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A Visit to Cinnamon Valley
Jarlswolf and an Old Friend


Change of Direction (DM Cayzle) 
Friday February 29th, 2008 1:39:58 PM


The group seems a little more than somewhat befuddled. But with a little hindsight, the most likely answer seems clear: The kobolds expected to be chased, laid obvious tracks to the bears' cave, killed a couple of their own and planted this fake map, and sent you all on a wild goose chase while they skee-daddled.

The map is not magic -- it is just misleading, in the most mundane way possible.

Now the trail is cold cold cold -- what chance of catching those tricksy kobolds? The group instead ponders a side trip to Cinnamon Valley, or a teleport to Plateau City, perhaps, on the way home.

Wynn expressed a desire to visit his family home. So the party takes a few days to ride to Cinnamon Valley. Coming from the West, the party enters the Valley early one morning several days later. The sky is shimmering as you ride out of the mountains. Wynn might suspect that a recent explosion from the magical volcano at the center of the Valley has spewed shiny ash into the sky.

Nearby is Witchspawn, where Wynn began his career years ago, retrieving an item for the witches of Jarlswolf.

[OOC: Folks, my DM style is to allow you all to set the pace and direction of the game. I'm not a railroad DM. If you want events to move faster, just put more actions in your post. Be direct. Don't dither and wait for the DM to feed you an obvious lead. Hope that makes sense! I'm going to go by supermajority decision, or if there are no voiced objections, I'll follow what the party leader (Angus) says.

By the way, there will be a DM post tomorrow to make five for the week.]


Angus 
Friday February 29th, 2008 2:39:08 PM

Angus is pleased to see signs of civilization and he peppers Wynn with Questions "How many people live in the valley? Is the valley always been at peace? What are the major trade in the area? What is the best inn for us to stay at while you go and meet with your relatives? How do you think you Mom will like Xenia? Do you have any sister, unattached is best, but not necessary? How many days do you want to spend with your folks?" The questions go on and on.....

As the group is riding into town Angus adds "Wynn wants to spend ??? days in the Valley. We can rest up before we teleport back to Plateau City and check on the orphanage. We can show Theo, Harley and Florin the plantation. Then we are off to the Big Float to check on the apartments and Syr's business interest. At that point, maybe even I will be tired of the City and be ready for a romp in the woods or wherever our adventures may take us."

Angus scouts out the local female talent and checks the names of the inns and taverns as they enter civilization.



Syr 
Friday February 29th, 2008 6:24:01 PM

Syr rubs his hands together in anticipation, "Yup, It'll be good to get back home." While in the valley, he wanders a bit aimlessly until he finds out places where building supplies are sold. Seeing a lumbermill he enters and strikes up a conversation to see if he can secure an additional supplier for Shield Construction. Disappointed with the transportation costs he leaves the mill with a handshake and pleasant farewell.

Xenia 
Friday February 29th, 2008 9:25:31 PM


"It's beautiful, Wynn."

"Witchspawn, huh?"

"The sky. It's shimmering."

"So, how far is Magpie Crossing from here?"

Harley 
Friday February 29th, 2008 10:01:30 PM

Harley enjoys the down time with his new companions. He asks Wynn about his home area and what is was like to grow up there.

Before bed Harley reminds the group to ask the scroll a question. Perhaps one on where they should travel next.

In the morning he remembers to pray for Teleport so that they can travel quicker.

Wynn 
Friday February 29th, 2008 10:06:38 PM

Wynn listens patiently to the questions from Angus and the others. "I am most familiar with Jarlswolf and Magpie Crossing" he replies. The first is the seat of the Pitchfork Council that governs the valley, and the second is where my family home and business are.
While the valley is peaceful today, it has not always been so. Jarl, Royd the Merciless, a fire giant from the Scab and his brothers came to Cinnamon Valley. They simply walked into Castle Wolf, asked for an audience, killed Sorngrim the VII, the Hmost Honorable Hnand, and took over. Royd and his kin recruited a most vile army that taxed the land horribly. The Witchspawn Coven tried to overthrow him, but lost their power when Jarl ordered his two fire giant brothers, Hrolf and Magnor, to knock over their sacred stones, robbing them of much power. He burned those witches he could catch. A few still survived in secret.
Then the Dread attacked. Royd then declared that all males over the age of 14 must join the army to defend the homeland. The army, spurred on by Hrolf and Magnor, held back the Dread armies with great success. Eventually a great battle was fought near Strongwind Castle. After that the Dread seemed to turn their energies elsewhere. The dread are still out there, on our eastern border, and the lich they are said to serve continues to press them into service.
During the war, the people of Rowena, did not come to our aid their neighbor. They believe that we must have forsaken their faith, or such a horrible fate would never have come upon us. They blamed us for allowing the witches to inhabit the valley, but the witches were loyal to us and paid a heavy price by standing up to the Jarl.
It wasn't until Gareth, learned that the Dread had kidnapped his father that change came. He and his band of dragon adventurers rode into The Dreadlands and rescued the prisoners of the dread, and then they turned their wrath upon Royd and his allies. They slew the giants and set us free. It was Gareth who established the Pitchfork Council..."

Wynn continues to tell of the valley, indicating that the major items of trade are agricultural products and wood products. "My own family runs a trading company and deals in these and other products including fine metals from the surrounding lands." It was handed to me upon my father's death. I never wanted it, but someone had to make a go of it...Don't know what happened...lost our ship at sea along with a cargo that was to have saved the company..." The bard trails off as the memories of his failure flood back.

When Xenia asks how far to Magpie Crossing he replies "Better part of a day on horse, its at the far end of the valley."


Xenia 
Saturday March 1st, 2008 9:11:35 AM


Looking this way. Looking that way. The rogue catches bits and bats of Wynn's Valley History as it floats in the air about her.

"Here hwe hare at hlast, hinnamon hvalley," she murmurs, and chuckles to herself.

Only moments later, though, Xenia turns, shifting nervous in the saddle.

"Hey, Wynn. Is there some place with shops around here? I mean ... I mean, I figure if we're gonna be meeting your mother, maybe might be best if I bought some new clothes. I mean, don'cha think?"


Theodore & Macaw (See Invisibility) 
Saturday March 1st, 2008 11:28:35 AM

Theodore is quite interested in Wynn's history. As they walk along, the wizard's attention is wholly on the bard.

"If you don't mind my asking, what made you decide to leave your home?" he asks him.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning

Angus (second illegal post) 
Saturday March 1st, 2008 2:58:26 PM

Angus nods toward Wynn, impressed by the bards knowledge and history of the area and a bit wary of the blame Wynn places on himself. "Wynn are you excited to be back home? Is there anything we could do to help turn around your families fortunes, that is besides Xenia at your side."

Angus smiles a big toothy grin at Xenia and whispers to the rouge "Can't wait to watch you meet Wynn's mother. Can't wait."

Welcome Home (DM Cayzle) 
Saturday March 1st, 2008 4:44:20 PM


The party rides into Jarlwolf, a town under the shadow of a medium size mountain. It is much the same as Wynn remembers, though greener, with more trees and flower gardens and shrubberies. The town is tight behind its walls, and the buildings are two or three stories high and near-set. There are many window boxes fixed to sills, and small squares with fountains and plants that seem new.

Your path takes you naturally to the Town Commons, which has been transformed into a tiny eden of fruit trees and grassy lawns.

The Adventurer's Board looks much the same, covered with job notices, and calls for hero's work. There are three people lounging nearby, clearly adventurers, a female human in armor, a male human in a fancy robe, and a male half-elf in black leathers. The woman has a nasty scar across her nose.

A young lad runs up and stops in front of you. "Hello! Hello! Madame Dulcet, head of the Pitchfork Council, would like to welcome you!"

Xenia 
Saturday March 1st, 2008 9:05:01 PM


"What a friendly town! This is so nice. That's the same Pitchfork Council you was talking about, right Wynn? Guess they musta recognized you. And Florin too, huh? Otherwise we'd be getting the same reception those there standing by the notice board got. That is to say, none."

"Now a really gotta buy new clothes. I mean, if we're meeting the head of the group that runs the valley. Wanna come with?" Xenia takes Wynn's arm. "I mean, shopping?" She smiles a wheedling little smile.

The rogue gives the boy a wave.

"Hi, I'm Xenia. Does Madame Dulcet want to see us right away? Or can we have some time to clean up? We been traveling a while, and it would be nice to have a bath or sump'in."

What to wear to meet the mother of the guy who is, like, the most important thing in the world? Not to put too much pressure on this thing. There's a question what makes you understand why some folks bite their nails and such.

What to wear?

Do you really want to wear white? I mean, is that, like, too presuming? But white goes good with black. Red would be, like, too slutty. Green? No! Green with red hair and black skin! That's like a sorceress outfit! Yuk!

Stars be praised, the girl at the shop has good taste and a level head.

After looking at several things, the slim dark girl settles on a long blouse of brocade silk. Pink and lavender dragons chase each other across a fabric sky. Belted over a long black wool skirt and accented by a matching shawl, the outfit presents a look, rich and yet not too overly stated, a look that blends with the half-drow's own exotic appearance.

Jewelry accents finish the look. Pearl clips for her ears, a slim chain of gold about her dark slender neck, and a gold pinky ring with a green malachite stone.

In addition to the fancy outfit, Xenia picks up a tidy little business-like dress. A crisp white cotton blouse with a long charcoal skirt and matching waist-jacket.

(OoC: This should be the equivalent of two Courtier's outfits and 100gp in jewelry.)

Angus 
Sunday March 2nd, 2008 4:26:05 PM

Angus is just enjoying watching the interplay between Xenia and Wynn and he keeps thinking, This is going to be good.

Angus looks around the town "Not a bad place. Nice neighborhood. These people have an eye for structure."

When the lad runs up, Angus give the boy a copper. "Thanks for the word lad. When do we have to see the Mistress. We have been on the road for a long time and need to get a meal and a bath before we will make proper company. Where are we to meet your Mistress?" Angus slaps at his colorful cloak and dust swirls off of it.

Angus takes his hat off as he gets off of Theo's phantom horse and gives his head a good scratching "Yes a bath would be in order." Angus nods over at the three by the message board. "Good day to you three."

Angus will look for a guardsmen and report the band of 14 ogres the group scared off the road and gauge his reaction. Angus will give the location of the confrontation to the best of his abilities.

Wynn 
Sunday March 2nd, 2008 11:48:39 PM

The bard leads Xenia to Inge and Hobbs Drygoods where she might find one or two nice outfits. He points the rest of the party to the Broken Cauldron where he used to stay when visiting the town. "We'll meet you at the inn in time for supper he calls back over his shoulder."



Syr 
Monday March 3rd, 2008 1:41:47 AM

Syr looks at Wynn and almost feels sorry for the guy. Shrugging his shoulders, he enters the Broken Cauldron and settles down for a drink while others go freshen up.

Xenia (2nd Illegal Post) 
Monday March 3rd, 2008 9:47:53 AM

"Ooo. Look at this, Wynn. It's so soft." Xenia rubs the red velvet cloak up against her cheek. "Do you think I need a new cloak, Wynn? It's so nice, but I don't know if I need a new cloak. 'Specially one that I'm not gonna wear, like, everywhere."

The rogue frowns, torn between wants and needs.

Theodore & Macaw (See Invisibility) 
Monday March 3rd, 2008 9:57:05 AM

Theodore is confused. After the invite from this Madame Dulcet, someone of obvious power in this town, Wynn and Xenia decide to skip off to shop for clothes.

Maybe it was a different environment, he thought. In Dirt City, when someone of power requested your presence, you went.

Theodore reasons that things are a bit more relaxed outside the City. He shrugs it off and follows the others to the inn. Macaw rides majestically atop the wizard's noggin.

Spells Active:
See Invisibility: permanent

Harley 
Monday March 3rd, 2008 12:54:47 PM

Harley follow the group into the bar and orders a beer.

"What do you think she will want from us?"

The Witch's Hospitality (DM Cayzle) 
Monday March 3rd, 2008 4:02:25 PM

Upon receiving the invitation to meet with Madame Dulcet -- and after the messenger says that dinner tonite was what Dulcet said to say -- the party flies into action! New clothes are bought (with a big boost to the local economy). A report is made to the town guard about the ogres (though granted, that was a week's ride away). Refreshments are enjoyed. The party settles in at a tavern that lets rooms.

In the evening, it is a cleaner and prettier group that walks to Dulcet's Manor for a supper meal.

A servant opens the door and bows as you enter. The home speaks of comfort and means, but not of bragging wealth. The Witch enjoys showing off her special glass-roofed garden. The you are shown to a hall where there is a table set for your party and two more. The two are Councilwoman Dulcet and her aide-de-camp, a modest woman introduced as Cassandra.

Dulcet is an older woman, with a strong face. But her features are marked most strangely -- she has a set of cat's whiskers! And what's that? A cat's tail emerges from her robes!

She invites you all to be seated, greets you all most politely, and asks for your names and history. You get the idea that she already knows, or guesses, who you are, but wishes either confirmation or is just being polite.

She invites you to share any news you might have out of the east.

She asks if it is just travel that brings you here, or maybe some mission or quest. She tells you that she has a great deal of respect for the heroes of the Wold, and she is most sorry that the famous adventurers who until recently called this place home -- the Swords of Light -- have themselves left for parts unknown not long ago.

She asks if there is anything she can do for you, to aid you in your good works. She asks if you are at leave to help out in this neighborhood.

While she engages you in conversation. efficient servants bring out courses of food -- and it seems that all the specialties of the region are here to sample. Magpie Pie, Salmonberry Tea, and a range of spicy vegetable dishes. For dessert there is a superb local fudge and candies.

Angus 
Monday March 3rd, 2008 5:08:52 PM

Angus is in heaven. Oh to be wine and dined again.

Angus introduces himself "I am Angus Deminoff lately of the wilds to the east, but normally of the Floating City. Our group is the Crimson Shields. We greatly appreciate the time an effort you put into this meeting."

The sorcerer eats little as is his nature, but does enjoy the wine. Angus does have seconds on the fudge as he always travels with choclate. Angus makes a mental note to pick up a few bottles of wine before leaving the town.

"Madam Dulcet your hospitality is wonderful. I could live on wine an fudge with no complaints."

When Madam Dulcet asks about the groups plans, Angus will add "We are here for our friend Wynn, who is going to catch up with his relatives before we move back to the Floating City. We do expect to spend some time in the area. What did you have in mind and we can see how it works into our arrangements, as we have an orphanage and some business interests to check on, but nothing is immediately pressing."

Angus is very interested in the cat like features of the hostess. "I have to ask about the tail and whiskers as we ran into an artifact that changed some of our number. The artifact was the Knot of Druis. Some of us were effected in very differenct ways. In fact one of our number was changed from human to a Bugbear, but he has since passed into Garguls rhelm."

Upon thinking of Lang, Angus will bow his head and get lost in thought as other speak at the table.

Xenia 
Monday March 3rd, 2008 10:16:05 PM


"You have such a nice house."

"The pie is so delicious. How did you get the crust to be so flaky?"

Hohohohoho.

Xenia covers her mouth with one hand for a delicate and ladylike laugh.

"Oh, Angus. You are so very droll. Leave it to you not only to notice a lady's tail, but to bring it up in conversation." Hohohohoho.

"I do love cats, though. There's something so elegant about them. Don't you think Belkior? The look flatters you Madame Dulcet."

"By the by, do you happen to know a dwarf by the name of Bralin Stoneminder? He once walked with us in justice in Floating City, and we were hoping to see him once again."

Belkior 
Monday March 3rd, 2008 10:30:41 PM

The halfling cleric mutters a quiet prayer of thanks to Alemi, mindful that his hostess may venerate a different God or power. Belkior enjoys the vegetable dishes even though they are spicier than he normally eats. Still, it is best to be polite and he certainly does enjoy the sweets.

When Angus mentions the feline features of their hostess, Belkior will listen intently as the conversation turns to the Knot of Drusis. When Xenia asks, Belkior will stand and show his legs to Madame Dulcet.

"I think that this is what Xenia is hinting about. I was only partially changed by the Knot."

Wynn 
Monday March 3rd, 2008 10:58:53 PM

The bard looks about the store, as the drow-girl makes her selections. Running a hand over the red fabric, he judges the quality, and finds it lacking. When the shopkeeper has his back turned, Wynn shakes his head, nixing the purchase. Wynn wonders if any of the dry goods in the shop had come from Brightsong Trading, but he does not ask.

Before the meeting with the witch, Wynn dons his magical hat. His untrimmed hair now shoulder length, is pulled back in a queue, the gills behind his ears hidden by the high old-fashioned collar of his navy blue jacket. A double row of silver buttons down the front, taper from top to bottom, accenting his frame. Close fitting dark breaches tuck into dark leather boots. The leather of belt and scabbard gleam softly from recent polishing, and keep the half-elf's longsword close at hand.

Wynn lets the others talk and ask their questions. He will greet Cassandra warmly, and enquire after her adventures since they last parted. In a low voice he will ask after her gardening, adding, "surely as the Fey King has seen fit to bring both chaos and blessings, you and the coven have found a way to benefit from his influence on all things natural?"

When Xenia asks about Bralin, Wynn grows attentive. His eyes on a glass of wine held in his hand do not betray his thoughts as he listens to the conversation.

If there is an opportunity to speak quietly with their host, he will ask, with some trepidation, "what news of Magpie Crossing? Is there much to tell?"

Theodore & Macaw (see invisibility) 
Tuesday March 4th, 2008 9:27:12 AM

Theodore is mindful of his manners while in Dulcet's home. Although his eyes do linger a bit too long on the hostess' whiskers and swishing tail.

Macaw spies the tail, too. Seeing a game in the making, the bird hops into the air to pursue. Theodore quickly catches the raven, sensing his impending mischief.

"No sir!" With both hands wrapped firmly around the struggling familiar, he marches back to the manor's entrance door and flings the raven outside, shutting the door behind him. "Not this time."

He takes a seat, cooing over the extravagant dinner. "Very nice. Thank you, Madame Dulcet."

When questioned about himself, Theodore responds openly, "My name is Theodore. I'm originally from Dirt City, but I've been studying in Plateau City for the past few years. And now I'm here!" He smiles.

Spells Active:
See Invisibility: permanent

Harley 
Tuesday March 4th, 2008 12:22:19 PM

Harley tidies himself up as best as he can before heading off with the group to the councilwoman Dulcet's house. He listens politely as greetings are done. When it is his turn he steps forward.

"My name is Harley. Up until recently I was traveling the Wold learning about its Gods. That is, until a few of us here ran into a little trouble with some kobolds and an evil cleric. My new companions rid the Wold of cleric and we have joined forces in seeking the Kobolds. It appears they may have given us the slip and there ruse has led us here.

Harley then steps back and lets someone else speak.


Xenia (2nd Illegal Post) 
Tuesday March 4th, 2008 2:07:04 PM

"Dirt City! I'm from Dirt City!" Dressed in her elegant outfit, the rogue blurts the words out through a mouthful of food. "Well, not for a while, but that's where I'm from!"

"Oh ... "

With a sheepish look, Xenia swallows, then corrects her posture.

"That's ... That is so interesting, Theodore. Do you by chance know Marcus Merryman and his significant other Sliver? They would be my adopted father and mother."

"Papa worked as a ... broker. He specialized in difficult to move items."

Theodore (2nd Post) 
Tuesday March 4th, 2008 3:05:04 PM

Theodore visibly brightens when Xenia admits to also being from the City. "That's wonderful!" he exclaims. He takes a sip of water to wash the crumbs from his mouth.

"I haven't heard of your parents," he says. "Sorry. What House were they with, if you don't mind me asking?"

Spells Active:
See Invisibility: permanent

Syr 
Tuesday March 4th, 2008 3:33:59 PM

Sitting in the Inn, the monk wonders what the big deal is with meeting the council woman and why others in the group feel the need to dress up for it. Confident in his own body, he refuses to dress up and wears hs regular clothes. He nudges Harley, "It's just not me. Take me as I am, not as someone prefers to see me."

Once Angus mentions the host's obvious animal characteristics, his eyes are drawn to Belkior's legs wondering if their hostess will notice anything unusual and comment on them. His mind wanders for a second on what other animal changes could have been forced upon him by the Knot.

Later, he introduces himself simply as "Syrdeth Redbow and although eager to return to the Float, we are always willing to hear someone that might need assistance, especially since the Swords are no longer able to fill that void for you." The elf stops to take a deep breath as if having said too much already.

Bookkeeping with Cayzle 
Tuesday March 4th, 2008 7:42:47 PM


First off, remind me who the ADM is! Whoever it is, how about some posting reports?

Second, I am told that if you do not have a PC sheet on Googledocs, you CANNOT enter combat. Here is how to do it:

http://docs.google.com/View?docid=dftkpx9b_9gcdzhb

So far Belkior, Theo, Angus, Xenia, Harley, and Wynn are all A-OK. That leaves Syr as the last hold-out, I believe.

Also, those who have done the Googledoc thing, PLEASE do post your link at least once a week. Wynn's last link was back int he middle of Feb!

Thanks!

========

Late edit by Cayzle: Sorry to sound abrupt! I'm tryign to do too much on a tight deadline at work, plus wife home sick ARRGH! Apologies to all!

Matt C. - OOC 
Tuesday March 4th, 2008 7:50:09 PM

Cayzle Syr is linked on the CS Woldipedia page.

Only Angus needs to link his character on that page also.

Did we lose Florin?

News and More (DM Cayzle) 
Tuesday March 4th, 2008 8:06:53 PM


After you are all introduced, Dulcet asks if Wynn is related to the Brightsongs formerly of Cinnamon Valley. After confirmation, she will say that she has a vague recollection of Wynn, and apologies for her faulty memory. She draws an analogy that chasing down her stray memories is like catching mice. They scurry around so.

She will say that the family business did not do well, and that the last that she heard, Wynn's family, led by his mother, had moved the clan to Osto, following a business opportunity there.

The witch does not seem to mind being asked about her feline characteristics, but neither is she forthcoming. "Oh, just a slight affliction," she says of it all. "And I'm getting better."

She listens carefully to the stories of transmutations, and asks Belkior where this "Knot" can be found. She has her assistant take notes.

Her ears prick up -- literally -- when Xenia mentions Bralin. "Oh yes, he is here, and thank goodness. He has been running around doing the work of three heroes, bless him. You will find him, no doubt, at the temple of Alemi here in town."

It seems just as well that Theo set his bird outside. Did Dulcet lick her lips as she watched the raven? Nah, couldn't have been.

She engages in pleasant conversation for the rest of the meal, trying to draw Harley and Syr out. She is quite charming.

After the meal, there is tea in her cozy parlor. And afterwards, there is even time to stop by the Temple of Alemi before going to bed. In fact, Dulcet advises you to stop by at this late-ish hour, since Bralin has been out working until into the evening lately, and you are most likely to catch him at dinner.

Xenia 
Tuesday March 4th, 2008 9:21:51 PM

Xenia's face drops into a dark cloud. Through the rest of the mean she becomes sullen and uncommunicative.

So, why shouldn't I say? Like, I'm ashamed of my Da or sump'in? And why should I be? It's not like he's doing nothing wrong. Folks got stuff. They need to move the stuff. It's filling a need. Folks got needs!

The rogue growls under her breath.

And why is it that other folks should be looking down on it? Acting like they're so much better 'n everyone else. Dressing better and talking better. Like they're so smelling-like-roses pure and all? Everyone's got little dirty stuff. If you don't got dirty hands, you ain't working.

Tea goes by and the rogue barely notices. Comes time to leave and Xenia slings on her shawl with an angry flip.

"It's Keys!" she says quite emphatically and quite also out of the blue. "It's House of Keys. There, you satisfied?" And she stalks out of the house.

Wynn 
Tuesday March 4th, 2008 11:17:58 PM

"Osto!" blurts the bard, then more quietly, almost a whisper, "Osto."

The family business did not do well...

He had let his family down. His failed venture had been the nail in the coffin. So his mother had left Magpie Crossing and gone to Osto.

Lost in his own unhappy thoughts, Wynn does not notice Xenia's unhappiness.

Belkior 
Tuesday March 4th, 2008 11:25:41 PM

The halfling cleric doesn't understand much of the conversation between Xenia and the new fellow, Theodore, but he can tell that she is upset. Belkior is more focussed on answering Dulcet's question.

"Ahh ... anyone remember where that druid went? I don't really remember, to be honest. It was during the time of the Fey King and I was rather busy with other things."

Belkior stands and checks his equipment. He is clearly prepared to seek out Bralin and whoever else is at the temple.

"Who else wants to go to the Temple of Alemi? I want to pray and pay my respects, and also say hello to Bralin."

After waiting for the others to respond, Belkior will begin walking in the indicated direction to reach the Temple.



Syr 
Wednesday March 5th, 2008 12:21:47 AM

Cayzle XXXXX (1 DM Saturday post)
Syr XXOXX
Belkior XXXOO
Theo XXXXX
Florin MIA
Xenia XXXXX
Harley XXXXX
Wynn XXXXX
Angus XXXXX

My apologies. I take a day off from work but forgot all about the Wold.

Cayzle and More Apologies 
Wednesday March 5th, 2008 6:17:10 AM


Friends, sometimes my very poor brain just refuses to connect the dots.

Both Justin Webber and his brother Jim are having major problems getting online. So they are on indefinite walkabout from the Wold. The thing is, I knew this because I am subbing for Jim for his PC Gilan in the Bloodpack! I'm an idiot! So anyway, Let us assume that Justin's PC, Florin, took an honorable exit before we got to Cinn Valley, and that he will rejoin the group when he can.

My deep apologies to Justin and to all.

Xenia  d20+3=16
Wednesday March 5th, 2008 9:23:19 AM


Knowledge Local: 16 (City of Osto)

Does Xenia know *what* Osto is given her origins in Dirt City. Specific history or geographic location would not necessarily be included. Knowledge Local takes in the rival nature of the two cities.

Angus 
Wednesday March 5th, 2008 9:46:07 AM

Angus watches Wynn's reaction to the news of his family and is distress, but holds his questions for now.

Angus is pleased to hear about Bralin and is looking forward to seeing him again. "Yes we should look in on our old friend, Bralin. Belkior we can go over to the temple of Alemi after tea and look up Bralin and you can make other contacts if necessary."

Once the group leaves the tea and heads out Angus will go over to Wynn "I am sure Osto is not far. We can go to Osto and visit your family and maybe lend a hand for awhile before moving off to Plateau City." Angus puts a reassuring hand on Wynn shoulder.

Theodore (see invisibility) 
Wednesday March 5th, 2008 9:47:37 AM

When Xenia does not immediately answer Theodore's question, he gets the sense that he might have touched on a tender topic. He doesn't press it.

He finds that he rather prefers Madame Dulcet's food to words in his mouth. Theodore doesn't feel too forward in helping himself to seconds. Afterwards, he offers his gratitude to Madame Dulcet.

As they are leaving, Xenia emphatically answers Theodore's question, leaving the wizard wide-eyed, frozen in place, and wondering just what the heck was wrong. In Dirt City, her father's position was quite honorable and lucrative. Nothing to be ashamed of, at all.

As Xenia exits the manor, she might notice Macaw perched in a tree and watching her. Or she might not. Either way, the bird seems to be quite interested in her particular mood, tilting his head this way and that to get a better look at her.

Theodore follows, shortly. He approaches the half-elf. "I'm friends with Jeraldh," he says, softly. "The Keys' leader. In fact, I supported him for the next Prince."

The young mage seems inexperienced with consoling people. He turns away from Xenia and looks at the early evening stars. "I grew up in the City. I love it very much. But you don't get to see the sky like you do most everywhere else. You know, with all the dirt floating about and such. Um..."

Theodore sighs as Macaw flutters down to take his usual place on the wizard's head. Having nothing else to say, he shakes his head, shuts his mouth, and waits for the others to join them.

Spells Active:
See Invisibility: permanent

Xenia (3rd Illegal Post)  d20+22=34
Wednesday March 5th, 2008 10:47:30 AM


The night is always so beautiful, lit up under the stars. Like a fresh sea breeze, it clears the red fog of ill humor with its gentle hand.

The slim rogue sighs.

"Jeraldh, huh?" Her green eyes stare far off into an unseen distance. "It's been so long. You know, I wrote a few times in the beginning. But since the city got destroyed ... "

"You know, I almost kinda lost what it feels like, Theo. Out here, outside of Dirty City, folks don't see things the same. What's a good, honor-like profession in Dirty City, they see out here as wrong. I gave up a long time ago trying to make folks see, you know?"

"You mean that Prionel guy, Belkie?" Xenia turns from the conversation to her catling companion. "The head guy from the Elf Tree Town? I thought Happy said that those Children of Chaos guys rescued him from Lord Perimon. Sent him back to the Crying Woods or sump'in."

"You coming with us, Theo? To the Temple of Alemi? You can meet Bralin. And you can tell me what's been going on in Dirt City. I should write my Ma and Da again."

Xenia glances in Wynn's direction, thoughts of Osto in her head.

"So, Theo, what's this you're saying about a New Prince and such? You know, sure looks like your bird is staring at me." (Spot 34)

Bralin Stoneminder 
Wednesday March 5th, 2008 11:22:37 AM

The Temple of Alemi is a smallish, unimposing building within a few minutes walk of Dulcet's manor. The plain double doors open up into a common area, well lit by several permanent lights affixed to the ceiling. Tables and benches align the right side of the area, a place for the priests and others to sit and take meals.

A lone figure, short and squat, sits at the table in the far corner. His back is against the stone wall, giving him a good view of all points of entry into the room. The dwarf wears dull black platemail. His helm sits on the table to the left of his plate, a very large axe sits on the table to the right side. A shield, with a black cover bearing the blue emblem of the WLA, rests against the wall - within easy reach.

The dwarf's deep set eyes immediately fix on the entering party, although his hands never stop shoving meat and bread into his mouth.

It takes several moments for recognition to appear in the dwarf's face. The feeding stops, and Bralin rises with a careworn smile.
"Xenia! Syr! ... and Angus!"
The black bearded warrior comes around the table and approaches with an offered hand.
"Well met! Well met indeed!"

Bralin leads the group back to his table, where he immediately sits and recommences eating like a starved man.
"How fare ye?" he somehow asks between bites.

The dwarf himself looks haggard, overworked, and seriously tired. Which, for those familiar with his constitution, is saying something.

Angus 
Wednesday March 5th, 2008 8:05:09 PM

Angus claps his hands together when he spots Bralin "It is you. It has been too long old friend."

Angus strides over to Bralin and extends his thin arm to shake hands and then quickly bends down to hug his stout friend.

"Have you been well Bralin? It looks like you are doing fine, having a temple of all your own."

Angus breaks out his last two bottles of wine. "We must all sit and swap stories. What a great chance meeting we have. You would have loved our last adventure. We are just passing through to Osto right now. You know, Xenia needs to meet Wynn's Mom and all."

Angus's thoughts are eveywhere and he rambles on "We moved the orphanage to a plantation outside of Plateau City after the Big Float got attacked by the plant monsters."

Angus goes on and on and on.

The Temple of Alemi (DM Cayzle) 
Wednesday March 5th, 2008 8:07:14 PM


It is common knowledge that Osto is reknowned for its corruption and influence-peddling. In Dirt City, at least the dirt is out in the open. In Osto, the dirty dealings are hidden. Therefore, there ARE plenty of aboveboard businesses in Osto, some serving as fronts, others as beards. A range of conclusions could be drawn about the Brightsong family move there.

Belkior leads the group to the Temple of Alemi, and there all thoughts of rogues and thieves seems out of place.

Bralin, your old friend, stands to greet you.

Xenia 
Wednesday March 5th, 2008 8:14:47 PM


"Bralin!"

Xenia throws her skinny arms around the dwarf's neck for a big hug. "We've missed you."

"I was sorry that you had to go," she whispers, "but if you hadn't I woulda never met Wynn. Thank you," she places a kiss on his cheek. "It's the best thing every happened to me."

Then she steps back to take a place next to Wynn's side, handsome and dignified in his blue jacket with the silver buttons.

Wynn 
Wednesday March 5th, 2008 10:14:33 PM

The bard goes over to Bralin and offers him his hand in formal greeting.

"Good day Bralin Stoneminder of the Clan Corregan. It is good to see you again. I trust you are well. I am pleased to assure you that I have kept your families pledge with honor. Were you able to speak with my mother before she left the valley? Did you pass to her the trinket I entrusted you with?"

The bard waits anxiously for the dwarf's reply.

Syr 
Wednesday March 5th, 2008 10:18:57 PM

Syr's ever present grin widens as he spies the dwarf. "Bah, temple life is making you soft! Look at ya, even stuffing your face when we show up." He embraces the short figure and a sudden thought occurs to him. "Hey, Florin disappeared for a bit, I'm sure that Angus won't mind if I invite you to to wander with us until his return?"

Barely pausing for a breath the monk continues, "Anyway, how have you been?" His face hardens briefly, "We lost Lang just a bit ago but other than that just a few minor changes and a few new faces. These new ones are Harley, Theo, and did you meet Belkior?"

His mouth continues without stopping as the elf's obvious youth seems to be winning the war with his brain, "As for me? well... I'm not saying that I discovered religion since you left us but I have found some small use of it." He smiles warmly at the dwarf.

Belkior 
Wednesday March 5th, 2008 11:00:48 PM

The halfling cleric steps forward, extending a small hand in greeting towards the dwarf.

"No, I don't believe that we met. But I have heard a lot about you, Bralin Stoneminder. I hope that I have successfully followed in your path. Are you the only priest following Alemi in these parts?"

Belkior tries to examine the temple without being too obvious about it. Alemite temples tend to be very particular about the arrangement of worship areas and the hospitals attached to them. Not to mention the workshop areas.

"I have some small skill in healing. Are there any here who might need assistance?"

Angus 
Thursday March 6th, 2008 8:47:17 AM

OOC: I posted two minutes earlier than Cayzle. Just use my last post for this day as it fits just fine.

Bralin 
Thursday March 6th, 2008 8:47:18 AM

Bralin returns Xenia's hug without embarrassment. The rogue will note he's pretty dirty.

Upon hearing the various comments on his temple and priesthood, the dwarf bursts out in laughter, and spends the next several minutes choking on the mouthful of food he was eating at the time. Eventually fighting down the biteful, he looks up beaming with delight.

"Nay, nay," he chuckles, pointing toward a back door. "Veranth of Alemi runs this temple. I remain a warrior, with the Woldian League. The company has been called away, leaving this valley in my charge."

Bralin sighs heavily.
"Tis more difficult than anticipated. Veranth has offered food and bed while I am here." Looking at Belkior, he nods again toward the door. "You will find him in the kitchen. I know not his needs."

To Syr - "I must remain here. I am sole protector of the Valley, and rumor and mystery abound."

To Wynn - "Aye. I fulfilled my pledge. Her spirits soared upon learning you live. She now possesses your bona fides."

Theodore & Macaw (see invisibility) 
Thursday March 6th, 2008 9:42:46 AM

Theodore shrugs. "Dirt City is Dirt City," he says. "It's like a cat apologizing for chasing mice. You can't help where you're from, so you might as well be proud of it."

An goofy smile appears on the wizard's face as he walks along. "In fact, I think we have an advantage others don't. The way I look at it, Dirt City's a rather progressive sort of town. Very accepting of not only race and sex, but way of life. And the City has a strong code of honor, if a bit different than other places'."

"I'm sorry about Macaw. He's very nosy. I hope he doesn't bother you too much."

"Oh, yeah. The City was attacked, actually," he responds to Xenia's request for news. "We managed to repulse the attack. In the process, Liam Kent was elected the new Prince. He was the head of the Dirt City chapter of the League of Adventurers. I would have preferred Jeraldh as Prince, myself, but things didn't work out that way."

At the temple, Theodore steps forward to meet Bralin after Syr introduces them. "Hello."

After that, he sits down and watches the old friends catch up.

Macaw seems to have fallen asleep. He has bedded down on Theodore's head.

Spells Active:
See Invisibility: permanent

Brother Veranth (DM Cayzle) 
Thursday March 6th, 2008 4:39:03 PM


A priest in simple vestments enters the room. "Oh my! Oh my!" he exclaims softly. "What a foofoorah at this late hour."

"But I see that we have a meeting of old friends. Please sit down and let me bring you some refreshment."

Veranth runs a hand over his balding head as he rustles up some wine and bread. "I hope you will not mind this humble fare," he says.

He joins the conversation and tells you a little of events in the area lately.

There is an infirmary associated with the chapel. Until very recently, it was busy with recovering Ga'alites -- people who were for the most part secret worshippers, but who were revealed when their heartseeds died.

Veranth says that he tried to convince them to turn to Alemi, but they were having none of it. "A few thought it was some kind of test. Most thought that Ga'al had died. They were pretty despondent, and angry."

He also has been busy treating glitterlung cases. The valley's famous volcano has been active of late, and some people were caught out in ashstorms without scarves. He warns you to take care as you pass through the valley.

Belkior offers his help, and the priest nods. "Sure, with thanks! There is always healing to be done. Althoguh I am worried more about a report of missing children from a farm family outside Merrydale, to the south, near the volcano.

But he does not ask for help, per se. He says that he can probably get Sherrol's crew to check it out. Or maybe Bralin will have a chance.

[Bralin knows that Sherrol is a local adventurer, proud and full of herself, not as powerful as the Crimson Shields, but of middling level and able to stand up in a fight.]

Belkior 
Thursday March 6th, 2008 11:08:32 PM

The halfling cleric perks up when Veranth mentions the missing children.

"What's this? Missing children? Any idea what may have occurred?"

Even though Belkior had hoped to be able to work on some enchantments, the thought of children being lost and possibly injured nags at him.

Angus 
Friday March 7th, 2008 8:23:47 AM

Angus is just so happy to see Bralin "So good fellow are you tied down to the area or can you travel with us for a little while or a long one. We should show you the new orphanage we set up after the one in the Floating city was burned down by the Anvil Heart Gang. The new orphanage is outside of Plateau City."

Angus listens to the busy priest as well. "A volcano! Wynn is your familiy far enough away to be out of danger in Osto?"

Upon hearing about the mising children "Crimson Shields, I think we have to investigate the fate of thses children. Is this farmstead you speak of on the way to Osto?"

Angus considers the case and then asks "Master Vernath, do we need any other precuations besides face scarfs if we investigate the missing children. Your volcano is not going to spout lava any time soon is it?"

Angus looks to all the Shields and Bralin "Is everyone up for s side investigation before we get to Osto? This is if the delay will not cause Wynn undue problems."

Angus waits for Wynn to answer and is anzious to see if Bralin will accompany the group as well.

Xenia 
Friday March 7th, 2008 10:27:03 AM


Xenia brushes at a small bit of dirt on her new silk blouse. Thank the stars for the cleaning wand.

"Your Ma gonna be alright, Wynn?" She places a hand upon his arm. "From what I hear, Osto's a pretty rough place."

Bralin 
Friday March 7th, 2008 1:41:26 PM

Bralin shakes his head at Angus.
"Osto is far to the northwest, in Fargunia. Merrydale is just south of here."

In answer to both Syr and Angus, he replies, "Nay. Should you seek the children, I will lead Sherrol and her company to Boydos."

As an aside to Veranth, he growls, "I trust not these Ga'alites."

Looking back at Syr, "you at Merrydale and me at Boydos addresses our most pressing needs."

Theodore & Macaw (see invisibility) 
Friday March 7th, 2008 3:16:36 PM

As the others talk, Theodore seems to be drifting to sleep. With arms crossed, he appears quite comfortable on his little bench in the corner.

Spells Active:
See Invisibility: permanent

Syr 
Friday March 7th, 2008 4:53:45 PM

Syr nods at Belkior, "Seems simple enough don't you think? Just a short delay for the kids seems called for. Sounds like a plan Angus, set off at first light? Is it far, I'd much rather walk than ride the sorcerous steeds?" As the others retire, he sits down next to Bralin and catches up on what has been happening to the dwarf.

Wynn  d20+12=13
Friday March 7th, 2008 6:44:15 PM

The bard greets Bralin's reply that his mother does not needlessly grieve with relief. "Thank you. I am glad she knows me to be well. As for Osto, I know nothing first hand of the place, only the little that has been told to me by travellers "[Bardic knowledge = nat 1]

"So Merrydale it is then" Wynn acknowledges Bralin's reasoning. "I would not trust the Ga'alians either for we have recently encountered them some 10 days from here where we defeated a senior cleric of Ga'al in battle. Syr ripped out the heart seed from his chest. We think this may have something to do with the withered heart seeds in others, but we cannot be sure."

Xenia 
Saturday March 8th, 2008 8:57:47 AM


Xenia's face is cast in a look, dark and deeply thoughtful. It's her Worried Look for those who know her, and it builds and grows until the rogue herself puts the kibosh on it with a small nod of determination.

"Well, I know a little sump'in about Osto," the rogue mutters a determined little mutter. "Everyone from Dirt City knows it, huh Theo. It's supposed to be a tough tough place."

"Hey Wynn, lemme see the Weegee Scroll. I wanna ask it a question."

"This may also tell us sump'in about the scroll too, 'cause I'm gonna try this in Common, not Dragon Language. This is sump'in we found in a dragon cave, Bralin. Same cave where we hooked up with Harley and Theo. Florin was there too." She spreads the scroll out upon a table and wets the end of a quill with a lick of her pink tongue before dipping it into a well.

"Hmm ... " Xenia considers the words before attacking the scroll. Across the page she writes her question.

Is Wynn's Ma prospering in health and business in her life in Osto?


Harley 
Saturday March 8th, 2008 4:09:25 PM

Harley watches as the group gets re-acquainted with their old friend. He introduces himself to Bralin when there is a lull in the conversation.

"Helping children is always a good cause. I agree that we should go and check it out."

Scrolling Through Xenia's Mind (DM Cayzle)  d20=20 [Xenia makes her save!]
Saturday March 8th, 2008 4:22:54 PM


With all the information under discussion, Belkior immediately home in on the possibility of kids in danger.

Angus is concerned about Wynn's family and asks about the volcano.

Xenia is concerned as well.

Bralin reminds you all of your geography. Merrydale is very close buy. A dozen miles by road, maybe? Osto is leagues and leagues away. Bralin suggests that the party should seek the kids, and he and Sherrol's crew can head for the Ga'alians towards the Tower of Boydos.

Theo relaxes, not having much to contribute.

Syr agrees with the plan, as does Wynn and Harley. That decides it.

But tonite, before setting out, Xenia decides to try the magic Scroll of Answers. She writes out her question on the blank sheet.

Is Wynn's Ma prospering in health and business in her life in Osto?

At first nothing much seems to happen. But in a few rounds, if Theo is awake, he will note an invisible sensor, such as that created by certain scrying spells, hovering over the scroll. The next round, Xenia feels an incredible Presence pushing at her mind, probing deep, demanding answers to certain questions: Who is Wynn? Who are you? Who is Wynn's Ma?

If Xenia can make a Will save vs a DC30, she can resist this probe. The DM chooses to roll to see if the question is moot -- a NATURAL 20! Xenia can choose to resist the probe!

The DM will await an answer from Xenia before proceeding. Will she resist the probe? Or will she let it enter and freely dig out the answers to whatever questions it may have?

She cannot choose to answer some questions but not others.

Xenia - OoC 
Saturday March 8th, 2008 7:05:09 PM

Does the successful resistance of Will imply that Xenia has the power to resist invasion even while asking questions of her own in return?

Belkior 
Saturday March 8th, 2008 9:07:40 PM

The halfling cleric lies awake wondering how he should prepare for their journey tomorrow to investigate the missing children. It could go so many different ways, Belkior thinks, and he can't prepare for all of them.

DM Cayzle for Xenia 
Saturday March 8th, 2008 10:32:35 PM


Nope, there is no communication possible. Either you let the presence dig through your mind, or you say no to everything and the effect ends.

(You do not know what will happen if you refuse the presence. Will the magic item fail? Will it backfire? Will it talk to you? Will it work anyway? Something else? You have no idea.

Xenia  d20+24=30 d20+14=24
Sunday March 9th, 2008 8:51:36 AM

wha? Wha!

"WAH!"

"It talked to me! It talked to me!" The skittish rogue leaps away. In an instant, she's gone. (Hide 30, Move Silently 24) In a moment, she re-appears. This time, peering out at the scroll from behind Wynn.

"It wannit to know who you were, Wynn. And it wannit to know who your Ma was too. But I didn't tell 'im. I didn't."

"We oughta go back to the Catacombs and get our money back. For a Scroll of Answers, it don't know nothing. I think we need to get some of our own answers from someone we trust."

"Can you ... can you ... can you ask, maybe, Alemi? Can you, Belkie? I mean, last one to be using that thing was an Evil Dragon. I mean, maybe, could be, that thing is Evil.

Angus 
Sunday March 9th, 2008 9:29:33 AM

Angus gets a concern look on his face when Xenia goes to use the scroll "Be careful. I still think we should trade or sell it once we get to Plateau City. That is after we find out about these kids and Wynn's family."

Angus watches Xenia with a concerned look on his face and mumbles "I still say sell it as we have no way how the answers will be twisted."

Getting an Early Start (DM Cayzle) 
Sunday March 9th, 2008 12:33:07 PM


After a few minutes, some text appears magically on the scroll:

Answer hazy, ask again later.

==========

The party has set on a course of action, and bids their old friend Bralin good-night.

Bright and early the next morning, you set off for Merrydale. Wynn knows the way, and even if he did not, the signpost at the intersection at the heart of the town gives it away.

By late morning, the party has reached the Pillar of Cnut, and the road divides. The sole standing pillar certainly seems odd, especially since there are no other ruins or signs that an ediface might once have stood here.

A Bardic Lore or Know Local or Know History DC12 check would reveal that Highlight to display spoiler: {Legend says this pillar appeared here overnight long ago without any hand building it. Maybe it comes from the legendary Tower of Cnut, of which all that now remains (they say) are a few scattered magic stones with strange rumored powers.}

In any case, inscribed on the base of the pillar itself are these words in antique common: Let this Pillar here stand, in tribute to the glorious accomplishments of the Reknowned Cnut! But no one now knows what those accomplishments were.

Also nearby, at the intersection, there are three signs on a signpost: To Jarlswolf (back in the direction from which you came), To Magpie Crossing (the branch tot he left), and To Merrydale (the branch to the right).

Straight ahead (and then to the left once you continue on towards Merrydale) you see a volcano rising from the valley floor -- the famous Glitterox Mountain.


Xenia  d20+1=20
Sunday March 9th, 2008 1:38:51 PM


"Yeah. Right. Sure. Ask again later. Not me. You're not getting me."

The scroll remains where it is. Xenia will have nothing more to do with it.

The next day, Xenia folds her new clothes with care. She runs the tip of a finger over one of the dragon patterns. Something Wynn's mother may never see.

Rescuing children again. Going off to rescue more children.

"Come back to us once you've learned to protect your own." Her Da's words. "Don't look that way. I know you'll be back some day, Little Xenia."

"But what happens when everybody becomes your own, Da? What happens then? How do you protect everybody? What sorta life do you have for yourself, Da?"

Xenia places the neatly folded rectangles of clothing into her magic haversack. Off to rescue more kids.

"Alas poor Cnut. I knew you well." (Knowledge Local 20)

Xenia shrugs.

"Anybody remember to get a name or sump'in? Someone we should talk to in Merrydale? Place the kids were last seen? Names? Descriptions? How many kids there were?"

"Or do we just go to Merrydale and expect stuff to happen?"

Angus 
Sunday March 9th, 2008 7:24:57 PM

Angus smacks his forehead when Angus asks about a name or something "Just great, well if you can not think with your head you have to think with your feet. Maybe Harley or Theo can teleport back and ask. Can't just go bumbling in and ask, missing any kids recently. We can but we may be suspect at the same time. We will have to handle this gently."

Angus does snicker a bit at the scroll. "We sell it or use it for kindling. We may get a good meal out of what it will fetch, but no more."

Angus looks around "Is everyone ready to go to Merrydale? Well lets go." Angus is resinded to more walking on his poor aching feet.



Syr 
Sunday March 9th, 2008 11:35:52 PM

Concerned for Xenia, he watches with dismay as she darts around. After checking on the rogue, "That scroll might not be evil but whatever is behind it could be. IF we do use it again, I say we restrain whoever does it? Also, how about less personal questions... like who is Cnut or maybe what kind of magic is in this wand? I'm just saying let's not give up on it yet. We already beat the owner, we should be cautious but not scared of the parchment."

The elf shrugs his shoulders and turns to walk down the road, "Someone in Merrydale will be able to tell us. If we were on the Float, I could see where people might not know, but this small town? I'm betting everyone knows what the status of the children is... Angus, time for that silver tongue of yours sprinkled liberally with Bralin's name. They do know Bralin and that priest... Veranth."



Scott the Southern 
Sunday March 9th, 2008 11:47:44 PM

Cayzle XXXXX
Bralin -XXX- (honorable mention)
Syr XXXXX
Belkior XXXXX
Theo XXXX?
Xenia XXXXX
Harley XOOX?
Wynn XXXX?
Angus XXXXX
?=not posted for Fridat yet.

Wynn 
Monday March 10th, 2008 7:37:31 AM

"I agree with Syr, no need to send anyone back. We have been sent by Bralin to assist in the search for some missing children..."

"Funny thing, I've walked past this pillar almost 50 times in my life, and still I have no idea who this Cnut is."



Harley 
Monday March 10th, 2008 8:35:09 AM

"Yea let's keep moving and not separate the party. I am sure that the townspeople will accept us once we tell them of our meeting with the dwarf Bralin."

"I agree with Syr. Let's try the magic scroll once more and ask a more historical question. Let's ask it about Cnut and this pillar."

"If we get a similar response like Xenia got today then we can rid ourselves of the scroll at the first catacombs we run into."

Theodore & Macaw (see invisibility)  d20+20=30 d20+18=29
Monday March 10th, 2008 9:28:40 AM

Theodore watches through slitted eyes as Xenia writes her question on the scroll. When he notices the sensor above the scroll, he sits up and squints for a better look. "What's that?"

After Xenia has calmed, Theodore takes another look at the scroll. (Spellcraft 30, Knowledge Arcana 29)

"I know a spell that might tell us more about the scroll. Perhaps you've heard of it Angus? It's called Analyze Dweomer. Unfortunately, I don't have the required focus at the moment, or the money to buy it."

He rolls the scroll up and puts it in his haversack. "I'll hold onto this until I can properly detect what powers are at work. If you'll let me, I'll ask the scroll who we're talking with, tomorrow. Maybe that might help us figure things out."

Since Angus wanted to do without the horses the next morning, Theodore decides to walk, as well.

He seems quite content to be on the road, and easily keeps up with the others. As he prefers to watch everything but the road, he stumbles often. Sometimes over roots or holes, and sometimes over nothing at all. The wizard always manages to catch himself, though.

Macaw alternates between flying about and riding on Theodore's head. The bird seems to enjoy the road as much as the wizard.

Spells Active:
See Invisibility: permanent

Xenia (2nd Illegal Post) 
Monday March 10th, 2008 3:45:19 PM


"I think maybe it comes from the legendary Tower of Cnut, Wynn," Xenia replies. "Of which all that now remains (they say) are a few scattered magic stones with strange rumored powers."

As to the scroll, the girl rogue says not another word about it.

"Hey Birdie," she says instead. "Hey birdie, birdie, birdie. You talk don'cha? Your name's Macaw, isn't it? Wanna cracker? Say 'Hello', Macaw. Say 'Hello'."

"Wonder how much further it is to Merrydale from here?"

Belkior  d20+4=9
Monday March 10th, 2008 9:55:18 PM

The halfling cleric puzzles at the signpost, although what Xenia is mentioning about Cnut sounds vaguely familiar. No matter, since Belkior is more concerned with what may be happening to the children. Syr's suggestion that they just keep travelling and have Angus ask at the next town seems pretty reasonable to the Paragon.

At the Pillar of Cnut, then to Merrydale (DM Cayzle) 
Monday March 10th, 2008 11:13:29 PM

Xenia reacts with suspicion to the magic scroll. Angus does not seem to think much of it. Syr wonders about taking precautions the next time it is used. He suggests a less personal question.

Theo nervously watches the invisible Sensor that hovers above the scroll. Theo thinks that some agency was scrying on the scroll and those nearby for a short time after Xenia wrote her question. Theo thinks about ways to further analyze the scroll.

There is some question about how to investigate the tales of lost children once Merrydale is reached. Angus thinks about a quick teleport back to Jarlwolf to find out more. But you think that, as Syr says, dropping some names and asking around should suffice. Wynn agrees with that.

Harley wisely does not want to break up the party. He thinks asking about Cnut is a good idea.

Belkior agrees that the best course is to press on to Merrydale.

It does not take more than an afternoon to get there, and as the sun sets, the party arrives. Merrydale is a hamlet, evidently with a colony of halflings living here as well as humans, judging by the hobbit-holes in several embankments on one side of the town.

There is a single inn -- The Thirsty Lad, a general store, and a small shrine to Alemi, but no priest in residence. The town is surrounded by fields.

Wynn 
Monday March 10th, 2008 11:41:37 PM

The bard sees the Thirsty Lad as they come over the small rise leading to town and the sweet memories of more than a few summer days spent exploring the land just south of Merrydale return. "My friends and I used to explore the Culverwood to the south of here when we were lads. Always finished with a pint here at the inn...c'mon let's go!"

Wynn grabs Xenia by the hand and makes for the inn.

Xenia  d20+7=21
Tuesday March 11th, 2008 9:18:55 AM


With a short hop-skip, Xenia matches step with Wynn, hanging both on his arm and onto the stories of his boyhood.

There's a reason that the rogue sticks mostly to a simple grape rink when in this sort of place. After no more than half of a light and wheaty sort of pale ale, the dark, skinny, red-headed girl stands in the center of the inn.

"We're the Crimson Shields!" she announces. "We been sent by the hard working and most tired Bralin Stoneminder, and by Brother Veranth of the Temple of Alemi too, to find and bring back the children you got missing here."

The rogue sways ever so slightly as she lifts the tankard of ale up into the air.

"So, who's gonna tell us about these missing children? Huh? And who's gonna tell us ... about ... we lost a paladin. He's about this high. Got a shiny sword 'n goes by the name of ... Florin ... Jadenth."

(Gather Info 21)

Angus 
Tuesday March 11th, 2008 9:45:30 AM

Angus laugh with joy at seeing Wynn and Xenia move on ahead of the group hand in hand. "It is always good to start every adventure in a tavern. I hope they have a good wine list."

Angus follows his two excited friends into the tavern and also looks for Florin at Xenia's mention. Always disappearing that one.

Angus does not want to overwhelm the locals and waits for the answers to Xenia's questions.

Theodore & Macaw (see invisibility) 
Tuesday March 11th, 2008 10:16:53 AM

Macaw is quiet for a moment as he contemplates Xenia and her request. "Worms?" he finally says. "Hello, worms? Bugs?"

"Yeah, he prefers bugs and dead things to crackers," Theodore explains to Xenia. "He's rather particular."

"This seems like a nice little place," Theodore says when they get into town. He notices the hobbit-holes and smiles. "We had a lot of halflings back in Dirt City. They're an amicable people."

Theodore follows Xenia and Wynn to the inn at a leisurely pace, taking pleasure in the sights of Merrydale.

Spells Active:
See Invisibility: permanent

Syr 
Tuesday March 11th, 2008 2:02:12 PM

Syr grins at Angus and raises his eyebrow when he mentions a wine list. "I hope you don't have too high expectations, I can't imagine they will have much to choose from." When the group enters the inn, he sits next to Theo and speaks quietly, "I've always wondered, you said that you could see invisible things, right? So how do you tell the difference between what's seen and normally not seen?"

Harley 
Tuesday March 11th, 2008 7:55:34 PM

Harley is glad to reach the town of Merrydale. Even more so when he they spot the Thirsty Lad Inn. Trekking around in full plate armor can be quite tedious and tiring. He follow the group in and orders a drink to soothe his parched throat.

"Should we grab a bite to eat while we are in here??"

Harley takes a seat at a table and drinks his beverage.

Belkior  d20+6=24
Tuesday March 11th, 2008 8:48:45 PM

The halfling cleric heads to the shrine after a brief farewell to his companions. Belkior wants to pray and ensure that the shrine is properly cared for before he looks to his personal needs. The shrine is simple, as he expected, but clean. A fitting place, really, for Belkior to pray and meditate.

If someone should happen to come by while he is doing so, Belkior will greet them and ask directions to the village healer. Usually such a person follows Alemi and Belkior hopes to use that connection to assist the villagers and learn what he can.

Of course, if no one comes by, he will seek them out in the inn with his fellows.

Diplomacy = 24


Xenia - OoC 
Wednesday March 12th, 2008 3:57:51 AM


Might it be possible to have a consistent time each day at which we might expect a DM post?

I thought we had one for a while there, but it's been erratic as of the past two weeks or so. Or so it's seemed.

Making merry in Merrydale (DM Cayzle) 
Wednesday March 12th, 2008 7:30:29 AM


Wynn, remembering the local area, leads the party to the Thirsty Lad.

Xenia enjoys a drink, and then announces the group and its current mission to the assembled locals in the tavern.

Angus waits to see the reaction to Xenia's declaration.

Theo keeps an eye open and enjoys the pleasures of a small town.

Syr engages his friends in conversation.

Harley enjoys a drink too and asks about food.

Belkior splits from the group and attends to the small shrine. He hopes to meet someone there.

In the tavern, the small crowd of humans and halflings raise a toast to the newcomers as soon as Xenia makes her declaration. "To The Crimson Shields," the cry goes forth.

As soon as Harley mention's food, a halfling waitress brings several plates piled high with mushrooms, breads, cheeses, and sausages. There is plenty for all.

But the response to the news that the party seeks missng children is somewhat less well received. One human fellow, clearly far into drink, rises and shouts, "Oyeah! Welll, hoo asshja!" He then stumbles into the growing twilight.

The waitress clears her throat and apologizes. "Please don't judge too harshly, good adventurers. That Erick Hmecker is a drunk and a lout. But it's his clan that they say the kids have gone missing from."

She seems to not really be confident that the kids ARE missing, and if you ask her, she'll say that the Hmeckers are the ne'er-do-wells of the town, and their kids are always running wild. Probably one or two just ran off to join the Mailed Fist or fell in a hole or something. Besides, there are so many of those kids, how can you keep them straight?

At the shrine, Belkior is met around sunset by an older female halfling, who introduces herself as Saray Goncklyn. She tells him that she herself usually sweeps the place up and helps with cuts and births and broke bones and such. She seems very embarrassed to find such an honorable priest in her little shrine, and she asks Belkior if he would like to join her and her family for the evening meal.

DM Cayzle OOC 
Wednesday March 12th, 2008 7:52:06 AM

Friends, sorry if this was not noted strongly enough. Regarding Florin, I posted on March 5:

==========

Friends, sometimes my very poor brain just refuses to connect the dots.

Both Justin Webber and his brother Jim are having major problems getting online. So they are on indefinite walkabout from the Wold. The thing is, I knew this because I am subbing for Jim for his PC Gilan in the Bloodpack! I'm an idiot! So anyway, Let us assume that Justin's PC, Florin, took an honorable exit before we got to Cinn Valley, and that he will rejoin the group when he can.

My deep apologies to Justin and to all.

======

Also note that I will strive to post as DM more regularly.

Xenia - OoC 
Wednesday March 12th, 2008 8:58:18 AM


I got your message before, DM. Just having some RP fun with it. Besides, it happens with enough frequency that I think it's warranted.

Xenia 
Wednesday March 12th, 2008 9:08:09 AM


"WHAT!?!? YA NOT LIST'NIN'??? FRAM YOU! BRALIN STONEMINDER AXED US!!!" Ale splashes to the floor as the flame-headed rogue turns on the departing man, punctuating her none too delicate comment with her pink tongue stuck out in the man's direction.

"Ooo mushrooms. Ooo sausages."

"Hey, Wynn ... " Xenia's voice turns the coquet through her hazy veil of ale. She twirls a sausage between her thumb and forefinger. " ... sausages."

Theodore & Macaw (see invisibility)  d20+1=21
Wednesday March 12th, 2008 9:39:02 AM

Theodore furrows his brow and pushes back against the chair he sits in so that he balances only on the hind legs. "I see sort of an outline of the thing that's invisible," he tries to explain to Syr. "And then the middle parts I can kind of see through. It's all quite disconcerting, like a ghost or something. But at least it makes it harder for them to sneak up on me."

He pushes a little too far back and suddenly his feet aren't touching the ground anymore. The chair stands only on the two rear legs as Theodore windmills above, his eyes wide with terror. And then he falls backwards to crash against the floor, letting out a whooping yell as he topples.

He lies on the floor, still straddling the chair, but now flat on his back with his arms straight out to either side. The ceiling seems to boast a rather interesting architecture. Didn't these particular beams have a masterfully crafted quality?

Macaw alights on the downed Theodore's chest and begins to caw in quick succession, probably the avian equivalent to laughter. Theodore looks at his dearest friend though slitted eyes, sighs, and closes them to focus on ridding himself of the headache sure to come.

After a few minutes, Theodore rights himself and apologizes to everyone at the table. "I didn't mean to cause a ruckus. Please forgive me."

And then he watches the drunk speak bitterly to Xenia before leaving the inn. Theodore decides to follow and attempt to get more information.

"Excuse me, sir!" he calls as he exits the building. "Please, we're only trying to help. If you know anything about children being in danger, please let us assist in bringing them home safely." (Diplomacy 21, nat 20)

Spells Active:
See Invisibility: permanent

Angus  d20+11=29
Wednesday March 12th, 2008 7:59:21 PM

Angus just shakes his head when he hears the patrons and Xenia's response. "It would have been wasteful to teleport back, but maybe it would have saved these....discussions."

Angus stands up and announces to all (hopeully before the drunk leaves) "We only came here to offer our assistance at the behest of our old friend Bralin Stoneminder. We have went out of our way to help. If our assistance is not required or not wanted. We have business elsewhere, but want to help. What can we do to assist or should we be on our way?"

Angus waits for his words to settle in and watches there effect.

Diplomancy 29

Syr 
Wednesday March 12th, 2008 8:03:59 PM

Syr watches Xenia's display carefully trying to figure out if she's putting on a show or not. He takes a glance at her cup to see how much she has had to drink. Still confused, he nudges Wynn and whispers, "Might want to rein her in a bit before we make more of them mad at us?"

Watching Theo leave, he stands up and follows the wizard, not wanting anyone to be out without backup.

Belkior  d20+6=14
Wednesday March 12th, 2008 9:43:19 PM

The halfling cleric nods in greeting to the older halfling. When the invitation to supper is presented, Belkior cannot stop a rumbling from his stomach.

"Certainly, Goodwife Goncklyn. I would be most pleased to break bread with your family. Is your home far from here?"

Belkior will walk with the halfling woman, gazing around at the village. When they reach her abode, Belkior will allow her to enter and then follow her inside. He is trying to discreetly retrieve some of the rations and other items that he carries. Belkior knows that an extra mouth at the table can sometimes be a hardship for villagers, so he wants to contribute what he can.

As the meal preparations draw to a conclusion, Belkior will help if he can or simply chat with the other family members.

"Say, do you happen to know anything about some missing children?"
Diplomacy = 14

Harley 
Wednesday March 12th, 2008 10:17:47 PM

Harley sits and eats the food offered to them. He listens to the group try to figure out what has happened to the children.

He is not happy when some members leave the inn and the group gets separated.

Harley will follow Theo and Belkior out of the inn. He watches where they go, but does not venture far from the front door to the inn.

What a Hmess! (DM Cayzle) 
Thursday March 13th, 2008 10:11:49 AM


The drunkard from the Hmecker clan shouts at the party, and turns to go. Angus more clearly explains the party's mission and appeals to reason. Xenia, herself a little more than somewhat into drink, shouts back at the drunk, but that does not keep him in the tavern. Theo goes after him, followed by Syr and Harley, who want to make sure the mage does not get in trouble alone.

Outside the inn, Theo tries to reason with the drunk fellow -- Erik, the waitress called him. But Erik does not seem to appreciate Theo's kind words. "Wee cn look out! We caan look out forr are uwn!" he slurrs. "Mind yerr awn beezwicks!"

Then Erik sees Harley and Syr behind Theo. Alarmed, he starts running, then falls flat on the street. He lays still -- drunk and unconscious, most likely.

Back inside, the innkeeper comes over to the party's table. The man nods in appreciation. "We know Bralin, sure, and we appreciate you noble folks coming to help us. Maybe you should meet with the Merrydale Council. I sit on the Council, myself, and I can send word around if you want to see us all in the morning. Name's Tem, by the way, Tem Goodbarrel." He offers his hand to Angus, Wynn, and Xenia.

Meanwhile, Belkior befriends the local midwife and eats dinner with her family. He is alert to the chance that he is imposing, but truly there is plenty of good food to go around.

After dinner, he asks Saray about the missing children. She sighs and says that it is true. Several of the Hmecker kids seem to have gone missing. She says that the Hmeckers are a poor family, and have had a hard time of it. Her husband, Yoseff, is less charitable. "Ha!" he exclaims. "Probably old Gunter just beat a couple of them harder than usual, and they run off! Not that I blame 'em. And we're better off around here short a few Hmeckers, anyhow."

The midwife chides her husband. "Hush now and don't speak ill of them what's got less than us. Count your blessings and be glad, not mean." Yoseff nods his head and is quiet.

Saray asks Belkior if he needs a place to sleep tonight, or if he has friends or a room in town. The place does seem a little crowded with kids underfoot, but Belkior gets the feeling some would be sleeping on the floor and he would get the best bed if he stays.

Theodore & Macaw (see invisibility)  d20=11
Thursday March 13th, 2008 2:39:20 PM

"Whoops!" Theodore hurries to the fallen drunk. He looks back at Syr and Harley. "We should probably get him back inside."

"Oof!" He bends down beside the unconcious man and grabs ahold of one of his arms and tries to pull the man up. (Strength check 11)

Spells Active:
See Invisibility: permanent

Harley  d20+1=5
Thursday March 13th, 2008 8:20:18 PM

Harley moves towards Theo and the fallen man. He aids Theo in picking the man up off the ground and bringing him back to the inn.

Str 5

The man is dead weight though and Harley basically drags the man.

Xenia 
Thursday March 13th, 2008 8:32:21 PM


"Alexandria Merryman Next," the rogue takes the hand proffered - in the one not holding the tankard - and she dips a curtsy. "Charmed, I'm sure."

"Anyone seen Belkie? Are we losing a halfling too? Where'd everybody go?"

Belkior 
Thursday March 13th, 2008 10:10:49 PM

The halfling cleric bids farewell, thanking the family of Saray Goncklyn for their hospitality.

"Thank you, very much. The food and the hospitality was wonderful. But my companions may be wondering where I have gotten myself to. I should go back and check with them."

"But before I go, may I extend a blessing from Alemi?"

Assuming that the Goncklyn family accepts, Belkior will intone a prayer to Alemi and cast a Bless over the household.

After the last farewells, Belkior will make his way back to the inn. As he approaches the inn, Belkior sees some of his companions picking up the fallen body of a halfling.

"What happened? Did he fall down, or did Syr hit him?"

Angus 
Thursday March 13th, 2008 11:45:21 PM

Angus claps his hands together "A voice of reason in the crowd. Thank you Tem. I think we will accept your offer to meet with the council. We can see if our services are needed or not."

Angus extends his hand to Tem "I am Angus Deminoff. I am pleased to meet you and hope we can be of service. Do you know of anywhere the seven of us can hold up for the night until we meet with you and the council in the morning?"

Syr 
Friday March 14th, 2008 12:48:15 AM

Syr walks ahead as the other two drag the drunk back to the inn. Approaching the one who introduced himself to Angus, he asks, "Tem, is there anyone we should call to come get this guy? From the looks of things, I'm betting this happened a time or two before?"

Once Belkiot returns, the elf holds up his hands displaying the palms to the priest, "I swear, I didn't touch him. He probably just needs sleep. He's had a bit too many barley drinks, I think."

The Council of Merrydale (DM Cayzle) 
Friday March 14th, 2008 11:26:07 AM


Theo and Harley drag the drunk back to the tavern. Syr stays guard. On the way, they meet Belkior.

In the Thirsty Lad, innkeeper Tem says that Erik can sleep off his drunk on the floor of the common room. "It's not the first time, nor 'twill it be the last."

Xenia is polite, and Angus as well. Angus asks about accommodations.

Tem offers lodging upstairs. He says he will gather the council and that you all can meet here at the inn after breakfast. "The inn here has room enough for all -- at least, that's what the rest of the council always says -- though I sispect the proximity to the keg is the real advantage!" He gives a wink when he says that.

The night passes without incident, and after a hearty breakfast, it is time to meet the council.

There are only four people in the council:

Simmay Swanfeathers, an elderly female halfling druid and farmer. She seems to be the leader, or at least is the most respected. She is attended by her son, Stan.

Hned Cooper, a bespectacled middle-aged man, owner of the general store.

Emery Winston, a farmer and leader of the local militia.

Tem, owner of the Thirsty Lad, who you have met.

"Welcome to Merrydale," the elderly Simmay says after introductions are made. "Please tell again about your mission. And how can we help you?"

(By the way, Erik the drunk is nowhere to be found. If you ask, he was hustled out at dawn.)

Xenia 
Friday March 14th, 2008 1:37:14 PM


The following morning finds Xenia with a frown. She sits upon occasion and rubs her temples with the heels of her palms.

"Look, I hope you understand," she says from her chair in a darker corner of the room, "we come down here, 'cause we wanna help an old friend. We wanna do what's right and good. Peoples' kids are precious. If they're lost, we wanna find 'em."

"But, you know, ever since we got down here last night, we been hearing that you don't need our help. You think these kids probs are not lost. Maybe just run away or sump'in."

"So, you're the council. We figure you know the town. Which is it? You think these kids need rescue or don't? If this is just a domestic whadjiz, then I'm going home. We can't be responsible for everyone in the Wold who's got a problem."

Angus 
Saturday March 15th, 2008 9:10:10 AM

Angus asks those that bring breakfast "How much to cover the room and meal?" Angus will then pay double. If told the lodgings were free, Angus will leave 5 gp.

At the council meeting, Angus opens his mouth, but Xenia speaks first and echos what Angus was thinking. "Nicely said girl." Angus nods his head to Xenia.

"If our help is required we will help, if not we are off to Plateau City today. We really do want to help, but our help needs to be wanted to find the missing children."

Theodore & Macaw (see invisibility) 
Saturday March 15th, 2008 9:35:26 AM

"Thank you for breakfast." Theodore smiles politely at their hosts. "Very tasty."

While he eats, he listens to the conversation. He is curious to know if the council shares the general feeling of disdain for Erik's clan.

Spells Active:
See Invisibility: permanent

Belkior 
Saturday March 15th, 2008 11:00:22 PM

The halfling cleric waits while Xenia speaks, idly wondering exactly how much she had to drink. Belkior, himself, found the cider to be quite enjoyable but Paragons of Alemi don't normally over-indulge.

"If you want us to investigate, we will. At the very least, we'd like to hear the Council's opinions on the matter."

Wynn 
Sunday March 16th, 2008 10:07:18 PM

"Yes, please, if we can help, let us do so, otherwise we have business elsewhere" the bard chimes in."

[OOC: I will be away on vacation for 1 week between the 19th and 26th - does anyone want to play Wynn in my absence - his sheet is linked up in Woldipedia]

Al - OoC 
Sunday March 16th, 2008 10:11:20 PM

I'll take Wynn.

Harley 
Monday March 17th, 2008 12:44:21 PM

Harley wonders if the townspeople cannot ask for help due to some unknown reason. Perhaps they are being coerced into lying to the Crimson Shields.

He remains silent until the Shields are alone then he expresses his concern.

The Children of our Community (DM Cayzle) 
Monday March 17th, 2008 3:27:35 PM


Angus's generosity at the inn is noted, and Tem is more than satisfied. If you have a listen check of 25 or better, then Highlight to display spoiler: {You hear Tem say to a serving boy that these Crimson folk sure do have class.}

At the council, Xenia explains that the party wants to help, but the Crimson Shields doon't want to get mixed up in a family spat. Does anyone really care about this?

Angus is content to let Xenia speak. He and Belkior do reiterate the party's willingness to help. Wynn echoes that sentiment.

Theo and Harley listen carefully.

Simmay, the elderly druid, shakes her head. "I'm sorry that you may have heard ill of the missing children and their family." She frowns at Tem, who blushes and looks at his toes.

"But children do not just go missing around here. That is not usual or common. I know it is not a demon to slay or a princess to rescue, but if you champions could just go over there to the Hmeckers' house and find out what happened to those kids, that would be a blessing. The missing kids' names, according to the schoolmarm, are Manfrey and Catrina, who are just entering their teens, and Bab, a child of seven."

"They are our children -- the children of our community -- and it is not fair that we should abandon them."

She asks if you have any questions, and offers a guide to take you there.

Theodore & Macaw (see invisibility) 
Monday March 17th, 2008 3:59:06 PM

Theodore smiles as he thinks back to another time when he was involved in a search for missing children. Jeraldh's two boys had always been getting into some kind of trouble it seemed.

And now here he was about to embark on another kid hunt. "Our quarry will be wily, no doubt. And small. That makes it harder, too."

"Tasty kids," Macaw says from atop Theodore's head, nodding his beak.

Spells Active:
See Invisibility: permanent

Angus 
Monday March 17th, 2008 4:16:12 PM

Angus takes off his hat and spreads his arms wide and bows to the concil. "Thank you for the information. Children do run off from time to time, but this sounds like more than a coincidence. We will go and investigate."

Angus puts back on his hat and stands tall once again. "Please give us the family names of the children and their nearest relative. We should also interview the school teacher as well. Is it possible for one of you to give us a map of the area or at least directions so that we can visit the relatives and school teacher. I thank you in advance for your assistance."

Angus looks to the other Shields "Did I miss anything? I have to missed at least one or two major points." Angus smiles at himself.

"Who is ready to scout and interview?"

Xenia 
Monday March 17th, 2008 9:32:50 PM


"Like we *wanna* find demons and such?" Xenia mutters in her corner. She sips some water and then sighs. "Where do folks get ideas like that?"

She unfolds from the chair and gives a long languid stretch.

"So lets go already. Go out there. Talk with 'em. How long could sump'in like that take? We'll be back before noon."

Harley 
Monday March 17th, 2008 9:41:12 PM

Once they are alon, Harley will express his concern over the meeting they just had.

"Angus, my only concern is that the people here are not telling the truth. Probably because some loved ones are being held captive and the bad guys told them not to ask anyone for help."

"We should be careful not to get lead into a trap."

"Can anyone sense anything from the council? maybe that they are lying or not telling us the whole truth?"



Belkior 
Monday March 17th, 2008 10:58:17 PM

The halfling cleric commits to memory the names and ages of the missing children - youths, rather, for two of them. Belkior settles his gear before he stands to address the Council.

"Sinmay, thank you for entrusting us with this task. From what my companions tell me, the Hmackers may not accept our help or answer our questions."

"Can you suggest some way that we might get them to trust us? And accept our help?"

Wynn 
Tuesday March 18th, 2008 7:42:41 AM

"I suggest we ask any remaining children, they are less likely to distrust us."

Kids for Sale


To the Hmecker Farm (DM Cayzle) 
Tuesday March 18th, 2008 4:56:59 PM


Theo listens to the conversation. and he seems glad to have a job to do, if his good humor is any indication.

Angus asks to meet the schoolmarm, and she is soon brought to talk with you. From her and the council, you get this information:

-- Manfrey Hmecker, age 12, son of Erik and Hmatttie Hmecker

-- Catrina Hmecker, age 12, daughter of Jym and Hnancie Hmecker

-- Bab Hmecker, age 7, son of Jym and Hnancie Hmecker

The council also gives you directions to the Hmecker homestead, and asks the local teacher to come with you. Her name is Miss Ammebell. Bringing her, they tell Belkior, is a fine sign that you are doing the Council's work.

Alone after the meeting, Harley expresses reservations.

Wynn mentions that kids make good witnesses.

=====

Miss Ammebell leads the way. Feel free to ask her questions.

You get to the Hmecker homestead. It is a large, sprawling, ramshackle farmhouse on the outskirts of the village. There are a flock of hens in one corner of the pecked out yard. There's an old broken wagon off to one side -- it has no wheels and is propped up with its naked axles on big rocks.

Several men and women, and a half dozen kids, turn out to greet you. One is the drunkard, Erik, who scowls and mutters to another man next to him.

And elderly man, but clearly one who still works the land every day, squints at you all. He takes off his hat and says, "Well, now, what brings you lordly folk to my humble farm? What can we do fer you all?"

Xenia 
Tuesday March 18th, 2008 6:44:37 PM

"If you don't mind me asking, Miss Ammebell," Xenia asks as the group makes their way up the road, "do think, in your estimation, are these kids, sorta, you know, wild?"

"That is to say, do you think they ran away? What do you think happened to them?"

OoC: What race is Miss Ammebell? Halfling? And, if you don't mind me asking, Cayzle, do you tend not to be a very visual person?

Angus  d20+9=14
Tuesday March 18th, 2008 11:31:20 PM

Angus addresses the council as the Shields prepare to leave. "Thank you for your assistance. With Miss Ammebelle's help we should get to the bottom of the missing children."

Once outside Angus will address Harley "I hope you are incorrect as I do not want to deal with vampire or Ga'alian's again. We have run against both senario's lately." Angus will fill Harley in on the group adventures with the vampire priestess and her spawn at the plantation.

On the walk to the Hmecker farm Angus will talk with Miss Ammebelle "So how long have you known the Hmecker's and what kind of people are they? Would the Hmecker's sell their own children?"

Angus will cast detect magic on the teacher to look for enchantments.

Once at the farm Angus will address the old man "I am Angus Deminoff of the Crimson Shields and you are...? The council sent us up to look into the matter of some missing children. A Manfrey, Catrina and a Bab. Do you have any idea where your young ones may be?"

Angus will be as non threatening as possible.

Diplomancy 14

Belkior  d20+6=24 d20+6=24
Wednesday March 19th, 2008 12:03:49 AM

The halfling cleric walks alongside the schoolteacher, asking her about the village and the Hmecker. Actually, Belkior just listens as the woman replies to Angus' questions although he does toss a few in himself. Mainly, he is simply trying to listen carefully and determine the veracity of her responses.
Sense Motive = 24

"What have the other children been saying about the disappearance of the Hmecker children? Do they happen to know anything?"

When they reach the Hmecker homestead, Belkior will approach with Angus as he speaks to the family.

"As my companion said, the Council has asked us to investigate the disappearances of your children. Teacher Ammabelle has come with us to introduce us, and to relay the words of the Council."

"While you talk with my friends and I, I could also provide some healing and curing if you like."
Diplomacy = 24

Theodore & Macaw (see invisibility) 
Wednesday March 19th, 2008 9:55:16 AM

"Hello." Theodore smiles and nods at Ammebell. "My name is Theodore. Pleased to meet you."

The group marches to the Hmecker farm soon after the council meeting. Theodore has to hitch his britches up to keep them from dragging along the ground and slowing him down. He jogs along, with a double handful of trousers, in an odd gait. His legs circle out and back rather than a traditional straight-ahead lope. Macaw flies ahead, looking for small animals to eat.

"Miss Ammabell! Miss Ammabell! I have a question," Theodore says, raising his hand as he hurries along, the hand that had been holding his right pant leg. Immediately, his left foot comes down on the hem of his right pant leg and Theodore quickly hits the dirt in an awkward half roll, ending up on his back.

The wizard seems unhurt. After slapping the dirt from his trousers, he asks his question. "How long have the children been missing? Also, do you happen to know of any creatures or bandits around the area that might have had something to do with their disappearance?"

Spells Active:
See Invisibility: permanent

Wynn (Sub/Al)  d20+14=33 d20+6=18
Wednesday March 19th, 2008 10:51:01 AM

"Just plain folks like you." Wynn holds his hands out in a gesture of peace. "Leave Lordly to those who want to be lords. We do what's right when the time calls for it, that's all." (Diplomacy 33)

"But we do have a reputation for getting things done." The bard watches the reactions from all around. (Sense Motive 18) "When things have looked dark, people have turned to us."

Syr 
Wednesday March 19th, 2008 4:06:16 PM

Syr gasps aloud at Angus' suggestion before his face hardens"Sell their own children??? What kind of people are we dealing with? As an orphan, I pray that is not so."

At the farm, the elf says nothing but stares hard at each of the residents.

Spinning a Story (DM Cayzle) 
Wednesday March 19th, 2008 4:13:40 PM


On the way to the farm, the party talks with the village schoolmarm, a pretty young human woman named Ammebell. But she expects to be called Miss Ammebelle.

She says that many of the Hmecker kids are wild, like Caty, the missing girl. But the two boys are not so wild. The older one is actually unusual for a Hmecker -- studious and careful, but sickly from several bouts with the consumption as a child.

Miss Ammebell would not be too surprised if the girl had run off. But with both boys at the same time? She is suspicious that more is at work here.

She seems reluctant to speak too badly of the clan in answer to Angus's questions. She has known the Hmeckers all her life, and she says they are among the poorest folk in town, and many of them have big chips on their shoulders. She has no idea where the kids might be.

Would they sell their kids? "Oh no! I mean, no! Of course not -- no one would do such a thing ..." she trails off, as if thinking about that. She looks worried. And she shares Syr's distaste for the idea.

Angus senses no magic on her.

Belkior asks about what the other kids are saying. She tells them the rumor is that monsters got them! She does not believe this.

Ammebell tells Theo that it has been about a week, maybe less, since the kids went awol. She knows no bandits or monsters.

At the farm, Angus makes an offer to assist the clan in simple, helpful words. Belkior backs that up with an offer of healing. Wynn's silver words bring smiles to the faces around.

You are invited in for tea. The older type -- who introduces himself as Gunter -- offers to tell you a tale. He leads you to a tight parlor and pours a sour wine of recent vintage.

He says that the older boy and the girl -- first cousins -- ran off together after they were caught kissing. And stuff. They were forbidden to see each other, and now look at what happened.

The younger boy is just sick in bed. He'll be up and around soon. It's just a coincidence about the timing.

But Wynn thinks there is something else to this story. The old man is lying.



Wynn (Sub/Al)  d20+8=20
Wednesday March 19th, 2008 4:48:39 PM


"*Tsk*tsk*tsk*" Wynn shakes his head. "A house is truly dark when the *Shadow* of illness hangs over the young. Don't you think, dear?" (Bluff 20 to send a Secret Message to Xenia *) Wynn's eyes meet Xenia's.

"There's something about this wine." The bard takes another experimental sip, savoring the bouquet. "You mix different kinds of fruit. Don't tell me. Don't tell me. A sour apple and ... "

A mock moment of difficulty.

"I'm sorry, I give up. Tell me, what's your secret?" and the bard gives old Gunter a sly conspiratorial look.

* Message to check to see if the young boy is sick in bed.

Xenia  d20+29=49 d20+19=37 d20+17=34 d20+17=36 d20+22=30 d20+13=22
Wednesday March 19th, 2008 4:50:31 PM


"'scuse me," Xenia rises. "I need to use the Ladies, if you don't mind."

The rogue steps from the room, and once out, blends so well with the shadows that she appears to enter the nearby wall. Silently she explores the house.

Sick kid, huh? Xenia searches for the youngest. 'Bab' was the name Miss Ammebell said. The name was Bab.

Take What You Need as You Need Them
Hide 49 /Nat 20
Move Silently 37
Listen 34
Search 36
Spot 30
Open Lock 22

Role Call- ADM Scott the Southern 
Wednesday March 19th, 2008 7:14:42 PM

Cayzle XXXXX
Harley XXXXX
Xenia XXXXX
Belkior XXXXX
Theo XXXXX
Angus XXXXX
Wynn XXXXX
Syr XXXXO

Nice job guys

Angus 
Wednesday March 19th, 2008 7:15:34 PM

Angus is concerned for the sick child "Belkior can you see to the sick ones aliments."

Angus will look Gunter in the eye "I think 12 is a bit young for getting married. I am very surprised by Caty and Manfrey."

Angus will look at the teacher "Miss Ammebelle what is the normal marrying age in these parts?"

During the answer Angus will cast Arcane sight and scan all those in attendance and the room.

Angus will report his findings to all in attendance and then look Gunter in the eye "We may have to try some magical methods to make sure we are getting the whole story and no fabrications or exaggerations. Are you ready because we are going to start with you Gunther? It will not hurt at all only get the entire story, but I will let you try again first."

Angus will ready action charm person.

----------------------------------

OOC: Please feel free to have Angus cast up to five charm person spells if for any reason any one of the Shields do not think that we are getting the whole story; just to move things along.

Spell Slots

0 level 2/6
1 level 1/8
2 level 0/14
3 level 1/8

Active Spells

Mage Armor on Angus
Arcane sight on Angus
Message on all the Shields

Belkior  d20+7=25 d20+6=25 d20+6=24 d20+25=37
Wednesday March 19th, 2008 9:21:47 PM

The halfling cleric sits straighter when he hears of the child being sick. Surprisingly, Belkior understands what Wynn is hinting about.
Sense Motive = 25

"If the child is sick, I can determine what is ailing them and probably treat him. Can someone show me where this boy is?"

Belkior will stand and wait for one of the Hmeckers to show him the way. Specifically, he looks for a woman who might be more concerned, and direct his appeal to her.
Spot = 25, Diplomacy = 24

If shown to the boy, the Paragon will examine the youngster and determine the most appropriate treatment. Of course, he'll discuss his findings with the parents or guardians of the child.
Heal = 37

If denied, Belkior will be quite suspicious of the Hmeckers from that point onwards.

Harley  d20+6=11
Wednesday March 19th, 2008 10:03:37 PM

Harley remains in the background and silent. He quietly moves to a position where he can see everyone in the room.

He watches for someone who looks ready to run or who may attack the group.

Spot 11

Theodore & Macaw (see invisibility) 
Thursday March 20th, 2008 9:36:26 AM

"Hold on, now," Theodore whispers via message to Angus. "Please don't use any magic on them. They're not hostile."

"Do you know where the older two might have run to?" Theodore asks Gunter and Ammabell. "We could check on them just to make sure they're all right."

Spells Active:
See Invisibility: permanent

DM Cayzle 
Thursday March 20th, 2008 4:57:50 PM

(waiting for Syr ... I'll post tonite either way)

JimF 
Thursday March 20th, 2008 5:16:02 PM

I vote for not waiting and posting on a 24 hour cycle. It is the players responsibility to post in the time specified.

Al - OoC 
Thursday March 20th, 2008 5:32:39 PM

I'd be for that as well. Extra DM posts would be welcome, of course. But if we could rely on one main post at a set time each day, I think it would be best.

Syr 
Thursday March 20th, 2008 6:24:07 PM

Looking around at the farm and the general condition. Remembering what Ammebelle said about how impovershed the family is, Syr is still impressed that they are offered wine. The elf politely declines and excuses himself to 'get some fresh air' as the others offer assistance. Once outside, he take a look at the surroundings, looking for anything out of the ordinary.

(OOC: Yup, I'd agree. Don't wait on me. although thanks Cayzle!)

Lies revealed (DM Cayzle)  d20=14
Thursday March 20th, 2008 8:17:07 PM


Wynn communicates to the group that he has suspicions about this old man's story.

Xenia slips away to check it out. There is no child lying abed sick in this house.

Angus scans for magic, but there is none other than the party's.

Belkior asks to be shown the boy, but he is denied. "No need to trouble yourself. Really not necessary." Belkior is very suspicious.

Harley is ready for trouble.

Theo and Angus ask Miss Ammebell about the kids and Gunter's story. She shakes her head. "I don't believe it. I know those kids. It doesn't sound right to me."

Syr steps outside to keep an eye on things out there.

Angus decides to make the job easier, and casts Charm Person on Gunter.

[OOC: The DM is slightly annoyed that there is no mention of the spell's save DC or a link to Angus's Googledoc sheet, but a quick trip to the Woldipedia gives him the answer he needs -- no wait! it doesn't! Gosh darn it! No link on the Woldipedia page either! Jeezum Crow!]

Gunter's raw roll of 14, with a +4 on that, gives Gunter an 18 on his save Is that enough? Not knowing, the DM gives Gunter the benefit of the doubt.

Gunter shouts, "HEY!" he leaps up and runs out of the room. Doing so provokes AoOs from everyone in the room who had a weapon drawn or who is considered armed even if unarmed, if they care to take the AoO.

If Gunter makes it out of the room, he'll end his turn right in front of Syr.

If Angus makes it out of the room

Xenia  d20+7=26
Thursday March 20th, 2008 9:10:01 PM


The dark rogue steps from the shadows, a slim rapier in her hand.

"No kids, Wynn. In no beds."

The look on her face is grim.

(Intimidate 26)

Wynn (Sub/Al) 
Thursday March 20th, 2008 9:39:51 PM

"I did tell you, Gunter. We have a reputation for getting things done." Wynn follows the man out at a leisurely walk. His hands are spread and they contain no weapons. "We can find this out one way or the other."

"And to tell you truly, we are here to help you. Now why don't you tell us what's happened? The truth this time."

Angus 
Friday March 21st, 2008 6:50:38 AM

OOC: I do not post the google doc version of Angus in each post. I did forget the DC for the charm person spell sorry about that. DC 17

-------------------------------------

Angus is annoyed "As my friend just said we are here to help and there is an easy and a hard way of doing things. You can chose the way as we have places to be and other people that are waiting for our assistance."

Angus will wait a few seconds to see how the family responds. If answers are forthcoming then he will hold off on his second charm person spell. If not, he will cast again, but not before shaking his head and tsking.

Theodore & Macaw (see invisibility)  d20+10=28
Friday March 21st, 2008 9:06:33 AM

"This is not the way to do things," Theodore says. His normally soft face now shows a harder side. His jaw is set in determination as he quickly moves out of the house after the others. He draws a wand from his satchel as he does.

Macaw flies off to sit in a tree.

"If you cast another spell against these folks, Angus, then I will dispel it." He shows the sorceror his wand. "This is not the way to do things."

Theodore is true to his word. If he sees Angus begin to cast another spell, he will use his dispel magic wand to counter. (Dispel magic check 28)

Spells Active:
See Invisibility: permanent

Angus (second illegal post) 
Friday March 21st, 2008 12:58:19 PM

Angus is now not pleased with Theo "Now you have shown division within the group, a very bad choice. I trust you will not do so in combat. There is now no reason why these good people will ever tell us the truth, now that you have backed them. My tact may not have been the best, but I am tired of all the roadblocks for our assistance. It is best we pack our bags and leave them and there missing children alone."

Angus will still cast his spell and will continue to do so and see how willing Theo is to use charges on his wand.

"It is best we find out quickly if these good people are being coersed and have good reason for not telling us what we need to know because they are unable to do so for whatever reason."

The Lies that Sow Discord (DM Cayzle)  d20+10=15
Friday March 21st, 2008 4:44:51 PM


[OOC: Xenia made a great Intimidate check but did not actually require anything of Gunter. Wynn required something but did not actually make an Intimidate check. I'm going to assume that the two worked together to Intimidate the old man.]

Xenia scowls and exposes Gunter's lies. Wynn demands answers -- the truth!

Angus casts another Charm -- and Theo tries to dispel it. That's a counterspell attempt, and the DC to do it is 22. Theo's 28 works, countering the Charm Person.

Everyone has followed Gunter and Syr to the yard outside. No member of the family besides Gunter is in sight. Miss Ammebell looks on, in shock.

Gunter looks at Xenia and wails in a tremulous old man's voice: "Don't let her hurt me! Don't let her hurt me! Don't mess with my brain! Please! Please! Mercy!"

"Those kids are not here any more! They ran off with strangers! Strangers who promised them things!"

Sense Motive Check 16 reveals: Highlight to display spoiler: {That's nearer the truth, but not the whole story.}

He falls to the ground, holding his head.

Harley  d20+10=22
Friday March 21st, 2008 5:22:17 PM

Harley looks around the home one last time to see if there is anything that the group may have missed (spot 22).

He then heads outside and catches the tail-end of the confrontation between the group and Gunter and the group with itself.

Great he thinks. Now we are in-fighting. Being new to the group he does not pick a side or do anything at this time except stand there with a big frown on his face.

Belkior  d20+7=27 d20+6=16
Friday March 21st, 2008 10:21:01 PM

The halfling cleric sits in stunned silence for a moment while chaos erupts around him. Belkior hurries outside in time to hear Gunter Hmecker's statement. Belkior scowls as he realizes that Gunter isn't telling all that he knows.
Sense Motive = 27 (natural 20)

"Hold up there! No one is going to mess with your mind. We simply want to get to the bottom of this. And my companions are pretty touchy about people who hurt children."

Belkior crouches down by the patriarch of the Hmecker clan as he glances at his companions.

"Now, my friend will ask you some questions. He's like me, pretty friendly and willing to help. But he's also like the others because he doesn't like people who hurt children. So I'd suggest that you answer all his questions. I'd really like to be able to help you and your family."

Diplomacy = 16, Aiding Another (probably Wynn)

Angus  d20+2=20
Saturday March 22nd, 2008 8:41:34 AM

Angus is now upset at the foolish waste of time. "Theo are you ready to waste more charges on your wand?"

sense motive untrained 20

Angus casts another charm person spell.

"Something is stopping this good man from helping us and I aim to reduce his inhibition. Keep that wand at the ready."

Spell Slots

0 level 2/6
1 level 3/8
2 level 0/14
3 level 1/8
4 level
5 level

Active Spells

Mage Armor on Angus
Arcane sight on Angus
Message on all the Shields


Wynn (Sub/Al)  d20+16=27
Saturday March 22nd, 2008 9:08:19 AM


Catching the use of the simple word All used by his halfling companion, Wynn looks up from old Gunter.

The bard holds up a hand to hold off the rogue.

"Wait. Please, Angus. Let's let him try to answer by himself first. It will be better for his soul to do this of his own free will. Thedore, will you please stand down?"

"It's as Belkior says. It's as Angus says too. We have a special grievance against those who harm children, and sometimes it makes us a little short. But we also understand that people make mistakes, Gunter. The bigger the mistakes, the more difficult they are to put right."

"We understand people who want to put their mistakes right. For people like that, we offer forgiveness. But we can't help them if they won't reach out for what we offer, do you understand me, Gunter? We can help you, but only if you are forthcoming with us." (If you need another Diplomacy check then 27 w/Belkior's Aid. Otherwise, I'll stand on my last Diplomacy check for the encounter.)

Xenia  d20+22=31 d20+17=30
Saturday March 22nd, 2008 9:20:24 AM


Xenia's blade returns to its sheathe with the slightest of snicks at the end. She holds her palms out and backs away.

"Sure, Wynn."

"No weapons. See."

Her eyes and ears, though, take in the surroundings, ever wary against ambush. (Spot 31, Listen 30)

Theodore & Macaw (see invisibility)  d20+3=13 d20+10=19
Saturday March 22nd, 2008 10:18:15 AM

"I don't control this wand, Angus," Theodore responds. "You do. If you want to save its charges for something more constructive, stop this idiocy. As a conscientious person, I have no other choice than to stand against you."

The wizard stays ready, his wand held before him like a sword. All of his attention is focused on Angus and he does not sense anything other than fear from Gunter. (Sense Motive 13)

Others move in to speak with Gunter and Wynn asks the stalwart wizard to stand down. "I will if Angus does," he replies, his eyes never leaving the sorceror.

If Angus casts another spell against Gunter, Theodore again tries to counter it. This time, he fails. (Dispel Magic check 19)

Macaw watches all this from his branch.

Spells Active:
See Invisibility: permanent

Syr  d20+18=23
Sunday March 23rd, 2008 7:33:01 PM

Seeing the panicked state that Gunter is in, the elf begins to feel pity for the man. Bending down slowly, he tells the man, "It's okay, we just want to help and need as much information as possible. Do you think you can do that for me?" (Diplomacy 23) Syr then holds out a hand to help him up on his face and smiles warmly at him.

The elf is oblivious to the tensions in the group as most of it started inside the house after he left.


Role Call ADM Scott the Southern 
Sunday March 23rd, 2008 7:42:14 PM

Cayzle XXXXX
Xenia XXXXX
Wynn XXXXX
Angus XXXXX
Belkior XXXOX
Harley XOXOX
Syr OXXOX
Theo XXXXX

Myself and Harley need to improve!

The Bottom of this Mess (DM Cayzle)  d20+4=12
Monday March 24th, 2008 1:53:43 PM


Harley is concerned but keeps quiet and watchful.

Belkior tries to convince Gunter to tell the truth.

Angus casts a Charm Person. It is not countered by Theo (not due to a lack of trying), and the old man does not save. Gunter looks at Angus with hope in his eyes.

Wynn, like Belkior, tries diplomacy. Xenia does too, after a fashion. Syr tries to calm the old man.

Suddenly, the group, and especially its leader, Angus, seem a lot more friendly to old Gunter. He gets up, brushes the dirt off his clothes, and nods.

"Fine then. Here is my story. A group of five humans came here from the north -- four men and and a woman. A couple of them had blood on their clothes. They wanted three kids to take with them. They promised the kids would have long happy lives and be greater than they could imagine. They gave us a reward for our troubles. We have too many mouths to feed. So we sent them away."

He looks at you as if expecting condemnation.

Sense motive vs Dc20 -- Highlight to display spoiler: {this is pretty much true, but the old man is putting the most positive possible spin on things.}

Xenia 
Monday March 24th, 2008 3:37:24 PM


"Kids aren't for everyone." Xenia breaks her silence with that declaration. "Sometimes it's just better for everyone if they just go somewhere else."

"Four men and one woman wantin' three kids is kinda weird, though. Doncha think?"

"What did they look like? The four men and one woman," she asks. "I mean, like, what were they wearing? What kinda weapons were they carrying?"

"North of here is that Glitter Mountain, right Wynn? How long ago did these folks come and take the kids?"

"I mean, if these folks are just raising them up, then I say fine. A little weird that they like four on one, you know. But all folks got their kinks, if you know what I mean."

"But if they're buying up kids to make monsters or sump'in, I say we need to bash 'em down a bit."

Angus  d20+2=22
Monday March 24th, 2008 3:48:40 PM

After hearing Gunter tale Angus will comment "That is a difficult choice to have to make. We should be able to help your lot a bit before we leave. Can you describe these four bloody humans to us so that we can seek them out. We need to check on your young one to make sure they are alright. Do you have names to goe with the faces as well? Anything will help."

Sense motive untrained 22 (natural 20)

In a quite voice, Angus will add "Is that exactly how it happened when the strangers offered your children a better life?"

Angus will get out 20 gold pieces and give it to the school teacher "Please see that food and animals, chickens and such, is sent to this farm to get these good people on their feet again."

In a low voice to Ammebelle "I would appreciate if you took care of this, so that they do not use the money for ale. There is an extra 20 gold in the sack for your school. Please use as you see fit."

Angus will not look pleased when he searches out Theo's reaction "We will discuss group dynamic's and interactions with non Shields later. Especially how not to waste magical resources."

Theodore & Macaw (see invisibility)  d20+3=10
Monday March 24th, 2008 4:44:22 PM

Theodore is frustrated that he was unable to counter Angus' spell. He is about to turn the wand on the charmed Gunter when the old man speaks and admits to his own atrocity.

Theodore stands with wand-hand raised and bottom jaw lowered. "You sold your children?! Are you kidding me?" (Sense Motive 10)

Theodore turns away in a huff. What in the Wold is wrong with people today. No one has any concept of basic rights!

He is content to sulk until Angus speaks to him. The sorceror receives a dark look for his trouble. "Please doubt that I'll be taking suggestions from someone with such a faulty moral compass as yourself, Angus. I'm honestly surprised that you are allowed to lead this group. I had believed you were in the business of helping folks, not manipulating them."

He walks off down the path back towards town. Macaw glides down to land on the wizard's noggin and then turns about to keep an eye on the scene at the farm.

Spells Active:
See Invisibility: permanent

Xenia (2nd Illegal Post) 
Monday March 24th, 2008 5:29:39 PM


"Hey, watch him, huh Wynn?" Xenia points to Gunter with her chin and a turn of her head, then she follows the new wizard guy and his bird off down the path.

For a while, she just lopes along beside. Her green eyes turn every now and again up to the Worm-Eating-Bird.

"My Da and Ma found me in a sewer," she says at last. "Well, just outside of one. They said I was almost dead. Who knows how I got there? Maybe some human woman got knocked up by a drow, and couldn't bear to keep a dark baby after I was born. Maybe she was a slave, and didn't want that life for her baby."

"First thing my Da thought when he found me was that he could use a baby drow. Teach it to be a sneak thief. Train it while it's young. He told me that. After I got older, that is."

"That was what he did for a long time. My Da. Just the training. But, I guess something inside him changed. I love my Da, and I know that he and my Ma love me. I know it. That's me. I started from all the wrong reasons, but here I am, everything in my life turned right."

"So, I guess what I'm saying, Theo, is that I don't always go thinking something's wrong if it looks wrong from the start."

"Guess it's sorta hard to make sense of that. Also doesn't make right what Angus did. Sometimes I think he does things just 'cause he can. You know?"

"I'm not trying to say who's wrong, or to change the way you think or nothing, Theo. I guess, it's just that when someone walks off alone, I get to thinking that sooner or later they'll need someone to talk to."

The girl rogue stops along the trail. Back behind her are the Crimson Shields.

"I guess what I'm saying, is if you need someone to talk to, I'm here to listen."

Wynn (Sub/Al) 
Monday March 24th, 2008 5:36:25 PM


"Good questions, Gunter," Wynn watches as Xenia moves off after the wizard. "Do you mind if we check in on the three children? To see that they're alright."

Harley 
Monday March 24th, 2008 7:40:47 PM

Harley shakes his head at the man's pitiful tale. He wonders if he could ever get so desperate that he would sell his children. Nope. That would never happen to him. Harley approaches Gunter to ask him a few questions.

"Do you want your children back? Do you want us to check on them to make sure they are ok and that these people are sticking to their word? If these people are providing a better life for your children, will you be happy?"

Harley looks away to the north as the man answers the questions.

"Gunter you said these people came from the north. Did they head back that way after they left your farm?"

OOC -- How is Ammebelle handling the news?

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Theodore & Macaw (see invisibility) (2nd Post) 
Monday March 24th, 2008 9:00:15 PM

Theodore gives Xenia a sheepish look as he walks, only now starting to feel a tad ashamed of his outburst.

Macaw eyes her like a piece of food.

"I'm an orphan, too," Theodore says. He smiles at Xenia. He doesn't talk for a bit, but stops walking when Xenia does. He turns to face her. "Do you ever wonder about your parents? I mean who they are and what they do? I wonder about that, sometimes."

His eyebrows dip. "I'm sorry for acting like a fool back there. I just get angry when I see someone misuse their power like that. The strong should not take advantage of the weak. I saw too much of that in the City."

Theodore shakes his head, trying to dispel the past few minutes from his memory. "If he were even apologetic for his actions, then that would be something. But he continued on, like he didn't care at all for the man. I can't allow that."

He takes a deep breath. "I'm going to go back to town and relax a bit. Thanks for talking to me. I really appreciate it."

He turns back down the path and continues on to the town. Macaw continues to look at Xenia.

Spells Active:
See Invisibility: permanent

Belkior  d20+7=9
Monday March 24th, 2008 10:54:27 PM

The halfling cleric is taken aback by Gunter's admission. Even though Belkior can remember the grinding desperation and hunger of his early childhood, he doesn't think that his family would have so easily given him up in exchange for ... whatever.
Sense Motive = 9

The Paragon turns to Ammabelle and asks the schoolteacher, "Are things truly so desperate here? So desperate that this family would give up three of their children? Or is this a common event here?"


Xenia (3rd Illegal Post) 
Tuesday March 25th, 2008 11:29:18 AM


"Alright. You take care on the way back. We'll come get you and tell you what we find out, huh?"

"Wonder 'bout your parents." The dark girl watches as the man and his bird disappear down the path. "Don't need to wonder. I ever meet up with the fram franjer that fathered me, I'm gonna kill him for what he did to my mother."

She sighs and turns her own feet back in the direction of the group. "Orphans," the half-drow girl says under her breath.

Syr 
Tuesday March 25th, 2008 1:10:43 PM

The elf's face hardens when he hears Gunter's words. "Having been without parents myself, you deserve nothing more than my contempt and certainly not Angus' gold." He glares at the sorceror offering charity.

Moving over to stand beside Theo he comments, "I'm with you, I don't feel he should get the children back. What's to say he doesn't make another 'quick sale'?" Shaking his head he looks at Gunter in disgust, "If we do find these children, my vote is to move them to the orphanage. They will get better care there than being sold to the highest bidder."

Kids for Sale (DM Cayzle) 
Tuesday March 25th, 2008 10:14:12 PM


With further conversation, Gunter reveals that he thinks the four men and the woman were from the Jarlswolf area. From their talk and ways, they seemed to him to be fanatics of some sort.

Ammebell can hardly contain the look of disgust on her face, now that you look at her. "We don't sell children in Merrydale!" she exclaims. "And if some people are poor, well, that's the way of the world. But no one goes hungry and no one goes without clothes and a roof over their heads!"

Gunter responds angrily. "Those kids are gonna be great heroes! And what do you know of being poor, miss high and mighty! You who never went to bed hungry in your life! Mind your own business!"

Ammebell taked the 40 gold from Angus. "I'll give this to the council for the poor. But don't you believe that these Hmeckers are "good people"! They sold their kids!" she declares to Belkior.

Miss Ammebell listens to Theo. "Thank you! You, sir, see the right of it," she tells him.

Theo and Xenia walk off to cool down and chat.

Gunter tells Harley, in answer to his questions, "Thank you good sir, if you were to check up on our kids, that would do us some good. But if they are turning out to be heroes and to lead a noble life, then they should not come back.

They came from the north and were headed west.

Syr holds his tongue, but his outage is clear.

Belkior 
Wednesday March 26th, 2008 12:28:35 AM

The halfling cleric sympathizes with Ammabelle's disgust. Belkior does think, though, that the children might very well be better off somewhere else rather than with the Hmeckers.

"Gunter! Please tell us everything that you can about these people. How they dressed, their hair colour, whatever. I realize that humans probably all look alike to you, but try your best."

"For that matter, did they mention any place that they were going to? Or had come from?"

Xenia 
Wednesday March 26th, 2008 9:11:26 AM


Dark thoughts for the dark rogue. Thunder clouds clash in her eyes.

And it's not even that time of the month.

"Did he tell you what the five people looked like? What they were wearing? What kinda weapons were they carrying?"

"NO!?!?"

Smaller, and at half the weight, the flame headed girl still stomps up to the old human guy.

"LISTEN YOU FRAM JAPP, I'M LOSING MY PATIENCE WITH YOU. GIVE WITH THE ANSWERS OR I'M GONNA BEAT YOU DOWN!"

Wynn (Sub/Al) 
Wednesday March 26th, 2008 9:17:59 AM


Wynn favors the man with a wry look. His eyes and the set of his mouth both say, 'It's out of my hands.'

The bard shrugs and takes a step out of the way.

Angus 
Wednesday March 26th, 2008 1:14:02 PM

Angus is exasperated with the entire situation "Good sir, we need some concrete information to go on in order to track down your kin. We are attempting to help you. If you do not give us more information, we will have to leave you and the missing children to their own fate. Please tell me you did not give over your children without getting the peoples names and what they were going to be doing. You said the group of humans were fanatical. Please explain what you mean by fanatical? Also, what arguments did these humans useto convice you that they can offer a better life to your children?"

Angus looks at Ammebelle "We try to help those that do not have as much as us or even you. I am surprised that you are so quick to judge. I do not like this situation, and we are attempting to help these people. What do you offer that can be constructive to the situation."

Angus looks back at the patriarch "We need or information or we will be on our way. You have not given us enough information to find your children. Think hard. You do want us to go check on them, right? What do you remember?"

Angus is waiting less than patiently for useful information before giving advice or judgement to the entire sorted situation.

Xenia - OoC  d20+7=17 d20+12=28
Wednesday March 26th, 2008 2:20:41 PM

Are you waiting for a Gather Information Roll, DM?

If you do ...

Xenia 17
Wynn 28



Theodore & Macaw (see invisibility) 
Wednesday March 26th, 2008 3:00:23 PM

Theodore continues back to town. Once there, he finds an out-of-the-way spot to sit and think about things.

Spells Active:
See Invisibility: permanent

Syr 
Wednesday March 26th, 2008 3:03:19 PM

Wanting nothing to do with the old man or his farm the elf leaves the immediate area muttering to Theo as he turns, "If I don't get out of here, I'm gonna beat it out of him." The monk tromps off to shouting distance and turns his back on the scene.

Harley 
Wednesday March 26th, 2008 7:39:16 PM

Harley listens to Gunter as he gives more answers what is going on. One thing sticks out to Harley. It is that the group took the children and went west and not north where they came from.

"Gunter what is west of here? Why do you think they went that way?"

"Perhaps they are recruiting from other poor farmers in the area. Maybe we can catch up to them and ask them what they are doing."

What would you look like, if you wanted to buy some children? (DM Cayzle) 
Thursday March 27th, 2008 12:15:41 AM


Thoroughly cowed and charmed, Bunter becomes a veritable font of information.

Four human men, one woman. Two of the men and the woman had blood stains on their clothes, over their hearts. Fresh blood, too. The woman was noble-like, and she had a scarf like ministers do, with symbols on it. Symbols that looked like leaves, maybe.

All looked like residents of Cinnamon Valley. All were dark of hair, like most here in the Valley. They spoke like everyone else, but ready for trouble. And on the move. They had daggers, and one of the men had metal armor and a sword. His nme was Hmatt. The woman had a crossbow. Her name was Barb. They had packs and two of them had lanterns.

Gunter explains that he called them fanatical because they did whatever the woman said, and they had, like hunted looks in their eyes. And they were real intent, like. They were in a rush. They had a hard, desperate look about them. That's just what his impression was.

They said the kids would have health and happiness and a great power. They would be more than mere peasants.

Ammebell points out that Gunter didn't seem to need much convincing to part with the children.

Harley asks where they were headed. Gunter did not ask. Maybe Rowena? That's the next kingdom over.

Syr and Theo walk back to Merrydale.

[OOC: Sorry for the shoddy posting sched, folks. Mother-in-law went into the hospital yesterday, so I'm struggling a bit with things. We'll get five DM posts this week though. Next one will be tonite.]

Xenia  d20+17=33
Thursday March 27th, 2008 9:26:46 AM


"THANK YOU!"

"About fram jamming time," the rogue mutters to herself as she stalks off with the tailings of her snit. Maybe it *is* that time of month.

Heading in the direction of town on the same path as Theo and Syr, Xenia pauses for a pull from her waterskin.

Fresh blood. Came from the North.

"Now how long can blood stay fresh?"

"Hey guys." She turns back. "I just had a thought. "If they had fresh blood on 'em, they couldn't have come too far from the place where they got blooded. Right? Must be 'round here someplace. You said you could track, Harley? Might need some help here."

"I'm gonna find it."

"You," she stabs a finger at Old Man Gunter, "which north trail did they come in from?"

After receiving an answer, the slim dark girl fixes the old man with a slitty eyed stare. Hands on hips she says, "You are an idiot. Thanks enough for the info, but you are an honest to stars idiot."

Then she turns and heads off in the direction indicated, searching for trails of blood. (Search 33)

Matt C. - OOC 
Thursday March 27th, 2008 10:59:50 AM

Harley can't track, but does have Survival skill.

Theodore & Macaw (see invisibility) 
Thursday March 27th, 2008 1:08:32 PM

"It's a nice day, don't you think," Theodore says to Macaw who has hopped down to stand on a rock next to the wizard. "Pretty sky."

A passing cloud, particularly large and white, catches the wizard's eye. He smiles as he leans back. "You never get to really see the sky in Dirt City. This is nice."

Macaw looks up at the cloud, looks at his grinning master, and shakes his head.

Spells Active:
See Invisibility: permanent

Wynn 
Thursday March 27th, 2008 7:54:02 PM

The bard just shakes his head at the relevations. It's one thing to put kids up for adoption and the hope of a better life, and quite another to sell them to a group of fanatics...

"Did he say bloodstains over their hearts?" he asks out loud. "It sounds like we might once again be dealing with followers of Ga'al. They may have sold their children into a life of servitude to Ga'al. We must hurry!"

[OOC Thanks for subbing Al. Loved the good cop-bad cop routine.]

Syr 
Thursday March 27th, 2008 9:51:07 PM

Seeing that the rest of the group is not quite following them, Syr tugs on Theo's sleeve. "Looks like we better wait or backtrack a bit. It always seem to bite us when the group is separated. "I know Angus' isn't your favorite person right now but there is much to be said for safety in numbers."

(OOC: I hope things go okay Cayzle)

Belkior  d20+15=21
Thursday March 27th, 2008 11:03:40 PM

The halfling cleric listens to Wynn's question and attempts to formulate an answer.

"It does sound like what happened to the worshippers of Ga'al when the heartseeds died. Did any one say how many hours or days these folks are ahead of us?"

Angus 
Thursday March 27th, 2008 11:10:25 PM

Angus mutters to himself "Ga'alians. They are never any good to young ones with their nasty plans."

Angus looks at Gunter close by and takes a step back "Your young one are most likely in danger, but we will check on them. I will check with Ammebelle and if I hear that anyone around here is selling kids or anyone for that matter in the future...I will round them up and sell them myself. DO YOU UNDERSTAND!" Angus locks eyes with the entire clan.

Angus steps back even further and shakes himself "I feel dirty by association at this point."

Angus looks to those Shields still in attendance "Let's get out of here and see what we can find out on the road."

Angus looks to Harley "Do you know the area around here at all? Could you teleport some of us in front of this Ga'alian and then come back for the rest? If not, we have to walk and it is not a hobby of mine."

Harley 
Thursday March 27th, 2008 11:52:12 PM

"No I wouldn't feel safe teleporting us in that direction."

Harley moves with the group as they leave the farm.

In the hands of Ga'al (DM Cayzle)  d20+4=17
Friday March 28th, 2008 7:18:36 AM


Wynn puts two and two together and realizes what is going on.

[DM OOC: Bing bing bing bing bing bing bing! Please add 400 xp to your PC sheet, Wynn!]

Gunter tells Xenia that he did not see much where the strangers came from.

Xenia says she thinks Gunter is an idiot. She looks for signs of how they went, but Gunter tells Belkior that the trail is four or five days old. Even so, the rogue's keen eyes pick up a few signs of passage.

[OOC: It will be a Survival with Track Feat DC21 to follow the Ga'alians.]

Angus threatens Gunter and warns him from a repeat of this dispicable behavior.

Miss Ammebell looks like she very much agrees. "The Council will hear a full report!" she says. The threats give Gunter a new save vs charm, and he breaks free. "What have I said! You are no friends of mine!" He holds his head and runs off, if no one stops him.

Harley wants to go with the party to find the sold kids, but does not think -- probably correctly -- he could teleport ahead of them.

Theo and Syr are a little way on the road to Merrydale. Syr urges Theo to not split up the party.

[DM OOC: Here's a little clarity on the geography.]

Theodore & Macaw (see invisibility) 
Friday March 28th, 2008 9:12:22 AM

(OOC - I thought I was already back in town. I'll go with it, though.)

Theodore pauses when Syr tugs on his sleeve. "I'll wait a moment, then."

The wizard looks around a bit and then back to Syr. "So, uh, how did your group form up? Any singular motivation for you guys or do you just kind of travel about righting wrongs?"

"Wrong is right! Wrong is right!" declares Macaw. He turns about once on Theodore's head. "Wrong is RU-HITE!"

Spells Active:
See Invisibility: permanent

Xenia 
Friday March 28th, 2008 10:05:47 AM


Only one man. Only one man could halt today's surly rogue from her self appointed mission.

(Well, maybe two men. But the other one is far away in Dirt City so he doesn't count. Where was I?)

Only one man.

"Huh? Wynn, you really think it's those Ga'al Guys with a new thing on? Blood Seeds instead of Heart Seeds? Or maybe Blood Hearts or Heart Bloods or Blood Seats ... or sump'in."

"So we go beat 'em down, then. Wonder if they have any good stuff? Hey, Belkie, can you ask Alemi, like, where they've gone and such?"

"Isn't, um, West in the opposite direction of Home?"

Wynn 
Friday March 28th, 2008 5:01:02 PM

"Xenia, I think the blood tells us that our actions against Ga'al have had more widespread influence than we originally thought. I am just guessing, but perhaps the blood indicates that their heartseeds have also withered and died as we saw in Stone Gap. I am also guessing that they intend to heartseed these children to start their cult anew."

Belkior 
Friday March 28th, 2008 10:29:56 PM

The halfling cleric has a sudden inspiration, nearly hitting himself on the head. Of course, Xenia's words were what triggered Belkior's idea.

"Of course! Alemi would probably guide us on this quest."

"Now, from what you say Xenia, the Ga'alians are probably a couple days ahead of us. If we ask for or ... well ... acquire what the Ga'alians paid Gunter, it could be used as a magical connection to the Ga'alians."

"Or, we can get Theodore to make some of those magical steeds and catch up with the Ga'alians. I mean, they're walking and now have some children with them. They would be moving much slower than those magical horses would be."

A plan is conceived (DM Cayzle) 
Saturday March 29th, 2008 9:21:56 AM

On the road back to Merrydale, Theo engages Syr in conversation.

Xenia seems to be getting more convinced that the people who "bought" the children are up to no good. She is sure that these are followers of Ga'al, and she wonders if Belkior can ask Alemi for help.

But she wonders if this is just taking the party away from home.

Wynn is starting to wonder if the withering of heartseeds is not a more widespread phenomenon. Though how killing one priest (albeit a high power priest) could have done all this is a question that may occur to the bard.

Belkior thinks that Xenia has a great idea. And he improves on it -- the coins or whatever they gave Gunter in payment could be a help in scrying or divining the way they went! And Theo's horses could give them the speed they need!

The party finds Theo and Syr and Belkior tells his idea. It is a simple matter as well to grab Gunter and convince him to part with the gold coins the Ga'alians gave him, especially if you will give him coins of your own of equal or greater value.

What's next?

Xenia (2nd Post)  d20+29=46 d20+19=26 d20+17=33 d20+13=30
Saturday March 29th, 2008 10:21:21 AM

Xenia nods, this time, thoughtful.

"You don't want they should profit from what they done, huh Belkie. Well, if they ain't spent it all up I think I can get the clinker from 'em."

"But, I'm thinking, hard to tell one coin from another, you know what I mean? But, if they've got the kids with 'em, whyn't we get something that the kids used? Old clothing, a toy, maybe even the pillow one of 'em used."

"That would work, wouldn't it? I'll go see what I can find."

With those words, the slim dark rogue fades into the shadows and disappears.

(Use as necessary to find and acquire items mentioned above: Hide 46, Move Silently 26, Search 33, Open Lock 30)

Xenia - Addendum  d20+9=29
Saturday March 29th, 2008 10:41:07 AM

Here's a Sleight of Hand roll. In case Xenia needs to inspect the bodies of the people involved. 29/Nat20

Syr 
Sunday March 30th, 2008 2:15:32 AM

As they move to rejoin the others, he answers Theo's questions, "Well, originally we all started out as orphans as we all came from Mother Flauset's Orphange. That's one of the reasons why we are still tied to the orphange outside Plat City. However, of those that started, I'm the only one left. Over time, we've picked up additions here and there. Your cage buddy, Florin, where ever might be is the only two time member."

As he hears the idea, he groans slightly at the thought of riding again." It's not that I hate it, but c'mon how many places on the Big Float did I have to practice?"

Angus 
Sunday March 30th, 2008 8:06:40 AM

Angus seems to smile more with each step that leaves the farm behind. "I am glad that is over with. Xenia and Belkior, excellent ideas. Anything to get get more information to find the kids as quickly as possible. These Ga'alians are up to no good, even more so than Gunter."

Upon seeing Syr and Theo return to the group he approaches both "Syr know this, but you should also Theo. For good or ill this group has aided children in distress and on that point I do find that the end result of my actions justify the means."

Angus will straighten his hat "Syr can tell you that squabbling in front of non Shields is nver a good idea. Save disagreements for later as everyone can add to any discussion. The last time we had an open disagreement and made the wrong decision regarding the well being of children, five were killed along with Mamma Flauset and Gordo all because we did not let the ends justify the means. That is a lot to live with and I will not ever again. Everything I did was for the benifit of the kids, everything. We will have no burned orphanages if I can avoid it."

Angus will move down the road and wait for the results of Xenia's search. Angus is in a much better mood as the whole farm episode is behind him and the group has a purpose. "We may have to put of checking on your company for a bit Syr. I trust your second can handle things for awhile longer."

Theodore & Macaw (see invisibility) 
Sunday March 30th, 2008 11:14:06 AM

"Orphans," Theodore repeats Syr. And then he is silent until the rest of the group catches up.

"I have to disagree, Angus." The wizard's brow furrows. "The ends do not justify the means. Nor should they ever. That's the kind of reasoning a tyrant would use. I do agree that conflict within the group should not be discussed in front of others. However, should you again feel the need to implement shady means to achieve an end, I wish you would discuss it with the others before acting. Mind control is not a inherently good act. It should only be used in hostile situations, which that was not. Normal discussions could have produced the same results and left the old man unviolated."

"In the morning, I'll be able to summon mounts for us all, if that is the course we are taking." Theodore looks West. "Do we want to set off at once, spend the rest of the day walking? Or will we remain in town for the day? My choice would be for setting out, now."

Wynn 
Sunday March 30th, 2008 4:54:10 PM

"I have to agree with Theo on this one, Angus" the bard pipes in.

"We agreed that Florin was no longer fit to lead when he appeared set on the path of vengeance. We did not take in the follower of Jancissus for much the same reason. We are the Crimson Shields of Hope and I would not hastily agree to actions that sully that name. We must protect and provide hope, and that is not done through invading the minds of the poor and foolish. The ends do not justify the means, otherwise we might all be followers of Ga'al instead of opposed to the forces of domination."

Wynn looks to the others to see if they are in agreement or not, for their thoughts on this will most certainly influence his own actions.

Xenia (2nd Illegal Post) 
Sunday March 30th, 2008 6:10:13 PM


Xenia gets in a word before she goes.

"I think you gotta look at whether it's a poss to do what you want a different way first, Angus. I mean, like, could we get what we want without putting the whammy on the old guy right off."

"Other things to think 'bout could be, are we time pressed? How important is getting what we want?"

"I mean, always going straight to the whammy before trying the nicer but harder ways first, is like ... Well, it's like swaggering your power, you know?"

"I may be away for a bit, but I'll try and get something we can use."

Then she's gone.

Angus (second illegal post) 
Monday March 31st, 2008 8:41:12 AM

Angus walks downt he road with the other Shields "I will do what it takes to safeguard kids in trouble. It is all about the kids and not Gunter. Gunter was not telling us the whole story or any details we needed to help the kids. We tried asking and coercining and it did not work. Time may be off the essence and I was not going to waste it playing games with Gunter. Now we have the information that we need."

Angus scratches his chin and looks at Theo "I actually think that detect thoughts would be less effective and more invasive to Gunter as I would get to read all of his thoughts. The Charm only made him more forth coming in regards to questions about the kids, which is all we wanted."

Angus looks to Wynn "I am alway attempting to spread Hope as I am hopeful that the kids we seek are still unharmed. I am always open to ways to get the information we need, but all of our avenues were blocked. We got the information we could trust, quickly and cleanly. We are attempting to protect Gunter's kin dispite his best efforts to thwart us."

Theodore & Macaw (see invisibility) (2nd Post) 
Monday March 31st, 2008 9:16:50 AM

Theodore shakes his head and grits his teeth. "You're wrong, Angus. And there seems to be no way to sanely reason with you. So I'll just let you know that I'll stand against you every single time you try to do something morally abhorrent."

He turns his gaze to the road ahead. Anyone looking closely will see the wizard taking deep breaths, in through the nose and out through the mouth.

Macaw dozes atop Theodore's head.

Spells Active:
See Invisibility: permanent

Angus (Thrid illegal post) 
Monday March 31st, 2008 9:37:23 AM

Angus smiles at Theo "Get that wand ready. I am sure I can burn through it in short order."

Angus shakes his head "Now you are the moral judge of me and potentially the rest of us. I think not. You still have not offered an alternative to the my remedy. You preach but give no solutions. I do what is necessary to keep all of us alive and to assist kids in any way, weather that is morally acceptable to you or not. You can not enforce your moral values on the rest of us or the WOld for that matter. Just remember that I feel your morals are not far off from mine. THere are just a few sticking points here and there."

Harley 
Monday March 31st, 2008 10:26:59 AM

Harley listens to the discussion concerning the use of magic on Gunter. He thinks for awhile before adding his thoughts to the conversation.

"I am leaning towards Angus on this one. The affected party in this one is 3 children. They did not have any say or free will in keeping their father from selling them. They did not have the power to disobey their father and go to the authorities in town and let them know what was happening. Their own father, who is supposed to love and protect them, sold them off like they were dozen eggs. Gunter gave up his rights to be treated fairly the minute he accepted that money for his children."

"If these were adults we were talking about that had gone off with these fanatics, then I would agree that the use of magic on Gunter would be inappropriate. But we are talking about innocent little kids here."

"I would be hard-pressed to pray before my gods if something dreadful happened to these children knowing that I had it in my power to stop it, but didn't. We can always go back to Gunter and apologize for our actions and ask his forgiveness. We may not have that same luxury with these children."


Follow those kids! (DM Cayzle)  10d20(7+3+11+13+12+15+11+13+18+4)+2=109
Monday March 31st, 2008 4:52:04 PM


Xenia not only goes a-hunting for the coin received in exchange for members of a noble race, but also for personal items belonging to the kids. She comes back with a good 109 gold coins, a stuffed bear belonging to the youngest kid, and shirts for the other two.

Meanwhile, a debate goes on about means vs ends, and doing what it takes, or not. Angus, Syr, Theo, Xenia, Harley, and Wynn all weigh in on the topic.

Theo suggests setting out today, and then moving to mounts in the morning.

The party sets out, headed generally west. By the end of the day, you are walking through rolling hills and meadows. There are rare thorps and homesteads, with houses or burrows usually behind palisades or thick doors set into hillsides.

Are you taking any special actions to track the kids? Or to use divinations or scrying or anything similar? How do you know which way to go?

The night passes uneventfully, aside from the wild noises that float faintly from the Magical Culverwood to the south. It is morning.

Xenia 
Monday March 31st, 2008 6:01:07 PM


"Here's the stuff, Belkie." The rogue's hand lingers; not over the coin, but over the bear.

"You gotta wonder. Is someone missing this little bear? Is he thinking about it right now?"

Xenia's full dark lips turn down at the corners, a pouty frown.

"I'll give these over to you, Belkie. Lets hope Alemi points us in the right direction."

Wynn 
Monday March 31st, 2008 6:18:51 PM

Wynn frowns at Angus' reply. "So your answer is to accept continued confrontation amongst us?" the bard asks the mage. "Do you think it wise that we squander our resources because we cannot come to some understanding about right and wrong and when it might be justified to go beyond what we would have done to ourselves?"

The bard is not ready to let the matter drop and his demeanor makes this clear.

When Xenia returns with the children's personal items, he turns to Belkior. "Can you divine our way forward my friend?"

Belkior 
Monday March 31st, 2008 11:08:56 PM

The halfling cleric accepts the offered items, holding them in his hands for a moment. Belkior considers how to handle this problem. In so many ways this would be an easier task if Lang and Sunshine were still with them. The shirts would have been more than enough for the bugbear and the dog to follow.

"I can prepare to ask Alemi for advice for the morning, before we set out. I will be ask some questions of Alemi and I'd appreciate your guidance in doing so."

"Unfortunately, I can't do more than that. Maybe Theodore or Angus can use some arcane spells using these connections to the children."

Syr 
Monday March 31st, 2008 11:27:41 PM

As Angus explains his side of the debate, the monk wisely refrains from commenting and further argument.

Later on, he pulls the sorcerer aside from the others and speaks in low tones, "Gimme a sec? You know me and you know I got your back through think and thin but I see a bit of that old emotional Angus coming through. Just back up a minute and take a look at yourself. Is this the Angus that lead us versus the Quad with quick decisive moves or the Angus that almost came to blows with The Children of Chaos? You brought up Mother Flauset's death... Do you remember how hard I fought to get a commitment from those Chaos kids to take Jonas to the authorities? Why? Because it's the RIGHT thing. not the easy or fast thing, THE RIGHT THING. Just keep in mind that you are the leader and the face of the group. Your decisions are watched closely and second guessed often.

Taking a breath, he pats the sorcerer on the back and smiles, "All I'm sayin' is that your heart is in the right place but just don't let it lead you. You got that block on top of your neck to evaluate decisions. Don't do something that the rest of us are stuck with."

The elf approached Harley when it comes time for standing watch and nudges him gently, "You and me, huh?"

Angus 
Monday March 31st, 2008 11:34:03 PM

Angus was hoping to let the matter drop but Wynn presses on "I only talk of squandering resouces as I will repeat my actions if I think if will help kids in distess or save the lives of any of us. I want Theo to know that his wand will burn out before I do and we should save the valuable wand for those that fight our causes."

Angus will look Syr in the eye "Jonas was personally responsible for how many deaths? The jail did not hold him long with nature gone wild. Jonas is free to oppress and murder again. I think the wrong choice was made regarding the Anvil Hearts, Twice. We could have stopped the murders if we meeted out justice, but Florin and Tionel would not have it. I think we paid a heavy price and I try to learn from previous mistakes."

When Angus hears of the limitations of Belkior's spell he is concerned. "I am afraid my friend that I do not have much more to offer. I do miss Lang as he would be checking every bent leaf to find those Ga'alians. I wish you and Alemi the best in the morning."

Angus moves over to Theo and with no hint of the recent disagreements he adds "Do you have any divinatations that can assist Belkior?"

Angus takes a moment and calls all the Shields together "Gather around all. Do we not want to fight injustice and give hope to those that may not have it? When I mean fight, I do not mean to bring proportional force to any confrontation. I want all of us and those we want to help and offer hope to, to see the next morning safely and I will not hold back when it comes to helping those that can not help themselves. Are we going to find and help these kids that were abandoned by their own kin to the likes of Ga'alians? I for one want to give the kids a chance to make a choice for themselves and mabye give them a chance to start over. We either all go forward together or we can just head off for Plateau City and leave them to their fate. I think fate has dealt them a bad hand and I have to even the odds and give them a chance. Are we together on this?"

Theodore & Macaw (see invisibility) 
Tuesday April 1st, 2008 10:01:14 AM

"We are all in the business of morality, Angus," Theodore replies. "Weren't those your intentions with Gunter? You made an assumption that he was guilty of some crime and acted on it. I did the same thing with you. The difference was, you had no evidence of Gunter's guilt, except a feeling. I had actual physical evidence of your guilt, your attack on Gunter. Where I come from, you must first prove someone guilty of a crime before establishing a punishment."

"You had no proof of Gunter's guilt," he continues. "You had a hunch and acted on it. That is unacceptable. Would you appreciate it if someone assumed you were guilty of something and then attacked you. I surely would not. Had you established Gunter's guilt through conversation or perhaps a detect evil or discern lies spell, then I wouldn't have interfered with your actions. After you had determined his guilt and he was resistant to admitting who took them or where they were taken, I would have supported your actions. But seeing as you did not, I had to express my disagreement."

"Furthermore, you did not bother to discuss the options with your party. You acted on your own initiative, not with the majority's consent. Rather you should have taken a moment to explain your plan and listen to everyone else's opinions. Gunter was not going anywhere, there was no haste required in that situation. I even asked you very politely to hold a moment before you cast your spell. And you ignored me."

"You talk of fighting injustice, that's what I was doing, Angus. Practice what you preach." Theodore finishes his diatribe with a flourish. He stays where he is, ready for Angus' rebuttal.

"Unfortunately, I do not have any means to ascertain where the absconded children might be," Theodore says, sadly. "I can provide a speedy means of travel to get to them, but cannot suggest a direction. Sorry."

Spells Active:
See Invisibility: permanent

Xenia  d20+7=18
Tuesday April 1st, 2008 10:24:44 AM


The dark rogue's green eyes shift from one face to the next. From underneath her long lashes she takes in the words, both spoken and unspoken.

Men ...

She sighs before padding to a place next to Wynn's arm. The day's walking should cool them out a bit. But you know they'd just be thinking underneath it all. All them feelings just stewing underneath there.

... can't live with 'em. Can't live without 'em.

Xenia ties back her hair as the group moves out across the country. At the various points of civilization, she stops to chat, to ask about four men and one woman with blood on their chests, and to show the folks on the road the little stuffed bear. (Gather Information 18 /To find out if anyone has seen the Ga'alites and the children.)

"Whyn't you just ask Alemi straight out about the Ga'alies, Belkie?" the dark girl asks the next morning. "Maybe he'll tell you just exactly where they're going. All we need is, like, a name. You know."

Cayzle's Clarification 
Tuesday April 1st, 2008 10:41:48 AM

You are headed west across country. That's how it seemed the Ga'alian's went with the kids. Open fields. Glens. Meadows. You can stop and talk with the few farmers and shepherds you see.

Angus (second illegal post) 
Tuesday April 1st, 2008 11:28:27 AM

Angus shakes his head at Theo "Very disappointing. You best get used to me acting on hunches as it will happen time and again. We are off to help children in distress now and that is what matters and not how we came upon information of a family tradegy. Lets go saves some kids."

Angus does add one more note "Remember that detect evil and disern lies would not have gotten the information that we needed to move forward and help the kids. We still needed the charm. Remember that time is often of the essence and wating a day to study for spell that are not immediately helpful is wasteful....remember to keep that wand handy for my next round of hunches."

Angus strides forward in the direction the Ga'alians took.

Question Time (DM Cayzle) 
Tuesday April 1st, 2008 6:50:04 PM


It is the morning after visiting Gunter Hmecker's farm. You have walked generally west, in the direction you think the Ga'alians went, but in reality, you are kind of taking a walk in the dark, since no one can track.

During the previous day and night, the party talks about morals, and when it is right to act, and when some restraint is better. There are strong opinions expressed -- maybe stronger than the actual differences among the party members debating it.

The day dawns clear. Now Belkior prepares to cast his divination.



Xenia - OoC 
Tuesday April 1st, 2008 8:12:46 PM


Um ... Nothing on the Gather Information Checks?

Cayzle Extra 
Tuesday April 1st, 2008 11:46:23 PM


Actually, one shepherd you meet does say that a group of people came through a few days ago. They were headed west, and did not stop to talk with him. Looked like they were in a hurry.

Belkior 
Wednesday April 2nd, 2008 12:30:28 AM

The halfling cleric completes his morning prayers to Alemi and immediately prepares his first spell. Belkior remvoes a set of silver bowls from his haversack and places them on a carefully prepared white cloth. The Paragon lights some incense in one bowl and pours a flask of holy water into another. All the while, Belkior is silently reciting the prayers that allow him to reach the proper frame of mind.

Once he is ready, Belkior casts his spell and he begins to ask questions of his deity. He asks them out loud so that his companions can hear.

"Should we retrieve the children from those that purchased them?"

"Are the children now in physical or spiritual danger?"

"Is there anything else that we should do with the purchasers?"

"Will we catch the pursuers within the next day if we continue in this direction?"

"Are any of the purchasers current worshippers of Ga'al?"

"Do any of the purchasers use magic?"

"Would the purchasers present a significant threat to us in a fight without surprise, or unfair advantage to either side?"

"Do the purchasers serve another, or a group of people, here in the Wold as opposed to serving a God of the Wold or Testing?"

And Belkior has some questions remaining depending on what he learns.



Syr 
Wednesday April 2nd, 2008 1:30:48 AM

The elf frowns at Angus' words, "Right is Right and Wrong is Wrong and what you did was wrong, where do you stop? No difference between torture and enspellment to get the info as far as I'm concerned." He walks away from the sorcerer with an exhale to show his displeasure.

Later as the others are discussing options he suggests, "We still have that information tablet, considering it's Ga'alian history, it might not be a bad idea to break out now? Under the right controls of course?"

(OOC: Jonas got out? I must have missed that post)

Xenia 
Wednesday April 2nd, 2008 10:21:51 AM


"Yeah. You not me, Syr." Xenia shakes her head and backs away, as though from present and physical threat. "I'm not even touching that scroll thingie again. Not me."

She circles to Wynn, as if to conceal herself behind him.

"Hey Belkie," she calls from her place of safety, "ask Alemi if the place they're going is north of a line straight west of here? Ask him if the place they're going is in a city! As him if it's in a town. As him if it's hidden! As him if it's a temple!"

OoC: Last we saw, Jonas had been under escort back to the prison on Barracks Level. He was being lead back by the large and very imposing Lord Bael.

DM Cayzle Extra 
Wednesday April 2nd, 2008 10:47:20 AM

Some quick answers to move things along --

"Should we retrieve the children from those that purchased them?"
YES

"Are the children now in physical or spiritual danger?"
YES

"Is there anything else that we should do with the purchasers?"
JUSTICE

"Will we catch the pursuers within the next day if we continue in this direction?"
MAYBE

"Are any of the purchasers current worshippers of Ga'al?"
YES

"Do any of the purchasers use magic?"
YES

"Would the purchasers present a significant threat to us in a fight without surprise, or unfair advantage to either side?"
MAYBE

"Do the purchasers serve another, or a group of people, here in the Wold as opposed to serving a God of the Wold or Testing?"
BOYDOS


Belkior (Sub/Al)  d20+8=12 d20+4=5 d20+5=18 d20+15=26
Wednesday April 2nd, 2008 11:27:30 AM


From within the depths of his spiritual commune, Belkior's face turns dark as the answers become more and more dire. He raises a hand as if to ward off the flood of questions that tumble from Xenia.

"Is the Tower of Boydos near, Alemi? And will we be able to reach it if we travel directly west from here?"

"Is it still possible to overtake the Ga'alites and their captives before they reach their destination, Blessed Alemi?"

OoC: Sorry, I'm assuming a Knowledge roll of 26 at least allows an awareness of who Boydos is and that he has a tower somewhere. (Though, not necessarily a knowledge of where that tower might be.)

Knowledge rolls for info on Boydos
Knowledge Arcana 12
Knowledge History 5 /Nat1
Knowledge Planes 18
Knowledge Religion 26

Theodore & Macaw (see invisibility)  d20+11=13
Wednesday April 2nd, 2008 1:35:13 PM

Theodore sighs as Angus walks away. There wasn't anything else he could say to the man.

When they stop, Theodore sits down cross-legged to observe Belkior's divination.

"Very cool," he comments with a smile.

Syr suggests using the scroll again and Theodore produces it. "It seems that Belkior's got the question and answer situation resolved. I had intended to simply write, 'Who are you?' on the scroll. But if the rest of you want me to refrain, or write something different, please let me know." He gives Angus a significant look.

If there are no objections or suggestions to write something different, Theodore will write, "Who are you?" (Will save 13, if needed)

Macaw perches up in a tree to sleep for the night.

Spells Active:
See Invisibility: permanent

Angus 
Wednesday April 2nd, 2008 4:43:05 PM

Angus gives Belkior a friendly slap on the back after his questions are answered. "Nice job Belkior. We have choosen the correct path."

Angus approaches Syr "I missed your concern about me casting the charm on Stomp the half orc a few months ago. THe charm spell is not right or wrong it is in its usage or abuse. Did you see me abuse Gunter in any way?"

When Theo asks about the the scroll he adds "Go for it. I am still up for using it for kindling or just out right sell it. Good luck. At least see how its answers compare to Alemi."

Angus does back over to Belkior "So tell us more about the Tower you described?"

Wynn  d20+12=21
Wednesday April 2nd, 2008 9:11:09 PM

"The Tower of Boydos lies to the west, near the northern edge of the Culverwood. It is a strange place where nothing seems normal."

Wynn recalls his previous visit to the tower before he joined the Shields.

"They say something strange, perhaps a god, sleeps deep beneath the tower, and that all nearby suffers from some kind of insanity. I have seen the dwarven monks, dressed as clowns, acting without reason, and I have been inside...a place where up is down and each room seems a different reality. Why the followers of Ga'al would travel there is beyond me. Perhaps the Tower has been abandoned in my absence?"

[Bardic Knowledge=21 + direct experience in the tower and with the monks]





More Answers (Dm Cayzle) 
Thursday April 3rd, 2008 8:30:32 AM

"Is the Tower of Boydos near, Alemi? And will we be able to reach it if we travel directly west from here?"
YES

"Is it still possible to overtake the Ga'alites and their captives before they reach their destination, Blessed Alemi?"
MAYBE

Theo writes a question on the scroll. He feels no invasion of his mind. He sees an invisible sensor form near the scroll. These words form on the scroll: This scroll is a tool for divination. Ask a question once per day. If you ask, and the answer is clear, then it will appear. If the answer is not clear, then your own mind will be used to give clarity. This scroll is an intelligent item that uses the agency of a former disembodied soul to provide answers -- the details are beyond mortal comprehension.

Wynn offers information about Boydos.

If you seek to catch the Ga'alians before they get to the Tower of Boydos, how will you get to them so fast, and how will you find them in the wilderlands, lacking a tracker and a trail?

Xenia - OoC 
Thursday April 3rd, 2008 9:33:44 AM

1) I'm wondering if we can assume the following: The Ga'alites are traveling over terrain that can be considered Trackless on the Overland Movement chart. Your use of the phrase "Wilderlands" leads me to that assumption, Cayzle. Could you confirm it, please?

Cayzle: Sounds about right, but IDHTBIFOM.

2) That would put them at half movement, and on foot. Or, maybe Belkior should as if they're on horseback? Though I would think that would have come out in the general description, especially as Xenia has already been asking about them.

Cayzle: Ditto.

3) Here are some more questions that Belkior can ask Alemi to help us decide:
a) Are the Ga'alites hustling or other wise pushing their speed of travel through exertion?
b) How far ahead are they? (If you're wondering how this can be asked with only Yes or No questions, it's not hard given that Commune doesn't limit the number of questions. Just ask if they're over, say, 25 miles ahead. If not, then they must be under 25 miles ahead. Adjust your numbers for each question.)
c) Where are they in relation to us and the tower? We suspect they might be headed for the tower. We know that the tower is directly west of us. We can ask whether the Ga'alites are in a direct line between ourselves and the tower. If not, we can try north then south. After that switch to how many miles off of the line between ourselves and the tower. With those figures we should be able to triangulate their position exactly on a map.
d) Are the Ga'alites headed for the Tower of Boydos? Might as well ask and clear away any speculation.

4) Cayzle, can we assume these questions are answered instead of wasting a day of play on this?

Cayzle: Seems to me that you are pushing the spell a little bit. "You are allowed one such question per caster level. ... If you lag, discuss the answers, or go off to do anything else, the spell ends." Seems to me that I've already answered 10 of 11 questions. Seems to me that Xenia prompting Belkior with ideas for questions is also a "lag." So be happy and move on.

5) Cayzle, is the area that we're in now populated enough for us to find a place to buy horses? Or, can you provide horses for all, Shegger?

Cayzle: Theo has it covered.

6) Cayzle, from Wynn's knowledge could we get a rough number telling us how far we are currently away from the Tower of Boydos? This will give us enough numbers to determine whether it's even possible or not to make up the distance based on various modes of travel.

Cayzle: See below.

Theodore & Macaw (see invisibility) 
Thursday April 3rd, 2008 10:09:40 AM

Theodore shows anyone interested the scroll's reply. "I don't know if that really clarifies anything, but it's interesting." He delicately rerolls the parchment and places it in his haversack.

"I can provide us with speedy transport in the morning," he explains. "But I can't provide any means to detect their actual trail. However, if we know they are heading to this Tower place, we shouldn't need to track them. Just race to the tower and we'll probably overtake them."

Unless someone has a different idea, Theodore summons seven phantom steeds the next morning. One for each of them. The steeds have a speed of 220 feet.

You have crossed sand and mud, wind and water
Appear and carry me without falter


Stitch the shadow, weave the mist; darkness made real
Something from nothing, as definite as steel


Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning

Harley 
Thursday April 3rd, 2008 11:15:57 AM

Belkior & I can study for Wind Walk spell if we have the time.

This is what it does.

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.
Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.
A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.
For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Heading West (DM Cayzle) 
Thursday April 3rd, 2008 8:13:27 PM

Belkior learns from Great Alemi that the Ga'alians are taking the kids to the Tower of Boydos, which is about 10 miles to the west. You might be able to catch the Ga'alians if you rush. Theo's phantom steeds should do that job for you.

If you just head west, you might find your target by chance. To get better odds, you might think of some way to find them directly by skill or art.

Harley mentions Wind Walking. But the disadvantage of Wind Walking is that if you use it at speed, it gets hard to see fine details as you fly by. Probably Theo's Phantom Steeds offer the best compromise between moving fast and keeping an eye open.

Nothing in Wynn's lore hints that Boydos has awakened or been evicted from his Tower.

Xenia  d20+22=41
Thursday April 3rd, 2008 9:16:15 PM


"Ten miles! Wonder if I can see it from here? I'm going up for a look."

Pink tongue wets dark lips. The dark rogue recites the magic words.

"There's no place like home. Here's no place like home." She clicks her heels together, then zooms skyward, arms at her sides, spinning in a slow turning spiral. Down below, the ground falls away (Spot 41 to see tiny figures moving across the ground and toward the strangely phallic spire thrusting toward the sky.)

Belkior 
Friday April 4th, 2008 12:53:35 AM

The halfling cleric gets ready to get on a magical horse. Belkior motions to his companions.

"Let's get moving. We know where they're goin to, so let's get there first and get prepared. If we happen to see them on the way, so much the better."

Syr 
Friday April 4th, 2008 2:01:30 AM

Syr snorts, "I'm with Belkie. Just 10 miles? Why don't we race there and then backtrack? It sounds like we know the destination, who cares about tracking?" He gets ready to spur the horse onward when a thought strikes him and he turns to Angus, "Umm, unless we are caught between two forces, that might not be the best of tactics."



Wynn  d20+4=17
Friday April 4th, 2008 7:46:24 AM

The bard lightly steps up into the saddle and prepares his mount for what is sure to be an exhilerating ride. "Follow me" he calls out. "I've been there before and know the way." With those final words he is off, racing west across the rolling landscape, down cart trails he followed as a youth, and across small streams he fished as a boy.

[Ride=17]

Angus 
Friday April 4th, 2008 8:23:21 AM

Angus "Only 10 miles. Let's take the Theo's horses since they are hear. Next time we go wind walking or I will polymorph us all into air elemental and we make a run/fly for the goal."

Angus looks to Syr "Let's make haste and see if we will be in time to save the kids."

Angus spurs his horse forward at a walk in the direction of the Tower and calls up to Xenia. "We wait for your report."

Xenia - OoC 
Friday April 4th, 2008 8:39:41 AM


Angus, Message spell?

Theodore & Macaw (see invisibility) 
Friday April 4th, 2008 9:44:09 AM

Theodore struggles to get into the saddle. When Xenia returns from her scouting, the wizard gives everyone the thumbs up. "I'm ready. Yah!"

He boots his mount and the horse takes off.

Macaw has to hitch a ride on the saddle, too. Otherwise the bird wouldn't be able to keep up.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning

Angus (second illegal post) 
Friday April 4th, 2008 1:16:31 PM

Angus will cast another message spell on himself and include all of the Shields. As Xenia rises he will comment "Angus to Xenia do you read me? Over."

Harley 
Friday April 4th, 2008 1:59:19 PM

Harley watches Wynn race off on the phantom horse. He however follows at a slower pace so as to not fall off.

When they get close he dismounts and walks his horse as he does not want to be caught on his horse if a fight starts.

The Tower In Sight (DM (for now!) Cayzle)  d4=1 d100=45 d100=10 d100=53 d100=30
Saturday April 5th, 2008 11:41:02 AM


[OOC: Huh! What do you know!? I have to go to the Urgent Care Faclity today. If this is my last post in the Wold ... LOL!

But I do have this weird thing going on with my throat. Hasn't hurt my humor, and I'm in no pain, but one's uvula just is not supposed to fall out of one's throat and flop around on the back of one's tongue! LOL!

So today's (shoulda been yesterday's) post is not as elaborate as I had hoped.]

==========

Xenia rises, and sees in the distance, a blue streak that must be the Tower. It is too far off to see more than that.

Angus casts a Message spell. Xenia descends. The party mounts. Wynn leads the way, and Harley takes the rearguard.

Soon the Tower is in sight. It does not look as it did when Wynn was last here. It looks like an artist's drawing of a forked lightning bolt, given solid form and driven into the ground. Or maybe like a dead tree, with shattered limbs, It is cobalt blue, and maybe a quarter mile away.

Here is an idea of what you see.

Just ahead, out of sight but over the ridge, you hear the sound of talking.

Cayzle Extra 
Saturday April 5th, 2008 4:07:37 PM

I'm fine! Doc said take some Ibuprofin! So you're not rid of me that easily! Better luck next time! :-)

Xenia  d20+29=35 d20+19=28 d20+22=39 d20+17=23
Saturday April 5th, 2008 7:58:48 PM


"Shhhhhh ... "

The dark rogue puts a finger to her lips at the sound of voices ahead.

"Gonna scout ahead, Angus." The whisper comes over the Message spell. (Hopefully still in effect.) "Keep you 'Nformed."

She clicks her heels together again and then lifts off the ground. Stealing shadows from the ground ten feet below, Xenia zips across the landscape in the direction of the voices.

Rolls and Actions
Hide 35, Move Silently 28, Spot 39, Listen 23
Report back via Message spell, actions and position, distances, etc of the voices.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Belkior  d20+8=15
Sunday April 6th, 2008 12:07:47 AM

The halfling cleric stops when he hears the voices from ahead of his companions and himself. Even as Xenia begins to fly, Belkior is trying to identify what he can of the speakers.
Listen = 15 (untrained)

Knowing better than to give away any surprise that they might have, Belkior doesn't cast any spells. Instead, he simply gets his armor and equipment settled as well as possible while remaining quiet.

Syr 
Sunday April 6th, 2008 2:20:27 AM

Syr dismounts and rubs his aching backside. The elf carefully stretches each leg muscle and prepares for Xenia's return.

(OOC: Cayzle, sounds like you made your Fort save).

Wynn  d20+6=26
Sunday April 6th, 2008 3:00:42 PM

The bard brings his steed to a stop and dismounts. Sheltered by the ridge, he listens to the voices on the other side [Listen=26; Nat 20] for clues as to what is going on.

He whispers to those close to him, "this is not the tower I visited before...same place, but definitely not the same tower. It has been transformed!"

Angus 
Sunday April 6th, 2008 6:22:10 PM

OOC: How much time elasped in our travel? Did we leave the farm this day or wait a day?

--------------------------------

If Angus's message spell finished he will cast a new one before Xenia leaves "Give a call and we will come running."

Angus will position himself close to Syr and Wynn. "Come close to me just in case we have to move quickly."

After Xenia has a head start of 30 seconds, Angus will add quietly. "Let us move up to the top of the ridge for a closer look our selves, but everyone be silent. We must be ready to aid Xenia at a moments notice."

Harley 
Sunday April 6th, 2008 10:20:48 PM

Harley catches up to the group. He dismounts and heads over to Angus. He looks at the strange tower.

"IT kind of looks like a rip in the air."

Role Call ADM Scott the Southern 
Monday April 7th, 2008 1:02:18 AM

Cayzle XXXXX XXXXX
Syr XXXXX XXXXX
Angus XXXXX XXXXX
Xenia XXXXX XXXXX
Wynn XXXXX XXXXX
Theo XXXXX XXXX?
Harley XXXXX OOXXX
Belkior XXXXX XXXXX

Two weeks included...

Theodore & Macaw (see invisibility) 
Monday April 7th, 2008 9:19:22 AM

Theodore slides off of his mount. Macaw flutters to the ground and begins pecking about for worms.

The wizard begins to feel those familiar jitters as the possibility of confrontation looms. He attempts to steady his breathing.

In through the nose. Out through the mouth. In through the nose. Out through the mouth.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning

The Pilgrims' Progress (DM Cayzle)  d20+4=19 d20+4=8 d20+4=12 d20+4=5
Monday April 7th, 2008 4:53:36 PM

OOC: Timetable: You went to the Hmecker farm yesterday. You set out walking cross-country yesterday afternoon. Then you camped for the night. The next morning you mounted Theo's horses and rode. Now it is late afternoon. You will reach the Tower before sunset at this clip.

Xenia floats off, hugging the shadows cast by the ridges in the late afternoon sun. She sneaks up on a group of pilgrims -- anyway, people dressed in rough robes, brown and scuffed, walking toward the tower. There are some humans, half-elves, and a halfling. seven in all. Xenia has not been seen. She hears the halfling whining, "When will we get there? My feet hurt." Xenia is about 75 feet from the party, about 25 feet from the pilgrims.

Belkior hears the voices, but is too far to hear the words with that roll.

Syr dismounts and stretches. Harley dismounts and looks at the tower. Theo feels nervous but is ready.

Angus creeps closer, in case Xenia needs help.

You all hear a great crash as of thunder. To Xenia, it seems like it is right on top of her.

Xenia, please Highlight to display spoiler: {You see a flash like lightning, and suddenly there are about a dozen dwarves standing among the pilgrims, as if they appeared in a flash of lightning. There are quiet words spoken -- or maybe the thunder is still echoing in Xenia's ears, and it is impossible to hear the actual words. Some of the pilgrims seem surprised, but the one talking to the dwarves does not seem to be.}

Xenia  d20+22=32 d20+29=34 d20+19=26
Monday April 7th, 2008 5:22:42 PM


"Did Wynn say sump'in about dwarves, Angus. 'Cause we got dwarves. Dwarves, like, appearing outta nowhere."

"'Side from that, no kids. Just this bunch, look like beggers. Beggers headed to the tower."

"I can see 'em talking to the dwarves. They don't look too suprised to see 'em jumping outta nowhere."

"I'm gonna try and pick out what they're saying."


Rolls and Actions
Spot 32 to read the lips of the pilgrim talking to the dwarves and the reply from the dwarves.
== Same Hide and MS rolls as last time, unless the group moves. In that case, Xenia will follow and use ...
Hide 34, MS 26

Report back via Message spell, actions and position, distances, etc of the voices.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Belkior 
Monday April 7th, 2008 10:28:07 PM

The halfling cleric remains with the others, wishing that he had thought to cast a Status spell on Xenia. Belkior really should remember to do such things every time the rogue goes sneaking off.

Angus 
Tuesday April 8th, 2008 9:22:20 AM

Angus quickly refreshes the message spell before Xenia depart and then casts mage armor on himself.

Angus will whisper back to Xenia "Be careful of the Ga'alians and look for the wayward kids."

Angus motions for everyone to follow him to the crest of the ridge and he relates what Xenia has seen and hears to the other Shields.

Angus keeps out of sight the best he can, but still watches Xenia from whatever cover he can find.

-----------------------------

OOC: What is the top of the ridge like? Cover, trees, bushes? How far are the pilgrims from the top of the ridge?

---------------------------------

"Does any of this make sense to you Wynn? You were here before."

Spell Slots

0 Level 2/6
1 Level 1/8

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours

Theodore & Macaw (see invisibility)  d20+11=27
Tuesday April 8th, 2008 2:30:41 PM

"They could be under some kind of illusion," Theodore suggests after Angus relays Xenia's observations. "Or they could be exactly what they appear. Pilgrims. Do we have a plan?"

"I'll take a look from atop the ridge. Maybe that might give me a better idea."

Fractured shadows come bend the light
And I'm gone, vanished from sight!


Theodore disappears! (Activate ring of invisibility) He crawls up to the top of the ridge and looks over in an attempt to see what's going on for himself.

(Looking specifically for any inconsistencies that would hint at illusion or anything invisible. Will save 27)

Macaw continues to wade through the grass, hunting for bugs.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Invisibility: as per ring

Syr 
Tuesday April 8th, 2008 3:38:40 PM

Waiting patiently for words from Xenia or Angus he whispers to Wynn, "That Harley guys looks like he can handle himself but .... Theo... he seems a bit frail. Think one of us should stay near to him, just in case?"

Pilgrims on Parade (DM Cayzle) 
Tuesday April 8th, 2008 5:05:58 PM


Xenia reports pilgrims and dwarves, and the whispered word spreads among the group.

Xenia also notes that the dwarves are unarmed and unarmored. They are clad in grey and white, and their beards are elaborately waxed or shaped somehow, so that each beard looks like a forked lightning bolt. A couple of the dwarves wear blue gemstones in their hair, and around those, sparking electrical lights sometimes play on their hands, bare feet, and bodies.

Theo becomes invisible and sneaks forward. Perhaps his lack of stealth would have proved a problem, but for the thunder still echoing in the pilgrims' ears.

Xenia's keen eyes note that the robes are not very worn after all -- they were recently scuffed to look worn.

Theo and Xenia hear the halfing complain again. "I'm thirsty." One of the half-elves answers, "Be quiet Bab!"

Note that the ridge is covered in high grasses, and that's all, just like in the picture above.

The pilgrims start to march off toward the tower. The dwarves look around, in all directions.

Xenia - OoC 
Tuesday April 8th, 2008 5:14:16 PM


Any result on the Read Lips attempt?

(Serious,Cayzle, it would be nice if you paid a bit more attention to the posts. I've tried a couple of different ways to make the roll requests stand out for you. But, if there's anything else that would help, please ask. It's annoying to have to ask again in an OoC.)

Wynn  d20+9=23 d20+9=26 d20+6=22 d20+7=27
Tuesday April 8th, 2008 5:18:50 PM

The bard sneaks up to the ridge top to catch a glimpse of what lays before them. He tries to estimate the distance to the dwarves and pilgrims, and also looks for a route by which they might sneak up on the tower or even bypass the pilgrims and reach the tower before them.

Move Silently=23, Hide=26, Spot=22, Knowledge Local=27

Harley (AC 28; HPs 85/85) 
Tuesday April 8th, 2008 8:10:20 PM

Harley trails along behind the scouts of the group as they make there way up the hill. It is a little hard to stay quiet and hidden while in full plate armor. He waits for the scouts to motion him forward.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Angus 
Tuesday April 8th, 2008 10:28:33 PM



Angus waits at the top of the hill for direction and information from Xenia and whispers softly to the others "Let's wait for our girl to do her scouting."

Angus will attempt to stay hidden in the tall grass, but still observe what goes on below.

Directly to Xenia Angus will add in quite tones "Did you find out anything USEFULL yet? Theo is on his way invisible, so be careful. Watch out for lightning."

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 0/14

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours


Belkior 
Tuesday April 8th, 2008 11:19:47 PM

The halfling cleric stays back with Harley. Even though Belkior isn't wearing full plate, he doesn't trust himself to sneak up on the group over the ridge. But he does whisper something over the Message spell.

"Anyone see any sign of the halfling children that were purchased by the Ga'alians? Have we beat them here?"



Angus OOC 
Tuesday April 8th, 2008 11:31:21 PM

Again, What are the distances from the ridge top to the pilgrims?

Syr 
Wednesday April 9th, 2008 4:00:21 AM

Syr's face frowns when he hears the report. "Pilgrims? Granted they could be masquarading but what if someone else thinks we attacked Pilgrims? Ya think it's possible to just approach them and reimburse them for their time and coin in buying the kids? I mean, that's alot of potential problems, attacking a larger group, the fact that they are pilgrims, and finally, what unknown capabilities they possess. I'm all for mixing it up but these guys present too many unknowns for now..."

Xenia  d20+29=47 d20+19=33 d20+22=26
Wednesday April 9th, 2008 8:01:43 AM


... Bab ... halfling ...

A spark goes off in the head of the dark rogue.

"ANGUS! Time to come runnin'. These are them. Bab! That was the name of the kid, right? I just heard one of the others call the halfling 'Bab!' Must be an 'llusion or sump'in."

"Or ... a disguise."

"I'll try and hold 'em up. Tell me when you're ready and I'll try and strike one of them out of it."


Xenia flies to a place directly above the pilgrim who is actively engaged in talking to the dwarves.

OoC: I'd still like the Read Lips content. DM, if Xenia succeeds, please post it and consider it transfered to the rest of the party via the Message spell.

Rolls and Actions
Hide 47, MS 33, Spot 26 to penetrate disguise. Also to spot a holy symbol unless completely concealed.

Report back via Message spell, actions and position, distances, etc of the voices.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

From the Lips of Children (DM Cayzle) 
Wednesday April 9th, 2008 1:19:00 PM

Wynn studies the landscape. The pilgrims are manybe 60 feet away from him. Theo is presumably invisible up ahead; ditto Xenia, hiding.

The ridge-top is maybe 100 feet from Angus and the armored Belkior and Harley in the rear.

Syr has reservations but is quite alert.

Xenia lip reads the whispered utterance of a dwarf: "What color? What [something]? What shade are [something]?" Another dwarf babbles to himself: "Na'a kei fe aipe he 'aho ni."

Xenia hears the words the children say -- words that tell her what is really going on -- she realizes that the "halfling" is the child you seek -- and likely the "half-elves" are the tweens!

Xenia, and any who wish to do so, all rush up over the ridge and down to the mass of people. A dozen dwarves oddly dressed, half a dozen people in pilgrim garb, and half a dozen odd adventurers, some maybe still mounted on phantom steeds! It makes for quite a gathering here in the wilds in the shadow of the tower of a sleeping demigod of madness!

Everyone is talking and shouting at once, but it is the dwarves who manage to make themselves heard, by dint of managing to effortlessly speak in unison at the top of their voices:

"WHOA! WOE! WAY! MAKE WAY! WEIGH ANCHOR! WAIT ANGER! WHOA! WOE!"

They seem to be calling for calm.

Theodore & Macaw (see invisibility) 
Wednesday April 9th, 2008 1:48:37 PM

Theodore scootches back down the hill on his butt. Halfway down he drops the invisibility and power walks the rest of the way down.

"I think it's them," he says quickly. His eyes are large with excitement. "I heard one of them call the other 'Bab'!"

The wizard begins casting spells upon himself. He produces a piece of leather from his pouch.

I am safe and protected from it all
Whether thief's dagger or the titan's maul


"How should we approach them? I could create some distracting illusions to confuse them, spread them out." He exhibits a piece of shell next.

Flying missiles through the air
Shall not pierce my skin so fair


"I can also attempt a spell which would hypnotize some of them. This would only work if you did not attack those hypnotized, however."

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 9 rounds
Protection from ArrowsProtection from Arrows: 11 hours

Harley (AC 31; HPs 85/85) 
Wednesday April 9th, 2008 10:23:14 PM

Harley moves with the group as it goes up over the ridge and down the hillside to the group of dwarves and pilgrims. Along the way he casts a few spells. If it causes him to fall behind a little bit, he doesn't mind.

Cast Resist Energy, Comprehend Languages & Shield of Faith.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Resist Energy Electricity: 110 minutes
Comprehend Languages: 110 minutes
Shield of Faith: 11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages *, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior 
Wednesday April 9th, 2008 11:04:06 PM

The halfling cleric keeps pace with Harley, pausing with the other cleric since he doesn't want to get separated.

Spell List to follow

Wynn [AC=26; HP=75] Invisible 
Wednesday April 9th, 2008 11:18:47 PM

The bard takes a moment to chant the words "amin quella" before becoming invisible. Only then does he make his way as quickly as possible towards the growing throng at the bottom of the hill.

Active Spells:

Invisibility - 80 rnds

Syr AC 31/30 HP 142 
Thursday April 10th, 2008 2:00:50 AM

Assuming Angus does give the order to move out, the monk sticks close to Theo as they move over the ridge. If not, he still sticks close to the wizard, not necessarily defending him but just watching over the newest member.

Theodore & Macaw (see invisibility) 
Thursday April 10th, 2008 9:10:34 AM

"Whoops!" Theodore sees that the group has charged the pilgrims. He quickly follows along, activating his ring of invisibility as he goes.

Fractured shadows come bend the light
And I'm gone, vanished from sight!


Macaw takes to the air and begins to circle high above the confrontation.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 8 rounds
Protection from Arrows: 10 hours, 59 min, 9 rounds
Invisibility: as per ring

Xenia  d20+9=28 d20+29=38 d20+19=28
Thursday April 10th, 2008 9:21:43 AM


Having now either succeeded or not in spotting a holy symbol on the head pilgrim, the dark rogue drifts down over the pilgrim's head. From her place in the shadows, she proceeds in taking the holy symbol away.

Rolls and Actions
Sleight of Hand: 28 to take the head pilgrim's holy symbol.
Hide 38, MS 28 (continued)

Report back via Message spell, actions and position, distances, etc of the voices.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus 
Thursday April 10th, 2008 11:08:12 AM

Angus calls out "Let's move down the hill."

Angus considers the distance nice and close so that any of his spells are possible.

ANgus cast resist energy - electricity on himself before he goes over the top.

"We get the kids a cleanly as we can. Try not to hurt innocents, Ga'alians are another story." Angus looks very determined.

Angus spots Theo briefly "Ready your wand to take out any illusions you spot. We need to tell friend from foe."

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes

FLASHBACK FLASHback flashBACK flashback (DM Cayzle) 
Thursday April 10th, 2008 11:49:27 AM

OOC: Here is some extra info Xenia gleaned through reading lips BEFORE she heard Bab whining and then flew over the pilgrims.

Xenia flew through the shadows over the ridge. She saw the pilgrims trudging forward ahead of her -- that is, she saw their backs. The lightning crackled and thunder roared. The dwarves appeared in front of the pilgrims.

Xenia tries to read lips, even though she cannot hear the words spoken. Four of the dwarves, speaking in turn, said ...

"Allo, amigos!" "Boydos, by being beneficent, bids bystanders bide." "Chat carefully, cry cozy clues, come concordantly." "Don't drive daintily during declared destinations."

A fifth one says, "Speak, friend, and enter." The dwarf next to him hits him in the head.

The pilgrims make a reply that Xenia cannot hear due to the recent thunder still echoing. But the dwarves seem to. Another dwarf says, "Zip yet x-wise west!" and points to the tower. That's when the pilgrims start walking again, and, a moment later, with Xenia's ears clear, the children give themselves away.

Angus 
Thursday April 10th, 2008 1:21:28 PM

OOC: Cayzle, This is terribly confusing. You have restated a previous post? Ho much time did we go back? Did everything we have done recently happen already or do we have to do it again?

Did we cast spells? Did Xenia get the holy symbol? You have given us no information to work with?

Cayzle 
Thursday April 10th, 2008 2:44:09 PM

Gosh darn it! Can't I make anything clearer without making it murkier!?!

This is just additional info I should have put into my April 8 post. It changes nothing. It is just extra detail I should have given you all two days ago.

Now does it make sense?

The OFFICIAL DM POST FOR TODAY -- RESPONDING TO CURRENT POSTS -- WILL GO UP IN AN HOUR OR SEVEN!

Pilgrims and Dwarves, oh my! (DM Cayzle) 
Thursday April 10th, 2008 9:43:04 PM

Theo, Harley, Angus, Syr, Belkior, and Wynn walk toward the pilgrims and dwarves, casting defensive spells as they approach.

Wynn and Theo are invisible.

Meanwhile, Xenia tumbles into the shadows and drops to the ground, hiding again. The Pilgrim who Xenia thinks might be a leader is a woman, but her robes conceal any holy symbol she might have tucked away.

At this point, you are all between two ridges. In the shadowed area, a dozen dwarves are standing still. Four Pilgrims and three kids are also watching. The party advances to close range. Xenia is hidden among the Pilgrims.

The dwarves and pilgrims look at you all as you come closer. The youngest kid asks, "Who are they? What do they want?"

Seeing the casting of spells, two of the Pilgrims draw their weapons, but do not attack.

The dwarves suddenly tumble and end the turn standing on their heads, as you approach.

Belkior  d20+6=25 d20+6=17
Thursday April 10th, 2008 10:45:47 PM

The halfling cleric moves forward to stand beside his companions. Belkior pitches his voice so that everyone between the two ridges will hear him.

"Bab! Manfrey and Catrina!"

"We've come from the Merrydale Council, we've brought some things for you. Why don't you come back with us? These people here, whatever they tell you, they may not have your best interests in mind."

Diplomacy = 25

As Belkior says this, he keeps an eye on both the dwarves and the pilgrims down below to see how his words are received.
Spot = 17



Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility, protection from arrows, invisibility)  d20+20=35 d20+5=8
Friday April 11th, 2008 9:44:44 AM

Invisible Theodore gets within range and whispers the chant to his next spell,detect magic.

Reveal the power that governs all things
Show to me the magic within these blings


He sweeps the spell over the group of dwarves and pilgrims, pausing on any detected magical auras. (Spellcraft 35 to determine school of magic.)

Should he discover something, he whispers his findings to Angus via message.

Above, Macaw continues to wheel, keeping a dull eye open for any others approaching the scene. (Spot 8)

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 7 rounds
Protection from Arrows: 10 hours, 59 min, 8 rounds
Invisibility: as per ring
Detect Magic: 11 min

Xenia  d20+11=25
Friday April 11th, 2008 11:27:16 AM


Xenia floats in the shadow of the Ga'alite girlie. Quietly, she draws her rapier and stands ready to strike a holy symbol from her hand should she bring one out.

Rolls and Actions
Ready Action
Disarm 25 (-4 Not Monk, etc; +2 Strike as Invisible)
Hide 38, MS 28 (continued)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Syr 
Friday April 11th, 2008 2:34:57 PM

Syr smiles pleasantly at the pilgrims and even waves a hand in greeting. However, his eyes carefully wander over the figures assessing armor and weapons of the other group. He cocks his neck to the side as the dwarves do a headstand in puzzlement.

Angus 
Friday April 11th, 2008 4:16:14 PM

Angus casts a quick spell (Arcane Sight) and his eyes glow blue. Angus scans the kids in disguise, suspected Ga'alians, and the dwarf monks.

To Theo, Angus adds "Get your wand ready so we can take down Ga'alian illusions."

To everyone on the message line "Spread out a bit so we can avoid mass spells. If we can, we have to separate the Ga'alians from the innocents."

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 0/7

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes
Arcane Sight on Angus


Talking to strangers (DM Cayzle) 
Friday April 11th, 2008 5:44:58 PM


Angus, Syr, Xenia, and Theo are ready for action. Syr is friendly enough, in a nonverbal way. Angus is casting spells, and his eyes glow. Xenia and Theo are out of sight.

The mages detect magic on both the pilgrims and the dwarves. The female pilgrim that Xenia is watching has magic gear and garb under her robe. Another pilgrim clearly has magic armor on under his robe. The schools of magic range the gamut among the things one would expect from magic arms and armor. There is no strong illusion.

Many of the dwarves have magic gems -- evocation -- woven in their hair or beards. A few have magic belts or gloves.

Most of these magics are low in power, with a few moderately magic items. The glow from the Crimson Shields far outshines them.

Xenia sees that the children were disguised with make-up and clothes to look like other races rather than humans. No magic is at work here.

Belkior is the one to speak, and he speaks directly to the kids: "Bab! Manfrey and Catrina! We've come from the Merrydale Council, we've brought some things for you. Why don't you come back with us? These people here, whatever they tell you, they may not have your best interests in mind."

The woman pilgrim shouts back, "Who are you? Who gave you the right! Mind your own business!"

One of the older kids says, "We're not going with you! We want to go to the Tower and be Heroes!"

The younger child says, "I'm not supposed to talk to strangers. What's wrong with that man's eyes?"

Wynn [AC=26; HP=75] Invisible  d20+9=28
Saturday April 12th, 2008 10:37:15 AM

Wynn moves into position to block the escape of the pilgrims and waits for the situation to further develop. [Move Silently=28]

Angus 
Saturday April 12th, 2008 5:35:51 PM

Angus was hopeful the kids wanted to be rescued. In a strong voice, Angus adds "You parents and relative are worried about you and embarassed about their action toward you."

Angus will let that sink in and then add "These strangers you are with put plants in young peoples hearts. The plants take away your ability to reason and make your own decisions. We just want to take you back to those that love you and that are concerned for your safety."

Angus will concentrate on the women who spoke and determine her spell capacity.


Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 0/7
5 level 0/6

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes
Arcane Sight on Angus


Xenia  d20+11=31
Saturday April 12th, 2008 10:29:17 PM


Xenia continues her vigil over the head Ga'alie Girl.

"They wanna be heroes, Angus," she whispers over the Message spell. "'S they're own choice. Whyn't we just let 'em go? What they got to go home for anyhoo? Better yet, ask 'em how Ga'al Girlie is gonna Hero them up? I mean, if it's good, maybe we can get some of it ourselves, huh?"

"I mean, 'sides from that, sounds more 'n more like we're sticking ourselves in where we don't belong. We can just go back, tell Bralin the kids are alright and then go home. Or, maybe go on to see if Wynn's Ma is alright in Osto, yeah?"


Rolls and Actions
Ready Action
Disarm 31/Nat20 (-4 Not Monk, etc; +2 Strike as Invisible)
Hide 38, MS 28 (continued)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Belkior  d20+6=23
Saturday April 12th, 2008 11:35:20 PM

The halfling cleric stands with the others, wondering how to respond.

"Have they told you what will happen? How are you going to become heroes, for them?"

"Why not come back with us, if you want to get out of Merrydale so badly? We come from a place called Floating City, far from here and lot's of opportunity for those who want. And, safe places for you to stay, too. And it would be your decision about what to do."

"What do you say?"

Diplomacy = 23

Belkior waits to see how the children respond.

Spells
0th - (DC 16) Detect Magic(x2), Detect Poison, Purify Food & Drink, Read Magic
1st - (DC 17) Bless(x2), Comprehend Languages, Detect Evil, Sanctuary(x2) (D - Protection from Evil)
2nd - (DC 18) Resist Energy(x3), Silence, Spiritual Weapon, Zone of Truth (D - Aid)
3rd - (DC 19) Invisibility Purge, Prayer, Remove Blindness/Deafness, Remove Disease, Wind Walk (D - Magic Circle against Evil)
4th - (DC 20) Discern Lies, Freedom of Movement, Tongues (D - Holy Smite)
5th - (DC 21) Commune*, Wall of Stone (D - Dispel Evil)
6th - (DC 22) Find the Path, Summon Monster VI (D - Heal)
* = cast

Angus (second illegal post) 
Sunday April 13th, 2008 7:48:42 AM

Angus nods to Xenia's words and whispers back "Let's see how they react to additional information before we leave them to their Ga'alian fate. I think they were duped."

Harley (AC 31; HPs 85/85) 
Sunday April 13th, 2008 1:07:53 PM

Harley moves and stands next to Angus. He remains alert, watching the pilgrims and the dwarves. He is a little confused as to why the dwarves are standing on their heads. Harley finally focuses his attention on the children a little smile coming to his face.

"Children. Why would these honorable people need to disguise you? Why would they try to hide who you if their intentions are good? Doesn't seem like a very good start for being heroes."

Harley answers the female pilgrim's questions, "We always make it our right to protect people who cannot protect themselves. That is the true sign of a hero."

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Resist Energy Electricity: 109+/110 minutes
Comprehend Languages: 109+/110 minutes
Shield of Faith: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages *, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Syr 
Monday April 14th, 2008 1:12:32 AM

Syr nods in agreement with Harley. He also whispers to Angus via the Message, "This new guy has a decent head on his shoulders. It is interesting though, should we make it our mission to combat followers of Ga'al?"

Syr continues to close in on the pilgrims slowly only displaying his open and empty palms with a friendly smile.

Role Call ADM Scott the Southern 
Monday April 14th, 2008 1:13:57 AM

Cayzle XXXXX
Harley OXXOX
Wynn OXXOX
Theo XOXX?
Xenia XXXXX
BelkiorXXXXX
Syr XXXXX
Angus XXXXX
Angus XXXXX

Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility, protection from arrows, invisibility) 
Monday April 14th, 2008 10:51:55 AM

Theodore remains invisible, allowing the situation to play out.

"Maybe we can resolve things amicably," he whispers to Angus. "Don't do anything hasty."

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 4 rounds
Protection from Arrows: 10 hours, 59 min, 5 rounds
Invisibility: as per ring

Angus (second illegal post) 
Monday April 14th, 2008 10:15:00 PM

Angus messages back to Theo "Get your wand ready then, because I only deal in hasty....."

Ga'al is Dead! Huzzah for Boydos!(DM Cayzle)  d100=30 d100=73 d100=32 [secret DM rolls]
Tuesday April 15th, 2008 7:15:34 AM


Wynn sneaks around so that if the pilgrims make a break for it, he'll be there to intercept.

Angus realizes that the woman has prepared at least one fourth level spell. Maybe more. If she can cast higher level spells today, they have already been cast.

Angus mentions the kids' parents. He tries to convince them of their danger.

Xenia is still ready in case the female -- likely a cleric -- tries to cast. She is not sure that the party should intervene here.

Belkior adds his voice to Angus's, urging the kids to come with the party to the Float if they do not want to go home.

Harley points out that using disguises is not every heroic. He talks about his duty to protect the weak.

Syr keeps his friendly aspect and agrees with Harley.

Theo and Angus spar a bit in whispers, Theo urging restraint, Angus urging readiness.

The smallest child takes off his hood. "My feet hurt and I'm tired and I want my mama and dada!" He runs over to Angus and Belkior. "Please take me home!"

The two other kids jump, but are not fast enough to grab the little one, nor do they give chase. The older girl says, "Bab! No!" But Bab ignores her.

The female cleric's face grows stern, but she makes no hostile move. She argues with Angus, shouting, "Liar! You don't know what you are talking about! Our Heartseeds are dead! We cannot seed these children, because we have no seedlings! And no way to get them. Ga'al is dead! We are forsaken! We come here to Boydos, to plead for mercy, to see if he will fill our grief! And we bring these innocents to him, not to sacrifice, but to be a new hope! They will be heroes, with the mercy of Boydos!"

The older boy child, Manfrey, adds, "These are our friends. I trust them. You sound nice, but who are you? Maybe you are bad guys! Or maybe you don't know what you are talking about! We don't even know your names!"

The girl, Catrina, adds, "We won't go back. We want to try our luck! Maybe we will die, or maybe we will be heroes!"

The dwarves stand up and clap at this speech. They start a soft chant: "Boydos! Boydos! Boydos! Boydos! Boy Dos! Boy Dos! Boy! Dos! Boy! Dos! Boy! Dosboy! Dosboy! Dosboy! Dosboy!"


Xenia  d20+11=24
Tuesday April 15th, 2008 9:14:07 AM


Xenia continues her vigil over the head Ga'alie Girl.

"Ask 'em how they're gonna change to heroes, Angus." She floats above the Priest Girl, waiting for her to make a false move.

"What makes 'em think Boydos is gonna give them anything? And what do they expect to get? I mean, look at these weerdo dwarves. If this is the kind of heroing that's coming, I think I'll pass."

Rolls and Actions
Ready Action
Disarm 24 (-4 Not Monk, etc; +2 Strike as Invisible)
Hide 38, MS 28 (continued)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus  d20+10=20
Tuesday April 15th, 2008 11:32:07 AM

Angus holds open his arms as Bab runs to him "Good boy Bab. We will take you back to your parents."

Angus calls to the female priest "You say your God has foresaken you, yet you still retain his blessing, his spells he granted you. I think you lie!"

To the older children "Look at the insane dwarves in front of you. Is that what you wish to become; a jester for your new misstress. What has been offered to you? How will you become heros? I think you have given this women too much trust and she is using you for her own gain and has no interest in your well being."

Angus will let his words set in "We will be leaving soon to return Bab to his parents. You have a decision to make as we will not come to rescue you a second time. Manfred you ask who we are. We are the Crimson Shields of Hope. Among other things we also protect an orphanage and those that can not protect themselves or have lost their way."

Diplomancy 20

Angus will take out his rod of maximize and smile down at Bab "Good boy."

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 0/7
5 level 0/6

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes
Arcane Sight on Angus


Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility, protection from arrows, invisibility)  d20+5=13
Tuesday April 15th, 2008 2:18:14 PM

Theodore ignores Angus' retort.

He is glad to see the littlest one decide it's time to go home. The other two seem determined to continue on with the former Ga'alites.

"I don't sense any magic present on the children. If they were coerced into coming, it was by words, not magic or force," he informs Angus. "This is their choice, remember. It might not be an intelligent one, and I support our attempt to convince them otherwise. In the end, it's their decision and you should respect that."

Theodore remains invisible so he can observe the situation without adding to the tension.

Above, Macaw continues to keep an eye out for any other approaching parties. (Macaw Spot 13)

Harley (AC 31; HPs 85/85) 
Tuesday April 15th, 2008 9:35:40 PM

Harley is glad when at least one of the children comes to their senses and wants to return home. He does wonder if they may have created a bigger problem when they bring the child home and the parents aren't happy with his return.

Not wanting to overwhelm the other children with more opinions that are the same as his companions, Harley instead remains quiet.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Resist Energy Electricity: 109+/110 minutes
Comprehend Languages: 109+/110 minutes
Shield of Faith: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages *, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Syr  d20+5=15 d20+18=29
Wednesday April 16th, 2008 12:04:57 AM

The elf continues to advance on the pilgrims, the whole time smiling pleasantly. "Look kids, do you know what a martyr is? A martyr is someone who DIES to become a hero. Is that something you want? Remember, we've met your parents and we have a good idea of what you have been through. I went through some tough times myself but I didn't have to join a church to get out." Moving closer still he continues, "Why don't you come with us? We can escort you to a place that will give you choices. If you still want to follow this road in a few years, then who are we to stop you? Right now, this is your parent's choice. Come with us and make it YOUR choice." (Diplomacy 29)

Belkior  d20+15=27 d20+6=23
Wednesday April 16th, 2008 12:10:34 AM

The halfling cleric walks forward towards the two adolescents. Belkior keeps his hands carefully away from his weapons and magical devices.

"I am Belkior Orvission, Healer and Paragon of Alemi. Unless your education was neglected, you should be able to tell that simply by looking at me."

"These are my companions, the Crimson Shields. As I said before, we hail from the Floating City which is a long ways off from here. My companions will introduce themselves, if they wish."

"As I said, you're welcome to come back to Merrydale with us. Or, if you don't want to go there, we sponsor an orphanage outside of Plateau City that might be a good place for you. But you're free to stay here if you wish."

"Ga'al wasn't particularly known for allowing his worshippers to choose. And I'm not too sure exactly what Boydos desires from his worshipppers although, from all appearances, you don't seem to be dwarfs."

Knowledge Religion = 27

"Whatever you choose is fine with me. I simply want to assure myself that it is your decision, that's all."
Diplomacy = 23

Another Kid Comes Over (DM Cayzle)  d100=36 d100=75 [Secret DM rolls]
Wednesday April 16th, 2008 7:35:11 AM


Xenia suggests that if these funny dwarves are any example, then following Boydos is not looking all that heroic.

Angus welcomes the young lad, Bab, and challenges the priestess to explain how she can still cast spells if Ga'al is dead.

She answers, shrugging and speaking softly, "The miracles I have left are those that I prepared before Gaal died. I have not been able to recover any others since, aside from the weakest, which some say come from faith rather than agency."

To the children, Angus holds up the example of the dwarves as jesters rather than heroes.

Theo emphasizes that the choice is not the Crimson Shields' to make. Wizard and familiar remain unseen and alert.

Harley remains quiet, watching to see that happens.

Syr makes a compelling point that the kids can escape their background and family, if they wish, in other ways. They need not take the path chosen for them by their folks.

Belkior takes a low-pressure approach but also offers a compelling vision of having a choice to take other paths.

Belkior meantime wracks his brain for what he can remember about Boydos. He recalls that Boydos is an immortal power, a demigod, maybe, who went to sleep here at least two ages of the Wold ago. Was he trapped? Did he trap himself? When will he wake? What will wake him up? These are questions no one seems to know. But there can be no doubt that he is a paragon of chaos and madness, maybe the greatest exemplar of entropy ever known. If he were to wake up, there is no telling what would result ... and he thinks he would not want to be around to find out.

Belkior does recall that a famed artifact featured in old tales and legends -- The Deck of Many Things -- has been said to be a creation of Boydos.

The female cleric listens politely to all the party has said. Then she says, "You have made your case. Now, children, let me answer the questions these adventurers ask."

"We do not know a lot about Boydos, but we know that he is the Master of Freedom. These people offer choice and escape, but Boydos is the Lord of Choice, and there is nothing he wants more than for each of his followers to seek his or her own destiny."

"Yes, that is the opposite of what Ga'al wanted. When I was heartseeded, Ga'al told me what to do. He was the master, not me. After my heartseed died, I woke up, and I found I could choose my own way. Now I want to honor the being most opposite to Ga'al the Enslaver. I want to worship Freedom."

"I want to dedicate myself to Boydos, and so do my friends here. Then we want to go across the Wold to free others. That is our path for heroism."

"And we want to ask Boydos for his help in this. Maybe we can get his blessing. Maybe we can even wake him up to help us."

The two kids look at the former priestess, and nod. The boy, Manfrey, is utterly convinced. But the girl, Catrina, looks at the dwarves. One of them reaches into his beard and takes out a handkerchief, blows his nose, and puts the kerchief back. Catrina shudders and bolts to the Crimson Shields.

"If you can take me away and help me be a hero, I'll go with you," she says. "Those short guys creep me out!"

Manfrey looks stunned, but he says to Catrina, "That's freedom! Good luck, Catrina! Take care of Bab. Maybe we will meet again."

He says to the priestess, "I'm going with you."

Xenia  d20+11=23
Wednesday April 16th, 2008 9:09:05 AM


Xenia floats, undetered in her mission. She waits for a move from the head Ga'alie/Boydosie.

"Hey, Angus. Find out how they learnt about this Boydos stuff, will you?" Evil Priesty Types don't like to lose out. Smart as it might be to just walk away ... Who knows, maybe they're smart. It's a strange Wold.

"I mean, how can it be anything but something dumb?"

"Heck! Control and Freedom. Sounds like *rebounding* to me. I got girlfriends done that a lot. They lose one guy and bounce right into someone just as worst. Makes you wanna slap some sense into 'em. Ask 'em, Angus. You ask 'em."

"Maybe it'll make 'em think a little."


Rolls and Actions
Ready Action
Disarm 23 (-4 Not Monk, etc; +2 Strike as Invisible)
Hide 38, MS 28 (continued)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, invisibility, total defense)  d20+9=20 d20+5=13
Wednesday April 16th, 2008 9:39:12 AM

Theodore attempts to summon up anything he might have heard about Boydos. (Knowledge Religion 20)

"Two down!" Theodore whispers to Angus. "Keep talking and we might get the last one, too."

Macaw continues to circle and spy for any others approaching. (Macaw Spot 13)

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 2 rounds
Protection from Arrows: 10 hours, 59 min, 3 rounds
Invisibility: as per ring

Wynn  d20+14=24
Wednesday April 16th, 2008 10:45:14 AM

The bard reveals himself to the pilgrims and children. "I am Wynn" he states simply. "I have been inside the tower of Boydos as a young man and know it for what it is. Boydos is not a 'master of freedom'...Boydos is anarchy, an entirely different thing. My friends and I are free to decide our own paths in life, yet we do not worship or seek to wake Boydos. We each believe and serve the gods in our own ways." Wynn pauses to see if his words are being heard before continuing.

"These poor pilgrims cannot see the middle path. So long have they served Ga'al they must now seek the other extreme, yet between the two lies feedom. Hero's fight for good and the less fortunate. Boydos simply stands for chaos and anarchy."

"Come with us and we shall see that you are properly cared for and provided the freedom to choose your own paths or follow your true calling."

Diplomacy = 24

Angus 
Wednesday April 16th, 2008 1:26:13 PM

OOC: How far apart are all parties: Shields, Pilgrims, clown/dwarves?
-------------------------------

Angus nods in agreement with Wynn's comment "Well said."

Angus put a protecting arm around Bab and Catrina "Now you two can take your time and decide what you want to do. We can take you back to Merrydale or you can come with us to Plateau City or even the Floating City, your choice."

Angus now address the cleric "You are a fickle one arn't you. Flipping from law to chaos. Boydos is an interesting choice for you. Why Boydos and how did you hear about him? Your choice either way. I can only hope it works out for you."

Angus will over at Manfrey "Last chance Manfrey. I do not know much about Boydos, but what I see is insanity. I hope that work out well for you. I also hope you remember your way back to Merrydale. It is a long walk by yourself. Just remember what we are offering and do not give it up lightly."

To everyone "We need to make room for two more on the horses, or is it three?" Angus will look back at Manfrey.

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 0/7
5 level 0/6

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes
Arcane Sight on Angus


Harley 
Wednesday April 16th, 2008 7:42:38 PM

Excellent a second child has made the right decision and decided to hold off joining these ex-gaalites.

Harley watches the dwarves closely wondering if they are getting upset. But then again if they worship chaos, then these kids changing their minds fits right in with their beliefs.

Belkior 
Wednesday April 16th, 2008 10:18:26 PM

The halfling cleric stands as he thinks about Boydos and what the former Ga'alian has said. Hopefully his companions can persuade the boy to leave with them.

The Boy chooses Boydos (DM Cayzle)  d100=63
Thursday April 17th, 2008 6:54:04 AM

OOC Note: I'm assuming that everyone is in easy talking range of each other, that is, close range, that is, 30 feet or less.

Xenia asks Angus to find out how these guys know what they know about Boydos.

Theo tries to remember what he might know about Boydos, but he recalls nothing other than what Belkior has told the group. Less, even.

Wynn appears and tries to convince the boy -- and maybe the Ga'alites -- that Boydos is total anarchy, not freedom. He says that he knows this from his own experience.

Angus asks the former priestess of Ga'al how they know what they know about Boydos. He offers Manfrey one last chance to pick madness or coming with the Crimson Shields.

Harley and Belkior stand ready, but are content to let Wynn and Angus speak for them.

The priestess frowns. "Why should we give you information for free? You do not seem to be friendly, though we have done you no harm. If you want information, you will have to pay for it, either in kind or in healing."

"Tell us something we do not know about Boydos or his history, and we will tell you how we came to know what we know. Or tell us what is happening in Aisildur, and if Ga'al will come back, so that we'll know if it is safe to go home or not."

"Or if you can, cast a Heal spell that two of us need to finally heal the wound in our chest where once the Heartseed rooted."

If you wish to or can satisfy her, she will give you more information. If not, she shrugs. Either way, she and her pilgrims -- with a willing Manfrey -- walk off toward the Tower of Boydos.

The dwarves just disappear -- BOOM! -- in a flash of light and sound.

After a moment, Bab asks, "Where are your horses, mister? Did you say you have horses? My feet hurt."

Xenia  d20+11=16
Thursday April 17th, 2008 7:49:56 AM


Silent and ready. Wynn will show 'em. What would they know about the time he went into the tower? What could they know?

Rolls and Actions
Ready Action
Disarm 16 (-4 Not Monk, etc; +2 Strike as Invisible)
Hide 38, MS 28 (continued)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus  d20+18=25
Thursday April 17th, 2008 9:37:00 AM

Angus just shakes his head at the priestess demands. "I am not interested to know any more about a insane god. I know you have spell potential left and can heal yourself and your fellow if you really wanted to. I wish you and yours the best. We will be on our way as well."

Angus will check any after effect of the dwarves leaving with his arcane sight to determine how they left.

spellcraft 25
Angus looks down on Bab "We tracked you down on magic horses and we will use them to go back to Merrydale. You and Catina can decide to go back to your family or come with us on our travels to Plateau City and Floating City."

"Everyone ready to move out." Angus will move with the kids over the ridge and then add. "We can move out to put a bit od distance between us and the priestess and then use Theo's horses or Wind walk spells for travel tomorrow.

Angus pulls out some chocolate from his haversack and gives it to the kids.

Spell Slots

0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 0/7
5 level 0/6

Spells in effect:

Message on all the Shields
Mage Armor on Angus - 11 hours
Resist electricity on Angus 110 minutes
Arcane Sight on Angus


Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, invisibility, total defense) 
Thursday April 17th, 2008 10:29:02 AM

"The horses only carry their original rider, unfortunately," Theodore whispers to Angus. "I can of course summon enough for everyone tomorrow, but if we want to travel today, we will need to find alternate means of transportation for the children."

Theodore retains hope that one of the others will have some last moment information that will sway the remaining child, and perhaps even the misguided pilgrims, from continuing on to the tower.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min, 1 round
Protection from Arrows: 10 hours, 59 min, 2 rounds
Invisibility: as per ring

Wynn  d20+12=26 d20+14=27
Thursday April 17th, 2008 5:36:53 PM

Wynn tries one last time.

"Manfrey, if it a hero you wish to be, then let me point out a few before you. My friend Angus here is a genuine hero. He helped bring about the end of the Anvil Hearts, a notorious gang of thieves and cutthroats who terrorized the people of Floating City. My friend Syr and I, along with Belkior, Angus and others helped destroy a nest of vampires who were slowly corrupting a village in the farm country north of Plateau City, and we all played a hand in defeating those who would have released the lich king of Ahtmahlanto."

Wynn expands on the stories and the more heroic roles played by each member in hope of convincing the boy that heroism lies along a different path.

"Heroes don't always look like much" he waves his arm towards his companions, "but if you come with us, we can show you more than one path to heroism!"

Perform=26, Diplomacy=27

Belkior  d20+15=31 d20+7=20
Thursday April 17th, 2008 11:14:55 PM

The halfling cleric replies to the woman, recalling what he can about the origins of Boydos.
Knowledge Religion = 31

"I don't know what Boydos is ... trapped Power, demigod ... whatever. But he's been sleeping in his tower for a long time, since the Second Age probably."

"He personifies chaos and anarchy. One thing always associated with a powerful artifact of chance - the Deck of Many Things. That thing is as likely to kill someone as to make them a hero."

Belkior moves closer to the former Ga'alians. They seem truthful, as much as such could be. Being completely dominated by a god probably robbed much of their ability to dissemble.
Sense Motive = 20

"If you wish healing, I can help. Come closer to me ... the healing grace of Alemi is something that everyone should be able to count on."

Syr 
Friday April 18th, 2008 1:23:05 AM

Syr's chest puffs out with pride as Wynn's describes their exploits. He tries to walk with a bit better posture and poise to live up to the bard's description.

Heals and Tales (DM Cayzle)  d100=64
Friday April 18th, 2008 7:56:22 AM


Xenia remains alert, hoping that Wynn will tell more.

Angus dismisses the former Ga'alite. He turns to the kids, offering them a treat, and talking about their choices.

Theo mentions that the kids cannot ride doubled up on the Phantom Steeds. He hopes that someone might be able to say something to convince Manfrey.

Wynn puts his heart and skill into convincing Manfrey to come with the Crimson Shields -- and Syr listens intently and nods. The bard spins amazing tales and is very compelling. but as he speaks, the priestess slips a hand into the boy's hand, not to compel or hold, but just to hold hands.

For a moment the boy seems interested, but he looks at the priestess, and says, "Thanks, but no thanks."

Belkior offers the priestess what he knows, and he offers healing as well. The priestess nods and thanks him. Both she and the pilgrim who is wearing armor under his robe still suffer from a wound that will not fully heal, even with the cure spells of which the priestess is capable. If Belkior examines them, he will deduce that he needs to use a Heal spell or a Healer's special class abilities to repair the wound.

While Belkior ministers to them, the priestess says that what she knows about Boydos was learned from an old book hidden in the small private library of the Coven of the Green, in Witchspawn. It was written by a Boydos cultist in the Third Age, and it said that if you come to the Tower and ask to speak with Boydos, the guardians of the Tower will let you in. And once inside, if you keep invoking Boydos's name, you MIGHT get to meet his avatar. The cultist mentioned that Boydos loves children, and having children with you makes t more likely the avatar will appear. The book said that the avatar -- who can appear in many ways -- often gives children wonderful gifts, and blesses them.

Beliior feels that they have been truthful.

Once they are healed, the former Ga'alites thank Belkior and Alemi. Then they go on their way, unless there is something more to talk about.

The dwarves disappear in an odd mix of teleportation and evocation magic.

Xenia 
Friday April 18th, 2008 9:43:12 AM


"That's not so whack as I thought."

The slim girl with hair, fire red, appears as from thin air. The dark of her skin lends the illusion that she floats fresh born from the shadow of the priestess over which she has been hovering.

"Hi. I'm Xenia." She touches lightly to the ground and gives her signature hand wave. "I mean, giving gifts to kids sounds friendly enough."

She turns to view the tower, a jagged and impossible monolith that rends the sky. Raising a hand to shield her green green eyes, Xenia leans back to lift her gaze to the tower's heights.

"But, then again, them dwarves were some pretty weerdo characters. Not sure I'd want gifts from crazies like that, if you know what I mean. And you gotta think that if Boydos loves kids, and he gives 'em gifts and all, then why is that folks don't bring their kids here from miles around to get 'em?"

"It'd be like Big Dave and Winter Solstice, you know? Like, all the time."

"Sounds pretty fish-head to me. There's plenty more ways to be heroes, you know." The girl rogue turns from the tower to address, not just the children, but the Ga'alies too. "I mean, it's not all Bam Wow and Power. And it's hard work too, and dangerous. And sometimes you get mixed in things that make you really just sad."

"In the end, heroing is okay, you know. But even better, I think sometimes, is just living life, being with friends, seeing 'em smile when you help 'em, doing good work. Stuff like that. Having some place where you can fit in. We got places like that, and we can help you get in, if you want."

"You're Bab, right?" She stoops next to the small boy and lifts him up in her thin arms. "Oof. You're heavy. My friend Kyria is just about your age. She lives out on a plantation near Plateau City. They got lots of kids there."

"We know folks in Plateau City too. I got a friend in a group calls themselves the Mithral Order." Xenia hefts Bab in her arms and turns to the Ga'alie priestess. "They could maybe use your help if you wanna talk to them. Or Floating City was hurt pretty bad in the troubles with the Fey King. We could use your help there too."

"Whaddya think? We like to help folks out. All you gotta do is ask. What're your names, by the by?" she asks both the priestess and her minions.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, invisibility, total defense)  d20+5=23
Friday April 18th, 2008 10:25:58 AM

"Two out of three ain't bad," invisible Theodore says quietly.

He watches his new friends continue to try to persuade Manfrey and now even the adults.

I would've been convinced, he thinks.

He looks up to see Macaw still circling but feels no danger through the bird. (Macaw spot 23)

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 59 min
Protection from Arrows: 10 hours, 59 min, 1 round
Invisibility: as per ring

Xenia - OoC 
Friday April 18th, 2008 10:33:38 AM


Oh. Guess I misunderstood. I thought Manfrey said "No thanks" to the priestess. Oh well. I don't think it negates anything in my post.

DM Cayzle OOC 
Friday April 18th, 2008 12:56:36 PM

To clarify -- Manfrey said no thanks to Wynn. But Xenia's post was a great post either way.

Angus 
Friday April 18th, 2008 1:46:52 PM

Angus has a big smile on his face when Xenia plays with Bab "You are in real trouble Wynn."

"Well now that our little group has picked up two new members. Let's move off back to Merrydale to report before we head back to Plateau City. We walk for a bit and then camp for the night. Tomorrow we ride horseback or the winds back to Merrydale." Angus announces.

To the kids "As junior memebers of the Chrimson Shields you will have to find ways to pitch in and help us during our travels together. Also, you have to see what you can learn of each of us so we can find a place in this Wold for you." Angus gives each kid a hug.

"Let's go folks."

Hello and Goodbye (DM Cayzle) 
Saturday April 19th, 2008 8:01:06 AM


Theo thinks that he would have been convinced, had he been Manfrey. But then, an amazing priestess wasn't holding Theo's hand or looking in his eyes as Wynn talked.

Xenia appears, and after a moment of surprise the former Ga'alians listen. Xenia wonders about Boydos and giving gifts. She talks about being a hero, and has an invitation of sorts. The priestess bows when Xenia asks for her name.

"I am Marjery, and thank you for asking."

"I think people do not flock to Boydos because they are afraid or they fear change or they honor another god. And the lore we uncovered is not commonly known."

"Thank you for your kind words. But I need to know what is happening to my people. They will need help and guidance now that Ga'al is gone and they no longer have heartseeds to guide them. There will be many opportunities for heroism, I am sure."

Angus wants to get moving, and directs the party to mount up. It is time to go.

By the way, a rider could carry Bab and ride a phantom steed. But the girl is too big to carry like a babe. She will need something else. Where's that Floating Disk when you need one! :-)

Marjery says, "Fare well."



Harley 
Saturday April 19th, 2008 9:59:35 AM

"Angus, I could teleport the two children plus one other person back to the village if need be."

Harley watches as the pilgrim move off towards the tower.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Resist Energy Electricity: 109+/110 minutes
Comprehend Languages: 109+/110 minutes
Shield of Faith: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages *, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Xenia 
Saturday April 19th, 2008 10:01:45 PM


"So, you're going, huh?" Xenia hikes Bab's weight up onto her hip, and calls after the departing group of six.

"Wait, wait, wait, wait. Angus, do we gotta leave right now? I mean, it looks like less than a day's walk to the Boydos Tower. Can we hang around until we know they made it safe?"

"I mean, like, Belkie, couldn't you do that, whatcha-call-it, Status thing on 'em? I mean, someone's gotta stay here with Bab and Catrina to keep 'em a safe distance from the tower. But some of us could even go with, watch over, make sure everything works out."

"I mean, Marjie, you look set to do this thing, but I tell you, it still stinks to me. Think about it. How can lore that good not be commonly known? Some folks can resist going to another god for themselves. But not many, I think, can do that when it comes to their kids. If it's for their kids, they'd go to the tower. And all it takes is one. One ma or da to take their kid to the tower, the kid gets gifts and the words gonna 'splode across the land. Think about it. You know that's the way these things work."

"I'm not saying don't go. I'm just saying you should take a little insurance. If you get into a spot, you'll have our help to pull you out."

"I'm sure Bab and Cattie will feel much better knowing their brother made it safe. Dontcha think? Whaddya say, guys?"

Theodore & Macaw  d20+5=7 d20+3=16
Sunday April 20th, 2008 10:35:34 AM

Theodore stays invisible, no longer for a tactical advantage but rather out of embarassment of having gone invisible in the first place.

He continues to observe, alternating his attention between the pilgrims and the tower further on.

Well, if we do decide to accompany them to the tower, I'm sure going, he thinks. That looks pretty neat.

He sends Macaw to fly closer to the tower and determine what he can. (Macaw spot 7, listen 16)

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 58 min, 9 rounds
Protection from Arrows: 10 hours, 59 min
Invisibility: as per ring


Wynn [AC=26; HP=75] 
Sunday April 20th, 2008 6:37:44 PM

"She definitely has a point Angus. If Boydos really gave such a gift, everyone would have heard it by now! I think we should accompany the pilgrims to the tower and ready ourselves should we be needed."

Angus 
Sunday April 20th, 2008 6:44:09 PM

Angus looks at Xenia and Wynn "We came to take care of the kids. We have two of them as charges now and if there is problems at the tower we do not want to expose our charges to it. I think it is a good time to get away from the tower before more problems start."

Angus looks at Harley "Nice Idea. We will meet you tomorrow then. You can take the kids and find out if they want to stay in Merrydale or come with us to Plateau City."

Angus bends down before the kids "My Friend Harley will take you to Merrydale and we will follow tomorrow. Harley can travel faster than the rest of us. I want you two to hold my chocolate for me until tomorrow. Save me some." Angus will hand the kids the remnats of his five pounds of chocolate.

Angus will demonstrate for the kids. "Watch me now and that hill over there."

Angus will dimension door to the hill and back. "Harley is even better than me and he will take you all the way to Merrydale. It is fun." Angus pats both kids on the head.

"Let's get moving."

Back and Forth (DM Cayzle) 
Monday April 21st, 2008 7:15:44 AM


Theo, Xenia, and Wynn seem to want to travel forward at least as far as the Tower.

Angus wants to bring the kids to safety and then head home.

Harley can teleport the kids out of the Wilderlands. But then what?

So what course of action does the party pursue?

Wynn [AC=26; HP=75] 
Monday April 21st, 2008 8:20:14 AM

Once Harley has teleported with the children the bard turns to the mage. "And now with our two charges safely removed from harms way, what reason have we for not ensuring the safety of the remaining child?"

Angus 
Monday April 21st, 2008 8:57:59 AM

Angus looks at Wynn "Manfrey has said no to our assistance many times now. I saw no magical influences on the boy. I strongly beleive in fre will to choose and he has choosen, I believe wrongly. I think our responsibility is to our two new charges. I have a feeling that the kids will not want to stay in Merrydale, but I will see after they are reunited with their family. That is if they even want to go back to their family. These two children are our responsibility at this point. I thought that was the entire exercise here, to give them a more informed choice at a better life."

Angus gives a shrug "These pilgrims have decided to follow their own path. Into chaos it seems and maybe insanity, but they were not interested in our warnings. Would you attempt to stop pilgrims of Alemi or Domi?"

"I will travel back with Harley and the kids and look after them as that is what I have told them I would do. We have never abandoned children before. We always set them up somewhere safe first."

Xenia 
Monday April 21st, 2008 9:55:21 AM


"Ooo, you're a heavy boy." Xenia lowers Bab to the ground next to the cleric from the dragon den. "You go with Unca Harley now. He'll take you somewhere safe and we'll meet you later. 'Kay?"

"Hey, Cattie, you want, later I can maybe learn you sump'in about spotting the baddies before they're on you. Maybe you'll decide to go heroing. Maybe you'll just get more interested in boys. It happens, you know. Angus and Harley will make sure you got a place till we get back."

"Meantime, me and Wynn will go with the Ga'alie ... er ... with Marjie and her group and give escort to the tower. It's not about convincing them one way or the other, Angus. It's about making sure they get there safe." The rogue links an arm with her guy and lifts up on tip-toes to buss a kiss to his cheek.

"And if things are quiet and peaceable, we'll meet you back in Merrydale. That'll be just fine by me. Give us some time alone together, me and Wynn."

"Some grown-up time," she whispers, and snuggles up against him.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3


Theodore & Macaw 
Monday April 21st, 2008 10:00:42 AM

Theodore dismisses the invisibility and pops back into sight. He nods politely to the Ga'alites and the children. "I hope that I don't startle you."

The gangly young man inserts himself into the conversation between Wynn, Xenia, and Angus. "I think if Harley teleports the children back to Merrydale they will be safe enough. Put them in the care of the council or Miss Ammabelle until they can sort out whether the Hmeckers should take them back. Xenia has a point about escorting Marjery and Manfrey to the tower. We'll make sure they get there safely and don't try any funny business with the boy."

"And of course," he says with a big smile. "That tower is just super interesting. Why WOULDN'T you want to take a peek inside?"

Now that Theodore has reappeared, Macaw glides down to land on the wizard's head. "What could go wrong? What could go wrong?" the bird sings.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Mage Armor: 10 hours, 58 min, 8 rounds
Protection from Arrows: 10 hours, 58 min, 9 rounds

Angus (second Illegal post) 
Monday April 21st, 2008 1:06:52 PM

Angus shakes his head at Theo "You jump to the defense of those that sold their children and now you want to dump the kids on someone else. The kids are our responsibility until we find them someplace safe and secure. I doubt we will find that in Merrydale, but we can let them help us decide. Why are you so quick to abandon this new responsibility we have undertaken?"

Theodore & Macaw (2nd Post) 
Monday April 21st, 2008 4:02:20 PM

Theodore furrows his brow and shakes his head. "I'm not jumping to the Hmeckers' defense, nor am I abandoning responsibilities. I suggested Harley take the children back to town, as he offered to do. Place them under the care of the council or Miss Ammebelle, both concerned parties in this instance and both capable and willing to watch after the two children for a bit. I want to go to the tower and look around and then return to town. It appears that Xenia and Wynn want the same thing. I wouldn't think it would be more than a day or two before we are back in town. So, where's the concern?"

Harley  d100=6
Monday April 21st, 2008 9:46:26 PM

Harley finds a place nearby and studies it carefully. He makes sure he gets a good mental image of the spot.

"Ok, I'll take the kids back to Merrydale and over to Miss Ammabelle. If she feels that I can safely leave the children with her then I will. If she doesn't, then I will stay and protect them."

"Tomorrow, first thing I will teleport back to this spot and will try to find you. If I am unable to make it back, I will use my magic to send word of what is going on."

"Angus, you should stay with the group as they will need your magic to protect them."

Harley reaches into his backpack and retrieves his spare flail. He gives it to his new friend Syr.

"Syr, hold this for me. After I teleport back, I will use my magic to find it, thus finding you."

"Ok kids, let's get you back to Merrydale."

Harley teleports back to Merrydale.

Belkior 
Monday April 21st, 2008 10:49:09 PM

The halfling cleric understands the communication between Wynn and Xenia and moves to stand near Angus. Belkior is all for taking the children back to someplace safe. And, since the pair had just run away from Merrydale, it probably isn't that village.

Syr 
Tuesday April 22nd, 2008 1:32:40 AM

Syr takes the flail from Harley and looks at it oddly. He dangles the chain and lightly twirls it around before sniffing. "Just not my style." He tucks it behind his back in his belt and nods once at Harley. "Hurry back and make sure they are safe."

After Harley winks out with the kids he moves over to Angus and claps the sorcerer on the back, "It looks like we are going to visit a tower after all. He grins quickly, "Besides according to most, I'm STILL a kid. Maybe I can get this blessing or a boon?" He winks once at Angus before walking off toward the tower.

(OOC: Technically, due to growing up in the orphanage, I think Syr is still an adolescent)


Angus (3rd illegal post) 
Tuesday April 22nd, 2008 8:16:49 AM

Angus smiles down on Belkior "Wiser words were never spoken my friend."

Angus had hoped to go with Harley, but now he is gone.

The Crimson Shields are sundered!


The Party Splits (DM Cayzle) 
Tuesday April 22nd, 2008 10:58:27 AM


The Pilgrims, with Manfrey, have already walked off (OOC: I mention this because Theo seemed to think they were still here. They are not.).

Harley takes the two children back to their village. Catrina says to Xenia, "Please don't make me stay there! Please take me to be a hero, like you said."

The boy has his mouth too full of chocolate to say anything.

Now Angus, Wynn, Xenia, Theo, Belkior, and Syr remain. The blue jagged tower rises over the ridge ahead, a quarter mile away. The sun is bright and the sky clear.

Angus and Belkior seem to want to ride back. Xenia, Wynn, and Theo seem to want to go to the Tower. Syr seems happy to see the Tower too, though he pretends to be resigned to it, for Angus's sake.

What's next?

=====

Private for Harley: Highlight to display spoiler: {Where exactly do you arrive back? The farm? The village? The inn at which you stayed the night? What do you do there?}

Xenia  d20+22=37
Tuesday April 22nd, 2008 11:18:30 AM


"Don't worry, Cattie. We'll take you ... with us. That's pretty wild to see. Disappearing like that." Xenia reaches out a hand to pass through the space where Harley and the two children had been not a heartbeat ago. "Pretty wild."

Then she springs into the air.

"Hey, hold up." Zipping along low to the ground, the dark girl quickly catches up to the six headed to the tower. "Hold up, Marj. We're gonna go with you. Leastwise as far as the tower. Make sure nothing happens to you and all, you know."

"Sure is something, huh? That tower, I mean." Xenia rises higher up into the air and scans the terrain up ahead. "Wynn says it wasn't like that last time he was through here. Shaped like lightning, that is. Yup. Sure is something."

Rolls and Actions
Spot 37 (just looking over the way ahead for anything unusual.)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus 
Tuesday April 22nd, 2008 1:18:01 PM

Upon hearing Catrina desparate plea, Angus throws up his hands in frustration "Thats enough. The kids will not be comforatble in the village the just ran away from, as Belkior so rightly observed. Syr, please let me hold Harley flail as I want him to come back to me so that he can take me back to the kids as I originally hoped. We need to take them back to the orphanage outside of Plateau City. We can have Buckle test some of their skill for use as adventureres. I will take the kids back to the plantantion myself if I have to, once Harley gets me to Plateau City."

Angus will look to Belkior "Do you want to come to Plateau City as well?"

To everyone before the group heads in too many directions "I do not see a solution here that will allow all of us to investigate the tower and maintain our responsibility to the kids. Help me out here as Merrydale is not an option. We can even test the kids potential on the way to the plantation."

Theodore & Macaw 
Tuesday April 22nd, 2008 2:12:21 PM

"Hey! Wait up!" Theodore calls out as Xenia flies off after the others. Macaw takes off from the wizard's head to give chase, but the half-elf is too quick for the bird.

Theodore begins to run in the direction of the tower. He laughs as he races through the grass and over, up, and down hills.


Harley 
Tuesday April 22nd, 2008 9:39:44 PM

Harley teleports back to the inn. Before heading out to find Miss Ammabelle he sits and talks to the two children.

"Don't worry we won't leave you here if you do not want to stay. We will take you with us, but we need to see if we can convince your brother to come back. Can you stay with Miss Ammabelle for a short time until we come back to the village?"

Harley then takes the kids to find Miss Ammabelle. He pulls her aside and lets her know what is going on.

"Can I leave the children with you and return to my friends? Will they be safe with you and wil you be safe?"

Belkior 
Tuesday April 22nd, 2008 10:08:10 PM

The halfling cleric looks over at his friend and companion. Belkior shakes his head in confusion.

"Angus, I'd love to go to Plateau City. I've been meaning to make some magic items since we fought that dragon. I suppose that it only seems like months ago, but we've simply been dawdling as we go back there."

"For one, I'm wondering how Buckle is making out. And I'd like to get back to the Float, too."

"So, ready whenever you are."

More Splits (DM Cayzle) 
Wednesday April 23rd, 2008 7:56:44 AM


In Merrydale, Miss Ammebell is glad to see Bab and Catrina. Bab rushes to the teacher, but Catrina is a little more reserved. Harley gets the feeling that she didn't expect to ever visit Merrydale again, and she looks a little trapped.

Miss Ammebell is full of questions. First and foremost, where is Manfrey? Harley lets her know what is going on. She tells him that the children will be safe with her from any local threat. "Nothing in Merrydale will harm these ones," she says.

She asks him if the Crimson Shields will be meeting with the town council again. And can she bring Bab home to his family?

Bab clutches his chocolate and chimes in, "I want to see my mommy!" He takes another big bite of candy, perhaps anticipating that once he gets home, he won't be keeping anything that is leftover.

A Quarter Mile From The Tower Of Boydos, Belkior and Angus prepare to head back to Merrydale, then to Plateau City, then home to the Float. Angus is concerned about taking care of the kids, and Belkior is looking forward to some down time.

An Eighth Of A Mile From The Tower Of Boydos, Xenia and Theo catch up to the Pilgrims. Xenia engages Marjery in conversation. The former priestess welcomes the shadowdancer and asks to hear more about Wynn's adventures in the Tower. Why did he enter? What happened there? Theo runs up, guided by Macaw.

The Tower is getting very close. Xenia and Theo can almost see the base. It seems to be standing at the top of a low rounded hill that is cleared of all brush and scrub.

[OOC: Syr? Wynn? Where are you going?]

Xenia 
Wednesday April 23rd, 2008 9:37:55 AM


Xenia links arms with Wynn, smiling in that This-Is-My-Guy-Ain't-He-Great sort of smile. The flight of the weerdo black bird catches her eye. Theo Wizard Guy. Seems nice enough. But you gotta be a little ... different ... to hang out with something like that.

"Seems safe enough," she reports. (Based on DM's non-reaction to my previous spot check.) "But you gotta wonder why no one lives around here. Why is that, Wynn? Huh?"

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus 
Wednesday April 23rd, 2008 9:59:47 AM

Angus looks down at Belkior "Well it is you and me then, plus the kids once we pick them up."

Angus gets a smile on his lips "Do you have that Air Walk spell that Harley keeps talking about? If not I can turn us into air elemental and speed our journey back to Merrydale."

If Belkior casts the Air walk spell then the two travel that way, if not Angus will cast two extended polymorph spells so that he an Belkior can travel at 200 feet per 6 sec. for 20 minutes (8+ miles min. 12+ miles if we hustle). Angus will cast another polymorph on each of them if necessary (4 - 6 miles of travel per spell).

Theodore & Macaw 
Wednesday April 23rd, 2008 11:55:03 AM

Theodore catches up with the tower-goers, one arm moving in the traditional runner's pump, the other pushing against his left side.

"Oh boy!" he says, slowing to take several deep breaths. "I haven't run like that in a while."

The sight of the tower's base gives Theodore another shock of pleasure. "Almost there," he chirrups.

Macaw alights on Theodore's noggin and peers about. "Worms?"

Belkior 
Wednesday April 23rd, 2008 10:10:31 PM

The halfling cleric nods to his companion.

"Certainly, Angus. I suppose that I do have that spell memorized. Let me cast it and we'll fly away together."

Syr 
Thursday April 24th, 2008 2:42:07 AM

Syr joins Xenia and Theo, seemingly unconcerned for the children since Harley seemed more than capable of handling them. Looking ahead he asks Xenia, "Any reason why it's blue?"

Wynn 
Thursday April 24th, 2008 8:11:35 AM

"The last time I entered the Tower of Boydos it was a different place completely. The tower appeared to be of normal shape and made of smooth stone. It was of course a deviously magicked place. To enter we had merely to compliment a door that was shaped like a giant mouth and spoke to us. It was terribly conceited and required much reassurance about what a fine door it was. The inside of the tower itself was even stranger..."

Wynn does his best to answer the pilgrim's questions, but his thoughts are divided by the split in the party.

Harley 
Thursday April 24th, 2008 10:26:13 AM

"Don't worry Catrina you do not have to go home if you do not want to. This will be a safe place for you to wait until my friends and I are ready to leave back for Plateau City."

"Bab we will take you back to your mom shortly."

Three Ways (DM Cayzle) 
Thursday April 24th, 2008 4:34:30 PM


Belkior and Angus use magic to head back to Merrydale at flying speed -- ooc: Is this air walk or wind walk? The latter is much faster.

Harley reassures Bab and Catrina. He vouches for both their safety and the fulfillment of their destinies. Miss Ammebell volunteers to keep the two kids with her for tonight, and asks Harley to come to a Town Council meeting in the morning.

Xenia, Wynn, Theo, and Syr travel with Marjery and her pilgrims toward the Tower. As you get closer, you smell the tang of lightning after a thunderstorm in the air, although the sky is clear and almost cloudless.

At last you stand before the tower. You are about 300 feet away when you walk over a ridge and see it. It stands on a hill, blue and jagged, like a bolt of force leaping up into the clouds, or maybe down from the heavens.

You see a group of people at the base of the tower -- humans, mostly, and dwarves. If you are very sharp eyed, you may note that -- if you make a spot check vs DC25 -- Highlight to display spoiler: {one of them is Bralin.}

Note: Did Syr give Angus Harley's spare flail?

Xenia  d20+22=34
Thursday April 24th, 2008 4:50:21 PM


A giant talking mouth-door. A tower that turns into a bolt of blue lighting. Xenia strides along beside Wynn as he tells his story. Everything is so weerdo here. The crazy dwarves. Everything.

But it's hard to think bad of it with the day so fine, walking with Wynn and all.

"Huh?"

"Hey! You see that?" A dark finger picks out one of the figures clustered at the base of the tower. "It's Bralin! He got here 'afore us." (Spot 34)

"HEY, BRALIN!" She waves an arm wildly in the air. "IT'S US!

"He's a friend. C'mon, lets go." And the rogue takes off at a run, down the ridge and toward the distant hill.

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus 
Thursday April 24th, 2008 5:15:06 PM

Angus enjoys Belkior's Wind Walk spell "This is great Belkior! If Harley can not get us back to Plateau City and the plantation I could travel the entire distance as a cloud. I bet the kids would love it as well."

Angus spreads his arms and enjoys the ride.

Upon arriving in Merrydale, Angus will seek out Harley and the kids "So how was everyones trip?"

Angus will bend down in front of Bab "I will hold the rest of the chocolate as it looks like you have had enough for today. We will save some for tomorrow."

ANgus will look up at Harley "So, tomorrow we head for Plateau City?"

Bralin  d20=13
Thursday April 24th, 2008 6:27:28 PM

The black-armored form of Bralin stands at readiness near the base of the tower. He carries his shield, but his weapons are all stowed. His helmed head with shut faceplate swivels slowly as he regards both the group near him and those approaching from over the hill.

The dwarf makes no sign of recognition. He merely waits, looking more like an immovable automaton more than a flesh and blood being.

Belkior 
Thursday April 24th, 2008 10:50:24 PM

The halfling cleric nods to acknowledge the thanks from Angus.

"Glad to be of service. Now, let's see what we can do about the children. Maybe they'll want to stay here, or maybe we can take them to the orphanage outside Plateau City."

Syr 
Friday April 25th, 2008 1:42:23 AM

Syr smiles when Xenia recognizes Bralin, "Well, these Boydos people can't be all bad. Bralin seems to be pretty calm with them. I trust his judgement, Manfrey might be in good hands."

"Hey Wynn, I wonder how the others are doing? Personally, I'm a bit nervous, things never seem to go well when we separate." He subconsciously fingers the flail tucked into his back belt.

Wynn  d20+8=19
Friday April 25th, 2008 8:03:12 AM

The bard follows Xenia towards the tower and greets Bralin with a nod of his head. He scans the tower looking for any sign that it is indeed the same place but perhaps just an illusion [Will=19]

Theodore & Macaw  d20+5=13 d20+5=14
Friday April 25th, 2008 10:55:51 AM

(OOC - Can we tell how many people are at the base of the tower?)

(Theo Spot 13, Macaw Spot 14)

"Hmm," Theodore muses when they top the hill and see the tower below. "What would Bralin be doing here?" he tries to ask Xenia, but she is already running down the hill.

Theodore instead turns to Wynn. "I don't recall him saying he had business here."

Peculiar, but the others didn't seem concerned. Theodore continues forward, only tripping a couple of times, fairly irregular for the physically challenged fellow.

Xenia - OoC 
Friday April 25th, 2008 11:21:58 AM


Good question, Shegger.

In keeping with that, would it be possible for Xenia to get more detail with that Spot check? Not only the recognition of Bralin, but the arms and armor of each of the persons up ahead? Any spell component pouches or holy symbols. Also the details of the tower at that point and what the collective group of persons appear to be engaged in?

All of this, of course, before anyone approaches near enough to trigger any action on the part of the others. Or, because, the spot came before Xenia's hail, the details might even abort that action.

DM Cayzle 
Friday April 25th, 2008 7:56:17 PM

Friends, the Wold will be down this weekend for back-end improvements and back ups.

I'll post as soon as I can, but it may be Saturday morning. If you can't get online, worst case scenario. that will be Monday's post.

Sorry for the delay. Real life is nutso for me recently.

Two Scenes (DM Cayzle) 
Saturday April 26th, 2008 4:37:21 PM

At the Tower of Boydos

It is a scene of weird chaos. A dozen dwarves in grey and white, with beards shaped to look like forked lightning bolts. Maybe half that number of pilgrims dressed in penitential robes -- new but recently beat up, stained, and scuffed so as to look worn and humble. And standing among them, Bralin, the very image of a hero -- and it is clearly he, Xenia thinks.

The dwarves are in constant motion. The pilgrims are generally still, but they become animated when one spots the oncoming group. Xenia sees signs of arms and armor under those robes. No obvious signs of casters -- though if a holy symbol is under a robe, it would be hard to spot -- or near impossible.

The Tower itself is like something out of a tale or dream. Smooth and polished blue, like jagged glass it claws its way out of the ground, thrust into the soil, maybe, from above, or trying to burst out into the sky.

There is no sign of a door.

Syr, Wyn, Theo, and Xenia in the lead come closer to the Tower -- right up to it? Syr sees Bralin and is reassured. But the monk remains nervous with the party split. That can't be good. Or safe.

Wynn greets Bralin and wonders if this is all an illusion -- it is so different from when he was here last time. But to every test he can think of, Wynn figures that he is seeing this scene as it is. Reality here truly is strange -- and perhaps this impresses on the bard the power of the demigod who sleeps here, so close by.

Theo wonders why Bralin is here. But with a little reflection, perhaps he will recall the last things the hero said to the group: [OOC: March 8 post] Bralin suggests that the party should seek the kids, and he and Sherrol's crew can head for the Ga'alians towards the Tower of Boydos.

In Merrydale

Belkior and Angus arrive in town on the back of the East Wind, and a wild fast ride it is. They find Harley and the two kids at Miss Ammebell's house, in a scene of domestic order and peace.

Angus saves Bab from getting sick, taking away a much-diminished block of chocolate.

Angus asks Harley if he too is willing to head to Plateau City tomorrow.

The girl, Catrina, chimes in, "Oh, me too! You won't leave me here?"

Belkior asks if the kids will stay here, or go to the orphanage.

Bab says that he wants his mom, but Catrina looks unhappy. "I don't want to stay! I want to be a hero, and have adventures! What orphanage? That doesn't sound heroic!"

Miss Ammebell looks unhappy. "Thank you for recovering these two. I'm sorry you did not bring back Manfrey too. But what makes you think you can just take one of our village children away with you when you go?"

"You WILL appear before the town councl tomorrow morning, right?"

Wynn 
Monday April 28th, 2008 7:32:26 AM

Wynn directs his questions directly to Bralin. "What exactly is going on here Bralin. Have these pilgrims gained entrance to the tower? And what of the tower, has it done anything since your arrival?"

Xenia  d20+2=20
Monday April 28th, 2008 9:00:42 AM


"Hey, Marje," the rogue leans over to whisper as loudly over the commotion as she dare, "looks like you're not the only ones with this idea. I mean, lookit 'em. They're dressed in the same fake pilgrim outfits you got on."

Xenia runs her eye over group of pilgrims already up there with Bralin, picking out any children among them.

"Just where did you find this Lore you was talking about, Marjie? And what 'xactly did it say about coming in here with old roughed up pilgrim outfits?"

From the corner of her green eyes, Xenia watches the Ex-Ga'alie for the small telltale signs that speak of lying. (Sense Motive 20)

Active Effects: Message(110m)
Items Expended: Winged Boots 2/3

Theodore & Macaw  d20+5=19 d20+18=20 d20+9=14
Monday April 28th, 2008 9:20:19 AM

Theodore continues on towards the tower. He's a bit concerned to be around such a large group of religious fanatics. He nods and smiles at Bralin as they approach.

The tower holds the most interest for the wizard. He scrutinizes the structure, trying to ascertain what it is made of, where's the entrance portal, about how big around it might be and how high it goes up. (Spot 19, Knowledge Arcana 20, Knowledge Religion 14)

Macaw is dozing on top of Theodore's head.

Angus 
Monday April 28th, 2008 9:32:39 AM

Angus shakes his head at the teacher "We will take Bab to his mother is he chooses and it seems he has. If Catrina wants to choose a different life it is up to her as he is of age. Also, we will meet with the council if it fits into our schedule as we are leaving with Harley in the morning."

Angus sits down next to Catrina "We are going to the orphanage as it is a safe place to test your skills. Belkior and Harley can test you for the priesthood, I with your Arcane talents and Buckle for your martial skills. Buckle is a former guardsman that lives at the orphanage. It will not be easy and you will have to work hard. Make sure this is a path you want to take."

Bralin 
Monday April 28th, 2008 10:42:56 AM

As the group closes, Bralin recognizes them, and raises a hand in greeting. The dwarf also lifts his faceplate, allowing the group to view an expression of annoyance.

"Hail," he answers Wynn. "Nay, the tower has not changed since my arrival. Nor have these former Ga'alites gained entrance. The priests of Boydos" -- Bralin nods toward the dwarves -- "appear to wait for a priestess. Tis difficult to assess their intent. They cast some spell that pops them from place to place with much noise but little purpose. They are most unpredictable."

His tone of annoyance rises during the last few sentences. Apparently "unpredictable" is not one of the warrior's favorite traits.

Belkior 
Monday April 28th, 2008 10:58:15 PM

The halfling cleric nods to acknowledge Angus' words. Belkior then speaks to Catrina in a attempt to persuade her to go to the orphanage.

"The first thing that an adventurer needs to learn is how to protect themselves. And, sometimes, learning how to protect others is a step towards doing that. I don't think that Angus was suggesting that you be a ward of the orphanage but, rather, one of the ... warders might be one word. You're old enough and strong enough to help look after the little ones. While you're doing that, Buckle can probably give you some weapons training. And we stop in from time to time, and can arrange training in matters arcane or divine if that is your bent."

"But first, of course, we will meet with the Merrydale Council."

Syr 
Tuesday April 29th, 2008 7:40:30 AM

Syr looks over at Marje, "A priestess huh? Wouldn't know where to find one of those, would we?"

Syr smiles at the dwarf, "Getting in should be easy, as long as we don't have to catch one of these head standing dwarves. Theo, can't you just do your thing and pop in there? Maybe open the door from the inside?"

Tower and Council (DM Cayzle)  d20=11 d20=9 d20=19
Tuesday April 29th, 2008 11:08:32 AM


At the Tower

Wynn asks Bralin what is going on, and Bralin explains as best he can: They are waiting for a priestess.

Xenia sees no kids in the new group of pilgrims. She flits back to talk with Marjery as the pilgrims walk toward the tower. She seems willing enough to talk. "I know," she says, "those other pilgrims are friends of mine. They are waiting for us."

"And we wanted to show respect by wearing these simple robes. But they looked too new, so I told my friends to scuff them up and make them look shabby, out of respect, to show our humility."

"And that was my idea. Ga'al is -- was -- a proud god, and I thought it would be wise to show that we are not."

Xenia senses no sign of annoyance. If anything, she gets the feeling that Marjery is being intentionally patient. Especially when Xenia calls her outfit "fake."

Theo takes a good look at the Tower of Boydos. It has clearly been raised by magic, and likely not by mortal magic. It is 50 feet in diameter at the base, and streaks up into the air almost 1,000 feet high. It forks and branches like a thunderbolt frozen in mid-strike. The surface is glassy, and there are no windows.

If Theo touches it, then Highlight to display spoiler: {A spark of static leaps to Theo's finger when he brings it close. The surface feels smooth and cool.}

If Theo circles it, then Highlight to display spoiler: {On the far side, where it touches the earth, there is a wide crack in the base of the tower. A crack wide enough for a man to squeeze through.}

Note: Bralin can look at those spoilers too.

Theo's guess is that it might be a mythical substance called Glasteel, but such a quantity! It begs for an immortal explanation.

Syr figures that Marjery is the priestess the pilgrims have been waiting for. And he asks Theo if he could just teleport into the Tower.

Marjery calls out to the waiting pilgrims when she is in voice range. "Well met, friends! I have brought an innocent, and these good adventurers have come to keep us safe. Welcome them and greet the Innocent as the Hero he will become!"

The pilgrims join together in a reunion of friends. There are hugs and handshakes. All of the robed figures bow when they meet Manfrey, and treat him with great respect.

In Merrydale

Angus tells Miss Ammebell that Bab will go back home, but Catrina is old enough to decide for herself. He describes the orphanage to Catrina, making it sound more like a school for young heros than a place for lost souls who have no parents. She seems convinced. Even Miss Ammebell seems satisfied.

Belkior reinforces what Angus says. Both say that being a hero is hard work, and takes effort. This seems to strengthen the girl's resolve. Catrina looks down at her calloused hands. "I am not afraid of hard work," she says quietly. "Especially to be something more than what I am now."

In the morning, bright and early, it is time for breakfast again at the Thirsty Lad, and a meeting with the town council -- Simmay Swanfeathers, an elderly female halfling druid and farmer and the leader of the council; Hned Cooper, a bespectacled middle-aged man, owner of the general store; Emery Winston, a farmer and leader of the local militia; and
Tem Goodbarrel, owner of the Thirsty Lad.

The elderly halfling druid starts by asking for a full report. And especially what happened to the boy, Manfrey. They have been briefed by Miss Ammebell on he way that the Hmeckers basically sold their kids to strangers, and they are not kindly disposed to the farming family.

They especially want to know if the boy is safe with the strangers. And will the girl be safe if she goes off with you. Why should they stand by and let their youths be taken away?

Xenia 
Tuesday April 29th, 2008 11:38:42 AM


"Hope you don't mind me saying, Marjie. Just one girl's way of looking at things and all, you know. But, I'd think a god could tell clothes you put on special just to impress him and clothes you really wear all the time."

"It's, like, in here, you know." Xenia touches a place just over her heart. "Any god worth following can see into there and figure you, no matter what clothes you're wearing."

"That's just me, though, and my thinking. Don't know much 'bout religiosity and such."

"Mind if we stick around for what happens, Marje? Would be nice to be able to go back and tell Cattie and Bab how their brother turned out."

Theodore & Macaw 
Tuesday April 29th, 2008 12:42:16 PM

"I suppose I could try," Theodore responds to Syr. He looks speculatively at the purple building. "But then something that houses a god would probably have defenses against that sort of thing. Let me take a gander at it, first."

Theodore circles the tower, peering closely at the smoothness. He places a tentative hand to the structure and quickly pulls it back with a gasp. He touches it again, wincing, but not withdrawing his fingertips this time.

After circling the tower once, he returns to the others. "It seems there's a way in on the other side," he says. A hint of something twinkles in his eyes. "Anyone want to take a peek with me?"

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Harley 
Tuesday April 29th, 2008 3:29:14 PM

Harley adds "I can help test you Catrina once we get you out of this village. Wait till you see the Plateau City as it is the biggest in the Wold, dangerous too. You will have to be wary and listen to your teachers."

Harley looks down on Miss Ammebelle "We can not leave until the morning, so go get the council ready as we will be ready to leave after breakfast."

Harley pats Babs head "Ready to go see your Mom?"

Bralin 
Tuesday April 29th, 2008 4:14:04 PM

Bralin nods when Theo mentions the way in.
"A crack in the ground at the tower's base," he supplies. "Tis wide enough for one to squeeze in....if they chose. I have not seen any here attempt it."

"I have send word of this gathering to Jarlwolf, requesting instructions," he informs Syr. The dwarf is clearly prepared to wait until those instructions arrive.

Wynn [AC=26; HP=75] 
Tuesday April 29th, 2008 10:17:36 PM

The bard takes a seat on the grass and ponders the tower before him. "Perhaps this would be a good time to question the scroll. Perhaps it knows more of what goes on here."

ed. JohnP - to fix the link in post name

Belkior 
Tuesday April 29th, 2008 10:58:53 PM

The halfling cleric waits for his opportunity to address the village Council of Merrydale. Once he has been asked to speak, Belkior stands and smooths out his vestment bearing the symbol of Alemi.

"If Catrina comes with us, we had suggested that she go to a small farm outside of Plateau City. She could help run the farm and learn some skills useful either for a settled life or as an adventurer."

"Will she be safe? Very likely she will be. Certainly no more, or no less, than she would be if she stayed here in Merrydale. Will she learn about the Wold and herself? Of course she will."

"Personally, I think that she would be happier there than here. Even without ... well, how her family let her go ... I think that she wants to get out and see the Wold. This way, it would be safer and more controlled than if she simply left on her own."



Angus 
Wednesday April 30th, 2008 1:01:32 PM

Angus is surprised by the councils reaction and is glad to hear Belkior's wise words. "My small friend is very wise." Indicating Belkior.

Angus clears his throat "Did you have these questions and concerns for the Ga'alians as they left the village with the three kids?"

Angus waits for the answer before continuing "Manfrey has choosen to stay with the Ga'alians. We attempted to change his mind we he chose to stay. We respected his decision. We want to return Bab to his mother and we accepted Catrina application for training. We leave shortly. We wish you and your village well. Bye."

Angus turns to leave.

Harley (second illegal post) 
Wednesday April 30th, 2008 1:02:48 PM

Harley will teleport Catrina, Angus and Belkior to the Orphanage outside of Plateau City.

Syr 
Wednesday April 30th, 2008 5:13:27 PM

"Instructions? Bah, Where is the old Bralin? come join us for a bit. We don't need instructions to venture off the beaten path..."
He pauses for a moment, "Of course that has led us to split the group three ways. There is certainly something said for order."

Syr raises his hand with a smile, "A peek? Count me in." He follows Theo around to the other side. "Maybe I or Xenia should go in first?"

Xenia 2nd Post  d20+17=25
Wednesday April 30th, 2008 5:32:33 PM


The girl rogue seats herself on the grass next to Wynn, but pops right back up at his mention of the weerdo, mind-invading Wee Gee Scroll.

"Um ... " she says, sidling away from the scroll as much as she is drawn to the mystery of the crack in the ground that Bralin's discovered. "Hey, Marjie. What was it you planned to do once you got here, huh? Didn't have anything to do with crawling into a hole in the ground, did it?"

Moving up close, she turns her head and hooks her red tresses over the back of her ear. The better to hear any sounds from within. (Listen 25)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus (second illegal post) 
Thursday May 1st, 2008 10:31:31 AM

Angus yawns deeply.

In and Out (DM Cayzle) 
Thursday May 1st, 2008 6:02:39 PM

Into the Tower

[OOC -- just to be clear. The entrance is a crack in the Tower, not in the ground. The crack starts right at ground level, and extends up maybe 10 feet. It is about two feet wide at its widest.]

Xenia again talks to Marjery, this time criticizing her choice of clothes. The cleric sighs. "I guess freedom means freedom to do what you want. I want to wear this to show my respect, and my followers want to do as I do. Acting individually comes hard for us."

Xenia asks if she minds if her friends come in. Marjery answers, "I do not know what dangers are inside, or what you hope to gain. Please do not spoil this for us. But freedom means that you should please yourself, and I do not think the Tower will be closed to you. So come if you like."

Theo thinks about trying a teleport. He sees the entrance and tells his friends. He seems willing to enter.

Bralin tells the party that he has sent word to Jarlswolf, and is waiting for a response.

Wynn thinks about using the scroll. Of course, it has already been used once today (DM Post of 3 April). So that means waiting for tomorrow to use it.

Syr is willing to enter, and tries to convince Bralin to join the party.

Xenia asks Marjery what she intends to do in the Tower. The former cleric of Ga'al says that she does not know exactly. "The Tower is different every time it is entered, or so I have read. You cannot predict what you will find. We hope to enter, protect the Innocent, meet with Boydos, or contact him somehow, and offer him our devotion. Legend says he may bless the Innocent. Other than that, who knows? Boydos cannot be forseen."

Xenia listens to the crack in the tower (not the ground). At first she hears a pattering, like falling raindrops. She keeps listening, and hears more. Over a few minutes, she hears a voice speaking in a language she does not know. Then she hears a battle. Then silence. Then a crackling and sparking.

Marjery and her fellow pilgrims get together. Marjery casts a spell on a few of her friends, starting with Manfrey. Spellcraft DC17: Highlight to display spoiler: {Status} Then the whole group squeeze into the Tower. Three of the Dwarves come to see them enter, and start singing, "For he's a jolly good Boydos!" Do you follow immediately?

Out of Merrydale

Harley offers to evaluate Catrina, and delivers Bab to his mother.

At the council, Belkior answers the concerns raised honestly and with obvious good will. Angus is less diplomatic, and questions the town elders. "Did you have these questions and concerns for the Ga'alians as they left the village with the three kids?"

"Of course we would have questioned the Ga'alites," says Tem, "We would have stopped them! If we had known what they were up to! But we didn't even know they were in the area until long after they left!"

Angus basically declares that the council has no choice in the matter. Considering the obvious power of the strangers -- the stories of teleporters and wind walkers has got around -- the council seems resigned.

"We cannot stop you from taking whoever you will take," says Simmay, the eldest. "We are grateful that you are leaving us the little one. And we pray that Alemi will guide his priest to do right." She nods to Belkior.

Angus turns to leave, and Harley teleports his two friends and Catrina to the Orphanage. [OOC: Do I need a teleportation error check from Harley? Or do you have some way to guarantee safety?]

Xenia 
Thursday May 1st, 2008 7:40:35 PM


"Yeah." Xenia tips her head to one side and favors the ex-priestess of Ga'al with a quizzical look. "Must not be too easy to, you know, like, be free. 'Cause, dunno if you've noticed, but you're all acting all individual like by all being the same."

She shrugs.

"But as long as it, like, makes you happy, you know."

"Well? We going in?" she asks the others. "I mean, we seen 'em to the tower, and they got here just fine. I don't hear nothing inside 'xcept a bunch of weerdo noises. All seems pretty harmless to me."

"Whaddya figure can happen, huh? Boydos turns 'em into a bunch of goofpegs like them?" The slim rogue flips a wrist, pointing in the direction of the chorus of dwarves.

"You wanna go in, Wynn? Or should we just go catch up to Angus and them rest, huh?"

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Harley  d100=67
Thursday May 1st, 2008 9:12:19 PM

Teleport check.

If that is not OK let me know and I will use a hero point.

Belkior 
Thursday May 1st, 2008 11:02:23 PM

The halfling cleric retches, staggering slightly from the effects of teleportation. If Belkior had suffered from the the short range teleporting before, this was a entirely new thing. Seeing nothing close by, Belkior carefully sat down on the ground while he waited for the Wold to stop spinning.

"Just a wait a second ... let me catch my breath ... I'll take you in to see Buckle and the children soon enough ..."

Wynn 
Friday May 2nd, 2008 7:41:42 AM

"If we don't go now, we'll never find them in there" the bard exclaims. He pulls Xenia up from the grass and calls to Syr and Theo. "They're going in! We'd better follow!"

Wynn moves towards the crack in the tower and readies to enter. If Syr and Theo make to enter Wynn will slip through the crack.

Xenia 2nd Post  d20+17=23 d20+22=40
Friday May 2nd, 2008 8:56:35 AM

OoC: To help move things along.

Of course she follows her guy. Who could think anything else?

Holding tight to Wynn's hand, she listens for the weerdo sounds. Her sharp eyes probe for danger. Or, maybe just for any sparkly stuff that might just be laying around. (Listen 23, Spot 40)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Angus 
Friday May 2nd, 2008 12:55:52 PM

Angus is pleased to finally make it to the orphanage. "Thanks Harley."

Angus looks over at Belkior "Now for the down time you were looking for."

Angus will take Catrina to Kay and Buckle and introduce her "Kay, Buckle, this is Catrina, she wants to learn the trade of hero. I was hoping that the two of you would assist me if see what qualification and talents she has. I also expect to be staying on if we can make a room for me. At some point, I will see if I can build a small house on the plantation as I think it is time to retire of serious adventuring. I hope there is room for me here."

Angus puts his arm around Catrina "Get yourself settled in as we start your training tomorrow."

-----------------------------------------

OOC: It has been fun playing with everyone, but it is time to retire Angus and move on to other things. Good Luck in the game.

Theodore & Macaw  d20+20=29
Friday May 2nd, 2008 1:58:44 PM

Theodore notices the spell that Marjery casts. (Spellcraft 29)

"I guess we're going in," Theodore says to Syr. "Age before beauty!" He sweeps his hand towards the crack motioning for Syr to go in first. A silly grin adorns the wizard's face.

After Syr enters, Theodore squeezes in after him, blinking his eyes quickly to adjust to any new light sources.

Macaw has opened his eyes and gives the crack a suspicious look.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Bralin 
Friday May 2nd, 2008 3:23:44 PM

Bralin doesn't react to Syr's barb. "Sending the messengers fulfilled multiple objectives," he replies stoically.

Everyone else appears intent on entering the Tower. Shrugging, the dwarf follows Syr in.

Syr  d20+10=28
Friday May 2nd, 2008 6:05:28 PM

Syr looks the wizard up and down... "Age before beauty? why should scrawny go first?" He snorts once and moves to the crack.

Just before entering, he looks back at Xenia with a raised eyebrow, "The last one in is a rotten egg?"

Using his short frame, he moves into the tower slowly checking for anything out of the ordinary. (Spot 28)

Stormy Weather (DM Cayzle) 
Saturday May 3rd, 2008 10:48:35 AM

In the Tower

Xenia talks a little philosophy with Marjery, but there is not much time for more than a little. With an "excuse me," she and her fellows, plus Manfrey, enter the Tower.

Xenia asks Wynn if he wants to follow. The bard is quick with an affirmative, and gives chase, knowing that it would be easy to lose them in there.

Xenia follows too.

Then Theo, Syr, and Bralin enter as well.

It is hard to know what is ahead, since the pilgrims are ahead of you. But you squeeze through the crack, and move ahead.

Clearly there is some magic at work here. The base of the Tower is only 50 feet in diameter, but you travel for more than that before the crack opens into a room.

By the way, you all hear the grinding, like a millstone, of ground glass. Bralin notices that the crack behind you closes as you enter. You will not go back that way.

The crack opens into a large room. It is clearly an infirmary of
some kind. You see beds filled with wounded soldiers. There are a few priests with glowing hands moving among the wounded, touching them.

Knowledge Religion or Bard Lore DC12 to see that Highlight to display spoiler: {these are priests of Alemi}.

But Xenia sees more: Highlight to display spoiler: {}there is something wrong with the priests. They move like they are suffering from arthritis or some joint problem. They seem pale, too. And they move with greater deliberation, and less speed, than one might expect, like they are being very careful, or something.

You hear a crash of thunder. Looking out the open windows of the room, you see that it is night outside, and there is a storm. When the lightning flashes, you see that there is a great battle being waged outside, on a flat plain that is filled with armies.

There is a door on the other side of the room.

Marjery moves to the side, and the pilgrims follow her, making room for you if you choose to enter.

At the Orphanage

Harley's teleport brings this half of the party to the orphanage outside Plateau City with exact accuracy -- and into a rainstorm. Belkior feels a little discombobulated as he gets wet. Angus is looking forward to some down time, and contemplates retiring from the heroic life.

Catrina, on the other hand, has the resiliency of youth, and calmly takes it all in.

But all is not well at the Orphanage. Kay and Buckle are glad to see you. "Thank the gods!" Buckle says. "They always seem to send you just as we need you most!"

Kay gets right to the chase. "We have a ghost!"

Xenia  d20+29=40 ; d20+19=33 ; d20+22=42 ; d20+17=37 ;
Sunday May 4th, 2008 10:15:05 PM


"Hey! Hey. It's sealing us in! The tower!"

"Fram and frangle." Xenia presses closer to Wynn, her green eyes wide with the fear of a trapped animal.

"Lookit them guys, they're moving, like, real careful. Like their old, or walking on eggs or sump'in. Wonder if it's dangerous out there?"

"If ... if you want, I can go out that door there and take a look. Don't even have to open it. Whaddya say?" (If asked to, Xenia activates Ring of Blinking. She hides and walks through the door without opening it. Outside, she takes a look around, picks up an object dropped by a slain combatant, and then returns the way she came. See rolls for more specific actions below)

Rolls and Actions
Hide 40
Move Silently 33
Spot 42/Nat20 (To identify race, country, anything that might identify the different sides in the battle outside. Or, otherwise spot anything dangerous or unusual.)
Listen 37/Nat20 (To identify languages or other unusual sounds of the battle. Or, otherwise hear anything dangerous or unusual.)

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Wynn  d20+6=13 d20+6=16 d20+1=21
Monday May 5th, 2008 7:59:29 AM

The bard scans the area, looking for the source of the sound [Spot=13]. Wynn has been in the tower before and knows that all is not what it seems [Will vs illusion=16], He tries to discern whether the clerics are actually healing anyone in their care[Heal Check=21 nat 20].

"Stay close" he whispers to Xenia. "We can't afford to be separated in here."

OOC The die rollers appear to be broken! Fixed

Theodore & Macaw  d20+9=12 ; d20+11=19 ;
Monday May 5th, 2008 10:33:45 AM

"Priests of Alemi," Theodore whispers to the others. (Knowledge Religion 12)

The numerous bits and pieces of the things going on lead Theodore to believe they are in the midst of an illusion. (Will save 19 to disbelieve)

"There were no windows on the outside, nor a battle, nor a storm," he comments. "I think this is a vision of another time or place."

Although he believes they are in an illusion, Theodore doesn't know what to make of it. Was someone trying to show them something? Were they in danger?

Atop Theodore's head, Macaw sits with half-lidded eyes. He doesn't seem particularly interested in what's going on.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

OOC - See ya, Angus!

Bralin  +8=8 ; +8=8 ; d20=5 ;
Monday May 5th, 2008 11:32:20 AM

[OOC - not sure about the roller. Multiroll doesn't seem to be working.]

[Knowledge Religion 13]

Bralin notes the closing gap, but as Xenia has already called out a warning, he says nothing. In like manner, he makes no attempt to add to her observation concerning the priests of Alemi.

The dwarf approaches one of the priests, asking softly.
"Who are these warriors? What manner of aid station is this?"

Syr  d100=72 ; 1+23=24 ; 1+47=48 ; d4=3 ; 1-5=-4 ;
Monday May 5th, 2008 3:54:45 PM

Moving into the open room, Syr looks around and sighs to Wynn, "It would have been nice to have a certain halfling nearby. We really need to catch up with those guys. There is only a little war in the way."

Hearing Xenia's plan to reconiter, he shakes his head, "Xenia, it's your call but it might not be best to possibly get separated out there?"

The elf moves closer to Bralin, intrigued to hear the answer of these priests and warriors.

(OOC: Wierd, Unless I'm a really bad roller, the die roller only works for Theo?)

Belkior  d20+15=16 ;
Monday May 5th, 2008 9:32:34 PM

The halfling cleric steps forward to greet Kay and Buckle even as the woman makes her announcement. Belkior can't help but worry since he remembers who the Crimson Shields took the house from.

"A ghost? What can you tell me about it? Is it threatening, or simply bothersome?'

While he waits for a response, Belkior remembers what he can about undead and similar things. Unfortunately, he seems to still be rattled from the teleport ...
Knowledge Religion = 16 (natural 1)

Harley  d100=48 ;
Monday May 5th, 2008 9:38:15 PM

If Harley stays at the orphanage:

"What do you mean you have a ghost? Is it violent? Do you need Belkior, Angus and my help in getting rid of it?"

If Harley teleports back to the tower:

In the morning Harley teleports back to the spot near the tower (48) that he studied. He moves closer to the tower and casts Locate Object on his Flail. He circles the tower trying to get a fix on his Flail and/or the group. If he picks up a reading on the Flail and that it is inside the tower, but he cannot find a way in then Harley will cast Find the Path on a way in.

OOC - Remaining Spell list to follow.

Tales of Undeath (DM Cayzle) 
Tuesday May 6th, 2008 4:48:15 PM


[OOC: I hope my players will forgive the moving hand of the Deus Ex Machina. But with Angus retiring and Belkior going walkabout for 6-8 weeks, I think the best thing is to move things forward somewhat. JohnP and JimF, please see my e-mail.]

[OOC on how illusions work. Friends, note that the old mindset of earlier versions does not apply. There is no "disbelief" roll or save vs illusion. You just get a save when you study it closely or interact with the illusion, automatically. In my personal interpretation, "study" means take a full round to just look at it; "Interact" means to touch, or to attempt to touch, or to attack, especially on a hit. An illusion's AC is 10 plus its size modifier.]

At the Orphanage

Angus decides that if there is a threat due to some ghost, then his first responsibility is to see to the safety of the children, and Catrina. He takes that as his mission, explains his reasoning to his friends, and makes an exit.

Belkior asks for more details. Harley is a little distracted, thinking about the rest of the party, perhaps in danger at the whims of a mad demigod; he thinks about returning there in the morning.

Buckle says that the ghost is a strange beast with six limbs -- but it is white and semi-transparent and walks through walls. The spectre has been roaming the orphanage calling out some name. It is really scaring the children. One of the gardeners -- a fellow named Johan that Buckle hired to help out with the grounds -- stepped between the ghost and a child that was nearby ... the ghost brushed against Johan, and his hair turned white!

At the Tower

Xenia suggests that she can go sneak around and get more info.

Wynn and Theo study the area, but it seems in every respect real to them. The storm and battle rage beyond the windows. There are moans from the wounded in the beds.

Wynn looks to see if any actual healing is taking place. It seems to him that the priests are honestly trying, and at least there is no bleeding, but the wounds on the bed-ridden soldiers are not being magically healed. He notes that the priests are moving slowly and stiffly, as if they were afflicted somehow.

Bralin calls out to one of the healers of Alemi.

Syr watches the priests. He urges Xenia to stay close.

Bralin's soft reasonable words might as well have been a shout for death. The priests recoil from him, and one shouts a warning: "We are attacked! Attacked in the infirmary!"

All four healers raise their bare hands and call on Alemi to turn you away. The hands glow -- clearly they are trying to turn you as if you were undead! Of course, nothing happens to you.

[OOC Note: Please feel free to place yourself on the map freely, within reason.]

And the Map!

Syr AC 31/30 HP 142 X21  d20+18=22 ;
Wednesday May 7th, 2008 3:09:05 AM

Syr holds up his hands, "Hold! We are not attacking! Along with these pilgrims, we just wished to see the tower. I didn't know we were stepping into this." He waves a hand around at the wounded on the beds. In a calm placating voice, "How about you tell us what we can do to help? When we entered the tower, there was no war raging around." (Diplomacy 22) The monk walks calmly into the room as he speaks, making no hostile moves towards the priests.

Looking over at Marjery, he asks her, "Any chance you can get your people to help these priests with the wounded? I'm sure they could use an extra set of hands." With a wry grin, "Alemi might be your god of choice for the next few minutes."

Xenia 
Wednesday May 7th, 2008 9:16:16 AM


"Maybe this wasn't such a good idea after all."

Something tickles at the back of Xenia's mind. Or, rather, not the back, but the side, or something not quite in sync with what is, or was or will be. Something about going back into time, Alemi, Domi, Gargalus ...

Then it's gone.

"Dunno if I like this 'other time or place' stuff, Theo. I mean, how do you get back from something like that?"

Then her sharp eyes pick out an odd inconsistancy.

"Bralin, it's like they don't understand you. Or maybe they can't hear you. But we can hear and understand them."

"What a weerdo thing."

An idea strikes the dark girl and she goes, leaping away from Wynn's side. With a piece of chalk plucked from out of her pouch she writes in large letters on a nearby wall.

NOT ATTACKING.
TRAVELERS.
WE'RE LOST!

Position: W24

Active Effects: Message(110m), Fly(5m)
Items Expended: Winged Boots 2/3

Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, total defense) 
Wednesday May 7th, 2008 9:16:35 AM

"Whoa!" Theodore throws up his hands in a similar motion to Syr's, except not half as gracefully, and rather than an act of placation, it seems more a feeble attempt at defense. "Don't attack! Don't attack!"

Macaw flies up into the ceiling, leaving his master high and dry.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Bralin 
Wednesday May 7th, 2008 11:52:23 AM

[ooc - Bralin is at AA22]

Bralin scowls in confusion at the Healer's response. There is obviously some mistake, but he cannot determine what caused it.

His companions jump to diffuse the situation, and the dwarf feels he can best help that cause by not doing anything. And so Bralin just stands there, watching. He does glance over at P9, looking to see if anything is obviously wrong with the man.

Wynn [AC=26; HP=75] 
Wednesday May 7th, 2008 7:11:45 PM

Wynn watches in fasciniation as Xenia scrawls her message on the wall. He wonders just what the healers see that would cause them to react in such a hostile manner. "Do we appear as ghosts to them?" he whispers to Theo.

Harley 
Wednesday May 7th, 2008 11:27:09 PM

Harley can't do anything about leaving until the next morning so he sits tight. If Belkior and Angus decide to pursue the ghost then he will help them.

Belkior 
Wednesday May 7th, 2008 11:44:50 PM

The halfling cleric wonders exactly what he has got himself into. It could really be a ghost, or it could be something else. Either way, the orphans and other residents need to be protected.

"Where does this thing appear? Can you take to where I might see it?"

Do they know they are dead? (DM Cayzle) 
Thursday May 8th, 2008 12:09:19 AM


At the orphanage

Angus has gone off to ensure the safety of the children. Harley and Belkior are willing to investigate the ghost itself. Buckle suggests that if they wait for nightfall, they might find the apparition wandering the halls of the orphanage, searching for something, it seems. Buckle shows them where all the ghost sightings have taken place.

After night falls, the two comrades find themselves wandering all over the orphanage. Well after sunset, when the moon is high in the dark night sky, they are on the grounds outside the orphanage proper. They see a figure materialize. It is a taur -- a centaur or a wemic, surely. The figure is dressed in simple garb, and carries no weapons. It is a male. As they watch, the figure wanders closer, and soon they can hear it.

"Domisha! Domisha! Where are you, my child! Domisha! Oh, my daughter! Where could you be? And where is your friend, Melanin! Girls? Children? Where are you?"

The undead spirit does not seem to notice Belkior and Harley.

In the Tower

Syr gestures for peace. He declares that the party is not attacking. In a calm voice, he tries to reason with the healers. He asks Marjery if she and her folk can lend a hand with the wounded.

Marjery commands her pilgrims to protect the boy. She directs three to come closer to the healers, with open hands and no weapons drawn. She calls out, "We can help you! We are healers too."

Xenia is getting a little nervous. She realizes that the healers do not understand Bralin. But the party can understand the healers. How odd!

The rogue has a clever idea! She scrawls a message on the wall with a piece of chalk. If they cannot understand speech, maybe they can understand writing.

[OOC: Xenia, please add an xp bonus of 250 xp to your sheet for a great idea.]

Wynn has an insight as well! Maybe the party appears to be undead to the healers. [OOC: Wynn, please add an xp bonus of 100 xp to your sheet for a clever realization.]

Theo echoes Syr, begging the healers not to attack.

Bralin knows that something is wrong. What is it? He looks closely at a patient.

And it seems that Wynn is right. The priests recoil from you. There are shouts of dismay, "What manner of undead are these that move SO fast!" ... "One is scrawling runes of power, or a curse, on the wall!" ... "That short one is attacking a patient!"

Bralin sees clearly that the patient before him is pale, white, cold, and clammy. His open gut wound is clearly a mortal one, and should have killed him by now. Perhaps it has! But the patient moans and turns as if in agony. Yet he is -- without any doubt -- dead!

And so is the healer in front of him. He has no wound, but he is pale and lacks the warmth of the living. He is not breathing. Surely the healers are dead too!

In fact, you note that the healers move very slowly and stiffly [OOC: They take only a move action or a standard action each round]. Their movements remind you of zombies, although these undead have minds -- delusional minds! They speak as if they were alive and you were undead!

The priests H5, H2, and H3 use their action this round to move closer ... and to take out warhammers! H4 takes a five foot step and draws a hammer. H1 casts a Bless spell.

And the Map.


Xenia - OoC 
Thursday May 8th, 2008 11:07:52 AM


Does Manfrey have a weapon?

Cayzle: probably not. Maybe a dagger or small weapon.

Xenia (AC 24; HP68/68)  d20+24=31 ; d20+14=32 ;
Thursday May 8th, 2008 11:43:01 AM


"Farble!" the rogue swears as confusion continues to rule the day. "Lookit them! Sump'in's confoozling everything the little weerdo's see!"

"Think we can get through without hurting them?" she calls out. "If we wanna get out of here without killing 'em all down, we gotta get to the door over there."

"I'm gonna make a run over there and see what's on the other side of the door. Syr, can you draw the weerdos to you so they won't be attacking the Ga'alies? We gotta herd everyone across to the other side."

Xenia whispers to her ring, and begins blinking in and out of reality.

"I'll be back," cries the dark rogue, before she slips into shadow and flies off across the room, unseen and unheard.

Rolls and Actions
Activate Ring of Blinking (7/7 round)

Hide 31; Move Silently 32 (-5 penalty taken for full speed)

Position: Z13

Active Effects: Message(110m), Fly(2/5m)
Items Expended: Winged Boots 2/3

Question: Is Fly still in effect?

Cayzle: You got five minutes on it, right? Let's say you have 2 minutes left, OK?

Sounds good. I've changed the positioning and edited the post to reflect flying.

Bralin (AC 27, 121/121 hp)  d20+16=29 ; d8+5=10 ;
Thursday May 8th, 2008 4:58:10 PM

Bralin frowns. These appear as undead, and yet do not.

A painful flashback to a journey through Koshe Marr provides his solution. The dwarf casts a spell and smacks H4, unleashing the healing power of the gods. He carefully watches the priest/zombie's reaction.

[Cast CLW spontaneously over Magic Stone. Touch atk hits Ac 29 for 10 hp healing/damage. If undead Will Save DC 14 halves damage]

Spells Prepared -
Highlight to display spoiler: {
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, *Magic Stone (d)
2- Hold Person, Resist Energy (fire), Resist Energy (cold), Resist Energy (electricity), Identify (d)
3 - Dispel Magic, Magic Vestment, Summon Monster III
4 - Freedom of Movement
}

Belkior  d20+15=25 ;
Thursday May 8th, 2008 10:25:29 PM

The halfling cleric tries to determine what type of undead this thing might be. It seems like something that Belkior should remember from his schooling.
Knowledge Religion = 25

"Harley!," Belkior whispers. "Let's follow this apparition to see where it goes. Oh ... and don't get in it's way!"

Wynn [AC=26; HP=75]  d20+4=7 ;
Thursday May 8th, 2008 10:39:52 PM

The bard readies to defend Manfrey and the pilgrims if necessary. One hand rests on his longsword, while the other brings his buckler to bear [Held action: fight defensively using full combat expertise - Hit AC=7; Effective AC=31]. The bard does his best to interpose himself between the pilgrims and the ghostly clerics.

Syr AC 31/30 HP 142 U13  d100=26 ;
Friday May 9th, 2008 12:29:40 AM

Hearing Xenia but not acknowledging her, he moves quickly into action. Charging up on a patient, he feigns an attack on the 'man' only to hit the bed beside him rather hard. He screams loudly as he pummels the bed.

(OOC: Cayzle, I generally post Syr's ending position in the post name title, so he moved from x21 to U13)

Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, total defense) 
Friday May 9th, 2008 9:54:42 AM

As the others begin to take action, Theodore collects himself and nods to Wynn. "Okay. I'll stay here with you and watch over the pilgrims."

The wizard takes up a defensive posture, planting his staff firmly on the floor and attempting a stern look.

"Stay close to us," he says to the group without looking back.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Harley 
Friday May 9th, 2008 1:18:18 PM

Harley nods in agreement to Belkior. He falls in behind the cleric so they both can see what is ahead of them.

Revelations (DM Cayzle)  d20+5=15 [AoO misses] d20+6=20 [save for half] d20+7=24 d20+7=23 [2 atts on Bralin] d20+7=19 [att on Syr] d20+5=7 [att on G8]
Friday May 9th, 2008 1:30:50 PM


At the Orphanage

Harley and Belkior follow the ghost at a safe distance. It is truly a genuine ghost -- a lost soul, a spirit drawn into the Wold for some purpose. The wemic male continues to search the Orphanage and the grounds. He is clearly looking for two girls, one his daughter, and he has yet to find them. He does not threaten anyone, although he quiets when he sees other children, and looks at them sadly.

In the Tower

Xenia activates her Ring of Blinking and heads toward the door. She gets more than halfway across the room this round, unseen.

Bralin has a key insight, and wants to cast a spell. But he does not choose to cast on the Defensive, and thus provokes an Attack of Opportunity from the undead healer. It swings: a miss! Bralin cures the undead healer (H4) -- and the fact that it is damage reveals it to be truly undead! The creature makes its save, and takes only 5 hp damage. It screams in astonished pain -- "It inflicted wounds on me!"

[OOC: Bralin, were you more than a guest player, I'd give you an RP bonus. Alas, you will have to settle for kudos and props! Well done!]

Wynn steps forward to protect the pilgrims. Theo stands fast, with the same intention.

Syr moves forward into the chamber. He intentionally misses a patient with a false swing, thus making a target of himself.

Marjery shouts, "To the door! To the door! Cross now!" She sticks close my Manfrey, and the Pilgrims start across the room. As she passes Wynn, she says, "Thank you!"

[OOC: I have taken some DMish liberties in placing Wynn and Theo. Hope that's okay. Let me know if not.]

The healers attack the two party members who are the most threatening.

H3 and H4 use five foot steps to flank Bralin, and they both attack. The two attacks hit AC24 and AC23, but both of those are misses.

H1 moves toward Syr but does not have a free path to charge. H5 does charge Syr, swinging his hammer. His attack hits AC19, a miss.

H2 attacks Pilgrim G8, who, as it turns out, is wearing studded leather armor under his robe. A wild miss.

And the Map!

Bralin (AC 27, 121/121 hp, Power Attack[7])  d20+10=29 ; d20+10=27 ; d10+17=20 ;
Friday May 9th, 2008 3:07:19 PM

"They are undead!" Bralin calls out.

For the dwarf, the discovery simplifies matters a great deal. He draws his waraxe and slams it into H3, before stepping around it toward the pilgrims.

[Atk H3, hit ac 29 for 20 hp damage]
[5' step to Z21]

(OOC - disregard second d20 roll. For some reason I thought I had a crit.)

Spells Prepared
Highlight to display spoiler: {
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, *Magic Stone (d)
2- Hold Person, Resist Energy (fire), Resist Energy (cold), Resist Energy (electricity), Identify (d)
3 - Dispel Magic, Magic Vestment, Summon Monster III
4 - Freedom of Movement
}

Xenia - OoC 
Friday May 9th, 2008 3:11:06 PM


This round Xenia will fly through the door and look around. She will still have a standard action left after that, and what she does then, depends on what she sees. Could you please send me a description? Maybe by email if you don't want it revealed.

Cayzle 
Friday May 9th, 2008 5:03:46 PM

Xenia sees that beyond the door is a 10-foot wide corridor, marble floors, granite walls and ceilings, heading into mist after 20 or 30 feet.

There is no lock on the door -- it pulls open from inside the room.

Xenia (AC 24; HP68/68)  d20+24=44 ; d20+14=19 ;
Friday May 9th, 2008 9:07:27 PM


No more than a fleeting shadow, the dark rogue zips through the wardroom from hell. A quick rush at the door and she's through. Like a spirit, she blinks through to the other side.

Weerdo. There's nothing here.

Just as swiftly, she backs out the way she came. Passing back through to the sickroom again, she calls out to the others.

"All clear! There's no battle on the other side of the door! It's just an empty hallway. Get everyone over here and I'll open the door."

Rolls and Actions
Hide 44/Nat20; Move Silently 17 (-5 penalty taken for full speed)

Position: AF4

Active Effects: Message(110m), Fly(2/5m), Blinking(6/7)
Items Expended: Winged Boots 2/3

Cayzle Clarifies 
Saturday May 10th, 2008 6:48:00 AM

Note two earlier posts: "Looking out the open windows of the room, you see that it is night outside, and there is a storm. When the lightning flashes, you see that there is a great battle being waged outside, on a flat plain that is filled with armies." And also, "The storm and battle rage beyond the windows."

There was never any indication of battle behind the door. The storm and battle in the night are outside the windows, and illuminated only by flashes of lightning.

Xenia - OoC 
Saturday May 10th, 2008 8:26:46 AM


No, that's true. But it's a natural assumption, that if there's a battle outside the windows, there would be one outside the door as well. Just taking that idea and running with it. Part of the charm of the tower, I'm sure.

Cayzle Clarifies Some More 
Saturday May 10th, 2008 8:47:49 AM

Note that the AC of the healers is 14-16, depending on dex.

Wynn [AC=26; HP=75]  d20+9=14 ;
Saturday May 10th, 2008 12:36:07 PM

The bard moves with the pilgrims, shielding them from any attacks. [Held action - defensive fighting w/ full combat expertise; effective AC=31] "Quickly Marjery, before they can react" he urges them forward.

New Position = W15

Syr AC 31/30 HP 142 V12  d20+18=26 ; d3=2 ; d20+18=33 ; d20+18=21 ; d20+18=34 ; d20+13=17 ; 2d6+7=14 ; 2d6+7=15 ; 3d6+7=19 ; 3d6+7=23 ; 2d6+7=11 ;
Saturday May 10th, 2008 8:48:12 PM

Confused the elf looks closer at the creatures around him, "But Bralin, they are priests of Alemi, these are the good guys!" As the pilgrims are herded toward the door, the elf frowns in disbelief. With reluctance, he mutters, "Never leave a foe behind you" and unleashes on the priest. (H5, Att 26,33,21,34,17 dam 14,15,19,23,11=73)

He then moves back 5' to protect the pilgrims from any rushing healers.

Theodore & Macaw HP 42/42 AC 20 (mage armor, see invisibility, protection from arrows, total defense) 
Monday May 12th, 2008 9:26:39 AM

Like Syr, Theodore is uncomfortable taking up arms against the priests, despite Bralin's revelation. He keeps his head on a swivel and his quarterstaff held protectively before him and manages not to stumble as he moves to Y18.

"Would you like any help, Bralin?" he hollers at the dwarf now flanked by two of the priests. His attention shifts between Bralin and H2 who is within range of melee should he decide to engage their group.

Macaw remains up in the ceiling, hopping from rafter to rafter, keeping position above Theodore.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Harley 
Monday May 12th, 2008 9:08:54 PM

Harley will continue to follow the ghost with Belkior.

"It doesn't appear to see us. Perhaps we can find out more about these 2 girls."

Belkior 
Monday May 12th, 2008 10:00:42 PM

The halfling cleric watches the ghost move through the orphanage. Harley's suggestion makes sense to Belkior but he doesn't know where to begin.

"Maybe we can pray for divinatory magic in the morning? Do you think that it's worthwhile using a Commune spell?"

Role Call ADM Scott the Southern 
Tuesday May 13th, 2008 12:42:47 AM

Since the newest chapter began "The shields are sundered"

Cayzle XXXXX OXOXX OXXXX
Syr XOXXX OXOXX OXXXX
Angus XXXXX OXOXX Gone fishin'
Belkior XXXXX OXOXX OXXXX
Xenia XXXXX OXOXX OXXXX
Harley XXXOX OXOXX OXXXX
Theo XXXXX OXOXX OXXXX
Wynn XXXXX OXOXX OXXXX
Bralin XX OXOXX OXXXX (thanks)

A few missed DM posts as you can see, The w/e of April 26th the Wold was down and that played a factor, help us out Cayzle?

Just for consistencies sake, I didn't give anyone credit for posting multiple times between DM posting although technically, you did exactly the right thing on the days the DM didn't post.

Restless Undead (DM Cayzle)  d20+8=22 d20+8=20 d20+8=28 [cast defensively] 2d8(6+7)+4=17 2d8(3+7)+4=14 [Bralin damage] d20+5=19 d20+5=17 [Bralin touch attacks] d20+5=10 d20+5=19 2d8(8+4)+4=16 2d8(4+5)+4=13
Tuesday May 13th, 2008 6:43:27 AM


In the Tower

Xenia flies through the far dor and then back again. "All clear!" she calls, beckoning to both friends and pilgrims, giving everyone a pretty good idea of her location.

Wynn, continuing to protect the pilgrims, urges everyone forward. Theo keeps pace.

Bralin attacks the undead healer of Alemi. And although his attack lands true, it fails to damage the creature. The weapon passes through the creature, inflicting no damage.

Syr attacks with even more vehemence than Bralin, but he too is powerless to harm the priests.

Marjery listens to Xenia and Wynn. "Come on!" she tells her followers. She shouts to Xenia, "Open the door, please!"

One healer shouts out, "Heal them!" All five cast spells. H1, H5, and H3 all cast defensively. H4 casts and then steps up five feet to deliver his touch. H2 casts and does not move. He is holding the charge.

Touch Attack rolls: Touch AC 19 and 17 vs Bralin. Will save 15 for half damage, please. Damages: 17 and 14; Syr

Touch Attack rolls: Touch AC 10 and 19 vs Syr. Will Save 15 for half damage, please. Damages: 16 (probably did not land vs touch AC10) and 13.

Priests are AC15. Only H4 has taken damage -- 5 hp.

And the map.

At the Orphanage

Belkior and Harley watch the ghost move around the orphanage on his futile quest. They do not speak to the spirit or come too close to it. At dawn it fades away.

Belkior ponders casting Commune or other divination spell.

Wynn [AC=26; HP=75]  d20+9=19 ; d8+5=9 ;
Tuesday May 13th, 2008 7:49:43 AM

Wynn continues covering the passage of the pilgrims through the hospital ward. He moves with Marjery and the others, lagging slightly behind to ensure that none of the undead clerics harm any stragglers. If any of teh clerics move to intercept the fleeing pilgrims, Wynn will engage. Once Xenia has ushered Marjery and especially Manfrey through the door, Wynn calls out to Bralin and Syr, "Let's go! We are through!"

[Wynn moves to Y12 and holds his defensive position, full combat expertise; held action hit AC19 for 9 HP, effective AC=36]



Xenia (AC 24; HP68/68)  d20+29=36 ; d12=10 ; d20+19=20 ; d20+22=30 ; d20+17=34 ;
Tuesday May 13th, 2008 9:17:38 AM


The door swings inward, as though of its own accord.

"Pile through!" The voice of the red-headed rogue shouts. "Best not go too far, though. Don't know what's out there. Cluster 'round the door. I'll check first east then west."

"Syr, can you pertect the doorway from the weerdo Alemi Guys once we're through? Keep 'em inside the room. Least till I see which way is safe?"

Then Xenia zips through the open door, rising up and up. Poised in the darkness near the ceiling, she looks first east then west, peering at the mist that stands a way down the corridor.

Questions: What is the lighting situation in the corridor? Sources? Brightness? How high are the ceilings. Might be a good idea to specify a general ceiling height for all indoor settings, DM. I tend to go 3D on a fairly regular basis. Guess I should have asked this earlier, but are we in combat rounds?

Rolls and Actions
Hide 36; Move Silently 20/Nat1, Spot 30, Listen 34

Position: AF1 (Ceiling Height)

Active Effects: Message(110m), Fly(17/20rnds), Blinking(4/7)
Items Expended: Winged Boots 2/3

Corridor Clarification (DM Cayzle) 
Tuesday May 13th, 2008 10:52:46 AM

The corridor ends in the door. There is only one way forward. The corridor is ten feet wide and ten high. The walls, floors, and ceiling are all of the same blue glassteel as the outside of the Tower. Light is present without any source. Shadows (if any) come from light sources you all might carry. The corridor gets misty up ahead 30 feet or so.

Xenia (AC 24; HP68/68) - OoC 
Tuesday May 13th, 2008 11:01:06 AM


Sorry, but could we get further clarification?

What door are you speaking of in your clarification? From the map it appears that the corridor runs East/West. Is that correct? By one way forward, do you mean north?

I'll probably post more after further clarification. Possibly approach the mist.

Corridor Clarification II (DM Cayzle) 
Tuesday May 13th, 2008 1:32:04 PM

Sorry for the confusion. Here's a new map.

Bralin (AC 27 (touch ac11), 106/121 hp)  d20+13=32 ; d3=1 ; d20+13=23 ;
Tuesday May 13th, 2008 1:45:50 PM

Theodore asks if Bralin requires aid.
"Nay!" the dwarf responds, just before his axe passes harmlessly through the foe and he himself is struck by multiple spells.
[Will saves 32 and 23]

As Bralin is contemplating this development, Wynn calls that the pilgrims are through. Which is just as well.

The dwarf turns and moves away from the two undead attacking him. Once clear, he stows his axe. He makes a note to correct this glaring defeciency in his weaponry at the first opportunity.

[Move 40' to AD15]

Xenia (AC 24; HP68/68) - 2nd Post 
Tuesday May 13th, 2008 6:50:40 PM


"I'm gonna take me a look at that misty stuff." With those words, The rogue floats down the corridor toward the mist.

OoC: If the mist retreats, Xenia will float as far as she can this round up the hallway. If the mist does not retreat, then she will leave five feet separating her square and the edge of the mist. From there, she will try to pick out sights or sounds from beyond.

Rolls and Actions
Hide 36; Move Silently 20/Nat1, Spot 30, Listen 34

Position: AF1 (Ceiling Height)

Active Effects: Message(110m), Fly(17/20rnds), Blinking(4/7)
Items Expended: Winged Boots 2/3

Wynn [AC=26; HP=75]  d20+9=21 ;
Tuesday May 13th, 2008 7:04:31 PM

Wynn follows the retreating horde of pilgrims, providing cover as he goes. He finally arrives at the door near the north end of the infimary, where he waits for his comrades to clear the room,

New position=AD-4 if Wynn can make it that far while maintaining a defensive posture (I note that few if any clerics stand in my way. Effective AC=26]

Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility, protection from arrows) 
Tuesday May 13th, 2008 10:30:51 PM

Keeping an eye on H2, Theodore takes a deep, resolute breath and moves to AA8, staff held defensively before him, ready for the expected attack. Macaw glides above the wizard, surveying the situation from up high.

Xenia's reassuring voice lifts his spirits that they are almost free, and from the corner of his eye he sees Bralin disengage and follow towards the door.

"Syr! Don't get left behind!" he calls.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Syr AC 31 HP 142 (position=rear of group) 
Wednesday May 14th, 2008 1:09:40 AM

Calling to Marjery, "I thought you said this was a good place for kids to get a blessing or something, where did you lead us???"

"No worries guys, I'm right behind you." He steps back quickly (5') before turning and chasing down the others. Planting him self at the rear of the group, Syr readies to push away any of the 'priests' that attempt to follow. He also gives a running commentary on anyone pursuing for those at the front of the group.

(OOC: Never figured out Syr's touch AC before but how does his wisdom,dexterity, ion, dodge, and monk bonus work so touch AC 23?) Let me know if I'm wrong.

Into the Corridor (DM Cayzle) 
Wednesday May 14th, 2008 10:59:02 AM


[OOC: Syr's touch AC is high enough to dodge the healer's touches.]

Xenia moves toward the mist. It is just mist, so far as she can tell, like an obscuring mist spell, to compare it with something she probably has encountered before.

The pilgrims move on toward the open door. Wynn and Theo shepherd them along. Then Bralin and Syr bring up the rear.

The undead healers see that you are intent on leaving. "Protect the patients! Let them go!" one of them shouts.

In short order, you are all in the corridor. It is constructed, walls, floors, ceiling, out of the same blue glassteel that you saw outside. A sourceless glow of illumination provides light.

Assuming that you move forward, you find that the misty corridor extends for as far as you explore. Maybe you travel for a few dozens of feet. Maybe a few hundred. Maybe a few miles. You cannot say. But eventually, one way or the other, Marjery will call for a halt to rest, unless one of you beat her to it.

[OOC: Belkior, Harley, do you wish to continue with the ghost option? Or rejoin the party? Now is a good time to teleport back, if you so desire.]

Xenia  d20+17=37 ;
Wednesday May 14th, 2008 12:45:08 PM


"I guess if Boydos was gonna make you a hero it wouldn't be the easy way. Huh, Manny?" Xenia looks back through the open door watching the scurry of undead Alemi's as the group moves off into the mist and the scene fades into the whiteness of it all.

"Seems right to me, though. You know what I mean? It's not like you go around being all heroic 'cause you got powers. Folks who got no big powers can be heroes too, you know. You gotta think it takes more guts for the guy who ain't got no pertection to run into a burning building and pull folks out, than it does for the guy who's got special training and knows he's got, like, less chance of being burnt."

"Whaddija think back there, Manny? Were you scared? I get scared. All the time." She takes Wynn's arm as they walk through the mist. "Helps to have someone around that you can rely on."

Later, the girl rogue settles by Wynn's side when the collective group pauses for a rest.

"Anybody bring any food? Water? Don't look like there's much of that here. Could be we'll need to find a way out of here pretty soon, lest we starve to death."

At intervals, Xenia listens into the mist, guarding against surprise approach. (Listen 37/Nat20)

Items Expended: Winged Boots 2/3

Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility, protection from arrows) 
Wednesday May 14th, 2008 4:20:50 PM

Theodore is relieved as the priests call off the attack. Macaw settles back on the wizard's head.

"Bizarre," Theodore says, giving the others a significant look. "I sure wish I had known we'd be coming this way. I would have done some research on Boydos and his tower." Macaw shakes his head.

Theodore doesn't seem to notice that the hall stretches onward, neither does he seem to pay any attention to the mist. His interest seems focused on what's beyond the mist. What's next? What's at the end of the hall?

When Marjery asks to stop, Theodore realizes that he could use a rest, too. "I have some rations and water," he replies to Xenia as he rifles through his haversack. "Here we go."

He offers his waterskin to any who want a drink and produces five packages of rations. "I wonder how long we'll be in here?" he asks, giving his meager stockpile a stern look.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from summoning
Mage Armor: 11 hours from casting
Protection from Arrows: 11 hours from casting

Belkior  d20+4=10 ;
Wednesday May 14th, 2008 9:37:43 PM

The halfling cleric considers his options, debating whether to ask questions of his god. Alemi prefers that his priests be active, so Belkior thinks that he will first exercise more mundane methods of information gathering.

"Harley, I'm going to the nearby farms to see if they can shed any light on this ghost. Perhaps it has bothered them, too, or they might know something of it's origins. Want to come with me?"

After breaking his fast and praying, Belkior will walk out the lane to the farm road that runs past the orphanage. He doesn't think that it matters which way he goes, so he turns away from Plateau City and walks to the first farm in that direction. As he approaches the farm buildings, Belkior will ensure that his vestments and other symbols of his worship of Alemi are plainly displayed.

"Excuse me! Hello there! Belkior Fitzhugh, one of the sponsors of the children next door! Anyone home?"

Gather Information = 10

Once someone responds, Belkior will pollitely visit for some time (including accepting any snacks that meet his dietary requirements) before asking any quesitons.

"Ahhh ... the children have been plagued by a ghost lately. The ghost of a liontaur, if you can believe that. Do you know anything about it?"

Wynn [AC=26; HP=75] 
Wednesday May 14th, 2008 11:46:08 PM

Wynn takes his leave of the infirmary and joins Xenia in the passageway. " I have rations and water to last one week" he tells the rogue. "They will last this group but one day."

Wynn enjoys the armth of Xenia's body against his own as she rests against him. His mind wanders back to when he first entered the tower of Boydos several years previously. Not that much had changed.since then...little made sense and mist and fog obscured the way. The bard spends a few moments cleaning the parchment of its previous questions and answers in hope of seeking advice the following morn.

Syr AC 31 HP 142 (position=rear of group) 
Thursday May 15th, 2008 10:07:56 AM

When the group stops, Syr remains vigilant at the rear of the party and leans up against the glass wall, "I like walking probably more than the next person but this is frustrating. Guys, we seem to be moving but going nowhere. Do you think we missed an opportunity back in that room given to us by Boydos?"

Bralin (106/121 hp) 
Thursday May 15th, 2008 11:17:02 AM

As Syr is guarding the rear, Bralin positions himself near the middle of the group, among the pilgrims.

A halt is called. When the subject of food arises, the dwarf looks at the priestess. If she be a true cleric, she has the ability to pray for a spell to provide food. Bralin knows he can, buts he waits to see if she'll make the offer.

As for Syr's other question, "What opportunity? We were attacked," he asks curiously.

The Next Day (DM Cayzle) 
Friday May 16th, 2008 12:10:47 AM


At the Orphanage

Belkior finds out that this ghost is known in the area. It does not seem to want to hurt anyone, but it has frightened many and hurt a few who came too close. It seems to be looking for someone.

No one seems to know any more details, but rumors say that the apparition started appearing not long after the orphanage was founded. It has increased its appearances, though, and focussed more on the orphanage than originally.

[OOC to Harley -- PLEASE let me know if you wish to rejoin the party here now!]

At the Tower

That night, or what passes for night here in the heart of madness, there is a chance to rest and recoup. You have the chance to gain back spells, eat, sleep, and talk.

Xenia takes the chance to talk with Manfrey. He seems a little shy but opens up to the woman. He says he wasn't afraid. "Heck no! There were more of us, and they were slow and mostly dead like." But it was very strange. He says he looked out the windows as they passed by, and he wished they could have gone to war like that. He agrees about learning more. He says he wants to learn to be a warrior, or a knight.

Marjery conjures water with a minor spell and the Pilgrims pass around bread and cheese that they had wth them.

Theo wonders about the Tower, about what is next, and about how long the party will be in the Tower.

Wynn considers asking the scroll a question. Now that it is morning, he can do so, if he chooses.

Syr is impatient with the walking and wonders if the they are wasting their time. Bralin does not seem to think so. But how can you tell in such a strange place?

As day begins, or as you think it would, were you outside the Tower, Marjery seems especially happy. "I have been praying to Boydos each day, and this morning he answered my prayer and granted me miracles to replace those formerly granted to me by Ga'al! Now maybe I can claim Boydos as my master!" She says she thinks this is a good omen.

Up ahead, in the mists, you hear a sound like thunder far off.

Xenia 
Friday May 16th, 2008 11:23:27 AM


Wants to go to war ... That's what he said. He wants to be a hero so he can go to war.

With her bedroll folded up under her as a cushion, Xenia sits on the translucent blue floor of the tower and contemplates the why's and the what for's of where they all have come to this morning.

"Hey, that's great Marjie." With a subdued smile she looks up at the human woman and congratulates her on her achievement. "So, whacha gonna do now? I mean, what kinda things do you feel Boydos want you to go out and do?"

"We met one of your fellow Ga'alies a week or so back. He was all for beating folks down and giving them the heart seat. Said it was the will of Ga'al. What's the will of Boydos, Marjie? He want you to go off to war or sump'in? Stir up lightning in a bottle? What?"

Syr AC 31 HP 142 (position=rear of group) 
Friday May 16th, 2008 10:40:56 PM

Answering Bralin, "Opportunity? I was just thinking that there was maybe something we were supposed to accomplish? Talking to the patients, finding something in the room. What if Boydos wanted those undead priests of Alemi out of his temple? For that matter, are we in his temple still all I see is mist." He pauses for a moment, "Boydos is an unpredictable god right? Why make the entrance so simple as a job through a hospital? I'm thinking there was more to it."

Wynn [AC=26; HP=75] 
Monday May 19th, 2008 8:45:17 AM

The bard wakes from his rest and then turns his attention to the magical scroll. "I am Wynn Brightsong", he writes. "I am in the 'Tower of Boydos'. I wish to escort some pilgrims to safety, how should I proceed? Which direction should I go? What is Boydos?"

"I hope I've asked the right questions" he speaks to the Shields as a whole.

Theodore & Macaw 
Monday May 19th, 2008 9:37:11 AM

Theodore wakes with a yawn and a stretch. He moves a short distance away from the others to sit cross-legged with his spellbook. He hums a tune as he scrutinizes the pages.

Spells Active:
See Invisibility: Permanent

Xenia 
Monday May 19th, 2008 10:46:43 AM


"Um, um, um ... You ... You sure you wanna ... " The rogue vacillates between fight and flight as her One and Only Guy prepares to take on the dreaded Wee Gee Scroll.

Finally, in the end, she presses her body up against his back, reaching around to hug him with all of the will, good thoughts, and luck that she can muster. Then she backs away to a respectful, and hopefully safe, distance.

Bralin  2d8+7=16 ;
Monday May 19th, 2008 1:57:00 PM

"Mayhap" Bralin admits to Syr. "Yet, that unpredictability makes it impossible for us to know." And, having decided he will not be able to figure it out, the dwarf puts the matter from his mind.

Prior to sleep, Bralin casts a healing spell on himself, and heals his wounds.
[CMW - 16 hp healed]

In the morning, he withdraws the obsidian sphere he uses to commune with The Chamber, and prays for his standard spell set.

Role Call ADM Scott the Southern 
Monday May 19th, 2008 2:43:09 PM

DM posts only on Tuesday, Wednesday, and Friday. Everything okay Cayzle?

Harley's last post was Monday. Did Matt mention going out of town and I missed it?

DM Cayzle OOC 
Monday May 19th, 2008 7:45:15 PM

Thanks Scott for reminding me. I'm sorry for my shoddy posting. Real life, yadda yadda yadda ... no excuse. I'll post tonite and every evening this week, so help me!

Boydos, Breakfast, and Beyond (DM Cayzle) 
Monday May 19th, 2008 7:58:58 PM


It's morning, and Xenia congratulates Marjery on her new communion with the lord of this strange place. Xenia asks Marjery what Boydos wants her to do now. Marjery answers that she has really had enough of gods telling her what to do, and she's hoping that Boydos will just let her do what she wants. That's freedom, right? So far, no urges from on high!

Syr wonders what Boydos intended by the encounter with the undead healers. He seems to assume some will or purpose or direction. But Wynn may have a partial answer ... Bard Lore DC15: Highlight to display spoiler: {Are concepts like "intent" and "purpose" inimical to the pure chaotic madness of Boydos?}

But maybe Wynn is too occupied to ponder that. The bard focusses on the divination scroll, and writes a question. A question that prompts no answer at all. The scroll remains blank.

Bralin may have an inkling at an answer, or at the impossibility of obtaining one.

Theo prepares spells (thanks for the e-mail Shegger!).

Marjery gets her folk together to go on after a simple breaking of their fasts. "Well," she says, "this misty corridor offers two options. Towards the thunder" -- the sound has continued faintly through the night -- "or away."

"I say into the storm! What do you say?"

Xenia 
Monday May 19th, 2008 9:01:59 PM


Trepidation and timorousness takes to its heels. "Woo, you go girl! Freedom. Yeah! Take back your life!" The dark skinny half-elfish girl raises up her hand to have her palm slapped in mutual feminine fellowship and accord by this new-born and decidedly with-it girl initiate of the Weerdo god Boydos.

"Back that way's all sealed up, guys. The wall's closed, and all there is are weerdo undead Alemi's. Lets go on, how 'bout?"

Then, without skipping a beat, she steps around behind Wynn. Behind, so as not to expose herself to the scroll in his hands.

"You alright, Wynn? Hon? Wee Gee Scroll didn't get into your head or nunthin, did it?" Concern fills her whisper as she places a hand upon the blade of his shoulder, and peers around to the side to capture any expression available from his ear, and the bone of his cheek.

Theodore & Macaw (see invisibility) 
Tuesday May 20th, 2008 9:29:02 AM

Theodore reverently closes his book and stows it back in his haversack. He stands and Macaw glides down from his ceiling perch to land on Theodore's head. The bird uses beak and talons to arrange a comfortable nest in the wizard's hair.

Catching Marjery's question, he replies, "Toward the thunder, then." He looks down the misty hall, squinting his eyes. "I don't know. I hope there's not a storm within the tower. That would be silly!"

Spells Active:
See Invisibility: Permanent

Harley 
Tuesday May 20th, 2008 12:22:42 PM

OOC - Yes, out of town again. Didn't have internet access like I thought I would.

Harley wonders how to get rid of a ghost.

"Belkior should we try to solve this ghosts problem?"

OOC - is John still gone?

Bralin 
Tuesday May 20th, 2008 1:00:18 PM

Bralin nods in agreement to Theo. The dwarf places himself amidst the pilgrims, trusting Syr to bring up th the rear again.

The Lightning Leap (DM Cayzle) 
Tuesday May 20th, 2008 2:01:51 PM


OOC to Harley -- My friend, John (Belkior) is on walkabout, and Jim (Angus) has retired. Maybe Harley has a dream in the night. Maybe he has some other intuition. But it might be best for all if Harley let Belkior and Angus handle the ghost off stage while Harley returned to his friends. Okay?

So the group of Crimson Shields and would-be Boydosians walk through the misty corridor toward the sound of a storm. At length the corridor opens in the middle of a glass-steel cliff! The cliff, like the side of a canyon, rises above and sinks below, at least 50 or 100 feet in each direction before getting lost in mists. There is another cliff almost 100 feet to the other side of the canyon. You cannot see the floor of the canyon below nor the sky above ... mist, twilight, and rain blocks all visibility after 50 to 100 feet.

It IS raining, hard. And there are bolts of lightning striking with great frequency. You have to shout to be heard.

Columns rise from the floor of the canyon, to about your current height. They are like stepping stones in the river of mist below you. Wet, slippery stepping stones.

The lightning often hits these stepping stones when it crashes down.

On the far side of the canyon you can just about make out another opening across from you.

And the Map!

Syr 
Tuesday May 20th, 2008 5:35:45 PM

Syr peers out into the mist trying to discern what the holdup is for. Seeing the chasm, he frowns in puzzlement, "Boydos likes a challenge, eh?" Calling out to Xenia, "If we have no other choice, I would guess that the best person to test it is either you or I? What do you think?" The elf hunches his shoulders, when a blast of thunder is particularly close and the sound shakes the group, "Any chance we can put some sort of rod on one of the far 'islands' to make sure we and the pilgrims avoid the lightning? If Angus were here, I'd bet he could levitate something over there to attract it. Personally, I can't think of anything that I have."

Xenia  d20+24=28 ; d20+22=23 ; d20+17=24 ;
Tuesday May 20th, 2008 11:14:27 PM


"I can get across, Syr." The dark rogue squints her eyes as she estimates the intervening distance. "I can fly across easy enough. Gonna do that now, in fact."

"I'm not worried 'bout me or us." She begins to un-do the bundle and run the length into a loose coil. "But we gotta get all these folks safe across, and far as that goes, I'm less worried 'bout the lightning, than I am about them falling down into that ... well, that wherever it goes down there." She reaches into her haversack.

*flup*

A coil of silk rope hits the floor.

"Looks to be some eighty, ninety feet 'cross to the other side. If anyone's got another coil of rope, we can span the gap with a guide rope. Maybe we can even rig a harness so's folks can climb over."

"First, though, I'm gonna take a look over to the other side."

She leaves the rope in a neat coil and whispers, first to her boots and then to her ring. Her slim form begins to blink, tricking the eye.

"Be back in a jiff." She says, and then fades into the sporadic shadows.

Shooting across the chasm, the rogue fetches up on the east side of the far opening. Spots play across her eyes, afterimages from the latest flash of lightning. She ducks her head around the corner for a look. She listens for sound. Then she flies back across.

Rolls and Actions
Hide 28 (-5 Penalty for full movement), Spot 23/Nat1, Listen 24

Active Effects: Fly 5/5min, Blinking 6/7 rounds

Expended: Winged Boots 1/3

Wynn [AC=26; HP=75]  d20+4=21 ;
Wednesday May 21st, 2008 8:02:47 AM

The bard pulls a matching length of rope from his pack and ties the two together with a secure blood knot. "I've nothing to act as a lightning rod" he calls out above the thunder. "Does anyone have any protection spells that we might ward ourselves with?

Wynn anxiously waits for Xenia's return. Potion in hand, he is ready to fly in pursuit at a moments notice

Theodore & Macaw (see invisibility) 
Wednesday May 21st, 2008 10:40:02 AM

"Oh...wow." Theodore sweeps the impressive view with his hungry eyes. "It looks dangerous."

Macaw pecks his head to bring the wizard back to reality. Theodore blinks as he redirects his attention back to his friends.

"Unfortunately I have neither rope or a metal rod." He smiles to himself as the image of a particular gnome shaking his head in disappointment comes to mind. "I could take three others over to the other side without worrying about lightning or falling," he declares. "But that would be all for today. I can also give one person some resistance to the lightning."

He then watches as Xenia flies out into the storm. "Oh, please be careful."

Spells Active:
See Invisibility: Permanent

Bralin 
Wednesday May 21st, 2008 4:23:07 PM

Totally encased in metal, Bralin regards the lightning strokes with a sour expression.

"I too have a flying potion," he volunteers. "As well as a spell that may provide a single person some resistance to electricity."

Dodging Bolts! (DM Cayzle)  d4-1=1 d4-1=1 3d10(4+3+1)=8 3d10(8+7+2)=17
Wednesday May 21st, 2008 11:28:47 PM


Faced with the lightning storm and a seemingly bottomless chasm, Syr has the interesting idea of using a lightning rod to draw the bolts away from the party. But what rod?

Xenia points out that the greatest risk may be to the pilgrims. She suggests a guiderope and harness to help others across.

But first, she scouts it out. She flies across. On the way across, just by chance, one bolt strikes down next to her. Xenia, please make a Reflex save vs DC14 or take 8 damage (save for half (or none with evasion)). On the far side she sees that the tunnel continues and gets misty again. On the way back, it's another bolt that comes close, for another save or take 17/8/0.

Wynn is ready to fly to Xenia's aid, but she seems able to handle it. He gets a rope ready.

Theo volunteers thoughts about how his magic might help. He seems very aware of the danger.

Bralin too might have an answer using magic. But how much magic will it cost to bring everyone over?

Marjery, listening, seems grateful that you all are concerned for her people. "If you can get Manfrey across unharmed, that is the best I could ask. The rest of us can try with a rope and hopping from island to island. I too can offer some lightning resistance. It did occur to me that we might face shock damage today!"

Xenia  d20+16=21 ; d20+16=20 ;
Thursday May 22nd, 2008 4:45:35 PM


*jink*

*dodge*

Twice, the plucky rogue veers, avoiding the lightning strikes at the very last moment, arriving back completely unscathed.

"Nothin' on the other side." (At least I assume so, Cayzle, as you mentioned nothing about the spot and listen checks.) "Clear to go. 'Xcept for the lightning. That's some pretty mean stuff up there. I know our guys can take a strike or two. But, I'm not sure about the rest."

"We need someone strong on both ends to hold the rope down. Less we got pitons. Anybody got pitons?" (Would Pitons be part of a climbing kit? If so, Xenia will hammer one home.)

"I'll go back across and watch the tunnel. I can dodge the lightning. 'Can almost see it coming before it starts."

Rolls and Actions
Reflex 21 & 20 (No damage from Evasion.)

Active Effects: Fly 47/50 rnds, Blinking 5/7 rounds

Expended: Winged Boots 1/3

DM Cayzle 
Thursday May 22nd, 2008 4:53:34 PM

Yup, nothing else of note on the other side.

Wynn [AC=26; HP=75] 
d20+6=14 ; d20+11=29 ;
Thursday May 22nd, 2008 8:34:20 PM

Wynn takes a quick rummage through his pack, but as he suspected, there are no pitons. I can always use this fly potion to get someone across, but I cannot protect anyone from the storm." Wynn offers the potion to Syr if he wishes to escort the young lad across the chasm.

When it is Wynn's turn to cross he nimbly makes his way from outcrop to outcrop [Balance=14] and dodges any lightning [Reflex=29; rink of blinking activated to take 1/4 damage?]


Harley 
Thursday May 22nd, 2008 9:20:10 PM

Harley finds Angus and Belkior. "I think you guys can handle the ghost. I will travel back to the group as they may need a healer even though I am not as good at that as Belkior."

"Take care my new friends and be safe."

Harley will teleport abck to the tower an try to find a way in.

Xenia (2nd Post) 
Friday May 23rd, 2008 8:57:57 AM

"Did I hear someone say sump'in 'bout a metal rod?" the rogue says upon her return.

"I got a crowbar. That might work. Don't know how you'd set it, but I could fly it out to wherever you needed it."

Theodore & Macaw (see invisibility) 
Friday May 23rd, 2008 9:11:13 AM

Theodore shakes his head as he looks again out over the lightning riddled chasm. "Well, I'd be halfway towards the bottom before I'm halfway towards the other side. I'm just going to blip over there. I can take three others with me."

He motions for Manfrey to come stand by him. "Two more."

Spells Active:
See Invisibility: Permanent

Xenia (3nd Post) 
Friday May 23rd, 2008 9:16:09 AM


Xenia eyes the assembled group and her gaze rests upon her ex-dwarven companion.

"Um, considering all the climbing and dodging and zipping that's gonna have to happen out there ... maybe you better take Bralin too."

(OoC: Anyone else amongst the pilgrims who looks like they might also be slow or encumbered?)

Bralin 
Friday May 23rd, 2008 10:14:13 AM

Bralin's sour look continues, as Xenia points out his obvious lack of mobility. The dwarf pulls out a potion and hands it to the priestess. "Flying potion" he tells her.

Looking back to Xenia, he says with certainty, "Once I am across, If ye can get the iron bar over to those pillars [points to I22], I can summon aid to set it."

With that, he joins Theo.

Jumping Jacks! (DM Cayzle) 
Friday May 23rd, 2008 12:42:48 PM


Wynn chooses to hop from "island" to "island.

It is a DC11 Jump check to hop across a five foot gap. DC21 to hop a 10 foot gap. Don't worry about diagonals. The very first jump is at DC6 or 11 because you can get a running start. These DCs include a +1 circumstance mod for rain and slipperiness.

If you fail a jump check by less than 5, you don't clear the distance, but you can make a DC 15 Reflex save to grab the far edge of the gap. You end your movement grasping the far edge. Getting up then requires a DC 15 Climb check.

When you land, make a Reflex DC save vs lightning bolt. Damage is 3d10 -- you can roll your own damage as you hop. If you are dangling and you fail your save vs lightning, then make another climb dc 10 check or fall.

Keep in mind the MAP! The way I figure it, the path requiring the fewest jumps is this:

O10-O13 - DC11 with running start.
O13-O15 - DC11
Then walk to O17
O17-R20 - DC21
R20-P22 - DC11
Either P22-O24 and O24-O26 - TWO DC11 checks
OR R23-P26 ONE DC21 check.

That's either 5 or 6 saves vs lightning.

Note that you cannot take 10 or 20.

If Wynn still wants to try it, get rolling!

Xenia offers to hold a crowbar and fly it somewhere. But how to ground it?

Theo expects to use dimensional magic to get across. He offers to take three with him. Two plus Manfrey.

Xenia thinks Theo should take the stalwarty Bralin. But the dwarf has a fly potion. Bralin tells Xenia he has a way to help ground the crowbar/rod.

Manfrey says, "How can I be a hero if everyone keeps treating me like a baby! Let me jump! You can, um, tie a rope on me or something."

Marjery answers, "You'll do what's right and that's that!" She does not seem to have convinced him, judging by the boy's defiant look.

========

Outside the Tower, Harley appears. A gang of electric dwarves comes up to him. One hops up and says, "Hey!" Another hops and says "Ho!" They start alternating their hopping and greetings among themselves: "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!"

They pause for a breath and then continue. "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!" "Hey!" "Ho!"

Wynn [AC=26; HP=75] 
Friday May 23rd, 2008 7:24:04 PM

The bard readies to leap from pillar to pillar and then thinks the better of it. One of the gaps looks a little to far for him and he rethinks the situation.

Xenia 
Saturday May 24th, 2008 7:59:35 PM


"Yeah, okay, Bralin. Someone hold the rope."

Xenia darts back out into the chasm, trailing the rope behind her. She follows the direction of the armored dwarve's pointed finger to the column of rock standing off to the side.

Once there, she quickly draws out the crowbar and drops it on the surface of the column before darting away again to the far ledge.

"All set!" she calls. "Someone come over to help anchor this end."

Active Effects: Fly 45/50 rnds, Blinking 3/7 rounds

Expended: Winged Boots 1/3

Syr 
Sunday May 25th, 2008 8:10:01 PM

Seeing Wynn begin to make the trek across, the elf unwinds his rope and begins making a harness on the first pilgrim telling him, "Just untie it once you get across and we'll go with the next person." Calling out to those ahead, "I'll anchor the base and hold the safety rope in case anyone slips. Softer to the dwarf, "Bralin, once you finish your rod planting, do you want to join me on the safety rope just in case someone slips?" Syr loops the rope a couple times around his own waist and makes room for the dwarf in front of him.

(OOC: I'm assuming we can take 20 to tie the harness?)

Bralin 
Monday May 26th, 2008 9:11:50 AM

Bralin gets a puzzled look at Syr's request.
"I'm to hold the opposite side," he notes.

The dwarf points to one of the pilgrims, whoever looks least capable.
"Join us," he says.
Then he looks to Theo.
"We are ready."

Theodore & Macaw (see invisibility) 
Tuesday May 27th, 2008 9:18:28 AM

"Manfrey, stop being so difficult," Theodore scolds the youth. "Part of being a hero means knowing your limits. I know that I could not make it over this. Neither can you, at this moment. Maybe after a few years of training this obstacle will be no problem for you. But for now, you would die if you tried. Come with me and Bralin and I'll zip us over to the other side."

If Manfrey agress, Theodore will take him, Bralin, and Marjery to the other side of the chasm via Dimension Door.

Spells Active:
See Invisibility: Permanent

Spanning the Gap (DM Cayzle)  d4-1=0
Tuesday May 27th, 2008 10:52:51 AM


Wynn reconsiders hopping across.

Theo blips himself, Bralin, Marjery, and Manfrey across the chasm.

Xenia sets the crowbar off to one side lying on top of a pillar. From a very limited Web crawl, it seems to your DM that a potential lightning rod placed protrudently above the targets it is intended to protect would be most effective. This placement seems to fail that test. So I arbitrarily rule that the crowbar as currently dropped results in a 10 percent "miss chance" for any lightning strikes. Better refinement can increase that to a 50 percent miss chance.

To place the crowbar, Xenia must brave the storm again. Bit no bolts come near her.

Syr makes a rope harness for a pilgrim.

Bralin gets ready to grab onto the end of the rope, holding fast.

How do you get the rope to bridge the gap?



Wynn [AC=26; HP=75] 
Tuesday May 27th, 2008 6:33:27 PM

With a sigh, the bard quaffs his last potion of Fly. While waiting for the magic to take affect, he looks around for someone to ferry across.

Hopefully his Ring of Blinking will reduce the chance that he and his charge will get hit.

Wynn [AC=26; HP=75] 
Tuesday May 27th, 2008 6:34:02 PM

With a sigh, the bard quaffs his last potion of Fly. While waiting for the magic to take affect, he looks around for someone, a pilgrim, to ferry across.

Hopefully his Ring of Blinking will reduce the chance that he and his charge will get hit.

Xenia 
Tuesday May 27th, 2008 8:44:52 PM



"Don't look like the crowbar is doing much good over there," the girl rogue observes from behind the crew holding the rope on the far side of the gap. "I think maybe it needs to go up high."

"Can you, you know, Theo, maybe magic it up some way?" she asks.

"I'm gonna go back out there and help 'em across." Xenia flies back across to the first pilgrim hanging in the harness.

"Alright. See that big gap out there? The one in the middle? Well, this is how we're gonna do this, you're gonna just step off. Alright? Don't worry, the harness is connected to the rope. You're gonna just hang, and I'll push you over to the other side."

"Alright? You alright with this? 'Kay? Lets go."

Active Effects: Fly 45?/50 rnds

Expended: Winged Boots 1/3

Syr 
Wednesday May 28th, 2008 6:38:48 AM

Bracing himself, Syr anchors the near side as the pilgrims begin to make their way across. "Hey Xenia, can you take one end of the rope over to Bralin while I hold this end? We'll be get these folks across in no time."

Xenia 
Wednesday May 28th, 2008 7:43:49 AM


Xenia to Syr: I did that post before last.

Theodore & Macaw (see invisibility)  d20=11 ;
Wednesday May 28th, 2008 10:49:05 AM

"I don't have anything prepared at the moment," Theodore hollers over the thunder in answer to Xenia.

He then looks to Bralin. "Are you tying that rope off somewhere?" The wizard glances around at his immediate surroundings, looking for something that could anchor the rope.

If nothing, Theodore motions to Manfrey and Marjery. "Here's your first chance to be a hero, Manfrey. Help us to grab ahold of this rope and hold it taut for the others to come across." The young mage steps up behind Bralin and grabs a part of the rope, adding what little strength he can. (Strength check 11)

Spells Active:
See Invisibility: Permanent

Bralin 
Wednesday May 28th, 2008 11:36:17 AM

"One moment," Bralin tells the mage.

The dwarf casts a spell, causing a small earth elemental to appear upon the pillar where Xenia placed the crowbar.
[Summon Monster III]

In a deep, echoing rumble, he calls out to it.
[Terran Highlight to display spoiler: { Grab the iron and descend into the stone, so that it is embedded upright in the top of the pillar. Embed one third within the stone.}

Bralin then grabs the rope, and ties a loop, which he steps into.
"I have no means but myself to anchor the rope, " he tells Theo.

Harley 
Thursday May 29th, 2008 9:16:58 AM

Harley eyes the singing dwarves. He doesn't think he will get much help from them. So for the time being he ignores them. He makes his way over to the tower and tries to find a way into the building.

If he cannot find a way in, he will cast locate object and see if he can triangulate on his flail he gave to Syr.

Sparking the Gap (DM Cayzle)  d4-1=2 (how many bolts); d100=82 ; d100=3 (rod deflects? 1-40=Y); d4-1=0 (how many bolts); d4-1=0 (how many bolts); d4-1=1 (how many bolts); d100=44 (rod deflects? 1-40=Y); d20+2=4 (Simon's save); 3d10=18 (Simon's Damage)
Friday May 30th, 2008 12:01:10 PM


REMEMBER! All Lightning saves are Reflex saves at DC14 for 3d10 or half (damage further modified by evasion, blink, etc). If you fail, roll your own damage.

Bralin summons an earth elemental to hold the crowbar upright and anchor it into solid rock. [OOC: Kudos on a good idea.]

Bralin, Theo, Marjery, and Manfrey brace themselves to hold the ropes that Xenia brought over.

Xenia returns to the group of pilgrims to help the next one over. On that return trip, two lightning bolts flash at her. Are they negated by the rod? One is! The other requires a save.

On the other side, the pilgrims hold the rope secure.

The first pilgrim -- a fighter, by her arms and armor -- goes across first to test the idea. First she takes off and stows her chain mail. "It just slows me down," she says.

She starts across, with Xenia and Wynn both flying at her elbows to lend a hand. Between the flying helpers, the harness, and the rope, there is no danger of falling. But the danger from lightning remains (albeit mitigated by the improvised lightning rod).

Luck is with this Pilgrim, or maybe Boydos, and no bolts flash down close by during the transit!

On the way back, Xenia and Wynn also encounter no bolts.

Second Pilgrim (of eight): one bolt! The pilgrim, an unarmed man carrying only a backpack, fails his save and suffers 18 points of damage! Instant death! -11 hit points!

Marjery cries out, "Simon! No!" she gasps. "Why didn't I cast Resist Lightning before I got over here?" She immediately casts the spell on Manfrey.

Do you wish to continue this strategy? What will you do for the last one or two pilgrims left holding the rope on the original side of the chasm?

(By the way, Wynn and Xenia have to save vs the bolt that killed Simon, too. You can roll your own damage, though, if needed.)

==========

Harley enters the Tower of Boydos through the same break in the base of the tower. It is not closed. It brings him into a series of misty corridors. Soon he is quite lost. But his locate spell gives him a sense that his friends are within range. Or at least, that his flail is!

Apology and Announcement! (DM Cayzle) 
Friday May 30th, 2008 12:04:47 PM

Friends, I apologize for the poor posting. Real life has been harsh to me. But I have good news for the Wold, for the game, and for me! Carl has agreed to co-DM this game, and with his addition, the DM quality and both meet and exceed the best I could have hoped for alone.

We are still working out the nature of the sharing of the role, but I am sure only good things will come of it.

Many thanks to Carl for his enthusiasm and efforts, both in the past for the Wold in general, and in the future for this game in particular!

By the way, I will post as soon as there are enough posts to move the game along later today or Saturday. At least we'll get three DM posts out of this poor week, I hope.

Xenia 
Friday May 30th, 2008 12:35:17 PM


OoC: Yeah, Carl!

Theodore & Macaw (see invisibility)  d20=3 ;
Saturday May 31st, 2008 3:26:32 PM

Theodore continues to hold the rope. (Strength check 3) He lets out a remorseful cry when the pilgrim is struck and killed by the lightning. He grits his teeth and tries to hold on even tighter.

Macaw silently sits behind the group watching the dilemma unfold.

Spells Active:
See Invisibility: Permanent

Bralin 
Saturday May 31st, 2008 4:23:02 PM

The dwarf's face clouds when the pilgrim is struck by the lightning. But Bralin cannot think of any alternatives. He continues to play anchor.

Xenia  d20+16=28 ; d20+16=20 ;
Sunday June 1st, 2008 9:16:10 AM


The flash clears once again from Xenia's eyes, blinding white dying to spots of blue before the chasm, death and tragedy, returns to her eyes.

"Oh. Poor guy." But no poorer than the thousands who died in the Big Float when the Crying Woods attacked. Or the poor girl, sucked of her life, on the road to the plantation outside of Plateau City. Or Gordo. Or Lang. People die. Can you take on the responsibility for that? Feel the pain for them all? For everyone?

"STOP! The crowbar's not working." She looks skyward. "I'm gonna go higher. Draw the lightning to me. I think I can dodge almost all of it."

She reaches back for a scroll. The haversack knows which one. They she flies to Bralin.

"Cast this on me," the rogue says over the claps of thunder. "It'll pertect me some from the lightning."

"When I get into place, GO!" she shouts across to the people still on the other side. Then, with the spell in place, Xenia draws her shortsword. Blade of dark steel raised on high, she flies up into the teeth of the lightning. 40 feet up above in the center of the chasm, she holds her blade up to catch the bolts.

"GO! Don't leave me here for long!"

Rolls and Actions
Reflex 1 28
Reflex 2 20

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3

Wynn [AC=26; HP=6875]  d20+11=27 ; 3d10=13 ;
Sunday June 1st, 2008 1:27:14 PM

Wynn manages to avoid the majority of the lightning bolt's damaging effects [ reflex=27, 1/2 damage further mitigated by blinking = 7hp damage].

Rather than risk the slower and decidedly more treacherous rope crossing, Wynn returns to the pilgrims and offers to carry one across. "Hurry" he encourages a pilgrim, "she can't dodge those bolts forever."

Active Spells / Effects
Fly 28 rounds
Blink - ring

Carl 
Monday June 2nd, 2008 8:37:27 AM

-Lurking-

Hi guys, looking forward to joining in. Thanks for having me!



Syr 
Monday June 2nd, 2008 9:30:30 AM

Syr's face sinks as he watches the pilgrim take a bolt. "Muttering to himself, "Boydos is a fickle god." Seeing Xenia rise above it all to deflect the lightning, he quickly urges the other pilgrims on. When Wynn appears, Syr tells him, "Tell Xenia not to worry about me, I'll take my chances with the rope and speed." Once everyone is across, he ties the pilgrim's chainmail to one end and gets ready to jump across.

Bralin - 2nd post 
Monday June 2nd, 2008 9:43:30 AM

Bralin wraps the rope around himself to prevent if from falling, and then casts the spell off the scroll onto Xenia.

Harley 
Monday June 2nd, 2008 12:48:42 PM

Harley lets the locate magic move him towards his flail. He gets his regular flail and shield ready in case he is attacked.

Human Lightning Rod (DM Cayzle) 
Tuesday June 3rd, 2008 12:45:59 AM

This is the Monday DM Post.

Xenia asks Bralin to read her a scroll. He does so. Then Xenia bravely steps up -- or flies up! -- to take the brunt of the lightning.

If she chooses to be a target and to make her evasion-fortified Reflex saves as normal, then for any given bolt that would hit a pilgrim, there is a 60% chance that the bolt will hit Xenia rather than the target.

If she chooses to make her saves normally but to give up her evasive save for half, then there is a 80% chance the bolt will hit Xenia rather than a Pilgrim.

If she chooses to give up her saves totally and deliberately fail her save, then it is clear that she will take the bolt 100% of the time.

Wynn continues to help the Pilgrims across, taking a more active roll.

Syr is ready to be the last across.

=====

Looking for his flail, Harley finds that the misty corridor reveals a door. From behind the door comes the sound of heavy snoring.

=====

[OOC: I'll post again as soon as I hear from Xenia about the degree to which she wishes to draw the lightning upon herself.]

Xenia 
Tuesday June 3rd, 2008 7:44:03 AM


OoC: 100%

Theodore & Macaw (see invisibility)  d20=8 ;
Tuesday June 3rd, 2008 9:08:17 AM

Theodore gulps as Xenia flies up into the storm, brandishing the crowbar. "Oh boy, I hope she knows what she's doing."

The wizard continues to grip the rope and returns his attention to the next pilgrim coming across. (Strength check 8)

Spells Active:
See Invisibility: Permanent

Bralin 
Tuesday June 3rd, 2008 10:36:15 AM

Having cast the spell, Bralin can do no more than watch the brave rogue fly about in search of lightning bolts.

The dwarf grits his teeth, and clamps onto the rope.
"Make haste!" he calls over to the pilgrims.

Human Lightning Rod, Part Two (DM Cayzle)  7d4-7=13 ; 3d10=21 ; 3d10=19 ; 3d10=22 ; 3d10=19 ; 3d10=14 ; 3d10=14 ; 3d10=24 ; 3d10=13 ; 3d10=18 ; 3d10=15 ; 3d10=11 ; 3d10=11 ; 3d10=15 ; 7d4-7=8 ; 3d10=16 ; 3d10=15 ; 3d10=13 ; 3d10=18 ; 3d10=17 ; 3d10=21 ; 3d10=15 ; 3d10=16 ;
Tuesday June 3rd, 2008 10:42:45 AM

This is a supplemental DM post.

There are seven pilgrims still needing an escort That's seven return trips alone for Wynn, by the way ... we'll deal with that after.

Note that Xenia herself can fly back down for healing if she needs it, an option that may already have occurred to her.

Of the seven trips with pilgrims, there are a total of 13 bolts of lightning. Damages, after subtracting 20 points of electrical damage from each bolt, are 1, 0, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, and 0. Total damage is 7!

Xenia, please confirm that the spell had a caster level of 7-12?

Now, as for Wynn, perhaps Xenia would like to protect him too on his return trips? That's another 8 bolts for total 0, 0, 0, 1, 0, and 0 damage. TOTAL damage from lightning: 8 hp!

Now EVERYONE is across! Manfrey is standing there gaping. "That ... that ... was incredible! You are a hero!"

Then he reflects for a moment. "Why didn't you do that for Simon?"

[OOC: Very well played, Xenia! Please accept a hero point for that!]

The corridor extends on into the mists.

Xenia 
Tuesday June 3rd, 2008 4:31:49 PM


"He ... he-r-r-r-ro. Schmu-mu-mu ... Schmero." Or so it sounds like the rogue mutters under her breath as she lands behind the last pilgrim on the far ledge. Her legs, nerveless, begin to buckle, and she avoids a fall to the floor of the corridor only by willing her flight to hold her up.

"I didn't know, Manfrey," she replies. "It's 'cause I didn't know." She shakes her head and drifts toward Wynn. It would be so nice to just curl up with Wynn, to let him cuddle her and make it all go away. But when the cuddling ended ... they would still be here.

"You can't always know what's the right thing to do from the beginning, Manny. A lotta times you don't know how dangerous something is. You don't know how much of something you can take and so you don't know how much you can risk. All you can do is make your best guess."

"Sometimes, if you guess wrong, then folks die."

"Lets go. I want outta here. I want snacks. I want a comfy bed. I want a bath. And I want shopping."

With those words and a determined face, she floats off in the direction of the mist, hoping that the flying spell doesn't give out before the strength returns to her legs again.

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

OoC: The scroll was indeed for Level 7/20pts protection from electricity. Thanks for the point.

Harley (AC 28; HPs 85/85)  d20+10=21 ; d20+10=23 ;
Tuesday June 3rd, 2008 7:46:17 PM

Harley listens at the door for any more sounds (listen 21).

He then quietly opens the door and looks in (spot 23).

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Syr  d20+14=28 ; d20+14=25 ; d20+14=16 ; d20+14=20 ; d20+14=27 ; d20+6=22 ;
Wednesday June 4th, 2008 12:24:15 AM

Watching everyone across, Syr takes the end of the rope and proceeds across himself. Easily clearing the 1st two jumps, he stumbles on his way to the third. With a last ditch effort his hand catches the edge of the block (missed the DC21 by 5 if I figure it correctly). and pulls himself up (Str check 22). Finally, he rejoins the rest of the group with a smile. (OOC: let me know if he needs any reflex saves).

Watching Xenia suffer, he pats her on the back lightly, "Nice work, you did what you thought was right."

"Manfrey, is there anything you want to do for your fallen pilgrim? Interesting conversation you may want to have with Boydos... If not, we'd best be moving."

Theodore & Macaw (see invisibility)  d20+5=6 ; d20+5=10 ;
Wednesday June 4th, 2008 9:21:36 AM

Theodore is glad that everyone else made it safely across. "That's a relief."

He releases the rope and flexes his hands, now scraped and bruised from rope and fingernails.

Peering down the corridor, Theodore squints trying to make out what the next obstacle might be. (Spot 6) Macaw flaps back up to the wizard's noggin. "Do you see anything, Macaw?"

The bird glances down the passage. (Macaw Spot 10) "Clouds. Lots of clouds."

Spells Active:
See Invisibility: Permanent

Reunion (DM Cayzle)  d4-1=2 ;
Wednesday June 4th, 2008 9:29:06 AM

OOC: This is the Tuesday DM post. Welcome, Justin, back to the game. I need a link to your online PC sheet and that link should be added to the Crimson Shields Woldipedia page, please. Assistant DM Scott can help with that.

Theo and Bralin brace themselves as Xenia's brave deeds keep the pilgrims from harm. Marjery bows and says, "Thank you for helping my people. We are deeply in your debt."

Almost forgotten in the theatrics is Syr, who, last to cross, makes his own way. With all eyes on Xenia, does anyone even notice Syr's stumble and recovery? The crackling rain and lightning have one last chance to do some harm to the party: two lighning bolts strike near Syr as he passes -- requiring two DC14 reflex saves -- you can roll your own 3d10 damage.

Once all are over to the far side, it is time to travel on. A short time of travel brings you through a corridor to an archway. Beyond is a room with a bed and two doors. One of the doors opens.

It is Harley!

And what of the figure on the bed? The sleeper is thrashing and groaning, trapped in a nightmare. And a closer look reveals Florin, still sleeping!

Xenia 
Wednesday June 4th, 2008 12:45:37 PM


"Hey, Harley!" Much steadier on her feet after a bit of a walk. She looks at Florin, sleeping in the last place you'ed expect to find someone who just disappeared while traveling on the road.

"So, Marjie, whyn't you tell us a little about your God Guy, huh? I mean, you got powers from him, right? Means you must understand something of what he's about, yeah? Couldja explain why it is two of our friends show up here like this? Couldja tell us what it is we need to get out of here?"

She throws her hands up in exasperation.

Then the dark girl peers around the new cleric guy, who calls himself Harley. She looks into the door from which he has just stepped. "Hey, Harley ... Where's Angus? And Belkie?" she asks.

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Florin Jadenth 
Wednesday June 4th, 2008 5:06:54 PM

(OOC:Cayzle, is this what your wanting http://docs.google.com/Doc?id=dgzh7gcw_0dxrpggdz I sent a email containing this when I made it up back before I had to leave for awhile, I guess yahoo ate the email though. If you need anything else other then that then let me know.)

Florin wakes in a panic and looks around quickly before blining and looking towards Hatley first and then over towards Xenia and the others, "Wh...how in Domi's name...wheres the undead at..." Florin is quite confused and eyes the places wearily feeling something isn't right.

Trying to make the best of things though even with the odd feeling of something is wrong he smiles to his friends, "Is nice to see you all again. Umm Xenia, why do you look alittle frizzled?" Florin stands and checks his weapons, also checking to see if there is any torn places in him, if what he had seen was a dream then it seemed so real.

Florin believe he sees Bralin with the group also and blinks in abit of shock, "Well, looks like our paths cross again my stout friend. Ivy still laughs about that wedding challegne you gave. I doubt anyone would of stepped up on that one." Florin smiles, no matter the dream he had, he was home again with those he classed as family....well except the strange pilgrim looking people that he didn't know and the missing few group members.

Wynn [AC=26; HP=68/75] 
Wednesday June 4th, 2008 9:44:35 PM

Wynn accompanies Xenia down the corrdor. When he gets a chance to pull her aside he does so..."that was an incredibly brave thing you did back there" he gives her a brief kiss on the lips, "now don't you ever do that again" he whispers in her ear. A quick squeeze and he releases her to greet Harley and the unpredictable Florin.

Syr  d20=3 ; d20=18 ;
Thursday June 5th, 2008 12:57:25 AM

Giving the paladin a punch in the shoulder, "Florin, is this where your wandering took you? To bed? Meanwhile, we've been dodging lightning, undead, and other hazards while you were getting your beauty sleep?"

The elf begins the introductions all around before prodding the others, "No offense Marjery but let's get out of this tower."

(OOC: both bolts missed)

Theodore & Macaw (see invisibility) 
Thursday June 5th, 2008 9:00:13 AM

Theodore is surprised to see Florin and Harley. "Hey, guys! You're not just illusions, are you? This place is pretty weird."

Regardless of their tangibility, Theodore is glad to see them. "We could use all the help we can get."

"Help! We need somebody!" cries Macaw.

Spells Active:
See Invisibility: Permanent

A door for each of you. (DM Cayzle) 
Thursday June 5th, 2008 11:00:33 AM


OOC: This is the Wednesday DM Post! D'Oh!

Harley and Florin make a renewed acquaintance with Syr, Xenia, Wynn, Bralin, and Theo. Marjery introduces herself, as well as the boy, Manfrey, and the seven other pilgrims who remain of her followers.

The chaotic mad coincidence of meeting old friends here is not lost on the party, and the sheer chaos of Boydos, even asleep, can be the only explanation.

Inquiries are made, and Marjery says that she and her people used to be followers of Ga'al. But he died, and their heartseeds died, so they are looking for a new god, one who is not so ... um ... always telling you what to do.

She does not know what is happening, but she knows she wants to meet Boydos, and she has been quietly praying for that. All she can figure is to head onward.

The remaining door in the room opens into a long thin room. The room has 16 doors. Each door has a name on it. a closer look reveals that the names are your own.



Xenia 
Thursday June 5th, 2008 1:03:16 PM


"Ivy's got a lot to learn you, Florin, you know?" Xenia fires the comment back at the paladin's seemingly innocent question. She plants one fist on her hip and shakes a finger at Florin with her other hand. "You just don't go talking about frizzled when a girl's frizzled."

"You repeat these words, and you remember them good, alright?" The rogue's manner becomes solicitous, and she slips into a different voice. "'You look like you've had a hard day, dear. I'll make dinner. Can I draw you a bath?'"

"You got that? 'Hard day.' 'Dinner.' 'Bath.' Alright?"

Later, Xenia puzzles over her own personal door.

"I wonder if these doors are, like, tests, you know? And I wonder if we have to do 'em alone or if we can gang up? I mean, have a small group tackle each door and help each other out. What do you think, guys? How about you, Marj? I mean, as a chosen of Boydos, what does your gut say?"

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Bralin 
Thursday June 5th, 2008 4:28:44 PM

Bralin clasps hands with Florin.

"Well met, my friend," he replies, adding "Tis rare for even dwarfs to accept the challenge. Tis merely a wedding tradition."

At the sight of the doors, Bralin nearly opens the one bearing his name before Xenia makes her suggestion. And a good one, at that.

"Mayhap one of us opens their door," he suggests, then he looks at Syr significantly.

Harley (AC 28; HPs 85/85) 
Thursday June 5th, 2008 7:27:58 PM

Harley smiles when he sees his knew friends. He moves over next to them and answers their questions.

"Belkior, Angus and I went back to the plantation without any trouble. There is however some minor trouble going on their. A ghost has been haunting the building and scaring the children. It appears to be harmless if you leave it alone. Belkior and Angus decided to stay back and try to get to the bottom of the problem."

"I teleported back in the morning and activated my locate object spell. In short, it led me to this room just moments before you entered."

"It is good to be reunited again. What have you found out so far?"

Harley stops talking and looks around the room with all the doors. His smiles goes away once he sees all their names on the doors.

"I guess they were expecting us."

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Florin Jadenth  d20+3=9 ; d20+9=13 ; d20+3=23 ;
Thursday June 5th, 2008 9:17:14 PM

Florin smiles as he is spoken to by Xenia and chuckles at her comment about how to speak to a lady, "I'll keep that in mind Xenia. It was abit hard to miss the chance to tease a friend when she has hair kind of standing up." Florin smiles more.

Looking to Bralin he nods, "I figured as much but it was still fun to see."

Florin takes the hit to the shoulder and gives Syr a light shove in return, "Nice to be back and you know, this bed just was calling my name....actually I was checking out a undead rumor and such. I guess I dreamed the final part but I was leading a group of undead hunters and Grims against a army of undead...the undead were followers of Domi and Gargul though and the healers were still healing their wounded...they didn't know they were dead...I and the men fought and fought but the enemy over took us and I'm sure I would of been ripped to pieces but here I am." Florin frowns since this dream seemed so real yet, "I have a bad feeling that it wasn't a dream as much as a vision from Domi. Something isn't right."

Florin looks to Marjery and Manfrey, "Greetings to you and your fellows. My friends here are helping you out and as long as they don't mind me coming along again I offer my sword and shield in you aid. My name is Florin Jadenth, paladin of Domi. Defender of his word and I act as a sword for him against those who try to harm his words or those unable to defend themselves...and as you could probably guess, I also am a undead hunter.:" Florin isn't sure what to make of these new people so keeps a eye on them for the moment to see if there is any noticeable reactions to his words.

(Spot:9 Diplomacy:13 Gather information:23 *nat:20 if this skill will apply*)

At the Doors (DM Cayzle) 
Thursday June 5th, 2008 9:42:40 PM

This is the Thursday DM post, playing catch-up.

Xenia teases Florin, half seriously. She asks Marjery what she thinks about these doors.

The would-be Boydian (Boydoser? Boydite?) says, after a moment's thought, "Here is the first sign that we have made our presence known. Seems to me that we are each intended to pass the door that names us. Probably all at the same time. To do other wise seems against the spirit of the invitation, I think. On the other hand, maybe we are supposed to turn around and go back, or stand on our heads, or change our names, or who knows? Things are crazy in this place."

Bralin thinks that one person should try to open his door ... maybe a person named Syr?

Harley brings the group up to date on recent goings-on at the Orphanage. He seems a little unsettled to find his name here on a door.

Florin too has a tale to tell. And a sword to offer to Marjery. She answers, after a moment, "A paladin of Domi. Ga'al taught us to hate such as you. He saw Domi as his greatest rival. Tell me, is Domi a god of giving orders? Is he a god who commands? Because I have had enough of commands." You sense from her expression that her only regret is that she did not lose her heartseed sooner.

She adds, "But your words are sweet, and your friends have helped us unasked, so if you are like them, I can only offer my thanks for your kindness."

The doors await.

Theodore & Macaw (see invisibility) 
Friday June 6th, 2008 9:44:24 AM

Although Florin and Harley's tale interest Theodore, the wizard finds his attention continually drawn back to his door.

Ah, the Unkown. I feel like we're good friends. Although, you're not always the most consistent friend. I wonder what you offer, today.

One bit of Florin's story does catch Theodore's notice. The battle with the undead.

"We went through a room with those that you speak of. Undead priests watching over the undead wounded," Theodore recounts. "The priests were wearing Alemi holy symbols, though. Not Domi or Gargul."

The curiosity is too much for the young mage and he decides to try his luck one more time. Roll the dice!

He approaches his door and looks up at the writing above it. "I don't see your name anywhere, Macaw. I guess you're coming with me."

Gently placing his hand to the knob, he turns and pushes/pulls the door open.

Spells Active:
See Invisibility: Permanent

Xenia 
Friday June 6th, 2008 3:09:37 PM


"Yeah. Spirit of the invitation ... " The rogue eyes her door with a dubious look. She sighs as Theo reaches for his own door.

"Maybe shouldn'ta oughta have gone into that crack in the wall in the first place. Oh well," she shrugs, "might as well." Xenia opens her door. Before stepping through though, she rushes quickly to Wynn's side. She throws her arms around his neck, kissing him with a fierce passion.

"You come out the other side now, you hear? If you don't, I'm not leaving. I'll stay here looking for you. Till the end of time, if I have to."

Then Xenia breaks away and enters her door.

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Wynn [AC=26; HP=68/75] 
Friday June 6th, 2008 7:26:01 PM

Wynn holds the rogue tight in his arms, accepting her embrace. "I'll wait for you on the other side..." he replies. "I don't know what awaits us, but be careful."

The bard goes to his own door and pauses a moment, waiting until Xenia has entered her door before stepping forward.

Florin Jadenth 
Friday June 6th, 2008 8:53:58 PM

Florin looks to the doors and then the others, blinking some as he is not sure about this whole door thing.

Delaying doing anything with any of them he looks back to Marjery, "Domi doesn't command every movement we make. It is easy actually to take the wrong step sometimes and have to seek forgiveness for such steps. We are free to make our own mistakes. I'm not a priest but Domi is a god of protection and thats why I work for him. I seek to protect those who can't to be their shield when needed and their sword. I guess in some ways you could say I serve Gargul to since I slay undead but I do that also in defense of people and also to bring peace to those dead souls."

Florin looks to the others and sighs as he sees doors being opened and walked through, "Theo, becareful ok? You to Xenia and Wynn. I believe since my little check happened that made me leave that none of you met Ivy yet. I still plan to introduce all of you to her."

Florin rests his hand on the silver dragon handle of his longsword Glimmer as he moves to look at each door till he finds his own. Glancing over at Syr, Florin cracks a smile, "Never thought a simple door could worry me so, you know? You better make it through this too my friend or by the time I find you I might of become a monk myself just to kick you in the butt a few times." Florin grins, joking to his friend.

Florin also looks to Bralin but is sure the sturdy dwarf will be find but none the less he speaks to him, "Well Bralin, whatever these doors hold can't be much worse then we already been through and seen right? I mean, we have seen Koshe' Mar (believe I spelled it right) and the foul creatures there."

Before he delays any longer Florin speaks to the others remaining, "Good luck everyone and see you all on the other side, where ever that is." With this Florin is ready to go and will open his own door ro go.

Through the Doors (DM Cayzle) 
Saturday June 7th, 2008 1:12:13 PM

This is the Friday DM Post!

Brave Theo opens his door!

As he opens it, he hears a voice in his head. "Good! Now enter and close the door behind you, and we will begin."

Past the open door is a mist that does not spill out. It forms a wall into which you must step to pass through.

If you reach in and grope, you will find a floor, and about three feet to either side, a smooth wall. Looks like this door opens into a ten-foot wide corridor.

Xenia and Wynn embrace and exchange words.

Xenia finds the same, as do any who try their door. They too hear the voice in their heads.

Florin hesitates, taking time to talk. But then he too enters.

Will you all step through and shut the doors behind you?

Xenia 
Sunday June 8th, 2008 10:42:05 AM


"Begin, huh? Okay. Yeah. Let's get this over with," Out loud, the rogue replies to the voice within her head. Then she opens the second door and steps in.

Wynn [AC=26; HP=68/75]  d20+6=14 ; d20+7=24 ;
Sunday June 8th, 2008 10:43:14 AM

The bard closes the door behind him and cautiously advances down the corrdidor. "What next?" he thinks to himself. [Spot=14, Listen=24]

Bralin 
Sunday June 8th, 2008 12:14:21 PM

Bralin nods to Florin.
"Aye," he answers.

The dwarf opens 'his' door and steps through, closing it behind him.

Florin Jadenth  d20+3=14 ;
Sunday June 8th, 2008 9:28:57 PM

Florin looks in the room thats beyond the door and sighs abit as he steps into the room beyond it and closes the door behind him, figuring you never know what will happen till you start along.

Florin waits and watches, looking around the room as he tries to decide on what to do or see what happens next.

(Spot:14)

(Cayzle, Carl or Scott: I was wondering, what do I need to do to link my CS to my char's name? I figure I should be doing that like the others. I believe I was told once back before my unexpected leaving of the Wold for abit so I need a memory refresher. Also, is there anything else your guys need? Let me know please.)

Syr 
Monday June 9th, 2008 1:23:41 AM

Seeing Harley, he reaches behind his back and gives the man his flail. "Don't worry, we only used it to tenderize the meat for dinner a few times, Otherwise it's as good as new!"

yr grins at Florin, before reaching to open his own door, "That implies you could actually catch me first?" Shrugging once, he looks at anyone left in the room before calmly stepping through the wall of mist and closing the door behind himself. He looks around says, "Hello, anyone besides me in here. Maybe a guy named Boydos? or at least someone with a key to get out of here?" He reaches back and tests the knob too see if he can get back where he came from.

(OOC: Carl would be the super duper best person to ask as we owe him for alot of the stuff on the Woldipedia site. I use this... with an open bracket at the beginning and a closed bracket at the end.
link href="http://docs.google.com/Doc?id=dfc9pdfr_0hd43c6"]Syr[/link

DM Carl (OOC) 
Monday June 9th, 2008 5:47:18 AM

Yup, what Scott said.

So for Florin it would be link href="http://docs.google.com/View?docid=dgzh7gcw_0dxrpggdz"]Florin[/link

with square brackets at the start and end.

Thanks to the sterling work of John our site designer, that text will remain in your post name field, so you won't have to remember all that fiddly code.

Theodore & Macaw (see invisibility) 
Monday June 9th, 2008 9:38:41 AM

The hairs on the back of Theodore's neck move in response to the mind voice. With wide eyes, the wizard tries to pierce the gloom beyond the door. Unable to see past the mists, he makes up his mind and steps into the room, pulling the door shut behind him.

Macaw hunkers down on top of the wizard's head.

Theodore's head swivels as he moves slowly down the corridor.

Spells Active:
See Invisibility: Permanent

Harley (AC 28; HPs 85/85) 
Monday June 9th, 2008 9:36:48 PM

Harley waits until everyone has gone through their doors. He walks up to his and looks at it. For a few moments. After a quick prayer to the gods he opens the door and walks through.

Florin Jadenth 
Monday June 9th, 2008 10:33:26 PM

Florin had shut the door behind him and stands waiting to see what happens still. He keeps his eyes open for anything. If nothing happens after a couple moments he will begin moving foreward to try and check the place out more.

(Spot roll is on previous post.)

Attacked! (DM Cayzle) 
Tuesday June 10th, 2008 12:13:11 PM

This is the first DM post of the week.

You all step in and close the doors behind you. The mists lift. You are all in a huge room, about 100 feet wide and high. The sky, or ceiling, is overhead ... you cannot tell if you are out of doors or in some vast space.

If you make a spellcraft check vs DC25, then Highlight to display spoiler: {you figure the glass walls are force walls.}

But from the shimmers around you, you also see that you are each in a ten-ft wide and ten-ft high corridor, a kind of glass rectangular tube. At the far end of the tube is a door, and in front of the door is a monster. Each monster has an amulet of some sort around its neck. Or body, for those without necks.

Some of the monsters are tiny, some large. They are strange things indeed, mostly unlike anything you have ever encountered. Each of you has a monster to fight, even the pilgrims. The pilgrims seem mostly to be fighting lesser foes ... flying fish, kobolds, a hedgehog, some small shapeshifting thing.

Here are two maps to give an idea of the set-up.

Initial Map (top half)
Initial Map (lower half)

You hear two voices ring out in unison. "Make it through to your door and out, and you will win! NOW BEGIN!"

Bralin (AC 27, 121/121 hp)  5d4+5=20 ;
Tuesday June 10th, 2008 3:33:29 PM

A challenge by combat? Bralin nods grimly. He accepts.

The dwarf briefly wonders if he could find a way to help the pilgrims, but decides he will have to defeat his own foe first.

He reaches down and pulls...a wand.
Five magic missiles streak across the intervening space to slam unerringly into his foe.
[Wand of Magic Missiles (cl9) - 20 hp damage]

Bralin grins slightly. Let us see if this attack was anticipated.

Spells Prepared:
Highlight to display spoiler: {
(d) = Domain Spell
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, Magic Stone (d)
2- Hold Person, Resist Energy (fire), Resist Energy (cold), Resist Energy (electricity), Identify (d)
3 -- Dispel Magic, Magic Vestment, *Summon Monster III
4 -- Freedom of Movement
}


Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Tuesday June 10th, 2008 4:43:32 PM

As the mists clear and Theodore sees the stinker on the other side of the hall, he quickly wishes he had someone of stronger arm and stout body to lend him a hand.

He fumbles in his spell pouch and brings forth a small piece of cured leather. (Casts Mage Armor)

I am safe and protected from it all
Whether thief's dagger or the titan's maul


"I'd like to go through that door you're standing in front of. And I'd really like to not have to fight you. I mean, it's not really worth fighting over, is it? It's just a silly little door. Really." This is all shouted because Theodore doesn't quite have the nerve to get much closer for a normal conversation.

Spells Active:
See Invisibility: Permanent

Xenia  d20+22=38 ;
Tuesday June 10th, 2008 7:13:23 PM


"Hi." Still floating in the air, Xenia gives her signature hand wave to the creature at the end of the hall. "I'm Xenia." She takes in the situation around her. All the folks down the way in their glass-ish sorta tubes. All set up so they can watch each other get torn apart by the monsters. Some god. A cruel god. A god who likes to watch others suffer.

"Hope you ain't been waiting long." Drifting down the hall way a bit, she eyes the monster blocking the way, searching for details. (Spot 38) "If I'd known you was waiting, I mighta hurried up, you know." Carefully, she measures the distance between herself and the critter.

The dark rogue whispers to her ring and the blinking starts again. It's hard not to be distracted by what's going on with the others to either side. But she'll need her concentration for what she's about to do. Still, she counts the rows from where she is, trying to memorize who is how many doors away from her.

Position: M16 (25ft move)

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (7/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Florin Jadenth AC:23 HP:111/111  d20+3=7 ; d20+3=5 ; d20+3=12 ; d20+3=7 ;
Tuesday June 10th, 2008 9:21:49 PM

Florin frowns as he sees the creature down the hall from him, blocking the door, "I'm afraid your in the way. I would be greatful if you would kindly move." Florin has his bastard sword ready yet and whispers under his breath which causes the blade to crackle with electricity, he also holds the shield that has Domi's symbol on it in his other hand, "I'm afraid if you do not move then I must go through you, this is your only warning."

Florin readies himself and watches the creature to see what moves it might make.

(Dang, lagged on my rolls so ignore the last 2. Spot:7 Listen:5)

Syr AC 31 HP 142 AD3  d20+17=26 ;
Tuesday June 10th, 2008 9:33:23 PM

Syr looks over at Bralin and watches as he attempts to attack the creature in his way. Turning back, he concentrates on the foe down the corridor in front of him. He moves forward cautiously. All the while, he holds out his hands and speaks to the oddity, "You have no reason to fear me. While I do revere Domi, I see no reason why Boydos would wish me harm. Please let me pass and no one will be hurt."

The elf takes a deep breath and looks over to his left to see how the others might be progressing. In particular, he is worried for the pilgrims. Turning back to the creature in front of him, "I am now going to approach you very quickly out of concern for my friends." (Diplomacy 26) To try and save time, the monk sprints down the corridor and finishes next to the door all the while muttering to creature, "Good.... Dog?" over and over.



Harley (AC 28; HPs 85/85)  d20+10=28 ; d20+7=19 ;
Tuesday June 10th, 2008 9:36:53 PM

Harley smiles when the challenge is issued. The smile fades a little when he sees he can only fight the one creature that is in his tube-like structure and cannot help his friends or the pilgrims. He looks closely at the creature in front of him, trying to identify it or any identifying marks or items it has.

Spot 28; Knowledge Religion 19

Harley decides to give himself some time to prepare for the creature. He casts an infrequently used spell, but one that is great for blocking a path. A Blade Barrier springs to life in front of the large creature, blocking its path to Harley.

OOC - Cast Blade Barrier in Ringed Wall form making a circle that basically circles through U18:V19; it will go from side to side and floor to ceiling and the creature will have to go through the wall twice to get to Harley.

Location: H18 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Wynn [AC=26; HP=68/75]  d20+9=20 ; d20+7=10 ; d20+12=22 ;
Tuesday June 10th, 2008 10:14:41 PM

Wynn looks around at the glass walls (Spellcraft=20, fail) "some sort of magic, but what?" he ponders as he squints a little to avoid being distracrted by the shimmering surfaces.

The little creature at the end of the glass tunnel gets his attention. What's with the amulet? he thinks. He tries to remember if he had ever learned about anything like this (Knowledge Arcana=10), but his mind is fuzzy. Is it some kind of enchantment?

Slowly and cautiously he makes his way down the glass corridor. When he is within 90 ft. he will start to sing (Fascinate/Perform=22)

Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;

Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same,




Extra! (DM Cayzle) 
Tuesday June 10th, 2008 10:20:22 PM

This is an extra DM Post.

Here is what you see facing you!

Syr - Mystical frog-man - half man, half frog, wearing a mage's robes.
Bralin - Angry ShellGuy - a tiny humanoid turtle who looks pissed off.
Florin - Blue Shimmering ElectroCrab - large in size
Theo - Poison Tentaclawer - a large fellow with three tentacles and an octopi beak
Wynn - Screaming Bone Lizard - some kind of skeletal crustacean reptile undead screaming thing
Xenia - Wall of Water - and you can barely see it bearing down on you because it is transaprent.
Harley - Green DuckMan - QUACK! QUACK!
Manfrey - Dire Rat - eek eek!
Marjery - Weresquirrel - or so you guess from the bushy tail


Xenia 
Tuesday June 10th, 2008 11:09:08 PM


OoC: Even though the Wall of Water is transparent, would Xenia not see the Amulet that it is wearing about it's middle quite clearly?

Cayzle: Why, yes, as well as some shells, bones, and sand embedded in it. That's why the Spot DC to notice it was really not very high.

Duels A-Plenty (Part A) (DM Cayzle)  d20+7=10 (FrogMan save vs his own Web) 10d6(5+5+5+3+6+6+2+4+1+6)=43 (bolt damage vs Florin)
Wednesday June 11th, 2008 5:14:10 PM

This is the second DM post for the week, part A.

Battle is joined!

Syr vs the Mystic FrogMan (AC15, entangled)

Syr is facing a medium size humanoid with frog-like features. He is wearing a traditional mage's robe and hat. He also has a cloak, bracers, a thin sword, a backpack, a quiver, and a small crossbow. Syr tries to be diplomatic while running flat-out right up to the creature. Syr sees that the door has a keyhole, and the amulet around the Frogman's neck is a key. The FrogMan takes a five foot step back (west) so that he is not right next to Syr, then casts a spell: Webs right on top of the FrogMan and engulfing Syr as well. Syr, the reflex save vs Webs is 16. If you fail, you are entangled. Please read the spell description for your limits on movement in the Web.

The FrogMan fails the save against his own Web, and he is entangled and cannot move.

Bralin vs the Angry ShellGuy (AC27)

Bralin is up against a tiny size turtle-man who is weilding a tiny glaive. A very sharp tiny glaive. Bralin uses a wand to hit the creature for 20 hp of magic missle damage. In response, the creature uses a run action to close the gap, ending the round right next to Bralin. He is not more than 2 feet tall, if that, but that glaive gives him a five foot range. The glaive is sparking with energy and is covered with barbs that look painful. The barbs bite into the turtle man's hands too. The creature also has a tiny cloak, bracers, gloves, and his amulet is a little box made of a turtle shell.

Florin vs the Blue ElectroCrab (AC 17)

Florin waits to see what the monster will do. He is facing a large size giant crab, cobalt blue, with crackling electric energy sparking off its shell. He gets his answer as the crab scuttles forward 30 feet and then sparks out a lightning bolt at Florin. Reflex save 14 or please take 10d6 damage (That's 43 or 21, save for half).

Syr, Bralin, and Florin can respond now. Harley, Theo, Wynn, and Xenia, look for Part B of this post later on tonite. A map will be posted later tonite as well.

Florin Jadenth AC:23 HP:90/111  d20+10=17 ;
Thursday June 12th, 2008 12:22:46 AM

Florin frowns as the giant electric crab moves foreward and shoots a lightning bolt at him. See that distance is going to be just as bad from the looks as close enoucntering it, he moves foreward. Florin will also give the command word to make the electric on his bastardsword go since thats not going to be much help in this fight.

(I'm figureing it is to far away to move and attack in the same round.)

Cayzle: Unless you have some enhancement to your move rate, yes, it is. See map below.

Duels A-Plenty (Part B) (DM Cayzle)  4d4+4=14 ;
Thursday June 12th, 2008 12:35:54 AM


Theo vs the Poison Tentacrawler (AC20)

Theo is up against a large, vaguely bipedal figure with tentacles for arms and legs and more. Theo casts mage armor. The creature takes a double move toward Theo, moving 70 feet.

Wynn vs the Screaming Undead Bone Lizard (AC20)

Wynn steps forward to try to fascinate the creature, but it is undead, and thus immune. It moves closer, opening its skeletal jaws to ... scream?

Xenia vs the Wall of Water (AC4)

Xenia activates her Blink ring again. She moves forward a couple dozen feet. She notes that the glass walls extend into the Realm of Shadows. The Wall of Water wiggles 30 feet closer.

Harley vs the Green DuckMan (AC24)

Harley's intuition is that this foe is some kind of Outsider, devoted to Chaos. He creates a Blade Barrier between himself and his foe. The DuckMan moves a little closer for a look, then uses a spell-like ability to cast Empowered Magic Missile on Harley. The damage is 21 hp to Harley.

The other monsters start to close with the Pilgrims.

And the Map!

The map and Xenia's position have been updated.

Bralin (AC 27, 121/121 hp)  d20+17=30 ; d10+10=18 ;
Thursday June 12th, 2008 8:00:10 AM

Bralin evaluates the turtle creature as it approaches - small and fast. This combat is a reversal of the traditional dwarf/giant combat. This god has a sense of irony.

The armored warrior drops the wand [free action], and pulls his axe [move].

Choosing precision over power, Bralin brings the head of his axe sideways across the creature, and then begins to circle around.

[Hit ac 30 for 18 hp damage. 5' step to I5]

Xenia (AC24, 50% Miss Chance; 68/68HP)  d20+17=29 ;
Thursday June 12th, 2008 8:42:06 AM


"Yeah. That's it. Twist just a little bit closer now. A little closer."

"WYNN! I'll see you soon as I can get around!"

... now ...

Arms folded to her sides, the slim dark rogue flies directly at the approaching wall of water. She slows only when the Water Critter draws near, banking into a spiral that slides her neatly through the gap between the north side of the wall of water and the wall of clear wall stuff that surrounds them both. (Tumble 29 to pass through opponent's space.)

Passing by, she shoots for the door.

C'mon, c'mon. Just a little closer.

Then the door is there. And she blinks through it to the other side.

Made it!

++++++++++++++++++++++++++++++++++++++++++++++++

Position: AE16 /Outside Door (120ft move with half speed through rows T-X)

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (6/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

OoC: You seemed to have missed Xenia's move action last round. She should have been at M16 on the map. I will play her from there, if you don't mind.

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility)  d20+20=34 ;
Thursday June 12th, 2008 9:17:11 AM

(Spellcraft check I forgot to do for last post 34)

Theodore crouches as the monster swiftly approaches, intent on battle. He prepares for the monster to attack before blipping out of harm's way and to the end of the hall. (Ready action Dimension Door to go to AD10 just before monster attacks.)

I want a door here, I want a door there
To go from here to there through thinnest air


At the door, Theodore desperately tries to open the portal and escape the nightmare behind him. "Oh boy, Macaw! We're in trouble, now."

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 9 rounds

Harley (AC 31; HPs 64/85) 
Thursday June 12th, 2008 1:11:41 PM

Harley's smile turns into a grimace as the magic missile spell slams into him. He decides to cast 2 more defensive spells to try and protect himself from the magical duck.

Cast Spell Resistance & Quickened Shield of Faith.

Location: H18 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 11/11 minutes
Shield of Faith: 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Syr AC 31 HP 142 AD3  d20+17=19 ; d20+18=26 ; d20+18=35 ; d20+18=19 ; d20+18=29 ; d20+13=29 ; 2d6+7=14 ; 2d6+7=14 ; 3d6+7=19 ; 2d6+7=12 ;
Thursday June 12th, 2008 5:31:26 PM

The elf twists and turns his body with some difficulty to avoid getting caught by the spell (saved with a natural 2, phew). Grunting at the creature, "Are you more frog or spider?" Syr frowns at the door when he spots the 'keyhole'. Turning around to the frogman he moves toward him, "Sorry but it looks like I'll be needing that. Let's just see what we can do." He moves to AC3 and begins pummeling the ensnared creature into unconsciousness. (Attack 26,35,miss,29,29 damage 14,14,19,12=59)



DM Cayzle to Syr 
Thursday June 12th, 2008 7:55:44 PM

Sorry, but the part of your turn that read, "he moves to AC3" -- that's not a simple five foot step. That's a full round's action and a Str check DC15 -- per the Web spell, even if you save, you still have to use a full round action and make a Str check to move. You need to move five feet to attack the FrogMan. To do that, you have to use a full round action and make a DC15 Str check. So you cannot attack this round unless you have a reach of 10 feet or a ranged weapon. Note that if you can attack with reach or a range weapon, the FrogMan's AC is at +4 due to cover provided by the Web.

Or if you have a flame source, you can burn the Webs away.

So try again, my friend.

Wynn [AC=26; HP=68/75]  d20+12=17 ;
Thursday June 12th, 2008 10:05:34 PM

Sensing an imminent attack from the creature, Wynn breaks into song with hope of neutralizing what he imagines will be a sonic affect. [Perform Countersong=17].

Fare thee well, my lovely Xenia,
a thousand times adieu.
We are bound away from the Holy Ground
and the girls we love so true.
We'll sail the salt seas over
and we'll return once more,
And still I live in hope to see
the Holy Ground once more.

You're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.


The singing half-elf draws his sword as he advances on the creature.

New Position =P14

Syr AC 31 HP 142 AB2  d20+7=27 ; d20+18=35 ;
Thursday June 12th, 2008 11:12:31 PM

Syr bulls his way through the web easily to reach the frogman (natural 20) and grabs the smaller creature by the throat (Grapple), "Now why would you want to do that for? I just want to get past and you and your web are slowing me down."

(OOC: I stand corrected, thanks Cayzle and I also appreciated the time it took for a hyperlnk in the DM post. Now if only I would have used it. When I read it, I wasn't sure if I could initiate a grapple but I figured the natural 20 should be good for something.)

DM Cayzle to Syr 
Thursday June 12th, 2008 11:21:06 PM

Well, we're getting there! The thing is, the Web spell says, "Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10." And if you devote a round to moving, there is no time left in the round to initiate the grapple. Sorry.



Duels A-Plenty (Round Two) (DM Cayzle)  d20+13=31 ; d20+17=23 [conc checks]; d20+17=20 ; d20+12=20 [2 att on Bralin]; d20+18=33 ; 2d4+6=10 ; 5d6=21 [Crab att and dam vs Florin]; d20+22=25 [grapple check]; 2d6=4 [deaf duration]; 5d6=19 [Shout damage]; d20+8=16 Spell Penetration check;
Friday June 13th, 2008 12:44:24 AM


This is the third DM post for the week.

Syr vs the Mystic FrogMan (AC15, entangled)

Syr pushes his way forward through the Webs, until he is right next to the FrogMage. Moving takes all of Syr's efforts for the round. The creature tries to cast a spell. First, he has to succeed on a DC20 Concentration check to cast because he is entangled. Then, he has to succeed on a DC20 Concentration check to cast on the defensive so that Syr does not get an AoO. The first check is a 31; the other is a 23. The FrogMan casts his Teleport without mishap, and blips away. [OOC: Syr does not know where he went; 20 feet worth of Webs provides total cover. But in fact, he blipped to H2. Syr, feel free to move howsoever you like: Toward the door in order to somehow pass it; or back whence you came in search of the key. Remember that it is a full round action to move through Webs, and the distance you travel is five feet for every five points by which you beat a DC10 Str check.]

Bralin vs the Angry ShellGuy (AC27)

Bralin takes a step, draws his weapon, and hits for 18 hp damage. The ShellGuy has DR2/- and only takes 16 damage. He too steps back, and makes two attacks with a full attack action. They both hit AC20, and so both miss.

Florin vs the Blue ElectroCrab (AC 17)

Florin moves forward to S8, read to fight. Unfortunately, the Crab is too far to charge. The Blue ElectroCrab steps forward ten feet and attacks with a pincer. Florin's metal armor and shield seems to make it easier for the ElectroCrab to attack him. The pincer hits AC33, inflicting 10 physical damage and 21 electrical damage. with a shock.

Also, the crab gets a free grapple attack (Improved Grab). Florin's Grapple DC is 26 (10+BAB+Str). The Crab's Grapple check is a +22. The Crab's grapple check is a 25! Not good enough to grab Florin!

Theo vs the Poison Tentacrawler (AC20)

Theo waits until the tentacle monster gets close, then Dim Doors just past the door to the space beyond it! He is through! He won his match!

Wynn vs the Screaming Undead Bone Lizard (AC20)

Wynn uses his countersong to beat the undead's sound attack. He draws his weapon and advances, singing. The undead thing Shouts at him. Wynn can use his Perform check or his own save against the effect. The Save DC is 20, so the Perform Check 17 does not help. Thus Wynn now has to make a Fort Save vs DC 20. If he fails, he is deafened for four rounds and takes 19 hp sonic damage. If he makes the save, he is not deafened, and takes 9 hp sonic damage.

Xenia vs the Wall of Water (AC4)

Xenia cleverly squeezingly blinks past the Water Wall. She races to the door and Blinks through! She wins! Xenia is through the door!

Harley vs the Green DuckMan (AC24)

Harley quickly casts Spell Resistance and Quickened Shield of Faith. The former gives SR23. The Duck tries another empowered Magic Missile. The duck casts as an 8th level caster, and rolls a 16 -- not enough to break though. He quacks in annoyance.

==========

The other Pilgrims have started to engage their opponents.

And the Map!

==========

OOC to Theo and Xenia: Highlight to display spoiler: {You both end up in the same place -- the doors lead to a grand chamber, like a throne room, with matching thrones. On the thrones are two giant dwarves. One is tall and skinny, with a little goatee. The other is tall and stout, with a full beard, and a smiling face. "Ha! First Round!" shouts the stout one. "Well Done! Pay Up, You Rascal!" The skinny one scowls and hands over two jingling bags.}

Wynn [AC=26; HP=68/75]  d20+6=10 ; d100=14 ;
Friday June 13th, 2008 8:13:38 AM

Wynn shudders under the creatures attack as the blast of sound penetrates his feeble attempts to defend himself. Unable to hear he presses forward to attack. He tries to activate his ring but cannot quite get the words out properly [Failed 20% failure chance].

New Position S14

Bralin (AC 27, 121/121 hp, Resist Energy [elec]) 
Friday June 13th, 2008 8:30:57 AM

The turtle creature wants to keep him from the door. No matter, it wasn't Bralin's intent. The dwarf is more interested in the sparking energy on his opponent's weapon.

Instead of moving forward, Bralin backs up. He drops his axe, sketching a spell and slapping his thigh even as the axe clatters on pavement. The warrior bends down only a little, catching the handle as it rebounds from the floor. In a flash, he is back up, awaiting his foe's attack.

[5' step to H5, drop axe, cast spell, pick up axe]
[Cast Resist Energy (electricity, caster level 7, so absorbs 20 hp electricity per attack]

Spells in effect -
Resist Energy (electricity) [20]

Spells Prepared:
Highlight to display spoiler: {
(d) = Domain Spell
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, Magic Stone (d)
2- Hold Person, Resist Energy (fire), Resist Energy (cold), *Resist Energy (electricity), Identify (d)
3 -- Dispel Magic, Magic Vestment, *Summon Monster III
4 -- Freedom of Movement
}

Xenia (AC24, 25 vs Dire Rat, 50% Miss Chance; 68/68HP)  d20+14=16 ; d6=1 ; 5d6=16 ;
Friday June 13th, 2008 10:02:31 AM


The roguish girl spares the briefest of moments for an incredulous face.

The head dwarfish weerdos?

"Theo! C'mon, we gotta get these doors open. And I can tell you, picking the locks is gonna take too long."

"That one's Syr. That one's Bralin. That one's a one of Marj's folks ... " Going down the line, she points at each counting from memory. Burn down the doors or sump'in. I'm gonna go help folks out."

She picks a door to work on herself, and blinks through back through. Down the way stands Manny, with a big nasty looking rat closing in.

"Hold on, Manny!" Drawing her rapier as she goes, the dark rogue shoots down the glass corridor. She dodges away from the snapping teeth as she passes the rat, and plants herself between the boy and his foe.

"C'mon, you. You wanna bit on sum'pin, lets you and me go at it."

++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Ignore the rolls above. I mistakenly thought Manny was in the row below Xenia.

Position: N13 (100ft move, take AoO AC vs Dire Rat on AoO is 29 with Mobility.)

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (5/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Florin Jadenth AC:23 HP:59/111  d20+17=25 ; d20+12=30 ; d10+6=7 ; d10+6=13 ;
Friday June 13th, 2008 9:50:38 PM

Florin growls lightly under his breath at the blows given by the giant electric crab and is also glad for dropping the electric ability of his sword since he doubt it would harm this creature. Florin swings his bastardsword at the crab to try and return the favor though, feeling the blade sink in with both hits. He just prays this battle doesn't last much longer.

(Can hit AC:25/30 Damage:7/13 for:20)

(OOC:LOL, noticed something after looking over Florin's CS. If he survives this and gets back to town he really has to get some healing items.)

Syr AC 31 HP 142 AB2  d20+7=20 ;
Saturday June 14th, 2008 1:45:41 AM

Puzzled that he was able to reach the little frog quickly but that he still had time to cast a spell he mutters, "Wow! darn little guy must be using that haste spell Angus told me about cause this little web sure didn't keep me from getting to him in time." He looks back at the door to see if the Frogman is behind him. Seeing no one, he presses forward moving 10'.



Duels A-Plenty (Round Three) (DM Cayzle)  d20+17=36 [shellguy att]; d20+17=31 [conf crit]; d6+7=12 ; d6+7=11 ; d6+7=11 ; 2d6=9 ; 2d8=9 damage 1]; d6=3 [viscious]; d20+12=31 [second hit]; 3d6+7=15 [second dam]; d6=3 [viscious]; d20+15=25 [crab pincer]; 2d4+6=9 [dam]; d20+22=29 [grap];
Saturday June 14th, 2008 8:38:24 AM


This is the fourth DM post for the week.

Syr vs the Mystic FrogMan (AC15, entangled)

Syr wonders how the enWebbed FrogMage managed to cast his Teleport spell and get away. The simple answer -- he concentrated! One concentration check let him cast while entangled. A second check let him cast defensively without provoking an attack from Syr. With those two checks, the Teleport spell worked. [OOC: Sorry I did not make that clearer.]

Nonetheless, Syr decids to press on. He moves to Z2, pushing through the Webs by brute Strength.

The Frogman Casts a spell (Shield).

Bralin vs the Angry ShellGuy (AC27)

Bralin takes a step back, casts Electricity Resistance, and readies for an attack. And attacks come! The Tiny TurtleMan's first attack is a crit threat (Nat 19, Improved Critical) that confirms! The creature is using a +1 shocking viscious thunder glaive. The crit means means tripled base damage (+12+11+11) plus viscious damage (+9) plus thunder (sonic) damage (+9). That's 52 hp damage plus a Fort save vs DC14 or be deafened. (I'm ignoring the 1d6 shock damage since it does not apply). The barbs on the Glaive's hilt inflict 3 hp to the ShellGuy.

The creature's second attack hits AC31 for 15 to Bralin, and inflicts another 3 on himself. The ShellGuy has taken a total of 22 hp damage.

Florin vs the Blue ElectroCrab (AC 17)

Florin strikes back, hitting the Crab for 20. The Crab tries to pinch Florin, and it hits AC25 for 9 damage. More to the point, it grabs Florin and manages to get a hold of the paladin with its massive claws. Florin is Grappled and will take pinch damage next round with no need for an attack roll.

Theo

No post from Theo.

Wynn vs the Screaming Undead Bone Lizard (AC20)

[OOC: Per the SRD: "A deafened character cannot hear. She takes a -4 penalty on initiative checks, automatically fails Listen checks, and has a 20% chance of spell failure when casting spells with verbal components." There is no chance of error in item activation due to deafness. Wynn can activate his ring. Please post again.]

Xenia

Xenia seeks to return to help her friends. She shouts to Theo, blips through a door, and moves to interpose herself between Manfred and the Dire Rat approaching him. She ends her turn in front of the boy, weapon drawn.

Harley vs the Green DuckMan (AC24)

No post.

==========

Only for Theo and Xenia: Highlight to display spoiler: {The giant dwarves are both clearly upset that Xenia has returned to a fight. "This comes out of your credit!" the skinny one says to the stout one. "Fine! But maybe we can fix this."

Xenia hears them both address her with the same words: "Dear, come here now and do not interfere with the fighting. Do not worry, no one will get killed." These are essentially suped-up Suggestions. Please make two Will DC24 saves or follow the suggestions!
}

==========

Map to come if/when I get a couple more posts this weekend.

And the OLD Map!

Xenia (AC24, 25 vs Dire Rat, 50% Miss Chance; 68/68HP) 2nd Post 
Saturday June 14th, 2008 10:38:48 AM


Huh? Wha! The girl rogue nearly locks into a freeze as the voices invade her head. Her green eyes move from side to side, taking in the fighting and magicing and other manners of mayhem. Florin in the claws of the giant crab. Bralin cut badly by the tiny turtle guy. A trail of blood leaking from Wynn's ears.

"Ooooooooooooo!!!"

Yeah! 'Kay! A'right! The rogue thinks in reply. The tip of her rapier lowers, and she prepares to rise up and fly back down the magic hallway.

"Here's your chance for a taste of hero'ing, Manny. Think o' this though, and this is just what I think, the real hero'ing part is not the fighting. It's how you think and feel 'bout the fighting after it's done."

++++++++++++++++++++++++++++++++++++++++++++++++

OoC: This is a half post attached to last round's action. Full post will leave pending further player responses. Didn't want to upset the time sync. No Will save necessary.

Rolls and Actions
See above

Position: N13 (100ft move, take AoO AC vs Dire Rat on AoO is 29 with Mobility.)

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (5/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Wynn [AC=26; HP=68/75]  d100=30 ; d20+14=21 ; d8+5=7 ;
Saturday June 14th, 2008 12:44:10 PM

The only sound the bard can hear is the pounding of blood as it rushes back and forth past the battered membranes of his inner ear. The pounding is out of phase with his blinking (ring activated last round) further compounding his disorientation. Nonetheless, Wynn closes with his adversary and slashes at the creature with his adamantine longsword [%miss for blinking=30/pass, hit AC=21 for 7 dmg]

New position = T14

Florin Jadenth AC:23 HP:50/111  d20+17=30 ; d20+12=15 ; d10+6=15 ; d20+16=24 ;
Sunday June 15th, 2008 2:33:17 AM

(OOC:Cayzle, I'm going to make to posts here a either or. Considering I figure it would be possible Florin's arm might be free for the first one.)

Florin growls out, "You might have me but I'm not going down without a fight you over sized side dish." With this Florin raises his sword to slash at the crab or it's claw. (Can hit AC30/15 Damage:15/miss)

(I didn't add or minus anything from my attach so if that post is useable then add or subtract as needed.)

If Florin's arms are totally pinned then he will do his best to break free, seeing little choice since he has no way of fighting like this. (Grapple:24 *to break free*)

Bralin (AC 27, 54/121 hp, Resist Energy [elec])  d20+19=27 ; d20+17=30 ; d20+12=15 ; d10+10=11 ;
Sunday June 15th, 2008 10:24:54 AM

The glaive hits Bralin with a sonic concussion, which barely even registers due to the pain of the blow.
[Fort 27]

Standing against the wall, he really has no options other than fight. Which he does. The axe flashes once, and again.
[Atk ac 30 for 11 hp damage.
miss ac 15]

Bralin begins circling once more.
['5' step toward the far door]

Harley (AC 34; HPs 86/107) 
Sunday June 15th, 2008 9:26:45 PM

Harley casts Righteous Might Using his Rod of Extend. He moves 15' closer to the duck.

Location: K18 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 22/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 1/3


Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Monday June 16th, 2008 12:30:43 PM

Theodore moves to Florin's door and tries to open it. (Is there a way to open from this side?)

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 7 rounds

Duels A-Plenty (Round Three-Point-Five) (DM Cayzle)  d100=34 ; d20+8=17 ;
Monday June 16th, 2008 4:55:59 PM

Catching up from last time:

Theo

Theo tries to open a door from the other side, but there is no handle and the door seems magically held.

Wynn vs the Screaming Undead Bone Lizard (AC20)

Wynn advances and attacks, but cannot do more than nick the bones of the skeletal thing. (DR 5/blunt means that 7 hp damage is really 2). The undead lizard thing lunges, but fails to hit due to blinking.

Xenia

Xenia backs off, and then is no longer to be seen in the fighting arena. Now she and Theo are beyond the doors.

Harley vs the Green DuckMan (AC24)

Harley moves closer and casts a spell. The DuckMan tries another Magic Missile (its third and last of the day), but once again fails to penetrate the spell resistance.

==========

Only for Theo and Xenia: Highlight to display spoiler: {The giant dwarves are both clearly upset that Xenia has returned to a fight. "This comes out of your credit!" the skinny one says to the stout one. "Fine! But maybe we can fix this."

Xenia hears them both address her with the same words: "Dear, come here now and do not interfere with the fighting. Do not worry, no one will get killed." These are essentially suped-up Suggestions. Please make two Will DC24 saves or follow the suggestions!
}

==========

Map to come later tonite. I now have Round 4 posts for Florin and Bralin. You two hold off while I get more Round 4 posts from the rest of youse for Round 4.


Syr AC 31 HP 142 AB2  d20+7=12 ;
Monday June 16th, 2008 5:18:21 PM

Syr continues trudging onward through the web looking for the frogman but makes very little progress.

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Monday June 16th, 2008 8:14:41 PM


One last look. One last look at Wynn and the others, fighting for their lives. Faith. Trust. It's hard. To put all that's warm, all you care about, into the hands of a couple of crazy giant dwarfs. Gambling with lives in way more true than any other.

"Hey! So I'm guessing you're Boydos. Am I right?" The rogue's voice rings out across the grand chamber even as she phases through the door. "I mean, that would sure 'splain the weerdos outside your tower here."

"Hey, Theo." She hails the wizard in a softer voice. "They don't want us going back in. They spoke that in my head. They promised that no one would die."

"Think we should trust 'em?"

++++++++++++++++++++++++++++++++++++++++++++++++

Position: AE13

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (4/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Tuesday June 17th, 2008 9:12:05 AM

Theodore turns from the door as Xenia speaks to him. He looks from her to the two dwarves on their thrones and then shrugs.

"I don't know," he says softly. "Chaos isn't really known for being honest. Truth is more of an order thing, in my opinion."

He shakes his head and looks back into the passages where all of his friends are locked, fighting for their...health?

"So what's the point of this all? A test of bravery? A bet?"

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 6 rounds

Harley (AC 34; HPs 97/118) 
Tuesday June 17th, 2008 9:55:37 AM

Harley casts Divine Power using his Rod of Extend and casts Quickened Divine Favor. He stows his rod away.

He then dismisses the Blade Barrier (is this a free action?).

Location: K18 with Flail in right hand and buckler in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 21/22 rounds
Divine Power: 22/22 rounds
Divine Favor: 10/10 rounds
Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor *
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 2/3

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Tuesday June 17th, 2008 10:45:41 AM


"Yeah," the rogue replies. "Probs both, I'm thinking. Not sure whether they're dangerous or not, Theo. Not yet, leastwise. I mean, one of them called me 'Dear' when they was talking in my head."

"Hi, I'm Xenia." She gives her signature hand wave. "Nice to meetcha, Misters Boydos. Um, I was thinking. If no one was going to get killed here, maybe, would it be asking too much to have stuff ready for when the folks get themselves outta there?"

"I mean, I'm thinking in lines of maybe, you know, food? I mean, being gods and all, you know, could you whip up a table full of mixed fruit, maybe some sandwich fixings, and an assortment of beverages?"

+++++++++++++++++++++++++++++++++++

Position: AE13

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (4/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Duels A-Plenty (Round Four) (DM Cayzle)  d20+19=31 d20+14=28 3d6(2+1+4)+7=14 3d6(2+1+1)+7=11 2d6(1+6)=7
Tuesday June 17th, 2008 2:35:18 PM


Syr vs the Mystic FrogMan (AC17)

Syr tries to move forward but this round makes little headway. The Mystic Frog casts another spell.

Bralin vs the Angry ShellGuy (AC27)

Bralin continues to fight on, inflicting 11 hp damage and shifting a step. The creature swings back twice, hitting AC31 and 28 for 14 hp and 11 hp, and inflicting 7 more on himself. He has taken a total of 40 hp damage.

Florin vs the Blue ElectroCrab (AC 17)

Florin is grappled. These are his options for things you can do while grappled:

1) Activate a Magic Item.
2) Attack Your Opponent with an unarmed strike, a natural weapon, or light weapon (You take a -4 penalty on such attacks)
3) Cast a Spell.
4) Damage Your Opponent (by wrestling).
5) Draw a Light Weapon as a move action with a successful grapple check.
6) Escape from Grapple with a successful grapple check.
7) Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check.
8) Retrieve a Spell Component
9) Pin Your Opponent

For more details, Go Here.

A lot of options require a successful Grapple Check. That means, against this foe, that you have to make a Grapple check vs DC28. The check you make is 1d20 +BAB+Str, which for Florin means 1d20+16.

You cannot attack with your current weapon -- the bastard sword is too big. You can draw your dagger as a move action with a successful grapple check and then attack at -4. Let me know if you want any other info on your options.

Wynn vs the Screaming Undead Bone Lizard (AC20)

WAITING FOR POST

Harley vs the Green DuckMan (AC24)

Harley beefs up with Extended Divine Power and Quickened Divine Favor. To dismiss the blade barrier will require a standard action, per the SRD.

The Duckman seems to be ready for something (readies an action).

Theo and Xenia

Spoiler for Theo and Xenia: Highlight to display spoiler: {Theo asks what the point of all this is. "A test of bravery? A bet?" The dwarves laugh together, and nod. The stout one says, "Yes, indeed! We wager on the outcome of the fights, and very entertaining they are, too!"

Xenia says, "Nice to meetcha, Misters Boydos." and the giant dwarves laugh again. "Oh, I'm not Boydos," says the stout one. "Me neither," says the skinny one. "I'm Jangle," says the stout one, "and this is my brother, Tangle." "Charmed," the skinny one says, ironically.

They seem distracted, as if paying attention to something else.

But the stout one smiles at Xenia's suggestion of food. "Good idea!" He gestures, and a table appears filled with meat and drink.
}

==========

And the Map -- to come after Wynn posts!

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Tuesday June 17th, 2008 8:27:44 PM


Xenia's practiced eye sweeps the tables for the best bits of food. Grabbing up a plate, she begins assembling two sandwiches, one for herself and the other for Wynn.

"I think I heard of you some place 'afore. Can't quite put my finger on where, but your names sound familiar"

"But if you're not, Boydos," she asks, "whatcha doing in his tower?"

+++++++++++++++++++++++++++++++++++

Position: around table

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (4/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Wynn [AC=26; HP=68/75]  d20+11=12 ; d100=2 ;
Tuesday June 17th, 2008 11:34:11 PM

Everything is going wrong for the bard. Perhaps it is part of the chaos of passing back and forth through material and etherial planes, or just bad luck. Be that as it may, his attempt to tumble past the creature is unsuccessful and his hit misses.

Tumble=12
Mischance=2

Syr AC 31 HP 142 AA2  d20+7=15 ;
Wednesday June 18th, 2008 12:17:10 AM

Syr continues to make very slow progress and begins grunting his frustrations with each tangled step through the webs.

Harley (AC 34; HPs 97/118) 
Wednesday June 18th, 2008 9:16:13 AM

Harley moves forward 30'.

Harley then dismisses the Blade Barrier and prepares to attack the duck

Location: Q18 with Flail in right hand and buckler in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 21/22 rounds
Divine Power: 22/22 rounds
Divine Favor: 10/10 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor *
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 2/3

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Wednesday June 18th, 2008 9:48:39 AM

Theodore decides to hold off on the food and drink for the moment. "What happens when they get out of those tunnels? Are there any more tests ahead?"

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 5 rounds

Bralin (AC 27, 29/121 hp, Resist Energy [elec])  d20+17=21 ; d20+12=26 ;
Wednesday June 18th, 2008 9:53:35 AM

[OOC - For what its worth, Bralin's done 20, 16, and 9 damage to Rafeal here by himself.]

Bralin grunts at the impact of the turtle's glaive. It appears he has met a better warrior.

The dwarf begins his death song, a deep, bass, montone hum that would echo very nicely if he was in a cavern. As he sings, he attacks again.
[ac 21 and ac 26 - miss and miss]

Florin Jadenth AC:23 HP:50/111  d20+12=26 ; d20+7=15 ; d3+5=7 ;
Wednesday June 18th, 2008 2:02:43 PM

Florin sees little other choice so he releases his hold of his bastardsword, the crab was to strong to break free from easily anyway. After releasing his bastardsword he balls up his fist and begins slugging at the crab, "I hope I give you indegestion you shelled side dish." He almost laughs as he thinks of Syr commenting on him looking like a barbarian a long time back when the group went into that temple like place and ran into the wood creature that hurt Xenia pretty bad till he ran it through with his glaive and shoved it over the side with him too...He wonders if Syr will pick on his about thinking he is a monk now instead.

(Can hit AC:26/15 Damage:7/miss)

Duels A-Plenty (Last Bits of Round Four) (DM Cayzle)  d100=49 ; d100=12 ;
Wednesday June 18th, 2008 3:26:24 PM

Wynn tries to tumble past his foe and fails. That provokes an AoO. The undead lizard just misses as Wynn blinks out at the last moment.

Wynn tries to attack but his own blinking throws him off.

Then the skeletal creature attacks, and that too is a miss.

And the Map!

Duels A-Plenty (OOC Pre-Round Five) (DM Cayzle) 
Wednesday June 18th, 2008 3:28:27 PM

I have Round 5 posts in for Xenia, Syr, Harley, Theo, Bralin, and Florin. Let's see if I can get a post in for Wynn. With luck, I can post the Round Five DM post soon.

Wynn  d100=67 ; d20+14=17 ; d8+5=9 ;
Thursday June 19th, 2008 1:03:30 AM

The bard stabs at the lizard with his adamantine longsword [%miss for blinking=67/pass, hit AC=17 for 9 dmg], then steps back towards the exit without turning his back on the creature.



Duels A-Plenty (Round Five) (DM Cayzle)  d20+19=37 ; 3d6+7=18 ; d20+14=31 ; 3d6+7=11 [2 hits bring Bralin to 0]; d20+22=30 ; 2d4+6=13 [Crab squeezes Florin]; d100=85 ; d20+15=18 [crab misses Wynn]; d20+8=19 ;
Thursday June 19th, 2008 3:23:28 PM


Syr vs the Mystic FrogMan (AC17)

[OOC: Syr was in Z2 in Round 3 (See DM post of 14 June). In Round 4 he moved five feet to Y2, and in Round 5 he moved ten feet to W2. I go into this in detail because your stated position on the map does not match mine. We'll go with mine.]

Syr moves to the edge of the Webs. Next round he can move and act normally. He sees the Mystic FrogMan at the other end of the hall.

The FrogMan tries to delay Syr's approach by putting an Ice Storm in his path. There is no saving throw. If Syr chooses to enter the storm, take 3d6 bludgeoning damage and 2d6 cold damage (you can roll it). Moreover, until the FrogMan's next turn, movement through the Ice Storm is at half speed.

Bralin vs the Angry ShellGuy (AC27)

[OOC: Correction -- the ShellGuy has inflicted 13 hp vicious damage on himself and taken 45 from Bralin for a total of 58 hp damage before round 5. Thanks for helping me get that straight.]

Bralin, expecting the worst, having taken almost 100 hp damage, attacks and misses twice. The tiny raging TurtleMan attacks with that tiny but viscious glaive of his, hitting AC37 for 18, and AC31 for 11 hp. That brings Bralin down to exactly zero! Then Bralin disappears! So does his foe!

Florin vs the Blue ElectroCrab (AC 17)

Round 4: Florin attacks with his fists, hitting once for 7 hp nonlethal damage. The Crab makes a grapple check to crush Florin, rolling a 30 vs Florin's Grapple DC is 26 to do 13 damage.

Round 5: I need actions for Florin for this round and for round 6!

Wynn vs the Screaming Undead Bone Lizard (AC20)

Wynn attacks, inflicting 9 hp damage, but only 4 of that affects the undead thing. Then Wynn backs away toward the exit. The undead thing follows and attacks, but misses.

Harley vs the Green DuckMan (AC24)

The buffed Harley dismisses his spell and moves up, ready for action. The DuckMan tries a lightning bolt -- and his spell penetration check is a 19 -- not enough.

Theo and Xenia

Highlight to display spoiler: {Theo asks if there are any more tests. "Bah!" says the skinny Tangle. "We are not like Marteus, God of Tests! We are just having a little fun, is all. The best part is that I'm thinking you are maybe even real, from outside the Tower."

"There IS no 'outside' the Tower!" shouts Jangle.

"Not that argument again, please," says Tangle.

Xenia asks Jangle and Tangle what they are doing here in Boydos's Tower. Jangle grins, and says, "We're not Boydos, but we know him real well. He's our dad."

Tangle looks at him incredulously. "No we're not! We're creations of his dreaming mind! I thought we agreed on that!"

Jangle chuckles and says, "YOU were all gung ho on the 'avatar' idea, so don't give me that!"

It sounds like they might get into an argument, but then one of them says, "Look!" and they turn to the doors, as if looking through them at the duels going on beyond. "I'll concede him," says Jangle.
}

Spoiler for Bralin, Xenia and Theo: Highlight to display spoiler: {Bralin, you are in a large room furnished with chairs, tables, and two thrones. Two large-size dwarves are sitting on the thrones. There is a feast laid out on the table, and Xenia is making sandwiches. Theo is holding back. The stouter dwarf looks glumly at Bralin and says, "Well, I'm still up by one! and More are coming!}

Other Fights

You probably notice Marjery killing her opponent with a Flame Strike and taking its key. The other Pilgrims are also fighting as best they can. Two others seem victorious, and are headed for the doors. Another is down, and Manfrey seems to be wrestling his rat foe.

And the Map!

Bralin (AC 27, 0/121 hp, Resist Energy [elec]) 
Thursday June 19th, 2008 3:43:52 PM

Bralin is not sure what he expected to find in Gargul's Lands, but Xenia making a sandwich wasn't it.

A very puzzled dwarf wordlessly surveys the rogue, the wizard, the dwarfs on thrones, and finally, just now remembering he'd just been pretty much slaughtered, the condition of his own body.

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Thursday June 19th, 2008 3:58:18 PM


Eyes, cat wide, Xenia freezes. A plate, topped by a half built sandwich, rests upon the palm of one hand. A thin slice of roast beef, hangs, pinched neatly in two fingers of the other.

"Oh. Bralin. It's just you." The rogue lays the slice of roast beef atop the stack. "How'd yer fight go? You were taking on that little guy."

"This is Tangly and Jangly," she sucks the tips of her fingers before jerking a thumb over her shoulder at the two dwarf-like guys on the two thrones for guys like dwarves. "They ... um ... belong to Boydos. I guess. They're the ones who set all this stuff up."

"Hey. That room with all the undead Alemic priests who thought they were still alive, and that chasm with the lightning going off all the time, was that your making too?"

+++++++++++++++++++++++++++++++++++

Position: around table

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (3/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Thursday June 19th, 2008 4:39:38 PM

Theodore appears happy to have Bralin with them. He pokes the dwarf's shoulder to make sure he's real.

"Are you okay?" he asks. "There's food." The wizard points to the tables groaning with nourishment.

Macaw decides to flit over and have a look. His desired fare doesn't seem to be available as he searches the table, hopping about.

"Worms? Worms?" he calls.

"Well," Theodore continues his conversation with Jangle and Tangle. "If there are no more tests, how much further through this tower do we have to go."

He pauses for a moment and then turns to Xenia. "What are we looking for, anyway? I thought we just wanted to see Marjery and Manfrey safely to the tower. Are we going to see Boydos, himself?"

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 4 rounds

Harley (AC 34; HPs 97/118) 
Thursday June 19th, 2008 5:39:07 PM

OOC Minor clarification - Harley is large sized now.

OOC Question - Can Harley tell if the duck man has a weapon? Can he tell what the duck man's reach will be?

Cayzle -- Sorry! I'll fix your size next map. The Duck Man has claws on his wing-arm-hands, and a sharp beak.

Harley (AC 39; HPs 97/118)  d20+20=24 ; d20+16=19 ; d20+16=25 ; d20+20=37 ; 2d6+14=16 ;
Thursday June 19th, 2008 10:35:12 PM

Harley moves closer to the duck. He stops 10' away from the creature and with his enlarge size lashes outs with his flail. He strikes cautiously so that he can defend against the duck's counter-attack (combat expertise for 5). Harley aims low on the duck and the chain of his flail wraps around the creature and drags it to the ground. Not wasting any time, Harley continues with his swing and smacks the duck pretty hard.

Touch Attack: 24
Trip Attempt: 25 (use hero point on the 19)
Melee Attack: 37
Damage: 16

Location: U18:V19 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 20/22 rounds
Divine Power: 21/22 rounds
Divine Favor: 9/10 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor *
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 2/3

Wynn [AC=26; HP=66/75]  d20+11=25 ; d100=1 ; d6=2 ;
Thursday June 19th, 2008 10:54:22 PM

Wynn sees that his path to the door at the far end of the tunnel is unobstructed and makes his way towards it, tumbling away from the shrieking creature if necessary [Tumble=25]. Upon reaching the end, Wynn attempts to blink through the door, only to be repelled [Blink=1 fail, 2 hp damage]

Florin Jadenth AC:23 HP:37/111  d20+12=19 ; d20+7=12 ; d3+5=8 ; d20+12=27 ; d20+7=9 ; d3+5=8 ;
Friday June 20th, 2008 7:06:18 PM

Florin continues trying to hit the crab with his fist as breaking the grapple would be abit useless of a attempt.

(Can hit AC:19/12 Damage:8/miss)

(Florin would of attacked the other round also so attack rolls. Can hit AC:27/9 Damage:8/miss)

(Whhoohooo, if Florin lived long enough he has done like 43 or such points of damage so far. Of course part of it is subdual.)

Duels A-Plenty (Round Six) (DM Cayzle)  d100=99 [To which side does Wynn blink?]; d20+22=31 ; d20+22=33 ; 4d4+12=23 [atts on Florin];
Sunday June 22nd, 2008 12:02:23 PM


Syr vs the Mystic FrogMan (AC17)

No Post. Next time please post for two rounds.

Florin vs the Blue ElectroCrab (AC 17)

Florin continues to pummel the crab, inflicting 16 more hp subdual damage -- and the crab squeezes him back in return, inflicting 23 more points of lethal damage. Alas, this strategy does not seem to be working, since the Crab, though pretty beat up, is not as bad off as our Florin!

Wynn vs the Screaming Undead Bone Lizard (AC20)

Wynn attempts to blink through the door and out, but alas, misjudges the blink and end up stuck partway through. He has a 50-50 chance of ending up on one side or the other, and the DM's die roll puts Wynn soundly past the door! He escapes and wins! See spoiler below, please.

Harley vs the Green DuckMan (AC24)

The large Harley trips his foe and then smacks it for 16 damage. The prone DuckMan activates a supernatural ability, which does not provoke an AoO and which bypasses Spell Resistance. It is an Aura of Fear. Harley must make a DC17 Will save or be panicked for 8 rounds; if he succeeds, he is still shaken for one round unless he has some immunity to fear.

After that, hoping the panicked Harley will not be taking AoOs, the DuckMan stands up. If only shaken, of course, Harley can take an AoO as normal (with the Shaken penalties). Note that you cannot Trip a creature standing from prone.

Also note that the DuckMan's Trip DC is a 16, and you fail on a natural 1, 2, and 3.
DuckMan AC24, has taken 16 damage.

Theo, Bralin, Xenia, and Wynn

Highlight to display spoiler: {Wynn, Marjery, and two pilgrims (one really beat up!) come through their doors. Another pilgrim blips in like Bralin did, wounded, bleeding, and unconscious.

The newcomers see that they are in a Throne Room. The doors are behind you. There are two thrones, both occupied. The one holds a ten-foot tall skinny dwarf. He looks kind of constipated, an you will learn he gives his name as Tangle. The other holds a stouter dwarf, eight feet tall, smiling, called Jangle. Jangle smiles at all the newcomers, and laugh as Tangle hands him a bulging sack.

"I'm up quite a bit so far, hey, brother!" Jangle chortles. "Good work!" he says to Wynn and Marjery.

There are also tables and chairs, and the tables are set for a feast. Wynn sees Xenia has a plate with two sandwiches.

Resuming the conversation, Jangle tells Xenia that the undead healers was not him. "Probably a dream of Boydos's that you stumbled into. The lightning chasm, not us either, but we did see that. Sweet work with the lightning rod, there, cutie! That's what inspired me to bet on you all!"

"Dumb luck!" scowls Tangle.

Macaw looks for worms, and after a moment's search, finds some!

Theo, after noting that Bralin is tottering on the edge of unconsciousness, is interested in some answers. How much further through this tower do we have to go? Tangle looks puzzled. "How far did you want to go? Are you looking for something? Why did you enter the tower?"

"Why do you think you entered the Tower," asks Jangle.

Theo seems unclear himself, and asks Xenia.
}

And the Map!

Florin Jadenth AC:23 HP:14/111  d20+8=25 ; d20+3=5 ; d3+5=6 ;
Sunday June 22nd, 2008 1:13:33 PM

Florin continues his hammering of his fist to the crab, his lay on hands would not heal enough damage anyway so there was little reason to try just to be squeezed to death in the end. His summons up all the power he can into his swing (power attack) and is awarded with a hit and yet another miss, this one probably being his last he thinks as he awaits the squeeze.

(Can hit AC:25/5 Damage:6(+4 for power attack=10)/miss)

(I really need to look over my sheet more carefully though. The cloak of displacement might of made the first part of the battle easier and allowed Florin to survive longer.)

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Sunday June 22nd, 2008 7:41:04 PM


"Well, it just didn't feel quite safe for them priesty pilgrim guys yet, Theo," the rogue says in reply. "I mean, the tower and all. It was still too weird. 'Sides, Wynn was going, and where Wynn goes, I'm gonna go too."

"Wynn!" Xenia throws herself into the arms of most loved. "We got samwiches," she says, as if that explains it all. "So who's still out there?" The keen eyed rogue counts heads. "Syr, Florin, Harley, and Manny." She tuts over Wynn's various injuries. "Looks like a lotta us aren't feeling too good."

"Hey! Oh Tangle and Oh Jangle, um, since you're being so hospitable, how 'bout whipping up some nice comfy beds for the night, huh? And some baths. Baths would be nice. A big tub for me and Wynn to share, please."

The smile on her dark face falls then, and her eyes turn inward.

"Too bad you couldn't do nothing for Simon, though."

++++++++++++++++++++++++++++++++++++++

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (2/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Harley (AC 30; HPs 97/118)  d20+17=24 ; d20+18=23 ; 2d6+14=17 ; d20+21=41 ; d20+21=31 ; d20+16=22 ; d20+11=28 ; 4d6+40=51 ; 2d6+20=27 ;
Sunday June 22nd, 2008 11:12:17 PM

OOC -- Where does it say that you cannot make a trip attempt on someone standing up?

Harley feels a wave of fear come from the duck man. His mind is too strong to be swayed however (will save 24). Harley lashes out with his flail when the duck leaves an opening by standing up.

AoO attack: 23 (I think this is a hit as I get +4 if he is prone)
AoO damage: 17

The shaken Harley goes all out and attacks the duck man. He does not fight defensively this round or try to trip his opponent. He just grabs his flail 2-handed and adds a little more power to his swings (power attack for 1).

Melee Attacks: 41(31), 22 & 28
Damage: 51, 0 & 27

Location: U18:V19 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 19/22 rounds
Divine Power: 20/22 rounds
Divine Favor: 8/10 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor *
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 2/3

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Monday June 23rd, 2008 7:00:30 AM


OoC - On Attacks of Opportunity.

AoO's happen *before* your opponent's action occurs. As your opponent, at this point, has not stood (is still prone) s/he cannot be tripped. Works the same for picking up after Disarm.

Wynn [AC=26; HP=66/75] 
Monday June 23rd, 2008 7:42:24 AM

The bard emerges through the door and stumbles to a stop, blood still trickling from his ears. He returns Xenia's embrace, but her words are lost on him. Her enthusiasm brings some relief as he assumes if danger were imminent she would not be so light hearted. He shakes his head in a vain attempt to regain his hearing, and looks about the room.

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Monday June 23rd, 2008 9:09:01 AM

Theodore seems to only just now notice that Bralin isn't in good shape. The wizard puts a hand on the dwarf's shoulder. "Maybe you should have a seat for a moment. You look about to fall over."

If Bralin allows it, Theodore will help the dwarf to a place to sit. And then others start coming through, most of them hurt.

"Hey, Wynn." Theodore gives the bard a quick smile before seeing to the unconscious pilgrim.

He squats over the body and looks over to Marjery. "Your friend could use some help, here."

Over on the table, Macaw seems happy to be gobbling up some worms.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 3 rounds

Bralin (AC 27, 0/121 hp, Resist Energy [elec])  4d20+7=63 ; 4d8+7=28 ;
Monday June 23rd, 2008 9:30:15 AM

Still very confused, Bralin allows himself to be led by Theo to a nearby chair, which he collapses upon.

It slowly dawns on him that he might still be alive, prompting the dwarf to takes some steps to see if just might stay that way for a while longer.

He casts a spell, healing a portion of his wounds.
[CCW over Freedom of Movement] - heals 28 hp.

OOC - How many hp does Bralin have now?

Syr AC 31 HP 142 Y2  d20+7=14 ; d20+7=13 ;
Monday June 23rd, 2008 10:34:29 PM

Syr continues to struggle in vain to get closer to the amphibian. He peers through the webs at the others beside him and realizes several of them have made it out. Frustrated he yells at the Frogman, "Just give me the darn key, I really don't want to have to hurt you! Isn't it enough just to watch me try and struggle back to the door?"

(OOC: Sorry Cayzle, my home internet access went boom which is wierd considering my cable TV still works. No reason the cable modem should not. Position: Friday the 13th, he tried to grapple in the same spot as the frogman. Saturday he moved 10', Monday no movement, Wednesday 5' that should put him in Y2 and still spinning his wheels.)

(OOC:

DM Cayzle to Syr (Rounds Five To Seven) (DM Cayzle) 
Tuesday June 24th, 2008 7:11:34 AM

Syr vs the Mystic FrogMan (AC17)

[OOC: Gosh, I gotta say, please please read the DM Posts. Like I said on Thursday, "Syr was in Z2 in Round 3 (See DM post of 14 June). In Round 4 he moved five feet to Y2, and in Round 5 he moved ten feet to W2. I go into this in detail because your stated position on the map does not match mine. We'll go with mine." Seriously, we'll go with my reckoning. Specifically, the Web spell rules say you move on a DC10 Str check, plus another five feet for every 5 over 10 that you roll. If you only moved on a 15, the rules would have called that a DC15 check! At this point, I'm going to rule that you waited in Round 6 at the edge of the Web ...]

Round 5: Syr moves 10 feet to the edge of the Web. The FrogMan casts Ice Storm.

Round 6: Syr waits for the Ice Storm to end. It does so at the start of the FrogMan's turn. The FrogMan casts Grease in front of Syr, 2-3-T-U. You can walk through the area at half normal speed -- each square counts as two -- IF you make a DC 10 Balance check. Failure means you can't move that round and you must then make a DC15 Reflex save or fall down. If you fail the Balance check by 5 or more, you fall down with no save.

Rounds 7-8: I need orders from Syr ASAP. If you want to see the results of your Round 7 orders before you post for Round 8, then I will make an extra DM post to bring you up to everyone else.

Duels A-Plenty (Round Seven) (DM Cayzle)  d20+22=40 ; 2d4+6=14 [Florin is down!];
Tuesday June 24th, 2008 7:36:00 AM


Florin vs the Blue ElectroCrab (AC 17)

Florin continues to pummel the crab, inflicting 6 more hp nonlethal damage -- and the crab squeezes him hard with a grapple check 40. That hurts Florin to the tune of 14 more points of lethal damage -- and Florin is at -3 hp. Just as he goes unconscious, facing the clarity of possible death, Florin ponders for a moment the utility of that Cloak of Displacement in his backpack! [OOC: D'Oh! Well, as a player who has totally forgotten great magic items myself, I totally sympathize! Sorry!]

As Florin slumps, the Crab releases him, and he is teleported to the Throne Room (see below).

Harley vs the Green DuckMan (AC24)

Harley saves vs fear easily. He smacks the fragile bird as it stands up, and then smacks it hard again after that! Thin hollow bird bones splinter, and the creature crumples, dead after a crushing blow. Harley is now standing over the dead form of his foe. Harley's eyes are drawn to the key-amulet it wears.

[OOC: Al is exactly right about the Trip AoO. Thanks Al.]

Theo, Bralin, Xenia, and Wynn

Florin blips in, unconscious and bleeding. The giant dwarf named Jangle hands a bag over to the one named Tangle, smiling ruefully. Then you all hear a sound from behind Harley's door -- a THNACK! -- and both dwarves visibly wince. Tangle hands the bag back over to Jangle.

Xenia explains why she entered the Tower and asks the big dwarves if there will be beds. Tangle giggles and Jangle says, "We'll see. We have a palaver coming first."

Wynn, still deaf, struggles to take in the scene.

Theo urges Bralin to rest, and is about to ask Marjery if she wants to do some healing, when he sees that she is doing so already.

Bralin heals himself for 28 hit points, bringing him to 28 hit points.

A few more Pilgrims stagger through their doors, including Manfrey, who has a wide grin and a nasty bite on his cheek. Another couple blip in, bleeding and unconsious. Two Pilgrims remain unaccounted for, along with Syr and Harley.

MAP (DM Cayzle) 
Tuesday June 24th, 2008 7:44:43 AM

Showing Syr at the end of Round 6 and Harley at the end of Round 7.

The Map!

Wynn [AC=26; HP=66/75] 
Tuesday June 24th, 2008 7:51:54 AM

The ringing in Wynn's ears finally stops and is replaced by the worst headache he has ever experienced. He wipes away the blood from his ear and smiles at Xenia. "It's nice to hear your voice" he means what he says. "Just what is going on here, and who are these two characters?"

Xenia (AC24, 50% Miss Chance; 60/68HP) 
Tuesday June 24th, 2008 8:53:54 AM


Xenia coos over Wynn's hurt ears.

"Um, that one's Tangle and the other one's Jangle. Or is it the other way 'round? Darn I swear I heard o' them some where before, you know. They say that they're sons or minions or sump'in of Boydos, but they can't decide which one it is."

"I mean, they're weird, but they don't seem like such bad guys."

"They made up all this food and stuff with just a wave of his hand. Tangle, that is. Or was it Jangle? And it's them what's responsible for all this door business too."

She leans over to kiss the blood from his ear.

"Not threatening. But more powerful than I've ever seen, Wynn," she whispers.

"And they say they wanna parlay 'bout sump'in."

++++++++++++++++++++++++++++++++++++++

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m), Blinking (1/7)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Tuesday June 24th, 2008 9:08:43 AM

As more people stagger or blip in, Theodore moves about trying to make them comfortable until healing arrives.

"Cuddling time is later," Theodore admonishes Xenia and Wynn. "Let's help these guys get back on their feet, first."

Not being a healer, himself, Theodore can do little besides direct those able to stand by their own devices over to one area, and move those unconscious or unable to move to another area. He brings food and water to those who request it.

His appetite satisfied, Macaw hops over to the immobile group of people and begins a soldierly march in front, apparently set to protect them from something.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 2 rounds

Harley (AC 30; HPs 97/118) 
Tuesday June 24th, 2008 12:37:27 PM

Harley kicks the bird for good measure, grabs the key and heads toward the door quickly. He opens and tries to find a way towards the other doors.

Bralin (AC 27, 28/121 hp, Resist Energy [elec])  d8+5=12 ;
Tuesday June 24th, 2008 1:49:38 PM

Bralin snorts. The two dwarves, while apparently the cause of all this do not appear to be immediate threats. Xenia can banter with them.

The sight of the unconscious pilgrims shows his attentions are required there.

Ignoring the others, the black armored dwarf rises and heads over to help Marjery. He casts a healing spell on the first unconscious pilgrim he reaches.
[CLW over Magic Stone - 12 hp healed]

Spells Prepared:
Highlight to display spoiler: {
(d) = Domain Spell
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, *Magic Stone (d)
2- Hold Person, Resist Energy (fire), *Resist Energy (cold), Resist Energy (electricity), Identify (d)
3 -- Dispel Magic, Magic Vestment, *Summon Monster III
4 -- *Freedom of Movement
}

Syr AC 31 HP 142 s2  d20+9=18 ; d20+17=37 ; d20+20=30 ;
Tuesday June 24th, 2008 5:09:04 PM

Round 6 Frowning in concentration as he moves carefully across the slippery area (Balance Check 18) Syr looks up to see what his opponent may do in reaction.

Round 7: Assuming no suprises in Round 6, Syr makes a full move and attempts to grapple with the frogman (Touch Attack: Natural 20, Grapple check 30 (BAB+9, Str+7, Size? +4))

Duels A-Plenty (Round Seven-Eight) (DM Cayzle)  d20+17=35 ; d20+8=10 ;
Tuesday June 24th, 2008 6:50:26 PM


Syr vs the Mystic FrogMan (AC17)

ROUND 6! Syr moves carefully through the Grease. Taking a double move, he ends up in 2I, right next to the spellcaster. He notes that the edges of the caster seems blurry. The Frogman casts Enervation, trying to drain Syr's life. His concentration check to do so on the defensive is a 35, no problem. His ranged touch attack hits AC10, however, and is a miss!

ROUND 7! Syr grapples the FrogMan. The FrogMan's Grapple DC is a 15, and Syr succeeds in grappling. Syr does normal monk damage as a result -- OOC: Please roll damage! Syr is entitled to a second grapple attack this round due to his high BAB; please roll that as well. The second attack, if successful, can be used to inflict more damage, or to pin the caster. Which is it?

Harley vs the Green DuckMan (AC24)

Harley grabs the key and makes his way out. The key opens the door, and Harley finds himself in the throne room, with almost everyone else.

Theo, Bralin, Xenia, Harley, Florin and Wynn

Wynn wants to know what is going on, and Xenia fills him in.

Theo does his best to organize and help the wounded. Bralin does the same, and so does Marjery.

The Dwarves seem intent on watching something -- the end of the last fight, most likely.

The final two pilgrims come in, one a winner, one a loser.

Florin Jadenth AC:23 HP:/111 
Wednesday June 25th, 2008 1:39:20 AM

(Cayzle: It doesn't matter really but I was wondering if I missed some things. Florin used power attack to add 4 points to his 6 damage to cause a total of 10. I doubt that was enough to kill the crab anyway but just commenting inless you can't power attack with your fist. Also, the crab squeezed Florin for 14 points of damage and he had 14, how did he go to -3? Just curious, 0 or -3, either way it was battle over.)

Florin sends a prayer as he is squeezed to death, wishing Jella the best and hoping his wife Ivy will be okay. However when he opens his eyes again and looks around he sees Xenia, Wynn, Bralin, Theo and some of the others, special the annoying bird since it is making alot of noise eating worms but he smiles some as he is just as confused as Bralin had been, "What the? If this is Gargul's realm then something is quite odd, and why are Xenia and such here, I'm pretty sure I didn't see them die."

Florin notes that he hurts and frowns more as he moves, pretty sure if you were dead that you wouldn't be hurting anymore, "Well, pain is a good reminder that your not dead. Who do I owe for this little miracle?"

Xenia (AC24, 60/68HP) 
Wednesday June 25th, 2008 9:23:01 AM


"Yeah. I guess your right, Theo." The rogue disengages from her beau.

"So, what's this 'bout a parlay?" she asks the Wrangle Twins as she sets about putting together small plates of food for everyone who's made it out of the challenge tunnels. "I bet your waiting on everyone getting out here, huh?" she says, in partial answer to her own question. "So you won't have to be saying everything over and over again like I been doing, as folks come out of them doors."

"Hey, Florin," she greets the paladin as he *blips* in just like Bralin did. "Don't ask."

++++++++++++++++++++++++++++++++++++++

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

60/68HP

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Wednesday June 25th, 2008 2:16:26 PM

Theodore continues to assist the injured and unconscious the best that he can. Keeping those who can't help out of the way of those who can.

"If you can walk, go get something to eat and drink," he says to those coming out of the passages. Otherwise, he does as either Bralin or Marjery ask.

When Florin appears, Macaw bird-waddles over to the paladin. The raven gives the man an appraising eye. "Dead? Dead?" He pecks him on the leg and shakes his feathered head. "Not dead."

The bird then waddles back to his guard duty in front of those receiving ministrations.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min 1 round

Harley (AC 34; HPs 97/118) 
Wednesday June 25th, 2008 8:23:21 PM

Harley slows down once he sees a lot of people in the room. He does a quick head count and notices that Syr is missing.

"Where is Syr?"

"Does anyone need healing?"

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Blade Barrier: 10+/11 minutes
Spell Resistance (23): 10+/11 minutes
Shield of Faith: 10+/11 minutes
Righteous Might: 17/22 rounds
Divine Power: 18/22 rounds
Divine Favor: 6/10 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object *, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Spell Immunity
5th Level (4): Teleport *, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor *
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 2/3

Syr AC 31 HP 142 h2  d20+20=23 ; 3d6+7=13 ; d20+16=33 ;
Wednesday June 25th, 2008 8:25:04 PM

Syr hits the frogman sharply once in the chest to disrupt any spell he may attempt. (Damage 13, thanks C). Positioning his body on top of his foe, he tries to cover the man and places a hand on the overwide mouth.. The elf reaches for the amulet as the key to getting out of the room. Not really concerned with hurting his foe, he concentrates on just getting the amulet.

(OOC: Cayzle, Feel free to correct me but Syr is able to pin the opponent and then make two disarm attempts at his BAB? The first failed with a 3, no save needed as Syr has no weapon. It's actually a 27 on the 2nd disarm attempt, not a 33)

Bralin (AC 27, 28/121 hp, Resist Energy [elec]) 
Wednesday June 25th, 2008 9:37:36 PM

Bralin turns to look at Harley, not having seen her before. The dwarf's black platemail is battered, and he is freely bleeding from several fresh wounds. However, he is not immediately concerned with his own health.

"Aye," he answers, but he points at Florin.

The dwarf turns back to a newly entered pilgrim, and casts a healing spell on the man.

Wynn [AC=26; HP=75/75]  d8+5=9 ;
Thursday June 26th, 2008 11:28:50 PM

Wynn heals himself [CMW =9 HP] and listens to Xenia's explanation. It's hard to make sense of what exactly is going on , but the bards previous trip to the tower has prepared him for the unexpected.

Jangle and Tangle (DM Cayzle)  d8=1 ;
Friday June 27th, 2008 12:36:19 PM

[OOC to Florin: My apologies for messing up the numbers on your combat somewhat. But even in the most favorable interpretation, it was not close enough to make a difference to the outcome.]

Last of combat: Syr neutralizes his foe with a monk's skill in armed combat. He rips the amulet/key away and leaves the caster unconscious, behind him on the ground. A few moments later (well, maybe a few more than a few, since there are still those Webs to push past),

While waiting for Syr, Xenia asks the two big Dwarfs about the delay. She guesses it is to keep from having to say the same thing over and over. Jangle smiles and says, "Heroic and full of common sense. You are a good one." Tangle scowls and adds, "We couldn't be bothered until the fights were over."

At this point Syr has won, but is struggling through Webs. Tangle hands a bag. The two Dwarfs take out big square frames of wood strung kind of like a harp but with beads on the strings. Instead of plucking or making music, they start shuttling the beads back and forth. After a moment, Jangle grins and claims that he is ahead.

Tangle frowns and says, "For now."

Several party members take the chance to heal themselves and others.

Syr opens the door and steps into the Throne Room. The doors to the combat corridors disappear. On closer examination, you see that the two thrones are black and white. Jangle's white throne (Jangle is the stouter dwarf, about 8 feet tall) has soft cushions. The taller, skinnier Tangle sits on a hard, angular, black throne.

There are also tables and chairs, and the tables are filled with good food of all kinds. Even worms for Theo's bird familiar.

Tangle waves his hand, and some of you start to glow faintly, like a faerie fire spell. Marjery, Manfrey, and four pilgrims are glowing, as are Theo, Xenia, Wynn, Syr, and Harley are glowing. Bralin, Florin, and three pilgrims are not.

At the same time, Jangle waves of curing energy spread out among you, restoring 21 hp to each person. He speaks, this time in a formal tone: "My friends, enjoy your food, and congratulate the winners of our little diversion. They have earned great praise! After the feast is over, we will grant audiences before you go on your way."



Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Friday June 27th, 2008 1:17:36 PM

With everyone back on their feet, Theodore sighs. His focus is drawn to the table of food. As he moves to get some nourishment, Macaw alights on the wizard's head.

Theodore seems not to notice as he sidesteps down the table choosing morsels to eat. With full plate and a mug of water, he squats down to eat his meal.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 59 min (estimate)

Xenia (AC24, 68/68HP) 
Friday June 27th, 2008 3:08:33 PM


"That's a'cause girls got sense," Xenia replies to the shorter fatter of the TJ Pair. She waves at Syr as he comes out the door. Not an eye is bat as the doors themselves disappear.

"So, um, winning is good. And so is praise. Praise is good too. But, I can't help but notice that you been exchanging more than that. Bags of clinky stuff, if you know what I mean. Sounds like gold."

"You think just maybe kinda sorta, we could have earned some of that gold too?" she wheedles. "I mean, whaddya need gold for here in this tower anyway, huh? 'Specially when you can make stuff appear just from the waving your hand."

++++++++++++++++++++++++++++++++++++++

Active Effects: Fly (45?/50r), Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

Harley (AC 34; HPs 97/118) 
Friday June 27th, 2008 10:00:41 PM

Harley is back to full strength after the curing spell from one of the dwarves. He wanders over to the food table. He casually casts detect poison on some of the food. If it is ok he wil eat some.

Harley remains quiet, in the background until he gets his bearings on what is going on.

Florin Jadenth AC:23 HP:21/111 
Friday June 27th, 2008 10:54:14 PM

Florin feels alittle better now that he is healed abit. With this he stands and will sheath his sword before speaking to the two odd dwarf looking people, "I should of taken a different approach to that battle and I think I owuld of came out the winner. Maybe some day I will get another shot and trying it." With this Florin moves to get something to eat, poking Macaw once, "Thanks for the peck too feather head." Florin then tries to give the bird's head one stroke before speaking to Theo, "Little guy can grow on you though."

Florin eats alittle and listens to everything currently going on before pulling the cloak of displacement from his backpack and putting it on, "Buy something and forget to use it. Have to remember to get some healing items after we get back to town. Hopefully we'll have collected abit of money by then."

Thinking Florin also pulls Syr to the side and speaks to him a moment, "I never got a chance to before things happened when I first caught back up with the group. Here is 1,000gps for the moment to put towards the construction company you and the others own. I might beable to give abit more once we get done with all of this." Florin will hand over 1,000gps for the time being.

(Scott: Please make note that Florin handed over the 1,000gps now to ya for that. I'm deducting it from my sheet and will be going onto the google page to edit it later, this way I don't forget it in the future.)

Bralin (AC 27, 63/121 hp, Resist Energy [elec])  2d8+7=14 ;
Saturday June 28th, 2008 11:16:24 AM

Bralin rises from tending one of the pilgrims as the healing energy cures the man's wounds.

The dwarf adds another healing spell to his own wounds.
[CMW over Identify- 14 hp healed]

Tis apparent these "kings" will not speak until the feasting is over. But Bralin doesn't much feel like feasting. He folds his hands over his chest, and waits, staring coldly at the dwarfs on their thrones all the while.

Spells Prepared:
Highlight to display spoiler: {
(d) = Domain Spell
0 -Detect Magic, Detect Poison, Light, Read Magic, Guidance, Mending
1- Command, Comprehend Languages, Entropic Shield, Magic Weapon, Shield of Faith, *Magic Stone (d)
2- Hold Person, Resist Energy (fire), Resist Energy (cold), *Resist Energy (electricity), Identify (d)
3 -- Dispel Magic, Magic Vestment, *Summon Monster III
4 -- *Freedom of Movement
}

Syr AC 31 HP 142 h2 
Sunday June 29th, 2008 3:52:38 AM

Puzzled Syr watches the others before whispering to Florin, "I know I've been a bit busy, but who are these guys? Are they the ones that run this crazy tower?" He watches the figures on the throne carefully and also observes Xenia's non-hostile action towards them. With a furrowed brow, he walks to the table and begins nibbling.

Accepting Florin's gift, "It might be a while before we get back at this rate but thanks! That reminds me, we probably need to give Lang's share to the kids."

Wynn [AC=26; HP=75/75]  d20+6=8 ;
Sunday June 29th, 2008 11:48:40 PM

Wynn recognizes the now familair feeling of a healing spell as it washes over him. While thankful for the assistance, he remains wary of the two dwarves and their offerings. [Sense Motive=8 yuk!]

Rewards to the Victors! (DM Cayzle) 
Tuesday July 1st, 2008 12:18:17 AM


After the meal, the two large dwarves wave their hands. The feast disappears and everyone's chair moves into a semicircle facing the thrones. It is kind of like some invisible giant is pushing your chairs from behind.

"First, for those who are confused," says Jangle. "We are Jangle and Tangle. We are ... brothers ... I suppose is as good a word as any. Are we dreams of sleeping Boydos? Are we the strange mad divided mind of the demigod? Two of his faithful servants? Honestly, your guess is as good as ours!"

"But we do pass the days, sometimes, in games of chance and challenge. You all have been very entertaining. And we thank you."

Tangle mutters grumpily, "I'd be more thankful if you hadn't done so well against my minions."

Jangle ignores him. "And so we are inclined to offer the winners some small thanks." He takes a bag from his pocket. and hands out some presents (as soon as you touch a present, you know more about it.)

"Theo, we have seen that your bird friend likes to ride on your head. We thought this might keep you free of distraction." He gves Theo a grey hat with a very wide brim, something like this one. "It was made from the hide of a shadow dragon, and if your familiar is sitting on it, he will be able to see any creature hiding in the shadows." [OOC: magic, grants a +10 competence bonus on spot checks]

"Wynn, you are clearly a romantic at heart. Take this as a reminder of the power of love." It is a ruby carved into the shape of a valentine heart. [OOC: nonmagical]

"Harley, you like to play the Big Man. But remember that small and little things have their places too." He gives Harley a jeweled egg made of gold and gems. There is a lens at one end, and if you look inside, you see a tiny diorama of a lake in a forest. [OOC: nonmagical, but beyond the ability of any Woldian jeweler to make without magic.]

"Syr, you would have won your contest much more quickly had you been able to ignore those webs. Next time, you shall." He gives Syr a small ebony spider. [OOC: Magic, possessor ignores webs.]

"And dear Xenia, your bravery is what brought you to our attention! Here." He hands her a crowbar. [OOC: magic. if held in one hand, confers electrical resistance 10. If held with two hands, 20. If held in two hands and you are grounded, 30. It also draws all druidic called lightning bolts to you, and lightning bolts cast by mages start at the mage's hand and then travel to you. It is also a +1 shocking heavy mace.]

"Marjery, your spells were very effective ...

" -- WAIT!" the priestess shouts. "We are here for more than just to entertain you and go! We came here to offer our service to Boydos!"

Jangle pauses, and Tangle speaks. "Is that true for all? Tell us, each of you, why you have come here."

"Why you THINK you have come here," interjects Jangle.



Syr AC 31 HP 142 h2 
Tuesday July 1st, 2008 1:59:38 AM

"You mean to tell me these pilgrims came here seeking guidance and you put them through a trial by fire? If I was them, I'd be having second thoughts. And also... Entertainment? What are we bards?" Out of the side of his mouth he whispers, "No offense Wynn."

Syr steps forward and speaks to the throned figures in a more formal tone, "As to what we are doing here, I could say that I wanted to safely escort these pilgrims but truly, it was my own curiosity that motivated me to come. Wynn mentioned a few tales from his youth of the tower and I figured it was now or never. Granted, we do need to get back to the city to check on a few things but the deteor is interesting so far. I can say that while I revere Domi, I hold no grudge against Boydos."



Xenia (AC24, 68/68HP) 
Tuesday July 1st, 2008 9:50:30 AM


"Well, yeah ... " Xenia thwaps the bar, a light experimental thwap, into the palm of her hand. Miniature white bright arcs of electricity crackle in a tiny miniature electric sort of way. Very cute. Especially in light of the fact that their little painful electric ways are unable to penetrate the lingering magic of Xenia's previously cast scroll.

"It's like Syr said. After a while you get a sense for when something is mostly safe, and when it's mostly not. Even though we said we'd only escort these ex-Ga'alies to the tower, it just didn't seem right to leave 'em there. It's just wasn't right. You know?"

*twap*crackle*
*twap*crackle*
*twap*crackle*pop*

++++++++++++++++++++++++++++++++++++++

Active Effects: Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Tuesday July 1st, 2008 9:55:30 AM

At Florin's poke, Macaw puffs out his feathers in indignation and gives the paladin a dirty look. The raven avoids Florin's follow-up pet by flapping off somewhere else.

Theodore watches the bird go and turns back to Florin. "Sorry. He's a little tender, sometimes. Don't take it personal. I've known him for a few years now and he's usually this way. Yeah, I wouldn't say he grows on you, unless your alluding to like a wart or a blister. Then I would agree."

The thin wizard takes the hat from the giant dwarves. He bows, "Thank you." After a moment of inspection, he places the cowboy hat on his head. "How do I look?" he asks Florin.

Seeing something taking the place of his beloved perch, Macaw swoops in to land on the hat. He circles the top, scrutinizing the accessory. Finally, he tucks his legs beneath him and rests.

"I guess he likes it." Theodore smiles.

Theodore agrees with Syr's reasoning for venturing into Boydos' Tower. "Yes, I wanted to make sure these folks got to the Tower, safely. I was also interested to see what was inside."

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 58 min (estimate)

Florin Jadenth AC:23 HP:21/111 
Tuesday July 1st, 2008 10:45:48 PM

Florin was about to reply to Syr's question when the two dwarf's speak finally again and Florin figures this is enough to answer Syr's question.

Looking to Theo, Florin smiles and nods, "You look ok and I do not mind your little friend. Maybe I can get some treats later that he'll like."

Florin looks to Macaw on Theo's head before looking to the dwarves now and thinks before speaking when it's his turn, "I didn't have alot of choice in the beginning, some strange dreams or atleast they seemed like dreams and when I wokeup, here I was. Since my friends were here I figured I would join back up with them and help these fellows. Like my friend Syr there, I'm a faithful follower of Domi and offered my protection to these people here." Florin motions to the others that aren't members of the Shields.

Wynn [AC=26; HP=75/75] 
Tuesday July 1st, 2008 11:59:10 PM

The bard claims his prize and pockets the gem after examining it carefully. "Thank you. I shall ensure it's safe keeping" he nods at the two dwarves.

When asked of his purpose in the tower, he explains. "I am here to ensure the safety of the young lad who has chosen to follow these pilgrims. He hopes to become a hero and take on great adventures, but he is still young and I am concerned that he does not understand the perils that may await him within the tower. Marjery believes that by bringing him before Boydos, a great gift will be bestowed upon them. I know of no such prophecy, and so I accompany them in case they may have need of me."

To each his own reason ... and reward (DM Cayzle) 
Wednesday July 2nd, 2008 3:04:27 AM


Syr seems outraged: "You mean to tell me these pilgrims came here seeking guidance and you put them through a trial by fire? If I was them, I'd be having second thoughts. And also... Entertainment? What are we bards?"

Jangle looks abashed and defensive. "Well, it's not like you really exist. You're just dreams of Boydos. And besides, we didn't hurt anybody."

Tangle grins. "My brother is kind-hearted but deluded." -- "No I'm not!" Jangle mutters -- "and we do seldom get visitors. So what if you helped break the tedium of our days. We didn't ask you to enter our home."

Everyone gives a reason for being here ...

Manfrey says that he wants to be a hero, and to have adventures. Marjery wants to find a new god. Four of the seven pilgrims mostly echo her. A fifth says he is just following Marjery, and a sixth is just following one of the other pilgrims. The last says that since Ga'al died, he just wants to die too, and coming here seems like an interesting way to do it.

The giant dwarves listen, and then Tangle laughs. "You came to watch over a lad," he says to Wynn. "You arrived in a dream, somehow," he says to Florin. "You were curious," he says to Theo. "You want to protect innocents. You want a new god. You want to follow your heart. You want to be a hero." he points to each in turn.

"Each to his own reason! I love it! A more chaotic group we have seldom seen. You are well met here in Boydos!"

"Well, I think I know well the reward for those of you who seek a new god. Boydos would be happy to welcome you himself, but since he is currently off in dreamland, we can do the honors. Everybody who wants to honor Boydos, raise your hand now!"

He waits until this is very clear. Then both dwarves raise their hands too, and a long arc of chain lightning jumps from Jangle to Manfrey to Marjery to each pilgrim -- then to any PCs with hands held up? -- and then back to Tangle. The bolt leaps from outstretched hand to hand to hand.

All the mortals -- ie, all but Jangle and Tangle -- fall down dazed. A moment later they revive, and each has a mark on his or her palm. Every mark is different.

"And we do admire moxie in a boy," says Jangle. "Here, Manfrey. This is for you." He takes a ring from his bag and gives it to the boy.

Did any PC raise a hand to honor Boydos?

"Okay!" says Tangle. "That's just about enough excitement for today. Any last questions before we send you on your way to the wide world beyond the Tower?" He says this as a little dig at his brother, who does not seem to think that you all even came from outside the Tower.

Xenia (AC24, 68/68HP) 
Wednesday July 2nd, 2008 9:53:17 AM


"No clinkers?" The rogue puts on a disappointed face. When she looks again, there is no longer any sign of the bags of gold.

"Can you send us back to Floating City?" she asks, moving along a different track now that the gold is gone. "You know where Floating City is, right?"

"Hey, Wynn," sidling up to Wynn, she rubs up against his arm, "can I see the sparklie?"

++++++++++++++++++++++++++++++++++++++

OoC: No hand up for this girl. Boydos is a weerdo.

Active Effects: Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

Theodore & Macaw HP 42 AC 17 (mage armor, dodge, see invisibility) 
Wednesday July 2nd, 2008 10:14:06 AM

"Bugs?" Macaw perks up at Florin's mention of potential treats. "Worms?" The raven tilts his head to give the paladin a stern one-eyed stare. Seeing that no desired morsels are immediately forthcoming, Macaw turns his tail feathers to the man and settle down again on his new pad.

Theodore declines the raising of his hand. Not out of disrespect, but more due to a lack of spirituality.

He is ready to leave, too, and the Floating City sounds as good a place as any.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 55 min (estimate)

Bralin (Sub/Al) 
Wednesday July 2nd, 2008 11:09:01 AM


"I've a group waiting outside the tower," Bralin says. To the dwarf this fully suffices to explain his intents.

Syr AC 31 HP 142 h2 
Wednesday July 2nd, 2008 11:37:50 AM

Syr gets up slowly and looks down at his palm, relieved that it bears no mark. Upon Xenia's question the elf chimes in, "Floating City would be most helpful. I certainly do not look forward to the long walk or even ride home."

Moving over to paladin, "Hey Florin, you should see the new place. It's not too bad, although it doesn't have that cool painting we had in the last one. It is a bit bigger though. Ajax still won't have a proper stable."

Florin Jadenth AC:23 HP:21/111 
Wednesday July 2nd, 2008 8:46:59 PM

Florin looks to the two dwarf gods he guesses and shakes his head some as they seem weird, Domi seems to him alot less chaotic. He like most others from the looks didn't raise his hand either.

He voices his comment too, "Where my friends here go I plan to go also. Not to mention Ivy is probably worried to death."

Florin looks to Syr and smiles at his comment, "I can't wait to see it my friend. Have to see if Ivy would like to come also and I'm sure Jella would love to see you again too." Florin smiles and thinks before speaking to Syr, "If I end up staying out there maybe I can see about haveing a couple add ons? You know, stable of course but I do tinker with armor and silver smithing so a small forge would be good. Have to look into investing and all." Florin doesn't jump to quickly on this since he has only just rejoined the group once again, he doesn't want to sound like he is moving in on them so fast, not to mention there was Ivy and Jella to consider.

Florin looks towards the two large dwarves and thinks before speaking to them, "I like to keep up on the various gods, specially those who may be friendly to Domi. Also I have a daughter who has yet to choose her path in life. Does this Boydos have some kind of holy book or such? Something stateing his beliefs? If so I would like one to have a look at." Florin leaves this as that before looking to the others and is also ready to go.

Looking towards Theo he grins and speaks to him, "Ahh, tell your friend Theo that once we get back I will see about hunting up some goodies for him, till then though he has to be patient." Florin figures why not try to get on the bird's good side, he seemed harmless enough.

Parting gamble? And Good-byes (DM Cayzle) 
Thursday July 3rd, 2008 1:25:39 PM


The two giant dwarves grin when Xenia asks for gold. Tangle holds up a large jingling bag. "Would you like to give back your Lightning Rod and take this bag and its contents instead? This bag holds at least 10,000 gold pieces. Or would you like to give up both for what's behind that door?" Xenia sees that a door has appeared on one wall.

Jangle asks, "Or would you like to make a wager? Roll equal or higher than me on this die [a d12] and you get the bag. Lose, and you lose the bag and the Lightning Rod!"

Jangle and Tangle have their bead-frames out, and if you make a Sense Motive check vs DC12, then Highlight to display spoiler: {you suspect they are already wagering among themselves on what Xenia will do.}

Theo is watchful and ready. Bralin seems stoic about joining those still outside the Tower. Syr is already thinking about home. Florin exchanges a few words with him on the subject.

The paladin has a thought, and asks if Boydos has a holy book or other such work. Jangle looks surprised, and then concentrates. A small book -- of free verse, as it turns out -- appears in his hand. He gives it to Florin. "My only request is that you lend or give it freely to any you meet who might find it interesting."

Marjery has a quiet word with Manfrey, and the two come over. "I don't think we want to leave, at least not yet, so this is goodby. You had no reason to love us, and yet you risked your lives for us. Thank you, friends."

Manfrey blushes, and looks at his feet. "You guys are great!" he adds, reaching out to shake Wynn's hand.

Florin Jadenth AC:23 HP:21/111 
Thursday July 3rd, 2008 7:12:54 PM

Florin takes the book from the giant dwarf and nods, "I promise. Since Boydos and his friends have not been a threat to Domi and all I have no reason to do otherwise. After I offer the book to Jella to read and I myself have looked it over, I will see that the book is given to someone in the Float so Boydos word might be seen. Of course thats if that sounds reasonable to you."

Florin glances towards the doors that appeared and is curious but since the words were spoke to Xenia by the giant dwarves, he says nothing about the doors. He himself did loose his fight after all.

Looking to Marjery, Florin bows to the lady and speaks to her kindly, "I'm sorry I couldn't be of any more help to you in your mission here. I guess if I could of caught up sooner. You plan to serve Boydos but do not get offended as I wish Domi watch over you as well."

Florin turns to Manfrey next and looks to the young man before speaking, thinking over things abit, "Well, a fine hero you will become I think. May I ask if you have a decent dagger with you?" If Manfrey doesn't have one already Florin pulls the masterwork dagger and the blacksheath from his boot and holds it out to the young man, "A good dagger can save a man's life. A gift to you and I hope it helps you."

Florin figures the dagger will be easily replaced so new big deal and the young man could use it more then he.

Xenia (AC24, 68/68HP)  d20+2=8 ;
Thursday July 3rd, 2008 11:14:11 PM


The dark rogue fixes the TJ Twins with a narrow-eyed stare, and finds ... That you can see less than you usually can when you're looking through a narrow-eyed stare. Possessively, she hugs the cold iron bar to herself, shielding it from any and all snatchers of magic bars.

"You know, I heard that Waard says that to court with risk is to rise close to godhood. Or sump'in like that. But sometimes Waard can be as big a nut bag as you guys. This here bar ain't just a thingie of magic. It's a trophy. It says, I went into the weerdo tower and I came out with a magic bar."

"So I'm keeping it."

"You sure, you wanna stay here, Manny?" she asks. "Your brother and sister are on the plantation out Plateau City way. I mean, that's an awful long ways away. You might not ever see them again."

"You might wanna think twice 'bout passing that book 'round, Florin," she whispers "It gets around to too many people we might have all these weerdos standing on their heads and spouting blahblahblah, you know? Like them dwarves. All 'round Floating City"

++++++++++++++++++++++++++++++++++++++

Active Effects: Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7

Bralin (Sub/Al) 
Thursday July 3rd, 2008 11:35:20 PM


"Ye'll be missed in Jarlwolf, Florin. The valley's a wilder place with the Swords of Light now scattered to the four winds."

"Stones protect you and yer bride in Floating City. Stones protect you all."

"And don't let yer father bully you, Florin." The dwarf gives an unaccustomed wink. "Yer the master of yer own house now."

Syr AC 31 HP 142 h2 
Friday July 4th, 2008 3:30:06 AM

Syr walks over to Bralin and shakes his hand. "You know you always have a home at the Float if you need it."

The elf looks over at the dwarves, "Xenia made her choice, now if you will kindly show us the way out of here?"



Theodore & Macaw HP 42 AC 16 (mage armor, see invisibility) 
Friday July 4th, 2008 1:30:29 PM

Theodore is relieved that the group's latest adventure is coming to an end. He says his goodbyes to the Boydosians. He also gives Bralin a handshake.

"I haven't known you for long, but I already feel like we're friends," he says with a wide smile. "I hate to see you go, but wish you the best."

Macaw dozes atop his new cowboy hat perch.

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 50 min (estimate)

Farewell to the Tower (DM Cayzle) 
Saturday July 5th, 2008 9:07:43 AM


Manfrey takes the dagger and thanks Florin.

Xenia chooses to keep her Lightning Rod.

The party says goodbye to Bralin. The dwarves wave their hands, you blink -- and you are all standing outside the Tower again.

The dwarves who guard the Tower -- now having abandoned the electricity theme, evidently -- are fully dressed from head to toes in brightly dyed silk. They are holding copper picks and steel axes. Their garb includes hat, gloves, shirts, leggings, the works. The Tower is now a square stone ediface made of different blocks of rock. Obsidian, schist, basalt, and others only a sage of the earth (or maybe a dwarf) would know. It is quite the dwrf fortress. There are many cats wandering around, some following the dwarves.

"I need a drink!" says a dwarf.

Another falls down and sleeps on the ground, after complaining about the lack of a bed. Yet another is crying on the shoulder of a friend. Others seem ecstatic.

A battle-hardened female adventurer and two fellows walk up. "Bralin! Lem's Lugnuts! Where have you been! We've been going crazy hanging out with these wacky dwarves!"

[OOC: Friends, please add 6,500 xp base to your sheets (Florin, half that). Please send me any nominations you might have for hero or RP award consideration -- Carl, you too please! Sorry the Dwarves could not send you home ... per Woldian rules on Immortal Powers, Boydos cannot reach beyond his own area.]

Wynn [AC=26; HP=75/75] 
Sunday July 6th, 2008 6:42:00 PM

Wynn returns Manfrey's gesture and shakes the lad's hand. "You handled yourself well back there Manfrey. You'll make a fine hero and adventurer once youv'e gained some more experience. I wish you well, and hope we might meet again. I'd be happy to write a song about your exploits."

With his final farewells to Manfrey and Marjery, and an admonition to be true of heart and kind of spirit, Wynn is transported from the tower. He is relieved to be outside the strange world of Boydos. Once outside he shows the rubie to Xenia. "How much do you think it's worth?" he asks her.

Xenia (AC24, 68/68HP)  d20+6=8 ;
Sunday July 6th, 2008 10:21:46 PM


Huh? What?

The lay of the land looks familiar. But what happened to the blue tower? Xenia crouches under the big wide strangely familiar open sky.

Wee-erd.

The dwarves are a dead give away, though. Somehow, the tower musta changed.

"This ain't Floating ... Huh? What? Ooo. Sparkly."

The dark rogue holds the gem up to the light. She whips out a large round convex lens mounted onto a black horn handle and examines the heart shaped ruby through it.

"Dunno, Wynn. Looks like a ruby o' some kind. If that's what it is, then you're looking from a hundred to five thousand gold clinkers." (Appraise 8)

"Sure is pretty, though," and she favors Wynn with a big coquettish smile.

Nothing like sparklies to take a girls mind off of a very long impending walk.

++++++++++++++++++++++++++++++++++++++

Active Effects: Resist Energy-Electricity/20 (70m)

Expended: Winged Boots 1/3, Scroll of Resist Energy CL7



Harley (AC 34; HPs 118/118) 
Sunday July 6th, 2008 10:38:48 PM

"Thank you for the jeweled egg made of gold and gems. The craftsmanship looks quite remarkable. I am a follower of the Wold Gods and cannot have allegiance to Boydos."

Harley stows the jeweled egg carefuly so that it wil not break during his travels. He eyes the new tower and the new dwarves. Or maybe the same dwarves, but different clothing.

"Where to now? Back to the plantation to check on Belkior and Angus?"

OOC - character sheet to be updated shortly.

Florin Jadenth AC:23 HP:21/111 
Monday July 7th, 2008 12:03:09 AM

(OOC:Will work on CS shortly, debating on what class to level up, paladin or undead hunter.)

Florin looks to the others and then at his surroundings before shrugging some. He wasn't going to complain, he was out of the tower and maybe the group would find something interesting on the way back to the Float. He was a undead hunter after all and anything of that nature caught his attention.

Florin looks to Bralin and pats the dwarf's shoulder, "I must admit I'll miss you my friend. You watch your back and I'm sure we'll meet again eventually."

Looking to the others and stretches some, still feeling the sting from the blue electro crab battle, "If we have to move on I would suggest we see about getting anyone still injured healed up or atleast resting." Florin shrugs as it wasn't his decision though, he left the matter to the group and whoever the current leader would happen to be. He knew Angus was the leader but since he isn't here he wasn't sure who so Florin was just voicing his opinion.

Syr AC 31 HP 142 h2 
Monday July 7th, 2008 9:30:41 AM

The elf looks around, recognizes his surroundings, and sighs, "It looks like we do have that long walk home after all." He stands there for a moment watching the dwarves until the female adventurer wanders up. Introducing himself with a handshake, "You must be one of Bralin's new mates.You've doen a good job taking car of him." Syr grins at the Bralin on that pronouncement, "Oh! can you point the direction to Platueau City and tells how many days away we are? Any shortcuts would be much appreciated."

Theodore & Macaw HP 42 AC 16 (mage armor, see invisibility) 
Monday July 7th, 2008 10:33:36 AM

Theodore smiles once they are back outside. "It's good to be under the sky again, huh?"

Macaw seems to agree. The raven quickly leaps into the air to survey the surrounding landscape.

"I can conjure us all up some mounts tomorrow morning," Theodore says, adjusting his new hat. "I agree with Florin that we could use a rest. Preferably a small distance from this tower." He says the last in a soft voice.

Which way next? (DM Cayzle) 
Monday July 7th, 2008 7:51:09 PM

Outside, although the Tower is different, the terrain is the same. This is Boydos's Tower, changed again.

Wynn shows off his jewelry. Xenia suspects the value of the bard's ruby heart is toward the high end of her rough appraisal. Maybe more.

Harley wonders about where to go next.

Florin says goodbye to Bralin, and he wonders who will be the party leader. The paladin helps get everyone back up to full health. Theo agrees that a rest is the right idea.

Syr introduces himself to the adventurer waiting for Bralin. Her name is Sharoll, and she has a breastplate and a nasty scar across her nose. She leaves off rubbing it long enough to offer a hand. "Meetcha," she says, grinning. Her grip is very strong.

"Plateau City, hey? Well, you'll have to walk through the Culverwood or the Scab one way or t'other. You're an elf? Crow flies over the Culverwood from here. Me, not wanting to die, I'd take the Spice Trail south, Pullman's Crossing and the Tears, then to Aisildur if you dare, or Dirt City if you dare, an then a ship to South Harbor. Long ways, though."

[OOC: This map may help show you what she means. You are currently in the Cinnamon Valley.]

"But what, you high-power folks can't use magic to get there?" she asks, boldly.

[OOC: Thanks to Shegger for PC sheet and award nominations. More, please!]

Florin Jadenth AC:23 HP:21/111 
Monday July 7th, 2008 11:07:27 PM

(OOC:Considering I got in towards the tail end of things I feel abit dumb about voting for reewards for anyone. I mean, looking over the stuff isn't quite like having actually been there to experience it as Florin. Towards the end though there was some good rp between most of the char's I think.)

Florin still votes to have a rest so everyone is in better shape to travel. Florin hopes no one is taking his votes for trying to step back into the leader position since he doesn't want to go there again, not inless the group has changed more from when he was last in that position.

Florin smiles at the comments of Syr though towards the lady introduces herself and shakes his head. Florin looks around and wonders where to rest and such, "I like your idea of alittle ways from this tower though, just incase. Till I look over this book from Boydos alittle I still don't know much about him."

Syr AC 31 HP 142 h2 
Tuesday July 8th, 2008 12:12:41 AM

Syr groans when he hears the woman's long and taxing trek home. He shakes his head sadly, "Nope, no magic form me just my own two feet."

He looks over at Florin, "Boydos? Be careful my friend, based on what we just saw, you probably have to read the book from right to left and back to front."

Looking around at the others he comments, "Let's get away from here and then get some rest. I'm all for pushing on but we can be smart about it. Besides, if we take the direct route, I'm sure we can save days of travel time." He winks at Sharoll after the last comment.

Wynn [AC=26; HP=75/75] 
Tuesday July 8th, 2008 7:38:55 AM

Wynn slips the ruby into his pouch and then spends a moment considering their options for travel. "As much as I feel at home in the Culverwood" he begins, "I've no great love of the sea. The way east, through the Windbourne Hills and the Scab is much shorter, although fraught with it's own perils. With magic steeds we might make good time of it"

The bard hopes his council is taken, for his last venture from Izen to Plateau City was marked by several days adrift in the flotsam of his own ship. Several very hard days where he watched his crewmen sink below the waves one at a time.

Xenia (AC24, 68/68HP) 
Tuesday July 8th, 2008 9:27:43 AM


"If only it weren't too far to trek back to Merrydale," the rogue grumbles. "Then at least we could have a bath! But now we know why no one settles around this weerdo place. Could make you crazy."

"Anyone see a nice little stream or sump'in? You know, when we came in? Maybe we could camp there for the night."

"And why don't we just 'Port home, huh? I mean, Harley, you 'ported to Plateau City with Angus, Belkie and them two kids, right? I mean, we should tell Cattie and Bab what happened to their brother, shouldn't we? Though he didn't seem to care much 'bout them in the end there, did he?" Her slim shoulders shrug.

"'Sides, that's where Belkie and Angus are. Right?"

Theodore & Macaw HP 42 AC 16 (mage armor, see invisibility)  d20+5=14 ;
Tuesday July 8th, 2008 9:38:12 AM

When the option of sea travel is brought up, Theodore smiles. "I remember that we used to have a magical boat when I lived in Dirt City. It was pretty crazy. It could change from a boat, to a ship, to a large raft. We never did find the figurehead to it, though." He stops talking and stares at the ground, lost in nostalgia.

After a few moments of wistfulness, the wizard trains his attention from the ground to the sky, searching for something. Spotting Macaw, he furrows his brow, obviously attempting to communicate with the bird.

His face turns uglier as he seems to be concentrating even more ferociously. Of a sudden, he throws his hands in the air, "Oh, come on, Macaw! Don't be such a stinker all the time!"

The raven continues to circle before plummeting from the air like a striking hawk...directly at Theodore.

The wizard's eyes grow large and he turns to run from the feathery, black missile. Unfortunately, he steps on the hem of his pants and tumbles to the ground in a heap. Macaw pulls up and lands gracefully next to his collapsed master. He preens under his wings as if nothing were amiss.

Theodore props himself up on his elbows to give the bird a nasty look. "Would you be so kind as to check for a spot we might camp for the night? Please."

The bird doesn't even acknowledge the wizard before leaping back into the air to search for a good resting place. (Macaw spot 14 to find a good spot)

Spells Active:
See Invisibility: Permanent
Mage Armor: 10 hours 40 minutes

Harley (AC 34; HPs 118/118) 
Tuesday July 8th, 2008 1:00:38 PM

"I can teleport us back to the plantation. It will take a few days as I can only get 1 spell per day. We can start tomorrow morning if you want."

Harley moves out with the group as they try to find a campsite.

The Fast Way Home (DM Cayzle) 
Wednesday July 9th, 2008 2:47:20 PM

The party considers the looong trip home.

Florin thinks resting the night -- a bit away from the tower -- would be good.

Syr is up for a rest, and for the "direct" way home ... through the Culverwood.

Wynn thinks about magic steeds and a ride through the Windbourne Hills.

Theo helps look for a place to rest. His sea memories seem sweeter than Wynn's.

Xenia is interested in a rest for the night, and asks Harley if he could not teleport the party.

Harley says he can do it, though it might take a day or three.

The group finds a pleasant clearing with a brook nearby to camp in. The next morning, Harley is ready to start teleporting. Where are you going? How many trips will Harley require, exactly? and are there some rolls needed to see if the Teleportion goes awry?

Once you get where you are going, what do you intend?



Harley (AC 34; HPs 118/118)  d100=89 ; d100=24 ;
Wednesday July 9th, 2008 6:55:48 PM

"I can teleport 3 people with me each day. So after 2 days there will be 7 people teleported. How many are going to the plantation? I think with Belkior and Angus gone, it should only take two days. As I have teleported there before and was able to study the are carefuly, my chance for error will be quite small."

Teleport checks 89 & 24 - success!

Xenia (AC24, 68/68HP) 
Wednesday July 9th, 2008 9:32:10 PM


After laying out bedrolls with Wynn, the girl rogue pulls off her boots and pads off down the bank of the small shallow brook. From behind the screen of light greenery come the sounds of splashes, the silver tinkling of water, and "... ook ... cold ... cold ... ooooo cold ..."

Minutes float by.

Xenia returns dressed in nothing but a light red half sleeved shift, her slim dark legs showing from beneath. Across the front of the shirt, in bold black letters, deformed only by the rise of her small breasts, reads the legend, "What do you mean, the dragon wakes up?"

Her cheeks dimple in a satisfied smile.

"Freshing," is all she says.

++++++++++++++++++++++++++++++++++++++

"All set here," she chimes in the next morning. "I guess maybe we should oughta take over the kids for a while. Give Kay and Buckle some time off. I mean, before heading back to the Float."

"You gotta see the new place. We haven't even had time to decorate it yet. Plenty of room. Specially ... " Xenia's face falls. " ... I mean ... with Lang gone and all."

Wynn [AC=26; HP=75/75] 
Wednesday July 9th, 2008 11:02:10 PM

Wynn spends the night with Xenia and awakes refreshed. He offers to stay behind while the the first group teleport with Harley. "An extra day back in Cinnamon Valley won't be a hardship" he offers. With that he takes out the battered journal from his pack and begins recording his recollections of the last several days.

Florin Jadenth AC:23 HP:21/111  d20+6=9 ;
Wednesday July 9th, 2008 11:33:30 PM

Before trying to get some sleep Florin tries to use his heal skill to increase his healing over the night but his concentration seems to be else where.

Other then this he will strip off his armor to get some sleep, wearing only the blue tunic and pants he normally wears under the armor. He also rolling out his bedroll.

In the morning Florin will also go to wash in the stream, first making sure that no one else is using it before him. After he is done he will dry off and get dressed in one of his spare sets of clothes before coming back to meet back up with the rest of the group.

Hearing the others speak of the releporting an how long it will take to get everyone to where they are heading, Florin nods, "I don't mind waiting abit longer if others would like to go first. Gives me time to see Bralin abit longer and such so I don't mind."

Harley  2d8+11=19 ; 2d8+11=20 ;
Thursday July 10th, 2008 1:31:31 AM

2nd post - forgot to do my cure spell!

Harley will spontaneously cast Cure Moderate Wounds twice on Florin before going to bed for the night (replace silence & align weapon).

He gets back 19 & 20 hit points.

Syr AC 31 HP 142 h2  d8+3=11 ; d8+3=6 ; d8+3=8 ;
Thursday July 10th, 2008 1:54:32 AM

Syr displays a big grin when Harley offers the group a shortcut, "Finally! A spellcaster with more use than just healing around here."

He looks over at Florin and his injuries and immediately regrets his words. When Florin offers to stay behind the elf comes up to him, "I'm still figuring out this Domi thing from time to time but I think he might grant me the skills to heal you? I'm not too sure as I've never tried it on someone else..." The elf looks a bit nervous and lays a hand on Florin's wound while fingering something beneath his (Cure Light Wounds 11,6,8).

As the healing begins to take effect, the Syr does a little bounce before resuming the healing, obviously please with the results. When complete, he looks at Florin, "Sorry, that's all I can do. However, why don't you, Theo, and me go back the 1st day? I know you want to visit with Bralin but we need to get you to see Belkior. Your health must come first. I'm sure the two love birds won't mind some quiet time." The elf smiles at Xenia and Wynn fondly while looking at them."

Theodore & Macaw (see invisibility)  d100=32 ; d100=12 ; d100=81 ;
Thursday July 10th, 2008 10:36:47 AM

"I'll go back with you, Harley," Theodore says. "I can also use that spell twice a day. So, if you take me tomorrow morning, I can study the area a bit and then come back the same day so that we should be able to get everyone there in just one day."

Theodore also uses the brook to clean up. His hair is sopping as he slips into his bedroll and quickly falls asleep. Macaw finds a nice branch to roost in for the night.

Next morning, Theodore goes along with Harley to the orphanage. After spending a few hours surveying the area to get a better feel for it, he teleports back to the camp.

I beseech the powers to bend time and space
Port my tangible form from here to this place


(32, made it)

With only Xenia and Wynn left to come over, Theodore should have no problem. "Are you guys ready? Then take a hold of my hands. Here we go."

I beseech the powers to bend time and space
Port my tangible form from here to this place


(12, made it. Disregard the 81)

Spells Active:
See Invisibility: Permanent

(OOC - Daily spells up on my online sheet, Cayzle.)

Back to the Plateau (DM Cayzle) 
Friday July 11th, 2008 7:23:25 AM


There's no question that magic is much faster than walking! The next day, Harley moves half the party -- Syr, Theo, Florin, say. That day, Theo studies the area. Later in the day, he returns to the Tower, and then comes back with Wynn and Xenia.

Final farewells are said to Bralin, and maybe to the dwarves and the adventurers with Bralin.

So by the end of the next day, we see the party reunited at the Orphanage. For the first time in what seems like forever, Syr, Wynn, Florin, Theo, Xenia, Harley, Angus, and Belkior are all together.

Belkior and Angus have a tale to tell. Seems a pair of young Taurs were given into the Orphanage's keeping when it was in the Float. A ghost of a Taur came to check up on the cubs. Belkior and Angus found the taur kids still in the Float with three Taur guardians. As soon as the ghost found out that the Taurs were in the Float, it left.

The two still feel that they should stay here for a while, though, just to make sure that things stay calm and safe.

Here, close enough to the amenities of Plateau City, you all feel safe and at rest for the first time in a while. Maybe now is a chance for a breather? A little R&R before heading back to the Float? OOC: Feel free to visit the Catacombs, craft items, train, and relax.

Harley 
Friday July 11th, 2008 9:56:49 AM

OOC - Cayzle should I get the jeweled egg appraised in the catacombs or role play it here?

OOC - Is there any magic/treasure that needs to be divvied up?

Theodore & Macaw (see invisibility) 
Friday July 11th, 2008 11:47:17 AM

Back at the orphanage, Theodore asks for a tour of the grounds. He seems to get along well with the children. Macaw, on the other hand, disapproves of any unnecessary touching or petting. He spends most of the time flying about looking for dead things or dropping twigs on unsuspecting targets.

When he has the time, Theodore retreats to a quieter place where he infuses himself with new abilities.

I command this magic stitched upon my soul
Forever and ever, whatever the toll


Give me sight of the invisible world
So that I may see true power unfurled


He opens his eyes and they now glow a soft blue. (Cast Permanency and Arcane Sight. Gives up 1,500xp.)

I command this magic stitched upon my soul
Forever and ever, whatever the toll


Understanding, the first step to friendship
Words are the currency from my tongue's tip


As he speaks, he offers a small clay model of a ziggurat before him. The model shatters when the spell is completed. (Cast Permanency and Tongues. Gave up 1,500xp.)

The next day, he again sets aside time for his spells.

I command this magic stitched upon my soul
Forever and ever, whatever the toll


The lowest Goblin or highest Dragon
I now understand every jargon


Theodore sprinkles a mixture of black and white into the wind. (Cast Permanency and Comprehend Languages. Gave up 500xp.)

I command this magic stitched upon my soul
Forever and ever, whatever the toll


I summon the strength to peel back the gloom
Show me the darkest corners of this room


He blows a puff of something orange into the air. (Cast Permanency and Darkvision. Gave up 1,000xp for a total of 4,500xp. Updated on sheet.)

All of this takes two days, during which Theodore feels drained and sleeps often.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

OOC (DM Cayzle) 
Friday July 11th, 2008 5:13:29 PM

If you want to do anything with the items you got in the Tower, please do it here, NOT on the Catacombs board.

Aside from the items from the Tower, I think that's it? Correct me if I am wrong.

Wynn [AC=26; HP=75/75] 
Friday July 11th, 2008 8:21:06 PM

Wynn spends a few days refamiliarizing himself with the grounds of the plantation as well as with the children who stay there. He regales the older children with the exploits of the Shields, always careful to focus on the bravery and guile of the others. He tells them of Manfrey, the boy so eager to become a hero, and how he overcame the dire-rat , but also how concerned he was that the boy be given the time to train and grow with experience.

When given the opportunity, he rides to Plateau City and visits a jeweler to have the ruby appraised, and then set into a golden broach that can be used to fasten a cloak. The setting he selects is oval, with golden leaves that encircle a ring of small amethysts, within which the heart shaped ruby is set.

Whilst there he visits the catacombs as well and makes a few purchases.



Xenia (AC24, 68/68HP) 
Saturday July 12th, 2008 9:16:56 AM


"This is wood from Cinnamon Valley." Xenia places her hands upon the large branch that she had cut from a nearby tree before teleporting to the plantation outside Plateau City. "I'm gonna make it into a bow. In honor of Lang. You never met him," she explains to Catrina and Bab. "He was a member of our group until just recent. He got killed down by an evil priest of Ga'al just a week or so before we come on you guys."

"We buried him alone, way out in the middle of no place. 'Cept for his dog. Sunshine wouldn't leave. Poor pup. Someone's gotta do a memorial for Lang, you see. So I'm making this bow. 'Cause he was a ranger of the woods."

"Heroing can be dangerous stuff. I don't know if your brother's quite got the feel for that yet. Here, I mean, you know?" The rogue places a finger upon her heart. "There's an excitement part of it too, and I think Mannie's got himself all caught up in that right now. It's not like he doesn't care about you. He knows where you are. Heroes roam, you know. I bet he'll probs make his way out to Plateau City to meet up with you. Someday. It's 'cause real heroes care, you know. You'll see him. And he'll be a real hero then."

"Hey. Did you wanna go in to Plateau City with me and Wynn? I gotta buy some tools if I wanna start making this bow. Whaddya say?"

Florin Jadenth 
Sunday July 13th, 2008 7:50:09 PM

(Went ahead and took the AC and HP's off for now since I figure we'll get enough time to rest and heal fully. Not to mention the help Florin got from his friends."

Florin thanks Syr and Harley for the healing and smiles to Syr as Syr is happy to find out more about his own abilities, "Congradz Syr, looks alot like my own lay of hands to be honest, it can be a life saving gift to be sure."

At the plantation, Florin looks around the place curiously for awhile. Seeing if Syr or anyone else would like to give him the tour. As he goes along with whoever is willing he speaks, "So this is your new base of operations? It is quite large for sure. Alot bigger then the apartment in the Float."

Thinking of Jella and Ivy, Florin stops dead in his tracks and frowns some, "Shoot I bet they are worried sick. I should see about returning to the Float if possible, atleast long enough to get them here. Thats if the group has no problems with Jella and Ivy being here also." Florin ponders his choices at this moment and snaps his fingers, "Has any of our teleporting members been to the Float? If so then I could send a letter with the person so he can teleport Ivy and Jella back with him. Would be much easier."

If having Jella and Ivy teleported to the area is a viable alternative then Florin will get a paper and pen and begin writing a letter for Ivy. After he gets done he will see if someone has a candle he can borrow for just a moment and will drip wax on the back and seal it with the crest on his family ring, "There we are. I believe both should be staying with my parents at the moment on the noble section of the Float. If this letter is given to Ivy then I'm sure she'll come along with whoever is willing to get her. Also I'm sure my parents can't arrange for any of Ivy and Jella's things to be sent here. They should only pack what is needed." Florin smiles, thinking whoever goes to get Ivy is going to have fun with that, Ivy will probably want to pack up everything but she should be atleast partly reasonable on packing none the less.

With this done Florin moves over to Syr and speaks to him, "I think I will hold on to the little money I have left still to invest in some healing items. However, on our next amount of loot we are able to pickup I will invest more into the buisness. I figure I still have some catchingup to do on that."

Xenia (AC24, 68/68HP) 2nd Post 
Monday July 14th, 2008 9:24:25 AM

"So we're standing here and looking over at the wall, and we see this just one shriveled body on the road up ahead. It's lying there. Just lying there."

"That was our first sight coming up on the plantation. It was this poor girl. We buried her over there. Belkie consecrated the ground."

"Huh? Base of operations?" Xenia pauses in her tour to answer Florin's question. "Nah. This is where the orphans live, Florin. Our new place is back at the Float. On Merchant Level. Wait'll you see it. Lots of space. It's really two big plots connected by a gate."

"Anywho. That's the big hole where a bunch of ghouls and ghasts came up and ... "

A Little R&R (DM Cayzle) 
Monday July 14th, 2008 1:28:19 PM

As the Crimson Shields settle in to a bit of a rest, they come to understand that they spend about a week in the Tower, though only a day or two seemed to pass therein.

Theo trains and prepares new magic ... and as new permanent spells settle into his very being, he gains abilities unknown to common man.

Wynn visits a jeweler in Plateau City, and after a short examination declares the cut stone to be worth 10,000 gold, roughly. With the right buyer, maybe more. He is willing to give the 10 large ones immediately. How much would Wynn like to spend on the setting, and does he take any particular care to select a jeweler for the job?

Xenia, having selected a piece of wood to craft into a bow, visits Plateau City and buys excellent tools with which to work. [OOC: Is Xenia intending to speak with the other kids from Merrydale? Keep in mind that Bab returned to his family there, and only Catrina went on to the orphanage for training.]

Florin, concerned about his family, looks into the mails. He learns that there is a regular traffic in teleporting couriers between the Float and Plateau City. The Star Tower has a service, and the WLA has a few teleportation circles as well. Prices for transport of goods are in the 10 gp per ounce range, or around 1,500 gp per person. Members of the Star Tower and the WLA can get reduced rates. Florin does not investigate rumors that there is a grey market traffic as well, for an even higher price.

But the upshot is that he can write and send his letter for a not unreasonable (to a rich adventurer) price.

Florin also does some shopping.

Syr and Harley relax as well.

[OOC: Last call for RP and hero award noms!]

Xenia (AC24, 68/68HP) --- OOC 
Monday July 14th, 2008 3:16:37 PM


OOC: Is Xenia intending to speak with the other kids from Merrydale? Keep in mind that Bab returned to his family there, and only Catrina went on to the orphanage for training.]

No. Never made it to Merrydale.

Sorry, forgot that Bab went back home.

Harley 
Monday July 14th, 2008 8:33:44 PM

Harley will ask Wynn which jeweler he saw about the item he received at the tower. If Wynn recommends the jeweler, Harley will visit it and get his piece appraised.

Otherwise he relaxes at the plantation getting to kow the area and the people better.

Xenia (AC24, 68/68HP) 
Monday July 14th, 2008 9:09:40 PM


New tools laid out before her, Xenia spends days in meditation over the piece of wood. Or, maybe she's just delaying, afraid she'll mess it up. When will she ever be back in Cinnamon Valley to get another?

Syr AC 31 HP 142 h2 
Tuesday July 15th, 2008 12:07:55 AM

Syr spends the time relaxing and just playing with the kids. During one of the quiet moments, he thinks of Gordo and his playing gradually develops a purpose. Without speaking of it, he slowly teaches a few of the older kids a few wrestling moves, adjusting their balance here or pointing out an opening there. To the children, his tone is light but those looking closely see a slight wrinkling at the corner of his eyes showing his intensity.

At Florin's mention of the business, the elf sighs, "Don't sweat giving more, everyone but me has only chipped in a grand. Speaking of which, I'm getting a bit impatient. Any idea when everyone wants to head over to the Float. The kids are obviously doing well."

Wynn [AC=26; HP=75/75] 
Tuesday July 15th, 2008 8:08:30 AM

When confronted with the true value of the stone, the bard pauses to reflect. He casts detect magic on the stone and assuming it does not reveal any hidden qualities, the bard hesitantly decides to sell the ruby to the jeweler for the offered price.



Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Tuesday July 15th, 2008 9:25:22 AM

The newly upgraded Theodore spends a lot of time resting. Acquiring the new abilities has drained his energy.

And Macaw doesn't seem to appreciate the eerie blue glow from Theodore's eyes. The raven keeps his distance and continues his frequent hunts for bugs and mischief.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Role Call -ADM Scott the Southern 
Tuesday July 15th, 2008 6:43:21 PM

Cayzle XOXOX
Florin XOXOX
Syr XOXOO
Theo XOXOX
Harley XOXOX
Wynn XOXOX
Xenia XOXOX

Belkior is inactive

Only 3 DM posts. All players posted to each DM post (except yours truly for the weekend)

Cayzle, a bit more consistency please? We need a bit of time before killing off Florin... err I mean adventuring.

A Little More R&R (DM Cayzle) 
Tuesday July 15th, 2008 7:32:38 PM


[OOC: Thanks for the attendance posting. I promise five DM posts this week. This is the second of five, and as this is only Tuesday, I am on track so far!]

Syr spends time with the children of the orphanage. He finds that some kids take quickly to his tutelage; others are slower to catch on. But he feels that if he made a consistent effort, he could teach these youths. [OOC: With the Leadership feat and a little off-stage time, it would be very reasonable to teach a number of kids to be first level monks or warriors. Without the feat, it would take a significant commitment in RP and game time to accomplish the same goal, but that too is possible.]

But then Syr thinks about returning to the Float. There is business there too.

[OOC: Feel free to head back to the Float whenever you wish. One thing I hope the last module revealed is that I like the PCs to take charge fo their own fates and actions.]

Theo rests up.

Wynn decides to sell his non-magical ruby heart quickly. In a couple days, he is 1,000 platinum pieces (10,000 gp) richer.

Harley also takes his reward to the jeweler. This is a funnier proposition. It is not magic, but it was clearly made by magic ... magic not known to the civilization of Plateau City. The jeweler is willing to buy it for 5,000 gold, but Harley gets the feeling that he might well get a better price if he were to put the word out in certain scholarly and arcane circles. Does he do so?

Xenia gets ready to start her crafting. Or does she?

Florin Jadenth 
Tuesday July 15th, 2008 11:19:06 PM

Florin looks to Xenia and smiles, "Ahh, sorry Xenia, been away to long so I wasn't sure." He leaves that as is and allows Xenia to continue her talks with the kids.

Florin spends time with Syr the most for now, watching him play with the kids and grins as a thought comes to mind. Florin moves and tries to tackle Syr while he isn't looking. (Didn't do any rolls since it's for rp purposes and not meant to cause injury.)

Florin is glad he isn't wearing his armor, specially if he actually gets Syr tackled and calls out, "Come on kids, get him. Now's your chance." Florin grins more, expecting to get a couple punches to the arm over this but he couldn't resist picking on his friend.

After all this Florin smiles to Syr, "It has been too long since I been around all of you. An it will be nice to be around you. I been trying to learn about the elven people more but the Swords couldn't help out too much except the little time we spent with some elven people who were making there own home."

Florin is also ready to return to the Float but only when the group is ready.

Xenia (AC24, 68/68HP) 
Tuesday July 15th, 2008 11:34:37 PM


"So you didn't decide to keep it after all, huh?" Xenia lays her head upon his broad chest in the darkness just before sleep. "You don't need it anywho. You already got heart."

And one dark finger traces a shape in the center of his chest.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Wednesday July 16th, 2008 10:27:47 AM

After a couple of days of nothing, Theodore begins to feel it. A city boy, he's not used to the slower pace around the orphanage. He amuses himself by putting on shows for the orphans. Grand illusions, and concussive fireworks displays. He even works his magic directly on the children, giving them the power of flight or the ability to breath underwater, or even turning them into their favorite animal for a few moments.

Theodore seems to enjoy the excitement he provides. His thoughts frequently turn to home in Dirt City and his master Geoffrey whom would put on similar displays for the children there.

When not with the children, he spends time with his still new friends, trying to get to know them better. One question that he's been eager to get an answer on is, "What is the purpose of your group?"

He recalls his time spent with the Dark Horse Guild back in Dirt City and their many adventures and general wackiness.

Another important question, "Where to, next?"

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

A note on xp and leveling (DM Cayzle) 
Wednesday July 16th, 2008 12:00:17 PM

Friends, as you update your PC sheets, please be extra careful with your new xp total. DO NOT assume you will have leveled.

Please do send me sheets in e-mail as well as post them to g-mail, as well. And CC Carl too.


Syr 
Wednesday July 16th, 2008 2:02:39 PM

He takes Florin's attack in stride and immediately seeks to escape the hold. Grunting with the exhertion, he fights half-heartedly with the pile of bodies around him. When Florin asks about elves Syr looks away uncomfortably. "Sorry big guy, my parents died on the Float when I was quite young and my family became Mother Flauset. I can't really say that I know much about them. To be frank, I can't even speak the language." He shrugs once, "When I met Prionel and his people, it was like meeting a people for the first time."

After a few days he waits until everyone is gathered together, "Guys, it's been nice spending some time here but I'm getting an urge to get back to the Float. Shall we?"

[OOC: Thanks, who knew Syr's leadership feat would come in handy in this way.]

Florin Jadenth 
Wednesday July 16th, 2008 11:57:58 PM

Florin looks to Syr and smiles saddly, "Sorry if I brought up a bad memory Syr. I think you told me that once actually. I guess I been away from the group so long that I had forgotte. I would try and get info on elven culture from one of the others but I do not know if anyone else knows much about the culture. Maybe Wynn has spent some time with elves. They say bards travel alot."

Florin smiles at the mention of the Float and looks to Syr, "If nothing else Syr, I will travel along with you and the others can return alittle later when they are ready." Florin shrugs, not minding really and figures if they are careful that the travel surely won't be that bad, "Reminds me, back at the Boydos tower I had to use my fist some. You have a new amount of respect from me, it's not as easy as it looks by any sense."

Wynn [AC=26; HP=75/75] 
Thursday July 17th, 2008 7:26:09 AM

Wynn gives Xenia a warm embrace and lays quietly, listening to her breathing as she falls asleep.

The Kids Are Alright (DM Cayzle) 
Thursday July 17th, 2008 8:15:36 AM


A few days pass, and the kids really enjoy being with Syr and Florin. All of them enjoy the break in routine, and more than a couple really seem to have an intuitive grasp of the discipline needed to be monks. One of these, actually, is Catrina, the girl from Merrydale, who Syr thinks would make a fine monk.

Just as importantly, the interaction between Florin and Syr show the kids that even heroes can have fun, and that all paladins are not stick-in-the-muds, and that adventurers are friends, too.

[OOC: Syr, if you would like to take on several of the kids as apprentice monks, that would be fine, especially given your Leadership feat. So far as I can tell from your PC sheet, you have a cohort but no followers. having a few low level monks as followers is a good option.]

The monk and the paladin also talk about their backgrounds and the upcoming trip to the Float.

When not distracted by Syr and Florin, Theo entertains the kids as only a wizard can -- but as they seldom do, valuing mystery and aloofness over games and amusement. But then, Theo has never been one to flaunt his powers or lord it over others; he is more one to share a laugh, and now he demonstrates that friendship and humility are more powerful than mystery. More powerful, anyway, at winning the hearts of children.

As Theo turns one child into an eagle, and makes another invisible, maybe the thought crosses his mind that he would like some kids of his own, someday? Of course, Macaw is kind of like a spoiled child, sometimes!

Xenia and Wynn enjoy some quiet time together.

[DM OOC: When you are ready, I'll assume that Harley teleports you to the Float. When you go, please let me know where you will go and what you intend to do. My personal intention is to allow some down time, if needed, or we can launch right into the next thing. And "down time" can take as little as one quick post to conclude. As you all wish.]

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Thursday July 17th, 2008 9:47:03 AM

Indeed, Theodore enjoys his time fooling around with the kids. His laughter is as loud as any other's. But there is also an under current of sadness.

Why couldn't I have had friends like these when I was their age? Where was my fun? My chance to laugh and be happy?

Just for a moment the look of joy and amusement vanishes and is replaced by a heavy brow, a curled lip, and clenched teeth. This moment passes just as quickly. How could he be angry in the midst of such innocence and joy? A deep, shaking sigh and everything is right again.

Later on that night, Theodore cries quietly in his room. Macaw watches unnoticed from a perch beyond the window.

"Have you been to the Floating City, before?" Theodore asks Harley when they have a moment alone. "If you can teleport myself and a couple of others there, I can spend a few hours studying the area, come back and get the rest of us just like we did to get here."

Theodore begins to push the group to move on. He thirsts for the bustle of city life.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Xenia (AC24, 68/68HP)  d20+19=20 ; d20+19=30 ; d20+5=25 ;
Thursday July 17th, 2008 10:44:12 AM


After fretting for days, the girl rogue finally lays out her brand new shiny suite of masterwork tools. Off to one side is the curving branch that she had cut, special from Cinnamon Valley, the place from which Wynn had come.

The final ingredient is a wand. Just a little thing, a blessing of the gods to give her just the right edge. Zammo! She speaks the magic words.

Nothing happens.

Xenia shakes the wand. (To get all the magic up into one end, you understand.) Then she looks straight down into the point. (Never recommended with a loaded wand.) With a shrug, the rogue tries again.

This time, it works. She feels the blessing, and she settles down to carve.

A flake here, a flake there. It's not as hard as she had imagined. Almost as though the bow were already in the wood, and all she had to do was to uncover it. In seeming no time at all, the nice short compact bow was done. All that need left to be done is to spiff it up with neat little carvings and stuff.

Rolls and Actions
UMD 20/nat1 then 30 vs DC20 (Burned 2 charges: Wand of Guidance)
Craft (Bowyer) 25 (Natural 20!!!)
Crafting Note: 25*12=300. Shortbow =300 sp. 25 is over twice DC12 so 1/2 time. Finished in half a week.

Expended: 2 charges Wand of Guidance

OoC: Dang. Forgot to subtract the gold spent at the Catacombs when I sent you the last CS, Cayzle. I'll fix that tonight and resend. Also include the materials for this crafting.

Harley 
Thursday July 17th, 2008 12:50:44 PM

Harley does not accept the offer from the jeweler. He follows his intuition and searches out more another opinion. Perhaps at a local church or in the arts district.

Malfus Al'Garik (DM Carl) 
Thursday July 17th, 2008 6:31:19 PM

Initially Harley's attempts at a sale meet with minimal success. But it seems he has put the word about in the right circles. He is approached at last by a slight fellow with a sour expression and fastidious beard. He is immaculately dressed, to the point of prissiness.

"My name is Malfus Al'Garik, of the Sages' Guild" he snaps. It is clear he considers talking to the likes of Harley as significantly beneath him. "I understand you have an item for sale which might be of interest to me. I'll see it now." He stands there, tapping his foot, exuding impatience, as he waits for Harley to present the egg. He takes the object in his hands, turns it a few times, runs his fingers over the surface, taps it lightly, places an ear to it, tuts in a disappointed manner, then suspends a pendulum over it and observes the way it swings. Finally he peers into the lens and examines the diorama within. All the while he maintains the expression of a man with far far better things to do, and far far better people to be doing them with.

"Hmf. A shame. Later period Gruwellan. His early work was far superior, of course, though not a patch on the master, Mageliani. And only a single piece. As a matching pair, these are an pretty enough diversion. Without its twin though, hardly worth my time. Still, one can hardly expect an adventurer" (he enunciates the word in the same way one might describe a particularly repugnant case of the pox) "to know of such things. I suppose it's a mercy you didn't try to cook it for breakfast. I'll give you 7000 gold for it, and consider yourself lucky I'm willing to part with that. "

He keeps hold of the golden egg as he reaches for his belt pouch.

Xenia (AC24, 68/68HP) - 2nd Post 
Thursday July 17th, 2008 9:11:40 PM


Wood chips still clinking here and there, flakes of white against her dark clothing, Xenia appears just in time to hear the suggestion made by Theo Wizard Guy.

"We used to always just take the teleport pad. You wouldn't believe how much they've raised the prices, though. 1500 klinkers per person!!! Fifteen hundred! But I guess you coulda seen that coming from across the lake, what with all the rebuilding going on after the Fey King crisis. They got everyone over a barrel."

"If you think you can make it, Harley, that would be great. Otherwise, we could pay all chip in to send you both across."

Florin Jadenth  d20+3=19 ;
Thursday July 17th, 2008 9:48:44 PM

Florin smiles and looks to Syr, "Looks like the kids are learning more lessons then just monk skills and such. I think they might be abit young to learn the sword though so no use for me to try anything." Florin smiles, knowing he will get leadership training later when he finally takes his last training in the WLA but that was a ways away, he didn't have the money to donate for that. Florin's mind does go back to little Jella though, she was only 5 and he had been teaching her how to handle a dagger and later was working with a shortsword, between teaching her of the ways of a paladin. He however never went out of his way to make her think he expected her to be like him, she needed to choose her own path in life.

Florin looks to Syr, "Heh, if you start teaching I might take some beginner tips from you too. Not that I plan to be a monk you know, just might come in handy one day."

He hadn't taken time for this in some time so later when he can Florin will slip off and practice with his bastardsword "Glimmer" since it's his weapon of choice. If any of the kids do follow him or anything then he will becareful to keep a eye on them, speaking to any who watch, "Ahh, like Syr, I have to keep in practice too." Florin will look over any gathered kid/s and thinks before moving to get a decent stick or so, making sure it is not to long or heavy, "If you like to try I will show you the correct movments. Just remember though, any weapon is to be respected, the moment you don't, it will teach you too."

Other then training some, spending time with the kids and with Ajax which he summons and will let the kids have a small ride if they wish, Florin just tries to relax.

In his offtime Florin will pull out his tools for silverworking and just kind of mess with it to see what happens. (Craft silverworking:19)

Syr 
Friday July 18th, 2008 12:54:52 AM

Syr shrugs his shoulders, "Teaching? I dunno... what with the business and all. I'm not quite sure that I have the time. I suppose I could show them some tips from time to time..." His brow wrinkles in thought, "Do you really think they want to learn? Sure some of them have promise..."

When Florin offers to join the class, the elf chuckles, "What do they say again about old dogs and tricks?"

The elf waits patiently for the others to prepare to leave but seems to be watching Harley a bit more than is necessary.

Xenia (AC24, 68/68HP) - 2nd Post 
Friday July 18th, 2008 11:05:42 AM


*ffffff-tuk*

Needs some work.

*ffffff-tuk*

The pulls not as smooth as her masterwork bow. That throws off the aim. But this is her bow. Made with her own hands. And who knows. Maybe, with a little practice, someday she could become a master bow maker.

*ffffff-tuk*

"You wanna try, Kyria?" Xenia turns to the little blonde haired girl sitting nearby. Xenia's special friend. She's grown so much. Maybe ten years old from the look of her now. And now a nut brown, tanned by the sun. Living out here on the plantation looks to have been good for her.

Xenia strings up her old bow, the masterwork one she'd bought at the Catacombs. Short as the bow is, it's still a bit big for the girl.

*f-shuk*

The arrow buries itself into the ground a short distance away.

"Here. Lets work on your release ... "

The afternoon passes. Some arrows actually hit the target. In the end, Xenia gives the masterwork bow to little Kyria.

"We're leaving for Floating City soon, Sweetheart," Xenia says, bending for a hug. "But I'll leave that bow with you, and you can show me what you can do next time we come out."

Wynn [AC=26; HP=75/75] 
Friday July 18th, 2008 9:42:47 PM

Wynn watches Xenia with her new bow as she teaches her protege. He smiles and returns to his writing. When teh rest are ready to go to Floating City, Wynn will accompany them. He is anxious to return to their home to see what progress has been made in their absence.

Ready to Return to the Float (DM Cayzle) 
Saturday July 19th, 2008 1:40:16 AM


Theo's play with the kids makes him realize the Crimson Shields are giving these orphans gifts that many have not had the chance to enjoy. That he himself did not enjoy. That's a sad thought, but maybe it is a happy thought too. Either way, the mage is ready to go to the Float.

Xenia is busy making her bow. She finds that she has some skill for it. When it is done, she spends some time with one of the wards of the orphanage, one with whom she shares a bond. The girl does not say much, but she looks up to Xenia, she can tell, with a little more than some hero worship and love.

Xenia tells the group that teleporting to the Float is way expensive. If Theo and Harley can manage it, the group should be okay ... and it seems likely they can.

Harley finds that a sage has heard of his egg, and is interested in buying it. [OOC: Please do continue the bargaining with DM Carl. Either we'll assume that the trading happens while the group is still on the Plateau, of Harley can teleport back and forth if the negotiations drag out.]

What does an off-duty paladin do? Well, Florin makes good use of his time fooling around and training with Syr and the kids, and also with the sword later on, again with kids. Add in visiting with his holy mount -- and a few "pony rides" -- plus puttering around doing silverwork and his own private practice, and Florin's days are very full.

Syr enjoys the interaction with Florin and the kids, but watches Harley too. Thinking about getting back to the Float, maybe?

Wynn updates his journal and just relaxes. He too is ready to go back to the Float.

Is everyone ready? Where in the Float are you going, exactly? When? How do you appear? what do you do after that?

Xenia (AC24, 68/68HP) - 2nd Post 
Sunday July 20th, 2008 8:32:23 AM


"Everything on Open Level is *BIG*!" Xenia throws her arms up under the wide open sky (the real sky) as a counter point to the massive temples and palaces that surround them.

"Gold is where all the richies and nobles live. [i]It's where Florin's folks live too," she whispers to Harley and Theo, as part of the Gold Level part of the tour.

"This is Merchant Level. We got our new digs here. We'll come back up here so lets move through real quick."

"Barracks Level is where the City Guard does their city guarding."

"Fence Level. This is where we used to live. 'Afore the Fey King had the Crying Woods tear the Float down. The Giggling Ghost is here too. You'll like it. Best inn on the Float."

"And this is Trash Level." The rogue stops at the bottom of the final underramp as the terrific stench of the place rolls over her little tour group. The tremendous poverty and suffering speaks for itself.

Maps and Pictures
Floating City (cool picture)
Open Level
Gold Level
Merchant Level (With Location of Crimson Shield Properties
Barracks Level
Fence Level
Trash Level

OoC: I have jpegs of the group's old apartement, the layout of the Plateau City plantation and others. How do I get a login on Woldipedia to upload these?


Harley 
Sunday July 20th, 2008 11:54:19 AM

Harley contemplates Malfus's offer. It is better than the last offer by 40%. A lot of what the man says goes right over Harley's head. One thing does catch his ear and that is that fact that there is a twin to the egg. Harley really doubts there is a twin to the egg considering where and who he got it from. That little bit of information causes Harley not to trust the man's offer. He wonders if there is more to this egg than meets the eye.

"You say it is worth more with its twin? Well then I will just have to go back out adventuring and find the other one. This way I can maximize my profit by selling both at the same time. Malfus, I thank you for taking the time to educate me on the value of my egg. Where can I find you when I have both?"

Harley retrieves his egg and goes back to his companions and gets ready to go to the floating city.

OOC - character updated on google docs. Do you want an email copy?

Malfus Al'Garik (DM Carl) 
Sunday July 20th, 2008 4:07:36 PM

The prim fellow's eye's go wide as his bluff is called, and the colour drains from his face.

"You- you'll just go out and find another one? A relic from the second age? Are you mad? Have you any idea how rare these things-"

He stops, hands over his mouth, aware of what he has just said. Backpeddling furiously he says "Ah, that is to say, I know a collector who might be willing to part with enough to make it worth my while to up my offer a little. Ten thousand, and not a copper bit more. If you need to think about it you can reach me by enquiring at the Sages' Guild."

Syr 
Monday July 21st, 2008 9:25:37 AM

Assuming the party travels back to the Float, Syr immediately breaks away, "Guys, I gotta beg off Xenia's tour." He grins at Xenia, "I've been here once or twice, I think. Besides, I have to go check on Dotta and Shield Construction to see how things are going. I'll catch back up to you at the house." He looks over at the paladin, "Hey Florin, want to come?"

(OOC: How many weeks have we been gone?)



Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Monday July 21st, 2008 11:49:00 AM

Theodore is ready to go. As soon as Harley takes him over, Theodore can look around a bit before coming back to get the others.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Home Sweet Home (DM Cayzle) 
Monday July 21st, 2008 5:58:40 PM


Harley and the sage continue their bargaining [DM OOC: Feel free to continue that, and we will retcon the results into the game as needed]. Harley gets ready to return.

Theo and Harley are the first to go, so that Theo can get to know the place and then help ferry the party. By the end of the day, the Crimson Shields are home.

Belkior joins the party and returns with you. [OOC: John P tells me he will be rejoining us soon, yay!]

Angus stays here in proximity to the Orphans and the advantages of Plateau City.

Xenia offers a tour of the Float. Syr offers a tour of the business. Seems that Theo will have a lot to see, should he choose to go a-sight-seeing

A couple of the orphans ask Syr to take them with and train them to be monks in his service. Does he allow that?

[DM OOC: We are close to a new module, folks. Please take a day to catch up RP-wise. Any special actions before we jump into it?]

Florin Jadenth 
Monday July 21st, 2008 8:02:43 PM

(OOC:Cayzle, computer use is abit limited right now. I will get my CS updated as quick as possible. To save time could Florin see about getting some healing potions like csw or such right here in the game.)

Florin smiles and nods to Syr, "I'll come along. I need to see if I can get some healing items too." Florin looks to the others, "Enjoy the tour guys. Have fun Xenia. Ohh." Florin pulls out the letter he had wrote to Ivy and Jella and grins, holding it out to Xenia, "Would you mind dropping this off at my house on your tour. I jotted the location of the groups new home on here after you explained to me back at the orphanage. I like everyone to meet Ivy."

Florin heads off with Syr, and talks to him about stopping at the GG a moment. At the GG Florin goes in and speaks to Happy. This being the first time heh as seen Happy in sometime, since the Fey King stuff. He explains to Happy about his marriage to Ivy and such and asks if it would be possible to have a small gathering (just Ivy, Jella and the group). Since this may cost more then Florin has considering he needs to buy some healing items he hopes Happy will allow him to pay the bill later, offering a signed IOU since a paladin is usually good for his word.

With this done Florin slips back out and heads the rest of the way with Syr, "We have to go back to the GG later. I hope you and the others won't mind. I think it's fitting that we have a nice meal as a group in the GG like old times. Not to mention maybe Ivy won't want my head for vanishing for awhile on her."

Xenia (AC24, 68/68HP) 
Monday July 21st, 2008 8:16:16 PM


Lying on her back, Xenia kicks her feet, a pillow over her mouth to cover the sounds of glee.

Her bed! Her own bed!

Outside, the light from the magic ceiling bathes Merchant Level in afternoon glow. It lights the balcony outside the room, the room that belongs to Wynn and herself. It lights the nice woods just beyond the stone wall. Their own stone wall.

Tonight she'd wear the satin Chemise for him. So smooth against her skin. So smooth beneath his hand.

Night would come soon enough to all the levels.

And tomorrow? Tomorrow begins the investigation. The investigation into Lord Perimon. The guy who sent the settlers into the Crying Woods in the first place. The guy who took Prionel prisoner. The guy probs responsible for the attack during the times of the Fey King.

Might take 'bout a week to dig out just what he was up to. A week to find out just how bad he really is. Then would come the thieving. Bit by bit, thieving everything he's got. Thieving him blind.


Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Tuesday July 22nd, 2008 9:35:26 AM

Theodore sticks with the tour group, listening attentively to Xenia. "Are there any places in the city where students of the Art congregate?" he asks her. If there are any such places, Theodore makes a note to visit them, later.

He also asks Xenia, "What is the purpose of your group?"

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

PC Sheets (DM Cayzle) 
Tuesday July 22nd, 2008 10:47:26 AM

Cayzle OOC: Yes, please put them on Google and send them to me too. No hurries.

Xenia (AC24, 68/68HP) - 2nd Post 
Tuesday July 22nd, 2008 11:05:42 AM


OoC: Flashback

"Well, there's the Star Mage's guild in Plateau City," Xenia says in reply. "I mean, if you can pop around the way you been doing, Theo, don't see no reason why you couldn't go see them there."

The rogue takes a quick look over her shoulder, a look back at the Jadenth estate. No one but a snooty Major Domo there to take Florin's letter. Would have been nice to see what Ivy looked like.

"You know, Theo, never understood why them Star Mages never had a place out here on the Float. Maybe you could talk 'em into letting you start a chapter. Or a tower. Or a coven. Or whatever you call that stuff."

"As for the Shields, it's in the name. We pertect folks. Orphans. Lost druids. Stuff like that. What do you think? Of the group, I mean?"

Wynn [AC=26; HP=75/75] 
Tuesday July 22nd, 2008 5:38:54 PM

Wynn re-aquaints himself with their abode in floating city. He does the rounds of the neighbourhood, looking in on local shopkeepers, speaking with the neighbours, and regaling patrons of the local watering holes with stories of the Crimson Shields, Plateau City, and Cinnamon Valley. His songs, poems and stories feature the heroics of Xenia, Syr, Belkior and the others, his own part having been insignificant in comparison. On more than one occasion he raises a glass in memory of Lang, the best damn bugbear anyone could ever hope to meet.

At home the bard falls easily into the quiet life. Mornings on the small veranda with a mug of steaming 'Kaffe' and Xenia, an hour or so of weapons practice, albeit always at a much more relaxed pace than the others, and a few hours of 'puttering' about the house repairing anything that appears to be in need of repair, or anything too small for Syr and his workforce.

The nights are for Xenia and him. He had wondered at times if his feelings for the dark-skinned rogue would wane with time, but to his surprise they had deepened. He looked forward each evening to the night, and their time together.

Belkior 
Tuesday July 22nd, 2008 10:53:59 PM

The halfling cleric listens intently as his companions discuss the recent events.

"It appears that I have missed a lot of happenings. Can anyone briefly tell me what has occurred?"

Harley 
Tuesday July 22nd, 2008 11:03:53 PM

Harley turns back around when the man, Malfus increases his offer to 10,000 gps. He ignores the man's mad comment. He slowly returns to stand in front of Malfus, turning the precious egg over in his hand. Harley gives the egg a long hard look before making his decision.

"Malfus, I think we are both going to make out well on this deal. I accept your offer of 10,000 gps. Thank you for the fair deal."

Harley goes with the sage to collect his money.

After he gets his money he heads over to the catacombs for a quick purchase or two.

Syr 
Wednesday July 23rd, 2008 2:03:29 AM

Before leaving the orphanage the elf stands in the middle of the small pack of children smiling happily. Syr shakes his head fondly at the children, "Give it a bit more time little ones. No need to grow up so fast. But you all keep practicing and I'll be back to test you."

Once back at the Float, Syr breathes in the stale air from the crowded city, "There is no other place I'd call home." He breaks away from the others to head down to Shield Construction.

On the way to work, Syr chats with Florin, occasionally pointing out a building that their crew did work on. He enters the offices of Shield Construction and immediately spies Dotta. With a smile he rushes up to give her a strong hug before whispering briefly in her ear. When he notices her peering over his shoulder he takes a step back and introduces the two of them. "Dotta was quite a find at a time when this city really needed it. She's the best construction foreman in the city. Wood, stone, thatch, you name it!" Leading Florin through the warehouse, he talks about the trade arrangements they've made with the elves for raw materials giving most of the credit to their foreman. Later, he sits down with Dotta to discuss business.

(OOC: I'm gonna assume 3 months has passed.)

Role Call -ADM Scott the Southern 
Wednesday July 23rd, 2008 2:21:48 AM

Cayzle XXXOX (Missed DM post)
Florin OXXOO
Theo XXXOX
Syr XXXOX
Xenia XXXOX
Wynn XXXOO
Harley XOXOX

Malfus Al'Garik (DM Carl) 
Wednesday July 23rd, 2008 3:51:39 AM

Malfus hands over the whole pouch of gold. The resentment that glitters briefly in his dark eyes is swiftly replaced by a look of avarice as the egg is handed over.

"Marvelous" he breaths, stroking the egg. Harley is completely forgotten. "The workmanship! I'd heard, but never dared to dream..."

He wanders off and is soon lost in the crowd.

Xenia (AC24, 68/68HP) - 3rd Post 
Wednesday July 23rd, 2008 9:59:08 AM


"Since you went back with Angus?" Xenia shakes her head. "Not much. After you left, we went into the Tower of Boydos. Yeah. I know, bad move. But it didn't seem real safe for those ex-Ga'alies."

"The inside is all weird and shifty. All in all, nothing real threatening. There were these two guys, Tangle and Jangle. Ginormous dwarves with amazing powers. They could make stuff appear just by waving their hands. But they were pretty friendly, and mostly just interested in betting and watching things fight."

"There was also this, place, like, we'd stepped into the middle of a war. There were all these clerics of Alemi there. They were, you know, zombies, but they didn't know it. You woulda thought that was pretty weird."

"I think we were only in there a couple of days. But when we come out, looks like a week or more's passed by."

"Heard you put down some ghost things out at the plantation. I tell you, that place is, like, this magnet for the undead or sump'in."

Have you been half asleep? And have you heard voices? (DM Cayzle) 
Wednesday July 23rd, 2008 12:57:55 PM

Florin goes shopping locally for a few healing potions. He can easily find cure light wounds potions for 100 gold each, and cure moderate wounds potions for 500 each. Cure serious wounds potions will take a little looking. That's without bargaining or doing anything else to look for a deal DM OOC: I can think of a couple ways to get better deals, but don't want to tell you them. Think of one or two yourself and we'll see. Or pay for convenience!]

Florin finds that Happy makes it easy for him. Of course he can throw a private party at the Ghost! And of course his word is bond on the expenses -- Happy pretends to be offended at any other suggestion. He tells Florin that he has a very nice roast of lamb that will be perfect for the affair. Any special requests for decorations or entertainment? Happy can have a house minstrel, or whatever Florin likes. Happy asks if this is a surprise party?

After the touring, Xenia just revels in being home.

Theo asks where mages gather in the city, and of course, since the Float is to its core a magical place, there are lots of sites that attract arcane interest. Garfold's Tower of Timelessness, say, or Critaceous' Certified Curios. The House of Gnerwen attracts its share of casters. Though some look down on it, Professor Nightshade's Taxidermy Shop is a trove of a certain kind of lore. Not to mention diverse taverns and watering holes that cater to the more cerebral crowd. Theo does not have time today to do more than collect names of places to visit later!

Theo and Xernia have an interesting conversation about the Crimson Shields.

Wynn spends the day sniffing around his old haunts. There are welcomes from many, though some familiar faces are not to be seen. The most ominous note: rumors of plague, especially in the Trash Level. But he is glad to come home and spend the evening with Xenia. Home at last.

Belkior and Xenia compare notes about recent events.

Harley drives a hard bargain with the quirky scholar and returns to the Float as well. Time for some shopping!

Syr bids the children farewell and engages Florin in conversation. But the business of business fills his thoughts. Dotta and her crews have been very busy still patching up damage done by the agents of the Fey King and his allies. But the work has gone much faster than expected. The Float is teeming with Fixers of Alemi, who walk around helping out without pay. Some people fear the way their hands glow, not to mention the drops of blood they pull out of the air to use in their work. But there's no question that the city would be in far worse shape now without them.

[DM OOC: Let e know in e-mail more about this business, please. Is it for profit? Send Carl and Cayzle some details, please.]

It is a busy first day back, and at night you all fall into sleep easily and deeply.

And maybe it is no surprise that in your dream, you all see each other, sitting in chairs in a circle. A strong but older man in a blacksmith's apron stands at the center of your dream circle.

Xenia, Wynn, Syr, and Belkior recognize this man. It is Domi, the god of bravery, who set you on your mission to stop the agents of Ga'al in the southern Windbourne Hills. But Theo, Harley, and Florin sense immediately that they are in the presence of divinity.

You have done well, oh children. You have been brave indeed. Some have fallen away into the dark, as I knew they would. But fate and more have conspired to put other able heroes in their places. You get a feeling of sadness tempered by hope from the god, as he no doubt intends.

You have done well in my service, far from your floating home. And you see that you have returned here in time to continue your heroic work now, when you are needed. But I will not send you off to your labors without reward, nor with mysteries unrevealed. Come, ask me your questions, and then tell me if you would prefer a blessing, or a boon. The blessing will help you with your greatest weakness. The boon is a favor that you can ask of me -- to be fulfilled right now.

Come, my heroes! Be brave, and speak.


Xenia (AC24, 68/68HP) 
Wednesday July 23rd, 2008 8:48:49 PM


It's the Power Dream again. Xenia takes a moment to admire the look of stately calm and self possession on Wynn's face. It's in the eyes. Yup. Must be in the eyes.

Then the Domi guy says something about boons and blessings, and the Xenia's own eyes go wide.

"Um, um, if you don't mind, I got a question. Well, it's two questions. I mean, when you say boon to fulfill right now, do you mean I could ask for five hundred thousand gold klinkers to take with me and spend any way I want to? Or, or, could I ask you go give me the power to 'port myself, like Theo, any time I wanted, as many times as I wanted, forever?"

There is a pause. It's a speechless kinda pause. Mostly 'cause the rogue is speechless with the thought of it all.

"Um ... second question is ... " She scrapes together a modicum of composure. " ... I mean, as a god, you know. As a god who's interested in pertecting folks, like I hear that you are. Couldja tell me, what do you think my greatest weakness is?"

Belkior 
Wednesday July 23rd, 2008 9:50:14 PM

The halfling cleric ponders how he has become fated to meet with the helpmate of his deity so many times. Belkior's training, and personal experience, has shown him that these meetings are frequently portents of great change in the Wold. And great change usually bring sboth opportunity and danger to the mortals who become involved in the dealings of the Gods of the Wold.

"Excuse me, Domi. Could you tell us more of what our task will be?"

Belkior nervously swings his bare feet above the floor, resisting the urge to wrap his toes around the legs of the chair as he would a thin branch in the top of a tree. After waiting for the God to reply to both his question and Xenia's, Belkior states his request.

"I am unsure whether I desire a blessing or a boon. Either way, I wish to protect and preserve my companions."

Wynn [AC=26; HP=75/75] 
Thursday July 24th, 2008 12:30:59 AM

Wynn remembers the last time he was give the opportunity of a gift...the Knot of Druiss was not so kind to him. He had learned to live with the affliction of webbed fingers and gills, and they had even been useful on a few occassions, but the memory was still fresh in his mind and begged caution.

"Domi " he asks, "When we overcame the Ga'alian priest in the dragon's lair, and Syr ripped the heartseed from his chest, was this the cause of the withered heartseeds elsewhere? How did our actions have such widespread effect?"

Given that Domi does not grow impatient with the questions of mere mortals, Wynn will ask for a blessing. "I have many weaknesses great Domi" he starts, "Xenia is perhaps my greatest. I would wish for a greater ability to defend her and my companions from danger. " With that simple request, the bard retakes his seat and awaits judgement.


Syr 
Thursday July 24th, 2008 11:07:43 AM

Syr sits quietly while others speak, weighing the blessing vs. boon in his mind. As the others mention protecting each other as their weakness, the elf finds his thoughts drifting toward the orphans and not the group. Coming to a decision quickly, he smiles at the man.

Standing up in his dream, he comes before the man head bowed in respect, "I can understand everyone's hesitancy and it's hard not to look a gift horse in the mouth. However, my trainings have consistently led me toward improving myself and my abilities. As you are in close contact with one that I revere, I will trust in his judgment. Please grant me a blessing to aid my weakness?"

(OOC: guys, I'm off on vacation from the 28th-6th. Any volunteers to take Syr then?)

Edited per player request. --Al

Al - OoC 
Thursday July 24th, 2008 11:20:03 AM


I'll take Syr.

Harley 
Thursday July 24th, 2008 12:39:26 PM

Harley is in awe when one of his favorite Gods of the Wold visits the Crimson Shields. He is struck speechless at first, unable to answer the blessing or boon request. After his companions begin to speak, Harley is able to gather his thoughts and provide an answer.

"If it is your desire, I too would like a blessing that will reduce my greatest weakness."

OOC - on vacation August 4th through 8th. Anyone want to sub?

Al - OoC 
Thursday July 24th, 2008 6:19:39 PM


Unless anyone else speaks up by tomorrow afternoon, I'll keep Harley going too.

Answers, Blessings, and Boons: Part One (DM Cayzle) 
Friday July 25th, 2008 6:49:08 AM

Domi smiles at Xenia's frankness. I like your boldness, Hero, he says. It might help you to think of a boon as a miracle, or a wish.

I am a smith, and so I would say that your weakness is that you are weak.

Belkior asks, "Could you tell us more of what our task will be?" The god answers, Rarely, the gods set a task for a mortal. But more often, we Gods of the Wold prefer to let you mortals find your own way. The path ahead is the path of your own choosing. Be brave and choose well.

Wynn asks about the relation of the party deeds and the recent happenings with regard to heartseeds. Domi answers, By destroying that cleric, you made it easier for other adventurers to do their own job. Those other heroes destroyed the mother heartseed plant in Aisildur, and that caused all heartseeds to wither. Your part was important but incidental to that. if the dragon had converted however, the cleric's revenge -- achieved on dragonback -- would have been catastrophic.

Wynn asks for help protecting others. Good answer, says Domi, smiling.

Syr and Harley ask for a blessing.

Florin and Theo remain quiet. Domi looks at the two, and says, Be bold, now.

[OOC: Xenia has yet to choose boon or blessing. Theo and Florin have yet to say anything. I'll post this evening or after those three have posted. Harley, Syr, Wynn, and Belkior may post too, of course, but since they have already chosen, it is not essential, and I won't wait for them.]

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Friday July 25th, 2008 10:01:08 AM

(OOC - Sorry, apparently I did not hit the submit button on my post yesterday.)

Theodore is awed to be in the presence of a deity. His second one, but Domi exudes beneficence and calm rather than Marteaus' loathing and disdain.

"I'm sorry," he says to Domi, bowing from his chair. "I'm a bit overtaken by the situation."

As the others speak and ask their questions, Theodore is able to ponder his own choice. He nods his head resolutely.

When he has a chance, "I would ask a boon of you. I fear that my body is too frail to stand up to the power of my enemies. Could you improve my physical constitution, so that I might better withstand the weapon strikes that will surely come my way?"

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Xenia (AC24, 68/68HP) 
Friday July 25th, 2008 11:42:09 AM


His words strike her heart, and her heart, it resounds like a drum. That Wynn would think of her first. Suffused in a wealth of feeling, the rogue nearly misses the words spoken by the god of protection.

"Um, thank you. Domi. Your Grace." Xenia, face flushed red under her dark skin, stumbles through a more demure tone of voice. "I think, if you don't mind, that I'd like a boon too. I heard of this wizard Bond, sump'in that lets you talk to each other through your thoughts. You can talk no matter how far away you are."

"I'd like that for the Shields. So we can work better together. For anyone who is or becomes a Shield. I mean, if that's not askin' too much, Your Grace."

"You know, I keep gettin' the feeling that we met somewhere else 'afore. Not last time, like, I mean, I keep seeing this dragon. And a big battle with orcs and stuff."

"Dunno where it comes from."

"Your Grace."

Syr 
Friday July 25th, 2008 8:44:47 PM

In the dream, Syr waits patiently in front of the man to bestow his blessing. However, once Xenia responds, he is surprised by her selfless request. He nods to himself with approval that her request speaks well of her heart.

Blessings and Boons: Part Two (DM Cayzle) 
Friday July 25th, 2008 10:53:01 PM


Domi nods and then reaches out toward you. A light with no visible source grows brighter and brighter until everything is white. When you wake up ...

Wynn finds under his pillow a Rod of Enemy Detection.

Xenia finds that she and Wynn (only) are joined as by a permanent Telepathic Bond.

Belkior finds that he has gained a +2 sacred bonus to his Strength.

Syr gains a +2 sacred bonus to his Charisma. So too does Harley.

Theo gains a +1 sacred bonus to his Strength and +1 to his Constitution.

Florin, who was too shy to speak, gains no boon.

It is a new day in the Float -- a day for a party for Ivy?

Xenia (AC24, 68/68HP) 
Saturday July 26th, 2008 8:48:37 PM


"I had the most won'erful dream, Wynn." Xenia rolls over to place her chin upon his chest.

"You were great," she thinks, with a smile, cat satisfied. Then ...

"Hey!" It sounded different. "Did you hear that?" In her mind, it sounded different. "I mean, did you hear that in your head, Wynn?" The dream! The dream was true!!!

The next few moments are spent scrambling about the two houses of the properties. Knocking on doors and rousing the others. Can she talk to the others with her mind? No. Only she and Wynn. It isn't till late in the game that she realizes that she's running around in just her panties and filmy chemise.

++++++++++++++++++++++

After breaking fast, Xenia kits up for work. She kits up for war.

"I'm going out for a bit, Wynn. Gonna try and find out what Lord Perimon's been up to. I'll be up to Alder House first and look up Tarketh. Then maybe stalk around, see if I can't find Perimon's place."

"Love you,"
she thinks to her sweetie.

Xenia leaves the properties. Next stop, the Circle of Alder, Gold Level, between Copper Way and Ruby Walk. They were the ones who opposed Perimon's settlement in the first place. If anyone would know about him, it would be them.

OoC: Note, Telepathic Bond documented on CS under Feats.

Wynn [AC=26; HP=75/75] 
Sunday July 27th, 2008 7:00:10 PM

Wynn hears Xenia's mental aside and smiles. "It was you who were great" he thinks. His mind returns briefly to the last several evenings when they had finally had time alone together. "It was you who were great!". The bard's last thought, laced with a hint of lechery sends the rogue running about the house in her 'smalls', much to his amusement.

Once Xenia has determined that her ability is limited to the two of them, he offers to accompany her to find out about Lord Perimon. "Perhaps we can also find out about Prionel and the fate of his people at the city in the trees".

Belkior 
Sunday July 27th, 2008 10:45:51 PM

The halfling cleric feels his body ripple as Domi gestures towards him in the dream. Belkior's small frame is more muscled and sturdy even if he feels awkward. When he wakes in the morning, the Paragon finds that he needs to re-learn how to handle items and even move, now that he is suddenly stronger.

Question: Cayzle, I had e-mailed you last week about updating Belkior's CS. Specifically:
- can he add the magic items that he had been working on crafting?
- any experience or other award?


Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Monday July 28th, 2008 9:47:19 AM

(OOC - Updated sheet in link above.)

Theodore wakes up feeling stronger and sturdier. He grins foolishly as he pulls his satchel on, the weight not as much of a nuisance. "Oh boy! Thank you, Domi!" he says to the roof of the apartment, not knowing anywhere better to direct his gratitude.

"Well, I'm going to do some exploring," he says to his group. "I think I'll stop by the Certified Curios for a bit and then check out the Tower of Timelessness. If you need me, I'll probably be at one or the other."

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Syr - Sub/Al 
Monday July 28th, 2008 11:17:26 AM


Syrdeth Redbow pauses above his washbowl, his face reflected on the surface of the water. Is that a steelier glint at the corner of his eye? A firmer set to his jaw?

Charisma. A subtle thing.

He watches as a smile touches the lips of the reflection on the water. A smile of approval. A smile of greater confidence.

Whatever it is, Syr decides, it's good and it works.

He dips his hands into the bowl to wash his face and ready for the day and the trip down to Fence Level and the offices of Shield Construction.

OOC: Final Bookkeepings and a Welcome (DM Cayzle) 
Tuesday July 29th, 2008 7:43:04 AM

Friends, here are some hero point and RP awards for the just-finished module. These are in addition to awards already granted in-game.

Syr - 3 hero points (note leadership role in the Undead Infirmary, ditto pilgrim ferrying).
Wynn - 2 hero points (note bravery in ferrying pilgrims across chasm)
Florin - 1 hero point
Theo - 2 hero points, 300 xp award for Macaw's antics
Belkior - 1 hero point, 300 xp award for interacting with the Goncklyn family in Merrydale.
Xenia - 2 hero points (note leadership role in the Undead Infirmary), 200 xp award for RP with jangle and Tangle. (Xenia already got an in-game award for her lightning rod trick)
Harley - 2 hero points

Note that to an extent these are arbitrary, so apologies if anyone feels slighted. Also, I was sorry not to get more nominations.

==========

Justin, playing Florin, said on July 22 that he would be out of touch for just a day or two. But he has not posted since then, so I can't say what is going on. Thus, (A) it may be unfair of me to award him no boon from Domi -- I may retcon that after I hear from Justin. and (B) until I hear otherwise, we'll give Florin his party today (see below) and give him an honorable exit from the game for now.

==========

And let me add some good news! We have a new player, Jeff Luddington at icurbstompu at yahoo dot ca. If you have not done so yet, please shoot him a welcome e-mail. He'll be joining us soon.

==========

Arrgh! Not enough time in the day. I'll post the start of the new module between 10 and 12:10 today eastern time.

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