MonthorHit Points:155 AC30 Monday August 18th, 2008 9:36:19 AM
" Smell????.... Me thought that was Arien's feet!!!! 'Sigh... as long as it doesn't involve bathing me guesses... "
Monthor and Fred the axe walk into the light.
" 'Sup Gimp... "
Dwight Monday August 18th, 2008 7:54:18 PM
Dwight looks around wondering is he was standing on someone and that is who he heard, then hurries to make up the few feet the others had gone. Wanting no to miss anything, he makes to be near the front, but not the front, just in case!
Jova 104/104 HP AC 30 Tuesday August 19th, 2008 1:12:53 AM
Jova smiles as hears the Gimps voice3.
One Fails The First Test! And the Second Test Begins! (ACDM Cayzle) Tuesday August 19th, 2008 7:12:58 AM
Gargul demands that the Gray Knights step forward to be purified. This is the First Test.
Jova does NOT step forward, but he speaks to Gargul, and he mentions Gimp.
Vedik does NOT step forward, and is quiet. He is lost in thought. Why is the party in the Lands of Rest instead of the Realm of Shadows? What does this mean? His deep knowledge of all sacred things gives him an answer. This appearance of Gargul -- the black-robed figure carrying book and staff -- is how the god chooses to appear in high ritual, on the most solemn of occasions, before true believers. This is clearly a demonstration, of majesty and awe. Something is going on here above and beyond the usual raise or rez. For some reason, Gargul deems this event to be worthy of the highest attention. He is making a formal declaration here -- but of what?
Such concerns do not trouble Tratain, who follows the god's command clearly, with true faith. Tratain walks into the light!
Arien also does not hesitate. Arien walks into the light!
Then the Gray Knights -- those who have not yet walked forward -- receive a hint from Gimp. Gimp says that this is a ceremony and a test.
Vedik gets the hint now, and follows Tratain. Vedik walks into the light!
Tratain calls for his friends to obey the god.
Monthor's attitude and casual words ring out of place at this formal ceremony. But Monthor walks into the light!
After a pause, Dwight hurries forward, aware that his haste is slightly out of place in the formal ceremony. And he overshoots by a bit and walks just a little too far forward. Nonetheless, Dwight walks into the light!
Jova smiles when he hears Gimp's mental voice, but the Grim oddly fails to heed the imp's advice. Gimp said, "What part of "Come forward" do you not understand?!" Evidently, Jova still does not understand it. The grim smiles but does not move forward. Jova fails to walk into the light!
Tratain, Arien, Vedik, Monthor, and Dwight pass the First Test. They choose to be purified. They feel the strong heat of Gargul's Light. All trace of undeath is burned away. They are clean -- in a way that they have not felt clean before.
But Jova, who is a Grim of Gargul, does not obey his god, even after Gimp gives him a hint, and even after Tratain calls him forward. Jova fails the First Test! He does not step forward. In a twinkle, faster than a teleport, Jova is no longer present at this ceremony. DM OOC: Jova, please refrain from posting. We shall settle Jova's fate after the Testing of the remaining Gray Knights is concluded. Feel free to e-mail me at cayzle@cayzle.com.
Sense Motive DC 30: Highlight to display spoiler: { Gargul is not pleased.}
The god's staff-light dims, and you all can see again. Gargul sits on his throne with his Book open. He holds a quill in his hand. He is ready to write in his Book.
Then Gargul speaks again.
"I DO NOT SUFFER THE UNDEAD TO EXIST! EACH OF YOU, SPEAK NOW, AND BEAR WITNESS TO WHAT YOU KNOW OF HOW THESE OVERWEENINGLY PROUD MAGES, THESE LICHES, HAVE ESCAPED MY DOMAIN AND DEFIED MY AUTHORITY!"
Gargul moves his hand over you, and you feel his touch on your minds. You have no saving throw to resist this. You may speak freely, or remain silent, but you must now speak the truth as you know it, if you choose to speak.
Sense Motive DC 30: Highlight to display spoiler: { Gargul places special emphasis on the words "Bear Witness."}
Spot DC 25: Highlight to display spoiler: { There are both angels and devils in the audience, all silent and watching very closely.}
DM NOTE: This post was edited slightly a couple hours after posting, but before any player had posted.
VedikCurrent Spells AC 33 (15 touch) HP 214/214 d20+8=15 ; d20+8=16 ; d20+8=19 ; Tuesday August 19th, 2008 5:08:34 PM
Vedik can only guess the gods intentions, but he suspects the Lord of Life and Death is not asking how a lich is made. He considers his words carefully for a moment, and then speaks with a clear and even voice, his years of service to Alemi giving weight to his bearing.
"Lord Gargul. The Sons of Dread have built for themselves a strong and powerful force. Though they are of Marteaus, they act with the discipline of Ga'al. Even their human mages reach high potential, and they act as one. Within seconds of our attack on their operation, no less than seven of their minions attacked us using the exact same two spells each. In our escape, scant seconds after our attack, three of the mages teleported three of the liches into a domed wall of stone of my creation, so that the liches actions were free to anticipate ours. It is no small feat to gather so many powerful mages into a unit. It is near impossible to bind their will and training together so that all have the same spells ready, and all act as one.
In other words Lord Gargul, they have an army and training center that functions beyond anything I have seen Marteaus's followers capable of. And they now have numbers large enough that even the mightiest of adventuring groups cannot assail them. And so they grow, each new lich adding to their combined might. And they do not seem to have fractured, as is the fate of so many would be armies. They remain a cohesive entity. It is as if they carry a heartseed."
Here the old dwarf pauses for a moment.
"And because we failed to stop them."
Tratain d20+12=13 ; Tuesday August 19th, 2008 9:20:44 PM
Tratain feels oddly better after being cleansed by Garguls Light. He is a little concerned when Jova disappears but there is nothing he can do for the man since he ignored what His god told him to do.
When prompted by Lord Gargul, Tratain steps forward, bows and says "In a plane bordering Koshe-Marr we learned of the location of a project being worked on by the Son's of Dread. We tried to release his soul before we returned. We then traveled to the location we learned about. The Sons of Dread are attempting to restore something Called the Darkest Flame. In order to do this they are using souls imprisoned in gems, souls that should by all right pass on into your realm Lord Gargul. Guarding the Site were several Powerful Liches and other Undead."
He continues "We did not know how strong they were and we attempted to put an end to thier evil plans and send thier souls before you to face judgement. They were more powerful than we were though and many of us were slain. I can only assume that they attempted to keep our spirits from our rightful journey into you realm as we were unclean when we arrived here."
Dwight Tuesday August 19th, 2008 10:02:10 PM
Dwight nods in agreement as the others speak and wonders if there is anything he can add, feeling he must contribute anything he can for his own life or death, good or bad, he gives the precursor of the attack: the comatose man in the temple, his summoning of his split and tortured spirit, its mixed encounter with its split spirit in Koshe-Marr, the death of his body and the groups reaction and follow through.
He finishes, shaking as he recalls the uncanny mass activation of so much spell power ending his life.
MonthorHit Points:155 AC30 Tuesday August 19th, 2008 10:26:05 PM
Me learned that me hates disjunction spells... Me tells ye Lord Gargul... send me and Fred back and me'll do our bests to send those orc loving undeads back yer way... they may be beat up a tad... maybe missing a limb or a head... but me's upset now.... and an upset Monthor is not a good thing...
Arien(HP ---/---: AC: -- (touch:--) Tuesday August 19th, 2008 11:36:46 PM
"Lord Gargul, words tell you what happened but I think you will gain a better understanding if you were to see the events that happened. I invite you to see what happened through my eyes, see my memories and know the events." The elven mage then concentrates on recalling everything that he'd born witness to since taking the second quest. The strange coffin, the events with the marauders, the orb, the earthquakes and beyond until their recent defeat at the hand of the Sons.
One more hint -- or two (ACDM Cayzle) Wednesday August 20th, 2008 7:56:35 AM
Friends, there were two sense motive checks and a spot check asked for in the last DM post. Don't forget to make your rolls if you so desire.
Then Monthor hears Gimp's voice again in his head. Monthor only, Please Highlight to display spoiler: {"Don't make promises! Don't say what you WILL do! Tell what happened! Tell the story! Tell about the liches! BEAR WITNESS!"}
OOC (ACDM Cayzle) Wednesday August 20th, 2008 1:00:06 PM
Hoping to give Monthor one more chance to pass the test ...
MonthorHit Points:155 AC30 Wednesday August 20th, 2008 3:23:22 PM
... Monthor hears the voice in his head from Gimp....
" Like the others said... we were going after the Sons of the Dread. The boys and me were suppose to do a recon and report back to the Council. When wees got there, we saw a massing on bad guys in front of their hide out. We probably should have just skulked about about we being who we are, we charged. We didn't expect the reception that we got. The undeads pelted up with spells destroying our gear and me guesses... since we're hear again... killed most of us. They had golems, which me's sur we coulda handled, but those spells really did us in. Me's never seened so many liches in one place before. And types that me didn't even recognize. They were prepared. They were organized. Me would never have expected that level of military tactic from undeads. "
Tratain (Extra) d20+8=9 ; d20+8=16 ; Wednesday August 20th, 2008 3:52:59 PM
Sense Motive Checks, 9 and 16 Spot Check was 13 above. Two 1's on the Skill checks heh, call Tratain Captain Oblivious :)
Jova 104/104 HP AC 30 Wednesday August 20th, 2008 7:32:40 PM
Lost in the Ether worlds..
Dwight--Checks d20=15 ; d20=3 ; d20+18=35 ; Thursday August 21st, 2008 8:38:41 AM
Sense motive; 15 and 3 (OOC: unmodified since my stupid work computer can't open google/documents because it is so out of date -- sorry I'm am continually annoyed at how pathetic technology is at my school.)
spot: 35 (I remember this modifier)
The Third Test -- A Job To Finish (ACDM Cayzle) Thursday August 21st, 2008 9:54:44 AM
The Third Test -- A Job To Finish
Gargul sets the next test: The Test of Testimony.
Vedik immediately mentions the Sons of Dread, and then declares they are "of Marteus." There are gasps in the crowd, and several cries of "NO! LIES!"
Listen or Spot check DC15: Highlight to display spoiler: {The ones calling Vedik a liar are devils.}
Vedik speculates that Ga'al may be implicated as well.
Gargul glares at the stands, and all fall silent. The god makes notes as he records the testimony.
Tratain mentions the Darkest Flame, and captured souls, and Gargul writes most intently in his tome.
Dwight adds more details on the backstory. Gargul is interested that the party entered Koshe-Marre and emerged again alive.
Monthor does not give any testimony at first, but just asks for his life back. Then Arien speaks, and while the mage testifies, Gimp gives Monthor a hint. After Arien finishes, Monthor adds details about the battle that killed him.
Arien offer his pure memories, and Gargul nods. But as he remembers, his thoughts are translated into words that all here can hear. Much detail is added, although the testmony tkes a while.
Finally, all have spoken. In the Wold, you would have fallen by now, victims of heat and fatigue. But here, it is as if you had just had a drink and a meal.
After Gargul records the testimony, he speaks.
I HAVE HEARD THE TESTIMONY. ARE THERE ANY HERE WHO WOULD BE DEVILS' ADVOCATES FOR THE UNDEAD?"
No one steps forward at first. Then a huge devil rises, and declares, "This is not the doing of Marteus. The Lord of Testing denounces the raising of undead and consigns those who consort with undead to the justice of Lord Gargul." The devil sits down. No other being -- devil or angel or dead soul -- speaks.
Gargul nods. "LISTEN NOW TO THE JUDGEMENT OF THE GOD OF DEATH AND LIFE, WHO DESPISES THOSE WHO ARE NEITHER DEAD NOR ALIVE."
"THE MORTALS KNOWN AS SONS OF DREAD HAVE CONSORTED WITH THE UNSPEAKABLE. THEY COUNT AMONG THEIR NUMBERS LICHES AND OTHER UNDEAD. THEY ABDUCT SOULS FOR THEIR OWN PURPOSES. THIS SHALL NOT STAND."
"I SHALL SET AMONG THEM A PURIFYING FLAME! I SHALL MAKE OF THEM A LESSON. THEY, AND ALL WHO MOCK ME, SHALL LEARN TO RESPECT MY DOMINION."
Then Gargul turn to the party. "HEAR NOW YOUR THIRD AND FINAL TEST. RETURN TO THE WOLD AND SUCCEED IN THAT AT WHICH ONCE YOU FAILED! DESTROY THOSE WHO KILLED YOU, AND THE UNDEAD THAT THEY COMMAND, FREEING ANY SOUL THEY HAVE CAPTURED."
"NOW STAND FORTH THAT I MAY BLESS YOU IN THIS HOLY TASK."
MonthorHit Points:155 AC30 Thursday August 21st, 2008 11:57:00 AM
Monthor grins...
" SWEEEEET!!!!! You rock Lord Gar!!! "
Monthor quickly advances to receive Gargul's blessing.
Tratain Thursday August 21st, 2008 9:29:32 PM
Tratain steps forward to gain Lord Gargul's Blessing. It is unexpected but welcome, just the chance to fight again against the evils of the world would have been enough the Protector thinks.
Dwight Thursday August 21st, 2008 9:53:57 PM
Dwight is always up for more adventure, excitement and not being dead; he steps forward as well wondering if there are after-effects of being born brought back to life.
VedikCurrent Spells AC 33 (15 touch) HP 214/214 Thursday August 21st, 2008 10:09:32 PM
Vedik steps forward to receive the God's blessing, bowing slightly.
His face is troubled however, and it is clear he wishes to ask something of the Lord of Life and Death, but is waiting until that matter at hand is completed.
Arien(HP ---/---: AC: -- (touch:--) Friday August 22nd, 2008 12:12:03 AM
Arien steps forward as well to be blessed.
Back to the Wold (ACDM Cayzle) Friday August 22nd, 2008 3:22:55 PM
Monthor, Tratain, Dwight, Vedik, and Arien step forward. Close now to the giant form of the god, they see that maybe the god is smiling, or grimacing. Hard to tell which. He raises his staff once more, and the crowd in the amphitheatre rises and roars. The staff's light grows brighter ... brighter ... BRIGHTER!
In a moment of blindness, you feel yourselves thrust out of the Lands of Rest. You travel fast and far ... and then you are home. You fell invigorated, and ready. Gargul has restored you to life, and blessed you.
You are all together now, including Jova, back where you started. Well, except for Draax, who chose to stay in the Lands of Rest.
[DM OOC: Many thanks for the chance to DM you all. Now back to Marcin.
Dwight Sunday August 24th, 2008 4:07:39 PM
Dwight takes a long slow breath, taking in the feel, taste and aromas of the air before he opens his eyes. The scent of nature, the light breeze, and the sound of life all bring him to the same conclusion....being dead has made him hungry.
He takes in his surroundings, not fully knowing where his rebirth has occurred, and knowing it unlikely Gargul would return him to life exactly where he fell to death.
"I think we should sit and eat, while we discuss our plans, likely to first include new or fixed equipment."
"Is there an item that will redirect a disjunction spell at the caster? That would likely be helpful when we return."
Tratain Sunday August 24th, 2008 8:45:56 PM
Tratain takes in the surroundings of where Lord Gargul has returned the group.
He says "We need to find out how long we have been gone for, the Son's of Dread were close to finishing thier project before, there no telling how close they are now. We need to talk to Lord Arrack and come up with a plan, we weren't strong enough to take them before, and I doubt they have weakened their defenses any. We need to find a way to fight them a couple at a time or find some Major help."
VedikCurrent Spells AC 33 (15 touch) HP 214/214 Sunday August 24th, 2008 8:51:13 PM
Vedik shakes his head.
"There is little time for rest I'm afraid. Let me fill everyone in on what has transpired. Jova and I were able to rescue Tratain and Monthor's body, and used the group funds Tratain has to purchase scrolls of resurrection and miracle. We used the Miracle scroll immediately to retrieve everyone's body, but unfortunately we also transported our mansion to just outside Lord Arrak's lair, where it promptly fell apart. We cast the resurrection scrolls early the next morning, and now we are back.
We have a day and a half until the Son's activate their device, and we have much broken equipment. I suggest we teleport soon to the Fixer temple in Plateau City. They may be willing to donate woldsblood to me for the repair of your equipment.
After that, we must plan our next step."
Back in the world of the living - DM Marcin Monday August 25th, 2008 5:14:48 AM
As the Knights assemble in the foyer of Arrak's cavern the light of a late afternoon pours in through the main doorway and paints their tired faces golden. There is a feeling of stiffness in the bones of those brought back from the dead. Those killed by the Wilting are now experiencing a horrible thirst and feel they could drink a river.
The party has only about half an hour to explain what happened, gather their wits and collect their equipment before Arrak appears and welcomes those who came back.
"We must hurry. I have set up a scrying device outside. Now that you have seen the Darkmoon Gate with your own eyes scrying on it will be much easier."
There is a large, concave, silver mirror standing outside on the meadow. It has been set up to catch and focus sunlight.
"Come now. Take a look. Focus. Try to remember. I will try to pierce their veil of protections."
Dwight Monday August 25th, 2008 4:20:39 PM
Dwight follows Arrak, but tries to gain a gnomes attentions and mimic the need for a drink.
Looking that mirror, smacking his still parched lips, he recalls the dampness, the slope of the hill, the smell of the trees, and the placement of the houses/huts.
Jova 104/104 HP AC 30 Monday August 25th, 2008 5:30:38 PM
As the group walks towards the scrying device jova says, "So what happened? I was there when Gimp said this was a test, and whoosh I was swept away. What promises were made for the rezzerection?"
MonthorHit Points:155 AC30 Monday August 25th, 2008 6:08:11 PM
Monthor steps to where Arrak indicated he wanted them to be. The "annoyed" dwarf concentrates on his anger towards the undeads and focuses on remembering the events that led to his untimely death... after a while he states softly but surely...
" Me thirsts... anyone have some ale? "
VedikCurrent Spells AC 33 (15 touch) HP 214/214 Monday August 25th, 2008 6:23:20 PM
Vedik does as Arrak requests, concentrating on the events as he remembers them. He focuses his attention on the 'apprentice' mages, guessing that they will be less protected then the liches.
He answers Jova's question: "No promises were extracted by Lord Gargul. We have been given the task of destroying the Sons of Dread."
Tratain Tuesday August 26th, 2008 6:18:12 AM
Tratain pulls out his two waterskins and passes them around to the group while they are talking with Lord Arrak.
He then follows Lord Arrak and begins concentrating on the Valley that Housed the Son's Project, the Ring of stones, the golems, and the thing they were guarding.
Scrying - DM Marcin Wednesday August 27th, 2008 3:39:09 AM
[My apologies for missing yesterday's post without giving you prior notice! I hope I have my computer access situation under control now.]
As the Knights gather their bearings and try to come together they are served some ale by the gnomes, but Arrak insists that the drinks are left inside so once the scrying begins everybody is fully concentrated on the ritual.
"The Lord of the Dead asked you to destroy the Sons? Good heavens, it is a job for several human lifetimes. There are many of them and the lesser cells are only in loose contact with the upper circles. Still, if one was to cut off all proverbial heads of that beast... But it would have to be done one at a time... This also means that we will probably be working together for quite a while."
The scrying ritual begins. The dragon activates his mirror and several other divinations.
The silver reflective surface goes dim, as if covered by fog.
Then a hazy image appears, a familiar image... The swampy forest filled with mist... The mists slowly part...
There it is, the ring of mighty monoliths, the crescent of buildings, the path - the base of the Sons.
It looks completely deserted. The monoliths are still sparkling with magic, but the doors and windows of the buildings are open and reveal mostly empty interiors. Not a single being can be seen moving about - no golems, no wizards, no liches - nothing. The arc of the Darkmoon Gate itself lies on the ground, toppled and broken into many pieces.
Leafless branches of nearby trees rattle in the wind.
"Hold on, hold on" - says the dragon - "this could be a Screen or some other spell devised to deceive us."
Arrak unfurls several scrolls and tunes and refines his mirror. The image goes more sharp, then multiple dim auras can be seen overlapping the countryside. Several minutes pass while the dragon expertly performs an analysis of the image and the information. Finally Arrak ends the ceremony and lets the image fade away. Then he sighs.
"Alas, it is as I feared. I am now certain that we have seen the Darkmoon Gate as it really is right now. The Sons were alerted that their base was compromised and moved it somewhere else. Their main project was not there - most likely the Gate was a main doorway leading to it, but it is now destroyed. I am afraid that there is nothing we can do now but wait until more information is available, and when we finally face their secret project it will be ready for us and at its full strength."
[Folks, I have a little housekeeping job for you. Could each of you please calculate the current wealth his character has - please include the value of your inherent bonuses to ability scores (if any) and any party property or unsold loot (but don't include your artifact). Include the worth of disjoined items if you intend to have them restored. I need only an approximate, say acurate within 5000 gp. Please post the result either as a private post or e-mail it to me. Thanks. M.]
Dwight Wednesday August 27th, 2008 4:21:38 PM
OOC: I'm am heading out on a liesure trip today, and likely won't have any estimate until Tues/Wednesday of next week as my books, and most of my internet time is not available.
Dwight is disappointed in the lack of information AGAIN, and feels the last days, weeks have been to no success.
[Hmm, might be a really good idea to get a sub. M.]
A small detail - DM Marcin Thursday August 28th, 2008 3:33:17 AM
The dragon notices the disapointment of the Knights. "Well, we will have to handle the problem as best we can despite this setback. If we now-"
"Excuse me, master..." One of the Arrak's gnomes is approaching the group. "We have been sifting through the ruins of the manor and just found a strange, glowing orb under the rubble. We thought you might want to take a look at it."
"An orb?..." - the dragon rises a long eyebrow. "Quick, how did you word that Miracle again? Oh no!"
VedikCurrent Spells AC 33 (15 touch) HP 214/214 Thursday August 28th, 2008 7:23:52 AM
Vedik ponders the improbable. "The request was : "'Mighty and Powerful Alemi, I humbly seek your aid in bringing my comrades back to life and good health. I request that the bodies of my three recently fallen companions, "the Grey Knights" Arien, Draax, and Dwight, and everything they had in their possession a moment before their last death, be transported intact in front of me immediately, and that they and their belongings appear safely and at no risk to me or others, or cost to me or others, or indebture on me or others. Thank ya me Lord."
"The demon orb was in a cave far from here. If it was pulled by the spell, wouldn't it have appeared with the other gear at my feet and not brought into the manor and then brought here?"
The old dwarf sighs.
"Still, its powerful magics used to its testing point. Lets go."
Vedik then leaves, flying over to the ruins to investigate this orb.
Arien(HP ---/---: AC: -- (touch:--) Thursday August 28th, 2008 11:20:32 AM
Arien shrugs resignedly and heads over to investigate the what was going on with the Orb as well.
Tratain Friday August 29th, 2008 5:49:50 AM
Tratain goes with Vedik and Arien to see what happened. Hopefully the Orb won't start spitting out Demons here in Lord Arraks Front Yard.
Visitors from far away - DM Marcin Friday August 29th, 2008 12:17:47 PM
Tratain's hopes are soon dashed as a familiar metallic sound can be heard before the party manages to take more than two steps.
<Pop> <Whizzz>
There is the orb, hovering over the ruin of the manor, spinning very fast!
<Crack>
Its surface fractures. A wisp of misty smoke escapes, gray an long, twisting like a snake over the meadow, outlining a portal in the air-
[You have one round to act before the dance starts, folks. The terrain is level grass. You are about 100 ft from the forming portal, which is about 10 ft above the ground and circular, with diameter of about 25 ft. You still have whatever spells you haven't used during the battle of Darkmoon Gate - aside from Vedik and Jova, who had a chance to replenish their magic. There was enough time for the recently brought back to life to gather their equipment.]
MonthorHit Points:155 AC 19 Friday August 29th, 2008 9:14:51 PM
Active items and effects
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Cape of the Mountbank Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
-----------------
Me brothers.... we be in deep orc droppings..... Tratain... armor me up if ye can brother...
:: Monthor takes out a potion of enlarge person from his haversack and drinks it.
-----------------------
[Map - DM Marcin] Saturday August 30th, 2008 4:44:28 AM
[All right, time to playtest the new map template. Here is the map. The yellow line is the opening portal. Please position yourself anywhere in columns W to Z.]
Arien(HP 67/67: AC: 14 (touch:14) d4+1=4 ; Sunday August 31st, 2008 3:11:22 PM
Arien facepalms when the portal opens and muffles a curse. Then, moving forward thrity feet (Q7) Arien casts Time Stop (Gains 4 rounds of actions) to prepare for the coming event. In quick succession the following things happen, a Wall of Force fifty feet long and forty feet high springs into being behind the portal, a pair of solid fog banks appear above and below the portal, finally a Prismatic Wall erupts into being in front of the portal. Done casting his spells the elven mage turns around and returns to where he started (W7).
((Ok, so the Wall of Force runs down the A/B line from the top of 3 to the bottom of 12 and again is 40 feet high. The solid fogs are 20 foot radius spells they are both cast on the 7/8 C/D point, one 10 feet below the portal, the other 10 feet above. Finally the Prismatic Wall is 80 feet long and 40 feet high, it runs on the D/E line and runs the entire map.)
Jova 104/104 HP AC 30 Sunday August 31st, 2008 4:56:34 PM
Jova simply utters a phrase taking him directly to the orb.
--Casr releport to get to orb.
OOC-Ok folks, Cayzle excluded me from posting during the tests given by Gargu. The test to kill the Sons is ongoing. I will not be a Lurker. So I am calling it quits now. I will be retiring Jova immediatly. I think the punishment for not 'stepping forward' was too severe.
Marcin, like to thank you on a job well done, great posts made the game exciting.
TratainCurrent Spells Sunday August 31st, 2008 7:25:43 PM
Tratain stands at Z14, he pulls out his Cold Iron Warhammer and Casts Align Weapon (Good) on it. He then casts Quickened Shield of Faith on Monthor (+5 Deflection) and holds out the Warhammer to the Dwarf.
He says "Take this Monthor, It'll Probably Work better Right now than your Axe if the same creatures come through the portal this time. Anything you can do to help Lord Arrak? With Most of the Groups Gear destroyed by the Son's this fight isn't going to go well for us I think."
OOC: Jova I think the Not posting was just for the Ceremony, so you're with us now so you might want to rethink retiring Jova and you action for this round.
MonthorHit Points:155 AC 24 Sunday August 31st, 2008 9:09:00 PM
Me's good Tratain...Fred's still working fine....
(ooc> Fred's one of two of his items that survived the disjunction. It and the haversack. ) (ooc> Don't go Jova.)
Round 1 - DM Marcin Monday September 1st, 2008 7:06:37 AM
[Dave, the exclusion from posting lasted only for the duration of the ceremony in the Lands of Rest. Nobody here ever banishes a player from game for an entire module, that wouldn't be fair!]
Monthor drinks an enlarging potion.
Arien performs a display of advanced Conjuration as he turns the area around the portal into a deadly trap.
Jova teleports away and vanishes from sight.
Tratain enspells Monthor and offers him a warhammer, but the dwarf decides to stick to his own weapon.
Arrak, standing next to Tratain and Monthor, launches an array of protective spells on his own. "I could try to close the portal" - says the dragon, hesitantly - "if I could see it again, could target it with spells, and nothing tried to eat me in the mean time".
There is a loud <thump> as something lands on the grass. A second later the prismatic wall flashes when something stumbles into it and is destroyed. At the moment nothing leaves the wall of fog.
Dwight hp 99, ac 16 Monday September 1st, 2008 11:07:36 AM
Appering at Y11, Dwight worries about his effectiveness, lacking a decent magical bow and magic in general. Regardless he readies himself as the group advances forward and does what he can. (His shortsword is at his hip, which is not common. His bow, is also nearby.)
As Monthor drinks, Dwight tags him with a Bull's Strength spell (+4 to STR for 6 minutes)
OOC: Sorry for missing the post Thurs/Fri, was suppose to have internet at the hotel, just not my books, but the 375 person wedding became a big overwhelming....but 3 country clubs of Southern hospitality later, I'm back....just in time by the looks of it. :-/
Arien(HP 67/67: AC: 14 (touch:14) Monday September 1st, 2008 8:09:57 PM
Arien moves over to Monthor and casts Displacement on the dwarf to help protect him in combat.
MonthorHit Points:155 AC 24 Monday September 1st, 2008 9:06:49 PM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Displacement
Bull's Strength (+4)
--------------------------------------- Monthor moves in front of Arrak and takes a defensive stance in front of the Dragon.
(readied action Total Defense You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can't make attacks of opportunity while using total defense. )
TratainCurrent Spells 10d6=32 ; Monday September 1st, 2008 9:18:04 PM
Tratain readies an action to cast destruction on the first hostile Enemy that he can see if any of them make it out of the Fog or through the Wall and isn't in an anti-magic field.
Fort Save DC 25, Save for 32 Damage. Fail and Die.
Round 2 - DM Marcin Tuesday September 2nd, 2008 2:44:55 AM
Dwight further enhances the strength of Monthor [yup, good timing to come back].
Arien likewise expends some of his power to prepare the dwarf for melee combat.
Monthor places himself in front of Arrak and readies to defend.
Tratain gets ready to cast a spell should any vulnerable enemy appear, but unless the foe would force his way through the Prismatic Wall Tratain would be unable to reach him (because of the indigo layer of the wall, which stops all spells).
A Legion Anchor [A] drops out of the portal and starts to softly hover just above the grass, snapping its pincers. It turns on its antimagic field and negates the fog and Wall of Force near it, as well as disrupting part of the portal, but the rest of it just accomodates and assumes a new, fat-crescent shape. It is followed by a Raider [R1] who lands on the grass with a thud and impatiently starts to move along the Prismatic Wall. One Legion Scout also makes an appearance [S1]. It hovers in the air just above the grass, takes in the surroundings, and gives out a piercing, bird-like call.
Arrak readies a spell. "I don't think that time is working for us here, and I can't actually reach the portal with spells while it is shrouded by fog and behind the wall-"
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:30') Tuesday September 2nd, 2008 7:45:15 AM
Flying 30 feet above the fray, Vedik tries to gauge the measure of the portal that has appeared. He notes with interest that the Anchor created the antimagic field, and that it is not an a natural or continual effect as the group had supposed. He calls this out to the Knights, and prepares to take advantage of the fact.
He flies forward across the field, getting in range, and then prepares to cast a spell.
OOC: Started at Y-8, 30' in the air Fly forward to M-8 Ready Action: Cast Dismissal at the first Legion Anchor that appears outside the other Anchor's Antimagic Field: Special Will Save DC is 38 minus the Anchor's HD.
Wings of Flying - Vedik usually keeps this active, unless wings would be an issue. Ring of Counterspells - Greater Dispel Magic
MonthorHit Points:155 AC 24 Tuesday September 2nd, 2008 9:22:57 PM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Displacement
Bull's Strength (+4)
------------------------------------------------
Monthor continues to take a defensive stance ( Total Defence as a readied action) in front of Arrak.
Dwight hp 99, ac 16 Tuesday September 2nd, 2008 9:32:25 PM
Hoping the legion has returned to 'talk', but knowing things are never as easy as they should be, and knowing he will be almost useless in this fight, Dwight casts Blink on himself, and spreads out from the others (hoping to avoid area spells) -- head towards X14
*Blinking
Cast: 1 second level spell 1 third level spell
TratainCurrent Spells Wednesday September 3rd, 2008 5:48:38 AM
Tratain continues to Hold his spell waiting for a Target to present itself. He says "Arien, you need to drop your wall so Lord Arrak can try and close the Portal before more Troops come out of it."
Round 3 - DM Marcin Wednesday September 3rd, 2008 6:55:16 AM
Vedik flies forward and prepares a spell. He realizes, though, that the indigo layer of the Prismatic Wall would block his Dismissal if he aimed it at a creature emerging from the portal. The portal itself is still mostly covered by Arien's Solid Fog, but from what he remembers it is circular, about 25 ft in diameter, and hanging about 10 ft above the ground. The Anchor's antimagic ate away a chunk of it, but the rest seemed to have accomodated to the new shape just fine.
Monthor continues his vigil in front of the dragon.
Dwight protects himself with Blink and tries to split from the main group.
Tratain continues to stand ready to cast.
Arrak strains his eyes. "No, even with True Seeing I can't make out anything in this fog!"
Meanwhile, on the other side of the Prismatic Wall, a calm and well-organized deployment operation seems to be taking place. Two more Scouts appear in the antimagic field of the Anchor, landing gracefully on the grass, then springing up into the air to hoover a foot or so above the green meadow. They start to spread around, turning their eyeless helmets here and there as if looking around.
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:60') d20+16=25 ; Wednesday September 3rd, 2008 8:00:53 AM
Vedik abandon's his plan to stop a possible second Anchor and goes on the offensive.
He flies up and towards the wall, trying to gain position and cast a spell, evoking a blade barrier below him in the fog.
OOC: Fly to E-8, ascending to 60 feet. Cast Blade Barrier in a 5' ring around C5. ( I want the ring to be entirely within the C5 square, 20' tall). 15d6 damage, reflex half for passing through. If there is a creature there already, Reflex negates. DC 24 27 Spell resistance if there is anything already there (forgot to add spell pen. in the roll)
Arien(HP 67/67: AC: 14 (touch:14) Wednesday September 3rd, 2008 2:32:26 PM
Arien grimaces and dismisses his Prismatic Wall so that Arrak and others can cast spells through the area.
MonthorHit Points:155 AC 24 Wednesday September 3rd, 2008 9:44:26 PM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Displacement
Bull's Strength (+4)
------------------------------------------------
Monthor continues to take a defensive stance ( Total Defence as a readied action) in front of Arrak. (Ac28)
Round 4 - DM Marcin[Raider saves vs Destruction:] d20+18=37 ; [Tratain vs Raider's SR:] d20=1; [Raider attacks Arien:] d20+26=40 ; 2d8+10=20 ; d6=2 ; [Anchor spits twines at Tratain's square:]d20=12 ; [Vines grapple Tratain:] d20+24=33 ; [Quills:] d20+22=33 ; d20+22=30 ; d20+22=38 ; d3=3 ; d3=1 ; d3=2 ; [Arrak saves:]d20=16 ; Thursday September 4th, 2008 4:51:39 AM
Vedik flies closer to the portal and evokes a barrier of blades within the banks of fog.
Arien dispels his Prismatic Wall.
Monthor continues to guard the dragon.
Arrak narrows his eyes. "That's better! It should work!" He rises his arms and starts to weave powerful magic. "It's shrinking! Just keep them at bay for a moment-"
The Raider charges forward and is met by Tratain's Destruction, but the spell fails to penetrate its natural resistance to spells. It rises one of his long blades and slashes Arien [hits AC40 for 20 physical and 2 acid damage].
The Anchor and the Scouts also advance forward, albeit more cautiously. The clawed, antimagicked beast spits out a black gob of that looks like a large sack. It travels in the air in a shallow arc and lands at the feet of Tratain, where it bursts into a swarm of black, thorny vines [grapple check 33. Squares with vines count as rough terrain - double move cost. If Tratain is held he needs to free himself first with a grapple or escape artist check DC34, or by doing at least 10 physical or fire damage to the vines].
The three Scouts start to shoot their poisoned quills at the rest of the party.
[Attack vs Monthor hits AC33 and does 3 physical damage.] [Second quill hits Arrak.] [Attack vs Dwight hits AC38 and does 2 damage.] [If damaged Monthor and Dwight need to make a Fort save DC22 or become paralyzed (unless immune to poison). Arrak is not paralyzed.]
[A quick reminder about the foes you have fought before: Anchor: AC30, Scouts: AC28 SR25, Raider: AC26 SR25.]
[Map. Apologies for a hastily drawn map; our IT guys didn't come through with their promise to rebuild the network by last Friday.]
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:60') Thursday September 4th, 2008 7:25:25 AM
Vedik spins around as he watches the anchor pass under him. Remembering well the poisonous quills, he casts a simple spell to defeat them. A roaring wall of wind appears between the Knights and the scouts.
OOC: Cast Windwall: It runs from V8 to V14 and is 15' high. Arrows, bolts and hopefully quills are deflected automatically. Heavier thrown weapons have a 30% miss chance. Boulders, siege projectiles and such are not affected.
Hehe, classic map :P
TratainCurrent Spells d20+28=42 ; d20+18=28 ; d20+20=26 ; Thursday September 4th, 2008 5:48:32 PM
The Vines attempt to entangle the Protector but Tratain is Able to fight them off (Opposed DC was 38).
Seeing the Raider attacking Arien, Tratain moves right up next to it and Tries to get its attention. He defensively Casts Harm, Followed by a Quick Divine Power spell to strengthen his attacks.
Cast Harm Defensively, Defensive Casting Check Passed. Hit Touch AC 28, SR Check 26 Passed. 150 Negative Energy Damage Fort Save DC 24 For Half Damage.
He yells "Fight Me Monster! I'll Send you back to whence you came in Domi's Name!" (If able use Protector Draw Fire Ability, Monster Must make a will save DC 20 or attack the Protector.)
Tratain - HP 218/198 AC 30 Tratain's Grapple DC 41 = 10(Base) + 15(BAB) +6(Str) +10(Sacred) Greater Magic Weapon + Align Weapon Good - Cold Iron Warhammer Divine Power
MonthorHit Points:(152 of 155) AC 24 d100=82 ; d20+14=17 ; d20+14=33 ; d20+24=31 ; d10+28=38 ; 2d6=6 ; d20+21=22 ; d20+17=33 ; d10+28=32 ; 2d6+28=31 ; d20+12=20 ; Thursday September 4th, 2008 9:30:56 PM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
ooc> Can I assume that you forgot to take the Displacement spell on Monthor in consideration when attacked? Displacement role: %82 Save vs poison 17 ( Hero point re roll 33)
-----------------------------------
Monthor shrugs off the effect of the poison and then starts swinging at the raider faceing Arien.
" Someone block those quill throwers!!!! ------------------------------------ Attacks two handed with Fred the axe (+2 holy/thundering)
. Power attack -5/+10
damage bonus 28
Att 1. attack role 31 for 38 physical and 6 holy damage
Att. 2 22 ( natural 1)
Att 3 33 for 32 physical and 3 holy damage
Att 4 20
Damage: 79 damage
-------------
Dwight hp 99, ac 16 d20+8=12 ; d100=82 ; d100=65 ; d20+19=38 ; 3d6=9 ; Thursday September 4th, 2008 9:41:38 PM
Per Blinking, 50% of physical attacks miss (85% rolled, not sure which 50% DM wants to use. I typically think the first percentage 1-50% is bad for my PC. Thus 82% is good for Dwight. If DM interupts otherwise I've rolled and failed Fort save, thus am frozen.
Fort Save: 12 (Failed if Blink doesnt save me :(
----------------- If still moving, Dwight quickly loads 3 arrows, and launches them at Anchor (if he remains standing).---(OOC: I'm thinking the wind is farther north and should not affect Dwight's arrows)
Then Dwight takes a step away from the vines behind him. W14/W15
*Blinking
Cast: 1 second level spell 1 third level spell
[DM Marcin] Friday September 5th, 2008 6:06:37 AM
[Indeed I have forgotten to roll the displacement/blink rolls. Keep the results you rolled yourself, folks, and your interpretation if high roll is good or bad. Seeing that Adam hasn't posted yet and is next to Raider I'll delay the next round until Saturday. As for Dwight's arrows, the Wind Wall is right between him and the Anchor. He could reliably aim only at the Raider.]
Dwight hp 99, ac 16 Friday September 5th, 2008 7:27:18 AM
OOC: Bummer.
Dwight will direct his arrows at the raider then. They still hit. (dmg 9)
If the raider is dead, he will mount his broom and fly upward so he can shoot again next round.
Arien(HP 45/67: AC: 14 (touch:14) d20+29=33 ; Friday September 5th, 2008 3:53:50 PM
Arien grunts in pain as the raider slashes him and casting defensively (casting defensively = 33), hastes all nearby party members and then steps back next to Arrak.
Round 5 - DM Marcin[Raider saves vs Harm:] d20+18=29 ; [Raider saves vs Draw Fire:] d20+6=25 ; [Raider attacks Arien:] d20+24=27 ; d20+24=34 ; d20+24=32 ; d20+24=36 ; 2d8+10=24 ; 2d8+10=15 ; 2d8+10=24 ; 2d8+10=19 ; d6=5 ; d6=3 ; d6=6 ; d6=1 ; Saturday September 6th, 2008 10:14:41 AM
Vedik erects a Wind Wall in hopes of deflecting the next volley of missiles.
Tratain Harms the Raider. The effect is not as strong as it could have been, but still the beast is hurt. Then he calls out in hopes of drawing the attention of the Raider away from the mage. Unfortunately, the monster seems to be worked up into a frenzy that is not easily swayed.
Monthor scores two direct hits with his mighty axe. Even the magic resistances of the beast cannot save it from serious harm. The dwarf feels that the damage from his blows has been somewhat diminished, though.
Dwight shoots at the Raider, but his arrow seems to just bounce off creature's carapace.
Arien accelerates the movement of all party members nearby and steps a bit away from the Raider.
Arrak completes another spell and cries out in satisfaction. "There! We did it, it is closed!"
The Anchor and the trio of the Scouts, unaware that the way back has been severed, launch a volley of projectiles at the Gray Knights. All are deflected or stopped by the Wind Wall.
The Raider, now seriously wounded, screeches as its wounds start to heal [total damage to the Raider at the moment is 119]. It pounces up to Arien [5 ft move] and launches a full round of attacks at the mage.
[Attack 1 hits AC27 and does 24 physical and 5 acid damage. Attack 2 hits AC34 and does 15 physical and 3 acid damage. Attack 3 hits AC32 and does 24 physical and 6 acid damage. Attack 4 hits AC36 and does 19 physical and 1 acid damage.]
[Map. It is the map from yesterday (I'm still forced to use computers at internet cafe). Note that Arien moved to Y10 and R1 moved to W11-X12.]
MonthorHit Points:(152 of 155) AC 24 Saturday September 6th, 2008 10:50:19 AM
ooc> Wouldn't the "holy" part of the axe bypass the damage reduction?
MonthorHit Points:(152 of 155) AC 24 d20+24=27 ; d10+28=33 ; 2d6=3 ; d20+24=27 ; d10+28=38 ; 2d6=7 ; d20+21=39 ; d20+21=40 ; d10+28=31 ; d3=3 ; d10+28=38 ; d3=2 ; d10+28=32 ; 2d6=7 ; 2d8=15 ; d20+17=21 ; d20+12=23 ; Saturday September 6th, 2008 11:06:01 AM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
------------------------------------ Attacks two handed with Fred the axe (+2 holy/thundering)
. Power attack -5/+10
damage bonus 28
Att 1. attack role 27 for 33 physical and 3 holy damage
Att. 2 attack role 27 for 38 physical and 7 holy damage
Attack 3. attack role 39 (crit 40) for 101 physical and 7 holy damage and 15 sonic damage
ooc> Raider needs to make a DC 14 fort save or be deafened permanently!!! Yes, I know.. overkill...
Att. 4 21
Att 5 23
Damage: 204 damage
TratainCurrent Spells Sunday September 7th, 2008 7:54:43 PM
Tratain Double moves (40 Feet) towards the Anchor and the Three Scouts.
-------------------------------------------------- Tratain - HP 218/198 AC 30 Tratain's Grapple DC 41 = 10(Base) + 15(BAB) +6(Str) +10(Sacred) Greater Magic Weapon + Align Weapon Good - Cold Iron Warhammer Divine Power
Dwight hp 99, ac 16 Sunday September 7th, 2008 10:18:08 PM
Dwight watching his arrows bounce off harmlessly, Dwight lifts high on his broom at full speed and pulls out a Quaals Feather Token.
OOC: Dwight plans to fly over the Anchor next round and literally drop the token. Can Dwight get the token to activate prior to the anti-magic shell? Once in tree form, the anti-magic shell shouldn't matter. What will the damage roll be for a giant oak tree falling 50ish feet? --- This is my plan as I have nothing else of substance at this point.
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:60') d20+18=27 ; 10d6=37 ; Monday September 8th, 2008 7:27:16 AM
Vedik smiles as his spell blocks the quills, though he suspects it wont take long for the Legion to turn his attention to him. He decides to help end the raider as quick as possible. Flying over toward it, he unleashes destruction.
OOC: Fly to Q8 Cast Destruction: SR: 27, Fort Save DC 25 or be destroyed. Take 37 damage on successful save.
Monthor takes three mighty swings at the beast towering over the party, removing two mandibles, and, with his final strike, its head in one swift, clean blow. The decapicated body of the demon falls to the ground oozing green liquid from the stump of its neck and writhing in agony [yes, a holy weapon does bypass the damage reduction of the Raider. I have added the prevously substracted damage back in. Sorry!].
Tratain moves up to the remaining four enemies.
Dwight readies a Feather Token and starts to move up to the group of demons. [Well, technically the description of the token does not say that the tree needs to start rooted up, so you could use it as a bomb. It would do damage in an area 5ft x 45 ft (where its trunk falls). A oak trunk of that size would weigh about 18 metric tons, so the damage would be 20d6. I am not sure if I should require an attack roll or a Ref save from them. For now let's say you make a ranged attack and your roll is the DC of the Ref save they need to make to jump out of the way.]
Vedik flies over the Raider, but sees that it has been already slain by Monthor [you can keep the spell uncast if you like].
Arrak takes in the tactical situation and then jumps into the air. When his shadow passes over the head of Monthor he is already in his dragon form, moving fast like a saphire lightning. "I'll try to push back the large one, get ready to kill off the shooters!" - booms his voice overhead.
The Scouts concentrate their fire on the newly appeared dragon, but Arrak manages to overcome the poison he has been just injected with. The Anchor, seeing the emerald missile approaching fast, readies for its arrival.
[Map. I'm very sorry it took me so long to put together this round. I'll delay tomorrow's post until later in the day, too, so that everyone can react.]
Arrak[Roll for the Str check:]d20=20 ; Monday September 8th, 2008 2:14:47 PM
The dragon smashes into the Anchor with such force that both of them go straight through the area occupied by the Solid Fog and well away from the scene of battle [both the Anchor and Arrak are now off the map, somewhere to the left of the clouds of fog]. The Scouts slash at him as he passes them by, but while in the Antimagic Field their blades can do only minor wounds.
MonthorHit Points:(152 of 155) AC 24 Monday September 8th, 2008 8:36:47 PM
Monthor moves in behind Tratain and follows the cleric, using him as a shield.
TratainCurrent Spells d20+35=53 ; d8+17=20 ; Monday September 8th, 2008 8:51:17 PM
Tratain casts Divine Favor (Quickened) and then Charges to J11 and swings at S1.
Hit AC 55 for 20 Damage. (Magic, Good Aligned and Cold Iron)
-------------------------------------------------- Tratain - HP 218/198 AC 31 Tratain's Grapple DC 41 = 10(Base) + 15(BAB) +6(Str) +10(Sacred) Greater Magic Weapon + Align Weapon Good - Cold Iron Warhammer Divine Power Divine Favor Haste Attack Bonus 37 = 18(Bab) + 5(GMW) +6(STR) +6(DF) +1(Haste) +1(Focus) Damage Bonus 17 = 6(Str) +5(GMW) +6(DF)
Dwight hp 99, ac 16 d100=59 ; d20+17=28 ; 3d6=9 ; Monday September 8th, 2008 10:23:53 PM
Dwight seeing Arrak take a drastic action, and seeing the potential for him to actually cause damage, he switches to his bow
Firing at S1 with 3 arrows (Blink 59) Att: 28 (hit) Dmg: 9 (physical)
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:60') 15d6=47 ; d20+18=33 ; d20+18=22 ; Tuesday September 9th, 2008 7:19:27 AM
Vedik spins around as Arrak passes under him, suitably impressed. Luckily the old dwarf is not one to stand around gawking. He rains destruction down on the scouts in the form of a pillar of divine flame.
OOC: He should be at Q8, unless I missed something that moved him. Either way the spell is in range. Flame Strike on S2 and S3: 47 damage (1/2 fire, 1/2 divine) Reflex Save DC 23 for Half. SR checks: 33, 22
MonthorHit Points:(152 of 155) AC 24 Tuesday September 9th, 2008 7:50:46 AM
ooc> Monthor's hasted..... or does that end with Arien's untimely demise?
Round 7 - DM Marcin[S2 saves vs Flame Strike:] d20+14=29 ; [Attacks against Tratain:] d20+18=34 ; d20+18=22 ; d20+18=20 ; d20+18=20 ; Tuesday September 9th, 2008 10:45:31 AM
Tratain charges one of the Scouts and strikes at him with his warhammer. The holy weapon does full damage to the demon.
Monthor follows behind Tratain [he is still hasted].
Dwight fires at the Scout wounded by Tratain and hits with all three arrows, but the projectiles, not blessed with the holy power, are intercepted by the armor of the birdlike demon.
Vedik launches a Flame Strike a the other pair of Scouts. One resists the effects of the spell. The other one is burned, but only by the holy power. The flames seem to have no effect on it at all.
Arien rests unconscious on the ground.
As the Scouts spring into action their wounds are already closing up. They surround Tratain [S2 and S3 provoke an AoO from Monthor]. Then they all strike at Tratain with their bladed gauntlets. They do not seek to pierce his armor, merely to touch it, but it is enough to unleash some kind of dark magic. Whatever this magic is, however, it is stopped by Tratain's armor. The three demons cry out in frustration like a flock of angry crows.
Somewhere behind the banks of fog the roar of Arrak can be heard as the dragon battles the Anchor.
MonthorHit Points:(152 of 155) AC 24 d20+24=33 ; d10+28=38 ; 2d6=11 ; Tuesday September 9th, 2008 12:17:06 PM
AoO on S2
Hits AC 33 for 38 physical and 11 holy damage. (49 total damage)
------------------------------------------------------------------- Given the opportunity to swing his axe, Monthor attacks one of the scouts.
(ooc> Regular round later... )
TratainCurrent Spells d20+37=49 ; d20+37=53 ; d20+32=46 ; d20+27=47 ; d20+27=33 ; d20+22=24 ; d8+17=23 ; d8+17=20 ; d8+17=21 ; d8+17=24 ; d8+17=25 ; d8+17=25 ; Tuesday September 9th, 2008 4:44:22 PM
Tratain calls out to the Monsters "You aren't so tough, I'll take all three of you together!" (Try the Protector Draw fire ability again, Will save DC 20 or attack Tratain)
He then Lashes out with his Warhammer, Starting with S1, and if he manages to kill one swaps to a new Target.
1st Attack Hits AC 49 for 23 Damage Haste Attack Hits AC 53 for 20 Damage 2nd Attack Hits AC 46 for 21 Damage 3rd Attack Hits AC 47, 33 to confirm Crit for 74 Damage 4th Attack Misses. The Warhammer is Cold Iron, Magic, and Good Aligned.
Tratain will Also intercept the first attack from a scout against Monthor.
-------------------------------------------------- Tratain - HP 218/198 AC 31 Tratain's Grapple DC 41 = 10(Base) + 15(BAB) +6(Str) +10(Sacred) Greater Magic Weapon + Align Weapon Good - Cold Iron Warhammer Divine Power Divine Favor Haste Attack Bonus 37 = 18(Bab) + 5(GMW) +6(STR) +6(DF) +1(Haste) +1(Focus) Damage Bonus 17 = 6(Str) +5(GMW) +6(DF)
MonthorHit Points:(152 of 155) AC 25 d20+25=36 ; d10+28=33 ; 2d6=10 ; 2d6=6 ; d10+28=30 ; d20+25=32 ; d20+22=42 ; d20+22=26 ; d10+28=29 ; 2d6=9 ; d20+18=33 ; d20+13=25 ; d10+28=34 ; 2d6=4 ; Tuesday September 9th, 2008 9:56:19 PM
Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
Cape of the Mountbank
Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Displacement
Bull's Strength (+4)
Hasted A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. (orc droppings!!!! I forgot to include these bonuses!!!)
Monthor follows through on Tratain's attack and hits at the injured scout (S1)
" HAVE AT THEE!!!!! COME ON BEASTIES!!! FRED WANTS SOME FUN!!! "
ooc> S2 if Tratain killes S1. Cleaves to S2 ( or S3 if Tratain killed S1) ------------------------------------ Attacks two handed with Fred the axe (+2 holy/thundering)
. Power attack -5/+10
damage bonus 28
Att 1. attack role (attack bonus 25) 36 for 33 physical and 10 holy damage total 43
Att. 2 attack role (AB 25) 32 for 30 physical and 6 holy damage total 36
Attack 3. attack role (AB 22) 42 (crit 26) for 29 physical and 9 holy damage total 38
Att. 4 (AB18) attack role 33 for 34 damage and 4 holy damage total 38
Att 5 (13) attack role 25
Damage: 155 damage
Dwight hp 99, ac 16 Tuesday September 9th, 2008 10:26:02 PM
Dwight unable to harm these creatures, and unable to drop the tolken on the scouts due to close combat (and hopefully since they have all fallen or surrendered), Dwight hastely flies towards Arrak and the Anchor.
(Fly as far as possible toward them, with tolken ready. Going above the fog if necessary.)
MonthorHit Points:(152 of 155) AC 25 Wednesday September 10th, 2008 7:19:28 AM
ooc> Leaving for the hospital with the wife and my oldest... no worries, #1 child's getting her tonsils out. Someone will have to do this round for me. Monthor will hack as per usual. Use the bonuses in my previous post plz. Sorry for the "no" notice. I thought I'd get to post this morning. I'll be back tomorrow afternoon. Saves : Saving Throws: +2 racial bonus vs poison, +2 racial bonus vs spells and spell like effects Fortitude: +12 (+10base, +2 from C) Reflex: +12 (+5 base, +4 from D, +2 from feat, +1 Haste) Will: + 6 (+5 base, -1 from W, +2 from feat)
AC 26 with Dodge bonus.
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:60') Wednesday September 10th, 2008 7:23:31 AM
Vedik flies down to Arien, and calls upon Alemi to heal him.
OOC: Fly to Arien Cast Heal: Healed 150 HP and most negative effects gone.
Arien(HP 67/67: AC: 14 (touch:14) Fly Wednesday September 10th, 2008 12:33:34 PM
Arien snaps awake from the cool rush of healing that mends his broken form and deciding not to leave himself in the same position casts Fly while still prone and takes off 30 feet into the air.
Round 8 - DM Marcin[Will saves against Draw Fire:] d20+12=16 ; d20+12=19 ; d20+12=22 ; [S1 saves vs death from massive damage:] d20+16=29 ; [Monthor's cleave vs S2:] d20+25=30 ; d10+28=32 ; [Monthor's cleave vs S3:] d10+18=26 ; [Scout fires quills:] d10+22=24 ; d10+22=30 ; Wednesday September 10th, 2008 12:52:34 PM
Monthor uses the opportunity to attack one of the Scouts and lands a blow.
Tratain calls out a challenge. This seems to draw the complete attention of two of the three demons [S1 and S2]. The Protector continues with four massive swings that, hitting one by one, seem to be driving the first demon into the ground. But that is not enough to kill the beast!
It is only Monthor's first swing that finally deprives the most wounded Scout of life. It falls to the ground with a surprisingly loud shriek, its armor smashed open. A sickly green mist escapes from inside it in a small cloud. The dwarf cleaves on to the next enemy and lands a solid strike. The volley of three next swings finishes off the second Scout, who falls to the ground separated from his head. His body, too, evaporates into a green vapor. Monthor cleaves to the last remaining foe, but the swing misses.
Dwight flies over the battlefield to check on Arrak [Dwight is off the map] and finds the dragon trashing about, grappling with the Anchor, fighing with his claws and maw against its pincers [they are now 50ft away from Dwight].
Vedik heals Arien.
Arien gives himself flight and springs into the air.
Despite being a sole survivor of the melee with the Knights the last remaining demon doesn't seem to even think about giving up. He steps away from his two dominating foes and fires off a quill at each of them [which draws an AoO from Monthor]. Tratain intercepts the one directed at Monthor. His armor saves him against both projectiles.
Dwight can clearly see that the fight between the dragon and the Anchor is drawing to an end, as both combatants are now moving slugishly and there is a lot of ichor and blood spilled all around them. It is hard to tell who is the winner, or if there indeed will be a winner or two corpses.
[Map. Arien is 30 ft above ground - haven't marked that on the map as Adam posted minutes before me. Only Dwight can see the dragon and the Anchor. I'm very sorry for a late post today. Real life got into my day plan.]
TratainCurrent Spells d20+37=51 ; d20+37=57 ; d20+37=48 ; d20+32=44 ; d20+27=47 ; d20+27=29 ; d20+22=23 ; d8+17=23 ; d8+17=23 ; d8+17=19 ; d8+17=19 ; d8+17=23 ; d8+17=19 ; d8+17=22 ; d8+17=23 ; Wednesday September 10th, 2008 3:26:46 PM
Tratain takes a 5 foot step to K10 and continues his attack on the Legion Scout.
1st Attack Hits AC 51 for 23 Damage Haste Attack Hits AC 57, AC 48 to Confirm Crit for 61 Damage 2nd Attack Hits AC 48 for 23 Damage 3rd Attack Hits AC 47, AC 29 to Confirm Crit for 64 Damage 4th Attack Misses.
-------------------------------------------------- Tratain - HP 218/198 AC 31 Tratain's Grapple DC 41 = 10(Base) + 15(BAB) +6(Str) +10(Sacred) Greater Magic Weapon + Align Weapon Good - Cold Iron Warhammer Divine Power Divine Favor Haste Attack Bonus 37 = 18(Bab) + 5(GMW) +6(STR) +6(DF) +1(Haste) +1(Focus) Damage Bonus 17 = 6(Str) +5(GMW) +6(DF)
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:30') Wednesday September 10th, 2008 7:26:36 PM
Vedik also takes to the air, flying up and over the wind wall. He moves with purpose toward Arrak.
OOC: Double move to F10, 30' in the air.
Dwight hp 99, ac 16 Wednesday September 10th, 2008 8:56:34 PM
Dwight continues to fly to Arrak and the Anhor combat. Holding the coin in his hand he hopes that Arrak will see him (and the giant tree soon to appear).
OOC: I think next round I'll be in position.
Dwight begins to shout, in his home language (halfling) hoping the dragon is as learned as he has always thought dragons were "Falling Tree"
Being a relatively unused language, and that the anchors/scouts seemed to be gathering info in Plateau city, Dwight hopes the anchor doesn't understand until its too late.
Monthor (Sub Joe) d20+25=41 ; d20+25=42 ; d20+25=28 ; d20+20=29 ; d20+15=17 ; d20+10=21 ; d10+28=32 ; d10+28=38 ; d10+28=32 ; d10+28=36 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; 2d6=9 ; Thursday September 11th, 2008 8:33:01 AM
As the Scout takes a step back Monthor hits it with his Axe again (AoO Hits AC 41 for 32 Physical, 5 Holy Damage)
He calls at the Scout "Fred didn't say you could leave yet." and Continues swinging away at it.
1st attack hits AC 42 for 38 Physical 5 Holy Haste Attack Hits AC 28 for 32 Physical 10 Holy 2nd attack Hits AC 29 for 36 Physical 9 Holy. 3rd and 4th attacks Miss.
------------------------------------------ Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Cape of the Mountbank Enlarged - This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Displacement Bull's Strength (+4) Hasted A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Combat ends - DM Marcin[Falling tree damage:] 20d6=72 ; [Arrak's grapple check:] d20+60=75 ; Thursday September 11th, 2008 8:47:59 AM
Tratain and Monthor finish off the last remaining Legion Scout. The bridlike creature spins around once and then falls to the grass staining it with green ichor. Gurgling noises come from under its blind helmet until its dark spirit escapes in a cloud of green fog.
Several seconds later, on the other side of the wall of fog, Dwight cries out a warning and drops a tree.
The dragon looks up, his eyes widen - then, with a last burst of strength, moves both himself and the Anchor just a bit [moving the grapple] -.
<Squish>
And then all is silent. Three broken demon armors rest on the grass. Two more, looking intact, can be seen where the Prismatic Wall stretched in front of the portal. The pincers of the Anchor, still dripping with acid, can be seen from under the trunk of the tree. Arrak, in his dragon form, is stretched nearby, breathing heavily. His emerald scales are badly burned with acid.
A gnome comes from the lair bringing a tray with jugs and a barrel of ale, opens his mouth and drops the items on the grass.
[Combat ends. It was a nice trick with that tree, but if you expect to do that again I would appreciate if you got a ruling on the Rules Board first if the enemy gets any chance to avoid it. Here the Anchor was grappled and immobile, so I didn't have to make a temporary decision, but it would be good to have an official site ruling on that.]
[I'm now accepting hero point nominations. Remainder: these are for actions that were both successful and influenced the fight in a large way.]
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:30') Thursday September 11th, 2008 12:45:26 PM
Vedik casts Heal on Arrak, healing him.
"We need ta get this orb taken care of." he muses as the dust settles. "Anyone else hurt?"
OOC Heal Arrak: 150hp healed plus most negative effects gone.
TratainCurrent Spells Thursday September 11th, 2008 8:10:13 PM
With the Last Scout Dealt with Tratain checks to make sure everyone is alright, and offers more healing to Lord Arrak if he requires it.
Once he is sure everyone is alright he begins gathering up and inspecting anything left behind by the Legion troops. He says "Maybe we should take a set of this Armor to Gargul's Temple and let them check it out, we are supposed to be gathering some information on them for him."
Dwight hp 99, ac 16 Thursday September 11th, 2008 9:04:14 PM
Dwight flies down and examines his tree work. He looks to Arrak to see how mad he is a tree fell near him, and that his home is further wrecked by the battle and yet another tree.
"Sorry about that, Arrak. Had no other way to effect this strong creatures. Between their magic resistance, the disjunction, the tree was really my only resort to actually help. Glad you understand halfling," he adds trying to lighten the mood.
Otherwise, Dwight looks to Tratain for the anything that needs to be handled, helping find the exact location of the orb if necessary.
OOC: I'll post on the rules board the question right now and report back once a decision is made.
MonthorHit Points:(152 of 155) AC 25 Thursday September 11th, 2008 10:21:00 PM
Monthor cleans the gore off of Fred... Killing sur is a messing buisness...
" Me's good here. How are the rest of ye? "
Tratain says Once he is sure everyone is alright he begins gathering up and inspecting anything left behind by the Legion troops. He says "Maybe we should take a set of this Armor to Gargul's Temple and let them check it out, we are supposed to be gathering some information on them for him."
Monthor says " What about sending a set to the Dragon Council people? We're suppose to keep them in the loot too are we not? "
Monthor then takes some ale, sits himself down on the grass and starts drinking...
ooc> Thanks to my subbers.
The future is uncertain - DM Marcin Friday September 12th, 2008 4:19:37 AM
The Knights and the dragon slowly pick themselves up. Arrak shifts to his human form which, at the moment, looks rather worse for the wear.
All that is left of the invaders are five sets of demon armor - two in a very good condition, three more that are more or less damaged. The remains of the Anchor could only be picked up with a shovel. The orb is found resting motionlessly among the rubble, now cold and dim.
"Do not apologize, Dwight." - says the dragon. "You probably saved my life. But I do so much prefer begonias to oaks."
[Vedik:] "We need ta get this orb taken care of."
"That seems to be an urgent necessity, yes... Come. Let us rest a bit while we can. All stars seem to show that interesting times are coming."
[Folks, this concludes the current module, though it might have a second part. Thanks for playing. Every character receives 4410 XP for its last scene. Everybody has been nominated for and receives one hero point. Matty will be taking over on Monday, though I might be dropping in to help out when needed. Good luck. M.]
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Flying:30') Friday September 12th, 2008 9:33:29 AM
Vedik sees to Arrak, expending as many healing spells as required to fully heal him.
"I still have a sending spell prepared. We can contact whomever we wish in a few minutes. We also have our gear to see too. We should travel to the Fixer Temple in Plateau City, they may be able to provide additional Woldsblood to repair our things. Arien or Jova, can you cast Greater Heroism? If I understand the spell correctly it will help me concentrate when I draw, and should allow me to draw an extra few drops a day and speed things up. Need to get Fred back."
Arien(HP 67/67: AC: 14 (touch:14) Fly Friday September 12th, 2008 3:06:34 PM
Dropping back to the ground, Arien shakes his head when Vedik asks about Greater Heroism, "My studies into magic do not include either the schools of Necromancy or Enchantment." Arien retrieves some spell components from his pack and casts Mage's Magnificent Mansion and invites the party, Arrak and Arrak's servant to join him inside for a filling meal.
Dwight hp 99, ac 16 Sunday September 14th, 2008 7:49:20 PM
Dwight nods to Arrak, but adds "they each have a time and place. Begonias would not have had the same result in this case."
Smiling, Dwight moves into the mansion for safety and the promised food.
TratainCurrent Spells Sunday September 14th, 2008 9:02:19 PM
Tratain says "I think Vedik's Idea of Visiting the Fixer Temple is our best First stop after we get a little rest. We also need to put the Orb back in the Cave before we head to the temple. Lets get something to eat, rest if we need too then do that. Arien, we will need several Teleports, to do this all. And has anyone seen Jova? Did he get sucked into the portal or something?"
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Wings) Monday September 15th, 2008 8:14:49 AM
Vedik nods. "It has been a while since I have been to the Temple, I wonder how much it has expanded these many years." He pauses for a moment to think on this.
Hearing Ariens response, he nods. "Tratain, do you think Domi would object to a request for a bit of heroism?"
"The cave seemed safe, but I worry if something gets out. Is there any way we could monitor it by magic to be sure?"
Plans - DM Matt Monday September 15th, 2008 6:51:54 PM
Once the fight ends and the Knights have a few moments to rest and discuss their plans, most seem to think a visit to the Fixer's temple is in order. A few suggest sending pieces of Legion equipment to various places for study.
Arrak nods his agreement. "I think any consideration to Gargul's temple can only help your standing, given recent events. And letting those who need knowledge study these . . . things, should prove invaluable. I myself would like to keep a few tidbits for my laboratory.
"I leave the choice to you, but if you like, I can have my servants see to dividing up what should be studied and sending it to the proper places. Leave what you like, and we will see to it."
[ooc: posting of more substance will start soon. Just give me some info on what you want to do and how you want to do it, and we'll get moving. I assume that no matter what, a visit to PC is coming, so just tell me how you are getting there - Matt]
Dwight hp 99, ac 16 Monday September 15th, 2008 7:40:47 PM
Dwight, "Yes, definitely time to fix stuff. I hope to add my small talents to the fixing of my own bow, perhaps tweak it some."
OOC: Would it be possible to 'fix' my bow, but change the arcanes from fire/ice to holy/??? Essentially, I need to make my bow more powerful, but it has to done by me to keep my sharpshooter perks. If not, that is fine, I'll just need to make a new one from scratch.
My gut says no. "Fixing" implies returning to its previous state. But I don't know enough about how Fixers work. POst on the rules board for an answer if you don't mind, and we'll go with the consensus there. -Matt
MonthorHit Points:(152 of 155) AC 25 Monday September 15th, 2008 9:15:01 PM
Sounds good to me.... me'd like the rest of me gear fixed up. Me could also do with some financial... rejuvination.... Fred needs a new scabbard.. :-)
VedikCurrent Spells AC 25 (13 touch) HP 214/214 (Wings) Tuesday September 16th, 2008 8:37:33 AM
Vedik nods at Arrak's words.
"Arien do you have any teleport spells available? Lets finish this fine meal and travel to the Fixer temple in Plateau City. We probably have some things to take care of concerning the mansion as well. After that, put the orb in the cave and see about the Son's."
TratainCurrent Spells Tuesday September 16th, 2008 5:42:45 PM
While the Group is talking Tratain makes the Orb is secure again in a sack he carries.
He says to Lord Arrak, "Since we are going to Plataue City we can drop off a set of Armor to the Temple of Gargul for study. Would you like a set for the Dragon Council? We also need to get a set to the Dragon Consortium. Could you handle that for us?"
He says to the Group "If we can't teleport today, we should head to the Cave first tomorrow to put the orb there. After that we can head to the City."
Plans - DM Matt Tuesday September 16th, 2008 8:13:28 PM
Arrak nods, "I can certainly handle delivery of two sets to the Council and the Consortium. Of course, I'm going to get my own curiousity satisfied as well. At my age, interesting discoveries are fewer and farther between. I tend to take my studies where and when I can get them."
Waving his arm wide, Arrak adds, "Stay the night. Rest, relax a few moments more. Then in the morning, travel where you might when fully rested. Or not, the choice is yours, but you are welcome." Other than that, he allows the group to discuss plans as desired.
OOC: teleporting to the cave, then PC? Also, is the full group now Tratain, Monthor, Vedik, Arien, and Dwight?
Dwight hp 99, ac 16 Tuesday September 16th, 2008 10:03:51 PM
Dwight agrees with Tratain. The sooner the orb is placed back in relative safety the better for Plateau City, Arrak's begonia and our own uninterupted ability to rest.
Course, Dwight is really ready to just get his bow remade.
Arien(HP 67/67: AC: 14 (touch:14) Fly Wednesday September 17th, 2008 2:59:20 AM
"Not currently, I can memorize some in the morning if we choose to stay the night as Arrak suggests." Arien takes a drink of a particularly fine vintage of wine and waits for the group to make a decision.