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Who are they......... 
Thursday April 3rd, 2008 2:00:30 PM

Gecktar tells the others that there are two survivors and if he remembers correctly the spiders venom is not deadly but paralyzing. He asks if any of his companions can offer neutralize poison two the drow and the taur, then thinking, he reaches into his pack and pulls out a neutralize poison potion feeding it to the taur and healing it as well.

The taur begins to stir a little but is still not awake, the effects of the potion are beginning to work.

Winterglade says that he knew someone would still be alive and he carefully helps cut away the webbing from the two survivors and he checks them for any wounds.

Neither appears to have much more than a few bruises and cuts nothing serious.

Glade then casts neutralize poison and heal on the drow who also begins to stir.

Brahmah only noticing the drow says "There are some strange stories I've heard about dark elves, but I've never actually seen one!" he then looks at the two survivors and says "The lucky ones I guess, eh?"

Most items belonging to the bodies are still with them as well as those of the survivors. There are some loose coins and various items still scattered about, perhaps from previous meals.

Tiba 
Thursday April 3rd, 2008 4:09:25 PM

Groaning, her head pounding like a thousand count herd was running over her head, she hears the last comment only.

Not willing to move yet, she barely whispers:

"Not feeling lucky. Am I dead? Can I be?"

Zeoll  d20+10=11
Thursday April 3rd, 2008 8:01:15 PM

Zeoll hurries over to Buhll and the two other living victims. "Don't worrry," he says, accent thick with concern. "Ourr clerrics arre the best in the Isles."

He tries to recall what he has heard about the Drow: Bard Lore natural 1. But he has not heard much!

[OOC to DMs: Highlight to display spoiler: {Don't let the treasure approval delay the game. I as ACDM give you permission to be reasonable!}]

Theorex Astronix 
Thursday April 3rd, 2008 11:26:20 PM

Feeling numb and sluggish from.. ah yes ..flash back to the pain of chomp..spider bite.

Seeing black around the edges of his vision and lots of web everywhere..

"Eeeek the bright light am I in the after life? I guess not if there is web all around me.. Hmm I don't remember reading of a web after life. If there is one I want out! I want a diffrent one..."
Trying to sit up, he is obviously experiencing vertigo in 4d. Not having the strength to sit up he falls back down with a flump.
He is a very thin Dark elf with more silvery hair than pure white. In fact the hair has roots of white yet silver through out the rest. It looks like he has been trying to improve his looks or something but to little avail. Though your not sure what a good looking Dark elf should look like but its probably not him.

DM Kristel 
Friday April 4th, 2008 6:33:14 AM

Everyone welcome Shelia and Jim to the game :o) and when possible can everyone give a little description of themselves for introductions

Tiba 
Friday April 4th, 2008 9:40:00 AM

Groaning, she winces as her legs stretch out from being tied up for so long. Carefully moving each joint as she works herself into a more...active position, she slowly looks around, taking stock of where she is.

It's dark, possibly a cave of some sort? Hmm..

The sticky stuff around her fetlocks futher help her deduce what happened to her. After nodding gratefully to the centaur who healed her, she quietly mumbles "Domi protect me!" And with a small grunt, works herself to full upright.

Tiba is as average looking as is possible for a centaur to look. With bay markings (tan colored, graduating to black at the fetlocks, and with brown/black hair and tail) she stands under 10' tall.

The most striking thing about her, though, is her tattoos. She has four, the only one that seems done by a different hand being one that resembles a spiky storm cloud, with symbols around it (OOC: those who read High Woldian can see it's a Call Lightning incanctation.)

As she gets up, she looks around at what surrounds her.

"Spiders. Damn, it must've jumped me." *groann* stretching. "Has anyone seen my bow and staff? It's got to be around here somewhere..."

After a moment, she looks around again, as if missing something else. Pausing, she puts out a high-pitched whistle, which summons a large dog from outside, who comes over to her licking her palm in greeting, and seemingly beng wagged by his tail.

"Oh, my bad." She says, looking around. "My name is Tiba, and this is Assap, my dog." She scratches him behind the ears. "We were out hunting when it seems I got tangled up.." Snorting for a moment at her unexpected jest, she continues. "Is everyone ok? And how can I thank you for keeping me from being another beastie's lunch?"

Brahmah 
Friday April 4th, 2008 11:34:29 AM

"Heyoo, don't eat the dog until we ge4t out of here." Says the Captain of the Chosen to his faithful black bear, Heyoo.

"We seem to be the dregs of society, all being caught down here. How did you both come to be here?" He eyes the drow with open curiousity but glares at the centaur with some suspicion.

"I'm Brahmah, leader of the Chosen of Domi by the way. Where are you off too. We can escort you both to where you need to go, but we have places to be shortly."

Awakenings......................... 
Saturday April 5th, 2008 2:06:02 PM

Tiba starts to wake up and wonders if she is dead or alive. She then starts to straighten herself out and look around saying a small prayer to Domi. She works herself to a standing position then pulls out a whistle and calls her dog and introduces herself and her dog to the companions.

Zeoll rushes to Buhll and the others who are still alive and tells them not to worry that they have the best clerics in the Isles. He also tries to recall what he has learned about drow but unfortunately is not able to remember anything.

Theorex is also starting to wake up from the effects of the spiders venom and he also wonders if he is in the afterlife then realizes that since he is covered in bits of web that he must not be.

Brahmah tells his bear Heyoo not to eat the dog and he questions how Tiba and Theorex came to be in the cave. You can see that he is suspicious. Brahmah also then introduces himself.

Tiba and Theorex explain that they are friends of Jacktar and that he sent them with a map into the tunnels to try and find their way back into the city to gather more friends and supplies for their group when they were overcome by the spiders.

The pile of loose items you have found includes a waterlogged journal which you cannot make out at the moment. Perhaps when it is a little dryer it will be easier to read. You also find the following

7600gp
1000cp
4 platinum pieces
various gems
4 tanglefoot bags
1 thunderstone
2 antitoxin
1 chain shirt
1 half plate armour
1 masterwork studded leather armour
1 heavy wooden shield
1 heavy plate shield
1 masterwork silver hammer
1 masterwork sycle
2 healers kits
2 masterwork thieves tools
1 disguise kit
1 masterwork manacles
1 hat of some kind of magic

Brahmah 
Saturday April 5th, 2008 3:21:05 PM

"We'll sortthese later. Stow them and we'll get out of here."

"OOOOOoooo"?? 
Saturday April 5th, 2008 7:08:25 PM

Off in a corner you hear a moning, you can almost see something in the corner?? As you get closer it's a pile of hide of a Centor?? It's black and white??

Why it's a centaur!! and it looks like FLAT-TOP!! and he's hurt. He must have been a prisoner down here. But he's still breathing.

As you get closer to him, you see that he's shackle and has a few spiders on him. He opens his eyes and utters "Hi! Captain Brahmah! Hi! Gang of mine, well see I cannot take care of myself, I need all of you just to stay alive."

You can see hes fifhting for his life.


Theorex Astronix 
Sunday April 6th, 2008 12:59:20 AM

Aggg..."Will I ever get this web out..." "Who is this chap he looks like he could use some help as well."

Looking around at the others the dark elf stands and keeps brushing off his cloak over and over again.

"Ehh. Well it looks as if you gents reconise him from before? Yes?"

Concentrating and flicking his hand his eyes squint and focus at the supposed enemy around the one asking for assistance.

"Sure and true strike I the missle by."

Magic missle

Flat-top 
Sunday April 6th, 2008 8:21:53 AM

"Sir, Please take the Shackle off. I am Flat-top The Fighter, I have no magic, just a bow, a bastaed Sword And my Morning Star,alarge shield, bracers of armor on that pile overthere. Just get the shackle off of me and I'll cure myself with my Tatoos. Please" Flat-top put the best smile he can muster...

Under his breath he mutters 'Oh! Domi! Please help Me...'

Zeoll AC17 HP43 of 46, Heroism, Inspired 
Sunday April 6th, 2008 8:26:07 AM


Zeoll is a liontaur dressed in leather armor, carrying a greatsword and a drum. He has a circle of living green leaves on his head, and there are berries growing on it. He has on an amazingly splendid cloak, and there are beads and feathers braided into his mane and tail.

He works hard to get all the spider victims cleaned up and on their feet.

When he sees that one of them is his longtime companion Flat-top, he shouts for joy! "Flat-top! Wherre werre you! We missed you, old frriend! That'll teach you to wanderr off on yourr own!"

He introduces himself to the new centaur and the drow.

"I am Zeoll, Student to Shaman Frrith, Warrriorr to Prride Nonowla, and Son to Clan Aene; formerrly barrd and drruid, now a seerr in serrvice to grreat Domi."

He says that this group is the Chosen of Domi -- Chosen to do the god of bravery's good works, and to bring peace to the Taur Isles. Right now the Chosen are looking for Jacktar, a noble centaur, in order to help him overthrow the tyrant who usurped the leadership here of Fort Stag, a town on Centaur Island.

DM`s 
Sunday April 6th, 2008 3:25:18 PM

Everyone welcome back Flat-top (who`s Mummy is Ceil and also our ADM) - man have we missed you

Gecktar 
Monday April 7th, 2008 3:39:58 AM

Gecktar helps the survivors to clean up their web.
"Hey guys, nice to bring you back to this world."

Helping them to get back on their feet/hooves "Are you fine ?"

"I'm Gecktar, fellow of this party that is called Chosen of Domi. I'm a servant of Domi as you can see it on my breast"


Gecktar is a typical looking Minotaur with tanned skin and dark brown eyes. He has a powerfull build that shows is martial training. His pride are his horns that are of pure white ivory. He has some fur on his arms, his shoulders and his chest. He is fully clad in armor, wearing a starnge breastplate made of some shell, you will say. A large metal shield hovers near him. On his armor he wears a black tunic with a silvery hammer and anvil on the chest. These are the symbols of Domi. At his side on the left hangs a mighty warhammer (it's name is Faith) and on the right a large dagger with the hammer and the anvil on the pommel.

Proficient with many weapons, as his training allows him, he always take the more advantageous weapon he find on the battle field but always prefering the hammer one mighty weapon of his God.



Flat-top (Ceil) 
Monday April 7th, 2008 8:16:28 AM

Flat-top turns his head and sure enough, It's Gecktar, All Premmed Up.

"My! My! How You Have Changed. NOW GET ME OUT OF THESE CHAINS! Sorry for Yelling. . . I have been here for a long time."

Strangers in the dark..la dah dee dah 
Monday April 7th, 2008 8:58:47 PM

Brahmah suggests stowing the gear and getting out of there.

You hear a low moaning sound and upon further investigation you find it is your long lost companion Flat-top. He appears to be shackled but has very little web on him.

Flat-top wakes up and says "Hi! Captain Brahmah! Hi! Gang of mine, well see I cannot take care of myself, I need all of you just to stay alive."

Trying to get rid of the rest of the web on him Theorex wanders if it will every all come off. He notices Flat-top and thinks he is a threat but then sees that he and the other Chosen seem to know each other.

Heyoo is not to fond of the sticky webs that seem to cling to his fur and he is quite a sight trying to get them off.

Flat-top asks for the shackles to be removed and then he mutters a prayer to Domi for help.

Zeoll helps clean off the living the best he can then seeing Flat-top he shouts for joy and says "Flat-top! Wherre werre you! We missed you, old frriend! That'll teach you to wanderr off on yourr own!" . He then turns to the two others and introduces himself and the group.

Gecktar also helps to clean up the survivors and checks to see if they are ok then he also introduces himself.

Flat-top turns to see Gecktar and says "My! My! How You Have Changed. NOW GET ME OUT OF THESE CHAINS!"

Everyone is ready to move on except poor Flat-top who is still in shackles and begging for someone to release him. Tiba and Theorex have a map that will lead you out of the tunnels to the side of the village that is the closest to Jacktar's camp. No one seems to be injured just fighting off the last effects of the spider venom.

Coming from the hole that is in the wall niche you can hear more sounds and scrapings of something moving, perhaps more spiders, who knows? There is also still the door that is opposite of where you came in that is still shut but according to the map will lead to the tunnels to get out.

Theorex  d20=20
Monday April 7th, 2008 11:51:09 PM

"Oh hello there sorry about that...didn't know you were friendly..Hmm I seem to not be knowing much at the moment.

Maybe I have reached true wisdom... I read that some where." Shaking himself Theorex removes more webs and removes some that are not even there. Listening intently to the groups welcome of the man in shackles he smiles while he talks.

Theorex is 5'8 gray from the top down. He has Gray matted hair Green eyes with Dark Black skin . With in the matted hair you can make out a dark brown head ban that glints at times. He is very thin and not to muscular in his dark gray cloak of stars and planets.
His clothing is of a fine adventure durability.

"Hmm chains huh.. Lets see I learned an escape technique from a book once. Ah yes." Walking over to Flat Top "this should work.." Escape artist natural 20 +5 for skill 25.

"Well.. Nice to meet you all."

Brahmah 
Tuesday April 8th, 2008 1:26:44 AM

OOC: Sorry about not posting, lost track of the day.

"Flat-top, you mule! Where have you been?" The minotaur punches the centaur hard in the arm.

The Captain of the Chosen, looks at the new-comers, groans slightly and says, "Well, if your coming along with us, I'm sure Domi had a plan. Either of you heal people or fight? Either of you an arcanist??!!! We need that power."

Flat-top (Ceil) 
Tuesday April 8th, 2008 8:13:24 AM

Flat-top gets up on his hooves 'Clan-Clan' then 'Clop-Clop'(the frount hooves are still have the the special horsr-shoes) "Captain Brahmah!I am a fighter and some times a lover, whitch got me in trouble in the first place. But what is a arcanmist??"

Flat-top turn the the rest of the group (mostly Theorex) "Sir I'm a fighter not a scrolll reader. Also nobody else will never call me a MULE"

Hayou! Look into the blue pouch, I have some blueberries in there for you! Nice jucie ones too."

Zeoll 
Tuesday April 8th, 2008 1:40:06 PM


Zeoll helps to free Flat-top and then asks the newcomers about Jacktar. "We arre looking forr him, in the hope that togetherr we can rrid Forrt Stag of the tyrrant who has installed himself as "captain." Can you lead us to Jacktar? Can you tell us about him?"

"And do you know any of the dead folks herre? Is this theirr gearr?"

OOC to DMs: I assume that the armor is all sized for centaurs? And the weapons are large in size, as a centaur would use? Zeoll casts Detect Magic on the loot.

GecktarAC 22 HP68/76 
Tuesday April 8th, 2008 4:10:43 PM

"Flat-Top, where have you been ! How do you ground here ?"

"You are incurable, how can you get badly off as soon as you leave us !"

"Maybe we should try to get out of here now, I don't know what is beyond this door, and I don't want to know. So let's proceed through this passage"


Gecktar examines the door that seems to lead outside trying to understand if there is a protection like the previous...

Tiba 
Wednesday April 9th, 2008 12:13:41 AM

Looking around at her surroundings (Nodding her thanks to the one who healed/un-poisoned) her, she smiles at the liontaur, and just steps back, looking for her stuff, most likelt torn of of her when dragged back to the web.

Flat-top (Ceil) 
Wednesday April 9th, 2008 7:08:32 AM

Flat-top goes to the his pile of clothes, armor and ofcourswhis money pouch. "Hayou! How you have grown since I have seen you. Have you beem a good boy? And yes you can have all the blueberries youuu want." Flat-top laugh Hayou.

Turning his attention to the party, he tell them, "The door your looking at leades to the out side of these cavern. . . I think? But the question now is Who Is The Female?"

DM Kristel 
Wednesday April 9th, 2008 9:23:35 AM

OOC - yes the armour is all sized for centaurs
sorry no post yesterday Jon was supposed to but I think he got sidetracked

Brahmah 
Wednesday April 9th, 2008 1:07:52 PM

"Wait! I just remembered! Drow love and keep spiders. We were just attacked by spiders." He looks at the drow.

Tiba 
Wednesday April 9th, 2008 3:05:09 PM

Snorting at Bramah's statement, she just ignores him for the moment, and bows to the Centaur who had asked about the female.

"I am Tiba, and this is Assap, my dog." Eyeing the bear, she continues. "He's not food, but friend."

Looking around she asks "Who's the leader here? I have some information for them."

Gecktar 
Wednesday April 9th, 2008 3:27:31 PM

Gecktar nearly designates Brahmah but stops just before doing it.
"Well if some information is to be delivered, everyone should be able to hear it"

"What information do you have ?"
does he asks to Tiba

Theorex 
Wednesday April 9th, 2008 11:38:45 PM

Well that wouldn't be this Drow.

I am a surface dweller not a below spider person.

Plus do you really think I wanted to be put in webs and bit to death to be eaten latter?

Yes.. Yes thats it... always wanted to be snack food. Here let me make a space for you so you can try out the wonderful feeling of being rapped up in web products.


What time is it Mr Spider 
Thursday April 10th, 2008 12:00:23 AM

Theorex seems a little confused about what is going on but he listens to the group as they introduce themselves then he goes over to help Flat-top remove the shackles.

Brahmah upon seeing Flat-top says "Flat-top, you mule! Where have you been?" and gives him a shot in the arm. He seems to grudgingly accept that they will be traveling with these newcomers and asks if any of them happen to be healers, fighters or perhaps arcanists.

Zeoll also helps get Flat-top free from the shackles while he asks the newcomers if they know anything about Jacktar or eany of the dead. He casts detect magic on the items they have recovered Highlight to display spoiler: {magic is detected on the hat}

Gecktar is also happy to see Flat-top again and he says "You are incurable, how can you get badly off as soon as you leave us !" He then suggests to the group that they get out of the tunnels then he heads over to examine the door.

Tiba nods her thanks to those who assisted her and then steps back to search for her belongings.

Flat-top begins gathering his gear and also greets Heyoo with some friendly banter. He says that he thinks that the door will lead them to the outside and noticing Tiba he asks who she is.

Brahmah suddenly recalls that drow love spiders and keep them. He says this while giving a menacing look to Theorex.

Tiba chooses to ignore Brahmah's comment and bows to Flat-top and introduces herself and Assap her dog while reminding Heyoo not to eat the dog. She looks at the group and then says that she has information for the leader of the Chosen.

Gecktar is about to point out Brahmah as their leader then thinks better of it and instead asks what the information is.

Theorex with sarcasm tells them that he is a surface dweller and has no interest in spiders.

As Theorex and Zeoll help Flat-top out of his shackles you hear a few faint clicks then Flat-top is once again free, for how long though, that is the question.

Both Tiba and Theorex find that their gear for the most part is on their persons having been trapped there by the webs they were wrapped in. What is not is found around the room after a quick search.

Gecktar examining the door sees that it is almost identical to the last one and it also has words written in draconic with the two dials with various elementals on them.

Gecktar 
Thursday April 10th, 2008 2:57:58 AM

Putting his right hand on the door he says "Please would you be kind enough to let us cross this passage and get out of this place. By advance I tank you".

He then waits for any sign.

Winterglade 
Thursday April 10th, 2008 6:29:07 AM

Winterglade is a relatively small, lean and stringy centaur. He is still young, his eyes are coal-black and his mane is white. He's clad in heavy armour and carries a large shield, but no weapons aside from a small dagger. A silver amulet depicting an anvil hangs from his neck. There is a feeling of nervousness around him, as he seldom manages to stand still for long.

"I am Goodbarrel" - he introduces himself to the newcomers with a bow - "and you, little spider snacks, are luckiest Taurs in the town. Well, a Taur and a two-legs."

"If you are looking for our leader that would be the hornhead with a temper over there" - he points to Brahmah. Then he looks Tiba's attire up and down and his tail wags twice. "You are from the Browngrass Tribe, aren't you?"

Turning to Theorex the centaur shamelessly looks him up and down with great curiosity. "My, you must be far from home. I have never seen a two-legger like you before. What are you?"

[I've recovered from my illness. Should be able to post normally now.]

Flat-top (Ceil) 
Thursday April 10th, 2008 7:24:39 AM

Flat-top feel the freedom rush into him, "Thank-yoy all. Now let's see about this door?"

He aproch the door, "The way I was shackle, I could not see these two knobs, but I did feel fresh air when they open this door?"

He put's the MorningStar (The one that Domi gave him Oh! So long ago) around his neck, the next one goes on his belt. His chest plate on his chest, then the bastard sword on hid back along with his bow. "I'm ready to go!"

He spots the female among them "Well! Hello! What is your name? and can you dance??"

Tiba 
Thursday April 10th, 2008 9:23:30 AM

Wrinkling her nose in distaste at having to address the rude bull-head, she turns to him, reaching into her pack.

"When we got ambushed, we were travelling with a small group, or caravan, trying to get to the next encampment of Centaurs for trade. We had this map because it was supposed to show a short-cut, which is these tunnels, which no one in the caravan knew, though the map maker did. However, either these tunnels weren't infected with such...beasties before, or the mapmaker thought they weren't likely here anymore."

Looking about, she shakes her head. "I really don't like being sneaked up on by beasties. Ruins my reputation, you know."

Turning to Theorex, she asks: "Are you ok? I hope it didn't use as much of the knock-out poison on you. It might leave you feeling weak for a bit if it did. I know you're a foreigner here, but the big spiders aren't inimical of of the Centaur Isle, I assure you." Cocking her head to one side, her voice kind of wanders off, as her eyes narrow in anger. "Pigs and boars are more likely..."

After a moment's thought, she holds the map & scroll case out to the bull-head. You might like to take a look at this. It showed the way out for us, but I'm not sure where we are at this point. It's obvious we were dragged back here once we were out of it."

Brahmah 
Thursday April 10th, 2008 3:09:34 PM

"It would be a good ploy to get in our graces, drow." The minotaur doesn't sound convinced. "We were sent down here to 'make our escape' from the local constabulary and the corrupt hence-folk and then, suddenly, you two are down here. We've been in similar situations before, and they didn't turn out well." By this point, his voice is rising. "Besides! Domi has never before sent us a non-taur. Thats assuming your here to help and not to slow us up."

Tiba 
Thursday April 10th, 2008 5:21:18 PM

Rubbing her brow, apparently in frustration, or exasperation, she mutters to herself "Domi save me!"

Looking at the rude bull-head, she withdraws the map.

"Look, I wanted to say thank you for saving our lives." Looking around and noticing how many or her caravan were missing, she suddenly looks very sad. "I was hoping that you might appreciate what little help I could give. However," she says, more than a little stiffly, "Since you will have nothing to do with me, or my companion, I see no reason to speak to you directly."

Turning to the one who healed her and made sure her wounds were healed, she bows as gracefully as once can in a floor full of sticky webbing. "I thank you for all you have done for us, and wish not to burden you. Since it is not the wish of your leader to accept my offering, I will keep it, so that we can find our way out."

Eyeing the handsome Centaur, she continues. "And please, don't think I don't appreciate your... presence. I'm just not used to being thought of as a trap by my rescuers. Heck, I'm not used to _being_ rescued."

Looking over the group of rescuers, she intones: "May Domi guide you all, well, and truly where you belong."

Looking at Theorex, she adds, "I am leaving here, now. I refuse to be insulted by this bull-head any further. Do you wish to stay, or come with me? As far as I can see, we no longer have the mission we were origionally given, so I can lead you to the next encampment, or you can follow your curiosity as you wish."

She heads for the door, followng the map's instructions on how to get out, pausing only for a moment, to let Theorex decide his path.

Zeoll 
Thursday April 10th, 2008 6:58:05 PM

The liontaur explains to all here how the first such door worked:

Two dials can be seen on the door one on each side of the crack. Each dial is broken down into 4 segments each baring a carved symbol for each element. In Draconic text is written: "Thou who are polite may enter freely," carved into the door.

Winterglade went up to the door, said: "May we enter, please?" and knocked on it. Then it opened.


The first order of business is to see if the same words are written on this door.



Zeoll 
Thursday April 10th, 2008 7:04:01 PM

So fixated is Zeoll on the way forward that at first he fails to note what is happening behind him.

Then he sees that the newly rescued centaur is turning to go. And the drow has been insulted? This is not good!

"Please! Wait!" he calls to Tiba. "Do not go alone! The hazarrds in this place are grrave, and it is not safe! Also, we need all the help we can get to find Jacktarr! If you have been insulted, then let me apologize! We arre not all well spoken, and I am surre that no insult was intended!"

Zeoll walks over to Tiba and hold out a hand to her. "Please! Do not leave, at least not yet, not alone!"

He hopes to lead her back to the group. He looks at the dark elf. "And you, sirr? Have we offended you too? We arre warrriorrs rather than courrtierrs, so please forrgive ourr harsh worrds."

Anyone have a knife for all that tension 
Thursday April 10th, 2008 11:28:31 PM

Gecktar puts his hands on the door and asks it very nicelyif they will be allowed to pass. This time however it does not work and the door stays shut.

Winterglade introduces himself as Goodbarrel and says to the newcomers "And you, little spider snacks, are luckiest Taurs in the town. Well, a Taur and a two-legs." Then he points Brahmah out as their leader. He turns to Tiba and asks her if she is from the Browngrass tribe. Looking curiously at the drow he questions what he is.

Flat-top happy to be free decides to help with the door and he finds that there is no obvious way to open it. He mentions that when his captors opened the door he felt fresh air coming through.

Tiba is non too impressed with having to address Brahmah. She reaches into her pack and pulls out the map saying "When we got ambushed, we were travelling with a small group, or caravan, trying to get to the next encampment of Centaurs for trade. We had this map because it was supposed to show a short-cut, which is these tunnels, which no one in the caravan knew, though the map maker did. However, either these tunnels weren't infected with such...beasties before, or the mapmaker thought they weren't likely here anymore." She checks with Theorex to make sure he is ok then hands out the map and scroll case to Brahmah.

Brahmah tells the drow that it would be best for them to get into his good graces then he says "We were sent down here to 'make our escape' from the local constabulary and the corrupt hence-folk and then, suddenly, you two are down here. We've been in similar situations before, and they didn't turn out well." Raising his voice he says "Besides! Domi has never before sent us a non-taur. Thats assuming your here to help and not to slow us up."

Tiba seemingly frustrated mutters to Domi for help. She thanks the others for saving her life and that of her companion Theorex. Withdrawing the map she says "Since you will have nothing to do with me, or my companion, I see no reason to speak to you directly." . To the group she says "May Domi guide you all, well, and truly where you belong." Heading towards the door she proclaims she is leaving and asks Theorex if he will join her.

Zeoll explains how the first door worked saying "Two dials can be seen on the door one on each side of the crack. Each dial is broken down into 4 segments each baring a carved symbol for each element. In Draconic text is written: "Thou who are polite may enter freely," carved into the door.
Winterglade went up to the door, said: "May we enter, please?" and knocked on it. Then it opened. "
. All of a sudden he realizes what is going on behind him with the others and he calls out to Tiba begging her to stay and not go alone at the very least. He also offers her and Theorex and apology for anything that offended them.

Theorex  d20=18
Friday April 11th, 2008 12:44:06 AM

"I am sure Tiba that he means well... This is not the first time that I have been discriminated against because of my two legs and dark skin." He says with a sigh and listens some more to what is said.

With a stern look and a slow smile Theorx speaks "Well I would ask you to please treat us with respect kind sir. I also thank you for releasing us. And believe me we are walking in the light but I am not so sure that you are on the right path to judge so harshly.

Perchance it is you that needs to get into our good graces now. For a moment ago I was very happy about you. Not so much now.

Zeoll I thank you for your kind words and I thank all of you from the bottom of my heart for rescuing my companion and me. My we walk together through this awful place to a place of peace and light for all."

Diplomacy 18-2 = 16.



Winterglade 
Friday April 11th, 2008 6:58:08 AM

"Brahmah, your talent for making friends never ceases to impress Goodbarrel."

The centaur throws up his hands. "Look, let's be all sensible here, yes? We are not out of this dank place yet. There might be more surprises on the way out. We have a lot of bodies that need to be carried to their burial. Stoneheaver's Folly be damned, it's best to endure each other company until we get back under the sun. This looks like a place where furballs, hornheads and centaurs should stop bickering and gang up on whatever lurks ahead."

"You are welcome for healing, but you should really thank the Brawler, not us. Looks like his hand was at act here today."

"Goodbarrel for one would like to see that map a bit closer if you please..."

"And what about that door, Gecktar, Zeoll? What do the inscriptions on this one say?"

Flat-top 
Friday April 11th, 2008 9:18:12 AM

Flat-top listens to what Winterglade, better known as Goodbarrel. then whispers int Brahmah ear 'Glade is still on this Goodbarrel kick? What is he so affraid of?'

Brahmah 
Friday April 11th, 2008 12:51:27 PM

"I'm not apologizing or excusing anything I said. Has Domi EVER sent us anyone other than taur in so many years? No. Is it a surprise? Yes.
Have we not experienced similar ploys in the past? We have, yes.
Is it not true that drow, or most drow, revere spiders? Perhaps I am mistaken.
And if I called you an insulting name, such as bull-head, please, let me know. I won't do it again. But I can't recall personal sleights at all.

The rest of the Chosen can attest to the fact that we've all been dooped in the past and as leader of the Chosen, I have a responsibity to be suspicious and cautious. Paranoia is part of the job description.

If you wish, you can go if you like. But every step you take away from us will greatly reduce your chances of survival beyond this point. Good luck."

The minotaur turns to Zeoll. "Whats up with the door? Any luck?"

"How does our map compare with theirs?"

He turns to Flat-top, "Goodbarrel is his alias. He is afraid someone will discover he is Winterglade." He doesn't lower his voice.

Zeoll 
Friday April 11th, 2008 2:00:50 PM


Zeoll flinches at Brahmah's lack of diplomacy.

"Come, excellent Captain," he says to Brahmah, "this elf has said to us, 'May we walk togetherr' -- listen to his good worrds. Therre is not need to warn him of the dangerr of trravel alone, because he has just now invited us to trravel togetherr."

To Theorex, Zeoll says, "Yourr invitation is elegant and acceptable -- yes, do let us walk togetherr in this place of dangerr."

But before Zeoll turns to the door, he wants to see what Tiba says.

Tiba 
Friday April 11th, 2008 5:34:32 PM

Rolling her eyes at the Drow's patience with her Species enemy, she looks Bramah over, and, after ignoring him for the moment, looks at Zeoll.

"I would rather see sunlight than fight those who wish us well. Very well." She shrugs, almost regretfully. "Since I am playing guide, not leader, I shall go along with his decision for now."

Eyeing Theorex, she continues. "Not because I know him, but because it is my Duty to Protect."

Unrolling the scrolled map, she strechest it out before her, so that it can be compared to the other company's map.

Winterglade 
Saturday April 12th, 2008 3:27:02 AM

Winterglade spreads his arms. "Captain, they have been poisoned within an inch of their lives. No sane person would have set up this as a ploy."

[Brahmah:] "Goodbarrel is his alias. He is afraid someone will discover he is Winterglade."
"Yes, thank you very much. Say that to the wrong person at the wrong time and Winterglade will never be able to come back home."

Flat-top (Ceil) 
Sunday April 13th, 2008 8:04:12 AM

Flat-top, who is now all armored up and armed "that's all right Goodbarrel, I'll bend to your wishes!"

[To Brahmah]"What's he so afraid of? He's a good at magic? Must be something very Bad??"

Flat-top (Ceil) 
Sunday April 13th, 2008 8:08:53 AM

If I'm going to be a half way good Adm??

I will need a list of Players, with their Characters and their Email address, Please!

Winterglade 
Monday April 14th, 2008 3:06:38 AM

[Marcin: Winterglade: azurepanda at poczta.fm]

Gecktar 
Monday April 14th, 2008 3:25:49 AM

Gecktar turns to the other "I don't have any clue to read this language, and it seems that the way to pass these doors is slightly different to the previous one."

then to Zeoll "Are you able to decipher ?".

Then to the newcomer when the quarrel seems to lessen. "Be welcome, you two. I think we shall need each other before we reach the surface."
"Brahmah is like our father and he is right to be suspicious. Past teach us that he was right at the same time we were wrong. He has to counter balance our friendship demeanor."

"I just hope for you two that, this time he is just wrong and that you would be precious allies"


(OOC : gylfaethwy at free dot fr)

Zeoll 
Monday April 14th, 2008 5:59:40 AM

The liontaur will again cast Read Magic and Comprehend Languages, so that he can understand the writing on the door.

"Likely this doorr wants to be insulted," Zeoll jokes.

RESOURCES

Druid Spells

Level 0: Guidance x2, Det Magic x2, Taur's Try
Level 1: Speak with Animals x4
Level 2: Hold Animal, Charm Anim x2
Level 3: Speak with Plants x2 - two used

Bard Spells

3 Level 0 spells - 2 used
5 Level 1 spells - 2 used
3 Level 2 spells - 2 used

Bard Music - three used of five.

Metamagic Rod: used 0 of 3


Flat-top (Ceil) 
Monday April 14th, 2008 7:40:08 AM

Flat-top watches intencely, hopeing that thing thing will go Well, To himself he whispers a silent prayer, 'Domi, to you I againg ask for help, not only for me But to rhe rest of friends here. New ones and old ones."

Brahmah 
Monday April 14th, 2008 1:40:14 PM

Brahmah claps a hand to his forehead, excepting that he was just insulted by the clever drow, then turning to the door, igonring the newcomer. He touches the words lightly. "I should be able to decipher using my helm."

Tiba 
Monday April 14th, 2008 9:52:35 PM

Tiba looks over her shoulder at the door that several of this new group stands in front of.

"is this the way out?" She asks softly, puzzled. She suddenly realizes she has no idea which room they are in on the map.

Looking at the map unrolled in her hands, she cocks her head to one side, then turns it coutner-clockwise.

"Hmm...."

Level 0 : 4 (Druid)
Detect Magic x2, Know Direction x2

Level 1 : 3/2 (Druid/Ranger)

Shilleagh, CLWx2
/Entangle, Delay Poison

Level 2 : 2 (Druid)
Barkskin, Lesser Restoration

Theorex 
Monday April 14th, 2008 10:00:21 PM

Thank you Zeoll is it... we shall walk together and be at peace my new companions." Looking at Tiba He smiles and bows.

Shaking his head he turns as Brahmah turns and moves closely to the door trying not to get in the way of the others.

"Hmm I might be able to read that door....

I have studied a number of languages through various books and manuscripts. Hmm...

Lets see obviously not common, elf or dwarf, ah perchance dragon based... I also can use that spell that you just used." "ahjub inx bell fa" Theorex says the chant and flicks his wrist and his eyes glow for a second then turn back to normal.

Cast read magic

Gecktar  d20+4=12
Tuesday April 15th, 2008 3:32:10 AM

Gecktar let those more knowledgable try to decipher the runes on the new door.

He goes back to the door they first took and press his ear on it so as to try to hear what is going on on the other side. (listen check 12).

(OOC what happened to the noises that originated from here ? Or I may have mistaken...)


Winterglade 
Tuesday April 15th, 2008 5:52:20 AM

[Zeoll] "Likely this doorr wants to be insulted."

"Really? In this case you handle it, Captain."

Turning to the drow the centaur mentions: "The previous one did have inscriptions in Draconic. These look old and, well, ornate. Wonder if these passages were always used as sewers."

Flat-top (Ceil) 
Tuesday April 15th, 2008 7:40:51 AM

Flat-top Look toward Winterglade, smiling at him, "Well if it's an insult that this door wants, well here GOES! - Hey! You piece of worm eaten, saw dust glue. Open Up!"

Flat-top turns his head , asking Zeoll "Do I have to turn or touch these knobs??"

The doors 
Tuesday April 15th, 2008 9:56:15 AM

Theorex comments that this is not the first time he has been discriminated against. He says "Perchance it is you that needs to get into our good graces now." and he asks that he and Tiba be treated with respect. He turns to Zeoll and thanks him.

Winterglade aka Goodbarrel says "Brahmah, your talent for making friends never ceases to impress Goodbarrel." as he throws up his hands. He suggests that the best thing to do is all stick together and he asks Tiba if he can see the map a little closer. Turning to Gecktar and Zeoll he asks them what the door says.

Flat-top listens to Goodbarrel then whispering to Brahmah he asks about why Glade is being called Goodbarrel.

Brahmah says that he is not going to apologize for anything he said and he asks his friends if Domi has ever sent them someone other than a Taur. He asks Theorex if it is not true that Drow revere spiders and he sarcastically wishes him luck on his way saying that if they choose to go alone the danger will be far greater. Without lowering his voice he says to Flat-top "Goodbarrel is his alias. He is afraid someone will discover he is Winterglade." He doesn't lower his voice. "

Zeoll flinching at how Brahmah has handled the situation asks him to pay attention to the words first said about walking together.

Tiba rolls her eyes at the Drow's impatience and choosing to ignore Brahmah for the moment. Looking to Zeoll she says that she would rather not fight and that she will go along with her friends decision.

Winterglade[b] tells [b]Brahmah that it is not likely that the two would have set this up as ploy and hearing what Brahmah says about his alias he says "Yes, thank you very much. Say that to the wrong person at the wrong time and Winterglade will never be able to come back home."

Gecktar says that he has no idea how to read what is on the door ans asks Zeoll if he is able to. He then welcomes the two newcomers saying it is likely they will all need each other before they get out of the tunnels.

Brahmah attempts to decipher what is written on the door using his helm and Zeoll casts read magic and comprehend languages joking that perhaps this door wants to be insulted. Glade says that if that is the case then Brahmah should see to it while Flat-top decides to give it a try saying "Hey! You piece of worm eaten, saw dust glue. Open Up!"

Zeoll and Brahmah Highlight to display spoiler: { The writing on the door says To open the door and be on your way
You must open this door differently today
I am a door like many others
Yet not a traditional door
And I have no windows with shutters
To open this door and be on your way
You must find a way to lift up your spirits
Then be on your way
}

Flat-top says a prayer for Domi to help him and his friends.

Tiba turning the map a little realizes that she is not sure where they are on it and she asks if anyone knows the way out.

Theorex thanks Zeoll and says that they shall walk together and be at peace.

Gecktar goes back to the door they first came through and puts his ear to it. The door is solid and thick so he hears nothing.

The door has not yet opened but another riddle has instead been presented for you. The tension between the newcomers and the Chosen seems to have diffused a little with everyone focusing on how to get the door open and get out of there. The noises coming from the cave in the niche in the wall are getting louder and you can hear almost what sounds like scraping sounds and something or somethings moving. There are also more of the little spiders coming out as well, perhaps they are hungry and looking for food.


Brahmah  d20=15
Tuesday April 15th, 2008 1:48:16 PM

"Hmmm..." Ponders the minotaur. "The door is not traditional in the way it opens. The way we pass will also have to be unique. We have to lift up our spirits." He repeats the words in hopes someone else can interpret.

"You must open this door differently today
I am a door like many others
Yet not a traditional door
And I have no windows with shutters
To open this door and be on your way
You must find a way to lift up your spirits
Then be on your way"


On a hunch, with his eyes closed and faith of Domi in his heart, he attempts to pass through the door, solid or not. He does not believe the door is there. (Unmodified disbelief roll 15.)

Zeoll  d20+25=35
Tuesday April 15th, 2008 3:14:59 PM

Zeoll says, "Lifting spirrits is my specialty!" He tries several things, checking the door after each one:

He sings an uplifting song while playing his drum: Perform 35

He lifts the spirits of the entire company by Inspiring Courage.

He casts Extended Heroism on himself.

Finally, he asks if anyone has anything alcoholic to drink -- the harder the better. If so, he raises a wineskin or glass and toasts the door with drink help high, saying, "To you, oh Guarrdian, we lift ourr spirrits! Ourr distilled spirrits!"

=====

RESOURCES

Druid Spells

Level 0: Guidance x2, Det Magic x2, Taur's Try
Level 1: Speak with Animals x4
Level 2: Hold Animal, Charm Anim x2
Level 3: Speak with Plants x2 - two used

Bard Spells

3 Level 0 spells - 2 used
5 Level 1 spells - 2 used
3 Level 2 spells - 3 used

Bard Music - four used of five.

Metamagic Rod: used 1 of 3


Theorex  d20=15
Tuesday April 15th, 2008 7:57:48 PM

"Well it could be a prayer or an illusion. I do feel a little better lets try walking through."

Closing his eyes Theorex walks boldly through the door.

"I have faith in my Goodly God that it will be clear."
15 roll pluss will save +10= 25



Tiba 
Tuesday April 15th, 2008 10:26:17 PM

Shrugging, she looks at the door, curious to see who will make it past the doorway.

Gecktar 
Wednesday April 16th, 2008 2:59:39 AM

"Go ahead enlighted spirits. As I think we are going to have some new visitors."

Gecktar looks at the coming little spiders "I think there could much larger spider than these coming"

He turn his head just to see Brahmah trying to pass through the door.

Winterglade 
Wednesday April 16th, 2008 5:19:32 AM

Winterglade watches Zeoll attempt various things. "Yeah, that should cover it. Maybe somebody can try telling a few jokes, too."

Flat-top (Ceil)  d20=16
Wednesday April 16th, 2008 7:40:19 AM

Flat-top thinks about what Captain Brahmah had said [lift your sprite??]. He advance toward the door, then he goes into a dance (the Cha-Cha).

"Oh! Door! Please Open For Me? I want to dance all the way to the other side of You"

He Cha-Cha's all the way to the Door (he will try to open the Door while dancing.

"Cha-Cha-Cha" he sing and dance all the way to the Door Hoping that Domi is still with them, as he tries to open the door.

Brahmah 
Wednesday April 16th, 2008 2:12:03 PM

OOC: Waiting for outcome.

Zeoll 
Wednesday April 16th, 2008 3:20:52 PM


"If all else fails, I was am serriously considerring using my Hideous Laughterr spell to 'lift spirrits'."

[OOC: What, you guys are all have no sense of humor! Get it? Lift Spirits = lift distilled spirits into the air = raise a drink! Come, on, this stuff killed in the Borscht Belt!]

Tiba 
Wednesday April 16th, 2008 7:48:24 PM

OOC: Waiting for door tries...

Its coming to get you ............ 
Wednesday April 16th, 2008 9:15:52 PM

Brahmah thinks about the door for a moment then he decides to walk through it as if it does not even exist.

Zeoll says lifting spirits is his specialty and he tries various things like singing an uplifting song, cast Inspire Courage on everyone and Heroism on himself and as a last resort he asks if anyone has any alcoholic type of spirits so they can lift up a toast.

Theorex decides to follow Brahmah's lead and also attempts to walk through the door.

Tiba shrugs and watches the door waiting to see who will be successful.

Gecktar watching the tiny spiders converge into the room suggests that perhaps there will be a larger one coming. He turns to watch the door just as Brahmah makes his attempt at walking through it.

Winterglade watches everyones attempts and suggests someone try telling some jokes.

Flat-top attempts to do the cha-cha and dances and sings his way to the door in his attempt to open it.

Zeoll comments that if nothing else works he will have to cast hideous laughter.

Everyone make various attempts at opening the door, some more humorous than others. Brahmah and Theorex both attempt to walk through the door with Brahmah crashing into a good solid door that definitely exists and Theorex crashing into Brahmah. The crash manages to knock loose a plate from the bottom of the door and it looks like there might be something underneath it, Brahmah now being nose to nose with the door sees that there are some tracks in the side of the wall. Zeoll also makes various attempts from singing and playing his drum to offering a toast with spirits and again the door does not budge. Flat-top attempts the can-can while singing his way to the door but he manages to do little else than amuse his companions.

The scraping noises from the cave are getting louder and what is in there is either very large or very close to entering the room.

Theorex 
Wednesday April 16th, 2008 10:19:15 PM

"Hmm I wonder what this plate is?" Bending over to pick up the plate and look underneath it.

"ah yes this is a..."

Winterglade 
Thursday April 17th, 2008 4:24:03 AM

[Zeoll:] "If all else fails, I was am serriously considerring using my Hideous Laughterr spell to 'lift spirrits'."

"How about Gecktar's hammer?"

Flat-top (Ceil) 
Thursday April 17th, 2008 7:52:01 AM

Flat-toop retreats from the door holding his bloody nose, "OUCH! I'm Hurt! I've been bash by a club!! Where's my Bastard Sword?? I'm going to make splinters out of this door!!"

Tiba 
Thursday April 17th, 2008 9:35:01 AM

Stifling laughter at such antics, she waits for those who specialize in these things to figure this out.

After all, she never studied languages. Or magical logic...

hmmm, what a wierd convergence of words. Magical Logic.


Brahmah 
Thursday April 17th, 2008 12:39:39 PM

(OOC: Please explain more clearly what you mean by the 'there are some tracks in the side of the wall'... I'm cunfused by the wording. Do you mean the tracks proceed UP the door frame? Or something else?)

The minotaur picks up the plate if he can and looks carefully at the tracks and the door. "No one touch a thing. This could be bad." He says sagely, holding the potentially dangerous plate.

DM 
Thursday April 17th, 2008 1:52:55 PM

OOC - sorry my bad - tracks kinda like a closet has only on a closet door they are on the top and bottom these tracks are on the side

GecktarAC 22 HP68/76 
Thursday April 17th, 2008 3:57:15 PM

"My hammer ? I don't think it would be of any use against an enchanted door. Would it be a simple metal or stone door this would be another mattre but for now, I think I'm going to need my hammer to fight what could come from there" he designates the dark place where the sounds are coming.

Unsure 
Thursday April 17th, 2008 9:50:58 PM

As the chosen try to open the door the logic of it seams to elude them at the moment. The Drow Theorex to bends help Brahmah with the stone plate. Highlight to display spoiler: { Under the plate in Draconic its says With such a heavy burden to bare you must lift up you problems with many a hand } Goodbarrel asks How about Gecktar's hammer? while Flat-top wonders if he can dull his sword of the stone door.
Tiba Laughs at everyone but adds little help and Gecktar points out that he would rather not beat on the magic door just yet.

OOC as noted above The door looks to have a small groove or track in the wall that the door is inset into running from top to bottom.

Theorex 
Thursday April 17th, 2008 10:10:22 PM

"Well lets see it says under this plate in Draconic "with such a heavy burden to bare you must lift up your problems with many a hand."

"Hmm.. Lets all try lifting this plate high and also try just lifting the door from the bottom."

"What do you think?"

Winterglade 
Friday April 18th, 2008 2:12:59 AM

"Well, since we don't have anyone capable of checking for traps..." Winterglade walks up to the door, bends down, and tries to lift the door up as Theorex suggested. <Grunt> "Need a hand with this one..."

Zeoll 
Friday April 18th, 2008 7:23:49 AM

If thee is room for him, Zeoll will lend a hand lifting too.

Flat-top (Ceil) 
Friday April 18th, 2008 7:27:13 AM

Flat-top scratches his chin, "OK! Gecktar! Use Your Hammer!"

Tiba 
Friday April 18th, 2008 12:10:53 PM

Seeing a concerted effort to move the door, moves forward finally, her face becomng serious.

"Do you need another hand? How are we moving the door?"

Since there are so many bodies in the doorway, she isn't trying to push her way through. Instead, she stands back and just to one side, trying to see what the plan is.

"I could use my quarterstaff as a lever to help wedge the door up." she offers.

Brahmah 
Friday April 18th, 2008 1:00:40 PM

"We all have to lift it at once. This is a sliding type door. Up I think."

Theorex  d20=18
Friday April 18th, 2008 11:23:31 PM

Getting out of the way so the others can try lifting the door or the plate.

"Why don't the rest of us lift this plate as well in case this plate is magiclly tied to the door. Kind of like symbolism."

He lifts up the stone plate off the ground.

Search 18+5= 23 for levers or another opening or writing or another door.

Finally...... 
Saturday April 19th, 2008 12:19:43 AM

As some more ideas are tossed around a few gravitate towards trying to actually lift up the door. You struggle and pull the door up from the bottom and sure enough it moves up about an inch. You feel air passing through the opening in the bottom of the door.

The door is rather wide and can fit a few of you beside each other to open it. The scrapings from the cave have stopped for the moment.

Winterglade 
Saturday April 19th, 2008 4:44:54 AM

Winterglade moves away from the door. "Here. Let those of us who are stronger try. Muscule power is not Wintergade's particular forte'."

Flat-top (Ceil)  d20+4=20
Saturday April 19th, 2008 11:09:32 AM

"OK! I'll Help! 'Grount! Grunt!' Some body get something to jam this door open!!"

[rooled a 20 for strenth]

Brahmah  d20+6=15
Sunday April 20th, 2008 1:31:57 AM

Str roll 15 to assist Flat-top.

Theorex 
Sunday April 20th, 2008 7:43:04 PM

Moving out of the way of the others.

"If I could ask? Who would be the person who searches ahead of the group to make sure the way is clear of people? Not that, that would be me but , I can in a manor of speaking see the way in front of us or behind us, so that we are not caught unawares."

Winterglade 
Monday April 21st, 2008 4:57:54 AM

"The group doesn't have a trap engineer anymore. A few of us dabble in scouting and tracking, but if you have a reliable way of detecting danger you probably should be at the point."

Zeoll Heroism  d20+12=22
Monday April 21st, 2008 7:24:52 AM


The liontaur sings a song to allow the lifters to put their backs into it more competently:

Lift that doorr! Trry some morre!
It's not harrd! Be a Taurr!
If you fail, I'l pull yourr tail!
'So worrk that larrd,' says this barrd!
Be the herro we adorre!


[Bardic Inspire Competence -- gives a +2 on checks.]

While he is singing, Zeoll is also looking under that door! Spot 22. -- later edit: Spot 24 with heroism!

Flat-top (Ceil)  d20+4=22
Monday April 21st, 2008 7:57:48 AM

Flat-top will push again, with all his strenth, "OK! Here We go again, NOW PUSH SIDE WAYS!!"

Using Strenth 22

Brahmah 
Monday April 21st, 2008 12:46:50 PM

The minotaur pushes sideways hard.

Dm Kristel 
Monday April 21st, 2008 2:02:12 PM

LMAO nice song Zeoll

Tiba 
Monday April 21st, 2008 7:13:51 PM

Using her quarterstaff as a lever, with some debris under it at about 1/3 away from the door, she uses her strength and skills to help with the door.

Is it working yet 
Monday April 21st, 2008 11:02:18 PM



Winterglade moves away from the door suggesting that those with greater strength try to open it as using muscles is not his forte.

Grunting and groaning Flat-top helps in the struggle to lift the door saying that someone needs to find something to use as a lever to help pry the door open.

Adding his own great strength Brahmah helps pry the door open.

Theorex also moves out of the way to let those stronger than he open the door. He asks who acts as scout for the group and he offers his assistance in that area.

Winterglade replies that they no longer have a traps engineer and that if Theorex has a reliable way of detecting danger then he is welcome to take that position.

Zeoll sings a song to aid those in lifting.

Lift that doorr! Trry some morre!
It's not harrd! Be a Taurr!
If you fail, I'l pull yourr tail!
'So worrk that larrd,' says this barrd!
Be the herro we adorre!


Flat-top pushes at the door again yelling for everyone to push sideways and Brahmah again adds his muscle to the endeavour.

Tiba uses her quarterstaff as a lever to help pry the door open and she adds her strength to the effort.

Again everyone's efforts are rewarded as the door moves upwards, it is now open about 2 ½ ft and you can smell fresh air coming through it. The scraping noises from the cave have started again and mysteriously all the little spiders are going into hiding.

Winterglade  d20+6=25
Tuesday April 22nd, 2008 4:40:36 AM

Winterglade moves up to the group and tries to add to the collective effort [using Feat of Strength: Str check 25].

Flat-top (Ceil)  d20+3=15
Tuesday April 22nd, 2008 8:36:40 AM

"Well at least it's open a little ways!! But I sure cannot that little space, and I don't think Captain Brahmah and the rest of you can get through either??" but for a moment the center thinks he heard somthing??

"Captain did you hear anything? and HOOT! the spiders are all disapering?? I don't like this!!" You almost can see Flat-top black spot disapering> > >

Zeoll Invisible, Heroism  d20+14=15 d20+6=21 d20=4 d20+6=13 d20+4=18
Tuesday April 22nd, 2008 10:48:18 AM

Well, since everyone else is doing the heavy lifting, and since Zeoll has already helped with his song, he activates his invisibility ring and slips under the door, trying to be sneaky.

He tries to spot and listen to the oncoming foe. He hopes it does not have tremorsense! Hide 4 (plus invisible). Move silent 13.

Spot 15 is a natural 1! Listen 21.

And if needed to slip under the door ... untrained escape artist 18.

Tiba  d20+3=19
Tuesday April 22nd, 2008 11:21:16 AM

Working to bring the door higher, Thothia switches tactics, using brute muscle, instead of leverage.

Str Chk-19.

Brahmah 
Tuesday April 22nd, 2008 11:48:08 AM

"I wonder what all those scrapes are?" He grunts. "Its almost like the sounds are inticing us toward it."

Theorex 
Tuesday April 22nd, 2008 10:48:47 PM

Moving away from those who are lifting the swinging door.

The dark elf sweeps back his grey-white hair from his face and starts to mumble and gesture "ahrana todi da far spota aro me."

Suddenly around him little eyes form and search out and around looking all over the party and go back to Theorex's hand.

"Yes my friends seach out around me in every direction for 300 feet and report back to me anything that looks or seems dangerous."

Cast prying eyes

"Do not worry this should let me know what is comming or not for the rest of the day.
Do not let them worry you."

Winterglade 
Wednesday April 23rd, 2008 3:58:28 AM

Winterglade ducks as the eyes zoom past his head. "Ah, arcane stuff. Haven't seen these powers used around here for a while."

Flat-top 
Wednesday April 23rd, 2008 7:50:01 AM

Flat-top look back at Winterglade (with a comfuses look on his face) "Winterbarrel, You know about this Eyes Magic? You must tell me more about this acney magic."

OCC to DMs - Flat-top is not pronouncing that word right after all he's a fighter and a sailer.

Brahmah 
Wednesday April 23rd, 2008 1:32:58 PM

Brahmah blinks as the arcane powers take affect, not awed, but impressed. "A long time."

Theorex 
Wednesday April 23rd, 2008 8:58:55 PM

"Arcane hmm. You could call it that though I would say it comes from the stars and the mind mix with what the gods have given us...I could start from the beginning as it was told to me.."

Looking at Winterblade and Flat-top inhaling a deep breath ...

HMMM What now????? 
Wednesday April 23rd, 2008 10:08:06 PM

The stone Door that is blocking the chosens path grudgingly gives way to the constant might of the chosen. After several members join in and attempt to lift the door it slides up into the ceiling more, about half way The door is extreemly heavy even for the whole party minus Zeoll and Theorex. As soon as the door open enough Zeoll slips into the rooms exterior invisible
Theorex casts a arcane spell, causing a mermer among the chosen as they have not had any arcane assistance in a long time.
Zeoll Highlight to display spoiler: {
while everyone is lifting the door up you roll under into the new door. You see that the room is a natural cave about 20 feet wide and a fair bit shorter then the spiders lair. The floor is a ruff rock and little can be seen in the dirt. The fresh air is cool welcoming. and you now realize again how bad you all smell. Many of the small spiders come out of hidding and start for the open cave.
}
Sumary
Everyone other then Zeoll and Theorex are holding the door and tiring out. currently the door is about half way up. (Str Rolls Please and Con DC VS 15 Or You are tired out and must let go of the door as its been a long day)

Buhll. is still not awake and lying on the ground inside the lair

Tiba 
Wednesday April 23rd, 2008 10:10:48 PM

Eyeing the floating eyeballs, she shivers delicately. "Not really my thing, though..." a wondering look shimmers over her eyes for a moment, thoughful, "it might be useful when spying ahead or looking around corners..." Peeking below her -ahem- chest, she quickly grunts. "Send em through. Quickly. Don't know if we want to open this all the way."

Winterglade  d20=6 d20+2=7
Thursday April 24th, 2008 3:35:59 AM

[Str check 6, Con check 7]

[Theorex:] "I could start from the beginning as it was told to me.."
"Yesgreat howaboutwedothat when you can have our undivided attention?"

<Grunt> "Can't hold it much longer! Anybody good at working with mechanical devices? Lodge a dagger in the rails to keep it up or something!"

[Anybody took ranks in Disable Device? Now would be a good moment to use it. Darn we need a rogue.]

Flattop  d20+4=21 d20+3=6
Thursday April 24th, 2008 8:35:53 AM

Flat-top feel strong enough but is lossing his breath, "I'm soory to tell you this Captain, I'm losing my grip"

Strenth - 21 (made it)

Con. - 6 (lost it)



Tiba  d20+3=20 d20+3=8
Thursday April 24th, 2008 8:42:50 AM

Str Chk=20
Con Chk=8

*Puff, Huff*

Brahmah  d20+6=25 d20+4=5
Thursday April 24th, 2008 11:55:07 AM

He drops the hold on the door, rubbing his bicep.

"Yeah, well, at least we know how to open it now."

Zeoll (invisible, heroism)  d20+14=26 d20+6=19
Thursday April 24th, 2008 12:18:08 PM

Zeoll quickly looks for a rock to jam under the door -- even a small one would keep it open a crack, allowing for whispers and magic spy-eye-balls to go through.

He whispers from the other side of the door: "It's a naturral cave overr herre. I can hearr small spiderrs. I smell frresh airr."

Zeoll looks for an exit. Is there a light source? He tries to keep alert. Spot 26, Listen 19.

The scrathing has stopped it seams 
Thursday April 24th, 2008 10:16:41 PM

With the combined strength the chosen line the door high but only for a moment as the some Chosen strength fails after the long day. Slowly the door lowers as the Chosen lose strength Quickly
Zeoll finds a Rock about the size of a human head and jams it into the doors track. The door is now about a bit more then half foot open. (Theorex might fit under the door.)
Zeoll Highlight to display spoiler: {
Zeoll you find that cave bends about 25 feet down the tunnel to the right and your hear wind The scratching has stopped it seams.
}

Buhll is still out cold


Theorex 
Thursday April 24th, 2008 10:43:13 PM

Not wanting to risk the chance of getting crushed by such a heavy door.

Theorex tells one of his eyes to go under the door and find an exit. After a second he reaches into a bag, gestures with a thin piece of something and says. "hrana todi da far messa d compaie"

Cast message with group.

Saying through the message "can you hear my thoughts Zeoll?"

Winterglade 
Friday April 25th, 2008 7:45:52 AM

[Flat-top:] "I'm losing my grip"
"Yes, Winterglade noticed. Just give warning if you ever start feeling like running around with a big evil sword."

"Now is the time when we break down the door, yes?"

Flat-top (Ceil) 
Friday April 25th, 2008 7:48:22 AM

Flat-top watches Theorex's magic eye, "Wow! That's what I call magic! Theorex You can Follow me any day."

[to Winterglade's] "Now we brake down the Door."

Flat-top replies "Yes! We brake down the door! Because most of us cannot not get our hind end in there with a bigger hole! And that goe for you too Captain Brahmah!"

Them Flat-top covers his head, he knows that the leader is going to hit him with a good slap!.

DM Kristel 
Friday April 25th, 2008 8:37:06 AM

ALL PLAYERS PLEASE NOTE!

The Wold will be down all or part of this weekend! We are putting some back end improvements in place, and we need this weekend to do the work entailed. So if you cannot get on the Wold this weekend, that's why.

Many many thanks to our programmer, John, who has put in a ton of great work.


Brahmah 
Friday April 25th, 2008 2:14:22 PM

The minotaur looks at the Chosen, who seem more concerned with the door than the sounds. "I'm moving to see what those sounds are."

Thothia 
Friday April 25th, 2008 7:34:57 PM

Grunting, she barely gets the words out.

"I'm tiring here guys. Can we do this quick? I don't think the spider poison's through my system complete....ly yet!"

Where are you going???? 
Friday April 25th, 2008 10:20:35 PM

After tiring them selfs out trying to lift the door The chosen Take a break from lifting.
Theorex Sends his eye for a spy.. Highlight to display spoiler: { our eye flies 25 f and turns then follows the winding tunnel another 15 feet and its is on the outside of the cave it appears to be almost night }
Zeoll remains near the door
Flat-top makes comments on both the eye and on the size of some of the party then brazes for a swat.
Brahmah decides to find where the sound is comming from Highlight to display spoiler: { Brahmah you see that the small tunnel that the noise were coming from is a dark cave about 10 X 10 just big enough for a single file line by the chosen. The tunnel angles down about 30 degrees and turn sharpe to the right about 10 feet down }


Winterglade 
Monday April 28th, 2008 4:14:58 AM

"Next time we are walking out through the gate, guards or not. Winterglade would rater talk his way through a dozen guardposts then to do this thing again."

Brahmah 
Monday April 28th, 2008 11:38:22 AM

Brahmah goes back to the group and suggests to Theorex to send his eyes down THIS tunnel too.

Zeoll (invisible, heroism) 
Monday April 28th, 2008 11:58:24 AM


OOC: Can I just clarify? The door was lifted partway, Zeoll slipped under, and is now on the FAR side of the door, right? Then the door went back down, But Zeoll blocked it with a rock the size of a man's head. Right? Zeoll is all alone on the far side, right?

Zeoll whispers under the door -- "The cave goes forrward 25 feet then bends to the rright. Should I go take a look? Orr wait forr the magic eye to rreporrt back?"

DM - Yes Zeoll is in the other room on the far side of the door and yup you managed to get a rock underneath it


Theorex 
Monday April 28th, 2008 6:56:18 PM

"It looks like that is the way out and it is night out side.

A concentration look crosses his fore head "Yes I will send an eye that way as well Brahmah."

"If we want to go out it looks like Zeoll's way is out."

Apart 
Monday April 28th, 2008 7:34:48 PM

The door is still only partly open and that is thanks to Zeoll who managed to throw a rock under it to keep it open.

Winterglade says that next time he would rather face the guards than all that has happened to them in the tunnels.

Brahmah suggests Theorex send his eyes down the tunnel with the scraping noises.

Theorex says that this looks like it is the way out and in response to Brahmah he will send an eye down the tunnel.

Theorex Highlight to display spoiler: {down the tunnel you see another cave with 8-10 more gargantuan spiders all looking very very hungry}

The group is now partially split up with Zeoll on the other side of the door. Again for anyone trying to open the door Str Rolls Please and Con DC VS 15 Or You are tired out and must let go of the door as its been a long day. There are few of the tiny spiders left around. The door is groaning in revolt against the rock that has been used to wedge it open. Will the rock hold?



Thothia  d20+3=19 d20+3=21
Monday April 28th, 2008 10:27:03 PM

STR Chk=19
CON Chk=21

*grunt* "Umm.. I'm not against keeping an eye out for baddies, but, can we get a move on?"

Winterglade 
Tuesday April 29th, 2008 3:20:43 AM

"Not until we figure out how to get him out of here" - Winterglade points to the prone form of Bhull on the floor. "And it seems it takes all of us to lift it, so we won't be able to pass this way by holding it up."

"It's not possible this door was intended to be opened by strength alone. Let's search the area for a hidden switch or something. Zeoll, you still there? Maybe you can search the other side, too?" Winterglade starts to carefully examine the door frame, the door itself, and walls around it [Take10 on Search: 11].

Zeoll (Heroism, Invisible)  d20+5=15 d20+14=20 d20+6=15
Tuesday April 29th, 2008 6:25:35 AM


First, Zeoll looks for more rocks to jam under the door.

Then, he looks around for any mechanism or lever or doorknob on his side of the door. Does the door on this side have the same symbols and text as on the other side?

Search untrained with heroism: 15.

He keeps alert in case there are any more dangers: Spot 20, Listen 15.

GecktarAC 22 HP68/76  d20+3=17
Tuesday April 29th, 2008 5:01:01 PM

OOC : apologies all Chosen for the lack of post but I just recover internet access and was unable to send news because of this.

Gecktar looks at Thotia taht is trying once more to lift the door.

"It could not be told that a follower of Domi will be stopped by a door."

Taking position he helps Thotia. (Help another 17 for the strength check add +2 to Thothia's result)

Brahmah 
Tuesday April 29th, 2008 6:33:45 PM

"Nothing too bad can be left down here, we killed most of the spiders." He says rather unconcerned. "Lets go see whats there."

Theorex 
Tuesday April 29th, 2008 8:50:26 PM

"Woe there are 8-10 more spiders down that way. Do you want me to blow some of them up? Or leave them be?"

"Let me know quickly... I am not sure if they are coming this way."

Are they coming this way oh mighty Dm's?


Slow going 
Tuesday April 29th, 2008 9:30:13 PM

Tiba tries lifting the door again and is close but not quite close enough saying that she is all for looking out for the bad guys but she also wants to get out of there.

Winterglade replies to Tiba saying not until we figure out how to get him out of here as he points to Buhll. Then he looks around to see if he can find a hidden switch or something to open the door however his efforts are futile there is nothing.

Zeoll looks for and finds more rocks to jam under the door he finds two more about the same size as the first now the door seems steady though only Theorex would be able to pass through the opening that has been made. He searches his side of the door for any clues and all he finds is that this side is almost exactly the same as the other side of the door, same knobs and everything.

Gecktar add his strength to the door and adds some strength to Tiba as well and together they manage to maneuver the door up another inch or so.

Seemingly unconcerned Brahmah suggests that they go and check out what is down the other tunnel but as he is saying that Theorex cautions him that there are 8-10 more of those spiders down there and he asks if anyone wants him to blow some of them up.

Brahmah  d20+6=23
Wednesday April 30th, 2008 12:57:52 PM

"Sheesh. Okay, leave the spiders alone." He walks over and jabs Bhull. "Get up!" He grabs his feet like a vegetable cart and drags him unceremoniously to the door and drops his legs. "He could at least make an effort to scoot his own carcus along! He's going to be trouble this one."

He helps with the door again. (23) "Feels like we spent several useless weeks in the tunnel for nothing." He smirks. "Can't wait to leave. I'll grab the lump of flesh soon as the door is up. What I wouldn't give for one of Kale's Immovable Rods!"

GecktarAC 22 HP68/76 
Wednesday April 30th, 2008 5:35:00 PM

Gecktar horrified turns to Theorex "How many did you say ?"

Still helping to open the door he thinks 'there should another way... there should be another way...'

Tiba 
Wednesday April 30th, 2008 5:47:27 PM

Unsure as t why Bhull hasn't awoken yet, she carefully releases the door until it rests on the piles of rubble underneath, then goes over to the Taur.

"Bull-head, wakey wakey.." Almost sing songy. Pokes at the Minotaur, then lightly slaps it's face, trying to rouse it.

DM 
Wednesday April 30th, 2008 9:16:47 PM

OOC as we only have three posts we will wait til later tonite or tomorrow morning before posting to give everyone a chance

Theorex 
Wednesday April 30th, 2008 9:18:15 PM

"Oh about 8 or maybe 10 Gecktar.. I will concentrate and be ready for them if they come for us."

Ready action to cast Cone of cold at the monsters.

Theorex will get read to cast in an instant without getting any closer to the passage then he needs to.

Zeoll (Heroism, Invisible)  d20+2=9
Wednesday April 30th, 2008 9:31:31 PM

Zeoll tries to help open the door from his side: Str check 9!

Winterglade  d20=5
Thursday May 1st, 2008 1:43:14 AM

Winterglade sighs and helps to raise the door [Str check 5].

Progress 
Thursday May 1st, 2008 8:55:19 AM

Theorex tells Brahmah about how many spiders are down the tunnel and Brahmah responds "Sheesh. Okay, leave the spiders alone." then he walks over to Buhll and tries to get him up commenting on how much trouble he is. He goes over to the door then helps the others with it and the door does manage to lift some more its a really heavy door though.

Gecktar hearing the amount of spiders they may have to face panics and tries to think of another way out.

Tiba tries various methods to get Buhll awake such as poking him but all her efforts result in is a moan.

Theorex readies himself in case any of the spiders decide to attack.

Zeoll and Winterglade also help with the door and with everyone struggling you manage to get the door about halfway open.

It sounds like the spiders from the cavern are on the move again perhaps they smell lunch.

Tiba  d20+17=30
Thursday May 1st, 2008 11:16:53 AM

Trying to diagnose his condition, Tiba gives the minotaur a once over, carefully checking all possible punctures, wounds, and abrasions. Any brusing and contusions are also noted, as she carefully considers concussion, paralysis, and other reasons for the minotaur still being unconcious.

Heal (d20+17)=30

Brahmah 
Thursday May 1st, 2008 12:44:31 PM

"I'd almost say just take him to the nearest healer and letting him find us again. If he was looking for us before, by the sounds of it he expected to find us here, he'll be able to find us again I dare say. We're apparently easy to track."

Theorex 
Thursday May 1st, 2008 8:47:42 PM

"I think everyone should be ready for the spiders and make sure they don't come in the room."

Ready for attack. Checking with my eyes to see how far they are till then enter the room and how far have they moved if any.



Hmmm Such a heary door??? 
Thursday May 1st, 2008 9:44:52 PM

The Chosen try as they might but are still stuck at the moment The two chosen soon tire again and the door sinks down. INT check DC 16 Highlight to display spoiler: { One wonders if all the chosen might just be able to open the door, you all could hold the door open you can all slip out when the door is up and then you would have to drop it. You would also have to leave Buhll behind as a snack }

Tia tries to heal the taur to no avail

Theorex Ready for attack

Brahmah wants to leave buhll at a healer in town

Winterglade  d20+1=3
Friday May 2nd, 2008 2:42:05 AM

[Int check 3]

<Hngh> "Somebody push Bhull under while the door is up?"

Gecktar  d20+2=7
Friday May 2nd, 2008 4:01:10 PM

"Irshhhh ! How could we get Buhl while trying to open the door !" says Gecktar while trying as much as possible retain the door from closing.

"Not that I don't want to face 10 huge spiders at the same time... But I will prefer to avoid this situation"

(OOC Int chack... 7)

Tiba 
Friday May 2nd, 2008 4:08:37 PM

Looking at the Liontaur, she motions him over.

"I'm not much good at this," she admits, grimacing. "Do you know why he won't wake up? Have you tried Healing him?"

Brahmah 
Friday May 2nd, 2008 6:52:53 PM

"I think using his head to hit things did it. Those monks are odd folks. No metal. No swords. Just unnatural." He genuinely doesn't seemt o get the monk philosophy.

Theorex  d20=9
Saturday May 3rd, 2008 1:53:35 AM

Rolled a 9 +4=13 for init plus ready for attack.

Cast Cone of Cold down the hall way making sure not to get any of the chosen in the blast.

"Here they come. arg nah dra pa one old badi ce."

Casting Cone of Cold.

Zeoll (Heroism, Invisible)  d20+3=11 ; d20+4=11 ; d20+14=25 ; d20+6=17 ;
Sunday May 4th, 2008 9:16:39 AM

Zeoll, feeling dumb (Int check 11), decides to explore. Moving as quietly as he can, Zeoll moves down the cave and looks around the corner. Move Silent 11. Spot 25, Listen 17.

Winterglade 
Monday May 5th, 2008 7:48:45 AM

[Checking in.]

Gecktar 
Monday May 5th, 2008 8:23:52 AM

Glancing at Theorex. "Are you sure they are coming. Please don't exite them to much." he says with a smile.

JimGeorge 
Monday May 5th, 2008 11:51:08 AM

Occ: If I was wrong about them coming. Ie the player was wrong then he won't cast.

Occ: If my eye see's them comming I will cast my ready spell.

Occ:if they aren't coming I will hold my ready spell till they move down toward us.

"Be ready."

Brahmah 
Monday May 5th, 2008 12:46:24 PM

He kicks the unconcious for of monk and draws his swords. "I really dislike spiders. Especially those who can simply bite off a hand with ease."

Brahmah 
Monday May 5th, 2008 2:14:36 PM

OOC: Here is the updated sheet finally. Sorry it took so long. I leave for Italy Wednesday afternoon.

OPPPPPEEEEEEENNNNNN SEESSSSSSSSSSSSAAAMMMMMMMMMEEEE 
Monday May 5th, 2008 9:23:40 PM

Winterglade suggests that someone push Buhll under the door while the door is up.

Gecktar wonders who is going to shove Buhll under the door while everyone is holding it up while he struggles to keep the door open.

Tiba admits that she is not sure why she is not able to heal their fallen compaion.

Brahmah not seeming to quite grasp the mentality of Monks comments that maybe it is because he used his head to much.

Theorex readies a spell in case the spiders come charging after them.

Gecktar cautions Theorex not to excite the spiders.

Brahmah kicks the unconscious Buhll and draws his swords commenting on his dislike of spiders.

All of a sudden the door that Gecktar is holding almost jumps out of his hands as it slides open towards the top and you all see the room that Zeoll is in and you can smell fresh air coming through it. You are in a natural cave that is about 20ft wide and is lower than the spiders lair. When you turn to get Buhll you find that he has completely disappeared and is nowhere to be found. Once everyone is through the door it slams back down crushing the rocks that Zeoll had placed beneath it.

OOC - Brahmah are you going to have internet or have you arranged for a sub and enjoy your trip i would love to go to Italy :o)

Tiba 
Monday May 5th, 2008 9:45:52 PM

Concerned for Buhll, she turns back towards the Door just as it slams closed.

"What's happening? Where'd he go? Theorex, can you find him?"

Concern flickers through her eyes as she blinks away the stone dust, trying to not look too relieved as she smells the fresh air, finally.

Winterglade 
Tuesday May 6th, 2008 3:21:53 AM

Winterglade blinks. Everything happened so fast that it seems like a dream. "Oh no! Bhull! In there with the spiders! Did anyone see what happened to him? He just seemed to have disappeared. And the bodies we wanted to bury?"

Tiba 
Tuesday May 6th, 2008 9:51:11 AM

Turning to Winterglade, she looks horrified.

"He's in there?! With the Spiders??!!"

Now more concerned than ever, she starts searching for a lever at this side of the door, trying to get it open again.

Zeoll (Heroism, Invisible)  d20+12=24 ;
Tuesday May 6th, 2008 11:09:17 AM

Zeoll witnesses these events with a bard's eye. Does this seem to him to be the agency of a higher power? "It seems almost as if we arre not meant to go back thrrough that doorr," he says.

Bard lore 24

GecktarAC 22 HP68/76 
Tuesday May 6th, 2008 3:40:59 PM

Gecktar looks at the door amazed by it sudden change.

"Yes, should be a sign I think. Let's get all those bodies outside. Glade are you still ok ... the door closing itself stop the words in the mouth of the minotaur.

"Mmmm, should be a sign too... But I don't understand it..."

Brahmah 
Tuesday May 6th, 2008 4:03:49 PM

OOC: Okay friends, I'll be away from a computer for an indetermined length of time starting at 2pm PST tomorrow afternoon. I'll try to find an internet cafe over there to look in from time to time.
No I haven't arranged for a sub and I have a laptop for the trip and hope to pop in from time to time. A sub just in case might be nice though. Brahmah is easy enough to play. :) I just regret that Brahmah is going to be another piece of dead weight for the Chosen to lug around. ;)

The minotaur turns grim at the loss of Bhull. Annoying as he was for the brief time he was concious, Brahmah never wanted the odd monk to perish down here. "We have to see if he was squirreled away by the spiders behind our backs." The ranger begins down the direction of spiders.

Theorex 
Tuesday May 6th, 2008 9:33:51 PM

"I am not sure lets see. Hmm I will check if I can see what happened on the other side through my eyes"

Dm?

Next 
Tuesday May 6th, 2008 11:54:47 PM

Everyone is shocked as the door slams shut and as you look back you notice that the dials that where there are gone now there is no way to open the door again it would appear.

Tiba concerned for Buhll she wonders what is happening as the door slams down and she asks Theorex if he can see him anywhere.

Winterglade is in shock as he watches the door close and blinks as if he is in a dream. He is also concerned for their fallen companion and asks if anyone saw what happened to him.

Zeoll comments that is seems that this is meant to be.

Gecktar starts to suggest getting all the bodies out but he is cut off by the door closing itself he agrees that this seems like a sign.

Theorex Highlight to display spoiler: {You see no more bodies it is if they have been spirited away but you do see that the larger spiders have entered the room you just left, looks like you got out just in time}

Winterglade 
Wednesday May 7th, 2008 3:53:53 AM

Winterglade, very nervous, pokes around the door in vain hope that he'll be able to open it again. Eventually he turns around and says with a hint of desperation: "There's no way to pass back through here. We aren't helping Bhull by hanging around here. Let's find a way out of this hole and maybe try to enter from inside the city once again?"

Tiba 
Wednesday May 7th, 2008 8:54:34 AM

Nodding, she turns to head out towads where the fresh air is (finally!)

Theorex 
Wednesday May 7th, 2008 10:21:25 AM

Tapping his chin and shaking out his long dyed white hair. Theorex walks back and forth in front of the door.

He stops and looks into his hands "Hmmm....Hmmm..." and continues to walk back and forth.

"I think ... Yes I see that there is nothing in the room besides the Spiders now. Hmm... Looks like we out before they were upon us. I am glad I am not surrounded in web gunk again. Our friend in there has vanished with no trace that I can tell and there are no other bodies anywhere either. That is quite odd if I do say so my self."

Zeoll 
Wednesday May 7th, 2008 12:04:42 PM


"Surrely this is an omen," says the liontaur seer. "We must go forrwarrd." He leads the party on toward bend in the cave up ahead, toward the fresh air. "Come on!" he says.

Brahmah 
Wednesday May 7th, 2008 2:50:03 PM

The stands beside Zeoll and waits.

Gecktar 
Wednesday May 7th, 2008 5:11:59 PM

"Sure, Domi sends us a sign. Let's find this Jack... Well, what is his name yet ?

Gecktar follows Zeoll and appreciate the fresh air. He then realizes how much they stink.

Smell That  d100=80 ; 1+0=1 ;
Wednesday May 7th, 2008 8:10:39 PM

Tapping his chin and shaking out his long dyed white hair. Theorex walks back and forth in front of the door.He stops and looks into his hands "Hmmm....Hmmm..." and continues to walk back and forth.

"I think ... Yes I see that there is nothing in the room besides the Spiders now. Hmm... Looks like we out before they were upon us. I am glad I am not surrounded in web gunk again. Our friend in there has vanished with no trace that I can tell and there are no other bodies anywhere either. That is quite odd if I do say so my self."
Tiba Nods, and turns to head out towards where the fresh air
Unhappily WinterGlade comments that there not helping anyine just standing around
Following the tunnel is quite simple and the cool air is a relief to the chosen as most note the stench that is rolling off them selves and the others and the other party members. You can hear the soft trickle of water off in the forest and the sun is just setting in the sky. Gecktar asks Domi for a sign of there direction with a small prayer Brahmah stands for the most part or follows Zeoll around like a puppy. Zeoll Says that this might be a omen

Winterglade 
Thursday May 8th, 2008 3:16:40 AM

[I understand we emerged in the forest, outside of the city walls?]

Winterglade blinks the tears out of his eyes - the sunlight nearly blinds him. Then a happy thought crosses his mind: "Fresh water!"

Paying no heed to possible danger the centaur runs off in search of a stream. Once he finds it, he dresses down to chainmail boxers and takes a bath in the cold water. Then he does a little laundry. Finally he takes care of his equipment (all of that will take an hour or two). "It's no hot bath, but will have to do for now."

Tiba 
Thursday May 8th, 2008 9:25:15 AM

Calling Assap to her side (he's been happily bouncing through the forest, looking for his dinner) she takes stock of where she is.

"We might be closer that we expected to your destination, Theorex, if you still wish to go there..." Pulling out her map, she tries to figure out where she is, and how close she might be to his destination.

Pausing a moment, she longingly considers the water, but decides she needs to focus on her current situation first.

Zeoll 
Thursday May 8th, 2008 1:51:36 PM


Zeoll joins Winterglade and Tiba outside. He takes in the trees and the fresh air with a prayer of thanks to Domi. Then he returns to the business at hand.

"Now, how do we find Jacktar?"

GecktarAC 22 HP68/76 
Thursday May 8th, 2008 5:42:04 PM

Smelling the fresh air, Gecktar takes a deep breath.

"It's better than inside these sewers. I just hope we will not find some surface prdators."

"OK, let's go..., well any body knows where to go now ?"


Theorex 
Thursday May 8th, 2008 9:15:52 PM

Taking a moment to blissfully drink in the warm wind that is blowing about. Theorex smiles toward everyone in turn and says.

"Now that we are together and away from that mess, I for one would like to get to know all of you more as we walk to our destination. Could you fill me into your reason for being in there?" Theorex raises his nose in distaste and then turns back patiently while flumping himself on the ground to wait for the first to speak.

When they start talking about themselves he will get up and brush himself off and say "Ah yes while we are walking we should chat."

Winterglade 
Friday May 9th, 2008 4:27:30 AM

"The reason we were there was that we wanted to leave the city unseen. Zeoll has just mentioned that we are looking for certain Taur going by the name of Jacktar. And why in the blazes were you in there? And what is your destination, if that's not a secret?"

Zeoll (Heroism, NOT Invisible) 
Friday May 9th, 2008 7:20:54 AM


Zeoll turns off his Invisibility ring. He is a proud male liontaur, wearing leather armor, a fabulous cloak, carrying a greatsword, and wearing dark lenses. There are beads and feathers braided into his mane and tail-tuft.

"Excellent point, frriend," Zeoll tells Theorex, and nods to Tiba. "I am Zeoll, a seerr, and we arre the Chosen of Domi. That means Domi called us to help mend the rrifts that sunderr the Taurr rraces."

"Arre we well-met herre by chance, frriends, orr has Domi called you to ourr aid?"

Tiba 
Friday May 9th, 2008 9:07:44 AM

Cocking her head at the Lion-taur (quite exotic!) she considers his question...

"I'm not sure if we were called... what does he sound like??"

:Looking at the surface Drow, she asks him: "Did you hear someone mentioning sundered rifts just before we were abducted by the spiders?"

<Her questions are very serious, as is her expression and her body language>

Theorex 
Friday May 9th, 2008 11:25:43 PM

As he walks following the groups lead he humms.. "Hmmm.. I am not so sure that we were summoned but we could have been for all I know. I just remember waking up with that gunk on me." As he pulls a web from the back of his neck that he obviously missed from before. " Yuck there is still some on me.... I can't wait till I can change in an Inn properly.... Ah yes we were traveling with a large group to (insert dm's comment) and we were told we could go through here. .. Why we listened to that suggestion is beyond me. Though we survived sadly not all did" Looking down he wipes his eyes and looks back up." Well I am sure they are in a better place now... Sundered rifts (insert dm's comment). I remember..."

Being very forth coming and not hiding anything but obviously geography is not important to him.

Does it every end 
Friday May 9th, 2008 11:57:30 PM

Winterglade blinks as his eyes water and adjust to the light then he realizes there is fresh water nearby and that cheers him up. Thinking only of thirst and cleanliness he rushes to find the nearest stream.

Tiba calls Assap to her side and takes a moment to get a bearing on her surroundings, she pulls out her map and checks it out.

Gecktar takes a deep breath of the fresh air glad to be out of the sewers and he wonders if anyone knows where they are while at the same time keeping a lookout for any more enemies.

Theorex is also happy about the fresh air and he questions the Chosen more about their mission and what they were doing in the tunnels.

Explaining why they were there and who they are looking for Winterglade also questions what Theorex and Tiba are doing down in the tunnels themselves.

Zeoll removes his invisibility ring and also introduces himself and asks if the newcomers were sent by Domi. Tiba responds that they are not quite sure if they were called by Domi and she aks what he sounds like.

You are maybe 100ft from the forest and even though Glade would love to find that stream you see that the woods are pretty thick and possibly quite easy to get lost in. You are outside the city wall with no entrances to the city in sight, in fact you also see no guards suggesting that perhaps someone in town thinks this is not an easy target to be attacked. As everyone looks around and gathers themselves and as Glade prepares to head off for a bath you hear noises coming seeming from everywhere except behind you where the wall is. It is almost as if there are a bunch of animals trudging through or perhaps something bigger trying to be quiet.



Winterglade 
Saturday May 10th, 2008 5:21:05 AM

"Oh."

"Trouble's on the way it seems. Let's not wait for it to arrive, yes? Shall we move along the walls?"

Zeoll (Heroism, Invisible)  d20+14=16 ; d20+6=7 ;
Saturday May 10th, 2008 8:46:51 AM


Zeoll quickly says to Tiba and Theorex, "Let us talk morre laterr. But note that some who arre called still rrefuse to beleive it." He nods to Winterglade as an example.

Then Zeoll actvates his ring of invisibility and moves to see what those noises are: Spot 16, Listen 7 is a nat 1! Zeoll is not very observant.

Theorex  d20=17 ;
Saturday May 10th, 2008 9:16:09 AM

"Very well...eyes to me spread out and find that noise.." he whispers to the eyes that are left and came with him from the tunnel.

A few eyes swarm around him though less then before since some are stuck inside the tunnel and may or not be coming back.

After a few moments one comes back and Theorex says "....I see..."

Spot 17+8= 25
Dm note since they eyes spot as well as I do.

Gecktar 
Monday May 12th, 2008 3:44:35 AM

Hearing the noises as a threat, Gecktar daws his hammer and let his shield float on his side.

"Chosen, remember our training if we are to fight."

"Theorex, Tiba, what are your skills in combat ?"


Winterglade 
Monday May 12th, 2008 4:00:50 AM

[Zeoll:] "But note that some who arre called still rrefuse to beleive it."

Winterglade points to his smelly, slime-covered self. "After going through this kind of ordeal you find this surprising?"

Then he focuses on the incoming problem. Ka-click - on comes his tower shield.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+17=20 ; d20+3=17 ; d20+9=23 ; d20+5=18 ; d20+9=14 ; d20+11=24 ; d20+5=16 ; d20+5=20 ;
Monday May 12th, 2008 6:34:48 AM

Pulling out her shortbow, she cocks it, ready to fire at a moment's notice. Looking sideways at Gecktar, she says "Hunting."

At that point, she steps back a step or two, ready to cover him as fully as possible.

Assap, suddenly becomes more alert, as if aware of what's going on in the forest before them. His outfit seems a bit strange to some (armor and a cape?!) but he seems more assured in it. Standing by her side, it's almost as if they've done this before....

Tiba's Rolls- (+2 vs Animals, +4 vs Evil Outsider)
Listen -(d20+17)=20
Move Silently -(d20+3)=17
Search -(d20+9)=14
Sense Motive -(d20+5)=18
Spot -(d20+9)=14
Survival -(d20+11)=24

Assap's Rolls-
Listen- (d20+5)=16
Spot- (d20+5)=20

**Unable to rest since being knocked unconcious, so no spells set.**

Flat-top (Ceil) 
Monday May 12th, 2008 7:29:53 AM

Flat-top,( Who is behind Brahmah) Turns toward Tiba, "Easy! Girl! there, Hunthing Here Can Be Very Dangerous! Make sure before you Kill! I Have your back!"

Then Flat-top drop silent and takes his +2 Morning Star off his clip on his belt, He will whisper to Tiba,"Take your shot if you must! Then you stand behind me to relode! make your shots count!"

Flat-top readies for his battle to come. "hurry! Captain, Just Hurry with the Door."

SUPRISE 
Monday May 12th, 2008 10:14:48 PM

Winterglade suggests that they move along the wall and do not wait for the trouble to arrive.

Zeoll tells Theorex and Tiba that they will continue this conversation later and he activates his invisibility ring the moves to see who is coming to them. He makes a comment and looks in Gecktar's direction indicating that some still do not believe that they have been called by Domi.

Theorex commands his eyes to go and look for what is approaching.

Gecktar activates his Tower shield and reminds the Chosen to remember their training and he asks the newcomers what their abilities are. In response to Zeoll saying with all that has happened how can one not be skeptical.

Tiba readies her bow and responds to Gecktar that hunting is her skill. Assap seems ready for a fight.

Flat-top tells Tiba when she needs to reload he has her back and to duck behind him as she does it.

All of the sudden you hear a roar with the crashing as if some huge beast is lumbering through the woods without a care. The trees part and as everyone jumps to fight you realize that it is only Heyoo, Brahmah's bear. He seems really happy to see you but his nose is wrinkling almost as if you smell really bad or something.



Winterglade 
Tuesday May 13th, 2008 2:48:32 AM

Winterglade's eyelid twitches the moment the bushes part. Then realizing that the pair of newcomers haven't seen the bear before he shouts: "DON'T SHOOT!"

"It's Brahmah's bear. It kind of follows him around. Captain, Winterglade kind of wishes you kept a closer watch over it."

"Can we now go find that stream?"

Flat-top (Ceil) 
Tuesday May 13th, 2008 7:10:23 AM

Flat-top look at Winterglade, "WHY?? We don't smell that bad!! A little rip maybe?? But not enough to smell bad!!"

I think that Flat-top has a stuffy nose, but he does have a few ripe berries in his hand to give to his favorite Bear. (and a comb of honeu!

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday May 13th, 2008 8:27:24 AM

Uncocking her bow, and relaxing, she watches as Assap quickly changes from on alert to a big friendly puppy. Everyone can see that Assap and Heyoo sniffing each other, then Assap starts bounding around Heyoo in undisguised doggy glee, barking and yipping happily. They might not have met each other before, but they seem to have a kinship to each other.

Tiba stands back and watches, smiling gently.

Zeoll (Heroism) 
Tuesday May 13th, 2008 10:50:04 AM


Zeoll is glad to see the bear. It reminds him of his crocodile, Lucky, who he left back at the ship.

But the question is -- where to go next to find Jacktar. He asks everybody to please pool their knowledge and look at the map, "We must worrk togetherr," he says.

[OOC: Note that Jay, who plays Brahmah, is in Italy, and may miss posts.]

Gecktar 
Tuesday May 13th, 2008 3:20:54 PM

"Heyoo, Don't do this anymore ! We were almost firing at you ! I know you don't understand me but ... Well nothing, drop it... says Gecktar before the interrogating gaze of the bear.

"Fine, everybody still alive is hereI think. Let's try to find this Jacktar."

Theorex 
Tuesday May 13th, 2008 8:57:20 PM

In the middle of starting a spell to destroy what is coming through the bushes. Theorex pauses as soon as he hears it's friendly.

Smiling from the exchange of the dog and the bear he starts to relax and even sit down, since it doesn't look like they are moving right now.

"Looks like we will be waiting for more to come through the bush? Lets see what my eyes see for 300 feet around. Hmmm.."

Trail or goat path 
Tuesday May 13th, 2008 9:51:58 PM

Slowly the Chosen find ways to gain a few measures of comfort having a bath in the river near by or a quick breath of air. Most of the party gets cleaned up but Flat-top comments "WHY?? We don't smell that bad!! A little rip maybe?? But not enough to smell bad! and desides not to bath or clean up

Theorex's eyes scanning the forest in all directions and come up with nothing but forest at this time and a few smaller animals are seen but nothing out of place.

Startled by the bear momentarily the group ready s for combat and then settle down again Exchanging some friendly banter.

Soon the light starts to fade and the chosen are forces to take a spot for a camp soon or work through the night. Quickly checking there map they find that it looks like they are a bit east of town in a small forested area (best guess anyway) From looking at the map you think that you can follow the marking on the map and the land marks to the area marked to have Jacktars camp. (survival roll please) There looks to be a small path or more like a game trail not far from where you came out from the cave that is leading n the right direction.
The soft breeze continues after the light fades bringing with it the sounds of night. The temperature drops a bit but its over all a nice night with little chance of rain as there are no clouds.


Winterglade  d20+7=8 ;
Wednesday May 14th, 2008 4:03:58 AM

[Survival 8.] "Winterglade sincerely hopes somebody is able to read this map, because to him it's all ogrish."

As the camp is made the centaur pays attention to settle down for the night upwind from Flat-top. As he stretches and yawns he remarks: "A nice lullaby should help us all sleep better."

"Six smelly Taurs, a dark elf, a dog and a bear
Settled down for night on top of vampire's lair
In the dead of night in the middle of the fooorest!
The bloodsucker watches, grins, and cackles with glee
Starts to dig seven large graves and smaller ones three
In the dead of night in the middle of the fooorest!...


[Winterglade will rest for the first two hours - standing still wrapped tightly with his cloak, with his eyes closed and his arms folded on his chest as is his custom. He will spend the rest of the night crafting his cloak.]

Flat-top (Ceil)  d20+4=13 ; d20+4=14 ; d20+4=24 ;
Wednesday May 14th, 2008 6:20:42 AM

OOC To DM - Sorry I'm not use to these die rolls. They did not show up on mt site, so I push the button two other time (My Bad! Sorry) my first roll was 13.

Flat-top has not taken a shower under a fall, Because he does not want to smell like a Center, he want to smell like a old sick center, so he can have a better advantage if he has a fight. So after his watch he will take a bath, not because the others are making fun of him, BUT he cannot stand his own smell. OH! what he does for his friends.

Zeoll (Heroism)  d20+15=26 ;
Wednesday May 14th, 2008 4:42:28 PM

Zeoll says, "I'll trry to figurre it out." He smells the air, and looks around. His gut tells him that THIS is the way to go. [Survival check 26].

Zeoll laughs and really enjoys Winterglade's song. "We'll make a barrd of you yet, my frriend!" he says.

Gecktar  d20+4=14 ;
Wednesday May 14th, 2008 4:53:12 PM

"You take the words from my mouth Zeoll. I was about to say that a Zeoll junior is in our ranks. Don't you meet secretly you two to train each other ?" Gecktar says smiling to his friends.

"About the way to go, I think our captain will be more able than any other to read this map an decipher it's meaning."

"OK, then I will take the second turn and sleep a bit after that. May Domi protect us during this night !"
.


Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+11=23 ;
Wednesday May 14th, 2008 5:21:08 PM

Survival: (d20+11)=23

Looking at her map, and comparing to Zeoll's she confers with them, and motions for Theorex t come over when he's done.

"I think we're closer than we expected with that route, but I'm not sure it was worth the risk, or the loss of life" She pauses, suddenly struck by grief. "I'll have to let their family know what happened the next time I go past their Tribe's grounds. We still seem a day or two away from our planned destination."

Looking over at Theorex, she raises her voice slightly. "Do you still want to go to the same place?"

Theorex 
Wednesday May 14th, 2008 9:54:01 PM

"Tiba we will get there eventually are you in a hurry? Perchance the rest of the group would like to go with us there. What do you think my friend?

Zeoll (Heroism) 
Wednesday May 14th, 2008 10:20:13 PM


Zeoll looks surprised. "Of courrse we werre thinking we would all trravel togetherr. I hope we did not seem too aloof."


Winterglade 
Thursday May 15th, 2008 4:15:07 AM

"Um, exactly where are you two going to?"

DM Kristel 
Thursday May 15th, 2008 8:15:17 AM

Sorry no post last night I fell asleep right after the kids lol - working on one for this morning instead

Travels 
Thursday May 15th, 2008 1:27:39 PM

Winterglade decides to try his hand as a bard and sings a lovely bedtime song to the companions.

Flat-top decides that he does smell but does not want his friends to know so he sneaks off in the night to have a bath in the water. He had hoped that his smell would deter enemies but decided he could not stand his own stink.

Zeoll comments on Glade's singing then looking over the map he decides the way for them to go.

Tiba thinks they are closer to the camp than they thought but is not sure that it was worth the loss of life.

Theorex aks Tiba what is the rush and he offers for the others to travel with them to Jacktar's camp.

Zeoll says that of course they will all travel together.

Winterglade queries as to where Theorex and Tiba are going.

Everyone heads off under bright sunny skies and you travel for another day. You see nothing out of the ordinary but you can see suttle signs that Taurs have passed through recently. Making camp for another night everyone settles but it soon starts to rain and it pours. Judging by the map you appear to be heading in the right direction and should get to Jacktar's camp early the next day. (Spot check everyone please)

Gecktar  d20+4=20 ;
Thursday May 15th, 2008 3:32:32 PM

"Glade, I think you want to take the first turn. Does anyone have any means to protect us from this rain. We should finish completely dry in half an hour, so imagine aftera full night..."

Gecktar scratches his CHIN. [i]"Yes, ... why not..."
he mutters...

"For know we should be almost protected under his large tree, ... there..."

(Survival check for shelter 20)

Theorex  d20=13 ; d20=14 ;
Thursday May 15th, 2008 10:14:56 PM

"We are going to Jactar's camp of course. You may come with us."
Tossing his hair back and reading himself for another long run.
Theorex stretches and gets moving when the others are ready.
Spot 13+8= 21
Survival 14+3 =17

Winterglade  d20+5=12 ;
Friday May 16th, 2008 4:38:45 AM

[Spot 12] "Not anymore, Gecktar. Winterglade sold all of the cloaks he made earlier."

"You are going to Jacktar's camp? Really? Splendid! You know him, then? Things being the way they are we were worried that the the greeting we would get from him would be an arrow in the eye."

Winterglade spends both nights busy with needlework [added two days of crafting on the Setanos's Vestments of Faith]. In the morning of the first day he goes on a run through the forest to replenish his powers [standard selection of spells].

Zeoll  d20+12=15 ;
Friday May 16th, 2008 7:45:14 AM


Zeoll tries to stay alert before going to sleep and afterward, when he stands watch.

Spot: 15

Zeoll gets ready to turn in for the night. He goes to sleep early, and takes the dawn watch to stand guard. As he falls asleep, the seer meditates on Jacktar, and on what the party can do to convince him to join in deposing the tyrant of Fort Stag.

[Zeoll is using his Read Dreams ability of the Seer Prestige Class.]

Flat-top (Ceil)  d20+8=17 ; d20+4=15 ;
Friday May 16th, 2008 9:49:57 AM

Flat-top Will take his turn at being a look out, Right noe evry thing is quiet, But he know that it could change at a moment, So he on the alert.. . .So far it is ... so good...

He tell himself "Good! I hope it stays that way!"

Spot - 17
Servival - 15

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+17=24 ; d20+3=5 ; d20+9=10 ; d20+5=18 ; d20+9=12 ; d20+11=14 ;
Friday May 16th, 2008 11:03:55 AM

Tiba offers to sit watch with Flat-Top, since she has already readied her spell list for the next day.

"I don't know Jacktar personally, just through the regular Tribal gossip. But Theorex" she motions towards his sleeping form, "felt it might be a good idea to meet someone of personage amongst the Tribes. As soon as he heard of Jacktar, he was itching to go and meet him." SIghing, she shakes her head. "He contracted me and a few youngsters from the last village I was visiting to guide/protect him on his way."

Sadly, she looks into the campfire. "I'll have to go back and let their parent's know what happened."

Listen -(d20+17)=24
Move Silently -(d20+3)=5
Search -(d20+9)=10 (Nat 1!)
Sense Motive -(d20+5)=18
Spot -(d20+9)=12
Survival -(d20+11)=14

Spells: (inc bonus)

Level 0 : 4 (Druid)
Resistance x2; Detect Magic; Know Direction

Level 1 : 3/2 (Druid/Ranger)
CLWx2; Shilleagh; Magic Fang; Entangle

Level 2 : 2 (Druid)
Barkskin; Lesser Restoration



DM Kristel 
Friday May 16th, 2008 8:15:23 PM

working on the post but its gonna be late or tomorrow morning Jon is gone for a day or two and I promised my son movie night so we are going to be doing the movie soon and if we don't both fall asleep I will post tonite

Flat-top (Ceil)  d20+5=21 ; d20+5=23 ; d20+8=10 ;
Saturday May 17th, 2008 7:10:40 AM

Flat-top (who is on watch) "Tiba, I know very little about this Jacktar! All I know is that he has a price on his headm, From what I hear from the gentry ariund here He's either a hero or a crimanal?? As for Me, I'll judge his on his action.
Tell me what do you think of this Taur? Is he good?? or is he Evil??" Flat-top Smiles at his new Friend. We'll soon find out,"

Listen - 21
spot - 23
Hunger - 10

Winterglade 
Saturday May 17th, 2008 9:38:49 AM

"Good. Bad. He's a Taur with a greataxe."

DM Kristel 
Saturday May 17th, 2008 11:23:17 AM

Yeah so my 4 yr old went to bed at 11 lol but managed to wake up by like 8 go figure so no post last night obviously sorry I will try and get one done later today :o)

Are we there yet? 
Saturday May 17th, 2008 9:51:37 PM

Gecktar suggests that Winterglade take the first watch. Then he asks if anyone has a way to protect them and he looks for shelter. You find a cave nearby just large enough for all of you and a small fire. The group moves into the cave after exploring it for enemies for the night.

Theorex tells the others that they are heading to Jacktar's camp.

Seeming pleased that the newcomers are heading to the same place they are Winterglade comments that at least maybe they will not get an arrow in the eye when they approach the camp.

Zeoll goes to sleep early then awakes for the dawn watch. He meditates as he is going to sleep trying to find a way they could convince Jacktar to aid them in getting rid of the evil guards.

Flat-top hopes that everything remains quiet.

Tiba takes watch with Flat-top. She tells the others that she did not meet Jacktar personally but Theorex just had to meet him so he hired her and a few others from her tribe for protection and to guide him to Jacktar.

The night passes uneventfully though the rain does let up part way through then stops til morning. You continue traveling for an hour or so then about 6 centaurs come out from hiding in the woods and demand that you stop. The one that looks to be the leader of the group says "Halt, you may pass no further til we know your intentions" then he glares menacingly at the group. One of the others comes forward and whispers to him then he says "You" to Theorex "Were you and your friend not part of the camp"

edited for errors in typing

Theorex  d20=9 ; d20=16 ; d20=12 ; d20=4 ;
Saturday May 17th, 2008 10:59:27 PM

Theorex breathes in holding both hands spread wide in a gesture of peace.Tearing up he says "Saddly... Tiba and I are the only ones to survive from the attack of spiders below. I wish we could have done something to save them. Tiba and I barley survived thanks to this fine group that saved us from the deadly sleep that the spiders induce." Sighing with obvious pain.. Theorex shakes his head pauses and says "I came to meet Jacktar because I have heard of him and the good that he stands for and hoped that I could contribute my making skills and magic to the cause of Right.. I hope that I am not to late to stand for the need I sense that has come to this area of the world. Please tell me that I am not to late."

Diplomacy Bad roll 9-2=7
Knowledge roll to say something of what he knows of the area and who is in charge and the current going ons. 16+9= 25
Diplomacy roll to recover from bad roll using knowledge roll from above 12-2=10
knowledge roll noble 4+7= 11

Winterglade 
Sunday May 18th, 2008 3:46:28 AM

Winterglade grins, but doesn't say anything. Instead he gently pushes Zeoll forward like a shield in front of the rest of the group.

Gecktar 
Monday May 19th, 2008 3:22:44 AM

Gecktar notices the movment of Glade and do the same. Knowing the ability of Zeoll to speak to other he knows that he'd better wait and letthe face of the party speak.

Flat-top (Ceil) 
Monday May 19th, 2008 7:35:27 AM

Flat-top does not like to be suprised by these six Pee-Ants of poachers.

So he whispers th Captain Brahmah, "If talking to these Mules does not work! I'll take out the Three left ones, and You take out the rhe Right Ones. And hope that Zoell ducks out of the way? OK??"

Flat-top readies for a fight, whitch he hope will come, "It's been a while since I had this kind of FUN!"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday May 19th, 2008 9:01:45 AM

Seeing the nervousness of the guards questioning Theorex, and how her travel companions are responding, she has to work to hold in a snicker or two as Theorex seems to stumble his way through the basics of diplomacy according to Centaurs.

SHe knows she's not being fair, since he's not a Taur in the first place, but it is _kinda_ funny to watch a 2-legger trip up even if verbally.

Assap just sits by her forelegs, panting happily, watching what's going on.

Theorex 
Monday May 19th, 2008 10:38:51 AM

Waiting for a response. Making all peaceful motions toward his questioners.


Zeoll  d20+22=32 ;
Monday May 19th, 2008 11:40:36 AM


Zeoll smiles at Winterglade, and then gladly steps forward.

"Hello, good centaurrs! We have come seeking Captain Jacktarr, of whom we have hearrd good things. We seek his aid in thrrowing down the tyrrant who has taken overr Forrt Stag."

Diplomacy 32

"We arre the Chosen of Domi, and we seek to brring justice and peace to all taurrs. Maybe you can help us, orr we you!"

Winterglade 
Tuesday May 20th, 2008 6:30:47 AM

Winterglade's whisper is barely audible so that only the party can hear: Surely they must have heard about us. Every authority within five hundred miles decorates walls with our portraits on "wanted" posters.

Gecktar 
Tuesday May 20th, 2008 2:05:30 PM

Gecktar smiles at the whispers of Glade. "Don't be afraid my friend. i think this time Domi's watching on us".

Gecktar is more confident than Glade and step forth. "My name is Gecktar Cadeqa, servant of Domi, do you have any clue to where we can find Jacktar ?"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday May 20th, 2008 5:39:43 PM

Unsure as to what's going on, Tiba simply stands in the background of the group, and mutters a prayer to Domi.

Theorex 
Tuesday May 20th, 2008 7:07:54 PM

Listening to his friends.

Winterglade 
Wednesday May 21st, 2008 5:32:19 AM

"Not only watching. Brawler's picked up a habit of throwing Winterglade into the wildest mess he can find just to see how he will get out of it."

Flat-top (Ceil) 
Wednesday May 21st, 2008 6:32:47 AM

Flat-top watches the party, he will see to it that every body is safe, even if winter glade want to race,

"Hey Good Barrel! Want to go for a run?" He ask Winterglade, knowing full well, Winterglade cannot pass up a good race.

Zeoll 
Wednesday May 21st, 2008 7:43:52 AM

Zeoll turns on his ring of invisibility, sneaks up behind Flat-top, and becomes visible saying BOO!

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday May 21st, 2008 10:42:52 AM

Hearing of a race, Tiba perks up.

"May I join?"

Old friends 
Wednesday May 21st, 2008 9:23:24 PM

Theorex explains the situation they had with the spiders and that he and Tiba are the only survivors. He then explains why he has come to meet Jacktar.

Grinning slyly Winterglade and Gecktar silently push Zeoll towards the front of the group.

Always looking for a fight Flat-top whispers potential battle plans to Brahmah.

Trying her best not to giggle Tiba watches as Theorex does his best to be diplomatic while talking with the Centaurs.

Smiling at being pushed forward Zeoll introduces the group and explains why they are there.

A bit shocked Winterglade whispers "Surely they must have heard about us. Every authority within five hundred miles decorates walls with our portraits on "wanted" posters."

Gecktar whispers in answer to Glade that he should not worry Domi is watching over them.

As everyone is answering the questions of the sentries you hear more rustling of bushes behind them then all of a sudden out of the trees burst the harbour master. He looks over you all and says "Friends, it is so good to see you again. After I sent you down through those tunnels I found out that the tunnels were found out by our enemies and I feared for your life." he looks at the Chosen again noticing that there are two others with them and he is at first taken aback by the appearance of a Drow. He says "An odd couple of friends you seem to have picked up along the way, I assume they are your friends seeing as you do not have them tied up like bows" He suddenly remembers the sentries and he says "Oh forgive me, this is the group from that ship I was telling you about the ones that killed them undead. I am going to bring them to Jacktar now" motioning to the group he says "Come with me I will personally escort you this time to make sure no ill becomes of you" not waiting for a reply he heads back into the woods expecting the group to follow.



Theorex  d20=17 ;
Wednesday May 21st, 2008 10:38:45 PM

Waiting for the groups reaction and seeing if there is anything else that might sneak up on us.

Spot 17+9= 25

Gecktar 
Thursday May 22nd, 2008 3:15:44 AM

"Let it be. Fine to see you again. We will follow you" says Gecktar while putting back his shield on his back.

"Is there a long way to see Jacktar ?"

Flat-top (Ceil) 
Thursday May 22nd, 2008 7:43:48 AM

Flat-top has not notice that Zeoll has sneek up on him, But when Zoel Yelled "BOO!" behind his back. . . He drop two road apples. "ZEOLL CUT THAT OUT!! Or I'll brak your magic rattle ot what ever that thingie is!! You know I'm a little nervous around Spiders/"

Now come on Winterglade let's go for a run.

Winterglade 
Thursday May 22nd, 2008 9:10:29 AM

"Uh, this doesn't seem like a good moment, Flat-top. Could lead to a nasty misunderstanding. Goodbarrel is in no mood to spend the evening pulling arrows from his backside."

The centaur sags. The day spent in the sewers is still fresh in his memory. "Lead on, harbour master. By the way, you might want to know that somebody is performing necromantic experiments right under your city". Winterglade describes the flesh golems the party has fought in the sewers.

Zeoll 
Thursday May 22nd, 2008 3:59:26 PM

Zeoll is glad to see the harbormaster. "Lead on, my frriend. You did not know the dangerr of the sewerrs had increased. But we weatherred it well, forr the most parrt."

Zeoll is looking forward to meeting Jacktar at last.

Theorex 
Thursday May 22nd, 2008 9:58:46 PM

"My friends if you could please tell me what items you would like to have and help me buy the materials for each item.. I could make things for you as a thank you for saving me and Tiba.

What do you all think?"

Old friends and new ???? 
Thursday May 22nd, 2008 10:31:32 PM

Theorex holds back waiting to see the reaction of the rest of the group.

Greeting the harbour master Gecktar says that they will follow him.

Flat-top tells Zeoll off for scaring him then challenges him to a run.

Winterglade tells Flat-top that maybe right now is not the best time for a challenge then he explains the goings on in the tunnels to the harbour master.

Looking forward to meeting Jacktar Zeoll also follows the harbour master.

Theorex offers to craft everyone an item as a thanks for helping them out.

Following the harbour master he leads you into the woods that seem to get thicker and thicker. It is like moving in slow motion as everyone is fighting their way through the bush. After a few hours the harbour master stops and mutters under his breath and it seems like he is looking for something. "Ah, here it is" he says and the big bushes right in front of you part and open to reveal an encampment. You can smell cookfires and hear the noises of those going about their day but you could hear or smell nothing before the bushes parted. "Pretty neat trick eh" he says to the group "I wish I knew how he did that, people walk by rarely though that is and have no idea anyone is here".

Looking around the encampment you see what looks like a wooden palisade. It is walled in all around with room for everyone that may be in the valley to take refuge if ever needed. There are all sorts here mostly Centaurs but there are some humans and other Taurs as well. The camp seems well formed and you can see guards all along the outside walls that are just trees. "There are only two ways into or out of this camp and you have just been in one of them. The other is well hidden and only a few know of it as it is the escape route: the harbour master says to you. He speaks for a moment with one of the guards that is by the door and he then motions for you to follow him again.

You head through the camp to the centre and into the walls where it seems another tiny village is waiting. There are weapons and goods stockpiled and there are even groups in training. The harbour master leads you through into the wooden castle and into one of the main rooms just of the entranceway. The room is rather plain as did the entryway seem, as though it is either new or someone is not spending much time there or perhaps has better uses for their money than decorations. The room you are in has chairs all around the walls and a rather large table in the middle. The harbour master takes his leave and tells you that Jacktar will be with you shortly.

As he leaves you notice two guards move to cover the doorway but their backs are facing you.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday May 22nd, 2008 10:35:17 PM

Looking around wonderingly, Tiba's eyes grow wide.

"Is he a Druid, to hide his place so well?"

Gecktar 
Friday May 23rd, 2008 4:45:49 AM

"Yes, druid or arcanist or whatever, this place seems secure. A good headquarter it is."

"Did anyone notice how many people there are in the camp ?"




Flat-top (Ceil) 
Friday May 23rd, 2008 7:58:48 AM

Flat-top is a little disapointed when He and his two frienda cannot go for a run. For them it was the best part of the Day. "Well! it was a good idea, but right now we are needeed else where. Right now we'll follow Gecktar." And off they go behind Brahmah and Gecktar.

Winterglade 
Friday May 23rd, 2008 8:14:11 AM

"Thanks Theorex, Winterglade might take you up on that offer if we ever get some free time, but only if you agree to accept half of what will be saved by making the item and not buying an already made at the Catacombs."

"Not sure how many Taurs are here exactly, but looks like a small army. A rebellion in the making, yes?"

Winterglade rises an eyebrow at the chairs. "He gets many non-Taur visitors, then? Or maybe he has two-legs advisors?"

Zeoll Heroism 
Friday May 23rd, 2008 11:09:25 AM

Zeoll grins at Theorex. "Yes, Winterrglade and I are crrafters too. As soon as I get some frree time, I plan to make some elixerrs of sneaking. Maybe we can worrk on prrojects togetherr!"

"Flat-top, do not worrry! As soon as we have a frree moment I will let you beat me in a rrace!" The liontaur grins to show that he is teasing his oldest friend.

In the encampment, Zeoll looks around. He half expects to see his old centaur friends who used to be in power in Fort Stag -- people like Hollyhocks the Druid of Domi -- before the tyrant came to rule.

Zeoll takes a moment to smooth his mane and arrange his beads and feathers. He wants to make a good impression. Before Jacktar comes in, he casts Heroism on himself.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday May 23rd, 2008 1:46:11 PM

Tiba watches as Zeoll cleans himself up, much like a cat washing it's fur. When he starte gleaming <Heroism> she blinks, and squints a bit.

"Umm... too clean Zeoll. You're shining just a bit."

Theorex  d20=16 ;
Friday May 23rd, 2008 8:59:17 PM

Spell craft roll to see if I know how the entrance was hidden. 16+16= 32

"I will except half if you like Winterglade and I would gladly craft with you both. "

Rubbing his hands together he smiles and then claps after saying "Yes together I might be able to make some great items. hmmm. What do you excel in making my friends?"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday May 23rd, 2008 9:38:59 PM

Looking at Theorex, she looks slightly constipated.

"Oh, so you'll accept crafting aid from these two, but not one tattoo that just might save your dark skin someday?"

Winterglade 
Saturday May 24th, 2008 1:54:09 AM

"Ah, but there is no such thing as <too clean> for a cat."

"Right now Goodbarrel's working on a cloak that makes it easier to channel the power of Brawler. He's about one fourth done with it".

[I'm making a +2 Setanos's Vestments of Faith and still need around 50 days of work. I'm not sure if I'll be able to finish it before this game ends. I'll be happy to provide any spells you might need for your own crafting projects - just ask me beforehand so I can prepare them. Winterglade is a level 9 cleric with the domains of Protection and Strength.]

Flat-top (Ceil) 
Saturday May 24th, 2008 8:01:31 AM

Flat-top smiles at his friends, then tell then "If by chance you need light, I have a tatoo that will light me up like a hundres Candles! Just ask."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Saturday May 24th, 2008 10:27:52 AM

Smiling at Flat-Top, Tiba sidles a bit closer to him.

"May I see it? I can show you the opposite number. I have one that spreads fog if needed."

Momday Posting Report 
Monday May 26th, 2008 6:12:01 AM

Posting Report for the Chosen Of Domi
For the week of May 19, 2008

Players-----MTWTF
DM Kristle-OOXXO
Brahmah--OOOOO - Vacation in Italy
Gecthtar--XXOXX
Flat-top---XOXXXS
Glade-----OXXXXS
Zeoll------XOXXO

Adm Ceil * Not Bad, could be better.

Flat-top 
Monday May 26th, 2008 6:13:55 AM

Flat-top Is following the others.

Gecktar 
Monday May 26th, 2008 3:38:49 PM

Answering Theorex offer Gecktar says "I'm also a crafter. Good news that another one is among us. I uess if we could join our effort to create potent items or magical effects. This would be great to try something on the Hearthold Keep. Maybe could we find some ways to protect the Stronghold."

Welcome 
Monday May 26th, 2008 10:05:58 PM

Tiba wonders if there is a druid at work.

Seemingly impressed with the setup Gecktar asks if anyone noticed how many were in the camp.

Disapointed that he is not going for a run Flat-top still defends it as a good idea though he agrees maybe this is not the time or the place.

Winterglade accepts Theorex's offer saying he must agree to accept half of what is being saved by not having to purchase it in the Catacombs. He says he does not know how many are in the camp but it looks like there is a small army in the making. Commenting on the chairs he wonders if there are two leggers about.

Zeoll says to Theorex "Yes, Winterrglade and I are crrafters too. As soon as I get some frree time, I plan to make some elixerrs of sneaking. Maybe we can worrk on prrojects togetherr!" He teases Flat-top about the race saying he will let him beat him later and he takes a moment or two to preen himself.

Tiba squints at Zeoll saying he is a bit too clean.

Theorex accepts the offer and starts to wonder about what items they will be able to craft together.

Gecktar, Theorex, Winterglade and Zeoll discuss their various crafting skills.

You hear hooves on the wood floor and some female centaurs come in bearing trays of fruits and water, wine and ale. They do not look like servants, as a matter of fact it seems as if there is none of that in this camp at all, it appears to be a very self sufficient set up with everyone working together to get what needs to be done done. You also notice that females are wearing swords at their waists and they seem to be quite comfortable with them. One of them says "Jacktar has been delayed he is having a problem with his supplies but we are here for any needs you want, just ask one of the guards at the door and they will come and get us for you. If at the moment there is nothing else you need then we will be taking our leave." She smiles at the group waiting for a reply. One of the other females says "We have heard so much about you from the harbour master we hope that you can help us"



Theorex 
Monday May 26th, 2008 11:14:02 PM

"What help do you Need?" "Or is Jacktar going to explain it to all of us?"

Winterglade 
Tuesday May 27th, 2008 4:08:21 AM

"You haven't been to the city, yes? A band of bandits-in-guard's-clothing have taken over. They want Jacktar dead."

As recently has become his usual habit, Winterglade checks the food with Detect Poison before eating.

Flat-top 
Tuesday May 27th, 2008 7:01:36 AM

Flat-top is rendered almost spechless, yes almost. But everybody knows Centours are rearly speachless.

"WOW! oooh LA LA! Hello Beautiful Girls! Tell me can any of you dance??" He ask as drool runs down his chins. . .

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday May 27th, 2008 9:20:21 AM

Looking amused at the drooling Centaur, she picks up a known piece of fresh fruit, inspects it carefully before taking a bite, and relaxes as she takes in her surroundings.

Gecktar 
Tuesday May 27th, 2008 4:07:24 PM

"Much thanks to all of you taurs and human for your welcome, and if w
Domi leads our steps until we meet Jacktar I think it is to land a hand and to provide our skills for the cause of good."

"We've seen what is happening in town and we all decided to join you to throw down the tirany."

"We will help you as much as it serve the cause of Domi and all taurs"


Hey there handsome :op 
Tuesday May 27th, 2008 10:36:27 PM

Theorex has some questions before the women leave. One of the women replies "That is a question Jacktar can answer friend, and he will be here shortly".

Winterglade tells them about what is going on in the city in case they did not already know then he casts detect poison on his food and digs in.

Ever hopeful that someone will fall in love with his ugly mug Flat-top flirts with the ladies.

OOC - Sorry Ceil I could not resist

Tiba watches in amusement at Flat-top's antics she decides to enjoy the fruit and relax a little.

Deciding to be the ambassador Gecktar says "Much thanks to all of you taurs and human for your welcome, and if
Domi leads our steps until we meet Jacktar I think it is to land a hand and to provide our skills for the cause of good."

"We've seen what is happening in town and we all decided to join you to throw down the tirany."

"We will help you as much as it serve the cause of Domi and all taurs"


Assuring them they are nearby to assist in any way they women smile and take their leave. On the way out one winks at Flat-top and one looks shyly at Zeoll blushing when he catches her eye.

After several minutes a larger than normal centaur enters the room. He stands a bit over 7 feet tall, his pure white coat is covered in a fine chain mail and you see a wicked looking axe in a holster on his back. He inclines his head towards you in greeting and says " Hello Chosen of Domi, I am Jacktar, I am honored to have you here as your reputation precedes you. I am sorry for the delay in meeting you but there are many thing to see to in order to make this camp run smoothly." he pauses for a moment and rubs his eyes as if tired then he says "I am sure that you have questions but I will ask you to hold them at this time. I would rather talk business later for now I am sure that you are tired and in need of some rest so please feel free to make good use of the camp and I shall see you at dinner, after our meal then we can chat."[i] With that he turns and starts to leave before you can even question him. He stops and says something to the guards at the door and they both disappear. He turns his head back towards you and says [i]"Sorry for the guards but they are instructed that no matter what visitors come to our camp they are to make sure that I am able to verify who they are before letting them roam the camp. Oh yes and not far from here there is a somewhat secluded hot spring it is rather large and should easily accommodate all of you. It is very relaxing and will wash off the grime and...err...stink from the tunnels" with that he turns and leaves.

The camp itself is a military camp for sure as everything is neat and clean and orderly. There is a small forge and a centaur with a hammer can be seen working on what looks like a breastplate. There are several wood buildings, throughout the area. Among the buildings there is a hospital, a small bath house a barracks and several latrines at the back of the compound. The population is a mix of almost all races but of course most are centaurs. No one seems to give you any special attention but rather go about there normal routines. You see people doing everything from working the fields to weapons training and there are children playing and running around. No matter the race there are no issues here it seems. You do notice however that almost all of the adults have weapons either on them or close by.

The compound itself covers almost the entire valley, almost all of it is covered in tents and shacks that those who have been there longer have built and it is filled with refugees. Several small shops are set up among the tents where most general goods may been found.


Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday May 28th, 2008 12:12:34 AM

Wide eyed at this almost-city of Centaurs, Tiba wanders a little less than aimlessly as she heads for the hot springs to wash the grime and cobwebs out of her mane and tail. A little soak wouldn't hurt either.

"Theorex, I know not if there are separate bathing areas for 2-feets and 4-feets, or for females and males, but if you wish to do other than bathe, I can meet up with you for dinner if you wish." Eyes wide, taking all the visuals in, she continues. "I have a feeling that there are some here I wish to talk to."

DM 
Wednesday May 28th, 2008 12:38:02 AM

OOC There is no separate anything except for what is needed for different races - ie chairs - sorry forgot to mention that

Winterglade 
Wednesday May 28th, 2008 3:08:31 AM

When Jacktar leaves Winterglade blinks a few times and says: "See? He couldn't stand our stench! Good thing he was diplomatic about it. Let's go find these springs."

On the way to the bath Winterglade asks around for soap and tries to get enough for everyone. He spends several hours carefully washing himself and his equipment. The clothes can be washed, the items cleaned, but it seems that the reek that got into his mane and tail won't be gone no matter what, so, with great regret, he has somebody cut both of them short.

"Let's hope this whole thing can be ended without too much bloodshed. Goodbarrel doesn't fancy leaving a trail of bodies behind us."

Flat-top 
Wednesday May 28th, 2008 6:53:31 AM

Flat-top seeing the children, he will tell then that after he washes himself, he will be giving all the children a ride on his back. off he goes to take the stinck off is body, (with a cake of brown soap).

After the scroubing and primming, he returns to the children, "Alright line up and we'll go for a ride. . . "Captain Brahmah! would you watch watch my Armoe and Weapons Please. While I give these very good children a ride on my Back? Thank you"

He turns to the children, "Alright! Line up! I'll take three at a time. Here we go." Off they go on a Centaur ang a slow gallop.

Theorex  d20=4 ; d20=6 ; d20=10 ;
Wednesday May 28th, 2008 9:09:16 PM

Taking note of the balcksmith Theorex stops and watches him for a few moments and says "My good man you seem very good.

Do you mind if I help you with your current work? I promise to follow your guiding skills. I would just like to brush up my skills I haven't been using on the road.

Hmm. Yes cool water to lower the temperature of the metal and mold and fold it to different needs.

Good steel here."
Weapon smith roll 4+8= 12

"Obviously I did need to work out my lack of practice. Lets try this again."
"Hmm.. beter not quite there." 6+8= 14

"I see that is a better way of doing it. let me try" 10+8= 18

"Thank you"

DM 
Wednesday May 28th, 2008 9:17:25 PM

OOC - I just found out my grandmother is in the hospital so post is going to be late or tomorrow sorry everyone

Flat-top 
Thursday May 29th, 2008 6:38:09 AM

Flat-top advance toward Theorex,watches him for a few minutes. "Here let me show you how it's done. First - You make sure that your fire in the coals are hot enought. When the item is hot enough or turn red, that's when you take it out of the coals and with your hammer you shape it like this"

Bang! Bang! Flat-top send sparks all around, "See! It's Easy! Now you Try!" as he hand the hammer to Theorex. "Oh! Yes! Don't frorget to wear the Hide Apron! or you'll have burn hole in you pantaloons."

Relaxation 
Thursday May 29th, 2008 9:42:25 PM

Deciding she wants a soak and a good scrubbing Tiba heads through the camp looking for the hot springs. She offers to meet up with Theorex later if he is not looking to bathe at them moment.

Winterglade says "See? He couldn't stand our stench! Good thing he was diplomatic about it. Let's go find these springs." Heading towards the springs he looks about for soap and is handed several bars by a couple of the ladies they already met. He comments that he hopes the situation in town can be resolved without too much bloodshed.

Spotting children Flat-top ever being the lover of children tells them that he is going to go have a bath and then he will come back and give them rides.

Heading through the camp Theorex stops at the forge and asks the smith some questions. He finds that the forge is larger than it looks with an outdoor working area behind it with another 4 working at forges. Complimenting the smith he aks if he can aid in his work and promises to follow his instructions. The smith looks him over and looks around for a moment. He nods to another breastplate badly dented and says "If you can fix that you can help all you want, much appreciated as you can see I have a lot of work to do." Looking around you see all manner of items needing repair and even more in different stages of being made. There is some fine work here. Under the watchful eye of the smith with comments from him on where things can be bettered Theorex manages to fix the breastplate. The smith looks it over and is impressed by the work. He hands Theorex a masterwork smiths hammer and says "That is some fine work my friend, please take this in payment for all your help".

Tiba, Glade and Flat-top head for the hot springs for a wash and a soak and find it near a small outcropping of rocks providing privacy on one side and a group of trees and bushes on two other sides. The springs are actually rather large and there is room for perhaps 10 or so centaurs. At the moment there are two humans, one centaur and a half elf enjoying the relaxing waters. Stepping into the springs you find the water is just hot enough to give a bit of a sting but within seconds your bodies adjust. The water is also bubbling adding to the relaxing feel. Those that are already in wave a welcome to you.

After a good scrubbing and smelling much better Flat-top takes the children for rides 3 at a time. He is busy for several hours giving the children rides and playing with them and it seems that after not long most of the children in the camp are surrounding him. Once he is done there he heads over to the forge and decides to show Theorex how it is done. Shaking his head in amusement the smith says nothing greatful for the extra help.



Theorex  d20=13 ;
Thursday May 29th, 2008 11:07:08 PM

"Why thank you sir. It is very kind of you. Let me help some more." 13+8= 21

Smiling as he sings he knows he is making something good. "Ah I miss the simple creation."

When Flat-top arrives he will smile and watch what Flat-top is doing and wink at the smith knowingly.

"Yes you are correct here play with this while you show me" Giving him some damaged goods for him to play with.

Earlier Theorex would have asked the smith his name.

"Is there anything magical that needs repairing for the higher ups of the village Mr smith?"


Flat-top 
Friday May 30th, 2008 6:21:35 AM

"Oh! I have not done any smithing in a while! It is nice to get back to my old ways. Do yo have any more things to repair? Might as well get it over here to be fix Now!" Flat-top smiles as he pound away at the metald.

Winterglade  d20+1=16
Friday May 30th, 2008 6:49:56 AM

Winterglade, only his head visible above the surface of the water, feels relaxed and calm for the first time in a long while. After a while he starts singing in an untrained, yet pleasant baritone [Perform 16]:

"O-o-oh I'm a dire shark lurking deep under water,
I'm the worst of the terrors of the sea,
Woe to any poor ship when I spot'er
Sailors tremble when they behold me!

O-o-oh I'm a basilisk lurking deep in a lair,
I'm the worst of the terrors of the dark,
Woe to any poor hero at whom I'll stare,
For his bones will turn stones on my mark!"


Then he shamelessly continues in a falsetto:

"O-o-oh I'm a woman all sweet and merry,
I'm the worst of the terrors that man dreads,
Woe to any poor sod that I'll marry,
For I'll rip out his soul when he weds!"


Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday May 30th, 2008 1:42:45 PM

Looking around, Tiba searches for the Bowyer/Fletcher here. After finding him, she watches him and his apprentices, for a few moments, before offering to lend a hand.

"I've done a turn or two at bowying (sp?) if you care to see my handiwork..." Offering up her bow as an example of her work, she sits down near him, taking an offered partially finished bow to work on. "Never did pick up the arrow side of it. I've found it easy enough to scavange arrows off of the enemies I've defeated." Admiring the fletchers work nearby. "Though they would never stand up to the ones you're creating here."

Anyone who comes up to admire her Tattoos, she offers a better view of, and, of course, an option to give them one, if what they want is in her repetoire.

Gecktar 
Friday May 30th, 2008 3:41:21 PM

Gecktar bathes himself in the spring trying to put away the stench of theyr passage in the tunnels.

"It's likely a small army here. I'm thinking they would one day or another try to get back into the town and this could lead to many threat for the civilian..."

"I just hope they will give us some time to try to help them and find another way to take back the lead of the city."


DM Kristel 
Saturday May 31st, 2008 12:52:52 AM

Sorry for no post - my grandmother is in intensive care now and myself my brother and my parents are going out of town to see her. Jon is going to try and post tomorrow and he will do his best to take over as long as I am gone

Zeoll 
Sunday June 1st, 2008 4:58:26 PM

[OOC: My deep apologies friends. Real life kept me too busy of late. I promise to do better this week.]

Zeoll smiles at the filly who looked at him and talks with her if he thinks she would not be embarrassed.

In fact, Zeoll strolls through the camp, seemingly just to stretch his legs and relax, but really to scope out the place. He listens for rumors, looks for details, and engages in conversations. He is looking for clues and hints, anything that might be interesting.

Checks:

Zeoll  d20+20=40 ; d20+22=39 ; d20+15=19 ; d20+12=22 ; d20+12=26 ; d20+4=20 ;
Sunday June 1st, 2008 5:01:33 PM

Sorry! Pressed enter too soon:

Bluff 40 (natural 20!) to be spying without others noticing.
Diplomacy 39 to set people at ease.
Gather Info 19
Sense Motive 22
Spot 26
Listen 20

Posting Report 
Monday June 2nd, 2008 6:48:37 AM

For the week of May 26,2008

Players-------MTWTF
DM KristelE--XXXXO-S
and Hubby
Brahmah-----OOOOO Vacation in Italy
Gecktar------XXOOX
WinterGlad-OXXOX
Flat-top------XXXXX
Tiba----------OXXOX
Theorex-----XOXXO
Zeoll---------OOOOO-SS <- was very Ill this week.

Adm Ceil - Not bad for people with a Bar-B-Que grill??

Flat-top 
Monday June 2nd, 2008 6:53:17 AM

Flat-top watches Zeoll Preem himsels (not knowing that Cats love to do all that preeming) "OK1 Zeoll ! You Look Pretty, take my word for it!, now lets go!"

Winterglade 
Monday June 2nd, 2008 10:09:30 AM

"Enjoy your opportunity to relax while it lasts, Flat-top! Tomorrow we may be thrown into another race against time to gods-know-where."

Brahmah 
Monday June 2nd, 2008 10:23:47 AM

OOC: I'm back. Can someone write up a two line synapsis of what I missed? Sorry I couldn't post. The WiFi where I was staying (at many different hotels) was sketchy at best.

Brahmah stands back and strokes his bear, just amazed that the Chosen were sent a drow. Its as if he's been stupidified by it for weeks.


DM The long and short is you are now in Jacktars camp waiting for a dinner meeting with him
He has given you all time to clean up and relax before dinner



Gecktar 
Monday June 2nd, 2008 11:48:02 AM

Gecktar seeing Brahmah in full meditation about the fact that Domi send them a drow, gently taps his shoulder "Hey Captain, don't be messed by that. Domi's ways are unscrutable"

"Just take it as it is. I know about your suspicion, but at last there are evil taurs so why not good willed drows ?"

"I'm going to go around the camp and see if any evil is lurking in it. So I will scan them too if it could please you."


Gecktar calls for Domi's clairvoyance and raoms in the camp scanning everyone he can

(OOC cast detect evil)

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 2nd, 2008 5:42:09 PM

After a good scrub down, Tiba wanders, half-aimlessly, amongst the more forested area of the camp.

Once coming across the archery practice yard, she will watch, and even offer to set up for any who are practicing. Any conversations on archery, or Druidism, is gamely taken up.


Zeoll 
Tuesday June 3rd, 2008 12:19:56 AM

Zeoll continues to take in the sights.

He thinks about making an elixer in his down time as the group waits for Jacktar.

Winterglade 
Tuesday June 3rd, 2008 3:25:09 AM

Winterglade, having finally gotten rid of the last of the sewer smell, starts to wander around the camp and soon vanishes from sight. A few moments later he is hidden in a remote corner of the camp stuffing his face with an apple pie fresh from the oven. If found, he shrugs and says between the bites: "Winterglade saw it in the window and was just talking and talking about how it smelled great and how it was just like his mom used to make and the lady just gave half of it to him! Honest!"

Flat-top 
Tuesday June 3rd, 2008 6:29:04 AM

Flat-top was walking back from a good scroubing, when he comes across Winretglade licking his fingers on one with one hand, holding an empty pie pan in the other and apple pie smearing on his face. One look at his friend face and he knew the whole story.

"Ahh! Yes! My Friend, Just half a pie And holding a empty pie pan, That is all dirty with apple pie juce??" Laughinr all the way back to the rest of the Group.

Brahmah 
Tuesday June 3rd, 2008 1:42:53 PM

Brahmah checks to see if his ring of sustenence is on tight and then prepares to take some antitoxin if the meal seems questionable.
"So, what do you all think about this place? Seems okay or any bad feelings?" The ranger seems to be feeling out the situation.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday June 3rd, 2008 5:00:00 PM

Pausing, seeing the bull-head unsure, Tiba takes pity on him, momentarily.

"I am not sure if they mean well, but then, I only ate the unhurt fruit, as a caution.If you are unsure as well, then I consider myself in good comapny, and can only suggest that you do the same as I."

Gecktar 
Tuesday June 3rd, 2008 5:08:18 PM

Gecktar answers to Brahmah "I've not yet finished my turn" he mutters, "But for the moment, all seems quiet and ok."

Gecktar continues to scan the entire camp.

DM Kristel 
Tuesday June 3rd, 2008 9:10:18 PM

Posting will resume tomorrow - sorry everyone

Winterglade 
Wednesday June 4th, 2008 3:38:32 AM

Brahmah: "So, what do you all think about this place? Seems okay or any bad feelings?"
"They go a bit heavy on the cinnamon side" - says Winterglade and burps.

"Goodbarrel checked the meal we got for poison. It's safe to eat it, Captain - if anything is still left over, that is."

Flat-top 
Wednesday June 4th, 2008 8:01:11 AM

When Flat-top hears Goodbarrel telling Brahmah About the food. He takes a long look at his Centaur Friend,

Then replies to all, "CINNAMON! cinnamom gives me red spots!" But will finish the food anyway.

Gecktar 
Wednesday June 4th, 2008 2:24:00 PM

"I'm a big fan of cinnamon with apples. Where did you find this Glade ?"

Winterglade 
Wednesday June 4th, 2008 3:14:35 PM

"Poor thing was sitting all alone on a window frame. Let's go take a look, maybe it has friends who would like to join it."

Brahmah 
Wednesday June 4th, 2008 4:34:20 PM

He seems to calm slightly and digs in.

Zeoll 
Wednesday June 4th, 2008 8:22:39 PM

Zeoll takes the moment of calm to work on his item crafting. He has several eleixers of sneaking ready to be made.

Theorex 
Wednesday June 4th, 2008 9:39:29 PM

I also am making things.

Hmm :) what Item now.



Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday June 4th, 2008 10:47:41 PM

Taking a stick from the ground, Tiba throws it, playing with Assap. As the kids join in, she less and less is involved, until Assap is bringing the stick to a couple of the kids, while she watches, smiling.

Winterglade 
Thursday June 5th, 2008 3:41:41 AM

Winterglade takes out his sewing kit. "Back to work, Goodbarrel guesses."

Flat-top 
Thursday June 5th, 2008 2:34:46 PM

Flat-top follow Goodbarrel, licking his gooie finger. Makig slurping noise. "Slurpp - Sluropp!"

Brahmah 
Thursday June 5th, 2008 2:35:10 PM

Brahmah works out and heightens his skills.

Zeoll 
Thursday June 5th, 2008 3:10:34 PM

Zeoll also has a wand of speak with animals to work on. He invites Theorex to talk about item crafting and to compare notes. Maybe Zeoll can help him come up with ideas.

"What kinds of magic items most interrest you?" he asks.

Gecktar 
Thursday June 5th, 2008 4:36:23 PM

discreetly Gecktar moves to the window Glade designated. Seeing no more apple pie, he comes back a bit disapointed

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday June 5th, 2008 8:17:18 PM

While her puppy plays with the local kids, Tiba hears Zeoll's melodic voice, as he offers conversation to Theorex.

Wandering over to where they sit, she nods her hellos, not wanting to interrupt. Instead, she curiously eyes the lion-man, and inspects him for any markings.

Theorex 
Thursday June 5th, 2008 9:06:27 PM

I would like to work on defensive items to protect me and offensive items to give to our friends here.

Exploring 
Thursday June 5th, 2008 9:20:18 PM

Theorex thanks the smith and offers to help him some more. He enjoys the work and winks at the smith when Flat-top comes in and he also tells the smith he is able to help repair magical items.

Flat-top is also enjoying the work saying that it has been a while since he was able to do smithing. He also asks if there is any items he can help with.

The smith chuckles and thanks both of them for their work. Out behind the main forger there are 4 smaller ones with and working at them is a minotaur, a centaur, an elf and a human working at them. There are also two smaller forges near the main one which are the ones that Flat-top and Theorex. "I forgot to introduce myself it has been so busy here with few stops. My name is Jonas and if you can help out with the magic items and any other items that need repairing I can get to work on my new orders. Follow me" He leads you to a small storage shed and opens the door to show you various bits of magical armour and weapons.

Winterglade enjoying the soak decides to explore more of his singing skills and he entertains those who are in the springs with quite an interesting song.

Gecktar is also enjoying the springs and he does his best to clear himself of the awful stench. He says ""It's likely a small army here. I'm thinking they would one day or another try to get back into the town and this could lead to many threat for the civilian... "I just hope they will give us some time to try to help them and find another way to take back the lead of the city."

Those who are in the springs are not sure if they are enjoying Glade's voice but they burst out in laughter as he finishes the last verse. One of them asks how they got so stinky and another one tells them they almost left because of the stench.

Tiba wanders the camp looking for the fletcher. She finds her inside the main walls of the stockade near the centre of the yard. She spends a few moments watching her and her companions work. There are 4 in total with the female human seeming to be in charge. Tiba shows her bow to the woman to show her handiwork and she compliments the fletcher's work.

"That is some fine work there" the fletcher tells Tiba "Please feel welcome to hep us in any way you can, all help is appreciated" With that she moves over and makes room for Tiba on the bench she is sitting on.

Zeoll smiles back at the filly that smiled at him and he seeks her out to talk with her. Finding her just outside the main doors she says "Hi" shyly to him and introduces herself as Lyla. She offers Zeoll a tour of the camp.

Lyla and Zeoll head through the camp together and she answers any questions he asks the best she is able to. You can see that what at first appears to be everyone simply going about their business is actually everyone working in sync together with no tasks left undone and there seems to be a general camaraderie amongst everyone. You hear that the camp is so well protected and hidden that they have never been attacked or found out and it appears that it was set up at least a year ago with more people trickling in almost every day. The valley that you are in has always been a hidden one and there is a centaur druid who is friends with Jacktar who led them to this place. No one seem to know the name of the druid or even to have seen him. There are always a few patrols roaming around outside the valley, some are sent to harass the current guard in the city, some are out looking for bandits and others are in search of followers and refugees and any supplies they cannot get in the valley.

Brahmah takes some time to take everything in and he seems to be still amazed over the fact that Domi sent them a drow.

Gecktar taps Brahmah on the shoulder and reminds him that Domi's ways are inscrutable and says that if there are evil Taurs then why not good-willed Drow. He then roams the camp scanning for evil and is unable to detect anything evil.

Winterglade also decides to wander the camp then he suddenly disappears. There is some shouting going on about a missing pie and Flat-top comes upon him and decides to help eat the missing pie. The cook finds them and Glade simply says "Winterglade saw it in the window and was just talking and talking about how it smelled great and how it was just like his mom used to make and the lady just gave half of it to him! Honest!" the cook glares at them and snatches back the empty pie plate then stalks off back to the kitchen.

Brahmah checks his ring of sustenance and gets some anti-toxin ready just in case. With some reassurance from the others he decides the food is safe and digs in. As he meets up with his companions he asks what they think and feel about this place. Gecktar tells him he is not done scanning but so far so good. Winterglade burping after eating his pie says the food is good but they use too much cinnamon.

Gecktar asks where the pie came from and Glade happily leads him to the window only to find no pies but an angry cook watching them.


Flat-top 
Friday June 6th, 2008 8:21:37 AM

Flat-top stand there Listening to Winterglade's Story, Then chimes in, "That's true, She did give us the pie. Like like she said, Glade had half the pie and I also Had Half of the Pie! Honest we only had half of the pie!!??"

Flat-top watch the party (to see if they belive the Half trouth."

OOC: if you look very closy, you might see that Flat-top Nose just grew a little,

Winterglade 
Friday June 6th, 2008 11:14:44 AM

"Do you have any ideas how we could overthrow the bandits in charge without starting a civil war? This is what Jacktar is going to ask us anyway. It seems that he is getting ready to take back the city the hard way."

Brahmah 
Friday June 6th, 2008 11:48:54 AM

He eats and talks about general stuff, weather, local game, sightings of any odd beings in the area.... so forth.

DM 
Friday June 6th, 2008 8:13:27 PM

Waiting for a few more posts :o)

Theorex  d20=8 ; d20=18 ;
Friday June 6th, 2008 10:45:40 PM

"Hi Joans it is a pleasure to meet with you and work with you making these fine items lets see how I do helping you and then making an item or two for my friends here."
8+8+1=17 Helping

Making a offensive weapon + highest I can make 18+8+1=27


Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday June 6th, 2008 10:51:02 PM

Looking about, Tiba finds a good source of wood, and after starting it on it's way to becoming a bow, she heads over to the main body of the party, where she rests and waits, enjoying the sunset...

Zeoll  d20+22=26 ; d20+25=27 ;
Saturday June 7th, 2008 12:31:17 PM

Zeoll hears the uproar. "Excuse me," he says to the filly, "I must get my frriends out of trrouble."

He runs over and quickly sizes things up. He apologizes to the angry checf and offers a song for her trouble.

Diplomacy 26, Perform 27. Not his best ever. Zeoll whispers,
"If you had saved some pie forr me, my hearrt would have been in my singing. Instead, the rrumbles in my tummy thrrew me off beat!"

Winterglade 
Sunday June 8th, 2008 4:24:32 AM

"No harm done. Just follow Winterglade. He thinks he saw a rhubab cake in the window of the cottage next door."

Posting Report 
Monday June 9th, 2008 7:05:36 AM

For the week of June 2,2008

Players------MTWTF
DM Kristle &
Hubby-------XXOXX
Brahmah----XXXXX
Gecktar-----XXXXO
Wntrglade--XOXXXS
Flat-top-----XXXXX
Tiba---------XXXXX
Theorex----OOXXX
Zeoll---------OXXXX

Adm Ceil- Very good posting by all.

Flat-top 
Monday June 9th, 2008 7:10:03 AM

Flat-top lift his head from the empty pie pan, "Wait for me, Goodbarrel! I like rhubab cake!"

He follows Goodbarrell to where aver that cake might be.

Brahmah 
Monday June 9th, 2008 4:40:31 PM

OOC: Checking in.

Gecktar 
Monday June 9th, 2008 4:43:26 PM

When his spell terminates, Gecktar inform the other Chosen that nothing odd has been detected. All those people seems good inclined.

Zeoll 
Monday June 9th, 2008 4:56:15 PM

Checking in.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 9th, 2008 8:11:17 PM

Watching the sunset, Tiba whistles Assap over, who abandons the game of fetch with the younglings, to sit at her side, eating strips of cured meat she pulls from a hip-pouch.

Smiling gently, she enjoys the moment of peace, as she never seem to have it all that often...

Winterglade 
Tuesday June 10th, 2008 4:12:13 AM

"Hmm, hmm, we need a battle plan for that rhubab pie." Winterglade goes into a nearby shed and comes back with two planks of wood and charcoal. He scribbles <Will sing for cake> on the first one and hands it to Zeoll. Then he writes <Will NOT sing for cake> and hands it to Gecktar.

"There, we are all set. Let's go."

Theorex  d20=15 ;
Tuesday June 10th, 2008 10:14:14 AM

"Can I make a magical pie?"

"Let's see." 15+? "Hmm... looks great."

Ooc: what I make? lol

Brahmah 
Tuesday June 10th, 2008 10:33:12 AM

OOC: Checking in.

Gecktar 
Tuesday June 10th, 2008 12:54:14 PM

Gecktar looks around unable to move guessing who's cast a time stop...

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+4=23 ;
Tuesday June 10th, 2008 6:23:54 PM

Communing with nature... *phew*

She grabs the right kind of leaves to clean up with.


Winterglade 
Wednesday June 11th, 2008 2:13:02 AM

[Checking in.]

Zeoll 
Wednesday June 11th, 2008 7:53:00 AM

Checking in.

Friends, just to let you know we will soon have a new DM to be a partner for Kristel. Glad to say that Buzz will be joining us soon.

DM 
Wednesday June 11th, 2008 8:07:30 AM

Everyone welcome Buzz as CO DM yayyyy Buzz and thank you.

On another note there has been no posting because Monday night and part of yesterday I was in hospital and spent from the moment I got home pretty much sleeping

Flat-top 
Wednesday June 11th, 2008 8:47:50 AM

Flat-top welcomes Co Dm Buzz, Hip hip Hurrah!!

Sorry I was i'll For the past few days. Must have caught it from DM??

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday June 11th, 2008 9:32:44 AM

Hello Buzz!!

Is this a nickname, for how you buzz all of us as your set the guns to strafe?? <ducking>

Or is it your style of gaming? <practicing the lock-step>

Anywho, you are very welcome!

Brahmah 
Wednesday June 11th, 2008 10:49:29 AM

.... is bored doing nothing, so he plays bones with Flat-top.

OOC: Hello Buzz, Captain Brahmah here. Hope you enjoy. Wow! Three newbies in two months, thats a record I think! ;) Welcome to you all if I hadn't said it before. Cheers!

Gecktar 
Wednesday June 11th, 2008 4:15:18 PM

Gecktar looks at Flat-Top and asks "Do your family live far from here ?"

"I thought you intended to visit them..."


OOC : Hello Buzz be welcome !

Theorex 
Wednesday June 11th, 2008 8:44:29 PM

OOC hello Buzz

Hmm Pies... yumm

OCC I hope you all are feeling better.

Winterglade 
Thursday June 12th, 2008 2:59:39 AM

[Hi Buzz, welcome to the game!]

Zeoll 
Thursday June 12th, 2008 8:02:49 AM

Zeoll uses the time to continue working on his elixers and wand.

Flat-top 
Thursday June 12th, 2008 8:06:28 AM

Flat-top is looking around to see WHO is Winterglade talking???

"Oh! Yes! Hello Buzz?? where ever you are??"

Now Flat-top is hoping the the team is not thinking that this center is going crazie. Because he seems to be talking to the Tig tree??

Brahmah 
Thursday June 12th, 2008 11:25:16 AM

(OOC: Okay, I'm officially confused. What is happening and where are we? Damned trip has my mind all funny.)

DM ISSUE 
Thursday June 12th, 2008 11:59:34 AM

DOH on top of all our other problems our internet just went down for the next few days

arg...

will be out on comunication til its back up

Jon and Kristel

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday June 12th, 2008 4:35:47 PM

OOC-We are at Jacktar's camp, which is impossible to find (we were led here by those in the know.) We're waiting until dinner, when we were told we'd have a sit-down with Jacktar, who quickly welcomed us, then walked away to take care of other things..

Random moments have happened since then.

Gecktar 
Thursday June 12th, 2008 5:35:50 PM

Gecktar starts a little jiggle.

Co-DM Buzz 
Thursday June 12th, 2008 7:19:05 PM

Thank you all for the warm welcome. It is very much appreciated and the warmth is reciprocated.

"Buzz" is a nickname my mother gave me when I was three years old. My fathers name is Felton Eugene White Sr. and I have the exact name making me Jr. He already had all the nicknames that would come with it, from his own family and friends so to avoid confusion, I was nicknamed after a trouble making little Huck Finn type character in the comic strip named Buzz Sawyer, thus my name. :) Tiba, your the first to ask while I've been in the Wold.

I'm looking forward to helping Jon and Kristle in their game. Right now I am writing the next module and I will be visiting the archives to get a feel for your past. I hope you enjoy what is in store for your future, I can give you a hint, it's not for the weak of heart, Muahahahahahaha.

Be "seeing" you all soon.

Theorex 
Thursday June 12th, 2008 9:46:15 PM

Still making my magical weapon.

Using special Wold feat to create and the feat that creates a pocket dimension to make this wonderful weapon.

Oh and the magical pie of course. Lol.

Co-DM Buzz 
Friday June 13th, 2008 1:58:46 AM

I noticed Jon and Kristel are down with family matters and now the internet. I will resume DM posts over the weekend, Saturday at the latest and will continue on Monday until we hear back from them.


Flat-top 
Friday June 13th, 2008 9:04:43 AM

OOC Buzz: I can hardly wait For you to jump in!!

Flat-top is drooling for a oice of cake! Magic ot not Magic, in fack you can heard Flat-top stomack rumble?? ROMBLE - RUMBLE - GRRROOOWWLL.

Winterglade  d20+1=12 ;
Friday June 13th, 2008 9:53:01 AM

Winterglade, done with the cake hunt, has taken it upon himself to decorate the camp with charcoal grafitti. Right now he is stealthily working on a wall of one of the cottages. A simple [profession: cartoonist check: 12] drawing shows a centaur, a minotaur, and a linotaur beating the stuffing out of an orc with large clubs. Below it it says: "There is no way to unity. Unity IS the way".

Brahmah 
Friday June 13th, 2008 10:37:05 AM

OOC: I quite like Buzz better. :) Felton. Sheesh. Did they WANT you to get beat up? ;) Kidding. I have a good friend named Eugene though. Goes by Gene.

Brahmah is still look politely confused.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday June 13th, 2008 8:44:46 PM

OOC-LOL... my brother's name is Ralph. the III. He went by his middle name for the entire duration of his schooling career.

Now that he's in he working field, however, he goes by Ralph. Go figure.

Theorex 
Friday June 13th, 2008 11:13:38 PM

Buzz's is great he is the BUZZ...

Go Buzz.

Pre dinner meeting / DM Buzz 
Saturday June 14th, 2008 5:02:57 PM

The group goes about their business the rest of the afternoon. Some chose to be productive to the community, other somewhat mischievous but harmless in most respects, adding more work to another of the community.

As the encampment is in sync, so is everyone's dinner plans. A community eating area is being arranged as wild game begins to be cut and spitted. Fruits and vegetables from the surrounding area is also furnished. There must be other areas the party have not seen. No orchards have been seen that would produce such fruit.

One of Jacktaurs' men comes around the camp and gathers the party up for a pre dinner meeting. He appears young and carries a holster of spears around his waist, within easy reach. He seems almost nervous when addressing the members, but seems determined to fulfill his mission.

They are taken into the barracks area which is quite large and down some stairs into what appear to be officers quarters and a planning area.

Jacktaur is there in full military armor along with a Centaur that has a long dark mane of hair running down the center of his back to his tail. His face is one of many battles but he is still a handsome creature.

The two are left alone with the group, the younger centaur closing a wide wooden door behind them.

The room is carved from rock and has a smooth finish. It is approximately 30 feet wide and twenty feet deep from the door. The roof about 13 feet high.

There is a large table in the center of the room able to fit a dozen warriors of large size. The seats are low to the floor and padded, for the comfort of a guest with any number of legs. Jacktaur waves his hands to offer you all a seat. He too pulls out a padded seat to rest upon. The other remains standing however behind the leader of the camp.

He introduces his friend over his shoulder with a gesture, "This is Larmane, the druid that helped us secure this area and one of my closest advisors. He too will listen to what you have to say."

He folds his hands in front of himself in a serious manner leaning against the table. "Larmane and I decided we had the time before dinner to speak of your visit. So, here we are?"

He holds his hands palms up waiting for a reply from his most recent guests, as if he does not know their reason, he intends to find out why they come to visit.

Zeoll  d20+22=42 ; d20+12=15 ;
Saturday June 14th, 2008 8:53:20 PM

Zeoll stands and answers Jacktar.

"Good sirr, thank you forr yourr welcome." Zeoll introduces everybody if names have not yet been offered.

"We came to Centaurr Isle on perrsonal errrand, seeking worrd of a villain who has set up a base in the Shipwrreck Shoals."

"But as soon as we arrrived, we werre attacked by a pack of undead, and we soon came to underrstand that Forrt Stag has been usurrped by an evil Captain of the Guarrd."

"We could not attend to ourr own mission while centaurrs sufferred underr the heel of a new tyrrant. And we did not want this Captain's influence to sprread. So we set aside ourr errrand to seek you out, in the hope that by joining forrces, we could depose the usurrperr and rrestorre Forrt Stag to prroperr leaderrship."

"Speaking perrsonally, I am happy to see a drruid herre with you. The Drruids of Domi have always advised the rrulerrs of Forrt Stag, and tended the giant Whistal Trrees that shelterr the community. I am a drruid myself, and I had hoped to meet ourr old frriend Hollyhocks, a drruid of grreat diplomatic skill frrom Forrt Stag who we had known yearrs ago, beforre ourr exile."

"But please forrgive my long-windedness. My mouth rruns on in such good company. In shorrt, if I may speak forr my company, we arre at yourr serrvice. Let us discuss how we can worrk forr frreedom frrom the evil that now rrules herre."

Diplomacy: 42 is a nat 20! Woo Hoo!

Sense Motive: 15. Not as impressive.

"And now let me invite my companions to add to my worrds." Zeoll looks at his friends, expecting each to say at least a few words.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Sunday June 15th, 2008 2:41:30 AM

Blinking, not aware that there was another Druid in the group until now, Tiba keeps her mouth shut, watching and listening to what happens.

Winterglade 
Sunday June 15th, 2008 3:38:43 AM

"Uhm" - Winterglade is a bit hesitant to speak, not wishing to spoil the good impression Zeoll just made. "It might be relevant to add that we left the Captain of the Guard under impression that we are working for him. Also, if at all possible, we would like to solve the problem in such a way that there is as little bloodshed as possible."

"It would be very helpful if you could describe the situation in town, that is who is allied with the Captain of the Guard and who is merely scared into submission and would support a change."

Brahmah 
Sunday June 15th, 2008 11:30:01 AM

"Does this evil Captain have a name and how long has he had his own command? Or did he just enter into service and start giving orders? What is his story?

And as my friend here suggests..." pointing to Glade. "... has he a handful of faithful servants in his service that do his bidding?"

DM Buzz OOC 
Sunday June 15th, 2008 12:29:36 PM

Just a few quick things I need done please.
Flat Top/Ceil and Theorex/? Please send me a copy of your character sheets to Iambirgir@aol.com so that I can look at them. You both will also need to publish your CS to google docs so that they can appear in the Woldipedia. Carl and others will be more then happy to help you with this endeavor, so please speak with your fellow group members or ask for help in the LnB to get this done.

Tiba/Shelia, I see your published, we just need to get you also in the Woldipedia.

I apologize for not knowing how to assist you all in doing this, but I appreciate you looking into it.

Flat-top 
Monday June 16th, 2008 6:44:31 AM

Dearest DMs

I will try to send you, by EMail. But if I fail I will have to dend it By US Post and will need your Home mailing Address.

Flat-top 
Monday June 16th, 2008 6:56:28 AM

Flat-top is very nervious, He paces behind Brahmah But finally whispers the Captain Brahmah "Do I have to sit down? I just don't like the looks of that Center!" He waits for His Captain's answer.

If it comes to a fight from this Center. He'll will fight with his +1 Morning Strar (from his Belt, Not the one around his neck)

Brahmah 
Monday June 16th, 2008 10:12:15 AM

Brahmah looks at Flat-top with the look that means he agrees with the centaur. "Zeoll is talking and doing his thing right now. Just be ready." He rests his own hand on his hilt.

DM Buzz OOC 
Monday June 16th, 2008 10:48:26 AM

Ceil, I too am a computer challenged individual. Perhaps Donna can help you as well, if you allow her to sign on with your name and password?

If not, please send to
Buzz White
6410 E. Julia st.
Tucson Az, 85710

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 16th, 2008 4:05:46 PM

Watching the goings-on she looks to Theorex, and whispers to him.

"Do you want to add your 2 coppers in? I'm ok with the big kitty talking for me..." Eyeing Zeoll specutively.

Zeoll 
Monday June 16th, 2008 4:34:13 PM

Zeoll smiles and wonders what Jacktar will make of the Chosen.

Gecktar 
Monday June 16th, 2008 6:31:09 PM

Gecktar adds with a smile "Oh, and by the way, the captain would like to see us returning your head. That, you'll understand, will not be very convenient, now that we have been introdcuced."

"This make us more than respectful of the work you're doing here, and seeing this camp we just fear that more taurs will be suffering in Fort Stag if a direct conflict would happen."


As sticky as sweet buns/ DM Buzz 
Monday June 16th, 2008 7:21:27 PM

Zeoll uses diplomacy lost on most politicians to bring a friendly environment to a very dangerous situation.

Tiba respectfully remains silent to allow others their chance to speak. She asks Theorex if he is interested in saying his peace.

Winterglade informs Jacktaur that they are in service to the evil Captain of Fort Stag

Brahmah asks if the Captain they are in league with has a name to address him by.

Flat-Top whispers to her own man in charge her dislike for the standing centaur named larmane and fingers her weapon, waiting.

Gecktaur informs Jacktaur that his head has a bounty, but a peaceful resolution would be a wise choice.

From a DM standpoint, this is a bit confusing, but it may be that your allegiance was made many years ago and in your opinion it still stands today. Jacktaur would not know this and please correct me if I am incorrect with this assessment.

Larmane stands perfectly still behind Jacktaur eyeing those that are handling their weapons. He in no way appears nervous or concerned about it however.

Jacktaur on the other hand has a wide array of facial expressions as each speak in turn. To Zeoll he relates, "Hollyhocks has not been seen in months. The last word that was heard from him was when Larmane here received an urgent message that his assistance was necessary, but by the time he arrived, half the warriors of Fort Stag was either outlaws or imprisoned. There are rumors Hollyhocks is also a prisoner in the dungeons of Fort Stag, but rumors are seldom accurate, even if they drift on the wind of truth.

When Winterglade speaks, Jacktaur does not look pleased, "You swore an oath to serve him, and you all do not know his name? You did this with the knowledge that he wishes total control over the centaur island?"

With a tainted tone of disdain he continues, "Those that are not his minions are either here, imprisoned or dead as you should be aware. Those here escaped in the night when we were all taken by surprise in our sleep by a large group of well armed and armored minotaurs. Minotaurs!" He does not seem to care that there is one in your party, but that the audacity of the situation has him on edge. "When I refused they drew arms and it was then, I knew there was something amiss. Thank Domi I had no wife or children in my hearth, but others are not so lucky. They are now held along with others that would not swear their fealty to him."

When Gecktaur mentions the captain wanting to return his head he laughs, "That's harder then it sounds let me assure you. At this very moment, there is only one way out of this room and with a word this room would be full of seasoned warriors to make sure my head remains where it is."

His face grows serious and his demeanor as cold as an assassins, "So I will leave the question up to you, are you my prisoners or my guests?"

Theorex 
Monday June 16th, 2008 9:56:50 PM

Breaking the silence Theorex rises flips back his dyed white hair and says "Well it seems I am left in the dark here. I do not believe that we are after you our most gracious host. I believe that they are saying that they fooled the captain to be able to bring you information that would over throw his evilness. Though I am totally in the dark in such matters. Perchance one could be more clear. ...

What say you Tiba and my new friends."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 16th, 2008 9:57:26 PM

Snorting, Tiba, at this point, steps forward, seemingly to cut off any other remarks.

"Let it be known that while I have not known these other a long time, they seem to be of a similar nature to yours. Both brave and brash. Bold of action, and bold of tongue."

Looking at Zeoll, shenods her head, respectfully. "I have the feeling that, even though I am not as glib-tongued as the big kitty here, I can put to rest what's going on." Looking at Jacktar(sp?) she holds her hands out and away from her sides, slightly, showing no weapons in her hands. "We fight forDomi, above all others. And it seems that Domi has brought us to you. Do you think that a God would do anything lightly? I don't."

Looking at the nervous taurs on her side of the room, she continues. "I thank you for rescuing me and the last of my group. If it were not for you, both two-legs," she motions to the surface drow, "and I would be spider food right now. However, I cannot condone what's being abridged here."

Looking back at Jacktar, she steps forward, inbetween the two groups, not touching a hand to anything other than her own skin.

"I will be the first thing you hit, either of you, if you attack."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+3=18 ;
Monday June 16th, 2008 9:58:33 PM

OOC:Diplomacy Check

Zeoll 
Monday June 16th, 2008 10:33:36 PM

Zeoll speaks to clear the air and make everything simple again.

"Now, now, my frriends. No need to get hasty. I swearr on my honorr and on my serrvice to Domi that I have sworrn no oath to the evil Captain Blackmaine, the usurrperr, norr have any of my frriends."

"I myself met Blackmaine alone, in orrderr to obtain access to a gnome who had inforrmation on a perrsonal matterr. He released the gnome to my custody in exchange for a large sum of cash and a favorr. He told me to find and kill a murrderrerr named Jacktarr. I slyly did not agrree orr disagrree, and I sworre no oath, but I did let the evil tyrrant think I agrreed."

"No one else even spoke with the tyrrant."

[OOC: See Chosen of Domi DM and Zeoll posts of Dec. 11-12, 2007.]

Zeoll muses pensively. "In my youth, I neverr spoke a false or discourraging word, in accorrdance with the ancient trraditions of Tomi. But since then Domi himself has died and come back to life, and so have I. And I now smile frrom time to time as I put deception and rruse, and even outrright lies, to serrve Domi's cause. Such is the case herre."

"We should not be yourr prrisonerrs, good Jacktar, but your allies. And you should not be so surre that you have no secrret allies in Forrt Stag. The Harrborr Masterr you know to be yourr frriend, and he knows of otherrs as well."

"We need to trrust each otherr and decide on a strrategy."

Winterglade 
Tuesday June 17th, 2008 7:25:37 AM

The centaur repeats what he just said, punctuating every word with a tap on the table: "We. Left. Him. Under. Impression. That. We. Are. Working. For. Him."

"If he thinks we'll bring him anybody's head just because he tells us to and with no other proof then he has decieved himself. Just as you have deceived yourself a second ago, it appears, when you read from Goodbarrel's words what was not in them."

"Now, back to business at hand - can you estimate how many warriors loyal to this Blackmane are there in the town?"

"Unless, of course, you are not done yet with shaking of weapons and angry shouting?"

[For your information - Winterglade refers to himself as Goodbarrel while on the Centaur's Island. He's not really supposed to return to his homeland just yet and is a bit afraid he'll run into somebody from his tribe.]

Brahmah 
Tuesday June 17th, 2008 10:57:26 AM

"Ah, yes, that Blackmaine you mentioned Zeoll." He cottons on.

He looks at Jacktaur and scowls, "As for being prisoners or guests, I would think a GOOD and gracious host wouldn't threaten Domi's Chosen with such a decision and must think him or herself lucky enough to escape the Chosen once they got going." He sets a stare at the taur that may well be considered rude. Then he says, "However, on the faith and Honor that governs minotaurs and the rest of Domi's children, I dare say we are friends... until such time as the arrangement *clears his throat* changes." The minotaur's hand remains defiantly on his hilt.

He adds as an afterthought, "The Chosen do Domi's will, not some random taurs bidding. Domi has, for one reason or another, guided us here." He looks somewhat amused now. "Only he knows why."

DM Kristel 
Tuesday June 17th, 2008 12:00:59 PM

Thanks Buzz and sorry we could not get an email to you but the internet is back up and working now finally. Seems that someone at bell decided to take our dsl line card off the phone and we had to wait for someone to put it back

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday June 17th, 2008 2:28:46 PM

OOC-LMAO! I'm sorry to hear that Kristel. We've had our ISP changed on us randomly several times over the last few years, and nary a notice as to when it was going to happen... Don'tcha just loove the customer service?!

Gecktar 
Tuesday June 17th, 2008 6:13:36 PM

Gecktar "Oh ! Your martial attitude and your cautiousness put a veil on what you should see.

I've seen almost even number of centaurs serving marteus as minotaurs. Not to talk of Wemics. This is just what he wants us to see.One against the others. Don't let the situation fools you. See that with your eye of leader. I'm sure that you will see that the enemy does not only fight with weapons. Deceiption and lies are certainly even more potent tools.

Our experience with this kind of enemy should be precious to you. You're not going to win this fight with weapons Jacktar, and the life of so many taurs be they centaurs minotaurs or wemics are in the balance.

Don't be too proud of you camp and you allies, as this is just a question of time before they find us. And you heard well. I've said us because your cause is our cause."


Theorex  d20=5 ;
Tuesday June 17th, 2008 8:33:31 PM

Wiping his brow and shrugging his sholders Theorex "Well I am glad that is settled. I for one would not want to offend such a well meaning person as our kind and gracious host.: " Sitting down he gestures for the rest to sit or at least move closer to the floor to show an end of hostilities.



What is the solution?/ DM Buzz 
Tuesday June 17th, 2008 8:36:14 PM

Theorex explains that the group is here not for a bounty but to give Jacktaur information he may find useful.

Tiba contends that they are on a mission from god, Domi to be exact and climbs upon the table that rests on the floor between the two groups to interject herself between any attempt at hostilities.

Zeoll on his honor condemns any thoughts of service to the evil captain Blackmaine. Further, he declairs that Jacktaur has allies he is unaware of and may assist in the removal of such evil.

Winterglade believes this mighty warrior deceived himself with the words and actions of the group, he further wishes to insult the mighty Jacktaur with sarcasm

Brahmah further instigates the host with banter of their superiority as he defiantly holds onto his weapon. Unsure why Domi would send them to this outlaw. Yet he attempts to suggest they are friends.

Gecktar believes that many types of races may work for Blackmaine and the parties resources may be of value to the outcast Captain of the Guard.

Larmane remains emotionless as he reaches up and places his right hand on the shoulder of Jacktaur.
Jacktaur scowls as they all respond, then easily rests his hands on the table with a smile of unknown nature upon his face.
"Why do you even need me if your so positive he needs to be removed? I am aware of his evilness and the thought of others wanting his removal fills me with happiness. Why has not the "Chosen of Domi" themselves thwarted this villains plans and restored order so that those here could return home to the living we once knew?"

Sense Motive DC20 Highlight to display spoiler: { It is obvious that Jacktaur is waiting for something from the group, perhaps he is worried that the evil influence of Blackmaine has permeated them? Is he waiting for them to prove their loyalty to the people through actions instead of words? Perhaps he is concerned that the group wants to draw those here into an area where they are prone?}

Zeoll  d20+12=30 ;
Tuesday June 17th, 2008 10:36:29 PM


[OOC: Zeoll Sense Motive (at +12) is a 30.]

Zeoll pauses to look at Jacktar, then says, "We will do ourr best to get rrid of this Blackmaine, and Domi willing, we will. But we need someone to neutrralize his orrganization, and step in to fill the powerr void we will crreate by rremoving him. In shorrt, we need you to take overr afterr we go, because we cannot rrule Forrt Stag."

"Come, we must discuss what we will do. I suggest that the Chosen rreturrn to Forrt Stag and get close enough to this Captain to do him some harrm. We can capturre orr kill him, and that will be that."

Winterglade  d20+5=7 ;
Wednesday June 18th, 2008 4:48:11 AM

[Sense Motive 7] Winterglade winces when Zeoll says <we kill him> with such an ease.

Responding to Jacktar, he says: "<The Chosen of Domi> have done nothing yet because they know better than to force an armed confrontation without fully understanding first what the consequences will be. For example, we don't want to strike down Blackmane only to find the next day that his lieutenants have executed some of your relatives in revenge for his death. This entire problem needs to be taken care of in one day, not fought out piecemeal over several weeks, or innocent people might die. This is why we came here first before we plunged headlong into a fight. We need you to provide us with information so that we may make the best plan we can. We'll probably need you to help us carry that plan out - the seven of us can't take on a small army just by ourselves. Optimal outcome - Blackmane and his cronies in a dungeon and nobody's been killed."

"We also thought it would be proper to inform you that nowadays Blackmane is looking for assassins to end your life. You are welcome."

Brahmah 
Wednesday June 18th, 2008 11:53:29 AM

"There was no way we could have known this Blackmaine was causing issues. Its kind of hard when we've been off the islands pursuing Domi's plan elsewhere. Domi obviously thought you were getting in over your head or that Blackmaine was too much." He looks at Jacktar with pitty now, not anger. "The Chosen can only be in one place at a time. Action is not always the answer..." He looks at Zeoll and back at Jacktaur. "... I've learned while being part of the Chosen, that some of the greatest and most powerful weapons are not made of steel. That also goes for the power of intimidation, blackmail and fear. Those are powers of evildoers. It is entirely possible that his minions are under some evil arcane magic, or their families are being held or who knows. This is why we are talking now. If you expect us to go and risk ourselves or even this town and it inhabitants by just rushing off and killing this Blackmane, you don't know a thing about the Chosen of Domi. Unification is our goal, not to further chaos and hate."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday June 18th, 2008 12:53:05 PM

Finally seeing that the 'discussion' was not going to come to arms, she goes back to the Chosen's side of the room, content to stay in the background. However, just in case...

(hand on one tattoo -Fog Cloud-)

Gecktar 
Wednesday June 18th, 2008 4:36:07 PM

Gecktar has nothing to add to what have been said. He nods at the words of his friends.

Guests it is./ DM Buzz 
Wednesday June 18th, 2008 7:01:42 PM

Zeoll reasons there will need to be authority fast established once Blackmane is removed, but with resolve feels it must be done.

Winterglade relates that what hostages have been taken are in danger and should be looked into before real battle breaks out. Also, he feels that gratitude is in order for informing Jacktaur that people have been paid to take his life.

Brahmah does not make excuses for not knowing of the islands predicament but his reasons are valid. Now that they are here they can help, but perhaps there is something more to the evil of Blackmane. Something that influences his minions.

Tiba steps down from the table and stands against the door of the back wall, near Flat-Top

Gecktar is in agreement with his comrades and quietly approves with nods of his massive head.

Larmane speaks for the first time in the meeting. He addresses the room, though his words are for the outlaw captain. "With my own faith, I believe their words are to be true, as were the other divinations.

Jacktaur smiles a genuine gesture for the first time. "I agree with all you have reasoned and if you are willing to take on this Blackmane then you are my guests."

Jacktaur relaxes and seems quite present in the moment.

"There are only two ways to approach this matter" Says the acknowledged captain of Fort Stag, "unless you have come up with a different plan you may share when I'm finished."

If I could address Blackmaine and challenge him to a Kayleb, then the populace would not or could not choose a side but of the victors. I do not know the power of this individual, I have never seen him either, but perhaps if I could win the Kayleb, there would be no bloodshed but our own."

He then shrugs his shoulders and takes a deep breath, "If I lose, then the island is stuck with a tyrant, which is the worst possible scenario."

"The other option is to find out where he is and take him on as a group to battle it out. Some bad sentiments will come of it with the population but with time it will improve."

"If only we could find out how powerful he is or perhaps better what weaknesses, he has that we can exploit?"

Winterglade 
Thursday June 19th, 2008 3:44:18 AM

The centaur scratches his head. "So it seems the first order of business will be to collect more information, yes? Exactly how powerful is that Blackmane and, more importantly, if he has any supporting spellslingers. A signle mage, even not very powerful, can swing the tide of almost any battle if he chooses his spells intelligently."

"Another option would be to charm this Blackmane or maybe replace him with a double... Zeoll, does the name Blackmane ring a bell? Have you ever heard about him? Or is it a new nickname some villain took up when he came here?"

Brahmah 
Thursday June 19th, 2008 9:05:13 AM

Brahmah perks up at the mention of the Kayleb. "Kayleb, really? I haven't been in a Kayleb for about five years." He remembers his bloody battle with the high cleric some time ago. "I could stand as judge at the Kayleb. I have knowledge of them. I have fought several myself. Or I could proxy for you should you be killed prior to the Kayleb. If Blackmane takes the challenge and there is time for him to plan before the Kayleb, you could be assassinated but it could be made to look like an accident. He might, even now, be planning to usurp power just in that very way..." Brahmah, with his graying black hair and wrinkles around the eyes, looks like a school age taur when talking about Kaylebs. "You could challenge him to a Kayleb, but we know he is a treacherous taur and has no honor, he will likely do himself a dishonor in the Kayleb just to kill you. My father was killed like that, turned his back to give the centaur a breather and was stabbed in the back for his compassion. The centaur pirate walked away." There is not sadness, but distain on the minotaurs face.

Zeoll  d20+20=26 ;
Thursday June 19th, 2008 11:45:27 AM


Zeoll listens and adds, "Keep in mind that the Kayleb is a minotaurr trradition orriginally, and is new to centaurrs, who do not always underrstand -- or who put a centaurr twist on the way they interrprret -- the codes and old forrms of the trrial by combat."

"May I suggest another idea? We have been away from the Taurr Isles for a long time, and many do not know who we arre. I think that will change soon, but forr now, anonymity will serrve us."

"That means that if we brring Jacktar's head to Blackmaine, we will almost cerrtainly get to see him in an audience. Of course, we would use magic and disguise to create a false head. Then we could get Blackmane alone, for example, like this." Zeoll says to Jacktar, "Prretend you are Blackmane."

Zeoll changes his manner, becoming more obsequious and sly, more like someone Blackmane would trust, and less heroic. Bluff check 26 to pull this off.

The liontaur speak, "We are glad to brring you the head of the crriminal, Jacktarr. But Captain, I must tell you that beforre we killed him, Jacktarr said something that I think you would find verry interresting. Something you need to hearr. But I think this secrret is one forr yourr earrs only. Please, let us speak in prrivate."

Zeoll casts a Suggestion spell, Will DC21, with this as a suggestion.

Fail or save, Zeoll bows and ends the charade.

In his normal voice, he says, "Once we have him alone, we can try charming or attacking him, or making another suggestion. We have a good chance to capture him."

He turns to Theorex and Tiba. "You two, my frriends, may have powerrs we do not know. Ideas?"

Gecktar 
Thursday June 19th, 2008 5:26:12 PM

"As usual, Zeoll, your plan seems quite good. But we should not rely entirely on your capability to charm other. We should first investigate to find his weaknesses and his talents as Goodbarrel said."

I could give a hand on this by asking some questions in divination, and you should be able to collect more information with your oratory talent Zeoll."

"Next we will see how go approach him."


Zeoll  d20+11=13 ;
Thursday June 19th, 2008 7:11:09 PM

"Yes, Gecktarr, you arre wise as always."

Zeoll smiles.

"Let me sleep on ourr plan and on ourr tarrget, and maybe some new trruth will come to me in my drreams."

[Seer Ability - Read Dreams]

"Also let me have a few moments to see if any old song orr tale will brring anything to mind."

Bard Lore: 13 bleck.

Theorex 
Thursday June 19th, 2008 9:23:49 PM

"Lets see I can create magic items for you or fight in a spell duel as a second for you."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday June 19th, 2008 11:09:42 PM

"I am a tattoo artist, of some skill. I can make sure that everyone has a back-up spell on them that is useful, if they so desire.." she says thoughfully. "I follow Domi through the trees, but am lowly in that effort. However..." she pauses dramatically, "If there is an animal or outworlder that needs to be tagged with an arrow, until it moves no more, I am your Mare." There seems to be a fire behind her eyes as she considers tagging both beings mentioned.

Zeoll 
Thursday June 19th, 2008 11:11:27 PM

Zeoll asks Theorex, "Can you make a carrved ball of wood or a pumpkin look like Jacktarr's head?"

We have guests./ DM Buzz 
Friday June 20th, 2008 12:07:11 AM

Winterglade begins to think of what Blackmane may have for experience and what might be working for him that can cast spells. Maybe the "ole switcheroo" is possible and replace him without the populace even being aware of it.

Brahmah grows more excited at past thoughts of Kaylebs he has partook in. They are not however for the dishonest and one can not count on a fair test of strength if one of the contestants have no honor. He does think of counter measures available if Jacktaur loses or does not live to fight one.

Zeoll reminds the group that not all Kaylebs follow the same rules, but he also understands, that every culture with warriors have a tradition of one on one contests to come to solutions. Another idea would be to use to their advantage, the fact that people may not remember or recognize who they are. Another "switcheroo" could occur, in the guise of a disguised facsimile of Jacktaur's large head.
He can not recall through song, the deeds of Blackmane.

Theorex offers the assistance of his skills to assist in any battle to come.

Tiba offers her skills in tattoo's and also adds with humility that her skills with the divine are much more limited then her ability to shoot anything that moves.

Gecktar acknowledges Zeolls' ability to sway the crowds, but suggests, it's reliability is only so powerful. Perhaps through other divinations, they can determine more of the one who has earned the attention of the Chosen.

Knowledge History DC 10 Highlight to display spoiler: { The rules of your home island for honorable combat are known to you}
Knowledge History DC:15 Highlight to display spoiler: { The nuances of each taur islands individual rules are familiar to you.}

Many ideas come to the minds of the Chosen as Jacktaur has described the situation as he knows it. He rises quickly and throws his arms up in the air. "We will talk more of it tonight, for now, it would be good that those here see us celebrating life and freedom tonight. We all need to be inspired and I hear there are a few here that have a fire performance in store for this evening." He shrugs his shoulders in a none committal fashion, "I wouldn't call them bards, but they have been practicing a long while."

He shouts at the tops of his lungs, "Rancor!"

Immediately, a centaur enters of some age. He wears chain armor on both his human and horse torso. With his right hand he opens the door. Instead of a left arm, he seems to have a prosthetic appendage of a body shield he places in front of himself, as if to rush the room on command. Behind him several more holding halberds at the ready.

Jacktaur with a wide smile and exuberant nature proclaims, "We have guests!"

Rancor smiles and openly, is relieved as he yells to those behind him, "Get the captain and his guests some refreshments."
He bows his head toward Jacktaur. "I will have the men stand down."

"Yes, do that." Jacktaur replies, then he seats himself.

Larmane sits down as well for the first time, next to Jacktaur "I brought a lovely wine from my own stock for special occasions. I believe I will have that sent for as well."

Rancor replies, "It will be done". He then closes the door to leave the group and their hosts alone once again.

"So, enough fretting about what is, for now, tell me of your heroics and your travels." Jacktar states as if what you say has his complete attention.

Winterglade 
Friday June 20th, 2008 4:08:13 AM

Zeoll: "Can you make a carrved ball of wood or a pumpkin look like Jacktarr's head?"

"Smack a potato and some straw on it and you have a twin lookalike" - mutters Winterglade, who could never resist a good opening when he saw one, but he has the good sense to make that audible only to those nearest to him and not their hosts.

When Jacktar asks for stories of their past exploits the centaur immediately melds into background and glances with pleading at the rest of the Chosen: <I am not here, don't mind me, don't mention my name>.

Brahmah 
Friday June 20th, 2008 11:18:23 AM

TIBA "I am a tattoo artist, of some skill. I can make sure that everyone has a back-up spell on them that is useful, if they so desire.."

Brahmah "You do tattooing as well? Great, we can learn from each other. Do you do divine magic tattoos? I invented some." He smiles. "I've made a killing on comissions too in the Catacombs." He says proudly.

THEOREX "Lets see I can create magic items for you or fight in a spell duel as a second for you."

Brahmah "Perhaps your unfamiliar with Kaylebs Theorex. They are usually fought on equal ground. This means, if one does not have a magic sword, and the other does, the one with the magic usually has to give it up for that particular Kayleb. If one has magic, they are banned from using it in battle, however that doesn't stop them all the time. Sometimes Kaylebs get quite messy when things aren't equal or controlled."

JACKTAUR "So, enough fretting about what is, for now, tell me of your heroics and your travels." Jacktar states as if what you say has his complete attention.

Brahmah "Heroes? We are Chosen by Domi and do what is required. I can't call that heroic." He says seriously. "Would a cleric be a hero for healing the sick or giving Domi's words? Its their job. This is ours. However, we DO travel, too much actually."

Zeoll  d20+8=24 ;
Friday June 20th, 2008 11:45:48 AM


[Know History check is a 24! Woo hoo!] Zeoll explains what he knows about Kaylebs to anyone who asks.

Zeoll is glad to be welcome at last here. He grins at Jacktar and his friends in anticipation of some entertainment. "A barrd is always eagerr to hearr something new," he says.

He listens to the words of his comrades in arms.

He does think that Brahmah is too modest, and tells a few stories about how the Chosen recovered the famous Black Sword of Gargul and beat the evil follower of Marteus, Vargas, to bring it back.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday June 20th, 2008 1:40:23 PM

Sidling closer to Bramah (huh?) she shows him her tattoos, and points out which ones were dones by her. She does agree that doing divine tattoos are especially useful...

Zeoll 
Friday June 20th, 2008 4:16:17 PM

OOC: Anyone heard from Ceil? No posts from her since Monday!

Gecktar 
Friday June 20th, 2008 4:49:49 PM

Gecktarfeels the strain on his shoulder passes as Jacktar welcome them. ith such person, it's alays difficult to decipher their though and their responsabilities make them take decisions that could be sad in the long run.

Now they seem to be accepted, he relaxes and welcome the fine wine. "Oh, greetings for this wine, it's very good vintage year..."

Hearing the story that Zeoll recall to his mind, Gecktar smiles and add "Don't be shy Zeoll, talk to our host how you fooled most of Vargas party... This was a great job you know."

Brahmah 
Saturday June 21st, 2008 8:17:12 AM

(OOC: Don't know about Ceil. It is interesting though that as of late, she has been spotty at posting when she used to give me a run for my money on posts. Maybe its ISp, weather, or illness though. I'll contact Donna.)

Let us eat, drink and be merry/DM Buzz  d20+15=16 ; d20+10=13 ;
Saturday June 21st, 2008 7:16:43 PM

Fruits, nuts, raw vegetables and cheeses are served to the group sitting in the council room, along with three bottles of Larmanes' own stock of red wine, two flagons of ale and a pitcher of mead. The wine is dry and fruity with little after taste. A connoisseurs dream. The ale, is strong and thick, made from many hops that reach out, grabs the drinker by the neck, and shakes them. The mead is a young batch that has a hint of cloves and oranges in it's after taste.

The young centaur that summoned you all to Jacktar's presence does the serving as well. He is introduced to you all as Belvin. After he is dismissed Jacktar says with sadness, "He's an aspiring warrior with a large heart, but his strength and health, are not so great." Says Jacktaur. "I have hopes he finds another passion that best suits his skills, but he is determined to live the warriors path. I can not deny him his dream."

Winterglade makes a joke at Jacktaur's expense, but those opposite the table do not seem to hear it.

Brahmah makes small talk with his fellow "Chosen", but chooses to take a path of modesty when they are called hero's. Jacktar immediately replies, "Even a farmer in the field is a hero to someone, if they praise a good god and do right to others. After all, if not for farmers, heros like yourselves would have to stick to trail rations and wild berries, so yes a cleric is a hero for curing the sick and spreading Domi's words." His own words are said with resolve as if he really believes them.

Zeoll feels obligated to relate some tales of the past. Jacktar and Larmane sit in silence, their bodies respond to different parts of the stories in various manners, depending on which part he is at. At times, the look in their eyes give an appearance, as if they are in the story told.

Tiba seems interested in the discussion of tattoo's.

Gecktaur seems pleased that a friendly environment has been established. He reminds Zeoll to tell them the part of the story where they fooled Vargus own party.

About an hour or so passes with various stories of feats. Jacktaur relates his greatest solo battle was when he grounded a manticore, single handedly. It had been preying on their sheep stock. After it landed for a deer he had used as bait, he struck out at it with lance and shield. It was a mighty battle and he shows the group some scars from wounds past, but it is clear to see, he has many other wound scars, much more recent then that old story, that must have occurred some years ago. "It was when it took flight to flee, I pierced it's heart with a thrown spear at over twenty feet above me. That was the last battle I fought alone, without shield men by my side." He seems to let his mind wander.

Larmane remains mostly quiet through the conversations of unity. Once Jacktaur asks him to tell his story about the defeat of an evil druid of Jancassis he was responsible for. The druid visibly blanches at the thought and replies, "I would rather not. Those are not fond memories." He finishes a full glass of wine in a single gulp, then pours himself another.

Belvin returns to let the group know, now that the populace is assembled and awaiting the guests and their hosts to attend, so that Larmane can give the ritual prayer.

Jacktaur and Larmane rise and motion with their hands, for the group to follow Belvin.

Brahmah 
Sunday June 22nd, 2008 7:10:59 AM

Replying to Jacktar, "Someones life devotion shouldn't be considered heroic. A farmer gets paid. A cleric lives in service of his God. A hero is a hero for doing something beyond the scope of what is normal for them. We are devoted to Domi and often get paid for our trouble in one manner or another and only occassionally do something beyond our means and skill. Personally, I don't think that makes me a hero or at least a boastful one. But of course I don't speak for the rest of Domi's Chosen."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Sunday June 22nd, 2008 10:12:11 AM

Looking curiously at Bramah, she shrugs, a bit diffidently.

"I never thought it, but I agree with you,One's choice on how one lives should not be heroic in and of its-self. Rather, the action of going beyond one's boundaries are, to my opinion, of a heroic nature."

Winterglade 
Sunday June 22nd, 2008 5:06:38 PM

Winterglade, trailing behind, keeps muttering in a low tone of voice: "Back on the Great Plain, when a wyvern started to pick on our tribe, we poisoned the bastard and then went all together and clubbed it to death. Old Amberhoof probably could have handled it himself, but he choose not to. That's a Windwalker way: duty to the tribe first, heroics later. Maybe that's why Winterglade has trouble fully grasping the ways of Brawler."

Brahmah 
Monday June 23rd, 2008 11:30:33 AM

To Glade, "Who is this Winterglade fellow?" He asking with a small smirk. "Was it that loser from your tribe that was exiled?"

Zeoll 
Monday June 23rd, 2008 2:27:51 PM

Zeoll grins. "Huh, this Winterrglade fellow must not have been verry brright. The teachings of Domi arre verry easy: 'Be Brrave! Have Courrage! Prrotect the Weak!' That's not so harrd, wouldn't you agree, Goodbarrrel?"

Gecktar 
Monday June 23rd, 2008 4:23:11 PM

hearing the conversation between Brahmah, Zeoll and Goodbarrel smiles and add "Yes, Glade shouldn't be very smart. Domi's teaching are basic. Not ever easy to follow but their understanding is not so hard".

Gecktar follows Belvin outside to assist to the ritual prayer.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 23rd, 2008 4:54:51 PM

Her eyes twinkling at Glade/Barrel's ribbing, she keeps out of it, feeling it is more of a family thing..

However, she happily watches from next to Bramah, as her conversation about tattoos had been interrupted for the injecture...

ooc DM Buzz 
Monday June 23rd, 2008 7:42:00 PM

OOC: Ceil said she was back, but has yet to post. I will wait a few more hours for her to catch up, before I resume.

Theorex  d20=5 ;
Monday June 23rd, 2008 11:01:46 PM

"I can make things yes. But Carving is not my specialty. Weapons and Alchemy are my strengths."

"I have been working on a weapon of fine quality since I have been here."

Winterglade 
Tuesday June 24th, 2008 8:28:25 AM

[Brahmah:] "Who is this Winterglade fellow? Was it that loser from your tribe that was exiled?"
"One taur's exile is another taur's quest. Besides, nowadays he is constantly being told that he's been chosen, yes?"

[Zeoll:] "The teachings of Domi arre verry easy: 'Be Brrave! Have Courrage! Prrotect the Weak!'
[Gecktar:] "Not ever easy to follow but their understanding is not so hard."
"You really think everything is so obvious? All right, explain to Goodbarrel this, then: when Brawler fought the Diseased One he allowed himself to be killed in order to save the people at the Arena. But since that time many, many more died because of the Dark One's machinations. Were the Brawler to defeat Marteaus there and then many more lives would have been spared. How then was allowing himself to be defeated protecting the weak?" The centaur glances with curiosity at those walking beside him wondering what their answers might be.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday June 24th, 2008 8:57:55 AM

Curious as to how the answer will play out, Tiba stops whatever she's doing, giving full focus to this conversation...

Brahmah 
Tuesday June 24th, 2008 3:08:03 PM

Brahmah smiles at Winterglade's wounded pride, knowing he was insulted by what Brahmah said. He'll remember to apologize later, but he knows Glade knows, Brahmah has Glade's best interests at heart.

Gecktar 
Tuesday June 24th, 2008 6:23:40 PM

Gecktar stares at Goodbarrel "Well, I'm a servant of Domi, and as such it would be presumptuous to explain Domi's acts. None of us can even imagine what He has seen before surrendering to Marteus might. The only thing I can say is that He was right, I'm confident with that, and you certainly could not find any explaination to what He has done. Yes Goodbarrel, you're a mortal as myself, and trying to explain decisions made by our patron is just wasting our time. Because you will never see what He could see."

"You should live without explaination but the only lesson you could find here is the courage He had to self-sacrifice himself to a greater cause."

"Goodbarrel, serving Domi isn't a quest to understand Him. You will never, it is vain. It is just a trip in your consciousness to try to understand His dogma, not Him."

"The lesson here is courage. Yes courage of self-sacrifice."


Zeoll 
Tuesday June 24th, 2008 7:10:26 PM

Zeoll smiles, and offers an opinion. "My guess is that Domi messed up that one. Gods arre not infallible, and I think he chose poorrly that time."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday June 24th, 2008 9:06:06 PM

Whispering to Zeoll, her eyes twinkling, as she watches Winterglade's face, she murmurs "Or he saw something so much worse than what actually happened, that it made what we know to be history to seem minor in comparison, so the sacrifice will never be known."

Deep discussion over dinner/DM Buzz 
Tuesday June 24th, 2008 10:11:58 PM

Brahmah reasons that someone's job does not make them a hero.

Tiba seems to agree

Larmane responds. "Have you taken into account the battle with nature that farmers must endure is sometimes both death defying and above the call of what some call duty. Preventing a drought through carrying buckets of water miles a day. Covering prize plants for hours in the bitter cold to prevent a loss through frost. An ear of corn or a shiny breast plate? It's all the same."

Winterglade relates a tale against a Wyvern. Then brings up an entirely different conversation.

Brahmah jests with Winterglade at his expense, then feels somewhat, but not much, bad about it.

Zeoll reasons the ways of Domi are easy to comprehend.

Gecktar twists the blade that Brahmah planted.

Theorex realizes he will need at least a week here to complete his sword and that may or may not be completed before any plan later conceived comes to fruition.

Winterglade defends himself valiantly with words that the others tend to agree with. Which is that even Domi once made a mistake.

Gecktar defends Domi's decisions as sound, even if they are inconceivable to mortals.

Tiba seems to think of what else could have occurred in the future.

The group walks up the stairs in deep discussions on the decisions of gods. It is a short walk to the outside once again and the smells of cooking snaps your olfactory senses to attention. As you walk outside, it is Larmane that has a say on what was spoken as he defends Tiba's theory. "All I can imagine, is that Domi saw something that looked much more grim for all races, if he was to win. Perhaps it is Marteus that slays an up and coming immortal we are unaware of in some dark contest. If instead it would the other which were to rise to power, could it have been worse?" He steps outside with you all, "I will continue to believe that when faith is put into Domi and I continue to wield his divine power, he is always right in his decisions."

The group is escorted by Belvin to the high table that would hold sixteen while facing the populace. It is made of solid stone that has no seems, sitting firmly in the ground. The single leg is a long column running the length of the table in support The seats appear to be lichen covered benches of stone as well. Soft and comfortable, Jacktar is placed at the center of the table, with Larmane on his right. The captain of the chosen, Brahmah, is seated just to the left of Jacktar. The others are directed to pick a seat of their choice along the table. No others sit there this evening.

Looking out into the audience, you can tell, the area near the large, beautiful pool of water is now a dinner festival. Clearly, there is more then a hundred different people here that are noncombatants. With perhaps just as many with weapons near. The older boys pull on long braided ropes in tests of strength. Small four legged children run around, in various child hood games, burning off what energy they can before it is time to sleep. The matron that had a pie depart earlier seems to be in charge of running the activities, as her various orders are heard by the other cooks. "That spit is ready, begin cutting it up for the lords." She points to the table where you are seated. At another location she directs those with both cooked and raw vegetable dishes to present them and serve the high table as well. Soon, the long empty table is full of various foods of fine design. Edible even, is the garnish.

Jacktar and Larmane stand. They wait for the group to follow before Larmane begins the evening prayer.

Jacktar raises his arms up as he faces the crowd indicating the guests, with his head high he begins a speech, "These are our allies. It is with them that you will have a restoration of what you used to call home. Together, us all, will be free from oppression and tyranny. "I give them the opportunity to add to the prayer when Larmane is finished."

Larmane nods and he bows his head, as Jacktar does also. "Domi, father of grace, force and defiance of the unjust. Please bless this bounty in the name of Alemi, whom we know you adore. Allow us to succeed in the face of defeat, live while facing death and love those willing to repent from hate. This prayer is in your name, he who has brought us prosperity in a time of famine. It is through a famine of will and hope, we struggle in your name. Thank you."

Everyone keeps their heads down as whoever wants to add to it may. When those that do are finished, Larmane once again bows his head and proclaims again, "Thank you."



The party then digs into the cornucopia of that which is available. Many fruit drinks are served as well as water, but you don't see any alcohol available. "We eat first before we have performances and story time for the nights activities." Jacktar explains as he begins to eat what seems to please him.

The other families have various picnic like locations scattered around on the ground, with blankets and plates. They too receive a bounty of food and no one goes hungry that evening.

Winterglade 
Wednesday June 25th, 2008 6:05:20 AM

While on the way to the table the centaur comments on what has been said. "Yes, Goodbarrel would agree with Zeoll. To a taur's eye it looks like the Brawler made a mistake that day. He is a god, but that doesn't mean he is infallible. After all, aren't we all his self-proclaimed greatest failed experiment?"

"You certainly can live out your life never questioning his decisions, claiming he knows better, but this claim could be used to justify blind obedience to any god, including the Evils of the Wold. Think. Question. There are things Goodbarrel wouldn't do even if Brawler himself manifested before him and commanded him to. Would you kill a child if Brawler told you to?"

"Then again, there are times when there is just not enough time for explanation and you have to take a leap of faith. Or you wouldn't be able to fully comprehend the explanation even if it was given. But that was Goodbarrel's whole point - it is complicated to try to follow a god, even if his dogma seems to be crystal clear."

As the party reaches the table the centaur takes an unassuming place at it. When the time for prayer comes he stands up and continues after Larmane: "May he who is the shield of the weak and the blade of justice make our resolve adamant and our judgement clear. May we pursue justice without hate and victory without cruelty. In righting the wrongs that plague this land may we never add to the evils already haunting the Wold. May we see repentment before punishment and coming to reason before bloodshed. If at all possible, may no life have to be taken."

Winterglade stands down and is silent, lost in thought.

Brahmah 
Wednesday June 25th, 2008 10:44:49 AM

Brahmah looks shocked at the formality. Uncomfortable, but unwilling to insult the hosts, he stands and bows his head, but is unwilling to close his eyes. Trust comes hard for the ranger. When it comes to the groups turn to speak, Brahmah says nothing. Then there is mention of entertainment.. this makes Brahmah nervous. Will he have to perform?

Theorex 
Wednesday June 25th, 2008 10:24:50 PM

"Yes faith is very important to all. You also need to know oneself in order to make peace with the world and with it you place in it.
For peace within leads to peace without. For without is in and within is out."

OOC DM Buzz 
Wednesday June 25th, 2008 11:53:42 PM

OOC: Wow, was my post that bad only three respond?

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday June 26th, 2008 8:18:15 AM

Digging in to the meal, she wonders at why this occasion seems to be such a big deal. Do they not get others offering to recruit to their side often enough?

Brahmah 
Thursday June 26th, 2008 11:44:30 AM

OOC: Checking in... by the way Buzz, terrible post, you scared'em all off. ;) Tee hee.

Gecktar 
Thursday June 26th, 2008 11:59:04 AM

Gecktar while on the way, gently taps on the shoulder of of Galde "This kind of discussion could lead us far in the night. I'm almost sure that even if we have different point of view, our way of thinking is not that far. Religion is before all a personal development. Sure I've said that I will not question Domi's acts. Who I am to do it. With what little tight consciousness would I judge him. This is not to say that I will not question mine... Those I can judge them in all my consciousness."

"Last, and if you realizes, twenty years after Domi told you to kill a child that this child is responsible of thousands of death. Will you have you conscience for you ?"

"Really, if Domi asks someone to kill a child, I just hope it would not be me... I really don't know what I will do".

"Oh ! Domi ! Why have you said that. Do you want me to have nightmares !"


...

Later after Glade discourse "Good sermon, Glade" he mutters "Nothing to add at all, my friend."

Fire in the house/DM Buzz  d20+6=7 ;
Thursday June 26th, 2008 6:59:40 PM

Winterglade gives a wonderful prayer addition to Larmane's. He returns to his seat in deep thought.

Brahmah seems surprised at the formality of the arrangement. He can see the eefficiency of how things are handled in Jacktaur's camp. He does not seem to want public interaction.

Theorex comments on Winterglades words from before the group prayer. He then thinks of ways to expedite his weapon making, using feats he may know. He realizes, there is a proper procedure one must go through and many things can spoil his attempt if he isn't careful.

DM Buzz: I have no problem with your using this, but I will need you to roll play out the steps one needs to take to do so. Drawing the opening for example, where will it occur. From then on, we need to go through what item you want to make in order to determine how long you will remain in the "Cradle"

Tiba wonders at why there is so much production into dinner.

Gecktar continues the pre-dinner conversation, on if one would kill an innocent at Domi's will. Larmane gets a side ways look from even Jacktaur as he replies, "If I knew the words came from Domi himself, without question? I would dash the infants head against the wall or rocks, as I am told." His tone uncharacteristically cold, even for one that has not said much in the short time you have known him.

Gecktaur congratulates Winterglade on well said words for the prayer.

After everyone is finished eating, the matron of the event begins to portion out the rest of the food to families of the community. You can see Rancor the old centaur that was to charge the group if proclaimed prisoners, is with his wife and child. His shield no longer on his nub of an arm. His chain mail somewhere else. His visage as a stout warrior is now replaced by a loving father and husband. They take their portion as well. Belvin collects food for several people and puts it away until tomorrow. Larmane explains the procedure. "Every day's worth of meals is prepared the evening before at dinner for all. Then each family takes what they need for the morrow until dinner time. Little to no community waste this way. So please, take what you like from the table for tomorrow as well." He indicates the group can fill their bags with tomorrow's rations.

Jacktaur says, "I notice your surprise at the productivity of this community, but I can assure you, it is for the best. We all can have this place bugged out within two hours of some event that may bring enemies at our door. In fact, I almost gave the word when I heard you had arrived looking for me."

The children remain for stories on the Taur islands and their history. Some in the group can note inaccuracies now again, but it is more for artistic license then a misleading of essential truths.

The fire performers fail miserably at their attempt this evening. One is seriously burned as well a a child that caused the catastrophe when he decided to run in between the thrown batons with flaming tips. He knocks the baton into the small vat of oil the group uses for ignition of their, props causing a large splash. Larmane rushes onto the scene immediately to administer aid to the wounded as a small fire brigade tends to any uncontrolled flames that was caused.

Jacktaur remains seated but clearly uneasy at the events. "I wish people would keep their foals on a tether, I swear!" He calms down when he sees the child learned through pain what fire can do, as any wounds are quickly healed by magic.

The children are lead off to their beds and some adults stick around the area, singing songs of hope and stories of their past. Fires die down and it is then that the flagons and pitchers are brought out for those who remain. No one seems to be near enough to the large table to hear what might be said.

Larmane returns with a smile on his shaking head as Jacktaur begins, "So, how should we do this?"

Brahmah 
Thursday June 26th, 2008 7:34:29 PM

Fires. If thats all that happens, we'll all be lucky. Thinks the minotaur and he douses a small patch of flame with the pint of ale he was holding.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday June 26th, 2008 9:00:53 PM

Reaching out to Bramah, she stays his harm as he extends it to pour out the ale.

"You know, as well as I, that oil fires spread very quickly with any liquid. Let those who have the powder to put out an oil fire do it." Shrugging she takes a sip of her own wine, and relaxes slightly. "If it was a wood fire, even, the alcohol would encourage the flame, even if but for a brief moment. However, if it was a wood fire, I'd be able to Quench it, using a spell at my disposal."

Theorex 
Thursday June 26th, 2008 10:46:40 PM

Theorex turns to his host during the party and asks" My most gracious host and comrade... I was wondering if you might assist me in assisting my companions here. I have need of a special wooden stylus made of the wood of the Ishgara Tree.This will enable me to make items faster for our group and make us more apt to do perform better in helping you get those evil people out of their positions.
Could I borrow one or buy one from you?"

Winterglade 
Friday June 27th, 2008 5:20:33 AM

Winterglade's ears perk up when he hears the remark of the druid. Sounds like they haven't told us everything yet. Or maybe they are finally ready to start making detailed plans?

He softly clears his throat. "If the meaning of your question is <how shall we dispose of Blackmane> then we are ready to make plans. Or, if you mean you have something else to say... you have our attention."

Brahmah 
Friday June 27th, 2008 7:46:39 AM

The ranger shrugs. "I thought, being as how the oil was soaked into the carpet and the sugars in the ale retard oils from spreading, I figured it would be safe. We used ale to put out small lamp fires on the ship I was on some years ago... however, we didn't have any carpets and it was wood and rope we had to put out. Maybe I am wrong. As for the alcohol content in the ale, its not high enough to encourage anything except a hangover." He smiles. "Now your wine or those spirits would indeed spread the fire."

Gecktar 
Friday June 27th, 2008 6:22:25 PM

Gecktar savours the diner and is happy seeing the children as a swarm around the table.

[Larmane] : "So, how should we do this?"

"You mean about the captain of the guard ? Well first thing would be to collect more information. This can be done with Domi's help if hHe is nt too cryptic. And Zeoll has some skill with communicating with others, so maybe should we go back to town try to get some clues."

Theorex 
Friday June 27th, 2008 10:30:46 PM

Listening to his friends he nods and waits for a reply from his gracious host.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Friday June 27th, 2008 10:58:02 PM

Uncertain as to what is going to happen, she tries to grab Zeoll's and Bramah's eyes, and motion for a meeting to one side, for a quiet conversation...

(Once separated from the rest:) "Umm.. I know you guys are good, and all that, but it's my duty to guide and protect Theorex, not yours. He seems to be willing to go along with your plans, and I certainly enjoy the company.." looking wryly at Bramah, "most of the time. But we aren't sworn to your group. How will that effect everyone else's decision-making? We both follow Domi, I can assure you that. And maybe that's His way of having us join you, but it doesn't seem all that defined to me..."

She looks uncertain, at both of them. They both get the feeling that she is unsure of how to approach both of them, but feels comfortable in the group, and wishes to joi, though she is only offering herself, not Theorex.

Brahmah 
Saturday June 28th, 2008 10:33:43 AM

Looking at Tiba in response to But we aren't sworn to your group. How will that effect everyone else's decision-making? . "I was about to ask you the same!" He winks. "I would expect the same from anyone traveling WITH us, that I would from any Chosen. Back up your comrades, because if one of us goes down, thats one less for the foes to concentrate on... and more for you to worry about. So, expect ME, and I won't ever speak FOR another Chosen, to have everyone's back I can call a friend in arms."

Flat-top 
Sunday June 29th, 2008 6:05:39 AM

Flat-top comming up the read, Ask his fellow, "Did I miss anything?? I though I heard something odd back there"

Winterglade 
Monday June 30th, 2008 8:28:38 AM

"Nothing but a small fire. We were just about to start making plans."

Brahmah 
Monday June 30th, 2008 11:49:21 AM

Sigh.

Gecktar 
Monday June 30th, 2008 4:18:20 PM

"Nothing to much important. A good sermon of Goodbarrel and a fine diner" answers Gecktar to Flat-Top.

"We were about to discuss how we should proceed next. Maybe have you any idea"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday June 30th, 2008 6:20:21 PM

Listening politely...

What to do, what to do?/DM Buzz 
Monday June 30th, 2008 6:58:22 PM

Brahmah and Tiba have a discussion on how best to douse flames.

Theorex asks about an essential component he would need in order to use a feat he has. jacktar looks toward Larmane as the druid describes the Ishgara Tree. It's dominance in areas it grows, as well as what it looks like and where it thrives in the Wold, before he says, "My apologies, but I know of no one here that would need the device of which you speak. You may be able to purchase one in town from a local herbalist with some stock. Here, we only carry what we need."

Winterglade seems excited that some talk is about to occur, he wonders though of what, will the discussion begin with?

Gecktar enjoys the evenings meal and the entertainment, although was not what was expected, did not have dull moments either. On the subject of Blackmaine, he offers the need for more knowledge is important.
Tiba interjects that she has no loyalty to the group through words or deeds and stresses neither does Theorex. She wonders, where that places them with the group of hero's.

Brahmah states the rules as simple, just watch the back of those you call comrades.

Flat-Top decides to join the group after having some time alone.
DM Buzz: Welcome back, again Ceil.

So the group sits with Jacktar and Larmane in a quiet spot at the large table. The lights and fires dim to just a few lamps in the distance as the sounds of the camp also recede.

"I like that idea of you all getting me more information on how powerful he is" says Jacktar, "but what do you think would be the best way to remove him?"

Larmane adds "Yes, we need to make sure that any captives he has are safe. There has been no word of those he holds being in the forts' jail, so they must be hidden somewhere else, that includes Hollyhocks."

Jacktar nods his head in understanding of the situation, then a quizzical look passes over his face, "So, why don't any of you want the position of Captain of Fort Stag, or even mayor for that matter? It would seem your interest in the islands put you all in a position of standing for such office."

Zeoll 
Monday June 30th, 2008 11:00:46 PM

[OOC: Apologies for not posting. I have been really sick. Hopefully I'm on the mend now. Buzz, you are doing a fine job -- stop worrying.]

Zeoll has been waiting for this very moment. All through dinner he has been distracted, thinking about options. But before he offers any strategies, he tells Jacktar why he does not want a high position or power.

"My frriend, we have deeperr goals. We seek to unite all the Taurr Isles. We fight among ourrselves, and the Wold passes us by. Think about what we could do if we united in brrotherrhood and common purrpose. Being a mayorr or a goverrmorr is a worrthy thing, and we need noble Taurrs to do those jobs everrywherre in the Isles. Taurrs like you. But we have a holy mission to do morre."

Now, let us talk about strrategy."

"If Blackmaine and his crronies arre a rrelatively small bad spot on the apple, then we can cut out the bad parrt and advance Jacktarr in his place. That is a mission of stealth, trickery, and fast combat to kill or capturre the enemy, with Jacktarr rready to take overr."

"If the whole guarrd is corrrupt, then Jacktarr would not be allowed to take overr afterr the untimely demise of Blackmaine. In this case, we must rroot out all the rrotten pieces as well. That will mean a longerr comapaign. Firrst we rrally the people behind us. Then we gatherr ourr strrength. Then we fight the good fight, in a pitched battle for the city.

"Those arre my two main ideas. Any otherrs?"

Winterglade 
Tuesday July 1st, 2008 7:57:04 AM

Winterglade's face grows longer and longer with every word like "fight" and "kill", and finally, after "pitched battle", settles into an unhappy sulk. "A major battle is never totally predictable. You will have the day if everything goes according to the plan. But if it doesn't... Imagine if somebody starts a fire... Will we be able to save civilians and win the battle at the same time? Will there be anything left over to take responsibility of?... If he has large following it might be smarter to try to replace him with a double and dismantle his army from the outside. Zeoll would be excellent as a replacement. He seems to have a frighteningly good grasp of his way of thinking."

"But Goodbarrel feels that we are getting ahead of ourselves. We should gather information first, then it will be time to make detailed plans. How should we go about making progress with that? If Blackmane finds us simply poking about and asking questions he'll get suspicious at best."

When asked about his reasons for not wanting a political position Winterglade simply replies: "Goodbarrel is not in habit of accepting compromises with his ethical beliefs. This would make him an extremely inefficient ruler."

Flat-top 
Tuesday July 1st, 2008 10:25:55 AM

Flat-top has a burr under his tail and is running from tree to tree rubbing his butt, He's trying to rub the burr off. "OUCH! OUCHIES!" he yells "i'm trying to get these things off, BUT I can't reach thems". Then he's foo to the next tree.


Brahmah 
Tuesday July 1st, 2008 10:26:48 AM

The ranger thinks for a few long minutes, looking resolved, then confused, then resolved again, finally landing on something inbetween. "Well, as for gathering info, I'm all for that. However, its not MY area of expertise. Combat is where I'm comfortable. I have said before that being part of the Chosen gave me a broader view of solving conflicts with more than weapons and muscle. Diplomacy, subterfuge and stealth generally tend to gather best results, even if the intrigue of it all give me a pain in my horns." He thinks for a minute more. "If the Chosen can infultrate the city as important members of council, staff and guards, we might be able to gather a broader knowledge of how far in are Blackmane's forces and how much he ACTUALLY controls. We would have to enter in at seperate times, maybe days apart, so it doesn't look as if we are together. We might have been seen together already. Just plainly going around and asking questions might get captives, civilians and even ourselves killed in the attempt. I figure if Blackmane could infuse his people so easily and quickly, we shouldn't have any trouble either. There is one MAJOR issue with us doing this something like this... Chosen are quite well known here." He shrugs. "So I suppose my whole plan is dung from the word go."

"As for being given power in the city, like captain of the guard, that might be really dangerous for the one taking it on. Zeoll is right, we have different goals, Domi's goals. But out of curiousity, why do you ask? Why should we have considered it? Have the people been requesting Chosen to stay at Fort Stag now?"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Tuesday July 1st, 2008 10:34:08 AM

Concerned as to howlong such a campaing might take, and the dangers involved, Tiba speaks up.

"I like the idea of a quick, precise cut to the core of the problem. A long, drawn out campaign will only polarize people who might be swayed at another time." Thinking further, she asks "Is there a way to guarantee loyalty once we have the Blackmane person dealt with? Like, say, a swearing upon Domi himself, that whoever is doing the swearing, will be loyal to the new regime?"

Taking an apple, and smiling at the humorous antics of Flat-top, she keeps her peace as others chime in.

Zeoll 
Tuesday July 1st, 2008 10:40:10 AM

"Goodbarrel, I agrree with you -- we need morre inforrmation. I'm hoping that Jacktar can tell us all we need to know."

"I like Tiba's point. I like the idea that afterr we take out Blackmaine, by combat, trrickerry, coerrcion, orr capturre, we ask those who arre left to forreswearr all evil ways."

Gecktar 
Tuesday July 1st, 2008 4:16:41 PM

Gecktar seconds the motion of Goodbarrel "Goodbarrel is right. This is vain to talk about things we do not know. But as Brahmah said, we are well known. But I think we aren't affiliated with any party in the town so this could be fair for us to try to find more about Blackmane"

"We should really go by this first"

"Next will come the strategy"


Some history/DM Buzz 
Tuesday July 1st, 2008 7:16:06 PM

Zeoll wonders how deep the rot is within Fort Stag.

Winterglade has a concern for the whole community when someone with nothing to lose goes out in style.

F;at-top attempts to remove some pesky burrs that have settled into his fur.

Brahmah has a long idea, then decides it is for enough. He then asks a question of his own, in which Jacktar responds, "It seems to me, that those that want to unite two races must be one of two things do so properly. They are either leaders, with an open mind to peace, or ambassadors for those leaders so that the ideas can be expressed. Perhaps you will be the later when this is over, since the first does not interest you."

Tiba wants a swift end to this injustice and further more believes, that people should swear fealty to those in charge.

Gecktar believes the group is not affiliated with a specific side of yet, perhaps that is an advantage.

Jacktar's expressions change with the conversation and adds what he thinks are important. "The people vote for the Fort Manager (mayor). The Fort Manager then selects the Captain of Fort Stag.. The Fort Manager that chose me is named Belwinks. He was found dead, two days before the hostile takeover. After I fled, Blackmaine named me the murderer of Belwinks and took charge of guards. I don't recognize him from being from this area, but he must have some leadership skills to be able to influence the guards to follow him. The guards are loyal to whom is rightfully captain, which at this moment is Blackmaine, so if he is just removed as well, more conflict will occur."

Larmane remains quiet, watching each speak in turn.

Theorex 
Wednesday July 2nd, 2008 12:24:24 AM

Listening to the discussion Theorex thinks about going into town to talk to that person.

Hmmm.

Winterglade 
Wednesday July 2nd, 2008 6:28:42 AM

"Wait a second, Goodbarrel is confused. You said that guards are loyal to who is legally the captain of the guard, and that the captain of the guard is chosen by the Fort Manager. If Belwinks is dead, then who nominated Blackmane?"

Rubbing his head the centaur says: "Have you tried talking to the spirit of Belwinks? He might have seen who murdered him and give us leads on how to expose him."

"Come to think of it, have you tried to bring Belwinks back from the dead? Gargul might be willing to let him go, who knows?"

"How many are there in the Guard?"

Zeoll 
Wednesday July 2nd, 2008 7:51:44 AM

Zeoll grins. "Those arre both grreat ideas, Goodbarrrel! Can you speak with the dead? Orr even rraise a perrson? How long ago did Belwinks die?," the bard asks Jacktar.

"I think a surrgical rremoval of Blackmaine is the way to go, though I'd love to do it peacefully with Belwinks alive again and on ourr side."



Brahmah 
Wednesday July 2nd, 2008 11:18:32 AM

Brahmah looks at Jacktar. "When I was voted in as leader of the Chosen some years back, I didn't even really like the idea. Frankly, it was the only thing I was afraid of at the time... being authority and responsible for lives that weren't mine. It took me a little time to realize that I didn't have to control the situation, just look after things until they got out of hand. I have been told I'm a good leader, but I think I have had some of the best advisers one could hope for. Yes, I am 'The Captain' or 'Leader' of the Chosen of Domi, but really, we are a whole entity and our power doesn't lay in one taur. I couldn't see being the Captain of Fort Stag without my friends right there with me. The idea is appealing. Maybe some day?" He smiles.

"Yes, as Goodbarrel mentioned, who voted in Blackmane? Do you lack a Fort Manager now? If so, who votes? Have they been paid off to ignore the lack of Manager? Whats going on in that area? How easy would it be for one of the Chosen to get voted in as Manager, or at least temperary Manager?"

"Oh yes, what sort of investigation was done into Belwinks murder? Was it done by guards, clerics or loyal Blackmane supporters?"

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday July 2nd, 2008 1:33:38 PM

OOC-Will be gone from Thurs thru Sun morning peep, so sorry about the lack of posting on those days I'm in the boonies.

IG-Looking about, she just waits, listening, not sure how to best add to this conversation...

Gecktar 
Wednesday July 2nd, 2008 3:55:07 PM

Gecktar has nothing to add to the Chosen questions and waits for the answers.

Flat-top 
Wednesday July 2nd, 2008 5:16:40 PM

Flat-top look on then also answers, "Yes! What ever our Captain said goes double from me!"

In the dark/DM Buzz  d20+20=24 ; d20+15=24 ;
Wednesday July 2nd, 2008 9:08:12 PM

Winterglade wonders how Blackmaine usurped power over the guard. He then asks if Divine intervention was used to speak with the dead. Did anyone brave the interaction with Gargul himself to bring him back? Further, what are the numbers of the guard?

Zeoll thinks Winterglade is on the right path with his questions. He would prefer a peaceful solution to the problem or at least as little damage as possible.

Brahmah expands on his role in the group and is grateful for the friends he stands beside, in times of war. He asks about the politics of the island and how voting is corordinated. Also, if there was something to influencing the guardsmen sworn to Jacktaur at one time?

Tiba and Gecktar feels all the right questions are asked and waits for a response.

Flat-top stands staunchly behind Bramahs' words and accept them as his own two fold.

Pouring himself a glass of mead, he twirls it around in a clock wise fashion as he contemplates how to begin. DM Buzz: What I know of the island is very limited as is the information I have access to, so please keep in mind I am going off of what is in the module and this may be modified later if it is not correct.

Jacktaur takes a long drink and begins with Larmane sitting nearby. "All adults every year vote for fort manager, in the winter solstice when the farmers have more time for travel. The fort manager is automatically elected if no one stands against them as leader. Who ever does stand against the fort manager is putting themselves up against the current manager. So in the end, it is a matter of who has the most votes. The fort manager then announces the Fort Captain. They are in charge of the guards. They step down when they are no longer wanted by the current manager. Some captains have lasted as long as three or four mayors, being that they were loved and trusted by the community.

The next election is months from now, since it is now summer. Again, I have no idea how he gained the power he did, but I must say, I had to leave in a hurry and there were no guards in my home when I was attacked by the minotaurs. That makes since now. He couldn't use my own guards against me and he had to show I was on the run. What a trap I fell into.

Belwinks was found dead near the river, where he took his daily strolls. It seemed that he had been poisoned to near incapacitation before his throat was cut and his heart removed. He had many dart holes in his torso. we believe that was how it was administered.Hollyhocks had intended to do the divine spells you asked about the next day after he was found, but then Hollyhocks did not show up near the infirmary where his corpse was being held. It was that night that I was attacked or early the next morning, I'm not sure after having come out of a deep slumber.

He takes another dink and refills his mug, anticipating more to the conversation.

Theorex 
Wednesday July 2nd, 2008 11:10:42 PM

listening to the information give. He nods his head from time to time.

Winterglade 
Thursday July 3rd, 2008 5:35:55 AM

[Zeoll:] "Can you speak with the dead? Orr even rraise a perrson?"
"Speak with him we could, but he has passed away too long ago for Goodbarrel to be able to reach to him through Raise Dead or Larmane through Reincarnate."

Winterglade ponders what has been said. "Goodbarrel has trouble believing that each and every guard to the last man has been corrupted right under your nose without you noticing, Captain Jacktar. More likely they have been put under influence of some kind of magic."

"Right, let us start making plans on what we could do" - the centaur starts counting off on his fingers.

"One, go to the burial place of Belwinks and try to speak with his spirit."

"Two, divine for the location of his heart. If it is being used for some magic ritual it could lead us straight to the source of the problem."

"Three, search through magic for Hollyhocks. You said before that he has gone missing, yes? Maybe we should try Sending?"

"Four, scan the guards with divination spells to see if there is some kind of magic active on them."

"Five, take a closer look at the necromantic activity below town. The two problems could in fact be one."

"Six, ask the Brawler for advice through a Divination."

"Seven, spy on Blackmane and see what he is up to."

The centaur rises an eyebrow and looks around waiting for others to add more ideas.

Brahmah 
Thursday July 3rd, 2008 10:22:45 AM

Brahmah raises an eyebrow in surprise.
"Whoever planned his murder went to the next step to keep their tails clean. Removing his heart would have prevented him from being raised on the spot. Regeneration and Heal are expense to prepare and only work, as I understand it, on living beings. That means they didn't want him to come back at all.

As for the dart wholes... were there any darts remaining and were there divinations done on the darts themselves?

Do we know of any dark magicks which require the heart of a slain foe? Who in the area might use such a ritual?

Is Blackmane a worshipper of Domi? What are his religious leanings if any?"

How sure of Hollyhocks allegiances? No offense intended. Could he have ordered the heart removed? He knows divinations, you say, perhaps he has skills or abilities you don't know of.

Do you have anyone tracking Blackmane's movements currently? Have they reported back?"

The ranger looks at Winterglade, "Goodbarrel has many good ideas.
It makes sense, to me, to explore the guards a bit, maybe LET Blackmane know the Chosen are up in his business.
We might be able to gather guards loyal to the protection of the city and not so much loyal to the captain... the people are more important. If we form a force loyal only to the citizens and city, Blackmane will have a hard time maintaining order within his ranks.
Then again, if we gather a force outside the guards, form a militia, the good guards might remain safer being part of the Blackmane loyal group. I'd hate for the loyal good guards' families to be harmed by Blackmane because a guard has a change of heart and leaves the force who are loyal to Blackmane." He sighs. "This is why I'm not in politics. It gives me a headache and confuses me."

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Thursday July 3rd, 2008 12:29:11 PM

Shaking her head, she puts down the core of the apple she was toying with, after finishing it off.

"Trying to get a core of loyal citizens is likely to backfire, I think. Citizens are not fighters, so just getting a loyal backing will do little to get to Blackmane, and will make it harder to get to him. He'd most likely fortify his defenses, and plan an escape route if he knew that we were going to cut him out of the scene." Thinking further, she frowns a bit, as if trying to reach a concept just out of reach...

"A precise cut to him directly seems the best option, when he least expects it. I don't think we need to kill him outright, but to get him unharmed forthe most part, we need to make it a surprise. Maybe misdirection..."

Zeoll 
Thursday July 3rd, 2008 1:38:07 PM

Zeoll defends Hollyhocks. "He is a faithful drruid of Domi, and has nothing to do with this, I would say, unless coerrced."

The liontaur falls silent for a moment and looks grim, remembering his own history of being forced to work for evil.

"I agrree with Goodbarrrel. Find out morre beforre we attack. Then, like Tiba says, a prrecise cut."

Zeoll intends to use his Read Dreams ability to find out more tonight.

Gecktar 
Thursday July 3rd, 2008 5:42:26 PM

"Then, let's go for some research. I think we could asks Domi for some. I have two questions that should be answered."

"The first is what powerful allies has Blackmane. The second, how does he manages to influence the guards."

"This is completely in line with what you said Goodbarrel. And sure, I perceive dark schemes beyond the scene. I think a dark power is behind this and Blackmane is only a chess piece."

"The second question will certainly be answered, because it does target any being. But for the first, I know there are several ways to escape divination. So I will begin with the second."

"I need a calm place where Domi would be able to hear my resquests."


Brahmah 
Thursday July 3rd, 2008 5:42:49 PM

"Remember Zeoll, that high priest of Domi some years back that I... that had to be killed because of his fall from good? Maybe that was Zeoll the Lesser... maybe the Greater." He sighs. "Anyway, I believe his name was Raakis or something of that nature. He was once good." The ranger looks solemn. "Anyone..." He looks at Flat-top, remembering the incident with the Blacksword. "...can be coerced by anything, even by a simple sword. Friends can turn on friends." He pauses.

"Tiba has a point, citizens are not fighters, but if people have something to believe in, they can fight harder than the toughest hero. Never underestimate the power of hope Tiba.
And yes, a direct path to Blackmane seems more reasonable. Lets see if Jacktar and Larmane have answers to our questions before we jump off the cliff." He smiles and waits.

A folding of plans/DM Buzz 
Thursday July 3rd, 2008 7:52:51 PM

Theorex pays attention to the conversation. With nods of understanding occasionally.

Winterglades' strategies are a septuple of events.

Brahmah has many more questions and ideas to add to the plans against Captain Blackmaine. He keeps his mind open to the possibility that an old friend is the bad apple in question.

Tiba believes that the community should be left out of any actions against the current leadership. That Blackmaine is removed expeditiously is also sound.

Zeoll adamantly defends Hollyhocks from any implications, but does admit, with magic, anything is possible. Brahmah reminds him of past events involving a sword that could change anothers attitude.
Zeoll agrees, a fast and precise cut will do nicely. He intends on using supernatural abilities of a Seer later, during his slumber.

Gecktar mentions his own questions as well before asking for a quiet location to cast such spells.

Jacktar answers their questions. "In regard to Blackmaine and how he came to be, you know more then myself. I see the need to find out more as do you, but I can answer a few of your questions.
The cemetery is by the large church of Domi, just outside the fort. If he's buried there, to exhume his body would be in plain sight for any who may be near. I suggest doing that at night if possible.

Larmane interjects, "Hollyhocks is alive, but he does not reply to Sending or any other type of spells that involves lucidity. All I have been able to determine is he is in a secret location, held against his will."

Jacktar nods his head in acknowledgment of what was said before he continues, "No darts were found, but Hollyhocks did a Detect Poison spell on the corpse of Belwinks."
He shrugs his shoulders ignorantly as Brahmah asks about dark magic rituals before adding with a pointed finger skyward, "Holl yhocks though, has always been on the up and up. Something terrible must have happened to him if he was behind the murder of a fort manager."

Brahmah 
Thursday July 3rd, 2008 8:07:25 PM

"I would hope nothing has happened to your friend, beyond being held against his will. Were you able to at least determine a direction for Hollyhocks?"

"Did you do any divinations relating to Blackmane directly?"


Winterglade  d20+8=11 ; d20+6=18 ;
Friday July 4th, 2008 3:46:41 AM

[Trying to recall a ritual that would require a person's heart: Knowledge(Arcana): 11, Knowledge(Religion): 18.]

"Have you tried a Bracelet of Friends on Hollyhocks? Do you have by any chance a garment of his? A lock of his hair? A bit of his body? A fingernail? Anything that would make it easier to scry on him?"

"Let us start making plans then. We rest and prepare magic overnight, then, at the morning, we do such divinations as we are able from here and then spend the day poking about the city and watching guards and Blackmane. In the night we dig up Belwinks. It will probably be better if we didn't come back here once we leave. We don't want to lead them back to you. Does that sound like a good plan to you?"

"Do you have any suggestions on what to ask Belwinks's spirit? We will be allowed only a few questions..."

Brahmah 
Friday July 4th, 2008 9:24:05 AM

OOC: Checking in... Have a good Fourth!!

Gecktar 
Friday July 4th, 2008 5:16:08 PM

Gecktar thinks about Hollyhocks situation. Trying to find him may be one clue to their problem.

"We will try to learn more about Hollyhocks. If he is prisoner and kept away from here, this is because he could be dangerous for Blackmane and his allies."

Theorex 
Friday July 4th, 2008 11:23:33 PM

"Well finding more information from the spirit of the former captain and going down below to take out any nest of evil sounds good to me."
"Also finding out about the healer sounds like a good plan. But if he is bad it would be a trap. So finding out about where he is would be good. If he is near any power base then he is probably turned or controlled."

Zeoll 
Saturday July 5th, 2008 8:27:01 AM

Brahmah: "Anyone ... can be coerced by anything, even by a simple sword. Friends can turn on friends."

Zeoll rubs his face with his hand briefly and says in a soft voice, "I know."

When it is time to sleep, he will pray for brave guidance from Domi and try to dream about this Blackmaine, and his strengths and weakneses [OOC: Info determined by secret DM-rolled Sense Motive check. Zeoll is at +14 (Note online PC sheet is a level out of date. I gotta fix that!)].

DM Buzz: Thanks for the info Cayzle. Please let me know when you update your sheet so I can look at it again. I don't suppose it will matter if you have another lvl in Seer, bard or druid for the dream.

A cool breeze/DM Buzz  d20+6=13 ; d20+8=11 ; d20+10=30 ; d20+13=18 ;
Saturday July 5th, 2008 11:13:12 PM

The body of rebels ponder on their next actions. They are reasonable, logical and executable, but will they succeed? A dark cloud passes over the moon and a cool gust of air on this otherwise warm night seems to offer some comfort to the small assembly.

Brahmah expresses his condolences on the loss of a friend. He wonders if not even a direction was determined.

Winterglade surmises that rituals do in fact exist for the heart of others, but his lack of knowledge does not allow him specific knowledge into the process of what they would be, thank goodness.
When he asks about magic items that may help, Larmane shows him his arms, indicating he does not have a bracelet as Jacktar asks, "What is that?"
His last suggestion is to rest until the morning.

Gecktaur agrees with " Goodbarrel"

Theorex theorizes the danger of Hollyhocks to the reign of Blackmaine. He might be near the power base of the usurper.

Zeoll recalls some of Brahmah's words a minute ago before deciding sleep and dreams might provide the answer. He knows it must be a complete, undisturbed night to do so.

Another cool breeze comes in, a bit stronger. The branches on the trees wave in the wind, sending some small leaves through the air. The manes and hair on your bodies are pulled by the crisp breeze.

I need Spot and Listen checks from everyone please with any responses to the current DM post by Monday evening.

I hope you all have had and will continue to have a great weekend.

Winterglade  d20+5=20 d20+5=18
Sunday July 6th, 2008 8:17:13 AM

[Spot 20, Listen 18]

Winterglade rubs his eyes. "It's been a long evening, and the dark hours will be busy, too" - he muses, already thinking about the needlework he plans to do overnight.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+17=37 ; d20+9=23 ;
Sunday July 6th, 2008 11:42:52 AM

Staying quiet as she wanders back to the hut they group were put into originally, she enjoys the night air, the stars just emerging, and the wildlife changing from daylife to nocturnal...

Listen 17 (+d20)=37 (nat 20!)

Spot 9 (+d20)=23

Brahmah  d20+15=19 ; d20+14=29 ;
Monday July 7th, 2008 11:42:22 AM

Spot 19, Listen 29 (+4 vs centaurs and humans, +2 vs magical beasts)

Zeoll  d20+12=18 ; d20+4=22 ; d20+16=18 ; d20+14=34 ;
Monday July 7th, 2008 7:32:35 PM

Spot 18, Listen 22, LOL!

Zeoll spends the early evening after the meal listening to people and getting a feel for how they regard Jacktar.

Gather info 18, Sense Motive 34.

Then he prays to Domi and concentrates on reading his dreams for guidance toward the party's next target: Blackmaine!

Seer Read Dream.

Zeoll's next level is seer ... still working on that PC sheet!

Stench of treachery/DM Buzz 
Monday July 7th, 2008 8:55:50 PM

As a cool breeze comforts the group, they all look forward to a well deserved nights rest.

Heyoo and Assap lie comfortably away from activity, sound asleep.

Listen DC:15 Highlight to display spoiler: { A scream from near the latrine area can be faintly heard. It is one of sadness and grief.}
Spot DC:20 (DC: 15 with low light vision) Highlight to display spoiler: {A woman near the community latrines seems to be in distress. The distance between the group and the lady is around two hundred yards.}
It appears that Larmane's attention is diverted towards the latrines as Jacktar sits quietly in the night air, unaware of what may be occurring. "My lord, something is wrong. We must investigate." He then jumps up on his four legs and sprints down toward the small group of people that have begun to gather.

Jacktar left somewhat surprised, glares at the group suspiciously before setting off after his druid friend.

Please post spells in use and memorized. Keep in mind it's been a very long day and I don't recall from the archives if you cast spells earlier.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday July 7th, 2008 9:37:27 PM

Concerned as to what has happend to the woman, she follows after Jacktar, to offer any aid as necessary.
_______________________________________________
-Have not cast any spells so far today-
Level 0 : 4 (Druid)
Level 1 : 3/2 (Druid/Ranger)
Level 2 : 2 (Druid)
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals
Level 2-Lesser Restoration, Barkskin



Winterglade  d20+5=10 ; d20+5=20 ;
Tuesday July 8th, 2008 2:25:36 AM

[Spot 10, Listen 20]

"Was that a scream coming from the latrine area?" Winterglade picks himself up and follows after Larmane and Jacktar.

Gecktar  d20+4=6 ;
Tuesday July 8th, 2008 3:51:04 AM

Gecktar didn't noticed anything until Larmane alerted Jacktar.
He stands up as a flow of adrenaline runs into his veins.

Taking his hammer with a firm grip he let his shield float near him and follows the group to the place something odd happened

Memorized Spells :
0th : Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic, Detect Poison
1st : Bless, Divine Favor, Inflict light wounds, Obscuring Mist, Sanctuary (d)
2nd : Bull's Strength, Resist Energy, Silence, Align Weapon, Spiritual Weapon (d)
3rd : Dispel Magic, Magic circle against Evil, Prayer, Wind Wall, Magic Vestment (d)
4th : Air Walk, Divination, Inflict Critical wounds, Divine Power (d)

Used spells
1st : detect Evil
OOC : I will be out of town from july 10th until july 15th. My character sheet is available on Google docs so if needed, you can NPC me.


Brahmah 
Tuesday July 8th, 2008 10:13:24 AM

Brahmah hurries off with Jacktar.

Prepared Spells: (cast *)
1)Alarm x2
2)Bear's Endurance, Owl's Wisdom

Tattoos: (used *)
Brahmah's Spider Climb Tattoo, 2/day, 30 min
Brahmah's Entangle Tattoo, 3/day, 1 min
Brahmah's Guidance Tattoo, 4/day, 1 min

Death of a Harbor Master/DM Buzz  d20+9=16 ;
Tuesday July 8th, 2008 7:02:41 PM

Moving at maximum speed, those that follow Jactar and Larmane find a small group of people hovering over the corpse of the harbor master. The woman visibly shaken at the loss, she looks around at the small group of people in concern. "I didn't see him at dinner either, but I just thought he was busy with Captain Jacktar. I found him, just now, sitting down in a private stall leaning against the wall. When I opened the door, he fell out. The door wasn't latched."

The face on the corpse is a visage of horror and anguish. It must have been very frightening for his muscles to remain locked upon his face. There are no obvious marks or injuries upon his remains.

Jacktar consoles the older centaur with an arm over her shoulder. He speaks to those present, "The last I saw of him, he saw the group to our introduction, then I left to prepare for the meeting. What happened to him after that?", his eyes focus on Zeoll's who's words seem as pretty as rainbows. Sense Motive DC:20 hunch Highlight to display spoiler: {Jacktar is very suspicious of the group once again. Concern for the people here evident.}

Larmane with skill, administers triage to the corpse and after but a few seconds determines, "I have no idea what happened. His neck isn't broken, nor are there any entry point wounds. The time of death around six hours ago." He then reaches down and pulls from the Harbor Masters open pouch a folded note. He hands it to Jacktar, an emotionless expression is all that is worn by the reserved druid.

Combat rounds my friends One or two questions or statements at a time for six second rounds.

It is around 9:30 PM, well after dinner and around thirty minutes after the dinner ceremony officially ended. A cool breeze continues to blow on a moon lit evening. The smells from the latrines now replace the various other odors through out the camp.

Latrines are wooden structures with vertical running, roughly hewn planks. There appear to be about a dozen of them and there are private and multiple use stalls as well. Each one has a latch on the inside for privacy when in use. They have no floors and ceilings are vented with a slanted opening for when it rains.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19)  d20+9=22 ; d20+5=14 ; d20+9=20 ;
Tuesday July 8th, 2008 9:18:28 PM

Concerned about what happened, Tiba looks over the latrine, then the other latrines, and their surroundings, trying to define a difference between this one and the others.

Search 9 (+2 when following tracks) (+d20)=22
Sense Motive 5 (+d20)=14
Spot 9 (+d20)=20
(to assist in searching, also casting Detect Magic)

____________________________________________
Level 0-Light, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals
Level 2-Lesser Restoration, Barkskin

Bramah's Tattoos:Bramah's Tattoos - 0 lvl
--Mending
Bramah's Tattoos - 1 lvl
--Endure Elements
Bramah's Tattoos - 2 lvl
--Fog Cloud
Bramah's Tattoos - 3 lvl
--Call Lightning

DM Buzz: Sorry Tiba, but in your post you mentioned you were investigating the latrines, so you can not cast Detect Magic on this round. Perhaps you will want to tomorrow?

Theorex 
Tuesday July 8th, 2008 9:30:16 PM

"if you wouldn't mind my assistance my friend Jacktar." Waiting for his nod Theorex bends over and mumbles something under his breath so as not to offend anyone.

Cast Detect magic

1st level spells
DETECT SECRET DOORS, SLEEP, 2 x MAGIC MISSILE, IDENTIFY, BURNING HANDS
2nd
SEE INVISIBILITY, SUMMON MONSTER, SUMMON SWARM, 3 x SCORCHING RAY
Level 3 :
2 x FIREBALL, TONGUES, HASTE, DISPLACEMENT

Level 4 :

GLOBE OF INVULNERABILTY-LESSER, Arcane Eye, INVISIBILITY-GREATER, ICE STORM

Level 5 :

2 x CONE OF COLD, PRYING EYES

Winterglade  d20+5=13 ; d20+5=24 ; d20+15=18 ;
Wednesday July 9th, 2008 5:11:20 AM

[Sense Motive 13]

"Maybe a slow acting poison?" - the centaur speaks, but there is no certainity in his voice.

Winterglade moves over to the body of the late Harbour Master and lowers it gently to the ground. Then he starts examining it hoping to discover what might have been the cause of death [Heal check 24 to determine the cause of death, Spellcraft check 18 to figure out if magic was involved. I understand that it might take more than one round.]

Brahmah  d20+22=31 ; d20-1=9 ; d20-4=4 ; d20+17=35 d20+16=27 d20+4=6
Wednesday July 9th, 2008 12:41:21 PM

Brahmah immediately casts Owl's Wisdom and looks to the ground for signs of struggle, tracks, drag marks, scrapes on the nearby walls for signs of climbing or any other tell-tale signs of the event. (Survival 31 for tracking, +4 vs centaurs and humans, +2 vs magical beasts)

He draws his weapons and makes to secure the scene by gathering locals for questioning, at least those nearby. If any one of them seems to be walking calmly away from the spot without looking back, that is Brahmah's first target (meaning, he will rush after this 'witness'... it might be the culprit). (Spot 35, Listen 27, Search 6)

"Who saw ANYTHING?" He says in the booming voice. (this was neither Intimidating nor Diplomatic.)

(OOC: I just noticed that it says his bear is untrained. I think thats wrong. I'm not sure if this is the right sheet.)

DM Buzz: You cast owl's Wisdom and begin tracking this round. You can begin the questioning of witnesses in tomorrow's post if you like.

Zeoll  d20+14=17 ; d20+12=27 ; d20+4=23 ; d20+13=21 ;
Wednesday July 9th, 2008 2:33:45 PM

Sense Motive 17 darn.

Zeoll does not know what has happened, so he keeps his eyes open and his ears sharp. Spot 27, Listen 23.
He looks for tracks and signs on the ground herearound -- Survival 21.

Theorex 
Wednesday July 9th, 2008 9:18:10 PM

"Lets see if there is any magic involved."
Detect magic

Latrine duty/DM Buzz 
Wednesday July 9th, 2008 11:28:31 PM

The small valley rests in the forest a day outside of Fort Stag. It is around 400 yards wide and 600 yards long. The entrance that you are aware of is at the mouth to the north of the Valley. To the East side of the valley is the hot springs and a large pool of water. This is where much of the bathing is done as well as washing of clothes and utensils. On the West side of the valley are the homes for the refugees against justice. They all appear sturdy even if they do appear to be built in a hurry. Dried tree bark appears to be what is used as shingles. The industrial part of the community is seen immediately upon entry, at the north of the valley. The impromptu castle is positioned strategically in the center of the valley, within a short distance for all. There are latrines stationed through out the valley and the ones you are grouped around are the latrines near the houses on the West side.

Tiba too seems concerned about the situation. She leaves the immediate group to inspect the other latrines. With her acute eyes, even in the moonlight, she can see hoof prints coming and going in the area and a small set of shoe prints that started west but then is mixed with the other tracks in the area.

Theorex perhaps is reading Tibas' mind and casts Detect magic this round. He can quickly tell that there is much magic around you.

Winterglade suggests some poison may be at work here and moves close to the body also, trying to determine if magic was involved. He can conclude that there are spells that can kill without physical harm, but they are rare and powerful spells.

Brahmah casts a spell, Owl's Wisdom, then begins searching for tracks. With his acute eyes, even in the moonlight, he can see hoof prints coming and going in the area and a small set of shoe prints that started west but then is mixed with the other tracks in the area..

Zeoll appears at a loss for words as Jacktar directs his attention to the group spokesperson.

Jacktar, not fully understanding Theorexs' suggestion frowns at the wizard and begins to open the note when Larmane stills his hand. "I believe they want to test it first for magic Captain. It will be a few seconds." Jacktar holds the note out to Theorex as his eyes seem to roam over the group.

Larmane casts a spell. Spellcraft DC: 15 Highlight to display spoiler: {Detect Poison} then looks around the area.

Winterglade  d20+15=22 ;
Thursday July 10th, 2008 4:24:19 AM

[Spellcraft 22]

"If it was poison, we may still know by skin discoloration or strange odor or - oh." - Winterglade recognizes the spell being cast by Larmane. Patiently waiting for the druid to share the results he continues to methodically examine the body.

Brahmah 
Thursday July 10th, 2008 12:18:47 PM

"Shoe and hoof prints, but impossible to tell direction with all the jumble of other mess around. Dang. This would have been much easier if there was a rain or less people tramping about." He says, but without spite.

(Is there any way to differentiate hoof or horse styles from the prints and pick them out from the crowd? Like pattern of nails used in the shoes, wear patterns on the boots or hooves?)

DM Buzz OOC 
Thursday July 10th, 2008 11:11:11 PM

OOC: DM post will come tomorrow, after more player posts.

I want you all to know, this is a dangerous situation your all in and it may need full party participation to over come the encounter. Once it begins, it will be steady to a resolution.

Have a good night.

Winterglade 
Friday July 11th, 2008 4:07:01 AM

"Shoe and hoofprints might have been left even by us. A hundred Taurs trampled here earlier today. Goodbarrel will be genuinely impressed if you manage to find anything useful in the tracks."

Zeoll 
Friday July 11th, 2008 7:41:42 AM

Zeoll waits to see what spell is being cast, and with what result. While he waits, he casts Heroism on himself.

Brahmah 
Friday July 11th, 2008 11:53:36 AM

"My good Goodbarrel, that is why I want to exhaust all avenues." Grins the ranger.

"Jacktar, I might be able to send for some Wold League friends of mine that might be able to help to secure the town. The league seeks out and destroys evil where they find it and are trust worthy. If you like, you can send word to Plateau City and contact Commander Gaylon Arafel, who initiated myself and Flat-top into the league."

Theorex  d20=8 ;
Saturday July 12th, 2008 1:05:29 PM

8+13= 21 for spell craft check.

Occ; Sorry Tiba and I had to do a family thing we are back on schedule.

DM Buzz: Shiela and Jim, please send me your individual email addresses so that I can add them to my list. Thank you. I hope your family situation is alright. Iambirgir@aol.com


Round 2/DM Buzz 
Sunday July 13th, 2008 12:59:02 PM

The castle is actually just a two story wooden building made from whole logs. Scaffolding made for four legged workers run in ramps at thirty degree angles going around the large building, up to the roof, where it seems current construction is currently at. The building is a square structure with each side about forty feet wide. The building is approximately thirty feet tall at this point. It lies about two hundred yards from the housing buildings, the hot springs and the industrial buildings. Each wall has four windows, two on each level that are open, allowing the cool night breeze to flow through the large structure in the middle of the valley.

Winterglade waits patiently for Larmane to complete his spell.

Brahmah would have liked less activity in the area after the death. He then offers the services of the WLA to assist in the situation.
I believe it is possible, but it would be very time consuming, with the need to pick up each foot to analyze the nail patterns, the weight of each animal, etc...

Winterglade reasons that even they need to use the latrines and he would be very impressed if someone could read that many tracks in a single area.

Zeoll continues to hold his tongue as others discern what may have happened. He prepares for anything as he casts a spell upon himself.

Theorex only Highlight to display spoiler: { On round two, you can tell there are quite a few items of magical status.. There are a few items that are very powerful, that the god Gargul gave to the other group members. You will need to wait one more round before you can determine what items are actually magical.}

Jacktar patiently waits for Theorex, still holding the piece of parchment out, while he responds to Brahmah, "What would be involved in hiring this organization of yours and how long would it be before they could arrive?"

Larmane Simply says, "No poison." as he shakes his head before he continues, "Could it have been a heart attack or disease?"

Others begin to arrive now, making the small group near the latrine a large group, as people crane their necks to try and get a glimpse at what has happened. Lights begin to come on inside the various dwellings as the noise near the house latrines begin to rise as well.

http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en 
Sunday July 13th, 2008 4:40:28 PM

Focusing on the area. Theorex smiles and concentrates more.

Winterglade 
Monday July 14th, 2008 6:02:41 AM

"Either that or a Phantasmal Killer. We shall see." Winterglade contiues his examination of the corpse of the Harbor Master [Heal check to determine the cause of death was 24]. "If he was killed by somebody in here then your hideout has been compromised. Better send out scouts immediately."

Brahmah 
Monday July 14th, 2008 11:08:26 AM

JACKTAR "What would be involved in hiring this organization of yours and how long would it be before they could arrive?"

"Well, it not MY group, it sort of belongs to the Wold as a whole. Pretty much anyone can join. Its likely all you would have to do is send a message out to the nearest large city explaining the situation which plagues you and then ask if any WLA members are in the area, whether they are already involved in a mission and then see who shows up to aid you. Most are adventurers like us and some are even more experienced in matters such as these. And as we are already involved, they can hardly call me up to help. Besides, I think having WLA members in the city guard is a good idea. Just explain what you need and they should come through, I think." He says confidently.

Zeoll (heroism, invisible) 
Monday July 14th, 2008 1:31:43 PM

Zeoll, with his own reservations about what is essentially a non-Taur group, holds his tongue on the issue of the WLA. He does not want to disagree with Brahmah in front of Jacktar. "In fact, maybe better neither seen nor heard," he thinks to himself, and activates his invisibility ring.

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Monday July 14th, 2008 4:33:45 PM

Looking at the woman who seems very distraught, she put an arm around her shoulder, leading her slightly away from the visual of the dead man, consoling her.

"It's alright, my dear. Actually, no, it's not alright, but everyone will do whatthey can to make it better..." After helping her calm down a bit, she asks, almost hesitantly, "Do you know the last time you saw him?"

http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en 
Monday July 14th, 2008 11:21:39 PM

scanning the area with his eyes he looks for all the magic in the room and where it may lead.

Obviously lost in concentration. Will he ever come back.

Round 3/DM Buzz  d20+14=26 ;
Tuesday July 15th, 2008 12:11:36 AM

The commotion increases as more people begin to gather. The wind seems to be picking up a bit as clouds pass in front of Wardd's moon. The mob begins to converge on the investigators, bumping into them now and then. Many asking questions of others there before them as to what has happened.

Theorex continues to use his arcane magic.Theorex only: Highlight to display spoiler: { In addition to what the group members have, you can see that Jacktar has on two rings, chain mail and his axe that are magical. Larmane wears two rings, a necklace and bracers. The piece of parchment, does not detect magic nor does anything about the corpse.}

Winterglade suggests a spell that could kill as possible. He can tell that the cause of death is not natural, certainly.

Brahmah answers on how the WLA operates and suggests their addition to the guard is a good idea.

Zeoll contemplates quietly the WLA and decides to become unseen by most. Several gasps are heard as the magic used surprises those noncombatants nearby. They surge forward in an attempt to occupy the space you are now in, just to get closer. Ref DC: 10 failure results in you being pushed back and tripped over corpse.

Tiba attempts to lead the woman that found the body away, only to find she is hard pressed to leave with the crowd the way it is. "I saw him a few hours before dinner, when he brought the new allies to us. I wondered why he wasn't at dinner." She says in sobs.
At this time you are around four people deep as a group of the villages warriors arrive to show support if needed. two full round actions to push yourself through the crowd with the matron centaur.

Larmane yells for everyone to get back as he is almost knocked over from the crowd. "Get back all of you! Give us some room to breath here."

Jacktar listens carefully to what Brahmah says and replies, "I don't have the kind of time it would take to bring in extra support from that far away, but something to consider in the future."
He is seen to impatiently wave the piece of paper out toward Theorex as he waits for the arcane magic to work.



Winterglade 
Tuesday July 15th, 2008 5:26:52 AM

"He died of fright, it seems." The centaur stands up and starts to look for a place to wash his hands. "Nothing natural about that. Seems that somebody deliberately ended his life. But why? If an assassin was here surely there were more important targets to consider? Is it possible that he knew something important? But then he would tell Jacktar straight away... Maybe Blackmane is preparing a complete takeover of the Fort and is removing all stubborn heads that have still remained inside?"

We'll try to learn tomorrow - thinks the centaur, but doesn't say anyting aloud for fear that somebody might be eavesdropping.

Brahmah 
Tuesday July 15th, 2008 11:56:59 AM

Brahmah shrugs in response. "You will need someone trustworthy at some point, even if most WLA aren't taurs." He lets the matter drop.

"I'll patrol the treeline." He walks off, needing to be away from the large crowd and hopes he can find a defined track or even to be shot at from the trees would be agreeable compared to the mass forming around them. "Come on Heyoo."

OOC/DM Buzz 
Tuesday July 15th, 2008 9:59:23 PM

OOC: Group email sent out. DM Post perhaps tonight if more can make it.

Theorex{http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en}  d20=12 ;
Wednesday July 16th, 2008 12:36:30 AM

Wipping sweat from his brow and throwing back his hair and turning to Jacktar " It seems there is no magic on the corpse or on this document that is before us. Let me see if there is another means of death other than the obvious one."

Frowning again he concentrates at the corpse looking at the wounds and seeing what was the end of the poor person.

Heal check to see if he can figure it out. No good 13 for total :)

Tiba (HP=71/71, AC=23) Assap (HP=36, AC=19) 
Wednesday July 16th, 2008 12:37:56 AM

concentrating on helping the lady she chats with her to make her feel better

Winterglade 
Wednesday July 16th, 2008 8:09:07 AM

"There are spells that will kill you and leave behind no background aura." Winterglade stands up and stretches his back. "Does anybody know if he had any family?"

"Is it safe to read the note, Theorex?" - the unfamiliar name makes it through the centaur's throat a bit distorted. "Once we are sure it's not trapped with a Glyph of Warding or some such we should really take a look at it."

If an OK is given Winterglade will take the note, open and read it, and pass it to the others for examination.

Brahmah 
Wednesday July 16th, 2008 10:50:21 AM

Brahmah keeps moving toward the copse of trees.

Zeoll (heroism, maybe invisible?)  d20+7=25 ;
Wednesday July 16th, 2008 10:56:00 AM

Zeoll has a nervous feeling. This crowd is getting a little out of control. He is pushed, but does not fall down (reflex save 25).

Using his metamagic rod of extend, he spends the round casting Calm Emotions -- so that everybody within 20 feet of the center of the crowd must make a Will save vs DC22 or be calm. The spell will last for so long as Zeoll concentrates on it, up to 12 rounds.

[OOC: Is casting this spell an attack? Does it end Zeoll's invisibility? The invisibility spell description says, "The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character's perceptions.)" Certainly Zeoll sees none of the people in the area as foes. He just thinks everybody needs to chill out!]

DM Buzz: I would say, no. You are not attempting to harm anyone in the area, so you remain invisible and must deal with the crowd in that form, as they still can not see you. Please list your spells memorized and in use. Thank you.

Round 4/DM Buzz  10d6=31 ; d100=24 ; d100=80 ; d100=72 ; d20+7=25 ; d20+6=18 ;
Wednesday July 16th, 2008 12:59:06 PM

This post is in staying with the one round actions per DM post, but thank you for posting daily those that have.

Winterglade suggests a magical demise as the answer. He sees no where to wash his hands as the crowd around you grows in size. He wonders why this individual was targeted, when others are around much more important. Perhaps more answers are available in the morning?

Brahmah suggests loyal support is not to be prejudiced and with his large frame can push his way through the crowd in one round. He see's Heyoo lying down with Assap near the pool of water.

Theorex determines no magic on the corpse or parchment is present. He ceases to use his spell and attempts to determine what may have caused the death.

Tiba with the matron in hand talks to her as she shoves on the large creatures in order to allow her to get through. She is assisted by the militia that arrived attempting to pull people away from the scene.

Zeoll avoids being knocked down by the curious and casts a spell to calm the crowd down, as he continues to remain invisible.

Jacktar says "Thank you." to Winterglade as he starts to open the parchment, to see what is upon it.

Larmane watches over his shoulder as well.

At this time, I have the following people next to Jacktar and Larmane, Winterglade, Theorex and Zeoll as Brahmah mentioned leaving the crowd as did Tiba. I give them each a fifty percent chance of being close enough to read the script, even if you didn't and thus must take full damage from the effects. Winterglade, unfortunately takes a full 36 damage as well as Jacktar and Larmane. Yes, it is maximum damage Everyone but Brahmah (who is out of range at this time) needs to make a Ref DC: 16. Success is half damage (18 damage).

A roar of pain travels through the crowd as Jacktar reads some kind of note. The pain of flesh being torn from bones can be seen in both the trauma and in the face of those that suffer from it. One or two of the observers immediately drop from the explosion as others reel at their injuries.

Brahmah watches in horror, as a bead of light descends down from the top of the castle roof to about fifteen feet from the ground as a fireball explodes above everyone as well, causing even more carnage. The wounded attempt to crawl, limp or drag themselves away from the area. Everyone this time needs to make a Ref DC: 16 for half the damage that a 31 point fireball causes. (15 damage)

A dozen onlookers die in front of you, charred or torn, between the two spells that just went off in some preplanned event of horror. Larmane and Jacktar remain standing, although, they do not look well. Jacktar yells at the top of his lungs "Scatter!! Bug Out!! Bug Out!!

Zeoll (AC17, HP17 of 50) (heroism, invisible)  d20+9=28 ; d20+9=28 ;
Wednesday July 16th, 2008 1:41:19 PM

Zeoll makes two saves at +9 (forgot to add the Heroism bonus when I rolled my Reflex save vs pushing last round).

He rolls two natural 19s! both save. He takes 18 and 15 hp damage, for a total of 33 hp damage. He has 50 hp normally, so he is now down to 17.

Spells cast: Heroism, Calm Emotions.

Rod used: 1 of 3

Note: Online PC sheet has been updated.

Actions to come shortly.

Brahmah  d20+15=16 ;
Wednesday July 16th, 2008 2:08:35 PM

Brahmah has seen and is familiar with this spells range and then realizes the delayed fireball's caster can't be far off. The ranger looks around in haste to see who may have cast. (Spot 16-nat 1, +4 vs humans and centaurs, +2 vs magical beasts) He stops, sheathes his swords and draws his bow, looking toward the roof tops and then back toward the copse (in the direction he was headed). He prepares to activate a tattoo.

(OOC: Friends, I seem to remember that at one point Brahmah had a Rod of Extend Spell Lesser. Did he give it to someone to hold onto? I'm thinking I may have sold it, and am regreting it now. :) Thanks)

DM Buzz: Jay, would you please make a reflex save vs dc 16 against the fireball spell and post your hit points in your header? Thank you.

Zeoll (AC17, HP17 of 50) (heroism, invisible)  d20+15=27 ;
Wednesday July 16th, 2008 2:11:55 PM

Actions for this round:

If all the people calmed by his spell (except PCs and Jacktar and Larmane) are dead, then Zeoll will stop concentrating on his spell.

But if a significant number still live, then, hoping that the calming effect of his spell has prevented panic and chaos, and will lead to a better retreat and escape, Zeoll will continue to concentrate on his spell.

Either way, Zeoll moves 40 feet away, trying to move into the most heavily wooded area, with the most brushes or growth. He moves through such terrain effortlessly, leaving no tracks or signs of passage.

Either way, Zeoll tries to spot the spell caster on the Castle roof: Spot 27.

If he has ceased concentrating on the Calm Emotions (DM call) Zeoll casts Summon Nature's Ally III, calling 1d3 dire bats to fight for him.

DM Buzz: All the noncombatants are dead. The only ones alive are the militia. They are trying to leave. Your spell is no longer necessary.
Also, there is an occassional tree here and there for shade, but the only real brush or foilage is at the South side of the valley, which is about 120 yards away.


Winterglade AC27 Hp 26(77)  d20+9=25
Wednesday July 16th, 2008 4:06:28 PM

[Ref save 25]

Winterglade, his mane burned off clean by the force of the Explosive Runes and the Fireball glares like some kind of demon from Nine Hells at Theo: "What happened? You didn't pick THAT up?"

<Ka-click> - on comes the shield [move action]. The centaur follows that with invoking Spell Immunity and protecting himself against the Fireball and Ice Storm spells. Egoistic and selfish? Maybe, but if the healer goes down others will soon follow.

"Brah, you see the bastard who does this? Nod if you do, Glade'll put some extra on your arrow!"

Winterglade jumps away from the carnage trying to deny the enemy spellobber the opportunity to include most of the party in the area of his next spell [a 5ft step in the direction that will make us spread out the most].

[Folks, if I read the map right he's somewhere between 400 and 500 feet away from us, way out of range of my Dispel Magic and Silence. I can, however, cast Silence on Brahmah's arrow and let the shaft deliver the loving. Jay, if it turns out you can see him can you delay your next actions until I put a spell on your ammo?]

Tiba (HP=38/71, AC=23) Assap (HP=36, AC=19)  d20+9=27 ; d20+9=18 ;
Wednesday July 16th, 2008 5:01:32 PM

Awash with the horror of seeing the woman die almost literally in her arms, she almost doesn't feel half her life drain away in those two simultaneous attacks. Quickly, she casts Barkskin on herself, and whistles for Assap to come to her. A quiet rage seems to suffuse her, as she considers the castle.

OOC: there's a map of this place??

Refx: 09 (+d20) =27 [vs dc18]
Refx: 09 (=d20) =18 [vs dc15]

-Have not cast any spells so far today-
Level 0 : 4 (Druid)
Level 1 : 3/2 (Druid/Ranger)
Level 2 : 2 (Druid)
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals
Level 2-Lesser Restoration, Barkskin


Tiba (HP=38/71, AC=23) Assap (HP=36, AC=19) 
Wednesday July 16th, 2008 8:03:16 PM

OOC: update. My apologies, I posted the 1/2 dam as teh dc checks. Also, Barkskin in no longer on my spell-list as available, as I have just spelled it on myself.

Theorex{http://docs.google.com/Doc?docid=dgmt76pn_07kj3gkfb&hl=en}  d20+11=15 ; d20+11=22 ; d20+8=28 ; d20+13=22 ; d20+13=30 ;
Wednesday July 16th, 2008 10:13:15 PM

As the blast hits Theorex moves away and is hit by the documents burst. Just as this happens his dark blue cloak glows a bright blue and puts out some of the explosion around him. "Dang it!!!!! I knew to put out my eyes but I didn't want to scare the people around here. EVERYONE GATHER AROUND ME I CAN PROTECT YOU FROM THE NEXT BLAST. COULD SOMEONE HEAL EVERYONE PLEASE!!." Just then the fireball hits and Theorex rolls out of the way and doesn't need the help of the cloak. He waves his arms in a circle around him and cries out "anaround lobge ourns acepl ow!!"

Cast GLOBE OF INVULNERABILTY-LESSER

OCC; ok mad roll of 15 and forgot to add cloak of resistance +3 so made that one and the one after for a total of 15+18=32 so I have 27 hit points. I also noticed that I never rolled my spot check got a natural 20.
Also spell craft on the bang and the fireball to see if I can gather more information. 22 spell craft. If I needed another check 30

DM Buzz: I just looked at your character sheet Jim and under your reflex saves you have a +3 resistance on it with it equaling +11. Where are you getting additional resistance from? I'm sorry, but it looks like you take full damage from the explosive runes.

Theorex 
Wednesday July 16th, 2008 11:16:11 PM

You are right mighty dm. Dang wishing for a level 1 token paladin and i would have made that save. I only needed 1 point.

Ok my hit points are 8 points.

Oooch. :)

DM Buzz: Are you out of Hero Points?

Flat-top 
Thursday July 17th, 2008 8:15:25 AM

Flat-top Master (Ceil) Has drop A Heavy I tem on Her Foot (or hoove). Doctor said to keep off her HOOVEs. But You know that I cannot stay away.

SO Buzz Darling, can I come back and get you mad at me??

I love you,:)

DM Buzz: I love you too Ceil. You know we get worried about you when you come and go like that. If you can't make it to the computer, please at least call your daughter Donna so she can tell us your away for awhile. :)

Flat-top  d6=3 ;
Thursday July 17th, 2008 8:20:25 AM

Flat top will touch Theorex Shoulder and cure her of three HP of damagers. He will look at his hand tell himself "A little rusty arent you!"

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45)  d20+11=29 ; d20+8=23 ;
Thursday July 17th, 2008 11:31:42 AM

[OOC: I thought you said Brahmah was far enough away to clear of the blast zone?]
Ref 29

OOC: Glade, if the DM is kind enough to say Brahmah sees squat, Brahmah can surely delay. But as it is, we're being roasted with no sign of a caster.

IC: Brahmah continues to look around. "I think he knows we're here Jacktar!"

Heyoo has taken cover somewhere. (Ref 23)

DM Buzz: I'm sorry I wasn't clear Jay. What I meant to say was, you were out of range on the Explosive Runes. The Fireball blast enveloped you all.

Zeoll (AC17, HP17 of 50) (heroism, invisible) 
Thursday July 17th, 2008 12:10:56 PM

Clarification: Thanks for the extra info, Buzz!

Zeoll sees that there is no one left to Calm, alas! So -- still invisible -- he steps five feet closer closer to be next to Theorex (and hopefully out of future fireball reach) and casts Summon Nature's Ally III to call his dire bats. He spontaneously casts it over Speak WIth Plants. The bats will arrive next round.

Status:

Active Effects: Invisible, Heroism.
Bard Music used: 0 of 6
Metamagic rod of extend used: 1 of 3
Berrywreath used: 0 of 15
Tattoo of Create Water used: 0 of 4
Tattoo of Detect Evil used: 0 of 3
Wind Fan used: not yet

Spells:

Bard:
3 Level 0 spells: used 0
5 Level 1 spells: used 0
4 Level 2 spells: used 2

Druid (underlined = used):
Level 0: Guidance x2, Det Magic x2, Taur's Try
Level 1: Speak with Animals x4
Level 2: Hold Animal, Charm Anim x3
Level 3: Speak with Plants x2, Speak with Plants


Round 4/DM Buzz Amendments  d100=77 ; d20+7=8 ;
Thursday July 17th, 2008 1:28:43 PM

Just a couple of things before tonights post, to clear things up.

Tiba took damage she shouldn't have. I confused the races between Theorex and her, thinking she was a medium creature. So, like Brahmah, since she is large, she could shove herself through a crowd of large creatures in a full round. not two. Tiba only takes fireball damage.

Theorex takes full damage from Explosive Runes but has not answered on the Hero Points.
Please post AC and HPs in header. :)

Brahmah only takes fireball damage.

Flat-Top please give me two Reflex Saves at DC:16. The damage for those DC if you fail is 36 and 31. (If you save on these, damage is 18 and 15)
Please post AC and HPs in header. :)

Zeoll changes actions after clarifications.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  d8+1=9 ;
Thursday July 17th, 2008 3:12:14 PM

Walking, seemingly calmly, to Theorex's side, she also lay her hand on his shoulder (CLW) and he feels a warm glow as 9 hps flow back into him."Flat top, let me" She states calmly. Assap, walking besides her has not stopped looking around at what's going on. "Guard." She says to her dog.
____________________________________________________________
-Have not cast these spells so far today-
Level 0 : 4 (Druid)
Level 1 : 3/2 (Druid/Ranger)
Level 2 : 2 (Druid)
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, CLW, Resist Energy, Calm Animals
Level 2-Lesser Restoration

DM Buzz: We are not on round five yet. so this action does not occur. You cast Barkskin this round.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 
Thursday July 17th, 2008 3:23:55 PM

Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)

Theorex AC 21 Hps 22/59 
Thursday July 17th, 2008 3:30:48 PM

Ooc: No I am not out of hero points but I am saving it for something that might kill my character.

Feeling the warm healing energy from his to compatriots Theorex smiles warmly and says" Thank you for your assistance. I feel a little better now but I am still a little foggy."

"I will now focus on finding our enemy's please don't freak out by all the eyes that are going to be floating around."

Focusing inward and shaking out a pinch of something you see him throw pack his head spread his arms wide and throw froth something that hangs in the air for a few seconds "anarth eb od eyable eb"

Ooc; Cast Prying eyes

DM Buzz: We are not on round five yet. so this action does not occur. You cast Globe of Invulnerability-Lesser this round.

Flat-top  d20+3=15 ; d20+3=19 ;
Thursday July 17th, 2008 6:30:47 PM

( OK! Buzz, I rolled a 15 and a 19)

Flat-top crossed his arm and waits for more infomation. "I have a strange feeling. A really strange Feeling!"

Round 5/DM Buzz  d20+5=15 ; 3d8+11=27 ; d20+4=10 ;
Thursday July 17th, 2008 8:21:34 PM

Brahmah pulls his bow and attempts to see the caster as he passes valuable knowledge onto Jacktar. Brahmah doesn't see squat. :)

Heyoo is still sound asleep.

Winterglade expresses his wonder at such a spell not being seen with Detect Magic. He puts on his shield and steps away from the others to avoid more area effect spells.

Tiba after a sudden bout with horror, she harnesses her rage at the death around her. She casts Barkskin then calls Assap to her side.Assap raises his head and leaps toward his mistress.

Theorex takes a massive amount of damage and manages to survive. He casts a defensive spell as he asks for healing.

Flat-top touches Theorex and cures him a small amount. He then stands defiantly outside of the Globe of Invulnerability.

Zeoll steps next to Theorex hoping he can be protected from future lower level spells. In turn, he casts his own spell, summoning assistance.

The smell of burning flesh fills your nostrils. The latrines in the early stages of becoming a giant bon fire as the wood fuels the inferno. The characters soon realize, if they don't move soon, the flames will begin to burn them as well. Shouts and screams flow through the residential area, as people pack only what they need before running.

Orphans cry for their dead parents as others try to take care of the grieving children. Cries of despair echo the calls of warnings as loved learn about the violent fate of their kin. "She said we would be safe here!" one woman is heard to cry out loud, over and over again.

Larmane is seen to grab Jacktar by the arm, but the powerful warriors shrugs off the druid and charges toward the castle as fast as he can. Run X4. Larmane takes a five foot step into globe with Theorex and tells them, "The note said, The fate of traitors lies thus." and he casts a spell upon himself, curing himself of some injury.

Militia begin swarming up the scaffolding as they try to reach the top of the castle to engage whoever is up there. Those militia that survived the double damage have run away, to seek cover between the dwellings, or have begun to gather their own families together for the flight to safety.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Thursday July 17th, 2008 9:09:27 PM

"Where is he going?! If he..." He looks as if he wants to follow, then looks at the children. He cusses, picks up a set of children and runs from the inferno area.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Friday July 18th, 2008 6:38:55 AM

OOC: Checking in...

Buzz, I will be making brief posts for a month or two until I get into a pattern. I am going to be DMing the Emerald Dragons for a bit. I haven't been a DM for a couple years and don't like it much anyway (not just in the Wold, table top DMing too). So if the posts seem abrupt, its because they are. :)

Winterglade AC27 Hp 26(77)  4d8+9=28 ;
Friday July 18th, 2008 9:23:57 AM

"Must have been a Magic Aura on the Explosive Runes!" - it finally dawns on centaur. He looks around. The enemy mage is nowhere to be seen. Time to get on with healing. Zeoll's nowhere to be seen either, so the first one to get aid is Theorex. Winterglade runs up to him [move action] and pumps some positive energy into his body [standard action: spontaneously casting CCW over Death Ward - heals 28 damage].

[Spell Immunity (Fireball, Ice storm): 90 min]

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 
Friday July 18th, 2008 11:57:27 AM

OOC: see last posting...
Walking, seemingly calmly, to Theorex's side, she also lay her hand on his shoulder (CLW) and he feels a warm glow as 9 hps flow back into him."Flat top, let me" She states calmly. Assap, walking besides her has not stopped looking around at what's going on. "Guard." She says to her dog.
____________________________________________________________
-Have not cast these spells so far today-
Level 0 : 4 (Druid)
Level 1 : 3/2 (Druid/Ranger)
Level 2 : 2 (Druid)
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals
Level 2-Lesser Restoration
Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)



Zeoll (AC17, HP25 of 50) (heroism, invisible)  d3=2 ;
Friday July 18th, 2008 5:46:11 PM

Zeoll calls two dire bats and sends them flying off toward the castle to attack any enemies they see up there. He then eats 8 goodberries for healing, plucking them from the wreath atop his head. Finally, he moves 40 fee toward the castle.

Theorex AC 21 Hps 59/59 
Friday July 18th, 2008 9:56:04 PM

"Thank you my friends that was a close one. I will keep my eyes out from now on. It is so sad to see that this beautiful place is so easly attacked. We need to get the people out of the fire and if someone could cast somehthing to put out the flames that would be great. I think this should be done quickly and we should rush as a group after Jactar as soon as possible. I also think that I should get some help with the speed since I can not go as fast as the rest of you."

Gecktar 
Saturday July 19th, 2008 5:36:58 PM

OOC: Sorry for the long missing, but I've been away from internet for a longer time than originaly guessed

As grabing the fight in the middle, DM Buzz, can you give Gecktar's situation. Thanks

Winterglade AC27 Hp 26(77) 
Monday July 21st, 2008 8:51:39 AM

Winterglade contiunes the healing process.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Monday July 21st, 2008 12:01:25 PM

OOC: Still waiting for spot check resolutions. :)

Zeoll (AC17, HP25 of 50) (heroism, invisible) 
Monday July 21st, 2008 5:59:44 PM

Checking in. Zeoll thinks about whether he should use a charge of his new Speak WIth Animals wand to talk with his bats. Of course, they will likely be out of speech range by the time they get to the Castle.

Gecktar 
Monday July 21st, 2008 6:41:27 PM

OOC waiting for DM clarification, before acting

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 
Monday July 21st, 2008 8:21:45 PM

Tiba mulls over what the woman who had been sobbing said just before she died.
"She said: 'I saw him a few hours before dinner, when he brought the new allies to us. I wondered why he wasn't at dinner.' I wonder who else has entered this vale besides us today."

Looking grimly, she places the 2-legger wizard on her back, and starts after Jacktar. "Hold on!" She states firmly to Theorex.
____________________________________________________________
-Have not cast these spells so far today-
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals
Level 2-Lesser Restoration

Theorex AC 21 Hps 59/59 
Monday July 21st, 2008 8:54:09 PM

Taking Tib's hand "I will hold on ...wait just one sec as I cast this spell."
Prying eyes on rolls above.

Thanks Dm.



Winterglade AC27 Hp 26(77) 
Tuesday July 22nd, 2008 3:45:41 AM

The discharge of healing power complete, the centaur turns his attention to the castle walls.

Flat-top 
Tuesday July 22nd, 2008 8:07:29 AM

Flat-top Watches the skoffle, "Hey Good Barrel (Winterglade) wail for me!"

Round 5/DM Buzz OOC 
Tuesday July 22nd, 2008 10:26:33 AM

OOC: Hey all, I'm back. I had a great time considering the circumstances.

Post will come this afternoon/evening.

Ceil, you have yet to respond to my emails to you. Did you get them?

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Tuesday July 22nd, 2008 3:54:12 PM

OOC: Checking in.

Gecktar 
Tuesday July 22nd, 2008 5:14:26 PM

Checking in and swinging his hammer right and left.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  d100=2 ; d100=89 ; d100=47 ; d100=57 ; d100=20 ; d100=69 ; d100=71 ; d100=96 ; d100=42 ; d100=5 ;
Tuesday July 22nd, 2008 5:19:34 PM

checking in.. random rolls...

Round 6/DM Buzz  d100=32 ; d4=2 ; d20+12=17 ; 10d6=32 ; d20+7=13 ;
Tuesday July 22nd, 2008 8:17:21 PM

The fire burning from the dry wood begins to grow, and the scene turns into some sort of macabre nightmare as the screams of horror and cries of sorrow fill your ears.

Brahmah wonders at the plans of the outlaw captain, then looks near to help the children but he can see, he would have to travel a round to the dwellings, to initiate any evacuation of the non combatants. Brahmah does not see the perpetrator of the atrocity. You may choose to make another movement for round 5 if you choose to. Just list it as a "Back Post" and list your current actions for Round 6.
BTW: Thanks for the heads up on your posting situation.


Winterglade deduces a sound reason why a spell could not be detected with magic and with every inch of his move action is able to get close enough to cast a healing spell on Theorex, which he badly needed.

Tiba steps closer as well, and with a maximum cure, restores the wizard to full health. She ponders how the secret of the valley was discovered by the enemy. Then, she offers Theorex a ride.

Zeoll has average results with his spells as two dire bat slaves come to adhere to his wishes. He sends them off with screeches toward the top of the castle. Zeoll said "up there" He then eats some delicious Goodberries that also revive him of some health. He thinks the bats may be out of range of a spell.

Theorex is very grateful to his friends for healing him and can see, only the group and the dead lay near the roaring fire. He suggests, as a team, they should also rush the castle. He casts a spell as he waits for some answer. Thorex must give the eyes a command in order for them to be used. Please tell me what you want them to look for, where you want them to look and when you want them to return. Post that as a "Back Post" on round 5 and give me actions on round 6.

Gecktar Welcome back. It's good to see you again. First thing we need to do is have you go through the damage you would have taken being with the group. 50% chance you take full damage from the explosive runes with no save. 36% means Gecktar takes max damage of 36 hit points. Then Gecktar needs to make a Reflex DC: 16. For the fireball that envelops the mob and group around the latrines. Failure results in 31 more damage, a save will result in 15 damage. Since you came in on round 5, make a back post for round 5 and then an action for round 6.

Flat-top exclaims to Goodbarrel and stays where he is.

Larmane looking much better he tells the group, "If I had a Quench spell or the like, I would have used it during the accident earlier anyway. We must abandon this position." He then runs toward the East side of the castle as fast as he can.

Jacktar continues to give orders as he runs, he closes in the distance between him and the large wooden structure. In the noise of this ruckus at the moment, the party must contend with a difficult check. Listen DC:20 Highlight to display spoiler: {Clear the castle!! Clear the castle!!}

As the flames grow more intense those closest to it Flat-top, Winterglade, Gecktar, Zeoll, Tiba and Larmane must make a Fortitude Save DC: 5 or take 2 damage from the heat.

The militia continues to run up the scaffolding. With their speed, they will reach the top in two rounds. Some of them seem to hear Jacktars' words and shout through the windows to alert those within to wake up and prepare for escape.

A bolt of pure and bright energy seems to follow a path directly from the corner of the castles top corner, directly below to Jacktar, hitting him both squarely and effectively. His body visibly convulses with the attack. His torso is briefly illuminated with running streams of energy before dissipating into the ground. Jacktar continues to run, but seems on the verge of death after all he has recently been through.

Theorex AC 21 Hps 59/59 
Tuesday July 22nd, 2008 8:50:38 PM

Back post for round 5 :Theorex AC 21 Hps 22/59 d4+9=12 ; d20+9=23 ;
Thursday July 17th, 2008 3:38:50 PM
I got a total of 12 eyes. I will tell some of my eye's to go out and search for where the fireball came from and report back. The others I will ask to search around me in a 60 feet arc to find anything dangerous. They will be spotting at 23 each for a roll.I also send one after Jacktar.

Round 6 Getting on top of Tiba with her helping hand. "Lets move." He also readies himself to cast magic Missiles.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 
Tuesday July 22nd, 2008 9:26:59 PM

"Just a moment..." Pausing to concentrate, she strokes the only tattoo that seems to be made by a foreign hand.. the lightning bolt and thundercloud on her right forearm.

(Bramah's Tattoo -Call Lightning- cast)

"Now, just tell me where he is, and I can get him."

____________________________________________________________
-Have not cast these spells so far today-
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals
Level 2-Lesser Restoration

//OOC// I know, more than one action... I'll happily repost anything necessary again.

Bramah's Tattoos - 0 lvl --Mending

Bramah's Tattoos - 1 lvl --Endure Elements

Bramah's Tattoos - 2 lvl --Fog Cloud



Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  d20+11=22 ;
Tuesday July 22nd, 2008 9:28:53 PM

Fort: +11 =22 (I'm carrying Theorex, with his minor globe of invul, and my Barkskin... was I really in danger?)

Winterglade AC27 Hp 26(77)  d20+5=7 ; d20+13=22 ;
Wednesday July 23rd, 2008 5:17:59 AM

[Listen 7] [Fort save 22]

Winterglade looks over his shoulder at Jacktar and in his head goes through the magic he has available. Nothing with enough range to reach the stubborn centaur!

"Damn it, one more hit and he's dead!" The centaur looks for a way to draw the attention of the enemy spellcaster away from Jacktar. In desperation, with two quick words he invokes an Air Walk prayer and starts to run up and into the air, leveling off at the height of the castle walls and speeding in the direction of the suspected location of the caster, hoping that he is now a more tempting target than Jacktar.

"Brawler! Glade never wanted to be a hero!"

[Buzz, could you please put a scale on the map?]

[Spell Immunity (Fireball, Ice Storm): 90 minutes
Air Walk: 90 minutes]

Flat-top 
Wednesday July 23rd, 2008 8:07:45 AM

To DM Buzz No I did not get your Email (try to send another email box Aol.com and address it Momlap35 ) see if that help.

Flat-top Ask the party "What map? I didn't see a map?"

Gecktar AC22 HP 45/76  d100=94 ; d20+6=26 ; d20+6=9 ; d20+4=18 ;
Wednesday July 23rd, 2008 10:11:10 AM

As the parchement explodes, Gecktar react quickly making a maneuver to escape the flames (rolled 94 then ref save 26). But by doing this, he is exactly in the center of the next explosion taking severe damage from it.

Seeing everyone going to the castle and almost stunned by the previous fireball, he shakes his head and follows most of the people near the castle (listen 18).

Zeoll (AC17, HP25 of 50) (heroism, invisible) 
Wednesday July 23rd, 2008 10:52:52 AM

Zeoll is worried about Jacktar, but there is nothing the liontaur can do to help him now. The same is true of Winterglade -- Jacktar has run too fast and too far for the cleric to reach him -- but Zeoll is aghast to see Glade -- closer to death than to health -- leap up into the air and make a target of himself.

"Domi, forgive me," Zeoll mutters to himself in his native tongue, or maybe offers as an impromptu prayer, as he huddles under the cover of his invisibility. "But that's crazy! I was brave like that once, Domi, just like that, but being dead for a few years taught me the error of my ways. Life is too sweet to throw away. Oh Glade, get down! Domi, please protect that brave fool."

"And how can that caster keep targetting us unseen? It must be some kind of advanced invisibility. Well, the bats, with their sonar, should be able to see it."

When Zeoll says "sonar," he has to switch into Druidic for a moment, since the tongue of wemics has no word for the concept. But Druids do, and of course, Zeoll knows Druidic.

Speaking of the bats, Zeoll summoned them 45 feet away from himself, toward the castle. Then they used a run action to fly to the castle -- that's another 160 feet. So at the end of Round 5, they were 205 feet from where the fireball hit. This round they move another 160 feet closer to the Castle, or to it, whichever is closer.

The two bats and Zeoll make listen checks. [OOC: Since I am on the train writing this, and have no Web access, I can't use the die roller. So I'll roll the dice here on my laptop. Hope that's okay.]

Zeoll, with his heroism, listens untrained at +6. The bats listen at +12. Perhaps they also get a bonus for being closer to the Castle? Zeoll rolls a natural 5, or 11 total. Bat Alpha rolls a natural 20, or 32. Bat Beta rolls a natural 5 as well, or a 17.

Bat Alpha hears the spoilered sound, but it means nothing to the bat and does not reveal a target atop the castle, so no matter.

[OOC: I was hoping that the check was to hear the enemy casting the Flame Strike or whatever it was that got Jacktar. Can we make a check to hear the casting? If so, the Bats rolls are two natural 3s! Darn it! For a total of Listen 15. Zeoll's roll is a 16, for a modified 22.

Now, hearing someone speak normally (like spell casting) is a DC0 check. And there's a distance mod of +1 per ten feet away, per the Listen Skill. So the bats, with their modified 15s, should be able to hear a spell being cast at a distance of 150 feet. And Zeoll, with his 22, should be able to hear a spell being cast at a distance of 220 feet. Modifiers for sound of fire and panic could cut into that, of course.

Sorry to be a rules lawyer, here, Buzz. Just trying to get a grip on the situation.]

Zeoll chides himself. "Cut out the woolgathering, Chosen of Domi!" he says to himself. "You still have a job to do."

Zeoll decides that he has to get closer. Specifically, if he wants to be close enough to the Castle to use his Calm Emotions again, he has to be within 150 feet of the structure (spell has a range of 180 feet). Calm Emotions is a spread, which means it goes around corners and into places he can't see. So if he can center it on the castletop, maybe he can get the enemy and stop these attacks.

But he is not close enough yet. Zeoll uses a run action to get 160 feet closer to the castle.

Zeoll and his two bats also make Spot checks to try to see enemies. Raw rolls are 4, 2, and 17. Zeoll gets a modified 19, Bat Alpha gets a 10, and Bat Beta gets a 25. Note that the bats have 40-foot Blindsense.

DIRE BATS
Large Animal
Hit Dice: 4d8+12 (30 hp)
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 20 (--1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Blindsense 40 ft.
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy

A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above. Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Wednesday July 23rd, 2008 12:08:17 PM

Back Post: Additional movement toward Jacktar and central structure.

This post: Brahmah activates his Spider Climb tattoo and continues as fast as possible, intending to continue straight up the structure without pausing.

Round 6/DM Buzz Amendments 
Wednesday July 23rd, 2008 2:45:31 PM

Al has volunteered to do some mapping for us. lets give him a big thank you. Because of him, the fog of war will become much clearer.

I want to make a few DM rulings here to clear things up and make it easier for you all. If any of you make a post and want to do something different before the DM post occurs, you may. Your second post will be the final post. If there are regrets in making the second post, I am sorry. If for some reason we post around the same time and yours is minutes before mine, mine will stand. You all know I post in late afternoons to evening anyway, so corrections should still be possible. Tiba are you wanting to stay with your second post? If so, keep in mind, the spell specifies you need a target, not necessarily a creature.

Theorex please keep in mind, your Lesser Globe of Invulnerability is immobile. You leave, it stays, but you can reenter after you leave it. Also I have not heard back from you on my email about your specialization. Did you recieve it?

Ceil, I have been using Momlap@sbcglobal.net. I will forward to your other address those emails when i am done here.

Gecktar, I'm sorry my friend, but I have rolled the percentage for all the characters, to see if they were in the immediate blast of the Explosive Runes. I rolled a 32% for you, so please take full, not half damage from that blast, which is 36. Your save does help you prevent damage from the fireball so take an additional 15 also. Please post adjustments in your header and any spells and durations at the bottom of your post. thank you.

Cayzle. I appreciate the fact your swamped and with little time. I also trust you very much as I do all the players. However, the dice roller needs to be used when making rolls. I will however allow this one occasion to go, if it will help you get caught back up and more able to post regularly in the future. From now on though, all players need to use the dice roller.

I also want you all to know, I want you to be a rules lawyer. I can always change a post if a mistake is made and I would like to know the rules needed for all situations. The only way to learn is to drill it into the brain.

Lets give Al a day or two to get a lay of what I have done. Round 7 post will come this evening.

Winterglade AC27 Hp 26(77) 
Wednesday July 23rd, 2008 3:46:51 PM

[Can I be a rules lawyer, too? You can not only hear an invisible creature, you can actually see where it stands (by depressed grass, clouds of dust they raise etc) - but they get a +40 to their Hide checks (Hide skill description). Normally this would be a DC impossible to beat, only there is a house rule in the Wold that a natural 20 on skill checks always succeeds. Shouldn't we all get a Spot roll every round to check if we can spot the caster?]

Round 6/DM Buzz Amendments 
Wednesday July 23rd, 2008 4:00:45 PM

Please, express yourself. This is a screens down game.

Using the SRD, under Invisibility, I see nothing about a +40 to spot an invisible creature. Where are you finding this please? It also mentions that if a wizard were to cast it on someone else, If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so. I can't imagine the spell would be more powerful on someone else, then themselves.

Also, if there were disturbances visible to you I would have mentioned them. Keep in mind, it's impossible to see where something may exist if invisible at around 450' away and 40' above you with a half moon strength illumination. If you were above them or parallel, I would agree there may be signs as you suggest. But it's not as though they would be standing on the very edge of the structure, but perhaps, just close enough.

Edited by DM Buzz: I see where it came from.

Under spot it reads. "A Spot check result higher than 20 generally lets you become aware of an invisible creature near you, though you can't actually see it."

I can assure you, whatever is casting from on top of the castle is not considered "near you". If they were though, I would consider "near" to be within 5 - 10 feet from the creature who is spotting that which is invisible.

If we are speaking about the Hide skill, from what I can understand, it is simply a modifier if one is needed. The creature does not actually have to "Hide" to be invisible.


Round 6/DM Buzz On Listen and movement. 
Wednesday July 23rd, 2008 5:09:50 PM

Jacktar is 50' from the castle. Larmane is 250' away from the castle and 200' from Jacktar. Most of the Chosen have moved forward in small degrees leaving a range between them and the castle by at least 400'.

Brahmah and Gecktar as a backpost which was a replacement for round 5 may have heard casting, after they run forward, which would be a Listen DC +25.

Winterglade cast as a standard action and has only enough time for a move action, which is not quite as far as he thinks.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Wednesday July 23rd, 2008 5:53:30 PM

OOC: In relation to Spot vs Invis, I think the spell Invisibility states that it provides +40 to Hide checks, so the opposing roll would be Spot, I believe. Spot +40 is indicated. Actually, at higher levels, Hide in Plain Sight is BETTER than Invis!!! :) Just my 2cents.

Brahmah keeps moving, switching out weapons as he moves (puting away bow currently).

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) 
Wednesday July 23rd, 2008 9:02:48 PM

(holding head in agony) Ouch!! Too much lawyering, not enough fun (unless debating semantics is fun?)

Yes, I am casting Call Lightning, and holding it until I get a semi-confirmed location of the fireball caster. If necesary, I'll work to spread damage over the whole roof of the castle, but I want to wait to do that until I can confirm that I have no other way of locating the caster...

Theorex AC 21 Hps 59/59 
Wednesday July 23rd, 2008 9:13:16 PM

Oh mighty Dm. I am a little confused in round 5 I cast Lesser Globe of Invulnerability and I now understand that I left the globe behind. It doesn't say that I cast Prying Eyes in round 5. I hope you got that.

In round 6 I am going to cast invisibility Grater on Tiba and that should make both of us invisible since she is carrying me.

Round 6/DM Buzz Synopses 
Wednesday July 23rd, 2008 11:56:10 PM

I'm having a lot of fun folks. I hope you are also. I think we just need to develop a rhythm and things will go smoother. I would like to stay as close to the rules as possible so some semantics are in order.

The Invisible question is now up in the rules board. We will continue to play it as is and if I'm wrong, I'll make it up to you later.


Synopses: Please read one spoiler at a time.
We will quickly go through the actions and distances from round 4 to round 6 to kind of get a clear understanding of where everyone is.

Average range for all on round 4 is 450'. ( ' ) from castle.

Flat-top
Round 4 Flat-top takes 36 damage and 15 damage. (450' No character post in rounds 1-3)
Round 5 Flat-top cures Theorex of 3 damage and stands outside the Lesser Globe of Invulnerability. (450')
Round 6 Flat-top shouts out to "Goodbarrel" and continues to stand next to the flames that build. Flat-top HAS NOT rolled a Fortitude Save DC: 5 or take 2 damage. (450')

Zeoll
Round 4 Zeoll makes two saves and takes 18 and 15 damage. He steps horizontally into the globe and casts a spell.
Round 5 Zeoll sees his Dire Bats arrive 45' from him. [bats: 405' moves 160'(245')] and sends them toward the castle roof. He then uses his wreath, a standard action then uses a 40' move action toward the castle. (410')
Round 6 Zeoll decides he needs to get closer so uses a full movement to do so. (210') Listen DC 21 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.}
Highlight to display spoiler: { Lightening Bolt on Jacktar.}
Dire bats appear at 405 make a full move on round 5 and are 245' from castle then make a full move closer (85')

Brahmah
Round 4 Brahmah pushes his way through the crowd, ten feet closer to castle. He takes only 15 damage from the fireball. He sees where it comes from, but not what does it. (440')
Round 5 Brahmah makes full Movement toward the castle. (240') Listen DC 24 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC22. If successful see next spoiler}
Highlight to display spoiler: {Delayed Blast Fireball}
Round 6 Brahmah activates a tattoo of his namesake which is a standard action and he has a move action 40' (200') Listen DC 20 Highlight to display spoiler: {you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.}
Highlight to display spoiler: { Lightening Bolt on Jacktar.}

Gecktar
Round 4 Gecktar takes 36 damage from the Explosive Runes and 15 from the Fireball. (450' No character post in rounds 1-5)
Round 6 I take it he takes a full move of 200'? (250') Listen DC 25 Highlight to display spoiler: {If successful, you hear chanting coming from the roof of the castle. Spellcraft DC 18 If successful, see next spoiler.}
Highlight to display spoiler: { Lightening Bolt on Jacktar.}

Winterglade
Round 4 Winterglade takes 36 damage and 15 damage. He casts a spell a standard action and moves 40' closer to the castle away from the group and fire. (410')
Round 5 Winterglade takes a move action to move back toward the party and cures Theorex of 28 damage. (450')
Round 6 Winterglade with a curse toward the stubborn casts a spell as a standard action, then makes movement at an angle to ascend. He makes his Fortitude save versus the fire before he leaves the area. [Not good with math here. Someone is free to help, but I think he could only get about 30' closer to the castle and 10' in the air, or 30' in the air and 10' toward the castle. I take you wanted the later though so your 30' high for now] (440')

Tiba
Round 4 Tiba took only half damage from the fireball, 15. She casts barkskin on herself, and calls Assap (450') Assap jumps up, move action and bounds toward her. He is 650' from you and will take him 3 rounds of moving 160' to reach you.
Round 5 Tiba makes a move action to Theorex and casts a spell, curing him of 9 damage. A command to her dog is issued.[Assap from Tiba 450'] (450')
Round 6 Tiba uses a standard action to activate a magical tattoo. She makes her save vs the raging fire. [Assap is 290' feet from Tiba]. She waits for Theorex.(450')

Theorex
Round 4 Theorex takes 36 damage and 15 damage. He casts Lesser Globe of Invulnerability. (450')
Round 5 Theorex is healed of 3 damage, then 28 points, and lastly 11 damage. He should have minus 9 hit points in damage. He casts Prying eyes and they speed off to perform his commands. [Eyes 420' from castle] (450')
Round 6 Theorex makes his Fortitude save versus the fire, then waits for Tiba to finish casting, before he mounts on her back for greater speed. Ride Checks are not normally necessary but since you have no saddle there will be a DC +5. Important Theorex is not "gear", nor are you tucked away into "clothing" or "pockets" so you would not be invisible if mounted and cast on Tiba. If you want to change your action, please note a Back Post for Round 6 and post for round 7. (450')

I will be working on a map for round seven tomorrow. The major problem is the distance is to great for the maps to effectively have 5 or 10 foot squares, so an accurate map will be available when your within 100 feet of the castle.

Round 7

Round 7/DM Buzz  4d8+11=26 ; 5d4+5=18 ;
Thursday July 24th, 2008 1:01:16 AM

Theorex and Tiba prepare to leave the burning wood, after casting spells or activating tattoos and can do so next round.

Winterglade casts a spell and air walks thirty feet into a sharp angle. Spot DC: 10 Winterglade only Highlight to display spoiler: { From your new angle you can see, floating about 10 feet above the roof of the castle and somewhere near the middle, a small glowing red ball. Spellcraft DC: 22. If successful, see next spoiler}
Highlight to display spoiler: {Delayed Blast Fireball}

Gecktar makes full movement.

Zeoll asks Domi for advice and makes a full move toward the castle, with the intention of casting a spell when possible.

Brahmah uses his tattoo and continues to make movement.

Flat-top continues to stay near Tiba and Theorex. Does he not trust them still, or perhaps he wishes to protect them?

Jacktar severly wounded, charred pieces of flesh fall from his bones as he makes a full movement toward Larmane. What in the name of Domi is happening? he shouts to his advisor as Larmane heals him of some damage.

The fire seems to enjoy the cool breeze as much as the group used to, as it is fueled with the dry wood of the nearby structures. The heat causes the closest houses to them to begin to smoke.
Tiba, Theorex and Flat-top need to make a Fortitude save DC 10 or take 5 damage.

From the same spot, the upper left hand corner of the castle wall, five bolts of energy slam into Jacktar, immediately after Larmanes spell helps to heal him. There is still nothing to be seen in the spot of origin however. SpellCraft DC:16 Highlight to display spoiler: {Magic Missile}

Let me know if we forgot something

Winterglade AC27 Hp 57(77)  d20+5=17 ; d20+15=31 ; d20+15=33 ; 4d8+9=26 ; d8=6 ;
Thursday July 24th, 2008 3:22:06 AM

[Spot 17][Spellcraft 31]

[What was the spell that has been just cast? Magic Missile? Spellcraft 33 to identify it.]

"Zeoll, there's a DBF bead hanging in the center of the roof! Have it moved to where the spells come from!"

Winterglade does a quick calculation in his head. He won't reach the wall for at least 30 seconds. Probably too late to make any difference. He turns some of his healing power to himself [standard action, spontaneously casting Cure Critical Wounds over Neutralize Poison, rerolling 1 - heals 31 damage]. Then he continues his aerial advance towards the castle, but is greatly slowed down by his heavy armor [move action, move towards the castle, covers 35 ft].

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  d20+11=26 ;
Thursday July 24th, 2008 6:58:37 AM

"Hold on!" She states to Theorex, before going at a full-out gallop towards the castle. Seeing the other Taur in the air, she gets slightly jealous...

Fort Save=26 (well within the 10 check!)
____________________________________________________________
-Have not cast these spells so far today-
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals
Level 2-Lesser Restoration

Bramah's Tattoos - 0 lvl --Mending

Bramah's Tattoos - 1 lvl --Endure Elements

Bramah's Tattoos - 2 lvl --Fog Cloud


Flat-top  d20+9=23 ; d20+9=23 ; d20+8=9 ;
Thursday July 24th, 2008 7:14:18 AM

Fort - 23 (I don't know why it printed my roll twice But take the first (23)for the last play and the next (23) for this round. I also tried to call But no answer.)

Flat top (who is now 64/94 hit points) Move away from the heat at the same time will look around trying to see where it is comeing from. (9) and still cannot see anything. He is ot happy.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Thursday July 24th, 2008 11:49:26 AM

The ranger continues to move and is running and will run up the structure when he reaches it.

Theorex AC 21 Hps 50/59 
Thursday July 24th, 2008 3:06:14 PM

Ok I took 51 hit points of damage leaving me with 8. I got healed for 3 damage, then 28 points, and lastly 9 damage. The 9 actually was 11. Since Tiba wrote at the bottom ...Correction, Ribe get's 11 hps back... sorry (forgot to adjust the +1 to +3)

Ok, so that would give me a total of 42 healed +8= 50 hit points. Ok and back post invisibility Grater to change target to myself. This round I cast Haste on Tiba making her move faster and get one extra attack each round.
"Ride easy for a few seconds Tiba so that I may cast a spell that will make you move much faster."
Ok Fort save


Theorex AC 21 Hps 50/59  d20+9=12 ; d20+6=7 ; d20+5=21 ;
Thursday July 24th, 2008 3:09:14 PM

Sorry Hit wrong button some how.

Ok Fort save 12 made the 10 few no damage.
Ok Ride check 7.
Dex save 21 to not fall off.

Wait Tiba not so fast let me get off this spell first.

Gecktar AC22 HP 45/76  d20+4=24 ; d20+16=20 ;
Thursday July 24th, 2008 6:37:32 PM

Listen check 24 natural 20. Spellcraft 20

While running Gecktar seems to hesitate an instant and cry to Jacktar "Dodge !" but too late.

He stops running and gestures in the direction of the roof of the castle. "On the roof ! and he then unleash a spell to try to disable the spellcaster.

OOC : cast silence (20' radius) on the roof. If not sufficient to cover all roof, Gecktar places it where it will hinder the most the spell caster.

Zeoll (AC17, HP25 of 50) (heroism, invisible) 
Thursday July 24th, 2008 9:04:09 PM

Zeoll and bats continue to move at full speed toward the castle.

Round 8/DM Buzz  d20+8=20 ; d20+8=25 ; d20+5=7 ; d20+5=12 ; 13d6=39 ; 2d8(7+2)+11=20
Friday July 25th, 2008 10:10:05 AM

Sorry all, my ISP dropped last night.

Winterglade cures himself of some damage and continues forward.

Tiba slightly green of Winterglade sets off at full speed once Theorex casts his spell on her. With her new movement, Assap will join her this round.
Listen DC 12 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.}
Highlight to display spoiler: {Feather Fall}

Flat-top makes some movement away from the bonfire that is erupting and continues to look around for aggressors.

Brahmah runs all the way up to the castle, preparing to scale the wall next round.
Listen DC 4 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.}
Highlight to display spoiler: {Feather Fall}
Spot DC 40 Highlight to display spoiler: {Movement is in square U16}

Theorex casts a spell on Tiba and falls off the back of Tiba as she sprints toward the castle. He barely hangs on to her hips as his feet dangle around her large and powerful legs.
Listen DC 12 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.}
Highlight to display spoiler: {Feather Fall}

Gecktar casts a spell to silence the spell casting adversary and continues forward.
Listen DC 21 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.}
Highlight to display spoiler: {Feather Fall}

Zeoll continues to run forward to assist as he can.
The Dire Bats descend on an area and seem to search area R13, but they don't appear to be finding anything..
Listen DC 14 Highlight to display spoiler: { Off to your left, on the East side of the castle, you hear someone mutter something, perhaps ten feet off the ground. You don't see anything. Spellcraft DC16 see next spoiler.}
Highlight to display spoiler: {Feather Fall}
Spot DC 40 Highlight to display spoiler: {Movement is in square U16}

Winterglade can see the roof being checked by five of the militia that are up there right now. A couple look mysteriously at the glowing orb, when a flash of light expands to cover the roof.

Larmane continues to heal Jacktar as the outlaw captain continues to look around him.

The Delayed Blast Fireball explodes in a wave of heat that rolls down and around the top of the structure. The screams from the militia above echo the screams on the ground as people continue to run around, collecting loved ones, before leaving.

Larmane and Jacktar wince away from the explosion. Jacktar can be heard to say, "Get out of here Larmane, help the others. It's me their after." Larmane agrees to some degree but refuses to leave Jacktar to his death.

Zeoll- Please make Reflex saves for your Dire Bats.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45)  d20+14=29 ; d20+14=17 ; d20+15=20 ; d20+10=15 ; d20+9=18 ;
Friday July 25th, 2008 11:24:15 AM

(Listen 29, greater if human, centaur or magical beast.)

Brahmah stops midstride, turns left and says, "Z, someone is casting about 10 feet that way!" Brahmah does not attempt to climb, but stays on the ground, eyes trained on that spot where he thought he heard the voice. "I don't know what he cast, but if he's flying..." He swings absently, sort of poking at the air hoping to hit something. (AC 17, 20, 15 and 18... won't bother with damage) Assuming that the caster is invisible, none will likely hit.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  d20+17=24 ; d20+7=19 ;
Friday July 25th, 2008 4:47:48 PM

Focusing her concentration, she sends an arc of lightning from the sky to where ther muttering is coming from. After pausing just long enough to send off the bolt, she continues forward, towards where the fireball came from.
____________________________________________________________
-Have not cast these spells so far today-
Level 0-Light, Detect Magic, Resistance, Detect Poison
Level 1-Speak with Animals, Entangle, Resist Energy, Calm Animals
Level 2-Lesser Restoration

Bramah's Tattoos - 0 lvl --Mending
Bramah's Tattoos - 1 lvl --Endure Elements
Bramah's Tattoos - 2 lvl --Fog Cloud

Listen=17 (+d20)=24
Spellcraft=7 (+d20)=19

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19)  3d10=9 ; 3d6=12 ;
Friday July 25th, 2008 4:51:29 PM

Assuming that I hit...

If not clear=9 dam
If clear=12 dam

"If you are outdoors and in a stormy area--a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)--each bolt deals 3d10 points of electricity damage instead of 3d6."

Zeoll (AC17, HP25 of 50) (heroism, invisible)  d20+6=15 ; d20+12=17 ; d20+12=21 ; d20+15=27 ; d20+8=24 ; d20+8=23 ; d20+10=15 ; d20+10=12 ;
Friday July 25th, 2008 5:39:37 PM

Just to start:

Listen: Zeoll: 15 Bat A: 17 Bat B: 21
Spot: Zeoll: 27 Bat A: 24 Bat B: 23

All three hear some kind of spell casting. They see nothing.

Bat Reflex saves: 15 and 12.

Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired))  d20+5=18 d100=100 d100=31 d20+6=9
Friday July 25th, 2008 10:58:13 PM

Zeoll, still invisible, sings loudly a song meant to alert all to the invisible foe and to rally :

Come Good Captain Brrahmah! Come Chosen! Come all!
Both my wonderrful bats will show you where to brrawl!
Come fight this invisible foe, so I call!
If this place to you is worrth savin'!
Then let yourr blood boil, and rattle this hall!
For it's never time to be craven!


That's a standard action. It gives everyone a +1 to hit and to damage for five rounds altogether.

After that, Zeoll ends his song. Keenly aware that he has revealed his location to everyone nearby, he then creeps as quietly as he can 20 feet to VW19-20.

The irony (or hypocrisy) of urging everyone to be brave and not craven does not escape Zeoll as he slinks invisibly away from his former location. Untrained Move Silent Check (+2 Dex, +2 Heroism, +1 Race) is an 18.

The Dire Bats move toward the enemy caster they heard. They are inspired by the song. They can sense the casters exact location within 40 feet. I'm hoping that they can move close enough, guided by the sound of the casting, and then attack into the caster's square, using the standard 50% miss chance.

Two bat attacks, rolling a miss on a 1-50 (d100). One misses totally. The other hit only AC9 -- a miss. But with any luck, the bats' attacks tell others where to swing, fire, or cast.

Status:

Active Effects: Invisible, Heroism, Inspire Courage.
Bard Music used: 1 of 6
Metamagic rod of extend used: 1 of 3
Berrywreath used: 8 of 15
Tattoo of Create Water used: 0 of 4
Tattoo of Detect Evil used: 0 of 3
Wind Fan used: not yet

Spells:

Bard:
3 Level 0 spells: used 0
5 Level 1 spells: used 0
4 Level 2 spells: used 2

Druid (underlined = used):
Level 0: Guidance x2, Det Magic x2, Taur's Try
Level 1: Speak with Animals x4
Level 2: Hold Animal, Charm Anim x3
Level 3: Speak with Plants x2, Speak with Plants

DIRE BATS
Large Animal
Hit Dice: 4d8+12 (30 hp)
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 20 (--1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Blindsense 40 ft.
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy

A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above. Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them. Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Winterglade AC27 Hp 57(77) 
Saturday July 26th, 2008 6:11:44 AM

Winterglade starts to run towards the scene of battle. His heavy armor slows him down greatly [I can cover only 105 ft while running this round].

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Saturday July 26th, 2008 4:05:51 PM

Brahmah stands, ready for any little sign.

Round 8/DM Buzz 
Sunday July 27th, 2008 4:42:55 PM

I will make a DM post on Monday, since the weekend is slow.

Speaking of weekends, I hope you all are having a good one.

Winterglade AC27 Hp 57(77) 
Monday July 28th, 2008 2:20:23 AM

<Panting and running>

Gecktar AC22 HP 45/76 
Monday July 28th, 2008 5:40:03 AM

Gecktar retrieving a scroll he has in his pouch, Gecktar reads it.

OOC reads a scroll of True Seeing

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Monday July 28th, 2008 11:12:21 AM

Checking in...

Theorex AC 21 Hps 50/59  d20+1=2 ; d20+8=17 ; 3d6=16 ; 2d6=11 ;
Monday July 28th, 2008 12:26:55 PM

Listen Check natural 1

Hanging on for his dear life he hears the sound of Tib's hooves clicking and clacking on the rough ground as she surges forward. Getting his feet from under him he looks for the bats that were mentioned.

Spot Check 17
If he sees them he casts ICE STORM at that area as long as there isn't someone he knows in the blast area besides the bats. No save to our invisible attacker damage 16+11= 27 points of damage. Movement is slowed to half speed in area of effect till next turn.

Round 9/DM Buzz  d20+5=23 ; d20+5=8 ; d20+5=20 ; d20+5=20 ; d20+5=21 ; d100=15 ; d20+17=26 ; d12=10 ; d100=80
Monday July 28th, 2008 7:24:46 PM

Brahmah hears but does not see something casting a spell, now in front of him. Not knowing exactly where it is, he swings aimlessly as Zeoll is warned of the presence. He can tell, his second strike may have been true, if not for the creatures total concealment. Spot DC 30 Highlight to display spoiler: { You can see foot indentations at U 16}

Tiba uses her ability to call forth lightening on a pretty clear night and slams a bolt into a random spot, avoiding Brahmah (and hopefully the unseen Zeoll.) Random spot will be a 1 in 12 chance. The number 1 being the roll needed to hit the right spot. Rolled 10, but nice try Then makes movement. (50')
Spot DC 40 Highlight to display spoiler: { You can see foot indentations at U 16}

Zeoll still invisible, begins a song to inspire his comrades, then "creeps" to another location.
His Dire Bats are in an area on the roof they believe something once stood, but become bewildered by Gecktars' Silence Spell. They are then subject to full damage from the Delayed Blast Fireball spell that erupts on the roof, that same round causing them to disappear altogether. (Failed Reflex saves, for full 39 damage.)
Spot DC 30 Highlight to display spoiler: { You can see foot indentations at U 16}

Winterglade runs as fast as he can forward, toward the action. Winterglade only Highlight to display spoiler: {With your height advantage, you can see that all the militia on the roof survived the wimpy damage from the Delayed Blast Fireball, but they are now in danger of being burned alive as the roof and the recently administered tar used for weather treating burst into flames.} (295')

Gecktar pulls a scroll of True Seeing and after using it, can see..Gecktar only Highlight to display spoiler: {A gnome in adventuring gear, standing 3' 2' tall, at U 16} (210')

Theorex, hanging on for dear life, he gets off after Tiba calls forth nature. In turn, he knows there are militia on the roof that would take the damage of his spell, as well as the summoned Dire Bats, he then watches as the Delayed Blast Fireball explodes catching the roof on fire. Not having an action, he decides to grab Tiba around her waist again to finish her move. If you want another action then this, let me know, but I didn't think you wanted to harm the militia.

The roof of the castle begins to blaze, burning those warriors caught in the magical inferno. The screams a good sign, that many survived the blast. The dire bats, however, were not so fortunate and disappear in wink.

A swarm of every race, storm toward the Southern end of the valley, where they hear they will make their escape.

From in between Brahmah and Zeoll a child like voice can be heard, "Jacktar will still die and you will pay.", then a single word Valaio Spellcraft DC 20 Highlight to display spoiler: {Teleport}

Brahmah and Zeoll get a parting shot if their weapons are in hand. AC 20 with 50% concealment. Concentration DC of 26 must be overcome to cancel spell.



Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) 
Monday July 28th, 2008 9:48:30 PM

Cayzle OOC to DM: Zeoll does not have a weapon in hand, but he is armed because he has paw attacks. Can he take a swipe with a paw?

Or even better, can he use his parting shot to try to grapple the enemy?

DM Buzz: Yes and yes.

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9-  d20+9=25 ;
Monday July 28th, 2008 9:53:07 PM

Spot 9 (+d20)=25

Not quite sure if she got what she was aiming at, she suddenly remembers Zeoll being invisible, and pauses in her attack, unsure if she could hit a friend. Running full tilt towards Jacktar, she barrels into him, trying to knock him out of the way of whatever is coming....



Theorex AC 21 Hps 50/59  d20+16=28 ;
Monday July 28th, 2008 10:24:56 PM

Spell craft roll 28.

"He Has Teleported out and probably went home!!! Heal and save all you can!!" Theorex shouts at the top of his lungs.

Winterglade AC27 Hp 57(77)  d20+15=18 ;
Tuesday July 29th, 2008 6:21:58 AM

[Spellcraft 18]

Hearing Theorex's advice Winterglade focuses his sight entirely on the roof. "There are taurs trapped up there!"

[Not sure if we are still doing this by rounds? If so, Winterglade will run in the direction of the castle, covering 105 ft. If there is more time to spare, he will use the following spells to aid the people in the fire: Wall of Stone to create a ramp for them to quickly and safely get to the ground and Protection from Energy to help if somebody is trapped. He will also use the fact that he is flying to try to carry wounded to the ground. Please let me know which spells I got to expend in this way.]

Gecktar AC22 HP 25/76 
Tuesday July 29th, 2008 6:59:28 AM

Gecktar rushes to the point where he has seen the creature.

[Depending on the actions of Brahmah and Zeoll. If they don't catch the creature he will confirm that it has disapeared.]

Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired))  d100=57 ; d20+9=26 ; d20+5=24 ; d4=4 ;
Tuesday July 29th, 2008 8:11:16 AM

Zeoll lunges at the invisible caster. His miss chance is 50%. A 57! Zeoll's ears lead him to the right spot!

Now, of course, Zeoll has honored Domi with all his heart for all his life. And of course, Domi is famous as The Brawler, who loves to wrestle. But the sad fact is that since he was a cub wrestling with his brothers and sisters, in all the time after that, the bard has never engaged in the art of grappling. He is entirely untrained. So all he has to go on is instinct and a quick prayer.

"Tomi, help me!" he says in his native wemic tongue.

But he does have some things going for him. He is invisible, which gives him a +2 to hit and negates the spell caster's Dex bonus to AC. He is inspired with courage (+1 bonus). He is feeling heroic, thanks to his spell (+2 bonus).

First, does he even grab the target? Per the Wold House Rules for Grapples, he has to grab and then grapple. Zeoll's BAB is +5. He has a -1 size modifier. He has +5 per mods above. His melee touch attack to grab the caster is a 26! He has grabbed the caster! This attack, of course, ends Zeoll's invisibility.

Now to hold on! Zeoll's grapple check is a d20 +5 BAB +0 Str -4 Non-proficient +4 large size. He has to beat the defenders Grapple DC. Does he gain the advantage of Inspire Courage and Heroism? The rules are ambiguous, so it is up to the DM.

Zeoll's grapple check is a 24! He rolled a natural 19! Will it be enough to grapple? We'll see. If so, Zeoll inflicts 1d4 nonlethal damage -- 4 hp. (Wow, the die roller loves me today!)

(Note! A grappled caster "can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don't have to make a successful grapple check to cast the spell."

So even grappled, the caster still stands a good chance of blipping away.

Zeoll shouts, "BRRING THE SILENCE OVERR HERRE!"

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45)  d20+15=31 ; d100=79 ; d20+15=24 ; d4=1 ;
Tuesday July 29th, 2008 9:35:28 AM

Brahmah joins the Grapple (provided Zeoll is successful) and helps to subdue the caster by pummeling them into submission (using his sword pummels :)).

Spot of 24 (+4 vs human or centaur and +2 magical beasts), plus any assistance (+2) from Zeoll when he clearly grapples 'something', should add up to at least 30. :)

(Base is 10, Mod is +6, size -1, 16 roll = hits AC 31.... miss chance 79%... a success) An assisted grapple, maybe doing 1 damage.

Theorex AC 21 Hps 50/59  d20+8=16 ; d20+16=34 ;
Tuesday July 29th, 2008 12:31:32 PM

Waiting for weather he teleported or not.

If not Theorex will hurry to the spot. Sending his eyes over and checking in with the eye that has followed Jacktar all this time.
Spot 16
Spell Craft 34 to see what spells are active in the area or being cast.



Round 10/DM Buzz  d20+17=32 ;
Tuesday July 29th, 2008 11:24:55 PM

I know it is semantics, but when attacking an invisible creature, one needs to successfully hit first BEFORE the percentile is rolled to miss. I don't know why it would be important, but it might. In this situation though, it does not matter.

Tiba with thoughts of Jacktar in mind, charges the seriously wounded warrior, which has taken a bunch of damage already this evening. You didn't roll any to hit rolls to touch attack or grapple, just the spot check, so I really don't know what to do for you here Tiba

Theorex theorizes the mage is leaving and suggests a healing of the wounded. He knows, his eyes are still near but Jacktar is much faster then they are and the ones heading toward the roof are not there quite yet. (30' per round is very slow over this large area you have been running around in.)

Winterglade yells out there are people on the roof taking damage and runs forward to the now burning castle. After his full movement he is still 190' from the castle and now far enough away to make a descending bridge from the roof next round.

Gecktar makes a full movement toward the scuffle arriving 10' away. (Last stated distance, 210' feet from castle.)

Zeoll mutters a short prayer to Domi in Wemic and recieves an answer, as he grabs the invisible creature and proceeds to tie his arms around the small thing. He can hear a joint twist and pop with a small cry of pain coming from whatever is in his grasp.

Brahmah knows he is to large to help in a grapple with Zeoll, against a small creature. If he tried to attack the invisible crature that Zeoll has grappled, he may hit Zeoll as well. If you hit the AC and miss the 50% mark, Zeoll would take the damage. I can't find a rule on this, if one of you can, please let me know where it is. Post a back post if you still want to get attacks in. His Concentration DC is 32, made against your possible hits.

Mayhem continues as Jacktar watches Tiba charge toward him. He steps out of the way of the charge and looks at her curiously as Larmane steps in between the two eyeing her suspiciously.

The being, caught in the clutches of the wemic says a word and Zeoll can tell, he will be leaving the area, but Zeoll being in contact with one being teleported has an option of being a willing recipient of the spell as well, but who can tell in what situation the two will arrive?

Winterglade AC27 Hp 57(77) 
Wednesday July 30th, 2008 4:19:23 AM

Winterglade moves up to the castle some more [move action, covers 35 ft] and uses the power of Brawler to create a ramp for the taurs on the roof to safely get out of flames and on the ground [standard action, casts Wall of Stone].

Zeoll (AC17, HP25 of 50) (heroism, invisible, inspired)) 
Wednesday July 30th, 2008 10:53:49 AM

Zeoll thinks about it for a split second. Could he possible defeat a wizard who can cast delayed blast fireballs? With only half his hit points remaining? What if the teleport brought him to a wizard's lair filled with golems and minions? And even if he won somehow, what would he do to get back home?

In his youth, Zeoll would have picked the foolhardy path. But he did not spend years in the Lands of Rest without learning something about the value of life. He does not follow the caster to wherever it is he is teleporting.

[OOC for next time -- in general, you can attack with a held weapon into a grapple with no chance of hitting a friend. Firing a missile into a grapple includes a chance to hit a friend. In this case, a large creature grappling a small invisible creature, some chance to hit a friend seems reasonable ... if Brahmah hit Zeoll's AC, I would suggest.]

Zeoll fears that the too-clever gnome will teleport only a short distance away -- say, to the edge of a fireball's range. So the very first thing he does is activate his invisibility ring and move 40 feet off!

DM Buzz: I would normally agree if the opponent being grappled WAS NOT INVISIBLE.

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45)  d8+6=9 ; d20+15=32 ; d100=14 ;
Wednesday July 30th, 2008 12:41:07 PM

OOC:If Brahmah couldn't have grappled, then he would have attempted the hit. If you let me use the hit and percentile from last round, I will just say he hit with his horns, because the bonus is the same.
Last rounds rolls...(Base is 10, Mod is +6, size -1, 16 roll = hits AC 31.... miss chance 79%... a success) An assisted grapple, maybe doing 1 damage.

Back post: If you allow totals from last rolls, Brahmah hits with his horns AC 31, 79%, for 9 damage. If you will not allow me to keep the rolls, he will (provided there are plants around), cast his Entangle from his tattoo, centered just beyond the struggling Zeoll and out of range of hitting himself or any other friends.

If none of this is plausible, he stands staring at the spot, wishing to attack, but not wanting to hurt Zeoll. He wishes to Aid in some manner. (Rolling for Aid attempt to Zeoll's attacks, hitting AC32 to Aid, but rolling a 14% on concealment.)

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9-  d20+13=17 ; d20+1=12 ; d20+17=34 ; d20+9=29 ; d20+5=11 ; d20+7=26 ; d20+9=20 ;
Wednesday July 30th, 2008 7:27:52 PM

Unsure as to what to do, Tiba mills about, trying her best to put herself between Jacktar and the invisible being. "Can you heal, Jacktar? I'll try to keep myself between what's attacking and you."

Focusing on finding the invisible attacker
________________________________________________________________
Concentration - 13 (+d20)= 17
Diplomacy - 1 (+2 synergy) (+d20)= 12
Listen - 17 (+d20)= 34
Search - 9 (+2 when following tracks) (+d20)= 29 (nat 20!)
Sense Motive - 5 (+d20)= 11
Spellcraft - 7 (+d20)= 26 (nat 19!)
Spot - 9 (+d20)= 20


Theorex AC 21 Hps 50/59 
Wednesday July 30th, 2008 10:00:25 PM

Looking for someone to aid. Theorex watches for enemies and waits.

Carnage abounds/DM Buzz  d20+5=14 ;
Thursday July 31st, 2008 12:01:46 AM

Wintertglade moves and casts a spell, to help those on the roof.

Zeoll having had experience in the realm of Gargul, decides it is more wise to not follow the miniature wizard to his desired location. He turns invisible.

Brahmah gets some small satisfaction knowing, the small mage left in pain as his head butt lands true and blood splatters now adorn his left horn

Tiba continues to interject herself in between Jacktar and any would be caster near the burning castle.

Theorex looks to aid whoever may be in need.

With the screams on the roof, you can see a male centaur helping another down the steady stone bridge that was created. Clothes smoke like embers those who leave the now burning castle. Chests of goods are hauled out from first the upper rooms to salvage all that is possible. A large chest is brought before Jacktar by a couple of the militia. He bends down and removes a key from around his neck. The leather strap crumbles at being handled. he pulls out crates of potions and hands them to the others nearby. "These are potions of Cure Moderate Wounds, Larmane was nice enough to bring with him. I am glad they were spared." Everyone gets five to pass around to the various wounded throughout the community.

A now steady stream of people leave the dwellings as those closest to the north are now catching fire from the latrines.

Workers are breaking down their equipment in the industry section of the valley, preparing it for transposrt and destroying that which can not be carried.

After about an hour, the non combatants are exiting to the South through the escape exit. Jacktar and Larmane are looking better after downing a few of the potions themselves he looks toward Tiba and winks at her, "Thanks for thinking of my safety back there, it's appreciated." When all the group is gathered, he will address them,, "What now my friends? I feel I need to stay with my people, those that have suffered need leadership, but now, I really want to go into town and kill that Blackmaine."

Larmane remains quiet, willing to follow what ever path Jacktar takes him on.

Gecktar AC22 HP 25/76 
Thursday July 31st, 2008 4:27:15 AM

"We could understand your feelings, but this would be a desperate fool act. You need to stay with your people. Nothing else matters for now. Blackmane will face his judges one day or another."

"Still we need more information, and the small creature that assaulted us could bring us some. This should be done now."


He turns to the Chosen, "Despite the fact that many need healing, I thing Larmane and other of the camp can take care of this. We should focus on this small creature, this was a gnome. I've seen him. He has unleashed many powers in this battle. Much more than us I thnik. So I will try to locate him and if possible, we should find him today, before he will regain his powers."

"I need few minutes to try to locate him, by asking Domi to send me visions."


Gecktar let the healing to the other and asks Larmane for insences and cast divination to try to locate le the gnome he has seen.


DM Buzz: If your going to cast the spell Divination, I need for you to be more specific please.

Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week.


Winterglade Hp 57(77) 
Thursday July 31st, 2008 6:40:05 AM

Winterglade is very busy, initially helping wounded down the roof, then tending to the injured both with the potions from Jacktar, all of which he passes around, and his own spells [I'll use up all spells that can be converted spontaneously to healing to aid the wounded].

Later he finds Brahmah, says: "hold still", unceremoniously grabs him by the horn and starts to carefully gather the blood of the mage on a clean handkerchief. "We might prove to be very lucky to have this. This will make scrying on him much, much easier."

Later still he can be found helping digging graves for those who died in the blast of the runes. His face is pale and he doesn't say a single word.

When he joins the party later on there is no sparkle in his eye. It seems as if a part of him died this evening. "This carnage there is Winterglade's fault. He should have known better. He shouldn't have underestimated the enemy. He should have acted differently in combat, too. What a disaster."

"Captain Jacktar, if you act on impulse and deliver yourself to Blackmane then you have played into his hands. He might know your nature and hope you act out your just outrage. He'll be ready for you. You wouldn't stand a chance."

"Give us a bit of time, Captain. We will do our best to remove Blackmane."

"For now Winterglade suggests we rest, heal, and restore our powers. Jacktar, is there a font of holy water to be found anywhere in your settlement that would be appropriate for scrying? Winterglade would like to start the day by taking a look at our attacker."

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Thursday July 31st, 2008 1:48:43 PM

Brahmah rolls his eyes up toward Glade as he cleans the horn. "Erm, uh... scrying? If you say so."

Mac(GrahamD - initial post) 
Thursday July 31st, 2008 5:22:25 PM

In the aftermath a minotaur approaches Brahmah. Standing 10 foot and a fraction tall, the olive skinned, black furred taur is bedecked in a red bandana with a blue metal WLA badge, an unusual (steelgrass) chainshirt, black breeches, a backpack and several weapons (one - a greataxe of rare metal - is in hand, but at his side). Easily noticed are scars (a set of 4 - pawlike) running from his right cheek, down the right side and back of his neck and under the armour, and burn scars running out of the cuffs of his breeches, down his legs to his hooves. Attached to his backback is a leather satchel bearing the mark of Domi.

"Forgive my intrusion and my delay - I have recently arrived in these parts, and would not pin my colours to a side that might be working for evil. That", he says, pointing in the direction of the latrines, "removed any doubts."

"My name is Machesthai, though 'Mac' is fine. I offer my services as a weaponsmith and warrior, if you can use them. In return I can use your guidance."

He smiles, glancing from Brahmah to the few faces of visible people he appears to have been working in concert with in the later part of the battle.

Zeoll (AC17, HP25 of 50) (heroism))  d20+12=17 ; d20+12=16 ; d20+12=24 ; d20+25=33 ; d20+25=27 ; d20+25=40 ; d20+19=30 ; d20+19=26 ; d20+19=35 ;
Thursday July 31st, 2008 7:21:14 PM

Zeoll does what he can to help the wounded. But more to the point, he wants to know more about the tiny caster. He gets a description from Gecktar. He casts Speak with Plants and Speak with Animals, and talks with the flora and fauna. Where did he come from? How did he get here? Did anyone notice anything?

Wild Empathy checks: 17, 16, 24

He also talks with any survivors, especially any in the castle. Any small detail, seemingly irrelevant to the witness, could be a clue.

Diplomacy checks: 33, 27, 40
Gather Info checks: 30, 26, 35

He also casts Detect Magic to see if there are any lingering magic trails in the area.

Theorex AC 21 Hps 50/59 
Thursday July 31st, 2008 10:47:45 PM

Stroking his hair absently Theorex says "Well if someone has something that the wizard left behind perchance on of us can track him and hit him where he lives and get information from him. Does anyone have that ability?"

Fond Farewells /DM Buzz 
Friday August 1st, 2008 12:46:02 AM

The smell of burning flesh overwhelms the fragrant aroma of nature. The music of owls and wolves are not heard over the sounds of flames consuming all that it can touch.

Some order is restored as people begin making their way out of the place they tried to call home. The valley is no longer safe and a new location must be found until the problem of Blackmaine is resolved.

Many of the militia are wounded, if not from battle, pulling out valuables and people from out of burning buildings.

Gecktar tells Jacktar, he should not fall into any traps that may be in place for him. He asks Larmane for incense and the druid reaches into the chest the potions came from and hands him three before shaking his head and laughing. Gecktar needs to be specific when casting divination spells.

Winterglade helps as much as possible in helping those alive. Collects evidence from the scene of the crime and when they are as safe as they can be, he turns to assisting the dead. The flames around the latrines are extremely hot by now. The bodies in the area just bones and burning body fat, wrapped with seared flesh. All unrecognizable. He suggests to Jacktar he should let the group handle Blackmaine for now.

Brahmah allows Goodbarrel to clean his large horn.

Mac introduces himself to the group and makes it clear, his allegience to one side or another was in question, until after what he just witnessed. He would like to get involved. Brahnah recognizes the badge of the WLA he wears boldly displayed on his horned forehead.

Zeoll initially helps those wounded, but soon turns to his own devices of getting information.
Unfortunately, the plants have been in contact with so many two and four legged creatures, it would be impossible to give you information on just one. No animals except Heyoo and Assap seem to be near. Witnesses are very few as well. No one remembers seeing him after the Chosen arrived, "but he was here for a day before then." Larmane explains.

Theorex wonders if the group has the power to find him immedietly.

The group considers all of this for awhile as Jacktar tells Larmane "Get to the front of the refugees and lets get them out of here. I will bring up the rear". Larmane wishes the group well as he heads South. Jacktar shakes the hands of those now together as his allies. "Domi guide your path. I'm not sure which way you want to go from here. To the South are some old mine shafts that lead to a secret garden Larmane has cultivated. We will seal it off from this end of the valley. Larmane says we can create a new entrance when it is necessary. Hopefully you can contact me when I am needed and I will come with as many weapon wielding arms as possible."
Jacktar waits for questions, before he picks up the large chest brought out to him earlier and he throws it over his back.

The glare of the fire grows larger as now the industrial buildings are aflame, so that their hard work is not used by the enemy, bandits, or both.

Winterglade Hp 57(77) 
Friday August 1st, 2008 4:49:48 AM

Winterglade wipes sweat and soot from his brow. Looking the newcomer minotaur up and down he finally nods.

"Goodbarrel bids you welcome, Machesthai. You were talking about delay... were you summoned here? And, uh - that's a nasty scratch you have there."

Winterglade is a rather small and stringy centaur with a white mane - oh wait, that just got burned off. Now he's bald. He wears a heavy armor and carries a huge shield, but no weapons aside from a small dagger at this side. A silver amulet in a shape of anvil hangs on his chest. He seems rather skittish and nervous and almost never stands completely still, either drumming fingers on something, twiddling his thumbs, whistling or some such.

"Stay safe, Captain Jacktar. If a message comes from us it will most likely come through Sending."

"Let us move somewhere safe and rest, yes? We shouldn't take on any new dangers until we have recovered from this onslaught we have just been through."

[What time of day is it?]

[Health check, people: how many of you still need healing? I'm 20 hp down and completely tapped out on cures. I'm not sure if Gecktar has enough to heal up everybody; if not I'll finish up the healing after we rest.]

[Hi Graham! Welcome to the slaughterhou- er, game. I'm Marcin. Winterglade is a pure cleric and a pacifist - in combat I heal and boost.]

Zeoll (AC17, HP25 of 50) (heroism)) 
Friday August 1st, 2008 7:25:03 AM

Zeoll is still half down on hp. He used his remaning seven daily goodberries treating wounded folk worse off than himself.

The liontaur seer sees that a new minotaur has offered his services. "Hail, brrotherr Taurr," Zeoll says to Mac.

Zeoll wears leather armor, and carries a small drum and a large sword. His cloak is really magnificent. A living wreath of leaves and tendrils sits on his head, and a pair of dark spectacles are perched on his nose. He has a tattoo on each arm.

If you are versed in wemic lore and custom, you can tell from the beads and feathers braided in his mane and tail-tuft that he is both a bard and a druid, affiliated with the Aene Clan of wemics.

"Hail again and well met," Zeoll says after a moment. "Tell me, brrotherr, did you feel a call to join us? Did Domi -- who the minotaurrs name Imod -- move you to join us? Of courrse, not all those who join us arre overrtly called, though clearrly Domi calls them to us nonetheless." Zeoll grins at Winterglade.

More to the point, Zeoll is sad to report that his investigative powers have come up blank. "Some seerr I am!" he laments. "Maybe in my drreams I can find a clue." Some might think that "in my dreams" means in a fantasy that won;t come true, but Zeoll means his words quite literally.

[Graham -- welcome aboard!]

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9- 
Friday August 1st, 2008 7:36:57 AM

Looking at Jacktar, Tiba blushes slightly, then smiles.

After a moment's thought, however, her face becomes serious.

"The lady who found the original body was ssaying something about someone else being brought in by the male who was found dead at the latrine. Do you know who she's talking about? I think she said they were brought in this afternoon, either before or just after we arrived in your camp."

Looking at Larmane, she tries to think about what was said at dinner, but can't seem to remember. "This might have to do with who attacked just now, if you happen to know."

Mac(HP:101 AC:22) 
Friday August 1st, 2008 10:44:55 AM

[Stats just in case things go the shape of your preferred fruit. :)]

"Welcome's returned Goodbarrel", he says and nods to the centaur, "'Mac' is fine. Most don't frame my full name well." Perhaps subconsciously he shifts his weight from one foot to the other and back. "I don't know about being summoned - I've just been travelling. Somewhere along the way I recognised some landmarks on the mainland from the stories I'd heared from my father and uncles. The tales of how they travelled to Islas Tauri, and then returned home. Then it was a matter of hopping ships... The scars? Old wound that never healed right - I'm not good at telling stories, but I hope one day to be able to share that one well. Maybe the other as well."

Hearing the hail, Mac turns to see a liontaur.

For two seconds he stands stone still as he remembers and imagines. The tension only subsides as in his mind he hears an old friend's words - Warp Down.

"Hail and well met brother taur" he replies. Despite the pause it is an honest greeting. "I'm not sure what you mean. I haven't had a dream or a meeting with Domi, and 'call' might be too strong a word. And, yes, Domi - it is a long story. I have long held faith with Domi, though I relate to him on a more manual level." He opens the flap (with the old symbol for Domi on it) to reveal an assortment of smithing tools. [Mac's coming out of his shell after an awkward moment.]

Brahmah AC 25, Hps 102/117 (Heyoo AC 16, Hps 30/45) 
Friday August 1st, 2008 11:03:08 AM

"Why is it we always get a delivery from Domi when we'd be just as likely to decapitate them as shake their bloody hand!?" He rolls his eyes at Zeoll and jerks his head toward the later comer. He spares a glance at Mac, nods curtly, then waves an airy hand absently at Mac, indicating his WLA badge. "I miss my badge. All this started as we were headed to get the damned thing replaced and to report some odd activity. We got drug into this mess."

"See Jacktar, Larmane! WLA members are already showing up around here. You REALLY need to look into calling them, never you mind the time it might take! Anything might help!"

"I'm Brahmah of the Chosen." He indicates the surrounding half dozen taur friends nearby, and one drow. "Though, I suspect you know that little detail." Says the dark minotaur, who's scarred arms, face and body can just be made out under the extremely tattooed skin. Brahmah's clothes and hair seem to be smoking from places and is charred along his right half. His horns are carved in a sea motif and his tail and left ear are missing. Clearly this taur is a ranger by the cut of his clothes, the two sheathed weapons, one on each hip and a bow tucked behind his pack. But if that doesn't give him away, the fat black bear tagging along at his side would.

The bear moves up to Mac, his lips curl into a sneer and he rears up, roaring. The bear's paws land heavy on Mac's chest as the bear begins licking the minotaur's chin. The bears smells of freshly burnt fur and stale breath.
"Aw! First time he's ever done THAT! Isn't it! He must like you and if the bear doesn't eat you, he must like you. He's Heyoo by the way." Grins the ranger.

Gecktar AC22 HP 25/76  d8+5=7 ; d8+5=7 ; d8+5=9 ; d8+5=10 ; 2d8+8=21 ; 2d8+8=21 ; 2d8+8=18 ; 3d8+8=24 ; 3d8+8=23 ; 3d8+8=20 ;
Friday August 1st, 2008 6:56:36 PM

Gecktar comes back few minutes later

DM Buzz : sorry for not being precise. The question was : the location of the gnome that assaulted us, so we can find it back.

Seeing that many are still injured he begins to turn around casting cure spells without restrain.

Brahmah receives 2 cure light wounds for 14 healing
Theorex receives one CLW for 9 healing
Tiba receives one CLW for 10 healing and one CMW for 21
Zeoll receives one CMW for 21 healing
Glade recieves one CMW for 18 healing
Gecktar take some time to also heal himself two CSW for 47 hp
Heyoo will receive CSW for 20 healing.

Noticing the minotaur talking with the Chosen. "Hi brother, my name is Gecktar. Are you going to share or path for a while ? Well, we would have plenty work for a warrior like you seem to be."

"Do you need healing ?"


Theorex AC 21 Hps 50/59 
Friday August 1st, 2008 10:53:51 PM

"Greetings and welcome to our little party. Smile and worry not you are in good hands."
Watching the out come before it is time to train.

Mac(HP:101 AC:22) - technically illegal 2nd post - conversation only 
Saturday August 2nd, 2008 9:38:23 AM

Mac nods as Brahmah introduces himself, and looks puzzled when Brahmah voices his assumption. "No. Should... You ended up in all this over a badge?"

"Heyoo? Hi! Nice to meet you. Good lad." He waits for the bear to finish and return to four paws, and then gives him a scratch behind the ear once he's down.

"Gecktar, greetings. I hope to, and hopefully you can help me find my own path when it is time. I'm well, but thank you for asking. Work is good for a good cause."

To the surface drow he replies, "Thank you. Hopefully more wary than worried - it is many years before I expected to be here, and I know it only from stories. Perhaps given I am here I can lay down the ground work for my later visit? Later. For now I need to know the lay of the land."

He looks over towards Brahmah again. It is a 'light dawns in the primeval forest' moment. "Brahmah? Brahmah's Tattoos? Ah... yes... got it... sorry."

Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) 
Saturday August 2nd, 2008 10:57:49 AM

Looking back at Mac, "Nah, not because OF the badge, but we were headed to the WLA outpost, or it had been talked about, and we were passing by this way to deal with something else..." The minotaur begins to look frustrated with himself. "...anyway, can't remember what brought us here. But we're here now and there you have it."

The ranger nudges a scorched piece of wood on the ground with a hoof. "Hopefully we'll be able to handle this mess and soon. Was it a gnome for sure Zeoll?" He places the last question to Zeoll.

A time for decisions /DM Buzz 
Saturday August 2nd, 2008 5:17:06 PM

The time of day is just past 10:00 PM. The valley air is becoming smoke filled as at least 30 minutes has passed since the departure of the gnome.

Winterglade welcomes Mac to the adventure and mentions an obvious and long ago injury. He bids Jacktar off with the knowledge, he may receive word through magic. Winterglade suggests they find a safe place to rest.

Zeoll, still wounded, he treats others with Goddberries before he welcomes Mac to The Chosen. He wonders, did Domi tell him of his future with the group of heros? Zeoll laments the lack of knowledge he could attain from nature this evening.

Tiba blushes at the words of Jacktar, but then turns serious as the settings mood allows. Tiba brings up a point about what the dead matron may have said before she died. Larmane would respond, "From my understanding, he came in alone and yesterday. That is when I met him. He seemed normal and friendly as always."
Assap watches the blaze beside his mistress, in a sitting position, waiting for her next command.

Mac returns warm welcomes and admits, his travels are his own. He hints at possible stories of his past coming out in the future. He does mention his devotion to Domi is without question. Brahmah and him have a long conversation over the matters of the present and the badge.

Brahmah ponders the wisdom of Domi, bringing into the Captains fold more people that are perhaps the enemy and in such unusual circumstances. He laments the loss of his badge and perhaps feels a bit ashamed at not having one to present to a brother in arms. Instead, he blames the evil that has turned the soil of this island.
After flexing his words at Jacktar and the wisdom of notifying the WLA. Jacktar with a courtly bow acknowledges the words, "I believe, between the two of you, I already have."
He introduces himself to Mac which appears obvious.
Heyoo gets to know Mac better.

Gecktar casts a Divination spell, with the question of "the location of the gnome that assaulted us, so we can find it back." His mind swirls at the question and he acquires a headache. After the spell is complete, he realizes, he can not receive specific information as he wished, but a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event or activity that is to occur within one week.
Sorry bro asking for a location is none of those.
Afterward, he continues to heal those around him that have helped the others as he greets Mac and informs him, he will be busy while with them.
What Gecktar saw of the gnome, which was briefly in the arms of Zeoll was a middle aged, very confident bearded gnome, that had a very calm expression on his face, until Brahmah head butted him, blasting him good. Spellcraft DC 19 Highlight to display spoiler: {No Stoneskin spell on him.}

Theorex greets Mac also and informs him, he is with those of good character.

The scene continues to evolve as now the North end of the valley is ablaze. There is still room around them to exit the valley without being burned.

DM Buzz: Alright, I need some direction from you all right now. Where do you want to go? What are you going to do? How are you going to do it? Have a great weekend.

Zeoll (AC17, HP25 of 50) (heroism)) 
Sunday August 3rd, 2008 8:39:22 AM

Zeoll scans for evil all throught he area before feeling ssafe.

Zeoll wants to rest and sleep on it. He hopes for the answers that may come in dreams.

DM Buzz: Where in the valley are you resting?

Zeoll (AC17, HP46 of 50) (heroism)) 
Sunday August 3rd, 2008 8:39:56 AM

Oh, thanks for the healing, Gecktar!

Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) 
Sunday August 3rd, 2008 10:33:43 AM

"yes, thanks for that cure Gecktar."

Winterglade Hp 75(77) 
Sunday August 3rd, 2008 3:17:20 PM

"Thanks for healing from Goodbarrel, too."

"No, we are definitely not resting here, so close to the site of the attack. The smoke chokes Goodbarrel. It stinks of death. And failure. Let us find a healthier place."

Winterglade insists on going at least an hour into the forest, until the battlesite has been left behind and the party has found a defendable camping place. While on the way he lets his tongue flap loose, though his mind is visibly on other things.

"Larmane mentioned a secret garden of his, but so far there seems to be no reason to go there."

"Yes, we have been all called by Brawler. Goodbarrel believes we are called by him every day, and many names, too, some unmentionable in polite company."

[Mac:] "For now I need to know the lay of the land."
"Dear hornhead, with the war going on and all that you might want to keep that bit of information to yourself while on this island. There are many centaurs here who could try to hang you as a spy."

[Brahmah:] "...anyway, can't remember what brought us here."
"Doctor Mauroth? Asking about? Finding his suppliers among pirates? Does that ring a bell?"

During the night Winterglade will doze off a bit during the first watch. He will spend the rest of the night working on his vestment [8 hours of crafting].

Tiba (HP=56/71, AC=23 +2 from Barkskin=25) Assap (HP=36, AC=19) -Hasted 8/9- 
Sunday August 3rd, 2008 8:03:57 PM

Watching everything from the background, she keeps to herself, nodding her thanks to the healer. Eyes and ears open, she isstillwary after such an unexpected attack. Her nerves haven't been the same since the spiders ambushed her group, and they left just her and Theorex alive.. she's almost jumpy with her attentiveness to everything.

-I will make any checks necessary, if something passes within eange or myself.-

Mac(HP:101 AC:23) 
Sunday August 3rd, 2008 8:21:28 PM

Mac raises his eyebrows in surprise, and to Winterglade replies in hushed and thankful tones, "The war is still going on? See Goodbarrel, this is exactly the sort of thing I needed to know!"

Come time for rest Mac offers to join the first or last watch. "You've had a battle today - I've had little more then a good hike.

Gecktar AC22 HP 25/76  3d8+8=23 ;
Monday August 4th, 2008 3:27:46 AM

OOC :Dear DM. Isn't the sentence "So we can find it back" a goal ? Finding his location is worthless without the activity or goal to find him. And sorry, I would have say "find him" and not "find it" because the goal is to find the gnome. (sorry for my poor english)

OOC : Tiba, are you really 56/71 hp. If still wounded Gecktar will cast one more cure for you. (heal 23 if necessary)

Gecktar agrees with Goodbarrel so that they need to take some distance with the place. Now they all need some rest to get back their powers.
Gecktar doesn't need to sleep much, so this night he will pray hours for the innocents that have been slaughtered today, asking his Patron God to welcome them, because all of them, with their little means, have fought the evil that lurks in town.
He will cry for all those still here that have lost their dearest love and asks Domi to hand them sufficient courage to endure the loss.

DM Buzz:I'm sorry Gilles, but I do not want to assume something, give you wrong information you didn't ask for, or guess at what the "it" was you spoke of. Also, if you could phrase your questions that are for spells, in a manner that the answer could offer advice, instead of specific information, your chance of success would be much greater. Feel free to use your resources, your fellow players, if you are in doubt about the language, Please. Love having you by the way. I'm letting it slide this time, because I feel generous today. An answer will come this evening.

Gecktar AC22 HP 25/76  d20+16=21 ;
Monday August 4th, 2008 3:28:51 AM

OOC add-on Spellcraft check 21

Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) -Hasted 8/9- 
Monday August 4th, 2008 6:27:44 AM

OOC: my real health etc etc now...

Zeoll (AC17, HP46 of 50) (heroism))  d20+13=27 ;
Monday August 4th, 2008 7:23:35 AM

Zeoll agrees to find a place an hour away that will make a good camp. He uses his Speak with Animals spell and his WIlderness Lore to help find such a place: Survival check: 27.

That night, Zeoll concentrates on the gnome just before he goes to sleep. He seeks guidance ... from Domi, maybe, or from the spirits of his ancestor wemics. He needs to know: In order to help Jacktar survive and depose the current Tyrant of Fort Stag, should the Chosen focus on the small mage, on BlackMaine himself, or on something else? And if the spirits are especially kind, maybe a clue on how to go about that!

[OOC: Seer Read Dream ability.]

Winterglade 75(77) 
Monday August 4th, 2008 11:36:48 AM

"Yeah, the bloody war is still going strong. Where are you returning from, Mac, the Southern Continent?..."

Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) 
Monday August 4th, 2008 1:33:38 PM

Looking at Winterglade, the ranger gets a look of dawning comprehension on his face. "Knew it was related to my badge... might lead to it and all..." He smirks.

A long day ended/DM Buzz  d20+9=21 ; d20+14=17
Monday August 4th, 2008 5:56:43 PM

DM Buzz: In regard to the Divination, please look at the addition I put into your last post for Gecktar. I will reword what I feel the question is, according to our conversation, in order to impress upon you how I feel a "Divination" spell needs to be worded in the future.

"Oh great and powerful Domi, please shower upon me information on how we may best find the gnome that attacked us this evening?"
At this time, given the situation, a DC check needs to be met, for the circumstances. I rolled 21 for you (D20+ caster level), which means you have gathered no real information.
Spellcraft DC: 19 Highlight to display spoiler: {Nondetection is just one spell that would thwart this spells abilities.}
Now you know why I need specifics. Thank you.

Zeoll thanks Gecktar for the healing. He is content to travel a one hour distance from the smoke filled valley of sorrow. He looks forward to what he can discern from his dreams and uses his wilderness skills to find a suitable spot.

Brahmah too, thanks Gecktar for healing spells.

Winterglade shows appreciation at Gectar's grace also. He refuses to rest in the valley. He reminds the group of Larmane's secret garden and has a deep conversation with Mac and Brahmah on their journey to rest. With the assistance of magic, his rest is both swift and fulfilling.

Tiba, hangs back from the group a bit. Her spirit perhaps faltering due to the recent past. She has come close to death twice now, in a short period of time and may in fact need some nurturing or leadership to shake her out of her over excited senses.

Mac sounds surprised at the words of his new comrades and is glad for the much needed information. He offers to take first watch as the tired adventurers now need slumber badly.

Gecktar.after casting his Divination leaves the valley with the others. When it is time to rest, he weeps for the losses and prays that Domi is beside Gargul, when they begin their voyage to the next stage of their existence.

The group can tell, the guards are no longer near the entrance when they leave. The sounds of nature once again can be heard. The wild animals seem oblivious to your mood as you walk away from the setting that was once a beautiful spot.
With natures assistance, Zeoll can help the group find a wonderful cave near a deep ravine where now a shallow stream flows from. They set up camp and prepare to sleep.

Those that watch Zeoll as he dreams, can see him tossing and turning. His muscles twitching and low growls coming from his throat.
DM Buzz: Zeoll, keep in mind, when using the Seer abilities of Read Dreams, you need a full nights rest. That means going to bed immedietly after sun down and waking up near sunrise. I'm letting it slide this time, to keep the game flowing, but remember, when using this, you can not have a watch shift.

Zeoll onlyHighlight to display spoiler: {
You see yourself, a mighty stallion of your race. Muscles rippling underneath your shining, hairy body. The mighty Zeoll struts through a sylvan glade, your subconscious guiding you on the dream of your desire, to gain insight on your foe.

The glade closes into a small glen, nestled underneath large oak trees filled with mistle toe. The vibrant red berries contrast the many shades of green that cover the mystical surroundings. A large bed of rolling moss surrounds a deep pool of crystal clear water. Spaced around the pool, ten feet apart are three large golden amphoras, perhaps five feet tall, with a mouth at the top easily one foot in diameter. Beautiful blue-green flames roll upwards another three feet. They are supported by stands of three rose trees, each, The plants start to rise up from the soil, at first individually, until they entwine and grow into a round base to support the braziers.

Zeoll begins to play his drum, at first slowly, methodically, with a high degree of intention and concentration. You begin to relax, the flow of the frequencies created stimulates every cell in your body. The tempo increases as does your blood. Opening the eyes reveals small animals of various types, joining the melody. Crickets rub their legs together, a beaver slaps it's tail in the water, a majestic elk trumpets to your grand performance. Zeoll is fixated on his work, sweat now pouring off of him, making him appear even more silken and beautiful in his appearance. You close your eyes again, making love to the music being created, until, you lose track of time. Then, without warning, your drum is gone. The sounds of nature with them and the air turns, from what you can perceive, cooler. Opening your eyes finds you alone, once again.

From across the glen a mighty pack of Hell Hounds come running out and around the now rippling pool before you. You have no fear and the call of the wild fills you as you charge into the pack of infernal canines. Bare handed Zeoll claws and bites the enemy and they do so in return adding a nasty breath weapon to emphasize their prowess. One after another you destroy them. Many of their throats have you tasted, many fall beneath your mighty hooves. The swipes from your claws rip off faces and pull out eyes with every swipe. The battle rages, it seems to him, for days, until there is only one left and Zeolls' might is near exhausted. The canopy now appears to be growing larger, concealing the glen from the sky. The mistletoe berries now surround the mighty wemic. Zeoll sets his teeth for the final victory, the glory of battle pumping swiftly through his conflict hardened body. The calling of nature in it's rawest forms. When from between two trees a lovely half elven woman strolls gracefully toward you, her full figured hips sway back and forth seductively as her long silken black hair flows behind her like a dark river. Deep azure eyes fondle your brain, sending waves of emotion through your being. She points to the remaining hell hound and it collapses into a lump of sulphur, before it to fades away with the others.

From out of the woods come dozens of different humanoid and taur females, all frolic to serve the mighty conqueror of the glen. Some spread out rose petals, three inches deep in an area near the pool, while others support your badly wounded and limping body to the bed of petals, to nurture you. They begin to bath you and clean your bloody body, using the long hair each of them have. Their bodies rub against yours and you feel almost revitalized by the smell of the females that surround you, as it mingles with the sweet aroma of rose petals. Wine, mead and the sweetest ales are brought to you in golden amphoras and your thirst for the women, the drink and the atmosphere continues to grow. A week, month or year may have passed as you have been a sexual partner with all of the servants that seem to fall at your feet when you call upon them. Beautiful elves and orcs, goblins and gnomes, centaurs and minotaurs alike invoke the same passion within you and each encounter leaves you wanting more and more. Zeoll seems to feel satisfied, but never sated. Your sexual stamina an endless well. Your every desire easily and willingly fulfilled. You find yourself in a swirling vortex of wet and nude bodies and Zeoll pictures himself attempting to swim to the top of the ocean of his desires.
Always, standing on the outskirts of the scene, the beautiful half elf, with azure eyes, whose beauty surpasses all those you have tasted in this dream, her silent visage watching, as a mother would her adoring child, fulfilling his every wish, if he would but follow her where she leads him.

You awaken in whichever manner you feel Zeoll would, after having a dream of such magnitude. You may roll a religion check DC 25 for a definition of the subtleties of this dream. Please keep seperate what Cayzle knows and what Zeoll would not.
}

Mac(HP:101, AC:23) 
Monday August 4th, 2008 9:00:33 PM

"My wanderings and such have brought me here from the Southern Continent, yes. Heranmar, Hook City, the Sargrass Plains, Ice Vein, islands... I had the pleasure of running with the Bloodpack for a time, and would like the chance to do so again, if the Gods are willing."

"But, the answer to your question is: No, I am not returning from the Southern Continent. Let me explain:

I am the third and last son of Antonio and Esperia. Antonio was the third and last son of Xerros and Clayrnys. Xerros was the only son of Morpheus and Aurora. Morpheus and Aurora with uncommon wanderlust left Islas Tauri (as they referred to it) in search of adventure and space. Over many years they travelled, had incredible adventures, and were eventually accepted by the people of Heranmar, where they settled down and established the family's smithing business. Xerros was born, and grew up hearing his parent's stories, and learning the family business. When he was ready to take over the running of the family business, Aurora told him he had one task to perform first. He had to make his way to Islas Tauri, and return with a bride. So Xerros returned to Heranmar with Clayrnys. In time they had three sons, who were told their parent's and grand-parents tales, and each in turn... I see that you see how this goes."

"I am the youngest of the third generation, and every Minotaur who traces their lineage to Morpheus and Aurora is male. Maybe it is chance, or perhaps something in the water in Heranmar. That all being said, that's not why I'm here - I have their wanderlust. And, of course, there is a chance that one of my older cousins is on his voyage as we speak."

Theorex AC 21 Hps 50/59 
Monday August 4th, 2008 10:49:45 PM

Listens and nods.

Occ not much I can suggest in direction since I don't really know what the player ie me knows of the story so far of the group.

"I am unsure of where to go next since I am new to travel with you all. If you could fill me in with some information I might be able to help this situation more."

Brahmah AC 25, Hps 116/117 (Heyoo AC 16, Hps 45/45) 
Monday August 4th, 2008 11:25:44 PM

Brahmah looks at Theorex, "Well, as Goodbarrel mentioned, Doctor Mauroth is out to exterminate what he calls abberations and abominations from the Wold and he's here in these isles. He thinks anything not human or of multiple races is disgusting and impure. We seek to meet him again in the end and finish him... I nearly did when we saw him the first time and regret his escape. His mercenary elf and bearhound assassins attempted to do us in in the forest on his island but instead looted us, punking us out and didn't bother killing us... their mistake." He adds the last two words with venom. "Anyway, our greatest foe is Vargus, a follower of the Diseased One and he has Minions of Marteaus, who are similar in number and skill to the Chosen and seek to undo our good deeds. The last time we met him, he barely escaped, his third escape if I remember rightly, but not without losing his gear to us this time. He was teleported away from us with what we assumed was a Contigency teleport (or similar) or a Bracelet of Friends.

We have worked closely with a ship captain call Lira and her ship, the Gossemer wing is fast and safe... and entirely crewed by females. A great ship for sure. We have handfuls of friends spead through the isles and we see them from time to time.

Our most important deed to this day, in my opinion, was rescuing the Unitaurs, the Children of Domi and hiding them in a secret place where they are safe. These children are the future of the Taur race.

I fear what might happen if Mauroth ever found out about THEM!"

Gecktar AC22 HP 76/76  d20+16=28 ;
Tuesday August 5th, 2008 3:51:01 AM

OOC : thanks Buzz for the clarification

Spellcraft check : 28

Gecktar understand that the wording of his question was too specific and that even a small protection spell could foil the divination.

Talking to the Chosen "I will have to word my next questions so as to not target specifically the persons as they can be protected by mundane spells."

"So Theorex, are you satisfied of our captain's explanation. You've seen yesterday that Chosen life is not a sinecure. I'm a memebr of the Chosensince few years now and event like those we witness yesterday are too common."

"You life is clearly in the balance but our goal is noble and good. For now in the search of Mauroth, we've found the situation here at Fort Stag. And we agree that we should put a hand to this, before leaving for our track."


Gecktar now speaks to all Chosen "And what now... I've failed gaining informations about the gnome. But Zeoll's tongue could prove even more efficient in this if we get bak to Fort Stag. But if our ennemy has reported our presence along with Jacktar, we will not receive a welcome in town..."

"Does anyone has some talent to disguise ourselves and try to reach information in the taverns of Fort Stag ?"


Zeoll (AC17, HP46 of 50) (heroism)) 
Tuesday August 5th, 2008 8:29:24 AM


Cayzle Out Of Character: Wow, Buzz! What a great post! Everybody, after this adventure is finished, please come back and read this spoiler text -- incredible!

Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) 
Tuesday August 5th, 2008 10:17:32 AM

OOC: Very nice! But I can't help but wonder if he realizes that your character is a liontaur, not a centaur...

IG: Glancing at Gecktar, Tiba shrugs, before going back to watching her surroundings. "I am who I am, and I cannot hide this fact. However, I will help in any way possible..."

OOC/DM Buzz 
Tuesday August 5th, 2008 10:31:14 AM

I am aware Zeoll is a wemic, yes.

I am curious why you are reading spoilers though?

Do I need to start emailing spoilers to people personally and avoid them on this site?

Zeoll (AC17, HP46 of 50) (heroism))  d20+12=20 ; d20+8=20 ; d20+11=20 ;
Tuesday August 5th, 2008 10:42:09 AM


[OOC: Zeoll has no knowledge of Religion; he has Nature and History. But he also has Bardic Lore. So those three rolls: Nature - 20. History - 20. Bard Lore - 20.]

Zeoll wakes from his dream shaking. He is not a liontaur of deep emotions, and this dream has taken him by surprise. He walks over to the stream and washes his hands and face.

To any who ask, he volunteers this tale of his dream: I dreamed that I performed a great work of music ...

Sorry friends! I

Winterglade Hp 75(77) 
Tuesday August 5th, 2008 12:19:39 PM

"Mac, that was just a figure of speech!.. You really come from THAT far away?... Hook City? Bloodpack? What's that place like?"

"Theorex, as Captain Brahmah said we are in a middle of a kind of quest to settle an old score and remove a dangerous criminal from the isles. But our pursuit has been interrupted by this business at Fort Stag. This is a situation as new to us as it is to you and we don't have much more knowledge or ideas than you. We'll have to figure something out tomorrow."

As night passes Winterglade watches Zeoll tossing in his sleep from above his needlework as he puts in another 8 hours of work on his project.

Flat-top 
Tuesday August 5th, 2008 8:03:04 PM

Out of the bushes enters Flat-top. "Hey You Guys ! Are you deft?? I've been yelling for some one to get me out of that mudd."

The sun rises in the East/DM Buzz 
Tuesday August 5th, 2008 8:39:43 PM

The group spends the night, in a small cave barely big enough for them all. The fresh water flowing from the earth, a fine and refreshing liquid coming from a tunnel that seems to lead somewhere to the South of where you all are right now, the tunnels size will not allow large creatures to explore further. Medium creatures will indeed be getting dirty, if they choose to explore. A simple knowledge nature check reveals, that in the monsoon season, this little stream can become a fast moving river.

The group speaks of many things. Where Mac came from. Why the Chosen came home in the first place. Why the Chosen choose to face dangers around every corner. It is apparent that all of those together in this small cave, are just small pieces to a very large jigsaw puzzle.

Zeoll wakes up in the morning and shares with the group what he feels they need to know. He ponders over his dream at breakfast and can only come to one conclusion, using his bardic lore. Zeoll only Highlight to display spoiler: {There is only one word that is needed to describe your dream. Caeroldra }

Mac(HP:101, AC:23) 
Tuesday August 5th, 2008 8:57:02 PM

Looking to Brahmah after he finishes speaking about the unitaurs, he adds, "Sound like something to be kept closeheld. I shall not ask about them, but please let me know what I can do to help when the time comes."

"Hook City... I was only off ship for a few hours while they unloaded and loaded goods. I didn't take a good look at the bridge, but what I saw was pretty enough. The Plains are dangerous - potentially fatal - and that's before we start talking about the creatures that call it home."

Mac gives thought to describing some of the creatures, or how the ships weren't actually sailing on water. He keeps check in his mind of the promise not to speak of Rattledam. But that is all put aside when Flat-top returns.

"Mud?"

Theorex AC 21 Hps 50/59 
Tuesday August 5th, 2008 11:27:34 PM

"Thank you for the information my friends. I sadly don't have much input into the situation besides going into town and talking to people to find out what is going on.

I sadly don't have any disguise spells or ability. i either create or fight to stop the spread of things that are bad.

Perchance we put up a reward for information of the likeness of the gnome saying that we owe him money or would like to talk with him ect..

What do you all think?"

Winterglade 
Wednesday August 6th, 2008 5:13:31 AM

"Could be a little too obvious, Theo. Besides, whom would we ask the informers to contact? If we described a way to reach us the first who would come would be Blackmane's thugs."

As the night passes the centaur works busily with his needle [advanced my crafting project by one day].

In the morning he chooses a new set of spells and departs on his usual run to refresh his powers [if you rested for 8 uninterrupted hours you should have healed 1hp times your character level. If you are still wounded let me know, I'll fix it].

"We should decide now what to do next. Gecktar, what was it that foiled your scrying attempt? Zeoll, did your dreams bring you any insight?..."

Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) 
Wednesday August 6th, 2008 6:48:42 AM

Glad to have had an uneventful evening for the rest of the night, She looks around in the morning air, rejuvinated. Calling Assap out of his dreams, she gives him her full attention, rubbing his ears, and feeding him his treat, some meat jerky, before sending him out to do his own hunting.

Looking about as he bounds out of sight into the underbrush, she considers her options. After a moment, she looks back at Bramah, as he rouses himself to wakefulness. "I'm going hunting, and to get a good idea of what's around. Who needs to come along with me?"
_____________________________________________________________

Level 0: 4 (Druid)
Detect Poison (x2), Detect Magic, Create Water

Level 1: (Druid/Ranger)
Shilleagh, CLW (x2)/Detect Plants or Animals, Entangle

Level 2: (Druid)
Lesser Restoration, Barkskin


Zeoll (AC17, HP 50 of 50) 
Wednesday August 6th, 2008 7:57:30 AM

[OOC: Sorry, everybody, for the truncated post yesterday. On vacation, hard pressed to fit it all in.]

Zeoll shakes himself out (literally -- he shakes his head like a wet dog trying to get dry) of the fugue into which he has fallen after the dream.

"My drream had thrree parrts," he says softly. "In the firrst parrt, I was in a naturral woodland, nearr a pond, surrrounded by oak and mistletoe. This seems to me to be the seeking parrt of my drream, looking to Motherr Wold forr help."

"I starrted playing, and soon I was perrforrming fantastic music, maybe the best I have accomplished. But the drream turned, and the music became more passionate. Then the music was overr in a flash."

"Afterr that, I fought hell hounds with my claws and hands, and I defeated almost all of them. I did not use my sworrd, spells, orr songs. The passions of battle inflamed me, and I was like a beserrkerr."

"Then a beautiful half-elf woman enterred the scene and destrroyed the last hell hound. She watched overr me as many beautiful females enterred the scene and tended my wounds. They did more than that, frankly, but modesty prrevents me frrom giving more details. I found myself unable to resist them."

You don't need a sense motive check to tell that Zeoll is embarrassed by this. The blush on his cheeks, and the twitch of his tail, does the job.

"But the half-elf woman was still watching. I got a feeling that I was being offerred something -- that she prromised my hearrt's desire, especially if my hearrt's desire was morre of that trreatment."

"It seems to me that it was a drream about orr sent frrom Caeroldra, god of lust and passion, a god of testing."

(Zeoll shares more details about his dream, except for the third part. Maybe others who listen could make Know Religion checks to discern more?)

Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) ALARM 10hrs 
Wednesday August 6th, 2008 12:31:57 PM

Brahmah nods to Theorex. "If you are still with us when we return to the children, I'm sure it'll be our final mission as Chosen." This doesn't sound ominous, but almost like a long awaited retirement.

"I would come hunting with you Tiba, in fact I need the practice, but I just woke myself and its time for my watch. However, if you like, Heyoo can accompany you at a distance and return for me if there is trouble. Don't shoot him though, he won't be happy."

The minoTaur casts his Alarm spells to be audible to everyone (using his rod of lesser extend spell) at the opening of the cave at the beginning of the night and lets everyone know the password. (Password is Machesthai)

Gecktar AC22 HP 76/76  d20+8=26 ;
Wednesday August 6th, 2008 5:53:49 PM

Gecktar welcome back Flat-Top "Hey <Flat-Top, where have you gone. Don't do that again ! You wasn't yelling enough ! Next time, just stay in touch of us. We were anxious about you."

"I now that the battle has been a mess but, please Flat-Top, don't stay away from us."


Preparing the beakfast with their rations, Gecktar listen religiously to the speech of Zeoll. Try to gather some information he searches in his memory for any clue that would give them an idea of how to handle the situation (Knowledge religion 26)

Mornings gone/DM Buzz  d20+11=16 ;
Wednesday August 6th, 2008 7:27:42 PM

Mac talks a bit of his homeland.

Theorex offers alternatives in finding information they may need.

Winterglade suggests some tactics at discovery may be to dangerous. He works on his project while others keep watch. With a new day brings new spells and he asks gecktar about what may have happened with his Divination.

Tiba wakes and with Assap goes hunting. Please remember to roll for things if you state your character is doing them

Zeoll awakens disturbed. He takes some time to refresh himself with the water from the earth and sits quietly for awhile before he can relate to the group what was in his dream. Embarrassment apparent.

Brahmah confirms Theorex, if still present, will perhaps see the children some day. He offers to go hunting with Tiba and casts an alarm on the the cave mouth.
Heyoo rolls around in the stream a little outside the cave and then rolls around in the dirt, to dry.

Gecktar welcomes back the flighty warrior Flat-top and admonishes him for not staying with the group, or yelling loud enough to know he needed help.
He listens closely to the incomplete tale that Zeoll weaves and with great wisdom, he attempts to translate, some of which may have been seen.
The oak trees are meant to be a strong defense that is at her disposal.
The mistletoe, although beautiful, is a parasite, therefore, corrupt her defenses may be.
The amphoras are her symbol.
The rolling moss means comfort on top of that which is hard and unyielding, the rock beneath.
The pool, just one part of the four elements that were present.
The roses are meant to be a metaphor on beauty that can cause pain and suffering.
She understands your first passion is likely music and thus, lured you into her offering.
The Hell Hounds may be a part of Zeoll's subconscious and she offers him the chance to allow her to help him defeat his enemies..
Not much more can be gathered from here, but there is something about the number three that is important, yet indiscernible.

In order for the group to all get a full nights rest, you must stay in the shade of the cave until around noon, if they have three four hours shifts.
Tibas' survival skill (rolled by DM) determines there is not much in the area for the entire group, but a rabbit and some wild carrots will be a nice addition to trail rations.
The group can decide, with the knowledge they have on what to do next.

Please post your new spells in your initial posts, so I know what you have today.

Also, please let me know what your watch order is please with Mac now included. Winterglade needs to keep in mind, he can't keep watch and work on skills both.
Jim George you have not responded to my email about Theorex and his specialty of Divination. Theorex has on his sheet, he gave up Necromancy, but you have to give up two, not just one school. Please decide on another one and update your sheet, or drop the specialization with surgery. If this is not done by the next battle, I will roll randomly to see which school you loose. Please don't let it come to that.

Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19) 
Wednesday August 6th, 2008 8:59:48 PM

OOC: how do I roll for hunting??

DM Buzz: That would be a survival check.

Theorex AC 21 Hps 50/59 
Wednesday August 6th, 2008 9:20:44 PM

Ooc: Oh mighty DM perchance you are right. But in the players hand book on page 57 on the bottom under school specialization, further under divination I quote Unlike the other specialists, a diviner must give up only one other school.. It further talks about it on that page. If there is a Wold ruling on this please let me know.

I thought I had emailed you back that I gave up Necromancy. Sorry for the confusion.

1st level spells
DETECT SECRET DOORS, SLEEP, 2 x MAGIC MISSILE, IDENTIFY, BURNING HANDS
2nd
SEE INVISIBILITY, SUMMON MONSTER, SUMMON SWARM, 3 x SCORCHING RAY
Level 3 :
2 x FIREBALL, TONGUES, HASTE, DISPLACEMENT

Level 4 :

GLOBE OF INVULNERABILTY-LESSER, Arcane Eye, INVISIBILITY-GREATER, ICE STORM

Level 5 :

2 x CONE OF COLD, PRYING EYES

Knowledge Noble roll to see if there is someone that I know of that might be able and willing to give us information on the current events

DM Buzz: I have not seen that in the SRD and I do not have a 3.5 players handbook. If Cayzle or Marcin can confirm you are correct, then no problem and my apologies. :)

Theorex AC 21 Hps 50/59  d20+9=24 ;
Wednesday August 6th, 2008 9:21:52 PM

Knowledge Noble roll to see if there is someone that I know of that might be able and willing to give us information on the current events
Hmm didn't post the roll. Here it is 24 for knowledge

Winterglade 
Thursday August 7th, 2008 6:17:38 AM

[Current spells available for Winterglade are listed at the end of my character sheet.]

"Omens, signs, but unfortunately nothing substantial to go on. Winterglade is at a loss on what to do next. We know about the garden of Larmane and we are probably standing on its doorstep. The dream of Zeoll started with druidic symbols - oak and mistletoe. Maybe going there could put us on the right path."

"Other than that there isn't much else we can do but to move closer to Fort Stag and start discrete observations hoping to find something we can go on before we are found ourselves."

The centaur looks around at the rest of the Chosen and waits for their contribution.

[We have a weekend and should probably decide what we are going to next before Monday. Does anobody see any obvious leads I might be missing?]

[I'll check my books regarding specialized diviners tomorrow and post what I found on Saturday.]

Flat-top 
Thursday August 7th, 2008 7:22:17 AM

Flat-top waits for the rest of the party. "Hey! Guys, There's just so many bath I can take! Before I scrub off my Tattoos! Now where are we gooing?? Here yahoo have somr honey cake>"

Zeoll (AC17, HP 50 of 50) 
Thursday August 7th, 2008 9:58:43 AM

"Thank you, good frriend, forr yourr help!" says the liontaur. Then Zeoll tells Gecktar in a whisper all about the last part of his dream.

Zeoll takes no watches now that he spends his nights reading dreams.

Tiba (HP=71/71, AC=23 Assap (HP=36, AC=19)  d20+11=22 ; d20+9=28 ; d20+4=24 ; d20+9=13 ; d20+17=35 ; d20+3=21 ; d20+11=24 ;
Thursday August 7th, 2008 5:58:22 PM

Gathering up the rabbits, surrounding the patch of wild carrots, done with, Assap follows her faithfully. They both practice their awareness skills, trying to find anything out of the oridnary on their way back to the cave. Of course, in the most obscure route possible, so as to throw off anyone tracking them...
_______________________
Survival 11 (+d20)= 22
Spot 9 (+d20)= 29 (nat 19!)
Wild Empathy 4 (+4 familiar) (+d20)= 24/28 (nat 20!)
Search 9 (+2 when following tracks) (+d20)= 13/15
Listen 17 (+d20)= 35 (nat 18!)
Move Silently 3 (+d20)= 21 (nat 18!)
Hide 11(+d20)= 24

Phew! I wish I was fighting, with rolls like these!!


Theorex AC 21 Hps 50/59 
Thursday August 7th, 2008 10:12:58 PM

looking around for anything that might job his memory.

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