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Oddholme


Finally, Back at Oddholme (JohnP) 
Sunday August 3rd, 2008 11:55:10 PM

The Bloodpack push through a stand of grass and, finally, broach the magical barrier that protects Oddholme from observation and magical scrying. The curving grass dome is visible above the grass, seemingly calm and undisturbed from when the Bloodpack left. Still, everyone knows that Horvis had been headed in this direction so it may be that looks are deceiving.

Slowly, with more care, the 'Pack continue onwards. Finally, they are at the edge of the grass outside the main entrace of the grass dome. The dark opening seems quiet, a cool and refreshing respite from the oppressive heat of the Sargrass. Still, danger may lurk inside. If it does, the Bloodpack may need to make precautions. Or they could simply charge in blindly.

DM OOC - Get those character sheets updated and sent to me, folks. Nothing interesting will happen until I get most of them!

Yanosh  d20+2=5 ;
Monday August 4th, 2008 8:31:33 AM

Peering into the darkness Yanosh trys to see if anything awaits them. The glare of the sun prevents the Dwarf from see in far inside.

Spot 5

Yanosh 
Monday August 4th, 2008 8:33:04 AM

(OoC today is my last post untill the 21st. I am off to Pennsylvainia have fun all you wonderful Woldians. Buzz will be covering Yanosh for me.)

Yanosh 
Monday August 4th, 2008 8:33:41 AM

(OoC today is my last post untill the 21st. I am off to Pennsylvainia have fun all you wonderful Woldians. Buzz will be covering Yanosh for me.)

Tishe' (AC 19 HP 66/66)  d20+11=27 ; d20+11=31 ;
Monday August 4th, 2008 9:34:16 AM

ooc: DMs, is the update on google.docs sufficient (per link), or do you need an email update?

Tishe's brown eyes flash as she gets ready to rebuff Trellus. "The pattern is very clear if you just stop looking at one thread at a time...", but then she stops and gets thoughtful. "No, you are right, slow and steady wins the race. Don't want Horvis to have a trap set for us after all!"

Her mercurial attention moves to the task at hand. tishe' puts Wart on her sage-cloaked shoulder and tries to remain very alert for any actions, her newly recharged Staff of Frost in her hands... (Spot: 27, Listen: nat 20!)

Effects
Mage Armor - extended - 14 hours - +4 Ac
Endure Elements - via wand - 24 hours -
Longstrider to Trellus - 7 hours - +10 feet movement
Longstrider to Flea - 7 hours
Longstrider to Yanosh - 7 hours

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

ADM StevenVdB : Posting Record Game 10 
Monday August 4th, 2008 12:36:33 PM

Posting Report for Game 10 for the week of July 28 - August 3

Name - MTWTFSS - # - %

DM - -2XX--X - 5 - 100%
Trellus - XXXXX-- - 5 - 100%
Tishe' - XX-XX-- - 4 - 80%
Gilan - ------- - 0 - 0% - Nothing from Gilan?!? Holiday? No one covering for him??
Grymash - XX-X--- - 3 - 60%
Flea - XXX---- - 3 - 60%
Vayine - XXX-2-- - 5 - 100%
Yanosh - XX-XX-X - 5 - 100%
Olaf - XXXXX-- - 5 - 100%

Weekly Summary : The road to OddHolme

After the goodbye's are shared with te Manfri the Pack travels back to Oddholme where they have left Murdock and Ayreon in charge of cleaning the place up an dcreating an outpost for the Bloodpack and any others that would seek shelter.

They hope to find them all in good health knowing that Horvis escpaed in that direction... A warning message to Murdock should warn them... However... The answer is even more puzzeling...

Then after a day of trotting through the grasses our friends once again lay eyes upon the familiar looking grass Dome... OddHolme...

Game Speed = 100% / Player posts needed = 5


Trellus 
Monday August 4th, 2008 2:56:59 PM

Trellus can only grin and shake his head at Tishe's now familiar "talk first and think later" reaction to his comments. But the grin fades as the group passes that invisible point where endless Grass suddenly turns into Oddholme.

Standing in the last of the grass beside Yanosh, the cleric surveys the scene.

"Anybody with a Tear got a read on Murdock or Ayreon?" he asks softly. "Or anybody got some magical eyes to go in ahead of us?"

Grymash 
Monday August 4th, 2008 7:35:09 PM

Grymash nods at Trellus and sends a message to Murdock, pointing in the direction of of Oddholme. He then tries to determine his presence, but he's never tried that before.

"Murdocks.... yooz be here? Yooz stills be breathin'? No evil druid treadles be insides?"

Olaf 
Monday August 4th, 2008 9:30:50 PM

Olaf keeps his eyes focused on the surroundings, attempting to provide some scouting cover by ranging slightly ahead as they converge on Oddholme. Before he goes forward, he answers Trellus, "I ain't go no magical eyes, but I can sneak around a bit, if ya want."


Flea (AC 21, 62 HP) Haste, Bless, Owl's Wisdom, Invisible  d20+9=18 ; d20+11=21 ;
Monday August 4th, 2008 10:44:28 PM

Without waiting for instruction, Flea threads through the grass and scouts for the party. Her Dragon Stone is cold, but her eyes and ears are keen.

Spot=18
Listen=21

"Olaf an' me can maybe sneak in ahead of folks? If everything is like we left it, we'll shoot off some fireworks, if you like." The gnome waits for the okay, before proceeding with her plan. She has a few new tricks up the sleeve of her tunic!

(OOC: Flea's Char. sheet updated! Posted on Googledocs and sent by e-mail for DM approval.-Carla)

Vayine hp 82/82 AC 26  d20+4=19 ; d20+4=16 ; d20+5=17 ;
Monday August 4th, 2008 10:58:07 PM

Vayine follows the others. His eyes peeled and ears straining to detect any signs of life.

Search (for signs of life, and or intrusion)=17
Spot for signs of enemies=19
listen for any sounds=16

Into the Dome (DM JohnP) 
Monday August 4th, 2008 11:16:45 PM

The Bloodpack prepare to enter the grass dome. From the outside, Yanosh and Tishe' don't see any sign of the passage of the evil druid, regardless of excuses like "sun in the eyes". Still, since the Bloodpack last saw Horvis fleeing in the form of an air elemental, it's not likely that he would leave signs of his passage. Still, Tishe' can spot no sign of the disturbance that a small whirlwind would cause. The theurge does hear the nervous twittering of a bat, presumably from somewhere inside the dome.

Trellus wisely suggests contacting Murdock inside the dome using the Dragon Tear and when Grymash does so, he receives an almost immediate response.

"You're here already? Of course, I'm here and we've been waiting for you. No sign of 'Horvis', whatever it was."

As Olaf, Flea and Vayine scout ahead into the dome, they also see no signs of Horvis passing through. Of course, they very likely didn't see the full range of the shapes that Horvis could assume. Flea's gnomish ears also detect the nearly inaudible sound of a bat from somewhere deeper inside the dark passages of the dome.

Very soon, the returning Bloodpack are met by Murdock and Ayreon. The two confirm that they have seen no sign of anyone entering or leaving the grass dome, at least not by the main entrance.

"We got your messages. Tell us about this 'Horvis', and what happened when you went back to Rattledam. Anything that we should know about?"

Trellus 
Tuesday August 5th, 2008 1:43:53 PM

Trellus chuckles ruefully. "Light, dudes. Yeah, I'd say there are one or two threads in the loom."

As they enter Oddholme, the blond cleric fills in the two drow on everything that has transpired thus far - the return and subsequent trial at Rattledam, the Bloodpack's voluntary bansihment from the city, the ambush in the caves, the meeting with Araxo and the manfri, the battle with Horvis, the speeches by both Gimp and Araxo in the aftermath of that battle.

"We think Horvis came into the Plains through that Portal," Trellus finishes. "And probably escaped back out through it."
The man rubs the back of his head, while thinking out loud.
"Which means he can control the thing, and come and go as he pleases. And that's a problem."

Yanosh/Sub Buzz  d20+4=13 ; d20=19 ;
Tuesday August 5th, 2008 5:48:10 PM

The dwarf of gargul feels uneasy about the bat. It does not seem like it is a natural things that would be occuring. Can druids turn into bats? Maybe he is here setting a trap? he thinks to himself. he looks around and listens for it some more, while the others have a conversation.

Actions:
Spot: 13
Listen: 19

ooc: Hi all, glad to be helping Edd out. If you have any suggestions or ideas on what Yanosh should be doing, if I am not having him do whatever "that" is, feel free to let me know please.

Flea  d20+11=25 ; d20+13=25 ;
Tuesday August 5th, 2008 8:13:53 PM

Flea nods in acknowledgement and welcome when she spies Murdock, however her mind is preoccupied by the sound she heard.

"I don't know nothin' 'bout flying rats," she says looking to Tishe' and Gillan. "Druid's and Rangers know more 'bout animals, right?" Flea hopes her pack-mates might be able to provide her with a little more information on the thing making the squeek. "Don't 'member it from being here before."

There were a lot of weird creatures, but the pack had pretty much cleared the place, or at least investigated around and decided what was okay and what was't/.
The rogue listens a little more closely (Listen=25) and wanders off in search of the sound. "Anyone coming?" she invites, not really paying attention is anyone is following her, or if she is alone as she goes in search of the creature making the sounds, though she figures Olaf and Yanosh might be up for exploring. (Search=25)



Olaf  d20+15=25 ; d20+13=20 ; d20+10=20 ;
Tuesday August 5th, 2008 8:50:00 PM

Olaf nods in assent at Flea's question, then follows it up, "Yeah, I'll come explorin' with ya. I'm thinkin' maybe Trellus or Tishe' can spell us with some type of communications as we head out there. Hey, wait up!" He hustles after flea, trying to keep mostly hidden. (hide 25, move silently 20, search 20)



Vayine hp 89/89 AC 27 
Tuesday August 5th, 2008 10:04:12 PM

Vayine moves up with the others. he seems different some how. His thick metal armor seems to be missing. he moves slowly his thick bladed sword and shield standing out from his newly acquired thick black robes. a small metal holy symbol of Gargul dangles around his neck.

"The one we are looking for has the ability to change shape. Each of you (looking to the two that stayed at Oddholme) What are your names, Why did you stay here, and how did we come to find this place. Also Please dispay your chests to the party. " Vayine seems weary of both of his old friends but after witnessing the ex druids power he feels it's better to be safe.

Taking Stock (DM JohnP) 
Wednesday August 6th, 2008 12:26:17 AM

Trellus provides a summary of what happened to Murdock and Ayreon while the others watch for their reactions. Vayine isn't so trusting, suspecting that one or the other of the pair could be Horvis in disguise. However, when asked, both Murdock and Ayreon present a convincing description of their past with the party and how they came to find Oddholme. Even more, Murdock is able to display the Tear on his chest.

Flea and Olaf decide to explore inside, looking for signs that someone (or something has been inside). Neither of the pair notice very much amiss and the twittering of the bat diminishes as they move farther inside. Still, it's impossible to tell whether the creature is flying silently overhead or has stayed close to the entrance and the abundant insect life of the Sargrass.

Once they get to the portal room, however, the sharp eyes of the gnome notice something ... she's not sure exactly what ... that seems different with the portal. When she looks close, Flea sees some unsettlign signs in the portal room. As for the rest of the examination, it depends whether the pair return to get assistance from their fellows.

Flea and those making Survival DC 10 - Highlight to display spoiler: {There are tracks on the floor of the portal room.}

Track feat and Survival DC 20 - Highlight to display spoiler: {There are two sets of tracks. Bare humanoid footprints of larger than human size entering, but not leaving, the portal room. And a smaller, humanoid footprints that are gnome-sized or thereabouts leaving the room, but not entering.}

Knowledge Nature DC 15 - Highlight to display spoiler: {The bat doesn't sound like one native to the Sargrass.}



Yanosh/Sub Buzz  d20=5 ; d20+4=16 ; d20=17
Wednesday August 6th, 2008 1:05:56 PM

Yanosh holds his right hand up toward Flea and Olaf, extending his index finger, "Wait for me packmates, don't go getting your selves in trouble without me!" He can be heard to mumble beneath his beard something derogatory about flying rats.

he rushes off after them, trying to keep up with the others wanting to explore the sounds of the bat.

Listen: 5
Spot: 16
Survival untrained check: 17

Trellus  d20+8=11 ; d20+14=26 ; d20+14=23 ; d20+14=32 ; d20+14=34 ; d20+14=20 ;
Wednesday August 6th, 2008 2:00:52 PM

Trellus heads for the Portal Room, and after a brief look around, he pauses with a frown.
[Survival 11]
"Somebody's been here," he mutters disapprovingly, while waving a hand toward the tracks even he can see. "I wonder what else is weaving in here?"

The cleric casts a Detect Magic spell, and gives the place another long look.
[Spellcraft checks (if required) - 26, 23, 32, 34, 20]

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Shield of Faith(Quickened), Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66)  d20+11=18 ; d20+11=15 ; d20+13=29 ; d20+14=24 ; d20+16=23 ; d20+4=17 ; d20+17=28 ;
Wednesday August 6th, 2008 4:57:42 PM

Tishe' shakes off her daydraming bemusement and also follows the others to the Alter Chamber. "I'm not worried about the bat. If we investigated every animal that druids can shape into, we would become mush more paranoid than we are now!" Thinking about being even more paranoid, Tishe' actually giggles at the thought!

Inside the chamber, Tishe' casts See Invisible on herself to be even more aware of anything that may be out of place in the chamber. She then looks around thuroghly to see if there is something she can find out to support her packmates.

Spot - 18
Survival - 15
Spellcraft - 29
Know Arcana - 24
Know Nature - 23
Search - 17
Decipher Script - 28

She suddenly cocks her head and listens hard again. "That is not a bat that would ever be in the Sargrass on its own. It is either Horvis, one of his minions, or accidentally brought here from the Portal. In any case, it may prove a clue as to our next weaves."

Effects
Mage Armor - extended - 14 hours - +4 Ac
Endure Elements - via wand - 24 hours

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Flea  d20+13=18 ; d20+9=24 ;
Wednesday August 6th, 2008 6:01:53 PM

Flea looks around the portal room and gets a creepy feeling. Unfortunately the rogue can't quite put her finger on the problem. Someone or something has marked their passing on the floor of the room, but the rogue isn't much good at figuring out who or what.

"Someone's been here recently, I think," she says not particularly brightly. Then calling in a louder voice, "can someone come and help us?"

Listening to Tishe' the gnome decides the room warrants a better search.

Search=18
Spot=24

Or, take 20?



Vayine hp 89/89 AC 27 
Wednesday August 6th, 2008 8:07:08 PM

Vayine lowers his head for a moment in silent prayer, hoping that his new found faith won't fail the party.

with a few mumbled words he raises his sword and a golden radiance flows over his packmates.
(Casts Bless)

Spells prepared.

LVL 0: Detect Magic (x1) , Guidance (x1), Resistance (x1)
LVL 1: Protection from Evil (x1) , Bless (x0)

Domain spells

LVL 1: See Invisable (x1)

Olaf  d20+4=15 ; d20+4=24 ; d20+4=19 ;
Wednesday August 6th, 2008 8:42:29 PM

Olaf keeps his head down, focusing on the now-past disturbance in the room (untrained survival 15 vs DC 10). "Don't know what ta make o' that. Hrmph." He keeps his eyes open and ears trained, trying to prevent any unpleasant surprises (spot 24 (nat 20), listen 19)

[spells memorized (*=cast)
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x1), 1 empty slot
1 Level (4+1): Bless, [D]Disguise Self (x2), Magic Weapon, Obscuring Mist
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility (x2)
3 Level (2+1): [D]Nondetection (x2), Stone Shape]

Grymash  d20+2=20 ; d20+4=10 ; d20+10=18 ;
Wednesday August 6th, 2008 9:26:15 PM

Grymash also keeps his eyes peeled for anything wrong or out of place.

(spot 20, listen 10, survival 18)

"Hmmm, treadle dee .... treadle doo, on yaz guts Gry wills chew!" He gives the entire place a keen eye. "Comes out now an Gry no get tooz mad!"

Examination (DM JohnP) 
Wednesday August 6th, 2008 11:03:18 PM

The Bloodpack assemble in the portal room trying to determine what has happened here. Even though virtually everyone can see signs that at least two creatures have been in the room, they can't tell much more than that. The only reason that Flea and the others can tell the number of creatures is that one set of footprints is quite large while the other is small, like those left by Flea.

Tishe' realizes that the bat that they heard near the entrance to the grass dome isn't native to the Sargrass. Her conclusions about the origins of the bat may, or may not, be correct but there is a strong possibility that the bat could be a clue for further investigations. The theurge's examination with See Invisible doesn't yield anything of interest.

Trellus casts a spell to test the magical auras of the room. Again, he is nearly knocked to his knees by the strength of the conjuration auras that surround the device upon the floor, confirming his suspicions that the device is a means of teleporting. The strength suggests that the device has been used recently, certainly within the past day. With some time and study, Trellus is certain that he and Tishe' could figure this thing out.

The question is, though, does the Bloodpack want to study this thing now or do something else?

Tishe' (AC 19 HP 66/66)  d3=2 ; d3=3 ;
Thursday August 7th, 2008 9:22:56 AM

Tishe' is very interested in finding more about the bat that was near the entrance to Oddholme. "I want to try and capture it to be able to see what the bat knows. And if it is Horvis... well, I don't want to weave this pick alone."

She waits for Trellus or Gilan to acknowledge this is a good idea before putting her plan in motion.

1) Tishe' wants to go to the entrance of Oddholme and spontaneously cast Summon Nature Ally III with her Rod of Extend twice, summoning five small air elementals for 14 rounds, and instructs them to search an area around the entrance to a range of 700 feet out (taking 7 rounds at normal move of 100 feet per round and able to Spot the bat) for the unusual bat.
1a) If there are packmates that will fly out with the elementals to capture the bat, Tishe' will instruct the elementals to continue expanding the search to find the bat until the spells end.
2) When found the elemental should turn into a whirlwind and attempt to grapple the bat. She will then cast a Summon Monster IV spell for a Celestial Giant Eagle (for 7 rounds) and instructing (in Celestial) to fly after any air elemental in whirlwind form, grapple the bat nearest the elemental and bring it back to Tishe'.
3) Finally, Tishe' readies her Animate Rope, Dominate Animal, and Wand of Speak with Animals to be able to retain and speak with the bat (if that is what it truely is...)

Effects
Mage Armor - extended - 14 hours - +4 Ac
Endure Elements - via wand - 24 hours

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Yanosh/Sub Buzz  d20=1 ; d20+4=9 ;
Thursday August 7th, 2008 11:15:51 AM

The dwarf stays close to Flea and prepares his weapon, just in case.

Listen: 4
Spot: 9

Olaf/Sub Buzz 
Thursday August 7th, 2008 11:19:35 AM

Olaf, feeling a bit nervous at the moment, casts Invisibility on himself and attempts to remain out of everyones way.

Actions: Cast Invisibility of self.

[spells memorized (*=cast)
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x1), 1 empty slot
1 Level (4+1): Bless, [D]Disguise Self (x2), Magic Weapon, Obscuring Mist
2 Level (3+1): Darkness, Hold Person (DC:16), *[D]Invisibility (x2)
3 Level (2+1): [D]Nondetection (x2), Stone Shape]

Grymash  d20+10=27 ;
Thursday August 7th, 2008 11:32:14 AM

"Trellus, Gry thinks Hallow ground Oldholme need ta be. If da bad treadles be comin' in from da outside Wold then Hallowin' da place do keeps themz out, yes? Gry cans go lookin' for herbs an beans for da ritual."[/b]

Grymash then turn his gaze to the Sargrass itself, hoping to see if the bounty of the plains can provide the components needed.

(Survival 27)

Trellus 
Thursday August 7th, 2008 4:23:34 PM


Listening to Grymash's suggestion, Trellus ponders for a while before answering, idly rubbing the back of his head as he does.

"I can't cast anything until tomorrow, and I can't do all of Oddholme, just a room."
The cleric looks about the Portal room. "And while it'd keep Summoned Creatures out, I don't think it'll keep Horvis out. I need to think about this one. The magic dome around Oddholme seems to prevent teleportation, except for this Portal."

Tishe makes her suggestion, which Trellus also thinks long about, before shaking his head.

"Let's you and me try to figure out what's weaving with the Portal," he counters. "I think we can, sooner than later. Everyone else, keep your eyes open as well. Something is up in here, AND we got company. So if anyone can locate that bat, feel free."

With that, the blond man turns to continue his examination of the Portal.

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- Greater Command, Flame Strike, Shield of Faith(Quickened), Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66) 
Thursday August 7th, 2008 5:59:16 PM

Tishe' shrugs and forgets about the bat for a while while she concentrates on the Portal to fugure this out. (Take 20)

If she needs to, she will Summon an Lantern Archon to use its Tongues ability.

Decipher Script 37
Know (Arcana) 34
Know (Nature) 36
Spellcraft 33
Spot 31
Survival 31
Search 24

Flea  d20+11=16 d20+5=13
Friday August 8th, 2008 12:00:52 AM

"Maybe I can be of some help, Tishe'?" Flea volunteers. It's been a long time since she's spoken with any animals, and none from the Sargrass before. Really, just some badgers back home...

Flea listens again (Listen=16) then using her innate ability (which she'd only used on burrowing animals before)...and some of her newly honed skills as a musician, she tries to locate the bat and create a magical affect that will fascinate the creature. (Perform=13, bat Will Save vs DC 13. If fail, bat sits quietly and listens to Flea orate, taking no other actions.

Where the bee sucks, there suck I;
In a cowslip's bell I lie;
There I couch when owls do cry.
On the bat's back I do fly
After summer merrily.
Merrily, merrily shall I live now
Under the blossom that hangs on the bough.*


DM Sanity Info:

Fascinate - p. 29 PHB
Speak with animals - p. 281 PHB

*W. Shakespeare

Vayine AC27 HP 89/89 {Bless, Endure elements} 
Friday August 8th, 2008 12:35:32 AM

Vayine moves up to stand guard over his companions who are studying the portal. Vayine waits and watches the others.

(Duplicate post, and addendum edited by C. Watt)

Post Name correction Co-DM SVDB

Study and Plots (DM JohnP) 
Friday August 8th, 2008 12:45:37 AM

While Trellus tries to concentrate on studying the portal, everyone else seems intent on finding and capturing the bat that has been flittering around inside the grass dome. The blond cleric runs his fingers through his hair and figures that it might take him a good several hours of study before he can figure this out ... or, he might have an immediate epiphany and determine how to work the thing right away.

The others, as stated, make plans for capturing the bat. Tishe' has an elaborate plan involving multiple summoned creatures until Trellus persuades her to concentrate on the portal. Some of the others seem to be relying upon brute force or hiding. Flea can't hear anything.

Grymash had suggested casting Hallow to protect the area of the portal but Trellus replied that he couldn't do much until the following day. Since there would be considerable time, effort and costly materials needed to cast the spell, Grymash suggests that he head out into the Sargrass by himself to begin gathering. It's not clear if he actually does so, however.

DM REMINDER - Get those character sheets updated! Either on-line or off, but get it done! Or else you'll be subjected to days of DM posts describing the esoteric nature of the portal as Trellus and Tishe' gradually learn more about it.



Olaf/Sub Buzz 
Friday August 8th, 2008 2:45:31 PM

A voice from an unseen source can be heard near Trellus, "How can I assist you with this?" He too, begins to concentrate upon the portal.

[spells memorized (*=cast)
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x1), 1 empty slot
1 Level (4+1): Bless, [D]Disguise Self (x2), Magic Weapon, Obscuring Mist
2 Level (3+1): Darkness, Hold Person (DC:16), *[D]Invisibility (x2)
3 Level (2+1): [D]Nondetection (x2), Stone Shape]


Yanosh/Sub Buzz 
Friday August 8th, 2008 2:49:40 PM

Yanosh continues to stay alert.

DM Highlight to display spoiler: { Sorry, but Edd has a Catacombs transaction still in progress, so he won't have an updated sheet until he returns.}

Tishe' (AC 19 HP 66/66) 
Friday August 8th, 2008 4:29:19 PM

Tishe' concentrates on the Portal to fugure this out. (Take 20)

If she needs to, she will Summon an Lantern Archon to use its Tongues ability.

Decipher Script 37
Know (Arcana) 34
Know (Nature) 36
Spellcraft 33
Spot 31
Survival 31
Search 24

ooc: New CS posted in docs.google.com

Trellus 
Friday August 8th, 2008 4:36:02 PM

Trellus jumps at the invisible voice, but calms down quickly as he recognizes it as Olaf.

"Anything that looks warped," he responds, "lemme know."

Like Tishe, the cleric carefully goes over the Portal, trying to figure out what's bothering him about it.

Vayine AC27 HP 89/89 {Bless, Endure elements} 
Friday August 8th, 2008 9:28:27 PM

Vayine continues his vigilance hoping that the pair can uncover something of value. after a while Vayine takes off his smoke goggles and lets his heat sensitive eyes scan the area.

Grymash 
Friday August 8th, 2008 11:03:32 PM

As Grymash patrols the halls of Oddholme, he cant help but feel pride in their new home. He thinks of when more come to call this home as well. Traitors of Rattledam would certainly be welcome. Well, all except Galafar. Being a massive dome, like Rattledam, he wonders where the trappings of a home are located. Things like: furnishings, water wells, grain bins, mill, root cellars, ovens an so on. In fact, Grymash hasn't had a chance to sit down since he was here. He then gets the idea to call upon his deity to help him locate one such item that may lead to the location of others ... "Gry wish ta find uh chair ... shady comfy one!"

(Casting Locate Object ... Chair)

Gilan 
Friday August 8th, 2008 11:07:04 PM

Gilan had been strangely quiet lately and most of it was due to the fact that he was still coming to grips with his changes. Being back with his pack was also something that he was trying to get back into the habit of as he had not thought to be with them again so soon...his training had taken less time than he had expected.

As he watches the others work he finds that he has little to do himself, so he falls back on his one true hobby...carving. After doing that for awhile he turns to creating a few last minute potions that might be of use to the group in the future. Yes, he feels he has a new duty to his pack...to help in taking care of them. Though he does make himself available to help out in anyway that he can with the projects of the others...all they need to do is ask.

[DM JohnP, could you by chance send a copy of the goodie bag that Gilan might have gotten to this email for me?...Serenity_Blade13@rocketmail.com]

[To all the other Bloodpackers. If there have been any discussions that I might need to know about since I left, could you send them to me as well at the above email?]

[One final thing. That is an apology to all of you for disappearing without any warning. My internet provider just decided to drop me because I was over my minute limit for the month. I found out that I was only allowed 9000 minutes, but this is for the use of my internet as well as my phone as well. Not a good thing as my brother and I make a lot of use of our internet. Now we are with a provider that gives unlimited minutes. I will also try to jump in and be useful again. :)]

Flea  d20+5=8 ;
Saturday August 9th, 2008 11:44:28 AM

Leaning against the wall of the room, Flea goes over her repertoire of poems to see if there is anything appropriate to the situation. She comes up with a bit of non-sense, delivered in a mumble (Perform/Orate=8):

I'm nobody! Who are you?
Are you nobody, too?
Then there's a pair of us--don't tell!
They'd banish us, you know.


(OOC: Flea's CS on Google.docs and sent via e-mail)

What's This? (DM JohnP)  d20+36=43 ; d20+32=44 ;
Saturday August 9th, 2008 11:11:34 PM

Olaf decides to study the portal like Tishe' and Trellus. Later on, Gilan joins them in their deliberations. With time and collaboration, the trio are able to make some progress in deciphering the operation of the device. They recognize that the symbols surrounding the portal are High Woldian glyphs, but only Tishe' and Gilan understand most of the glyphs. A bit of fiddling finds that the symbols can be depressed, slightly, and they conclude that pressing a combination of the glyphs would probably activate the portal. What triggers the portal, after activation, is still unknown.

Yanosh continues to look around the room that contains the portal. The shifting shadows make observation difficult and the dwarf isn't able to spot anything, even with his darkvision. Vayine does the same, without any greater success. While this has been going on, Flea has been trying to encourage everyone's efforts.

While this has been going on, Grymash has been patrolling the area and wondering why he can't have a chair to sit in. His feet are getting sore and he wants to rest. He's wandered a litte bit away from the others while he has been looking for the furniture.

Grymash only - Highlight to display spoiler: {Grymash isn't too far away when he sees a small humanoid appear in mid-air, landing lightly on the ground before disappearing into the shadows between him and the others.

OOC - Make rolls for Hide, Listen and Knowledge-Local, and I'll provide more information in the next post depending on the results.
}


Grymash  d20+2=15 ; d20+3=16 ; d20-2=13 ; d20+4=10 ;
Sunday August 10th, 2008 2:35:48 PM

Befuddled, at first, by what he just saw, Grymash blurts out, "Dat no Chair?!! Gry saw uh lil floatin' treadle!! Jus now!!" He surveys the area where he landed with dagger-like eyes, a raised eyebrow and his pointed ears, oddly enough, also like daggers.

(Dagger-like eyes spot 15 for the Hider, or the Hide check 16 that you requested.)
(Raised eyebrow, thinking of local history 13, untrained.)
(Pointy dagger-like ears listen 10)

ADM StevenVdB : Posting Record Game 10 
Monday August 11th, 2008 1:33:47 AM

Posting Report for Game 10 for the week of August 4 - August 10

Name - MTWTFSS - # - %

DM - X-2-XX- - 5 - 100%
Trellus - XXXXX-- - 5 - 100%
Tishe' - X-X2X-- - 5 - 100%
Gilan - ----X-- - 1 - 20% - Experienced internet problems this and last week - Hence the terrible posting
Grymash - X-XXX-X - 5 - 100%
Flea - XXX-XX- - 5 - 100%
Vayine - XXX-2-- - 5 - 100%
Yanosh - XXXXX-- - 5 - 100%
Olaf - XXXXX-- - 5 - 100%

Weekly Summary : Into Oddholme once more...

Carefuly our friends enter Oddholme and are welcomed by Ayreon and Murdock. Distrusting even his own brother Vayine wants proof that these are not Horvis's minions in disguise...

After relating everything to Ayreon and Murdock of what happend in Rattledam and wwith Horvis the group finally has time to investigate the portal more closely. A odd bat - what else can you expect in a place called Oddholme - seems disturbing but even more disturbing is the fact that someone used the portal not long ago!! Footprints leave this place but there are others that only seem to enter this place...

But then Gry suddenly sees something Odd...

Game Speed = 100% / Player posts needed = 5


Olaf/Sub Buzz  d20+4=23 ;
Monday August 11th, 2008 11:06:10 AM

Warped? Olaf asks himself? He begins the task of looking for things out of the ordinary.

Spot 23 (Nat 19)

Yanosh/Sub Buzz  d20=9 ; d20+4=21 ;
Monday August 11th, 2008 11:08:27 AM

Yanosh hears Grymash and walks over to that area, looking around also.

Listen 9
Spot 21

Tishe' (AC 19 HP 66/66) 
Monday August 11th, 2008 11:16:13 AM

Tishe' continues to research, making notes and diagrams while wracking her brain for more information. "Mother bless the day my mentor started teaching me High Woldian!", she says with satisfaction. "I think with a little more research that we could tell Flea how to disable the device if we want to do that." yet the mysitc frowns as she says it. "I'd rather see if there is only one place or more than one place the portal goes."

Trellus 
Monday August 11th, 2008 4:27:51 PM

Trellus continues working with Tishe and Gilan, concentrating so much on the mystery of the portal that he doesn't even hear Grymash's exclamation.

Following along with Tishe, he responds, "You mean we might be able to use this thing to go wherever we want? Shady!"
His features fall. "We don't want anybody showing up uninvited or unannounced though. That's the center thread. Either we use it or nobody does."

The cleric keeps poking about.

Gilan 
Monday August 11th, 2008 11:12:18 PM

Gilan does not break his concentration when he is working on the deciphering of the runes. His knowledge of High Woldian should allow him to help out and he wants to be able to either seal it off when they wish or use it as they wish. He does not pay much attention to what is going on around him as he is too focused on the current task.

"If we can at least close it off so noone else can use it...it would help us out for sure." With a smile and a nod he goes back to his studies. "At least that way we can work on deciphering how to use it for our own needs...if possible." He does not bother to look around as he goes back to his current task.

Vayine AC27 HP 89/89 {Bless, Endure elements} 
Monday August 11th, 2008 11:13:54 PM

"Ah that's a handy device, shoud be well guarded, by magic or other wise."

Study and Noise (DM JohnP)  d20+36=54 ; d20+32=51 ;
Monday August 11th, 2008 11:46:57 PM

Grymash is still looking for furniture, probably to break into kindling wood. Everyone except Olaf and Yanosh ignores the half-orcs exclamations. Together, the three peer into the darkness and shadows but cannot discern anything even though at least two of them have darkvision.

Tishe', Trellus and Gilan continue to study the device. Contrary to an initial conclusion, they suspect that it teleports one or more people to a single destination. Flea might be able to disable the device but the gnome would have to figure that out for herself. After the conclusion of this study, everyone concludes that a 'trigger', for want of a better term, could probably be devised by fashioning a token or other usable magical item marked with the High Woldian glyphs for the names of those hoping to be teleported, together with the symbols for the current astrological settings, would work. Of course, determining exactly what needs to be scribed may require use of divinatory magics.

When they relate this information, Vayine expresses the opinion that the Bloodpack should probably determine how to guard such a portal.

Flea is busy doing something.

Grymash, Olaf and Yanosh only - Listen DC 10 - Highlight to display spoiler: {You hear footsteps, like someone walking heavily on the floor, from further down the corridor.}

Flea(Evasion)  d20+8=14 ; d20+14=19 ; d20+13=19 ;
Tuesday August 12th, 2008 12:28:49 AM

When Tishe' makes a comment about dissabling the device, Flea's ears perk up. "Doesn't look as promising as the Golden Door, " she admits, as she ambles over studying the glyphs and such around the portal. "No little Manfri handprints, or drawing, but magic, right?" she continues as she fumbles in her pouch for her tools.

Holding up her masterwork theif's tools, she continues, "you figure one of these might pass for what you want to get that thing activated, or...de-activated?" She raises an eyebrow, "should we try to shut it down?"

Decipher Script=14 (Flea doesn't know High Woldian, but she might be able to recognize patterns)
Disable Device=19, or Open Lock=19

The rogue turns her head to one side, gritting her teeth, and scrunching up her eyes for what she half expects to be a disasterous experiment with magic she doesn't know a whole lot about.

Flea is more interested in turning the thing off, then activating it.



Tishe' (AC 19 HP 66/66) 
Tuesday August 12th, 2008 7:52:18 AM

The plain-faced woman sits back and absently pulls a strand of wavy brown hair back behind one ear. "I don't really want to go further than this until I get some rest, some food, and maybe a divination or two. So, if we stop here, Vayine has a good point: how do we guard the portal? If all of us are around and awake, we won't be able to do anything else, and I don't think anything less than all of us would be sufficient to guard the portal if Horvis the treadle comes back."

"Maybe it would be better to put an alarm so we know if it has been used instead of guarding the portal."

Yanosh/Sub Buzz  d20=2 ;
Tuesday August 12th, 2008 10:54:25 AM

Yanosh does not hear a thing, but will follow direction if someone offers it to him.

Olaf/Sub Buzz  d20+4=24 ; d20+4=7 ;
Tuesday August 12th, 2008 10:58:32 AM

Olaf, taken aback by what he hears, looks around the room and quickly counts allhis packmates, to see if one of them are missing and making the noise. When he sees they are all accounted for, he tells the others, "Heavy footsetps coming from that direction!" as he points down the corridor. he is seen to be standing behind the more heavily armored pack members as his attention is now on the corridor instead of the portal.

Listen: 24 (nat 20)
Spot: 7

Grymash  d20+4=8 ;
Tuesday August 12th, 2008 1:07:23 PM

(Listen check 8, ah come on!)

"Uhhh wha? Which way be? Dat way?!" Taking Olaf's directions, since his dagger-like, pointy ears don't appear to be very keen. As he rounds the corner, Grymash tries to see if the little treadle was trying to make a run for it.

Vayine AC27 HP 89/89 {Bless, Endure elements} 
Tuesday August 12th, 2008 6:35:45 PM

If and when the drow hears the statement made by Olaf, the Drow spins sword out front, shield held to cover the most of his slender form as possible. His black clerical vestments swishish quitely in the breeze created by his movement. "Everyone find a spot to take up the defensive. Spread out to lessen the damage from the things breath or what ever else it has this time."

Vayine holds the center, hoping to draw the most attention. Knowing full well that the thing will consider him very dangerious after the last battle.

Gilan 
Tuesday August 12th, 2008 7:24:38 PM

Gilan slowly stands and then stretches as he listens to the other three talking. With a shrug he lessens the tension in his shoulders a little more. "I belive that we can come up with something that could watch over the portal for a while." There is a gleam in his eyes and he cannot help but chuckle as he talks. Oh he has something that would be rather suitable to stand guard over the portal...even while it slept. "We could well camp out in this room anyways and that would allow us all to be on guard." With a flick of his finger to rid his shoulder of a bit of dust he shrugs. "It would also allow us to come to the aid of others faster." He did not like the idea of leaving the back door unguarded and open...as they say.

Glancing to the others he watches as Flea moves forward to have a better look and maybe fiddle with the device. He stretches again, not really that worried though he should be...most likely. "I will make it a point to make spells available to me to help out in the morn." Bending over to touch his toes and help to continue the stretching of his muscles, that and he is feeling restless. "What is our next action." He might have heard some of the others by now if the sound carries or they are still in the same room.

More Investigation (DM JohnP) 
Tuesday August 12th, 2008 11:53:09 PM

Flea studies the portal mechanism after the others explaince how they think it functions. The gnome isn't able to figure out a way to keep the portal from operating. Tishe' and Gilan debate whether it would be better to guard the portal in case Horvis returns, or to place some form of magical alarm upon it. They don't come to any conclusion. Either way, however, they have learned enough that they could activate and probably trigger the portal to investigate what is on the other side.

Grymash, Olaf and Yanosh are standing about, with Olaf insisting that he heard footsteps coming from farther down the corridor. His impression is that someone was trying to walk away from them and the others back at the portal. The others, however, didn't hear a thing and aren't sure whether to believe them.

Grymash, Olaf, Vayine only, Listen DC 10 - - Highlight to display spoiler: {You hear the footsteps continue down the corridor, farther away from the portal.}

Vayine, meanwhile, has been staying close to the portal and has overheard the conversation between Grymash, Olaf and Yanosh. He's convinced that Horvis has returned and decided to try stealth rather than overwhelming force, for some reason. His shouts draw the attention of Gilan, Tishe', Trellus and even Flea.

The current question is whether to continue investigating the sounds and apparitions that Grymash saw, or to remain at the portal. And, if they investigate, does everyone go together. Right now, Olaf is certain that he heard the footsteps heading towards the main corridor. As everyone remembers, the corridors are 15 to 20 feet high and roughly 30 feet wide, poorly lit and generally provide lots of shadows for someone or something to hide. On the plus side, Murdock and Ayreon have done a pretty good job of removing most of the spider webbing that once cloaked the corridors of the grass dome.

Flea 
Wednesday August 13th, 2008 12:43:49 AM

Flea is worried that some folks seem kind of tired and worn out, and yet the rogue is worried that other folks seem to think the Horvis dude is out and about in Oddholme.

"I'll stay here an' stand guard for folks that need a rest," she volunteers, folding her arms across her chest. "If we stay in this chamber all together, even those that need to sleep of meditate, we can catch whatever might try to use the portal."

As an after thought, she adds, "we shouldn't split up into more'n two groups, if we do split up."

Grymash  d20+4=16 ;
Wednesday August 13th, 2008 10:56:56 AM

(Last turn, Grymash never questioned Olaf's listening abilities to be truthful or not. In fact, he went down the corridor, on Olaf's directions to investigate the sound.)

(Listen 16)

"Now Gry hears it too!! Come on! Lets go see!" With double ax in hand, Grymash (once again) heads down the corridor in the direction of the noise.

Yanosh/Sub Buzz  d20=8 ; d20+4=18 ;
Wednesday August 13th, 2008 11:44:17 AM

With weapon already in hand, he goes with Grymash, a prayer to Gargul easily said, to recieve with pride, whatever may be sent to him soon.

Listen: 8
Spot: 18



Olaf/Sub Buzz  d20+4=9 ; d20+4=21 ;
Wednesday August 13th, 2008 11:45:31 AM

Olaf, follows the others, walking at least one human arm length behind those with melee skills.

Listen: 9
Spot: 21

Trellus 
Wednesday August 13th, 2008 4:58:27 PM

Half the Bloodpack moves out.

Rising from his crouching position, Trellus gives Flea a quick wink and a grin.
"Looks like you're out voted," he notes. "Let's all go with hunting with Gry. We don't do so good when we split up."

Trellus follows Gry and the others.
"Tishe, that air elemental pick you mentioned earlier might be a good idea," he adds.

Vayine AC27 HP 89/89 {Bless, Endure elements}  d20+4=5 ; d20+4=17 ;
Wednesday August 13th, 2008 5:21:10 PM

Vayine tries to spot the thing, but he can't seem to focus his eyes. (roll=5 :( )

Vayine's elven ears though seem to be working just fine, (roll=17) as he strains to detect the exact direction.

"the foot steps seem to be moving further away." the drow voices. Taking as he follows after the hulking half-orc.

Tishe' (AC 19 HP 66/66)  d4+1=5 ;
Wednesday August 13th, 2008 9:29:04 PM


Tishe' nods and brings her thoughts together, casting a complicated spell to Summon Nature's Ally IV(spontaneously over Freedom of Movement). Five small Air elementals respond to her call, and she sends them out to search the halls for the myterious sounds. Using her new Rod of Extend, the spell will last twice as long, (14 rounds), and so she tells them to look around for a minute and then report back to her.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Gilan 
Wednesday August 13th, 2008 10:56:22 PM

Gilan shakes his head as the others start to move and then snorts. "I will stay here...just in case it is a lure to get us away from the portal." There is a flash to his eyes and he closes them for a few seconds as his body begins to expand, changing shape once again. A thrill runs through him as he changes back into the shape of a rhemoraz...the feeling of power is palatable to him and he kind of likes it. Without moving too much he curls up near the portal and does not go any further than that.

They do not do well split up for sure, but this very well could be a trap in more than one sense of the word. He is sure that he can hold off most anything till the others arrive and he will be able to hear them if they call for his assistance.

Whirlwinds (DM JohnP)  d20+36=37 ;
Wednesday August 13th, 2008 11:04:06 PM

Grymash leads the way, directed by Olaf's earlier words about footsteps and followed by Yanosh. The trio have now moved roughly 60 feet down the corridor from the portal, nearly to an intersection with another corridor.

Behind them, Vayine has caught the attention of the people studying the portal. Flea suggests staying put and that they shouldn't split up in the face of a possible opponent but everyone else seems to have a different idea. Trellus agrees and starts moving towards Grymash and the others. Tishe' takes a moment to cast a spell to summon some elementals. Gilan stays back near the portal but changes into the shape of a remorhaz.

The elementals are just moving down the corridor to intercept any flying creatures when a small, slight humanoid is caught in a fleeting beam from someone's light source. The humanoid is at the intersection, roughly 20 feet in front of Grymash. Clearly, it didn't expect to be revealed and stops moving.

Spot DC 15 - Highlight to display spoiler: {The creature is wearing chainmail and equipped with a sword and dagger. No other equipment is visible.}

Knowledge Local DC 10 - Highlight to display spoiler: {It's a goblin}

Other rolls - if you make them, results forthcoming tomorrow.

Flea  d20+9=29 ; d20+3=22 ;
Thursday August 14th, 2008 2:06:18 AM

Spot=29
Knowledge=22

Flea follows the others, not wanting to be left behind. She spots the creature caught in the corridor. "It's a goblin!" she cries.

Trellus  d20+10=15 ; d20+7=23 ; d20+10=17 ;
Thursday August 14th, 2008 1:51:25 PM

[Spot 15, Knowledge 23,
Diplomacy 17 (16 if Marteaus worshipper, 19 if Woldian God worshipper, 23 if Domi worhipper)]


"I see him," Trellus answers Flea. "With that metal, it ain't Horvis. Everyone keep an eye out in case he's got friends around."

The cleric calls out, "Hey dude! Just stay there and we won't hurt you. I swear to that by Domi the Protector. " Then, he shrugs apologetically. "But if you run......'
Trellus trails off, letting the goblin use his imagination.

Olaf/Sub Buzz  d20+4=17 ; d20+4=19 ;
Thursday August 14th, 2008 3:43:32 PM

Olaf decides to remain invisible as the others deal with what is obviously a goblin.

He pokes yanosh in the back and whispers in his ear, "Ask him why he's here."

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),

1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, Protection from Evil

2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)

3 Level (2+1)- Deeper Darkness, [D]Nondetection, Stone Shape



Yanosh/Sub Buzz  d20=5 ; d20+4=8 ;
Thursday August 14th, 2008 3:48:54 PM

The dwark looks annoyingly behind him as Olaf pokes his armor. He can't see what it is, but takes Flea at her word. "Come over here and tell us what yer business is and how you got here."

Listen 5
Spot 8

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon


Vayine AC27 HP 89/89 {Bless, Endure elements}  d20+5=16 ; d20+4=24 ; d20+5=12 ;
Thursday August 14th, 2008 5:57:57 PM

Vayine spots the Goblin easily (roll=24). his Drow eyes picking up the form as if it were in the open.

holding up his hands he calls to the creature in Golbin "Little one, stay still, my friends are a little jumpy. why are you here? Do Not Run (intimidate roll=12), we out number you be many."

Vayine searches the immediate area for signs of others (roll=16)

Gilan  d20+6=8 ; d20+6=22 ;
Thursday August 14th, 2008 8:05:02 PM

Gilan yawns as he lays near the portal, though he is not tired. His eyes and ears scan the immediate area though he remains as still as possible. Breathing is easy and light as if asleep and inside he cannot help but smile about that.

For the briefest of minutes he allows his worry to come to the surface for his packmates. Letting that slip away, he knows that if they need him they will holler real loud.

[listen: 8 and spot: 22]

Grymash  d20+2=15 ; d20-2=2 ; d20+16=33 ; d20+20=22 ;
Thursday August 14th, 2008 9:17:06 PM

(Spot 15, local history/untrained 2)

Spotting the little guy dressed in chain and holding a little dagger, Grymash restrains himself from shouting and says to the intruder, "Lil treadle gets lost? No move one muscle, piggie, 'cause treadles little chain shirt no match for Gry's metal!" The half-orc putting his double ax in full view.

(Ready An Acton. IF the goblin tries to make a run for it, Grymash will charge forward and attempt to pin the intruder to the floor. Preferably under his massive foot. Charge action +2hit. Hit TouchAC 33, Grapple check 22.)

Tishe' (AC 19 HP 66/66) 
Thursday August 14th, 2008 10:54:09 PM

Tishe' moves with her packmates, but continues to allow the elementals to search. Maybe they'll find something or someone else...

In Extremis (DM JohnP)  d20+4=7 d20+31=48 d20+27=33
Thursday August 14th, 2008 11:25:30 PM

The goblin freezes in place, listening to the various questions and demands that come from the Bloodpack. After Flea's identifying cry, almost everyone else demands that the creature stop moving and answer their questions. The only unusual thing is that Dacia seems unsettled or nervous.

The goblin is seemingly unfazed as it answers in accented Common with precise diction.

"So sorry! Certainly, I did not intend to disturb all of you. I leave you to your study ..."

With a smirk on its face, the goblin moves to leave and that is sufficient to trigger Grymash's charge.

COMBAT BEGINS


Grymash charges close, gripping the arm of the goblin before it can complete its movement. However, the goblin twists away from Grymash and moves away from Grymash toward the north side of the corridor. As it moves, the goblin draws its sword and dagger before it enters the deeper shadows along the side and disappears from sight.

However, there was enough time for everyone to get a fairly good look at the goblin. Enough for some to get a bad feeling ...

Knowledge Religion DC 15 - Highlight to display spoiler: {The goblin was moving too fast, too smoothly and had unnatural pallor. That's without mentioning the glimpse of elongated canines as it smirked at Grymash. It's a vampire.}

DM Comments -
1. Touch attack hits.
2. Grymash's Grapple modifier should be: +12 (9 BAB + 7 STR - 4 non-proficiency penalty), so the Grapple check should be only +14 vs. DC 16, so the Grapple attempt fails. Correct me if I'm wrong.
3. Creature performed Withdraw action, so no Attack of Opportunity. During movement, it drew weapons and then used skills.


MAPS
Here's too maps, the one for everyone and one requiring skill rolls or alternate senses to see.

MAP
Skill rolls Required - Spot DC 48 or Listen DC 33 or Scent ability and actions to locate - Highlight to display spoiler: {Hidden map is here}

Olaf/Sub Buzz  d20+4=10 d20+4=10
Friday August 15th, 2008 9:33:49 AM

The rogue priest notices the goblin attempting to escape and lets the others deal with him as he casts Nondetection on himself.

Actions: Cast Nondetection on self.
Listen: 10
Spot: 10

Active spells:
Invisibility ?/50 rounds
Nondetection 5/5 hours

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),

1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, Protection from Evil

2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)

3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape



Yanosh/Sub Buzz  d20+12=18 ; d10+5=15 ; d20=11 ; d20+4=18 ;
Friday August 15th, 2008 9:41:45 AM

Yanosh smiles wide as the goblin attempts to make his escape, he moves toward the chainmail clad figure and using a bonus against his race, swings his axe at the creature as hard as he can.

Actions: On goblin, Hit AC 18 for 15 damage.
Listen: 11
Spot: 18

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon



Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer)  d20+7=20 ;
Friday August 15th, 2008 9:47:11 AM

[Knowledge Religion check: 20]
Trellus gets a bad feeling...
And then his eyes go wide as he recognizes the 'goblin'.

"Oh, LIGHT!" he exclaims. "That's a vampire!"

Nasty spellcasting undead makes up a whole new pattern, and the cleric quickly snaps off one protective spell on himself, and then casts another to cover his friends.
[Cast quickened Shield of Faith]
[Cast Prayer:
all allies w/in 40' recieve +1 luck bonus on atk rolls, damage rolls, skill checks, and saves.
Mr Vampire gets -1 penalty on same (if within 40')]


"GILAN!" the blond man hollers down the hallway while moving forward, "You might wanna close up here."
[Move to AB14]

---------

Spells in effect:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- Greater Command, Flame Strike, *Shield of Faith(Quickened), Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66) 
Friday August 15th, 2008 1:45:45 PM

(ooc: JohnP, the "Dacia" reference I'm thinking is "Tacia" as in "Spartacia" the Companion to Tishe'? She was killed when the Bloodpack was exiled from Rattledam as is no longer here. If I read it wrong, ooops :-)

Tishe' is towards the back (ooc: can't access the map at work, so I'm assuming) when she hears Trellus' call about the vampire, and she is confused. "A single goblin vampire lurking in the same halls as Murdock and Aeryon? Either it is newly arrived or Murdock and Aeryon may be undead as well!"

The sudden fear that they have come back to a trap gels in the mystic, and she weaves a spell to ensure there aren't other beings magically hiding around the group. (Cast See Invisibility)

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 70 rounds

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Gilan  d20+6=11 ; d20+6=25 ;
Friday August 15th, 2008 7:56:19 PM

Gilan is up and moving even before the first echo has time to die away, with the call of Trellus. His large bulk does not seem like it should be built to move so well...but it does. He slows ever so slightly as he comes upon the group though so they will not see a monster charging them down and get the wrong idea.

His eyes are already searching the area for signs of this trouble that has been hollered about. Though he does not just trust that part of his sense...but his hearing as well.

[listen: 11 and spot: 25]

Vayine AC27 HP 89/89 {Bless, Endure elements, See Invisable} 
Friday August 15th, 2008 9:00:18 PM

Vayine grabs is silver holy symbol with his sheild hand and utters a prayer to his new god. "Gargul, guide the hands of your servant, as I remove the afront to your powers." Vayine casts See Invisable using his newly acquired powers.



Flea  d20+9=17 d20+11=22
Friday August 15th, 2008 11:27:21 PM

Spot=17
Listen=22

With a quick command work, Flea activates her new ring. Whispering a quick prayer to Domi, she draws her holy short sword and oblivious to Gilan in monster form behind, takes a step to follow her friends down the tunnel and away from the portal.

DM Sanity Info:

Position: V15

Ring of Blinking - 50% miss chance on opponents attacks, 50% damage from area spells and falling, 20% miss chance on own attacks and spells, +2 atk and +4D6 Sneak Attack


DM Post Tomorrow Night (DM JohnP) 
Saturday August 16th, 2008 12:27:17 AM

As it says

Grymash  d20+2=16 ; d20+4=16 ; d20+2=6 ; d20+2=20 ; 2d6+6=14 ;
Saturday August 16th, 2008 1:35:34 PM

(spot 16, listen 16, scent 6 :)

When Grymash hears Trellus yell out that it's a vampire, he attempts to flood the corridor, in front of him, with channeled positive energy. "Dead should stays dead!!"

(Turn Undead. Turn check 20, will effect up to 6HD undead. 14 turn damage. Range 60'. I know, its pretty weak.)

Grymash knows his turning ability isnt anywhere near as powerful as Trellus', but he hopes it will at least help reveal where he is or make the lil bugger hiss.

Vampire - Round 2 (DM JohnP)  d20+20=34 ; d6+9=13 ; 4d6=11 ; d20+11=16 ; d20+16=25 ; d20+12=22 ;
Saturday August 16th, 2008 10:52:19 PM

Olaf casts Nondetection on himself to hide from the vampire in case it attempts to scry him.

Yanosh moves forward, drawing a weapon in order to attack the goblin. However, he cannot find it.

After recognizing the goblin for what it truly is, Trellus calls out a warning to his companions. The cleric then casts a protective spell before moving forward and casting another. Finally, he urges the shifter to come forward.

Tishe' casts See Invisibility. However, she does not see any invisible creatures within the area that she can see.

After hearing Trellus' call, Gilan moves his bulk forward as far as he can go. He is now mixed in with the others, ready to do battle with the vampire.
DM Request - Can you put a stat block in your posts for the remorhaz, modified by Gilan's BAB, saves, etc.? It will save time for both you and I.

Vayine also casts See Invisibility, with the same results as Tishe'. There are no invisible creatures within the area that he can see.

Flea activates a magical item and begins blinking in and out of phase with the Wold. She draws her Holy weapon and steps 5 feet closer in the wake of Gilan.

Warned by Trellus' shout, Grymash tries to repel or destroy any undead within range. As far as he can tell, his turning attempt produces no effect.

++++++


Well, the turning attempt did have one effect. It marked Grymash as being a cleric.

The goblin vampire erupts from the shadows along the north wall, twisting and spinning as it moves towards Grymash. As the undead passes by the half-orc, the slender shortsword flicks out and stabs Grymash. The vampire continues to move, disappearing into the shadows along the south wall.
Short sword -- hits AC 34, 24 total damage (piercing)

GENERAL MAP

MAP - Spot DC 25 OR Listen DC 22

DM REQUESTS
Please put the following information in your post name to save some time for me:

Character Name - AC, Current/Total HP, Effects[/b]

Vayine AC27 HP 89/89 {Bless, Endure elements, See Invisable}  d20+4=24 ; d20+5=6 ;
Sunday August 17th, 2008 11:16:06 AM

(OOC: forgot to add Bless bonus to first roll)

Having nothing revealed by his spell, the drow decides to trust his own eyes, their heat sensitive orbs just manage to reveal some details he missed before roll=24 +1 (bless bonus). his ears however are ringing with the shouts of his companions and reveal no new information to the warrior. With sudden inspiration the drow calls on his inate powers cast Dancing Lights and directs them to follow the Vampire.

If Vayine has time to move he will step near Gry. (AH14)

Grymash (ac24, hp 91/115, uncanny dodge, blind fighting)  d20+2=6 ; d20+4=11 ; d20+18=32 ; d8+11=16 ;
Sunday August 17th, 2008 12:15:00 PM

(spot 6, listen 11)

The glint of steel, a hint of wind brushing against the fine hairs on his arms and legs, instinct tells Grymash to move! As the goblin moves through his reach, he strikes out at the bloodsucking treadle.

(Attack of Opportunity. HitAC 32. Damage 16.)

"Alright piggie, dooz dat again an yooz make Gry mad!! Will be beggin' for Gargul ta takes yooz!"

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+11=25 ; d20+11=13 ;
Sunday August 17th, 2008 9:47:08 PM

Tishe' lets the elementals continue to move out and look for other things hiding around Oddholme.

For the goblin vampire, she pulls her Wand of Magic Missle (7th level) out of her Sargrass Pants o Plenty (move action), and steadies, looking for a clear target. (Spot: 25, Listen: 13)

She barely spots the little beast, and realizes in a moment that others may have a difficult time in seeing the vampire. "I'll make it a little easier to see!" she announces, and weaves a Glitterdust spell against the vampire.

Glitterdust: 7 rounds: 10 foot radius: 170 foot range: Will DC 18 to save vs Blindness. -40 to Hide checks, no save.

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 70 rounds
Glitterdust: 7 rounds: Will DC 18 to save vs Blindness. -40 to Hide checks, no save.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Flea (AC 21, 62/62 HP, Blinking)  d20+9=17 ; d20+11=14 ;
Monday August 18th, 2008 1:37:24 AM

Flea creeps up to take the place vacated by Vayine. Peering down the tunnel she tries to see what they are dealing with.

Spot=17
Listen=14

DM Sanity Info:

Position: Y16

Ring of Blinking - 50% miss chance on opponents attacks, 50% damage from area spells and falling, 20% miss chance on own attacks and spells, +2 atk and +4D6 Sneak Attack




Gilan [HP: 128/128 - AC: 32(33dodge)] [longstrider, endure elements]  d20+6=11 ; d20+6=24 ;
Monday August 18th, 2008 2:01:38 AM

Gilan allows his other visual senses to pick out the target as he does not need to bother with some things too much in this form. He could bull his way through but he will not do that as he does not want to hurt his friends. So far they are not in that deep though he is already considering a new form that will allow him to get to the other side.

[listen: 11 and spot: 24]

Highlight to display spoiler: {Hit Points: 128/128
AC: 32(33dodge)
Attack: +16/+11
Bite: 3d8+12 and 3d8+12
Feats: Awesome Blow, Improved Bull Rush, Power Attack
Special Attacks: Improved Grab, Swallow Whole
Special Qualitites: Darkvision 60', Low-Light Vision, Tremorsense 60'
}

ADM StevenVdB : Posting Record Game 10 
Monday August 18th, 2008 2:38:52 AM

Posting Report for Game 10 for the week of August 11 - August 17

Name - MTWTFSS - # - %

DM - XXXX-X- - 5 - 100%
Trellus - X-XXX-- - 4 - 80%
Tishe' - XXXXX-X - 5 - 100%
Gilan - XXXXX-- - 5 - 100%
Grymash - --XX-XX - 4 - 80%
Flea - -XXXX-- - 4 - 80%
Vayine - XXXXX-X - 5 - 100%
Yanosh - XXXXX-- - 5 - 100%
Olaf - XXXXX-- - 5 - 100%

Weekly Summary : A small intruder...

As most of the Bloodpack begin investigating the portal Gry, Olaf and Yanosh detect some noise... Then they can hear footsteps... Someone's in Oddholme and it ain't a member of the Bloodpack!!

Once everyone is aware signals the pack begins searching for this intruder. Moments later a little humanoid is found... A goblin... Oh no! It's a Vampire!!

Swift and dodgy the little fella draws first blood...

Game Speed = 100% / Player posts needed = 5


Olaf(AC:26 HP:50/50 Invisible, Nondetection, Prot. Evil) /Sub Buzz  d20+4=12 d20+4=17
Monday August 18th, 2008 3:55:03 AM

Olaf quickly casts another spell, in preperation of conflict.

Cast protection from Evil on self.
Listen:12
Spot: 17

Active spells:
Invisibility ?/50 rounds
Nondetection 5/5 hours
Protection from Evil 50/50 rounds

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),

1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, Protection from Evil

2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)

3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape

Yanosh (AC:22 HP 76) /Sub Buzz 
Monday August 18th, 2008 4:03:56 AM

Frustrated by the sneaky little blood sucker, Yanosh casts a spell, Spiritual Weapon and waits for the creature to show itself again before directing the weapon to attack.

Actions: Cast Spiritual Weapon.

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, +Spiritual Weapon

Vayine AC27 HP 89/89 {Bless, Endure elements, See Invisable} 
Monday August 18th, 2008 9:39:28 PM

OOC: just waiting to see my spell worked.


Vampire - Round 3 (DM JohnP)  d20+13=25 ; d20+4=22 ; d20+7=10 ; d20+12=24 ; d4+5=9 ; d20+11=27 ; d20+11=26 ; d20+11=24 ; d20+11=21 ;
Monday August 18th, 2008 10:54:44 PM

Vayine manages to keep the vampire in sight as it attempts to hide in the shadows along the wall. Calling upon his drow heritage, Vayine summons some globes of light that surround the vampire to banish the shadows that it is hiding in. The drow fighter then moves towards the undead to stop beside Yanosh.
DM Note -- After standard action to use Spell-Like ability, can make only single Move.

Grymash tries vainly to attack the vampire as it tumbled past but it was moving too quickly. Once the undead is revealed by the Dancing Lights, the half-orc steps closer and swings at it. His double axe just hits once, damaging the foul creature.
DM Note -- No Attack of Opportunity was available. With the vampire revealed, I used the attack roll and made another, assuming that a full attack occurred.

Spying the vampire, Tishe' pulls out a wand and then casts a spell that summons gently glowing dust that settles over the form of the vampire. The theurge is able to place the spell so that no other member of the party is affected. It's too soon to tell if the undead is also blinded by the spell.

Flea creeps ahead, looking about for any other opponents.

Gilan waits behind his companions, ready to deal with any surprises that the vampire may have in store.

Olaf casts another protective spell.

Yanosh casts an offensive spell against the vampire, directing the Spiritual Weapon to strike. The weapon misses, though.
Weapon attack = AC 10

Trellus waits.

++++++


Unable to easily hide and up against the wall, the vampire strikes at Grymash with its dagger. The blade just misses the half-orc.
Dagger attack -- misses AC 23 (forgot to apply penalty from Prayer)

Then, scrambling and tumbling, the vampire moves past both Grymash and the air elemental without presenting an opportunity for either of them to attack. The vampire ends its movement in front of Vayine and Yanosh with only the dagger in hand, having sheathed its shortsword.

From the vampire's actions, it does not appear to be blinded. However, it is covered in glittery dust and clearly illuminated, so it hasn't bothered attempting to hide. Why should it, anyway, when the Bloodpack has barely managed to scratch it?

DM Note -- Everyone knows that this is a vampire and can access the information from the Monster Manual entry.

MONSTER NOTES - AC 20+


MAP - Round 3

Vayine AC27 HP 89/89 { Endure elements, See Invisable}  d20+20=40 ; d20+20=33 ; d20+14=16 ; d10+10=12 ;
Tuesday August 19th, 2008 10:03:57 AM

Vayine grins at the little vampire. "feel the bite of my tooth, little one and feel the wrath of Gargul." Vayine declares to the things face.

Vayine swings his sword scoreing a well placed blow (roll=20) but failed to cause any severe damage

attack 1 hits AC 40 for 12 damage
Attack 2 fails to hit.

Yanosh (AC:22 HP 76) /Sub Buzz  d20+8=17 ; d20-2=5 ;
Tuesday August 19th, 2008 10:45:40 AM

The floating battleaxe of force sings through the air, again missing the little vampire.

Yanosh realizes, his dwarven war axe has no enchantment, therefore worthless against the creature.

His only choice right now, a feeble attempt to turn the undead away from him.

Actions.
Spiritual Weapon Attacks AC 17 (miss)

Turn Undead: @ second level (Not likely)

Active Spell:
Spiritual Weapon 3/4

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, +Spiritual Weapon

Olaf(AC:26/(28vs evil) HP:50/50 Nondetection, Prot. Evil) /Sub Buzz  d20+10=27 ; d6+2=6 ;
Tuesday August 19th, 2008 10:53:49 AM

Olaf, feeling more secure now with knowledge of the situation steps into square AE 16 and swings his magical sickle at the vampire, breaking his invisibility. He comes very close to a critical threat.

Actions: Attack AC 27 for 6 damage

Active spells:
Nondetection 5/5 hours
Protection from Evil 49/50 rounds

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),

1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, +Protection from Evil

2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)

3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Tuesday August 19th, 2008 12:03:25 PM

"Magical Silver weapons!", Tishe' calls to her packmates, "Other things will have less effect!"

Thinking of what else hurts vampires, the mystic goes over the list; sunlight? not inside Oddholme. running water? definitely not. wooden stake? only grass around and...

Wooden stake!

Tishe' reaches into her Pants O' Plenty and brings out of one of the dimensional pockets her wooden secretary set. Weaving a spell, she shapes the wood from a wooden container to three sharpened wooden spikes! (cast Woodshape) The contents flutter to the floor, but the brown-eyed woman ignores the mess in her drive to assist her packmates.

"Who is strong enough to shove these through his heart?" Tishe' calls, and hands out Wooden Stakes to whoever wants one.

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 68 rounds
Glitterdust: 6 rounds: -40 to Hide checks

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Grymash (ac22, hp 102/115, uncanny dodge, blind fighting, prayer, charge)  d20+14=19 ; d20+14=17 ; d20+14=24 ; d8+28=35 ;
Tuesday August 19th, 2008 12:13:47 PM

Seeing the toothy treadle now all aglow makes him a nice target for an angry half-orc barbarian cleric of Gargul. Charging at the goblin from behind, Grymash tries to remind the goblin about what it feels like to know pain. Well at least he tries. Grymash puts too much power in his swing and his blade goes a little wild.

(Charge +2hit/-2ac. Twohanded Powerattack -8hit/+16dam.
HitAC 19. Miss, Crap!!! How hard is it to roll a 6 or better!!! :(
What the damage would've been: 35.

Forgot to add +2 to my roll for flanking. New HitAC 21)

Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements] 
Tuesday August 19th, 2008 2:20:33 PM

Gilan stops his forward motion to figure out what should be his next move. In these tight quarters he knows that he cannot afford to be too aggressive or he might hurt someone. His large form is an obvious problem in this particular battle as the area is just not big enough for combative movement.

With a sigh his form starts to ripple again and soon in his place is a rather large lizard, that will most definitly be of more use here. The change is rapid and sudden though he does not even seem to notice as the change is so much a part of him that it has now become second nature.

Highlight to display spoiler: {
Hit Points: 78/78
AC: 26(27dodge)
Attack: +11/+6
Bite: 1d6+-3 and 1d6+-3
Feats: Stealthy, Weapon Finesse
Special Qualitites: Low-Light Vision
}

Flea (AC 21, 62/62 HP, Blinking, Hasted, Dodge)  d20+16=33 ; d100=36 ; d4+2=4 ; 2d6=2 ;
Tuesday August 19th, 2008 9:33:26 PM

Flea sees the vampire being hemmed in and judges the time ripe for intervention. She clicks the heels of her boots of speed and darts in to attack the vampire with her Holy Short Sword, hoping it's sting will distract the evil creature enough to allow the others to overpower it. [Hit AC=33; +2 for blinking, +1 hasted, +1 vs goblinoids, 36% miss chance-passed; Damage = 4 magic plus 2 holy]

The rogue then prepares to dodge the vampire should it focus it's attention on her. [Effective AC = 23; %50 miss chance]. Flea's eyes burn with fierce determination as she presses the attack in aid of her companions.

New Position = AE 16

Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer)  d20+8=28 ; 10d8=37 ;
Tuesday August 19th, 2008 11:09:28 PM

Trellus shakes his head to keep from believing what he is seeing; the little Goblin is making the Bloodpack look like fools. "Of course, it is a vampire", he reasons,

Trellus moves forward to get a bead on the dodging goblin, (move to AF,14) and slices a Searing LIght spell at the vampire. "Eat Domi's Light, you treadle!" The light strikes true into the undead that is susceptible to light, frying the vampire severely. ( 37 damage)

---------

Spells in effect:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- Greater Command, Flame Strike, *Shield of Faith(Quickened), Spell Resistance (d)
}

Vampire - Round 4 (DM JohnP)  d20+3=23 ; d8+3=7 ; d20+11=25 ; d4+4=5 ; d20+10=19 ; d20+5=8 ; d20+20=36 ; d20+20=36 ; d20+12=29 ; d4+3=4 ;
Tuesday August 19th, 2008 11:32:51 PM

Vayine swings at the vampire in front of him, hitting it squarely but not doing much damage to the resistant undead

The spiritual weapon misses with its first swing but the second catches the vampire squarely. Yanosh then attempts to turn the undead, but his attempt was barely enough to turn the weakest skeleton.
DM Note -- Yanosh's BAB is enough for the spiritual weapon to have two attacks on this and subsequent rounds.

Olaf closes with the vampire and misses with his sickle.

Tishe' suddenly realizes what might harm the vampire and converts an item into some usable weapons. If only someone would take the things from her ...

Grymash charges in to attack the vampire, swinging his doubleaxe with all his might. The effort is for naught, however.

Gilan shifts into the slightly smaller form of some kind of lizard. Now, possibly, he might be able to get by his companions.

Flea taps the heels of her boots and then dashes forward to attack the vampire. Her shortsword hits the thing to leave a weeping, puckered track from the holy energy that infuses the weapon.

Trellus snaps out of his funk and moves ahead to get a better line at the vampire. A beam of fiery light unerringly hits the thing, burning a very large hole in the centre of the undead's body.

++++++


Grymash had been the only opponent that has seriously injured the vampire, but now that insufferable cleric has burned a big hole in it. The vampire drops and tumbles between Olaf's legs in order to get close to Trellus. An open palm slaps the cleric and Trellus is both injured and drained of energy.
Slam -- hits AC 29, 4 damage and 2 negative levels (see below). DC for the Fortitude save will be supplied later.

MONSTER INFO -- AC is greater than 27, >50% starting HP's remaining

Negative Levels

MAP - ROUND 4

DM Note - Extra rolls are because I had essentially completed the DM post before Trellus took it below 50% HP


Flea (AC 21, 62/62 HP, Blinking, Hasted, Dodge)  d20+16=18 ; d20+16=30 ; d20+11=18 ; d4+2=3 ; 2d6=5 ; d100=38 ; d100=29 ; d100=54 ;
Wednesday August 20th, 2008 7:35:19 AM

Flea spins to follow the vampire as it tumbles past her and attacks Trellus. She takes a quick step to the side of the cleric and her blade flashes this way and that in a series of quick slashes and jabs. [Hit AC=18, 30, and 18 for 8 HP, 5 of which is holy].

New Position = AF 15
Effective AC while blinking and hasted = 23 and %50 miss chance

Vayine AC27 HP 89/89 { Endure elements, See Invisable}  d20+20=28 ; d20+14=30 ; d10+10=12 ; d10+10=14 ;
Wednesday August 20th, 2008 11:59:02 AM

Vayine moves to attack the vampire, his concentration on his opponent guiding his attacks.

attack 1 hits AC 28 for 12 damage
attack 2 hits AC 30 for 14 damage

Trellus(AC 25, 74/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer) 
Wednesday August 20th, 2008 12:13:04 PM

Coldness slices through Trellus' soul and he feels a lethargy urging him to give in and die. He moves back a step to give him some room. "No", he whispers, and stands straighter, "No, I will not fall, but you will HALT!"

Pouring in his will at the vampire, Trellus causes a Greater Command to make the goblin not move.

Greater Command: Will Save DC 19 or not move for 9 rounds (numbers are taking in negative level adjustments)

---------

Effects:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning
2 Negative Levels: --2 skill and ability checks, attack rolls, saves, effective spell level, -10 hit points, lose 2 highest spells. Duration: 24 hours

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 9 due to Setanos' Vestment and 2 negative levels):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- Greater Command, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
}


Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Wednesday August 20th, 2008 12:16:00 PM

Holding onto her wooden stakes, Tishe' moves forward looking for an opening or a packmate to take a stake and ram it into the vampire's heart.

"Olaf, Vayine, yanosh! Can anyone get into position to use one of these?"

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 67 rounds
Glitterdust: 5 rounds: -40 to Hide checks

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Olaf(AC:26/(28vs evil) HP:50/50 Nondetection, Prot. Evil) /Sub Buzz  d20+9=28 ;
Wednesday August 20th, 2008 3:00:50 PM

Olaf drops his sickle and gladly takes a sharp, pointy stick from his pack mate.

Drop sickle, free action.
Grab stake, readied stake, move action.
Attack vamp with it. Hits AC 24 (nat 19 - 4 improvised weapon penalty) missing.

Active spells:
Nondetection 5/5 hours
Protection from Evil 48/50 rounds

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),
1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, +Protection from Evil
2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)
3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape

Yanosh (AC:22 HP 76) /Sub Buzz  d20+8=26 ; d20+3=19 ; d8+2=8 ; d20+3=11 ; d20+3=11 ;
Wednesday August 20th, 2008 3:12:52 PM

The spiritual weapon continues to swing on the creature as Yanosh wishes he had a steak. A big fat juicy steak would be delicious, but he subdues this thought, reaches behind him after dropping his axe, he takes a five foot step closer to his target and grabs an offered stake with which to impale the vampire. The attack misses however.

Spirital Weapon attacks AC: 26 doing 8 damage and AC 19 misses.

Yanosh misses with the stake.

Active Spell:
Spiritual Weapon 2/4

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance
1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead
2 Shadow Conjuration, Cure Moderate Wounds, +Spiritual Weapon

Grymash (ac24, hp 102/115, uncanny dodge, blind fighting, prayer, charge)  d20+15=34 ; d8+23=31 ;
Wednesday August 20th, 2008 3:23:19 PM

With a growl, Grymash slides in besides Flea and hacks at the bugger. "Gets da hands off da man meat, its gobbies dats for dinner!! ROAARR!"

(new position AE15. Powerattack -5hit/+10dam.
HitAC 34 crit threat, but not against undead. Damage 31.)

Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements] 
Wednesday August 20th, 2008 5:56:30 PM

Gilan goes right up the grass shaped pieces of the dome until he is overtop of the fighting and tries to figure out his next move. He really has no spells that would be of use and he doubts that he can get many of his spells past the defenses of the vampire. His eyes fall to the ground that the vampire is standing on and focuses his eyes to make sure that it is actual ground or at least stone. An idea is forming in his brain and a smile creeps over the face of the lizard.

[take 10 on climb check - Climb: 28]

SPELLS
0th: detect magic(2), guidance(2), know direction(2)
1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace
2nd: barkskin(2), owl's wisdom(2), bull's strength(2)
3rd: greater magic fang(2), meld into stone, spike growth
4th: rusting grasp(2), air walk, greater shillelagh
5th: commune with nature, transmute rock to mud, baleful polymorph

Highlight to display spoiler: {Hit Points: 78/78
AC: 26(27dodge)
Attack: +11/+6
Bite: 1d6+-3 and 1d6+-3
Feats: Stealthy, Weapon Finesse
Special Qualitites: Low-Light Vision
}

Vampire - Round 5 (DM JohnP)  d20+12=27 ; d4+4=5 ; d20+10=18 ; d20+5=7 ;
Wednesday August 20th, 2008 10:20:07 PM

Flea steps close to the vampire and swings with her holy weapon. The gnome hits once and leaves another small burnt mark on the undead goblin.

Vayine to attack the vampire, going around one of his companions. His first swing just misses the undead thing.
DM Note -- Vayine had to move more than 5 feet, so only one attack. I moved Vayine into a flanking position but it provided no benefit.

Trellus backs away from the vampire to create some space to cast a spell. The magic flows but does not affect the undead.
DM Note -- Check the target for Command.

Tishe' moves forward, commanding one of the elementals to move out of her way. She holds out the stakes for anyone to take.

Olaf accepts the offer, dropping his sickle then stepping ahead to grab one of the stakes. He cannot hit the vampire with it, though.

Yanosh takes another stake before stepping forward to attack the vampire. Again, the attack misses.

Having had enough of being subtle, Grymash moves to attack the vampire and delivers a mighty blow. The blow deals a mighty wound to the vampire.

The big lizard that is Gilan climbs up and over his companions. The shifter is studying the floor and sees that it is dressed stone like the area around the portal.

++++++


The vampire strikes at Grymash, hitting the half-orc with the dagger. The wound seems barely a pinprick until the dagger is ripped from Grymash's side, weakening the half-orc as a strong flow of blood pours out. The vampire is far less successful with it's open hand, missing with both swings.
Dagger -- hits Grymash, AC 27, 5 damage + 1 CON damage
Slam -- misses AC 18
Slam -- misses AC 7


With a glance overhead, the goblin vampire steps out from underneath the giant lizard.

MONSTER INFO -- AC 30, >25% starting HP's remaining

MAP - ROUND 5


Yanosh (AC:22 HP 76) /Sub Buzz  d20+8=9 ; d20+3=22 ; d20+11=13 ; d20+3=5 ;
Thursday August 21st, 2008 12:50:36 PM

Between Yanosh and his Spirital Weapon a flurry of misses occur. He steps to AC 13 to allow someone else the opportunity to strike.

Active Spell:
Spiritual Weapon 1/4

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance
1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead
2 Shadow Conjuration, Cure Moderate Wounds, +Spiritual Weapon

Vayine AC27 HP 89/89 { Endure elements, See Invisable}  d20+16=27 ; d20+10=24 ;
Thursday August 21st, 2008 4:56:43 PM

Vayine grabs one of the offered stakes and attempts to slay the vampire. (OOC: I forgot to add the +2 flanking bonus)

Attack 1 hits AC 29 miss
Attack 2 hits AC 24 Miss

The Drow feels clumsy with the makeshift weapon, the wooden stake failing to wound the vampire.

Yanosh 
Thursday August 21st, 2008 5:57:04 PM

(OoC Thanks Buzz I'm back and will take it from here. Oh and only one thing. Yanosh is a 5th level cleric now not a second level as you stated when he tryed to turn the vampire. But whats done is done. Lol. Thanks again.)

Sub Buzz 
Thursday August 21st, 2008 6:06:33 PM

Sorry my friend, I had you down as 4th until I was corrected by the DM. The act of being at second level, was his turning attempt, it was a very low roll, reducing your level.

The Catacombs business was never finished either... :(

I had fun while you were gone, but I'm glad your back.

Olaf )(AC 26/28 vs evil, 50/50 hp)  d20+15=24 ;
Thursday August 21st, 2008 6:14:38 PM

Knowing that the stake will only be of use once the vampire is wounded fully, Olaf slips past his companions and deftly whirls past the vampire (tumbling to AD12, tumble check of 24 vs DC 15). He readies an action to stake the vampire if it goes down from damage (readied action to coup de grace with the stake).

[ooc: thanks Buzz!]

Active spells:
Nondetection 5/5 hours
Protection from Evil 47/50 rounds

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),
1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, +Protection from Evil
2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)
3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape


Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements] 
Thursday August 21st, 2008 6:54:00 PM

Not really liking his options but having no others open to him, his head bobs and a slight hissing noise issues from the lizards mouth. His eyes do not bother to move from the vampire goblin, but he does not bother to look at more than the things chest...or lower.

He has little hope that the spell will work but he must at least give it a try and should it work...it will save the group much trouble. The last is a flick of his tongue as if casting the spell down at his foe.

[baleful polymorph - Fort DC 22 or become a rabbit]

SPELLS
0th: detect magic(2), guidance(2), know direction(2)
1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace
2nd: barkskin(2), owl's wisdom(2), bull's strength(2)
3rd: greater magic fang(2), meld into stone, spike growth
4th: rusting grasp(2), air walk, greater shillelagh
5th: commune with nature, transmute rock to mud, baleful polymorph*

Highlight to display spoiler: {
Hit Points: 78/78
AC: 26(27dodge)
Attack: +11/+6
Bite: 1d6+-3 and 1d6+-3
Feats: Stealthy, Weapon Finesse
Special Qualitites: Low-Light Vision
}

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Thursday August 21st, 2008 8:32:13 PM

Tishe' is glad she has been able to contribute even a little, but is becoming stymied. She has little that will harm the vampire without also wounding her packmates, and she moves back to assess the situation.

Her eyes narrow as she sees the goblin-vampire keep moving around, ever closer to the portal chamber. "He could be...", she begins to talk, but then just puts actions to words.

Pulling her Staff of Frost (with move action), she places a Wall of Ice across the corridor at the entrance of the Portal room.

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 66 rounds
Glitterdust: 4 rounds: -40 to Hide checks
Wall of Ice; 80 rounds; 80 square feet, 8 inches thick, 24 hit point to break 10 foot area.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Trellus(AC 25, 74/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer)  d20+8=25 ; 9d8=45 ;
Thursday August 21st, 2008 8:41:52 PM

ooc: Trellus cast Greater Command; Targets: One creature/level, no two of which can be more than 30 ft. apart. Living creature not required for Greater Command.

.........................

Trellus takes a step to get a good view of the vampire. "You didn't like Domi's light, you white handed treadle, let's see if you like it again!"

Trellus' Pearl of Power glows, giving him back his Searing Light spell which he uses to devestating effect against the vampire. (Ranged Touch Attack AC 25, Damage 45) (ooc: 9d8 for Trellus 10 +1 Setanos Vestment -2 Negative Lvls = 9)

---------

Effects:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning
2 Negative Levels: --2 skill and ability checks, attack rolls, saves, effective spell level, -10 hit points, lose 2 highest spells. Duration: 24 hours

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 9 due to Setanos' Vestment and 2 negative levels):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- *Greater Command, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
}

Grymash (ac22, hp97/115, ragehp117/135, rage1, uncanny dodge, blind fighting, prayer, charge)  d20+20=24 ; d20+20=38 ; d20+15=30 ; d20+15=18 ; d8+11=13 ; d8+6=12 ; d8+11=14 ; d8+6=11 ;
Thursday August 21st, 2008 10:40:38 PM

Grymash has had enough of this. He was playing nice up to this point, but now his patience has run out and the fury takes over. With eyes solid red with blood and feral roar that would wake the dead, the half-orc sends a flury of blows with his mighty double ax upon the lil gobby.

(two weapon attacks
Attack1: HitAC 24. Miss. Rolls are horrible.
Attack2: HitAC 38. Damage: 13
Attack3: HitAC 30. Damage: 12
Attack4: HitAC 18. Miss. Sucks!
Wounding: -1 Con damage for each hit, but of course, the goblin is undead and immune to this.
Total Damage: 25. Sorry for rolling low.)

Vampire - COMBAT OVER (DM JohnP)  d20+3=5 ; d20+3=12 ;
Thursday August 21st, 2008 11:21:30 PM

Yanosh steps closer to swing and miss several times. Even his Spiritual Weapon misses before Yanosh steps aside for someone who might be able to hit.

Vayine almost ... so close ... hits the vampire with a wooden stake.

Olaf tumbles around the vampire into a flanking position, ready to plunge a stake into the creature if someone else should nearly destroy it.

From his perch on the ceiling, Gilan concentrates and casts a spell on the vampire. Nothing happens to vampire.

Tishe' has a sudden insight, so the theurge turns and seals the entrance to the chamber containing the portal.

Trellus blasts the vampire with another Searing Light spell. The fiery beam of light strikes the vampire squarely, completely burning through the undead body. The vampire instantly turns to dust in front of the Bloodpack, the dust falling to the floor where it swirls and begins flowing towards the icy wall created by Tishe'.

Grymash and Flea don't have a chance to attack. Everyone can follow the swirling mass of dust and vapour as it creeps along the floor to the ice wall. Once there, the dust and vapour flows across the surface of the wall as if it were searching for an opening into the portal room.

COMBAT OVER


Trellus(AC 25, 74/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer) 
Friday August 22nd, 2008 1:44:37 PM

Breathing hard, Trellus looks at the dust and wonders what it will take to actually kill the vampire. "Anyone have a sealed bowl or something to grab the dust and take it outside into the Sargrass sunlight?", he asks.

"And it looks like we know where the vampire came from." We need to rest and then try to follow Horvis in the morning."

---------

Effects:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning
2 Negative Levels: --2 skill and ability checks, attack rolls, saves, effective spell level, -10 hit points, lose 2 highest spells. Duration: 24 hours

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 9 due to Setanos' Vestment and 2 negative levels):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- *Greater Command, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Friday August 22nd, 2008 1:47:13 PM

"A bag of holding should work", comments Tishe'. She conducts a mental inventory and shrugs. "I could contain the dust, but none of my spells would be moveable."

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC
See Invisible, 66 rounds
Glitterdust: 4 rounds: -40 to Hide checks
Wall of Ice; 80 rounds; 80 square feet, 8 inches thick, 24 hit point to break 10 foot area.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Yanosh 
Friday August 22nd, 2008 3:51:10 PM

"If light is all that we need. Then light we will have." With that Yanosh turns and cast a light spell centered on the dust of the Gobblin Vampire.

Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon

3 Summon Monster III, Cure Serious Wounds

#= cast every morning once a day
*= used spell
}


Vayine AC27 HP 89/89 { Endure elements, See Invisable}  d20+5=8 ;
Friday August 22nd, 2008 4:59:29 PM

Vayine looks at the stake in his hand then to the woman. "You mind if I hang on to this? never know when I might need it." the drow searches the ground for any equipment dropped from the corpse as it turned to dust.

Search roll=8 :(

"anyone see anything of value?" the drow asks, knowing that the party can always use funds to afford better equipment.

Olaf )(AC 26/28 vs evil, 50/50 hp) 
Friday August 22nd, 2008 9:49:56 PM

Olaf keeps a wary eye on the dust while gathering up his dropped sickle. "I don't think it's dead quite yet..." He inches closer to the dust, holding his sickle at the ready, stake in the buckler hand. [readies an action to stake the vampire if it turns back from dust form]

Active spells:
Nondetection 5/5 hours
Protection from Evil 48/50 rounds

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),
1 Level (4+1)- Bless, [D]Disguise Self, Magic Weapon,Obscuring Mist, +Protection from Evil
2 Level (3+1)- Darkness, Hold Person (DC:16), +[D]Invisibility, Silence (DC: 16)
3 Level (2+1)- Deeper Darkness, +[D]Nondetection, Stone Shape

Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements]  d20+11=29 ;
Friday August 22nd, 2008 10:18:30 PM

The lizard drops from the ceiling, changing shape as he does and comes to a nice landing. He is now kneeling, feet and one hand touching the floor of the tunnel. There is a feral smile upon his face as he is already reaching for something in his pack and comes out with a little bottle. "If you can heard him into this...it should work just fine." He is holding a potion bottle in his free hand and his eyes are flashing, his own slightly pointed teeth showing...though you know him to not be a vampire. In fact you can see the canines occupy both the top and the bottom...more like the wolf that he once traveled with.

[tumble: 29]

SPELLS
0th: detect magic(2), guidance(2), know direction(2)
1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace
2nd: barkskin(2), owl's wisdom(2), bull's strength(2)
3rd: greater magic fang(2), meld into stone, spike growth
4th: rusting grasp(2), air walk, greater shillelagh
5th: commune with nature, transmute rock to mud, baleful polymorph*

Putting Fog in A Bottle (DM JohnP) 
Saturday August 23rd, 2008 10:38:42 PM

The cloud of vapour and dust slowly moves over the surface of the ice wall, searching for any opening to the room beyond. When Yanosh casts his spell, it simply illuminates the area to clearly show the sifting movements of the vapour and dust.

When the Bloodpack try to capture the vapour, they find that it cannot be contained. After several minutes of effort, the ice wall melts as the spell ends. Once the ice is not blocking the vapour, it flows towards the portal. The vapour keeps close to the floor and the Bloodpack is easily able to keep pace. The vapour reaches the High Woldian runes around the perimeter of the portal and begins to circle the portal.

Spot DC 10 - Highlight to display spoiler: {The vapour pauses momentarily over four particular glyphs.}


Yanosh  d20+2=15 ;
Sunday August 24th, 2008 3:30:11 PM

Yanosh watches closely as the thing moves over the glyphs. Seeing which runes it used Yanosh trys to remember them. The question in his mind is 'where would those take you?' and did Horvis use the sme ones?

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+11=24 ;
Sunday August 24th, 2008 4:48:11 PM

"Wherever they take us, Yanosh," responds Tishe' seriously, "I would bet the Sargrass that it is exactly where Horvis fled too. Otherwise, how else did the vampire get here in the first place?" (Spot: 24)

"The dust touched these four glyphs in thus-and-thus order. If we do the same, we can be ready to surprise Horvis!"

Running back to her dropped parchments, pens, and inkwells, Tishe' gathers them up into her Pockets o Plenty. "Of course keep the stake, sweetie", the brown-eyed woman tells Vayine. "I'm sure as soon as we go through the portal, there will be more need of it."

Coming back, Tishe' will carefully copy down the runes and the order for and label it: "Destination #1".

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements] 
Sunday August 24th, 2008 6:47:06 PM

Gilan slips the bottle back into the pack and stands slowly to follow the mist. His eyes watch with some minor interest as the glyphs are lit and he shakes his head. "What if this portal has been used by more than just Horvis...what if there are others who have used it in the past." He does not want to say powerful and older others as this vampire might have a master...that would make him more powerful.

He shakes himself and paces a little, much like a caged animal. He does not know how soon the others are planning to go through this portal, but he is hoping for later. Glancing to both Gry and Vayine he smiles as he pulls the pack off his back, digging through it even before it is fully on the ground. Soon he pulls out four bottles clutched between his fingers. "This could be useful if we face more than vampires." Each bottle contains what appears to be a silvery liquid, most likely enough to coat a single weapon for a short while.

Glancing to Trell he shakes his head. "I would be in favor of sleeping and reorganizing my spells for the coming battle...very little I have is useful against undead." Shaking his head he doubts that anything he still has access to would be of use. "With my new limits...I maybe hard pressed to find something that useful."

SPELLS
0th: detect magic(2), guidance(2), know direction(2)
1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace
2nd: barkskin(2), owl's wisdom(2), bull's strength(2)
3rd: greater magic fang(2), meld into stone, spike growth
4th: rusting grasp(2), air walk, greater shillelagh
5th: commune with nature, transmute rock to mud, baleful polymorph*

Olaf )(AC 26/28 vs evil, 50/50 hp) 
Monday August 25th, 2008 6:30:07 AM

Olaf still keeps his eyes trained on the cloud of dust. "I'm all fer goin' through the portal at some point, but I'm thinkin' we don't want to leave this vampire dust 'round while we do so. He might whip up some nasty surprise. Not that I got many thoughts 'bout how to deal with 'im, but I'm just sayin'."

Yanosh 
Monday August 25th, 2008 2:26:23 PM

Setting his pack down Yanosh looks over his things to see what he has that is usefull against undead. "Its been a long time since we fought them blasted things." he grumbles under his breath.

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Monday August 25th, 2008 2:28:02 PM

Wait. we have no Idea whats on the other side of this portal. we should check on Oddholme. On the others, make sure the Vampire hasn't infected them as well. We should take a few moments to make sure that our new home is defendable, otherwise we risk the same thing that just happened here. we go, chase the vampire to the depths of the hells or where ever it is heading, we win...enter Oddholme just to find it over run, and have to fight and clear it out just to rest again. not to mention what would happen to Our mates, if they are left with our assistance, or at least strenghtend defenses. I think we should bless the main areas, and get a good feel of Oddholme and see how we can fix it up for defense then head in to the portal. we have the location marked now.

Vayine makes his peace then prays to Gargul that the others will hear the wisdom of his words.

Flea (AC 21, 62/62 HP, Blinking, Hasted, Dodge)  d20+10=15 d20+15=24
Monday August 25th, 2008 9:44:50 PM

Spot=15
Decipher Script=24

Making note of the runes chosen by the 'vampour' Flea tries to decipher their meaning. If she is able to figure out what the runes indicate, she will inform the party.

Not at all happy that the goblin vampire cum smoke or mist is going to escape, the gnome fans at it with her holy short sword in in effort to cause it to move away from the portal.



Grymash (ac22, hp97/115, ragehp117/135, rage3, uncanny dodge, blind fighting, prayer, charge)  d20+18=32 ; d20+11=18 ; d4+11=15 ;
Monday August 25th, 2008 10:07:01 PM

Grymash in his rage only pauses a small moment to process what he sees. However, not really caring to consider what is happening, or like he is even able to, he rushes to the control panel and attempts to crush the wisp of dust into... uhh dust!? His axe not suited well for crushing, Grymash employs his fist. Not caring which buttons or runes that may get pounded underneath his mighty hands.

(Charge +2hit/-2ac. Unarmed bludgeoning attack -4. HitAC: 32. Damage 15. Wearing gauntlets, dealing lethal damage, not non-lethal.)

The Steady Progress of Time (DM JohnP) 
Monday August 25th, 2008 10:47:33 PM

The Bloodpack make various attempts to capture or damage the vapour remnants of the vampire. All fail to achieve anything, though. As Tishe' and the others study the movement of dust and vapour, they detect that it spends more time near certain glyphs and theorize that these might be the settings to return the vampire to where it came from.

After several circuits of the portal, the dust and vapour collect near the centre of the portal and form into the shape of the vampire. Over time, the form gradually solidifies, becoming like a statue of the vampire sleeping upon the floor. Finally, after nearly two hours, the form is nearly complete.

A crash suddenly sounds through the portal chamber!

Looking quickly, two weapons and a coat of mail are laying upon the floor where the vampire once lay. The vampire's form is sifting down to form an inert layer of dust upon the floor. Looking more closely, the weapons are the short sword and dagger wielded by the vampire, while the mail must have been under clothing or otherwise hidden.

Now the Bloodpack is faced with two choices: immediately attempt to use the portal to learn where the vampire may have come from; or, rest and recuperate overnight? If they immediately explore, they would be weakened and Trellus is still suffering from the effects of the vampire's attack. On the other hand, waiting may allow someone, or something, from the other side of the portal to come through. The heroes need to consider their options and decide how to proceed.

Of course, there is the present distraction of the gear left by the vampire. Identifying those items and other preparations may take some time.

Treasure
Short sword
Dagger
Mail shirt

ADM StevenVdB : Posting Record Game 10 
Tuesday August 26th, 2008 1:21:58 AM

Posting record delay due to work overload... will try to do this tomorrow

Trellus(AC 25, 74/88 hp, Magic Vestment(x2), Status, Shield of Faith, Prayer) 
Tuesday August 26th, 2008 9:39:03 AM

ooc: sorry didn't post, I thought MikeK would be back yesterday. Missed my time.
.......................

Trellus rubs his short blonde hair and squeezes his eyes momentarily shut while trying to will the headache away from his brain. "Light", he mutters, and then looks around. "OK, dudes, we're going to wait and get geared up to try this portal tomorrow."

"Any spells or non-magical traps to stick in this chamber to give warning or delay anything coming through the portal would be useful for a good night's sleep. And Vayine, you have a point", the cleric of Domi continues, "that we need to make sure no one else was hurt by the vampire."

"We're gonna have to be careful dudes. That vampire may have been the scout for Horvis."

"Let's collect the equipment and get ready for tomorrow."

Wearily, Trellus moves off to the sleeping areas, thinking about tomorrow and how to prepare the best spells. He also thinks about the cursed touch of the vampire and how to overcome the soul-sucking effect on him.

MikeK is back - adding an addendum
Realizing he's got the answer in his HHHaversack, the cleric retrieves two scrolls and casts the spell contained on it on himself.
OOC - 2 scrolls, each with Restoration

"We're gonna need more of these, I think," he notes.

Effects:
Extended Magic Vestment (shield) - cast this morning
Extendend Magic Vestment (armor) - cast this morning
Shield of Faith
Status (Gry, Flea, Gilan) - cast this morning
2 Negative Levels: --2 skill and ability checks, attack rolls, saves, effective spell level, -10 hit points, lose 2 highest spells. Duration: 24 hours

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 9 due to Setanos' Vestment and 2 negative levels):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), *Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- *Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Freedom of Movement, Inflict Critical Wounds(x2), Sending, Spell Immunity (d)
5 -- *Greater Command, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Tuesday August 26th, 2008 9:48:42 AM

Tishe' nods decicively, all thoughts of immediately moving throught the portal gone as she is given another puzzle to solve.

"I don't have any magic that will last for more than a couple hours, but I can Web the entrance to slow somebody down. To help for traps, Flea and Olaf, I've got two tanglefoot bags and some crossbow bolts if you can use them."

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}


Olaf )(AC 26/28 vs evil, 50/50 hp)  d20+8=24 ;
Tuesday August 26th, 2008 1:28:53 PM

Olaf nods at Tishe's words, saying, "I think I might be able ta do somethin' about a trap while we sleep. Lemme take a look in my bag, see what I can come up with." He digs through his haversack, pulling out some thread and rope, then starts setting up a rudimentary deadfall trap, with both tanglefoot bags set to drop if anything appears in a small web of rope he prepares in the middle. "Hrm. This isn't quite the same as snarin' a snow wolf, but maybe the same things can help us here." (Craft (trapmaking) 24)

Yanosh 
Tuesday August 26th, 2008 3:46:39 PM

The dwarven Cleric nods his head at the wisdom of Vayine's words. "Yes tomorrow when everyone is rested and feeling better."

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Tuesday August 26th, 2008 5:01:24 PM

"Gry, Trellus, any of you others able to detect evil? I'll pray to Gargul for that ability, but at this time I don't think I can do it. If we could use that, we should be able to tell if the vampire has effected the others who stayed here....speaking of which, where did those two get off to?"

Vayinen begins seraching for signs of where Murdock and Aeryon went to, in order to collect more information on the vampire, and to hopefully tell if they have been effected.

Gilan [HP: 78/78 - AC: 26(27dodge)] [longstrider, endure elements] 
Tuesday August 26th, 2008 5:57:03 PM

Gilan shakes himself as he slowly stands back up, putting the four bottles back into his pack. Glancing to the Flea he cocks his head to the side with a smile. "I do believe that Flea's weapon was the most useful in that battle." He arches one eyebrow in an indication that she might give her little secret...if she felt like it. He himself is wondering and it might be more than useful he figures if they can get that same effect...even if through another source.

He absently stretches and you can hear a series of slightly loud cracks and pops as he does...though he makes no show of noticing himself. "Maybe we should stay closer to the portal for sleep." He does not really care if they do as he is not sure if they can handle much more than they already have. It is just an option.

Flea  d20+3=8 ;
Tuesday August 26th, 2008 9:22:41 PM

Flea volunteers to help Olaf create his trap, (Untrained Craft-Aid Another=8), but the gnome doesn't sufficiently understand the workings of the trap to be of any rea assistance.

"I can stay an' guard the room," she volunteers, feeling a bit useless after her futile attempt.

Flea will take up a position at the door exiting the room containing the portal.

Alarm Systems (DM JohnP) 
Tuesday August 26th, 2008 11:27:10 PM

The Bloodpack discuss how to guard or protect the portal area, either with spells, traps or sentries keeping watch. At the same time, some wonder if Murdock and Ayreon have been turned or suborned by the vampire. Tishe's stays with Olaf and Flea as the pair of rogues attempt to create some traps to either delay any intruders or warn the Bloodpack. The theurge might also add some webbing to the trap that Olaf has created. Gilan and Yanosh also stick around, waiting until the portal is protected. Everyone leaves the vampire's arms and armor where it fell.

After discussing options, Trellus moves off with Vayine towards where Murdock and Ayreon have established their quarters. When they arrive, Ayreon and Murdock are just arriving, too, carrying sacks of food and water that have (presumably) been foraged outside the dome.

"What happened?, asks Murdock. Ayreon drops his burden and moves towards Trellus and Vayine.



Yanosh 
Wednesday August 27th, 2008 2:57:24 PM

Yanosh stays with Flea if she stays o watch the room. "You may need help." is all he says as he settles in to help keep watch.

Inside the Dwarf Cleric is worried at the appearance of the undead. There is more going on around here then it looks, or was the vampire an accident like him and Olaf are. Silently he sets outside the door and watches.

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+2=13 ; d20+9=18 ; d20+11=25 ;
Wednesday August 27th, 2008 3:37:01 PM

Tishe' assists with the traps (untrained assist= +2 to Olaf skill) and once Olaf and Flea are satisfied, she conjures an Unseen Servant to bring the vampire's armor and weapons back to the living area. Then, an Extended Web covers the entrance with the stickly strands for 2 hours.

Coming back to the living areas, Tishe' is quiet, listening intently to what has been going on in Oddholme and Rattledam as both groups talk about recent events. Carding some plant-wool to make thread (Weaving:18), her hands are busy, but Tishe's brown eyes keep watch. (Spot:25)

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Wednesday August 27th, 2008 4:22:50 PM

"ah, gentlemen, Here let me help you with that, oh I found this on our journey and was wondering if you would care to check it for magic." Vayine reaches out his hand holding the holy symbol of Gargul out to Murdock for identification. While at the same time Activating his Dragon Tear to alert Trellus.

"This is the only way I should know if they are infected. In my estimation Murdock posses the biggest threat with his magic. If you can, detect on him first in case he is able to resist the holy symbol." (This is through the message power of the tear to Trellus)



Grymash 
Wednesday August 27th, 2008 9:03:43 PM

Grymash finally comes down from his rage. Look of total and complete confusion is on his sweaty face. "Wha happens? Do weez kill da treadle or nots?"

Gilan 
Wednesday August 27th, 2008 9:11:37 PM

Gilan stretches and then moves towards the door area that is now roped off with webs. As he turns to regard Flea and Yanosh he smiles. "You don't mind if I stand a watch as well I hope." When the hour starts to get late enough he stretches and then shakes as his form ripples, changing for what he hopes is the last time for today.

Soon there is the huge remorahz that curls up on the floor near the exit and entrance to the room. He has squeezed his huge body so that you would need to go overtop of him to get through the doorway. It appears that he has started to spending a little more time in the guise of animals than normal. His eyes watch and ears listen as he lays there, not sleeping...at least not yet.

Trellus  d8=4 ;
Wednesday August 27th, 2008 9:23:45 PM

Trellus' Dragon Tear hasn't worked in years, and so the cleric doesn't hear a thing Vayine says. But, he has the same reservations as the drow.

"Hold on a sec, dudes," he tells Murdock and Ayreon. "I gotta heal myself first."

Trellus casts a healing spell - with a slightly larger area of effect than he let on....

[Spontaneously cast Mass Cure Light Wounds over Spell Resistance. Trellus, Vayine, Murdock, and Ayreon affected - hopefully healing each for 15 hp. If undead, take 15hp damage. Will save DC21 to halve]

Flea  d20+10=22 ; d20+10=25 ; d20+10=11 ;
Wednesday August 27th, 2008 10:06:12 PM

Hunkering down for the a long guard shift, Flea sits with her legs outstretched, her upper body resting comfortably against a coil of the remorahz . "Ya' don't mind, do ya' Gilan?" she asks.

Calling to the dwarf she says, " Why don't'cher bring over that there short sword, dagger, an' mail shirt, Yanosh? Be careful," she admonishes, "in case its cursed or something."

The rogue will poke at the items with her own short sword, and have a look to figure out if there is anything special about them.

Dectect Magic
Appraise=22, 25, 11


Setting the Watch (DM JohnP) 
Wednesday August 27th, 2008 10:47:41 PM

Yanosh squats down in the portal room with Flea and both prepare to watch the portal for any sign of people (or things) arriving inside the dome. Tishe' helped Olaf with setting the traps before retrieving the arms and armor left by the vampire. For some reason, no one wants to touch the equipment. Gilan shifts form again and blocks the entrance to the portal room.

With nothing else to do while they wait, Flea pokes the vampire's gear with her sword. Nothing untoward happens when she does. When she casts a Detect Magic spell, Flea concentrates on the equipment. The equipment is all masterwork and, of course, magical.

Dagger - Moderate aura
Shortsword - Moderate aura
Mithril chain shirt - Moderate aura


In the living quarters, Vayine and Trellus calmly test the reaction of Murdock and Ayreon to divien magic. Fortunately, neither are repulsed by a holy item or curing magic. Of course, Murdock immediately responds.

"We're fine, fine of course. There's no reason to heal us. Or, maybe there is? What did you fight? You haven't said anything about that - did it come through the portal like this Horvis you mentioned when you first arrived?"

Olaf 
Thursday August 28th, 2008 8:05:33 AM

Olaf doesn't like the look of the vampire's gear, and mostly stays away. Satisfied that the warning system will work, if it can, he prepares to rest and get ready for the party's travel the next day. He spends the early evening time in a bit of a funk, meditating on the purpose of the portal---why should it be here? Why is Horvis so interested in it? No answers come to mind, for now.

Yanosh  d20+2=16 ; d20+1=16 ;
Thursday August 28th, 2008 2:38:35 PM

Yanosh moves closer to Flea but stays away from the Arms and Armor of the undead. "No Flea I think I will pass on touching those" Yanosh holds his Holy symbol and prays quietly for spells. Never forgetting that he is there for guard duty.

Spot 16
Listen 16


Trellus 
Thursday August 28th, 2008 7:58:54 PM

Trellus raises up his hands placatingly. "Sorry," he apologizes to Murdock. "We had to be sure you were you. We tracked down a goblin vampire a few minutes back. He turned into a gas cloud and then escaped back through the portal. Me an' Vayine didn't know if maybe he got you dudes first and, well, you know..." the blond man makes a sucking sound, and then gives the drow a wink.

"Glad to find out he didn't."

The cleric considers a bit before continuing -
"Which is the good news. The bad news is vampires gotta get home when they get ripped like that. And so that dude's home is very close to the portal. Not to mention he seemed to get in here no problem."

The blond man turns to Murdock.
"We're going after it tomorrow," he says. "You might want to see if you can throw some guard type spells on that room in the morning. I'll put a glyph on it anyway, maybe that'll help. C'mon"

He waves them to accompany him back to the Portal room to join up with the others.

Grymash 
Thursday August 28th, 2008 9:47:28 PM

Seeing that everyone is calm and out of danger at the moment, Grymash resumes his search for a chair. His Locate Object spell should still have a minute to two left, so he tries to use it. He concentrates really hard .... "Wheres be comfy chair?"

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Thursday August 28th, 2008 10:20:12 PM

Using her Wand of Identify, Tishe' casts three spells to see the magical characteristics of the dagger, shortsword, and mithril chain mail.

"Perhaps someone could use these against the vampire on the morrow?"

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Identification (DM JohnP) 
Friday August 29th, 2008 12:06:18 AM

At the portal, Tishe' uses her wand to Identify the three pieces of equipment claimed from the vampire. The others guarding the portal settle in for a boring night of guard duty.

Over at the portion of the dome converted for living accomodations, Trellus and Vayine are explaining the reasons for their suspicion to Murdock and Ayreon. Both nod in agreement, knowing full well how a vampire might subtly control those of weak mind. Murdock agrees with the concept of placing protective wards on the portal chamber to keep unwanted guests from the dome. The mage does have one welcome insight, "Hmm ... from the sounds of it, the vampire couldn't operate the portal while it was gaseous. That might give us more of a chance, mightn't it?"

While they speak with one another, Ayreon pick up a strange folding contraption from one of the living quarters.

"Before you got here, I forgot to mention that a magical flying courier brought some things by. Purchases from the Catacombs, I think it was. This had a tag on it for Grymash, but it's gotten lost somewhere."

Ayreon carries the contraption back to the portal chamber with the others. Once there, the drow takes the contraption over to Grymash and gives it a shake. After some awkward motions, the contraption is revealed to be some sort of folding, reclining chair.

Identified Treasure
+1 Dagger of Wounding (small)
Sword of Subtlety (small)
+2 Shadow Mithril Chain Shirt of Silent Moves (small)

CATACOMBS DELIVERY HAS BEEN MADE (for those waiting)

Gilan 
Friday August 29th, 2008 12:18:42 AM

Gilan lets out a yawn as he lets Flea settle against his new bulk. As the others approach he turns his head to look at them and then shifts ever so slightly to allow them to pass. He is so careful about the movement that it should not bother Flea much.

His eyes continue to watch the area and he does not bother to lower his guard. With another yawn he settles in to wait this all out, knowing that he can maintain the form he is in for a good ten hours. That will be more than enough to get him into the next morning and beyond if he wished it...but he would need to go through his morning prayers for spells. Could he do that in this form if he wanted?

Shifting slightly he listens to the others as they go about their own business and talk things over. He is warm and relatively safe so he is not bothered too much...for now.

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Friday August 29th, 2008 7:50:22 AM

Tishe picks up the armor, sword, and dagger and brings it back to the living quarters.

"None of this is of interest to me", she begins unnecessarily, "but maybe Flea, Olaf, of Yanosh could make use of a couple items?"

ooc: I'm thinking this was JohnP's hint about evening up the magic disparity between the Ice Vieners and the old Bloodpackers. Recommend if Yanosh, Olaf, or Vayine want any of these, they can have them gratias.

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider*, Longstrider*, Longstrider*, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape*, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}

Olaf 
Friday August 29th, 2008 10:29:33 AM

Olaf looks at the small sword with new respect after its nature is revealed. "Hm. I can see why a nasty undead like that would like somethin' like this." Laughing softly, he continues, "I'm thinkin' I could even use it, were it a might bit larger. Something like that could come in handy one of these days. Maybe it'd be better for Flea---better size, 'n all. Same goes for the armor. Guess we'll settle it after Flea finishes nappin'."

He then settles in for the night, hoping for a dreamless night in this dark place, wondering if he'll ever see the Vein again.

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Friday August 29th, 2008 11:51:44 AM

Vayine declines the equipment, "No thanks, I have everything I like besides the equipment is a little to small for me. perhapes if Flea doesn't want anything we could sell them and split the money. Besides we could use the money to furnish the place."

Grymash 
Friday August 29th, 2008 2:20:23 PM

"Shaaddy!! Dat all folds out to uh comfy chair!?" Grymash carefully sits down on his comfy chair and eases back slowly. A long drawn out "AHHHHHHH!" fills Oldholme as Grymash experiences the ultimate in creature comforts.

Yanosh  d20+4=12 ;
Friday August 29th, 2008 3:53:39 PM

Yanosh also waves the offered Items. He has taken too much already from the group that he has contributed so little to.

Settling in he looks over at Flea. "You take them Flea! Or sell them. I can not use them."

Yanosh opens a sack next to him and starts going through it. Taking inventory he pulls out a hand crossbow and a bone tied to the middle of a leather string. Pulling up his right sleave he looks at the new Tattoo there. If any look they see two tattoos there both of which are for healing. The leather string he ties around his neck and tucks the bone inside his armor plate. the crossbow he picks up and studies it closely. "This one will take some time," he mutters softly. Digging in his backpack Yanosh pulls out a work kit and lays strips of leather on the floor. Quietly he uses his knife to cut and trim the peices. Leather string is threaded through holes. Measurements taken and retaken. Frustration shows on his face as he fasions a crude holder for the crossbow. "I know how to do this. Or at least I used to," he grumbles.

Yanosh 
Friday August 29th, 2008 3:55:37 PM

OoC Forgot to post craft check 12

Next Morning (DM JohnP) 
Sunday August 31st, 2008 10:01:05 PM

The Bloodpack settle in for the night, watching and guarding the portal. Fortunately, or not, nothing disturbs their rest. Once morning arrives, the Bloodpack complete their morning prayers and whatever other preparations they must make.

The fate of the three items from the vampire is still to be decided. Of course, there's also the plan for the day.

ADM StevenVdB : Posting Record Game 10 
Monday September 1st, 2008 1:40:09 AM

Posting Report for Game 10 for the week of August 18 - August 24

Name - MTWTFSS - # - %

DM - XXXX-X- - 5 - 100%
Trellus - -XXXX-- - 4 - 80%
Tishe' - -XXXX-X - 5 - 100%
Gilan - XXXXX-X - 5 - 100%
Grymash - -XXX--- - 3 - 60%
Flea - XXX---- - 3 - 60%
Vayine - -XXXX-- - 4 - 80%
Yanosh - XXXXX-X - 5 - 100%
Olaf - XXXXX-- - 5 - 100%

Weekly Summary : The Vampire Slayers...

Game Speed = 100% / Player posts needed = 5

Posting Report for Game 10 for the week of August 25 - August 31

Name - MTWTFSS - # - %

DM - XXX-X-X - 5 - 100%
Trellus - -XXX--- - 3 - 60%
Tishe' - -XXXX-- - 4 - 80%
Gilan - -XX-X-- - 3 - 60%
Grymash - X-XXX-- - 4 - 80%
Flea - XXX---- - 3 - 60%
Vayine - XXX-X-- - 4 - 80%
Yanosh - XXXXX-- - 5 - 100%
Olaf - XX-XX-- - 4 - 80%

Weekly Summary :

Game Speed = 100% / Player posts needed = 5



Yanosh  d20-5=-2 ;
Monday September 1st, 2008 4:29:13 PM

Yanosh test and fiddles with his new weapon. Looking it over. Testing the loading of it. Yanosh sets his sheild up and fires the crossbow at it. Missing it horribly. Putting it away Yanosh grimiaces tightly.

hit ac -2 (thankfully that wasnt in combat.)

Olaf 
Monday September 1st, 2008 8:53:15 PM

Glancing at the strange apparatus they set the prior evening, Olaf settles down to call upon the Vein for some powers to help in the coming time. Again, no answers meet his prayers beyond a faint whisper. Sighing, he starts to take apart the trap, making space for the 'pack to enter and leave without untoward effect.

[ooc: updated character sheet for catacombs results]

0 Level (5)-Guidance, Mending, Resistance, Toros's Taur Try (x2),
1 Level (4+1)- Bless, [D]Disguise Selfx2, Magic Weapon,Obscuring Mist
2 Level (3+1)- Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level (2+1)- Deeper Darkness, [D]Nondetection, Stone Shape


Gilan 
Monday September 1st, 2008 11:26:54 PM

Gilan, back in his human form, goes about his morning prayers...though his involve songs to both Mother and Father Wold. He performs these outside of the grass dome and facing the early rising sun that he has become accustom to watching every morning.

With this done he goes back inside to wait for a discussion of what the pack is going to do now that they are rested and maybe ready. He does not volunteer any information as he really has nothing to give out. He does take the time to watch the others go about their own moring rituals with some greater interest than he has ever shown in the past.

Flea(Evasion)  d20+14=31 ;
Monday September 1st, 2008 11:59:15 PM

"I can help!" volunteers Flea. This time, she is of better use to Olaf. (Disable Device-Aid Another=31).

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Tuesday September 2nd, 2008 11:07:34 AM

Tishe' breaks her fast after she spends an hour in meditation outside of Oddholme. Communing with Mother Wold with her arcane spellbook on her lap, she strives to understand what would be the best spell complement this day to support her packmates, and also remembers those to who she will no longer see; Machastai the minotaur, ever her strength; Anuk and Sterlin the rangers; Ulgren the black elf wizard who worked with them for a short time; Stripes, her hyena and first companion struck down by a lightning bolt; Tacia the loyal dog killed almost the same with a fireball; and Malafret the Bloodpack's former mentor.

She casts her daily Endure Elements and Mage Armor to be prepared and then returns to see what has been decided on going through the portal today.

If there is time, she will scribe spells from her recently acquired scrolls into her spellbook.

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Endure Elements, Charm Animal
2 (4)- Resist Energy, Flaming Sphere, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Mage Armor, Grease, Magic Missle, Shield,
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}


Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Tuesday September 2nd, 2008 12:58:17 PM

Vayine leads Murdock, Aeryon and Trellus back to where the Pack is camped for the night. After everyone is settled the drow moves to a corner and begins praying to Gargul for his spells to aid the pack in their battles.

Trellus 
Tuesday September 2nd, 2008 2:08:04 PM

Trellus shakes himself out of his reverie as he returns to the Portal Room with Murdock.
The mage says the vampire in gaseous form couldn't activate the portal, and at his words the blond man frowns.
"Sure looked like he did to me," he notes. "He floated over them symbols, and then he was gone." Trellus grimaces - yet another puzzle.

Arriving at the Portal room, the cleric quickly notes there are no takers on the vampire's gear.

"How 'bout I take it to the Catacombs and buy us some more Restoration scrolls?" he asks, before adding unhappily - "we're probably gonna need 'em."

Trellus learns his morning spells, while reminding the group - "we're going someplace vampires like to be, so get ready for undead and other treadles."

Once ready, the cleric also takes some time to place a Glyph over the area covered by the portal
[Glyph of Warding: area effect centered on Portal - non-evil creatures can enter freely - Spell Glyph (Searing Light CL11)].
"That oughtta make somebody's day," he remarks with grim satisfaction.

He turns to Grymash. "Gry, I gotta right shady spell for your axe to help against undead. but it'll only last a minute or so. We get into it with undead treadles, hold up one thread so I can cast it."

Trellus then casts a protective spell on himself [Extended Magic Vestment], and one on his friends [Status - Gry, Olaf, Flea].

Spells in effect:
Extended Magic Vestment (armor) - cast this morning
Status (Gry, Flea, Gilan) - cast this morning
------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic, *Glyph of Warding, Prayer, Searing Light, *Magic Vestment(d)
4 -- Death Ward, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), Spell Resistance (d)
}

Yanosh 
Tuesday September 2nd, 2008 4:03:00 PM

Talk of entering the portal visably unnerves the Dwarf Cleric. Yanosh has yet to near the portal since he came into the Sargrass from it.

"I think we should not enter the portal," he states gloomily. Looking the 'Pack over, Yanosh eyes each one closely. "We do not know how to control it. Nor do we know how to come back here. What if we wind up back in the Ice Vein? Olaf and I can survive there for we still have our heavy weather cloths. But the rest of you will freeze quickly. We need to slow daown and, as Tishe' would say, look closer at the pattern on this side."

Should We Go, or Should We Stay? (DM JohnP) 
Tuesday September 2nd, 2008 10:22:59 PM

The Bloodpack have survived the night without disturbance and now debate the merits of venturing through the portal, or staying put in Oddholme.

When Yanosh isn't fiddling with his contraption, he voices some reluctance at going since the destination is unknown. Trellus also suggests taking the time to sell off what might be the unwanted gear from the vampire and using the proceeds to purchase some scrolls and similar devices.

Otherwise, everyone else seems to be making preparations for departing.

When the spellcasters discuss it, they are certain that the vampire was not able to activate the portal and perished after being unable to return to its coffin which must, presumably, lie somewhere on the other side of the portal. Using the same sequence, the spellcasters are also convinced that they would be able to trigger the portal.

There is, of course, still the need to make the tokens required for passage. Whatever the vampire used was presumably destroyed along with all of the other perishable items that the undead carried. The tokens would be small and could be crafted from plaited grass or similar means, provided that someone knowledgeable about High Woldian and, ideally, cosmology assisted.

DM Note - I'd suggest that you take the conversation about the items to e-mail. Planning the preparations for venturing through the portal might also be best done that way.

Flea 
Tuesday September 2nd, 2008 11:46:32 PM

Flea stands by, waiting for whatever the pack decides as a group, to do.

The rogue is quite happy to remain in the Sargrass in Oddholme, providing a safe haven for those who don't fit in with the monks of Rattledam, helping the Manfri, and monitoring/guarding the portal. (Who will do that if the group actually goes through the thing?)

On the other hand, should the party end up in Ice Vein, might she not have a chance at reuniting with BN?


"Um, Yanosh?" Flea aks the cleric, "where 'xactly did Bodhi end up? Did he return to Zarnan City? Did he leave any idea where he might be found, if it was, like, important?"

Trellus 
Wednesday September 3rd, 2008 10:16:38 AM

Trellus completes his spell around the portal [finish Glyph of Warding], and looks around at the Bloodpack, rubbing the back of his neck.

"Dudes," he proposes. "I've been thinking, and maybe right now we should concentrate our energies on preventing other folks from coming in, and not us going out. I just cast a spell that'll zap any evil treadle entering this room with a Searing Light spell. But it took two to kill that vampire, and its a one shot spell.

So we need more to either prevent entry, or warn the dome if someone does enter, or both."

The blond man looks at their camp.

"And I propose our second step is to find us some living quarters here in Oddholme and start making this place our home.
And only after all that, <grinning> assuming no druid or manfri or any other dudes show up needing help, we can see if we can figure out where that sequence goes, what tokens we need to get there, what we're likely to find, and whether we can find some other locations."

He looks around at his friends questioningly.
"Whaddya think?"

Olaf  d20+8=28 ;
Wednesday September 3rd, 2008 12:02:13 PM

Screwing his eyes briefly, the young blonde man eventually nods at the wisdow of Trellus's words. Still, he recalls the urgency of finding and stopping Horvis. Should something as mundane as a portal prevent them from sallying forth? Uncertain, he decides instead to concentrate on the puzzle of the tokens. He thinks back to his rudimentary knowledge of Gods and Powers and their sigils, hoping that a clue might be found there. [knowledge (religion) 28 (nat 20)]

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+13=22 ;
Wednesday September 3rd, 2008 12:11:18 PM

Tishe' is at first surprised that the Bloodpack isn't immediately going through the portal, but when she stops to think about it, other considerations make sense.

"We can't go through without creating the keys for the sequence anyways", she starts out in a practical manner. "And besides, just like Yanosh and Olaf, just because we can go through the Portal is no guarantee that we could return. It took us almost a year to get back to the Sargrass from the last time we 'ported!"

"For ensuring others can't use the portal, while here I can cast a daily Alarm spell that will trigger if any come into the chamber. I can also put down a couple of magical Snares that can trap folks as well." Tishe' thinks for a moment. "We can also get a scroll for various more permenant solutions. (Spellcraft:22) An Extended Dimensional Lock spell on a scroll would work for 36 days for about 3,825gp cost. Of course, since none of us can cast that high of a spell yet, it may take more than one scroll to do it."

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Endure Elements, Charm Animal
2 (4)- Resist Energy, Flaming Sphere, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Snare, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Alarm, Grease, Magic Missle, Shield,
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Lightning Bolt
Green (3)- Dimensional Anchor, SummonIV, SummonIV
}



Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Wednesday September 3rd, 2008 12:30:37 PM

I agree, we should familiarize ourselves with our new home. Plus if we can find the funds, maybe we could find some others who need a home and would be willing to work here, for shelter and protection. after all, the more people here gaurding this place, the harder it will be for anyone to take it over. I'm still new in the blessings of Gargul, but I know there are scrolls that can consecrate an area. if we could buy a few of those as well we could use them in select rooms until we can cover the whole structure. I know that all the scrolls we'll need will more likely then not, cost more then we have right now, so we would need to figure out whats the most important.

Yanosh 
Wednesday September 3rd, 2008 2:21:48 PM

Looking at Flea the Dwarf smiles a quite unsettleing smile that he seems to have picked up since his "Death". One eyebrow lifted and a half smile croses his face.
"Bohdi said he was being called back to Zarnan City. Form there I do not know what has happened to him. He said it was important or he would not have left us when he did. I am sure he is still there locked in some wizard tower or some such thing." Yanosh says with a touch of humor. "If I didnt know him better I would think he got scared and run off. But I saw him face two winter wolves because I failed to stay with the group and tryed something stupid. It is because of him and Garrett, and the others, that I survived to even see the village of Ice Peaks. No if Bohdi says it was important then it was. And I am sure he lives on."

Remebering something vague about being transported to the Sargrass Yanosh looks at Tishe'. removing his helmet yanosh scratches his bald burnt head. "I seem to remember a corridor of doors. When we left The Vien we didnt just pop in here. We walked a little and then came through another portal. I dont know if it was a place in between or a different place with another one of these," he gestures to the portal. "if it is a place in between then we would have to mark our 'Door' some how so we can come back here."

Picking up all of his gear Yanosh perks up at the idea of finally settleing in to his own place. "Yes lets find some where to call our home in here." With that he pats Flea on the shoulder and waits for the rest.



Gilan 
Wednesday September 3rd, 2008 6:13:13 PM

With a shrug Gilan nods his head. "Then we will deal with the immediate problem...getting this place ready, defended and figureing this portal out more." To be honest he did not like the idea of jumping into the unknown like they had been thinking...it has gotten the pack into trouble in the past.

He will gather his own gear that is still mostly in his pack, except for what he is wearing and move to have a true look around the dome. Hopefully it will have an area that is much like Rattledam, that is open to the sky and air. A wild place would give him something else to do and he feels a need to do something, maybe make a place that he could finally call home.

Grymash 
Wednesday September 3rd, 2008 7:22:21 PM

"Yep, Gry think also dat weez need ta, uhh fortaflies Oldholme. Whut weez do first?" Grymash begins to look around. He wonders after taking a swig of water from his waterskin that there is a well or other source of water in Oldholme. There has to be. So he cast his Locate object spell again. This time he looks for "water well".

(Cast Locate Object: Water Well.)

Settling Down (DM JohnP) 
Wednesday September 3rd, 2008 9:50:41 PM

The Bloodpack settle down for an extended stay in Oddholme. Trellus and Tishe' set some spells that should halt or, at least, warn the Bloodpack that an opponent has entered the dome through the portal.

Murdock and Ayreon show everyone around the portions of the dome that they have explored. The pair have settled into an area not too far from the portal and the central assembly hall that had been used by the strange creatures resident in the dome when the Bloodpack first explored. Exploring further out, there are abandoned residential areas near the exterior wall of the dome. From what the Bloodpack can tell after some early explorations, the larger structures are higher inside the dome, suspended somehow from the exterior walls. Even though the floors seem solid, Olaf can't shake the feeling that he doesn't have solid ground beneath his feet.

Grymash uses the direction provided by his spell to find a well near the centre of the dome. From the basins and other stone furnishings, there might have been some means in the past to raise water for easy use for the past residents of the dome. Now, the Bloodpack have to lower waterskins or buckets down to the surface of the water. When they bring water up, they find that it is sweet and palatable. Murdock and Ayreon are relieved that they no longer have to forage for water outside.

The immediate area of the dome looks like a typical stretch of the Sargrass. Of course, Gilan can find no sign of the largest creatures but that is as he expected.

After a day or so of work, the Bloodpack finds that they have at least a week for work, research or whatever they choose to do. Of course, further exploration of Oddholme or improving their living quarters might be useful.

DM NOTE - Assume 1 week (7 days) for crafting, enchantment, potion making, scribing, or whatever your character chooses to do.

You have Catacombs access. You need to decide what to do with the items from the vampire.


Flea  d20+8=28 ;
Thursday September 4th, 2008 1:02:31 AM

Flea will spend the week exploring the nooks and crannies of Oddholme and imprinting the place on her memory. She will also spend some time in the portal room trying to understand the glyphs more fully. (Decipher Script=28, yay! Nat 20!)

Sometimes, she will just follow Gillan around, and, if given the opportunity, have a chat with him about what happened after he went off with the Walker, Mr. Black. If he lets her, she will offer to trim his long black hair 'just a little'. She will use the opportunity to brush out its long darkness before rebraiding it in the style the druid seems to prefer. The gnome hopes the grooming ritual helps her friend relax a little.

She imagines a picture of Bohdi as described by Yanosh, and draws comfort from imagining him safe in some high tower studying the books and scrolls he seemed to love so much.

After a couple of days, she starts to wonder what type of key or token she should choose for herself. She turns to her friends for suggestions. "Tishe?" she asks, "maybe you can teach us to weave something? Something small and could be crafted from plaited grass or, or," Flea fixes the comb still containing some of Gilan's long silken strands, "hair, an', an'" she lifts the fringe of her crimson sash, "an' this. Something Sargrass and something Bloodpack, and something personal!"


Trellus 
Thursday September 4th, 2008 10:26:15 AM

Trellus will take the vampire's equipment to The Catacombs, after first casting a Detect Evil spell on the equipment, just to be sure.

After that, the cleric turns his attention to two tasks - finding a nice place to set up house, and figuring out the Portal.

The blond man will spend a couple days poking around with Flea and any other explorers, getting comfortable with the layout of the dome. Eventually, he will pick out a nice residential spot as his own, preferably one abutting (or part of) a small complex he can turn into a shrine/temple/dorm. The cleric envisions a shrine to Domi, with a dorm for several caretakers, and a medium sized common area for meals, fesitval, or emergency help.
[OOC - Can we get a general map of OddHolme?]

[OOC - Also, Trellus will use his Leadership feat in an attempt to attract a cohort - preferably a Hand of Domi, and followers to OddHolme.

Trellus also wants to figure out that Portal. As he explains to his packmates, he considers that portal to be the key to Oddholme's expansion. He's not totally convinced its can only go to one place. If they can figure out how to go wherever they want, and get back, and teach a few other trusted dudes to do they same, then they can trade, buy food, recruit inhabitants, and all kinds of stuff without ever having to physically transport the stuff to the dome. Use of the Portal for trade practically eliminates the risk of being followed or scried, as no trade ship will ever need to show up at Oddholme's gates. All they gotta do is set up a trading post at Hook City, and then pop back and forth through the Portal.

With that in mind, the cleric works with Gilan and Tishe to understand the Woldian symbols used to activate the portal, as well as the others on the mechanism. He also spends a lot of time unabashadly pestering his god like a five year old son (via Divination and Commune).
Highlight to display spoiler: {
- Is there only one possible destination when activating the portal from this site?
- Will we be able to return, at will, to this site?
- If yes, do the tokens get us back? is there a portal at the destination site? is there an item at the site we need to possess? is the means of return already in our possession?
- Will we be attacked immediately upon arriving at the destination? Are the immediate inhabitants of the destination friendly, hostile, neutral?
- The tokens we need to activate - must it be fabricated? must it be magical? what material (go through a list until he gets a yes), what symbols should be on it (get ideas from Gilan and Tishe, and roll through the list until he gets some more yesses)

Will we successfully pass throught the portal and return?
}

Vayine AC27 HP 89/89 { Endure elements, See Invisable}  d20+20=38 ; d20=16 ; d20+5=20 ;
Thursday September 4th, 2008 12:34:07 PM

Vayine will accompany Trellus to the Catacombs. the Drow warrior insists that he is going to find aid for Oddholme (Leadership Feat.) but he is also watching the proud Clerics back. knowing that the Pack has many enemies in many places.

When they return from the Catacombs Vayine will see if anyone wants to accompany him, (especially Flea) because he's going to explore the upper reaches, knowing that few if any of the Pack have been up there. he will search for evidence of what the place was, what it was created for, created by, and search for anything that can still be used, and any items of value. (search roll =20) (Gather Info. roll=16)

if need be Vayine will climb to area's to search for the above mentioned (climb roll=38)

Yanosh 
Thursday September 4th, 2008 3:44:29 PM

Yanosh spend the wek finding a place he likes and cleaning it up. he also works with the new hand crossbow, something he must become proficiant with. Turning his new place into a temple to Gargul with living quarters in the back.



Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+10=22 ; d20+10=17 ; d20+13=23 ; d20+13=19 ; d20+13=14 ; d20+13=27 ; d20+13=28 ;
Thursday September 4th, 2008 4:35:53 PM

"Getting used to Oddholme is a great idea", confirms Tishe', and she quickly goes to claim an area of her own near Murdock and Aeryon, that is, in between the central Council Room and the Portal Room. Finding a place that contains three rooms, Tishe' begins to make herself at home, using her skills as a weaver coupled by use of woodshape (2 each) and stoneshape (2 each) spells. By the end of the week, she has the beginnings of a comfortable visiting room, bedroom, and study.

Tishe' soon goes into a routine, daily casting an Extended Alarm spell on the portal room to alert if anything halfling sized or larger enters the room. She also weaves some tough Sargrass rope (Weaving: 22) and places one Snare spell a day around the portal. By the end of the week, there are seven Snare spells blanketing the floor of the Portal Room.

She spends the better part of five days carefully scribing spells from scrolls to her spellbook [Spellcraft checks: Hold Person(23), Dim Door(19), Secure Shelter(14 fail), Secure Shelter(27), and Resilient Sphere(28)]

For the last two days, the curious woman explores the dome with Flea, ensuring she can get in and around Oddholme without getting lost too many times. As she moves around, she casts Prestidigitation (2x day) and Unseen Servant (2x day) to tear down more cobwebs and continue the cleaning that Murdock and Aryeon have begun. Finally, she weaves a rope and Grass-bucket for the water well. (Weaving:17)

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Endure Elements*, Charm Animal
2 (4)- Woodshape*, Woodshape*, Cat's Grace, Barkskin, Owls Wisdom,
3 (3)- Snare*, Stoneshape*, Stoneshape*
4 (1)- Scrying*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation*, Prestidigitation*, Unseen Servant*, Unseen Servant*, Acid Splash
Red (6)- Mage Armor*, Alarm*, Grease, Magic Missle, Shield, Animate Rope,
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Hold Person, Haste, Lightning Bolt
Green (3)- Resilient Sphere, Dim Door, SummonIV
}


Gilan  d20+11=27 ;
Thursday September 4th, 2008 11:19:55 PM

Gilan finds his time equally spent with those that are working on the portal and mainly with Flea. When she makes a mention of trimming his hair he smiles and nods his head. "Just don't take off too much...I have gotten use to it being long." He does take the time to clean himself completely before he will allow her to touch his hair...having not had the chance to wash it in some time.

He goes about finding an area that is lit by the sun, even through the grass dome itself and goes about the hard work of getting it ready. It is with great care that he tends to the grass here and gets things ready for something that he feels is needed here. In fact it appears that he has taken up residence in what have been a small garden or maybe a courtyard of sorts.

When he hears the comment about going to the Catacombs for some shopping he nods his head. "I will come along...I need a few things that they might be able to supply." His eyes sparkle and you might wonder what it is that he is planning...though has given no hints to his desires.

With most of his duties done as far as he can go with them he spends long hours in his own little garden...as he has come to call it. The equipment for brewing potions is set up in a rough dirt spot and there is an odd pentagram marked with a number of symbols that are most definitely not arcane. He takes the time to water down the area and then mark all the symbols in the ground several times...keeping the area muddy, then a simple spells turns the small area into rock and he is satisfied.

Other days are left in talking to Flea especially, who seems to be interested or worried about him. His more animal features were a bother to him as well for awhile, but now he has gotten use to them. "I spent some time in the realm of the fae, mostly visiting with Elbyron. He said that I had a rare gift with animals and that my understanding of them could be strengthened...but the process has only been attempted by one or two others." A little bit of sadness enters his eyes and crosses his face. "I went to sleep one night in the form of a wolf, staying that way for a month in the fae realm. Time passes differently there...faster. When I awoke, Father was standing over me and I was back in my human form...but I felt stronger and more attached to the more animal side of me. For this power though, I had to leave Ciaran with Father to take care of and I lost some of my spell power as well." There is a little bit of bitterness in his voice but also a lot of pride as well. "There is always a sacrifice for power that must be made, but now I can take the form of some of the monsters that we have fought in the past...and those that we will fight in the future." He shrugs as he goes back to carving a piece of wood into a vaguely humanoid shape...it has the appearance of the start of a halfling actually[carving: 27].

[Brewed potion list to come]

Grymash 
Thursday September 4th, 2008 11:33:18 PM

Grymash also spends his week trying to make heads and tails of Oldholme. Locating the kitchens, root cellars, the granary, washrooms, distillery and so on. The common creature comforts of modern Sargrassian societies. Then it dawns on him, there needs to be a place for Gargul as well. He begins looking for a suitable room to establish a chapel. For the needs of the spirit are just as important as the stomach. Not to mention, he still thinks the room where the portal is needs to be hallowed.

Other things on Grymash's list: war room, armory, soldier barracks, training grounds, weapons and a invitation for like minded souls to move to Oldholme. Yes, a bee hive of activity in Oddholme is what Grymash sees in his head. A place for those seeking freedom from Rattledam. Not to mention they will need the might of many to defend themselves when Rattledam comes calling. Deep down, he knows Rattledam will soon come seeking for them... to crush them. And by Gargul, they were going to be ready.

Domestic Affairs (DM JohnP) 
Friday September 5th, 2008 12:05:55 AM

DM Apology - Sorry for the short post tonight. More coming tomorrow night.

The Bloodpack spend some time exploring the grass dome that they have called 'Oddholme'. And odd it certainly is. They had previously identified what they believed to be living quarters, and that is probably the best and most useful identification. And they found a well, too.

But what they don't find are many of the common features of modern society. Certainly, they could make do with many of the buildings and structures inside the dome. But there is nothing that they immediately recognize as food storage, or even food preparation. Or, for that matter, forges or other craft places. Perhaps the builders and original occupants of Oddholme subsisted solely on what could be foraged from the surrounding Sargrass. Or fed and provided for themselves some other way.

The best conclusion is that the builders of Oddholme were unlikely to be members of the noble races, at least not modern ones. Even so, the scale of doorways and passageways is not too far off what is comfortable for all the members of the Bloodpack.

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Friday September 5th, 2008 10:51:22 AM

Tishe' is content with the real explorers to find all the nooks and crannies of Oddholme. "I'm sure one of them will map the place out properly", she tells Wart, her horned toad familiar.

She takes Flea up on the suggestion of teaching the weaving of simple ropes, pots, bedmats, and other domestic items from the tough Sargrass, and also visits Gilan, Grymash, and Trellus' budding areas of godly worship. Having met more than one Power and god, Tishe' is certain they are all real and the good ones deserving of respect.

A puzzle of no domestic community areas keeps the spellweaver puzzled. "A place this big would almost have to have some means of sustaining themselves, gathering would not be enough. I wonder if there were a very lively trade in ships that kept the need for those goods at a household level?"

Effects
Endure Elements, 24 hours
Mage Armor, 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Endure Elements*, Charm Animal
2 (4)- Woodshape*, Woodshape*, Cat's Grace, Barkskin, Owls Wisdom,
3 (3)- Snare*, Stoneshape*, Stoneshape*
4 (1)- Scrying*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation*, Prestidigitation*, Unseen Servant*, Unseen Servant*, Acid Splash
Red (6)- Mage Armor*, Alarm*, Grease, Magic Missle, Shield, Animate Rope,
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Hold Person, Haste, Lightning Bolt
Green (3)- Resilient Sphere, Dim Door, SummonIV
}

Trellus 
Friday September 5th, 2008 1:24:23 PM

Noble or not, a body's gotta eat. Trellus becomes more convinced that the Portal is the answer to all this.

Unless...

Unless it was created much later than the rest of the dome. The cleric tries to figure out if that is the case.

Yanosh 
Friday September 5th, 2008 3:18:01 PM

Yanosh continue to work on the preperations for the temple of Gargul. His living quarters are kept simple and basic spartin even.

In the evnings he works with his crossbow.

Gilan 
Friday September 5th, 2008 11:09:25 PM

Gilan looks over the area that he is specially preparing and smiles to himself with a bit of satisfaction. "This might do nicely." As he slowly paces around the small garden area that he has taken as his own he stops to commune with the natural surroundings. The visit from Tishe' is not totally unexpected as he figured she would be interested, as a fellow druid. For his part you get the feeling that he is looking to add something else to the garden area as well...but there are many things that you are still unsure of about your friend and his new abilities.

Though he has went to some lengths to speak to each of his companions, especially Trellus and Flea about it. The story is not that long but filled with details, though you might suspect that he is leaving out minor points or things that he is not ready to reveal. Tishe' gets almost the same story that the rest get, though he elaborates on somethings that he knows she will understand more than the others...druidal training is required at times.

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Saturday September 6th, 2008 1:08:36 AM

after his shopping, and possible recruitment. Vayine looks for a set of rooms that are close by. He will set one room up as an Alter of Gargul, with a small clay pot to hold water for blessing and a holy symbol of Gargul. In the second room he will make his home. 2 small night stands, one to hold his personal itemes, one to hold his weapon and armor care items, a small bed, and a closet. the third room he sets up as a training area.

Vayine plans to help the others learn how to use their weapons, having been a weapon master in the Drow academy. Vayine will offer his services to anyone who lives in Oddhome (the help and the Pack) in order to help the Pack out. He will also help the others in fortifying the place.

OOC: DM can I get a description of the upper reaches when ever you get a chance?

Answers (DM JohnP) 
Saturday September 6th, 2008 10:42:20 PM

Flea spends her week socializing, mainly with Gilan and Tishe', and learns more about her companions and something about weaving. The gnome also asks the newcomers about their companion, Bohdi Knackle.

Trellus makes arrangements to sell the loot from the vampire before turning to immediate concerns. Vayine accompanies the cleric. While both are in the magical anteroom of the Catcombs, they make it known that living space and adventure can be had with them in Oddholme. No applicants immediately appear but this sort of thing usually takes time.

Even though the explorers find that the original construction of the dome is unusual, they feel that they can re-make the structures and put them to new uses. New chapels, work areas and living quarters begin to take shape over the course of the week.

After exploring the dome, Trellus starts planning for the long term development of Oddholme and investigating the portal. When all else fails, he beseeches his deity for answers.

Highlight to display spoiler: {Is there only one destination when the portal is activated from this site? -- YES
Will we be able to return, at will, to this site -- YES
Do the tokens get us back? -- YES
Is there a portal at the destination site? -- YES
Is there an item at the site that we need to possess? -- NO
Is the means of return already in our possession? -- NOT YET
Will we be attacked immediately upon arrival at the destination? -- UNCERTAIN
Are the immediate inhabitants of the destination friendly, hostile, neutral? -- NEUTRAL
Will we successfully pass through the portal and return? -- UNCERTAIN

The series of questions concerning tokens reveals that the tokens must be fabricated for each person, do not need to be magical, and can be made from any durable material (wood, stone, metal, woven cloth, etc.). The tokens must contain symbols related to each individual (e.g. names, preferred deity, etc.) and High Woldian symbols for the calendar date. Each token should function for a minimum of 24 hours, and up to 72 hours.
}


DM NOTE - Re-ask any questions, etc. that I haven't answered clearly. Let me know how the Catacombs transactions are proceeding. And update any character sheets as necessary.

Thanks for your patience.


Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Sunday September 7th, 2008 4:45:03 PM

ooc: I'm actually having fun doing domestic-building stuff instead of always stopping the bad-guys from destroying stuff. Don't know about the others, but this is really going to bring Tishe's protection feelings for Oddholme to the fore. :-)

Flea  d20+3=22 ;
Monday September 8th, 2008 7:59:20 AM

Flea is pleased with the size and general appearance of Oddholme, though she wonders at the absence of some of the more domestic facilities. "Maybe folks transported goods trough the portal?" she asks later when the group assembles to discuss how they are progressing with their exploration and work projects.

The rogue tries to find a room near Trellus' place. It doesn't need to be particularly large, but she would like it to abut a little garden or courtyard where she might have the opportunity to dig in the dirt, and tend a few plants. She helps the cleric with the temple part of his complex, cleaning mostly. Each day, she takes a few moments to thank Domi for his guidance and prays for courage.

A small part of each day she works at crafting (Craft=22) a token using the technique shown to her by Tishe'. She uses a bit of her own hair and some grass from the plains. Finding the item well made, but a bit plain, she collects some small pebbles from the grounds around her new home and brings them to the dwarf, Yanosh and asks if he is able to pierce a hole through each one of them. There are 9, one for each member of the pack.

Yanosh  d20+4=23 ;
Monday September 8th, 2008 12:01:32 PM

Smiling the crooked half smile Yanosh takes the rocks from Flea. "I see. Bring the rocks to the Dwarf." He chuckles softly. "Come Flea. Lets see what I have." Yanosh leads her through his unfinished Temple to his spars living quarters. Looking through his gear Yanosh finds a tool from his armor working kit used to drill holes with. Smoothly he drills small holes in the pebbles.

Craft 23

Olaf  d20+8=12 ;
Monday September 8th, 2008 5:30:26 PM

Olaf feels out of place in this strange, humid, interior space. Nonetheless, he wants to be a part of helping his companions and new friends with their domestic enterprises. Talking with Trellus and Flea, he indicates, "Well now, I don't know much 'bout living in a space like this, but I'd be happy to help n' put a few warnin' traps about, here n' there. A bit handy with things like that, back from my trappin' days."

With Trellus's blessing, he will proceed to work on building a more permanent early warning system into the portal room, and another at the main exits to the Sargrass. Assuming materials are available, and use of Stone Shape, he works hard into the evening and early from the morning. [Craft (trapmaking) 12, no progress]

Gilan  d20+11=24 ;
Monday September 8th, 2008 8:42:56 PM

With his little space carved out he moves towards the outside of the dome to locate some wood, though he has some of his own...he is looking for new. He knows that there are a number of grasses growing on the Plains that double as wood when needed. With the others talking of making tokens to use for the portal he feels that putting his own skills to use would be a good idea. Soon he has a fair carving of a wolf's head, looking suspiciously like his former companion(craft: 24).

Standing at the entrance to the dome he lets his senses extend outwards, searching the surrounding area for animals and other life(commune with nature). Maybe he can call some animals to the dome to help them out...then again he is not sure he will find anything that would be that useful on the Plains...maybe some wild prairie pigs could be found.

Potions Brewed
*barkskin(5) - CL 10
*greater magic fang(4) - CL 10
*bull's strength(5) - CL 10

Trellus 
Monday September 8th, 2008 8:51:25 PM

Trellus is more than happy to give Olaf the go ahead to create any kind of traps he wants.
"Uh, just remember to tell us where they are, OK?" he says half-jokingly.

A few days later, the cleric emerges to update the Pack on what he's learned about the portal.

"Domi says the portal only goes to one place. That place also has a portal setup. We gotta make tokens out of something permanent - wood, stone, bone - something like that. The token doesn't gotta be magical, but its gotta have symbols engraved on it - something connecting the token to the dude carrying it, like your name or god, and the calendar date in the High Woldian language. The token will let us go through this portal to the other side, AND back again. The token is only good for one or two days, maybe three.

The other side is not totally dangerous. Domi said the natives would be neutral to our appearance."

The cleric looks around.
"I think we should go through," he declares, ticking his reasons off on his fingers -
"To be truly safe, we need to control the other side of the gate.
Plus, we gotta get food from somewhere, and the gate is our best bet.
Plus, Horvis is definitely on the other side, and we oughtta see if we can find him."

Trellus shrugs, arms spread wide, palms up.
"Whaddya think?"

Spells in effect:
Extended Magic Vestment (armor) - cast each morning
Extended Magic Vestment (shield) - cast each morning
Status (Gry, Flea, Gilan) - cast each morning

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- *Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic, *Glyph of Warding, Prayer, Searing Light, *Magic Vestment(d)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), Spell Resistance (d)
}

Domesticity (DM JohnP) 
Monday September 8th, 2008 11:08:19 PM

Flea has a difficult time finding a place to garden, at least inside the dome. The ever-present gloom normally would allow only mushrooms and the like to grow although, strangely, nothing of the like has been spotted anywhere inside. However, in the central meeting place there is enough light from the distant opening at the top of the dome that Flea thinks that she could coax some plants along. Otherwise, it would mean venturing outside into the grass. Perhaps the gnome could get something to grow near the walls of the dome?

Together with Yanosh, Flea begins crafting what might serve as tokens for the Bloodpack. GIlan is fashioning something, as well.

While the others are doing that, Olaf tries improving the mechanical alarms guarding the portal. He is having a difficult time figuring out any way of making the device more reliable, but he can always keep working.

Vayine explores the upper floors and finds that the spaces there are larger and more open. There are no stairs and, instead, he moves between levels using ramps near the walls of the dome. When he moves closer to the centre of the dome, Vayine finds that the chambers there all contain open balconies. Standing as close as he dares to the open edge, Vayine can look down at the large area where he and his companions battled the creature and its spawn far below. He could easily find a place to make a dwelling place if he didn't mind living apart from his companions. Perhaps, some time in the future when more people live in Oddholme, it would be possible.

After completing his potion making, Gilan moves to the entrance of the dome and sends his mind outward. The shifter finds that his senses and awareness end somewhere beyond the dome, probably near the magical barrier that cloaked Oddholme from vision and scrying from outside. Within that circle, he can sense numerous small and medium creatures from the Sargrass, including several prairie pigs.

The momentous news comes when Trellus announces the results of his magical questions to his deity. The cleric leaves the Bloodpack with a question, "Should they go through the portal now that they know that it is safe to do so?"

Trellus Only - Highlight to display spoiler: {How did you program the Glyph of Warding, besides including the Searing Light spell?}



Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Tuesday September 9th, 2008 9:36:27 AM

The impulsive mystic's immediate response is YES!, but then she settles down and thinks. "I think we need to weave contacts and stuff on the other side", she agrees, "If they are neutral, and there are other portals in the central portal place, we DO need to secure our own exit/entrance area."

"It sounds similar to the portal set-up of the Catacombs, or the Star Mages Guild.", she reasons. "Lots of portals to a central area."

Trellus 
Tuesday September 9th, 2008 9:59:46 AM

Trellus' brow furrows at Tishe's leap.
"I don't know if the other side is like the Catacombs or not," he admits. "I, uh, well, never asked."

"I'm just saying now that we know we can get back, let's go check it out."

DM Highlight to display spoiler: {Glyph is triggered by any creature of evil alignment entering area of effect.}



Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Tuesday September 9th, 2008 10:25:45 AM

Vayine sets up his living quarters in the upper reaches, he like the solitude, and takes it as a time to think and collect his thoughts, contemplating the days events, and all that he has seen and heard since being on the surface. He eagerly begins his training the next morning, running through his sword drills. the spining,, twirling dance that he had mastered not that long ago. his blade arcs and falls, twisting and spining to strike at some imaginary foe. After his work out every morning the drow moves to assist the others with there jobs.

He appears one morning, joining the others for the morning meal, his cleric vestment and most of his clothing and belongings in his chambers. hes sword glitters on his side, his pants have been mended and cleaned, the stains of travel and battle scrubbed away leaving a deep blue material behind, he wears a thin but excellently made suit of chain armor that glitters gold in the torch light.

"I agree, it is sound advice that we could investigate the portal, now that we know we will be able to return. I also agree with the idea that the otherside musts be secured before we leave this place again"

Flea  d20+3=21 ;
Tuesday September 9th, 2008 4:51:21 PM

Flea listens to Trellus, and his words goad her to work on her project. She threads one of the stones onto the token she had been crafting, and with a few deft twsits and turns of clever fingers it is finished.

Flea's token is a small stiff circular disk about 3 inches across with the rogue's reddish hair and various plains grasses woven together to resemble a kind of irregular spider web. One pebble is woven into the fabric of the item as are some of the other indicators suggested by the cleric of Domi.

"If you want, I can make some more?" she volunteers. Without waiting for answers, she runs a hand through the half orc's tangled mess of hair and comes up with a wad of wiry strands. She selects the biggest pebble from the collection pierced by Yanosh, and starts to weave a token for Grymash.

Craft=21

Trying to make the token personal to her friend, crafty rogue manages to approximate the image of a lidless eye using different colours of grass, the hair, and the pebble.


Olaf  d20+8=12 ;
Tuesday September 9th, 2008 7:15:05 PM

Olaf redoubles his efforts to improve the security system at the portal in the remaining days. Once Trellus's news is passed around, he chimes in, "Well now, looks like we'll be needin' some tokens fer ourselves. And some remembrances to keep 'round us, just in case. Keepsakes, if ya will."

For himself, he arranges a miniature snare with a bit of fur from the lining of his cold weather gear trapped inside (Craft 12), which promptly falls apart. Disgusted, he asks 'Tishe or Flea for help, seeing how handy they are with making such tokens.

Gilan 
Tuesday September 9th, 2008 7:44:40 PM

Gilan comes back into the dome sometime later to find that a discussion is going on. As he listens he nods his head several times and then smiles. "I have more good news...I have found wild prairie pigs." His eyes glitter as his smile widens. "The would be excellent breeding stock and we have the room...plus there are other creatures out there as well...I think that I might have sensed a few of those blind birds of the Plains." For now the name escapes him in his excitement.

As some of the others show off their tokens that they have made...he pulls up his own wolf token that he carved. It is mostly a circular disk about the size of a gold piece, maybe a little bigger. The one side is carved with a wolfs head...if anyone takes the time to look it over, it also has a few High Woldian symbols carved into it as well. Frowning he looks at the token and shrugs. "I think that I will try to add a wasp in flight to the other side." There is a lost look upon his face as he says these words, mixed with a lot of pain as well.

Notes for JamesHighlight to display spoiler: {
Potions Brewed
*barkskin(5) - CL 10
*greater magic fang(4) - CL 10
*bull's strength(5) - CL 10
}

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements)  d20+10=27 ; d20+10=24 ; d20+10=19 ; d20+10=11 ;
Tuesday September 9th, 2008 9:15:01 PM

Tishe' of course jumps in to help with the weaving of tokens for everyone. She makes three good ones before her mind wanders and she ends up accidentally tying her own fingers with the grass strands!

"Ooops", she says turning red.

Waiting on the Catacombs (DM JohnP) 
Tuesday September 9th, 2008 10:34:29 PM

The Bloodpack continue with their domestic work and their preparations for passing through the portal. Between them, nearly everyone has a token for passage.

DM Note - If there's no progress with the Catacombs, I'll jump in myself tomorrow night

Trellus 
Wednesday September 10th, 2008 2:46:38 PM

Trellus nods happily as Gilan reports finding the Sargass equivalent of livestock. "Shady," he replies.

The cleric is just as happy that Tishe is working on a token for him, as he has no talent in fabricating anything whatsoever.

Everyone seems to agree on checking out the other side of the portal, and Trellus sets the next morning for the time to try it.
"Get some sleep, and prep those spells," he cautions. "Could be just about anything on the other side."

Yanosh 
Wednesday September 10th, 2008 3:55:16 PM

Hearing what trellus has to say does not exactly bring a flood of good feelings to the Dwarven Cleric. Still he nods his head hoping noone sees his tenative stance about entering the portal. But true to his word he will go where ever the pack goes.

Flea  d20+3=13 ; d20+3=4 ; d20+3=14 ;
Wednesday September 10th, 2008 6:12:39 PM

Flea tries to help Olaf (Craft/Aid Another=13) but her creativity fails her. Frowning she tries to make another token, but the item ends up in useless knots. He second attempt is a little better, but not much.

Setting the projects aside, Flea sighs a heavy sigh.

"Anyone else hungry?" she asks.

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Wednesday September 10th, 2008 7:13:21 PM

Taking her time, (Taking 10 on Craft:Weaving check = 20 for each attempt), Tishe' is able to produce enough of Olaf and Flea's tokens for everyone in the party. "They are supposed to be useless after a few days, so we would probably want to use something easily made.", she guesses.

After the initial ring-and-stone are made, Tishe' uses her High Woldian language knowledge to mark the necessary runes from the portal on the tokens. "This should align us with the Oddholme Portal, and as long as each person keeps thier token, they can come back to Oddholme."

Once everyone is taken care of, Tishe' will take thier leaders' advice and get some sleep in her HER! sleeping quarters and her HER! sleeping nest of sweet smelling 'grasses. In the morning, she will be ready with good spells to support her packmates in whatever they may find.

Grymash 
Wednesday September 10th, 2008 8:52:57 PM

(sorry for not posting the past couple of days, setting up my new computer and school work kinda weighing me down)

Grymash continues with his domestic chores. Doing all he can to secure Oddholme from their enemies and make life more comfortable for his pack. After a full day of working, his new chair is a welcome comfort as he reads his book of Gargul by candle light.

Gilan 
Wednesday September 10th, 2008 10:25:12 PM

Gilan simply smiles at the comment from Trellus about the foodstock. "I think I will see if I can get us a few nice specimens for breeding." Glancing to each in turn he cannot suppress a smile. "Anyone feel like stretching their legs?" With the token now secured on a leather thong he moves to leave the safety of the dome itself. He stops as he makes his way outside of the dome and breathes in the air. With a smile and a sigh he closes his eyes and casts the first simple spell that he will have need of.

Taking a last few minutes to let anyone that wants to come along do so, he will start to move out. With commune with nature once again working for him, he locates the prairie pigs and moves off to find them in the grass. He does not figure it will take more than a few hours and he should be back at Oddholme. Stretching his senses he tries to locate some of the Plains' blind birds as well and see if any are on his way to the location of the prairie pigs.

[Going to check again on my CC purchase and see how it is going.]

[Gilan's objective is to find about 4-6 prairie pigs. At least 1-2 males and the rest females for breeding stock. He is also interested in finding the birds as well...a single male and at least a dozen females would be useful. Will make an needed rolls if he is successful in his search.]

Herding Pigs & Birds (DM JohnP) 
Wednesday September 10th, 2008 11:39:21 PM

The creation of tokens is completed, with one for every member of the Bloodpack. The only part that remains is the application of final touches that would complete the attunement of the tokens.

Gilan heads out into the Sargrass to locate the closest herd of prairie pigs. As he expected, the small group is composed of a dominant male and female, three younger females and the offspring of all the females. In total, there are nearly a dozen creatures. Of course, the shifter is then faced with the problem of herding the pigs and persuading them to enter the dome.

Hunting for the blind swallows is more difficult. Eventually, he locates a small nesting colony where the nesting tunnels are clustered together in the middle of a patch of Hookpoint Grass. Gilan guesses that the swallows have chosen to nest within the grass to protect their eggs and hatchlings. When he looks closer, Gilan spots the remains of a small prairie pig that tried to squirm through the grass only to be caught upon the curved and barbed tips of the grass leaves. Eventually, after becoming hopelessly entangled, the pig must have starved.

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Thursday September 11th, 2008 12:47:07 AM

Vayine will continue aiding the his packmates with what ever they need while he waits for his purchases to arrive.

Yanosh 
Thursday September 11th, 2008 5:50:28 PM

Yanosh approaches the giant half-orcs quarters, "Gry, my brother Eye. I have a need for something to ask of you. May I come in?" he calls out.

When he is invited Yanosh speaks softly with his fellow Cleric. "I am in need of a bed. I know that seems kind of frivolous but there is nothing here. If this is to be our home should we not have proper beds? And I do not have the ability to search like you did for your chair."

Gilan  d20+13=27 ; d20+10=13 ; d20+13=15 ; d20+10=18 ;
Thursday September 11th, 2008 6:02:07 PM

Having found what he is looking for with the prairie pigs he smiles and then casts a new spell upon himself. With the ability to speak to the animals, he slowly moves forward...using body language and the like to ease the mind of the bull of the herd. With some ease he tries to get the animal to be his friend or at least shift him to be more open to suggestions. He offers the things that the large slug would want most...safety and food, plus care for his little herd as well.

Hopefully with the small herd in tow, he will be able to get them to follow him to the blind swallows as he is returning. With almost uncaring ease he slips through the grass to the nest, recasting the same magic as before to speak to them now. With great care he tries to convince them to come with him as well. A life of ease and safety can be theirs if they are willing to move and he lets them know that he can move their eggs without harm as well.

Depending on his succes he will return to Oddholme with a small group of prairie pigs and blind swallows. He can set them up with safety once he gets back and food should be no problem as well. Though he will suggest to the group to not think of eating any of them right away.

[cast speak with animals twice if needed]
[wild empathy check - prairie pigs: 27 : handle animal to get them to follow him: 13(will take 10 if optional for a 20)]
[wild empathy check - blind swallows: 15 : handle animal to get them to follow him: 18(will take 10 if optional for a 20)]

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Thursday September 11th, 2008 6:17:57 PM

Vayine... who has been searching for his fellow Eye's of Gargul stumbles upon the two clerics talking.. being mildly nosy the drow knocks on the door frame to announce his presence.

"I have just been talking with one of the workers at the Catacombs about this very problem. he has told me that for a small fee he can procure a full set of furnature for a person... the more money of course you are willing to spend the more fanciful and elegant the set will be. I would be happy to share some of my money with a brother Eye. I'm afraid that after my purchase I don't have all that much left but I have enough left for you to purchase at least a basic set of furnature."

Vayine waits to see how the Dwarf reacts before moving to his money pouch.

Flea 
Thursday September 11th, 2008 7:00:39 PM

After thanking Tishe' for sorting out the tokens, Flea volunteers to accompany Gilan outside the dome. The druid's communing with the creatures confounds the gnome. Does the druid really think they'll listen to him? The gnome is sceptical.

Just to make sure Gilan doesn't get himself into any trouble, Flea hangs around. She looks around the area closest to the dome for a sunny spot where she might manage a little garden.

Absentmindedly fingering the token she has stung around her neck with a cord of woven grass, she wonders where their next adventure will take them.

Olaf 
Thursday September 11th, 2008 9:47:25 PM

Olaf joins thanking Tishe for the tokens and Gilan for seeing to the gathering and creation of a herd. As for the problem of furniture, he realizes that the 'pack means to stay for a long time. For now, he is content to keep his traveling roll, uncertain whether settling in this dome is his lot in life.

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Thursday September 11th, 2008 9:50:04 PM

Tishe' enjoys making things and also cleaning, especially making her own area her 'home'.

And she is also looking forward to go through the portal, so she prepares the tokens with the High Woldian glyphs, and prepares her spells.

Deliveries (DM JohnP) 
Thursday September 11th, 2008 11:30:08 PM

The Bloodpack are startled by the arrival of a swirling flock of flying things, each screeching "Catacombs Delivery" in high-pitched voices. Once their packages have been dropped, the flock swirls high into the sky until not even the keenest eyes can see them.

The preparations for exploring the Portal are, for all intents and purposes, complete.

DM Apology - Sorry folks, I'm in Flea's hometown tonight for work. Depending on when I get back home tomorrow night, I might get a post in. Hopefully all of your Catacombs purchases are completed by next week. If you want, include delivery of your rather inventive purchases in your posts.

Grymash  d20+10=17 ;
Friday September 12th, 2008 8:37:51 PM

Grymash goes out and forages for some tubers, grubs, blind swallows, grains, sweet smoke grass or glass grass or anything he happens to find. He is feeling the need to start building up some food stores. Maybe even take up some gardening. But hunting sounds more enjoyable than digging in the dirt. He'll keep his bow out and ready to shoot if something tasty happens to come into range. He'll leave Gilan to gathering together a herd of prairie pigs. He is probably more suited for animal husbandry.

(Survival 17)

Gilan 
Friday September 12th, 2008 10:05:45 PM

Will replace this with a true post, but I need to know the outcome of my gathering first. :)

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Saturday September 13th, 2008 3:17:20 PM

Tishe' feels that she is ready wtih her spells, equipment, and the tokens. All she needs now are her stout companions and go through tthe portal! :-)

SpellsHighlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Longstrider, Longstrider, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III
Green (3)- Dim Door, SummonIV, Resilient Sphere
}


Yanosh 
Saturday September 13th, 2008 4:18:30 PM

Yanosh turns to Vayine, "Keep your money brother. I have plenty of my own for a bed and things. But thank you I did not know the Catacombs had them."

Yanosh seems to be avoinding the portal and going through it.


Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Saturday September 13th, 2008 10:23:57 PM

Vayine shows the carriers where to put his delivery. Bows low in thanks and immediatly begins to examine his purchase. the bed he had delivered is massive, four wooden pillars just out from the corners, a cap at the top end of each holds a peice of curling iron that all connect in the center forming a roof of sorts once the cloth is placed over the top.. the head board is massive forming a semi-circle ectched with an intricate designs and swirling runes, the written language of the Drow carved into the wood. Vayine knows what the etchings mean, having requested them himself. the foot board curls like the front of a sliegh, the same runes and etchings continuing what ever story was started at the head board. a large portion of the wood has been left unmarred as if waiting for the story to continue.

a large Dresser made of dark wood matching the bed is placed along one of the walls a tall mirrior applifing the light from an everburning torch the drop placed in a wroght iron holder. twin matching night stands sit at the sides of the bed. Vayine places his whetstone, some paper, cloth, and his armor repair kit in one of the nightstands and takes a small book out of his pack and places it in the second night stand. his silver Eye of Gargul its on this stand while Vayine is in the room, when he leaves he takes it with him.

Vayine leaves his room, and touches up a few last things in his alter room and the training room before he heads down to the lower sections to see the others, and to tell them that an Alter of Gargul and the combat training room have been finished if any wish to use them. While there he looks for Tishe.

"Tishe' I have no skill with crafting, I was wondering, I know we need a charm of sorts to allow us in and out of the portal, would you know how to make one, or would you happen to have one I could use?"

Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Endure Elements) 
Sunday September 14th, 2008 2:52:10 PM

Vayine is able to find Tishe' puttering about her own three-room home close to the central meeting area. The entrance room has a low oval table of some native wood-grass surrounded by half a dozen silk-grass woven poofy balls filled with small Sargrass seed-pods. Tishe' indicates one for Vayine as she sinks onto another of the seed-pod chairs, the ball forming to her body in a comfortable manner. Her rooms are brightly lit with many Everburning Torches, and the brown-haired woman smiles as her Unseen Servant offers Vayine a tankard of fresh water and a bowl of candied hoppers.

Tishe' munches on a hopper herself and picks out a leg from between her teeth as she listens to the dark elf. "Well, of course, sweetie", she responds. Holding up one of the dozen bracelets Flea wanted made, Tishe' shows off the weaving of each person's hair, strands of Sargrass, and a small stone with the HIgh Woldian glyphs. "I've made one for each of us, and here is yours!"

Last Minute Preparations (DM JohnP) 
Sunday September 14th, 2008 7:10:30 PM

The Bloodpack make whatever preparations they feel necessary before heading to the Portal Room. Gilan is soemwhat with his efforts to fidn soem livestock for Oddholme. The prairie pigs were quite happy to accompany the shifter back to the shelter provided by the grass dome and their happy snorting and grunting can be easily heard whenever anyone goes near that entrance. As can the slight, but unmistakable, odour of prairie pig. The blind swallows were quite happy to remain in their burrows under the hookpoint grass and Gilan could not persuade them to accompany him.

Grymash was out foraging and hunting. Fortunately, Gilan could point out the pigs that he had brought to the dome.

Vayine supervises the delivery of the furniture ordered from the Catacombs before seeking out Tishe', The dark elf is pleased to learn that the theurge has made enough tokens for everyone.

Olaf, for some reason, isn't venturing anywhere near the portal.

Is there anything else that anyone wants to do before they go to the Portal Room and start removing the traps and alarms?

Flea 
Monday September 15th, 2008 7:12:26 PM

Flea's room contains a small bed with a chest at the foot. A length of cloth strung from one side of the room to the other divides the room and ensures some measure of privacy for the sleeper. A low table, flanked by two long backless benches makes up the gnome's only other furnishings.

In a small attempt at domesticity, a bouquet of wildflowers and grasses loosely arranged in a ceramic bowl sits in the middle of the table.

Flea takes inventory of her HHHaversack, and looping her arms through the shoulder straps, readies herself for traversing the portal.

Gilan 
Monday September 15th, 2008 8:05:12 PM

Gilan brings back a small herd of prairie pigs with a smile though he is rather annoyed that he could not get the birds to come as well. Still he figures that he still has time to do it in the future and upon returning he smiles. Glancing to Flea he shakes his head. "Bet ya thought it could not be done." There is laughter in his voice that covers his own doubts as well.

Once he finds Trellus and the others he will see about finding a suitable place to put the small herd. He feels that a place that is currently growing with at least a small measure of the Plains grass should work. If he cannot find a place like that he can make it sure enough. "I brought in a small herd of prairie pigs for breeding purposes...they should provide some food for the future." Tilting his head to the side he smiles. "Now all we need is a place to put them that the will be safe." He will take whatever suggestions are made and help to put them together so that they are ready to leave.

Within a few hours he is tired but more than happy with the results. With another thought he finds Trellus and the worried expression on his face does not pass till he is able to find out something. "Were you able to get anyone that would be willing to work here...I doubt that Murdock or Vayine's brother are going to want to take care of the livestock." Freetime is spent finishing up the small token that will allow him passage through the portal and back. He just hopes that if nothing else he can keep it...maybe reuse it as needed.

Olaf 
Monday September 15th, 2008 9:15:05 PM

The strange sight of a near literal livestock farm inside the dome seems unnatural to Olaf, but he holds back on commentary as Gilan's easy smile indicates the pleasure others have taken in creating a stock for the future. With Tishe's token, he returns to the portal room to investigate the runes and his prior attempts at a sturdier trap system. Musing at the mess of rope and cables, he realizes that it will take a substantial portion of time before anything feasible can be made.

Seeking out Trellus, he asks the leader of the 'pack, "So now, is there anythin' I can do ta help out in the portal room? Seems to me like we're gonna need more defense than we got, least for the long term. It'd take me the better portion of a few months to rig it right, I'm thinkin', and it don't seem like we got that much time 'fore we should head out for Horvis n' all. I'm hopin' you got a brighter idea than me."

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Monday September 15th, 2008 10:03:25 PM

Vayine gathers his equipment placing it in his HHHaversack. The drow warrior moves towards the portal room knowing that his companions would be gathering in the area as well. Seeing the Druid leading a pack of pig like creatures the drow meerly shakes his head... such a strange land. Drawing out his blade and a whetstone Vayine makes himself comfortable and begins sharpening his blade until the others are ready to leave.

The Portal Room (DM JohnP) 
Monday September 15th, 2008 11:32:30 PM

The Bloodpack finish their preparations before bidding farewell to Murdock and Ayreon. The pair agree to keep watch over their new living quarters and to settle any prospective settlers that respond to the notices posted in the Catacombs.

The group trudges to the Portal Room. It's a matter of moments for Tishe' to remove the Alarm spells that she had cast over the room. The Glyph of Warding can be left in place to serve a guard over the portal, just in case something or someone tries to come back through with them. And it doesn't take long for Olaf and Flea, working in concert, to remove the mechanical traps.

Now it's merely a matter of ensuring that everyone is ready and holding their token before the portal is activated. Perhaps a verbal roll call is needed?

Trellus 
Tuesday September 16th, 2008 8:34:43 AM

Trellus finally gets around to opening the package from the Catacombs, which contains the scrolls he purchased, as well as some change.
"Got a bunch of leftover gold after I sold that vampire's stuff," he notes, passing around sacks of platinum pieces to the pack.
[Everyone gets 586 pp 5 gp 2 sp and 2 cp]

---

Everything is set, everyone is here.
An idea strikes, and the blond man beams as he turns to Gilan and Grymash. "Dudes," he points out, "this is the first time in forever that we've actually chosen for ourselves what we're gonna do next."
The idea is so novel, so exhilerating, that the cleric can't stop smiling.

He pulls out the token fashioned for him. Presenting the token to...well.. just presenting it, he steps into the portal, and announces (just a bit self-consciously) - "Trellus, of the Bloodpack".

Spells in effect:
Extended Magic Vestment (armor) -
Extended Magic Vestment (shield) -
Status (Gry, Flea, Gilan) -

------
Spells Prepared:
Highlight to display spoiler: {
(cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), Spell Resistance (d)
}

Tishe' (AC 19 HP 66/66) (Mage Armor) 
Tuesday September 16th, 2008 11:02:17 AM

After removal of the traps to avoid unneccesary unpleasantness, Tishe' presents her token and touches the four High Woldian glyphs. "Tishe' Bloodpack of Oddholme", she states confidently.

Effects
Mage Armor: extended: 14 hours +4 AC

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Know Direction, Resistance
1 (5)- Entangle, Longstrider, Longstrider, Longstrider, Longstrider
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Woodshape, Owls Wisdom,
3 (3)- Dominate Animal, Protection from Energy, Quench
4 (1)- Freedom of Movement

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash
Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III
Green (3)- Dim Door, SummonIV, Resilient Sphere
}

Yanosh 
Tuesday September 16th, 2008 4:27:19 PM

Never one to be called a coward Yanosh takes the token given him by Flea and Tishe' he steps forward. Rouching the four Glyphs, "Yanosh of the Bloodpack from Oddholme."

Vayine AC27 HP 89/89 { Endure elements, See Invisable} 
Tuesday September 16th, 2008 4:48:52 PM

"Vayine of the Bloodpack from Oddholme." The drow announces holding his token in hand, sword drawn and ready in his left hand.

Gilan 
Tuesday September 16th, 2008 9:37:28 PM

Gilan steps foward with the rest of the pack, his own token held loosely in his hand...still around his neck. He reaches out and touches the four glyphs as well. "Gilan of the Bloodpack, of Oddholme." He smiles as he glances to Trell with a nod of his head. Finally making choices of their own, though it will most likely lead to mistakes as well, but they will deal with that when the time comes.

[Sending an email to you JohnP about my CC transaction. Been rather busy and did not get to it sooner. Though nothing major has changed, I will also update my CS.]

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