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Stormy Weather


DM Kent 
Monday August 18th, 2008 5:45:32 PM

Surprise or not the same gnome that led you here pops up from over the edge of the "boat" and sits on the railing, the wolf, Brokefang, is nowhere in sight.

"Yes, it is all metal.
Yes, it floats, or at least it should, in theory anyway.
No, it doesn't use sails at all.
And no, it is not magic. At least not in the sense that you mean young lady."

Vauhwyt's perusal leaves her thinkinh that it will be quite an unwieldy method of water transport.

Hopping up into a standing position atop the railing, the gnome waves his hands indicating his workshop and trying to bow at the same time, nearly falling off the rail, as he continues.

"Welcome to my humble workshop." My name is Tinkers and I do what my name says and my name says what I do. In what way might I be of service to you fine ladies and gentlemen."

Val AC 26, HP 112/ 112 
Monday August 18th, 2008 9:35:38 PM

"Well Tinkers," said the rather exotic elf, "we need to go out into that acid lake and find the source of the corruption. Your unique boat is probably the only thing that can give us a chance out there."

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Monday August 18th, 2008 11:45:45 PM

Going for the long explanation, since the gnome seems to be very curious about it Malgant begins the story. " We were all 'called' for lack of a better term, by a prophecy that says that we should end this blight of acid on this region. We consulted Priscilla, the witch of Blackbird forest, and the information she gathered told us to search the islands out in the lake for the source of the acid. To do that we need to travel freely around the lake. Well, when we got into town and asked around, the priest in the temple said that you had a boat that could weather the acid out there and that we should talk to you about it. So here we are. The acid needs to be cleared up. It saturates the area already and it is spreading. Soon, it is going to start to irritate the Blackbird forest and from what I have heard of the forest when it is not irritated I think getting it angry would be very bad for anyone in, near or around the forest. So to put it in a nut shell we need your help to solve this problem. Will you help us?"

Bart ac 30 hp 105/105 
Tuesday August 19th, 2008 1:42:25 AM

Bart is curious about the boat, wonders how it rides the waves without sails its to heavy to row, but he decide to wait for Tinkers reaction after Vals en Malgant question and explonation.

Lorth AC 23 HP 111/111 
Tuesday August 19th, 2008 7:20:18 AM

Lorth dismounts and gives Tobiasz a good pat. "I'll see you tomorrow", he says, then dismisses him. He then walks around the boat and gives it a good once over. I wonder if anything this Tinker makes ever fails, he thinks.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday August 19th, 2008 7:53:35 AM

Vauhwyt smiles and takes a close look at the boat while Malgant uses that silver tongue of his. She pokes here and there. Climbs up and takes a look around. She also looks at other neat things in the workshop.

When there is a lull, Vauhwyt asks the gnome if he takes commissions. She has a couple ideas for making things that she thinks he would be great for. "Ever build a better mousetrap?" she asks him, smiling. "I could use one, myself."

Appolo 
Tuesday August 19th, 2008 11:45:41 AM

Appolo stands quietly letting the others do the talking.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday August 19th, 2008 12:59:32 PM

As the others start looking and asking questions, Aztyr lets the size of the boat fully register. as it does she heads back outside, around the barn and finds a comfortable place to sit. She does so and closes her eyes, seriously thinking something over, on very, VERY close inspection, she appears to be shivering.....

Vorelle 
Tuesday August 19th, 2008 2:06:14 PM

Vorelle continues to stare at the boat, thunderstruck. Metal doesn't float. Everybody knows that. And now, her friends are proposing ride a metal boat into an acid-contaminated lake on the say-so of some gnome? Have they all gone mad?

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Tuesday August 19th, 2008 4:50:26 PM

Malgant watches and listens to the others as they take in the boat. He hasn't looked at it cloesly because he just doesn't want to know. Gnomes are small. The boat was built by a gnome. Even IF he built it with human sized people in mind as passengers it will still be small. And he is proposing that they ride on it into the middle of a lake of acid and look for what most likely will turn out to be dragons so that they can ask them to turn the lake back into water. He catches Vorelle's expression. As is her norm she seems lost for words, but her look speaks volumes. " Stark raving mad aren't we Vorelle? Crazy as bedbugs more like. But it'll be fine, I'm kinda sure, well sort of, I hope." He smiles and turn his attention back to the gnome, awaiting his response.

DM Kent 
Tuesday August 19th, 2008 6:27:43 PM

Interesting story. Funny things prophecies. I, myself, have more faith in dreams. I actually got the idea for this boat in a dream. I was even shown exactly how lagre to make it and out of what materials. Then the rest of the dreams sort of kept getting interrupted and a lot of what I built I had to kind of extrapolate from those dream fragments which i remembered. Such a tangle and trouble for something so impossibly heavy. But i was also shown that someone would come for it.

Vauhwyt's snooping is not interupted nor is it really even noticed by Tinkers, or if it is, it is ignored.

What Vauhwyt assumed to be a "cabin" is actually filled with what appears to be a very large kiln-like oven that has pipes running from it to somewhere bellow and two chimney like pipes that go through the roof. The decking of the ship is wooden though it has a very strange finish to it. There are no oar locks, no mast, and no apparent harness system to aid in movement. There are however several benches, a odd looking steerage wheel and three anchor chains complete with anchors 1 aft and 2 to the stern. There is also twin heavy crossbows mounted on the bow deck that appear to be mounted on swivels that turn 90 degrees right and left.

Aztyr heads back outside her head in a spin and Vorelle is contemplating the intelligence of her new group mates.

Malgant looks the boat over ntoing its size and after listening to Tinkers realizes that the gnome, by himself has apparently built this 25 foot wide and nearly 45 foot long metal vessel.

Lorth AC 23 HP 111/111 
Wednesday August 20th, 2008 7:15:16 AM

Lorth waits until he is invited on the vessel, then embarks for who knows where.

Vorelle 
Wednesday August 20th, 2008 1:23:44 PM

Uncertainly, Vorelle reaches up to touch the hull. It's metal, all right.

"H-h-how c-can it f-f-float?" she asks at last.

Bart ac 30 hp 105/105 
Wednesday August 20th, 2008 3:26:47 PM

Well Wel Mister Tinkers, I think this boat of yours float, but how does it moves? No sails not with oars, by magic maybe? Do you know how fast it goes? I wish we had this boat when i was part of the Pirates of Jack.
It seems you where guided by the same person/spirit/god as we where. We are working at the same task solving the problem in the lake

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Wednesday August 20th, 2008 4:28:30 PM

" Bart brings up a good point," Malgant says to the gnome, more interested now than he was before." What were the dreams that inspired you to make this boat like. Was there a pair of burning eyes in the darkness that gave you the idea, or more than that, almost compelled you to make it? We all had a dream that came over and over again, urging us to the place where we all met and embarked on this quest. It almost sounds as if the same force spoke to you in order to make this boat ready for us to come and find you. "

"How long did this craft take to build?" Malgant looks around and sees no other workers in the shop." If you did this all by yourself I must say that you have either been working on it for some time or are an exceptionally talented and fast worker."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday August 20th, 2008 4:42:00 PM

Aztyr continues to mull things over in her head, still shivering everytime her thoughts turn towards that small boat inside the shop.

OOC : Aft and Stern are the same place, I think maybe you ment Fore or Prow, then left = port, right = starboard, not being picky, just trying to helpout.

Appolo 
Wednesday August 20th, 2008 5:16:04 PM

Appolo chaecks out the ship.He climbs in"Well looks like some type of mechanil means for movement.Interesting.So Tinkers hhow much doyou want for it?"he says as calls down to the gnome.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday August 20th, 2008 7:29:45 PM

Vauhwyt is delighted with the craft. "This is great!" she calls down to the gnome. "I love it!"

"Take a look from above, Mookie," she tells her familiar. The bird flies up and looks down.

When Mookie is not near, the liontaur casts Light and Blink and then blinks down, through, and across the boat, hoping for a glimpse of the inner workings. She knows she won't hurt it -- if she and a physical object both want to be in the same place at the same time, she's the one to get hurt. She takes a peek as she blinks.

With any luck, she emerges at the bottom next to the gnome (maybe a little bloodied). "Sirr," she says, her accent a little thick in her enthusiasm, "thank you so much! You have done so much for us. How can we repay you? For surely you have earned our thanks."

"And I hope you will consent to take the voyage with us. We could sure use your help with the vessel."

DM Kent  d100=88 ; d100=51 ; d100=75 ; d100=2 ; d100=16 ; d100=81 ; d6=5 ; d6=1 ;
Wednesday August 20th, 2008 9:10:56 PM

Well now you see that is the funny thing, I felt more like the dreams were sent by the green lady, but I was told that "The Ones would come to use it.

As for how it floats, it has a lot to do with density, bouyancy and displacement. As for how it moves well it has a thing I call a steamygine which powers a central paddle wheel under the stern and moves the boat forward by pushing the water behind it. Or at least that is the theory, I think. As for how fast, I am not really sure, but I expect the more fuel you burn and the hotter the fire, ultimately the faster it will go, though I expect that at some point or other if things get too hot it could just blow up. I mean I am just finishing it up after about 6 months worth of daily work.

As for going with you, I think not. I do NOT do water. other than occasionally bathing and If I have to drinking. Sail on iot or swim? you have got to be insane.

Vauhwyt does a bit of blinking through the ship and seems to be managing farily well avoiding things until she gets to the rear of the boat and things get very cramped as she materialized and is shunted off to the side of a huge paddle wheel twice and then finds her way back up top. 6 points damage

Lorth AC 23 HP 111/111 
Thursday August 21st, 2008 7:23:04 AM

Lorth looks to Malgant, "If the gnome is not coming, I guess your the captain.", he chuckles. "But seriously, I suppose someone has to learn how to drive this thing."

Val AC 26, HP 112/ 112 
Thursday August 21st, 2008 1:57:40 PM

Val laughs. "While this boat is quite different in style and function, the captain should be somebody familiar with a ship. Appollo, Bart, and Myself has spent the last several years living on a boat in the ocean."

Vorelle 
Thursday August 21st, 2008 2:56:39 PM

Vorelle climbs up on the deck and begins examining the crossbows. Here, at least, is something she understands. She experiments with the swivel mounts and the sights.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Thursday August 21st, 2008 4:32:47 PM

Vauwhyt wipes her bloody mouth on the back of her hand. "Well, how CAN we thank you! For doing this for us?"


Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Thursday August 21st, 2008 6:23:13 PM

" Our Ex pirates were the people I was thinking of to learn the ropes of the craft, but I think we all should know how it works just in case they are unable to attend to the craft. Where is Aztyr? She should be present for the explanations too?"

Appolo 
Thursday August 21st, 2008 8:16:46 PM

Appolo looks down at the gnome'You sure you don't want to come woth with us.I can guarantte you a good time.You might even get to see us take down a dragon.Besides we could use your help in piloting this thing.All you'd have to do is run the ship we'll take care of any big nasties that come along. So how do you work this thing anyways?""


Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Thursday August 21st, 2008 11:45:52 PM

Malgant stifles, for the most part, the laugh that come bubbling to the surface when Appolo offers Tinkers the ' promise of a good time' if he should accompany them. The inventor apparently is not a fan of water, or sailing or of being within arms reach when others test his inventions. Malgant can understand that sentiment. He steps to the door looking for Aztyr. Sticking his head outside he looks around and calls for her. " Aztyr? Are you alright out here? Please come inside, I would like everyone to know how the boat works in case they need to operate it."

Bart ac 30 hp 105/105 
Friday August 22nd, 2008 1:56:45 AM

Appollo , Val or me shall be the captain we will learn u on the job. The three of us have more then basic understanding how to handle a ship. But we all have to learn how to handle this boat especially this "egyne" you call at Tinkers? I wonder how fast this thing goes, But it wont make waves if it isnt in the water does it? How do we get it in?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 22nd, 2008 2:51:34 AM

"No, I'm not alright." She says, it takes her a few moments, but she speaks again after a pause.
"I spent weeks on a boat many times larger than that, whatever you want to call it in the barn. The boat I was on was bad enough, I really truely hated being on the water, it was worse when there was no sight of land.
Plus, that thing isn't even made of wood, everyone knows that metal sinks. I may not be very worldly, but even I know that much."
She stays outside the barn, seated where she was, very unhappy at the possible near future....

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Friday August 22nd, 2008 6:28:56 AM

" Ahhh, so you are afraid of the water, I see. But why are you afraid? You are strong, fit, a capable swimmer. You have six strong limbs to propel you through the water. You have your magic, which was able to make someone even as large as me fly through the air. You have the trophies in the totem bag around your neck which signify that you are not afraid to face alone the things that cause other taur fear in groups. Finally you have me and the others here to help you should you fall into the water. All of these things should be able to convince even the deepest, darkest part of your mind that the water is just another vast plain like the one you call home. When you were young and first introduced to that plain you knew little about it and had to travel on it to become familiar with it. Treat the water the same way. Travel on it, learn from the sailors we have among us what it can do and what to watch out for. You say that you are able to return home for a short time each year to visit. How will you do that if you will not ride over the water to your home? Do what Domi does every time HE is afraid. Use that fear to fuel your actions and to fight against the fear and overcome it. Learn, grow and become the leader you were sent out to learn to be."
Malgant said this all straight faced and in a calm voice. He understood the fear she felt even if it wasn't the water he feared but the confinement of the boat. It had not been so bad in the past, but the people that captured him and bound him, and put him in that tiny tent before the Swords of Light found and rescued him. They had fueled the fear of confinement in him. They had betrayed his trust when he approached their camp and taken him prisoner. He ruthlessly suppressed that fear now, but once on the boat and confined to it the first few days would be torture. But he would master it, he had to. They needed him, and according to the prophecy the whole area of the Wold needed him. There was no way that he could let them down. By the same token the prophecy needed all of his companions. So he could not allow them to falter in their dedication. When they were weak he needed to be strong for them, when they were afraid he needed to lay their fears to rest. Only as a group would they succeed.

DM Kent 
Friday August 22nd, 2008 8:10:46 AM

Tinkers looks in abject horror at Apollo as he makes his offer of travelling with then and fighting at least one dragon. "young man I do believe I will pass on your offer all the same."

Now, The boat's steamygine must be kept feuled and at a temperature range marked on the dial near the furnace. If the temperature goes into the range area marked in red, I would get off the boat and as far away from it as you can as quickly as you can, as I expect there will be quite the explosion. The cooler the fire though the slower you will go and if you are not producing smoke and steam your steamygine won't let you move. There is a mixture of wood and black stone coal in the two bins on either side of the furnace. there are also two large shovels for feeding the furnace. The heat obtained from wood and coal burnt in the closed furnace is transferred to the water in a pressurised boiler, ultimately boiling the water and transforming it into saturated steam. Steam in its saturated state is always produced at the temperature of the boiling water, which in turn depends on the steam pressure on the water surface within the boiler. This steam is transferred to the steamygine which uses it to push on pistons to power paddle wheel. At maximum speed you should be able to make about 25-30 knots. If necessary you can probably make 40-45 but then you run into wake and splash issues as well as your are likely to capsize due to the weight.



Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 22nd, 2008 8:25:40 AM

Vauhwyt tries to remember all that.

"And how do you steer?"

"And again, please let me ask you, how can we say thanks! You have done so much for us!"

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 22nd, 2008 4:24:06 PM

"You still won't convince me, but I will be on it when you set off, I know better than to ignore my dreams, that dosen't stop the fact that I'm terrified of water, which I doubt will ever change.
Besides the Boat I took from home was at least 5 times bigger, and I could stay in my cabin, where I couldn't see all that water."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 22nd, 2008 4:57:09 PM

Vauwhyt sympathizes with Aztyr. "I hate water too. With any luck, we won't touch any. Maybe you should look into a ring of Water Walking. It's 15 grand, but it lets you water walk whenever you want. Or maybe that magic tattoo. A Tattoo of Water Walking only costs 10 grand, and it can affect up to 5 people, but only for 50 minutes per day."

"Sorry! Can you tell I used to work in a magic shop?"

Vorelle and Champ 
Saturday August 23rd, 2008 1:46:11 PM

What's a knot? Vorelle thinks, but she decides its best not to ask.

Instead, she goes below to look at this "steamygine," Champ at her heels. It looks hugely complicated. She imagines it with a hot fire blazing, and people (probably Vorelle, knowing her luck) shoveling fuel into it. She backs away.

Champ, picking up on his friend's distress (and not liking the smell down here anyway), begins barking and growling at the steamygine.

Appolo 
Sunday August 24th, 2008 5:13:07 PM

Appolo smiles at Aztyr"Well I think you should man the engine with Vauhwyt"You'll be down below so you won't be able to see the water and it wil give you some thing to do.Keep your mind of the fact that we're on the water."Then turning to Bart"Bart I nominate you to be the captian as you are as fae as I know the best navigator and carry the wayfinder." Looking around anyone have any objections."

Bart ac 30 hp 105/105 
Monday August 25th, 2008 12:55:23 AM

Thanks Apollo, remember i have only the spyglass, yhe sextant is still on the black ship i wish we had this boat back then with the speed of this thing we easily outrun the black ship.
But first things first let see how we get this boat into the water

Lorth AC 23 HP 111/111 
Monday August 25th, 2008 8:29:41 AM

Lorth climbs aboard the ship and tries to find some place on deck where he is out of the way. He will stay there unless someone needs him for something.

Val AC 26, HP 112/ 112 
Monday August 25th, 2008 9:42:44 AM

"So who gets to feed the ship fuel? Sounds like a horrible job. I'll do it but my bow may be more valuable up on deck."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Monday August 25th, 2008 4:29:58 PM


"I can shovel!" says Vauhwyt, enthusiastically.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Monday August 25th, 2008 5:19:36 PM

" The fueling will likely be tiring, so we should probably all take our turn at it. Beyond that when shall we set sail, today, although the day is more than half spent already, or tomorrow?"

DM Kent 
Monday August 25th, 2008 7:35:20 PM

Ladies, gentlemen! Aren't you forgetting one little issue? The boat is still in my workshop and there is no fuel loaded on yet either. Now mind you the lakeshore is only a few hundred yards out my back door so to speak, but it is all ground, and i don't believe you will want to load fuel prior to moving the boat as that is likely to add a thousand pounds or so to the total weight of the boat. so you will need to load once the boat is near or in the water.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday August 26th, 2008 7:01:01 AM


"Oh, that's easy!" says Vauhwyt. She opens the doors -- wait! Are there doors big enough to take out the boat? If not, we'll have to enlarge or make some!

Once there is a clear path for the boat from its current resting place to the shore, Vauhwyt is ready! She makes sure someone is holding a rope for the boat, and everybody else is standing behind the boat, ready to push. She yells, "PUSH!" and reads a scroll, casting Grease on the underside of the boat. If necessary, she reads a total of two or three scrolls.

After the boat is in the water, Vauhwyt turns to Tinker. She says loudly, "Look! I keep trying to thank you and you keep ignoring me! Listen! THANK YOU!" [OOC: See posts from last Fri, Thurs, and Wed.] "HERE! Please take this as a token of thanks!"

She thinks for a moment and then takes a ring off her finger. "This is a Ring of Feather Falling. Wear it in case you ever fall off one of your constructs. That way you won't get hurt in the fall."

Lorth AC 23 HP 111/111 
Tuesday August 26th, 2008 7:23:06 AM

Lorth departs the boat and help push it into the water when instructed. When it is safely in the water he stands around until someone tells him where to help.

Vorelle 
Tuesday August 26th, 2008 5:44:14 PM

Vorelle climbs back up to the deck, urging a reluctant Champ with her. The inventor cautions them that the boat still needs to go out to the lake.

Could we fit it out with wheels somehow? she thinks. Temporarily, of course. I wonder where we're supposed to get that black coal stuff.

Then Vauhwyt begins--enthusiastically as usual--to act.

"W-w-wait!" Vorelle cries, scrambling off the boat. "L-l-let me get d-d-down, at l-l-least!"

Val AC 26, HP 112/ 112 
Tuesday August 26th, 2008 6:57:53 PM

Val stares at the massive metal boat. "Okay just how are we supposed to get it to the water. We can't even go into the water because of the acid. Maybe we need some magical help. Though I'm not sure where we can get the magic to move this thing."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday August 26th, 2008 7:38:43 PM

Vauhwyt shouts, "Val! Vorelle! Just push! We'll load up with wood and coal at the beach and hop on when we launch! If we get splashed, well, we have clerics, right?"

Vauhwyt does not use her grease scroll until everyone is pushing. In fact, she casts four or five enlarge persons just before casting the grease. "The bigger we arre, the easier it will be to push!" Her acent reveals her enthusiasm. Of course, Vorelle, who knows the liontaur so well, saw that already.

Mookie says, "You should get a wand of that spell, Boss. You're not slippery enough."

"Thanks, Mookie," says the Grim Avenger.

Appolo 
Tuesday August 26th, 2008 8:28:15 PM

Appolo gets suddenly larger"Whoe Hold on,Master Tinkers.Do you have some rollers or away to get this boat to the water.Also I think we;ll need some draft animals Oxen horses and the like." Applo looks around If thses things aren't available this could yake quite awhike to do.

DM Kent 
Tuesday August 26th, 2008 10:10:05 PM

As the large back doors to the barn are opened you find that there are 8 well rounded logs layed out along the path for use as a roller system though it looks like you are going to have to move the logs in rotation in order to make it to the lake shore, though with the path you are likely to be using, the enlarge/grease spell combination will work just as well.

As Vauhwyt tries to hand off her ring, Tinkers looks up at the large feline. Now little kitty, you go on and keep your little trinket for yourself of the bird if'n you like. Me I will just keep my feet square on the ground. My thanks is several fold already. First off you are clearing out my workroom and you are going to test my creation out. I figure if it works well, I can make this boat out of wood and make a killing with my steamygine, and I will have you all to thank for it. Besides it doesn't feel right taking thanks for something I had to build for the green lady.

Either through manual labor or through spell use and some manual labor, the boat is soon floating in the water and tied up along of all things a wooden dock that does not seem to be being effected very much by the acid of the lake.

The lake shore though is truly littered with dead animals, fish and birds of all types and the smell is horrible. A few little splashes ton handsand bodies do occur and it is very obvious that the acid is there but perhaps not as concentrated as in the river for some reason.

The question is brought up about fuel and Tinkers points you toward a fairly large sized shed that is filled one side with cut wood and the other with what looks to be soft balck rocks. There are several large flat shovels and two small barrows and a wagon.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Tuesday August 26th, 2008 11:55:45 PM

Storing his armor and gear on the boat Malgant starts to use his size to his advantage and begins loading up the boat with the wood and coal that will be needed to power the Steamygine. When the work is done he makes sure that there are several barrels put on the boat so that he can pray for water each day and they will have somewhere to store it. He then summons some water so that they all can clean up. Most likely they will spend the night here and push off in the morning. Having traveled from his home Island by boat he knows that being waterborne may take a little time to get used to, so spending the night on the water would allow for that.

Bart ac 30 hp 105/105 
Wednesday August 27th, 2008 1:31:42 AM

Cant we levitate the wood? Or casting a helping hand or something, not that i'm lazy but if it can be with ease why dont do so.

Lorth AC 23 HP 111/111 
Wednesday August 27th, 2008 7:35:44 AM

Lorth helps Malgant move the wood and coal. Good honest work, nothing wrong with that.

Vorelle and Champ 
Wednesday August 27th, 2008 4:55:37 PM

Champ thinks that getting the boat down to the water is the best game his human has ever played with him. He capers about, getting underfoot and basically making a pest of himself until Vorelle shuts him in the shed.

Once the boat is safely in the lake, Vorelle takes a moment to study the "coal" stuff. She picks up a chunk to examine it. It does feel like rock, and she wonders how it burns.

With a shrug, she puts the question aside and begins helping to load.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday August 27th, 2008 5:16:57 PM

Aztyr will eventually come back to the group from outside alone. She's somewhat embarassed from having missed in helping move the boat from the shop to the water. She will help carry the wood from its stack to the edge of the water, but refuses to go further, yet.....

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Wednesday August 27th, 2008 5:23:19 PM

Vauhwyt uses a few shrink item spells to get more fuel on board, and she lends a hand in enlarged form with loading.

Appolo 
Wednesday August 27th, 2008 7:51:09 PM

Enlarged Appolo helps get the boat in the lake then using a shovel and cart helps load the fuel."We want equal ammounts of wood and coal and plenty of it."He tells the others.

DM Kent 
Wednesday August 27th, 2008 10:33:36 PM

Fuel is loaded and a camp is made in the early evening as the group makes plans to set off in the morning.

The night passes with no interuption and morning almost seems to come to early as people are weary from the manual labor. As it is however everyone wakes refreshed and ready to go.

But then that remains the question. Where will they go. How are they to find the island they need when the four known large islands in the sea tend to change locations almost whenever they seem to want to.

Val AC 26, HP 112/ 112 
Wednesday August 27th, 2008 10:59:48 PM

"Maybe we need to take some extra food and water with us. We don't know how long it will take to find who or watever is responsible. Though they may find us before we find them. Once were ready to get underway I'll head down to the fuel room."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Thursday August 28th, 2008 9:06:15 AM

Vauhwyt tells the group how she thinks the party should find the way to go. "Well, this is Blackbird Lake, right? So we should follow the lead of a black bird?"

Mookie caws, "I don't think I like the sound of that!"

Vauhwyt continues, ignoring the bird, "Let Mookie and me fly up high, until we can see an island or four. Mookie will pick the one that seems right to him."

Mookie caws, "How am *I* supposed to know?"

"Don't worry, old chum," says Vauhwyt. "If you aren't sure, trust to fate and do eeny-meenie-miney-mo."

"Oh, that sound like a BRILLIANT plan, Boss," says Mookie, voice dripping with sarcasm.

"Thank you, Mookie," answers Vauhwyt.

Appolo 
Thursday August 28th, 2008 11:39:54 AM

Appolo smiles at Vauhwyt"Sounds good to me.But perhaps we should ask Tinkers if he has a map of the lake or knows were we can find one.Also if mookie is doing the recon Mookie you need to be on the look nout for dragons and their mions.If the dreams are to be believed that is."

Appolo then turns to Val"Val I think we need you your bow and keen eye up top." Looking at Aztyr'You don't mind going below and running the engine making sure it has fuel do Like I said before you wouldn't be able to see the lake and would have something to keep your mind off that fact that you are on water."

"Lorth you and Malgant can man the ballista's Vorrell you set u a ft i on the rear of the boat and keep an eye out Val you on the Bow I'll help with the shoveling and keep Aztyr company.Vahwyt can do aireil reconnence if she wishes. Also Vorrelle you might want to leave champ here with Tinkers or back at the Inn with the Inn's owner.Just a thought"
Appolo the finds Tinkers and asks if he has amap of the lake or knows where we can find one.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday August 28th, 2008 12:28:02 PM

"Let me get this straight, you want me in a tiny room, inside a metal coffin, in a place where there's a furnace. How many ways does that just sound like such a bad idea. First, with any of us taurs in there, I doubt there gonna be room for anyone else. Second, hiding the sight of water from me isn't gonna help the fact that I'll know we are in deeper water than my knees. Third, are you sure you want me in a room with this coal stuff and wood, where if I do lose it and start casting spells, it would be a bad idea... Even you should remember just what my favorite spell is. And lastly, wouldn't you rather I be able to cast my fireballs and magic missiles at anything that might attack us, also if we start to sink, I can always just cast fly..."
She let her irritation seep into her voice as she let Appolo know exactly what she thought of his brilliant ideas for her.

Bart ac 30 hp 105/105 
Thursday August 28th, 2008 12:44:54 PM

Let Val do the steering and navigation i will go below too and help with the enygine, let s go towards the island and then use the wayfinder. Actually i can try it now asking to see the dragon on the island in the blackbird lake. Please have a restauration spell at hand i will need it afterwards.
Bart takes out the wayfinder and looks through it wishing to see the island in the blackbird lake with the dragon on it.



Vorelle  d20+15=17 ; d20+15=23 ; d20+15=24 ;
Thursday August 28th, 2008 1:49:21 PM

Vorelle gazes down at the little waves lapping against the hull. If we were on land, she thinks, a trifle resentfully, I could track this---whatever it is.

But, if she can't track per se, she can use those skills to try to figure out which way to go. She spends a moment studying the waves, and the sky, and the patterns of dead animals on the shore, to see if she can figure out which direction the group should head. [Survival 17]

She takes the precaution of putting Champ below, but she is reluctant to be parted from him again--especially since there is no knowing what will happen in town.

She stays up on deck, and keeps her eyes and ears open for trouble. [Spot 23, Listen 24]

Light Fortification, AC 26, 82/82hp Malgant 
Thursday August 28th, 2008 4:36:11 PM

" Leave her be, Appolo. Aztyr will be the heroine she has proven to be in the past few days and join us, in her own time. I can use spells to make her forget her fears for a short time, but I would rather that power came to her from within. It has done so before, since she has made it as far as the mainland where we now stand, she was able to summon it for the barge ride to go see Priscilla, she will find it again. Although I do tend to agree with her about her placement on deck. I think her spells would be of more use to us on deck then in the room with the contraption. I....don't like small places. Be that as it may you will need either someone to help Bart with the fuel or someone to take his place from time to time so that he can rest, and I will do that. We should stock up on provisions as Val mentioned. We do not know how long we will be out on the lake, nor what the islands will be like. I can ,make or purify water for us hough, and some food as well."

Lorth AC 23 HP 111/111 
Thursday August 28th, 2008 9:54:08 PM

"Malgant, I'll help Bart. No reason you should have to cram yourself below decks.", Lorth volunteers. "You spellcasters are better off up on decks anyway."

Light Fortification, AC 26, 82/82hp Malgant 
Friday August 29th, 2008 12:10:25 AM

Malgant looks very relieved at Lorth's offer. "Thank you my friend."

DM Kent 
Friday August 29th, 2008 8:06:13 AM

With roles and placements fairly well settled the groups gets on board, though Aztyr is very obviously not enjoying it very much.

While Bart and Lorth start up the fire in the furnace and begin to load in fuel as it starts, Vorelle takes a look at the sky and water in hopes of aiding in figuring out which way to go. As luck would have it she does get an inkling that they need to move away from shore toward the middle of the lake (sorry, could'nt resist)

Malgant fills several water barrels for the trip and the question is raised about if they need to pack any food stuffs.

Vauhwyt suggests they use Mookie as a guide and scout.

In about 40 minutes the furnace is roaring and smoke is pouring out the stacks. The entire boat seems to be shaking but it seems to be wanting to stay afloat. It almost seems to be quivering in excitement, waiting for the anchors to be weighed and the paddle wheel engaged.

The day is dawning with a rosy tint to the east and the sky is cloudless.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 29th, 2008 1:30:16 PM

Vauhwyt will help fuel the machine until the boat is a ways out from shore. Then she casts Alter Self, taking gargoyle form. Then she and Mookie fly up and start looking.

Bart ac 30 hp 105/105 
Friday August 29th, 2008 3:04:34 PM

Bart leafs the stove for what it is and looks through the wayfinder (artefact see char sheet) wishing to see the island in the blackbird lake with a dragon on it

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 29th, 2008 3:39:54 PM

Aztyr looks at a mornings sky, and as she carefully gets aboard the boat, she mutters. "Red sky in morning, saliors take warning."
She then finds a place towards the middle of the deck and makes herself at home there.

Light Fortification, AC 26, 82/82hp Malgant 
Friday August 29th, 2008 4:36:42 PM

Malgant looks the ship over before they depart, not really knowing what he is looking at, but wanting to know where everything is in case he needs to. As dawn breaks he joins Val for a few quiet moments alone to watch the sun come up.

Appolo 
Friday August 29th, 2008 6:10:55 PM

After getting some rest Appolo board the boat carrying his gear and supplies in the early morning Appolo makes sure there is enough supplies of food for 4 days.He stows his gear and supplies heads back on shore coming back with two long large pole.He hands one to Malgant"These will help us push away from the shore and out to sea.He then un does the mooring line reals in the anchors and makes ready to set sail while Bart and Lorth fire up the engine.Once the engine is fired up,Appolo helps Malgant push and out into the lake before engaging the paddle wheels and taking over the helm."Everyone keep a sharp eye out our smoke will be seen long before we are."

Val AC 26, HP 112/ 112 
Saturday August 30th, 2008 11:06:27 AM

Val enjoys a peaceful moment with malgant, watching the sun rise. With the lack of privacy and the type of lives they lead, such moments has to keep her going. Val can't think about her fears or worries of what might happen each and every day. She needs to focus and hope for the best.

Vorelle  d20+15=20 ; d20+15=17 ;
Sunday August 31st, 2008 8:09:03 PM

Vorelle stays near one of the mounted crossbows, keeping an eye and ear out for trouble.

[Spot 20, Listen 17)

Val AC 26, HP 112/ 112 
Monday September 1st, 2008 9:12:24 PM

"I have this bad feeling that were walking into trouble were not ready for. We know nothing about whats out in that lake. No idea for strategy or even the right gear. I just have this bad feeling that won't go away."

Light Fortification, AC 26, 82/82hp Malgant 
Monday September 1st, 2008 11:42:17 PM

Malgant hugs Val a little bit closer and answers her fears. " That is why we are here. There is something wrong and we have come to right it. It is just what we do. It will be alright."

DM Kent 
Tuesday September 2nd, 2008 7:10:04 AM

Surprisingly the launch goes smoothly and even after a moment of trepidation as the iron boat heads out into the lake about the floatability of a metal boat even Axtyr is somewhat comforted by the current smooth ride.

Within moments the boat is well away from shore and spewing smoke into the sky as the rear paddle wheel pushes the boat along. In the wheel house bart is quickly learning the ways of steerage and what it will take for the boat to respond. After Bart leaves, below decks Lorth keeps stoking away and is soon drenched with sweat and discovering a few new muscles that didn't know about before, and knows he is going to ache in the morning.

Bart gets strange reading from the wayfinder as he is not to sure of exactly what he is looking for and he gets the feeling that it is constantly moving, slowly but moving.

Val the sailor begins to worry and then suddenly rmembers that they may have just brought bad luck on them all. They just launched their boat without naming it.

Lorth AC 23 HP 111/111 
Tuesday September 2nd, 2008 7:35:20 AM

Lorth continues to stoke the fire, he stays there all day unless relieved.

Vorelle  d20+15=30 ; d20+15=23 ;
Tuesday September 2nd, 2008 7:47:56 PM

Vorelle continues to act as lookout. [Spot 30; Listen 23]

Shut belowdecks, Champ keeps Lorth company.

Appolo 
Wednesday September 3rd, 2008 3:16:47 AM

Appolo seeing that Baet has taken the helm goes below to help Lorth with the shoveling."Hello my friend Thought you could use some help."

Val AC 26, HP 112/ 112 
Wednesday September 3rd, 2008 11:52:51 AM

Val keeps her bow in hand but has yet to draw an arrow. Being on a boat is more natural than walking on dry land. Being on a boat in a lake of acid, well thats something else.

"If the acid eats through this thing then were going to have to bolt for dry land."

Light Fortification, AC 26, 82/82hp Malgant  d4=2 ;
Wednesday September 3rd, 2008 6:21:14 PM

In the morning, Malgant goes below, briefly and creates enough food and drink for 30 people in the place that appears to be meant for food on the ship. He will use purify food and drink to keep it fresh since it will last more than a day. After Bart uses his device to look for their destination Malgant will attempt to reverse the fatiguing effects of the device( lesser restoration for 2 points of ability damage). Malgant also takes his turn each day at the huge furnace that powers the boat. He will strip off his armor and go below to help feed the fire. He does not look comfortable doing it, in fact he seems to visibly shudder at times while below. But he does the work without complaint, willing to face that which makes him afraid by confining himself in the belly of the ship and working.

DM Kent 
Wednesday September 3rd, 2008 10:09:15 PM

Once under way it is fairly easy to tell what sort of time will need to be spent working the furnace and an easy schedule can be set up so that no one gets overly burned out, so to speak.

After awhile Vauhwyt and Mookie come back with the information that there appears to an island about two days slightly northwest of where they currently are.

With a quick course adjustment the boat is pointed in the new direction and off and running.

Malgant creates food and water and purifies it so it will last longer and goes to help with the furnace for a while though he is not comfortable doing so.

Vorelle stays at the bow looking out and manning the crossbows, while Val joins her relaxing for a bit at the feel of beeing at sea once again. Though she soon is reminded of the acid as a bit of spray pops up and splashes both she and Vorelle.

Aztyr stays as near to the cneter of the top deck as she can trying to get her sea legs and stay away from the water.

Bart watches and steers.

The days passes by quietly, though by early evening there is a build up of clouds coming from the west.

Bart ac 30 hp 105/105 
Thursday September 4th, 2008 1:06:51 AM

Every now and then Bart looks throught the wayfinder at the horizon looking if he sees an island

Lorth AC 23 HP 111/111 
Thursday September 4th, 2008 8:16:22 AM

Lorth stays mostly below decks, taking his turn in the engine room when needed.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday September 4th, 2008 11:05:58 AM

Aztyr sees the dark clouds on the horizon, "I think we may be in for a storm, unless we're gonna avoid that". She says pointing towards them...

Light Fortification, AC 26, 82/82hp Malgant 
Thursday September 4th, 2008 7:28:51 PM

Malgant eyes the sky warily. Having sailed to the mainland from his island home he knows what a storm can do to a ship at sea. his is not so sure what will happen in a lake like this. One thing he does fear though is the possibility that the rain may be rather harmful, as in acidic. If the water that falls is anything like he water in the lake.....

Malgant walks over to where Vauhwyt rests after her flight and mentions to her the possibility that the rain may be acidic and that she may need to use her magic to protect the other members of the crew that need o be on deck to keep the boat afloat. Malgant is painfully aware that he asked Domi for offensive prayers this morning rather than a prayer to reduce damage from the elements, such as acid.

What he truly fears is that some creature that is immune to the acid, such as the frogmen were will use the storm as cover to launch some form of attack on the boat. Though he rests sure in the fact that Domi will provide them with all of the protection that they need to see this prophecy to its conclusion, he knows that Domi is a fighter, and will not necessarily provide that protection without them earning it through combat or other trials.

Appolo 
Thursday September 4th, 2008 8:27:35 PM

Appolo comes up on deck and looks about,he sees the storm in the distance,"Well folks looks like we're going to get wet."Moving over close to bart"Bart you think we can out run that storm or should we head straight in to it?"

DM Kent 
Thursday September 4th, 2008 10:38:59 PM

Through an occasional necessary use of the wayfinder and through Mookie's and Vauhwyt's scouting a course is set and maintained for the first and closest island.

A light rain begins to fall just before nightfall but things look like they are going to get heavier and much more windy before they get better. The good news though seems to be that the rain seems to be normal, at least in the fact that it is not potently acidic and doesn't appear to be burning anyone or thing. The boat seems to be working well and the temperature guage stays within the parameters set by Tinkers.

A light dinner is eaten by all in shifts and the decision needs to be made whether to continue sailing through the night or whether to heave to for the dark hours.

Val AC 26, HP 112/ 112 
Thursday September 4th, 2008 11:00:24 PM

"I think we need to play it safe. See if we can find a safer place and drop anchor. Its better to wait it out than risk capsizing in a lake of acid. We don't know where we are going so there's no place to press on to."

Bart ac 30 hp 105/105 
Friday September 5th, 2008 2:57:06 AM

Anchoring in the middle of a lake isnt a good idear, you can better have some slight movement to run the waves. The best option is to find an island or go back to shore, we can anchor there. Any sign of an island Vorelle, you can have the wayfinder it is a very very good spyglass and more then that, dont widh anything to see as u use it. Just look through it and see ifyou can find the island

Lorth AC 23 HP 111/111 
Friday September 5th, 2008 7:46:49 AM

Lorth stays below decks, he starts to feel a little queasy as the boat starts to rock in the storm.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday September 5th, 2008 8:28:29 AM

Vauhwyt suggests that we keep on through the night. Just let those with good night vision stay alert and watchful.

Vorelle  d20+15=19 ; d20+15=24 ;
Friday September 5th, 2008 4:33:44 PM

In the waning light, Vorelle tries to find someplace where the boat can safely pass the night.

[Spot 19; Survival 24, or 26 if this is an "aboveground natural environment" (not sure about the "natural" part!)]

Appolo 
Friday September 5th, 2008 8:55:36 PM

Appolo looks at the others"Well we're to far out here to turn back and ona lake this size we have to be prepared to deal with storms.If we turn back every time there's a storm then we will never finish the job.So we need to get to the nearest Island soon."

Bart ac 30 hp 105/105 
Sunday September 7th, 2008 1:50:55 PM

Appollo maybe its better if you use the wayfinder dee if you can spot an island on the horizon

DM Kent 
Monday September 8th, 2008 6:41:07 AM

It seems that the decision is to keep going through the night battling the storm and looking for a place to shelter. The only thing that seems to be available is the island up ahead and that is at least another 3-5 hours ahead at best estimate.

About an hour after nightfall with things chugging along and the rain starting to fall more heavily a loud shriek seems to emanate from the wind and suddenly the storm is upon you in earnest.

In nearly moments the sea went from slightly choppy with occasional gusts to 6-8 foot waves and constant near gale force winds. Visibility is now about 3-5 feet.

Some of the waves are now cresting the sides of the boat and washing along the deak making footing a bit treacherous when taken with the heavy winds. Balance skill check DC 16 to remain on your feet.

Below dexks Lorth is not feeling really well and is being tossed from side to side.

Lorth AC 23 HP 111/111 
Monday September 8th, 2008 8:58:07 AM

Lorth sits in the corner and removes all his armor. He ties it all together and stows it best he can with his other gear. Then steadying himself and trying to keep lunch down he makes his way over to his post to keep the engines going.

Vorelle and Champ  d20+5=10 ;
Monday September 8th, 2008 8:54:06 PM

Vorelle tries to remain on her feet, but falls heavily to the deck [Balance 10]. She decides that this probably isn't a good place for her, and begins making her way below.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d20+2=14 ;
Monday September 8th, 2008 9:13:27 PM

Aztyr will also try to get inside undercover. She slips and slides as she makes her way there....

Light Fortification, AC 26, 82/82hp Malgant  d20+1=6 ;
Monday September 8th, 2008 11:23:35 PM

Malgant tries to get below decks, and his armored bulk slams into the deck as both of his hooves go in opposite directions[balance 6]. Now that he is prone, he uses his large size and weight to try and anchor himself on the deck and keep others from being swept away.( if he can)

Bart ac 30 hp 105/105  d20+3=9 ;
Tuesday September 9th, 2008 1:23:46 AM

The lake is really bumpy, bumpier then back on the sword, Bart doesnt manage to stay on his feet. He stands back up and steers towards the island hoping he get some cover so the waves arent as high as here

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday September 9th, 2008 7:52:21 AM

Vauhwyt and Mookie do not fly in the storm. Instead, Mookie hides and Vauhwyt helps keep the ship fueled.

Appolo  d20+15=28 ;
Tuesday September 9th, 2008 12:46:57 PM

Appolo easily keeps his feet{Balance 28}He dashes over to Malgant and helps the big to his feet."You ok big guy.Best tell them below to increase speed and power.Also get ready to repel boarders.Right now would bea good time for our friends the Giant Acid Amphibians to attack.Spread the word.Stay in the center of the ship."He tells Malgant.

Appolo then locates Val"Val get back toward the center of the ship.I have a feeling we will be getting some unwelcome guests."He then heads over to Bart'Bart we could be attacked at anytimr be ready."

Light Fortification, AC 26, 82/82hp Malgant 
Tuesday September 9th, 2008 4:21:48 PM

" Funny, I was worried about the same thing Appolo. Do me a favor and tie this off to something solid for me, just in case will you." Malgant reaches into his pack and pulls out a length of rope. He then makes several loops in it and slips into the rough harness he has made, handing the other end to Appolo. Apparently he is not so sure that he would not be swept off the deck, despite his size and weight

Appolo 
Tuesday September 9th, 2008 6:43:58 PM

Appolo ties the rope off to the wheel house."Ok no problem."

DM Kent  d100=8 ;
Tuesday September 9th, 2008 7:23:49 PM

The storm begins to really to hit its stride and within moments the rain is coming down in torents almost sideways. The wind also picks up and is gusting well up to 40 miles per hour and along with the waves crashing into and over the boat things look like they are about to get interesting.

Movement above decks is limited to half and visibility is limited to 10 feet. voices can not be heard over the storm from further than 5 feet.

Apollo, Malgant, Val and Bart remaining above decks and working on keeping lookout and steerage, take 4 points acid damage. Aztyr, Vorelle and Vauhwyt each take also take 4 points acid damage as they make their way below.

Soon Lorth is spelled by Vauhwyt and the others are poking their heads in as well, and things below, while drier and warmer, are getting a bit crowded.

Above decks, almost as soon as Apollo mentions that now would be a good time for their amphibian friends to attack, he begins to tie off Malgant's rope when he sees a dark shape poke over the port railing of the boat. Within seconds Val sees two coming over the bow railing one starboard and one port.

(OOC: We are now in combat)

Val AC 26, HP 108/ 112  d20+17=28 ; d20+12=17 ; d20+7=19 ; d8+5=12 ; d6=3 ; d8+5=13 ; d6=6 ; d8+5=7 ; d6=4 ;
Tuesday September 9th, 2008 8:44:11 PM

Val draws an arrow firing at the shape that came over the port side. Within another second, two more arrows sailed after the first. Each arrow briefly pierced the darkness as it burst into flames.

"We have hostiles!"

ooc: hit ac 28 for 12 normal and 3 fire, hit ac17 for 13 normal and 16 fire, hit ac 19 for 7 normal and 4 fire

Light Fortification, AC 26, 78/82hp Malgant  10d6=29 ;
Tuesday September 9th, 2008 11:23:39 PM

Malgant looked for a grouping of opponents, and found the two in the bow. Calling on Domi's divine power he pointed his sword toward the two figures and called down a column of fire on them.[Flame strike, have the front edge catch the 2 I can see and let the rest burn whatever may be behind them waiting to board. Reflex save DC18 to save 14 fire, 15 holy damage(29 total)] WIth his swod in hand and his shield already floating in front of him Malgant prepares for whatever may emerge from the holy conflagration.

Bart ac 30 hp 101/105 
Wednesday September 10th, 2008 2:19:00 AM

Bart has to stay at the wheel for now, he is looking for a rope to lock the wheel. He looks out for a hostile if one is near to him he is ready to activate his glove of storing and attack the beast

Bart ac 30 hp 101/105 
Wednesday September 10th, 2008 2:20:02 AM

If Bart doesnt see a rope near him he yells bring a rope if you come up!

Lorth AC 23 HP 111/111 
Wednesday September 10th, 2008 7:37:43 AM

Lorth knows nothing about what is happening above decks as all he can hear is a raging storm. He tries to keep his balance near the engine and keeps shoveling in more fuel as needed.

Vorelle [AC 24, HP 82/86]  d20+5=10 ;
Wednesday September 10th, 2008 1:17:57 PM

No sooner had Vorelle made her way below than she has to come back up. She is no better at keeping her balance, however, and falls once again.

[I'm assuming we have to continue making Balance checks?]

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=52 ;
Wednesday September 10th, 2008 1:28:10 PM

Aztyr being in the wheel house hears Bart yell for some rope, she reaches behind her and pulls a coil from her backpack. "Here, use what you need."
She then snaps her fingers and casts a spell, the result of which is a shield spell forms about her.
She has yet to make a move towards the door to return back to the rainy deck of the boat.

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+10=20 ; d20+15=25 ;
Wednesday September 10th, 2008 8:00:05 PM

Appolo waits calmly in the shadow of the wheelhouse as the ship rocks back and forth violently in the storm swords drawn and ready.He watches through the falling rain for an opponent to appear.

Spot 20 Balance 25

Light Fortification, AC 26, 78/82hp Malgant 
Wednesday September 10th, 2008 10:15:51 PM

( assuming Malgant is next to Val) While Malgant waits for the boarders to close he gets ready to keep VAl safe while she keeps firing at them. [ declare Val as Malgant's interpose target ]

DM Kent  d100=20 ; d20+9=24 ; d20+9=20 ; d20+9=17 ; d20+9=26 ; d20+9=24 ; d20+9=29 ; d20+12=14 ; d20+12=32 ; d20+12=24 ; d20+10=26 ; d6+8=13 ; 2d8+2=15 ; d20+13=32 ; d20+13=20 ; d20+13=14 ; d20+11=29 ; d6+8=9 ; 2d8+2=12 ; d20+12=31 ; d20+12=13 ; d20+12=14 ; d20+10=12 ; d6+8=13 ; d20+13=16 ; d3=3 ; d20+13=31 ; d3=3 ; d20+13=21 ; d20+11=19 ; d6+8=12 ; d20+13=20 ; d20+13=22 ; d20+11=12 ;
Wednesday September 10th, 2008 10:34:19 PM

(OOC: Ok all balance check at beginning of each round DC 16 if you succeed then you may combat as normal if not well you get to try and pick yourself up.)

Vorelle comes out and up and immediately falls on her rump.

Val gets a few arrows off and connects with her first one but watches the others miss. she calls out a warning but her voice is swallowed by the storm.

Malgant can only see where the foe in front of him is, tries to place it so it catches his in the column and perhaps others that might be in the radius behind him.

Bart is handed a rope from Aztyr who casts a shield spell on herself to try and avoid damage from falling down.

Lorth and Vauhwyt keep stoking the fire and keeping things running oblivious to what is about to happen on deck.

Apollo ties down his rope and pops up behind the wheel house to inform Bart of the happenings.

*************

All six green frog looking creatures, of which only 1,2 &3 are known about currently, manage to get on board and keep their footing.

After being fried a bit by the cloumn of fire that hit him, #3 pounces upon Malgant and connects with a claw attack AC32/24 and a bite AC26 for 28 points damage

#5 comes up behind Malgant and attacks as well connsecting also with a claw AC32/20 and a bite AC 29 for 21 points

#1 attacks the bow weilding Val and connects once with a claw AC32/20 for 13 points but misses with its other attacks.

#2 comes up from her otherside and attacks as well connecting also with a single claw AC31/21 for 12 points

#4 leaps forward and attacks the semifallen Vorelle but a sudden roll of the ship sends its attack wide just missing her.

#6 moves forward on the ship.

OOC Map: I sent map through email as I lost my map making program with my last computer crash and I can't get google docs to work for me with this.



Vorelle [AC 24, HP 82/86] 
Wednesday September 10th, 2008 11:27:00 PM

The past few minutes have demonstrated that Vorelle cannot keep her feet in this storm. The previous fight demonstrated that she has no way of hurting these creatures.

Left with no options, she pulls her handaxes and concentrates on not getting hit.

[OOC: Using the Total Defense action, per Players Handbook page 142. Total Defense gives +4 to AC. Being prone gives Vorelle a -4 penalty to AC. Vorelle's AC is therefore 24, including the penalty for being prone.]

Val AC 26, HP 95/ 112  d20+3=22 ; d20+17=25 ; d20+12=26 ; d20+7=18 ; d8+6=11 ; d6=4 ; d8+6=10 ; d6=3 ;
Wednesday September 10th, 2008 11:28:47 PM

Val grunts as the claws pierce her armor and draw blood. She stumbles back from the blow and the rocking ship but manages to stay on her feet. Val draws more arrows firing them point blank at #1.

"What are these things?"

ooc: val has point blank shot which I forgot to add into the attack rolls. Hit ac 26 for 11 normal and 4 fire. Hit ac 27 for 10 normal and 3 fire. Last shot ac 19 which I'm guessing is a miss.

Bart ac 30 hp 101/105  d20+3=12 ;
Thursday September 11th, 2008 2:41:50 AM

Appollo tie the rope to the wheel when im trying to get up my feet ( no modifier for being a sailor?). Most embarrasing as a former pirate but the waves are quite different as on the sea. My sord is needed on deck

Light Fortification, AC 26, 29/82hp Malgant  d20+13=33 ; d20+13=19 ; 3d6+5=14 ; 3d6+5=18 ; d6=6 ; d6=2 ;
Thursday September 11th, 2008 5:54:07 AM

OOC
Malgant has reach due to his size and has acted so is not flat footed. Unless these creatures are also large with reach I should get an attack of opportunity before they hit me. hits ac 33( natural 20) confirms crit vs ac 19 ( which probably misses) for 14 damage +6 fire if non crit or 32 damage +8 fire if it crits.
Also the map is blank, I see coordinates on the top and side but nothing else.

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d20+12=32 ; d8+1=9 ; d20+8=15
Thursday September 11th, 2008 7:07:06 AM


[Sorry for not posting!] Any chance of taking an action last round? If so, Vauhwyt casts Energy Resistance (Acid) on herself, chared with Mookie]

Vauhwyt realizes that there is something going on above her. She casts Alter Self on Mookie -- making him into a monkey -- and moves up to the deck. Clinging to his mistress, Mookie retrieves a CLW scroll and then read it after Vauhwyt gets placed. UMD is a 32, so that works, for 9 hp healing.

Note on healing: Vauhwyt started the encounter down 6, then took another 4 acid damage. Then the CLW healed 9, putting her at 84 of 85.

Map note: Not sure how deep I was into the boat, so I'll let Kent place Vauhwyt after 40 feet of movement.

Balance Note: When she gets to the deck, Vauhwyt tries to keep her balance ... She is untrained at Balancing, but her Tumble skill gives her a +2 synergy bonus. So with her +6 Dex bonus, Vauhwyt's untrained Balance roll is a +8. She rolls a 15 and falls down.

Question to Kent: Per the skill description, "You are considered flat-footed while balancing, since you can't move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any)." Is that the case here?

Spells used:
0 of 6 cantrips
0 of 7 1st level spells
3 of 7 second level spells (includes energy resistance, if cast)
0 of 4 third level spells

Lorth AC 23 HP 111/111 
Thursday September 11th, 2008 7:19:52 AM

Vauhwyt leaves without saying a word, and the storm still rages above. Lorth will not abandon his post, he keeps a steady flow of fuel going into the engine.

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=86 ; d20+2=17 ;
Thursday September 11th, 2008 1:29:16 PM

Aztyr steps through the door and as the ship rolls yet again, she casts a spell as she manages to keep her balance. She is now flying just above the deck, as it rocks back and forth. She also looks around to see who is in need of the most help.

Light Fortification, AC 26, 50/82hp Malgant  d20+1=11 ; d20+15=18 ; 3d8+10=21 ;
Thursday September 11th, 2008 6:04:05 PM

Malgant grunts as the claws and teeth of the frogs tear chunks out of his flesh. He tries to get to Val's side to keep her safe, but the pain from his wounds is too bad. They are in deep, surrounded, wounded, on unsure footing and outnumbered at least two to one. Malgant is bleeding badly from just the initial attacks of the frogs. Had he prayed for the normal prayers he used on land things would be better, he would be larger and more prepared to deal with this threat. But Malgant prayed for ranged spells, expecting to need to fight at range today since he was on board the boat. Malgant prepares to try and act when the deck lurches and throws him down, again. things have not improved Malgant thinks to himself, as he looks up at the two frogs looming over him. Calling on one of the easier prayers of healing so as not to have it disrupted by the storm or attract the attacks of the frogs, Malgant heals himself and then attempts to stand back up to face the frogs head on.
OOC
If that AoO went off hit the same frog I fried with the flame strike with it. If I can I will fight defensively after I cast my spell


DM Kent (info post only, my regular post will be in a little bit.) 
Thursday September 11th, 2008 6:46:38 PM

OOC informational post:

The creature are large outsiders.

Green Slaad
AC 21

I am cutting out some of the modifications as they cancel each other in my mind. As all of you have been on boats and have some skill with rocking boats I am saying that cancels the balancing / flat footed dex penalty, so there are no combat penalties at this time other than vision for ranged attacks.

I will expect balance rolls each round and the Slaad will be making them as well.

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+19=27 ; d20+20=36 ; d20+19=20 ; d20+15=32 ; d20+15=26 ; d20+15=33 ; d20+15=22 ; d10+6=10 ; d8+6=13 ; d10+6=9 ; d8+6=12 ; d10+6=12 ; 5d6=23 ; 5d6=16 ; 5d6=15 ; 5d6=17 ;
Thursday September 11th, 2008 9:02:55 PM

Appolo looks at Bart " stay here Keping steering the ship.Make sure we don't runaground or get pushed to far o course.Besides you can't fight if you can't stay on your feet."Appolo then moves quicly to back stab Slaad#5. Swing his bades 4 times at the creaureHe moves ilently a possible and triesto stay hidden.

Balance 27 Move Silent 36 Hide 20

Attack 32 26 33 22 Damage 10 13 9 12 12=56 Backstab 23 16 15 17= 71 Total Damage=127

DM Kent (info post only, my regular post will be in a little bit.)  d20+7=23 ; d3=2 ; d20+7=23 ; d20+7=24 ; d20+7=15 ; d20+7=11 ; d20+7=15 ; d100=94 ; d20+12=31 ; d20+12=14 ; d20+10=30 ; d20+12=13 ; d20+10=22 ; d6+8=13 ; 2d8+2=8 ; d20+12=23 ;
Thursday September 11th, 2008 11:26:16 PM

Vauhwyt and Vorelle end up on the deck right next to each other. Aztyr raises off the deck flying and getting buffeted by the winds, Val send a round of arrows point blank at her foe, Malgant heals himself. Lorth keeps shoveling, Bart keeps steering, and Apollo slices into his chosen foe.

*******

This round no waves over run the boat so no acid damage.

Sladd 5 falls to the deck in little pieces after Apollo's attack.

Slaad 3 loses its baance and slips to the deck of the ship with the sudden drop between waves.

#1 also loses its balance after unsucessfully trying to avoid becoming a pincussion.

#4 quickly joins vorelle and Vauhwyt on the deck.

#2 attacks Val again and connects with a claw AC31/14 and a bite AC30/22 for a total of 21 points damage

With a great big leap slaad 6 joins Bart in the Wheel house but misses with its slash of its claws.



Vorelle [AC 24, HP 82/86] 
Friday September 12th, 2008 12:30:36 AM

Vorelle continues to concentrate on defense.

[Total Defense action again.]

Light Fortification, AC 26, 50/82hp Malgant  d20+1=3 ; d20+15=32 ;
Friday September 12th, 2008 6:29:53 AM

OOC
Map is still useless to me
If I need it my concentration check to cast without being interrupted is 32
IC
Not believing that he could possibly still be alive, Malgant is ready to respond to the threat of a new opponent in the wheelhouse when the boat suddenly lurches and he finds there is no deck under his feet, again. He crashes to the deck with a clatter of platemail and groans as his wounds begin to ache. Knowing that in this kind of storm Bart needs to concentrate to keep them on course Malgant scuttles to where he can see into the wheelhouse and points at the newcomer to the fray. " By Domi's holy fist I send you back to where ever you came from!"[Dismissal, wis save DC 27 minus the creatures HD] Malgant then gathers himself to try and move next round to aid Val.

Val AC 26, HP 74/ 112  d20+3=23 ; d20+17=32 ; d20+12=30 ; d20+7=15 ; d8+6=7 ; d6=2 ; d8+6=12 ; d6=6 ;
Friday September 12th, 2008 7:52:52 AM

It's hard to choose from the slaad that cutting into you or the one thats down and vulnerable. Val decides to deal with #5 in a moment. After #1 has been taken care of. By sheer luck she manages to keep her feet during the wildly rocking ship (balance 23). She pulls more arrows and shoots the flaming missiles of death at the prone #1.

ooc: two hits. ac 32 for 7+2 fire. ac 30 for 12+6 fire. ac 15 (I'm thinking miss even against a prone)

Lorth AC 23 HP 111/111 
Friday September 12th, 2008 8:36:19 AM

Lorth wishes he was anywhere but a ship in a storm, the bile starts to rise in his gullet, but he diligently remains at his post. He must keep the ship fulled if they are to get out of this ungodly torrent. It must be getting worse out there he thinks.

(OOC: what version of Word are you using to make the map, I use word 2007 and the maps are showing fine.)

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=83 ; d20+16=32 ;
Friday September 12th, 2008 12:17:59 PM

Aztyr expected the wind, and with the fly spell in effect, it was much easier to concentrait than with the deck tossing her all over the place. Seeing Malgant hit the deck hard, she uses the spell to fly up and over next to him. Reaching out she casts another spell, giving him the power to fly as well.
"You can fly now, its easier than that damn deck."

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d20+8=24 ;
Friday September 12th, 2008 5:15:28 PM


Vauhwyt tries to get up -- Balance Check 24, yes! Fortunately, she is not close enough to any enemy to provoke an AoO getting up, hooray!

She casts a Blink spell and then takes a five foot step southwest toward froggie three.

QUESTION FOR DM: Was Vauhwyt able to cast Resist Energy before she got abovedeck?

Bart ac 30 hp 101/105 
Saturday September 13th, 2008 8:18:20 AM

Bart wanted to join the battle but he know he is needed at the wheel, however if one of the slaads comes near him he is ready

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+19=21 ; d20+15=30 ; d20+15=16 ; d20+15=18 ; d20+15=22 ; d10+6=7 ; d8+6=12 ; 5d6=17 ; 5d6=17 ; 5d6=19 ; 5d6=13 ;
Saturday September 13th, 2008 10:54:53 AM

Appolo swings around and backstabs Slaad#6.Swinging 4 times he hits twice.

Balance 21

Attack 30 22 Damage 7 12 Backstab Damage 17 17 Opponet loses 2 points of Strenght

DM Kent  d100=21 ; d6=3 ; d20+6=12 ; d20+7=19 ; d20+7=22 ; d20+7=22 ; d20+12=27 ; d20+12=32 ; d20+12=31 ; d20+10=30 ; d20+10=24 ; 3d6+15=28 ; 4d8+4=20 ; d20+12=25 ; d20+12=16 ; d20+10=23 ; d100=54 ; d100=50 ; d100=8 d20+12=32 ; d20+12=18 ; d6+5=10 ;
Monday September 15th, 2008 7:09:43 PM

(ooc: I am using vista but saving down to 03-07. I don't know what the problem is)

As the comnbat continues a large wave breaks over the port side and everything tilts to starboard for a moment. Everyone takes 3 points acid damage unless protected.

Having to climb back up on the focastle to attack #6 Apollo only is able to get one attack and his hasted attack and connects with his hasted swing.

Bart hears the combat right behind him but keeps steering.

Having cast resist energy as she came above decks, Vauhwyt finally is able to stand and cast blink moving closer to 3.

Val decides to try and finish one off before focussing on another and soon #1 is no longer moving

Aztry casts fly upon Malgant

Vorelle concentrates on defending herself from #4

Malgant falls scuttles and casts at #6

Lorth tries to keep from getting sick and bashed up as he manages to keep the home fires burning.

**********
As Apollo connects Malgant casts and suddenly #6 vanishes from sight. Will save DC 12

#4 manages to stand and attacks Vorelle and breaks through her defenses like they weren't there AC 27, AC 32/31, AC 30/24 twice critically for 48 points

#2 attacks Val again and misses three times though the first claw pulled out a tuft of hair and the bite left her no doubt about the sladd's last meal.

#3 surprised at Malgant's sudden fall misses with its AoOP and catches something blinking out of the corner of its eye. and tries attacking Vauhwyt; connecting only with one attack (54) AC 32/18 for 10 points

Ok I will try to get a better map up as soon as I can, for the time being try this one.

Map

http://docs.google.com/Doc?id=dmvd2b7_22d8bn89f6&hl=en

Val AC 26, HP 71/ 112  d20+18=38 ; d20+18=36 ; 3d8+18=32 ; d6=4 ; 2d10=17 ;
Monday September 15th, 2008 10:32:25 PM

Val takes a step back away from the viscious slaad (#2). "I've had about enough of you." She shouts over the wind and rain. Val draws an arrow and fires it at #2. The arrow bursts into flames and then explodes upon impact.

ooc: crit, ac 36 to confirm, 32 normal, 4 fire, and 17 from the flame burst.

Light Fortification, AC 26, 50/82hp Malgant  d20+13=33 ; d20+13=19 ; 3d6+5=11 ; d6=3 ;
Monday September 15th, 2008 11:16:18 PM

Malgant takes to the air. Free of the slippery deck he heads towards where he last saw Val in the bow of the boat. He sees the flash and the bang of her arrow and knows she is doing fine by its light. Then he sees the spreading pool of blood at Vorelle's feet. Not good he thinks. Instantly he alters course and dives straight for the Frog attacking her. He lands at her side and while slashing at the frog attempts to interpose himself between her and the Frog to give he a moment to catch her breath. [Declare Vorelle as his interpose target for the round]. He strikes hard, but not hard enough to do any extra damage. [33/19 fails to confirm crit unless I missed something 11 normal damage and 3 fire].

OOC
I had to change direction so I didn't take any bonus for charging. If I get the +2 for charging or the frog is somehow at a -2 ac I do crit on that roll....muhaha.

Lorth AC 23 HP 111/111 
Tuesday September 16th, 2008 7:42:37 AM

Lorth wipes his brow and steadies himself. To Gargul with this storm he thinks. He gives himself a few seconds to recover then continues his duty as needed.

Bart ac 30 hp 101/105  d20+19=26 ; d10+9=12 ; d6=1 ;
Tuesday September 16th, 2008 1:49:56 PM

Bart yells "DO YO NEED HELP!!!!!!!!!!"
he keeps an eye out for ane foe he can stab through a window (ac 26 for 13)

Vorelle [AC 22, HP 31/86]  d20+8=22 ;
Tuesday September 16th, 2008 4:28:17 PM

Vorelle can't hold back a cry of pain as the monster's claws rip at her. She gasps from the shock of it and tries to focus.

She sees Malgant come to her aid, and decides to help him as best she can. Still concentrating on defense as much as she can, she swings one of her axes, trying mainly to distract the creature.

[Attack defensively, use the Aid Another action. Vorelle's prone armor class is now 22. Hit AC 22; succeed at the Aid Another action. Malgant has +2 to his AC against #4's next attack. ]

Light Fortification, AC 26, 47/82hp Malgant 
Tuesday September 16th, 2008 4:37:35 PM

OOC
forgot to take my acid damage

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d100=59 ; d100=2 ; d100=70 ; d100=45 ; d20+14=25 ; d8+2=4 ; 3d6=13 ; d20+8=25 ; d4+1=3 ; 3d6=9 ; d20+8=20 ; d4+1=4 ; 3d6=8 ;
Tuesday September 16th, 2008 4:42:36 PM


Vauhwyt attacks number 3.

Armor spikes: 59% not a miss. Hits AC25 (froggies lose dex bonus to AC) for 4 damage plus 13 sneak attack damage
Armor Spikes (secondary): 2% a miss!
Claw: 70% not a miss. Hits AC25 for 3 plus 9 sneak attack damage
Claw: 45% not a miss. Hits AC20 for 4 plus 8 sneak attack damage

The hit vs AC20 may hit because Vauwyt blinking deprives the enemy of their dex bonus to AC.

Appolo Ac 30 Hp81/88 Hasted activates his boots of speed 
Tuesday September 16th, 2008 8:53:53 PM

Appolo curses as the acid splashes on him once more.When Bart says he wants to help Appolo says"No just drive the boat keep us on course and off the rocks.He then swings aeouns and heads for Slaad# 3.

DM Kent  d20+20=23 ; d100=68 ; d20+7=21 ; d20+7=10 ; d20+7=14 ; 5d8=20 ; d6=6 ;
Tuesday September 16th, 2008 10:33:29 PM

Val has some major success with her arrows this round but the #2 froggy is still hanging around.

Malgant interposes himself, connects with his attack on #4 and watches Vorell's attack just miss.

Apollo deprived of his target does an about face and manages to get close to #3

Vauhwyt's armor spike attacks (loss of dex??? are grapples automatic now??) connect (opposed grapple 23)

*********

the slake seems to calm a bit and no waves break over the boat's sides.

Froggies 3 and 4 lose their footing however and scramble to recover their footing.

Val's opponent though feeling a bit desparate coughs forth a mulit colored burst of raw chaotic energy that emanates out 20 feet catching Vorelle and Malgant as well in the blast. 20 points damage to Lawful and neutral persons and slowed to to either 1 standar OR 1 move action for 6 rounds. Will Dc 16 for 10 points no slow. Chaotiv persons no effect.

Map

http://docs.google.com/Doc?id=dmvd2b7_22d8bn89f6&hl=en

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d100=53 ; d100=41 ; d100=22 ; d100=5 ; d20+14=18 ; d8+2=6 ; 3d6=11 ; d20+9=26 ; d8+2=3 ; 3d6=8 ; d20+8=18 ; d4+1=3 ; 3d6=10 ; d20+8=24 ; d20+8=14 ; d20+8=13 ;
Wednesday September 17th, 2008 6:55:21 AM


[OOC to Kent: Armor spikes can be used both in a grapple or just as a melee weapon. Vauhwyt is not grappling -- she is just swiping and poking with elbow jabs, spike rakes, etc. The foes are deprived their dex bonuses to AC (and V gets +2 to hit) because Vauhwyt is blinking.]
Vauhwyt continues her attacks. Is her foe prone? If so, that's another +4 to hit, right? Rolls below do NOT include the +4.

Armor Spikes: 53% not a miss. Hits AC18 for 6 damage plus 11 sneak attack damage.
Armor Spikes (secondary): 41% not a miss. Hits AC26 for 3 damage plus 8 sneak attack damage.
Claw: 22% not a miss. Hits AC18 for 3 plus 10 sneak attack damage
Claw: 5% a miss!

The two hits vs AC18 will surely hit if the beastie is prone. If not, it still hits if the beastie's dex bonus to AC is +3 or more.

BUT WAIT! What if Vauhwyt loses her own footing! In fact, note that she did not roll for balance LAST round either! Wowsy, I better roll a retroactive balance check for last round and another for this round!

A 24 for last round! Whew! And for this round ... a 13! That's not good! Well, since I already made all those rolls, let's just say that Vauhwyt made her full round of attacks while she herself was prone! How's that? So all her attacks were at -4! Maybe one landed ... maybe all three if the froggie is prone too AND has a Dex of 16 or better!

Let's say Mookie just hangs on and does not act this round.

Spell Status:
Mookie: Alter Self
Vauhwyt: Blink, Energy Resistance (acid) (shared with Mookie)

Lorth AC 23 HP 111/111 
Wednesday September 17th, 2008 8:35:35 AM

The boat has seemed to right itself, maybe the storm is passing? Either way Lorth continues at his post.

Appolo Ac 30 Hp81/88 Hasted activates his boots of speed +4  d20+18=31 ; d20+18=24 ; d20+18=38 ; d20+18=31 ; d20+15=28 ; d10+6=16 ; d8+6=9 ; d10+6=12 ; d8+6=10 ;
Wednesday September 17th, 2008 12:38:54 PM

Appolo maintians his balance and luanches a full attack on Slaad#3.Yelling across the boat Vorrel retreat downstairs help Lorth.We'll take care of these things!!!"

Balance 28 Attack 31 24{ 38 Natural 20} 31 Damage 16 9{12x3=36} 10=71 total Slaad loses 1point of Strength


Light Fortification, AC 26, 37/82hp Malgant  d20+9=25 ; d20+17=32 ; d20+12=22 ; d20+13=26 ; 3d6+5=16 ; d6=1 ; 3d6+5=18 ; d6=5 ; d8+3=8 ;
Wednesday September 17th, 2008 2:34:50 PM

Having fought these frogs before Malgant is not surprised at the chaotic burst issuing from the frog in front of Val. He hardens his resolve and the nausea from the wave of chaotic energy leave him mostly unharmed. He is however aware that his wounds are mounting and so are Vorelle's. With the beast prone in front of him he hovers and unleashes a full complement of attacks against it, hoping to end it as a threat. Malgant bears down and swings once, then again and follows up with a toss of his head to bring his horns into play.[ hit ac 32 for 16 damage +1 fire, ac 22 for 18 damage +5 fire, horns hit ac 26 for 8 damage attacks include the +4 for a prone defender ]. As Malgant tries to end the frog as a threat he keeps an eye on it so that he can continue to keep Vorelle safe [declare Vorelle as interpose target again this round].

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