Homecoming (Sub DM Cayzle) Thursday September 20th, 2007 8:27:26 PM
As directed by Captain Brahmah, the Eye of Gargul directs the ship's captain to set sail for Bridge Island.
The weather is perfect and it seems like no time before the ship sails into the harbor.
For newcomers (Kael, Mosushi?), the sight is charming and even familiar, even though you have never been here: a tidy, well organized little harbour dotted with maybe half a dozen small fishing boats and a cluster of buildings that rings the bay, and climbs up the side of a carefully terraced hillside. Hearthold Keep itself is at the top of the steep ridge. The view is deep verdant green, and nearly one third the keep is swathed in decorative vines.
Dunin, the human harbour master, welcomes you home at the dock.
[OOC: What I meant is that we will have the next five days or so of posts on Bridge Island, with no real threats to deal with. Please post your characters' actions. Train, gather info, pray, craft items, visit the Catacombs, maintain your gear, interact with Vern and with the residents of the village and the staff of the Keep.
For example, Brahmah mentioned the Woldian League of Adventurers. They have no presence in the Taur Isles, and that's a problem for the minotaur, since he needs training to gain his WLA benefits. Maybe Brahmah might send word or letters or magical message to the WLA to invite them to set up a branch in the Taur Isles, maybe even on Bridge Isle.
If you need other ideas on what to do, I suggest the venerable D&D standby -- go hang out in a tavern! Things always happen there!
The purpose of this interlude is to represent that adventurers are not on the go EVERY day of the year. Everybody needs some downtime. Otherwise you get the phenomena of 18-year-old epic level characters!]
Kael Thursday September 20th, 2007 10:11:08 PM
[ooc: I understand the need for downtime, I'm just wondering if this is a break due to story needs, or due to technical issues.]
Winterglade Friday September 21st, 2007 5:23:50 AM
Winterglade listens as Brahmah tells the story. "Yeah, he mercifully skipped the part about Winterglade leaving him unconscious on the mercy of that pair."
[Kael:] "And what is your plan for taking this doctor out?"
"The Doctor has a large mansion, a small palace really. Even if he evades us burning it down should remove his, what's the word? Power base? One can hardly imagine him sticking around when all he can return to are ashes. By the way, let's keep our motives clean, yes? No this talk of revenge, of avenging honor. He is a threat to lives of innocents and that is reason enough to deal with him, period."
[How many days did we spend on the ship?]
Flat-top Friday September 21st, 2007 8:35:18 AM
Flat-top waves at the children on the dock, Yell at them "WE ARE BACK! JUST LIKE WE PROMESED!".
The children seeing the the Chosen are back, start to yell "They are Back! They are Back!" Some of the children run toward the boat, others run into towm.
Flat-top is the first to hit the dock, The children want to help them with their equipment, they follow them all the way to the Keep. "Thank you all for helping me,children! I'll be back after I unpack in my room and then We'll have some fun."
He opens the frount door, he'enters into the big Hall, to the right is where the servants housed, the blacksmith and the guards are housed. In the big hall is the Altar where the Heart of Domi was, here he says a small prayer "Domi, the children are safe, as you wanted."
To the left are the doors to the bedchambers of the Chosem and the dinningroom. he enters the hall of ten door, he heads for, the third one on the right, once in there he put his gear down (any where) and flops down on his bed of soft hay dropping of to sleep. . .
Brahmah Friday September 21st, 2007 10:07:33 AM
Seeing Dunin, the taur is instantly swept into thoughts of this harbor master and his knowledge of ships and cargo. He grasps the master's arm in greeting and then proceeds to tell an... abridged version of the Chosen's adventure with the hunters and the ship. He details the days they were on the island with the doctor and then tells of the hunters. "What ship captains do you know that would transport an owlbear?!" He avoids certain sensitive details to avoid strange questions. He will ask Dunin what he might know of a band of assassins or hired 'skilled' thugs or hunters hiring out ships, no questions asked, transporting to the outer islands. This questioning takes the better part of the first day back.
On the second and third days he tries to find communication, preferably magical, to send a message to the WLA and even if possible, to get word of the children.
Day four, exercise and relaxation.
Day five, get responses from his inquiries of the WLA and children or possibly Catacombs.
Brahmah d20+5=22 d20-4=12 Friday September 21st, 2007 10:10:10 AM
... Profession sailor 22, Diplomacy 12 (wow, not bad!=))
Brahmah Friday September 21st, 2007 10:11:21 AM
oh yes, one last thing...
...when sending word to the WLA, he mentions, yet a second time, about his missing and stolen badge. He still needs a replacement.
Zeoll Friday September 21st, 2007 6:27:30 PM
The liontaur delights in being back home. He spends a day just catching up with old and new friends. He wanders the village telling the children how much they have grown. He sees Flat-top playing, and he smiles. It makes him think about the Unitaur children. He wonders if it would be safe to bring them home now.
He settles in to his room at the keep, and joins Flat-top at prayers. He makes sure to introduce the newer members of the Chosen to the staff, and to see that they too get rooms of their own.
The next week or so sees Zeoll making a new magic item: A ring of Invisibility.
On Bridge Island (Sub DM Cayzle) Friday September 21st, 2007 6:29:58 PM
Winterglade adds a moral note to the anger the Chosen feel toward the kidnapper doctor.
Flat-top feels the burden of the quest slip off him, and he is quick to find kids for play and the chapel for prayer. The children of the village love him, and he has a fine time. One or two of the parents keep an eye on the rough-housing, but soon they realize that Flat-top is as gentle as a lamb with the little ones. One village mom invites Flat-top to come over for dinner one night. "I make a great apple cobbler," she tells Flat-top.
Brahmah asks the harbor master, Dunin, about ships that might carry cargo the Doctor prefers. He says that the centaur and minotaur ship captains are full of honor and would not carry such cargo. But the liontaurs would do it for the right price, and so would certain shady human captains, especially those sailing out of Osto.
Brahmah thinks about contacting the WLA, and what it would take. He wishes he had a magic means of communication. Maybe if he asked one of his spellcaster friends? One of them might have an idea. Or a clerk at the Catacombs, it occurs to the ranger, would be able to suggest a magical means of sending a message.
[OOC: Brahmah, I'll need more detail on how you will use magic to reach the WLA ... and to whom you send your message, how, and where? Who were the officers who inducted Brahmah? And where were they based?]
Zeoll enjoys being home, and works on craftign a magic item.
The other Chosen relax quietly, glad to be home.
================
[OOC: Kael, I guess this is both for story and for mechanical necessity. The Chosen have just completed a quest that has taken years. Literally. We started this Black Sword story arc in October 2004. And been on the go the whole time. After all that, the players and the characters deserve a vacation. At the same time, we are lining up a new DM(s) to take over for Donna ... maybe for weeks, months, or permanently. This makes a good break for them to use to learn and enter the game.
Winterglade, you asked about days spent on the boat. Maybe it was a few days, maybe a week. I was vague on purpose. This is a vacation, people! Take the time you need in character to do what you want. Time is not a limiting factor. Feel free to make things or pick up a hobby or play with colts and cubs or relax in wahtever way your hearts desire. After three years on the go, you earned it!]
Winterglade Saturday September 22nd, 2007 5:39:42 AM
The centaur steps off the deck and turns his back to the sea. "And good riddance!" Not being one of the old members of the group he still feels a little strange on this small island. He wanders a bit around the keep, poking about, and finally settles in a small garden surrounded by an old wall - one of the few places on the island where one can't see the sea. For the next few days he is rarely seen, quietly going about his business.
Moshushi Saturday September 22nd, 2007 12:22:49 PM
OOC:Moshushi has been here briefly, i believe.
Mosh spends a few days off exploring the island more. He's not the city loving sort, so some time spent camping makes him more relaxed. He'll be back every few days, working on scribing a few scrolls (comprehend languages, invisibility, silenced sleep, dispel magic). After a week or so, he'll probably move in with the rest.
He's not antisocial, so he's fine with others joining him, and is interested in meeting other taurs who live here full time. If anyone else needs his assistance, it's gladly offered (particularly if Kael brews up too much ale and needs it disposed of)
Brahmah Saturday September 22nd, 2007 6:53:15 PM
[Brahmah was initiated as journeyman into the WLA in Plateau City by Commander Gaylon Arafel, in South Harbor I believe. (040306)]
"Is there an WLA outpost in Osto?" He asks Dunin. Highlight to display spoiler: {(Cayzle ~ As part of his duties as WLA member, his oath was to eliminate evil and protect the innocent. Brahmah will certainly tell the commander of Flat-top's actions in the destruction of the sword.)}
(OOC: Yes, Kael, it has been a LOOooNG quest.)
Flat-top Sunday September 23rd, 2007 8:08:50 AM
OOC: Remember, Brahmah, Flat-top is a member in Good Standing in WLA, too!
Flat-top buy's a few rubber balls and a few dolls for the childern in the hospital, to cheer them up, but exeit fast when he learns thar the children have either the Hooping Cough or the Black Measel.
Flat-top tell the children that the'll get a centaur ride as soon as they get out of the hospital, "WoooH! That was closed!"
Flaltop is off to visit the Quary, "Just nosy." he tell the workers. Then he off the the keep for dinner, He is bringing back four PIES (two apple, one blueberry and One mimce meat.)
"Look what I have here PIES, and one for Heyou.!" He tell all. But all thgether He had a very good Day.
Winterglade Sunday September 23rd, 2007 9:00:40 AM
Winterglade has been absent all day but somehow managed to show up just in time to grab a large wedge of a pie.
"Winterglade has been busying himself with some needlework. Good thing there is a Catacombs outpost here, he will be using it soon."
"So, are we going to have a plan on dealing with the Doctor? Just sailing up to his island and blundering along until he decides to face us on his own terms doesn't work very well. We know from personal experience."
[It will take Winterglade 26 days to finish all his crafting projects (6 cloaks, 2 vestments), but I would like to handle Catacombs visit now if possible to be ready before next module starts. Would that be acceptable?]
Posting Report for Monday September 24th, 2007 7:35:36 AM
Game # 7 The Chosen of Domi For the week of Sept 17, 2004
Flat-top Monday September 24th, 2007 7:48:01 AM
Flat-top is off to check the sea coast, just to see if there's damages was done by the High Cleric's army. But in just a few places, "I wish they would be more careful with their Hooves and Paws!" Flat-top tell himself.
As the centaur checks the coast line, the children come along and splashes the centaur, Flat-top splashes back. After a good soaking, Flat-top buy ice cream for the children.
Now back at the dinner table, Flat-top put in his two copper pices as to how to enter the Evil Doctor. "Why not enter the back way into his library?? You know the back of the house?"
Flat-top will listen and he eats his fresh bake apple pie.
Gecktar Monday September 24th, 2007 11:02:02 AM
Gecktar is happy to get back home. He is glad to have time to attend the Hearthold Keep.
His first thougths are for Ginal that stayed at the temple. He goes to meet her and learn what happened during their trip.
He will stay some time in prayer and meditation to revere Domi.
Next day will be scheluded almost the same. He wakes up very early in the morning (he only needs two hours of sleep).
He takes some time in the temple praying Domi and attending the chapel, cleaning all what needs to be, preparing everything for the office.
The second time in his typical day is the breakfast with all his friends. This is a time of pure pleasure talking about what every other do and want to do. Well in one word chatting.
Next he will work on his the vestment he intend to craft. Taking some time to have a meal in the middle of the work of each day.
Then comes free time until the end of the day. He will work on the Keep to attend it, taking time to have a walk with Glade, following Flat-Top at the hospital to help cure those suffering disease or wounds. He will offer all those needing it his services for crafting items if they need it.
Next come the diner. Another moment of relaxation with all Chosen present and of course the staff of the Keep.
Then comes the time for meditation and art. If Zeoll or Toros offer performance he will never miss one of them, also listening for those telling tales or poetics.
A last passage to the temple will end his day before resting a couple hours.
Kael Monday September 24th, 2007 12:41:02 PM
Kael disembarks from the ship, his new friends seem to have business in town, so he decides to hit the tavern and see if he can sell some brew.
[ooc:what kind of XP do I have for creating potions and stuff?]
Brahmah Monday September 24th, 2007 12:46:34 PM
OOC: I didn't miss any day Ceil!! Your posting report is in error. :)
Sorry! Your Right, I'noterfy Jerry! I'll ask him to forgive me, I hope he doe'nt beat me??
<):-P~~~~~~~
Brahmah Monday September 24th, 2007 12:47:04 PM
The ranger goes about his business.
Time Passes at Home. (Sub DM Cayzle) Monday September 24th, 2007 3:35:12 PM
[OOC: Each Chosen gains 1,000 xp for the small advenrture just past. See my e-mail message.]
Winterglade searches for a private place on the island. He discovers what the old-hands among the Chosen already know. The island is a raised plateau that juts sharply from the sea, but a ribbon of land and beach encircles the plateau. The rising plateau makes a cliff -- the cliff atop which the Hearthold Keep is built. The only way onto the cliff, short of a steep climb or flying, is through the Keep.
Winterglade, and anyone else who enters the Keep, walks from the dock through the town, then up a steep slope to the Keep gates. If you then go out the back door of the Keep, past the Holy Grotto, you will find the park-like grounds, large pond, and orchards that make up the back yard. The back yard is surrounded by a hedge, and beyond the hedge, the jungle atop the plateau is lush and well-stocked with game, including some miniature versions of larger game animals found otherwise only on the continent.
[OOC: I really have to bring it up to date, since the current staff is almost entirely turned over, but please feel free to view Bridge Isle and Hearthold Keep on my Web site.]
Maybe Winterglade finds the gazebo or some other place in the back yard to suit his liking. Or maybe deeper in the jungle he finds his small wild garden and a fragment of a stone wall. Either way, he is glad to be on dry land, and busy -- he spends a lot of time making magic garments.
Zeoll is busy too. He puts the keep forge to good use, and crafts a magic ring of invisibility.
Mosushi explores the inner jungle atop the plateau, and well as the coastal flats and beaches that ring the island. Maybe he enjoys the peaceful surf washing the mangrove stands on the north side of the island. Or watches the fishers who go out daily in their little one-taur boats. He finds time to craft some scrolls as well ... and he takes his time finding a room to his liking in the Keep itself.
Brahmah and Flat-top think about how to contact the WLA. They think about the officers who swore them in -- in far away New Elenna. They wonder about other bases.
Brahmah thinks there might be a WLA outpost in Fargunia, and there is certainly one in Osto. The harbormaster says that a Fargunian merchant comes through once a month or so. But few merchants will sail around the Cursed Swamp to Osto; more often, traffic from the Taur Isles to Osto would go overland from Fargunia.
Brahmah would like to make a report to the WLA officers he knows, but how to reach them? Letters are slow and subject to intrusion. Maybe there is a magic solution?
Flat-top spends his time with the village children. He makes toys for them, He visits artisans, and shares with the kids. It is easy to spend days like this! But the safety-minded Flat-top also inspects the island's defenses, and makes some good suggestions. Flat-top, Please Highlight to display spoiler: {The chldren tell you a story of fairy ghosts that haunt the bay at sunset.}
Gecktar meets old friends and spends some time in prayer. He finds that the chapel to Domi is calming and peaceful. He spends time on a magic vestment.
[OOC to Gecktar: I'm sorry, but who is "Ginal"? Sorry I don't remember.]
Kael visits the village tavern and soon becomes friends with the innkeeper, Like others of his fellow Chosen, Kael spends some times making magic items, although magic drinks are a better way to describe his brewing. Kael, Please Highlight to display spoiler: {The master of the tavern tells you that he heard a rumor of magical voices singing at sunset in the bay last night.}
[OOC to Kael: You can use the xp your PC started with, and the 1,000 xp you just got, for item creation.]
Moshushi Monday September 24th, 2007 5:17:20 PM
More adventures should involve time spent on the beach
Winterglade Tuesday September 25th, 2007 5:23:30 AM
Winterglade finally notices Brahmah's plight. "You want to contact WLA, no? Winterglade can help you with that tomorrow. Fortunately he accompanied you to your initiation ceremony and remembers this fellow, Commander Gaylon, quite well."
Next day the centaur prepares to use Sending twice. "Come now. Winterglade will relay your message. Only 25 words, though, so choose them wisely. We will have a response from him immediately if he chooses to give it, and then we'll see if we need to repeat the ritual. After that, if anything else needs clarifying, they can contact you with the magic of their own." [Sending transmits up to 25 words to the chosen person immediately if he is on the same plane. The receiver can immediately respond with up to 25 words.]
Flat-top Tuesday September 25th, 2007 9:09:52 AM
Flat-top wakes and clean his room before going to breakfast, At the table he tell his comanions, "I was talking to the Little one in the village, they tell me about the Fairies Ghost haunting in Bay area at sunset? the children are not lying, they are afraid. So Who will like to a company me to see a ghost faries at son set?"
(Is Ginal the Cleric/Teacher who educate the Children in the village?? She teaches in the Great hall where the altar is?)
DM Cayzle -
He waits for an answer, "If your too busy I'll go alone? I'm going to check the bay out in day light, then I'll go tonight and nozy around!"
Zeoll Tuesday September 25th, 2007 11:00:07 AM
Zeoll is glad to be done with his ring of invisibility, and shows it off to his friends. He volunteers to go with Flat-top tonight, but he will stay invisible as a safety reserve.
But tomorrow he will be going on a retreat. He has some meditation to do, and he hopes to find enlightenment in a solitary pilgrimage.
Kael Tuesday September 25th, 2007 12:24:09 PM
Kael is intrigued by these voices and when the day is through he decides that head over to the bay and see if the voices return.
Brahmah Tuesday September 25th, 2007 2:04:09 PM
"Glade, yes, please?! Just say, Journeyman Brahmah of Chosen, reporting. Badge stolen months back. Need replacement. Badge with elven assassin or hunter. Possible infultrator. More to follow.... sir."
"Would it be possible to send a reply if he has questions Glade? Can the spell be prepared many times today?"
Gecktar Tuesday September 25th, 2007 5:06:23 PM
Today, Gecktar makes a turn around the keep and sees that some efforts can be made to strngthen the structure. He memorizes as much stone shape spell he can and looks in the harbor for one that he could call an architect.
His goal is to pay the architect to tell him where structre is to be strengthen, where they should work to attend and to repair. He notes everything the architect will say for further use and instructions to the staff of the keep.
OOC : Ginal is the priestess in charge of the temple. She was introduced last time we come back to the keep. I don't even know if she is a taur or human :( I will be looking for more info
Moshushi Tuesday September 25th, 2007 6:25:32 PM
"Ghost Faeries? I'm not too busy for that." Plans to head to the bay
Toros - Tunc Tuesday September 25th, 2007 9:30:21 PM
Dear All, sorry that I have not been able to post since last week I am moving where I stay it will take a while to settle down, meanwhile have fun @ Chosen's home!
The Ghostly Fairies (Sub DM Cayzle) Tuesday September 25th, 2007 10:48:15 PM
Clarifications: Yes, Ginal is the priestess of the Keep. And Dunin, the Harbor Master, is a female.
Brahmah and Winterglade work together to get a message to the WLA. Brahmah wants to report his news. However, to gain your WLA skill ranks, you have to train at a WLA facility -- so how are Flat-top and Brahmah going to get trained?
But there IS an answer to Brahmah's and Glade's Sending: "Report to a WLA outpost for badge replacement. Note HQ is in Isumbre in Zarthmoor. Please send description, name, sketch of thief if possible."
Flat-top and Kael are interested in reports of strange voices, and they check it out. Zeoll and Mosushi go too.
Gecktar looks over the Keep and its defenses. He finds that it is reasonably well defended by Captain Borus and his lieutenants, Trinl and Upthel. Certainly, Stone Shape spells used to smooth walls will make it harder to climb them. But to get a true architect of fortifications, Gecktar will have to go to another island -- Minotaur Isle would surely have such experts on it, Gecktar is sure. Would one come here? Who knows!
Four Taurs go to the bay, and come the sunset, a swan flies down and lands in the water. It speaks! "Hail Heroes! If you would hark to the tale of Lord Ebryon's Reformation, then return at dawn for the Truth!" The magical bird flies away.
Winterglade Wednesday September 26th, 2007 4:15:02 AM
"Winterglade can use this power up to three times per day. But now that they requested an essay and a drawing from you, it might be better to visit the Catacombs and spend 300 gold to get a Feather Token: Bird."
"Actually, you could get two and send one over together with your message. Maybe this way they can send your badge back." [this would be stretching the capabilities of the Feather Token a bit - normally it can carry only a written message, so it would work only if the DM allows it. Also, maybe the DM would allow this small purchase to be made without going through the Catacombs.]
"Or you could inquire if somebody isn't available to teleport in with your badge. It's your choice. Winterglade will help with more Sendings if you need them."
The centaur, intrigued by the description of the swan, is happy to be at the beach at dawn.
Flat-top Wednesday September 26th, 2007 8:24:55 AM
Flat-top Is taken back at a speaking Swan?? He turns to his Mates, "Did you see that Speaking Swan? I think that swan wanted to talk to us Chosen? I'll be back here at Dawn! If I'm not eating breackfast, knock on my door."
"I think this is very importent. I wonder if this has anything to do with the Doctor on that island?" Flat-top is talking mostly to himself.
At dawm Flat-top is there eating an apple, Waiting.
Kael Wednesday September 26th, 2007 11:31:54 AM
"I think this doctor is a bit of an obsession among the chosen." Kael puff casually on his pipe. "Unless his name was Lord Ebryon I don't see how you could associate the two?"
Kael gets up from his seat, "I guess we shall return at dawn. Best we get some rest before then."
Brahmah Wednesday September 26th, 2007 2:27:37 PM
(OOC: As he has not yet leveled, Brahmah can not get skill point in WLA stuff.)
Brahmah notes what he remembers..."Behind the bearhound, for just a moment, there appears to be a medium sized humanoid, bow in hand, two arrows held in the other. Dressed in shades of green and brown, his exact position is difficult to pinpoint as he blends in so nearly perfectly with the surrounding vegetation."
Thats all the details he can remember as a mere 30 seconds later he was walking into the Gargul's waiting arms and was yanked back. His gear strewn all over the place, $10k plus worth of gear gone, but all three Chosen survived.
Brahmah asks Winterglade if he can remember anything of importance about the hunters.
Brahmah Wednesday September 26th, 2007 2:29:18 PM
Oh yes, and the bearhound was VERY intelligent.
Gecktar Wednesday September 26th, 2007 6:21:08 PM
Gecktar really wishes to getto the minotaur's Isle to get an architect back to study the Keep. But tomorrow will be another day. He is intrigued by the report of other Chosen that have seen a talking swan.
Who could be this Lord Ebryon. If something is to learn at dawn Gecktar will be present.
At Dawn (Sub DM Cayzle) Thursday September 27th, 2007 12:44:05 AM
Those of the Chosen who end up at the shore at dawn enjoy a rare treat indeed. As the sun rises, you hear a chorus of fey voices singing. You cannot see the singers, but the sound is complex, light, beautiful. It makes you think of rivers and wind and rain.
In the dawn light, the swan returns, but this time the swan has a rider ... a small man dressed in green. The swan cries out, "Hail! Hail, mortals, the Pixie Lord!"
The little man hops off the swan and walks on the water to meet you. "Hee hee," he laughs, "No need for formalities! I'm just a friend of the King is all. We won't stand on titles."
You see that a circle of butterflies flutter around his head.
"I won't dwell on your title, and you won't dwell on mine, eh? Enough to know that you are Mortal Heroes. The kind that asked the Fey King to Reform. Well, he has! He has indeed!"
The small man mutters, then, more softly, "At least it seems like he has. He asked me to tell you all that he is reformed and good and kind to mortals and all that. Let me see him in a couple centuries and then we'll know if THAT's true!"
"So consider yourselves told! That's why I'm here! That's the message! Be nice to the Fey King, because he's a friend to you!"
Now, I got other mortals to visit! So darn many of you! You breed like mice! What else?"
The swan honks.
"OH yeah, the story, the Story. Fine get it over with! Here you go!"
Send your questions to cayzle@cayzle.com or go to the Rules Board]
"Well!" the Pixie Lord exclaims. "That's that! Just to set the record straight! Any questions?"
Winterglade Thursday September 27th, 2007 4:49:19 AM
[Small man:] "But he [Jericho] also made heavy dwarves, stinking humans, foul orcs, and worse [...] Then the biggest insult - elevating mere mortals to gods! The Jericho's pets - Alemi and the others - had no right to be put so high!"
Winterglade glances at Gecktar. Then he glances at Gecktar again. Finally he sighs. Such bitterness... It is bad when mortals act like gods, but when gods start act like mortals it is much, much worse.
Much later, he returns with Brahmah to the memory of those dreadful moments on in the jungle. "Yes, well. Even though he knows he couldn't have helped if he stayed, Winterglade still feels shame over running away and leaving you behind. Let him see what else he can add... The two referred to us as abominations, conjured by dark magic, so it is possible that we were the first Taurs they have ever seen. This would suggest that they were not from the Taur Isles. Second important thing is they didn't kill me or you, even though they had us in their power, so no matter how ill we may think of them, they are not bloodthirsty murderers. Third, the archer at one moment said something to the bear creature, let me see... Far Rahedan? If we are lucky, Rahedan might be the name of the big one, but maybe it's just something in a strange tongue?" Winterglade channels a bit of his energy and tries to figure out the meaning of these words. [casting Comprehend Languages and then having somebody say these two words aloud (the archer said that to the bear man and then the bear man pinned Winterglade). What does "Far Rahedan" mean?]
"Fourthly... Rock! We forgot all about him! They took him with them as a prisoner. Is he still alive? Why haven't we bothered to check before?" Winterglade tries to contact Rock through Sending. "Rock, it's the Chosen. Where are you? Who captured you? Are you free now?"
Flat-top Thursday September 27th, 2007 8:51:31 AM
Flat-top tell the little Man, "Yeah! What ever Winter glade said! Wait a minute? Rock? I have not heard from him in a long time. That giant is a prisoner? Where?
I'll go and sent him free! He's one friend I would never like to lose, the last time I heard any news from HIM, Rock had Help a bunch of people called the Children of Chaos! now he's a prisoner?"
Flat-top turns his back to the Swan and his pasenger. To ask his fellow team mates, "Can the Dear Doctor wait, so we can help A dear friend who needs help?"
Gecktar Thursday September 27th, 2007 11:15:43 AM
Gecktar don't even reacts at the words of the pixie about the right of Alemi and others to be Gods. His faith in Domi is so firm that the question is in itself absurd to even suggest that Domi hasn't the right to be a God.
After the tale of the pixie, Gecktar remember rock at the mention of Glade.
"Yes indeed, he was prisonier. And by memory of Chosen this was the first time we let one go without trying to get him back.
But Rock wasn't really sure in his choice of being a Chosen and definitively joining us... This is the reason why I guess we didn't follow him..."
Brahmah Thursday September 27th, 2007 12:57:08 PM
Information overload. The ranger sits down and cradles his head in his hands. "Whoa."
The story. Rock. Memories. All flood back. The poor minotaur looks like a school boy whose been put in a corner. Minus the dunce cap.
"Wow. In the haste, I forgot Rock. He's been missing for a very long time and is likely dead. He quite possibly was a 'plant' or 'spy' anyway. To come and go so fast?!"
Zeoll Thursday September 27th, 2007 8:05:56 PM
The liontaur sits, stunned at the incredible story.
The Fey Depart (Sub DM Cayzle) Thursday September 27th, 2007 11:42:40 PM
The Pixie Lord laughs and laughs. "Oh you mortals! I'll never understand you! An immortal noble fey comes by to spread good cheer, and you're all 'Hey, where's that friend of ours we lost a couple months ago!' Bless your crazy hearts!"
"No quesitons, so, by-by!"
The chorus of fey voices swells, and the Pixie Lord floats off on his magic swan.
Winterglade tries to contact the lost Rock, but the spell does not work. Maybe blocked? Maybe worse? There's no telling.
Winterglade Friday September 28th, 2007 5:18:42 AM
Winterglade watches the magic swan fly away, wondering if not having asked questions is going to one day bite the group in the tail. "Look, Winterglade bets he didn't appear just because he was in a chatty mood. There was a reason why he told you, of all Taurs, these things. It would do you good to keep all that in mind for future reference."
The failure to communicate with Rock sends unpleasant cold needles up Winterglade's spine. "Oh, this is bad. He doesn't want to answer, or he's on another plane of existence, or he's dead. The only excuse Winterglade has for not trying to reach him earlier is that, at the time, he was incapable of using such powers. Still, Rock took with him one of Winterglade's platinium rings. We could scry on that and find either him, his captors, or his grave. Oh, and Flat-top, Winterglade thinks you have some other Rock in mind. Winterglade's talking about the hornhead mage who joined us on the Doctor's island."
[Did Comprehend Languages reveal any information on the meaning of the words "Far Rahedan"?]
Flat-top Friday September 28th, 2007 9:18:47 AM
"Hmmm! Not the Giant Rock but some body else?? I don't remember a taur named Rock!! Wait a minute! There was a taur named Rock?? We went in a wooded area, that change it's path every now and den. In fack I even got lost on it! If it was that we shouted to each other, we would alll been lost.
I remember him now, he needs help huh! Well then I'm ready to help any want-to-Become a Chosen. I'm game! Let's go help him!" the Doctor will wait for now.
Brahmah Friday September 28th, 2007 11:04:41 AM
"Yes Flat-top, Rock. He showed up on the island and then disappeared just as fast. I think we were with him for a couple of days.
Maybe he was captured?"
"Can anyone ask a question of Domi? This Far Rahedan thing might be a clue."
"We should head to Osto I think."
Zeoll Friday September 28th, 2007 3:53:28 PM
Zeoll is still pondering the idea of calling fey to help one out. But then he realizes what the others are talking about.
"Surrely we need to tackle the Doctorr firrst. Frrom him we can find out who took Rrock, who took ourr Map, and how we can get them back."
Gecktar Friday September 28th, 2007 3:58:00 PM "i could ask the question to Domi. But we must wait until tomorrow for this. There are several divinations I intend to do...
Gecktar is going to the temple to maintain it. He will get a good rest an stays several hours in prayers and meditation to memorize new spells
Flat-top Friday September 28th, 2007 6:04:18 PM
"Gecthar, the alter in the main Hall - is for Domi, Tomi Or what ever we taurs call him. Let's go to the alter and ask Him to give us a dream, to tell us where to go??"
Flat-top is very proud of this Idea.
Brahmah. Friday September 28th, 2007 6:04:31 PM
"Z, my friend, I don't think the doctor is there anymore. Besides, I think the hunter is, at the moment, most important. He has a journeyman badge of the WLA, the magic map and has the means to use both."
Brahmah. Friday September 28th, 2007 6:14:29 PM
"Z, my friend, I don't think the doctor is there anymore. Besides, I think the hunter is, at the moment, most important. He has a journeyman badge of the WLA, the magic map and has the means to use both."
"I agree that the doctor is important too, but if we found him, would he give the information to us or would we simply take it? His base could be more heavily fortified now. He knows taurs have means of escape after all."
"I suppose that it could be possible that the information is still in his office. But I truly think, with all respect, that he isn't the issue at the moment."
He sighs. "Okay. Seems once again that the Chosen are at a stand still. We are democratic and for Domi first. We will take a VOTE! We haven't voted for awhile, so lets recap."
He removes his helmet and takes out a quill and parchment. Tears the parchment into enough portions for the equal number of Chosen and scribbles his vote onto the first piece. Folds it and puts it into the helm. "Now, we all put our decisions into the helm anonomously and count votes. When all our votes are counted, we take that mission, regardless. Captain or not."
(Email Cayzle with your votes please)
Zeoll Friday September 28th, 2007 6:28:31 PM
"Okay, I'm confused. How can we hunt the hunterr if we know nothing about him? I think that my mental magics might get the good doctorr talkative -- just capturre him alive."
"What arre the choices forr the vote?"
Brahmah Saturday September 29th, 2007 1:56:01 AM
"Our options seem to stand thus..."
1) Return to the island and begin there.
2) Stay at Bridge Isle until something more obvious presents itself.
3) Go to Osto/Fargunia and seek the ship which the hunters might be using. While there look into cargoes which might be getting shipped to the Doctors Island.
4) Research the term Far Rahedan. Then move on from there. See where that takes us.
5) Any other options not considered here.
"Clear?"
Oh yes, if the opportunity comes up, scry or divine for Rock I think. If he was still alive and interested in the Chosen, I think he'd make an effort to contact us."
Choices (Sub DM Cayzle) Saturday September 29th, 2007 10:25:20 AM
The Chosen have a lot to talk about, and here at the harbor, in the morning light, the village rouses to find them in deep conversation.
What will you do? How will you chose?
Zeoll Saturday September 29th, 2007 10:29:27 AM
Zeoll sighs. "My frriends, I have anotherr path to walk, to walk alone. I must go on rretrreat, to seek enlightenment and Domi's blessing. Maybe it will take me a day, or a week, orr morre, I don't know. But my choice is set and is no secrret. I have a vocation to become a seerr, and now I must find my way."
"Maybe you can wait forr me. Or else I will rrejoin you laterr. But we WILL see each otherr again, my comrrades!"
The liontaur heads for the Keep, its Holy Grotto, and the Heart, to start his pilgrrimage.
Brahmah Saturday September 29th, 2007 11:31:07 AM
"If anyone deserves the chance, you do Zeoll! Good journey!"
"If we find information about the next part of our mission, Glade will send word." He looks at the cleric. "Yes?"
Moshushi Saturday September 29th, 2007 12:17:23 PM
"I'm not sure how wise it is to trust in the theology of birds or the counsel of fae. I would wait for Zeoll's return, then find the doctor, but I will go wherever the group decides."
Winterglade Sunday September 30th, 2007 8:13:57 AM
[Mosushi:] "I'm not sure how wise it is to trust in the theology of birds or the counsel of fae."
"Nowadays every god has his own story it seems. Maybe that is why my tribe has always stood away from major religious movements."
[Brahmah:] "If we find information about the next part of our mission, Glade will send word. Yes?"
"Of course, of course! Assuming he's alive by that time, that is." Winterglade writes up his choice on the scrap of paper and puts it in the helm. [Winterglade's vote: Highlight to display spoiler: {<Go to Doctor's Island>}]
Flat-top Sunday September 30th, 2007 9:36:22 AM
Flat-top takes the paper then writes 'X - For Oslo?Fargunia.' then drops the vote into the hat. "There I voted."
Flat-top does not look too happy.
Brahmah Sunday September 30th, 2007 12:24:22 PM
Brahmah will trust Kael to count the votes, as his is the newest Chosen and did not have a part in the Doctors Island.
Cayzle OOC Monday October 1st, 2007 12:19:39 AM
Sorry, Glade. But I think that the Comp Lang spell won't work if you do not know what it means. If you can get some argument to change my mind, I'll listen. But until then, nada.
Winterglade Monday October 1st, 2007 5:21:15 AM
The centaur spends the remaining evenings on working on his new project [using the remaining 4 days of the allotted time to start work on Setanos's Vestment +2]. "Given how Rock failed to respond, it seems more urgent to go after the Doctor himself. Still, Winterglade is very curious what you decide to do next..."
Flat-top Monday October 1st, 2007 9:07:22 AM
Flat-top turns to Winterglade, "You mean you tried to get intouch with him mentaly and you have no responce? Oh! that's not good!
Well I'll go where ever the party think is the most inportant! I'll go and pack my things and meet you at the docks." Flat-top leaves to go to his room.
Brahmah Monday October 1st, 2007 11:51:04 AM
The ranger waits for all the votes.
Cayzle Monday October 1st, 2007 2:21:32 PM
Waiting for Gecktar, Kael, maybe Toros?
Gecktar Monday October 1st, 2007 3:00:21 PM
Gecktar thinks about the different choices before them.
"I think that hunting the hunter is the most important thing. I vote for going to Osto/Fargunia. And he write it on the blank paper"
Moshushi Monday October 1st, 2007 7:40:06 PM
Still awaiting the group's decision
Last Chances (Sub DM Cayzle) Tuesday October 2nd, 2007 12:16:14 AM
Brahmah thinks the group should go and out about the Doctor and the Hunter by gathering info from those who know them in nearby places. Osto, for example. Gecktar and Flat-top agree with this.
Mosushi thinks the party should go straight to the Doctor's isle. So does Winterglade.
Zeoll does not vote. He goes tot he center of Bridge Isle to meditate.
One last chance to hear from Kael and Toros ...
Also -- last chance to visit the Catacombs, etc.
Toros-Tunc Tuesday October 2nd, 2007 2:09:27 AM
OOC:
As the Chosen have completed an important adventure, I guess it is a good time for Toros to take a break, before starting the new adventure.
Many thanks for all, it has been a pleasure, and look forward to meeting with you again soon, after a certain walkabout.
IC:
Before the group is ready and leaves, Toros tells his friends that he needs some time before moving on, as he feels. The wemic wishes farewell to the Chosen. He quickly hides some small drops of emotion from careful eyes.
"Good luck my friends, and may Domi's blessing be with you!"
Winterglade Tuesday October 2nd, 2007 4:21:11 AM
"Winterglade wishes he could strike out on his own and go back to his homeland, too. Well, maybe one day. Good luck on your journey, Toros!" [It's been a good ride, Tunc. Hope to see you again soon.]
Flat-top Tuesday October 2nd, 2007 7:21:44 AM
Flat-top turns to Toros, "May Domi watch over you! Your welcome back any time, But watch your back! Your known as a Chosen, we have many enermies all over the place."
Flat-top shakes Toros hand "Domies Speed my Friend."
Brahmah Tuesday October 2nd, 2007 11:11:21 AM
Brahmah embraces Toros with a rib cracking hug. "You BETTER return!" He laughs. "May the wind be at your back and Domi on your shoulder, m'friend. YOU WILL ALWAYS BE WELCOME BACK TO THE CHOSEN, DOMI WILLING!!!"
(OOC: :( Tunc! I can't believe it. Sorry to here your leaving the Chosen. I hope you remain in the Wold. If we don't see you again. Please, have a wonderful and fulfilling life!!)
Brahmah OOC Tuesday October 2nd, 2007 11:16:36 AM
OOC:
Okay, role call!!
Brahmah Zeoll Flat-top Winterglade Gecktar (a couple of days absence) Mosushi Kael (Haven't heard from him in a week!!)
We are drastically under 'manned'! We need dependable posters and able players.
I think I will start recruiting among my friends here at home! None of them have lives! :)
Gecktar Tuesday October 2nd, 2007 3:32:28 PM
Gecktar offers a long lasting hug to Toros. "You are a Chosen, friend. As many other, you're welcome anytime you get back."
"Be careful and farewell, Toros. Give us new and call for friends in time of need."
kael Tuesday October 2nd, 2007 6:40:27 PM
[ooc: I posted last wednesday. Hardly a week]
Kael Tuesday October 2nd, 2007 6:49:51 PM
[ooc: as for dependable posters, I was posting regularly since I started. I assumed we were taking a break in prep for a new DM. We are sitting around a town and I do not have the money nor the xp to be crafting or buying items, or the backstory to have leads to follow which are the two activities everyone seems to be working on.
As for new players, How bout we work in the new players that are here rather than look for new new players? My two cents sorry if I bothered anyone.]
Zeoll Tuesday October 2nd, 2007 9:26:23 PM
Zeoll embraces Toros. "You will be missed, old frriend! Rreturrn to us soon!"
Then Zeoll heads for the Healed Heart at the center of the Keep. He kneels and prays for a long time. Mostly he tries to become attuned to the heart. To the rhythm he feels in it. To the link it has to his god. Finally, Zeoll prays in his native tongue.
Great Tomi, you have been my guide for my whole life. Now I seek your guidance once again. Please lead me to the path of enlightenment. Please inspire in me your holy knowledge of the direction to go.
After a while more, Zeoll leaves the chapel, and heads out through the back door, deeper into the island, onto the central plateau.
Future Plans (Sub DM Cayzle) Wednesday October 3rd, 2007 12:12:13 AM
[OOC: Although the new DMs start on Monday, I will try to give engaging things to do -- or questions to answer -- with each post until then.
If you don't feel engaged, feel free to use your leisure. Talk with NPCs. Create something. Investigate. Advance the plot.]
It seems that a plurality of the group wants to head for nearby ports to find news of the Doctor's sources of supply. What is it that you seek to find? How do you intend to get there? What is your plan for getting it?
Meanwhile, it is farewell to an old friend. The group offers good byes to Toros.
Winterglade Wednesday October 3rd, 2007 5:10:24 AM
The centaur does not look very pleased that the group is planning a detour instead of striking at the Doctor straight away. "Can somebody explain to Winterglade where exatly you plan going and how it will advance our effort to stop that man? Exactly what are we hoping to find in Osto? Besides, Winterglade is sure that our presence there and asking around about Mauroth will come to his ears sooner than we arrive on his island. By letting our intentions be known we give up the element of surprise."
Flat-top Wednesday October 3rd, 2007 9:01:16 AM
"Winterglade, Your right in a way, BUT this man is dangerrous. I cannot begin to tell you how devilish HE is! I wonder how many Human and Taurs he is guilty of these so called SPORTS?? Beside He's got our Map!"
Brahmah OOC Wednesday October 3rd, 2007 1:02:38 PM
OOC: Kael, I wasn't implying the lack-lust posting is entirely you. Even seasoned Chosen miss now an then. As for dependability and being under-manned! Its been a continuous issue with the Chosen, and as you are new, I wouldn't expect you to know this, that is why I'm mentioning it now. :) We have openings for 9 taurs, 3 each, and as I am sure your able to tell, we're missing two players now. Sure, we've been down to 5 players once that I can remember. When you came to us, the hole you filled had been empty for nearly a year or more! We are grateful! As for breaking in newbies, your right, they need it, but as we ARE just sitting in town, now is the PERFECT time to bring in new blood. At the beginning of a new module is good timing. The DM can even write them in!
Brahmah Wednesday October 3rd, 2007 1:14:05 PM
"We would have two things for the Osto route. First, we can deliver a sketch of our assailant hunter and his bearhound to the WLA outpost while I get my new badge. And second, by going there, there are several ships that might carry questionable gear to the island.
By going there and mention we're supplying more security for the doctor or even going there on a hunting trip for an employer, we can possibly get a free ride on the Doctor's bill. At the very least, we can pay for teleportation from there to avoid further sea travel. I think the Doctor may be off his island now anyway. Maybe moving to a different island. Besides, we can't really be clear on which island it truly was. Also, if the hunter returned to mainland, he likely did it via Osto and sold his plunder there. The map might be there too."
"Any of that unclear now?" He smirks. "What else is there? I understand about the surprise factor, but that isn't whats important, getting information about Mauroth and his supplies is key to clearing out his menace."
Zeoll Wednesday October 3rd, 2007 2:56:07 PM
Zeoll wanders the interior of Bridge Island, fasting and foregoing sleep. WHen he does dream, he hopes that the waking dreams of deprivation and sacrifice will give him enlightenment. He has heard tales of liontaurs of old who did the same, so maybe that will work for him.
Gecktar Wednesday October 3rd, 2007 3:33:18 PM
"More !" adds Gecktar after Brahmah "I can try some divinations to get their tracks... Maybe Domi will once more guide us on the right path"
Moshushi Wednesday October 3rd, 2007 6:32:01 PM
OOC: Wow, I slow down on posting, and Toros quits. What did the rest of you do to him?
"Goodbye Toros. I hope our paths cross again. May Tomi keep you safe."
"Glade, if we're willing to follow Brahmah into danger, we should probably trust his judgment now."
Moshushi Wednesday October 3rd, 2007 6:33:27 PM
OOC II- I'm like Kael. Not much to do, so posting less. The drawback of being the semi-new guy.
Brahmah Wednesday October 3rd, 2007 8:26:01 PM
OOC: All we ask is that we all check in even if your PC is doing nothing. :)
We understand about giving it a break once in awhile. However, if a character is asked a question, its good for the answer to be given when possible, not XXX days down the road. :)
Just consider that something important might get missed if posting lapses.
I know. "This Brahmah dude is picky!" Well, yes. But its because I enjoy all aspects of this game... role playing, combat, banter, quests, etc! I even like the downtime for organizing and planning.
Anyway, hope I'm not TOO annoying. Just trying to get my opinion stated without offending. ;)
Brahmah Wednesday October 3rd, 2007 8:28:02 PM
"Glade, what does your idea involve?"
Information (Sub DM Cayzle) Wednesday October 3rd, 2007 10:33:13 PM
As the Chosen discuss what to do, Gecktar suggests getting more information, maybe via divination. Gecktar, what question will you ask?
It does seem to the minotaur that seeking Domi's advice might be useful.
[OOC: Guys, you can DO a lots of things, but you have to actually say that you are doing them! Go ask an NPC for advice, or cast a divination, or use a gather info check, or read a book, or something! Give your poor DM a hook! If all you do is sit around and talk to each other, how can I answer any questions!]
Winterglade Thursday October 4th, 2007 5:54:08 AM
[Flat-Top:] "Beside He's got our Map!"
"Flat-Top, for all we know it was the hunters who took the map with them, together with Brahmah's gear. They left the island with Rock in tow without coming back to Mauroth's palace."
[Brahmah:] "I think the Doctor may be off his island now anyway. Maybe moving to a different island."
"This is possible, but it's not likely he took that huge palace with him. It looked like his main base of operations. Even if he's somewhere else taking it out would leave him without supplies."
[Mosushi:] "Glade, if we're willing to follow Brahmah into danger, we should probably trust his judgment now."
"Ah, you see, Winterglade doesn't because he can't. He's a centaur, Brahmah is a minotaur. We will never think in the same way. Mainly because <tactical withdrawal> is not in the hornhead language. Winterglade has seen many members of this group expose themselves to mortal danger that could have been avoided if our actions have been more cohesive. By some miracle nobody died because of this, but it is only a matter of time before somebody does."
[Brahmah:] "Glade, what does your idea involve?"
"Hmm, how very wise of you to ask for advice from Winterglade. Flat-top is right in one thing, the man is dangerous. If he is aware that we are coming to get him he will make it impossible for us to capture him. If centaurs were running this raid, we would have had a ship sail by the doctor's island and Waterwalked to the shore at night. There we would scout out the mansion through invisible familiars to figure out if the doctor is home and who else is with him. We would make our move at night, probably trying to subdue him by a Silence, tanglefoot bags, and debiliating poison. The plan would get adjusted according to all new details that we would uncover. At the very least, if we were discovered, we would have burned down the mansion in the morning. This would be a centaur's way of handling this thing - as efficient and fail-safe as possible."
"Still, it is not Winterglade who is in charge here. He will follow you to Osto and for as long as our actions clearly bring us closer to completing our goal."
[Folks, just so that you know, I'm relatively new to this game, too. In my experience after about one full module together you have enough to share with the rest of the group to feel immersed in the story.]
Brahmah Thursday October 4th, 2007 7:20:08 AM
The ranger cocks his head, confused by the centaur's statement about minotaurs. He's clearly growing irritated by the term 'hornhead', as it is a very NON! Chosen way of thinking.
"Complicated plan. How would we destroy the foundation and dungeons as they are stone? Or get past his orc gardeners that seem to swarm the place? Sentries?"
"Glade, you are wise in many things, however, you fail to see certain things. Being Chosen is about having faith in and understanding your taur cousins.
If you noticed, we came to a disagreement, voted, votes were counted and it was decided democratically that we would not go to the doctor's island right away. If you noticed, I, the 'hornhead' did not make the decision, the Chosen as a group did. If it is rash, then we all have a part in it.
Next time there is combat, you can play field general. Tactical retreat is often easier said than done.
If you are intolerant of this 'hornhead's' qualities as leader, then call for the vote to remove me." He isn't being hostile or challenging, he is curious about what is going on. Clearly something has put a burr in Glade's hide.
Flat-top Thursday October 4th, 2007 9:40:07 AM
"Ha! Ha! HA!" Flat-top laughs, "My Dear Centaur Brother, You are are very good at magic, but Brahmah has proven to me that He (Brahmah) is a very good leader. He thinks ahead!
So in my book He (Brahmah) Will always be the Captain in this group, because He has my troust! And yours! That is why I follow his commands, well most of the time any way" Flat top tell the group as to why he follows the Captain Brahmah.
Gecktar Thursday October 4th, 2007 4:09:15 PM
"Brothers, I'm going to retire to my quarters. I suggest to ask Domi about the place that what is the last port that the ship was in. I hope to have sufficient clues to determine exactly the place and we could then gather information about the ship."
"Then... Domi knows if we get clues about the passengers. The ship could be located, but what about the passengers ?"
"I could also ask about the hunters, I only see them from a distance and they could be more easily masked to divination."
"Whatdo you think about this question ?"
Gecktar Thursday October 4th, 2007 4:10:49 PM
OOC : sorry to be so confusing : the question is to know the last place where the ship has docked. Sorry for my poor wording...
Kael Thursday October 4th, 2007 7:37:06 PM
After spending most of his morning swilling brew and chatting up the locals about the talking swan at the tavern. Kael decides to seek out the other chosen and see what they are up to.
The Brother I Lost
Brothers and Others (DM Cayzle) d100=20 Thursday October 4th, 2007 9:56:59 PM
Zeoll, on retreat, is nowhere to be found.
Winterglade tells his comrades that although he will stick with the group, he still thinks that different Taurs think differently.
Brahmah is curious about how that might work in practice, and invites Winterglade to try his hand at battle leadership some time.
Flat-top declares his loyalty to all the Chosen.
Kael spends some time in the village tavern. It is the Hayloft, and it is run by B'minny, a mae minotaur, once cook at Hearthold Keep, and Neima, a liontaur female who was once the Keep steward. During the years that the Chosen were in exile, the two of them started the inn.
Neima rushes to take Kael's order, and will nto take his payment. "No Chosen's gold is good under my roof!" she exclaims.
She tells him, by the way, what news she has heard from afar. Some adventurers in Aisildur are fighting the priests of Ga'al. And the Platinum Dragons have been busy on Dirt City -- something about halflings.
Closer to home, the druids of Centaur Island have been stockpiling grain, and there is a great surplus of wines being lain in after a bumper year in the vinyards.
Gecktar retreats for prayer and divination. After casting his magic, he falls into a light sleep or trance. In his mind's eye, he sees a blacksmith working metal with a hammer and an anvil. In time to the blows of the hammer on the hot metal, the blacksmith sings:
Where is the brother I lost? How will I find him again? On what far shore was he tossed? How will I find him? And when?
Wait for a stranger and know. Know him by his father's name. He will not know where to go, Follow him close just the same.
Winterglade Friday October 5th, 2007 9:12:23 AM
[Brahmah:] "Complicated plan. How would we destroy the foundation and dungeons as they are stone? Or get past his orc gardeners that seem to swarm the place? Sentries?"
Winterglade scratches his head and thinks for a moment. "How about Stone Shape? Invisibility plus Silence?"
[Brahmah:] "Being Chosen is about having faith in and understanding your taur cousins."
"Having faith in you Taurs is doable. Understanding is harder, but Winterglade tries the best he can. Trusting your judgement is something that needs to be earned, though. Winterglade doesn't fully trust his own judgement, and, at times, even the judgement of his patron. Don't expect him to make exceptions so easily."
"Winterglade respects the decision of the group made through voting and will follow."
[Brahmah:] "Next time there is combat, you can play field general."
"That would be a good idea were it not for the fact that if yet another of your old enemies crosses our path there will be no time for Winterglade to ask who is he and what capabilities does he posess. Just a month ago Winterglade couldn't tell Vargas from any other Taur even if he bumped into him in the street. But don't worry, Winterglade will point out every single time he thinks some tactical opportunity is being missed."
[Brahmah:] "If you are intolerant of this 'hornhead's' qualities as leader, then call for the vote to remove me."
"Remove? No. You know each other much better than Winterglade does, and if they chose you as their leader it is because they believe you are the best one for the job. Winterglade couldn't hope to offer better leadership, for he lacks knowledge about your foes, trust others have in you, and your level of conviction in your mission. Still, Winterglade thinks there is room for improvement, and will offer his advice if you will have it."
"For example, if tactical maneouvers are a problem, then the solution is to have a combat exercise every now and then. A period of peace and lull such as the one we are having right now would be just perfect for it. Have you ever thought about taking this group through a mock fight with, say, summoned monsters, where you could all analyze the outcome afterwards and maybe fight it again to see if another tactics works better?"
[Gecktar:] "What do you think about this question ?"
"You are thinking about performing a Divination, yes? Asking about the ship would probably be safest, yes. Maybe asking where we should travel to find it?"
Flat-top Friday October 5th, 2007 9:24:20 AM
Flat-top wakes from a deep sleep, All confused?? He was swetting and his hard is itchy. "Oh what a night-mare! I have to wash before breackface, I wonder if I can eat after that Dream??"
Flat-top goes to the water-faff in back of their Home, washes the sweet off, but still wonders about the dream?? " had a very disturbing Dream last night? I was on a ship chasing another ship, but not gaining on it? There was also a storm. It was raining, lighting and the wind was blowing. Insted of thunder it was the clang of a black-smith anvil? Avoice kept saying over and over 'your Brother - Your Brother! Zeoll?? Can you make any thing of this DREAM?"
Flat-top eats another bowl of Alfafa and Clover, he's very huungry after athat dream.
Kael Friday October 5th, 2007 12:01:53 PM
Kael thinks about the centaur's stockpile. The other chosen seem tolerant of the centaurs. But Kael has been shown no reason to forget the atrocities they have committed against his people in the name of their "god". Sure the centaurs he now travels with seem peaceful, but what will happen if their people prove to be the enemy of Domi? Will they continue to support the cause?
Kael approaches the group at a moment that accents his concern as Winterglade and Brahmah argue over leadership of the chosen.
Brahmah Friday October 5th, 2007 12:41:07 PM
[Glade:] Smiling, Brahmah looks at Glade. "I will take all that into consideration... when Zeoll gets back. Zeoll is my most trusted adviser, but maybe you both could collaborate on tactics, planning, etcetera. Zeoll knows our ways very well and has, himself, told me things need adjusting."
"Too bad Zeoll is gone, we could spar with the summoned animals now. But I want to have the whole group here. Summoned creatures are predictable though, so can you think up something else we could fight? Something that can think for itself maybe?"
[Bar talk:] Brahmah listens and concerns are raised. Why would centaurs be stockpiling food like that? Ga'al again! Platinum Dragons are great people, great heroes. "Neima, the Chosen are no different than your other patrons! We should pay like the rest!"
Brahmah Friday October 5th, 2007 12:43:19 PM
[Glade:] Adding, "Oh, there's this wonderful horn... Valhalla horn? At the Catacombs. It produces barbarians. Maybe one of those for training would be good? Animals are boring to fight, we need to fight something with weapons!"
Gecktar Friday October 5th, 2007 4:53:08 PM
Gecktar reports his dream to the Chosen.
Where is the brother I lost? How will I find him again? On what far shore was he tossed? How will I find him? And when?
Wait for a stranger and know. Know him by his father's name. He will not know where to go, Follow him close just the same.
"Of course we shouldn't expect a clear answer. The way of Gods are obscure to mortal vision. But I think that the clue is that someone will come...
OOC: is it assumed that we had time to complete magical items construction ?
Cayzle OOC Friday October 5th, 2007 5:38:56 PM
Yup, go ahead and assume time enough to complete magic items and such.
Moshushi Friday October 5th, 2007 7:15:32 PM
"'He will not know where to go?' That could be most of us!" Moshushi chuckles at his own joke.
"I'm not really comfortable with summoning creatures to fight when just for practice, though it might not be a bad idea to find a way to practice.
I think I'm going to wander the island a bit longer. it's nice to be in forests and have time to enjoy them. I'll return soon, in case we need to leave."
Understandings (Sub DM Cayzle) Friday October 5th, 2007 10:42:11 PM
[OOC: My last post yay! New DMs Jon and Kristal start on Monday. I've sent them the latest PC sheets I have, but only mine and Winterglade's are very very up to date. You might want to send them a newer one!]
Winterglade and Brahmah reach an understanding, and agree that some practice combat might be a good idea.
Flat-top seems very understanding of Gecktar's divination. Maybe the centaur was so in tune with his friend that a little divine advice spilled over? :-)
Kael and Brahmah (both minotaurs) wonder why the centaurs are stockpiling food. Hmm ... laying in for a seige? or just the natural results of a good harvest?
Gecktar shares his divination and speculates as to its meaning. Mosushi comments as well, but takes advantage of an opportunity to wander the forests of the island.
Mosushi finds a fellow liontaur in the forest. It is Zeoll, and he looks very gaunt. He has not eaten or slept in a while, and he seems more than a little bit crazed. His eyes are wide and he says to Mosushi ...
"Early to bed, early to sleep, helps you to view the prophesies you keep."
"That's what she told me, even though she's dead."
Then he collapses, unconscious.
Winterglade Saturday October 6th, 2007 4:24:13 PM
"Hmm, hmm... Winterglade will think more about possible ways of training. There are several options open here."
When the dream is described the centaur furrows his brow. "The Smith sent you a dream? <The brother that is lost> might be referring to Rock. This would be good news, as it would mean he is not dead after all."
Flat-top Sunday October 7th, 2007 8:49:16 AM
"Yes! Rock was Centaur fighter, a good one too. If I remember He was bigger than Me? But when your traped, size does not matter. Your Trap!" recalls Flat-top. "The last time I set eyes on him, He was tied up, on a boat that was leaving the Island! If I recall right?"
"Is that right Zeoll? You was with me? But if Hes a prisoner, I'm for getting him free!"
To the DMSJon & Kristle Sunday October 7th, 2007 8:54:56 AM
We have Three Minatoars, Two Centers and One Weimic. We are down one cemtaur and two weimic.
The info is to bother Jerry (Beside Me! I love to bother Jerry.)
Posting Report for Monday October 8th, 2007 9:41:54 AM
Game # 7 The Chosen of Domi. For the Week of October 1,2007
Co-DM Kristel Monday October 8th, 2007 10:43:24 AM
Hey everyone just wanted to give you a quick introduction to myself (Jon will post his later). I am a stay at home Mum with the two of the mostly best kids ever, I have never DMed but Jon has and he will be my guide, however if you notice something that does not jive then feel free to point it out neither one of us will be offended. I am the creativity and Jon has all the facts, you will probably notice most of the posts done by me because I am home during the day and have access to the internet, Jon however is going to be helping with ALOT of the background work so the posts will have input from us both, he will also be running any combat for a while as I am learning. I am really looking forward to Dming and we have tons of ideas already (watch out lol). Our first game post will come a little later today as our Thanksgiving trip was extended by a day unexpectedly. You guys look to be a great group.
Can everyone please send us your most updated character sheets pretty please (by Friday night is good) Jon drifterj@yahoo.com and myself dryftermum@rogers.com
Oh and just wanted to let you know Ceil will remain as ADM thanks Ceil :)
Co-DM Jon Monday October 8th, 2007 10:50:21 AM
Hey all I Jon as the name says I and a Computer tech by trade but a wise ass by birth I will be your "friendly"local - nut job sending you all the nasty critters that I can get Jerry to approve .... Please also send us a quick bio on the char if not included already, as to goals and thoughts on what you wish to go in the near and distant future.
I hope you all have fun ....
Jay B AKA Captain Brahmah Monday October 8th, 2007 2:07:08 PM
Dear new DMs :)
How much information, besides our PC sheets, are you going to want about us and our characters?
Co-DM Kristel Monday October 8th, 2007 4:00:55 PM
Jay B - the info you emailed is bang on.
Basically just anything you guys want us to know about so we can get a better feel for the characters and the game.
New Beginnings - Co DMs Kristel and Jon Monday October 8th, 2007 4:43:01 PM
> Winterglade, Brahmah and Flat-top all sit around the Keep talking over some ale about different ways to train. They are still waitng for > Zeoll to return for the noon time meal while the rest reflect on the meaning of Gecktar's dream.
> > Where is the brother I lost? > How will I find him again? > On what far shore was he tossed? > How will I find him? And when? > > Wait for a stranger and know. > Know him by his father's name. > He will not know where to go, > Follow him close just the same. > > What does it mean? Does it mean that a lost party member is coming home? Does it mean revenge? Does it simply mean adventure? > Should they go look for him?? Should they wait for this stranger? Where should they look? These questions and more float through the minds of the Chosen. > > > > OOC You guys have a few more days of doing whatever needs to be done before we set off. > Where you guys go from here is up to you .. > Sometimes adventure just finds you....
Brahmah Monday October 8th, 2007 4:55:42 PM
"Chosen, I think that we have come to a decision. We are off to Osto to explore and look for a ship that might ship things to the doctors island, right?
We should plan how we're getting there to Osto and if we should travel incognito or just as ourselves.
Personally, I think this mission will be dangerous, but informative. If we can find the docs supply lines, we can have him shut down in a matter of weeks, or at the very least, out of the Islands. If we can get him removed by using diplomacy and politics, that might be best. Get an embargo set up against him, find out what nation he is associated with, etcetera. I think that might be the best way.
Yes, I said tearing him a new one was the plan, but people like that only feel monetary pain. Possessions, such as a mansion, can be rebuilt, but remove the source and you hit 'em where it hurts. I learned that when I was a pira... sailing with the merchants."
Zeoll Tuesday October 9th, 2007 12:29:47 AM
After he is somewhat recovered, Zeoll makes his way back to his friends at the Keep. He is in time to hear Brahmah talk about going to Osto.
Zeoll thinks that going to find out more is a swell idea. He thinks that he may be of help in gathering info.
But he doubts that the Chosen will be able to cut the doctor's lines of supply. For one thing, there are always smugglers and worse willing to go anywhere and sell anything for a price ... many liontaur merchants among them.
For another thing, probably the Doctor can teleport wherever he wants.
Zeoll points out that if we are going to Osto by sea, the cities of Fargunia and Zarthmoor are along the way -- especially Isumbre, where the WLA is headquartered.
If we are landing at a land port and walking to Osto, that's a more direct option, but it means coming awful close to Aisildur, and that's scary.
Winterglade Tuesday October 9th, 2007 3:45:24 AM
Winterglade stands there with his arms folded on his chest. He doesn't say anything when a ship is mentioned, but his eyebrow starts to twitch. "<Sigh> It's so far from home... Correct Winterglade if he's wrong, but he's heard something about a Cursed Swamp being in the way? Is Osto even a proper port?"
Flat-top Tuesday October 9th, 2007 7:48:55 AM
Flat-top is a very good looking Centaur, with three tattoos one on the left shoulder, one on the right shouldre and one in the middle of his chest, he also sports horse shoes that comes to a point (Hmm! How odd?)
Like any other Centaur He's always hungry. From his fisacel body, you know that he's a fighter/archer. The way he is with children, his heart belongs to the little ones. But boy can he eat! "I'll go anywhere you Decide."
"I think and check on the Childrens Schooling, just to see if they need anything? See you all at lunch time? What we eat at noon? Gee! that a long time before lunch!"
Flat-top leaves to see the teacher and the children.
Brahmah Tuesday October 9th, 2007 1:54:30 PM
"From what I have heard, Osto is a port but not huge. I think my ship stopped there once, but I don't remember it."
"Like I said earlier, to avoid ships and time spent on them, we need to find a regular way to teleport places. The centaurs have a hard time swimming and the wemic don't like to. So, thats why I suggested teleportation a while ago."
(OOC: I forget. Are there airships in the Wold? If so, we need to look into traveling that way.)
Kael Tuesday October 9th, 2007 2:33:03 PM
[ooc: What does the T stand for in the posting summary?]
Kael will spend the rest of the time at the tavern unless the chosen choose to do some training. He will send word back home to his daughter of his adventures so far.
When the time comes Kael gathers his gear and joins the others.
the TT are for Tis Tis!! Adm Ceil PS. You though I didn't have an answer ready??
Gecktar Tuesday October 9th, 2007 3:31:36 PM
Gecktar listen to Brahmah and Zeoll. He agrees that they need plan their trip an even find a way to travel by another means than by water. Glade would be happy if they found such a way to travel.
Gecktar has heard about several spells that could help but they are far beyond his power and that of any Chosen he guesses...
Zeoll d20+14=26 Tuesday October 9th, 2007 5:01:45 PM
Zeoll will do some asking around about any ships that are headed for points north on the continent towards Isumbre and Osto.
Gather Info 26
Brahmah Tuesday October 9th, 2007 5:47:59 PM
The ranger will travel around with Zeoll, not helping with gathering (because it will lower Zeoll's check). However, will take this opportunity to talk with the Seer.
Brahmah will tell Zeoll of Glade's plan for Chosen training. "He suggests summoning creatures to fight and practice tactics. I told him you and he should work together on a training schedule and idea for training. Glade said it would be good to work with you as you are familiar with the Chosen and might help him to get to know our style. He really seemed will to work it out. I think he seems to believe I lack a... regularity or standard. Maybe I'm wrong. He is going to be our battle coordinator for the next combat, with you as his assistant. Is that okay? Are you comfortable with him? He seems willing to work hard."
"Also, do some divining if possible and figure out where that hunter might be. If you can, pin point my badge to see where it might have been taken."
New Friend Co-DM Jon Tuesday October 9th, 2007 11:53:44 PM
Brahmah discusses the decision the party has made of going to find the doctor and the Hunter by way of Osto and the best way to get there. Zeoll after returning to the keep joins in to the discussion voicing some doubts Winterglade grumbles about the need to be taking a boat, and wonders is Osto even a proper port?" Gecktar joins in adding his two coppers on the subject of travel noting some magical options. After a hour or so of talking Zeoll and Brahmah soon leave the Keep. Kael sits in the tavern eating his meal and writing a letter to his daughter, he is about half way though his letter when the door opens to admit 2 more Chosen, Zeoll and Brahmah. He looks up to see what they are doing as they walk over and talk to the bartender B'minny about passage north. She looks around for a moment and points to a human in his mid 30's in the corner of the bar. The man has the look of a sailor about him. As the two Chosen approach the human they can tell just from the smell rolling of him, he much be a sailor. He also looks as if he has started pickling his liver with strong ale and is at least 3 sheets to the wind. He forces himself to look at you when you arive at his table .. Slurring his words more than a bit ... Whhhat can I dooooo Fooooor Yooou fine gentallman all 8 of you ... nooooorthhhh sssusre weeee gooo that waaay ... what daay is toooday... Argghhh yoouu besttter find capnt /.. rusty fish hook ..... before the sailer can finish the sentence he falls his face bouncing off the table in front of him with a dull thud .. he starts snoring
OOC.. Sorry about the late post my computer crashed twice tonight while I was writing the post LOL
Brahmah Wednesday October 10th, 2007 2:04:12 AM
"Zeoll, we'll get more information from a wet towel. Lets move on. Find someone sober."
Winterglade Wednesday October 10th, 2007 5:38:58 AM
Initially the centaur wanders the jungle behind the keep aimlessly, but with every passing moment he feels more drawn to the spot in the garden where he has been resting all these days. He recognizes this mood of his - a crazy idea is just behind the corner... Winterglade absent mindedly pats the old stonework of the low wall, his mind wandering who knows where.
Later in the evening he chips in on the issue of magic travel. "Winterglade feels we could try Plane Shifting to Astral and then finding the proper vortex leading to our destination. Winterglade knows how this works in theory, but at the moment the required power is just beyond his reach."
Flat-top Wednesday October 10th, 2007 8:04:48 AM
Flat-top had listen to the Talk around the table, finishes his salad bowl, put down his fork (which look almost like a pitch fork "Hmm! That was good! Now for my two cp, I have never travel by Astral means, so my friend Glade, I'm willing to try."
Zeoll d20+14=27 Wednesday October 10th, 2007 10:42:30 AM
Zeoll sighs. "Alas, my frriend," he tells Brahmah, "I am still only a novice seerr. The kinds of divinations you seek will have to wait forr a while yet."
"I love the idea of trraining togetherr! My abilities, especially, worrk best with good coorrdination. I will seek out Winterrglade and see what we can come up with."
Later, Zeoll approaches Winterglade about training and sample combats. He suggests that he can call an animal companion to serve as sparring partner, and summon other creatures with spells. He is eager to hear Glade's ideas.
[OOC to DM: LOL! It would be fun to give us say two weeks / 10 posts just to fight among ourselves and practice combat tactics.]
In the tavern with Kael and Brahmah, Zeoll looks at the drunk sailor who has made his presence known. Zeoll pauses, and calls Brahmah to stop for a moment. "Captain, we may have passed drrunkarrds at otherr tables just today ... surrely therre have been intoxicated patrrons at many establishments we have passed thrrough. Why does this one stand out? My hearrt tells me that maybe therre is morre to this one than to otherrs we have seen and failed to notice."
Zeoll asks around -- who is this fellow? What is his ship? [Gather Info 27]
Zeoll asks brewmaster Kael if he has a remedy for alcohol. If not, the liontaur picks up the drunk sailor and staggers back to the keep, asking Gecktar or Glade if they can neutralize the poison he has willingly imbibed. On the way, he casts Charm Person several times on the sailor, in the hope that upon awakening, he will be a new friend.
[Charm Person Will Save is DC20]
Brahmah d20+12=32 d20+13=21 Wednesday October 10th, 2007 12:07:44 PM
Saying nothing further about the drunk, Brahmah nods his head and crosses his arms. Zeoll might have seen Brahmah's hand grasp his hilt under a folded arm... just as a precaution.
The ranger stands back and waits for the green seer to work his magic.
Brahmah is vigilant for anyone else eavesdropping on them. (Listen 32, Spot 21... +4 if centaur, +2 if human) The minotaur doesn't want to risk a thing.
Brahmah Wednesday October 10th, 2007 12:08:58 PM
[Glade] "Yes, Astral travel sounds good, but isn't there more chance for mishap? I heard something about an astral creature that eats travelers."
Zeoll Wednesday October 10th, 2007 2:50:27 PM
"Speaking as a barrd, I think that this is all some tall tale of an imaginarry place."
[OOC: The "Astral Plane" does not exist in the Multiverse of the Wold.]
Moshushi Wednesday October 10th, 2007 5:38:22 PM
OOC: I get busy with work and don't post a few dys, and a player leaves. i go out of the country a few days, and our DMs switch. What would the group do without the stability i bring. My sheet is on it's way.
Having seen Zeoll in sorry shape recently, Moshushi is a bit surprised to see him hauling a drunk around.
"Do you need a hand with..who is he?" Mosh holds out his scrawny little arms to help haul the guy
Kael Wednesday October 10th, 2007 6:32:38 PM
Kael laughs at the request for a remedy. "Why not as if there is a cure for a sunny day?"
"Are we in need of a drunk?"
Zeoll Wednesday October 10th, 2007 6:42:04 PM
Zeoll rose to the occaision as need presented itself, but he is very glad indeed for Mosushi's help!
Zeoll tells Kael that we have need of a sobering up!
Sailor's Delight - CoDM Kristel Wednesday October 10th, 2007 11:26:24 PM
Brahmah expresses his disgust in regards to the drunk sailor that is before him wanting to turn his back and wash his hands of him.
Zeoll ponders why this drunk? He then decides to scoop up the drunken sailor and stumble back towards the Keep hoping for answers later. About half way there Zeoll stops and casts a quick spell on his new smelly friend, at about the same time the sailor opens his blood shot eyes and pukes everywhere.
Zeoll (Dex check DC 15 to avoid the mess)(bouncing drunks not always great idea)
Wandering through the court yard Moshushi sees Zeoll struggling with the sailor and wonders why Zeoll and Brahmah are kidnapping the local population but offers his help in the act anyways. Upon returning to the Keep they confer with the rest of the group about how to sober up the sailor. One of the maids overhears them talking and says "I hear that dunking a drunk in a barrel of cold water works well but then people get grumpy waking up wet you might just let him sleep it off." She then scurries off to her chores. Kael laughs and offers more drink.
Winterglade wanders aimlessly in the gardens behind the keep hoping for answers to questions unasked and for inspiration to come as to why he is being drawn to that one spot.
Flat-Top polishes off another helping of greens then waits for the party to return and once they have he joins in the conversation about the drunken sailor. Slowly the shadows move in over the Keep and darkness falls, the Chosen notice a red hue to the sky and some may remember the familiar words "Red skies at night, sailors delight....." The drunk sailor snores through it all.
OOC sorry that the posting is so late this will NOT be the norm. Tomorrow I am going to try and get the post in before we leave for the game
Winterglade Thursday October 11th, 2007 6:04:00 AM
"So, who is the half-centaur? An old friend of yours?"
Winterglade does as he is asked and treats the sailor with Neutralize Poison. Then, Winterglade being his normal self - which means a mean streak - he follows that with a Remove Disease hoping to cure the man of his alcoholism.
"Yes, you hear stories about astral behemoths and such. If Zeoll is sure this is just a myth then we'll have to find another way of travel, yes?" [I didn't know that much about Woldian cosmology - as Cayzle explained to me there is no Astral plane so sadly this idea won't work.]
"Hmm, hmm. How about some illusions for combat training? Could give us a much wider choice of opponents?"
Zeoll d20+22=29 d20+21=41 d20+2=14 Thursday October 11th, 2007 7:18:01 AM
Before the sailor is restored, Zeoll will also Detect Evil.
When the sailor is in his right mind -- with many many thanks to Winterglade -- Zeoll will treat him as a new friend. Without any lying, Zeoll acts as if they met in the bar, had a good time, and became bosum buddies.
"You were so drrunk, my new frriend! I'm not surrprrised yourr memorry is a little shakey. Herre, have some food and rrefrreshment. Rrelax beforre you head back."
Diplomacy 29, Bluff 41 nat 20!
Hopefully the Charm Person has also taken effect.
Zeoll then engages his new friend in conversation. Rumors around the port, where this fellow has been. Where he is going. What ship he is from, who his captain is, and what he has heard about ships headed to Isumbre and Osto.
Also, has he ever heard of the Doctor, his Island, or who supplies him.
After ever-so-nicely pumping this fellow dry, Zeoll shakes his hand and sends off. If he has not place to stay, he is welcome to bunk at the Keep for a while, though.
Oh! by the way, Zeoll rolled a 14 on that Dex check! So he does clean up while the fellow eats. The liontaur laughs it off and makes no big deal of being spewed on.
Regarding training, Zeoll agrees that illusions are also a good idea for sparring partners.
Zeoll asks Mosushi and Kael if they can create illusions.
He also suggests that they could practice against each other, doing nonlethal damage, mostly.
Flat-top Thursday October 11th, 2007 8:08:48 AM
Flat-top goes for a shovel, he reapers with a shovel full of sand, "Pee! Youu! Please don't shak him again! what ever he drank Really Smells!"
Flat-top will ask Zeoll, "What this a astral Behemonts?? Never heard of them! but they sound intresting. At least Glade will not get sea sick!" Flat-top chuckle under his breath>
Kael Thursday October 11th, 2007 10:46:32 AM
"Unfortunately, I have no means of creating illusions." Kael swaps his flask for his pipe and lights it with a cantrip. "I believe even a discussion of tactics might do us some good. Personally the only thing I've seen you all fight is a bit of boredom on the island."
Zeoll Thursday October 11th, 2007 10:47:04 AM
Zeoll tells Flat-top the old wemic fairy tale, "Astral Behemonts and the Three Bears."
:-)
Brahmah Thursday October 11th, 2007 11:44:05 AM
"Actually Kael, due to alot of Zeoll's creative casting, we have avoided quite a few fights and the one we didn't, he removed two combatants from the combat. He came back with their gear. I guess they were quite happy to be rid of it." :)
"Anyway, Zeoll is a blessing by Domi. His predecessors were not NEARLY as creative. Zeoll the Greater and then the Lesser had specialties but nothing quite like this Zeoll." :)
Brahmah watches Zeoll purge this pirate, sailor, guy for everything he knows. If Zeoll gets nowhere, there is always good old interrigation. ;)
Drinking Buddies??? Co-DM Kristel Thursday October 11th, 2007 5:33:57 PM Winterglade treats the drunken sailor with a Neutralize poison to sober him up. He decides however to go one step farther and treat him with a Cure Disease hoping to cure him also of his alcoholism. He suggests to the other Chosen that they use illusions for combat training. Zeoll cleans the sailor's dinner off himself and uses Detect Evil on the sailor. He finds there is no evil coming from this man. Soon the drunken sailor starts to wake and he groans. He rises and looks at himself in disgust. "What happened to me? Where am I?"
Zeoll's plan of pretending they are buddies seems to work and the sailor starts answering some of their questions. "My name is John Heartson and I am Captain of the Rusty Fish Hook, pleased to make your acquaintance." He seems well spoken despite his obvious state of disarray.
"What are all your names if I might ask and where am I, then I will answer more of your questions? Although I will tell you one thing, this Island of the Dr that you are looking for is an evil place. No Captain in their right mind would be bringing their ship there so my guess is it is supplied by pirates and smugglers or worse" He reaches for his wineskin and takes a nice long swallow then spits it back out "Blecchh what happened to the fine wine I had in here, anyone have something to drink" The sailor waits to be introduced before he continues.
Zeoll asks Mosushi and Kael if they are able to create illusions and Kael responds that he has no way to create illusions.
Flat Topbrings a shovel and some sand to hide the mess made by their guest then settles to listen to the fairy tale that Zeoll tells him about Astral Behemoth and the Three Bears (OOC nice one)
Brahmah listens to the questioning of the sailor thinking there are other ways to question him if they can't get their answers this way.
While all this is going on some servants come and bring some refreshments and clean up the mess made by the Captain. They also light the torches in the room as darkness descends.
Zeoll Thursday October 11th, 2007 7:55:36 PM
"Ah, my good new frriend, drrink has addled yourr memorry, and you do not even rrememberr meeting me at the taverrn! Ha ha! But no matterr!"
The liontaur seer bows low. He is dressed in leather armor, and there are feathers and beads woven into his mane and tail. A wreathe of living leaves sits on his brow, and red berries grow in the wreath. A pair of small round dark lenses are perched on his nose, and a fabulous robe of shifting colors flows behind him. There's a small leather pouch around his neck on a string of rawhide, a small drum at his belt, and the hilt of a greatsword over his shoulder.
"I am Zeoll the Seerr, Chosen of Domi, and I am pleased to meet you, Captain John Hearrtson!"
"Maybe you can tell us wherre we would find the kinds of smugglerrs and pirrates who would supply such a dastarrd?"
Gecktar Friday October 12th, 2007 4:00:35 AM
OOC: sorry for my poor posting rate ATM. I will do better next week ;)
Gecktar previously made a letter that he sealed with the wax and stamp from the ring that Brahmah offered them. In this letter he invites an architect to come to the hearthold keep and take his quarter in it. He is offered good earnings if he is able to maintain the hold and even fortify it. Of course the cost of the material and working force will be up to the Chosen (Gecktar will pay if necessary).
Next he tries to find someone able to take the letter and find a good reputed architect. Maybe at the port there will be someone who will accept. He asks the other Chosen if they knowabout someone that would be able to do this : find an architect and hand-in the letter. The answer is to be given rapidly of course.
In the evening, when Zeoll and Brahmah come back with a drunken man "Oh guys, what have you brought back in the keep. Another poor victim of alcohol..."
"Who is this guy ?"
But Gecktar has the answer few moment later when Glade heal the man.
"You so kindly introduced yourself, that I should do the same now. I Gecktar Cadeqa, servant of Domi. You are here in the Hold of the Chosen of Domi. You are most welcome..." He sees the staff bringing some refreshment he add "You would be best to stay out of range of any alcohol during the next hours but, savour some of this cookies. They are wonderfull, I think it's cinnamon that I taste..."
"So you know something about the isle of the Doctor. I'm eager to know all that you have to say."
(OOC: Zeoll, Would you be able to play a lyre of building ? I think we could make great things with that !)
Winterglade Friday October 12th, 2007 6:17:58 AM
[Kael:] "Personally the only thing I've seen you all fight is a bit of boredom on the island."
"That and inner demons."
[Flat-top:] "What this a astral Behemonts?"
"As the story goes it's supposed to be a huge, aggressive creature that preys on those who use magic to go where Taurs are not supposed to be. First it fixes you with its gaze, which drains all magic from your body, then it grabs you and devours you faster than you could eat an apple pie."
Bowing to the sailor, the centaur introduces himself: "Winterglade, son of Strawmane the Cursed of the Windwalker tribe, bids you welcome."
Flat-top Friday October 12th, 2007 8:22:14 AM
Flat-top (with his mouth open) " You Don't Say! Gazes at you, then grab you, and eat you?? Huh! Will not work on me, I'm a fighter! I have no magic, except the Tattoos on my chest!. But I will bless them with my Morning-star!" flat-top pats his weapon on his belt. (Not the one around his neck. That one is special.)
Brahmah Friday October 12th, 2007 12:12:58 PM
The ranger looks at the Captain, "How do you know this Doctor or his island if its so evil?" He asks, trying to keep accusation from his tone.
"Yup, pirates would certainly use that place as a refuge too."
[Gecktar](OOC: Are you considering purchasing a lyre of building?! :) Those are SOOOO nice. Think what we could do for the Keep!! We might even be able to build a ship!!!)
Co-DM Kristel Friday October 12th, 2007 10:23:17 PM
OOC - the post is coming don't worry we didn't forget about you lol
Thanks for a good first week you guys are a great group to work with
Answers Co-DM Kristel Friday October 12th, 2007 11:17:38 PM
One by one the Chosen introduce themselves to the Captain. He looks around at them and says "Seems like I have landed with an interesting group of Companions" He smiles then says to Zeoll, "I have a question for you if you don't mind. Can you tell me about that interesting wreath on your head?"
With that he turns and looks at the others and says "Now I will answer the best I can what ye have asked of me"
"I have been a sailor for many many years now, worked my way from deckhand to Captain of my own ship, I know the sea and the sea knows me. My ship is the Rusty Fish Hook, it may not sound like much of a name but she is a Goddess on the water and she is fast and strong. I have had some troubles in my life, the most recent of which is why you met me in my most recent state, but more of that later" He smiles a smile that seems forced then continues "I do not know much more than what I have already told you about this Island of the Dr's you speak about however I have heard recently that more and more ships are disappearing in that area if you know what I mean. As to how I know about his suppliers, well I don't really know all of you well enough to reveal that" The Captain rubs his chin thinking for a moment "Hmmmm rumours, well for some reason there are less and less ships heading into Isumbre and Osto is poor on wheat for some reason. As for where I have been, well that is easy, I have been everywhere and nowhere, I have seen, heard and done it all. I have seen the most gruesome things you can imagine and some of the most beautiful places." He pauses for a moment rubbing his chin again and absentmindedly grabs for his wineskin, opens it up, scrunches his nose and dumps it on the ground. "Gotta get some better stuff to put in there." He looks up and remembers he is not alone "Where am I heading?" he laughs heartily "Well I can head anywhere for a price and right now the cargo hold is empty"
The Chosen take some time to take in all the information that they have been give and Zeoll offers for Captain Heartson a bunk in the Keep if he has nowhere else to go.
In response to this offer Captain Heartson says "Well to be honest I do have a bed and a room on my ship but I wouldn't mind spending a night in a bed not rolling on the sea if that is well with you?"
Once the Captain is finished answering questions Gecktar comes in and shows the Chosen a letter he has drafted requesting an architect for Hearthhold Keep and he asks the others if anyone knows how to get it to an architect or to port.
Captain Heartson says "Oh I heard of some architects gathering in Isumbre forgot to tell you that"
Winterglade meanwhile tells Flat Top more of the Astral Behemoth and Flat Top puffs his chest and boasts that it won't get him.
Brahmah Saturday October 13th, 2007 11:04:48 AM
"How much to head for Osto? Isumbre? Not necessarily in that order. How much to retain you for a couple weeks? Maybe a month? I can give you tattoos for free, maybe magical ones? Or gold is always good. Or even a ring of Sustenance! Those work wonders for long days 'board ship! Saves money on rations and you WON'T get scurvy or food poisoning! How many on your crew?" The minotaur ranger is suddenly in his former pirate mindset. Its very rare to see.
DM Jon Saturday October 13th, 2007 11:18:24 AM
OOC We are going to try to make some weekend posts.
Moshushi Saturday October 13th, 2007 2:16:35 PM
OOC" Sorry about the slow posting. Another busy week. That should change soon.
Moshushi also can't create illusions.
"If we want architects, maybe we should head to isumbre. We can hire someone, and see if we can learn more about the Doctor, or whoever we pursue."
Zeoll Saturday October 13th, 2007 6:25:12 PM
The liontaur lashes his tail in a little more than some frustration.
"Frriends, I am worrried. Worrried that we do not have a path orr a plan. Ourr goal is to take down that human madman who has been disapearring ships, kidnapping Taurs, and using their deaths as enterrtainment. We have to follow the courrse that will lead to that goal."
"Hearrtson herre thinks that local pirrates and scum arre morre prromising leads than merrchants in Osto or arrchitects in Isumbrre. What we need is to hit the darrkerr side of some local Taurr porrts and gatherrr some info. That's my specialty. We should contrract Hearrtson and his ship, head forr Minotaurr Isle, and put in quiet like at some porrts. Minotaurr Isle is on the way to Isumbrre and Osto anyway."
"Maybe we can use Brrahmah's old sailorr contacts or Kael's knowledge of places wherre folk drrink. Let's see what we can find out."
"If we want to go on to Osto, fine. If we pick up a trrail on the way, maybe we won't need to. If we do not go to Osto, we can send Gecktar's letterr to Isumbrre frrom Minotaurr Isle."
Winterglade Sunday October 14th, 2007 6:28:06 AM
[Zeoll:] "What we need is to hit the darrkerr side of some local Taurr porrts."
"As long as we don't end up sailing under a black flag ourselves Winterglade supposes it probably could pay off. But Winterglade hates seedy dives. It takes ages to remove the smell from his mane after such a visit."
Zeoll Sunday October 14th, 2007 7:47:26 AM
Zeoll answers Winterglade with a smile.
"My frriend, fearr not! You Centaurrs should stay belowdecks in the Minoturr porrts, don't you think? Therre will be a time for all Chosen Taurrs to stand forrth -- and I think that day will be soon -- but on a trrip to gatherr info frrom seedy Minotaurr barrs? Not so much."
"And that way you keep yourr manes frresh, too!" Zeoll laughs.
Flat-top Sunday October 14th, 2007 8:10:09 AM
"What Do You Mean 'Stay Below'?" Flat-top ask, with a hint of hurt in his voice. "I have never back down from a Frendly Fight! So why should I hide myself?"
Brahmah Sunday October 14th, 2007 11:21:17 AM
"Goals seem clear to me. Find the doctors and stop the suppliers, get to island, and remove him either politically or permanently from the Wold. He is evil. We should get information from the WLA in Isumbrre, it is their wish to remove evil from the Wold and as a Chosen, that is the goal as well. I think the best course is to remove the doctors suppliers and maybe he'll look for us, we won't have to find him. It is even possible that the Minions and Doctor are in cahoots."
Jay Sunday October 14th, 2007 2:58:57 PM
OOC: Ceil, can I get a description of Flat-top again please. Thanks dear. :)
What next CoDM Kristel Sunday October 14th, 2007 8:08:52 PM
Captain Heartson listens to the talk amongst the companions while he munches away on some of the goodies that have been brought in to them. He stops when Brahmah queries him on the crew of his ship and offers him all sorts of things to hire him on. "Well me ship is a warship see and it has a crew of 67, 68 if you include me and never a finer bunch" He pops another grape into his mouth and the says "Hmmm all that you have offered sound good indeed and I am sure we can work something out, maybe we can scratch each others backs if you know what I mean. Can you tell me more of these tattoos?" Mosushi informs the others that he is not able to create illusions and he suggests heading to Isumbre to find an architect. Zeoll is concerned that the party does not have a plan and he suggests they head to the darker Taur ports to gather more information. Captain Heartson speaks up again and says "If it is information you are looking for it comes at a high price in those places and is usually paid with blood or gold. If you allow me to come with you I may be able to help get the information cheaper" Winterglade is ok with going to the dark ports as long as they don't have to sail under a pirate flag. "No worries of that my friend" the Captain says "My ship is known all over no need to hide under pirates flags" A suggestion is made by Zeoll that the Centaurs remain below decks when they are at Minotaur ports. Flat Top takes some offense to the suggestion and states that he has never backed away from a 'friendly' fight. Brahmah suggests that the goals are to find out who the Doctors suppliers are and stop them then go to the Island and remove him, he also suggests they can get info to help them on their quest from the WLA in Isumbre . Captain Heartson speaks up again and says "Well now once you have all decided where you are going to go my ship can be at your disposal in a matter of days. If you don't mind though I would like to retire for the night as long as you have no more questions of me"
Gecktar Monday October 15th, 2007 4:15:48 AM "I agree with Zeoll that our plans are clearly defined. ut how could they be. We don't know much about this doctor and his suppliers."
"First we go to a minotaur port, and with the help of captain Heartson get some information. After that we would, or would not it depend, be able to elaborate a plan to counter doctor's schemes."
"If we don't get enough information a trip to Osto or Isumbre would have to be considered always to gather sufficient informations."
"Of course a trip to Isumbre will put us closer to architects, but we already agreed that this is not our primal goal.... And the letter could be sent or carried. But meeting in person the one that would work on the Hearthold Keep will ensure us of his real concerns. We have means pierce the truth."
"So now, if we all agree we can prepare our depart to the minotaur isle."
(OOC: Jay : yes buying a lyre of building is in my plans, but not yet as I don't have the money, and much more things to buy first)
Winterglade Monday October 15th, 2007 5:47:22 AM
"Flat-top, you would find much more than a friendly fight there. The war is still fresh in people's minds. There are lots of Taurs there who would love nothing more than to put a friendly knive in a centaur's back."
"Very well, then. Winterglade will stay below decks while you check out the bars. He'll make his own entertainment."
Flat-top Monday October 15th, 2007 7:25:05 AM
Flat-top is a Piebaldhide, Dark-skin, with White hair/tail/mane, he has Ice Blue eyes, with speacial horse shoes (+1 attack and +1 Dammages), a Large Center stands 7 ft. 6 inches tall and all musels. His goals are to be a Ranger. Loyal to his friends and you better not say anything bad about DOMI either!( Now Jay Do you remember him?)
"Captain Brahmah, If you wish me to stay down in the hole! So be it! If not I'll take on any of those Minotaurs!" he boast.
Posting Report for Monday October 15th, 2007 7:41:43 AM
Game # 7 The Chosem of Domi. For the week of October 8, 2007
Name-----MTWTF Dm Jon &-XXXXO Kisthe---XXXXX Brahmah--XX22XSS Gectar---OOOOX * Was Lost, But found his way back. Kale-----OXXXO Flat-top-OXXXXS WntrGlade-OXXXXS Zeoll----OX22OS Mushushi-OOXOOS * OOPS
Adm Ceil - Very good posting We have only Two OOPS.
Kael Monday October 15th, 2007 12:08:51 PM
Readies for the trip to the Minotaur Island.
Brahmah Monday October 15th, 2007 12:30:49 PM
He sighs. "Sounds like most are still in doubt as to why we are seeking the doctors suppliers."
Brahmah then realizes that the crafty captain still hasn't set on a price. "So... how 'bout that fee for passage. You can't just want to discuss tattoos. Gold? Why is your ship known all over? I've never heard of it." Says the ex-sailor.
Zeoll Monday October 15th, 2007 2:40:06 PM
"If I underrstand it correctly, we want to cut off the Doctorr's supplies, then maybe attack him, drrive him out, orr make him come to us, rright? So let's see if we can find his local supplierrs, and if not, let's go farrtherr afield."
Moshushi Monday October 15th, 2007 6:20:00 PM
Packing bags and enjoying his little time left on land. If Kael is worried about any of his creations going bad while they are gone, Moshushi will lend a hand (paw?) with disposing of them
Brahmah Monday October 15th, 2007 6:27:18 PM
The ranger agrees to the Minotaur Isle proposal and prepares.
"What are we in need of on this trip? Anything special? Maybe we should head for the Catacombs?"
DM A sailer for sale Monday October 15th, 2007 7:48:15 PM
The captain stretches back in his seat as if full from his meal drinks the last of his ale and Turns his head panning the room and then back to Brahmah I am not sure why I tell you all this but if you must know you can ask around some ports about me as well, I am sure that someone must have heard of me. As soon as asked again about buying his services he replies Hmmmmm .a bit pressed to be some where eh well now friends ... then how about 1000 gold plus one of these tattoos you talk about and I will take you anywhere with in reason for up to 6 months is up after that we can renew under new terms. You will find no better sailor then me is assure you that my friends. Now about that bed I seam to have a major headache With that said he calmly sits thre awaiting a reply as he watches the party fly into motion. Zeoll Wants to be certain about the plan (Brahmah nods to the questions) Expecting there captain to make a deal with the captain Kael and Moshushi head off to pack there things.
Zeoll Tuesday October 16th, 2007 12:12:23 AM
That sounds excellent to me. Brrahmah?"
Winterglade Tuesday October 16th, 2007 4:59:01 AM
"Whoa, you want to make a deal without seeing the ship first?"
Flat-top Tuesday October 16th, 2007 6:57:08 AM
Flat-top who stick his head out of the Hole, will shout to Brahmah "Captain Brahmah! That Mangie Wemic Mushushi is late getting on Board! Hold the ship a few more Minutes! Or Maybe let him swin after the Ship."
Flat-top goes back to lean on the haul, smiling to himsels, tell Winterglade "Oh! how I wish I could see that Weimic swin for the ship!" then he laugh at the though>
Winterglade [2nd] Tuesday October 16th, 2007 9:43:00 AM
Once the captain has retired Winterglade scratches his head and says: "How about we go and give the ship a look tomorrow. Then, if the sailors among us are satisfied, we seal a deal and set sail for the Minotaur Island as soon as she's ready for sea. A warship, he said. Judging from the number of the crew one would think some kind of pinnance or a sloop of war?"
[Flat-top:] "Oh! how I wish I could see that Weimic swin for the ship!"
"Yeah, and he probably would like to see you climb up a high tree."
Brahmah Tuesday October 16th, 2007 2:54:59 PM
He looks at Zeoll, "Only if the captain agrees to two provisions. We pay him half now and the rest at the end of the 6 months. The other, the tattoo must wait also. On my Honor, the contract will be paid in full."
[Winterglade] "Yes, the trust of one sailor of another is a code of conduct. And NO OTHER sailor should question the ship's quality EVER. A ship deserves respect always. If a loyal crew should hear anyone else from the crew question the captain's motives or whatever, that crew can exact punishment, usually putting them off the ship."
Gecktar Tuesday October 16th, 2007 4:39:06 PM "Don't know anything about the code of conduct of the sailors, but it seems that it is really important in their relationship."
"We will see that tomorrow..."
"Don't be afraid Glade, you will turn to be accustomed one day or another."
Moshushi Tuesday October 16th, 2007 8:28:55 PM
"mangy! Swim! How many magic wemics are there on this island? Clearly, there is at least one more."
Moshushi gathers his stuff and waits to meet the ship
DM A Deal Tuesday October 16th, 2007 9:22:06 PM
The captain looks Brahmah in the eyes and thinks a moment ......"Why sure my friend I believe I can trust you with a speech like that one. Half now and the remainder on the end of the contract, Aye It's a deal , he stands up on his feet. It will take my crew a day or so to make way. He holds out his hand to seal the deal. Clearing his throat "what is our first port of call... anywhere on the Minotaur isle that you wish to start your hunt? He asks then turns toward the door and back again " Better yet think on it while I sleep and meet me at the docks in two days with the first payment. Now about that bed? It is very late." The captain has someone from the Keep's staff show him a place to sleep. Kael and Moshushi continue to pack their things. Flat-top decides to join them, Winterglade and Zeoll continue their discussion.
OOC We are planning to set sail on Friday, now is the last chance to purchase any thing you might need.
Hope that you all are enjoying .....
Winterglade Wednesday October 17th, 2007 5:20:10 AM
[Gecktar:] "Don't be afraid Glade, you will turn to be accustomed one day or another."
"Eh? To ships, sailors, or being shipwrecked by a storm?"
"All right then, you do what you think is best. If you are satisfied to take that half-centaur's word for granted then who is Winterglade to argue. He certainly wouldn't know how to pick a better vessel to save his life. How much does he need to chip in to the pay anyway?"
"As for the first port of call, Winterglade has no preference. Frankly, to him all ports look the same. Way too many ships and sailors."
Flat-top Wednesday October 17th, 2007 7:20:49 AM
Fllat-top Smiles at his Brother Centaur, "Glade I've been there Done IT and with a little magic help! I've climb the Mass!"
Then he heads for the stairs, then yells "Captain Brahmah ask if there's any smithing to be done? If so! I do the all the Blacksmith jobs that's needed!"
Zeoll Wednesday October 17th, 2007 12:33:53 PM
"Gosh Darrn it!" Zeoll shouts in sudden exasperation. He hits himself on the head, hard!
"My old masterr would beat me black and blue, and I would deserrve it! What a fool! What an ignorramus! I shame my masterrs, my dead kinsmen, and myself!"
Zeoll bangs his head on the grround, then, from the floor, looks at his brother Chosen.
"My frriends, please forrgive me. I have made the most elemental errrorr of geogrraphy. It is not Minotaurr Isle that lies on the way to Isumbrre and Osto! It is Centaurr Isle that is on the way! I cannot believe my foolishness!"
"Dumb dumb dumb!"
"Anyway, if we arre to stop at Centaurr Isle on the way, then it is surrely to Forrt Stag and then to Forrt Damostes that we should go. Those are the only two substantial centaurr porrts, and if therre is inforrmation to be had, it will be therre."
Brahmah Wednesday October 17th, 2007 1:26:09 PM
"Flat-top, you ask, your the smith."
He shakes the captains hand to seal the deal. "Half now, half at the end. We'll talk about the tattoo during the trip."
He looks at Zeoll, giggles at the self chastising, "Okay. But Zeoll, your masters aren't here and I doubt your dead kinsmen care if you think your a fool. I don't, we all make mistakes... You idiot." He smiles playfully.
"Captain, change of plans, but only slightly. Centaur Island, not Minotaur shall be the first... that okay with you?"
Done Deal Wednesday October 17th, 2007 2:12:52 PM
Captain Heartson thinks for a moment about the offer that Brahmah has proposed then he says "That sounds like a deal I can live with" he then reaches out his hand to Brahmah with an offer to shake and seal the deal.
Meanwhile Zeoll realizes that he has made a bit of a boo boo and suggests their destination should be Centaur Isle not Minotaur Isle. "Centaur Isle or wherever you want to go is fine with me" says the Captain "My crew and ship are at your disposal for the next 6 mos. I am going to head off to bed now and get some rest. In the morning I will let my crew know what is going on and we will set sail the morning after. I will come back and get you then and lead you to my ship".
Winterglade expresses his dislike of ships and sailing all together and he states he has no preference for what port they start out with .
Flat Top is eager to get going and as he runs out of the room he calls back for anyone who needs smithing done to let him know.
Moshushi Wednesday October 17th, 2007 3:18:38 PM
Once packed, Moshushi will summon a familiar. I kept forgetting to do that. That should keep him busy for a little bit
What creature are you looking for??? Please email stats ect... me and kristel thanks Jon
Kael Wednesday October 17th, 2007 3:58:58 PM
Kael rests up for the trip and will meet up with the others in the morning.
Gecktar Wednesday October 17th, 2007 5:08:25 PM
Gecktar attend the temple as usual in this time of the day.
A Ship Wednesday October 17th, 2007 10:55:26 PM
As the night Passes and the dawn approaches all the Chosen have found some time to sleep if only a little. When they wake they find that Captain Heartson has already left. They find a note on the bed in the room that he stayed in:
My Friends I will meet you at port. My crew and I will be making some last minute arrangements before we set sail.
Capt J Heartson.
For those who choose to seek out and see the ship Highlight to display spoiler: {You see a two-masted ship that looks to have 30 oars on either side. It looks to be about 80 feet long and 20 feet wide, it has firing platforms fore and aft. The ship itself looks in exceptional shape and has been well maintained. The bow of the ship sports a carving of a little girl. The crew looks to be busy loading cargo onto the ship. They pay little attention to you as you watch them go about their business. From the size of them the rowing seems to have some benefits. Many of the crew also look like they have been in a few scraps and can take care of themselves. You can hear many off color jokes and stories being being told and you can also hear laughter as the work is being done.}
Winterglade Thursday October 18th, 2007 5:25:49 AM
Upon hearing that the group is headed for Cenatur's Isle Winterglade's face takes on an unreadable expression.
"Centaur's Isle?..." The centaur trots away, visibly disturbed.
He spends the night working on his vestment [would like to continue crafting my Setanos's Vestments of Faith]. In the morning he visits the docks. The sight of the ship makes a deep impression, especially since Winterglade has never seen a ship of war up close before. "We are going to travel in that? Good grief, to Winterglade it looks as if it was fixing to capsize with the first large wave."
Flat-top Thursday October 18th, 2007 7:21:09 AM
Flat-top standing next to Winterglade, will whisper "Look more of a Slave Ship, it enters the harber silently, they do their business, then leave with as many Slaves as they need!"
Then look to Winterglade, "I don't trust this captain! nope Don't Trust Him at all. And to think we let him sleep in our Home!! Nope I don't trust him at all. But a promase is a promase!"
Flat-top takes out his smithing gear, ready for work (if needed??)"'
Zeoll d20+12=21 Thursday October 18th, 2007 9:20:46 AM
Zeoll walks with Flat-top to the ship. "You werre a marrine, rright, Flat-top? Maybe you will know some of the merrcs on Hearrtson's ship?"
Zeoll tells Flat-top that the captain is not evil. But just to make sure, the liontaur walks with the captain around the ship, asking for a tour. The seer listens carefully to the captain, and tries to figure out if he is pulling a fast one.
Sense Motive 21.
Brahmah Thursday October 18th, 2007 11:55:37 AM
Brahmah looks for his bear first, above all else, finding him trapped near a fishing fleet by some rather upset fisherman. "Sorry, sorry! He is a bear after all! How many did he eat? Was there significant damage done? Heyoo! Bad bear! We're taking another boat trip. Come on." [If the fisherman need compensation just let me know. ;)]
Finding the Rusty Fish Hook, Brahmah notes the carving of the girl. Knowing sailor humor, he thinks this an odd picture for The Rusty Hook. He will try to remember to ask the captain what the girl represents.
Brahmah notices Glades demeanor for the next couple hours and realizes something is amiss. He pulls the centaur aside. "Glade, my friend, I am rather the expert on your race and have a feeling you are holding something back. Is it the ship journey? The odd human captain? Don't worry, they all seem odd at first. I work for one of the strangest ones! Your going HOME! Is there anyone there you want to see before we depart? I'm sure we can set aside a day for that." The minotaur smiles hopefully. "As it is, I've been seeking this one centaur for ages, maybe I can find him on this trip. He used to be a sailor. Can't be many centaur sailors... Flat-top is the only one besides that killer that I've met." Say Brahmah grimly.
Kael Thursday October 18th, 2007 12:23:31 PM
Kael awakens, and sets out for the dock with the others. "What did we offer in payment for our travel?" Kael whispered to the assembled as he eyed the bay of oars. "Cause I'm not rowing that thing to Minotaur Island."
Spell Memorization: Zero: Prestidigitation, Mend, Detect Magic, Light First Level: Enlarge Person, Reduce Person, True Strike, Endure Elements Second Level: Bull Strength, Invisibility, Spider Climb, Shatter Third Level: Haste, Lightning Bolt, Gaseous Form
Gecktar Thursday October 18th, 2007 4:36:31 PM "Well, I think some of us will be glad to return to their home. Maybe should we take some time to meet their family if they have still."
Gecktar realizes he knows very few about Flat Top young days. So he asks "Flat Top, have yous some family you will be happy to meet on the Centaur isle. I don't know much about your past"
Moshushi Thursday October 18th, 2007 6:29:13 PM
I think I'd like a cat. It's like having a tiny wemic who can't talk or use tools. In other words, nothing like a wemic.
Zeoll Thursday October 18th, 2007 10:08:08 PM
The liontaur chuckles at Mosushi's comment. "I bet a lot of human mages wish they could have monkey familiarrs!"
Flat-top Friday October 19th, 2007 8:10:24 AM
Flat-top get a far-way look in his eyes, as Gethar ask his question about his family, he answers. . .
"Yes! I have a family there, my sire (farther) "Black Hoves has pass, My Dam (Mother) is still alive. My eldest brother is the head of the Heard now, I'll be very happy to see them again, I have not seen them since I've entered the Royal Mariens."
"Alright I'm ready to smith anthing that need mending!" Flat-top eyes are misty when he talk obout his Dam (Moyher), "The fire is ready!" he waits for some work to be done, Hammer in Hand.
Brahmah Friday October 19th, 2007 10:52:07 AM
[Kael] "Kael, slight change of plans. We are going to centaur Isle first. I offered 1000 gold, 500 now, the other half upon the completion of a 6 month contract for retainer. I will likely also be tattooing the captain." He smiles.
[Mosushi] "I saw some felines down on the fishing docks. They come off ships when they dock. Cats keep rats under control 'board ship."
Kael Friday October 19th, 2007 11:05:11 AM
A chill runs down Kael's spine at the mention course correction. Unlike the other Chosen Kael has not had time to become comfortable with idea of peaceful coexistence with the centaurs, and the idea of sailing lazily into their territory did not sit well with him at all.
Kael attempts to draw Brahmah away from the others and whispers, "Are you sure about this? I mean there is only the three of us?"
Dawn's light Friday October 19th, 2007 1:25:58 PM
OOC - sorry everyone this is last nights post Jon posted it and thought it went through but it didn't, we will give everyone time to post then tonite we will post todays DM post
As the rays of the dawn sunshine reach through the sky... Moshushi having completed the ritual to summon a familiar the previous evening notices that nothing seems different, thinking he botched the spell, he spends the morning in his room thinking ... All of a sudden he hears a noise near the wardrobe, turning to see what it is, a large spotted cat with a short, glossy coat (kinda like a mini tiger)jumps down and lands on his heavily scarred left shoulder almost scaring the poor wemic half to death.
After finding the note that the Captain has left Winterglade, Flat-top, Zeoll, Brahmah and Kael gather in the early morning light to take a look at The Rusty Fish Hook. As they leave the Keep Zeoll muses that Flat-top might just know some of these sailors. As the Chosen walk Winterglade is still visibly disturbed after hearing that Centaur Island is where they are going. As the Chosen approach the docks they see Brahmah's large black bear Heyoo begging at the local fishmongers The fishmongers laugh off the event having enjoyed the bears company, Heyoo follows Brahmah toward the ship. As the ship comes into view Winterglade's eyes open wide at the ballista's mounted both for and aft He also comments on the fact the thinks the ship will easily capsize. Flat-top expresses his feelings of distrust and thoughts of slavery come to mind as well while Zeoll replies that he does not get any evil feeling for the Captain. The carving of the girl glistens in the sun and catches Brahmah's eye making the Minotaur a bit curious about its story. Kael hopes he does not have to row, and asks what the cost to rent this tub was. Gecktar asks about Flat-top's past to pass the time while they watch the crew load crates and boxes onto the ship and be carried into its hold. Brahmah pulls Glade aside for a private chat asking him about what his worries are.
A large human in dark brown leather pants, and white shirt wanders towards you off the ship, on one hip a saber hangs and the other a swordbreaker. He has a darkish brown hear and a rather plain face, other than his nose is bent to the right. I am Beybo First mate of the Hook here, (In common tongue) "You must be the passengers the captain was talking about. I am sorry the Captain is not here to greet you himself but he is away on a private matter. As you can see we are still making ready for departure, loading supplies and what not. We will have your cabins ready soon. Please can you return tomorrow I believe that all will be ready then."
Brahmah Friday October 19th, 2007 4:16:54 PM
[Kael] "No minotaur can be sure about the centaurs. There has been much misunderstanding and hatred for each other in the past. But if anyone understands them even a little, its me. I've studied the centaur for years. They can be an enigma... but no more than any other taur." He smiles, trying to calm the newcomers worries. But it is clear that Brahmah didn't really answer the question.
[The First Mate] Looking at the man, Brahmah is calculating, almost appraising the situation. It didn't seem right. Didn't the captain say he'd see us in the morning? He shakes his head, removing the cobwebs. Brahmah retrieves the letter left by the captain out of his pocket, looks it over, eyes the 'First Mate' and looks at the Chosen. Sensing DEEPLY something is wrong, the minotaur stows the letter, smiles at the human and begins to laugh. "You know, this seems VERY familiar somehow. Losing a tail and an ear leaves a memory that is deeper than any scar. If life experience has taught me anything...." He draws his swords and begins to move on the human with no concerns. He is sure this is no good.
"CHOSEN! PREPARE!" Comes the call from their Captain. "At some point between last night and right now, the captain has gone 'missing'! MUTINY?! Is it? As a LOYAL sailor myself, I should kill you on principle! When did you kill him? I quite liked him." He says, face to to face with the man, not at all smiling at this point.
(OOC: Did Brahmah already pay the Captain?) DM Jon Nope you still have your cash
Winterglade Friday October 19th, 2007 4:59:10 PM
[Flat-top:] "I don't trust this captain!" "Come, now you are just being paranoid. But Winterglade will scan the man with Detect Evil if that will make you sleep better."
[Brahamah:] "I have a feeling you are holding something back." "It's that obvious, eh? Well, Winterglade is not exactly holding anything back. It's just that his past has never came up in conversation. For now suffice to say that he would love to be able to return home, but if he does so now, he won't exactly be greeted with open arms, especially not by the Windwalkers. Certain matters will need to be resolved first. If we go ashore on Centaur's Island Winterglade will go incognito. As for this killer of yours - a war grudge, perchance? Maybe it's somebody Winterglade would know about?"
[Zeoll:] "I bet a lot of human mages wish they could have monkey familiarrs!" "Maybe go with a raven, Mosushi. It can actually talk back and, in a pinch, tastes just like chicken."
In the morning, at the pier, the centaur is more than a bit surprised by the sudden change of the mood of the meeting. Nudging Flat-top, he asks quietly: "So, does he have these flashbacks often?"
Trotting over to the pair of sailors, Winterglade remarks matter-of-factly: "Captain, slow down. He might be telling the truth." Winterglade activates a Zone of Truth around him [Will save DC17]. "Now, Captain Brahmah here is greatly concerned for his fellow sailors. Could you please tell us where we can find the captain and if he is all right?"
Brahmah Friday October 19th, 2007 5:22:12 PM
Earlier... [Winterglade] "Actually, that centaur murdered my father. They were supposed to have honorable Kayleb, and while his back was turned, the centaur stabbed him in the back. Its personal vengence."
(OOC: Glade, Brahmah has frequent flashbacks... ask him about the attack on the docks that put him into servitude 'board ship. Ask him how he lost his tail and left ear. Where those scars on his chest and forearms come from. Oh yes... Ships don't often sit nearly as well for Brahmah as they might for wemics. :) And human sailors even less well.)
Zeoll d20+10=23 d20+12=25 d20+25=26 Friday October 19th, 2007 6:34:15 PM
Zeoll tries to make friends with Mosushi's kitty. "Pss pss pss," he says, coaxingly.
Wild Empathy 23 woot
==========
Zeoll tries his best to get a hunch about the first mate. Is he hiding something? What is he up to?
Sense Motive 25 woot!
If he has any sense that the human is less than above board, then Zeoll takes out his drum and plays a distracting melody:
Bardic Music - Fascinate - make a Will save vs DC 26 (rolled a nat one!) or be fascinated.
Brahmah d20=17 Friday October 19th, 2007 7:17:47 PM
OOC: Sorry about Brahmah's 'hunch', but its Jay's gut feeling more than Brahmah's.
Brahmah's Sense Motive vs human is 17. But I'm sure the DM's will be nice and let me have the role play. :)
What are you thinking? d20=6 Friday October 19th, 2007 8:13:45 PM
With a murderess look in his eye the large minotaur, reach for his sword spouting accusations as he advances. The first mate seeing the minotaur barring down on him reacts out of instinct, quickly drawing his saber and weapon breaker from his hips, and starts backing off a bit Beybo Says " Wooh There big Boy, taker easy there. " He is in a more defensive stance then anything "We are not hear to fight you my big friend!. About this time Winterglade steps over trying to calm down his captain and then Chants a spell, The effects wash over everyone in the area (I need a Will DC 17 save from Flat-top, Zeoll, Brahmah and Kael or become effected by Winterglade's Spell) Zeoll Highlight to display spoiler:Highlight to display spoiler: { You feel nothing but good intentions from the sailor } Beybo says "Can I lower these friend I don't wish a fight truly" as he puts his weapons away. Pointing at the sword in the Minotaur hand. "Can you do the same?" "I am honored that you would defend our captain with such passion even though you have only just met him, although I am shocked to hear that you would think I would do him harm. We are HONORABLE and LOYAL crew and such unprovoked actions, as well the insult too me, the crew and our captain does not say much for you. You question our honor when you, burst in to our home befoul our names and demand answers from us. Now if you really must know that Captain left this morning on a personal errand and is due back soon. He did not see the need to tell me his plans and I did not see reason to ask. When he return he will hear of this. Now if you wish you can remain here and wait for him or go back you your keep but I have a job too do so excuse me." With that Beybo stocks up the ramp to the ship, ordering a couple of sailors back to work as he does.
OOC
do you guys want some weekend posts??
Zeoll d20+13=32 Friday October 19th, 2007 8:54:56 PM
[OOC: Save 32 vs Glade's spell]
Zeoll says calmly to Brahmah and the First Mate, "Frriends, I think this is just a misunderrstanding. Captain Brrahmah, my intuition is that this human is sincerre. Firrst Mate Beybo, please accept ourr good intentions and thanks."
"Let us stand down now and rreturrn in the morrning."
[OOC: Weekend post is fine if everybody has posted. Otherwise why not wait for everybody to post, I think.]
Winterglade Saturday October 20th, 2007 4:41:30 AM
There is a moment of silence as the centaur sorts through the subtle vibrations in the Zone of Truth he has felt when the sailor was speaking. Finally he confirms Zeoll's gut feeling. "Winterglade is reasonably confident that the half-centaur is telling the truth."
"Care to explain what was all this about? And what's this talk about lost ear and tail about anyway?"
Flat-top d20+3=19 Saturday October 20th, 2007 7:32:16 AM
"Captain Brahmah! I have your back!" Flat-top yell at his Minotaur Friend!" as Flat-top takes a fighting stand. (He will draw his morning-star in the next round)
To Winterglade, he tell him, "It's a long story and I has taken me a long time to get his self-esteem back. If he wants you to know about his ears, tail and other scars. He'll tell you himself, but right now HE (Brahnah) knee to know that we are behind him one hundres percent! GET! IT!"
DM - You Post and I will reply ANY TIME You Want! (Ceil)
Ceil Saturday October 20th, 2007 7:36:17 AM
I have made my Will Check 19.
Moshushi Saturday October 20th, 2007 12:17:56 PM
Moshushi will head to the docks with his new friend and his gear.
Brahmah Saturday October 20th, 2007 1:30:05 PM
Ignoring Zeoll, the ranger continues, sheathing the kukri but not the falchion, waving the letter in the man's face. "Then why did he write that he'd meet us at port TODAY!" He hands the letter to the First Mate. "I want that back when you've read it. Is it in the Captain's hand?!" The minotaur is slightly less accusatory but still quite firm in his belief that something is wrong.
Kael d20+4=16 Saturday October 20th, 2007 8:24:21 PM
[16:Failed the will save]
Kael watches as the Chosen's leader flipped out. Once again contemplating how secure he felt in his new found companions. Giving him the benefit of the doubt, Kael readies a spell in the back of his mind.
Flat-top Sunday October 21st, 2007 7:47:17 AM
Flat-top stands there with his +2 Morning Star in hand, watching his Captain Brahmah. He Touches the Morning Star around his neck (the one Domi himself gave him) praying"Domi! Help Us!"
Brahmah Sunday October 21st, 2007 10:17:37 AM
OOC: Checking in.
Brahmah hasn't lost it, really! He's PERFECTLY sane!! ;)
Almost Sunday October 21st, 2007 11:00:43 PM
Emotions at the dock of the Rusty Fish Hook are in full go as the Chosen go head to head with the first mate Beybo and the crew.
Zeoll explains to Brahmah that he thinks there is a misunderstanding between him and the human. Both Winterglade and Zeoll reassure Brahmah that the intentions of the Hooks first mate seems sincere and Zeoll recommends that the parties stand down.
During the encounter Flat-top yells to Brahmah not to worry and that he has his back. He also chooses to say a quick prayer to Domi.
Kael keeps a sharp eye on the situation and wonders about his new companions.
After listening to Zeoll and Winterglade, Brahmah decides to sheathe his kukri but keeping his falchion ready. He waves the letter from Captain Heartson in the face of the first mate and asks why they were told to meet the Captain there in the letter and he also inquires as to if the letter is written in the Captain's hand.
Beybo also calms somewhat and he signals his men to lower their weapons but not to put them away. He takes the note from Brahmah and reads it carefully. He then looks up from the note and says "Yes this is the writing of the Captain, I apologize for any concerns but I am honest when I say he is not here. He went out on an errand and will be back shortly"
As the tensions ease and the crew turn and go back to their work you can see Captain Heartson, having missed all the drama, walking towards you and there is a little girl with him Spot Check DC12Highlight to display spoiler: {the little girl with the Captain resembles the little girl in the carving, only the girl with the Captain is a little older}. The girl appears to be about 11 years old and she is gripping onto the Captains cloak really tightly. You notice that the Captain has cleaned himself up and now looks like more like the kind of Captain you would expect to see on a ship in this condition. The little girl is wearing a wine coloured dress that is not too fancy, but none to ratty either, nice enough to be respectable. She has long wavy blonde curls down her back and eyes bluer than the sea. She has the same eyes as the Captain. Captain Heartson greets the Chosen with a smile and says "I see you have found the Hook alright what do you think of her?" he says as he gestures towards the ship. "I want to apologize for not being here to meet you but m'lady here wanted one last look at the Heartstone before we set sail." He looks down at the girl as he says this and she smiles back up at him then offers a quick shy smile to the Chosen, she is clearly afraid of their size. "I see that we are still waiting on one member of your party so why doesn't some of my crew take your things to your cabins and then we can talk on the deck while we wait. Once everyone is here I will give you a grand tour and then we will make way as soon as possible" Captain Heartson signals to his crew to come and get any gear that the Chosen wish to have stowed for the moment then he turns back and says "Oh and I believe there was a matter of payment of half up front, you can pass that along to Beybo my first mate as you board."
Meanwhile Mosushi and his new friend head down to join the others at the docks.
OOC Once everyone has posted that they are on ship we will sail within a few posts (like one or two)
Zeoll d20+11=31 d20+22=36 d20+14=25 Sunday October 21st, 2007 11:55:54 PM
Spot Check 31
Zeoll wonders if he sees a family resemblance, but with non-Taurs, it is so hard to tell.
Anyway, Domi always loves those who are kind to children. Sometimes Zeoll thinks Flat-top, who loves kids most of all, is the closest of the Chosen to Domi's Heart. But Zeoll smiles too at the sight of the human girl. He crouches down and says gently, "Hello, human cub. I am Zeoll, and I hope we can be frriends. If you like, see me on the boat and I will play you a song and tell yourr forrtune."
Diplomacy 36
A little later, Zeoll remembers something he has forgotten! He needs to buy a few saps! Also some rope, and maybe hman-size manacles if he can get it. If he can do so locally, saving a trip to the Catacombs, then so much the better!
Gather Info 25 to find a local source, even at inflated prices.
Zeoll wants to get four or so, if he can. He'll pay up to five times the going rate.
Later, when he is talking just to the Chosen, he says, "When we meet the Doctorr, we will prrobably need a Dimensional Anchorr, and we will want to use these saps to knock him out. It's good to have saps in civil lands, so that no one can accuse us of drrawing blood."
The liontaur also suggests Rope Tricks to keep captives in, since you can't dim door or teleport out of one.
Gecktar d20+5=24 Monday October 22nd, 2007 3:46:37 AM
Spot check 24
Gecktar greets the Captain coming close seeing the resamblances between the girl and what seems to be his dad.
"Greetings Captain. You're coming at the right time. We feared that something wrong happened to you when we did not see you."
"Hopefully, we where wrong. So let's board on you vessel Captain."
Gecktar reaches the bridge and board the Hook and asks the captain "By the way, is this beautiful girl your daughter ?" Gecktar bows before the young girl "Milady, I'm pleased to meet you. My name is Gecktar and I don't eat litlle girls if you want to know..." he adds with a smile.
Coming on the board he looks at the first mate "Will you have a moment please so I could talk with you. I think some explainations are needed" he says so Brahmah could not ear.
Winterglade d20+5=14 Monday October 22nd, 2007 5:00:04 AM
[Spot 14] The centaur is glad the situation is resolved peacefully, though he suspects the party will now have hard time earning the trust of the crew. There is nothing really he would like to part with and leave in his cabin at the moment - all his posessions fit neatly in his saddlebags - so, after casting one last mournful glance at the firm ground he's leaving behind he walks up the trap with a quiet sigh.
Later, when Brahmah is no longar waving sharp objects around, Winterglade finds him, takes out a small scrap of parchment, and does some number-crunching. "There's seven of us, so the fee of 1000 gold comes down to 143 gold per Taur. But that does not include the cost of the tattoo. How much will you have to spend on raw materials to make it?"
"By the way, Winterglade has never seen you overreact as much as you did just a moment before. Care to tell him what happened?"
Posting Report for Monday October 22nd, 2007 7:34:25 AM
Game # 7 The chosen of Domi For the weekof October 15,2007
Flat-top d20+6=25 Monday October 22nd, 2007 7:44:05 AM
As Flat-top puts his morning star back on his belt, he tells everybody, "I know this child! She is the first face that comes running to us taurs, when we return to our beloved home and ofcourse first to have a ride on a on my back!"
"So this beutiful Lady is your child!" Flat-top takes the child hand, then kisses it. "Will you honer me with a ride on my back, when we disenbark from the ship?"
Kael d20+1=16 Monday October 22nd, 2007 11:20:14 AM
Kael watches the situation defuse as the Captain approaches.
Seeing the child, Kael wondered why the first mate hadn't just told them the reason for the Captain's absence. As a father Kael understands the difficulty in saying no to one's daughter.
Kael boards the ship.
When discussion turns to the doctor being some sort of spellcaster Kael's interest is peaked. Kael slides a brew in front of Zeoll.
"So this doctor can teleport? Tricky business. Is he a wizard of some sort?"
Brahmah Monday October 22nd, 2007 11:29:13 AM
The minotaur looks sheepishly at the First Mate and sheathes his falchion. Seeing the little girl, he sees and understands the ship's visage. If she travels with us, I'll have to make sure she stays safe. A child on board is not smart... and a female ta'boot. Females on ships... yikes. Seems that the old ranger is having some misgivings after seeing the little one.
Later... [Glade] Leaning in conspiratorially to the cleric, whispering, "Actually, the gold was the only fee clearly defined. Level of tattoo or even whether it was magical was not set. This sailor is just that, he's no pirate. A pirate would have tied up the loopholes. You get to know ALOT about someone just from their negotiation skills... or lack of." He looks back at Glade. "Actually, just the experience that the Chosen have had on ships makes me suspicious, but my history is colored with... incidents. I was working as a dock hand several years ago and was attacked and kidnapped, in the struggle I lost my tail and ear. A human man saved me enroute to the kidnappers ship. I owed him a Life Debt and agreed to work for him, the captain of the Nightengale. A short time later, I noticed that several of the men on board the ship were the same folks who attacked me. It had been a set up the whole time. Familiar with minotaur law, the captain trapped me into a life debt because he had 'saved me'." The ranger looks sour. "Anyway, I don't put ANYTHING past human crews, or half breeds. I have nothing truly against them, but trus is hard to cultivate after things like that." Now looking more closely at the scars on Brahmah, they seem like defensive wounds. Glade, knowing Brahmah well enough now, knows Brahmah only backs down when in mortal danger and unarmed. Some of those scars might have even been caused by netting cutting into flesh.
Brahmah Monday October 22nd, 2007 11:35:48 AM
[Kael] "I never witnessed him teleport. He slipped out of a secret passage. Not something someone who knows how to teleport would think about doing. He had cast Deeper Darkness, Healing and maybe a buffing, so I think, at the outside, he might have clerical powers but he seemed to have many skills of a ranger actually, or even an assassin or black guard. He fought too well to be an arcanist. But he escaped just as fast as one."
Moshushi Monday October 22nd, 2007 7:04:25 PM
Mosh settles in for a long trip. To him, any trip on a ship is a long one.
Sigh
A Tour Monday October 22nd, 2007 9:10:58 PM
The Captain continues to walk towards his ship with the little girl still in tow. He replies to Gecktar "I am honored that you fear for my safety, which is a rare thing in a stranger, normally our races do not work well together. I am sure that this is not the case here. Actually I think this is the start of a long lasting partnership." As Zeoll crouches down and the girl shyly says, "Hello" at offer of a song and fortune The little Girl grabs the Captains cloak tighter Spot check Zeoll DC 15 Highlight to display spoiler: {the little girls face brightens at the offer of the song.} Musing about the family resemblance Zeoll remembers that he forgot to get some items in town and excuses himself and runs off to the local markets to see what is there.Zeoll you can find anything you are currently in the local market place, but since your are in a hurry and not bargaining you pay double for all goods bought The rest of the party continues toward the ship Gecktar starts talking to Heartson again asking if the little girl is his daughter. Giving the little girl a hug he replies "This beauty is my niece Brealla" Winterglade is a bit slow to follow the others up the gang plank and talks quietly to Kael and Brahmah. The Captain issues orders and the crew stops staring and goes back to work. The deck of the boat is clean and tools are within easy reach if needed. The deck is dominated by the ballista that are mounted on the for and aft of the deck. While the captain is overseeing the crew Brealla lets go of his cloak and slips away below decks. Heartson then shows the Chosen below decks, he shows of the small but efficient looking galley, and the crew quarters at the bow of the ship As the Chosen walk toward the back of this deck you can see passenger cabins, 3 on each side and a larger one at the very rear. Heartson motions to the cabins on either side and says "Here is where your quarters are while you are here. The first two on either side are my first and second mates rooms the one on the end is mine" Pointing to the last door on the left he says to Brahmah." " Here is your room captain the other 3 rooms are for your men. In each room are some sea chests for your personal belongings to be safely stowed. [i](OOC you guys let us know who is all bunking together) In each of the 3 main cabins are four beds, two on each wall, they are bolted to the wall And hung down with chain but can easily be folded up to make more room. There is a small table in each cabin also bolted down with a bench on each side as well. There are 4 chests for stowing equipment in each of the 3 shared rooms
The room that Heartson showed Brahmah is a bit different having only one bed and store box but a larger table and a few chairs as well.
When he shows you the cargo hold there is nothing much to see other than boxes and barrels. There is however a small room at the rear of the cargo hold that looks to be locked when asked Heartson says "That's for the non paying guests" with smile and leads you back to the cabin "I must leave you here I am afraid but there are a few more details to attend to before we set sail in the morning. Please join myself and Brealla for dinner in my cabin tonight."
Zeoll Monday October 22nd, 2007 9:41:57 PM
"All I'm saying is that any casterr of the Doctorr's calibrre prrobably has access to a Teleporrt orr similarr."
Zeoll d20+12=23 Monday October 22nd, 2007 9:44:58 PM
Spot 23 no prob.
Zeoll smiles as the girl departs and silently promises to give her a song soon.
Zeoll runs off to shop and then comes back quick. [OOC: Thanks!]
Winterglade Tuesday October 23rd, 2007 5:27:15 AM
[Brahmah:] "He fought too well to be an arcanist." A little smile appears on Winterglade's face as he recalls certain individual from past long gone.
The centaur counts off 143 gold pieces and hands them to Brahmah. "Here you go, Winterglade's part of the fee. You just let him know if there are any more expenses."
"Yes, promises of Char's Temper have trapped more than one Taur. Winterglade's fate is related to yours in a way, though he ended up serving much gentler master."
The centaur examines the accomodations with a critical eye. Certainly these were not meant for Taurs. Once he picks a cabin he folds up the beds. "Windwalkers lay down only to give birth or die." Still mindful of the previous journey and a shipwreck that ended it the centaur is loathe to part with any of his posessions. Fortunately everything fits nicely in his saddlebags. He will look strange parading on board in full plate, but there goes.
"Winterglade will bunk up with whomever is not snoring."
Flat-top Tuesday October 23rd, 2007 7:29:27 AM
Flat-top follows Winterglade into the room "I Never snore!" lean against the wall. Then replies to Glades prier Question. "'See I told you Captain Brahmah. But only when he was ready, he was deeply hurt and chastised. But I only see a munitaur Friend with a heart of gold. That's why I follow his orders and stand by his side, he's one of my closes friend, So Good Dreams my Friend Glade!"
Flat-top fall asleep, as for the snoring?? who knows? maybe you'll find out Winterglade??
Brahmah Tuesday October 23rd, 2007 10:49:39 AM
Brahmah nods in response to the dinner invitation and relieves himself of his gear in his room. He stows and locks his trunk and then casts ALARM, using his lesser rod of extend. (8 hours for AUDIBLE alarm) He keeps his bow and swords with him, as well as scroll case though. He stows Glades fee with his until all the gold has been collected.
"I think I'll take Zeoll and Flat-top in my cabin, unless someone has a better idea. Doesn't really matter though."
[The Captain] "Where can our animals stay? Are they going to get in the way?"
Brahmah Tuesday October 23rd, 2007 10:51:03 AM
OOC: Anyone staying with Brahmah will be told the alarm password.
Kael Tuesday October 23rd, 2007 12:19:11 PM
[Zeoll] Did you actually see him perform magic?((referring to the doctor))
Kael boards the ship and accompanies the others on the tour.
"Perhaps the centaur would be happier sharing a room, that way we can remove the beds and double them up for us more inclined to sleep reclined?"
Gecktar Tuesday October 23rd, 2007 4:40:01 PM
Gecktar thanks the captain for showing them their rooms and choose the first room with four places. "Seems to be allright, I think we will be confortably installed."
He drops he stuff in a chest and hen come back to the deck to examine the crew.
OOC : cast detect evil in the room then check the crew on the deck.
Moshushi Tuesday October 23rd, 2007 7:01:19 PM
"I'll travel with humans, but am not sleeping in one of their beds. They're tiny!"
Mosh isn't picky about who he shares a room with, but would prefer that we don't group by race, since we might appear divided to the outsiders. He's a bit suspicious
Exploring Tuesday October 23rd, 2007 10:46:46 PM
Captain Heartson takes his leave but Beybo stays behind to make sure there is nothing else needed by the Chosen at the moment. "As paying passengers we will do what we can to look after your needs but this is also a working ship and while no one will force you a helping hand is always appreciated on ship" Beybo explains to them. "The meals you can either eat with the crew on deck or in Captain Brahmah's room at the large table whichever makes you the happiest" Zeoll continues with his conversation about the Doctor. Winterglade hands his portion of the fees to Brahmah. Giving a quick look to the cabins Glade determines that it is not the best accommodations for Taur. He recalls the previous trip and shipwreck and decides to keep his belongings nearby hence drawing a few odd looks from the crew members. He makes an offer to bunk with a non-snoring party member. Following Winterglade into the cabin Flat-top declares that he is not a snorer (but is he, Glade will tell us for sure) Accepting the invite to dinner Brahmah nods then he stores his gear, except his bow and swords which he keeps within him then locks the trunk and casts 'Alarm' on the it. He asks Beybo where the animals can stay. "Your bear is rather large and perhaps would frighten the crew less if he was in the cargo hold, feel free to bring him up on deck as long as one of you are always with him. The cat can go where it pleases as long as it doesn't trip anyone. You are responsible for feeding and cleaning them but I will send someone to get fresh straw for a bed and any other supplies you will be needing for your animals" Beybo says with a friendly smile. Kael inquires as to if anyone has seen the Doctor perform magic. Gecktar says his thanks to the Captain and Beybo then decides that their accommodations are suitable. He casts a detect evil on the crew and on the deck. No evil detected. Moshuhi declares he is not sleeping in one of the tiny beds and he suggests that they should not group by race so that they appear more united. Beybo turns to leave but before he does he says "Feel free to explore the ship except the private and locked rooms. If you need anything simply ask any of the crew and I will come and find you at dinner time and bring you to the Captain" As you explore the ship you see the crew hard at work doing various things, loading cargo, cleaning and polishing, counting ammo and weapons, checking ropes and sails and you also see a man with what seems to be a checklist running about and issuing orders that don't really need to be issued as things are already working smoothly. As you watch you hear the crew one by one start to break out in song working in time to their singing.
What shall we do with a drunken sailor? What shall we do with a drunken sailor? What shall we do with a drunken sailor? Early in the morning? Way-hay, up she rises Way-hay, up she rises Way-hay, up she rises Early in the morning Put him in the long boat 'til he's sober Put him in the long boat 'til he's sober Put him in the long boat 'til he's sober
Way-hay, up she rises Way-hay, up she rises Way-hay, up she rises Early in the morning
OOC There are 4 rooms available to you, Brahmah as the leader was given the biggest one with a large meeting table and only two beds, everyone else split into twos and take the other rooms, looks like Flat-top and Glade are bunking together. The beds all fold into the wall so the mattresses can be placed on the floor putting two together for everyone.
Winterglade Wednesday October 24th, 2007 5:41:05 AM
The centaur, locked in his cabin for a moment and busy being miserable, is always ready to join in the singing. His mournful song, however, reflects his general sentiment about the sailing and the sea.
"On gray early morning the port we've departed And seaward the winds slowly us took The anchor was raised and that's how it started: The last journey of Rusty Fish Hook!..."
Zeoll d20+25=37 d20+22=38 d20+22=39 d20+22=34 d20+14=15 d20+14=23 d20+14=17 d20+12=23 d20+12=20 d20+12=20 d20+10=22 d20+10=30 Wednesday October 24th, 2007 8:52:40 AM
Zeoll also joins in the song, since it is an old sea chanty that he knows. But he takes care not to overpower the singers or to intrude on their music. Instead, he tends to counter Glade's gloomy melody, and to drum a complement the music.
Perform 37
Zeoll takes a room, glad to share with anybody.
But before that, he circulates among the crew, talking and making friends.
Diplomacy 38, 39, 34
And he subtly tries to get some information. What was the ship's last job? Have they worked for Taurs before? What do they think of Taurs? Are they basically mercanaries? Is there any job they will not do? Has anyone heard of pirate activity or of the Doctor?
Gather Info 15 (nat one), 23, 17
Zeoll also tries to get a feel for the honesty of the crew. Is anyone up to no good?
Sense Motive 23, 20, 20
Finally, Zeoll checks out the cargo hold, ostensibly to see Heyoo's accomodation, but really to find, charm, and speak with the rats in the hold's nooks and crannies. Is there anything unusual that they might report? Passengers? Cargo? Recent ports of call?
Cast: Charm Animal x2 (Will Save DC 17); Speak with Animals Wild Empathy 22, 30 (nat 20)
Flat-top Wednesday October 24th, 2007 8:55:57 AM
They wake up and clean their cabin, "Hey! I did not know you could Sing?? And a fine voice it is?"
Flat-top will have breackfast with the crew, just to get to know them. But the rest of the time, he'll be with Brahmah. Not because he want to but because his Captain Brahmah ask him to.
Kael Wednesday October 24th, 2007 11:04:05 AM
Recalling his willingness to share a pint Kael offers to share a room with Moshushi.
Brahmah Wednesday October 24th, 2007 11:19:29 AM
[Kael] "I saw him preform some magic, but am not sure whether it was divine or arcane, though, it seemed arcane."
Brahmah Wednesday October 24th, 2007 11:33:07 AM
[Kael] "I saw him preform some magic, but am not sure whether it was divine or arcane, though, it seemed arcane."
[Chosen] Just after they get settled in, Brahmah calls the Chosen into his cabin, as it seems to be meant as a meeting hall. "I hate being separated fromt he Chosen. Anyone can stay here in this cabin with me, its really large. And feel free to stow stuff here too. I have cast alarm on my trunk that everyone can hear. Keep an eye open for odd ships not bearing flags or carry no call signs, while your on deck. Flat-top, you know all about that. One last thing. Spellcasters, avoid destructive spells while on board. We have retained the ship, or will retain as soon as everyone has paid their 143 gold, for quite awhile. It would be ashame to sink it."
"Oh yes, as always, me and Flat-top will help out on board as much as possible. Anyone else with related skills are urged to also chip in. Kael? How are you with knots? Oh yes, and you might want to keep your ale out of sight while here." He winks. "Unless you plan to use that as payment, which might be welcome!" He laughs.
He smiles. "Concerns? Questions? Doubts?"
Brahmah Wednesday October 24th, 2007 11:40:04 AM
"Also, Zeoll, don't bother spending your time helping the ship. You have an assignment." He smiles. "Carouse." He winks again. "Learn everything you can. Crew member's names, history, where they are from... what books they've read, who are their heroes! Everything."
"Chosen. Avoid talking to anybody other than the captain about personal things. Don't tell them too many stories! If you can help it."
Gecktar Wednesday October 24th, 2007 2:52:05 PM
After dropping his equipment, Gecktar catch back Beybo to have some word for him away from indicreet ears.
"I'm sorry about what happened before the arrival of your captain. Our captain is proud and will not offer regrets as to his point of view there is no need of it. He's had very bad experiences with human and has a particular hatred for them. No hatred is not the good word, distrust would be more appropriate."
"Even if I will back my captain even at the risk of my live, the situation has proved that you were trustworthy and as such I present my excuses for what you could have taken for insults."
"I hope this will close the incident."
"Now if you can show me the kitchen staff, a cleric can be very useful on a ship. Water isn't anymore a matter and food can be preserved much longer. If it could help..."
Moshushi Wednesday October 24th, 2007 7:10:22 PM
Moshushi is happy to take up the offer to bunk with Kael. Nothing settles his stomach quite like booze.
"No questions captain. I'll do my best to not blow up the ship. No promises though..."
Getting Settled Wednesday October 24th, 2007 9:50:55 PM
Left to their own devices the Chosen wander the ship getting somewhat acquainted with it and its crew.
Winterglade busies himself being miserable and he adds his own words to the chorus of sailors.
"On gray early morning the port we've departed And seaward the winds slowly us took The anchor was raised and that's how it started: The last journey of Rusty Fish Hook!..."
The sailors chuckle at the melancholy words of his dirge confident that the Hook with keep them safe for a long time to come.
Zeoll joins the crew in their singing as he counters Glade's gloomy melody. He then wanders the ship listening to conversation and talking with the crew and the rats in the cargo hold. He finds that while the Captain will take on almost any job he has honour and does not seem to run to smuggling or piracy. You get the sense that this crew really respects their Captain and are loyal to him. While at first it seemed that the crew were mostly comprised of mercenaries you realize that their actions and mannerisms seem to say that they are soldiers, they certainly work together better than a group of mercenaries. The crew seems to be accepting of the Taur races and they have in the past worked for Taurs but only on a few occasions. When asked of pirates the crew laughs and one says "Pirates, they see us and go running the other way". You sense that for the most part everyone is honest, the most dishonest thing going on is probably gambling. Zeoll works his way down to the cargo hold under the pretense of checking on the accommodations for Heyoo. Once down there he questions the rats and finds them in a bit of a nervous state. When he asks if they have seen anything unusual they tell him about a big bear that has come aboard and also a cat that keeps trying to eat them. The cargo the ship carries is pretty much anything and everything. They have had Taur passengers once and that is why the beds were rebuilt to fold into the wall.
Flat-top compliments the singing of Zeoll and Glade then he decides to head out and find a second breakfast. Finding the galley and the cook he wins him over and the cook supplies him with some bread and cheese to snack on.
Kael offers to bunk with Mosushi as he fondly recalls the proffered pint.
Gecktar stores his gear then catches up with Beybo. He says "I'm sorry about what happened before the arrival of your captain. Our captain is proud and will not offer regrets as to his point of view there is no need of it. He's had very bad experiences with human and has a particular hatred for them. No hatred is not the good word, distrust would be more appropriate." "Even if I will back my captain even at the risk of my live, the situation has proved that you were trustworthy and as such I present my excuses for what you could have taken for insults." "I hope this will close the incident." "Now if you can show me the kitchen staff, a cleric can be very useful on a ship. Water isn't anymore a matter and food can be preserved much longer. If it could help..."
Beybo replies "Thank you for explaining and I can understand the fears of your Captain, we humans are not generally a trustworthy race but I can promise you you can trust anyone on this crew Captain Heartson handpicked us all and not one of us applied for the job we were all asked. I am also sorry that I reacted so fast without asking any questions."[/i] Beybo smiles at Gecktar then says "If you follow me I will lead you to the galley and to our cook, he usually does not want people in his galley but I am sure he can make an exception for someone who wants to help not sneak his goodies" Beybo leads Gecktar to the galley and introduces him to the cook.
Mosushi agrees to bunking with Kael and he solemnly promises to try not to blow anything up.
Once everyone has had a chance to explore Brahmah calls everyone into his cabin. He tells them that he does not like being separated from the rest of the Chosen and welcomes anyone who wants to bunk with him (OOC that is fine his room is big enough that if you haul mattresses in from one of the other rooms then there is plenty of room for three to share instead of one) he also offers to store any of the Chosen's belongings as he has cast Alarm over his chest. Brahmah reminds everyone to keep an eye out for odd ships or ships not bearing flags or call signs. He strongly recommends no destructive spells on board and suggests that everyone with even a little skill chip in and help out.
There is a knock on the door of Brahmah's cabin and then a head pokes its way through of a young boy "Mr Beybo will be coming to get you for dinner in about 20 minutes sirs" he says then quickly disappears again.
Brahmah Thursday October 25th, 2007 1:23:50 AM
"Okay. Off to dinner."
Brahmah gets ready for dinner, weapons with him.
Flat-top Thursday October 25th, 2007 9:15:10 AM
"Wait a minute Please! Captain Brahmah!Remember there's the little Niece, That knows us VERY well, Shae knows the foghters and the magic users. If the captan uncle want to know about us, he's sure to as his niece. He'll learn that not only he has taurs on this ship, but the Chosens.
It may or It may not important! We do have prices on our heads, I can count on two or three places, again we must be careful.
OH! Did I give you my Share of the passage fee? I hope we hit Centaur First!
Zeoll Thursday October 25th, 2007 9:40:14 AM
Zeoll tells his friends what he has learned. And then he would welcome a drink with his comrades, followed by a relaxing dinner.
But that does not stop him from casting Detect Poison on the food! Once burned ...
Kael Thursday October 25th, 2007 10:56:54 AM
Having settled on a room heads off to find the galley, perhaps to find some cheerful souls to share a brew.
Winterglade Thursday October 25th, 2007 11:12:46 AM
The centaur joins the company at the dinner table and makes polite conversation, but excuses himself from food and drink. One of the blessings of being able to go without food for a long time is not having to force anything down into an upset stomach.
"So, captain" - he asks after dinner - "Why Rusty Fish Hook? That sounds like an unusual name for a ship of war."
Brahmah Thursday October 25th, 2007 11:45:54 AM
Before heading for dinner, the ranger stops to feed his bear.
Then goes to dinner. He will not eat and he will only drink ale from a Chosen source. (ring of sustenance) To avoid the apparent rudeness, he keeps up conversation, avoiding hot topics like personal beliefs, but refers to talking of wars, trade, and missing ships.
Gecktar Thursday October 25th, 2007 4:34:25 PM
Gecktar meets the cook and says "Please to meet you master. I've offered Beybo to help you if you need it. I know that long trips are often difficult in the end because the food isn't as fresh as when you strat. But I have means to keep fresh food unspoiled. So what I offer you is to take as much fresh food as you can. Then I will do my office and will keep it consomable."
"I think the crew will be appreciate you talent if expressed with real food instead of gruel."
"If you want I will meet you every morning and we will proceed"
...
When time for diner has come Gecktar will join the Chosen handing Brahmah his share for the trip.
DM Thursday October 25th, 2007 8:07:12 PM
OOC Sorry about this guys but our son is very sick (Flu ish) and we will try to post tonight but we are unsure if we can.
Flat-top Friday October 26th, 2007 8:59:03 AM
Flat-top head for his cabin, picks up a big bag of Salad Greens. Then back to the Captain of the Ship. "Here Keep these fresh Salad makings!!. then goes back to Captain Brahmah, "have another bag of nice Clocer to give my Mother, If we ever get there!"
Brahmah Friday October 26th, 2007 12:54:15 PM
Breaking out a sheet of parchment, Brahmah writes down the payments received...
Gecktar... 143gp Glade... 143gp Brahmah... 143gp
(OOC: If I've missed a post where Brahmah got you gold, let me know. We need to pay the captain half ASAP... half is 500, full total is 1000gp. Total per Chosen 143gp... thanks Cayzle)
Zeoll Friday October 26th, 2007 1:51:39 PM
Zeoll pays 143 gp to Brahmah and 100 gp for saps and a set of manacles and rope.
An Informal Affair Friday October 26th, 2007 3:38:33 PM
As soon as the door closes, the chosen spend a few minute's getting ready for their dinner. Brahmah looks more like he is dressed for war than dinner while Kael and Gecktar to spend a few minutes looking for entertainment. Kael asks around looking for a drinking buddy but none of the sailors accept saying that the captain does not allow drinking onboard for the crew (oddly though none of them seem disgruntled about this). Gecktar wanders over to the galley to talk to the chef offering his help in keeping things from spoiling. The cook Ox an older gentleman in his mid 30 early 40's with a slight limp when he walks. When he sees Gecktar enter the galley his eyes light up a bit and he seams open and friendly "Why certainly your may help me, a Chosen help me, I am honored beyond words, would you share a tale or to for a old man as well" Brahmah takes this time to go and check on Heyoo , he finds that there is ample room for the bear and a bed of fresh straw is laid out for him. Around 20 minutes later the same little boy wander around collect the Chosen. He says to you all "I am sorry my fath... Mr Beybo could not come and get you he was called to matters off the ship. I am called Rabbit and dinner is ready so if you please join the Captain in his cabin. It will be served in a few moments." When the Chosen enter the Captain's cabin they see a large room with two doors off to the left (you assume these are the sleeping quarters) the room itself is adorned with well made but simple wooden furniture. Sitting at the table is both the Captain and his niece both dressed in finely tailored clothing. There are several high backed chairs off to the right of a massive wooden table in the middle of the room. The table itself is packed with many varieties of meats cheese and a fine red wine. At the back of the room is several large picture windows looking out at the sea behind the ship. (Currently you can see part of the docks) While everyone is getting seated Zeoll casts detect poison on the food Highlight to display spoiler: { (nothing detected) } Both Winterglade and Brahmah decline to eat, Winterglade claiming an upset tummy and asks about the ship. Brahmah just tries to talk to Heartson as well in hopes he does not note it that he not eating. About this time Flat-top walks back to his cabin and comes back with an offer of salad greens to add to the meal. The Captain accepts the offer but also says "Chosen I am sure that you have lived a hard life and that evil looms as all times but you have nothing to fear from this table and my cook maybe not the world's greatest cook but its edible I assure you" While the adults are talking Brealla sits quietly not wanting to miss anything, she is eating from every plate on the table. Her eyes dart shyly around to the members of the Chosen but you notice a slight smile curving her lips. Taking a bite of his meal the captain starts talking again, turning to Winterglade he says "Why the Rusty Fish Hook you ask well that is a long story my friend and some day I will have to tell it to you when we have a bit more time but for now lets just say that its named in honour of Brealla's father and my brother. It is named after the first ship that he and I went into business together with". At the mention of her father Brealla's eyes get a little misty.
OOC thanks for your patience guys we really appreciate it, our son is fine now his fever finally broke in the wee hours of the morning. Also if everyone is able to post this weekend we will attempt to post one or two posts so we can set sail a little faster, If you can't post don't worry about it
DM Amendment Friday October 26th, 2007 3:43:01 PM
Flat-top Spot Check DC 10 Highlight to display spoiler: { After getting to see the child up close you see that you have never seen the child before, she just look familiar to one of your children at Hearthstone Keep }
Brahmah Friday October 26th, 2007 4:17:33 PM
Without decorum, or restraint, almost harsh, the minotaur asks the captain, "So, he's left the business has he? Where is he now? Your brother." The ranger is so on edge at the moment, that he doesn't see the girls eyes.
Moshushi Friday October 26th, 2007 5:57:32 PM
Moshushi hands over his share of the gold and decides to go to bed early. If he's lucky, he'll sleep the whole way there
DM - can you please clarify are you skipping the dinner with the Captain all together and going to bed????
Winterglade Saturday October 27th, 2007 7:25:06 AM
Winterglade notices that Brahmah has been set off again. A thought passes briefly through centaur's mind that if the current streak of misadventures continues then ten years from now the minotaur won't be able to walk ten paces at port without seeing something that will trigger a nasty flashback.
The centaur manages a little apologetic smile. "Forgive us if our mannerisms come across as a little bizzare, captain. Not only had we some bad experiences in the past, each of us also lives according to the customs of our own people, which to others seem strange at times. Winterglade's tribe, for example, distrusts and shuns the sea most of the time."
"Where have your travels taken you in the past, captain, pray tell?" - asks the centaur. His interest is not fake - he is really curious exactly how salty this sea dog is.
Zeoll d20+21=38 d20+22=38 d20+12=14 Saturday October 27th, 2007 10:58:10 AM
Zeoll praises the food and says that it tastes fine. He uses his bluff check 38 to pass a secret message to his friends: I've tested the food and it is poison-free. Eat up!
Zeoll engages the girl in conversation, for two reasons: (1) to figure out why she is smiling like that, and (2) to distract her from Brahmah's lack of diplomacy.
Diplomacy 38, Sense Motive 14
Brahmah Saturday October 27th, 2007 12:21:48 PM
Flashing a look of disapproval at Winterglade, Brahmah looks briefly at the child and then back at the captain. He then looks at the child again, realizing she's there. Unaccustomed to eating with children, he winces slightly, realizing his lack of tact.
Returning his look at the captain, he says, hopefully interrupting Glade, "...and some of us have been poisoned and or attacked by those putting on a front of kindness and generousity. This is becoming something of a habit for the Chosen and that is why I have taken to carrying weapons to dinner which I will not eat, no offense intended, but I like to keep Domi's Chosen safe. Sometimes our vigilance wanes." His gaze is not accusatory, but it is telling.
Flat-top d20+6=14 Sunday October 28th, 2007 8:45:29 AM
Flat-top give Brahmah 286gp, then wispers to Brahmah"Captain! I put in an extra 143 gp in case some one come up short!"
Flat-top will take a closer look at the child, he does not reconizer her, It's not the chile at the dock, she had curls but this one has wave. He Think [i}"I never saw this child before?? I wonder where she kept herself if she was in our home?"[/i]
Posting Report for Monday October 29th, 2007 8:12:50 AM
Game # 7 The Chosen of Domi For the week of October 22,2007
Name-----MTWTF DMJon----XXXXX DMKristle-XXXXX Brahmah---222XXS Gecthar---X2XXO Kale------XXXXO *not a bad boy<):-) Flat-top--XXXXXSS Wntrglad--XXXXXS Zeoll-----2OXXXS Mushushi--XX2OX
Adm Ceil
Brahmah Monday October 29th, 2007 10:27:20 AM
Brahmah collects Flat-tops donations and adds them to the pouch which contains the fees for passage.
So far.... Gecktar... 143gp Glade... 143gp Brahmah... 143gp Flat-top... 286gp (his fee and coverage for someone else)
Still unaccounted for... 285gp.
(Now there is enough gold for the first agreed half. The difference is still needed.)
Gecktar Monday October 29th, 2007 10:55:33 AM
Earlier with the galley "Yes I wouldn't mind to tell you some tales about the Chosen, but I think that my companion Zeoll is really better than me at this. Maybe I could ask him to make some performance for the crew."
"I will tell him few words"
...
During the diner, Gecktar savours the meal. He knows the one that prepared it and he hasn't detected any evil tainted sailor on board. "I've heard of some mariners that will be interested in some tales about the Chosen. Dear Zeoll would you mind to share some of your time with a part of the crew to entertain them ? Of course if both captain agree."
Kale Monday October 29th, 2007 11:12:44 AM
{ooc: the only day I missed this week was friday? Is there anyway to contest the posting report?)
{At your Service Sir??)
Kael Monday October 29th, 2007 11:13:07 AM
==also helps if I type my name right==
Jay (aka Brahmah) Monday October 29th, 2007 5:02:32 PM
OOC: I think by just telling Ceil "Flat-top" there was a mistake, she can correct it.
Thank-you Captain Brahmah!<):-P~~~~~~~~
DMKristel - yeah we were gonna do that but wanted to make the story a little more interesting :)
Moshushi Monday October 29th, 2007 6:43:47 PM
Mosh is putting aside 143 gp for the captain and heading straight to bed. He's never been around this many humans, and finds them odd. He'll pay in the morning
Flat-top Monday October 29th, 2007 6:48:16 PM
Watching the Chosen going to their Cabins, Flat-top Yell at Winterglsde;"Hey! Wait for me! I'm tired too!"
Going Somehwere??? Monday October 29th, 2007 11:41:09 PM
Mosushi decides to skip dinner and head off to bed.
Everyone is sitting at the table enjoying their dinner when Brahmah asks Captain Heartson about his brother saying "So, he's left the business has he? Where is he now? Your brother." Winterglade apologizes for Brahmah's manner and explains that they have been tricked in the past. He also explains that some of their customs may seem odd to the Captain and his crew.
Captain Heartson answers Brahmah saying "My brother you ask? My brother is dead 10 years past now. He built a grand new ship and he, his young wife and his crew were taking it on its maiden voyage when they were set upon by pirates. Finding their was nothing in the holds the pirates burned the ship in anger and my brother his wife and his crew with it. That was when Brealla here was just a baby and my wife and I have raised her ever since, now though my wife is gone and Brealla travels the seas with me."
Zeoll tastes the food and secretly signals to the others that it is ck to eat.
Brahmah explains to Captain Heartson that they have been betrayed in the past by those who appeared to be friends, that is also why he will carry his weapons with him at all times.
The Captain says "No need to explain I understand. My brother was betrayed by one of his own crew who was secretly working for a pirate, that is why ALL crew on the Rusty Fish Hook are invited after careful discussion with my first and second mates. No one can apply we don't work that way it is too easy to find scum. As far as wearing your weapons feel free just don't pick a fight with my crew" he smiles "While you are paying passengers there is no class here, you can talk to or game with whoever you want on this ship crew and passengers alike. I only have one rule, on board ship the crew does not drink as they are on duty and need a sharp eye, however you may all feel free to indulge and once in a while we do have a drink when out to sea"
Zeoll decides to talk with Brealla. She smiles shyly at the attention and whispers to him "I am 11 and I really like songs can you teach me some" She seems to gain a little more confidence with Zeoll although still shy with the other party members.
Gecktar rather enjoys his dinner and tells Zeoll that some of the seamen are interested in hearing tales of the Chosen. He asks if Zeoll will entertain them with his stories.
At the mention of the tales Captain Heartson brightens up and says "What a wonderful idea, perhaps tomorrow after we set sail and are out on the open sea then you can entertain us with some of your adventures. Who knows if they are good and keep my crew happy we may negotiate that into the price. Speaking of price we set sail in the morning so I need to have your half payment and your destination" (OOC are you heading straight to Centaur Isle sorry).
As everyone finishes their dinner they see the Captain and his niece start to clear away some of the dishes and bring them to the galley. Beybo and Gavyn also slip in to help with the clean up and soon it is all done.
The Chosen head off to their cabins to get some sleep. Flat-top running after Winterglade asking him to wait.
As you settle you see out your portholes again a red sunset and remember the saying "Red skies at night sailors delight..."
After a peaceful quiet night you awake to the shouts of orders being issued and people scrambling about. As you head up on deck you see the crew making ready to cast off and set sail as the tide is with you. Soon the ship starts moving forward and the docks slip farther and farther behind. You look in front of you to the vast open seas clean and clear and blue like a glass waiting to be etched.........
Winterglade Tuesday October 30th, 2007 7:17:42 AM
The centaur does not sleep in the night. He spends an hour or two right after dinner with his eyes closed and arms folded on his chest, resting in the manner that is customary to his tribe. At dusk he is fully active again. First he goes out to borrow a safety lantern or a candle, then he spends the night quietly working on his project [continuing crafting the Setanos's Vestment], listening to various noises of the ship at night: splashing of waves on the sides, creaking of wood, footsteps of the night watch on deck, and mighty snoring of Flat-top.
His thoughts return every now and then to the young orphan that travels on the ship. Poor kid... How does this life under sails prepare her for one day sharing her own life with her own family? His thoughts return to his homeland, the Great Plain, and the tribe of Windwalkers, where all children are brought up together.
<Sigh>
Flat-top Tuesday October 30th, 2007 9:06:28 AM
Flat-top dreams restlessly, it seem like a lot of flash back!! A moment with the Gold Dragon, when the two Special Children made friends with. Also how he had saved them from the White Dragons. he went on dreaming of the time All the High Clerics of the three island were after the two special children. They finnaly found a safe Orfanage that they could trust. all this and more unsettling dreams.
Flat-top wakes in a real sweat, children hit a soft spot in his heart. He goes up on deck, plants hid hooves to steady himself, puts his cloak of Comfort and watches the sea in all it's beauty
Zeoll Tuesday October 30th, 2007 1:53:57 PM
The liontaur promises to both teach and sing. That night, a short lullaby will do. In the morning, after breaking his fast, Zeoll gives the girl a few lessons and also plays just for fun.
Brahmah Tuesday October 30th, 2007 3:54:30 PM
The minotaur takes the 500gp to the captain. "This is the first portion, as per the contract."
"So far.... Gecktar... 143gp Glade... 143gp Brahmah... 143gp Flat-top... 286gp (his fee and coverage for someone else) Mosushi... 143gp minus 500gp."
"Just waiting for Zeoll and Kael now."
As is his custom, Brahmah moves out to the forecastle and lets the sea greet him. The salt air is welcoming as always... yet, something...
He beds down early, glad to avoid 'grouped watch shifts' and wakes after 8 hours, just before sun up. Early morning ship duties are invigorating and the Chosen are hard pressed to find Brahmah lying about. By 10 the following morning, the minotaur is sweating and has shed his armor but not his weapons.
Having left his armor in his trunk, the minotaur again casts an extended Alarm after inventory, he returns to deck.
Zeoll OOC Tuesday October 30th, 2007 4:24:50 PM
Hey! Zeoll kicked in his share on Oct. 26!
Moshushi Tuesday October 30th, 2007 6:01:02 PM
Moshushi will be up early and look about some. He knows very little about ships, and thus won't be helping much, though he'll lend a hand if asked. Mostly, he's pacing about.
DM Wednesday October 31st, 2007 12:19:25 AM
OOC Sorry about the no post tonight it is coming tomorrow morning we hope. thanks
Brahmah Wednesday October 31st, 2007 3:47:06 AM
Is working on deck.
Gecktar Wednesday October 31st, 2007 4:13:30 AM
Gecktar will take some rest. He usually don't need much, thanks to his ring of sustenance, but he makes an exception this time and sleeps almost four hours. Then he takes some time to meditate for the glory of Domi and spends much time in payers.
When the sun begins to rises he goes on the deck to see the dusk and closes Flat-Top.
"Beautiful day to come isn't it ? Domi knows what the next day will be. I think we will have good weather for our departure."
He pauses appreciating the silence and the sight.
Flat-top Wednesday October 31st, 2007 7:19:15 AM
Flat-top as Gecktar stand next to him, "Yes my friend! Another beautiful day from Domi! I see the Captain is ready to sail! I better get down in the hole, He does not like Centaurs!"
Dm Kristel Wednesday October 31st, 2007 8:18:18 AM
The post for yesterday will be posted shortly. Anything after midnight I am going to add to todays post when it is done later. Feel free to post a second time though if you wish. Thanks for your patience everyone and HAPPY HALLOWEEN
Getting aquainted Wednesday October 31st, 2007 8:38:17 AM Winterglade gets some rest and then passes the reminder of the night continuing his work on Setan's vestment. His thoughts drift to the orphaned Brealla.
Flat-top sleeps restlessly with his dreams in the form of flashbacks.
Brahmah pays the Captain for their passage and the Captain shakes hands and thanks him.
The day is clear and sunny with just enough wind to speed them along. The crew is happy to be on the open waters again and it shows, even those who are not on duty are on deck doing various things.
Zeoll decides to seek out Brealla to teach her some songs and play. He is greeted warmly and finds that she soon opens up to him.
Your first day at see slips by rather smoothly. The seas are with you. The crew busy themselves running the ship or doing all manner of things, singing, friendly gambling, and some are even using an open area of the ships deck to practice their fighting skills. Captain Heartson seeks out Brahmah just after lunch and tells him that they can feel free to use the open area for sparring .
OOC -- there will be a second post this evening for todays post
Kael Wednesday October 31st, 2007 1:03:34 PM
Unskilled at sailing Kael feels his time better spent smoking his pipe and researching new and tantalizing flavors of ale.
When Brahmah breaks for lunch Kael will pay him his share of the gold.
Zeoll Wednesday October 31st, 2007 7:37:16 PM
Zeoll contunues to make friends witht he crew. He keeps his ears open, especially about any secrets aboard.
A Song and Tale Wednesday October 31st, 2007 10:23:38 PM
As the day passes, many of the Chosen find them self on the deck of the Rusty Fish Hook. Shortly after the noon meal Kael tracks down Brahmah and gives him his portion of the fee. As the sun starts to set the Captain issues the order for the night anchor to be dropped and sails raised. As the sun is setting Heartson retires to his cabin and a watch is set. Many of the crew retired to there quarters for supper and a bit of dice and talk. Anyone walking by hears . One of the sailors with a very base voice starts "I have a tale for ya one of a werewolf and his bride. There once was a beautiful girl engaged to a soldier who caught the eye of an evil woodsman who had sold his soul for the ability to turn himself into a wolf at will. He lay in wait for the girl when she was walking home one day and accosted her, begging her to elope with him. The maiden refused, spurning his love and crying out to her love to save her from his advances. The girl's cries were heard by her eager fiancé, who had come searching for her when she was late returning to her parent's home. The soldier drove the woodsman away, threatening him with dire consequences if he ever approached the maiden again. The furious woodsman lay low for a few days, waiting for his chance. It came on the girl's wedding day. She was dancing happily at her wedding reception with a group of her friends when the woodsman, in the form of a wolf, leapt upon her and dragged her away with him. The enraged bridegroom gave chase, but the wolf and his bride had disappeared into the thick forest and were not seen again. For many days, the distraught soldier and his friends, armed with silver bullets, scoured the woods, searching for the maiden and her captor. Once the soldier thought he saw the wolf and shot at it. Upon reaching the location, he found a piece of a wolf's tail lying upon the ground. But of the wolf to which it belonged there was no sign. After months of searching, his friends begged him to let the girl go and get on with living. But the soldier was half-mad with grief and refused to give up. And that very day, he found the cave where the werewolf lived. Within it lay the preserved body of his beloved wife. The girl had refused the werewolf's advances to the very end, and had died for it. After his murderous fury had died away, the werewolf had tenderly laid the body of the girl he had loved and had killed into a wooden coffin, where it would be safe from predators, and he came to visit her grave every day. Lying in wait for him, the soldier shot the werewolf several times as he entered the cavern, chasing him down until the maddened and dying werewolf leapt into the lake and disappeared from view. The soldier sat by the lake with his gun, staring into the rippling waters for hours as the catfish ate the bloody bits of the wolf that were floating on the surface of the water. When his friends found him, the soldier's mind was gone. He babbled insanely about a werewolf that had been eaten by a catfish when it leapt into the water, and he sobered only long enough to lead the men to the body of his beloved before he collapsed forevermore into insanity. He died a few days later, and was buried beside his bride in a little glen where they had planned to build there house. Their grave is long forgotten, and the place where it stands is covered with daisies in the spring. But to this day, the people of the area have a prejudice against eating catfish, though no one remember why.
Mean while as Zeoll wonders about the ship he is approached by Brealla just near the stairs , In one hand a tray with a glass of wine and a loaf of bead and some cheese. She says (with almost a meek voice) I was (He starts staring at he feet) wondering if(shifting around a bit shyly) You.. might Mmmmmm Can you listen to me sing ? Mr. Zeoll Sir. The song echo's through the whole ship for all to hear Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee, Little jackie paper loved that rascal puff, And brought him strings and sealing wax and other fancy stuff. oh
Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee, Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee.
Together they would travel on a boat with billowed sail Jackie kept a lookout perched on puffs gigantic tail, Noble kings and princes would bow wheneer they came, Pirate ships would lower their flag when puff roared out his name. oh!
Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee, Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee.
A dragon lives forever but not so little boys Painted wings and giant rings make way for other toys. One grey night it happened, jackie paper came no more And puff that mighty dragon, he ceased his fearless roar.
His head was bent in sorrow, green scales fell like rain, Puff no longer went to play along the cherry lane. Without his life-long friend, puff could not be brave, So puff that mighty dragon sadly slipped into his cave. oh!
Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee, Puff, the magic dragon lived by the sea And frolicked in the autumn mist in a land called honah lee.
While this is going on there is also a knock at Brahmah door, it's the boy called rabbit bringing the Chosen supper. He sets it on the table and walks out again leaving 2 trays on the table. One with several glasses and a pitcher of wine, the other is a small crock of a thick stew and several bows. On one of the trays is a note with Brahmah name on it
Captain Brahmah I hope that all is well and that your accommodations are acceptable. If there is anything that I can do for you please ask. I also want to thank you, several of your friends have been a great assistance to my crew and such help is always welcome. I again make my deck open to you and your party for training as you expressed a need for such in your keep a few days ago. I have made it known to the crew that they are welcome to join you if you should wish in your excess but to also give you room is it was your desire.
I would love to have a private chat at your convenience
Captain J Heartson
OOC The Werewolf's Bride retold by S. E. Schlosser Happy Halloween Boy's and Girls
Winterglade Thursday November 1st, 2007 5:42:11 AM
The centaur climbs to the deck and wraps himself up tightly in his cloak. "What a wind we are having today."
Training is mentioned, but Winterglade wrinkles his nose. "At the moment Winterglade can hardly provide adequate opponents for one or two of you, let alone the whole party. Besides, summoning actual creatures to do the fighting is dangerous. Accidents can happen."
"Winterglade thinks we have two good options. First is to use illusions. There would be no real harm done to anyone, but it wouldn't be very realistic. Second, harder, would be to devise a power or device that would allow us to share a common dream, with one of us in control of it."
Flat-top Thursday November 1st, 2007 6:27:03 AM
Flat-top still stand there watching the horizion for a glimps of Centayr Island. "HuH! Oh Yes! Sparing, I'll do that later, right now I'm enjoying the beautiful sea. Oh Who was that singing that beautiful song about that Magic Dragon? She had a beautiful voice> I'll be with you in a minute!"
Flat-top stand there watching for a glimps of Center Island and longing to see his mother one more time.
Zeoll d20+10=24 d20+10=17 Thursday November 1st, 2007 10:55:46 AM
The bard enjoys the story and the song, adding both to his own repertoire. He praises them and clearly enjoys them, if his tail is any indication. He wonders if these entertainments have any deeper meaning or relevance. And is there really a place called "honah lee"? He combs his memory for any hints.
Bardic Lore 24 and 17
Zeoll gently tells Brealla that she does not have to call him "mister" and that she should not be shy about talking to him.
Brahmah Thursday November 1st, 2007 11:43:28 AM
Brahmah is not enjoying the constant attention. For being a welcome guest, the captain is sure making an effort to know everything the Chosen do. He does not make his thoughts known to the other Chosen, except Zeoll and Glade.
He does respond to the captain's request. He meets with him privately, after checking on his bear.
Meeting with the Captain Thursday November 1st, 2007 9:38:06 PM Captain Brahmah seeks out Captain Heartson and when he does he is greeted warmly "Sorry to bother you but I wanted to make sure that everything is OK so far. I also wanted to let you know we have set course for Centaur Isle as it seems that is where you all wanted to head but if I am mistaken then let me know and we will change course" He surveys the open water and you see some dolphins jumping in the distance. "I also wanted to say that we seem to have jumped into things without really getting to know each other, perhaps over the course of our voyage we can remedy that and become friends. If there is anything you want to know ask myself or my crew same goes if there is anything any of you need.I would also like to reassure you that we do not deal in illegalities such as smuggling, I run an honest ship though it may not seem so at times but we all have parts to play." Hopefully having reassured Brahmah somewhat and maybe put his mind to ease the Captain turns back to watch the dolphins. "Beautiful creatures aren't they?"
Brahmah Friday November 2nd, 2007 4:47:04 AM
(OOC: What race is the captain again?) Human as are all the crew
"Excuse me if I don't feel the way you do, but I have had a very interesting year, captain. Trust is hard to come by, especially where humans are concerned. I can guarantee that not everyone is trustworthy. You, me, the Chosen, your ship... we all have our own agendas. Mine is survival and protection captain."
DM Kristel Friday November 2nd, 2007 6:57:55 AM
The captain and his crew are all humans. The crew are larger, perhaps because of the rowing or perhaps naturally :)
Winterglade Friday November 2nd, 2007 7:07:15 AM
In response to Brahmah's concerns the centaur scratches his head and replies: "He did not check as evil when we divined on him, but there are ways to fool scrying. Still, Winterglade thinks Gecktar also did a thorough work searching for evil among his crew and nothing came up. It would take extreme amounts of magic power to cloak evil in such a large group of men. Winterglade thinks that the most likely reason for his questions are his own concerns for his ship and crew. Try to imagine yourself in his place - you got seven seasoned adventurers on board, all armed to the teeth. You too would want to make sure you are not about to be pushed into more than you can handle, wouldn't you?"
Flat-top Friday November 2nd, 2007 7:55:17 AM
Still standing there watching the dolphins swim in the wake of the ship, " we must be close to land, bcause the Sea Guals are flying around the Ship."
Flat-top turn around taking his Morning Star from his side(not the one from his neck, that one was given to him by Domi Himself)Swings a few times, does a few streches, then ask "we are not sparing with weapons? Are We? I though we were going to wressel! You know Hand to Hand Combat?? Are you goint to wrestle with Me First? Captain Brahmah?" he said with a grin.
Zeoll Friday November 2nd, 2007 10:26:02 AM
Zeoll laughs at Flat-top. "My frriend, I would wrrestle you, but you would have to tie both hands behind yourr back and be blindfolded just to make it a fairr fight!"
Zeoll gets all his gear together and is ready to land at Centaur Isle.
DM Kristel Friday November 2nd, 2007 12:18:25 PM
OOC - lol guys we are not at Centaur Island yet
Zeoll OOC Friday November 2nd, 2007 12:51:56 PM
LOL! Just getting ready!
Dm Kristel Friday November 2nd, 2007 3:02:11 PM
Someone's got ants in their pants :p
Another day gone Friday November 2nd, 2007 11:33:34 PM
Winterglade recommends against summoning creatures to spar with as unfortunate accidents can occur while Flat-top eagerly scans the horizon for signs of Centaur Island.
Zeoll explains to Brealla that she dos not have to be shy around him nor does she need to call him mister. The little girl smiles warmly and says "Thank you mis.. I mean Zeoll. I need to run to my lessons, Uncle makes sure I do them every day" she scurries off below decks with a gigantic smile on her face. Zeoll then goes and gathers his things also eager to see any sign of Centaur Isle.
Meanwhile Brahmah continues his conversation with Heartson explaining that it has been a difficult year and trust is hard to come by. He also feels that everyone has their own agendas, his is survival and protection. Capt Heartson says "I understand where you are coming from and I know that it will take time for us to earn your trust, as it should. Trust is not something to be just handed out. That is one of the reasons I wanted to speak with you, I guess we could call it my agenda so to speak" he takes a deep breath then says "I am a merchant pretty much by name only, I deal with cargo but mostly human for we are pirate hunters, however we do not kill unless we have to, we basically pick up a bounty for a pirate, seek them out, capture them and return them for justice. We sail as merchants or as smugglers whatever the situation requires."
The day once again passes without incident and as evening comes and the night anchor is lowered you notice the crew beginning to gather again. It seems that stories and songs are a nightly ritual on board. As the sailors come gather Brealla appears again true to a child's nature she is drawn by the music and the tales. She seeks out any of the Chosen that gather and sits with them.
Kael Friday November 2nd, 2007 11:48:59 PM
Kael continues to read and smoke.
Brahmah Saturday November 3rd, 2007 12:41:24 AM
Shifting somewhat uncomfortable at the words 'pirate hunter', Brahmah gazes at the captain. "How long have you hunted pirates? And who of note have you captured? Ever run into an centaur sailors?"
Winterglade Saturday November 3rd, 2007 7:33:16 AM
The centaur is on the deck, standing in the shadow of the ballista tower. He does not come too close to the gathered humans - he prefers not to intrude - but he listens with curiosity. His usual grumpy mood is gone tonight - perhaps because the seas are calm, or maybe it is the thought of seeing the Centaur Isle again that makes him forget the discomfort he is experiencing.
Finding the first mate he gently taps him on the shoulder and asks: "Exactly which port are we headed to? Have they decided yet?"
Flat-top Saturday November 3rd, 2007 8:56:11 AM
Seeinf that no one will wrestle a center, he will put his Cape of Comfort on again. But will Yell down the hole, "Glade! Come up here! don't you want to get a glimps of Centaur Island? And if your going to br sick? you can Up-Chuck over board!"
When Flat-top goes back to the rail, he mumbles to himself "Beside, It's less of a mess to pick up!" Watching for a first glimps on the Center Island his childhood home.
Moshushi Saturday November 3rd, 2007 1:25:40 PM
Hearing Flat Top yeall, Moshushi will wander topside.
"Are we there? Where's the island?"
Zeoll Sunday November 4th, 2007 10:11:31 PM
Not having anything else to do today, Zeoll calls an animal companion. The druid will sumon a squid.
Zeoll plans to have it swim near the boat and be an underwater lookout.
Question: Can a squid survive out of the water? Online I read tales of squids moving from tank to tank across a dry floor, and I read that a giant octopus can live out of water for a half hour and do fine.
Winterglade Monday November 5th, 2007 5:51:54 AM
[Flat-top:] "Glade! Come up here! don't you want to get a glimps of Centaur Island? And if your going to br sick? you can Up-Chuck over board!"
The centaur trots up to the railing. "You know, sometimes Winterglade wonders if it will ever be possible for him to come back home. The Brawler might eventually allow him to come back to the Great Plain, but by that time everyone and everything he has known will be gone. Old camping sites abandoned, old friends dead... or worse..."
His mind on idle in problem-solving mode, he notices Zeoll's dillema. "Iridescent Ioun Stone is your friend here, Winterglade thinks."
Flat-top Monday November 5th, 2007 8:26:03 AM
Flat-top looks to Glade, "Hmmm! You look a little down in the mouth and it's not the sea?? Keep me conperny on Centaur Island, I'll tell my Family the we are friends and you'll have no worries while we are on Center Island. Beside you need a good family meal and my family will provided it!"
Flat-top look to rest of the party members, "That goes to all of you,my friends! Except you Meat eaters, we centaurs don't eat meat!"
Flat-top laught at his own joke.
Posting Report for Monday November 5th, 2007 8:43:28 AM
Game # 7 The Chosen of Domi For the week of October 29,2007
Name------MTWTF DMJon-----XX2XX DMKristle-XX2XX Brahmah---XXXXXS Gecthar---XOXOO *Bad Boy Kael------XOXOO *Bad Boy Flat-top--XXXXXS Glade-----OXOXXS Zeoll-----OXXXXSS *A Squid? Muskuski--XXOOOS *Bad Boy
Adm Ceil - None of you Bad Bays will have any Callamarri!
Cayzle (Zeoll) OOC Monday November 5th, 2007 10:44:45 AM
Ceil, you always make me laugh!
Brahmah Monday November 5th, 2007 11:18:02 AM
Brahmah just shakes his head at the antics and continues on with business. Ship duties, protecting gear in trunk and watching over the Chosen and the little girl in secret.
DM Highlight to display spoiler: {Brahmah will set the bear to mingle and watch for anything suspicious. Anyone out of place. Crewmen in or around the Chosen rooms. Etc. Mainly, Heyoo will watch over the rooms when he's not sleeping in the hold.}
Gecktar Monday November 5th, 2007 3:25:18 PM
OOC sorry all for not posting last days, but I thought I would have interne connection but this is barely the case... I will catch back on wenesday. Again sorry.
DM Kristel - Thank you for letting us know. Is there anyone who can sub for Gecktar until his internet is back up and running
Zeoll Extra Monday November 5th, 2007 4:41:05 PM
Zeoll mentions in answer to Winterglade that the ship is to first go to Fort Stag.
He thanks the centaur for the magic item suggestion. He just wishes he had a more economical solution. He does not think that a necklace of adaption will help. Or will it?
Moshushi Monday November 5th, 2007 5:52:21 PM
"Except you Meat eaters, we centaurs don't eat meat!"
Moshushi just stands there looking crushed, daydreaming of pork chops
Land Ho Monday November 5th, 2007 10:31:25 PM
As the voyage continues on the captain seeks out Brahmah sparingly to continue their conversation. In one of their many chats that he answers several of the posed questions, I have been hunting Pirates for nearly 10 years now, I became a pirate hunter the day that they sunk my brothers ship and orphaned that little girl (pointing at his niece Brealla) I am not in it for fame nor glory but justice. But as for captured no I sunk they buggers and be done with then there is no quarter given for those that sail under a pirate flag. I may not get a reputation for it but its what needs doing.
Several days come and go as life on ship us nothing but routine, although it does take them some time to get use to the idea of a roaming bear onboard, none the less the sailors do their job, train , and pretty mush leave you alone unless talked to. Brealla wanders the ship during the day, talking with some of the crew here and there but keeps to her self as well, she does however seem to talk to Zeoll and Flat-top a lot enjoying their company when they are around. Moshushi spends his free time thinking on new ideas and smoking a pipe off to one side.
Not having much else to do Zeoll decides to meditate a day away and summon a friendly squid. Not long after the meditation is completed, a cry from the crows nest is heard and the animal is sighted off the bow of the boat. Only a few quick words from Heartson stop the crew from firing on the poor creature. Soon life goes back to somewhat order Zeoll orders his new pet below the waters as a scout.
Not long after the excitement of the squid's appearance, but another cry is heard from above. LAND HO ... 4 point off starboard Captain Quickly getting bearings the captain adjusts the ship for a correct heading toward Fort Stag After talking to the helmsmen the captain seeks out the Chosen " Should you wish I can make port and Fort Stag in a day or so or the other option is I set you down just outside the fort say a day or so and you walk in its up to you." He says in a cheery voice that said he walks away and back to the helm.
Winterglade Tuesday November 6th, 2007 6:23:30 AM
"That would be great, Flat-top. Thanks. Winterglade was worried he would have to spend the whole stay in the hold of the ship. But let's keep a low profile in the port anyway, yes?"
Winterglade is staring his eyes out at the horizon. The proximity of his ancestral home has awakened in him something new. He seems restless. "Uh, everyone... A request, if you will... Please don't mention Winterglade's real name while we are on the Centaur's Isle. Apologies for telling a Vasha's Story, but could you please call him, er," - his eyes wander on the deck - "say, Goodbarrel? Does that sound plain enough?"
Zeoll 5d8(2+2+1+1+1)=7 Tuesday November 6th, 2007 11:27:40 AM
[OOC: Rolling hit points for my squid: 7! two 2s and three 1s! LOL!]
Zeoll is delighted at first with his squid. He calls it to him for a hello, since it can thrive out of water for a few minutes at a time. Then he realizes that it is the scrawniest, weakest, most scarred and sad specimen of its species that he ever saw! One fierce breeze would kill it!
"I don't know how you've surrvived this long," the liontaur tells his new friend. "I think I'll call you Lucky, since you've had the luck to make it this farr."
"Lem knows how."
The liontaur agrees to shade the truth about Glade's name. Zeoll says that we should dock right in town. Better not to raise suspicions by being sneaky. And that way we have a fast exit if need be.
Brahmah Tuesday November 6th, 2007 1:28:27 PM
Asking the question again, "Captain, have you ever met or killed a centaur pirate?"
When Glade makes his request, Brahmah raises an eyebrow about to object, but then just nods in agreement.
Flat-top Tuesday November 6th, 2007 1:55:24 PM
Flat-top smiles as he look toward the Island, he answers Glade "Sure I'll call you Goodbarrel, and the invitation to go with me to meet my Dear Morher still stands."
he turn from the seen ot the Ialand, "From now on your my Friend Goodbarrel! HEE HEE!"
Centaur Isle
Weeeeeee'rrrrrreeeee Heeeeerrrrrrreeeeee Tuesday November 6th, 2007 8:29:01 PM Winterglade welcomes Flat-top's invitation to his mothers house for a home cooked meal. He also while fidgeting nervously, suggests that they keep a low profile and he asks that everyone now call him Goodbarrel.
Zeoll makes friends with his scrawny but cute new squid friend and decides to call him Lucky. He agrees to call Glade by his new assumed name and recommends that they dock in town.
Brahmah asks Captain Heartson if he has ever met or killed a Centaur pirate. Capt Heartson replies "I have met many a Centaur pirate in my line of work but I have never been asked to capture one. One of the things we have to play at is being friends with the pirates, we gain their trust then infiltrate, capture them and return them to whoever holds the bounty, that is of course as long as the bounty is not held by a pirate or scoundrel or anything else of the sort. And well, if they run from me well then I just have to sink the buggers"
Flat-top also agrees to Glade's name change and he says that the invitation is still good. He then says to Glade "From now on your my Friend Goodbarrel! HEE HEE!" and laughs jovially.
About mid day the ship docks in the town and soon thereafter an official looking Centaur boards and speaks with Captain Heartson. Any of the Chosen standing nearby can hear the conversation. "I am sorry Captain but we have had some trouble as of late" the centaur does not look to pleased to be the one having to pass on this information "There has been some trouble recently and every ship coming in must be inspected, passengers, crew and cargo, nothing and no one is allowed to leave the ship until the guards have been able to go through it" he looks around at the crew and the gathered Chosen then turns back to Captain Heartson and says "I am sure you can see we are a bit backed up but I am sure we can get someone here first thing in the morning. If it was not you Captain it would possibly be days before someone came. You are a good man to us we will see what we can do for you to make things go faster but as much as I trust you I cannot change the rules I am sorry."
Captain Heartson replies good naturedly to the centaur "No harm done I am sure we can make use of our time and rules are rules" having said that he turns to the Chosen and the crew and says "Well we are stuck here for the night and as we are not sailing, drink 'er up boys, as the saying goes. We shall have a feast and a party in honour of ...uhm.... well you deserve it have fun" he smiles as the crew cheers and break up into smaller groups to do various things from drinking to gaming "Oh and before you drink too much how about some of you help Ox out in the galley there is a lot of food to cook and make sure you also cater to the appetites of our guests" he then turns to the companions and says "May as well make the most of a free night they will be hard at work tomorrow unloading this ship" Before any of the crew get too light headed Capt Heartson orders Beybo to set the watch. Brealla approaches Zeoll and says "Can you sing some more songs tonite for us" she gives him her best smile. She then asks Flat-top"When we get off the ship can you give me a ride pleassssseeeeeeee?"
OOC you guys always have us laughing over something Goodbarrel thats too funny makes me thing of a keg lol and Zeoll you totally threw us way back at the beginning when you kidnapped poor Capt Heartson. Thanks for being such a great group please don't change oh and Brahmah can you imagine the looks the crew had for the bear wandering the decks hehe
Winterglade Wednesday November 7th, 2007 5:26:03 AM
[Flat-top:] "From now on your my Friend Goodbarrel! HEE HEE!"
"Well, it was either that or Fishbucket. Oh, this stay here is going to be so memorable."
Winterglade makes some preparations before leave is given to walk off the deck. He removes his armor and stows it in his saddlebags. Then he puts his holy symbol under his shirt, out of view. Finally he makes sure his hood can cover his entire face.
"That was easy, but what can be done with this huge, disctinctive, white mane? Hmm... Kael, do you think you have something that could be used to dye hair?"
Dm Kristel Wednesday November 7th, 2007 7:03:41 AM
OOc Fishbucket LMAO
Jay OOC Wednesday November 7th, 2007 2:47:28 PM
OOC: Or Roadapple! :-)
Brahmah Wednesday November 7th, 2007 2:52:51 PM
"Hey YOU." He points to Glade, refusing to boldly deceive the 'officials'. Whispering, Brahmah says, "Every now and then, scan the docks for evil if you can. Please. We don't anything smuggled ONTO our new friend's ship."
Turning, he sees his bear shambling up, nearly jogging to Brahmah. Takes him a minute to understand why the bear is so thrilled. Then it dawns on him. "Not YOU buddy, him." Points to Glade. "Him I called hey you, not you heyoo." He pats the mangy tangled black bear and laughs. "No leaving the ship yet pal, the dock officials have to look around. No, eating them is bad."
Moshushi Wednesday November 7th, 2007 6:25:47 PM
"if you're a Goodbarrel, shouldn't you be filled with ale? Maybe kael can arrange that..."
DM Jon Wednesday November 7th, 2007 8:23:54 PM
OOC Why not SummerHollow LOL
Zeoll d20+25=44 Wednesday November 7th, 2007 8:37:40 PM
Zeoll is suspicious about this whole quarantine thing. But even with his new invisibility ring, he is not stealthy enough to sneak off ship and spy around. Instead, he thinks about ways to become sneaky and wonders if he can visit the Catacombs here.
So at the party he sings and plays. He only drinks a little, though.
Perform 44
Party by night Wednesday November 7th, 2007 11:04:40 PM
As the port authority disembarks the ship Heartson issues several orders for a party to be held. It looks as if the rule for no drinking onboard is only for when at sea or for the ones on sentry duty. A few of the crew walk down to help Ox while others setup tables and lights for the party. Some of the Crew head to their beds preparing for a watch later while several kegs of ale are being carried to the deck and broached. With drinks in hand the crew go back to their songs, stories and dice games. Brealla entertains her self with "The Travels of Dravel" a rather old and tattered looking book bound in leather. She tries to find a spot somewhere near Heyoo. Heartson walks off the deck and returns to his room allowing the crew to setup the feast. He soon returns to the deck with a pouch of money and pays his crew. It looks like everyone is happy and having a great time at the impromptu party. Not long after Ox brings up some food and places it on the large tables that where setup, A variety of both meats and greens are served as well and cheeses and a fresh breads. The Chosen are invited to partake in the festive event. Once the food arrives Beybo and several of the other crew sit down to eat. Many of the crew cheer and beg for more as Zeoll entertains them with a splendid song. . Soon Brealla can be found wandering the deck, She is trying to get Brahmah's attention "Captain Sir What kind of food does your bear eat and will it bite me if I go near him" After grabbing a few bites to eat the Captain retires to his cabin taking his niece with him. Listen DC 15 Highlight to display spoiler: { Beybo can be heard talking "Wow Brealla has really opened up a lot since these Taur came onboard, I think that she might finally come out of this depression." Ox replies "Ya its great to see her and the Captain happy again. Another Drink Buddy" Ox replies [/i] } As the party continues the volume increases for a while but then quiets down as sailors pass out or go off to bed for the evening After the party dies out there only remains the handful of men remaining on watch Spot DC5 Highlight to display spoiler: {( you count 5) }
More to follow.......
Flat-top d20+6=26 d20+6=26 Thursday November 8th, 2007 6:17:17 AM
Listen - 26 Spot - 26
Flat-top bend down to whisper into Brealla's ear "It will be a pleasure to give you a ride on My Back! You can ask you Uncle if you can come with me to meet my Mother, Brother and my Brother Heard, you'll be quit safe with us! Now go ask your Uncle!"
Flat-top turns to Glade, "you want to be call WHAT? Good Barrel?? and you waht to Dye your main?? I have some but the color is Blue! It high light my Hair, main and tail! Do you still want the high-light Blue??"
Winterglade d20+5=6 d20+5=22 Thursday November 8th, 2007 11:08:07 AM
[Listen 6. Spot 22]
[Brahmah:] "Every now and then, scan the docks for evil if you can." "Will do, but Winterglade can do that only once tonight. It takes a paladin to be able to do it all night."
[Moshushi:] "If you're a Goodbarrel, shouldn't you be filled with ale?" The centaur grins. "Winterglade's kind of idea. Let's work on it, yes?"
[Flat-top:] "Do you still want the high-light Blue??" "Goodness gractious no, Winterglade would look like an exotic fish. Why do you keep - no, Winterglade's sure he doesn't want to know."
Later, when Winterglade spots Zeoll watching his squid, he tries to comfort the wemic somewhat. "Don't be sad, Zeoll. When Lucky dies Winterglade will help you turn him into a classy set of bagpipes."
Despite the earlier boast the centaur doesn't partake in food and drink too much. He excuses himself from the feast soon and later can be seen on the ballista tower working on his vestment by moonlight [continuing crafting of Setanos's Vestments]. But at dawn he is on deck leaning casually on the railing, ready to scan the authorities coming on board for evil [will use Detect Evil to check the party that comes aboard to inspect the ship. Duration is up to 80 minutes if needed].
Kael Thursday November 8th, 2007 11:50:06 AM
Kael stops reading and smoking as they reach land, and begins drinking and smoking.
In his ramblings he makes his opinion known about this no drinking while at sea rule.
Brahmah d20+12=21 d20+13=15 Thursday November 8th, 2007 11:56:11 AM
[Glade] "Will do, but Winterglade can do that only once tonight. It takes a paladin to be able to do it all night." "Just every now and then, thats all. Oh, and be sure to scan the ship too if you can. We don't want anything to jump out at us unexpectedly."
Listen 21 Spot 15 ... all humans, Brahmah gains +2 to those checks.
Zeoll d20=12 d20=20 Thursday November 8th, 2007 12:01:30 PM
The liontaur will use his tattoo to also scan for evil three times in the night.
Spot check nat 12 plus mod. Listen check nat 20 plus mod.
Zeoll suggests that the Chosen should set watches as well for the night. Zeoll volunteers either a first watch or a third. And Lucky will watch for enemies coming by sea. Zeoll will sleep on deck so Lucky can come up and wake him if need be.
Gecktar Thursday November 8th, 2007 5:00:46 PM
Gecktar agree with Zeoll. "Sure, I will sleep few hours and then take the full night guard. I need only two hours sleep, so it will not be a problem.
Gecktar meditates for a while and prays Domi to offerhim answers about the trouble in the port
(OOC cast divination to know more about the troubles)
Afterthe ceremony, Gecktar takes some rest and will wake up approximatively two hours later to take the watch during the restof the night.
Moshushi Thursday November 8th, 2007 5:14:57 PM
"Brahmah, does Heyoo know how to drink? Should we teach him?"
The night watch Thursday November 8th, 2007 10:53:40 PM
> > Just before Brealla leaves the party Flat-top stops her and says "It will be a pleasure to give you a ride on My Back! You can ask you Uncle if you can come with me to meet my Mother, Brother and my Brother Heard, you'll be quit safe with us! Now go ask your Uncle!" She runs off below deck with a smile on her face as she tries to catch up to her uncle. > Brahmah, Winterglade and Flat-top begin a conversation about many different topics from hair dye to precautions against attack from the docks. > Kael stops reading and smoking as they reach land, and begins drinking and smoking. grumbling about no drinking while at sea . Hearing him grumble a half drunk sailors says to him "Sir I believe that you are misunderstanding, its only the crew not the passengers that may not drink at sea". The sailor then offers Kael a mug of ale from the table. > Brahmah keeps an eye on the dock always suspicious and ever watchful. (Nothing out of ordinary can be seen so far) > Zeoll uses his tattoo to also scan for evil throughout the festivities and into the night. (again nothing found so far and one attempt is left between now and daylight) > Moshushi wonders if they can teach Heyoo to drink. > Gecktar retreats to a place of quiet, casting divination in hops of learning anything that can help Highlight to display spoiler: { > While you Dreams you sees a dark cloud creeping over the city. A cold wind blows at you as you walk through the streets as you looks at the city from the bow of the Rusty Fish Hook, the a sense that something is coming staking the darkness somewhere washes over you, Sitting up Gecktar Wakes with a head-ache}
Winterglade Friday November 9th, 2007 1:00:21 AM
Winterglade is standing on the top of the ballista tower, his needle glistening in the moonlight as he sews in an elaborate rune into the garment. A gentle breeze comes in from the port. "Aaah, rotten cabbage, cheap beer, gutters, and something that died in an alley. The smell of civilization."
Flat-top Friday November 9th, 2007 9:32:58 AM
Flat-top is having a Night-Mare, He dreams of running toward the Heard of his Borther where his mother lives. He runs and runs but he is making very little progress. the feeling of dread washes over him. In the distant he hears his mother screem! he hears may centers screem! then all is deathly silence. . .
When he finally arives at his brother heard?? They are all dead, every Centers in that heard lies about. Then in the far horison is that Out Law Centaur, that had slip from their geasp. He laugh at Flat-top. . .
Flat-top wakes up is a sweat, he rums up from the hole, to the railing, facing the wind. "That Night-Mare was muct too real."
Brahmah Friday November 9th, 2007 12:54:21 PM
Upon finding out about the delay, Brahmah makes sure to cast Alarm every chance he gets on critical parts of the ship, his trunk and the captain's quarters being his primary targets. He will notify the captain of the password. (he uses the lesser extend rod) He even sets a snare spell on a rope set on top of his trunk.
Gecktar Friday November 9th, 2007 3:26:50 PM
'this is really a bad omen' he thinks to himself. 'I must share this with all other Chosen. I will infom them in the morning during the breakfast'
Kael Friday November 9th, 2007 4:10:05 PM
Kael understood the rule, but to drink alone is a sad affair. Accepting the brew from the boisterous sailor the minotaur and toast to the sailor's health. For distributing alcohol is the most noble of activities.
Kael overhears Moshushi's agenda to inebriate a bear, it would be quite a sight?
Zeoll Friday November 9th, 2007 6:57:01 PM
When he wakes for the day, Zeoll tries again to detect evil on the ship or within 60 feet of it. He checks in with Lucky .. unless the sad excuse for a squid has brushed up against a barnacle in the night and expired.
He is eager to find out more today.
Early Morning Friday November 9th, 2007 11:35:43 PM
The early morning light just before dawn finds the Chosen... Winterglade climbs the ballista to view the cities sights; he however finds that this city is not like most port cities, smelling of sewage, but rather a living city of manicured and lovingly tended whistal trees. Flat-top wakes from his troubles sleep and goes on deck to feel the wind. Brahmah spends some time securing the area, when he stops to tell Captain Heartson what he is doing the Captain is grateful for the added protection but hopes that it won't be needed. Kael continues to drink with one of the only sailors still awake he offers. Kael another ale"I will drinks to that" he replies Gecktar goes looking for his friends to discuss his dreams. Waking Zeoll casts detect evil on the ship and the immediate area. Zeoll Highlight to display spoiler: { You can sense the presence of evil coming from the waterside of the ship.} Quickly checking with Lucky, He is still alive but have yet to see anything.
Winterglade Saturday November 10th, 2007 8:21:26 AM
Come dawn the centaur puts away his work, blinks a few times, and stretches his arms. There are a few creaking noises. "No place for Winterglade to have his morning run. Pity. Still, most of his power is still intact." Now that the ship is anchored at the harbor and the rolling is just barely perceptible the centaur has grown visibly more comfortable on the deck. "Winterglade wishes he was coming back for good."
Flat-top Sunday November 11th, 2007 8:40:23 AM
Flat-top waits to go ashore, he must find out if his brother'd heard is safe. For once he want a drink, "Kael! Can I have a sip of your Beer? Please!"
Standing at the rail and wishing for a Flaming Green Gowmish!
Brahmah Sunday November 11th, 2007 11:29:46 AM
Brahmah suggests to Glade. "Why not a waterwalk or airwalk spell?" He thinks again. "Better yet, a levitate spell, that way your exercising but not moving." He grins and returns to whatever.
Moshushi Sunday November 11th, 2007 11:29:50 AM
Moshushi spends most of the day pacing about
Zeoll Sunday November 11th, 2007 1:39:22 PM
Zeoll detects evil on the water side of the ship. He immediately concentrates for two more rounds to determine the number, intensity, and location of the evil auras.
Then he casts Speak With Animals and an Extended Summon Nature's Ally II, calling a small water elemental. Being marginally more intelligent than Lucky, and able to speak a language that Zeoll understands, the elemental should be a better scout than Lucky -- not to mention sturdier.
Zeoll commands his squid and the elemental to go check out the auras and report back to him.
The liontaur also alerts all his friends to the possible threat, telling all he knows.
Gecktar Monday November 12th, 2007 8:23:43 AM
Gecktar ears Zeoll's call for potential danger. As reflex he grabs his hammer firmly and come close to Zeoll whispering "Do you have any idea of what it could be. I had a very bad feeling about this place. As if a dark hand was above the entire town."
Gecktar mechanically touches his Holy symbol on his chest. Domi has an eye open for them.
Flat-top Monday November 12th, 2007 8:42:40 AM
Flat-top snaps ot of his day dream when he hears about from Zeoll and Gecthar, "Danger aproching?! Well I needs the excercise any way."
Fla-top Will take his cape off, stow it away in his back pack. "Now I'm ready for any danger!"
Posting Report for Monday November 12th, 2007 8:51:55 AM
Game # 7 the Chosen of Domi For the week of Novenber 5,2007
Names-----MTWTF DM Jon----XXXXXS DM kristle-XXXXXS Brahmah---OXXXXS Gecthar---XOOXX Kael------OOOXX * Bad Boy Flat-top--XXOXXS Wnhrglade-XXXXOS Zeoll-----XXXXXSS * AttaBoy Mushhuski-OOXXOS * Bad Boy
Adm Ceil - One AttaBoy and Two Bad Boys
Brahmah Monday November 12th, 2007 9:28:30 AM
The minotaur mutters something about '...couldn't be this easy...' and '...$#!+, why now...'
"Captain, we might have a situation." He explains what Zeoll knows. "If you need more, speak directly to Zeoll, please."
Brahmah (illegal 2nd) Monday November 12th, 2007 9:30:04 AM
He moves to the waterside of of the ship and keeps vigilant of anything odd, save the creatures Zeoll has placed there.
His bow comes out and is strung in a matter of minutes.
Zeoll d20+10=26 Monday November 12th, 2007 4:12:29 PM
Zeoll tells Gecktar that he does not know anything yet, but give him a second.
As soon as he finishes his detection and gets a report from Lucky or the Water Elemental, he will try to think if he is reminded of any story or bit of lore he may have tucked in his head.
[Bard Lore roll: 26!]
Moshushi Monday November 12th, 2007 8:45:13 PM
"Zeoll, what do you thin is out there? Do you think it's interested in us?"
Suprise Monday November 12th, 2007 11:17:01 PM Zeoll spends some time concentrating to determine the number, intensity, and location of the evil auras. He finds 10 neutral evil auras emanating about 60 ft out on the sea floor. They seem too be moving toward you slowly. The unlikely team of Lucky and the water elemental take off along the sea floor following a quick set of instructions from Zeoll to see what is out there and then come back. Soon as they leave they are reporting back not a few moments later. The elemental reports that you have several horsemen walking along the sea floor. They are moving rather rigidly and at there current pace there should be here in a few minutes at the most. (I will give you 2 rounds to prepare) Brahmah informs the Captain, we might have a situation." He explains what Zeoll knows. The captain heads to ready the few crew members that are capable of handling them self in combat should it be needed. Brahmah then moves to the waterside of the ship and keeps vigilant of anything else decides to take a opportunity here. Kael and Moshushi pace the deck waiting for something to do. Winterglade is still at the top of the ballista platform but can't see anything different about the sea.
OOC Combat is starting. The creatures will reach the boat or under the boat in 2 rounds if unhindered.
Zeoll (AC17, HP47), Lucky the Squid (AC16, HP7), Water Elemental (AC17, HP16), Four Porpoises (AC15, HP10, 15, 15, 14) d3=1 d20+6=16 d20+8=9 2d8(8+6)+2=16 d20+7=21 d6+4=9 d20+4=21 d20+8=25 d6+1=7 d20+5=18 d6+4=6 2d8(5+3)+2=10 d20+6=14 2d4(4+1)=5 d3=3 2d8(8+5)+2=15 2d8(5+8)+2=15 2d8(7+5)+2=14 Tuesday November 13th, 2007 5:18:40 AM
Zeoll quickly relays what he now knows, to his friends, and to the Captain and crew.
"To me, they sound like undead, maybe zombies? That's just a guess."
ROUND ONE
Zeoll tells Lucky and the Water Elemental to charge to attack! Then Zeoll casts Summon Nature's Ally II to call 1d3 porpoises. One appears at the top of Round Two.
Lucky (AC14 charging, HP7) Hits AC16 for 0 damage, then grapples as a free action -- a natural 1 -- no grapple.
Water Elemental (AC15 charging, HP16) Hits AC19 for 9
POSITION: Zeoll takes a five foot step back.
ROUND TWO
Zeoll casts the spell again. This time he calls 3 porpoises that will appear at the start of Round Three.
Lucky (AC16, HP7?, grapple DC18) Hits AC21 for 0 damage, then grapples as a free action -- a 25! -- is grappling AND bites for 7 damage and the grappled foe cannot move unless he wins an opposed grapple check (grapple DC18).
Water Elemental (AC17, HP16?) Hits AC18 for 6.
Porpoise 1A (AC13 charging, HP10) Hits AC14 for 5 hp damage.
POSITION: Zeoll takes another five-foot step back -- so that he is ten feet back, on deck, away from the rail on the water side of the ship.
NOTE TO DM: If the undead ignore my aquatic minions, then my minions may get attacks of opportunity as the enemy advances. Just in case the enemy are mindless zombies ordered to attack the ship, and therefore ignore off-ship attackers. On the other hand, if the enemy stops to attack my minions, maybe I've bought us more prep time, or fewer arrive right away. Dm yes Take Attack of opportunity
==========
Ongoing Spells and Effects (after two prep rounds)
Speak with Animals Extended Summon Nature's Ally II - water elemental (3 of 8 rounds used) Summon Nature's Ally II - 1d3 (1) porpoises (1 of 4 rounds used) Summon Nature's Ally II - 1d3 (3) porpoises (0 of 4 rounds used)
==========
Resources Used
Druid spells chosen (underlined = cast): Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals, Speak with Animals, Charm Anim x2 Level 2: Hold Animal x3
Bard Spells
0 of 3 Level 0 spells used 0 of 5 Level 1 spells used 0 of 3 Level 2 spells used
Bard Music Used: 0 of 5
Extended metamagic rod: 1 of 3 used Silent metamagic rod: 0 of 3 used
[OOC to DMs Highlight to display spoiler: {If you would like any advice on how the Woldian grapple rules work, just e-mail me at cayzle@cayzle.com.}]
Winterglade [AC17 (+2 vs evil), HP70(70)] Tuesday November 13th, 2007 5:52:01 AM
[Brahmah:] "Why not a waterwalk or airwalk spell?" "Remember how Winterglade run out of power during the battle at the tomb of the Queen? He doesn't want to give a repeat performance - what's that?" The centaur's ear catches the warning of possible danger. Winterglade looks at himself, all unarmored. "Blast it, Full Moon's Feast again! Attacking in the middle of a night, how bloody rude is that?!"
[1st round] The centaur puts on his shield [move action] and activates a Magic Circle against Evil around him [standard action].
[2nd round] Winterglade moves down from the tower to the deck to join the gathering party [move action] and, once everybody who is going to stand against the incoming foe is present, blesses his allies.
The centaur eyes Brahmah and tries to figure something out in his head. "Winterglade would Enlarge you, but you could go straight through the deck. Want to risk it?"
[Folks, everybody who is within 50 ft of Winterglade at the end of 2nd preparatory round will be under effect of a Bless spell. During combat, everybody who will come within 10 ft of Winterglade will be Protected from Evil. You keep track of that.] --- Magic Circle against Evil: 80 min, Bless: 8 min.
Brahmah (AC 25, Hps 105, Spider Climb, Bless) Tuesday November 13th, 2007 7:33:43 AM Round 1 "I hate undead! Sheesh. Watch the shore, there has to be someone out there controlling them!" [Free Action] Drops bow. [Move Action] Moves closer to where Zeoll suggested they might be, drawing his swords at the same time. [Standard Action] Casts Spider Climb from his tattoo.
Round 2 [Glade]"No enlarge, but water breathing if you have it! Thanks Glade." [Move Action] He steps onto the ships seaside rail and begins walking down the side of the ship. Regardless of water breathing or not, he descends into the water. Highlight to display spoiler: {[Con is 18, Endurance Feat and Diehard]} He commands Heyoo to watch the little girl and defend her until he can't.
Other Spells: Alarm (captains quarters, audible, extended), Alarm (Brahmah's trunk in quarters, audible, extended), Snare (on Brahmah's trunk in quarters)
Dm Nice touch ... Grins
Flat-top Tuesday November 13th, 2007 8:47:53 AM
Flat-top will take a rolling stance with his hooves (he places his hooves apart so he does not slip when in a fight), He also touches his tattoo of light (He light up like a torch). He does not want the enermy to miss him.
Flat-top takes his Morning Star from the Side of his belt, Yells out "Come on! Show your ugly face! Come on You Chicken of the Sea! I'm right here in frount of You Rejected Sardiines!"
DM Tuesday November 13th, 2007 5:19:14 PM
OOC waiting on a few posts
Gecktar (AC22 ; HP66/66 ; divine power) Tuesday November 13th, 2007 5:33:00 PM
Gecktar reaches his shield and let it float on his side. He calls for the power of Domi to help him during the upcoming fight.
Infused by the power of his Patron, Gecktar readies himself.
(OOC : cast divine power)
Moshushi Tuesday November 13th, 2007 6:50:54 PM
"This does not bode well."
Moshushi takes out his wand of web and wand of lightning and looks for a secure place to be. Preferably a place with a lot of cover, or a few big warriors
Dm Tuesday November 13th, 2007 8:18:08 PM
Waiting on Kael.... Will post around 9 pm if nothing
rounds 3 Tuesday November 13th, 2007 9:07:14 PM
The Creatures continue their march slowly forward across the murky sea floor towards their goal. They seem to ignore then incoming sea creatures, even while taking blows from both Lucky and the elemental. They press onward towards their goal. Having a second opportunity Lucky and the elemental rain more attacks on the creatures still advancing Lucky quickly entangles one biting down (Tastes foul) while the elemental attacks again striking true battering the same creature again. Porpoise 1A launches a slam like attack smashing into another creature Then several of the creatures, even though being attacked start grabbing for the anchor chain and start climbing up it. The other few creatures now on sea floor below the Fish Hook continue towards the shoreline
Mean while on the deck of the Fish Hook, Brahmah drops his bow on the deck with a dull thud and drawing his swords he moves toward where Zeoll is he also activates Spider Climb from his tattoo collection. About this time several rather annoyed looking sailors start coming onto the deck from the cabins below with Captain Heartson in the lead. They quickly move toward the ballista towers in teams of 4. Captain Heartson moves toward Zeoll and the gathering Chosen. Winterglade straps on his shield, and then joins the gathering party near the center of the deck. Flat-top sets his hooves, and then he also touches his tattoo of light setting himself a blaze with a almost blinding light. Flat-top takes his Morning Star from the Side of his belt and issues some challenges at the undead.
Winterglade asts bless on the defenders and they all watch as Brahmah climbs down the side of the ship and into the water. Gecktar reaches for his shield and lets it float at his side. He calls for the power of Domi to infuse him with the power of Domi as he readies himself. Moshushi takes out his wands and runs looking for a nice human to hide behind.
Summary Creatures 1-2 climbing Anchor Chain -3-4 waiting for space Creature 5-10 wandering toward the shoreline
Winterglade [AC17 (+2 vs evil), HP70(70)] Wednesday November 14th, 2007 5:27:03 AM
"No Water Breathing ready today, sorry. You going down there all alone? Nobody will be able to help you if they hold you down!" As Brahmah steps over the railing the centaur slaps him on the shoulder, infusing him with part of his power [casting Shield of Faith on Brahmah, +3 deflection bonus to AC, will last 8 minutes]. Then Winterglade's attention becomes focused on the creatures trying to climb the anchor chain.
[What kind of creatures exactly are we talking about here? Can we see them? How do they look like? Do they carry any weapons?] --- Magic Circle against Evil: 80 min, Bless: 8 min.
Flat-top (AC 21 - 106hp) Wednesday November 14th, 2007 8:15:57 AM
Flat-top watches the Emerny going toward the Shore and for the Port. "Hey Stupid!! Your going the wrong waYYyy?" Flat-top feels that some thing is playing with the ancher chain??
"Captain!!Don't go down the Anchor Chain! We cannot protec you out of out sight!" shouts Flat-top. But to no avail, Bramah is going down under water any way.
The center mumbles to himself 'Oh! well! Was nice knowing you! You stuben long Horn!' "Good Luck anyway!" was the last word brahmah heard, before going under water.
Zeoll and His Aquatic Minions d6+1=4 d20+5=14 d6+4=7 d20+4=24 d20+4=16 d20+4=22 d20+4=21 2d4(2+4)=6 2d4(3+4)=7 2d4(3+2)=5 2d4(1+1)=2 Wednesday November 14th, 2007 10:35:13 AM
Zeoll directs the three new porpoises to attack the ones headed for shore. He tells them to gang up on one at a time. Then he casts SNA1 to gain another porpoise.
He urges Gecktar and Marcin to try to turn the ones they can see.
Lucky (AC16, HP7, grapple DC18): Grappling, does auto damage for 4.
Water Elemental (AC17, HP16, Round 4 of 8) Hits AC14 for 7.
Porpoise 1A (AC15, HP10, Round 2 of 4): hits AC24 for 6.
Porpoise 2A (AC13 charging, HP10, Round 1 of 4): hits AC16 for 7.
Porpoise 2B (AC13 charging, HP10, Round 1 of 4): hits AC22 for 5.
Porpoise 2C (AC13 charging, HP10, Round 1 of 4): hits AC21 for 2.
Porpoise 3A will appear next round.
Brahmah (AC 28, Hps 105, Spider Climb, Bless, Shield of Faith) d20+8=25 Wednesday November 14th, 2007 2:18:49 PM
The minotaur drops off from the under side of the ship and swims (able to move faster), toward the anchor. Coming up briefly to indicate the number moving to shore and number moving up the chain. "Suggestion Captain! Raise anchor as fast as possible!" He grins, returning to his leisurely swim. Once he reaches the anchor, he reattaches to the hull. (Swim 25 plus Endurance) Can I get a Spot Check from you.. Jon
Gecktar Wednesday November 14th, 2007 2:39:47 PM "We need to catch them on the shore. If they ever penetrate the town they will do a slaughter"
Gecktar moves on the boat to get to the bridge deck and then get down the ship.
Are you trying to get on the dock?? Jon
Turning to look at the captain of the boat "Captain will you be able to control the situation on the boat ?"
"Chosen, innocent people are in great danger, we should help them"
Moshushi Wednesday November 14th, 2007 9:19:21 PM
"we should help them, but need to find out foes first!"
If any pop up, they'll get electrified, unless Brahmah is near them.
Zombie Taur .... Round 4 d20=1 d20=1 d20=18 d20=8 Wednesday November 14th, 2007 10:19:14 PM
Round 4 Winterglade walks over to the railing rather quickly hoping that Brahmah is still on the ship. Seeing him walking along the ships side he quickly slaps his shoulder gifting Shield of Faith on the Minotaur. Brahmah drops off the ship into the water to scout the scene his finds 4 of the creatures climbing onto the chain and several more walking toward the shoreline. The creatures that you can see coming out of the water line are Centaurs (battered and broken looking, with a grey of decay and some bits of flesh are falling off the bone. they do not look to have weapons or armor of any kind. They are climbing slowing as they are going hand over hand with there hooves walking up the side of the ship. The third one that was waiting around starts its walk up the side of the ship as soon as there is room to do so.
As Lucky continues to crush a Zombie Taur while its tries to force his way from Lucky grasp and start up the chain as well although its only grabbing the chain at the moment. (It just beats your Dc Grapple check 18) The army of porpoises, now ordered to attack one target descends on the one creature that is being attacked by the porpoises earlier. Battering into the creature the porpoise's begin to knock its flesh from its frame. The water around it turns a blackish color as gore floats around the grim scene. It continues onward. The water Elemental takes a quick swipe at one of the Zombie Taur leaving the waterline. It does not flinch only continues up the ship. The Zombie Taur creatures that were marching toward the shoreline and the docks starting to also become visible buy climbing up onto the dock using the access ladders on the side. Flat-top watches screams at them hoping for some attention but they do not seam to hear him. Heartson takes Brahmah's advice seeing that no one is available to do so he starts toward the anchor controls. The human crew stands there for a moment while they are loading the ballista, 2 from each platform fire arrows into the horrors trying to board their ship. Only one connects plus worse 2 out to the 4 bow have snapped their bow strings. Moshushi remains with the ballista crew waiting for a better shot. Kael stands there staring at the Undead that are rising from the water all around him
Summary 3 Zombie Taur on Anchor Chain Climbing 1 waiting at the bottom with Lucky 1 being mutilated by porpoise The remaining 5 are a attempting to climb on the dock (4 of the 5 will be on the dock next round
Winterglade [AC16 (+2 vs evil), HP70(70)] Thursday November 15th, 2007 5:56:53 AM
[Gecktar:] "We need to catch them on the shore. If they ever penetrate the town they will do a slaughter" "Sounds like a job for Winterglade! Just hope it's not a ploy to have us divided!"
The centaur drops from a standing start into a gallop and jumps overboard. There is no splash - Winterglade lands on the surface of the water as if it was soft grass, sending gentle ripples in all directions [full round action, jump overboard and run in the direction of the 5 zombies utilising Horseshoes of Zephyr, covers 200 ft - without a map there is no way for me to tell what position to take - I would prefer as close to the 5 zombies as possible while being out of their reach, but no further from them than 50 ft even if it puts me in danger. Let me know if jumping off the ship caused any damage]. --- Magic Circle against Evil: 80 min, Bless: 8 min.
Also Nice Move...Jon
Flat-top (ac 21 / 106hp) d20+5=21 Thursday November 15th, 2007 7:42:50 AM
Flat-top with +2 morning Star (in hand) put it into his mouth, allthe time yelling "HELP ME RAISE THE ANCHOR! WE'LL KILL THEM AS THE TRY TO BOARD THE SHIP". How does one talk with a mace is your mouth ????
Flat-top will try to pull on the anchor Chain. Trying to knock them off by breaking their hold on the Chain.
Flat-top breaks out in a sweat. (Big time sweat!)
Pulling on chain - for strenth + 1 blessing = 5 - 21 for pulling on chain.
Gecktar d20+10=23 2d6(5+5)+19=29 Thursday November 15th, 2007 4:49:46 PM "Glade will need some help, but a healer needs to stay on the boat in case of damage. Mo ! Zeol ! bring him some help, I will stay on the ship with Flat-Top"
Gecktar closes Flat-Top and instead of helping him put his hand on his shoulder. "Let them come aboard, these creatures should not exist anymore. We should fight them and destroy them."
Gecktar grabs his hammer with his two hands brandish it high and strike the first undead coming on the boat (hit AC23 with power attack -6, damage 29)--- unable to attack the creatures melee yet and Brahmah is blocking their route to you. please if you want attack again for this round with ranged attack and i can amend it tomorrow or just wait and see what happens
Zeoll (AC17, HP47, invisible) and His Aquatic Minions d20+4=6 d20+5=21 d6+4=10 d20+4=19 2d4(1+3)=4 2d8(5+6)+2=13 d20+4=19 2d4(3+4)=7 d20+4=6 d20+4=7 d20+4=12 2d4(3+4)=7 Thursday November 15th, 2007 4:51:11 PM
Zeoll directs the new porpoise to attack the zombie fighting Lucky. Zeoll himself turns invisible and moves 40 feet to the dock where the zombies are landing.
Lucky (AC16, HP7, grapple DC18): Tries to re-establish his grapple. Misses with a 6!
Water Elemental (AC17, HP16, Round 5 of 8) Attacks the last zombie on the bottom of the anchor chain. Hits AC21 for 10.
Porpoise 1A (AC15, HP10, Round 3 of 4): Attacks the zombie near Lucky. Hits AC19 for 4.
Porpoise 3A (AC15, HP13, Round 1 of 4): Attacks the zombie near Lucky. Hits AC19 for 7.
The next three keep pulverizing the one on the bottom.
Porpoise 2A (AC15, HP10, Round 2 of 4): misses
Porpoise 2B (AC15, HP10, Round 2 of 4): misses
Porpoise 2C (AC15, HP10, Round 2 of 4): hits AC12 for 7.
Brahmah (AC 28, Hps 105, Spider Climb, Bless, Shield of Faith) d20+13=26 d20+15=26 d20+14=17 d20+10=20 d20+9=24 2d4(2+3)+7=12 2d4(1+1)+7=9 d6+4=5 d6+4=7 Thursday November 15th, 2007 6:13:35 PM
(Spot 26, +4 if centaur, +2 if human)
The minotaur, standing on the side of the ship, attempts to remove one of the undead from the chain. (Hits AC 26, 17, 20 and 24, for 12, 5, 9 and 7 damage, slashing, minus anything for being in water)
Other Spells: Alarm (captains quarters, audible, extended), Alarm (Brahmah's trunk in quarters, audible, extended), Snare (on Brahmah's trunk in quarters)
Moshushi (ac 14, hp 32) 4d6(3+5+6+3)=17 d6=5 Thursday November 15th, 2007 7:16:11 PM
OOC: I assume the ones climbing on the dock are visible now, right? yes they are I miss read this earlier and thought that you were talking about the critters on the boat oops my bad Jon
Moshushi takes aim at one of the zombies (or whatever) and utters a quick prayer to Tomi as he fries it to dust with a lightning bolt. or so he hopes. It gets a reflex save (DC 15) for half damage (11).
He then sets off after Winterglade, just in case he needs help
All Aboard (round 5) Thursday November 15th, 2007 11:51:48 PM
Zombies without boarding Passes Round 5
Winterglade sees that there are 5 zombies like creatures climbing onto the docks attempts to get a better position by jumping off the ship sending water fling high into the air as he lands he blots toward the dock. Flat-top tries to pull the anchor chain with all he has while yelling "although it comes out more like a mumble. Zeoll uses his minions to continue there assault then got invisible and heads for the docks His aquatic minions finishing off the remaining creatures in the water. Brahmah Standing in the way of the creatures climbing he starts chopping away. The first three slashes bite deep into the undead flesh and the four splits it in two gore and bile flying everywhere. Moshushi takes a moment and releases a lightning bolt charring a few (3) of the zombies but none fall. He then starts toward the dock making it to the boats railing Gecktar moves into a position to attack the creatures boarding the ship Kael stands there with a open mouth staring at the undead. The Chosen hear a shout from some of the crew members as they coordinate there attacks then two ballista fire into the creatures climbing with a dull thud both scoring hits on the next creature climbing sending it back into the sea, The captain decides that moving the anchor at this time would not work as Brahmah is right in the way and he does not want to jar the warrior off balance instead he pulls something from his cloak and bottle of some kind he pitches it at a creature. It misses and splashes into the sea.
The zombies that are now on the dock, seeing living humanoids attack the closest targets to them shambling toward the ship. Meeting the poor Moshushi along the way, they slash at his with there claw like fingers. Several of the claw bite deep into Moshushi arms and torso leaving long red gashes. (HP damage 28, Moshushi fort save please DC 20)
Summary 5 attacking Poor Moshushi Sorry my friend your were the only target by the docks They are at the ship railing now - 1 climbing the anchor chain 1 sinking to the bottom with ballista bolts though it
OOC I Lost my rolls for this round at some point when I edited some of the posts I will also be sending a map if needed this weekend. Anyone seen or heard from Kael? Email us if you can Kael if there is a problem drifterj@yahoo.com and dryftermum@rogers.com Can someone sub here for now ? If I misses something please let me know I wrote this post late Thursday night.
DM Kristel - edited post to include email addys
Brahmah Friday November 16th, 2007 7:24:20 AM
OOC: Waiting to post...
Winterglade [AC17 (+2 vs evil), HP70(70)] d20+8=12 2d6(2+5)+9=16 Friday November 16th, 2007 7:33:28 AM
Winterglade reaches under his shirt and pulls out his holy symbol that is already pulsing with white light [move action]. He shouts out the word of power, but it is drowned out by a thunderclap accompanied by a blinding flash! [Standard action: turning undead. Turns 16hd of undead that have 8hd or less. Those with 4hd or less are destroyed instead.] As the centaur blinks black spots and tears out of his eyes he is already looking for the best place to position himself so that the fleeing undead are kept away from the port and innocent bystanders.
--- Magic Circle against Evil: 80 min, Bless: 8 min.
Flat-top (AC 21 - 106/106hp) Friday November 16th, 2007 8:26:21 AM Gecthar tell Flat-top "Let them come abord !"
Flat-top let's go of the anchor chain, then takes the +2 Morningstar out of his mouth, smiles at Gecthar. "It's alright with me, I need the excersise anyway!"
Then look down the Anchor Chain, Flat-top yells " OOOPS! Did any of you Fish Face get hurt? No! Well welcome aboard, I have something for you!!"
Brahmah (AC 28, Hps 105, Spider Climb, Bless, Shield of Faith) Friday November 16th, 2007 9:18:51 AM
The minotaur walks to the top of the chain launch and waits for the undead to top the rails. When one breaks the horizon of the rail, Brahmah will swing. "Yes, let them come aboard or make it to the docks. The water is keeping us from hurting them much."
Gecktar (AC22 ; HP66/66 ; divine power) 3d8(2+7+7)+7=23 Friday November 16th, 2007 3:21:23 PM "Flat-Top, Captain, will you handle the situation ? Mosushi seems to be needing some help. I'm going to join him"
That said, Gecktar closes as much as he can Mosushi and tries to heal him (if he is able to reach him, but with no map, I'm a bit confused.)
If he manages to catch him he will spontaneously cast cure serious wounds (instead of wind wall), healing him 23hp.
Moshushi (ac 14, hp 4/32) d20=17 d20=10 Friday November 16th, 2007 7:44:05 PM
Fort save made (22). Yay!
Second roll is to cast fly defensively, and a 19 sounds pretty good to me. Moshushi heads straight up, hopefully after being healed by Gecktar
Dm Friday November 16th, 2007 10:22:22 PM
Waiting to a few posts still, Will post tonight later if none by 11 pm
Still nothing from Kael anyone???? Going to wait for Zeoll til tomorrow early on in the day. Sorry Guys and Gals
Zeoll (AC17, HP47), Lucky the Squid (AC16, HP7), Water Elemental (AC17, HP16), Four Porpoises (AC15, HP10, 15, 15, 14) d20+4=21 d20+4=8 d20+4=15 d20+4=11 d20+4=8 2d4(4+3)=7 2d4(1+4)=5 2d4(1+4)=5 d20+4=10 d20+4=16 d6+3=8 Saturday November 17th, 2007 12:03:37 AM
OOC: Sorry for being late!
Zeoll's porpoises cannot attack, I think. Three wait near the dock and two near the ship in case any zombies end up back in the water. They ready attacks. they can attack the creature that was shot back into the water,
Maybe some will flee back into the water after being turned. If so, here are some attacks: Dolphins hit AC21, 8, 15, 11, and 8. Three of those might be hits. If so, damages are 7, 5, and 5
Lucky and the water elemental can attack in the air, I believe. They attack the one on the anchor chain. Lucky misses with a 4. The water elemental hits AC16, doing 8.
Zeoll himself is now on the dock, but invisible. He sees Mosushi get hit hard, but he knows that if he attacked, and became visible, he would be next!
So he takes out a vial and brings it to Mosushi -- a potion of Cure Moderate Wounds. He whispers to his friend, "Herre, it's me, Zeoll. Herre is a curre potion. Drrink it and get out!" He presses it into his friend's hand.
OOC: potion is 2d8+3 healing.
DM Saturday November 17th, 2007 6:16:03 PM
lol its ok this time Zeoll but next time you are in lots of trouble hehehee :P
DM Saturday November 17th, 2007 6:17:05 PM
oops forgot to mention that we were at the santa parade today so the post is coming
Dust to Dust and Ash to Ash Saturday November 17th, 2007 7:24:36 PM
Standing in the water as if on dry ground Winterglade reaches under his shirt and pulls out his holy symbol, it flashes with the holy power of Domi, It a moment there is a flash of its power and where there was once a few rotting corpses there is nothing but ask and a bit of a stain on the Dock. Moshushi feels a burning in his chest and arms as something feels like its attacking him from inside but a few moments later the feeling subsides Seeing that Moshushi is injured Gecktar runs over to help. Quickly trying to heal his friend from bleeding to death from several gashes Gecktar cast cure serious wounds healing his friend Hoping not to be mauled again Moshushi cast fly defensively and rises from the ground. (Although there are no undead on the dock) Brahmah waits for the remaining creatures to climb up to him, as the only one the chain continues to try to board the ship it attempts to grab Brahmah’s legs missing by a long way. Attack of op for you Brahmah Highlight to display spoiler: { this zombie as seen better days LOL } Flat-top let's go of the anchor chain and waits to see if Brahmah will let him do anything or is the minotaur going for a solo act on the Zombie. Zeoll and his minions Rip the last water bound creature apart (I made a judgment call here cayzle) leaving the sole zombie for Brahmah.
Winterglade Sunday November 18th, 2007 2:51:37 AM
The centaur is taken aback by the power of the pearl he has received from Gargul. He expected to be able to channel more power, but that! To remove a whole herd in one go! He shifts some of the ash with his hoof. "Yeah! Rest in peace or rest in pieces, your choice. So say the Brawler and the Eye."
He looks up at Moshushi. "Good thinking there, getting safely out of a tight spot. Uh, come back down and Winterglade will finish the healing. Looks like the others are perfectly capable of handling the situation on the ship."
Flat-top (AC 21 - 106/106 HP) Sunday November 18th, 2007 8:24:57 AM
Flat-top steps back and lets Captain Brahmah (After all he's the Chosen Leader) take care of the Zombies. "That's ok! Captain, go right ahead and kill them. I'll stand here and cure you as you fet hurt!!" Flat-top smiles at the back of the head of Captain Brahmah.
Brahmah (AC 28, Hps 105, Spider Climb, Bless, Shield of Faith) d20+17=37 2d4(1+4)+7=12 d20+15=19 d20+14=15 d20+10=14 d20+9=21 2d4(2+3)+7=12 2d4(4+4)+7=15 d6+4=10 Sunday November 18th, 2007 11:02:04 AM
Realizing that this fight will likely be cited again as a failure of communication (in Brahmah's opinion, nothing else could have been done by planning it), Brahmah shouts out to the others. "Call out status please! What is happening? I'm fighting one on the anchor! Two have fallen to the water, likely still moving."
He swings with his AoO. (AC 37, too bad no CRIT on undead :(!, for 12 damage)
His full round of attacks. (AC 19, miss, 14 and 21, for 12, miss, 15, and 10 damage... provided those weak attacks hit.) Losing his balance after his second swing, Brahmah is thankful for his Spider Climb tattoo.
(OOC: Question for our wonderful DMs, if I were to buy slippers of Spider Climb for Heyoo, could he wear them? :) I was thinking about a tattoo for him, but he wouldn't be able to activate it. ;))
Brahmah (AC 27, Hps 105, Spider Climb, Bless, Shield of Faith) Sunday November 18th, 2007 11:03:07 AM
OOPS!
Don't know whether ROP and Shield of Faith stack, Ac might be 27, not 28.
Last One Sunday November 18th, 2007 4:17:16 PM
Seeing that the Zombie is trying to grab his hoof the minotaur swings his sword taking the things hand off at the wrist. Not wanting to let the creature react he swings again and again. His first swing catches the ceature in the chest and almost splits it in two. His next attack nearly sends Brahmah off the boat into the sea (saved only by the spider climb magic he is using) The following two attack from the big taur chop the critter fully into bits dropping them back into the sea where they came from
Combat ended.
OOC will check with the powers that be about this question Brahmah and let you know as I am not sure
Jon
Winterglade Monday November 19th, 2007 3:48:07 AM
"The docks are clear!" - the centaur shouts back. Then he examines Moshushi to see if the wounds inflicted by zombies might result in any kind of disease or other detrimental condition [Take10 on Heal: 15]. He channels some of his power to finish off the healing started by Gecktar [heals 5 damage on Moshushi by using up 5 0-level spell slots, leaving only one Detect Magic].
DM Monday November 19th, 2007 7:04:31 AM
My email crashed and I lost my Chosen list can you guys please post or send me an email again please to dryftermum@rogers.com and to drifterj@yahoo.com , today would be appreciated I have an email to get out to you all thanks everyone and sorry :)
DM Monday November 19th, 2007 10:23:15 AM
OK ignore the above post Cayzle saved the day
Brahmah Monday November 19th, 2007 1:27:02 PM
OOC: Cayzle tends to do that! ;)
Brahmah kicks the zombie hand off the deck. "Group up Chosen. Whats the word? Anyone see anything or anyone else nearby?"
He feels into the Heyoo's mind, seeing if he is okay and is safe. Is the girl okay? The captain?
He listens for his alarms. The ranger peers around the docks. Are there any dock patrols around? Guards?
"Scan for evil again. There has to be something here."
He moves to any corpses left on the docks and looks for anything that might suggest something about their point of origin.
You may pass Monday November 19th, 2007 2:37:08 PM
The port inspector rushes up just as the fighting ends. "Oh my gosh I cannot believe what just happened we are indebted to you" he says to the Chosen. "From this day on you will all be welcome at our port no matter what ship you come on. Captain Brahmah and Captain Heartson please you and the ship will not be inspected feel free to leave the ship at anytime we so grateful for what you have done." He then leaves the ship again calling out orders for someone to go and clean up the mess.
Captain Heartson says to the companions "I am impressed by your skill and if any of you is ever looking for a ship to join then you will find a place on the Rusty Fish Hook. Captain Brahmah I wanted to thank you for your bear friend watching out for my niece and keeping her safe" As he says that Brealla turns up with Heyoo close behind and she says "Uncle did you see what Mr Winterglade did?" as she stares in awe at Glade. "Sweetheart you were supposed to be below decks out of trouble" Heartson says "I was... mostly" she replies with an innocent smile.
DM Monday November 19th, 2007 2:39:23 PM
OOC Brahmah don't think we ignored your post we are going to include any info leading from your queries in another post ;P
Brahmah Monday November 19th, 2007 3:26:40 PM
Brahmah looks at Captain Heartson, then back at the port inspector. "Please. We are not above the law. Inspect. Do your job. I wouldn't have it any other way!" The minotaur smiles. "We have been here waiting so you can do your job. Why waste your time and ours?" He grins again, trying not to sound anything other than cooperative.
Gecktar Monday November 19th, 2007 5:47:00 PM
Gecktar smiles at the power displayed by his companion Glade. That is better all those unliving now in the realm of death for good.
He comes close to the captain of the ship "Is there any causualties in your team ?" he says "I'm able to heal them as well as my partner Glade, so don't hesitate."
Moshushi d20=3 Monday November 19th, 2007 6:44:44 PM
"Thank you both" indicating Gecktar and Winterglade
Moshushi flies up a bit to take a look around to see if he sees anything else amiss, though it seems calm for now. Judging from his roll, he won't be seeing a thing (9 for spot)
Zeoll Monday November 19th, 2007 7:13:42 PM
Zeoll says a prayer of thanks to Domi for the success without casualties. Even Lucky lived!
He thanks the harbormaster and bows in turn.
Flat-top Monday November 19th, 2007 8:08:45 PM
Flat-top Puts his cape of comfort on again, then turns to the Captain of the ship and ask "Captain! are we going to dock here for a day? So I can see how my mother is fairing? Or are you leaving right away?"
Posting Report for Monday November 19th, 2007 8:22:35 PM
Game # 7 The Chosen of Domi For the week of November 12,2007
Name-----MTWTF DMJon----XXXXXS DMKristle-XXXXXS Brahmah--2XXX2 Kael-----OXOOO * Bad Boy Flat-top-XXXXXS WntrGlade-OXXXXS Zeoll----XXXXOS Muskuski-XXXXX
Adm Ceil - Hurrah! Just one Bad Boy.
Winterglade Tuesday November 20th, 2007 6:50:07 AM
The centaur joins the rest of the party.
[Brealla:] "Uncle did you see what Mr Winterglade did?" "Uh, it's really the Brawler who works through our hands, you see. It's as if you were on a rowboat with your uncle. You get to steer, but he is doing the rowing."
"We sure did make an impression" - he whispers - "so much for a discrete entry into the port." He starts putting his armor back on. "Everybody seems to already know the name of our group, too. Tell Winterglade again about that price on your heads?"
Zeoll Tuesday November 20th, 2007 11:30:56 AM
"Agrreed, Winterrglade. I suppose that when we go a-hunting forr info, we should all go afterr all, even the minotaurrs. Maybe that would make forr some good storrytelling about us herre locally. That is always a good thing."
Zeoll checks with the harbormaster. Does that mean we are free to leave the ship? Zeoll wants to know what it was that prompted the quarantine in the first place.
Brahmah Tuesday November 20th, 2007 2:41:32 PM
The minotaur waits patiently.
Dm Tuesday November 20th, 2007 10:57:54 PM
OOC Sorry guys long day and we forgot to post til now we will double up tomorrow if we can
Flat-top Wednesday November 21st, 2007 7:32:58 AM
Flat-top ask both his Captain Brahmah and the Captain of the ship, "Now that it is quiet once again. May I go and see my Mother on this Island? I have not seen her since I joined the Chosen."
Free to go Wednesday November 21st, 2007 8:23:35 AM
Before he rushes off the port inspector says "We are inspecting ships as we have had way too many smugglers and pirates disguising themselves then causing all kinds of problems. You have proven you are not pirates so you may pass through our town and our port."
Heartson says "We are docked here for as long as you like I am at your service my friends"
There will very likely be another DM post today to make up for yesterday, we had to deal with the mechanic and find out our car was shot and did not get home from everything else til late
Zeoll d20+22=38 d20+21=41 d20+14=28 Wednesday November 21st, 2007 11:50:56 AM
The liontaur chats up the port inspector and talks some more about the scourge of piracy. In fact, he is trying to secretly pump him for info. He hopes to find out where pirates hang out in the area, and if any have been dealing in luxury goods (the kind the Doctor loves).
Diplomacy: 38 Bluff: 41 (nat 20) Gather Info: 28
Can't hope for much better than that.
Also, Zeoll asks if there is branch of the famous Catacombs Magic Shop in town.
Brahmah Wednesday November 21st, 2007 3:24:26 PM
(OOC: DM's, was there anything missing from the ship? What is the name of this harbor?)
The minotaur is happy to be left to stroll freely. He is keen to join Zeoll at the Catacombs. Brahmah needs some specific gear.
"Can anyone detect concealment or disguises?" He asks the Chosen.
Gecktar Wednesday November 21st, 2007 3:48:00 PM "No captain, only if evil is behind the disguise. I will join you to the catacombs if there a shop here.
Well does anyone knows about a good inn we can stop at without fear of thieves of thugs ?
Please Wednesday November 21st, 2007 9:59:24 PM
In reply to Brahmah's question, Heartson says "I had my crew check and nothing appears to be missing and no one is injured thanks to the quick actions of you and your companions"
"Yes we have a Catacombs branch here in our fair city and if you can wait a moment or two I will gladly lead you there myself" the harbour master says. "As for the pirates I do not know where they are coming from but it cannot be far as they and their smuggler friends are trying to ruin our port. Every time we capture them they do not give us any information no matter the methods we use to question them and we try to keep them imprisoned but someone almost always manages to set them free"
Brealla tugs on her Uncle again and asks "Can we go into the city to pllllllllllleeeeeeeeeeaasssssssse Mr. Flat-top said I could meet his family." Her Uncle looks down at her, smiles and says "Well I have to look after some stuff on the ship beforehand but we can go if you can wait a little bit" Brealla looks disappointed then she asks Flat-top "If my Uncle says it is OK can I go with you instead of waiting for him?" The smile on her faces reaches all the way to her bright blue eyes and you can see the excitement in them.
OOC - you are docked at Fort Stag - Catacombs open to all
Winterglade Thursday November 22nd, 2007 2:58:41 AM
"Too trusting" - the centaur discreetly comments about the harbour master. "All a crafty pirate would have to do to gain access to the port would be to arrange for some undead to show up and then hack them to pieces."
"Do you have any such captives in your dungeons right now, Harbour Master? Some of us are quite persuasive and could try to make them talk without resorting to brute force."
As the group disembarks the Rusty Fish Hook Winterglade wraps himself with his cloak and puts on his hood. "Goodbarrel, remember?"
Brahmah Thursday November 22nd, 2007 7:19:58 AM
Brahmah nudges Winterglade. "Frostglenn, Goodbarrel, whatever your name is, you still look the same. What makes you think you won't be recognized?"
Zeoll Thursday November 22nd, 2007 7:51:18 AM
Zeoll says very quietly to his friends once the harbormaster is out of earshot, "The fact that theirr captives always escape suggests complicity on the parrt of the authorrities. We must keep that in mind."
The liontaur joins those who are headed to the Catacombs.
Flat-top Thursday November 22nd, 2007 8:55:50 AM
Flat-top is ready to go ashore, extemds his hand, tells the Captain of the Fish-hook, "Not to worry She'll be safe with My family."
Flat-top runs like the wind, North west of the Island. There is a heard of horses there, looking for his brother Heard?? Ah! atlast the girl Spots them "Look Mr. Flat-top there's a bunch of horses over there!"
Flat-top serches the plane to were she pointed, there was the heard he wanted< "That's them! Lets go and say Hello!" He runs as fast as fasr as he can. Stoping short at the Bid Black horse, "Greetings Brother, I have return for a short time, But it's good to see you again. Where's mother?"
He looks around ant there was his mother, (Gray and old) Ha ask his brother, This little girl would like to play with the colts, Is it all right? His brother replies "Sure the colts have not seen a human child, But go child."
The both on then, Child and Center Had a very fine Day and stories to tell.
Gecktar Thursday November 22nd, 2007 3:59:44 PM
In answer to Zeoll he says "It's amazng what bribery allow to do..."
Gecktar follows Zeoll to the catacombs.
Brahmah Thursday November 22nd, 2007 6:47:11 PM
Brahmah nods to Zeoll, but puts his finger to his mouth.
Knowing that the docks are teaming with dock-hands, Brahmah wants no 'accidental' eaves dropping.
"Sound like we need to do some private investigating in honor of our new friends of Fort Stag." He says quietly, smiling. "Should be interesting. Ask around, stir up the nest, see what comes... good ole down and dirty footwork." He says with anticipation. "Lets get started. We have the clues. Lets follow them."
Brahmah loves the idea of fighting pirates, it takes him back to his beginnings as a 'sailor' defending his ship. Pirates fighting pirates was a common act, though, most went by 'the Code'. The one time pirate, though he'd NEVER divulge such shady info to THIS lot, knows about the darker side of being a pirate; regular haunts, 'deal making' and bribery are common place... and dangerous. Additionally, this will give him an opportunity to research about centaur pirates and possibly find information on his father's murderer.
Flat-top Friday November 23rd, 2007 8:54:52 AM
They had a wonderful day, both Flat-top Anr the captain Niece Brealla. It getting dark so the center kisses his mother good-by. "Mother! If I'm on this Island again be shour that I'll come to you again! Thanks to Domi I'm in my mother's arm again." His mother look a little Younger.
They both was silent on the way to the ship, but on arrivel on the dock, Brealla jumps off the back of the center, "Thank-you Mr. Flat-top I had a wonderful time." she gives the center a little kersty, turns and Yells to her Uncle. "UNCLE! UNCLE! I'm Back! I have to tell you about the centour children!!"
Off she goes to her uncle, Now Flat-top is alone, looking around for the rest of his friends??
Moshushi Friday November 23rd, 2007 11:08:18 AM
Moshushi follows along as the captain looks for lodging, but as soon as a place is found, he goes looking for a temple to Domi. He wants to express his gratitude for being delivered to land again
OOC:sorry about the slow posting around the holiday
Brahmah Friday November 23rd, 2007 1:21:11 PM
He claps his hands and rubs them together. "Come on, lets get moving."
Shopping Saturday November 24th, 2007 12:14:52 AM
As Goodbarrel, Brahmah, Moshushi, Gecktar, and Zeoll starts off into town you see the wide streets are open and larger then most human town making travel easier. The port inspector does tell you that “I do believe you are right Captain, I am sure that someone here is taking bribes and or letting the pirates off the chopping block so to speak, the only problem is that me and my trusted men can not root them out, we have been looking but I have been unsuccessful as of now. If you want to snoop around be my guest but I will not offer open help as that might ruin your chance being seen with the authorities so to speak.†I am at the port office near the dock if you find anything that might help. I unfortunately do not have any pirates on and but I am sure that some might turn up soon. He walks you to a large door just off the main street that has a sign marked as the Cats. “Here you are friends:†With that he leaves you Brahmah reminds the Chosen to watch what they say as their might be unfriendly ears around.
Flat-top and Brealla not wanting to shop, head out to find his mother and family who are near to for t stag. Riding on Flat-top’s back Brealla giggles like crazy enjoying every minute of the ride she had long waited for. Soon they find them self on the north west of the Island, quickly they locate Flat-tops heard Finding them self welcome, Flat-top talks and as a reunion with is brother and mother while Brealla plays with the colts of the heard having a blast.
Kael remains on the Boat.
OOC any one know what has happens to Kael He has been MIA for some time now and not responding to email ???
Sorry about the late post we were out at a dinner party lol
Winterglade Saturday November 24th, 2007 3:57:06 AM
[Brahmah:] "Frostglenn, Goodbarrel, whatever your name is, you still look the same. What makes you think you won't be recognized?" "If seen now, yes, Winterglade will be recognized. But a week from now, when the gossip mongers talk about the centaur that was with you, he prefers his own name was not mentioned."
Winterglade spends the day sheepishly following Flat-top around, trying to draw as little attention to himself as possible, all the while struggling with linguistics in an attempt to pass off as a local centaur. "So far, so good. W- <cough> Goodb- blast it! I is - am! - glad I hasn't been seen so far by anyone who know him. Me! Gosh, you people took a perfectly good language and twisted it into a Hazelmane's Ridd- something very confusing."
Then his eyes go wide open as he spots a familiar face in the crowd. "Uh, see you in the evening, Flat-top" - he whispers as he about-turns and practically gallops away.
Flat-top Saturday November 24th, 2007 8:31:24 AM
After bring back Brealla, she thanks the center, then runs to her Uncle and follow him with none stop tails of her adventure. Flat-top smiles at the Captain. "I think she had a nice time" But it was hard to be heard over his niece chattering. Flat-top smiles as he saluts the Capiain. The captain points to where the rest of the Chosen has left.
Flat-top goes toward that direction. "Yep! Just as I though! they went to the nearest Tavern!"
Brahmah Saturday November 24th, 2007 1:02:47 PM
(OOC: Kael fell overboard trying to save his barrel of ale. He had been drinking and wasn't doing too well, and hit his head going over the side. We were unable to save him. ;))
"Goodboring, you chose to speak in third taur, we never made you." He smiles, walking on. "Dewface, where you going? Hey, Dewdad? You, Goodmorning... who you running from?"
Evasive taurs... not good. He's got to have something else going on. Is he a criminal? In the Chosen?
Zeoll Saturday November 24th, 2007 7:34:27 PM
Zeoll defends Winterglade. "Even Brrave Domi himself has been on the lam once or twice upon a time." The bard tells a tale of when Alemi and Domi were mortal and on the run after rebelling against the gods of the forst age.
Flat-top Sunday November 25th, 2007 9:04:17 AM
"Ahh! Come On Zeoll! That was before Domi became a god." (I think?) said Flat-top.
Zeoll Sunday November 25th, 2007 11:31:45 AM
"That's rright, frriend Flat-top! Just like us!"
Brahmah Sunday November 25th, 2007 2:22:05 PM
"Speak for yourself Zeoll!"
Winterglade Monday November 26th, 2007 3:04:01 AM
Winterglade rejoins the party later in the evening. "Not hard to find you, just had to look for the rowdiest tavern in the port. Any luck so far with rumor mongering?"
Posting Report for Monday November 26th, 2007 6:40:39 AM
Game # 7 The Chosen of Domi For the wee of November 19,2007
Name-----MTWTF DM Jon---XXXOO " KristleXXXOO Brahmah--2XX2XSS Gecthar--XOXXO Kale-----OOOOO * Where are You Adam, Too Much Turkey, you miss 8 posting in a row?? Flat-top-XOXXXSS Glade----XXOXO Zeoll----2XXXOS Muskushi-XOOOX * Must have been One Tough Tyrkey??
Adm Ceil - Jerry remember that ther was a Holiday this week.
Adam is now going inactive FYI DM Jon
Flat-top Monday November 26th, 2007 6:51:41 AM Glade "Not hard to find you,Just look for the roudiest in to port!"
Flat-top turn to face Glade, smiles and adds "Not Roudy! Just Its Just Too Loud In Here. I have not heard any Rumors yet, but again I have to stand close to you, just to hear you. There's a couple in the corner over there, but I don't think that are exchanges secrets, just lovey dovey whisper and kisses!"
Brahmah Monday November 26th, 2007 12:14:43 PM
As Glade's statement, the ranger just shakes his head in shame.
Missing the taste of food for awhile, Brahmah thinks it safe to attempt stew and ale here. He doses himself with Antitoxin and begins to eat, looking around at the patrons.
Gecktar Monday November 26th, 2007 3:17:25 PM "This is my turn. What does anyone wants to drink ? Oh and just promise me that you don't abuse of alcoholic beverages. I don't want to be caught in tavern fight."
Gecktar takes tha command and goes to the bar and asks the innkeeper for drinks.
Moshushi Monday November 26th, 2007 7:02:42 PM
Moshushi is probably still praying. If nothing unusual happens, he'll head to the tavern
A drinking we will go Monday November 26th, 2007 11:26:04 PM
After everyone having spent the day doing various things from going to the Catacombs to spending the day with Flat-top's family everyone decides to meet in one of the taverns. Brealla was thrilled with the day she spent with her new friends and is returned to her Uncle with a big smile on her face.
The party has now gathered in the nearest tavern looking to find any clues or rumours of the Dr's island. You find that as the night grows on the tavern becomes noisier and noisier and some seem to burst into song for no reason at all. There is lots of laughter and lots of talk. You listen as best you can in the noisy tavern however most of what you hear is talk of undead especially the ones that attacked most recently. Tales are told of the brave heroes who saved them from the undead while none of the storytellers were actually there to witness the event nor do they realize that those very same heroes are the ones sitting in the tavern with them. Most of the patrons seem rather friendly and chatty and seeing as they are filled with ale their lips are loose.
There are several off duty members of the town watch chatting in hushed tones at a table near the Chosen and you strain to hear what is said (Listen check DC 23)
At some point during the evening Kael wanders off into the darkness in what appears to be a drunken stupor.
OOC everyone Kael has gone inactive but we hope he will be back with us soon
Winterglade d20+5=6 Tuesday November 27th, 2007 4:20:53 AM
[Listen 6]
The centaur is not accustomed to the level of noise one finds in such taverns and quickly grows impatient with all the people accidentally bumping into him. Not being what one would call a people's centaur, he concentrates on suppressing his desire to stand up and run away. "The land is dead here. Can you feel it? It has been killed by houses and gutters and being repeatedly paved over."
Zeoll Is In His Element! d20+22=38 d20+22=26 d20+22=29 d20+4=23 d20+4=5 d20+4=18 d20+12=16 d20+12=30 d20+12=21 d20+14=24 d20+14=33 d20+14=30 d20+29=36 d20+29=45 d20+29=43 Tuesday November 27th, 2007 10:08:51 AM
Zeoll returns from his shopping trip with new toys and ingredients to use in making stuff. He seems pleased with himself.
In the tavern, since there is no chance for anonymity, he spends time chatting up the patrons and keeping his ears open.
He tries to find people who might be sympathetic to the Chosen.
Sense Motive Checks: 16, 30, 21
From everybody he seeks general news, especialy about recent troubles. From those he trusts, he seeks more detailed info on the Doctor.
Gather Info Checks: 24, 33, 30
[OH! Can I engage in a little revisionism? Zeoll will cast extended Heroism a couple times over the evening. So PLEASE add TWO to all checks listed above.]
Finally, to relax, he casts several Guidance spells and performs a traditional Centaur tune, a traditional Minotaur tune, and a traditional Wemic tune.
Perform Checks (with Guidance and Heroism): 36, 45, 43
Before each one, he asks Domi's blessing (the Guidance).
Brahmah d20+12=25 Tuesday November 27th, 2007 10:49:36 AM
"Gla-Goodbarrel, I understand. I dislike cities. I feel most at home on the water."
He looks around again, trying to focus on one set of voices in the din. (Listen 25, 27 if human speaking, 29 if centaur speaking)
Zeoll Tuesday November 27th, 2007 2:33:03 PM
In answer to Winterglade's comment about paving over nature, Zeoll reminds him and Brahmah about the part of the city that consists of groves of huge Whistal Trees, where druids help Taurs live in nature. (See Centaur write-up in the Oshirr House).
Gecktar d20+4=8 Tuesday November 27th, 2007 4:18:32 PM
Gecktar savours his drink and don't mind about the noise around. He looks at Zeoll and appreciates his negociator's skills.
"Well then, what next ? How are we going to find some clues about our concerns. Zeoll is the most skilled of us all to collect information. Do we have to roam along the city from tavern totavern to get what we need ?"
"I, personnaly have no skills at that, so forgive my naivety because I don't know how to handle the situation"
(OOC : listen check 8)
Moshushi Tuesday November 27th, 2007 5:59:44 PM
"Gla-Goodbarrel, I understand. I dislike cities. I feel most at home on the water."
Moshushi looks at the Minotaur as though he had grown an extra head.
"I'm with you barrel. Give me trees and plains instead of these towns. Still, there are some benefits." He drinks more ale, the main benefit at the moment
Something to prove Tuesday November 27th, 2007 10:33:01 PM Goodbarrel is not happy with those constantly bumping into him in the busy, noisy tavern and declares he would be much happier in the wilderness. Brahmah and Mosushi agree with Goodbarrel that the city is not the place to be although they both would be much more at home aboard ship on open waters.
Gecktar enjoys his drink with the noise and bustle of the tavern not seeming to bother him at all.
Zeoll decides to put his information gathering skills to good use but first he warms the patrons up with various traditional tunes. The patrons seem to be enjoying his entertaining skills all but the off duty city guardsmen who glare at the Chosen suspiciously. Going back to his table for a moment he manages to catch snippets of the guardsmen's conversation Highlight to display spoiler: {...gnomish smuggler.......important......lots of money......transported here......talk terms on arrival........should be as easy to free as the others.......}. Talking to various tavern patrons he finds that the consensus is that they are very unhappy with the current city guard and would love to have them disbanded and a new guard formed. The city's problems with smugglers and bandits and the like is growing instead of diminishing and any time the port authority manages to capture some smugglers most seem to somehow escape once under the watchful eye of the city guard. Earlier that day alone just outside the city two traders were set upon and almost lost their lives, they managed to salvage most of their goods but their wagons and horses are gone. Most are sympathetic to the plight of the Chosen but have no information on where the smugglers and bandits may be based.
All of a sudden one of the drunk patron stands up and says "I say we have a toast to these as yet unknown heroes who saved us from the undead". Still unaware that those very heroes are in their midst they erupt into a loud cheer spending a few moments toasting the heroes. One very drunk man slurs "I was there (hic) I saw a very bright light then the undead were gone {hic} these are powerful heroes" An unseen drunk shouts "Have these new heroes replace the existing incompetent guard, maybe some of these bandits and smugglers will be brought to justice." With that the table of somewhat inebriated guardsmen stands up and the biggest (but obviously not the brightest) says "Who is the scum that said that? You are now under arrest" as he scans the crowd. Those in the tavern start booing and jeering the guardsmen and a few of the more opinionated and drunk customers and the big dumb guard seem to want to get into a fight to prove who is more worthy to protect the city.
Winterglade Wednesday November 28th, 2007 3:30:18 AM
The centaur sighs. "There you have it, the city gets into your head and messes things up big time." Eyeing the bulky guard he comments quietly: "Say, here is an interesting potential information source, and all liquered up already. W- I say we put our cat in front, let him try to talk things down and maybe get on friendly terms with these brutes. If it doesn't work and they try to drag innocent people into the dungeon we follow them into the alley and knock them out, but in a friendly way, yes? No point in making ourselves a target for the guard. More than we already are, that is."
Zeoll (Heroism) d20+28=36 d20+26=32 d20+23=34 d20+16=35 Wednesday November 28th, 2007 9:37:07 AM
Zeoll sees that he needs to step up and calm the patrons. He says a quick prayer to Domi for Guidance, and then does what he can to defuse the situation. "Gentletaurrs! Therre is no disagrreement herre! My frriends and I are the ones who defeated the undead, with Domi's blessing! But we werre lucky to be on the scene beforre anyone else! I'm surre the guarrds herre would have been equally effective!"
"The morre imporrtant question is this: What evil necrromancerr stole the bodies of yourr dead and set them against you? Next time we may not be herre, and you will need these brrave guarrds to prrotect you! Thank them for their brravery, that they stay on the job even though morre undead may be on the way!"
Zeoll's diplomacy here is boosted by his use of a seal: Goblin seal of Drinking -- +2 to any diplomacy checks made in an inn.
Diplomacy check result: 36 (boosted by seal, guidance, heroism)
If a fight breaks out, he will cast Calm Emotions over the whole room (40 ft diameter). Save DC 21.
If he is lucky enough to calm things down, then he goes over to talk to the guards. He plays up their bravery and skill with subtle flattery. He asks about the source of the undead. Did anyone recognize the bodies of the zombies from their former lives?
Zeoll tries to get the guards to agree that everyone has to work together to stop the undead menace. Finally he pulls his trump card. He tells them that he has heard a rumor that a gnome smuggler was working for the necromancer. He asks his new friends if they have heard about any gnomes aroundabouts, and if they can help him talk to such gnomes.
Diplomacy 32, Bluff 34, Gather Info 35.
Flat-top Wednesday November 28th, 2007 9:40:01 AM
Flat-top Puts His Body between the guard and the drunk, slaps the drunk on the back "AttA! BOY! That'sh what I call guts, Yes'sh Sir! this guard is a hero all the time! Keeping the Peace! I'm goint to buy you a drink! Yes Sir! A Flaming Green Gomish! In Faci I'm going to Have one with You!"
But to the Drunk, Flat-top tell Him "Run! You Fool! Got out of the reach of the guard! I can handle a Green Gomish, but I think this guard cannot! Now Go!"
"Bartender!" calls Flat-top, "Two Flaming Green Gowmish Right Here For Me and My Friend Right here!" Them he smiles at the guard, almost dearing him to drink the Flaming Green Gowmish.
Brahmah Wednesday November 28th, 2007 3:03:43 PM
"So much for playing this low key." Mutters the minotaur, placing a cupped hand on his forehead and leaning on the table, fingers shading his eyes from the patrons... drinks his ale. He tucks into his stew.
Gecktar Wednesday November 28th, 2007 5:42:29 PM
Gecktar approves the intervention of Zeoll, but as Goodbarrel said, this is maybe a chance to make the drunken talk about the real situation.
He whispers to Brahmah "Maybe we should getout and way for this drunken fool. We could make him talk and get really interesting information. Don't you think"
"I think Zeoll is going tobe at ease with the guards, so we could take care of the drunken outside the Inn..."
Almost a fight Wednesday November 28th, 2007 11:55:14 PM Glade aka Goodbarrel suggests that they befriend the guards but follow them out and knock them flat should they try to imprison anyone.
Flat-top pats the drunk on the back and distracts the burly guard by building his ego and offering to share a Flaming Green Gnomish with him. He encourages the drunk to take off while the guard is distracted and calls to the bartender for the Flaming drinks. The guard grudgingly accepts Flat-tops offer and sits with him to drink his Gnomish.
Zeoll prays to Domi for guidance then he explains to the crowd that they are the ones who defeated the undead. A loud cheer erupts after a moment of silent awe as the crowd congratulates and thanks the Chosen. He attempts to diffuse the situation by playing on the side of the guards but the crowd is too busy cheering and celebrating to continue the fight. The guards obviously spoiling for a fight take a second look at the Chosen and decide that a fight is not in their best interests today and they also decide to back down.
Brahmah mutters about keeping low key and tries to shield himself from the situation.
Once the situation has resolved itself Zeoll talks to the guards using flattery to win them over. He also questions if anyone knew any of the undead while they were still alive but no one in the tavern was close enough to have seen anything. The closest was the drunk who saw the blinding flash of light. He encourages the guard to work together with the townsfolk to stop the menace of the undead. Zeoll questions the guards about a gnomish smuggler they have heard rumours about. The guards tell him that there is a gnomish smuggler that was captured and is to be brought to the city jail within the next few days but they claim to know not who he works for or anything else about him.
Gecktar suggests to Brahmah that while Zeoll is questioning the guards that they follow the drunk and question him outside the tavern.
Winterglade Thursday November 29th, 2007 3:10:15 AM
"Ah, now everybody knows who we are. Hope it's worth it. At least the situation has been difussed for now."
"This was supposed to be only a brief stop, remember? If we are not able to get any information on our main adversary we should consider moving on."
Zeoll d20+24=32 d20+14=24 Thursday November 29th, 2007 6:50:44 AM
Zeoll asks if his new friends could let him talk with that gnome. Just a short talk alone, for a couple minutes.
Diplomacy 32
Zeoll tries to get a feel for the ethics of these fellows.
Sense Motive 24
If he thinks it will help, Zeoll buys a round of drinks and hints that he would be happy to offer the guards a little thank-you (a bribe) for their trouble.
Out of the corner of his eye, Zeoll watches his friends hustle the drunk out of the tavern. "Good idea," he thinks.
Brahmah Thursday November 29th, 2007 9:07:33 AM
The ranger just watches helplessly, not able to aid in the diplomacy; he usually makes things MUCH worse.
Truth be told, Brahmah is getting used to the fighting, but now, with Zeoll's hard push for diplomatic solutions to everything, Brahmah is considering hanging up his Falchion for good.
Diplomacy is dubious by itself, but in the case of the Chosen of Domi, it can be down right harmful, even deadly.... the Doctor's Island is something Brahmah is not likely to forget for the rest of his life... and he plans on reminding the Chosen of that every chance he gets.
Flat-top (AC 21 / 106hp) Thursday November 29th, 2007 9:53:13 AM
Flat-top winks at Zeoll, then puts his arn around the drunk's shoulders and pulls him toward the door. (with the mug of Flaming Gownish)
"Come on my Friend! Let's take our Drinks and outside where there's clean fresh air!!" But Flat-top is reaty for any kind of trouble and hopefully Not from the Guard?
Gecktar Thursday November 29th, 2007 5:59:22 PM
Gecktar stands up and follows Flat-Top outside of the inn accompanied by the drunken one.
Moshushi Thursday November 29th, 2007 7:20:41 PM
Glade said:"Ah, now everybody knows who we are. Hope it's worth it. At least the situation has been difussed for now." "This was supposed to be only a brief stop, remember? If we are not able to get any information on our main adversary we should consider moving on."
Moshushi says : "Are you really surprised? We can't really leave them on their own."
A Friendly Drink Thursday November 29th, 2007 11:59:04 PM
The party in the tavern continues as only gets noisier by the minute. Now that the crowd has heroes in their midst they toast the Chosen even more and the drinks pour in. The bartender stops accepting the money offered by the Chosen and says "Heroes such as yourselves may drink a few for free seeing as you saved the town and all from them nasty undead." Many of the patrons try to push past each other trying to get near the heroes but the atmosphere seems to stay jovial. Several of the patrons start to sing way off key and others join in equally off key.
As Zeoll sits down with his new 'friends' for a little drink the Guards seem a little more at ease. Still they look like if the Chosen were not there they would not only have beaten the man but probably killed him for mouthing off to them, a very unsavory bunch. When the drinks come to the table they happily gulp them down looking around as they do. The larger of the four comments " Why would you want to talk to a little scum bag like the one we will have locked up. He is only a gnome a useless creature if you ask me. But we are curios as to what kinda "gratuity" we are talking about here?" he asks quietly when offered a tip for his trouble. But then looking around he says again under his breath "I thinks that this is a chat that we should have else where maybe how about you and only you come see me tomorrow as the guard post say midnight and we can talk shal we" they gulp down the last of their drinks, stand and walk out of the tavern smoothly as if nothing happened.
Brahmah keeps a eye on things waiting for something to go wrong, as usually it does. This time however luck seems to be with on their side and no madness and mayhem starts.
Flat-top and Gecktar offer the drunken fellow a bit of company as he walks (stumbles) home. The night air is clean and crisp. The moon is full and there is plenty of light to see by. Not having to walk the drunken taur far he stumbles up to a quaint looking hovel. At the step waits a female centaur that looks a bit unhappy seeing her husband ushered home by strangers " What have you done this time you lecturers fool, How much trouble has he caused?" she asks then ushers him quickly into their home. Both Flat-top and Gecktar can hear the man being noisily ushered into his bed all the while being told what is on the lady taurs mind. A few moments later she opens the door and speaks to the them "Thank you for bringing him home I hope that he has not gotten into trouble again. He was not to be in the taverns any more but the drunken fool never learns. If there anything that I can do for you please ask." and once again she thanks them then goes in to tend to the drunk.
Goodbarrel and Moshushi stay at the table that the Chosen were seated at having a conversation about publicity
Gecktar Friday November 30th, 2007 3:38:03 AM "He has insulted a guard, and we just interfere before the situation worsen. The only think that was to do after that was to bring him back home..."
"Well in fact, there could be something you could do for us..." Asks Gecktar "Just a bit of conversation." he adds politely.
"As you can see it on my breast, I am a servant of Domi and we just arrived in the city. But as soon as I get my feet on the ground I've felt a dark mood all around. I need to know more about this town. And who can better talk of this city if not a courageous wife working hard for his family... You in fact".
"Domi and his servants as I am could not let such people as you in this a situation. Dark powers are at work in this city and we should uncover them."
"What could you say about hte relationship between the guards and the smugglers or the pirates ?"
Winterglade Friday November 30th, 2007 6:10:09 AM
[Moshushi:] "Are you really surprised? We can't really leave them on their own." "Oh, didn't mean to leave right now and split. Probably best to stick together for now. We might as well enjoy the mood while it lasts, it is not every day hornheads and furballs are shown that much heart around these parts."
The centaur listens intently to the conversation and Zeoll's questions. <Groan> "This will turn into a quest, won't it? You bet, it has markings of a quest all over it. Poor Winterglade, he was so eager to be done with doctor M. and sea travels for good."
Brahmah Friday November 30th, 2007 7:54:00 AM
"Goodbarrel is confused, who is this Winterglade you speak!" He gives Glade a nervous look.
"Anyway, yes, a quest likely. The Chosen don't walk on water Goodbarrel. We use sea travel until teleporting becomes easier and cheaper."
Flat-top Friday November 30th, 2007 8:42:21 AM
Flat-top is suprised at the Mrs beratting of her husband, But whaen she comes back to thank then, she was much sweeter, "Thank-you for bringing him home, you must not put anything in his ramblings. He tells me that he goes to the tavern because he see weard thins comming out of the water! Imagion that! Ghost coming out of the water!! Good Night!" and slams the door in their face.
Flat-top look at the closed door, telling Gecthar, "Now I know as to why I never married!"
Zeoll Friday November 30th, 2007 11:07:05 AM
Zeoll agrees, says to his new guard friend that he will see him soon.
Then Zeoll catches up with his friends. He tells them that he has a plan to talk with a friendly smuggler. He will ask the smuggler what he knows about the Doctor, and if he knows nothing, he will ask for the name and location to a smuggler who might.
He says that he'll be going to the jail at midnight. Alone. If one other person wants to come, he can wear Zeoll's invisibility ring.
Moshushi Friday November 30th, 2007 5:29:21 PM
"Is it safe to talk to the smuggler? if he will give us information, are you sure he won't tell others of our plans?"
Zeoll (AC17, HP47) Friday November 30th, 2007 7:13:09 PM
"If it is trrue that he is evil, and a crriminal, and wants to escape frrom jail, and the jailerrs are willing to let him go, and he and Zeoll end up out of jail in a darrk alley, and an accident happens, then, well, that's one less thing to worrry about," says Zeoll.
"Good question, though."
Posting Report for Monday December 3rd, 2007 9:47:45 AM
Gamr # 7 The Chosen Of Domi For the week of November 26,2007
Name-----MTWTF DMJon----XXXOO ?? (Holiday or Mad at each other?) DMKristleXXXOO ?? ( Ditto - Ditto ??) Brahmah--XXXXX Gecthar--XXXXX Kale----> inactive!! Flat-top-XOXXX Glade----XXXXX Zeoll----2OXXOS Muskuski-XXOXX
Adm Ceil - I will be taking Kale off the list as of next week (Boo! Hoo! He will not talk to me any more. (He has miss about 14 posts.) OK with you DMs?
Yup Ceil go ahead - he emailed Jerry back and asked to go inactive :( but hopefully he will be back soon
Oh yeah we did post last Thursday (at 11:59 lol with seconds to spare)
Brahmah Monday December 3rd, 2007 1:34:04 PM
"I'll go with you Zeoll." Brahmah likes the idea of lurking about invisible again.
Moshushi Monday December 3rd, 2007 4:44:56 PM
"I'd rather stay here. Good luck!"
Party Hardy Monday December 3rd, 2007 10:54:10 PM
Before everyone leaves to meet the guard the party continues as the Heroes are toasted over and over again. Drinks are passed and everyone gets drunker and more thankful and everyone takes their turn thanking the members of the Chosen. Thankfully now that the guards are gone the crowd is docile if not a little loaded. About 11:15 a call goes out for Zeoll to perform again and a clamour rises with all in agreement and begging.
Gecktar Tuesday December 4th, 2007 4:27:19 AM
[Flat-Top]"Now I know as to why I never married!"
Gecktar replies "He, he, I'm sure this is a compasionate wife that hate to his love coming back and not able to walk straigth. It's difficult to see some we love destroying themselves."
"Let's go back to the Inn, then. Maybe we will get more information here."
Gecktar goes back to the Inn and share some drinks with other people, but not enough to be drunken. They pssibly have a duty to night. So a clear mind is needed.
Brahmah Tuesday December 4th, 2007 6:29:35 AM
Brahmah waits for Zeoll. "What now?!"
Zeoll (Guidance, Heroism) d20+29=47 Tuesday December 4th, 2007 7:08:29 AM
"Well, one last chance to wow them," thinks Zeoll. He says a prayer to Domi and touches a button in his pocket.
He stands up to perform. He sings a sad song about a town that lives in a realm of nightmare, plagued by werewolves, where few have hope. The town is called Harmonia, and Zeoll sings the sad song with a beautiful voice, tapping a melancholy counterbeat on his drum.
[OOC: Perform check 47, plus also using a Goblin Seal of Harmonia -- This seal will enable you to sing the "Harmonia" song perfectly with amazing voice and tenderness one time.]
That will be his final encore (since it is his best performance of the night), but he is careful to finish in plenty of time to make his rendez-vous with the guard -- and Brahmah is coming too, standing a little back, wearing Zeoll's Invisibility Ring.
Winterglade Tuesday December 4th, 2007 7:43:47 AM
[Brahmah:] "Goodbarrel is confused, who is this Winterglade you speak!"
Blast! "Oh, somebody from the past. Opinionated, arrogant, know-it-all. You probably wouldn't like him."
The centaur does his best to excuse himself from drinking. "It is pretty certain there is not much more to learn here. Want to check out another tavern?"
Flat-top goes back to the tavern Tuesday December 4th, 2007 9:00:22 AM
Flat-top goes back to the Tavern with Gecthar, "I know that it's not pleasent to have youe love one brought home with strangers, and We had a few drinks ourselves. She could have been Nicer.
Let's go back to the tavern, just to see if we can get any information of any kind. Some thing is going on?? People are afraid??" Flat-top and Gecthar walk on back to the Tavern.
Brahmah Tuesday December 4th, 2007 11:21:45 AM
Brahmah will exchange his ring +1 for the ring of invisibility.
"So, Goodbarrel, this Winterglade bloke?! Should we slay him on sight." A tease of a smirk flits across the ranger's lips. :)
Winterglade Wednesday December 5th, 2007 3:15:26 AM
The centaur rises an eyebrow. "Why, you make it sound as if you thought these were bad traits in a Taur?"
Flat-top Wednesday December 5th, 2007 9:29:22 AM
They re turn to the Tavern, advancing to the bar, "Bar tender can We two have your best bottle of Elvin wine?" now he'll start lisening and sipping the wine with Gecthar. "Hmmm! Good wine! What do you think? Gecthar>"
Moshushi Wednesday December 5th, 2007 11:31:20 AM
"excellent performance Zeoll."
Mingles a bit, drnks a bit
Brahmah Wednesday December 5th, 2007 1:01:42 PM
The ranger laughs at Glade's tone, but says nothing.
Gecktar Wednesday December 5th, 2007 3:32:16 PM
[Flat-Top] "Hmmm! Good wine! What do you think? Gecthar"
"Yes it is, a very good wine. But only one glass. I want to keep my head clear... Just in case."
"I feel that we are going to have a long night" Gecktar says to Flat-Top
ACDM and Chosen Player Cayzle Wednesday December 5th, 2007 3:47:23 PM
Friends, DMs Jon and Kristal have to take a week or two off. We're having fun now in the Golden Tapestry with combat practice.
Here are our options:
(1) We can chill out and relax here, and keep playing in the Golden Tap.
(2) I or someone else can substitute DM here for a couple weeks.
Any other ideas?
Please state your preference. Thanks!
Brahmah Wednesday December 5th, 2007 4:26:48 PM
Keep playing and soldier through. :D
Seriously, take however long you need. But whatever you do, don't leave Cayzle in charge! ;) now that would not be fair and he kills every P C in the party more often then not
Cayzle Wednesday December 5th, 2007 6:17:01 PM
I see my reputation as a killer DM precedes me! Muahaha!
DM JOn Wednesday December 5th, 2007 8:08:19 PM
Thanks for waiting guys I am sorry RL time is killing me just now Will try posting today or tomorrow for you but as it were thing here went SNAFU yesterday and we are working to fix Cheers JOn and KRistel
BTW When was the last time you all got any EXp/lvl's as it a hot topic right now
Winterglade Thursday December 6th, 2007 3:46:06 AM
"So, exactly where do we go from here? Are we ready to move on, or did we get tangled in yet another mess that will need to be sorted out before we are free to leave?"
[We are in a tavern, I think we will be able to make our own entertainment for a few days if needed. As for XP, did we ever get XP and hero points from Donna for the last module? I'm afraid I don't remember and have no way to check. Does anyone take better notes than me?]
Flat-top?? Thursday December 6th, 2007 8:56:44 AM
Wait a minute!! If Jon and Kristle cannot go on for a week or two?? That means Adm Ceil takes over?? Adm Ceil has to hold up or carry on with the story??
I'm ready Send me the scrept! and I'll do my best to kill every body!! (Just kidding, Yeah Just Kidding??)
Flat-top waits for an answer??
Brahmah Thursday December 6th, 2007 1:01:50 PM
(OOC: August 13th, we got XP for finishing the Black Sword Saga.)
"I believe Zeoll and I were planning an excursion to the dungeons." He says quietly.
Gecktar Thursday December 6th, 2007 3:22:32 PM
Gecktar waits in the Inn sipping his glass of wine
OOC: Kristel & Jon : no worries if you have to take some time. Get back as soon as possible as I enjoy playing with you ;)
Moshushi Thursday December 6th, 2007 6:19:30 PM
Moshushi will sit watching Gecktar sip his wine as he guzzles his ale.
Take all the time you need
Corruption Rules The Roost
Strangers in the night Friday December 7th, 2007 8:29:19 AM
> > As Gecktar and Flat-top stand on the step in the moon light both are a bit surprised but the woman's reaction to his current condition, when she is at the door talking to the chosen she is much calmer and explains "He is recovering from a long time drinking habit and has promised that he would not touch the stuff again I am not sure what to do with him anymore he has all the excuses in the book ...undead on the dock, yeah right"[/b] she says in a very sarcastic tone. They see a complete difference in the woman's reaction when she hears that there were actually undead on the docks and her husband did not make it up but is she still put out buy his drinking [i]"Thank you again for bringing him home, he can get himself in a lot of trouble with his mouth when the drink is upon him." When Gecktar asks the woman about the relationship between the pirates, smugglers and the town guards, the lady becomes quiet. She looks suspiciously up and down the street to make sure that no one is around or watching them, then leans in close and whispers to them " I know that that rumors have it that not all our guards are dishonest only most although it's becoming more and more rare to see someone that is not working for the evil characters, or that slime that we call Captain of the watch." Looking around again to see if there are ears on the street she continues "I am not sure of it but again rumors have it that the port authority may not have much sway or power but he is a honorable man and still looks out for the good of this town. I hope that this has been a little bit of help, I must go now and tend my husband goodnight gentlemen my Domi's Light shine on you" That said she closes the door quickly and quietly. Gecktar comments to Flat-top "I'm sure this is a compassionate wife that hate to his love coming back and not able to walk straight. It's difficult to see some we love destroying themselves." > > "Let's go back to the Inn, then. Maybe we will get more information." > > At the tavern taur continue to party it up having live heroes to toast has fueled the fire > Everyone in the tavern when asked anything is extremely helpful but pretty much way to far gone at the bottom of the ale cup to make much sense. > The tavern keeper although sober is flying high on happiness and a bit busy to talk During one of the lulls in serving drinks which are few and far between he tsays to Moshushi "If you are looking for information about smugglers and there ilk then the harbor master is your best shot, he is the one that catches the scum I am sure that he might steer you in the right direction and the bar flys say that he is a trust worthy fellow, he is also way more honorable than the city watch" > > Goodbarrel enjoys the light hearted mood of the tavern and listens to the conversation making a comment about how he wants to get this over with, the Dr and sea travel but it looks like a quest is coming. > Brahmah replies "Yes, a quest likely and unfortunately sea travel is the only means right now to travel" > Moshushi adds that he feels that its might not be safe to talk to this smuggler for he might reveal there plans. Zeoll after just accepting the offer from the guards mentions that if the need arises accidents can be arranged in some dark alley. He quickly informs the group that is at the table what the guards offer is and his plan to meet them offering his ring of invisibility to someone so that they may accompany him. Brahmah intrigued by the idea of going unseen jumps at the chance and he takes the ring from Zeoll hoping for some fun. > The crowd clamous for Zeoll, and again he offers an outstanding performance. As Zeoll finishes his piece the crowd erupts and begs him to come back again before he leave the town. > > Both Zeoll and Brahmah leave the tavern soon there after, and as soon at there are out of sight Brahmah slips on the ring and disappears as they head towads their moon light rendezvous. As the moon reaches its peak at midnight Zeoll and the invisible Brahmah stroll toward the guards post finding it easy with a few quick directions from a passer by. > > As they approach the post they see two figures standing around outside the main door of what they can guess is the local jail and barracks for the town watch. As Zeoll gets closer he sees the guards that were talking in the tavern are the two standing watch at the door. The larger of the two talks quietly to his partner and then the smaller one walks over to greet Zeoll about 10 feet from the door. " The captain says that you need to leave you weapons with me" he then takes any weapons offered and quickly searches (pats down) Zeoll then allows him to enter the doorway in front of him > Zeoll is ushered into a small office in the front of the building. There is a solid looking desk with little clutter, two shelves and a small cabinet at the back of the room. On the desk is a half empty bottle of wine and two glasses. > As Zeoll enters the room the larger of the two introduces himself as "I am Captain Blackmaine and how is it that we may help you.... You are looking to talk to my prisoner you said in the tavern and I am sure that it can be arranged but I would like to know why?.. What could you need from a foul mouthed gnome that we have locked up for trying to smuggle good into my fine city?" > > Outside Brahmah sees the other guards standing near the door as to discourage anyone from listening to what might be going on inside the door. He has a bottle in one hand and every so often takes a good long pull from the bottle. He is dressed in a black leather armor with a red claw marked on the breast
OOC We really appreciate your patience everyone and thank you. We had a bit of a family emergency earlier this week (all is ok now) and then yesterday Jon's hard drive crashed but we are up and going now on the laptop
Zeoll d20+24=41 d20+23=32 d20+23=40 d20+24=29 Friday December 7th, 2007 11:16:16 AM Before entering the guard station
Zeoll casts an extended Heroism on himself (his second one -- he used the first one in the bar). He whispers to Brahmah that he will call out loudly if he needs help. Before entering the station, he activates his Detect Evil tattoo.
Are any of the guards evil? The captain?
In the station
Zeoll does not show his great reluctance to part with the holy sword that Domi himself blessed. He hands it over as if it were a common blade.
Zeoll greets the Captain warmly. He compliments his organization and his staff. He tries to butter him up.
Diplomacy Check 41
He explains that the Chosen are on the trail of the necromancer who sent those undead to attack the town. He has heard a rumor that makes him think a gnome is involved, or maybe has evidence or was a witness. He wants to talk with the gnome to find out. If the gnome agrees, he would like to take the gnome to see some evidence that he has.
Bluff Check 32
Zeoll knows that this is not proper procedure, and would be glad to post "bail" in order to take the gnome into his custody. If the gnome were to escape the town would of course retain the bail. Zeoll offers 1,000 gold for the bail, 500 now, and 500 to be picked up later.
Bluff check to suggest a secret message: 40. The secret implication is that this is a "gift" or "bribe." That the gnome can go free with Zeoll if he wants. That the liontaur has only 500 on him right now, but can get another 500 at the ship.
Zeoll emphasizes that he needs to talk with the gnome alone.
In the cell with the gnome
Zeoll introduces himself and says that he has a few questions. What is the gnome's name? What is his story? Zeoll's next question is whether the gnome knows a certain tune that Zeoll can sing.
Zeoll softly croons a tune, tapping gently on his drum. Perform check is the Will DC to fascinate -- Will save 29.
As the liontaur croons, he walks back and forth, pacing.
If the gnome is fascinated, Zeoll will suddenly end the tune when he is five feet away, hoping to surprise the gnome and be out of reach. He casts Charm Person -- Will DC 20.
==========
Druid Spells chosen (underlined = used): Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x2, Charm Anim x2 Level 2: Hold Animal x3
Bard Spells (+2 DC on Enchantments)
0 of 3 Level 0 spells used 1 of 5 Level 1 spells used 2 of 3 Level 2 spells used
Metamagic Rod of Extend: 2 of 3 charges used
Bard Music: 1 of 5 used
Brahmah d20-1=0 d20+12=30 Friday December 7th, 2007 1:15:55 PM
The ranger, unused to stealth, moves slowly and carefully toward the armored figure in black, red claw prominent on his armor.
Why was that claw so familiar? Where had he seen it before? It almost reminds his of the Mailed Fist, another undesirable group Brahmah is familiar with. He sighs. (Int Check ... a big fat zero!! LOL BEAT THAT!!)
He remains close to the gate hoping to hear anything he can. (Listen 30, +2 if human, +4 if centaur)
Brahmah is sure Zeoll is safe, for the most part, but should they see Brahmah, it might make Zeoll's attempt hopeless. Grudgingly, the taur moves to a nearby eave on another building. Darkness helps to shade the minotaur if he reappears.
Did Brahmah see which area Zeoll went to?
Winterglade Saturday December 8th, 2007 7:30:07 AM
[Quietly:] "...And off they went to a dungeon, just the two of them. Rowancloak used to say: never go into a dungeon when there's less than four of you and always take 50ft of rope with you. Wonder if they remembered to bring the rope?..."
Zeoll OOC Saturday December 8th, 2007 7:53:53 AM
It would be easy enough to post that a character follows Zeoll and Brahmah, staying a few hundred feet back so as to remain unnoticed. The centaurs, anyway, could probably pull that off.
Moshushi Saturday December 8th, 2007 3:45:37 PM
Moshushi isn't too tough otr stealthy, and is somewhat conspicuous, bieng of a distrusted race here, so he's staying put unless called for
[Marcin OOC] Sunday December 9th, 2007 12:02:08 PM
[Let's see. I have a -11 to Move Silently and a -15 to Hide. You probably don't want me to try.]
LOL poor Marcin heehe - give it a go anyways lets see if you can get even a one out of it lol,pretty please with a cherry on top :p
[Cayzle OOC] Sunday December 9th, 2007 12:27:03 PM
[Your bluff is more to the point ... "Just a regular commoner Centaur here, nobody special" ...]
[Marcin OOC] Monday December 10th, 2007 3:34:58 AM
["...don't mind that I'm wearing a full plate and carrying a siege shield, it's the latest fashion trend in Aisildur." But all right, we won't leave you alone out there.]
Winterglade Monday December 10th, 2007 3:46:39 AM
The centaur scratches his back. Given the size of it it takes a while. "You know what, partying is all good and nice, but we should probably be on hand if something nasty happens to Zeoll. Let's follow them from a safe distance, yes?"
Winterglade trots after Brahmah and Zeoll, keeping well behind them (at least 1000 feet). After all the guards did ask for him to come alone. He doesn't even make an effort to hide himself - he knows there is going to be clanking of metal. He answers all curious glances with an indignant gaze. "What are you staring at!? I'm going to a costume ball. Dressed up as Valdor Dragonstone." The centaur lowers the tembre of his voice to a deep bass: "No, you can't have my autograph. My swords? I left eight at the smithy to be sharpened. The rest I left at home." [Take10 on Bluff: 11]
Brahmah (invisible) Monday December 10th, 2007 1:28:44 PM
The ranger continues on.
Dm Kristel Monday December 10th, 2007 1:55:23 PM
I think Jon asked you guys this but no one responded lol - when is the last time you got XP and treasure etc as we would like to rectify anything if it has been a while - also when was the last time you leveled up
Thanks everyone
PS Brahmah we forgot to tell you - yes you can see into where Zeoll went with the guard but then the guard shut the door lol so you can see the door to that room at the very least and you can see somewhat into the main room
[Jay] Monday December 10th, 2007 3:36:07 PM
OOC: I did respond to you both on this board, but I suppose you missed it. Not even a week ago.
We last received XP Thursday December 6th, 2007 1:01:50 PM (OOC: August 13th, we got XP for finishing the Black Sword Saga.)
[Cayzle OOC] Monday December 10th, 2007 3:52:53 PM
[Yup. DM Donna gave us 4,000 xp on Aug 13. But Substitute DM Cayzle also gave out 1,000 more xp on Sept 24. THAT was the latest award!]
Dm Kristel Tuesday December 11th, 2007 12:05:48 AM
LOL yup my bad guys sorry Jon said that you did respond and yup I did miss it (its the blonde hair I tell ya)
Post coming
Meetings Tuesday December 11th, 2007 12:57:42 AM Zeoll casts extend heroism on himself and tells Brahmah that he will yell if he is needed. He also activates his detect evil tattoo.
Evil is detected from all the guards the most evil being the Captain of the guard
The Captain of the guard takes Zeoll's buttering up with a faint smile and listens while Zeoll explains the situation and that the Chosen would like to speak with the Gnome prisoner. He also offers to post 'bail' at 1000 gold with 500 to be delivered now and 500 later. The Captains jaw drops then quickly he snaps it shut again, a twinkle can be seen in his eye as he is thinking about the money being offered. "I will allow you to speak with the Gnome for 500 gold but if you want him in your hands then I would ask also for you to do us a service as well as pay the other 500 gold" The captain then leads Zeoll out of the office and through a door with some stairs leading down. He points to the cell the gnome is in then patiently waits for his money before leaving the two alone.
Meanwhile Brahmah still outside tries to figure out where he has seen the guards insignia before. As he moves more out of sight the other guard that was in the building comes out and whispers to the guard outside then the two of them head off together into the darkness. The building's main floor at least seems to now be empty as Zeoll and the guard captain have now headed down the stairs leaving the door open behind them.
Goodbarrel aka Winterglade decides to follow Zeoll and Brahmah at a safe distance being very careful as not to be seen.
Back in the tavern the bartender has run out of ale due to the impromptu celebration caused by the Chosen. Flat-top, Mosushi and Gecktar find themselves almost alone in the tavern with the majority of the customers having headed for home after having to each thank them again for their braveness. The few remaining customers are either nursing their last ale trying to make the night last a little longer or are too drunk to even try to remember how to get home and even a few have already passed out on tables or benches and even the floor in front of the fire. The bartender shakes his head and says "I wonder if there will ever be a night where my customers do not stay over" he says this with a smile and obviously does not mind as he goes into the back and brings out blankets and starts to cover those who are sleeping. He offers the remaining Chosen blankets too inquiring as to whether or not they also will be spending the night.
Winterglade Tuesday December 11th, 2007 4:08:31 AM
Winterglade stands hidden behind a corner, patiently waiting for either the return of Zeoll and Brahmah or first signs of trouble. He twiddles his fingers. It doesn't feel like a very satisfying occupation. A pipe should be considered, maybe? Many strong and wise men of legends smoked pipes. Wonder why. Maybe because it sent across a message that they were old and powerful and could Fire Storm anybody's butt to Koshe-Marr in less than three seconds? Besides, just think: to take out a pipe and light it up with a Meteor Swarm, how stylish that would be?
Zeoll d20+14=15 d20+23=32 d20+12=16 d20+27=30 Tuesday December 11th, 2007 11:39:09 AM
Zeoll tells the Captain that he would certainly be open to doing him a favor, but of course he would have to hear what the favor is first.
Alone with the gnome, Zeoll checks his alignment, using his tattoo for a second time if needed.
Zeoll begins by asking the gnome some basic questions. What is his name, why is he in prison, what brings him to the Taur Isles, etc. Other small talk. In this way Zeoll gets to know him and hopes to get a hunch as to his character. Sense Motive check to do this is a 15 -- a nat one! The gnome is a closed book to Zeoll! LOL!
The liontaur then tells the gnome the same story he told the captain. (Zeoll expects someone is eavesdropping, and he does not want to contradict himself.) He tells the gnome that he is investigating the necromancer, and he has three pieces of evidence. The first is a body and the second is an item. He wants the gnome to take a look at these things. The third is a tune. Zeoll wants the gnome to listen to it and tell him if he recognizes it.
Bluff check to lie like a carpet -- 32.
Zeoll tries to remember a well-known gnomish tune he may have heard in the past -- Bardic Lore 16.
Whatever tune he tries, he uses it to Fascinate the gnome. Will save DC vs Fascinate is the same as his perform check: 30.
If the gnome is fascinated, Zeoll then surprises him with a Charm Person spell: Will Save DC is 20.
If the gnome is charmed, Zeoll asks him to come with him out of the jail, first to help the liontaur, then to freedom.
Gecktar Tuesday December 11th, 2007 2:30:04 PM "We won't importune you anymore. You are a good guy. I know many barteners that would not hesitate to throw those remaining outside even on a cold or rainy night"
"Take this for you labor. And may Domi always watch you with his good eye"
"You're making an excellent work and by your hands the world is better"
Gecktar hands the bartener two shining pieces of platinum.
He turns to see Flat-Top and Mosushi. "Hey guys, its tme to leave"
Brahmah (invisible) d20+12=23 d20+13=21 Tuesday December 11th, 2007 3:20:49 PM
Really eager to follow the two men, Brahmah holds, remembering he's a great tracker and will be able to follow later. He notes their exact direction.
He sneaks back closer to the building, making sure there is no one else there. [Being as vigilant as he's being, can he hear or see the Glade coming? Listen 23, Spot 21... +4 for centaurs, +2 for humans]
Moshushi Tuesday December 11th, 2007 5:44:43 PM
" i think you're right. it's time to go to the drunk. I'm a little bit boat."
hiccup
Flat-top Tuesday December 11th, 2007 7:24:04 PM
Flat-top has a bad hoove??
Posting Report for Tuesday December 11th, 2007 7:32:34 PM
Game #7 The Chosen of Domi For the week of December 3,2007
Name-----MTWTF DM Jon---XOXOO < Bad DM, Bad DM DMKristleXOXOO < Bad DM for losing the Keyboard!! Brahmah--X22XX Gecthar--XXXXO Flat-top-XXXXO Glade----OXXXOSS Zeoll----OXXXOSS Muskuski-XOXXX
Adm Ceil - My Hooves Hurt??
To Gnome or not to Gnome :) Tuesday December 11th, 2007 10:36:27 PM
As Zeoll is looks around at the lower level of the jail he finds that its still a fairly clean operation only a few more recent looking piles of rubbage. The captain shows him to a cell in the back corner of the jail The captain opens the cell door to allow you to talk before you is a small 5 foot wide cell with a small bed mounted to the wall. Laying on the bed is a is a small greyish gnome about 3 feet tall with a white beard he is dressed in a fine black suit. As Zeoll steps into the cell the captain says "I will give you the details of what I need before you leave here now I shall I will leave you two to chat" with that he walks away toward the stairs Activating his tattoo Zeoll sees that the gnome is evil but more netreal then anything you sense little from him other than he olny cares for himself. He answers the first question with "Balintine a entraponure" he answers to the next question "What bring me he why that foul wetch at the Dock planted things in my bag" you can easily tell that this is a lie "to fine me in am sure". he adds As Zeoll the begins to talk he sits up listing to his story his a child like fasination "I wish that I could help you farther .... (fails check for fasination, and charm) Why yes I beleave you are right I should leave here my friend lead on, any where is beter then here". When Zeoll leads the gnome to the top of the stairs the Captain says "Here this is your favor as you are mighty heroe's this should be easy for you,and as they are eluding me " He hands Zeoll a picture " this the a picture of a man that killed the mayors daughter and is responsible for many raids on the merchants entering this fair city. I want you to bring them to justice and kill him for the murders that he has caused" leave me the gold all of it and you may leave withthe gnome or he can stay here a few days til you get back and you can take him then up to you hero" [/i] Brahmah (invisible) sees the captain coming back up heading to the other side of the desk then retrieves a few thing from the desk adds the gold given to his drawer and closes it witha click he then places the key on chain around his neck Winterglade stands hidden behind a corner, the wind blows but only normal city traffic, no one pays and extra attantion to him Gecktar says that its time to leave and, Moshushi agrees sort of. Flat-Top complains of a sore hoof, The bar keeper says that he can stay and rest here if he wishes and is surprised and grateful at the payment offered. 'There is no need to pay me my friends but I do thank you' he says as he accepts the coins "You are welcome here anytime you wish"
Winterglade Wednesday December 12th, 2007 4:55:39 AM
[Sure, Brahmah should be able to hear the characteristic clicking of Winterglade's armor from far away. Like I mentioned, -11 to Move Silently...]
The centaur, obviously not aware that Brahmah is watching, is holding a wooden spoon in his mouth like one would pipe and watching his reflection on the polished surface of his shoulder guard. Every now and then he makes a face. "Old and wise. Hmm. Now mysterious and enigmatic. Hmm. Wrathful. Blast, Winterglade just can't do a convincing wrathful."
Zeoll d20+14=21 d20+12=26 d20+24=34 d20+23=25 Wednesday December 12th, 2007 11:25:21 AM
Zeoll smiles at his new friend and says he will be glad to take him from this place.
The liontaur takes the picture from the Captain and tries to get a feel for if he is telling the truth. What's the real story here? And what can he tell from the picture? Race? Age? He asks for the target's name, too.
Sense Motive vs the Captain: 21 Bard Lore vs the picture: 26
Then the Captain says that Zeoll will have to come back with the gold to secure the gnome's release. Zeoll smiles and tries to convince the Captain that either the Captain should come with Zeoll to get the money, or he should be content to let Zeoll return tomorrow.
"The night is young, and I have much to do," says Zeoll. "Come with me, frriend, and we can talk morre about this favorr I will be doing forr you. And you may find that what I have to show this gnome is very interesting indeed!"
Diplomacy to convince the captain: 34. Bluff to keep a straight face and be convincing: 25
Brahmah d20=2 Wednesday December 12th, 2007 3:59:26 PM
Glade can hear the familiar snicker of the Chosen's leader. But where is he?
DMHighlight to display spoiler: {Brahmah will sneak up (Move Silently 2) on Glade and pinch a flank and say boo. ;) He will reappear of course.}
Moshushi Wednesday December 12th, 2007 6:34:07 PM
Are we heading back to the boat?
You can dress him up but you can't take him Gnome Wednesday December 12th, 2007 11:52:19 PM
The captain looks at Zeoll and then to his desk drawer, " Fine take this waste of space from my sight he is your responsibility now and I will hold you to your bargain hero" From the picture you get that the target is a Centaur of middle age, You are told that his name is Jacktar but you do sense that he is not telling you everything or lying about something,
While Glade waits with a spoon in his mouth watching the street and building for trouble. Brahmah tries to scare his friend kicking a rock just before he does making his presence know sort of he reappears when he grabs Glades side. Glade jumps in surprise somehow managing to not hear Brahmah sneak up on him.
The rest of the party makes their way back to the boat some a little more inebriated than others.
Gecktar Thursday December 13th, 2007 3:35:00 AM
Gecktar hopes that the other Chosen will not get in trouble. Should they need help, he will be in dire trouble to give a help.
Seeing the boat on the docks he says to Flat-top and Mosushi "Well now, we will wait for a while for Zeoll, Glade and Brahmah and if they don't show their face we will go to bed."
"Let's wait for them for a while"
Winterglade Thursday December 13th, 2007 5:36:36 AM
"Eeeek!" The centaur jumps up two feet. Given the circumstances he recovers magnificiently, quickly pushing the spoon into his saddlebags. "Please don't do that again! Gods know you're not a marvel to look at, Captain, but when you sneak out of the dark like that you look downright heart stopping."
"What's going on anyway? Are we going to return to the ship now? Where's Zeoll?"
Brahmah Thursday December 13th, 2007 7:19:19 AM
Coughing from laughing, the ranger says confidently, "Zeoll is in the jail looking into some matters. I don't know what exactly but I'm sure it won't hinder our progression."
Adds as an after thought, "He might be looking into this Winterglade fellow's past to see what kind of scoundrel he is." He smirks.
Zeoll d20+24=39 d20+23=31 Thursday December 13th, 2007 8:53:37 AM
Zeoll thanks the Captain and promises that he will be back.
Then he and the gnome walk out, meeting Brahmah and Glade.
[OOC: Did I understand correctly? The gnome's name is "Balintine"?]
He tells his friends that this gnome has agreed to help us with our investigations. He leads everyone back to the ship.
Back at the ship, Zeoll proceeds to wring this gnome dry. He is diplomatic and friendly, and Zeoll hopes the gnome will not suspect a thing as they talk. Zeoll also plies him with some of Kael's ale as a way to loosen his lips.
Diplomacy 39, Bluff 31
Zeoll wants to know about smugglers in the area, especially any who might be supplying the doctor. He wants to know who the top smugglers are. He wants to know about the Captain, about who in the guard is corrupt and who is honorable. Zeoll asks who would have bailed him out if Zeoll had not stopped by. He also asks him about the necromancer and the undead.
DM's Thursday December 13th, 2007 10:25:20 AM
Yup the name of the gnome is Balintine
Zeoll Extra Thursday December 13th, 2007 11:00:02 AM
Zeoll reclaims his sword on the way out.
Brahmah Thursday December 13th, 2007 12:38:25 PM
The ranger can't seem to keep his eyes off the little gnome. They are weird things. I eat more for breakfast! Hope Zeoll knows what he's doing. Thinks the minotaur.
"So, Z, who is this? A new friend?"
He shrugs at Glade. "Seems we have a new body to look after. Hope this won't affect our deal with the captain."
Were Gnome ! Thursday December 13th, 2007 9:53:45 PM
With almost empty streets the chosen make good time as Brahmah, Zeoll and Winterglade usher there new friend back to the ship and into Brahmahs quarters as quickly as possible.They only stopping on deck for a moment to announce them self to the guards. Moshushi Gecktar, and Flat-top arrive only a few moments behind them. OOC.... More to come tomorrow
Winterglade Friday December 14th, 2007 8:28:31 AM
As soon as the party steps on the deck Winterglade visibly relaxes. "Ahh, Winterglade can speak normally again. Good grief, he's been watching his tongue all day."
[Discreetly:] "Zeoll, how much does Winterglade chip in on that bail?"
The centaur listens as Zeoll questions the little gnome but gets bored after half an hour and lets his mind wander off. A few hours later he opens his eyes again, goes to his old spot on the ballista tower and pulls out his needlework, intent on continuing his project under the light of the moon.
Zeoll d20+7=21 d20+7=12 d20+7=14 d20+7=14 d20+7=21 Friday December 14th, 2007 9:18:44 AM
Zeoll actually has not told anyone about the bail yet ... and seeing as he is keeping very close to the gnome, probably won't get the chance to for a little while. [OOC: do let's worry about it later.]
Zeoll seeks out a private place to chat with his new friend. [See previous post for topics of conversation. By the way, a charmed person can make opposed Chr rolls to avoid doing things he would rather not do, such as spilling his guts. Zeoll's opposed Chr rolls are ... 21 (smugglers in the area), 12 (the Doctor), 14 (th Guard), 14 (Who would have bailed him out), and 21 (the attack by the undead).]
Brahmah Friday December 14th, 2007 11:47:18 AM
The minotaur watches the gnome while he's in his room.
CDM Jerry Friday December 14th, 2007 3:54:49 PM
Greetings Woldians!
I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:
--A new type of game --Major changes to the website --Greater choice for both DMs and players!
I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.
I'm mass emailing this and also posting it on every game board so everyone sees it.
Enjoy your weekend!
Jerry
Dm Saturday December 15th, 2007 12:39:57 AM
OOC Sorry guys were where making 10 yes 10 dozen cookies for your church will catch up tomorrow er Saturday LOL
[Marcin] Saturday December 15th, 2007 2:43:59 AM
[Ah, right. Sorry Cayzle. Nosy centaur.]
Brahmah Saturday December 15th, 2007 1:17:31 PM
"So, who is carrying the party funds?" The ranger removes 150gp from his pouch.
When they are away from prying ears, Brahmah brings up something to the Chosen that has been on his mind for some time. "Once we recover that magical map, is there any way to transfer its magical qualities to something or someone else? Like a tattoo maybe? Because I will have it transferred to my body, magical qualities and all if necessary.... but I think it going to take a 'miracle'!"
Moshushi d20=13 Saturday December 15th, 2007 10:55:20 PM
OOC: I've been ill again. Teaching the filthy kids will be the death of me.
Winterglade Sunday December 16th, 2007 2:09:24 AM
"Don't look at Winterglade. He's no miracle worker. Not for another 9 levels."
Posting Report for Monday December 17th, 2007 7:25:38 AM
Game # 7 The Chosen of Domi For the week of December 10,2007
Name-----MTWTF DM Jon---XXXXX DMKristle-XXXXX Brahmah--2XX22S Gecthar--OXOXO < Bad Boy Flat-top-OXOOO < Bad Girl (oh! Road Apples) Glade----XXXOXS Zeoll----XXX2X Moskuski-XXXOO
Adm Ceil - Every body was doing their besd, Except that road apple droper??
Flat-top Monday December 17th, 2007 7:27:59 AM
Flat-top is now totally Confused??
Gecktar Monday December 17th, 2007 1:49:17 PM "If you all agree, I can take the charge of the party funds. I may report it to you every week so you will be aware of all what we decided and the impacts on our money."
Gecktar get the money from Brahmah, "so you're the first to donate for the cause of the Chosen, captain, this is a good order of thing, I think. I double you'r contribution so we got 300 gold now. It's a good start"
OOC I you are right with this I will keep track of the party funds and will post an OOC report every week on monday (if I'm able to post, and if I'm not gone away with all the gold...)
Moshushi Monday December 17th, 2007 7:25:14 PM
here's some gold
gives over 150, trying not to think that it could have been booze
I will gnome you Monday December 17th, 2007 8:04:14 PM
As the party ushers the gnome to the ship little happens the guard accept them abord seeing the new friend say nothing but watch the gnome closely until they have him below decks
AS Zeoll and the chosen find a quiet place to chat with there gnomish friend It would seem that there quarters are the best spot Brahmahs being the biggest so they all stand around the large table while the gnome Balintine sits on a chair
At first the gnome is very helpful telling you a few things about himself. I am indeed names Balintine and yes I am a merchant and private buessness owner. I would gladly help you with anything that you need for a small few or course" he grins "I dont ask much only a small bobble and my freedom. "Now I don't know anything about this island that you talk about but I do know someone would more then likely know where this Island is. If you wish I can tell you where they are The Guard well that is a different matter altogether, I while ago I would have said no one but now I will say me for they more corrupt then I am er... Opps I did not mean that,he cringes he starts again That captain has little morals rumor has it and as for the undead you talk about I have no idea what is news to me I was I a jail since yesterday.
while the gnome talks to Zeoll Brahmah and a few others slip out to have quiet talk They talk about both there money situation as well as the map
Flat-top stands confused
Moshushi is still drunk so not thinking clearly but hand out some gold.
Winterglade listens for a few minutes then exits with the others and asks Brahmah about the money and then walk up to the Ballista tower to work on his projects.
Gecktar takes the money from Brahmah and volenteers to be the party's money bags
Brahmah Monday December 17th, 2007 8:04:26 PM
OOC: Checking in...
Had brief mouse technology issue, but fixed now.
Winterglade Tuesday December 18th, 2007 10:25:59 AM
"Sure Gecktar, you carry it. Winterglade will contribute what he can. We'll need supplies for our fight against Mauroth." The centaur hands Gecktar 150 gold.
Zeoll d20+7=13 Tuesday December 18th, 2007 11:28:20 AM
The liontaur asks his gnome friend if he would take the Chosen to the person who can tell us more, and make an introduction. It would be so helpful!
Charisma check 13.
Zeoll asks if someone can cast Neutralize Poison on Mosushi so that the entire group can go together to the person who knows more.
Oh, and Zeoll asks the gnome what he knows about this Jacktar fellow.
Gecktar Tuesday December 18th, 2007 12:30:35 PM
Gecktar collects the money and put it all in his haversack, but far from the sight of the little gnome. Those pesty creatures are agile and could rob without you noticing it.
"Sorry Zeoll, I don't have this spell ready. Maybe Glade ?"
Brahmah Tuesday December 18th, 2007 3:32:45 PM
OOC: I am concerned about Brahmah when I think about the upcoming Wold changes. I think he will have to take leave from the Chosen. But we will see.
Brahmah waits.
Moshushi Tuesday December 18th, 2007 5:10:22 PM
Moshushi wanders off to dunk his head in a bucket lon enough to sober up, then returns
Zeoll OOC Tuesday December 18th, 2007 7:57:09 PM
Jay, as "Catacombs DM" you may earn a second PC. Maybe several of us can go join a Challenge Game.
DM Kristel Wednesday December 19th, 2007 6:51:30 AM
I may be mistaken Jay but from what I understand you as catacombs DM (DM being the key word) you should still be able to have your second character
Winterglade Wednesday December 19th, 2007 7:31:48 AM
"Sure, Winterglade will help." The centaur traces a little sigil on Moshushi's temple [casting Neutralize Poison]. "There we go."
Gecktar Wednesday December 19th, 2007 11:52:47 AM
Gecktar waits for the answer of the little creature to bring them to this Jacktar.
Realizing the similarities with his own name he looks at all Chosen and says "No he isn't a cousin, and I don't know him at all. And Gecktar is my first name. My name is Cadeqa... Why do you look at me like this. Really I don't know him, it, or what it could be !"
Brahmah Wednesday December 19th, 2007 12:37:45 PM
OOC: Hmm... earn a second PC? I must have misunderstood. Well!! In that case... Brahmah will happily stay on as Chosen! In a Career game.
Brahmah waits for something to happen.
Flat-top Wednesday December 19th, 2007 5:24:39 PM
Flat-top stands there looking through his purse?? "I wonder where my Gold went to?? I had more coins than this??"
Looking around for his Captain, "Captain! Our Captain? Did I spend more than I wanted in the Tavern?? Oh! Well Here Gecthar i have 150gold left, take it! Some how i'm having fun, but my money is going faster and faster??"
At this point Flat-top is a little unsteady on his hoves.
Brahmah Wednesday December 19th, 2007 5:36:54 PM
Party fund so far.
Brahmah has contributed 150gp. Gecktar has contributed 150gp. Flat-top has contributed some gold, but how much?
"We still need to have a holder of funds, a treasurer. We'll call them the Holder so we don't attract thieves." [I would hope the Holder would keep records of funds.]
Dm Wednesday December 19th, 2007 8:05:03 PM
OOC guy tomorrow we are off to my dad's for xmas will be back on monday so we need to put a hold here til then sorry about this but we will not be here Jon and Kristel Happy holidays
Winterglade Thursday December 20th, 2007 4:34:47 AM
"Winterglade has put in 150 gold, too." [On December 18th]
Flat-top Thursday December 20th, 2007 8:11:25 AM
Flat-top give Captain Brahmah 150 Gold coins coins "OK! Here's my shair." then folds his miney pouch flat.
Gecktar Thursday December 20th, 2007 11:09:51 AM
Gecktar has already proposed himself as "Holder". The situation is : 750 gp
Brahmah 150 gp Gecktar 150 gp Moshushi 150 gp Glade 150 gp Flat Top 150 gp
And BTW happy holidays Kristel and Jon !
Brahmah Thursday December 20th, 2007 4:38:45 PM
He is happy to see Gecktar step up as Holder.
Moshushi Thursday December 20th, 2007 6:41:02 PM
Moshushi is now sober. How sad.
OOC: I'll be travelling until the 30th, so have a good holiday everyone.
Flat-top Friday December 21st, 2007 10:58:04 AM
"OK! Now where do we go now? Not the tavern I don't have enough money for another Green Ghomish!" Said Flat-top with a sad look on his face.
Brahmah Friday December 21st, 2007 12:43:49 PM
"Ho, ho ho, Happy Gift Giving day friends!!"
Zeoll Friday December 21st, 2007 2:43:13 PM
Feeling a special warmth in his heart, Zeoll attributes it to the season rather than a medical problem and sings a traditional orcish tune, "The Carol of the Elves."
Hark! Hearr the elves! Sweet tasty elves! All seem to crry: Darrn! Now we die!
Dinnerr is herre! Orrcs all will cheerr! Eat young and old! Eat meek and bold!
Ding! Dong! Ding! Dong! Hail dinnerr gong! We love that song! Ding! Dong! Ding! Dong! Eat elves! Be strrong!
DING DONG DING DONG!
Winterglade d20+1=17 Saturday December 22nd, 2007 4:02:35 AM
"Yeah! Let's sing a few songs!" Winterglade picks up another tune and even manages to stay in key [Perform 17].
"I'm dreaming of a red dragon Just like the ones I used to know That lights trees on fire And is full of ire And turns whole cities into chow
I'm dreaming of a red dragon With largest hoard there's ever been May your blades be vorpal and keen And may all your ancient wyrms be mean."
Brahmah Saturday December 22nd, 2007 11:04:44 AM
He laughs out loud. "Where have I heard that tune, Gla.... urm, Goodbarrel?!"
Flat-top Sunday December 23rd, 2007 9:43:13 AM
Flat-top stats singing "Hail! To the Wold! Their beer Is Here!".
Out of no where somebody put a rag in Flat-top's mouth "Muff! Muff! Pa-Too-E!" Flat-top spit out the bar rag. "Who Do That??" He ask.
Brahmah Monday December 24th, 2007 1:16:28 AM
Checking in...
Happy Holidays
Winterglade Monday December 24th, 2007 5:21:24 AM
"Mmmm. What a silent night."
Flat-top Monday December 24th, 2007 8:34:54 AM
Flat-top turn toward Barrel (Glade) "Did you Do that?? Did You Put a rag in my mouth? I 'll bet the next thing your goint to tell me is that I snore!!"
Posting Report for Monday December 24th, 2007 8:46:09 AM
Game # 7 The Chosen of Domi For the Week of December 17,2007
Name-----MTWTF DM Jon-&-XXXOO DMKristle-XXXOO Brahmah--XX2XXS Gecthar--XXXXO Flat-top-XOXXXSS Glade----OXOXOS < HuH? Zeoll----OXOOX < Bad Boy! Plaing with Violet? Moshushi-XOOXO < Bad Boy
Adm Ceil - Merry Christmas to all. Even Bull headed Brahmah.
Winterglade Tuesday December 25th, 2007 6:21:25 AM
"Snore? Good heavens, no. But you do talk in your sleep. Last night you gave a lecture on the culture of Aisildurian hobgoblins."
Flat-top Wednesday December 26th, 2007 8:48:13 AM
Flat-top look at Glade with a suprised on his face?? "Aisidurian Hobgoblins?? Oh! Gee! No wonder, I would have done the same"
Then Flat-top puts back the rag back into his mouth!!
Brahmah Wednesday December 26th, 2007 1:54:10 PM
"Well, what are we doing now?"
Flat-top Thursday December 27th, 2007 6:30:23 AM
Flat-top takes the rag out of his mouth again, then he replies his Captain Brahmah "I'm following you Captain? Where are we Going? Anybody?? Any Clues?? Any Girls??"
DM Kristel Thursday December 27th, 2007 8:55:21 AM
HAPPY HOLIDAYS to everyone and we hope you guys had an awesome Christmas, we had a great one and got to celebrate with both families what a riot lol.
Posting should resume either today or tomorrow for you guys.
Zeoll (from last week) Thursday December 27th, 2007 10:09:56 AM
The liontaur asks his gnome friend if he would take the Chosen to the person who can tell us more, and make an introduction. It would be so helpful!
Charisma check 13.
Zeoll tells the now-sober Mosushi what has been going on, and introduces his new friend, Ballantine.
Oh, and Zeoll asks the gnome what he knows about this Jacktar fellow.
Brahmah Thursday December 27th, 2007 12:47:51 PM
Hums to himself.
Gecktar d20=14 Friday December 28th, 2007 3:28:58 AM
Gecktar throw his hammer into the air trying to catch it after one turn. He is successful (Dex check vs DC10)
OOC : I will be on vacation next week so I won't be able to post most of the time I think.
Gecktar Friday December 28th, 2007 3:31:00 AM
Oh ! and if you need it : Gecktar
Winterglade Friday December 28th, 2007 5:04:27 AM
"It's the dead of the night, let's wait until morning before we go anywhere."
Flat-top Friday December 28th, 2007 7:36:27 AM
Flat-top takes the rag out of his mouth, then hand it to Captain Brahmah "Want to put this rag in your Hommer??"
Then Flat-top put both hands over his head (For protection)and begs "Don't hit me??"
Brahmah Friday December 28th, 2007 7:56:52 AM
The ranger wants to whack the centaur, but he doesn't have a Whacking Stick.
Zeoll Friday December 28th, 2007 10:28:01 AM
Zeoll laughs at his friends' antics.
CDM Jerry: OFFICIAL ANNOUNCEMENT Saturday December 29th, 2007 11:58:12 AM
Greetings Woldians,
I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.
Basically, we're doing the following things:
--purging all 2nd characters from everyone except DMs...that's their reward for being a DM. --We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.
Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting
WEDNESDAY, JANUARY 2ND
...and ENDING on
MONDAY, JANUARY 7TH
We'll be voting on one thing only:
Do you want to play in a Challenge Game or a Career Game?
If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.
That's it.
Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.
If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.
Let me repeat that and reword it:
If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.
This email is just to get your attention in case you haven't been following the information overload on the LnB.
If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)
Or you can IM me on AIM. My handle is Gericko.
Enjoy your day and don't freak out!
CDM Jerry
Brahmah Sunday December 30th, 2007 1:17:45 PM
"Anyone fancy a game of toss the gnome?"
Posting Report for Monday December 31st, 2007 9:09:07 AM
Game # 7 the Chosen of Domi For the week od December 24,2007
Moshushi Monday December 31st, 2007 12:43:49 PM
"Gnome tossing is easy. I'm just not good at gnome catching."
OOC: I made it back. Have a good new Year everyone
Brahmah Monday December 31st, 2007 1:38:46 PM
"Good to see you back Mo!"
Brahmah Tuesday January 1st, 2008 1:25:24 PM
"So, how is everyone?"
dm Tuesday January 1st, 2008 9:37:07 PM
Sorry guys we are working on the module that and the holidays have us busy as the kids are home
sorry all will try for normal posting again by tomorrow
CDM Jerry Voting Begins Now!! Wednesday January 2nd, 2008 3:43:21 AM
2008 WOLDIAN PRIMARY BEGINS NOW!
Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.
Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.
You need to vote by Monday January 7th or you may be assigned to a game.
I'll post my vote after this one as an example.
If you have a question about voting, not a comment or discussion, post your question.
Take all comments and discussion about the votes to the Loot 'N Booty board please.
Jerry
-----------------
OFFICIAL BALLOT
Character Name(s):
Current Character Game(s):
-----
Place an X BEFORE your single choice of vote:
--I wish to play in a Challenge Game.
--I wish to play in a Career Game.
------
If you voted for a Career Game, please place an X BEFORE your single choice of vote:
--I wish to continue playing in my CURRENT game.
--I wish to play in a brand new Career game.
--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)
-----
If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.
--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]
--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla. --I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick. (note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)
Moshushi Wednesday January 2nd, 2008 12:16:18 PM
So, are we a challenge game, or a career game?
Kristel Wednesday January 2nd, 2008 2:31:38 PM
We are a career game Mo :o)
Brahmah Wednesday January 2nd, 2008 2:40:06 PM
OOC: Dagnabit!!! I was hoping.... well, since this is a lull.
I have to ask, I have two PCs. Brahmah and Lian. Both games I play in are Career games.
This means I have to drop one I believe? Neither are Challenge games. I am a DM.
Kristel Wednesday January 2nd, 2008 3:06:17 PM
I have no idea if this is possible but if everyone is interested I will see if maybe the Chosen can be turned into a challenge game - I dont know if it will work but I can ask - so let me know either here or email dryftermum@sympatico.ca what you guys think and I will go from there (I think challenge games have to all be new though but it never hurts to ask)
Cayzle OOC Wednesday January 2nd, 2008 4:37:53 PM
I'm in the same boat as Jay. I'm hoping that most/all of us will move their Chosen PCs to a new Challenge Game. Maybe to a Challenge Game set in the Taur Isles. And DMed by Jon and Kristel. Based on the idea that Domi himself has chosen some champions to heal the rifts among the Taurs.
:-)
Kristel Wednesday January 2nd, 2008 5:14:28 PM
Cayzle that is a good idea I like it
OOC I promise a post tonite I really do lol thanks for all your patience the holidays are so screwy around here
Jay Wednesday January 2nd, 2008 6:15:43 PM
Great idea! Question: Do we, as the Chosen, think, that the rift between taurs can be settled in two years?
Could Reunification happen by the end of this Challenge game?
I personally think that with our current and brilliant DMs, we can accomplish this! I for one would love to see a finale for the Chosen before ending the game... who says the end comes at retirement?! We could retire as mid-level heroes. I don't see any reason to go up to 21s to retire, but 11th-15th is just about right.
Besides, I don't see Brahmah surviving the final battle. :)
Gnome Toss??? Thursday January 3rd, 2008 12:14:35 AM
Winterglade/Goodbarrel agrees that Gecktar should be their bank and he hands him 150gp.
Zeoll asks Balantine their smuggler gnome 'friend' if he can take the Chosen to the person who can give them more information and make an introduction. The gnome replies "I can do this if you can help me get a certain bauble and then let me have my freedom"Zeoll then asks if someone can cast a neutralize poison on poor Mosushi, he then asks what the gnome knows of this Jacktar fellow. The gnome replies that he has never heard that name before.
Gecktar collects everyone's money then out of sight of the untrustworthy gnome he hides it in his pack.
Mosushi trying to get sober decides to dunk his head in the nearest water barrel.
Winterglade casts neutralize poison on Mosushi who is now unhappily sober.
Gecktar thinking on how similar this Jacktar's name is to his assures everyone that he is not related to him in any way whatsoever.
Flat-top goes searching into his bags for his money and wonders aloud if anyone knows where it all went, maybe it was spent in the tavern??? He then hands Gecktar his 150gp contribution.
The Companions share a bit of the holiday cheer singing some rather interesting songs and goofing around. The crew also celebrates the holidays offering some drink to their passengers and well wishes, while Flat-top makes up his own little song about beer and finds that someone has stuffed a rag into his mouth. He spits it out and asks who dunnit? He is told that he speaks in his sleep and last night he was talking about Aisildurian hobgoblins. "Aisildurian hobgoblins" he asks then stuffs the rag back into his mouth. After a comment from Brahmah he offers to stuff the rag into Brahmah's mouth with a sly grin. Brahmah is wishing that he had a whacking stick to give Flat-top a good one. Zeoll nearly busts a gut laughing at the antics of his friends. The gnome Balantine simply shakes his head in wonder. Brahmah suggests a fine game of toss the gnome to which the gnome eyes wide strongly objects.
Going back to more serious things Zeoll goes back to questioning Balantine. "I will help you find and introduce you to the one you are seeking but for that I need you to help me get a small bauble and also my freedom, oh and you must protect me while we are around the smugglers, you know, I scratch your back, you scratch mine kind of thing" the gnome says again. "The captain of the guard you speak of is no more corrupt than I am ... uhm I mean.. he is somewhat corrupt. If you really want information I would talk to that know it all harbour master, he seems to know where to find all the smugglers..err. except me.. I was mistakenly arrested." the gnome is quiet for a moment then says "If you could let me into town for a bit, I need to get some supplies before we go anywhere, I promise to come back" As the gnome finishes speaking Captain Heartson comes in and hands Brahmah a note. The note is from the Captain of the guard and it is a reminder to them of the task they have undertaken in exchange for the gnome prisoner and he is requesting an answer as to when they will be starting.
OOC nice imagination on those songs guys they gave us a good laugh
Winterglade Thursday January 3rd, 2008 3:49:24 AM
"Whoa whoa whoa. A task? What task? Winterglade thought we're in a hurry?"
Flat-top Thursday January 3rd, 2008 8:42:59 AM
Flat-top lean on a sturdy post watching everybody else have fun. But he will follow his Captain Brahmah into any trouble they may get into.
Brahmah Thursday January 3rd, 2008 11:50:46 AM
Goodbarrel ~ While away from the gnome, "So, are we using our real names again, Glade?" He smiles. "If you can't even keep it straight, how can WE be expected too?"
The gnome ~ "We're taurs, we're not stupid. We'll travel around the city with you... you know, for your protection." The minotaur smirks.
(Um, my bull-head seems to have forgotten the task at hand. Please enlighten. :))
Zeoll Thursday January 3rd, 2008 1:38:16 PM
Zeoll asks his new friend Balantine to give the Chosen a few minutes alone. Then he calls the Chosen close together and whispers, "We arre seeking info on the Evil Doctorr. We have two leads: (1) Ballantine the gnome knows someone and will take us to visit him. (2) There's a guy named Jacktar who might know something."
It is now about what, midnight? 2 am? I think we should follow Ballantine to see this friend of his right now.
Ballantine says he wants a "bauble" and his freedom for leading us to the Smuggler Guy.
The Evil Captain of the Guard wants another 500 gold and the head of this Jacktar fellow as payment for letting Ballantine out of jail. That's on top of the 500 gp Zeoll already gave to him.
Zeoll says that Ballantine is selfish, but not evil. The Captain of the Guard is evil to the core. Zeoll has thought that the Chosen would be doing very well to expose or unseat or kill the Captain of the Guard and his evil followers.
Maybe a Suggestion spell like this: "Go find the Harbormaster and the High Priest of Domi and fully confess all your crimes to them both." That idea makes Zeoll laugh.
Then Zeoll brings Ballantine back in. He again thanks the gnome and says that the Chosen might help him get his "bauble" after the meeting with his contact.
He asks someone to write back to the Captain on his behalf (Zeoll is illiterate), telling him that they'll look for Jacktar tomorrow, no worries.
DM Thursday January 3rd, 2008 1:41:42 PM
The task was initially given to Zeoll - I can't remember if Zeoll passed the info to the rest of you yet or not
DM Thursday January 3rd, 2008 1:43:08 PM
lol ignore my post hehe Zeoll posted the same time as I was
Ballantine said he has never heard that name before.
Note that the Evil Guard Captain wants us to kill this Jacktar. That seems to me a good reason to keep him alive and talk with him!
Brahmah Thursday January 3rd, 2008 5:02:10 PM
"In that case Z, we should even keep the gnome away from Jacktar too. Who knows, he might be working for the guard." He shrugs.
He whispers, "What sort of bauble do you think he could want?"
A Crossroads
Time Passes Thursday January 3rd, 2008 10:42:43 PM Zeoll asks his new friend Balantine to give the Chosen a few minutes alone as the Chosen sit around the table in Brahmah's quarters they try to come up with a plan as to what is next. Leaving him in the care on Brahmahs bear.
Winterglade asks what the note is about That Heartson has delivered to the Chosen. wondering what task they have agreed to? pointing out that they are in a hurry to catch up to the Dr. Before he disappears un punished for his crimes.
Zeoll briefly explain the situation to the group at the table "The Evil Captain of the Guard wants another 500 gold and the head of this Jacktar fellow as payment for letting Ballantine out of jail. That's on top of the 500 gp we already gave to him. He also points out that The Captain of the Guard is evil to the core. and Chosen would be doing the town and all Taur a favor in unseating or kill the Captain of the Guard and his evil followers for a position of authority here in Fort Stag.
Brahmah says to Glade So, are we using our real names again, Glade?" He smiles. "If you can't even keep it straight, how can WE be expected too?" and What sort of bauble do you think he could want ?
Zeoll ushers Ballantine back into the room and tells him that "the Chosen might help him get his "bauble" after the meeting with his contact." Brahmahs adds that they may be Taur and big but there are not stupid, We'll travel around the city with you... you know, for your protection Balintine Pipes up again Very well as it will be a long trip I needs a few bits and bob's and so tabac for my pipe... I will inform you helmsmen where you need to go ...
Mean while Flat-top stand waiting for some action, willing to follow Brahmah anywhere.
Moshushi who is unhappily sober listens and adds little to the conversation other then a sour face.
As the Chosen talk just after the gnome is ushered back in Brealla pops her head in and whispers to Brahmah " Uncle says that he would like a word with you and Zeoll Sir and that several Taur are watching the Ship they are dresses in Guards uniforms" She also leaves you a tray with several things to eat and a pitcher of sweet wine and one of water.
Brahmah Friday January 4th, 2008 5:20:41 AM
"Flat-top, I've been meanin' to talk to you about your blind allegence to me. I may not be here in the future and so I would like to see you use your brain and heart for your own pursuits and actions. I am just your leader, not your master. Leaders come and go."
Winterglade Friday January 4th, 2008 6:06:46 AM
[Brahmah:] "So, are we using our real names again, Glade?" "On the ship - yes please. Or Winterglade will go insane."
The centaur winces. "We are playing bounty hunters then? Merciful Brawler, may none of Winterglade's folks ever learn of that or he might just as well forget about ever going home."
Flat-top Friday January 4th, 2008 7:37:49 AM
Flat-top has a grin on his face as he answers his comments, "Blind Allegence?? Use my Brain?? Captain! have you ever seen yourself in the water while bathing? I don't follow you because your beautiful Horns, your Tattoos Or your cute little Tail!
I follow you because you get yourself into too many trouble Spots. But some times you you teach me a few new ways of self preservation in time of need. I also follow you because when we are all together, I like the looks we get when we trot down a street. Just imagin, a Minotaur? and a Centaur? or a Weimic? Coming down the street of a town! Or sail together! You know how I feel? Like I have Friends that will stick with ME! Beside If I remember right, Domi Himself told us to get along!
Again I think I have proven that I can take the lead, when Zoell and I were in that dungon at the Dear Doctor's Island! I follow you because I hope that I'm your Friend!"
Flat-top gives the his Captain a salout, then walk into a light post. (because he was not looking where he was going)
Zeoll d20+22=37 d20+21=27 Friday January 4th, 2008 2:05:06 PM
Zeoll corrects his friend Winterglade. "Bounty hunterrs? No, not at all! Ourr job herre is to find out about the Doctorr. Ballantine's lead may help us. These distrractions, like Jacktarr, will not keep us frrom ourr courrse if we ignorre them."
"I have no intention of killing Jacktarr. I do intend to tell the Captain of the Guarrd that we will get to him laterr."
Zeoll is a little surprised when he learns that Ballantine will bring the party on a long trip. But he is confident that the gnome will not betray him, at least not so long as the Charm spell lasts.
So Zeoll goes out to talk with the guards. He chats them up and is very friendly. (Diplomacy 37) He asks the to pass on a message to the Captain of the Guard. (OOC: What's his name?)
The message is that they have a lead on Jacktar and expect to find him soon after a short sea voyage. The Chosen will be in pursuit of him in a few hours. With any luck, they'll be back with news soon.
Bluff 27
Meeting Friday January 4th, 2008 9:58:19 PM
Brahmah talks to Flat-top about blind allegiance and Flat-top answers that its not blind allegiance but friendship that he follows and that he will use his brain when its needed Winterglade asks "We are playing bounty hunter then?" and Zeoll answers No, not at all! Our job here is to find out about the Doctor. Ballantine's lead may help us. These distractions, like Jacktarr, will not keep us from our course if we ignore them." and then has a message composed to the Evil Captain of the Guard saying that they will be starting after Jacktarr soon. Zeoll wanders over to the guards that are watching the boat and hands them the note to pass along . One of the four disappear into the night with the note while three remain to watch the chosen s boat.
Heartson asks Zeoll when he is on deck if there new friend is going to be a problem and what the Chosen plans are now ?
The gnome asks for a map to point the chosen to where his contacts are. Saying that These people are the most seedy people around and if this Dr. our there needs somethings then he might deal with them. When given a map he marks a small cove in the Ship wreck Sholes " they are here he points I have only been there once. Now may I rest its late and you taur may or may now sleep but us gnomes need a few hours each day .
Brahmah Saturday January 5th, 2008 11:02:07 AM
Brahmah is liking the gnome less and less.
Zeoll Saturday January 5th, 2008 1:04:08 PM
Zeoll suggests this course of action to the party.
First, we all get some rest.
[OOC to DM: Highlight to display spoiler: {Zeoll will get up before the gnome, prep spells, and recharm him for the day. He'll make sure that a crew member wakes him in time.}]
Also, we show the gnome's map to the Captain. Does he know it? How long will it take to get there?
Then we head into town to gather supplies, pick up whatever the gnome thinks he needs, and ask around about Jacktar. That's maybe an hour.
Then we set sail for the cove that the gnome knows.
How's that?
Brahmah Saturday January 5th, 2008 4:20:00 PM
Brahmah will wake Zeoll on time, for sure, assuming Zeoll tells Brahmah.
(OOC: Whats the word on the fate of the Chosen? I'm getting nervous.)
DM JOn Saturday January 5th, 2008 4:54:16 PM
OOC I am not sure what is to happen but if we can we will try to get it as a challenge game. Both me and kristel are willing to DM it and we have started talking to jerry about it. We will also like any input about changes to the setting or mission that you would like as its your game too. Please email me or kristel any ideas so we can add them to emails to the PTB and see what happens Drifterj@yahoo.com is my address
Winterglade Sunday January 6th, 2008 4:33:58 AM
"Well, sounds like we have a plan. But we really should get some rest before we set off. This night has been long enough."
Flat-top Sunday January 6th, 2008 7:25:24 AM
Flat-top Listens, then leans agaist the wall, he looks as if he's just about fall asleep,But whispers to Brahmah "Captain! I have heard rumors about Minataur Island, they are rumors of trouble there? so if you want to go see for your self? you can go for a visit? But you'll have to do it on your own, because if we shoulh follow youn We would give away our intention of stoping them short.
You can always send back a message that you need our help!" Flat-top will stay on his contable wall.
Zeoll Sunday January 6th, 2008 9:18:25 AM
Sure Zeoll tells Brahmah. He shares his entire plan with the Chosen. "Maybe Brrahmah can set an Alarrm to make surre we wake at the rright time."
:-)
Posting Report for Monday January 7th, 2008 8:09:44 AM
Game # 7 The Chosen of Domi For the week of December 31,2007
Nane------MTWTF DM Jon----XXXXX DMKristle-XXXXX Brahmah---OX22XS Gecthar---O*OOO >>New Years In France. Flat-top--X*OXXSS >> I had a headache too much wine?? Glade-----O*OXXS > Had some wine too?? Zeoll-----O*X2XSS > Enoff said?? Moshuski--X*OXO > Your the one that ran off with the Bottle of WINE!!
Adm Ceil - <):-)
Gecktar Monday January 7th, 2008 11:31:40 AM
Gecktar sleeps a couple hours to be fully rested. Then meditate to prepare some spells.
Brahmah Monday January 7th, 2008 11:43:25 AM
"There's is always trouble on minotaur isle Flat-top!" He smiles.
(OOC: Okay, dear DMs, I have to say, there are only two goals I personally (in character and out) want to accomplish is Reunification of the isles and finding and killing Vargas. Everything else is not important to Brahmah. With those two goals done, we can retire as a challenge game and go down in history. :))
DM's Tuesday January 8th, 2008 6:43:46 AM
Guys - you did a fantastic job convincing the PTB. In case you have no checked your email the Chosen will be offered as a CHALLENGE game :o)
Flat-top Tuesday January 8th, 2008 8:53:13 AM
Dear DM's Does that mean that Flat-top will not have to wander the Wold?? and stay here to face the trouble Wold??
Brahmah Tuesday January 8th, 2008 9:32:57 AM
Yeah!
Brahmah waits.
DM ammendment Tuesday January 8th, 2008 10:20:04 AM
Don't forget to vote in the second vote guys lol - priority is given to you all who are already here from what I understand in Jerry's email
sorry about the post lol I was out last night and did not realize Jon forgot so will make up today for that (please dont beat us :P)
Flat-top Tuesday January 8th, 2008 4:33:43 PM
"SHUT UP! Captain Brahmah! Or I'll Pull your Nose Ring!" Then Flat-top laugh at the though.
Gecktar Wednesday January 9th, 2008 6:20:29 AM
Gecktar wakes up, freshly rested. He goes of the deck to breath the air of the early morning.
Flat-top Wednesday January 9th, 2008 7:43:27 AM
Flat-top is suprised that he has gotten away with that comment??. Now he wonders when his friend will kick him in his tail feathers??
Zeoll Wednesday January 9th, 2008 10:08:08 AM
Just checking in.
The Dawn breaks Wednesday January 9th, 2008 10:12:27 AM
The companions head off to bed and the night passes without fuss.
In the morning the map is shown to Captain Heartson and he tells them that he has not been to that area but it will take a few days of sea travel in order to get there and he suggests that if anyone needs supplies etc they go into town before they leave and then they can set sail the next morning with the tide.
The gnome again requests to go into town and get some supplies of his own and he tries to convince the Chosen once again to let him go on his own. He seems to be fidgeting more than usual while waiting for a response.
OOC - If anyone needs the Catacombs now will be a great opportunity also if everyone gets the chance to post today then we will try to have another post for you tonite
Zeoll Wednesday January 9th, 2008 12:44:49 PM
Did Zeoll successfully charm the gnome again in his sleep? The liontaur will say to the gnome, "Now, Balantine, I thought we were friends. No one is holding you against your will! You can go anywhere you want, of course! I thought you were helping me because we are freinds."
"But I do have some suggestions for you. I suggest you keep a low profile. I suggest that you have me come with you for protection. And I suggest that you tell me exactly what it is you want to do and why you are so nervous."
That last suggestion is a Suggestion Spell! The will save DC is 21.
We'll see how that works.
Brahmah Wednesday January 9th, 2008 5:20:11 PM
"Can someone put a bell on the gnome?" He askes quietly to Zeoll. "I don't like all his twitchy stuff. Eager I think to get up to something shady."
Daylight d20=16 d20=19 Wednesday January 9th, 2008 10:16:44 PM
As the sun rises in the morning sky the gnome continues to fidget wile pacing the cabin area of the boat When Zeoll talks to him about being friends he answers " why of course Buddy I know that
I just did not want you all to think that I was up to anything its just where I need to go they do not like strangers and you all are stranger then most" he chuckles " if you will you can come part of the way but my contacts for my pipe weed may not meet me if you are around" When Zeoll "suggests that he confess what is bugging him he says. " BOATS I HATE BOATS I am sorry just a bit stresses that is all"
Brahmah whispers to Zeoll about bells for the gnome
Zeoll Highlight to display spoiler: { You will have to guess if he is charmed and or telling the truth about your suggestion I am not telling :o) }
Flat-top Thursday January 10th, 2008 7:54:14 AM
Dawn and a fresh new day, mumbles to himself "Ahh! the sun is warm, the air clean and not a soul around. Now that's is what I call agood start"
Now flat-top look around and spots the gnown and he's really restless, "Hmmm! jumpy are we not??" hopeing to get the gnown to saaay something of intress for this Centaur.
Winterglade Thursday January 10th, 2008 10:58:58 AM
The centaur is unusually quiet in the morning. He can be seen standing on the forecastle looking far into the horizon, where he thinks he can see the hint of the yellow grasses of the Great Plain.
[Was there enough time left in the night to invest 8 more hours in my crafting project?]
Brahmah Thursday January 10th, 2008 11:48:08 AM
"Okay, part of the way." He says to the gnome.
He pulls Zeoll to one side and quietly suggests that Zeoll follows the gnome using the Invisibility ring and confuse the lot of shady folk if you need to. Find out what he's really up to. "If you don't I will. I don't think I ever gave you back your ring though, did I?"
Gecktar Thursday January 10th, 2008 3:20:57 PM
Gecktar looks at the docks, thinking about the situation of the city. They have to solve the problem with the corruption. This may be the first stage...
"Let's move, the sooner we get there the sooner we get back"
Zeoll Thursday January 10th, 2008 3:43:38 PM Last night
Zeoll has a restless night. He does not sleep well, and near dawn he has a nightmare:
The Chosen are in a maze. The path that leads out of the maze is easy to see. There's even a glow that leads to the correct way out. But the Chosen keep choosing stupidly. We keep going down dark twisty passages. We never choose the bright path.
This morning
When he awakes, Zeoll remembers the words that Great Domi spoke to the Chosen long ago. "You all will be the living embodiment of the bridge between all Taurs ... Now it is up to you to prove that all three aspects of Taur can unite in spite of their differences ... that all three make up a nigh-unbeatable force for good in the Wold."
Zeoll thinks about this for a long silent time. He skips breakfast to pray for guidance. He thinks about the evil of the guard captain, of Zeoll's 500 gold pieces sitting in his pouch, no doubt to be used for no good. Zeoll thinks about this unknown centaur, Jacktar, who the evil captain has marked for death.
He has his conversation with the charmed gnome. He has his doubts about the gnome -- a smuggler, on an island, is afraid of boats? -- but the importance of that does not matter so much.
Zeoll gets the Chosen together -- all of them -- on the deck of the ship. He has something to say.
"We came herre forr inforrmation about an evil human. We found that someone is rraising undead Taurrs and sending them against the city. We ignorred that and went looking forr inforrmation about smugglerrs. We found out that the Captain of the Guarrd is corrrupt and evil. Now we have a choice."
"Now we have a choice. Do we set sail to achieve ourr own perrsonal quest of vengeance? Do we turrn ourr backs on necrromancy and abuse of powerr? Do we ignorre the evil in frront of ourr nose? Orr do we change courrse and help people who need help herre, now? Can we abandon this town to the trroubles that plague it?"
"Maybe we could ignorre a lesserr evil to fight a grreaterr, like Varrgas and the Black Sworrd. But now ourr choice is petty rrevenge orr helping innocents. What should we choose, Chosen of Domi?"
Brahmah Thursday January 10th, 2008 6:06:18 PM
"Revenge? Yes, I see how it might be considered that. But its more complicated. That Doctor is luring prey and hunters to his island, as well as experimenting on 'abominations' on the doorstep of the islands we love and protect. He could be a 'lesser evil', it is true. But evil is evil and the Chosen and the WLA, of which I am part, seek and hunt evil where it lives. That is my mission."
"A necromancer here on centaur island is a bad thing. A corrupt Captain of guard is bad and possibly the necromancer running the show. Since we are here and things have presented themselves, we should rethink our mission."
"Now, keep in mind, Vargas has alot of territory and could be behind this whole corrupt system and by default, Marteaus."
"Marteaus' Minions are the Anti-Chosen and seek to undo what we are doing. We have done resounding things in our years which history will remember. We, for the time being, have accomplished big things. But its the little things, the minor triumphs, that will defeat the evil. Lets help these people... and this gnome."
Brahmah Friday January 11th, 2008 7:57:16 AM
"Well. Are we or aren't we?"
Flat-top Friday January 11th, 2008 8:49:54 AM
Flat-top steps forward "As much as I would like to rid of the dear DOCTOR! I belive that taking care of this peoblem, at this time, merith our attention.
I can almost smell the rotten hand of Marteaus. I vote for the here and now, the dear Doctor can wait a little longer!" Flat top goes back to leaning on the cabin.
Zeoll Friday January 11th, 2008 10:13:55 AM
The seer is pleased with his friends' response. He worries about Winterglade. "What say you, Brrawlerr's Prriest? I know you arre trroubled herre, for rreasons of yourr own. But will you stay forr a time to tackle the evil beforre us?"
Winterglade Saturday January 12th, 2008 4:29:22 AM
"Yes, Winterglade will stay. There is no doubt that the Brawler brought him to be here at this very moment to lend a hand in this quest."
"It's just that... sometimes Winterglade wishes that the Brawler was a little less cryptic to him. Ever since Winterglade left his homeland he strolls on a road that leads to Brawler knows where."
"Some time ago Winterglade started getting this nagging suspicion that he is never going to be able to come back home."
Cayzle to Adam Saturday January 12th, 2008 3:25:03 PM
Adam, we're trying to figure out what you want to do after the Great Migration. Please e-mail me at cayzle@cayzle.com asap.
DM Saturday January 12th, 2008 8:18:36 PM
The Captain comes to see the Chosen He is looking for some information by the look on his face is confused. " well my friend what are we going to do, do you wish to stay or way anchor and finds a new port to look in " Brealla wonders the Deck on the boat hoping to get a glance at the gnome and or one of her friends, when she finds Winterglade on the deck again working on his projects she asks "what is going on and I was wondering if MR Zeoll was around I was hoping that he will tell me some more stories or songs"
OOC More coming soon
Flat-top Monday January 14th, 2008 9:35:00 AM
Flat-top is waiting for some more infomation. But while waiting He goes over to Gladeput an hand on his shooulder, "Don't worry Friend, You'll be going home soon. But it will be a sad day for me!"
Posting Report For Monday January 14th, 2008 9:48:04 AM
Game # 7 The Chosen of Domi Fot the week of January 7.2008
Name-----MTWTF DM Jon---XXXX- DMKristalXXXX- Brakmah--XXXXX Gecthar--XOOXO < Bad Boy Flat-top-O2XXX Glade----OOXOOS < Bad Boy Zeoll----OOXXXS Mushuski-OOOOO < Bad Boy
Adm Ceil
Zeoll d20+22=30 d20+22=34 d20+22=37 d20+14=17 d20+14=23 d20+14=22 Monday January 14th, 2008 10:51:35 AM
Zeoll tells the captain that before they can leave the town, they have to get to the bottom of some things.
"What if therre's anotherr undead attack? How can we leave when an evil necrromancerr is on the loose!"
She tells Ballantine to go do what he has to do, but please return as quick as he can.
The liontaur apologizes to Brealla. "My dearr, we have to worrk harrd and fast to make the town safe. Therre will be time for singing laterr on, I'm surre."
To his fellow Chosen, Zeoll says, "Frriends, I think we should stick togetherr. The dangerr of ambush is too grreat. I think we should find out morre. Let us wanderr the town and see what we can find out."
First, Zeoll asks the Chosen to stop at the harbor master's office. The harbor master is a good guy, not corrupt like the Guard. Maybe he can help us with some information.
Zeoll wants to go to the Druid's Grove. Once upon a time, before he died, Zeoll and the Chosen knew a druid named Hollyhocks, a druid priest of Domi, like Zeoll. He will help, if the Chosen can find him.
Finally, there must be some bards or such -- Zeoll knows that local bards always know what is going on.
What Zeoll wants to know is ...
1) Who is the leader of the local government. That is, who does the evil captain of the Guard report to?
2) Are the higher echelons of government also corrupt? Who in authority in town is honest?
3) What is up with the undead attack? Have there been others?
4) Who is Jacktar? Why does the Guard want him dead?
Skill checks:
Diplomacy: 30, 34, 37 Gather Info: 17, 23, 22
Brahmah Monday January 14th, 2008 12:43:14 PM
"Zeoll is right, pick a partner and watch their back."
DM Monday January 14th, 2008 1:36:58 PM
OOC - I am going to be doing a post that is the addendum or whatever to the last post we made where we said more coming. Anything posted since that post will be included in the next post
Some things to Consider Monday January 14th, 2008 1:56:23 PM Flat-top the dawn and comments to Ballantine on his seeming restlessness.
Winterglade is quiet and searches the horizon thinking he can just see the grasses of the Great Plain. (OOC Yes you had 8hrs of crafting time)
Brahmah tells the gnome that they will only follow him partway but he then pulls Zeoll aside and suggests that he follow the gnome using the ring of invisibility.
Gecktar ponders the situation of the city and the corruption of the guards and the problem they still have to solve concerning Jacktar. He suggests they get a move on.
Zeoll wakes from a nightmare in which the Chosen faced a situation with a simple solution yet the continuously made the wrong choices and were unable to get out. When he awakes he recalls the words that Domi had spoken to them so long ago . "You all will be the living embodiment of the bridge between all Taurs ... Now it is up to you to prove that all three aspects of Taur can unite in spite of their differences ... that all three make up a nigh-unbeatable force for good in the Wold." He skips breakfast to ponder the words and pray to Domi for guidance and he also thinks about the other situations they are currently facing. He comes on deck where the Chosen are gathered and says We came herre forr inforrmation about an evil human. We found that someone is rraising undead Taurrs and sending them against the city. We ignorred that and went looking forr inforrmation about smugglerrs. We found out that the Captain of the Guarrd is corrrupt and evil. Now we have a choice." "Now we have a choice. Do we set sail to achieve ourr own perrsonal quest of vengeance? Do we turrn ourr backs on necrromancy and abuse of powerr? Do we ignorre the evil in frront of ourr nose? Orr do we change courrse and help people who need help herre, now? Can we abandon this town to the trroubles that plague it?" "Maybe we could ignorre a lesserr evil to fight a grreaterr, like Varrgas and the Black Sworrd. But now ourr choice is petty rrevenge orr helping innocents. What should we choose, Chosen of Domi?"
Brahmah replies "Revenge? Yes, I see how it might be considered that. But its more complicated. That Doctor is luring prey and hunters to his island, as well as experimenting on 'abominations' on the doorstep of the islands we love and protect. He could be a 'lesser evil', it is true. But evil is evil and the Chosen and the WLA, of which I am part, seek and hunt evil where it lives. That is my mission." "A necromancer here on centaur island is a bad thing. A corrupt Captain of guard is bad and possibly the necromancer running the show. Since we are here and things have presented themselves, we should rethink our mission." "Now, keep in mind, Vargas has a lot of territory and could be behind this whole corrupt system and by default, Marteaus." "Marteaus' Minions are the Anti-Chosen and seek to undo what we are doing. We have done resounding things in our years which history will remember. We, for the time being, have accomplished big things. But it's the little things, the minor triumphs, that will defeat the evil. Lets help these people... and this gnome."
Flat-top says that although he would love to get his hands on the evil Doctor, taking care of this current problem merits their attention and he suggests that the Doctor can wait a bit longer.
Winterglade agrees that he will stay and help them out with this situation but he comments on a nagging suspicion he has that he may never see home again.
Winterglade Monday January 14th, 2008 3:35:07 PM
"Winterglade is not proficient with this kind of work, undermining the system. Zeoll seems to pretty much have it right on spot. The most promising leads seem to be the harbor master and this Jacktar fellow."
"It would be also of interest to us if the corrupt part of the guard could be peacefully removed once their real allegiances are exposed. Is there an authority in town strong enough to dispose of them if they are caught red-handed? Maybe there will be somebody in the more classy taverns with enough local political savvy to know that?"
"Maybe let's go talk to the harbor master first, yes?"
Gecktar Monday January 14th, 2008 3:48:10 PM "Maybe, Domi will have some clues about this Jacktar. I may ask Him. ButI alreadytried to figure what happened hereand I really feel thatthe town is under great shadows.
"Maybe this shadow has something to do with the doctor."
"I think we should solve each problem one after the other. We should chose for now the Doctor and his hellish isle or the necromancer at work in this city."
"I think we could try to solve the latter because we are in the place and... Afterall all the Doctor will wait for his turn..."
Zeoll Monday January 14th, 2008 3:56:59 PM
Zeoll agrees with Gecktar.
Brahmah Monday January 14th, 2008 4:08:52 PM
Waits for Zeolls plans, and Gecktars augary.
Flat-top Tuesday January 15th, 2008 8:42:21 AM
Flat-top listens to every body's ideas, then put in hisown two gold Pieces, "I'm with Gecthar, let's take the problem that is here and now. These little problems has a way of growing into big problems very fast.
Who knows? Maybe we'll get some thing good out of this little favor to Domi's way of life?" Flat-top waits for and answer as to what to do next?
Brahmah Tuesday January 15th, 2008 11:37:21 AM
Taps his hoof, waiting.
Zeoll Tuesday January 15th, 2008 11:38:17 AM
So first, to the Harbor Master. What's his name?
If we want to move fast, then to the Druids (Hollyhock) as well.
Gecktar Tuesday January 15th, 2008 3:17:02 PM
Gecktar follows Zeoll to seek the harbor master.
Flat-top Tuesday January 15th, 2008 8:27:56 PM
Flat-top give a heavy sigh, "I'm right behind you, Captain Brahmah!"
DM Jon Wednesday January 16th, 2008 1:25:47 PM
Dm sorry about non post yesterday but we are having issues with our ISP and were on the phone all night last night fighting with them
there should be a post coming tonight.
Brahmah Wednesday January 16th, 2008 3:19:29 PM
Waits. Nothing to add.
Gecktar Wednesday January 16th, 2008 3:49:03 PM
Gecktar will cast detect evil on the way to the harbor master, just in time to scan him and those around him.
Meeting Guido Wednesday January 16th, 2008 11:59:47 PM Winterglade suggests that the most promising leads are the harbour master and this unknown Jacktar. He also suggests that perhaps the corrupt guardsmen could somehow be found out and removed. He recommends that the first place they go to is the Harbour Master.
Gecktar feels that the town is under great shadows and he suggests that perhaps it has something to do with the evil Doctor. His idea is to first remedy the situations pertaining to the town as they are already there.
Flat-top and Zeoll agree with Gecktar's suggestion. Flat-top questions what their next move should be and Zeoll says they should first pay a visit to the Harbour Master.
As the Chosen are once again making ready to leave the ship and head back into town Captain Heartson approaches them and says "I see that you are heading once again into town. I would offer four of my best crew members to you to guard your gnome friend while you go about your business. We also have some special locked quarters for him below decks if you wish to make sure he will not escape" he says with a grin. "That room is for our guests who may not be of the most honest repute."
Heading down the dock back towards the town and in search of the Harbour Master the companions find that the very person they are looking for is heading towards them with two men at his side, the same men who boarded the ship when they first arrived. Gecktar casts detect evil on the Harbour Master and those who are with him. (No evil is detected) The official approaches the Chosen and says "Friends.. I hope it is alright to call you that. My name is Guido. I am sorry I did not introduce myself before but as you can see things have been pretty busy lately what with having to inspect every ship that comes into the harbour. " He pauses for a moment then continues "I actually have some time free at the moment and I was wondering if you would mind coming to my offices for a bit. Do not worry there is no trouble with you but there are some problems brewing within the town that maybe you could help with or even offer some suggestions. There is not a lot of funds available to me but I can offer you at least some payment in return for your kindness and I would also like to reward you for the part you have already played in keeping our town safe from harm" He then waits to see if the friends are going to come with him.
Winterglade Thursday January 17th, 2008 5:14:01 AM
"Not at all, Harbour Master. Do lead on, please."
Flat-top Thursday January 17th, 2008 9:21:54 AM
Flat-top losely wrap his cloak around him and follows Glade. "I'm right behind you Glad"
Brahmah Thursday January 17th, 2008 1:20:54 PM
Brahmah, always cautious around unknown centaurs and humans, draws his kukri and walks on. [Even if he is asked to put it away.]
Gecktar Thursday January 17th, 2008 3:33:13 PM "All is fine, we will be happy to share some information with you and maybe help you. Don't search too hard for reward this is not whatlead our feet. I will be happy to pierce some of the shadows over this city."
Zeoll Thursday January 17th, 2008 3:58:24 PM
Zeoll is glad to meet the harbor master and to ask him his questions (see previous post). He tells him that no reward is needed.
In the office Thursday January 17th, 2008 11:19:22 PM
The Chosen agree to Guido's request and follow him to his offices. Zeoll asks the official some questions; however Guido remains silent until they have reached his office. He ushers the companions into his small quaint office which makes for a tight squeeze once all the Taurs are inside. He eyes Brahmah's weapon but says nothing about it. Once they are all in the room he says "As I said I am Guido and the Master of the Harbour here. Things around here have been rather busy the last few months since Blackheart (the new Guard Captain) has arrived."
He turns to his left and opens a cabinet takes out a few glasses and a bottle of wine "May I offer you a drink?" he says and pours everyone a glass of wine. "It is a fine imported Elven wine" he adds "Now where was I?" he looks at Zeoll then says "Oh yes! To answer your question who is the leader of the local government? Right now no one ... Or I guess Blackheart would be for the Mayor was killed a few months ago shortly after Blackheart arrived. I suspect that Blackheart is behind it but can't prove it for he has blamed this crime and several others on the previous Guard Captain Jacktar. There are few people that will speak out against him for any that do seem to disappear or die under unusual 'accidents'. Blackheart has not done anything to me as of yet but that is because I had kept a low profile just simply inspecting my ships and keeping to myself until you all came into town. Jacktar fled town several weeks ago and is trying to strike back but does not have the resources to do so. He has few men and little weapons. He does stop some of the smugglers and miscreants from entering town when possible but once they are in town he has no power. Blackheart just has too many men." He pauses to take a sip of his wine. "This is the first time that the undead have attacked us but it seems there are rumours that undead are roaming the remote areas but we believed that was just folks talking. Nothing surprises me now and that is why I have come to you. If this keeps up our town is doomed little will be here for the honest folks and we will have to flee. Blackheart cares for nothing here other than the money he is making and soon will move on and ravage somewhere else for this will be a ghost town. Many people are starting to leave already." he stops talking almost if he is done then he says "Please I beg of you to help us and to not leave us under his cruel thumb. Please find out where Captain Jacktar and his guards are and bring them home so we can be rid of this evil"
Winterglade Friday January 18th, 2008 2:22:34 AM
"Oh, this is bad, far worse than, er, I, originally thought. Well, this is not the kind of situation we could or would want to ignore."
"One thing to be taken into consideration is that news of our conversation here will reach this Blackheart's ears."
Flat-top Friday January 18th, 2008 8:34:49 AM
"Hmmm! Do you think So? Gla--- Err! I Mean Goodbarrel!" Flat-top carect himself, "It also sounds that He's also full of himself!!" Flat-top think for a moment.
"Captain! (Brahmah) I don't like taurs or human, fleesing their neibors. We could get a little pracktis in by helping these people! Maybe we should push him back a few miles??"
"Beside I Need A Shave!" said Flat-top, He was trying to tell Captain Brahmah that the whole group need a little action.
Brahmah Friday January 18th, 2008 1:00:18 PM
"We'll help of course, but we would hope that this meeting does stay within these walls. If there is one in this place untrustworthy or you have doubts about, let me know." The minotaur smiles. "I'll make sure the word doesn't travel beyond these walls... for your safety and ours."
Zeoll Friday January 18th, 2008 4:14:05 PM
"Well, that is some news," Zeoll tells Guido. "It seems we have to find Jacktarr and then kill this Blackhearrt and his followerrs."
"Orr we can just attack now."
"We could go to this Captain of the Guarrd, and I can trry to Charrm or Suggest that he meet with us in prrivate. Then we jump him and take him down. Then his crronies and lackeys will surrender, most likely."
Brahmah Friday January 18th, 2008 6:42:57 PM
A horrible and terrifying thought blazes to light in the ranger's horned head. "Um, Guido, by chance did this 'Blackheart' appear with a small group in tow. A band of fellows? Perhaps they might have been wounded? Does Blackheart perhaps look like...." He describes in detail what the Minions of Marteuas and Vargas all look like.
He turns to the Chosen. "We lose him at the pyramid, what, about six weeks ago maybe two months and now these folks are having problems just afterward. It seems like his MO. He's creating division. Scaring off or killing rivals. I think this Blackheart and Vargas are one and the same."
End to the meeting Friday January 18th, 2008 8:48:33 PM
Guido says Thank you, You are truly heroes as I have thought I am deeply in your debt and if you will not take payment then please accept a favor from me in the future and my thanks now,
I am sure that it is a little to late for that as Blackheart has been watching your movements from the time that you talked to him and maybe before he has many spy's and I think the only reason I am still alive is I have never crossed him but rather suited his needs for money sending him crooks that he could blackmail or allow to bribe him for freedom.
I would suggest that you attempt to make contact with Jacktar as soon as you can and see if he will aid you it will also hopefully trick Blackheart into thinking that you are trying to kill Jacktar rather then aiding his cause.
I am going to disappear for a time until you return and hope that Blackheart will not find me
You must go before anyone shows up here and you are trapped
Brahmah Saturday January 19th, 2008 9:57:19 AM
Brahmah looks confused. "We met Blackheart?"
Zeoll Saturday January 19th, 2008 10:10:44 AM
"Well, *I* met him. I got him to rrelease Ballantine the Gnome. I gave him 500 gp with the prromise of 500 morre. He hirred us to find and kill Jacktarr. That's a good thing, because we can searrch for Jacktarr openly and the guarrd will not mind!"
DM Kristel Saturday January 19th, 2008 11:54:47 AM
OOC Yup Brahmah you and Zeoll met him - that was when Zeoll met with the Captain of the guard when you guys got the gnome out - we just never gave him a name :o)
Brahmah Saturday January 19th, 2008 5:00:32 PM
"Was he clearly human? Or were there any other features that were out of the ordinary?"
(Was he human?)
Winterglade Sunday January 20th, 2008 3:50:38 AM
[Zeoll:] "It seems we have to find Jacktarr and then kill this Blackhearrt and his followerrs. Orr we can just attack now." "How chivalrous of us. Brawler would be proud, no doubt about that."
[Guido:] "I am sure that it is a little to late for that as Blackheart has been watching your movements from the time that you talked to him." "You could always throw us out of this office and shout after us you don't take bribes... But you do what you think is best, Harbour Master."
"After that Jacktar fellow, then? With any luck he might have had the time to think up a solution that would bring them to justice without bloodshed. Do we have any leads regarding his location?"
Brahmah Sunday January 20th, 2008 1:27:39 PM
"No! The Chosen of Domi must not look as if they are giving or taking bribes. That is NOT a good idea. And Guido must not look like he's consorting with those types. Stealth is our best bet. Guido, is there an entrance to a sewer or escape tunnels in this place?"
Gecktar Monday January 21st, 2008 3:48:41 AM
Gecktar now sees how the shadow are covering the city. A dictator is at work in the city...
[Zeoll:] "It seems we have to find Jacktarr and then kill this Blackhearrt and his followerrs. Orr we can just attack now." [Glade:]"How chivalrous of us. Brawler would be proud, no doubt about that."
"Sure the death of the leader isn't sufficient to free the city of his yoke."
"He seems to have a large network of spies and I'm sure that one of his lieutenant will come up and take the lead again."
"We should breath of the ember of courage in this city and put in place someone that will incarnate the courage."
"Finding back Jacktar is a good thing to do. And I second Brahmah as we should also incarnate bravery and courage and so not appear bargaining with one or another."
Gecktar turns to Guido "I have scaned all those around you at the time we come to meet you. No of those are trully evil in their heart. This is not sufficient because even those of good heart can be subdued to do bad things if they receive threathening about their lives or the lives of those who are close to them. But you you could work with them I'sure and push them in the good direction."
"Let's get out this place before we get trapped."
"I will need some time to call for Domi's enlightment and try to find Jacktar. I will do this on the boat."
Gecktar offers to asks for Domi's clairvoyance and cast divination to locate Jacktar or have some clues about his location
Flat-top Monday January 21st, 2008 8:46:17 AM
"Alright, Gecthar! If you say so. But I really want to teach that Blach Hearted Sole to leave these good people alone." Flat-top touches the Morning Star around his neck. "Domi Help us do the right thing!" (A small prayer to Domi)
Posting Report for Monday January 21st, 2008 8:57:56 AM
Game "D" The Chosen of Domi For the week of January 14,2008
Name-----MTWTF-SS DM Jon---XOXXX-S " KristleXOXXX-S Brahmah--2XXX2-SS Gecthar--XXXXO Flat-top-X2OXX Glade----XOOXX-S Zeoll----2XOXX-S Moshuski-OOOOO -> Bad Boy Again
Adm Ceil - Just one Bad Boy for the second week.
DM Kristel Monday January 21st, 2008 10:32:34 AM
Moshushi has been placed as inactive by Jerry because of the nonposting
Brahmah Monday January 21st, 2008 10:36:47 AM
*Grieves the loss of Mosushi.... moving on*
Brahmah stands ready to assist the group with this next daunting task which will likely be the death of him or one the the others... par for the course. With the way things were progressing, you'd think the Chosen had a limited time to save the islands, say, about two years.
Zeoll Monday January 21st, 2008 11:47:00 AM
Zeoll senses his friend's feeling of urgency. "Come on, Brrahmah," he says. "Think of it as a challenge!"
Brahmah Monday January 21st, 2008 5:32:39 PM
"I've had enough challenge for several life times, Z. Besides, as a seer, aren't there some special passive powers you can dive into to see our way out of these messes?" Perhaps he says this just a bit to accusatory than necessary, but things are always so hard!
Making an escape Monday January 21st, 2008 9:54:48 PM Brahmah a little surprised inquires as to meeting with Blackheart. Zeoll replies "Well, *I* met him. I got him to rrelease Ballantine the Gnome. I gave him 500 gp with the prromise of 500 morre. He hirred us to find and kill Jacktarr. That's a good thing, because we can searrch for Jacktarr openly and the guarrd will not mind!". Brahmah asks if he was human or if there was anything odd about him. Guido says "I hope you do not mind my interrupting, Blackheart is a centaur but an odd one at that" He then takes another sip of his wine. Winterglade suggests to Guido that he throw the Chosen out yelling at them about not accepting bribes. He also suggests that perhaps Jacktar would possibly have thought of a solution that would bring Blackheart to justice without bloodshed. He asks if there are any leads as to where Jacktar is located. Guido answers "The last that I heard he and his so called rebels had an encampment north of the town. " He pauses thinking for a moment then adds "While I have not been there I can assume it is well guarded but Jacktar is a friend of mine so please tell them that I sent you, that should get you entrance into the camp and to see Jacktar" Brahmah says that it must not look as if the Chosen are taking or giving bribes and that it would be best that it not look like Guido is consorting with that type either. He also asks Guido if there is an escape tunnel or sewer they can use to get out without being seen. "Actually there are some long forgotten tunnels under the city and there is a hidden door that I can take you to that will lead you out of the city, but I must have your word that you will keep this a secret" the Harbour Master says. Gecktar realizes that a dictator is at work here. He suggests that "We should breath of the ember of courage in this city and put in place someone that will incarnate the courage." He agrees with the suggestion of finding Jacktar and agrees with Brahmah that they should not be seen seeming to give or take bribes. Gecktar tells Guido that those around him are not truly evil but that he should still be careful because people can be convinced when their lives or the lives of their loved ones are threatened and he suggests that the Harbour Master may be able to help steer them in the right direction. Guido thanks Gecktar for his advice and promises to do his best. Gecktar then asks Domi for his guidance and casts Divination in hopes to find some clues as to where Jacktar is hiding out. Gecktar Highlight to display spoiler: {you see a heavily wooded area with a clearing in the middle, there are some tents set up and there are men practicing fighting. There is also a stream going through the encampment. There are cook fires burning and what almost seems like a small vegetable or herb garden.} Flat-top agrees with Gecktar but would rather teach the evil Captain a nasty lesson. He also asks Domi to aid them. Brahmah is ready to help the group but he fears that this could lead to the death of him or one of his friends. He is also aware that there is a short timeline in which to reunite the Taur islands. Zeoll sensing his friends worry tells Brahmah to think of it as a challenge. Guido stands and says "What you all say to me proves to me that you are true and kind-hearted. We welcome any help that you can give us and thank you for everything. he pauses and raises his glass in a toast to the companions. "The best way out of here is through those tunnels that I mentioned. If you give me a moment I will draw you a map that will lead you outside the town on the West side. The only thing I ask though is that once you are out of the tunnels please burn the map because it would be very bad if it were lost and fell into the wrong hands. These tunnels have been long forgotten by most and few besides myself and Jacktar know of them. I assume that when Jacktar does come back to take back his position of Captain of the guard that he will use these tunnels. There are hidden trap doors in various places all over the city, the least of which is at the Guards office and jail" he says with a chuckle. Guido then sits down and draws out the map for the Chosen. Once done he rises and hands the map to Brahmah and says "Thank you again my friends!" he turns to the group with a nod and says "Shall we go now"
OOC we boo booed -- we originally called Blackheart -- Blackmane so from now on we are going to just call him Blackheart sorry for the confusion everyone
Flat-top Tuesday January 22nd, 2008 7:23:19 AM
Flat-top feel Very Gentletaur that he think he is, so he bows to his Captain Brahmah and speaks, "By all means My Captain, Let us depart! Let us get our little hoves wet and see what we can muster some fun around here or there, what ever pleases us!"
Then ha chuckle to himself. (Tee Hee!)
Brahmah Tuesday January 22nd, 2008 7:54:22 AM
(OOC: Well, at least by calling him Blackmane, I would have known he was tauran. :) Blackheart the centaur it is!)
"One last thing. What made Blackheart so odd?"
He takes the map and looks at it and tries his best to memorize landmarks and directions. (If you would like I can make some checks or rolls.) "Perhaps we should simply wait in the tunnels?" He smiles, but there is a tone of seriousness.
"You said earlier you were planning to disappear for awhile? Where might you go Guido, should we have to reach you?"
Winterglade Tuesday January 22nd, 2008 9:47:52 AM
[Guido:] "...that should get you entrance into the camp..." <Mumble mumble>. "If he catches wind of what we supposedly agreed to do for Blackheart it will get us an arrow in the eye."
"Ready whenever you are. Let's move on, Goodbarrel is not getting any younger." The centaur picks himself up and gets ready to face the tunnels.
Zeoll Tuesday January 22nd, 2008 4:02:29 PM
This plan sounds excellent to Zeoll. Sneak out through the back door, find Jacktar, and return with reinforcements to take down the tyrant.
"Let's go," he says. "We promise to keep your secrets," he tells the harbor master."
Into the Sewers
The tunnel Tuesday January 22nd, 2008 8:55:14 PM
Seeing that everyone is ready to leave Guido says "Thank you for keeping our secrets" and he leads them into a back room off the office and moves a bunch of unused dusty furniture out of the way. He opens a door and you see wide steps leading down into an unlit space. Guido grabs a torch of the wall just inside the door and lights it and hands it to the Chosen. "Domi be with you my friends" he says Once they are all inside and heading down the stairs Guido once again closes the door and moves everything back into place.
Gecktar Wednesday January 23rd, 2008 3:18:38 AM "You're right Goodbarrel. We should be careful as they might be suspicious about some taurs that are comig to their camp."
"Now, let's go"
Gecktar takes his hammer in his hand his shield floating gently by his side. He put his left hand on the hammer that suddenly glow with a bright light.
"This should help in the dark tunnel..."
(OOC cast light spell)
Winterglade Wednesday January 23rd, 2008 3:28:01 AM
Assuming there is room for just a single file Winterglade will walk second or third.
The centaur's hooves clip-clop on the flagstones of the tunnels sending echoes into the darkness. "You know, if Winterglade was an evil necromancer trying to work his grim craft in this town, this is precisely where he would lair."
Flat-top Wednesday January 23rd, 2008 8:26:53 AM
Follows Brahmah, touching his light tattoo. "I'll light the way in frount and some one else can have this lantern. This way all can see where they are steping on!!"
Flat-top will take his +2 Morning Star off his clip as they move along the path in the tunnel.
Brahmah Wednesday January 23rd, 2008 1:29:27 PM
"I actually would like to make a copy of this map. Tattoo to to my thigh or something. No one but the Chosen will know about it." He smiles.
"Well Glade, I would actually think that these 'secret tunnels' would be perfect for a lair." He grins, then frowns. "This will suck if I'm right."
Zeoll d20+11=20 Wednesday January 23rd, 2008 7:25:55 PM
Zeoll sticks to the middle of the group, with his invisibility ring turned on. He reactivates it every three minutes, since the effect is not continuous.
He keeps alert and watchful: Spot 20
Tunnels Thursday January 24th, 2008 12:05:54 AM
Tunnels As the Chosen enter the tunnel the light from the torch and other magic means extends into the darkness. As the light touches the walls you find that the tunnels are about 20 feet wide and much like a common sewer. There is a 5 foot walk way on each side, and in the middle is a large 10 foot wide trench that is full of all kinds of unpleasant things. The walls are brick but are covered in years of mold and sludge and are a blackish Grey, the floor is similar in make and footing might be a issue if this get harry. The smell is rather ungodly (fort save DC 15 or loss your stomach contents) every couple hundred feet you see a storm drain where a small amount of light can be seen from the outside world. Slowly the party creeps along the tunnel (party order please , looks like Flat-top WinterGlade Zeoll Gecktar Brahmah at current but please let me know) When in the tunnel Brahmah wonders if they can copy the tunnel map onto his skin in tattoo format While Zeoll goes invisable. Brahmah comments "Well Glade, I would actually think that these 'secret tunnels' would be perfect for a lair." He grins, then frowns. "This will suck if I'm right As the Chosen continue down the tunnel about 500 feet the smell gets worse as you come to a intersection a round room with a 5 foot walk way and in the center is a pool on sludge three exits can be seen from the room north south east and you look like you are coming from the west. Looking at the map that you have you can't see where you are on it, looks like the map is incorrect but Guiedo did say that not one had been down here in years to his knowledge and he was using what look like old citys plans when he gave you the map.
Gecktar d20+13=32 Thursday January 24th, 2008 5:01:29 AM
(OOC fort save 32)
Gecktar barely notices the fool smell of the sewers and seems at ease with it, or at least not bothered by it.
"Captain, I think you have the best orientation sense of us all so, the map seems false..."
"The second option is that this is just a trap and we run into it ! But Guido wasn't evil... Maybe was he subdued."
"Take care Chosen, I've a bad feeling about all this and I don't want this place to become my next resting place, if you understand what I mean..."
Gecktar looks around and strengthen his grip on his hammer.
Winterglade d20+11=25 Thursday January 24th, 2008 5:03:17 AM
[Fort save 25] "Hmm. Let's take a look at the map. Even if everything in between has changed it might at least show us exactly what is that exit behind the walls. After that maybe we can try walking in one direction and see where it leads us. Maybe in the direction where this stuff is flowing; it has to empty into the sea."
"Damn it, why did we let ourselves be talked into getting stuck in here? All we had to do was quietly lower ourselves over the side of the ship. Now this stench is never going to leave Winterglade's mane."
Zeoll d20+4=16 d20+11=31 d20+13=31 d20+13=19 Thursday January 24th, 2008 7:17:41 AM
"Map, schmap. I don't trrust anything that is wrritten down anyway. Let's do some scouting."
Zeoll casts Extended Summon Nature's Ally II, calling a small air elemental. In its own language, Zeoll tells it to please fly north for 350 feet, then back, then south 350 feet, then back, and report. Come back early if you meet creatures or if the way is blocked. That should fit the extended duration.
Meanwhile, invisible Zeoll says, "Sshhh!" and goes to the east corridor. He moves 20 feet into it and tries to listen for noises that will give him some information. Listen 16. He peers into the dark with his low light vision. Spot 31 natural 20! He tries to tell by the movement of air if there is anything up ahead. Survival 31. He looks for tracks at all three passageways showing recent traffic -- number and kind of traffic, if possible. Track 19.
Then he is ready to hear the elemental's report.
Brahmah d20+19=39 d20+13=21 Thursday January 24th, 2008 12:09:51 PM
Brahmah sends Heyoo ahead with the elemental.
"Mazes use to be fun, then suddenly, I seemed to lose my knack." he looks at the map, looks back over his shoulder. "I think we should have turned back at that last left."
(Survival roll, nat 20, for 39 for nothing specific. Spot 21.)
He holds for everyone to pass, then casts Alarm at an intersection they will not return to. "I set it for an audible alarm. Everyone will hear if someone passes that we don't want." [He tries to set it so that a passing rat or bat doesn't trip it.]
DM Kristel Thursday January 24th, 2008 2:52:24 PM
OOC - post coming later tonite but we forgot we are going away tomorrow so gonna try and get a post in before we go but no promises sorry everyone
Flat-top d20+9=12 Friday January 25th, 2008 8:32:05 AM
Flat-top follows Brahmah, "Hold on I have to do something important!" At this point Flat-top up chuck from both ends, the frount end almost hits Captain Brahmah and his back end almost hits Winterglade in the chest, "OH! I Fell much better now!"
Then Flat-top goes on with wobbly legs.
With a roll of 12, I think Flat-top got really sick.
Winterglade Friday January 25th, 2008 9:05:10 AM
"And there Winterglade was complaining we have no ranged weapons."
Oh where oh where shall we go Friday January 25th, 2008 12:22:09 PM Gecktar suggest that they this may be a trap but Guido is not evil but may have been somehow convinced and he wards everyone to be cautious. Winterglade suggests that they take a second look at the map at least it may give them some hint as to which direction they should be going. Zeoll suggests that they do a little scouting and he calls in an air elemental. He tells it to head first down the North passage then down the South then report back to them. Zeoll then heads down the East passage to see if he can hear or see anything from there. Brahmah sends Heyoo with the elemental and he comments on not being to happy with mazes. Brahmah then cast alarm on the intersection they have just passed doing his best to make sure that it will not be set of by some small creature. Flat-top ends up losing his last meal and almost sprays Brahmah and Winterglade in the process. He then comments on how he now feels better. Winterglade says "And there Winterglade was complaining we have no ranged weapons." Zeoll's elemental first heads down the North passage with [b]Heyoo following. Zeoll heading down the East passage does not see or hear anything nor does the airflow seem interrupted. So far nothing has set off Brahmah's alarm and Glade taking a second look at the map sees that it would seem that they would need to head down the South tunnel. The air elemental heads down the South passage with Heyoo behind to see if there is anything is there. There was nothing of notice in the North passage.
Gecktar Friday January 25th, 2008 3:01:17 PM
Gecktar does not releases his attention and progress south.
Brahmah Friday January 25th, 2008 3:34:10 PM
The ranger will follow the collective will of the group.
Winterglade Saturday January 26th, 2008 7:31:48 AM
"To the south, then? Unless somebody has better ideas? Brahmah, you better pray your bear doesn't slip in the dark. You don't want to be trying to get THAT out of his fur."
Brahmah Saturday January 26th, 2008 9:45:02 AM
"I'll just shave him."
Brahmah Sunday January 27th, 2008 10:01:56 AM "My Bonnie lies over the ocean, my Bonnie lies over the sea, my Bonnie...."
Zeoll Monday January 28th, 2008 6:21:40 AM
Zeoll gets back into position in the middle of the pack. He reactivates his invisibility and heads south with the group.
Brahmah d20+19=37 Monday January 28th, 2008 12:11:13 PM
The ranger keeps an eye open for trouble. (survival vs hazards and such, 37)
Gecktar Monday January 28th, 2008 1:21:08 PM
Gecktar stops suddenly "Shhhht... [pause] did you hear that ? Like something howling to the moon..."
"Mmmm... I hope this is just my imagination..."
Brahmah Tuesday January 29th, 2008 9:35:09 AM
Moving along slowly to be sure they are not being followed.
passage Tuesday January 29th, 2008 8:36:34 PM
As the chosen start there slow search for things unknown thus far they find little but much of the same in the tunnels thus far. When the start down the southern passage the smell seams to lift a little the smell of salt air and a little breeze can be felt soon then come to a grate that blocks the path of the remains of one. There are large holes bent into the bars allowing the passage of a large creature or creatures and some gore can be seen on the bent and shattered bars. The chosen can see the ocean rippling just below the pipe that they are in and guessing from the water level this pipe might be underwater come high tide or at least partly.
OOC map is coming tomorrow or today
Winterglade Wednesday January 30th, 2008 1:52:57 AM
"So far, so good. Let's take a look and see if one can make it to the land from here with a dry hoof."
Gecktar Wednesday January 30th, 2008 3:23:20 AM "Yes, good idea, but I swim like a stone... So if someone can go first so I can be... Well, let's wait..."
Gecktar concentrates and invokes the powers of his Patron. He begins to gently floats just above the ground.
"Well now, it should be fine. We must hurry because we don't know when is the high tide and we will be prisonners of the floods."
"I've no chance to fall except from exceptionnal circumstances. I will go first"
"I have a rope if necessary... I will lend it to you if needed"
Gecktar walking on the air proceed, still having his hammer in his hand.
(OOC cast Air Walk)
Brahmah Wednesday January 30th, 2008 12:11:03 PM
Still at the rear, Brahmah calls forward. "I would suggest moving from this tube. I've lost track of tides recently. It might be on its way."
Zeoll d20+11=18 d20+4=10 Wednesday January 30th, 2008 5:35:28 PM
The liontaur is ready to leave the sewer at last, but he fears that this is an ambush. Maybe undead are hiding nearby.
Nerves alert, Zeoll tries to see and hear anything dangerous.
Spot 18 Listen 10
He asks Brahmah to look for tracks from here. Can the ranger tell what made the gore, or how fresh it is?
Brahmah d20+21=27 Thursday January 31st, 2008 10:43:43 AM
Tracking 27. (+4 for centaurs, +2 for humans)
Gecktar Thursday January 31st, 2008 3:40:02 PM "Anything worth to be mentionned ?"
Gecktar also looks at the gore
Gore and the Sea Thursday January 31st, 2008 8:35:09 PM
As the chosen explore the tunnels
Gecktar. walk on air and out of the tunnels - He finds himself under the dock area He can see that there are boats/ ships near by foating in the ocean
As you study the gore on the bars you see that its roten and the blood in black and dryed you can guess that its taur from the bits of hair.
Several shuffle and scuff marks are found on the floor near the grate but the train ends in the sewer water in the middle of the passage. The marks on the floor look fairly new maybe a few days old
Brahmah suggests moving from this tunnel in case the tides might be on its way
OOC sorry guys buy our house is suffering from another round of the flu and colds again so we are trying but with sick parents and children its not very fun here will try to keep on tops of things but for now there is no map
Jon and Kristel
Winterglade Friday February 1st, 2008 8:03:00 AM
"Seems that this passage sees quite a bit of use. These marks on the bars must have been left after the last high tide."
Winterglade sticks his head out of the pipe, takes a look around [Take10 on Spot (15) and Listen (15)] and, assuming he does not notice anything dangerous or suspicious, he goes out relying on his horseshoes to keep him above the surface of the water. Then he assists everyone else in going out.
Brahmah Friday February 1st, 2008 10:55:05 AM
"Your right Glade. For a 'secret' tunnel, it has seen far too much use."
Gecktar Friday February 1st, 2008 11:22:59 AM
Gecktar makes signs for the other Chosen to come and that there isn't any threat for the moment. He attach his rope at the bottom of the nearest dock and hang it to those who will need it.
DM Friday February 1st, 2008 2:55:12 PM
OOC has anyone heard from Ceil aka Flat-top's mother
Docking Friday February 1st, 2008 8:21:20 PM
Winterglade makes some comments about the tunnels usage and so does Brahmah Winterglade then does his impression on waterwalking and waits out the tunnel to help the others Gecktar floats across the water on air as well and tries to attach a rope to the dock underside (how ??)
Winterglade Saturday February 2nd, 2008 4:26:14 AM
"Come on, shake a hoof people. Let us be gone from this funky place before Winterglade gets reminded of what he's eaten eight hours ago."
Zeoll Saturday February 2nd, 2008 8:31:27 AM
Zeoll is more than ready to go. He reactivates his invisibility ring and goes with the group out of here.
Brahmah Saturday February 2nd, 2008 11:18:22 AM
The minotaur is happy to follow the group OUT of the tunnel.
"Maybe we should bend the bars back or even transform them into something better, like a grid or screen?"
Brahmah Monday February 4th, 2008 12:18:27 PM
"Come on Heyoo! And Flat-top! Get a move on, you stubborn nag!"
Gecktar Monday February 4th, 2008 3:23:19 PM
Gecktar tie the rope anywhere he can. Be it on a pillar or a mooring of a boat. He uses the rope only if necessary. If his comrades don't need it he will just get it back in his haversack.
Zeoll Monday February 4th, 2008 4:50:42 PM
Zeoll looks up at the sky overhead. The tunnels had oppressed him more than he had known. He's just glad to get out under the sky.
Now, where is that Jacktar?
If he sees any deer or hawks or magpies, he will cast Speak with Animals and ask if there are any centaurs aroundabouts.
Tides a comming maybe Monday February 4th, 2008 7:41:34 PM
As the Chosen try to find a way to leave Zeoll wonders out and checks the surrounding. He finds the night sky inviting and the fresh air great. He sees that the chosen are coming out under the dock area and far from the edge of town more like back near where there ship is docked Brahmah is tiring go get Heyoo out of the tunnel but the Bear does not want to budge.
OOC DM Question here how are you getting the bear out of the tunnel? ( you are under the dock area You can see the underside of the dock and may attack the rope to a piller. You are above a foot or two from the low water mark. working on a map as I think that I have you guys confused sorry about the delay as I was sick P.S friendly hint here this does not look like a good exit point.
Winterglade Tuesday February 5th, 2008 2:07:22 AM
"We need to emerge north of the town. Not sure what would be quicker now, trying to get that calf Brahmah keeps lugging around over water or looking for another exit."
"Maybe let us go back and try to go north this time at the junction, yes?"
Brahmah Tuesday February 5th, 2008 12:15:03 PM
"I thought that other direction was best anyway. Come on Heyoo."
Zeoll Tuesday February 5th, 2008 12:30:53 PM
[OOC: Let me get this straight. The south tunnel ends in a grate. The grate is bent and broken so a Taur could get out. Outside the grate there is a drop of some small height to water. The docks are nearby. So clearly this is NOT the way to Jaktar's hide-out. NOW I get it!]
Zeoll agrees with Winterglade. "Come on, friends," he says. He goes with the group back to the inersection and goes north, as Winterglade suggests.
(DM It looks like things may be getting in at this point not leaving )
Gecktar Tuesday February 5th, 2008 4:49:28 PM
Gecktar get back his rope and gently come back to the tunnel, trying to find a way to the place the harbor master described.
He turns back to the opening... "Maybe we should seal this hole here. Could someone have discovered the tunnels and let a dark creature penetrate into the labyrinth to ensure that noone will find his way out..."
"Glade have you some thing that would help ?"
Winterglade Wednesday February 6th, 2008 5:20:50 AM
"No, Winterglade doesn't. He would be hesitant to completely bar the way anyway. With the town guard corrupted the secret passages might find use among those who need to escape oppression."
Zeoll Wednesday February 6th, 2008 7:16:54 AM
"Look!" says Zeoll, just before leaving the broken grate. "The barrs arre bent inward. It looks like something has been getting in, not out."
"Hmmm. Maybe undead?"
Then he joins the group in going back to the main intersection, then north.
Brahmah Wednesday February 6th, 2008 12:23:22 PM
The minotaur begins heading away from the grate, taking the bear with him.
Deja Vu Wednesday February 6th, 2008 2:50:39 PM
Through some more thought and investigation and that it would be difficult to get the bear out, the Chosen decide that this may not be the best exit to take. They decide that it is better to try and come out of the tunnels somewhere near where Jacktar's camp is North of the city.
They turn around and head back down the stinky tunnels (Reflex DC15 against losing lunch again). So far none Brahmah's alarm has not been set off.
You arrive back in the room with the doors leading North South East and West. Upon approaching you smell something more disgusting that the rancid waters (reflex dc17 against losing lunch). When you reach the room you see four very odd looking and disgusting looking creatures approximately 8 ft tall. (Spot 20 Highlight to display spoiler: {They seem to be put together of spare human body parts perhaps taken from corpses and then put together to form these odd things. The creatures also look wet} These creatures have not yet noticed you.
Winterglade d20+8=9 d20+8=26 d20+5=11 Thursday February 7th, 2008 1:19:17 AM
[Ref saves 9 and 26] There is only so much of this unpleasantness that Winterglade's stomach is willing to take, and the dose has just been exceeded. The lunch joins the sewage as an unwilling sacrifice to the gods of indigestion.
[Spot 11] The centaur stops in mid step. "Whoa" - he whispers - "trouble up ahead. Can anyone see what's that?"
[Dear DMs, exactly what do we see? If we notice that they are odd looking and disgusting then probably we see at least some of the major details. Are they humanoid? Monsters? Spiders? Do they wear any armor or wield weapons?]
Gecktar d20+13=17 d20+13=33 d20+5=23 Thursday February 7th, 2008 3:32:43 AM
OOC: rolled fort save instead of reflex as it seems more appropriate reflex is 7 less if needed
[Fort save 17 and 33] Gecktar once more doesn't seem oppressed by the foll stench of the place.
[Spot 23] He squints and "Oh, oooh... Bad things here. I fear we are going to face constructs."
"I'm going to be a front liner because I think my hammer is able to pierce their resistances. We must focus on one and try to withstand the attacks of the other."
"Brahmah I will coordonate my attacks with you."
Gecktar concentrates for a moment telling words of faith. A pale glowing aura irradiates from him and then vanishes.
(OOC cast Divine Power)
Active spells : Air Walk (1 hour) Divine Power (7 rds)
DM Kristel Thursday February 7th, 2008 8:32:45 AM
OOC - sorry about that the creatures are somewhat humanoid
Brahmah d20+12=29 d20+12=20 d20+10=15 d20+10=20 d20+13=22 Thursday February 7th, 2008 11:06:50 AM
(Fort and Reflex saves, 29 and 20, 15 and 20 respectively, saved)
The ranger looks and sees (Spot 22), nasty things but definately some form of construct. "Can anyone detect evil or undead?"
"Yes, Gecktar, battle with me. Flat-top seems to be shocked and quiet."
[OOC: I figure we are making Reflex saves instead of Fort saves because we are checking our gag reflexes! :-) ]
Zeoll reveals his location by throwing up as the party walks north, but he manages to keep it together in the room itself. He whispers to his friends, "Things made out of parrts of dead people."
He activates his Tatoo to detect evil, and concentrates. He whispers the results to the Chosen.
It takes three rounds of concentrating to get full results. But if fighting starts, Zeoll will stop concentrating on the detection and cast a Summon Nature's Ally III -- a dire wolf.
Chamber Creature Thursday February 7th, 2008 9:45:09 PM
The things before you are ghoulish humanoid like creatures made up of body parts, stitched together into a single mass of about 8 feet tall and they are wearing rags about there legs and some scraps on the torso. As they see the chosen enter the area (and some make noise or losing there lunch) they all a roar of sorts and start toward you in stiff-jointed gait, as if not in complete control of its bodys.
Zeoll summons a Dire wolf and detect no evil with his tattoo.
Combat rounds Start
OOC Yes it was Kristels insert of humor on the Gag Ref Save LOL
Winterglade AC27 HP 70(70) Friday February 8th, 2008 3:17:35 AM
Winterglade puts on his shield [move action] and positions himself behind the first line of the fighters [another move action]. "See, what did Winterglade tell you? Necromancers all around."
Brahmah Friday February 8th, 2008 10:46:43 AM
The ranger draws his swords and moves slightly closer to the creatures, waiting for Gecktar to adjust or cast for combat.
Zeoll tells his wolf to attack if the party is attacked.
He sings a song to encourage everybody and lift spirits. [Bard Song Inspire Courage. Everyone gets a +1 to hit and damage!]
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - one used
Bard Spells
3 Level 0 spells - none used 5 Level 1 spells - none used 3 Level 2 spells - none used
Bard Music - one used of five.
Gecktar Friday February 8th, 2008 6:45:03 PM
Gecktar stay close to Brahmah readying and action for when the creature will come in reach of his hammer
(OOC ready action for attack)
DM Friday February 8th, 2008 9:08:39 PM
OOC Any Hear From Ceil yet or are we without Flat-top for good :(
Creatures map1 Friday February 8th, 2008 9:29:55 PM
They Creatures Limber forward in no hurry at all all of them moving along the one side of the passage to the (western side) you are about 25 feet away on drt ground from the creatures
Most of the group ready actions and equipment while Zeoll sings a song to encourage everybody and lift spirits.
The Creatures moan in response.
Note no evil was detected Edit did you all get my map ??
(Map posted by Jay for Jon, modified for Google Docs, not identical to Jon's emailed map, but very similar. :))
Winterglade AC27 HP 70(70) Saturday February 9th, 2008 3:55:56 AM
[Got your map, thanks!] "What are those, flesh golems?"
"Look, these seem mindless, no need to fight them, let's just move counterclockwise and go into the north passage. We can leave the wolf behind to occupy them while we get out of their perception range. Once the business with the guard is done we can come back and finish cleaning up the sewers."
Golem Fight
Friend Or Foe Sunday February 10th, 2008 9:05:02 AM
As the chosen decide what to do coming from the northern A plain looking minotaur appears from the opening to the north, with no obvious signs of armor or weapons, but carrying a pack. His scans the group, then the constructs, as his pack hits the floor. Smiling he turns to the nearest construct and moves deftly and quickly to it and engages. Those near hear an obvious sound of laughter from him as he moves to attacks.
OOC Welcome Tim Post me some attack rolls on Monday thanks Jon
Zeoll AC17, HP46 (Invisible, Inspired, Heroism) and Wolfie AC14, HP45 (Inspired) d20+14=23 d8+11=13 d20+11=18 Sunday February 10th, 2008 11:11:46 AM
Zeoll looks at the newcomer. A monk, most likely, and maybe a Hand, he thinks. Who else would be so glad to fight with no armor or weapons?
[The new Taur is attacking monster D, right?]
Zeoll knows that his wolf will only be around for another four rounds, so since battle has been joined, it is time for the canine to get into the attack. He motions to the Dire Wolf to attack monster A.
Wolfie charges.
[OOC: If the monsters are bipedal, they may have a 10 ft reach, and they might get an attack on Wolfie as he comes close. If so, his AC is actually 12 because he is charging.]
He hits AC23 for 13 damage (inspired included). And he gets a free trip attack. His trip roll is an 18, so he trips the monster if its trip DC is 18 or less.
As for Zeoll, the liontaur decides to continue his song so that the newcomer will be inspired too.
Buhll *AC-26, HP-95, Inspired* d20+11=27 d20+11=31 d20+6=22 d20+11=29 2d8(6+7)+6=19 4d8(5+5+6+8)+10=34 2d8(4+7)+6=17 Sunday February 10th, 2008 8:17:45 PM
**Attack and Damage rolls include the Inspired bonus from Zeoll**
Smiling, knowing this is where He wants me to be. Knowing He has a plan for me. And am glad to have trained as hard as I have to please Him, I unwaiveringly and without hesitation do His will by helping these brave and loyal believers to rid the world of these vile creatures. I move to the closest creature (D) quickly.
I greet the beast in a song my teacher taught me and smiling, I kick the construct's right leg to gain it's attention. *hit ac27 for 19 dam*
As it turns to face his new threat I give him a strong uppercut, causing his head to snap upwards. *hit ac31, crit threat, followed with a 29, for 34 dam* (should these things be unaffected by crits, I only do 16 dam)
Then I smash him with my right elbow against his left shoulder. *hit ac 22 for 17 dam*
Brahmah Monday February 11th, 2008 3:12:37 PM This was TOO suspicious. A taur, here, in front of us. We've had this ploy used before. Be cautious. Thinks the ranger.
The huge dark, apparently middle aged, minotaur moves toward 'A', falchion and kukri drawn. His armor shirt glistens in the pale light given off by Flat-top's light spell. His MANY tattoos and scars are thrown into sharp relief, his missing tail and left ear are conspicuous only by their absence. The black bear is on his heal, ready to do some damage to these meat bags.
Gecktar Monday February 11th, 2008 5:09:45 PM
Gecktar takes his hammer with his two hands and moves toward the same construct as Brahmah staying by his side.
DM Monday February 11th, 2008 7:45:59 PM
OOC Just waiting on the last posts for combat
Brahmah Tuesday February 12th, 2008 8:19:31 AM
Waiting for posts. :)
Gecktar Tuesday February 12th, 2008 12:48:16 PM
so do Gecktar
Brahmah (OOC: Jay B) 5d6(4+2+4+4+1)=15 2d6(2+5)=7 d6=4 Tuesday February 12th, 2008 3:52:43 PM
OOC: Posting is not usually slow, but it is spotty, by either players or DMs. Circumstances sometimes require our DMs to take leave for a day or two. :) Which is okay. I don't mind the occassional break.
Lets play a game of Yatzee while we wait. Four 4s ... Four of a Kind! Next!
Zeoll (Cayzle) 5d6(1+2+5+6+3)=17 2d6(1+5)=6 Tuesday February 12th, 2008 4:11:13 PM
Oo! I like Yahtzee!
1, 2, 5, 6, 3. I'll reroll the 5 and 6 and go for my small straight.
DARN! 1 and 5. No 4. I'll put 2 in my ones.
Ones: 2 Twos: Threes: Fours: Fives: Sixes:
Three of a kind: Small Straight: Large Straight: Four of a Kind: Full House: Yahtzee: Chance:
DM Tuesday February 12th, 2008 4:20:40 PM
We are gonna give Glade a chance to post til tonite - as we are in combat we want to not kill anyone for not being around lol
Creatures of the Sewer Attack Round 2 d20+10=28 2d8(8+6)+5=19 d20+8=24 d20+10=29 2d8(2+6)+5=13 d20+10=21 d20+10=15 2d8(4+6)+5=15 2d8(8+3)+5=16 d20+10=29 2d8(1+3)+5=9 d20+10=16 d20+10=24 2d8(5+1)+5=11 d20+10=26 2d8(5+6)+5=16 2d8(2+1)+5=8 Tuesday February 12th, 2008 9:24:42 PM
Zeoll sends his Wolf into attack the Creature A as the wolf enters combat its slammed ( 19 HP damage) but manages to bite the creature tearing at it legs and trying to trip the large creature but it can't over power the larger opponent Zeoll continues to sing to inspire his friends
The new minotaur enters combat the creature D take note of him as he starts kicking it, Then the Minotaur goes into a series of hand to hand strike causing the creature much damage taring large hole in the sewn skin and leaving a flap hanging off its face
Brahmah move into attack the creatures taking fist in doing so (HP damage 13)
Gecktar follows his captain into position
WinterGlade holds his attack unsure of what to do..
The creatures A strike back first at the wolf attacking it takes to massive punches ( hp 15, 16) that with the damage before kills the creature breaking the summon and sends it back to were is came from
Creature B steps forward and strikes at Gecktar with heavy fist (Using my last know CS for AC correct if I am wrong AC 22) the blow causes on minimal damage HP 9 your armors however has a large dent
Creature C turns and moves using is reach to attack the new Kid Buhll its first swing is wide
Creature D Smashs into the Monk with both fists Damage 16, 8 = 24)
Oddly enough no one misses flat-top until now, as his presence is not in combat but when he disappeared you are unsure.
Creature A light damage Creature B untouched Creature C Untouched Ceature D heavy Damage
OOC sorry about the post being late as well as a bit messed up I am a bit short on time again this week as Kristel is still sick and I am working a long few days both at home and at work
Also Please post ac and Hp to make thing easier
Thanks all Map is coming in your email
Jon
Buhll *AC - 26, HP - 95/71, Inspired* d20+11=24 d20+11=30 d20+6=24 2d8(6+8)+6=20 2d8(7+8)+6=21 2d8(8+7)+6=21 Tuesday February 12th, 2008 11:15:49 PM
*rolls include Inspired from Zeoll*
Staying with his first charge, but watching the second beast Buhll continues with his dance of death.
Now squared off with the broken creature, Buhll does a double jab at center mass, *hitting ac 24 and 30 for 20 and 21 points of damage respectfully*. Then using the flat of his hoof, he raises it up and then slams it hard against the inside of his opponents left thigh, *hitting ac 24 for 21 points of damage*.
Upon each successful strike, his smile widens and his song grows in tempo.
Winterglade AC27 HP 70(70) Wednesday February 13th, 2008 4:19:39 AM
[Was it me you were waiting for? Sorry! I posted on Saturday and never realized your Sunday post was a combat post. Looked to me more like an introduction of a new player, especially since it didn't say anything about actions of the golems.] DM with was both realy as he started the battle
"...On the other hand, why don't we recklessly charge in screaming for blood. Oh, you already did. What surprise." The centaur sighs. "Just like children. Show them an undead or an evil head and they can't help but try to whack it."
The unknown minotaur that seems to be doing a workout here is another strange sight. As Winterglade starts to follow behind Brahmah and Gecktar he asks: "Mind you, is this a private party or can anyone join?"
Ending up behind Brahmah the centaur puts a hand on his shoulder and Enlarges him [with the wolf gone there seems to be enough space for an enlarged Brahmah and Gecktar to hold the front together - if that is not the case please ignore spellcasting action].
Brahmah-13hps d20+7=27 d20+14=25 d20+13=31 d20+13=30 d20+8=11 d20+9=26 2d4(2+1)+7=10 d6+4=6 d6+4=8 d6+4=5 Wednesday February 13th, 2008 3:08:04 PM
OOC: I don't think I implied that I was moving in to attack range, just toward 'A', or else Brahmah would have charged.
(Will save vs Enlarge, nat 20 for 27, saves) Feeling the Enlarge surge up, Brahmah isn't willing to grow in these tight of quarters, nor is he happy to have his defenses compromised when there is a stranger around.
Brahmah attacks the flesh-being. [assuming these are constructs but rolling for crits anyway] DM for simplicity sake yes they are constructs (Inspired, Hits AC 26, 32(threat 31), 12 and 27 for 11, 7(16 if crit), miss, 6 and miss damage)
Gecktar d20+9=28 d20+4=9 2d6(2+6)+20=28 Wednesday February 13th, 2008 3:24:11 PM
Gecktar accepts the fight with the construct and taking his hammer with his two hands lands a powerful blow in the chest of the construct (A)
Attack (with power attack -5) hit AC28 damage 28 (adamantite)
The second blow he intend to give to the creature don't even make it sneeze.
The liontaur is worried about the new guy. He's getting pounded.
Zeoll moves up, to about ten feet behind the new guy (move action). Then he casts Heroism on Buhll -- +2 on attacks, saves, skill checks. Lasts 50 minutes.
Dm Wednesday February 13th, 2008 8:21:02 PM
Post coming late tonight or tomorrow early as I busy as a bee here but I am working on it now
JOn
Brahmah Thursday February 14th, 2008 7:48:56 AM
Brahmah keeps his eyes on the newby and on the creatures.
Gecktar Thursday February 14th, 2008 2:37:46 PM
Gecktar keeps looking at the damage he has done...
Winterglade AC27 HP 70(70) Thursday February 14th, 2008 4:00:28 PM
The centaur glances at Brahmah, pouting a bit. "Winterglade thought you were all for damage factor."
DM Thursday February 14th, 2008 10:46:21 PM
OK guys posting has been slow on our part lately and we really are sorry for that - starting tomorrow we are going to make a very serious effort to get you your posts every day - if we don't feel free to email us and harass us :o) we are gonna get this game going well and get all your interest back into it I promise
Winterglade AC27 HP 70(70) Friday February 15th, 2008 3:25:36 AM
[Checking in.]
Brahmah Friday February 15th, 2008 12:21:50 PM
"You can't do any damage if you spitting up your own lungs, Glade. No Enlarge right now, but thanks for the thought." Then he whispers, "Besides, who is this guy? We have to know a taur before giving up a little secret like the spells and tricks."
Winterglade AC27 HP 70(70) Friday February 15th, 2008 1:37:41 PM
"He's a guy beating the stuffing out of necromantic constructs. For Winterglade that's good enough as far as introductions are concerned, at least for now."
Zeoll Friday February 15th, 2008 3:29:38 PM
Zeoll has a good intuition about this new guy. He does not think that he has buffed the guy in vain, considering that he is ripping into the enemy.
Gecktar Friday February 15th, 2008 3:32:17 PM
Gecktar looks at the amazing martial prowess of the newcomer.
Brahmah Sunday February 17th, 2008 1:02:34 PM
"Who you winkin' at buddy?!"
Gecktar Monday February 18th, 2008 1:14:13 PM
Gecktars hands high his hammer looking both Brahmah and the newcomer. The constructs seeming frozen in time he smashes his hammer several time until they are reduced to a smelling pulp.
Brahmah Monday February 18th, 2008 1:20:52 PM
He stands there, suspended.
[Marcin] Tuesday February 19th, 2008 3:21:53 AM
[Checking in.]
DM Tuesday February 19th, 2008 8:12:23 AM
The posting did not resume as we said it would as one of our cats died on Friday so we had that to deal with as well as having to explain the situation to a four year old and having him grasp the reality that his best bud will no longer be around
Retreat???????????????? Tuesday February 19th, 2008 8:47:59 AM
Buhll continuing his dance of death manages to strike his target for a total of 61 points of damage.
Winterglade seems kind of upset that everyone has once again charged headlong into a battle and he sighs and says . "Just like children. Show them an undead or an evil head and they can't help but try to whack it." Coming up behind Brahmah he casts enlarge on his friend but Brahmah conscious of the tight quarters thanks Glade but refuses the offer of enlarge.
Brahmah attacks creature A for a total of 18 points of damage.
Gecktar also attacks creature A for 28hp of damage, his second blow completely missing the creature altogether.
Zeoll moves up behind Buhll and casts heroism on the new guy.
Brahmah questions who the new guy is and Glade replies that "He's a guy beating the stuffing out of necromantic constructs. For Winterglade that's good enough as far as introductions are concerned, at least for now."
Zeoll does not seemed concerned about this new taur as he has a good intuition about him considering the fact he is tearing apart their enemy.
Gecktar gawks at the amazing moves of this new taur.
Buhll conscious of the others staring at him gives them all a smile and a wink to which Brahmah responds "Who you winkin' at buddy?!"
The creatures back off a little instead of attacking and soon you see why. Another one starts to come up out of the smelly, disgusting, nasty water. Now they are 5 though two seem to have been significantly weakened by the blows they have received. The fifth creature seems a little smaller than the others, perhaps making it easier to defeat? Now that their companion has arrived the creatures are ready to resume their attack.
DM Tuesday February 19th, 2008 8:49:25 AM
Ceil aka Flat-top is having issues getting her new computer to recognize her old monitor so she will be back as soon as she can. We will just let her come right back in as soon as she can get back online
Buhll *AC - 26, HP - 95/71, Inspired, Heroism* d20+11=25 2d8(4+6)+5=15 d20+11=27 2d8(5+5)+5=15 d20+6=24 2d8(6+7)+5=18 Tuesday February 19th, 2008 9:36:44 AM
*Rolls include bonuses from Inspired and Heroism*
Not phased in the least by the arrival of a 5th construct, Buhll continues tearing in to his opponent.
Starting with a well placed kick in between the legs, hitting ac25 for 15. Then doing a roundhouse to the creatures head, hitting ac27 for 15 and following that up with a quick jab to center mass, hitting ac24 for 18.
Zeoll hears this coming from Buhll: (from the halls of our great Domi, to the shores of Oeax Sea. We will fight our father's battles, on land in air and sea. The rest is drowned out by the sound of him connecting to the beast.) - **IE halls of montezuma music**
Brahmah Tuesday February 19th, 2008 11:49:54 AM
"He's got it handled. Lets move on Chosen." Still not convinced this guy is here by mere coinidence.
He begins moving away.
(OOC: A munchkinned minotaur monk, how silly. :) We still could have used an arcane caster. ;))
Gecktar d20+9=12 d20+4=19 2d6(4+4)+20=28 Tuesday February 19th, 2008 2:55:59 PM
Gecktar once more tries o land several hard blows on the creature he is facing
Zeoll AC17, HP46, Inspired, Heroism d20+9=17 3d6(1+5+5)+2=13 Tuesday February 19th, 2008 4:20:49 PM
Zeoll steps up next to Buhll, drawing his sword as he does so, and lends a hand in the attack. He is at +2 because he is invisible, but of course attacking ends that. His target is also denied a dex bonus because Zeoll is unseen until he strikes. He hits AC17 for 13 damage.
Gecktar (add-on) Wednesday February 20th, 2008 3:15:37 AM
Hit AC 13 with inspired courage (doesn't have to roll damage as it probably miss) Hit AC 20 for 29 damage with inspired courage
Divine Power (5rd) Air Walk (hour)
Winterglade AC27 HP 70(70) 2d8(8+1)+8=17 d8=6 Wednesday February 20th, 2008 4:19:56 AM
Winterglade looks at the constructs, at Brahmah, at Zeoll, and is confused.
"Some unity we are showing!"
Then his instincts of a healer take over. Running over the surface of the sewage (but away from the fifth creature) he approaches Zeoll and Buhll and touches minotaur's shoulder closing his wounds [spontaneously casting CMW over Silence, Bhull is healed of 22 damage].
Zeoll Wednesday February 20th, 2008 10:48:13 AM
The seer calls out, "Brrahmah, come back! Why arre you leaving?"
Brahmah Wednesday February 20th, 2008 1:02:45 PM
He just snaps, losing grip. "This guy just HAPPENS to be down here?! The captain has a map that leads us right into the midst of a clan of golems!! The monk..." He points at the newcomer. "...is FAR too happy in combat to be normal! If Domi is sending us nutters, there MUST BE A SHORTAGE OF HEROES!! Coincidence!? I think not! We're growing far too trusting. I can't believe the lessons of the Doctor's Island have been so quickly forgotten. If he is Chosen, then he will find us again!" He throws his arms up in frustration.
DM Kristel Thursday February 21st, 2008 7:58:05 AM
Hey guys sorry Jon is workig late hours and I am so not good at doing multiple combat posts so I need his help on this one but we are trying
Brahmah Thursday February 21st, 2008 11:36:33 AM
Brahmah looks apologetically at those in the fight and skeptically at the monk.
DM Kristel Thursday February 21st, 2008 12:09:59 PM
Ok guys I have asked for outside help on the DM boards as Jon is so messed at work right now and it is really frustrating me to make you guys hang when the only thing I have probs with are the fights
Gecktar Thursday February 21st, 2008 2:11:38 PM "But Captain, these are monstrousities. Domi cannot accept these non living abominations to roams the sewers"
Winterglade Friday February 22nd, 2008 5:11:30 AM
[Checking in.]
Brahmah Friday February 22nd, 2008 10:44:41 AM
Checking in also...
Zeoll Friday February 22nd, 2008 11:36:47 AM
Checking in.
Buhll Friday February 22nd, 2008 2:33:28 PM
Contemplates suicide.
Dm Kristel Friday February 22nd, 2008 4:07:51 PM
OK OK I think I got a handle on the fight stuff post coming soon - possibly tomorrow and if everyone is able we are going to post this weekend too to cathc up
Gecktar Friday February 22nd, 2008 5:18:52 PM
Gecktar notices that the DM isn't looking at him for the moment. He picks a ring of three wishes in the DMG and use them to become a munchkin.
DM Saturday February 23rd, 2008 9:06:44 AM
lol I noticed that Gecktar
DM Saturday February 23rd, 2008 9:07:55 AM
Gecktar is now a little smaller than he thinks he is he is now 2 inches shorter :o) maybe he will think twice lol
Brahmah Saturday February 23rd, 2008 11:48:40 AM
OOC: Brahmah sits and plays Tiddley Winks with Heyoo. The bear is winning.
Brahmah (Jay B) Sunday February 24th, 2008 7:18:26 AM
OOC: In defense of the DMs! I suggest you hold on for a few more days. The players here understand that the DMs have a life too and posting can become hard. Realize that those of us who have been here in the Chosen for 6 years or longer have stuck it out and obviously this game is good enough not to consider leaving anytime there is a lull.
But with that said, good luck to you and Bhull. Hope you find somewhere 'better'.
DM Sunday February 24th, 2008 8:10:47 AM
Posting yes has been irregular and apologies for that. Yes there have been some probs - Jerry and i are in contact with each other and he is going to be helping me run the fighting combat as that is new to me - the rest of the posting I can handle but it has always been Jon that did the fights and he has been working alot of hours lately at work and it has been hard for us to get our heads together
Winterglade Monday February 25th, 2008 2:56:55 AM
[Checking in.]
Gecktar Monday February 25th, 2008 11:11:07 AM
The small Gecktar looks desperately (think about the cat in Shrek) at the DM. Oh, sorry. Wouldn't do this anymore...
DM Kristel Monday February 25th, 2008 11:51:53 AM
Did not get a hold of Jerry this weekend but Jon is back to normal so after all this frigging confusion postin should be as normal very shortly - sorry guys I was tryin to to the fight posts on my own but ended up screwing myself up so instead of giving you a lame post I did not post
DM Kristel d20=13 Monday February 25th, 2008 11:54:41 AM
Feeling sorry for Gecktar the DM allows his shrunkness for 13 rounds then he will be normal (dont change stats or anythin its more for amusement purposes)
Brahmah (Jay B) Monday February 25th, 2008 12:10:09 PM
OOC: BigTim, are you going to linger for a few more days?
Kristel Monday February 25th, 2008 2:22:33 PM
OOC - BigTim please do stay things have been messy and there are no excuses for that but give these guys a chance and us to make it up to everyone
Where is the Love d20+10=12 d20+10=25 d20+10=18 2d8(2+8)+5=15 2d8(6+4)+5=15 Monday February 25th, 2008 10:00:08 PM
Buhll continues his dance of death smashing into the creature before him not at all worried about the new creature from the goop
Starting with a well placed kick in between the legs, Then doing a roundhouse to the creatures head, and following that up with a quick jab to center mass, (23HP) OOC moved on to new target for ya
Winterglade seems kind of upset that everyone has once again charged headlong into a battle and he sighs and says . "Just like children. Show them an undead or an evil head and they can't help but try to whack it." Coming up behind Brahmah he casts enlarge on his friend but Brahmah conscious of the tight quarters thanks Glade but refuses the offer of enlarge. Winter glance then rushes to aid there new comrade and heals Bhull 22 damage
Brahmah attacks creature A for a total of 13 points of damage. and then Backs away from the fight beleving the monk has the battle in hand. His makes several coments and tHen throws his arms up in frustration. starting away from the main battle
Zeoll moves up behind Buhll and casts heroism on the new guy. Zeoll does not seemed concerned about this new taur as he has a good intuition about him considering the fact he is tearing apart their enemy.
Gecktar also attacks creature A With a well placed blow and his second blow completely missing the creature altogether. Gecktar gawks at the amazing moves of this new taur.
He then Gecktar once more tries to land several hard blows on the creature he is facing Hitting Once for nice damage taring flesh and bone from the creature. (29hp)
Creature A Swings @ The retreating Brahmah Missing Creature B Starts Swats @ Gecktar smashing him for 15 HP and then Missing with its other Ham Handed attack Creature C A pile of bones and flesh Creature D is A pile of goop Creature E moves toward the Group
Creature A Light damage Creature b Moderate Damage Creature c Dead Creature d Dead Creature e Untouched
OOC I would also like to say that I am sorry for leaving you all high and dry its has been a few bad weeks for me both with Kristel Sick, me working very long hours at work and then at home trying to keep things running this left little online time, I still should have left you all know, I am truly sorry about that and I hope to be on the ball again for now. I hope that this Post is not that messed and I am trying to add all the posts here to current. Also note that Kristel is very new to DMing and has never DM'ed combat so she did not know what was going on there and it just added to the mess as I did not have the time to walk her through it when she go a bit better. So Please all will you bare with me and Kristel as we are working on getting this bad in order and please If there is a problem of something missed in the post email me and we can add it arg I am rambling here opps
thanks all Jon
P.S map is comming LOL
Also if you need the map and did not get it email me a Drifterj@yahoo.com
Winterglade AC27 HP 70(70) d8+5=12 Tuesday February 26th, 2008 3:03:15 AM
Winterglade takes a look at the rapidly changing situation and is more than a little worried about the safety of group's resident fuzzball. "Zeoll, don't put yourself in harm's way like that!"
Sure hope he has something up his sleeve -
Winterglade circles around creature E on the surface of the sewage [move action] and moves right up to Gecktar, lending a healing hand [standard action: cast CLW over Comprehend Languages: heals Gecktar for 12 points].
Gecktar d20+10=29 d20+5=20 2d6(1+5)+20=26 2d6(6+4)+20=30 Tuesday February 26th, 2008 3:24:32 AM
Gecktar breath is stopped for an instant by the blow of the creature. He takes back his balance and returns two savage blows to the construct. (hit AC 29 and 20 for 26 and 30 damage)
[DM Kristel]: dont change stats or anythin its more for amusement purposes. No fear this is the way I took it ;) Dm Kristel lol I figured you did just checking ;o)
Zeoll AC17, HP46, Inspired, Heroism d20+9=22 3d6(2+6+3)+2=13 Tuesday February 26th, 2008 10:07:21 AM
Zeoll steps up next to Buhll, drawing his sword as he does so, and lends a hand in the attack. He is at +2 because he is invisible, but of course attacking ends that. His target is also denied a dex bonus because Zeoll is unseen until he strikes. He hits AC22 for 13 damage.
Brahmah d20+15=35 d20+14=33 d20+10=18 d20+9=16 2d4(1+1)+8=10 d6+5=6 Tuesday February 26th, 2008 12:18:05 PM
IN frustration, the ranger steps back to creature 'A' and swings at it. "I don't like it!"
(Inspired, Hits AC 35, 33, 18 and 16, for 10 and 6 damage... the other lower hits likely missed)
Will it ever end d20+10=24 d20+10=18 d20+10=24 d20+10=23 2d8(4+4)+5=13 2d8(2+2)+5=9 d20+10=16 d20+10=20 Tuesday February 26th, 2008 10:31:38 PM Winterglade cautions Zeoll to be careful then he sneaks around creature E and heals Gecktar for 12hp.
Zeoll chooses to attack creature B (C and D the ones closes to Buhll are already dead so I moved the attack to B if thats ok) his attack landing solidly.
Frustrated Brahmah takes a few swings at creature A and manages to connect angering the creature more.
Creature A attacks Brahmah and both its slams manage to miss, one just barely.
Creature B decides he is going to attack Zeoll both slams manage to hit him for a total of 22 damage.
Creature E so far unscathed decides to go after Buhll and this creature manages to completely miss as well.
Creature A Moderately damaged Creature b Moderately damaged Creature c Dead Creature d Dead Creature e Untouched
OOC everyone please post your AC and HP ;o)
Winterglade AC27 HP 70(70) 2d8(1+7)+8=16 d8=6 Wednesday February 27th, 2008 2:36:44 AM
Winterglade about-turns and runs back to Zeoll [move action]. Then he provides some healing [standard action: spontaneously casting CMW over Remove Paralysis - Zeoll is healed for 21 points]. "Let's end it quick, yes? Before Winterglade runs out of healing?"
Gecktar AC22 HP54(66) d20+11=19 d20+6=18 2d6(2+6)+20=28 2d6(4+6)+20=30 Wednesday February 27th, 2008 5:26:21 AM
Gecktar once more lend a couple of hard blows (hit AC19 and 18 for 28 and 30 adamantite damage)
Thanking Glade, Zeoll decides that his impersonation of a front-line fighter is not such a good idea after all. He activates his invisibility ring and steps back!
(AC 33, 32, 12 and 28, for 16, 9, miss and 7 damage)
Another one Bits the Dust d20+10=12 d20+10=22 d20+10=29 d20+10=19 2d8(4+6)+5=15 Wednesday February 27th, 2008 7:54:12 PM
Winterglade about-turns and runs back to help Zeoll with some healing for 21 points. He notes that the Chosen should hurry before he is out of healing
Gecktar lands a few well placed blows knocking the stuffing out of another Creature
Thanking Glade, Zeoll decides that he cant be a front-line fighter, He activates his invisibility ring and steps back!
Brahmah takes a few slashes at the creature before him the repeated damage is slowly carving the creature like a stuffed turkey
The minotaur monk remains still now that most of the creatures are dead catching his breath
The creature before Brahmah swings its massive fists at the scared minotaur but misses wide one one and only by a inch with the second
The smaller creature also swings again smacking the Monk in the ribs with a well placed blow (hp 15 damage) and then misses wide with the second
Creature A heavily damaged Creature b dead Creature c Dead Creature d Dead Creature e Untouched
Winterglade AC27 HP 70(70) d8+5=12 Thursday February 28th, 2008 5:05:43 AM
Winterglade approaches Bhull [move action] and tries to close the newest wound [standard action: spontaneously casting CLW over Endure Elements - Bhull is healed for 12 points].
Buhll *ac26 hp95/68 Inspired Heroism* d20+10=27 d20+10=24 d20+5=22 2d8(4+7)+6=17 2d8(3+6)+6=15 2d8(3+8)+6=17 Thursday February 28th, 2008 1:23:16 PM
Smiling at the late arrival, and taking his punch squarely in his chest, Buhll lets out a laughter only a mother could appreciate. Then, turning a slight bit serious, he gazes at the bugger who just punch him. And goes to town on him, landing 3 well placed punches, in his chest, hitting ac's 27 24 22 doing 17 15 17 damage.
Brahmah d20+15=22 d20+14=25 d20+10=29 d20+9=15 2d4(3+2)+8=13 2d4(3+4)+8=15 d6+5=11 Thursday February 28th, 2008 1:24:03 PM
The ranger continues hacking.
(AC 22, 25, 29 and 15, for 13, 11, 15 and miss damage)
Zeoll Thursday February 28th, 2008 3:09:03 PM
Zeoll sings again, to inspire his friends.
[Renews the Inspire Courage.]
Gecktar AC22 HP54(66) d20+11=19 d20+6=26 2d6(5+5)+20=30 2d6(4+6)+20=30 2d6(1+2)+20=23 2d6(4+6)+20=30 d20+6=20 Thursday February 28th, 2008 4:14:27 PM
Gecktar waits until Brahmah sends the construct on the ground. Then he concentrates his attacks on the new arrived creature (e) (hit AC 19 and 26 damage 30 and 30 (83 if subject to critical with a confirm attack of 20)
Hi my name is ....... Thursday February 28th, 2008 11:40:34 PM Brahmah seeks his revenge on creature A and watches in satisfaction as the creatures head goes flying and it falls to the floor in death.
Winterglade moves over to Buhll and give him some healing.
Zeoll uses his talents to again sing and add inspire courage to his companions.
Brahmah and Gecktar both attack creature A and as its limbs are hacked off it also slumps to the ground dying.
All the creatures are now dead and all you are left with is the smelly waters and 5 lumps of what used to be flesh golems. Now that the fight is over perhaps it is time to make introductions.
Winterglade Friday February 29th, 2008 6:49:42 AM
"Eww! He splashed some on W- me before he went under!"
Winterglade blinks. Everything happened so fast. "Anybody still injured? And who in the blazes are you?" - he asks Bhull.
Zeoll Friday February 29th, 2008 1:29:44 PM
Zeoll goes visible.
"Welcome Strrangerr!" he calls out. "I am Zeoll, and we arre those Taurrs Chosen by Domi (also called Tomi and Imod) to heal the rrifts that have sunderred ourr thrree rraces."
Brahmah Friday February 29th, 2008 1:41:02 PM
The minotaur stands back, waiting for the rest of the Chosen to finish introducing themselves to the stranger. He is vigilant, looking toward the rear of the tunnel every so often. The rangers blades poised and ready and seemingly unconcerned with the pugalist in front of him.
Gecktar Friday February 29th, 2008 3:42:15 PM
Gecktar looks at the newcommer.
"My name is Gecktar, follower and servantof Domi. Who are you noble warrior, and what leads your path here ? "
Buhll Friday February 29th, 2008 6:30:43 PM
I am Buhll. Sent here by Him. I have trained to serve Him. And now He has deemed that I am ready to prove my worth to Him by assisting those who serve Him.
I was in my room at the monestery, sleeping when I had a dream of you all. And in my sleep I woke up to Him saying: go, help these believers. Assist them in the ways I have trained you.
When I truly woke up, I was in here, just around the corner there. (points to the north passage) to the sound of you entering from the south and these beasts moving. So, I did as He commanded, and assisted you. And will continue to do so should you accept me.
What now Friday February 29th, 2008 11:41:19 PM Winterglade comments on the filth that is sprayed on him and questions who the newcomer is.
Zeoll seems to appear out of nothingness and greats the newcomer explaining a bit about who he and his companions are.
Brahmah is somewhat hesitant about introducing himself and waits until the rest of his companions have done so. Highlight to display spoiler: {as he glances towards the rear of the tunnel he notices some heavy prints that appear to be hoof prints, they have been made sometime within the last few days it appears, there appears to be more than one set of prints}
Gecktar also introduces himself and questions who this stranger is.
Buhll explains who he is and how he got there. He says I am Buhll. Sent here by Him. I have trained to serve Him. And now He has deemed that I am ready to prove my worth to Him by assisting those who serve Him. I was in my room at the monestery, sleeping when I had a dream of you all. And in my sleep I woke up to Him saying: go, help these believers. Assist them in the ways I have trained you. When I truly woke up, I was in here, just around the corner there. (points to the north passage) to the sound of you entering from the south and these beasts moving. So, I did as He commanded, and assisted you. And will continue to do so should you accept me.
Winterglade Saturday March 1st, 2008 1:07:54 AM
"Call me Goodbarrel."
The centaur rises his hand and touches a silver, anvil-shaped amulet hanging on his chest [casting Detect Evil and doing a scan on Bhull].
"A monastery, you say? Brawler sent you directly to help us?" Turning to the rest of the group he asks: "Has this ever happened before?"
"Tell you what, why don't we move along as we converse before we catch every disease this fine city has to offer?"
(Winterglade is rather lean and stringy for a centaur, with an unremarkable face and a well-groomed, short white mane. He looks young, but travel-worn. Heavy plate armor can be seen under his cloak and a huge shield is at his side. Aside from a small dagger he carries no visible weapons).
Brahmah d20+19=30 Saturday March 1st, 2008 4:46:19 AM
He moves over to the tracks, ignoring the goings-on around him. He looks at the tracks.
(Survival 30, 34 if tracking centaur)
Zeoll Monday March 3rd, 2008 11:01:58 AM
Zeoll explains that the Chosen are trying to find the camp of a fellow named Jacktar. They hope to help him overthrow the evil and corrupt Captain of the Guard who has taken over the town (Fort Stag IIRC?) here on Centaur Island.
The path to the south is not the right way. Let's try another.
Winterglade Monday March 3rd, 2008 11:30:53 AM
"Let's try North, yes?"
Gecktar Monday March 3rd, 2008 4:29:05 PM "You are welcome among us Buhll, but you should know that following the Chosen or even becoming a Chosen is a very risky job."
Turning to Winterglade
"Well Goodbarrel, let's try north"
Brahmah Monday March 3rd, 2008 4:39:33 PM
"There are tracks here I'd rather check out first."
Tracks Monday March 3rd, 2008 10:27:19 PM
As the chosen continue to introduce them selfs the new comer is silent taking in the faces and information provided by the Chosen nodding in response to Goodbarrels questions.
Gecktar and Goodbarrel want to head north will Zeoll explain there current situation
Meanwhile Brahmah follows the track in the muck they come from the souther tunnel entrance. They seam to come out of the muck and head up around the tunnel and to the north there seam to be several track over lapping each other. It is hard to tell how many separate track there are as most are smudged and or washed away in a few places. You can tell however that a small army may have come though, that or the same creatures over and over again.
Winterglade Tuesday March 4th, 2008 3:47:22 AM
The centaur waits until the examination of tracks is over. One thing only is on his mind: out, out of this stinking, dirty, confined space and into fresh air again. It's not been that long since the descent but he already gets a feeling that he is suffocating. "Brawler's Fists, even boats are better than this!"
DM Note Tuesday March 4th, 2008 7:42:32 AM I some how missed this in my post earlier but I was to give you some Exp rewards for the last little while, so please lvl up you Chosen to there next lvl and send me a update, JON
Brahmah Tuesday March 4th, 2008 10:05:33 AM
"Hey, there seems to be a ton of activity here in the past couple of days. Not from constructs either. A small army of somethings."
Brahmah pauses in the tunnel to 'level up'.
(OOC: I'm not sure Brahmah has made enough to level. He needs about 3000xp. I doubt he has leveled, I won't waste time leveling until true xp is handed out. Sorry, I'm feeling under the weather. I got my first tooth crown yesterday (I was under nitrous for nearly 2 hours)and have been fighting this flu-like crud going around at the same time. Needless to say, I've been sleeping most of the past two days.)
Gecktar Tuesday March 4th, 2008 3:40:47 PM "Really ? he says to Brahmah. "If a small army walked that way, either they are those we are looking for or maybe some mercenaries hired by the captain of the guard to eradicate the threat of rebellion"
"We should hurry and follow the tracks"
Zeoll HP45 of 46, Inspired, Heroism, Invisible d20+14=24 d20+15=35 d20+12=14 Tuesday March 4th, 2008 5:21:22 PM
Zeoll looks at the tracks. Maybe he can tell something from the store of lore in his head.
DM Tuesday March 4th, 2008 7:05:46 PM
From what we understand it has been a while since last level so everyone is gonnna advance to the next level this is from your last few combats and your role playing
A travelling we will go Tuesday March 4th, 2008 7:21:34 PM Winterglade aka Goodbarrel waits while the tracks are inspected thinking about how quickly it is going to be before they get to fresh air again and hoping it is soon as the stench is getting to him.
Brahmah following the tracks comments that there may be many somethings perhaps a small army of them. Most appear to be tracks made by Taur but there seems to maybe be some human prints in there.
Gecktar suggests that the tracks may be made by allies of Jacktar or they may have been mercenaries hired by the current Guard captain but either way they should follow the tracks.
Zeoll scans his head for information to see if there is any up there that can help them out. He finds that the tracks are made by Centaurs and there definitely are a few human tracks made there as well, there seems to also be some tracks made by the flesh golems but you cannot tell how many. The tracks are as recent as within the past two days and going to weeks old. Zeoll is also all for moving on and following the tracks to see where they lead.
OOC Buhll aka BigTim posted on the L&B that he had to give up his computer, we are waiting for email confirmation though before deciding anything and we are still waiting for a heads up from Ceil in regards to her computer problems.
Winterglade Wednesday March 5th, 2008 8:35:36 AM
"Let's get out of here before claustrophobia gets me, yes?"
Winterglade, on the verge of being out of his mind, starts to trot into the north passage on shaking legs.
[How much XP exactly are we getting? It is important to those of us who craft items. Winterglade needs 6530 XP for the next level.]
Brahmah Wednesday March 5th, 2008 9:37:41 AM
OOC: As stated previously, Brahmah needs about 3000xp to be able to level. I am with Glade, some of us need exact numbers.
Zeoll Wednesday March 5th, 2008 5:46:19 PM
Zeoll tells his friends what he has learned and continues to move the party forward. "Come on! I bet these Tarr trracks werre made by Jacktarr and his followerrs."
DM Wednesday March 5th, 2008 8:12:38 PM
OOC Here are the exp totals for now then 7000 Exp each
P.S post coming later
Tracking the Tracks Wednesday March 5th, 2008 9:05:00 PM
As the chosen follow the tracks to the north the passageway continues to a while bending a twisting but for the most part on a norther track. After what is about 5 minutes you come to another round circler room same as before only this room has 2 exits not 3 as the western passage is collapsed. The tracks continue to the north and there is a eastern passage as well that head off onto the gloom. Buhll points out a spot on the floor where he awoke earlier.
Winterglade Thursday March 6th, 2008 4:11:29 AM
"Uh, this is not good. Maybe we should start making a map. Goodbarrel says we go on to the north."
"Let's hope Jacktar doesn't know about these tunnels. If he does it might mean the Harbor Master set us up."
[Thanks! I should update my sheet by the next week.]
Brahmah Thursday March 6th, 2008 8:39:38 AM
(OOC: Sheet coming asap.)
The ranger looks at the tracks. "I suggest we continue following the tracks."
Zeoll Thursday March 6th, 2008 2:26:56 PM
Yes, do let's go norrth. And we need no map -- we have the trrained memorry of a barrd to guide us!"
Zeoll grins as he makes this boast.
The tracks to the north Thursday March 6th, 2008 10:43:20 PM
As the chosen follow the track that are in the mud WinterGlade wants to start a map but Zeoll remarks they need no map as the chosen have his his trained memory to guide them. Brahmah suggest to continue following the tracks. All agree that following the track seams a goodish idea.
As the chosen continue there trek northward the tunnel continues to wind a bit here and there maybe to avoid large underground rock beds. The smell however does not get any better but nor any worse and soon the chosen do not even note it, but one wonders how long the smell will linger after they return to fresh air.
Soon the tunnel comes to a shape bend in to the left and as they turning the corner you come face to face with a door that does not belong. The door completely block the tunnel and looks to be made of stone and is very ornate, it divides in the middle and as many arcane and divine symbols on it as well as several carvings of various elementals. Two dials can be seen on the door one on each side of the crack. Each dial is broken down into 4 segments each baring a carved symbol for each element. IF known language of Draconic the sentance Highlight to display spoiler: { Thous who are polite may enter freely.} is carved into the door
Gecktar Friday March 7th, 2008 3:15:46 AM
(OOC sorry guys... forget the game for two days...)
Gecktar looks at the door before him. "Nothing good in it. Just a protected door. Still lacking the skills of Kale here because I don't see any lock nor any means to open it..."
Gecktar concentrates and mutters a prayer to Domi.
He then looks once more at the door squinting this time. (OOC cast Detect Magic) Highlight to display spoiler: {(the door is blinding, with magic both arcane and Divine ) }
Brahmah d8=8 Friday March 7th, 2008 9:06:41 AM
This was not the ranger's forte, these require someone like Kale who wasn't present. "What now?"
(Rolling for hit points... 8)[Are we going to have time to train at the WLA for skills?]
Zeoll HP45 of 46, Heroism, Invisible d20+12=25 Friday March 7th, 2008 10:42:18 AM
Zeoll casts Read Magic and Comprehend Languages on the door, so that even though Zeoll is illiterate, the magic will let him get the gist of it.
Zeoll tells the party that it says something about if we are courteous, we are free to enter.
Then Zeoll thinks about any hint of a door like this or a puzzle like this in his mental trove of stories and tales. [Bard Lore check 25].
Finally, he says, "Maybe we arre supposed to turrn the dials to match two elements. But what combination is a courteous one?"
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - one used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - two used of five.
Metamagic Rod: used 0 of 3
Winterglade Friday March 7th, 2008 10:46:24 AM
"Courteous, eh? Hmm, this might actually be easier than you think it is, Zeoll. Let us first try if the simplest approach works."
The centaur trots up to the door, says: "May we enter, please?" and knocks on it.
A Door You Friday March 7th, 2008 10:33:17 PM
The Chosen stand for a moment looking at the massive door before them Gecktar and Brahmah Both wish that Kale and his skills were here at the moment, but then Gecktar cast Detect Magic on the door and is almost blinded by the magic that radiates off the door both arcane and divine.
Zeoll casts Read Magic and Comprehend Languages to try to figure out the doors symbols. He finds the Thous who are polite may enter freely. and wonders which or the elements are courteous WinterGlade however says Zeoll. Let us first try if the simplest approach works."
The centaur trots up to the door, says: "May we enter, please?" and knocks on it.
As soon as the centaur does this there is a loud creaking sound. The sound is of stone on stone moving very slowly as a visible separation in the doors side can slowly be seen. A cold draft can be felt and not not after the stench of decay and death can be smelt.( the air is also very stale) After a minute the door is no more then a inch or so open (but still moving) the room beyond in dark very what light leaks into the room you can see a dustly and cobweb filled tunnel ahead that opens up into a larger corridor
Winterglade Saturday March 8th, 2008 8:27:02 AM
In the midst of a dark, smelly sewers Winterglade has his own moment of sunshine. "Yes! Be amazed by the mighty wisdom of Winterglade!"
Later, when the stale air comes out, the centaur wrinkles his nose and enthusiasm abandons him. "Actually, this doesn't smell too inviting. This is not the way to the exit. Maybe we should just close it up and move on."
"On the other hand, it very well may be that the evil force that animates the dead around here has its lair behind these doors..."
Brahmah Saturday March 8th, 2008 10:55:05 AM
"Then, oh mighty and wise Goodbarrel, after you!" The minotaur gestures a polite hand toward the door.
Winterglade Saturday March 8th, 2008 11:23:16 AM
"But it's not yet open. Maybe we should break out for lunch." - says Winterglade as the nearby sewage goes <glop>.
[I've updated Winterglade's sheet.]
Zeoll Monday March 10th, 2008 7:26:23 AM
"Well, let's say, 'Thank you verry much!' and go in!" says Zeoll.
Gecktar Monday March 10th, 2008 4:16:47 PM "What amazing courteous guys you are" says Gecktar looking at Winterglade and Zeoll.
"Yes, many thanks" he adds while waiting until the door completely open
Brahmah Tuesday March 11th, 2008 1:40:58 AM
(OOC: What about the WLA skill points I about earlier?) I am not sure how this works you are my first WLA members email me and we can figure it out
The ranger will take up the rear position in the group.
Marcin Tuesday March 11th, 2008 4:51:40 AM
[Checking in.]
Door opens Tuesday March 11th, 2008 7:46:59 AM
The Large stone to continues to open and comes to a grinding hult with a loud band it is now. Thepassage way is now lite but the chosens light sources you can see that the tunnel is worse then the sewer, mold and fungus cover the wall, there are cobwebs and dust hanging every where and the smells are not pretty . The tracks that you are following are clear ad day in the dust on the ground. at this point the tunnel is about 20 feet wide and there is no more sewer sludge in the middle. listen cleck dc 18 Highlight to display spoiler: { You can hear a soft clicking sound comming from ahead}
OOC another post tonight if able
Gecktar d20+4=14 Tuesday March 11th, 2008 4:00:05 PM "I'll go first if you allow me"
Gecktar doesn't hear anything suspect but cautiously cross the passageway. In case something bad happen, he has his hammer in hand and his shield is still floating near him
Zeoll AC17 HP45 of 46, Heroism, Invisible d20+4=21 Tuesday March 11th, 2008 4:06:56 PM
Zeoll follows Gecktar through the doorway.
As he enters, he listens ... [rolled a 21!] ... and says, "I hearr a clicking up ahead!"
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - one used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - two used of five.
Metamagic Rod: used 0 of 3
Spider Fight
Dusty Passage d20+4=11 d20+4=15 d20+4=23 d20+4=5 d20+4=16 d20+6=15 2d8(5+8)+4=17 Tuesday March 11th, 2008 10:28:12 PM
As the Chosen continue up the passage Zeoll cautions the group about the noise Gecktar and the new monk move to the front line WinterGlade and Zeoll are in the middle and Brahmah will take up the rear position in the group.
As you move up the passage the spiderwebs get thicker in both quantity and in size to almost the size of a human wrist. The passage opens up to a large cavern. You guess the cavern is about 30-40 feet high and your light does not reach the other end but you can still see the sides making it about 50 feet wide The passage slops down into the cavern and it is no longer a cut stone but a rocky dirt ground. The roof is covered in rocky outcropping marking it as a natural cave. The smell of decay still hangs heavy in the air and bits of bones can be seen strewn around the cave. Several large webs can be seen in among the rocks and on the celling as well.
No long after you reach the cave entrance (seconds) Several (5) 5 foot Spiders come charging out from a among the rocks
Both Gecktar and Buhll get swarmed (Take A AOO Gecktar)
Spider 1 2 3 Attack Buhll All miss the bouncing Monk Spider 4 5 Attack Gecktar Both Miss
Winterglade AC27 Hp77(77) Wednesday March 12th, 2008 5:36:02 AM
Winterglade puts on his shield [move action]. He expected spiders, but he thought that the worst case scenario was an arachnid the size of a sweetroll, not a small pony! "Ewww!" - his mane stands up from sheer disgust. "I wonder how those who came this way before us managed to bypass them!"
Then he moves behind one of the spiders [move action] in order to give flanking opportunities to others.
Brahmah Wednesday March 12th, 2008 12:06:16 PM
OOC: Brahmah and Flat-top are members, not everyone else... maybe Gecktar. As long as we level and train for a short time in a city with a WLA branch, we can gain skill points toward a very limited number of skills. I have two things on the CS I need to finish, one is the WLA skills, the other is favored enemy. I will not fill in favored enemy during combat as I was leaning Vermin before the fight. :) Brahmah has a history of Entomophobia, but not a permenant one. Comes and goes.
IC: Brahmah HATES bugs, they are disgusting and large ones are no less foul. He protects the rear until needed.
Itsy Bitsy Spider...... d20+4=13 d20+4=7 d20+4=13 d20+4=24 d20+4=16 d20+4=8 d6=6 d4=4 Wednesday March 12th, 2008 9:56:44 PM Winterglade puts on his shield expressing his disgust at the large spiders. He moves behind one of them (choose one please ;o)) in order to give someone the chance to flank them.
Brahmah is also not impressed with the spiders or with bugs of any kind and he moves to protect the rear of the party.
Spiders 1, 2, and 3 attack Buhll again all three managing to completely miss again.
Spiders 4 and 5 try to attack Gecktar hoping that they will strike this time. Spider 4 manages to hit him and does 6 dmg (DC12 Fort save or lose 4 strength against the poison, if fail saving throw then another one is needed after one minute to prevent further loss of strength)
Gecktar d20+14=17 d20+10=24 d20+5=18 2d6(1+3)+7=11 2d6(1+6)+7=14 Thursday March 13th, 2008 4:12:01 AM
OOC: sorry, miss last post and then the AoO.
"Spiders !" just cry Gecktar as he sees the creatures to alrt his fellows.
The aggressive spiders manage to find a breach in his protection and Gecktar immediately feels the warm effect of the poison injected in the wound. But his body seems to fight it well (Save check 17). He hands his hammer with his two hands and smashes the spider that just bit him (power attack -1 ; hit AC24 for 11 damage and AC18 for 14 damage).
Winterglade AC27 Hp77(77) Thursday March 13th, 2008 7:52:45 AM
Winterglade continues to maintain a position that would make it easier for others to attacks spiders. He is hesitant to expend spells, as this enemy doesn't seem to be a critical threat [creating flanking option against, say, spider #1. If possible also against #2, as these are probably close]. "Come on, come on, let's finish them off before the really big hairy one comes this way!"
DM Kristel Thursday March 13th, 2008 9:46:00 AM OOC - Gecktar go ahead and take your AoO I will add it into the next post
Zeoll AC17 HP45 of 46, Heroism d20+11=24 3d6(4+4+5)+1=14 Thursday March 13th, 2008 10:44:36 AM
Zeoll sees that the party is under attack! Since he is right there in the middle, he maneuvers around so that he and Glade are flanking one. As he moves he draws his greatsword. Then he attacks (spiders lose Dex bonus because he is invisible at the time)!
Zeoll is +2 from the Heroism spell, +2 from flanking, and +2 because he is invisible. His attack, at +11, hits AC24 for 14 hp damage to a spider.
He says to Winterglade, "Thanks, Glade! Try to distract that one, would you?" -- OOC: Marcin, you can use Aid Another, maybe?
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - one used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - two used of five.
Metamagic Rod: used 0 of 3
Brahmah d20+12=30 2d6(5+5)+6=16 Thursday March 13th, 2008 12:43:37 PM
The ranger makes an effort to help. He retrieves his bow and strings it. Knocking a single arrow, he fires at the spider furthest from the party, one not in melee.
(Hits AC 30, for 16 damage from non-magical sources)
Went up the water spout........ Thursday March 13th, 2008 11:33:06 PM Winterglade continues to hold his defensive position hesitant on expending spells uselessly but he urges his companions to kill these 5 spiders before the really big one heads their way. He is now flanking spiders 1 and 2.
Gecktar manages to fight off the effects of the poison and he attacks spider 4 seeking revenge and is successful, the spider starts to wobble on its feet.
Zeoll moves so that he is flanking spider one opposite of Gecktar. He strikes at spider one hitting it dead on and the spider crumples to the ground only to struggle back up for another round. Zeoll encourages Winterglade to occupy the other spider.
Brahmah fires at Spider 5 and hits is successfully right in the eye. The spider now only seeing out of one eye is barely on its feet.
Spiders 1, 2 and 3 continue to attack Buhll hoping for at least a little success this time and yet again they miss badly.
Spider 4 attacks Winterglade again and misses horribly.
Spider 5 seeing a new target decides to take on Zeoll and manages to strike for 2 dmg (DC12 Fort save or lose 4 strength against the poison, if fail saving throw then another one is needed after one minute to prevent further loss of strength)
You see the Mama spider start moving up onto the ceiling and she seems to be heading your way. Her body alone not including her legs is about 25 ft round.
Winterglade AC27 Hp77(77) Friday March 14th, 2008 8:14:11 AM
"Finish with the small ones first, yes? Winterglade will try to occupy that big one."
The centaur gulps, looks upward, and then runs toward the big spider, placing himself between it and the party. He hopes to draw its attention to himself, so he zig zags rapidly here and there [move action].
Once he is close to the monster he stands by, trusting in his shield to protect him [ready action: if the spider tries to attack him Winterglade will use his tower shield to give himself total cover from spider. In that case the spider will be able to attack the shield, but not Winterglade].
Zeoll AC17 HP43 of 46, Heroism d20+4=23 d20+7=21 d20+1=18 d20+1=19 2d6(4+3)+1=8 d4=4 d4=2 Friday March 14th, 2008 11:55:01 AM
Zeoll resists the effect of the poison easily (save 23)
Seeing brave Winterglade, Zeoll decides to take a chance on finishing the spider he has already wounded. He attacks with sword and paws, hitting AC21 for 8, AC18 for 4, and AC19 for 2 more -- total 14 more hp damage.
Zeoll takes a moment to grab a mandible, claw, or fang from the creature to add to his Totem Bag. He feels pretty happy with that -- it's been years since he defeated a foe entirely by himself in combat. He knows it is nothing to be that proud of -- Brahmah could have killed one of these things by looking at it funny -- but a big grin is on the liontaur's face anyway.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - one used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - two used of five.
Metamagic Rod: used 0 of 3
Brahmah d20+12=31 d20+7=9 2d6(4+4)+6=14 Friday March 14th, 2008 12:43:53 PM
The ranger lets loose, staying out of reach of the arachnids. He targets #5 and then if it falls, the Mother. He misses the Mother and readies for more drastic actions. "Zeoll, start to draw them my way." He drops his bow and readies to draw swords.
(Hits AC 31 and 9, for 14 damage)
DM Kristel Friday March 14th, 2008 10:45:53 PM OOC Just waiting for one more post - will wait a little longer if we do not post tonite we will post tomorrow
And washed the spider out......... d20+4=9 d20+4=10 d20+4=8 Friday March 14th, 2008 11:29:52 PM Winterglade gulps as he tries to occupy Mama spider. He runs this way and that zigging and zagging trying to draw its attention he also gets his shield ready just in case Mama decides to attack him.
Zeoll also manages to fight off the poison and he continues to attack spider 1 and he strikes successfully killing the spider. Once the spider has dropped to the ground Zeoll grabs one of the spiders mandibles to add to his totem bag proud of the fact that he managed to kill it off himself with no help.
Brahmah determined to kill spider 5 strikes at it again and sure enough he is succesful and this spider also drops dead to the ground wavering as it does as if it does not quite want to die yet.
Mama spider sees Glade running around and pauses to consider its choices.
Spiders 2 and 3 continue their attack on Buhll and again they miss terribly. They seem to be growing more frustrated.
Spider 4 attacks Zeoll again and also misses badly.
Spider 1 dead Spider 2 Spider 3 Spider 4 severly injured Spider 5 dead Mama Spider
OOC Gecktar make your post for the last round and this one and I will include it in the next post :o)
Winterglade AC27 Hp77(77) Saturday March 15th, 2008 7:02:54 AM
The centaur shifts his feet uneasily, his sight never leaving the monstrosity on the ceiling. "Damn it, Winterglade doesn't want to fight THAT! Think there's any chance we can push on and leave it behind?"
He tries to keep the attention of the big spider on him, ready to use his shield to protect himself should it pounce [ready action: use tower shield to give Winterglade full cover if the spider attacks].
Zeoll AC17 HP43 of 46, Heroism Saturday March 15th, 2008 10:12:12 AM
Zeoll takes a five foot step away from Spider 4. He casts Summon Nature's Ally III. His bat(s) will arrive on his turn next round.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - two used of five.
Metamagic Rod: used 0 of 3
Winterglade AC27 Hp77(77) Monday March 17th, 2008 9:14:58 AM
Keeps his eyes on the big spider.
Brahmah d20+19=21 2d4(1+4)+7=12 Monday March 17th, 2008 1:18:40 PM
The minotaur strides up to the mother spider (if necessary staying out of any REACH it may have) and using his his reach, attempts to brutalize this spider as he did it offspring. If he can manage, he will flank with another Chosen.
(Hits AC 21, with flank, for 12, magic)
[Please let me know if one of the other spiders is more of a threat to Brahmah. Example, moving through their threat space. Brahmah would instead attack them, not the mother. Hungry or not, he prefers to avoid killing even vermin babies if he can help it.]
DM Kristel OOC -- no worries there we will let you or anyone know if there is a threat
GecktarAC 22 HP58/76 d20+10=12 d20+5=19 2d6(1+3)+7=11 2d6(2+5)+7=14 Monday March 17th, 2008 6:17:31 PM
Gecktar strikes a new time the spider at his feet and attacking Zeoll (Spider 4) (hit AC12 and AC 19 for 11 and 14 damage)
Out came the sun........... d20+4=12 d20+4=20 Monday March 17th, 2008 11:42:29 PM Winterglade is not too happy at the prospect of having to fight the really big spider and questions if there is a way they can get by it.
Zeoll steps back from the spider attacking him and casts a spell to summon bats to help them in the fight.
Brahmah ignoring the last 3 of the smaller spiders heads right for the Mama and attacks landing his hits successfully much to her annoyance.
Gecktar makes his attack on Spider 4 and kills it. It splashes its icky blood everywhere as it goes down.
Spiders 2 and 3 again make their attacks on Buhll and again miss terribly.
Mama spider makes her decision and heads towards Wintergladeseeing what she thinks will be an easy target then she notices the attack made by Brahmah and hesitates to see who she is now going to attack. (OOC her reach is 20ft just giving you a heads up She seems to change her mind totally and throws out a web entrapping Buhll in her icky net.
Spider 1 dead Spider 2 Spider 3 Spider 4 dead Spider 5 dead Mama Spider wounded
Winterglade AC27 Hp77(77) Tuesday March 18th, 2008 4:17:39 AM
Winterglade is happy to see that his talent as a healer is not needed at the moment. A worrying thought passes through his mind, though: What or whom did it eat to grow that large? Guess we'll find the answer in the webs...
He is still ready to intercept any attack made against him by the big spider with his shield [ready action: give himself full cover against the big spider if it goes after him].
Zeoll AC17 HP43 of 46, Heroism, Inspired d3=1 d20+8=9 Tuesday March 18th, 2008 1:05:57 PM
Zeoll's Summon Nature's Ally III calls 1d3 dire bats -- this time it is just one bat.
He summons his bat so that it is flanking the mama spider, giving itself and Brahmah a +2 to attack.
Zeoll himself uses this round to sing a song designed to inspire courage in himself and his friends.
Everyone gets +1 to hit and damage!
His Dire Bat attacks, but rolls a natural 1 on the attack!
Bat = round 1 of 5.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - three used of five.
Metamagic Rod: used 0 of 3
Dire Bat:
Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
GecktarAC 22 HP58/76 Tuesday March 18th, 2008 4:34:12 PM
Now that Buhll is entangled in the webs the smallest spiders will have all time to try to bite him. Gecktar moves near Buhll and smite one of the spider near the holy warrior.
GecktarAC 22 HP58/76 d20+10=23 2d6(4+6)+7=17 Tuesday March 18th, 2008 4:36:10 PM
OOC push submit button instead of roll :) so Hit AC23 for 17 damage
Brahmah (Inspired) d20+16=27 d20+15=35 d20+15=20 d20+11=24 d20+10=25 2d4(2+1)+8=11 d6+5=8 2d4(1+4)+8=13 d6+5=11 d6+5=8 Tuesday March 18th, 2008 5:38:51 PM
The minotaur attacks the mother again.
(Hits 27, 35(threat20), 24 and 25 for 11, 8(if confirmed 16), 13 and 11 damage)
And dried up all the rain.................. d20+4=19 d20+15=18 Tuesday March 18th, 2008 10:03:36 PM Winterglade glad that he has not had to yet use his healing skills contemplates what Mama has eaten in order to grow that large.
Zeoll's Bat appears and it flanks the Mama spider giving itself and Brahmah +2 to attack. He also uses his bard skills singing a great song of courage adding +1 to everyone's attack and damage.
Gecktar seeing that Buhll is now trapped by the spiders webbing takes a stab at spider 2 and he is succesful leaving only Spider 3 and Big Mama to contend with.
Brahmah strikes again at Big Mama taking out one of her eyes and severing a leg. She is not impressed now.
Spider 3 attacks Gecktar seeing him as the next easy target. It comes close but misses.
Mama Spider is angry that she is being attacked and she tries to take a bit out of Brahmah but she also misses.
You here a noise coming from Big Mama and she turns her head to one of the corners. Out of that darkened corner and one out of another you see two more spiders emerge, both are larger than the first five but they are smaller than Big Mama. Perhaps these are more of her offspring.
Spider 1 dead Spider 2 dead Spider 3 Spider 4 dead Spider 5 dead Mama Spider moderately wounded
OOC the rolls are not with me lol these spiders cannot hit
Winterglade AC27 Hp77(77) Wednesday March 19th, 2008 4:54:45 AM
"Uh oh. A whole nest! Hope our luck keeps up!" The cleric positions himself to give Brahmah a flanking opportunity against the big spider [move action]. He is still ready to protect himself with a shield should an attack come [ready action: give himself full cover against big spider if it tries to bite him].
Brahmah d20+16=26 d20+15=22 d20+11=23 d20+10=25 2d4(2+3)+8=13 2d4(4+3)+8=15 d6+5=6 d6+5=9 Wednesday March 19th, 2008 11:29:15 AM
The ranger follows the Mama step by step and attacks relentlessly.
(Hits AC 26,22,23 and 25, for 13,6,15 and 9 damage)
Gecktar AC22 HP58/76 d20+10=14 d20+5=13 2d6(6+3)+10=19 2d6(3+3)+10=16 Wednesday March 19th, 2008 12:42:55 PM
Gecktar brandishes high his hammer and strikes the last little spider. But is not very accurate (AC 14 and AC 13 damage 19 and 16)
Zeoll AC15 charging HP43 of 46, Heroism, Inspired d20+8=19 d8+5=10 d8+11=16 3d6(1+2+1)+3=7 Wednesday March 19th, 2008 3:05:45 PM
Zeoll's bat attacks the mama spider again, still flanking with Brahmah. This time it manages to hit AC19 for 10 hp damage.
If Brahmah has already killed the mama, then the bat attacks some other spiderr. Maybe with a flank bonus, maybe not -- if not, then it hits only AC17.
Zeoll charges the spider his bat is attacking. He hits AC16 fpr 7 hp damage.
Zeoll keeps singing. Everyone gets +1 to hit and damage!
Bat = round 2 of 5.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - three used of five.
Metamagic Rod: used 0 of 3
Dire Bat:
Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
And the itsy bitsy spider....... d20+9=20 d20+9=12 Wednesday March 19th, 2008 7:04:36 PM Winterglade says "Uh oh. A whole nest! Hope our luck keeps up!" as he notices the two b bigger spiders and he continues to try and draw the attention of the Big Mama spider.
Brahmah continues his assault on Big Mama and again he is successful she now has blood pouring out of everywhere it seems.
Gecktar attacks Spider 3 the last of the smaller spiders and he cleaves its head right off and it drops to the ground dead next to the others.
The bat that Zeoll has summoned attacks Big Mama and that seems to be her undoing and she also drops dead to the ground narrowly missing Gecktar on her fall to the ground.
Zeoll continues his song enhancing everyone's hits and damage by +1.
The two big spiders move in for the attack with Spider 6 setting its sights on Winterglade but Winterglade manages to pull his shield up in time to fend off the attack.
Spider 7 moves in for the attack on Brahmah and misses terrible on the attack.
It is hard moving around all the dead spiders but Spider 6 is near Zeoll and Glade and Spider 7 is near to Brahmah and Gecktar. There is messy spiderwebs everywhere some appear to be wrapping things the most significant of which is Buhll who is still trapped in Mama's web even though she has been defeated.
Spider 1 dead Spider 2 dead Spider 3 dead Spider 4 dead Spider 5 dead
Big Spider 6 Big Spider 7
Mama Spider dead
Winterglade AC27 Hp77(77) d8+5=10 Thursday March 20th, 2008 4:20:45 AM
Winterglade moves up to Gecktar and touches his shoulder, restoring some health back to him [spontaneously cast CLW over Obscuring Mist, Gecktar is healed of 10 damage]. "So far, so good - keep up whacking!"
Brahmah d20+16=31 d20+16=35 d20+15=26 d20+11=28 d20+11=23 d20+10=14 2d4(1+3)+8=12 2d4(1+1)+8=10 d6+5=9 2d4(3+1)+8=12 2d4(3+3)+8=14 Thursday March 20th, 2008 8:10:45 AM
The ranger really wonders where his bear wandered too.
He moves onto #7, which seems determined to eat the minotaur. (Hits AC 31(threat 35), 26, 28(threat 23) and 14, for 12(22 if crit), 9, 12(26 if crit) and miss(likely))
GecktarAC 22 HP58/76 d20+10=18 d20+5=11 2d6(1+4)+10=15 2d6(4+3)+10=17 Thursday March 20th, 2008 4:12:10 PM
Gecktar turns to the big spider that attacks Brahmah and tries to hit it with to powerful blows but once more he is not at ease near all these webs (hit AC18 and AC11 for 15 and 17 damage)
Zeoll AC15 charging HP43 of 46, Heroism, Inspired d20+9=10 d20+8=11 Thursday March 20th, 2008 4:57:16 PM
[OOC: Note: a bard can attack and continue to Inspire Courage.]
Zeoll and his bat move to attack Spider 6. They attack, inspired and flanking.
Zeoll attacks at +1 inspired, +1 totem, and +2 flanking. He rolls a natural 1 and misses!
Zeoll's bat attacks at +1 inspired and +2 flanking. It only manages to hit AC11 -- a miss.
Zeoll keeps singing. Everyone gets +1 to hit and damage!
Bat = round 3 of 5.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - three used of five.
Metamagic Rod: used 0 of 3
Dire Bat:
Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
Winterglade AC27 Hp77(77) Friday March 21st, 2008 8:15:20 AM
[Gilles, I just healed you for 10 - don't forget to add that up - M.]
Brahmah Friday March 21st, 2008 10:38:03 AM
Waits for the narrator to wake from dreams of carnage and mayhem.
DM Kristel Friday March 21st, 2008 10:41:53 AM
LOL Jay
OOC post coming soon last night I was out later than I thought so doing it as we speak
Went up the spout again........ d20+16=26 d20+9=23 2d6(4+2)+6=12 Friday March 21st, 2008 11:00:06 AM
b]Winterglade[/b] steps up and heals Gecktar offering encouragement in the fight as well.
Brahmah is wondering where his Bear has gotten to and he also manages to strike Spider 7 giving it some major damage in the process.
Gecktar aiding Brahmah also attacks spider 7 his blows managing to finish it off.
Zeoll aims his attack at Spider 6 and misses while his summoned bat also makes an attack at the same spider but he also misses.
Spider 6 is the only one left now and he spots an easy target in the already webbed up Buhll and it decides to try and feed off him to get some strength back and manages to successfully bite him for a total of 12 damage and he is poisoned.
Spider 1 dead Spider 2 dead Spider 3 dead Spider 4 dead Spider 5 dead
Big Spider 6 Big Spider dead
Mama Spider dead
OOC ignore the first d20 roll lol I rolled with his AC oops
GecktarAC 22 HP68/76 d20+10=16 2d6(6+4)+10=20 Friday March 21st, 2008 5:18:28 PM
Gecktar looks at the last spider. "You sure you still want to fight foll vermin !" he closes the spider and tries to hit it with his hammer (hit AC16 damage 20)
(OOC : thanks Marcin for catching that ! Completely forget it)
Winterglade AC27 Hp77(77) Saturday March 22nd, 2008 6:34:12 AM
Winterglade looks around - the situation does not look bad. Taking quick stock of the spells he has left he realizes that using any of them now for healing would be inefficient. So he decides to continue passive support. He moves up to the last spider standing and provides flanking opportunities to those attacking him.
[Is anybody still poisoned? Has anybody taken ability score damage? I still have Lesser Restoration and Neutralize Poison. I'd say let's finish the last spider first, and then if somebody needs to make another save vs poison I'll borrow him my Cloak of Resistance +3. If you fail I'll use up Lesser Restoration.]
Zeoll AC17 HP43 of 46, Heroism, Inspired d20+9=21 d20+4=8 d20+4=23 3d6(5+3+4)+3=15 d4=1 d20+8=24 d8+5=7 Saturday March 22nd, 2008 6:39:50 AM
Zeoll and his bat keep on trying to fight Spider 6. They attack, inspired and flanking. Zeoll is still singing.
Zeoll attacks at +1 inspired, +1 totem, and +2 flanking. He hits AC 21 and AC23 for 15 damage and 1 damage.
Zeoll's bat manages to hit AC24 for 7 hp more.
Zeoll keeps singing. Everyone gets +1 to hit and damage!
Bat = round 4 of 5.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 1 used 5 Level 1 spells - 1 used 3 Level 2 spells - 2 used
Bard Music - three used of five.
Metamagic Rod: used 0 of 3
Dire Bat:
Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
Winterglade AC27 Hp77(77) Monday March 24th, 2008 7:05:09 AM Somebody should make a painting of this scene - a valiant centaur risking his live to flank a spider!
Brahmah Monday March 24th, 2008 1:22:13 PM
Brahmah shifts weight from one hoof to the other, waiting to bring the pain.
GecktarAC 22 HP68/76 Monday March 24th, 2008 3:45:00 PM
Gecktar his hammer in two hands waits for the spider's riposte
Winterglade AC27 Hp77(77) Tuesday March 25th, 2008 8:28:12 AM
"So, anybody knews any good spider jokes?"
Brahmah Tuesday March 25th, 2008 8:57:30 AM
"Why do spiders have eight legs?"
Zeoll Tuesday March 25th, 2008 2:10:54 PM
Ooo! I know! To get to the otherr side! To hold his pants up! Because they want a leg up on the competition!
Here arre some forr you!
Why did the spiderr buy a carr? Highlight to display spoiler: {So he could take it out forr a spin!}
How do you spot a moderrn spiderr? Highlight to display spoiler: {He doesn't have a web -- he had a Web site!}
What arre spiderrs webs good forr? Highlight to display spoiler: {Spiderrs!}
What kind of doctorrs arre like spiderrs? Highlight to display spoiler: {Spin doctorrs!}
Dm Kristel Tuesday March 25th, 2008 4:03:55 PM
OOC sorry everyone still on holidays yesterday - making the post as we speak
Zeoll you kill me
Spiders spiders everywhere d20+9=19 Tuesday March 25th, 2008 4:15:14 PM Gecktar issues a challenge to the spider and attacks it again raining down more damage on it
Winterglade looks around and realizes that he really has no useful spells at the moment he continues to cheer on his companions.
Zeoll attacks the big spider again and again hits it succesfully wounding it even more. His bats also add in some damage of their own.
Winterglade is thinking they should hire an artist to paint how valiant he is at flanking the spider.
Brahmah shifts his hooves waiting to make his next attack.
Spider 6 is now really annoyed at being attack and once again changes its attack and tries to take a bite out of Winterglade but of course he misses.
There are no more spiders large spiders coming out but you do see lots of little tiny ones around but they seem to be more interested in trying to make a snack out of Buhll.
Spider 1 dead Spider 2 dead Spider 3 dead Spider 4 dead Spider 5 dead
Big Spider 6 severly wounded Big Spider dead
Mama Spider dead
Winterglade AC27 Hp77(77) Wednesday March 26th, 2008 7:08:32 AM
"Uh, Bhull might have gotten paralyzed. Finish the last one here and Winterglade will take a look at what's wrong with him, yes?" The centaur approaches Bhull and tries to take stock of his wounds and any poison he might suffer from [Take10 on Heal: 15].
Zeoll d20+9=25 d20+4=11 d20+4=23 3d6(6+4+6)+3=19 d4=2 d20+8=10 Wednesday March 26th, 2008 9:26:23 AM
Zeoll and his bat help put down the last spider:
Zeoll attacks at +1 inspired, +1 totem, and +2 flanking. He hits AC 25 and AC23 for 19 damage and 2 damage.
Zeoll's bat misses.
Zeoll keeps singing. Everyone gets +1 to hit and damage!
Bat = round 5 of 5.
Brahmah d20+16=28 d20+15=20 d20+11=31 d20+11=27 d20+10=26 2d4(1+3)+8=12 2d4(1+1)+8=10 2d4(4+4)+8=16 d6+5=6 d6+5=10 Wednesday March 26th, 2008 2:52:52 PM
Hits AC 28, 20, 31 (threat) and 26, for 12,6, 10(26 if crit) and 10 damage
Gecktar d20+10=23 d20+5=18 2d6(4+4)+10=18 2d6(2+6)+10=18 Wednesday March 26th, 2008 3:44:18 PM
Gecktar smites once more the last spider (hit AC 23 and AC 18 for 18 and 18 damage)
THE END.......or is it......... Wednesday March 26th, 2008 9:02:42 PM Winterglade goes and tries to help Buhll telling the others to finish off the spider.
Zeoll strikes again at the spider almost knocking it completely down but it still stands on shaky legs. His bat however manages to strike just enough to kill the spider sending it crashing down to its death.
Brahmah and Gecktar both are ready to attack the spider but hold off as it dies before they get a chance.
Looking around what apparently was the home for all these spiders you see alot of things strung up or lying around all wrapped in webs. They could be human, they could be Taurs, they could be anything. Be careful where you walk there is spider remains all over and webs appear to be everywhere. Some of the wrapped things seem to have things shining through them perhaps objects of metal? There is another door similar to the one opposite of the one that you came by. These doors are too small for any of the larger spiders to have gotten through.
Spider 1 dead Spider 2 dead Spider 3 dead Spider 4 dead Spider 5 dead
Big Spider 6 dead Big Spider dead
Mama Spider dead
Gecktar Thursday March 27th, 2008 4:09:15 AM "A nest. I hope most of the spiders are dead..."
"We should give a sepulchre to all these guys. We could not let them decay here. Domi will not allow this."
"Does anyone have a torch or a mean to set fire to all those webs. Web dissolve when exposed to fire so there is now fear to have with fire here."
Cautious about the spiders that could still lurk, Gecktar now tries to free all enchased corpses to later give them a decent sepulchre.
Winterglade d20+1=15 Thursday March 27th, 2008 7:24:28 AM
"Let's pull down all the bodies first. There is this off chance that somebody in there could be still alive!"
Winterglade helps to lay down the bodies to their final rest. At the same time he suggests the party gives the area a detailed search [Search - aid another: 15, so +2 to whoever is searching].
[How are we standing poison-wise? Does anybody need an ability score restored?]
Brahmah Thursday March 27th, 2008 8:31:19 AM
"You know what it looks like? It looks as if the spiders were placed here to guard something. Just off the layout, anyway."
Now What Thursday March 27th, 2008 11:44:31 PM
The spiders are all dead except for the tiny ones but those are nothing more than a nuisance they for the most part leave you alone except for a few that take to climbing on you. Surveying the room there seems to be some sort of niche on the wall to the South.
Gecktar comments hoping that there are no more living spiders and he suggests a sepulchre for the bodies that the spiders have not eaten. He asks if anyone has a means to set fire to the webs.
Winterglade suggests pulling down all the bodies just in case someone is still alive in those wrappings. None are still alive except for Buhll who is proving difficult to be released from his webbing. Glade starts laying the bodies down to prepare them for their final rest Highlight to display spoiler: {when cutting the bodies down you find various weapons and coins and gems}
Brahmah looking around suggests that perhaps the spiders may have been guarding something.
Winterglade Friday March 28th, 2008 5:43:23 AM
"That might be right, and whoever put them here was not the same person who installed the door. Who could have thought that there might be something interesting down here?..."
Winterglade, who starts to find a lot of objects in the cocoons, piles everything he finds in the middle of the room and then goes on to assist Gecktar with the dead bodies. "You know, Winterglade doesn't know if they will burn all that well. There is practically no air movement down here and the somke could suffocate us. Maybe we should just carry them to the outside and give them a decent burial. Nobody would want to find his final resting place near a river of crap."
Zeoll Friday March 28th, 2008 7:41:48 AM
[OOC: Sorry, missed a post!]
Zeoll's priorities are first to see about Buhll. Is he okay?
Then to check out all the bodies -- kill the spiders and any eggs, see if any victims are alive but paralyzed.
Then look for info. Any clue about others passing through? Signs of Centaur tracks? Maybe Brahmah can search.
Then loot!
Brahmah d20+22=34 d20+4=5 Friday March 28th, 2008 11:47:36 AM
(Survival 34 tracking, Search for odd stuff 5)
"I see spider tracks, taur, and something else, I think. Right here?" he points to a scuff on the stone near the door. He looks at the door. "Looks safe."
Gecktar Friday March 28th, 2008 5:11:36 PM "Oh, you should misunderstand me, I do not meant to burn the corpses, only the webs. You're right, putting all this on fire and we will suffocate or at least bear the odor of burned flesh for days. Not to say the smell of the sewers wha so nice, but it's still better."
"Would you help me to take these corpse outside ?
Brahmah Saturday March 29th, 2008 11:45:47 AM
Waits for the group to decide actions.
"Maybe one of the corpses has a key or map or something important."
Winterglade Monday March 31st, 2008 6:43:09 AM "Of course. Winterglade will help to carry them outside. We might have to make a few hauls, though."
Brahmah Monday March 31st, 2008 11:48:41 AM
(OOC: Welcome Tiba! We'll be awaiting your first post)
The captain of the Chosen stands, waiting by the door wondering what it conceals. "I'm only a ranger Zeoll, I have no real skill at this. Finding traps was more Kale's specialty." He looks around for several Chosen, realizing we are missing three. "We had another Kale join us, then Bhull. And where is Flat-top!! The mule just up and vanished!"
"Oh, there's Bhull... in the web?"
GecktarAC 22 HP68/76 Monday March 31st, 2008 3:22:54 PM "I don't mind few haul. The only important thing now is that they should have a decent burial."
Winterglade Tuesday April 1st, 2008 4:36:59 AM "Most of them are dried up husks and will preserve quite well. As grim as it may sound, maybe we should let people see them before we bury them. This way somebody might find out what happened to his lost family member or friend..."
Zeoll Tuesday April 1st, 2008 6:18:18 AM
"Winterrglade, I think you have a good point," says Zeoll.
He works to bring down the bodies as gently as he can. He thinks about the families of these people, and he looks sad.
Brahmah Tuesday April 1st, 2008 12:42:48 PM
"If any have identification on them, their property should be returned to the families." States the ranger.
Paying respects....... Tuesday April 1st, 2008 11:32:50 PM Winterglade ponders what could be down here that would cause someone to put up these doors and leave the spiders to guard it.
Zeoll wonders if Buhll is ok he then checks the other bodies to see if anyone else is still alive and kills any of the smaller spiders and also any eggs he comes across.
Brahmah searches for any other odd tracks and he finds that there are some of the two legged variety at least a few days old and others that could be weeks old but mostly just spider tracks. He also suggests that the bodies may hold a key or something important.
Gecktar clarifies that he meant only to burn the webs but not the bodies and he looks for assistance in getting them out of the tunnels. He also feels that those they have found should have a decent burial.
Winterglade offers to help carry the bodies outside.
Brahmah tells Zeoll that he is not so good at finding traps and he wonders where Flat-top has gotten to in this mess.
Glade suggests that the bodies seem well preserved and though they task is not a great one that they should at least be brought out so that perhaps loved ones can find and identify them.
Zeoll agrees with Winterglade's idea and sadly but carefully removes the bodies from where they are hanging.
Brahmah suggest that their belongings, once they are identified, should be returned to their families.
Buhll, having been freed from the webbing, is breathing very lightly and seems to be in some kind of deep sleep.
When cutting those down from the webbing you find a drow and another taur who are both seeming to still be alive. They are both breathing at least anyways.
Searching the bodies there is not much to identify them but what you can find leads you to believe that most if not all came from the village. Bodies are carefully piled together so that once the way out is found they can be retrieved and hopefully the minds of their loved ones can be put to rest knowing what has happened to their kin.
While searching you find that there is various amounts of copper, silver and gold coins, weapons of all kinds and a journal that is waterlogged and you cannot quite make out what it says.
Near the second door you can feel fresh air coming through though it is hard to tell exactly where it is coming from.
OOC -- working on the treasure guys sorry, also hopefully by the end of the week we will have two more players joining us
Gecktar 2d8(4+8)+8=20 Wednesday April 2nd, 2008 3:16:43 AM "Two of them seems quite alive. They should have been poisoned. If I remember well the venom of spider don't kill. It just paralizes so the prey is still alive when they eat them."
Turning to Glade "Do you have any means to stop the effect of the venom ?"
"I don't have such prayer at hand for now... But wait..."
Gecktar burrows in his haversack and retrieve a potion. "Here it is ! Well now we must chose the one that will benefit from it."
Gecktar closes the corpse of the taur still alive and drops the content of the potion in its mouth hoping that this will stop the effect of poison. Putting both of his hand on the poisoned body he prays for an instant. A blue glow emanates from his hands and rapidly fades.
(OOC give the taur neutralize poison potion then spontaneously cast cure moderate wound healing 20hp)
Winterglade 2d8(6+6)+9=21 3d8(5+3+4)+9=21 Wednesday April 2nd, 2008 3:19:08 AM
"Ah ha! Winterglade knew somebody might be still alive!"
The centaur takes both survivors out of the webbing and carefully examines them to see what afflicts them [Take10 on Heal: 15].
"Probably best to get them out on the fresh air as soon as possible. Both nearly suffocated."
Winterglade applies some healing to the survivors [both are healed of 21 damage].
Winterglade Wednesday April 2nd, 2008 3:21:58 AM
[Posted at the same time as Gilles. In this case I'll use up just one healing spell.]
"Yes, Winterglade does happen to have proper power ready." The centaur uses Neutralize Poison on the drow.
[Folks, I might be coming down with something. If I suddenly stop posting it'll mean I had to stay in bed and I'm cut off from the Internet.]
Brahmah Wednesday April 2nd, 2008 1:25:25 PM
Brahmah just notices the drow. "There are some strange stories I've heard about dark elves, but I've never actually seen one!"
Brahmah Thursday April 3rd, 2008 11:14:41 AM
(OOC: Sigh, no DM post for Wednesday. Hope they are doing okay. :))
The ranger watches the survivors for a moment. "The lucky ones I guess, eh?"
DM Kristel Thursday April 3rd, 2008 1:29:33 PM
ÔOC We are ok.. Sorry I did not realize I had to get the treasure approved...my bad... working on it now and a post too
Friends Old and New
Who are they......... Thursday April 3rd, 2008 2:00:30 PM Gecktar tells the others that there are two survivors and if he remembers correctly the spiders venom is not deadly but paralyzing. He asks if any of his companions can offer neutralize poison two the drow and the taur, then thinking, he reaches into his pack and pulls out a neutralize poison potion feeding it to the taur and healing it as well.
The taur begins to stir a little but is still not awake, the effects of the potion are beginning to work.
Winterglade says that he knew someone would still be alive and he carefully helps cut away the webbing from the two survivors and he checks them for any wounds.
Neither appears to have much more than a few bruises and cuts nothing serious.
Glade then casts neutralize poison and heal on the drow who also begins to stir.
Brahmah only noticing the drow says "There are some strange stories I've heard about dark elves, but I've never actually seen one!" he then looks at the two survivors and says "The lucky ones I guess, eh?"
Most items belonging to the bodies are still with them as well as those of the survivors. There are some loose coins and various items still scattered about, perhaps from previous meals.
Tiba Thursday April 3rd, 2008 4:09:25 PM
Groaning, her head pounding like a thousand count herd was running over her head, she hears the last comment only.
Not willing to move yet, she barely whispers:
"Not feeling lucky. Am I dead? Can I be?"
Zeoll d20+10=11 Thursday April 3rd, 2008 8:01:15 PM
Zeoll hurries over to Buhll and the two other living victims. "Don't worrry," he says, accent thick with concern. "Ourr clerrics arre the best in the Isles."
He tries to recall what he has heard about the Drow: Bard Lore natural 1. But he has not heard much!
[OOC to DMs: Highlight to display spoiler: {Don't let the treasure approval delay the game. I as ACDM give you permission to be reasonable!}]
Theorex Astronix Thursday April 3rd, 2008 11:26:20 PM
Feeling numb and sluggish from.. ah yes ..flash back to the pain of chomp..spider bite.
Seeing black around the edges of his vision and lots of web everywhere..
"Eeeek the bright light am I in the after life? I guess not if there is web all around me.. Hmm I don't remember reading of a web after life. If there is one I want out! I want a diffrent one..." Trying to sit up, he is obviously experiencing vertigo in 4d. Not having the strength to sit up he falls back down with a flump. He is a very thin Dark elf with more silvery hair than pure white. In fact the hair has roots of white yet silver through out the rest. It looks like he has been trying to improve his looks or something but to little avail. Though your not sure what a good looking Dark elf should look like but its probably not him.
DM Kristel Friday April 4th, 2008 6:33:14 AM
Everyone welcome Shelia and Jim to the game :o) and when possible can everyone give a little description of themselves for introductions
Tiba Friday April 4th, 2008 9:40:00 AM
Groaning, she winces as her legs stretch out from being tied up for so long. Carefully moving each joint as she works herself into a more...active position, she slowly looks around, taking stock of where she is.
It's dark, possibly a cave of some sort? Hmm..
The sticky stuff around her fetlocks futher help her deduce what happened to her. After nodding gratefully to the centaur who healed her, she quietly mumbles "Domi protect me!" And with a small grunt, works herself to full upright.
Tiba is as average looking as is possible for a centaur to look. With bay markings (tan colored, graduating to black at the fetlocks, and with brown/black hair and tail) she stands under 10' tall.
The most striking thing about her, though, is her tattoos. She has four, the only one that seems done by a different hand being one that resembles a spiky storm cloud, with symbols around it (OOC: those who read High Woldian can see it's a Call Lightning incanctation.)
As she gets up, she looks around at what surrounds her.
"Spiders. Damn, it must've jumped me." *groann* stretching. "Has anyone seen my bow and staff? It's got to be around here somewhere..."
After a moment, she looks around again, as if missing something else. Pausing, she puts out a high-pitched whistle, which summons a large dog from outside, who comes over to her licking her palm in greeting, and seemingly beng wagged by his tail.
"Oh, my bad." She says, looking around. "My name is Tiba, and this is Assap, my dog." She scratches him behind the ears. "We were out hunting when it seems I got tangled up.." Snorting for a moment at her unexpected jest, she continues. "Is everyone ok? And how can I thank you for keeping me from being another beastie's lunch?"
Brahmah Friday April 4th, 2008 11:34:29 AM
"Heyoo, don't eat the dog until we ge4t out of here." Says the Captain of the Chosen to his faithful black bear, Heyoo.
"We seem to be the dregs of society, all being caught down here. How did you both come to be here?" He eyes the drow with open curiousity but glares at the centaur with some suspicion.
"I'm Brahmah, leader of the Chosen of Domi by the way. Where are you off too. We can escort you both to where you need to go, but we have places to be shortly."
Awakenings......................... Saturday April 5th, 2008 2:06:02 PM Tiba starts to wake up and wonders if she is dead or alive. She then starts to straighten herself out and look around saying a small prayer to Domi. She works herself to a standing position then pulls out a whistle and calls her dog and introduces herself and her dog to the companions.
Zeoll rushes to Buhll and the others who are still alive and tells them not to worry that they have the best clerics in the Isles. He also tries to recall what he has learned about drow but unfortunately is not able to remember anything.
Theorex is also starting to wake up from the effects of the spiders venom and he also wonders if he is in the afterlife then realizes that since he is covered in bits of web that he must not be.
Brahmah tells his bear Heyoo not to eat the dog and he questions how Tiba and Theorex came to be in the cave. You can see that he is suspicious. Brahmah also then introduces himself.
Tiba and Theorex explain that they are friends of Jacktar and that he sent them with a map into the tunnels to try and find their way back into the city to gather more friends and supplies for their group when they were overcome by the spiders.
The pile of loose items you have found includes a waterlogged journal which you cannot make out at the moment. Perhaps when it is a little dryer it will be easier to read. You also find the following
7600gp 1000cp 4 platinum pieces various gems 4 tanglefoot bags 1 thunderstone 2 antitoxin 1 chain shirt 1 half plate armour 1 masterwork studded leather armour 1 heavy wooden shield 1 heavy plate shield 1 masterwork silver hammer 1 masterwork sycle 2 healers kits 2 masterwork thieves tools 1 disguise kit 1 masterwork manacles 1 hat of some kind of magic
Brahmah Saturday April 5th, 2008 3:21:05 PM
"We'll sortthese later. Stow them and we'll get out of here."
"OOOOOoooo"?? Saturday April 5th, 2008 7:08:25 PM
Off in a corner you hear a moning, you can almost see something in the corner?? As you get closer it's a pile of hide of a Centor?? It's black and white??
Why it's a centaur!! and it looks like FLAT-TOP!! and he's hurt. He must have been a prisoner down here. But he's still breathing.
As you get closer to him, you see that he's shackle and has a few spiders on him. He opens his eyes and utters "Hi! Captain Brahmah! Hi! Gang of mine, well see I cannot take care of myself, I need all of you just to stay alive."
You can see hes fifhting for his life.
Theorex Astronix Sunday April 6th, 2008 12:59:20 AM
Aggg..."Will I ever get this web out..." "Who is this chap he looks like he could use some help as well."
Looking around at the others the dark elf stands and keeps brushing off his cloak over and over again.
"Ehh. Well it looks as if you gents reconise him from before? Yes?"
Concentrating and flicking his hand his eyes squint and focus at the supposed enemy around the one asking for assistance.
"Sure and true strike I the missle by."
Magic missle
Flat-top Sunday April 6th, 2008 8:21:53 AM
"Sir, Please take the Shackle off. I am Flat-top The Fighter, I have no magic, just a bow, a bastaed Sword And my Morning Star,alarge shield, bracers of armor on that pile overthere. Just get the shackle off of me and I'll cure myself with my Tatoos. Please" Flat-top put the best smile he can muster...
Under his breath he mutters 'Oh! Domi! Please help Me...'
Zeoll AC17 HP43 of 46, Heroism, Inspired Sunday April 6th, 2008 8:26:07 AM
Zeoll is a liontaur dressed in leather armor, carrying a greatsword and a drum. He has a circle of living green leaves on his head, and there are berries growing on it. He has on an amazingly splendid cloak, and there are beads and feathers braided into his mane and tail.
He works hard to get all the spider victims cleaned up and on their feet.
When he sees that one of them is his longtime companion Flat-top, he shouts for joy! "Flat-top! Wherre werre you! We missed you, old frriend! That'll teach you to wanderr off on yourr own!"
He introduces himself to the new centaur and the drow.
"I am Zeoll, Student to Shaman Frrith, Warrriorr to Prride Nonowla, and Son to Clan Aene; formerrly barrd and drruid, now a seerr in serrvice to grreat Domi."
He says that this group is the Chosen of Domi -- Chosen to do the god of bravery's good works, and to bring peace to the Taur Isles. Right now the Chosen are looking for Jacktar, a noble centaur, in order to help him overthrow the tyrant who usurped the leadership here of Fort Stag, a town on Centaur Island.
DM`s Sunday April 6th, 2008 3:25:18 PM
Everyone welcome back Flat-top (who`s Mummy is Ceil and also our ADM) - man have we missed you
Gecktar Monday April 7th, 2008 3:39:58 AM
Gecktar helps the survivors to clean up their web. "Hey guys, nice to bring you back to this world."
Helping them to get back on their feet/hooves "Are you fine ?"
"I'm Gecktar, fellow of this party that is called Chosen of Domi. I'm a servant of Domi as you can see it on my breast"
Gecktar is a typical looking Minotaur with tanned skin and dark brown eyes. He has a powerfull build that shows is martial training. His pride are his horns that are of pure white ivory. He has some fur on his arms, his shoulders and his chest. He is fully clad in armor, wearing a starnge breastplate made of some shell, you will say. A large metal shield hovers near him. On his armor he wears a black tunic with a silvery hammer and anvil on the chest. These are the symbols of Domi. At his side on the left hangs a mighty warhammer (it's name is Faith) and on the right a large dagger with the hammer and the anvil on the pommel.
Proficient with many weapons, as his training allows him, he always take the more advantageous weapon he find on the battle field but always prefering the hammer one mighty weapon of his God.
Flat-top (Ceil) Monday April 7th, 2008 8:16:28 AM
Flat-top turns his head and sure enough, It's Gecktar, All Premmed Up.
"My! My! How You Have Changed. NOW GET ME OUT OF THESE CHAINS! Sorry for Yelling. . . I have been here for a long time."
Strangers in the dark..la dah dee dah Monday April 7th, 2008 8:58:47 PM Brahmah suggests stowing the gear and getting out of there.
You hear a low moaning sound and upon further investigation you find it is your long lost companion Flat-top. He appears to be shackled but has very little web on him.
Flat-top wakes up and says "Hi! Captain Brahmah! Hi! Gang of mine, well see I cannot take care of myself, I need all of you just to stay alive."
Trying to get rid of the rest of the web on him Theorex wanders if it will every all come off. He notices Flat-top and thinks he is a threat but then sees that he and the other Chosen seem to know each other.
Heyoo is not to fond of the sticky webs that seem to cling to his fur and he is quite a sight trying to get them off.
Flat-top asks for the shackles to be removed and then he mutters a prayer to Domi for help.
Zeoll helps clean off the living the best he can then seeing Flat-top he shouts for joy and says "Flat-top! Wherre werre you! We missed you, old frriend! That'll teach you to wanderr off on yourr own!" . He then turns to the two others and introduces himself and the group.
Gecktar also helps to clean up the survivors and checks to see if they are ok then he also introduces himself.
Flat-top turns to see Gecktar and says "My! My! How You Have Changed. NOW GET ME OUT OF THESE CHAINS!"
Everyone is ready to move on except poor Flat-top who is still in shackles and begging for someone to release him. Tiba and Theorex have a map that will lead you out of the tunnels to the side of the village that is the closest to Jacktar's camp. No one seems to be injured just fighting off the last effects of the spider venom.
Coming from the hole that is in the wall niche you can hear more sounds and scrapings of something moving, perhaps more spiders, who knows? There is also still the door that is opposite of where you came in that is still shut but according to the map will lead to the tunnels to get out.
Theorex d20=20 Monday April 7th, 2008 11:51:09 PM
"Oh hello there sorry about that...didn't know you were friendly..Hmm I seem to not be knowing much at the moment.
Maybe I have reached true wisdom... I read that some where." Shaking himself Theorex removes more webs and removes some that are not even there. Listening intently to the groups welcome of the man in shackles he smiles while he talks.
Theorex is 5'8 gray from the top down. He has Gray matted hair Green eyes with Dark Black skin . With in the matted hair you can make out a dark brown head ban that glints at times. He is very thin and not to muscular in his dark gray cloak of stars and planets. His clothing is of a fine adventure durability.
"Hmm chains huh.. Lets see I learned an escape technique from a book once. Ah yes." Walking over to Flat Top "this should work.." Escape artist natural 20 +5 for skill 25.
"Well.. Nice to meet you all."
Brahmah Tuesday April 8th, 2008 1:26:44 AM
OOC: Sorry about not posting, lost track of the day.
"Flat-top, you mule! Where have you been?" The minotaur punches the centaur hard in the arm.
The Captain of the Chosen, looks at the new-comers, groans slightly and says, "Well, if your coming along with us, I'm sure Domi had a plan. Either of you heal people or fight? Either of you an arcanist??!!! We need that power."
Flat-top (Ceil) Tuesday April 8th, 2008 8:13:24 AM
Flat-top gets up on his hooves 'Clan-Clan' then 'Clop-Clop'(the frount hooves are still have the the special horsr-shoes) "Captain Brahmah!I am a fighter and some times a lover, whitch got me in trouble in the first place. But what is a arcanmist??"
Flat-top turn the the rest of the group (mostly Theorex) "Sir I'm a fighter not a scrolll reader. Also nobody else will never call me a MULE"
Hayou! Look into the blue pouch, I have some blueberries in there for you! Nice jucie ones too."
Zeoll Tuesday April 8th, 2008 1:40:06 PM
Zeoll helps to free Flat-top and then asks the newcomers about Jacktar. "We arre looking forr him, in the hope that togetherr we can rrid Forrt Stag of the tyrrant who has installed himself as "captain." Can you lead us to Jacktar? Can you tell us about him?"
"And do you know any of the dead folks herre? Is this theirr gearr?"
OOC to DMs: I assume that the armor is all sized for centaurs? And the weapons are large in size, as a centaur would use? Zeoll casts Detect Magic on the loot.
GecktarAC 22 HP68/76 Tuesday April 8th, 2008 4:10:43 PM "Flat-Top, where have you been ! How do you ground here ?"
"You are incurable, how can you get badly off as soon as you leave us !"
"Maybe we should try to get out of here now, I don't know what is beyond this door, and I don't want to know. So let's proceed through this passage"
Gecktar examines the door that seems to lead outside trying to understand if there is a protection like the previous...
Tiba Wednesday April 9th, 2008 12:13:41 AM
Looking around at her surroundings (Nodding her thanks to the one who healed/un-poisoned) her, she smiles at the liontaur, and just steps back, looking for her stuff, most likelt torn of of her when dragged back to the web.
Flat-top (Ceil) Wednesday April 9th, 2008 7:08:32 AM
Flat-top goes to the his pile of clothes, armor and ofcourswhis money pouch. "Hayou! How you have grown since I have seen you. Have you beem a good boy? And yes you can have all the blueberries youuu want." Flat-top laugh Hayou.
Turning his attention to the party, he tell them, "The door your looking at leades to the out side of these cavern. . . I think? But the question now is Who Is The Female?"
DM Kristel Wednesday April 9th, 2008 9:23:35 AM
OOC - yes the armour is all sized for centaurs sorry no post yesterday Jon was supposed to but I think he got sidetracked
Brahmah Wednesday April 9th, 2008 1:07:52 PM
"Wait! I just remembered! Drow love and keep spiders. We were just attacked by spiders." He looks at the drow.
Tiba Wednesday April 9th, 2008 3:05:09 PM
Snorting at Bramah's statement, she just ignores him for the moment, and bows to the Centaur who had asked about the female.
"I am Tiba, and this is Assap, my dog." Eyeing the bear, she continues. "He's not food, but friend."
Looking around she asks "Who's the leader here? I have some information for them."
Gecktar Wednesday April 9th, 2008 3:27:31 PM
Gecktar nearly designates Brahmah but stops just before doing it. "Well if some information is to be delivered, everyone should be able to hear it"
"What information do you have ?" does he asks to Tiba
Theorex Wednesday April 9th, 2008 11:38:45 PM
Well that wouldn't be this Drow.
I am a surface dweller not a below spider person.
Plus do you really think I wanted to be put in webs and bit to death to be eaten latter?
Yes.. Yes thats it... always wanted to be snack food. Here let me make a space for you so you can try out the wonderful feeling of being rapped up in web products.
What time is it Mr Spider Thursday April 10th, 2008 12:00:23 AM Theorex seems a little confused about what is going on but he listens to the group as they introduce themselves then he goes over to help Flat-top remove the shackles.
Brahmah upon seeing Flat-top says "Flat-top, you mule! Where have you been?" and gives him a shot in the arm. He seems to grudgingly accept that they will be traveling with these newcomers and asks if any of them happen to be healers, fighters or perhaps arcanists.
Zeoll also helps get Flat-top free from the shackles while he asks the newcomers if they know anything about Jacktar or eany of the dead. He casts detect magic on the items they have recovered Highlight to display spoiler: {magic is detected on the hat}
Gecktar is also happy to see Flat-top again and he says "You are incurable, how can you get badly off as soon as you leave us !" He then suggests to the group that they get out of the tunnels then he heads over to examine the door.
Tiba nods her thanks to those who assisted her and then steps back to search for her belongings.
Flat-top begins gathering his gear and also greets Heyoo with some friendly banter. He says that he thinks that the door will lead them to the outside and noticing Tiba he asks who she is.
Brahmah suddenly recalls that drow love spiders and keep them. He says this while giving a menacing look to Theorex.
Tiba chooses to ignore Brahmah's comment and bows to Flat-top and introduces herself and Assap her dog while reminding Heyoo not to eat the dog. She looks at the group and then says that she has information for the leader of the Chosen.
Gecktar is about to point out Brahmah as their leader then thinks better of it and instead asks what the information is.
Theorex with sarcasm tells them that he is a surface dweller and has no interest in spiders.
As Theorex and Zeoll help Flat-top out of his shackles you hear a few faint clicks then Flat-top is once again free, for how long though, that is the question.
Both Tiba and Theorex find that their gear for the most part is on their persons having been trapped there by the webs they were wrapped in. What is not is found around the room after a quick search.
Gecktar examining the door sees that it is almost identical to the last one and it also has words written in draconic with the two dials with various elementals on them.
Gecktar Thursday April 10th, 2008 2:57:58 AM
Putting his right hand on the door he says "Please would you be kind enough to let us cross this passage and get out of this place. By advance I tank you".
He then waits for any sign.
Winterglade Thursday April 10th, 2008 6:29:07 AM
Winterglade is a relatively small, lean and stringy centaur. He is still young, his eyes are coal-black and his mane is white. He's clad in heavy armour and carries a large shield, but no weapons aside from a small dagger. A silver amulet depicting an anvil hangs from his neck. There is a feeling of nervousness around him, as he seldom manages to stand still for long.
"I am Goodbarrel" - he introduces himself to the newcomers with a bow - "and you, little spider snacks, are luckiest Taurs in the town. Well, a Taur and a two-legs."
"If you are looking for our leader that would be the hornhead with a temper over there" - he points to Brahmah. Then he looks Tiba's attire up and down and his tail wags twice. "You are from the Browngrass Tribe, aren't you?"
Turning to Theorex the centaur shamelessly looks him up and down with great curiosity. "My, you must be far from home. I have never seen a two-legger like you before. What are you?"
[I've recovered from my illness. Should be able to post normally now.]
Flat-top (Ceil) Thursday April 10th, 2008 7:24:39 AM
Flat-top feel the freedom rush into him, "Thank-yoy all. Now let's see about this door?"
He aproch the door, "The way I was shackle, I could not see these two knobs, but I did feel fresh air when they open this door?"
He put's the MorningStar (The one that Domi gave him Oh! So long ago) around his neck, the next one goes on his belt. His chest plate on his chest, then the bastard sword on hid back along with his bow. "I'm ready to go!"
He spots the female among them "Well! Hello! What is your name? and can you dance??"
Tiba Thursday April 10th, 2008 9:23:30 AM
Wrinkling her nose in distaste at having to address the rude bull-head, she turns to him, reaching into her pack.
"When we got ambushed, we were travelling with a small group, or caravan, trying to get to the next encampment of Centaurs for trade. We had this map because it was supposed to show a short-cut, which is these tunnels, which no one in the caravan knew, though the map maker did. However, either these tunnels weren't infected with such...beasties before, or the mapmaker thought they weren't likely here anymore."
Looking about, she shakes her head. "I really don't like being sneaked up on by beasties. Ruins my reputation, you know."
Turning to Theorex, she asks: "Are you ok? I hope it didn't use as much of the knock-out poison on you. It might leave you feeling weak for a bit if it did. I know you're a foreigner here, but the big spiders aren't inimical of of the Centaur Isle, I assure you." Cocking her head to one side, her voice kind of wanders off, as her eyes narrow in anger. "Pigs and boars are more likely..."
After a moment's thought, she holds the map & scroll case out to the bull-head. You might like to take a look at this. It showed the way out for us, but I'm not sure where we are at this point. It's obvious we were dragged back here once we were out of it."
Brahmah Thursday April 10th, 2008 3:09:34 PM
"It would be a good ploy to get in our graces, drow." The minotaur doesn't sound convinced. "We were sent down here to 'make our escape' from the local constabulary and the corrupt hence-folk and then, suddenly, you two are down here. We've been in similar situations before, and they didn't turn out well." By this point, his voice is rising. "Besides! Domi has never before sent us a non-taur. Thats assuming your here to help and not to slow us up."
Tiba Thursday April 10th, 2008 5:21:18 PM
Rubbing her brow, apparently in frustration, or exasperation, she mutters to herself "Domi save me!"
Looking at the rude bull-head, she withdraws the map.
"Look, I wanted to say thank you for saving our lives." Looking around and noticing how many or her caravan were missing, she suddenly looks very sad. "I was hoping that you might appreciate what little help I could give. However," she says, more than a little stiffly, "Since you will have nothing to do with me, or my companion, I see no reason to speak to you directly."
Turning to the one who healed her and made sure her wounds were healed, she bows as gracefully as once can in a floor full of sticky webbing. "I thank you for all you have done for us, and wish not to burden you. Since it is not the wish of your leader to accept my offering, I will keep it, so that we can find our way out."
Eyeing the handsome Centaur, she continues. "And please, don't think I don't appreciate your... presence. I'm just not used to being thought of as a trap by my rescuers. Heck, I'm not used to _being_ rescued."
Looking over the group of rescuers, she intones: "May Domi guide you all, well, and truly where you belong."
Looking at Theorex, she adds, "I am leaving here, now. I refuse to be insulted by this bull-head any further. Do you wish to stay, or come with me? As far as I can see, we no longer have the mission we were origionally given, so I can lead you to the next encampment, or you can follow your curiosity as you wish."
She heads for the door, followng the map's instructions on how to get out, pausing only for a moment, to let Theorex decide his path.
Zeoll Thursday April 10th, 2008 6:58:05 PM
The liontaur explains to all here how the first such door worked:
Two dials can be seen on the door one on each side of the crack. Each dial is broken down into 4 segments each baring a carved symbol for each element. In Draconic text is written: "Thou who are polite may enter freely," carved into the door.
Winterglade went up to the door, said: "May we enter, please?" and knocked on it. Then it opened.
The first order of business is to see if the same words are written on this door.
Zeoll Thursday April 10th, 2008 7:04:01 PM
So fixated is Zeoll on the way forward that at first he fails to note what is happening behind him.
Then he sees that the newly rescued centaur is turning to go. And the drow has been insulted? This is not good!
"Please! Wait!" he calls to Tiba. "Do not go alone! The hazarrds in this place are grrave, and it is not safe! Also, we need all the help we can get to find Jacktarr! If you have been insulted, then let me apologize! We arre not all well spoken, and I am surre that no insult was intended!"
Zeoll walks over to Tiba and hold out a hand to her. "Please! Do not leave, at least not yet, not alone!"
He hopes to lead her back to the group. He looks at the dark elf. "And you, sirr? Have we offended you too? We arre warrriorrs rather than courrtierrs, so please forrgive ourr harsh worrds."
Anyone have a knife for all that tension Thursday April 10th, 2008 11:28:31 PM Gecktar puts his hands on the door and asks it very nicelyif they will be allowed to pass. This time however it does not work and the door stays shut.
Winterglade introduces himself as Goodbarrel and says to the newcomers "And you, little spider snacks, are luckiest Taurs in the town. Well, a Taur and a two-legs." Then he points Brahmah out as their leader. He turns to Tiba and asks her if she is from the Browngrass tribe. Looking curiously at the drow he questions what he is.
Flat-top happy to be free decides to help with the door and he finds that there is no obvious way to open it. He mentions that when his captors opened the door he felt fresh air coming through.
Tiba is non too impressed with having to address Brahmah. She reaches into her pack and pulls out the map saying "When we got ambushed, we were travelling with a small group, or caravan, trying to get to the next encampment of Centaurs for trade. We had this map because it was supposed to show a short-cut, which is these tunnels, which no one in the caravan knew, though the map maker did. However, either these tunnels weren't infected with such...beasties before, or the mapmaker thought they weren't likely here anymore." She checks with Theorex to make sure he is ok then hands out the map and scroll case to Brahmah.
Brahmah tells the drow that it would be best for them to get into his good graces then he says "We were sent down here to 'make our escape' from the local constabulary and the corrupt hence-folk and then, suddenly, you two are down here. We've been in similar situations before, and they didn't turn out well." Raising his voice he says "Besides! Domi has never before sent us a non-taur. Thats assuming your here to help and not to slow us up."
Tiba seemingly frustrated mutters to Domi for help. She thanks the others for saving her life and that of her companion Theorex. Withdrawing the map she says "Since you will have nothing to do with me, or my companion, I see no reason to speak to you directly." . To the group she says "May Domi guide you all, well, and truly where you belong." Heading towards the door she proclaims she is leaving and asks Theorex if he will join her.
Zeoll explains how the first door worked saying "Two dials can be seen on the door one on each side of the crack. Each dial is broken down into 4 segments each baring a carved symbol for each element. In Draconic text is written: "Thou who are polite may enter freely," carved into the door. Winterglade went up to the door, said: "May we enter, please?" and knocked on it. Then it opened. ". All of a sudden he realizes what is going on behind him with the others and he calls out to Tiba begging her to stay and not go alone at the very least. He also offers her and Theorex and apology for anything that offended them.
Theorex d20=18 Friday April 11th, 2008 12:44:06 AM
"I am sure Tiba that he means well... This is not the first time that I have been discriminated against because of my two legs and dark skin." He says with a sigh and listens some more to what is said.
With a stern look and a slow smile Theorx speaks "Well I would ask you to please treat us with respect kind sir. I also thank you for releasing us. And believe me we are walking in the light but I am not so sure that you are on the right path to judge so harshly.
Perchance it is you that needs to get into our good graces now. For a moment ago I was very happy about you. Not so much now.
Zeoll I thank you for your kind words and I thank all of you from the bottom of my heart for rescuing my companion and me. My we walk together through this awful place to a place of peace and light for all."
Diplomacy 18-2 = 16.
Winterglade Friday April 11th, 2008 6:58:08 AM
"Brahmah, your talent for making friends never ceases to impress Goodbarrel."
The centaur throws up his hands. "Look, let's be all sensible here, yes? We are not out of this dank place yet. There might be more surprises on the way out. We have a lot of bodies that need to be carried to their burial. Stoneheaver's Folly be damned, it's best to endure each other company until we get back under the sun. This looks like a place where furballs, hornheads and centaurs should stop bickering and gang up on whatever lurks ahead."
"You are welcome for healing, but you should really thank the Brawler, not us. Looks like his hand was at act here today."
"Goodbarrel for one would like to see that map a bit closer if you please..."
"And what about that door, Gecktar, Zeoll? What do the inscriptions on this one say?"
Flat-top Friday April 11th, 2008 9:18:12 AM
Flat-top listens to what Winterglade, better known as Goodbarrel. then whispers int Brahmah ear 'Glade is still on this Goodbarrel kick? What is he so affraid of?'
Brahmah Friday April 11th, 2008 12:51:27 PM
"I'm not apologizing or excusing anything I said. Has Domi EVER sent us anyone other than taur in so many years? No. Is it a surprise? Yes. Have we not experienced similar ploys in the past? We have, yes. Is it not true that drow, or most drow, revere spiders? Perhaps I am mistaken. And if I called you an insulting name, such as bull-head, please, let me know. I won't do it again. But I can't recall personal sleights at all.
The rest of the Chosen can attest to the fact that we've all been dooped in the past and as leader of the Chosen, I have a responsibity to be suspicious and cautious. Paranoia is part of the job description.
If you wish, you can go if you like. But every step you take away from us will greatly reduce your chances of survival beyond this point. Good luck."
The minotaur turns to Zeoll. "Whats up with the door? Any luck?"
"How does our map compare with theirs?"
He turns to Flat-top, "Goodbarrel is his alias. He is afraid someone will discover he is Winterglade." He doesn't lower his voice.
Zeoll Friday April 11th, 2008 2:00:50 PM
Zeoll flinches at Brahmah's lack of diplomacy.
"Come, excellent Captain," he says to Brahmah, "this elf has said to us, 'May we walk togetherr' -- listen to his good worrds. Therre is not need to warn him of the dangerr of trravel alone, because he has just now invited us to trravel togetherr."
To Theorex, Zeoll says, "Yourr invitation is elegant and acceptable -- yes, do let us walk togetherr in this place of dangerr."
But before Zeoll turns to the door, he wants to see what Tiba says.
Tiba Friday April 11th, 2008 5:34:32 PM
Rolling her eyes at the Drow's patience with her Species enemy, she looks Bramah over, and, after ignoring him for the moment, looks at Zeoll.
"I would rather see sunlight than fight those who wish us well. Very well." She shrugs, almost regretfully. "Since I am playing guide, not leader, I shall go along with his decision for now."
Eyeing Theorex, she continues. "Not because I know him, but because it is my Duty to Protect."
Unrolling the scrolled map, she strechest it out before her, so that it can be compared to the other company's map.
Winterglade Saturday April 12th, 2008 3:27:02 AM
Winterglade spreads his arms. "Captain, they have been poisoned within an inch of their lives. No sane person would have set up this as a ploy."
[Brahmah:] "Goodbarrel is his alias. He is afraid someone will discover he is Winterglade." "Yes, thank you very much. Say that to the wrong person at the wrong time and Winterglade will never be able to come back home."
Flat-top (Ceil) Sunday April 13th, 2008 8:04:12 AM
Flat-top, who is now all armored up and armed "that's all right Goodbarrel, I'll bend to your wishes!"
[To Brahmah]"What's he so afraid of? He's a good at magic? Must be something very Bad??"
Flat-top (Ceil) Sunday April 13th, 2008 8:08:53 AM
If I'm going to be a half way good Adm??
I will need a list of Players, with their Characters and their Email address, Please!
Winterglade Monday April 14th, 2008 3:06:38 AM
[Marcin: Winterglade: azurepanda at poczta.fm]
Gecktar Monday April 14th, 2008 3:25:49 AM
Gecktar turns to the other "I don't have any clue to read this language, and it seems that the way to pass these doors is slightly different to the previous one."
then to Zeoll "Are you able to decipher ?".
Then to the newcomer when the quarrel seems to lessen. "Be welcome, you two. I think we shall need each other before we reach the surface." "Brahmah is like our father and he is right to be suspicious. Past teach us that he was right at the same time we were wrong. He has to counter balance our friendship demeanor."
"I just hope for you two that, this time he is just wrong and that you would be precious allies"
(OOC : gylfaethwy at free dot fr)
Zeoll Monday April 14th, 2008 5:59:40 AM
The liontaur will again cast Read Magic and Comprehend Languages, so that he can understand the writing on the door.
"Likely this doorr wants to be insulted," Zeoll jokes.
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 2 used 5 Level 1 spells - 2 used 3 Level 2 spells - 2 used
Bard Music - three used of five.
Metamagic Rod: used 0 of 3
Flat-top (Ceil) Monday April 14th, 2008 7:40:08 AM
Flat-top watches intencely, hopeing that thing thing will go Well, To himself he whispers a silent prayer, 'Domi, to you I againg ask for help, not only for me But to rhe rest of friends here. New ones and old ones."
Brahmah Monday April 14th, 2008 1:40:14 PM
Brahmah claps a hand to his forehead, excepting that he was just insulted by the clever drow, then turning to the door, igonring the newcomer. He touches the words lightly. "I should be able to decipher using my helm."
Tiba Monday April 14th, 2008 9:52:35 PM
Tiba looks over her shoulder at the door that several of this new group stands in front of.
"is this the way out?" She asks softly, puzzled. She suddenly realizes she has no idea which room they are in on the map.
Looking at the map unrolled in her hands, she cocks her head to one side, then turns it coutner-clockwise.
Theorex Monday April 14th, 2008 10:00:21 PM
Thank you Zeoll is it... we shall walk together and be at peace my new companions." Looking at Tiba He smiles and bows.
Shaking his head he turns as Brahmah turns and moves closely to the door trying not to get in the way of the others.
"Hmm I might be able to read that door....
I have studied a number of languages through various books and manuscripts. Hmm...
Lets see obviously not common, elf or dwarf, ah perchance dragon based... I also can use that spell that you just used." "ahjub inx bell fa" Theorex says the chant and flicks his wrist and his eyes glow for a second then turn back to normal.
Cast read magic
Gecktar d20+4=12 Tuesday April 15th, 2008 3:32:10 AM
Gecktar let those more knowledgable try to decipher the runes on the new door.
He goes back to the door they first took and press his ear on it so as to try to hear what is going on on the other side. (listen check 12).
(OOC what happened to the noises that originated from here ? Or I may have mistaken...)
Winterglade Tuesday April 15th, 2008 5:52:20 AM
[Zeoll] "Likely this doorr wants to be insulted."
"Really? In this case you handle it, Captain."
Turning to the drow the centaur mentions: "The previous one did have inscriptions in Draconic. These look old and, well, ornate. Wonder if these passages were always used as sewers."
Flat-top (Ceil) Tuesday April 15th, 2008 7:40:51 AM
Flat-top Look toward Winterglade, smiling at him, "Well if it's an insult that this door wants, well here GOES! - Hey! You piece of worm eaten, saw dust glue. Open Up!"
Flat-top turns his head , asking Zeoll "Do I have to turn or touch these knobs??"
The doors Tuesday April 15th, 2008 9:56:15 AM Theorex comments that this is not the first time he has been discriminated against. He says "Perchance it is you that needs to get into our good graces now." and he asks that he and Tiba be treated with respect. He turns to Zeoll and thanks him.
Winterglade aka Goodbarrel says "Brahmah, your talent for making friends never ceases to impress Goodbarrel." as he throws up his hands. He suggests that the best thing to do is all stick together and he asks Tiba if he can see the map a little closer. Turning to Gecktar and Zeoll he asks them what the door says.
Flat-top listens to Goodbarrel then whispering to Brahmah he asks about why Glade is being called Goodbarrel.
Brahmah says that he is not going to apologize for anything he said and he asks his friends if Domi has ever sent them someone other than a Taur. He asks Theorex if it is not true that Drow revere spiders and he sarcastically wishes him luck on his way saying that if they choose to go alone the danger will be far greater. Without lowering his voice he says to Flat-top"Goodbarrel is his alias. He is afraid someone will discover he is Winterglade." He doesn't lower his voice. "
Zeoll flinching at how Brahmah has handled the situation asks him to pay attention to the words first said about walking together.
Tiba rolls her eyes at the Drow's impatience and choosing to ignore Brahmah for the moment. Looking to Zeoll she says that she would rather not fight and that she will go along with her friends decision.
Winterglade[b] tells [b]Brahmah that it is not likely that the two would have set this up as ploy and hearing what Brahmah says about his alias he says "Yes, thank you very much. Say that to the wrong person at the wrong time and Winterglade will never be able to come back home."
Gecktar says that he has no idea how to read what is on the door ans asks Zeoll if he is able to. He then welcomes the two newcomers saying it is likely they will all need each other before they get out of the tunnels.
Brahmah attempts to decipher what is written on the door using his helm and Zeoll casts read magic and comprehend languages joking that perhaps this door wants to be insulted. Glade says that if that is the case then Brahmah should see to it while Flat-top decides to give it a try saying "Hey! You piece of worm eaten, saw dust glue. Open Up!"
Zeoll and Brahmah Highlight to display spoiler: { The writing on the door says To open the door and be on your way You must open this door differently today I am a door like many others Yet not a traditional door And I have no windows with shutters To open this door and be on your way You must find a way to lift up your spirits Then be on your way}
Flat-top says a prayer for Domi to help him and his friends.
Tiba turning the map a little realizes that she is not sure where they are on it and she asks if anyone knows the way out.
Theorex thanks Zeoll and says that they shall walk together and be at peace.
Gecktar goes back to the door they first came through and puts his ear to it. The door is solid and thick so he hears nothing.
The door has not yet opened but another riddle has instead been presented for you. The tension between the newcomers and the Chosen seems to have diffused a little with everyone focusing on how to get the door open and get out of there. The noises coming from the cave in the niche in the wall are getting louder and you can hear almost what sounds like scraping sounds and something or somethings moving. There are also more of the little spiders coming out as well, perhaps they are hungry and looking for food.
Brahmah d20=15 Tuesday April 15th, 2008 1:48:16 PM
"Hmmm..." Ponders the minotaur. "The door is not traditional in the way it opens. The way we pass will also have to be unique. We have to lift up our spirits." He repeats the words in hopes someone else can interpret.
"You must open this door differently today I am a door like many others Yet not a traditional door And I have no windows with shutters To open this door and be on your way You must find a way to lift up your spirits Then be on your way"
On a hunch, with his eyes closed and faith of Domi in his heart, he attempts to pass through the door, solid or not. He does not believe the door is there. (Unmodified disbelief roll 15.)
Zeoll d20+25=35 Tuesday April 15th, 2008 3:14:59 PM
Zeoll says, "Lifting spirrits is my specialty!" He tries several things, checking the door after each one:
He sings an uplifting song while playing his drum: Perform 35
He lifts the spirits of the entire company by Inspiring Courage.
He casts Extended Heroism on himself.
Finally, he asks if anyone has anything alcoholic to drink -- the harder the better. If so, he raises a wineskin or glass and toasts the door with drink help high, saying, "To you, oh Guarrdian, we lift ourr spirrits! Ourr distilled spirrits!"
=====
RESOURCES
Druid Spells
Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x2 Level 3: Speak with Plants x2 - two used
Bard Spells
3 Level 0 spells - 2 used 5 Level 1 spells - 2 used 3 Level 2 spells - 3 used
Bard Music - four used of five.
Metamagic Rod: used 1 of 3
Theorex d20=15 Tuesday April 15th, 2008 7:57:48 PM
"Well it could be a prayer or an illusion. I do feel a little better lets try walking through."
Closing his eyes Theorex walks boldly through the door.
"I have faith in my Goodly God that it will be clear." 15 roll pluss will save +10= 25
Tiba Tuesday April 15th, 2008 10:26:17 PM
Shrugging, she looks at the door, curious to see who will make it past the doorway.
Gecktar Wednesday April 16th, 2008 2:59:39 AM "Go ahead enlighted spirits. As I think we are going to have some new visitors."
Gecktar looks at the coming little spiders "I think there could much larger spider than these coming"
He turn his head just to see Brahmah trying to pass through the door.
Winterglade Wednesday April 16th, 2008 5:19:32 AM
Winterglade watches Zeoll attempt various things. "Yeah, that should cover it. Maybe somebody can try telling a few jokes, too."
Flat-top (Ceil) d20=16 Wednesday April 16th, 2008 7:40:19 AM
Flat-top thinks about what Captain Brahmah had said [lift your sprite??]. He advance toward the door, then he goes into a dance (the Cha-Cha).
"Oh! Door! Please Open For Me? I want to dance all the way to the other side of You"
He Cha-Cha's all the way to the Door (he will try to open the Door while dancing.
"Cha-Cha-Cha" he sing and dance all the way to the Door Hoping that Domi is still with them, as he tries to open the door.
Brahmah Wednesday April 16th, 2008 2:12:03 PM
OOC: Waiting for outcome.
Zeoll Wednesday April 16th, 2008 3:20:52 PM
"If all else fails, I was am serriously considerring using my Hideous Laughterr spell to 'lift spirrits'."
[OOC: What, you guys are all have no sense of humor! Get it? Lift Spirits = lift distilled spirits into the air = raise a drink! Come, on, this stuff killed in the Borscht Belt!]
Tiba Wednesday April 16th, 2008 7:48:24 PM
OOC: Waiting for door tries...
Its coming to get you ............ Wednesday April 16th, 2008 9:15:52 PM Brahmah thinks about the door for a moment then he decides to walk through it as if it does not even exist.
Zeoll says lifting spirits is his specialty and he tries various things like singing an uplifting song, cast Inspire Courage on everyone and Heroism on himself and as a last resort he asks if anyone has any alcoholic type of spirits so they can lift up a toast.
Theorex decides to follow Brahmah's lead and also attempts to walk through the door.
Tiba shrugs and watches the door waiting to see who will be successful.
Gecktar watching the tiny spiders converge into the room suggests that perhaps there will be a larger one coming. He turns to watch the door just as Brahmah makes his attempt at walking through it.
Winterglade watches everyones attempts and suggests someone try telling some jokes.
Flat-top attempts to do the cha-cha and dances and sings his way to the door in his attempt to open it.
Zeoll comments that if nothing else works he will have to cast hideous laughter.
Everyone make various attempts at opening the door, some more humorous than others. Brahmah and Theorex both attempt to walk through the door with Brahmah crashing into a good solid door that definitely exists and Theorex crashing into Brahmah. The crash manages to knock loose a plate from the bottom of the door and it looks like there might be something underneath it, Brahmah now being nose to nose with the door sees that there are some tracks in the side of the wall. Zeoll also makes various attempts from singing and playing his drum to offering a toast with spirits and again the door does not budge. Flat-top attempts the can-can while singing his way to the door but he manages to do little else than amuse his companions.
The scraping noises from the cave are getting louder and what is in there is either very large or very close to entering the room.
Theorex Wednesday April 16th, 2008 10:19:15 PM
"Hmm I wonder what this plate is?" Bending over to pick up the plate and look underneath it.
"ah yes this is a..."
Winterglade Thursday April 17th, 2008 4:24:03 AM
[Zeoll:] "If all else fails, I was am serriously considerring using my Hideous Laughterr spell to 'lift spirrits'."
"How about Gecktar's hammer?"
Flat-top (Ceil) Thursday April 17th, 2008 7:52:01 AM
Flat-toop retreats from the door holding his bloody nose, "OUCH! I'm Hurt! I've been bash by a club!! Where's my Bastard Sword?? I'm going to make splinters out of this door!!"
Tiba Thursday April 17th, 2008 9:35:01 AM
Stifling laughter at such antics, she waits for those who specialize in these things to figure this out.
After all, she never studied languages. Or magical logic...
hmmm, what a wierd convergence of words. Magical Logic.
Brahmah Thursday April 17th, 2008 12:39:39 PM
(OOC: Please explain more clearly what you mean by the 'there are some tracks in the side of the wall'... I'm cunfused by the wording. Do you mean the tracks proceed UP the door frame? Or something else?)
The minotaur picks up the plate if he can and looks carefully at the tracks and the door. "No one touch a thing. This could be bad." He says sagely, holding the potentially dangerous plate.
DM Thursday April 17th, 2008 1:52:55 PM
OOC - sorry my bad - tracks kinda like a closet has only on a closet door they are on the top and bottom these tracks are on the side
GecktarAC 22 HP68/76 Thursday April 17th, 2008 3:57:15 PM "My hammer ? I don't think it would be of any use against an enchanted door. Would it be a simple metal or stone door this would be another mattre but for now, I think I'm going to need my hammer to fight what could come from there" he designates the dark place where the sounds are coming.
Unsure Thursday April 17th, 2008 9:50:58 PM
As the chosen try to open the door the logic of it seams to elude them at the moment. The Drow Theorex to bends help Brahmah with the stone plate. Highlight to display spoiler: { Under the plate in Draconic its says With such a heavy burden to bare you must lift up you problems with many a hand } Goodbarrel asks How about Gecktar's hammer? while Flat-top wonders if he can dull his sword of the stone door. Tiba Laughs at everyone but adds little help and Gecktar points out that he would rather not beat on the magic door just yet.
OOC as noted above The door looks to have a small groove or track in the wall that the door is inset into running from top to bottom.
Theorex Thursday April 17th, 2008 10:10:22 PM
"Well lets see it says under this plate in Draconic "with such a heavy burden to bare you must lift up your problems with many a hand."
"Hmm.. Lets all try lifting this plate high and also try just lifting the door from the bottom."
"What do you think?"
Winterglade Friday April 18th, 2008 2:12:59 AM
"Well, since we don't have anyone capable of checking for traps..." Winterglade walks up to the door, bends down, and tries to lift the door up as Theorex suggested. <Grunt> "Need a hand with this one..."
Zeoll Friday April 18th, 2008 7:23:49 AM
If thee is room for him, Zeoll will lend a hand lifting too.
Flat-top (Ceil) Friday April 18th, 2008 7:27:13 AM
Flat-top scratches his chin, "OK! Gecktar! Use Your Hammer!"
Tiba Friday April 18th, 2008 12:10:53 PM
Seeing a concerted effort to move the door, moves forward finally, her face becomng serious.
"Do you need another hand? How are we moving the door?"
Since there are so many bodies in the doorway, she isn't trying to push her way through. Instead, she stands back and just to one side, trying to see what the plan is.
"I could use my quarterstaff as a lever to help wedge the door up." she offers.
Brahmah Friday April 18th, 2008 1:00:40 PM
"We all have to lift it at once. This is a sliding type door. Up I think."
Theorex d20=18 Friday April 18th, 2008 11:23:31 PM
Getting out of the way so the others can try lifting the door or the plate.
"Why don't the rest of us lift this plate as well in case this plate is magiclly tied to the door. Kind of like symbolism."
He lifts up the stone plate off the ground.
Search 18+5= 23 for levers or another opening or writing or another door.
Finally...... Saturday April 19th, 2008 12:19:43 AM
As some more ideas are tossed around a few gravitate towards trying to actually lift up the door. You struggle and pull the door up from the bottom and sure enough it moves up about an inch. You feel air passing through the opening in the bottom of the door.
The door is rather wide and can fit a few of you beside each other to open it. The scrapings from the cave have stopped for the moment.
Winterglade Saturday April 19th, 2008 4:44:54 AM
Winterglade moves away from the door. "Here. Let those of us who are stronger try. Muscule power is not Wintergade's particular forte'."
Flat-top (Ceil) d20+4=20 Saturday April 19th, 2008 11:09:32 AM
"OK! I'll Help! 'Grount! Grunt!' Some body get something to jam this door open!!"
[rooled a 20 for strenth]
Brahmah d20+6=15 Sunday April 20th, 2008 1:31:57 AM
Str roll 15 to assist Flat-top.
Theorex Sunday April 20th, 2008 7:43:04 PM
Moving out of the way of the others.
"If I could ask? Who would be the person who searches ahead of the group to make sure the way is clear of people? Not that, that would be me but , I can in a manor of speaking see the way in front of us or behind us, so that we are not caught unawares."
Winterglade Monday April 21st, 2008 4:57:54 AM
"The group doesn't have a trap engineer anymore. A few of us dabble in scouting and tracking, but if you have a reliable way of detecting danger you probably should be at the point."
Zeoll Heroism d20+12=22 Monday April 21st, 2008 7:24:52 AM
The liontaur sings a song to allow the lifters to put their backs into it more competently:
Lift that doorr! Trry some morre! It's not harrd! Be a Taurr! If you fail, I'l pull yourr tail! 'So worrk that larrd,' says this barrd! Be the herro we adorre!
[Bardic Inspire Competence -- gives a +2 on checks.]
While he is singing, Zeoll is also looking under that door! Spot 22. -- later edit: Spot 24 with heroism!
Flat-top (Ceil) d20+4=22 Monday April 21st, 2008 7:57:48 AM
Flat-top will push again, with all his strenth, "OK! Here We go again, NOW PUSH SIDE WAYS!!"
Using Strenth 22
Brahmah Monday April 21st, 2008 12:46:50 PM
The minotaur pushes sideways hard.
Dm Kristel Monday April 21st, 2008 2:02:12 PM
LMAO nice song Zeoll
Tiba Monday April 21st, 2008 7:13:51 PM
Using her quarterstaff as a lever, with some debris under it at about 1/3 away from the door, she uses her strength and skills to help with the door.
Is it working yet Monday April 21st, 2008 11:02:18 PM
Winterglade moves away from the door suggesting that those with greater strength try to open it as using muscles is not his forte.
Grunting and groaning Flat-top helps in the struggle to lift the door saying that someone needs to find something to use as a lever to help pry the door open.
Adding his own great strength Brahmah helps pry the door open.
Theorex also moves out of the way to let those stronger than he open the door. He asks who acts as scout for the group and he offers his assistance in that area.
Winterglade replies that they no longer have a traps engineer and that if Theorex has a reliable way of detecting danger then he is welcome to take that position.
Zeoll sings a song to aid those in lifting. Lift that doorr! Trry some morre! It's not harrd! Be a Taurr! If you fail, I'l pull yourr tail! 'So worrk that larrd,' says this barrd! Be the herro we adorre!
Flat-top pushes at the door again yelling for everyone to push sideways and Brahmah again adds his muscle to the endeavour.
Tiba uses her quarterstaff as a lever to help pry the door open and she adds her strength to the effort.
Again everyone's efforts are rewarded as the door moves upwards, it is now open about 2 ½ ft and you can smell fresh air coming through it. The scraping noises from the cave have started again and mysteriously all the little spiders are going into hiding.
Winterglade d20+6=25 Tuesday April 22nd, 2008 4:40:36 AM
Winterglade moves up to the group and tries to add to the collective effort [using Feat of Strength: Str check 25].
Flat-top (Ceil) d20+3=15 Tuesday April 22nd, 2008 8:36:40 AM
"Well at least it's open a little ways!! But I sure cannot that little space, and I don't think Captain Brahmah and the rest of you can get through either??" but for a moment the center thinks he heard somthing??
"Captain did you hear anything? and HOOT! the spiders are all disapering?? I don't like this!!" You almost can see Flat-top black spot disapering> > >
Zeoll Invisible, Heroism d20+14=15 d20+6=21 d20=4 d20+6=13 d20+4=18 Tuesday April 22nd, 2008 10:48:18 AM
Well, since everyone else is doing the heavy lifting, and since Zeoll has already helped with his song, he activates his invisibility ring and slips under the door, trying to be sneaky.
He tries to spot and listen to the oncoming foe. He hopes it does not have tremorsense! Hide 4 (plus invisible). Move silent 13.
Spot 15 is a natural 1! Listen 21.
And if needed to slip under the door ... untrained escape artist 18.
Tiba d20+3=19 Tuesday April 22nd, 2008 11:21:16 AM
Working to bring the door higher, Thothia switches tactics, using brute muscle, instead of leverage.
Str Chk-19.
Brahmah Tuesday April 22nd, 2008 11:48:08 AM
"I wonder what all those scrapes are?" He grunts. "Its almost like the sounds are inticing us toward it."
Theorex Tuesday April 22nd, 2008 10:48:47 PM
Moving away from those who are lifting the swinging door.
The dark elf sweeps back his grey-white hair from his face and starts to mumble and gesture "ahrana todi da far spota aro me."
Suddenly around him little eyes form and search out and around looking all over the party and go back to Theorex's hand.
"Yes my friends seach out around me in every direction for 300 feet and report back to me anything that looks or seems dangerous."
Cast prying eyes
"Do not worry this should let me know what is comming or not for the rest of the day. Do not let them worry you."
Winterglade Wednesday April 23rd, 2008 3:58:28 AM
Winterglade ducks as the eyes zoom past his head. "Ah, arcane stuff. Haven't seen these powers used around here for a while."
Flat-top Wednesday April 23rd, 2008 7:50:01 AM
Flat-top look back at Winterglade (with a comfuses look on his face) "Winterbarrel, You know about this Eyes Magic? You must tell me more about this acney magic."
OCC to DMs - Flat-top is not pronouncing that word right after all he's a fighter and a sailer.
Brahmah Wednesday April 23rd, 2008 1:32:58 PM
Brahmah blinks as the arcane powers take affect, not awed, but impressed. "A long time."
Theorex Wednesday April 23rd, 2008 8:58:55 PM
"Arcane hmm. You could call it that though I would say it comes from the stars and the mind mix with what the gods have given us...I could start from the beginning as it was told to me.."
Looking at Winterblade and Flat-top inhaling a deep breath ...
HMMM What now????? Wednesday April 23rd, 2008 10:08:06 PM
The stone Door that is blocking the chosens path grudgingly gives way to the constant might of the chosen. After several members join in and attempt to lift the door it slides up into the ceiling more, about half way The door is extreemly heavy even for the whole party minus Zeoll and Theorex. As soon as the door open enough Zeoll slips into the rooms exterior invisible Theorex casts a arcane spell, causing a mermer among the chosen as they have not had any arcane assistance in a long time. Zeoll Highlight to display spoiler: { while everyone is lifting the door up you roll under into the new door. You see that the room is a natural cave about 20 feet wide and a fair bit shorter then the spiders lair. The floor is a ruff rock and little can be seen in the dirt. The fresh air is cool welcoming. and you now realize again how bad you all smell. Many of the small spiders come out of hidding and start for the open cave. } Sumary Everyone other then Zeoll and Theorex are holding the door and tiring out. currently the door is about half way up. (Str Rolls Please and Con DC VS 15 Or You are tired out and must let go of the door as its been a long day)
Buhll. is still not awake and lying on the ground inside the lair
Tiba Wednesday April 23rd, 2008 10:10:48 PM
Eyeing the floating eyeballs, she shivers delicately. "Not really my thing, though..." a wondering look shimmers over her eyes for a moment, thoughful, "it might be useful when spying ahead or looking around corners..." Peeking below her -ahem- chest, she quickly grunts. "Send em through. Quickly. Don't know if we want to open this all the way."
Winterglade d20=6 d20+2=7 Thursday April 24th, 2008 3:35:59 AM
[Str check 6, Con check 7]
[Theorex:] "I could start from the beginning as it was told to me.." "Yesgreat howaboutwedothat when you can have our undivided attention?"
<Grunt> "Can't hold it much longer! Anybody good at working with mechanical devices? Lodge a dagger in the rails to keep it up or something!"
[Anybody took ranks in Disable Device? Now would be a good moment to use it. Darn we need a rogue.]
Flattop d20+4=21 d20+3=6 Thursday April 24th, 2008 8:35:53 AM
Flat-top feel strong enough but is lossing his breath, "I'm soory to tell you this Captain, I'm losing my grip"
Strenth - 21 (made it)
Con. - 6 (lost it)
Tiba d20+3=20 d20+3=8 Thursday April 24th, 2008 8:42:50 AM
Str Chk=20 Con Chk=8
*Puff, Huff*
Brahmah d20+6=25 d20+4=5 Thursday April 24th, 2008 11:55:07 AM
He drops the hold on the door, rubbing his bicep.
"Yeah, well, at least we know how to open it now."
Zeoll (invisible, heroism) d20+14=26 d20+6=19 Thursday April 24th, 2008 12:18:08 PM
Zeoll quickly looks for a rock to jam under the door -- even a small one would keep it open a crack, allowing for whispers and magic spy-eye-balls to go through.
He whispers from the other side of the door: "It's a naturral cave overr herre. I can hearr small spiderrs. I smell frresh airr."
Zeoll looks for an exit. Is there a light source? He tries to keep alert. Spot 26, Listen 19.
The scrathing has stopped it seams Thursday April 24th, 2008 10:16:41 PM
With the combined strength the chosen line the door high but only for a moment as the some Chosen strength fails after the long day. Slowly the door lowers as the Chosen lose strength Quickly Zeoll finds a Rock about the size of a human head and jams it into the doors track. The door is now about a bit more then half foot open. (Theorex might fit under the door.) Zeoll Highlight to display spoiler: { Zeoll you find that cave bends about 25 feet down the tunnel to the right and your hear wind The scratching has stopped it seams. }
Buhll is still out cold
Theorex Thursday April 24th, 2008 10:43:13 PM
Not wanting to risk the chance of getting crushed by such a heavy door.
Theorex tells one of his eyes to go under the door and find an exit. After a second he reaches into a bag, gestures with a thin piece of something and says. "hrana todi da far messa d compaie"
Cast message with group.
Saying through the message "can you hear my thoughts Zeoll?"
Winterglade Friday April 25th, 2008 7:45:52 AM
[Flat-top:] "I'm losing my grip" "Yes, Winterglade noticed. Just give warning if you ever start feeling like running around with a big evil sword."
"Now is the time when we break down the door, yes?"
Flat-top (Ceil) Friday April 25th, 2008 7:48:22 AM
Flat-top watches Theorex's magic eye, "Wow! That's what I call magic! Theorex You can Follow me any day."
[to Winterglade's] "Now we brake down the Door."
Flat-top replies "Yes! We brake down the door! Because most of us cannot not get our hind end in there with a bigger hole! And that goe for you too Captain Brahmah!"
Them Flat-top covers his head, he knows that the leader is going to hit him with a good slap!.
DM Kristel Friday April 25th, 2008 8:37:06 AM ALL PLAYERS PLEASE NOTE!
The Wold will be down all or part of this weekend! We are putting some back end improvements in place, and we need this weekend to do the work entailed. So if you cannot get on the Wold this weekend, that's why.
Many many thanks to our programmer, John, who has put in a ton of great work.
Brahmah Friday April 25th, 2008 2:14:22 PM
The minotaur looks at the Chosen, who seem more concerned with the door than the sounds. "I'm moving to see what those sounds are."
Thothia Friday April 25th, 2008 7:34:57 PM
Grunting, she barely gets the words out.
"I'm tiring here guys. Can we do this quick? I don't think the spider poison's through my system complete....ly yet!"
Where are you going???? Friday April 25th, 2008 10:20:35 PM
After tiring them selfs out trying to lift the door The chosen Take a break from lifting. Theorex Sends his eye for a spy.. Highlight to display spoiler: { our eye flies 25 f and turns then follows the winding tunnel another 15 feet and its is on the outside of the cave it appears to be almost night } Zeoll remains near the door Flat-top makes comments on both the eye and on the size of some of the party then brazes for a swat. Brahmah decides to find where the sound is comming from Highlight to display spoiler: { Brahmah you see that the small tunnel that the noise were coming from is a dark cave about 10 X 10 just big enough for a single file line by the chosen. The tunnel angles down about 30 degrees and turn sharpe to the right about 10 feet down }
Winterglade Monday April 28th, 2008 4:14:58 AM
"Next time we are walking out through the gate, guards or not. Winterglade would rater talk his way through a dozen guardposts then to do this thing again."
Brahmah Monday April 28th, 2008 11:38:22 AM
Brahmah goes back to the group and suggests to Theorex to send his eyes down THIS tunnel too.
Zeoll (invisible, heroism) Monday April 28th, 2008 11:58:24 AM
OOC: Can I just clarify? The door was lifted partway, Zeoll slipped under, and is now on the FAR side of the door, right? Then the door went back down, But Zeoll blocked it with a rock the size of a man's head. Right? Zeoll is all alone on the far side, right?
Zeoll whispers under the door -- "The cave goes forrward 25 feet then bends to the rright. Should I go take a look? Orr wait forr the magic eye to rreporrt back?"
DM - Yes Zeoll is in the other room on the far side of the door and yup you managed to get a rock underneath it
Theorex Monday April 28th, 2008 6:56:18 PM
"It looks like that is the way out and it is night out side.
A concentration look crosses his fore head "Yes I will send an eye that way as well Brahmah."
"If we want to go out it looks like Zeoll's way is out."
Apart Monday April 28th, 2008 7:34:48 PM
The door is still only partly open and that is thanks to Zeoll who managed to throw a rock under it to keep it open.
Winterglade says that next time he would rather face the guards than all that has happened to them in the tunnels.
Brahmah suggests Theorex send his eyes down the tunnel with the scraping noises.
Theorex says that this looks like it is the way out and in response to Brahmah he will send an eye down the tunnel.
Theorex Highlight to display spoiler: {down the tunnel you see another cave with 8-10 more gargantuan spiders all looking very very hungry}
The group is now partially split up with Zeoll on the other side of the door. Again for anyone trying to open the door Str Rolls Please and Con DC VS 15 Or You are tired out and must let go of the door as its been a long day. There are few of the tiny spiders left around. The door is groaning in revolt against the rock that has been used to wedge it open. Will the rock hold?
Thothia d20+3=19 d20+3=21 Monday April 28th, 2008 10:27:03 PM
STR Chk=19 CON Chk=21
*grunt* "Umm.. I'm not against keeping an eye out for baddies, but, can we get a move on?"
Winterglade Tuesday April 29th, 2008 3:20:43 AM
"Not until we figure out how to get him out of here" - Winterglade points to the prone form of Bhull on the floor. "And it seems it takes all of us to lift it, so we won't be able to pass this way by holding it up."
"It's not possible this door was intended to be opened by strength alone. Let's search the area for a hidden switch or something. Zeoll, you still there? Maybe you can search the other side, too?" Winterglade starts to carefully examine the door frame, the door itself, and walls around it [Take10 on Search: 11].
Zeoll (Heroism, Invisible) d20+5=15 d20+14=20 d20+6=15 Tuesday April 29th, 2008 6:25:35 AM
First, Zeoll looks for more rocks to jam under the door.
Then, he looks around for any mechanism or lever or doorknob on his side of the door. Does the door on this side have the same symbols and text as on the other side?
Search untrained with heroism: 15.
He keeps alert in case there are any more dangers: Spot 20, Listen 15.
GecktarAC 22 HP68/76 d20+3=17 Tuesday April 29th, 2008 5:01:01 PM
OOC : apologies all Chosen for the lack of post but I just recover internet access and was unable to send news because of this.
Gecktar looks at Thotia taht is trying once more to lift the door.
"It could not be told that a follower of Domi will be stopped by a door."
Taking position he helps Thotia. (Help another 17 for the strength check add +2 to Thothia's result)
Brahmah Tuesday April 29th, 2008 6:33:45 PM
"Nothing too bad can be left down here, we killed most of the spiders." He says rather unconcerned. "Lets go see whats there."
Theorex Tuesday April 29th, 2008 8:50:26 PM
"Woe there are 8-10 more spiders down that way. Do you want me to blow some of them up? Or leave them be?"
"Let me know quickly... I am not sure if they are coming this way."
Are they coming this way oh mighty Dm's?
Slow going Tuesday April 29th, 2008 9:30:13 PM Tiba tries lifting the door again and is close but not quite close enough saying that she is all for looking out for the bad guys but she also wants to get out of there.
Winterglade replies to Tiba saying not until we figure out how to get him out of here as he points to Buhll. Then he looks around to see if he can find a hidden switch or something to open the door however his efforts are futile there is nothing.
Zeoll looks for and finds more rocks to jam under the door he finds two more about the same size as the first now the door seems steady though only Theorex would be able to pass through the opening that has been made. He searches his side of the door for any clues and all he finds is that this side is almost exactly the same as the other side of the door, same knobs and everything.
Gecktar add his strength to the door and adds some strength to Tiba as well and together they manage to maneuver the door up another inch or so.
Seemingly unconcerned Brahmah suggests that they go and check out what is down the other tunnel but as he is saying that Theorex cautions him that there are 8-10 more of those spiders down there and he asks if anyone wants him to blow some of them up.
Brahmah d20+6=23 Wednesday April 30th, 2008 12:57:52 PM
"Sheesh. Okay, leave the spiders alone." He walks over and jabs Bhull. "Get up!" He grabs his feet like a vegetable cart and drags him unceremoniously to the door and drops his legs. "He could at least make an effort to scoot his own carcus along! He's going to be trouble this one."
He helps with the door again. (23) "Feels like we spent several useless weeks in the tunnel for nothing." He smirks. "Can't wait to leave. I'll grab the lump of flesh soon as the door is up. What I wouldn't give for one of Kale's Immovable Rods!"
GecktarAC 22 HP68/76 Wednesday April 30th, 2008 5:35:00 PM
Gecktar horrified turns to Theorex "How many did you say ?"
Still helping to open the door he thinks 'there should another way... there should be another way...'
Tiba Wednesday April 30th, 2008 5:47:27 PM
Unsure as t why Bhull hasn't awoken yet, she carefully releases the door until it rests on the piles of rubble underneath, then goes over to the Taur.
"Bull-head, wakey wakey.." Almost sing songy. Pokes at the Minotaur, then lightly slaps it's face, trying to rouse it.
DM Wednesday April 30th, 2008 9:16:47 PM
OOC as we only have three posts we will wait til later tonite or tomorrow morning before posting to give everyone a chance
Theorex Wednesday April 30th, 2008 9:18:15 PM
"Oh about 8 or maybe 10 Gecktar.. I will concentrate and be ready for them if they come for us."
Ready action to cast Cone of cold at the monsters.
Theorex will get read to cast in an instant without getting any closer to the passage then he needs to.
Zeoll (Heroism, Invisible) d20+2=9 Wednesday April 30th, 2008 9:31:31 PM
Zeoll tries to help open the door from his side: Str check 9!
Winterglade d20=5 Thursday May 1st, 2008 1:43:14 AM
Winterglade sighs and helps to raise the door [Str check 5].
Progress Thursday May 1st, 2008 8:55:19 AM Theorex tells Brahmah about how many spiders are down the tunnel and Brahmah responds "Sheesh. Okay, leave the spiders alone." then he walks over to Buhll and tries to get him up commenting on how much trouble he is. He goes over to the door then helps the others with it and the door does manage to lift some more its a really heavy door though.
Gecktar hearing the amount of spiders they may have to face panics and tries to think of another way out.
Tiba tries various methods to get Buhll awake such as poking him but all her efforts result in is a moan.
Theorex readies himself in case any of the spiders decide to attack.
Zeoll and Winterglade also help with the door and with everyone struggling you manage to get the door about halfway open.
It sounds like the spiders from the cavern are on the move again perhaps they smell lunch.
Tiba d20+17=30 Thursday May 1st, 2008 11:16:53 AM
Trying to diagnose his condition, Tiba gives the minotaur a once over, carefully checking all possible punctures, wounds, and abrasions. Any brusing and contusions are also noted, as she carefully considers concussion, paralysis, and other reasons for the minotaur still being unconcious.
Heal (d20+17)=30
Brahmah Thursday May 1st, 2008 12:44:31 PM
"I'd almost say just take him to the nearest healer and letting him find us again. If he was looking for us before, by the sounds of it he expected to find us here, he'll be able to find us again I dare say. We're apparently easy to track."
Theorex Thursday May 1st, 2008 8:47:42 PM
"I think everyone should be ready for the spiders and make sure they don't come in the room."
Ready for attack. Checking with my eyes to see how far they are till then enter the room and how far have they moved if any.
Hmmm Such a heary door??? Thursday May 1st, 2008 9:44:52 PM
The Chosen try as they might but are still stuck at the moment The two chosen soon tire again and the door sinks down. INT check DC 16 Highlight to display spoiler: { One wonders if all the chosen might just be able to open the door, you all could hold the door open you can all slip out when the door is up and then you would have to drop it. You would also have to leave Buhll behind as a snack }
Tia tries to heal the taur to no avail
Theorex Ready for attack
Brahmah wants to leave buhll at a healer in town
Winterglade d20+1=3 Friday May 2nd, 2008 2:42:05 AM
[Int check 3]
<Hngh> "Somebody push Bhull under while the door is up?"
Gecktar d20+2=7 Friday May 2nd, 2008 4:01:10 PM "Irshhhh ! How could we get Buhl while trying to open the door !" says Gecktar while trying as much as possible retain the door from closing.
"Not that I don't want to face 10 huge spiders at the same time... But I will prefer to avoid this situation"
(OOC Int chack... 7)
Tiba Friday May 2nd, 2008 4:08:37 PM
Looking at the Liontaur, she motions him over.
"I'm not much good at this," she admits, grimacing. "Do you know why he won't wake up? Have you tried Healing him?"
Brahmah Friday May 2nd, 2008 6:52:53 PM
"I think using his head to hit things did it. Those monks are odd folks. No metal. No swords. Just unnatural." He genuinely doesn't seemt o get the monk philosophy.
Theorex d20=9 Saturday May 3rd, 2008 1:53:35 AM
Rolled a 9 +4=13 for init plus ready for attack.
Cast Cone of Cold down the hall way making sure not to get any of the chosen in the blast.
"Here they come. arg nah dra pa one old badi ce."
Casting Cone of Cold.
Zeoll (Heroism, Invisible) d20+3=11 ; d20+4=11 ; d20+14=25 ; d20+6=17 ; Sunday May 4th, 2008 9:16:39 AM
Zeoll, feeling dumb (Int check 11), decides to explore. Moving as quietly as he can, Zeoll moves down the cave and looks around the corner. Move Silent 11. Spot 25, Listen 17.
Winterglade Monday May 5th, 2008 7:48:45 AM
[Checking in.]
Gecktar Monday May 5th, 2008 8:23:52 AM
Glancing at Theorex. "Are you sure they are coming. Please don't exite them to much." he says with a smile.
JimGeorge Monday May 5th, 2008 11:51:08 AM
Occ: If I was wrong about them coming. Ie the player was wrong then he won't cast.
Occ: If my eye see's them comming I will cast my ready spell.
Occ:if they aren't coming I will hold my ready spell till they move down toward us.
"Be ready."
Brahmah Monday May 5th, 2008 12:46:24 PM
He kicks the unconcious for of monk and draws his swords. "I really dislike spiders. Especially those who can simply bite off a hand with ease."
Brahmah Monday May 5th, 2008 2:14:36 PM
OOC: Here is the updated sheet finally. Sorry it took so long. I leave for Italy Wednesday afternoon.
OPPPPPEEEEEEENNNNNN SEESSSSSSSSSSSSAAAMMMMMMMMMEEEE Monday May 5th, 2008 9:23:40 PM Winterglade suggests that someone push Buhll under the door while the door is up.
Gecktar wonders who is going to shove Buhll under the door while everyone is holding it up while he struggles to keep the door open.
Tiba admits that she is not sure why she is not able to heal their fallen compaion.
Brahmah not seeming to quite grasp the mentality of Monks comments that maybe it is because he used his head to much.
Theorex readies a spell in case the spiders come charging after them.
Gecktar cautions Theorex not to excite the spiders.
Brahmah kicks the unconscious Buhll and draws his swords commenting on his dislike of spiders.
All of a sudden the door that Gecktar is holding almost jumps out of his hands as it slides open towards the top and you all see the room that Zeoll is in and you can smell fresh air coming through it. You are in a natural cave that is about 20ft wide and is lower than the spiders lair. When you turn to get Buhll you find that he has completely disappeared and is nowhere to be found. Once everyone is through the door it slams back down crushing the rocks that Zeoll had placed beneath it.
OOC - Brahmah are you going to have internet or have you arranged for a sub and enjoy your trip i would love to go to Italy :o)
Tiba Monday May 5th, 2008 9:45:52 PM
Concerned for Buhll, she turns back towards the Door just as it slams closed.
"What's happening? Where'd he go? Theorex, can you find him?"
Concern flickers through her eyes as she blinks away the stone dust, trying to not look too relieved as she smells the fresh air, finally.
Winterglade Tuesday May 6th, 2008 3:21:53 AM
Winterglade blinks. Everything happened so fast that it seems like a dream. "Oh no! Bhull! In there with the spiders! Did anyone see what happened to him? He just seemed to have disappeared. And the bodies we wanted to bury?"
Tiba Tuesday May 6th, 2008 9:51:11 AM
Turning to Winterglade, she looks horrified.
"He's in there?! With the Spiders??!!"
Now more concerned than ever, she starts searching for a lever at this side of the door, trying to get it open again.
Zeoll (Heroism, Invisible) d20+12=24 ; Tuesday May 6th, 2008 11:09:17 AM
Zeoll witnesses these events with a bard's eye. Does this seem to him to be the agency of a higher power? "It seems almost as if we arre not meant to go back thrrough that doorr," he says.
Bard lore 24
GecktarAC 22 HP68/76 Tuesday May 6th, 2008 3:40:59 PM
Gecktar looks at the door amazed by it sudden change.
"Yes, should be a sign I think. Let's get all those bodies outside. Glade are you still ok ... the door closing itself stop the words in the mouth of the minotaur.
"Mmmm, should be a sign too... But I don't understand it..."
Brahmah Tuesday May 6th, 2008 4:03:49 PM
OOC: Okay friends, I'll be away from a computer for an indetermined length of time starting at 2pm PST tomorrow afternoon. I'll try to find an internet cafe over there to look in from time to time. No I haven't arranged for a sub and I have a laptop for the trip and hope to pop in from time to time. A sub just in case might be nice though. Brahmah is easy enough to play. :) I just regret that Brahmah is going to be another piece of dead weight for the Chosen to lug around. ;)
The minotaur turns grim at the loss of Bhull. Annoying as he was for the brief time he was concious, Brahmah never wanted the odd monk to perish down here. "We have to see if he was squirreled away by the spiders behind our backs." The ranger begins down the direction of spiders.
Theorex Tuesday May 6th, 2008 9:33:51 PM
"I am not sure lets see. Hmm I will check if I can see what happened on the other side through my eyes"
Dm?
Next Tuesday May 6th, 2008 11:54:47 PM
Everyone is shocked as the door slams shut and as you look back you notice that the dials that where there are gone now there is no way to open the door again it would appear.
Tiba concerned for Buhll she wonders what is happening as the door slams down and she asks Theorex if he can see him anywhere.
Winterglade is in shock as he watches the door close and blinks as if he is in a dream. He is also concerned for their fallen companion and asks if anyone saw what happened to him.
Zeoll comments that is seems that this is meant to be.
Gecktar starts to suggest getting all the bodies out but he is cut off by the door closing itself he agrees that this seems like a sign.
Theorex Highlight to display spoiler: {You see no more bodies it is if they have been spirited away but you do see that the larger spiders have entered the room you just left, looks like you got out just in time}
Winterglade Wednesday May 7th, 2008 3:53:53 AM
Winterglade, very nervous, pokes around the door in vain hope that he'll be able to open it again. Eventually he turns around and says with a hint of desperation: "There's no way to pass back through here. We aren't helping Bhull by hanging around here. Let's find a way out of this hole and maybe try to enter from inside the city once again?"
Tiba Wednesday May 7th, 2008 8:54:34 AM
Nodding, she turns to head out towads where the fresh air is (finally!)
Theorex Wednesday May 7th, 2008 10:21:25 AM
Tapping his chin and shaking out his long dyed white hair. Theorex walks back and forth in front of the door.
He stops and looks into his hands "Hmmm....Hmmm..." and continues to walk back and forth.
"I think ... Yes I see that there is nothing in the room besides the Spiders now. Hmm... Looks like we out before they were upon us. I am glad I am not surrounded in web gunk again. Our friend in there has vanished with no trace that I can tell and there are no other bodies anywhere either. That is quite odd if I do say so my self."
Zeoll Wednesday May 7th, 2008 12:04:42 PM
"Surrely this is an omen," says the liontaur seer. "We must go forrwarrd." He leads the party on toward bend in the cave up ahead, toward the fresh air. "Come on!" he says.
Brahmah Wednesday May 7th, 2008 2:50:03 PM
The stands beside Zeoll and waits.
Gecktar Wednesday May 7th, 2008 5:11:59 PM "Sure, Domi sends us a sign. Let's find this Jack... Well, what is his name yet ?
Gecktar follows Zeoll and appreciate the fresh air. He then realizes how much they stink.
Smell That d100=80 ; 1+0=1 ; Wednesday May 7th, 2008 8:10:39 PM
Tapping his chin and shaking out his long dyed white hair. Theorex walks back and forth in front of the door.He stops and looks into his hands "Hmmm....Hmmm..." and continues to walk back and forth. "I think ... Yes I see that there is nothing in the room besides the Spiders now. Hmm... Looks like we out before they were upon us. I am glad I am not surrounded in web gunk again. Our friend in there has vanished with no trace that I can tell and there are no other bodies anywhere either. That is quite odd if I do say so my self."Tiba Nods, and turns to head out towards where the fresh air Unhappily WinterGlade comments that there not helping anyine just standing around Following the tunnel is quite simple and the cool air is a relief to the chosen as most note the stench that is rolling off them selves and the others and the other party members. You can hear the soft trickle of water off in the forest and the sun is just setting in the sky. Gecktar asks Domi for a sign of there direction with a small prayer Brahmah stands for the most part or follows Zeoll around like a puppy. Zeoll Says that this might be a omen
Winterglade Thursday May 8th, 2008 3:16:40 AM
[I understand we emerged in the forest, outside of the city walls?]
Winterglade blinks the tears out of his eyes - the sunlight nearly blinds him. Then a happy thought crosses his mind: "Fresh water!"
Paying no heed to possible danger the centaur runs off in search of a stream. Once he finds it, he dresses down to chainmail boxers and takes a bath in the cold water. Then he does a little laundry. Finally he takes care of his equipment (all of that will take an hour or two). "It's no hot bath, but will have to do for now."
Tiba Thursday May 8th, 2008 9:25:15 AM
Calling Assap to her side (he's been happily bouncing through the forest, looking for his dinner) she takes stock of where she is.
"We might be closer that we expected to your destination, Theorex, if you still wish to go there..." Pulling out her map, she tries to figure out where she is, and how close she might be to his destination.
Pausing a moment, she longingly considers the water, but decides she needs to focus on her current situation first.
Zeoll Thursday May 8th, 2008 1:51:36 PM
Zeoll joins Winterglade and Tiba outside. He takes in the trees and the fresh air with a prayer of thanks to Domi. Then he returns to the business at hand.
"Now, how do we find Jacktar?"
GecktarAC 22 HP68/76 Thursday May 8th, 2008 5:42:04 PM
Smelling the fresh air, Gecktar takes a deep breath.
"It's better than inside these sewers. I just hope we will not find some surface prdators."
"OK, let's go..., well any body knows where to go now ?"
Theorex Thursday May 8th, 2008 9:15:52 PM
Taking a moment to blissfully drink in the warm wind that is blowing about. Theorex smiles toward everyone in turn and says.
"Now that we are together and away from that mess, I for one would like to get to know all of you more as we walk to our destination. Could you fill me into your reason for being in there?" Theorex raises his nose in distaste and then turns back patiently while flumping himself on the ground to wait for the first to speak.
When they start talking about themselves he will get up and brush himself off and say "Ah yes while we are walking we should chat."
Winterglade Friday May 9th, 2008 4:27:30 AM
"The reason we were there was that we wanted to leave the city unseen. Zeoll has just mentioned that we are looking for certain Taur going by the name of Jacktar. And why in the blazes were you in there? And what is your destination, if that's not a secret?"
Zeoll (Heroism, NOT Invisible) Friday May 9th, 2008 7:20:54 AM
Zeoll turns off his Invisibility ring. He is a proud male liontaur, wearing leather armor, a fabulous cloak, carrying a greatsword, and wearing dark lenses. There are beads and feathers braided into his mane and tail-tuft.
"Excellent point, frriend," Zeoll tells Theorex, and nods to Tiba. "I am Zeoll, a seerr, and we arre the Chosen of Domi. That means Domi called us to help mend the rrifts that sunderr the Taurr rraces."
"Arre we well-met herre by chance, frriends, orr has Domi called you to ourr aid?"
Tiba Friday May 9th, 2008 9:07:44 AM
Cocking her head at the Lion-taur (quite exotic!) she considers his question...
"I'm not sure if we were called... what does he sound like??"
:Looking at the surface Drow, she asks him: "Did you hear someone mentioning sundered rifts just before we were abducted by the spiders?"
<Her questions are very serious, as is her expression and her body language>
Theorex Friday May 9th, 2008 11:25:43 PM
As he walks following the groups lead he humms.. "Hmmm.. I am not so sure that we were summoned but we could have been for all I know. I just remember waking up with that gunk on me." As he pulls a web from the back of his neck that he obviously missed from before. " Yuck there is still some on me.... I can't wait till I can change in an Inn properly.... Ah yes we were traveling with a large group to (insert dm's comment) and we were told we could go through here. .. Why we listened to that suggestion is beyond me. Though we survived sadly not all did" Looking down he wipes his eyes and looks back up." Well I am sure they are in a better place now... Sundered rifts (insert dm's comment). I remember..."
Being very forth coming and not hiding anything but obviously geography is not important to him.
Does it every end Friday May 9th, 2008 11:57:30 PM Winterglade blinks as his eyes water and adjust to the light then he realizes there is fresh water nearby and that cheers him up. Thinking only of thirst and cleanliness he rushes to find the nearest stream.
Tiba calls Assap to her side and takes a moment to get a bearing on her surroundings, she pulls out her map and checks it out.
Gecktar takes a deep breath of the fresh air glad to be out of the sewers and he wonders if anyone knows where they are while at the same time keeping a lookout for any more enemies.
Theorex is also happy about the fresh air and he questions the Chosen more about their mission and what they were doing in the tunnels.
Explaining why they were there and who they are looking for Winterglade also questions what Theorex and Tiba are doing down in the tunnels themselves.
Zeoll removes his invisibility ring and also introduces himself and asks if the newcomers were sent by Domi. Tiba responds that they are not quite sure if they were called by Domi and she aks what he sounds like.
You are maybe 100ft from the forest and even though Glade would love to find that stream you see that the woods are pretty thick and possibly quite easy to get lost in. You are outside the city wall with no entrances to the city in sight, in fact you also see no guards suggesting that perhaps someone in town thinks this is not an easy target to be attacked. As everyone looks around and gathers themselves and as Glade prepares to head off for a bath you hear noises coming seeming from everywhere except behind you where the wall is. It is almost as if there are a bunch of animals trudging through or perhaps something bigger trying to be quiet.
Winterglade Saturday May 10th, 2008 5:21:05 AM
"Oh."
"Trouble's on the way it seems. Let's not wait for it to arrive, yes? Shall we move along the walls?"
Zeoll (Heroism, Invisible) d20+14=16 ; d20+6=7 ; Saturday May 10th, 2008 8:46:51 AM
Zeoll quickly says to Tiba and Theorex, "Let us talk morre laterr. But note that some who arre called still rrefuse to beleive it." He nods to Winterglade as an example.
Then Zeoll actvates his ring of invisibility and moves to see what those noises are: Spot 16, Listen 7 is a nat 1! Zeoll is not very observant.
Theorex d20=17 ; Saturday May 10th, 2008 9:16:09 AM
"Very well...eyes to me spread out and find that noise.." he whispers to the eyes that are left and came with him from the tunnel.
A few eyes swarm around him though less then before since some are stuck inside the tunnel and may or not be coming back.
After a few moments one comes back and Theorex says "....I see..."
Spot 17+8= 25 Dm note since they eyes spot as well as I do.
Gecktar Monday May 12th, 2008 3:44:35 AM
Hearing the noises as a threat, Gecktar daws his hammer and let his shield float on his side.
"Chosen, remember our training if we are to fight."
"Theorex, Tiba, what are your skills in combat ?"
Winterglade Monday May 12th, 2008 4:00:50 AM
[Zeoll:] "But note that some who arre called still rrefuse to beleive it."
Winterglade points to his smelly, slime-covered self. "After going through this kind of ordeal you find this surprising?"
Then he focuses on the incoming problem. Ka-click - on comes his tower shield.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) d20+17=20 ; d20+3=17 ; d20+9=23 ; d20+5=18 ; d20+9=14 ; d20+11=24 ; d20+5=16 ; d20+5=20 ; Monday May 12th, 2008 6:34:48 AM
Pulling out her shortbow, she cocks it, ready to fire at a moment's notice. Looking sideways at Gecktar, she says "Hunting."
At that point, she steps back a step or two, ready to cover him as fully as possible.
Assap, suddenly becomes more alert, as if aware of what's going on in the forest before them. His outfit seems a bit strange to some (armor and a cape?!) but he seems more assured in it. Standing by her side, it's almost as if they've done this before....
Tiba's Rolls- (+2 vs Animals, +4 vs Evil Outsider) Listen -(d20+17)=20 Move Silently -(d20+3)=17 Search -(d20+9)=14 Sense Motive -(d20+5)=18 Spot -(d20+9)=14 Survival -(d20+11)=24
**Unable to rest since being knocked unconcious, so no spells set.**
Flat-top (Ceil) Monday May 12th, 2008 7:29:53 AM
Flat-top,( Who is behind Brahmah) Turns toward Tiba, "Easy! Girl! there, Hunthing Here Can Be Very Dangerous! Make sure before you Kill! I Have your back!"
Then Flat-top drop silent and takes his +2 Morning Star off his clip on his belt, He will whisper to Tiba,"Take your shot if you must! Then you stand behind me to relode! make your shots count!"
Flat-top readies for his battle to come. "hurry! Captain, Just Hurry with the Door."
SUPRISE Monday May 12th, 2008 10:14:48 PM Winterglade suggests that they move along the wall and do not wait for the trouble to arrive.
Zeoll tells Theorex and Tiba that they will continue this conversation later and he activates his invisibility ring the moves to see who is coming to them. He makes a comment and looks in Gecktar's direction indicating that some still do not believe that they have been called by Domi.
Theorex commands his eyes to go and look for what is approaching.
Gecktar activates his Tower shield and reminds the Chosen to remember their training and he asks the newcomers what their abilities are. In response to Zeoll saying with all that has happened how can one not be skeptical.
Tiba readies her bow and responds to Gecktar that hunting is her skill. Assap seems ready for a fight.
Flat-top tells Tiba when she needs to reload he has her back and to duck behind him as she does it.
All of the sudden you hear a roar with the crashing as if some huge beast is lumbering through the woods without a care. The trees part and as everyone jumps to fight you realize that it is only Heyoo, Brahmah's bear. He seems really happy to see you but his nose is wrinkling almost as if you smell really bad or something.
Winterglade Tuesday May 13th, 2008 2:48:32 AM
Winterglade's eyelid twitches the moment the bushes part. Then realizing that the pair of newcomers haven't seen the bear before he shouts: "DON'T SHOOT!"
"It's Brahmah's bear. It kind of follows him around. Captain, Winterglade kind of wishes you kept a closer watch over it."
"Can we now go find that stream?"
Flat-top (Ceil) Tuesday May 13th, 2008 7:10:23 AM
Flat-top look at Winterglade, "WHY?? We don't smell that bad!! A little rip maybe?? But not enough to smell bad!!"
I think that Flat-top has a stuffy nose, but he does have a few ripe berries in his hand to give to his favorite Bear. (and a comb of honeu!
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday May 13th, 2008 8:27:24 AM
Uncocking her bow, and relaxing, she watches as Assap quickly changes from on alert to a big friendly puppy. Everyone can see that Assap and Heyoo sniffing each other, then Assap starts bounding around Heyoo in undisguised doggy glee, barking and yipping happily. They might not have met each other before, but they seem to have a kinship to each other.
Tiba stands back and watches, smiling gently.
Zeoll (Heroism) Tuesday May 13th, 2008 10:50:04 AM
Zeoll is glad to see the bear. It reminds him of his crocodile, Lucky, who he left back at the ship.
But the question is -- where to go next to find Jacktar. He asks everybody to please pool their knowledge and look at the map, "We must worrk togetherr," he says.
[OOC: Note that Jay, who plays Brahmah, is in Italy, and may miss posts.]
Gecktar Tuesday May 13th, 2008 3:20:54 PM "Heyoo, Don't do this anymore ! We were almost firing at you ! I know you don't understand me but ... Well nothing, drop it... says Gecktar before the interrogating gaze of the bear.
"Fine, everybody still alive is hereI think. Let's try to find this Jacktar."
Theorex Tuesday May 13th, 2008 8:57:20 PM
In the middle of starting a spell to destroy what is coming through the bushes. Theorex pauses as soon as he hears it's friendly.
Smiling from the exchange of the dog and the bear he starts to relax and even sit down, since it doesn't look like they are moving right now.
"Looks like we will be waiting for more to come through the bush? Lets see what my eyes see for 300 feet around. Hmmm.."
Trail or goat path Tuesday May 13th, 2008 9:51:58 PM
Slowly the Chosen find ways to gain a few measures of comfort having a bath in the river near by or a quick breath of air. Most of the party gets cleaned up but Flat-top comments "WHY?? We don't smell that bad!! A little rip maybe?? But not enough to smell bad! and desides not to bath or clean up
Theorex's eyes scanning the forest in all directions and come up with nothing but forest at this time and a few smaller animals are seen but nothing out of place.
Startled by the bear momentarily the group ready s for combat and then settle down again Exchanging some friendly banter.
Soon the light starts to fade and the chosen are forces to take a spot for a camp soon or work through the night. Quickly checking there map they find that it looks like they are a bit east of town in a small forested area (best guess anyway) From looking at the map you think that you can follow the marking on the map and the land marks to the area marked to have Jacktars camp. (survival roll please) There looks to be a small path or more like a game trail not far from where you came out from the cave that is leading n the right direction. The soft breeze continues after the light fades bringing with it the sounds of night. The temperature drops a bit but its over all a nice night with little chance of rain as there are no clouds.
Winterglade d20+7=8 ; Wednesday May 14th, 2008 4:03:58 AM
[Survival 8.] "Winterglade sincerely hopes somebody is able to read this map, because to him it's all ogrish."
As the camp is made the centaur pays attention to settle down for the night upwind from Flat-top. As he stretches and yawns he remarks: "A nice lullaby should help us all sleep better."
"Six smelly Taurs, a dark elf, a dog and a bear Settled down for night on top of vampire's lair In the dead of night in the middle of the fooorest! The bloodsucker watches, grins, and cackles with glee Starts to dig seven large graves and smaller ones three In the dead of night in the middle of the fooorest!...
[Winterglade will rest for the first two hours - standing still wrapped tightly with his cloak, with his eyes closed and his arms folded on his chest as is his custom. He will spend the rest of the night crafting his cloak.]
Flat-top (Ceil) d20+4=13 ; d20+4=14 ; d20+4=24 ; Wednesday May 14th, 2008 6:20:42 AM
OOC To DM - Sorry I'm not use to these die rolls. They did not show up on mt site, so I push the button two other time (My Bad! Sorry) my first roll was 13.
Flat-top has not taken a shower under a fall, Because he does not want to smell like a Center, he want to smell like a old sick center, so he can have a better advantage if he has a fight. So after his watch he will take a bath, not because the others are making fun of him, BUT he cannot stand his own smell. OH! what he does for his friends.
Zeoll (Heroism) d20+15=26 ; Wednesday May 14th, 2008 4:42:28 PM
Zeoll says, "I'll trry to figurre it out." He smells the air, and looks around. His gut tells him that THIS is the way to go. [Survival check 26].
Zeoll laughs and really enjoys Winterglade's song. "We'll make a barrd of you yet, my frriend!" he says.
Gecktar d20+4=14 ; Wednesday May 14th, 2008 4:53:12 PM "You take the words from my mouth Zeoll. I was about to say that a Zeoll junior is in our ranks. Don't you meet secretly you two to train each other ?" Gecktar says smiling to his friends.
"About the way to go, I think our captain will be more able than any other to read this map an decipher it's meaning."
"OK, then I will take the second turn and sleep a bit after that. May Domi protect us during this night !".
Looking at her map, and comparing to Zeoll's she confers with them, and motions for Theorex t come over when he's done.
"I think we're closer than we expected with that route, but I'm not sure it was worth the risk, or the loss of life" She pauses, suddenly struck by grief. "I'll have to let their family know what happened the next time I go past their Tribe's grounds. We still seem a day or two away from our planned destination."
Looking over at Theorex, she raises her voice slightly. "Do you still want to go to the same place?"
Theorex Wednesday May 14th, 2008 9:54:01 PM
"Tiba we will get there eventually are you in a hurry? Perchance the rest of the group would like to go with us there. What do you think my friend?
Zeoll (Heroism) Wednesday May 14th, 2008 10:20:13 PM
Zeoll looks surprised. "Of courrse we werre thinking we would all trravel togetherr. I hope we did not seem too aloof."
Winterglade Thursday May 15th, 2008 4:15:07 AM
"Um, exactly where are you two going to?"
DM Kristel Thursday May 15th, 2008 8:15:17 AM
Sorry no post last night I fell asleep right after the kids lol - working on one for this morning instead
Travels Thursday May 15th, 2008 1:27:39 PM Winterglade decides to try his hand as a bard and sings a lovely bedtime song to the companions.
Flat-top decides that he does smell but does not want his friends to know so he sneaks off in the night to have a bath in the water. He had hoped that his smell would deter enemies but decided he could not stand his own stink.
Zeoll comments on Glade's singing then looking over the map he decides the way for them to go.
Tiba thinks they are closer to the camp than they thought but is not sure that it was worth the loss of life.
Theorex aks Tiba what is the rush and he offers for the others to travel with them to Jacktar's camp.
Zeoll says that of course they will all travel together.
Winterglade queries as to where Theorex and Tiba are going.
Everyone heads off under bright sunny skies and you travel for another day. You see nothing out of the ordinary but you can see suttle signs that Taurs have passed through recently. Making camp for another night everyone settles but it soon starts to rain and it pours. Judging by the map you appear to be heading in the right direction and should get to Jacktar's camp early the next day. (Spot check everyone please)
Gecktar d20+4=20 ; Thursday May 15th, 2008 3:32:32 PM "Glade, I think you want to take the first turn. Does anyone have any means to protect us from this rain. We should finish completely dry in half an hour, so imagine aftera full night..."
Gecktar scratches his CHIN. [i]"Yes, ... why not..."he mutters...
"For know we should be almost protected under his large tree, ... there..."
(Survival check for shelter 20)
Theorex d20=13 ; d20=14 ; Thursday May 15th, 2008 10:14:56 PM
"We are going to Jactar's camp of course. You may come with us." Tossing his hair back and reading himself for another long run. Theorex stretches and gets moving when the others are ready. Spot 13+8= 21 Survival 14+3 =17
Winterglade d20+5=12 ; Friday May 16th, 2008 4:38:45 AM
[Spot 12] "Not anymore, Gecktar. Winterglade sold all of the cloaks he made earlier."
"You are going to Jacktar's camp? Really? Splendid! You know him, then? Things being the way they are we were worried that the the greeting we would get from him would be an arrow in the eye."
Winterglade spends both nights busy with needlework [added two days of crafting on the Setanos's Vestments of Faith]. In the morning of the first day he goes on a run through the forest to replenish his powers [standard selection of spells].
Zeoll d20+12=15 ; Friday May 16th, 2008 7:45:14 AM
Zeoll tries to stay alert before going to sleep and afterward, when he stands watch.
Spot: 15
Zeoll gets ready to turn in for the night. He goes to sleep early, and takes the dawn watch to stand guard. As he falls asleep, the seer meditates on Jacktar, and on what the party can do to convince him to join in deposing the tyrant of Fort Stag.
Flat-top (Ceil) d20+8=17 ; d20+4=15 ; Friday May 16th, 2008 9:49:57 AM
Flat-top Will take his turn at being a look out, Right noe evry thing is quiet, But he know that it could change at a moment, So he on the alert.. . .So far it is ... so good...
He tell himself "Good! I hope it stays that way!"
Spot - 17 Servival - 15
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) d20+17=24 ; d20+3=5 ; d20+9=10 ; d20+5=18 ; d20+9=12 ; d20+11=14 ; Friday May 16th, 2008 11:03:55 AM
Tiba offers to sit watch with Flat-Top, since she has already readied her spell list for the next day.
"I don't know Jacktar personally, just through the regular Tribal gossip. But Theorex" she motions towards his sleeping form, "felt it might be a good idea to meet someone of personage amongst the Tribes. As soon as he heard of Jacktar, he was itching to go and meet him." SIghing, she shakes her head. "He contracted me and a few youngsters from the last village I was visiting to guide/protect him on his way."
Sadly, she looks into the campfire. "I'll have to go back and let their parent's know what happened."
DM Kristel Friday May 16th, 2008 8:15:23 PM working on the post but its gonna be late or tomorrow morning Jon is gone for a day or two and I promised my son movie night so we are going to be doing the movie soon and if we don't both fall asleep I will post tonite
Flat-top (Ceil) d20+5=21 ; d20+5=23 ; d20+8=10 ; Saturday May 17th, 2008 7:10:40 AM
Flat-top (who is on watch) "Tiba, I know very little about this Jacktar! All I know is that he has a price on his headm, From what I hear from the gentry ariund here He's either a hero or a crimanal?? As for Me, I'll judge his on his action. Tell me what do you think of this Taur? Is he good?? or is he Evil??" Flat-top Smiles at his new Friend. We'll soon find out,"
Listen - 21 spot - 23 Hunger - 10
Winterglade Saturday May 17th, 2008 9:38:49 AM
"Good. Bad. He's a Taur with a greataxe."
DM Kristel Saturday May 17th, 2008 11:23:17 AM Yeah so my 4 yr old went to bed at 11 lol but managed to wake up by like 8 go figure so no post last night obviously sorry I will try and get one done later today :o)
Are we there yet? Saturday May 17th, 2008 9:51:37 PM Gecktar suggests that Winterglade take the first watch. Then he asks if anyone has a way to protect them and he looks for shelter. You find a cave nearby just large enough for all of you and a small fire. The group moves into the cave after exploring it for enemies for the night.
Theorex tells the others that they are heading to Jacktar's camp.
Seeming pleased that the newcomers are heading to the same place they are Winterglade comments that at least maybe they will not get an arrow in the eye when they approach the camp.
Zeoll goes to sleep early then awakes for the dawn watch. He meditates as he is going to sleep trying to find a way they could convince Jacktar to aid them in getting rid of the evil guards.
Flat-top hopes that everything remains quiet.
Tiba takes watch with Flat-top. She tells the others that she did not meet Jacktar personally but Theorex just had to meet him so he hired her and a few others from her tribe for protection and to guide him to Jacktar.
The night passes uneventfully though the rain does let up part way through then stops til morning. You continue traveling for an hour or so then about 6 centaurs come out from hiding in the woods and demand that you stop. The one that looks to be the leader of the group says "Halt, you may pass no further til we know your intentions" then he glares menacingly at the group. One of the others comes forward and whispers to him then he says "You" to Theorex"Were you and your friend not part of the camp"
edited for errors in typing
Theorex d20=9 ; d20=16 ; d20=12 ; d20=4 ; Saturday May 17th, 2008 10:59:27 PM
Theorex breathes in holding both hands spread wide in a gesture of peace.Tearing up he says "Saddly... Tiba and I are the only ones to survive from the attack of spiders below. I wish we could have done something to save them. Tiba and I barley survived thanks to this fine group that saved us from the deadly sleep that the spiders induce." Sighing with obvious pain.. Theorex shakes his head pauses and says "I came to meet Jacktar because I have heard of him and the good that he stands for and hoped that I could contribute my making skills and magic to the cause of Right.. I hope that I am not to late to stand for the need I sense that has come to this area of the world. Please tell me that I am not to late."
Diplomacy Bad roll 9-2=7 Knowledge roll to say something of what he knows of the area and who is in charge and the current going ons. 16+9= 25 Diplomacy roll to recover from bad roll using knowledge roll from above 12-2=10 knowledge roll noble 4+7= 11
Winterglade Sunday May 18th, 2008 3:46:28 AM
Winterglade grins, but doesn't say anything. Instead he gently pushes Zeoll forward like a shield in front of the rest of the group.
Gecktar Monday May 19th, 2008 3:22:44 AM
Gecktar notices the movment of Glade and do the same. Knowing the ability of Zeoll to speak to other he knows that he'd better wait and letthe face of the party speak.
Flat-top (Ceil) Monday May 19th, 2008 7:35:27 AM
Flat-top does not like to be suprised by these six Pee-Ants of poachers.
So he whispers th Captain Brahmah, "If talking to these Mules does not work! I'll take out the Three left ones, and You take out the rhe Right Ones. And hope that Zoell ducks out of the way? OK??"
Flat-top readies for a fight, whitch he hope will come, "It's been a while since I had this kind of FUN!"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday May 19th, 2008 9:01:45 AM
Seeing the nervousness of the guards questioning Theorex, and how her travel companions are responding, she has to work to hold in a snicker or two as Theorex seems to stumble his way through the basics of diplomacy according to Centaurs.
SHe knows she's not being fair, since he's not a Taur in the first place, but it is _kinda_ funny to watch a 2-legger trip up even if verbally.
Assap just sits by her forelegs, panting happily, watching what's going on.
Theorex Monday May 19th, 2008 10:38:51 AM
Waiting for a response. Making all peaceful motions toward his questioners.
Zeoll d20+22=32 ; Monday May 19th, 2008 11:40:36 AM
Zeoll smiles at Winterglade, and then gladly steps forward.
"Hello, good centaurrs! We have come seeking Captain Jacktarr, of whom we have hearrd good things. We seek his aid in thrrowing down the tyrrant who has taken overr Forrt Stag."
Diplomacy 32
"We arre the Chosen of Domi, and we seek to brring justice and peace to all taurrs. Maybe you can help us, orr we you!"
Winterglade Tuesday May 20th, 2008 6:30:47 AM
Winterglade's whisper is barely audible so that only the party can hear: Surely they must have heard about us. Every authority within five hundred miles decorates walls with our portraits on "wanted" posters.
Gecktar Tuesday May 20th, 2008 2:05:30 PM
Gecktar smiles at the whispers of Glade. "Don't be afraid my friend. i think this time Domi's watching on us".
Gecktar is more confident than Glade and step forth. "My name is Gecktar Cadeqa, servant of Domi, do you have any clue to where we can find Jacktar ?"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday May 20th, 2008 5:39:43 PM
Unsure as to what's going on, Tiba simply stands in the background of the group, and mutters a prayer to Domi.
Theorex Tuesday May 20th, 2008 7:07:54 PM
Listening to his friends.
Winterglade Wednesday May 21st, 2008 5:32:19 AM
"Not only watching. Brawler's picked up a habit of throwing Winterglade into the wildest mess he can find just to see how he will get out of it."
Flat-top (Ceil) Wednesday May 21st, 2008 6:32:47 AM
Flat-top watches the party, he will see to it that every body is safe, even if winter glade want to race,
"Hey Good Barrel! Want to go for a run?" He ask Winterglade, knowing full well, Winterglade cannot pass up a good race.
Zeoll Wednesday May 21st, 2008 7:43:52 AM
Zeoll turns on his ring of invisibility, sneaks up behind Flat-top, and becomes visible saying BOO!
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday May 21st, 2008 10:42:52 AM
Hearing of a race, Tiba perks up.
"May I join?"
Old friends Wednesday May 21st, 2008 9:23:24 PM Theorex explains the situation they had with the spiders and that he and Tiba are the only survivors. He then explains why he has come to meet Jacktar.
Grinning slyly Winterglade and Gecktar silently push Zeoll towards the front of the group.
Always looking for a fight Flat-top whispers potential battle plans to Brahmah.
Trying her best not to giggle Tiba watches as Theorex does his best to be diplomatic while talking with the Centaurs.
Smiling at being pushed forward Zeoll introduces the group and explains why they are there.
A bit shocked Winterglade whispers "Surely they must have heard about us. Every authority within five hundred miles decorates walls with our portraits on "wanted" posters."
Gecktar whispers in answer to Glade that he should not worry Domi is watching over them.
As everyone is answering the questions of the sentries you hear more rustling of bushes behind them then all of a sudden out of the trees burst the harbour master. He looks over you all and says "Friends, it is so good to see you again. After I sent you down through those tunnels I found out that the tunnels were found out by our enemies and I feared for your life." he looks at the Chosen again noticing that there are two others with them and he is at first taken aback by the appearance of a Drow. He says "An odd couple of friends you seem to have picked up along the way, I assume they are your friends seeing as you do not have them tied up like bows" He suddenly remembers the sentries and he says "Oh forgive me, this is the group from that ship I was telling you about the ones that killed them undead. I am going to bring them to Jacktar now" motioning to the group he says "Come with me I will personally escort you this time to make sure no ill becomes of you" not waiting for a reply he heads back into the woods expecting the group to follow.
Theorex d20=17 ; Wednesday May 21st, 2008 10:38:45 PM
Waiting for the groups reaction and seeing if there is anything else that might sneak up on us.
Spot 17+9= 25
Gecktar Thursday May 22nd, 2008 3:15:44 AM "Let it be. Fine to see you again. We will follow you" says Gecktar while putting back his shield on his back.
"Is there a long way to see Jacktar ?"
Flat-top (Ceil) Thursday May 22nd, 2008 7:43:48 AM
Flat-top has not notice that Zeoll has sneek up on him, But when Zoel Yelled "BOO!" behind his back. . . He drop two road apples. "ZEOLL CUT THAT OUT!! Or I'll brak your magic rattle ot what ever that thingie is!! You know I'm a little nervous around Spiders/"
Now come on Winterglade let's go for a run.
Winterglade Thursday May 22nd, 2008 9:10:29 AM
"Uh, this doesn't seem like a good moment, Flat-top. Could lead to a nasty misunderstanding. Goodbarrel is in no mood to spend the evening pulling arrows from his backside."
The centaur sags. The day spent in the sewers is still fresh in his memory. "Lead on, harbour master. By the way, you might want to know that somebody is performing necromantic experiments right under your city". Winterglade describes the flesh golems the party has fought in the sewers.
Zeoll Thursday May 22nd, 2008 3:59:26 PM
Zeoll is glad to see the harbormaster. "Lead on, my frriend. You did not know the dangerr of the sewerrs had increased. But we weatherred it well, forr the most parrt."
Zeoll is looking forward to meeting Jacktar at last.
Theorex Thursday May 22nd, 2008 9:58:46 PM
"My friends if you could please tell me what items you would like to have and help me buy the materials for each item.. I could make things for you as a thank you for saving me and Tiba.
What do you all think?"
Old friends and new ???? Thursday May 22nd, 2008 10:31:32 PM Theorex holds back waiting to see the reaction of the rest of the group.
Greeting the harbour master Gecktar says that they will follow him.
Flat-top tells Zeoll off for scaring him then challenges him to a run.
Winterglade tells Flat-top that maybe right now is not the best time for a challenge then he explains the goings on in the tunnels to the harbour master.
Looking forward to meeting Jacktar Zeoll also follows the harbour master.
Theorex offers to craft everyone an item as a thanks for helping them out.
Following the harbour master he leads you into the woods that seem to get thicker and thicker. It is like moving in slow motion as everyone is fighting their way through the bush. After a few hours the harbour master stops and mutters under his breath and it seems like he is looking for something. "Ah, here it is" he says and the big bushes right in front of you part and open to reveal an encampment. You can smell cookfires and hear the noises of those going about their day but you could hear or smell nothing before the bushes parted. "Pretty neat trick eh" he says to the group "I wish I knew how he did that, people walk by rarely though that is and have no idea anyone is here".
Looking around the encampment you see what looks like a wooden palisade. It is walled in all around with room for everyone that may be in the valley to take refuge if ever needed. There are all sorts here mostly Centaurs but there are some humans and other Taurs as well. The camp seems well formed and you can see guards all along the outside walls that are just trees. "There are only two ways into or out of this camp and you have just been in one of them. The other is well hidden and only a few know of it as it is the escape route: the harbour master says to you. He speaks for a moment with one of the guards that is by the door and he then motions for you to follow him again.
You head through the camp to the centre and into the walls where it seems another tiny village is waiting. There are weapons and goods stockpiled and there are even groups in training. The harbour master leads you through into the wooden castle and into one of the main rooms just of the entranceway. The room is rather plain as did the entryway seem, as though it is either new or someone is not spending much time there or perhaps has better uses for their money than decorations. The room you are in has chairs all around the walls and a rather large table in the middle. The harbour master takes his leave and tells you that Jacktar will be with you shortly.
As he leaves you notice two guards move to cover the doorway but their backs are facing you.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday May 22nd, 2008 10:35:17 PM
Looking around wonderingly, Tiba's eyes grow wide.
"Is he a Druid, to hide his place so well?"
Gecktar Friday May 23rd, 2008 4:45:49 AM "Yes, druid or arcanist or whatever, this place seems secure. A good headquarter it is."
"Did anyone notice how many people there are in the camp ?"
Flat-top (Ceil) Friday May 23rd, 2008 7:58:48 AM
Flat-top is a little disapointed when He and his two frienda cannot go for a run. For them it was the best part of the Day. "Well! it was a good idea, but right now we are needeed else where. Right now we'll follow Gecktar." And off they go behind Brahmah and Gecktar.
Winterglade Friday May 23rd, 2008 8:14:11 AM
"Thanks Theorex, Winterglade might take you up on that offer if we ever get some free time, but only if you agree to accept half of what will be saved by making the item and not buying an already made at the Catacombs."
"Not sure how many Taurs are here exactly, but looks like a small army. A rebellion in the making, yes?"
Winterglade rises an eyebrow at the chairs. "He gets many non-Taur visitors, then? Or maybe he has two-legs advisors?"
Zeoll Heroism Friday May 23rd, 2008 11:09:25 AM
Zeoll grins at Theorex. "Yes, Winterrglade and I are crrafters too. As soon as I get some frree time, I plan to make some elixerrs of sneaking. Maybe we can worrk on prrojects togetherr!"
"Flat-top, do not worrry! As soon as we have a frree moment I will let you beat me in a rrace!" The liontaur grins to show that he is teasing his oldest friend.
In the encampment, Zeoll looks around. He half expects to see his old centaur friends who used to be in power in Fort Stag -- people like Hollyhocks the Druid of Domi -- before the tyrant came to rule.
Zeoll takes a moment to smooth his mane and arrange his beads and feathers. He wants to make a good impression. Before Jacktar comes in, he casts Heroism on himself.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday May 23rd, 2008 1:46:11 PM
Tiba watches as Zeoll cleans himself up, much like a cat washing it's fur. When he starte gleaming <Heroism> she blinks, and squints a bit.
"Umm... too clean Zeoll. You're shining just a bit."
Theorex d20=16 ; Friday May 23rd, 2008 8:59:17 PM
Spell craft roll to see if I know how the entrance was hidden. 16+16= 32
"I will except half if you like Winterglade and I would gladly craft with you both. "
Rubbing his hands together he smiles and then claps after saying "Yes together I might be able to make some great items. hmmm. What do you excel in making my friends?"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday May 23rd, 2008 9:38:59 PM
Looking at Theorex, she looks slightly constipated.
"Oh, so you'll accept crafting aid from these two, but not one tattoo that just might save your dark skin someday?"
Winterglade Saturday May 24th, 2008 1:54:09 AM
"Ah, but there is no such thing as <too clean> for a cat."
"Right now Goodbarrel's working on a cloak that makes it easier to channel the power of Brawler. He's about one fourth done with it".
[I'm making a +2 Setanos's Vestments of Faith and still need around 50 days of work. I'm not sure if I'll be able to finish it before this game ends. I'll be happy to provide any spells you might need for your own crafting projects - just ask me beforehand so I can prepare them. Winterglade is a level 9 cleric with the domains of Protection and Strength.]
Flat-top (Ceil) Saturday May 24th, 2008 8:01:31 AM
Flat-top smiles at his friends, then tell then "If by chance you need light, I have a tatoo that will light me up like a hundres Candles! Just ask."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Saturday May 24th, 2008 10:27:52 AM
Smiling at Flat-Top, Tiba sidles a bit closer to him.
"May I see it? I can show you the opposite number. I have one that spreads fog if needed."
Momday Posting Report Monday May 26th, 2008 6:12:01 AM
Posting Report for the Chosen Of Domi For the week of May 19, 2008
Flat-top Monday May 26th, 2008 6:13:55 AM
Flat-top Is following the others.
Gecktar Monday May 26th, 2008 3:38:49 PM
Answering Theorex offer Gecktar says "I'm also a crafter. Good news that another one is among us. I uess if we could join our effort to create potent items or magical effects. This would be great to try something on the Hearthold Keep. Maybe could we find some ways to protect the Stronghold."
Welcome Monday May 26th, 2008 10:05:58 PM Tiba wonders if there is a druid at work.
Seemingly impressed with the setup Gecktar asks if anyone noticed how many were in the camp.
Disapointed that he is not going for a run Flat-top still defends it as a good idea though he agrees maybe this is not the time or the place.
Winterglade accepts Theorex's offer saying he must agree to accept half of what is being saved by not having to purchase it in the Catacombs. He says he does not know how many are in the camp but it looks like there is a small army in the making. Commenting on the chairs he wonders if there are two leggers about.
Zeoll says to Theorex"Yes, Winterrglade and I are crrafters too. As soon as I get some frree time, I plan to make some elixerrs of sneaking. Maybe we can worrk on prrojects togetherr!" He teases Flat-top about the race saying he will let him beat him later and he takes a moment or two to preen himself.
Tiba squints at Zeoll saying he is a bit too clean.
Theorex accepts the offer and starts to wonder about what items they will be able to craft together.
Gecktar, Theorex, Winterglade and Zeoll discuss their various crafting skills.
You hear hooves on the wood floor and some female centaurs come in bearing trays of fruits and water, wine and ale. They do not look like servants, as a matter of fact it seems as if there is none of that in this camp at all, it appears to be a very self sufficient set up with everyone working together to get what needs to be done done. You also notice that females are wearing swords at their waists and they seem to be quite comfortable with them. One of them says "Jacktar has been delayed he is having a problem with his supplies but we are here for any needs you want, just ask one of the guards at the door and they will come and get us for you. If at the moment there is nothing else you need then we will be taking our leave." She smiles at the group waiting for a reply. One of the other females says "We have heard so much about you from the harbour master we hope that you can help us"
Theorex Monday May 26th, 2008 11:14:02 PM
"What help do you Need?" "Or is Jacktar going to explain it to all of us?"
Winterglade Tuesday May 27th, 2008 4:08:21 AM
"You haven't been to the city, yes? A band of bandits-in-guard's-clothing have taken over. They want Jacktar dead."
As recently has become his usual habit, Winterglade checks the food with Detect Poison before eating.
Flat-top Tuesday May 27th, 2008 7:01:36 AM
Flat-top is rendered almost spechless, yes almost. But everybody knows Centours are rearly speachless.
"WOW! oooh LA LA! Hello Beautiful Girls! Tell me can any of you dance??" He ask as drool runs down his chins. . .
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday May 27th, 2008 9:20:21 AM
Looking amused at the drooling Centaur, she picks up a known piece of fresh fruit, inspects it carefully before taking a bite, and relaxes as she takes in her surroundings.
Gecktar Tuesday May 27th, 2008 4:07:24 PM "Much thanks to all of you taurs and human for your welcome, and if w Domi leads our steps until we meet Jacktar I think it is to land a hand and to provide our skills for the cause of good."
"We've seen what is happening in town and we all decided to join you to throw down the tirany."
"We will help you as much as it serve the cause of Domi and all taurs"
Hey there handsome :op Tuesday May 27th, 2008 10:36:27 PM Theorex has some questions before the women leave. One of the women replies "That is a question Jacktar can answer friend, and he will be here shortly".
Winterglade tells them about what is going on in the city in case they did not already know then he casts detect poison on his food and digs in.
Ever hopeful that someone will fall in love with his ugly mug Flat-top flirts with the ladies.
OOC - Sorry Ceil I could not resist
Tiba watches in amusement at Flat-top's antics she decides to enjoy the fruit and relax a little.
Deciding to be the ambassador Gecktar says "Much thanks to all of you taurs and human for your welcome, and if Domi leads our steps until we meet Jacktar I think it is to land a hand and to provide our skills for the cause of good."
"We've seen what is happening in town and we all decided to join you to throw down the tirany."
"We will help you as much as it serve the cause of Domi and all taurs"
Assuring them they are nearby to assist in any way they women smile and take their leave. On the way out one winks at Flat-top and one looks shyly at Zeoll blushing when he catches her eye.
After several minutes a larger than normal centaur enters the room. He stands a bit over 7 feet tall, his pure white coat is covered in a fine chain mail and you see a wicked looking axe in a holster on his back. He inclines his head towards you in greeting and says " Hello Chosen of Domi, I am Jacktar, I am honored to have you here as your reputation precedes you. I am sorry for the delay in meeting you but there are many thing to see to in order to make this camp run smoothly." he pauses for a moment and rubs his eyes as if tired then he says "I am sure that you have questions but I will ask you to hold them at this time. I would rather talk business later for now I am sure that you are tired and in need of some rest so please feel free to make good use of the camp and I shall see you at dinner, after our meal then we can chat."[i] With that he turns and starts to leave before you can even question him. He stops and says something to the guards at the door and they both disappear. He turns his head back towards you and says [i]"Sorry for the guards but they are instructed that no matter what visitors come to our camp they are to make sure that I am able to verify who they are before letting them roam the camp. Oh yes and not far from here there is a somewhat secluded hot spring it is rather large and should easily accommodate all of you. It is very relaxing and will wash off the grime and...err...stink from the tunnels" with that he turns and leaves.
The camp itself is a military camp for sure as everything is neat and clean and orderly. There is a small forge and a centaur with a hammer can be seen working on what looks like a breastplate. There are several wood buildings, throughout the area. Among the buildings there is a hospital, a small bath house a barracks and several latrines at the back of the compound. The population is a mix of almost all races but of course most are centaurs. No one seems to give you any special attention but rather go about there normal routines. You see people doing everything from working the fields to weapons training and there are children playing and running around. No matter the race there are no issues here it seems. You do notice however that almost all of the adults have weapons either on them or close by.
The compound itself covers almost the entire valley, almost all of it is covered in tents and shacks that those who have been there longer have built and it is filled with refugees. Several small shops are set up among the tents where most general goods may been found.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday May 28th, 2008 12:12:34 AM
Wide eyed at this almost-city of Centaurs, Tiba wanders a little less than aimlessly as she heads for the hot springs to wash the grime and cobwebs out of her mane and tail. A little soak wouldn't hurt either.
"Theorex, I know not if there are separate bathing areas for 2-feets and 4-feets, or for females and males, but if you wish to do other than bathe, I can meet up with you for dinner if you wish." Eyes wide, taking all the visuals in, she continues. "I have a feeling that there are some here I wish to talk to."
DM Wednesday May 28th, 2008 12:38:02 AM OOC There is no separate anything except for what is needed for different races - ie chairs - sorry forgot to mention that
Winterglade Wednesday May 28th, 2008 3:08:31 AM
When Jacktar leaves Winterglade blinks a few times and says: "See? He couldn't stand our stench! Good thing he was diplomatic about it. Let's go find these springs."
On the way to the bath Winterglade asks around for soap and tries to get enough for everyone. He spends several hours carefully washing himself and his equipment. The clothes can be washed, the items cleaned, but it seems that the reek that got into his mane and tail won't be gone no matter what, so, with great regret, he has somebody cut both of them short.
"Let's hope this whole thing can be ended without too much bloodshed. Goodbarrel doesn't fancy leaving a trail of bodies behind us."
Flat-top Wednesday May 28th, 2008 6:53:31 AM
Flat-top seeing the children, he will tell then that after he washes himself, he will be giving all the children a ride on his back. off he goes to take the stinck off is body, (with a cake of brown soap).
After the scroubing and primming, he returns to the children, "Alright line up and we'll go for a ride. . . "Captain Brahmah! would you watch watch my Armoe and Weapons Please. While I give these very good children a ride on my Back? Thank you"
He turns to the children, "Alright! Line up! I'll take three at a time. Here we go." Off they go on a Centaur ang a slow gallop.
Theorex d20=4 ; d20=6 ; d20=10 ; Wednesday May 28th, 2008 9:09:16 PM
Taking note of the balcksmith Theorex stops and watches him for a few moments and says "My good man you seem very good.
Do you mind if I help you with your current work? I promise to follow your guiding skills. I would just like to brush up my skills I haven't been using on the road.
Hmm. Yes cool water to lower the temperature of the metal and mold and fold it to different needs.
Good steel here." Weapon smith roll 4+8= 12
"Obviously I did need to work out my lack of practice. Lets try this again." "Hmm.. beter not quite there." 6+8= 14
"I see that is a better way of doing it. let me try" 10+8= 18
"Thank you"
DM Wednesday May 28th, 2008 9:17:25 PM
OOC - I just found out my grandmother is in the hospital so post is going to be late or tomorrow sorry everyone
Flat-top Thursday May 29th, 2008 6:38:09 AM
Flat-top advance toward Theorex,watches him for a few minutes. "Here let me show you how it's done. First - You make sure that your fire in the coals are hot enought. When the item is hot enough or turn red, that's when you take it out of the coals and with your hammer you shape it like this"
Bang! Bang! Flat-top send sparks all around, "See! It's Easy! Now you Try!" as he hand the hammer to Theorex. "Oh! Yes! Don't frorget to wear the Hide Apron! or you'll have burn hole in you pantaloons."
Relaxation Thursday May 29th, 2008 9:42:25 PM
Deciding she wants a soak and a good scrubbing Tiba heads through the camp looking for the hot springs. She offers to meet up with Theorex later if he is not looking to bathe at them moment.
Winterglade says "See? He couldn't stand our stench! Good thing he was diplomatic about it. Let's go find these springs." Heading towards the springs he looks about for soap and is handed several bars by a couple of the ladies they already met. He comments that he hopes the situation in town can be resolved without too much bloodshed.
Spotting children Flat-top ever being the lover of children tells them that he is going to go have a bath and then he will come back and give them rides.
Heading through the camp Theorex stops at the forge and asks the smith some questions. He finds that the forge is larger than it looks with an outdoor working area behind it with another 4 working at forges. Complimenting the smith he aks if he can aid in his work and promises to follow his instructions. The smith looks him over and looks around for a moment. He nods to another breastplate badly dented and says "If you can fix that you can help all you want, much appreciated as you can see I have a lot of work to do." Looking around you see all manner of items needing repair and even more in different stages of being made. There is some fine work here. Under the watchful eye of the smith with comments from him on where things can be bettered Theorex manages to fix the breastplate. The smith looks it over and is impressed by the work. He hands Theorex a masterwork smiths hammer and says "That is some fine work my friend, please take this in payment for all your help".
Tiba, Glade and Flat-top head for the hot springs for a wash and a soak and find it near a small outcropping of rocks providing privacy on one side and a group of trees and bushes on two other sides. The springs are actually rather large and there is room for perhaps 10 or so centaurs. At the moment there are two humans, one centaur and a half elf enjoying the relaxing waters. Stepping into the springs you find the water is just hot enough to give a bit of a sting but within seconds your bodies adjust. The water is also bubbling adding to the relaxing feel. Those that are already in wave a welcome to you.
After a good scrubbing and smelling much better Flat-top takes the children for rides 3 at a time. He is busy for several hours giving the children rides and playing with them and it seems that after not long most of the children in the camp are surrounding him. Once he is done there he heads over to the forge and decides to show Theorex how it is done. Shaking his head in amusement the smith says nothing greatful for the extra help.
Theorex d20=13 ; Thursday May 29th, 2008 11:07:08 PM
"Why thank you sir. It is very kind of you. Let me help some more." 13+8= 21
Smiling as he sings he knows he is making something good. "Ah I miss the simple creation."
When Flat-top arrives he will smile and watch what Flat-top is doing and wink at the smith knowingly.
"Yes you are correct here play with this while you show me" Giving him some damaged goods for him to play with.
Earlier Theorex would have asked the smith his name.
"Is there anything magical that needs repairing for the higher ups of the village Mr smith?"
Flat-top Friday May 30th, 2008 6:21:35 AM
"Oh! I have not done any smithing in a while! It is nice to get back to my old ways. Do yo have any more things to repair? Might as well get it over here to be fix Now!" Flat-top smiles as he pound away at the metald.
Winterglade d20+1=16 Friday May 30th, 2008 6:49:56 AM
Winterglade, only his head visible above the surface of the water, feels relaxed and calm for the first time in a long while. After a while he starts singing in an untrained, yet pleasant baritone [Perform 16]:
"O-o-oh I'm a dire shark lurking deep under water, I'm the worst of the terrors of the sea, Woe to any poor ship when I spot'er Sailors tremble when they behold me!
O-o-oh I'm a basilisk lurking deep in a lair, I'm the worst of the terrors of the dark, Woe to any poor hero at whom I'll stare, For his bones will turn stones on my mark!"
Then he shamelessly continues in a falsetto:
"O-o-oh I'm a woman all sweet and merry, I'm the worst of the terrors that man dreads, Woe to any poor sod that I'll marry, For I'll rip out his soul when he weds!"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday May 30th, 2008 1:42:45 PM
Looking around, Tiba searches for the Bowyer/Fletcher here. After finding him, she watches him and his apprentices, for a few moments, before offering to lend a hand.
"I've done a turn or two at bowying (sp?) if you care to see my handiwork..." Offering up her bow as an example of her work, she sits down near him, taking an offered partially finished bow to work on. "Never did pick up the arrow side of it. I've found it easy enough to scavange arrows off of the enemies I've defeated." Admiring the fletchers work nearby. "Though they would never stand up to the ones you're creating here."
Anyone who comes up to admire her Tattoos, she offers a better view of, and, of course, an option to give them one, if what they want is in her repetoire.
Gecktar Friday May 30th, 2008 3:41:21 PM
Gecktar bathes himself in the spring trying to put away the stench of theyr passage in the tunnels.
"It's likely a small army here. I'm thinking they would one day or another try to get back into the town and this could lead to many threat for the civilian..."
"I just hope they will give us some time to try to help them and find another way to take back the lead of the city."
DM Kristel Saturday May 31st, 2008 12:52:52 AM Sorry for no post - my grandmother is in intensive care now and myself my brother and my parents are going out of town to see her. Jon is going to try and post tomorrow and he will do his best to take over as long as I am gone
Zeoll Sunday June 1st, 2008 4:58:26 PM
[OOC: My deep apologies friends. Real life kept me too busy of late. I promise to do better this week.]
Zeoll smiles at the filly who looked at him and talks with her if he thinks she would not be embarrassed.
In fact, Zeoll strolls through the camp, seemingly just to stretch his legs and relax, but really to scope out the place. He listens for rumors, looks for details, and engages in conversations. He is looking for clues and hints, anything that might be interesting.
Checks:
Zeoll d20+20=40 ; d20+22=39 ; d20+15=19 ; d20+12=22 ; d20+12=26 ; d20+4=20 ; Sunday June 1st, 2008 5:01:33 PM
Sorry! Pressed enter too soon:
Bluff 40 (natural 20!) to be spying without others noticing. Diplomacy 39 to set people at ease. Gather Info 19 Sense Motive 22 Spot 26 Listen 20
Posting Report Monday June 2nd, 2008 6:48:37 AM
For the week of May 26,2008
Players-------MTWTF DM KristelE--XXXXO-S and Hubby Brahmah-----OOOOO Vacation in Italy Gecktar------XXOOX WinterGlad-OXXOX Flat-top------XXXXX Tiba----------OXXOX Theorex-----XOXXO Zeoll---------OOOOO-SS <- was very Ill this week.
Adm Ceil - Not bad for people with a Bar-B-Que grill??
Flat-top Monday June 2nd, 2008 6:53:17 AM
Flat-top watches Zeoll Preem himsels (not knowing that Cats love to do all that preeming) "OK1 Zeoll ! You Look Pretty, take my word for it!, now lets go!"
Winterglade Monday June 2nd, 2008 10:09:30 AM
"Enjoy your opportunity to relax while it lasts, Flat-top! Tomorrow we may be thrown into another race against time to gods-know-where."
Brahmah Monday June 2nd, 2008 10:23:47 AM
OOC: I'm back. Can someone write up a two line synapsis of what I missed? Sorry I couldn't post. The WiFi where I was staying (at many different hotels) was sketchy at best.
Brahmah stands back and strokes his bear, just amazed that the Chosen were sent a drow. Its as if he's been stupidified by it for weeks.
DM The long and short is you are now in Jacktars camp waiting for a dinner meeting with him He has given you all time to clean up and relax before dinner
Gecktar Monday June 2nd, 2008 11:48:02 AM
Gecktar seeing Brahmah in full meditation about the fact that Domi send them a drow, gently taps his shoulder "Hey Captain, don't be messed by that. Domi's ways are unscrutable"
"Just take it as it is. I know about your suspicion, but at last there are evil taurs so why not good willed drows ?"
"I'm going to go around the camp and see if any evil is lurking in it. So I will scan them too if it could please you."
Gecktar calls for Domi's clairvoyance and raoms in the camp scanning everyone he can
(OOC cast detect evil)
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday June 2nd, 2008 5:42:09 PM
After a good scrub down, Tiba wanders, half-aimlessly, amongst the more forested area of the camp.
Once coming across the archery practice yard, she will watch, and even offer to set up for any who are practicing. Any conversations on archery, or Druidism, is gamely taken up.
Zeoll Tuesday June 3rd, 2008 12:19:56 AM
Zeoll continues to take in the sights.
He thinks about making an elixer in his down time as the group waits for Jacktar.
Winterglade Tuesday June 3rd, 2008 3:25:09 AM
Winterglade, having finally gotten rid of the last of the sewer smell, starts to wander around the camp and soon vanishes from sight. A few moments later he is hidden in a remote corner of the camp stuffing his face with an apple pie fresh from the oven. If found, he shrugs and says between the bites: "Winterglade saw it in the window and was just talking and talking about how it smelled great and how it was just like his mom used to make and the lady just gave half of it to him! Honest!"
Flat-top Tuesday June 3rd, 2008 6:29:04 AM
Flat-top was walking back from a good scroubing, when he comes across Winretglade licking his fingers on one with one hand, holding an empty pie pan in the other and apple pie smearing on his face. One look at his friend face and he knew the whole story.
"Ahh! Yes! My Friend, Just half a pie And holding a empty pie pan, That is all dirty with apple pie juce??" Laughinr all the way back to the rest of the Group.
Brahmah Tuesday June 3rd, 2008 1:42:53 PM
Brahmah checks to see if his ring of sustenence is on tight and then prepares to take some antitoxin if the meal seems questionable. "So, what do you all think about this place? Seems okay or any bad feelings?" The ranger seems to be feeling out the situation.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday June 3rd, 2008 5:00:00 PM
Pausing, seeing the bull-head unsure, Tiba takes pity on him, momentarily.
"I am not sure if they mean well, but then, I only ate the unhurt fruit, as a caution.If you are unsure as well, then I consider myself in good comapny, and can only suggest that you do the same as I."
Gecktar Tuesday June 3rd, 2008 5:08:18 PM
Gecktar answers to Brahmah "I've not yet finished my turn" he mutters, "But for the moment, all seems quiet and ok."
Gecktar continues to scan the entire camp.
DM Kristel Tuesday June 3rd, 2008 9:10:18 PM Posting will resume tomorrow - sorry everyone
Winterglade Wednesday June 4th, 2008 3:38:32 AM
Brahmah: "So, what do you all think about this place? Seems okay or any bad feelings?" "They go a bit heavy on the cinnamon side" - says Winterglade and burps.
"Goodbarrel checked the meal we got for poison. It's safe to eat it, Captain - if anything is still left over, that is."
Flat-top Wednesday June 4th, 2008 8:01:11 AM
When Flat-top hears Goodbarrel telling Brahmah About the food. He takes a long look at his Centaur Friend,
Then replies to all, "CINNAMON! cinnamom gives me red spots!" But will finish the food anyway.
Gecktar Wednesday June 4th, 2008 2:24:00 PM "I'm a big fan of cinnamon with apples. Where did you find this Glade ?"
Winterglade Wednesday June 4th, 2008 3:14:35 PM
"Poor thing was sitting all alone on a window frame. Let's go take a look, maybe it has friends who would like to join it."
Brahmah Wednesday June 4th, 2008 4:34:20 PM
He seems to calm slightly and digs in.
Zeoll Wednesday June 4th, 2008 8:22:39 PM
Zeoll takes the moment of calm to work on his item crafting. He has several eleixers of sneaking ready to be made.
Theorex Wednesday June 4th, 2008 9:39:29 PM
I also am making things.
Hmm :) what Item now.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday June 4th, 2008 10:47:41 PM
Taking a stick from the ground, Tiba throws it, playing with Assap. As the kids join in, she less and less is involved, until Assap is bringing the stick to a couple of the kids, while she watches, smiling.
Winterglade Thursday June 5th, 2008 3:41:41 AM
Winterglade takes out his sewing kit. "Back to work, Goodbarrel guesses."
Flat-top Thursday June 5th, 2008 2:34:46 PM
Flat-top follow Goodbarrel, licking his gooie finger. Makig slurping noise. "Slurpp - Sluropp!"
Brahmah Thursday June 5th, 2008 2:35:10 PM
Brahmah works out and heightens his skills.
Zeoll Thursday June 5th, 2008 3:10:34 PM
Zeoll also has a wand of speak with animals to work on. He invites Theorex to talk about item crafting and to compare notes. Maybe Zeoll can help him come up with ideas.
"What kinds of magic items most interrest you?" he asks.
Gecktar Thursday June 5th, 2008 4:36:23 PM
discreetly Gecktar moves to the window Glade designated. Seeing no more apple pie, he comes back a bit disapointed
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday June 5th, 2008 8:17:18 PM
While her puppy plays with the local kids, Tiba hears Zeoll's melodic voice, as he offers conversation to Theorex.
Wandering over to where they sit, she nods her hellos, not wanting to interrupt. Instead, she curiously eyes the lion-man, and inspects him for any markings.
Theorex Thursday June 5th, 2008 9:06:27 PM
I would like to work on defensive items to protect me and offensive items to give to our friends here.
Exploring Thursday June 5th, 2008 9:20:18 PM Theorex thanks the smith and offers to help him some more. He enjoys the work and winks at the smith when Flat-top comes in and he also tells the smith he is able to help repair magical items.
Flat-top is also enjoying the work saying that it has been a while since he was able to do smithing. He also asks if there is any items he can help with.
The smith chuckles and thanks both of them for their work. Out behind the main forger there are 4 smaller ones with and working at them is a minotaur, a centaur, an elf and a human working at them. There are also two smaller forges near the main one which are the ones that Flat-top and Theorex. "I forgot to introduce myself it has been so busy here with few stops. My name is Jonas and if you can help out with the magic items and any other items that need repairing I can get to work on my new orders. Follow me" He leads you to a small storage shed and opens the door to show you various bits of magical armour and weapons.
Winterglade enjoying the soak decides to explore more of his singing skills and he entertains those who are in the springs with quite an interesting song.
Gecktar is also enjoying the springs and he does his best to clear himself of the awful stench. He says ""It's likely a small army here. I'm thinking they would one day or another try to get back into the town and this could lead to many threat for the civilian... "I just hope they will give us some time to try to help them and find another way to take back the lead of the city."
Those who are in the springs are not sure if they are enjoying Glade's voice but they burst out in laughter as he finishes the last verse. One of them asks how they got so stinky and another one tells them they almost left because of the stench.
Tiba wanders the camp looking for the fletcher. She finds her inside the main walls of the stockade near the centre of the yard. She spends a few moments watching her and her companions work. There are 4 in total with the female human seeming to be in charge. Tiba shows her bow to the woman to show her handiwork and she compliments the fletcher's work.
"That is some fine work there" the fletcher tells Tiba"Please feel welcome to hep us in any way you can, all help is appreciated" With that she moves over and makes room for Tiba on the bench she is sitting on.
Zeoll smiles back at the filly that smiled at him and he seeks her out to talk with her. Finding her just outside the main doors she says "Hi" shyly to him and introduces herself as Lyla. She offers Zeoll a tour of the camp.
Lyla and Zeoll head through the camp together and she answers any questions he asks the best she is able to. You can see that what at first appears to be everyone simply going about their business is actually everyone working in sync together with no tasks left undone and there seems to be a general camaraderie amongst everyone. You hear that the camp is so well protected and hidden that they have never been attacked or found out and it appears that it was set up at least a year ago with more people trickling in almost every day. The valley that you are in has always been a hidden one and there is a centaur druid who is friends with Jacktar who led them to this place. No one seem to know the name of the druid or even to have seen him. There are always a few patrols roaming around outside the valley, some are sent to harass the current guard in the city, some are out looking for bandits and others are in search of followers and refugees and any supplies they cannot get in the valley.
Brahmah takes some time to take everything in and he seems to be still amazed over the fact that Domi sent them a drow.
Gecktar taps Brahmah on the shoulder and reminds him that Domi's ways are inscrutable and says that if there are evil Taurs then why not good-willed Drow. He then roams the camp scanning for evil and is unable to detect anything evil.
Winterglade also decides to wander the camp then he suddenly disappears. There is some shouting going on about a missing pie and Flat-top comes upon him and decides to help eat the missing pie. The cook finds them and Glade simply says "Winterglade saw it in the window and was just talking and talking about how it smelled great and how it was just like his mom used to make and the lady just gave half of it to him! Honest!" the cook glares at them and snatches back the empty pie plate then stalks off back to the kitchen.
Brahmah checks his ring of sustenance and gets some anti-toxin ready just in case. With some reassurance from the others he decides the food is safe and digs in. As he meets up with his companions he asks what they think and feel about this place. Gecktar tells him he is not done scanning but so far so good. Winterglade burping after eating his pie says the food is good but they use too much cinnamon.
Gecktar asks where the pie came from and Glade happily leads him to the window only to find no pies but an angry cook watching them.
Flat-top Friday June 6th, 2008 8:21:37 AM
Flat-top stand there Listening to Winterglade's Story, Then chimes in, "That's true, She did give us the pie. Like like she said, Glade had half the pie and I also Had Half of the Pie! Honest we only had half of the pie!!??"
Flat-top watch the party (to see if they belive the Half trouth."
OOC: if you look very closy, you might see that Flat-top Nose just grew a little,
Winterglade Friday June 6th, 2008 11:14:44 AM
"Do you have any ideas how we could overthrow the bandits in charge without starting a civil war? This is what Jacktar is going to ask us anyway. It seems that he is getting ready to take back the city the hard way."
Brahmah Friday June 6th, 2008 11:48:54 AM
He eats and talks about general stuff, weather, local game, sightings of any odd beings in the area.... so forth.
DM Friday June 6th, 2008 8:13:27 PM
Waiting for a few more posts :o)
Theorex d20=8 ; d20=18 ; Friday June 6th, 2008 10:45:40 PM
"Hi Joans it is a pleasure to meet with you and work with you making these fine items lets see how I do helping you and then making an item or two for my friends here." 8+8+1=17 Helping
Making a offensive weapon + highest I can make 18+8+1=27
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday June 6th, 2008 10:51:02 PM
Looking about, Tiba finds a good source of wood, and after starting it on it's way to becoming a bow, she heads over to the main body of the party, where she rests and waits, enjoying the sunset...
Zeoll d20+22=26 ; d20+25=27 ; Saturday June 7th, 2008 12:31:17 PM
Zeoll hears the uproar. "Excuse me," he says to the filly, "I must get my frriends out of trrouble."
He runs over and quickly sizes things up. He apologizes to the angry checf and offers a song for her trouble.
Diplomacy 26, Perform 27. Not his best ever. Zeoll whispers, "If you had saved some pie forr me, my hearrt would have been in my singing. Instead, the rrumbles in my tummy thrrew me off beat!"
Winterglade Sunday June 8th, 2008 4:24:32 AM
"No harm done. Just follow Winterglade. He thinks he saw a rhubab cake in the window of the cottage next door."
Posting Report Monday June 9th, 2008 7:05:36 AM
For the week of June 2,2008
Flat-top Monday June 9th, 2008 7:10:03 AM
Flat-top lift his head from the empty pie pan, "Wait for me, Goodbarrel! I like rhubab cake!"
He follows Goodbarrell to where aver that cake might be.
Brahmah Monday June 9th, 2008 4:40:31 PM
OOC: Checking in.
Gecktar Monday June 9th, 2008 4:43:26 PM
When his spell terminates, Gecktar inform the other Chosen that nothing odd has been detected. All those people seems good inclined.
Zeoll Monday June 9th, 2008 4:56:15 PM
Checking in.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday June 9th, 2008 8:11:17 PM
Watching the sunset, Tiba whistles Assap over, who abandons the game of fetch with the younglings, to sit at her side, eating strips of cured meat she pulls from a hip-pouch.
Smiling gently, she enjoys the moment of peace, as she never seem to have it all that often...
Winterglade Tuesday June 10th, 2008 4:12:13 AM
"Hmm, hmm, we need a battle plan for that rhubab pie." Winterglade goes into a nearby shed and comes back with two planks of wood and charcoal. He scribbles <Will sing for cake> on the first one and hands it to Zeoll. Then he writes <Will NOT sing for cake> and hands it to Gecktar.
"There, we are all set. Let's go."
Theorex d20=15 ; Tuesday June 10th, 2008 10:14:14 AM
"Can I make a magical pie?"
"Let's see." 15+? "Hmm... looks great."
Ooc: what I make? lol
Brahmah Tuesday June 10th, 2008 10:33:12 AM
OOC: Checking in.
Gecktar Tuesday June 10th, 2008 12:54:14 PM
Gecktar looks around unable to move guessing who's cast a time stop...
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) d20+4=23 ; Tuesday June 10th, 2008 6:23:54 PM
Communing with nature... *phew*
She grabs the right kind of leaves to clean up with.
Winterglade Wednesday June 11th, 2008 2:13:02 AM
[Checking in.]
Zeoll Wednesday June 11th, 2008 7:53:00 AM
Checking in.
Friends, just to let you know we will soon have a new DM to be a partner for Kristel. Glad to say that Buzz will be joining us soon.
DM Wednesday June 11th, 2008 8:07:30 AM
Everyone welcome Buzz as CO DM yayyyy Buzz and thank you.
On another note there has been no posting because Monday night and part of yesterday I was in hospital and spent from the moment I got home pretty much sleeping
Flat-top Wednesday June 11th, 2008 8:47:50 AM
Flat-top welcomes Co Dm Buzz, Hip hip Hurrah!!
Sorry I was i'll For the past few days. Must have caught it from DM??
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday June 11th, 2008 9:32:44 AM
Hello Buzz!!
Is this a nickname, for how you buzz all of us as your set the guns to strafe?? <ducking>
Or is it your style of gaming? <practicing the lock-step>
Anywho, you are very welcome!
Brahmah Wednesday June 11th, 2008 10:49:29 AM
.... is bored doing nothing, so he plays bones with Flat-top.
OOC: Hello Buzz, Captain Brahmah here. Hope you enjoy. Wow! Three newbies in two months, thats a record I think! ;) Welcome to you all if I hadn't said it before. Cheers!
Gecktar Wednesday June 11th, 2008 4:15:18 PM
Gecktar looks at Flat-Top and asks "Do your family live far from here ?"
"I thought you intended to visit them..."
OOC : Hello Buzz be welcome !
Theorex Wednesday June 11th, 2008 8:44:29 PM
OOC hello Buzz
Hmm Pies... yumm
OCC I hope you all are feeling better.
Winterglade Thursday June 12th, 2008 2:59:39 AM
[Hi Buzz, welcome to the game!]
Zeoll Thursday June 12th, 2008 8:02:49 AM
Zeoll uses the time to continue working on his elixers and wand.
Flat-top Thursday June 12th, 2008 8:06:28 AM
Flat-top is looking around to see WHO is Winterglade talking???
"Oh! Yes! Hello Buzz?? where ever you are??"
Now Flat-top is hoping the the team is not thinking that this center is going crazie. Because he seems to be talking to the Tig tree??
Brahmah Thursday June 12th, 2008 11:25:16 AM
(OOC: Okay, I'm officially confused. What is happening and where are we? Damned trip has my mind all funny.)
DM ISSUE Thursday June 12th, 2008 11:59:34 AM
DOH on top of all our other problems our internet just went down for the next few days
arg...
will be out on comunication til its back up
Jon and Kristel
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday June 12th, 2008 4:35:47 PM
OOC-We are at Jacktar's camp, which is impossible to find (we were led here by those in the know.) We're waiting until dinner, when we were told we'd have a sit-down with Jacktar, who quickly welcomed us, then walked away to take care of other things..
Random moments have happened since then.
Gecktar Thursday June 12th, 2008 5:35:50 PM
Gecktar starts a little jiggle.
Co-DM Buzz Thursday June 12th, 2008 7:19:05 PM
Thank you all for the warm welcome. It is very much appreciated and the warmth is reciprocated.
"Buzz" is a nickname my mother gave me when I was three years old. My fathers name is Felton Eugene White Sr. and I have the exact name making me Jr. He already had all the nicknames that would come with it, from his own family and friends so to avoid confusion, I was nicknamed after a trouble making little Huck Finn type character in the comic strip named Buzz Sawyer, thus my name. :) Tiba, your the first to ask while I've been in the Wold.
I'm looking forward to helping Jon and Kristle in their game. Right now I am writing the next module and I will be visiting the archives to get a feel for your past. I hope you enjoy what is in store for your future, I can give you a hint, it's not for the weak of heart, Muahahahahahaha.
Be "seeing" you all soon.
Theorex Thursday June 12th, 2008 9:46:15 PM
Still making my magical weapon.
Using special Wold feat to create and the feat that creates a pocket dimension to make this wonderful weapon.
Oh and the magical pie of course. Lol.
Co-DM Buzz Friday June 13th, 2008 1:58:46 AM
I noticed Jon and Kristel are down with family matters and now the internet. I will resume DM posts over the weekend, Saturday at the latest and will continue on Monday until we hear back from them.
Flat-top Friday June 13th, 2008 9:04:43 AM
OOC Buzz: I can hardly wait For you to jump in!!
Flat-top is drooling for a oice of cake! Magic ot not Magic, in fack you can heard Flat-top stomack rumble?? ROMBLE - RUMBLE - GRRROOOWWLL.
Winterglade d20+1=12 ; Friday June 13th, 2008 9:53:01 AM
Winterglade, done with the cake hunt, has taken it upon himself to decorate the camp with charcoal grafitti. Right now he is stealthily working on a wall of one of the cottages. A simple [profession: cartoonist check: 12] drawing shows a centaur, a minotaur, and a linotaur beating the stuffing out of an orc with large clubs. Below it it says: "There is no way to unity. Unity IS the way".
Brahmah Friday June 13th, 2008 10:37:05 AM
OOC: I quite like Buzz better. :) Felton. Sheesh. Did they WANT you to get beat up? ;) Kidding. I have a good friend named Eugene though. Goes by Gene.
Brahmah is still look politely confused.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday June 13th, 2008 8:44:46 PM
OOC-LOL... my brother's name is Ralph. the III. He went by his middle name for the entire duration of his schooling career.
Now that he's in he working field, however, he goes by Ralph. Go figure.
Theorex Friday June 13th, 2008 11:13:38 PM
Buzz's is great he is the BUZZ...
Go Buzz.
Pre dinner meeting / DM Buzz Saturday June 14th, 2008 5:02:57 PM
The group goes about their business the rest of the afternoon. Some chose to be productive to the community, other somewhat mischievous but harmless in most respects, adding more work to another of the community.
As the encampment is in sync, so is everyone's dinner plans. A community eating area is being arranged as wild game begins to be cut and spitted. Fruits and vegetables from the surrounding area is also furnished. There must be other areas the party have not seen. No orchards have been seen that would produce such fruit.
One of Jacktaurs' men comes around the camp and gathers the party up for a pre dinner meeting. He appears young and carries a holster of spears around his waist, within easy reach. He seems almost nervous when addressing the members, but seems determined to fulfill his mission.
They are taken into the barracks area which is quite large and down some stairs into what appear to be officers quarters and a planning area.
Jacktaur is there in full military armor along with a Centaur that has a long dark mane of hair running down the center of his back to his tail. His face is one of many battles but he is still a handsome creature.
The two are left alone with the group, the younger centaur closing a wide wooden door behind them.
The room is carved from rock and has a smooth finish. It is approximately 30 feet wide and twenty feet deep from the door. The roof about 13 feet high.
There is a large table in the center of the room able to fit a dozen warriors of large size. The seats are low to the floor and padded, for the comfort of a guest with any number of legs. Jacktaur waves his hands to offer you all a seat. He too pulls out a padded seat to rest upon. The other remains standing however behind the leader of the camp.
He introduces his friend over his shoulder with a gesture, "This is Larmane, the druid that helped us secure this area and one of my closest advisors. He too will listen to what you have to say."
He folds his hands in front of himself in a serious manner leaning against the table. "Larmane and I decided we had the time before dinner to speak of your visit. So, here we are?"
He holds his hands palms up waiting for a reply from his most recent guests, as if he does not know their reason, he intends to find out why they come to visit.
Zeoll d20+22=42 ; d20+12=15 ; Saturday June 14th, 2008 8:53:20 PM
Zeoll stands and answers Jacktar.
"Good sirr, thank you forr yourr welcome." Zeoll introduces everybody if names have not yet been offered.
"We came to Centaurr Isle on perrsonal errrand, seeking worrd of a villain who has set up a base in the Shipwrreck Shoals."
"But as soon as we arrrived, we werre attacked by a pack of undead, and we soon came to underrstand that Forrt Stag has been usurrped by an evil Captain of the Guarrd."
"We could not attend to ourr own mission while centaurrs sufferred underr the heel of a new tyrrant. And we did not want this Captain's influence to sprread. So we set aside ourr errrand to seek you out, in the hope that by joining forrces, we could depose the usurrperr and rrestorre Forrt Stag to prroperr leaderrship."
"Speaking perrsonally, I am happy to see a drruid herre with you. The Drruids of Domi have always advised the rrulerrs of Forrt Stag, and tended the giant Whistal Trrees that shelterr the community. I am a drruid myself, and I had hoped to meet ourr old frriend Hollyhocks, a drruid of grreat diplomatic skill frrom Forrt Stag who we had known yearrs ago, beforre ourr exile."
"But please forrgive my long-windedness. My mouth rruns on in such good company. In shorrt, if I may speak forr my company, we arre at yourr serrvice. Let us discuss how we can worrk forr frreedom frrom the evil that now rrules herre."
Diplomacy: 42 is a nat 20! Woo Hoo!
Sense Motive: 15. Not as impressive.
"And now let me invite my companions to add to my worrds." Zeoll looks at his friends, expecting each to say at least a few words.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Sunday June 15th, 2008 2:41:30 AM
Blinking, not aware that there was another Druid in the group until now, Tiba keeps her mouth shut, watching and listening to what happens.
Winterglade Sunday June 15th, 2008 3:38:43 AM
"Uhm" - Winterglade is a bit hesitant to speak, not wishing to spoil the good impression Zeoll just made. "It might be relevant to add that we left the Captain of the Guard under impression that we are working for him. Also, if at all possible, we would like to solve the problem in such a way that there is as little bloodshed as possible."
"It would be very helpful if you could describe the situation in town, that is who is allied with the Captain of the Guard and who is merely scared into submission and would support a change."
Brahmah Sunday June 15th, 2008 11:30:01 AM
"Does this evil Captain have a name and how long has he had his own command? Or did he just enter into service and start giving orders? What is his story?
And as my friend here suggests..." pointing to Glade. "... has he a handful of faithful servants in his service that do his bidding?"
DM Buzz OOC Sunday June 15th, 2008 12:29:36 PM
Just a few quick things I need done please. Flat Top/Ceil and Theorex/? Please send me a copy of your character sheets to Iambirgir@aol.com so that I can look at them. You both will also need to publish your CS to google docs so that they can appear in the Woldipedia. Carl and others will be more then happy to help you with this endeavor, so please speak with your fellow group members or ask for help in the LnB to get this done.
Tiba/Shelia, I see your published, we just need to get you also in the Woldipedia.
I apologize for not knowing how to assist you all in doing this, but I appreciate you looking into it.
Flat-top Monday June 16th, 2008 6:44:31 AM
Dearest DMs
I will try to send you, by EMail. But if I fail I will have to dend it By US Post and will need your Home mailing Address.
Flat-top Monday June 16th, 2008 6:56:28 AM
Flat-top is very nervious, He paces behind Brahmah But finally whispers the Captain Brahmah "Do I have to sit down? I just don't like the looks of that Center!" He waits for His Captain's answer.
If it comes to a fight from this Center. He'll will fight with his +1 Morning Strar (from his Belt, Not the one around his neck)
Brahmah Monday June 16th, 2008 10:12:15 AM
Brahmah looks at Flat-top with the look that means he agrees with the centaur. "Zeoll is talking and doing his thing right now. Just be ready." He rests his own hand on his hilt.
DM Buzz OOC Monday June 16th, 2008 10:48:26 AM
Ceil, I too am a computer challenged individual. Perhaps Donna can help you as well, if you allow her to sign on with your name and password?
If not, please send to Buzz White 6410 E. Julia st. Tucson Az, 85710
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday June 16th, 2008 4:05:46 PM
Watching the goings-on she looks to Theorex, and whispers to him.
"Do you want to add your 2 coppers in? I'm ok with the big kitty talking for me..." Eyeing Zeoll specutively.
Zeoll Monday June 16th, 2008 4:34:13 PM
Zeoll smiles and wonders what Jacktar will make of the Chosen.
Gecktar Monday June 16th, 2008 6:31:09 PM
Gecktar adds with a smile "Oh, and by the way, the captain would like to see us returning your head. That, you'll understand, will not be very convenient, now that we have been introdcuced."
"This make us more than respectful of the work you're doing here, and seeing this camp we just fear that more taurs will be suffering in Fort Stag if a direct conflict would happen."
As sticky as sweet buns/ DM Buzz Monday June 16th, 2008 7:21:27 PM Zeoll uses diplomacy lost on most politicians to bring a friendly environment to a very dangerous situation.
Tiba respectfully remains silent to allow others their chance to speak. She asks Theorex if he is interested in saying his peace.
Winterglade informs Jacktaur that they are in service to the evil Captain of Fort Stag
Brahmah asks if the Captain they are in league with has a name to address him by.
Flat-Top whispers to her own man in charge her dislike for the standing centaur named larmane and fingers her weapon, waiting.
Gecktaur informs Jacktaur that his head has a bounty, but a peaceful resolution would be a wise choice.
From a DM standpoint, this is a bit confusing, but it may be that your allegiance was made many years ago and in your opinion it still stands today. Jacktaur would not know this and please correct me if I am incorrect with this assessment.
Larmane stands perfectly still behind Jacktaur eyeing those that are handling their weapons. He in no way appears nervous or concerned about it however.
Jacktaur on the other hand has a wide array of facial expressions as each speak in turn. To Zeoll he relates, "Hollyhocks has not been seen in months. The last word that was heard from him was when Larmane here received an urgent message that his assistance was necessary, but by the time he arrived, half the warriors of Fort Stag was either outlaws or imprisoned. There are rumors Hollyhocks is also a prisoner in the dungeons of Fort Stag, but rumors are seldom accurate, even if they drift on the wind of truth.
When Winterglade speaks, Jacktaur does not look pleased, "You swore an oath to serve him, and you all do not know his name? You did this with the knowledge that he wishes total control over the centaur island?"
With a tainted tone of disdain he continues, "Those that are not his minions are either here, imprisoned or dead as you should be aware. Those here escaped in the night when we were all taken by surprise in our sleep by a large group of well armed and armored minotaurs. Minotaurs!" He does not seem to care that there is one in your party, but that the audacity of the situation has him on edge. "When I refused they drew arms and it was then, I knew there was something amiss. Thank Domi I had no wife or children in my hearth, but others are not so lucky. They are now held along with others that would not swear their fealty to him."
When Gecktaur mentions the captain wanting to return his head he laughs, "That's harder then it sounds let me assure you. At this very moment, there is only one way out of this room and with a word this room would be full of seasoned warriors to make sure my head remains where it is."
His face grows serious and his demeanor as cold as an assassins, "So I will leave the question up to you, are you my prisoners or my guests?"
Theorex Monday June 16th, 2008 9:56:50 PM
Breaking the silence Theorex rises flips back his dyed white hair and says "Well it seems I am left in the dark here. I do not believe that we are after you our most gracious host. I believe that they are saying that they fooled the captain to be able to bring you information that would over throw his evilness. Though I am totally in the dark in such matters. Perchance one could be more clear. ...
What say you Tiba and my new friends."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday June 16th, 2008 9:57:26 PM
Snorting, Tiba, at this point, steps forward, seemingly to cut off any other remarks.
"Let it be known that while I have not known these other a long time, they seem to be of a similar nature to yours. Both brave and brash. Bold of action, and bold of tongue."
Looking at Zeoll, shenods her head, respectfully. "I have the feeling that, even though I am not as glib-tongued as the big kitty here, I can put to rest what's going on." Looking at Jacktar(sp?) she holds her hands out and away from her sides, slightly, showing no weapons in her hands. "We fight forDomi, above all others. And it seems that Domi has brought us to you. Do you think that a God would do anything lightly? I don't."
Looking at the nervous taurs on her side of the room, she continues. "I thank you for rescuing me and the last of my group. If it were not for you, both two-legs," she motions to the surface drow, "and I would be spider food right now. However, I cannot condone what's being abridged here."
Looking back at Jacktar, she steps forward, inbetween the two groups, not touching a hand to anything other than her own skin.
"I will be the first thing you hit, either of you, if you attack."
Zeoll Monday June 16th, 2008 10:33:36 PM
Zeoll speaks to clear the air and make everything simple again.
"Now, now, my frriends. No need to get hasty. I swearr on my honorr and on my serrvice to Domi that I have sworrn no oath to the evil Captain Blackmaine, the usurrperr, norr have any of my frriends."
"I myself met Blackmaine alone, in orrderr to obtain access to a gnome who had inforrmation on a perrsonal matterr. He released the gnome to my custody in exchange for a large sum of cash and a favorr. He told me to find and kill a murrderrerr named Jacktarr. I slyly did not agrree orr disagrree, and I sworre no oath, but I did let the evil tyrrant think I agrreed."
Zeoll muses pensively. "In my youth, I neverr spoke a false or discourraging word, in accorrdance with the ancient trraditions of Tomi. But since then Domi himself has died and come back to life, and so have I. And I now smile frrom time to time as I put deception and rruse, and even outrright lies, to serrve Domi's cause. Such is the case herre."
"We should not be yourr prrisonerrs, good Jacktar, but your allies. And you should not be so surre that you have no secrret allies in Forrt Stag. The Harrborr Masterr you know to be yourr frriend, and he knows of otherrs as well."
"We need to trrust each otherr and decide on a strrategy."
Winterglade Tuesday June 17th, 2008 7:25:37 AM
The centaur repeats what he just said, punctuating every word with a tap on the table: "We. Left. Him. Under. Impression. That. We. Are. Working. For. Him."
"If he thinks we'll bring him anybody's head just because he tells us to and with no other proof then he has decieved himself. Just as you have deceived yourself a second ago, it appears, when you read from Goodbarrel's words what was not in them."
"Now, back to business at hand - can you estimate how many warriors loyal to this Blackmane are there in the town?"
"Unless, of course, you are not done yet with shaking of weapons and angry shouting?"
[For your information - Winterglade refers to himself as Goodbarrel while on the Centaur's Island. He's not really supposed to return to his homeland just yet and is a bit afraid he'll run into somebody from his tribe.]
Brahmah Tuesday June 17th, 2008 10:57:26 AM
"Ah, yes, that Blackmaine you mentioned Zeoll." He cottons on.
He looks at Jacktaur and scowls, "As for being prisoners or guests, I would think a GOOD and gracious host wouldn't threaten Domi's Chosen with such a decision and must think him or herself lucky enough to escape the Chosen once they got going." He sets a stare at the taur that may well be considered rude. Then he says, "However, on the faith and Honor that governs minotaurs and the rest of Domi's children, I dare say we are friends... until such time as the arrangement *clears his throat* changes." The minotaur's hand remains defiantly on his hilt.
He adds as an afterthought, "The Chosen do Domi's will, not some random taurs bidding. Domi has, for one reason or another, guided us here." He looks somewhat amused now. "Only he knows why."
DM Kristel Tuesday June 17th, 2008 12:00:59 PM
Thanks Buzz and sorry we could not get an email to you but the internet is back up and working now finally. Seems that someone at bell decided to take our dsl line card off the phone and we had to wait for someone to put it back
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday June 17th, 2008 2:28:46 PM
OOC-LMAO! I'm sorry to hear that Kristel. We've had our ISP changed on us randomly several times over the last few years, and nary a notice as to when it was going to happen... Don'tcha just loove the customer service?!
Gecktar Tuesday June 17th, 2008 6:13:36 PM
Gecktar "Oh ! Your martial attitude and your cautiousness put a veil on what you should see.
I've seen almost even number of centaurs serving marteus as minotaurs. Not to talk of Wemics. This is just what he wants us to see.One against the others. Don't let the situation fools you. See that with your eye of leader. I'm sure that you will see that the enemy does not only fight with weapons. Deceiption and lies are certainly even more potent tools.
Our experience with this kind of enemy should be precious to you. You're not going to win this fight with weapons Jacktar, and the life of so many taurs be they centaurs minotaurs or wemics are in the balance.
Don't be too proud of you camp and you allies, as this is just a question of time before they find us. And you heard well. I've said us because your cause is our cause."
Theorex d20=5 ; Tuesday June 17th, 2008 8:33:31 PM
Wiping his brow and shrugging his sholders Theorex "Well I am glad that is settled. I for one would not want to offend such a well meaning person as our kind and gracious host.: " Sitting down he gestures for the rest to sit or at least move closer to the floor to show an end of hostilities.
What is the solution?/ DM Buzz Tuesday June 17th, 2008 8:36:14 PM Theorex explains that the group is here not for a bounty but to give Jacktaur information he may find useful.
Tiba contends that they are on a mission from god, Domi to be exact and climbs upon the table that rests on the floor between the two groups to interject herself between any attempt at hostilities.
Zeoll on his honor condemns any thoughts of service to the evil captain Blackmaine. Further, he declairs that Jacktaur has allies he is unaware of and may assist in the removal of such evil.
Winterglade believes this mighty warrior deceived himself with the words and actions of the group, he further wishes to insult the mighty Jacktaur with sarcasm
Brahmah further instigates the host with banter of their superiority as he defiantly holds onto his weapon. Unsure why Domi would send them to this outlaw. Yet he attempts to suggest they are friends.
Gecktar believes that many types of races may work for Blackmaine and the parties resources may be of value to the outcast Captain of the Guard.
Larmane remains emotionless as he reaches up and places his right hand on the shoulder of Jacktaur. Jacktaur scowls as they all respond, then easily rests his hands on the table with a smile of unknown nature upon his face. "Why do you even need me if your so positive he needs to be removed? I am aware of his evilness and the thought of others wanting his removal fills me with happiness. Why has not the "Chosen of Domi" themselves thwarted this villains plans and restored order so that those here could return home to the living we once knew?"
Sense Motive DC20 Highlight to display spoiler: { It is obvious that Jacktaur is waiting for something from the group, perhaps he is worried that the evil influence of Blackmaine has permeated them? Is he waiting for them to prove their loyalty to the people through actions instead of words? Perhaps he is concerned that the group wants to draw those here into an area where they are prone?}
Zeoll d20+12=30 ; Tuesday June 17th, 2008 10:36:29 PM
[OOC: Zeoll Sense Motive (at +12) is a 30.]
Zeoll pauses to look at Jacktar, then says, "We will do ourr best to get rrid of this Blackmaine, and Domi willing, we will. But we need someone to neutrralize his orrganization, and step in to fill the powerr void we will crreate by rremoving him. In shorrt, we need you to take overr afterr we go, because we cannot rrule Forrt Stag."
"Come, we must discuss what we will do. I suggest that the Chosen rreturrn to Forrt Stag and get close enough to this Captain to do him some harrm. We can capturre orr kill him, and that will be that."
Winterglade d20+5=7 ; Wednesday June 18th, 2008 4:48:11 AM
[Sense Motive 7] Winterglade winces when Zeoll says <we kill him> with such an ease.
Responding to Jacktar, he says: "<The Chosen of Domi> have done nothing yet because they know better than to force an armed confrontation without fully understanding first what the consequences will be. For example, we don't want to strike down Blackmane only to find the next day that his lieutenants have executed some of your relatives in revenge for his death. This entire problem needs to be taken care of in one day, not fought out piecemeal over several weeks, or innocent people might die. This is why we came here first before we plunged headlong into a fight. We need you to provide us with information so that we may make the best plan we can. We'll probably need you to help us carry that plan out - the seven of us can't take on a small army just by ourselves. Optimal outcome - Blackmane and his cronies in a dungeon and nobody's been killed."
"We also thought it would be proper to inform you that nowadays Blackmane is looking for assassins to end your life. You are welcome."
Brahmah Wednesday June 18th, 2008 11:53:29 AM
"There was no way we could have known this Blackmaine was causing issues. Its kind of hard when we've been off the islands pursuing Domi's plan elsewhere. Domi obviously thought you were getting in over your head or that Blackmaine was too much." He looks at Jacktar with pitty now, not anger. "The Chosen can only be in one place at a time. Action is not always the answer..." He looks at Zeoll and back at Jacktaur. "... I've learned while being part of the Chosen, that some of the greatest and most powerful weapons are not made of steel. That also goes for the power of intimidation, blackmail and fear. Those are powers of evildoers. It is entirely possible that his minions are under some evil arcane magic, or their families are being held or who knows. This is why we are talking now. If you expect us to go and risk ourselves or even this town and it inhabitants by just rushing off and killing this Blackmane, you don't know a thing about the Chosen of Domi. Unification is our goal, not to further chaos and hate."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday June 18th, 2008 12:53:05 PM
Finally seeing that the 'discussion' was not going to come to arms, she goes back to the Chosen's side of the room, content to stay in the background. However, just in case...
(hand on one tattoo -Fog Cloud-)
Gecktar Wednesday June 18th, 2008 4:36:07 PM
Gecktar has nothing to add to what have been said. He nods at the words of his friends.
Guests it is./ DM Buzz Wednesday June 18th, 2008 7:01:42 PM Zeoll reasons there will need to be authority fast established once Blackmane is removed, but with resolve feels it must be done.
Winterglade relates that what hostages have been taken are in danger and should be looked into before real battle breaks out. Also, he feels that gratitude is in order for informing Jacktaur that people have been paid to take his life.
Brahmah does not make excuses for not knowing of the islands predicament but his reasons are valid. Now that they are here they can help, but perhaps there is something more to the evil of Blackmane. Something that influences his minions.
Tiba steps down from the table and stands against the door of the back wall, near Flat-Top
Gecktar is in agreement with his comrades and quietly approves with nods of his massive head.
Larmane speaks for the first time in the meeting. He addresses the room, though his words are for the outlaw captain. "With my own faith, I believe their words are to be true, as were the other divinations.
Jacktaur smiles a genuine gesture for the first time. "I agree with all you have reasoned and if you are willing to take on this Blackmane then you are my guests."
Jacktaur relaxes and seems quite present in the moment.
"There are only two ways to approach this matter" Says the acknowledged captain of Fort Stag, "unless you have come up with a different plan you may share when I'm finished."
If I could address Blackmaine and challenge him to a Kayleb, then the populace would not or could not choose a side but of the victors. I do not know the power of this individual, I have never seen him either, but perhaps if I could win the Kayleb, there would be no bloodshed but our own."
He then shrugs his shoulders and takes a deep breath, "If I lose, then the island is stuck with a tyrant, which is the worst possible scenario."
"The other option is to find out where he is and take him on as a group to battle it out. Some bad sentiments will come of it with the population but with time it will improve."
"If only we could find out how powerful he is or perhaps better what weaknesses, he has that we can exploit?"
Winterglade Thursday June 19th, 2008 3:44:18 AM
The centaur scratches his head. "So it seems the first order of business will be to collect more information, yes? Exactly how powerful is that Blackmane and, more importantly, if he has any supporting spellslingers. A signle mage, even not very powerful, can swing the tide of almost any battle if he chooses his spells intelligently."
"Another option would be to charm this Blackmane or maybe replace him with a double... Zeoll, does the name Blackmane ring a bell? Have you ever heard about him? Or is it a new nickname some villain took up when he came here?"
Brahmah Thursday June 19th, 2008 9:05:13 AM
Brahmah perks up at the mention of the Kayleb. "Kayleb, really? I haven't been in a Kayleb for about five years." He remembers his bloody battle with the high cleric some time ago. "I could stand as judge at the Kayleb. I have knowledge of them. I have fought several myself. Or I could proxy for you should you be killed prior to the Kayleb. If Blackmane takes the challenge and there is time for him to plan before the Kayleb, you could be assassinated but it could be made to look like an accident. He might, even now, be planning to usurp power just in that very way..." Brahmah, with his graying black hair and wrinkles around the eyes, looks like a school age taur when talking about Kaylebs. "You could challenge him to a Kayleb, but we know he is a treacherous taur and has no honor, he will likely do himself a dishonor in the Kayleb just to kill you. My father was killed like that, turned his back to give the centaur a breather and was stabbed in the back for his compassion. The centaur pirate walked away." There is not sadness, but distain on the minotaurs face.
Zeoll d20+20=26 ; Thursday June 19th, 2008 11:45:27 AM
Zeoll listens and adds, "Keep in mind that the Kayleb is a minotaurr trradition orriginally, and is new to centaurrs, who do not always underrstand -- or who put a centaurr twist on the way they interrprret -- the codes and old forrms of the trrial by combat."
"May I suggest another idea? We have been away from the Taurr Isles for a long time, and many do not know who we arre. I think that will change soon, but forr now, anonymity will serrve us."
"That means that if we brring Jacktar's head to Blackmaine, we will almost cerrtainly get to see him in an audience. Of course, we would use magic and disguise to create a false head. Then we could get Blackmane alone, for example, like this." Zeoll says to Jacktar, "Prretend you are Blackmane."
Zeoll changes his manner, becoming more obsequious and sly, more like someone Blackmane would trust, and less heroic. Bluff check 26 to pull this off.
The liontaur speak, "We are glad to brring you the head of the crriminal, Jacktarr. But Captain, I must tell you that beforre we killed him, Jacktarr said something that I think you would find verry interresting. Something you need to hearr. But I think this secrret is one forr yourr earrs only. Please, let us speak in prrivate."
Zeoll casts a Suggestion spell, Will DC21, with this as a suggestion.
Fail or save, Zeoll bows and ends the charade.
In his normal voice, he says, "Once we have him alone, we can try charming or attacking him, or making another suggestion. We have a good chance to capture him."
He turns to Theorex and Tiba. "You two, my frriends, may have powerrs we do not know. Ideas?"
Gecktar Thursday June 19th, 2008 5:26:12 PM "As usual, Zeoll, your plan seems quite good. But we should not rely entirely on your capability to charm other. We should first investigate to find his weaknesses and his talents as Goodbarrel said."
I could give a hand on this by asking some questions in divination, and you should be able to collect more information with your oratory talent Zeoll."
"Next we will see how go approach him."
Zeoll d20+11=13 ; Thursday June 19th, 2008 7:11:09 PM
"Yes, Gecktarr, you arre wise as always."
Zeoll smiles.
"Let me sleep on ourr plan and on ourr tarrget, and maybe some new trruth will come to me in my drreams."
[Seer Ability - Read Dreams]
"Also let me have a few moments to see if any old song orr tale will brring anything to mind."
Bard Lore: 13 bleck.
Theorex Thursday June 19th, 2008 9:23:49 PM
"Lets see I can create magic items for you or fight in a spell duel as a second for you."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday June 19th, 2008 11:09:42 PM
"I am a tattoo artist, of some skill. I can make sure that everyone has a back-up spell on them that is useful, if they so desire.." she says thoughfully. "I follow Domi through the trees, but am lowly in that effort. However..." she pauses dramatically, "If there is an animal or outworlder that needs to be tagged with an arrow, until it moves no more, I am your Mare." There seems to be a fire behind her eyes as she considers tagging both beings mentioned.
Zeoll Thursday June 19th, 2008 11:11:27 PM
Zeoll asks Theorex, "Can you make a carrved ball of wood or a pumpkin look like Jacktarr's head?"
We have guests./ DM Buzz Friday June 20th, 2008 12:07:11 AM Winterglade begins to think of what Blackmane may have for experience and what might be working for him that can cast spells. Maybe the "ole switcheroo" is possible and replace him without the populace even being aware of it.
Brahmah grows more excited at past thoughts of Kaylebs he has partook in. They are not however for the dishonest and one can not count on a fair test of strength if one of the contestants have no honor. He does think of counter measures available if Jacktaur loses or does not live to fight one.
Zeoll reminds the group that not all Kaylebs follow the same rules, but he also understands, that every culture with warriors have a tradition of one on one contests to come to solutions. Another idea would be to use to their advantage, the fact that people may not remember or recognize who they are. Another "switcheroo" could occur, in the guise of a disguised facsimile of Jacktaur's large head. He can not recall through song, the deeds of Blackmane.
Theorex offers the assistance of his skills to assist in any battle to come.
Tiba offers her skills in tattoo's and also adds with humility that her skills with the divine are much more limited then her ability to shoot anything that moves.
Gecktar acknowledges Zeolls' ability to sway the crowds, but suggests, it's reliability is only so powerful. Perhaps through other divinations, they can determine more of the one who has earned the attention of the Chosen.
Knowledge History DC 10 Highlight to display spoiler: { The rules of your home island for honorable combat are known to you} Knowledge History DC:15 Highlight to display spoiler: { The nuances of each taur islands individual rules are familiar to you.}
Many ideas come to the minds of the Chosen as Jacktaur has described the situation as he knows it. He rises quickly and throws his arms up in the air. "We will talk more of it tonight, for now, it would be good that those here see us celebrating life and freedom tonight. We all need to be inspired and I hear there are a few here that have a fire performance in store for this evening." He shrugs his shoulders in a none committal fashion, "I wouldn't call them bards, but they have been practicing a long while."
He shouts at the tops of his lungs, "Rancor!"
Immediately, a centaur enters of some age. He wears chain armor on both his human and horse torso. With his right hand he opens the door. Instead of a left arm, he seems to have a prosthetic appendage of a body shield he places in front of himself, as if to rush the room on command. Behind him several more holding halberds at the ready.
Jacktaur with a wide smile and exuberant nature proclaims, "We have guests!"
Rancor smiles and openly, is relieved as he yells to those behind him, "Get the captain and his guests some refreshments." He bows his head toward Jacktaur. "I will have the men stand down."
"Yes, do that." Jacktaur replies, then he seats himself.
Larmane sits down as well for the first time, next to Jacktaur "I brought a lovely wine from my own stock for special occasions. I believe I will have that sent for as well."
Rancor replies, "It will be done". He then closes the door to leave the group and their hosts alone once again.
"So, enough fretting about what is, for now, tell me of your heroics and your travels." Jacktar states as if what you say has his complete attention.
Winterglade Friday June 20th, 2008 4:08:13 AM
Zeoll: "Can you make a carrved ball of wood or a pumpkin look like Jacktarr's head?"
"Smack a potato and some straw on it and you have a twin lookalike" - mutters Winterglade, who could never resist a good opening when he saw one, but he has the good sense to make that audible only to those nearest to him and not their hosts.
When Jacktar asks for stories of their past exploits the centaur immediately melds into background and glances with pleading at the rest of the Chosen: <I am not here, don't mind me, don't mention my name>.
Brahmah Friday June 20th, 2008 11:18:23 AM
TIBA "I am a tattoo artist, of some skill. I can make sure that everyone has a back-up spell on them that is useful, if they so desire.."
Brahmah "You do tattooing as well? Great, we can learn from each other. Do you do divine magic tattoos? I invented some." He smiles. "I've made a killing on comissions too in the Catacombs." He says proudly.
THEOREX "Lets see I can create magic items for you or fight in a spell duel as a second for you."
Brahmah "Perhaps your unfamiliar with Kaylebs Theorex. They are usually fought on equal ground. This means, if one does not have a magic sword, and the other does, the one with the magic usually has to give it up for that particular Kayleb. If one has magic, they are banned from using it in battle, however that doesn't stop them all the time. Sometimes Kaylebs get quite messy when things aren't equal or controlled."
JACKTAUR "So, enough fretting about what is, for now, tell me of your heroics and your travels." Jacktar states as if what you say has his complete attention.
Brahmah "Heroes? We are Chosen by Domi and do what is required. I can't call that heroic." He says seriously. "Would a cleric be a hero for healing the sick or giving Domi's words? Its their job. This is ours. However, we DO travel, too much actually."
Zeoll d20+8=24 ; Friday June 20th, 2008 11:45:48 AM
[Know History check is a 24! Woo hoo!] Zeoll explains what he knows about Kaylebs to anyone who asks.
Zeoll is glad to be welcome at last here. He grins at Jacktar and his friends in anticipation of some entertainment. "A barrd is always eagerr to hearr something new," he says.
He listens to the words of his comrades in arms.
He does think that Brahmah is too modest, and tells a few stories about how the Chosen recovered the famous Black Sword of Gargul and beat the evil follower of Marteus, Vargas, to bring it back.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday June 20th, 2008 1:40:23 PM
Sidling closer to Bramah (huh?) she shows him her tattoos, and points out which ones were dones by her. She does agree that doing divine tattoos are especially useful...
Zeoll Friday June 20th, 2008 4:16:17 PM
OOC: Anyone heard from Ceil? No posts from her since Monday!
Gecktar Friday June 20th, 2008 4:49:49 PM
Gecktarfeels the strain on his shoulder passes as Jacktar welcome them. ith such person, it's alays difficult to decipher their though and their responsabilities make them take decisions that could be sad in the long run.
Now they seem to be accepted, he relaxes and welcome the fine wine. "Oh, greetings for this wine, it's very good vintage year..."
Hearing the story that Zeoll recall to his mind, Gecktar smiles and add "Don't be shy Zeoll, talk to our host how you fooled most of Vargas party... This was a great job you know."
Brahmah Saturday June 21st, 2008 8:17:12 AM
(OOC: Don't know about Ceil. It is interesting though that as of late, she has been spotty at posting when she used to give me a run for my money on posts. Maybe its ISp, weather, or illness though. I'll contact Donna.)
Let us eat, drink and be merry/DM Buzz d20+15=16 ; d20+10=13 ; Saturday June 21st, 2008 7:16:43 PM
Fruits, nuts, raw vegetables and cheeses are served to the group sitting in the council room, along with three bottles of Larmanes' own stock of red wine, two flagons of ale and a pitcher of mead. The wine is dry and fruity with little after taste. A connoisseurs dream. The ale, is strong and thick, made from many hops that reach out, grabs the drinker by the neck, and shakes them. The mead is a young batch that has a hint of cloves and oranges in it's after taste.
The young centaur that summoned you all to Jacktar's presence does the serving as well. He is introduced to you all as Belvin. After he is dismissed Jacktar says with sadness, "He's an aspiring warrior with a large heart, but his strength and health, are not so great." Says Jacktaur. "I have hopes he finds another passion that best suits his skills, but he is determined to live the warriors path. I can not deny him his dream."
Winterglade makes a joke at Jacktaur's expense, but those opposite the table do not seem to hear it.
Brahmah makes small talk with his fellow "Chosen", but chooses to take a path of modesty when they are called hero's. Jacktar immediately replies, "Even a farmer in the field is a hero to someone, if they praise a good god and do right to others. After all, if not for farmers, heros like yourselves would have to stick to trail rations and wild berries, so yes a cleric is a hero for curing the sick and spreading Domi's words." His own words are said with resolve as if he really believes them.
Zeoll feels obligated to relate some tales of the past. Jacktar and Larmane sit in silence, their bodies respond to different parts of the stories in various manners, depending on which part he is at. At times, the look in their eyes give an appearance, as if they are in the story told.
Tiba seems interested in the discussion of tattoo's.
Gecktaur seems pleased that a friendly environment has been established. He reminds Zeoll to tell them the part of the story where they fooled Vargus own party.
About an hour or so passes with various stories of feats. Jacktaur relates his greatest solo battle was when he grounded a manticore, single handedly. It had been preying on their sheep stock. After it landed for a deer he had used as bait, he struck out at it with lance and shield. It was a mighty battle and he shows the group some scars from wounds past, but it is clear to see, he has many other wound scars, much more recent then that old story, that must have occurred some years ago. "It was when it took flight to flee, I pierced it's heart with a thrown spear at over twenty feet above me. That was the last battle I fought alone, without shield men by my side." He seems to let his mind wander.
Larmane remains mostly quiet through the conversations of unity. Once Jacktaur asks him to tell his story about the defeat of an evil druid of Jancassis he was responsible for. The druid visibly blanches at the thought and replies, "I would rather not. Those are not fond memories." He finishes a full glass of wine in a single gulp, then pours himself another.
Belvin returns to let the group know, now that the populace is assembled and awaiting the guests and their hosts to attend, so that Larmane can give the ritual prayer.
Jacktaur and Larmane rise and motion with their hands, for the group to follow Belvin.
Brahmah Sunday June 22nd, 2008 7:10:59 AM
Replying to Jacktar, "Someones life devotion shouldn't be considered heroic. A farmer gets paid. A cleric lives in service of his God. A hero is a hero for doing something beyond the scope of what is normal for them. We are devoted to Domi and often get paid for our trouble in one manner or another and only occassionally do something beyond our means and skill. Personally, I don't think that makes me a hero or at least a boastful one. But of course I don't speak for the rest of Domi's Chosen."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Sunday June 22nd, 2008 10:12:11 AM
Looking curiously at Bramah, she shrugs, a bit diffidently.
"I never thought it, but I agree with you,One's choice on how one lives should not be heroic in and of its-self. Rather, the action of going beyond one's boundaries are, to my opinion, of a heroic nature."
Winterglade Sunday June 22nd, 2008 5:06:38 PM
Winterglade, trailing behind, keeps muttering in a low tone of voice: "Back on the Great Plain, when a wyvern started to pick on our tribe, we poisoned the bastard and then went all together and clubbed it to death. Old Amberhoof probably could have handled it himself, but he choose not to. That's a Windwalker way: duty to the tribe first, heroics later. Maybe that's why Winterglade has trouble fully grasping the ways of Brawler."
Brahmah Monday June 23rd, 2008 11:30:33 AM
To Glade, "Who is this Winterglade fellow?" He asking with a small smirk. "Was it that loser from your tribe that was exiled?"
Zeoll Monday June 23rd, 2008 2:27:51 PM
Zeoll grins. "Huh, this Winterrglade fellow must not have been verry brright. The teachings of Domi arre verry easy: 'Be Brrave! Have Courrage! Prrotect the Weak!' That's not so harrd, wouldn't you agree, Goodbarrrel?"
Gecktar Monday June 23rd, 2008 4:23:11 PM
hearing the conversation between Brahmah, Zeoll and Goodbarrel smiles and add "Yes, Glade shouldn't be very smart. Domi's teaching are basic. Not ever easy to follow but their understanding is not so hard".
Gecktar follows Belvin outside to assist to the ritual prayer.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday June 23rd, 2008 4:54:51 PM
Her eyes twinkling at Glade/Barrel's ribbing, she keeps out of it, feeling it is more of a family thing..
However, she happily watches from next to Bramah, as her conversation about tattoos had been interrupted for the injecture...
ooc DM Buzz Monday June 23rd, 2008 7:42:00 PM OOC: Ceil said she was back, but has yet to post. I will wait a few more hours for her to catch up, before I resume.
Theorex d20=5 ; Monday June 23rd, 2008 11:01:46 PM
"I can make things yes. But Carving is not my specialty. Weapons and Alchemy are my strengths."
"I have been working on a weapon of fine quality since I have been here."
Winterglade Tuesday June 24th, 2008 8:28:25 AM
[Brahmah:] "Who is this Winterglade fellow? Was it that loser from your tribe that was exiled?" "One taur's exile is another taur's quest. Besides, nowadays he is constantly being told that he's been chosen, yes?"
[Zeoll:] "The teachings of Domi arre verry easy: 'Be Brrave! Have Courrage! Prrotect the Weak!' [Gecktar:] "Not ever easy to follow but their understanding is not so hard." "You really think everything is so obvious? All right, explain to Goodbarrel this, then: when Brawler fought the Diseased One he allowed himself to be killed in order to save the people at the Arena. But since that time many, many more died because of the Dark One's machinations. Were the Brawler to defeat Marteaus there and then many more lives would have been spared. How then was allowing himself to be defeated protecting the weak?" The centaur glances with curiosity at those walking beside him wondering what their answers might be.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday June 24th, 2008 8:57:55 AM
Curious as to how the answer will play out, Tiba stops whatever she's doing, giving full focus to this conversation...
Brahmah Tuesday June 24th, 2008 3:08:03 PM
Brahmah smiles at Winterglade's wounded pride, knowing he was insulted by what Brahmah said. He'll remember to apologize later, but he knows Glade knows, Brahmah has Glade's best interests at heart.
Gecktar Tuesday June 24th, 2008 6:23:40 PM
Gecktar stares at Goodbarrel "Well, I'm a servant of Domi, and as such it would be presumptuous to explain Domi's acts. None of us can even imagine what He has seen before surrendering to Marteus might. The only thing I can say is that He was right, I'm confident with that, and you certainly could not find any explaination to what He has done. Yes Goodbarrel, you're a mortal as myself, and trying to explain decisions made by our patron is just wasting our time. Because you will never see what He could see."
"You should live without explaination but the only lesson you could find here is the courage He had to self-sacrifice himself to a greater cause."
"Goodbarrel, serving Domi isn't a quest to understand Him. You will never, it is vain. It is just a trip in your consciousness to try to understand His dogma, not Him."
"The lesson here is courage. Yes courage of self-sacrifice."
Zeoll Tuesday June 24th, 2008 7:10:26 PM
Zeoll smiles, and offers an opinion. "My guess is that Domi messed up that one. Gods arre not infallible, and I think he chose poorrly that time."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday June 24th, 2008 9:06:06 PM
Whispering to Zeoll, her eyes twinkling, as she watches Winterglade's face, she murmurs "Or he saw something so much worse than what actually happened, that it made what we know to be history to seem minor in comparison, so the sacrifice will never be known."
Deep discussion over dinner/DM Buzz Tuesday June 24th, 2008 10:11:58 PM Brahmah reasons that someone's job does not make them a hero.
Tiba seems to agree
Larmane responds. "Have you taken into account the battle with nature that farmers must endure is sometimes both death defying and above the call of what some call duty. Preventing a drought through carrying buckets of water miles a day. Covering prize plants for hours in the bitter cold to prevent a loss through frost. An ear of corn or a shiny breast plate? It's all the same."
Winterglade relates a tale against a Wyvern. Then brings up an entirely different conversation.
Brahmah jests with Winterglade at his expense, then feels somewhat, but not much, bad about it.
Zeoll reasons the ways of Domi are easy to comprehend.
Gecktar twists the blade that Brahmah planted.
Theorex realizes he will need at least a week here to complete his sword and that may or may not be completed before any plan later conceived comes to fruition.
Winterglade defends himself valiantly with words that the others tend to agree with. Which is that even Domi once made a mistake.
Gecktar defends Domi's decisions as sound, even if they are inconceivable to mortals.
Tiba seems to think of what else could have occurred in the future.
The group walks up the stairs in deep discussions on the decisions of gods. It is a short walk to the outside once again and the smells of cooking snaps your olfactory senses to attention. As you walk outside, it is Larmane that has a say on what was spoken as he defends Tiba's theory. "All I can imagine, is that Domi saw something that looked much more grim for all races, if he was to win. Perhaps it is Marteus that slays an up and coming immortal we are unaware of in some dark contest. If instead it would the other which were to rise to power, could it have been worse?" He steps outside with you all, "I will continue to believe that when faith is put into Domi and I continue to wield his divine power, he is always right in his decisions."
The group is escorted by Belvin to the high table that would hold sixteen while facing the populace. It is made of solid stone that has no seems, sitting firmly in the ground. The single leg is a long column running the length of the table in support The seats appear to be lichen covered benches of stone as well. Soft and comfortable, Jacktar is placed at the center of the table, with Larmane on his right. The captain of the chosen, Brahmah, is seated just to the left of Jacktar. The others are directed to pick a seat of their choice along the table. No others sit there this evening.
Looking out into the audience, you can tell, the area near the large, beautiful pool of water is now a dinner festival. Clearly, there is more then a hundred different people here that are noncombatants. With perhaps just as many with weapons near. The older boys pull on long braided ropes in tests of strength. Small four legged children run around, in various child hood games, burning off what energy they can before it is time to sleep. The matron that had a pie depart earlier seems to be in charge of running the activities, as her various orders are heard by the other cooks. "That spit is ready, begin cutting it up for the lords." She points to the table where you are seated. At another location she directs those with both cooked and raw vegetable dishes to present them and serve the high table as well. Soon, the long empty table is full of various foods of fine design. Edible even, is the garnish.
Jacktar and Larmane stand. They wait for the group to follow before Larmane begins the evening prayer.
Jacktar raises his arms up as he faces the crowd indicating the guests, with his head high he begins a speech, "These are our allies. It is with them that you will have a restoration of what you used to call home. Together, us all, will be free from oppression and tyranny. "I give them the opportunity to add to the prayer when Larmane is finished."
Larmane nods and he bows his head, as Jacktar does also. "Domi, father of grace, force and defiance of the unjust. Please bless this bounty in the name of Alemi, whom we know you adore. Allow us to succeed in the face of defeat, live while facing death and love those willing to repent from hate. This prayer is in your name, he who has brought us prosperity in a time of famine. It is through a famine of will and hope, we struggle in your name. Thank you."
Everyone keeps their heads down as whoever wants to add to it may. When those that do are finished, Larmane once again bows his head and proclaims again, "Thank you."
The party then digs into the cornucopia of that which is available. Many fruit drinks are served as well as water, but you don't see any alcohol available. "We eat first before we have performances and story time for the nights activities." Jacktar explains as he begins to eat what seems to please him.
The other families have various picnic like locations scattered around on the ground, with blankets and plates. They too receive a bounty of food and no one goes hungry that evening.
Winterglade Wednesday June 25th, 2008 6:05:20 AM
While on the way to the table the centaur comments on what has been said. "Yes, Goodbarrel would agree with Zeoll. To a taur's eye it looks like the Brawler made a mistake that day. He is a god, but that doesn't mean he is infallible. After all, aren't we all his self-proclaimed greatest failed experiment?"
"You certainly can live out your life never questioning his decisions, claiming he knows better, but this claim could be used to justify blind obedience to any god, including the Evils of the Wold. Think. Question. There are things Goodbarrel wouldn't do even if Brawler himself manifested before him and commanded him to. Would you kill a child if Brawler told you to?"
"Then again, there are times when there is just not enough time for explanation and you have to take a leap of faith. Or you wouldn't be able to fully comprehend the explanation even if it was given. But that was Goodbarrel's whole point - it is complicated to try to follow a god, even if his dogma seems to be crystal clear."
As the party reaches the table the centaur takes an unassuming place at it. When the time for prayer comes he stands up and continues after Larmane: "May he who is the shield of the weak and the blade of justice make our resolve adamant and our judgement clear. May we pursue justice without hate and victory without cruelty. In righting the wrongs that plague this land may we never add to the evils already haunting the Wold. May we see repentment before punishment and coming to reason before bloodshed. If at all possible, may no life have to be taken."
Winterglade stands down and is silent, lost in thought.
Brahmah Wednesday June 25th, 2008 10:44:49 AM
Brahmah looks shocked at the formality. Uncomfortable, but unwilling to insult the hosts, he stands and bows his head, but is unwilling to close his eyes. Trust comes hard for the ranger. When it comes to the groups turn to speak, Brahmah says nothing. Then there is mention of entertainment.. this makes Brahmah nervous. Will he have to perform?
Theorex Wednesday June 25th, 2008 10:24:50 PM
"Yes faith is very important to all. You also need to know oneself in order to make peace with the world and with it you place in it. For peace within leads to peace without. For without is in and within is out."
OOC DM Buzz Wednesday June 25th, 2008 11:53:42 PM OOC: Wow, was my post that bad only three respond?
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday June 26th, 2008 8:18:15 AM
Digging in to the meal, she wonders at why this occasion seems to be such a big deal. Do they not get others offering to recruit to their side often enough?
Brahmah Thursday June 26th, 2008 11:44:30 AM
OOC: Checking in... by the way Buzz, terrible post, you scared'em all off. ;) Tee hee.
Gecktar Thursday June 26th, 2008 11:59:04 AM
Gecktar while on the way, gently taps on the shoulder of of Galde "This kind of discussion could lead us far in the night. I'm almost sure that even if we have different point of view, our way of thinking is not that far. Religion is before all a personal development. Sure I've said that I will not question Domi's acts. Who I am to do it. With what little tight consciousness would I judge him. This is not to say that I will not question mine... Those I can judge them in all my consciousness."
"Last, and if you realizes, twenty years after Domi told you to kill a child that this child is responsible of thousands of death. Will you have you conscience for you ?"
"Really, if Domi asks someone to kill a child, I just hope it would not be me... I really don't know what I will do".
"Oh ! Domi ! Why have you said that. Do you want me to have nightmares !"
...
Later after Glade discourse "Good sermon, Glade" he mutters "Nothing to add at all, my friend."
Fire in the house/DM Buzz d20+6=7 ; Thursday June 26th, 2008 6:59:40 PM Winterglade gives a wonderful prayer addition to Larmane's. He returns to his seat in deep thought.
Brahmah seems surprised at the formality of the arrangement. He can see the eefficiency of how things are handled in Jacktaur's camp. He does not seem to want public interaction.
Theorex comments on Winterglades words from before the group prayer. He then thinks of ways to expedite his weapon making, using feats he may know. He realizes, there is a proper procedure one must go through and many things can spoil his attempt if he isn't careful.
DM Buzz: I have no problem with your using this, but I will need you to roll play out the steps one needs to take to do so. Drawing the opening for example, where will it occur. From then on, we need to go through what item you want to make in order to determine how long you will remain in the "Cradle"
Tiba wonders at why there is so much production into dinner.
Gecktar continues the pre-dinner conversation, on if one would kill an innocent at Domi's will. Larmane gets a side ways look from even Jacktaur as he replies, "If I knew the words came from Domi himself, without question? I would dash the infants head against the wall or rocks, as I am told." His tone uncharacteristically cold, even for one that has not said much in the short time you have known him.
Gecktaur congratulates Winterglade on well said words for the prayer.
After everyone is finished eating, the matron of the event begins to portion out the rest of the food to families of the community. You can see Rancor the old centaur that was to charge the group if proclaimed prisoners, is with his wife and child. His shield no longer on his nub of an arm. His chain mail somewhere else. His visage as a stout warrior is now replaced by a loving father and husband. They take their portion as well. Belvin collects food for several people and puts it away until tomorrow. Larmane explains the procedure. "Every day's worth of meals is prepared the evening before at dinner for all. Then each family takes what they need for the morrow until dinner time. Little to no community waste this way. So please, take what you like from the table for tomorrow as well." He indicates the group can fill their bags with tomorrow's rations.
Jacktaur says, "I notice your surprise at the productivity of this community, but I can assure you, it is for the best. We all can have this place bugged out within two hours of some event that may bring enemies at our door. In fact, I almost gave the word when I heard you had arrived looking for me."
The children remain for stories on the Taur islands and their history. Some in the group can note inaccuracies now again, but it is more for artistic license then a misleading of essential truths.
The fire performers fail miserably at their attempt this evening. One is seriously burned as well a a child that caused the catastrophe when he decided to run in between the thrown batons with flaming tips. He knocks the baton into the small vat of oil the group uses for ignition of their, props causing a large splash. Larmane rushes onto the scene immediately to administer aid to the wounded as a small fire brigade tends to any uncontrolled flames that was caused.
Jacktaur remains seated but clearly uneasy at the events. "I wish people would keep their foals on a tether, I swear!" He calms down when he sees the child learned through pain what fire can do, as any wounds are quickly healed by magic.
The children are lead off to their beds and some adults stick around the area, singing songs of hope and stories of their past. Fires die down and it is then that the flagons and pitchers are brought out for those who remain. No one seems to be near enough to the large table to hear what might be said.
Larmane returns with a smile on his shaking head as Jacktaur begins, "So, how should we do this?"
Brahmah Thursday June 26th, 2008 7:34:29 PM Fires. If thats all that happens, we'll all be lucky. Thinks the minotaur and he douses a small patch of flame with the pint of ale he was holding.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday June 26th, 2008 9:00:53 PM
Reaching out to Bramah, she stays his harm as he extends it to pour out the ale.
"You know, as well as I, that oil fires spread very quickly with any liquid. Let those who have the powder to put out an oil fire do it." Shrugging she takes a sip of her own wine, and relaxes slightly. "If it was a wood fire, even, the alcohol would encourage the flame, even if but for a brief moment. However, if it was a wood fire, I'd be able to Quench it, using a spell at my disposal."
Theorex Thursday June 26th, 2008 10:46:40 PM
Theorex turns to his host during the party and asks" My most gracious host and comrade... I was wondering if you might assist me in assisting my companions here. I have need of a special wooden stylus made of the wood of the Ishgara Tree.This will enable me to make items faster for our group and make us more apt to do perform better in helping you get those evil people out of their positions. Could I borrow one or buy one from you?"
Winterglade Friday June 27th, 2008 5:20:33 AM
Winterglade's ears perk up when he hears the remark of the druid. Sounds like they haven't told us everything yet. Or maybe they are finally ready to start making detailed plans?
He softly clears his throat. "If the meaning of your question is <how shall we dispose of Blackmane> then we are ready to make plans. Or, if you mean you have something else to say... you have our attention."
Brahmah Friday June 27th, 2008 7:46:39 AM
The ranger shrugs. "I thought, being as how the oil was soaked into the carpet and the sugars in the ale retard oils from spreading, I figured it would be safe. We used ale to put out small lamp fires on the ship I was on some years ago... however, we didn't have any carpets and it was wood and rope we had to put out. Maybe I am wrong. As for the alcohol content in the ale, its not high enough to encourage anything except a hangover." He smiles. "Now your wine or those spirits would indeed spread the fire."
Gecktar Friday June 27th, 2008 6:22:25 PM
Gecktar savours the diner and is happy seeing the children as a swarm around the table.
[Larmane] : "So, how should we do this?"
"You mean about the captain of the guard ? Well first thing would be to collect more information. This can be done with Domi's help if hHe is nt too cryptic. And Zeoll has some skill with communicating with others, so maybe should we go back to town try to get some clues."
Theorex Friday June 27th, 2008 10:30:46 PM
Listening to his friends he nods and waits for a reply from his gracious host.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Friday June 27th, 2008 10:58:02 PM
Uncertain as to what is going to happen, she tries to grab Zeoll's and Bramah's eyes, and motion for a meeting to one side, for a quiet conversation...
(Once separated from the rest:) "Umm.. I know you guys are good, and all that, but it's my duty to guide and protect Theorex, not yours. He seems to be willing to go along with your plans, and I certainly enjoy the company.." looking wryly at Bramah, "most of the time. But we aren't sworn to your group. How will that effect everyone else's decision-making? We both follow Domi, I can assure you that. And maybe that's His way of having us join you, but it doesn't seem all that defined to me..."
She looks uncertain, at both of them. They both get the feeling that she is unsure of how to approach both of them, but feels comfortable in the group, and wishes to joi, though she is only offering herself, not Theorex.
Brahmah Saturday June 28th, 2008 10:33:43 AM
Looking at Tiba in response to But we aren't sworn to your group. How will that effect everyone else's decision-making? . "I was about to ask you the same!" He winks. "I would expect the same from anyone traveling WITH us, that I would from any Chosen. Back up your comrades, because if one of us goes down, thats one less for the foes to concentrate on... and more for you to worry about. So, expect ME, and I won't ever speak FOR another Chosen, to have everyone's back I can call a friend in arms."
Flat-top Sunday June 29th, 2008 6:05:39 AM
Flat-top comming up the read, Ask his fellow, "Did I miss anything?? I though I heard something odd back there"
Winterglade Monday June 30th, 2008 8:28:38 AM
"Nothing but a small fire. We were just about to start making plans."
What to do, what to do?/DM Buzz Monday June 30th, 2008 6:58:22 PM Brahmah and Tiba have a discussion on how best to douse flames.
Theorex asks about an essential component he would need in order to use a feat he has. jacktar looks toward Larmane as the druid describes the Ishgara Tree. It's dominance in areas it grows, as well as what it looks like and where it thrives in the Wold, before he says, "My apologies, but I know of no one here that would need the device of which you speak. You may be able to purchase one in town from a local herbalist with some stock. Here, we only carry what we need."
Winterglade seems excited that some talk is about to occur, he wonders though of what, will the discussion begin with?
Gecktar enjoys the evenings meal and the entertainment, although was not what was expected, did not have dull moments either. On the subject of Blackmaine, he offers the need for more knowledge is important. Tiba interjects that she has no loyalty to the group through words or deeds and stresses neither does Theorex. She wonders, where that places them with the group of hero's.
Brahmah states the rules as simple, just watch the back of those you call comrades.
Flat-Top decides to join the group after having some time alone. DM Buzz: Welcome back, again Ceil.
So the group sits with Jacktar and Larmane in a quiet spot at the large table. The lights and fires dim to just a few lamps in the distance as the sounds of the camp also recede.
"I like that idea of you all getting me more information on how powerful he is" says Jacktar, "but what do you think would be the best way to remove him?"
Larmane adds "Yes, we need to make sure that any captives he has are safe. There has been no word of those he holds being in the forts' jail, so they must be hidden somewhere else, that includes Hollyhocks."
Jacktar nods his head in understanding of the situation, then a quizzical look passes over his face, "So, why don't any of you want the position of Captain of Fort Stag, or even mayor for that matter? It would seem your interest in the islands put you all in a position of standing for such office."
Zeoll Monday June 30th, 2008 11:00:46 PM
[OOC: Apologies for not posting. I have been really sick. Hopefully I'm on the mend now. Buzz, you are doing a fine job -- stop worrying.]
Zeoll has been waiting for this very moment. All through dinner he has been distracted, thinking about options. But before he offers any strategies, he tells Jacktar why he does not want a high position or power.
"My frriend, we have deeperr goals. We seek to unite all the Taurr Isles. We fight among ourrselves, and the Wold passes us by. Think about what we could do if we united in brrotherrhood and common purrpose. Being a mayorr or a goverrmorr is a worrthy thing, and we need noble Taurrs to do those jobs everrywherre in the Isles. Taurrs like you. But we have a holy mission to do morre."
Now, let us talk about strrategy."
"If Blackmaine and his crronies arre a rrelatively small bad spot on the apple, then we can cut out the bad parrt and advance Jacktarr in his place. That is a mission of stealth, trickery, and fast combat to kill or capturre the enemy, with Jacktarr rready to take overr."
"If the whole guarrd is corrrupt, then Jacktarr would not be allowed to take overr afterr the untimely demise of Blackmaine. In this case, we must rroot out all the rrotten pieces as well. That will mean a longerr comapaign. Firrst we rrally the people behind us. Then we gatherr ourr strrength. Then we fight the good fight, in a pitched battle for the city.
"Those arre my two main ideas. Any otherrs?"
Winterglade Tuesday July 1st, 2008 7:57:04 AM
Winterglade's face grows longer and longer with every word like "fight" and "kill", and finally, after "pitched battle", settles into an unhappy sulk. "A major battle is never totally predictable. You will have the day if everything goes according to the plan. But if it doesn't... Imagine if somebody starts a fire... Will we be able to save civilians and win the battle at the same time? Will there be anything left over to take responsibility of?... If he has large following it might be smarter to try to replace him with a double and dismantle his army from the outside. Zeoll would be excellent as a replacement. He seems to have a frighteningly good grasp of his way of thinking."
"But Goodbarrel feels that we are getting ahead of ourselves. We should gather information first, then it will be time to make detailed plans. How should we go about making progress with that? If Blackmane finds us simply poking about and asking questions he'll get suspicious at best."
When asked about his reasons for not wanting a political position Winterglade simply replies: "Goodbarrel is not in habit of accepting compromises with his ethical beliefs. This would make him an extremely inefficient ruler."
Flat-top Tuesday July 1st, 2008 10:25:55 AM
Flat-top has a burr under his tail and is running from tree to tree rubbing his butt, He's trying to rub the burr off. "OUCH! OUCHIES!" he yells "i'm trying to get these things off, BUT I can't reach thems". Then he's foo to the next tree.
Brahmah Tuesday July 1st, 2008 10:26:48 AM
The ranger thinks for a few long minutes, looking resolved, then confused, then resolved again, finally landing on something inbetween. "Well, as for gathering info, I'm all for that. However, its not MY area of expertise. Combat is where I'm comfortable. I have said before that being part of the Chosen gave me a broader view of solving conflicts with more than weapons and muscle. Diplomacy, subterfuge and stealth generally tend to gather best results, even if the intrigue of it all give me a pain in my horns." He thinks for a minute more. "If the Chosen can infultrate the city as important members of council, staff and guards, we might be able to gather a broader knowledge of how far in are Blackmane's forces and how much he ACTUALLY controls. We would have to enter in at seperate times, maybe days apart, so it doesn't look as if we are together. We might have been seen together already. Just plainly going around and asking questions might get captives, civilians and even ourselves killed in the attempt. I figure if Blackmane could infuse his people so easily and quickly, we shouldn't have any trouble either. There is one MAJOR issue with us doing this something like this... Chosen are quite well known here." He shrugs. "So I suppose my whole plan is dung from the word go."
"As for being given power in the city, like captain of the guard, that might be really dangerous for the one taking it on. Zeoll is right, we have different goals, Domi's goals. But out of curiousity, why do you ask? Why should we have considered it? Have the people been requesting Chosen to stay at Fort Stag now?"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Tuesday July 1st, 2008 10:34:08 AM
Concerned as to howlong such a campaing might take, and the dangers involved, Tiba speaks up.
"I like the idea of a quick, precise cut to the core of the problem. A long, drawn out campaign will only polarize people who might be swayed at another time." Thinking further, she asks "Is there a way to guarantee loyalty once we have the Blackmane person dealt with? Like, say, a swearing upon Domi himself, that whoever is doing the swearing, will be loyal to the new regime?"
Taking an apple, and smiling at the humorous antics of Flat-top, she keeps her peace as others chime in.
Zeoll Tuesday July 1st, 2008 10:40:10 AM
"Goodbarrel, I agrree with you -- we need morre inforrmation. I'm hoping that Jacktar can tell us all we need to know."
"I like Tiba's point. I like the idea that afterr we take out Blackmaine, by combat, trrickerry, coerrcion, orr capturre, we ask those who arre left to forreswearr all evil ways."
Gecktar Tuesday July 1st, 2008 4:16:41 PM
Gecktar seconds the motion of Goodbarrel "Goodbarrel is right. This is vain to talk about things we do not know. But as Brahmah said, we are well known. But I think we aren't affiliated with any party in the town so this could be fair for us to try to find more about Blackmane"
"We should really go by this first"
"Next will come the strategy"
Some history/DM Buzz Tuesday July 1st, 2008 7:16:06 PM Zeoll wonders how deep the rot is within Fort Stag.
Winterglade has a concern for the whole community when someone with nothing to lose goes out in style.
F;at-top attempts to remove some pesky burrs that have settled into his fur.
Brahmah has a long idea, then decides it is for enough. He then asks a question of his own, in which Jacktar responds, "It seems to me, that those that want to unite two races must be one of two things do so properly. They are either leaders, with an open mind to peace, or ambassadors for those leaders so that the ideas can be expressed. Perhaps you will be the later when this is over, since the first does not interest you."
Tiba wants a swift end to this injustice and further more believes, that people should swear fealty to those in charge.
Gecktar believes the group is not affiliated with a specific side of yet, perhaps that is an advantage.
Jacktar's expressions change with the conversation and adds what he thinks are important. "The people vote for the Fort Manager (mayor). The Fort Manager then selects the Captain of Fort Stag.. The Fort Manager that chose me is named Belwinks. He was found dead, two days before the hostile takeover. After I fled, Blackmaine named me the murderer of Belwinks and took charge of guards. I don't recognize him from being from this area, but he must have some leadership skills to be able to influence the guards to follow him. The guards are loyal to whom is rightfully captain, which at this moment is Blackmaine, so if he is just removed as well, more conflict will occur."
Larmane remains quiet, watching each speak in turn.
Theorex Wednesday July 2nd, 2008 12:24:24 AM
Listening to the discussion Theorex thinks about going into town to talk to that person.
Hmmm.
Winterglade Wednesday July 2nd, 2008 6:28:42 AM
"Wait a second, Goodbarrel is confused. You said that guards are loyal to who is legally the captain of the guard, and that the captain of the guard is chosen by the Fort Manager. If Belwinks is dead, then who nominated Blackmane?"
Rubbing his head the centaur says: "Have you tried talking to the spirit of Belwinks? He might have seen who murdered him and give us leads on how to expose him."
"Come to think of it, have you tried to bring Belwinks back from the dead? Gargul might be willing to let him go, who knows?"
"How many are there in the Guard?"
Zeoll Wednesday July 2nd, 2008 7:51:44 AM
Zeoll grins. "Those arre both grreat ideas, Goodbarrrel! Can you speak with the dead? Orr even rraise a perrson? How long ago did Belwinks die?," the bard asks Jacktar.
"I think a surrgical rremoval of Blackmaine is the way to go, though I'd love to do it peacefully with Belwinks alive again and on ourr side."
Brahmah Wednesday July 2nd, 2008 11:18:32 AM
Brahmah looks at Jacktar. "When I was voted in as leader of the Chosen some years back, I didn't even really like the idea. Frankly, it was the only thing I was afraid of at the time... being authority and responsible for lives that weren't mine. It took me a little time to realize that I didn't have to control the situation, just look after things until they got out of hand. I have been told I'm a good leader, but I think I have had some of the best advisers one could hope for. Yes, I am 'The Captain' or 'Leader' of the Chosen of Domi, but really, we are a whole entity and our power doesn't lay in one taur. I couldn't see being the Captain of Fort Stag without my friends right there with me. The idea is appealing. Maybe some day?" He smiles.
"Yes, as Goodbarrel mentioned, who voted in Blackmane? Do you lack a Fort Manager now? If so, who votes? Have they been paid off to ignore the lack of Manager? Whats going on in that area? How easy would it be for one of the Chosen to get voted in as Manager, or at least temperary Manager?"
"Oh yes, what sort of investigation was done into Belwinks murder? Was it done by guards, clerics or loyal Blackmane supporters?"
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday July 2nd, 2008 1:33:38 PM
OOC-Will be gone from Thurs thru Sun morning peep, so sorry about the lack of posting on those days I'm in the boonies.
IG-Looking about, she just waits, listening, not sure how to best add to this conversation...
Gecktar Wednesday July 2nd, 2008 3:55:07 PM
Gecktar has nothing to add to the Chosen questions and waits for the answers.
Flat-top Wednesday July 2nd, 2008 5:16:40 PM
Flat-top look on then also answers, "Yes! What ever our Captain said goes double from me!"
In the dark/DM Buzz d20+20=24 ; d20+15=24 ; Wednesday July 2nd, 2008 9:08:12 PM Winterglade wonders how Blackmaine usurped power over the guard. He then asks if Divine intervention was used to speak with the dead. Did anyone brave the interaction with Gargul himself to bring him back? Further, what are the numbers of the guard?
Zeoll thinks Winterglade is on the right path with his questions. He would prefer a peaceful solution to the problem or at least as little damage as possible.
Brahmah expands on his role in the group and is grateful for the friends he stands beside, in times of war. He asks about the politics of the island and how voting is corordinated. Also, if there was something to influencing the guardsmen sworn to Jacktaur at one time?
Tiba and Gecktar feels all the right questions are asked and waits for a response.
Flat-top stands staunchly behind Bramahs' words and accept them as his own two fold.
Pouring himself a glass of mead, he twirls it around in a clock wise fashion as he contemplates how to begin. DM Buzz: What I know of the island is very limited as is the information I have access to, so please keep in mind I am going off of what is in the module and this may be modified later if it is not correct.
Jacktaur takes a long drink and begins with Larmane sitting nearby. "All adults every year vote for fort manager, in the winter solstice when the farmers have more time for travel. The fort manager is automatically elected if no one stands against them as leader. Who ever does stand against the fort manager is putting themselves up against the current manager. So in the end, it is a matter of who has the most votes. The fort manager then announces the Fort Captain. They are in charge of the guards. They step down when they are no longer wanted by the current manager. Some captains have lasted as long as three or four mayors, being that they were loved and trusted by the community.
The next election is months from now, since it is now summer. Again, I have no idea how he gained the power he did, but I must say, I had to leave in a hurry and there were no guards in my home when I was attacked by the minotaurs. That makes since now. He couldn't use my own guards against me and he had to show I was on the run. What a trap I fell into.
Belwinks was found dead near the river, where he took his daily strolls. It seemed that he had been poisoned to near incapacitation before his throat was cut and his heart removed. He had many dart holes in his torso. we believe that was how it was administered.Hollyhocks had intended to do the divine spells you asked about the next day after he was found, but then Hollyhocks did not show up near the infirmary where his corpse was being held. It was that night that I was attacked or early the next morning, I'm not sure after having come out of a deep slumber.
He takes another dink and refills his mug, anticipating more to the conversation.
Theorex Wednesday July 2nd, 2008 11:10:42 PM
listening to the information give. He nods his head from time to time.
Winterglade Thursday July 3rd, 2008 5:35:55 AM
[Zeoll:] "Can you speak with the dead? Orr even rraise a perrson?" "Speak with him we could, but he has passed away too long ago for Goodbarrel to be able to reach to him through Raise Dead or Larmane through Reincarnate."
Winterglade ponders what has been said. "Goodbarrel has trouble believing that each and every guard to the last man has been corrupted right under your nose without you noticing, Captain Jacktar. More likely they have been put under influence of some kind of magic."
"Right, let us start making plans on what we could do" - the centaur starts counting off on his fingers.
"One, go to the burial place of Belwinks and try to speak with his spirit."
"Two, divine for the location of his heart. If it is being used for some magic ritual it could lead us straight to the source of the problem."
"Three, search through magic for Hollyhocks. You said before that he has gone missing, yes? Maybe we should try Sending?"
"Four, scan the guards with divination spells to see if there is some kind of magic active on them."
"Five, take a closer look at the necromantic activity below town. The two problems could in fact be one."
"Six, ask the Brawler for advice through a Divination."
"Seven, spy on Blackmane and see what he is up to."
The centaur rises an eyebrow and looks around waiting for others to add more ideas.
Brahmah Thursday July 3rd, 2008 10:22:45 AM
Brahmah raises an eyebrow in surprise. "Whoever planned his murder went to the next step to keep their tails clean. Removing his heart would have prevented him from being raised on the spot. Regeneration and Heal are expense to prepare and only work, as I understand it, on living beings. That means they didn't want him to come back at all.
As for the dart wholes... were there any darts remaining and were there divinations done on the darts themselves?
Do we know of any dark magicks which require the heart of a slain foe? Who in the area might use such a ritual?
Is Blackmane a worshipper of Domi? What are his religious leanings if any?"
How sure of Hollyhocks allegiances? No offense intended. Could he have ordered the heart removed? He knows divinations, you say, perhaps he has skills or abilities you don't know of.
Do you have anyone tracking Blackmane's movements currently? Have they reported back?"
The ranger looks at Winterglade, "Goodbarrel has many good ideas. It makes sense, to me, to explore the guards a bit, maybe LET Blackmane know the Chosen are up in his business. We might be able to gather guards loyal to the protection of the city and not so much loyal to the captain... the people are more important. If we form a force loyal only to the citizens and city, Blackmane will have a hard time maintaining order within his ranks. Then again, if we gather a force outside the guards, form a militia, the good guards might remain safer being part of the Blackmane loyal group. I'd hate for the loyal good guards' families to be harmed by Blackmane because a guard has a change of heart and leaves the force who are loyal to Blackmane." He sighs. "This is why I'm not in politics. It gives me a headache and confuses me."
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Thursday July 3rd, 2008 12:29:11 PM
Shaking her head, she puts down the core of the apple she was toying with, after finishing it off.
"Trying to get a core of loyal citizens is likely to backfire, I think. Citizens are not fighters, so just getting a loyal backing will do little to get to Blackmane, and will make it harder to get to him. He'd most likely fortify his defenses, and plan an escape route if he knew that we were going to cut him out of the scene." Thinking further, she frowns a bit, as if trying to reach a concept just out of reach...
"A precise cut to him directly seems the best option, when he least expects it. I don't think we need to kill him outright, but to get him unharmed forthe most part, we need to make it a surprise. Maybe misdirection..."
Zeoll Thursday July 3rd, 2008 1:38:07 PM
Zeoll defends Hollyhocks. "He is a faithful drruid of Domi, and has nothing to do with this, I would say, unless coerrced."
The liontaur falls silent for a moment and looks grim, remembering his own history of being forced to work for evil.
"I agrree with Goodbarrrel. Find out morre beforre we attack. Then, like Tiba says, a prrecise cut."
Zeoll intends to use his Read Dreams ability to find out more tonight.
Gecktar Thursday July 3rd, 2008 5:42:26 PM "Then, let's go for some research. I think we could asks Domi for some. I have two questions that should be answered."
"The first is what powerful allies has Blackmane. The second, how does he manages to influence the guards."
"This is completely in line with what you said Goodbarrel. And sure, I perceive dark schemes beyond the scene. I think a dark power is behind this and Blackmane is only a chess piece."
"The second question will certainly be answered, because it does target any being. But for the first, I know there are several ways to escape divination. So I will begin with the second."
"I need a calm place where Domi would be able to hear my resquests."
Brahmah Thursday July 3rd, 2008 5:42:49 PM
"Remember Zeoll, that high priest of Domi some years back that I... that had to be killed because of his fall from good? Maybe that was Zeoll the Lesser... maybe the Greater." He sighs. "Anyway, I believe his name was Raakis or something of that nature. He was once good." The ranger looks solemn. "Anyone..." He looks at Flat-top, remembering the incident with the Blacksword. "...can be coerced by anything, even by a simple sword. Friends can turn on friends." He pauses.
"Tiba has a point, citizens are not fighters, but if people have something to believe in, they can fight harder than the toughest hero. Never underestimate the power of hope Tiba. And yes, a direct path to Blackmane seems more reasonable. Lets see if Jacktar and Larmane have answers to our questions before we jump off the cliff." He smiles and waits.
A folding of plans/DM Buzz Thursday July 3rd, 2008 7:52:51 PM Theorex pays attention to the conversation. With nods of understanding occasionally.
Winterglades' strategies are a septuple of events.
Brahmah has many more questions and ideas to add to the plans against Captain Blackmaine. He keeps his mind open to the possibility that an old friend is the bad apple in question.
Tiba believes that the community should be left out of any actions against the current leadership. That Blackmaine is removed expeditiously is also sound.
Zeoll adamantly defends Hollyhocks from any implications, but does admit, with magic, anything is possible. Brahmah reminds him of past events involving a sword that could change anothers attitude. Zeoll agrees, a fast and precise cut will do nicely. He intends on using supernatural abilities of a Seer later, during his slumber.
Gecktar mentions his own questions as well before asking for a quiet location to cast such spells.
Jacktar answers their questions. "In regard to Blackmaine and how he came to be, you know more then myself. I see the need to find out more as do you, but I can answer a few of your questions. The cemetery is by the large church of Domi, just outside the fort. If he's buried there, to exhume his body would be in plain sight for any who may be near. I suggest doing that at night if possible.
Larmane interjects, "Hollyhocks is alive, but he does not reply to Sending or any other type of spells that involves lucidity. All I have been able to determine is he is in a secret location, held against his will."
Jacktar nods his head in acknowledgment of what was said before he continues, "No darts were found, but Hollyhocks did a Detect Poison spell on the corpse of Belwinks." He shrugs his shoulders ignorantly as Brahmah asks about dark magic rituals before adding with a pointed finger skyward, "Holl yhocks though, has always been on the up and up. Something terrible must have happened to him if he was behind the murder of a fort manager."
Brahmah Thursday July 3rd, 2008 8:07:25 PM
"I would hope nothing has happened to your friend, beyond being held against his will. Were you able to at least determine a direction for Hollyhocks?"
"Did you do any divinations relating to Blackmane directly?"
Winterglade d20+8=11 ; d20+6=18 ; Friday July 4th, 2008 3:46:41 AM
[Trying to recall a ritual that would require a person's heart: Knowledge(Arcana): 11, Knowledge(Religion): 18.]
"Have you tried a Bracelet of Friends on Hollyhocks? Do you have by any chance a garment of his? A lock of his hair? A bit of his body? A fingernail? Anything that would make it easier to scry on him?"
"Let us start making plans then. We rest and prepare magic overnight, then, at the morning, we do such divinations as we are able from here and then spend the day poking about the city and watching guards and Blackmane. In the night we dig up Belwinks. It will probably be better if we didn't come back here once we leave. We don't want to lead them back to you. Does that sound like a good plan to you?"
"Do you have any suggestions on what to ask Belwinks's spirit? We will be allowed only a few questions..."
Brahmah Friday July 4th, 2008 9:24:05 AM
OOC: Checking in... Have a good Fourth!!
Gecktar Friday July 4th, 2008 5:16:08 PM
Gecktar thinks about Hollyhocks situation. Trying to find him may be one clue to their problem.
"We will try to learn more about Hollyhocks. If he is prisoner and kept away from here, this is because he could be dangerous for Blackmane and his allies."
Theorex Friday July 4th, 2008 11:23:33 PM
"Well finding more information from the spirit of the former captain and going down below to take out any nest of evil sounds good to me." "Also finding out about the healer sounds like a good plan. But if he is bad it would be a trap. So finding out about where he is would be good. If he is near any power base then he is probably turned or controlled."
Zeoll Saturday July 5th, 2008 8:27:01 AM
Brahmah: "Anyone ... can be coerced by anything, even by a simple sword. Friends can turn on friends."
Zeoll rubs his face with his hand briefly and says in a soft voice, "I know."
When it is time to sleep, he will pray for brave guidance from Domi and try to dream about this Blackmaine, and his strengths and weakneses [OOC: Info determined by secret DM-rolled Sense Motive check. Zeoll is at +14 (Note online PC sheet is a level out of date. I gotta fix that!)].
DM Buzz: Thanks for the info Cayzle. Please let me know when you update your sheet so I can look at it again. I don't suppose it will matter if you have another lvl in Seer, bard or druid for the dream.
A cool breeze/DM Buzz d20+6=13 ; d20+8=11 ; d20+10=30 ; d20+13=18 ; Saturday July 5th, 2008 11:13:12 PM
The body of rebels ponder on their next actions. They are reasonable, logical and executable, but will they succeed? A dark cloud passes over the moon and a cool gust of air on this otherwise warm night seems to offer some comfort to the small assembly.
Brahmah expresses his condolences on the loss of a friend. He wonders if not even a direction was determined.
Winterglade surmises that rituals do in fact exist for the heart of others, but his lack of knowledge does not allow him specific knowledge into the process of what they would be, thank goodness. When he asks about magic items that may help, Larmane shows him his arms, indicating he does not have a bracelet as Jacktar asks, "What is that?" His last suggestion is to rest until the morning.
Gecktaur agrees with " Goodbarrel"
Theorex theorizes the danger of Hollyhocks to the reign of Blackmaine. He might be near the power base of the usurper.
Zeoll recalls some of Brahmah's words a minute ago before deciding sleep and dreams might provide the answer. He knows it must be a complete, undisturbed night to do so.
Another cool breeze comes in, a bit stronger. The branches on the trees wave in the wind, sending some small leaves through the air. The manes and hair on your bodies are pulled by the crisp breeze.
I need Spot and Listen checks from everyone please with any responses to the current DM post by Monday evening.
I hope you all have had and will continue to have a great weekend.
Winterglade d20+5=20 d20+5=18 Sunday July 6th, 2008 8:17:13 AM
[Spot 20, Listen 18]
Winterglade rubs his eyes. "It's been a long evening, and the dark hours will be busy, too" - he muses, already thinking about the needlework he plans to do overnight.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) d20+17=37 ; d20+9=23 ; Sunday July 6th, 2008 11:42:52 AM
Staying quiet as she wanders back to the hut they group were put into originally, she enjoys the night air, the stars just emerging, and the wildlife changing from daylife to nocturnal...
Listen 17 (+d20)=37 (nat 20!)
Spot 9 (+d20)=23
Brahmah d20+15=19 ; d20+14=29 ; Monday July 7th, 2008 11:42:22 AM
Spot 19, Listen 29 (+4 vs centaurs and humans, +2 vs magical beasts)
Zeoll spends the early evening after the meal listening to people and getting a feel for how they regard Jacktar.
Gather info 18, Sense Motive 34.
Then he prays to Domi and concentrates on reading his dreams for guidance toward the party's next target: Blackmaine!
Seer Read Dream.
Zeoll's next level is seer ... still working on that PC sheet!
Stench of treachery/DM Buzz Monday July 7th, 2008 8:55:50 PM
As a cool breeze comforts the group, they all look forward to a well deserved nights rest.
Heyoo and Assap lie comfortably away from activity, sound asleep.
Listen DC:15 Highlight to display spoiler: { A scream from near the latrine area can be faintly heard. It is one of sadness and grief.} Spot DC:20 (DC: 15 with low light vision) Highlight to display spoiler: {A woman near the community latrines seems to be in distress. The distance between the group and the lady is around two hundred yards.} It appears that Larmane's attention is diverted towards the latrines as Jacktar sits quietly in the night air, unaware of what may be occurring. "My lord, something is wrong. We must investigate." He then jumps up on his four legs and sprints down toward the small group of people that have begun to gather.
Jacktar left somewhat surprised, glares at the group suspiciously before setting off after his druid friend.
Please post spells in use and memorized. Keep in mind it's been a very long day and I don't recall from the archives if you cast spells earlier.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday July 7th, 2008 9:37:27 PM
Concerned as to what has happend to the woman, she follows after Jacktar, to offer any aid as necessary. _______________________________________________ -Have not cast any spells so far today- Level 0 : 4 (Druid) Level 1 : 3/2 (Druid/Ranger) Level 2 : 2 (Druid) Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals Level 2-Lesser Restoration, Barkskin
Winterglade d20+5=10 ; d20+5=20 ; Tuesday July 8th, 2008 2:25:36 AM
[Spot 10, Listen 20]
"Was that a scream coming from the latrine area?" Winterglade picks himself up and follows after Larmane and Jacktar.
Gecktar d20+4=6 ; Tuesday July 8th, 2008 3:51:04 AM
Gecktar didn't noticed anything until Larmane alerted Jacktar. He stands up as a flow of adrenaline runs into his veins.
Taking his hammer with a firm grip he let his shield float near him and follows the group to the place something odd happened
Used spells 1st : detect Evil OOC : I will be out of town from july 10th until july 15th. My character sheet is available on Google docs so if needed, you can NPC me.
Brahmah Tuesday July 8th, 2008 10:13:24 AM
Brahmah hurries off with Jacktar.
Tattoos: (used *) Brahmah's Spider Climb Tattoo, 2/day, 30 min Brahmah's Entangle Tattoo, 3/day, 1 min Brahmah's Guidance Tattoo, 4/day, 1 min
Death of a Harbor Master/DM Buzz d20+9=16 ; Tuesday July 8th, 2008 7:02:41 PM
Moving at maximum speed, those that follow Jactar and Larmane find a small group of people hovering over the corpse of the harbor master. The woman visibly shaken at the loss, she looks around at the small group of people in concern. "I didn't see him at dinner either, but I just thought he was busy with Captain Jacktar. I found him, just now, sitting down in a private stall leaning against the wall. When I opened the door, he fell out. The door wasn't latched."
The face on the corpse is a visage of horror and anguish. It must have been very frightening for his muscles to remain locked upon his face. There are no obvious marks or injuries upon his remains.
Jacktar consoles the older centaur with an arm over her shoulder. He speaks to those present, "The last I saw of him, he saw the group to our introduction, then I left to prepare for the meeting. What happened to him after that?", his eyes focus on Zeoll's who's words seem as pretty as rainbows. Sense Motive DC:20 hunch Highlight to display spoiler: {Jacktar is very suspicious of the group once again. Concern for the people here evident.}
Larmane with skill, administers triage to the corpse and after but a few seconds determines, "I have no idea what happened. His neck isn't broken, nor are there any entry point wounds. The time of death around six hours ago." He then reaches down and pulls from the Harbor Masters open pouch a folded note. He hands it to Jacktar, an emotionless expression is all that is worn by the reserved druid.
Combat rounds my friends One or two questions or statements at a time for six second rounds.
It is around 9:30 PM, well after dinner and around thirty minutes after the dinner ceremony officially ended. A cool breeze continues to blow on a moon lit evening. The smells from the latrines now replace the various other odors through out the camp.
Latrines are wooden structures with vertical running, roughly hewn planks. There appear to be about a dozen of them and there are private and multiple use stalls as well. Each one has a latch on the inside for privacy when in use. They have no floors and ceilings are vented with a slanted opening for when it rains.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) d20+9=22 ; d20+5=14 ; d20+9=20 ; Tuesday July 8th, 2008 9:18:28 PM
Concerned about what happened, Tiba looks over the latrine, then the other latrines, and their surroundings, trying to define a difference between this one and the others.
Search 9 (+2 when following tracks) (+d20)=22 Sense Motive 5 (+d20)=14 Spot 9 (+d20)=20 (to assist in searching, also casting Detect Magic)
DM Buzz: Sorry Tiba, but in your post you mentioned you were investigating the latrines, so you can not cast Detect Magic on this round. Perhaps you will want to tomorrow?
Theorex Tuesday July 8th, 2008 9:30:16 PM
"if you wouldn't mind my assistance my friend Jacktar." Waiting for his nod Theorex bends over and mumbles something under his breath so as not to offend anyone.
Cast Detect magic
1st level spells DETECT SECRET DOORS, SLEEP, 2 x MAGIC MISSILE, IDENTIFY, BURNING HANDS 2nd SEE INVISIBILITY, SUMMON MONSTER, SUMMON SWARM, 3 x SCORCHING RAY Level 3 : 2 x FIREBALL, TONGUES, HASTE, DISPLACEMENT
Level 4 :
GLOBE OF INVULNERABILTY-LESSER, Arcane Eye, INVISIBILITY-GREATER, ICE STORM
Level 5 :
2 x CONE OF COLD, PRYING EYES
Winterglade d20+5=13 ; d20+5=24 ; d20+15=18 ; Wednesday July 9th, 2008 5:11:20 AM
[Sense Motive 13]
"Maybe a slow acting poison?" - the centaur speaks, but there is no certainity in his voice.
Winterglade moves over to the body of the late Harbour Master and lowers it gently to the ground. Then he starts examining it hoping to discover what might have been the cause of death [Heal check 24 to determine the cause of death, Spellcraft check 18 to figure out if magic was involved. I understand that it might take more than one round.]
Brahmah d20+22=31 ; d20-1=9 ; d20-4=4 ; d20+17=35 d20+16=27 d20+4=6 Wednesday July 9th, 2008 12:41:21 PM
Brahmah immediately casts Owl's Wisdom and looks to the ground for signs of struggle, tracks, drag marks, scrapes on the nearby walls for signs of climbing or any other tell-tale signs of the event. (Survival 31 for tracking, +4 vs centaurs and humans, +2 vs magical beasts)
He draws his weapons and makes to secure the scene by gathering locals for questioning, at least those nearby. If any one of them seems to be walking calmly away from the spot without looking back, that is Brahmah's first target (meaning, he will rush after this 'witness'... it might be the culprit). (Spot 35, Listen 27, Search 6)
"Who saw ANYTHING?" He says in the booming voice. (this was neither Intimidating nor Diplomatic.)
(OOC: I just noticed that it says his bear is untrained. I think thats wrong. I'm not sure if this is the right sheet.)
DM Buzz: You cast owl's Wisdom and begin tracking this round. You can begin the questioning of witnesses in tomorrow's post if you like.
Zeoll d20+14=17 ; d20+12=27 ; d20+4=23 ; d20+13=21 ; Wednesday July 9th, 2008 2:33:45 PM
Sense Motive 17 darn.
Zeoll does not know what has happened, so he keeps his eyes open and his ears sharp. Spot 27, Listen 23. He looks for tracks and signs on the ground herearound -- Survival 21.
Theorex Wednesday July 9th, 2008 9:18:10 PM
"Lets see if there is any magic involved." Detect magic
Latrine duty/DM Buzz Wednesday July 9th, 2008 11:28:31 PM
The small valley rests in the forest a day outside of Fort Stag. It is around 400 yards wide and 600 yards long. The entrance that you are aware of is at the mouth to the north of the Valley. To the East side of the valley is the hot springs and a large pool of water. This is where much of the bathing is done as well as washing of clothes and utensils. On the West side of the valley are the homes for the refugees against justice. They all appear sturdy even if they do appear to be built in a hurry. Dried tree bark appears to be what is used as shingles. The industrial part of the community is seen immediately upon entry, at the north of the valley. The impromptu castle is positioned strategically in the center of the valley, within a short distance for all. There are latrines stationed through out the valley and the ones you are grouped around are the latrines near the houses on the West side.
Tiba too seems concerned about the situation. She leaves the immediate group to inspect the other latrines. With her acute eyes, even in the moonlight, she can see hoof prints coming and going in the area and a small set of shoe prints that started west but then is mixed with the other tracks in the area.
Theorex perhaps is reading Tibas' mind and casts Detect magic this round. He can quickly tell that there is much magic around you.
Winterglade suggests some poison may be at work here and moves close to the body also, trying to determine if magic was involved. He can conclude that there are spells that can kill without physical harm, but they are rare and powerful spells.
Brahmah casts a spell, Owl's Wisdom, then begins searching for tracks. With his acute eyes, even in the moonlight, he can see hoof prints coming and going in the area and a small set of shoe prints that started west but then is mixed with the other tracks in the area..
Zeoll appears at a loss for words as Jacktar directs his attention to the group spokesperson.
Jacktar, not fully understanding Theorexs' suggestion frowns at the wizard and begins to open the note when Larmane stills his hand. "I believe they want to test it first for magic Captain. It will be a few seconds." Jacktar holds the note out to Theorex as his eyes seem to roam over the group.
Larmane casts a spell. Spellcraft DC: 15 Highlight to display spoiler: {Detect Poison} then looks around the area.
Winterglade d20+15=22 ; Thursday July 10th, 2008 4:24:19 AM
[Spellcraft 22]
"If it was poison, we may still know by skin discoloration or strange odor or - oh." - Winterglade recognizes the spell being cast by Larmane. Patiently waiting for the druid to share the results he continues to methodically examine the body.
Brahmah Thursday July 10th, 2008 12:18:47 PM
"Shoe and hoof prints, but impossible to tell direction with all the jumble of other mess around. Dang. This would have been much easier if there was a rain or less people tramping about." He says, but without spite.
(Is there any way to differentiate hoof or horse styles from the prints and pick them out from the crowd? Like pattern of nails used in the shoes, wear patterns on the boots or hooves?)
DM Buzz OOC Thursday July 10th, 2008 11:11:11 PM
OOC: DM post will come tomorrow, after more player posts.
I want you all to know, this is a dangerous situation your all in and it may need full party participation to over come the encounter. Once it begins, it will be steady to a resolution.
Have a good night.
Winterglade Friday July 11th, 2008 4:07:01 AM
"Shoe and hoofprints might have been left even by us. A hundred Taurs trampled here earlier today. Goodbarrel will be genuinely impressed if you manage to find anything useful in the tracks."
Zeoll Friday July 11th, 2008 7:41:42 AM
Zeoll waits to see what spell is being cast, and with what result. While he waits, he casts Heroism on himself.
Brahmah Friday July 11th, 2008 11:53:36 AM
"My good Goodbarrel, that is why I want to exhaust all avenues." Grins the ranger.
"Jacktar, I might be able to send for some Wold League friends of mine that might be able to help to secure the town. The league seeks out and destroys evil where they find it and are trust worthy. If you like, you can send word to Plateau City and contact Commander Gaylon Arafel, who initiated myself and Flat-top into the league."
Theorex d20=8 ; Saturday July 12th, 2008 1:05:29 PM
8+13= 21 for spell craft check.
Occ; Sorry Tiba and I had to do a family thing we are back on schedule.
DM Buzz: Shiela and Jim, please send me your individual email addresses so that I can add them to my list. Thank you. I hope your family situation is alright. Iambirgir@aol.com
Round 2/DM Buzz Sunday July 13th, 2008 12:59:02 PM The castle is actually just a two story wooden building made from whole logs. Scaffolding made for four legged workers run in ramps at thirty degree angles going around the large building, up to the roof, where it seems current construction is currently at. The building is a square structure with each side about forty feet wide. The building is approximately thirty feet tall at this point. It lies about two hundred yards from the housing buildings, the hot springs and the industrial buildings. Each wall has four windows, two on each level that are open, allowing the cool night breeze to flow through the large structure in the middle of the valley.
Winterglade waits patiently for Larmane to complete his spell.
Brahmah would have liked less activity in the area after the death. He then offers the services of the WLA to assist in the situation. I believe it is possible, but it would be very time consuming, with the need to pick up each foot to analyze the nail patterns, the weight of each animal, etc...
Winterglade reasons that even they need to use the latrines and he would be very impressed if someone could read that many tracks in a single area.
Zeoll continues to hold his tongue as others discern what may have happened. He prepares for anything as he casts a spell upon himself.
Theorex only Highlight to display spoiler: { On round two, you can tell there are quite a few items of magical status.. There are a few items that are very powerful, that the god Gargul gave to the other group members. You will need to wait one more round before you can determine what items are actually magical.}
Jacktar patiently waits for Theorex, still holding the piece of parchment out, while he responds to Brahmah, "What would be involved in hiring this organization of yours and how long would it be before they could arrive?"
Larmane Simply says, "No poison." as he shakes his head before he continues, "Could it have been a heart attack or disease?"
Others begin to arrive now, making the small group near the latrine a large group, as people crane their necks to try and get a glimpse at what has happened. Lights begin to come on inside the various dwellings as the noise near the house latrines begin to rise as well.
http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en Sunday July 13th, 2008 4:40:28 PM
Focusing on the area. Theorex smiles and concentrates more.
Winterglade Monday July 14th, 2008 6:02:41 AM
"Either that or a Phantasmal Killer. We shall see." Winterglade contiues his examination of the corpse of the Harbor Master [Heal check to determine the cause of death was 24]. "If he was killed by somebody in here then your hideout has been compromised. Better send out scouts immediately."
Brahmah Monday July 14th, 2008 11:08:26 AM
JACKTAR "What would be involved in hiring this organization of yours and how long would it be before they could arrive?"
"Well, it not MY group, it sort of belongs to the Wold as a whole. Pretty much anyone can join. Its likely all you would have to do is send a message out to the nearest large city explaining the situation which plagues you and then ask if any WLA members are in the area, whether they are already involved in a mission and then see who shows up to aid you. Most are adventurers like us and some are even more experienced in matters such as these. And as we are already involved, they can hardly call me up to help. Besides, I think having WLA members in the city guard is a good idea. Just explain what you need and they should come through, I think." He says confidently.
Zeoll (heroism, invisible) Monday July 14th, 2008 1:31:43 PM
Zeoll, with his own reservations about what is essentially a non-Taur group, holds his tongue on the issue of the WLA. He does not want to disagree with Brahmah in front of Jacktar. "In fact, maybe better neither seen nor heard," he thinks to himself, and activates his invisibility ring.
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Monday July 14th, 2008 4:33:45 PM
Looking at the woman who seems very distraught, she put an arm around her shoulder, leading her slightly away from the visual of the dead man, consoling her.
"It's alright, my dear. Actually, no, it's not alright, but everyone will do whatthey can to make it better..." After helping her calm down a bit, she asks, almost hesitantly, "Do you know the last time you saw him?"
http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en Monday July 14th, 2008 11:21:39 PM
scanning the area with his eyes he looks for all the magic in the room and where it may lead.
Obviously lost in concentration. Will he ever come back.
Round 3/DM Buzz d20+14=26 ; Tuesday July 15th, 2008 12:11:36 AM
The commotion increases as more people begin to gather. The wind seems to be picking up a bit as clouds pass in front of Wardd's moon. The mob begins to converge on the investigators, bumping into them now and then. Many asking questions of others there before them as to what has happened.
Theorex continues to use his arcane magic.Theorex only: Highlight to display spoiler: { In addition to what the group members have, you can see that Jacktar has on two rings, chain mail and his axe that are magical. Larmane wears two rings, a necklace and bracers. The piece of parchment, does not detect magic nor does anything about the corpse.}
Winterglade suggests a spell that could kill as possible. He can tell that the cause of death is not natural, certainly.
Brahmah answers on how the WLA operates and suggests their addition to the guard is a good idea.
Zeoll contemplates quietly the WLA and decides to become unseen by most. Several gasps are heard as the magic used surprises those noncombatants nearby. They surge forward in an attempt to occupy the space you are now in, just to get closer. Ref DC: 10 failure results in you being pushed back and tripped over corpse.
Tiba attempts to lead the woman that found the body away, only to find she is hard pressed to leave with the crowd the way it is. "I saw him a few hours before dinner, when he brought the new allies to us. I wondered why he wasn't at dinner." She says in sobs. At this time you are around four people deep as a group of the villages warriors arrive to show support if needed. two full round actions to push yourself through the crowd with the matron centaur.
Larmane yells for everyone to get back as he is almost knocked over from the crowd. "Get back all of you! Give us some room to breath here."
Jacktar listens carefully to what Brahmah says and replies, "I don't have the kind of time it would take to bring in extra support from that far away, but something to consider in the future." He is seen to impatiently wave the piece of paper out toward Theorex as he waits for the arcane magic to work.
Winterglade Tuesday July 15th, 2008 5:26:52 AM
"He died of fright, it seems." The centaur stands up and starts to look for a place to wash his hands. "Nothing natural about that. Seems that somebody deliberately ended his life. But why? If an assassin was here surely there were more important targets to consider? Is it possible that he knew something important? But then he would tell Jacktar straight away... Maybe Blackmane is preparing a complete takeover of the Fort and is removing all stubborn heads that have still remained inside?"
We'll try to learn tomorrow - thinks the centaur, but doesn't say anyting aloud for fear that somebody might be eavesdropping.
Brahmah Tuesday July 15th, 2008 11:56:59 AM
Brahmah shrugs in response. "You will need someone trustworthy at some point, even if most WLA aren't taurs." He lets the matter drop.
"I'll patrol the treeline." He walks off, needing to be away from the large crowd and hopes he can find a defined track or even to be shot at from the trees would be agreeable compared to the mass forming around them. "Come on Heyoo."
OOC/DM Buzz Tuesday July 15th, 2008 9:59:23 PM
OOC: Group email sent out. DM Post perhaps tonight if more can make it.
Theorex{http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en} d20=12 ; Wednesday July 16th, 2008 12:36:30 AM
Wipping sweat from his brow and throwing back his hair and turning to Jacktar " It seems there is no magic on the corpse or on this document that is before us. Let me see if there is another means of death other than the obvious one."
Frowning again he concentrates at the corpse looking at the wounds and seeing what was the end of the poor person.
Heal check to see if he can figure it out. No good 13 for total :)
Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) Wednesday July 16th, 2008 12:37:56 AM
concentrating on helping the lady she chats with her to make her feel better
Winterglade Wednesday July 16th, 2008 8:09:07 AM
"There are spells that will kill you and leave behind no background aura." Winterglade stands up and stretches his back. "Does anybody know if he had any family?"
"Is it safe to read the note, Theorex?" - the unfamiliar name makes it through the centaur's throat a bit distorted. "Once we are sure it's not trapped with a Glyph of Warding or some such we should really take a look at it."
If an OK is given Winterglade will take the note, open and read it, and pass it to the others for examination.
Brahmah Wednesday July 16th, 2008 10:50:21 AM
Brahmah keeps moving toward the copse of trees.
Zeoll (heroism, maybe invisible?) d20+7=25 ; Wednesday July 16th, 2008 10:56:00 AM
Zeoll has a nervous feeling. This crowd is getting a little out of control. He is pushed, but does not fall down (reflex save 25).
Using his metamagic rod of extend, he spends the round casting Calm Emotions -- so that everybody within 20 feet of the center of the crowd must make a Will save vs DC22 or be calm. The spell will last for so long as Zeoll concentrates on it, up to 12 rounds.
[OOC: Is casting this spell an attack? Does it end Zeoll's invisibility? The invisibility spell description says, "The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character's perceptions.)" Certainly Zeoll sees none of the people in the area as foes. He just thinks everybody needs to chill out!]
DM Buzz: I would say, no. You are not attempting to harm anyone in the area, so you remain invisible and must deal with the crowd in that form, as they still can not see you. Please list your spells memorized and in use. Thank you.
Round 4/DM Buzz 10d6=31 ; d100=24 ; d100=80 ; d100=72 ; d20+7=25 ; d20+6=18 ; Wednesday July 16th, 2008 12:59:06 PM This post is in staying with the one round actions per DM post, but thank you for posting daily those that have.
Winterglade suggests a magical demise as the answer. He sees no where to wash his hands as the crowd around you grows in size. He wonders why this individual was targeted, when others are around much more important. Perhaps more answers are available in the morning?
Brahmah suggests loyal support is not to be prejudiced and with his large frame can push his way through the crowd in one round. He see's Heyoo lying down with Assap near the pool of water.
Theorex determines no magic on the corpse or parchment is present. He ceases to use his spell and attempts to determine what may have caused the death.
Tiba with the matron in hand talks to her as she shoves on the large creatures in order to allow her to get through. She is assisted by the militia that arrived attempting to pull people away from the scene.
Zeoll avoids being knocked down by the curious and casts a spell to calm the crowd down, as he continues to remain invisible.
Jacktar says "Thank you." to Winterglade as he starts to open the parchment, to see what is upon it.
Larmane watches over his shoulder as well.
At this time, I have the following people next to Jacktar and Larmane, Winterglade, Theorex and Zeoll as Brahmah mentioned leaving the crowd as did Tiba. I give them each a fifty percent chance of being close enough to read the script, even if you didn't and thus must take full damage from the effects. Winterglade, unfortunately takes a full 36 damage as well as Jacktar and Larmane. Yes, it is maximum damage Everyone but Brahmah (who is out of range at this time) needs to make a Ref DC: 16. Success is half damage (18 damage).
A roar of pain travels through the crowd as Jacktar reads some kind of note. The pain of flesh being torn from bones can be seen in both the trauma and in the face of those that suffer from it. One or two of the observers immediately drop from the explosion as others reel at their injuries.
Brahmah watches in horror, as a bead of light descends down from the top of the castle roof to about fifteen feet from the ground as a fireball explodes above everyone as well, causing even more carnage. The wounded attempt to crawl, limp or drag themselves away from the area. Everyone this time needs to make a Ref DC: 16 for half the damage that a 31 point fireball causes. (15 damage)
A dozen onlookers die in front of you, charred or torn, between the two spells that just went off in some preplanned event of horror. Larmane and Jacktar remain standing, although, they do not look well. Jacktar yells at the top of his lungs "Scatter!! Bug Out!! Bug Out!!
Zeoll (AC17, HP17 of 50) (heroism, invisible) d20+9=28 ; d20+9=28 ; Wednesday July 16th, 2008 1:41:19 PM
Zeoll makes two saves at +9 (forgot to add the Heroism bonus when I rolled my Reflex save vs pushing last round).
He rolls two natural 19s! both save. He takes 18 and 15 hp damage, for a total of 33 hp damage. He has 50 hp normally, so he is now down to 17.
Spells cast: Heroism, Calm Emotions.
Rod used: 1 of 3
Note: Online PC sheet has been updated.
Actions to come shortly.
Brahmah d20+15=16 ; Wednesday July 16th, 2008 2:08:35 PM
Brahmah has seen and is familiar with this spells range and then realizes the delayed fireball's caster can't be far off. The ranger looks around in haste to see who may have cast. (Spot 16-nat 1, +4 vs humans and centaurs, +2 vs magical beasts) He stops, sheathes his swords and draws his bow, looking toward the roof tops and then back toward the copse (in the direction he was headed). He prepares to activate a tattoo.
(OOC: Friends, I seem to remember that at one point Brahmah had a Rod of Extend Spell Lesser. Did he give it to someone to hold onto? I'm thinking I may have sold it, and am regreting it now. :) Thanks)
DM Buzz: Jay, would you please make a reflex save vs dc 16 against the fireball spell and post your hit points in your header? Thank you.
Zeoll (AC17, HP17 of 50) (heroism, invisible) d20+15=27 ; Wednesday July 16th, 2008 2:11:55 PM
Actions for this round:
If all the people calmed by his spell (except PCs and Jacktar and Larmane) are dead, then Zeoll will stop concentrating on his spell.
But if a significant number still live, then, hoping that the calming effect of his spell has prevented panic and chaos, and will lead to a better retreat and escape, Zeoll will continue to concentrate on his spell.
Either way, Zeoll moves 40 feet away, trying to move into the most heavily wooded area, with the most brushes or growth. He moves through such terrain effortlessly, leaving no tracks or signs of passage.
Either way, Zeoll tries to spot the spell caster on the Castle roof: Spot 27.
If he has ceased concentrating on the Calm Emotions (DM call) Zeoll casts Summon Nature's Ally III, calling 1d3 dire bats to fight for him.
DM Buzz: All the noncombatants are dead. The only ones alive are the militia. They are trying to leave. Your spell is no longer necessary. Also, there is an occassional tree here and there for shade, but the only real brush or foilage is at the South side of the valley, which is about 120 yards away.
Winterglade AC27 Hp 26(77) d20+9=25 Wednesday July 16th, 2008 4:06:28 PM
[Ref save 25]
Winterglade, his mane burned off clean by the force of the Explosive Runes and the Fireball glares like some kind of demon from Nine Hells at Theo: "What happened? You didn't pick THAT up?"
<Ka-click> - on comes the shield [move action]. The centaur follows that with invoking Spell Immunity and protecting himself against the Fireball and Ice Storm spells. Egoistic and selfish? Maybe, but if the healer goes down others will soon follow.
"Brah, you see the bastard who does this? Nod if you do, Glade'll put some extra on your arrow!"
Winterglade jumps away from the carnage trying to deny the enemy spellobber the opportunity to include most of the party in the area of his next spell [a 5ft step in the direction that will make us spread out the most].
[Folks, if I read the map right he's somewhere between 400 and 500 feet away from us, way out of range of my Dispel Magic and Silence. I can, however, cast Silence on Brahmah's arrow and let the shaft deliver the loving. Jay, if it turns out you can see him can you delay your next actions until I put a spell on your ammo?]
Tiba (HP=38/71, AC=23) Assap (HP=36, AC=19) d20+9=27 ; d20+9=18 ; Wednesday July 16th, 2008 5:01:32 PM
Awash with the horror of seeing the woman die almost literally in her arms, she almost doesn't feel half her life drain away in those two simultaneous attacks. Quickly, she casts Barkskin on herself, and whistles for Assap to come to her. A quiet rage seems to suffuse her, as she considers the castle.
-Have not cast any spells so far today- Level 0 : 4 (Druid) Level 1 : 3/2 (Druid/Ranger) Level 2 : 2 (Druid) Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals Level 2-Lesser Restoration, Barkskin
Tiba (HP=38/71, AC=23) Assap (HP=36, AC=19) Wednesday July 16th, 2008 8:03:16 PM
OOC: update. My apologies, I posted the 1/2 dam as teh dc checks. Also, Barkskin in no longer on my spell-list as available, as I have just spelled it on myself.
Theorex{http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en} d20+11=15 ; d20+11=22 ; d20+8=28 ; d20+13=22 ; d20+13=30 ; Wednesday July 16th, 2008 10:13:15 PM
As the blast hits Theorex moves away and is hit by the documents burst. Just as this happens his dark blue cloak glows a bright blue and puts out some of the explosion around him. "Dang it!!!!! I knew to put out my eyes but I didn't want to scare the people around here. EVERYONE GATHER AROUND ME I CAN PROTECT YOU FROM THE NEXT BLAST. COULD SOMEONE HEAL EVERYONE PLEASE!!." Just then the fireball hits and Theorex rolls out of the way and doesn't need the help of the cloak. He waves his arms in a circle around him and cries out "anaround lobge ourns acepl ow!!"
Cast GLOBE OF INVULNERABILTY-LESSER
OCC; ok mad roll of 15 and forgot to add cloak of resistance +3 so made that one and the one after for a total of 15+18=32 so I have 27 hit points. I also noticed that I never rolled my spot check got a natural 20. Also spell craft on the bang and the fireball to see if I can gather more information. 22 spell craft. If I needed another check 30
DM Buzz: I just looked at your character sheet Jim and under your reflex saves you have a +3 resistance on it with it equaling +11. Where are you getting additional resistance from? I'm sorry, but it looks like you take full damage from the explosive runes.
Theorex Wednesday July 16th, 2008 11:16:11 PM
You are right mighty dm. Dang wishing for a level 1 token paladin and i would have made that save. I only needed 1 point.
Ok my hit points are 8 points.
Oooch. :)
DM Buzz: Are you out of Hero Points?
Flat-top Thursday July 17th, 2008 8:15:25 AM
Flat-top Master (Ceil) Has drop A Heavy I tem on Her Foot (or hoove). Doctor said to keep off her HOOVEs. But You know that I cannot stay away.
SO Buzz Darling, can I come back and get you mad at me??
I love you,:)
DM Buzz: I love you too Ceil. You know we get worried about you when you come and go like that. If you can't make it to the computer, please at least call your daughter Donna so she can tell us your away for awhile. :)
Flat-top d6=3 ; Thursday July 17th, 2008 8:20:25 AM
Flat top will touch Theorex Shoulder and cure her of three HP of damagers. He will look at his hand tell himself "A little rusty arent you!"
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) d20+11=29 ; d20+8=23 ; Thursday July 17th, 2008 11:31:42 AM
[OOC: I thought you said Brahmah was far enough away to clear of the blast zone?] Ref 29
OOC: Glade, if the DM is kind enough to say Brahmah sees squat, Brahmah can surely delay. But as it is, we're being roasted with no sign of a caster.
IC: Brahmah continues to look around. "I think he knows we're here Jacktar!"
Heyoo has taken cover somewhere. (Ref 23)
DM Buzz: I'm sorry I wasn't clear Jay. What I meant to say was, you were out of range on the Explosive Runes. The Fireball blast enveloped you all.
Zeoll (AC17, HP17 of 50) (heroism, invisible) Thursday July 17th, 2008 12:10:56 PM
Clarification: Thanks for the extra info, Buzz!
Zeoll sees that there is no one left to Calm, alas! So -- still invisible -- he steps five feet closer closer to be next to Theorex (and hopefully out of future fireball reach) and casts Summon Nature's Ally III to call his dire bats. He spontaneously casts it over Speak WIth Plants. The bats will arrive next round.
Status:
Active Effects: Invisible, Heroism. Bard Music used: 0 of 6 Metamagic rod of extend used: 1 of 3 Berrywreath used: 0 of 15 Tattoo of Create Water used: 0 of 4 Tattoo of Detect Evil used: 0 of 3 Wind Fan used: not yet
Spells:
Bard: 3 Level 0 spells: used 0 5 Level 1 spells: used 0 4 Level 2 spells: used 2
Druid (underlined = used): Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x3 Level 3: Speak with Plants x2, Speak with Plants
Round 4/DM Buzz Amendments d100=77 ; d20+7=8 ; Thursday July 17th, 2008 1:28:43 PM
Just a couple of things before tonights post, to clear things up.
Tiba took damage she shouldn't have. I confused the races between Theorex and her, thinking she was a medium creature. So, like Brahmah, since she is large, she could shove herself through a crowd of large creatures in a full round. not two. Tiba only takes fireball damage.
Theorex takes full damage from Explosive Runes but has not answered on the Hero Points. Please post AC and HPs in header. :)
Brahmah only takes fireball damage.
Flat-Top please give me two Reflex Saves at DC:16. The damage for those DC if you fail is 36 and 31. (If you save on these, damage is 18 and 15) Please post AC and HPs in header. :)
Zeoll changes actions after clarifications.
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) d8+1=9 ; Thursday July 17th, 2008 3:12:14 PM
Walking, seemingly calmly, to Theorex's side, she also lay her hand on his shoulder (CLW) and he feels a warm glow as 9 hps flow back into him."Flat top, let me" She states calmly. Assap, walking besides her has not stopped looking around at what's going on. "Guard." She says to her dog. ____________________________________________________________ -Have not cast these spells so far today- Level 0 : 4 (Druid) Level 1 : 3/2 (Druid/Ranger) Level 2 : 2 (Druid) Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals Level 2-Lesser Restoration
DM Buzz: We are not on round five yet. so this action does not occur. You cast Barkskin this round.
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) Thursday July 17th, 2008 3:23:55 PM
Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)
Theorex AC 21 Hps 22/59 Thursday July 17th, 2008 3:30:48 PM
Ooc: No I am not out of hero points but I am saving it for something that might kill my character.
Feeling the warm healing energy from his to compatriots Theorex smiles warmly and says" Thank you for your assistance. I feel a little better now but I am still a little foggy."
"I will now focus on finding our enemy's please don't freak out by all the eyes that are going to be floating around."
Focusing inward and shaking out a pinch of something you see him throw pack his head spread his arms wide and throw froth something that hangs in the air for a few seconds "anarth eb od eyable eb"
Ooc; Cast Prying eyes
DM Buzz: We are not on round five yet. so this action does not occur. You cast Globe of Invulnerability-Lesser this round.
Flat-top d20+3=15 ; d20+3=19 ; Thursday July 17th, 2008 6:30:47 PM
( OK! Buzz, I rolled a 15 and a 19)
Flat-top crossed his arm and waits for more infomation. "I have a strange feeling. A really strange Feeling!"
Round 5/DM Buzz d20+5=15 ; 3d8+11=27 ; d20+4=10 ; Thursday July 17th, 2008 8:21:34 PM Brahmah pulls his bow and attempts to see the caster as he passes valuable knowledge onto Jacktar. Brahmah doesn't see squat. :)
Heyoo is still sound asleep.
Winterglade expresses his wonder at such a spell not being seen with Detect Magic. He puts on his shield and steps away from the others to avoid more area effect spells.
Tiba after a sudden bout with horror, she harnesses her rage at the death around her. She casts Barkskin then calls Assap to her side.Assap raises his head and leaps toward his mistress.
Theorex takes a massive amount of damage and manages to survive. He casts a defensive spell as he asks for healing.
Flat-top touches Theorex and cures him a small amount. He then stands defiantly outside of the Globe of Invulnerability.
Zeoll steps next to Theorex hoping he can be protected from future lower level spells. In turn, he casts his own spell, summoning assistance.
The smell of burning flesh fills your nostrils. The latrines in the early stages of becoming a giant bon fire as the wood fuels the inferno. The characters soon realize, if they don't move soon, the flames will begin to burn them as well. Shouts and screams flow through the residential area, as people pack only what they need before running.
Orphans cry for their dead parents as others try to take care of the grieving children. Cries of despair echo the calls of warnings as loved learn about the violent fate of their kin. "She said we would be safe here!" one woman is heard to cry out loud, over and over again.
Larmane is seen to grab Jacktar by the arm, but the powerful warriors shrugs off the druid and charges toward the castle as fast as he can. Run X4. Larmane takes a five foot step into globe with Theorex and tells them, "The note said, The fate of traitors lies thus." and he casts a spell upon himself, curing himself of some injury.
Militia begin swarming up the scaffolding as they try to reach the top of the castle to engage whoever is up there. Those militia that survived the double damage have run away, to seek cover between the dwellings, or have begun to gather their own families together for the flight to safety.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Thursday July 17th, 2008 9:09:27 PM
"Where is he going?! If he..." He looks as if he wants to follow, then looks at the children. He cusses, picks up a set of children and runs from the inferno area.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Friday July 18th, 2008 6:38:55 AM
OOC: Checking in...
Buzz, I will be making brief posts for a month or two until I get into a pattern. I am going to be DMing the Emerald Dragons for a bit. I haven't been a DM for a couple years and don't like it much anyway (not just in the Wold, table top DMing too). So if the posts seem abrupt, its because they are. :)
Winterglade AC27 Hp 26(77) 4d8+9=28 ; Friday July 18th, 2008 9:23:57 AM
"Must have been a Magic Aura on the Explosive Runes!" - it finally dawns on centaur. He looks around. The enemy mage is nowhere to be seen. Time to get on with healing. Zeoll's nowhere to be seen either, so the first one to get aid is Theorex. Winterglade runs up to him [move action] and pumps some positive energy into his body [standard action: spontaneously casting CCW over Death Ward - heals 28 damage].
[Spell Immunity (Fireball, Ice storm): 90 min]
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) Friday July 18th, 2008 11:57:27 AM
OOC: see last posting... Walking, seemingly calmly, to Theorex's side, she also lay her hand on his shoulder (CLW) and he feels a warm glow as 9 hps flow back into him."Flat top, let me" She states calmly. Assap, walking besides her has not stopped looking around at what's going on. "Guard." She says to her dog. ____________________________________________________________ -Have not cast these spells so far today- Level 0 : 4 (Druid) Level 1 : 3/2 (Druid/Ranger) Level 2 : 2 (Druid) Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals Level 2-Lesser Restoration Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)
Zeoll (AC17, HP25 of 50) (heroism, invisible) d3=2 ; Friday July 18th, 2008 5:46:11 PM
Zeoll calls two dire bats and sends them flying off toward the castle to attack any enemies they see up there. He then eats 8 goodberries for healing, plucking them from the wreath atop his head. Finally, he moves 40 fee toward the castle.
Theorex AC 21 Hps 59/59 Friday July 18th, 2008 9:56:04 PM
"Thank you my friends that was a close one. I will keep my eyes out from now on. It is so sad to see that this beautiful place is so easly attacked. We need to get the people out of the fire and if someone could cast somehthing to put out the flames that would be great. I think this should be done quickly and we should rush as a group after Jactar as soon as possible. I also think that I should get some help with the speed since I can not go as fast as the rest of you."
Gecktar Saturday July 19th, 2008 5:36:58 PM
OOC: Sorry for the long missing, but I've been away from internet for a longer time than originaly guessed
As grabing the fight in the middle, DM Buzz, can you give Gecktar's situation. Thanks
Winterglade AC27 Hp 26(77) Monday July 21st, 2008 8:51:39 AM
Winterglade contiunes the healing process.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Monday July 21st, 2008 12:01:25 PM
OOC: Still waiting for spot check resolutions. :)
Zeoll (AC17, HP25 of 50) (heroism, invisible) Monday July 21st, 2008 5:59:44 PM
Checking in. Zeoll thinks about whether he should use a charge of his new Speak WIth Animals wand to talk with his bats. Of course, they will likely be out of speech range by the time they get to the Castle.
Gecktar Monday July 21st, 2008 6:41:27 PM
OOC waiting for DM clarification, before acting
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) Monday July 21st, 2008 8:21:45 PM
Tiba mulls over what the woman who had been sobbing said just before she died. "She said: 'I saw him a few hours before dinner, when he brought the new allies to us. I wondered why he wasn't at dinner.' I wonder who else has entered this vale besides us today."
Looking grimly, she places the 2-legger wizard on her back, and starts after Jacktar. "Hold on!" She states firmly to Theorex. ____________________________________________________________ -Have not cast these spells so far today- Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals Level 2-Lesser Restoration
Theorex AC 21 Hps 59/59 Monday July 21st, 2008 8:54:09 PM
Taking Tib's hand "I will hold on ...wait just one sec as I cast this spell." Prying eyes on rolls above.
Thanks Dm.
Winterglade AC27 Hp 26(77) Tuesday July 22nd, 2008 3:45:41 AM
The discharge of healing power complete, the centaur turns his attention to the castle walls.
Flat-top Tuesday July 22nd, 2008 8:07:29 AM
Flat-top Watches the skoffle, "Hey Good Barrel (Winterglade) wail for me!"
Round 5/DM Buzz OOC Tuesday July 22nd, 2008 10:26:33 AM
OOC: Hey all, I'm back. I had a great time considering the circumstances.
Post will come this afternoon/evening.
Ceil, you have yet to respond to my emails to you. Did you get them?
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Tuesday July 22nd, 2008 3:54:12 PM
OOC: Checking in.
Gecktar Tuesday July 22nd, 2008 5:14:26 PM
Checking in and swinging his hammer right and left.
Round 6/DM Buzz d100=32 ; d4=2 ; d20+12=17 ; 10d6=32 ; d20+7=13 ; Tuesday July 22nd, 2008 8:17:21 PM
The fire burning from the dry wood begins to grow, and the scene turns into some sort of macabre nightmare as the screams of horror and cries of sorrow fill your ears.
Brahmah wonders at the plans of the outlaw captain, then looks near to help the children but he can see, he would have to travel a round to the dwellings, to initiate any evacuation of the non combatants. Brahmah does not see the perpetrator of the atrocity. You may choose to make another movement for round 5 if you choose to. Just list it as a "Back Post" and list your current actions for Round 6. BTW: Thanks for the heads up on your posting situation.
Winterglade deduces a sound reason why a spell could not be detected with magic and with every inch of his move action is able to get close enough to cast a healing spell on Theorex, which he badly needed.
Tiba steps closer as well, and with a maximum cure, restores the wizard to full health. She ponders how the secret of the valley was discovered by the enemy. Then, she offers Theorex a ride.
Zeoll has average results with his spells as two dire bat slaves come to adhere to his wishes. He sends them off with screeches toward the top of the castle. Zeoll said "up there" He then eats some delicious Goodberries that also revive him of some health. He thinks the bats may be out of range of a spell.
Theorex is very grateful to his friends for healing him and can see, only the group and the dead lay near the roaring fire. He suggests, as a team, they should also rush the castle. He casts a spell as he waits for some answer. Thorex must give the eyes a command in order for them to be used. Please tell me what you want them to look for, where you want them to look and when you want them to return. Post that as a "Back Post" on round 5 and give me actions on round 6.
GecktarWelcome back. It's good to see you again. First thing we need to do is have you go through the damage you would have taken being with the group. 50% chance you take full damage from the explosive runes with no save. 36% means Gecktar takes max damage of 36 hit points. Then Gecktar needs to make a Reflex DC: 16. For the fireball that envelops the mob and group around the latrines. Failure results in 31 more damage, a save will result in 15 damage. Since you came in on round 5, make a back post for round 5 and then an action for round 6.
Flat-top exclaims to Goodbarrel and stays where he is.
Larmane looking much better he tells the group, "If I had a Quench spell or the like, I would have used it during the accident earlier anyway. We must abandon this position." He then runs toward the East side of the castle as fast as he can.
Jacktar continues to give orders as he runs, he closes in the distance between him and the large wooden structure. In the noise of this ruckus at the moment, the party must contend with a difficult check. Listen DC:20 Highlight to display spoiler: {Clear the castle!! Clear the castle!!}
As the flames grow more intense those closest to it Flat-top, Winterglade, Gecktar, Zeoll, Tiba and Larmane must make a Fortitude Save DC: 5 or take 2 damage from the heat.
The militia continues to run up the scaffolding. With their speed, they will reach the top in two rounds. Some of them seem to hear Jacktars' words and shout through the windows to alert those within to wake up and prepare for escape.
A bolt of pure and bright energy seems to follow a path directly from the corner of the castles top corner, directly below to Jacktar, hitting him both squarely and effectively. His body visibly convulses with the attack. His torso is briefly illuminated with running streams of energy before dissipating into the ground. Jacktar continues to run, but seems on the verge of death after all he has recently been through.
Theorex AC 21 Hps 59/59 Tuesday July 22nd, 2008 8:50:38 PM
Back post for round 5 :Theorex AC 21 Hps 22/59 d4+9=12 ; d20+9=23 ; Thursday July 17th, 2008 3:38:50 PM I got a total of 12 eyes. I will tell some of my eye's to go out and search for where the fireball came from and report back. The others I will ask to search around me in a 60 feet arc to find anything dangerous. They will be spotting at 23 each for a roll.I also send one after Jacktar.
Round 6 Getting on top of Tiba with her helping hand. "Lets move." He also readies himself to cast magic Missiles.
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) Tuesday July 22nd, 2008 9:26:59 PM
"Just a moment..." Pausing to concentrate, she strokes the only tattoo that seems to be made by a foreign hand.. the lightning bolt and thundercloud on her right forearm.
(Bramah's Tattoo -Call Lightning- cast)
"Now, just tell me where he is, and I can get him."
____________________________________________________________ -Have not cast these spells so far today- Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals Level 2-Lesser Restoration
//OOC// I know, more than one action... I'll happily repost anything necessary again.
Bramah's Tattoos - 0 lvl --Mending
Bramah's Tattoos - 1 lvl --Endure Elements
Bramah's Tattoos - 2 lvl --Fog Cloud
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) d20+11=22 ; Tuesday July 22nd, 2008 9:28:53 PM
Fort: +11 =22 (I'm carrying Theorex, with his minor globe of invul, and my Barkskin... was I really in danger?)
Winterglade AC27 Hp 26(77) d20+5=7 ; d20+13=22 ; Wednesday July 23rd, 2008 5:17:59 AM
[Listen 7] [Fort save 22]
Winterglade looks over his shoulder at Jacktar and in his head goes through the magic he has available. Nothing with enough range to reach the stubborn centaur!
"Damn it, one more hit and he's dead!" The centaur looks for a way to draw the attention of the enemy spellcaster away from Jacktar. In desperation, with two quick words he invokes an Air Walk prayer and starts to run up and into the air, leveling off at the height of the castle walls and speeding in the direction of the suspected location of the caster, hoping that he is now a more tempting target than Jacktar.
Flat-top Wednesday July 23rd, 2008 8:07:45 AM
To DM Buzz No I did not get your Email (try to send another email box Aol.com and address it Momlap35 ) see if that help.
Flat-top Ask the party "What map? I didn't see a map?"
Gecktar AC22 HP 45/76 d100=94 ; d20+6=26 ; d20+6=9 ; d20+4=18 ; Wednesday July 23rd, 2008 10:11:10 AM
As the parchement explodes, Gecktar react quickly making a maneuver to escape the flames (rolled 94 then ref save 26). But by doing this, he is exactly in the center of the next explosion taking severe damage from it.
Seeing everyone going to the castle and almost stunned by the previous fireball, he shakes his head and follows most of the people near the castle (listen 18).
Zeoll (AC17, HP25 of 50) (heroism, invisible) Wednesday July 23rd, 2008 10:52:52 AM
Zeoll is worried about Jacktar, but there is nothing the liontaur can do to help him now. The same is true of Winterglade -- Jacktar has run too fast and too far for the cleric to reach him -- but Zeoll is aghast to see Glade -- closer to death than to health -- leap up into the air and make a target of himself.
"Domi, forgive me," Zeoll mutters to himself in his native tongue, or maybe offers as an impromptu prayer, as he huddles under the cover of his invisibility. "But that's crazy! I was brave like that once, Domi, just like that, but being dead for a few years taught me the error of my ways. Life is too sweet to throw away. Oh Glade, get down! Domi, please protect that brave fool."
"And how can that caster keep targetting us unseen? It must be some kind of advanced invisibility. Well, the bats, with their sonar, should be able to see it."
When Zeoll says "sonar," he has to switch into Druidic for a moment, since the tongue of wemics has no word for the concept. But Druids do, and of course, Zeoll knows Druidic.
Speaking of the bats, Zeoll summoned them 45 feet away from himself, toward the castle. Then they used a run action to fly to the castle -- that's another 160 feet. So at the end of Round 5, they were 205 feet from where the fireball hit. This round they move another 160 feet closer to the Castle, or to it, whichever is closer.
The two bats and Zeoll make listen checks. [OOC: Since I am on the train writing this, and have no Web access, I can't use the die roller. So I'll roll the dice here on my laptop. Hope that's okay.]
Zeoll, with his heroism, listens untrained at +6. The bats listen at +12. Perhaps they also get a bonus for being closer to the Castle? Zeoll rolls a natural 5, or 11 total. Bat Alpha rolls a natural 20, or 32. Bat Beta rolls a natural 5 as well, or a 17.
Bat Alpha hears the spoilered sound, but it means nothing to the bat and does not reveal a target atop the castle, so no matter.
[OOC: I was hoping that the check was to hear the enemy casting the Flame Strike or whatever it was that got Jacktar. Can we make a check to hear the casting? If so, the Bats rolls are two natural 3s! Darn it! For a total of Listen 15. Zeoll's roll is a 16, for a modified 22.
Now, hearing someone speak normally (like spell casting) is a DC0 check. And there's a distance mod of +1 per ten feet away, per the Listen Skill. So the bats, with their modified 15s, should be able to hear a spell being cast at a distance of 150 feet. And Zeoll, with his 22, should be able to hear a spell being cast at a distance of 220 feet. Modifiers for sound of fire and panic could cut into that, of course.
Sorry to be a rules lawyer, here, Buzz. Just trying to get a grip on the situation.]
Zeoll chides himself. "Cut out the woolgathering, Chosen of Domi!" he says to himself. "You still have a job to do."
Zeoll decides that he has to get closer. Specifically, if he wants to be close enough to the Castle to use his Calm Emotions again, he has to be within 150 feet of the structure (spell has a range of 180 feet). Calm Emotions is a spread, which means it goes around corners and into places he can't see. So if he can center it on the castletop, maybe he can get the enemy and stop these attacks.
But he is not close enough yet. Zeoll uses a run action to get 160 feet closer to the castle.
Zeoll and his two bats also make Spot checks to try to see enemies. Raw rolls are 4, 2, and 17. Zeoll gets a modified 19, Bat Alpha gets a 10, and Bat Beta gets a 25. Note that the bats have 40-foot Blindsense.
DIRE BATS Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (--1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above. Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Wednesday July 23rd, 2008 12:08:17 PM
Back Post: Additional movement toward Jacktar and central structure.
This post: Brahmah activates his Spider Climb tattoo and continues as fast as possible, intending to continue straight up the structure without pausing.
Round 6/DM Buzz Amendments Wednesday July 23rd, 2008 2:45:31 PM
Al has volunteered to do some mapping for us. lets give him a big thank you. Because of him, the fog of war will become much clearer.
I want to make a few DM rulings here to clear things up and make it easier for you all. If any of you make a post and want to do something different before the DM post occurs, you may. Your second post will be the final post. If there are regrets in making the second post, I am sorry. If for some reason we post around the same time and yours is minutes before mine, mine will stand. You all know I post in late afternoons to evening anyway, so corrections should still be possible. Tiba are you wanting to stay with your second post? If so, keep in mind, the spell specifies you need a target, not necessarily a creature.
Theorex please keep in mind, your Lesser Globe of Invulnerability is immobile. You leave, it stays, but you can reenter after you leave it. Also I have not heard back from you on my email about your specialization. Did you recieve it?
Ceil, I have been using Momlap@sbcglobal.net. I will forward to your other address those emails when i am done here.
Gecktar, I'm sorry my friend, but I have rolled the percentage for all the characters, to see if they were in the immediate blast of the Explosive Runes. I rolled a 32% for you, so please take full, not half damage from that blast, which is 36. Your save does help you prevent damage from the fireball so take an additional 15 also. Please post adjustments in your header and any spells and durations at the bottom of your post. thank you.
Cayzle. I appreciate the fact your swamped and with little time. I also trust you very much as I do all the players. However, the dice roller needs to be used when making rolls. I will however allow this one occasion to go, if it will help you get caught back up and more able to post regularly in the future. From now on though, all players need to use the dice roller.
I also want you all to know, I want you to be a rules lawyer. I can always change a post if a mistake is made and I would like to know the rules needed for all situations. The only way to learn is to drill it into the brain.
Lets give Al a day or two to get a lay of what I have done. Round 7 post will come this evening.
Winterglade AC27 Hp 26(77) Wednesday July 23rd, 2008 3:46:51 PM
[Can I be a rules lawyer, too? You can not only hear an invisible creature, you can actually see where it stands (by depressed grass, clouds of dust they raise etc) - but they get a +40 to their Hide checks (Hide skill description). Normally this would be a DC impossible to beat, only there is a house rule in the Wold that a natural 20 on skill checks always succeeds. Shouldn't we all get a Spot roll every round to check if we can spot the caster?]
Round 6/DM Buzz Amendments Wednesday July 23rd, 2008 4:00:45 PM
Please, express yourself. This is a screens down game.
Using the SRD, under Invisibility, I see nothing about a +40 to spot an invisible creature. Where are you finding this please? It also mentions that if a wizard were to cast it on someone else, If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. I can't imagine the spell would be more powerful on someone else, then themselves.
Also, if there were disturbances visible to you I would have mentioned them. Keep in mind, it's impossible to see where something may exist if invisible at around 450' away and 40' above you with a half moon strength illumination. If you were above them or parallel, I would agree there may be signs as you suggest. But it's not as though they would be standing on the very edge of the structure, but perhaps, just close enough.
Edited by DM Buzz: I see where it came from.
Under spot it reads. "A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can't actually see it."
I can assure you, whatever is casting from on top of the castle is not considered "near you". If they were though, I would consider "near" to be within 5 - 10 feet from the creature who is spotting that which is invisible.
If we are speaking about the Hide skill, from what I can understand, it is simply a modifier if one is needed. The creature does not actually have to "Hide" to be invisible.
Round 6/DM Buzz On Listen and movement. Wednesday July 23rd, 2008 5:09:50 PM
Jacktar is 50' from the castle. Larmane is 250' away from the castle and 200' from Jacktar. Most of the Chosen have moved forward in small degrees leaving a range between them and the castle by at least 400'.
Brahmah and Gecktar as a backpost which was a replacement for round 5 may have heard casting, after they run forward, which would be a Listen DC +25.
Winterglade cast as a standard action and has only enough time for a move action, which is not quite as far as he thinks.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Wednesday July 23rd, 2008 5:53:30 PM
OOC: In relation to Spot vs Invis, I think the spell Invisibility states that it provides +40 to Hide checks, so the opposing roll would be Spot, I believe. Spot +40 is indicated. Actually, at higher levels, Hide in Plain Sight is BETTER than Invis!!! :) Just my 2cents.
Brahmah keeps moving, switching out weapons as he moves (puting away bow currently).
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) Wednesday July 23rd, 2008 9:02:48 PM
(holding head in agony) Ouch!! Too much lawyering, not enough fun (unless debating semantics is fun?)
Yes, I am casting Call Lightning, and holding it until I get a semi-confirmed location of the fireball caster. If necesary, I'll work to spread damage over the whole roof of the castle, but I want to wait to do that until I can confirm that I have no other way of locating the caster...
Theorex AC 21 Hps 59/59 Wednesday July 23rd, 2008 9:13:16 PM
Oh mighty Dm. I am a little confused in round 5 I cast Lesser Globe of Invulnerability and I now understand that I left the globe behind. It doesn't say that I cast Prying Eyes in round 5. I hope you got that.
In round 6 I am going to cast invisibility Grater on Tiba and that should make both of us invisible since she is carrying me.
Round 6/DM Buzz Synopses Wednesday July 23rd, 2008 11:56:10 PM I'm having a lot of fun folks. I hope you are also. I think we just need to develop a rhythm and things will go smoother. I would like to stay as close to the rules as possible so some semantics are in order.
The Invisible question is now up in the rules board. We will continue to play it as is and if I'm wrong, I'll make it up to you later.
Synopses:Please read one spoiler at a time. We will quickly go through the actions and distances from round 4 to round 6 to kind of get a clear understanding of where everyone is.
Average range for all on round 4 is 450'. ( ' ) from castle.
Flat-top Round 4 Flat-top takes 36 damage and 15 damage. (450' No character post in rounds 1-3) Round 5 Flat-top cures Theorex of 3 damage and stands outside the Lesser Globe of Invulnerability. (450') Round 6 Flat-top shouts out to "Goodbarrel" and continues to stand next to the flames that build. Flat-top HAS NOT rolled a Fortitude Save DC: 5 or take 2 damage. (450')
Zeoll Round 4 Zeoll makes two saves and takes 18 and 15 damage. He steps horizontally into the globe and casts a spell. Round 5 Zeoll sees his Dire Bats arrive 45' from him. [bats: 405' moves 160'(245')] and sends them toward the castle roof. He then uses his wreath, a standard action then uses a 40' move action toward the castle. (410') Round 6 Zeoll decides he needs to get closer so uses a full movement to do so. (210') Listen DC 21 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.} Highlight to display spoiler: { Lightening Bolt on Jacktar.} Dire bats appear at 405 make a full move on round 5 and are 245' from castle then make a full move closer (85')
Brahmah Round 4 Brahmah pushes his way through the crowd, ten feet closer to castle. He takes only 15 damage from the fireball. He sees where it comes from, but not what does it. (440') Round 5 Brahmah makes full Movement toward the castle. (240') Listen DC 24 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC22. If successful see next spoiler} Highlight to display spoiler: {Delayed Blast Fireball} Round 6 Brahmah activates a tattoo of his namesake which is a standard action and he has a move action 40' (200') Listen DC 20 Highlight to display spoiler: {you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.} Highlight to display spoiler: { Lightening Bolt on Jacktar.}
Gecktar Round 4 Gecktar takes 36 damage from the Explosive Runes and 15 from the Fireball. (450' No character post in rounds 1-5) Round 6 I take it he takes a full move of 200'? (250') Listen DC 25 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.} Highlight to display spoiler: { Lightening Bolt on Jacktar.}
Winterglade Round 4 Winterglade takes 36 damage and 15 damage. He casts a spell a standard action and moves 40' closer to the castle away from the group and fire. (410') Round 5 Winterglade takes a move action to move back toward the party and cures Theorex of 28 damage. (450') Round 6 Winterglade with a curse toward the stubborn casts a spell as a standard action, then makes movement at an angle to ascend. He makes his Fortitude save versus the fire before he leaves the area. [Not good with math here. Someone is free to help, but I think he could only get about 30' closer to the castle and 10' in the air, or 30' in the air and 10' toward the castle. I take you wanted the later though so your 30' high for now] (440')
Tiba Round 4 Tiba took only half damage from the fireball, 15. She casts barkskin on herself, and calls Assap (450') Assap jumps up, move action and bounds toward her. He is 650' from you and will take him 3 rounds of moving 160' to reach you. Round 5 Tiba makes a move action to Theorex and casts a spell, curing him of 9 damage. A command to her dog is issued.[Assap from Tiba 450'] (450') Round 6 Tiba uses a standard action to activate a magical tattoo. She makes her save vs the raging fire. [Assap is 290' feet from Tiba]. She waits for Theorex.(450')
Theorex Round 4 Theorex takes 36 damage and 15 damage. He casts Lesser Globe of Invulnerability. (450') Round 5 Theorex is healed of 3 damage, then 28 points, and lastly 11 damage. He should have minus 9 hit points in damage. He casts Prying eyes and they speed off to perform his commands. [Eyes 420' from castle] (450') Round 6 Theorex makes his Fortitude save versus the fire, then waits for Tiba to finish casting, before he mounts on her back for greater speed. Ride Checks are not normally necessary but since you have no saddle there will be a DC +5. Important Theorex is not "gear", nor are you tucked away into "clothing" or "pockets" so you would not be invisible if mounted and cast on Tiba. If you want to change your action, please note a Back Post for Round 6 and post for round 7. (450')
I will be working on a map for round seven tomorrow. The major problem is the distance is to great for the maps to effectively have 5 or 10 foot squares, so an accurate map will be available when your within 100 feet of the castle.
Round 7
Round 7/DM Buzz 4d8+11=26 ; 5d4+5=18 ; Thursday July 24th, 2008 1:01:16 AM Theorex and Tiba prepare to leave the burning wood, after casting spells or activating tattoos and can do so next round.
Winterglade casts a spell and air walks thirty feet into a sharp angle. Spot DC: 10 Winterglade only Highlight to display spoiler: { From your new angle you can see, floating about 10 feet above the roof of the castle and somewhere near the middle, a small glowing red ball. Spellcraft DC: 22. If successful, see next spoiler} Highlight to display spoiler: {Delayed Blast Fireball}
Gecktar makes full movement.
Zeoll asks Domi for advice and makes a full move toward the castle, with the intention of casting a spell when possible.
Brahmah uses his tattoo and continues to make movement.
Flat-top continues to stay near Tiba and Theorex. Does he not trust them still, or perhaps he wishes to protect them?
Jacktar severly wounded, charred pieces of flesh fall from his bones as he makes a full movement toward Larmane. What in the name of Domi is happening? he shouts to his advisor as Larmane heals him of some damage.
The fire seems to enjoy the cool breeze as much as the group used to, as it is fueled with the dry wood of the nearby structures. The heat causes the closest houses to them to begin to smoke. Tiba, Theorex and Flat-top need to make a Fortitude save DC 10 or take 5 damage.
From the same spot, the upper left hand corner of the castle wall, five bolts of energy slam into Jacktar, immediately after Larmanes spell helps to heal him. There is still nothing to be seen in the spot of origin however. SpellCraft DC:16 Highlight to display spoiler: {Magic Missile}
Let me know if we forgot something
Winterglade AC27 Hp 57(77) d20+5=17 ; d20+15=31 ; d20+15=33 ; 4d8+9=26 ; d8=6 ; Thursday July 24th, 2008 3:22:06 AM
[Spot 17][Spellcraft 31]
[What was the spell that has been just cast? Magic Missile? Spellcraft 33 to identify it.]
"Zeoll, there's a DBF bead hanging in the center of the roof! Have it moved to where the spells come from!"
Winterglade does a quick calculation in his head. He won't reach the wall for at least 30 seconds. Probably too late to make any difference. He turns some of his healing power to himself [standard action, spontaneously casting Cure Critical Wounds over Neutralize Poison, rerolling 1 - heals 31 damage]. Then he continues his aerial advance towards the castle, but is greatly slowed down by his heavy armor [move action, move towards the castle, covers 35 ft].
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) d20+11=26 ; Thursday July 24th, 2008 6:58:37 AM
"Hold on!" She states to Theorex, before going at a full-out gallop towards the castle. Seeing the other Taur in the air, she gets slightly jealous...
Fort Save=26 (well within the 10 check!) ____________________________________________________________ -Have not cast these spells so far today- Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals Level 2-Lesser Restoration
Bramah's Tattoos - 0 lvl --Mending
Bramah's Tattoos - 1 lvl --Endure Elements
Bramah's Tattoos - 2 lvl --Fog Cloud
Flat-top d20+9=23 ; d20+9=23 ; d20+8=9 ; Thursday July 24th, 2008 7:14:18 AM
Fort - 23 (I don't know why it printed my roll twice But take the first (23)for the last play and the next (23) for this round. I also tried to call But no answer.)
Flat top (who is now 64/94 hit points) Move away from the heat at the same time will look around trying to see where it is comeing from. (9) and still cannot see anything. He is ot happy.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Thursday July 24th, 2008 11:49:26 AM
The ranger continues to move and is running and will run up the structure when he reaches it.
Theorex AC 21 Hps 50/59 Thursday July 24th, 2008 3:06:14 PM
Ok I took 51 hit points of damage leaving me with 8. I got healed for 3 damage, then 28 points, and lastly 9 damage. The 9 actually was 11. Since Tiba wrote at the bottom ...Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)
Ok, so that would give me a total of 42 healed +8= 50 hit points. Ok and back post invisibility Grater to change target to myself. This round I cast Haste on Tiba making her move faster and get one extra attack each round. "Ride easy for a few seconds Tiba so that I may cast a spell that will make you move much faster." Ok Fort save
Theorex AC 21 Hps 50/59 d20+9=12 ; d20+6=7 ; d20+5=21 ; Thursday July 24th, 2008 3:09:14 PM
Sorry Hit wrong button some how.
Ok Fort save 12 made the 10 few no damage. Ok Ride check 7. Dex save 21 to not fall off.
Wait Tiba not so fast let me get off this spell first.
While running Gecktar seems to hesitate an instant and cry to Jacktar "Dodge !" but too late.
He stops running and gestures in the direction of the roof of the castle. "On the roof ! and he then unleash a spell to try to disable the spellcaster.
OOC : cast silence (20' radius) on the roof. If not sufficient to cover all roof, Gecktar places it where it will hinder the most the spell caster.
Zeoll (AC17, HP25 of 50) (heroism, invisible) Thursday July 24th, 2008 9:04:09 PM
Zeoll and bats continue to move at full speed toward the castle.
Round 8/DM Buzz d20+8=20 ; d20+8=25 ; d20+5=7 ; d20+5=12 ; 13d6=39 ; 2d8(7+2)+11=20 Friday July 25th, 2008 10:10:05 AM Sorry all, my ISP dropped last night.
Winterglade cures himself of some damage and continues forward.
Tiba slightly green of Winterglade sets off at full speed once Theorex casts his spell on her. With her new movement, Assap will join her this round. Listen DC 12 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.} Highlight to display spoiler: {Feather Fall}
Flat-top makes some movement away from the bonfire that is erupting and continues to look around for aggressors.
Brahmah runs all the way up to the castle, preparing to scale the wall next round. Listen DC 4 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.} Highlight to display spoiler: {Feather Fall} Spot DC 40 Highlight to display spoiler: {Movement is in square U16}
Theorex casts a spell on Tiba and falls off the back of Tiba as she sprints toward the castle. He barely hangs on to her hips as his feet dangle around her large and powerful legs. Listen DC 12 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.} Highlight to display spoiler: {Feather Fall}
Gecktar casts a spell to silence the spell casting adversary and continues forward. Listen DC 21 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.} Highlight to display spoiler: {Feather Fall}
Zeoll continues to run forward to assist as he can. The Dire Bats descend on an area and seem to search area R13, but they don't appear to be finding anything.. Listen DC 14 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.} Highlight to display spoiler: {Feather Fall} Spot DC 40 Highlight to display spoiler: {Movement is in square U16}
Winterglade can see the roof being checked by five of the militia that are up there right now. A couple look mysteriously at the glowing orb, when a flash of light expands to cover the roof.
Larmane continues to heal Jacktar as the outlaw captain continues to look around him.
The Delayed Blast Fireball explodes in a wave of heat that rolls down and around the top of the structure. The screams from the militia above echo the screams on the ground as people continue to run around, collecting loved ones, before leaving.
Larmane and Jacktar wince away from the explosion. Jacktar can be heard to say, "Get out of here Larmane, help the others. It's me their after." Larmane agrees to some degree but refuses to leave Jacktar to his death.
Zeoll- Please make Reflex saves for your Dire Bats.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) d20+14=29 ; d20+14=17 ; d20+15=20 ; d20+10=15 ; d20+9=18 ; Friday July 25th, 2008 11:24:15 AM
(Listen 29, greater if human, centaur or magical beast.)
Brahmah stops midstride, turns left and says, "Z, someone is casting about 10 feet that way!" Brahmah does not attempt to climb, but stays on the ground, eyes trained on that spot where he thought he heard the voice. "I don't know what he cast, but if he's flying..." He swings absently, sort of poking at the air hoping to hit something. (AC 17, 20, 15 and 18... won't bother with damage) Assuming that the caster is invisible, none will likely hit.
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) d20+17=24 ; d20+7=19 ; Friday July 25th, 2008 4:47:48 PM
Focusing her concentration, she sends an arc of lightning from the sky to where ther muttering is coming from. After pausing just long enough to send off the bolt, she continues forward, towards where the fireball came from. ____________________________________________________________ -Have not cast these spells so far today- Level 0-Light, Detect Magic, Resistance, Detect Poison Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals Level 2-Lesser Restoration
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 3d10=9 ; 3d6=12 ; Friday July 25th, 2008 4:51:29 PM
Assuming that I hit...
If not clear=9 dam If clear=12 dam
"If you are outdoors and in a stormy area--a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)--each bolt deals 3d10 points of electricity damage instead of 3d6."
Zeoll (AC17, HP25 of 50) (heroism, invisible) d20+6=15 ; d20+12=17 ; d20+12=21 ; d20+15=27 ; d20+8=24 ; d20+8=23 ; d20+10=15 ; d20+10=12 ; Friday July 25th, 2008 5:39:37 PM
Just to start:
Listen: Zeoll: 15 Bat A: 17 Bat B: 21 Spot: Zeoll: 27 Bat A: 24 Bat B: 23
All three hear some kind of spell casting. They see nothing.
Bat Reflex saves: 15 and 12.
Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) d20+5=18 d100=100 d100=31 d20+6=9 Friday July 25th, 2008 10:58:13 PM
Zeoll, still invisible, sings loudly a song meant to alert all to the invisible foe and to rally :
Come Good Captain Brrahmah! Come Chosen! Come all! Both my wonderrful bats will show you where to brrawl! Come fight this invisible foe, so I call! If this place to you is worrth savin'! Then let yourr blood boil, and rattle this hall! For it's never time to be craven!
That's a standard action. It gives everyone a +1 to hit and to damage for five rounds altogether.
After that, Zeoll ends his song. Keenly aware that he has revealed his location to everyone nearby, he then creeps as quietly as he can 20 feet to VW19-20.
The irony (or hypocrisy) of urging everyone to be brave and not craven does not escape Zeoll as he slinks invisibly away from his former location. Untrained Move Silent Check (+2 Dex, +2 Heroism, +1 Race) is an 18.
The Dire Bats move toward the enemy caster they heard. They are inspired by the song. They can sense the casters exact location within 40 feet. I'm hoping that they can move close enough, guided by the sound of the casting, and then attack into the caster's square, using the standard 50% miss chance.
Two bat attacks, rolling a miss on a 1-50 (d100). One misses totally. The other hit only AC9 -- a miss. But with any luck, the bats' attacks tell others where to swing, fire, or cast.
Status:
Active Effects: Invisible, Heroism, Inspire Courage. Bard Music used: 1 of 6 Metamagic rod of extend used: 1 of 3 Berrywreath used: 8 of 15 Tattoo of Create Water used: 0 of 4 Tattoo of Detect Evil used: 0 of 3 Wind Fan used: not yet
Spells:
Bard: 3 Level 0 spells: used 0 5 Level 1 spells: used 0 4 Level 2 spells: used 2
Druid (underlined = used): Level 0: Guidance x2, Det Magic x2, Taur's Try Level 1: Speak with Animals x4 Level 2: Hold Animal, Charm Anim x3 Level 3: Speak with Plants x2, Speak with Plants
DIRE BATS Large Animal Hit Dice: 4d8+12 (30 hp) Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (--1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: -- Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy
A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above. Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Winterglade AC27 Hp 57(77) Saturday July 26th, 2008 6:11:44 AM
Winterglade starts to run towards the scene of battle. His heavy armor slows him down greatly [I can cover only 105 ft while running this round].
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Saturday July 26th, 2008 4:05:51 PM
Brahmah stands, ready for any little sign.
Round 8/DM Buzz Sunday July 27th, 2008 4:42:55 PM
I will make a DM post on Monday, since the weekend is slow.
Speaking of weekends, I hope you all are having a good one.
Winterglade AC27 Hp 57(77) Monday July 28th, 2008 2:20:23 AM
<Panting and running>
Gecktar AC22 HP 45/76 Monday July 28th, 2008 5:40:03 AM
Gecktar retrieving a scroll he has in his pouch, Gecktar reads it.
OOC reads a scroll of True Seeing
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Monday July 28th, 2008 11:12:21 AM
Checking in...
Hanging on for his dear life he hears the sound of Tib's hooves clicking and clacking on the rough ground as she surges forward. Getting his feet from under him he looks for the bats that were mentioned.
Spot Check 17 If he sees them he casts ICE STORM at that area as long as there isn't someone he knows in the blast area besides the bats. No save to our invisible attacker damage 16+11= 27 points of damage. Movement is slowed to half speed in area of effect till next turn.
Round 9/DM Buzz d20+5=23 ; d20+5=8 ; d20+5=20 ; d20+5=20 ; d20+5=21 ; d100=15 ; d20+17=26 ; d12=10 ; d100=80 Monday July 28th, 2008 7:24:46 PM Brahmah hears but does not see something casting a spell, now in front of him. Not knowing exactly where it is, he swings aimlessly as Zeoll is warned of the presence. He can tell, his second strike may have been true, if not for the creatures total concealment. Spot DC 30 Highlight to display spoiler: { You can see foot indentations at U 16}
Tiba uses her ability to call forth lightening on a pretty clear night and slams a bolt into a random spot, avoiding Brahmah (and hopefully the unseen Zeoll.) Random spot will be a 1 in 12 chance. The number 1 being the roll needed to hit the right spot. Rolled 10, but nice try Then makes movement. (50') Spot DC 40 Highlight to display spoiler: { You can see foot indentations at U 16}
Zeoll still invisible, begins a song to inspire his comrades, then "creeps" to another location. His Dire Bats are in an area on the roof they believe something once stood, but become bewildered by Gecktars' Silence Spell. They are then subject to full damage from the Delayed Blast Fireball spell that erupts on the roof, that same round causing them to disappear altogether. (Failed Reflex saves, for full 39 damage.) Spot DC 30 Highlight to display spoiler: { You can see foot indentations at U 16}
Winterglade runs as fast as he can forward, toward the action. Winterglade only Highlight to display spoiler: {With your height advantage, you can see that all the militia on the roof survived the wimpy damage from the Delayed Blast Fireball, but they are now in danger of being burned alive as the roof and the recently administered tar used for weather treating burst into flames.} (295')
Gecktar pulls a scroll of True Seeing and after using it, can see..Gecktar only Highlight to display spoiler: {A gnome in adventuring gear, standing 3' 2' tall, at U 16} (210')
Theorex, hanging on for dear life, he gets off after Tiba calls forth nature. In turn, he knows there are militia on the roof that would take the damage of his spell, as well as the summoned Dire Bats, he then watches as the Delayed Blast Fireball explodes catching the roof on fire. Not having an action, he decides to grab Tiba around her waist again to finish her move. If you want another action then this, let me know, but I didn't think you wanted to harm the militia.
The roof of the castle begins to blaze, burning those warriors caught in the magical inferno. The screams a good sign, that many survived the blast. The dire bats, however, were not so fortunate and disappear in wink.
A swarm of every race, storm toward the Southern end of the valley, where they hear they will make their escape.
From in between Brahmah and Zeoll a child like voice can be heard, "Jacktar will still die and you will pay.", then a single word Valaio Spellcraft DC 20 Highlight to display spoiler: {Teleport}
Brahmah and Zeoll get a parting shot if their weapons are in hand. AC 20 with 50% concealment. Concentration DC of 26 must be overcome to cancel spell.
Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) Monday July 28th, 2008 9:48:30 PM
Cayzle OOC to DM: Zeoll does not have a weapon in hand, but he is armed because he has paw attacks. Can he take a swipe with a paw?
Or even better, can he use his parting shot to try to grapple the enemy?
Not quite sure if she got what she was aiming at, she suddenly remembers Zeoll being invisible, and pauses in her attack, unsure if she could hit a friend. Running full tilt towards Jacktar, she barrels into him, trying to knock him out of the way of whatever is coming....
Theorex AC 21 Hps 50/59 d20+16=28 ; Monday July 28th, 2008 10:24:56 PM
Spell craft roll 28.
"He Has Teleported out and probably went home!!! Heal and save all you can!!" Theorex shouts at the top of his lungs.
Winterglade AC27 Hp 57(77) d20+15=18 ; Tuesday July 29th, 2008 6:21:58 AM
[Spellcraft 18]
Hearing Theorex's advice Winterglade focuses his sight entirely on the roof. "There are taurs trapped up there!"
[Not sure if we are still doing this by rounds? If so, Winterglade will run in the direction of the castle, covering 105 ft. If there is more time to spare, he will use the following spells to aid the people in the fire: Wall of Stone to create a ramp for them to quickly and safely get to the ground and Protection from Energy to help if somebody is trapped. He will also use the fact that he is flying to try to carry wounded to the ground. Please let me know which spells I got to expend in this way.]
Gecktar AC22 HP 25/76 Tuesday July 29th, 2008 6:59:28 AM
Gecktar rushes to the point where he has seen the creature.
[Depending on the actions of Brahmah and Zeoll. If they don't catch the creature he will confirm that it has disapeared.]
Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) d100=57 ; d20+9=26 ; d20+5=24 ; d4=4 ; Tuesday July 29th, 2008 8:11:16 AM
Zeoll lunges at the invisible caster. His miss chance is 50%. A 57! Zeoll's ears lead him to the right spot!
Now, of course, Zeoll has honored Domi with all his heart for all his life. And of course, Domi is famous as The Brawler, who loves to wrestle. But the sad fact is that since he was a cub wrestling with his brothers and sisters, in all the time after that, the bard has never engaged in the art of grappling. He is entirely untrained. So all he has to go on is instinct and a quick prayer.
"Tomi, help me!" he says in his native wemic tongue.
But he does have some things going for him. He is invisible, which gives him a +2 to hit and negates the spell caster's Dex bonus to AC. He is inspired with courage (+1 bonus). He is feeling heroic, thanks to his spell (+2 bonus).
First, does he even grab the target? Per the Wold House Rules for Grapples, he has to grab and then grapple. Zeoll's BAB is +5. He has a -1 size modifier. He has +5 per mods above. His melee touch attack to grab the caster is a 26! He has grabbed the caster! This attack, of course, ends Zeoll's invisibility.
Now to hold on! Zeoll's grapple check is a d20 +5 BAB +0 Str -4 Non-proficient +4 large size. He has to beat the defenders Grapple DC. Does he gain the advantage of Inspire Courage and Heroism? The rules are ambiguous, so it is up to the DM.
Zeoll's grapple check is a 24! He rolled a natural 19! Will it be enough to grapple? We'll see. If so, Zeoll inflicts 1d4 nonlethal damage -- 4 hp. (Wow, the die roller loves me today!)
(Note! A grappled caster "can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don't have to make a successful grapple check to cast the spell."
So even grappled, the caster still stands a good chance of blipping away.
Zeoll shouts, "BRRING THE SILENCE OVERR HERRE!"
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) d20+15=31 ; d100=79 ; d20+15=24 ; d4=1 ; Tuesday July 29th, 2008 9:35:28 AM
Brahmah joins the Grapple (provided Zeoll is successful) and helps to subdue the caster by pummeling them into submission (using his sword pummels :)).
Spot of 24 (+4 vs human or centaur and +2 magical beasts), plus any assistance (+2) from Zeoll when he clearly grapples 'something', should add up to at least 30. :)
(Base is 10, Mod is +6, size -1, 16 roll = hits AC 31.... miss chance 79%... a success) An assisted grapple, maybe doing 1 damage.
Theorex AC 21 Hps 50/59 d20+8=16 ; d20+16=34 ; Tuesday July 29th, 2008 12:31:32 PM
Waiting for weather he teleported or not.
If not Theorex will hurry to the spot. Sending his eyes over and checking in with the eye that has followed Jacktar all this time. Spot 16 Spell Craft 34 to see what spells are active in the area or being cast.
Round 10/DM Buzz d20+17=32 ; Tuesday July 29th, 2008 11:24:55 PM I know it is semantics, but when attacking an invisible creature, one needs to successfully hit first BEFORE the percentile is rolled to miss. I don't know why it would be important, but it might. In this situation though, it does not matter.
Tiba with thoughts of Jacktar in mind, charges the seriously wounded warrior, which has taken a bunch of damage already this evening. You didn't roll any to hit rolls to touch attack or grapple, just the spot check, so I really don't know what to do for you here Tiba
Theorex theorizes the mage is leaving and suggests a healing of the wounded. He knows, his eyes are still near but Jacktar is much faster then they are and the ones heading toward the roof are not there quite yet. (30' per round is very slow over this large area you have been running around in.)
Winterglade yells out there are people on the roof taking damage and runs forward to the now burning castle. After his full movement he is still 190' from the castle and now far enough away to make a descending bridge from the roof next round.
Gecktar makes a full movement toward the scuffle arriving 10' away. (Last stated distance, 210' feet from castle.)
Zeoll mutters a short prayer to Domi in Wemic and recieves an answer, as he grabs the invisible creature and proceeds to tie his arms around the small thing. He can hear a joint twist and pop with a small cry of pain coming from whatever is in his grasp.
Brahmah knows he is to large to help in a grapple with Zeoll, against a small creature. If he tried to attack the invisible crature that Zeoll has grappled, he may hit Zeoll as well. If you hit the AC and miss the 50% mark, Zeoll would take the damage. I can't find a rule on this, if one of you can, please let me know where it is. Post a back post if you still want to get attacks in. His Concentration DC is 32, made against your possible hits.
Mayhem continues as Jacktar watches Tiba charge toward him. He steps out of the way of the charge and looks at her curiously as Larmane steps in between the two eyeing her suspiciously.
The being, caught in the clutches of the wemic says a word and Zeoll can tell, he will be leaving the area, but Zeoll being in contact with one being teleported has an option of being a willing recipient of the spell as well, but who can tell in what situation the two will arrive?
Winterglade AC27 Hp 57(77) Wednesday July 30th, 2008 4:19:23 AM
Winterglade moves up to the castle some more [move action, covers 35 ft] and uses the power of Brawler to create a ramp for the taurs on the roof to safely get out of flames and on the ground [standard action, casts Wall of Stone].
Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) Wednesday July 30th, 2008 10:53:49 AM
Zeoll thinks about it for a split second. Could he possible defeat a wizard who can cast delayed blast fireballs? With only half his hit points remaining? What if the teleport brought him to a wizard's lair filled with golems and minions? And even if he won somehow, what would he do to get back home?
In his youth, Zeoll would have picked the foolhardy path. But he did not spend years in the Lands of Rest without learning something about the value of life. He does not follow the caster to wherever it is he is teleporting.
[OOC for next time -- in general, you can attack with a held weapon into a grapple with no chance of hitting a friend. Firing a missile into a grapple includes a chance to hit a friend. In this case, a large creature grappling a small invisible creature, some chance to hit a friend seems reasonable ... if Brahmah hit Zeoll's AC, I would suggest.]
Zeoll fears that the too-clever gnome will teleport only a short distance away -- say, to the edge of a fireball's range. So the very first thing he does is activate his invisibility ring and move 40 feet off!
DM Buzz: I would normally agree if the opponent being grappled WAS NOT INVISIBLE.
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) d8+6=9 ; d20+15=32 ; d100=14 ; Wednesday July 30th, 2008 12:41:07 PM
OOC:If Brahmah couldn't have grappled, then he would have attempted the hit. If you let me use the hit and percentile from last round, I will just say he hit with his horns, because the bonus is the same. Last rounds rolls...(Base is 10, Mod is +6, size -1, 16 roll = hits AC 31.... miss chance 79%... a success) An assisted grapple, maybe doing 1 damage.
Back post: If you allow totals from last rolls, Brahmah hits with his horns AC 31, 79%, for 9 damage. If you will not allow me to keep the rolls, he will (provided there are plants around), cast his Entangle from his tattoo, centered just beyond the struggling Zeoll and out of range of hitting himself or any other friends.
If none of this is plausible, he stands staring at the spot, wishing to attack, but not wanting to hurt Zeoll. He wishes to Aid in some manner. (Rolling for Aid attempt to Zeoll's attacks, hitting AC32 to Aid, but rolling a 14% on concealment.)
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9- d20+13=17 ; d20+1=12 ; d20+17=34 ; d20+9=29 ; d20+5=11 ; d20+7=26 ; d20+9=20 ; Wednesday July 30th, 2008 7:27:52 PM
Unsure as to what to do, Tiba mills about, trying her best to put herself between Jacktar and the invisible being. "Can you heal, Jacktar? I'll try to keep myself between what's attacking and you."
Theorex AC 21 Hps 50/59 Wednesday July 30th, 2008 10:00:25 PM
Looking for someone to aid. Theorex watches for enemies and waits.
Carnage abounds/DM Buzz d20+5=14 ; Thursday July 31st, 2008 12:01:46 AM Wintertglade moves and casts a spell, to help those on the roof.
Zeoll having had experience in the realm of Gargul, decides it is more wise to not follow the miniature wizard to his desired location. He turns invisible.
Brahmah gets some small satisfaction knowing, the small mage left in pain as his head butt lands true and blood splatters now adorn his left horn
Tiba continues to interject herself in between Jacktar and any would be caster near the burning castle.
Theorex looks to aid whoever may be in need.
With the screams on the roof, you can see a male centaur helping another down the steady stone bridge that was created. Clothes smoke like embers those who leave the now burning castle. Chests of goods are hauled out from first the upper rooms to salvage all that is possible. A large chest is brought before Jacktar by a couple of the militia. He bends down and removes a key from around his neck. The leather strap crumbles at being handled. he pulls out crates of potions and hands them to the others nearby. "These are potions of Cure Moderate Wounds, Larmane was nice enough to bring with him. I am glad they were spared." Everyone gets five to pass around to the various wounded throughout the community.
A now steady stream of people leave the dwellings as those closest to the north are now catching fire from the latrines.
Workers are breaking down their equipment in the industry section of the valley, preparing it for transposrt and destroying that which can not be carried.
After about an hour, the non combatants are exiting to the South through the escape exit. Jacktar and Larmane are looking better after downing a few of the potions themselves he looks toward Tiba and winks at her, "Thanks for thinking of my safety back there, it's appreciated." When all the group is gathered, he will address them,, "What now my friends? I feel I need to stay with my people, those that have suffered need leadership, but now, I really want to go into town and kill that Blackmaine."
Larmane remains quiet, willing to follow what ever path Jacktar takes him on.
Gecktar AC22 HP 25/76 Thursday July 31st, 2008 4:27:15 AM "We could understand your feelings, but this would be a desperate fool act. You need to stay with your people. Nothing else matters for now. Blackmane will face his judges one day or another."
"Still we need more information, and the small creature that assaulted us could bring us some. This should be done now."
He turns to the Chosen, "Despite the fact that many need healing, I thing Larmane and other of the camp can take care of this. We should focus on this small creature, this was a gnome. I've seen him. He has unleashed many powers in this battle. Much more than us I thnik. So I will try to locate him and if possible, we should find him today, before he will regain his powers."
"I need few minutes to try to locate him, by asking Domi to send me visions."
Gecktar let the healing to the other and asks Larmane for insences and cast divination to try to locate le the gnome he has seen.
DM Buzz: If your going to cast the spell Divination, I need for you to be more specific please.
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week.
Winterglade Hp 57(77) Thursday July 31st, 2008 6:40:05 AM
Winterglade is very busy, initially helping wounded down the roof, then tending to the injured both with the potions from Jacktar, all of which he passes around, and his own spells [I'll use up all spells that can be converted spontaneously to healing to aid the wounded].
Later he finds Brahmah, says: "hold still", unceremoniously grabs him by the horn and starts to carefully gather the blood of the mage on a clean handkerchief. "We might prove to be very lucky to have this. This will make scrying on him much, much easier."
Later still he can be found helping digging graves for those who died in the blast of the runes. His face is pale and he doesn't say a single word.
When he joins the party later on there is no sparkle in his eye. It seems as if a part of him died this evening. "This carnage there is Winterglade's fault. He should have known better. He shouldn't have underestimated the enemy. He should have acted differently in combat, too. What a disaster."
"Captain Jacktar, if you act on impulse and deliver yourself to Blackmane then you have played into his hands. He might know your nature and hope you act out your just outrage. He'll be ready for you. You wouldn't stand a chance."
"Give us a bit of time, Captain. We will do our best to remove Blackmane."
"For now Winterglade suggests we rest, heal, and restore our powers. Jacktar, is there a font of holy water to be found anywhere in your settlement that would be appropriate for scrying? Winterglade would like to start the day by taking a look at our attacker."
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Thursday July 31st, 2008 1:48:43 PM
Brahmah rolls his eyes up toward Glade as he cleans the horn. "Erm, uh... scrying? If you say so."
Mac(GrahamD - initial post) Thursday July 31st, 2008 5:22:25 PM
In the aftermath a minotaur approaches Brahmah. Standing 10 foot and a fraction tall, the olive skinned, black furred taur is bedecked in a red bandana with a blue metal WLA badge, an unusual (steelgrass) chainshirt, black breeches, a backpack and several weapons (one - a greataxe of rare metal - is in hand, but at his side). Easily noticed are scars (a set of 4 - pawlike) running from his right cheek, down the right side and back of his neck and under the armour, and burn scars running out of the cuffs of his breeches, down his legs to his hooves. Attached to his backback is a leather satchel bearing the mark of Domi.
"Forgive my intrusion and my delay - I have recently arrived in these parts, and would not pin my colours to a side that might be working for evil. That", he says, pointing in the direction of the latrines, "removed any doubts."
"My name is Machesthai, though 'Mac' is fine. I offer my services as a weaponsmith and warrior, if you can use them. In return I can use your guidance."
He smiles, glancing from Brahmah to the few faces of visible people he appears to have been working in concert with in the later part of the battle.
Zeoll (AC17, HP25 of 50) (heroism)) d20+12=17 ; d20+12=16 ; d20+12=24 ; d20+25=33 ; d20+25=27 ; d20+25=40 ; d20+19=30 ; d20+19=26 ; d20+19=35 ; Thursday July 31st, 2008 7:21:14 PM
Zeoll does what he can to help the wounded. But more to the point, he wants to know more about the tiny caster. He gets a description from Gecktar. He casts Speak with Plants and Speak with Animals, and talks with the flora and fauna. Where did he come from? How did he get here? Did anyone notice anything?
Wild Empathy checks: 17, 16, 24
He also talks with any survivors, especially any in the castle. Any small detail, seemingly irrelevant to the witness, could be a clue.
He also casts Detect Magic to see if there are any lingering magic trails in the area.
Theorex AC 21 Hps 50/59 Thursday July 31st, 2008 10:47:45 PM
Stroking his hair absently Theorex says "Well if someone has something that the wizard left behind perchance on of us can track him and hit him where he lives and get information from him. Does anyone have that ability?"
Fond Farewells /DM Buzz Friday August 1st, 2008 12:46:02 AM
The smell of burning flesh overwhelms the fragrant aroma of nature. The music of owls and wolves are not heard over the sounds of flames consuming all that it can touch.
Some order is restored as people begin making their way out of the place they tried to call home. The valley is no longer safe and a new location must be found until the problem of Blackmaine is resolved.
Many of the militia are wounded, if not from battle, pulling out valuables and people from out of burning buildings.
Gecktar tells Jacktar, he should not fall into any traps that may be in place for him. He asks Larmane for incense and the druid reaches into the chest the potions came from and hands him three before shaking his head and laughing. Gecktar needs to be specific when casting divination spells.
Winterglade helps as much as possible in helping those alive. Collects evidence from the scene of the crime and when they are as safe as they can be, he turns to assisting the dead. The flames around the latrines are extremely hot by now. The bodies in the area just bones and burning body fat, wrapped with seared flesh. All unrecognizable. He suggests to Jacktar he should let the group handle Blackmaine for now.
Brahmah allows Goodbarrel to clean his large horn.
Mac introduces himself to the group and makes it clear, his allegience to one side or another was in question, until after what he just witnessed. He would like to get involved. Brahnah recognizes the badge of the WLA he wears boldly displayed on his horned forehead.
Zeoll initially helps those wounded, but soon turns to his own devices of getting information. Unfortunately, the plants have been in contact with so many two and four legged creatures, it would be impossible to give you information on just one. No animals except Heyoo and Assap seem to be near. Witnesses are very few as well. No one remembers seeing him after the Chosen arrived, "but he was here for a day before then." Larmane explains.
Theorex wonders if the group has the power to find him immedietly.
The group considers all of this for awhile as Jacktar tells Larmane "Get to the front of the refugees and lets get them out of here. I will bring up the rear". Larmane wishes the group well as he heads South. Jacktar shakes the hands of those now together as his allies. "Domi guide your path. I'm not sure which way you want to go from here. To the South are some old mine shafts that lead to a secret garden Larmane has cultivated. We will seal it off from this end of the valley. Larmane says we can create a new entrance when it is necessary. Hopefully you can contact me when I am needed and I will come with as many weapon wielding arms as possible." Jacktar waits for questions, before he picks up the large chest brought out to him earlier and he throws it over his back.
The glare of the fire grows larger as now the industrial buildings are aflame, so that their hard work is not used by the enemy, bandits, or both.
Winterglade Hp 57(77) Friday August 1st, 2008 4:49:48 AM
Winterglade wipes sweat and soot from his brow. Looking the newcomer minotaur up and down he finally nods.
"Goodbarrel bids you welcome, Machesthai. You were talking about delay... were you summoned here? And, uh - that's a nasty scratch you have there."
Winterglade is a rather small and stringy centaur with a white mane - oh wait, that just got burned off. Now he's bald. He wears a heavy armor and carries a huge shield, but no weapons aside from a small dagger at this side. A silver amulet in a shape of anvil hangs on his chest. He seems rather skittish and nervous and almost never stands completely still, either drumming fingers on something, twiddling his thumbs, whistling or some such.
"Stay safe, Captain Jacktar. If a message comes from us it will most likely come through Sending."
"Let us move somewhere safe and rest, yes? We shouldn't take on any new dangers until we have recovered from this onslaught we have just been through."
[What time of day is it?]
[Health check, people: how many of you still need healing? I'm 20 hp down and completely tapped out on cures. I'm not sure if Gecktar has enough to heal up everybody; if not I'll finish up the healing after we rest.]
[Hi Graham! Welcome to the slaughterhou- er, game. I'm Marcin. Winterglade is a pure cleric and a pacifist - in combat I heal and boost.]
Zeoll (AC17, HP25 of 50) (heroism)) Friday August 1st, 2008 7:25:03 AM
Zeoll is still half down on hp. He used his remaning seven daily goodberries treating wounded folk worse off than himself.
The liontaur seer sees that a new minotaur has offered his services. "Hail, brrotherr Taurr," Zeoll says to Mac.
Zeoll wears leather armor, and carries a small drum and a large sword. His cloak is really magnificent. A living wreath of leaves and tendrils sits on his head, and a pair of dark spectacles are perched on his nose. He has a tattoo on each arm.
If you are versed in wemic lore and custom, you can tell from the beads and feathers braided in his mane and tail-tuft that he is both a bard and a druid, affiliated with the Aene Clan of wemics.
"Hail again and well met," Zeoll says after a moment. "Tell me, brrotherr, did you feel a call to join us? Did Domi -- who the minotaurrs name Imod -- move you to join us? Of courrse, not all those who join us arre overrtly called, though clearrly Domi calls them to us nonetheless." Zeoll grins at Winterglade.
More to the point, Zeoll is sad to report that his investigative powers have come up blank. "Some seerr I am!" he laments. "Maybe in my drreams I can find a clue." Some might think that "in my dreams" means in a fantasy that won;t come true, but Zeoll means his words quite literally.
[Graham -- welcome aboard!]
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9- Friday August 1st, 2008 7:36:57 AM
Looking at Jacktar, Tiba blushes slightly, then smiles.
After a moment's thought, however, her face becomes serious.
"The lady who found the original body was ssaying something about someone else being brought in by the male who was found dead at the latrine. Do you know who she's talking about? I think she said they were brought in this afternoon, either before or just after we arrived in your camp."
Looking at Larmane, she tries to think about what was said at dinner, but can't seem to remember. "This might have to do with who attacked just now, if you happen to know."
Mac(HP:101 AC:22) Friday August 1st, 2008 10:44:55 AM
[Stats just in case things go the shape of your preferred fruit. :)]
"Welcome's returned Goodbarrel", he says and nods to the centaur, "'Mac' is fine. Most don't frame my full name well." Perhaps subconsciously he shifts his weight from one foot to the other and back. "I don't know about being summoned - I've just been travelling. Somewhere along the way I recognised some landmarks on the mainland from the stories I'd heared from my father and uncles. The tales of how they travelled to Islas Tauri, and then returned home. Then it was a matter of hopping ships... The scars? Old wound that never healed right - I'm not good at telling stories, but I hope one day to be able to share that one well. Maybe the other as well."
Hearing the hail, Mac turns to see a liontaur.
For two seconds he stands stone still as he remembers and imagines. The tension only subsides as in his mind he hears an old friend's words - Warp Down.
"Hail and well met brother taur" he replies. Despite the pause it is an honest greeting. "I'm not sure what you mean. I haven't had a dream or a meeting with Domi, and 'call' might be too strong a word. And, yes, Domi - it is a long story. I have long held faith with Domi, though I relate to him on a more manual level." He opens the flap (with the old symbol for Domi on it) to reveal an assortment of smithing tools. [Mac's coming out of his shell after an awkward moment.]
Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) Friday August 1st, 2008 11:03:08 AM
"Why is it we always get a delivery from Domi when we'd be just as likely to decapitate them as shake their bloody hand!?" He rolls his eyes at Zeoll and jerks his head toward the later comer. He spares a glance at Mac, nods curtly, then waves an airy hand absently at Mac, indicating his WLA badge. "I miss my badge. All this started as we were headed to get the damned thing replaced and to report some odd activity. We got drug into this mess."
"See Jacktar, Larmane! WLA members are already showing up around here. You REALLY need to look into calling them, never you mind the time it might take! Anything might help!"
"I'm Brahmah of the Chosen." He indicates the surrounding half dozen taur friends nearby, and one drow. "Though, I suspect you know that little detail." Says the dark minotaur, who's scarred arms, face and body can just be made out under the extremely tattooed skin. Brahmah's clothes and hair seem to be smoking from places and is charred along his right half. His horns are carved in a sea motif and his tail and left ear are missing. Clearly this taur is a ranger by the cut of his clothes, the two sheathed weapons, one on each hip and a bow tucked behind his pack. But if that doesn't give him away, the fat black bear tagging along at his side would.
The bear moves up to Mac, his lips curl into a sneer and he rears up, roaring. The bear's paws land heavy on Mac's chest as the bear begins licking the minotaur's chin. The bears smells of freshly burnt fur and stale breath. "Aw! First time he's ever done THAT! Isn't it! He must like you and if the bear doesn't eat you, he must like you. He's Heyoo by the way." Grins the ranger.
Gecktar AC22 HP 25/76 d8+5=7 ; d8+5=7 ; d8+5=9 ; d8+5=10 ; 2d8+8=21 ; 2d8+8=21 ; 2d8+8=18 ; 3d8+8=24 ; 3d8+8=23 ; 3d8+8=20 ; Friday August 1st, 2008 6:56:36 PM
Gecktar comes back few minutes later
DM Buzz : sorry for not being precise. The question was : the location of the gnome that assaulted us, so we can find it back.
Seeing that many are still injured he begins to turn around casting cure spells without restrain.
Brahmah receives 2 cure light wounds for 14 healing Theorex receives one CLW for 9 healing Tiba receives one CLW for 10 healing and one CMW for 21 Zeoll receives one CMW for 21 healing Glade recieves one CMW for 18 healing Gecktar take some time to also heal himself two CSW for 47 hp Heyoo will receive CSW for 20 healing.
Noticing the minotaur talking with the Chosen. "Hi brother, my name is Gecktar. Are you going to share or path for a while ? Well, we would have plenty work for a warrior like you seem to be."
"Do you need healing ?"
Theorex AC 21 Hps 50/59 Friday August 1st, 2008 10:53:51 PM
"Greetings and welcome to our little party. Smile and worry not you are in good hands." Watching the out come before it is time to train.
Mac(HP:101 AC:22) - technically illegal 2nd post - conversation only Saturday August 2nd, 2008 9:38:23 AM
Mac nods as Brahmah introduces himself, and looks puzzled when Brahmah voices his assumption. "No. Should... You ended up in all this over a badge?"
"Heyoo? Hi! Nice to meet you. Good lad." He waits for the bear to finish and return to four paws, and then gives him a scratch behind the ear once he's down.
"Gecktar, greetings. I hope to, and hopefully you can help me find my own path when it is time. I'm well, but thank you for asking. Work is good for a good cause."
To the surface drow he replies, "Thank you. Hopefully more wary than worried - it is many years before I expected to be here, and I know it only from stories. Perhaps given I am here I can lay down the ground work for my later visit? Later. For now I need to know the lay of the land."
He looks over towards Brahmah again. It is a 'light dawns in the primeval forest' moment. "Brahmah? Brahmah's Tattoos? Ah... yes... got it... sorry."
Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) Saturday August 2nd, 2008 10:57:49 AM
Looking back at Mac, "Nah, not because OF the badge, but we were headed to the WLA outpost, or it had been talked about, and we were passing by this way to deal with something else..." The minotaur begins to look frustrated with himself. "...anyway, can't remember what brought us here. But we're here now and there you have it."
The ranger nudges a scorched piece of wood on the ground with a hoof. "Hopefully we'll be able to handle this mess and soon. Was it a gnome for sure Zeoll?" He places the last question to Zeoll.
A time for decisions /DM Buzz Saturday August 2nd, 2008 5:17:06 PM The time of day is just past 10:00 PM. The valley air is becoming smoke filled as at least 30 minutes has passed since the departure of the gnome.
Winterglade welcomes Mac to the adventure and mentions an obvious and long ago injury. He bids Jacktar off with the knowledge, he may receive word through magic. Winterglade suggests they find a safe place to rest.
Zeoll, still wounded, he treats others with Goddberries before he welcomes Mac to The Chosen. He wonders, did Domi tell him of his future with the group of heros? Zeoll laments the lack of knowledge he could attain from nature this evening.
Tiba blushes at the words of Jacktar, but then turns serious as the settings mood allows. Tiba brings up a point about what the dead matron may have said before she died. Larmane would respond, "From my understanding, he came in alone and yesterday. That is when I met him. He seemed normal and friendly as always." Assap watches the blaze beside his mistress, in a sitting position, waiting for her next command.
Mac returns warm welcomes and admits, his travels are his own. He hints at possible stories of his past coming out in the future. He does mention his devotion to Domi is without question. Brahmah and him have a long conversation over the matters of the present and the badge.
Brahmah ponders the wisdom of Domi, bringing into the Captains fold more people that are perhaps the enemy and in such unusual circumstances. He laments the loss of his badge and perhaps feels a bit ashamed at not having one to present to a brother in arms. Instead, he blames the evil that has turned the soil of this island. After flexing his words at Jacktar and the wisdom of notifying the WLA. Jacktar with a courtly bow acknowledges the words, "I believe, between the two of you, I already have." He introduces himself to Mac which appears obvious. Heyoo gets to know Mac better.
Gecktar casts a Divination spell, with the question of "the location of the gnome that assaulted us, so we can find it back." His mind swirls at the question and he acquires a headache. After the spell is complete, he realizes, he can not receive specific information as he wished, but a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event or activity that is to occur within one week. Sorry bro asking for a location is none of those. Afterward, he continues to heal those around him that have helped the others as he greets Mac and informs him, he will be busy while with them. What Gecktar saw of the gnome, which was briefly in the arms of Zeoll was a middle aged, very confident bearded gnome, that had a very calm expression on his face, until Brahmah head butted him, blasting him good. Spellcraft DC 19 Highlight to display spoiler: {No Stoneskin spell on him.}
Theorex greets Mac also and informs him, he is with those of good character.
The scene continues to evolve as now the North end of the valley is ablaze. There is still room around them to exit the valley without being burned.
DM Buzz: Alright, I need some direction from you all right now. Where do you want to go? What are you going to do? How are you going to do it? Have a great weekend.
Zeoll (AC17, HP25 of 50) (heroism)) Sunday August 3rd, 2008 8:39:22 AM
Zeoll scans for evil all throught he area before feeling ssafe.
Zeoll wants to rest and sleep on it. He hopes for the answers that may come in dreams.
DM Buzz: Where in the valley are you resting?
Zeoll (AC17, HP46 of 50) (heroism)) Sunday August 3rd, 2008 8:39:56 AM
Oh, thanks for the healing, Gecktar!
Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) Sunday August 3rd, 2008 10:33:43 AM
"yes, thanks for that cure Gecktar."
Winterglade Hp 75(77) Sunday August 3rd, 2008 3:17:20 PM
"Thanks for healing from Goodbarrel, too."
"No, we are definitely not resting here, so close to the site of the attack. The smoke chokes Goodbarrel. It stinks of death. And failure. Let us find a healthier place."
Winterglade insists on going at least an hour into the forest, until the battlesite has been left behind and the party has found a defendable camping place. While on the way he lets his tongue flap loose, though his mind is visibly on other things.
"Larmane mentioned a secret garden of his, but so far there seems to be no reason to go there."
"Yes, we have been all called by Brawler. Goodbarrel believes we are called by him every day, and many names, too, some unmentionable in polite company."
[Mac:] "For now I need to know the lay of the land." "Dear hornhead, with the war going on and all that you might want to keep that bit of information to yourself while on this island. There are many centaurs here who could try to hang you as a spy."
[Brahmah:] "...anyway, can't remember what brought us here." "Doctor Mauroth? Asking about? Finding his suppliers among pirates? Does that ring a bell?"
During the night Winterglade will doze off a bit during the first watch. He will spend the rest of the night working on his vestment [8 hours of crafting].
Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9- Sunday August 3rd, 2008 8:03:57 PM
Watching everything from the background, she keeps to herself, nodding her thanks to the healer. Eyes and ears open, she isstillwary after such an unexpected attack. Her nerves haven't been the same since the spiders ambushed her group, and they left just her and Theorex alive.. she's almost jumpy with her attentiveness to everything.
-I will make any checks necessary, if something passes within eange or myself.-
Mac(HP:101 AC:23) Sunday August 3rd, 2008 8:21:28 PM
Mac raises his eyebrows in surprise, and to Winterglade replies in hushed and thankful tones, "The war is still going on? See Goodbarrel, this is exactly the sort of thing I needed to know!"
Come time for rest Mac offers to join the first or last watch. "You've had a battle today - I've had little more then a good hike.
Gecktar AC22 HP 25/76 3d8+8=23 ; Monday August 4th, 2008 3:27:46 AM
OOC :Dear DM. Isn't the sentence "So we can find it back" a goal ? Finding his location is worthless without the activity or goal to find him. And sorry, I would have say "find him" and not "find it" because the goal is to find the gnome. (sorry for my poor english)
OOC : Tiba, are you really 56/71 hp. If still wounded Gecktar will cast one more cure for you. (heal 23 if necessary)
Gecktar agrees with Goodbarrel so that they need to take some distance with the place. Now they all need some rest to get back their powers. Gecktar doesn't need to sleep much, so this night he will pray hours for the innocents that have been slaughtered today, asking his Patron God to welcome them, because all of them, with their little means, have fought the evil that lurks in town. He will cry for all those still here that have lost their dearest love and asks Domi to hand them sufficient courage to endure the loss.
DM Buzz:I'm sorry Gilles, but I do not want to assume something, give you wrong information you didn't ask for, or guess at what the "it" was you spoke of. Also, if you could phrase your questions that are for spells, in a manner that the answer could offer advice, instead of specific information, your chance of success would be much greater. Feel free to use your resources, your fellow players, if you are in doubt about the language, Please. Love having you by the way. I'm letting it slide this time, because I feel generous today. An answer will come this evening.
Gecktar AC22 HP 25/76 d20+16=21 ; Monday August 4th, 2008 3:28:51 AM
OOC add-on Spellcraft check 21
Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) -Hasted 8/9- Monday August 4th, 2008 6:27:44 AM
OOC: my real health etc etc now...
Zeoll (AC17, HP46 of 50) (heroism)) d20+13=27 ; Monday August 4th, 2008 7:23:35 AM
Zeoll agrees to find a place an hour away that will make a good camp. He uses his Speak with Animals spell and his WIlderness Lore to help find such a place: Survival check: 27.
That night, Zeoll concentrates on the gnome just before he goes to sleep. He seeks guidance ... from Domi, maybe, or from the spirits of his ancestor wemics. He needs to know: In order to help Jacktar survive and depose the current Tyrant of Fort Stag, should the Chosen focus on the small mage, on BlackMaine himself, or on something else? And if the spirits are especially kind, maybe a clue on how to go about that!
[OOC: Seer Read Dream ability.]
Winterglade 75(77) Monday August 4th, 2008 11:36:48 AM
"Yeah, the bloody war is still going strong. Where are you returning from, Mac, the Southern Continent?..."
Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) Monday August 4th, 2008 1:33:38 PM
Looking at Winterglade, the ranger gets a look of dawning comprehension on his face. "Knew it was related to my badge... might lead to it and all..." He smirks.
A long day ended/DM Buzz d20+9=21 ; d20+14=17 Monday August 4th, 2008 5:56:43 PM DM Buzz: In regard to the Divination, please look at the addition I put into your last post for Gecktar. I will reword what I feel the question is, according to our conversation, in order to impress upon you how I feel a "Divination" spell needs to be worded in the future.
"Oh great and powerful Domi, please shower upon me information on how we may best find the gnome that attacked us this evening?" At this time, given the situation, a DC check needs to be met, for the circumstances. I rolled 21 for you (D20+ caster level), which means you have gathered no real information. Spellcraft DC: 19 Highlight to display spoiler: {Nondetection is just one spell that would thwart this spells abilities.} Now you know why I need specifics. Thank you.
Zeoll thanks Gecktar for the healing. He is content to travel a one hour distance from the smoke filled valley of sorrow. He looks forward to what he can discern from his dreams and uses his wilderness skills to find a suitable spot.
Brahmah too, thanks Gecktar for healing spells.
Winterglade shows appreciation at Gectar's grace also. He refuses to rest in the valley. He reminds the group of Larmane's secret garden and has a deep conversation with Mac and Brahmah on their journey to rest. With the assistance of magic, his rest is both swift and fulfilling.
Tiba, hangs back from the group a bit. Her spirit perhaps faltering due to the recent past. She has come close to death twice now, in a short period of time and may in fact need some nurturing or leadership to shake her out of her over excited senses.
Mac sounds surprised at the words of his new comrades and is glad for the much needed information. He offers to take first watch as the tired adventurers now need slumber badly.
Gecktar.after casting his Divination leaves the valley with the others. When it is time to rest, he weeps for the losses and prays that Domi is beside Gargul, when they begin their voyage to the next stage of their existence.
The group can tell, the guards are no longer near the entrance when they leave. The sounds of nature once again can be heard. The wild animals seem oblivious to your mood as you walk away from the setting that was once a beautiful spot. With natures assistance, Zeoll can help the group find a wonderful cave near a deep ravine where now a shallow stream flows from. They set up camp and prepare to sleep.
Those that watch Zeoll as he dreams, can see him tossing and turning. His muscles twitching and low growls coming from his throat. DM Buzz: Zeoll, keep in mind, when using the Seer abilities of Read Dreams, you need a full nights rest. That means going to bed immedietly after sun down and waking up near sunrise. I'm letting it slide this time, to keep the game flowing, but remember, when using this, you can not have a watch shift.
Zeoll onlyHighlight to display spoiler: { You see yourself, a mighty stallion of your race. Muscles rippling underneath your shining, hairy body. The mighty Zeoll struts through a sylvan glade, your subconscious guiding you on the dream of your desire, to gain insight on your foe.
The glade closes into a small glen, nestled underneath large oak trees filled with mistle toe. The vibrant red berries contrast the many shades of green that cover the mystical surroundings. A large bed of rolling moss surrounds a deep pool of crystal clear water. Spaced around the pool, ten feet apart are three large golden amphoras, perhaps five feet tall, with a mouth at the top easily one foot in diameter. Beautiful blue-green flames roll upwards another three feet. They are supported by stands of three rose trees, each, The plants start to rise up from the soil, at first individually, until they entwine and grow into a round base to support the braziers.
Zeoll begins to play his drum, at first slowly, methodically, with a high degree of intention and concentration. You begin to relax, the flow of the frequencies created stimulates every cell in your body. The tempo increases as does your blood. Opening the eyes reveals small animals of various types, joining the melody. Crickets rub their legs together, a beaver slaps it's tail in the water, a majestic elk trumpets to your grand performance. Zeoll is fixated on his work, sweat now pouring off of him, making him appear even more silken and beautiful in his appearance. You close your eyes again, making love to the music being created, until, you lose track of time. Then, without warning, your drum is gone. The sounds of nature with them and the air turns, from what you can perceive, cooler. Opening your eyes finds you alone, once again.
From across the glen a mighty pack of Hell Hounds come running out and around the now rippling pool before you. You have no fear and the call of the wild fills you as you charge into the pack of infernal canines. Bare handed Zeoll claws and bites the enemy and they do so in return adding a nasty breath weapon to emphasize their prowess. One after another you destroy them. Many of their throats have you tasted, many fall beneath your mighty hooves. The swipes from your claws rip off faces and pull out eyes with every swipe. The battle rages, it seems to him, for days, until there is only one left and Zeolls' might is near exhausted. The canopy now appears to be growing larger, concealing the glen from the sky. The mistletoe berries now surround the mighty wemic. Zeoll sets his teeth for the final victory, the glory of battle pumping swiftly through his conflict hardened body. The calling of nature in it's rawest forms. When from between two trees a lovely half elven woman strolls gracefully toward you, her full figured hips sway back and forth seductively as her long silken black hair flows behind her like a dark river. Deep azure eyes fondle your brain, sending waves of emotion through your being. She points to the remaining hell hound and it collapses into a lump of sulphur, before it to fades away with the others.
From out of the woods come dozens of different humanoid and taur females, all frolic to serve the mighty conqueror of the glen. Some spread out rose petals, three inches deep in an area near the pool, while others support your badly wounded and limping body to the bed of petals, to nurture you. They begin to bath you and clean your bloody body, using the long hair each of them have. Their bodies rub against yours and you feel almost revitalized by the smell of the females that surround you, as it mingles with the sweet aroma of rose petals. Wine, mead and the sweetest ales are brought to you in golden amphoras and your thirst for the women, the drink and the atmosphere continues to grow. A week, month or year may have passed as you have been a sexual partner with all of the servants that seem to fall at your feet when you call upon them. Beautiful elves and orcs, goblins and gnomes, centaurs and minotaurs alike invoke the same passion within you and each encounter leaves you wanting more and more. Zeoll seems to feel satisfied, but never sated. Your sexual stamina an endless well. Your every desire easily and willingly fulfilled. You find yourself in a swirling vortex of wet and nude bodies and Zeoll pictures himself attempting to swim to the top of the ocean of his desires. Always, standing on the outskirts of the scene, the beautiful half elf, with azure eyes, whose beauty surpasses all those you have tasted in this dream, her silent visage watching, as a mother would her adoring child, fulfilling his every wish, if he would but follow her where she leads him.
You awaken in whichever manner you feel Zeoll would, after having a dream of such magnitude. You may roll a religion check DC 25 for a definition of the subtleties of this dream. Please keep seperate what Cayzle knows and what Zeoll would not.}
Mac(HP:101, AC:23) Monday August 4th, 2008 9:00:33 PM
"My wanderings and such have brought me here from the Southern Continent, yes. Heranmar, Hook City, the Sargrass Plains, Ice Vein, islands... I had the pleasure of running with the Bloodpack for a time, and would like the chance to do so again, if the Gods are willing."
"But, the answer to your question is: No, I am not returning from the Southern Continent. Let me explain:
I am the third and last son of Antonio and Esperia. Antonio was the third and last son of Xerros and Clayrnys. Xerros was the only son of Morpheus and Aurora. Morpheus and Aurora with uncommon wanderlust left Islas Tauri (as they referred to it) in search of adventure and space. Over many years they travelled, had incredible adventures, and were eventually accepted by the people of Heranmar, where they settled down and established the family's smithing business. Xerros was born, and grew up hearing his parent's stories, and learning the family business. When he was ready to take over the running of the family business, Aurora told him he had one task to perform first. He had to make his way to Islas Tauri, and return with a bride. So Xerros returned to Heranmar with Clayrnys. In time they had three sons, who were told their parent's and grand-parents tales, and each in turn... I see that you see how this goes."
"I am the youngest of the third generation, and every Minotaur who traces their lineage to Morpheus and Aurora is male. Maybe it is chance, or perhaps something in the water in Heranmar. That all being said, that's not why I'm here - I have their wanderlust. And, of course, there is a chance that one of my older cousins is on his voyage as we speak."
Theorex AC 21 Hps 50/59 Monday August 4th, 2008 10:49:45 PM
Listens and nods.
Occ not much I can suggest in direction since I don't really know what the player ie me knows of the story so far of the group.
"I am unsure of where to go next since I am new to travel with you all. If you could fill me in with some information I might be able to help this situation more."
Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) Monday August 4th, 2008 11:25:44 PM
Brahmah looks at Theorex, "Well, as Goodbarrel mentioned, Doctor Mauroth is out to exterminate what he calls abberations and abominations from the Wold and he's here in these isles. He thinks anything not human or of multiple races is disgusting and impure. We seek to meet him again in the end and finish him... I nearly did when we saw him the first time and regret his escape. His mercenary elf and bearhound assassins attempted to do us in in the forest on his island but instead looted us, punking us out and didn't bother killing us... their mistake." He adds the last two words with venom. "Anyway, our greatest foe is Vargus, a follower of the Diseased One and he has Minions of Marteaus, who are similar in number and skill to the Chosen and seek to undo our good deeds. The last time we met him, he barely escaped, his third escape if I remember rightly, but not without losing his gear to us this time. He was teleported away from us with what we assumed was a Contigency teleport (or similar) or a Bracelet of Friends.
We have worked closely with a ship captain call Lira and her ship, the Gossemer wing is fast and safe... and entirely crewed by females. A great ship for sure. We have handfuls of friends spead through the isles and we see them from time to time.
Our most important deed to this day, in my opinion, was rescuing the Unitaurs, the Children of Domi and hiding them in a secret place where they are safe. These children are the future of the Taur race.
I fear what might happen if Mauroth ever found out about THEM!"
Gecktar AC22 HP 76/76 d20+16=28 ; Tuesday August 5th, 2008 3:51:01 AM OOC : thanks Buzz for the clarification
Spellcraft check : 28
Gecktar understand that the wording of his question was too specific and that even a small protection spell could foil the divination.
Talking to the Chosen "I will have to word my next questions so as to not target specifically the persons as they can be protected by mundane spells."
"So Theorex, are you satisfied of our captain's explanation. You've seen yesterday that Chosen life is not a sinecure. I'm a memebr of the Chosensince few years now and event like those we witness yesterday are too common."
"You life is clearly in the balance but our goal is noble and good. For now in the search of Mauroth, we've found the situation here at Fort Stag. And we agree that we should put a hand to this, before leaving for our track."
Gecktar now speaks to all Chosen "And what now... I've failed gaining informations about the gnome. But Zeoll's tongue could prove even more efficient in this if we get bak to Fort Stag. But if our ennemy has reported our presence along with Jacktar, we will not receive a welcome in town..."
"Does anyone has some talent to disguise ourselves and try to reach information in the taverns of Fort Stag ?"
Zeoll (AC17, HP46 of 50) (heroism)) Tuesday August 5th, 2008 8:29:24 AM
Cayzle Out Of Character: Wow, Buzz! What a great post! Everybody, after this adventure is finished, please come back and read this spoiler text -- incredible!
Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) Tuesday August 5th, 2008 10:17:32 AM
OOC: Very nice! But I can't help but wonder if he realizes that your character is a liontaur, not a centaur...
IG: Glancing at Gecktar, Tiba shrugs, before going back to watching her surroundings. "I am who I am, and I cannot hide this fact. However, I will help in any way possible..."
OOC/DM Buzz Tuesday August 5th, 2008 10:31:14 AM
I am aware Zeoll is a wemic, yes.
I am curious why you are reading spoilers though?
Do I need to start emailing spoilers to people personally and avoid them on this site?
Zeoll (AC17, HP46 of 50) (heroism)) d20+12=20 ; d20+8=20 ; d20+11=20 ; Tuesday August 5th, 2008 10:42:09 AM
[OOC: Zeoll has no knowledge of Religion; he has Nature and History. But he also has Bardic Lore. So those three rolls: Nature - 20. History - 20. Bard Lore - 20.]
Zeoll wakes from his dream shaking. He is not a liontaur of deep emotions, and this dream has taken him by surprise. He walks over to the stream and washes his hands and face.
To any who ask, he volunteers this tale of his dream: I dreamed that I performed a great work of music ...
Sorry friends! I
Winterglade Hp 75(77) Tuesday August 5th, 2008 12:19:39 PM
"Mac, that was just a figure of speech!.. You really come from THAT far away?... Hook City? Bloodpack? What's that place like?"
"Theorex, as Captain Brahmah said we are in a middle of a kind of quest to settle an old score and remove a dangerous criminal from the isles. But our pursuit has been interrupted by this business at Fort Stag. This is a situation as new to us as it is to you and we don't have much more knowledge or ideas than you. We'll have to figure something out tomorrow."
As night passes Winterglade watches Zeoll tossing in his sleep from above his needlework as he puts in another 8 hours of work on his project.
Flat-top Tuesday August 5th, 2008 8:03:04 PM
Out of the bushes enters Flat-top. "Hey You Guys ! Are you deft?? I've been yelling for some one to get me out of that mudd."
The sun rises in the East/DM Buzz Tuesday August 5th, 2008 8:39:43 PM
The group spends the night, in a small cave barely big enough for them all. The fresh water flowing from the earth, a fine and refreshing liquid coming from a tunnel that seems to lead somewhere to the South of where you all are right now, the tunnels size will not allow large creatures to explore further. Medium creatures will indeed be getting dirty, if they choose to explore. A simple knowledge nature check reveals, that in the monsoon season, this little stream can become a fast moving river.
The group speaks of many things. Where Mac came from. Why the Chosen came home in the first place. Why the Chosen choose to face dangers around every corner. It is apparent that all of those together in this small cave, are just small pieces to a very large jigsaw puzzle.
Zeoll wakes up in the morning and shares with the group what he feels they need to know. He ponders over his dream at breakfast and can only come to one conclusion, using his bardic lore. Zeoll only Highlight to display spoiler: {There is only one word that is needed to describe your dream. Caeroldra}
Mac(HP:101, AC:23) Tuesday August 5th, 2008 8:57:02 PM
Looking to Brahmah after he finishes speaking about the unitaurs, he adds, "Sound like something to be kept closeheld. I shall not ask about them, but please let me know what I can do to help when the time comes."
"Hook City... I was only off ship for a few hours while they unloaded and loaded goods. I didn't take a good look at the bridge, but what I saw was pretty enough. The Plains are dangerous - potentially fatal - and that's before we start talking about the creatures that call it home."
Mac gives thought to describing some of the creatures, or how the ships weren't actually sailing on water. He keeps check in his mind of the promise not to speak of Rattledam. But that is all put aside when Flat-top returns.
"Mud?"
Theorex AC 21 Hps 50/59 Tuesday August 5th, 2008 11:27:34 PM
"Thank you for the information my friends. I sadly don't have much input into the situation besides going into town and talking to people to find out what is going on.
I sadly don't have any disguise spells or ability. i either create or fight to stop the spread of things that are bad.
Perchance we put up a reward for information of the likeness of the gnome saying that we owe him money or would like to talk with him ect..
What do you all think?"
Winterglade Wednesday August 6th, 2008 5:13:31 AM
"Could be a little too obvious, Theo. Besides, whom would we ask the informers to contact? If we described a way to reach us the first who would come would be Blackmane's thugs."
As the night passes the centaur works busily with his needle [advanced my crafting project by one day].
In the morning he chooses a new set of spells and departs on his usual run to refresh his powers [if you rested for 8 uninterrupted hours you should have healed 1hp times your character level. If you are still wounded let me know, I'll fix it].
"We should decide now what to do next. Gecktar, what was it that foiled your scrying attempt? Zeoll, did your dreams bring you any insight?..."
Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) Wednesday August 6th, 2008 6:48:42 AM
Glad to have had an uneventful evening for the rest of the night, She looks around in the morning air, rejuvinated. Calling Assap out of his dreams, she gives him her full attention, rubbing his ears, and feeding him his treat, some meat jerky, before sending him out to do his own hunting.
Looking about as he bounds out of sight into the underbrush, she considers her options. After a moment, she looks back at Bramah, as he rouses himself to wakefulness. "I'm going hunting, and to get a good idea of what's around. Who needs to come along with me?" _____________________________________________________________
Level 1: (Druid/Ranger) Shilleagh, CLW (x2)/Detect Plants or Animals, Entangle
Level 2: (Druid) Lesser Restoration, Barkskin
Zeoll (AC17, HP 50 of 50) Wednesday August 6th, 2008 7:57:30 AM
[OOC: Sorry, everybody, for the truncated post yesterday. On vacation, hard pressed to fit it all in.]
Zeoll shakes himself out (literally -- he shakes his head like a wet dog trying to get dry) of the fugue into which he has fallen after the dream.
"My drream had thrree parrts," he says softly. "In the firrst parrt, I was in a naturral woodland, nearr a pond, surrrounded by oak and mistletoe. This seems to me to be the seeking parrt of my drream, looking to Motherr Wold forr help."
"I starrted playing, and soon I was perrforrming fantastic music, maybe the best I have accomplished. But the drream turned, and the music became more passionate. Then the music was overr in a flash."
"Afterr that, I fought hell hounds with my claws and hands, and I defeated almost all of them. I did not use my sworrd, spells, orr songs. The passions of battle inflamed me, and I was like a beserrkerr."
"Then a beautiful half-elf woman enterred the scene and destrroyed the last hell hound. She watched overr me as many beautiful females enterred the scene and tended my wounds. They did more than that, frankly, but modesty prrevents me frrom giving more details. I found myself unable to resist them."
You don't need a sense motive check to tell that Zeoll is embarrassed by this. The blush on his cheeks, and the twitch of his tail, does the job.
"But the half-elf woman was still watching. I got a feeling that I was being offerred something -- that she prromised my hearrt's desire, especially if my hearrt's desire was morre of that trreatment."
"It seems to me that it was a drream about orr sent frrom Caeroldra, god of lust and passion, a god of testing."
(Zeoll shares more details about his dream, except for the third part. Maybe others who listen could make Know Religion checks to discern more?)
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) ALARM 10hrs Wednesday August 6th, 2008 12:31:57 PM
Brahmah nods to Theorex. "If you are still with us when we return to the children, I'm sure it'll be our final mission as Chosen." This doesn't sound ominous, but almost like a long awaited retirement.
"I would come hunting with you Tiba, in fact I need the practice, but I just woke myself and its time for my watch. However, if you like, Heyoo can accompany you at a distance and return for me if there is trouble. Don't shoot him though, he won't be happy."
The minoTaur casts his Alarm spells to be audible to everyone (using his rod of lesser extend spell) at the opening of the cave at the beginning of the night and lets everyone know the password. (Password is Machesthai)
Gecktar AC22 HP 76/76 d20+8=26 ; Wednesday August 6th, 2008 5:53:49 PM
Gecktar welcome back Flat-Top "Hey <Flat-Top, where have you gone. Don't do that again ! You wasn't yelling enough ! Next time, just stay in touch of us. We were anxious about you."
"I now that the battle has been a mess but, please Flat-Top, don't stay away from us."
Preparing the beakfast with their rations, Gecktar listen religiously to the speech of Zeoll. Try to gather some information he searches in his memory for any clue that would give them an idea of how to handle the situation (Knowledge religion 26)
Mornings gone/DM Buzz d20+11=16 ; Wednesday August 6th, 2008 7:27:42 PM Mac talks a bit of his homeland.
Theorex offers alternatives in finding information they may need.
Winterglade suggests some tactics at discovery may be to dangerous. He works on his project while others keep watch. With a new day brings new spells and he asks gecktar about what may have happened with his Divination.
Tiba wakes and with Assap goes hunting. Please remember to roll for things if you state your character is doing them
Zeoll awakens disturbed. He takes some time to refresh himself with the water from the earth and sits quietly for awhile before he can relate to the group what was in his dream. Embarrassment apparent.
Brahmah confirms Theorex, if still present, will perhaps see the children some day. He offers to go hunting with Tiba and casts an alarm on the the cave mouth. Heyoo rolls around in the stream a little outside the cave and then rolls around in the dirt, to dry.
Gecktar welcomes back the flighty warrior Flat-top and admonishes him for not staying with the group, or yelling loud enough to know he needed help. He listens closely to the incomplete tale that Zeoll weaves and with great wisdom, he attempts to translate, some of which may have been seen. The oak trees are meant to be a strong defense that is at her disposal. The mistletoe, although beautiful, is a parasite, therefore, corrupt her defenses may be. The amphoras are her symbol. The rolling moss means comfort on top of that which is hard and unyielding, the rock beneath. The pool, just one part of the four elements that were present. The roses are meant to be a metaphor on beauty that can cause pain and suffering. She understands your first passion is likely music and thus, lured you into her offering. The Hell Hounds may be a part of Zeoll's subconscious and she offers him the chance to allow her to help him defeat his enemies.. Not much more can be gathered from here, but there is something about the number three that is important, yet indiscernible.
In order for the group to all get a full nights rest, you must stay in the shade of the cave until around noon, if they have three four hours shifts. Tibas' survival skill (rolled by DM) determines there is not much in the area for the entire group, but a rabbit and some wild carrots will be a nice addition to trail rations. The group can decide, with the knowledge they have on what to do next.
Please post your new spells in your initial posts, so I know what you have today.
Also, please let me know what your watch order is please with Mac now included. Winterglade needs to keep in mind, he can't keep watch and work on skills both. Jim George you have not responded to my email about Theorex and his specialty of Divination. Theorex has on his sheet, he gave up Necromancy, but you have to give up two, not just one school. Please decide on another one and update your sheet, or drop the specialization with surgery. If this is not done by the next battle, I will roll randomly to see which school you loose. Please don't let it come to that.
Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) Wednesday August 6th, 2008 8:59:48 PM
OOC: how do I roll for hunting??
DM Buzz: That would be a survival check.
Theorex AC 21 Hps 50/59 Wednesday August 6th, 2008 9:20:44 PM
Ooc: Oh mighty DM perchance you are right. But in the players hand book on page 57 on the bottom under school specialization, further under divination I quote Unlike the other specialists, a diviner must give up only one other school.. It further talks about it on that page. If there is a Wold ruling on this please let me know.
I thought I had emailed you back that I gave up Necromancy. Sorry for the confusion.
1st level spells DETECT SECRET DOORS, SLEEP, 2 x MAGIC MISSILE, IDENTIFY, BURNING HANDS 2nd SEE INVISIBILITY, SUMMON MONSTER, SUMMON SWARM, 3 x SCORCHING RAY Level 3 : 2 x FIREBALL, TONGUES, HASTE, DISPLACEMENT
Level 4 :
GLOBE OF INVULNERABILTY-LESSER, Arcane Eye, INVISIBILITY-GREATER, ICE STORM
Level 5 :
2 x CONE OF COLD, PRYING EYES
Knowledge Noble roll to see if there is someone that I know of that might be able and willing to give us information on the current events
DM Buzz: I have not seen that in the SRD and I do not have a 3.5 players handbook. If Cayzle or Marcin can confirm you are correct, then no problem and my apologies. :)
Theorex AC 21 Hps 50/59 d20+9=24 ; Wednesday August 6th, 2008 9:21:52 PM
Knowledge Noble roll to see if there is someone that I know of that might be able and willing to give us information on the current events Hmm didn't post the roll. Here it is 24 for knowledge
Winterglade Thursday August 7th, 2008 6:17:38 AM
[Current spells available for Winterglade are listed at the end of my character sheet.]
"Omens, signs, but unfortunately nothing substantial to go on. Winterglade is at a loss on what to do next. We know about the garden of Larmane and we are probably standing on its doorstep. The dream of Zeoll started with druidic symbols - oak and mistletoe. Maybe going there could put us on the right path."
"Other than that there isn't much else we can do but to move closer to Fort Stag and start discrete observations hoping to find something we can go on before we are found ourselves."
The centaur looks around at the rest of the Chosen and waits for their contribution.
[We have a weekend and should probably decide what we are going to next before Monday. Does anobody see any obvious leads I might be missing?]
[I'll check my books regarding specialized diviners tomorrow and post what I found on Saturday.]
Flat-top Thursday August 7th, 2008 7:22:17 AM
Flat-top waits for the rest of the party. "Hey! Guys, There's just so many bath I can take! Before I scrub off my Tattoos! Now where are we gooing?? Here yahoo have somr honey cake>"
Zeoll (AC17, HP 50 of 50) Thursday August 7th, 2008 9:58:43 AM
"Thank you, good frriend, forr yourr help!" says the liontaur. Then Zeoll tells Gecktar in a whisper all about the last part of his dream.
Zeoll takes no watches now that he spends his nights reading dreams.
Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) d20+11=22 ; d20+9=28 ; d20+4=24 ; d20+9=13 ; d20+17=35 ; d20+3=21 ; d20+11=24 ; Thursday August 7th, 2008 5:58:22 PM
Gathering up the rabbits, surrounding the patch of wild carrots, done with, Assap follows her faithfully. They both practice their awareness skills, trying to find anything out of the oridnary on their way back to the cave. Of course, in the most obscure route possible, so as to throw off anyone tracking them... _______________________ Survival 11 (+d20)= 22 Spot 9 (+d20)= 29 (nat 19!) Wild Empathy 4 (+4 familiar) (+d20)= 24/28 (nat 20!) Search 9 (+2 when following tracks) (+d20)= 13/15 Listen 17 (+d20)= 35 (nat 18!) Move Silently 3 (+d20)= 21 (nat 18!) Hide 11(+d20)= 24
Phew! I wish I was fighting, with rolls like these!!
Theorex AC 21 Hps 50/59 Thursday August 7th, 2008 10:12:58 PM
looking around for anything that might job his memory.