WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Mithril Order Archives


Return To Index


Shadowy Circumstances
"Come Into My Parlor..."


A Question (ADM Scott) 
Tuesday March 11th, 2008 7:10:27 AM

As the group moves foward a booming voice, that sounds to come from all around them, says, "Speak the word or suffer!" The group looks around but does not see anybody and they really cannot tell where the voice is coming from.

Thar ail Baerer  d20+4=13
Tuesday March 11th, 2008 9:26:44 AM

Stopping at the sound of the voice, Thar says "Well, it sounds like some sort of password is required to use this monstrosity. Any ideas or ways that we can decipher what it would be, maybe by looking at the symbols or inscriptions?"

He looks at the symbols and tries to remember if he recognizes anything.

Know (planes) = 13

Edmund  d20+12=21
Tuesday March 11th, 2008 5:00:53 PM

Edmund peers at the arch and pillars, looking for anything that might provide some sort of insight into the magic at work. (Know Arcana = 21)

"I wonder what the word is," Edmund mutters to himself. "Probably something stupid, like croissant. Probably in some mad language or other, too."

Sighing as he peruses the arch, he shakes his head. "Bloody hopeless. Wish I had a croissant right now. It's probably past lunch-time! If this is to be the moment of my doom, I'd hate to go on an empty stomach."

Julian 
Tuesday March 11th, 2008 6:45:03 PM

"Perhaps it is his name, you know the count. What was it again: Dookoo?"

Podo 
Tuesday March 11th, 2008 9:12:08 PM

"Julian, It was Count Dakar I believe." whispers Podo after calling Julians' attention.

Arm  d20+8=16
Wednesday March 12th, 2008 6:03:22 AM

SKidding to a halt at the sound of the voice, Arm can think of SEVERAL words that he'd like to say, but he'll keep them to himself for now. Asking for the map, he looks over it and tries to determine if this is in fact the 'X'. If none of his friend's suggestions work, he will try his hand at analyzing the symbols (decipher script=16).

Kadaz 
Wednesday March 12th, 2008 6:43:01 AM

Kadaz tries to think of an appropriate password. "I've got nothing" he concludes. He braces himself for what's to come.

Hins, Oh No! (ADM Scott) 
Wednesday March 12th, 2008 7:11:52 AM

The group stops as the question is spoken and lok around and see something carved into each of hte pillars, but as anyone approaches the pillars to get close enough to read there is a screech from above. The gargoyles have come to life and are swooping down on the characters.

OOC: Okay eveyone is in tightly packed in between the pillars and the 4 gargoyles are coming from the oposites sides (all 4 directions). Sorry I do not have access to create a map so we will have to do our best without a map.

Thar ail Baerer, AC 25/26, 70/70 hp 
Wednesday March 12th, 2008 10:37:21 AM

Seeing that the group will be tightly packed in, Thar readies himself and casts "Magic Circle against Evil", centered on himself.

Turning to those nearest him, he says "Stay w/in 10' of me if you can, since I can cover you with this spell.

Spell Effect: Acts as a protection from evil spell to all w/in 10' of me, lasts 60 minutes,
ALL WITHIN THE EFFECT GAIN +2 AC, +2 to saves.

DM Sanity information
Spells in effect =
1. MCAE = 60 minutes (or 600 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3



Kadaz (AC 27, 28 vs closest gargoyle, +2 AC if they're evil; HP 103/103) 
Wednesday March 12th, 2008 5:51:03 PM

Kadaz looks at the swooping creatures and activates his tattoo, one of strength. He grins a bit and grips his axe, looking up at the sky as he makes sure he's within Thar's spell. He also eyes the closest gargoyle and tries to anticipate its movements. "How about a bless from someone?" he asks, hoping for a bit more advantage.

ACTIVE EFFECTS:
Bull's Strength 30/30
Dodge vs closest gargoyle

Kirsten (AC 24, HP 81/81) 
Wednesday March 12th, 2008 7:39:02 PM

The paladin, seeing that they are in danger, will cast Bless on the party.

"I'm on it, Kadaz," she smiles at the dwarf and will move to make sure she is in range of Thar's spell as well.

DM INFO

Bless (PHB 205) Each ally gains +1 morale bonus on attack rolls and saving throws against FEAR

Spells in Effect
Bless (70/70)

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor

Edmund (HP: 38/38, AC: 12 [14 vs. Evil]) 
Wednesday March 12th, 2008 7:46:11 PM

Edmund gives a cry of alarm as the gargoyles swoop towards the party, but he manages to keep his head. Retreating towards the center of the group, for protection he utters a few words and makes a curious gesture. Suddenly, the others feel as though they are moving much faster than the ordinary world. (Haste)

((]Haste (PH 239): When making a full attack, hasted creatures may make one extra attack with any weapon they are holding, using full base attack bonus plus modifiers. Hasted creatures get +1 bonus on attack rolls to overcome defence, and a +1 dodge bonus to AC/reflex saves Hasted creatures movement increases by 30 feet.))

"...and on an empty stomach," he mutters mournfully as the gargoyles close in.

DM Sanity Info.
Move Action: Move to centre of group.
Standard Action: Cast Haste on everyone else.

Spells in Effect
Haste (active on everyone except for Edmund) - 7 Rounds

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Podo 
Thursday March 13th, 2008 2:33:04 AM

Thinking quickly, Podo raises his hands palms upwards and asks Alemi to bless both himself and his new companions.

(Bless (PBH 205) Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. )

DM Sanity Info.
Move Action: Move to center of group.
Standard Action: The caster and all allies within a 50-ft. burst, centered on the caster

Spells in Effect
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Arm (AC 25 [23 non-evil], HP 33/33)  d20+11=28 d20+11=15 d8+6=13 d8+6=11
Thursday March 13th, 2008 6:07:10 AM

Arm takes a swipe at the nearest gargoyle as long as he does not injure the others, hoping to connect (attk: 28,15 dmg: 13,11).

OOC: Is Bless stackable? If so, both my attacks are 1 point higher :)


Julian (AC 21, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste 
Thursday March 13th, 2008 7:47:38 AM

Not one to be left out of the action, Julian casts Enlarge Person on himself and his Familiar, the badger named Shark. Now, at 7' tall, he can reach the flying statues and crush them with his falchion.

AC +5 Chain Shirt +1, +4 Mage Armour, +1 Haste, +2 Magic Circle vs Evil, +1 Bless, -2 Enlarge Person = 21

Shadow (AC 24/19 HP 47/47)  d20+15=20 d20+15=26 d6+3=5 d6+3=9
Thursday March 13th, 2008 2:05:08 PM

Shadow will grab his short bow and fire at the gargoyle that is the farthes away from him.

To Hit: 20 & 26
Damage: 5 & 9

Round 2 - The Gargoyles Swing down (ADM Scott)  d8=4 d20+10=19 d20+10=24 d20+8=26 d8+2=9 d20+10=18 d20+10=26 d20+10=15 d20+10=13 d20+10=13 d20+10=27 d8+2=4 d20+10=14 d20+10=12 d20+8=11
Thursday March 13th, 2008 2:23:18 PM

(OOC: I do not know if the Blessings stack [I do not think they do, but will allow it this time since I am DM'ing still, lol)

Gargoyle 1: Is struck twice by Shadow's arrows and swoops down to attack him. It misses with both claws, but hits with its bite (for 9 dmg)

Gargoyle 2: Swings down at Kadaz (Kadaz take another attack next round for this round) and misses with all of its attacks.

Gargoyle 3: Swoops down at Kirsten and misses with its claws but connects with it's bite (for 4 dmg). It however gets hit with one of Arm's attacks.

Gargoyle 4: Swoops down at Julian and misses with all of it's attacks.

The group is still fairly tightly packed, mostly to stay within the circle of protection. So that means almost everyone is within attacking distance of any of the gargoyles.

Kadaz (AC 27, 28 vs closest gargoyle, +2 AC if they're evil; HP 103/103)  d20+18=26 d20+13=24 d20+13=29 d10=1 d6=3 d10=10 d6=1 d10=3 d6=1 d20+13=25 d10=5 d6=6
Thursday March 13th, 2008 5:44:54 PM

(OOC: Bless does not stack.)

Kadaz responds to the attack on him by swinging his axe swiftly, more so than normal. He yells up at it "Only 4 of you?"

First swing: hit AC26, damage 13
2nd swing: hit AC 24, damage 20
3rd swing: hit AC 29, damage 13

(Note: if the gargoyle drops Kadaz can use cleave to get a free attack, if another one is in range. hit AC25, damage 20)

Birdie, unused to big flying creatures, cowers in the center of the group, trying to be as small a target as possible.

ACTIVE EFFECTS:
Bull's Strength 29/30
Dodge vs closest gargoyle
Bless (very long)
Haste (8/8?)

Edmund (HP: 38/38, AC: 16 [18 vs. Evil]) - Bless, Mage Armour 
Friday March 14th, 2008 12:05:05 AM

((Kadaz: 6 rounds of Haste left after this. No fear, I'll let you know when time is up. ;) ))

Having enriched the speed of his seven companions, Edmund makes some small assurance for himself. With some new words and gestures, these spoken at a much more normal pace, he casts yet another spell, though this one seems to have no visible effect. Those pressed close against him can feel an effect, however. It is as if a layer of air has come between Edmund and them. (Mage Armour [PH249])

Doing his best to stay in the centre of his fighting friends, Edmund knows all too well his own frailty. Raising his hands over his head to protect himself, he says to the others, "Focus your efforts. The sooner we can cut down their numbers, the better!"

((Haste (PH 239): When making a full attack, hasted creatures may make one extra attack with any weapon they are holding, using full base attack bonus plus modifiers. Hasted creatures get +1 bonus on attack rolls to overcome defence, and a +1 dodge bonus to AC and reflex saves. Hasted creatures movement increases by 30 feet.))

DM Sanity Info.
Move Action: Maintain position in centre of group.
Standard Action: Cast Mage Armour on self.

Spells in Effect
Haste (active on everyone except for Edmund) - 6 Rounds
Mage Armour (self) - 7 hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=19 d20+9=27 d20+9=28 d20+9=18 d20+9=15 d20+9=21 d20+9=23 d20+9=28 d20+9=28 d20+9=16 2d6(1+2)+21=24 2d6(6+3)+21=30 2d6(2+2)+21=25 2d6(6+3)+21=30 2d6(5+2)+21=28 2d6(2+3)+21=26 2d6(3+1)+21=25 2d6(4+6)+21=31 2d6(4+6)+21=31 2d6(5+5)+21=31
Friday March 14th, 2008 12:52:48 AM

Julian swings his falchion at the Gargoyles.
OOC: Can I attack multiple gargoyles or does Full Attack limit me to just one customer? Can the Haste attack be at another baddie?

Power Attack 6 (BAB 6) 2 handed weapon.
Attack +1 Magic Weapon, +1 Haste, +2 Bless, +5 Str = +9
Damage: 2d6 +9 Str, +12 PA
Hit AC (damage): 19(24), 22-Crit check 23(30+25), 18(30)
The second attacks here should have been at +4 not +9, sorry I forgot to change the attack roller.
Combat Reflexes: Julian can make 4 AoO
Hit AC (damage): 15(28), 21(26), 23(25), 28-crit check 28(31+31)
I made one too many rolls for both Attack and Damage.

Arm (AC 25/23 non evil HP 33/33)  d20+11=27 d20+11=22 d6+6=12 d8+6=10 d8+6=12
Friday March 14th, 2008 6:02:33 AM

Arm again swings at the same gargoyle he hit the last time (if possible), hoping to connect both times this time (attk: 27,22 dmg 10,12 - ignore the d6+6 roll).

Podo [AC: 20 & HP: 49] 
Friday March 14th, 2008 7:03:52 AM

Being short of stature, and somewheres in the middle of the pack, Podo reaches behind him, into his Haversack retrieving his Blunted spiked chain. Readying the weapon, Podo holds his attack until next round.

DM Sanity Info.

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Shadow (AC 24/19 HP 38/47)  d20+15=26 d6+2=4
Friday March 14th, 2008 7:14:03 AM

Having attracted the attention of one of the creatures Shadow has to discard his bow in favor of his rapier. Having been given the gift of speed from his companion Edmund he gets to take a stab at his opponent.

Actions
to hit=26
dmg=4

DM Post Delay (ADM Scott) 
Friday March 14th, 2008 7:17:03 AM

I will wait to make a post until we have more people post their actions.

(Julian not sure of how many attacks you have there are 3 normal and 4 attacks of opportunity - that seems just a little high even with haste.)

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=29 d20+15=27 d20+15=16 2d6(4+6)+3=13 d6+3=4
Friday March 14th, 2008 9:49:20 AM

Well protected, blessed and hasted, Thar turns to the nearest Gargoyle and stabs both swords at it's intestinal areas, hoping to add some new openings. Smiling at the effect of the haste spell, he gets in an extra blow with his flaming sword.

Attack 1 = + 12 + 2 (blessx2) + 1 (haste) = 29
Attack 2 = + 15 = 27
Attack 3 (from haste) = + 15 = 16 (miss)

Dmg 1 = 1d6+3 + 1d6 (fire)= 13
Dmg 2 = 1d6+3 = 4

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 60 minutes (or 600 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3

Edmund (OOC) 
Friday March 14th, 2008 11:51:09 AM

((Haste provides the additional attack when making a normal full-attack, so it must be an additional attack against only the target of the original full attack.))

Kirsten (AC 24, HP 77, Blessed, Hasted)  d20+10=28 d20+5=19 d8+4=7
Friday March 14th, 2008 12:08:40 PM

Kirsten, after casting her spell, will attack the gargoyle that is closest to her (the one that attacked her I guess?) with her warhammer.

Attack 1: Hit AC 28 for 7 dmg
Attack 2: Miss AC 19

DM INFO

Spells in Effect
Bless (69/70)
Haste

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor


Julian 
Friday March 14th, 2008 9:35:59 PM

OOC: should have been 2 normal attacks at +9/+4, and one Haste attack. Combat reflexes should have been 3 AoO not four, but I've never been in a situation where I could use more than one anyway.

OOC Julian 
Sunday March 16th, 2008 9:27:39 PM

Just checking to see that I am updating properly.

Arm (AC 25/23 non evil HP 33/33) Hasted Blessed  d20+11=22 d20+11=20 d8+6=12 d8+6=7
Monday March 17th, 2008 5:58:19 AM

Arm again swings mightily at the nearest gargoyle, issuing damage as he does so (attk: 22,20 dmg: 12,7).

Edmund (OOC) 
Monday March 17th, 2008 2:48:23 PM

Are we to wait for a DM post before going ahead with actions for the next round?

Round 3 - Gargoyles (ADM Scott)  d20+10=28 d20+10=22 d20+8=11 d10+2=11 d20+10=15 d20+10=30 d20+10=26 d20+10=25 d10+2=11 d20+10=17 d20+10=25 d20+8=19 d20+10=20 d20+10=20 d20+8=18
Monday March 17th, 2008 4:47:56 PM

Gargoyle 1 hits Shadow with a claw (dmg 11), but misses with the rest. Shadow connects but barely damages it. Thar hits two out of the three attacks and damages the creature (it seems to ignore the flames).

Gargoyle 2 hits Kadaz with a claw (dmg 11), but misses the other attacks. Kadaz hits with all three of his attacks (1 from last round) and the creature seems to be badly injured but still is up.

Gargoyle 3 misses all of its attacks on Kirsten. Kirsten hits it once but misses on the 2nd attack. Arm hits this one with both of his attacks, but it is still up.

Gargoyle 4 misses all of its attacks on Julian. Julian hits it once (missing the other 2) for quite a bit of damage, but it is still flying.

(Arm you post today will count on Round 4)

Shadow (AC 24/19 HP 27/47)  d20+15=30 d20+15=31 d6+2=5 d6+2=6
Monday March 17th, 2008 4:49:46 PM

Shadow will atttack the one on him again swinging twice and connecting both times.

To Hit = 30/31
dmg = 5/6

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=29 d20+15=25 d20+15=30 d6+3=6 d6=6 d6+3=6 d6+3=6
Monday March 17th, 2008 5:12:06 PM

A little confused that his flames were useless, Thar shrugs it off and stabs at the gargoyle's wings, hoping to permanently ground it.

Att 1 = 29
Att 2 = 25
Att 3 = 30
Dmg 1 = 6 piercing + 6 fire
Dmg 2 = 6
Dmg 3 =6

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 59.8 minutes (or 598 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3


Edmund (HP: 38/38, AC: 14) Bless, Mage Armour  4d4(1+3+3+2)+4=13
Monday March 17th, 2008 5:55:30 PM

Edmund turns, focusing on the gargoyle that is attacking his childhood friend. With a short, arcane declaration, Edmund points up to the creature (gargoyle 3) and sends four Magic Missiles (PH 251) flying into it. (13 damage)

"Ha!" he exults as the missiles strike home.

DM Sanity Info.
Move Action: Maintain position.
Standard Action: Cast Magic Missile (4 Missiles) on Gargoyle 3 for 13 damage.

Spells in Effect
Bless (from Kirsten & Podo)
Haste (active on everyone except for Edmund) - 5 Rounds
Mage Armour (self) - 7 Hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Edmund (OOC) 
Monday March 17th, 2008 5:56:18 PM

Correction: Edmund's AC is 16, and 18 versus evil.


Kadaz (AC 28, 29 vs closest gargoyle, +2 AC if they're evil; HP 92/103)  d20+19=35 d20+19=25 d20+14=30 d20+19=38 d10=5 d6=3 d10=9 d6=1 d10=4 d6=3 d10=10 d6=5
Monday March 17th, 2008 6:24:18 PM

Kadaz's axe is moving very fast, trailing blue sparks and the smell of ozone as it hits again and again. Blood showers down, spurting out of the wounded gargoyle. Kadaz ignores his wounds and continues to attack. He swings at the wounded gargoyle above him, then, if possible, at a neighboring one.

1st swing -- hit AC 35, damage 17
cleave swing -- hit AC 25, damage 19 (on another if the 1st swing drops the gargoyle)
2nd normal swing -- hit AC, 30 damage 16
hasted swing -- hit AC 38, damage 21

(OOC: Axe does d6 electrical damage. Let me know if this portion of damage doesn't affect the gargoyle.)

Effects
Bull's Strength 28/30 (+2 to hit)
Dodge vs closest gargoyle (+1 AC)
Bless (very long) (+1 AC vs evil)
Haste (6/8)(+1 AC, +1 to hit extra hit, faster)

Kirsten (AC 22, HP 77, Blessed, Hasted)  d20+11=31 d20+11=16 d8+4=10 d20+6=21 d8+4=6 d20+11=25 d8+4=7
Monday March 17th, 2008 9:44:41 PM

The paladin will attack the same gargoyle with her warhammer yet again.

1st Attack: Hit AC 31 (Nat. 20) Critical Threat 16 (No Crit) for 10 DMG
2nd Attack: Hit 21, 6 DMG
Haste Attack: Hit 25, 7 DMG

DM INFO

Spells in Effect
Bless (68/70)
Haste

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor



Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=23 2d6(5+5)+21=31 d20+4=14 d20+9=25 2d6(3+5)+21=29 d20+9=27 2d6(2+3)+21=26
Monday March 17th, 2008 11:04:01 PM

Julian continues to attack the gargoyle, looking for an AoO against another one.

Power Attack 6
1st attack Hit 23, damage 31
2nd attack Hit 14
Haste attack Hit 25, damage 29

AoO if I'm lucky Hit 27, damage 26


Arm (AC 25/23 non evil HP 33/33) Hasted Blessed 
Tuesday March 18th, 2008 5:59:39 AM

OOC: OK, I'll reserve an action for this round to use my previous post. I have a question, though..I can attack twice per round now, so does that mean I get 4 attacks? :)


Round 4 - Gargoyles (ADM Scott)  d20+10=16 d20+10=12 d20+8=20 d20+10=18 d20+10=17 d20+8=15 d20+10=21 d20+10=14 d20+8=21 d20+10=21 d20+10=22 d20+8=22
Tuesday March 18th, 2008 7:19:00 AM

Gargoyle 1 misses all of its attacks at Shadow. Shadow swings and connects with both his attacks, and Thar also hits with all of his attacks. (It is still up!)

Gargoyle 2 misses all of its attacks on Kadaz. It takes all of Kadaz's swings to finally drop his opponent, and it drops to the ground and breaks apart.

Gargoyle 3 misses all of its attacks on Kirsten. Kirsten and Arm both connect with all of their attacks and the gargoyle dips, but does not totally drop to the ground.

Gargoyle 4 misses Julian with all of its attacks. Julian connects solidly with the creature and it drops to the ground on the second stroke and breaks apart.

(OOC: their rolls have really sucked, lol)

Edmund (OOC) 
Tuesday March 18th, 2008 11:35:52 AM

Scott -- no mention of Edmund's Magic Missile in the DM post-- did it do damage or was it ineffective? Thanks!

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=31 d20+15=17 d20+15=19 d6+3=4 d6=5 d6+3=7 d6+3=4 d6=4
Tuesday March 18th, 2008 12:24:20 PM

Thar smiles as he sees both his and Shadow's strikes hit home. To his surprise, it is still flying and Thar attacks it's vulnerable wings again.
Att 1 = 31
Att 2 = 17
Att 3 = 19 (hasted one)
Dmg 1 = 4 + 5 fire
Dmg 2 = (don't know if 17 hits or not) 7
Dmg 3 = (don't know if 19 hits or not...) 4 + 4 fire

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 59.7 minutes (or 597 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3

Podo [AC: 20/21 & HP: 49/ Blessedx2, Hasted]  d20+10=27 d20+10=26 d6=2 d6=2 d6=2
Tuesday March 18th, 2008 3:31:13 PM

Knowing that these creatures probably do not fall into either of the following categories: undead, plants, outsiders, fey, and constructs, Podo will try his best to lend a hand. Using the blunted spiked chain he has been holding since the second round, Podo uses it to attack the flying stones.

Attacks:
Att 1 = 27
Att 2 = 26
Dmg = 2 + 2 (Ebyron's Merciful Tear)
Dmg = 2

All damage is NON-LETHAL DAMAGE!

DM Sanity Info.
Spells in Effect
Bless (67/70)
Haste

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Edmund (HP: 38/38, AC: 16/18 vs. Evil) Bless, Mage Armour 
Tuesday March 18th, 2008 10:19:01 PM

Unable to ascertain whether or not his spells have had any effect, and seeing two of the gargoyles go down, Edmund holds off on casting any new spells and draws his dagger instead, just in case.

DM Sanity Info.[/b]
Move Action: Maintain position.
Standard Action: Ready dagger.

Spells in Effect
Haste (active on everyone except for Edmund) - 4 Rounds
Mage Armour (self) - 7 hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=14 d20+4=20 2d6(3+4)+21=28 d20+9=29 d20+9=22 2d6(3+5)+21=29 2d6(4+5)+21=30
Wednesday March 19th, 2008 1:53:16 AM

Julian as a 7' tall halflings swings his mighty falchion at the nearest gargoyle.

Hit AC 14
Hit AC 20, damage? 28
Haste attack, Hit AC 29, crit check 22, damage 29 (+30?)

Arm (AC 25/23 non evil HP 33/33) Hasted Blessed  d20+11=21 d20+11=15 d8+6=11 d8+6=13
Wednesday March 19th, 2008 6:00:06 AM

Determined to bring the enemy down, Arm once again strikes at his previous target. (Attk: 21,15 dmg: 11,13).

OOC: Scott, guess you missed my post, but I was wondering if I get 4 attacks since I can attack with 2 weapons?

Kadaz (AC 28, 29 vs closest gargoyle, +2 AC if they're evil; HP 92/103  d20+19=28 d10=1 d6=2
Wednesday March 19th, 2008 7:03:34 AM

After dropping the one attacking him, Kadaz moves to get in position to attack another. He moves away a bit and circles around behind in order to get within range. Once there he swings, trying t do as much damage as possible. Unfortunately, his axe twists a bit and doesn't connect very solidly.

to hit AC 28, damage 12

Effects
Bull's Strength 27/30 (+2 to hit)
Dodge vs closest gargoyle (+1 AC)
Bless (very long) (+1 AC vs evil)
Haste (5/8)(+1 AC, +1 to hit extra hit, faster)

(Note: because Kadaz moved he gets only 1 swing this turn. And haste gives an extra attack only as part of a full attack action.)

Round 3 Corrections (ADM Scott) 
Wednesday March 19th, 2008 7:30:11 AM

OOC: Edmund sorry I did miss your Magic Missiles. Arm, I am not sure about the 4 attacks, but lets say 3.

Gargoyle 3 would have been killed by Edmunds Magic Missiles, so there is only 1 gargoyle left for round 4.

Round 4 - 1 Lone Gargoyle (ADM Scott) 
Wednesday March 19th, 2008 7:37:30 AM

Everyone concentrates on the lone gargoyle left and it is easily handled and falls to the ground and breaks apart. The group looks around and there are no apparent enemies, so they relax a bit.

The group will take care of any injuries, although there are not many at all except Shadow is a little slashed up.

Once the group is back to exploring the glade they notice their is some sort of writing on the pillars (it is in demonic) so who ever reads it needs to make a Knowledge of the Planes DC check of 16 to understand:

(Sorry do not know how to hide text):
It feeds us, it brings life.
It feeds us, it brings death.
Its stain is not easily removed.

Thar ail Baerer  2d8(3+7)+5=15 d20+4=6
Wednesday March 19th, 2008 9:41:24 AM

Once the battle is over, Thar moves quickly to Shadow's side and casts CMW's upon him.

Cures 15 pts of dmg

He looks at the wording and tries to read it: Know (Planes) = 6 Sadly, he can't translate it's odd writings.

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lesser)
3 level = Dispel magic, Sum mons 3


Thar ail Baerer  d8+5=9
Wednesday March 19th, 2008 9:42:56 AM

Thar will also move over to Kadaz and cast CLW's upon him.

Cures = 9 pts

0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lesser)
3 level = Dispel magic, Sum mons 3

Kadaz (HP 101/103) 
Wednesday March 19th, 2008 4:57:06 PM

"Thanks Thar, I'm pretty good now." Kadaz cleans up a bit and pets Birdie. "Flying monsters, that's unusual, huh boy."

He looks carefully around for any more threats. After hearing the translation of the writing he looks thoughtful for a minute. "Anyone have any idea what 'it' might be? A vampire maybe?"

Julian 
Wednesday March 19th, 2008 6:20:28 PM

Having newly learnt to read, Julian boldly checks out the inscription on the pillar. After some confusing moments he mumbles, "What's this? This isn't what I learned to read."

Kirsten 
Wednesday March 19th, 2008 6:49:09 PM

The paladin, seeing that Thar has things under control with healing, moves to peer at the inscription. She can't read it of course, so she waits for the rest of the group to let her know what it says. In the meantime, she will take some time to look around the place.

Edmund 
Wednesday March 19th, 2008 8:18:15 PM

Unharmed, Edmund takes some time to inspect the inscription. As he knows nothing about the Planes, and has never learnt Demonic, he cannot read it at all.

"Ah this," he says with an air of haughty studiousness. "It is clearly a warning about the gargoyles. It says, 'beware the guardians' or something of that sort. No question."

Edmund squints at the letters a bit and glances sideways. "Yes. Yes, I'm pretty sure of it," he says. "Reasonably sure, that is. Fairly certain. Possibly."

Podo 
Thursday March 20th, 2008 12:52:27 AM

"Glad everyone's back to a healthy normal."states Podo.

Arm  d20=16
Thursday March 20th, 2008 6:03:34 AM

Arm sheathes his sword and peers intently at the writing (Knowledge Planes=16). After a bit, he is able to decipher it and relates it to the group. He paces back and forth for a few minutes, then snaps his fingers and says, "How about 'BLOOD'?".

Shadow 
Thursday March 20th, 2008 8:23:43 AM

"Thank you Thar, I feel much better now." Shadow looks at the new pink scars that have appeared after Thar heals his wounds.

He takes a look at the script and has no knowledge of what it says, so leaves it up to the ones that know how to read it.

The Portal (ADM Scott) 
Thursday March 20th, 2008 8:27:27 AM

As Arm says 'Blood' out loud a gray mist starts to swirl in the middle of the black arch. It does not clear and you cannot see what is on the other side. It is a leap of faith.

(OOC: this is all I have for being the make up DM, so unless we get a DM I am not sure what do to.)

Thar ail Baerer 
Thursday March 20th, 2008 11:07:00 AM

Nodding at Shadow and Kadaz, Thar says "You're welcome."

When Arm says the trigger word, Thar congratulates him for the insight. As the mist congregates in the portal, Thar says "Well, I have a clear idea of what we're supposed to do now. On the other hand, where does that lead? I'm not real fond of traveling through portals that lead to unknown locales."

Podo  d20+8=14
Thursday March 20th, 2008 8:23:34 PM

Podo casts Continual Flame into the Brocade bag that he takes off of his belt. Sprinkling the ruby dust into the brocade bag and he looks up to Alemi saying the words for the spell while holding one hand palm side up towards the heavens.

Once cast, the flame lights the area as well as the bag itself. Holding the bag as a flexible torch, Podo aims it into the swirling mists trying to spot anything that might be recognized.

DM Sanity Info.
Spot DC = 14

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Edmund 
Thursday March 20th, 2008 9:04:30 PM

((According to the PH (63), you can't use Knowledge skills unless you have trained in them. Is this rule different on the Wold?))

Edmund raises an eyebrow at Arm's translation. "I suppose you could translate it that way," he says.

As the mist swirls, Edmund frowns. "Don't like this one bit. Try throwing a rock or something through it first!"

Julian, boldly going... 
Thursday March 20th, 2008 10:15:39 PM

Have returned to 'normal' size Julian wonders what all the fuss is about.

"There's no courage amongst humans anymore." This halflings strides towards the swirling, and unless someone holds him back he will walk through.

Arm 
Friday March 21st, 2008 6:00:15 AM

Arm quickly grabs Julian by the back of his tunic, saying "Not yet, my friend..when we go, we go together.". He catches Thar's attention and nods to the impulsive halfling so he can have an eye kept on him as he searches the surrounding woods for a long stick. Once he finds one, he tentatively pokes it into the hole, holding it loosely so that if it is grabbed from the other side he will not be pulled in with it.

If this is not the case, after a bit he pulls it back and stares at the end that penetrated to see if there is anything different about it. If there is nothing, he looks at the group and says, "Well, shall we?".

OOC: Indeed, what DO we do now that our storyline is at the end? Hm...

Kadaz 
Friday March 21st, 2008 8:57:04 AM

"Good catch, Arm" Kadaz notes. "If we're going through let's get a marching order, just in case there's something big and nasty on the other side." He looks around on this side for any possible clue as to what may await them, but doesn't see anything.

"Ok, I'm ready and volunteer to go first. Who will come through right behind me?" Kadaz moves towards the mist. "May Domi watch over all of us" he mutters under his breath.

Thar 
Friday March 21st, 2008 11:16:54 AM

Nodding back at Arm, Thar moves over to Julian and stands by him, ready to nicely grab hold of his tunic if he seems ready to charge into the portal.

"Julian, how about you and I take the flank position until we get an idea of what's on the other side of the portal?" he asks with a smile.

Thar will go in the 2nd rank (assuming Julian stays near him), and backs up Kadaz.

Podo 
Friday March 21st, 2008 11:41:40 AM

The Harbinger...

"What's Julian for ya'! Always ready to dive into danger!" says Podo. "Isn't that how we got into some of our biggest messes back in the crescent valley, eh Julian?!" asks Podo to Julian while making sure everyone else hears him as well.



Edmund 
Friday March 21st, 2008 3:38:24 PM

Edmund is absolutely mortified at the idea of going through the mist, which he continues to frown at.

"In the course of my studies, I have heard tell of places where the very air can boil your skin away from your body. As for jumping through portals into the unknown--especially portals guarded by evil creatures and ominous words--I am reluctant to commit myself to that line of lunacy."

Edmund shakes his head. "Until we know more, I am not going through it. And I suggest none of you do, either--that includes you, Julian! If we're going to send a guinea pig, we'll use a guinea pig, not a halfling."

"Perhaps I should summon a creature and send it through and then out? A bit dire, perhaps, but certainly a lot safer than sending our brave (but foolhardy) young friend here." Edmund glances at Julian sternly, though not angrily.

"What do you fellows think?"

Arm 
Monday March 24th, 2008 6:00:54 AM

For once, Arm thinks that Ed has a good point, and he wishes that his owl was still about so that he could send it through. "That sounds wise," he says to Ed, "But make it something that's agile so it can escape whatever may be on the other side.".

Kirsten 
Monday March 24th, 2008 10:20:47 AM

Kirsten nodded at Edmund's suggestion, "I'd rather not rush in, through that... unless we know a little more about it."

The paladin doesn't seem to excited about jumping through strange portals to potentially deadly peril.

ADM Scott 
Monday March 24th, 2008 12:50:21 PM

I am still waiting to hear about another DM.

Edmund 
Monday March 24th, 2008 7:28:12 PM

(PC page went offline earlier and ate my post. Here it is again.)

Edmund considers the various creatures he might summon before settling on something. He casts a spell--one that takes a little longer than his usual spells--and suddenly a Celestial Dog blinks into existence before him. Edmund regards the creature and feels a little dismayed that he might be sending it to certain doom. The knowledge that he can dispel the dog in case something goes agley, sending it back to its home plane, does give him some comfort.

"Now then, Cnut," Edmund says (for Cnut is the dog's name), "bit of a dicey job for you, I'm afraid. I need you to run through that mist, have a look around, and then come back. If there's danger, bark thrice. If no danger, bark once. Then, I'll send you back whence you came."

Looking at the mist once more, Edmund pauses. Then, he nods to the dog. "Off you go, then. Good luck!"

Julian 
Monday March 24th, 2008 8:45:52 PM

"Nice idea, Eddy - but what if Cnut doesn't bark, and doesn't come back?"

Podo 
Tuesday March 25th, 2008 12:07:47 AM

"Did anyone notice if the light from my continual flame flexible bag light penetrate the mist in any way?" ask Podo to the group.

Arm 
Tuesday March 25th, 2008 5:57:48 AM

Arm watches the dog go through the gate and wonders what it now sees on the other side.

Kadaz 
Tuesday March 25th, 2008 6:04:21 AM

Kadaz answers Podo. "Sorry, I wasn't looking at the your light." He looks forward at the dog goign through the gate.

Birdie looks at the dog that suddenly appeared. He then looks up at Kadaz, as if to say 'can you summon a friend for me to play with?'

Thar ail Baerer 
Tuesday March 25th, 2008 10:24:11 AM

Thar watches intently as the canine goes through the mist. Luckily, it returns in one piece and appears unharmed.

He waits to see what the group's next move is.

Edmund 
Tuesday March 25th, 2008 1:03:35 PM

"Well," Edmund says to Julian, frowning, "first off--it's Edmund, not Eddy. And secondly, if he doesn't bark and doesn't come back, we know there's trouble on the other side that--at the very least--prevents him returning."

"I never said it was going to tell us everything, but it's better than knowing nothing, don't you think?"

Julian 
Wednesday March 26th, 2008 12:08:38 AM

"You think too much, Ed."

Arm 
Wednesday March 26th, 2008 5:54:37 AM

Arm sniggers at Julian's remark and says, "Yes, it's better than nothing, EDDY..".

While he waits he looks around the country side at the scenery, what there is of it.

ACDM Nellie 
Wednesday March 26th, 2008 10:51:07 AM

Hello folks. I saw Al's post on the DM board and am here to help. Scott, if you can send me an email about what you guys have done so far (nellieknotts@earthlink.net). I have some ideas that I think you guys will enjoy. My first DM post will be tonight. Can't wait to have fun with ya'll.

Ken for Nellie 
Wednesday March 26th, 2008 1:39:43 PM

OOC = Thanks Nellie for coming in and helping us out!
Ken

Podo (jpward) 
Wednesday March 26th, 2008 6:22:55 PM

OOC: Thank the Woldian Gods...we have light at the end of the mists!

What about Poor Cnut??? (ACDM Nellie) 
Wednesday March 26th, 2008 11:30:50 PM

So...

The Celestial hound is summoned, issued his orders and dutifully heads off into the murky mists. After a couple of seconds a mournful bay is heard and then...nothing. Ominous silence.

Edmund 
Wednesday March 26th, 2008 11:42:56 PM

Edmund winces at the baying and shakes his head.

"I think that's more than a little in the way of bad news," he remarks miserably. "What's more, we only know that there's trouble on the other side--but not what it is. We might step through and be boiled alive. Terrifying thought!"

Edmund puts his head in his hands with frustration. "What to do, what to do, what to do?" he repeats mournfully. "There has to be something, there just has to be!"

But what it is, Edmund has no idea. No amount of brain-wracking seems to be paying off. He has one last idea.

"Try shooting your bow through it, if you like," he says. "Or stick a branch with leaves through, and then pull it back. At least that will show us what the environment beyond the mist is like. If you end up with ashes and cinders, we know better than to go through. But, if the leaves and branch are still okay, at least we know the danger is of another sort."

Julian 
Thursday March 27th, 2008 2:05:17 AM

Throwing his arms up Julian cries, "Oh this is painful. Why, oh why? Why can't everyone else just act? Or at least let others?"

Then, with his finger stroking his chin, in a posh voice, "I know - Let's have a quick meeting about thinking about the different ways to have ideas about what to do now!"

With a humph he throws himself on the ground. The halfling sits up, pulls his sword from its scabbard and asks, "Can I just go through yet?"

"At least we don't have Kendry singing about it."

Arm 
Thursday March 27th, 2008 6:02:17 AM

Frustrated at the situation AND Ed's grousing, Arm pipes up, "I've already tried the 'stick experiment'..Eddy, perhaps we should stick YOU through and see what happens...". With this, he stares meaningfully at Julian as if to say, 'you could be the next one'.

After a bit, he continues, "Well, we've come this far..let's ready our weapons and proceed.". He then pulls his rod of wonder from his belt and readies his sword with the other hand.

OOC: Nellie, thanks for coming to our aid in our time of need :)


Kadaz 
Thursday March 27th, 2008 7:12:50 AM

The group is getting more and more frustrated with not knowing the correct course of action. "There may not be a best answer here. But sitting here is certainly not the right thing to do. It seems unlikely that this portal is a death trap just for us given how we found that map. But there could be a strong force on the other side. We have no way to know."

Kadaz tightens his helm strap then picks up his axe and shield. "No way for us to know other than to look. I vote we head through. Anyone want to cast any spells first?"

(OOC: Thanks Nellie.)

Podo 
Thursday March 27th, 2008 8:05:06 AM

"How about we through a Gargoyle body through into the mist? That way we could at least tidy up and if anything, we could send a message!" states Podo.

Julian

"And as to Kendry, mind what you say, he's my cousin! When he sang, it was usually to offer us a blessing!" Podo says as he glares at Julian.

Thar ail Baerer 
Thursday March 27th, 2008 11:31:37 AM

(Not sure how many minutes have passed, but Thar's magic circle vs. evil spell should still be good...)

Thar adds his opinion into the debate and says "My spell's almost over and if we're going to go through, let's go in fast and hit hard. That way, we won't be sitting ducks."

He readies his short swords and hopes for the best.

Kirsten 
Thursday March 27th, 2008 5:01:36 PM

Kirsten nodded her head slowly at this. "I suppose we'd have to go through sooner or later, as it seems to be the only way."

The paladin retrieves her warhammer and prepares for whatever might be waiting for them on the other side.

To Boldy Go... (ACDM Nellie) 
Friday March 28th, 2008 12:50:29 AM

There is some conversation about whether it is best to buff up or just head on in.

OOC: If ya'll want to cast a few buff spells be my guest. I'd say about 2 each would be fair enough.

Eventually, though, it is decided to just tough it out and head through the portal. Those brave enough to do so find a very strange landscape indeed. All is dark and fuzzy, as if the entire landscape is a chalk portrait of what it should be. The air, if you can call it that, presses in around you creating a most unwelcome feeling. And then there are several flowing rivulets of bright glowing red. Leaving you with the unnerving feeling that you are definitely not in Kansas (wherever that is!) anymore.

A quick look around reveals no immediate threats...just the very strange landscape.

Julian 
Friday March 28th, 2008 4:20:59 AM

"See, it always ends up this way anyway...
"Wait - let's talk about going through - okay let's go through anyway.
"Wait - don't kill - okay now how do we dispose of this monster?
"It's always the same..."

With that Julian promptly runs through, "Warm in here, isn't it?"

Arm  d20+13=30 d20+7=17
Friday March 28th, 2008 5:58:52 AM

A pale look crosses the bard's face as they enter the portal and he surveys their surroundings. To Julian he says, "Yes, warm but uninviting to say the least.". He scans the area quickly for anything unusual, which isn't saying much for this place (listen=30, spot=17), to detect any signs of wild (or wilder) life. then looks to see if he can find a discernable path. Before they set off, he turns to make sure they can still see the portal behind them.

Thar  d20+13=30 d20+13=14 d20+4=5 d20+5=13
Friday March 28th, 2008 9:28:59 AM

Once they cross into the new area, Thar looks around and tries to decipher where they might be and what plane (if they are on a new one) if any. He also looks at the nearby fauna and wildlife and tries to see where they might be on their original plane.

Spot = +13 = 30
Listen = +13 = 14
Know (planes?) = +4 = 5
Know (nature?) = +5 = 13

Shadow 
Friday March 28th, 2008 10:07:22 AM

OOC: Thanks Nellie, and I just emailed you what information I have right now (I am out of town and just got to a place to check email and internet.) When I get back on Monday I will send you the actual files I have. Thanks again.

IC: Shadow agrees with Thar, "We should just go through now. I doubt that this would lead to a trap or they would have given us the keyword and taunted us. That is there style right now it seems."

Shadow will go through to scout if the others hesitate anymore.

Edmund  d20+1=5 d20+3=17 d20+12=15
Friday March 28th, 2008 12:34:38 PM

((No one ever answered me, but the PH is pretty clear in that one cannot make untrained knowledge checks. Is this rule different on the Wold? I have been following it scrupulously and am now wondering if I have been missing out on rolls I could have made.))

Edmund goes though the mist last of all--and very relunctantly, at that. Once they are on the other side, he shakes his head dolefully.

"I don't like this," he grumbles. "I don't like this one bit. And there's nothing here, anyways. Let's have a look around and get out."

Edmund looks around, trying to discern anything unusual in the strange surroundings. (Listen=5, Spot=17) Unfortunately, his sight seems blurred by the weirdness of the locale, and he cannot focus on anything in particular.

He also tries to think of anything he might have learned when studying magic which could tell him more about this place. (Know. Arcana=15)

(fyi: Edmund's Mage Armour should still be in effect for some hours, but Haste has worn off of the others.)

Kadaz  d20+11=21 d20+1=13
Friday March 28th, 2008 4:09:05 PM

Kadaz has the feeling that what's on the other side of this gate may be way more dangerous than what they've encountered before. And he's not willing to endanger his best friend. He takes out of his pack a large bag of dog food. He puts it on the ground and orders Birdie "Stay." The little dog sits down on the ground and watches as the party enters the gage. Kadaz looks back just before he enters and says "Good dog." (handle animal 21)

Once on the other side he starts looking around for any threat. "Any tracks?" he asks those who can do that sort of thing. (spot 13)



Kirsten 
Friday March 28th, 2008 6:57:55 PM

Once through the porta, the paladin shudders faintly at the strange environment. Kirsten stays close to her companions, and looks around slowly for any sign of danger.

Podo  d20+8=17 d20+10=22 d20+12=31 d20+5=14 d20+5=24
Saturday March 29th, 2008 12:47:44 AM

Walking into the Mists...
"Wow, another fine adventure, eh Brothers & Sisters?" Podo says as he wallows into the mists at the center of the pillars. "Anyone want a candy?" Podo asks offhandedly.

On the other side
"Anyone know if our spells are still good?" wonders Podo aloud. Podo then proceeds to open up his newly created flexible brocade light pouch to see how far the light casts outward.

DM Sanity Info
Spot DC = 17
Listen DC = 22
Knowledge(Geography) DC = 31
Knowledge(history) DC = 14
Knowledge(planes) DC = 24

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Travel the Wold, See New Places...(ACDM Nellie) 
Sunday March 30th, 2008 12:10:20 AM

Although there is no visible orb in the sky and the land is dark (except for the glowing red rivulets running nearby), everyone in the party can still see as if all was lit by a bright moon. Everything seems to be covered in a light mist that makes it hard to see and there is the feeling of being watched. Despite the warmth of clothes (though it is not truly hot), there is a chill that works its way to the very bones and it seems that all happiness has left you.

The terrain consists of rises and hills, some rolling, some rather craggy. Off in the distance, Arm and Thar see several craggy hills and what just might be tracks heading toward said hills. To the trained eye it looks like it might take about two days travel to reach them.

Edmund and Thar rack their brains to try and figure out where they might be, but the answer doesn't come to mind immediately.

Strangely Podo's newly formed light doesn't seem to provide much additional illumination.

OOC: Sorry, don't know offhand about the Knowledge checks. I will look into it, though. Consider both Bless and Magic Circle to be in place.


Thar  d20+9=13
Sunday March 30th, 2008 2:44:56 PM

Thar look saround and says to Arm and the rest of the group, "Well, do you feel like following those tracks? I'll look at those and see if I can pick up more information"

He'll bend down and use his tracking feat to learn more about the source, age, .... of the tracks.

Tracking Check = 13

Kadaz 
Sunday March 30th, 2008 7:53:13 PM

"Yes Arm, that direction looks as promising as any. I don't see any reason to pick a different direction." Kadaz looks warily around, more than bit uneasy about the very strange surroundings.

Julian 
Monday March 31st, 2008 1:14:54 AM

"Good, let's go that way then."

Arm  d20+13=22 d20+7=19
Monday March 31st, 2008 6:05:25 AM

Trying his best to shake off the heaviness that is emcompassing him, Arm sighs and says, "Yes, I suppose that direction is as good as any other. Let's go.". On the way, he is constantly watchful for danger. (listen=22, spot=19)

Shadow  d20+5=10 d20+9=11
Monday March 31st, 2008 7:09:51 AM

Trying to shake off the chill, Shadow will move forward in the direction the group indicates they are heading. He will keep watch out for any other signs of danger.

Actions:
Listen=10
Spot=11

ADM Scott 
Monday March 31st, 2008 7:12:06 AM

OOC: Sorry it was probably my mistake as the interim DM as to the knowledge rolls. You are probably right that there should not have been those rolls.

Kirsten 
Monday March 31st, 2008 9:39:06 AM

Kirsten will fall in line with the rest of the group as they move to follow those tracks. The paladin didn't stray far, unnerved by the strange place they found themselves in.

Edmund 
Monday March 31st, 2008 11:02:39 AM

Edmund is extremely uneasy about going ahead, tracks or not, and considers the location the very height of danger.

"I'm telling you," he repeats, "it's unnatural, that's what it is, and nothing good is going to come of it. We should get out of this awful place as soon as we can."

Nevertheless, he goes along with the rest of the group in spite of his protestations--but nothing would make him happier than to turn around at once.

Podo  d20+8=16 d20+10=21 d20+12=14 d20+5=9 d20+5=22
Monday March 31st, 2008 10:58:35 PM

Another crack at the planes...
Podo giving serious though to what might be transpiring, racks his brains trying to discover where they are in known Gericko space.

DM Sanity Info
Spot DC = 16
Listen DC = 21
Knowledge(Geography) DC = 14
Knowledge(history) DC = 9
Knowledge(planes) DC = 22

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Keep on Rolling? (ACDM Nellie) 
Monday March 31st, 2008 11:32:35 PM

Thar has absolutely no problem following the humanoid tracks toward the craggy hills. Whoever left them certainly wasn't worried about being followed, that's for sure. With no sun to mark the passage of time, it's hard to tell how long you've been traveling in the bizarre landscape, but eventually limbs begin to tire. And so the party is left with the question of whether they should press on toward the hills or hunker down and rest for what you can guess might be the "night". Either way, the group is absolutely certain that they will arrive at the hills before they need to rest again.

As the group travels, Podo thinks hard about where in the Wold they might be... and it finally hits him like a ton of bricks. (Email on the way to you Jon-Paul)

Podo  d20+8=27 d20+10=12 d20+12=19 d20+5=20 d20+5=17 d20+7=13
Tuesday April 1st, 2008 2:08:42 AM

Ton of Bricks
As the realization of where they are hits Podo,
Podo pauses stopping dead in his tracks. Pivoting, Podo says " For once I am with you on this Mister Edmund, time to go back the way we came...anyone here taking notes...is there a bard in the house?!"

"Brothers and Sister, Ladies and Gentlemen, it is time we head back to whence we came from, the "X" on the spot I believe was the entrance to this place, we were meant to find it, not to travel through it. I do not want to alarm any of you, but it is best we return post haste. If I told you where we are, it might cause us undo harm. I promise to you an oath, now as a Walker, Healer of Alemi, & Monk of Domi, I will explain as soon as we are all once again within the rolling foothills of the plateau, but you all must now return with me. It is imperative that we do so, post haste." and with a bit of determined emotion, "Please?! " Podo implores the group. (Diplomacy DC= 13)

Return, Post Haste
After the long winded verbiage meant to persuade the group, Podo pivots abruptly spinning a full circle, heading back the way they came, hoping before too long he discovers the mist doorway he just came through, seemingly only moments ago.

If anyone asks him what is wrong and why it is so very important, Brother Podo only says, "Alemi is the way, the light, and the truth, he whom believes shall always have health" in a whispering voice as if afraid that someone or something might overhear him.

DM Sanity Info
Diplomacy DC= 13
Spot DC = 27
Listen DC = 12
Knowledge(Geography) DC = 19
Knowledge(history) DC = 20
Knowledge(planes) DC = 17

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Tuesday April 1st, 2008 6:05:49 AM

Arm stares that their new companion curiously, wondering if the oratory is only a bit of 'cold feet' on his part. Caution takes the better of him, though as he nods to the rest, "We haven't gotten too far yet. Let us go back and see what news our new friend has.".

He then heads back after Podo, and demands a full and immediate explanation once they are back in the 'real world'.

Shadow  d20+5=17 d20+9=13
Tuesday April 1st, 2008 7:06:58 AM

Shadow not feeling very comfortable in the weird landscape is okay with his new companions discovery. He will turn around with him and head back to the arch hoping that it will allow them back. He will keep his eyes and ears open.

Actions:
Listen=17
Spot=13

ADM Scott 
Tuesday April 1st, 2008 7:08:38 AM

OOC: Julian we need you to turn in your character sheet on googledocs.com. (Let me know if you need help with this.)

Kadaz 
Tuesday April 1st, 2008 7:09:42 AM

With a mini-revolt in full swing Kadaz is very unhappy with the change in direction. Not being the brains of the bunch, however, the dwarf fighter also turns around to walk back to the entrance. "You couldn't have thought of this a few miles back?" he asks.

Edmund 
Tuesday April 1st, 2008 9:26:05 AM

"I knew it," Edmund opines with the maximum amount of self-justified pomposity. "We shouldn't have come in here, and if we had all listened to me in the first place, we could have saved loads of time that would have better used on... ah... something else."

That said, Edmund hurries along at a great pace back the way they came, and does his best to be the very first one out of the gate and back into the pleasant normal world.

"Thank heavens for that," he exclaims. "That place is bad news! Something should be done about it!"

Kirsten 
Tuesday April 1st, 2008 9:42:24 AM

Kirsten tilts her head subtly as she listens to Podo. The paladin nods her head slowly, and mutters, "Let's leave, this place makes me nervous."

She turned with the others, then, and head back the way they came... hoping that it really was the way they came.

Thar ail Baerer 
Tuesday April 1st, 2008 11:30:08 AM

While scouting ahead, Thar hears their recommendations and shaking his head, returns back to the group. "Well, I guess we can head back if you want, but isn't our goal to find out where the bad guys are? This is the X on the map, so what will we do next in order to save the city?"

He reluctantly begins scouting back the way they came towards the portal, determined to know what exactly their new companion knows that he isn't sharing.

Julian 
Tuesday April 1st, 2008 5:25:37 PM

OOC: sorry I've been overrun with work, I will get it back onto my list of things to do this month.

Julian is a little unnerved that Podo has a such a strong desire to leave. "He much have good reason - I doubt we'll ever have to question Podo."

The Storm (ACDM Nellie) 
Wednesday April 2nd, 2008 12:30:04 AM

Spooked, Podo asks that the group retreat back from whence they came. Thar begins leading the group back in the direction of the portal. After a short distance first Podo and then Shadow notice an ominous dark cloud heading rapidly in the direction of the party. A high pitched shrieking accompanies the formation as it bears down on the Mithril order. It is quickly obvious to the party that the "storm" will definitely overtake them in just a matter of minutes, and there is precious little cover to be found.


Podo  d20+7=21 d20+8=14 d20+10=30 d20+12=17 d20+5=11 d20+5=15
Wednesday April 2nd, 2008 1:09:43 AM

Where are we?!
As the realization of what is approaching is realized, Podo pauses and then quickly explains to the group where he believes they are..."Friends, before this ominous storm reaches us, I feel I should tell you where we all are, and perhaps what that "Cloud" is that approaches us... "Brothers and Sister, Ladies and Gentlemen, we are now standing in and experiencing what some people callwhispering...The Realms of Shadow or the Shadow Plane ..." explains Podo with great urgency.

Something wicked this way comes...
"Listen closly, this is all I can recall of this place, ....The Shadow Lands is a mysterious place that leads from the lands of the living to the lands of the dead. To many, it is only place of legend. To others, a part of their very faith and existence. It connects to The Wold in such a way that the dead know how to find it as well as those priests who deal with the dead. If one were to walk its dark paths or travel its misty streams and rivulets, it would be as if one traveled a very grim place: a haunted place: for it is the place where the living mix with the dead. The Living have no shadows there The dead are only shadow. Both states of being may travel this realm, though neither can call it home

The Dead travel its rivulets and streams on the way to the River of Blood where they are rescued and delivered to the afterlife. The Living also travel its shadows and dark places looking for a route back to The wold, or perhaps searching out death, but afraid of the pain and suffering of dying.

Travelers using the Shadow Lands should beware, for Gargul allows great leniency in The Shadow Lands. Great evil as well as good is allowed to fester and prosper at its borders creating their own pocket realms and kingdoms.
It is this last part, these pocket groups, that I am afraid may be coming our way as I speak these very words to you." Podo rushes through with haste. "Prepare thy selves, friends, for what comes this way!" states Podo.

DM Sanity Info
Diplomacy DC= 21
Spot DC = 14
Listen DC = 30 (Nat 20)
Knowledge(Geography) DC = 17
Knowledge(history) DC = 11
Knowledge(planes) DC = 15

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Wednesday April 2nd, 2008 6:03:10 AM

Arm sighs yet again and unsheathes his sword, saying, "Be prepared, all. Don't turn your back on the cloud, but try to back up when you can toward the portal. Any distance we can close on it will help us.".

Shadow (AC 24/19 HP 47/47) 
Wednesday April 2nd, 2008 7:32:05 AM

Shadow will ready his bow, but now sure how much good it will do against a cloud or against shadows. He wonders just how far away the portal is, and if they could make a break for it.

Kadaz 
Wednesday April 2nd, 2008 8:32:33 AM

"Everybody, face that cloud, fighters to the front. And do like Arm says, keep walking backwards toward the portal. Someone, get a protection from evil running, maybe two. And maybe a new bless spell, just in case. Anybody got anything stronger to cast against an evil foe? Holy water maybe?" Kadaz mentally runs down his equipment as me moves to place himself between the cloud and those less able to sustain damage.

He puts his hand in a side pouch of his knapsack and pulls out two vials. "Here are two vials of bless weapon. They will make a weapon hit ghosty things and evil things better. I'm going to use one on my axe just before that thing gets here. Who wants the other?"

Kadaz eyes the oncoming cloud. In the seconds before the cloud hits he will activate his personal protection from evil tattoo, then activate his bulls strength tattoo, and then pour the oil of bless weapon over his axe, praying to Domi the entire time.

Thar ail Baerer  d20+4=20
Wednesday April 2nd, 2008 9:53:46 AM

(OOC = I'm not sure how long my spell (1 hour was original duration) has left)

Listening to Kadaz's directions, Thar moves to one flank and allows the fighters to take the front ranks.

"Everyone, I've still got my magic circle (10') against evil spell going, so stay close to me as long as it lasts. I've also got bless, but it only lasts 5 mins and I'm going to save it for combat."

While moving quickly, he tries to remember how the shadow plane will affect his spells or any other magic items. More specifically, how will it affect monster summoning spells and resist energy spells. Know (planes) = 20

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3


Kirsten 
Wednesday April 2nd, 2008 5:05:46 PM

Kirsten turns towards the cloud then with the others, and readies her warhammer. She shakes her head subtly at Kadaz's requests for spells.

She will continue to back away from the cloud with the others, waiting for what will come next.

Edmund (HP: 38/38, AC 16/18 vs. Evil) Mage Armour, Protection From Evil 
Wednesday April 2nd, 2008 6:55:57 PM

"Perhaps," Edmund says, "It is better to run? The portal cannot be far. Anyway, how does one do battle with a pocket-reality?"

At Kadaz's suggestion of defence spells or something to fight the cloud with, Edmund shakes his head. "I haven't the faintest idea what to use," he laments. "I don't even know how to damage such a thing--or if my spells will even work in this awful place." Gritting his teeth, Edmund continues, "I knew we shouldn't have come in here."

For his part, Edmund makes towards the portal as fast as he can. He somehow doubts his little dagger will be of much use, and he doesn't want to cast any spells until it is absolutely necessary. Until then, he prefers to close the gap with the portal.

DM Sanity Info.
Move Action: Double move towards portal.
Standard Action: None

Spells in Effect
Mage Armour (self) - Around 6 hours (original duration was 7h. Assuming 1h has passed?)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Julian (Mage Armour, Bear's Endurance, Enlarge Person) 
Wednesday April 2nd, 2008 7:49:29 PM

Julian is happy enough to follow orders, especially in light of what Podo said. He readies his magic Falchion and stands towards the front.

He will cast Bear's Endurance and then Enlarge Person before the cloud overtakes him, sharing these spells with his familiar the badger.

Soulstorm (ACDM Nellie) 
Thursday April 3rd, 2008 1:16:04 AM

Spells are cast and preparations are made for whatever it is to come. None of the spellcasters feel as though they are diminished in any way. (Spells function normally...at least right now...evil grin.)

There is not long to wait as soon the shrieking grows to a deafening wail. Wispy insubstantial forms sweep over the terrain and bear down on the party. Through the cacophony snippets can occasionally be made out... "Twas not my time...how can I rest?!" "I will return to bring my vengenance!" "Not until I find her again.." Twisting and writhing, the beings flood through the valley, disturbing the ever present mist to a point that visibility is non existent. And then, almost as quickly as it arrived, the "storm" is gone. The hazy mist eventually returns to its consistent gloomy state and a quick analysis shows the group is completely unharmed. To his dismay, however, Thar finds that the soulstorm (for lack of a better term) has completely obliterated not only the tracks leading to the craggy hills, but also the parties... With precious little terrain to plot his course against, he is not entirely sure that he can find his way back to the portal.

OOC: Not trying to push folks. If you truly wish to abandon the quest and move on with a different story, then I will try and accommodate ya'll. Otherwise I'm afraid it's off to the craggy mountains.


Podo  d20+7=24 d20+8=22 d20+10=14 d20+12=28 d20+5=16 d20+5=11
Thursday April 3rd, 2008 1:54:39 AM

Soul Storm this way went?!
As the Soul Storm approaches, surrounds, and covers the group, then passing the group Podo stands dumbfounded. Using his diplomatic skills, Podo explains "Brothers and Sisters, I guess its true what they say,eh? You learn something new everyday! " laughs Podo. "I stand corrected, guess I erred on the side of caution and expected the worst. Glad it didn't come to that, but perhaps this is not the X on the map, but rather that X is somewheres within 'tis Realm?" asks Podo to the rest of the group.

Lack of Courage
"I feel awful. I started my life's career as a Monk of Domi and he I ran away in the face of the unknown. I hope Domi can see a way to forgive me. Not only have I shown fear, but I convinced the rest of the group to follow my folly! Oh how terrible an act is cowardice? " Podo laments.

Flexing Skills
While Podo laments about his poor decisions, he will take out his Scroll Scribing Materials, wax pencils and begin to take notes of his journey to the Realm of Shadows. Copying down everything that has transpired thus far including the ease of covering tracks in the landscape, the Soul Storm, and the uneasy feelings. In turn, Podo will try his hand at each of the Knowledge skills he has in trying to add more data/ information to his writings.


DM Sanity Info
Diplomacy DC= 24
Spot DC = 22
Listen DC = 14
Knowledge(Geography) DC = 28
Knowledge(history) DC = 16
Knowledge(planes) DC = 11

Spells in Effect
Unsure as to where these spells are still valid:
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Thursday April 3rd, 2008 6:04:24 AM

Arm hands the potion of Bless Weapon back to Kadaz, thankful that he didn't waste it's use. With a sidelong glance at Podo, he wonders if they have another Ed in their midst, as one is more than adequate. Finally, he says, "Well, looks like we'll have a difficult time going back at the moment. Let's continue along our original route and meet whatever awaits us there.".

Shadow 
Thursday April 3rd, 2008 7:03:18 AM

Shadow shivers as the cloud approaches. He fights off the nagging feeling of running away from the unkown cloud, and is relieved when it disappears. Hearing the voices, he knows will haunt his dreams for awhile.

"I am not sure we have much choice but to move on." Shadow agrees with Arm as they can no longer follw their tracks back.

Thar ail Baerer 
Thursday April 3rd, 2008 1:38:22 PM

As the cloud approaches and then disappears, Thar feels very disturbed about the whole changing situation. He wasn't a big fan of running away and now it looks like they have to redo a lot of traveling. Lastly, he shivers slightly when he realizes that their path back to the old portal is gone and they will eventually have to find a new way home.

He thanks Podo for his advice and after patting him on the shouldker, reminds him to show himself some grace and not be too hard on himself for their previous retreat. "You have to do the best you can and remember that none of us are perfect. After all, maybe we are meant to go this way?"

Nodding at his companions' suggestions, he takes his place at the point position and begins leading the way back to the peaks in the distance. Looking at Shadow, he says "Want to join me up on point?"



Kirsten 
Thursday April 3rd, 2008 4:46:57 PM

The paladin sighs somewhat when she realizes that their path had been erased, as well as the tracks they had been following to begin with. Kirsten shrugs somewhat, and moves to follow along with the group.

Julian 
Thursday April 3rd, 2008 6:55:03 PM

Shivering as the cloud passes over them, Julian exclaims, "Well, that was exciting. Glad none of us are hurt.
"Which way now?"

Edmund 
Thursday April 3rd, 2008 10:14:11 PM

Edmund surveys the scene with great distaste.

"Well, the tracks we were following are gone, and the tracks we made are gone too. Therefore, we're in an equal position as to either going ahead or turning back--insofar as the tracks are concerned."

"But for my part, it makes no sense to stick around here groping in the dark, so to speak, in this shadow realm. This is not a good place, and I think we should do our best to find our way back as soon as possible. Who knows what other things we might find here--and who knows if we'll ever be able to get back? The farther ahead we go, the less likely we'll ever find the Wold again."

"I got into this for adventuring--not to be trapped in the Shadow World forever. Let's go back!"

Kadaz 
Thursday April 3rd, 2008 11:49:26 PM

"Well, that was anticlimactic" says the dwarf fighter, using the biggest word he knows. "If we're lost, we might as well be lost where we can do some good. Let's turn around, again, and head mountains to find the evil ones."

Go forward or go back?? (ACDM Nellie) 
Friday April 4th, 2008 12:02:58 AM

After the storm, most of the party desires to push forward into the hills, but Edmund expresses an extreme dislike for that idea. Those experience with tracking know that Edmund's is a risky proposal. Considering that it is almost impossible to locate the direction of the portal, whereas the craggy hills are still visible. There is the distinct possibility that if the party tries to backtrack now, they could be lost for days.

OOC: For the moment I'm going to assume that the party decides to head toward the hills. Otherwise, let me know and I will be glad to change things up.

Though limbs are sore and tired and nerves are shot, the group continues on through what surely would be the night were you in the Wold. After hours of grueling travel, you finally arrive at the hills. At first glance there is nothing innately threating about them...no dragons posed to roast, no mindflayers hiding behind rocks. But still, something nibbles at the brain...something not quite right about the landscape. (Spot checks please. :) )

Arm  d20+7=19 d20+13=21
Friday April 4th, 2008 6:03:10 AM

Determined to press on, Arm follows Thar and Shadow until they reach the hills. Once there, he takes a look and listen around the immediate area (spot=19, listen=21).

Julian  d20+3=22 d12=12 d20+6=17
Friday April 4th, 2008 6:26:00 AM

spot 22
listen 17

Julian eyes off the new surroundings with an eagerness that never tires. His badgers and dogs are, as always, at his heels.

Shadow  d20+5=16 d20+9=24
Friday April 4th, 2008 7:09:56 AM

Shadow trudges along, pushing himself even though he is bone tired. When the group gets within closer sight of the hills Shadow will shake out of his weary trudge and get a closer look at their surroundings.

Actions:
Listen=16
Spot=24

Kadaz  d20+1=16
Friday April 4th, 2008 8:26:42 AM

Kadaz tries to raise Edmund's spirits. "Come on Ed. We're heroes! This is what we're supposed to do. Find the evil threat, kill it, and take it's items. Just think of the good story you'll have to tell next time you sit down over tea and cookies at home."

At the hills Kadaz uses what little dwarven talents he has to try to see what is where it should be and what is unusual. (spot 16)

Podo  d20+7=17 d20+10=18 d20+12=30 d20+5=13 d20+5=14
Friday April 4th, 2008 8:41:39 AM

This way to them thar hills!
Finally, accepting his mistakes, Podo gives in and walks with the rest of the group towards them thar hills, staring at features and landscaping as he walks along.



DM Sanity Info
Spot DC = 17
Listen DC = 18
Knowledge(Geography) DC = 30
Knowledge(history) DC = 13
Knowledge(planes) DC = 14

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Thar  d20+13=29
Friday April 4th, 2008 9:46:44 AM

From his point position, Thar doesn't see anythign dangerous on the way to the hills, but that doesn't ease his discomfort much.

Once they reach the foothills, Thar takes a quick break and looks around him, trying to spot anything that seems odd. Of course on a plane like this, everything could be considered odd.

Spot = +13 = 29


Kirsten  d20+2=9
Friday April 4th, 2008 11:52:22 AM

Kirsten smiles vaguely at Kadaz's attempts to cheer her childhood friend.

"He's right, Edmund," she says. "Just think of all the letters you'll have to write home, and all the great stories you can add to your collection."

Once they read the hills, the paladin will look around. Unfortunately, she was never one to be able to pick out small details.

Spot = 9

Edmund  d20+3=14 d20+1=5
Saturday April 5th, 2008 2:16:47 AM

Edmund sighs, looking back and forth at Kirsten and Kadaz.

"Stories? Tea? When we get home?" he says irritably. "I think you mean if we get home. I don't recall anyone ever getting letters from the Shadow World, and there's precious little tea here, if any at all."

Surveying the scene, Edmund grumbles incessantly about the possibility--ever more likely--that they will not make it back to the Wold. He is clearly on the verge of setting off by himself. He hasn't much patience for anything anyone can say to him, and he is so busy grumbling to himself that he can scarcely pay attention to anything else either. (Listen=5). He pays slightly more attention to the surroundings, but this is because he is constantly looking for some sign of a way out of the Shadow World. (Spot=14)

"I wish there was some tea here," he laments. "It would be an improvement! But then, just about anything would be an improvement!"

Arm 
Saturday April 5th, 2008 5:53:21 AM

Arm becomes irritated at the renewal of Ed's grumbling, and thinks that if their 'host' requires a sacrifice that he will be happy to provide him with one. For the moment he keeps silent, however, as he surveys the surroundings.

OOC: I will be out of town from Wednesday through Friday of this coming week. If anyone could take over Arm for that time it would be much appreciated. I have the CS up on Google docs, but if you have difficulty accessing it, email me and I'll send it to you.
Thanks,
Lenny


Arm  d20+13=27 d20+7=26
Monday April 7th, 2008 5:52:38 AM

Arm decides to continue his surveillance of the area until his friends decide whether to strike camp or continue on (listen=27, spot=26).

Shadow 
Monday April 7th, 2008 7:20:29 AM

OOC: I am also going ot be out of town Tuesday-Friday, but am hoping to have internet at my hotel. I should be able to post (just late tomorrow compared to my normal time).

IC: Depending on what if anything happens near them, Shadow will suggest, "I do think we need to take a break before we all fall asleep on our feet."

What Lies Beyond? (ACDM Nellie) 
Tuesday April 8th, 2008 12:11:58 AM

The area is scouted and several folks notice that one of the shadows in the hills looks suspicious. Even from several feet away, Shadow, Arm and Thar's sharp eyes immediately determine that the shadow conceals something...more than likely a poorly disguised entrance.

Amidst some of the verbal sparring between Kadaz and Edmund, Shadow wisely suggests that they rest for the night. Camp is set, watches are posted, and although it is highly unnerving trying to sleep in the bizarre environment, fatigue finally always a fitful rest. Once more nothing untoward happens, though there is the occasional distant moaning heard that perhaps signifies a distant soulstorm.

After a few hours, everyone arises feeling much better for the rest, though still on edge. It would appear that being in the Shadow Lands just has that effect on the living.

And so...the party is left at the very doorstep to the entrance in the hills that practically begs to be explored.

OOC: Co-DM Donna will be taking over for a little while whilst I scurry around in the background thinking up evil schemes. Hope ya'll had fun and I'll be posting again soon.


Arm 
Tuesday April 8th, 2008 5:30:45 AM

Arm points out the entrance to the rest that didn't see it, and says, "Well, shall we?".

OOC: I MAY be able to post tomorrow morning before we leave for Parris Island SC for my step-son's graduation from Marine boot camp :) I also allegedly have internet access from the hotel, but you never know..if not, then I'll catch you all next week.

Shadow  d20+10=28 d20+5=23
Tuesday April 8th, 2008 7:52:23 AM

"Let me check it out, just to be sure there no mundane traps." Shadow says as Arm suggests they check out the shadow concealed entrance.

Actions:
Search=28
Listen=23

OOC: Like Arm, I supposedly will have internet at my hotel (headed to Atlanta for a conference), so I hope to be able to post the rest of the week.

Thar  d20+8=22 d20+13=16
Tuesday April 8th, 2008 10:16:35 AM

"Good idea, and I'll do what I can to help" says Thar as he joins his companions in searching around the general area of the concealed entrance.

Search = +8 = 22
Spot = + 13 = 16

Edmund  d20+8=18 d20+3=16 d20+1=18
Tuesday April 8th, 2008 11:32:39 AM

Edmund rises in the morning after a night filled with rather unpleasant dreams. After he composes himself and looks over his spellbooks, he surveys the scene. (Search=18, Spot=16, Listen=18)

"I suppose we're off to the hills, then, what?"

Podo  d20+8=16 d20+10=24 d20+12=17 d20+5=14 d20+5=24
Tuesday April 8th, 2008 12:18:53 PM

After the rest...
After the fitful night's sleep, rising feeling refreshed although still a bit unnerved in this Shadowland, Podo looks around trying to discover anything not already mentioned as well as trying to hear anything that might be useful.

Flexing Skills
Using what skills Podo can in this place, Podo takes notes using his Scroll Scribing Materials and wax pencils. He takes notes on the geography of the place including the mysterious SoulStorms.

Bunker hill

Having spent sometime taking notes for Podo's own knowledge, Podo stores the materials and equipment in order to join the rest of the group at an entrance to a hidden entrance in a hill.

"Has anyone of us checked this entrance for traps yet?" asks Podo to those assembled at the door. Looking at the door, Podo tries to discover if there is any debris that might give away the identity of who or what might be using this door knowing that it probably is not the Soulstorm.

Once Shadow gives the all clear sign, Podo will try to listen at the door to discover if there is anything anyone else doing the same thing has missed. Whispering, just in case, "Podo says he still has his flexible brocade light bag if they need light for exploring the hill." Podo kindly offers.

DM Sanity Info
Spot DC = 16
Listen DC = 24
Knowledge(Geography) DC = 17
Knowledge(history) DC = 14
Knowledge(planes) DC = 24

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Kadaz  d20+1=18
Tuesday April 8th, 2008 4:55:29 PM

Kadaz looks carefully around the weird area. "I think we need to get in and get out as quick as possible. I'm worried that staying too long in this place may start to change us somehow."

In the morning he lets those who are good at look for traps, tracks, and whatever other clue may help. He spends some time sharpening his axe, but since it's adamantium, he's just wearing a hole in the sharpening stone. After a few swipes with the axe to limber up he spit polishes his shield. As he stands ready to enter he looks carefully into the darkness to see what lies ahead. (spot 18, darkvision 60')


Kirsten 
Tuesday April 8th, 2008 7:29:24 PM

The paladin nods at Kadaz's words. "I think Kadaz is right, the less time we spend here the better."

In the morning, Kirsten will let the others check around for traps as she takes a moment to pray and take care of her equipment.

DM Donna's Friendly Advice 
Tuesday April 8th, 2008 10:10:46 PM

If the players of Arm and Shadow are without internet access, I sincerely hope that their fellow players decide amongst themselves whom shall RP for those PCs, since it will be VERY important that all your party members get to post...you never know when combat may rear its even-uglier-than-normal head here in the Shadowlands.

...have a nice day.

8)

Julian 
Tuesday April 8th, 2008 11:14:33 PM

Julian readies his gear early in the morning, and has a breakfast or two. He looks around eagerly, and watches Shadow as he checks for traps. He is ready to go in.

Shadow 
Wednesday April 9th, 2008 9:40:41 AM

OOC: I do have internet access here in Atlanta so I will be able to post.

IC: If Shadow does not detect any traps, and his companions don't show any major concerns, he will enter the suspiscious shadow. He will have his rapier out just in case, and take a quick look around and then hopefully step back out to let the others know what is in there.

(Thar 2nd post) 
Wednesday April 9th, 2008 9:44:20 AM

Thar will watch over Shadow as he checks out the shadowed area and ready himself to jump in if needed.

Please Explore Me! - DM Donna 
Wednesday April 9th, 2008 7:16:05 PM

Shadow's cautious casing of the area reveals no traps...only a gap within the side of the craggy hill that is wide enough and high enough to let one person into it at a time.

Nothing is heard from within the opening, and there are no visible signs of recent passage.

Julian 
Wednesday April 9th, 2008 10:46:47 PM

"In you go, Shadow, or stand aside and let me in," says Julian bravely.
"Though, has anybody got a light?"

Kadaz (AC 27, HP 103) 
Thursday April 10th, 2008 6:11:23 AM

"Well, this is certainly a job for me." The dwarf holds his axe and shield firmly, and enters the tunnel. He trusts his darkvision to give him warning of any large object in there. "Can someone with a torch come about 10' behind me?" he asks.

He warily walks into the cave, moving very slowly and carefully, testing each step before putting his full weight on the ground.

Edmund 
Thursday April 10th, 2008 4:59:29 PM

Edmund does not want to go into the cave, and with the usual blustering makes this obvious.

When the others go ahead, he will tag along behind, rather miserable at the whole place they are in, and desperate to get home as soon as possible.

Kirsten 
Thursday April 10th, 2008 4:59:58 PM

Not having a torch, and with no spell to light their path, Kirsten is of little help to Kadaz's request. However, she will fall in line with the rest of the party if they choose to enter the cave after the dwarf.

Edmund (2nd post) 
Thursday April 10th, 2008 9:38:05 PM

If no one has a torch, Edmund will use his Light spell to cast light on his dagger, which he will then pass along to anyone who wishes to use it as a torch--or he will hold it himself if that is what the others want.

((OOC: Sorry guys, thought someone had a torch out already.))

Thar ail Baerer 
Thursday April 10th, 2008 9:51:28 PM

Seeing that the fighter types are taking the lead and Shadow's skills are sufficient to detect traps, Thar moves to the rear of the party. He'll draw his weapons and carefully watch for anything come up from behind.

Podo  d20+5=23 d20+5=15 d20+10=29 d20+8=25
Thursday April 10th, 2008 10:30:37 PM

Into the beyond...
Offering his flexible torch light bag to Kadaz ,Podo will follow Kadaz into the beyond about 10' behind him.

DM Sanity Info
Spot DC = 25
Listen DC = 29
Knowledge(history) DC = 15
Knowledge(planes) DC = 23

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Step by Step - DM Donna 
Thursday April 10th, 2008 11:03:15 PM

With the small (but important) matter of illumination settled, the members of the Mithril Order follow Kadaz and Shadow's lead, cautiously advancing into the depths of the narrow cavern, which wends its way deeper into the bowels of the hill, every bit as craggy inside as the hill was outside.

Everyone in the party with the skill to do so may make a Geology check. Applicable skills for this check are: Dungeoneering, Geology, Mining, Survival and even Knowledge of the Planes.

Anyone with the aforementioned skill making their check vs DC15, Highlight to display spoiler: { you know you're going deeper into the hill...but you think you're also going downwards, too.}

Anyone with a roll that exceeds DC15 by at least six points, Highlight to display spoiler: { yes...you ARE sure that the party is descending as you go forward--but, oddly, the approximate depth doesn't seem to put the ceiling of the tunnel more than maybe five feet under the rolling surface of the Shadowlands.}

Everyone should roll for Listen and Spot checks, too...although Podo hasn't detected anything with the checks that he's been making. (Not yet, anyhow...)

Thar  d20+4=9 d20+2=18 d20+9=23 d20+13=21 d20+13=22
Friday April 11th, 2008 9:31:03 AM

As they travel downwards, Thar tries to get a feel for their direction, both horizontally and vertically.

Know (Planes) = +4 = 9
Know (Dung) = +2 = 18
Survival = +9 = 232

Spot = +13=21
Listen = + 13 =22

Kadaz (AC 27, HP 103)  d20+1=8 d20+1=16
Friday April 11th, 2008 10:28:05 AM

"Thanks, Podo" days Kadaz when offered the light bag, "but my hands are full." The fighter has an axe in one hand and a shield in the other. "I don't need the light, but I thought the next in line should have it to illuminate the tunnel for everyone else."

Kadaz walks carefully down the tunnel. He glances at the rock, but having grown up in a slum in Plateau City he really has no good idea of what is significant and what isn't. And he really has little training in anything other than fighting. He is primarily concerned about what is ahead of him.

(listen 8, spot 16)

DM Donna 
Friday April 11th, 2008 11:06:21 PM

Waiting for more people to post.

Julian  d20+3=19 d20+5=9
Saturday April 12th, 2008 3:12:14 AM

Spot 19
Listen 9

Julian walks along with Podo and his light, with his falchion in both hands (set to non-lethal damage) and badgers at his heel.

Mage Armour in effect
2 other 2nd level spells used today

Kirsten  d20+2=4 d20+2=14
Sunday April 13th, 2008 5:56:46 PM

She makes her way through the tunnel with the rest of the group, doing her best to stay as alert as possible in such close quarters.

Spot = 4
Listen = 14

Podo  d20+8=13 d20+10=24 d20+5=15 d20+5=23 d20+12=29
Monday April 14th, 2008 12:59:20 AM

Into the black...
Using his flexible torch light bag, Podo keeps about 10' behind Kadaz, lighting the space around Podo trying to illuminate the path for the others in his group, but the light doesn't seems to help Podo at the moment.

Podo, using his assorted skills, tries to determine where there are relative to what Podo knows of this Plane/Geography.

DM Sanity Info
Spot DC = 13
Listen DC = 24
Knowledge(history) DC = 15
Knowledge(planes) DC = 23
Knowledge(Geography) DC = 29

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Shadow  d20+5=19 d20+9=29
Monday April 14th, 2008 7:03:44 AM

Shadow will cautiously traverse the narrow passageway trying to pick up any sounds coming from ahead.

Actions:
Listen=19
Spot=29

Arm  d20+13=30 d20+7=15
Monday April 14th, 2008 8:10:36 AM

Arm aids his friend by adding his skills to the mix (listen=30, spot=15).

OOC: Sorry about not being able to post, but we were misled re: internet access..I'm back NOW, though :)


Edmund  d20=13
Monday April 14th, 2008 2:18:27 PM

Edmund looks all around and does his best to figure out more about his surroundings, but nothing seems to come to him. (Survival=13) Clearly he is far too distracted, and his knowledge of such places is limited to rumour and hearsay.

Thankfully, however, he keeps quiet, fearful of disturbing anything unpleasant that might lurk within.

Which Way? - DM Donna 
Monday April 14th, 2008 10:01:02 PM

Some people know things...other people don't. However, whether or not those who know choose to share their knowledge, two things become apparent to all:

First, there seems to be nothing in the immediate area, as nobody in the party Spots or Hears anything untoward.

Second, the passageway widens out to about ten or so feet wide.

Oh...and there IS a third thing to note as well:

The passageway branches off so that the party must now choose: left or right?

LEFT CORRIDOR:
Anyone making a Listen check of 15 or more, Highlight to display spoiler: { You hear nothing (still.)}

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You see humanoid footprints that come to and from this tunnel.}

RIGHT CORRIDOR:
Anyone making a Listen check of 15 or more, Highlight to display spoiler: { You hear nothing (still.)}

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You don't see anything unusual in this area.}

Kadaz (AC 27, HP 103)  d20+1=11 d20+1=12
Tuesday April 15th, 2008 5:27:22 AM

At the front of the group Kadaz comes to a branching corridor. He pauses and looks carefully left and right, trying to determine which way to go. However, he can detect no difference in either tunnel. (listen 11, spot 12)

He picks one at random and moves 5' down the right tunnel and waits for the others to catch up.



Arm  d20+13=31 d20+7=25
Tuesday April 15th, 2008 6:02:15 AM

After analyzing the situation, Arm motions for the rest to take the left hand corridor, and seeks further information (listen=31, spot-25).

Shadow  d20+5=16 d20+9=14
Tuesday April 15th, 2008 7:13:54 AM

Shadow pulls Kadaz back, and points down the other passageway (to the left). He tries to indicate that there was at some point humanoids traversing the tunnel. He will continue to lead the group down that corridor.

Listen=16
Spot=14

Thar 
Tuesday April 15th, 2008 10:37:10 AM

Being in the back of the party, Thar can't really try to spot or listen to anything worthwhile (in the front.) He continues walking silently and watching their rear position.

Edmund  d20+1=3 d20+3=10
Tuesday April 15th, 2008 3:59:23 PM

At the rear of the party with Thar, Edmund is in no position to see or hear anything. He does notice, however, that those who are up front are pretty intent on going left.

Sure their eyes and ears have picked up something he has missed, he moves to follow along.

(Listen=3, Spot=10)

Kirsten  d20+2=4 d20+2=21
Tuesday April 15th, 2008 8:35:36 PM

The paladin was never one for being able to pick out fine details or sounds, so she turns to follow the rest of her companions to the left, as that seems to be the direction they are moving in.

Spot = 4
Listen = 21

To the Left, To the Left..! - DM Donna 
Tuesday April 15th, 2008 11:24:07 PM

The Mithril Order quickly decides to take the lefthand path, as it is the one that has tracks proving it's been used by beings that can wear human-sole-shaped footwear.

DM OOC: I need a definitive marching order, please--keep in mind that, although there were two different paths to take, each one was now about ten feet wide, so the party doesn't HAVE to remain single-file.

Arm  d20+13=22 d20+7=16
Wednesday April 16th, 2008 5:57:34 AM

Arm moves beside Shadow and, weapon at the ready, moves forward along with him, scanning for danger at all times (listen=22, spot=16).

Kadaz (AC 27, HP 103) 
Wednesday April 16th, 2008 6:31:42 AM

Kadaz gives a quizzical look at Shadow, and then looks again at the floor. But the clues that Shadow found remain hidden to the fighter. He gives a shrug but starts down the left tunnel.

Kadaz remains in front of the group, on the right hand side of the corridor, just in case someone wants to stand beside him. This keeps the tunnel wall to his right, his shield on his left, and his axe ready to hit anything in front of him.

Shadow  d20+5=19 d20+9=15
Wednesday April 16th, 2008 7:06:21 AM

Shadow will remain in the front of the group scouting, and is comforted by Arm joining him. He will continue to scan around him. (He will move over to the left hand side of the tunnel leaving the right side for Arm.)

Actions:
Listen=19
Spot=15

Thar 
Wednesday April 16th, 2008 10:11:54 AM

Thar follows his companions and turns left in the corridor. He does keep an eye out for anything suspicous (i.e. free check on secret doors w/in 5' that he passes) and watches his surroundings closely.

He'll say in the last row and to Edmund, he'll say "Want to join me in the last rank?"

Edmund 
Wednesday April 16th, 2008 12:25:10 PM

Edmund nods to Thar and moves to walk beside him. The farther they go, the less he likes the situation.

Kirsten 
Wednesday April 16th, 2008 12:27:28 PM

The paladin will take her place at the center of the group. She seems relieved that the tunnel has at least opened up somewhat, liking this much better than being stuck in a single file line. It's a good thing she isn't... claustrophobic.

Julian 
Wednesday April 16th, 2008 6:13:15 PM

Julian takes a place as close to the front as possible, second rank perhaps, behind Shadow and Kadaz.
"I like this, I'm ready for anything."

Watch this Space - DM Donna 
Thursday April 17th, 2008 1:30:06 AM

DM OOC: sorry for the late post--I worked second shift. I'm also waiting for a map that I would LOVE to be able to show the players...when I get it.

After about a half an hour of very cautious progress, the party enters a large cavern (it's roughly about forty feet around with a ceiling height of maybe fifteen feet.) Opposite the tunnel entrance is what appears to be a pair of twelve-foot-tall carved doors--a gateway. In front of this gate are a pair of black armored guards wearing full plate mail and helms that hide their faces.

The armored figures do not move nor do they make any noise or otherwise indicate that they've heard, seen or detected the party.

Arm  d20+13=30 d20+7=8
Thursday April 17th, 2008 5:55:31 AM

Arm holds up a hand to halt those behind him, and whispers back what he sees. Before attempting to enter the cavern, he scans the immediate area for more enemies, but for some reason can't see very much. (listen=30, spot=8 nat. 1)

Shadow  d20+5=25 d20+9=18
Thursday April 17th, 2008 9:38:57 AM

Shadow will stop once the group gets to the cavern. He will look around to see if there is anything other than the doors and the guards.

Actions:
Listen=25 (nat 20)
Spot=18

Podo  d20+8=28 d20+10=27 d20+5=20 d20+5=10 d20+12=29
Thursday April 17th, 2008 10:14:49 AM

Left we go...
Using his flexible torch light bag, Podo keeps about 10' behind Kadaz, lighting the space around Podo trying to illuminate the path for the others in his group, but the light doesn't seems to help Podo at the moment.

Podo, using his assorted skills, tries to determine where there are relative to what Podo knows of this Plane/Geography. Trying his skills while walking left towards the unknown, Podo doesn't fill that his knowledge of the planes is helping, whishing he had dungeoneering.

DM Sanity Info
Spot DC = 28 (NAT 20)
Listen DC = 27
Knowledge(history) DC = 20
Knowledge(planes) DC = 10
Knowledge(Geography) DC = 29

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Thar ail Baerer 
Thursday April 17th, 2008 12:09:16 PM

From his back position, Thar can't see much ahead of him. However, once he hears that there are two formidably armed guards in front of a pair of doors, he begins to worry about what they're walking into.

For now, he'll maintain his position and hope that his healing skills won't be needed in the next few minutes.

Map, Anyone..? - DM Donna 
Thursday April 17th, 2008 1:30:17 PM

Here is a map so that you can have your PCs act accordingly. Anyone who has posted already may post again now that there is something for you see what the layout is like:

Cavern Entrance

Kadaz  d20+1=6
Thursday April 17th, 2008 4:32:24 PM

Kadaz looks at the two guards by the door. He whispers ahead, "Shadow, do the tracks you say you can see head for that door?"

The fighter looks around some more for a different threat, wondering if there is something else in this cave. (spot 6)

Julian 
Thursday April 17th, 2008 6:17:07 PM

Julian looks ahead, between Shadow and Kadaz. He is itching to rush forward but he has learned from others the value of reconnaissance and negotiation. However, in actual fact, Julian has learned that others become rather cranky with him when he acts impulsively.
Julian moves forward in line with Shadow on the right near the wall.

OOC I like the map

Edmund 
Thursday April 17th, 2008 7:39:28 PM

Edmund doesn't like this one bit, and the two armoured guards fill him with dread.

He sheathes his dagger and gets ready to cast any spells that might be needed in the circumstances, but he makes sure not to fall too far behind everyone else. In fact, he moves over to the left to be near to Kirsten and Thar.

Once he gets there, he shoots Kirsten a glance which seems to say, "I told you we shouldn't have come in here."

Arm 
Friday April 18th, 2008 6:02:46 AM

Arm motions for Kadaz to join them up front, and when the party is ready waves them forward, stopping about 50' from the "guards". When they are close enough, he calls out, "We have been asked by your master to meet with him. Let us pass, if you please.".

OOC: I assumed as each square was 10', so feel free to correct my position if I was mistaken ;)


Shadow  d20+5=14 d20+9=25
Friday April 18th, 2008 7:12:36 AM

Shadow will look around the cavern and see where there are shadows and where there are none (if there are any shadows, not sure of the lighting of the cavern). He will move foward, but off to the right side of the cavern. He does not want to take any chances if these 'guards' turn out to be not friendly.

Actions:
Listen=14
Spot=25

Kirsten 
Friday April 18th, 2008 10:54:40 AM

Kirsten will move forward, though only a few steps so as to be closer to the others should anything go amiss. The paladin rolls her eyes at Edmund's glance, and resists the urge to stick her tongue out at the mage.

As Arm speaks, she tenses and waits to see if there will be any response from those guards.

Thar 
Friday April 18th, 2008 1:23:05 PM

Thar will remain where he is, and puts away his swords in exchange for his bow.

He adds in a concerned tone, "Um guys... We don't even know if those things are alive. Could they be magically enchanted armor that are acting as guards? Whatever they are, they are going to be formidable foes in melee combat, due to their armor."

The Way In - DM Donna 
Saturday April 19th, 2008 1:06:43 AM

The only source of light is that which the Mithril Order is carrying with them.

After having made his announcement, Arm has to wonder if Thar's theory about the guards being magically-animated armor or statues of some kind might not have merit, as the pair don't make any sound nor movement to acknowledge the party's presence.

Then, suddenly, the two figures move away from each other so that they flank the large, carved double doors, clearing the way for the group to step forward and proceed on through.

DM WARNING TO JULIAN'S PLAYER 
Saturday April 19th, 2008 1:13:44 AM

We are swiftly approaching the possibility of combat, and the character sheet for Julian is STILL not on the Woldipedia page with the rest of the group's...

If it isn't there by Monday (or, at least, emailed to me at donnlapATaolDOTcom), then Julian isn't going to be allowed to DO anything in any situations that call for any kind of skill checks, ability checks, saving throws, attack, defense and/or damage checks until I have a copy of it.

Thar ail Baerer 
Saturday April 19th, 2008 10:27:39 AM

As the figures move away from the door, Thar's apprehension level lowers somewhat, but not enough to make him content.

He doesn't feel the need to say anything more, and will follow the lead of the rest of the group. He does however put away his bow and removes his short swords from their scabbards, although keeping them by his side as to not appear a threat.

Podo  d20+5=18 d20+8=28 d20+10=16 d20+5=20 d20+5=15 d20+12=32
Saturday April 19th, 2008 4:01:16 PM

Honor Guards
Podo uses his flexible torch light bag, to illuminate the cave area the group is in. Hopefully, it sheds enough light to keep the guards, and the door visable, yet still provide enough shadows to hide in.

What to do...
Podo looks intently at the two guards hoping that his experience with the arcane can arouse memories relating to these two guards; are they real or are they constructs?

Using his skills, Podo looks & listens in this cave; spot & listen; for levels,mechanisms, or other means of entrance beyond those two large doors. In addition, Podo will use this knowledge skills in Geography, Planes, and history to give him some advantage in this daunting situation. Not being a dedicated warrior, he hopes his discoveries bring his an insight that will help him should this encounter take a turn for the worst.

Podo will try to keep pace with the group staying within 3 paces of last.

DM Sanity Info
Spot DC = 28 (NAT 20)
Listen DC = 16
Knowledge(arcane)DC = 18
Knowledge(history) DC = 20
Knowledge(planes) DC = 15
Knowledge(Geography) DC = 32 (NAT 20)

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Jon-Paul 
Saturday April 19th, 2008 4:05:49 PM

OOC: I apologize for the lack of posts, I was away on business and although I had internet access,wasn't able to post.

Julian the Protector AC 22, hp 63 
Saturday April 19th, 2008 5:41:02 PM

Julian watches as the guards part to allow entry.

"Do we have to talk about this all day, or shall we just enter. I'll go first..."

Julian places his falchion in its scabbard and begins to walk towards the door. His two badgers and dog are close behind.

Julian OOC 
Saturday April 19th, 2008 5:44:33 PM

OOC: woohoo - it worked

DM Donna OOC: almost...I clicked on the link you provided but it says that I don't have permission to access the document. You should make sure to PUBLISH the CS so that anyone can see it on the web.

Edmund 
Saturday April 19th, 2008 6:26:00 PM

((OOC: Julian-player, you need to set permissions on your document so the rest of us can actually view your sheet, hehe. There was an e-mail sent out explaining how to do this, and who you should mail the link to in order to get it on the Plateau City page.))

Edmund does his best to stay close to the others, trying to find a way to look as inconspicuous as possible. "Are you sure this is wise?" he asks in a way which implies that he doesn't think it is wise at all. "Perhaps we should just explain that it is all a mistake and can we please go home."

Assuming the others continue to ignore his suggestions, Edmund will tag along rather miserably, trying to surround himself with them.

Kadaz (AC 27, HP 103) 
Saturday April 19th, 2008 8:16:22 PM

Kadaz walks with the others towards the standing guards. "I'll stand next to the one on the right" he says. "That way, if he tries to stop us he'll have to get by me." Kadaz moves to interpose himself between the right statue and the rest of the party.

Kirsten 
Sunday April 20th, 2008 7:51:32 PM

Kirsten winces as they near the guards, she doesn't exactly like the idea of walking through the entryway and leaving these two behind... to potentially block their path.

The paladin lets out a sigh, and remains on her guard as they inch forward.

Arm  d20+7=27
Monday April 21st, 2008 5:58:57 AM

When they reach the door, Arm searches to see if there are handles on them (spot=27-nat. 20). Thinking there couldn't be traps on the doors with guards as formidable as these, he tentatively pulls and/or pushes on the handles, or the doors themselves if they have none.

Shadow  d20+9=28 d20+5=19
Monday April 21st, 2008 12:17:04 PM

Shadow will approach the doors cautiously and see if there is anything unusual (or dangerous) about them that he can see. Checking for traps and such before the group touches them.

Actions:
Spot=28
Listen=19

Slowly They Turned...NOT - DM Donna 
Monday April 21st, 2008 7:17:55 PM

Everyone in the group takes as many precautions as they can.

No traps are found.

No sounds are heard.

Nothing unusual is spotted.

And the two human-sized armored figures...remain still, doing nothing as the party approaches the double doors.

Arm takes hold of the handles to the doors and easily opens the portal, pushing the carved doors open to reveal a long, ten-foot wide hallway that appears to be lit by an unseen source.

Julian / Robert 
Monday April 21st, 2008 7:18:29 PM

ooc: published!
http://docs.google.com/Doc?docid=dfn4386n_0fk9vxnhd&hl=en

Edmund 
Monday April 21st, 2008 9:42:31 PM

Edmund eyes the armoured titans warily and, as Arm pushes open the doors, he looks inward. Rather than being cheered by this, he sets his teeth in frustration.

"But why is it so easy?" he hisses.

Kirsten 
Monday April 21st, 2008 10:44:33 PM

She nods when she hears Edmund speak, thinking the very same thing as she looks around the place. It seems strange to her that they weren't be attacked by those figures and wonders if there might be something worse waiting for them at the end of the corridor.

Podo 
Tuesday April 22nd, 2008 12:44:03 AM

Seems to easy...
Using his flexible torch light bag, Podo keeps pace with the group while warily glancing back at the two armed statues flanking the door.

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Julian  d20+3=10 d20+5=13
Tuesday April 22nd, 2008 4:48:00 AM

Julian bravely strides between the guards into the next room. He pauses to look around, slowly redrawing his falchion, before moving further into the hallway.
"The way home, do you think?"
Spot 10
Listen 13

OOC: does the google-doc work now?
http://docs.google.com/Doc?docid=dfn4386n_0fk9vxnhd&hl=en

DM OOC: Your CS is now showing up just fine. Thank you very much.

Arm  d20+13=26 d20+7=16
Tuesday April 22nd, 2008 6:02:05 AM

Arm shakes his head at Julian, "I doubt it, my friend," as he follows him into the hallway, looking around as he does so (listen=26, spot=16).

Kadaz 
Tuesday April 22nd, 2008 6:19:10 AM

Kadaz stands in front of the motionless guard until the last person has entered the corridor. If the guards remain motionless, he enters, now the last one in line. "I bet they won't be so accommodating on the way out," he comments.


Shadow  d20+5=11 d20+9=17
Tuesday April 22nd, 2008 7:03:53 AM

Shadow will enter the hallway and keep alert for anything going on. He will look around and try to see he can hear anything. "I don't like this, but moving on."

Actions:
Listen=11
spot=17

Thar 
Tuesday April 22nd, 2008 9:34:10 AM

Thar will maintain his position in the back, as Kadaz joins them. To Ed, he asks "Do you mind if I stay in this rank (and thus you would go forward 1 rank), so Kadaz and I can form a wall of those guards decide they don't want us to leave?"

He keeps his hands close to his weapons, not happy about being in these confined spaces.

Edmund  d20+3=22 d20+1=15
Tuesday April 22nd, 2008 4:46:17 PM

Edmund nods to Thar. "Sounds like a plan to me--whatever keeps our backs guarded."

Edmund will then move up a bit, allowing Kadaz to take his place (if they are still in files, otherwise disregard). He casts a cautious glance around, looking for anything unusual or suspicious.

(Spot=22, Listen=15)

Arm  d20+13=25 d20+7=18
Wednesday April 23rd, 2008 5:59:57 AM

Arm boldly continues forward, though Kadaz' musings leave him a bit disconcerted. He DOES slow his steps a bit as he takes more careful notice of their surroundings (listen=25, spot=18).

Shadow  d20+5=11 d20+9=15
Wednesday April 23rd, 2008 7:05:50 AM

Shadow will continue forward with Arm and continue to keep a watchful eye on his surroundings. He however is a caught up in the groups musing, so is not able to focus as much as he would like.

Actions:
Listen=11
Spot=15

DM Donna 
Wednesday April 23rd, 2008 9:29:04 PM

OOC: bear with me a bit...trying to work around Real Life at the moment...

Arm 
Thursday April 24th, 2008 5:58:39 AM

Arm waits for the rest of the group to catch up, so they may move as a group.

Shadow 
Thursday April 24th, 2008 7:09:31 AM

Shadow will wait with Arm for the rest of the group to catch up with them.

Movin' Right Along - DM Donna 
Thursday April 24th, 2008 2:36:39 PM

OOC: thank you for being patient. On with the game!

All senses at the ready, the party advances into the roughly ten-foot-wide, rough-hewn corridor. At about twenty-five feet or so, the passageway tees off: a ten-foot-wide branch goes to the left, and a ten-foot-wide branch goes to the right. The right-hand path slopes downward visibly.

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You can see that the trail of footprints ends in the very middle of the intersection.}

Anyone making a Listen check of 20 or more, Highlight to display spoiler: { You believe that you can hear a sort of rustling noise coming from the righthand corridor.}

OOC: IMPORTANT WOLD OCCURENCE (DM Donna) 
Thursday April 24th, 2008 3:21:09 PM

The following is a message from the administrators of The Wold site:

The Wold will be down all or part of this weekend! We are puting some back end improvements in place, and we need this weekend (April 26 & 27) to do the work entailed. So if you cannot get on the Wold this weekend, that's why.

Podo  d20+8=23 d20+10=30 d20+12=27
Thursday April 24th, 2008 8:29:35 PM

Crossroads
Using his skills, Podo can make out the trail of footprints ends in the very middle of the intersection & believes that he hears a sort of rustling noise coming from the right hand corridor.

Discovering this, Podo wastes to time making these discoveries know to the rest of the group is a whispering tone.

Plans...
Podo makes sure to be on his best guard by withdrawing his blunted spiked chain from his haversack, making sure he is prepared in this narrow crossroads.

DM Sanity Info
Spot DC = 23
Listen DC = 30 (NAT 20)
Knowledge(Geography) DC = 27

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm  d20+13=27 d20+7=23
Friday April 25th, 2008 6:00:44 AM

After receiving the info, Arm says to the rest, "Let's follow the footprints, but those in the back keep a sharp eye out for anything behind us.".

Before they reach the end of the prints, Arm motions to Shadow to check the area for possible traps. As he does do, Arm lends his skills to the search (listen=27, spot=23).

Kadaz  d20+1=16
Friday April 25th, 2008 6:40:55 AM

Now at the back of the party, Kadaz looks behind them to see if anyone is coming up at them. He trusts those now at the front of the party to pick a path. (spot 16)

Shadow  d20+5=14 d20+9=19 d20+10=30
Friday April 25th, 2008 7:08:03 AM

Shadow will join Arm in searching the intersection. He will spend a little extra time to make sure there are no mechanical traps.

Actions:
Listen=14
Spot=19
Search=30 (nat. 20)

Thar 
Friday April 25th, 2008 10:46:57 AM

Thar continues following the group. He looks over at Kadaz and gives him a grim look when he hears about the footprints and rustling ahead. "It sounds like we're about to get into something big. Are you ready to have some fun?" he adds with a wry grin.



Decisions, Decisions - DM Donna 
Friday April 25th, 2008 6:03:36 PM

Podo has informed the group that the footprints end/disappear in the middle of the intersection. There are two directions to pick from: the left-hand tunnel, which appears to be more or less level...and the right-hand tunnel, which slopes downward and seems to have rustling noises coming from it.

Edmund  d20+3=10 d20+1=13
Friday April 25th, 2008 10:11:24 PM

On hearing of the strange footprints and the rustling noise, Edmund considers the situation for a moment.

"Footprints that just disappear? Perhaps there is a trap door there--or maybe it isn't what it appears? A closer look is in order."

(Spot=10, Listen=13)



Thar  d20+13=18 d20+8=17
Saturday April 26th, 2008 11:25:18 AM

Hearing the discussion ahead, Thar agrees with Edmund's point and volunteers to help search for whatever lead to the disappearance of the footsteps.

Spot = +13 = 18
Search = +8 = 17

Julian  d20+3=23
Sunday April 27th, 2008 11:56:08 PM

As the others consider the footprints on the floor, Julian looks up searching for an answer to the mystery.

Spot 23 (natural 20!)

OOC sorry for the missed post - we're changing ISP and there has been unforeseen problems.

Spot, Look & Listen - DM Donna 
Monday April 28th, 2008 1:51:53 AM

Spotting and Searching reveal only that the footprints cease in the center of the intersection--the ground is whole and doesn't hide any trap doors.

Listening confirms the slight rustling sounds from the sloping tunnel on the right.

Kadaz  d20+1=13
Monday April 28th, 2008 5:34:58 AM

Kadaz looks up at the ceiling, looking for any unusual coloring that might indicate a trap door. That could explain why the tracks stop. (spot 13)

Arm 
Monday April 28th, 2008 6:05:03 AM

Arm waits for Kadaz' estimate of the ceiling before they proceed further.

OOC: Sorry, but I'm confused..the footprints go down a tunnel and end at an intersection? If so, is it a 4-way, 3-way, etc.?


Shadow  d20+5=22 d20+9=12 d20+10=12
Monday April 28th, 2008 7:11:58 AM

Shadow is very onfused by what has been said, 'footprints that just disappear/stop' he is not feeling very comfortable right now.

After the group determines that there is nothing wrong with the intersection, Shadow will move into it and try to see if there is anything noticeable down each corridor. He will then lead the group down whichever corridor they determine to go down.

Actions:
Listen=22
Spot=12
Search=12

Julian 
Monday April 28th, 2008 7:43:58 AM

Seeing nothing above, and noticing Kadaz also looking up, the brave halfling gives the dwarf(? Kadaz) a nudge to go left.

Podo  d20+8=17 d20+10=26 d20+12=30
Monday April 28th, 2008 8:36:30 AM

Crossroad Footprints...
Podo also realizes that the footprints stop right here. "Perhaps there is a secret passage either in the walls or the floor, or even worse, its a trap?" mentions Podo to the group?
Using his skills, Podo tries to detect the floors, walls for hidden passageways and discover what that noise is without finding its source!

DM Sanity Info
Spot DC = 17
Listen DC = 26
Knowledge(Geography) DC = 30

Thar 
Monday April 28th, 2008 11:50:10 AM

"Well, I can't find anything," Thar says as he is unable to locate any reason for the footprints stopping.

He'll return to his place at the back of the line and wait for the group to decide which direction to follow.

Kirsten 
Monday April 28th, 2008 1:07:46 PM

She stands by quietly, knowing that her rather inadequate seeing and listening skills will be of little use here. She looks around the cavern, waiting for what will be decided next by the others.

Edmund 
Monday April 28th, 2008 6:06:00 PM

Edmund is extremely puzzled by the disppearing footprints.

"Perhaps whoever it was teleported away from this point?" he theorises. "If there's no mechanical device or such, it must have been magic."

Clarifications (again)- DM Donna 
Monday April 28th, 2008 10:00:57 PM

What the Mithril Order Sees...

Arm 
Tuesday April 29th, 2008 6:02:10 AM

Getting a better grasp of the situation, Arm nods to Shadow and points to the wall opposite where the footprints stop, adding "Be careful, my friend.". To Kadaz he says, "Perhaps you can help Shadow?".

Kadaz  d20=20
Tuesday April 29th, 2008 6:45:06 AM

Kadaz looks around but sees no threat. "Ok Arm. Good idea." He walks over behind Shadow and asks "May I help look?"

(aid another check = 20, so Shadow gets +2 on his search check)

Shadow  d20+10=17 d20+9=17 d20+5=22
Tuesday April 29th, 2008 7:06:43 AM

Seeing a flat area of wall in front of the group, Shadow will search that wall carefully. Trying to see if there is anything unusual about the wall. He will run his hands over the surface to see if there is a change in feeling and if any breaks, cracks or unusual bumbs.

Actions:
Search=17
Spot=17
Listen=22

Thar ail Baerer  d20+13=24 d20+8=21
Tuesday April 29th, 2008 10:19:24 AM

Noticing what Shadow and Kadaz are doing, Thar moves forward and takes a spot near them. "Maybe we'll get lucky" he wryly says to both.

He then begins searching and trying to find evidence of any secret doors, traps or anything out of the ordinary.

Spot = +13 = 24
Search = +8 = 21

Edmund 
Tuesday April 29th, 2008 8:19:02 PM

Edmund watches the others searching the wall, doing his best to think how footprints could disappear.

"Most confusing," he mutters to himself.

Kirsten 
Tuesday April 29th, 2008 8:20:27 PM

She looks around with the others, though wonders how it would have been possible for footprints to merely disappear. Kirsten will leave the spotting and searching to the others, however, having never been any good at such things.

Searching, Searching - DM Donna 
Wednesday April 30th, 2008 12:34:43 AM

The Mithril Order does a most thorough job of searching and spotting...only there are no doors to find--none in the ground, none in the wall...and the ceiling is still maybe fifteen or more feet high, but in view of the expert skills being executed--there are none in the ceiling, either.

There are still two passageways: one goes left, and the right one slopes noticeably downward, as well as having the sounds of faint rustling coming from it.

Podo  d20+8=20 d20+10=28 d20+12=21
Wednesday April 30th, 2008 1:07:19 AM

X marks the spot...
Podo gets a sudden idea. Walking to the area known as "X", Podo strolls up to the spot and stands on it, while listening to the area and looking around. In addition, Podo hopes that perhaps his knowledge in Geography might help he determine if the "X" is somehow significant?!

DM Sanity Info
Spot DC = 20
Listen DC = 28
Knowledge(Geography) DC = 21

Arm 
Wednesday April 30th, 2008 6:06:13 AM

Arm waits to see if anything happens to Podo, then suggests, "Well, this mystery is best left for later contemplation. Let's start with the 'silent corridor' but keep an eye on our rear flank for danger. With that, he sets off, hoping that Shadow will accompany him.

Shadow  d20+5=21 d20+9=22
Wednesday April 30th, 2008 7:01:33 AM

Seeing Arm move off to the left, Shadow will hurry up to keep up with him. He will keep listening and looking for anything unusual as they head down the tunnel.

Actions:
Listen=21
Spot=22

Thar 
Wednesday April 30th, 2008 1:49:33 PM

Thar returns to his position in the rear, and nods to Kadaz as he follows the rest of the group.

Edmund 
Wednesday April 30th, 2008 2:44:29 PM

Agreeing with Arm's suggestion, Edmund moves to the centre of the party and follows along.

Kadaz 
Wednesday April 30th, 2008 6:18:16 PM

Kadaz moves with the party, but since it's moving very slowly (checking for tracks and traps at the front of the line) he has no problem walking backwards, facing back towards the intersection. Trouble may come at them from the corridor they bypassed and he intends to be ready.

Julian 
Wednesday April 30th, 2008 7:25:29 PM

The armoured halfling moves along with the group in the second rank. His breastplate armour clanks now and then.

Kirsten 
Wednesday April 30th, 2008 8:03:56 PM

The paladin moved down the corridor with the others, her hand resting subtly on her warhammer. Kirsten moved near the center of the party.

Flies, Meet Mr. Spider...


Good Evening - DM Donna 
Thursday May 1st, 2008 3:37:16 AM

Slowly, surely, the party advances along the left-hand corridor. There is no noise. There are no tracks. The corridor wends its way northwest for another thirty feet and ends in a pair of closed wooden doors that looks a bit like this...

The doors are closed.

Arm  d20+7=13
Thursday May 1st, 2008 5:56:06 AM

Nodding to himself, Arm whispers to Shadow, "If you could ply your talents for traps again, my friend?". As his friend does what he does best, Arm tries to lend a hand by scanning the doors for any arcane markings or more riddles (spot=13).

OOC: Are the hinges on the outside of the doors?

Kadaz - Jeff H 
Thursday May 1st, 2008 6:52:29 AM

OOC: I am leaving Thursday next week for a 2 week vacation in Alaska. Some of the places we're staying say they have internet, some don't. But I wouldn't want to post irregularly when the party is in battle. Could someone take over Kadaz starting next Thursday (5/8) for 2 weeks?

Kadaz  d20+1=7
Thursday May 1st, 2008 6:53:32 AM

While those in front examine the closed door Kadaz keeps watching back towards the fork in the tunnel, anticipating trouble from that direction. His attention is somewhat divided, however. (spot 7)

Shadow  d20+5=6 d20+9=24 d20+10=30
Thursday May 1st, 2008 7:06:06 AM

Shadow will approach the doors cautiously and then check them out, listening and searching for anything that should not be there. He however chooses the wrong time to concentrate on his listening and only hears the group around him. (natural 1 roll, lol)

Actions:
Listen=6 (nat. 1)
Spot=24
Search=30 (nat. 20)

Thar  d20+13=23 d20+13=30 d20+8=14
Thursday May 1st, 2008 12:03:28 PM

COming up to help at the door, Thar takes his turn listening, spotting and searching. ONce done, he'll whisper whatever he found to Shadow, who is much more skilled in de-arming traps,etc.

Listen = 23
Spot= 30
Search = 14

Edmund 
Thursday May 1st, 2008 4:37:31 PM

Edmund squints at the door warily.

"Trapped for sure," he mutters quietly. "And worse behind, I'll warrant."

Julian 
Thursday May 1st, 2008 6:29:42 PM

Julian whispers harshly, offering his preferred alternative:
"Let's really surprise 'em by quickly barging in. I'll go first."

Can't Be TOO Careful - DM Donna 
Thursday May 1st, 2008 7:01:49 PM

DM OOC: Whomever is kind enough to help Kadaz's player out, please send an email to him and CC both myself and DM Nellie. Our current email addresses should be on the Address List that was recently sent to everyone in the Wold.

The doors look to be made of stout wood--not very ornate but certainly solid-looking. The hinges of these doors are not on the side the party is currently on.

Poking around for any nasty ol' traps...none are indicated. Anyone attempting to open the doors must make a STR check DC10--they're a bit on the heavy side.

Kirsten 
Thursday May 1st, 2008 8:21:18 PM

She peered at the doors with the others, but made no move to try and open them unless the others gave her the okay. She was never really one to rush into things, no doubt having picked this up from her friend, Edmund.

Julian 
Friday May 2nd, 2008 12:46:15 AM

Whispered to the fighters:
"Let's just kick it in and rush in. Who's gonna help me to do it?"

Arm  d20+2=15
Friday May 2nd, 2008 6:07:24 AM

Arm sighs and says, "Let us get this over with." As he says so, he pushes his shoulder against the right-hand door, sword in hand. (strength=15).

Shadow 
Friday May 2nd, 2008 7:05:47 AM

Having found nothing about the door that would indicate there are mechanical traps, Shadow nods his head towards Arm. He will see if Arm is able to open the door by himself, if so Shadow will be ready to defend him if there is anything on the other side of the door that does not want them to enter.

Thar 
Friday May 2nd, 2008 10:35:06 AM

Thar will step up next to Arm and setting his feet against the floor, pushes with all his might. (i.e. aiding another... I assume it is a +2 since I'm helping him open it?)



Kadaz 
Saturday May 3rd, 2008 7:40:59 AM

While the front of the party decides what to do, Kadaz keeps watching the back. But he does add his opinion. "Did anyone try to just open the doors?" he asks.

Julian (Mage Armour) AC 22, hp 63 
Sunday May 4th, 2008 9:39:10 PM

Julian is ready to rush in, falchion raised in both hands, with the two badgers right behind him.

Spells spent
2x1st level


Arm  +13=13 ; +7=7
Monday May 5th, 2008 6:04:35 AM

Once inside, Arm looks are for immediate signs of danger (listen=13, spot=7).

OOC: Um, I don't think the new dice rolling interface is working properly, as only the bonuses are showing up.

DM OOC: trying to see if DM mode still works.

Shadow  +9=9 ; d20=10 ;
Monday May 5th, 2008 7:12:06 AM

Shadow will keep an eye out for anything inside the doors.

OOC: yes, the new rolls only are showing the bonuses.

DM Donna  d8+3=10 ;
Monday May 5th, 2008 8:22:36 PM

OOC Test of the Die Roller, which was supposed to have been fixed. Rolled a d8+3 with 10 as the result...posting to see what appears on the board.

The DM Mode still seems to work on the board...those PCs whose rolls were showing only the Bonuses, please roll again.

Kirsten 
Monday May 5th, 2008 10:55:32 PM

The paladin watches as the other's try to open the door. She waits, wondering what could be on the other side.

Edmund 
Monday May 5th, 2008 10:56:32 PM

Edmund stays near the center of the group and, for once in his career, remains silent as his companions work at the door. He waits to see what will be on the other side.

Arm  +13=13 ; +7=7 ;
Tuesday May 6th, 2008 5:56:50 AM

OOC: Nope, still getting only the bonuses :(


Kadaz  d20+1=2 ;
Tuesday May 6th, 2008 6:07:27 AM

Kadaz remains focused on the rear of the party, looking out for trouble. As he waits he glances at the walls of the tunnel, looking to see if there's anything unusual about them. (spot 2, natural 1)

Shadow  d20+9=27 ; d20+10=19 ;
Tuesday May 6th, 2008 7:54:37 AM

OOC: mine seems to be working.

JeffH 
Tuesday May 6th, 2008 4:49:08 PM

(OOC: No one has yet volunteered to play Kadaz while I'm away for 2 weeks. I believe that this party will need his fighting ability soon. Of course, it might take 2 weeks to get this door open!)

What's Behind Door #2 - DM Donna 
Tuesday May 6th, 2008 10:44:00 PM

With Arm and Thar helping each other out, the right door is pushed creakily open...and the left one opens up as well, so that the party sees this...

The chamber resembles a rough sort of rectangular/oblong shape--it's easily about sixty-five or so feet wide and maybe thirty-five feet deep from where the doors stand open. Like the corridors that have been traveled so far, there is...something lighting the room, but it is impossible for the party to be sure what or where the source is.

In the center of the width of the room, maybe thirty-five feet from where the front ranks of the party stand is a scene that looks to have come from "Villains 'R' Us": an elegantly-attired human male indolently lounging sideways on a tall, carved throne, one leg thrown negligently over the armrest on one side of the chair of command.

The man has a regal bearing to him and he does not stand when you enter, though he does give a smile and his eyes flash with enjoyment.

"Welcome, Mithril Order, to my castle." Seated at his feet are a pair of young ladies, wearing little more than thin wisps of cloth to hide unmentionables. Standing on either side of the open doors (and only JUST visible to Shadow, Thar and Arm) are two men in black full armor, for a total of four figures. They make no move at all at the party's sudden appearance...in fact, they might be just armor...

DM OOC: my apologies to the badgers, whom I know have names and should NOT be merely "A" and "B" on the map...but I'm running late.

Arm  +10=10 ; d20+7=16 ;
Wednesday May 7th, 2008 6:03:53 AM

Arm addresses the figure in the chair, "We are here per your request. What is it you want from us?".

OOC: Die rolls are working now..the first one was there when I opened the window (?).

Shadow 
Wednesday May 7th, 2008 7:10:32 AM

Shadow will move out of the way of the other members (to J5), preparing for trouble. He will not make any agressive moves just yet, but he will be ready to prepare his bow if the situation moves beyond talking. "Beware there are more suits of armor just inside the door." He whispers to the rest of the group.

Thar 
Wednesday May 7th, 2008 9:39:14 AM

Thar will echo Shadow's movements, moving back to L8 and saying to Kadaz "Want to change places big guy?"
He'll keep his hands near his swords and give a brief description of what he coudl see to the rest of the party.


Edmund  d20+14=16 ; d20=3 ; d20+12=13 ;
Wednesday May 7th, 2008 12:40:11 PM

Edmund does his best to draw himself up and appear diplomatic and intelligent, all the time racking his brain to remember anything which might aid him in his statements. However, the setting has unnerved him terribly, and he is less confident than usual.

"Your excellency, we come not in desire for battle, but only to hear and to consider your words. Speak, and we will listen."

Know. Nobility=13 (nat. 1), Diplomacy=16 (nat. 2), Sense Motive=3 (nat. 3)--Shocking bad rolls!

Kadaz  d20+1=13 ;
Wednesday May 7th, 2008 2:30:23 PM

Kadaz considers Thar's request. "Not just yet, but thanks." He's still convinced that something is going to come at them from the rear. (spot 13)

(OOC: This may be my last post for 2 weeks. Any volunteers to run Kadaz while I'm gone? Here is his sheet:
http://docs.google.com/View?docid=dhkk6mwb_12gjrhf8fb
Please contact DM Donna if you're willing to help. Thanks. -- Jeff)

ShawnC (OOC) 
Wednesday May 7th, 2008 3:04:32 PM

I'd be happy to pick up for Kadaz, but I've never played a melee character and I fear it would be a very bad job if I were to do it. I'd hate to hand you back a dead character. If no one else is willing to step into the breach, I'll do my best. :/

Julian 
Wednesday May 7th, 2008 8:04:13 PM

Julian takes a few steps forward with his falchion held en-guard. He looks at the four armour stands, and at the Count.
"Who is this guy?" he asks back over his shoulder.

Move to I6

Kirsten 
Wednesday May 7th, 2008 8:25:42 PM

The paladin takes a step forward, moving to stand where Julian did, beside Edmund (K6? if no one is there already). She will wait, then, and see what the man has to say.

Questions and Answers - DM Donna 
Thursday May 8th, 2008 2:16:17 AM

Arm remains at J9 and asks the apparent nobleman what he wants.
Shadow steps back and hugs the wall at J5.
Thar moves back to L8 and confers with Kadaz.
Edmund remains at K7 and hopes that he can either spin a yarn or detect one.
Kadaz steps to the side, moving to L7 and heroically Spots nothing behind the party yet.
Julian moves up to occupy J6, the space that Shadow vacated.
Badger A follows by moving to K5.
Badger B scampers into Thar's previous position at J7.
Kirsten steps forward into K6.

"Look at the floor!" Podo says in a fierce whisper. "He's surrounded by a personal moat...of Woldsblood!" Indeed, there is a ring of the living scarlet stuff a good six feet wide that completely surrounds the man on the throne. Shaking with anger, Podo pushes his way forward, not stopping until he is at G7.

When the Mithril Order is done, it looks like this...

"Arm is right!" the halfling growls. "YOU invited us here, 'Count' Darkar...what DO you want???"

The brunet man lounging on the throne looks at the party, humor sparkling in the depths of his dark eyes. He takes his sweet time answering the questions put to him, content to watch the contents of the goblet he swirls casually in his hand.

"My, my...so disrespectful!" he replies a bit mockingly. "I should have my head examined for even thinking that your little outfit could become valued allies in the Master's plan for advancement. However, I did give my word that I should make you the offer, and so...offer I shall." He pauses again, sipping delicately from his cup.

"You have two choices before you, members of the Mithril Order." the count says. "You can ally yourselves with the Master and aid us in our quest to secure our position in the Wold."

"OR...?" prompts Podo through clenched teeth.

"Or...you can die."

Edmund believes that the Count may not be bluffing.

Arm 
Thursday May 8th, 2008 6:02:27 AM

Arm Advances two steps into the room (H8) and tilts his head quizically at their 'host', saying "The Master? We thought YOU were the master..who is this master that you speak of and why do you wish to control the Wold?". Even though he feels his questions are pointless, he figures that he can play the stalling game as well, at least until more of his friends enter the room and position themselves accordingly.

Shadow 
Thursday May 8th, 2008 7:09:47 AM

Shadow will remain against the wall, keeping an eye on as many of the enemies in the room. He will see if the group can get more information out of the 'count' before this turns ugly. Shadow will make sure his bow is ready and if any of the creatures attacks he will fire at the 'count'.

Thar  d20+5=11 ; d20+5=14 ; d20+6=23 ;
Thursday May 8th, 2008 11:03:23 AM

Letting others do the diplomacy, Thar tries to remember what effect Woldsblood would have on combat, PC's, magic, etc. He also asks his fellow party members if they know anything about it. (Know (nature)? = 11 ; Spellcraft?=14; Know (Religion) = 23 )

Lastly, he'll try to hide behind one of his fellow PC's (to avoid notice from the count or his attendants) and SUBTLY cast magic circle against evil, 10' radius. (Note that it has a 60 min duration, so might as well cast it now...)

He'll whisper to those around him "Try to stay w/i 10' of me as long as you can, since you're protected by the spell"

Spells in Effect
MCvE = 10' radius; =+2 AC, +2 saves; blocks any attempts to mentally control people in the circle; keeps out summoned evil creatures and helps prevent them from attacking (though Spell resistance can allow a creature to overcome this protection and touch the warded creature.)

Julian (Mage Armour) AC 22, hp 63 
Thursday May 8th, 2008 8:30:00 PM

Julian rushes to be beside his friend Podo. [G6] He is keeping himself between Podo and the nearest armoured figure, facing it and keeping an eye on the count. The badgers follow loyally to H6.
"Errr, Podo. I thought it was my job to start fights..."

OOC: these badgers as small animals, could they share a square whilst out of combat?


Edmund  d20+14=15 ;
Thursday May 8th, 2008 8:54:01 PM

Edmund surveys the scene, notes the guards, the personal moat of blood, and the fact that they are in a foreign landscape. He comes to a decision quickly.

"Quite a tempting offer, your excellency," Edmund squeaks. "If you would be so kind as to give us a moment to consider it?"

Turning to the others, Edmund whispers, "Let's get out of here!"

Diplomacy=15 (Nat. 1) (...Getting a bit sick of the rubbish rolls.)


ShawnC (OOC) 
Thursday May 8th, 2008 8:58:59 PM

Hey Guys,

Seeing as no one is going to pick up Kadaz, I'll blunder my way through it. The problem I'm having is that for some reason the link to the Plateau City woldipedia page sends me to the geography page for the city, rather than to the game page. Even by searching, or going through the games index, I cannot figure out how to get to the page with the links to everyone's character sheet.

Can someone figure this out or alert the necessary people? I can't really play Kadaz at all without his character sheet. Thanks!

DM OOC: The linkS at the top and the bottom of this page are SUPPOSED to go to the Woldpedia's entry for the Plateau City Game, but I notice that it goes to the MAP of the city rather than the game info. Here is the link to the game (links to everyone's character sheets are there...except for Julian, which I will have to email specific people about.)

GRAY KNIGHTS GAME

P.S. Thank you, Shawn, for volunteering. 8)


DM Donna 
Thursday May 8th, 2008 10:17:45 PM

Waiting for everyone to post.

Kirsten 
Thursday May 8th, 2008 10:56:52 PM

Kirsten will try to stay near the front of the party but will not offer any comment on the words of the Count. Her opinions as a paladin are surely obvious to the other members of the group.

Kadaz (Sub: ShawnC) 
Thursday May 8th, 2008 11:10:12 PM

Kadaz realises that the real challenge lies before the group, not behind. Grumbling a bit, he does his best to make his way to the front, the axe in his hand presenting a strong, unspoken statement that the Order isn't to be taken lightly by anyone, Count or not.

Giving a bit of a critical look at the man on the throne, Kadaz turns to the others and mutters, "Enough of this blatherin'. If he or any of his little men try anything, I'll show 'em we can open heads as easily as we can open doors."

((Apologies to Jeff for the dismal playing!))

Arm  d20+8=24 ;
Friday May 9th, 2008 5:56:46 AM

While Arm awaits their host's answer (or not), Arm wracks his mind to see if he can remember anything about wolves' blood and its magical properties (knowledge arcana=24).

Shadow 
Friday May 9th, 2008 7:00:15 AM

Shadow continues to wait to see if the group is going to get attacked or what.

JeffH 
Saturday May 10th, 2008 10:59:20 AM

(OOC: I am on vacation in Seward Alaska, on the other side of America from my home in NJ. And I came across a WiFi spot that I can use.

Thank you very much Shawn for taking over Kadaz. You're doing a very good job.I hope you have fun swinging an axe for a while.)

Combat Round 1 - DM Donna 
Sunday May 11th, 2008 1:22:57 AM

Arm advances into the room and makes his demands of the lounging Count. Whether or not his diversionary tactics work remains to be seen.

Shadow observes from a distance without changing his position. DM OOC: if you want to Spot something, don't forget to roll and post the result.

Thar wracks his brain and remembers reading in some religious text that Woldsblood is the substance that carries the souls of those who recently died through the Shadowlands and into the presence of Gargul, the God of Death and Life. Any living thing that comes into contact with Woldsblood will immediately have their soul removed from their body. He surreptitiously casts his Magic Circle, engulfing himself and Edmund within it.

Julian and his badgers move forward--Julian to G6 and both badgers occupy H6. DM OOC: as you will see on the map, I removed the circles from the letters designating the two badgers because you ARE correct--badgers are Small, and two of them can occupy one five-foot-square.

Edmund uses his brand of diplomacy and urges his Mithril Order colleagues to prove that discretion is the better part of valor...without moving from his present position.

Kirsten follows her paladin-ly instincts and steps in front of Julian so that she is in square F6. DM OOC: please see the map.

Kadaz also strides forward, ready to meet whatever challenge this snooty Count may bring the group, ending up in square G8. DM OOC: please see the map.

If Arm is attempting to recall anything that he may know about Woldsblood, then he recalls the same thing that Thar now knows: Woldsblood is NOT good for any living person to come into contact with. If, however, he's trying to think of the magical properties of wolves' blood, then he can't think of any.

Podo aims a grin and a wink at Julian, not moving from his present position.

The Count on the throne, however, stiffens and looks seriously affronted.

"So...you accept my invitation to my home, and you defile the basic courtesies of guests towards their host by casting such a spell in my presence?" In the blink of eye, the Count is on his feet--and so are both of the dancing girls that are with him. "In that case, be my guests...and have a drink!"

As he says the word "drink", the nobleman violently throws an arm out--the one with the hand that was holding his goblet. In horrific slow motion, the party sees an arc of ultra-red liquid hurtling through the air...and completely splatter Podo.

Podo's eyes widen in shock before the light of vitality fades out of them, leaving his lifeless corpse to tumble to the floor.

"Kill them, my pets!" thunders the Count. "Kill them all!!!"

This is where everyone is as of the start of Combat Round 2.

Edmund (HP: 38/38, AC: 16/18v.Evil) Mage Armour, Prot.v.Evil 
Sunday May 11th, 2008 1:16:06 PM

Upon this series of circumstances, Edmund is so shocked that he can hardly bestir himself to act. He stares dumbly at the scene, mouth hanging open as he tries to process everything that is happening at once. With great effort, he manages to free himself from his stunned state, and with a few words he is protected by Mage Armour. He then addresses the others, aware now that the red stuff seems to be instant-death.

"Back! Into the hall! Draw them back, away from that stuff! Draw them back!"

To make room for the others to back up into the hall, Edmund moves backwards ten feet so that he is now behind Thar.

DM Sanity Info.
Move Action: 10ft South to M-7
Standard Action: Cast Mage Armour (self)

Spells in Effect
Mage Armour (self) - 7h remaining
Magic Circle Against Evil - from Thar

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Thar 
Sunday May 11th, 2008 2:17:11 PM

Thar will also move backwards and end up next to Edmund (M8), drawing his weapons and considering what spell to cast next. He thinks he'll be able to cast Mon Sum 3 and hopefully kill D2 and injure the count.

(OOC = I have a question about dynamics here.

A.If a creature, such as a large celestial bison was to be dropped into the stream/pool of woldsblood near area B8, would its weight and mass be enough to splash sufficient woldsblood onto the count and the dancer (enemy #D2)?
B. Thar's plan is to summon the bison (since they weigh a few tons) slightly above the pool, have him immediately (due to gravity) fall into the pool and cause a big splash of blood to fall on the count and Dancer D2? The bison's aren't real intelligent creatures and likely wouldn't understand what that red liquid was and if I summoned it slightly (10'? or so) above the pool, we may get to take out the dancer and at least hurt the count? Of course, Thar doesn't want any to splash onto his companions, so he'll take that into account. If this will work, he'll cast Mon Sum 3 and make it happen.
C. If Thar's knowledge of Woldsblood reminds him that the blood is too thick to splash or not enough will splash to hurt the count and dancer, then he'll cancel this idea and do the below action D.:

(Alternative if A-C don't work) Thar will cast bless, and thus boosting everyone's attacks by 1 and St's vs fear by 1.

DM Sanity Info
Hp 70, AC 23/24
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Mon Sum 3 (maybe?)

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Bless, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic, Sum Mon 3 (cast?)



ShawnC (OOC) 
Sunday May 11th, 2008 3:49:34 PM

Jeff, are you able to post for Kadaz from your WiFi spot? If so, let me know (or post!) and I'll stop posting for Kadaz. Otherwise, I'll post Monday(?) evening before the next DM post goes up.

Ken, I just have to say that plan is sheer genius. I'm ashamed I didn't think of it!

Julian (Mage Armour) AC 22, hp 63  d20+8=25 ; d10+11=16 ;
Sunday May 11th, 2008 10:11:04 PM

"Noooooooooooooooooooooooooooo!"

"Kirsten, fall back to the door. We can fight them better with some extra defences.

"Keep an eye back up the tunnel and send some buffs through."

Julian takes a five foot step to H6, shoving his badgers back out of harm's way, "Skat you two (badgers). Stay out of this one. Right out of the way."

He swings at G4 as he steps. Power Attack 3
Hit AC 25
Damage (1d10+5 +6 PA) 16


Arm  d20=10 ;
Monday May 12th, 2008 6:07:26 AM

Arm pales at the thought of what the wolfsblood can do. After seeing Podo drop instantly from the red liquid in the chalice, he can only assume that there was some of that vile liquid in it. Confused by the party's sudden retreat, he backs up, only to bump into Kadaz (Dex=10). He tries to remain upright, but only manages to fall backwards and land on his posterior.

Shadow  d20+13=25 ; d6+3=5 ;
Monday May 12th, 2008 7:24:24 AM

Shadow steps out from behind the door (J6) and fires an arrow at count. He will nock another ones as the group makes its move back into the hallway.

Actions:
To hit: 25
dmg: 5

Kirsten (HP 81/81, AC 22) 
Monday May 12th, 2008 10:44:11 AM

Kirsten, seeing Podo fall and hearing her companions' call for retreat, will back away from the count and towards the door (to I8?). She will then cast Bless.

DM Info
Move: to I8
Action: Cast Bless (PHB 205): Allyies gain +1 bonus on attack rolls and saving throws against fear effects

Spells per Day

L.1 = Bless*, Cure Light Wounds, Detect Undead, Divine Favor

Kadaz (HP: 103/103, AC: 27) [Sub: ShawnC]  d20+16=35 ; d20+11=29 ; d10=4 ; d6+7=11 ; d10=8 ; d6+7=9 ;
Monday May 12th, 2008 2:12:35 PM

((OOC: Arm cannot have backed up into Kadaz, because Kadaz is in front of Arm (see map). Moveover, you can move through a square occupied by friendly characters without penalty (PH 147).

Jeff: Unless I am misreading your CS, Kadaz's To-Hit with his Axe should be +16/+11 as opposed to +15/+10. Is there something I'm overlooking? You can add Focus and Spec. together.))


Kadaz doesn't lose his head even when Podo falls. Instead, he makes good use of his Axe, bringing it down against the nearest black-metal guard (G5). (Two Hits vs AC 35/29 for 15/17 damage [32 total].)

Kadaz then takes a five-foot-step southwest to H-7.

"You'll pay for that, you will," he growls ominously at the count.

Kadaz (Correction) [Sub: ShawnC] 
Monday May 12th, 2008 11:34:08 PM

OOC: I misread Kadaz's character sheet. Wpn.Spec. gives bonus to damage rolls, not attack, &c. Anyway, the attack summary should be hits AC 34/28 for 15/17 damage. Also, I should specify Black Metal Guard G5 for the +1 Dodge bonus, too. Sorry! My knowledge of Melee is... limited. ;)

Arm  d100=62 ;
Tuesday May 13th, 2008 6:05:56 AM

OOC: Sorry, my bad..must not have been awake yet.. :s

IC: (last round) Arm takes one step backwards and pulls out his rod of wonder.

(this round) He points the rod at the count and hopes for the best, but apparently that will not be the case this time (62-Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size).

Shadow 
Tuesday May 13th, 2008 7:11:51 AM

After firing an arrow at the count, Shadow will move back t allow more room for the rest of his companions to move into the hallway away from that nasty stuff on the ground that took Podo's life. He will ready another arrow as he does this.

Nellie  1d20+7=24 ;
Tuesday May 13th, 2008 10:30:17 AM

Guys,
Donna's internet's on the blink. I'll be taking over for a while. I'll try and post later this afternoon. Thanks for being patient!

Fight...Fight...Fight (ACDM Nellie)  (G4's attacks) d20+10=14 ; d20+6=19 ; (G3's attack) d20+10=30 ; d20+10=16 ; d10+6=10 ; (G5's attack) d20+10=28 ; d20+6=7 ; d10+6=7 ; d20+2=16 ; (G6's attack) d20+10=22 ; d10+6=13 ;
Wednesday May 14th, 2008 1:09:37 AM

Though shocked over the loss of Podo, the Mithril Order snaps quickly into action. While most call for a retreat, several party members decide to leave the enemy with parting blows as it were. Julian cuts into the nearest guard and is satisfactorily rewarded with a grunt of pain. Kadaz also hacks into the armored guard and smiles as his axe returns bloodied.

Shadow pulls back and takes aim at the Count. Though it's difficult to pull off the shot with the two dancers blocking the way, Shadow watches the arrow sink into the Count's side.

Thar and Arm both try to think outside the box. Thar comes up with a brilliant idea, but then reconsiders. That's a whoooole lot of Woldsblood, and a bison is a big critter. He's sure he'll catch the baddies in the splash, but there's a fairly good chance his group will get caught up in the mess. He settles for casting Bless. Arm pulls out his rod and feels the magic flow out, but oddly nothing sprouts. It's as if the vegetation is unable to grow in this unnatural realm.

Spells are cast and the retreat is begun.

The enemy, however, seem to have different plans. The guards clank into action, pursuing the retreating order. Julian's sparring partner (G4) brings his sword down in two vicious swipes which miss him altogether. Then the other guard (G3) moves in and takes a slice at Julian. With a swipe that would surely kill a lesser man, the guard still manages to draw some blood (AC30/16 for 10).

On the other end of the battlefield, the guard facing Kadaz whales away with his bastard sword and manages to get a blow in on the swarthy dwarf (AC28 for 7). The other blow smashes noisily into the marbled floor.

Meanwhile, the other guard (G6) nimbly crosses over the rivulet of glowing red at his feet and moves to engage Julian, straddling Podo's dead body. Though slightly off time, there is an undeniable look of satisfaction in the red eyes behind the guard's helm as he cuts into the Protector of Domi. (AC 22 for 13).

Hissing in anger, the two scantily dressed women close ranks in front of the Count, making sure than any further arrows will have to go through their own bodies. With his cronies blocking the way, it's hard to know exactly what the Count is up to, but there is the telltale sound of spellcasting.

And then...if thing's weren't bad enough, Edmund and Thar here the unmistakable THUD, THUD, THUD of armored footfall behind them. Sure enough, it's the two guards that were watching the entryway door...and they're looking none too friendly right now. (The closest guard is approximately 10 feet away from Thar)

OOC: Trying to work on getting the map up on google docs, but it's slooow going right now.

Update...it's 1:30 am and I still can't get the map on Google Docs. Going to bed now. Hope I have better luck in the morning. Sorry guys!---Nellie

Arm  d100=28 ;
Wednesday May 14th, 2008 6:02:03 AM

Arm again points his rod, this time at one of the guards nearest Julian. A noxious green cloud erupts from the end of it this time (Stinking cloud at 30-ft. range (Fortitude DC 15 negates)).

Shadow  d20+13=21 ; d6+3=7 ;
Wednesday May 14th, 2008 7:00:35 AM

Shadow will take aim at one of the dancers, since they have stpped in front of the count. He is hoping that maybe the order can handle this situation since he saw what happened to Podo. He shakes his head and tries to get out of his cloudy contemplation.

Actions:
To hit=21
dmg=7

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round)  d20+13=27 ; d20+8=17 ;
Wednesday May 14th, 2008 12:16:05 PM

(OOC = Everyone remember that you are blessed AND Protection from Evil is also in effect w/i 10' of me! So take those modifiers into account on your attacks, saves, etc.!

Deciding that the bison may be a good idea, but possibly to interfere with the two dancers and the Count, Thar casts "Sum Mon 3" and calls for it to land behind or next to the count (can't see the map, so DM can pick where). His intent is for the BIson to grapple or bull rush the count and interfere wih the count's ability to cast spells. Per the spell's description, the creature appears immediately and acts immediately also.

Option 1: If the Count is NEXT To the woldsblood (w/i 5'), the BIson will appear 10' from him, charge and try to bull rush him into the blood.
Bull Rush = -4 for non prof + 2 charge + 6 Str mod + 4 size = 17

Option 2: If Option 1 isn't possible, the Bison will try grappling = (DM Nellie, I haven't tried grappling with Wold's rules very often so please bear with me here ;-) ) = Attempt modifer = +3 BAB + 6 (Strength modifier) + 4 (Size modifier) = + 13 = 27.

I'm not sure if the grapple causes damage if he's successful, but my goal is to have the Bison pin him to stop him from casting spells or interfere with his spells...

DM Sanity Information
Hp 70, AC 23/24
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (50 rds), Mon Sum 3 (5 rds)

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Celestial Bison = Ac 13, hp 37, Att = +3, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Wednesday May 14th, 2008 12:23:48 PM

(I just saw the map, so I'm updating my post:

1. Thar will quickly move to J7, and still cast his spell. "Ed, come with me! We're about to get bracketed out here alone and I don't feel like dying alone!"

NOTE THAT WHEN HE MOVES, HIS PC's will also benefit from the MCvE, now that he is in range...

2. Since it doesn't appear the bison can charge, I'll settle with option 2 for Grappling with the count.

Just wanted to remind you that Summon Monster is a full round action. So it will take Thar the entire round to cast the spell, which means that it will appear at the beginning of the next round. It also means that you cannot move more than 5 feet if you want to cast the spell this round (sorry :( ). Please let me know if you want to cast the spell or move.---Nellie

Edmund (HP: 38/38, AC: 16/18) Bless, Prot. vs. Evil, Haste 
Wednesday May 14th, 2008 3:11:26 PM

As Arm waves the rod futiley, causing first nothing, and then a noxious cloud, guards approach from the south. Thus imperiled, Edmund grows more irritable than ever. "Put the bloody rod away!" he shouts at Arm. "The Count doesn't need any more help!"

Stepping forward to avoid the oncoming guards from the south, Edmund readies Haste on everyone in the party--everyone alive, that is. Podo is well beyond any aid which Edmund can provide.

"Trouble in the rear!" Edmund shouts to everyone. "The doormen are coming up, and I suspect they aren't here to show us the way out!"

Haste
- When making a Full Attack, you may make an additional attack with any weapon you are holding. The roll is made using your full Base Attack Bonus plus any modifiers appropriate to the situation.
- You gain a +1 bonus on Attack Rolls.
- You gain a +1 Dodge bonus to AC and Reflex saves.
- All of your modes of movement increase by 30 ft. up to a maximum of double your normal speed.

(Remember: you also get a +2 AC vs. Evil when within 10ft of Thar, and a +2 to all saves vs. Evil spells/effects. Thar's magic circle also makes it very hard for evil creatures to attack or cast spells, and protects those within from evil mind controlling effects. Furthermore, Kirsten's Bless gives you +1 to all attack rolls and +1 to saves vs. Fear effects. Don't forget to include these bonuses in your rolls!)

DM Sanity Info.
Move Action: 10ft North to K-7
Standard Action: Cast Haste (Everyone)

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 7r remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kadaz (HP: 96/103, AC: 28) Bless, Haste  d20+15=31 ; d20+10=24 ; d10=2 ; d6+7=10 ; d10=4 ; d6+7=9 ; d20+15=30 ; d10=5 ; d6+7=10 ;
Wednesday May 14th, 2008 3:52:06 PM

Despite the onslaught of the oncoming foes, Kadaz has time to grin darkly at Julian. "Rough work eh, lad? I bet you wish you'd stayed in bed." With a guttural laugh, Kadaz attends to the foes before him once more.

Kadaz grunts as a blow just makes it past his armour. Undaunted, the swarthy dwarf returns as good as he gets, and then some. Emboldened and hastened by Edmund's spell, three solid blows are delivered to the guard before him (G5). (Hits AC 31/24/30 for 12/13/15 damage)

"So this is the best the Count can manage? A few guards and some dancing girls? I've seen tavern brawls more fearsome than this!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G5 (Hits AC 31/24/30 for 12/13/15 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)

Notes
+1 Dodge bonus to AC vs. G5


Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+12=25 ; d20+7=16 ; d20+12=23 ; d8+4=9 ; d8+4=8 ; d8+4=12 ;
Wednesday May 14th, 2008 4:05:17 PM

Kirsten will swing her warhammer at the nearest guard (G5) (Hits AC 25/16/23 for 9/8/12 dmg).

DM Info:

Move: None
Action: Full Attack on G5 (Hits AC 25/16/23 for 9/8/12 dmg)

Spells on Me:
Bless
Haste

Spells per Day:
L.1 = Bless*, Cure Light Wounds, Detect Undead, Divine Favor



Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Wednesday May 14th, 2008 4:08:18 PM

(Updated Post per my discussion w/ the DM)

Since Thar's spell is a full round action, he's going to stay where he is (and probably get pummeled) and hope the bison's grapple with the count works...

He will however yell out "Hey guys, I need help here!!!"

ShawnC (OOC) 
Wednesday May 14th, 2008 4:30:52 PM

OOC: Len, don't forget that Thar can still take a 5-ft step! :)

Julian (Mage Armour, Rage) AC 20, hp 63+14 -23=54  d20+10=16 ; d20+5=24 ; d20+5=14 ; d10+12=17 ; d20+16=31 ;
Wednesday May 14th, 2008 7:35:45 PM

Julian's pupils dilate and the whites are bloodshot. He seems to grow from within, and faces down the enemy, looking to swipe at G3 and G6. [Julian has 3 Attacks of Oppportunity]

"Nahh Kadaz, this makes getting out of bed," Julian swings his falchion at the guard that hit him (G4), "completely worthwhile.

"I want to bring Podo out of here with us, you know."

Full Attack vs G4
Power Attack 2
Attack +12/+7 (-2)
Hit AC 16, 24 (sorry I'e double clicked the second attack roll)
Damage (1d10+5 +3 rage +4PA)= 17
Rage Round 1 of 8

Fort Save vs Stinking Cloud +16 = 31

ShawnC (OOC)  d20+11=29 ; d20+5=13 ;
Wednesday May 14th, 2008 8:32:32 PM

(I don't know the range of the Stinking Cloud (or if it even works, seeing as the Grass didn't), but just in case, Kadaz's fort save is 29 and Edmund's is 13)

Crumbling Cookies (ACDM Nellie)  (G3's attack) d20+11=15 ; d20+6=13 ; d20+11=21 ; d10+6=10 (G4's attack) d20+11=23 ; d10+6=10 ; d20+7=11 ; d20+11=16 ; (G5's attack) d20+11=24 ; d10+6=9 ; d20+7=8 ; d20+11=27 ; d10+6=13 ; (G6's attack) d20+11=26 ; d10+6=16 ; d20+7=9 ; d20+11=21 ; d10+6=14 ; (G1's attack) d20+10=12 ; d20+6=12 ; (G2's attack) d20+10=14 ; d20+6=21 ; (Guards' forts) d20+12=18 ; d20+12=27 ; d20+12=24 ; d20+12=18 ; d20+12=26 ; d20+12=19 ; (Dancers and Count Fort) d20+8=18 ; d20+8=10 ; d20+2=14 ; d4+1=4 ; d4+1=5 ; d20+5=18 ; d20+5=6 ; d20+4=16 ; (G1 & G2 AoO) d20+10=13 ; d20+10=23 ;
Thursday May 15th, 2008 1:16:58 AM

Arm shakes his magic stick and low and behold, a large stinking cloud envelopes most of the enemy. Though all of the guard shake off the cloud easily, Arm is pleased to see one dancer and even the Count himself gagging and choking from the noxious fumes!

With a very bold plan in mind, Thar moves back slightly (5 foot step) and begins casting the long, arduous Summon Monster spell.

Edmund's Haste definitely speeds things up, and the combined attack of Kadaz and Kirsten almost brings Guard 5 to its knees.

Julian whips himself into a frenzy and does a good number on his intended target, but it looks like it still has some fight left in it.

And the fight goes on...

Those fighting the guards on the front line notice that they are definitely moving a lot faster now a days. It's as if they were the subjects of a Haste spell as well.

Guard 3 lashes out at the savage Julian and gets another lucky shot in (AC21 for 10).
Guard 4 also cuts into Julian (AC 23 for 10)
Gravely wounded, Guard 5 switches targets, opting instead for that nice looking young gentleman waving the rod around. He manages to connect twice (AC24 for 9, AC27 for 13)
Guard 6 takes in its options and pounces on the wounded Julian, rather than the crazed dwarf with the bloodied axe. Two of his blows manage to connect (AC26 for 16, AC21 for 14)

Reeling from the magical cloud, the Count and the two dancers make a hasty retreat out of the cloud...or attempt to! While the Count and Dancer 1 easily spring across the moat and out of the cloud, the other Dancer (D2) manages to fall into the Woldsblood! Though she looks none too happy floundering about, she does not, however, appear to be harmed by the glowing red liquid surrounding her body.

Meanwhile, on the other end of the battlefield, Thar is busily casting away when the doormen arrive. Stepping eagerly forward, they take full advantage of the distracted spellcaster and take their attacks of opportunity. Amazingly, neither strike connects, and neither do any of their regular attacks! Warrd is definitely watching closely over this battle!


Julian (Mage Armour, Rage, Haste, Bless) AC 21, hp 14/63(+14 rage)  d20+12=22 ; d3=3 ; d20+12=29 ; d20+7=13 ; d10+12=21 ; d10+12=13 ;
Thursday May 15th, 2008 2:46:00 AM

All too painfully it dawns on Julian that Podo was not only his friend, but his main form of healing!!!

The brave halflings chops at the legs of the guard (G4), swinging with all his might. He then retreats a step,
"Sorry Kadaz, but I can only take one at a time - I need some healing..."

5 foot step to I6
Full Attack vs G4
Power Attack 2
Attack +12/+7 (-2) (+1) (+1) Haste attack
Hit AC 22, 29, 13
Damage (1d10+5 +3 rage +4PA) 21, 13, na
Rage Round 2 of 8

Arm (AC 23,25 vs evil) HP 11/33 Bless Haste  d20+11=21 ; d3=3 ; d20+11=26 ; d20+11=17 ; d20+11=22 ; d8+6=14 ; d8+6=11 ; d8+6=9 ; d8+6=14 ;
Thursday May 15th, 2008 6:09:45 AM

Once he is hit by the guard, Arm takes advantage of his faster movement by attacking the offending guard (#5) with his silver longsword (attk: 21, ignore d3 roll, 26,17,22 dmg: 14,11,9,14).

So are you dropping the rod to the ground (free action) to draw your sword and attack? If Arm stores the weapon then there is no attack. Also, I believe Arm gets only one attack this round since drawing a weapon is a move action.---Nellie

Shadow (AC 24/19 HP 47/47)  d20+14=32 ; d20+14=31 ; d6+2=4 ; d6+2=3 ;
Thursday May 15th, 2008 7:11:37 AM

OOC: not sure exactly where the count is since he had to move out of the gas cloud, so if he can Shadow will fire at him and if not then again at the dancer.

Shadow will fire two arrows at either the count or the dancer blocking his line of sight to the count.

Actions:
To hit=32, 31
dmg=4,3

Scott, I emailed out a map last night. You didn't get it?---Nellie

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Thursday May 15th, 2008 11:23:39 AM

Thar gives a quick prayer of thanks since he hasn't been slashed into ribbons as of yet. Seeing Arm and Julian heavily injured, Thar takes a withdraw action (and thus avoiding any AoO's) as a full round action and moves quickly back to locaiton I6. "Guys and Gals! I'm on my way and I'll get you healed next round" he calls to his companions.

(OOC = DM Nellie = The bison was supposed to act last round, since the spell indicated that it appeared immeidately and could act immediately.... Do you know what the results were? I'll post the bison's actions once I hear more. Also, could the count move if he was already successfully grappled by the bison?)

Actually it took all of last round to summon (SM takes a full round to cast) the bison. It appears at the beginning of this round, so we'll find out what that big boy can dish out this round. :)---Nellie

Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+5=18 ; d8+4=6 ;
Thursday May 15th, 2008 1:30:54 PM

Kirsten sighs as she sees Arm injured by the guard. As she's closest to him, the Paladin will turn to rest a hand upon Arm as she casts Cure Light Wounds on the bard (Concentration: 18, Heal Arm for 6 DMG).

"More caution, is in order, I think," she says firmly to him. "You are a bard, yes? Perhaps it is time for a song to rouse our courage, Arm."

DM Info:

Move: None
Action: Cast Cure Light Wounds on Arm for 6 HP

Spells on Me:
Bless
Haste

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



ShawnC (OOC) 
Thursday May 15th, 2008 1:43:23 PM

DM Donna OOC: deleted the previous (blank) post from ShawnC.

Anyway, there seems to be some confusion (again) about what Haste does. I tried to make it clear in my post, but I'll state it again here just to eliminate any confusion.

Haste does not...
...Double your number of attacks.
...Increase your damage.
...Make actions take less time.

Haste does...
...Give you one (1) extra attack (with full bab+modifiers) vs. one (1) target, and then only when making a full attack (which is a full round action).
...Give you a +1 bonus on Attack Rolls to land hits vs. target AC.
...Give you a +1 Dodge bonus to AC and Reflex saves.
...Increase your movement by 30 ft. up to a maximum of double your normal speed.


Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=34 ; d20+10=15 ; d20+15=33 ; d10=5 ; d6+7=11 ; d10=4 ; d6+7=11 ; d10=3 ; d6+7=13 ; d20+15=17 ; d10=6 ; d6+7=8 ;
Thursday May 15th, 2008 2:11:57 PM

((DM: as Julian is already in I-6 per his post, I am assuming Thar is as near to it as possible (J-7?), so that Kadaz is still within range of the Magic Circle. Additionally, Edmund should be in K-7 (not K-6) per my post yesterday, so I'll be going on assuming that is where he actually is.))

As Kadaz's foe flags, the dwarf redoubles his efforts to put an end to the guard (G5). The axe comes down again and again as Kadaz's fury is meted out in the dealing of harsh blows.

(If Guard G5 falls, Kadaz will turn his attention to the next guard G6. Kadaz will take his dodge bonus against Guard G6, and will employ cleave for a further additional attack versus Guard G6. -- Hits AC: 34/15/33/17(cleave) for 16/15/16/14 damage)

As Julian retreats, Kadaz surveys the situation grimly. "Only six left on this side for me," he remarks to the others. "I'll let you deal with the two in the rear!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G5 and then G6 (Hits AC 34/15/33/17(cleave) for 16/15/16/14 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6


ShawnC (OOC DM Question) 
Thursday May 15th, 2008 2:16:17 PM

Questions for DM before I can post for Edmund: How high is the ceiling? Both in the hallway and in the Count's chamber?

Thanks!

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Thursday May 15th, 2008 5:06:28 PM

OOC (Thanks Shawn for clarifying things with Julian. I didn't see him in the square on the map... Must have missed it ... Sorry ;-(

OOC DM Nellie = Did the count move during Thar's casting (since it took a full round) and if so, can he have the Bison still appear next to the count?

Yeah, the count moved. But then **you** get to decide where the bison appears this round, so go forth and show him where the beef is.---Nellie

Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste 
Thursday May 15th, 2008 10:22:16 PM

Edmund surveys the oncoming guards to the south with dismay. Aware that he is in grave danger of being smashed into mage-mash, he surveys the hallway and the chamber and makes a decision.

((DM, please choose the option appropriate to the situation. :) ))

If the ceiling is higher than 10ft. up:
Edmund readies Fly and immediately sails up to the ceiling (or 40ft up, whichever comes first) where he is out of range of the approaching guards.

"Look out, everyone," Edmund declares. "Behind you!"

-or-

If the ceiling is 10ft. up or less:
Edmund takes a five-foot step west to K-6 and readies Web on the lower right corner of N-9, engulfing everything within a 20ft. radius of that point in sticky, goopy strands that stretch from ceiling to floor, and from wall to wall. The web will stop just short of Edmund.

"That should hold them for the present," Edmund says with assurance. "At least, I hope it will."

DM Sanity Info.
Move Action: See Post
Standard Action: See Post

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 6r remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


And a Nice Cold Glass of Milk (ACDM Nellie)  (G5's AoO) d20+11=20 ; (G1's attack) d20+10=19 ; (G2's attack) d20+10=30 ; d20+10=17 ; d10+6=8 ; d20+11=30 ; (Forts) d20+12=29 ; d20+12=32 ; d20+12=22 ; d20+12=22 ; (Dancer's fort) d20+8=19 ; (G3's attack) d20+11=31 ; d20+11=16 ; d10+6=16 ; d20+7=10 ; d20+11=19 ; (G5's attack) d20+11=13 ; d20+7=14 ; d20+11=24 ; (G6's attack) d20+11=30 ; d10+6=13 ; d20+7=25 ; d20+11=15 ;
Friday May 16th, 2008 1:20:36 AM

The battle wears on...
Julian gets a couple of good licks in on one of his tormentors before he backs away. Strange thing is, he knows those blows should have inflicted more damage than they did.

Wanting a little bit of the fun, Arm drops his rod of wonder on the ground and pulls out his sword. He grins as he watches his only strike cut into the foul guard.

Shadow lines up on the Count again, but it's awful dicey work with all of his friends in the way (-4 penalty). Taking his time, he lines up two beautiful shots which do indeed connect with the Count, but do not appear to bother him what-so-ever.

Thar pulls back away from the klutzy guards moving in on him, and Edmund takes to flight.

Kirsten gives the gift of the healing touch, leaving Arm feeling a little better.

Kadaz presses his attack, determined to down the guard in front of him and move on to bigger and better things. He too finds that his attacks don't appear to hurt the guard as much as they normally would, and although he knows the guard won't last another attack, he still stays on his feet.

And as for the enemy....

The fighting is getting thick on the northern end of the field.

Guard 3 moves forward and presses his attack against the beleaguered Julian. With a powerful arc his deadly bastard sword slices down and almost manages to nick an artery. With a muffled THUMP the Halfling falls unconscious to the ground. His remaining two blows bounce harmlessly off Kadaz's armor.

Having no one to attack, G4 holds his ground with a menacing look on his face.

G5 continues to attack Arm, but it's just not his round and his strikes go wide.

Last but not least, G6 goes toe to toe with that killing machine of a dwarf...and manages to get one in! With a feral grin, he smiles as he pulls back his bloodied sword (AC30 for 13).

The guards to the south advance. Since there's no mage to pick on, the first guard decides to work on that pesky archer. He strides forward and...promptly misses Shadow altogether! His buddy (G2) fairs a little better as he slashes into Thar's back, causing a pittance of damage. (AC30/17 for 8)

Though it's almost impossible for those in the fray to see, the look on the Count's face is priceless as hundreds of pounds of angry buffalo appear out of nowhere and bear down on him! And then, suddenly he and the dancers disappear. One moment they are there and then...they are gone! (Spot DC30 for an interesting discovery).

This is where everyone is as of the start of Combat Round 4.

Arm (AC 24,26 vs evil) HP 11/33 Bless Haste  d20+7=24 ; d20+11=15 ; d20+11=13 ; d20+11=23 ; d8+6=7 ;
Friday May 16th, 2008 6:05:04 AM

Arm notices the Count's disappearance, but doesn't know why (spot=24), as he is far to busy with fighting the guard. He attacks guard 5 again, but only one of his attacks seems to hit (attk: 15,13,23 dmg: 7).

OOC: Thanks for the correction, Nellie..I've been a bit out of sorts this week..also, if my other attacks hit this round, please let me know :)


Shadow (AC 24/19 HP 47/47)  d20+9=19 ; d20+15=34 ; d6+2=3 ;
Friday May 16th, 2008 7:03:13 AM

Shadow was watching the count as he disappears and does not see what actually happens (spot=19), and as he is attacked from behind he loses interest as the count and dancers disappear. He turns dropping his bow and getting his rapier out. Because of the haste spell he is able to take one swing at the guard that attacked him. He connects but does little damage.

to hit=34
dmg=3

Thar, AC 26/27 (vs. G2), hp 62/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round)  d20+10=19 ; d8+9=17 ; d20+14=21 ; d6+3=4 ; d6=4 ; d20+14=16 ; d20+13=18 ;
Friday May 16th, 2008 9:47:52 AM

Seeing his buffalo friend appear, Thar yells with a wry grin on his face "Get 'em Bob! There's your dinner!" However, Fred's target is now gone, so Thar orders it to move around and charge enemy G4.

Bob the Bison's Charge on enemy # C4 = (Move to spot f5) Attack = +10 (due to charge) = 19; Dmg = 17 but Bob's AC is 11 now due to the charge)

Thar turns and notices that Julian has fallen. His attention is broken as he feels the sword slice into his side and he realizes he's fighting for his own life for now. Drawing both weapons, he'll attempt to slash into his enemies chest. (Attacking enemy G2)

Attack 1 (SS Flaming): +12 +1 bless +1 haste = Hit AC 21; Dmg = 4 + 4 (Fire) = 8
Attack 2: Hit AC 16

As he notices the count disappear, Thar tries to spot where the heck it went (Spot = 18), but can't tell...

(EVERYONE = Rem that the McVE gives you an AC bonus vs. the evil fighters (if they are truly evil...)!!!

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (49 rds), Mon Sum 3 (4 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 13, hp 37, Att = +3, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

Thar, AC 26/27 (vs. G2), hp 62/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Friday May 16th, 2008 9:48:45 AM

(OOC = Correction on Bob's stats at the bottom of my post. His BAB = +3, but his attack bonus = +8.

AshleyOOC 
Friday May 16th, 2008 11:40:46 AM

Arm, please note that Kirsten healed you for 6 HP last round. You may want to factor that into your post. Thanks. =)

Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+10=13 ; d20+5=17 ; d20+10=22 ; d8+4=6 ; d8+4=9 ; d8+4=9 ;
Friday May 16th, 2008 12:30:39 PM

Kirsten swings her warhammer at the nearest guard left standing. (If G5 is still standing, she will attack him, if not she will turn to G3 and attack it) (Attack = AC 13/17/22 for 6/9/9 DMG).

DM Info:

Move: None
Action: Full Attack (G5 or G3) AC 13/17/22 for 6/9/9 DMG

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Kadaz (HP: 83/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=18 ; d20+10=12 ; d20+15=35 ; d20+15=20 ; d20+15=27 ; d10=7 ; d6+7=12 ; d10=6 ; d6+7=10 ; d10=9 ; d6+7=12 ; d10=3 ; d6+7=10 ; d10=10 ; d6+7=12 ; d10=2 ; d6+7=8 ;
Friday May 16th, 2008 12:32:10 PM

As Julian falls, Kadaz grimaces as a blow from Guard G6 makes it past the armour. Kadaz lays into the guard before him (G6) desiring vengeance: the axe comes down three more times as Kadaz does his best to utterly shatter his foe before moving on to the critically weakened guard (G5, or G3 if G5 is down because of Arm or Kirsten).

(Hits AC: 18/12/35*/20(cleave) for 19/16/21*/13 damage.
*Threat! - hits AC 27 to confirm for 43 total damage [21+22+10])


"Hang in there, lad," Kadaz grunts to Julian as he rains blows upon his enemies. "Jus' gimme a minute to deal with these talentless grunts."

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6 and then G5 or G3 (Hits AC: 18/12/35*/20(cleave) for 19/16/21*/13 damage. *Threat! - hits AC 27 to confirm for 43 total damage [21+22+10])

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or if G6 is dead then G5; or if G5 is dead then G3.


ShawnC (OOC) 
Friday May 16th, 2008 12:34:18 PM

I count good. Kadaz's Critical, if confirmed, will do 53, not 43 damage.

Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+5=15 ; d3=2 ; d20+5=11 ; 4d6=17 ; 4d6=15 ;
Friday May 16th, 2008 12:58:16 PM

Edmund, having sailed up to the ceiling, now flies along it a little ways until he is above the party. Looking down at Thar directly below, Edmund does his best to aid his friend.

"Help is on the way!" he squeaks, and lets loose with two Scorching Rays at Thar's opponent (G2).

(Ranged Touch Attack for Scorching Ray hits AC 15/11 for 17/15 fire damage.)

For a Ranged Touch Attack, the opponent's AC does not include any armour bonus, shield bonus, or natural armour bonus. However, size modifier, dexterity modifier, and deflection bonus (if any) all apply normally. (PH 141)

"Take that!" the wizard shouts from above. "Ha!"

DM Sanity Info.
Move Action: Fly 5ft NE to J-7 (height: 15ft. up)
Standard Action: Cast Scorching Ray (2 rays: RTA hitting 15/11 for 17/15 fire damage) on G2

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 5r remaining
Fly (self) - 69r left

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

[ignore the d3 roll. I hit the button by mistake.]

Ken OOC for Thar 
Friday May 16th, 2008 9:16:13 PM

(OOC = Great rolls Shawn for Kadaz! I'm going to have you start rolling Thar's attacks!!!)

DM Nellie = Sorry, but I forgot to include a flank bonus for Bob the Bison's attack. He should have hit AC21 and not AC19.... It's been a long 2 days... I had a parishioner die yesterday, so my mind's been kind of preoccupied with the family and doing the whole ministerial thing. Preaching on Sunday is much more "fun" than doing funerals, trust me....

Julian (Unconscious) 
Friday May 16th, 2008 11:47:00 PM

Feeling his breastplate buckle and split under the weight of the guard's sword, Julian grunts in pain. His eyes roll back into his head and he falls heavily to the ground.

Everything turns black in his vision, though he hears the dwarf call him a, "talentless grunt" and determines to clobber him for it before the end...
(OOC I realise it was the guard you aimed that at ;-)

More Fun with Sharp Objects (ACDM Nellie)  d20+10=26 ; d10+6=10 ; d20+6=21 ; d20+10=26 ; d10+6=11 ; d20+6=19 ; d20+11=25 ; d10+6=8 ; d20+7=26 ; d10+6=7 ; d20+11=19 ; d10+6=12 ; d20+11=25 ; d20+6=9 ; d20+11=26 ; d10+6=9 ; d20+11=26 ; d20+6=18 ; d20+11=26 ; d100=8 ; d20+11=25 ; d10+6=8 ; d20+7=27 ; d20+7=9 ; d10+6=8 ; d20+11=23 ; d10+6=7 ;
Saturday May 17th, 2008 12:01:34 AM

DM Note to Kadaz: I don't understand how you're calculating the damage. I assume you're power attacking at +5. However, if you are power attacking, then you have to subtract that number from your attack bonus, so it would be +10/5 instead of +15/10. Please help me understand

To Shadow: I'm not sure I understand how you calculated your AC. By my numbers it should be 22 with the Bless and Pro from Evil. Can you show me your calculation?.---Nellie


Blood and sweat are the order of this battle...

Mithril Order:
Arm slices into his opponent who is quite literally staggering.

Shadow manages to nick his foe, though every little bit helps!

Bob the friendly bison obediently changes course and charges at the lazy G4...and just misses him!

Thar hacks into the armored menace and just barely connects. But oh it is a good feeling to exact sweet vengeance!

Kirsten gangs up with Arm and manages to pierce the guard's (G5) defenses once. It's a clean shot, but she feels her strike is not as powerful as it normally would be. And some how, as if by will power alone, the Guard manages to stay on its feet.

Confident that his friends can finish up the wounded G5, Kadaz carves away at his new victim (G6). His first two strikes ping harmlessly...but the third...ooooh yeah! His axe swings true across the rib cage and right where the lungs should be. But hey, wait...there should be a spray of blood...where's the spray of blood?! Though he knows the blow was on the mark, the guard doesn't seem to be any more wounded than if he were hit by a regular blow. And now that he thinks about it, he notices that the blood on his axe isn't the bright red that he would expect, but more a blackish color...like old blood.

Enjoying his airborne position, Edmund safely fires off his spell and watches in satisfaction as his rays burn into the guard tormenting Thar.

Lying on the cold marble floor, his lifeblood oozing around his garments, somehow a miracle happens and Julian stops bleeding. He's still unconscious, but at least not bleeding out anymore (Stab.=8!)

Ok, I need another spot DC30, 20 for Edmund.

The Baddies:
Guard 1 continues to press his attack on Shadow and gets another blow in (AC26 for 10).
Guard 2 continues to work on Thar and likewise does a small amount of damage (AC26 for 11).

Guard 3 having noticed Kirsten decides it's time to change targets. There is an unnatural gleam in it's eyes as it hits the paladin hard with three attacks. (AC25 for 8, AC27/9 for 8, AC23 for 7)

Having narrowly avoided a rear end collision with 2 tons of beef, Guard 4 is, needless to say, no longer lazing about! Spinning, it turns its wrath on the bison and hacks mercilessly into its hide. Though it's attacks are all accurate, the natural goodness of the celestial creature...(not to mention it's damage reduction!) keep it on its hoofs...though it is obviously wounded. (AC25 for 3, AC26 for 2, AC19 for 7)

Guard 5 weebles and woobles, but won't fall down. So instead, he attacks Arm again and gets in one (AC26 for 9).

Guard 6 presses his attack with Kadaz once more but just can't get past that pesky armor.

DM Donna: This is where everyone is as of the start of Combat Round 5.

Julian (Unconscious) 
Saturday May 17th, 2008 3:19:41 AM

Moving about like a waterfall, thousands of microscopic halflings hold together against the flow of cells beating against them. One tiny hand linking with another they stem the blood streaming out, and begin calling his name, Julian! Julian!

ShawnC (OOC) 
Saturday May 17th, 2008 12:38:08 PM

Nellie: Per his character sheet (http://docs.google.com/View?docid=dhkk6mwb_12gjrhf8fb) Kadaz's attack is 1d10 + 4 strength bonus + 1 weapon bonus + 2 feat bonus + 1d6 electrical damage.

Or: 1d10 + 1d6 + 7

I can't roll d10 and a d6 and a +7 at the same time, so I roll a d10, and then a d6+7, and add the results.

Excellent!! Thank you Shawn! I knew it was just a misunderstanding. Just a note that usually I see people roll it as a d10+7 and the d6 separately, since the electrical damage is separate. No big, just needed your help to understand. Thanks again!---Nellie

Thar, AC 26/27 (vs. G2), hp 51/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=30 ; d20+14=30 ; d6+3=8 ; d6+3=4 ; d6=5 ; d20+9=15 ; d20+9=23 ; d8+9=10 ;
Saturday May 17th, 2008 2:36:39 PM

Thar counts himself lucky to avoid the first two blows but grimaces as he feels the guard's weapon cut into him. "I guess we'll be trading blows for a while you cretin!" Thar says, laughing in the guards face. 'thanks Edmund!" he yells as he sees the rays of heat burn into the foe.

Thinking for a moment, Thar yells "ED! Keep hitting him! I've got to get Julian, Arm and Kadaz healed, as well as everyone else! I can't do it while I'm engaged!!"

Thar tries a few stabs and pokes with his swords, hoping to penetrate enemy G2's armor.

Attack1 = Hit AC30 = 8 pts of dmg + 5 pts of fire dmg = 13
Attack2 = Hit AC30 = 4 pts of dmg = 4

Meanwhile, Bob gets angrier as he senses that enemy G4 wants to use him for BBQ tonight. He changes his mind and decides to try to grapple his foe, thus denying him some AC bonuses and the chance to attack him with medium or heavy weapons...

(From woldipedia = First, you make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. Second, make a grapple check as a free action. If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.)

Bob's grapple touch Attack = +3+6+4 (size) - 4 (nonprof) = (Melee Touch attack to start grapple!) = 15 +2 (flanking) = 17
Bob's grapple check (free action) = 23
If hit, unarmed strike dmg (but he has a natural weapon, so I assume he is still considered "unarmed"?
Dmg = 10 pts
It's not like 2000 lbs of angry buffalo on top of you isn't going to do much dmg...

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (49 rds), Mon Sum 3 (4 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 13, hp 25/37, Att = +8, 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier



Nellie 
Saturday May 17th, 2008 2:52:31 PM

Ken, one small correction. Bob is not flanking with anyone. In order to be flanking, he would have to have another of the Mithril Order on the other side of G4 (basically where G3 is right now). It doesn't really make a big difference right now, but wanted to point that out to you. :)

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=17 ; d20+10=19 ; d20+15=20 ; d20+15=21 ; d10+7=11 ; d6=5 ; d10+7=12 ; d6=1 ; d10+7=8 ; d6=4 ; d10+7=8 ; d6=5 ; d20-2=3 ;
Saturday May 17th, 2008 4:46:00 PM

Kadaz continues his meciless assault against his foe (G6), leaving the critically weakened guard (G5) to the others to finish off.

"Come on," he says with a swarthy grin as he brings down the axe again. "I've left him barely standing for you--the least you can do is finish him off before I give you another one to play with!"

With redoubled effort, Kadaz addresses himself to the battle, though he is distracted by a surprise--Julian seems to have stopped bleeding all over the place. "And a good thing too," Kadaz thinks to himself. "There's enough blood here already."

Kadaz is further distracted by the strange realisation that the blood from these foes isn't present as it should be, neither is it the same colour. "What are these things?" he grunts to the others. "They don't bleed like men!"

With his mind slightly off the battle, Kadaz's attacks are less accurate than they have been to this point. It annoys the dwarf, who has no greater desire than to smash his foes into tiny bits of monster kibble. (Hits AC17/19/20/21(cleave vs. G3) for 11+5/12+1/8+4/8+5 damage)

"ARRRRGH!" Kadaz roars with a mixture of frustration and rage. And he shakes his axe for good measure! --Or rather, he meant to, for unfortunately he nearly drops his axe, and ends up shouting "ARR-DOH!!" instead, coming off looking rather silly. (Intimidate=3)

It's a good thing Julian is unconscious; he can't see the embarassed redness of those Dwarven ears.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible. (Hits AC17/19/20/21(cleave vs. G3) for 11+5/12+1/8+4/8+5 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or G3 if G6 goes down.


Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+5=22 ; d20+5=18 ; 14d6=35 ; 4d6=16 ; 4d6=19 ; d20+3=9 ; d20+1=18 ;
Saturday May 17th, 2008 4:56:03 PM

Meanwhile, above the battle . . .

Edmund looks down at Thar below and shakes his fist in a sign of solidarity. "Happy to help," he calls down with a grin.

Pointing both hands at the Guard (G2), Edmund lets loose with another volley of scorching rays, intent upon blasting this particular foe into smoking oblivion. (Hits Touch AC 22/18 for 16/19 fire damage)

"Ha ha!" Edmund shouts again, "Don't like that so much, what what!?"

So preoccupied is Edmund with his spells that he doesn't see much else. He is far too intent upon raining fiery death from above. (Spot=9)

OOC: I forgot Kadaz's spot roll in the previous post. His is 18.

DM Sanity Info.
Move Action: None
Standard Action: Cast Scorching Ray (2 rays hit Touch AC 22/18 for 16/19 fire damage) on G2

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 4r remaining
Fly (self) - 68r left

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Thar, AC 26/27 (vs. G2), hp 51/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+13=29 ;
Sunday May 18th, 2008 12:56:36 PM

OOC = Thanks Nellie. I was using info from the last post and forgot to update it with the new map ;-) Thanks for keeping me in line ;-))))

Thar also looks to see if he can spot where the count went, and is allllllmost able to see..... but still can't clearly ID what happened; Spot = 29

Kirsten (HP 58/81, AC 22, Bless, Haste)  d20+12=13 ; d20+7=20 ; d20+12=31 ; d8+4=10 ; d8+4=5 ; d20+2=8 ;
Sunday May 18th, 2008 6:53:30 PM

The paladin winces as she's hit by the guard. She shakes her head when she sees Arm persisting with their foe, and turns her warhammer upon the guard again ( Hit AC 13 (Nat. 1) / 20 / 31 for 10/5 dmg). Unfortunately, Kirsten doesn't fair well against the guard as she seems too preoccupied with her own frustrations.

Maybe I should have stayed home, she wonders to herself. As a result of her thoughts, Kirsten doesn't notice much of anything as she surveys the battlefield. (Spot=8)

DM Info:

Move: None
Action: Full Attack (G53) AC 13 (Nat.1)/20/31 for 10/5 DMG

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Arm (AC 24,26 vs evil) HP 14/33 Bless Haste  d20+11=21 ; d20+11=16 ; d20+11=23 ; d8+6=12 ; d8+6=13 ;
Monday May 19th, 2008 6:03:56 AM

Determined to finish of at least this ONE opponent this time, Arm again swings at G5, connecting once and possibly twice (attk:21, 23 dmg: 12,13).

OOC: Thanks Ashley for the heads up..see? I WAS out of it last week ;)


Shadow (AC 22/17 HP 37/47)  d20+9=24 ; d20+9=26 ; d6+2=7 ; d6+2=6 ;
Monday May 19th, 2008 7:26:21 AM

OOC: Nellie, it has been at 24 for so long I am not sure why (I did the calculations and you are right on, so I have corrected it. Sorry)

IC: Shadow will take a couple of swings at the guard. He is hoping that the others are doing better because he will not last long against this opponent, but will do his best.

Actions:
To hit= 24, 26
dmg=7,6

Surprise...Surprise...Surprise (ACDM Nellie)  (G1's attack) d20+10=11 ; d20+6=25 ; d10+6=13 ; (G2's attack) d20+10=27 ; d10+6=11 ; d20+6=26 ; d20+6=16 ; d10+6=10 ; (G3's attack) d20+11=29 ; d10+6=9 ; d20+7=18 ; d20+11=31 ; d20+11=15 ; d10+6=12 ; (G6's attack) d20+11=14 ; d20+7=18 ; d20+11=17 ;
Tuesday May 20th, 2008 1:04:11 AM

Though the enemy is strong and relentless, the Mithral Order presses on, determined to rid this place of the strange guards...

Miraculously, Julian lays unconscious and stabilized on the ground as his friends cut and dice into the enemy.

Thar cuts into his foe with his first blow, but the second blow doesn't even seem to faze the guard. He's too busy with the guard in front of him to figure out what that little sliver of movement was... Meanwhile, faithful Bob pushes and shoves against the armored guard, and pins him against the door.

Kadaz makes his amazing discovery which literally rocks his world. Consequently, he misses his foe with every one of his blows!

Edmund lets loose with another couple of rays and is satisfied to see the tail tale smoke rising from under the armor....oooh...you just know that hurt!

Kirsten lends a helping hand to Arm and pings the guard in front of her, but she gets the impression that it doesn't really bother him too much.

Shadow gets in a couple of blows against the armored menace threatening him, but he too senses that he doesn't hurt the guard too much.

And finally...Arm takes a might swing...and that stupid pesky guard drops to the ground unmoving...and then poof...the guard isn't there anymore! (Kadaz, Spot DC20, please).

And as for the guards...

Guard 1 gets a little cocky and throws a hasty blow that Shadow easily shrugs aside. But he recovers and slides his second shot in. (AC25 for 13)

Guard 2 is looking decidedly shaky after Edmund's attack, but still is able to wield his weapon as he proves to Thar with two nasty blows. (AC27 for 11, AC26/16 for 10).

With an evil grin, Guard 3 rips into Kirsten again, cutting past her defenses. (AC29 for 9, AC31/15 for 12)

Pinned under Bob's horn's Guard 4 looks a little perturbed...and then he just disappears...poof...he's not there anymore. Kirsten and Kadaz, Spot DC15 to notice something important.

Guard 6 steps forward and takes the spot where Guard 5 was. He swipes at the wounded Arm, but yet again has no luck.

And then....out of the blue....
Edmund is in for a bit of a surprise as two scantily dressed women suddenly appear right next to him!! Standing on the wall they hiss menacingly at the mage, daggers in hand. (Note that D2 is actually occupying the same spot as G1. Both women are 15 feet up standing on the wall).

DM Donna: This is where everyone is as of the start of Combat Round 6.

Arm (AC 24,26 vs evil) HP 14/33 Bless Haste  d20+11=23 ; d20+11=23 ; d20+11=19 ; d8+6=11 ; d8+6=11 ;
Tuesday May 20th, 2008 6:03:47 AM

Mindful of the disappearance of his recently defeated foe but not much else, Arm starts in on G6, connecting twice (attk: 23, 23 dmg: 11, 11).

Shadow (AC 22/17 HP 24/47)  d20+9=19 ; d20+9=25 ; d6+2=3 ; d6+2=8 ;
Tuesday May 20th, 2008 7:01:41 AM

Shadow will take another 2 swings at the guard he is facing. "I don't know if anyone else is free, but this guy is a little too much for me." Shadow says over his shoulder.

Actions:
to hit=19,25
dmg=3,8

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=27 ; d3=3 ; d20+14=34 ; d20+14=33 ; d6+3=6 ; d6=5 ; d6+3=8 ; d6=4 ; d20+12=32 ; d20+12=16 ; d8+9=12 ;
Tuesday May 20th, 2008 10:07:01 AM

"What the heck?" says Thar as he sees various enemies appear and disappear around him. As his attention wavers, he feels the multiple blows from G2 and realizes that the clock is ticking on his life... Deciding that its best to pay attention, Thar continues his flurry of stabs and slashes at G2.

Attack 1 = 27 (ignore the d3 roll. Hit the wrong button)= Dmg = 6 + 5 fire = 11
Attack 2 = 34 Critical; = 8 dmg
Critical Check = 33 => Crit Dmg = 4 > Total Dmg = 12 on Attack 2

Bob shakes his head in confusion at the disappearance of his tormenter. Turning his horned head, he sees an appetizing dwarf nearby but somehow he realizes that he shouldn't try to eat that short figure since it is his summoner's friend Kadaz.

However, enemy G3 looks edible. He moves to area G5 and tries to get in a flank attack against the ugly foe.

Bob's Attack = (including bless and flank and haste, assuming he's now in the radius of the haste...) = 32 (Critical. (Wow, this is my lucky day for crits. Of course I'll probably roll 1's next round...)
Bob's Dmg = 12

Bob's critical check = 16 (miss?) =

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (47 rds), Mon Sum 3 (3 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 16 (prot from evil, hasted), hp 25/37, Att = +8, 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

ShawnC (OOC) 
Tuesday May 20th, 2008 11:56:28 AM

Ken, regarding Haste: it is a targetted spell, not an area of effect spell. Unfortunately, Bob the Bison wasn't around to be targetted (and Edmund can only target seven people). So, Bob doesn't benefit from Haste. Sorry!

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+1=19 ; d20+15=25 ; d20+10=21 ; d20+15=17 ; d20+15=29 ; d10+7=14 ; d6=1 ; d10+7=16 ; d6=4 ; d10+7=13 ; d6=5 ; d10+7=12 ; d6=4 ;
Tuesday May 20th, 2008 4:39:14 PM

Kadaz is surprised at the disappearance of the guard, but looking around fails to illuminate the matter for him. (Spot DC 19)

Doing his best to focus on the task at hand, Kadaz lays into Guard G6 (or G3 if G6 is dead) fiercely, intent on felling him quickly. This time, the blows land where they ought. (Hits AC: 25/21/17/29(cleave vs. G3) for 14+1/16+4/13+5/12+4 damage)

"Aye!" Kadaz shouts, "That's more like it!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible. (Hits AC 25/21/17 for 14+1/16+4/13+5 damage (Cleave vs. G3: hits AC 29 for 12+24 damage))

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or G3 if G6 goes down.

Kirsten (HP 37/81, AC 22, Bless, Haste)  d20+2=9 ; d20+12=30 ; d20+7=18 ; d20+12=32 ; d20+12=27 ; d8+4=7 ; d8+4=11 ; d8+4=12 ; d8+4=7 ; d8+4=11 ; 2d8=7 ;
Tuesday May 20th, 2008 4:44:50 PM

Kirsten doesn't notice anything out of the ordinary (spot=9) as she turns her warhammer on the guard before her (G6), however if he has already fallen under Kadaz's blow she will turn to the next guard within her range (G3). (Attack AC 30/12/32* Critical Threat (To Confirm AC 27) for 7/10/30+7 Sonic* dmg *Thundering Warhammer DC 14 Will save or deafened).

DM Info:

Move: None
Attack: Full Attack (G6 if able, if not able will attack G3)

Attack 1: AC 30 for 7 dmg
Attack 2: AC 18 for 11 dmg
Attack 3: AC 32* Critical Threat! AC 27 to Confirm for 30 (12+7+11) + 7 Sonic dmg (DC 14 Will save or deafened)

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+3=18 ;
Tuesday May 20th, 2008 4:57:21 PM

Surprised at the sudden appearance of the dancing women on the ceiling, Edmund gives a cry of alarm.

"Ahhh!" he shouts, "The femme fatales are up here now!" Having made the situation clear, Edmund immediately takes to flight... by flight! (Withdraw Action: Edmund can Fly 120 feet)

Sailing back above Thar and towards Kirsten (Nellie: Edmund should have been in J-7; he moved there in my post on Friday, May 16), he then turns and flies out into the chamber and up to the ceiling there, eventually stopping up at the ceiling, west of the Throne (E-2).

Turning around, he scans the room once again for any sign of approaching women or devious activities on the part of the suspiciously absent count and guards. (Spot=18)

DM Sanity Info.
Move Action: Withdraw (Full Round Action): to the ceiling (25ft further up to a total height of 40ft?) of E-2
Standard Action:

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 3r remaining
Fly (self) - 67r left
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 
Tuesday May 20th, 2008 5:03:12 PM

(OOC = Thanks Shawn. I thought Ed might have a slot or two left for haste "victims," but poor Bob will have to do the hard work on his own ;-)

Julian (Unconscious) 
Tuesday May 20th, 2008 9:33:12 PM

...!

Cats and Mice (ACDM Nellie)  (G1's attack) d20+10=12 ; d20+6=16 ; (G2's attack) d20+10=22 ; d20+6=8 ; (G3's attack) d20+11=31 ; d20+11=19 ; 2d10+12=17 ; d20+7=14 ; d20+11=17 ; d10+6=15 ; (G6's attack) d20+11=14 ; d20+7=16 ; d20+11=29 ; d10+6=10 ; (D1's attack) d20+11=24 ; d4+4=6 ; (D2's attack) d20+13=15 ;
Wednesday May 21st, 2008 12:26:16 AM

Strange things abound as the battle rages on.

Kadaz , Kirsten and Arm tag team on G6 and get in several excellent blows. Kirsten notices that her amazingly well timed blow doesn't inflict nearly enough damage. Although he's not looking great, he still seems to have a good deal of fight left in him.

Shadow carves away at G1 and does a little more damage.

Thar continues to work on the wounded G2, who looks like he is a breath away from going down...but still on his feet. Bob moves in on G3 and gets in a wicked blow...but just like with Kadaz, the attack doesn't inflict nearly as much damage as it should have.

Edmund backpeddles away from the dirty dancers and heads into the cavern, on the look for further danger.

And dem dere villans...

Guard's 1 & 2 attack but can't get their blows in.

Guard 3 looks almost relieved to have an easy opponent. He lashes out at Bob and carves himself up a side of beef. (AC31/19 for 12 (that's after the DR) and AC17 for 10. Ken, I show Bob at 3HP now)

Guard 6 presses on against Arm, a hungry look in its shadowed eyes. He manages to sneak another blow in. (AC29 for 10).

As for the hussies, then watch the fleeing mage with a playful look...not unlike a cat with a mouse. They sprint hurriedly across the wall in hot pursuit. The lead woman lashes out with her dagger, slicing into the mage with a look of pure joy. (AC24 for 6). The other dancer sprints down low across the wall, goes below Edmund and then back up to flank him with her sister. She too lashes out with her dagger, but can't connect.

And then, out of nowhere, another Guard appears between Thar and Arm. There are several cuts and nicks on the Guard's armor, lending one to believe that he's seen recent action. The creature brandishes his bastard sword menacingly, sizing up the opponents in front of him.

DM Donna: This is where everyone is as of the start of Combat Round 7.

Arm (AC 24,26 vs evil) HP 4/33 Bless Haste  d20+11=29 ; d20+11=31 ; d20=10 ; d20+11=28 ; d8+6=10 ; d8+6=7 ; d8+6=8 ;
Wednesday May 21st, 2008 6:04:53 AM

Realizing that he may be joining Julian on the floor soon, Arm tries his best to dispatch G6, this time connecting 3 times (attk: 29,31(non crit),28 dmg: 10,7,8).

Shadow (AC 22/17 HP 24/47)  d20+9=18 ; d20+9=12 ;
Wednesday May 21st, 2008 6:24:29 AM

Shadow realizing he is not going to get any help swings again at the guard but misses with both attacks. He hopes he can avoid the guards attacks again, but fears the worst.

Nellie to Len 
Wednesday May 21st, 2008 9:38:39 AM

Hey Len, shouldn't your attacks be +11/6/11 with the haste? I don't see how you're getting +11/11/11. Can you clear things up for me?

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil  d20+15=19 ; d20+10=22 ; d20+15=31 ; d20+15=19 ; d10+7=11 ; d6=3 ; d10+7=11 ; d6=6 ; d10+7=10 ; d6=6 ; d10+7=16 ; d6=3 ;
Wednesday May 21st, 2008 10:27:17 AM

(OOC: I'm back from vacation. Many thanks to Shawn for taking over. Kadaz has never been so eloquent!)

Kadaz is getting tired of this guy. He concentrates on the same one Arm is fighting, ready to swing his axe to the other side if the first goes down. But something is bothering him. "Could we be fighting undead?" he yells out, spacing the words out between his swings. He's not damaging this armored guy as much as he thinks he should be.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible.
Swing 1: Hit AC 19, damage 11 axe + 3 electric
Swing 2: hit AC 22, damage 11 axe + 6 electric
Swing 3: hit AC 31, damage 10 axe + 6 electric
cleave swing: hit AC 19, damage 16 axe + 3 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=32 ; d20+14=15 ; d6+3=5 ; d6=4 ; d20+11=12 ;
Wednesday May 21st, 2008 11:12:19 AM

"And just when I thought I was making progress" Thar says to himself, realizing that he has yet another foe appear in front of him.

Looking around, he sees that no help is coming soon and prays for more luck.

Hoping that soon G2 will be dead, Thar continues his rain of strikes against him.

Att1 = 32; Dmg = 5 + 4 (fire) = 9
Att2 = 15 (miss)

Bob feels the pain and agony from the repeated blows into his bleeding carcass. Knowing that he is on death's door, he decides for one last attack against his enemy.

(OOC =Yes, Bob is at 3 hps... poor thing... I think PETA may have something to say about that ;-)....)

Bob's attack = 12 (miss)

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (46 rds), Mon Sum 3 (2 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 16 (prot from evil, hasted), hp 3/37, Att = +11 (bless, flank), 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier



Edmund (HP: 32/38, AC: 17) Bless, Haste, Fly 
Wednesday May 21st, 2008 12:08:33 PM

With something of a squeak, Edmund alerts the rest of the party that he is injured. Seeing that he has no safe route of withdrawal along the ceiling, he takes just a moment to think and realises that the dancers seem to be walking on the walls as opposed to flying.

With that, he devises something clever: he drops fifteen feet down through the air, and then flies out farther into the center of the chamber where he now hovers away from walls and the ceiling. (Withdraw (Fly) down fifteen feet, and then ten feet over to D-4)

Glancing back at the women, Edmund winks and waves, whilst clutching his side with his hand. "Were the circumstances but different," he shouts to them, "I should be most flattered at your attentions!"

DM Sanity Info.
Move Action: Withdraw (Fly) down 15ft, then over 10ft. to D-4 (25ft. ht)
Standard Action: None

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 2r remaining
Fly (self) - 66r left
Bless (from Kirsten)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kirsten (HP 37/81, AC 22, Bless, Haste)  d20+12=28 ; d20+7=8 ; d20+12=20 ; d8+4=8 ; d8+4=5 ;
Wednesday May 21st, 2008 7:57:07 PM

Kirsten, seeing that Arm is very near his demise, attacks G6 once again and hopes it will be enough to fell him... or perhaps she is just trying too hard. (Attack AC 28/8(Nat.1)/20 for 8/5 dmg)

DM Info:

Move: None
Attack: Full Attack (G6)

Attack 1: AC 28 for 8 dmg
Attack 2: AC 8 Nat. 1
Attack 3: AC 20 for 5 dmg

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor


Julian (Unconscious) 
Wednesday May 21st, 2008 8:30:52 PM

...!

OOC enjoying the combat none-the-less

Please no Littering (ACDM Nellie)  (G1's attack) d20+10=23 ; d10+6=14 ; d20+6=9 ; (G4's attack) d20+11=24 ; d20+7=27 ; d20+7=23 ; d10+6=11 ; d20+11=19 ; (G3's attack) d20+11=14 ; d20+7=20 ; d10+6=11 ; d20+13=20 ;
Thursday May 22nd, 2008 12:52:15 AM

Our heroes...
The combination of Arm, Kadaz and Kirsten proves too much for Guard 6, and he disappears with a poof.

Likewise, Thar is finally able to rid himself of the Guard in front of him, who also disappears.

Bob makes his last stand, but he's too wounded to pull off a decent attack.

Edmund realizes his foes inadequacies and takes off flying once more.

And the dark side....
Guard 1 continues to carve away at Shadow. (AC24 for 14).
Guard 3 hefts his sword and promptly sends Bob back from whence he was called. (AC20 for 11). He turns his attention to Kirsten, but she's just too quick for him.
Guard 4 slams down hard on Arm with his sword and almost crushes his rib cage. Still, the damage is enough to leave the bard unconscious and bleeding on the ground. (AC27/23 for 11)

And the hussies...they grin as Edmund flies past. "How I do love a chase!" one murmurs to the other as they moisten their lips. And in the flash of an eye there is no longer two women clinging precariously to the wall. Instead, two huge bats appear and then fly over to where Edmund is flying.

DM Donna: This is where everyone is as of the start of Combat Round 8.

Julian (Unconscious) 
Thursday May 22nd, 2008 2:40:44 AM

Through the shadow Julian sends an ethereal wave to Arm, "You too?"

Arm (AC 24,26 vs evil) HP -7/33 Unconscious 
Thursday May 22nd, 2008 6:03:24 AM

As the darkness envelops him, Arm hears a voice..a familiar voice...JULIAN'S voice! He quickly thinks a reply, "Yes, me too...alas I fear not for long...perhaps I'll see you in the next existence...".

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil), +1 vs G3) Bless, Haste, Prot.Evil  d20+15=19 ; d20+10=21 ; d20+15=20 ; d10+7=13 ; d6=4 ; d10+7=13 ; d6=2 ; d10+7=11 ; d6=4 ;
Thursday May 22nd, 2008 7:02:05 AM

With Arm hitting the floor, this is beginning to look very grim. "Kirsten, step behind me" he says, trying to provide some protection to the paladin. "Then heal someone" he suggests.

Kadaz turns to concentrate on the guard near him. "Look at me!" he yells trying to attract its attention. He swings three times, trying to add this set of black armor to the junkyard of unconscious folks, arms and armor on on the floor. Alas, his swings are all somewhat subpar compared to Kadaz's normal.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3 .
Swing 1: Hit AC 19, damage 13 axe + 4 electric
Swing 2: hit AC 21, damage 13 axe + 2 electric
Swing 3: hit AC 20, damage 11 axe + 4 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3

Shadow (AC 22/17 HP 10/47)  d20+9=26 ; d20+9=29 ; d6+2=5 ; d6+2=8 ;
Thursday May 22nd, 2008 7:13:20 AM

Shadow winces as he takes another slash. He swings back and at least connects this time, but he worries that the guard is hurting him faster than he is hurting them.

Actions:
to hit=26,29
dmg=5,8

Thar, AC 26/27 (vs. G4), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=24 ; d20+14=23 ; d6+3=4 ; d6+3=5 ; d6=5 ;
Thursday May 22nd, 2008 11:20:43 AM

"Kirsten, I'll join you in a moment!" Thar yells at their Paladin. "If you need it, I've got the wand of CMW's attached to my belt! Heal whomever needs it (especially Arm)! The fellow that took out Arm is coming at me now and I've got to get rid of that pesk!"

He sees Bob disappear, as the poor Bison's life slowly ebbed away.

Facing enemy G4, he attempts to stab at his vitals, hoping to score any type of hit.

(OOC = I'm getting XML errors on the dice roller and I've had to hit it 4-5 times to get it to roll. Does anyone else have this issue?)

Attack 1: Hit AC24
Dmg 1: 4 + 5 (fire) = 9
Att 2: Hit AC 23
Dmg 2: 5 hps

DM Sanity Information
AC 26/27 (vs. G4)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (43 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,


Kirsten (HP 37/81, AC 22, Bless, Haste) 
Thursday May 22nd, 2008 9:48:22 PM

"I'll need the wand then, all I have left is lay on hands," she shakes her head somewhat, despairing that Arm did not take her advice and remove himself from danger. "Shadow first, before we lose another, then Arm!"

Kirsten fears that should she move to heal Arm, that one of the guards would manage to finish off Shadow in the meantime.

The paladin turns toward Shadow and reaches out to use her Lay on Hands ability. She doesn't move from the spot where she is standing behind Kadaz. (Lay on Hands to heal Shadow for 14 HP)

DM Info:

Move: None
Standard: Lay on Hands heals Shadow 14 HP

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



ShawnC (OOC) 
Thursday May 22nd, 2008 9:53:14 PM

DM Nellie: I have some questions for you and I lost your e-mail address.

Edmund doesn't seem to be able to move in any direction, horizontal or vertical, without provoking two attacks of opportunity. However, there may be another way.

If Edmund falls to the floor, he will be moving at a speed of about 30ft/s, which means that he will reach the floor in less than a second. Furthermore, he will exit the range of the two bats in about 2/6th of a second, or to put it another way 2/60th of a round.

Attacking is a standard action. Will the bats have time, if Edmund suddenly plummets without warning, to get in two attacks of opportunity before he hits the ground and takes 2d6 points of falling damage? Furthermore, because Edmund would do this by dismissing his Fly spell (a free action), would he then be able to both move, and attack, after landing.

Additionally, because Edmund is deliberately jumping down, in a manner of speaking (he is purposefully cancelling Fly fully aware that he is going to fall, can I make a DC 15 Jump check for 'intentionally jumping down from a height' which would reduce the falling damage by 10ft (down to 1d6)?

Thank you!

Well, you could certainly use the Withdraw movement like you've been so successfully doing (grumble, grumble...just kidding!). You wouldn't draw an AoO that way. I'm torn on dismissing the spell. It says in the spell description that if it ends suddenly then you slowly float down to the ground. Hmmmm...I guess it's ok to dismiss the spell and let him fall, but I'm afraid I can't let you take the Jump check. There's no way to try and slow down a fall from that height, just like it is practically impossible to catch yourself when you fall.---Nellie

ShawnC (OOC) 
Thursday May 22nd, 2008 11:13:26 PM

DM Nellie: I hope I'm not hanging Edmund by trying to be faithful to the rules!

My concern about the Withdraw action stems from my perception that the bats are on opposing sides of Edmund at the same height as him. Withdraw allows me to exit from the threatened square in which I start. However, no matter what direction he goes in, he will be threatened in the next square he enters. Should he exit that square, he will provoke an attack of opportunity--even if it is from the same enemy he was originally trying to withdraw from.

I view the current action in three dimensions as if it were made of cubes that are five feet on a side. That said, just as character in a square threatens acts diagonally in two dimensions on the ground, a character in a 3D cube threatens every adjoining cube, even those diagonal. Hence, when Edmund withdraws and moves five feet downwards, he will be threatened down-and-diagonally-forward by both bats. Exiting that threatened square by moving down (or to either side away from the bats) is what will provoke the attack of opportunity from both.

I presume that threats in 3D space work diagonally as I understand it--that there are vertical-diagonal threats. If this is not the case, than a simple Withdraw action will easily free Edmund from the bat-trap.

ShawnC (OOC) 
Thursday May 22nd, 2008 11:28:34 PM

Addendum!

One thing I forgot to mention is that if Edmund were to Withdraw towards and then away from a bat in a sort-of zig-zag (as opposed to in straight lines) he would be able to ensure that he only presents a single potential AoO to the enemies.

Exampe: Edmund moves 5ft. down and south, putting him 5ft. under bat D1. If he were then to drop another five feet, he'd provoke a single AoO and end up out of range of D1, where he could continue his withdraw until he had safely escaped (for now!) the batty ladies.)

Any chance of getting your e-mail so I don't bore everyone else to death whenever I run into a rules impasse? We've got three men down already; no point killing the players with rhetoric. ;)

Edmund (HP: 32/38, AC: 17/19 vs. Evil) Bless, Haste, Fly, MCvsEvil 
Friday May 23rd, 2008 12:55:49 AM

Flanked fore and aft by immense bats, Edmund's brain works faster than it ever has before. He considers all manner of possible options, and realises that there is but one excellent plan open to him. At once, he executes that plan.

Diving down and forward through the air, he flies under the bat which stands between him and the party (D1). Maybe he opens himself up to an attack from it, maybe not, but he must try his plan, for inaction will surely result in death. As the ground rushes up at him, he pulls himself up, sailing up again and leaving the bats behind. Rocketting forward, he heads for the tunnel, flying over the black metal guard, his companions, and his childhood friend. Only when he has passed them all does he stop, just within the range of Thar's magic circle, near the ceiling of the hallway.

(Withdraw (Fly) south-down to E-4 (ht: 20ft), then south-down to F-4 (ht: 15ft), then southeast-up to G-5 (ht: 20 ft), then again to H-6 (ht: 25ft), then southeast to I-7, and finally south to L-7. (Total Distance Travelled: 50ft -- I've counted 3D diagonal movement like 2D diagonal movement.))

Now behind the party, he waves violently at the bats, flailing his arms and ensuring they can see where he has gone. "I'm over here!" he shouts at them "Come and get me, you flying rats!"

DM Sanity Info.
Move Action: Withdraw (Fly) 50ft to L-7 (25ft. ht)
Standard Action: None

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 1r remaining
Fly (self) - 65r left
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

A Voice of Reason? (ACDM Nellie)  d100=58 ; d20+10=19 ; d20+6=23 ; d10+6=13 ; d20+11=12 ; d20+7=26 ; d10+6=15 ; d20+11=17 ; d20+11=31 ; d3=1 ; d20+11=16 ; d20+7=24 ; d10+6=14 ; d20+11=26 ; d20+6=20 ; d8+4=12 ; d20+6=8 ;
Friday May 23rd, 2008 1:14:22 AM

Kirsten gives some much needed healing to the wounded while her comrades continues to hack and slash.

Kadaz, Thar and Shadow all manage to get some good blows in, though the enemy is still in fine fighting form.

Edmund executes an excellent plan for escape and follows it back out the corridor.

Laying on the ground, Arm's lifeblood continues to soak his armor. (No stabilization this round. Arm is now at -8...eek!!)

Guard 1 howls in frustration as Shadow's wounds close up due to Kirsten's healing touch. With a primal grunt he swings his sword down on the half-elf. Whoosh A blind mage could dodge the first blow. But the second cuts deep, almost undoing the healing that he just received. (AC23 for 13)

Guard 3 ignores Kadaz and glares at Kirsten. Missing her entirely with his first blow, he redeems himself with his second attack, cutting a large gash in the paladin's side. (AC29 for 15).

Guard 4 continues to press Thar, though that paladin looks mighty tempting... He lands a solid blow, but turns out he probably should have gone after the paladin after all. (AC31/16 for 14).

Squeaking in glee, the bats continue to pursue the elusive Edmund....and catch up with him. The first bat zips in and crunches into that tender little Halfling neck. Mmmm...yummy, taste that juicy mage goodness! (AC20 for 12) The other bat misses by a longshot.

And suddenly, above the din of combat, there's a noise...clapping. Now visible in the north east corner of the room, the Count looks amused. "Good, good....very good! You are worthy indeed to join me. Why do you insist on this needless bloodshed. Join me. For even if you do manage to defeat me, how will you escape these lands?! The portal you used to get here is tied to me...we are bound together. If you kill me, it will seal and you will remain here forever! Drop your weapons and cease this nonsense and I can personally see that you become more powerful than in all your wildest dreams!"

DM Donna: This is where everyone is as of the start of Combat Round 9.

Julian (Unconscious) 
Friday May 23rd, 2008 1:57:12 AM

..!

Arm (AC 24,26 vs evil) HP -8/33 Unconscious 
Friday May 23rd, 2008 5:59:12 AM

Unable to hear the words of the count, Arm instead begins to see a bright light in the distance that is rapidly approaching him. In it, he can almost make out the flame-headed bard whom he had taken a liking to at Samson's. Suddenly, his thoughts drift to Mira, "My love, how I miss you..hope you are faring better than I. Should I enter the light, I promise I will still watch over you.".

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil), +1 vs G3) Bless, Haste, Prot.Evil  d20+15=29 ; d20+10=11 ; d20+15=32 ; d10+7=10 ; d6=1 ; d10+7=13 ; d6=4 ;
Friday May 23rd, 2008 7:02:43 AM

"The Mithril Order will never yield!" Kadaz yells out at the Count. Now would be a good time to get in some really, really good hits on this guy, and then treat Arm. He keeps swinging, now a little bit desperate. Hist first and third swings are excellent, but his middle swing whiffs extremely badly, creating a gust of wind.

As the mage flies overhead Kadaz yells at him: "Ed, fly a little lower next time and maybe I can hit a bat"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3 .
Swing 1: Hit AC 29, damage 10 axe + 1 electric
Swing 2: hit AC 11, (natural 1)
Swing 3: hit AC 32, damage 13 axe + 4 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3

Shadow (AC 22/17 HP 11/47)  d20+9=10 ; d20+9=17 ; d6+2=5 ; d6+2=6 ;
Friday May 23rd, 2008 7:14:19 AM

Shadow is relieved to feel some of his wounds close up as Kristen focuses some of her energy on him. Unfortunately it is short lived as the guard hits him again. He is thrown off balance by eiher the sudden healing or the last wound taken as he misses the guard with both of his swings. He is worried that he might succumb to the next attack of he guard.

Action:
to hit=10, 17
dmg=5,6

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  2d8+5=15 ; d20+8=25 ;
Friday May 23rd, 2008 9:41:12 AM

Slowly running out of energy and blood from the numerous blows he's received, Thar realizes he still isn't going to have a chance to catch his breath. Activating his wand of CMW's, Thar tries to heal some of his serious injuries and hopefully get ahead some in the battle.

CMW = 15 hps (gets me up to 31)
Charges left =46
Conc Check = 25

Edmund (HP: 18/38, AC: 17/19 vs. Evil) Bless, Haste, MCvsEvil  2d6=2 ;
Friday May 23rd, 2008 2:54:22 PM

Looking at the bats beside him, and hearing the Count's words in the hall, Edmund smiles weakly. "Methinks," he shouts, "There may be something worth hearing!"

And then, with a dismissive gesture, Edmund plummets through the air, out of the reach of the bats, and lands spryly on his feet. Perhaps it is because he was expecting it to hurt a lot more, but he finds himself only slightly pained by the landing. (2d6 points of falling damage for a 20 foot fall=2 damage)

Looking up at the bats above him, he scowls. "Of course," he shouts, "When I said something worth hearing, I meant this: Never! Never! NEVER!"

And with that, Edmund makes a gesture and speaks a word of command. A giant web appears, stretching between the hallway walls, and extending twenty feet on every side, centred on the top left corner of the ceiling of L-7 (The hall has a height of 25 ft, so those on the ground should be just under the lowest point of the web. The bats, however, should be caught in the thickest part of it.)

That done, Edmund turns, looking to Thar and the others.

"Ready for a last stand, then?" he asks as he draws his dagger.

DM Sanity Info.
Free Action: Dismiss Fly
Move Action: Draw Weapon
Standard Action: Cast Web centred on top left corner of L-7 (ht: 25ft)

Spells in Effect
Mage Armour (self) - ~7h remaining
Haste (everyone) - Final Round
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)
Web (top-left L-7 @ 25ft ht.) - 70m remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kirsten (HP 22/81, AC 22, Bless, Haste)  d20+12=18 ; d20+7=27 ; d20+12=30 ; d20+12=17 ; d8+4=8 ; d8+4=8 ; d8+4=8 ; 2d8=8 ;
Friday May 23rd, 2008 9:15:16 PM

Kirsten shuddered as she realized there was little else she could do for her companions. Unable to offer Shadow or Arm any more help in the way of healing, she will grimly raise her warhammer and attack G3. (Attack AC 18/ 27*/17 *Critical Threat AC 30! for 24 + 8 sonic dmg) She fears there is little she can do, but like Kadaz is unwilling to give into the count's demands.

DM Info:

Move: None
Attack: Full Attack (G3)

Attack 1: AC 18
Attack 2: AC 27* Critical Threat! AC 30 to Confirm for 24 (8+8+8) +8 Sonic dmg (DC 14 Will save or deafened)
Attack 3: AC 17

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor


AshleyOOC 
Friday May 23rd, 2008 10:01:37 PM

Oops! I made a mistake on my roll to confirm critical, it should be a +7 modifier and not a +12, so the total would be AC 25 instead of AC 30.

Sowwies!

Sticky Situation (ACDM Nellie)  (Arm's stab) d100=66 ; (G4's AoO) d20+11=19 ; (Guard's Will) d20+9=20 ; (D1's Ref.) d20+10=25 ; (D2's Refl) d20+10=25 ; (G1's attack) d20+10=27 ; d10+6=10 ; d20+6=11 ; (G3's attack) d20+13=22 ; d10+6=14 ; d20+9=21 ; d20+13=22 ; d10+6=14 ; (G4's attack) d20+11=22 ; d20+7=25 ; d20+11=15 ; (D1's attack) d20+8=17 ; d20+8=20 ; d8+4=12 ;(D2's attack) d20+8=17 ; d20+8=25 ; d8+4=5 ;
Saturday May 24th, 2008 9:57:20 AM

Having refused the Count's offer, the Mithril Order presses on bravely against all odds!

Kadaz inflicts his opponent with a couple of good strikes, but can't put him down.

In his weakend state, Shadow can't seem to connect.

Thar pulls out his healing wand (drawing an AoO which misses!!) and gives himself the gift of healing. (I'm assuming that Thar dropped his short sword to the ground in order to hold his wand. Let me know if I am in error.)

Edmund comes up with a brilliant plan to get rid of his tormentors. Dropping down he falls on his hind quarters (prone) and begins weaving his magic spell. A sticky web forms all around the bats. (Shawn, note that the ceiling in the entryway is only 15 feet high!, it's 30 feet high in the chamber. In the interest of not creating a TPK, I'm going to allow Edmund to be outside of the web, but note that this is only because I'm feeling unDMly kind today **wink**.)

Arm continues to bleed to death as his wounds just won't close up on their own.

Having a full measure of dire straights that her companions are in, Kirsten lashes out and strikes a massive blow against her foe. Although she cuts a large gash in the guard, once more she intuitively knows that she should have done a lot more damage!

And for the baddies...

Guard 1 presses on and gets in one slice against Shadow (AC27 for 10).

Guard 3 grins evily at Kirsten. With a look of pure lust he carves into the paladin, and drops her to the ground. (AC22 for 14, AC22 for 14...ummm those rolls are just weird!)

Guard 4 whacks away at Thar, but he just isn't having any luck against the cleric.

As for the bats (or maybe I should call them bussies...or hats...hmmm) they easily fly through the web and swoop down on Edmund. Fangs glinting in the eerie haziness, they swoop and strike with amazing agility and speed. Though they both miss on their first attempt, both of them are able to connect on the second go. (AC20 for 12, AC25 for 5)

From his corner the Count clucks his tongue. "That's the problem with you good people...so unwilling to see reason. Oh well, I suppose you will make fine slaves for me. Especially you...oh yes..you will be a strong worker in my mines! Now, hold still for your Master!" Pointing a finger at Kadaz, the Count weaves a spell. Kadaz feels a strong urge to hold perfectly still (Will save DC23 or be held).

DM Donna: This is where everyone is as of the start of Combat Round 10.

Important Addendum!!! (ACDM Nellie) 
Saturday May 24th, 2008 9:01:18 PM

Uhhhh duhhhh!!! I accidentally had the hussies both move and have a full attack last round. That is absolutely not right (chalk it up to lack of sleep!) The second attacks on Edmund Do Not Occur. The bats are still flanking him and in a position to attack, but Edmund did not lose any HP last round! I am very sorry about the mix up! Shawn, please post again and I will delete your old post if you wish.

Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil  d20=9 ;
Saturday May 24th, 2008 9:50:02 PM

DM Nellie: You can delete the old post. This version has a few substantive changes.

Note to others: Haste has worn off. You no longer receive +1 to AC, +1 to Attack Rolls, increased movement, and an extra attack.

As the bats pass through his web inexplicably, Edmund feels like he has been kicked in the stomach. The blows which rain down on him seem to occur in slow-motion. Somehow, he manages to dodge the incoming blows.

Wincing from the wound in his side, Edmund sees Shadow nearly felled just before Kirsten sinks to the floor. Thar is injured, Julian is barely stable, Arm is but a moment away from death, and Podo has already shrugged off his mortal coil. Only Kadaz seems to be able to hold out, but Edmund doubts that even the doughty dwarf could handle all these foes on his own. To make matters worse, Edmund's own Web spell has done nothing except to block the escape route; Edmund dismisses it with a swift hand gesture.

Glancing at the hall, Edmund is aware that he could turn and run, leaving his friends behind. For a moment, he thinks of himself escaping the tunnel. After all, there seems to be nothing he can do to save them, but surely one alive is better than all dead. If the choice had come to him a few months ago, he might well have fled. But things have changed. Edmund is loathe to part whilst anyone remains--even Arm.

Edmund chooses to stay and share the fate of his friends. Barely able to bring himself to pronounce the loathesome words, but realising that his decision may give possibility for escape or at least buy time, Edmund drops his dagger and raises both his hands.

"Pax!" he shouts "We surrender! Cease the assault and we will parley!"

Hoping that the Count and his minions listen, Edmund rushes to stand over Julian's stabilised body (in I-6, this permits an AoO from G1 if they continue the assault), next to Kirsten, leaving critically wounded Arm to someone more knowledgeable in first aid.

DM Sanity Info.
Free Action: Dismiss Web
Move Action: Withdraw to I-6
Standard Action: None

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Ignore the d20 roll. I was going to make a heal check for Kirsten, but Withdrawing is a full-round action.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  2d8+5=12 ;
Sunday May 25th, 2008 4:41:53 PM

"Oh hell" Thar says to himself, uttering a rare profanity. "Edmund may have a point here and I think we've bought off more than we can chew."

Looking around him, he sees Shadow get cut deeply, Kadaz trying to struggle off a spell and Kirsten fall too.

Putting up his hands in a gusture of surrender, he says "OK Count man. As my friend says, we want peace and are willing to parley."

(i.e. he's delaying his action until the guards move this round.)

Assuming the guards don't attack him, he'll move quickly to Arm and cast a CMW spell on him, hopefully stabalizing him. (12 pts)

If the guards do attack him, then he'll fight them and try to kill the nearest one. (I'll do my rolls if that's required...)

Kirsten (HP -6/81, AC 22) 
Sunday May 25th, 2008 5:48:38 PM

Kirsten falls to the ground with a grunt as the guards' attacks finally get the better of her.

Julian (Unconscious) 
Sunday May 25th, 2008 7:42:16 PM

... Did that foolish mage call surrender? If only I could move...

Arm (AC 23,25 vs evil) HP 3/33 
Monday May 26th, 2008 6:31:18 AM

Feeling life once again return to his body, Arm sighs deeply and struggles to open his eyes. When he does, he sees Thar standing over him and grins weakly. For the moment he will lay there a rest for a bit.

OOC: Nellie, do I have to make a CON check?

Kadaz (HP: 96/103; AC: 27/29 vs.Evil, +1AC vs G3; Bless, Prot.Evil  d20+19=26 ; d10+6=9 ; d6=4 ; d20+15=27 ; d10+6=16 ; d6=2 ;
Monday May 26th, 2008 8:48:56 AM

Those attuned to magical energies might notice the Count focusing on Kadaz, trying to enchant the dwarf fighter and freezing his muscles in place. These specially attuned persons would then notice the magical energies dashing themselves on the aura that surrounds the entire group. The cascading and battling magical auras in play might even overwhelm the magical eyes of any being able to see the unseen! And in the end the divine aura that Thar provided proves to be the stronger! The unseen auras die back down, leaving the party unaffected but the Count fuming at his ineffectual gesture.

Kadaz is, however, attuned to magical auras about as strongly as your typical garden rock. He has no clue that Thar's foresight at the beginning of the battle has just saved him from becoming a statue.

Kadaz does notice, however, that he is surrounded by 4 unconscious party members. Time for a change in tactics. Kadaz's swings at the attacking guards's weapon, trying to break it. He is hopeful that his adamantine axe will shear through the guard's weapon, rendering him ineffectual. The dwarf swings twice and the sound of metal hitting metal echoes from the sides of the cave. After the 2nd swing Kadaz looks at the floor, hoping to see a broken sword lying there.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3's weapon
Kadaz's adamantine battle axe bypass hardness < 20.
Swing 1: hit AC 26, damage 9 axe + 4 electric (?)
Swing 2: hit AC 27, damage 16 axe + 2 electric (?)

Spells in Effect
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3


Arm (AC 23,25 vs evil) HP 3/33 
Tuesday May 27th, 2008 5:00:13 AM

Arm shakily regains his feet after remembering to pick up his rod of wonder. Pocketing it, he shows no attempt at agression...for the moment.

Shadow (AC 22/17 HP 1/47) 
Tuesday May 27th, 2008 7:12:12 AM

Shadow staggers and tries to remain sanding, but goes to a knee. He is about to attack the guard that has almost taken his life when he hears th egroup ask for parley. He is not really ready to resist and will put all of his effort into avoiding any further attack by the guard. Although, he is not even sure he could move out of the way of a galloping horse yet alone an attack. He even feels like he is moving through mud since the group lost the quickness from haste.

Shadow (AC 22/17 HP 1/47) 
Tuesday May 27th, 2008 7:13:54 AM

OOC: Just so everyone knows, I am going on vacation next week (5/31-6/8) so will need a sub for Shadow (that is if we survive). There is supposed to be internet at the condo, but you never know (and we are driving so a lot of time in the car).

Thanks,

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', 
Tuesday May 27th, 2008 9:20:05 AM

(OOC = I'm also on vacation but if there is Inet, I'll do my best to post

Also, I'll cover for you Shadow. Go ahead and email me your info...
kmestemacher@everestkc.net



Pardon e Parley?? (ACDM Nellie)  (G3's attack) d20+11=21 ; d20+7=9 ; d20+11=18 ; (G4's attack) d20+11=31 ; d20+11=24 ; d10+6=13 ; d20+7=27 ; d20+7=10 ; d10+6=15 ; d20+11=29 ; d10+6=9 ; (D1's attack) d20+8=20 ; (D2's attack) d20+8=13 ;
Wednesday May 28th, 2008 12:26:50 AM

Feeling that the odds are stacked against them, several of the Order call for parley.

Kadaz, however, does not appear to share the sentiment, and presses his attack...not against the guard, but against his sword. He is rewarded with watching the weapon shatter under his two blows. In return, the Guard he attacks reaches out and takes a few swings at the dwarf, none of which connect. Then another guard steps forward and engages Kadaz. Perhaps he is more confident, armed with his bastard sword...and in the end he inflicts several nasty blows on the hold out (AC31/24 for 13, AC27/10 for 15, AC29 for 9) The dire bats also join in the attack on Kadaz, but are unable to injury the warrior. Though he holds his sword at the ready, Guard 1 does not attack this round.

The Count smiles hearing Edmund's surrender. "Good, good...someone with some sensibilities about them. I accept your surrender, but first, you must have your small friend cease his attacks. There's already enough blood spilt for today." The Count points his finger at Thar. "And then you will drop that irritating spell of yours. Then we will discuss the terms of parley."

There is an air of breathlessness as everyone in the hall watches to see whether Kadaz will continue his attack or stand down.

DM Donna: This is where everyone is as of the start of Combat Round 11...or the start of the parley--depending on how Kadaz chooses.

Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil  d20=14 ; d20+14=26 ; d20=17 ;
Wednesday May 28th, 2008 1:38:12 AM

Edmund, fair to a fault at times--even when dealing with evil badness--nods to the Count, though he does his best to determine whether the villain is being genuine (Sense Motive=14). "Right, no spells, that's agreeable, but give us a moment to at least ensure we can listen without people dying whilst we trade words," Edmund says before turning to address Kadaz.

"Kadaz, hold man, hold," Edmund says in a lower voice. "Our host means business, and it can do no harm to hear him out and parley. Indeed, quite the opposite," he adds pointedly.

Turning back to the Count with as firm a gaze as he can, doing his best to appear resolute and stoic. "For our part, we'll press our attack no further provided you and yours maintain this peace as well. Explain your offer and we will consider it fairly, for you have clearly proven your might in combat, as I hope you will appreciate that we have proven our own." (Diplomacy=26)

Then, fully aware that they need to recover themselves, but unsure how to do this without Thar's spell, Edmund ponders for a moment as he kneels and does his best to stabilise Kirsten's wounds. (Heal=17)

DM Sanity Info.
Move Action: None
Standard Action: Stabilise Kirsten (Heal=17)

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Arm (AC 23,25 vs evil) HP 3/33 Bless  d8+1=2 ;
Wednesday May 28th, 2008 5:44:28 AM

Not quite ready to speak for the group yet, Arm fishes his CLW potion from his pack and downs it, but with little effect (CLW-2...DOH!).

Shadow (AC 22/17 HP 1/47)  d20=10 ;
Wednesday May 28th, 2008 7:14:05 AM

Shadow, still a little woosey from his wounds will let Ed do the talking. He will look down and see if he can bind his own wounds so that he will not bleed to death. A moment of feeling sick passes as Shadow sits to take care of his wounds.

Actions:
Heal=10

Nellie to Len 
Wednesday May 28th, 2008 9:28:14 AM

Len, house rules say you get to reroll that 1 on healing. Reroll, please. :)

Kadaz (HP: 65/103; AC: 27/29 vs.Evil, +1AC vs G4; Bless, Prot.Evil)  d20+1=4 ;
Wednesday May 28th, 2008 4:47:30 PM

The new guard manages to hit Kadaz hard, just as Edmund's words penetrate through Kadaz's anger. Kadaz stops, axe drawn back for a swing, then slowly lowers it to his side.

He turns slowly in place, glaring at every opponent but not taking any other action. The bats fluttering around his head, obscure his sight.but he sees all too well the number of his friends who are on the floor, trying to staunch their wounds. (spot 4)

"No good can come of accommodating evil, Edmund. I hope you know what you're doing." he whispers.

DM Sanity Info.
Move Action: None
Standard Action:

Spells in Effect
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G4

Julian (Unconscious) 
Wednesday May 28th, 2008 7:04:01 PM

...!

Terms of Surrender - DM Donna 
Thursday May 29th, 2008 1:47:11 AM

The Count's perfect white teeth flash as he smiles in genuine delight, his finely-wrought hands coming together in a single clap.

"Enough, my pets!" he announces. "No more battle today! Sharmayne...Saybel...kindly see to the...annointed one...he needs tending!"

Upon his command, the remaining guards step back from their respective positions, their weapons stilled. The two bats suddenly change into the slinky pair of female dancers that had flanked Count Darkar when he was sitting on his throne. They go to where Podo lies on the ground, where one of them nods to the other and scoops up the lifeless halfling, carrying him from the room much like a mother would carry her beloved child. (Wow...the Web is no longer there!)

"Now...I must insist that you dispense with that horridly inhospitable spell of yours." Count Darkar's eyes flash as he addresses Thar directly. "As soon as you do so, I will have the delectable Saybel give you a jar of ointment which should help those of your party who are currently making a mess on my nice custom stonework."

The Count, Guards and Saybel wait for Thar to do as he's been requested.


Arm (AC 23,25 vs evil) HP 12/33 Bless  d8+1=9 ;
Thursday May 29th, 2008 6:07:16 AM

Arm now feels MUCH better than he did previously, now that his potion has taken affect (CLW=9). He DOES, however, wonder what the rest of his friends have in mind. He for one has no plans on surrendering.

OOC: Nellie, thanks for the heads-up.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  2d8+5=17 ;
Thursday May 29th, 2008 8:10:36 AM

Continuing to heal his friends, Thar says in a polite and respectful, but firm manner "Sir, thank you for the offer of healing my companions and it is greatly appreciated. However, I am a healer and would prefer to heal my friends so you can use your ointment on your brave guards. I see that they have fought bravely and are wounded, but I don't think I have enough healing left to help them. I hope you understand sir."

He'll burn one of his spells and do a CMW on Julian. for 17 pts of healing.

While being polite to the count but not canceling his MCvE spell, Thar will move to Julian and heal him. He'll also give the CMW's wand to Shadow and say "Here, my friend. Try using a few of these on yourself."



Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil 
Thursday May 29th, 2008 1:09:51 PM

Edmund racks his brain trying to come up with something, anything. When Thar politely refuses to drop the MCvE for the moment, Edmund does his best to salve the Count's impression of the situation.

"Your Grace," Edmund begins, "You know how Clerics can be. He is merely concerned for the continued safety of the wounded. No doubt once that matter is redressed, he'll be much more inclined to dispense with the array of protective spells at his disposal. If you like, we can let him tend these wounded whillst you and I sort things, as betwixt gentlemen."

Turning to the others for a moment so that the Count cannot see his face, the smile fades and he looks at the rest of the order with an expression of profound misery and lamentation. Whispering quickly and quietly as he makes a show of kneeling down to check Kirsten, he gives them some instructions.

"I'm going to do what I can to distract our host, but the rest of you should take the first opportunity to escape. I'll see what I can do about providing a distraction, and you'll know when it's happening, trust me. Get everyone's wounds tended and try to get back to the Wold. Don't wait for me, what? I'll figure something out, and I'll see you soon enough."

Without waiting for a response, Edmund quickly stands up and turns around to face the Count again, once more all smiles and gentility. "Perhaps you have somewhere more accomodating where we can speak whilst we let my companions address their wounds? They'll be fine here for the moment, and it will allow you and I some time to hammer out the details of our cooperation."

DM Sanity Info.
Move Action: None
Standard Action: None

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Shadow (AC 22/17 HP 1/47) 
Thursday May 29th, 2008 2:23:51 PM

Shadow will accept the wand from Thar and try to use it on himself a couple of times (OOC: sorry at work don't know how much the wand actually heals-not sure what dice rolls to make). He will try and watch to see what happens, but is not happy about any of this. Being one that does not like to be captured, but has tried to mend his ways of being deceptive also.

Shadow (AC 22/17 HP 1/47) 
Thursday May 29th, 2008 2:24:54 PM

OOC: Please remember that I will not be posting next week (probably) because I will be on vacation in South Padre Island (I say probably because I am not sure of the availability of internet where I am going).

Julian 10hp? 
Thursday May 29th, 2008 7:08:20 PM

"What? Huh? I'm gonna kill him! and the dwarf, then the mage!"
Julian staggers to his feet, pushing Thar away. He looks around for the count and brings his sword arm up to charge - but his hand is empty. The halfling stands there poised to run, arms in the air, eyes wide with fury, sword on the ground somewhere behind him.
With a clear note of dejection he murmers, "I hate it when this happens..."

Kadaz (HP: 65/103; AC: 27/29 vs.Evil, +1AC vs G4; Bless, Prot.Evil) 
Thursday May 29th, 2008 8:35:24 PM

Kadaz takes the change in status with ill grace. He has no good idea about what to do, other than glare at the Count. "Hey", he yells at the evil one, "where are you taking Podo?"

OOPS...That's Supposed to be: UNCONDITIONAL Terms of Surrender - DM Donna 
Thursday May 29th, 2008 8:39:35 PM

The Count watches the party with a professional smile on his face.

"My, oh my...we seem to have a failure to communicate," the handsome man says loftily. "I blame myself--in my eagerness to recruit new allies, I didn't emphasize my words correctly, so I will make sure that you all know exactly what you need to do:

"Stop fighting; put down all your weapons; don't cast any more spells..." Count Darkar ticks off the points on his long, tapered fingers as he speaks. "...oh...and your cleric must drop his Magic Circle spell...now...or my minions...all two dozen or so of them...will tear you limb from limb."

Julian, who happens to facing the party--and, thus, can now see very clearly into the corridor just behind the group--sees something that makes him certain that the Count will brook no cutesy maneuvers or verbal fencing...

...there are now a host of feral-looking humanoids standing within striking distance of the party--if Julian can count, there are about twenty or so of them there...all of them with red eyes and bared fangs.

"I am a man of my word." The Count says amiably. "Sharmayne is carrying your companion to where he may be tended to...and you may consider that to be additional...incentive...to behave yourselves and acquiesce to my requests--because if you don't, you will never see your friend again."

Anyone in the party who does NOT roll a natural 1 on their Sense Motive check will be able to tell that the Count is NOT bluffing.



Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil 
Thursday May 29th, 2008 9:17:19 PM

((Magic Circle vs. Evil is not a Dismissable spell. (PH 176 & 249))

Edmund, frustrated by this latest development, turns to the others and then sees the horde of foes in the rear. Frowning a bit, he speaks to the others quietly.

"Do as he says," Edmund says drily. "And consider yourselves fortunate we gave up when we had a chance, before this lot arrived. There may yet be a way out of this, but I assure you, fighting is not it. Now is the time for thinking and watching, not for swords and blows. As for you Thar, I'm not sure what to do. Give me half a moment."

Turning back to the Count, Edmund once more smiles and carries on with a pleasant demeanour. "Your Grace is too kind in extending an explanation to us. We heartily apologise for the regrettable misunderstanding and look forward to your explanation of how we may assist you. However, I regret to inform your Grace that our cleric cannot simply abandon his spell--as you may be familiar with such spells, you will undoubtedly realise that it cannot be dismissed at will, but must run its course. Thus, why not, whilst we wait for it to expire, take the opportunity to discuss things between ourselves. I am certain my companions will be fine, tending their wounds here, whilst you and I work out the details of our forthcoming association."

DM Sanity Info.
Move Action: None
Standard Action: None

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Julian 10hp? 
Friday May 30th, 2008 12:36:02 AM

"Okay, there's a lot more of them coming from behind. This is..." his voice trails off

Julian listens to Edmund till the part where he says, "and consider yourselves fortunate..."

"I want Podo back," he exclaims as he sits in a heap on the floor. He idly fingers the sword beside him as tears well up in his eyes.

Arm (AC 23,25 vs evil) HP 12/33 Bless 
Friday May 30th, 2008 6:00:10 AM

Arm sheathes his sword as he thinks on Ed's words, "Run? To WHERE? Simpleton...". He tries his best to come up with a way to escape this situation, but nothing presents itself at the moment.

Shadow (AC 22/17 HP 1/47) 
Friday May 30th, 2008 7:17:41 AM

Shadow also sheathes his sword and waits to see what happens next. "We have thrown the dice to see what happens, and we will not get out right now."

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', 
Friday May 30th, 2008 8:13:16 AM

"I know I'm going to regret this" says Thar to his companions in a soft but disappointed manner.

"Count, as my friend said, I can't dismiss this spell, as it is an undismissable spell. I would if I could... As my friend Edmund said, it is not within my ability and do you have any ideas?"

(OOC = DM, to ease things, how about allowing some dues ex machina to allow Thar to dismiss it?)

Pausing, he adds, "As I am a healer, may I have your permission to heal those among us who are seriously bleeding? I'm worried about their wounds and my faith won't allow me to let them bleed to death."

He won't cast any spells until the count approves however. He'll stand and wait to see what happens next.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  2d8+5=13 ;
Friday May 30th, 2008 8:15:04 AM

OOC = Shadow, here is a roll for last turn's healing with the wand = 13 hps. Also, I'll do Shadow next week and send me your character link and I'll take care of him...)

Kadaz (HP: 84/103; AC: 27/29 vs.Evil, +1AC vs G4; Bless, Prot.Evil)  3d8+5=19 ; d20+1=8 ;
Friday May 30th, 2008 5:47:49 PM

Kadaz does not trust the count at all. He carefully looks at the creatures that have sealed them in, trying to determine how tough they look. (spot 8) As he does so he pulls a potion out of his pouch and drinks it. (cure serious). He then rearranges his potions a bit to make sure that he has quick access to what he might need.



Kirsten (HP -6/81, Unconscious) 
Friday May 30th, 2008 7:23:58 PM

The paladin continues to lie there, entirely oblivious. No doubt dreaming of something slightly more pleasant that what her friends are experiencing.

Details, Details! - DM Donna  OOC: MY APOLOGIES TO THE PLAYERS--I WAS GOING ON MY FELLOW DM'S POST THAT THE MAGIC CIRCLE SPELL WAS DISMISSABLE...NO WORRIES.
Friday May 30th, 2008 7:44:28 PM

The Count pinches the bridge of his nose with his fingers, squeezing his eyes shut for a moment.

"Ahhh...my apologies, Mithril Order," he says with a gusty sigh, "Forgive my inhospitable attitude...that spell, obviously, pains me with its very presence...I should have realized it is not the type of magic you can simply will away. Very well...you are cooperating in every other respect, so I will forgo that part of my terms, then...and substitute a different...request:

"After you are all healed up, I want you all to do me a little favor. I have a grim irritant that I need to deal with, and I need you all to go fetch him here for me." Count Darkar exhales a pent-up breath. "Do this favor for me, and I'll allow you to return to the Wold with your little friend, Podo. If you do not agree to fetch the man to me or if you leave and choose to escape to the Wold on your own...Podo remains my prisoner...and I must warn you: I eat prisoners for breakfast."

Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil 
Friday May 30th, 2008 11:59:18 PM

This is more like it. Edmund immediately begins to formulate a plan.

Continuing to smile and carry on genteely, as if this is a perfectly ordinary diplomatic transaction, Edmund quickly replies before any of the other more hot-tempered members of the Order can respond.

"Quite all right, no doubt you are concerned with more weighty propositions than the duration of small, irritable spells. Your offer is a generous one, and I am happy to accept it on behalf of myself and my comrades here. We are eager to assist you in this small way, as proof that we are genuine in our desire to work with you in this, and in future endeavours."

Turning to the others, he continues to smile, though he speaks very insistently and with more than the usual force. "Let's heal up and then go find his Grace's enemy so that his Grace may rest easily in the knowledge that we will serve him well."

But, if the others are observant, they'll notice that subtle gleam in Edmund's eyes which indicates that there is something else, more than what he has said. It is clear to those who know him that the Wizard has an idea and is excited about putting it into effect--and that this is not actually enthusiasm for doing the will of an cruel and evil man.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  d8+5=12 ; d3=2 ; d8+5=11 ; d8+5=8 ; d8+5=10 ; d8+5=7 ; 2d8+5=14 ; 2d8+5=15 ; 2d8+5=12 ; 3d8+5=16 ;
Saturday May 31st, 2008 8:25:34 AM

Nodding at the Count, Thar adds "Thank you for your hospitality and understanding Sir." To Ed, he adds "Um Ed, we're almost out of spells and see if the count will allow us to rest for a little while to prepare ourselves to get this problem taken care of."

Knowing that Ed is much better at Diplomacy, Thar returns to his healing and (assuming we're not in combat rounds) uses up the rest of his spells to heal the rest of his party:

(OOC = Can everyone please post their latest hp totals, so I can ensure I heal who needs it... Here's what I have so far:

Thar 31/70
Ed 18/38
Kadaz 84/103
Kristen -6/70
Julian 10/?
Arm 12/33
Shadow 14/47

3 CLW's = to Kirsten = +31
5 0 level heals to Kirsten = +5
2 CLW's to Julian = +17
1 CMW to Ed = +14
1 CMW to Shadow = +15
1 CMW to Kirsten = +12
1 CSW to Thar = +16 (so now at 47/70)

(Sorry Kadaz. I'm out of spells now but will get you next...)

Kadaz (HP: 84/103; AC: 27/29 vs.Evil, +1AC vs G4; Bless, Prot.Evil) 
Sunday June 1st, 2008 10:19:15 PM

Kadaz scowl deepens as the mage starts to engage the Count in conversation. It seems clear the group is overmatched a bit by the count and his minions, and that makes Kadaz even more grumpy. Heshuffels to the back of the group and watches Thar heal everyone. "I'm fine for now, Thar. Thanks for noticing me." he replies moodily. It has not been a good day.

At least he's doing better than poor Podo.

Julian 10hp? 
Monday June 2nd, 2008 1:58:48 AM

Julian is flabbergasted that someone would kill Podo, and use his body as blackmail. With tears welling up in his eyes the armoured halfling feels that he has no other choice. He nods meekly and hangs his head in shame.

Arm (AC 23,25 vs evil) HP 12/33 Bless 
Monday June 2nd, 2008 6:05:09 AM

Arm practically draws his sword to lop off Ed's head when he hears his bold declaration, and even the gleam in his eye does not assuage his fears, "Great...not only are we working for the enemy now, but Ed's got another plan...what ELSE can go wrong today?" he thinks to himself.

Meanwhile, he stands by and awaits his turn at some healing.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', 
Monday June 2nd, 2008 9:38:43 AM

(OOC = Sorry, I missed that Arm was so low. I was having a tough time keeping up with each person's current hp...

DM and Arm => Instead of Thar healing himself, he'll use the CSW on Arm for +16.

Kirsten (HP 42/81, AC 22) 
Monday June 2nd, 2008 1:36:40 PM

Thanks to a little healing from Thar, the paladin soon finds herself conscious again and wondering what had happened. She quickly realizes that her companions had surrendered, and proceeds to sulk rather moodily.

Exiting the Parlor - DM Donna 
Monday June 2nd, 2008 11:03:28 PM

"Just so that we're clear on this," the Count says silkily, "I'm not a fool. I know that--if you had the chance--you'd kill me...if you could. However, it should be overwhelmingly apparent that you've just tried and failed...abysmally. I am secure in the knowledge that your party is no match for me and my minions. I also respect that you don't want to have anything to do with me or my offers to assist in your healing. Fine." The noble aims a dark glance at the remaining dancer.

"Saybel here will show you to your quarters." he announces. "You have my word that you will not be attacked or harassed...as long as you remain in your assigned area. I will inform you of the details of your mission for me after you've rested." The scantily-clad female approaches Ed, slinking her way up to the spellcaster.

"Follow me..." she bids the party in a husky tone before turning and, with a wave of one slender hand, causes another passageway to appear in the southwestern section of the throne room. Anyone in the party making a Spellcraft check of 10 or more can tell she's just dispelled an Illusion.

The new passageway is much more finished than the one that led from the doors to the throne room, and the party can see that there are branches that lead to other areas that are likewise much less rough. Saybel pads silently along, casting the occasional hungry glance at Ed as she does so. Several right and left turns later, the Mithril Order is shown into a suite of rooms that consist of a large sitting room with very comfortable furniture in it with doors that lead to two different bedrooms.

"These are your rooms." the raven-maned vixen says, her eyes sweeping Ed up and down as she steps up to him until she is only a breath away. "Call me if you need...a bite." Saybel smiles suggestively, running her tongue over her pointed teeth before moving off, her hips swaying almost hypnotically as she exits the room, closing the door behind her.


Arm (AC 23) HP 28/33 
Tuesday June 3rd, 2008 6:04:58 AM

Still feeling uneasy, Arm casts a glance around their temporary 'home', and wonders what skullduggery (OOC: I've always wanted to use that word ;) ) their host has in mind for them. Not wanting to speak overly loud for fear that they are being observed, he whispers to the group, "Now what?".

OOC: Thanks, Thar.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  d20+11=15 ;
Tuesday June 3rd, 2008 9:25:16 AM

Finished healing up his companions as well as possible, Thar follows the vixen, feeling very uncomfortable being around such an evil creature of darkness. He has to continually fight the urge to raise his cross and destroy her uttertly.

Once they reach the room, he checks everyone's wounds again and says "I think we al need a good rest to heal up for a while. Kirsten, if we watch everyone closely, we should be able to help them heal up a bit more than normal healing... What does everyone think?"

Heal check = 15

(OOC = He was referring to longer term care (~ 1+ day, assuming we rest that long)

From http://www.d20srd.org/srd/skills/Heal.htm
Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest


Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil 
Tuesday June 3rd, 2008 12:12:05 PM

Edmund does his best to smile politely at the dancer, but finds himself rather unable to forget that one of them recently took a rather significant chunk out of his shoulder. And he hasn't forgotten being stabbed, either.

Once they get back to their room, Edmund makes a few remarks--well aware, as he is, that every word they speak is almost certainly being listened to by their host.

"We need to heal up to full capacity and get ourselves ready," he says carefully. "His Grace the Count has an enemy around here--one presumably difficult enough for him to deal with that he is sending us. I think we should do as the Count asks, and find this fellow as soon as possible."

Edmund looks meaningfully at the others after saying this.

"As for Podo," Edmund says to Julian, "The count said he would tend to him--perhaps there is some means of reviving him. I have heard tell of such things. And better that he should do it, because I can tell you that I surely cannot. No fear, we'll get Podo back. But for now, it's smiles and good cheer all 'round, okay? As hard as it may be."

Edmund takes a seat and lets out a long drawn-out sigh. He looks very, very tired.

Julian 10hp? 
Tuesday June 3rd, 2008 4:33:53 PM

"Smiles and good cheer? I've had to suppress my natural tendencies for too long. We should have gone in swinging hard and fast, not sneaking ans skulking and being taken by surprise. We were obviously in enemy territory, there was no need for words.
"Now I've just watched the life sucked out of the only friend I have from my homeland. I've been captured rather than killed on the battlefield. I'm stuck in situation which goes against my personal beliefs. I am imprisoned by words. I couldn't even die in battle.
"Smiles and good cheer," Julian lumbers off towards a bedroom.

Kadaz (HP: 84/103) 
Tuesday June 3rd, 2008 6:15:30 PM

Kadaz is also somewhat glum. He doesn't even have the excuse of having been knocked unconscious in the last battle. "What Edmund says unfortunately makes a great deal of sense. We don't have a lot of options here. Anyone have a different plan?" he asks the group.

When Julian goes into the bedroom, Kadaz sits down beside Edmund and takes out a stone and his axe. As he sharpens he tries to cheer up Edmund. "Sometimes you need an axe, and sometimes you need a brain. Good thing we're both here."

He then addresses everyone else. "Everyone else try to get some rest. I'll take the first watch and wake someone when I'm tired." If they agree, Kadaz sits quietly in the dark, watching the doors and walls, slowly rotating his axe in his hand while mentally going over what went wrong today. "We'll get you back, Podo", he quietly promises the ether.



Shawn (OOC) 
Tuesday June 3rd, 2008 7:47:53 PM

Correction to last post: Edmund's HP is at 32. I had to rewrite the post and forgot to update the HP the second time around.

Clarifying Things - DM Donna 
Tuesday June 3rd, 2008 10:05:37 PM

Is Kadaz going to be the only one on watch? If there are others on watch, it would be nice to know whom will be on watch and when. Thanks.

Kirsten (HP 42/81, AC 22)  d20+10=16 ;
Tuesday June 3rd, 2008 11:07:38 PM

Following Thar's lead, the paladin will assist where she can in aiding the party's healing. No doubt they all need it after such a miserable loss of a battle.

Heal Check = 16

She will also offer to take a share of the watch, whatever seems most convenient to the party.

Arm (AC 23) HP 28/33 
Wednesday June 4th, 2008 6:03:29 AM

Arm steps up and says, "I shall take second watch, so someone please wake me at that time.". He then retires to his room where he gingerly lays down, still sore from the last battle and his close brush with the hereafter.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', 
Wednesday June 4th, 2008 9:18:41 AM

Thar will take one of the latest watches, so that he can rest for 8 hrs and tend to the injured.

Kadaz (HP: 84/103) 
Wednesday June 4th, 2008 4:58:47 PM

On first watch, Kadaz goes over again and again what happened to his companions that day. He gets more and more depressed as he does this. At least Birdie isn't here to witness this debacle, he thinks.

At the end of his watch he wakes Arm. "Your turn" he says. Kadaz changes out of his plate mail and into his chain mail for sleeping.

Edmund (HP: 32/38) 
Wednesday June 4th, 2008 7:11:50 PM

Edmund will take the middle watch shift, unless asked to do otherwise or if enough of the others volunteer so that he isn't needed.

Arm (AC 23) HP 28/33 
Thursday June 5th, 2008 6:01:11 AM

Arm wakes at Kadaz' beconing, then commences the lonly time of watch duty. Assuming nothing happens, he wakes Ed with a none-too-gentle shove, saying "up and at 'em....hero...". He then retires once again, though his sleep seems troubled by the goings on.

Edmund (HP: 32/38) 
Thursday June 5th, 2008 11:50:39 AM

Edmund groggily wakes up, in the middle of the night, when Arm shoves him.

Without responding, he trudges over and sits down near the door, where he can look out into the hall. Every fifteen minutes or so he carefully walks up and down the hall, glancing into each person's room. (Assuming they are in rooms off of the same hall.)

If nothing happens: when his watch ends, Edmund heads over to wake up Kirsten, informing her that she is to wake Thar after her own watch is over. Then, he returns to bed.

Kirsten (HP 42/81, AC 22) 
Thursday June 5th, 2008 4:07:24 PM

Kirsten wakes with a faint murmur of protest at Edmund's nagging. She nods an affirmative at his instructions and moves to make her way towards the door where she, too, can see into the hallway.

After her watch is finished, the paladin will gently awaken Thar from his slumber. "Your turn," she whispers, offering him a sympathetic smile before heading back to bed.

Oh What a Night - DM Donna 
Thursday June 5th, 2008 5:55:12 PM

The watches come and go uneventfully. Apparently the Count--in spite of being a suavely evil person willing to kill the Mithril Order if they don't toe the line--is as good as his word, and the party is left undisturbed. With a judicious use of time and prayer, the healing magics of the party help bring everyone up to their full hit points. However, just when the spellcasters go to regain their spells, there is a knock on the door and the sultry voice of Saybel announces:

"His Grace wishes to see you...now."

Julian 
Thursday June 5th, 2008 8:10:17 PM

"We will be there shortly. Thank you. We just need a moment together first."

"How much longer do you need Eddy? Thar? Who else?"

Julian 
Thursday June 5th, 2008 8:11:44 PM

Julian will cast Mage Armour on himself as they leave the rooms, hopefully later rather than sooner. He will be dressed in his full breastplate.

(OOC: accidently hit submit whilst flicking through my tabs)

Edmund 
Thursday June 5th, 2008 11:56:58 PM

Edmund looks over to Julian, frowning at the whole situation.

"Only fifteen minutes," he says. "And it doesn't have to be here. If we leave to look for the count's enemy, we can stop somewhere."

((Only a few of Edmund's spells have been used, and therefore he should be able to refresh those slots in the minimum amount of time as long as he doesn't change the selection --PH 178.))

Arm 
Friday June 6th, 2008 6:01:47 AM

Arm rises and prepares himself, checking that his rod of wonder is secured on his person. Sighing deeply, he says, "Well, when we are ready, let's see what our gracious host has planned for us.".

Kadaz (HP: 103/103) 
Friday June 6th, 2008 6:36:17 AM

While the spell casters are busy bringing everyone back up to full health Kadaz is busy putting all of his armor back on and securing it. He thinks there's a good chance this is going to be a very full day. When the knock at the door comes he moves towards it, just in case he's needed.

Thar 
Friday June 6th, 2008 9:07:17 AM

"I guess I'll need the most time" says Thar. "I rested before going on watch, so I'll probably have a few of them memorized, but not all. If I can have 15 minutes like Ed said, that's a good thing."

To Ed, he whispers "Maybe one of us can have some gastro-intestinal issue on the way and need 15 minutes to clear our system. While there, we can get the final minutes needed. I know it's gross, but we need the time... "



The Assignment (Should You Choose to Accept It) - DM Donna 
Friday June 6th, 2008 11:01:55 AM

Once the group concedes to answer the summons of the Count, they find they are accompanied by both Sharmayne and Saybel. The sultry pair are as scantily-dressed as ever, slinking their way back to the throne room with its titular chair surrounded by its mini-moat of Woldsblood. After herding the party to the space in front of the throne but on the opposite side of the moat, the pair move to flank the empty seat.

A mist swirls into the room and concentrates above the cushion of the carved throne--and suddenly becomes the well-dressed Count Darkar.

"I trust you all slept well?" he asks rhetorically. "Now...a quick recap of the situation: I have your little friend. You have the means to help me deal with a problem...a problem in the form of a human hunter who prowls the Shadowlands looking for me and my minions. You will go above and bring the hunter here to me. I would prefer that you bring his dead body to me...but even if he is alive, I want him here. He is...is..." The nobleman frowns. "Sharmayne, Saybel...what does this pest look like?"

"He's tall, strawberry blond and very good-looking." Sharmayne practically purrs.

"He's quite muscular and has the most amazing blue eyes." Saybel adds, licking her lips. The two women exchange a suggestive glance before adding in unison:

"He looks good enough to eat."

"Yes, yes, thank you." the Counts says brusquely, then turns his attention onto the party. "Well, there you are--find the man and bring him here. Do this for me and I'll allow you to take your friend and leave. Fail and you all die. Now go!" The Count and his ladies are enveloped in swirling mist...a mist that expands to fill the entire chamber before it all suddenly disappears, leaving only the Mithril Order standing in an empty throne room with a mini-moat of Woldsblood.

Kadaz (HP: 103/103) 
Sunday June 8th, 2008 5:35:22 PM

Kadaz looks around the the Countless room and shakes his head sadly. "If we're being sent out after a paladin, then I think I will have a problem. But I won't know until we find this guy. Shall we get started?"

Kadaz turns to leave the room to start this new quest.

Julian 
Sunday June 8th, 2008 6:00:18 PM

"You think we might have a problem. Paladin's are usually so black-and-white its not funny. We're currently being blackmailed and I really don't like that. I am even thinking of... I'll tell you later. Ask me under the blue-sky."

Arm 
Monday June 9th, 2008 5:58:53 AM

Something bugs the bard's memory about the description, but he cannot quite put his finger on it at the moment. Echoing Julian's sentiment, he says "Yes, let us take leave of this place as soon as possible.".

To Ed he whispers, "See if you can collect any of that wolfsblood..it may come in handy later.".

Shadow (AC 22/17 HP 47/47) 
Monday June 9th, 2008 7:08:07 AM

Shadow follows along keeping his opinion to himself. When the suggestion of collecting some Woldsblood is brought up, "I would probably not do that if I were you, but I am not." He thinks it could be useful, but is it worth the risk.

OOC: I am back from vacation.

Thar 
Monday June 9th, 2008 11:48:17 AM

Thar listens as he follows everyone. He doesn't say much and ponders their options. "The blood might be handy later against the count, but it is pretty dangerous stuff. "

In regards to the hunter, Thar says "You're right about taking down a paladin, if he truly is one. I'm not comfortable at all doing that but hopefully we can find out more of why he's here. Of course he may be able to help us in our quandry ..."



Kirsten 
Monday June 9th, 2008 1:38:12 PM

At Julian's mention of a paladin, her eyes turn to him slowly. "I like to think that we paladins aren't all so bad," she comments, voice dull. "It's just a matter of presenting your case reasonably."

She falls into step with the others, "Personally, I'd rather not go anywhere near that woldsblood, dangerous as it is."

Kirsten falls silent, then, letting out a faint sigh of dismay.

Shawn (OOC) 
Monday June 9th, 2008 5:05:15 PM

((I only have a moment as I'm typing from class.

A proto-cyclone tore through my neighbourhood yesterday evening. I'm fine and my house is undamaged, but we are very fortunate. Several people had 80-foot trees dropped on their homes. The utility poles are, for the most part, completely destroyed: wires sheared off, poles snapped, trees on top, &c. It will be some time until we get power (a week), and some time after that before the phone and cable companies can get in to rebuild their infrastructure.

Ashley is going to play Edmund for me whilst I'm offline. If anyone has any questions for me, let her know and she'll see they reach me.

Oh, and Edmund won't be touching or getting near any of the Woldsblood, ever. Sorry Arm, it'll be a little harder to get rid of Ed than that. ;)

Cheers, everyone!))

Edmund (Sub: AshleyP ) 
Monday June 9th, 2008 8:14:31 PM

"Well, that's that then," Edmund chimed when the Count and his minions disappeared.

At the suggestion that he be the one to collect Woldsblood, the sorcerer throws up his hands, "Not me, absolutely not! I'll do no such thing! By all means, Arm, if you want some of this woldsblood help yourself, but me? I'll pass."

"Let's get out of the this place!"

He moves to fall into place with the rest of the party, eager to leave and find the Count's enemies.

DM Donna 
Tuesday June 10th, 2008 1:40:35 AM

OOC Message: Bear with me a moment while I make sure that all of the rabid monsters and inescapable traps are in place for the Mithril Order's departure from the Count's HQ.

;D

Arm 
Tuesday June 10th, 2008 6:00:34 AM

Pondering for a moment, Arm cannot seem to come up with a safe way to procure any of the wolfsblood, so he resigns himself to leaving the chamber.

OOC: Ashley, plz tell Shawn I'm glad he's OK, but it's unfortunate that Ed wasn't a victime of the cyclone..lol!!! :D


Shadow (AC 22/17 HP 47/47) 
Tuesday June 10th, 2008 9:19:56 AM

OOC: Yes, please share with Shawn that we will be thinking about him and his family, and are greatful that he is okay.

IC: Shadow will follow along as they are lead away from the count, and he will be relieved to be out from under the domain of the count. He is not sure how the Mithril Order will handle the coming confrontation with this wanted person, who by being after the count could be a possible friend. He thinks, 'the enemy of my enemy could be my friend ~ maybe'.

The Hunt (ACDM Nellie) 
Tuesday June 10th, 2008 11:44:23 PM

With the Count and his Minions gone, the group pauses to consider their options. Gathering Woldsblood is given brief consideration, but quickly abandoned.

After remembering back on the Count's discussion, the group remembers that the person they are looking for is thought to be somewhere in the Shadowlands which lie right above this very hall. As the Order talks over its options, there is the tell tale clank of armor in the hallway leading out. Two guards take up their position by the doors and raise their swords, pointing toward the exit. The unspoken message is clear...the Order has overstayed their welcome and now it's time to head out.

Arm 
Wednesday June 11th, 2008 6:02:00 AM

With one last distasteful look at the guards, Arm says, "Well, let us head for the surface..it would be nice to breathe CLEAN air again.". The last part of his comment was for the guards benefit, but he doubts that it affected them in the slightest.

Shadow (AC 22/17 HP 47/47) 
Wednesday June 11th, 2008 8:22:59 AM

"I am not sure how clean the air is up there in this aspect of the Wold, but it will be better than down here." Shadow says as he heads out with the group.

"Where to now?" he ponders as the group gets out of the tunnels.

Edmund (Sub: AshleyP ) 
Wednesday June 11th, 2008 8:48:50 AM

"Anywhere but here," the mage murmurs in answer to Shadow's question. "Not that it is so much better above, but I rather feel like I'm being watched."

Edmund turns his gaze towards the guards, frowning. He moves to make his way to the surface with the others.

(OOC: Thanks everyone, I will definitely let him know that you are thinking about him :) If things go well he should have his power back by tomorrow (I hope)! )

Kirsten 
Wednesday June 11th, 2008 8:51:46 AM

Her eyes flicker towards the guards and then back to her companions. "Let's make this as short and as painless as possible," she grumbles, grumpily. Kirsten falls into step with the rest of the group, eager to get out of the confines of the Count's cave, but at the same time not looking forward to a journey through the Shadowlands.

At least it will make an interesting story to write home about, if she manages to survive.

Thar 
Wednesday June 11th, 2008 9:40:20 AM

(OOC = Yes Ashley, please let him know our thoughts and prayers are with him ;-) )

Thar follows suit and follows his companions out of the hall. He briefly mentions a need he has: "We still need to rest a bit so I can get my spells back, as I don't want to go tromping about in the wilds with no spells. If we could find a safe, secure spot, that'd be great."

He watches the guards as they leave and he nods politely at them, fighting the urge to glare. "Love your enemies, love your enemies, ... " he keeps telling himself, though it is easier said than done.

When they arrive outside, he'll look around for a suitable safe spot for him to briefly rest and rememorize his spells.

Kadaz (HP: 103/103)  d20+1=4 ;
Wednesday June 11th, 2008 6:05:55 PM

Kadaz walks slowly by the guards on his way out, trying to detect any weak spot in their armor. Unfortunately, the light is rather poor and he sees very little new. (spot 4)

Once outside he looks around at the surroundings. "Well, this is just ducky" he complains. Everyone is a bit on the grouchy side and Kadaz doesn't feel like trying to alter the mood. Right about now it would be good to find an opponent (on the weak side please) and kick its butt. He looks around again, this time more hopefully.

Julian 
Wednesday June 11th, 2008 7:42:52 PM

"Well, which way? Let's just go that way," the halfling points vaguely left, " and hope for the best."

Shawn (OOC) 
Wednesday June 11th, 2008 9:51:07 PM

((Just wanted to let you know that power was restored this evening and the cable lines are, by the grace of God, undamaged. I'll resume posting for Edmund after the next DM post.

Glad to be back. You can now look forward to forthcoming verbosity from everyone's favourite wordsmith!))

Signs (ACDM Nellie) 
Wednesday June 11th, 2008 11:53:17 PM

The trip out of the Count's lair is uneventful and soon everyone is back in the eerie misty half light of the Shadowlands once more. With recent events as they are, it is a very depressing atmosphere with the constant half light and the ever present mist.

Sheltering in the nearby craggy hills, everyone is able to fully recover their spells. Afterward, Thar is able to scout out the immediate area and spots a grouping of humanoid tracks about 100 feet away from the entrance to the Count's lair. They appear to head further into the craggy hills and seem to be very fresh. Thar is confident that without having to push themselves, the Order could easily overtake whoever left the tracks in a matter of hours.

Julian 
Thursday June 12th, 2008 4:08:59 AM

"Maybe they know where to get a good lunch."
Julian is very keen to follow the tracks.

Arm 
Thursday June 12th, 2008 6:03:56 AM

Arm takes a deep breath and realizes that the air IS in fact not much better than down below. After everyone has rested, he says, "Well, let us be off after these tracks then. The sooner we do, the sooner we can get Podo back...hopefully.".

Arm 2nd illegal post 
Thursday June 12th, 2008 6:04:39 AM

OOC: By the way, NICE graphic for our game..I nearly missed it when I logged in to post today..LOL!!


Shadow (AC 22/17 HP 47/47) 
Thursday June 12th, 2008 7:11:54 AM

Shadow is also very anxious to get after the person to find out who and what he is to have gotten the ire of the count. "Yes, let us get going."

Edmund 
Thursday June 12th, 2008 11:06:13 AM

Edmund studies his spells and then sets off with the others, much more eager than usual to be on his way, no doubt out of a desire to get as far away from the Count's abode as possible. After a while, he turns to the others and speaks in a careful, cautious way.

"The Count said this land was bound to him, so there may be no place wherein that we can have privacy. It is entirely possible that he can see--and hear--everything. Therefore, we must be careful what we say."

Looking meaningfully at the others he continues, "Let's find this enemy of the Count and do what we ought as members of the Mithril Order--which we must needs remain regardless of who is issuing orders. After all, the enemy of my enemy is..."

Edmund trails off for a moment, pausing before he continues: "Well! At any rate, let's do as the Count wills and find him as soon as may be. Then, we can return with him to the Count and snatch our reward." At last turning his attention to the road, Edmund smiles and remarks blithely, "Did I say snatch? I meant receive, of course. Onward!"

Thar  d20+13=20 ; d20+11=23 ; d20+13=20 ; d20+10=16 ;
Thursday June 12th, 2008 11:17:27 AM

Thar nods at Arm's comments and as they head out, Thar continues tracking whatever humanoid left the tracks. After a short while, he looks towards Shadow and says "Do you feel like taking point with me? I dont' want to walk into an ambush..."

As they walk, he listens to Ed's comments, and simply says (with a grin) "I'm OK with either one of your definitions regarding how we get our reward."

Spot = 20
Survival (for following tracks, using tracking feat) = 23
Listen = 20
MS = 16



Kadaz (HP: 103/103)  d20+1=6 ;
Thursday June 12th, 2008 5:31:41 PM

Kadaz, as usual, is about 2 sentences behind Edmund, trying to figure out what is going on. "What you said, Ed, what you said" he finally decides is a safe reply.

"So, you think the count is watching? Well in that case, take this" he says as he makes a very rude gesture back towards the tunnel entrance. "OK, I'm ready now.

Kadaz walks along behind Thar, and then Shadow, looking past them and on the lookout for an ambush or other threat. But his helmet keeps slipping down over his eyes, preventing a really good look. (spot 6)

Arm  d20+13=18 ; d20+7=20 ;
Friday June 13th, 2008 6:03:17 AM

Arm smiles at Kadaz' gesture and moves up next to him and pats him comfortingly on the shoulder. As they walk, he surmises, "I doubt if we'll be able to disguise our quarry from the Count OR make him invisible from his detection. If we DON'T bring him back though, we shall never leave this place and never see Podo again. Either way, we will probably end up being the cause of ending a life..most likely unjustly.".

Not necessarily expecting a response from Kadaz, he resorts to scanning the surroundings (listen=18, spot=20).

Shadow (AC 22/17 HP 47/47)  d20+9=14 ; d20+5=11 ;
Friday June 13th, 2008 8:06:51 AM

Shadow shakes his head in a bit of resignation. He did not realize what the count had indicated during the short discussion he had with the group, but Shadow realizes Edmund is probably correct. "Lets keep moving, and find this person soon. Once we do we will have to probably move quickly whatever we are going to do."

Shadow will keep his eyes and hears open to see if he can sense anything.

Actions:
Spot=14
Listen=11

Kirsten 
Friday June 13th, 2008 3:08:43 PM

She moves along with the others, allowing them to deal with the looking around, as she was never all that observant. Kirsten shivers at the thought that the Count might be watching them, and as a result decides it would be best were she to act as unsuspecting as possible.

Quarry (ACDM Nellie) 
Friday June 13th, 2008 11:49:29 PM

The tracking proceeds flawlessly and rapid progress is made by Thar and then Shadow. When the group is within hearing distance of the trackee, Shadow pulls the group aside. If there is going to be any plan of attack formulated, now would be the time.

OOC: Sorry about the missed post will make it up this weekend if everyone posts.

Julian (Tiny size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person)  d100=86 ; d100=69 ;
Saturday June 14th, 2008 5:37:08 AM

Shark AC 23, hp 38/38 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat)

"If we've caught up with whoever we're following, I think I'll get ready for battle. Just in case-like."

Julian retrieves a wand and a scroll, and then he Shark begin to dance around each other, chanting and chattering, stomping and scratching at the earth, arcane magic weaving through their dance and entwining the pair.

When the ritual is complete the armoured halfling is half his usual size, sitting in the saddle upon his armoured badger. Both of them appear more ready for battle then ever before, though Julian is only 28 inches tall, and he has a scroll in one hand.

He approaches the others saying, "S'pose you'll want to talk with whatever it is over there. I'll use my Merciful sword then, and I think I'll now name it 'Podo'. He always preferred this 'soft damage.'
"I'll sneak closer, charge in and take it down quickly. I'll take my True Strike with me," he says grimly, retrieving a scroll from his pack.

Bear's Endurance (4 minutes) +14hp for Julian and Shark [25% failure = 86 ;-) ]
Bull's Strength from scroll (4 minutes) +4 Str for Julian and Shark [25% failure = 69 ;-) ]
Expeditious Retreat (4 minutes) +30'/round for Julian and Shark
Reduce Person from wand (4 minutes) for Julian -1 size category +1AC, -2 Str, +2 Dex, +1 attack, also +4 to Hide.
Mage Armour still in effect from casting this morning.(?)

Spells remaining:
Cantrips: 5/6
First:2/6
Second: 1/4


Edmund (AC: 12, HP: 38/38) 
Saturday June 14th, 2008 11:50:21 AM

Edmund looks completely horrified at the prospect of 'taking it down', and frowns sternly at Julian.

"We're going to do no such thing," he admonishes the halfling. "Don't you understand? The person we have been tracking is also an enemy of the Count, and a powerful one, at that! One the Count fears enough that he doesn't want to deal with himself. Our job here is to fight evil, not to run errands for it!--and we fought it fair-on-well last time; we'll do much better with a powerful ally--and allies are not generally won by beating upon them with swords."

Edmund folds his hands over his chest as he continues, "You, always wanting to rush in, are going to upset everything--maybe even get yourself killed, and then we'll have lost you and Podo--do you think that's wise? Do you think that is the sort of success we're aiming for here? You have a lot to learn, you impetuous fellow! Now calm yourself, and let's hear no more of this hasty rushing in. That's a quick way to ruin, that is."

Looking to the rest of the order, Edmund continues. "By all means, prepare for combat, but that must not be our first intent. I suggest you let myself, Thar, and Kirsten approach this fellow. I will do my level best to explain the situation and enlist his aid. If there is danger, if something goes sideways, then by all means we'll bring his head to the Count. But, I for one have no intention of attacking unsuspecting individuals who have never done us harm. In fact, the only thing we know of him is that he opposes the Count and this, I think, is not quite the right reason to rush in and kill him!"

If most of the Order approves, and if Kirsten and Thar are willing, Edmund will accompany them to meet with the Count's enemy whilst the rest of the group prepares for combat just in case.

Kadaz (HP: 103/103) 
Saturday June 14th, 2008 6:59:44 PM

"I totally agree with Edmund. We must talk with this guy first. If he's evil, I have no problem attacking. But if he's a good fellow, attacking him without any provocation is out of the question. I admire your drive, Julian. And I understand that you are anxious about rescuing Podo. But us dong evil won't help."

"I'd like to go with the party that approaches this guy" Kadaz adds. He pauses and concentrates, activating his bull's strength tattoo. "Let's go now, before my strength spell wears off. And maybe with a bless spell?" he asks hopefully.

Active spells:
bulls strength, 30/30 rounds

Thar, Magic Circle vs. Evil, 10' radius 
Sunday June 15th, 2008 8:58:58 AM

Thar says "I agree with Kadaz and Ed. There's no reason to go in and hit this guy hard before we even know anything about him. On the other hand, it is wise for us to be prepared and I'll cast MCvsE on us so we're at least protected for a while. Yes, Ed, I'll join you to meet with this individual."

"Kirsten, will you let us know if he's evil? If he's not, he may be willing to help us understand why the count's after him and why the count needed us to take him out."

After casting the spell, he waits for Edmund and Kirsten to begin moving towards their foe.

Kirsten 
Sunday June 15th, 2008 1:01:18 PM

She nods at Thar's request. "Just a moment," she murmurs and begins to concentrate.

The paladin then proceeds to concentrate on the individual they will be approaching, and uses her ability to cast Detect Evil. She will concentrate for as long as it takes to discern whether she senses any sort of evil coming from the stranger.

She will then join Thar and Edmund in a slow approach towards the individual.

Arm  d20+13=18 ; d20+7=26 ;
Monday June 16th, 2008 6:00:57 AM

Arm joins Kirsten, Thar and Ed as well..purely as a backup should their target decide to attack. Somehow, he doubts it, but you can never be too safe. Meanwhile, he still keeps an eye out for possible friends of his (listen=18, spot=26).

Shadow (AC 22/17 HP 47/47)  d20+17=19 ; d20+14=20 ;
Monday June 16th, 2008 7:14:54 AM

"Well, I for one hope that this individual is someone we can work with, but just in case I will circle around ready to assist in any way I can." Shadow suggests. He will get his bow ready and make sure his rapier is loose in its scabbard. He will wait for the small group that is going to approach the individual and he will circle around trying to keep to any shadows.

Actions:
Move Silently=19
Hide=20

Contact (ACDM Nellie)  d20+10=15 ;
Tuesday June 17th, 2008 12:55:57 AM

Not exactly sure what they are up against, our heroes hope for the best as they prepare for the worst.

Kirsten casts her spell and begins concentrating. Nope, absolutely no aura of evil about the individual.

As the party cautiously advances, they find a young man hunched over a small pot. Golden chainmail tinkles as the warrior spins to confront the Order. Strawberry blond ringlets frame an angelic face which looks absolutely out of place in this bizarre atmosphere. Glowing flail in hand, the man looks first threatening and then curiously at one face after another before he speaks. "And what have we here...the living among the land of the dead... very curious."

Arm  d20+17=34 ;
Tuesday June 17th, 2008 6:01:30 AM

Arm steps forward and says, "Well met, sir paladin..just as curious to US is that we find you. What brings you to such a forsaken land?". (diplomacy=34)

Shadow (AC 22/17 HP 47/47)  d20+17=30 ; d20+14=34 ;
Tuesday June 17th, 2008 7:07:50 AM

Shadow realizes that even if this young man is not a paladin the group would be in bad straights if they attacked him. He feels that just maybe they can get him to help them take out the count, and he hopes his companions can convince him. He will continue to watch from the shadows.

Actions:
Move silently=30
Hide=34 (nat. 20)

Julian (Tiny size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Tuesday June 17th, 2008 7:24:50 AM

Julian hangs back around 100' or so. Circling around, looking for an advantageous attack should the opportunity present. He is, however, slumped in his saddle, fairly certain that nothing more than words will be exchanged. He considers dismissing the Reduce Person but would rather not be so noticable.
"I hate this..." he murmers to himself.

Thar, Magic Circle vs. Evil, 10' radius 
Tuesday June 17th, 2008 9:20:49 AM

Thar relaxes as he realizes that the individual is likely a paladin and not some evil denizen they're going to have to fight.

Following Arm, Thar moves forward and echo's his companion's greeting with a large smile, "Hello and well met. My name is Thar and it is nice to meet you. May I ask your name and as my friend said, what led you to this land of shadows?"



Kirsten 
Tuesday June 17th, 2008 4:37:21 PM

Allowing Thar to speak, the paladin bow subtly in greeting to the count's enemy and stands nearby. Kirsten watched him curiously, waiting to see what he will say and certainly hoping that they don't end up having to fight him.

Kadaz (HP: 103/103)  d20+1=3 ;
Tuesday June 17th, 2008 5:34:56 PM

Kadaz eyes cautiously this unlikely-looking individual. If the Count is afraid of this person then there is more here than meets the eye. Any allieys? While his fellows start to question the new person Kadaz looks around to see if he might have any friends hidden away. (spot 3)

Edmund  d20+14=27 ;
Tuesday June 17th, 2008 7:30:36 PM

Edmund bows deeply and politely before launching into his speech.

"Hail and well met. We understand you are a foe of one Count Darkar, lately calling himself lord of these shadowlands, a fiend of incomparable cruelty, and a practicer of savage villainy. We engaged him in combat recently and, despite a valiant effort, were bested. We lost one of our number and became for a short while prisoners of the evil man."

Edmund pauses for a moment before carrying on, "Promising to restore our friend to us, he has directed us to hunt you down and slay you--a task we have absolutely no intention of carrying out. He has further directed that, should we be unable to slay you, we are to take you back to him in custody and hand you over to him. Even this, we will not do. We do not serve evil masters, neither do we commit evil in the pursuit of any reward, even one so dear to us as the life of one of our own."

"We ask you, therefore, for your help. Play a ruse with us, accompanying us back to the domain of this Count and there let us spring our trap, destroying him and his foul servants utterly. You will pretend to be our prisoner, but we will not bind you verily, but rather all will be a charade, ready for the moment when we strike and, using the element of surprise, cut down the Count once and for all."

There is a moment's pause as Edmund looks over his companions. Then, he finishes.

"We cannot demand this of you, and should you refuse to help us, you shall depart unhindered. We will not relate your whereabouts to the Count, but will instead return to him to do battle with him ourselves. We would be truly grateful for your assistance, but the choice must be yours."

With this, Edmund ends and awaits a response. (Diplomacy=27)

It's all about the Benjamins...(ACDM Nellie) 
Wednesday June 18th, 2008 12:55:29 AM

At the mention of "paladin" by Arm, the man laughs, a cheerful noise that like so much about the youth is completely out of place in the Shadowlands. "Paladin... Wouldn't mother have liked that. Paladin...hehehe."

As first Thar and then Edmund speaks, the warrior listens attentively, his flail now resting by his side. He mutters several times through Edmund's speech...things like "So that's who's been bringing them." and "Very interesting". The grip on his flail tightens and crystal blue eyes dilate as Edmund mentions taking him back to the Count, but his frown is soon replaced by an ear to ear grin. Reaching forward, he gives Edmund a hearty slap on the back. "I like your style! Lure them in and then grab them by the throat. Yes indeed!"

The warrior looks over at Thar and realizing that he has forgotten to introduce himself, readily rectifies the situation. "I'm sorry, didn't mean to be rude. Name's Benjamin Fletcher. I'm what's known by some as an Undead Hunter. I do most of my hunting in the Wold, but a bunch of my prey has been disappearing. I've tracked them down here...must be business of that Count you talked about." Glancing over at Edmund he reaches into his pack and pulls out a small bundle. "This is a most fantastic twist of fate! So you know where their lair is and you can lead me there! More than I could have hoped for!" Unraveling the bundle, Benjamin pulls out several small biscuits and hunks of cheese, as well as a small flask. "But where are my manners. You must be starving after being cooped up with the blood suckers." Benjamin pushes the food toward the Mithril members. "Like my mom said..."Never hesitate to show a bit of kindness"".

Still wary, Kadaz has a look around, but can't spot anybody but Benjamin.

Arm 
Wednesday June 18th, 2008 6:04:34 AM

Arm grimaces at Ed's profuse release of information, but at Ben's words, he brightens "Yes we can lead you back there, and we can surely use your help in defeating him. The last time we clashed a few of us here came within a hair's breath of moving on to the next world. As soon as you are ready, we can head out.". He then takes the proferred food, sniffs it, then takes a bite of the cheese.

Shadow (AC 22/17 HP 47/47)  d20+17=32 ; d20+14=18 ;
Wednesday June 18th, 2008 6:45:29 AM

Shadow still not out in the open, winces internally as he hears Edmund be so up front with the stranger. He hopes that this is not another of the Counts ploys but it is too late for that. Shadow will remain hidden for now making sure that what the group sees is what is actually there.

Actions:
Move Silently=32
Hide=18

Thar, Magic Circle vs. Evil, 10' radius 
Wednesday June 18th, 2008 9:55:24 AM

Thar nods as he listens to Benjamin's conversation. He politely accepts some of his food and reaching into his own pack, offers some of his own rations to the hunter. "What sort of prey have you been hunting in your time here? We haven't encountered many of them so far, but any information you have would be handy."

Since Edmund and Arm seem to have the conversation handled, he steps back and listens to the remainder of the discussion.

Edmund 
Wednesday June 18th, 2008 2:32:35 PM

"Well, Benjamin, Not only can we lead you there," Edmund replies warmly, "it will be our pleasure to show you the way."

Smiling genuinely for the first time in days, Edmund introduces himself and the others. "My name is Edmund, and these are my companions--the Mithril Order. We are glad of your acquaintence."

"In my own youth I considered going in for Undead Hunting myself, but I'm not nearly strong enough for it," Edmund adds, sizing up the youthful fellow. "Seems you are, though; maybe even enough to give our own Kadaz a challenge!"

Returning to the matter at hand he continues: "We really are most grateful for your assistance. After a brief rest here, we can set up our plan and then put it into effect. For my part, I am eager to repay our gracious host for his earlier kindnesses".


Kadaz (HP: 103/103) 
Wednesday June 18th, 2008 4:36:52 PM

Kadaz is more than willing to take another chance at the Count. But the Count has companions. And if this guy has experience then he may be very useful.

"Excuse me. But the Count has 2 female servitors, vampires I guess because they can become bats and fly around. And some walking suits of armor that didn't take damage as well as I would have thought. Would you have any suggestions on the best way to fight the Count and his followers?"

Kirsten 
Wednesday June 18th, 2008 5:09:55 PM

She allows the others to do the talking as she regards Benjamin curiously. The paladin will stand back and let Arm and Edmund do the talking, as they seem to enjoy it much more than she ever would. Kirsten shifts somewhat, her gaze shifting around the strange place, and rather wishing they could complete their business there as soon as possible.

Julian (Tiny size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Wednesday June 18th, 2008 8:26:15 PM

Julian grunts, and urges his mount forward. The tiny halfling on his small badger certainly look fearsome, to a cricket perhaps. He casually wanders closer the group with Ben, and if Edmund ever closes his mouth he nod towards Ben, "I'm Julian," offering to shake his hand as he dismisses the Reduce Person spell to regain his normal 3'6"

Q&A (ACDM Nellie) 
Thursday June 19th, 2008 12:34:20 AM

Benjamin great fully accepts the food offered. Were it a different place, any onlookers would find the picnic among adventures slightly odd. In the Shadowlands it's downright bizzare.

Nodding cordially at all the introductions, Benjamin rubs his handsome chin as logistic talks begin. "Well, I mostly hunt vampires, though any undead are fair game. I'd been hunting a clutch of blood suckers when they just upped and disappeared. Took me a while, but I tracked them down here. Several clutches have been disappearing over the last few months, so I figure he's got a good deal of the leaches hidden around somewhere. Can't figure out what he needs them for though..." The Hunter smiles at Kadaz. "You must mean the floozies. Yeah, I've seen them...matter of fact, they were the first couple of vamps I started hunting down." The warrior shrugs his shoulders. "You have silvered weapons, right? Hard to fight 'em without it. Mirrors and holy symbols can keep them off you for a while, but the best technique, in my opinion is to hit 'em hard so they don't come back. Of course, they'll just turn into gas and come back later if you don't kill them right. To really kill them you've gotta drive a steak through their hearts...or expose them to sunlight...which is pretty scarce around here. Running water's also really good at bringing them down, but once more is hard to find here..." Though he looks like he could go on for hours and hours illuminating the party on the most efficient ways to destroy undead, Benjamin pauses and waits to see if the Order has any further questions for him.

As he circles around checking out the surroundings, Shadow sees several wispy figures floating down the nearest rivulet of Woldsblood. Far from being threating, the figures look almost peaceful as they float farther and farther away on the glowing red liquid.

Arm 
Thursday June 19th, 2008 6:03:52 AM

Arm swallows his morsel of cheese and introduces himself as well. He then tells Ben "Yes, at least SOME of us have silver weapons...I for one do. However, we barely got to the bloodsuckers the last time. The MAJOR problem was with the guards. There were far too many of them for us to handle comfortably.".

Shadow (AC 22/17 HP 47/47)  d20+14=18 ; d20+9=16 ; d20+7=21 ;
Thursday June 19th, 2008 7:05:39 AM

Shadow will maintain his position, but he does feel a little better about this situation then he first did. He will continue to watch the surroundings also.

Actions:
HIde=18
Spot=16
Listen=21

Thar, Magic Circle vs. Evil, 10' radius 
Thursday June 19th, 2008 2:13:30 PM

Thar listen's to Ben's discussion and asks "Well, I have some magical swords, one of which produces flames. One is silver, while the other is not. Even if it isn't silver but is magical, would that work against them?"

To the group, he says, "So how do we want to do this next time? We're obviously not going to be able to do this like last time, since they hit us from the back and front, which put us in a bad position. Ideas?"

He continues eating and strategising with , confident that Shadow is watching their position and will warm them of any dangers.

Kadaz (HP: 103/103) 
Thursday June 19th, 2008 4:43:09 PM

Kadaz considers his short list of options. "I only have a silvered dagger. But I have one potion of bless weapon left. Will that work just as well? And does anyone here have the ability to bless weapons?"

Edmund 
Thursday June 19th, 2008 5:57:02 PM

Edmund ponders for a moment before putting in his own comments on combat.

"Well, I don't have a silvered weapon, obviously," he says, "But I can conjure up some fire, which should be just as good. I can give you some lightning too, but I suspect that will be less useful versus undead."

Thinking for a moment he pauses and then continues, "I think we should definitely put what spells up as we can before we engage. The count will think we are carrying Benjamin against his will and should naturally assume that we would come before him armed to the teeth anyway, to keep Ben restrained."

Glancing at the rivulets of woldsblood, he remembers something he wanted to add. "We should definitely avoid fighting anywhere near the woldsblood. A single touch is instant death..." he trails off, thinking of the count throwing a cup of the vile substance at Podo, and the terrible result.

Shaking his head to clear the awful thoughts, he finishes his statement. "Yes, instant death, and clearly it doesn't affect his little friends. If there is any way to fight him somewhere else, somewhere far away from the stuff, that would be best. I don't fancy crossing the final river just yet, and I---"

Edmund stops abruptly at that point and shakes his head. "No, nevermind that. Enough said, right? Let's keep away from the woldsblood, at all costs."

((Question for DM: I assume the woldsblood is not 'everywhere' in this place? Or even everywhere in the Count's dominion? I don't remember seeing it in the big hall before the party went into the Count's throne room.))

Julian (Tiny size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Thursday June 19th, 2008 8:30:07 PM

Julian's ears prick up at the thought that magic weapons will be good enough. He is hoping that things can be better prepared this time.
"We need to think about flanking too. Not just about being flanked, but flanking, and surprise. In my smaller form I could hide more easily then pop out when the time is right. I've hidden in backpacks before - so long as I get out before the spell ends."

Kirsten 
Thursday June 19th, 2008 8:43:18 PM

"I agree, it's best we are better prepared if we plan on turning against the count and at the same time getting Podo back," she frowns as she speaks, remembering back to their comments that the Count could be listening to them speak. No doubt if he can, he is watching then now.

"So, we have a few things cleared up now. One, stay away from the woldsblood. Two, fight these things with silvered weapons which I don't have. Three, be more organized."

The paladin shrugs. "If it's undead we're dealing with, I can try to turn them."

More Q&A (ACDM Nellie) 
Friday June 20th, 2008 2:18:26 AM

Various strategies are batted about and Benjamin chimes in giving his two coppers on the subject. He shakes his head as Thar and Edmund talk about what type of weapons work best against vampires. "Well, kinda depends on what we're up against here. Fire's ok on all of them, but not any better than a normal creature. Electricity's not a good idea...hardly touches the boogers. If it's a full out vamp we're up against, then yeah silver, and magic, work great. But if you're talking about their spawn, then that's a different story. Even magic weapon's won't penetrate their thick skins. The vamps can change form and the spawn can't...that's one of the easiest ways to tell them apart." He pauses to rearrange his golden chain mail and then goes on. "Woldsblood you say? Oh, no, no...don't want to be touching that stuff. Suck the soul right out of your body." As Edmund switches to the informal "Ben", the muscles around his mouth stiffen into a grimace. "It's Benjamin...please. I would prefer that you call me by my given name."

Benjamin shrugs at Kadaz's question. "I don't think Bless Weapon's gonna help ya out."

The Hunter nods at Kirsten's comments. "It's worth a shot to try and turn them. I can be a small measure of help with that. But don't hold a lot of stock in it working. Vamps and their spawn can be tough to turn...just so you know." Noting her apprehensive glances, Benjamin smiles reassuringly. "I sincerely doubt if this "Count's" following you. Gargul really hates undead, and he's got a lot of Grim's in the Shadowlands that'd make short work of him and his friends. That's what I couldn't figure out...but you said he's got some kinda hideout. That makes sense now. Also makes sense why he sent you to come get me. A few adventures running around the Shadowlands isn't nearly as suspicious as vamps."

Rummaging around in his pack, Benjamin pulls out a small bag. "I've got a couple of extra vials of silversheen that you're welcome to. I've also got about a half a dozen stakes. I don't suppose any of you can cast Create water? That would be very handy...though I've never tried it myself."

OOC: No, the Woldsblood isn't everywhere. In the Shadowlands above there are small rivulets runnning hither and yon. In the Count's lair all you have encountered thus far is the moat around his throne.



Arm 
Friday June 20th, 2008 6:09:22 AM

Arm accepts one of the stakes, but then says, "Well, I have a rod of wonder that produces water...from time to time. It's HARDLY reliable, though.".

Kadaz (HP: 103/103) 
Friday June 20th, 2008 6:42:12 AM

Kadaz reaches over for a vial of silversheen. "This will be very useful on my axe next time we meet. So, have we reached agreement on a plan? Benjamin will pretend to be our prisoner and we'll all go see the count. Right?"

Julian (Small size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Friday June 20th, 2008 6:48:47 AM

"I'd like of those, two if you can spare it. One for the lance, one for the sword.
"I'll buy you some replacements if I live to see the inside of the Catacombs again. Otherwise, have Flesh to Stone cast on my corpse and stand my up somewhere as a guard.

Shadow (AC 22/17 HP 47/47) 
Friday June 20th, 2008 7:10:00 AM

Shadow remains hidden, but is making sure he can hear the full plan the group comes up with. He hopes that the individual 'Benjamin' is who he says he is. He will follow the group back and wait and see what truly happens at the entrance of the count's lair.

Thar, Magic Circle vs. Evil, 10' radius 
Friday June 20th, 2008 9:32:10 AM

Relieved that the magic weapons will work on some, but not all creatures, takes a vial of silversheen from Benjamin, along with a stake. To Kadaz, he says "Hey Kadaz. I can bless your weapons however, and that should help you somewhat, especially when combined with the silversheen."

Remembering what his clerical arsenal includes, Thar adds "Yes, I can create water. I just need to rest for a bit and memorize it. How much water do we need to make?"

(OOC = It's a 0 level spell for me and I can cast 5/day...)

Edmund 
Friday June 20th, 2008 9:26:37 PM

"Sorry about that," Edmund replies. "Benjamin it is."

Edmund puzzles a bit over how to create water and is relieved when Thar says he can do it. "Can't do that. Fire yes, but water..."

"Well, do you think an ice storm would help?" he asks. "I can do you an ice storm. Or a sleet storm."

Kirsten 
Saturday June 21st, 2008 11:52:42 AM

She puzzles over the idea of creating water, "The best I can do is bless water, luckily Thar seems to have us covered."

"I wouldn't mind one of those vials," the paladin pauses, then adds, "that is if you have any extra."

Finishing Touches (ACDM Nellie) 
Sunday June 22nd, 2008 11:01:21 PM

Benjamin sighs as there are multiple requests for the silversheen. "I'm sorry, but I've only got 2 vials to share. I wish I brought more, but...well, I wasn't expecting anyone friendly."

When Edmund asks him about ice, Benjamin shrugs. "Every little bit helps. I suspect that surprise will be our greatest advantage. Is there a way we can keep reinforcements from arriving, or at least prevent ourselves from being flanked? Obviously I'm at a disadvantage here since I'm not sure about the terrain."

Shifting a few things in his pack, Benjamin grins. "I don't mind more planning, but I'm ready when you guys are."

Arm 
Monday June 23rd, 2008 5:46:04 AM

Arm frowns at Benjamin's question and says, "Aye, that was the problem we had the last time..flanking. There are two guards outside the 'throne room', and inside is a rather large area to cover. In order for us to perpetuate the ruse, we can't immediately attack those two guards without raising suspicion. I DO have an idea that we can try, though. Well, let us be off and do the best we can.". He then draws his silver longsword and briefly checks its sharpness. Satisfied, he re-sheathes it and prepares to head out with the rest.

Julian (Small size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Monday June 23rd, 2008 5:54:18 AM


"There's nothing like charging in - shouldda done that the first time."

"I hope this plan of surprise works out better. Let's get going sooner rather than later."

OOC it worked so well for Han...

Shadow (AC 22/17 HP 47/47) 
Monday June 23rd, 2008 7:10:10 AM

Shadow will try and keep out of sight just in case there is an issue, but once they reach the entrance to the Count's domain he will join the group as they prepare to enter back into his domain.

"I am Shadow, yet another member of the order." Shadow will say to Benjamin.

Thar, Magic Circle vs. Evil, 10' radius 
Monday June 23rd, 2008 10:26:50 AM

Thar frowns when he realizes they are going to be short on silversheen and says "Go ahead and give it to someone else. I'll be fine and besides, I'm not one of the front line sluggers anyway. "

Checkign his equipment, he says "I'm ready to go. However, do we have a plan for entering the Count's building (or whatever we call it?)"

Kirsten 
Monday June 23rd, 2008 12:23:40 PM

"What exactly is it you would like to try, Arm?" she turns her gaze towards the bard, gazing at him intently with steely blue eyes. "I'd rather like to know before we rush in to get ourselves killed for the second time. The idea of running in and not knowing what my companions plan to do... well... I don't find it entirely appealing."

Kirsten frowns somewhat, turning to Benjamin, "Best give the vials to the others then, I should be fine without."

"We should enter in a certain order, I think, I don't mind being near the front with Kadaz, perhaps? If we move to flank them quickly enough we might find ourselves with an advantage. Maybe Edmund can work something out, a spell or whatnot, to keep anything from coming at us from behind. If I recall, the throne room only had one entrace, yes?"

The paladin shrugs, "S'pose I was never very good with planning."

Kadaz (HP: 103/103) 
Monday June 23rd, 2008 5:47:13 PM

"I would like to keep this vial of silversheen, please. How long does it last?" he asks. This is an important consideration in the upcoming battle.

Edmund 
Monday June 23rd, 2008 6:53:17 PM

Edmund agrees with Kirsten emphatically.

"Absolutely. Let's have the plan before we get there. We had enough trouble last time, there's no sense going in with surprises waiting for us if they can be avoided here and now."

"As for a way to prevent them coming in behind us," Edmund continues, "I tried that last time with Web and they flew right through it, as if it wasn't even there. I've never seen anything like it. I think they can actually move through the magic, like walking through walls. It might work on the guards, maybe, but it won't work on those vampire ladies."

Edmund furrows his brow as he thinks, opening up his spellbook to flip through it. "Maybe I could turn someone into something..."

Arm 
Tuesday June 24th, 2008 6:05:07 AM

For Kirsten and the rest of the group's benefit, Arm explains, "I have a spell that can produce a volume of sound at a designated location. I haven't used it in a while, but since then I have learned much and I may be able to provide quite a distraction for the door guards or wherever necessary...thereby buying us some time.".

OOC: Ghost Sound
Illusion (Figment)
Level: Brd 0, Sor/Wiz 0
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Illusory sounds
Duration: 1 round/level (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character.

The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.



Shadow (AC 22/17 HP 47/47) 
Tuesday June 24th, 2008 6:11:55 AM

As the group prepares to enter the count's domain yet again, Shadow asks, "Does anyone know if the invisibility spell we have used in the past will fool the count and his minions? If so would it not be wise for some of us to possibly be invisible?"

Kadaz (HP: 103/103) 
Tuesday June 24th, 2008 6:39:40 AM

Kadaz adds to the planning. "Don't forget that haste spell. I think that's very effective. Edmund should cast lots of those, I think.But casting that web spell on the guards makes a lot of sense. At least it might slow them down."

"I think the key will be not to let us be drawn into the open where they can attack us from all sides, including above. Instead if we can keep a controlled order, with a threat at only 1 side, then we'll be better off."



Edmund 
Tuesday June 24th, 2008 10:59:12 AM

As Edmund listens to Arm's plan to use Ghost Sound he rubs his eyes with one hand, shaking his head. Sighing, he addresses the bard.

"I am more than familiar with Ghost Sound, Arm--but it isn't going to be of much use here. First, you're not going to frighten the guards away with the noise, and secondly, these fellows are a bit too powerful to be taken in by a basic cantrip. You're going to need something a bit more substantial if you want to overcome their will to fight, or even to distract them for more than a moment. As for the vampires and the count, if they can fly through a magical web they're certainly not going to be bothered by a figment of sound."

Edmund taps his chin for a moment, thinking. "You're a bard, aren't you? Far be it for me to tell you the way of things, but why don't you concentrate your efforts on singing and improving the group's combat capabilities? It seems to me that, just as my Haste spell is valuable and even necessary at times, so are your songs."

"You and I really don't belong up in the front of battle, waving around our weapons and getting ourselves killed. That's just one more thing for everyone else to worry about. It's far better for you and I to keep out of harm's way and to focus on our spells and songs--the things that actually will help the big fellows, what. No one doubts your courage, but a rousing song will be of far more use."

Edmund sighs a little before continuing. "I wish it were not so. Betimes I used my crossbow to great effect, but against foes of the strength we are encountering, spells are of far more use, and of far greater function for the Order. If I wanted to be a battle-hardened warrior, I had my chance when I was younger. But, my path is set and now I must fulfill those duties without vainglorious attempts at martial combat. I would advise you, Arm, to resolve yourself similarly."

Opening his spellbook before addressing the others. "If you could give me a few minutes, I should like to glance over my spells and revise some of my earlier studies in light of this most recent information. I'll want to prepare several casts of Haste, Web, and the like. As for the guards, I may be able to daze them--but this, of course, is a long shot. And I suspect they are immune to sleep as well."

Finishing Touches II(ACDM Nellie) 
Tuesday June 24th, 2008 11:04:36 AM

Benjamin nods at all the planning. "Yes, invisibility will work well and haste is always a good idea." At the mention of webs, the Hunter shrugs. "Maybe, maybe not, vamps can be slippery little suckers. They can wiggle themselves through all kinds of nasty situations in the Wold. You know that they can form up into a gas, right? A wind wall could help prevent them from moving around in gas form, but obviously doesn't help when they're in they're in their other forms. A wall of stone would really help out, but that's some pretty strong magic."

Benjamin looks over at Julian. "I like your style, but let's give the others just a little more time to think. They might just save our bacon, eh?"

Thar, Magic Circle vs. Evil, 10' radius 
Tuesday June 24th, 2008 2:21:23 PM

Thar sits on a nearby rock and ponders how his magic can help with their upcoming battle. After a few moments, he presents several of his options to his friends and Benjamin,
1. "Well, my magic circle against evil is definitely going to help us somewhat while fighting the count's minions, but it isn't going to make or break our conflict.
2. My dispel magic would also help a bit against anything the Count throws at us, but that's no guarantee that Ican actually dispel his spells. His magic is likely stronger than mine.
3. I can pray for a blessing over our team (i.e. prayer spell), but again it won't be a deal breaker.
4. I can also summon some help (Mon Sum 3) but they won't last long against strong foes. Like Bob the Bison, they can fight for a few rounds, but will soon disappear.
5. I do have a nifty searing light spell that will do serious damage to undead and that should help us somewhat..."

I can only memorize 3, so my thoughts to go with are options 1, 3 and 5. While I'm not casting or healing, I plan on getting in a few licks with my twin swords."

"I like Ed's point about haste spells and focusing on improving the group's fighting abilities. "

To Kirsten, he adds "I don't think my assistance and bonus' from the MCvsEvil are cumulative with a bless spell, so do we want the MCvE to be our primary aid? That'll save you and I a first level slot..."



Kirsten 
Tuesday June 24th, 2008 9:36:05 PM

(OOC: Bless and MCvE should stack, but Bless wouldn't be able to stack with itself because we both casted bless in the last battle (is this what you could be thinking about?) as far as I am aware MCvE and Bless have different effects anyways)

Kirsten nods at Edmund's remarks and agrees wholeheartedly, "I agree with Edmund, we must become more aware of both our own abilities and those of our companions." Her gaze shifts towards Arm somewhat, recalling his ineffective attacks in their last battle. "Personally, I realize that as a paladin I have very little ability to heal, much less than say, Thar."

"As for Bless," she turns her attention towards Thar and his suggestions. "I think it might be useful to keep it, there is very little I can do in the way of my casting, perhaps I have been lax in my learning in the past. I think it would be wise to summon as much help as possible, it will give the enemies another target to distract them and draw them away from the party. I would hate to see any more of us meet and untimely end."

The paladin pauses again, her gaze shifting towards Edmund, no doubt having not spoken so much in her time with the Order. "They are undead, yes? I think your light spell would help a great deal, Thar, and as for myself I can try to turn them... though as Benjamin pointed out earlier, it may not be as effective as we might hope."

"If there is room, I can summon Wolfgang and enter combat mounted," she shrugs somewhat, obviously missing her companion. "My skills there may prove useful, to some degree."

Kirsten stops then, fearing that she has said too much.

Arm 
Wednesday June 25th, 2008 6:02:57 AM

Not wanting to argue at the moment with Ed, Arm simply nods in reply to his 'battle advice'. When Kirsten speaks, he agrees with her, "Aye, anything you can come up with can only help us in battle.". Fingering his rod of wonder, he contemplates using it along with his singing skills...hopefully with better results this time.

Julian (Small size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Bull's Strength, Expeditious Retreat, Reduce Person) 
Wednesday June 25th, 2008 6:03:53 AM

"Words! Bah!" Julian sits and waits as his spells move towards expiration...
"Did you say bacon? That'd be a great way to pass the time as they all talk!"

Shadow (AC 22/17 HP 47/47) 
Wednesday June 25th, 2008 6:43:22 AM

Shadow fidgets around out here in the open. "Is no one worried that the Count might be spying us right now and hearing all of our preparations?" He has not really felt comfortable since they entered this shadow of the wold and it has only gone downhill since then.

Kadaz (HP: 103/103) 
Wednesday June 25th, 2008 6:50:17 AM

Kadaz pipes up with his abilities. "The only special ability I have is that I've been working on defending a position. If I can get set in a location then I'm hard to displace. I can only do this once a day. But I also have a few potions to enhance my fighting. And I can cast protection from evil on myself three times a day. But this lasts only a minute."

Thar, Magic Circle vs. Evil, 10' radius 
Wednesday June 25th, 2008 9:53:48 AM

"Kirsten, I like your idea of charging into battle on your stallion! Nothing like a paragon of good charging into a nest of evil, sword in hand and bearing down on them ;-)"

"You've got a good point Shadow re: the Count hearing us, but I don't know other options we have. Our situation isn't that desirable..."

(OOC = You're right Kirsten. I meant that our deflection bonus from my MCVE won't stack with rings of PfE and other things like that, as well as the resistance bonus'. Hopefully DND 4.0 has that fixed....)

Edmund 
Wednesday June 25th, 2008 1:36:47 PM

"Well, Shadow," Edmund says, "If he's spying on us, he knows all about Benjamin here anyway, so the game is up. We have to hope he isn't because, really, there isn't much other choice for us."

"Here's what I intend," he says as he looks to the others. "I've glanced over these spells and I think I'll be able to help out quite a bit. I'll have a Web ready, of course, but remember that it will only work on the soldiers and even then it's a bit of a gamble, so let's try to fight them only on one side if at all possible. As for those flying nuisances, I have something for them this time if they try anything like that again."

"I've got Haste all ready too," Edmund adds at he looks to Kadaz. "And maybe one or two more tricks up my sleeve, just in case..."

Planning (ACDM Nellie) 
Wednesday June 25th, 2008 11:32:17 PM

Benjamin nods as several good options are passed out. "I'm not much of a spell caster, I'm afraid. Once the ruse is up, I'll mostly be at the front trying to crack a few skulls. Gargul has granted me the ability to turn undead as well as a few other tricks, but it's not all that impressive." Benajmin laughs melodically. "Guess I'm what they'd call a hack and slasher." As he waits for the final preparations to begin, the warrior pulls out a small locket and rubs it lovingly as he begins to arrange his gear so that it's ready for combat.

Arm 
Thursday June 26th, 2008 5:59:40 AM

On a rare occasion, Arm agrees with Ed...whether or not the Count knows of their plans is pretty much irrelevant at this point. Their only hope is that a change in tactics and their new ally will change the tide of battle this time. As they walk, he makes sure that he is not within earshot of Ed, and clearing his throat, experimentally hums and sings under his breath to prepare for his songs.

Thar, Magic Circle vs. Evil, 10' radius 
Thursday June 26th, 2008 10:57:45 AM

As they finish their preparations, Thar notices Benjamin's attraction to his locket. "That's an interesting locket" Thar says, trying to be polite but not sure how human's take that sort of approach from an elf like him. "Tell me about it, if you don't mind."

While he listens, he relaxes and focuses on memorizing his new spells, trying to prepare for battle.



Kadaz (HP: 103/103) 
Thursday June 26th, 2008 3:07:10 PM

Kadaz thinks about how to approach the count. "If the count can monitor us at a distance we're in trouble. But what if he can read our minds when we get close? Any way to counter that?"

Edmund 
Thursday June 26th, 2008 4:14:44 PM

Edmund puts away his spellbook after some study and sets off with the others.

"As for monitoring our thoughts, the Magic Circle should protect us from that," he says to Kadaz. "

Looking to everyone, he continues. "I can make someone invisible prior to the fight. It's special invisibility, as will not wear off even if you cross blades with the enemy. But, only person gets it--who should it be?"

Looking to the others for suggestions or requests, Edmund continues along. In his stomach there is the same sinking feeling he has before all fights, and the same desire to turn around and run as fast as he can in the opposite direction.

"Ugh."

Kirsten 
Thursday June 26th, 2008 8:15:27 PM

"Cheer up, Edmund," the paladin murmurs to her friend. "The sooner we get this over with, the better. Then we can go home and have some tea, I wouldn't mind some tea."

Kirsten turns to her weapons and moves to prepare to leave for battle. "What about making Shadow invisible? He's a rogue, yes?"

Edmund (OOC) 
Thursday June 26th, 2008 8:28:56 PM

OOC: It seems to me I should refresh everyone on what Greater Invisibility will do, so that you guys can work out who should get it.

- It will last for seven rounds after being cast (Edmund is L.7), and will not go away when the subject attacks.

- The subject will get +2 to their attack rolls, both melee and ranged, to overcome AC.

- The subject's attack target will lose their DEX bonus to their AC (i.e. they will be flatfooted).

- The subject will have total concealment and cannot, therefore, be targetted or attacked by enemies. However, an enemy can attack the square that they suspect the subject is in. If the enemy makes such an attack and scores a hit vs the subject's AC, then the subject rolls a d10 for miss chance--6 or better is a miss and the subject takes no damage (i.e. 50% miss chance).

Edmund can cast this spell exactly once, I'm afraid. His other two L.4 slots are being used for Shout and Summon Monster IV.

Gas it Up and Get Ready to Roll (ACDM Nellie) 
Thursday June 26th, 2008 11:43:34 PM

The planning continues, though it is in its final stages as the Mithril Order comes up with their plan to rid the Shadowlands of the Count.

When Edmund mentions his Greater Invisibility spell Benjamin perks up. "A rogue is good, but don't they mostly do sneak attacks? Won't work too well on vamps and the like. Maybe you should do it on a fighter type. Obviously I'm out, but you're got another tank, right?"

As Thar queries Benjamin about his locket, the youth's normally jovial demeanor changes abruptly. Blue eyes stare dejectedly at the locket. "It's from my mother. It was...a gift. She gave it to me before..." Benjamin's misty eyes lock with Thar's. "It's a long story...probably best for another day. Just a ritual I do before each hunt...brings me luck."

Dabbing at his eyes, Benjamin's smile returns. "If we're going to do this thing, we might as well do it right. We can tell them that I killed whoever you turn invisible. They might go for it. But to pull it off, you might want to make it believable. Soooo....who's going to rough me up?"

Edmund (OOC) 
Thursday June 26th, 2008 11:44:30 PM

OOC: One more thing! (I always forget something...)

- The subject does not provoke attacks of opportunity.

Julian (Small size) AC 22, hp 77/77 (Mage Armour) 
Friday June 27th, 2008 12:08:28 AM

"Benjamin, come here a sec. My wordy friends have forgotten something. Bend down so I can reach your head."

Julian scoops up some dirt and rubs it onto Benjamin's face, "Gotta make it look like we subdued you. Can you hide your weapons, or shall I carry them for you?"
The halfling ruffles the human's hair and says, "Some blood here on you face would be good too, but... just rub some more dirt in. And stop looking so cheery. And limp a little. And this'll add to it," pulling some grass and rubbing it onto the golden chain-mail. Not much of it stays there, but it does start to look like a scuffle has been had.

"That's a bit better. Some people waste their whole days thinking, other spend it doing." Julian gives the human a wink and readies for battle.

OOC I would guess that my 1min/level spells have been wasted as we plan?

Arm 
Friday June 27th, 2008 6:01:20 AM

Arm chooses this moment to speak up, "I don't think that the count can read our minds, but he CAN probably detect a spell that is blocking thoughts, as well as the invisibility spell. If you remember, he detected the 'protection from evil' spell the last time. Best that we just go in as we are and take it from there. I don't think there's a need to 'rough you up', Benjamin, but we should at LEAST put up the pretense of capturing you by binding you, albeit loosely.".

Shadow (AC 22/17 HP 47/47) 
Friday June 27th, 2008 7:06:10 AM

Shadow says, "I can rig some rope to look like you are bound, but with an easy pull it will release. That could convince the Count that you are our prisoner." Shadow will bind Benjamin and test it to make sure that it will release easily.

Thar 
Friday June 27th, 2008 12:02:37 PM

Thar listens to Benjamin's comments and pats him on the shoulder, saying "I nderstand your reluctance to speak on such a painful subject. When you're ready sometime, we can talk."

Moving away, Thar watches as the group prepares Benjamin for the upcoming battle. "Good point Arm about the Count detecting my PfE spell. I'll go ahead and wait on casting that until we enter battle. I hate to burn up a round casting it, but we don't have man options."

Once Benjamin is bound, Thar volutneers to help lead the way back and watch or any foes or minions of the Count.

Edmund 
Friday June 27th, 2008 8:43:13 PM

"Another tank?" Edmund asks Benjamin curiously. "Another tank of what?"

Looking Kadaz over for a moment, Edmund taps his chin. "Yes, I suppose we could hide our doughty dwarf. How do you like the sound of that, Kadaz? Fancing being invisible?"

Addressing the rest of the party, Edmund is a little more serious. "As for making him invisible before we go on, I don't know how well that will work. The spell has a very short duration ((OOC: 42 seconds in time or, to put it another way, 7 rounds)). By the time we bust in there, it'll probably be over with. I'm afraid it'll have to be done first thing in the fight, so I suggest we keep Kadaz in the middle of the group, possibly personally guarding Benjamin. Once battle begins, I'll make him invisible and he can rush to the front. That way, they won't know where he is, and he can hit them as they go by to get to us, and even flank them if they make it past him."

Edmund grins wryly, "Not that I'm a combat tactician or anything..."

Kirsten 
Friday June 27th, 2008 9:44:48 PM

Kirsten nods at Edmund's suggestion, "And I think the count would find it strange if we returned without Kadaz. We want to try to seem as natural as possible."

She packs up her things and moves to follow the others when they make their way back towards the count's base.

Kadaz (HP: 103/103) 
Friday June 27th, 2008 10:00:06 PM

Kadaz considers going invisible during the fight. "Actually, I think they should be able to see me. I'm better able to take hits than Edmund, for example. If Ed were invisible he could cast spells as needed without having to worry about being targeted. Or perhaps someone who could sneak up on the Count. Thanks for the offer, but someone else should not be seen. I would, however, like to be faster. That's really, really useful."

Julian (Small size) AC 22, hp 77/77 (Mage Armour) 
Saturday June 28th, 2008 5:07:53 AM

"Kadaz has a point. If Edmund doesn't want it, Shadow would be a good one for the Invisibility. I'd like it too, cos I can pack a punch, but they hit me pretty hard last time."

Arm 
Monday June 30th, 2008 5:54:40 AM

Arm ponders a moment, then speaks up, "If I am to be a 'background singer' in this little escapade, would someone like to borrow my silver long sword for the battle? I still have the other one if I need it, and I'll hopefully get better results from my rod of wonder this time.".

Arm 
Tuesday July 1st, 2008 5:57:14 AM

Arm looks around expectantly, waiting to see if anyone would like to borrow his long sword for the battle.

Julian (Small size) AC 22, hp 77/77 (Mage Armour) 
Tuesday July 1st, 2008 7:35:15 AM

"What, are they all lost for words?"

And So It Begins (ACDM Nellie) 
Tuesday July 1st, 2008 12:19:14 PM

Benjamin grins as Julian decorates him. "Not quite as good as blood, but it'll probably do." He hands his flail to Julian. He also nods appreciatively as Shadow binds him.

Last minute planning and preparations are made, and the group heads back to the Count's secret lair. Having Benjamin bound does slow things up a bit, but the Order is able to make it back in a reasonable amount of time. The group pauses outside the foothills entrance, knowing that they need to finalize their plans before they head in.

OOC: I'm very sorry about last week's posting. Had a bad case of RL.
This is the last chance to finalize combat strategies. We'll be entering the Count's lair tomorrow.

Thar 
Tuesday July 1st, 2008 3:12:50 PM

Reaching the area near the entrance, Thar comments, "OK, I'm ready to go. Arm, I appreciate the offer but I'm much more skilled with my twin swords. If things go South, then I may take you up on your offer."

He checks his gear, sharpens his swords and ensures he has the right spells memorized.

(OOC - I'm going to be traveling Thursday through Sunday, so my posting will be spotty, but I'll try to post each day if I can.)

Kirsten 
Tuesday July 1st, 2008 7:26:14 PM

She shakes her head at the offer of Arm's sword, "I think I'll stick with what I know, this warhammer hasn't failed me yet... very nearly perhaps... but not yet."

The paladin makes one final check of her gear as they come closer to the Count's.

Kadaz (HP: 103/103) 
Tuesday July 1st, 2008 9:36:25 PM

At the entrance Kadaz pauses to check his gear. He spreads the silversheen over his axe carefully, making sure not to drop any. "If the guards in armor are motionless, how about we tie them together? Or at least tie their legs together. That will give us some warning when they start to move. And by the way, I have some heal potions in this pouch, just in case anyone needs them." He points to a side pouch on his pack, making sure everyone sees it.

"By the way, did anyone notice what kinds of weapons the guards were using? Were they adamantine?" He thinks back to the previous battle, trying to remember the weapons used.

"And one more thing, when we come to the 'Y' just before we open the door to the Count's throne room I'd like to cast my battle prep spells. They don't last very long so I have to do it just before battle."

Active Spells:
silversheen, on axe (1 hour duration)



Julian (Small size) AC 22, hp 77/77 (Mage Armour) 
Tuesday July 1st, 2008 11:14:33 PM

"Me too, Kadaz."

Julian will be better prepared once he has cast his spells (again).

Spells remaining:
Cantrips: 5/6
First:2/6
Second: 1/4

Edmund (HP: 22/22, AC 16) Mage Armour, Message 
Wednesday July 2nd, 2008 12:47:10 AM

Edmund feels more than a little sick.

"I suppose this is it," he says to the others. "As soon as battle begins, I'll cast Haste on everyone, and then I'll make myself... invisible." He says the last word with notable dislike. "After that, the fun begins, I suppose. Keep your heads."

Pausing, Edmund stops everyone. "Wait a moment," he says. Then, he readies Message and casts it on everyone in the Mithril Order.

"Sorry about that, Ben. I can only use it on seven people," Edmund says apologetically. "It's just a precaution anyway, in case we get separated or if communication in battle turns out to be... hampered."

Edmund will also take this opportunity to cast Mage Armour on himself.

"I would definitely have done these things if we fought Ben, and I'll need them in battle," he explains. "When we stop to let Kadaz ready himself, I'll need a few seconds myself."

DM Sanity Info.
Spells in Effect
Mage Armour (7h)
Message (70m)

Spells Per Day
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


Arm 
Wednesday July 2nd, 2008 6:03:15 AM

Arm shakes his head at Ed's premature casting, figuring that their ruse will not be a ruse at all should the Count detect the spells. Sheathing his silver sword for the moment, he draws his rod and looking to the skies for luck, places it where he'll have easy access to it. Finalizing his bardsongs in his head, he prepares to enter once again.

Shadow (AC 22/17 HP 47/47) 
Wednesday July 2nd, 2008 9:48:00 AM

Shadow will hang back in the group because he will be better off with his magical bow than he will be with his expertly made but non-magical/non-silver rapier.

Welcome Back to the Parlor!


Return to the Web (ACDM Nellie) 
Thursday July 3rd, 2008 12:22:07 AM

Spells are cast and the Order readies themselves for the impending confrontation. Once more the group makes its way through the eerie corridors of the Count's lair, and once more they find themselves in front of the massive doors with the two guards. Silent as ever the armored guards nod when they spot the "prisoner" in the midst of the group and motion the group into the Count's throne room.

There is about a minutes worth of unnerving stillness as every breath and footstep echo in the throne room, and then as sudden as a desert rainstorm a swirling vapor fills the center of the room and the Count and his hussies appear once more in the center of the moat of Woldsblood. The smile on the Count's face is almost congenial as he claps in merriment. "Oh, very good, very good indeed! I knew I could depend on you to remove this thorn from my side..." The two hussies practically glow with excitement. "Now, bring this thing to me so that I can deal with it properly." purrs the Count.

Though his outward appearance is downcast, those nearby Benjamin see his bound fists clench in eager anticipation of what is about to happen.

OOC: We'll say approximately 5 minutes have passed from the time the group was at the cave entrance.

Edmund (HP: 22/22, AC 16) Mage Armour, Message  d20+14=27 ;
Thursday July 3rd, 2008 1:03:21 AM

Edmund glances up at the Count and smiles politely as he speaks.

"Surely, your grace will understand the desire of my companions to see our own group reunited once again. Ere we hand over this... cretin..." Edmund scowls at Ben, pursing his lips before he turns back to the count. "This cretin who has already proven quite difficult to apprehend--quite painful to apprehend--before we turn him over to you, we should like to see Podo restored to us. We have done the work, now it is time for you to uphold your end of this bargain."

"Let us exchange these two simultaneously, yes? That is the way it is done, I believe."

(Diplomacy=27)

Arm 
Thursday July 3rd, 2008 5:58:08 AM

Arm stands silent for a moment as he awaits the Count's response. If he is close to Benjamin, he will covertly glance at him to see if he will have an easy opportunity to loose his bonds.

Nellie regarding buff spells 
Thursday July 3rd, 2008 8:49:00 AM

Feel free to use the minute that you were in the throne room before the Count arrived to cast your buff spells. Just mention in your post what spells you cast. :)

Shadow (AC 22/17 HP 47/47) 
Thursday July 3rd, 2008 8:51:09 AM

Shadow will remain just watching as the order waits for the Count's decision. He uses his training to relax his breathing and stance as to not show he is ready for the surprise attack to begin.

Edmund (OOC) 
Thursday July 3rd, 2008 11:43:06 AM

Thanks Nellie.

Edmund has casted Shield and Fox's Cunning on himself prior to entering the room.


Kadaz (HP: 103/103; AC 27, 29 vs evil) 
Thursday July 3rd, 2008 5:55:34 PM

As the guards at the door step aside Kadaz eyes their weapons very carefully, looking to see exactly what they are wielding and what the weapons are made of.

As the enter the empty throne room Kadaz grips his axe tightly. He first casts bull's strength on himself, then looks around carefully for any threat. At the tension builds wonders if perhaps the count is asleep somewhere else. But he is ready and at the first sign of gas forming he activates his personal protection from evil, hoping this will help protect his mind from any attempts at possessing him.

Active Spells:
silversheen, on axe (55 min left)
bull's strength (20/30 rounds)
protection from evil (10/10 rounds)

Kirsten 
Thursday July 3rd, 2008 7:04:03 PM

In the moments before they enter the Count's room, Kirsten will cast Bless on herself and the party. The paladin realizes that once their ruse is discovered, and she imagines it will be quite soon, that she will have little time once inside to act.

So she opts to be prepared before heading to her death.

Julian (Small size) AC 22, hp 77/77 (Mage Armour, Bear's Endurance, Expeditious Retreat, Bless, Message) 
Thursday July 3rd, 2008 8:27:17 PM

Walking towards the cave Julian reflects a little about Podo, "He was wise, and brave. He loved peace, and would die for it, obviously. He taught me, who grew up fighting and will probably die by it, he taught me the value of not outright killing the enemy. He'd want them to live so that understanding could be reached. That's why I now use this Merciful Sword. Podo would want us to reach an understanding with the count.
"Is it wrong that I really, really want to kill him and his hussies?"

Julian performs his little prebattle ritual with his badger before moving in to the cavern to face the count.

Cast
Bear's Endurance
Expeditious Retreat

In the cavern Julian circle round to the left a little, to have a clear view of the count without the big people in his way. Shark stays right on his heels.

Arm 
Friday July 4th, 2008 6:47:18 AM

Without moving his head, Arm gazes around the throne room as much as he can, taking in all he sees.

Thar  d8+6=7 ;
Friday July 4th, 2008 4:29:28 PM

As the group enters the outer area, Thar does his best to remain calm and prays under his breath. He knows they won't have a 2nd chance against the Count and they're going to need to do their best to take him out.

1. He'll wait for a brief moment and then cast "Aid" upon Kadaz, bolstering his ability to slug it out with the enemy.

(Gives +1 morale bonus on attack rolls, gives him +7 hit points for 6 minutes.)

2. Then he'll cast Magic Circle vs. Evil, 10'. This gives +2 deflection bonus to AC and a +2 resistance bonus on saves (as well as some other benefits) to those around him. Lasts 6 minutes.

3. He'll then follow everyone into the room, ready for the fun to begin.

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Bless, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Consecrate, Silence 20' radius, Hold Person,Less Restoration
3 level = Searing Light, Dispel Magic

Arm 
Monday July 7th, 2008 6:01:05 AM

Arm puts a hand on Benjamin's back as if to propel him toward the Count. In reality, he positions his hand in order to pull the rope releasing him and then step to the middle of the group where he can begin his audition for Woldian Idol.

Shadow (AC 22/17 HP 47/47) 
Monday July 7th, 2008 7:28:09 AM

Shadow will remain near the back of the group, and wait for the ruse to end. Once Benjamin is free from the ropes and the group reacts he will draw his bow and take aim at the count.

DM Donna 
Monday July 7th, 2008 10:17:29 PM

DM OOC: was there not talk about casting Invisibility on a party member? Did your group decide to do that or not?

Edmund (OOC) 
Tuesday July 8th, 2008 1:12:06 AM

Edmund will cast Greater Invisibility on someone at the beginning of battle, if battle takes place.

Arm 
Tuesday July 8th, 2008 5:56:40 AM

Once again, Arm takes inventory of his surroundings and wonders where all the guards will be coming in from.


Kadaz (HP: 103/103; AC 27, 29 vs evil) 
Tuesday July 8th, 2008 10:31:48 AM

(OOC: The last plan was for Edumund to cast Greater Invisibility on Shadow just before battle.)

DM Donna  d20+7=8 d20+12=23 2d8(7+3)+8=18
Tuesday July 8th, 2008 10:34:59 PM

OOC: Ah, ha! Thank you...I'll be back with a game post soon...I only just got home from work.

2nd OOC: Back from Real Life errands--now...on with the show...

Surprise!

Edmund very diplomatically suggests that the Count and the Mithril Order exchange "guests".

Kirsten surreptitiously Blesses everyone in the party (please note this on your PC's listed Spell Effects.)

Thar casts Aid on Arm and Kadaz, and also Magic Circle versus Evil on himself.

Kadaz eyes the weapons of the guards, checking out their type & composition (they are still wielding bastard swords that appear to be made of steel).

Arm makes as thorough an assessment of the room as he can without it being glaringly obvious that he's doing so (noting that the Count and his ladies are in more or less the same position that the party had originally met them in) pushing the "prisoner" forward, using the motion to mask his true maneuver: that of freeing Benjamin from his "bonds".

Shadow remains alert and attentive.

"Now, now, my dear mage," Count Darkar says, waving an admonishing finger at Edmund, "I've always been a man of my word...but I'm a magnanimous ally as well, so..." The urbane noble waves a hand and there is a POOF of magically-displaced air as Podo suddenly appears at the feet of the Count, right between the scantily-clad dancers. He is flat on his back, eyes closed and unmoving.

"You will have your friend back as soon as I get what's coming to me." The handsome man's looks are marred by the unmistakable glint of bloodlust and vengeance in his eyes as he looks upon the captive Undead Hunter.

"Oh, you'll get what's coming to you, all right!" Benjamin mutters, his suddenly-freed hands allowing him to cast a spell. Anyone making a Spellcraft check of 15 or more Highlight to display spoiler: {You recognize that Benjamin is casting a spell unique to Undead Hunters: Greater Disrupt Undead.}

A beam of bright white-blue light streaks from Benjamin's hands, striking the Count in the middle of his chest, causing the undead noble to roar in pain and outrage. Even as he does so, Guard #2 suddenly gasps.

"Count Darkar--they have a protection spell up..!" he warns, his hand going to the grip of his sword.

The evildoers in the room are clearly surprised (OOC: you may thank the natural 1 the DM rolled), so this is a Surprise Round that goes to the party.

This is the room at the start of the Surprise Round.

Shadow (AC 22/17 HP 47/47)  d20+14=26 ; d6+2=7 ;
Wednesday July 9th, 2008 7:53:03 AM

Shadow will take a step forward (to H7) to make sure he is inside the protection cast by Thar. He will then take aim at the count and release an arrow at him.

Actions:
to hit: 26
damage: 7

Julian (Medium size) AC 20, hp 77/77 (Mage Armour, Enlarge Person, Bear's Endurance, Expeditious Retreat, Bless, Message, MCvE) 
Wednesday July 9th, 2008 7:59:27 AM

Julian quickly moves the 5 or 10 feet to offer Benjamen his flail [F7]. He casts Enlarge Person upon himself, then looks back to Edmund, calling to him in his new, deeper voice.
"Eddy, you focus on the count and his daughters, I'll cover you against the gaurds in just a second. Give me some spacing as I'm coming in to take it down."

[OOC: I suppose that is two moves] Julian prepares to charge G1.

Thar 
Wednesday July 9th, 2008 9:24:30 AM

Seeing that they have a slight advantage due to their surprise, Thar decides to cast a quick spell and help the group further. He quickly casts consecrate on the area around him, hoping to eliminate some of the Count and his minions' advantages. He centers the spell on Space F7.

"Come and get some!" he yells at the Count in an uncharacteristic manner. "You're a stain on the world and it's time to be laid to rest forever!"

Consecrate Description:

This spell blesses an area with positive energy. Each Charisma check made to turn undead within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, giving it a -1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area.

Duration = 12 hrs; radius = 20'
Spells in Effect:
1. Magic Circle vs. Evil = 6 hrs
2. Aid for 60 rds
3. Consecrate for 12 hrs

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Bless, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Silence 20' radius, Hold Person,Less Restoration
3 level = Searing Light, Dispel Magic

Thar 
Wednesday July 9th, 2008 9:27:10 AM

(DM = Thar carries a bag of Generic "components" but in the past, I haven't detailed what exactly they are. What I can do however is deduct the cost of those components for this spell from my "purse", if that's OK w/ you.)

Arm  d20+8=10 ; d100=14 ; d100=97 ; d100=70 ; d3=2 ;
Wednesday July 9th, 2008 9:28:42 AM

Arm smiles as he begins to sing of great deeds of courage, including those done by his friends (inspire courage +2):

Inspire Courage (Su)

A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind-affecting ability.

As he does so, he pulls out his rod of wonder and points it at the Count, and is surprised to see that his target has turned a somewhat nasty shade of green:

11-15 Deludes wielder for 1 round into believing the rod functions as indicated by a second die roll (no save).
96-97 Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
d3=2 - green

OOC: I'm not sure if pulling the rod and pointing in conjunction with the singing constitutes more than a full action, so please feel free to adjust accordingly :)

Also, I am off work for the next 3 days, and much to my dismay, the CS I have at home here is almost a year old (thus the reason for the ?s in the AC and HP), so...Nellie...if you would kindly email my CS to sternrulez@hotmail.com, that would be great! I checked the one on our homepage, and it's even OLDER than the one I have, which I'll need to rectify on Monday...thanks! :D


Arm AC (?+1,?) HP (?/?) 2nd illegal post 
Wednesday July 9th, 2008 9:31:14 AM

I forgot to mention in the previous post:

According to what I read (unless Wold rules override it), Aid was only cast on Kadaz, not on myself.

Kirsten (AC 22, HP 81/81, Bless, MCvE) 
Wednesday July 9th, 2008 4:18:36 PM

The paladin, seeing that they have managed to momentarily surpise the enemy, casts Divine Favor.

"Be careful of the blood!" she calls to her companions as they move towards the Count. The paladin turns towards the guards, preparing to attack.

DM Info:

Cast: Divine Favor (PHB 224) - Kirsten gains a +1 luck bonus (+1 for every three caster levels) to attack and damage rolls. Duration: 10 Rounds
Move: None

Spells on Me:
Bless 69/70 (from me)
Divine Favor 10/10 (from me)
MCvE (from Thar)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor

Kadaz (HP: 128/128 temporarily; AC31, 33 vs evil, protection from evil)  d20+8=27 ; d20+18=24 ; d20+18=35 ; d10+10=19 ; d6=2 ;
Wednesday July 9th, 2008 7:28:10 PM

Kadaz takes advantage of the surprise by charging forward to the edge of the woldsblood and then jumps! "DIE YOU SCUM" he shouts as he seems to fly through the air to land next to the Count.

(Woldsblood is 6' wide. Kadaz needs a jump check of 12 since he doesn't have a 20' running start. Gets a 27 on the jump check. Land on C8).

Kadaz swings once, trying for the Count. He can tell his first attempt is relatively feeble, so he instantenously shifts,activates his dwarven defender ability, and swings again. His feet seem to root to the stone and provide him with additional leverage. And as a result his swing is much better! "That's for Podo!"he yells as the axe bites into the vampire.
(Hit AC24, burn hero point, hit AC36 [forgot to add extra +1 due to additional strength], do 19 damage + 2 electric).

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 19/30 rounds (+4 str)
protection from evil - 9/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 60/60 (+1 morale bonus, +7 HP)
bless - 69/70 (+1 morale bonus doesn't stack with aid)
Dwarven defender - 8/8 (+2 to Strength, +4 to Constitution, +2 resistance bonus on all saves, and a +4 dodge bonus to AC)


Kadaz (HP: 128/128 temporarily; AC31, 33 vs evil, 34 vs Count, protection from evil) 
Wednesday July 9th, 2008 8:18:29 PM

(Forgot 1 thing.)

Kadaz watches for a counterstrike from the count and prepares to avoid it.
(Declare dodge bonus vs the Count.)

Edmund (HP: 38/38, AC20/22 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration 
Wednesday July 9th, 2008 10:33:51 PM

Edmund eyes flash with exultation as he beholds the look of surprise on the Count's face.

"Let it never be said," he shouts over the tumult, "that this Wizard ran errands for a low-born wretch, sometime calling himself a Count! Have at you!"

With that, Edmund casts Haste on the party, and then steps out of Julian's way, into Thar's Magic Circle (G7).

Haste
- When making a Full Attack, you may make an additional attack with any weapon you are holding. The roll is made using your full Base Attack Bonus plus any modifiers appropriate to the situation.
- You gain a +1 bonus on Attack Rolls.
- You gain a +1 Dodge bonus to AC and Reflex saves.
- All of your modes of movement increase by 30 ft. up to a maximum of double your normal speed.

DM Sanity Info.
Move Action: 5ft to G-7
Standard Action: Cast Haste on the Party

Spells in Effect
Bless (from Kirsten)
Inspire Courage +2 (from Arm)
Magic Circle vs. Evil (from Thar)
Consecration (from Thar)
Message (on Everyone, 70m)
Mage Armour (on Self, 7h)
Fox's Cunning (on Self, 7m)
Shield (on Self, 7m)
Haste (on Everyone, 7r)

Spells Per Day
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV

DM Donna  d20+10=16
Wednesday July 9th, 2008 11:42:13 PM

SURPRISE ROUND RESOLUTION:

Shadow moves to H7 and then he fires an arrow at the Count, hitting AC26 for 7hpd

Julian moves to F7 and give Ben his flail; he casts Enlarge Person on himself and advises Edmund that he'll be moving to counter the reach of the guards (G1 next round?)

Thar casts Consecrate on the area, centering the AoE on F7. He yells his challenge to the Count.

Arm uses his Bardic Song to Inspire Courage and manages to turn the Count green with the help of his Rod of Wonder. (Please note the effect of the Bardic Song on your PC's rolls.)

Kirsten casts Divine Favor.

Kadaz executes an amazing leap across the moat of Woldsblood and strikes a blow against the Count, hitting AC36 for 19hpd and 2 electric damage--all while anticipating needing to dodge against the Count.

Edmund steps over to G7 (getting to be a bit of a tight squeeze here) and casts Haste on the party (please remember to put this Spell Effect on your PCs.)

Benjamin's perfect white teeth flash in a grateful smile as he takes his flail from the halfling badgermaster.

"Thanks, friend!" he says, then uses his free hand to remove a milky-looking glass sphere from a pouch on his belt. "And another present for you and your minions, Count!" So saying, the Undead Hunter flings the palm-sized sphere into the midst of the noble and his female flunkeys. The glass shatters and those on the tiny island find themselves enveloped in a cloud of swirling white gas that smells of garlic. The gas does not obscure vision in the slightest.

The flatfooted Count and his minions get to react:

The Count shrugs off the arrow that strikes him but definitely gets hurt VERY badly by Kadaz's blow against him. He and his dancers all reel and choke when the smelly gas from Benjamin's sphere envelops the island--Kadaz (other than smelling garlic) is uneffected.

The Count grimaces, then lurches away from Kadaz, retreating in a straight line away from the dwarf. However, his escape is hampered by the fact that he is doing so physically, rather than simply turning into gas--he's had to more or less tumble out of the big, heavy carved throne and then fall into the moat in a decidedly less-than-graceful fashion, ending up in the moat in B6 on the map.

The dancers, too, recoil, but they stay on the island with Kadaz--each of them are fumbling with the daggers that hang from their decorative gold chainlink belts.

The guards spend the round drawing their bastard swords from their scabbards.

This is how the chamber looks at the start of Round 1.


Julian (Medium size) AC 17/22, hp 91/63 (Rage, Charging, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, MCvE, Inspire Courage)  d20+9=25 ; d20+15=22 ; 2d6+10=13 ;
Thursday July 10th, 2008 2:15:41 AM

The enlarged Halfling charges the guard, G1, dropping his shoulder into the belly of the black armoured figure, not giving him the opportunity to allow to avoid the attack.
He prepares to strike the guard with a blow from his two handed falchion, and yells through his rage, "Better that the earth swallows you then you get up now in front of me."

Overrun: The defender's DC is 10 plus Dexterity or Strength bonus (whichever ability score has the higher modifier). The defender's DC is also modified by the size modifier listed above. The defender gains a +4 bonus to the DC if he has more than two legs or is otherwise exceptionally stable.

Julian' Overrun: +4 feat, +5 Str: 25 [OOC +2 Charging? not included] That should knock him down.

Combat Reflexes, 3 AoO, waiting for G1 to try to get up. Will roll 1 AoO
Attack +10, +2 rage, +1 Haste, +1 Bless, +2 Inspire Courage: 22 [+4 prone? not included]
Damage 2d6 +6, +2 Inspire Courage, +2 rage: 13 [with silversheen]

Julian (Medium size) AC 17/22, hp 91/63 (Rage, Charging, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, MCvE, Inspire Courage) 
Thursday July 10th, 2008 2:19:27 AM

OOC: whoops, not MCvE, I'm not in the MCvE circle

Kadaz (HP: 110/110 temporarily; AC28, 29 vs evil, 31 vs Count, protection from evil, haste, ...)  d20+18=33 ; d20+13=20 ; d20+18=35 ; d10+11=15 ; d10+11=16 ; d10+11=13 ; d6=3 ; d6=6 ; d6=1 ;
Thursday July 10th, 2008 6:44:05 AM

Kadaz grins as his axe bites into the Count. But when the count moves he realizes that he can't follow without losing the benefits of being rooted in place. Kadaz decides that the count is more important than the followers. The dwarf moves to behind the throne and attacks the count who is now standing in the Woldsblood. Thanks to Edmund's haste spell he manages to swing his now-silver axe 3 times at the count, "Here's some more!" he yells. And then adds "Someone flank him!"

move 5' to B7
Hit AC 32, 14 damage + 3 electric
Hit AC 19, 15 damage + 6 electric
Hit AC 34, 12 damage + 1 electric

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 18/30 rounds (+4 str)
protection from evil - 8/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 59/60 (+1 morale bonus, +7 HP)
bless - 68/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs count
Haste (+1 dodge AC, extra attack on a full attack, +20 movement)
Inspire courage (+1 morale bonus on attack and damage)

[Note: need to reduce to hit and damage rolls by 1 because I forgot to remove the dwarven defender strength bonus before rolling.]

Shadow (AC 22/17 HP 47/47)  d20+16=33 ; d3=2 ; d20+16=21 ; d6+3=5 ; d6+3=8 ;
Thursday July 10th, 2008 7:52:31 AM

Spell effects: Inspire +2, bless, and haste

Shadow will snap 2 more arrows off at the count (if he has a clear shot - I think so, but not sure).

actions: (disregard d3 roll miss hit it)
to hit: 33, 21
dmg: 5, 8

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2  d100=17 ; d100=43 ;
Thursday July 10th, 2008 8:25:43 AM

Arm moves to f9 while still singing to give himself a better shot at their adversaries, careful to remain clear of the wolfsblood stream. A bit suprised that the Count has returned to normal color, he gestures again with the rod at D2 this time, with MUCH more satisfying results (ignore 2nd roll-browser froze):

16-20 Gust of wind, but at windstorm force (Fortitude DC 14 negates).

Range: 60 ft.
Effect: Line-shaped gust of severe wind emanating out from you to the extreme of the range

Windstorm makes all non-seige attacks impossible for 1 round (siege weapons at -4). It extinguishes all unprotected flames and has a 75% chance of extinguishing protected flames, such as lanterns. Creatures of 'small or smaller' size are blown away, while those of medium size are knocked down and large or huge are checked.

OOC: the fort save for windstorm is 18 instead of gust of wind's 14, so I'm not sure which one should be used. ;)

Thar  d20+6=9 ;
Thursday July 10th, 2008 8:46:47 AM

As he sees the guards draw their weapons, Thar realizes he doesn't have much time to waste. He turns towards the two lady friends of the Count, if you can call them that, and raises his cross.

Attempting to turn them, he yells, at D2 "I command you to return to the depths of the hell you came from. I command you to remove your stain from the world!"

Lastly, to Kirsten, he says, "Can you keep G2 off of my back? I've still got a few spells to use to hit the creeps and want to be free to heal whoever needs it."

Turn Check = Max HD of creature effected = +1 Chr +2 (synergy) + 3 (consecrate) = 4 HD
Turn Dmg = 2d6+5 (lev)+1 (Chr) =

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 3/4 left

Thar  2d6+6=12 ;
Thursday July 10th, 2008 8:50:24 AM

Sorry, hit enter too early

1. Turn Dmg = 12

2. If Thar notices that the count is NOT w/in the bounds of the consecrate spell, then he'll move forward (~5') to F/G 8/9 from his current spot (OOC = Thar looks like he's on the corner of G/H 8/9 but it wasn't clear if the count is within the circle). If the count is within the bounds, then Thar won't move.

Thar (3rd and final post) 
Thursday July 10th, 2008 8:53:39 AM

AC = 23/24 + 2 (MCve, deflec bonus) + 1 (haste, dodge) = 26/27 vs. G2
hp = 70

Kirsten (AC 23/22, HP 81/81, Bless, MCvE, Haste)  d20+16=23 ; d20+10=16 ; d20+16=20 ; d8+7=12 ; d8+7=11 ; d8+7=12 ;
Thursday July 10th, 2008 7:54:22 PM

"I'll do what I can," she murmurs in reply to Thar's request and turns towards G1, scowling as she does so. She steps forward and attacks the guard with her warhammer.

The paladin hopes this will be enough to grab the guard's attention.

DM Info:

Attack G2
Hit 1: AC 23 for 12 DMG
Hit 2: AC 16 for for 11 DMG
Hit 3: AC 20 for 12 DMG

Spells on Me:
Bless 68/70 (from me)
Divine Favor 9/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor



Edmund (HP: 38/38, AC20/22 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility 
Thursday July 10th, 2008 9:25:34 PM

The battle thus begun, Edmund makes a series of complex gestures and pronounces two words. He then turns as if to move to the north east, but instantly, he vanishes from view.

Once invisible, Edmund actually holds his position and gets himself ready to properly contribute to the fight in the next round.

DM Sanity Info.
Move Action: None.
Standard Action: Cast Greater Invisibility on self.

Spells in Effect
Message (on Everyone, 70m)
Mage Armour (on Self, 7h)
Fox's Cunning (on Self, 7m)
Shield (on Self, 7m)
Haste (on Everyone, 6r)
Greater Invisibility (on Self, 7r)

Spells Per Day
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


DM Donna  d20+8=19 d20+10=17 d20+10=27 d10+6=13 d20+6=21 d10+6=7
Friday July 11th, 2008 2:10:19 AM

RESOLUTION OF ROUND 1

Julian successfully overruns G1, knocking the armored guard to the ground and quite able to get in all of his attacks of opportunity on the prone enemy.

Kadaz hesitates for only a fraction of a second and then--moving to B7--goes to town on the Count, all three of his blows striking the nobleman and definitely doing major damage, as bits and pieces of the Count's undead flesh splatter about under the dwarf's concentrated assault.

Shadow fires two more arrows at Count Darkar, both of them sinking deeply into the vampire noble's body.

Arm moves to F9 and manages to activate a very powerful Gust of Wind which he directs at D2. The female vamp staggers but miraculously remains on her feet. OOC: she made her Fort Save with a 19...and the Count is actually still green...I never posted that he reverted to his normal color.

Thar's attempt to Turn D2 nets him a dirty look and a roll of the eyes from the female vamp, who is recovering her stability from Arm's blasting jet of air from his Rod of Wonder.

Kirsten steps towards and targets G2, since G1 has been knocked flat on his back by Julian's attack. Her first and third blows from her warhammer seem to be the most effective.

Benjamin quickly moves around the mini-moat of wolDsblood to C5 on the map in order to help out Kadaz, but even as he does so, the Count grasps at an amulet around his neck and gasps out:

"A...a...avenge me...my...minionsssssssssssss..."

The last syllable of his directive is hissed out as the nobleman sinks into the crimson substance that surrounds his throne-island.

COMBAT ROUND 2

"They've destroyed the Count!" squeals D1, who then aims a blow from her dagger at Kadaz but her agitation at the fate of her master effects her aim and she misses the dwarf.

G1 struggles to get to his feet (Julian, you may roll for your AoOs.)

G2 defends himself against the paladin that has managed to hammer him so hard, striking at Kirsten twice. Only one of the blows lands for 13hp.

D2's eyes flash an ominous red color as her voice takes on an unearthly sort of tone:

"To arms! To arms, kindred! Avenge Count Darkar!"

With this, Podo suddenly rises from the ground and turns his head to look fully upon Arm, the evil smile on his face revealing fanged teeth and a decidedly bloodthirsty look in his glowing red eyes...

Map at the start of Round Two.

Julian (Medium size) AC 20/22, hp 91/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+15=33 ; 2d6+10=12 ; d20+10=26 ; d20+10=15 ; d20+10=27 ; 2d6+20=31 ; 2d6+20=24 ;
Friday July 11th, 2008 4:33:37 AM

OOC: That'd be only the one AoO against the guard as it gets to its feet, right?
Attack: 33 (Attack +10, +2 rage, +1 Haste, +1 Bless, +2 Inspire Courage)
Damage: 12 (2d6+6, +2 Inspire Courage, +2 rage)

"I told you..." After hitting the guard as it gets to its feet Julian strikes him hard again and again...

Power Attack 6
Full Attack plus Haste

Attack: 26 (surely...) +10 attack, -6 PA, +2 rage, +2 Inspire Courage, +1 Haste, +1 Bless
Damage: 31 (2d6 +6, +2 Inspire Courage, +2 rage, +12 PA)

Attack: 15 (miss)

Attack: 24 (maybe?)
Damage: 24

Rage round 2 of 8


Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs D1, protection from evil, haste, ...)  d20+18=29 ; d20+13=30 ; d20+18=19 ; d10+11=12 ; d10+11=19 ; d6=2 ; d6=1 ;
Friday July 11th, 2008 7:22:51 AM

"YES! That's the way the Mithril Order kicks undead butt!" Kadaz shouts in elation as the Count disappears beneath the Woldsblood. He hopes the count is really destroyed, and not just holding his breath (do vampires breath he wonders) beneath the surface. But the dwarf isn't going fishing under that liquid trying to find the leader.

Kadaz shifts his attention to the floozies next to him. He looks at D1 and says "You <swing> should wear <swing> more clothes <swing>", somewhat irrationally, as he tries to kill her. He catches a glimpse behind her of Podo rising. This isn't going to be good.

Swing 1: Hit AC 29, damage 12 + 2 electric
Swing 2: Hit AC 30, damage 19 + 1 electric
Swing 3: rolled natural 1

(Declare dodge bonus vs D1.)

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 17/30 rounds (+4 str)
protection from evil - 7/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 58/60 (+1 morale bonus, +7 HP)
bless - 67/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs D1
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+1 morale bonus on attack and damage)

Shadow (AC 22/17 HP 47/47)  d20+16=31 ; d20+16=35 ; d20+3=10 ; d6+3=5 ; d6+3=6 ;
Friday July 11th, 2008 7:41:01 AM

Shadow hears the count and wonders what else is in store for the group. He sees Podo rise and at first is hopeful that their companion is alright, but is taken aback as he notices the undead appearance of him. He will fire two arrors at D1 in hopes to take out another of the undead minions.

Actions:
To Hit: 31 & 35
dmg: 5 & 6

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2  d100=34 ; d100=13 ;
Friday July 11th, 2008 9:38:42 AM

Arm's song continues despite his dismay that Podo is now one of the former Count's minions. Shaking his head, he points his rod at Podo and is surprised to find that a Rhino has materialized near him:

34-36 Summon an animal--a rhino (01-25 on d%), elephant (26-50), or mouse (51-100).
d100=13-rhino.

OOC: Donna, the green color of the now deceased count was only in Arm's head...the effect was that he was deluded for one round into believing that the rod had that effect, but I suppose that's a moot point now :)

DM OOC: Doh! That will teach me to skim over "flavor" text from my players. ;D

Also, I have 2 questions:

First, since the rod effect doesn't stipulate where the rhino was summoned, can I assume that it appeared at F7 or did it end up in the moat or better yet on top of Podo?

DM OOC: Arm's pointing the rod at Podo (anticipating "firing" something at him,) so I will roll a for a 50/50 chance that the rhino will either appear next to Podo or on top of him.

Also, since I am hasted, does that mean I can use the rod twice per round?

DM OOC: yes, you may use the Rod twice in a round--just don't forget to keep track of the charges you're using.


Thar AC 26/27 vs. G2, hp 70/70  d20+6=16 ; 2d6+6=13 ;
Friday July 11th, 2008 10:43:11 AM

"Thank you ma'am" Thar says to their earstwhile Paladin, grateful that he has a moment or two to focus on turning the undead minions.

As Podo rises as an evil creature, Thar's grin turns to a frown and then a sorrowful expression, as he realizes that he's going to need to destroy his new and now ex-friend. He looks at him for a moment, raises his cross and says "Podo, I'm sorry, but by all that is good and mighty and powerful, I command you to return to the depths from which you came. Do no more evil and trouble us not again."

Turn Check = Max HD of creature effected = +1 Chr +2 (synergy) + 3 (consecrate) = 7 HD
Turn Dmg = 2d6+5 (lev)+1 (Chr) = 13 hps

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 2/4 left

DM Donna 
Friday July 11th, 2008 10:40:47 PM

Round under construction!

Edmund (HP: 38/38, AC20/22 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly 
Friday July 11th, 2008 11:46:34 PM

Unable to get a good vantage point, and eager to begin raining destruction on his foes, Edmund makes himself able to fly and sails up to the ceiling, directly over Thar.

From this point, he sees Undead Podo take up arms against the party. "Good heavens," he says into the Message spell. "Podo is..."

Edmund is unable to bring himself to finish the sentence, but grimly faces the task at hand all the same.

DM Sanity Info.
Move Action: Fly up to the ceiling of G-9
Standard Action: Cast Fly on Self.

Spells in Effect
Bless (from Kirsten)
Inspire Courage +2 (from Arm)
Magic Circle vs. Evil (from Thar)
Consecration (from Thar)
Message (on Everyone, 70m)
Mage Armour (on Self, 7h)
Fly (on Self, 7m)
Fox's Cunning (on Self, 7m)
Shield (on Self, 7m)
Haste (on Everyone, 6r)
Greater Invisibility (on Self, 7r)

Spells Per Day
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV

Kirsten (AC 23/22, HP 68/81, Bless, MCvE, Haste, Divine Favor)  d20+16=33 ; d20+10=15 ; d20+16=20 ; d8+7=14 ; d8+7=13 ; d8+7=14 ;
Saturday July 12th, 2008 8:57:38 AM

Kirsten swings her warhammer at the guard again, but upon hearing the exclamations of her comrades and the beasties, she can't help but glance towards them. She winces at seeing Podo in such a state.

DM Info:

Attack G2
Hit 1: AC 33 for 14 DMG
Hit 2: AC 15 for 13 DMG
Hit 3: AC 20 for 14 DMG

Spells on Me:
Bless 67/70 (from me)
Divine Favor 8/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor


Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Monday July 14th, 2008 4:58:48 AM

OOC: I will check later to see the results of this round before I post again..if it's too close to tomorrow's post, I'll just wait until then.

I checked on the 'charges' aspect of the rod of wonder, and I cannot find any reference to charges. This is a direct quote from d20srd.org:

"Rods are scepterlike devices that have unique magical powers and do not usually have charges. Anyone can use a rod.". If Woldian rules override this, please let me know :)

DM OOC: sigh--thanks for the reminder.

DM Donna 
Monday July 14th, 2008 11:30:23 PM

Julian must resolve his AoO's versus G1. Julian has Combat Reflexes as a feat, and the feat description for that says: You may make a number of additional attacks of opportunity equal to your Dexterity bonus.

So I'm waiting for Julian to make two more attacks on G1, as his Dexterity bonus is +2.

Julian (Medium size) AC 20/22, hp 91/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+10=16 ; d3=3 ; d20+10=22 ; 2d6+22=28 ;
Tuesday July 15th, 2008 2:06:52 AM

OOC: sorry, I read that differently. I figured that G1 is offering only one AOO as he stands, and that Combat Reflexes gives maximum benefit when Julian is threatening 3 enemies each offerring and AoO

otherwise, here's two more, PA is effective for the entire round.

Attack: 16 (miss?) +10 attack, -6 PA, +2 rage, +2 Inspire Courage, +1 Haste, +1 Bless

Attack: 22 (maybe?)
Damage: 28 (2d6 +6, +2 Inspire Courage, +2 rage, +12 PA)

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Tuesday July 15th, 2008 5:26:17 AM

OOC: Sorry to be such a bother, Donna.. :) I just wanted to know for my own gratification.

DM OOC: No bother--I just can't believe that I didn't remember that myself.

Shadow (AC 22/17 HP 47/47) 
Tuesday July 15th, 2008 7:39:53 AM

Shadow hopes his arrows hit and have an affect on the female vampire crony.

Former Allies and Rhino Butts Don't Mix (ACDM Nellie)  d100=57 ; 2d6=3 ; d20+1=21 ; 2d6+9=16 ; d20+10=21 ; d20+10=27 ; d20+10=16 ; d20+6=19 ; d20+10=13 ; d20+6=17 ;
Wednesday July 16th, 2008 1:17:28 AM

OOC: Helping out getting this round going for Donna. :)

The battle rages on as things start to heat up.

Julian continues to rage against the guard, determined to take the thing down. His two nasty blows buckle the creature, but it looks like it's got a good deal of fight left. ( OOC: You're right, even with Combat Reflexes, you can only take the one AOO against the guard.)

Kadaz, having taken down the count, turns his attention to Hussy #1 and tries to rip her a new...belly button. His two blows cut into her half naked body ripping nasty, non-bleeding gashes.

Shadow fires his arrows and watches the first one bounce off the Hussy and the second one slice a small gash in her arm.

Arm shakes his magic stick and is pleased to see a 2 ton Rhino land smack on top of Podo. It crushes into his body and he lands on the floor with a grunt. As he stand so close to the glowing red Woldsblood Arm feels the horrifying tug on his soul as the material attempts to pull his soul from his body. (OOC: No real danger currently, but don't get much closer to the stuff. **wink**)

Meanwhile, Thar decides to take evil Podo out of the fight...permanently. Raising his holy symbol at the prone halfling, he commands him to be gone. Somewhere under the rhino hind quarters Thar thinks he hears Podo's voice telling him just where he can stick his cross. (OOC: Turn check failed).

Readying himself to rain chaos from above, Edmund floats up and finds a good spot to strike from next round.

Kirsten works on the other Guard and is happy to see that she continues to do some damage, though as usual, the damage appears to be reduced from what she would usually do.

A savage snarl affixes on Benjamin's normally jovial face as evil Podo rises. Lifting the silver medallion with the eye of Gargul from his chest he thrusts it in Podo's direction...which is a little more difficult now that he's pinned under the rhino's rear! "You will not taint this place with your evil stench! Be gone you foul retch!" Seconds later there is a muffled squeal of pain and a small green cloud begins to form up under the rhino. Startled, the creature shifts slightly and its large mass contacts the Woldsblood. With a roar of pain the creature disappears, returning to the grasslands from whence it was summoned. (OOC: Took a little poetic license. The rhino is a large creature and thus would land partially on the Woldsblood. Just thought it would be more fun this way.)

And the baddies....

Hussy Numero Uno strikes out with her dagger at Kadaz and almost manages to hit the dwarf.
Hussy the Second snarls at Kadaz and with a poof of smoke there is a dire bat where she was just standing. The bat wings its way toward the back of the group.

Guard 1 strikes out at Julian but just can't find the energy to get in a good blow.

Guard 2 likewise finds Kirsten a hard target and misses with both of his attacks.


Julian (Medium size) AC 20/22, hp 91/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+9=18 ; d20+11=12 ; d20+6=12 ; d20+11=22 ; 2d6+21=25 ;
Wednesday July 16th, 2008 2:28:31 AM

Julian determines to chop this guard to pieces with his two handed falchion. He swings left, he swings right, he swings up and he swings down. The guard is hit by the steel again and again, though the his armour soaks up most of the damage.
"You're starting to bother me, y'know."

Rage round 2 of 10

Power Attack 5
Attack (+10, -5 PA, +2 rage, +2 Inspire Courage, +1 Haste, +1 Bless) = +11/+6
Damage (2d6 +6, +10 PA, +3 rage, +2 Inspire Courage) = 2d6 +21

First, Hit AC 12
Second, Hit AC 12
Haste, Hit AC 22 => damage 25

OOC: Sorry, that first roll I hit return before I had moved the modifier all the way to 11 (I had my baby in arms!)

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2  d100=23 ; d4=4 ;
Wednesday July 16th, 2008 6:07:50 AM

Arm continues his song as he takes a small step (less than 5') away from the wolfsblood and once again points his rod at the enemies, this time on Hussy #1. Although nothing visible happens, he seems to hear slight voices in his head:

21-25 Wielder learns target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save). 4 rounds duration.

OOC: Will hearing her thoughts interfere with my song? By the way, nice job with the rhino..well done and VERY funny! :D


Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs D1, protection from evil, haste, ...)  d20+18=31 ; d20+13=15 ; d20+18=30 ; d10+11=17 ; d10+11=19 ; d6=1 ; d6=6 ; d20+18=20 ; d10+11=20 ; d6=6 ;
Wednesday July 16th, 2008 6:41:17 AM

Kadaz is startled by the appearance of a very large creature directly on top of Podo. But it doesn't distract him enough to break the rhythm of his swings. "Join your master!" Kadaz snarls as he applies the fighter's version of dispel undead to the remaining vampire here.

Swing 1 hit AC 31, damage 17 + 1 electric
Swing 2 hit AC 15
Swing 3 hit AC 30, damage 19 + 6 electric

(OOC: does Kadaz get an AoO on doxie #2 as she turns into a bat? If so, hit AC 20, damage 11 + 6 electric {note, misrolled damage})

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 16/30 rounds (+4 str)
protection from evil - 6/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 57/60 (+1 morale bonus, +7 HP)
bless - 66/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs D1
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+1 morale bonus on attack and damage)

Shadow (AC 22/17 HP 47/47)  d20+16=23 ; d3=2 ; d20+16=33 ; d6+2=6 ; d6+2=8 ;
Wednesday July 16th, 2008 8:18:03 AM

Shadow will once again fire off two arrows at Hussy #1. Even though he knows this is not the greatest attacks he does not know what else he can do in this fight.

Actions:
To hit: 23, 33
dmg: 6, 8

Thar AC 26/27 vs. the bat, hp 70/70  3d8=17 ; 5d6=18 ; 5d8=23 ; d20+13=20 ;
Wednesday July 16th, 2008 9:28:48 AM

Thar shakes his head as his 2nd turn attempt fails. "My faith must be weak today. I guess I need to attend mass more often" he mumbles to himself.

Deciding to change tactics, he looks up at the bat (hussy #2) and casts "searing light" at it, hoping the bright rays will damage it enough to make it fall to the ground.

Ranged touch attack = +11 (ranged attack) +1 bless +1 courage = +13 = 20
No saving throw vs. this, but Spell resistance does apply vs. DC 19

Dmg if it is classified as simply a bat = 17
Dmg if it still is considered undead = 18
If it is an undead considered vulnerable to bright light = 23

(Searing Light = creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 2/4 left
Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Bless, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Silence 20' radius, Hold Person,Less Restoration
3 level = Dispel Magic

Kirsten (AC 23/22, HP 68/81, Bless, MCvE, Haste, Divine Favor)  d20+16=31 ; d20+10=18 ; d20+16=34 ; d8+7=8 ; d8+7=12 ; d8+7=8 ;
Wednesday July 16th, 2008 12:40:19 PM

Kirsten shakes her head as she realizes once again that her blows are not nearly as effective as she would have otherwise liked. However, she is determined to keep the guard busy and away from her companions as they cast their spells. She swings her warhammer at the guard again.

DM Info:

Attack 1: AC 31 for 8 DMG
Attack 2: AC 18 for 12 DMG
Attack 3: AC 34 for 8 DMG

Spells on Me:
Bless 66/70 (from me)
Divine Favor 7/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor


Edmund (HP: 38/38, AC20/22 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly  d20+5=11 ; d3=2 ; d20+5=25 ; d20+5=8 ; 4d6=10 ; 4d6=11 ; 4d6=14 ;
Wednesday July 16th, 2008 12:54:38 PM

((Arm, it really is Woldsblood with a D. Wolfsblood never hurt anyone.))

From Above, Edmund has an excellent view of the battle. For once, things seem to be going well and Edmund is keen to not miss out on his chance to participate. Looking down at the Dire Bat which seems to be trying to flank the group, Edmund lets fly with a pair of scorching rays, intent on preventing any such manoeuvre. (I forgot to add my +4 to hit: First ray hits Touch AC 15 for 10 fire damage; Second ray has Critical Threat vs Touch AC 12, 11 fire damage, 25 fire damage if confirmed. -- Edmund has Spell Penetration as a feat if these are capable of resistance.)

Having done this, Edmund will fly ten feet or so to the northwest, intent on changing position but remaining within the area of Thar's magic circle.

DM Sanity Info.
Move Action: 10ft northwest? (no map)
Standard Action: Cast Scorching Ray on Dancer No. 2. (2 Rays: #1 hits touch AC 15 for 10 fire damage; #2 Critical Threat vs touch AC 12 for 11 fire damage, 25 fire damage if confirmed.)

Spells in Effect
Bless (from Kirsten)
Inspire Courage +2 (from Arm)
Magic Circle vs. Evil (from Thar)
Consecration (from Thar)
Message (on Everyone, 70m)
Mage Armour (on Self, 7h)
Fly (on Self, 7m)
Fox's Cunning (on Self, 7m)
Shield (on Self, 7m)
Haste (on Everyone, 6r)
Greater Invisibility (on Self, 7r)

Spells Per Day
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3-1, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


DM Donna 
Wednesday July 16th, 2008 4:49:36 PM

DM OOC: I was supposed to put up the map so that the players could see who was where, but I fell asleep (sorry!)

This is the map at the start of Round Three.

Light Up the Night (ACDM Nellie)  d20+10=22 ; d20+6=16 ; d20+10=24 ; d10+6=14 ; d20+10=24 ; d10+6=10 ;
Thursday July 17th, 2008 12:28:34 AM

OOC: Sorry folks, it's really late and I'm really tired so it'll have to be a quickie post tonight.

Confident that this time the confrontation between the Order and the Count's Minions is well under control, the Order strikes out with a vengeance.

Julian downs his opponent, which turns into a cloud of vapor with a poof.

Arm is suddenly attune to the Hussy's inner most thoughts, and though it's distracting, he manages to keep his song up. The thoughts are very lewd indeed, and mostly center around how she got stuck with the ugly looking dwarf when her sister gets to play with that juicy looking half-elf.

Kadaz hacks into the primary hussy, but can't kill her this round. He hits the fleeing hussy #2 before she leaves. Shadow continues with the long range attacks on Hussy 1 and does some more slight damage.

Thar fires off his spell, followed shortly by Edmund's similar one. Rays of bright light flood the darkened room and there is a high pitched wail from the huge bat just before she bursts into flame and disintegrates!

Kirsten continues to carve away at her guard, safeguarding the spellcasters.

Benjamin grins at his success and gives Edmund and Thar a big thumbs up. With no foes immediately available to him, he charges toward the rear and the guards.

The Baddies...
Hussy #1 looks highly peeved at Kadaz's continues assault. Arm "hears" several nasty comments about the dwarf's parentage and the thought that perhaps it's time to leave the little meat cleaver behind since she can't take much more. She too poofs and turns into a large bat (AoO from Kadaz) and takes flight toward the rest of the party.

Hussy #2 dies a fiery death.

Guard #1 is floating toward the Woldsblood moat...slowly but surely.

Guard #2 presses his attack on Kirsten but doesn't get a blow past her armor.

And from the hallway there is a loud clank as two more guards burst into the room. The rush forward and move to attack Julian and Kirsten. They both connect. (Julian takes 14, Kirsten takes 10).


Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2  d100=92 ; d6=5 ;
Thursday July 17th, 2008 5:19:53 AM

Spurred on by his friend's success, Arm continues his song but waits for a moment to see if Kadaz can finish off hussy #1 before he tries any more attacks. He DOES take another small step to the left away from the woldsblood (OOC: funny, I thought we called it wolFsblood the last time we were here) however.

Should Kadaz be successful, Arm incorporates the words "spread out" into his song so that he can get a better shot at the remaining guards. If not he will concentrate his rod's power once again on the remaining airborne hussy:

91-95 Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of rod. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates). 5 rounds

Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs D1, protection from evil, haste, ...)  d20+18=22 ; d10+11=17 ; d6=2 ; d10+10=14 ;
Thursday July 17th, 2008 6:36:10 AM

Kadaz should have been ready for it, but it still somewhat startled as his target turns into a bat and starts to fly away. He takes a swing at the departing enemy, but it isn't a very good one. "Come back here, you coward!" he yells at the departing creature.

(Hit AC 22, damage 17 + 2 electric)

Kadaz looks around and decides to follow the fight. He takes a few steps towards the party and again jumps over the woldsblood, this time just barely making it. He totters briefly on the edge but manages to regains his balance. He runs after the bat, axe high in the air, trying to get a swing.

(need jump check of 12 to get over the Woldsblood, roll 14)

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 15/30 rounds (+4 str)
protection from evil - 5/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 56/60 (+1 morale bonus, +7 HP)
bless - 65/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs D1
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+1 morale bonus on attack and damage)

Shadow (AC 22/17 HP 47/47)  d20+16=22 ; d20+16=26 ; d6+2=6 ; d6+2=7 ;
Thursday July 17th, 2008 6:51:10 AM

Shadow will fire two more arrows at the now large bat (Hussy #1).

Actions:
To hit: 22, 26
dmg: 6, 7

Thar AC 26/27 vs. nearest enemy guard, hp 70/70  2d8+5=17 ;
Thursday July 17th, 2008 10:48:39 AM

"Take that wench" yells Thar at the hussy's disintegrating form. "Good shot Ed!" he adds, glad that their combined efforts eliminated her threat.

Seeing that Kirsten and Julian both took some damage, Thar decides to help heal some of their damage. Moving up behind Kirsten, he'll cast CMW's on her, healing 17 pts of dmg. erasing some of her previous injury.

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 2/4 left
Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Bless, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Hold Person,Less Restoration
3 level = Dispel Magic

Edmund (HP: 38/38, AC 21/23 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly  d20+6=16 ; d20+6=13 ; 4d6=8 ; 4d6=20 ;
Thursday July 17th, 2008 4:54:15 PM

((Hehe, nope. It was Woldsblood then, too. ;) ))

As the first bat disintegrates into dust and ash, Edmund turns his attention to the next dancer, just in time to see it try to adopt a similar method of escape. Realising that Arm and Shadow can easily finish it off, Edmund instead tries to relieve the pressure on his childhood friend. Aiming at Guard 2, Edmund lets fly with a few more Scorching Rays ((Botched it again. The modifier should be +11, not +6. I forgot to add my +5 Ranged Attack Bonus this time.))

Scorching Ray 1 hits Touch AC (w/o DEX bonus) 21 for 8 fire damage; Scorching Ray 2 hits Touch AC (w/o DEX bonus) 18 for 20 fire damage. ((Edmund is invisible and so his targets lose their DEX bonus to AC. Additionally, the Ray is an attack against Touch AC.))

After this, Edmund swoops back towards his original position above Thar, preventing the enemies from getting a fix on his location.

DM Sanity Info.
Standard Action: Cast Scorching Ray on Guard No. 2. (2 Rays: #1 hits Touch AC (w/no DEX bonus) 21 for 8 fire damage; #2 hits Touch AC (w/no DEX bonus) 18 for 20 fire damage.)
Move Action: 10ft southeast along ceiling to be over Thar again.

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Magic Circle vs. Evil (from Thar) -- +2 to AC/Saves vs. Evil Creatures' Attacks/Spells
Consecration (from Thar) -- Undead get -1 on Attack/Damage/Saves
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Haste (on Everyone, 4r) -- +1 to Attack/AC/Reflex, +30ft Speed, extra attack during Full Attack
Greater Invisibility (on Self, 5r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3-2, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


Kirsten (AC 23/22, HP 68/81, Bless, MCvE, Haste, Divine Favor)  d20+16=24 ; d20+10=20 ; d20+16=22 ; d8+7=13 ; d8+7=11 ; d8+7=9 ;
Thursday July 17th, 2008 6:09:09 PM

"Thanks, Thar," the paladin mutters, still planted firmly in place before the guard.

She shakes her head at the arrival of 'new' guards, wondering vaguely how many minions the Count kept hidden in this place. She swings her warhammer at the guard once more, hoping she finds luck to be on her side.

DM Info:

Attack 1: AC 24 for 13 DMG
Attack 2: AC 20 for 11 DMG
Attack 3: AC 22 for 9 DMG

Spells on Me:
Bless 65/70 (from me)
Divine Favor 5/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor


Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+9=13 ; d3=3 ; d20+1=20 ; d20+11=22 ; d20+11=31 ; d20+11=18 ; 2d6+21=31 ; 2d6+21=31 ; 2d6+21=28 ;
Thursday July 17th, 2008 8:39:05 PM

Julian reels around when he is hit from behind, and now faces two guards. He feigns right then attempts to push through on the left...?

OOC Julian attempts to overrun the guard, to get past him for flanking next round, looking for AoO as he stands.

Julian' Overrun: +4 feat, +5 Str: 13 = maybe?
Overrun: The defender's DC is 10 plus Dexterity or Strength bonus (whichever ability score has the higher modifier). The defender's DC is also modified by the size modifier listed above. The defender gains a +4 bonus to the DC if he has more than two legs or is otherwise exceptionally stable.
If you lose, make a Reflex save vs. the defender's overrun DC. If you fail the save, you have to move 5 feet back the way you came and fall prone, ending your movement there. If your overrun fails but you are not knocked prone (because you made the reflex save), you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.

I'm not sure if the 13 makes it, it is borderline.
Just in case: Reflex Save: 20 (phewwww!)

Otherwise, as the guard gets to his feet
AoO: PA 5 / +11
Hit AC: 22
Damage: 31

and maybe an AoO from the other guard
Hit AC: 31 (nat 20, crit check 18)
damage: 31 (+28 if it is a crit)

with another AoO possible
Rage round 3 of 12

Look at the Pretty Colors (ACDM Nellie)  d20+8=10 ; d20+12=19 ; d20+10=13 ; d20+6=24 ; d10+6=7 ; d20+10=14 ; d20+6=17 ; d20+10=14 ; d20+6=14 ;
Friday July 18th, 2008 1:18:19 AM

The fight continues as the Count's Minions are dropping like flies.

Kadaz lashes out at the fleeing bat and cuts her deep, but can't drop her. Shadow follows up with a couple of shots but he too is unable to bring her down. In his mind, Arm feels a sense of panic arising in the sole remaining Hussy as she realizes that she is not far from falling.

Arm points his rod at the retreating dire bat and a cone of color sprays forth. Luckily she is up above the ground, otherwise he would have risked blinding Kadaz as well! Once more there is a high pitched wail, and Arm can sense from his psychic abilities that the Hussy has indeed lost her sight.

Thar gives some much needed healing to Kirsten.

Edmund fires off another Scorching Ray, this time at Guard #2 and is rewarded by a howl of pain.

Kirsten lashes into her Guard (#2) and hits him twice. She smiles as she sees the creature's knees buckle, though it doesn't go down yet.

Julian pushes into the big Guard that just attacked him and tries to knock him down but just can't manage it. Julian is pushed slightly backward by the action (5 ft. like in the description).

Having charged into the fry, Benjamin squeezes past Shadow and Kirsten and lets loose on the nearest Guard (#2). Unfortunately, his blow pings harmlessly off the Guard's armor.

Dem dere villains....

Blinded by the pretty colors, Hussy #2 none the less flies toward the rear of the cavern, ending up just south of where Guard #1 previously held his ground. Arm's link lets him know that her foremost thought is to pull out and heal up before returning to the fight.

Guard #2 brings its sword down hard on Kirsten, hitting her once for a small amount of damage (7hp).

Guard #3 pings a couple of sad shots off Julian's armor (Just consider him in dead G1's spot for now).

Guard #4 also whiffs a couple of times as he helps his buddy press Kirsten.

DM Donna OOC: hmmmm...I know I put together the map for last round and yet it isn't on the previous post by DM Nellie. I shall have to go get myself tested--meanwhile, This is the map for the next round.

Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+9=26 ; d20+11=15 ; d20+11=15 ; d20+11=28 ; 2d6+21=26 ; 2d6+21=29 ;
Friday July 18th, 2008 2:29:08 AM

The raging seven foot tall halfling digs in his heels and shoves past G3, knocking him to the ground. He swings his falchion hard at the guard as he tries to regain his feet, but is distracted by G2 and G4.
"Kirsten, let's wipe the floor with this guard together!"

Shark the badger is confused by seeing his friend Podo rise from the dead and flees, to square G4.

Move from I6 (or J6?) to I8, knocking G3 down with an Overrun. Now flanking G2 and G4.


Overrun attempt: 26
PA 5 / +11 to hit
AoO against G3 rising from prone: Hit AC 15 (darn)

AoO 2, Hit AC 15
AoO 3, Hit AC 28, damage 26 (ignore second roll)

Rage round 4 of 12

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Friday July 18th, 2008 6:06:53 AM

Dismayed a bit that he cannot use his wand and risk harming his friends and that the fight is too tightly packed for him to move in and assist, he resorts to moving 5' SW and continuing his song.

Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs G3, protection from evil, haste, ...)  d20+18=26 ; d20+13=32 ; d20+18=27 ; d10+11=19 ; d10+11=16 ; d10+11=21 ; d6=3 ; d6=3 ; d6=1 ; d20+18=31 ; d10+11=16 ; d6=2 ;
Friday July 18th, 2008 6:21:24 AM

Kadaz looks up in admiration at the giant halfling (!) as Julian rushes a guard and knocks it down. Kadaz takes this opportunity to step forward into the place Julian moved away in order to get a better angle on the guard. He swings at at the downed guard hoping, to make it stop moving.

(5' step to I6, 3 attacks on G3
hit AC 26, damage 19 + 3 electric
hit AC 31, damage 16 + 3 electric
hit AC 27, damage 21 + 1 electric

If one of Kadaz's attacks destroys the guard, he will use cleave to hit at another enemy within range.
(Hit AC 31, damage 16 + 2 electric)

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 14/30 rounds (+4 str)
protection from evil - 4/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 55/60 (+1 morale bonus, +7 HP)
bless - 64/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs G3
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+1 morale bonus on attack and damage)

Shadow (AC 22/17 HP 47/47)  d20+16=26 ; d20+16=36 ; d20+16=35 ; d6+2=7 ; d6+2=5 ;
Friday July 18th, 2008 6:39:14 AM

Shadow will follow the flight of the last Hussy and take aim, and fire a couple more arrows at her. He hopes they can take their foes down soon or they might lose out on all the beneficial spells everyone has cast.

To hit=26, 36 (nat. 20 - 35 roll for crit - which is a 19)
dmg=7, 5

Thar AC 26/27 vs. nearest enemy guard, hp 70/70  2d8+5=11 ;
Friday July 18th, 2008 9:36:39 AM

As the fun continues in front of him, Thar notes that Kirsten is the target of multiple foes. He decides to help her stay in the fight and heals her again.

Heal CMW = 11 hps

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 2/4 left
Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Bless, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Hold Person
3 level = Dispel Magic


Edmund (HP: 38/38, AC 21/23 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly  d20+11=29 ; d20+11=17 ; 4d6=17 ; 4d6=19 ;
Friday July 18th, 2008 10:38:20 PM

Above Thar, Edmund scowls at Guard G2 which does not seem to be going down. Another barrage of Scorching Rays are in order. They quickly originate, seemingly from nowhere, and burn into G2, hopefully ending its life--or unlife. ((If G2 hits the deck after the first ray, the second one will be targetted at the next nearest opponent.))

Scorching Ray -- 2 Rays: #1 hits Touch AC (w/no DEX bonus) 29 for 17 fire damage; #2 hits Touch AC (w/no DEX bonus) 17 for 19 fire damage.

Delighted with his performance, Edmund is thrilled that he actually seems to be truly helping to overcome the foes, rather than proving a hindrance to his friends. "Ha ha!" the invisible fellow shouts down from above, before he flies off again (to the ceiling of G-7), intent on making sure the foes below can never figure out where he is.

DM Sanity Info.
Standard Action: Cast Scorching Ray on Guard No. 2. (2 Rays: #1 hits Touch AC (w/no DEX bonus) 29 for 17 fire damage; #2 hits Touch AC (w/no DEX bonus) 17 for 19 fire damage.)
Move Action: 10ft east along ceiling to G-7.

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Magic Circle vs. Evil (from Thar) -- +2 to AC/Saves vs. Evil Creatures' Attacks/Spells
Consecration (from Thar) -- Undead get -1 on Attack/Damage/Saves
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Haste (on Everyone, 3r) -- +1 to Attack/AC/Reflex, +30ft Speed, extra attack during Full Attack
Greater Invisibility (on Self, 4r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV



Kirsten (AC 23/22, HP 72/81, Bless, MCvE, Haste, Divine Favor)  d20+16=27 ; d20+10=24 ; d20+16=24 ; d8+7=12 ; d8+7=9 ; d8+7=9 ;
Friday July 18th, 2008 10:49:55 PM

The paladin will once again focus her attacks upon the guard before her (G2), if he has already fallen, however, she will attack the next guard (G4 I think?).

DM Info:

Attack G2, if G2 is dead will attack G4.

Attack 1: AC 27 for 12 DMG
Attack 2: AC 24 for 9 DMG
Attack 3: AC 24 for 9 DMG

Spells on Me:
Bless 64/70 (from me)
Divine Favor 4/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor

And then there were 3 (ACDM Nellie)  d20+12=18 ; d20+7=22 ; d8+12=13 ; d20+10=15 ; d20+10=25 ; d20+6=17 ; d10+6=14 ;
Saturday July 19th, 2008 12:35:49 PM

Julian braces himself and BAM smacks the Guard down to his keester!

Arm keeps up his song, determined to help keep the fight going in the right direction.

Like a living meat clever, Kadaz hacks into Guard #3. Though he does a massive amount of damage, the Guard does not drop.

Shadow continues his assault and finds that only one of his arrows seems to cause the Hussy any damage.

Thar channels more healing energy toward Kirsten.

The invisible Edmund continues his reign of terror from on high. This time as his second ray strikes the guard he goes POOF. The sickly green vapor begins floating toward the Woldsblood moat.

With her former tormentor now downed thanks to Edmund, Kirsten turns her attention to the new guard. Her three strikes prove true though as always they seem less able to harm the guard than normal.

Benjamin give a whoop as Edmund finishes up one of the guards. With an ever present smile, his flail swoops down toward Guard #4 two times. The first strike goes wide, but the second one smashes down hard on the vampire's head.

As for the Vamps...

The sole remaining Hussy/Bat continues to swoop further down the corridor. Arm senses that she still feels very weak and is attempting to buy time. There is also a thought about a shipment that needs to be protected at all costs.

Guard #3 looks up at Julian with red eyes as it rises back up. Swiping out with hand it tries to smash the giant Halfling with its fist, but it misses by a mile.

Guard #4 hacks at Kirsten once more and slashes her again. (AC25 for 14)

OOC: I would like to get another post in this weekend to make up for the missed one on Monday. I'll plan on making the post Sunday night.

Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs G3, protection from evil, haste, ...)  d20+18=21 ; d20+13=25 ; d20+18=28 ; d10+11=14 ; d10+11=12 ; d10+11=12 ; d6=3 ; d6=4 ; d6=1 ;
Saturday July 19th, 2008 9:12:07 PM

"Not dead yet? How about now?" Kadaz asks the guard he is attacking between swings. It's about time to finish this one off and move on to the next.

Swing 1 hit AC 21 damage 14 + 3 electric
Swing 2 hit AC 25 damage 12 + 4 electric
Swing 3 hit AC 28 damage 12 + 1 electric

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 13/30 rounds (+4 str)
protection from evil - 3/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 54/60 (+1 morale bonus, +7 HP)
bless - 63/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs G3
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+1 morale bonus on attack and damage)

Thar AC 26/27 vs. nearest enemy guard, hp 70/70 
Saturday July 19th, 2008 10:21:01 PM

Thar, seeing that they have the enemy on the run, looks around but still can't find a better way to get in the fight...

(OOC = Can I get to either guard 3 or 4 (the nearest one) and attack him? I can't see the map so I'm not sure...)

If Thar can get a hit in, he'll draw both swords while moving and attack it:
Attack 1 = 1d20+12+2 =


Thar AC 26/27 vs. nearest enemy guard, hp 70/70 
Saturday July 19th, 2008 10:21:29 PM

(Sorry. My son was talking to me when i was doing the post and hit the wrong button ;-) )

Attack 1 =

Final post for today... Thar AC 26/27 vs. nearest enemy guard, hp 70/70  d20+14=20 ; d6+3=9 ; d6=4 ; d20+14=17 ; d6+3=4 ; d8+5=13 ;
Saturday July 19th, 2008 10:24:11 PM

Attack 1 = Hit AC 20 for 9 dmg +4 fire dmg
Attack 2 = Hit AC 17 (miss?) for 4 pts dmg

If Thar can NOT get in an attack, then he'll heal Kirsten again and use a CLW this time... for 13 pts heal

Spells in Effect
1. MCvE (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
2. Consecrate = Undead w/in this get -1 penalty on attack rolls, damage rolls, and saves.
3. Bless (From Kirsten) = +1 morale bonus
4. Haste(From Ed) = +1 dodge AC, extra attack on full attack, more movement
5. Aid on Kadaz
6. Inspire Courage (from Arm) = +1 morale bonus on attack and damage

Turns/Day = 2/4 left
Spells
0 level = Det Magic 2x, Det Poison, Guidance, Resistance
1 level = Magic Weapon, Bane, Shield of Faith, Obscuring Mist, Divine Favor
2 level = Hold Person
3 level = Dispel Magic


Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+11=30 ; d20+11=30 ; d20+11=18 ; d20+6=8 ; 2d6+21=27 ; 2d6+21=30 ; 2d6+21=28 ;
Sunday July 20th, 2008 12:15:25 AM

Julian focuses his attacks on the guard (G3), delivering two great blows to the head and torso.

Power Attack 5 = +11/+11/+6

Hit: 30
damage: 27

Hit: 30
damage: 30

Hit: 8

AoO as G3 gets up? or was that already done.
Hit: 18 (miss I think)
damage: 28 ?

Kirsten (AC 23/22, HP 58/81, Bless, MCvE, Haste, Divine Favor)  d20+16=19 ; d20+10=30 ; d20+10=30 ; d20+16=30 ; d8+7=8 ; d8+7=8 ; d8+7=13 ; d8+7=8 ; 2d8=6 ; d8+7=9 ;
Sunday July 20th, 2008 11:48:39 AM

Kirsten continues to concentrate on guard 4 in an attempt to finish this battle as quickly as possible. Despite her attacks not doing much damage, she continues to swing her warhammer at the guard.

DM Info:

Attack G4.

Attack 1: AC 19 for 8 DMG
Attack 2: AC 30* Critical Threat Confirms AC 30 for 29 DMG + 6 Sonic DMG (Target must make a DC 14 Will Save or be deafened)
Attack 3: AC 30 for 9 DMG

Spells on Me:
Bless 63/70 (from me)
Divine Favor 3/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor

Edmund (HP: 38/38, AC 21/23 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly  4d4+4=10 ;
Sunday July 20th, 2008 8:54:12 PM

Edmund isn't about to let the dancer escape. A few Magic Missiles should do the trick, he thinks. (10 force damage)

Having let fly with the bolts of force, he moves to a position just North of Thar, still up in the air, still invisible.

(Sorry

DM Sanity Info.
Standard Action: Cast Magic Missile on remaining Dancer for 10 damage
Move Action: Move to a position 5 ft North of Thar

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Magic Circle vs. Evil (from Thar) -- +2 to AC/Saves vs. Evil Creatures' Attacks/Spells
Consecration (from Thar) -- Undead get -1 on Attack/Damage/Saves
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Haste (on Everyone, 2r) -- +1 to Attack/AC/Reflex, +30ft Speed, extra attack during Full Attack
Greater Invisibility (on Self, 3r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC

Edmund (HP: 38/38, AC 21/23 vs. Evil) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, MCvE, Inspire Courage, Consecration, Greater Invisibility, Fly 
Sunday July 20th, 2008 8:55:00 PM

((Meant to say sorry that I don't have the formatting and stuff for the sanity info and memorised spells.; I'm on a different computer than usual for the night.))

(ACDM Nellie) 
Monday July 21st, 2008 12:07:01 AM

Waiting for Arm and Shadow's posts. Will try again in the morning for the post.

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Monday July 21st, 2008 6:01:06 AM

Unsure if he would yet have a clear shot, Arm simply continues his song..feeling quite good about this battle.

OOC: Thar & Nellie, my inspire courage is +2, but Thar only added +1..feel free to make whatever adjustments are appropriate. :)

Shadow (AC 22/17 HP 47/47)  d20+16=28 ; d20+16=36 ; d6+2=5 ; d6+2=5 ;
Monday July 21st, 2008 7:40:40 AM

Shadow, knowing that his arrows are doing very little, but unsure of what else to do, will fire two more off at the fleeing Hussy.

Actions:
to hit: 28, 36
dmg: 5, 5

Of Gases and Hussies (ACDM Nellie)  d20+12=21 ; d8+12=18 ; d20+7=19 ;
Monday July 21st, 2008 9:59:07 AM

Kadaz whacks away at Guard #3, determined to take him down. Between his mighty blows and Thar's well placed attack, the creature's knees buckle and it too goes POOF. The sickly green gas starts floating toward the back of the cavern with the Woldsblood moat.

Seeing this his opponent is now dead, Julian switches to the sole remaining Guard #4 and opens a bottle of whooping. The sight of a gargantuan Halfling smashing into the massive creature is a sight to behold, especially seeing as the guard looks about to fall any moment. Kirsten steps forward and rains blows down on him, but somehow after the combined onslaught the guard still keeps his feet, though he is tottering.

Edmund and Arm team up to try and take the Hussy down and though the giant bat screeches in pain after the blows, she still continues to flee down the corridor. She quickly disappears down the hallway. As the link between Arm and the Hussy fades, Arm senses that she absolutely must protect the shipment at all costs. He also "feels" her strength returning to her as she continues to heal.

Knowing that the fight is drawing to an end, Benjamin moves in and takes a mighty swing at the last remaining Guard. It's too much and the guard disappears with a POOF. Seeing that there are no "living" creatures, Benjamin chases after the retreating gases. "Hurry!" he shouts. "We have to destroy them in their coffins or they'll just come back again!"

And so the group is faced with a decision...follow the gases to their coffins, or find out what that Hussy is really up to.


Final post for today... Thar AC 26/27 vs. nearest enemy guard, hp 70/70  d20+8=20 ; d20+6=12 ;
Monday July 21st, 2008 10:26:49 AM

"We've got to finish this group off and destroy their coffins! That said, a few of us need to follow the Hussy!!! I'll go and help destroy the coffins, but we can't let that hussy get away!!!"

Moving quickly, he'll begin searching around for any secret exits from the room or clues to where the gas was going. he assumes the gas was going towards their coffins, so he'll move in that direction. HOWEVER, he'll make sure he stays away from the Woldsblood, having seen it's affects on living matter.

Search = 20
Know (relig) for clues on where they may have hid their coffins = 12

Kadaz (HP: 110/110 temporarily; AC28, 30 vs evil, 31 vs flying hussy, protection from evil, haste, ...) 
Monday July 21st, 2008 4:33:00 PM

Kadaz makes some decisions on the fly. He uses the active message spell to quickly send suggestions to the entire group. "Thar, good idea. You and Benjamin destroy the coffins. Shadow, help them. Edmund, where are you? Chase that bat and blast her! I'm with you. Everyone else, pick a group!"

Kadaz takes off running down the hall, trying to catch the bat. He hopes Edmund, where ever he is, will manage to slow her up a bit.

(Haste increases Kadaz's speed to 40, He runs as far as he can after the flying bat.)

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 12/30 rounds (+4 str)
protection from evil - 2/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 53/60 (+1 morale bonus, +7 HP)
bless - 62/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs flying hussy
Haste (+1 dodge AC, extra attack on a full attack, +20' movement)
Inspire courage (+2 morale bonus on attack and damage)

Edmund (HP: 38/38, AC 21) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, Inspire Courage, Greater Invisibility, Fly  4d4+4=16 ;
Monday July 21st, 2008 4:58:56 PM

Edmund speaks into the Message spell.

"I'm up here, invisible," he says. "No worries, I can fly too. Batwoman won't get far!"

With that, he speeds after her down the tunnel (Edmund is hasted and can move 60ft. per turn, which should be faster than Ms. Bat can, I hope.)

As soon as he has got her in range, he'll blast her again with Magic Missile for another 16 points of force damage.

DM Sanity Info.
Move Action: Fly after Bat-Dancer up to 60 ft.
Standard Action: Cast Magic Missile on Bat-Dancer for 16 force damage.

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Haste (on Everyone, 1r) -- +1 to Attack/AC/Reflex, +30ft Speed, extra attack during Full Attack
Greater Invisibility (on Self, 2r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5-2, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV

Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage) 
Monday July 21st, 2008 9:07:17 PM

Julian thinks out loud, "Kadaz seems to like a fight. Julian good at fight. Follow Kadaz."

"Where are we going, Kadaz?" asks Julian as he quickly overtakes him. Noticing the bat (?) Julian strides ahead of the dwarf anticipating another combat.

OOC Julian has Exp Retreat and Haste and Barbarian fast movement = speed 60'

Kirsten (AC 23/22, HP 58/81, Bless, MCvE, Haste, Divine Favor) 
Monday July 21st, 2008 9:28:32 PM

Kirsten hestitates, not sure who she should follow, before moving to race after Thar and Benjamin to help dispose of the creatures within the coffins. Better they manage to kill them before they run into more trouble. Anyway, she thinks Edmund might be able to manage... maybe...

DM Info:

Spells on Me:
Bless 62/70 (from me)
Divine Favor 2/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor


Edmund (OOC) 
Monday July 21st, 2008 10:22:37 PM

OOC: Forgot to mention that Edmund's range with Magic Missile is 180ft.

Should be easy to get within range of Batty.

Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Tuesday July 22nd, 2008 6:04:48 AM

Arm leaves the hussy to the rest for now and follows Benjamin and the rest to find the coffins, continuing his song as he goes. He figures that the multiple threat from those rising would be a better use of his talents.

Shadow (AC 22/17 HP 47/47)  d20+10=29 ;
Tuesday July 22nd, 2008 6:10:13 AM

"Agreed." Shadow responds to Kadaz, and he will move off with Thar and Benjamin. He will begin searching for secret doors. He will follow Kadaz's example and keep away from the woldsblood not wanting to have it affect him.

Search=29

Surprise, Surprise, Surprise! (ACDM Nellie) 
Wednesday July 23rd, 2008 12:31:21 AM

And so the party splits....

Thar, Kirsten, Arm and Shadow take off after Benjamin. Arm easily spots the shimmering outline of the Illusion that hides the tunnel to the quarters that they previously occupied. After that, it's a bit tricky...the area is a veritable maze with tunnels winding left and right, but after a small amount of floundering, Benjamin picks up the trail of one of the gas clouds. Following it, the small party finds a small, simple room. There is no furnishings, save for four coffins lined up neatly in a row. The cloud hovers toward the last coffin and slides neatly through the closed lid...and nothing happens. With an almost disturbing look of glee, Benjamin roots around in his backpack. "Don't suppose any of you have had the pleasure of dispatching a vamp before? First order of business is to stake them. Then we cut off the head and fill it with holy wafers...just to make sure they don't ever come back again." The Hunter's nonchalance toward the subject of vampire slaying is almost disturbing.

Meanwhile, Edmund, Kadaz, Julian give chase with the Hussy. Down and around they follow her...down a completely different corridor than the one leading toward the Count's throne room. As Edmund rounds the corner he catches sight of several patches of movement out of the corner of his eye as his magic missiles slam into the bat's body. There is once more a squeal of pain from the bat, and then another, perhaps more disturbing noise...shuffle, slurp, shuffle, slurp. The room is virtually filled with streams of Woldsblood that illuminate the 11 poorly dressed (mostly rags) humanoids in various positions around the cavern (both on the ground and hanging from the roof!). One after another, heads lift from out of the glowing red substance and small drips of the lethal liquid dribble from the creatures lips as dumb gazes cast first at the squealing dire bat and then toward Kadaz and Julian. Surprise round goes to party...if they desire to engage.

DM Donna: This is the cave.


Edmund (HP: 38/38, AC 21) Message, Mage Armour, Fox's Cunning, Shield, Haste, Bless, Inspire Courage, Greater Invisibility, Fly  7d6=24 ;
Wednesday July 23rd, 2008 2:06:18 AM

Edmund screeches to a halt upon entering the room when he sees what lies in wait there. Acting quickly, before his friends can get in the way, he immediately lets fly with a Fireball into the centre of the mass of creatures (20ft radius spread centred on lower right corner of I-4 -- deals 24 fire damage, DC 22 Reflex save for half). The explosion is so intense and comes so close that Edmund can practically feel his eyebrows being singed.

Having done this, Edmund swings around and flies off back down the tunnel getting behind Julian and Kadaz. In the meantime, he shouts into the Message spell. "There's a whole ROOM full of vampire-zombie-ghoul-things! At least ten of them, maybe twenty! And woldsblood everywhere! And now they are on fire and probably very mad about it! Definitely could use some help! Help!"

DM Sanity Info.
Standard Action: Cast Fireball (20ft. radius spread targetted on Lower Right corner of I-4) for 24 fire damage (DC 22 Reflex save for half).
Move Action: Fly 30ft to B-3.

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Magic Circle vs. Evil (from Thar) -- +2 to AC/Saves vs. Evil Creatures' Attacks/Spells
Consecration (from Thar) -- Undead get -1 on Attack/Damage/Saves
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Haste (on Everyone, 0r) -- +1 to Attack/AC/Reflex, +30ft Speed, extra attack during Full Attack -- Final Round
Greater Invisibility (on Self, 1r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5-2, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2-1, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Wednesday July 23rd, 2008 6:03:01 AM

Gasping a bit while continuing his song, he messages back, "On my way!" (OOC: I assume I can do this without disrupting my song), and immediately heads back the other way towards his friends, gripping his rod of wonder tightly as he does so.

Kadaz (HP: 110/110 temporarily; AC27, 29 vs evil, 30 vs flying hussy, protection from evil, ...)  d20+18=35 ; d20+13=21 ; d20+18=37 ; d10+11=13 ; d10+11=17 ; d10+11=15 ; d6=4 ; d6=1 ; d6=2 ;
Wednesday July 23rd, 2008 7:08:43 AM

Kadaz hears Ed muttering some magical words in the air above him but is still surprised by the blast of fire that seems to fill the room. Luckily, the explosion back lights the flying bat hussy and makes her a much easier target. .

Kadaz takes one short step and the hussy/bat is within reach! He swings, hoping to take that thing down this turn. (5' step to E6, full attack)

swing 1: hit AC 35 damage 13 + 4 electric
swing 2 hit AC 21 damage 17 + 1 electric
swing 3 hit AC 37 damage 15 + 2 electric

"Julian, step up here beside me" Kadaz asks. "If we go into the room they'll surround us. Here at the entrance they can come at us only 2 at a time. And Ed, can you do that again?"

As he asks these questions Kadaz feels the quickness leave his body. He's slow again. This is bad. And his protection from evil will be gone soon. This is very bad.

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 11/30 rounds (+4 str)
protection from evil - 1/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 52/60 (+1 morale bonus, +7 HP)
bless - 61/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs flying hussy

Inspire courage (+2 morale bonus on attack and damage)

Final post for today... Thar AC 26/27 vs. nearest enemy guard, hp 70/70 
Wednesday July 23rd, 2008 9:55:40 AM

To Benjamin, Thar responds "No, I've never had the chance to stake some undead goons, but now is a great time to learn."

He takes a handful of wafers and some stakes, and waits for everyone else to be ready.

Looking around, he asks "Um, Shadow. Could you check for any unfriendly tricks they may have up their sleeve (i.e. traps) before we start poking around in coffins?"

Assuming nothing is found, he'll start with the nearest coffin and begin the disgusting, yet necessary work.

Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+16=23 ; d20+16=36 ; d20+16=33 ; d20+11=31 ; 2d6+8=18 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=15 ;
Wednesday July 23rd, 2008 6:21:40 PM

"You bet, Kadaz, just give me room."

Julian steps beside Kadaz to block the entrance, careful to avoid the Wold'sblood. If D1 is within reach he will unleash a full attack upon her

Full Attack
Hit AC 23, damage 18
Hit AC 36 (nat 20, crit confirmed 33), damage 15+13= 28
Hit AC 31, damage 15
TOTAL DAMAGE: 48

Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage) 
Wednesday July 23rd, 2008 7:24:19 PM

Whoops,
TOTAL DAMAGE: 61

Kirsten (AC 23/22, HP 58/81, Bless, Haste, Divine Favor) 
Wednesday July 23rd, 2008 8:37:44 PM

Kirsten shakes her head, "No, I've never had the... pleasure... of dealing with such creatures before."

Upon hearing Edmund's plea for help over the message spell, the paladin can't help but wince. "Let's just get this over with as quickly as possible, so we can go and assist the others."

She moves forward and gathers the proper "equipment" for vampire slaying. She will then follow Benjamin's lead and set about their work there.

DM Info:

Spells on Me:
Bless 61/70 (from me)
Divine Favor 1/10 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor



Talk about Lack of Oral Hygene!! (ACDM Nellie)  d20+5=18 ; d20+5=14 ; d20+5=20 ; d20+5=18 ; d20+5=20 ; d20+5=10 ; d20+5=7 ; d20+5=13 ; d20+5=21 ; d20+5=14 ; d20+5=7 ; d20+12=21 ; d20+2=14 ; d20+2=12 ; d20+2=8 ; d20+2=14 ; d20+2=19 ;
Thursday July 24th, 2008 12:39:03 AM

In the crypt....

Shadow takes a look at the coffins, but doesn't find any traps.
Arm bolts from the room and Benjamin shrugs. "Don't know if we could get there in time, and we might as well finish up here." OOC: It will take at least 3 rounds of combat before Arm can get to where the others are in the Bat cave.

Stakes in hand, Benjamin opens the first coffin and stake in hand slams it into the heart of the prone humanoid within. The creature shudders in the pains of a second death and then is still. Smiling throughout the procedure, Benjamin hands a bag of wafers to Kirsten as he pulls a small dagger out of his belt. "Alright then. I'll cut the head off and you stuff, sound good?" Looking over his shoulder at Thar, Benjamin nods encouragingly. "Good enough. You let me know if you need any help staking them suckers."

In the Bat Cave...
Ever the quick thinker, Ed fires off his spell and is pleased to see all of the vampires, including the Hussy get hit hard by the fireball. The large bat POOFS into gas and begins to hover toward a crack in the wall. With howls of pain, the now naked vampires in the cavern turn their sights toward the two visible characters in the room (Kadaz and Julian). Several of the ones toward the rear of the cavern shuffle forward with amazing dexterity. But perhaps more frightening is the actions of those nearer to the entrance. Red eyes glinting, then open their mouths and spew fountains of red liquid toward Kadaz and Julian. Though none of the streams hit their mark, the approaching jets of Woldsblood sends a shiver of shear terror up our hero's spines. One only has to remember poor Podo's death in the chamber to realize the seriousness of the current situation.


Arm AC (23,22) HP (33/33) blessed, hasted, bardsong inspire courage +2 
Thursday July 24th, 2008 5:59:44 AM

Still singing and running, Arm makes his way closer to his friends.

Shadow (AC 22/17 HP 47/47) 
Thursday July 24th, 2008 9:21:43 AM

Shadow will help Thar with the other coffins and the undead within. He will either stake and cut off the head (which in most circumstances would repel the rogue, but not after what he has seen in the recent past). "Lets get this done quickly so we can help our comrades." Shadow says to the group.

Thar AC 23/24 
Thursday July 24th, 2008 11:14:45 AM

Thar continues the gruesome work and says "I'll do the stakes and heads, and you stuff em, OK?" He hates to dirty up his swords this way, but it has to happen.

As he works, he keeps an eye out for any other mist that might creep into the room, especially from dead vampires from the other battle.

Kadaz (HP: 110/110 temporarily; AC27, 29 vs evil, 30 vs first vampire, protection from evil, ...) 
Thursday July 24th, 2008 5:11:16 PM

Kadaz looks at the flying Woldsblood and has 2nd thoughts about staying where he is. He uses the message spell to call to the others "Flying doxy bat just poofed and heading your way. Vampires vomiting Woldsblood here. Need someone who can turn them." Then, out load, he adds "Julian, let's move back a bit. I don't want to be on the receiving end of this. And Ed, please say you can do that again."

The fighter carefully moves back in the hallway, trying to get just a bit around the corner. As he moves, he activates his protection from evil tattoo, figuring he will need the additional protection. (move to B5).

Active Spells & Effects
silversheen on axe: 55 min left (bypasses damage reduction of evil creatures)
[note: adamantine properties of axe surpressed by silversheen]
bull's strength - 10/30 rounds (+4 str)
protection from evil - 10/10 rounds (+2 AC vs evil, +2 resistance bonus, blocks mental control by evil)
aid - 51/60 (+1 morale bonus, +7 HP)
bless - 60/70 (+1 morale bonus doesn't stack with aid)
Dodge bonus vs 1st vampire that comes up the corridor
Inspire courage (+2 morale bonus on attack and damage)


Julian (Medium size) AC 20/22, hp 91(-14)/63 (Rage, Mage Armour, Enlarge Person, Haste, Bear's Endurance, Expeditious Retreat, Bless, Message, Inspire Courage)  d20+2=6 ;
Thursday July 24th, 2008 8:18:24 PM



"Well I've never tried this before, but the Priests of Domi taught me what to do. I think it goes..."
Julian pauses, takes a deep breath and commands,
[OOC: Turning Check 6 = 0HD undead]
"Through me from Domi," he pauses, mumbling, "No that's not right.
"From all that is good and... no, no. Where's my holy symbol? Here, good. Okay. Oh, I don't know. Try again.
"By the Power of Greyskull... "

Julian skulks back to B4.
"Kadaz, let's not tell anyone about that, okay? Stick to what we're good at, hey."

Edmund (HP: 38/38, AC 20) Message, Mage Armour, Fox's Cunning, Shield, Bless, Inspire Courage, Greater Invisibility, Fly  7d6=22 ;
Thursday July 24th, 2008 8:55:29 PM

* Haste is no longer in effect. *

Eyes widening in horror at the spewing blood, everything seems to slow down for Edmund, and events move as if in slow-motion. Yet the strange effect doesn't go away, however, and it takes him a moment to realise that Haste has worn off.

As Kadaz and Julian retreat, Edmund speaks into the Message spell: "I can do it again. Once." And thus, still invisible and still flying, Edmund gestures at the centre of the woldsblood-spewing baddies. A little bright pellet originating from nowhere in particular speeds towards the centre of the group of vampiric creatures and, once again, detonates with a concussive blast. The force is close enough that, had Julian not moved, he would have been caught in fire.

(Fireball targetted on lower right corner of H-6 (20ft. radius spread) for 22 Fire damage, DC 22 Reflex save for half -- I think every monster is no more than 20 ft. from this, so they should all be in it. Feel free to adjust if I'm wrong; it's hard to tell exact locations in the squares on the map as some are on the lines.)

With that, Edmund decides that discretion is the better part of valour or, as he says, "Running away time! Running away!"

And off he flies down the hall towards the rest of the group, as fast as he can. (Move 30ft. (Fly) back towards the rest of the group and away from the room of burning baddies.)

DM Sanity Info.
Standard Action: Cast Fireball (20ft. radius spread targetted on Lower Right corner of H-6) for 22 Fire damage (DC 22 Reflex save for half).
Move Action: Fly 30ft. towards the other group.

Spells/Durations/Effects
Bless (from Kirsten) -- +1 to Attack/Saves vs. Fear
Inspire Courage +2 (from Arm) -- +2 to Attack/Wpn. Damage/Saves vs. Charm/Fear
Magic Circle vs. Evil (from Thar) -- +2 to AC/Saves vs. Evil Creatures' Attacks/Spells
Consecration (from Thar) -- Undead get -1 on Attack/Damage/Saves
Message (on Everyone, 70m) -- Talk with others using Message
Mage Armour (on Self, 7h) -- +4 to AC
Fly (on Self, 7m) -- Fly through air at full speed
Fox's Cunning (on Self, 7m) -- +4 to INT
Shield (on Self, 7m) -- +4 to AC, Negates Magic Missiles
Greater Invisibility (on Self, 0r) -- Invisible, +2 to Attack, Targets lose DEX bonus to AC - Final Round

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5-2, Shield
L.2: Fox's Cunning, Scorching Ray x3, Web
L.3: Haste x2-1, Fireball x2, Fly
L.4: Greater Invisibility, Shout, Summon Monster IV


Kirsten (AC 23/22, HP 58/81, Bless) 
Thursday July 24th, 2008 9:10:29 PM

As she feels Haste leave her and she listens to her companions calling for help through the message spell, the paladin cannot help but become subtly agitated.

She nods at Benjamin's instructions, and goes about the dirty deed in helping him stuff the creature full of wafers.

"Quickly, please," she mutters. "I do not want to see our numbers thinned anymore than they already are."

DM Info:

Spells on Me:
Bless 60/70 (from me)
MCvE (from Thar)
Bardsong (from Arm)
Haste (from Edmund)

Spells per Day:

L.1: *Bless, Cure Light Wounds, Detect Undead, *Divine Favor



DM Donna 
Friday July 25th, 2008 12:09:42 AM

DM Donna: This is the cave for Round 2.

Wrapping it Up (ACDM Nellie)  d100=33 ; d100=31 ; d100=92 ; d3=2 ;
Friday July 25th, 2008 12:40:19 AM

In the crypt....
With the combined efforts of Benjamin, Thar, Kirsten and Shadow, the four vampires in the room are easily dispatched. Wiping the vampire goo of his dagger with a clean rag, Benjamin turns to Kirsten. "We are done here. Though I am hesitant to leave without dispatching the Count, we can go help your friends if you wish."

In the Bat Cave...
Julian gives turning a try, but it's tougher than it looks. (Snicker...very, very funny post!!) Kadaz, on the other hand, thinks maybe it's time to get some reinforcements. Edmund fires off another fireball before issuing a retreat. However, he is able to watching in satisfaction as one after another all the burning vampires go POOF and the gaseous forms begin to float slowly toward himself and the others.

OOC: Very well played combat everyone! Fantastic posts by everyone!


Arm AC (23,22) HP (33/33) blessed, message, Bardsong inspire courage +2 
Friday July 25th, 2008 6:04:30 AM

Arm skids to a stop as he meets up with his friends. Seeing the threat is no longer present, his song, like to vampires, dies on his lips. As he notices the green mists floating away, he says through the message, "More vampire mist coming...our job's not done yet.". He then follows the mists back to their lair so that he may dispatch them. Once he learns of the count's remains yet untouched, he says, "We NEED to get rid of him as well...leave no vampire unturned, as it were.".

OOC: I agree..this was the best combat I've seen since I played a live game MANY years ago...well done everyone! :D

Kadaz (HP: 110/110 temporarily; AC27, 29 vs evil, protection from evil, ...) 
Friday July 25th, 2008 10:02:38 AM

As the smoke clears Kadaz looks into the room searching for the undead. "They're gone!" he shouts in amazement, both to Julian next to him and to the others over the message spell.

"Ed and Julian, that was great. You two destroyed all of the ones in this room. I'm buying you drinks when we get back."

Kadaz sets is axe down and leans on the handle as watches the gaseous vampires float around. He adds to Arm's warning. "Lots more vampire gas coming. We'll follow it." He carefully follows the gas clouds, watching his footing not wanting to slip into any Woldsblood now that the battle is almost won.

(Great combat. Thanks everyone.)

Thar AC 23/24  d20+13=19 ; d20+8=23 ;
Friday July 25th, 2008 10:21:04 AM

Thar relaxes a bit once all the vampires are dispatched in the crypt, but he still is uneasy about the ongoing battle that is occurring in another room. As he hears another "BOOM", he says, with a smile, to no one in particular "Sounds like Ed is blowing something up again. Hope that took care of them"

When he hears (via message) that more gas is coming, he looks around and tries to keep a sharp look out for it.

"Hey, we haven't killed the Count yet, have we? He still has a hideout somewhere and we need to find it quickly b/f he regenerates."

He begins searching this room for any exits or clues to where the count or the 2 hussies may have their abodes.

Search = 23
Spot = 19

Julian (small size) 
Friday July 25th, 2008 6:47:03 PM

"Hey, Eddy, you didn't leave us any! Are you even still here? Where are you? Gone for a bath I suppose...
"Kidding! Nice work, thanks."
With a big sigh of relief Julian returns to his normal size, and follows the green mists with Kadaz.

Edmund 
Friday July 25th, 2008 9:00:23 PM

Edmund's invisibility wears off in the hallway soon after the remaining vampires melt into gas. Flying down to meet Kadaz and Julian near the ground, Edmund peers about the room suspiciously as Arm arrives.

"They're really gone?" he asks them. "All of them?"

Hardly able to believe his fireball did the job, Edmund nevertheless shakes his head and speaks into the Message spell. "Yup, apparently they're done for over here, but they're turning into gas and what. We definitely need to find the Count and put him to a more permanent rest, too!"

That said, Edmund will head back to meet up with the others and begin the hunt for the remaining hideaways.

Kirsten (AC 23/22, HP 58/81, Bless) 
Saturday July 26th, 2008 11:04:08 AM

"Let's find the count and dispatch of him before he causes us anymore trouble," she agrees quickly, relieved still to hear that the others had managed to come out well on their end.

The paladin looks around with the others, though she was never really good at finding things.

Things that go Poof in the Night (ACDM Nellie) 
Saturday July 26th, 2008 1:26:59 PM

With all known foes vanquished, the Bat Cave group follows the crowd of vapors to a squalid room stuffed with coffin after coffin.

OOC: Does Thar's group join up with Edmund's, or do the two groups which to remain separate slaying groups for now?

OOC Part 2: It's been an honor DMing ya'll. I'm turning you over to Donna's very capable hands while I work on the next module. Enjoy!!

Thar AC 23/24 
Saturday July 26th, 2008 8:31:07 PM

(OOC = Nellie, Thanks for all of your help and it's been a blast!)

As the group returns, Thar welcomes them back and shows them what he's been working on and searching for.

(OOC = I would think we'd reunite, unless otherwise needed...)

Kadaz (HP: 110/110 temporarily; AC27, 29 vs evil, protection from evil, ...) 
Sunday July 27th, 2008 11:00:43 AM

Kadaz is amazed at the sheer number of coffins here. "How do we kill vampires again" he asks over the message spell. When he gets the answer back he replies "We'll start the process but I don't think we have any holy wafers here. Can we get some?" He picks a coffin and makes sure it doesn't contain the flying hussy. He shatters it with his axe and instantly creates stakes. "Julian and Ed, you stake them and I'll behead them. Deal?"


Julian (small size) 
Sunday July 27th, 2008 9:06:35 PM

"Good idea, Kadaz. Let's get busy."

DM Donna 
Monday July 28th, 2008 1:38:55 AM

Stake & Wafers Night


Assuming that Kadaz's very logical question is passed along to the bizarrely-cheerful Benjamin, the Undead Hunter is happy to let the other group know that he had PLENTY of wafers--and even if they run out, cutting the head off the vampire and then burning said head in a fire that has at least one blessed component (holy oil, blessed torch/flaming weapon, etc.) would do the job just as well.



Arm AC (23,22) HP (33/33) blessed, message, Bardsong inspire courage +2 
Monday July 28th, 2008 6:04:13 AM

Arm contents himself with his own style of beheading, finding it odd that he never drew his sword during the battle but thankful for the good fortune provided by his wand, "Shame about Podo," he mentions aloud.

Shadow (AC 22/17 HP 47/47) 
Monday July 28th, 2008 6:12:07 AM

Shadow follows the small group tand then they join the other group to all be back together. "More of this gruesome work?" Shadow says as the group enters the room lined by coffins. He shakes his head and mumbles, "I hope never to see another vampire in my whole life, this is by far the worse job I have ever been on." He looks over at Benjamin and wonders how the hunter can do this all the time.

Julian (small size) 
Monday July 28th, 2008 7:15:33 AM

At the mention of Podo, Julian puts his head down, and goes about the grizzly task of staking and beheading.
"I'd rather not think about it. One of Cousin Kendry's friends came back to us as a zombie."

Thar AC 23/24 
Monday July 28th, 2008 10:15:26 AM

Thar continues searching the room while his companions eliminate the rest of the vampires. He's looking for anything to help him determine where the Count or Hussies might have their lair...

Kadaz 
Monday July 28th, 2008 10:20:45 AM

Kadaz continues beheading vampires, somewhat cheerfully. As he does he relays a message to the vampire hunter. "Benjamin, we hit the Count very hard and he fell into the Woldsblood moat in the throne room. Would that have destroyed him? Or do we have to find his body also? I don't believe we've come across him yet."

Edmund  d20+18=19 ; d20+18=38 ; d20+18=25 ;
Monday July 28th, 2008 1:24:58 PM

Edmund doesn't much want to stake or behead vampires. To avoid this as much as possible, he takes a very, very long time to do anything. Examining each body very carefully, he measures them, checks them from multiple angles, and calculates the prime trajectory that the stake will need to pass through the heart with the most efficacy.

Having done this, he begins to double-check his equations. After some time, he has successfully staked as many as no vampires at all. His comrades have, on the other hand, nearly done the job without the assistance of Edmund's observations.

Not all is lost though. In the meantime, he has also been looking for secret passages and magical effects. In the throne room, Edmund uses Detect Magic to see if he can find something that might lead him to the Count's hidden chamber.

(Spellcraft checks (if needed) are 19, 38, & 25.)

Kirsten (AC 23/22, HP 58/81, Bless) 
Monday July 28th, 2008 1:27:56 PM

The paladin continues to go about the rather unpleasant duty of dispatching with the vampires. It's quite clear that she wants to get this done as quickly as possible, grumbling to herself as she works.

DM Donna 
Tuesday July 29th, 2008 1:01:23 AM

You Want Fries with that Stake..?


No doubt about it--beheading solid vampires and stuffing their mouths with holy wafers is disgusting work.

Between Edmund and Thar, there is a chamber discovered that appears to have been the personal quarters for Count Darkar. Within this chamber is found an ornately-carved box.

Excuse me...an ornately-carved LOCKED box. It's about the size of an average-sized ladies' jewelry box.

Meanwhile, the question Kadaz has posed about the Count makes Benjamin actually frown, albeit thoughtfully.

"That Count was far too crafty for my liking," he admits to the dwarf. "Technically, the Woldsblood cannot harm him or any of his minions because they have no soul for the stuff to effect. We have to think of some way to fish his body out of the moat in order to permanently dispatch Darkar."

Arm AC (23,22) HP (33/33) blessed 
Tuesday July 29th, 2008 5:59:22 AM

Arm speaks up at this time, "Benjamin, what if the locked box contains his phylactery? I've heard somewhere that a strong vampire's soul is kept in one...secure and hidden for obvious purposes.".

Thar AC 23/24  d20+6=20 ; d20+4=8 ;
Tuesday July 29th, 2008 10:07:04 AM

Thar listens to Arm's query and tries to remember if he can remember much more about Vampires, etc. He does reply "I know that lich's use phylacteries, but I'm trying to recall if vampires do that too..."

To Shadow, he'll say "Hey, can you check this box out for traps? I'm not about to mess with it if it is trapped."

He will, however, use Detect Magic upon it and see what he can detect.

Know (planes) = 8
Religion = 20


Shadow (AC 22/17 HP 47/47)  d20+10=28 ; d20+10=25 ; d20+15=33 ;
Tuesday July 29th, 2008 10:44:19 AM

Shadow looks around the room, and when the locked box is found he moves quickly over to it. "Let me check it out." he says to Thar and the others. He will first search for mechanical traps by studying it, and then will move to feeling around the outside for inconsistencies. If he does not find anything he will then ask, "Do you want me to try and open it?" If the group says yes, then he will proceed to use his lockpicks to open the box.

Actions:
Search=28
Disable device (if necessary)=25
Open Lock=33

Edmund 
Tuesday July 29th, 2008 3:41:52 PM

Edmund raises his eyebrows at Benjamin, for he considers that part of the job easy enough.

"A way to fish him out? Piece of cake, and I won't even have to touch him. In fact, I can probably stake him too--but as for cutting his head off, I'm not certain I can handle that."

"Of course," Edmund adds, "I'll need a few minutes to get ready."

Kadaz 
Tuesday July 29th, 2008 5:20:14 PM

Kadaz looks at the talented ones gathered around the locked box. "My axe can open it in seconds" he offers. "Just mentioning this as a backup plan."

When Edmund says he has a way to get the count out of the Woldsblood Kadaz is all ears. "Way to go Ed. I want to see this." If Edmund follows through on a plan Kadaz will watch from a very, very safe distance.

Julian (small size) 
Tuesday July 29th, 2008 6:20:39 PM

Julian has nothing to add to the group at this point. He stands around soberly thinking of Podo and the fun they had together.

DM Donna 
Wednesday July 30th, 2008 2:35:01 AM

What's At Stake Here..?


Arm's concern about Count Darkar using a phylactery gives Ben pause, although Thar is quick to point out that it is liches who are known to rely on such devices.

"Still, as I said before--the Count has shown himself to be too clever for my liking...so we should proceed with all due caution." Benjamin concedes. Thar's spell reveals no magic on the box.

Shadow's expertise when it comes to finding and disabling traps comes in very handy as he spots and disables some sort of trap that looks like it would have sprung strategically-placed spikes out from around the outside of the box. Shadow's ability to pick locks is fortuitous as well, for there is a very audible "click" from the case as he opens the high-quality lock on it.

Meanwhile Edmund offers to retrieve the body of the Count from the Woldsblood moat...after a moment of preparation, of course. Kadaz is very interested in how the mage is going to accomplish this.

Julian contemplates the life of Podo as his badgers snuffle about his feet, nudging at him in a comforting way. Well...Julian believes it's a comforting way--they might be trying to hint that they're hungry and could use some badger chow or the like--but he'd like to think they are comforting him at the moment.

Now..WHO is going to open the box...HOW will they do so (the box looks like all you have to do [now that the lock is picked] is lift up an ornate hasp and flip open the lid...and WHERE is everyone else in conjunction to whomever opens the box..?



Arm 
Wednesday July 30th, 2008 5:58:22 AM

At Ed's suggestion to fish the Count from the Woldsblood, Arm says to him, "You go right ahead..we'll all watch. Dive right in, why don't you?".

Turning his attention to the box, he draws his silver sword, as he can use it quickly if necessary, and says, "Here goes nothing". He extends his arm fully and tips the lid of the box open with the sword.

OOC: Not quite sure where my positioning will be..I'd guess about 5' from the box.

Kadaz 
Wednesday July 30th, 2008 6:43:29 AM

As the box opens Kadaz is standing about 15 feet away from it, looking outward and watching for trouble. With everyone's attention focused on the box it seems like an opportune time for a bat or wisp of gas to come flittering down the hallway, catching everyone by surprise.

Julian (small size) 
Wednesday July 30th, 2008 7:17:45 AM

Julian, still moping with thoughts of Podo, inadvertently finds himself about 10 feet from the box.

Shadow (AC 22/17 HP 47/47) 
Wednesday July 30th, 2008 8:03:26 AM

Once Shadow unlocks it he will move around behind since Arm says he will open it. He gets about 5' behind the box as it is opened. He wonders if there were any traps inside that he could not detect.

Thar AC 23/24 
Wednesday July 30th, 2008 9:45:18 AM

Thar was standing behind Shadow as he was checking it, ready to heal him if needed. Luckily, he finds the trap and seems to have disabled it.

Before Arm moves up and opens it, Thar will move back ~ 10-15' from him, again ready to heal him if needed. However, he'll also take his cross in one hand, hoping he won't need to turn whatever comes out, if anything.

Kirsten (AC 23/22, HP 58/81) 
Wednesday July 30th, 2008 12:49:35 PM

Not wanting to be anywhere near the box when it is opened, the Paladin will remain near the back of the group with her eyes averted. Much like Kadaz, she doesn't want anyone sneaking up on them while they are preoccupied with other things. She'll take a position about 10-15 feet away from the box, absently wondering how Edmund plans to go count-fishing without getting woldsblood on himself.

Edmund 
Wednesday July 30th, 2008 1:04:31 PM

Edmund takes out his spellbook and flips through it for a moment before uttering, "Ah ha!" in a most delighted way.

"Mage Hand," he says. I can use it to fasten a rope around the count, even in the woldsblood--but we have to pull him out of course, making sure not to touch the stuff. What's more, I could then possibly drive the stake into him, or hold the stake, with the same spell."

"Of course," Edmund adds, "Any rope so used is effectively destroyed as we'll not want to take it with us or even touch it. And there's one more problem. I didn't bother studying this today, and I'm very tired, so I'm going to need a little while to rest--uninterrupted, mind--before I can review it and prepare it."

Glancing at the others he continues, "No worries, of course. Not a long time. Only about... oh... eight hours or so. A little while to be sure, but much better than risking death now. My way is a fairly certain, fairly safe."

((Question for DM: If I understand the PH correctly, because this is a spell Edmund had [i]not prepared for the day--and because technically all his spell slots are in use already--he has to rest a full eight hours before preparing Mage Hand, which itself will take at least 15m of study, yes?))[/i]

DM Donna 
Thursday July 31st, 2008 4:24:33 AM

The Advantages of Caution


"Say, that's actually a VERY good idea, Edmund!" Benjamin agrees with a nod. DM OOC: the information is correct about the cantrip.

Arm takes a chance and bravely opens the ornate box from five feet away with most of the Mithril Order ranged about the area.

Nothing happens. Phew!

Peeking into the box, it is easy to see that the interior is lined with rich red velvet. The box has eight segmented compartments in it, and inside each compartment is a single tiny bottle. Each bottle cannot be more than perhaps an inch high. They appear to be made of see-through material that is carved to have many facets on the surface--facets that catch the light and make each of the bottles glitter appealingly in the light...

Everyone present at the opening of the box can roll to Appraise the value of the bottles. Those who have Knowledge of Gems/Jewelry or Mining may add that bonus to their roll. If your PC beats DC18 with their roll, then Highlight to display spoiler: { they can tell that each of the eight tiny bottles are actually carved from a single flawless diamond! They are very easily worth 10,000gp EACH.}

Three of the bottles seem to hold a substance within them of a disturbingly familiar brilliant red hue.

Arm  d20=19 ;
Thursday July 31st, 2008 6:33:37 AM

"BEHOLD!" Arm cries as his attempt opens the box and he sees what is inside. He can see the bottles for what they are and relates it to the rest of the group (Appraise=19). He then pales a bit when he sees the contents of the three bottles and manages to stammer, "W....Woldsblood". His mind rages for a bit..both at their new-found fortune and the dangers that some of the bottles contain. He wonders how they could use the contents without getting it on themselves, as the diamond bottles will surely not shatter on impact. "I wonder if these will fetch a higher price considering their contents..." he muses aloud.

Caution once again takes over as he closes the box with his sword, then nudges the box slightly with it to see if anything happens when the box is moved. (OOC: think the first Indiana Jones movie here, people... :) )

Shadow (AC 22/17 HP 47/47)  d20=10 ;
Thursday July 31st, 2008 10:16:41 AM

Shadow sighs relief that nothing happens when the box is opened. He has no clue what crystal is, although he imagines they will be worth something to the right people, but he is unsure of what they should do with the 3 that have the woldsblood in them.

He agrees that the group needs to take care of the count, but is unsure of what Edmund talks about.

Thar AC 23/24 
Thursday July 31st, 2008 11:17:41 AM

Thar relaxes slightly as the box doesn't explode upon opening and he's glad that his healing abilities aren't going to be called upon.

However, he tenses up again when Arm explains what is in the bottles. "Great... we've got valuable bottles with deadly contents. That's typical of how this adventure is going ... "

After a moment, he remembers their primary mission and says "Ed, I've got some rope if you need it and I can buy some more when we get home. That's a terrific plan and good luck." He finishes with a quick prayer for Ed's safety, knowing that sometimes their earstwhile mage's plans can (or may) go in an undesired direction...

To the rest of the group, he says "Hey, we still haven't found the hussie's hiding place and remember that they were thinking of something valuable that had to be protected. I don't think this box is it, since they were heading in a different direction. While Ed is studying, we need to find the hussie's place AND figure out what she was worried about protecting."

Edmund 
Thursday July 31st, 2008 12:20:11 PM

"Alright, then. Keep an eye on things, stand watch or what, and if the Count comes back in the meanwhile, hit him with your swords a bit."

Edmund, who is looking very tired already, manages to find a quiet corner of the Count's chamber where he sits down, propped up against the wall. Shortly thereafter, he is asleep.

If left alone and uninterrupted, he will sleep for a full eight hours, waking to prepare his spells.

Kadaz 
Thursday July 31st, 2008 5:19:37 PM

The dwarf takes a moment to move over to the box and glance i nit. "Good think I didn't hit it with my axe, isn't it?" he asks with a grin.

On a more serious note. "So there is Woldsblood in some of them. I don;t think we should take that back with us. Is thare any use of that stuff which isn't evil?"


Julian (small size) 
Thursday July 31st, 2008 8:53:00 PM

"S'pose that depends, Kadaz. I don't think killing evil thing with my sword is evil. I think it is good, even. Wouldn't matter what you used really, would it?
"That being said though, Podo more or less convinced me to change my methods a little. Now my falchion here is a Merciful Sword, so I just knock the baddies out, so that others can talk to them."

DM Donna 
Friday August 1st, 2008 1:19:55 AM

Evil Is As Evil Does


Benjamin is on hand to aid Edmund in his plan, and is more than willing to stand watch so that the mage can safely rest.

Arm's nudging of the box jostles the carved container from its resting place--and reveals an envelope under it.

Julian (small size) 
Friday August 1st, 2008 5:28:27 AM

Julian notices the envelope and reaches up to take it up. He carefully opens it, unfolds and flicks it lightly in a fashion to straighten it. He flaps once and twice in front of his own face before carefully inspecting the script.
With a panicked look Julian shakes the paper again and reinspects it. With a thoughtful look he announces, "Well he may be a Count, but he can't write. Maybe someone else can read this scrawl."
The halfling offers the paper to anyone else.

OOC Julian has only recently learned to read, okay, about two years ago, but he is still a barbarian at heart.

Arm  d20+8=28 ;
Friday August 1st, 2008 5:54:03 AM

A bit surprised that Julian took the envelope without Shadow checking for traps first, he gingerly takes the paper and attempts to see what is written on it (decipher script=28-nat. 20).

OOC: I can read Common and Elven, but I threw the decipher script in just in case :)


Shadow (AC 22/17 HP 47/47) 
Friday August 1st, 2008 8:07:01 AM

Shadow is tired but not sure that he can sleep. He will look over Arm's shoulder to see if he can read the paper.

Thar AC 23/24 
Friday August 1st, 2008 9:55:40 AM

Thar continues looking around the room, hoping to find some clue to the hussies or Count's final resting place. If he's unsuccessful, he'll go ahead and take the time to rememorize his spells during the rest period.

Kadaz 
Friday August 1st, 2008 5:19:43 PM

kadaz looks over at the undead hunter. "Benjamin, you know more about this then the rest of us. Is there any worthwhile use of Woldsblood back home? If not, then I vote to to open the bottles and dump them here. Stuff that steals souls is definitely bad and I don't want to be responsible for taking it home unless we can give it to someone who we're sure won't put it to evil uses."

Edmund 
Saturday August 2nd, 2008 3:48:35 AM

Edmund dozes fitfully. Dreams of tea and cakes flit through his mind; he smiles.

DM Donna 
Saturday August 2nd, 2008 4:12:54 AM

Painstakingly Thorough


Benjamin considers the question posed by Kadaz.

"Not that I'm an expert on the stuff, mind you," the handsome Undead Hunter says amiably, "But Woldsblood has only one property that I know of: the ability to take souls to the presence of Gargul. I find it disturbing that the Count and his vampire minions were all here, actually drinking Woldsblood, for that must have interfered dreadfully with the work of Gargul...of course, being undead, the vampires didn't have to worry about the soul-sucking effect of the Woldsblood upon them, as they didn't have souls left to draw out of their bodies." He shrugs eloquently.

"There is more than enough Woldsblood here to easily fill the containers in the box." Benjamin points out the obvious. "It stands to reason that there must be something specific about the Woldsblood in the three filled containers that made the Count wish to take the trouble and expense to contain them."

Meanwhile, Julian finds the handwriting less than stellar and hands the newly-discovered missive off to Arm, who gingerly takes the parchment and carefully peruses it...as nothing explodes, it becomes clear to the bard that (thankfully!) there were no runes or wards on it to injure the unwary.

There is, however, the following note (written in Common by a rather bad hand):

Count Darkar:

The Plan must be hastened in execution, as my sources reveal that the fool Rabbitsfoot has gotten suspicious and has taken to hiring on a group of adventurers called "the Mithril Order" to investigate his misgivings.

To this end, you must fill each and every one of these containers as quickly as possible! Only then will we have the ability to achieve our dreams. Once we have seized control of the City, then control of the Wold cannot be far behind.

Once you have filled the containers, deliver the box to the usual site in the Outcast Quarter.

Do as I command with all due speed!!!


The note is unsigned.

Julian (small size) 
Sunday August 3rd, 2008 4:52:33 AM

"Sounds like we can find some more bad guys in the Outcast Quarter."

DM Donna 
Monday August 4th, 2008 12:46:58 AM

Raising the Stakes


So the box with the valuable little bottles in it is still in the possession of the party, awaiting the judgment of the Mithril Order.

Arm 
Monday August 4th, 2008 6:03:54 AM

After reading the letter, Arm relates it to the rest and agrees with Kadaz, "I think we need to dump the contents of these bottles here and now. Since there's no reason for us to lose out on our bounty, however, I think we should find someone back in the City that can make replicas of these bottles...glass, mind you, and fill them with a similarly-colored liquid. Then, we should head out to the OQ and continue what I thought would be finished with this encounter. For now, I need to get some rest, so if anyone is taking a watch, wake me in a few hours and I'll take over.".

He then takes a spot against a wall and hopefully gets some amount of rest.

Kadaz 
Monday August 4th, 2008 7:22:00 AM

"I think we're off to the Outcast Quarter to keep searching. But we have 3 options. Take the vials as they are, fill them all with Woldsblood, or empty them. I vote to empty them. Woldsblood seems too dangerous to take home with us.

"But Benjamin may be right. Since only 3 are filled how are they special? Could Podo's soul be in one of them?

"And when we get home we should show this note to Rabbitsfoot. Maybe he will recognize the handwriting."


Thar AC 23/24 
Monday August 4th, 2008 8:17:53 AM

"I'm with Benjamin and Kadaz on this one. There's got to be something important about those individual vials and as long as we don't mess with those vials (the 3 w/ Woldsblood), then we should be OK," says Thar.

Pausing for a moment, he thinks about the letter and says "That seems to give us some headway here. Heading to the OQ seems a good start, but we're not done here yet.... Hopefully Ed's idea works out, but I'm still curious about what the hussies were protecting. Could it be these 3 vials? On the other hand, she was headed in another direction so there is likely another stash of materials..."

Shadow (AC 22/17 HP 47/47) 
Monday August 4th, 2008 8:42:25 AM

"Yes, lets get this done, so we can return to Plateau City with all haste. We must warn Rabbitsfoot and see if we can uncover the true power behind this evil plan." Shadow says as he follows Ed to the counts room where they can hopefully recover the body and then destroy him once and for all.

Edmund 
Monday August 4th, 2008 11:56:36 AM

Edmund will continue to sleep until eight hours have passed and someone wakes him up, at which point he'll go over his spells for the day, substituting Mage Hand for Resistance.

((Note: You'll have to let me know when eight hours has passed.))

Kirsten (AC 23/22, HP 58/81) 
Monday August 4th, 2008 3:56:27 PM

The paladin nods. "Let's finish up here and head back. I don't know about those vials, whether we should keep them or not. I'll leave it up to the rest of you."

Kirsten shrugs.

Kadaz (2nd post) 
Monday August 4th, 2008 5:47:55 PM

"And remember, we have to return the way we came. I left Birdie back at the entrance to this place. I'm sure he's getting restless.

Julian (small size) 
Monday August 4th, 2008 6:26:54 PM

Julian is ready to go, but what about the sleeping Eddy, and who else could use an 8 hour rest. Julian wouldn't mind it.

DM Donna 
Tuesday August 5th, 2008 12:53:46 AM

There's NO Mistaking...


"Wait a minute..." Benjamin interrupts the discussion about what to do with the three filled bottles, "...we can at least check the contents of the box..." The handsome Undead Hunter clasps a medallion at the base of his throat and intones a spell. Those with the Spellcraft skill may roll vs. DC12 Highlight to display spoiler: { to recognize that Benjamin is casting Detect Evil.}

As soon as the magic is completed, the three filled bottle take on a malevolent glow that outstrips the crimson stuff within each one.

"That cuts it!" Benjamin says with a frown marring the usual cheerfulness of his expression. "These things are evil! There's no way we can bring them back to the Wold...we must empty them into the current!"

Edmund finds himself awakening as though he's thoroughly refreshed. He now knows the spell Mage Hand.

Arm  d20+8=23 ;
Tuesday August 5th, 2008 6:04:14 AM

Waking up, Arm clearly recognizes Benjamin's spell for what it is (Spellcraft=23). He agrees with Benjamin, "Aye. There is enough evil in the Wold without us adding to it. Just think of the consequences should these fall into the wrong hands and thereby make us responsible for killing people..I for one can't abide by it. The only problem is how to open the bottles safely..perhaps once Ed is done fishing the Count out of the blood he can use that spell to open the bottles and empty them?".

Once it is decided what to do, he follows the rest out to the main chamber to watch Ed's spell at work. He readies his sword once the count is on shore to cut his head off forthwith.

Shadow (AC 22/17 HP 47/47) 
Tuesday August 5th, 2008 8:32:55 AM

Shadow shakes his head not sure of what to think about the bottles, but will agree that the woldsblood does need to come out of them. He will make sure he is ready with his bow when Edmund brings the count out of the woldsblood.

OOC: Does the glow from the detect evil radiate from the empty bottles?

Thar 
Tuesday August 5th, 2008 9:31:54 AM

Voicing Shadow's thoughts, Thar says "Benjamin. Are the bottles themselves evil or is it just the woldsblood? Those bottles are quite valuable and I'd hate to throw them out if it is the contents or other magic that is bad."

He'll ensure that he's nowhere near the bottles or area of Ed's mage hand spell. He has no desire to experience the effects of Woldsblood.

Edmund 
Tuesday August 5th, 2008 12:40:54 PM

Edmund yawns, stretches, and immediately asks where the tea is. Then, he gets to work studying. Once done, he is ready to put his plan into action.

"First," he begins, "we're going to need to make a harness with a rope. A big one too--and it will need to tighten as pressure is applied. Probably a noose is best. I'll slip it around the count, under his arms. Won't be easy, not being able to see what I'm doing, but I think I can manage it with a little time. Then, we'll have to take up the rope and pull him out."

"I suggest everyone keep away," Edmund adds. "I'm the only one who has to be near it."

That said, he will wait for one of the others to provide him with some supple rope, and the expertise to tie an enormous noose at the end of it.

Kadaz  d20+2=21 ;
Tuesday August 5th, 2008 5:55:06 PM

"Ed, just before you start trolling for vampires, how about you use your spell to take take the stopper off of these 3 bottles and then empty them? That way no one needs touch them." Kadaz suggests.

Kadaz pulls out a rope and tries to follow Edmund's directions. He makes a decent loop and hands it over to the mage. (use rope 21)

Kirsten (AC 23/22, HP 58/81) 
Tuesday August 5th, 2008 7:08:53 PM

The paladin nods at Kadaz's suggestion.

"If you can manage, Edmund, it would make things easier. If what's in those bottles is as dangerous as it seems."

She winces, wishing she could be of more help with the rope.

Julian (small size) 
Tuesday August 5th, 2008 10:56:12 PM

"At least we're not trying to negotiate his body out of the stream. Make sure you're very careful with the blood dripping and splashing from the body once it is pulled out."

DM Donna 
Wednesday August 6th, 2008 1:50:13 AM

Benjamin concentrates on the contents of the box.

"The evil comes merely from those three bottles," he clarifies. "So it stands to reason that all we need do is return the Woldsblood within them, leaving only the bottles."

Edmund is pretty sure that opening and emptying the bottles will be a very easy thing for his Mage Hand spell to accomplish, and won't negatively impact his plan to fish out the body of the count from the moat of Woldsblood.

Arm 
Wednesday August 6th, 2008 5:59:38 AM

Arm asks, "While we're at it, can Ed's mage hand wield a sword to cut the counts head off from afar?".

OOC: I'm not familiar with the mage hand spell, but since the action wouldn't actually be combat I assume that this could be accomplished.

Shadow (AC 22/17 HP 47/47) 
Wednesday August 6th, 2008 7:32:34 AM

Shadow will wait patiently while the group discusses what to do with Edmunds Mage Hand spell. He will stay back with his bow ready.

Julian (small size) 
Wednesday August 6th, 2008 7:42:57 AM

"good idea, Arm. I don't wanna go near that red stuff"

Thar 
Wednesday August 6th, 2008 11:15:16 AM

Thar watches with a sense of uneasiness as the mage hand works with the bottles and body of count. When requested, he'll donate his rope to the enterprise and stays well back from the action.

Kadaz 
Wednesday August 6th, 2008 4:09:50 PM

Kadaz stands ready to lend a strong back as needed. If Edmund manages to hook anything in the moat it will be Kadaz who actually pulls it out.

Kirsten 
Wednesday August 6th, 2008 9:05:26 PM

Kirsten watches as Edmund performs his spells, waiting anxiously and at the ready to help should anything go wrong.

Edmund 
Wednesday August 6th, 2008 9:05:54 PM

"Alright then," Edmund says. Then, he casts the spell.

Edmund will use the Mage Hand spell to uncork and empty the bottles into the woldblood moat. Having done this, he uses the spell to grasp the rope and, once done, goes fishing for the Count's body, attempting to slip the rope under the arms, around the torso. Once this is accomplished, it is up to the others to pull on the end of the rope to drag the count out.

Then, Edmund can use the spell to wield a sword for to hack the head off, and even place wafers in the mouth. Even a stake through the heart might be possible, depending on how much force is required.

((Question for DM: What rolls, if any, would you like me to make?))

DM Donna 
Thursday August 7th, 2008 12:33:57 AM

1...2...3...


Ed's Mage Hand pulls out the stopper of the first bottle and pours the single drop of Woldsblood into the moat. As the intensely scarlet stuff falls back into the sluggishly moving current, the party hears a scream of frustration that seems to originate from the liberated Woldsblood:

"...no, no, nooooo..! More sweetlings I was promised...another chance to harvest innocence...and now I must face Gargul...this isn't faaaaaaaaaaaaaiiiiiirrrrrrrrrrrrrrrrrrrrrrr...!"

Once the drop sinks into the moat, however, the voice is silenced.

The phenomenon repeats when the second bottle is opened and emptied, the voice heard moaning a protest:

"Wait...wait...don't return me to judgment! I'll pay you anything...anything! I've made tons of gold over the years..! nooooooooooo..."

The eerie and disturbing scene is enacted once more with bottle number three:

"This cannot be! I must return to the Wold...there are soooo many more of the indigent and unworthy that I may experiment on! My genius must live o-o-o-o-o-o-onnnnnn..."

All three of the bottles that had Woldsblood in them are now empty.

Edmund uses his Mage Hand to try to secure the rope around the unmoving body of Count Darkar. Edmund must roll a Use Rope check versus DC15 to do so.



Edmund  d20+2=4 ; d20+2=6 ; d20+2=3 ; d20+2=10 ; d20+2=8 ; d20+2=14 ; d20+2=11 ; d20+2=15 ;
Thursday August 7th, 2008 12:53:56 AM

Edmund will try to loop the rope around the unmoving body. Initially, he fails. It is, after all, something he has never done before--a bit like trying to lasso a horse blindfolded.

((PH seems to imply I can try this over and over again, possibly indefinitely, using up only time. On account of the Wold's Worst Rolls, it will take Edmund eight tries, DM permitting. The following applies if Edmund is allowed to retry...))

After many abysmal failures and a considerable expenditure of time, Edmund finally gets a spot of luck and manages to loop the rope around the count.

"By jove, I've got him!" Edmund exclaims with delight. "Knew I could do it! Eventually! Even a blind hunter gets the occasional hit!"

"...er. Now we have to pull him out," Edmund says with far less excitement. "Bit of a downer that. Not exactly the sort of prize one really likes to fish out."

Arm  d20+2=20 ;
Thursday August 7th, 2008 6:02:38 AM

A bit surprised at the disembodied voices that manifested from the opened bottles, Arm decides that it was for the best that they did what they did. Taking a part of the rope, he attempts to help heave the count from the moat (strength=20).

Thar  d20+2=17 ;
Thursday August 7th, 2008 9:31:08 AM

Thar shudders as he hears the screams of a wicked soul finally destroyed. Once the screaming stop, he goes over and helps Arm pull the rope and pull out the Count's corpse.

Str = 17

Shadow (AC 22/17 HP 47/47) 
Thursday August 7th, 2008 7:53:07 PM

Shadow at first is worried about the disembodied voices, but then realizes they are coming from that very evil stuff that was in the vials. He shudders as he thinks what would have become of people exposed to that back in the Wold. He is very shaken by the voices and tries to shake himself out of the dread he felt. He will help get the Count out if there is a need after the others join.

Julian (small size) 
Thursday August 7th, 2008 8:16:41 PM

"Err, okay, that stuff is probably evil, voices and all that. Not so much that they speak, there's trees and mushrooms and stuff that can talk. But the evil that they were talking about..."

Kirsten 
Friday August 8th, 2008 12:53:00 AM

Kirsten prepares herself, one hand on her sword, just in case anything surprising should occur when the Count is dragged from the woldsblood.

"Do you need any help?" she asks the others quietly.

DM Donna 
Friday August 8th, 2008 2:45:19 AM

Staking a Claim


Benjamin's perfect teeth flash in a triumphant smile after the bottles are empty.

"Ah HA!" he exclaims. "I knew there was something fishy about having only three bottles with Woldsblood in them--obviously the reason the vampires were here was for them to successfully harvest evil souls!" His smile fades somewhat. "Of course...I have no idea why anyone would need evil souls in the first place..."

Edmund attempts to secure the rope around the corpse of Count Darkar, and one would think that an unmoving body would be easy enough to tie up, but between the uncooperative cadaver and the extreme caution needed around the presence of Woldsblood, even the accomplished mage finds that the task is harder than anyone thought.

However, he does eventually succeed, and the rope is firmly tied in place. Arm and Thar haul the body out of the crimson ooze.

"Let's wait a bit for any straggling drops of Woldsblood to drip off the Count's remains," the Undead Hunter suggests, "Then I'll be more than happy to stuff the wafers and chop off his head!" Indeed--the grin of anticipation on Benjamin's face leaves NO doubt at all that he looks forward to the task.

Arm 
Friday August 8th, 2008 5:55:25 AM

While they wait, Arm muses, "I wonder what their plans were for those particular souls..and who else they were planning on collecting? I fear even after we get back that our mission is FAR from over...".

Kadaz 
Friday August 8th, 2008 9:22:42 AM

As Edmund successfully lassos a body in the moat Kadaz gets his heavy crossbow ready. He won't have to get too close and will still be able to damage whatever it is that Ed finds.

"It's amazing how evil some folks can be" he replies to Arm. "I think you're right. Before this is done we'll be sending more souls to Gargul."

Thar 
Friday August 8th, 2008 10:03:40 AM

"It's sad that there are evil forces out there who dare to even harvest innocent souls. I hope your prediction is true, Shadow, that we send more evil souls to where they belong. The more evil we destroy, the better."

After a few moments, he comments "Do we think these vials were the things the hussies were chasing after? if not, our mission still is incomplete. Also, we haven't found the hussie's tombs yet... So there two more left... "

He'll cast "guidance" in the hope that he gets an inkling of which of his musings are correct

(OOC = OK, I'm stretching the spell here, but just trying to get an idea of we're on the correct and near completion, or if we still have a major portion to complete... ;-))

Edmund 
Friday August 8th, 2008 4:21:09 PM

Edmund looks over at the others.

"Finally done," he says with relief. "If someone wants to loan me a sword, I can probably hold it with Mage Hand and lop his head off with it, if you like. Also, I might be able to hold the stake if someone has a hammer, for that part of the job."

Julian (small size) 
Friday August 8th, 2008 8:51:17 PM

Julian keeps one eye on the entrance, one eye on the proceedings.

DM Donna 
Saturday August 9th, 2008 12:36:25 AM

DM OOC: it was my understanding from the module that the Count's guards and the dancers (i.e. the "hussies") were supposed to be housed in the same chamber, with the lesser vamps in a different area. Is this not what the Mithril Order found..?

Kirsten 
Saturday August 9th, 2008 10:48:39 AM

Kirsten looks down at her warhammer as Ed makes his suggestions. She then proceeds to try and hide it behind her back, so as not to draw attention to herself. The paladin doesn't particularly like the idea of getting any closer to the count than she absolutely must.

"Great job, Edmund," she comments, shrugging. "Benjamin seems more than willing to... deal... with the count."

Thar 
Saturday August 9th, 2008 2:23:58 PM

(OOC = Ummmm, Ok... so we're not done... the lesser guys are in this area and we still have work to do.... I wasn't sure if this was the chamber housing the hussies + lessor guys OR only the lesser guys.... Thanks DM Donna....)

Kadaz 
Sunday August 10th, 2008 6:36:30 PM

Kadaz watches carefully as Edmund finishes his work. Once all of the bodies have been located and staked Kadaz is ready to leave. "Let's retrace our steps carefully, just in case this guy had any allies around."

DM Donna 
Monday August 11th, 2008 2:12:32 AM

Are We There Yet?


Benjamin gets right down to business, happily slicing off the head of the Count's body and then stuffing the mouth with wafers. All the rest of the Mithril Order double and triple checks the living quarters and adjacent areas, discovering a few more coffins (one of them houses the hussy that had fled the fight.) The hussy is easily dispatched as per the Undead Hunter's directions.

There is not a coffin in the entire complex that hasn't been discovered, searched and--where it warrants--had its undead contents finished off in the prescribed manner. Everything seems to be completely wrapped up...except returning to the Wold.

"I got that covered!" Benjamin says with a smile that hasn't dimmed from his staking-beheading-and-stuffing the Count's remains. The Undead Hunter removes a small silver bell from his belt pouch and rings it, saying as he does so: "Home, Chuckie!"

There is a feeling of severe vertigo and you all suddenly find yourselves outside Plateau City--in the Wold proper--once more! Standing in front of you are two figures--one of them looks a lot like Benjamin only he's dressed in even more somber clothing and armor than the Undead Hunter.

"Took you long enough, Chuckie!" Benjamin says humorously. The man snorts.

"Did you get them all?" he counters. Benjamin nods.

"Of course!"

"Took YOU long enough, brother!" the man says in a dour tone, but Benjamin only laughs.

"There were a couple of dozen to take care of, at least! Now...let me introduce the members of the Mithril Order to you...and then you can introduce your...friend to us."

"They can all introduce themselves." Chuckie says a bit petulantly. "I only picked up this noble centaur recently, so he can explain himself better than I could." Everyone turns to look at the second figure that had been there upon the Mithril Order's return...a centaur.

The players may have their individual PCs introduce themselves to the centaur and the centaur should do the same.

Shadow (AC 22/17 HP 47/47) 
Monday August 11th, 2008 6:05:28 AM

Shadow takes a step to regain his balance after the sudden return to the Wold. He tries to shake off the weird feeling from the transportation that just suddenly happened. He looks at wonder at the man named Chuckie and his companion.

Shadow will wait until a couple of his companions introduce themselves and then will step forward and say, "Well met, I am called Shadow, and that primarily comes from my former profession that kept me lurking in the shadows so to speak."

Arm 
Monday August 11th, 2008 6:06:16 AM

Arm bows deeply from the waist to the centaur and introduces himself, "I am Armathen Ebano, but my friends call me Arm. We are honored to make your acquaintance, noble sir."

OOC: OK, I'm taking a bit out of Harry Potter here, but I seem to remember that Centaurs are VERY big on honor.. :)



Kadaz 
Monday August 11th, 2008 6:29:19 AM

"NNNNNNOOOOOOOO!!!!" yells Kadaz as they reappear in Plateau City. "THIS CAN"T BE!!!"

The dwarf is extremely agitated as the others belatedly remember that Kadaz left his one true friend, Birdie, back at the portal. They were expecting a hard time and left the dog behind.

Kadaz turns on the undead hunter. "Send me to the portal, now!" If this isn't possible, Kadaz grabs the map with the X on it and leaves Plateau City as quickly as possible, heading out to save his companion.

Thar 
Monday August 11th, 2008 9:16:51 AM

Thar is a little shocked at their rapid change in scenery and tries to regain his wits. After a clarity returns to his mind, he moves forward and says "Hello, kind sir. I am Thar ail Baerer and I am honored to meet you. Might I ask your name?"

However, while waiting for the response, he sees Kadaz panic and quickly explains what's happened with Birdie, before running after Kadaz. As he runs, he turns his head and yells "We can't let him go alone back to that dangerous place!!! Sorry for saying hello and running, but we'll be back in a moment."


Wynum 
Monday August 11th, 2008 5:48:21 PM

"Oh, well met Armathen, and to you Thar, it is an ho..."

Startled at Kadaz' lament, the athletic Centaur litteraly jumps back a couple feet. Frowning in wonderment, he glances at the party's member in turn to try and ascertain the situation, his tail waving nervously, forgetting all about the presentation.

He seems quite impressed by the members and barely manages to voice his opinion, in a surprisingly gentle voice, despite his size:
"Chuckie, should we go along? I would be glad to help - and no less sorry to mingle in others' business."

Julian (small size) 
Monday August 11th, 2008 9:31:27 PM

"Hi. I'm Julian, my badger Shark, his girlfriend Heath, my riding dog Sallie. Pleased to meet you."

The halfling offers his hand up to the centaur, though this may be a futile gesture. He is dressing breastplate armour, and carries a two-handed falchion and quiver.

DM Donna 
Tuesday August 12th, 2008 1:17:53 AM

Dwarf's Best Friend


Before Kadaz (and anyone joining him) can take more than two steps, Chuckie puts out a hand.

"In spite of the fact that my impulsive little brother didn't explain anything to me before invoking the 'return home' command," the Grim explains, "I was able to attune the spell to retrieve all living beings in your party--which seems to have included a dog..." Here the cleric points behind the group, and there sits Birdie, utterly relaxed and tongue lolling to one side as his bright eyes take in his master. Birdie's head tilts to one side and it's almost as if the dog is amused that nobody had noticed he was there with the party.

Edmund 
Tuesday August 12th, 2008 2:21:11 AM

Edmund sighs with relief when Birdie is accounted for. The half-elf wizard had no intention of returning to the shadowlands. He is exhausted, hungry, in need of a bath, and looking more agitated than usual. All in all, he is somewhat the worse for wear and very short with everyone on account of it.

"A bit more warning, methinks, is in order before you catapault us all through time and space. Luckily, all's well that ends well."

Turning to 'Chuckie', Edmund gives a terse explanation. "Mithril Order, I'm Edmund, pleased to meet you and what, now let's get ourselves a bite to eat. I'm famished. A bath would be nice, too."

Arm 
Tuesday August 12th, 2008 5:09:51 AM

Arm can't help but smile at Kadaz' sudden outburst, yet at the same time admires his loyalty to Birdie. Turning back to Wynum, he says, "Please excuse our friend, kind sir. Birdie is, as far as I know, the closest thing to family that he has, and our canine friend has proved invaluable to us in the past. As you can see, we are a very close-knit group, and we ALWAYS watch out for each other (he flinches a bit when he thinks of how annoying Edmund can be). So, praytell, what is next on the agenda?".

Kadaz 
Tuesday August 12th, 2008 6:49:22 AM

Kadaz drops his weapons as he rushes over to Birdie to scoop him up in his arms. "Did you miss me? I missed you." He then carefully places the dog on the ground and pulls a doggie treat out of a belt pouch. Kadaz, faces away from the party as he wipes his eyes, then turns back. "Thank you very much" he says to Chuckie. That is a very great relief."

The crisis over, Kadaz takes his turn for introductions. "I am Kadaz Guardson. When we find an enemy I hit him with my axe." As he speaks Kadaz picks up his weapons. He wears full plate with heavy metal shield, has a war axe in hand, several knives and a flail on his belt, and a cross bow strapped to his full backpack. As he walks he clanks and jingles like a knife-store in a windstorm.

He holds out his hand. "Pleased to meet you, Wynum. What brings you to town?"

As Kadaz waits for an answer he looks over to make sure Birdie is ok. The dog is happily gnawing the doggie treat, glad to be back in the city.

Thar 
Tuesday August 12th, 2008 9:34:29 AM

Thar laughs at the situation and is glad to have Birdie back. He says to Chuckie "Thanks for returning our friend's dog. Birdie is a "special" member of our group. Now, what can we do to help you all today?"



Shadow (AC 22/17 HP 47/47) 
Tuesday August 12th, 2008 9:52:14 AM

Shadow relaxes as his friends calm down after finding Birdie is in fact with the party. He watches both Benjamin and Chuckie as his friends finish up explanations and introductions. He is curious as to the connection between the two and the centaur here. He also tries to determine where outside Plateau City the group has been broght back to.

Wynum 
Tuesday August 12th, 2008 11:32:03 AM

Relaxing, the Centaur takes the time to salute the party. As shaking hands doesn't seem customary or practical to him, he instead flexes his legs slightly and bows. He does so, turning to each and every member, including those who didn't presented themselves, and to each animal, of which there is a few.

Now that the rush is over, he presents himself at once:
"Wynum Wordwind. From them Taur islands", he adds rather needlessly, and it now becomes obvious that his Common has been learned in books, for his accent is even worse than his grammar, "I am very glad that Chuckie has met me to you. I also am tired as you are, and a bath would do great good indeed."

Kirsten 
Tuesday August 12th, 2008 12:52:43 PM

Kirsten smiles at the idea of a bath once the introductions are completed.

"Then let's not linger here any longer than we have to," the paladin comments.

She stands to the side somewhat, waiting for the others to decide upon a course of action.

Julian (small size) 
Tuesday August 12th, 2008 6:15:16 PM

"Bath and food," the halfling adds.

DM Donna 
Wednesday August 13th, 2008 1:44:06 AM

Parting Company


"Wynum was a traveler...bound for Plateau City, by my guess," Chuckie explaiins. "My brother and myself are not formally allied with the centaur, really--it was more of a case of we were all going in the same direction, more or less. From what I've been able to observe while waiting for Benjie to give me the signal--"

"Benjamin!" the Undead Hunter interrupts the Grim. "It's Benjamin!" The handsome Hunter snorts inelegantly, obviously put out. In spite of the fact that Chuckie retains an unsmiling visage, there's a slightly-sadistic twinkle in his eyes that makes the party instantly realize that Chuckie loves to bait his brother.

"Anyway," continues the priest, "I have been able to observe Wynum and he's about as honest and trustworthy an adventurer that one could hope for. My brother and I--now that he has finally dispatched this latest group of vampires that my superior intelligence was able to pinpoint--"

"Superior intelligence..?" Benjamin echoes mockingly. "I didn't see YOU risking life and limb in the Shadowlands, brother of mine!" With the experience of an older sibling, Chuckie ignores the outburst.

"--we are due to go southwest...there seems to be an upsurge in ghouls in a village near a misty valley, and we simply must see what we can do to alleviate the problem!" Even as Chuckie explains, Benjamin's eyes lose their focus.

"Oooooh, ghouls, eh?" he murmurs, a beatific smile crossing his face. "Think there may be a chance that they've a number of ghasts there, too..?"

"No doubt." Chuckie answers drily, then turns to Wynum and salutes the centaur. "Thank you for your company, and good travels to you!" The Grim turns and bows to the Mithril Order. "Thank you, as well, for helping my brother finish his mission--"

"But..but...I helped them, Chuckie..!" splutters Benjamin. "Not the other way around!"

"Yes, yes," Chuckie agrees rather dismissively, "I'm sure you'll tell me the thrilling details...but there's a village that needs our help now. Let's get going..!" The Grim hustles his younger brother in the direction the pair have to go, reducing Benjamin to simply waving at the Mithril Order and the centaur on the outskirts of the City as they go off to their next adventure.

The Mithril Order (and their new arrival) have to decide on what they're going to do next.

Arm 
Wednesday August 13th, 2008 6:07:23 AM

Arm grips Benjamin's hand warmly and wishes him and Chuckie the best of luck and safe travel, wishing that he would stick around and join their party, as they most definitely need someone with his talents.

After they leave, Arm says, "Well, let us get baths and some good food in us..we know of an excellent place called Samson's...they know us there. Afterwards, Wynum, you're welcome to stay with us at Mithril Manor if you wish..we have plenty of room.".

Thar 
Wednesday August 13th, 2008 9:34:23 AM

"Good idea Arm. I think a good warm bath and nice meal is what we all need. After that, I'm curious how much we can get for the 5 diamond bottles at the Catacombs. I've had my eyes on an upgrade for my elven chain .... I also need to check in with my temple and let them know what was discovered about the Count."

After a moment, he adds "I'm curious about the individual who wrote that letter and it might be worth investigating him some more."

To Wynum, he says "Yes, we'd welcome an addition to our group, especially one with an honorable heritage as yourself. Just make sure you watch out for Ed's experimental and test room" he adds with a wink and a smile.



Wynum 
Wednesday August 13th, 2008 11:03:22 AM

Wynum pays close attention to Chuckie's speech and appears very much concerned.
"Ah yes I see. What a plague for a village it is. These things they are terrible. They get stuck in the hooves, terrible pains, and you can't trot very well. But fear not, with a good shovel this might be over soon. Else we will need lots of sand or, or loose dirt. Do we have sand? I do have a shovel, he gingerly points to the gear strapped to his back... What? Did not he say goolies?"

To Thar's invitation he brightens: "Your invitation is very welcome, eventhough my heritage, well, I don't know. I have little to do for now so I am available to help out someone."

Edmund 
Wednesday August 13th, 2008 12:30:19 PM

Edmund insists on shaking Benjamin's hand repeatedly, and waves vigorously when the fellow departs with his brother.

"Capital fellow, that," Edmund declares. "Very good of him to go along with us. Without his assistance, my marvelous plan might well have been on the rocks."

Looking about, Edmund hears Arm mention something of baths. "What? Baths? Yes," Edmund says. "And the sooner, the better."

Shadow (AC 22/17 HP 47/47) 
Wednesday August 13th, 2008 5:00:44 PM

Shadow is ready for a bath, since they entered the Shadowlands he has not felt clean. Especially having to spend a night in the Count's domain. He shakes his head at first the departure of the brothers, and then at Edmund of course taking credit for the plan. 'Next you will be taking credit for the whole mission.' Shadow mumbles a little louder than he wanted to, but just keeps on walking towards the long awaited bath and hot meal.

Kadaz 
Wednesday August 13th, 2008 7:32:33 PM

Kadaz gratefully says goodby to Chuckie and Benmamine. "Good hunting!" he says as they part.

"We have 3 major to do. First is to get celaned up and then head over to Sampson's. First drink is on me, and we toast Podo. Then home and a rest."

"Next, we have this letter. I think Rabbitsfoot might be interested in seeing it and may have some suggestions for us on how to follow up on it."

"And last, of course, is visit the Catacombs to see about turning these funny glass vials into more useful items."

"Anything else I missed?"

Kirsten 
Wednesday August 13th, 2008 9:06:55 PM

"I think that just about covers it, Kadaz," the paladin replies as they make their way back home.

She, like her companions, is more than ready for a bath and a hot meal. Indeed her steps are a bit lighter now that they have departed the Shadowlands and are in familiar territory.

"I'd rather not have to do anything like that again," she says to her companions. "Vampires and woldsblood and strange worlds. Gives me the chills."

Kirsten shudders as if to emphasize this point.

Julian (small size) 
Wednesday August 13th, 2008 10:04:23 PM

"okay already. Enough talking, more drinking - I mean: more doing."

Return To Index      Next Module (Slippery Shadows)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage