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A Once in a Lifetime Opportuntity!
New Beginnings


DM Bob and Carla 
Sunday April 13th, 2008 11:44:51 PM

High overhead the false sky of Floating City's Fence level lightens from darkest flint to dove gray. As a finger of pale golden light cuts diagonally overhead the tangy scent of Turtle Lake is carried across the cargo area by the docks. A sudden gust travels down Sailors Fork and is channelled down a side alley where it rips a handbill from off the signboard in front of The Brass Toad Tavern. The parchment comes to rest against a curb on Rogues Alley. Like others posted throughout the 6 levels of the city it reads:

Attention all Woldians of the age of consent!

The Stonehelm Mining and Exploration Company seeks interested parties to join them in a new and exciting venture. The 'Company' has successfully petitioned for the rights to establish a new settlement in the uncharted lands for the purposes of mineral exploitation and commerce.
Join us in establishing the new settlement of Bryn Baraz and in so doing; share in the fortunes of this once in a lifetime opportunity. Land, commercial enterprises, and opportunities for personal advancement are available. Minimum two-year commitment required! Lodgings provided!
All interested parties shall make their interests known at the kiosks located dockside on Fence Level on the third Friday of the month. Departure for the new settlement will take place no later than the last Friday of said month.


The light overhead intensifies, and there are noises that signify the start of the day: hammers and saws from construction, a clanging bell from Pier Row signifying the arrival or departure of a ferry. A thickset man, pipe clenched between his teeth pulls a two wheeled cart behind him. Ropes knotted carefully over the tarp hide the contents, but the side of the cart reveals neat lettering, identifying the man as Cairn Cunnane-- Blacksmith. The man and his cart rumble down the cobblestones towards the cargo area.

(Handbills have been posted on notice boards, fences, and storefronts across Floating City. A few notices have made their way to other larger communities on the continent of Yrth such as Plateau City, Dirt City, and even as far away as Isumbre in Zarthmoor. As the circle of life moves towards the time of rebirth, the deadline for application to be a part of the settlement that will be "Bryn Baraz" is at hand." Those who are interested, if not already in the Floating City, are arriving via Turtle Ferry or teleport at one of the terminals on the Fence Level and making their way towards the tented pavilions set up on Pier Row by 'Stonehelm Mining and Exploration Company'.)



Caelnin Corrail 
Monday April 14th, 2008 12:53:44 AM

In a simple green and brown traveler's outfit, Caelnin comes up and looks at the tented pavilions that have appeared in front of him. Walking towards the pavilion, Caelnin asks his mule "Hmmm. This looks like the place, don't it Vilria?" He double checks the handbill that he found on the notice board of his home town, nods and heads off towards one of the Kiosk's that he sees in front of the tent.

Vilria lets out a kind of sigh. She seems happy that her trip is almost over.

Jet Stormway  d20+3=23
Monday April 14th, 2008 8:50:59 AM

The large human found his notice on the out skirts of Plateau City, where he has been ministering to those in need of holy enlightenment.

He is fully aware of the danger involved in such a mission and relishes the opportunity to advance the good gods of the Wold in new and exotic locations.

He catches the Turtle ferry and heads to a new destination to try his fortunes.

Upon arriving, he grabs himself a drink of ale before heading to the kiosk to sign up for the dangerous mission. In doing so, he watches for others with the bravery and tenacity that is necessary with such an adventure.

Spot: 23 (Natural 20. I hope that's a good omen)

Beren Greenleaf (Beren)  d20+10=25
Monday April 14th, 2008 12:31:32 PM

At the appointed time. At the appointed place. Now to wait.

A shadowy figure, dressed in browns and greens with a mottled cloak of the same colors, and a bow and quiver on his back, arrives on the turtle ferry. His height, build, and hair, which is peeking from under the hood of his cloak, mark him for what he is--an elf, but his face is covered by a mask-like cloth, hiding his facial features. He makes his way through the crowd to the pavilions for the mining company. Once there, he finds a place out of the way, and sits down on the ground, and waits.

Spot 25

Fatine  d20+4=22 d20+4=12
Monday April 14th, 2008 12:58:26 PM

Amid a few distressed murmurs, a short, waifish woman approaches the kiosk. She has a solid, wiry frame, though she is not at all muscular. She wears long skirts, with countless folds and pockets, along with a simple swath of fabric tied around her chest. A loose, netted shawl hangs low from her arms and over her hindquarters. Pouches and purses dangle from a loose-fitting belt tied over her hips, along with a set of glass daggers. Also tied to the belt are a number of wooden and cloth dolls of varying shapes and sizes.

The woman has jet black hair. It may have been long once, though now it is a knotted mess of beaded braids and dreadlocks. It looks to have seen a bath something around the last Cataclysm. Maybe even a few days before that.

Notwithstanding the hair, she is probably a very attractive woman, though her unique decorations somewhat ruin the appearance. Nose, eyebrows, ears, lip andneck are all pierced with silver hoops and golden spikes. Her left arm has a word crudely tattooed on it (though with good eyes can see it reads 'Eldrineda'). A pair of greenish-brown ears tied to a leather thong hang from her right arm, and a necklace of unidentifiable teeth hangs low around her neck.

She turns to a man in a fine suit of livery who makes a comment as she passes, hissing at him and caressing one of the dolls at her waist.

As she enters the tent, you see she has a pair of large dogs following close behind her: one a sleek grey-black, the other a clean, crisp white.

A black bird screeches loudly, "caw, caw!" as it tries to fly into the tent. Turning, she lets it land on her arm, then bending close, seems to have a rather drawn out conversation with the bird. Finally, she shakes her head and waggles a finger at it, tossing it back outside again.

Turning, she looks around, surveying the scene.

Spot: 22
Losten: 12

Alexi Komonov 
Monday April 14th, 2008 9:14:25 PM

Two years! Alexi had had plenty of time to think about that. But two years wasn't all that long he told himself. His three years in the Fist went pretty fast, considering. Getting his dad to speak to him again, now that would take a long time.

So as Alexi maneuvered his horse, laden with gear, through the narrow streets he pondered how it would be like working again. Surely a merchant or miner in this new Bryn Baraz would be in need of guards. But if not, he would strike out on his own.

His thoughts were suddenly interrupted by the jostling of his warhorse by a huge cart, pulled by a thick set man, pipe between his teeth. They glared at each other for a moment, but Alexi, always rather polite, stepped his horse into a side ally, the man, seeing the coat-of-arms of the Mailed Fist emblazoned on his breastplate decided to let things be and moved on.

Having paused a moment, Alexi caught the eye of another passerby, "Excuse me, sir, can you direct me to the docks on Fence Level?"

The peasant hurriedly gave some directions, rather vague, but good enough that Alexi eventually found the the place and the docks. Finding the kiosks from there was easy. There were a lot of them. And a lot of people too!

Alexi felt he hadn't been in this much chaos since, well since, well, that was war. This was just mayhem.

Did he really have to do this? Yeah, he had too. When he had decided that his career would not be in the Fist he wasn't left with much options to make a name for himself worthy of his father's support. Now, at least, he would vanish into obscurity or come back somebody.

Dismounting, although it would be easier to part the crowed while mounted, he made his way to a kiosk and looked for a Stonehelm representative in order to sign up.

Alexi Komonov 
Monday April 14th, 2008 9:24:52 PM

OOC: Obviously I should have looked at the map of Floating City before I posted. DOH!

DM Bob and Carla 
Monday April 14th, 2008 11:46:45 PM

The smith spares a sideways glance at the mercenary who moves to let him pass. Arriving at his destination he beckons to a loitering youth and points to his cart. Placing a copper in the youth's hand, he says, "there's a silver in'it for ye, if'n you mind the cart." The youth tugs at his cap, as he nods. Crossing his arms across his chest the youth leans proprietarily against the cart. Similar scenes take place as street urchins of the 'Big Float' volunteer to mind animals, carts, and wagons that would not be able to navigate the kiosks inside the pavilions set up by Stonehelm Mining and Exploration Company. As the queue forms, Cairn Cunnane casts a quick backwards glance at the cart containing all his worldly possessions, then squares his shoulders and faces his future.

Jet Stormway catches sight of the quickly forming queue and knows that if he doesn't get into the line, it will be a very long wait indeed before he learns anything new about this venture of the dwarves mining company.

Vilria's eyes rest hopefully on the watering trough near which a dozen beasts are loosely tied. A small dark-eyed girl approaches Caelnin shyly. "I'll look after your pretty horsey, if you'd like me too?" she volunteers. "My brudder's showed me how to brush a horsey's coat to make it shine." The elf knows his mule won't make it inside the pavilion, and he could move more easily through the crowd if he was alone.

Used to stares from the curious, the witch Fatine takes a place near the front of the queue, but which kiosk should she visit first?

A confident Alexi orients himself in the mayhem. He notes the crowd steers a wide berth around him.

Biding his time, Beren chooses to observe the goings on from a dark corner.

At the head of the queue a harried looking gnome consults a parchment as he directs the applicants. "The carpenter's kiosk is over there" he squeaks, waving his hand vaguely to the right, and a young man is admitted past two burly guards who flank the gnome. Cairn is directed to the left, where a crimson flag emblazoned with hammer, anvil, and sword distinguishes the spot for blacksmiths and weapons masters. Another man is directed to the place where farmers can register. A stout woman in an extravagant hat causes a commotion as she negotiates admittance of herself and her six 'daughters'. Those with acute hearing discern she aspires to the establishment of a boarding house to be maintained by her daughters and herself for the purpose of meeting the needs of the single male labourers in need of domestic comforts.

Folks are dispatched right and left to register where appropriate. "You wish to minister to body and soul?" asks the gnome, "security and law? The constabulary is over there," he hooks a thumb over his shoulder, "can you cook" he asks a buxom maid, peering over half-moon glasses, "over there," and the guards part to admit the lass. A tall elf garbed in crimson robes approaches the gnome. Hard on his heels a human male, and half orc female. He whispers in the ear of the gnome, who looks up and addresses the pair. "Can you handle a team?" The half-orc nods her head in the affirmative, and the man responds, "Yup! Sure can." The duo is waved through ahead of the next applicant.



Caelnin Corrail  d20+7=20 d20+7=9
Tuesday April 15th, 2008 2:21:15 AM

Caelnin looks down on the little girl as she asks him if she could take care of his horse. Kneeling as best as he can in the crowded area Caelnin says "Your offer is kind little girl. If you make Vilria's old coat as shiny as you can, I'll give you an extra silver. Just be gentle with her, okay?"

Letting the little girl pat Vilria as they walk over to the water trough, Caelnin tells the little girl "It's such a busy place, isn't it, little girl. Just be very careful as I don't want either of you getting hurt." Caelnin grabs the rope out of the Pack Saddle and ties his mule like the rest of the other beasts. (Use rope, Take 10: 16) Caelnin hands over 2 copper pieces to the little girl. "Remember to make the coat as shiny as possible for me. I'll give you the rest later, ok?"

Caelnin sighs, "Is this the new beginning that I was looking for? It wouldn't hurt I guess. It will open my mind up to new materials for my bows.... Hopefully..." The little girl doesn't listen; she is too busy staring in Vilria's big, brown eyes.

Once the girl gets started, Caelnin pats Vilria's head and moves off into the busy pavilion, looking and listening for anything that will guide him towards the right kiosk. (Spot = 20 ; Listen = 9)

On the outside, Vilria is enjoying the pampering that she is getting. For the first few minutes that she is with the little girl, being able to take a rest while drinking some water. She is enjoying it.



Beren 
Tuesday April 15th, 2008 9:39:46 AM

Beren sits in the shadows and watches as the events unfold. The gnome seems to be the one at least nominally in charge. He waits until the line goes down and then joins the queue. When his turn comes up, he steps forward to the table, and speaks in a soft voice.

"I'm good in the forest."

Once told where to go, he will make another comment.

"I need to pick up a few things. I'll be back soon."

He then leaves to purchase a few items, and retrieve his horse from where it is stabled.

OOC--Should have played that better on the first post. Updated Character Sheet coming soon. :o)


Jet 
Tuesday April 15th, 2008 10:42:38 AM

"I have many talents, but dispatching evil is the one I enjoy most." The tall human tells the gnome as he takes a drink of ale from his skin. "I can also provide sermons to those that do not have a representative to their favored deity, but that's no where near as fun or profitable as the first."

Jet swaggers to the appropriate kiosk and seeing the witch, gives her a wink and a nod at her comely features. His cleaning habits are not much better then hers and minus the piercing's, she is far more handsome then he.

But is it arrogance or confidence that this human carries is uncertain. Perhaps it is both. He wears a white tabard with what appears to be an evenly distributed pie chart upon it. The first piece at what would be 1 O'clock bears the symbol of Alemi, the second sits at 3 O'clock bears the symbol of Pantheon, the third sits at 5 O'clock bears the symbol of Domi, the fourth sits at 7 O'clock bears the symbol of Ffloy, the fifth sits at 9 O'clock bears the symbol of Flower, the sixth sits at 11 O'clock bears the symbol of Gargul.

He is obviously proud to be a pure cleric to all the good gods of the Wold and boldly displays that fact.

As he get's into the proper line, he opens his mouth and belches with abandon, neither covering his large maw or appearing to care what others think about it.



Anrete Nanoc  d20+3=16 d20+3=11
Tuesday April 15th, 2008 10:44:50 AM

Leading an ugly copper-coated steppe pony, a hooded traveler in greys and brown alights from the ferry. And beneath his hood, his yellow-tinted eyes were scanning around as if searching for some unknown object or person. Then abruptly the youth threw back his hood and smile before whispering, "I laugh because I can."

Standing only over 5 feet and a half, the stranger is not exceptionally large, but there is both power and grace in his movement. Striding over to an old wooden bulletin board near the dockside, an armored fist emerges from within the traveler's cape and rips off an yellowed parchment, Attention all Woldians of the age of consent!. And without a word, he leads his battle geared mare towards pavilions set up on Pier Row by 'Stonehelm Mining and Exploration Company'.

~

Listen 16
Spot 11

Fatine 
Tuesday April 15th, 2008 1:55:56 PM

The short woman waits in the line, absent-mindedly petting one of her dogs as she mumbles to herself. She fails to notice the cleric's gaze, but as his belch echoes around the tent, she gives a start, then laughs. Bending to the white dog, she whispers something in its ear.

When she reaches the gnome, she looks him up and down and says, "I take care o' dee tings dat go bump in dee night, little man. Send me where ye please."

Her hand drifts to one of the dolls at her belt and she lifts it up. "Dis one looks a bit like ye, no?" she asks the gnome with a smile on her face.

Alexi  d20+1=10
Tuesday April 15th, 2008 10:28:20 PM

Alexi ignores the looks as he moves through the crowd. At first he thinks it is because they recognize the emblem of the Mailed Fist, but he soon notices that all other large animals were left outside the crowd. So maybe it's the inconvenience of the large horse in their midts that is giving him the odd looks.

Alexi backs out with many "Excuse me"s and is soon beset by street urchins beging to take care of his horse while he takes care of his business in the kiosks. He listens to each one and picks out one that seems more to his liking, big for his age and strong looking, enough to be able to handle such a big horse (sense motive = 10). The saddle and horse both have the emblem of the Fist, and he makes that clear to the boy.

Securing his lance in its saddle holdster he says, "Take care of him well. And remember, the Fist take care of their own. So if you are of a mind to join the Fist, you would have a family of several thousand loyal brothers and sisters." His point had two edges he hoped the youth would understand.

Then with a smile he hands a silver coin to him and asks him, "Which one of these tents is for strong warriors looking for adventure?"

The youth points to a tent with a large banner and a sign 'Constbulary', "I think that one, sir".

Alexi nods at him and struts off to the tent, backpack over shoulder, curious to see if there would be other ex-Fist members on this venture as well.

DM Bob and Carla 
Tuesday April 15th, 2008 10:38:50 PM

The appeal of an opportunity of a lifetime appears to outweigh the idea of a two year commitment and hints at danger in the uncharted lands. The line doesn't get shorter, it grows wider and longer as folks intent on a new beginning line up. The thin elf in the crimson cloak remains at the front of the queue and assists the gnome in directing the applicants.

Figuring he better make his move, Beren emerges from the shadows. The slender ranger is able to slip into line behind the witch and noisy cleric and a few others.

The street urchin holds a small apple to the Valeria's mouth, and the mule gently picks up the fruit with soft lips. It sighs contentedly as it is lead to the trough, and soon forgets any travail as the little girl begins to brush her coat. Caelnin focuses on the task at hand and gets into line.

The gnome scratches his head at Fatine's cryptic words, then he spots her cauldron. "Straight ahead to the third kiosk," he says as he lets her through. Fatine can see a pennant with the image of a cauldron over a fire, overtop of which there are two crossed spoons!

Jet is an easier assignment for the gnome. The cleric is directed to the kiosk for healers. "Better hurry, as there aren't many openings."

Caelnin catches snatches of conversation, and understands that there will be less than 200 individuals selected for the venture. As he waits his turn in line, he catches glimpses of the parchment the gnome is holding. He can make out some of the numbers and words: farmers-75, trades-60, security-30, and services-15. "Go see Security," he volunteers, "if that doesn't work out, they can redirect you."

As Fatine, Jet, and Caelnin make their way into the pavilion they hear the gnome say, ". Don't worry about supplies. The caravan doesn't leave for a week, and then there's the signing bonus if you're hired."

Turning to the next applicant, the gnome gets a face full of Alexi's Mailed Fist ensignia. As the administrators eyes grow round, the demeanor of the guards flanking him change, and they take up hostile stances. The robed elf signals the human fighter to step off to one side, in order to have a word...

Beren must bide his time as the administrators deal with the fellow in front of him.

Meanwhile, Anrete arrives, and takes in the chaos. He must find someone to look after his pony so he can register!


Caelnin  d20+7=14
Wednesday April 16th, 2008 2:07:11 AM

Caelnin nods and thanks the gnome (in gnome) and heads off in the direction that the gnome showed him. When Caelnin reaches the Kiosk, he notices all the mediocre shortbows and longbows in the crowd. Caelnin thinks "Where did some of these people get their bows from? They don't look very good..." While waiting, he studies the bow of the person that is in front of him, seeing if it was new or has been used a lot, just to pass some time. (Appraise (+2 Craft (Bowyer): 14)

He nervously looks at the kiosk in front of him. The person there seems to be a tough guy, someone that you wouldn't want to bump into at the Giggling Ghost. He mutters to himself "What do I have to say? Hopefully he will let me in... Hopefully..."

While thinking about what to say to him, the person behind the kiosk shouts out "Next! I don't have all day!" Caelnin is still in his own world, thinking deeply about what he is about to say to the brute. "That means you, elfy-boy!"

Caelnin wakes up from his daydream and looks back over the line to see that everyone is staring at him, many of them looking annoyed. Caelnin walks over to the kiosk, and the man behind the counter says "What's your name and what is your primary weapon. Quick!"

"Aaahh... I'm Caelnin Corrail, and I am truly skilled with a bow. Um... Don't like going into hand-to-hand combat, but doesn't mean that I won't if the time comes... And I make my own weapons; I'd rather know that I stuffed up, than get angry at the person that made me my weapon that falls apart in the heat of battle... Anyway, my weapons tend to work for me anyway, knowing how they are made makes them easier to use, I find...."

Caelnin watches the man write down some notes on his paper.

Hopefully I told him the right things...

--------------------

Outside, Vilria is having the time of her life, except for the times that the girl that is taking care of her is trying to undo the knots in her tail. Ouch.

Beren 
Wednesday April 16th, 2008 9:40:50 AM

Beren hears the gnome and his associate say that there will be time to pick up items later, so instead he simply retrieves his horse and gear from the stable where he had left them, and returns to the pavilion.

He doesn't have much money, but a silver piece or two won't break him, so he too motions to one of the street children to hold his horse. Besides, he knows that Red will not let anyone lead him away from Beren, nor will he allow another rider, unless Beren confirms it.

He passes two silver coins to the one that responds, and in a soft voice, from behind his mask, he says,

"His name is Red."


Jet 
Wednesday April 16th, 2008 12:04:41 PM

Jet stands idle, glad he didn't wear his armor to this informal gathering of misfits and social outcasts. He looks around at some of the other priests or "healers" in line and sighs out loud. Some of them limit themselves to a single god and devoted only to one belief. How absurd that must be. He ponders what he's getting himself into.

When he steps up to the person he needs to talk with, he takes a long gulp from his skin and quite plainly adds, "If your planning on holing me up in some building in the middle of nowhere, I want in another line." His tone is matter of fact and without emotion. He intends to find adventure, let these other priests deal with the home sick and heart broken.


Fatine 
Wednesday April 16th, 2008 4:34:45 PM

The woman looks askance at the kiosk indicated by the gnome, and stays put. "You be misunderstandin' Fatine, little one. I no like dee cookin'."

"I toy with dee minds and souls of your enemies, so dey cannot toy with your wee body. Maybe you give Fatine a more important job den a cook, hmm?"

She waits patiently by the gnome, looking around at the other kiosks.

Alexi 
Wednesday April 16th, 2008 6:08:35 PM

Alexi thought he had skipped a long and unecessary line by going straight to the 'Constabulary' but when he got there they just stood glaring at him.

Then a gruf man behind the counter rumbled, "Ye gotta get permission first!" and continued to stare while pointing to the long line in front of a gnome at a kiosk several over.

Alexi shrugged then nodded and strode off to the back of the line. He tried to be carefull not to bump anyone with his arsenal of weapons but that was unnecessary, everyone pretty much gave him plenty of room.

Then, finally up front, he was about to anounce his profession when the whole kiosk seemed to darken dramatically. An elf motioned him asside and Alexi exclaimed "Wha..., What's wrong?" then shrugged again and moved to join the elf.



Anrete Nanoc 
Wednesday April 16th, 2008 10:59:19 PM

Unimpressed by the chaos before him, Anrete shrugs as he makes his way towards the queue, his war pony in heel.

"Make way! Make way! How can a good warhorse sign up if you don't give some space! That's discrimination!"

And on cue, Copper rears up and neighes!

DM Bob and Carla 
Thursday April 17th, 2008 12:05:01 AM

The recruiters for the Stonehelm venture are overwhelmed. For every available spot on the recruitment list, there are 5 or more hopeful applicants.

Caelnin, Jet, and Fatine have made it past the administrators and into the pavilion, but the witch hesitates. You don't cook?" squeaks the gnome, incredulous, "and you want something 'more important'!" The pitch of the gnome's voice goes up a notch. "If cooking is not to your liking, go see the Herbalist. Maybe he needs an assistant." Fatine is waved through towards the kiosk marked 'Services' and will have to negotiate the place on her own.

Beren has found a willing youth and leaves Red in trustworthy hands. He faces the gnome. "Good in the forest," repeats the admission officer, "can you work with wood? We have 15 spots in 'trades' for people who understand wood." Absentmindedly he waves the masked elf through.

Inside the pavilion there are many kiosks, each one labelled with a flag bearing an image that signifies the skills being sought by the Stonehelm Corp. The largest is for Miners, and the second largest is flagged for Farmers. Under a large banner for trades, are smaller stations for Wood work, Stone work, Crafts, and Culinary. The kiosk marked Services is the smallest, but has several people stationed behind the information booth. Security is at the far end, with a large roped off space extending over one of the docks, likely for tryouts.

Jet stands to one side of the 'Services' kiosks where a cleric not much older than himself responds to his enquiry. "Actually, you look like just the kind of guy we want," he says as he grins widely. "Sure, you'll have to minister to folks in the community, and do a service every now and then, but we need someone who's not afraid to go out with the Security guys when they do scouting missions. Someone's got to fix 'em up, eh? You up for that?" The young cleric pushes a contract forward for Jet's signature.

Rejected, the fellow in front of Caelnin stomps off muttering, "Wimmin! Can't figger'm for soldiers!" He knocks the sharpshooters shoulder, but is swallowed by folks lining up at the kiosk. Caelnin anticipates hostility, but the Security kiosk is all efficiency. In front of him are 3 individuals cloaked in the crimson of the Stonehelm Corp. A middle aged woman magiker, a human fighter a little past his prime, and a middle aged half-elf. The half-elf beckons to Caelnin, "the bow!" and holds out his hands, while the elder man asks, "how do you feel about other races? Can you work with dwarves? What about half-orcs?"

******

"Look," says the elf to Alexi, "I Swear to Serve the Fist, Live for the Fist, Die for the Fist," that's your credo, right?" He scrutinizes the fighter's face. "Your association with that organization would guarantee your skills are those we seek for Security, but your motives?" The tall elf leaves the question hanging in the air as he studies the young Alexi. "Would you put your life on the line and guard the wagon train to Bryn Baraz?? " The elf continues, "and once there could you keep the peace in the community?" "You Pay, We Fight, that's another thing. But can you do more? Be more?" The elf waits for Alexi to reveal why he should be considered as an applicant for the community.

Anrete tries to negotiate the line-up with Copper in tow. Folks back away when the beast rears up, but the guards flanking the admissions officers, and a few other on security detail around the perimeter of the space respond. The newcomer realizes that he will better navigate the gauntlet of application if he leaves his mount outside.

Caelnin Corrail 
Thursday April 17th, 2008 12:55:14 AM

(OOC: Was I moving a bit too fast... Sorry if I was... Let me rectify)

Caelnin gets confused by the whole mess that he had gotten himself into. Once the wanna-be soldier bumps him hard in the shoulder, Caelnin's mind comes back to the real world and gets him mind over the questions that the security people have asked him.

When the half-elf puts his hands out and asks for the bow, Caelnin hesitates, but hands the half-elf his bow. "Be careful with it. It took me about 5 months to make. People like me have a lot of time on their hands... Has nice pull, enough for me anyway..."

Caelnin then turns his head to the Human, somewhat older than the brute that he though was going to be up there. Thinking about the questions that the human is asking, Caelnin replies "Well, Dwarves are great at crafting weapons, so I really don't mind them. Unless they start to put me down is when they get on my nerves. Half-orcs... Hmmm... A bit on the brutish side, but every ranged combatant needs a melee capable fighter to keep enemies far away from them so they can shoot from a very far distance. The main people that I have a slight problem is with people that wield a bow unprofessionally. Bows are works of art, and in the wrong hands the beauty is wasted."

Caelnin then looks at the woman. "Sorry, I don't have any magical abilities."


Fatine  d20+3=19
Thursday April 17th, 2008 8:11:27 AM

Fatine looks at the gnome for a moment. "Herbalism!" she exclaims.

"Now ye be tinkin' straighter, little one. Dat be good enough for now. Jus' like workin' fer Mistress, it be."

She strides off toward the Services kiosk, chattering away at no one in particular. As if on command, the pair of dogs pad quietly behind her, eyeing the crowd.

She negotiates the crowd with ease, moving lithely between the men and women. When she is finally able to reach the front of the kiosk, she surveys the administrators and says, "I be Fatine. Dat wee little man says I come here." Pointing at the small cauldron tied to the back of one of the dogs, then at the potions hanging from her belt, she continues, "I tink I will be useful."

DM Highlight to display spoiler: {She isn't specifically saying she can make potions, but one could easily think she is implying it. She can't brew potions until next level. So if you decide a bluff check is needed here, I rolled above, got 19. If it is not needed, please just ignore the roll.}

MIkal 
Thursday April 17th, 2008 9:26:25 AM

Mikal rushes down towards the Docks. He curses himself out loud.
"Damn! Why were there so many people to heal on the way! If I would have just.... no no no, don't go down that path boy, everyone diserves healing weither you have the time or not!"

Continuing to rush, dodging people as he makes his way to the building they're holding the signups in.

He finally makes it, with nothing short of a miracle, and goes inside to find the place packed with hopefuls.

Mikal makes his way to the back of the placement line, panting in his clerics vestments. After a moment he composes himself and stands tall. His holy symbol seems to stand out like a beacon hanging arround his neck.

OOC: He brought nothing but his cleric's robes, and his holy symbol... because the docks district can be quite thievish and he's lost a few items before.

Jet 
Thursday April 17th, 2008 2:15:45 PM

"That's what I'm talking about", he replies to the man with a broad smile. He eagerly begins to sign whatever form he is handed, then stops himself to read some of the print. "What about loot?" he asks before he continues to sign. "IF something attacks me and I kill it, I get to keep what it had, right, or is the company expecting a share of whatever is dumb enough to attack whatever group I am with?"

Jet continues to hold up whatever line he is in, taking his time to insure that his two year stint is to his best advantage.

Alexi 
Thursday April 17th, 2008 9:22:52 PM

Alexi smiles at the elf as he replies, "See here, Sir, once a Fist, always a Fist. They are my brothers and sisters, and I served my time well. But I decided to leave the Fist TO do more, BE more!"

Then he sighs, "In times of war, promotions come quick as one has the opportunity to prove oneself, but in times of relative peace, one becomes stagnant. Perhaps one day I'll return to the Fist, but I signed up for three years there and was good for my word and work. I sign up for two years here and I'm good for the same. Do you have my sword and lance or not?"

Anrete Nanoc 
Thursday April 17th, 2008 11:39:23 PM

"Discrimination I say!", Anrete complains as he fails to force his way through. Searching about for a "safe" place, the youth with dead eyes smiles before leading his pony to an isolated corner. Ignoring the multitudes of little boys and girls, Anrete draws forth a javelin from Copper's saddle. Finding a suitable spot, he plunges the weapon onto the ground and give Copper a command, Guard!

Just as he about to head back towards the queue, Anrete toss a couple of copper coins toward a nearby beggar kid, "Make sure no one get hurt, she bites."

DM Bob and Carla 
Friday April 18th, 2008 12:07:19 AM

At the back of the line...

Mikal tries to still his beating heart as he queues up with the other candidates. Due to overwhelming response to the advertisement there are many more applicants than openings and the line has become very wide and very long. Guards in the now familiar crimson of the Stonehelm Corp. create a gauntlet for the line of hopefuls. Suddenly there is a commotion in front of the cleric, and the line-up sways and heaves. A red-faced man goes down clutching at his chest. "Is there a cleric in the house!" yells a guard as he and his companion move towards the stricken individual.

Anrete arrives at the line just as chaos errupts.

Inside the pavilion...

"So you don't like being lectured to!" says the admissions officer to Alexi. The fighter made an impression, however. Not only is he admitted into the pavilion, he is escorted to the kiosk marked 'Security'. A human fighter a little past his prime, and a middle aged half-elf are busy interviewing a copper haired elf with improbably long arms. They seem to be admiring the elf's bow. "Magda," the admissions officer addresses the middle aged woman magiker. Pointing to Alexi he continues, "I think this fellow has potential." The woman stands, as the administrator bows and leaves. "Follow me," she says, "try-outs are over here." She leads the ex-Fist to the roped off area, and asks, "and your weapon of choice is?"

The man looks disparagingly at Caelnin, when he answers, "your thinkin' is kind of narrow," he admonishes. "Yea know yea be signin' on to protect a community of miners and farmers and other folks hopin' to start a settlement." The man eyes the sharp featured elf, "we got over 100 dwarven miners workin' up there, an' all number of races hired on to farm, an' help build the community." The younger man speaks. "Give him a chance," he says. "We've had a lot of big toughs apply, but not many like him. Not many with his talent, anyway." With a sigh, he hands the bow back to Caelnin. The older man's face remains grim, but his light eyes twinkle, "get on with ye' then. Follow that'un for a try out." He hooks his thumb over his shoulder indicating the fighter trailing after the woman magiker. "Get 'em to set up some targets for ye," he calls after the Sharpshooter.

Fatine finds herself in proximity to the coarse cleric with the colourful tunic, however her business lies elsewhere. The witch addresses the medium sized half-elf of indeterminate age at the end of the table. The herbalist has one hand on the lid of a wooden case with panes of glass along the side and top. He is busy poking at the soil inside, and only lifts his head from his work when Fatine addresses him. Intelligent blue eyes take in the exotic woman, and her equipage. "I believe you are right," he says in a soft measured voice. "Stonehelm Corp. will only allow me one assistant. I need someone who is flexible and multi-talented, and who can work with little or no supervision. The work will be hard, but very rewarding. Also, I need someone who can start right away. I'm Tarketh Clearwood, by the way."

(OOC: Excellent use of bluff, BTW!-DM Carla)

"The deal is you get a 500GP credit for gear from Stonehelm Corp. and a share in the venture," the cleric tells Jet. "You finish your 2 years, you keep the gear, and the share is yours. The venture does well, you cash out big. The venture does poorly..." the young cleric shrugs his shoulders. "You check out before your 2 years are up, that is if you don't get killed first" he whispers conspiratorially "you forfeit your share and the gear." The young man puts his hand on the unsigned sheet of paper in front of Jet and starts to draw it away "Don't know if there's much swag laying around up there, but what you find, you keep, 'cept what comes out of the mine."

Beren is overwhelmed by all that he sees and hears, and doesn't know which kiosk to visit first.

Caelnin 
Friday April 18th, 2008 12:51:51 AM

Once he gets his bow back, he says to the Human "I may be narrow minded, but once told to protect, protect I will. I never back down from good orders given to me, even if I don't like them." Caelnin then walks off towards the Magicker and the fighter that wasn't in front of him, but somehow ended up there.

To the woman, Caelnin says "I was told to ask you if you could put up some targets, so I can shoot them down, or something to that effect. I will be glad to help if need be..." he then acknowledges the Fighter and says "Maybe he might be able to help, if he wants to."

While waiting for some movement, Caelnin tries and talks to the fighter. Knowing that he might be important or gifted (or both) as he skipped the line, he thinks that trying to make friends may be a good idea. "Hello. I'm Caelnin Corrail. How long have you been waiting?"



Beren 
Friday April 18th, 2008 9:36:12 AM

Beren stops the first official looking person he can see, and asks,

"Excuse me, where should i go to sign up for security?"

He will continue to seek direction untill he finds the right Kiosk, where he will present himself.

Jet 
Friday April 18th, 2008 10:47:08 AM

With a stern look, he pulls the papers away from the priest that attempts to take them, "Don't go getting all impatient there."

he looks them over once more, satisfied he can keep as a share whatever is found outside of the normal work. he takes the pen and signs his name with a flourish.

"Now what?" He asks with some enthusiasm before emptying what ale is left in his skin.

Anrete Nanoc 
Friday April 18th, 2008 2:40:42 PM

Troubles never ends, it seems.
First my horse, they would deny.
Then a man, in pain to cry.
Troubles never ends, it seems.

A sigh, a time, for me, I guess.
Trouble troubles never end.


With shrug, Anrete glances around for some poor sod who has a look of a healer - there must be some around here!

And without a word, the gangly youth just grab and roughly drag his victim towards the man.

"Make way, I say! This good fellow is here to help."



Mikal  d20+7=27
Friday April 18th, 2008 4:37:53 PM

Mikal looks at the man and shouts

"I'm a cleric!"

Rushing over to the man in front of him he kneels down and motions for everyone to stay back.

"Let's see here." He checks the man's pulse and breathing.

"This isin't good." He looks for the nearest official looking person. "You! Bring me two pints of water quickly!"

He continues to check the man to find out what is wrong with him.

OOC: Shizzam 27 to Heal check.Nat 20 at that. Further details please DMs =D

Alexi 
Friday April 18th, 2008 10:22:14 PM

"Oh, I've had plenty of lecturing," Alexi casually replies back. "And I didn't make sergeant for not listening either."

Following his guide to the 'Security' kiosk he is relieved to see he's bypassing quite a lot of applicants. It was difficult to take everything in. So many strange, bizzar, and weird people mingling around was enough to make one dizzy.

However Alexi focused on his guide and soon came to the 'Security' kiosk where he was promptly passed to a lady. As the admissions officer turns to leave, Alexi thanks the man, then follows the lady as she leads him to a makeshift arena.

"And your weapon of choice is?" she asks.

"Longsword and charger," he promptly replies, adding "I'm a cavalryman, but one must fight afoot oftentimes too. Since there is no jousting arena here, you'll just have to take my word for my horsemanship."

About his person Alexi carried a longsword, flail, dagger, handaxe, and short composite bow. He adjusted his shield then drew his longsword. Looking into the roped off area he was about to ask, "What next?" when someone interrupted, asking about shooting targets.

"Caelnin, Caelnin, such a hard name to pronounce. Did I get it right? Alexi is my name. I think I'm suppose to fight something in this ring. Is that right, Magda?"


Fatine 
Sunday April 20th, 2008 12:33:48 PM

Fatine flashes Tarketh a wide, toothy grin. "I tink dat be me, Master. I be Fatine: mystic, spiritualist, and . . . herbalist. I do dee best work wit'out supervisin'. You say dee word, Fatine gets dee job done."

Looking at her dogs, she continues, "'Course, dese here puppies, and me no-good bird, be comin' along as well, dat be okay? If so, ye found yerself dee best assistant in dis here city.

Plus, I do good at keepin' ye safe and sound. Ain't none o' dese here fools" - her hand sweeps the tent - "gonna bother Darketh, hear?"

With another smile, she spits on the palm of her hand and extends her arm expectantly toward Tarketh.

DM Bob and Carla 
Sunday April 20th, 2008 9:31:54 PM

At the back of the line...

The cleric of Alemi rushes to the aid of the stricken man. Mikal demonstrates uncanny ability as he stabilises the victim, identifying that the blood supply to the man's heart has been interrupted resulting in oxygen shortage to the brain. Recognizing the urgency of the case, he signal's the guards as he administers first aid. Meanwhile, Anrete grabs the nearest likely candidate. "M-m-me? I don't know nothin' 'bout fixin' folk?" the fellow replies. Regardless, the rogue and the fellow he has drafted find themselves in proximity to the stricken man when the guards arrive, and are conscripted as stretcher bearers after the guards improvise with a blanket and two lances. With the guards leading the way at the front of the stretcher, Anrete and his recruit follow in the rear, each holding the end of a lance, while Mikal trots beside the victim, and monitors his condition.

The guards navigate the crowd, and are waved past the admissions officer into the pavilion. The party arrives in front of a white tent marked with the motifs of Alemi and Gargul where they are greeted by clerics who relieve them of their burden. "You done good," volunteers one of the guards, nodding to Mikal, Anrete, and the fellow drafted by Anrete, "now be off with yea."

The guards head back towards the entry area and the long line-up, while the three volunteers find themselves inside the pavilion with the different recruiting kiosks in front of them. Anrete's conscript nods his adieu and heads towards the kiosk designated for farmers.

At the Services kiosk...

Tarketh Clearwood clasps Fatine's hand. With a nod to her dogs he says, "as long as they don't go burying their bones in the physic garden, Herbalist's Assistant it is," he says. "A formality," he adds, as he forwards the contract for the witch's signature. Handing Fatine a voucher, he continues, "Now I'd suggest you go see the paymaster about your 500GP credit for gear from Stonehelm Corp. Put your order in now, and it will be delivered prior to our departure."

The grinning cleric collects the contract signed by Jet, and hands the man a voucher. "See the paymaster about your 500GP credit for gear from Stonehelm Corp. Put your order in now, and it will be available prior to our departure. Tell'em to have it delivered to the healer's wagons, then you be there yourself, next week Friday morning sharp!"

At the Security kiosk...

Beren makes it through the initial interview, and finds himself behind Caelnin, and Alexi, heading towards a long wide dock that stretches out over the water of the lake. When the fighter identifies himself as a cavalryman, the woman who is leading them asks, "you are adept with animals then? Would you be able to handle a wagon and team?"

At the end of the dock a half dozen conventional targets of concentric circles have been set up. "We'll start with a test of ranged weapons first. Please make 3 attempts each." Beren, Caelnin and Alexi each find themselves toeing the line about 60ft from a target at the end of the dock. (20=bullseye, 14-19(inclusive) first ring, 8-13(inclusive) second ring, 2-7(inclusive) third ring, 1=misses target. Weapons used in attempt can be retrieved with the exception of those that miss the target, and thus disappear into the waters of the lake.)

Alexi  d20+3=17 d20+3=19 d20+3=13
Sunday April 20th, 2008 11:49:20 PM

Alexi nearly chokes at the question about handling a wagon and team. Somehow he manages to blurt out, "Yes, I do have some skill in handling animals," and something to the effect that he could manage a wagon if needed.

He takes is place on the dock facing the tarkets and takes a deep breath. Eyeing the targets and plunks three arrows into them.

Short Comp bow - range 70ft.
Rolls 17, 19, 13.

"Handle a wagon my ****," he muters.

Caelnin  d20+7=26 d20+7=26 d20+7=12 d20+7=26 d100=14
Monday April 21st, 2008 12:49:38 AM

Watching Alexi take out his bow, Caelnin intently watches him shoot his arrows, all hitting somewhat near the bulls-eye, almost with his second shot.

Caelnin then says to Alexi "Good job, for someone that looks like a hand-to-hand combatist..."

While walking up to the mark for his shots, Caelnin stands and thinks He really shouldn't have a bow... I expect a good bulls-eye from a good bowman. Don't know why he has one though.

Once Caelnin gets there, he goes through all his thoughts. Nock the arrow here for almost perfect results. Pull string this far back for ideal power. My bow was made just for my personal use, so I should be perfect for me. Steady, steady... NOW! He shoots off the first arrow, and as he expected, it hit the middle. (AR:26) The next arrow hits the bullseye, and Caelnin re-thinks his next shot (AR:26) He lets go of the the shot and it hits the second ring (AR:12)...
What's wrong with me... I can do better

"Your turn is over now, please step down" Caelnin hears a female voice and he just focuses with his eyes closed and he shoots, angry at himself. (AR: 26 Concealment:14) Happy with that result, he steps down.

"You don't have to count the last shot if you wish"

Caelnin (OOC) 
Monday April 21st, 2008 1:38:35 AM

The last shot was at the target (with eyes closed)... Just to make myself clearer...

Anrete Nanoc 
Monday April 21st, 2008 5:12:59 AM

"Lucky day, huh?", Anrete comments dryly as he glance at the queue he has just left behind. Giving the cleric a visual look through, the battlescarred lad chuckles before heading over to where the warriors are gathered.

"Anrete Nanoc, cartographer scout with a mean horse at your service! I am pretty handy in a fight too."

Beren  d20+6=23 d20+6=16 d20+6=24
Monday April 21st, 2008 9:29:20 AM

Beren finds himself with two others showing his skill with a bow. Three shots is not much to prove your worth, but so be it.

He fires his three in quick succession, two of the arrows finding the center, with the third just outside into the 1st ring.

He says nothing more, but smiles behind his mask
as one of the others fires an extra shot with his eyes closed.

Jet  d20+3=5
Monday April 21st, 2008 10:44:05 AM

Jet is oblivious to Fatine calling other people "fools". He leaves the tent and heads to the closest tavern for a fine beer and relaxation.

He looks around for a comely lass that is willing to sit upon his lap and get comfortable with him that evening.

Listen: 5


Jet Second Post 
Monday April 21st, 2008 10:50:24 AM

On his way to the tavern, he stops and collects his advanced payment. Passing forward his voucher with a grin.

(ooc: This was a part of the 2000 gold, correct?)

(Answer: No! The 500 GP value voucher is a signing bonus for securing a spot on the venture. You do *not* get cash value, however. You must redeem the voucher for items to be supplied by Stonehelm Corp. Pick wisely! There's not much shopping in Bryn Baraz!)



Mikal 
Monday April 21st, 2008 5:42:40 PM

Mikal finds himself standing there blinking. Once again a job well done, he lets himself bask in the warmth of healing someone.

That feeling is why he remains a cleric. The guard, interrupting his warm reflection with "Now begone with ye."

Mikal stands there inside the pavilion, wondering to himself what to do now. He turns to walk to the back of the line like an honorable man, when a child starts tugging on his robe.

He smiles as he crouches to listen to the child's question. "Candy!" the child enthusiastically says as Mikal reaches into one of the pockets on his robe and hands the child a piece of candy.

He pats the child's head and gets up to walk away, when he's ambushed by more children! Oh no the horror, what ever will he do! He only has so much candy!

Fatine 
Monday April 21st, 2008 8:27:39 PM

Fatine smiles at Tarketh as she withdraws her hand, then bends and signs her name in a flowing script.

Grabbing the voucher, Fatine waves to Tarketh as she walks off. "I see you soon, Master Darketh. Dis be a good deal ye make!"

With that, she strides out of the pavilion, her dogs following close at her heel. When she reaches the open air again, she raises an arm and a black crow alights on her wrist. Bringing it close, she immediately launches into an unheard tirade, waggling her finger at the crow while it cawsangrily at her.

DM Highlight to display spoiler: {She heads for the paymaster, if she can locate him/her.}

Alexi 
Monday April 21st, 2008 9:41:46 PM

Alexi nods at Caelnin and smiles, happy at the result, and replies, "I was trained in foot combat first, then archery, then cavaly. In the Fist, you get training in many forms of combat to see where you fit best. I'm a good archer, but lucky much of the time. I found my specialty upon a horse. I won't ever brag about my archery, and I've been unhorsed often times as well. With humility you gain strength."

Alexi's words ring truer than expected as Caelnin plunks one bullseye after another, followed by a shot with his eyes closed.

"You must be a Sharpshooter," he complements Caelnin. "I've seen shooting like this. The Fist has many regiments of just Sharpshooters. Always good to have them around. I hope we both get selected."

His attention being on Caelnin, Alexi had not noticed a green and brown clad masked person also stepping up to the archery range. Now, with two arrows in the bullseye as well, Alexi wondered if he was also a Sharpshooter.

"Well done too," he compliments the greenone. "Do you two know each other? My name is Alexi."

As Alexi speaks to the greenone he notices the features of an elf. 'Explains the good shooting,' he mused.


DM Bob and Carla 
Monday April 21st, 2008 11:47:40 PM

The rush of saving a life leaves the healer dazed and a little confused. Mikal stands at the center of the recruiting fair under the enormous Stonehelm Corp. pavilion. Kiosks on either side draw hopefuls looking for employment and a new beginning in The Uncharted Lands. As the cleric of Alemi takes in the enormity of the undertaking, he is surrounded by half a dozen little people. He turns out his pockets and crouches down for the 'children', only to come face to face with a little man of ruddy complexion with curling dark hair, and bright dark eyes. "I didn't say 'candy', you ninny!" the little man says, "I said 'can-you-see' where farmers go! Haven't you ever seen a Halfling before?"

"Oi! I think its over there, Jarvis!" calls another, and the swarm of little farmers is gone.

Anrete uses the diversion to volunteer his services. The recruiters at the 'Security' kiosk check out his weapons approvingly, then lead him to the dock to demonstrate his skill. Anrete please make 3 attempts at 60ft from a target at the end of the dock. (20=bullseye, 14-19(inclusive) first ring, 8-13(inclusive) second ring, 2-7(inclusive) third ring, 1=misses target. Weapons used in attempt can be retrieved with the exception of those that miss the target, and thus disappear into the waters of the lake.)

Nearby Caelnin, Beren and Alexi size each other up. A few words are exchanged between them, and then Alexi is introduced to his sparing partner. 5ft. 8in. and a solid 190lbs., his frame is well muscled and lean. Fierce dark eyes glare out from beneath solid black eyebrows. A thick black moustache extends across the upper lip and droops into chops that curl under a square chin. Dark hair is clipped into a short Mohawk. The soldier is armed with a longsword in his right hand, a small spiked shield over his left. Pointing to a rack of weapons, Alexi is directed to choose one. "They are blunted, so I'll only leave a nasty red welt on your pretty white..." Alexi (Please post AC and use your normal attack and damage stats.)

Meanwhile Caelnin and Beren undergo further questioning by the recruiters. "You are obviously skilled with a bow, but what else can you do? What are your weapon proficiencies? Do you know magicks? Manage animals?" Contracts are thrust at them. "Sign here."

Having signed on the dotted line, Jet and Fatine go looking for the paymaster. The fighter/cleric locates a refreshment booth along the way, and after fortifying himself, prepares for his next undertaking. The paymaster's booth is a revelation for the newest recruits to the Stonehelm Corp. venture, and gives them an idea as to the size and scope of the mission. Behind the booth is an enormous chart where the names of successful recruits magically appear simultaneous with their signing of the contract. 120 spots under 'Mining' are already full. 'Farming' is closed as well, with 75 recruits. 'Trades' is nearly full, with a few spots in 'Crafts' and 'Culinary' still open. Only 6 spots of 30 remain in 'Security' and 4 under 'Services', 2 of those saved for clerics. "NEXT! Calls one of the paymaster's clerks beckoning for someone to step forward.


Anrete  d20+4=16 d20+4=14 d20+2=16
Tuesday April 22nd, 2008 12:39:19 AM

With a cocky smile, Anrete retrieves a flimsy looking stick from his quiver and begins stringing his shortbow - a simple device comprising of just a stick and a bowstring.

"Well I stole this from some goblins, I hope it works. Here goes!"

Holding his little bow in his gauntleted hand, Anrete draws a steel-tipped arrow from the quiver and launches two missiles in rapid succession - both hitting the 1st ring.

"Not bad! Not bad!"

And still giving his mocking grin, the jaundiced youth with blood red eyes suddenly draws his javelin and hurl it towards the target. The javelin hits with a loud thud, its steel tipped point embedded deeply onto the 1st ring.

"Haha! Gotcha!"

Turning back to the recruiter, Anrete shrugs, "So good fellow, do I pass or not?"

Caelnin 
Tuesday April 22nd, 2008 12:55:16 AM

Caelnin replies to Alexi "Thank you and Yes, I am a sharpshooter, but I'm more of a fine crafter of weapons. It just my experience with crafting bows have made be a good shot with the arrows, not the other way around..." He then sees the masked humanoid take a few shots, doing better than him all up. Don't get jealous Caelnin... Just think that you got the same bulls-eyes as him. Don't fret...

Caelnin notices the sharp points underneath the masked one's cloak and notices that he is an elf. Hearing Alexi's question, Caelnin answers "We have not met before, and looks like a fine archer." Caelnin then greets the masked elf "I'm Caelnin Corrail, nice shooting back there."

Noticing Alexi's next challenge, Caelnin says to Alexi "You look the type to have fun in these types of situations, with your training and such. I wish you luck with the big one over there."

When Caelnin becomes barraged with questions, Caelnin answers them on by one.

You are obviously skilled with a bow, but what else can you do?

"Well, I'm a good crafter and take my time so that I can make almost perfect weapons for my customers. I pride myself with making bows that should last an elven life-time. On average, most simple weapons takes up to a week, martial weapons take a bit more than a week, from a few days to a month for the ones that I haven't seen before and it takes it takes me about a month to make a composite longbow or short bow.

I'm also somewhat skilled at sneaking around, thus good as spying missions and reconnaissance. It also helps that I'm an elf, so that I can see things from a distance and search for things that I'm not looking for."

What are your weapon proficiencies?

"My father, Vonfellis, taught me to use many types of bows, and some swordplay with the longsword and rapier. However, I taught myself to use all the basic projectile weapons like the sling and crossbow. I always have a longsword on me just in case."

Do you know magicks? Manage animals?

"No on both counts... My field of specialty doesn't allow for that. I shoot a bow well, yes, but it's because I know the mechanics of a bow, where to nock it for perfect flight, how far to pull back to get the most out of my shot, stuff like that. I'm a crafter by trade, but a bow master whenever the time comes for it."

Once the recruiters thrust the papers at Caelnin, he knows that he did the right things. He reads over it, noting that doing well in the mission means good things happen. It says that the adventure is fraught with danger, but it will open his mind up to different materials for his Vonfellan bow. He quickly signs the document, and looks over towards the dock to see someone throw a javelin at one of the targets, hitting it. Caelnin chuckles with disbelievement and asks the recruiters. "Now, where do I go for the bonus? I might've forgotten to bring in some things from my town..."

(Edited by DM for format only.-DM)



Mikal 
Tuesday April 22nd, 2008 12:57:47 AM

Mikal stands there blinking. "Oh... that was... odd." he says to himself as he thinks he could really use a nice Dwarven stout about now. He looks around and notices the tent with the symbol of Alemi on it. He decides it's as good a place as any to inquire work and goes on in.

Looking around for someone who looked like a recruiting officer, he stood there inside the tent.

OOC: Awwww, that was just mean. Now Mikal thinks he needs his eyesight checked. Way to go me for failing that spot check >>

Fatine 
Tuesday April 22nd, 2008 9:02:32 AM

Ambling along while bickering with the crow, Fatine finally spies the line for the paymaster and steps in near the same cleric.

"If you be gettin' dee burps again, big man, please burp dat way," with a smile on her face, she points to the cleric's other side, and toward an unknowning farmer.

When she reaches the front of the line, she drops her voucher on the counter and looks at the clerk, "Dey tell me I get money for dis. Now, can ye point out dee store for me so I - quit yer fussin' bird, a'fore I cook ye for dinner!" She breaks off her conversation with the clerk as the raven makes its way to her shoulder and begins pecking at her ear. "Caw!" it says in reply.

Beren 
Tuesday April 22nd, 2008 9:34:50 AM

Beren nods his head in answer to the comments on his shooting. In a soft voice, he replies.

"I have spent time in the woods hunting. You both did well. My name is Beren."

He says nothing more until the recruiter starts to fire questions at them. When his turn comes, he says,

"I have been trained to proficiency in all marshal weapons. I am a good tracker, and good in the field as scout. I know animals, but don't use them much, except for my horse. I hope to learn magic soon, but do not use any yet."

He hopes that is sufficient to answer the interviewer's questions. It is the most he has said at one time in weeks. When offered the pen, he signs in small but neat script. He takes the voucher, and turns to Caelnin.

"Where do we spend these?"


Jet Stormway 
Tuesday April 22nd, 2008 11:26:53 AM

The large human, feeling pretty good about himself gets in line next to the witch. She didn't give him a second look when he flirted with her, so he all but ignores her now, until she speaks to him. He looks around to make sure she is indeed speaking to him and with a courtly bow adds, "my apologies M'lady, but bodily functions will occur. Burps are the last thing ye should be concerned with." He flashes her a large smile and stands back up to his full height waiting his turn.

When it's his turn, he hands the man his voucher and points to his name magically inscribed on the board behind him. "Is the company providing us with room and board on this mission? What about frosty adult beverages?"

He waits patiently to determine what he will need to purchase.

Alexi 
Tuesday April 22nd, 2008 11:48:49 PM

The sparring partner reminds Alexi of his drill sergeant. Well, except the hair and moustache. 'So, this is like boot camp again,' he thinks, 'I can do this.'

Alexi nodds at the man and tries several swords for weight, then picks one that feels the most comfortable.

AC: (base_ 10, Dex_ +1, armor_ +5, shield_ +1) = 17
Longsword: To hit: +5 (BAB +2, Str +2, WF +1)

"Yeah, well see." Alexi takes his stance as he learned in the Fist and prepares himself.

Briefly through his mind he wonders, 'Why just me here, how about them?'

DM Bob and Carla  d20+15=23 d8+7=10
Wednesday April 23rd, 2008 12:04:22 AM

"Over here," calls a young cleric, grinning at Mikal, "if you wish to minister to body and soul." The man holds out a hand of greeting to the cleric of Alemi. "How is your knowledge of dwarf anatomy?" The young recruiter gestures to the folks darting this way and that inside the pavilion vying for the last available spots, "then there's this lot."

"Look," he adds before Mikal can respond, "I saw what you did earlier, when that fellow collapsed. You're gifted." Pushing a contract across the table he adds, "the settlement needs you."

Alexi measures up his sparing partner, giving the man the opportunity to strike a bruising blow. (Hit AC 23, 10 pts. dmg.) "The Fists teach you anything about leadership, or only how to follow orders?" the man grunts as he readies to recieve Alexi's attack. (Please roll attack and damage)

Beren, and Caelnin make a two year commitment to provide security for the settlement of Bryn Baraz. Anrete is also offered a contract. The newest recruits of Stonehelm Corp. are handed their credit vouchers and directed to the paymaster. They arrive just as the extroverted cleric and exotic witch make their enquiries.

The paymaster looks where Jet points, and sees that the fighter/cleric has signed on as a healer. "Bryn Baraz is a tent camp. Mayhap they've started on a building or two, but the miners have only been up there a couple of months. You'll be 4 or 6 in a tent at first, with plans for buildings before the first snow: cookhouse, miners' barracks, soldiers' barracks, and temple with a clinic. Some farmers want to build houses for their families. They'll get supplies, but they'll mostly be on their own." The paymaster scratches a grizzled cheek, and continues, "cook will keep you fed on the way up, standard trail fare. Up at the settlement, a cookhouse for the miners, a cook for the soldiers, 'cept when folks are on patrol, dunno' if there's a cook at the mission, but folks who are on their own will get rations. If its not enough you can hunt or see what grows up there." Jet gets the distinct impression that spirits won't be a part of the Stonehelm rations.

"No store, little lady," the paymaster says to Fatine. With a heavy thud, he places a large book on the table. "Catacombs catalogue.* Place your order with me, and you'll have whatever you need delivered to Tarketh's wagon before you leave on Friday."

*(Everything from the PHB, and DMG, and all Woldian specific items as well.)

Anrete Nanoc 
Wednesday April 23rd, 2008 2:39:07 AM

Noticing the warrior cleric and the wild-looking witch, Anrete chuckles. "Hey good fellows, I see you managed to get yourselves an adventure! I'm Anrete Nanoc, Security."

Smiling again at the witch, the youth with old eyes remarks, "I like those ears!"

Turning back to his two elven fellow recruits, Anrete grins and remarks, "Guess we will be seeing each other pretty soon huh? Anrete Nanoc is the name, and an archer I am not!"

~

After getting over with his self-introduction, Anrete soon loses interests in his companions and tries valiantly to attract the attention of the paymaster.

"Anrete Nanoc, Security, reporting for my voucher, sir!"

"And oh by the way, is the feed and stabling for my war mount included in the contract?"

OOC: Mikal is a dwarf?

Caelnin 
Wednesday April 23rd, 2008 3:38:09 AM

"It looks like this is the place, Beren"

"Nice shooting back there, especially with your javelin" Caelnin says to Anrete. "Hmmm... If we are working together, I'll make a nice shortbow to your specifications if you wish." I will not force myself to work with someone that doesn't use the right equiptment

He also notes the witch and the cleric and says to them "So, you must be from the other kiosks. What do you guys do? I'm Caelnin from Security, but also a good weapon crafter at that."

---*Once everyone has finished talking to each other*---

After that, Caelnin then flicks through the Catalogue and says to the paymaster.

"I'm Caelnin Corrail, and was chosen for Security" He then places the voucher on the counter. "May I get a cart, 3 potions of Pass Without Trace and 1 of Reduce Person and 2 thunderstones. If it is no trouble, may the rest in some raw materials for bows, if that is possible?"

(OOC: Can I get raw materials for weapons? It is technically in the PHB, so i'll leave it up to the DM's. Total is 435 gp without raw material worth 65 gp.)

Mikal 
Wednesday April 23rd, 2008 4:31:16 AM

Mikal smiles brightly.

"Well you're in luck, I go where I am needed. Also, I've been wrist deep in dwarves before, so I know how to fix them."

He picks up the contract and reads it over quickly, sigining his name at the bottom.

"I would be more than happy to bring Alemi's light to unknown lands." He remarks as he hands the paper back.

OOC: No I'm human, the cleric was asking me if I knew about dwarf anatomy because it's a dwarven mining company and there's going to be a LOT of dwarves arround. Throw in a few choice cave-ins, missed picaxe swings, and drunken brawls and you need a cleric who knows his stuff *Flex*

Alexi OOC 
Wednesday April 23rd, 2008 6:47:46 AM

OOC: Surely you aren't implying that dwarves are THAT clumsy? :)

Fatine 
Wednesday April 23rd, 2008 8:23:37 AM

Fatine thumbs through the book as a few others arrive and introduce themselves. "I be Fatine," she says, "of dee Gateway Downs. You northlanders may not heard o' dee Downs before.

Replying to Caelnin, she says, "I be an . . . herbalist. Yes, dat is why I was hired." The pause, and a glance at the paymaster, are evident.

When Anrete points out the goblin ears dangling from her arm, she grins. "Dey liked 'em as well, but I took dem anyway. Init dat right, little ones?" She uses a finger to rustle the ears. "Hmm? . . . Oh, dey not in a good mood today, I tink." With another smile, she turns back to the paymaster.

"I tink I need a tent. I like sleepin' alone. And some extra chalk, and needles, and dolls, if we be away from dee city so long. And a horse - not to big, hear? And maybe some extra potions."

She asks for a scrap of paper, and if given one, scrawls out her order.

Catacombs order (w/cost):
tent (10)
2 sewing needles (1)
2 wooden/cloth dolls (1 - estimate)
5 pieces chalk (0.5)
5 candles (0.5)
Light horse (75)
Bit/bridle (2)
Riding saddle (10)
Potions
3x Shield of Faith +2 (150)
1x Protection from Evil (50)
1x Hide from Animals (50)
1x Hide from Undead (50)
1x Pass Without Trace (100)
1x Sanctuary (50)

Total: 500gp

Beren 
Wednesday April 23rd, 2008 9:45:12 AM

Beren will go in search of the vendors who can hopefully supply items that he would like to add to his gear. On finding an appropriate source, he will request the following items:

Vial of antitoxin, an continual Flame spell cast on a stone in a locket ( 110 for spell-40 for locket), a tanglefoot bag, ten tindertwigs, a potion of remove fear, hide from animals, cure light wounds, and endure elements.

(cost in order-- 50 GP, 150 GP, 50 GP, 10 GP, 50 GP, 50 GP, 50 GP, 50 GP= 460 GP)

In response to those who are speaking to him, he simply gives a nod, and says,

"Thank you. I look forward to working with you."

Jet Stormway 
Wednesday April 23rd, 2008 10:42:16 PM

"What?"

"What."

"What!"

Jet looks incredulous at the thought of no spirits on a two year journey.

"I will need a few moments to contemplate this dilemma."

He takes a few steps back from the counter, places his right finger knuckle under his chin, and appears to contemplate the situation.

Jet Second Post (Should have been first) 
Wednesday April 23rd, 2008 10:50:55 PM

When Caelnin introduces himself to Jet. He is greeted with a broad smile, hand shake and a strong slap on the back. "Pleased to meet you and well met my new friend. I am Jet. Jet Stormway. Pure cleric for all the gods of the Wold as well as a fighter for that which is right and good."

Jet takes a long swallow from his recently refilled skin and passes it to Calenin. "May the gods eyes always be upon us and those we are now sworn to protect and minister too."

DM Bob and Carla 
Thursday April 24th, 2008 12:10:33 AM

"Here's your voucher," the grinning recruiter says to Mikal , "go see the paymaster about some extra gear." The cleric of Alemi gets directions and makes his way to the booth.

Fatine, Caelnin, and Baren make their choices. "Good! Good! Especially the horse," he says as he reads the witch's list. "It'd be hard to make the 20 miles a day on foot." Checking the Sharpshooter's list he responds positively, "supplies for crafting. Right! And the cart's a good idea too." Collecting the masked elf's list, he nods, "can never have too many potions. Stonehelme Corp. will stock the clinic, but you never know if they'll have enough, or how long it will take til Tarketh gets the physic garden going."

While Jet worries he may have just signed on to a dry camp, Anrete initiates introductions.


Caelnin 
Thursday April 24th, 2008 6:23:41 AM

Listening to what the paymaster says to Fatine, Caelnin waits till he's finished and then says "30 miles a day? My mule won't be able to carry a cart and all the stuff that I need him to carry! Any horse will have trouble carrying a cart and moving at that speed!" My mule can't even go that fast, unless I push it... What am I to do?

"Is there someone I can talk to about this? I'm just wondering if there will be a slower team that will make to the new settlement. I doubt carts will be able to move that fast, sorry..."

Getting a little bit stressed out, he then takes a quick swig of Jet's skin and gives it back "Strong stuff..."

OOC: DM note...quite correct to be stressed...meant to say 20 miles per day...edited DM post to reflect change

Mikal 
Thursday April 24th, 2008 6:53:17 AM

Mikal makes his way to the paymaster's tent. Writing up a small list of items as he waits in line.

When he reaches the front of it he hands the paymaster a peice of parchment.

OOC: Just a few scrolls, incase both the clerics are put down, we pray for someone with a wisdom score of 12 or higher.

2x Scroll: Cure Moderate Wounds (150gp each)
2x Scroll: Cure Light Wounds (50gp each)

Can I stop spending money now?

Anrete Nanoc 
Thursday April 24th, 2008 9:26:57 AM

Grinning at Caelnin, Anrete replies,"I wouldn't mind a new bow, but just say beforehand, I aren't a rich fellow. In fact, that is why I'm here instead of whoring down at the tavern."

Turning back to the paymaster, the youth swiftly points out a few items from the heavy tome.

~

Mapcase x6 (6 gp)
Darkwood shield (257 gp)
Lance (10 gp)
Cold iron Morningstar (16 gp)
Silvered Armor spike fittings (70 gp)
Cold weather outfit (8 gp)
Entertainer's outfit (3 gp)
Masterwork Entertainer's tools (100 gp) <- I assume it to be the same as MS Musical Instruments, for my Peform(Comedy)
+ 30 gp worth of Cartography materials (which i assume to be ink and canvas?)



Beren  d20+9=24
Thursday April 24th, 2008 9:41:12 AM

His selections made and confirmed, the silent elf moves off to one side, watching the others, and listening to conversations. Information can be as valuable as equipment. He sits down with his bow across his knees, and waits quietly alert.

Listen 24

Fatine 
Thursday April 24th, 2008 10:09:02 AM

Once her order is made, Fatine smiles politely to the others to whom she has been speaking, and walks off. She snaps her fingers twice, and the dogs are back at her heel, following quietly, but with a watchful eye on their surroundings.

The raven flits about her head, alighting on her shoulder, then leaping back into the air again.

After a few moments, she disappears into the crowd.

DM Highlight to display spoiler: {Fatine is going to look for somewhere to spend the week waiting to leave. Preferably, she will find somewhere to stay that has some open space so she can train her dogs a bit more. Any inn with a small yard and/or stable works. If she finds something, she stays there for the week and attempts to train them the "defend" trick. I took "heel" and "guard" as the tricks they already knew. Wasn't sure how many you'd want me to take to start, so I didn't want to go past 2. Will be rolling for the new trick once I know if she can find somewhere to train them.}

Jet Stormway 
Thursday April 24th, 2008 3:49:43 PM

Jet continues to think about the situation before he asks a question.

"So, I can bring all the spirits I want, you just won't be providing them, correct?"

DM Bob and Carla 
Thursday April 24th, 2008 11:27:02 PM

Mikal, Caelnin and Anrete complete placement of their orders with the paymaster and hand over their vouchers. Beren sits silently by as the others banter back and forth. Fatine, her immediate future settled, heads back into the center of the city in search of accommodations and a place to work her dogs. She heads towards the central core and access to the different levels of the city. More than one anxious stare is directed towards her and her entourage of canine companions, but none dare interfere with her path. Next to the central ramp sits the Brass Toad Tavern; a small poorly written sign advertizes rooms for rent.

The paymaster finishes with the orders and looks over his glasses at Jet. It is a quizzical look. "I t'aint seen a dwarven encampment yet that doesn't make their own grog. Not as good as that century ale they sometimes bring in, but still plenty decent for the likes o' you and me. I don't reckon it'll be a dry town" he scratches his head, "but if you bring your own, no one will think the less of ya."

Any further discussion with the paymaster is lost on the man as he turns his attention to the next new settler in line, a stonemason by the look of him and the sound of his list of supplies.

The activity within the pavilion itself continues unabated as all manner of trades people, farmers, and the like sign on to the new settlement. Outside the ropes, the crowds begin to disperse, only a few disgruntled onlookers to pass judgement on those inside. Berencatches brief snippets of conversation. "Just as well... be Warrds luck if even half o' them make it that far" grumbles one onlooker. "?"Rest of em'll probably starve over the winter or be eaten by wolves" comes a grim reply.

[OOC: please post how you will pass the week between now and the departure date in your next post]


Mikal 
Friday April 25th, 2008 2:23:56 AM

Mikal makes his way back to the inn he was staying at, tossing his letter of acceptance into his backpack.

Mikal spends the next week healing the sick and checking up with the church to make sure they don't have any special missions for him.

Other than that, he spends his time sitting the common room telling stories of the places he's been and practicing his flute. He's not too good at it yet, but he hopes he will be some day.

Caelnin  d20+10=28
Friday April 25th, 2008 4:08:16 AM

Once his order is set, he turns to Anrete and says "Don't worry about paying me, if that is what you mean. It's not that expensive and I'll just make it for you, just if anyone asks you about the bow, just say that I made it. It will give me something to do during the week. I'll see you guys later, have to find a place to stay."

Once outside the tent, he finds the child looking after Vilria. She seems to be taking a break, but it looks like she has finished with Vilria. "Thank you child, here's your 2 silver that I promised you. You even got the knots out of her tail, I would not have the patience to do that." He hands the money over and starts to make his way to the barracks level. Vilria neighs with delight once back in her master's care.

He finds the Peacock Inn, stables his mule saying to her "Take a nice rest. Big adventure coming up, you better save up your strength." and once his adventuring gear is off and in his room, he heads off to find a place where he can buy some raw materials for a shortbow. After asking a few people in the inn, he finds a shop named "Fairshot's Bowery" and buys some raw materials for himself (10 GP for a shortbow).

During the week, he works on the shortbow (Craft Roll: 28), taking breaks by going to an armory and watching them make some armor. Caelnin figures that if he is able to make armor as well, he can set up a one-stop shop for fighting equipment.

He finishes the bow within the week and spends that last day at the armory, asking questions about armor and how it's made.

(OOC: Maths for crafting shortbow
SP price for a short bow: 300
Rolling for week: 28
DC:12 (Could make the rushing DC, but I'm in no rush :D)
Roll multiplied by DC : 336 (Exceeds SP price)

Money spent for the week:
Common Lodging: 3.5 gp
Good Meals (3 per day): 10.5 gp
Stabling for Vilria: 3.5 gp
Raw Material Cost: 10 gp
Total: 27.5)

Beren  d20+2=3 d20+4=18
Friday April 25th, 2008 9:31:15 AM

After listening for a while, and deciding that he will hear nothing else of major importance, Beren goes in search of an Inn. He would prefer a forest full of trees, but there is a major lack of that in this strange floating city.

He decides that his time will best spent doing something, so he finds as many small pieces of wood that he can, and each on he finds, he sharpens on both ends. Then with string, he begins to bind them together in a criss-cross pattern. Before long, he has a pile of homespun caltrops. They are nothing as good as those to be purchased elsewhere, but serviceable all the same.

The rest of his time is spent checking his gear--sharpening edges, oiling leather, and in general making sure everything is in good order.

Use rope (string)--18 (ignore first roll-wrong modifier :o))

Buzz (ooc) 
Friday April 25th, 2008 10:36:54 AM

ooc: I'm still waiting on two different email replies before I can condense my week.

Anrete Nanoc  d20+7=14 d20+7=22 d20+7=11 d20+7=20 d20+7=11 d20+7=9 d20+7=23 d20+7=24 d20+7=26 d20+7=27 d20+7=27 21d10(2+9+5+8+5+6+1+4+9+1+8+8+1+10+8+9+10+10+7+3+10)=134
Friday April 25th, 2008 12:21:32 PM

Nodding to himself, Anrete makes his way back to his copper-coated steppe pony. "Copper, you are one expensive beast! The innkeeper is demanding a crazy amount for your stabling!"

Shaking his head, the youth roams the city for a suitable performance site. "Now Copper, I've to earn your keep!"

Commanding his pony to guard his javelin, Anrete proceeds to attract some attentions. "Ladies and gentlemen, boys and girls! Introducing Conan Eterna, Adventurer Extraordinary."

"I have travelled far and wide, from enigmatic Dirt City to the mysterious Taur Isles! But today I bring you the secret art of the lost Halflings of Red Hills!"

The youth with his reddish eyes, yellowed complexion and his long ponytail is an exotic sight all by himself. "Conan" begins his performance by a round-off, followed with a back-hand spring and ending with a back-tuck.

Despite his initial fumble on his opening, the dextrous rogue manage to recapture the attention of his audiences by running along one of the crumbling walls of the street and did a wall spin. He then repeats several wall flips to the applauses of the crowd.

"Generous ladies and gentlemen, Conan Eterna would gladly exhibits more of the amazing art of the Lost Halflings of Red Hills. But ah, this workout really bring the thirst in a man.", Anrete grins dryly.

And thus, the nearly penniless youth earn his and his pony's keep for the week.

---------------------------------------------

Day 1: 14->DC20 24->DC22
Day 2: 22->DC20
Day 3: 11->DC20 26->DC22
Day 4: 20->DC20
Day 5: 11->DC20 27->DC22
Day 6: 9 ->DC20 27->DC22
Day 7: 23->DC20

Total take: 134 sp

Stabling: 5x7 = 35 sp
Inn, poor: 5x7 = 35 sp
Meal, common: 3x7 = 21 sp

Total expenses: 91 sp

Net Earnings: 4 gp 3 sp


Anrete Nanoc 
Friday April 25th, 2008 12:35:14 PM

OOC: A typo, my lodging shld be common instead of poor.

Fatine  d20+7=11 d20+3=21
Friday April 25th, 2008 2:08:00 PM

DM Highlight to display spoiler: {Fatine spends the week in and around her inn. She might wander the markets a bit, but mostly she works on training her dogs. It doesn't go very well, they seem to be uncomfortable in the city, and she makes no progress. (Handle Animal 11) In her spare time, she locates whatever books she can dealing with the Uncharted Lands and studies the area. (Gather Info 21)}

Alexi 
Friday April 25th, 2008 9:54:04 PM

Meanwhile, Alexi patiently waits for his sparring partner to make a move.

OOC: didn't forget about Alexi did you? All the good stuff will be all bought up if we don't hurry! :)

Here's my attack and AC numbers again:

AC: (base_ 10, Dex_ +1, armor_ +5, shield_ +1) = 17
Longsword: To hit: (BAB +2, Str +2, WF +1) = +5

(Didn't forget you, but have been waiting for you to roll your attack and dmg rolls for sparring! Your partner has already struck once (see Wednesday post))-DM)


DM Bob & Carla 
Monday April 28th, 2008 7:59:39 AM

The week goes by slowly as each of the adventurers anticipates the coming voyage. Fatine explores the markets for items of interest and finds many of the herbs and other oddities she has seen her 'sisters' use in a variety of concoctions. Her dogs follow her about but the training exercises go poorly. There are however, many weeks of travel ahead and much opportunity for further training.

Anrete ekes out a meagre existence by entertaining the commoners of Floating City and earns just enough for food, lodgings, stabling and the odd jug of ale.

Beren passes the week caring for his equipment and jury-rigging a sac full of wooden caltrops that should be sufficient to hold all but the most earnest opponent at bay.

Caelnin finds accomodations near an armoury where he whiles away the time watching the craftsmen bend and form metal into the various components of armor. His evenings are more than sufficient to complete a bow for his new comrade. The ash he purchased proved supple and strong and the bow will pull cleanly in battle.

Mikal makes his presence known at the local infirmiry where his services are put to good use. There is a steady stream of business from the lower levels of the city where the squalor and filth take their toll on the residents.

Alexi finishes his sparring and is judged competent by the testers. He is offered the same signing bonus as the others and is told to return in a weeks time for departure [OOC sorry Alexi...needed to move things along]

On the morning of the planned departure, the skies are grey and clouds hang low over the lake. A cool wind sends paper and other debris rustling down the alleys. As the adventurer's approach the docks the din of animals and stevedores can be heard from a distance. Crowds of onlookers have gathered to take in the excitement, partially blocking the streets leading to the wharf.

Caelnin  d20+7=19 d20+7=19
Monday April 28th, 2008 8:28:19 AM

Looking at the excited group of people, Caelnin tries to get through them all with Vilria trailing behind. "Excuse me... Sorry... Can I please pass through?... Why didn't I get up earlier? I shouldn't have gone to the tavern with the armor smiths last night... Come on Vilria, don't be frightened. Let's just try and find someone that I know."

Caelnin then looks around, and even over the din, he tries to hear any familiar voice.

(Spot - 19 ; Listen - 19)

Beren  d20+9=17 d20+9=15
Monday April 28th, 2008 9:29:33 AM

Beren arises early the day of departure. His gear had all been prepared the night before, so morning only found him lashing it all in place for the trip.

Once done, made his way to the appointed location, only to find himself one of the first there. He sits quietly near his horse Red until he sees the elven archer Caelnin arrive, then he stands to follow him in. The excellent archer is flambuoyant enough to detract attention away from Beren, which is just what he prefers.

Spot 17, Listen 15

Alexi 
Monday April 28th, 2008 2:31:20 PM

Alexi is pleased to have proven himself capable with his sword and promptly signs the contract. Taking his voucher to the paymaster he heard the end of a conversation between a cleric and some others standing around. It appeared to be related strong drink, the kind humans prefer, as opposed to those the dwarfs relish.
Alexi ponders what to do with the bonus money. He had already taken his savings and purchased all he thought he'd need for the trip. After a moment he said to the paymaster, "I saw an excelent sword at Saburro's that had a perfect ballance. I'll purchase it with my bonus, and a tent, I may not like the sleeping quarters the'll provide," (masterwork longsword 315gp, tent 10gp, 175gp left, he'll keep is old sword as a spare).
Alexi leaves, wondering what to do with the rest of the money. 'It sure would be nice to spend the money to make more money,' he ponders. 'Now what would be an item of great demand at a far out outpost?' He first thinks of the cleric and his desire for strong drink. 'A distillary would be a good investment, but that would require a lot of time and work that I'll not have. So what else?' He muses over what types of people will be there the most. Craftsmen, farmers, miners, and security came to mind. But what he concluded was that an investment in farm and mining equipment would be the best.
He spend the week looking at the various blacksmith shops and mercantile stores until he finds all he needs. All told, he collects 300gp (175gp of the bonus and 125gp of his own, in plows, hoes, pickaxes, and harnesses, and crates them up. He then looks for a farmer who's going on the trip. Alexi offers to pay the farmer to haul the goods.

OOC: I need DM adjudication on this. I don't think there are plows in the PHB but I'd like to think it would be very reasonable to request these items. So what I need to know is how much for a plow, a hoe, a miners pickaxe, and a harness (the old 2nd ed. PHB used to have harness, I think) so I can know how much of each to get. And also if Alexi can find a farmer to hire to take the stuff.

Alexi 
Monday April 28th, 2008 2:54:02 PM

OOC:

(Didn't forget you, but have been waiting for you to roll your attack and dmg rolls for sparring! Your partner has already struck once (see Wednesday post))-DM)

Sorry, somehow I missed that. And here I thought he was just bouncing around waiting for me to take the first strike. :}

Mikal  d20+3=4 d20+3=23
Monday April 28th, 2008 4:26:43 PM

Mikal is up early, tending to his horse and getting everything ready. After placing the essentials into his saddle bags, he leads his horse towards where the meeting point is.

He stands in his full glory today, white robes seeming to accent the polished banded mail. His eyes still hold the look of caring. However there's something else there, a determination to survive and adventure.

Mikal arrives at the docks and waits for further orders from the mining company. His head panning left and right to assess potential dangers.

OOC: Listen 4, Spot 23

Fatine  d20+5=10 d20+4=10
Monday April 28th, 2008 5:56:37 PM

Fatine makes her way into the dock area, looking far less upbeat than a week ago. As before, the pair of silent dogs pad softly behind her, but the black crow sits atop her shoulder, calmly nestling her hair, instead of squawking and flitting about.

In a rather somber or morose mood, Fatine wanders the dock aimlessly, looking for Tarketh.

Spot: 10
Listen: 10

Anrete Nanoc 
Monday April 28th, 2008 9:04:20 PM

Slightly more battered than previously, the wiry youth rides his big headed, wide-bodied war pony towards the gathering area.

Alexi  d20+1=6
Monday April 28th, 2008 10:26:36 PM

Alexi tried to sleep the last night at Floating City but had difficulty. He packed all his things early but the excitement was high and the noise in the street seemed overly loud.

Sleeping fitfully most of the night he finally gave up around the crack of the false dawn. Gathering all his stuff he went to the stables and after half an hour had Lobo saddled up and ready to go.

Breakfast was picked up from a street vendor, some pastry from one and fruit from another. Munching on the fruit he found his way to the docks. Once there he looked for the farmer with his crates (OOC: ommit this part if not approved).

Verifying that everything is in order there, he then looks for the commander of the security forces to see what his orders will be and wich unit he'll be asigend to.

Remembering the two archers he had met on sign-up day, he keeps an eye out for them as well.

Spot= 6.

'These crowds are maddening. How are we to find our place in this mess', he gripes to himself. 'Can't wait 'till were outa here and on the road!'



DM Bob & Carla  d20+6=22 d3=3
Tuesday April 29th, 2008 8:03:09 AM

The adventurers approach the docks and take in the din and clamour of what appears to be little more than chaos. Beren manages to arrive early and waits for Caelnin but by the time he has arrived, they have no choice but to push their way through the throng. Alexi arrives and catches sight of a familiar looking cart with red-rimmed wheels. The crate containing his farm implements is visible on the back of the cart. Fatine scans the docks for Tarketh the herbalist but he is nowhere to be seen. In the middle of this scene stands a figure dressed in the purest of white, his armor gleaming even in the palest of light. He is given a wide birth by most. Perhaps they think him strange, for few would dress so when entering such a dirty environment as the docks, or maybe they think him blessed, for despite the grubby stevedores brushing past, and the horses and carts cramming the dockside, he remains unsullied. And there, in the distance, heads above the rest, Anrete arrives astride his horse. He has the best view of all, and can see a large man with mutton chops near the back of the docks, standing on top of a crate bellowing orders. He is obviously in need of some support if some semblance of order is to be regained.

Street urchins dart in and out of the crowds, looking for a loose purse or an untended parcel. None will venture close to Fatine despite her improved appearance. The armoured cleric is also given wide berth, and few would be able to reach the barbarian astride his steed, but Mikal appears less wary, and his lack of attentiveness is easily spotted. [Please make a spot check vs DC 22 to notice your purse being lifted]


Caelnin  d20=16 d20+7=12
Tuesday April 29th, 2008 9:07:08 AM

Caelnin notices that Beren is following him, and says "Tough Crowd, eh?" and walks towards the suggested meeting place, seeing not much but the back of commoner's heads.

Vilria starts to grunt, as if she didn't like the predicament that she is in. "Vilria, just stay close and you'll be fine." Also, feeling a bit stressed out, Caelnin starts to push he way through the crowd, thinking If asking nicely doesn't work, let's try something different.

Caelnin then shouts in his loudest voice possible while moving through the crowd "Hey! If you ain't going on the mission, move out of the way! Too bad that you didn't make it, just let the people that did through. You'll have to answer to my mule if you don't; and she is getting angry. Move it!" (Intimidate Check - 16)

Once Caelnin's rant is over, he tries to calm himself, checking to see if there is a response from the crowd in front of him.

(Just in case: Spot - 12)


Beren  d20+9=15 d20+9=27


Tuesday April 29th, 2008 5:13:11 PM

Beren can hear little over the noise of the crowd, (listen 15) so he keeps his eyes open for anything at all (spot 27).



Caelnin is performing just as Beren hoped, and in his attempts to move forward, is opening up the way for Beren. He guides Red to walk just to the left of the archer's mule forcing an even larger hole in the crowd.



Hoping to soon be out of this filthy, cramped city, he nevertheless stays alert, and silent.

OOC--Powers that be. I tried to post this earlier, but it would not go through. I saved dice rolls and post to post later. Thanks :o)

Mikal  d20+3=16
Tuesday April 29th, 2008 6:37:09 PM

Mikal stands there, surveying the crowd. Not really paying any attention to anything at all.

His mind wanders to an old song his brother used to sing, and he starts humming the tune.

Obliviously hummming, even as the thief cuts his purse, runs off, and cackles to himself.

OOC: Spot 16, FAIL. IT's ok, I didn't want that damn gold anaways. >>

Alexi 
Tuesday April 29th, 2008 9:59:54 PM

Alexi is glad to see his farmer friend, Ned. He approaches the cart astride Lobo and greets the farmer.

"Good morning, Ned. I trust things are going as good as can be expected. I'll do my best to stick with your family. For now though, I need to check with the Security Officer and see if he needs my help. We certainly could use some crowd controll. Too bad this muster wasn't planned on shore."

With that, Alexi trots off on Lobo, towering above the crowd, looking for a Security Officer. From his vantage point he notices another riding a horse (Anrete). Alexi recognizes him as one of the ones that was at the shooting gallery at the same time he was there. The one with the puny bow. 'Now what was his name?' Alexi ponders, going over a number of possibilities as he moves his horse through the crowd towards him.

He hails the young man as soon as he gets close enough to be heard above the din.

"Sir!" Alexi shouts. "Have you received any word as to what we are supposed to do? They didn't warn us of this ruckus! Let's stick together, we can accomplish more!"

The young rider sees a heavily armed warrior approach him riding a heavy warhorse in chain bardin. He wears a breastplate with the emblem of the Mailed Fist on the front, with an emblem of a wolf underneath. His steel shield shines with the wolf emblem as well. He sports a lance, longsword, flail, handaxe, dagger, and composite short bow. His helmet has a small wolfhead crest. The pedestrians around him give him plenty of room.

Anrete Nanoc 
Wednesday April 30th, 2008 7:48:03 AM

Giving the white knight a disdaining look, Anrete turns towards the approaching warrior and nods briefly, his eyes cold. Inclining his head slightly to indicate the mutton chop guy, the battered looking mercenary gave a loud bellow before forcing his way through the crowd, ignoring any protests.

Intentionally knocking down a few of the unfortunate crowds, Anrete bares his gleaming axe and bellows loudly, "Silence! No questions!"

Copper rears up as the savage looking fighter bellows again, "I will have silence!"

Glaring at the white knight, Anrete grins wildly, his eyes filled with bloodlust. Copper neighs with excitment.

DM Bob & Carla 
Wednesday April 30th, 2008 7:58:10 AM

Caelnin with Beren in tow, push their way through the crowds. Their mounts part the sea of bodies before them. Alexi joins up with Anrete and between them they also make room to move towards the front. The assembled masses give wide berth to the member of the mailed fist. Mikal, Fatine, and Jet are swallowed up by the crowds.

A loud voice booms out from atop a stack of crates. You! Yes You on the horses! The heavy set man with the mutton chops points directly at Alexi and Anrete. Get some assistance from those other two and form these people and their belongings into two lines. If they can't prove they belong here, get them off the docks! The wagonmaster sweeps his arm across the crowd until it reaches Caelnin and Beren, You two give them a hand!.

Just then a commotion breaks out down by the barges. A horse rears, throwing it's rider into the water, and two stevedores rush to gather in the reins of the frightened beast. The barge heaves up and down in the waves at the foot of the pier.

Caelnin  d20=1
Wednesday April 30th, 2008 8:27:35 AM

"Yes, Sir!"

Noting the unfortunate rider's misfortune gives him a idea to try and scare the people into doing what he wants. Caelnin reasons, 'At least it should scare off some people, hopefully... Less people to ask questions to...

Caelnin then yells again "Anyone who is found to be not part of the mission may be subjected to what the rider over there experienced. (Bluff - 1...) If family members or lovers are sending you off, now's the time to say goodbye. We are almost ready to leave now, we don't need more people that we already have!"

Caelnin then keeps moves towards the group that consists of the mounted Alexi and Anrete.

Beren  d20+2=20
Wednesday April 30th, 2008 9:29:13 AM

Not really liking the attention brought by being chosen to help move out the crowd, Beren obeys the command of his erstwhile employer.

He pulls his staff from amongst his gear, and uses it to lenghtne his arm for attention, and as a threat for obedience if necessary.

In a voice unusually loud for the normally quiet elf, he repeats the orders.

"Everyone who does belong here, start forming a line for orderly loading, everyone else, clear the dock, or end up in the water!"

Intimidate 20

Jet (Back Post) 
Wednesday April 30th, 2008 11:15:51 AM

"Hmmm, I believe I will use my company funds on an Alchemist's lab please."

So he writes his name down and what he desires and heads for the nearest pub with rooms for a week long drinking and wenching fest.

During that time, he also purchases 50 gold in raw materials such as yeast, sugar and other ingrediants necessary for making his own beverages and has them sent to the ship he is to be on, with his name clearly on the crates.

Jet 
Wednesday April 30th, 2008 11:39:05 AM

Early in the morning, only slightly hung over, he dons his suit of banded armor with the armor spikes on them, then covers it with his self designed tabard.

He loads his pack mount with his new alchemists lab as well as a chain shirt for sleeping, and other materials he will not carry on his person or his war horse and heads for the docks.

His steed, Bantom, is ready for war in it's chain barding. It snorts in contempt those that do not move out of it's way as it trots down the street. Jet reigns him in on occassion so those that are slow to move do not get trampled under the steeds hooves.

Once near the ship, he watches the chaos that insues and smiles at the thought of the upcoming adventure.

Fatine  d20+5=6 d20+4=7 d20+3=11
Wednesday April 30th, 2008 6:20:17 PM

Fatine stands on the dock, aimlessly watching the crowd around her. She keeps an eye out for Tarketh [Spot 6, Listen 7], but doesn't try too hard.

Being a bit too short to see much over the crowd, she sighs and removes a long piece of white chalk from one of her pockets. Pushing people out of the way if need be, she draws a circle on the dock with the chalk, about 5 feet in diameter.

Replacing the chalk, she unbuckles her cauldron from one of the dogs' back, places it in the middle of the circle, and tosses a few ingredients into it from another of her pouches. Pouring a bit of water in from her waterskin, she sits down in front of it and hums quietly, glaring at anyone who comes too close.

DM Highlight to display spoiler: {She isn't doing anything. She just tossed some trail rations and a few odds and ends from her spell component pouch in there. She just wants people to think she's up to something weird so they give her enough free space to relax and wait for things to happen. If needed, bluff is 11.}

Alexi  d20+5=25 d20+5=22 d20+5=8
Wednesday April 30th, 2008 7:56:49 PM

Alexi understands Anrete's nod and sees the man on the crates bellowing something that can't be heard from there. He makes his way over, rather easily, and then catches what he's yelling.

Except now he's yelling at him! Ah, orders at last. Anrete is quicker to react but Alexi takes to creating some order with gusto!

He moves his horse parallel with Anrete's and with his lance stretched out just above the crowd's heads, he also bellows, "MAKE A LINE! MAKE A LINE OR THERE WILL BE A FINE! MAKE A LINE OR YOU'LL BE MINE!" and to emphasize his point he bonks (just bonks, not whaks) an unrully pedestrian on the head with his lance.

It occurs to him that he could make good use of his drill sergeant's whistle right about then.

He looks over his shoulder often to see if the line that starts to form also starts to deform and backs Lobo up to straighten it out again with some very terse words!

Intimidate d20+5=25, 22, 8 (ooops, kind chocked here, must have been some biscuit still in his throat, needed some beer). But I think the first roll is a Natural 20 eh?

Mikal 
Wednesday April 30th, 2008 8:36:18 PM

Mikal, noticing how more quickly people are getting through the croud on horse, mounts up on his and attempts to make way.

OOC: Sorry for the short post, I'm not in the best of health today.

DM Bob and Carla  Commoners' Will vs Intimidate d20+1=2 d20+1=10 d20+1=10
Thursday May 1st, 2008 7:31:30 AM

A sharp command, and those signed on to provide security demonstrate that they are equal to the task. Caelnin and Beren benefit from the added height provided by their mounts to shoo folks into line, though the taciturn elf's threat is taken more seriously than his copper haired companion's! Further ahead Alexi and Anrete have a similar affect on the excited mob.

Well wishers fall back as creaking wagons, the occasional mounted rider, and folks on foot weave their way towards the end of the dock and the ferries that will bear them from the Floating City across the lake to the Crying Woods and the start of their journey across land. Animals grow skittish as they approach the ramps leading to the rocking barges resting uneasily on the grey waves of the lake.

Having overslept, Jet still manages to arrive at the docks in time to confirm his supplies and spare gear are safely stored with the medical supplies on the wagons marked for the infirmary.

Tired of being buffeted and abused by the crowd, Mikal settles onto his mount as he ruefully contemplates that a man is more likely to be measured by his fortitude and courage than his purse, in the lands where they are headed.

Fatine creates a little haven for herself as she waits patiently for the wagon of the herbalist. It is hard to see far into the throng, but the witch knows Tarketh will have to pass by her on the way to the ferries. A small child stands at the edge of the chalk circle. As a harried mother swoops down to retrieve the child, the tot points to the steaming cauldron, and asks, "soup?"

Up ahead, at the foot of a ramp, there is some kind of commotion. A wagon packed high with lumbar partially blocks the view.

Spot vs DC 10 Highlight to display spoiler: { to see a young human woman of considerable beauty struggling to get away from a man who is holding her by the wrists and trying to drag her out of the line boarding a ferry.}

Listen vs DC 5 Highlight to display spoiler: { to hear the man say, "Lollena! Come with me. This is foolishness. It is all arranged......our parents.....my wife...." and the young woman respond, "No! Let me go!....don't love you!"}



Caelnin  d20+7=20 d20+7=14
Thursday May 1st, 2008 7:53:55 AM

After everyone has settled, The commotion catches his eye. (Spot - 20 Listen - 14)

"Looks like trouble" Caelnin thinks "Better have a closer look"

Caelnin walks over to the disgruntled couple and asks "What is happening here, Miss?"

Beren  d20+9=20 d20+9=29
Thursday May 1st, 2008 9:43:32 AM

Beren, alert for more trouble now that he has been drafted to keep order, hears the commotion from the couple behind him, and turns to see what is happening.

Following Caelnin once again, the elf comes close to hear the response to the archer's question. From what he heardm it seems as if someone is having second thoughts about an arranged marriage. Humans truly are a strange race.

Spot 20, listen 29 (perfect 20!)

Jet Stormway  d20+3=15 d20+3=15 d20+1=3
Thursday May 1st, 2008 10:48:27 AM

Jet settles into the saddle of his steed, content to watch the proceedings and be the last to board the vessel. He both spots and over hears the commotion that the couple are causing and trots on his mount over to the two. He notices that there are guards their, the two he saw in line just last week for security, but this is more the job of a priest anyway. "In the name of Flower young man, it is better to be blessed to find true love with a woman that wishes to share your company at night, then to have a woman you will force to worship Jacassis and might slit your throat as you sleep after you rape her."

Jet attempts some form of diplomacy, but his slight hang over has obviously clouded his attempts. Either way, he will not allow the man to take her against her will.

Listen: 15
Spot: 15
Dip;omacy: 3

Anrete Nanoc  d20+3=17 d20+3=23 d20=2
Thursday May 1st, 2008 11:12:53 AM

Frowning slightly, Anrete gave a snort before guiding Copper towards the couple. Glaring at the two of them, the badly scarred barbarian indicates untactfully that they should settle their dispute at a corner, and not block the way.

"There will be no disturance on my watch! And watch that hand, before I remove it!",

--------------------------
Spot: 17
Listen: 23
Intimidate: 2

Fatine  d20+5=21 d20+4=6 d20=6 d8=7
Thursday May 1st, 2008 3:04:23 PM

Fatine smiles at the little one, sighing that her ruse was seen through by one so young.

Standing, she dusts off her skirts, then perks up as she sees a man and woman fighting nearby. [spot 21, listen 6; ignore 3rd d20 roll] She watches as a few of the bigger men - some she met last week - try to diffuse the situation, then snaps her fingers and walks toward the scene. The dogs jump up and follow behind.

Approaching, Fatine pulls one of the dolls off her belt and holds it up. Muttering a few words, she twists the head of the cloth doll and points it at the man.

Cast Sleep. Will Save vs. DC 16 or fall into magical slumber.

(If the man resists:)
Fatine stops, looking a bit surprised. Composing herself, she gives a loud "harrummpphhh!" and walks quickly away.

(If the man fails the save:)
Fatine smiles as the man slumps to the ground. Gently taking the woman's hand, she looks around at the men standing by. "Dis be a woman's work. Why not you men get rid o' dat?" she nods to the man sleeping on the dock.

She leads the woman away and asks, "Now, what line do ye be going to?"

Alexi  d20+1=20 d20+1=20 d20+1=14
Thursday May 1st, 2008 7:08:52 PM

Spot d20+1 = 20, Listen d20+1 = 20. Dang! didn't expect that. Figured Alexi would be clear on the other side. Go figure.

Alexi is very pleased at the order their group of Security men have imposed on what appeared a hopeless situation. Things had calmed down so much so that the din had subsided enough for Alexi to catch a comotion.

Edging Lobo around a little to see past an overladen cart he catches the view of a woman and man struggling, the woman trying to go towards the ferry, the man trying to pull her away.

"What a lass," Alexi whistles quietly. Their exasperations at each other clearly ring across the crowds as others quieten down to observe the drama.

Alexi chuckles as he understands the dilema now. He himself would have been set up in an arranged marriage had he been promoted further in the Mailed Fist. His rank as sergeant, though, would not allow a marriage into the higher society his father had aspired him to marry into, so that was that.

'Well, I don't know the laws of Floating City,' he thought, 'so no point in getting involved unless there's a risk of bodily harm. Ah, never mind, looks like our Security is doing a good job over there anyway. Better make sure things stay ship-shape on this side.'

So Alexi goes back to monitoring the line. But since there is some good order there, he can spend time keeping an eye out for criminal elements that tend to hang out in crowds.

Spot d20+1 = 14.

OOC: how do you get the different fonts. Do you do your editing in Word, then cut-paste?

Mikal  d20+3=16 d20+3=4
Thursday May 1st, 2008 8:34:24 PM

Mikal notices the woman out of the corner of his eye. He attempts to hear what they're arguing about but starts to head over on his steed.

He gets there just in time to observe the situation and intervene if needed.

OOC: Basically just before the spell was cast.

DM Bob & Carla  d20+3=17
Thursday May 1st, 2008 11:35:50 PM

The adventurer's converge on the domestic squabble that has erupted on the docks. The young woman struggles to free her arm from the grasp of a well heeled young man. "Let me go!" she rebukes him. "I hardly know you and just because my father thinks you will make a fine husband doesn't mean I do."

The arrival of the party clearly unsettles the young man and he let's go of the woman's arm. He does not however back down. "Lollena is promised to me!" he cries. "Why don't you just mind your own business." He shudders momentarily, as if disturbed by something unseen [Will Save vs Sleep = 17]. "Now stop this foolishness and come with me." he grabs Lollena's arm, again and tries to drag her from the line.

Lollena looks wide-eyed at those who have responded to her plight, silently imploring them to intercede.

Caelnin 
Friday May 2nd, 2008 3:04:50 AM

Caelnin thinks out the situation at hand. "He obviously loves her... Let's see if this works..."

Caelnin tries to move them off to the side, so that the other people can get on and then tries to make the man listen to him for a moment. "You love her, do you not? And she doesn't believe that you love her..."

He thinks for a moment and says "Let's make a compromise. What if she were to go on this mission, and once the two years are up, she comes back and sees what you have been up to.

Now, Lollena, if he were to adore and love you without seeing or marrying another woman, will you not think that he is deserving of you? And, If you love her so, will you be able to abstain from meeting another woman?"

Fatine  d20+5=13 d20+4=23
Friday May 2nd, 2008 7:19:33 AM

Fatine scowls and walks away quickly, hoping the man didn't notice her. She stalks off, her foul mood returning once again.

Wandering the docks, she again searches for Tarketh's wagon.

Spot 13
Listen 23

Beren  d20+9=17 d20+9=21
Friday May 2nd, 2008 9:29:32 AM

After having found that it is just a domestic squabble, Beren turns his back on the situation, watching for any other trouble in the loading process.

Others are trying to handle things already. There is no need to draw unwanted attention. He does however still keep an ear to escalation of things, incase they get out of hand.

Spot 17, listen 21

Anrete Nanoc  d20=17
Friday May 2nd, 2008 10:20:52 AM

The battle-crazed warrior laughed as he dismounted from his copper-coated mare.

But his laughters soon turned into a beastial snarl as bloodlust roared into his fiery yet ancient eyes. With his razor-sharp tomahawk held loosenly in his hand, Anrete approached the young man and tried to curb his urge to kill.

"No. Kwahamot thirsts for blood! No!", Anrete growled before glaring menancingly at the couple. "Lady Lollena is an employee of the Company. Her contract is binding for two years. I will not permit any interferences." The unbalanced barbarian whispered in a harsh unnatural tone.

Raising his wicked orcish handaxe, Anrete took a step towards the young man, his eyes burning with a cold inhuman fury.

-----------------------------
Intimidate: 17



Anrete Nanoc 
Friday May 2nd, 2008 10:21:55 AM

OOC:
Forgot to add, Anrete was laughing at Caelnin's words.

Jet Stormway  d20+7=26
Friday May 2nd, 2008 10:30:54 AM

"That is correct!" Jet says forcefully to Anretes' words. "If you will not have compassion in the name of Flower, you will obey the law of Pantheon. Release her now, or else!"

He snarls with his last words and edges bantom up next to the man as if allowing the mighty and armored steed to kick the man in the head.

Intimidate: 26

Alexi  d20+1=10 d20=13
Friday May 2nd, 2008 9:47:52 PM

Alexi moves about the lines but his curiosity is strong as he sees various Security people trying to deal with the couple. However he's moved to far away to hear what's being said (listen = 10). When he sees Anrete, handaxe waving in the air, Alexi becomes alarmed.

'Our job isn't to be bulies, we can't just force the lad away by brute force', he quickly surmises. Nudging Lobo back over to the dispute, he catches the last of 'Release her now or else!'.

"HOLD! Everybody, just settle down!" Alexi comes barreling up. As eyes turn to him he continues. "There must be some precedence to this, a situation similar to this to base our judgment. Young man, your name!"

(the man gives his name, I suppose)

"(name), Do you love her or is this a marriage of convenience? If you love her, perhaps you should go with her! Why AREN'T you with her? Does she hate this marriage so much that she is willing to risk an extremely hazardous two year commitement that other strong-willed men cringe at, and ALONE! Will you NOT sign up with her? If not, what will it take to annul the betrothal? What payements have been made to formalize the betrothal. You'll not be a happy man with a woman who hates you. She'll just run off at first chance. I'm willing to to do what it takes to annul this betrothal in a manner both parties can live with. And the Word of the Fist is as good as Gold."

'Not that I have THAT much gold,' Alexi jokes to himself, but hopes the man will come to his senses.

"What is your social satuts (name)? If I made contact with the Mailed Fist, and they pulled some strings, would you be willing to marry UP?"

The Mailed Fist was never into being Matchmaker, but the bait may be too good for the young man to realize this. 'I can but try,' he muses, 'writing a letter to my commanding officer, and ask. And I'll be gone at least two years. If the man hasn't found another woman that will take him by then, he's just a sorry bloke that's better off single.'

Diplomacy d20+0 = 13 (not the best but maybe the Mailed Fist insignia will give a boost. :)

DM Bob & Carla 
Monday May 5th, 2008 8:10:31 AM

Folks - Having difficulty with the site. We will try to post by this evening - sorry for the inconvenience.

Beren  +9=9 ; +9=9 ; d20=1 ; +9=9 ;
Monday May 5th, 2008 9:28:35 AM

OOC--I need to post now to be able to do so today--sorry.

Beren continues to move the crowd along as instructed.

What fools the humans are. Do they not realize that liasons are only temporary? They will only be together at the most a matter of 30-40 years.

He gives his head a little shake, and continues to watch and listen.

OOPS! Dice roller not working.

Jet Stormway 
Monday May 5th, 2008 11:11:49 AM

Jet fumes as his attempt to intimidate the man was likely ruined by the mailed fist. His snarl does not change as his anger is redirected, yet Jet remains silent as he waits to see what the jackal harrassing the girl has to say.

As Alexi continues, he rolls his eyes at the thought of this girls chores being ruined by the typical boyfriend harrassing her at work.



DM Bob and Carla 
Monday May 5th, 2008 9:34:06 PM

Discouraged that the oafish suitor failed to succumb to her magic, Fatine stalks off, her obedient dogs at heel. Unable to see through the wagons, and various travelers on mounts and on foot, she is quite sure she can hear the herbalist's unmistakable elvish voice calling her name.

Beren returns to the job of herding the newly recruited settlers into some semblance of order. He spots a stout woman he had seen the day of the recruiting fair, and her six 'daughters'. The woman had claimed she would be establishing a boarding house to be maintained by her daughters and herself for the purpose of meeting the needs of the single male labourers in need of domestic comforts. The ranger spots what looks like the apparatus for distilling spirits peeking out from under the large tarp covering their wagon.

Though uncultured and brutish, Anrete is however honourable. He persists in his defence of the uncommonly beautiful maid, rightfully referring to her commitment to Stonehelm Corp. "He is right!" she responds, wrenching free of her would-be suitor's grasp. "I have pledged 2 years to the settlement. I am as good a seamstress as any." As his steed paws the ground, Jet adds his support. Caelnin and Alexi attempt a diffuse the situation, the first suggesting that the test of time will reveal true love, the second with an invitation to join the venture and a chance to show his metal and win the love of the maid.

Intimidated by Anrete and Jet, the spurned suitor sneers at Caelnin and Alexi. "I've got a good thing here in the city!" he retorts. "You're a fool to leave, Lollena. You'll not last a fortnight with this lot," he calls as backing way from the guards, he disappears into the crowd

The blonde haired Lollena looks her thanks to her rescuers. "I really must board one of the ferries!" she exclaims anxiously looking about.

(OOC: Due to late posting this week, the 5 posts will be M, T, W, Th, F p.m.-DM Carla)



MIkal  d20+3=5 ; d20+3=23 ;
Monday May 5th, 2008 10:17:35 PM

MIkal nods to himself, observing the goings on between the people and the couple. Not wanting to hang arround any longer than nessicary, he decides to go and find the clerics tent. Spending a good while searching for it.

While Mikal searches, he thinks about what his life would be like if he never joined the church. What if he became a real adventurer, one that dosn't follow anything.

The thought of what he might have been makes him smile.

OOC: Spot 5, Listen 23. He's trying to find the clerics wagon or tent or group or anything that he can join up with and board a ferry.

Caelnin  d20+7=26 ;
Tuesday May 6th, 2008 4:51:01 AM

"Let me help you fair lady. Let's see if I can spot a ferry that isn't full yet. (Spot - 26)" Caelnin says to Lollena.

Not forgetting the the laugh that he received from Anrete, Caelnin takes out the shortbow that he made and says to him "Ahhh... True love is one of the strongest emotions. I just wanted to see if he was willing to stay true to his interest in Lollena. Being such a youth, I knew that he wouldn't be willing to make such a commitment. Anyway, here's the bow that made you. Hope it shoots a little bit better..."

Fatine  d20+5=12 ;
Tuesday May 6th, 2008 7:51:29 AM

Fatine tosses her arm into the air, sending her crow flying. "Darketh!" she calls. "Herbalist!" The crow flits off, squawking loudly. None can be sure whether it cared about the request at all.

Then she closes her eyes and focuses on Tarketh's voice, attempting to discern his location in the mass of people.

Listen: 12

DM Highlight to display spoiler: {Fatine's raven has 14 Int. I have never played a PC with a familiar, so I don't know what that means, or if the thing can help her at all in situations like this.}

Anrete Nanoc  d100=29 ; d20=14 ; d12=9 ; d10=6 ;
Tuesday May 6th, 2008 9:09:10 AM

Trembling slightly from his leashed fury, Anrete turns away from the youth with a great sigh - the bloodlust fading away as swiftly as it had come. With another great laugh, the eccentric outlander strides away.

However, Anrete pauses for awhile when he notices the elven archer presenting his elvish bow. With a semi-puzzled expression, Anrete nods slightly as he ponders.

-----------------------------
OOC: This is what happens when u see new buttons and start clicking...

OOC: What's special with the bow? or is it just a normal shortbow?

Beren  d20+9=18 ; d20+9=19 ;
Tuesday May 6th, 2008 3:22:48 PM

Beren smiles to himself as he sees the distilling equipment in the wagon. This lady and her "daughters" will surely see to the "needs" of the single men.

The loading seems to be going well now, and Beren sees that the conflict with the girl and her erstwhile fiance has been resolved. He continues to aid in the loading until it is his turn to board.

Spot 18, listen 19

Jet Stormway  d20+3=16 ;

Tuesday May 6th, 2008 3:33:26 PM


He holds his position and continues to wait for others to board, keeping an eye out for the man whom would abduct women.
"I think he will be back, and likely with some help." Jet tells the security members.

Jet Stormway 
Tuesday May 6th, 2008 3:34:03 PM

Spot 16

Alexi 
Tuesday May 6th, 2008 10:24:06 PM

OOC: due to a heart renching clicking noise coming from my HD yesterday, I panicked and shut my PC down as best I could. My brain was too involved in trying to figure out how to make a backup that time past and I didn't get around to posting. Unfortunately I can't reach the Wold from work, it's blocked. But I'm on my wife's PC now.

BIC: Alexi stifles a snort as the young man shows his true colors and leaves. It was clear the man wanted Lollena for her beauty, not for love, and would probably treat her as property.

"Good ridance," Alexi exclaims. Then turning to Lollena he offers his help, "My Lady, perhaps your suitor will return, as the cleric here suggested. It would be wise that one of us escort you until we reach the other side. Looks like things are getting in pretty good shape here and I offer my assistance."

Alexi dismounts and introduces himself, taking her hand in the chivalrouse fashion. Slightly bowing and giving a light kiss on her hand he says, "Alexi Komonv at your service, my lady. Let's go find a ferry."

If the lady complies, Alexi will put the lady on Lobo and lead the horse to the ferries, looking for a ferry coordinator. Once on the ferry, Alexi bids her farewell and promises to check up on her during the trip.

Alexi returns to the crowd and continues to maintain order until it is his turn to leave, or something else happens.

DM Bob & Carla 
Tuesday May 6th, 2008 11:42:36 PM

The noise and din of the docks continues unabated as animals are pressed to move onto the barges and stevedores and bargemen scurry about ensuring that loads are secured. The language of the docks is colorful and uncultured.

Mikal searches the docks for signs of a cleric's wagon but the crowds are too thick. Only when he overhears a muttered prayer to Domi seeking guidance does he see a dwarf clad in chain with a thick leather mantle draped over his shoulder. The dwarf is seated on a wooden crate and is looking out over the lake.

Jet watches with a wry smile as Lollena's suitor beats a hasty retreat when challenged to join the excursion and prove his love. The bearded fighter can't help but wonder if that's the last they will see of the well dressed citizen of the Floating City. Alexi expresses the same concern to Lollena and offers to assist the young lady in securing passage on one of the barges. Caelnin helps round up the woman's belongings, and with the former Fist finds an empty space on a barge with several carts and wagons, one of which would appear to contain a great many farm implements.

Anrete examines the bow provided by his new elven comrade. The barbarian's ardour for battle subsides as he turns the finely crafted weapon in his hands.

Fatine wanders the dock area searching for Tarketh and calling his name, but the druid is nowhere to be found. Her raven flies above but only seems bemused by all the activity below [OOC at 2nd level you share an empathic link with your familiar but this really only allows you to understand it's emotional state]. The witch grows frustrated by her inability to search out her mentor, but unasked, a thin man standing by a wagon full of lumber and carpentry equipment pipes up, "if you're looking for the herbalist, he's down by that last barge on the left. Better hurry or you'll miss him. It looks near ready to sail."

Beren continues helping load barges, ensuring that carts and wagons safely negotiate the ramps and gangways leading to each ferry. A bargeman helps direct the loading, ensuring proper distribution of weight aboard the barge. "No! move those over to starboard and make room at the back for the large wagon! Wouldn'a want to tip her out in deep water would we?" He smiles encouragingly at Beren as he calls out instructions.

The work continues for several hours as barges are loaded and slip from port. In time only a pair of barges remain to take the last remaining wagons, carts and settlers across to the Crying Woods. "Right, you lot!" the wagonmaster calls out. "Better get yourself stowed away and ready to cast off, and mind yourself getting aboard, these swells aren't getting any smaller!"

Please make handle animal checks to get your steeds, across the ramps and onto the heaving decks of the barges. Anyone failing versus DC 12 must make a second reflex or balance check versus DC 12 to avoid being thrown off the narrow and now somewhat slippery ramp into the water below.

MIkal  d20+1=11 ; d20+1=11 ; d20+1=14 ;
Wednesday May 7th, 2008 12:53:31 AM

MIkal walks his horse towards the planks. The horse doesn't feel too good about crossing the planks and rears up when the ferry rocks. Mikal attempts to calm his horse, but fails as it rears up further and throws him into the water.

"Help!" Is the only word he can get out before he dips into the water. He goes under, taking a large mouthfull of lake water and nearly coughing. He struggles and swims towards the surface.

OOC: Oh wow, epic fail. So uh yeah, Handle animal 11, fail. Reflex 11, fail. Swim check 14. I'm at your mercy DMs. Course, I'm assuming I'm going to sink like a ROCK with all this equipment and armor on.


Caelnin  d20=20 ;
Wednesday May 7th, 2008 1:15:07 AM

OOC @ Anrete: It is a simple shortbow. A +1 bow will take me about 5 weeks to complete. MW is about 2 months... Gives me a new perspective and a new found appreciation to the weapon smiths of D&D :D

Helping Lollena onto the ship, If there is enough space Caelnin tries to jump onto the barge that she is on. He then slowly leads Vilria onto the barge, making sure that she doesn't fall into the soup. (Handle Animal - Nat 20...) Vilria eagerly complies with Caelnin's commands "That was easier than expected"

Excited about the adventure unfolding, Caelnin can't sit down. He then tries to calm Vilria. "You have never gotten used to being on water, have you. It's alright, Try looking at the horizon. It will make you feel better' Caelnin says to Vilria, and he pats her on the head.

Beren  d20+2=4 ; d20+4=21 ;
Wednesday May 7th, 2008 9:27:58 AM

Beren starts to move across the ramp with Red. His attention is drawn by the previous occupant of the ramp who has just fallen in, and Red rears at just the wrong moment. Luckily the agile elf is able to keep his balance and not join the unfortunate in the water.

He finishes the crossing carefully, but quickly, and then looks for a rope to throw to help the poor individual out. He dares not dive in with his gear on to save the man. Hopefully someone from the ship will see his plight and help. To make sure they at least know, the elf shouts.

"Man overboard!"

Handle animals abysmal 4! Balance check 21

Jet Stormway  d20+1=19 ; d20+5=9 ;
Wednesday May 7th, 2008 10:42:28 AM

jet hears the cry for help before he too gets on a barge. Taking his rope from the horn of his saddle, he throws it to the man overboard, lasso style, in an attempt to get him out using his horses strength.

"Next time, walk your horse across man!" he shouts down as his toss is somewhat successful, he believes.

Afterward, he dismounts and leads his warhorse Bantom and his pack horse Vaya across to their holding pins during the journey.

Bantom resists however, and to avoid falling into the water himself, Jet lets go of the reigns. "Loose horse!" he shouts as he attempts to regain control of his steed.

Rope Use to save Mikal: 19
Handle Animal: 9

Fatine  d20=5 ; d20+25=27 ; d20+7=16 ; d20+7=11 ; d20+7=21 ;
Wednesday May 7th, 2008 12:21:01 PM

[ignore first 2 rolls, they were play rolls that didn't go away]

Throwing a half-smile at the man, Fatine heads for the indicated barge, keeping an eye open for Tarketh.

[spot=9, listen=18; rolled handle animal first and forgot to change the modifier for my next two rolls, but it is spot+5, listen+4]

If she finds him, she offers to help wherever needed. If she doesn't she boards the barge when it is time to leave, hoping to find him later.

Pulling her small horse along, she leads it expertly up the gangway and onto the vessel. [HA=16]

Jet Second Post  d20+1=7 ; d20-8=11 ;
Wednesday May 7th, 2008 4:44:02 PM

OOC: Forgot my own reflex save.

Jet too finds himself in the water with much armor on.

Reflex: 7
Swim: 11 (19 yes)

Anrete  d20+1=14 ; d4=3 ; d20+4=16 ; d20+4=8 ;
Wednesday May 7th, 2008 9:05:04 PM

Nonchalant about the whole process, Anrete lead his sure-footed steppe pony into the barge. Noticing the two splashes before him, the gangly youth shrugs as he dug out his coil of fine silken rope and toss it randomly (odd - that's Mikal) towards the duo.

------------------------
Handle Animal: 14
Rope Use: 16
Strength check: 8

Alexi  d20+1=18 ; d20+5=8 ; d20+1=21 ; d20+5=8 ;
Wednesday May 7th, 2008 9:42:45 PM

Alexi reings up to the line at one of the last barges, tired and ready to get to land. His co-Security workers are in front (OOC: the benefits of only getting to log on 'till late). He dismounts and is busy giving Lobo some attention, an apple, when the disturbing splashing noise catches his attention and the cries for help. Armored men in water is not a casual matter and Alexi quickly retrieves his silk rope from his saddle bag and rushes to the edge of the docks.

Alexi throws the rope in as a second friend gets tossed! "Holy Mermen!" he exclaimes, but Anrete comes to the rescue also.

(Do we need a Rope Use check just to toss a rope? here it is anyway: d20+1 = 18. hmm.. too bad that wasn't my Handle Animal)

Once his friends are securely back on the docks, Alexi will take the hint and spend the few minutes it takes to remove his breastplate, the heaviest and most encumbersome part of his armor. Then, as attempts the crossing, leading Lobo.

Handle Animal d20+5 = 8.

Lobo must have gotten spooked from a cleric's loose horse. Alexi tries to catch himself (d20+1=21). The added mobility of not having a breastplate greatly aids Alexi in keeping his ballance on the narrow, slippery walkway. Alexi attempts to calm Lobo down and get him across again (d20+5=8).

"What th..." Alexi begins, exasperated. 'Lobo knows better than this!' goes through his mind as he once more tries to keep his ballance (d20+1=

Alexi (cont.)  d20+1=8 ; d20+3=18 ;
Wednesday May 7th, 2008 9:49:35 PM

OOC: sorry, got distracted and came back to hit submit before I was finished. Dratted cat!

IC: Refl (d20+1= 8)

This time Alexi finds himself in the water. Sputtering, he works at keeping his head up and looks for a rope.

OOC: he didn't remove all of his armor, just the breasplate, so his armor penalty for swimming won't be as bad. Swim d20+7 - 4? = d20+3 = 18?

"You'd better not be laughing, Lobo!" he sputters.

DM Bob & Carla  d6=1 ; Secret DM roll
Wednesday May 7th, 2008 10:58:43 PM

With barges ready to sail and only a few stragglers left to board, the adventurers finally make for the last barges. Fatine finally locates Tarketh who is strapping down the last of a few crates to metal rings on the decking. The witch manages to escort her horse and the rest of her menagerie aboard just as the bargeman pushes off from shore. Her companions aboard the vessel give her a wide berth. Over her shoulder she catches sight of a rearing horse as it resists being led aboard a barge some 60 feet away. A loud splash followed by heavy cursing indicates that at least one person has slipped from the gangway.

Likewise Caelnin observes the ruckus from aboard the barge he embarked on with Lollena. Vilria calms under his gentle handling.

Two barges moored side by side heave in the swell. They are the last to leave, but their departure is delayed much to the chagrin of the wagonmaster. First Mikal's horse slips on the gangway. Spooked, it rears and tries to back away. The reigns jerk in the cleric's hands and he finds himself pulled off balance and thrown into the water some 5 feet below. Immediately he begins to slip beneath the surface. One of his companions throws him a line, hoping he will be able to seize hold before his armour drags him below the swells [please make a reflex save vs DC 12 to grab the line or sink below the surface]. Beren nearly follows his comrade into the swells when his own steed refuses his commands. The elf manages to keep his footing and bring the horse back under control, but that is all that he can manage at this instant in time. A moment later, Jet is also bumped from the gangway as yet another steed knocks into him as it bolts for the relative safety of the now empty dockyards. Alexi alertly stops at the edge of the quay and tosses a line to the newest swimmer who has somehow managed to keep his head above water.

The wagonmaster is beside himself, he can't decide whether to laugh out loud at the ridiculousness of the scene before him, or berate the adventurer's for the sloppy handling of their animals. In the end he grabs a long pole with a hook on one end, and reaches out to Jet with it. The armored fighter is hauled unceremoniously from the drink.

Once the gangway is cleared, Alexi removes his breastplate and leads his own horse across the gangway. 'Lobo' spins against the former fist leaving no room on the planking for Alexi. A third splash erupts from the water and the wisely unarmoured fighter is able to swim to the edge of the quay and haul himself out of the frigid water. In the meantime, Lobo heads as far from the water as possible, joining the
other horse in the middle of the dockyard.

At this point, only Mikal is in peril, two horses have fled, two adventurers' are soaked and shivering from the cold water, and the wagonmaster's patience is wearing thin.


Fatine 
Thursday May 8th, 2008 8:21:40 AM

Fatine leans on the side of the barge as it leaves port, watching the goings-on back at the dock. Looking at a farmer next to her, she points back and the men in the water and barks a laugh. "Dat be our security! Ye be lucky, big man. Ye got on dee right boat, wit' ol' Fatine." She flashes him a smile, making a few of the pieces of metal adorning her face clink lightly, then walks away.

"Darketh!" she calls. "Let's do some herbalisin'! Fatine need someting to pass dee hours . . . ."

Caelnin  d20+7=14 ; d20+7=15 ;
Thursday May 8th, 2008 8:30:00 AM

Looking over the water fight that the group seems to be having, Caelnin sighs "Some of them can be a bit hopeless at times, can't they. Oh well, hopefully they will become better as time goes on."

Turning away from the quay, he politely asks Lollena to watch over Vilria for a moment, as he looks around the barge for any signs of his item requests. If there is enough room, he patrols the barge, just in case something bad or interesting happens.

(Spot - 14; Listen - 15)

Mikal  d20+1=19 ; d20-4=4 ;
Thursday May 8th, 2008 9:24:40 AM

Mikal reaches for the rope and grabs it! Managing to hang on for dear life as he attempts to climb out of the water.

OOC: I'm assuming a Climb check not a use rope is in order. 4 on climb.... If I sink to the bottom of the lake...

MIkal attempts to climb up, but seems to be hindered by his heavy armor. Hopefully the man on the other end of the rope has enough strength to pull him up!

OOC: Not more than a month into the game and already I'm throwing myself at lakes.... when will it end.

Beren  d20+2=9 ; d20+4=18 ; d20+2=20 ;
Thursday May 8th, 2008 9:40:27 AM

Beren is grateful not to be in the water with the others, but is still busy trying to get Red settled onto the boat, so is unable to help in getting the wet adenturers out of the water. Luckily the ship's captain is alert to the problem, and fishes at least one of them out.

He tries again to get Red on board (HA 9) , and has to make a quick move again to avoid ending up in the water (Reflex 18). Finally, he is able to bring his horse under control (HA20) and clear his portion of the gangway.

Jet Stormway  d20+5=6 ; d20-8=4 ; d20+1=17 ;
Thursday May 8th, 2008 11:10:19 AM

The large fighter priest get to shore and laughs out loud at his embarressment. Then a look of horror appears as he starts looking to see if weapons and items are still in place. Lastly, he grabs his skin and his smile returns as he takes a large gulp, then stands.

"Bantom, Vaya, Stay!" he shouts as he walks over toward them and decides he does not want to chase them around the docks.. "What the hades is wrong with you, eh? You know better then this and I trained you to obey me!"

He leads him back toward the barge again.

Bantom rears again and Jet again lets go of the reigns, this time he is fast enough to avoid the swim again. "Bantom, what in hades is your problem?"

He gently pushes away a man that offers to assist him, "Not with this my friend, now he's challenging me."

Handle animal: 6 (natural 1)
Reflex Save: 17 avoids falling back into water.
Swim: 4 (not necessary)

Anrete Nanoc  d20+6=7 ;
Thursday May 8th, 2008 8:55:46 PM

With a silent roar, Anrete tries to pull the overloaded cleric onboard, his muscles bulging with unnatural tension, and his rust iron eyes gleaming with a beastial fury.

---------------------------
ooc:
good luck mikal!
Anrete rages and gain +4 str
str check: 7

Mikal  d20-4=14 ;
Thursday May 8th, 2008 9:21:42 PM

OOC: Cmon dice gods, hear my plea.... Climb check 14. With assistance, I think that saves me. And if not, hopefully the DM will allow me a little indescresion to not spend another week trying to climb onto a freaking boat.

Mikal, with the help of Anrete, climbs up the rope and rolls over the side onto the deck.

"Thank you..... I would have sunk to the bottom of the lake without your help."

Mikal closes his eyes and tries to catch his breath, before sitting up and looking arround for his horse.

Alexi  d20+5=18 ;
Thursday May 8th, 2008 10:28:30 PM

Alexi sees Mikal's plight and quickly assists Anrete in pulling Mikal out of the water (whether he needs it or not, two's always better than one.)

Once Mikal's flopped on the docks, Alexi will return to Lobo quietly and offer another apple while gently leading the horse back to the barge. When Alexi first came to Floating City, it was a calm day with little commotion, thus Lobo had no problems. But apparently all the crowds and noises had unsettled Lobo a bit. Add the bobbing barge to the equation and he could see why the horse was having troubles. He wasn't sure whether his stomach would appreciate the bobbing either!

Once the commotin around the gangplank has settled Alexi tries again. Trying to keep Lobo's attention on the apple, he starts across.

Handle Animal d20+5=18! (by the way, on my wife's pc at least, the Die Rolls: window numbers are very small and hard to read. Can you make them bigger next upgrade?)

'Yahoooooo!' Alexi explodes quietly as his technique works. Lobo ambles across the gangplank munching on apple and only realizes he's across when it's too late.

Alexi chuckles, then calls across the water, "If you'd like me to help with your horse, let me know!"

Alexi stands ready with rope in hand for the next belly-flopper.

Alexi cont. 
Thursday May 8th, 2008 10:34:52 PM

While Alexi waits, he notices that Caelnin isn't with them. Word has it that he had borded the barge with Lollena.

"What a rascal! So I escort her and find a barge, and HE hops on! I'll have to keep an eye on that one!"

DM Bob & Carla 
Thursday May 8th, 2008 11:08:40 PM

Fatine and Caelnin can do little but watch the uproar near the wharf as their own barge is towed out to deeper water. The witch seeks out Tarketh and the druid reaches into his cloak and pulls out a handful of dried seeds. "Know what these are?" he deposits the seeds in her hand and awaits a response from his new pupil. [Knowledge Nature vs DC 10 Highlight to display spoiler: {to know that they are wild mustard seeds which when ground are used in poultices and salves}]. Caelnin tours the barge he has selected and finds all in order. Judging by the speed of the vessel and the distance to the far shore, he believes he will have to endure only one or two hours aboard the pitching ferry.

Mikal opens his mouth to call out and swallows a lung full of water. An instant before he sinks from sight he manages to reach out for a rope thrown his way. The cleric, in all his armour, is too heavy a load for the slightly built Anrete, who can but hold on to his end. Once the cleric has found his bearings, he manages to pull himself close to the gangway where he is unceremoniously hauled out by Alexi.

Jet manages to round up 'Bantom' but the beast continues to resist all efforts to board. Perhaps the fighter can learn from Alexi's ruse and lure the animal aboard with food. The former Fist catches sight of Caelnin aboard a barge distancing itself from shore and manages a wry smile.

With the last of the adventurer's plucked from the water, the wagonmaster yells out to Jet, "Stop mucking about and get that brute aboard or the both of ye will find yerself swimming to the other side!"

Assuming that the apprehensive horse is finally persuaded to cross the gangway, the two final barges begin their slow, ponderous voyage across the lake.

Fatine  d20+3=5 ; d20+3=16 ;
Friday May 9th, 2008 8:06:31 AM

Finding Tarketh, Fatine is a bit surprised when he thrusts a bunch of seeds in her hand. Handling them for moment, she looks closely at the seeds and frowns.

"Dese are . . . dey are . . . ." Then Fatine begins swaying back and forth a bit.

"Oh, Master Darketh! Fatine cannot even tink straight, wit' dis bouncing barge! I feel . . . someting is . . . I believe I must sit down . . . ."

Knowledge (nature) 5
Bluff 16 (to feign being seasick so as to cover up her lack of knowledge)

Caelnin 
Friday May 9th, 2008 8:32:02 AM

"Nothing interesting happening..." Caelnin states as he had finished circling the barge. He then thanks Lollena for minding Vilria and finds a place to sit, looking out to the distance so that he doesn't get sea sick.



Beren  d20+9=29 ; d3=2 ; d20+9=15 ;
Friday May 9th, 2008 9:21:29 AM

Beren secures Red with the other horses on the barge, then moves back to the gangway to assist if anyone else ends up in the water. The elf stays to one side wrapped in his cloak trying to avoid attention.

Spot natural 20- 29, listen 15 OOC-- Don't know what the D3 was :o) it just rolled it instaed of the second D20.

Jet Stormway 
Friday May 9th, 2008 1:43:36 PM

Jet is not pleased with the antics of his mount, but he is even less pleased with the words of the wagon master. "Tend to your own duties. We'll be aboard when we are aboard." Jet shouts back with impatience. He turns back to Bantom, "hear that? Your going to be a very expensive steak if you continue to act like this my friend."

Finally Jet settles onto the barge with a much calmer Bantom and Vaya. He anticipates a face to face with the wagon master, but is unconcerned about such matters. Nothing a good drink and a few rounds of fisticuffs won't settle when the opportunity presents itself.

Jet just realizes, that's his problem. He hasn't been in a good fist fight in months. He thinks back to his day in the streets when it was nearly an every day occurrence, he would get into one. Those were the days of recklessness and ferocity. Those were also the days of hunger and feeling alone. I guess you can't have one without the other, in any case he thinks to himself as he is reminded of his old mentors words.
Still, a smack in the mouth keeps one in the moment.

Alexi  d20+5=24 ;
Saturday May 10th, 2008 8:58:52 PM

Happy that all are aboard, with their mounts, and none at the bottom of the lake, Alexi settles in. He first finishes removing the rest of his armor so his clothes can dry properly. He then dries his armor off as well so it won't rust. Then he packs it away, figuring he won't need it aboard the barge.

'Once ashore I'm sure to have some time to put it on while things get moving,' he figures.

He then watches as the barge moves forward. He stills his tomach as it lurches (Fortitude d20+5 = 24). After a few moments his stomach settles down and he just enjoys the ride, keeping an eye on the horses and occasionally checking on them. "They can be bratty when in a group", he tells a nerby person. "Nipping here, stomping there."

Mikal 
Sunday May 11th, 2008 5:48:56 PM

OOC: *Sigh* I'd just like to let you guys know, that it's nearly impossible to get sea sick on a lake.... Getting sea sick comes from the waves that happen due to tidal forces, currents, and wind. A lake... has a small bit of water flowing through it, it's only wavy if you have really high winds, or there's powerboats arround.... Just thought I'd tell you guys you're being silly =P /OOC

Mikal secures his horse, and awaits the long journey across the lake. Taking note of the things and people around him. He takes out a cloth and attempts to dry off his armor to keep it from rusting. Taking great care to polish it again.



The Adventure Starts!


DM Bob & Carla 
Sunday May 11th, 2008 6:15:16 PM

The flotilla of barges make their way towards land, those with the adventurers bringing up the rear. The winds remain brisk and the barges ships a small amount of water as they bash into the oncoming waves. Those with weak constitutions do in fact feel queasy if they are unused to the rolling deck, but for most the journey is marked by tedium and the chores of getting armour polished and gear safely stored. If any look to the water itself they might notice a large, dark shape, several times larger than the barge itself, drift beneath their vessel. The shape keeps pace with the barge for a moment before slipping back to the dark depths of the lake.

The hours pass uneventfully and as early afternoon approaches, the first barges to leave the wharf begin landing on the far shore.

[OOC if you've ever been on Lake Superior, especially in the late fall, you won't easily discount the possibility of seas sickness, even in fresh water!]

Alexi 
Sunday May 11th, 2008 7:56:05 PM

OOC: Haven't you heard of anyone getting seasick on a waterbed? I have. You see, it's the WAVES! It's the uuuupp, and dooooown, and uuuuuppp, and dooooown, and ... well you get it.

We had a hard time getting our horses on board because the waves. Waves in small lakes can be pretty rough, Sea of Galillee is one good example, and my impression of this lake is that it is very large. FYI: I've heard navy men sware on saltine crackers to help with the stomach oozies.

Caelnin  d20+7=24 ;
Monday May 12th, 2008 3:19:44 AM

Once land is in sight, Calenin sighs with relief for himself and Vilria "We are almost there now, you've done fine girl." After the talk, Caelnin looks for something to to excite him somewhat on shore from the semi-boring boat trip to the other side (Spot - 24)

Vilria neighs with delight; she is happy that she is almost off the boat, but also senses that Caelnin is excited about the trip.

Beren  d20+9=19 ; d20+9=15 ;
Monday May 12th, 2008 9:33:16 AM

The tedium of the lake journey almost lulls Beren to sleep, but he maintains his vigilance throughout the voyage. He notices the large shape beneath the boat, and hopes it is not hungry.

As land begins to come into sight, he hopes that there are some decent trees wherever they are headed.

spot 19, listen 15

Mikal 
Monday May 12th, 2008 9:51:04 AM

OOC: Well then I stand corrected.

Mikal makes haste once land is in sight to gather his gear and make sure his horse is still packed. Checking each item off his list.

When he has time he helps other people load things if nessicary.

Fatine 
Monday May 12th, 2008 11:54:14 AM

Unless Tarketh demands more from her, Fatine lounges on the barge floor, feigning a slight sickness. When land is sighted, she pulls herself to her feet and calls her dogs over, preparing to disembark. Raising her arm, she sends her raven flying ahead, squawking as it alights.

Alexi  d20+5=23 ;
Monday May 12th, 2008 1:11:56 PM

As nothing requiring his attention happens, Alexi begins to get a little bored and his curiousity about how the barges were being propelled moves him to look for its power source. He notices something dark and large loom jus beneath the surface but it soon vanishes into the deep. "That can't be it," he shudders.

Alexi looks for the skipper of the barge and inquires how the barges work, what propells them.

OOC: nothing was stated or described on how they move, but if it is obvious, like oars, disregard this post. :}

With shore now in sight, he goes back to the horses and makes sure they stay calm for the docking and unloading. He hopes the lakebottom on the shore is not so deep as it was out at Floating City.

Handle Animal d20+5 = 23.

Jet Stormway  d20+5=17 ;
Monday May 12th, 2008 3:02:55 PM

In his banded armor, Jet attempts to rest next to his animals. He sits near the corner and tells Bantom, be a good boy", then he closes his eyes and allows the time to pass as it will. One must have a respite as often as possible before heading into the unknown, because one never knows when rest will again occur.

When talks begin about land being in sight, he opens his eyes, climbs to his feet and begins to prepare his animals for a disembarkment of the vessel. "lets have no more of that nonsense we had before, eh!"

Handle Animal: 17



DM Bob & Carla 
Monday May 12th, 2008 11:05:55 PM

The voyage across the lake provides little in the way of excitement. A few passengers note the large dark shape beneath the barge, but none aboard can provide any information about it's origins. "Probably a sea monster" the bargeman replies, "never seen it m'self, but folks do talk, and stories tell of an ancient creature, cut off from the sea that makes 'is home 'neath these waters."

Alexi asks what powers the barge and his attention is directed forward where the backs of two enormous sea turtles are visible. The lines that run from their harnesses to a small cabin housed low on the forward deck are obviously used to direct the creatures. "Turtle ferries is more'n just a name" the bargeman says.

The adventurers take the opportunity to rest and clean their gear before disembarking. Mikal notices for the first time that his purse is missing along with all its contents, but his other gear is safe. As they approach land, orders are shouted, and lines thrown from shore. The bargemen begin heaving on the lines and the barges slowly turn until their sterns are pointed to shore. With each barge properly aligned, aft gangways are let down with a slap into the shallow water. The first carts and wagons on are now the first off and it is only a few yards of shallow water on firm sand that must be negotiate. There is none of the pandemonium on shore that accompanied loading at the docks.

Several hours of unloading the barges gets everyone on shore. The wagon master personally visits each wagon or cart and carries out a quick inspection, ensuring that all the animals are properly hitched, axles are sound and properly greased, and that loads are secured. He then gives each of the drivers, their passengers and any horsemen their instructions. "My name's Garth" he says with authority. "I'm the wagon master and as such in charge of this train and all that's a part of it. I give an order...you follow it! Is that clear?" he glares at Jet , remembering the bearded fighter's remarks back at the docks. "Any problems with that?" he crosses his arms which further accentuates his massive biceps and forearms. Assuming that none challenge his authority, Garth proceeds to give instructions to the first camp site, some 4 miles inland from the lake. "Follow the trail northeast from here until you reach the big clearing. It should be obvious; the scouts have already begun to set up. When you get there, get squared away and then search me out, I'll want some of you on watch tonight."

Garth waits a moment to answer any questions before proceeding back to the front of the train. It seems to take an eternity to get the massive train moving. Wagons creak and groan as the load is taken up by draft animals under the urging of their drivers, and those at the rear of the train soon find themselves squinting through a cloud of dust thrown into the air by those that passed before them.


Caelnin 
Tuesday May 13th, 2008 6:17:02 AM

Once Caelnin finds the items that he had ordered and now he starts to put the cart harness onto Vilria. "Sorry Vilria about putting this extra weight onto you. You should be able to pull it easily." He places the saddlebags into the cart with his other belongings and starts to lead Vilria with her new cart.

Caelnin has no problems with Garth's requests; it's just to keep everything as ordered as possible. He waits till it's his turn to move and does so.

Beren  d20+9=13 ; d20+9=29 ;
Tuesday May 13th, 2008 9:26:38 AM

After disembarking from the barge, Beren listens as instructions are given. He checks all of his gear--again--and mounts Red for the journey to the first nights camp.

On arrival, he finds a suitable spot, and prepares a meager campsite of his own, then goes to report in to the wagonmaster Garth as instructed.

"I am willing to take a late watch, as I see in the dark better than most."

After this quiet statement, he says nothing more, simply awaits instructions.

spot 13, listen 29 -- natural 20!

Anrete Nanoc 
Tuesday May 13th, 2008 10:23:30 AM

Anrete shrugs before mounting Copper, as he makes his way towards the campsite. All decked out in his new equipment, the savage looking barbarian makes his way towards the wagonmaster.

Mikal  d20+2=10 ;
Tuesday May 13th, 2008 12:57:15 PM

Mikal grumbles to himself about his missing purse, that was the rest of his life savings and what he earned. He sighs deeply and lets it go, reminding himself that money has no use where they're going.

He gathers up his things, and leads his horse off the barge. Listening to the wagonmaster's speech and mounting up. He considers volunteering for watch duty, but is distracted when he starts deciding which wagon to follow.

He picks one that seems like it could use some help and stick with it. Pulling out his flute to play on the way. Seeming to pick out a rather simple tune and play it decently.

OOC: Perform (Flute) 10, Average is better than nothin.

Jet Stormway 
Tuesday May 13th, 2008 7:06:05 PM

The priest lets the wagonmasters gaze pass around him as he casually prepares for his trip. He checks to make sure his alchemy and brewing supplies are well tended and in order and sets vaya and bantom on their way, with him mounted as well. He looks for the head priest of the group to get instructions on what is needed from the clergy, if anything, before offering his time to the wagon master. If he is not needed, he seeks out Garth and offers his time as if nothing at all has passed between them.

Alexi  d20+1=6 ; d20=1 ;
Tuesday May 13th, 2008 8:27:22 PM

While the wagons and carts disembark, Alexi takes the opportunity to put on his armor again. Next he looks for the barge with Lollena. (Spot: d20+1=6)

Unfortunately he had lost sight of the barge from the very beginning and they all looked the same to him, all lined up on the shores. So when it was finally time for him to disembark, the first thing he does is go looking for Lollena. After locating her, he urges her and the wagon driver she's on, to get a move on quickly so as not to be in the back of the line with all the dust.

Next Alexi locates the wagon with his investment of farming equipment and makes sure all is in order. He also encourages the wagon driver to make haste as not to be in the back of the line and eat dust.

From there on he 'rides herd', that is, stays to the outside, moving to the front, then ambling to the back, then to the front again, looking for 'problem' wagons.

At some point he stops to chat with Garth and inquires on his plans for the deployment of the wagons at the campsite. "Do you have a plan set up for the wagon formation or do they just camp wherever they stop?"

Alexi offers his services as guard either early evening or just before dawn, letting the nightseers volunteer for the darkest hours.

When it comes time for him to find a place to camp, he suddenly gets nervous. He'd like very much to join Lollena's camp but doesn't want to seem to be imposing himself. But he does work up enough courage to visit her campsite once they are settled.

"So, Lollena, how is the adventure so far? That wooden wagon seat can get very hard over time, especially if the way gets bumpy. If you have a small sack not being used, you could fill it with grasses, tie the end off, and use it as cussion." Alexi smiles, nervously.

Make Friends roll d20+0 = 1, Oooopppssss. Yeah, well, he either burped, farted or just smelled bad from lake water. Dang, forgot to brush his teeth that morning. Great start there, you lunkhead.

Fatine  d20+5=17 ; d20+7=11 ;
Tuesday May 13th, 2008 10:31:53 PM

Once the barges are unloaded, Fatine hops up onto her little horse, snapping her fingers for the pair of dogs to follow. She rides along, quietly, near Tarketh's wagon, idly watching the world pass by.

The loud crow alternates between riding on her shoulder and gliding in wide, lazy circles above the wagon train.

Spot (Fatine): 17

Spot (Raven): 11

DM Bob & Carla 
Tuesday May 13th, 2008 11:43:56 PM

At the sound of Mikal's flute, the lone dwarf atop a large wagon looks upon the cleric. "Why don't you tie your mount behind the wagon and ride wi' me. Mikal sees crimson script on the side of the wagon declaring it's contents to be medical supplies. The wagon lumbers along behind that of the herbalist, it's odd cabin perched above the wooden spoked wheels. The witch Fatine rides along side, accompanied by two large dogs and a loud raven that seems to delight in disturbing any quiet that might be found. Caelnin hitches Vilria to her cart and follows in line behind the medical supply wagon.

Alexi searches out Lollena and offers her advise on travelling in comfort, but she has already seen to her needs and resting atop a thickly quilted blanket she snaps the reins and her light wagon jerks forward. "Thank you" she calls back. "I think I'll be quite alright," She is clearly not nterested in the former Fist's clumsy advances.

The remainder of the afternoon passes uneventfully. The choking dust at the rear of the train coats all that it comes in contact with, and those who ride behind are hard pressed to keep it out of their eyes and throat. On either side of the track, the foliage of the Crying Woods presses in as if to reclaim the road should and return it to forest.

The location of the campsite is obvious to all. A large clearing in the forest has been established alongside a stream and the first wagons to arrive are arranged in groups by the scouts who had rode ahead to establish camp. Jet, Alexi, Caelnin and Anrete seek out the wagonmaster and offer their assistance. They find Garth Turnbuckle in conversation with Beren who is seated by a small isolated fire near the edge of the wood. "Rather you didn't keep to yerself out here" he explains. "I've use for you and the rest of these here men. Stow yer gear on that wagon" he points to a large open topped wagon being tended to by a large half-orc.

Once Garth has garnered all their attention, he begins relaying his instructions. There are twenty or so well armed and armoured settlers gathered around him. "I've divided up the caravan into 4 groups" he explains, "and I intend to divide you up into four as well. You'll each be responsible for a group of wagons and their occupants. That means setting up watches at night, helping them out if they run into trouble, and generally keepin' them moving. "

Garth looks over the assembled forces and checks to ensure his instructions are understood. "Each day, a group of you will ride ahead and scout our passage. You'll establish the campsite and wait for the caravan to arrive. It'll be tough riding on those days, and you'll cover plenty o' ground. That day your wagons 'll be at the front with me and Krol" he waves his arm in the direction of the half orc. "Next couple o' days you can rest back here with the rest of us."

Garth looks over those assembled before him and begins sorting them into groups, trying to match skills and ensure that the individual squads are well balanced. He singles out Beren, Caelnin, Anrete, Jet, and Alexi and assigns them to the last group of wagons that came in. "You five are together. I'll find you some more help later, but you best get back to your wagons and get them sorted out for the night." Garth hands Jet a crimson banner with the emblem of the Stonehelm company embroidered upon it. The grey helm with it's simple eye slits and flat nose bar, a clear symbol of the dwarven origins of the company. "This 'll let folks know yer in charge" he advises.

Back at the wagons, Tarketh calls Fatine to his side. "I don't know what arrangements have been made for our security" he confides in her, "but I have some important items stored aboard this wagon and I'm not convinced that any I've seen so far are up to the task of our protection. I'd like you to keep watch over the wagon tonight while I sleep. You can rest tomorrow as we travel." With that arranged, Tarketh begs his leave and retires into his wagon for the evening.

[OOC The last set of wagons includes the herbalists wagon, the medical supply wagon, and Lollena's wagon among others. Please establish watches to cover the night and make appropriate spot and listen rolls - you never know what may go bump in the night]



Beren  d20+9=22 ; d20+9=11 ;
Wednesday May 14th, 2008 9:29:13 AM

Beren takes one look at in the direction that the wagonmaster points, and visibly has to control himself.

"I'll keep my gear myself."

His voice is tight and filled with emotion. He takes a deep breath, then says no more. When he is assigned to the small watch group, he says,

"I suggest two hour watches, unless we wish to have more than one guard at a time. I am willing to take the dark of the night, from 2 until whenever we decide."

Again a long speech for the quiet elf. He sits back to await the groups decision. When it comes time for him to watch, he will roll out of his bedroll, and stand watch carefully.

Spot 22, Listen 11

Jet Stormway  d20+3=9 ; d20+3=7 ;
Wednesday May 14th, 2008 12:33:11 PM

Jet listens carefully to the words of Garth as he deploys the men to their various tasks. A look of shock plays across his face as he is given the banner and placed in charge of the group of wagons. He soon realizes, either Garth sees something in himself he is not yet aware of or Jet is being set up to fail. Regardless, he takes his work seriously and some may have noticed, he has not unplugged his wine skin since they got onto the ferries.

"Pardon me Garth, but how many hours a night will the wagons be stopped? I believe a watch should be in place as long as they are not moving and that will give us an idea of how to set watch order."

He makes much noise as he walks over to Bantom, his armor clanging with each stride. He pulls a spear from his military saddle and ties the banner to it for all to see and recognize, then mounts as he continues to hold it in one hand, his reigns in the other and waits for word to move out. He looks at those he has been assigned with and is pleased they are those he knows and have already met. The only one he needs to be concerned with at this time is the barbarian who likes to pull weapons on unarmed men abducting women, not that, that would be a problem out here. I hope. he thinks to himself.

He rides with his group of wagons and keeps as alert as possible, maintaining the dwarven banner is in plain sight at all times.

Listen: 9
Spot: 7

Mikal  d20+2=15 ; d20+3=5 ; d20+3=22 ;
Wednesday May 14th, 2008 3:37:50 PM

MIkal opts to take last watch, so that he can meditate and recieve his divine spells at the usuual time in the morning. He makes sure to stay attentive to whatever may attempt to attack in the night. A large supply caravan filled with this many people is venurable to attack by thieves or bandits.

Mikal knows all too well how things can get the drop on you in the night.

He plays his flute quietly into the night, hopefully calming those who have trouble sleeping, and those who are nervious or aprehensive about the trip.

OOC: Preform 15, not bad. 5 spot, 22 listen. Aparently Mikal's ears are better than his eyes. Or at least that's what the rolls are leading me to believe.


Caelnin  d20+7=19 ; d20+7=22 ;
Wednesday May 14th, 2008 4:46:23 PM

Listening to Beren's Idea, Caelnin says "I'll take the 2 hour watch in the middle closest to dawn. Unless anyone objects, I shall be setting up for the night."

Once it is Caelnin's turn to watch over the group, he tries his best to keep alert by watching and listening for any signs of movement. (Listen - 19 ; Spot 22)

Fatine  d20+5=17 ; d20+4=20 ; d20+7=11 ; d20+5=15 ; d20+5=16 ; d20+5=6 ; d20+5=16 ; d20+5=15 ;
Wednesday May 14th, 2008 7:48:52 PM

Fatine flashes a wicked grin at Tarketh. "Dat be wise indeed, Master Darketh. Ye never know wha' be prowlin' dee dark hours, but Fatine knows, dat she do. Sleep easy tonight, Darketh."

Once Fatine has eaten and seen to a meal for her dogs and horse, she ties the horse off with those pulling Tarketh's wagon. Once complete, she finds a nice, soft spot of earth next to Tarketh's wagon. Snapping he fingers and pointing to the ground, she allows the dogs to relax, though "relax" is a relative term. The pair of canines seem as viligant as ever to the untrained eye, watching their surroundings with interest as they lounge on the ground.

Next, Fatine coaxes the raven from her shoulder, then tosses it into the air. "Scout!" she calls. "And eat some worms!"

Finally, Fatine pulls out her small cauldron, and a few long, tapered candles. Lighting the candles, she arrays them in the ground around the cauldron and sits cross-legged on the ground, humming lightly to herself as she takes in whatever is going on around her.

DM Highlight to display spoiler: {Once per hour, Fatine will get up and make a few quick laps around Tarketh's wagon, inspecting it for any damage, danger, etc. Other than that, she sits by it, on the side that faces the outside of the camp (i.e., if this were a wagon circle, she would be outside the circle), and keeps an eye open for trouble. She eats some rations at whatever point in the night she gets hungry. Feel free to ignore some of the following rolls, I just made them all since I don't know what you will and will not want in the future. If you tell me not to roll for the bird and dogs, I won't do that anymore.}

Fatine Spot: 17
Fatine Listen: 20

Raven Spot: 11
Raven Listen: 15

Dog 1 Spot: 16
Dog 1 Listen: 6

Dog 2 Spot: 16
Dog 2 Listen: 15

Alexi  d20+1=14 ; d20+1=12 ; d20+4=15 ; d20+5=10 ;
Wednesday May 14th, 2008 9:01:12 PM

'Better luck next time,' Alexi says to himself to cheer himself up as Lollena's wagon moves off.

"I best keep my eyes open for more important things on this trip than women," he mutters, and smiling at his clumsiness, he looks for Garth. He finds the Wagon Master at the edge of the wagon camp with several other Security recruits.

Garth's speech is encouraging to Alexi, as it shows much thought and order to this venture and when he's grouped with the others he was already aquainted with he felt good about it and that luck was on their side. However when the banner was handed to a cleric, he is disappointed.

'Shouldn't it have gone to me?' he ponders. 'I was promoted to sergeant with honors, surely I've got more experience leading fighting men than a cleric! Oh, simmer down. It'll probably be a pain in the behind. Not only does he have us to 'lead' but he has a whole group of wagons and their problems to contend with. Just as well I'm free of that!'

And so Alexi smiles as Jet takes the banner and puts it on his spear.

"I'll take the second shift," he offers. "My name is Alexi. Good to meet y'all again. Any one care to pick a code word for our wagon group so that when we meet in the dark we know friend from foe, or other wagon group?"

If the idea goes well then Alexi will offer the code word 'Wolf Pack', otherwise he'll just shrug and move on to other business.

Alexi will head for the wagon with his farming equipment. Greeting the farmer he asks how is it going so far. Asking permision to bed down near his family, and that being granted, he proceeds to remove Lobo's saddle, barding, and other gear. Then gives Lobo a good brushing and leads him to the stream. After drinking, Alexi lets Lobo eat the grass, not the forest vegetation, until it is near time for his watch. Leading Lobo back to the wagon, he saddles him up again, but without the barding, then heads out to meet the First Watchman.

Alexi Spot d20+1=14, Listen d20+1=12

Lobo Spot d20+4 = 15, Listen d20+5=10.

Anrete Nanoc  d20+3=14 ; d20+3=15 ;
Wednesday May 14th, 2008 9:47:10 PM

Anrete nods at Garth's instruction before riding out towards his group of wagons. Disdaining the whole process of organising the watch, the moody barbarian ignores the proceedings and randomly picks a watch that no one had chosen.

Having done that, the wiry youth in his gruesome spiky armor wanders around to observe their surrounding and routes, taking down notes as he ignores the various glances of the settlers.

When it is time to move off, Anrete mounts his less than fearsome looking steed, his lance and shield ready. Giving a fiercious roar, he rides off.

-------------------------
Listen: 14
Spot: 15


DM Bob & Carla  d100=2 (percent cloud); d100=34 ; d100=87 ; d100=58 ; d100=14 ;
Wednesday May 14th, 2008 11:00:07 PM

Garth responds to Jet's inquiry. "We need to make near 20 miles each day, so there'll be precious little time for rest and dawdling...still, can't expect folks to travel in the dark can we. We'll stop for 8 hours rest each night. Now best get back to your charges and get them set for the night." With those simple instructions, Jet, Anrete, Beren, Alexi, and Caelnin ride back to the rearmost wagons, their banner held aloft on Jet's spear. Beren carries his gear with him, unwilling to trust the half-orc regardless of the fact that Garth apears to.

On arriving, the fighter plants the spear in the ground near a small campfire that has been lit in their absence, and he and his comrades divide up the watches. Beren elects the second watch when the skies will be darkest, although tonight it appears there will be an abundance of starlight to provide illumination. Caelnin, like his elven comrade, selects a watch in the middle of the night and will relieve Beren as 3rd watch. Alexi elects to stand second watch with Beren while Jet chooses first watch as it is unclaimed. From the healer's wagon Mikal's voice is heard to volunteer for the 4th and last watch. Anrete claims no watch and keeps his own council. Fatine has already set up her cauldron and positioned her canine companions by her side. None interfere with the strange woman's business as she lights her candles, for few might brave a curse or hex for no reason.

The first watch passes uneventfully, the only noises heard by Jetare the snoring of tired travellers and the soft padding of Fatine and her dogs as she circuits the campsite. Beren and Alexi's watch is also uneventful until late in their stand when Anrete appears from the dark unexpectedly and unannounced to take a turn at guard duty. The ranger and the former 'Fist ' issue challenge and Fatine and her dogs are immediately alerted to the going's on.

Assuming that Anrete's ill advised surprise appearance does not end in bloodshed, Caelnin awakens and joins the barbarian and the witch in their vigil. It is a quiet two hours until they pass responsibility on toMikal who keeps an eye on the campsite and surroundings as the first dim light of dawn penetrates the dark. The cleric softly plays his flute to amuse himself. Several times he stops and strains his ears listening for sound from the forest, to no avail. Whether all is quiet, or the flute playing has tricked his ears he is not sure, for really, how can one be alert for out of place sounds while playing the flute?

Morning comes early. The bustle of settlers preparing their morning meals and hitching wagons overtakes the camp. A long dusty day awaits them all.

[Please post actions for the day and confirm the next night's watches and spot/listen checks for those watches.]



Caelnin  d20+7=9 ; d20+7=12 ; d20+10=30 ;
Thursday May 15th, 2008 6:53:41 AM

As the day moves on, Caelnin gets bored of sitting on his cart, and while trying to make a makeshift bed out of the Vilria's feed (Uncomfortable to say the least...) He stumbles on some of the raw materials for his bows. "Might pass some time, and I might be able to make a little bit of money later on."

While whittling away at the wood, Caelnin takes breaks to look at where they are at, and making sure that Vilria follows the crowd.

------ Once night settles in ------
Caelnin adresses the security group and says "If everything went fine last night, maybe we should keep the same watch pattern. It gives us structure and we will get used to waking at certain times."

Once his time comes again, he leaves his bow for the day and starts to look around for any trouble (Listen - 9; Spot - 12)

**Craft Check**
DC 15 for a Longbow and 33.33 GP Raw Material Cost
CP Price of bow - 10000
Craft Check 30
Check multiplied by DC = 450
CP Left = 9550
(If I keep crafting at this rate, it will be finished in about 21 days... Woo!!)



Beren  d20+9=12 ; d20+9=15 ;
Thursday May 15th, 2008 9:29:13 AM

Beren arises at the sound of someone approaching during his watch. An arrow, ready to hand, is knocked and on the string before he recognizes the fighter from earlier. He cedes the watch over, and returns to his bedroll and gear.

Next morning, hetakes up his assigned duties in scouting or escorting the wagons. When Caelnin suggests keeping the same watch schedule, he simply shrugs his shoulders, and nods.

That night, during his watch, he finds it difficult to concentrate. Something is bothering him, but he's not sure what. Perhaps it is the presence of the half-orc. He knows in his mind that the man is as much a victim of the orcs as he has been, but it is hard to let go of the hatred for that race.

As long as there are no problems during his watch, he turns it over to the next guard, and goes to sleep, hoping the morning will bring new council, or understanding to his troubled mind.

spot 12, listen 15

Jet Stormway  d20+3=9 ; d20+3=4 ;
Thursday May 15th, 2008 11:44:39 AM

Jet rides up and pats Alexi on the shoulder, "Have hope young man. Flower knows of your desires and if it's in the future of you two, you may yet have another chance. Pray often and when we are settled, we will have a ceremony where you can make sacrifice to the goddess of love and hearth, if that is your desire."

Jet has a meeting with the security detail. "No matter what happens, we stick with the wagons and stay within sight of them at all times. It may come to pass we are attacked and then given the option of chasing those that wish for us to think they are escaping, when in fact, it may be a ruse to have us abandon our post. In any case, do not travel more then thirty or so feet from those we are bound to protect."

Jet is patient with the wagon train they are with, yet he is also firm with those he feels may be lagging behind. He does not want to have to face Garth again really. Not that he's afraid of him, oh no, but a public scene will only demoralize non-combatants.

At night, after his watch, he sleeps in his chain shirt, for some small comfort in case of a night raid. After he slips on the more comfortable armor, he takes a very long pull from his wine skin before curling up with his bedroll and falling fast asleep.

In the morning, after he prays and toasts, with prudence, all the gods, he dons his spiked banded mail, feeds his animals and prepares for another day.

Spells:
0- Detect Magic, Detect Poison, Resistance
1- Bless, Protection from Evil, Enlarge Person

Actions:
Listen: 9
Spot: 4 (natural 1)

Fatine  d20+5=22 ; d20+4=14 ; d20+7=27 ; d20+5=8 ; d20+5=15 ; d20+5=22 ; d20+5=9 ; d20+5=20 ;
Thursday May 15th, 2008 7:11:40 PM

When a fight almost breaks out among the camp's own guards, Fatine laughs loudly from the side, watching the encounter with bemusement. "You boys better not be killin' each o'ter! Dat make it too easy for dee wild tings out dere." Pointing into the dark, she smiles, and returns to her seat.

By morning, she is exhausted, having ridden the whole day before, and stayed awake all night. She eats a half-hearted breakfast, packs up her various tools and the cauldron, and ties her horse to Tarketh's wagon. When the wagon train departs, she climbs into Tarketh's wagon, and is soon sound asleep. Aside from waking for a bit of water or some trail rations, she sleeps the day away, and offers to take the same duties at night.

She is not so quiet tonight. For most of the evening and night, she can be heard mumbling quietly to herself, or someone. She barely acknowledges the dogs or her crow, but at one point in the wee hours of the night, she stands and stomps her foot, speaking in a hushed, harsh voice for a moment before settling down next to the cauldron again.

Fatine Spot: 22
Fatine Listen: 14

Raven Spot: 27 (natural 20)
Raven Listen: 8

Dog 1 Spot: 15
Dog 1 Listen: 22

Dog 2 Spot: 9
Dog 2 Listen: 20

Assuming Tarketh wants her doing the same thing, she takes the same actions as the night before, except as noted above.

Alexi  d20+1=16 ; d20+1=3 ; d20+4=19 ; d20+5=24 ;
Thursday May 15th, 2008 11:23:56 PM

Alexi is startled by Jet's observations. "Well, we'll see. She appears to be a strong minded and willed woman. Is any man ready for such things? But I guess that's a good thing for where we are going, I suppose." Alexi returns a wry smile.

Alexi has an arrow pointed straight at Anrete's chest as he calls out "What's the Code Word?", but fortunately he stays his hand as a grumbled reply, unintelligible, has the sounds of the young barbarian's voice.

"You nearly got yourself killed!" Alexi exclaims, exasperated. "Why didn't you call out the Code Word? This is EXACTLY why I suggested one in the first place. Further out in the wilderness, I'll not be so kind to hold my hand for so long."

Alexi realizes that he's tired, but the young boy needed to get an earfull, as bad habits tend to repeat themselves if not broken early on.

Alexi makes his way to his bedroll, removes his breast plate, and settles back for some sleep. For now he feels he can aford the comforts of not sleeping in armor. He is asleep quickly.

At daybreak dones his armor and gets Lobo ready, still not using his bardin. He knows Lobo will have to be on the move most of the day and doesn't want to wear his horse out. He makes sure the farmer and his family are ok, then eats a bite quickly. Riding on Lobo he patrols the surrounding area of their group of wagons, occasionally passing by Lollena's, but not saying anything, just nodding his head at her when she glances at him.

Alexi agrees with Caelnin with the watch rotation, but before they break up, he approaches Anrete. "Anrete, sorry about my harsh words last night but it really was a close call. Tonight, please remember to call out the Code Word 'Wolf Pack', as you approach. OK?" and gives him a friendly slap on the shoulder.

Then to Beren he asks, "By the way, Beren, what kind of animal tracks have you seen today so far? Should we expect to have any wild animals approach our camp tonight?"

(DM can help out here.)

He spends the time before his watch taking care of Lobo, putting on the bardin, and chatting with the farmer. When his turn comes he gathers his shield and weapons, finds Beren, and charts out a patrol path where they can cross each other occasionally and pass on any news. The patrols are timed, so if they don't cross each other at the designated time, they will be alerted for possible trouble and start looking for the other, and possibly set off an alarm signal.

Alexi Spot d20+1=16, Listen d20+1=3 (damn flute music in my ears, keeps playing the same tune over and over and over and over and over and over....)

Lobo Spot d20+4 = 19, Listen d20+5=24.


Anrete Nanoc  d20+3=9 ; d20+3=5 ;
Friday May 16th, 2008 12:05:48 AM

Baring his teeth, Anrete glare at the warrior, his eyes flushed with bloodlust once again. Drawing his orcish tomahawk, the gangly youth approaches Alexi until they are but a pace apart. His uncountable scars are now clearly visible, some of which are obviously from whippings, some from claws and bites of beasts and many from various weapons. Then without a glance or word, the savage barbarian strides away to take up his watch - there is something very cold and elemental about the youth.

As the watch passes uneventfully, Anrete continues surveying the route and ground before he continues on with the journey. He makes no attempts to communicate with anyone else except a few occasional smile at the elvish archer.

-------------------------------
Listen: 9
Spot: 5

DM Bob & Carla  Secret DM rolls d100=19 ; d100=83 ; d100=41 ; d100=62 ;
Friday May 16th, 2008 12:16:11 AM

The caravan begins to find a rhythm of it's own as drivers become familiar with the routine of hitching animals, water breaks for the beasts, and periodic security patrols that travel up and down the line of wagons. The heat and dust, while not unbearable, make for a long day, and most are content to pull the wagons to a stop when the next night's camp is reached.

Jet confirms the same watches as the night before and releases the security detail to prepare for the night. The first long day in the saddle has taken it's toll on a few of the settlers. Mikal and the dwarven cleric in charge of the medical supply wagon find themselves busy tending to minor abrasions and aches until dusk. "Durak," he introduces himself, a symbol of Domi hangs from his neck.

Fatine seems distracted, but it does not hamper her vigilance or that of her animal companions. While light, the raven is able to scan the entire camp area from above, but there is little to peak its interest.

Alexi manages to catch sight of Lollena as she unhitches her wagon, and can't help but notice that she is assisted by a tall, thin young man with a pronounced Adam's apple. They appear to know each other, and seem at ease in each other's company.

The second night passes without concern. Garth ushers in the morning with a visit to the rear wagons. He gathers Jet, Anrete, Beren, Caelnin, and Alexi around the banner and gives them their orders. "Today you will ride ahead and scout the way to the next camp site. Bring that one with you, "he points to Mikal, "a healer can always be useful. Follow the existing trail north and find a good spot with water no more than twenty miles ahead. "

Tarketh takes Fatine aside and shows her a drawing of a herb with large palmate leaves and a white flower on a central stalk. "I would like you to accompany the scouts this day and search out this plant. It is used to make salves for the animals where they have been rubbed raw by their traces. I need as much as you can gather."

Beren  d20+9=28 ; d20+9=20 ;
Friday May 16th, 2008 9:26:40 AM

Beren is more awake and alert this morning than he was during the night. Having resolved his conflict over working with a half-orc. He listens as orders are given for the day, and calmly prepares for the scouting mission. His bow is never far from hand, and his mask remains in place.

As he rides, he takes into account the concerns and questions of Alexi, and watches specifically for animal tracks.

As they near their 20 mile limit, he also looks for a serviceable, defendable campsite. Any information he gathers, he will quietly share with the others.

Spot 28 listen 20

Jet Stormway  d20+1=8 ; d20+3=4 ; d20+3=14 ;
Friday May 16th, 2008 10:24:24 AM

Jet nods at the directions, then gathers what he needs. He leaves Vaya tied to one of the wagons as a pack mount will not be necessary as a mount. Bantom lumbers through the foilage with his barding on, he makes near as much noise as Jet in his banded mail. He pulls the standard from his spear and ties it around his neck, so that it hangs down his back, leaving his hands free for weapon use, when necessary.

Jet easily rolls in the saddle as they scout point. He is as alert as possible as he makes small talk with Alexi. "This must be quite the change for you eh? Being in the fist and dealing with law and order all day. Being told what to eat and when.. Yes, nature is quite chaotic and so are those that tend to dwell within it." With his last words he gestures toward Anrete. "You may find those that are not obliged to order and civility quite rebellious when another may feel it is necessary." With a friendly smile, Jet maintains his poistion.

Use rope:8 (tieing standard around neck Securely)
Listen: 4 (natural 1)
Spot: 14

Fatine  d20+5=13 ; d20+5=25 ; d20+5=22 ; d20+5=17 ; d20+7=23 ; d20+7=22 ; d20+7=24 ;
Friday May 16th, 2008 10:37:08 AM

Fatine scans the picture closely and nods. "Yes, Darketh. Fatine find dee plants for dee salve, aright." She gives her horse and dogs a quick meal, and asks Tarketh's help in saddling the small mare. Once finished, she mounts, snaps her fingers for the dogs to follow, and rides ahead, following behind the guards unless told to ride elsewhere.

She immediately begins searching out the herb for which she was sent. [Spot 13] Once she finds one, she calls the crow down and shows it to him. "Find more o' dis, silly bird." She says, throwing it back into the air.

The rest of the day, She gathers as much of the herb as she is able, packing it gently into one of the packs strapped to the dogs' backs.

She stays nearby the guards, but far enough out of their way to not cause any problems.

Fatine spot checks: 25 (nat 20), 22, 17 [rolling a few for the whole day]

Raven spot checks: 23, 22, 24

Mikal  d20+3=6 ; d20+3=14 ;
Friday May 16th, 2008 1:19:19 PM

MIkal accepts the orders. Getting his gear together to go on the scouting mission. Checking over his items to make sure everything is ready, should there be a confrontation.

MIkal follows the team, making sure to keep an eye out while he rides with them.

"Alemi protect us." He whispers as they go into some rather dense foliage. Hoping the quick prayer will keep them safe.

OOC: Spot 6, Listen 14.

Jet Stormway ooc 
Friday May 16th, 2008 6:15:10 PM

DM's, do you need us to make a party order for scouting? If so, this is what we will use, until we come up with a permanent one. All of us are ten feet apart unless density of foilage would prevent us from seeing each other.

..........Jet..........Alexi..........
.........Anrete....Mikal........
...............Fatine................
.........Beren......Caelnin....

Single file if necessary.

Alexi
jet
Anrete
Mikal
Fatine
Beren
Caelnin

Anyone have ideas they want to share?

Caelnin  d20+7=15 ; d3=1 ; d20+7=25 ;
Friday May 16th, 2008 6:15:38 PM

With his new orders, Caelnin moves off with the group, interested as something might happen now.

He forgets about his bow for now and watches vigilantly for anything that might occur. While in the cart lead by Vilria, Caelnin holds his bow leaning against his leg, just in case that something does happen and he can grab it quickly.

(Listen - 15; Spot - 25. Sorry about the D3... Accident)

Alexi  d20+1=5 ; d20+1=5 ; d20+4=11 ; d20+5=19 ;
Friday May 16th, 2008 6:56:27 PM

Alexi braces himself as the brash youth approaches, brandishing his orcish axe. Alexi, bow already lowered and arrow pointing to the ground, knows he's at a disadvantage but plays it right along. This stuff is what makes sergeants, and a sergeant that can't take it doen't last.

So as Anrete vents his anger, Alexi glares back with cold, steel eyes, the eyes of experience from age and battle. The youth obviously has been through a lot as well, but needs some good down-home training in the art of military discipline. It's one thing to be in a roving band where leadership is determined by the meanest and toughest, but this isn't the case here. 'Hopefully he'll see that', Alexi prays.

When Alexi sees the gangly man working with Lollena he feels a strange tweak in his gut. The words of Jet float back to him and he sighs, "What will be, will be. Not all women are suitable wives for soldiers, no matter how pretty. My mum being a rarity, beautiful, and can wield a sword as well." So Alexi moves on.

Alexi sleeps well, and is glad that there were no encounters, friendly or otherwise, during the entire watch. The news of the scouting mission is excellent. Doing something different occasionally keeps them on their toes and not get complacent with a set pattern.

This time he prepares Lobo with the barding, and takes his full arsenal of weapons, plus some extra gear for camping out, just in case something weird happens and they don't join up with the wagon train. He chooses a scouting path that will keep himself a distance from Anrete just in case the youth is still cross at him.

Jet notices this, and having heard of the near friendly-fire the other night, speaks some words of wisdom to Alexi.
"Yes, it is very different. Even when we are on our week long rest period we get twice a year, we are expected to behave civily and uphold the Fist Code. Anyone who dishonors the Fist, whether on duty or off, is banned. So this sense of order and law is ingrained very deep."

Looking at Anrete as Jet points him out, he replies when Jet finishes. "You are correct, I suppose. Just pray that none of us gets hurt in the process of learning the nuances of Nature, eh?" and lets out a good laugh.

Then pointing out Fatine to Jet he says, "Is she another of your examples of chaos? She seems like she could be attractive, once all those layers of oddities are pelled away."

Alexi at least feels better about the conversation, which has given him a little insight into Jet and building up his confidence in the cleric as a leader.

Occasionally Alexi will accost Beren and ask him what tracks he's seen so far. (Wilderness Lore check I think).

Keeping his eyes peeled, not only on the terrain around him but also noting the movement of Lobo's ears, he looks for signs of possible danger.

Alexi Spot d20+1=5, Listen d20+1=5 (not a good day for this scout, but if there's nothing to see...)
Lobo Spot d20+4 = 11, Listen d20+5=19.


Anrete Nanoc  d20+3=11 ; d20+3=11 ; d20+3=22 ; d20+7=16 ; d20+7=11 ;
Saturday May 17th, 2008 4:41:26 AM

Flashing his teeth broadly, a feral hunger creeps into Anrete's eyes at the prospect leaving the slow moving wagons. Moving with his usual feline grace, the horribly scarred pit fighter approaches the tall human (Jet), and whispers harshly, "You tin cans are too noisy. Everyone in a hundred miles would hear you two coming." The savage youth glares at the heavy bardings of the former Fist's mount.

"I will ride ahead. And perhaps, the treehuggers would like to follow.", Anrete smiles cruelly before moving away. His ill tempered pony trotting after him as the barbarian disappears into the undergrowths.

OOC:
Regardless of Jet's reply, Anrete will wander off into the undergrowths himself, but alway near the main party (His movement is 40ft should be able to keep up with the heavily armored horses). Copper will be following behind, with the main party. If he notice anything suspicious, he will slow down and stealth in to investigate.

--------------------------------
Listen 11
Spot 11
Survival 22
Move silently 16
Hide 11

Jet Stormway 
Saturday May 17th, 2008 10:57:08 AM

"There is no doubt, some, if not all of us will be hurt in some manner on this journey, but how else can we make the gods proud? There is no god of water bearers and farmers you know. Although Alemi is a god for everyone, you know what I mean."

When Alexi points out Fatine he smiles even more wide, "She is beautiful as is. A calm breeze one moment, a hurricane the next. Those layers of oddities, as you call them, are that which floats through the air."

Anrete comes up and makes his statement, Jet nods his head as he turns to leave, "Leave your horse with us so he does not become spooked and run off. Engage nothing by yourself Anrete and stay close so we might hear your alarm."

He turns back to Beren and says, "Stay with him please, no one should be alone out here."

New party order.

..........Anrete..........Beren.........
..............40 feet.......................
..........Jet.............Alexi.............
...............Fatine....................
.........Mikal.........Caelnin........
........Copper......Red...........

Jet Stormway ooc 
Saturday May 17th, 2008 10:59:40 AM

Oops, I forgot fatines dogs, but I assume they will meander hither and fro for scents and such, unless Fatine keeps them by her side at all times.

Alexi 
Saturday May 17th, 2008 11:01:37 PM

Alexi agrees with Jet on two accounts, that injuries will occur in some form or fashion to everyone, and that Anrete shouldn't go alone no matter how stealthy he is. On the matter of Fatine, Alexi is puzzled by the meaning [i] floats through the air [i/]. He'll just have to try and figure that out as time goes on.

"She seems to have a menagerie of animals always about her," Alexi comments to Jet. "Someday I'd like to have a good hunting dog myself. Can't have such luxuries in the Fist. Although there are some regiments that have war dogs and other attack beasts, there's no such thing in the cavalry. However, the Flying Regiment is pretty awsome. You ever seen 'em?" he asks Jet.


Beren--2nd post  d20+2=21 ;
Sunday May 18th, 2008 9:58:46 PM

Beren is disturbed by the noise the rest of the party is making, and gratefully moves out with the barbarian when he is asked to do so. How they could ever hear somone coming is beyond him.

He keeps getting asked about animals seen, but with the noisy party, no animals would stay anywhere near the road. He will continue to watch for tracks however. (knowledge nature 21) stay with original spot roll.

DM Bob & Carla  d20+9=27 ; d20+10=26 ;
Monday May 19th, 2008 9:27:15 AM

The party leads out ahead of the caravan. Initially they make good time, the path is clear of obstacles and the footing for their mounts is firm. However, Anrete and Beren decide that a stealthier approach is required and slip into the forest beside the cart path. The terrain beneath the canopy of trees is less even, with deadfall and thickets making travel difficult. Caelnin's cart has also begun to lag behind, perhaps not the best choice for a scouting mission.

Jet and Alexi converse as they travel but begin to realize that the group must relax it's pace if they are all to stay together, or change their mode of transportation if they are to make twenty miles this day. Mikal keeps his own council as the morning wears on.

Whilst in the woods themselves, Anrete and Beren cannot escape the feeling they are being observed, but they neither hear nor see anything

Fatine sends her raven in search of Tarketh's plants and by mid-day the bird can be heard calling from some 100 feet inside the forest with a Toc -- toc -- toc that resembles the popping sound one makes with their tongue. She draws Jet's attention to the raven's call and it's meaning.

[OOC travel on foot through forest is at ½ speed limiting the travellers to about 12 miles per day]


Jet Stormway  d20+3=17 ; d20+3=10 ;
Monday May 19th, 2008 10:21:01 AM

"This pace is to slow my friends!" Jet calls out to the woods where the scouts of the scouts are. Mount back up and noise be damned, I'll not be the one to have Garth chew my behind on something as trivial as time."

They resume their normal speed when Jet is told of the plant that is likely found by the pet bird. He sighs deeply at the delay, but at least, this is a needed product for the train's herbalist and thus is more excusable a diversion. "Very well Fatine, you, Beren and Anrete go recover the plant, we will stay with the wagon. If there are any signs of traps or problems, to hades with it and return to the group."

Jet looks around nervously. He does not like splitting up the group in such a manner, but they can't take the wagon into the woods so easily and to leave it behind with the horses would be just foolish.

Listen: 17
Spot: 10

Caelnin 
Monday May 19th, 2008 4:50:39 PM

"Eeeh... What was I thinking...." Caelnin thinks while looking at Vilria's strained face. "At least this should gauge how far the rest of the people should go."

(OOC: Sorry for the short reply, Have no time on my hands atm...)



Fatine  d20+10=30 ; d20+5=16 ; d20+4=10 ;
Monday May 19th, 2008 6:10:58 PM

Fatine rides along, mostly with the group. Her dogs pace directly behind and to the side of her small horse (diagonal on each side, I assume, from the heel command). She stays where directed for the most part, though strays to and from whenever she suspects the possibility of finding one of Tarketh's plants.

If she is in distance of the conversation about her, she sniffs disdainfully and pointedly ignores it, pretending to examine the countryside for the plants.

When the crow is heard calling from the woods, she alerts Jet. "Oh Cappin? Dat silly bird o' mine be warnin' me o' someting. Might could be dee plants I seek; could be danger; might could just be a fat worm for all I know. But he usually don' get so excited less he peckin' at me ear."

She removes a wand from her belt and taps herself with it. Then she replaces it, and moves another one to the front of her belt for easy reaching. Rummaging around in a pouch, she withdraws a long sewing needle, and grabs one of the wood & cloth dolls from her belt.

Finally, she speaks a quiet word and snaps a finger, and her dogs move up alongside her horse on both sides. Their demeanor is noticeably changed, eyeing the rest of the party carefully and quickly looking back and forth, their teeth bared for the first time anyone had noticed.

Actions (in order, and whatever there is time for):
- warn Jet
- withdraw and use wand of mage armor (UMD roll 30, wasted a nat 20...)
- withdraw needle and doll
- command to dogs (gave guard command)

Spot: 16 (in direction raven is calling from)
Listen: 10

Alexi  d20+1=21 ; d20+1=13 ; d20+4=6 ; d20+5=6 ;
Monday May 19th, 2008 11:35:25 PM

OOC: I guess I wasn't aware Mikal was taking the cart on the scouting trip. Otherwise Alexi would have protested. Sigh.

IC: Alexi is not been aware of the slower pace being a problem until Jet mentions it. Alexi is used to cautious scouting and NOT used to thinking of a huge baggage train. Anyway, he says nothing and just keeps up with whatever speed they need.

Even though the cart is irritatingly slow, Alexi reasons that it could be useful. One never knows, but if anything, camp firewood could be collected as they travel... sigh...

Alexi draws up as the toc-toc noise reverberates through the woods. He relaxes a little when Fatine says it's her crow.

Like Jet, he's very uncomfortable splitting such a small party, but what other options do they have? The lady witch is determined to go find out what the bird has found.

"That's about as good as we can do under these circumstances. Other option would be to leave the cart behind and all of us go into the woods. However the bird calls don't seem to be too deep into the woods. Perhaps one could move part ways in and relay what goes on while the other two go the rest of the way. Just an idea. Althought Fatine will probably be fine with those two dogs as companions."

Alexi remains alert and listening for anything amis in the woods.
New Spot d20+1= 21 (nat. 20. Man, those trees do look very familiar....)
New Listen d20+1=13 (dratted bird making a lot of noise!)

Lobo Spot d20+4=6 (horse must be munching on grass)
Lobo Listen d20+5=6 (and making a lot of munching noise)

Beren  d20+9=17 ; d3=2 ; d20+9=26 ;
Tuesday May 20th, 2008 9:30:49 AM

OOC--I also missed the fact that the cart was along on this mission.

Beren sighs over the pace that is being set, but it can't be helped.

He continues to keep a sharp lookkout in the forest for tracks or any sign of danger.

Spot 17, listen 26 (don't know why it rolled a d3)

Anrete Nanoc  d20+3=16 ; d20+3=14 ; d20+3=12 ; d20+7=26 ; d20+7=11 ;
Tuesday May 20th, 2008 10:53:43 AM

As the thick undergrowth makes travelling time consuming, Anrete decides to move nearer to the trail and stalk along the treeline, his eyes and ears watchful. (Basically he is just walking beside the trail, along the treeline)

----------------------------------------------------
listen 16
spot 14
survival 12
move silently 26
hide 11

Mikal  d20+3=14 ; d20+3=14 ;
Tuesday May 20th, 2008 1:56:42 PM

Mikal takes a slow look arround, surveying the forest with determination, and placing his flute back into it's holding case on his belt.

OOC: Not my cart, not my idea. >>

He lifts his sword in it's scabbard to make sure it's free, and that nothing will obstruct the draw if nessicary. He mutters a prayer of protection and peace to Alemi, hoping that there is nothing to fight today.

OOC: Spot 14, Listen 14.

Beren OOC 
Tuesday May 20th, 2008 4:57:29 PM

I don't read where anyone ordered Caelnin to bring the cart. In fact, we were instructed to...""Today you will ride ahead and scout the way to the next camp site. Bring that one with you, "he points to Mikal, "a healer can always be useful. Follow the existing trail north and find a good spot with water no more than twenty miles ahead. "

I think that the cart post was just followin the previous days riding order. I don't believe the wagon master would let a cart go on scout. Just My opinion.


Alexi 
Tuesday May 20th, 2008 9:02:34 PM

OOC: I agree, unless the wagon master is also hafl-orc with wisdom AND intelligence of 5. I would trust that the DMs will re-edit the posts that include the cart to allow Mikal to ride and leave one of the other's of our wagon group bring up the cart. But if not, we'll just deal with it.

Also, Beren and Anrete, your posts didn't say anything about respondind to Jet's request that you go with Fatine. Did y'all overlook that or don't plan to go? Just need to know whether the leader's orders are being ignored or you guys just overlooked it.

Alexi 
Tuesday May 20th, 2008 9:05:23 PM

Oops, I said Mikal in both my posts and meant Caelnin. Sorry if that confused anyone.

Fatine Addendum 
Tuesday May 20th, 2008 10:05:19 PM

Did I totally misread the last DM post? I took it to mean the bird was alerting us to trouble, but everyone else read it as the bird was saying it found the plants.

If I completely missed what was going on, could I substitute the following for my above post?

-----

Fatine rides along, mostly with the group. Her dogs pace directly behind and to the side of her small horse (diagonal on each side, I assume, from the heel command). She stays where directed for the most part, though strays to and from whenever she suspects the possibility of finding one of Tarketh's plants.

If she is in distance of the conversation about her, she sniffs disdainfully and pointedly ignores it, pretending to examine the countryside for the plants.

When the crow is heard calling from the woods, she alerts Jet. "Oh Cappin? Dat silly bird o' mine be callin' me for someting. Might could be dee plants I seek."

She dismounts from the horse and whistles for the dogs to follow her. Walking quickly, she heads for the sound of the bird, barely glancing to see if the two scouts are following her as ordered.


Jet Stormway ooc 
Tuesday May 20th, 2008 10:26:29 PM

There may be some minor conflicts in the posts, so lets just see it through with a smile.

I do not know why we would be bringing a wagon with us either. I did not see a post pertaining to it, however, if we did, one would still be faster then a train of them, so it's possible to still stay ahead of the others.

I forgot about the change in movement when unmounted, so I think we will all need to stay on horseback as scouts.

Lets assume, that whatever "orders" are given are done, unless someone says they will not. Correct me if you disagree, but it could take an extra day for posts to confirm it will be done if we don't handle it in that manner.

I read in Fatines post she showed the picture of the plant to her bird. That is why it is assumed the bird found what it was showed.

Lets just allow the DM's to clean this up for us so we can get on track again. Hopefully, whatever is watching those that felt a presence, is benevolent, if not, we can just deal with it.

Alexi 
Tuesday May 20th, 2008 11:24:38 PM

Quote: Fatine sends her raven in search of Tarketh's plants and by mid-day the bird can be heard calling from some 100 feet inside the forest with a Toc -- toc -- toc that resembles the popping sound one makes with their tongue.

The implication here is that it is not danger, otherwise it would probably be some frantic cawing or squawking. Fatine would know of her bird in distress I suppose. So I concluded the DM meant the bird at least thought it had found something interesting, for it at least.

Also, since Beren and Anrete posted AFTER Jet and his request for the two to go with Fatine, I would have presumed they'd mention the action, either go with her nor not. So I was puzzled as to their response, or lack thereof, to the 'orders', so to speak. Their postings only indicated a continued progress as opposed to stopping to investigate the bird's calling. Maybe the'll amend their posts.

DM Bob & Carla 
Tuesday May 20th, 2008 11:35:29 PM

Excitement about their first scouting mission leads to a little disorganization, and some confusion. The scouts start out early, in advance of the slower wagon train. The path through the forest is wide enough that the trees part overhead to reveal the sky above. A wagon can easily manoeuvre the trail, though it would be a tight squeeze if any oncoming traffic should also be as wide as a wagon. The forest on either side is shaded by the canopy of new leaves overhead, and the terrain is more difficult with deadfall and thickets.

Jet astride Bantom, and Alexi on Lobo ride side by side down the beaten path speculating about the adventure, assessing the merits of the members of the scouting party, and fretting about the pace the group is keeping. Mikal follows close behind, praying to Alemi that the day will prove uneventful.

Apologizing sheepishly for bringing his cart, Caelnin is able to keep up with the main group, as they slow down from time to time to allow Beren and Anrete to venture off the trail and into the underbrush to scout, and Fatine to search for rare herbs. Pickings are slim for the witch however.

Whether it is due to a lack of threat along the trail, or the noise from the party scaring off any lurking creature, most of the day passes easily, though too quickly for the goals set for the party by the wagon master. However, at the 16 mile mark Beren and Anrete's survival skills yield results as they guide the party to a low flat clearing off to one side of the trail. The clearing is bordered on two sides by a raised bluff, and a narrow brook of rapidly running water flows down the middle, with a little extra vegetation here and there along its course. The area appears large enough to support the needs of the wagon train if they spread out on either side of the little river. A little ways into the bush, the crow continues to signal the location of a cache of the sought after herbs. Fatine prepares to strike out after the bird, and Alexi tells Beren and Anrete to accompany the witch.

(Please post where you go and what you do, and everyone roll Spot and Listen checks.)



Anrete Nanoc  d20+3=10 ; d20+3=13 ; d20+7=24 ; d20+7=20 ;
Wednesday May 21st, 2008 3:32:50 AM

Reveling in the freedom of being away from the main convoy, Anrete missed Jet's gentle suggestion. However, he did not miss Alexi's reminder. The jaundiced barbarian gives the fighter a glare before stalking silently towards the bird. Wary of dangers, the barbarian draws his tomahawk and loosen his heavy chains.

OOC:
Ops... I missed Jet's 2nd sentence.

-----------------------------------------------
Listen 10
Spot 13
Move silently 24
Hide 20

Caelnin  d20+7=24 ; d20+7=23 ;
Wednesday May 21st, 2008 7:31:02 AM

"Again, Apologies for bringing my cart along, just need someone that I can trust truly with my items, and it takes time to gain my trust..." Caelnin tries to reason for his stupidity.

Caelnin then leads Vilria to the water and both take a refreshing drink from it.

(Listen - 24; Spot - 23)

Fatine Addendum  d20+5=17 ; d4=4 ; d20+4=10 ;
Wednesday May 21st, 2008 8:15:28 AM

Hearing the bird, Fatine dismounts and whistles for her dogs to follow. Walking into the brush, she tries to find the bird's location, and if she spies herbs, sets to collecting as many as she can.

Spot: 17
Listen: 10

[d4 rolled by accident]

Beren  d20+9=22 ; d20+9=11 ; d20+1=4 ;
Wednesday May 21st, 2008 8:59:55 AM

Beren accompanies the witch as she goes in search of the medicinal plant she is seeking. He looks it over carefully before picking it, so that he will recognize it again.

"What is this called again, and what is its use?"

He is expereienced with some basic herb lore, and it is always useful to know more. He is continually watchful, but is listening more to the Fatine than anything else.

Spot 22, listen 11, knowledge nature 4

Jet Stormway ooc 
Wednesday May 21st, 2008 11:41:21 AM

DM's, if we have not traveled twenty miles today, is it near dark where we would have to rest? If not, Jet will want to continue forward to the twenty mile mark.

(OOC: It is not yet dark, and the wagon train has not yet caught up to the scouts, but this site looks as good as any...DM Carla)

Jet Stormway ooc  d20+3=16 ; d20+3=6 ;
Wednesday May 21st, 2008 7:23:27 PM

"Seeing as the area is big enough for the train, we will stick together on this gathering mission, but we move on after. Four more miles is the goal Garth wants and he seems to know what he's talking about, since others have passed before us to get where we are going."

So everyone is together while gathering the plant in this location before continuing on. Jet keeps as alert as possible.

Listen: 16
Spot: 6

Anrete Nanoc 
Wednesday May 21st, 2008 9:00:41 PM

OOC:

"Follow the existing trail north and find a good spot with water no more than twenty miles ahead"

erm... lol, Garth nv really say exactly 20 miles, but not more than 20 miles. And practically speaking, good camp site dun occur everywhere, mostly pple find one the one that is the best, in terms of distance (within reasonable limits of the planned average travel dist for that day, and whether if u can reach it before dark), safety , and comfort.

Alexi  d20+1=20 ; d20+1=19 ; d20+4=17 ; d20+5=15 ;
Wednesday May 21st, 2008 9:26:25 PM

Alexi smiles at Caelnin as he appologizes, "Don't worry, looks like it is working out."

While the three of them, Caelnin, Jet, and Alexi stop and wait for Beren, Anrete, and Fatine to return, Alexi dismounts and sets up a marker at the side of the trail pointing to the entrance to the clearing. He uses sticks to shape an arrow and draws a fist in the ground to indicate a Mailed Fist was here and the wagon master can trust the markings.

Alexi tells jet he's not too concerned about making exactly 20 miles, "Good camping places like this don't come by at easy intervals. We take what we can get, and having running water is a premium. But I also would like to go a little further, just to see."

Then looking up at the bluffs he adds "It would be a good idea, Jet, to scout out these bluffs before we get settled in. This site is ideal for camping, protected by the wind and with running water, but the bluffs also hem us in and provide a huge defensive advantage to any foes that may be in the area. If you would make that sugestion to Garth when they get here, the combined number of scouts in of all the groups should be able to comb these bluffs easily before it get's dark."

Alexi waits and tunes his eyes and ears for any sings of trouble, and relying on Lobo to cue him in on any unknown smells.

Alexi Spot d20+1 =20, Listen d20+1=19 (finally got that flute tune out of my ears!)

Lobo Spot d20+4=17, Listen d20+5=15


Jet Stormway second post 
Thursday May 22nd, 2008 12:10:21 AM

"Alright, we will call this camp then, but if garth finds it to short distanced, whatever he takes out of my hide, I will likewise remove from yours." he says with a smile of jest, "but we need to scout the entire area. lets look for a cave entrance near the bluffs first, where something may dwell. Those with tracking, cover the perimeter for any signs of anything bigger then a dear. Then we will all travel up on the bluff for an over view of the area."

Jet remains mounted as the group does as they need, either with plants, tracks, or fist signs.

DM Bob & Carla (Combat Rnd 1)  d20+10=12 ; d20+9=22 ; d20+6=8 ; d20+6=12 ; d6+3=8 ;
Thursday May 22nd, 2008 12:39:21 AM

Beren accompanies Fatine and Anrete into the forest to the east of the trail almost 70 feet where the raven continues to utter his staccato call. Beneath several tall conifers where a small spring emerges from the ground, a patch of white flowers grows from the moist ground. Fatine shows them to Beren and compares them to her specimen. She is sure they are one and the same and can proceed to collect them. She can also share her knowledge of the plant and its properties with the ranger.

Alexi dismounts at the south edge of the clearing where it first abuts the trail and leaves a sign for the wagon master should they travel further and not be here when the caravan arrives.

Jet and Mikal remain on their steeds and keep a watch at the north end of the clearing where all are either in sight or in earshot should trouble arise. [I presume that Anrete, Fatine, and Beren have left their mounts at roadside in the care of Jet and Mikal].

Caelnin leads Vilria across the clearing west of the trail to the edge of the small stream to water the beast. The cart bumps across the uneven ground behind her. As the elf allows the mule to lower her head and drink, he catches sight of a dark blur and hears a creature rush through the undergrowth that intermittently lines the stream. A second creature lunges right behind it. Each creature is approximately 5 feet long, low to the ground, and dark brown in colour. The first lunges at the mule, but manages to only get fouled in the leather harness [Hit AC=8]. The second creature is more successful and bites at the mule's neck where it remains firmly clamped to Vilria's throat. [Hit AC=12 for 8 HP -- I applied a -2 penalty to Vilria's AC because she is still in harness]. The mule bucks and rears violently trying to shake the animal loose.

Jet, Alexi, and Mikal can all hear the commotion of the braying mule at the water's edge, although the cart blocks their view of exactly what is going on.

[OOC you are now in combat. Please post your AC and HP in the header (ex: Rox AC 18, HP 25/25) with your character name and indicate the position on the map at the end of your round. Please list any active spells and the number of rounds or hours remaining for the spell]

Map : http://docs.google.com/Doc?id=dgfbd99j_10gdtf8wgm

[The row headings did not come out on map - please number A through Z AA to AD from the top down - all squares are 5']


Mikal 
Thursday May 22nd, 2008 12:48:11 AM

MIkal follows behind, keeping up the watch behind them. Thinking back to the time he almost got taken by surprise. Luckily his brother had been watching his back, and was able to take the intruders before they became a problem.

He reinforces the prayer, he did not want to see any harm come to anyone on this trip.

Mikal (OOC)  d20+3=15 ; d3=1 ; d20+3=23 ;
Thursday May 22nd, 2008 12:49:41 AM

15 spot, 23 listen. D3 was a mistake.

Also, that post was for yesterday, I seem to have caught the DMs right after they posted tomorrows.


Caelnin AC 16, HP 16/16, End: I7 (Vilria AC 11, HP 13/21)  d20+7=11 ; d8+1=9 ;
Thursday May 22nd, 2008 4:22:13 AM

Watching Vilria getting bitten and not liking it, Caelnin draws his bow and while moving for a better shot at the assailant. "Don't you dare do that to my Vilria!"

(Shooting at D1, as it would have been the one that had bitten Villria. D1 AC vs. 11, Dam 9)


Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+9=24 ; d20+9=27 ;
Thursday May 22nd, 2008 9:33:55 AM

OOC--Assuming Beren cannot hear where he is at, and cannot see due to trees

Beren continues to help Fatine in gathering the plants. Every so often he lifts his head and looks around trying to spot, or hear any trouble. Barring that, he blissfully listens to Ftaine instruct him on herblore.

Spot 24, Listen 27

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20=1 ; d20+5=6 ; d20-1=11 ; d8+4=10 ;
Thursday May 22nd, 2008 11:17:29 AM

ooc: Beautiful, I accidently rolled when I was trying to bring down the modifier arrow and rolled a one. I thought, great, that's out of the way. Changed my modifer and rolled another one, how bogus is that for our first battle.

Jet is caught a bit off guard with the attacks by the river, he spurs his mount to action, yet it is clear, he needs at least one hand this round to control the beast. With frustration, he spurs Bantom to a double movement so he can at least throw a spear at the end of this round. "To arms, to arms, we are being attacked near the river!!!"

Actions:
Bantom to double move to I 6, failed with 1 on ride, so must use one hand.
Throw spear after double move (-4 after double move, +1 for higher ground mounted) Hit AC 11 for 10 damage (Likely a miss though.)

Spells:
0- Detect Magic, Detect Poison, Resistance
1- Bless, Protection from Evil, Enlarge Person



Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13]  d8=7 ;
Thursday May 22nd, 2008 11:45:48 AM

Fatine sets about picking the flowers while talking to Beren. "Dees here pretties get mashed up into a poultice. It be used to make dee horses an' such feel better after a long day o' ridin'."

When she hears Jet yell, she drops the remaining flowers in her hands and whistles a command to the dogs. Suddenly, both large canines leap to her side, baring their teeth and twisting their heads to and fro.

[gave defend command]

Standing, she places a hand on Beren's shoulder and closes her eyes momentarily. Beren feels a strange power flowing into his body. When she opens her eyes again, she smiles and says, "Now go see what dere be to kill, and kill it."

Without more, she heads southwest out of the trees.

Actions:
- case Divine Favor on Beren (ley roll 7, free spell)
- move to H37 (or wherever she can reach in 30' near there)

Beren receives a +1 luck bonus on attack and damage rolls.

Divine Favor: 10/10 rounds



Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25) 2nd post 
Thursday May 22nd, 2008 5:11:56 PM

Beren, alerted to the trouble, follows Fatine's suggestion. He turns and runs towards K-33, or wherever he can reach on that line.

Alexi AC: 17, HP:25 Lobo AC: 19, HP:37 
Thursday May 22nd, 2008 8:49:38 PM

OOC: I don't see Alexi on the map, is the 'South edge of the clearing' the bottom most part of the map?

Quote: The clearing is bordered on two sides by a raised bluff, and a narrow brook of rapidly running water flows down the middle, with a little extra vegetation here and there along its course.

I don't see the bluffs, wouldn't the cart have to go down a bluff to get to the water since the water runs down the middle of the clearing, which is bordered on two sides by bluffs?

Please clarify where the bluffs are 'cause I don't want to go charging off and find myself tumbling down a bluff.

Also clarify where Alexi is so I can know where he'll end up at at the end of one round. I'll check back in a little bit.

(OOC: On scanning, the letters on the side margin disappeared, and it seems Alexi's marker experienced the same fate. Alexi would be at the very bottom of the map on the path. The bluffs are on the far side of the map east and west. The path, and Alexi, are at the bottom of the valley.-DM Carla)

Alexi AC: 17, HP:25 Lobo AC: 19, HP:37  d20+8=20 ;
Thursday May 22nd, 2008 10:57:17 PM

OOC: Got the picture now. I'm assuming the last row is AC, since AD got chopped off, putting him at
AC 22, or within 5ft of that.

Alexi had just mounted up again from putting the markers for Garth and the caravan when Lobo's ears prick up and he hears the panicked braeing (?) of a horse. He spins around and quickly spots the distressed anima, it is Caelnin's mule and they are over near the stream! But What's attacking them? He doesn't see anything!

"Drat, I'm too far away! Must be some water creature jumping out at it," he mutters. Clicking his tounge and clamping his knees together, the signal to charge, Lobo takes off towards the cart (run at 35ftx3 heavy armor), lance leveled, but ready to drop it in favor of a better weapon if necessary.

OOC: he should end up at O8 or close, unless he falls off or Lobo stumbles, or my calculations are way off. Ride check in case of bad/uneven terrain = d20+8 = 20.

One more round he should be where he can see what's attacking Vilria, but for now they are still shielded by the mule's body.


Anrete Nanoc (AC17, HP21/21)  d20+3=9 ; d20+3=9 ;
Thursday May 22nd, 2008 10:58:16 PM

Tomahawk in hand, Anrete hustle off to investigate.

----------------------------------------------------
Double movement to D22

Listen 9
Spot 9

DM Bob & Carla (Combat Rnd 2)  d20+6=9 (D1 Atk) 2d4(4+4)=8 (D2 Blood Drain)
Thursday May 22nd, 2008 11:37:15 PM

The braying mule, snarling weasels, and a shouted alarm are heard throughout the area

Caelnin falls back to get a better fix on his target, and his arrow just narrowly misses.

Jet springs into action urging Bantom forward and shouting out a warning. His javelin strikes very close, but causes no harm to the animals. (Please indicate targeted creature D1 or D2 in future posts, and remember -4 penalty for throwing into melee.)

Fatine is giving Beren a lesson in herbalism when she hears the commotion. Beren and Anrete also hear the cleric/fighter's shout. The witch casts a quick spell. (Nice teamwork, however Divine Favour can only be cast on self -- PHB p. 224. Will assume spell in effect on Fatine.) With her dogs at her heels, she heads towards the sound, Beren and Anrete leading the way. (Double move through forest for Beren (60 ft) and Anrete (80 ft), Fatine (15ft after casting spell).

Alexi clambers onto Lobo who immediately springs forward. (Alexi would need to mount (move action), but Lobo would still have his move action for distance posted. Benefit of doubt granted due to nice Ride check!) The fighter will soon close on the conflict.

Mikal ?

The dire creatures continue their molestations of poor frightened Vilria. The mule's frantic bucking cause the first dire weasel (D1) to miss (hits AC 9) however its companion (D2) remains fixed to Vilria's throat draining her life blood. (Blood Drain for 8 pts. temporary Con. dmg. (this translates to 4 HP per hit dice = 12 HP dmg.)


Map 2


Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) OOC 
Friday May 23rd, 2008 12:39:30 AM

OOC: I have a question posed about the rules of grappling in the rules center. Please, if you have the chance respond if you can. Thank you.

Anrete Nanoc (AC17, HP21/21)  d20-2=4 ;
Friday May 23rd, 2008 7:49:09 AM

Retrieving a javelin from his quiver as he hustles towards the fight, Anrete gave a soft snarl as he spotted the dire weasels. Pulling back his arm, the wiry youth hurls the javelin towards the beast.

-------------------------------------------------
Draw javelin as he single move to J14
Throw javelin at D2: d20 +4 -2(range)-4(melee)= 4


Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25) 
Friday May 23rd, 2008 9:30:25 AM

Beren moves as quickly as he can towards the battle. With Moonshadow separated from him, this is slower than he would wish, but still faster than many. His bow, never far from hand, is out with two arrows ready to hand. He sees that he will not be within range of even his bow immediately, so holds his shot, and continues towards the scene.

move towards k-19 or as far towards the battle on that line as possible this round.

Caelnin AC 16, HP 16/16, End: I5 (Vilria AC 11, HP 1/8)  d20+3=9 ;
Friday May 23rd, 2008 10:41:09 AM

OOC: Ehhhh... Max con damage for Vilria... That sucks...

Vilria's eyes lose their luster and she starts to look a bit shaky. Caelnin, brimming with anger yells at D2 "I told you to stop!"

Although angry, he moves around Jet, so that a better melee combatant can step next to D2. Dropping his bow, he moves to I5 (Double movement through H-I 5) and swings his swords at the weasel D2 (I suppose that 9 is a miss when 11 was one...).

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Friday May 23rd, 2008 1:00:51 PM

DM Highlight to display spoiler: { Fatine is not in the right location. The woods cost double to move, but that doesn't mean she is limited to 15' of movement. She moved straight south, costing 10' per square instead of 5. It cost 20' to get to G40, then 5' to H39, then 5' more to H38. My prior notation of H37 was one too far, but she can still get out of the woods last turn, which is important to her move this turn. She would have moved to where it was easiest to continue.}

Cursing her stupidity, Fatine continues rushing forward toward the fight. [just call the spell a "fizzle," she doesn't want the bonus and it was a free spell anyway]

She moves to K27, her dogs following closely and on either side of her.

[OOC Fatine's movement is limited not just by the woods but by the fact that casting her spell was already a standard action-DM]

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+5=7 ; d20+6=23 ; d6+4=7 ; d20+6=25 ; d6+4=7 ; d20+1=12 ; d4+2=4 ;
Friday May 23rd, 2008 5:49:31 PM

Jet knows, his actions all depend on how skilled with a horse he is.
Of course, he has not praised Wardd lately and this battle shows that, so he gives his mount the command to attack the second Dire Badger that is attached to the horse, as he dismounts this round and pulls his sword from his back for next round.

Actions: Ride: 7 Dismount to I 5 (Move action) and pulls weapon (move action)

Bantom attacks D2 with two hooves and a bite, determined to kill the beast that has been pointed out to it. Bantom hits AC 23 for 7 damage, hits AC 25 for 7 damage with his hooves and bites AC 12 for 4 damage)
Total damage to D2: 18

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Friday May 23rd, 2008 6:57:56 PM

OOC: Correct, she got a total of 30' of movement (one move action), which she could use to get to H38. "Double movement" terrain doesn't cut your entire move in half. It doubles the requirement for the square you are moving in to. So it took her 20' to G40, then a regular 5' to H39, and a regular 5' to H38.

I'll post in rules board to be sure.

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) OOC  d20+5=18 ;
Friday May 23rd, 2008 7:40:21 PM

OOC: Oh wait, I think giving a handle animal command is in order and that too is a move action, so he can't pull his sword till next round.

Handle Animal to attack DC 10: 18

Alexi AC: 17, HP:25 Lobo AC: 19, HP:37 Loc: J6  d20+8=26 ; d20+5=17 ; d8+2=4 ; d20+8=20 ; d20+6=26 ; d20+6=17 ; d6+4=8 ; d6+4=10 ;
Friday May 23rd, 2008 10:44:15 PM

OOC: Question: the cart is not displaid on the map but my guess would be that it's right behind Vilria, meaning that it would be in K7, since a horse takes up two squares (Vilria in k5-k6). Correct me if I'm wrong because that would make a difference for Alexi. It's a straight line to D2 -- unless there's a cart in the way.

I calculate 30ft to J6 in a straight line but if there is a cart in K7, then it'll be 35ft. but the cart will block the straight line and no Charge action. So I'll post as if there is a cart in the way.

IC: Alexi now sees what's attacking Vilria. They look like a pair of giant weasles! He levels his lance but realizes that due to the convergence of his comrades and the interposing cart, he can't charge through, as is his normal attack.

So Alexi maneuvres Lobo around the back of the cart and, like in training trying to put the lance point through the hole, aims at the weasle attached to Vilria (D2) (note: he can't use Ride-by-Attack because he couldn't Charge, thus he ends up at J6, however that's just 35ft so Lobo gets another action)

Ride check to free both hands DC5 = d20+8 =26 (yeeehaaaa)

Lance att: d20 +5 (att bonus +4, height mod +1) =17 damage= d8+2 = 4

Fight w/warhorse DC10 Ride check: d20+8= 20 (excelent!)

Lobo att w/hoof d20+6 = 26 (a killer horse! Natural 20!)
Crit check d20+6= 17 dmg if critical hit = 1d6+4 + 1d6+4 = 8 + 10 = 18 (or just 8 if not crit)



Alexi AC: 17, HP:25 Lobo AC: 19, HP:37 Loc: J6 
Friday May 23rd, 2008 11:02:34 PM

Addendum: I just noticed that Bantom possibly did 18 pts dmg to weazle D2. Comgine that with any other possible hits, it may be dead by the time Alexi gets there. So if it is dead, he'll attack D1 with lance, that means 5 more feet of movement for Lobo putting him into his second move action, thus no attack this round.

I'd hate to waste a N20.... :}

DM Bob & Carla (Combat Rnd 3) 
Friday May 23rd, 2008 11:21:38 PM

Weakened by the loss of blood, the mule can do little more than stand in it's traces, it's aggressor still clinging to it's throat. Anrete moves closer and hurls a javelin to little effect. Beren and Fatine close in on the battle but are not close enough to engage.

Caelnin, distraught over the plight of his mule, swings ineffectively at the weasel and makes room for his burlier comrades who have trained at close quarters. As expected, both Alexi and Jet wade in. Jet leaps from his horse, sword drawn, and commands his steed into the fray. The horse paws at the weasel attached to the mule and sweeps it to the ground with a hoof. Stunned, the creature cannot defend itself from the onslaught and is trampled to death. Alexi guides Lobo between the cart and the shoreline where his warhorse strikes a fatal blow to the second weasel before it can attack.

And so without bloodying a single sword, or taking any damage themselves, the brave adventurers are able to dispatch two creatures of the wild.

Map 3

[OOC: I had to take some liberties with positioning as Caelnin had already taken the spot where Jet was to dismount. After resolving Jet's movement, there was no place for Lobo, and D2 was already dead. The same 35' move allowed Lobo to attack D1 and it seemed such a waste to ignore a natural 20 :)]

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) OOC  d8+1=5 ;
Saturday May 24th, 2008 1:32:30 PM

Jet calms Bantom down with some easing gestures, "That's a good boy, yes it is. You killed that nasty weasel didn't you." Jet says proudly as he rubs the head and face of the powerful horse. "I'm so glad your on our side. Your so powerful and strong, it will be awhile before even I can take you in a fair fight."

With one last congratulatory pat, Jet steps over toward the mule, who's life blood is all but gone.

"You're a brave one lad, staying put until we rescue you as you did. In the name of Alemi, let your wounds be healed."

Actions: Spontaneously cast Cure Light Wounds, sacrificing Protection from Evil. Healed mule 5 hit points

Spells:
0- Detect Magic, Detect Poison, Resistance
1- Bless, +Protection from Evil, Enlarge Person

Alexi AC: 17, HP:25 Lobo AC: 19, HP:37 Loc: J6  d20+1=12 ; d20+1=19 ; d20+4=9 ; d20+5=19 ;
Saturday May 24th, 2008 5:43:19 PM

OOC: That worked out well, Yaayyyyy for Warhorses! Yeeeehaaaaa! Give 'em some extra oats! :)

Reposting prev post to follow DM's description:
As Alexi approaches at a gallop, his quick, trained combat eyes assess that if he comes in from behind the cart he could be hit by friendly fire from Jet, Caelnin, and Anrete, so he changes course slightly and goes around the left side of the cart, between the cart and stream, and rounds the front of the cart.

In doing so he catches the second weasle unawares and dispatches it nicely.

New post:
With one hoof atop the second weasle, Lobo eyes it menacingly and snorts several times. A quick glance to his right tells Alexi that the first weasle is just a bloody mess too.

"Well done gents," he says gruffly, the adrenalin still pumping.

While Jet administers to Vilria Alexi keeps a sharp eye out for more.

Alexi Spot d20+1=12, Listen d20+1=19 (there seems to be a lot of crickets around here)

Lobo Spot d20+4=9 (he's still eyeing the dead weasle in case it still wants to move)
Listen d20+5=19 (but his ears are percked up for any rustling in the bushes)

Mikal AC 18, HP 13  d20+3=16 ; d20+3=23 ;
Saturday May 24th, 2008 11:33:33 PM

OOC: Sorry I missed combat guys, I was really busy the end of this week and didn't get a chance to post ><

Mikal stands there, keeping guard on the cart. Making sure to keep a keen eye out for any other potential threats.

OOC: 16 spot, 23 listen.

Caelnin AC 16, HP 16/16, End: I5 (Vilria AC 11, HP 5/8)  d20+7=24 ; d20+7=12 ;
Sunday May 25th, 2008 3:19:45 AM

Once the weasels have all been defeated and Vilria is getting tended to by Jet, goes and talks to Vilria to calm her down a bit.

While Caelnin pats her head, he says "Sorry about that girl, I'll give you some nice to eat and then you can rest. I'll make sure you feel much better before we leave tomorrow."

He then addresses Jet and Alexi. "Thank you and your horses for dispatching the weasels and thus letting Vilria live a longer life. Jet, if you have the chance, patch her up a bit more later on when she if feeling a bit better. If you don't want to use your powers, you can use this wand that I have that seems to do the trick"

Caelnin then slowly leads Vilria away from the stream and lets her rest for a while, laying by her side just to make her feel better about herself, watching in case of more danger (Listen - 24, Spot - 12).

(End G19, unless still in Combat time...)

Anrete Nanoc (AC17, HP21/21)  d20+3=20 ; d3=3 ; d20+3=18 ;
Sunday May 25th, 2008 12:28:47 PM

Striding over to his javelin, Anrete gave a slight tug and reshealth his weapons, while keeping alook out for other dangers.

-----------------------------------
OOC: no idea how that d3 popped out...

Anrete Nanoc (AC17, HP21/21) 
Sunday May 25th, 2008 12:29:12 PM

OOC: forgot to say
Listen 20
Spot 18

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Sunday May 25th, 2008 4:07:23 PM

As everyone regroups, Alexi sugests to Jet, "Considering what just happend, perhaps it would be best to thoroughly search this area before the caravan gets here instead of continuing further ahead as we had originally planned."

Use same Spot, Listen rolls as prev. post since this is just conversation within the same time frame.

Alexi Spot d20+1=12, Listen d20+1=19 (there seems to be a lot of crickets around here)

Lobo Spot d20+4=9 (he's still eyeing the dead weasle in case it still wants to move)
Listen d20+5=19 (but his ears are percked up for any rustling in the bushes)


DM Bob & Carla 
Sunday May 25th, 2008 11:04:03 PM

(OOC: Out of combat)

The party learns that their mounts are more than beasts of burden, as the two dire weasels expire beneath the hooves of Bantom and Lobo. After calming his horse, Jet tends to the wounded Vilria, who is being comforted by a grateful Caelnin. The copper haired sharpshooter is generous with his praise for his companions. Alexi, too, is deservedly proud of the role his horse played in the combat.

Anrete collects his javelin, as Beren and Fatine arrive on the scene.

The former Fist suggests the party reconnaissance the area to ensure there are no further surprises, and the party spreads out to investigate, though Mikal stays close to the cart, and Caelnin continues to comfort the stricken Vilria.

Regrouping, after their investigation, the party compares notes and comes to the conclusion that the site if clear of dangers. Their discussion ends just as the sound of riders can be heard coming along the path. A quick glance at the standard held in the first rider's hand is enough for the group to learn that they are part of the security detail assigned to the first group of wagons. The wagon train won't be far behind.


Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=14 ; d20+9=11 ; d20+9=11 ;
Monday May 26th, 2008 11:59:47 AM

Beren watches helplessly as the battle takes place and is ended before he can even arrive. He pauses to catch his breath, and then says,

"I will scout the area more closely."

He will start just outside the scene of the attack, finding where the dire weasels came from and working towards their den. (Track feat SUrvival role 14 against DC 10) When he finds the tracks, he says,

"This is where they came from, I will find the den."

He turns to the barbarian,

"Would you come?"

Whether he comes or not, Beren follows the tracks.

spot 11, listen 11 must be concentrating on the tracks :o)

Caelnin 
Monday May 26th, 2008 4:41:41 PM

Still comforting Vilria, Calenin says "If something else does come, at least we will have some more helpers."

Caelnin watches the wagons come in, while also watching Vilria slowly gain back the sparkle from her eyes.

Alexi  d20+2=20 ; d20+2=9 ;
Monday May 26th, 2008 6:31:37 PM

OOC: DMs, about what time is it? How much time untill darkness?

IC: With the camp site secured of any more hostile creatures for the time being, Beren finds the weasle tracks (I suppose) and Alexi congratulates him, "Good idea Beren. Find their den and see if there are any orphans. Perhaps you can befriend them and raise them as pets or companions."

He then picks up the dire weasle Lobo killed and looks at the carcass, inspecting the pelt.
Appraise d20+2 = 20 (hehehehehehehe)
It doesn't look too bad as Lobo's hoof crushed the skull and left the pelt in good condition. (DMs, I'm making a wild guess here from the Appr roll, but considering the Natural 20 hoof attack, it makes sense, eh?)

He then picks up the dire weasle carcass Bantom squashed and inspects it.
Appraise d20+2=9 (yuk, it's either damaged beyond any worth, or any worth Alexi can determine)

He holds the carcass up to Jet and says, "Dang, not much left of this weasle pelt. Too bad. What do you want to do with it? I plan to find someone who knows how to skin and cure my pelt, and find someone who can make something pretty out of it. But yours, to me, there isn't much left to make anything out of. At least we can have some fresh roasted weasle meat tonight."

Alexi's mind begins to wander what pretty thing could be made with the pelt, with intentions of giving it to Lollena. 'That skinny farmer won't be able to come up with anything like that!' he smiles. 'Something warm for winter, I'm thinking. Hm... yeah!'

His thoughts are interrupted by the sounds of hoof beats. He quickly drappes the carcass arcoss the back of his saddle, mounts up, and readies his lance again. He relaxes a bit when he sees the banner.

"Hey Jet, you're the Leader, you can have the priviledge of informing them we've found tonight's camping spot and it has been secured."

OOC: my original idea of scouting the bluffs was because I was thinking the bluffs were very close by, however my impression now is that they are too far away to pose any danger of any creature using the hight to toss things at us. DMs, if I'm wrong, let us know, because such things would be very obvious to Alexi.

(OOC: as per previous DM post "the site is clear of dangers." In other words, this is a safe place for the wagons. The party has dispatched any threat.-DM Carla)

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) OOC  d8+1=2 ;
Monday May 26th, 2008 8:59:06 PM

Jet sacrifices another spell to once again heal the mule and bring it back to full health.

"Anything found, either in pelts, money or magic is party treasure my friends, so unless your buying out the worth of the pelt, we can sell it later after we pay someone to cure it properly."

"Good idea on looking for a den, there may be more of those things around and if not used as pets, we can skin them also."

Jet greets the front members of the train and shows them where they can begin setting up their camps, as he looks for Garth for more directions.

Actions: cast Cure light wounds on mule sacrificing Bless for two points. he then sacrifices Resistance to heal it one more point if necessary.

Mule healed three points.

Spells:
0- Detect Magic, Detect Poison, +Resistance
1- +Bless, +Protection from Evil, Enlarge Person

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Monday May 26th, 2008 9:02:01 PM

Satisfied that the trouble has ended, Fatine speaks a quiet word, and her dogs relax, sniffing the ground more easily. She turns and heads back to the patch of herbs, finishing her harvest.

Once done, she waits for the wagon train to arrive, and makes her way to Tarketh's wagon, offering the herbs to him, along with her assistance in preparing them.

Alexi 
Monday May 26th, 2008 11:20:16 PM

Not wishing to loose a hard-to-come-by pretty gift for Lollena, Alexi smiles at Jet. "Agreed, so I'll purchase the shares, with treasure shares to come if necessary, but I really want the pelt. Perhaps we can sell some of this meat to the others. These weasles are huge, with tens of pounds of fresh meat. Surely one of our own caravan members knows how to butcher them for a share. It is always best to have fresh meat and save the rations for lean times, don't you think?"

OOC: DMs, how big are these and about how many pounds of meat would we get, after butchering? And would Garth allow us to upon up shop for some fresh BBQ weasle?

When our group arrives, Alexi will inquire for a butcher and meat curer to fix the two up for a share in the profits of selling the meat. Also a furer to have the good pelt skinned, treated, and fixed up nicely.

If he can't find any in our group, he'll look outside, but he'd prefer to help out our group as much as possible.

OOC: If I need to roll for any of these things let me know.

DM Bob & Carla 
Tuesday May 27th, 2008 12:03:08 AM

Caelnin, almost as traumatized as his mule, continues to comfort the animal, and worries about other predators.

Though the weasel trails appear erratic, Beren is able to discern definite movement patterns. He finds the opening to their burrow, but it appears long, low, and dark. The slender elf might be able to wriggle into the tunnel, but it will be an uncomfortable, smelly crawl.

Alexi appraises the corpses. The dire creature is larger than a normal weasel, almost 5 ft. in length, though thin and with a tail almost as long as its body. The fur looks similar to what he has seen trimming parkas and other winter clothing in the Catacombs, however it will be 2 years before the fighter has a chance to market any pelts in a big city. Besides, he must find a way to skin and gut the creature without damaging the fur and figure out how to treat it to keep it supple before it can be crafted into a garment or made into trim.

Jet suggests that the fighter find someone to treat the skin, adding that anything of value found by the party is to be divided by the party. He then goes off to find the wagon master.

Satisfied that any threat has been dealt with, Fatine returns to the patch of herbs under the coniferous trees.

+++++++

There is a chill in the air as the shadows of the trees lengthen. The witch returns to camp satisfied that the packs strapped to the backs of her dogs are filled with the desired herb. A divine smell greets her nostrils when she finds the druid huddled over a cauldron on a small cooking fire. Tarketh's gentle smile becomes a grin at the sight of Fatine's harvest. Lowering his voice, he suggests, "get something to eat, and get a little sleep." In a voice only the witch can hear, he adds, Highlight to display spoiler: { "I'd like you to keep watch over the wagon tonight. What we bring in this wagon is of paramount importance to our survival in the uncharted lands. You can sleep in the wagon tomorrow." }

Jet debriefs to Garth. The wagon master doesn't seem too happy that the caravan made only 16 miles before stopping, and doesn't mince words letting the shaggy haired cleric/fighter know. "How d'you expect us to get to Bryn in time for the farmers to get their crops in? At this dawdlin' pace they'll be sowin' their seeds in the snow!" The wagon master glowers at Jet, "you've got three days to think about it, and on the fourth yer group scouts again." With that, Garth moves off to check one of the other four groups of wagons.

Any sting Jet or the others might feel at the angry words of the wagon master are quickly soothed by expressions of gratitude from the common folks. "A good camp site don't occur just anywhere, and with good water like this!" volunteers one man, as he happily fills barrels with the sweet water from the little creek.

Alexi finds a farmer who is willing to help him skin and cure the hides in exchange for one of the pelts. The farmer informs the fighter that he wouldn't suggest feeding the vermin's meat to anyone or anything he cared much about.

(Please post what your character does in the p.m. from just before the evening meal through to discussing the watches. Do not roll/post watch activity yet.-DM Carla)

Caelnin 
Tuesday May 27th, 2008 7:44:32 AM

OOC @ Jet: Due to the massive con damage that Vilria took, I decreased her Total HP for the Duration (Which might be over)... Her normal with the 8 con damage back is 21...

Once most of the people have settled, Caelnin leads Vilria to their part of the wagon mob and finds Lollena. He doesn't want his lack of thought mean the death of Vilria.

"Hello... As you are one of the people that I know that isn't in security detail, would you or someone that you know be able to help guide Vilria and her cart to the next campsite whenever I'm scouting for the next site. I just need someone that I can trust. You can think about it for a few days if you wish, until I need to go on my next scouting mission. If you want to talk, I'll be with Vilria."

Once he leaves Lollena to her own business Caelnin returns to his cart, Vilria sleeping quietly next to it. Caelnin moves some things around and starts to carve out some more out of the wood that he was given. He knows that he won't put in a full day's work into it, but he still takes his time, not rushing his trade, working till he feels hungry enough to eat.

Once everyone meets up for setting up watches, Caelnin repeats what he said last time. "It will be better if we keep the same structure as last night, unless someone has an objection to it."

Anrete Nanoc (AC17, HP21/21) 
Tuesday May 27th, 2008 8:29:19 AM

Lost in his own half-crazed world, the barbarian missed the ranger's invitation as he explores the surroundings, searching for half-forgotten memories of his distant past. As he roams around the camp, and exploring the outskirts, Anrete takes down notes of his travel (for map making) as he tries to remember what he had forgotten - he could vaguely remember an orcish face - someone he knew?

OOC:
Ops... was too busy with work, forgotten about it...

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+9=15 ; d20+9=28 ;
Tuesday May 27th, 2008 9:36:40 AM

Beren listens to the elven archer.

"I had thought that we would not be on watch tonight, as we rode scout. However, if we are needed, the same hours are fine with me."

The stocky elf seats himself nearby, and check his gear and weapons--oiling leather and steel alike. In spite of his comments, he intends to watch at least part of the night anyway.

Spot 15, listen 28


Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Tuesday May 27th, 2008 11:51:23 AM

Jet gets a bit upset about Garth's words, but he knew it was coming. Sixteen miles in a day was not enough for the train as he had expected, but no time to lament and the wagon masters bite marks only harmed his pride, so it is soon put aside.

Jet meets back up with Vaya and brushes her down before he eats dinner. He then takes the barding off of Bantom and brushes him down also, giving him some extra roots for a job well done this afternoon.

ooc: Not really sure how long all of that would take, but he might be able to get it done before dinner.



Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Tuesday May 27th, 2008 6:28:16 PM

Fatine leans down and whispers to Tarketh, DM Highlight to display spoiler: {"Aye, Darketh. I sit an' watch dee night. Whate'er in dat wagon, none be botherin' it any night I be here."}

After delivering the herbs, she sets to cleaning and feeding her horse, and giving a healthy portion of dinner to the dogs as well. While they eat, she strolls over to Alexi and watches the weasel production. "Dat dere meat may no be good for us, but it may be good for dee horses and dogs and what not, hmm?" Watching the skinning, she continues, "Course, what do Fatine know? I be a herbalist." she says with a wink to Alexi.

Laughing, she walks back to where her dogs and horse are eating. "No, assistant herbalist!" she chuckles. "What? Dat no have nothin' ta do with - . . . But I . . ." She continues talking, though apparently not to anyone in particular. Sitting down, she pets one of the dogs and mumbles a bit more to herself.

If there is time before the watches begin, Fatine tries to catch a quick nap.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Tuesday May 27th, 2008 9:25:01 PM

As the group splits up upon the arrival of the caravan, Alexi takes both carcasses. After everyone has parked their wagons, the beaming fighter atop the mighty steed trots over to Lollena to show off their prize.

"Look what creatures were lurking in the stream waiting for an unwary farmer go for a pail of water. I killed this one," holding up the one with the crushed head, "and our leader, Jet, killed this one," holding up the other one. "Nothing to worry now, though, we've check and looks like these were the only ones."

Not waiting for a reply, he trots off in search of someone who knows how to skin and prepare the pelt for use in a garment. He is disappointed to hear that the meat is too gamey to eat and cringes at the steep price to pay to even get one prepared properly but figures that one good one is better than none, with gold in low supply and rather less valuable when you can't spend it or eat it, 'Trade is the key. Got to think like a trader now,' he reminds himself.

"I just hope the other's don't mind, but you have to spend in order to get," he tells the farmer as the bargain is made.

Fatine steps up behind Alexi and startles him. "Oh, my lady," he says and bows lightly. "Horses don't eat meat," he said, trying to sound very polite. "But I'm sure we can save a goodly portion of the meat for your handsome dogs, isn't that right, Mr. Skinner?" And Alexi instructs the farmer to salvage as much of the meat as he can and give it to Fatine.

To Fatine he says, "Maybe the Master Herbalist knows what to do with the bones as well? Ground them into powder or something?" And instructs the farmer to deliver the bones as well. "And the sinews can be used for many things as well... oh what the heck," he says nervously, "Just give her everything that's left after it's skinned. Teeth, claws, bones, liver, gut, everything, the whole thing."

He turns back to Fatine and tries to compliment her, "Those claws can be made into a pretty necklace or bracelets..." then flustered he bows slightly and leaves with a sigh of relief, but not sure why.

Alexi returns to the campsite and sets up his own little camp, checking on Ned and his family. He proceeds to care for Lobo, removing the saddle and armor, and letting the horse graze while brushing him down. "That strange lady thought you would eat meat," he jokes with Lobo as he cares for him. He ate a hearty vegetable soup with Ned's family, going into much detail of the Battle of the Dire Weasle and the near demise of Vilria, before meeting up with the Watch Detail.

"Same watch as before suits me fine," Alexi confirms.


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Tuesday May 27th, 2008 10:36:22 PM

addendum:

Alexi grimmaces when he gets the news of Jet's chewing out by Garth. "He has no right to do that. He gave US the authority to scout and pick a camping spot. 'Only 16 miles,' he complains. Phooey. We have good, clean, water and lush grass. And 16 miles is a good long trek," he is heard saying.

When they meet to set up watch, he tells Jet with a determined face, "It isn't fair you get blamed. I'm just as much to blame for picking this spot. But you did well, and we'll do well. Don't let that man get to you. He seems to remember your troubles at the pier, and I guess he's just rubbing it in. I'll stand right next to you if he starts to get out of hand."

DM Bob & Carla  Weather d100=79 ; d100=41 ;
Tuesday May 27th, 2008 11:33:35 PM

The caravan arrives and the wagons make four distinct circles, two on either side of the stream. After Jet is dismissed by the wagon master, the group falls out and each tends to their own affairs.

Pretty Lollena smiles sweetly at Alexi when he waves the weasels around, however her attention returns to stocky Caelnin. "Of course I'll look after your things!" she replies, adding, "Pliny can help, or one of the girls." The seamstress gestures over to the wagon driven by the plump matron, with the six 'daughters.'

Alexi accepts the farmer's offer, and a good thing! "Grew up on me dad's farm outside Plateau City. Went to the city and trained as a tanner for me profession. This 'ere venture will give me an' mine a chance at our own land," he volunteers as he works the pelts. When finished, he rolls up one of the prepared furs, and hands it to the fighter.

By the time the animals are brushed down and fed, the sun is but a smudge in the dark sky. (Survival DC 15 Highlight to display spoiler: { predict the spring weather is about to become abnormally cold. Possibly approaching freezing.})

"You an' your companions are more'n welcome to come eat with us," invites a thick set man as he approaches Jet, gesturing to include the other scouts. Alexi might remember the man as the one he saw fully two weeks back in the streets of Floating City, but now Cairn Cunnane, Blacksmith, is in charge of a team that draws a wagon piled high with construction lumber. His smithing tools and personal effects crowded to one side. "Pliny here is a carpenter's 'prentice." The blacksmith slaps a tall, thin, rather earnest looking young man on the back. "We can spell ya a bit tonight if yer tired," he says fixing Beren with a steady gaze.

Wagons have been drawn into a circle around a central fire. A large cauldron hangs suspended over the fire, and a farmer's goodwife ladles stew onto bowls and plates as the folks crowd 'round for their supper. Some hang around to visit, while others retire early, tired from a hard day on the road.

There are a couple of smaller fires, one near the herbalist's wagon, where Fatine cat naps after first tending to her animals.

Anrete prowls around the edges of civilization, memorizing the lay of the land and noting any unique landmarks.

A quick visual inventory confirms the dwarf cleric with the medical supplies, two wagons full of lumber, and half a dozen farmers with their families round out the circle of wagons.

Watches are set: Jet, followed by Alexi and Beren, Caelnin takes the third, and Mikal the last. Tarketh gently wakes Fatine. (Listen and Spot rolls, please!)

Caelnin  d20=13 ; d20+7=12 ; d20+7=13 ;
Wednesday May 28th, 2008 7:12:16 AM

"Thank you Lollena. I'll tell you when I need Vilria to be taken after you." Caelnin says to the lady and she says that she is able to take her. "i better get something to eat now and get some rest before I have to watch for any movement tonight."

When it's time for Caelnin to get up, he stays on his cart looking out over the encampment, watching and listening to anything that might cause any concern.

(Listen 12, Spot 13... Oh well)

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13]  d20+2=6 ; d20+5=22 ; d20+5=20 ; d20+5=8 ; d20+5=9 ; d20+4=24 ; d20+4=24 ; d20+4=19 ; d20+4=17 ; d20+5=11 ; d20+5=18 ; d20+5=20 ; d20+5=25 ; d20+5=11 ; d20+5=9 ; d20+5=21 ; d20+5=10 ;
Wednesday May 28th, 2008 8:36:15 AM

Fatine wakes, a bit groggy at first and unsure of the time of day or night, much less the weather. [survival 6]

First she gathers a small bundle of sticks. She finds a comfortable spot on the outside of the wagons, facing the wilderness with her back to the camp. She sets a small fire with the wood (w/ flint, tinder, and a bit of oil if necessary to get it started), and sits near it, watching her surroundings.

Once an hour, anytime she hears an unidentified noise, or anytime someone/thing approaches Tarketh's wagon, she gets up and walks 'round the wagon, inspecting it for trouble and shooing anyone/thing away from it.

Otherwise, she sits quietly, her dogs by her side, and her raven napping silently on a perch atop the wagon.

Spot checks, 1 per watch:
first watch: 22
second watch: 20
third watch: 8
fourth watch: 9

Listen checks, 1 per watch:
first watch: 24 (nat 20)
second watch: (24 (2 in a row)
third watch: 19
fourth watch: 17

Dog spot checks (4 provided): 11, 18, 20, 25 (nat 20)

Dog listen checks (4 provided): 11, 9, 21, 10

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=22 ; d20+9=10 ; d20+9=21 ;
Wednesday May 28th, 2008 9:30:51 AM

Beren sniffs at the air as he is seated in camp.

"The weather is changing. Gather extra wood for the fire, and have blankets ready for the night."
(survival 22)

He eats his stew quickly, checks on Red, throwing a horse blanket over his back, and makes up his bed. When his turn to watch comes, he rolls out without complaint, and tunes his eyes and ears to the rhythm of the camp. (spot 10--ugh natural 1!, listen 21 at least he might hear it coming)

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+7=25 ; d20+3=23 ; d20+3=11 ;
Wednesday May 28th, 2008 1:35:57 PM

Jet patiently waits for Alexi to finish his rant about Garth before he replies, "Stand down Alexi, he has every right to speak to me in that manner. He is the acknowledged wagon master and by Pantheon loins I have swore to do as I am told for two years. I don't think he is so petty as to hold the dock scene against me this long or he would have me feeding the livestock instead of leading a scouting mission. The people around me are just advisors, I am responsible for making the final decisions on matters and I failed in this regard. I have learned a valuable lesson from his scolding. Nothing to be ashamed of." He pats Alexi on his armored shoulder, "Let's not let him down again, eh?"

Jet visit's the clerics wagons and describes to him the mules injuries and how it's constitution is lower then normal, "perhaps there is more you can do for it then myself, since I am not yet experienced enough for such healing."

Jet accepts the invitation to enjoy a meal by the blacksmiths fire. He passes around his skin of wine with dinner and then begins his watch. He stops by each fire that is present, "prepare for the cold, it is upon us this evening and perhaps for a few days."

Survival: 25
Listen: 23 (Natural 20)
Spot: 11



Anrete Nanoc (AC17, HP21/21)  d20+3=20 ; d20+3=18 ; d20+3=9 ; d20+7=19 ; d20+7=22 ;
Wednesday May 28th, 2008 9:59:31 PM

"Gonna be a cold spring...", Anrete whispered to himself as he noticed the strange behaviors of the animals. Grabbing whatever rest he could after brushing down Copper, Anrete appears silently near the elven sharpshooter for his watch as he search for a suitable spot to hide himself as he watches.

-------------------------------------------------------------------
Survival 20
Listen 18
Spot 9
Move Silently 19
Hide 22

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=11 ; d20+1=3 ; d20+1=10 ; d20+1=2 ; d20+1=9 ; d20+4=18 ; d20+4=19 ; d20+4=5 ; d20+4=17 ; d20+5=16 ;
Wednesday May 28th, 2008 10:27:04 PM

OOC: Just out of curiousity, there was no response from Tarketh upon receiving the skinned carcass of the weasle, assuming the tanner sent the remains on to him on behalf of Fatine as Alexi requested. Alexi's deduction from Fatine's unique and odd 'items' displayed is that the body parts would come in handy for something. I though it was funny, anyway. :)

IC: After Jet gives a pat on the shoulder, Alexi eyes Jet back, but in a friendly maner, "He may have the right to, but it doesn't mean he's IN the right to. I still stand by our choice. But go figure, tomorrow, four miles further down, there may be a better one. You never know. However," and he grins, "we got a pretty pelt out of it, eh?"

Alexi shares the news about the pelts with the group adding, "I still don't know it's actual worth, but the tanner felt it is fairly valuable." He shows it to Anrete and Beren, "You two are far more skilled in determining the value of such things, how much do you think it's worth?"

Survival roll d20+1 = 11
Spot others preparing for cold d20+1= 3

Alexi has been too busy to notice the change in weather and what those more in tune with Nature are doing to prepare for it. However he does notice how cold it is getting when he gets up for his watch, so when his watch is over, he'll put Lobo's saddle blanket on Lobo and pull out his bedroll. Laying by Ned's camfire in his bedroll should keep him warm enough.

Roll do see if Alexi remembers Cairn d20+1 = 10

Alexi doesn't remember Cairn but he does recognize the tall, thin young man as the one he saw with Lollena. (OOC: If I'm wrong here, just ignore this part of the post). Alexi declines the offer as he says he's already made commitement to eat with Ned and his family. (OOC: Posted this earlier and I might as well stick by it.)

As Alexi's watch will be coming around soon enough and he doesn't want to get too comfortable yet, he stays chatting with Ned and his family (OOC: previous post telling the story of the Battle of the Dire Weasles), until his time for the watch arrives. He'll ride Lobo without the barding to save the warhorse's strength for the next day.

Greeting Beren, they agree upon another password for the night.

I hope I got all my bad rolls out of the way earlier
Alexi Spot d20+1= 2 (Nat. 1, just shows what happens when your're tired)
Listen d20+1= 9 ('bout the only thing he hears are the snores of the camp)

Lobo Spot d20+4=18 (warhorse comes to the rescue again...)
Listen d20+5=16 (ignore the 5 and 17, I kept accidentally hitting Roll instead of arrow to change to +5 while playing with my cat.)

DM Bob & Carla  d100=62 ; d100=50 ; d100=11 ; d100=57
Wednesday May 28th, 2008 10:53:59 PM

Busy telling the story of the dire weasel combat to any who will listen Alexi doesn't see the farmer quickly wrap the putrid carcasses, signal one of his sons, and ask the lad to bury the remains. If the fighter persists, the farmer will explain that any creature that feeds on the life blood of another isn't fit for consumption by man, or beast.

Beren, Jet and Anrete identify the signs that signify a change in the weather and take the necessary steps to protect their animals, and themselves from the elements.

Caelnin gets a visit from the cleric sent by Jet. The dwarf with the symbol of Alemi hanging from a chain around his neck spares few words for the equally quiet sharpshooter., as he gently checks the mule's wound. "No permanent damage, but she bears no burdens for a week," he admonishes. "If'n yer need transport, ride wi' me tomorrow."

Most of the folk making up the forth ring of wagons share in the communal supper served up at the large central fire though a few families, and some introverted types set up their own camps. People are quiet. There is still a sense of excitement about the adventure, however a couple hard days on the road have taught people the value of a good night's sleep.

*********

Few are awake when the cleric/fighter takes the first watch, but Jet makes a point of stopping at each wagon, or campfire and quietly informing folks that a cold snap is imminent. Fatine is making her first inspection around the herbalist's wagon when the fighter passes by. Next is the light wagon handled by the seamstress. A feminine voice whispers (Jet only, please! (Highlight to display spoiler: { for the elf to approach. Lollena and Pliny are sitting close together in the dark, holding hands. The carpenter explains how he fell in love with Lollena at first sight, and how he would find endless excuses to run errands for his master, just to be able to pass the fabric shop where Lollena worked in hopes of catching a glimpse of her through the window. He explains how when he finally got the courage to talk to her, their romance blossomed. And, how when Lollena's parents made arrangements for her to marry another, they decided to run away to the uncharted lands and start a new life. The couple both look at the cleric, as Lollena asks if Jet will bless their union in a marriage ceremony, once they arrive at Bryn Baraz,}) However, Fatine's sharp ears and proximity to the seamstress' wagon permit her to overhear the conversation. (OOC: That's what a nat. 20 on listen will get you -- go ahead and read the spoiler!)

Alexi, and Beren relieve Jet. It is a good thing their watch is uneventful, for the pair wouldn't spot of trio of satyrs if they were dancing in front of them! Caelnin, is joined by Anrete for the darkest watch. The eccentric human is a good companion for the introverted elf. As promised, Cairn and Pliny show up to relieve the tired guardians, and keep the last watch.

(In your next post, please describe what your character would do during 1. the next day of travel, 2. the following night. Assume the day is clear and bright, but just barely above freezing, there are no encounters, 22 miles are covered. No spot or listen rolls required.)



Caelnin 
Thursday May 29th, 2008 6:10:04 AM

Thinking that Vilria doesn't need the extra weight piled onto her, says to the dwarf cleric "Thank you for this favor. Cleric's orders for the well being of an animal, and my friends, is one that I can live by."

------

Once everything is packed up and ready to go, Caelnin stays with the cleric, doing as he is told in unfamiliar territory. He doesn't bother taking out his bow in the making, as it might come off as a bit rude if he were to work on it (If he is able to). So instead, he tries to knock up a small conversation with the cleric, first asking what his name is, then why he wanted to go to Byrn Baraz. The conversation keeps his mind off the coldness of the day, and keeps his mind busy for a while.

------

Once reaching the next campsite, Caelnin says to the cleric "If I won't be able to let Vilria be able to carry heavy things for a week, will you allow me to ride with you whenever I need to? I have some other friends that have offered to watch over Vilria when on scouting missions, so I don't need much help on that front..."

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Thursday May 29th, 2008 7:02:11 AM

When dawn arrives, Fatine stumbles to Tarketh's wagon. Exhausted from watching two nights ago, scouting for herbs the previous day, then watching again last night, she sinks onto whatever bedding is available and quickly falls asleep, passing the entire day by without even bothering with breakfast or lunch.

She finally wakes just in time for a late dinner, which she eats hungrily. Next, she makes sure her dogs have full stomachs. After caring for her animals, she calls to her raven, which alights on her shoulder, and goes for a walk around the camp to stretch her sore muscles. She and the crow walk around the outskirts of the wagons, Fatine chatting to the bird like an old friend, and the bird answering with the ocassional "Caw! Caw!"

Once night comes, Fatine does the same as the previous night, setting up her little area outside the wagons and ocassionally patrolling for Tarketh.

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+2=9 ; d20+9=21 ; d20+9=19 ;
Thursday May 29th, 2008 9:38:46 AM

Beren rises the next morning, and immediately checks his surroundings. When he is aksed the value of the pelts gained from the beasts they killed, he shrugs his shoulders. "I never really sold my pelts much." (Knowledge 9--for appraise).

As the wagon train moves out, he takes it in turns to ride and walk with the wagons. He is learning who goes with which wagon, and wants to see those relationships, so that he can tie people together in family units. If possible he will even ask to ride on the back of a wagon for short periods to rest, and get to know people. He will quietly give advice for warmer camps, and care to be taken in cold weather.

Once in camp, he builds a small fire separate from the others, and come bedtime, he scrapes that fire aaside into the main fire, and makes his bed on top of that spot. Assuming that watches will remain the same, he prepares to take his turn when it is time.

Spot 21 listen 19 (I know, you said we didn't need them, but it's a habit :o))

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Thursday May 29th, 2008 2:25:59 PM

Jet offers the services of his light horse to Caelnin for awhile as the mules recovers. "It's not fit for fighting but it will haul a load well enough."

DM and perhaps Fatine only: Highlight to display spoiler: {As the young couple tells him of their plans Jet grins wide, "It will be an honor and a privilege to join you two in an eternity of bondage to each other. Do you have a preferred deity you want the devotionals to be attributed, or is Flower well enough for you?" Jet looks into the eyes of Lollena and says, "My friend Alexi has his heart set on you Milady, please inform him of your plans as soon as possible. He is honorable and will give you no grief if he is shown respect with the news. He may well be happy for you both."}

In the morning, Jet prays to the gods and toasts them in similar manner as is his custom as he takes the time to pray for his spells.

During the next day before they leave, Jet recovers his thrown spear that went wide the day before if he has not already, He reattaches the standard onto a spear and continues his patrol around the wagons they are set to protect.

The evening comes and he takes his watch before he again dons his chain shirt to sleep in.

0- Detect Poison, Guidance, Resistance
1- Endure Elements, Endure Elements, Shield of Faith

DM, please note new spells memorized

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Thursday May 29th, 2008 4:48:17 PM

DM and Jet Highlight to display spoiler: {Fatine, openly listening nearby, giggles at Jet's comments. As he walks away, she nudges him in the ribs. "Eternal bondage, captain? You be dee kinky type, I tink! Haw, ha, ha, ha..." With half a salute, she returns to her inspection of the wagon, giggling all the while.}

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Thursday May 29th, 2008 5:41:37 PM

DM and Fatine only Highlight to display spoiler: { In the night, Jet's face may not be seen smiling down at the witch as he replies, "Does that strike your fancy Fatine?"}

The large human could be heard laughing as he continues his rounds.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Thursday May 29th, 2008 6:53:36 PM

The night passes coldly and Alexi is glad to have a bed roll. He makes a note to put up his tent the next night for added warmth.

That morning, before they move out, Alexi stops by Tarketh's wagon to see if he received the gift he had sent the herbalist, he is dismayed that it hadn't arrived yet. More puzzled than angy, he heads to the tanner's wagon. The tanner is hardpressed to explain to the fighter that all that 'good' stuff was not good at all. "Who's to say what a herbalist will do with it? They know all kinds of things to do with weird animal parts!" Alexi argues, but it is too late anyway, the carcass has already been buried.

Shortly after they start off down the path again, Alexi makes his way to Tarketh's wagon looking for Fatine. Tarketh informs him that she's asleep and it's best not awaken a sleeping witch. Alexi asks Tarketh to tell Fatine that the pretty claws he was going to have made into a necklace for her was thougthlessly thrown away by the tanner and he deeply appologizes for it.

The rest of the day he spends up front, not being in the mood to deal with the dust, and is impressed at the mileage they've made. That scouting group must be proud of themselves for gaining two miles of the four they had lost the day before. "Yeah, but they don't have a pelt either," he consoles himself, still sure that they had made the best choice, seeing that there was no good camping site four miles further than where they had stopped.

That night Alexi puts up his small tent to help shield him from the cold and leaves the padding that goes under the chain barding on Lobo for some extra warmth for the horse. If there is another group campfire he joins and asks if there is anyone that knows some good campire songs to help wash away the tiredness of the day.

He takes his watch as usual, coordinating with Beren a watch pattern and code word. The next morning, after rubbing Lobo down real good to make sure he's warmed up some, he starts another day of travel.

Anrete Nanoc (AC17, HP21/21)  d20+4=12 ;
Thursday May 29th, 2008 10:19:15 PM

Puzzled at the unusually cold weather, Anrete retrieves some of his winter gears from Copper's saddlebag before stalking off again. Noticing the ranger's pelts, the former rogue gave them an appraising look as he prepared for the journey ahead.

After a day of uneventful ride, the feral youth in his thick winter gears snort as he dismounts to brush down his ugly pony. Finding a spot at the outskirt of the communal camp, Anrete unpacks and prepares for the night before wandering off to wilderness for his usual exploration.

----------------------------------------------------
Appraise 12

DM Bob & Carla 
Friday May 30th, 2008 12:43:25 AM

Folk's heed Jet's warning, and most are bundled up against the unseasonably cold weather. Despite the cold, the sun shines in a bright blue sky. The trees continue to leaf out, and here and there under the canopy, early wildflowers brighten the shadows.

The cold seems to have firmed up the trail, and the caravan covers a good distance though the metal reinforced wooden wagon wheels ensure every rock and rut is felt. The gentle clinking of the glass cloches protecting plant specimens doesn't keep the exhausted witch awake. Fatine experiences a deep restorative sleep, dogs curled into kidney shapes on either side of her providing all the warmth she needs.

The cleric is a dwarf of few words, however Caelnin learns his name is 'Durak'. As a Shepherd of Alemi, he has been called to serve as physician and educator to his dwarven brethren working the mine site at Bryn Baraz, where he will also concern himself with the health and fitness of the settlers at the temple that is to be built for the settlement.

When Beren asks around, he finds he is quite welcomed to ride with Cairn, since the thin carpenter's apprentice has gone to help Lollena maneuver her wagon. There is enough room on the wooden bench on the front of the wagon for the driver and one passenger to sit. The herbalist lets the elf know he would enjoy his company as well. The sharp-eyed sharpshooter takes an inventory of the group for which he an his companions are responsible. In addition to the dwarf cleric with the medical supplies, two wagons full of lumber, Lollena and Pliny, and half a dozen farmers with their families, there is the matronly woman with her six 'daughters'. All in all a little over forty souls.

Alexi shows his pelt to any who wish to admire it. He learns from those who seem to be in the know that he might get a gold piece for the pelt if he was trying to sell it in the city, but that it might be more valuable crafted into a garment, or used as a rug in his new home in the settlement. The fighter moves up the line of wagons, near to the front, in order to avoid the dust. He earns a scowl of disapproval from Gath Turnbuckle, and the wagon master admonishes him, telling him he "shouldn't leave his group unprotected, to go gallivanting around the countryside."

Bundled in his winter gear, Anrete doesn't feel the cold. Bored by the monotony of an uneventful day, he explores the forest around the camp site, and returns with two wild rabbits for the stewpot.

The new campsite is big enough, but folks are warned against drinking the water unless it has been boiled for several minutes. Most decide to dip into barrels filled at the previous camp site. The large cooking fire draws more folks than the previous night, as the settlers try to stay warm. People talk quietly amongst themselves. No one seems to have brought an instrument, and though folks are starting to get to know one another, none are brave enough to sing a song or tell a story.

After a while folks head off to bed and the security detail set the watches. Tarketh retires, leaving the witch to her vigil. The night passes uneventfully.

(Please describe one day of activity through to supper time.)


Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+2=22 ; d20+9=25 ; d20+6=13 ; d20+6=26 ;
Friday May 30th, 2008 9:33:55 AM

This trip could become very monotonous if one did not take care.

The elven ranger's thoughts are kept to himself. After an uneventful night, including his turn on watch, Beren starts to look for ways to keep himself busy. As he rides along on guard with his bow in hand, he is watching for plant types that he knows to be edible (Knowledge nature 22). He gathers a few examples of these. He is also watching for what type of wildlife might be in the area (spot 25). Fresh meat would add to the cookpots nicely, and if he sees the chance (Hit AC 13 and 26) he will use his bow to bring down something nice for the table. To help in that area, he rides a wider path than the wagons, to remove himself slightly from the noise the train is making. These forays are never for very long, as he does not want to lose touch wwith the wagons in case of trouble.

If successful in his hunt, he will ask to place the carcass of whatever animal he shoots in the rear of one of the wagons, and once camp is made, he will quickly butcher it for the fire, saving hide or pelt to be traded later.



Caelnin  d20+7=22 ;
Friday May 30th, 2008 10:04:20 AM

When Jet approaches Caelnin about the horse pulling Vilria's cart, he says "Thanks. That will be nice of you, and he acting cautiously around the unfamiliar steed, not truly sure where to start with it.

------

While traveling with Durak, breaking up the somewhat boring trip puts his mind to keeping his weapons fine tuned just in case that something happens. He starts to sharpen the almost never used long sword and starts to sharpen while muttering under his breath "Maybe it will hit better for me next time...". He takes his time perfecting the job, while taking breaks to see how Vilria is going. He had never seen vilria without her carrying anything, and it looks like that she is enjoying her freedom. Caelnin sees that she looks better than what she was before, which is a great sign.

------

Once his thanks go to Jet and Durak once they all reach the next campsite, Caelnin looks around the campsite, saying hello to some people as they walk past. He also tries to find someone else of elven heritage (other than Beren), as he is interested in the other elves of this community. (Spot = 22)

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+1=21 ;
Friday May 30th, 2008 11:05:41 AM

After a long day of riding, Jet prepares for first watch as well. He eats moderatly so that a full stomach does not force his eyes closed during his watch.

While others are awake near the fire, he breaks into a improvised song.

A few days ride on a wagon train, our bums are worse for wear
The goings slow and travel's rough, dire beasts teeth gnash and tear
The cold night falls where trees are halls, breathing visible around .
We are heading to our hallowed home, Bryn Baraz is where we're bound.

Bryn Baraz. Bryn Baraz, Bryn Baraz, Bryn Baraz
We'll all make our new home in Bryn Baraz

Miners tools will pick a tune, lumber jacks will clear the way.
We all have reasons for coming here we're looking for to stay.
Spring is here and summer soon will be upon us all the same.
We praise the name of our new home, let us sing it's praise.

Bryn Baraz, Bryn Baraz, Bryn Baraz, Bryn Baraz.
We'll all make our new home in Bryn Baraz.

So sleep tight those with fortitude and adventure in your loins.
We'll make it through with the gods good grace our calloused hands are joined.
Nothing shall stand in our way, our hearts goal fixed as mountains.
Some day soon we'll have a city, full of beautiful fountains.

Bryn Baraz, Bryn Baraz, Bryn Baraz, Bryn Baraz.
We'll all make our new home in Bryn Baraz.

Untrained Performance: 21 (natural 20)

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Friday May 30th, 2008 9:42:25 PM

After awakening, Fatine checks with Tarketh for any work that needs doing, and learns that she had visitors while she slept. Walking quietly through the camp, she passes Alexi and places a hand on his shoulder. "I tank you for dee gifts you tawt to send . . . . You know, I only wear dee trophies of dee tings I kill myself." She points to the goblin teeth on her arm. "Dere souls are stuck wit' me dis way, no? It not be right takin' dee pieces o' someting Fatine not be killin'. Does dat make sense to my friend here?"

Whatever Alexi answers, Fatine oddly turns her head from here to there, as if hearing a sound in the distance. She walks off after a moment, not answering anything further, then rounds to the back of a tent and stops. Stomping her foot on the soft earth, she yells, "NO!" then stalk off toward Tarketh's wagon, sulking in its shadows the rest of the evening.

The following night, Fatine makes her normal camp, keeping her dogs nearby. She makes her normal patrols, though this night she gives some noticeable glares in Jet's direction whenever he patrols nearby, although the glares seem to devolve into chuckles after he passes by.



Anrete Nanoc (AC17, HP21/21)  d20+3=13 ;
Friday May 30th, 2008 9:49:05 PM

His mood lightening as the convoy travels deeper into the wild lands, Anrete prowls the camp randomly, nodding his acknowledgments to the infrequent greetings before finding a peaceful spot to practice his fighting skills.

As the day darkens, the savage looking barbarian wanders back to the camp fire as the warrior cleric started his song. Nodding slightly, Anrete remarks as the song ends, "I think I need to fall back tommorrow, you guys are moving too fast!", his face grim and serious.

"I need more time to catch up!", the eccentric human rose up and move to another spot. "So I need I need to fall back abit earlier." Anrete grins before he continues with several lame jokes, showing another side of the temperamental fighter.

------------------------------------
Perform(comedy): 13

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20=16 ;
Friday May 30th, 2008 10:59:35 PM

Alexi frowns a bit a the ONE gold piece he might get for the pelt. "Shows you what I know about pelts," he mumbles as he trudges away. "Only ONE measly gold piece. Oh well, it is still a pretty pelt, and it's looks that count. A trim for a cloak? A womans shawl? Hmm... Well, got plenty of time to come up with something."

Admonished by Garth, Alexi would normally have felt very bad about 'abandoning' his post. But not this time. He remembers Garths words very distinctively, "Follow the existing trail north and find a good spot with water no more than twenty miles ahead. " And Alexi did just that. A good spot with water, and it wasn't more than twenty miles. It was only sixteen, so what! They obeyed the orders to a tee and got chewed out.

To add to his mood, he knew Anrete rarely stayed within sight of the wagons, opting to wander around the woods here and there. THAT surely wasn't in keeping with orders, but Alexi didn't mind Anrete wandering around. It was Garth's inconsistency, and a Fist Captain would NEVER be inconsistent!

However in the end Alexi realized he really had no beef against Garth. It was something else bothering him and it was interfering with his orders. He resolved to stay back from then on and just stay out of Garth's way.

OOC: Just doing some roleplaying, getting into Alexi's Mailed Fist persona. No offense to Garth, eh?

That evening, approached by Fatine, he gulped as she placed her hand on his shoulder. A sigh of relief escaped as she explained that she couldn't accept the claw necklace anyway.

"Ah, I understand completely," he assures her. "We warriors feel the same way about our trophies too. Although I didn't know those were trophies," pointing at the oddities hanging about her garments. "I just thought they were uhmmm... 'pretty', er, decorations."

As Fatine leaves, Alexi feels sort of good about the chat. Getting to know Fatine better, and all the others too, was uplifting to his spirits. A Mailed Fist recruit builds very strong bonds with his regiment friends, something he has missed. But here's the opportunity to build new friendships. And that was more important than some 'love' thingy. If the skinny guy was more Lollena's type, that was fine with him. And now he knew what had troubled him the whole day would trouble him no more.

When Anrete comes back with some rabbits Alexi says encouragingly, "Good job Anrete. Better meat than wild weasle. And the pelts can be made into gloves, or ear muffs, and... oh, what am I saying, you know more about this stuff than I."

If Beren is also successfull in his hunt, Alexi congratulates him as well. But laughs heartily saying, "We are going to be better known as hunters than Security Detail."

With newly uplifted spirit, Alexi tried to join Jet in the singing. Not knowing the words, he just tried to match the tune, something not too difficult after the first stanza.

Perform (singalong) untrained: d20 = 16.

Alexi's day starts in his usual manner. First he puts on his armor and gear. Next he cares for Lobo, rubbing him down good to make sure his muscles are warmed up properly from the cold night. He puts on the padding, barding, and then saddle. With Lobo ready he eats some breakfast, and then looks for Jet for any instructions from Garth.

If there is no change in instructions, he goes around helping Jet check out all the wagons as they get hitched up, helping where necessary. As they head out, he follows his group of wagons, sometimes on the right, sometimes on the left, sometimes just behind. He takes a strip of cloth and ties it around his neck over his helmet neck guard to cover his nose and mouth from the dust.

He thus pratrols around the wagons, attentive but relaxed, lance at the ready, bow strapped to his back, and his meriad of other weapons hanging off his belt.

Upon reaching the designated campsite, he waits until all wagons have postioned themselves. He keeps an eye out for trouble from the woods before finally picking a spot to stake Lobo and make his own small camp, usually near Ned's wagon, as that's the one with his investment of farming and mining tools.

Once Lobo is taken care of, brushed and rubbed down, he joins the campfire supper, then gets a little shut eye before his watch. He does not sleep in his breasplate. He's done that a few times on forced marches but he knows that in the end it hinders more than helps. He does sleep in his padding that goes under the metal armor.

So far he has not barded Lobo for the night watches, so as to give the horse more rest, and himself also as it takes time to put it all on. But now that they are getting deep into the wilderness, he will start barding Lobo for the night watches as well.

OOC: I've tried to be thorough, but if I've missed something let me know.


DM Bob & Carla 
Monday June 2nd, 2008 12:00:30 AM

The next day begins just as any day, the settlers bustling about, preparing a morning meal before readying to hit the trail. It is a cooler day as predicted and many in the caravan bundle themselves in blankets for protection from the biting wind. Other than the cold, and minor delays caused by a broken axle on one of the wagons, the day passes uneventfully. After almost 21 miles of travel, the wagons come to rest beside a lake. The water is clear and cold, and the cobble beach is scattered with larger boulders that once gathered, make for useful fire pits.

The mood around the camp is quiet and somber, the reality of what lies ahead on their long journey is now becoming apparent for many. More than one horse has pulled up lame, legs are chaffed from long hours in the saddle, wagons require repair, and the cold weather has dampened spirits. More than a few of the settlers can be heard grousing about the long days and short nights.

Beren provides some relief when he arrives with a sac full of wild onions and another plant known to him as wild cucumber, although the edible root looks and tastes nothing like a cucumber. Strapped to his saddle is the field dressed carcass of a small doe he had caught unawares during his day afield. The women in the wagons quickly deal with Beren's provisions and soon the smell of venison wafts through the camp. Jet further lifts the settlers spirits with his song about Bryn Baraz and the future it holds for all of them.

As the last of the venison is doled out along with steaming onions, leeks and wild cucumber, Garth Turnbuckle arrives. He comes directly to the point. "We've made good distance these last few days, but it's been hard on the horses and just as hard on some of the wagons. Tarketh and a few of the others have suggested we stay here an extra day to recoup. It's a good site. Tomorrow we rest, repair what's needed and regain our strength before moving on." With that he turns to leave.

The sense of relief is palpable. Settlers clap each other on the back, a few take up the lyrics of Jet's song , and a jug of very strong cider is passed about the campfire. A few of the ladies dance with some of the men and extra logs are thrown on the fire. Whether it is the alcohol, or pent up emotions, or both, the celebration continues into the evening.



Caelnin  d20+7=17 ; d20+7=16 ;
Monday June 2nd, 2008 7:55:39 AM

Caelnin is pleased at Garth's announcement. Caelnin then moves off quietly to his cart and sets up a small camp and gets some rest, until he has to get up for his watch. "I still have to be diligent with my watches, even more so with the drunken party going on..."

(Watch Details: Listen - 17; Spot - 16)

------

The next day Caelnin helps out as much as he can, sharpening weapons, fine tuning bows or even learning a thing or two about cart fixing. He looks around camp to find something to do; it's better than working on his own goals for the moment.

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Monday June 2nd, 2008 9:11:53 AM

Jet allows the others to celebrate without him. With that much liberal drinking around him, it is easy for him to get caught up in the moment, which would not do while he is on watch. However, once or twice during the night when he is alone he salutes the gods himself in his own manner, even spilling some on the ground to satisfy Ebyeron and his minions.

As Fatine scowls at him he merely smiles and bows as he continues. She is not likely to turn him into a toad any time soon, so he feels somewhat safe.

As others pick up his improvised tune he smiles and joins in. Part of being a priest is nurturing ones spirit. It appears the gods have blessed his tongue to do just that, although he seriously doubts he will be hearing it sung in the taverns of Floating City when he returns, it is a part of them all now.

Once his watch is over however, he begins to show a few of the youths a drinking game he picked up in the streets of Plateau City when he was not so much younger then he is now and parties into the night.



Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+3=12 ; d20+3=9 ;
Monday June 2nd, 2008 9:12:37 AM

Listen: 12
Spot: 9

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+9=20 ; d3=1 ; d20+9=12 ;
Monday June 2nd, 2008 9:23:33 AM

Beren ignores the revelry going on around him. He has found that most people don't want their fun spoiled by a face like his. He prepares his small bedroll and camp for the coming cold night, and takes his turn at watch. There are still a few celebrating during his watch which makes it hard to hear, but he keep shis eyes open and his weapons handy.

spot 20, listen 12

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=6 ; d20+1=2 ; d20+4=11 ; d20+5=13 ;
Monday June 2nd, 2008 5:14:00 PM

Alexi's years in the Fist tought him how to refrain from drinking, as dangers can pop up from anywhere at anytime. However he does take a swig or two to take a little of the chill out of the air. And the somber mood reminds him of his company after many days of forced marches.

As the news of a Rest Day lifts spirits, Alexi allows himself a little of fun and joins in the dancing, with the ladies, that is. If he manages to dance with Lollena, he's ellated the rest of the night, otherwise he just has fun and doens't let anything get to him, even seeing the skinny guy with Lollena doesn't bother him.

If the party is still going by the time his turn at Watch nears, he takes his leave and gets Lobo ready. Meeting up with Beren for Watch duty, he wonders what to do with his free time the next day. 'I wonder if Beren would teach me some of his hunting skills?'

By morning he knows what to do. He'll go searching for tree sapplings that would be suitable for making lances or longspears. (don't know what I need to roll just to find one if there are any in the area, but he'll just Take 10 or Take 20, as he's got all day? How many does he find, if any?)

Alexi Spot 6, (the big bonfire is giving off too much light for him to adjust his eyes to the dark shadows)
Listen 2 (and he's distracted, maybe he did get a dance with Lollena, or one of the prettier 'daughters')

Lobo Spot 11, Listen 13 (yuk, bretty bad all around, maybe Lobo spotted a mare he likes)

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Monday June 2nd, 2008 8:24:14 PM

Fatine shrugs as she overhears Garth's decision. Sleeping all day, it makes little difference to her whether the wagon is moving or not. As many of the travelers relax and revel in their day off, she sits to the side with her dogs, absently watching the festivies while petting the dogs and talking quietly to the crow, which alternates between squawking on her shoulder and flitting among the partiers.

She does in fact sleep for a good part of the day, though she stays up a bit later in the morning to help Tarketh with his various chores, and rises a bit earlier than normal to do the same.

Otherwise, it is standard procedure for her each night.

A Suitor Scorned


DM Bob & Carla  Jaer d20+11=17 ; d20+9=28 ; d20+11=16 ; d20+9=28 ; Kerith d20+6=9 ; d20+6=17 ; d20+16=31 ; d20+9=18 ;
Tuesday June 3rd, 2008 12:25:28 AM

The central fire burns a little bigger and a little brighter as the settlers celebrate their accomplishment and anticipate a day of rest. Tarketh shows Fatine (and Beren if the shy elf is interested) how he steeps the white flowered herb in water to extract its healing properties. It makes an antiseptic solution that cleanses the areas where the horse collar and traces have chaffed the animals. "This will prevent infection and speed the healing process," he advises. Later the herbalist takes the witch aside, and thanks her for her night time vigils of the past week. He voices his greater confidence in the security detail, and the fact that the caravan has put some distance between themselves and civilization and suggests the woman get a good night's sleep, though he hastens to add she should stay close to the wagon.

Caelnin and Beren resist the temptation to celebrate, using the opportunity to care for their gear, and prepare for their watch. Alexi and Jet are not above a sociable nip, but resist the urge to get caught up in the celebrating. The fighter notices that Lollena only has eyes for her skinny carpenter; however more than one of Mama Belle's girls have eyes for the dark haired Fist.

Older and wiser folks head off for a night of well earned repose, asJet starts his watch. He encourages a last gang of partying youths to call it a night, and makes sure they safely gain their parent's tent before making his rounds. Alexi and Beren pick up the second watch, followed by Caelnin and Anrete. The sharpshooter thinks he hears something in the woods beyond the campsite, however his sharp eyes are no match for the forest shadows this moonless night. He alerts the blacksmith and carpenter's apprentice who take the last watch.

The early morning sun sends rosy pink fingers across the sky, but it is not the light, but a white faced Pliny who wakes those responsible for the circle's security. "It's Lo-Lo-Lollena!" he stutters. "She's gone!"

On investigation, the young beauty's sleeping area is in disarray, as if there had been a struggle. [Survival or Search DC 10 Highlight to display spoiler: { to spot tracks in the soft ground around the wagon and a discarded glass vial. There are at least 4 sets of tracks. Two are identifiable as belonging to the young woman and the carpenter's apprentice. The other two are unknown. One set is more deeply marked, as if the individual was a big person or carrying something heavy.} Survival (with Tracking) DC 15 Highlight to display spoiler: { to follow the two sets of unfamiliar footprints on the firmer ground leading away from the campsite, to the forest road, and 5 or 6 sets of hoof prints heading back along the trail towards Floating City.}]




Caelnin  d20+7=24 ;
Tuesday June 3rd, 2008 4:48:46 AM

"Lollena should be fine... She seems a smart girl." Caelnin says to try and console Pliny who looks very distraught.

Caelnin looks at the scene where Lollena was sleeping and looks for any clues to what actually happened in the area. (Search=24) He notes down the other tracks but Caelnin focuses on the discarded glass vial. He calls over anyone that can figure out what was in the vial before it was used.

Anrete Nanoc (AC17, HP21/21)  d20+7=25 ;
Tuesday June 3rd, 2008 10:27:17 AM

Striding towards the scene in his usual feline manner, Anrete scans the area for clues. "Someone must have taken them, I see 4 sets of prints here.", the youth whispered.

"Beren!", the barbarian bellows for the elven ranger. "We will track them down!" Anrete licked his lips as a feral lights creeps into his jaudiced eyes.

---------------------------------------------------
Search 25

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+7=25 ; d20+7=15 ;
Tuesday June 3rd, 2008 11:59:21 AM

The Fighter Priest barely has on his day time armor before he hears of the incident. He has no time to pray to his gods and gather new spells before he hears of the abduction. He springs into action as a person of good character would when another is threatened or in danger.

"It looks like they are on foot until they left the camp, then mounted. I swear on Pantheons blank face, if it's that trouble maker from the docks, I will enact summery justice upon him and his lackies for being a kidnapper and forcing an oath taker sworn and signed from their responsibilities!"

He readies Bantom, without barding but with his military saddle for speed and ties the dwarven banner which is his sworn standard for the time, to his back. He looks to the others, "If your waiting for me, your late!"

He then rides off in the direction the tracks of Lollena and the others have traveled.

Survival: 25
Survival: 15
OOC: I'm not sure if I only needed one survival roll or two, so I rolled two.



Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=23 ;
Tuesday June 3rd, 2008 6:46:11 PM

Beren hears the commotion, and goes to investigate. As soon as he hears what has happened, he looks at the tracks and keeps everyone away from them so as not to disturb them.

On hearing Caelnin's inquiry, he responds.

"My guess would be a drug of some kind to insure the girl's quiet cooperation. I don't believe she wished to go."

He nods to the human Anrete, and with bow in hand begins to follow the tracks.

Track survival 23

OOC--I started to post this morning, when someone cut a transmission line to our school internet. Go figure. Took them 4 hours to fix it.:o)

Mikal 
Tuesday June 3rd, 2008 8:41:47 PM

OOC: Apparently Mikal dank some bad water and spent the week in the back of the medic card incapacitated. He's back now.

Mikal awakens groggy and sits up. His head pounding.

He seems to have forgotten how he passed out, and decides to just let it go. He is safe and that's what matters to him.

He decides to get up and take a stroll arround camp, seeing some sort of celebration he mutters a prayer to Alemi.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+2=19 ; d20+1=6 ; d20+1=10 ; d20+1=9 ; d20+4=9 ; d20+5=11 ;
Tuesday June 3rd, 2008 9:15:01 PM

Alexi Search= 19 (found somthing, oh there's where I dropped my mug from last night...)
Survival= 6 (well, got my mug back at least)

In the fist few moments of the news Alexi is in shock. Then an anger rises up and threatens to cloud his mind. He strugles with it for a moment as he quickly finishes putting on his gear. By the time he reaches Lollena's camp site he's calm and collected. Years of training has tought him that cooler minds prevail.

Alexi sees the four sets of tracks too, as they are fairly obvious. He abstains from tromping around the site, though, per Beren's request. He ponders the vial and like Beren, thinks it is some potion to knock Lollena out. "Perhaps a sleep potion," he ventures a quess.

Alexi tells Pliny, "Get Garth to make a total head-count of everyone! Count everyone and count them again to be sure. We need to know if anyone else is missing!" For Alexi thinks, 'It will keep them busy for a while, and two, you never know what you may find.'

As time is the essence and Jet is already on the move, Alexi forgoes Lobo's barding and just saddles him up. Slipping his backpack on he mounts up. "Those extra longspears will have to wait for another day," he exclaims as he nudges Lobo to follow the trackers. Despite Alexi's plethora of weapons, Lobo covers good ground and quickly catches up with the trackers.

"Heading back the way we came, it appears?" Alexi asks Jet. "Could it be our jilted lover? I doubt he'd have the courage to come all this way himself, I'm sue he's paid someone, at least one big fellow, to do his dirty work!"

OOC: Didn't read the second spoiler but I'm making a wild guess from the first spoiler and what's been said.

"Jet, let's keep a sharp eye out. I'm sure they are bound to suspect we'd follow and may have set up and ambush to slow us down," Alexi warns.

Spot 10, Listen 9

Lobo Spot 9, Listen 11.



Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13]  d20+2=11 ;
Tuesday June 3rd, 2008 9:34:55 PM

Fatine gets a good night's sleep, and wakes refreshed and in good spirits. She even seems to talk to herself less as she loiters near Tarketh's wagon, munching on some hardtack. Then she overhears the commotion regarding Lollena, and sees Jet prepare to take off after a presumed kidnapping.

Turning, she heads to Tarketh. "Master Darketh, I know I be an herbalist's assistant, but dis here happening do be dee type o' ordeal Fatine be good at handling. I tink I can help dose men . . . wit' Darketh's blessing, of course." She looks at him expectantly.

If he assents to her leaving, she unties her horse and hops onto it. Whistling, she calls her dogs and gives them a quiet command to heel as she rides over to the men. Whistling again, she looks around until the raven appears and lands on her shoulder.

"No good pidgin! Always slackin' when Fatine need ye. Now listen! dis morning be for work, not silliness, so fly away and find dat lady. You know, dat lady what stood up dis man" - she jerks a thumb at Alexi - "fer dat scrawny pigherder. Haw, ha ha ha! . . . ahem Now go fly and find her!" she tosses the bird up into the air.

If/when the men leave to find Lollena (and assuming Tarketh has agreed), she rides after them with a wide smile on her face.

(If Tarketh says no, she sulks a bit, but agrees to stay with the wagon)

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Tuesday June 3rd, 2008 10:32:40 PM

"I'll take THAT as a compliment," Alexi smiles back at Fatine. "She may change her mind yet, provided I have the fortune to save her. Right Jet? Got a prayer for saving Damsels in Distress? I could use one about now," he adds and winks at Fatine.

DM Bob & Carla 
Wednesday June 4th, 2008 12:31:02 AM

Pliny is distraught, and his eyes bug out when Alexi suggests he find Garth and start a head count. "I'm going to find Lollena!" he cries, as he shakes off the fighter and runs for his horse.

Tarketh supports Fatine's decision to accompany the security detail going after the villains who appear to have abducted the seamstress. The druid collects the vial from Caelnin and gives it a sniff. "Not Sleep", he says. Taking another sniff, he furrows his brow, "maybe something to allow one to be more secretive?" The druid pockets the vial if the elf is in agreement.

Beren and Anrete do what rangers do best, and follow the trail created by the kidnappers. It doesn't appear that they have done anything to hide their trail, though the firm ground makes tracks a little harder to read. Still, one of the horses is leaving deeper imprints, as if weighted down by a heavier load. [Survival with Tracking DC 15 Highlight to display spoiler: { the tracks appear to have been made about 4 hours previous and head in the direction of Floating City.}]

Horses and riders gather in preparation. Cairn, the blacksmith, assures Jet that he and a couple of the farmers will keep an eye on the wagon circle until the security detail return. A farmer's son is sent to notify the wagon master, as the riders strike out. The witch sends the raven ahead, and the rangers lead the way for the group while the fighters speculate as to the identity of the person responsible for Lollena's disappearance. Pliny, who has joined the group adds his two cents, "If its Mavitus, and he's hurt her, I'm going to kill him!"


Mikal 
Wednesday June 4th, 2008 5:48:22 AM

MIkal overhears the commotion in the morning. Getting his gear together and figuring that a cleric will possibly be usefull in the attempt to find the missing woman.

MIkal thinks back to times when he's had to find missing people, and found them dead. He mutters a prayer of protection to Alemi. Not for himself, but for the missing woman.

He has buried far too many people to bury another.

Mikal mounts with his gear on, planning on following the group as they go to watch. His face serious with past experience, and his mouth silent with the thoughts in his head.



Caelnin 
Wednesday June 4th, 2008 6:21:58 AM

Caelnin allows the druid to take the vial for more testing or whatever the druid wants to do with an empty vial. He doesn't need it, he just was wondering what was in it. Lollena must have important information to keep secret, unless the kidnappers wanted to keep something from her, which is highly unlikely... And the foot prints... It looks like she is in trouble, hopefully she is fine...

When hearing a new name, Caelnin looks quizzically at Pliny. "Who's Mavitus? And don't be too hasty there about killing someone... The offender will get what he deserves later on; but don't throw around names..."

Caelnin then thinks for a bit about who he knows that could do this to the fair lady Lollena. After a few minutes, Caelnin blurts out "Hmmm... The only person that I can think of that would try and take Lollena away is the man that we met at the docks trying to force her into marriage. As this is improbable and I have to proper evidence, it would most likely be someone else... I don't know many other people that would want to do it... I'm just rambling now..."

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+5=7 ;
Wednesday June 4th, 2008 11:25:39 AM

With Pliney's outburst and his sudden mounting of the horse, Jet pulls Bantom in front of the boy and brings him to a halt.

"I'll not stop you from going young man, but your not on the security detail, for one thing and you also have an oath you must keep with duties here that must be observed. If you actually live to make it back a public flogging for desertion may be your fate."

"Secondly, if you don't have any training in the arts of killing, your more then likely to hinder us from saving the girl. We don't have the time to save two commoners. After we save her, who's she to come back to, eh? You'll be dead and buried."

Jet lets the words sink in before he yells at his companions, "Their mounted, so get on your horses and lets go!"

In answer to Alexi's advice of an ambush he replies, "Perhaps they are. Let Domi guide us in this endeavor."

Jet attempts to spur Bantom to a greater speed, but the mount is to tempermental to be forced to do so this early in the morning.

Ride: 7

(ooc: Brickin, brackin, frackin dice roller just will not let me ride my horse the way I want to.)

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] 
Wednesday June 4th, 2008 12:13:23 PM

Fatine raises an eyebrow as Pliny tries to join in the chase. "Don' worry, pigherder. It probably jus' be dat silly man what tried to marry her before. Men do all sorta silly tings when dey in love. Like a pigherder chasin' armed bandits. Do dat make much sense, boy?"

Without waiting for a response, she kicks her horse's flanks and rides after Jet, the two large dogs running quickly behind her.

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) Seond Post 
Wednesday June 4th, 2008 3:37:55 PM

Jet slows up next to Fatine "It is possible there is a quicker route to the shore, where a boat awaits their arrival. Is it possible your flying friend could find and navigate us along that route, so that it will be us waiting for them?"

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=20 ; d20+1=18 ; d20+4=19 ; d20+5=9 ;
Wednesday June 4th, 2008 10:02:20 PM

A lot of thoughts rush through Alexi's mind as the scene unfolds. First with Jet blocking Pliny, who in his love-distraught mental state is joining in the chase with no weapons whatsoever, and Jet admonishing him saying, 'who's she to come back to, eh? You'll be dead and buried.' 'ME of course!' he mentally blurts. Then with Fatine, in an attempt to reason with him by calling him a pigherder when he's a apprentice blacksmith (i think) would only spur him on the more says 'Do dat make much sense, boy?' as if he had had any he would be rushing off in the first place.

Alexi stiffles a blast of the giggles and joins Jet in admonishing him but adds, "I'll not have you confronting anyone without this,' and hands him his spare longsword. "If you live through this, I'll be glad to show you how to use it properly. And if it is to your liking, perhaps you can purchase it or trade some service for it." Then with a wide grin, "Or maybe name your first son after me?"

To Jet he says, "He's coming anyway, either with us or alone, so..." and shrugs.

As they move off and Jet confers something with Fatine, Alexi asks Pliny, "Tell me everything you know about this Mavitus. I'm assuming he's the one Lollena was betrothed to marry. Tell me everything, his associations, his friends, everything. Mind you, these kidnappers are probably hired thugs so you are not likely to get your hands on Mavitus for a while unless he was foolish enough to come himself."

All the while he keeps his eyes and ears attentive, specially to Lobo's ears and nostrils as a hint for unknown sounds or scents.

Alexi Spot 20, Listen 18

Lobo Spot 19, Listen 9


Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=18 ; d20+9=11 ; d20+9=29 ;
Wednesday June 4th, 2008 11:28:57 PM

OOC-- Sorry for the late post

Beren, seeing that the riders have a head start, grabs his horse, and in moments he is riding back down the trail of the kidnappers, for such he is sure they are.

If at any time he is unsure of the trail, he will slow down, or even dismount to find it again. However, he does not think there will be any problem. The riders seem intent on heading straight back to the city.

Focused on the trail, he sees little other than the tracks, but he keeps his ears tuned to the sound of horses ahead.

Track/survival 18 spot 11 listen 29--natural 20!

Anrete Nanoc (AC17, HP21/21)  d20+8=22 ; d20+3=21 ; d20+3=18 ; d20+3=7 ;
Thursday June 5th, 2008 1:49:19 AM

His bloodlust stirring with the prospect of violence, Anrete said nothing as he leaps onto the saddle after the young man. His eyes burning with a cold inhuman fury, the savage youth rides after the kidnappers, his lance and shield readied.

----------------------------------------------------
Ride 22
Survival 21
Spot 18
Listen 7

DM Bob & Carla 
Thursday June 5th, 2008 7:24:11 AM

It will not be a day of rest for the security detail, who quit the camp in search of the kidnapped seamstress. The rangers are careful to ensure that they do not loose the trail and the others pace themselves in order not to spread the group too thin along the route.

Jet tries to discourage the carpenter's apprentice, but his, and Fatine's words only goad the young man to further action. "What kind of man would I be to abandon the woman I love?" A more careful examination by Alexi reveals that Pliny is not unarmed. There is a hand-axe in its sheath hanging from his belt, and a hunting knife strapped 'round his leg. Still, the man wears no protective garments.

The carpenter tells Alexi[/i] and [b]Caelnin how he fell in love with Lollena at first sight. He explains how when he finally got the courage to talk to her, their romance blossomed. And, how when Lollena's parents made arrangements for her to marry another, they decided to run away to the uncharted lands and start a new life. Pliny tells the party, "Mavitus is a merchant's son. He is to inherit his father's business. Some say his father has ties to the rogue enclave known as Dirt City."

"Like any merchant's son, Mavitus has been taught to use a sword, but I doubt he is any good. He was more one for the gaming tables. His best friend, Wido is a different matter. He was with the military, but there was some scandal. Now he works for Mavitus' father. I don't know any of his other friends." Pliny looks serious, and then says, "Lollena won't have him. I'm sure of it. We've got to rescue her!"

Mikal rides quietly behind, listening, and thinking sombre thoughts.

Riding up ahead, Beren spots a thrown shoe. He slows his horse and watches the tracks carefully to confirm that the gait one of the horses ahead has changed and his experience tells him that lameness will soon set in. At least one of the riders ahead will have to stop or double up with another. There is no doubt in his mind that they will catch up and that the kidnappers will have to set camp at least once before reaching Floating City, after all there is only so much a horse can be pushed, especially if carrying two.


Caelnin  d20+7=18 ; d20+7=17 ;
Thursday June 5th, 2008 8:17:28 AM

"The two unknown tracks could mean that both of them are here, Mativus has a motive. Hopefully, Mativus still... what could you say... "love" her and not hurt her..." Caelnin says and wishes. He doesn't want anyone to get hurt, unless they deserve it. Always the optimist, Caelnin tries to cheer Pliny up. "As I said before, she's a smart girl. I expect her to say the right things not to get hurt."

He lets the two trackers look for the people that had taken Lollena away. But that doesn't mean that there isn't anything else out there. Caelnin, while protecting Pliny somewhat, looks out for any other dangers that could be lurking.

(Listen - 18, Spot - 17)

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=8 ; d20+9=15 ; d20+9=18 ;
Thursday June 5th, 2008 9:20:32 AM

OOC--Sorry, wrong modifier on first roll. :o)

Beren passes along the information gained from the tracks. He continues to follow the group ahead, his weapons are ready, his eyes and ears open. He hopes to slow the pursuit before charging headlong into what he hopes will be their camp.

Spot 15 Listen 18

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+3=12 ; d3=1 ; d20+3=4 ; d20+7=11 ;
Thursday June 5th, 2008 11:03:02 AM

Jet is not really satisfied with the current situation however. He would still like to meet them with his own ambush. His biggest fears will come to pass other wise. The jealous, jilted lover may just slice her throat when he realizes he is out matched and can't get away. Those types can't let another have what they think they own. Then there is this out raged carpenter that will likely let his emotions run away with his brain when it comes to the entire affair, ruining any chance at surprise. It does not look good.

"I swear on the blood of my mother Pliney, if you disobey any one of my commands while your with us on this mission, I will personally see to it your punishment is both severe and painful. Do you need me to be more clear about this?"

"Fatine, is that bird of yours able to find a way we can get to their boat before they do, on a shorter route or no?" His words harsher then he intends.

ooc: Sorry DM's I'm not really willing to just fall into some type of trap you devise if I can avoid it and still succeed in the mission.

(OOC: That's not our style, either. There's no fun in it for anyone.-DM Carla)

Listen: 12
Spot: 4 (natural 1)
Intimidate Pliney to do as he's told: 11

ooc: I hate this roller. It's a conspiracy I tell ya.

Fatine [AC 12, HP 10/10] Dogs [AC 16, HP 13/13, 13/13]  d20+10=17 ; d20+10=28 ; d20+10=21 ;
Thursday June 5th, 2008 6:21:13 PM

Fatine looks Pliny over, then shrugs and takes a wand out of her belt. She taps the boy with it, frowns, then taps him again. Finally satisfied, she taps herself with the wand before riding over to trot alongside Jet.

[use wand of mage armor, twice on Pliny (first UMD failed), once on self]

Talking quietly to Jet, she says, "Doncha worry 'bout dat boy. If 'e be in danger, or cause a problem, I be sure to remove him from dee picture. Dee peaceful way," she adds with a wink.

Speaking normally so all can hear, she continues, "I don' know 'bout dat crow. Sometime he understand, an' sometime he dun't. I give it a try fer sure."

She gives a long whistle as loud as she can, then scans the sky for the bird while riding on. She also tries to make herself feel scared and upset in the hope that the raven returns to her from its scouting.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Thursday June 5th, 2008 6:51:17 PM

OOC: out of curiosity, early on there was a horse name Red that I thought was Beren's. Beren, can you clear this up or does anyone recognize a horse named Red?

Alexi puts away his spare longsword as he sees the carpenter (not blacksmith apprentice) has some weaponry. The proficient use of a weapon is something you learn, and you don't normally carry weapons around you don't know how to use.

OOC: I thought there was something fishy between the two, it was too convenient to hook up so quickly, and to go it alone... yeah, I almost saw it coming, just didn't get a high enough Intuition roll.

Listening to the love story, Alexi feels sheepish. When Pliny is finished, he embarrasingly says, "I apologise for thinking you a mere commoner. I had eyes for Lollena myself, but she seemed disinterested, politely mind you, and now I know why. She was staying true to you." Alexi tries not to be hard on the guy, as this was not the time, but it was difficult. "It is understandable that your eloping was kept secret, however, after the incident at the pier you two should have told us. We half suspected he'd try something early on but had we known the seriousness of this, his background, his family ties, whe would have been more attentive." 'And I wouldn't have paraded around like a fool to get her attention,' he added in his thoughts.

"Anyway, tell me about this Wido. Is he a big fellow? Which military was he in? What weapons does he use? Does he know a horse well?" (DMs: treat these as Q: A: Q: A: etc. )

Catching Jet's inquiry of a deer path or other easier means through the forest to the lake, Alexi suggests, "Instead taking the time for that, why not send the raven ahead on the path to see how far ahead they are and how many?"

"Fatine, your bird can find herbs, can it count? Can it peck a tree four times to tell us there are four of them?"


Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) Second Post 
Thursday June 5th, 2008 7:49:46 PM

Jet looks back to Alexi to answer his question, "Because if we can secure the boat, they will realize, if they want to go back to the city, they will need what we have and they have what we want, but your right, if there isn't a faster way to get to the boat then this wagon trail, perhaps the bird can identify the ambush location, but I still prefer to set a trap for them if possible."

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Thursday June 5th, 2008 9:56:20 PM

"You have a point," Alexi agrees. "That would be a preferred course of action. And Beren says he believes they will have to make camp at least once. If we can determine where that is, we can do a forced march, bypassing their camp, confiscate their boat and force their hand as you suggest."

He looks around and says, "Is everyone prepared to go all night?"

DM Bob & Carla 
Friday June 6th, 2008 12:13:20 AM

From the information gathered by the scouts, the party figures the kidnappers have a head start of 3-4 hours. There appear to be 5 horses, one carrying a heavier load than the others, and one that has thrown a shoe, and will go lame if forced to a hard pace. The kidnappers don't appear to have made any effort to hide their tracks. Maybe they thought they wouldn't be followed? Maybe they didn't think at all? At any rate, the kidnappers will have to make camp to recuperate before night falls.

The wagon train has kept more or less to a 20 mile daily pace in the past week, so the beach is well over 100 miles ride in the opposite direction from the route being taken towards Bryn Baraz. The kidnappers must have trailed the party for some time, waiting for the right opportunity. If the kidnappers are heading back to Floating City there is no way they will get there without making camp in the Crying Woods, likely a couple of nights, before they gain the beach.

The main transportation route through the woods has been quite straightforward. There have been the occasional game trails created by wild animals as they go about their routines, but no one really knows where these narrow trails lead. The area is, frankly, un-charted and un-mapped, except for the main transportation routes and no one recalls having seen any cross roads so far.

At Alexi's urging, Pliny reveals what he knows about Mavitis and Wido, which isn't much more than what he already told the group: the merchant's son has some basic skills, but likely doesn't practice much. His friend is more experienced, with a reputation for underhandedness. Likely the 'help' has motivations other than friendship with the scorned suitor. The thin young man then falls back to the rear of the group, putting as much space as possible between himself and Jet.

The party makes good time, slowed only when the rangers choose to pause to better examine the trail made by the kidnappers. After the better part of the day, the riders come within 1 mile of the previous night's encampment. Fatine senses a familiar presence, and looking into the tree tops spots the raven. Spreading its dark wings it swoops down to land on a lower branch, and tilts its head enquiringly at the witch. Fatine senses Highlight to display spoiler: { no worry or concern on the bird's part. Just a mild curiosity.} The bird makes a clicking sound, the same one it made when it had located the herbs in the forest, before taking flight, only to land in another tree a little farther down the trail.

[Survival DC 15 Highlight to display spoiler: { examination of the kidnapper's tracks reveals that the horse missing a shoe and the one carrying the heavier burden had slowed considerably, and it appears the entire group has slowed to a walk in order to stay together.} ]


Fatine [AC 16, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor 
Friday June 6th, 2008 12:38:30 PM

Fatine looks at the bird curiously, then smiles and turns to the men. "I no tink dere be need to ride all night. I tink my birdy found dee worms already. Maybe one o' dee scouts should look ahead?

"Col be very smart, but he no' speak much. I talk at 'im all dee time, an no idea if he unerstand or not!" Turning, she shakes a fist at the raven. "I bet you do, silly crow! Bet you do!"

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+5=16 ; d20+9=28 ; d20+9=27 ;
Friday June 6th, 2008 5:11:29 PM

OOC--Red is Beren's horse.

Beren notices the change in the gait of the horse which lost a shoe, and tells the others. (survival check 15)

"One horse has gone lame. They have had to slow down to compensate. We should catch them soon."

He continues to watch and listen for signs.

"We need to come upon them just after they make camp, without them knowing we are coming."
Spot 28 listen 27

Caelnin 
Friday June 6th, 2008 5:46:28 PM

"If we do find them, Should we go by night? Or shall we get Lollena back as quickly as possible. I wouldn't mind following them through the trees and getting closer to them..." Caelnin says. "I'm pretty good at stealth... Maybe when we get a bit closer...

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+7=18 ;
Friday June 6th, 2008 5:51:16 PM

Jet looks to Fatine and the bird for answers about what it's doing, then nod his head.

Jet's not positive if his survival skills can tell him what he needs to know or not, so he asks the ranger and barbarian the question, "Trackers, please tell me how much time they have ahead of us from here?"

Jet looks at everyone with a serious demeanor and an even tone to his voice, "I too want to do this without blood shed if possible, but if it comes to it, do not hesitate. I want those with missile weapons to take out whoever has the girl first and foremost. Alexi, you get to take the big guy Pliney mentioned. I will stand by as support for whoever needs it."

He turns back to Pliney, "Your job is to wait until Lollena is freed from her captors and get her back to the wagon train. The rescue may not take as long as the battle itself."

"Anyone have questions or suggestions?" Jet asks before they continue.

Survival: 18

ooc: How far away is the bird when Fatine sees it's actions? We haven't moved on yet and this is in anticipation that something lurks in the bushes ahead, hopefully they did not hear our conversation if the kidnappers are present.

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42)  d20+3=19 ; d20+3=12 ;
Friday June 6th, 2008 5:51:59 PM

Listen: 19
Spot: 12

Mikal  d20+5=14 ;
Friday June 6th, 2008 8:48:26 PM

Mikal continues his pace behind them. Taking an idle glance at the tracks, he can tell there's something different about them, but the exact details escape him.

However, he makes sure his weapon is free in it's sheath. Checking to see that his armor is strapped on tight as well.

Mikal takes an opportunity to speak up for the first time on the trip.

"I think, I"m not sure, but I think we should be able to catch up to them soon. I suggest we continue riding and wait for the opportune moment to strike. The cover of night should be sufficent to hide our approach. I'll volunteer to stay behind with the wagon, and ready medical assistance if nessicary. I'll pray to Alemi for our safety, and I would hope that you will show discresion. There is no need for bloodshead unless there is a life at stake."

Mikal closes his eyes and starts a long prayer to Alemi.

"Oh Alemi. Healer of body and spirit. I pray to you this day. Watch over us on our mission to free a woman from the tyrany of a foolish man. Keep this woman safe in your arms, and shepherd her to safety and freedom. Please protect us this day from both tyrany, evil, and our own fear. Deliver us from evil, keep us safe from harm."

Mikal closes the prayer with a simple gesture of faith.

OOC: 14 on Survival blek not enough to know really what's going on with the horse.


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=8 ;
Friday June 6th, 2008 10:18:45 PM

Alexi Survival d20+1 = 8 (drat, but I got a good idea just by the posts and common sense, he is a Cavalryman anyway and knows horses pretty well)
Military training d20+ (3 year in the Fist + Sergeant + ?) = oh well, I just like to roll :)

OOC: I know my posts can be long but this is a planning stage so bear with me if you please, it's the only way. Thanks. : }

Oh, one more thing: Mikal said he'd stay back with the wagon. What wagon is this? We didn't bring a wagon did we? We would not have made such good time with one I don't think.

IC: Alexi doesn't manage to keep from rolling his eyes as everyone seems bent of a non-violent confrontation with the kidnappers. 'This is a military operation, dang it! They are paid to take her and they will put up a fight!' his mind exclaims in exasperation.

"Well, this is what I think we are up against. We know there are five horses, one carrying a heavier load. So we probably are up against five villains, one horse carrying double, a villain, possibly this Wido, and Lollena."

Alexi takes a deep breath because he's exited and he has a plan, well, two. "I have a cunning plan My Lord (OOC: if anyone catches where this frase is from he should get a thousand expts. Let me know if you figure it out. Hehe.) my friends. The most direct one and less likely to yield bloodshed, sorry Anrete, goes like this.

Phase One: Forward scouts pinpoint where they make camp. Then Anrete, Beren, and Mikal circumvent the camp, at a safe distance, and stay hidden in the trees on each side of the road, within easy missile range and wait.

Phase Two: They are bound to set up a watch, so whoever can put that sentinel to sleep or silence him will do so. That's when Jet, me, ride up, weapons drawn and ready, right in the middle of camp. Pliny can tell me which one Wido is and I'll stand Lobo over him. Jet can stand Bantom over Mavitus. Pliny stays outside protecting Fatine. A good burst of light would come in real handy at this point if anyone can call one up. This should scare the heebeegeebees out of 'em.

Phase Three: demand their surrender and return of Lollena. If any make a move down the road, we have three of us waiting in ambush. If they call our bluff, Anrete and Beren show themselves, with Mikal keeping hidden.

Now here's the trick. Mikal is our expert archer. Beren and Anrete need to protect him. Now Mikal, your job is to find any spell caster, priest or wizard. You are not to let the spellcaster get a spell off. If there isn't a spell caster, well, use your judgement. A well placed arrow inbetween someone's legs is a good deterrent.

Fatine, here's your job. I know you have some wizardry, so use what you know as best you know, but just as important are your dogs. If Lollena's life is threatened, your dogs are the best attack strategy. Sick them dogs on whoever has hold of Lollena. Jet can be ready with some healing prayers if she does get hurt.

Have I missed anything? How does this sound? My other plan would be more to Anrete's liking so I'll not propose it unless no one likes this one," he finishes with excitement.

OOC: sorry for the long post.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Friday June 6th, 2008 10:26:20 PM

Addendum:

Beren, so Red is the horse you started with. Is Moonshadow one your purchased later? I'm just curious because I'm taking notes on PCs and their companions and NPCs and such.

Anrete Nanoc (AC17, HP21/21) 
Saturday June 7th, 2008 1:36:30 AM

Anrete gave the warrior a strange look before remarking, "Mikal looks like a priest to me.". Points at the two elves, "I bet those pointy ears are better shots"

Baring his teeth, the barbarian snarls, "And I aren't a babysitter!"

Turning back to Jet, Anrete continues, "Beren and I are probably the only ones that are skilled in both stealth and close combat. We can sneak past the sentries and get to the girl before the lumbering tin cans charge in. Mikal, lady Fatine, and Caelnin should keep themselves hidden just outside missile range. The heavily armored cleric and the hounds should be able to keep any stragglers at bay. Their group should be more than capable of providing cover fire, healing and magic supports if required."

"And you guys, should charge in only after we have secured the girl. But if we are discovered before we can get to the girl, we will retreat and try to draw as many guys away from the camp as possible towards Mikal and coy ambush site. Meanwhile, get the girl, before coming to support us."

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Saturday June 7th, 2008 6:38:00 AM

Alexi sighs quietly.

"Well, it is another plan. Less dramatic, but if you do manage to knock out the sentry quietly and recover Lady Lollena quietly, we wouldn't have to confront Mavitus at all, leaving them dumbfounded. With Beren and your skills, we could enter these woods and hide our tracks while they search in vain for her, returning to the caravan after they give up."

"If they don't give up, we at least would have the drop on them." Then Alexi's eyes brighten, "And of course, if we manage to abscond with a horse or two at the same time..."

Caelnin 
Saturday June 7th, 2008 7:34:45 AM

Hearing the words of "Expert Archer" without his name being in it sends alarm bells ringing in Calenin's head. 'Mikal?? Isn't he a Cleric? What is he doing with a bow... And why was I left out of the plan...'

"Wait," Caelnin says "Why aren't I in the plan... I want to be part of this as well..."

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Saturday June 7th, 2008 5:14:13 PM

Jet looks to each of them as they speak and allows them to finish. "I don't want to wait until dark. Let the gods see their minions in full glory. I am no one to steal back that which should not have been taken in the first place." He looks around, "Besides, I don't see well at night, and if they used one potion, they may have more that does allow them to do so."

"Alexi, this is no regimented troop that you are used to. Elaborate plans fall apart the more difficult they become, lets keep it simple. If there is a fight, you kill the big guy, preferably with that big lance of yours."

ooc: MIkal, no time for a wagon, if you don't have points in riding, your doing it untrained at the moment on the light horse I loaned you.
"Thanks for the prayer Mikal, now get ready to spill some blood if it's necessary."

"Anrete, take the woods to the right, with the same plan to take out whoever has the girl, if they don't have her, wait for battle and kill them quick."

"Caelnin, do you not use missile weapons? That means your in the plan, now take the left woods. Same thing for you, if you see the girl, take out who has her and get her back to Pliney to get out of here, if you don't, wait for battle to start and kill them quick."

"Fatine, I'm not exactly sure what you do, so stay with me, Beren, Alexi and Mikal for now until we find out what we are up against."

"Pliney, take their horses until it's time for you and Lollena to depart back to the wagons."

"That's the plan and we are sticking to it." he motions for Anrete and Caelnin to enter the foilage and blend in before those on the road continue forward."

ooc to DM's: Still waiting on a distance from the group to the bird, hopefully it's more then a few feet or all of this is pointless. Also wanting to know, still, how much time was made catching up to them at this point, with the current tracks in front of us, if the ranger Beren can provide that.


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Saturday June 7th, 2008 6:26:19 PM

addendum addendum:

OOC: Dang, I keep getting you guys mixed up, Mikal, Caelnin, Caelnin, Mikal.... cart, horse, horse cart...
Sorry. The plan should have had Beren, Anrete, and Caelnin on the other side. Not that it matter now anyway.

By the way, just plain riding takes no skill rolls. But if you have to do something extra, like fight, or anything more difficult than just riding, it does require ride checks.

I think Mikal was referring to Caelnin's cart (I may be wrong), and Caelnin would have left that behind.

IC: Alexi sighs. His plan was a good one, Anrete's was a good one and open to a lot of fun, especially if one would cut the saddle straps, release and spook their horses, and so on. "Yeah, yeah. I know, we haven't trained in pincer maneuvers. But, but... oh well. As you say. "

Then Alexi grins, "And no bloodshed eh? I'll try to remember that. But by all means, if you won't let us take their horses, then let's let them loose so they will lose a lot of time getting them back. And disable their saddles so they will have to lead them walking wichever way they go."

OOC: By the way, anyone wanting to guess where 'I have a cunning plan' is from? :)


(OOC: Blackadder?-DM Carla ;-)


Caelnin  d20+8=24 ;
Saturday June 7th, 2008 8:01:12 PM

OOC: Yeah... I wouldn't want to bring a cart with me anymore to any missions.... I have learnt from past experiences.

"Okay. I think I might've just misheard you. That sounds like a fine plan. And It would be nice if I could take a horse as well... I might want to learn to ride..." Caelnin says as he moves to the Left side, waiting if there are other objections to the plans.

(If it is going to plan out, Hide = 24)

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Saturday June 7th, 2008 8:31:26 PM

OOC: Black Adder it is. More specifically, Baldric always had a 'Cunning plan', which, of course, was always fairly stupid. Although his Last 'cunning plan' would have worked and saved them all from dieing when charging from the trenches in WWI in the last of that great series.

Fatine [AC 16, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor  d8=1 ; d8=5 ;
Saturday June 7th, 2008 10:44:08 PM

Fatine sits quietly on her horse while the men go back and forth with variations of the plan. Finally, as Jet speaks up again, she sighs contentedly. "Big boy be right. Dee simple plan is always dee best."

Looking sideways at Jet, she continues, "I not always know what I do eether. But I do know dis: if dere be a sentry, and dere always be a sentry, none o' yous tough guys do nothin' 'till ole Fatine put dat one to sleep."

She hops lightly off her horse and removes a potion and a wooden doll from her belt. "Now, any o' you have problems takin' ideas from a lady?

"I better sneakin' in with dee scouts. Yes, Fatine be sneaky. I put a few to sleep, den you boys do your jobs. You give ol' Fatine a minute here, and I be as sneaky as dose elfs dere.

"Just tell me when we be headin' in, and I do my ting."

DM Highlight to display spoiler: {}THose rolls are ley rolls for 2 spells. I meant to cast guidance on two people, but realized it is only 1 minute per level. So, Fatine will cast it right before we go in. However, the first roll failed, so when she casts, the first will fail and the second will be okay. I just rolled before deciding to hold off.]

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25) 
Saturday June 7th, 2008 11:40:48 PM

OOC--Sorry for the confusion Alexi. Moonshadow is the horse of the bard I have played for tha last two years. I accidentally slipped that name in to a post. My bad.:o) Caelnin is the arcane archer, and Beren is almost his equal as a ranger with his bow. Beren will follow a good suggestion, but if he disagrees, he won't tell you, he'll just do what he thinks is best.

Beren nods at the instructions given. Its what he would do anyway. He had already figured that the group needs to sneak up on those ahead of him, which is why he has been listening and watching for things on the trail ahead.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Sunday June 8th, 2008 3:27:59 PM

OOC: ok, where I see Moonshadow, I know it's really Red, right?

IC: "Well, the success of any plan hinges on knocking the sentry or sentries out, but Jet doesn't want to wait until dark so most likely they ALL will be awake and on guard. And Jet, you'd better tell Anrete and Caelnin how you expect them to take out however has Lollena, without bloodshed," Alexi says trying not to sound ironic.

"So, before we go, let's get the plan straight. Fatine will go with Anrete while Caelnin takes the other side of the road. Now Fatine, how many can you put to sleep? If they are all awake, will it work? Remember, we are probably dealing with five. So, are we going to wait until dark and all are asleep except a sentry or two or are we going to act while it is still light? I'm unclear exactly what Caelnin and Anrete are to do if they are all still awake."

OOC: the short of the matter is that they will all be awake until after dark and they've turned in except the sentry. So, is it now while it is light or later when it is dark?

Jet (AC: 18, HP: 19) Bantom (AC: 19, HP: 42) 
Sunday June 8th, 2008 4:01:33 PM

This is Jet's first time to be in charge of a group of individuals, so he too is a part of a learning experience with something he has yet to encounter before now, so Jet patiently explains what his plan is again, in a different manner, so that it is understood by all.

"Anrete, Caelnin and Fatine are to remain hidden and ready until battle is inevitable. I intend to try and talk with them with what little diplomacy I can muster. While that occurs, you others can move into position to flank them from the woods. IF and when battle begins, that is when those under cover act to get Lollena away from where ever she is and back to Pliney, while everyone else engages the kidnappers. Once her and Pliney are riding back to the train, the person or persons that secured her may rejoin battle if it is necessary."

His voice, firm and even with his plan, he does hope no one has to be hurt today, especially those that ride with him regularly, but his deepest fear lies in the harm that could come to an innocent girl who's only crime is to be pretty and betrothed to one she does not love.

"At this moment, Flower watches our actions as well as Pantheon and Domi, lets not let any of them down."

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Sunday June 8th, 2008 4:22:38 PM

"Ah, I see. Now I get it, I think," Alexi says with understanding and a nod.

Anrete and Fatine will keep hidden in the woods on one side while Caelnin on the other. You, Beren, and I will approach the camp head on, with Beren and I staying just outside their camp (OOC: I need at least 10ft of distance for a charge). Pliny will stay out of sight of their camp, ready to take Lollena back to the wagon train.

If negotiations fail, Fatine will try to put to sleep whoever is holding, or nearest Lollena. Anrete will then move in to take her while Caelnin gives archer cover. Fatine's dogs can keep any other trying to get to Lollena at bay. I charge Wido, you take whoever is closest to you, and Beren give cover fire as well. Beren and Caelnin can target spellcasters if there are any.

(OOC: hint, if you hold your action and fire on their turn while they try to cast their spell, you have a better chance of disrupting the spell, but you may already know this).

Once Lollena is out and taken to Pliny, Pliny takes off down the road and Anrete can return to help us out. We fight until we can all safely disengage, they surrender, or they are all dead.

Is that detailed enough for everyone?

OOC: Jet, is this pretty close to what you were thinking?

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Sunday June 8th, 2008 4:26:05 PM

"OOps, forgot Mikal this time. Mikal can support either Jet or Beren, whichever is the best strategy."

OOC:Sorry Mikal. Got in a hurry trying to post before going to a movie.

DM Bob & Carla 
Sunday June 8th, 2008 11:36:35 PM

After almost 20 miles of following the kidnappers trail, the party approaches the site of the caravan's previous encampment.

Fatine gets the feeling from her bird friend that the party's objective is near at hand. She volunteers to go with the scouts suggesting she might incapacitate any sentry without bloodshed by using her magic to put him to sleep.

Beren confirms that the group the party is trailing has had cause to slow down, and suggests if they have made camp, they are likely not far ahead. The ranger thinks the kidnappers would have arrived at the camp site about 2-3 hours before the security party will.

Caelnin volunteers his skills as a scout and sniper, suggesting the group use the cover of night to their advantage.

Jet worries about how much time the kidnappers have had to set up camp and prepare. The cleric in him worries about unnecessary bloodshed, and he proposes some strategy involving diplomatic negotiations with the kidnappers. He suggests tactics, but is unsure if the young party, untrained in formal combat, and relatively untested as a group, will follow his directions.

Mikal checks his weapons and armour and prays to Alemi for the safety of the group.

Alexi suggests a plan, hoping that stealth will outweigh brawn, and not too much blood will be shed. The fighter suggests the horses could be separated from their masters, and this might foil a getaway by the kidnappers.

Anrete volunteers that the elves would be the best snipers, and he and Beren might actually be able to sneak into the kidnappers camp and snatch the girl and gain the upper hand.

The party continues down the trail, covering the last mile that brings them within distance of the little side trail that leads to the clearing where the caravan had camped the previous night. Sure enough, the kidnappers tracks point in that direction.

The adventurer's remember that the short trail leads to a space large enough for the wagon train to camp. The space was generally an open field, dotted by very large and stately deciduous trees with thick trunks topped by spreading branches and a thick green canopy of new leaves. This space was bordered by more large trees along the edge, while away from the edge, and into the forest, the understory though more difficult to move through, was riddled by game trails. Anyone approaching the clearing down the little path would have a good view of the area, but would be in plain view of those making camp there. The forest, on the other hand, would provide some coverage.

Dusk sets in as Fatine slides down from her horse, followed by Pliny. "What do you want me to do?" asks the carpenter's apprentice.

The area as the adventurer's remember it...

Clearing 1

(OOC: Not in (6 sec) combat rounds yet, but soon. Please post AC, HP, any spells in effect, and your position on the map.-DM Carla)

Caelnin (AC: 16, HP 16/16, Pos:)  d20+7=25 ;
Monday June 9th, 2008 12:26:23 AM

As Caelnin had followed Jet's orders, he ends upon the opposite side of path that he needed to be, however, he walks past the entrance to the clearing to get a good look while hidden in the trees (From Y31 behind a tree if possible Spot: 25)

He then thinks of the best place that he remembers that would be the most advantageous for this situation.



Mikal AC 18, HP 13  d20+3=16 ; d20+3=18 ;
Monday June 9th, 2008 1:31:32 AM

Mikal draws his weapon and stands ready with shield out. (( AB 28))

His thoughts continuing a prayer for protection.

OOC: Spot 16, Listen 18

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+9=16 ; d20+9=17 ; d20+9=29 ;
Monday June 9th, 2008 10:28:59 AM

Beren tries to follow the plan, but there is not much cover to get the ranger close enough for efective support. He dismounts, and leaving Red, he quietly moves to one of the last trees available for cover. (M24).

If he sees that from there he can move through the undergrowth using game trails, and still avoid detection, he will work his way closer to whatever camp he sees (Trying to get to S6).

spot 16
listen 17
move silently 29 natural 20!

Jet (AC: 18, HP: 19) Bantom (AC: 13 without barding, HP: 42) 
Monday June 9th, 2008 11:10:44 AM

OOC: I totally misunderstood the DM posts and for that I apologize to everyone.

I was secure in the fact that they couldn't go very fast. They have a horse without a shoe and was going lame, plus one horse was carrying a double load. Little did it occur to me that they would make the 20 miles that day.

So this puts the group in a different predictament then I anticipated. We will all have to camp before we head back to the wagon train at least once, if the train moves on without us the following morning. SO PLiney will not be able to secure Lollena and "Head back" that evening as I had planned.

We also gained little to no time on them, which means Jet could have easily put barding on his horse and prayed for spells, which he didn't do.

Live and learn I suppose.

I will post this afternoon.

Fatine [AC 16, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor  d20+6=17 ; d20+6=13 ;
Monday June 9th, 2008 1:28:58 PM

In answer to a few questions, Fatine replies, "I put only a couple to sleep at a time, so I be startin' wit dee ones closest to dee girl."

When someone offers her dogs as combatants, she clears her throat. "Dis pair no' be leavin' my side. Dey will only fight if someone attack me."

Just before the group heads into battle, Fatine first goes to Caelnin and puts her hands on his shoulders. After a moment, she frowns and says, "Dee crones no like you today." Next, she goes to Anrete and does the same, this time smiling when she finishes. "Dat work much better.

[cast guidance twice, first failed (see ley rolls last post), Anrete has +1 on next attack roll, skill, etc.]

Just before we go into combat rounds, Fatine will do the following:

- cast Entropic Shield on herself (domain spell, no ley roll)
- drink a potion of cat's grace

She moves through the woods until she can see the enemy camp, but does not go too close (she goes as close as needed for 120' spell range).

Move Silent 17
Hide 13

Once in position, she readies an action to cast sleep (will specify where when the camp layout is known).

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Monday June 9th, 2008 2:49:17 PM

Alexi asks anywone if they know how much moonlight to expect, if any, tonight, and when.

"That would be a good thing to know, for if we are to act tonight, it would be best when those of us who don't see well in the dark have some moonlight. On the other hand, we could wait until they move out tomorrow morning. This little pathway (the one leading from the road to the campsite) is a perfect trap for them. If they spend a night without incident, they will be confident that they got away and not be expecting us to trap them here. We stay hidding at each entrance and close off both entrances when they reach the middle. They will be surrounded and arrows pointed right at them. We parlay for Lollena's release."

"If that fails, Fatine puts to sleep whoever holds Lolenna and we attack from all sides. It's a much simpler plan than my original one, and is just a variation on Jet's plan. Jet and I would take the entrance from the road. Anrete and Beren take the entrance from the campsite. Mikal takes one side of the path, Fatine and Caelnin the other, with no room for them to scatter."

"What's your thoughts on this, Jet?"

To determine whether or not one knows if there will be moonlight, when that will happen, and how much (ie. full moon, quarter moon, etc)

Jet (AC: 18, HP: 19) Bantom (AC: 13 without barding, HP: 42)  d20+3=21 ; d20+1=9 ;
Monday June 9th, 2008 6:51:01 PM

Jet is torn on what actions to command. Damn that Garth Jet curses in private as he realizes the wagon master has indeed paid the fighter cleric back for his insubordination on the docks. Further more, he's likely to get another chewing out for not letting him know the group was leaving to follow the kidnappers, he shakes his head in disgust before he comes to the decision, "Nope, the plan is in motion, we do it now."

"Pliney, your back up. Wait a few seconds and decide for yourself where your most needed, unless I give you guidance in the middle of battle."

Jet waits about ten minutes for those in the woods to get into position and ready, before he rides up near the opening, hopefully with the others just behind him as was planned. He wants to remain out of view for now however. He pulls his weapon and dismounts from his horse with the command to defend his owner and trainer.

Almost yelling, so all nearby and in the camp can hear, "Mavitus, I am called Jet Stormway. I'm in charge of the security detail that has surrounded your camp at this very moment. I wish for you to hear my words before we have to kill each other."

"We with the wagon train are all indentured servants to the Dwarven Company that has arranged this expedition. We were all paid in advance for our services and that includes Lollena. So to put it bluntly, you are in possession of that which belongs to an entire clan of dwarves. I'm not sure if you know dwarves well or not, but I can tell you, if someone owes then a gold coin, they will spend 999 more gold to make sure the debt is paid in full."

"Dwarves don't take kindly to having that which is owned by them taken and, they are also aware of you and your fathers hireling Wido. This morning, before we set out, the trains wizard sent a magical message to the float in regard to this abduction. By tomorrow morning, more powerful wizards and priests will be casting divinations as to the veracity of what is suspected. You and your fellows will be wanted men by tomorrow evening, with nothing to return to but a lifetime of being on the lamb, hiding in caves and copses. Every Justicar bound by Pantheons' word will know your name and description."

"I would like to suggest to you, let the girl come back with us unharmed. We can say she went sleep walking and became lost in the woods. On the other hand, you and your friends went out on an adventure and returned when it pleased you. With this, you can grow old with wealth and many a woman to please your fancy, your friends can have families of their own and we can all die old and happy."

"The other option is not so pleasant and if the girl is in any way harmed, I will put aside my polite demeanor to ensure Pantheon's justice is both swift and everlasting."

"To those men with him, if Mavitus is not one to listen to reason, I would like to call upon your own sensibilities to not engage in the battle if it must occur. Your immediate surrender will ensure you leave with your life and possessions. On these words I swear to all the good gods, to let them come to pass."

Actions: move to V32 (That is if the Northern road is the direction we came from. I do not want to cross the entrance to the clearing.)

Bluff: 21 (On all opponents as to what will come to pass if Lollena is not released to us unharmed)
Diplomacy: 9 (On the entire situation)

Anrete Nanoc (AC17, HP21/21)  d20+3=11 ; d20+3=23 ; d20+7=20 ; d20+7=22 ;
Monday June 9th, 2008 8:46:48 PM

Flanking the masked elf, Anrete silently creep towards the edge of the clearing, trying to spot the location of the girl.

------------------------------------------------------
Listen 11
Spot 23
Move Silently 20
Hide 22

Position: F23


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=4 ; d20+1=21 ; d20+4=23 ; d20+5=6 ;
Monday June 9th, 2008 11:33:04 PM

OOC: Since we don't yet know the location of their camp, I hope the DMs will let us adjust our position if we are in a very poor position in which we wouldn't be in if we knew where the camp was, right? :)
If that information could be given us before Jet gives the ultimatum it really be nice.

IC: Alexi shrugs and hopes all goes well, repeating a few of the prayer words Mikal has said in the past, and positions himself next to Jet a U32. He has his lance in it's holster and bow ready with arrow knocked.

Just in case, Alexi also keeps an eye along the road for any suspicious movement, hoping that if it is one of their own they'll signal something recognizable.

Alexi Spot 4, Listen 21 (must be dusk or something)

Lobo Spot 23, Listen 6 (Between the two of us, we got it all covered.)

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Monday June 9th, 2008 11:35:26 PM

Addendum, I forgot to chance Lobo's AC as he's not wearing the barding either. AC 14 listed above.

DM Bob & Carla (Taking back Lollena Rnd #1)  d20+9=21 d20+6=9 d20+6=17 d8=3 d20+2=5 d20+1=21 d20+1=16
Monday June 9th, 2008 11:54:16 PM

The mantle of authority weighs heavily on the 4th standard bearer for the Stonehelm Corp. Concerned about the safety of the seamstress, as well as the security detail, and unwilling to shed blood if at all possible, Jet decides on a diplomatic course of action. Alexi agrees with the idea of parlay, and points out that anyone camping in the clearing has only one obvious exit route. Before announcing his presence, Jet lets the others position themselves.

Anrete is the lucky beneficiary of Fatine's Guidance (don't forget the +1 on next attack, skill, etc.), before the witch looks after herself. Following close behind Beren, they creep silently through the woods. Only the masked ranger doesn't take care to hide as he moves from the cover of forest to a spot behind a wide tree trunk. The three who have crept through the forest can easily discern the seamstress bound and gagged at the base of a very large tree in the middle of the clearing. No fire lights the spot where 4 individuals sit eating trail rations, their horses hobbled and grazing nearby.

On the trail Pliny takes the reigns of the horses left behind, Mikal gets ready for combat, while several feet beyond the entrance Caelnen takes up his position. Caelnen only! Highlight to display spoiler: { looking down the narrow path sees movement in the canopy of the tree directly in front of the path }

One of the kidnappers accepts a bottle from the other and takes a swig. When Jet calls out, the one holding the bottle tosses it aside, and they all rise, turning towards the voice and listen, looking to the merchant's son for corroboration of what is being said.

In the silence after Jet's speach, a bird-call trills three times. The merchant's son (Mv) yells, "It's a lie!" One of the human's (S) utters some strange words, moving his arms Spellcraft vs DC 16 Highlight to display spoiler: { casting Mage Armor} and the other 3 pull weapons.

Meanwhile two arrows streak out of the tree towards Caelnen, one flying wildly into the forest and the other striking the sharpshooter (Hit AC 17, 3 pts dmg.) Note: firing at R2 in tree-top, 20% mischance due to concealment.

Clearing 2

(Combat Rounds)



Mikal AC 18, HP 13  d20+3=18 ;
Tuesday June 10th, 2008 3:02:14 AM

Mikal hears the comotion and the sounds of someone casting a spell.

"They are readying for battle!" He says to himself, hustling (x2) quickly to help out if nessicary. ((Moving to V26))

OOC: Spellcraft 18.

Caelnin (AC: 16, HP 13/16, Pos: Y31)  d20+7=14 ; d100=97 ; d20+7=22 ; d8+1=7 ;
Tuesday June 10th, 2008 3:18:51 AM

"No bloodshed, indeed..." Caelnin mutters underneath his breath as his nocks an arrow and aims towards the tree. Wary that the person might have moved in the last few seconds, Caelnin tries and listen for it and then fires the arrow.

An arrow for an arrow? Sounds like a good trade,

----------

Blindfold trick to negate some concealment... Does DC 14 beat 10+level?
Concealment %roll = 97
Attack Roll = 22
Damage = 7

Fatine [AC 16, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor  d20+9=29 ; d8=2 ;
Tuesday June 10th, 2008 10:30:14 AM

Spellcraft: 29

fatine rapidly snatches a few of the dolls from her belt, pushes them together, and spits on the pile. Muttering a few words, she tosses the dolls to the ground and points a hand at the group of men in the clearing, slowly lowering the hand while she finishes her chant.

Cast: Sleep, centered on intersection of 11/12 and L/M. 10 foot radius burst encompasses all four enemies at that spot. Targets total of 4 HD, starting at person with lowest HD and moving up from there.

Will save DC 15.

Fatine also gives her dogs the guard command and collects her dolls after the spell is cast.

Ley roll: 2 (phew...)

Beren (AC 18, HP 16/16 Moonshadow AC 13, HP 25/25)  d20+7=27 ; d20+9=12 ; d20+9=22 ; d20+6=17 ; d20+6=8 ; d8=6 ; d8+2=9 ;
Tuesday June 10th, 2008 1:42:15 PM

OOC--I thought I had rolled for HIde, my bad.

HIde 27 natural 20 - , listen 12, spot 22

Beren watches as Caelnin is hit by an arrow. The group is under attack, and an enemy is hidden in the tree!

Caelnin has already responded to the attack, so Beren focuses on the group under the trees. One of the number is casting some kind of spell, so he looks like a likely candidate. Taking aim, the elf lets two arrows fly at his chosen target. He uses the trees to his advantage to conceal himself from attack, and to try to prevent the group from knowing where his arrows are coming from.

hit AC 17 and 6(subtract 2 for extra shot this round) for 8 (forgot to add +2) and 9 HP DAM

Anrete Nanoc (AC17, HP21/21)  d20+4=7 ; d20+7=26 ; d20+7=17 ;
Tuesday June 10th, 2008 9:29:17 PM

His javelin readied, and his heavy chain loosen, the wiry human made use of the distraction to carefully skirted behind the horses towards the girl and the mage.

---------------------------------------------------------------------
Knowledge(Local) 7: To see if Anrete know anymore about this bunch of pple

Move Silently 26, Hide 17 @ 1/2 Speed to C15


Jet (AC: 18, HP: 19) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 42)  d20+5=15 ;
Tuesday June 10th, 2008 10:18:06 PM

Jet realizes his plan has failed and the battle as ensued.

"Domi, please protect my mount!" He says as he casts a spell. he then mounts up as fast as he can, but his riding skill is again lacking and it keeps him from battle this round. He sits securly in his saddle, sword in hand for actions next round.

Actions: Cast spell on Bantom Shield of Faith (Standard Action)
Mount Bantom (Move Action)

0- Detect Poison, Guidance, Resistance
1- Endure Elements, Endure Elements, +Shield of Faith


Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Tuesday June 10th, 2008 10:24:19 PM

Alexi waits patiently, for Jet's command for action and for someone to pass on the enemies position to him. The Diplomatic aproach didn't work, to no surprise on Alexi's part, but cities have fallen without a drop of blood because of the eloquence of a general, so it was worth a try here.

"OOOps," exclaims Alexi as Caelnin get's hit, then as an arrow shoots out from the bushes right back towards the entrance he chuckles, "Heh, heh, heh, he's in for a surprise."

OOC: hold action until given a target.

DM Bob & Carla (Taking back Lollena Rnd #2)  R1 vs Sleep d20+1=9 ; Mv vs Sleep d20+3=19 ; R2 attack and dmg d20+6=24 d8=4 d20+4=21 d8=4 S spot vs Anrete d20+2=12 MM 2d4(3+4)+2=9
Tuesday June 10th, 2008 11:01:59 PM

Caelnin trades arrows with the shooter who winged him. (R2) The leaves of the tree provide little cover for his enemy as the sharpshooter's eyes pierce the sniper's hideout. A cry from the treetop lets the elf know his arrow struck the target.

Fatine draws on the power that courses in red rivers deep under the soil, and casts a spell at the grouping near the big tree. She has the satisfaction of seeing one of the group (R1) fall into a comatose slumber.

Beren targets the lone individual without a weapon. The ranger makes the assumption the individual has other resources at hand. The first arrow causes a nasty wound. (OOC: If people are observing you, even casually, you can't hide. However, moving behind the trunk of the tree can give you partial cover.)

Anrete uses the distraction to sneak across the clearing and get behind the kidnappers horses. Mikal hustles closer to the action, but doesn't take any preventative measures to cover his movement.

Jet and Alexi prepare for action, aware from the interplay of arrows between an unseen archer and Caelnin that the little passage is not undefended.

The archer in the tree (R2) changes tactics when he sees the cleric hustle across the path, and pings him with two arrows. (Hit AC 24 and 21 for 4 + 4 = 8 dmg.).

The sorcerer (S) looks at the skittish horses, but doesn't see anything to concern him. He intones arcane words thrusting out his hands in the direction of the elf who wounded him with 2 missiles of magical energy that find Beren no matter what he does to evade them. (9 points dmg.) The spellcaster then takes a step back closer to the tree.

The merchant's son (Mv) crosses over to the sleeping man, and gives him a kick with his booted foot. "Get up you lazy....", however the sound of his voice is drowned out by the roar coming from the fourth man (W) who has just unstoppered a vial and consumed the contents and who seems to grow larger by the moment.

W-AC ?
Mv-AC ?
S-AC 17
R1-AC ? Sleep/awake next round
R2-AC 15

Clearing 3

Mikal AC 18, HP 5  d20+3=16 ; d8+1=7 ;
Wednesday June 11th, 2008 1:42:48 AM

MIkal grunts loudly as he is hit with two arrows. He would be momentarily stunned if it wern't for the adrenaline now flowing through him.

Mikal screams a battlecry. "For Alemi! For Good!" and hustles towards the man shooting arrows at him from the trees. (Movement to V20) and swings downward furiously with his longsword(Attack roll vs AC:15, result16), landing a solid hit on the man. (Damage roll 7)

OOC: Finally, for once I didn't botch a roll.

Caelnin (AC: 16, HP 13/16, Pos: Y27)  d20+7=20 ; d8+1=3 ;
Wednesday June 11th, 2008 2:18:50 AM

As it now looks like combat is trulay at large, Caelnin moves closer in, not worrying that they might see him. Caelnin moves to Y27.

He also notices Mikal taking a swipe at the person in the tree, so he lets them duke it out for a bit. He then sees and shouts out "Big human!!!" and shoots an arrow into him.

------

Attack Roll: 20
Damage: 3

Anrete Nanoc (AC17, HP21/21)  d20+6=24 ; 2d4+6=9 ; d6=5 ;
Wednesday June 11th, 2008 3:06:44 AM

Dropping his javelin in favor of his spiked chain, the savage looking barbarian burst forth from the shadows and dashed towards the girl. And before anyone could react, Anrete swung his heavy chain at the wizard as he stands over the bounded girl.

--------------------------------------------------------
Move Action to K9
Attack AC24 @ S: Dmg 9 + 5 (sneak attack) = 14


Anrete Nanoc (AC17, HP21/21) 
Wednesday June 11th, 2008 3:18:43 AM

"Charge!! Charge!! I have the girl!", the reckless youth shouted when he reached the girl.

OOC: I hope I live long enough for you guys to reach me... hahah overeager I guess... I just notice there are 4 of them and 1 of me.

Beren (AC 18, HP 7/16 Moonshadow AC 13, HP 25/25)  d8=3 ; d20+6=18 ; d20+4=18 ; d8+2=3 ; d8+2=5 ;
Wednesday June 11th, 2008 9:51:57 AM

OOC--and one of those just got real big! ignore first roll hit button by mistake

Beren reels from the strike of the missiles cast by the magic user. Then he watches dumbfounded as the barbarian Anrete foolishly charges into the middle of the group they are attacking!

He still sees the sorceror as the biggest threat, so shaking off the damage he has incurred, he looses two more arrows straight at the magic using man. (Hit Ac 18 and 18 for 3 and 5 HP DAM total 8)

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d8=3 ;
Wednesday June 11th, 2008 12:24:57 PM

Fatine, standing amid the trees, keeps two of the dolls in her hands. She repeats the process, spitting on them, throwing them to the ground, then pointing at Mavitus and W.

[Cast: sleep centered on 12/13, M/N, targeting W, Mv; Will save DC 15]

Bundling up her skirts, she moves forward out of her hiding spot, to M26, removing a wand from her belt as she moves. [wand of color spray] The dogs, teeth bared, move along with her, to either side, their eyes wary for any threat.

Ley roll 3.

DM Highlight to display spoiler: {In case any enemy makes a ranged attack, including magical/ray, there is a 20% miss chance due to entropic shield}

Jet (AC: 18, HP: 19) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 42)  d20+5=25 ; d20+5=19 ; 2d6+6=17 ;
Wednesday June 11th, 2008 1:59:38 PM

"Bantom, you have disobeyed me so far, and that's enough, Heya!"

With a bolt of speed and two hands on his weapon, Jet spurs Bantom to action yelling at Alexi and Pliney "To battle!" As he rounds around the the edge of the trees and heads for Wido.

Once there, he swings his sword at the large human Hoping to slice into the body guard of the doomed Mavitus. "I gave you a chance, now there shall be no mercy, asked or given!"

Move action to spur Bantom (Run X 4) to O 13. Ride 25 (Natural 20)
Attack Wido from horse back hitting AC:19 for 17 points of damage.

0- Detect Poison, Guidance, Resistance
1- Endure Elements, Endure Elements, +Shield of Faith

DM Sanity note. I used the diagnol conversion of 10 feet then five feet in accordance with the SRD for bantoms movement.


Jet (AC: 18, HP: 19) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 42) 
Wednesday June 11th, 2008 3:39:08 PM

OOC: If Wido goes down from Fatines sleep spell, Jet will Coup de Grace him.

Jet (AC: 18, HP: 19) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 42) 
Wednesday June 11th, 2008 5:12:18 PM

OOC: Never mind, I need a full round action for that.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+8=21 ; d20+3=22 ; d100=48 ; d6+2=5 ; d20+8=18 ;
Wednesday June 11th, 2008 10:38:57 PM

OOC: DMs the map grid on the third map is very difficult to see. I'm having to use map2 to get my position. The grid lines on map2 are much clearer.

IC: "Crap," Alexi exclaims as Jet takes off. Alexi has his bow in hand expecting to be able to approach the clearing before all pandemonium broke loose. Now Jet charged off and he not even with his lance and shield ready!

No time to waste though and Alexi spurs Lobo on after Jet.
Ride check DC5 = 21 (weeeee Mom look, no hands!)

Lobo responds superbally and Alexi, with bow and arrow still ready, guides him around the bend and down the path to the clearing. However he sees Mikal swiping at some branches and quickly deduces that that is the tree the sniper is in. Bringing Lobo up to the tree and halting, (X23) he takes a shot at him.
Shot d20+3=22
vs concealment d100= 48
Hit AC 22 Dmg d6+2 =5

OOC: Lobo has only used 1/2 his movment - 50ft w/o barding - so no -4 penalty on the archery shot

Alexi then drops his bow (free action) and draws his lance (free action bab +1 combined with another move action which is...) and readies his shield.

Alexi is now in his element and ready to charge the most strategically important target within range!

DM Bob & Carla (Taking back Lollena Rnd #3)  Mv vs Sleep d20+3=13 ; R1 Int d20+3=12 ; S vs 10 d10=6 ; W attack vs Jet d20+8=25 ; d8+7=8 ; vs Bantom d20+8=18 ; 2d6+7=15 ; R2 attack vs Al d20+6=13 ; d20+4=20 ; d8=3 ;
Wednesday June 11th, 2008 11:16:48 PM

Caelnin moves forward and gets a better view of what the group is up against. He decides to take the big human down a notch or two. Wido's (W) increased size makes him an easy target for the sharpshooter's arrow. Bringing Bantom up in front of the large human, Jet swings hard slicing through chain mail, skin, sinew, and flesh.

Reeling from the effects of the Magic Missiles, Beren decides the sorcerer (S) is trouble. The man's magical armour is no match for the ranger's arrows, and the masked elf has the satisfaction of seeing both his arrows join their companion. Anrete drops all pretence at sneaking as he sweeps around the horses and into plain view of the enemy. The severely wounded sorcerer is however an easy target as the barbarian's chain snakes out and puts him out of commission. (OOC: Had to reposition Anrete, due to movement issues and can't give him the sneaking dmg., but the regular dmg. is enough!)

Mikal moves under the tree, hoping to catch the sniper (R2) unawares. Unfortunately, the archer is lodged too high up in the tree for the cleric to reach him with his sword. (Please read DM posts carefully!) ) Rounding the corner, Alexi makes a quick assessment of the problem at hand, and sends an arrow into the tree-top. An angry expletive lets him know he was successful. Dropping his weapon, the fighter on horseback gets ready for his next attack.

The witch casts another Sleep spell, before creeping up behind Beren. Fatine watches over the shoulder of the elf, as Mavitus (Mv) goes down.

Awakened by a boot to the ribs, the man (R1) gets up. A look of worry crosses his face at the sight of the severely injured Wido, however the rogue decides to hook around behind the cleric/fighter and his horse. Blood pulses from the deep gash in the huge man's side. With a grunt he brings his spiked shield up hard against Jet (hit AC 25, for 8 dmg.) trying to unseat the rider, then with a guttural cry he brings his battleaxe down on the horse where it cuts a jagged line from shoulder to breast. (hit AC 18, 15 pts dmg.) (Note: Handle animal DC increases by 2 due to wounded.)

The archer in the tree top has trouble with his close range targets. Picking the mounted fighter, he sends two arrows in the Fist's direction. One sails harmlessly past Alexi, however the second nicks the fighter. (hit AC 20, 3 pts. dmg.)

W-AC 19 (Enlarged) damage taken: 3+17=20
Mv-AC ? (Asleep)
S-AC 17 damage taken: 8+3+5+5=21 (dropped)
R1-AC ?
R2-AC 15 damage taken: 7+5=12

(Map to come shortly)

Clearing 4


Jet (AC: 18, HP: 19) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 42) 
Thursday June 12th, 2008 1:04:25 AM

DM's what about Pliney? I told him to engage where he thought best, but there are no actions for him in the post.

(See map. Pliny was organizing the horses left behind (previous post) now he has moved forward. The DM post was getting too long and complicated, so Pliny isn't featured this time around as it just didn't fit.-DM Carla)

Thanks for the quick response.

Caelnin (AC: 16, HP 13/16, Pos: Y27)  d20+7=8 ;
Thursday June 12th, 2008 3:23:19 AM

Caelnin moves closer to the action and shoots at the one that Mikal just can't reach. However, while thinking of the perfect shot Caelnin forgets to properly nock the arrow and it flies off in the wrong direction.

What are you doing Caelnin? I should keep up my practice while on this trip... I don't want to screw up so badly next time...

------

Attack Roll: Nat one...

Anrete Nanoc (AC17, HP21/21)  d20+6=9 ; 2d4+8=13 ; d6=3 ;
Thursday June 12th, 2008 3:50:05 AM

Moving into flanking position, Anrete cock his chain and swings at the enlarged warrior, but missed widely.

---------------------------------------------------------------------
Move to L10
Power Attack: +2 dmg, -1 AB
Guidance: +1 AB
Attack W for AC9+2(flanking)=11: Missed? for Dmg13+3=16

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Thursday June 12th, 2008 9:28:19 AM

Seeing another enemy fall to her spells, Fatine smiles broadly. Standing up straight, she loosens the shawl around her shoulders and boldly walks forward, out of the trees.

[double move to O17]

She walks toward the enemies surrounding Jet. As she does, she lets her shawl drop into her right hand, and holds her wand in the left.

Her dogs, getting closer and closer to danger, begin barking and growling in anger, and stand right by her side, ready to pounce if needed.

[I envision them at N17 and P17, but that's just an assumption. Given the nature of guard, they could be putting themselves between Fatine and the enemy, I don't know.]

Jet (AC: 18, HP: 11) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27)  d20+5=9 ; d20+6=12 ; d20+6=16 ; d20+1=4 ; d20+5=13 ;
Thursday June 12th, 2008 4:33:27 PM

Jet feels the shield spike slide on his armor and pierces him where his breast plate and shoulder join at the joint. He snarls in pain anticipating the next blow, but his horse receives it instead, which further enrages him. He fails his ride check, so he allows Bantom the privilege of retaliation toward the enlarged Wido as Jet dismounts to get his attacks in, which also misses.

Ride: 9 failed.
Bantom attacks W with 12, 16, 4 (all miss)
Jet attacks W with 13 (mIss)

0- Detect Poison, Guidance, Resistance
1- Endure Elements, Endure Elements, +Shield of Faith

ooc: Dry round for me.

Mikal AC 18, HP 12  d20+12=32 ; d8+3=7 ;
Thursday June 12th, 2008 7:28:03 PM

Mikal curses the dark ones, and makes his retreat. (Hustling to U28) Trying to find some concielment in the underbrush as he attempts to pull out the arrow(s?) lodged in him.

He mutters a prayer of healing to Alemi and casts a spell.

OOC: 32 On the Heal roll. Trying to get the arrows out. 7 HP Healed from Cure Light wounds. Also, do I need to post my spell list at the bottom of my post? Or is it just extra?

DM Bob & Carla (Supplemental) 
Thursday June 12th, 2008 10:10:26 PM

Mikal was not hit by any arrows. It was Alexi who was targetted. Feel free to re-post, and yes, please post your spell list for the day at the bottom of your post.

Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37)  d20+8=10 ; d20+7=9 ;
Thursday June 12th, 2008 11:07:00 PM

"Ouch!" Alexi exclaims but his mind is set and his actions are already in motion as the arrow grazes him. A quick glance reveals his original target is now blocked by Mikal, but another has presented himself (R1) and he nudges Lobo into a charge.

Ride DC5 d20+8 = 10 (that was close!)

Lobo responds but it takes Alexi an extra knee nudge to get him aimed correctly but in seconds the large warhorse is galloping towards R1. "Ah, the good old days," he shouts as he levels his lance.

OOC: my calculations put Alexi at O15, 60ft to attack R1. Ride-by-attack (no att. of opp.) puts him at J10 (next to Anrete) with 90ft covered, giving him 10ft of movement left to turn lobo around.

Lance charge d20+7 = 9 (crap, miss! Lucky b&%$#@!)

Alexi swears as the lance spears the air as the human ducks the point. Continuing just a little further he stops at the tree and turns Lobo around for another try. 'I hope I scared the crap out of him at least!' he says to himself.

But he brightens up as he realizes that now Anrete has backup and Lollena is protected as well. "Make my day!" he yells at R1 as he prepares for another charge.

(Edited by DM; please watch the language as this is a PG-13 site)

DM Bob & Carla (Taking back Lollena Rnd #4)  d20+7=24 ; d8+2=9 ; d6=5 ; d20+8=25 ; 2d6+7=13 ; d20+4=7 ; d6=3 ;
Thursday June 12th, 2008 11:43:40 PM

The battle in the glade loses all sense of strategy as Lollena's captors engage their pursuers. The speed at which the violence has erupted seems to have unsettled the caravan's defenders as first Caelnin, and then Anrete , Jet, and Alexi fail to get past their opponent's defences. Only Fatine seems at ease in the chaos as she calmly approaches the enemy, her two dog's presenting a formidable barrier to any that would choose to engage her.

Jet's horse seeks safer ground and warily makes it's way towards the hobbled horses at the north end of the glade. Without a rider spurring it into battle, the horse's sense of self preservation takes hold. [OOC once Jet is dismounted he can no longer command the animal in mounted combat]

With Jet's attention fully occupied by the enlarged Wido, the smallest of the thugs slips in behind and stabs at the now dismounted fighter [R1 hits AC=24 for 14 dmg; please roll a d10 (a 7 stabilizes Jet)].

Wido whirls around as Anrete's chain whistles harmlessly wide and retaliates, cutting the reckless barbarian across the arm and shoulder. [Hit AC=25 for 13 dmg] .

Isolated in his tree perch, R2 tries to jumps to the ground on the far side of the tree from Mikal but lands awkwardly and stumbles to his feet [Jump =7; failed and takes 3 dmg].

Pliny finally sees his opening and runs through the gap, swinging north of Fatine, he heads for the tree to which Lollena is bound.

W-AC 19 (Enlarged) damage taken: 3+17=20
Mv-AC ? (Asleep)
S-AC 17 damage taken: 8+3+5+5=21 (dropped)
R1-AC ?
R2-AC 15 damage taken: 7+5+3=15

Clearing 5

Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37) 
Thursday June 12th, 2008 11:44:20 PM

Ooops. Sorry. I was thinking it was a generic term like dang, crap, etc. I'll keep it cleaner.

IC: Just before he takes off again, a thought goes through his mind, "Not making a good impression on Lollena, are we, Lobo?'

Jet (AC: 18, HP: -3) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27)  d10=7 ;
Friday June 13th, 2008 1:52:24 AM

OOC: I'm confused by this ruling. I was mounted when it attacked, I dismounted as a move action then I attacked.

Now, on next round, I would need a DC 20 for it to continue to attack per this rule. It wouldn't have run away until our next round. Not that it is relevant at the moment since I can't command him next round, but I would like to clear this up for future reference.

Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Jet falls unconcious as the rogues attack was successful.

Rolled 7 to stabalize.

Anrete Nanoc (AC15, HP12/25)  d20+8=16 ;
Friday June 13th, 2008 2:34:40 AM

Roaring silently against the pain, Anrete draws back his chain for a second swing which bounces harmlessly off the heavy armor of the enlarged bodyguard. Noticing Jet's fall, the bleeding barbarian curses and retreated, using the tree to guard his back.

-----------------------------------------------
Wounds: 13
Enraged: +4 Str, +4 Con (+4HP), +2 Will, -2 AC, 7/7 rounds
Attack W for AC16: Missed, very very bad luck...
5 feet step to K9


Caelnin (AC: 16, HP 13/16, Pos: Y24)  d20+7=25 ; d8+1=2 ;
Friday June 13th, 2008 3:06:58 AM

As caelnin sees the archer fall down to the ground, Caelnin moves to the edge of the trees and shoots at him while he is down.

------
Hit AC - 25
Damage - 2 (Oh well...)


Mikal AC 18, HP 12 
Friday June 13th, 2008 5:59:08 AM

OOC:

Ok, I just wanna clear this up before I repost.

Two rounds ago, I moved across the path into the trees. The Archer at R2 Fired two arrows at a cleric moving across the path.

"The archer in the tree (R2) changes tactics when he sees the cleric hustle across the path, and pings him with two arrows. (Hit AC 24 and 21 for 4 + 4 = 8 dmg.)"

That's where I got the damage from, which is why I posted that I took damage and why I moved back to heal after I tried to swing at the guy in the tree (Which was my fault.))

So let me know guys, I'll hold off on my next post before I do anything. And maybe we should come up with a system to name us clerics, since there's two. I'm so used to being the only one, when someone says cleric, I assume they're talking about me.

Let me know guys, sorry if I'm misreading or assuming ^^;

(OOC: My bad. Since the two arrows post was back 2 rounds, I misunderstood and thought you were reacting to the prior round, where Alexi got pinged. Post your next action as if you had moved to U28, and we'll clear it up with the next DM post-DM Carla)


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  2d4=7 ; d4=2 ;
Friday June 13th, 2008 8:24:50 AM

"Now dat not be a good idea, big man," Fatine calls to Jet as he falls to the ground. "Dee fight not be over!"

She raises her wand and aims it at the Rogue, and a cone of rainbow color springs from the wand's end, hitting the man square in the face and chest.

After activating the wand, Fatine takes a few quick steps backward to O22. "Oh boys?" she calls. "Dee fight be over here. Maybe you all come help ol' Fatine?"

----------------------------------------------
Cast color spray from wand, 15' cone hitting R1 only.

Will Save DC 12.

Pass=negates

Fail=
1. If 2 HD or less, unconscious, blinded and stunned for 7 rounds, then blinded and stunned for 2 rounds, then stunned for 1 more round.

2. If 3 or 4 HD, only blinded & stunned for 2 rounds, then stunned for 1 more.

3. If 5+ HD, only stunned for 1 round (and we're in big trouble...)

Mikal AC 18, HP 12 
Friday June 13th, 2008 11:28:34 AM

MIkal takes a deep breath after removing the arrows and healing his wounds. When he looks up he sees the man that was in the tree, jump out and stumble as his hits the ground.

Mikal takes the moment to nod to himself and starts running towards the now grounded archer. (x3 speed to X19.)

OOC: If I'm clear on the rules, I can run to the man in one round, but it's a full-round action, so that's it for me this round, I'm so going to get him good next.

Spell List. X=Spent for the day

Level 1
Cure Light Wounds (Domain) X
Bless Water
Hide From Undead
Magic Weapon

Level 0
Create Water
Detect Poison
Light
Purify Food



DM Bob & Carla (addendum) 
Friday June 13th, 2008 5:14:08 PM

Sorry to Jet/Buzz. Was mixing up the Ride skill called 'Control Mount in Battle', with the Handle Animal skill called 'Teach an Animal a Trick' with the trick being Attack. Was having some trouble reconciling how a horse would attack a human or creature like a dog might. However, it is clear for all to read on p. 74 of the PHB.

I think we will all become experts on 'mounts', 'ride', and 'handle animal', as well as other feats and skills involving animals before this game is through!

My appologies, Buzz.

-DM Carla



Jet (AC: 18, HP: -3) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) ooc 
Friday June 13th, 2008 5:36:41 PM

OOC:
I thank you for looking into it. I would have gone with what ever ruling was made, I was thinking I misread something somewhere. There is so many counter circumstances to this game it is amazing.

Agreed on the "animal" skills, feats and usages available to this game. I'm looking forward to it.

Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37)  d20+8=10 ; d20+6=13 ; d20+8=17 ; d20+6=14 ; d20+8=12 ;
Friday June 13th, 2008 10:53:09 PM

OOC: It's a close call but I think I can find a straight path to Wido at N12, as S is down and Mv is asleep and Lobo'l just ride over him. I don't have Trample yet so I'll just move over him. It should be easy since he's asleep and not a barrier. I count roughly 25ft to N12.

IC: With a battle cry "FOR THE FIST!", Alexi spurs Lobo again, this time aiming for the giant Wido.
Ride DC5 = 10 (dang, this had better not be an omen, but made it)

Lobo charges Wido even though there are two humans down in his path, but Lobo is used to having fallen enemies in his path and easily avoids them, charging straight for Wido. This time Alexi does not ride by, but plows into the giant. (ie, stops at N12)
Charge d20 +6 (no size mod. this time) = 13 (yep, we got us a monkey on our back)
Fight w/ horse DC10=17

Lobo senses the enemy and rears a hoof at Wido
Hoof D20+6=14

The toghness of Wido is becoming very apparent to Alexi, as the villain has deflected all his attacks. HisCaptain would be sending him to latrine detail if he'd seen the poor action.

Undaunted though, Alexi drops his lance (free action) and pulls out his new sword (remaining move action). It's sword and horse now, mano-a-mano, spit-in-your-face, and it ain't gonna be pretty.

DMs, If Wido goes for the horse, Alexi will try to negate the hit (Mounted Combat) with a Ride check:
Ride check D20+8 = 12
As 12 is less than Lobo's AC, the Ride check has no effect. (This string of bad rolls gotta end sometime!)

Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37)  d8+2=4 ; d8+2=10 ; d8+2=6 ;
Friday June 13th, 2008 11:38:01 PM

Alexi addendum:

If DMs deem it that Alexi can't reach Wido in a charge due to obstructed path, Alexi then will move to L12 and Coup-de-grace Mv with a lance thrust to the throad. Crit Hit dmg to overcome = 20.

He'd rather let Anrete do it while he engages Wido but this is an alternative.

Beren (AC 18, HP 7/16 Moonshadow AC 13, HP 25/25)  d20+6=17 ; d20+4=19 ; d8+2=8 ; d8+2=3 ;
Saturday June 14th, 2008 6:56:07 PM

OOC-- I want to apologize to all for missing posts the last couple of days. I took my daughter to an out of town Doctor, thinking I would be back Thursday to post. The Doctor ordered surgery for Friday. so we couldn't leave until afterwards, then had to wait one more night before she could travel.

Beren snaps out of a reverie after watching the sorceror fall. Choosing his next enemy, Beren decides that the large fighter is offering the only viable target since his friends are scattered amongst the foes. The large man's head and shoulders offer a clear view, so the ranger lets fly.

Hit AC 17 and 19 for 8 and 3 HP of DAM

Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37) 
Sunday June 15th, 2008 5:41:45 PM

DM's:
Alexi wants to know what armor and weapons Wido is wearing/using. Can you post a description of the obvious equipment (archers have bows - obvious, etc.) each NPC has? I'm trying to figure out the AC 19 of Wido. The Enlarge spell is supposed to take away 2pts of Dex, and a -1 penalty to attack rolls and AC. So he should loose two AC pts when enlarged, under normal circumstances. So if he wasn't enlarged, he'd have AC 21?

So what's he wearing? Naturally any spell enhanced AC will not be known by us, but we'd like to have a better description of their gear.
Thanks. Happy Father's Day!

(OOC: as per previous DM posts...

"...Jet swings hard slicing through chain mail, skin, sinew, and flesh..."

"...with a grunt he brings his spiked shield up hard...then with a guttural cry he brings his battleaxe down..."

Wido's AC as posted is with affects of Enlarged taken into consideration.-DM Carla
)


Alexi (AC: 17, HP:22/25) Lobo (AC: 14, HP:37/37) 
Sunday June 15th, 2008 11:42:34 PM

OOC: Thanks. Odd, I thought I had reviewed the post and how I missed this one is a mystery.

I think it was because I was spending so much time trying to make sure I got all the Riding things correct. I was so excited that I could finally use the Spirited Charge and so depressed I missed both times... snif, snif...

DM Bob & Carla (taking back Lollena Rnd #5)  d20+1=14 ; d20+3=4 ; d20+8=23 ; 2d6+7=13 ; d20+9=25 ; d20+4=7 ; d10=9 d10=9
Monday June 16th, 2008 12:12:41 AM

Caelnen watches the archer (R2) stumble and sends an arrow his way while Mikal runs to intercept the very badly wounded enemy.

Jet falls victim to a rogue's tactic, and succumbs to his (R1) blade. While Fatine tries to distract the sneaky human, Anrete, and Alexi both take a swipe at the enlarged fighter. Despite their efforts, they are unable to wound him. The archer Beren has better luck, and one of his arrows finds the big target.

The rogue (R1) is able to withstand the display emanating from the witch's wand (Will Save=14) and steps in close, however his attention is split between her and the two canines at her side and he misses. (nat. 1!) The man yells out, "it's time to get out of here!"

Pliny continues to run north towards the trussed up Lollena.

Wido focuses his energies on the mounted rider in front of him, and slashes down with his battle axe wounding Alexi. (Hit AC 23, 13 dmg.).

The severely wounded archer (R2) drops his bow, and tumble (Tumble 25) past the cleric. He comes up behind Mikal pulling his short sword, only to have his attack glance off the cleric's armor. ( Hit AC 7).

Jet roll another d10 vs 7 to stabilize.

W-AC 19 (Enlarged) damage taken: 3+17+3=23
Mv-AC ? (Asleep)
S-AC 17 damage taken: 8+3+5+5=21 (dropped)
R1-AC ?
R2-AC 15 damage taken: 7+5+3+2=17

Clearing 6

Mikal AC 18, HP 12  d20-1=3 ;
Monday June 16th, 2008 4:52:45 AM

Mikal spins arround on his heel to attempt smacking the man in the head with the flat of his blade, but is thrown slightly off ballance by the spin.

OOC: Attempted to do subdual damage to the man, missed the attack roll T.T.

Anrete Nanoc (AC15, HP12/25)  d20+7=19 ; d20+9=15 ;
Monday June 16th, 2008 5:03:07 AM

Making use of Alexi's distraction, Anrete tumbles behind the enlarge human and swings again.

-------------------------------------------------------------------
Wounds: 13
Enraged: +4 Str, +4 Con (+4HP), +2 Will, -2 AC, 6/7 rounds
Tumble 19 to P10
Sneak Attack W (+8 AB -1 Power Attack +2 Flanking = +9) AC 15 (!!!!!!!!!!!!!!!!)


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+3=21 ; d20+3=9 ; d6+3=9 ; d20+1=13 ; d20+3=22 ;
Monday June 16th, 2008 7:50:51 AM

Fatine's dogs leap to action as the rogue attempts to slice into their master. The dark-coated dog snaps at the man's ankle, but misses (hit AC 9). The white-coated dog, on the other hand, is able to bite deeply into the man's thigh (hit AC 21, 9 damage), trying to drag him to the ground (trip 13, but see below).

Fatine lowers her wand and raises the shawl in the other hand. She tosses the shawl at the rogue, and it unfolds as it hits him in the chest, instantly wrapping itself around him and tangling him in the net's folds (touch attack 22).

Dog Attacks: vs. R1
first hit AC: 9 (miss?)
second hit AC: 21
second dmg: 9

Fatine Attack: vs. R1 (net attack)
hit touch AC: 22
dmg: entangled (-2 attack rolls, -4 dexterity, move half-speed, no charge or run)

DM Highlight to display spoiler: {Regarding the roll for a trip attack: wolves get a free trip attack when they hit. Riding dogs (such as these) get a trip attack as well, but according to the monster manual entry, "only if they are war-trained." War-trained means the dogs at least have to have the attack trick, which I did not specifically teach these dogs. However, I was told over the weekend that riding dogs purchased via the "Mounts and Related Gear" list are war-trained, per the language that states they are "brave in combat like a warhorse." I am not convinced. I'm going to post this on the rules board as well, because I don't know the answer. So I rolled the trip just in case, but felt I should bring it to you attention since I'm not clear on the rule.}

Caelnin (AC: 16, HP 13/16, Pos: X24)  d20+6=15 ;
Monday June 16th, 2008 8:26:05 AM

Caelnin thinks about his next step. Mikal seems to have a reason to keep the Rogue alive as he tried to smack it around the head with the blunt side of his sword, so Caelnin lets him be.

"Alexi seems to be having fun trying to subdue. Let's go and get Wido!" Caelnin says to himself, gets an arrow out and shoots from his position, wary of the other combatants in the fray.

------------

Attack roll: 15 (Blarg...)
(If i am reading the shooting into melee rule correctly, there are no intervening figures between me and Wido, except Jet who has fallen to the ground. I will take the -1 penalty to I don't hit him, however it didn't really matter in the end.)


Jet (AC: 18, HP: -4) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) ooc  d10=8 ;
Monday June 16th, 2008 10:45:04 AM

Bantom, without leadership thinks he smells a mare in heat nearby. Since he was not attacked further, he does not have to defend himself and prances off to smell those hobbled nearby.

Jet's wounds continue to pump his life's blood from it. His eyes remain closed beneath his helm.

Stabilize roll:8

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=4 ; d20+8=22 ; d8+2=9 ; d8+8=14 ; d20+6=21 ; d20+6=8 ; d20+6=14 ; d6+4=7 ;
Monday June 16th, 2008 1:47:38 PM

OOC: I don't want to sound picky but I noticed that the archer made move action (tumble) and a move action (draw sword) and an attack action. That's two move actions and a standard action. I think most of us just get 1mv-1st or 2mv or a full round action. Of course, he may be hastened. Does he looked like he's moving swifter than normal? Spot d20+1 = 4. Hmm... did I just get my bad roll out of the way and things are looking up, or is this the trend again?

(OOC: PHB p. 142-drawing a weapon so that you can use it in combat requires a move action. If you have a base attack bonus of +1, or higher you may draw a weapon as a free action combined with a regular move. PHB p. 84 Action n/a, Tumble is part of a movement.-DM Carla)

IC: The gash in Alexi's side hurts temendously but he focuses again on Wido, trusting that his friends will be able to help before it's too late. He glimpses Anrete tumble behind Wido and tries a smile as he brings his sword down.

Alexi d20+8 (+6 and +2 Wido flanked) = 22 (yeeehaaawwww, i may live yet!)
dmg d8+2 = 9

With blood coating his new sword, Alexi exults, and commands Lobo to attack as well.
Fight w/horse DC10 = 14

Lobo, now with now doubt as to who the enemy is, rears up his two hoofs for a pounding and tries to take some flesh out with his teeth.

Note: I forgot to add the +2 flanking bonus on Lobo's attacks so I'm adding them here:
Lobo hoof1 d20+6+2= 23, hoof2 d20+6+2= 10, bite d20+6+2 = 16
One hoof hit, dmg d6+4 = 7

total dmg this round = 16

"All right, Anrete! Way to go!" he shouts with pride. He resists the tempation to look around and see how the battle is going elsewhere, but if he had, he would be even more proud of the how the battle was turning.


Beren (AC 18, HP 7/16 Moonshadow AC 13, HP 25/25)  d20+6=25 ; d20+4=12 ; d8+2=5 ;
Monday June 16th, 2008 3:34:28 PM

OOC--even after we discussed it, I had still left my horse as Moonshadow instead of Red. OOPS!

Beren watches one of his arrows strike the large fighter. Then Anrete and others begin attacking the big man from many sides, so the elf looks for a new target. Not far away, the archer from the tree has come into the open. Beren sends two more deadly missiles in search of a target. The first strikes home solidly, while the rogues movement causes his econd to miss.

Now, he finally sees Jet on the ground and bleeding!. He will move towards the downed man to see if he can help.

HIT AC 25 for 5 HP DAM

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Monday June 16th, 2008 4:47:04 PM

OOC: Jet stabilized on his first attempt. It's a 10% chance, and he rolled the specific number on d10 that the DM requested (7), so he stabilized. After that, he doesn't lose HP each round, and doesn't have to do a stabilizing roll each round any more.

He is at the neg HP he was at when he stabilized (-3). Once stablized, if a PC receives no further help, he has a 10% chance per hour to become conscious. If he fails that roll, he then loses his next HP. If he makes it, he is conscious and disabled, and next has a 10% per day to start recovering naturally.

None of that matters right away, except that Jet doesn't need to make another check until 1 hour has passed, and doesn't lose more HP after the -3 until then (Unless attacked).

DM Bob & Carla (taking back Lollena Rnd #6)  d20=5 ;
Monday June 16th, 2008 7:37:05 PM

(OOC: Posting early since everyone has posted for the rotation. Thanks! It means I don't have to stay up late tonight!-DM Carla)

The sun sinks a little more, nearly behind the treeline. The shadows cast across the clearing lengthen and deepen.
Working as a team, Anrete and Alexi astride Lobo, manoeuvre around the enlarged human. While Caelnin takes a shot. The barbarian's chain whistles past Wido's ear, and the archer's arrow flies wild, but the Fist's sword nearly severs the man's arm at the shoulder. Wido falls unconscious to the ground and is trampled to an unrecognizable corpse under the horse's hoofs.

The cleric Mikal tries to knock some sense into his attacker, but is unable to connect. Beren backs up the follower of Alemi, and his arrow flies true. The half-elf (R2) falls to his knees, then tumbles face first into the dirt, bleeding quite badly from his many wounds.

Fatine's dogs need little urging, and snap at the human (R1) attacking the witch. As the rogue backs away from the one dog, the other clamps down on his thigh, causing a very deep and vicious looking wound. The man blanches with pain, as Fatine's net enfolds him.

Jet lies unconscious and splattered with blood, some his own and some that of his enemies.

Wido and the enemy sorcerer are dead. The rogue/archer (R2) by the tree is unconscious and bleeding. The rogue (R1) is helpless, entangled in a net. Mavitis as splattered with blood as if he had been in combat, lies unharmed and oblivious as he slumbers on, stretched full length on the grass of the clearing.

Bantom limps over to stand by the group of hobbled horses. There is a sympathetic nicker from a plain grey mare with light spots on her rump.

Pliny runs to Lollena, and starts to work on the ties that bind her to the tree.

W-(DEAD)
Mv-AC ? (Asleep)
S-(DEAD)
R1-AC 17 damage taken 9
R2-(Unconscious, bleeding)



Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=10 ;
Monday June 16th, 2008 9:19:56 PM

Lobo snorts over the body of Wido, an intelligent glare in his eyes, and stays his weight on the large human that attacked its rider and companion. Alexi winces as the exertion shoots a sharp pain all over his body.

Taking a deep breath, that also hurt all over his body, he finally manages to look around for more battle. A quick survey reveals only one struggling, and that one pinned by a net! 'Where'd THAT come from' he wonders and being treated as a chew-toy by Fatine's two dogs! Pliney is tending to Lollena and seems safe from attack. Mikal is looking at his sword while the sniper lays bleeding at his feet.
Beren is heading over to Jet.

Then he sees Mavitis. 'I don't remember seeing him in any battle, wonder what happened,' he quickly muses.

The Great Wido makes no more move under Lobo's hoofs so Alexi dismounts, with pain, pats Lobo's kneck and says "Stay", and moves over to Mavitis, sword at the ready. Keeping the sword pointed at Mavitus he scans the body for wounds, not sure what downed the villain.
Spot d20+1 = 10 (lots of blood, but nothing gushing, I don't get it, it's like he's sleeping, and he's smiling?)

(Alexi wouldn't have seen the Sleep spell so I'm just roll playing here for the fun of it).

OOC: That's all of Alexi's action for now, as others act, say things, etc. I'll amend as necessary.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Monday June 16th, 2008 10:01:35 PM

Fatine smiles and she tugs on the lead rope of the net. "Now, now, little one. Stay still or ole Fatine be lettin' dese dogs have dere way again." She gives a quiet command and the dogs back away from the man, but their teeth remain bared in anger, the heat of battle still on them.

Pointing at Mavitus, Fatine calls, "Someone bedder tie dat one up. I put him asleep, but it don' last dat long. I tink Big Man wanna get his just dues for what dese robbers did."

Fatine tugs on the net's lead a few times, pretending to pull the rogue toward one of the dogs and giggling to herself.

"Alexi," she calls. "Tink you can knock a few teeth outta dem robbers for Fatine? I like dee baubles," she says as she caresses her goblin ear armbrace with one hand. "But just from dat one," she points at Mavitus, "an dis one here," she points at the entangled rogue.

DM Highlight to display spoiler: {Not too big of a deal right now, but the only response I got in the rules board said that yes, the riding dogs get the trip attack like a wolf. I still leave it to the two of you for a final ruling though.}

Response: Highlight to display spoiler: {(I'm posting there also. Not sure enough myself to make an unequivocal statement!-DM Carla)}

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+5=22 ;
Monday June 16th, 2008 10:39:23 PM

"Just asleep eh?" Alexi looks at Fatine quizically. "Hmmm....," he ponders then slings his shield aside and pulls out his flail. "You want them busted out," brandishing the flail, 'or just cut out," brandishing the longsword," he adds with a big smile, hoping the rogue sees it and gets the message.
Intimidate rogue d20+5=22

Mikal AC 18, HP 12  d8+3=5 ; d20+12=26 ;
Tuesday June 17th, 2008 3:57:14 AM

Mikal looks arround and assesss the situations. Jet is lieing bleeding on the ground, while the rest of the group is tending to the spelled and trapped men.

Knowing he has no time to loose he grabs the back of the dying archers shirt and drags him as quick as he can over to the unconcious and also dieing Jet.

Mikal prays to Alemi and casts a spell over jet. ((Cure Light Wounds, Burning "Hide from undead" for spontaneous healing)) his hands glowing with a warm light. ((Healed 5 HP, should bring jet up to 1hp))

After he heals jet, he takes out his healing kit from his pack and attempts to save the dieing archers life, knowing that his duty to heal comes before his duty to interrogate prisoners.

OOC: 26 on the heal roll, should stabilize the man, but not bring him awake.

Caelnin (AC: 16, HP 13/16, Pos: X24)  d20+6=14 ;
Tuesday June 17th, 2008 4:39:18 AM

As Caelnin moves towards the main group with the bow still in hand, he sees that Mativus is sleeping, even through the battle, with Fatine's explanation on why he fell asleep, he moves towards the slumbering human. Caelnin then pulls out some rope from his bag and starts to tie him up as best that he can, and then he fumbles around in his bag for his Manacles for a better job... "Dang, left them with Vilria. Any one have a spare set we can use on this guy?"

(Use rope: 14... Should've taken 10 >.>)

Anrete Nanoc (AC17, HP8/21) 
Tuesday June 17th, 2008 8:42:01 AM

His fury spent, Anrete slumps against a nearby tree as he catches his breath.

Beren (AC 18, HP 11/16 Red AC 13, HP 25/25)  d8=4 ; d20+9=19 ; d3=3 ; d20+9=23 ;
Tuesday June 17th, 2008 9:35:06 AM

OOC==I changed my horses name last post, but the automatic naming feature put it back as Moonshadow! Can someone fix it?

The battle is over. Now it is time for healing.The Cleric Mikal beats the ranger to Jet. Just as well. The elf needs healing of his own. Taking a potion from his pack, he drinks it down (heal 4 HP), then he binds the wound which he took in battle. He's still not 100%, but he's better than he was.

He now watches as Mikal works over the two injured party members.

"I have another potion of healing if it is needed."

The soft statement made, he sits on the ground nearby and begins to clean up his gear as best he can. He is not an interrogator. He keeps his eyes open for further problems.

spot 19 listen 23 don't know what the 3 is!

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+2=16 ;
Tuesday June 17th, 2008 6:38:24 PM

Alexi stands over Mativus while Caelnin binds him just in case he wakes up and tries something. Once he's bound, Alexi searches him and removes all his weapons and valuables (rings, money bags, bracelets, necklaces, etc.) and places the valuables to one side and weapons to the other.

Search d20 +2 = 16

OOC: give us a list of what he finds. Thanks.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Tuesday June 17th, 2008 7:18:45 PM

ooc: I just saw this:

(OOC: PHB p. 142-drawing a weapon so that you can use it in combat requires a move action. If you have a base attack bonus of +1, or higher you may draw a weapon as a free action combined with a regular move. PHB p. 84 Action n/a, Tumble is part of a movement.-DM Carla)

Thanks for clarifying. It was the Tumble move that threw me off. Alexi used the same rule above to drop bow, draw lance, and charge. There is so much to consider in a move that I have to literally sit on the floor with book open with markers on several sections (feats, movement, riding, attack actions, etc.) to make sure I get it right. Phwew! Ah, for the good ol' days of AD&D 1st ed. :}

(OOC: I do the same thing!-DM Carla)

Jet (AC: 18, HP: -3) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Tuesday June 17th, 2008 8:40:43 PM

Jet remains face up on the ground where he fell a few seconds ago.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Tuesday June 17th, 2008 10:02:49 PM

"Don' madder to me," Fatine says to Alexi with her own grin. "Long as dey intact. I make a new bracelet tonight."

DM Bob & Carla  d20+2=16 ;
Wednesday June 18th, 2008 12:53:17 AM

Alexi takes in the scene. Everyone has taken some hurt, with the exception of Fatine, who has her man firmly entangled in her net. The conversation between the witch and the fighter only serve to render the man a blubbering idiot. "We wasn't goin' t' 'urt the girl. We was on'y goin' t' bring 'er back to the city. I on'y did it for the gold 'e put up!" The rogue falls to his knees, "please don't knock me teeth out. I on'y gots a few left." His nervous grin shows that he speaks the truth.

Mikal ministers to Jet who becomes conscious (+5 HP), then turns his attentions to the unconscious archer, and stabilises him.

Caelnin ties a reasonably firm knot, to bind Mavitus wrists, and Alexi helps out, frisking the man for valuables.* Mavitus starts to stir.

Anrete sags against a tree, his energy spent, and his wounds causing him considerable discomfort, while not far off Beren quaffs a restorative potions and takes up watch over the campsite.

Pliny gets the gag out of Lollena's mouth, but struggles with the knots that bind her wrists and ankles. The seamstress weeps softly behind a veil of golden hair.

There is perhaps one hour before nightfall. The grass feels damp with night dew, and the air is growing cold. As the heat from physical exertion dissipates, some experience a chill as sweat soaked clothes absorb body heat.

*Alexi finds, and sets aside:
1 ring
1 gold necklace
5 vials, each containing 1 oz. liquid
Sealing wax
3 gems
1 small metal container with a screw on lid
1 leather pouch (heavy)
1 rapier
1 dagger (fancy)

(OOC: Out of combat rounds. Post action that is reasonable for 15 minutes.)


Mikal AC 18, HP 12  d20+1=12 ;
Wednesday June 18th, 2008 1:17:29 AM

Mikal wipes the sweat from his brow and puts away his healing kit. Walking back to his horse and leading it over to the group.

Pulling some water from his saddlebags, he washes out what's left of his wounds and Jet's.

Wiping the sweat from his brow he takes a large swig. He then pulls out some rope, and for good measure ties up the archer he just stabilized. Not seeming to be able to tie the rops sufficentally enough, he looks up and says.

"Hey, could one of you help me with this? I'm a healer, not a sailor."

OOC: 12 on use rope, I'd rather be safe than sorry when this guy wakes up.



Caelnin (AC: 16, HP 13/16, Pos: X24)  d20+6=25 ; d20=12 ;
Wednesday June 18th, 2008 2:11:55 AM

Slinging his bow around his back, Caelnin walks over to Mikal to help him tighten the knots that he had made. "Pull it tighter here, and it should be done" (Use rope = 25)

"Now, maybe I can get a pick of one of those horses. Hopefully Lollena won't mind... I should've got one earlier, really." With that, Caelnin moves towards the horses to see which one he likes the best, or the one that doesn't mind him the most. (Handle Animal = 12)

After that, Caelnin notices night fall is coming and says "Should we star here for the night, or shall we push on through the night to get back to the camp? Are we leaving tomorrow? If so, we need to get back to the camp as quickly as possible so we can have a little bit of a rest before we start the journey forward."

Jet (AC: 18, HP: 1) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Wednesday June 18th, 2008 12:26:29 PM

Jet, still severly wounded and quite bloody drags all the prisoners together wincing in pain. "Search the dead as well, I'm sure their arcane caster and Wido have something worth while." As he walks by Alexi he scowls menacingly while looking him in the eyes but saves whatever words he has for the mighty figure of the Mailed Fist for later.

Jet picks up his two handed sword from the ground and holds it over Mavitus and his two hirelings with a sneer on his face, He addresses the scorned betrothed who has gone through so much trouble for a woman he does not own. "Twice now we have faced each other and on both occassions you chose not to listen to reason. I see that you are unwilling to let this woman go and determined to kill anyone that stands in your way. This is a disgraceful road that you continue to follow. Now, you have one last choice. I can judge you by the noble faceless Pantheon, in which case there is overwhelming evidense against you, or you can take your chances with Wardd and the three of you can walk back to whatever boat awaits you unarmed and unarmored, at the mercy of nature."

Jet appears to hope that they choose the first. He is not one for revenge but somehow he gets the feeling that if this arrogant kidnapper lives, he will not be rid of him.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Wednesday June 18th, 2008 1:07:00 PM

Fatine laughs as the rogue pleads his case. "Ole' Fatine need her prizes, see?" She points to the goblin ears on her arm, and the various, unidentifiable teeth making up her necklace. "You want keep dose chompers? What do you offer Fatine instead?"

Once one of the men comes over and ties the man up, Fatine takes the net, folds it back as it was before, and drapes it back over her arms and back, making it look once more like the harmless shawl it once did. With a wave of her hand, she dismisses the dogs to do as they please, and the pair go scampering into the grass, wresting and barking at each other.

After all enemies are bound and accounted for, the black-feathered crow flies timidly from the trees and lands on Fatine's shoulder.

"Silly bird!" Fatine scowls at it. "Always hidin' when dee trouble be brewin! Maybe I outta use your teeth!" She reaches for the bird's face, but it quickly alights and flits about just out of her reach.

Beren (AC 18, HP 11/16 Red AC 13, HP 25/25)  d20+2=15 ; d20+9=14 ; d20+9=15 ;
Wednesday June 18th, 2008 1:18:34 PM

"There are those among us who need the chance to heal and rest. We should stay the night. We will catch the caravan wherever it may be."

With that, the ranger begins to make camp. He starts a fire, puts water on to boil, and sets about gathering wood. As he does, he also looks for healing herbs, and items to add to the communal cook pot.

Knowledge nature 15, spot 14 listen 15

Jet (AC: 18, HP: 1) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) Second Post 
Wednesday June 18th, 2008 1:31:58 PM

"We move on as soon as business is done here." Jet says matter of fact. "We will discuss it further after the field trial is ended." Jet's gaze never leaves the eys of Mavitus."

Anrete Nanoc (AC17, HP8/21)  d20+4=17 ; d20+4=6 ; d20+4=22 ; d20+4=10 ; d20+4=14 ; d20+4=7 ; d20+9=28 ; d20+9=13 ;
Wednesday June 18th, 2008 9:24:49 PM

Giving Jet a bemused look, Anrete said nothing as he licks the dripping blood from his wound before turning towards the loots. Examining them, the barbarian tries to gauge their values before giving the metal container a closer look.

-----------------------------------------
Appraisal:
17 -> ring
6 -> gold necklace
22 -> gem A
10 -> gem B
14 -> gem C
7 -> dagger (fancy)

Search 27 (take 20) on metal container
Disable traps (if any) 28
Lock Pick (if any) 13

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Wednesday June 18th, 2008 9:49:13 PM

OOC: before I post I want to congratulate everyone, including DMs for a well fought battle. A little chaotic at first, and I take my share of the blame for not going after biggy right at first, but second half went very smooth, with everyone working together.

Jet's scowl is met by a nearly imperceptible shrug and a smile. Taking his right hand he wipes his wound, getting his hand bloody. Then with that hand he places it on Jet's bloody wound so both mingle. Then he places it back on his so they mingle.

"We are blood brothers now," he says with a smile. "We fought the same foe and was wounded badly by the same foe, and we live." He then cleans his blade on Wido's clothes and helps take all the valuables from all of Mavitu's henchmen, making a pile for armor and weapons and a separate one for coins, jewelry and the like. A third pile for items of clothing, like boots, vests, cloaks, hats, bandanas, etc. Basically, all clothing except the shirt and pants. (Don't want to embarass the women do we?)

'So THAT's what that thing is,' Alexi thinks as Fatine puts away her 'shawl'.
"Fatine, I leave it up to you, I guess, on how you want to get the teeth," he says. Walking up to the already rather toothless rogue he pats him on the cheek, "Got any gold in there?" Then walks away laughing.

"I'd rather stay the night here too myself, but we'll do as Jet says," Alexi comments, almost with a sigh. He then joins Jet where the fighter/cleric has Mavitus (or is it Mavitis? I've seen it both ways).

"I have a third option, Jet. Since it is The Company that has the grievance against him, I suggest he pay his debt to The Company. Say, two years as a miner's 'apprentice'?"

Although Alexi winces a fair amount as he walks, he says nothing about it. He'll get around to it presently.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+5=9 ;
Wednesday June 18th, 2008 10:37:01 PM

Addendum: got distracted and forgot my Intimidate roll.

When Alexi finishes the bit about a miner's apprentice, he grabs Mavitus' jaw and inspects it saying, "Fatine here is in need of some pretty teeth. Your friend with the bum leg over there doesn't have any to spare. It will be easier to get them if you choose Pantheon but more painful if you choose Wardd, but you'll live to smile at another pretty woman."

Alexi's eyes turn cold!

Intimidate d20+5 = 9 (hmm... the pain of his wound must be interfering with his steely stare)

DM Bob and Carla 
Thursday June 19th, 2008 12:20:10 AM

After triage of the most seriously wounded, Mikal fetches his horse and what gear he has brought with him. He and Caelnin make sure the three surviving kidnappers are securely tied up and Jet manhandles them into a group under the big tree, where Alexi makes sure they are relieved of most of their material possessions. Thoroughly humiliated and intimidated, the toothless rogue accepts Jet's offer. Sort of. "If'n you'd spare a few of our potions, for me an' poor Jael all bleedin' o'er there, an' if'n ye let us sleep by the fire tonight, we'll jus' take our horses an' disappear in the mornin'. Ye know, go back south, an just leave you folks to yer business," he says. The rogue's eyes slide over to the dour looking merchant's son, and he lowers his voice, turning his head away from Mavitus and whispers. Jet and AlexiHighlight to display spoiler: { "I kin tell ye' where daddy's boy hid the gold he was goin' to pay us wit', and ye kin' have it."} Mavitus sits tight lipped casting evil looks at his captors.

As night's dark cloak spreads across the sky, Beren makes camp and keeps an eye and ear open for dangers. Lollena creeps close to the fire, arms hugging her shivering body. The young woman is still in her night clothes, having been taken while asleep. Pliny removes his coat and drapes it about the young woman's shoulders. "I'll go get the horses, then come right back," he says. Beren locates a little patch of fern he knows can be used to make a sweet tea, but he doesn't find any of the white flowered herb he had learned about from Fatine earlier in their travels. He does locate the kidnapper's camp gear, including bedrolls and blankets, as well as some trail rations.

After a few choice words for Col, Fatine releases the raven. The dogs, too, are discharged from their duty as the witch settles her 'shawl' about her shoulders once more.

Anrete performs a quick appraisal of the items Alexi found on Lollena's would be lover, while Caelnin checks out the livestock. The animals appear to be in good shape with the exception of one, who avoids weight bearing on the right rear leg. The grey with the pale spots on her rump bobs her head and pulls back her lips, revealing her big teeth in a parody of a gin. She whinnies softly at the elf's approach. The horses appear all to be light horses.

Anrete carefully twists off the screw lid on the container and finds 20 tinder twigs inside.

ring (antique/heirloom-signet ring with letter L)
gold necklace (valuable)
gem A (red, worth about 20 GP)
gem B (same as A in appearance)
gem C (same as A in appearance)
dagger (fancy) (seems old, gems appear to be real)
5 vials, each containing 1 oz. liquid
Sealing wax
1 leather pouch (heavy)
1 rapier

The most seriously injured folks have been tended to, but no one, surviving enemy, or Lollena's rescuers, is in any shape for a ride through the woods...at night. And Bantom is in no shape to bear a rider.

(Complete loot list coming. Will be finalized and posted next week.-DM Carla)



DM Bob and Carla (addendum) 
Thursday June 19th, 2008 12:40:07 AM

Damage stats (HP):

Alexi 9/25
Anrete 8/21
Jet 1/19 and Bantom 27/42
Beren 11/16
Fatine (no damage)
Caelnin 13/16
Mikal 12/19

Kerith (R1) 7/16
Jael (R2) 2/21
Mavitus (no damage)


Jet (AC: 18, HP: 1) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) OOC 
Thursday June 19th, 2008 12:57:07 AM

OOC:
DM, I would like to find out what you mean by this reasoning. How is Bantom in no shape for a rider? He could fight with me on top of him with one hit point left. I'm also not sure how we are in no shape to ride? Wounded though we are, we could press on until these results occur.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Until we are

Exhausted
An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

(Exactly as you said.

If you want to push on through the night, please ensure you have the consensus of the party. I try to take everyone's post into consideration, and to keep the story moving.

Please realize that the party has ridden their mounts about 20 miles, engaged in a fight, almost all are wounded. There are 3 prisoners to deal with, Lollena is in a nightgown, there is loot that can be collected, but it is late on an early spring day in a climate where the nights can still dip to almost freezing, in The Crying Woods (magical forest) and the party has likely only crammed down cold trail rations if they have had anything to eat at all. Have I left anything out?

For most folks this is a 5 minute DnD fix. They can't multi post and engage in protracted debate about what to do. I'm trying to summarize the contents of 7 disparate posts and keep things moving forward. I didn't think the party wanted to spend the next week debating if they should make camp or push on through the night.-DM Carla)



Jet (AC: 18, HP: 1) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Thursday June 19th, 2008 1:12:39 AM

Jet will respond to the two rogues before Matvius (sp?) gets a chance. "You were paid by him to take someone against their will, then you ignored the warning I gave you before battle to surrender. Do you remember what I said when I attacked? "No mercy asked or given. You share his fate, if he says trial by Pantheon you will also share in his fate. If he chooses nature, you will also share his fate, as you were paid to do. His filthy money can rot in the earth for all I care, justice will be served."

Jet looks over at the signet ring, "Let him keep that, it belongs to his family and not him."

"If you refuse to answer me, it will be by nature you will be judged." He responds to Mavitiuss' evil look.

Caelnin (AC: 16, HP 13/16) 
Thursday June 19th, 2008 3:13:30 AM

OOC: Somehow I got confused with Lollena and Vilria in last post... Just to clarify...

Caelnin looks at the horse that looked like it smiled at him and says to her, while stroking her head "You're a nice horse, aren't you? You badly hurt? If i can, i'll try and take care of you, and Vilria shouldn't mind having another female for companionship. You aren't anybody's horse, are you?"

His father's love for nature showing through him, Caelnin sighs. He then sits near the fire gazes at the stars and reminisces about the good old days. "I have become more like him, and he doesn't even know..."

Beren (AC 18, HP 11/16 Red AC 13, HP 25/25)  d20+9=22 ; d3=1 ; d20+9=23 ;
Thursday June 19th, 2008 9:54:11 AM

"Once the 'trial' is over, shall we take our accustomed watches for the night, or double up because of the prisoners."

Beren clearly does not care what happens to the prisoners. In his battles against Orcs, he never took any. He turns once more to Jet.

"You still need healing before you do too much more. I have one more small potion for that use."

With that said, he begins to make a stew for the groups supper.

spot 22 listen 23 D3?

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Thursday June 19th, 2008 2:54:56 PM

After sufficiently primping and rearranging her attire, Fatine stands by and watches the goings on. She gives Jet a long look up and down after his speech, then nods her head approvingly at his decision regarding the enemies' fate.

Looking at the rogue, she spits on the ground. "Faugh! You be too sniveling to make a trophy worth me time, boy!" She walks over to Mavitus and grabs his chin in her hand. Pulling his face to and fro, she hums as she peers into his ear then up his nose.

"Hmmm . . . yeeessss . . . . You fell sleep quickly, weak one, but your soul be strong! I tink dere be some goodie Fatine could use from you, hmm?"

Jet (AC: 18, HP: 1) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) OOC 
Thursday June 19th, 2008 4:31:42 PM

Ok, this is how Jet sees the entire situation, from start to finish. Party takes off after Lollena without speaking to garth first. One red flag. The wagon train was resting all day without movement and without protection (our portion anyway) That's another red flag. The three will likely take the trial by nature. If they don't then Jet will just kill them and take the hit on what may consider an evil deed, but right now, jet doesn't care. If they take nature, then we will be stuck with two trained rogues over night with skills we are really unaware of. One or both may escape and could take out the guard. third red flag. If we are going to be further attacked by something in this magical woods, as a random encounter, it's just as likely to attack us while we are camping then if we are on the road. fourth red flag. The stench of death and carrion from the dead is more likely to attract something to this area where we would camp then if we were to be on the road, away from these three nuisances. If we get back to the wagon, we could be there by midnight and hopefully nothing will have happened to it. We can finish the guard shift, likely exhausted and get caught back up on our rest the following day, the wagon train would not need to slow down. As for Lollena, I have an endure elements spell she can use.

We've spoke about this over email. Two are for and two are against, if those that want to stay and camp really want to, that's fine. Those that don't can head back with Jet. If Garth doesn't like the way I am running my command, he can give it to someone else. Jet would be more then happy to sit around and watch someone else make the decisions, but at the moment, he was given the command and it's his butt that is on the line.


I think I have provided more then enough reasons to head back tonight, which is way more reasons then to stay around the likes of mavitius and his two cronies.

Jet (AC: 18, HP: 7) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27)  d8+1=4 ; d20+4=8 ;
Thursday June 19th, 2008 4:48:33 PM

Jet does these actions in the following order, given the three choose trial by nature.

Jet strips the three of everything they have and slice deep lines into their clothing as well, so that they are also unarmored against nature.

Jet then walks over to Lollena and casts Endure Elements on herself, attempting to not admire her beautiful young body. "Pliney needs his coat back for the ride."

Jet sacrifices his other endure elements for a cure light wounds for himself restoring 4 hit points. "Maybe Garth will have some mercy for our leaving without permission, if our wounds are grave enough", he jokes.

Jet then attempts a heal check and sacrifices a 0 level spell to bring the horse back from lame so it can travel. Rolled 8 on heal, maybe the one hit point will. If neither works, we leave it for them to fight over.

Jet uses his last two o level spells to cure himself two more hit points.

Packing up all the loot, including weapons, armor, bedrolls, food rations, everything they had. Then Jet makes sure that the prisoners can not run by cutting deep lines into the sides of their boots causing them to fall off if they try to run. "I did say you would be walking back to the boat."

"Those of you that wish to continue following my orders," he looks directly at Alexi when he says this, but it's for everyone, including Pliney and lollena, "Then mount up and lets head home. We can leave these bird watches to their peaceful night in the woods together."

However long that takes. We were in fifteen minute increments. I don't know what happened to that though.

0- +Detect Poison, +Guidance, +Resistance
1- +Endure Elements, +Endure Elements, +Shield of Faith

Anrete Nanoc (AC17, HP8/21) 
Thursday June 19th, 2008 9:06:59 PM

Anrete laughs before digging out a pack of ration and throwing it at the rogues. Smiling mockingly at Jet, the feral barbarian roars, "I laugh because I can!", as he turns away towards Copper.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Thursday June 19th, 2008 10:37:35 PM

OOC: don't know if things stand as they are after e-mail from DM but I'll post as if nothing has changed.

Alexi knows the heart of mercenaries better than anyone else here and nods understanding at the two rogues. After Jets makes his offer again, Alexi bids Jet come out of hearing distance from the three and whispers to him, "I can't speak for Mavitus, but I'm sure the intentions of the rogues are genuine. It is true they attacked when you gave them an out, but they really didn't have an option, no more than we do to fight for The Company. However, this incidence may have tought them a valuable leason for choosing the Good, versus the Evil. Perhaps a night of religious teaching may cement their change of alliance to that of more approval to your gods. Perhaps not, but it is worth a try, and the gods look favorably upon those who work to bring others into the 'light'. I hardly think Mavitus will throw his life away so calously, his pride is injured but he's no fool, but goodwill with these rogues may insure our story gets told correctly. And, hmm, that gold to pay these rogues, would, well, be a very good dowry present to Lollena, don't you think? Kinda ironic and put to much better use, eh?"

OOC: wait for response here...

After hearing the rogues' and Mavitus' response, (and respoding respectively) Alexi heads over to Lollena and Pliny and bowing slightly despite the pain, says, "My Lady, glad to have been of service. Pliny has told us of your love for him and I wish the best for both of you. Perhaps a wedding at dawn in front of Mavitus will kill any desire he has left to continue pursuing after you?

Alexi then goes to Lobo and checks him over, happy that his companion came out unscathed. "Good boy, got him good didn't we?" he says as he patts the horses neck.

Glad that he thought to bring his backpack, Alexi goes over to Beren and hands him some trail rations for the stew. "I have a fish hook too, would that help?" (OOC: I don't see any pond or stream on the map so if there isn't anything that could have fish just ignore the fish hook part)

Then when Jet reitterates moving on that night, Alexi says, "I'm not going to counter your orders, but let us at least eat something warm before we go. I will say that as a sergeant and millitary man, I can push myself to extreemes and have done so many times. However Lollena is more fragile than I, and it is for her rescue we are here. I'd hate to have something happen to her on our way back in the dark. We are safest here, whith them tied up until morning. But if you insist, I'll go." However he says to Jet quietly so the others don't hear. "If Lollena and Pliny decide to stay, I'm obliged to stay too, as I've pledged to remain their Champion until they are wed."

"Now, something hot to eat. Beren? Got that stew warmed up? I'm famished. Fatine? Let Mavitus have one last meal with all his teeth. He may be having stew for a looooonnng time after tonight."

"Mikal, got something to stop this bloody bleeding in my side? I don't want to accidentally get blood mixed in my stew." (cure minor wounds if available would help)



Jet (AC: 18, HP: 7) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) (Fifth post? whew) 
Thursday June 19th, 2008 11:07:34 PM

Jets response to Alexi, "I'm not oppsed to resting, but just not near here. Lets puts a few miles between us, so that there is no chance of them catching us again tonight, if they tried. As far as mercenaries", he scowls, "If Garth had me kidnapping helpless women, I'd face a legion of Justicar's for my breaking of the oath I have taken, before I would help him with that. They're not mercenaries, they're pigs and they should have known they were in the wrong when they first seized the girl. I have no pity for fools and highwaymen. I do hope they live, just so they know not to mess with the people I am sworn to protect, let Ebyeron decide their fate."

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=3 ;
Thursday June 19th, 2008 11:50:58 PM

"Well, whatever. You can't put yourself in their place, nor I. I know that if we were to have a trial, as if we were in Floating City, they would probably hanged, or put to work in chains. Wido got what was coming to him, that's for sure. As for Mativus, he's bad all the way through, nothing good about him to write home about. He'll end up doing harm to others. There's no learning in him. I'm not concerned they'd catch us if we stayed here the night with them tied up. But I doubt they'll try anything without their weapons either. Maybe Beren can remember seeing some place suitable for camping on up the road a bit."

"If we give them horses, let's not give them saddles. Just a rope to help guide them with. They'll get home, but will discourage them from following us," 'as if they need more discouragement', Alexi finishes in thought.

Remember what the trail looks like looking for a small campsite (survival): d20 +1 = 3 (that's because Alexi just camps anywhere so he doesn't pay much attention to 'good' campsites)

OOC: further posts coming depending on Lollena's response to moving on.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Thursday June 19th, 2008 11:54:32 PM

Addendum:

OOC: Jet, I guess you are waiting to hear from Mavitus to see if you take up the offer from the rogues or does Jet ignore Alexi's suggestion to have Mavitus' gold given to Lollena as Mavitus' wedding 'gift' to Pliny and Lollena?

Just thought we'd wrap up that thread.

Jet (AC: 18, HP: 7) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) (sixth) 
Friday June 20th, 2008 12:26:54 AM

The three get nothing but one lame horse when we leave, if Jet can't heal it well enough to travel. We take everything they had and pack it onto the horses we just captured.
The only other thing they get to keep is Mavituss' family signet ring.

Jet doesn't care about the money, to him it's dirty. Pliney and Lollena seem willing enough to earn their way, they don't need it.

Perhaps it will slow them down as they try to carry it out, securing their death and an end to their chosen trial?

However, if the party wants to find out how much money there is and give them one good horse for it, Jet may agree. Three human males can't ride one horse for long.

DM Bob and Carla 
Friday June 20th, 2008 12:36:37 AM

Jet metes out rough justice to the kidnappers, with the help of Alexi and Fatine. The Fist's ears prick up at word of hidden treasure, but the party leader voices his opinion that the gold can rot for all he cares. The witch's threat helps the merchant's son find his voice. "Nature! I'll answer to Ebyron, if you'll let me go. I don't want to become some crone's shrunken head!" Mavitus scowls at his two accomplices, and then continues, "Leave us the fire, three horses, and do something for Jael like that idiot said," he growls. "It's got to be a hundred miles to the city! We'll not leave 'till tomorrow morning and you'll not see us until we meet in Grey-Eye's realm."

Jet weighs the pros and cons of night travel while Alexi puts forward a case for locating the kidnappers gold. The two fighters discuss various options as they check on Lollena and Pliny, tend to the injured horses, and themselves. They find Caelnin making friends with a gentle grey mare belonging to the kidnappers, and are able to help the plain brown horse with the limp, before caring for their own mounts.

Beren gets a hot stew going, so that the party can at least have a hot meal before they strike out. The multi-tasking elf is never off his guard. The barbarian, Anrete, reveals another side of himself as he tosses a bag of rations to the prisoners.


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Friday June 20th, 2008 7:14:32 AM

Fatine caresses one of the glass daggers tucked in her belt and sighs, loosing Mavitus' head. "You be lucky dee Big Man says we go. My cauldron be itchin' for a cookin.'"

Looking around at the others as she walks toward her dogs, she comments, "Mercenaries or no, dey chose dee job dey took. An evil man no be less evil just because he be paid to do evil. Dese fools be gettin' off easy, if you ask Fatine.

"Big Man," she looks at Jet, "I follow you for now, 'til you give Fatine reason not to." Whistling, she calls her dogs over and heads up the trail toward her horse.

Beren (AC 18, HP 11/16 Red AC 13, HP 25/25)  d20+9=23 ; d3=1 ; d20+9=21 ;
Friday June 20th, 2008 12:35:39 PM

"We can eat. As for leaving, Jet was the most injured. If he is willing to travel, so be it. Eat first."

In answer to Alexi's question about a camp site, he says,

"There are many places we can camp, not all of them comfortably."

The elf eats, and once the others have done so, cleans up quickly, packing his small pot back on Red. Then with bow in hand, he silently mounts to await the others, his mask in place, and his cloak wrapped around him.

spot 23 listen 21

Caelnin (AC: 16, HP 13/16) 
Friday June 20th, 2008 5:42:02 PM

After Caelnin has a long think about some things, he stands and has a quick bite of Beren's stew and head's off to his new friend.

"I never got used to riding horses... But I think you're going to be nice to handle and stuff. Aren't you girl?" He says to the mare when Caelnin mounts her and moves her about to get used to handling her. "I'm gonna have to think of a better name for you..."

Once comfortable, Calenin says to Jet "I'm ready to go when you are..."


Jet (AC: 18, HP: 7) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) (sixth)  d20+7=21 ;
Friday June 20th, 2008 6:54:07 PM

Off in the distance, Jet seems to be pacing back and forth across the open field where the caravan once set up camp. An argument with himself plain to see. He makes sure his captives have their back to him, unable to witness his conflict.

I knew you would go soft. The longer we waited here, the softer you were going to get. First thing is, we execute them, now your letting them live by Eberyon's trial. Next thing you know, you'll be sewing up their britches and handing them the girl to take with them! Bah, enough, Eberyon's the hard type, he'll see to they suffer even if they live. But what if they live? Mavitus said we wouldn't see him again, but he's a stinking liar. I should have killed them all, yes, quick and clean. That would sure piss Alemi off though, Domi too. If Pantheon had a face though I could see him laughing though. Nope, have to respect all the gods, you did what you could and you did what was best. Don't be needing to go and execute people in front of innocent commoners like Lollena anyway. She'd carry the nightmares for years. So, should we find out about the money? I don't care about the money! But....you have people with you that do, they came here for the money, it would be nice if they could save it up when this contract is over. Alright, we will ask about the money.

After about ten minutes, Jet can be heard clanking up behind the three that are bound. He picks up the lightest looking rogue in one hand and carries him off where the other two can not hear what he says, "How much did Mavitus pay you? I have ways of finding out lies and I will be asking the other one the same questions, so your stories better corroborate, or I'll be adding some human tongue to ol' Fatines stew pot myself!"

Intimidate DC: 21

Anrete Nanoc (AC17, HP8/21) 
Friday June 20th, 2008 7:44:39 PM

Chewing on the remnants of Beren's stew, Anrete had a hurried meal as he prepares for the journey ahead.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Friday June 20th, 2008 10:11:09 PM

Alexi savors some stew while he watches Jet pace to and from. Ah, the pressures of Leadership. From Alexi's point of view, if they don't take the money, Mavitus will just take it back. The money, per se, is just money. It is neither good nor evil, it's the heart's intent that has to be weighed. 'If Jet doesn't want the money, it's fine by me, but it's stupid to just leave it in the ground to rot. Money that was intended for evil can be turned to be used for good. Surely the gods approve of charity to the poor, sick, homeless... The Fist had a fund for widows, orphans,... sigh.'

Alexi's thoughts are interrupted by Fatine. "They are getting off rather easy, I agree. But don't misunderstand me. Because I understand the ways of the mercenary doesn't mean I condone the reasons one becomes one. I became a mercenary for the Fist, not to kill for money, but to learn to be a superb warrior. Fortunately, the Fist chooses its battles very carefully and requires a strict code of conduct that my father interpreted for Good. Some vanquished foes deserve to be eliminated, for they will never, ever, change. Mavitus, I can see in his eyes, is one of that type. It's Jet's decision since Garth isn't here and I hardly think he'd go for taking Mavitus before Garth. Perhaps he is seeking guidance from his gods at this very moment." Alexi looks out at Jet again.

Alexi thanks Beren for the stew and congratulates him on putting up such a tasty meal so quick. "Well, I don't think Jet will care how unconfortable the spot may be, just as long it's away from here," he says when Beren asnwers him. Then he goes to the first tree to fetch his bow. Back at Lobo, he stows his lance back in its holdster.

By the time he's back Jet has the rogue by the colar. "Ah, we are finally getting somewhere," he says and stands by to give support if needed.

OOC: DM's, there wasn't any response from Lollena and Pliny about a dawn wedding. If you could post something that thread can be closed. Otherwise I'll assume Alexi never proposed it in the first place just to keep the flow coherent.

OOC: Treasue. The treasure list, was that from all five captives? Is the list of all their weapons and armor still coming? Wido had chain, how bad is it damaged? etc. etc. What did the sorcerer have? Too bad he won't have a spell book. :(

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+9=28 ; d20+9=12 ; d20+9=26 ; d20+9=12 ; d20+9=22 ;
Saturday June 21st, 2008 7:07:13 AM

Since the group is having a meal first, Fatine instead sits with the rest of them and munches on some hardtack from one of her beltpouches.

While she eats, she examines the five vials, attempting to discern their contents. She is able to figure out what two of them are, but is frustrated by the remaining three.

[spellcraft checks to identify potions (DC 25), 28, 12, 26, 12, 22 - assuming they are potions and not alchemical]

"Maybe one o' dee priests can figure out dese tree here," she says, the annoyance evident in her tone.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Saturday June 21st, 2008 9:37:26 AM

With the stress of the battle now gone but the excess adrenalline still not dissipated, Alexi feels in a friendly joking mood and replies to Fatine, "One o' dem rogues hinted dat sum o' dees potions be healing potions," Alexi says trying to immitate Fatine's accent in a friendly manner. "We culd ask dem which ones, but I wuldn't trust him." Smiling he continues back in his own speach, "Of course, we could ask the unconscious one, he's not likely to lie to us, eh? They are all bound to do something good, but if you turn into a giant woman, we can tell the folks how Fatine The Giantess dealt with these kidnappers single handed. Hahahaha."

"Er, sorry Fatine, no offense taken I hope? Please?" he says pleadingly.

Jet/ The word of flower Second/third/or fourth attempt. 
Sunday June 22nd, 2008 3:36:09 AM

Jet refuses any attempt at negotiating on the subject of a prearranged marriage. "When Flower her self says it's time, for the couples requests, only then will it be accepted".

His eyes show a blank space as if he is not present to his current responses, and that a feminine nature has taken a hold to his most masculine nature.

It is again he shakes his head in a feral nature and looks to the others as if he asked them a question?

What?

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Sunday June 22nd, 2008 3:14:40 PM

OOC: What pre-arranged marriage. The conversation was between Alexi and the couple while Jet was busy doing something else and to my knowledge no one else is aware of the suggestion. A Listen check from everyone might do the trick but no one said they were trying then and it would be too late to try now. If the couple do come to Jet for his blessing in the morning at the current meadow as Alexi proposed, what will he do? Don't they have a right to choose when and where they want to get married? Is Jet going to say NO, got word from my god that you can't today? Hmmm....

But at this point, since the two haven't said anything... I'm guessing they'll just smile patiently at Alexi's excited suggestion, pat him on the shoulder and say something wise, then go with the leader's orders.

Jet ooc 
Sunday June 22nd, 2008 6:52:18 PM

OOC
Uh, yep, Jet might just say no, if their reasons as you put it, was for Mavitius to watch. They asked him if he would do it when they arrive in Bryn Baraz and that he agreed to.

Not only that, but Jet intimidated Pliney before they left and Jet wanted to have a heart to heart with the man and apologize to him for doing it. They may not want him performing the wedding any more. I don't know?

Mikal 
Sunday June 22nd, 2008 9:49:23 PM

OOC: Sorry for being absent since wendsday. I had to help a friend move, and got caught up in all the surrounding stuff.

I'm back on track now. I'll read up and get ready for monday's post.

Mikal - Addendum 
Sunday June 22nd, 2008 9:53:22 PM

OOC: Thought I'd post something afterall >>

Mikal watches over the injured, keeping quiet to himself as he says a prayer for the departed.

"Alemi please find forgiveness for those who have died today."



Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Sunday June 22nd, 2008 11:00:41 PM

OOC: Ah, I see. I (player) wasn't aware of the request. So all the DMs need to do is have Pliny tell Alexi that they had already had made plans, in a more happier and festive time, not while trampeling on bloody grass and dead bodies still to be buried.

DM Bob and Carla 
Sunday June 22nd, 2008 11:36:46 PM

Beren dishes out a warm meal for his friends, and then tidies up the camp, while Mikal keeps vigil over the unconscious rogue Jael. Suggesting that the kidnappers have gotten off too easy, Fatine consoles herself with trying to figure out what the various potions are. In addition to the 5 taken from Mavitus, there are another 5 collected for 10 in total.

7 vials are identical, and a quick sniff reveals them to be potions of curing. One is slightly more potent than the other 6. (6 CLW, 1 CMW). Mavitus also had a vial with 1 dose of Elixir of Love and a vial of Elexir of Sneaking. The final vial contains an ounce of Potion of Haste.

Caelnin continues to befriend the gentle grey mare, and decides he will claim her as his own. Now he should be able to keep up with the group on future missions. Anrete bolts a quick meal, anxious to be moving on.

Pliny bashfully thanks Alexi for the offer of an early wedding, but declines. Though he wouldn't mind having the job done sooner rather than later, the girl wants a proper wedding, and has been working on a special dress for the occasion. The Fist banters with the witch, and thanks the masked elf for the food, while he waits for Jet to finish with the kidnappers.

Jet worries that the kidnappers might not appreciate the mercy they have been shown. He questions the rogue with the missing teeth regarding the gold Mavitus had bought them with. "What about Jael?" the man wines, "are you just going to let 'im die? An' the 'orses! We gots to 'ave 'orses! Two anyways. For me an' Jael!" Regardless, the man's eyes give him away, as he looks past Jet's shoulder, and up into the branches of the great tree.

Items taken from the kidnappers:

R1-Long bow, 15 arrows, rapier (mw), leather armor, dagger
R2-Longsword (mw), shortsword, leather armor
Wido-Battleaxe (mw), spiked shield (large), chain shirt
Sorcerer-Light crossbow, 20 bolts, dagger (mw)
Mavitus-Fancy dagger, gold necklace, signet ring, 20 tindertwigs, pouch (containing 3 pearls, and 30 Platinum pieces), Rapier, 5 potions (as listed above)

5 light horses with basic gear
In various saddlebags, scroll tube (4 scrolls), 5 potions (as listed above)



Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=15 ;
Monday June 23rd, 2008 12:59:16 PM

Listen check for rogue's whining: d20+1 = 15

Alexi hears the rogue's pleas and chuckles a little with the knowledge that Jet has his hands full in dealing with these rogues. "Two horses, my foot!" he mumbles. "One! And that's to carry this Jael," he opines as he watches the interrogation some 10 feet to Jet's side. "And Jael will be just fine, as long as you don't drop him. His wounds are patched and shouldn't bleed anymore as long as he gets a lot of rest and care."

Beren (AC 18, HP 11/16 Red AC 13, HP 25/25)  d8=1 ; d8=6 ; d20=17 ; d20+9=28 ; d20+9=12 ;
Monday June 23rd, 2008 1:22:17 PM

Beren has offered healing twice to those who need it. His offer was not taken up, so he drinks the potion himself. (die roller rolled twice, ignore second roll darn it--heal 1 point of damage).

Beren watching the interrogation notices the direction the rogue glanced, and goes to investigate the tree.
(search 17 + Can't remember my modifier at the moment and don't have access to it, but 17 shuld be enough to find something) :o)

spot 28 listen 12
The elf continues to watch and wait after his search.

Jet (AC: 18, HP: 7) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Monday June 23rd, 2008 2:14:34 PM

"Anrete! Check out that tree please! You can climb better then us I assume?" he yells to the rogue and points in that direction.

Sorry, have to run for work, will finish posts later.



Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+9=16 ; d20+9=19 ; d20+9=11 ; d20+9=25 ;
Monday June 23rd, 2008 2:52:22 PM

While Alexi jokes with her, Fatine's hand glides to one of the dolls hanging from her waist. The raven lands on her shoulder, and she stops, turning her head to look at it. The bird squawks a few times.

"Maybe jus' turn dee hair pink? . . . No . . . Fine. Stupid pidgin!" Turning back to Alexi, Fatine says, "Col say you jokin', say leave you alone. You lucky dis time," she finishes with a grin and a wink.

Fatine tries to decipher some of the scrolls, but without magic, she has a hard time, only able to figure out what one of them is.

"Why not we pack everyting up on dose dere horses, an' keep it all. We make a pretty copper sellin' all dat junk to dem dwarves."

Caelnin (AC: 16, HP 13/16) 
Monday June 23rd, 2008 4:53:59 PM

Getting used to and liking the horse, Caelnin says while patting the mare on the head "You're a nice girl, letting me get close and stuff... Next thing I have to do if give you a name. I don't know your name already, so I'll think of one while we are on the trip. Is that okay?"

Sorry, Couldn't think of what to write.

Mikal - Addendum  d20+12=15 ;
Monday June 23rd, 2008 7:50:58 PM

Mikal continues to watch over the man he rescued from the brink of death. Making sure that his patient stays alive.

OOC: Heal check 15 for long term care.

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27)  d8=2 ; d8=7 ;
Monday June 23rd, 2008 7:57:58 PM

Jet looks back at the rogue that asked if he would just let his friend die, he puts his finger to his chin as if to ponder before responding, "You anticipate living? You attacked us in cold blood after I gave you a chance to surrender and you expect mercy? No, I think Ebyeron will be as just with you as you expect. I cut your boots to keep you from being able to run and you believe I would give you a horse?" Jet laughs and pushes the rogue away to roll around on the ground, to keep him from stealing a weapon or something, just in case. "Your lord over there made a choice in his justice, I anticipate it was the wrong one, but what do I know, really?"

"Alexi, drink that potion of Cure Moderate Wounds. When everyone else is feeling better, then I too will have some healing."

Jet finally sits down and has a bite to eat. Pretty good for hot and on the road. He stands and looks over Bantom's wound and spits toward Wido. "Don't worry boy, I'll take care of you tomorrow after I praise the gods. You can last till then I think, painful as your wound may be." He drinks two of the light wounds potions.

He loads up everything they have recently earned from the group of kidnappers and looks to his comrades. "Do any of you really want to leave them a horse? If so raise your hand, majority says we leave them one." Jet visibly does not raise a hand and is willing to let the trial by nature begin for the last three. He believes Lollena and Pliney have a say, if they want one.

ooc: So at this point, the only thing from the list of treasure they are keeping is Mavitus's family signet ring. After we get the gold from the tree. Maybe three or four tindertwigs.

Anrete Nanoc (AC17, HP8/21)  d20+4=22 ; d20+3=5 ; d20+7=23 ;
Monday June 23rd, 2008 9:21:12 PM

Giving Jet a shrug, the agile human scampers up the tree and searches through the foliage, as droplets of blood splatters from his wound.

-------------------------------------------------------------------------
Climb 22
Spot 5
Search 23

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27)OOC 
Monday June 23rd, 2008 9:49:07 PM

OOC: You could have quaffed a potion or two first, before climbing the tree, lol. I said Jet would have others drink them before himself.

DM Bob and Carla 
Monday June 23rd, 2008 11:42:41 PM

Jet finishes his interrogation of the rogue, while a taciturn Mavitus remains sullen and tightlipped. With guidance from Jet and Beren, Anrete is able to locate a saddlebag draped over a branch in the tree. The nimble barbarian scampers down safely with the heavy load.*

Alexi is encouraged to quaff a potion taken from the kidnappers, and it is suggested to others that they do the same in preparation for the trip to join the caravan. Fatine and Caelnin ready themselves and the horses for the ride through the night, loading any collected loot on the kidnappers horses in preparation for departure.

Pliny helps outfit Lollena with some spare breaches and a tunic, and then gives the seamstress a boost onto one of the spare horses. Pliny suggests that one horse, the plain brown one that was missing a shoe, be left with the kidnappers. Though it had been healed of its lameness, it couldn't be pushed hard like the others.

Mikal does what he can for the unconscious Jael, then leaves the kidnappers huddled in the gloom by the remains of the small campfire. He joins his companions as they make their way through the clearing and towards the forest road that will lead them through the Crying Woods towards the wagons approximately 20 miles ahead.

There is sufficient moonlight to see the route and perhaps certain landmarks, however a low lying mist rising from the ground obscures details of the road.

Fatine was able to identify Spider Climb

*600 GP

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+5=17 ; d20+5=24 ;
Monday June 23rd, 2008 11:49:11 PM

Alexi thinks he heard Fatine say something about minks, "Turn me into a mink?" he whispers, then scuttles off to help gather the horses.

Handle Animal d20+5 = 17

Alexi helps gather the rest of the horses, letting Caelnin take care of his new one. Alexi helps saddle them up and load up the gathered gear.

Alexi takes the potion from Jet and looks at it pensively. "Hmmm... I may get thirsty later. I will trust the gods for healing for now. I should do fine until we reach the caravan, unless we find some more dire weasels."

Alexi raises his hand to leave them a horse. "Believe me when I say this, but I really would rather not, but I did consider that they could have done far worse at the camp than just kidnap Lollena. They could have killed a guard, or Pliny, but they did try to take her without harming anyone else. That's not saying much, but I'm not a god's Right Hand of Retribution. Toothless here can't take Jael on foot in his severly wounded state and it would take one of these potions to get him on his feet. Mavitus isn't going to help, I'm quite sure. Now, my experience tells me that one of these potions is more valuable than one horse. So that's my reasoning in giving a horse without saddle. The one missing a shoe. Toss in what's left of the rations they brought. If that's not enough to get back alive, then it's the gods doing, as Jet says. That's my humble opinion."

He picks up the tumbled Toothless and sets up again. "Look at this emblem real good," he says pointing to the Mailed Fist emblem on his breastplate. It sounded funny as it was dark, but the light of the cookfire was enough. "Do you recognize it? You'd better, because I have lots of friends that wear the same emblem. I will have a message sent back to Floating City with your descriptions. They see or hear of anyone in Dirt City making deals with this man," poiting to Mavitus, "they won't hold back a blade. Pass the word around."

Intimidate d20+5=24 (Yessss, now to be a fly on the wall in Dirt City, you never know...)

OOC: there are clerics back at the caravan that can heal us up good in a snap, so as long as nothing else happens to us on the way back, it's best save the potions to when you have a sword poking you and a cleric is just not quite close enough.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Monday June 23rd, 2008 11:50:53 PM

OOC: dang, when I refreshed DMs hadn't posted. When I posted there it was... sigh

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=20 ; d20+1=18 ; d20+1=21 ; d20+4=24 ; d20+5=23 ;
Tuesday June 24th, 2008 12:15:32 AM

Alexi is the last to leave the clearing and makes sure the ropes that bind the three are sufficiently loose enough that they can wiggle out of them after a short time if they put the effort in. He tries to make sure that Toothy's binds are less tight than Mavitus'.

Use rope d20+1= 20

"Remember what I said about the Mailed Fist," he yells as he gallops to catch up. Pulling up alongside the last in line he takes a deep breath, "Odd, seems like we've been here before," and smiles. The moonlight has a strange effect on Alexi and he feels a burst of energy despite the wound and tiredness.

"Lobo, keep attentive, it's a creepy night," he tells his horse.

Alexi Spot d20+1 = 18, Listen d20+1 = 21 (now why now? why not in battle? gack!)

Lobo Spot d20+4 = 24, Listen d20+5 = 23 (see? two N20's in a row! We are soooo wired for this night trip!)

Caelnin (AC: 16, HP 13/16)  d20+7=20 ; d20+7=27 ;
Tuesday June 24th, 2008 4:51:55 AM

While on the long trip back to the campsite, Caelnin thinks of some names to give his new horse. "Hmmm... How about 'iHuethira' which, in elven, means 'Horse Friend.' That should do for now."

"It's gonna be a big night, Hue. Let's see how you cope, or how I cope for that matter..." Caelnin sighs. He knows the night is gonna be long, he does his best to keep a lookout to make sure that nothing comes up that people should be worried about.

(Listen: 20, Spot: 27 (Another N20... The roller is being nice out of battle, ain't it?))

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Tuesday June 24th, 2008 8:43:47 AM

Fatine shrugs at the suggestion of horses. "I say dey walk. It do dem good to get dee exercise."

Seconding Alexi's comments, she says, "We have two clerics here, no? Save dose bottles til dey needed, and you two do your jobs," she points at Jet and Mikal. Turning to Alexi, she adds, "And stop getting hit by tings! Stupid men . . ." Fatine trails off, mumbling to herself as she walks over to her dogs, beginng another, quieter conversation with them.



Mikal  d20+3=9 ; d3=2 ; d20+3=5 ;
Tuesday June 24th, 2008 9:36:27 AM

Mikal follow behind the group, keeping his watch up in the back as usual.

Mikal keep to himself. Not wanting a conversation after today's deaths. unnessicary deaths always bugged him. He shook his head, no they wern't unnessicary, they were in self defense.

Mikal sighs deeply and hums a soft tune to himself.

OOC: Spot 9, Listen 5 that d3 was an accident.

Anrete Nanoc (AC17, HP8/21) 
Tuesday June 24th, 2008 10:43:48 AM

The jaundiced human stalks over to the pile of weapons and picked up the Wido's battleaxe. Flicking away the blood droplets, Anrete gave the axe a few test swing. "Nice blade. So are we going yet?"

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Tuesday June 24th, 2008 2:34:32 PM

"Pliney, your a better man then me. If one of these scum had taken someone I loved like a wife, I'd stake them out in the sun for ant food." He pats the carpenter on the shoulder. Then, he turns to the kidnappers, "This man may have saved your life, I think you owe him a bit of thanks, though I doubt your capable of such words."

Jet is ready to leave and he wants to get at least ten miles away before they break a new camp. They will need rest, for the long day tomorrow to catch up to the train. Once on the road, he opens up his saddle packs and pulls out a iron rod with a gold tip. He strikes it against his chest and it illuminates the area, to help them see through the foggy mist obscuring the road.

Actions: Use Sunrod once mounted on the road.

DM Sanity note:
Sunrod
This 1-foot-long, gold-tipped, iron rod glows brightly when struck. It clearly illuminates a 30-foot radius and provides shadowy illumination in a 60-foot radius. It glows for 6 hours, after which the gold tip is burned out and worthless.


OOC: To DM's, Jet won a t-shirt and cure light wounds potion in the LnB a few weeks ago. I haven't updated my sheet to add that yet, but I will do that when I subtract the Sunrod.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Tuesday June 24th, 2008 6:27:53 PM

Alexi laughs at Fatine's words about keeping from getting hit by things, "Yes, I'll remember your words AND quote them, next time Jet orders me to charge a giant."

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) Second post  d20+3=7 ;
Tuesday June 24th, 2008 8:59:40 PM

In the light of the rod, Jets back is to most of the group as they plunge themselves into the darkness. The pounding hooves behind him prevents the fighter cleric from hearing Alexi's words to make a comment.

ooc: I was going to say something else, but then I thought, there's a chance I couldn't hear what you said. :)

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37) 
Tuesday June 24th, 2008 11:23:07 PM

OOC: with a 7 and Alexi being in the back, yeah, maybe not. :) Good try though.

DM Bob and Carla 
Tuesday June 24th, 2008 11:24:52 PM

As the party takes to the road, Jet lights a sunrod. The device illuminates the area around the human and the others follow carefully behind. Anrete admires the war axe taken from the big human, while Caelnin speaks softly with the grey mare. His conversation is a little one sided, but the mare does twitch her ears when the archer suggests a rather elegant elvish name. Fatine and Alexi discuss the merits of different forms of healing, with the witch suggesting the fighter try to avoid getting hit altogether.

Mikal brings up in the rear, musing over the days events, and watching the party's back trail. A little farther ahead, Caelnin sees naught but some small nocturnal creatures as they flee the light and dive into the ditches or hedgerows at the side of the road. A "Who, who? Who, who?" is all hears, but it turns out to only be a large owl that witnesses their passage by.



Beren (AC 18, HP 12/16 Red AC 13, HP 25/25)  d20+2=8 ; d20+9=24 ; d20+9=14 ;
Wednesday June 25th, 2008 4:04:41 PM

OOC--Internet is down at my place for some reason. I kept hoping it would come back so I could post last night, but it didn't. Posting from the library today.

Beren does not vote on the horse issue. It is never wise to leave an enemy alive behind you, but the gods might favor the group for their mercy.

He takes the lead in the group, scouting the trail ahead for a decent defensible camp spot. He does not trust these men even in defeat and injury. Once camp is found, he will volunteer for first watch, and watches double before waking anyone else if possible.

spot 24 listen 14 ignore first roll--wrong modifier.

Caelnin (AC: 16, HP 13/16) 
Wednesday June 25th, 2008 4:55:27 PM

Caelnin rides on without a complaint, He could go on for a while, but he notes that the bunch is mainly human, thus needing a lot more sleep than he will ever need.

Caelnin yawns. "hmmm... Are you guys feeling tired yet? I wouldn't mind taking a break and gaining energy for the next trial of getting back to the caravan in time. We have been riding for a few hours now, and concentration wanes slightly when tired...."

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) Second post  d20+7=21 ;
Wednesday June 25th, 2008 6:11:35 PM

Jet relies on his survival skills as well, to determine a safe and defensible location to rest for the evening. He is very much more at ease knowing the group is successful and away from those that presented the danger to Lollena.

Once the site is found, he dismounts from the back of Bantom and unstraps his saddle, letting it fall to the ground. "You are one handsome animal", he lovengly tells his steed. Bantoms ribs heave at the work he has been through today, The stallion also begins to relax. "We can likely catch the caravan tomorrow evening at the latest." He begins to rub down the long, strong flanks of the war beast.

He gets an area set up to light a fire and pours just a dab of oil on the side to help it start. He uses good old flint and tinder to get the fire going.

"I'll take third then, I need to get some sleep straight through. Anyone mind if I wear our new chain mail for pajamas, so I might get some real rest, yet wake armored, just in case?"

Survival: 21

Mikal 
Wednesday June 25th, 2008 9:53:59 PM

Mikal quietly nods at the decisions made.

"I'll take the pre-dawn watch. So I may pray to Alemi for guidance in the day's events."

Mikal sets up his bedroll and removes his armor for the night. Curling up and going to sleep without any more word.


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Wednesday June 25th, 2008 10:28:52 PM

Fatine is mostly quiet along the ride. Having pulled an all-nighter for Tarketh the night before, and ridden most of the day, she is quite exhausted, and barely takes the time to lay out her bedroll before falling asleep.

Alexi (AC: 17, HP:9/25) Lobo (AC: 14, HP:37/37)  d20+1=8 ; d20+1=8 ;
Wednesday June 25th, 2008 10:35:04 PM

OOC: DMs may correct me but I'm thinking that by the time we get to a camp site and make camp, our normal Watch 1 will be over. So our watches tonight may be shorter it we keep to the norm, or normal length if we double up some.

IC: Alexi volunteers to take the second watch. Once camp is made, he tends to Lobo first, then removes his armor and has Mikal look at his wound. "I can't very well clean and bandage it myself, can you do me the favor?" (OOC: just bandage wound for now)

In the pale light he inspects his breast plate for the damage and mutters, "Gonna have to get the blacksmith to fix these dents sometime". But for now, the dents mean status!

At his watch, with armor back on, he does the best he can under the circumstances. If all goes well the rest of the night he sleeps soundly, even snoring occasionally until a poke does the trick to silence him.

Alexi Spot d20+1 = 8, Listen = d20 + 1= 8 (yeah, he's tired.)

A Time to Kill, and a Time to Heal


DM Bob and Carla 
Wednesday June 25th, 2008 11:56:02 PM

The party feels better about putting some space between themselves and the kidnappers. As the adrenaline drains away, weariness sets in. Stretched and bruised muscles ache, and field dressed wounds weep under meager bandages.

Caelnin suggests the party make camp, while Beren scouts a safe spot. Jet and Alexi ensure it is defendable. Many follow Fatine's example, and after the briefest of ministrations to the animals, crawl into bedrolls and under blankets, though not before receiving a brief check up from Mikal.

Brief watches are set, and Pliny takes a turn, though Lollena does not.

Those who do not need as much sleep as others wake early and pay their respects to their deities.
*********

The morning promises to be a good day for traveling. Cool and clear, means the road will be firm under foot and hoof and animals and riders will remain comfortable under coat or cloak though recently crusted over wounds and sore muscles mean every bump and jostle will be felt.

(OOC: Usual healing for night of rest-1 HP per character level)
*********

Late morning the party turns a bend in the road, and spies the area where the caravan had spent the previous two nights. The wagons are gone, with the exception of three that appear intact, but abandoned. The horses used to pull the wagons are tethered nearby, grazing peacefully on the new grass. Someone has left a metal tub filled with water, for the beasts to drink.

OOC: Please post spells for the day, and any spells in effect)


Keela 
Thursday June 26th, 2008 1:17:13 AM

From behind one of the wagons come the clear, ringing tones of a small child trying to be quiet. "But, Auntie Keelie, why do we have to--"

Then comes the murmur of a woman's voice, shushing the child, saying something too quietly to hear.

A moment later, a young woman comes out from behind the wagon. She looks to be in her twenties, with dark hair, brown eyes, and fair skin. Her blue dress is plain but well-made. She carries a loaded crossbow, and looks as if she knows how to use it. Sort of.

She relaxes visibly when she sees the banner carried by Jet. "Alemi's love, but you gave me a fright!" she exclaims, putting a hand to her heart. "I heard riders approaching, and I thought...well--" She glances down at the crossbow, with some embarrassment on her face.

Today's Spells:
0 - Acid Splash
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep

Jet (AC: 18, HP: 16) Bantom (AC: 16 without barding, W/ Shield of Faith, HP: 27) 
Thursday June 26th, 2008 1:54:53 AM

Jet comes riding up, in anticipation of trouble at the sight of the abondoned wagon, then seeing Keela raises his hand palm out to show no weapons. "Greetings M'lady. I am Jet Stormway. Is there a problem? Why are you not with the train?"

Jet wanders through his mind in an attempt to find the face of this woman, from the others he has made an attempt to meet and get to know.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person

ooc: Welcome aboard Kathy!!! :)

Caelnin (AC: 16, HP 15/16) 
Thursday June 26th, 2008 3:28:56 AM

Caelnin wanders over to the three wagons and notices the woman and her crossbow. Caelnin clumsily dismounts from Huethira to meet the person that he doesn't remember seeing in the crowd.

"Greetings." Caelnin says with a smile "I'm Caelnin, a weapon crafter, a ranged weapon enthusiast. It looks as though everyone has left already. Why have you been left behind? Also, would you know if they took my beloved, gentle Vilria and wagon full of important stuff has gone? Hopefully one of the other group has taken her in when I was away..."

He then stares at the crossbow in the lady's hands and looks slightly disapproving at the sight. Caelnin then thinks She has almost got the grip right for total stability. She doesn't look like the type for holding a cross-bow... What is she here for?

"Sorry about my staring, where was I... Oh, asking questions! ummm... If you don't mind me asking, why are you going to Bryn Baraz?"

[OOC: Woooo!!! New person!! Welcome Kathy! :D]

Mikal 
Thursday June 26th, 2008 9:50:02 AM

Mikal rides up next to Jet and Caelnin slowly. Smiling down at the woman and child.

"I am Mikal." He says to the little girl, and then fishes arround in his saddlebags. "I think I have a treat left in here."

He smiles as he grasps the last peice of candy he has left from the church. "Here you go little one." he says, holding out his hand with the sugar free candy in it.

OOC: Mikal's not so good with people, children he can handle. Welcome Kathy!

Level 1
Cure Light Wounds (Domain)
Bless Water
Hide From Undead
Magic Weapon

Level 0
Create Water
Detect Poison
Light
Purify Food

Mikal - afternote 
Thursday June 26th, 2008 9:52:01 AM

OOC: I should probubly mention that Mikal has his holy symbol of Alemi clearly displayed. Just to save me any crossbow bolts to the chest >>

Anrete Nanoc (AC17, HP10/21)  d20+3=9 ; d20+4=5 ;
Thursday June 26th, 2008 11:17:53 AM

The wild looking barbarian, with his spikes and scars, rides into view upon his steppe pony. A wicked looking barbed lance resting nonchalantly across his lap, Anrete gave the crossbow wielding woman a strange look before scanning around at the campsite.

Saying nothing, Anrete continues to glare at the human with his jaundiced eyes. It is obvious that the feral warrior is favoring his left shoulder as a bloodstained bandage is clearly visible from the rend in his vest.

-------------------------------------------------------------------------------
Survival 9: to survey the grounds for clues why the 3 wagons are left behind
Knowledge(Local) 5: to see if he recognises Keela

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+2=17 ; d20+9=29 ; d20+9=23 ;
Thursday June 26th, 2008 3:21:48 PM

Beren rises in the morning feeling a little sluggish, but a quick splash on the face, followed by breakfast quickly revives him. He again takes the lead into the previous days camp.

Upon seeing the wagons and the woman, he lets the others take the lead while he looks at tracks leaving the area, to see how far behind they are.

Survival 17, spot 29 (natural 20) , listen 23

Alexi (AC: 17, HP:11/25) Lobo (AC: 14, HP:37/37)  d20+1=10 ; d20+1=9 ;
Thursday June 26th, 2008 6:09:10 PM

OOC: updated hpts to 11 from 9.

Upon waking up, Alexi remembers the days in the Fist when he had a sergeant proding him with a spear to get up after a long march and very little rest. He also remembers the days of freedom when he slept real late. Ahhh, that was just a week ago!

Tending to Lobo, he is grateful that he took the brunt of Wido's axe and not his good pal Lobo. Brushing hiim good and making sure there were no burs to give problems with the saddle, he gets Lobo ready, then helps clean camp and douse the fire.

As they head out again, he takes some rations from his backpack and munches while traveling. His sore muscles complain loudly at first but after a few miles in the saddle they loosen up some. After the tension from the day before, this trip seems rather surreal. An occasional glance at Lollena, then Pliny, and then his bloodstained armor, confirms the reality.

His is rather caught by surprise when they come upon the previous day's campsite. It seemed like it should have been much further. But the abandoned wagons are puzzling. The mystery doesn't seem to solve istself even as a lady comes out ready for trouble. Are the wagons broken? 'Oh, boy. I was really looking forward to reaching the caravan today. Doesn't look like we may not,' he sighs to himself.

Alexi stays back some 30feet and surveys the scene, keeping a sharp eye out for trouble, taking in the wagons and their location. Are they random, or clumped together? Look worn and beaten or servicable?

Spot d20+1 = 10, Listen d20+1 = 9 (looks fairly normal to me...)

[OOC: Welcome to the game, Kathy! We been having loads of fun!

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Thursday June 26th, 2008 6:09:31 PM

Riding alongside the men, Fatine gives a start when the woman appears, aiming a crossbow to and fro. She puts a hand out and whispers a word to her dogs, keeping them back, and reins in her horse. Raising her arm, she beckons for her raven.

When the bird lands, she whispers to it, and throws it back into the air. The dark crow flies upward, then circles the wagons lazily.

DM Highlight to display spoiler: {She whispered for it to circle the wagons and call if there is danger.}

DM Bob and Carla 
Thursday June 26th, 2008 9:19:21 PM

The party approaches the abandoned wagons cautiously, and are greeted by a young woman wielding a crossbow. She is on the tall side, with dark hair, brown eyes, and fair skin. A child of about 8 clings to her skirts, and refers to her as "auntie." Seeing the familiar banner of Stonehelm, Keela lowers her defences, relief and embarrassment on her face.

Jet greets the woman, and makes enquiries as to why the wagons aren't with the caravan.

Alexi, Beren, and Anrete evaluate the wagons and environs. The vehicles are intact, and appear to be in good working order. The evidence points to them not having been moved since the caravan first made camp. Beren figures the caravan set out at the usual morning time, and might be half-way into their daily trek. If the party continued on horseback, they could catch up before nightfall.

Fatine's animals surround her protectively, though after a brief whisper, the raven takes flight. Flying high, the black bird starts to circumnavigate the abandoned camp site.

Anrete doesn't recognize the woman as being from the group of wagons the party has been guarding. She must be from one of the other sections. He doesn't remember noticing her before, but there are almost 200 individuals making up the group heading for Bryn Baraz.

While mentally critiquing the woman's technique, Caelnin bombards' the woman with questions.

Mikal is the first to approach the wagons. The dark haired cleric of Alemi offers a special treat to the child, who takes it, and pops it in her mouth.

"Auntie Keelie?" the child says in her lilting voice, "are you going to tell them what the Big Man said?" "Are you going to tell them 'bout how mum and dad and Cole and Nila, and farmer Eggers and his family were took sick, and how the Big Man told us to stay here and not come after the other wagons 'til everyone was better?"

Keela and Mikal Highlight to display spoiler: {(i] Fort Save vs DC 13 and post results [/i])}

Keela 
Friday June 27th, 2008 12:48:07 AM

Keela gives a bashful nod in response to Jet's greeting. "Oh, please, Master Stormway; I'm no 'milady.' I'm just Keela. Keela Larch."

"Master Caelnin," she says with a nod when he introduces himself. "I'm afraid I don't know anyone named Vilrea. The rest of the wagon train moved on, though; I'm sure she was among them."

A young boy [Teigan is a boy not a girl; sorry I didn't make that clear :) ] steps out from behind the wagon and regards the group solemnly from a safe position near his aunt's skirts. When Mikal offers a sweet, he hesitates a moment, then accepts.

"And what do we say?" his aunt prompts.

"Thank you, sir," the lad replies around a mouthful of goodie.

Teigan explains what is happening by asking his aunt to explain what is happening. Keela smiles at him. "Well, I'd tell them all that, except you seem to have done a pretty good job all by yourself. But I think you're old enough to remember Master Turnbuckle's name and use it properly." She turns to the group. "That's basically it," she says. "Master Turnbuckle asked us to stay behind because there was illness and he didn't want it to spread. We're to catch up when everyone's hale again."

[OOC: Thanks, everyone for the kind welcome. I'm looking forward to adventuring with you all!]

Mikal  d20+4=11 ; d20+12=26 ;
Friday June 27th, 2008 2:28:08 AM

Mikal feels lightheaded for a moment, but shakes it off.

"If you don't mind, I'd like to take a look at you both to see if there's anything I can help with. From the sounds of it this might be a bit serious."

Mikal waits for confrimation of his request, before he attempts anything. He dismounts and readies his healing kit.

OOC: First roll is for DM. Second roll is a heal check, not sure if I should use my healing kit bonus, if not subtract 2.

Caelnin 
Friday June 27th, 2008 4:29:40 AM

"That's alright, Vilria's my mule, you see that had been severly injured a few days ago... Hopefully they didn't make her carry my cart, they said for her to not bear any weight for a week." Caelnin says.

On getting news of the illness spreading around Caelnin slightly cringes "I've always been susceptible to illnesses... Hopefully there isn't and remnants of it here... It's never fun being sick, but now we have to figure out when we are going to start moving to avoid being so... Any thoughts guys?"

Anrete Nanoc (AC17, HP10/21) 
Friday June 27th, 2008 9:12:03 AM

His expression grown thoughtful at the explaination, Anrete nods and introduced himself. "Anrete Nanoc, security. So how fare the settlers?"

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+9=14 ; d3=2 ; d20+9=12 ;
Friday June 27th, 2008 10:44:20 AM

Now that introductions are underway, Beren nods in the direction of the woman, and in a voice just loud enough to be heard, says,

"I am Beren Greenleaf. We could follow the caravan at a distance, and not enter camp until told to do so."

HIs suggestion shows that the ranger is ready to move on , as soon as the others are ready as well.

spot 14 listen 12 ignore the D3

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Friday June 27th, 2008 1:12:35 PM

Seeing that there is no danger, Fatine releases her dogs, who go off tumbling and wresting in the tall grasses.

Putting hands to her mouth, she yells, "Col! Silly bird! Dere be no trouble here, why you be prowlin' 'round like dat? Go find some worms!"

She dismounts, but hangs back until Mikal gives word that it is okay to approach.

Alexi (AC: 17, HP:11/25) Lobo (AC: 14, HP:37/37) 
Friday June 27th, 2008 10:38:30 PM

Satisfied that a satisfactory explanation is given, Alexi relaxes a little. However, because of the sickness, it didn't bode well for them to reach the caravan for another day at least, the way he figured it. With their speed now slowed by the three wagons to the same speed of the caravan, who knows when they'll catch up?

Alexi sighs.

"Don't worry about Vilria, Caelnin," Alexi encourages the sharpshooter. "Cairn will take care of her well, as well as the rest of our stuff."

Moving forward as to be clearly visible, Alexi hides the dented and bloodied Fist breast plate with his shiny shield with the wolf emblem. He doesn't want to get the lady to worrying any more than necessary.

"Lady Keela, I am Alexi, Security." He surveys the scene looking important. "I see three wagons. The young lad mentioned his parents and a farmer. I presume the third is yours, and you know how to handle a team of horses. I imagine the others are not up to handling their wagons, but can they be moved at all?"

The words of Magda, the recuiter back in Floating City, suddenly came back to haunt him, Would you be able to handle a wagon and team?

On the bright side of things, sitting in the seat of a wagon would be slightly more comfortable than in the saddle. "I volunteer to take a wagon, if Mikal deems they are well enough to travel."

Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 29) 
Friday June 27th, 2008 11:13:04 PM

"Oh Please Keela, I'm no Master, just a hired hand like most everyone else." he winks at the young man by her side.

Jet smiles at his group of friends and their various responses. "If there is a sickness here, then there is a chance we will all get it if we stay with the group we have found. I will not leave them here though unattended, so, if any of you want to catch up to the train to avoid getting sick, then I understand, if you stay, just know there is a chance."

Jet looks to Pliney and Lollena as well, "You two can head on as well. No reason for her to be out in the cold another night without her own bed sheets."

"As for the sick, if we can keep moving we will, but if Mikal says they can't travel, those that wish to stay can set up camp. Mikal, let me know if you need assistance, but I was a fighter before a priest, so my healing arts are limited."

"I'm going to save my spells for an instance where we may be attacked. If all goes well, I can heal up those in need before my morning prayers tomorrow."

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person

DM Bob and Carla 
Sunday June 29th, 2008 11:43:41 PM

The party makes it's introductions and are informed of the situation by young Tiegan under the tutelage of Keela. The Plainfield family and the Eggers have been left to trail the main body of the caravan as a precaution against infection. Both Keela's sister Senna and her husband Bill have taken ill along with two of their children. Only Tiegan and Keela seem to have been spared. The widower, Eggers, and his teenaged children have also been stricken with fever.

Fatine releases her animals from the immediate need to defend her whilst Mikal offers his services. His immediate impression is that Keela is in good health, but he is concerned about the young boy's colour and that he is running a bit of a temperature. Whatever ails the boy has not yet shown all of it's symptoms. The sick settlers remain bundled up in the back of two of the wagons obscured from view.[OOC a heal check of DC 15 reveals Highlight to display spoiler: {The stricken settlers have contracted the shakes a disease that causes fever, twitching and ultimately uncontrollable tremors }

A more careful examination of the wagons reveals that one is loaded down with supplies for the two families while the other two are currently serving as sleeping quarters for the sick.

Alexi offers that he can drive a wagon, and Jet and Beren suggest they follow the caravan if it would not worsen the condition of the ailing settlers.

Anrete and Caelnin keep a safe distance, the latter openly worried about his mule and his own frail health.



Keela 
Monday June 30th, 2008 12:26:30 AM

"It's good to meet you, Anrete, Beren, Alexi," Keela responds. "Mine?" she responds to the question about the third wagon. "Goodness, no." She gives a little laugh. "What would I do with an entire wagon? No, I'm traveling with my sister and brother-in-law and their family."

"Auntie Keelie helps Mum," Tiegan pipes up.

"But I think I could drive a wagon, if I needed to," she concludes.

Today's Spells:
0 - Acid Splash
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep

Mikal  d20+12=25 ;
Monday June 30th, 2008 3:09:13 AM

Mikal frowns deeply.

"I'm not sure we should catch up to the wagons just yet. As far as I can tell... it's the shakes."

Mikal mutters something to himself. "I'm not sure weither this is a fatal disease or not, I havn't had much experience dealing with it. But from what I can tell, it would be good not to spread this."

Mikal takes a deep breath, feeling a bit warm all of a sudden. "My powers are not sufficent to cure this disease. However I will see what I can do."

Mikal rifles through his healing kit and tries to think of something to help with the infirm.

OOC: I guess it wouldn't be fun if it was as simple as popping a few third level spells to "Remove disease" Guess it's time for skill checks, and group knowledge.

Mikal - Addendum 
Monday June 30th, 2008 3:15:22 AM

OOC: I just realized I missed the little bit that said "Symptoms are not yet fully shown"

So therefore, all the knowledge I just spouted shouldn't have existed. Please ignore any knowledge I may have spouted that I shouldn't have.



Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+9=28 ; d20+9=25 ;
Monday June 30th, 2008 9:45:13 AM

"I simply suggested we follow, but if they are too sick too move, so be it."

The elf scouts the area,and keeps his distance from the wagons. He is not sure if he needs to be worried about catching this human illness, but is taking no chances.

If a decision is made to stay here, rather than follow, he will assist in making camp. If the group decides to move on, he will once again scout the trail.

spot 28 listen 25

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Monday June 30th, 2008 9:48:50 AM

Fatine, hearing that the boy and his aunt seem to be spared from whatever the disease is, approaches and extends her hand to Keela in greeting. "I be Fatine, dee herbalist assistant. Sadly, I no be good at handlin' diseases. My power is over poisons and curses alone. But it be good to meet another woman on dis trip. All dese mule-brained men be makin' Fatine crazy wit' dere muscle flexin' and sword swingin.'"

Turning to look at the men, she adds with a grin, "Deys got no style, dese here boys." Bending over, she smiles at the boy. "Nice to meet you, too, child. Dose pups over dere be fun to play wit', if you like. Jus' watch fer dat silly crow. He liable to peck your ear lookin' fer worms, dat dumb bird."

Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 29)  d20+4=22 ;
Monday June 30th, 2008 10:59:37 AM

Jet laughs out loud at her intended insults to the guys of the group. "Yep, we are the foolish children yet it is you that play with dolls." He dismounts and walks toward the wagon, understanding he may also be at risk. "Let's have a look at those ill.

Jet uses his heal ability to further understand what is wrong with those sick. DC 22.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person


Alexi (AC: 17, HP:11/25) Lobo (AC: 14, HP:37/37) 
Monday June 30th, 2008 3:54:51 PM

OOC: don't worry Mikal, we all spout out knowledge we really don't know. It's how well you roll on your Bluff that counts. :)

IC: Alexi laughs with Jet and adds, "Hey I miss'd dee big one with Great Style by thisss much," and he shows how much with his thumb and index finger and a small gap between the two.

"Keela, you stick around her too much, you'll learn another language," he says laughing as he winks at Fatine, and naturally, getting some distance away towards the wagons to check on the getting them hitched up if they decide to move on.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Monday June 30th, 2008 7:06:04 PM

Fatine stares at Jet and Alexi, her mouth agape, as they return her insults without missing a beat. Col lands on her shoulder, giving a loud squawk to second their jests. "Quiet you!" she says to the bird.

Grabbing one of the dolls at her waist, she looks it over and flashes a toothy grin at Jet. "Dis one look like you, Big Man. Maybe I let dee puppies play wit it tonight?"

Caelnin  d20+7=26 ; d20+7=12 ;
Monday June 30th, 2008 8:51:12 PM

Caelnin stays away from the group, and remounts his newly gained horse Huethira. "I guess I have to stay far way from the sick for a while." With that, Caelnin slowly guides his horse around the encampment to see if there is anything worth noting.

(Listen: 26, Spot; 12)

Anrete Nanoc (AC17, HP10/21)  d20+8=9 ; d20+8=12 ;
Monday June 30th, 2008 9:09:49 PM

[Orcish]Highlight to display spoiler: {"Your orcish is terrible!"}

The barbarian bellows as he thrusts his wicked lance onto the soft dirt, before dismounting slowly from his armored pony. Whipping out his razor sharp tomahawk, Anrete waves the weapon under Fatine's nose and remarks,
[Orcish]Highlight to display spoiler: {"This is what I call style!"}

Before stalking back to his saddle on Copper.

-------------------------------------
ride 9 (epic failure on fast dismount)
ride 12 (failure on fast mounting)

DM Bob and Carla 
Monday June 30th, 2008 11:32:25 PM

Keela volunteers that she is traveling with her sister and brother in law, and their children. Mostly she has been helping out with the children. "I can help you with farmer Eggers wagon, auntie!" Tiegan announces. "When I get bigger maybe I can help dad, just like Kyle helps his dad with their wagons."

Mikal and Jet check on those stricken with the illness that has necessitated their being quarantined from the rest of the caravan. Inside the Plainfield's wagon the family members seem feverish and prone to involuntary twitches, and tremors. Their symptoms are classic for a disease known as the Shakes. The disease is spread through contact with someone infected with the illness. The incubation period is 24 hours. The clerics know that 8 hours of rest and constant clerical ministration could help reverse the course of the illness. Inside the Eggers wagon, things are more serious. A teenaged girl lies lifeless, while a young adult male clutches his blanket about him as he shivers. A thin man with a long beard moans weakly as his body shakes uncontrollably. The healers will have their hands full with at least 6 very ill individuals.

Judging that it is safe to approach, Fatine greets Keela, poking fun at the men in the group. The witch is caught off guard by Jet's clever retort and Alexi's merry rebuttal.

(Fatine, and Jet Fort vs DC 13, please.)

Anrete doesn't appreciate the female's humor, but the group is fast learning that the barbarian's bark is worse than his bite.

Concerned about catching whatever illness is threatening the settlers Caelnin and Beren keep their distance. The former scouts the area around the wagons to secure the site, while the later makes camp. Pliny and Lollena keep safely out of harms way, tending to the horses and helping the elves make a day camp.





Keela 
Tuesday July 1st, 2008 12:28:42 AM

"Thank you, Tiegan, you're a good helper," Keela replies fondly. "Would you like to play with Mistress Fatine's dogs now?" As the boy darts off, Keela calls, "Stay where we can see you!"

"It's nice to meet you, Fatine," she adds. She watches the others make their preparations with a relieved smile on her face. "Well," she says. "Well. I guess you have things in hand. I'd better finish seeing to the horses."

As she speaks, she unloads the crossbow, and tries to put the weapon somewhere in reach. She tries it on her belt, but doesn't seem to like the weight. She tries carrying it, but frowns as she'll need both hands. Finally, she slings it awkwardly on her back, and begins walking toward the edge of the clearing.

With the crossbow out of the way, the two wands tucked into her belt are clearly visible.

Mikal - Addendum  d20+12=23 ;
Tuesday July 1st, 2008 3:50:45 AM

Mikal shakes his head as he walks away from the wagons. His brow dripping with sweat.

"This is more serious than I thought. These folks need serious Clerical attention. If the rest of you must move on, do so. However know that I cannot leave these people in the condition their in. It's possible to reverse this, but it's going to take a lot of hard work and prayer."

His words are little more than statement as he walks back to the wagons and devotes himself fully to helping the sick. Not wanting to mention the one dead girl, his heart icing over just a little to deal with what he has in store.

"Alemi guide my hands" he mutters as he beings his work.

OOC: Heal 23, long term care. Mikal has something to say for once =O

Caelnin 
Tuesday July 1st, 2008 6:14:52 AM

Watching from a distance, Caelnin feels sorry for the sick. Talking to himself, Caelnin whispers "Sickness is very hard to overcome in these conditions. Our clerics should the job well, then we should be off to catch up... Should we have a one day delay between us so we can stay out of the wagon train's way? I'll talk to someone when they come to me. No way am I getting closer."

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+9=28 ; d3=3 ; d20+9=21 ;
Tuesday July 1st, 2008 10:14:38 AM

Beren still does not approach the sick wagons, or anyone who has gone near. There is no need to add to the burden the clerics must bear.

When Mikal announces his decision to care for the sick, the elf says,

"What will help them most? Do you need a fire? Hot water? Cold water? A broth? Blankets?"

The ranger will do what is needed to help up to the point of getting sick himself. That he will not do. He will continue to keep his distance, leaving whatever items the clerics call for at a safe distance.

He continues to watch for other signs of danger.

spot 28 listen 21 D3-- the Gods playing with their fates (it keeps rolling on its own, must be something) :o)

Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 29)  d20+7=9 ; d20+2=15 ; d20+4=15 ;
Tuesday July 1st, 2008 11:24:42 AM

Jet, is determined to see through these people with the illness, even if he too succumbs to it's invasion. He looks toward the dead person and the one that clings to them. "Come with me, I won't hurt you, but we have to make sure you don't get more sick." he says to the boy as he puts him in with the other wagon, away from the dead girl. He uses what he can remember about the proper burial procedure for the deceased, but also thinks that burning the corpse may also be appropriate.

Once the deceased is cared for and the sick are together, he begins assisting Mikal in ministrations of the sick.

DC9 on Fort saves fails.
Untrained religion on proper burial procedures. DC 15
Assisting Mikal on heal checks for +2 bonus. DC 15

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+1=16 ; d20+2=8 ;
Tuesday July 1st, 2008 6:12:03 PM

As Anrete waves his weapon and stalks away, Fatine grunt and waves a hand under her nose. Looking at Keela, she jerks her head at the barbarian and makes a funny face.

At that moment, she begins to wobble, but quickly rights herself. [fort 16] "Me tink dere be someting wrong in dee air," she mumbles. Going to Mikal, she offers, "I no be a cleric, but Mistress teached me sometime 'bout dee healing arts. I will help where I can."

Heal check to aid another: 8. Fatine provides no assistance to Mikal.

Alexi (AC: 17, HP:11/25) Lobo (AC: 14, HP:37/37)  d20+2=22 ;
Tuesday July 1st, 2008 8:29:00 PM

OOC: Note_ I forgot to mention I had intended Alexi to dismount when greeting Keela.

IC: Alexi is nearing a wagon, not knowing which ones have the sick and which one doesn't, when he hears Mikal's diagnosis of what ails the people.

Knowledge (military sick bay): d20 + 2 = 22; (WOW, a N20! Boy, it's a lucky day!)

Familiar with the disease from his years in the military, Alexi makes an about face faster than one can say 'ABOUT FACE!'. Caught between going back to where Fatine is and where the sick are, he makes the wizest decision posible at such quick notice, he follows Keela.

"I'll help you with the horses. I'm a cavalry man and know horses very well," he tells Keela as he joins her. "What were you doing with them before we came?"

DM Bob and Carla 
Wednesday July 2nd, 2008 1:03:22 AM

With Jet's assistance Mikal is able to minister to the 6 ailing settlers. Fatine tries to help, but can do little more than watch as the clerics go about their work. Jet removes the body of the dead Eggers girl, wrapped tenderly in a blanket. A deep trench is easily dug in the soft forest earth, and afterwards a small cairn of stones is placed over the site to keep wild animals from digging up the corpse. There will be a time for mourning and prayer, but for now, the living require the services of the clerics.

Fearing contagion, the other members of the group set up a camp some distance from the wagons. Beren asks how they might support the healers, and sets to work building a fire, and boiling water, while Alexi and Keela tend to the horses.

Caelnin's faith in the clerics is well placed as nearing the middle of the night, Mikal is able to announce that the progress of the disease has been thwarted and the condition of the settler's won't be made any worse by transportation, should the party wish to depart on the morrow.

Anrete Nanoc (AC17, HP10/21)  d20+3=17 ;
Wednesday July 2nd, 2008 2:33:11 AM

While the rest of the party prepares the camp and tend to the settlers, Anrete silently wanders off to hunt for supper.

-------------------------------------
Survival 17

Caelnin 
Wednesday July 2nd, 2008 6:23:10 AM

"Time to set up watches for the small group of us!" Calenin shouts out. "We'll keep the same schedule as before?" and he sits near the fire.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Wednesday July 2nd, 2008 6:45:43 AM

Fatine, failing to aid the healers, tries her best to help those setting up camp and preparing for nightfall. She offers to take first or last watch, but does not seem interested in those in the middle.

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+9=18 ; d20+9=19 ;
Wednesday July 2nd, 2008 9:45:45 AM

Beren takes an early watch, and then rolls into his blankets. Come the morning he rises quickly, packs his gear, and prepares to leave.

Hard tack and Jerky can make a quick breakfast for everyone, unless the clerics say otherwise.

spot 18 listen 19

Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 30)  d20+1=9 ; d20+1=9 ; d20+1=13 ; d8+1=8 ; d8+1=8 ; d8+1=4 ;
Wednesday July 2nd, 2008 11:25:11 AM

Jet does what needs to be done in regard to caring for the wagons occupants. Secure that the others have things under control, it is now Mikal who gives the orders and Jet that follows them. During the night, Jet probes the mind of the otherwise quiet cleric, finding out about his past and what he hopes to see in the future. After a few hours, he also begins to feel sweaty and a bit warm, so he allows Mikal to give him the same treatment the others received to avoid the worst of it.

That night, before he goes to sleep, he cures what wounds are still in the group. Sacrificing all his other spells that day.

He casts Cure Light Wounds on Anrete for 8 hit points.
He casts Cure Light Wounds on Alexi for 8 points then again for 4 more.
He cast Cure Minor Wounds on Beren for 1 point.
He casts 2 Cure Minor Wounds on Bantom for 2 points.

After his morning salute to the gods, he says a few words over the girl that did not make it. He feels frustrated that the trains main priest didn't do more for the girl, allowing her perhaps to live, but deep inside, he knows it's Gargul's decision in the end.

With that, the group and their new companions follow the main train. (unless I forgot something.)
Ignore the first three rolls, I forgot to change the d20 when curing.

Keela 
Wednesday July 2nd, 2008 9:30:27 PM

"Just feeding and brushing them," Keela responds to Alexi. "I left the brushes and combs and things over there when I heard you approaching." She leads him to a shaded area where the horses are tethered. "I was going to take them for water a little later. I got off to a late start," she explains, "because there were the sick folk to see to, and Tiegan to watch." Automatically, her eyes dart to where Tiegan plays with Fatine's dogs.

Keela is self-conscious as she tends the horses. "I'm sure you do this much better," she tells Alexi, "being a cavalryman and all."

When she hears of the death, Keela's eyes fill with tears. "She--no! She can't be!" she says. "She was all right this morning. Well, she was sick, of course, but I helped her take a little gruel..and then she said she wanted to sleep--" Keela's voice catches on a sob, "so I left her. I shouldn't have left her," she continues wildly. "I should have stayed--oh! I wish I'd been the one to get sick, instead of Senna. Senna always knows what to do."

Visibly upset, Keela retires to her own family's wagon, re-assuring herself that they are still alive and recovering. The rest of the day, she does not stray far from them, and she gets little sleep that night.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+5=20 ; d20=17 ; d20+1=16 ; d20+1=11 ; d20+5=18 ;
Wednesday July 2nd, 2008 10:37:03 PM

OOC: by my calculations, the 12 hps healing from Jet and the 2hp healing from resting gets Alexi up to his max hps, fully healed. Too bad Jet didn't roll any N20s. :)

IC: After helping Keela tend to the draft horses, Alexi helps with the burial detail, handling everything with his mailed gauntlets. His mood is somber, quite a contrast from the night before. It was different when the inocent, and young, die.

He spends the rest of the day cleaning his weapons and armor, even showing Tiegan the proper way to take care of armor and weapons with oil and good cloth, if he's interested. "So, what do you want to be when you grow up, Tiegan?" he asks, to pass the time. He also proudly explains all the motifs and insignias on his armor and shield, especially the Wolf Cavalry Regiment insignia on his shield.

Alexi thanks Jet deeply for the healing. He can still picture Jet crumble beneath Wido's blow, as if it had been just the day before (hmm... I guess it was), and silently vows to be more attentive to the battle next time.

Alexi volunteers to take second watch again. As he looks up at the depths of the night sky and the brightness of the stars, he briefly wonders about the trio of scoundrels, then chuckles a bit.

Bright and early, Alexi wakes up completely refreshed. With the good news that they will be able to move on, he quickly gets Lobo ready even though he won't be ridden. Then he fetches the horses for the carts and starts hitching them up.

Handle animal (please be kind O Dice) d20+5 = 20 (not bad)

Alexi picks one of the wagons with the sick, pretending to be tough (Bluff d20 = 17, yep, he's tough), and ties Lobo to the back of the wagon. Carefully, he nudges the horses (OOC: are there two per wagon or one?) and falls in line. (Handle Animal d20+5 = 18, ...can I handle a wagon or what!)

Just in case, Spot d20+1= 16, Listen d20+1= 11

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Wednesday July 2nd, 2008 10:55:26 PM

Alexi Addendum: responding to Keela

"You seemed to have done very well, all on your own and all. These horses seem well taken care of. A horse can do a lot of work as long as he's well taken care of. Some knotted hair can mean the difference between a smooth ride and a jarring rumble," he says smiling.

("I'm sure you do this much better," she tells Alexi, "being a cavalryman and all.")

"It's just a matter of practice. Knowing what to look for. Take these hoofs, for example. After a long day on a hard road, something could get stuck in the hoof, or loosen a shoe. If the horse trusts you, you can lift the hoof easily and inspect it. All these look fine," he says as he makes the rounds.

"With practice, you can be just as good as me," he says encouragingly.

DM Bob & Carla  d20+2=6 ; d8=8 ;
Thursday July 3rd, 2008 1:16:55 AM

Grief is Keela's first response when she learns the disease has claimed a female victim. Assuming it is her sister, Senna, she rushes to check on her brother-in-law, and the children, and finds her sister, still living, in their company. The Plainfield family are no longer visited by uncontrollable tremors and fits, thanks to the ministrations of Mikal and Jet The surviving Eggers: father and son, have also been stabilised. It is the teenaged Eggers girl who has been claimed by the god of life and death.

While the clerics look after the settlers, the others establish the camp under Beren's direction, or tend to the horses under Alexi's expert guidance. The animals get a good brushing down, are watered, and left to graze on the new spring grass of the clearing. The group then turns their attention to their own needs. The dinner stew is enriched by a little extra protein, thanks to Anrete's efforts.

Folks relax a little when it is learned the settlers are well enough to handle travel. Watches are set at Caelnen's suggestion, with Fatine, Pliny, and Lollena figured into the rotation so that the clerics can rest up from their endeavours. Jet does ask Mikal to check him out, as a precaution. The night passes uneventfully and folks wake refreshed, if somewhat sombre in mood. All are anxious to head out and catch up to the wagon train.

Alexi volunteers to take one of the wagons, hitching Lobo loosely to the back of the Egger's supply wagon. Keela might be able to manage the Plainfield's team. Pliny volunteers to manage the Eggers wagon, and Lollena joins him up front on the seat, after helping the carpenter tie their horses to the back.

With refreshed horses, the party makes good time in the morning. There are no complaints from the weak, but recovering settlers. Teigan is quieter than usual though, and as the morning progresses, starts to tremble and twitch involuntarily. Mikal and Jet start to feel a little feverish as well. (Mikal and Jet, Fort Save vs DC 13 to avoid taking 8 pts dmg to DEX due to contracting the Shakes.)


Beren (AC 18, HP 15/16 Red AC 13, HP 25/25)  d20+9=23 ; d20+9=16 ; d20+2=16 ;
Thursday July 3rd, 2008 11:43:19 AM

When Beren awakes the, he feels much better than he has, but still not quite himself. He takes the lead, scouting the trail, but continues to keep his distance from the wagons His carefulenss is justified as he sees that some in the group are beginning to show signs of the illness. (spot 23)

Now, however the caregivers are the ones in need of care.

"Do we need to stop to administer aid against this disease for the boy and yourselves?"

The question, addressed to Mikal, holds concern.

"We will need directions for care before you succumb further to the illness."

Beren, risking illness himself, will do what is asked and needed.

Listen 16 administer medical aid 16 (+2 wisdom)


Mikal  d20+4=6 ; d20+12=27 ;
Thursday July 3rd, 2008 12:24:58 PM

Mikal checks over the boy, his hands shaking a bit more as his examinations go on.

"i..... t-think that the boy needs a little rest. As do the rest of the sick."

Mikal attempts to steady his hands but is unsuccessful.

"I... think I could u-use some rest myself."

OOC: fort 6 (OW) heal 27.

Caelnin  d20+7=17 ; d20+7=8 ;
Thursday July 3rd, 2008 4:52:18 PM

Caelnin scouts with Beren, at few steps behind him so he usually does a better job at it. Once Beren moves back to the wagon, Caelnin is alone to scout and alone in his own thoughts.

"If the time comes, I will try to help everyone out. There's no point in spreading the contagion around at this moment, as it will make the cleric's jobs a that little bit more harder; and if they fall sick, who knows...

Caelnin stays away from the wagons while he tries to scout.

(Listen : 17 , Spot: 8)

Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 30)  d20+7=14 ; d20+3=12 ; d20+4=9 ;
Thursday July 3rd, 2008 5:30:27 PM

Jet to does not look so well. The color in his face receding as the sweat on his brow turns to a constant pouring of perpetration runs down into his long curly beard. Yet he holds the banner high, without complaint as he silently prays to Alemi to keep him healthy. He continues to hold the spear on which the banner is tied as he leads the group forward.

He's not sure, but he thinks he sees Mikal with similar symptoms as the others yesterday. "Hold up, lets stop here so I can tend to Mikal as well. We will all need to be over this ill before we reach the train again."

Unfortunately, his healing skill is not enough to even aid the priest of Alemi in his own ministrations.

Fort save DC 14 saves.
Spot check to notice Mikal sick DC 12
heal check to assist Mikal in healing himself DC 9

Keela 
Thursday July 3rd, 2008 5:50:25 PM

The next morning, Keela emerges from the wagon looking fatigued, but otherwise neat and tidy. She wears a green dress today, with a long, light coat over it to keep off the dust of the trail.

She sees to her family's horses, then hitches Jem and Jeremiah to the wagon. Her own riding horse, Daisy, is tied to the back of the wagon so that she can follow.

Keela makes a final check on her family, still recovering in the wagon, before climbing into the driver's seat. "You can do this," she whispers to herself.

Her wands are once more tucked into her belt, and her crossbow rests on the floorboards at her feet. Tiegan sits next to her, with strict instructions not to touch the crossbow.

Tiegan, however, is looking very unwell, and Keela is alarmed. The wagons haven't gone very far before she turns to her nephew, wearing a brave smile that doesn't reach her eyes.

"Not feeling well, sweetheart?" she asks him. "Maybe you should go lie down in the wagon. I'll bet your brother and sister would love to hear all about Mistress Fatine and her dogs."

DM Bob and Carla 
Thursday July 3rd, 2008 6:13:24 PM

(OOC: Very sorry, but there will be no DM post tonight. Lost our phone lines and internet connections at home. Renovations on exterior of house, may have resulted in disconnected wires. *Sigh* The library will only give me an hour, and I can not post from work.-DM Carla)

BTW, a good Heal check from a cleric can be used instead of a poor Fort roll, and two successful Fort checks will result in recovery from the disease. (1 per day.)

Please feel free to continue posting. The group can continue, completing approximately 20 +/- miles and make camp for the p.m. or make camp now (having completed 10+/- miles). Assume a quiet day/night with fair weather, leading into the next day.



Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+1=8 ;
Thursday July 3rd, 2008 11:10:49 PM

Alexi's spirits start to pick up as the morning passes and the knowledge of moving forward, not backward. Even finding himself driving a wagon doesn't dampen his spirits, as he knows he's doing it for the good of the Company.

However as Jet calls for a halt and word passes around that both he and Mikal are feeling the effects of contagion, he starts to feel the gods are starting to mess with them. Now wishing he had watched Jet and Mikal care for the Eggers, he puts the brakes on the supply wagon and hopping down, asks Jet and Mikal to give them instructions on how to minimize their symptons.

Heal d20+1 vs DC 13 (i think) = 8

He tries his best but time will only tell. (OOC: he'll only know he failed when they don't get better)

With both healers now sick, and from Keela it sounds like even little Tiegan too, Alexi suggests going ahead and making camp in the next decent spot.

"I've learned that pushing oneself when sick only makes things worse. It's also embarrassing to fall off your horse when passing out."


Beren (AC 18, HP 15/16 Red AC 13, HP 25/25) 
Friday July 4th, 2008 7:40:29 AM

OOC-- depending on cleric rolls, will depend on whether they get sick or not. We could still make 20 miles or so today.

Beren waits the decision of the clerics on whether they should stop or not.

Anrete Nanoc (AC17, HP10/21)  d20+1=21 ; d20+2=14 ;
Friday July 4th, 2008 10:16:02 AM

Riding on Copper, Anrete scouts the way for the convoy as he enjoys the solitude of ranging in the wild lands. However, as the day progresses, the barbarian decided that the sick need the famous herbal brew that they used in the pits.

Gathering the various odd ingredients like earthworms and ginger, the former pit fighter brews a particularly noxious potion for his companion and took great effort to convince them that the brew is good for them.

---------------------------
Heal 21
Bluff 14

Keela 
Friday July 4th, 2008 1:24:26 PM

As long as the party is moving forward, Keela continues driving the wagon--either sitting up on the seat, or walking beside the horses to encourage them.

"Alexi," she says when she has the opportunity. "Master Turnbuckle didn't want us to catch up to the rest of the group until the illness was gone. If we have folks taking sick, I'm not sure we should be chasing the main group."

However, she abides by whatever decision the others make.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Friday July 4th, 2008 5:27:25 PM

"Yes, Keela, I understand that, but did he mean a full day's distance or just far enough behind not to be a danger to the others? I'm not comfortable being this far behind. We need to be close enough that we can communicate. Besides, he needs to know that we managed to rescue Lollena and picked you up. I'm sure he's worried sick about us all," Alexi kindly answers Keela.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+1=2 ;
Friday July 4th, 2008 5:42:23 PM

Anrete surprises Alexi by coming up with a brew that is supposed to help defeat the effect of the Shakes.

Sense Motive d20+1 vs DC 14 = 2 (hahahahahahahahaha what a fail, N1, he took the bait, hook - line - and sinker!)

OOC: Once I get up off the floor from laughing so hard I'll finish the post. :}

IC: Anrete's strange background and unusual ways convice Alexi that his brew will do the trick, especially since he does not have the confidence that his attempt to help will have any effect, and suggests they all take some, gulping down a good portion himself.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Saturday July 5th, 2008 4:11:46 PM

Fatine stays on her horse, riding alongside the wagons. Trotting alongside the driver's bench of Keela's wagon, she whispers to her crow, rather harshly for a moment or two, before shooing the bird away. Gathering her shawl, she forces a smile at Keela and nods to the wands in the woman's belt. "You kinda like me, hmm? But Fatine don' tink you just like me. You be dee bookish sort, no? Your kind no like me an' mine. I know dat from experience," she says, glancing at the name tattooed on her arm.

Tossing an errant dredlock out of her face, she looks at Keela, "Dat how it be for you an' me? I need to watch my back, mage?"

Keela 
Sunday July 6th, 2008 12:13:48 PM

Keela smiles as Fatine comes up next to her, but is soon frowning in puzzlement.

"Like you? I'm afraid I don't--"

Then Fatine calls her "mage", and Keela understands what she's driving at.

"Oh! Oh, these." She gestures to her wands, a flush of embarrassment creeping over her face. "I'm no mage, Fatine. Just an apprentice, really." She grimaces. "Not even an apprentice anymore. It's just something I play about with. When I have time." She points to the wands again. "These were gifts from my master. This one's for offense, and this one's for defense."

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Sunday July 6th, 2008 10:55:39 PM

Fatine nods when Keela explains the wands, then points to her own, tucked into her belt, and points to the wooden dolls hanging from her belt nearby. "See, sister? But me power be difrent den yours. Dat Master o' yours ever make tell how to deal wit' witches? 'Dou shall not suffer a witch to live,' or any such nonsense? Dat's what most o' dem types say."



DM Bob & Carla 
Sunday July 6th, 2008 11:42:42 PM

The party hitches wagons and follows the trail blazed by the larger caravan ahead. Alexi agrees with Keela that they should avoid coming into direct contat until all vestiges of disease have been purged from their companions, but that they should try to keep the caravan in sight if at all possible. Despite their best efforts and the stoicism of the ailing settlers, they are forced to stop after some ten miles of travel to minster to the sick. Mikal manages, with Berens ministrations to fight off the tremors that seem ready to overwhelm him at any moment and manages to provide some relief to the young boy as well. Alexi pitches in, assisting where he can while Caelnin scouts ahead. Anrete brews up a particularly disgusting syrup that actually tastes worse than it smells, and Alexi bravely takes the first swallow. Jet also fights off the trembling, although the fever still wracks his body.

Relieved that Tiegan appears to be resting easily, at least for the moment, Keela finds time to talk with Fatine who hints of age-old hatreds and worries about whether they may follow her into this new life in Bryn Baraz.

OOC [ Jet, Mikal, and Tiegan have all contracted the shakes, but either through a fort save or a healing check, have staved off the worst of the symptoms. The fever still persists and a second consecutive save will be required to completely fight off the disease. This second save/ heal check can be made after 8 hrs of rest.]


Beren (AC 18, HP 15/16 Red AC 13, HP 25/25)  d20+9=27 ; d20+9=29 ; d20+2=16 ;
Monday July 7th, 2008 10:14:19 AM

"I am not a healer. I hope what I do is right."

His concerns voiced, Beren continues the care for those stricken by the disease. There is really nothing else to do. He once again makes a pot of stew, hoping that the hot broth will aid those who are chilling with the fever.

This night he asks for last watch, hoping that things are better in the morning.

Spot 27 listen 29 (perfect 20) administer aid for healing 16

Keela  d20+2=22 ;
Monday July 7th, 2008 1:17:05 PM

"A witch?" Keela echoes. She tries to remember anything Master Thaddius may have said about witches. Truth be told, he'd had no great opinion of spontaneous casters, but Keela decides that information doesn't need to be shared. "Well, he certainly never said anything about killing people," she says, slightly shocked. "Master Thaddius is a very mild, even-tempered man."

When the group stops, Keela helps take care of Tiegan.

[Use the Aid Another action to assist whomever is doing the primary Heal check on Tiegan. Untrained Heal check 22 (natural 20!) succeeds. Whoever is healing Tiegan gets +2 on their check.]



Jet (AC: 18, HP: 18) Bantom (AC: 14 without barding, HP: 30)  d20+7=16 ;
Monday July 7th, 2008 2:32:56 PM

Jet doesn't bother to get out his pack, but puts on the chain mail aquired from Wido, finds a shady spot under a tree and soon, his snores are barely muffled by his thick facial hair.

Later that evening, his sweats are gone and color returns to burly human. He wakes with a smile and checks on Mikal and Tiegan first, then checks on everyone else to see the progress of the illness.

Fort DC: 16 saves.

Caelnin  d20+7=18 ; d3=3 ; d20+7=14 ;
Monday July 7th, 2008 7:47:15 PM

As Caelnin isn't really helping much in the healing department, he makes sure that everyone is safe during the night. He takes his watch and an extra one, as he can sleep for half the time for a human and be fine the next day.

(OOC: The d3 button appears where the roll button is.... Listen 18; Spot 14)

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+5=23 ;
Monday July 7th, 2008 8:49:55 PM

Ingesting a particularly disgusting syrup: Fortitude d20 + 5 vs DC ? = 23

Alexi gulps the noxius brew down and with the confidence that he is now protected from the Shakes, he smacks his lips and says, "Anyone else? C'mon, it tastes like chicken! It's for you're own good!"

As no one else takes the offer, Alexi shruggs at Anrete, "Well, it may come down to just the two of us. Here's to our health," and takes another gulp.

Stopping for the day, Alexi takes charge of caring for the horses, even offering to relieve Jet from the task of brushing Bantom down good. He asks Pliny and Keela to help also. "Practice makes perfect," he says to her. He expects the others to either be keep watch on the area or administering to the sick.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+4=16 ; d20+5=19 ;
Monday July 7th, 2008 9:58:57 PM

Fatine shrugs at Keela's response. "Maybe. . . . Maybe ol' Fatine do right by Keela. Maybe Keela decide she no like dee witches ways. Dat's what most o' your folk tink, any way. We see when we see." With a smile to the other woman, Fatine falls back and releases her dogs, who immediately begin frolicking around the travelers as they ride.

When it is time to rest, Fatine again offers to take first or last watch. She sleeps soundly, and spends her watch walking the perimeter of the camp, crow perched on her shoulder. Anyone awake can hear her quietly debating something or other with the bird. Fatine appears to be quiet convinced of her position, though the crow refuses to say anything other than "Caw! Caw!" which infuriates the witch to no end. After an hour or so, she tells the bird to fly off and leave her alone for awhile.

Listen: 16
Spot: 19

Anrete Nanoc (AC17, HP18/21)  d20+2=15 ; d20+3=23 ;
Monday July 7th, 2008 10:05:15 PM

"Nay. I have survived many a plague, and have no need for brews like these.", Anrete remarks blandly (bluff). "To our health!", the jaudiced human pours another helping for Alexi, before wandering off to hunt some small games for tonight's dinner pot.

--------------------------------------------------------------------------------
Bluff 15
Survival 23

DM Bob & Carla 
Monday July 7th, 2008 11:16:29 PM

The gods are with the party it seems, for after making camp, and resting for the remainder of the day, folks show signs of being on the mend. Jet is first to regain some natural colour. After confirming that he is no longer affected by the fever, he ministers to Mikal, and the boy Tiegan. Keela's assistance prooves valuable, and the cleric/fighter leaves the youngster in the woman's capable hands.

Thanks to Anrete's success at foraging, Beren is able to make a protein packed ragout of rabbit and wild bird.

Alexi favours the barbarian's foul tasting syrup, consuming an extra portion. He then tends to the horses, enlisting Pliny, and tendering an invitation to the woman who's extended family had been taken ill.

Fatine and Keela size each other up. Could the other woman be a friend with whom she might share magical confidences, or a competitor to be wary of?

As the fair spring day hints at night, folks volunteer for watches. The usual rotation is followed, though Caelnin pulls a double shift, and Pliny volunteers for Mikal's watch, in order to give the cleric more recovery time.

The next day is cloudy and cool, but without precipitation. Just an overcast early spring day carrying a hint of the winter so recently left behind. Folks are either recovered, or on the mend. Heal DC vs 13 to learn Highlight to display spoiler: {(there is no more contagion amongst the settlers or the party.)} A subdued farmer Eggars volunteers to take over the reigns of his wagon, freeing Alexi for other tasks. His son is too weak, though, and Pliny and Lollena insist on managing the Eggars second wagon. Keela's brother-in-law joins her on the box of the wagon, while the recovering mother keeps her recently ill children under wraps under the tent-like tarp of the wagon.

In all likelyhood, the caravan to Bryn Baraz is somewhere ahead with only a day and a half lead on the small group.



Mikal  d20+12=18 ;
Tuesday July 8th, 2008 12:14:38 AM

MIkal awakens, and shakes off the grogginess.

He takes a few deep breaths of air, and meditates for his daily spells. After reciving his spells for the day, he returns to the camp feeling more refreshed.

He grabs some water before heading to minister to the still sick.

"Well folks, it looks like we've all pulled through ok." He smiles as he delivers the good news.

OOC: 18 heal. booyaka.

Beren (AC 18, HP 15/16 Red AC 13, HP 25/25)  d20+9=15 ; d3=1 ; d20+9=24 ;
Tuesday July 8th, 2008 12:47:17 AM

OOC--Posting Tuesday post early, or late as the case may be on MOnday night.

Beren wakes the others after the night ends. He boils water and makes a porridge of sorts adding a few nuts and dried fruit.

"If all are better, let us get going. we have much time to make up."

He packs his gear, checks the leather and harnesses, and takes the point scouting the way and watching for any trouble.

spot 15 listen 24 ignore d3

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+2=14 ;
Tuesday July 8th, 2008 11:56:14 AM

Fatine rides along quietly with the group, more somber today than the previous day. She keeps toward the back, talking quietly to her Raven, Col, or absent-mindedly throwing sticks for her pair of dogs to chase.

Keela 
Tuesday July 8th, 2008 1:31:16 PM

Keela is very relieved to see her family recovering. She smiles at Daben when he joins her on the box, and checks on the others frequently.

She is content to let Daben drive, but she spells him often, aware that he is still recovering--and that speed is of the essence if they hope to catch the others.

Caelnin 
Tuesday July 8th, 2008 8:30:10 PM

Caelnin is relieved that he can travel with the group and seeing else getting better is making Caelnin more joyful. "Let's try and make up a little bit of time, we don't want to be this far behind all the time..."

He still stays in front of the group, helping as a scout.

Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42)  d8+1=2 ; d8+1=3 ; d8+1=5 ;
Tuesday July 8th, 2008 8:51:33 PM

Jet sacrifices his spells that day to finish curing his horse, since it seems he is still in a lot of pain, before his morning ritual begins.

Actions:
Sacrifices Cause fear for CLW healing Bantom for 2 hit points.
Sacrifices Magic Weapon for CLW healing Bantom for 3 points.
Sacrifices Enlarge person for CLW healing Bantom for 5 points.
Sacrifices Detect Magic for CW healing Bantom 1 point.
Sacrifices Virtue for CW healing Bantom 1 point.

When he is done taking care of his boy, he casts Detect Poison and searches the wagons and area, in an attempt to find what may have caused the sickness, or perhaps something totally unexpected.

0- +Detect Magic, +Detect Poison, +Virtue
1- +Cause Fear, +Magic Weapon, +Enlarge Person

Anrete Nanoc (AC17, HP20/21) 
Tuesday July 8th, 2008 9:51:15 PM

His wounds healing well since the battle, Anrete is in a fairly good mood as he scouts ahead with Copper.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+1=10 ; d20+1=7 ;
Tuesday July 8th, 2008 10:26:47 PM

Alexi hopes his bravado with the noxious brew builds a respect between he and Anrete, not knowing the barbarian's ways. It costs him a restless night as he keeps burping up something that tastes almighty awfull!

A bright cool morning is enough to energize him and he exuberantly relinquishes the wagon's reins over to farmer Eggars.

Astride Lobo again, and feeling much better after a night with weird dreams, he proposes that they push to travel a few miles more a day than the expected distance of the caravan. He also asks farmer Eggars to inspect the wagons before they move out and when they rest, as he doesn't know enough about wagons to be a reliable inspector.

"Catch a problem before it becomes a problem," he says.

Alexi Spot d20+1 = 10, Listen d20+1 = 7

DM Bob & Carla 
Wednesday July 9th, 2008 12:10:41 AM

Mikal checks over the settlers and beaming, breaks the good news to his friends. There is no more contagion to fear!

Beren seems resigned to kitchen duty, and manages to cobble together something that will fill bellies, and keep hunger pangs at bay. Though the group brought little by way of rations with them, there are some dry good in the farmers' wagons, and the forest seems to be providing for the party as well.

Several of the party express a desire to make up time and distance in order to rejoin the caravan. Caelnin riding his new mare, and Anrete astride Copper scout out front while the others follow.

Relieved that her people are on the mend, Keela keeps her thoughts to herself, as does Fatine.

Bantom was well cared for during Jet's brief illness, however the cleric/fighter ensures the horse suffers no residual effects from wounds inflicted during combat. His investigation for sabotage reveals no discernable source for the infectious disease that affected the settlers.

Alexi assists farmer Eggars on a quick inspection of the wagons. The fastidious farmer assures the fighter the wagons are in good repair, and quietly thanks him for tending to the burial of his deceased daughter.

Over the next couple of days, the small caravan makes good time. Though not as fast as those on horse back, the 3 wagons cover a greater daily distance than the larger group further ahead. The scouts' spot evidence of the larger group's encampments and on each occasion the leaders urge the party on to a few more miles before they rest. At the conclusion of several days travel, the scouts report back to the small group that the tail end of the larger wagon train has been spotted up ahead!

Caelnin 
Wednesday July 9th, 2008 7:00:48 AM

"Since there is no more contagion, we should be able to go back to the main group. What I suggest is to wait till we find our next campsite to join. Don't really want to annoy the wagon master when his is most busy, I think... It gives us some time to actually talk to him." Caelnin says to the group while still riding Huethira.

'At least we caught up, now I can stop worrying for a bit. If we go at the same pace, we will reach them soon enough without pushing our horses"

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=27 ; d20+9=17 ;
Wednesday July 9th, 2008 8:48:38 AM

"There is no need to camp another night on our own. We can easily make camp with the main group tonight."

This said, Beren rides along awaiting the group's decision on what they will do. The ranger preferes being on his own, so whatever is decided is fine with him.

spot 27 listen 17

Caelnin 
Wednesday July 9th, 2008 9:38:01 AM

"No, that's not what I meant... Just we go at the pace that we are going now and when they stop, we will keep going until we catch up, which shouldn't be too long. No need to catch up now if we can see them, is it? We will still camp with them. I want to see how Vilria is going, and I won't wait another night to not see her." Calenin replies to Beren

Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42) 
Wednesday July 9th, 2008 11:12:28 AM

Jet smiles at the two up front as they discuss tactics. "I'm not looking forward to the wagon masters meeting, but I need to find him and give him a report on what has occurred. Unfortunately, I'm looking less wounded then the other day, so I doubt mercy will be solicited."

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person

Keela 
Wednesday July 9th, 2008 3:24:22 PM

As her family recovers, Keela gladly cedes her spot on the wagon-box to Senna. Now she saddles Daisy each morning, and spends her days walking or riding next to her family's wagon, giving rides to her nephews and niece in turn.

She is riding nearby, and happens to overhear Jet's comment about the wagonmaster. "I don't know what Maser Turnbuckle would have to complain of," she says, a trifle indignantly. "Here are Lollena and Pliny back safe and sound. And you've all been such a help to us; I don't know where we'd be without you."

She is interrupted at that point, when little Nila, who has been riding on the saddle in front of her, shouts, "Down! Auntie, Nila det down now!"

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Wednesday July 9th, 2008 4:02:27 PM

Fatine laughs and calls to Jet, "you should be a hebalist assistant, Big Man! Dee pay is dee same, and Darketh don' mind when I run oft! HA!"

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Wednesday July 9th, 2008 6:51:55 PM

Alexi agrees that, at the pace they are going, they will have caught up by the time the last of the wagons finds its place at the campsite and pulls to a stop. No need to hurry it anymore.

Alexi also agrees with Keela with respect to Garth. "Considering all we've done, rescuing Lollena, escorting Farmer Eggars, Keela and her family, I think we've earned our pay."

Alexi pulls up alongside Farmer Eggars and asks, "When we left to chase after the kidnappers, what was the scuttlebut around camp? Did you happen to hear anything Garth had to say about it?"

Anrete Nanoc (AC17, HP21/21) 
Wednesday July 9th, 2008 9:18:11 PM

Pulling up beside the warrior cleric, Anrete remarks blandly, "I won't mind testing out this axe on you. It looks pretty sharp. I'm sure we can convinced Garth."

The yellowish human makes an action of pulling out the battleaxe.

---------------------------------------------------------
OOC:
Rob/Carla, i send u an email, just wondering if u recieved it.

Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42) Second Post 
Wednesday July 9th, 2008 11:44:36 PM

Jet laughs at Anrete and nods his head. "Somehow, I think I would feel better with you using that axe on me instead of the wagon master, but if your looking to spar sometime, I would be happy to dance with you warrior style."

Anrete Nanoc (AC17, HP21/21) 
Thursday July 10th, 2008 5:58:54 AM

"Oh no. I think you mistaken me. I thought you were bemoaning that your wounds are all healed up, and Garth wouldn't have any mercy. I am pretty sure I can bloody you up suitably!"

Anrete beams brightly.

DM Bob & Carla  d20+8=12 ; d20+8=23 ; d20+8=25 ; d20+8=14 ; d20+8=12 ; d20+8=27 ;
Thursday July 10th, 2008 7:42:43 AM

The party anticipates their reunion with the caravan, albeit some with more zeal than others. Jet remains concerned about his report to Garth Turnbuckle and how their absence will be received, while the others simply look forward to the safety of numbers. As evening nears, a lone rider approaches from the direction of the caravan. He bears a standard similar to that carried by Jet The half-elf rides rapidly towards Jet, attracted perhaps by the standard he carries, and pulls his mount to a stop some 10 feet away. "Greetings!" he calls out. "You must be Jet. The wagonmaster asked us to keep an eye to the rear in hope of your return." He dismounts and approaches the wagons. "The names' Elethrin. We've been assigned to the rear in your absence". He moves about the wagons looking in at the occupants and checking any that still look haggard. "Looks like some of you have recovered" he offers hopefully, "but I am not a healer. How long has it been since any have shown symptoms?"

Assuming that Elethrin can be assured that the sickness has passed and that there is no danger of contagion, he will invite the settlers to rejoin the caravan some 1 hour ahead of the trailing wagons. "I will report your return to Turnbuckle and no doubt he will be there to receive you." The rider remounts and spurs his horse back the way he came, standard held aloft in his free hand.


Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42) 
Thursday July 10th, 2008 11:18:06 AM

Before we reach the train, Jet replies to Anrete sarcastically but with a smile, "Just knowing your there for me in times of need is a large relief off my back my friend. Thank you."

As Elethrin approches Jet corrects his posture and rises to his full height in the saddle, then without lying, answers his question, "Just under 24 hours, the fevers have passed. Only one lost that we are aware of. Thank you for letting Tarketh know we are rejoined, we will be caught up soon enough."

Jet allows the other banner wielder to leave before looking back to the settlers, "We are almost rejoined with the main train, so lets prepare for questions from everyone. Don't be surprised if people are reluctant to come near us for awhile."



Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=14 ; d3=1 ; d20+9=25 ;
Thursday July 10th, 2008 11:19:31 AM

Beren nods his head as he listens to Jets response and that of the others. So be it.

He continues to scout ahead until they see the rider approaching. Once assurances have been made that all are healthy, he moves forward with the others to find a decent campsite for the evening. Whatever the wagonmaster has to say, they have accomplished good things.

He says nothing else, just waits, and watches.

spot 14 listen 25



Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Thursday July 10th, 2008 12:55:00 PM

Fatine doesn't pay much mind to the standard bearer, and just rides or waits as the group does.

When Jet warns of the people's possible reaction to the group, Fatine laughs heartily, absentmindedly playing with the goblin ears tied to her arm.

Keela 
Thursday July 10th, 2008 3:58:14 PM

[OOC: Bob and Carla, if my posts get to be too "DM-y", let me know and I'll pull back. :) ]

The news that they are to rejoin their friends and acquaintances in the main group sends Senna into action. She is determined that her family will look their best. That evening, she heats extra water and washes the children (over their loud protests), dressing them in clean clothes. She makes sure her husband shaves and puts on a clean shirt, and she asks Keela to "do that clothes-cleaning spell."

With a little sigh, Keela casts her Prestiditiation and uses it to do laundry. She, too, washes her hands and face carefully and dresses in fresh clothing. She learned long ago that when Senna goes on one of these tears, it's best to go along.

The Plainfields (and Keela) are therefore looking their best when the time comes to rejoin the wagon train.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Thursday July 10th, 2008 7:34:36 PM

"Yours and my armor is evidence enough that we've been in a fight," Alexi jokes with Jet. "You'll need the blacksmith to plug those holes and gashes. I'll need one to fix this huge dent."

"Surely Durak, the dwarf cleric of Domi, can come by our camp tonight and check us over. By morning we should be cleared to join our own groups," Alexi comments.

"What group were you in, Keela? We were stuck at the end of the caravan, except on that day we scouted ahead. We killed two dire weasels that day that would have posed a great danger to our horses and children. Did you hear about that?" he asks Keela.

Alexi joins Jet up front until they reach the wagon train. He wants to be present whe they meet Garth.
"I'll keep my mouth shut, Jet. I just want to hear for myself what he tells you," he assures Jet.

Alexi helps Beren set up camp (assuming we are still not allowed to join the main group yet) and takes his usual watch.


DM Bob & Carla 
Friday July 11th, 2008 1:01:46 AM

The group catches up to the tail end of the wagon train, but makes an independent camp a short distance away. It is easy to make out the familiar figures of the folks the group had been escorting since the start of the adventure as they go about preparing the communal evening meal around a central campfire a little way off.

Beren barely has time to set a kettle to boil, when the wagon master, escorted by the scout Elethrin call on them. Reaching out to grab Jet's hand, Garth shakes it vigorously. "Well done! Well done!" he growls, a wide smile splitting his face, " I see you've returned with more than the carpenter's bride!" The wagon master grabs Alexi's hand, and congratulates the fighter as well, "I am glad to see you delayed your return in order to provide protection to the settlers we had to leave behind. Elethrin reports contagion is no longer a concern?" Gareth greets the Plainfield's, including Keela, and the Eggers and asks after their health. He expresses his sorrow to the farmer for the loss of his daughter. Addressing the men, he announces, "you'll form up with the rest of these folks at the back, and travel under the protection of their security detail until we get to Bryn Baraz."

Gesturing to the group as a whole, Gareth Turnbuckle continues, "I'd suggest you join up with your circle to conserve resources. I've had to spread the security detail a little thin since you left us. I'll be back before you set watches to get your report."

Catching sight of Fatine, the wagon master approaches the witch. In a low voice he suggests, "your master has need of you. He's been naught but a pest, asking for extra security for his precious cargo of seeds and clay pots!"

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=23 ; d3=1 ; d20+9=25 ;
Friday July 11th, 2008 10:21:36 AM

Beren takes the return to the wagon train in stride. Again, he says nothing, but simply waits for instructions as to when he will go on watch.

He takes time in camp to brush down his horse, and check all of Red's harness. He cleans and oils all the leather and the saddle. Once that is taken care of, he proceeds to his other gear. He looks over the arrows he has acquired, making sure they are serviceable, and then hones his sword and other weapons as well.

When all of his housekeeping work on his equipment is finished, he speaks to the others gathered around the fire.

"If no one objects, I believe that I would like to have one of the extra daggers that we took from those men. Not the fancy jeweled one, but the other."

He will take his turn at watch when it comes, and then sleep until morning.

spot 23 listen 25

Keela 
Friday July 11th, 2008 4:09:17 PM

Keela greets Garth Turnbuckle in her turn, and assures him that they are all quite well now, thank you.

Later, she replies to Alexi's questions.

"We were in the second group, but it looks as if we're under your protection now." She smiles. "We did hear about those wild animals. Senna wouldn't let the children run off and play for days afterward. They were quite impossible."

Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42)  d20+5=22 ;
Friday July 11th, 2008 5:07:59 PM

Jet lets out a small laugh with Garth's congratulations, as if it was nothing large or dangerous that had happened, but on the inside, his stomach turns at a memory, when Wido's sword bit into his armor and flesh for the first time, or when the rogue brought him down from behind. "We'll get joined back up within the hour then. We will take our standard watches as normal."

Seeing off Garth and Elethrin, they prepare to move on. He nods toward Fatine, "It was a pleasure to have your company M'Lady, on our small adventure. May the stench from your ear trophies forever be in the nose of your enemies." He then gives her a courtly bow, before he starts about his business. "Keela, what needs to be done, to get these wagons with the others? I can help." He reaches down and grabs her nearest nephew or niece within distance and hoists them up onto Bantoms saddled back. "Now just relax. This big guy right here just likes to be petted and shown respect, and he will do the same with you. Pull this rein for one direction, this for another. Do it gently, if you hurt him, he won't like it one bit, but just a little and he will know where you want to go. gently tap his flanks and he will walk. If in doubt just let go of the reins and duck down grabbing the saddle. Have fun."

He then motions for Bantom to Defend the child before he starts the business of joining the train again.

Animal Handling defend rider DC:22

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Friday July 11th, 2008 10:11:24 PM

Fatine sits on her saddle, one eyebrow raised at the surprising greeting the warriors receives. When Garth whispers to her, she spurs her horse, whistles for the dogs and rides off in search of Tarketh without a word.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Friday July 11th, 2008 10:33:49 PM

Alexi shakes Garth's hand with gusto. "Protection is what we are about, Sir," Alexi smiles.

"I'd be glad to tell the whole story of the Battle of the Dire Weasels again to the little ones if they have a mind for good stories around a campfire. Our adventure in rescuing Lollena is a good one too, but that one's not for young ears," Alexi proudly tells Keela.

Alexi helps resettle the wagons in the main group. Once all is set again, he looks for his gear he left behind; his sleeping tend and bedroll and Lobo's chain barding. As he does this he keeps an eye out for Vilria, pointing her out to Caelnin if he hasn't spotted her yet.

He volunteers for the second watch.

Caelnin 
Saturday July 12th, 2008 2:05:17 AM

Caelnin is too worried about Vilria to notice things happening around him. Once he is relieved from his duties, and with Alexi's help, he finds Vilria and introduces his new addition to the group and says thanks to the person that has been caring for his stuff and especially Vilria. "Hope it will be a while until we are separated like this again." he whispers into Vilria's ear.

When it comes time for setting watches, he says the usual "Keep the same watches."



Anrete Nanoc (AC17, HP21/21) 
Sunday July 13th, 2008 5:05:54 AM

In a pensive mood, Anrete kept a low profile as he brushes down Copper and cleans his gears in preparation of the day ahead.

DM Bob & Carla 
Monday July 14th, 2008 7:55:01 AM

(DM Post this p.m.)

Keela 
Monday July 14th, 2008 5:16:50 PM

Keela looks forwad to re-joining the main group with a mixture of relief and regret. She will be glad to be back with the main wagon train, even if it will not be with the same group they had before. And of course, she is very relieved that her sister and family are on the mend.

But she feels a pang of regret when she thinks of how nice it was to have people treat her as if she mattered. And not just any people, but the very important people who oversaw the settlers' security. It had been very pleasant to speak and be listened to, to be asked to do things (even though the prospect had sometimes terrified her). But in a few short hours, the fascinating strangers would be back to their duties, and she would be back to "just Keela," who really wasn't good for much of anything.

She can't keep back a little sigh.

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=14 ; d20+9=18 ;
Monday July 14th, 2008 5:29:56 PM

Beren continues to keep up his duties as guard, and practices with his weapons if he has time.

OOC--will post more late if I have time after DM response.

spot 14 listen 18

DM Bob & Carla 
Monday July 14th, 2008 5:58:42 PM

Caelnin finds Vilria, although she looks nothing like the mule he left behind. She has been brushed and groomed to perfection. The scars from her encounter with the dire weasels have begun to fade, and new hair growth has helped obscure the wounds. She has put on weight, and her mane and tail have been adorned with the prettiest pink and light blue ribbons and bows. Two little girls stand near her, one with a soft brush and the other with a partially consumed carrot.

Fatine goes in search of Tarketh and finds the herbalist, haggard from watching over his wagon. Dark shadows have formed beneath his eyes and he is obviously relieved to see his apprentice. "Fatine, I am so glad to see you have returned safely. Turnbuckle has been no help in your absence. I requested an extra guard but he claimed they were spread too thin already...told me I'd have to fend for myself...clearly doesn't understand it's importance...roots and seeds indeed...but you're back now..." Tarketh waves his arms as he carries on, but in the end pronounces his intent to retire to his bed, and instructs Fatine to keep an eye on things.

Beren, Alexi, and Jet are welcomed back by the other members of the caravan and much is made of their bravery in rescuing Lollena and tending to the Plainfields and the Eggars. The general consensus is that those at the rear of the caravan have been well served. The six 'sisters' and their 'mother' pay rapt attention as the story is told, and 'ooh' and 'aah' as Alexi describes the battle. They make a fuss over the Plainfield children, and ask Keela if she is the mother.

Anrete keeps his distance from the goings on and sees to his pony 'Copper', as does Mikal who searches out his dwarven colleague.

One of the farmers, Ned, assures each of them that he has secured whatever gear they had left behind in the hurry of the chase, and points to his wagon. "All there in the back of m' wagon. The one with the red trim."

When Jet and Alexi brief the wagon master on their actions he listens carefully, nodding his head in approval and occasionally raising an eyebrow at the choices they made. "All in all a job well done" he congratulates them. "Sounds like Tarketh's strange apprentice was more useful than most would have guessed. Better bring her along on your next scouting foray. I'll speak to Tarketh and see that he's amenable. The man's a bit of a worrier and might be reluctant otherwise."

Turnbuckle tells the two that they will soon be leaving the Crying Woods and entering a much more rugged landscape. "Lots o' hills and scrublands" he explains, "and lots o' rumors of Orcs and others up to no good...we'll need to be on our toes. Your lot will be on point in three days, till then you'd best rest up and get those wagons at the back organized and ready to travel. Might want to teach a few of them how to defend themselves when you get the chance."


Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Monday July 14th, 2008 6:27:57 PM

Fatine appears genuinely upset at Tarketh's condition, and helps the man to his wagon, offering to find him food, water, or anything else he might need before his rest. Otherwise, she sets her dogs to guarding and keeps nearby the wagon, setting up her usual watch while Tarketh sleeps.

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25) 
Monday July 14th, 2008 10:32:31 PM

Beren avoids most of the congratulations and attention given to the returning group, slipping off to be by himself. Perhaps someday he will be able to rid himself of the scars of his childhood. Until then, he would prefer to stay away from crowds. He settles back into the camp routine, taking his accustomed turn at watch.

Taking the wagon masters instructions to heart, he offers basic instruction in archery to some of the older boys and younger men.

Hearing that there might be Orcs ahead brings a strange glint into his eyes, and he once again checks his weapons and gear.

OOC--stay with rolls from earlier for watch and listen

Keela 
Monday July 14th, 2008 10:37:21 PM

"They are my sister's children," Keela explains with a little smile. "I'm an old maid." She feels hardly any pang at all when she says that. Perhaps in another few years, she thinks, I won't mind saying it at all.

She is curious about the odd "family" she is speaking with, but too polite to ask questions. So many daughters, so close to the same age! she thinks, And no sons or husband to help the poor woman out. What a handful they must have been when they were younger!

Caelnin 
Monday July 14th, 2008 10:46:54 PM

Caelnin smiles while he looks at the pretty bows tied to his old Vilria's mane and tail and it looks as though Vilria is having a great time.

Caelnin dismounts from Huethira and says to his mule "Looking great, Aren't you Vilria? These two girls been taking care of you, right? Thank you, little ladies for grooming her and taking care of her when I was away. May I ask how you received the job of taking care of her, and would you know anything of my wagon? Or shall I ask for your mother to answer these questions for me?"

Jet (AC: 18, HP: 18/19) Bantom (AC: 14 without barding, HP: 42/42) 
Monday July 14th, 2008 11:00:41 PM

"Orcs eh? Well, I suppose if they can't be talked to, we'll have to fight them. One way or another, we will deal with it then."

Jet seeks out Pliney that evening and pulls him aside to speak with him. DM Only Highlight to display spoiler: {"I just wanted to let you know, you did a good job back there my friend. I want to thank you for wanting to come along. I also want to apologize to you for speaking to you the way I did. It wasn't necessarily called for and I regret doing it, but there was some small concern that your emotions would not allow you to think proper. Heck, if someone took the lady I was to marry, I'd skin them alive and throw them in a pile of salt, but you're a better man then me, allowing him to go like that. Well anyway, my apology is there and I understand if you desire someone else to perform your ceremony."}

He then goes and takes care of Vaya, get's his own gear in order and proceeds to Garth after his shift. "Wagon Master? There is a lady in our group that is a wizard. I would like to ask your permission to allow her to join the security detail. Fatine did a remarkable job when dealing with the kidnappers as well as the sickness, but we may not have full access to her, depending upon the wishes of her master. It would be good for the train to add Keela on to the detail. If Fatine is able to join us again, then the two wouldn't really hurt at all either."

Mikal 
Monday July 14th, 2008 11:15:47 PM

Mikal goes about his business back in camp, and is generally glad to be back there. Returning to his duties seems to be a welcome relief from the battle and healing he has had to do in the past few days.

He seeks out the Dwarf as his first priority, to report for new orders.

OOC: Sorry bout missing most of last week, it was hectic, that is all.

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37)  d20+1=21 ; d20+1=7 ; d20+4=9 ; d20+5=25 ;
Monday July 14th, 2008 11:44:27 PM

Alexi makes sure everyone is mentioned in his storytelling and that it would not have been the success it was if anyone of them had been left out, even Pliny.

Gathering up his gear from Ned, Alexi thanks his farmer friend for taking care of it.

Seing Vilria all primped up, he chuckles merely.

Now settled down, he names his new horse Lupin.

Alexi delights in seeing Beren come out of his shell somewhat, teaching others the art of marksmanship and volunteers to be his assistant.

Alexi encourages Keela to get to know the others in the group. "Don't be tied down to your sister's family too much. You need friends your own age too. I'd suggest getting to know Fatine better, but that may be impossible, and who really knows how old she is? But maybe Lollena could use some help. And she's a good seemstress, she could teach you the craft."

Alexi takes his watch as usuall.

Alexi Spot d20+1 = 21 (N20), Crit Spot d20+1 = (just kidding), Listen d20+1= 7 (is that flute playing again?)
Lobo Spot d20+4 = 9, Listen d20+5 = 25 (N20, what a team!)

Anrete Nanoc (AC17, HP21/21) 
Tuesday July 15th, 2008 1:46:32 AM

Still in his pensive mood, Anrete hums a short tune in orcish as he sharpens his orcish made hand axe.



Keela [second post] 
Tuesday July 15th, 2008 1:23:08 PM

Keela seems a little puzzled by Alexi's advice. "But--but they're my family," she says at last. "The only family I have left." She laughs a little. "Besides, Senna's only two years older than me, and Daben is only a year older than her. They are 'my own age.'"

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25) 
Tuesday July 15th, 2008 5:50:05 PM

OOC--Waiting DM response

Beren continues with his camp duties. He picks up on Anrete's musical attempts, and siles grimly behind his mask. He thinks he recognizes an orcish song of death in Anrete's tune. Fitting. (Taking liberty with your tune Anrete :o))

Alexi (AC: 17, HP:25/25) Lobo (AC: 14, HP:37/37) 
Tuesday July 15th, 2008 5:50:57 PM

Alexi tries to hide his embarrassment, "Oh, but you look so young, I thought... oh... well, I didn't mean leave your family, just also loof for good friendships with others...oh, my watch will be starting soon, I'd better go make sure all is ready..." and Alexi bows slightly and hurries off to his little camp near Farmer Ned's wagon.

While he gets his sleeping gear ready so he can plop right into it he muses, 'What we need is another big cookout. Celebrate Lollena's return and honor the Egger's girl...'

DM Bob & Carla 
Tuesday July 15th, 2008 8:22:22 PM

Fatine relieves Tarketh of the night watch and allows the herbalist some well deserved sleep each night. Her two dogs, ever alert, rest beneath the wagon until the witch makes her rounds. Then, they rise up and pad quietly beside the witch. During the day, Fatine slumbers in the wagon, lulled to sleep by the rocking motion of the wagon and the soft clinking from various pots and bell jars that surround her.

Beren also settles into a routine, keeping to himself at night and riding on the flank of the caravan each day. He begins teaching a few of the boys some archery skills and over the next day or two a few begin to show some basic proficiency.

Caelnin finds his cart under Ned's watchful eye. The farmer has hooked it in tandem with his own team in the elf's absence, and has cared well for the contents. The two little girls point out 'Uncle Ned' and tell Caelnin that they have been promised an allowance if they took care of Vilria. "We even brushed her teeth" they announce with obvious pride in their work.

Jet pulls Pliny aside to explain his earlier hesitancy, but Pliny will have none of it. "Not another word!" he tells the cleric. "You were just doin' your job. Lollena and I are ever so thankful for all you did." The carpenter's Adam's apple bobs up and down with excitement as he receives the clerics praise. "If you n' yours ever need something built, or something sewn, you come see us!" Pliny reassures Jet that they would not think of having anyone else conduct their wedding. Jets' conversation with Garth, while less exuberant, is equally productive. The wagon master knows little about the Plainsfield woman and advises Jet that the matter is in his hands and best judgement.

Alexi spends the next few days regaling all that will listen with the tale of their exploits. The children listen to the story over and over. He finds time to counsel Keela on her love life and finds himself the recipient of many a good natured wave as he goes about his daily tasks, and more than once he is greeted with a warm smile by one or more of the 'sisters'.

Anrete maintains his watch over the next several evenings and patrols the flank of the caravan on his trusty steppe pony during the days. A few of the settlers remark on his distant attitude, but they are glad to have someone of his abilities watching over them.

Mikal rejoins his fellow cleric aboard the dwarf's wagon and they pass the time discussing their god's and other divine matters during the bumpy trip.

The next several days pass quietly enough as the caravan makes good time through the thinning forest near the edge of the Crying Woods. Just as Garth Turnbuckle had advised, the caravan breaks out of the forest into a series of low rolling hills, too dry to support more than stunted low growing shrubs and sparse grasses. Things get a lot dustier at the back of the wagon train, and more than once, a wagon falls behind as the rougher terrain takes a toll on axles and wooden wheels.

The evening of their second day in the hill country, Garth visits the rear most wagons to check on their well being. In the course of his inspection he takes a moment to speak with Tarketh. The herbalist and the wagon master have an extended discussion with much arm waving and debate. All of this takes place out of earshot from the party, but when Garth gives Jet his new orders it is clear that he has not been successful in convincing the herbalist to allow Fatine to accompany the scouts the following day.

"Your lot is on point tomorrow. We need to stick to the valley floor where water can be found and where the wagons can find an easier path. The valley should bend to the northeast up ahead. Keep a sharp eye on those hills!" With that he retreats back towards the front of the wagon train.



Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42)  d20+3=11 ; d20+3=17 ;
Tuesday July 15th, 2008 10:49:15 PM

Jet enjoys his time in the saddle. He loves the way his and Bantoms' armor make it's own music.

The morning after his talk with Garth, he goes to see Keela and her family. "I understand the situation of your family depending upon Keelas' skills, but the entire train needs her skill, especially in a couple of days when we ride as scouts." He smiles big and looks over at Keela, "So unless you object to the notion, please ride with the security detail and put yourself on first, second or third watch, as you need for your own spell memorization. You may want to ask Alexi about passwords or some such if you on his watch with him. You can speak to the others as well, about your shifts. If you need a horse, you can use one of those we brought back from the rescue until we get you your own. You can ride beside your family most of the day, but make a presence elsewhere as well and keep those wands handy." He finishes with a friendly wink.

To help those in the train with fighting skills, he teaches people how to throw sharp objects like knives, axes or even a cast iron skillet, if that's all they have available. He also explains how to lead a shot and throw where the target will be when it hits, instead of where it is when you throw it.

He yearns to get blue blind paralytic drunk as soon as he can. This journey has been exciting in many ways so far and he has a lot of memories, good and bad, he needs to drink to.

The morning of that day, he wakes up with a cheerful expression on his face and at breakfast tells everyone of his dreams. "So I found myself in this bar after I stepped through roaring flames in a fireplace. I got into an argument with a gnome and a halfling. After they assaulted me, I challenged them to a duel, in which they wisely got away from. The argument started over some ancient game where people on ice skates hit a puck with a stick. Imagine it, not enough blood but I won a contest to see who would win. Then I got into a drinking contest with a dwarf. I can't believe it, we drank the owner and that gnomish troublemaker under the table, but then after many drinks, I succumbed to the intoxication." He takes a drink of ale with his mouthful of salted ham. "Oh realm of shadows, I haven't even told you about the Flaming Green Gnomish I drank." He shakes his head, "I have got to dream about that place again, oh magical tapestries........." He continues on about it through the day, remembering parts of it as he thinks about it.

Listen: 11
Spot: 17

Mikal  d20+2=17 ;
Wednesday July 16th, 2008 2:03:14 AM

Mikal continues to spend most of the journey healing the injured, treating tired animals, and counciling the weary travelers.

However most of the time he spends alone. The toll of being so far away from everything he's ever known for the first time is starting to show.

He attempts to stay cheerful, but is quickly growing more weary and longing for the company of his brother bard.

Smiling at the thought of his brothers music, he pulls out his flute and attempts to play a tune, the first one his brother taught him. The tune comes to him quite readily, and his fingers find ease in playing the notes to soothe his weary soul.

OOC: Prefor (Flute) check, 17. Hopefully the music will relieve a little tension.

Caelnin  d20+7=14 ; d20+7=11 ;
Wednesday July 16th, 2008 4:37:18 AM

Caelnin thanks Ned. "Those girls did do a great job handling Vilria. Would it be of any trouble if whenever I have to scout ahead, can you take care of her and my wagon again as you did such a good job protecting them? It seems like it's going to be tomorrow the next time I'm going to be scouting..."

Once he receives his reply, he refills his quiver with arrows and tries his best to keep watch during the night, with Vilria and Huethira by his side. (Listen : 14, Spot :11)

The next day, he packs things into the saddle bags of Huethira and says goodbye to Vilria once again.

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=10 ; d20+9=15 ;
Wednesday July 16th, 2008 9:23:42 AM

Beren seems to be eager to go on the next patrol. There is a glint in his eye, and a purpose in his step that has not been there before.

He seems distracted slightly fromhis normal vigilance, but prepares for the scouting expedition with extra care.

spot 10 listen 15

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Wednesday July 16th, 2008 2:11:53 PM

Fatine takes her watches for Tarketh as needed, and rides out with the group if it comes time for scouting.

[sorry, busy work today]

Keela 
Wednesday July 16th, 2008 2:27:59 PM

Keela is surprised when Jet approaches her. Skills? She has no skills. Surely a week in her company should have told him that!

He continues, and Keela gets a glimmer of understanding. The wands! Of course! She supposes they might come in handy, and there's likely nobody else who can activate them.

So she nods in reply. "I can ride with you," she says. "Daisy's a plow-horse, not a war-horse, but then I don't suppose I'll be riding her into combat! I'm happy to help however I can."

When watches are arranged, she requests to be on first or third.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=11 ; d20+1=16 ; d20+4=6 ; d20+5=6 ;
Wednesday July 16th, 2008 7:46:33 PM

Alexi enjoys the attention he is getting, not just from the 'sisters', but mostly from the younger ones. He is starting to feel less and less a [i[ Mailed Fist [/i] member and value the reputation he is gaining here rather than leaning upon that of the Fist's, and begins to ponder a name for their little Security group.

Alexi is more comfortable outside the woods, but the prospect of possibly meeting orcs or other violent humanoids makes him uneasy. He's also concerned about the fodder for all their animals. If they don't get enough good grass, they'll start falling behind. He's glad to see Beren taking it better, though.

Alexi can't tell whether Jet is just pulling their legs or he really did dream the creazy dream. Alexi just shakes his head and laughs.

Alexi takes his turn at watch as usual and confirms a password with whoever has the watch before him and after him.

Alexi Spot d20+1 = 11, Listen d20+1 = 16

Lobo Spot d20+4 = 6, Listen d20+5= 6

Anrete Nanoc (AC17, HP21/21) 
Wednesday July 16th, 2008 8:57:32 PM

"Transient guests are we ... ", Anrete admires the vast land and majestic hills around and about as he sharpens his blades.

"Not all orcs are evil.", he suddenly remarks out of no-where, before returning to his pensive mood.

DM Bob & Carla 
Wednesday July 16th, 2008 11:11:52 PM

The rest of the day passes slowly for the party. Anrete, Caelnin, Alexi, and Fatine all seem eager to be out on patrol, albeit probably for different reasons. Tarketh objects to Fatine's decision, but in the end allows that she is of equal value to the caravan while out on patrol. The day is equally long for Mikal who grows despondent at his separation from family. Perhaps a hard ride and the possibility of a hostile encounter will occupy him.

Jet invites Keela to join the scouting party. Puzzled at first, she notices his attention to the wands at her belt and concludes that they are in need of arcane assistance. She agrees to join. The cleric spends the rest of the day teaching settlers the basics of self defence.

The evening passes uneventfully, and a crisp spring morning greets the party upon waking. Garth drops by and re-iterates his directions of the previous day before wishing them good speed. The party mount their steeds and head north. Vilria remains behind, hitched to Ned's wagon, content to lean against the wooden spokes of the wheel.

[OOC please describe your position relative to the rest of the group (marching order) and roll spot checks for the first ½ of the foray]


Caelnin AC:16 HP:16/16  d20+7=21 ;
Wednesday July 16th, 2008 11:20:58 PM

Once off and moving out into the unknown, Caelnin moves ahead of the group scouting and looking for anything in the distance.

(Spot: 21)

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=19 ; d20+9=29 ;
Wednesday July 16th, 2008 11:42:03 PM

Beren partners Caelnin. He wants to be in front to spot any trouble before it happens.

His bow is in his hands, and two arrows at the ready. His other weapons are at hand if needed. His senses are on high alert as he watches for any trouble. Every so often he dismounts and runs slightly ahead and just off the trail to get away from the noise of the group.

spot 19 listen 29

Mikal  d20+3=9 ; d20+3=14 ;
Thursday July 17th, 2008 1:17:27 AM

Mikal maintains the rear watch as usuual. Making sure to keep an eye out for dangers.

OOC: Spot 9, listen 14

Keela  d20+2=9 ;
Thursday July 17th, 2008 12:41:51 PM

The day she is to ride with the security team, Keela rises early and goes over Daisy's tack with extra care. It wouldn't do to fall off her horse when people are counting on her.

She dresses in the sturdy gray riding-skirt, with a blouse of cornflower blue this time. She puts the wands in her belt, and slings a case of crossbow-bolts on her back.

Then she saddles Daisy, slinging the crossbow from the saddle-horn and hoping it will stay there. Daben gives her a leg up, and she is ready to go. Well, she amends inwardly, as ready as I'll ever be..

She joins the group, riding wherever she is assigned.

[OOC: I'm assuming this will be somewhere toward the middle, as befits a squishy wizard with a bad Spot bonus. :) ]

She does her best to stay alert for things, but her senses aren't nearly as attuned as others in the group. [Spot 9]

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Thursday July 17th, 2008 1:45:42 PM

As is his fashion when scouting, he ties the standard onto his back allowing his hands the freedom to wield a large weapon.

He looks everyone over, impressed with his comrades, "I think when we get to Bryn-Baraz we should challenge the other squads to group duels. We'd kick their butts."

"Fatine and Keela, if we get out numbered, I am relying on you two to retreat to the train and notify them. Two has a better chance then one of getting back and letting them know."

He mounts up, takes a long drink off his skin and stows it in his saddle. "Let the gods have mercy on those who oppose us this day."

He follows the others in front staying near the center of the pack near the other spell casters.



Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=7 ; d20+1=11 ; d20+4=17 ; d20+5=10 ;
Thursday July 17th, 2008 6:40:21 PM

'It's all business today,' Alexi thinks as he prepares for the scouting. He notices Keela taking extra time and double-checking the cinches. 'She's got the hang of it,' he smiles. 'Don't want to make the same mistake I made with Lollena,' he chuckles, 'and be too 'nosy' if I go over there to help her out'.

However he can't help noticing her colorful dress in contrast to Fatine's.

Leaving Lupin behind to carry the non-essential gear, tying him to Ned's wagon, Alexi heads out. He chooses to take up last place in line alongside Mikal. He debates what weapon to have at the ready. The terrain is better suited for his bow, as the hills and rugged landscape make it harder to conduct battle from horseback. But last time he was chided for not being ready to charge with his lance.

Ultimately he opts to follow his instincs and has his bow ready. If they are ambushed, he wants to be able to return fire immediately, then charge if possible.

Alexi Spot d20+1= 7, Listen d20+1=11
Lobo Spot d20+4 = 17, Listen d20+5 = 10

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Thursday July 17th, 2008 8:09:28 PM

Riding out with the group, Fatine takes a position in the middle, next to Keela. She sends Col the Crow into the air and tells him to scout and return every hour for a report. The bird does so, and every so often comes back with a squawk, squawk! that could mean just about anything.

With some whispered commands to her dogs, she sets them to heel behind her small horse, and rides quietly through the morning.

When Jet gives his instructions, she snorts loudly. Jinging the necklace of teeth around her neck, she says, "I no get dese retreatin', Big Man. Maybe you forget dee last fight, when ol' Fatine was out dere all alone? Tell some o' dem to retreat," she points to the men.

Leaning over to Keela, she says in a quieter voice, "Dose men always tinkin' dey be so tough. Big Man dere fell on his face, and dat udder big one ran back to dee trees. Silly men . . . ." Speaking louder again, she says to Jet, "Don' look at me wit' dat angry face, Big Man. I be dee herbalist assistant, not dee Big Man Assistant!"



Anrete Nanoc (AC17, HP21/21)  d20+3=7 ; d20+3=7 ;
Thursday July 17th, 2008 9:04:17 PM

His javelin and shield in hand, Anrete rides a little distance from the party as rear guard, confident that his swift pony can reach the main group within matters of seconds.

======================================
Spot 7
Listen 7


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Thursday July 17th, 2008 9:32:25 PM

Alexi returns Jet's comment, "You mean, 'Let the gods have mercy on those who oppose us this day, After we kill them, right?"

Alexi just laughs at Fatine's quip against both Jet and Anrete and is most glad he was left out of it and wonders what the comeback will be, if they dare to have one.

DM Bob & Carla 
Friday July 18th, 2008 12:19:03 AM

The crisp morning soon turns warm as the sun rises above the hills. The land remains sparsely vegetated and the only things obscuring their view are the hills themselves. The party spreads out in a serpentine ribbon with Caelnin and Berin taking the lead. The two bowmen see no signs of any danger and lead the group along the valley bottom. Jet accompanies the ladies and advises them to rereat if out-numbered and warn the wagon train. His suggestion is treated with scorn by Fatine who has already shown her mettle in combat and regales Keela with the tale. Alexi, Mikal, and the ever solitary Anrete bring up the rear, keeping a careful eye on their back trail.

The mornings progress is swift, even with Beren's occasional foray away from the group. Towards midday the valley begins to swing northeast as the wagon master foretold, and the valley begins to narrow, rising ever so gently into the hills ahead of them.

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42)  d20+3=6 ; d20+3=7 ;
Friday July 18th, 2008 12:36:46 AM

Jet is rather taken aback by Fatines words. Here he was thinking everyone is getting friendly and such, then she pulls this dung. He reminds her, "If your not here to assist us Fatine, Perhaps you should be a goin back to your little wagon when we out a scoutin, keeping you little master company. If you wid us, you be doin what ye told, like the others."

He continues to look deep into her eyes, to let her know he means business and will not be tolerating mavericks on what seems to be a team effort.

"I'll remind you, the safety of the train is of the utmost importance. I didn't ask you to retreat if overwhelmed because I didn't think you could handle yourself, but because someone has to and if your out of spells, in a melee, I'd rather have the guys with me. Take it personal if you wish."

Listen: 6
Spot: 7

Caelnin AC:16 HP:16/16  d20+7=8 ; d20+7=11 ;
Friday July 18th, 2008 12:55:55 AM

"Hmmm... Flanked by the earth on both sides..." Caelnin thinks as he stays at the front of the group, trying to look for any signs of anything living other than the group.

(OOC: Hehehe... Dice roller hates me... Listen : 8 Spot :11)

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) OOC 
Friday July 18th, 2008 7:50:45 AM

Just to let you all know. I won't be able to post again until Monday evening or Tuesday morning.
Have a great weekend.

Beren (AC 18, HP 16/16 Red AC 13, HP 25/25)  d20+9=11 ; d20+9=13 ;
Friday July 18th, 2008 10:17:57 AM

Beren has been trying to get the feel of this new land. Every side trip into the forest tells him a little more about the animals, plants, and other living things that are around here. The time away from the noise of his partners also helps him listen for any breaks in the rhythm of this new forest.

He conitnues his pattern as they ride the rest of the day. Now if they would just quit talking so much and distracting him.

OOC-- Caelnin, we make a great pair of forward scouts, spot-- 11 listen 13 a 2 and a 4 on the dice!

Keela  d20+2=8 ;
Friday July 18th, 2008 11:01:07 AM

"I'll retreat," Keela promises quickly. The conflict between Jet and Fatine is making her nervous. She forces a little laugh. "I'll probably have no choice. Daisy is no war-horse; she'll probably head for the rear at the first sign of trouble!"

As the group begins entering the narrow valley, Keela looks about her with concern. "I'm no expert, of course," she says, "but if I was an orc planning an ambush, this is where I'd put it."

She looks for orcs, but doesn't see any. [Spot 8]

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace 
Friday July 18th, 2008 4:04:41 PM

Fatine looks thoughtful for a moment, then smiles widely. "I knew I liked you, Big Man. You always stand up to people, not lettin' dem get outta line."

She rolls her eyes as Keela immediately gives in to Jet's orders. Once the warrior is far enough away, Fatine leans over and whispers to Keela, Highlight to display spoiler: {"Don' be givin' in so easy, hon. Dey needa tink dey in charge. Let 'em tink deys gettin' dere way, but make 'em tink deys earnin' it, hear?"}

Anrete Nanoc (AC17, HP21/21)  d20+3=4 ; d20+3=18 ;
Friday July 18th, 2008 10:03:15 PM

Riding silently behind the party, Anrete remains alert for trouble as he habitually touch the barbaric looking hand axe at his side.

--------------------------------------------------------
Spot 4
Listen 18

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=14 ; d20+1=2 ; d20+4=10 ; d20+5=10 ;
Friday July 18th, 2008 10:32:34 PM

"Shish," Alexi lets out a low whistle and comments to Mikal, "Dee Big Man got his dandruff up,eh?"

Alexi likes being able to see a lot of ground even though the lack of vegetation could mean hardship on the animals. However, as the valley narrows, he has the same feeling about the place as Keela, and probably all the others.

"Actually," he comments to Keela, "The ambush place would be in the middle, with a secondary ambush force at the entrace ready to strike to close the entrance off."

He trotts up to Jet and says in a low voice, "We should pause here and allow Beren, Caelnin, and Anrete thoroughly check this entrance area. Spending the extra time is worth it."

Grumbling a bit he says, "WIth a proper scouting force, we'd have a squad up on those hills too. Sigh".

Alexi Spot d20+1 = 14, Listen d20+1=2 (gaaakk, stop that ringing in my ears! lalalalalalalalala!)
Lobo Spot d20+4 = 10, Listen d20+5 = 10

DM Bob & Carla 
Friday July 18th, 2008 10:56:19 PM

The warmth of the day and the gentle breeze makes for an easy ride. None of the adventurer's notice anything out of the ordinary. Jet and Fatine exchange words, the former invoking his authority as leader and the need for teamwork before the witch agrees to his arrangements.

The afternoon passes quietly and Beren and Caelnin identify a good site for the caravan to rest. A small spring seeps up through the ground providing sufficient moisture for a few trees to have taken root. There is ample room for all the wagons, and the surrounding hillsides provide a vantage from which to view the trail ahead and behind. A ride ahead for several miles reveals neither danger, nor better opportunity for a camp.

Upon return to the campsite, the party has opportunity to further scout the immediate surroundings as they await the caravan's arrival.

[OOC a spot vs DC 15 reveals Highlight to display spoiler: { a black curl of smoke rising from the south, the direction from which the wagon train is expected. As they watch, the tendril of smoke grows thicker and darker}



Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=3 ;
Saturday July 19th, 2008 8:32:35 PM

Alexi Spot d20+1= 3 (duh, I don't see nutting!)

Alexi suggests that they split up into two groups of 4 and further scout out the area keeping some 50 feet appart.

Jet, Caelnin, Fatine, and Anrete
Beren, Alexi, Mikal, and Keela.

Caelnin AC:16 HP:16/16  d20+7=21 ;
Saturday July 19th, 2008 11:49:59 PM

Caelnin looks south towards the horizon. "Fire in such a desolate place like this? Does it mean that the train is having a bit of trouble. We should go and take a look at it."

Beren (AC18 16/16HP) -Sub/Al  d20+9=16 ;
Sunday July 20th, 2008 7:57:09 AM


At Caelnin's words, Beren turns in the saddle and brings a hand up to shade his eyes. (Spot 16)

"Fire's just started. And building." He points in the direction of the darkening column of smoke. Points for the benefit of the others.

Wheeling Red around to the south, he looks to the standard bearer, Jet.

"Let's ride." With but the slightest kick, Beren's eager pony surges forward, to the south, back in the direction of the wagon train.

Keela  d20+2=16 ;
Sunday July 20th, 2008 10:51:57 AM

Keela happens to be looking in exactly the right place, and sees the smoke [Spot 16!]. When Beren spurs his horse and takes off, Keela follows on Daisy as best she can.

Fatine [AC 18, HP 10/10] Dogs [AC 16, HP 13/13, 13/13] Mage Armor, Entropic Shield, Cat's Grace  d20+5=16 ; d20+7=15 ;
Sunday July 20th, 2008 1:53:28 PM

Fatine looks where the others are watching, and notices the smoke. If the others ride for it, she whistles for the dogs and follows.

Her crow lands on her shoulder with a "Squawk, squawk!" "Yes, Col. Smoke. No, dee worms prolly not be burnin.'"

Anrete Nanoc (AC17, HP21/21)  d20+3=5 ;
Sunday July 20th, 2008 9:16:36 PM

Deep in thoughts, Anrete did not notice the smoke behind him until the two elves pointed it out. Wheeling Copper about, the barbarian rides after the ranger.

------------------------------------------------------------
Spot 5

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Monday July 21st, 2008 12:32:17 AM

"Smoke? What smoke?" Alexi looks puzzled. "Oh, THAT smoke!" he finally exclaims as it is pointed out to him. Not to be left behind, he puts his bow away and takes ofter the others.

"'Cmon Lobo. Either someone's overcooked their dinner or we've got trouble!"

DM Bob & Carla 
Monday July 21st, 2008 7:46:51 AM

Calenin's keen elven eyes are the first to spot the smoke, followed quickly by Beren, Keela and Fatine. The party spur their horses and surge back towards the direction of the wagon train. As they move, the faster horses begin to leave their slower cousins behind and the group spreads out in a ragged line. Any that look to the horizon will notice the smoke column growing, whether from the nearing distance or from a building fire is hard to say. The party rides hard for several minutes, covering a little over a mile. Their best guess is that the source of the smoke lies over the next hill.

Beren (AC18 16/16HP) -Sub/Al  d20+9=20 ; d20+9=19 ; d20+7=24 ; d20+9=19 ;
Monday July 21st, 2008 9:10:51 AM


Light and bred for the quick skirmish, Red outpaces some of the others. But, as horse and rider draw near the crest of what seems the last rise, Beren reins, holding a fist high in the air for a halt.

Slipping from the saddle, the elfish ranger makes the rest of the way to the ridge in a swift and silent crouch. The last few feet are wormed through the grass on knees and elbows.

At the crest, he takes in the scene. With hope, they have made it back in time. With luck, there will be nothing amiss at all.

(Listen 20, Spot 19, Hide 24, Move Silently 19)

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d20+9=23 ; d20+9=23 ; d20+9=20 ;
Monday July 21st, 2008 2:00:48 PM

Fatine rides along with the group. Once the reach the hill and Beren dismounts, she comes to a halt and hops off her horse. Removing a wand from her belt, she taps herself once, then each of her dogs.

Actions: use 3 charges of mage armor, one on self and one on each dog.

Keela 
Monday July 21st, 2008 3:02:35 PM

Daisy is a retired plow-horse, and Keela is no expert rider. They get a decent start, but before long they are trailing the group.

When Beren stops at the top of the hill, Keela is still behind. Fortunately, the pause gives her time to catch up.

Mikal  d20+3=14 ; d20+3=20 ;
Monday July 21st, 2008 3:51:45 PM

Mikal continues to bring up the rear, keeping diligent watch out for any trouble.

OOC: 14 spot, 20 listen.

I might not be posting for the rest of this week, just had a cat turn up sick, and I'm dealing with some finantial stuff right now. So if I disapear that's why. I apologize in advance.

Caelnin AC:16 HP:16/16  d20+8=15 ; d20+8=19 ; d20+7=18 ; d20+7=24 ;
Monday July 21st, 2008 4:44:34 PM

Once Caelnin reaches said hill, he dismounts and tries to keep Huethira away from the action. "I just don't know how to handle you in combat yet... Stay here while I check what's up with the fire."

Caelnin wanting not to be seen takes the same route as Beren, although a little bit less stealthy (Hide 15, Move Silently 19) and checks over the hill to see the happenings. (Listen 18, Spot 24)

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=7 ; d20+1=9 ; d20+4=15 ; d20+5=15 ;
Monday July 21st, 2008 4:56:52 PM

Lobo is a huge warhorse but is carrying a lot of weight and Alexi does not push him. So he lags behind with Keela and Mikal. Reaching the bottom of the hill he sees the faster ones stopped just below the crest, with Beren and Caelnin peeking over the top. He reigns Lobo in and moves at normal speed to join up with the others. He stays mounted, though, and looks at their surroundings for signs of trouble.

Alexi Spot d20+1= 7, Listen d20+1=9;
Lobo Spot d20+4=15, Listen d20+5=15

Anrete Nanoc (AC17, HP21/21)  d20+3=17 ; d20+3=8 ; d20+7=23 ; d20+7=24 ;
Monday July 21st, 2008 9:13:57 PM

Dismounting from Copper, the swift moving barbarian creeps up beside the elves and survey the scene.

---------------------------------------------------
SPot 17
Listen 8
Hide 23
Move silently 24


A Time to Loose, and a Time to Seek


DM Bob & Carla  d20+5=25 ;
Tuesday July 22nd, 2008 12:00:54 AM

Beren brings his comrades to a halt below the crest of the hill and dismounts where he cannot be seen by whatever or whomever might lie over the hill. Anrete, Caelnin, and Fatine follow suite with Mikal and Keela bringing up the rear. They all creep to the crest of the hill from where they can survey the scene below them without notice. All but Alexi, who remains mounted and silhouettes himself against the sky.

Below them the wagon train is in chaos. Several wagons near the middle of the caravan have come to rest on their sides, burning vigorously. Horsemen savage the leading wagons with arrows, while other riders hack down any that attempt to come out and engage them. Turnbuckle, or at least a heavy set man that ought to be Turnbuckle is shouting orders at the settlers to tighten up the wagons, while at the same time directing his security details in defense of his wagon train. As Beren and the others watch, one of the security detail is picked from his horse by an arrow, the banner he carried drops from his hands as he falls and is trampled beneath the horses of his adversaries.

The flames and smoke partly obscure the rear of the caravan from view. From their vantage above the ensuing carnage, Alexi and his comrades can see horsemen moving in for the attack, horsemen that from the front of the wagon train would go unnoticed. There are at least 20 horsemen engaging the caravan, although in the chaos below it is hard to get an accurate count.

From off to the side of the battle they hear a distinctive shout and a lone rider gestures. Four horsemen break from the wagon train and spur their charges towards Alexi.

(OOC: Codi, please post the need for a sub to play Mikal in the LnB if you are going to be unable to post. We are entering combat and it is of paramount importance (life or death!) that players post.-DMs Bob and Carla)

Beren (AC18 16/16HP) -Sub/Al  d20+6=11 ;
Tuesday July 22nd, 2008 7:45:52 AM


"Riders." The ranger's voice is cold and analytical. "They'll overwhelm us if we're on foot. Stay close to your mount."

Standing from out of the grass, Beren looses an arrow at the lead of the four riders. A narrowing of his eyes is the only trace of reaction as the shaft flies wide of its mark. (Hit AC11)

"Take these four down, and we'll draw the attackers to us. It will give the wagons time to regroup."

"Then we'll have to fight our way to them."

OoC: I'll sub for Mikal. I'm here for the week anyway. One problem, though. The CS for Mikal up on Woldipedia is not published. I can't view it. Also, I don't have spells for the day. Codi or Bob and Carla, could you email me the CS? changa@charter.net

Codi, if you don't post by 6PM PDT, I'll post for you.


Caelnin AC:16 HP:16/16  d20+7=24 ;
Tuesday July 22nd, 2008 8:16:57 AM

"If the time comes, guess I'll have to learn mounted combat the hard way. Hope Vilria comes out fine in the ruckus"

Never wanting to be outdone by Beren in marksman ship, Caelnin jumps up and shoots an arrow towards his new found enemies (24 vs. AC) and gives out a small smirk of delight.

"Nice to know I'm still a good shot" Calenin thinks.

Mikal 
Tuesday July 22nd, 2008 10:07:35 AM

Mikal draws his longsword and mutters a quick prayer to Alemi.

"Riders approach, make ready!"

OOC: Thanks for the offer Berren. In the future, I'll definitely thank you for playing my character in my absence. I'll fix the character sheet problem, I think I have it private.

As of the news of my cat, we found a good vet that will work with us. So crisis averted, I shouldn't have problems posting for the rest of the week. So into battle we go!

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42)  d20+3=19 ; d20+3=8 ; d20+5=12 ;
Tuesday July 22nd, 2008 10:45:24 AM

OOC: Wow, I didn't see this coming while I was away.

Back Post When Fatine acknowledeges his words, he nods his head without the typical smile he wears and tros off to ride in front of them a ways.

Back Post Two Listen: 19, Spot: *
Although he did not see the smoke trailing up behind them, he hears easily those others who have talking about it. "Stay together as a group. Don't get to spread out, or we are easy victims against numbers.

Once they come to the top of the hill, he too dismounts to assess the situation. It won't do the wagon train any good if they are killed quickly without any real help to the settlers.
His guts turn on the inside as he worries about the non combatants in the train and he hopes, the knowledge those around him spread to them, helps to save their life. He sees the four horsemen riding to them and he tells Alexi "I want you to pretend you are running away, a small way down the hill and prepare your sword and shield." He looks to the ladies, once those four leave the sight of their commander, I want you to sleep them and tie them up. Alexi, you take out whoever it does not effect." He looks to Mikal, "You stay here with Alexi and the ladies, to assist. When all of you are done, go for the other archers." Then to Beren, Caelnin, and Anrete, "You three are with me, we ride to take out the leader. Mount up."

Jet pulls his sword and leads the three with him around the side of the hill if possible, instead of over it where the four approch. When he has a clear view of their leader, Jet heads straight for him in a flanking position, if possible.

OOC: Can we please have some distance ranges for all of these situations oh mighty DM's?

Listen: 19
Spot: 8
Ride without hands: 12

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) OOC 
Tuesday July 22nd, 2008 10:49:46 AM

OOC: Sorry about all the typos in last post, I'm just trying to get caught up on a few things I didn't take care of while I was gone.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person


Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Tuesday July 22nd, 2008 11:27:47 AM

Fatine watches the chaos below them, then swings herself back into the saddle. Looking at Keela, she says, "Dis be where dee fun start, eh sister?"

She grabs a few of the dolls hanging from her belt and caresses them lovingly. Moving her horse, she puts herself into a position where she can cast a spell as soon as she sees the riders. Leaning over, the whispers a command to each dog. The two canines immediately tense, the hair on the backs standing up, and they bare the fangs as they begin moving slowly around fatine's horse.

Actions:
- give guard command
- move if needed to a position she can cast from, away from Keela so they aren't next to each other
- ready action to cast sleep (if able to ready an action) upon seeing the riders reach the top of the hill. Will save DC is 16.

Keela [AC 16; hp 12/12] 
Tuesday July 22nd, 2008 1:22:05 PM

Keela had just come clattering up to the foot of the rise when the others were taking a look from the top. She does not dismount, knowing that she'll need help to get back up.

Sick terror claws at her stomach when she hears that the wagons are in danger. Senna? Daben? The children?

With an effort, she forces herself to focus on the task at hand. Master Thaddeus's instructions ring in her ears.

If you should ever get into a fight, remember to protect yourself first. A dead mage is no good to anyone.

Accordingly, Keela pulls one of the wands from her belt and taps herself with it.

[Use wand to cast Mage Armor: duration 1 hour.]

Today's Spells:
0 - Acid Splash
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+6=13 ; d20+8=10 ;
Tuesday July 22nd, 2008 10:24:57 PM

OOC: well, I didn't describe Alexi's actions very well. I intended him to stop where the others Horses were, NOT where THEY were. DOH! Upon re-reading my post, I can see why the DM thought I'd just stuck myself upon the crest and yelled out 'I flirt in your general direction!'

Although I'd like to say I'm not stupid enough to prop myself up and say 'Hey boys, look at me!', I think it will work out well, and we may have done something distracting like that anyway. :}

IC: Alexi nods at Jet imperceptably and with one last look at the four horsemen, turns Lobo around and heads down hill about half way. With his back to the hill, he remains tense and ready to run down the rest of the hill, glancing over his shoulder every few seconds to see what's happening.

Regardless of how many are affected by Fatine's spell, he will turn Lobo around when he sees that he can charge the frontmost horseman with his lance without having to go uphill.

DMs: Using Ride-by-attack for the remainder of the move after the attack; Using Spirited Charge; Using Mounted Combat to negate one attack on Lobo per round.

Spirited Charge attack: d20+6= vs AC 13
Ride check if needed to avoid attack on Lobo d20+8 = 10

OOC: uhmm, Fatine? Help?

Anrete Nanoc (AC17, HP21/21) 
Tuesday July 22nd, 2008 11:37:37 PM

Anrete readies his lance and shield as he follows after Jet

DM Bob & Carla (Hill Crest - Combat Rnd 1) 
Wednesday July 23rd, 2008 7:56:43 AM

The 4 horses, spurred by their riders charge up the hill. They are still some two hundred feet from the crest when the first arrows are loosed by Beren and Caelnin. Only Caelnin's arcing shot finds a target and buries itself into one of the rider's thigh. The horse veers to one side before the injured rider can regain control of his steed and press on up the hill.

Keela uses one of her wands to cast a protective spell on herself while Fatine readies a sleep spell. The witch quickly recognizes that they are still too distant and she must wait for them to close within range.

Jet assesses the situation and barks an order for Mikal and Alexi to stay with the women, feigning retreat, while he and the two archers ride against the leader. Alexi, has other ideas, and rather than retreat, has already charged down the hill, lance held lightly in his arm. Within seconds the former Fist will be in striking range and the battle will truly be engaged.

The 4 attacking horsemen continue to charge up the hill. The steep grade limits the speed at which they can approach [probably double moves for horses]. Alexi charges by, his lance failing to find a target and he soon finds himself 30 feet downhill of his foes. The horsemen are now only 80 feet from the crest of the hill in a tight bunch and Fatine can choose whether to cast her spell or not. It is now obvious that two of the four horsemen are half-orcs in chain shirts. Large swords in sheathes slap against the sides of their mounts. The other two are of lighter build, perhaps half-elves. They have bow's strapped across their shoulders and swords at their sides.

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Wednesday July 23rd, 2008 8:31:54 AM

Fatine calmly surveys the scene on the hill, and readies two of the wooden dolls in her hands. Looking at Keela, she suggests, "Aim high. Dose horses not be enemies."

Mumbling a few words, she covers the eyes of each doll with her fingers, then spits twice, onced on each of the dolls. Throwing them to the ground, she points at the riders, though focusing at a point above their heads.

The dogs stay by the side of her horse, eying the riders and waiting to defend their mistress if needed.

Action:
Cast sleep, centered on a point 5' above the heads of the rear pair of riders.
Affects up to 4HD of creatures.
Will save DC 16.

Caelnin AC:16 HP:16/16 
Wednesday July 23rd, 2008 9:36:51 AM

Once Jet's orders are set, Caelnin runs back to Huethira and says "Sorry, girl. I know you are not well suited to the situation but orders are orders."

Caelnin then mounts, taking his time. He was never good at riding horses, and he knows that he might need a bit of practice after this trial is over. "Hopefully I will stay on the horse..."

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Wednesday July 23rd, 2008 10:18:46 AM

OOC: DM's, I took Alexi's post to mean, he did as Jet had told him and retreated away from the train waiting for the riders to crest the hill. Not to charge them immedietly. If the riders couldn't make it to the top of the hill that round, I don't think he would have attacked yet.

Jet continues to ride with those that followed his direction. His intention is to break the morale of the aggressors by defeating their leader.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person

OOC: Can we please have distances from the the hill to the first wagon?
Distance from the hill to the enemy commander?
How many rounds it will take for Jet to reach the enemy leader?

Beren (AC18 16/16HP) -Sub/Al 
Wednesday July 23rd, 2008 10:25:27 AM


Beren gauges speed and distance.

"Don't linger," he warns the others. "Throw what you have at them, then mount up. They will be here before you know it, and run you down."

The ranger turns without firing another shot, crossing the sort distance between himself and Red in a quick sprint. With one hand, he grasps the pommel and swings up onto the brief riding pad.

"Lye auta dagora," he whispers into the ear of his mount. We go to battle.

OoC: By my calculations, they'll be at the crest and attack end of next round. Best be mounted by then and on the move. Takes a move action to mount, btw.

Keela [AC 16; hp 12/12]  d4+1=4 ;
Wednesday July 23rd, 2008 3:29:17 PM

[OOC: Sorry about the "if/then" post. I know from experience how DMs loooove them. :D ]

If two or more enemy riders are still up:

Keela watches Fatine's casting with interest. She vaguely recognizes the spell, and inwardly acknowledges that her own won't be quite as powerful. However, it's the best one to try at the moment.

She gestures to the remaining riders and cries "Somnolus!" Then she spurs Daisy and follows her new companions.

[cast Sleep on the riders left awake. Will Save DC 14; use my move action to follow the group]

If only one rider remains:

Keela watches Fatine's casting with interest. She vaguely recognizes the spell, and inwardly acknowledges that her own isn't quite as powerful. With only one rider remaining, however, it's time to try something else.

She points at the remaining rider, and shouts "Projecto!" A single missile flies from her fingers, unerringly striking the rider. Then she spurs Daisy and follows her new companions.

[Cast Magic Missile at the remaining rider for 4 damage; use my move action to follow the group]

If no riders remain:

Keela is somewhat taken aback by her new companions' efficiency. The four riders are down, just like that!

Hastily, she spurs Daisy to follow the others--with a spell ready, just in case.

[Follow the group; ready an action to cast Magic Missile at the first available target, for 4 points damage.]

Mikal 
Wednesday July 23rd, 2008 8:11:51 PM

Mikal holds up the rear, making ready to hold the line if nessicary and keep the riders from reaching the caravan.



Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Wednesday July 23rd, 2008 8:48:04 PM

OOC: Ok, I don't know how the DM got this wrong. Quote: Alexi nods at Jet imperceptably and with one last look at the four horsemen, turns Lobo around and heads down hill about half way. With his back to the hill, he remains tense and ready to run down the rest of the hill, glancing over his shoulder every few seconds to see what's happening.

Now, Alexi is facing the riders, turns Lobo around and heads down hill. I don't know how he would be looking OVER his shoulder at the top of the hill waiting for the riders if he was charging DOWN the hill at them. So please make the correction. He is NOT on the other side of the hill, he is on the side of the hill they just came from. He was waiting until they crested the hill, saw him, and chased after him. Wherein he would finish his downhill run, go a ways and turn back around to charge them. This would give the spell casters a distraction to get their spells off and hopefully Alexi would be facing fewer riders than otherwise.



Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Wednesday July 23rd, 2008 9:01:08 PM

OOC: now that we are all clear on where Alexi is, halfway down HIS side of the hill waiting for the enemy to crest, I can post an addendum to my previous plan to be a decoy.

IC: Alexi, looking over his shoulder, waiting for the enemy to crest over it, tells Fatine to let him know how many are left after the spells and when they are about to crest the hill so he can be ready to spur Lobo.

IE: Hold Action until they crest the hill. IF they see Alexi and go after him, he continues down the hill.

IF they see Fatine and go after her, he turns Lobo back uphill to attack them.

Use the same rolls Alexi used before, so I know Alexi allready missed. But Alexi isn't going to leave Fatine alone.

Anrete Nanoc (AC19-2=17, HP21/21), Copper (AC17-2=15, HP22/22)  d20+7=15 ; d8+4=12 ; d8+4=10 ; d6=5 ; d20+6=13 ; d4+3=7 ; d20+8=23 ;
Wednesday July 23rd, 2008 9:08:40 PM

OOC:

Ke, I am confused on the whole thing now. If 3 or more riders are still standing, Anrete will charge down and engage them as he don't believe Alexi and Mikal can take 3 of them by themselves. Else he will follow Jet if things seem to be in control.

IC1:

"Not that I am doubting Alexi fighting abilities, but I think they need some help." Wheeling Copper to face the riders, Anrete charges at the remaining half-orcs as he bellows his challenge.
[orcish]Highlight to display spoiler: {Identify yourselves! You are a fool to attack our convoy!}

-----------------------------------
Charge orc: AC15 Dmg12+10=22 +5 (sneak if flatfooted)
Copper: AC13 Dmg7

Ride 23: Fight with mount

IC2:
"Let's go!", Anrete rides after Jet in search of the leader.

DM Bob & Carla 
Wednesday July 23rd, 2008 10:58:46 PM

OOC: Apologies for the confusion - I completely misread Alexi's post - not sure how because it was really quite clear - Yes he is on his own side of the hill - post to follow.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Wednesday July 23rd, 2008 11:06:58 PM

OOC: Oh thank you! Thank You! Mighty DMs. :)

DM Bob & Carla (Hill Crest - combat Rnd 2)  d20+1=14 ; d20+1=18 ; d20+1=20 ; d20+1=14 ; d6=3 ; d8+1=8
Wednesday July 23rd, 2008 11:19:43 PM

As the riders charge up the hill, Fatine unleashes her spell. The lead rider, a large brute with orcish features goes limp in his saddle. The horse carries him a short distance before he falls forcibly to the ground. Awakened by the fall, all he can muster is a surprised expression at being so easily dismounted.

The remaining riders continue their advance, impervious to Keela's sleep spell which seems to have no effect. She and Fatine chime out in near unison that three of the horsemen continue to close. They crest the hill in near unison and immediately spot Alexi and Mikal near the bottom of the hill and Caelnin mounting his horse. One of the riders, a half orc by the look of him, breaks towards Caelnin while the other two continue towards Alexi and [/b]Mikal. A fourth horse appears atop the hill. Missing it's rider, it merely follows the other horses.

Anrete charges from the side and narrowly misses the half orc heading towards Caelnin.

Hillcrest 1

Please note that Jet and Beren are 30 feet off of the map to the right having started to ride around the hill after the lone rider who signaled their presence.

OOC also rolled Caelnin's damage from 2 rounds ago d8+1=8...don't forget or I will!


Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d8=6 ; d8=3 ;
Thursday July 24th, 2008 7:16:06 AM

[forgot ley roll last time. Rolled a 6, no issues]

Fatine grabs one of her dolls. Muttering a few more words, she twists the doll's head backwards and shakes it up and down, finally stopping and pointing it at R2. "Kill dat one," she calls to Anrete. "He don' even know what goin' on."

Action:
Cast lesser confusion, Aimed at R2. Will save DC 15 or be confused for 1 round.
Ley roll=3 (no problems)

DM Sanity Info:
Lesser Confusion
Roll d%
01-10: attack caster, or close if can't attack
11-20: act normally
21-50: do nothing but babble incoherently
51-70: flee from caster at top speed
71-100: attack nearest creature (familiars don't count, so I assume his horse doesn't count either, but I could be wrong)
doesn't take AoOs unless already engaged in attacking someone

Beren (AC18 16/16HP) -Sub/Al  d20+6=15 ; d8+2=6 ;
Thursday July 24th, 2008 7:48:36 AM


The lone rider. In his mind's eye, Beren lays out vectors like sticks upon the ground. The distance from the lone rider to his fellow bandits. How quickly these four had responded. The time it might take to fell one who was surely the mightiest of these.

"Jet, no," is all that the ranger says. Wheeling Red about, Beren takes a shot from the saddle. Even before the shaft reaches its half-elfish target, Beren and Red are pounding up the slope to circle the melee.

DM Sanity Info
Hit R4 AC15, Damage 6hp

Position: W11

Keela [AC 16; hp 12/12]  d20+10=26 ;
Thursday July 24th, 2008 12:10:37 PM

Seeing two enemy riders close together, Keela urges Daisy forward to take advantage of the situation.

She rides up closer--so close to one of them, in fact, that she needs to use her special training to cast the spell so she won't get hit.

Remembering how Master Thaddeus taught her, she moves carefully through the casting, then cries "Chromatos!" and extends a hand toward the riders. Swirling, clashing colors leap from her hands.

[Actions: ride to M-14 and cast Color Spray. Cast defensively; Concentration check 26. Affects R3 and R4, riders and mounts. Will save DC 14; effect depends on hit dice.]

Today's Spells:
0 - Acid Splash
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray - cast
1 - Ray of Enfeeblement
1 - Sleep - cast



Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Thursday July 24th, 2008 12:30:53 PM

Jet continues his course, however long that takes. "The leader must be engaged and brought down." Is what he says.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person


Caelnin AC:16 HP:16/16  d20+3=7 ; d20+7=17 ; d8+1=5 ;
Thursday July 24th, 2008 4:57:44 PM

"Ummm, Go this way Hue." is what Caelnin musters out while trying to guide Huethira with his knees (Ride 7) and moves up to X13.

Once there, he stops and takes a shot with his arrow against R2 "Coming for more, are you?".

------
7 vs. R2 AC (Should be 18, because of PB...)
6 damage (Point Blank)


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+8=18 ;
Thursday July 24th, 2008 5:53:44 PM

OOC: I can't picture the sloping hill well but my intent was not have to charge uphill and take the height disadvantage. With that in mind...

IC: "Mikal, follow me!" Alexi yells. "When I turn back, you turn back also! Follow behind me and attack the one I attack so he'll get hit twice!" Alexi relays his strategy to Mikal as he urges Lobo down the rest of the hill. A quick glance over his shoulder to target his foe, then a about face with Lobo (Ride Check for quick 180 deg turn may be in order d20+8 = 18).

By now Alexi expects at lest one rider coming down right at the bottom of the hill, that's why the quick over the shoulder look. Either way, he charges the nearest rider. (I'll have to keep my previous rolls that missed, I'm sure, sigh.)

Having missed the rider, he hopes Mikal has been able to turn his horse around adequately and manages take a swing at him.

Ride-By-Attack will put Lobo 'x' feet behind the rider, I'll let you DM's figure out how far, no Att of Opp as he rides by and misses. His next action will depend on who's still mounted and doing what.

OOC: I'll keep refreshing and answer any questions if this needs any clarification. It does seem a little complicated. A bit easier on table-top.

Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP22/22)  d20+8=27 ; d20+5=22 ; d8+4=12 ; d20+4=12 ; d20+4=24 ; d20+4=11 ; d20-1=16 ; d4+3=6 ; d4+3=5 ; d4+3=6 ; d3+1=3 ;
Thursday July 24th, 2008 9:00:09 PM

[Orcish]"Highlight to display spoiler: {Yield! And I will spare your life!}"

The wiry human with his pale face paint bellows loudly, as he lifts his barbed lance and thrusts at the half-orc, while Copper rears and flails his steel shodden hoofs.

==========================
Fight with mount: Ride27
5 ft step to U13
Anrete Attack R2: AC22 Dmg12
Copper Attack R2: Hoof AC12 Dmg6 / Hoof AC23 Crit11 Dmg5+6 / Bite AC16 Dmg3


DM Bob & Carla (Hill Crest - Combat Rnd 3)  d20+1=10 ; d100=23 ; d20+1=13 ; d20+1=10 ; 2d4=5 ; 2d4=3 ; d6=6 ; d6=4 ; d20+6=7
Friday July 25th, 2008 12:01:00 AM

Confusion reigns as the bandits surge forward. Fatine holds her ground and gyrates her little wooden dolls while casting her spell. The half-orc intercepted by Anrete seems befuddled and fails to attack, instead he fumbles with his bastard sword and struggles to curse the wild eyed barbarian that confronts him. All he manages to do is drool. [R2 fails save and is confused for 1 rnd]

Keela also rides forward into the fray. A cone of pulsating coloured lights shoots from her hands and envelops the two half-elf bandits. They raise their hands to sheild their eyes but cannot escape the dizzying effect. They both slump in their saddles and fall from their mounts, hitting the ground awkwardly [R3 & R4 fail their saves and fall unconcious from their horses]

Beren, concerned for his comrades, reverses his course and rides to the crest. He pushes Red hard to make the top and in doing so fails in his aim. His arrow flies wide. [Beren's adjusted Atk roll is in the negatives due to -4 penalty for shooting into melee w/o precise shot feat, -4 penalty for shooting while mounted on a horse making a double movement w/o mounted archery feat, and -2 for partial cover as the PHB states that the attack occurs 1/2 way through movement and Anrete would be partially blocking the shot - I encourage everyone to read up on mounted combat PHB p. 157]

Caelnin manouvres his horse into position some 20 feet from Anrete's babbling opponent and lets fly with a single precise shot. The arrow buries itself into the half-orc's shoulder, leaving the ugly brute even more confused than before. [Caelnin's horse made a single move and he has the precise shot feat]

Anrete capitalizes on the situation and spurs Copper into action. The pony lashes out at the rider, it's flailing hooves ripping into the bandit's leg. Anrete tries to jab with his lance, but finds himself too close to his opponent to swing the long weapon into action. [OOC Lance is a reach weapon and you must be 10' from your opponent].

[OOC Ignore my D20+6...forgot R2 was confused Nat 1 on atk anyway]

Alexi continues down the hill and then spins and closes the trap on the two charging half-elves...only they aren't there. He is no doubt surprised to see them both lying unconcious on the ground as their horse run past. Mikal must be equally amused. [OOC Ride-by-Attack requires a charge movement which depends on a straight line and unobstructed path. I don't think you can ride down the hill, spin, and then ride back up the hill in a charge as part of a single move.]

Jet sees none of this as he has already made his decision to find and stop the leader. He estimates, based on his brief observations from atop the crest, that the lone rider who pointed out their group was at least 200 ft down the other side and that the wagons were at least another 400 feet beyond the rider at the bottom of the valley. How far he will need to go depends on how far he is willing to circumnavigate the hill to gain the element of surprise.

The last half-orc, regains his feet and begins running up the hill towards Fatine, drawing his bastard sword as he moves. He charges forward, unaware of the fate of his fellow bandits and not wanting to miss out on the battle .

Hillcrest 2

Beren (AC18 16/16HP) -Sub/Al  d20+7=24 ; d8+5=10 ;
Friday July 25th, 2008 3:00:02 AM


Cantering Red along the crest of the ridge, Beren swings the longbow to the other side.

Orc blood.

The ranger's eyes narrow as he takes his next shot.

DM Sanity Info
Hit R1 AC24, Damage 10hp (+2STR, +2Favored Enemy, +1 Point Blank)

Note: Guide with Knees Auto Success

Position: Q10 (30ft move)

Mikal 
Friday July 25th, 2008 6:18:17 AM

Mikal IS equally amused as he reaches the now unconcious elves. Waiting for further instructions from Alexi, due to his lack of proper tactical training.

ooc: I'll just stay where I ended up last round.

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Friday July 25th, 2008 10:30:29 AM

Jet is not surprised that his commands are not being followed. Everyone in the group is young, dumb and full of adrenaline, which does not allow one to think properly on occassion. he thinks to himself, if he lives through this, he might give Garth's banner back to the man, so that it is Jet that can disobey the orders from now on.

he continues around, knowing the element of surprise will be necessary to defeat the leader, in what looks like will be a solo battle.

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d20+3=17 ; d3=2 ; d20+3=15 ; d20+3=18 ; d6+3=9 ; d6+3=5 ;
Friday July 25th, 2008 5:44:31 PM

Fatine throws back her head and laughs as one enemy babbles like a baby, while two others fall over amid a rainbow of magical colors. [OOC: wouldn't the horses be forced to make saves as well?]

Her laugh is cut short as she sees the orc laboring up the hill after her, but her smile quickly returns.

Letting the loosely woven shawl slip from her shoulders, she calls loudly, "Dis one be mine!"

She raises the shawl and throws it at the orc as she yells to the dogs, "Shadow! Cloud! Attack!"

Snarling, the dogs leap forward and tear into the orc, attempting to drag him to the ground with their powerful jaws.

Fatine Action: throw net at R1
Hit touch AC: 17 (ignore the d3 roll, accident)
Effect: R1 entangled (if it hits the touch AC). -2 attack rolls, -4 dex, move half speed, no run/charge.

Dog actions: move forward and attack R1
Hit AC: 15, 18 (don't forget, if the net hit he is at -2 AC)
Dmg: 9, 5


Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP22/22)  d20+5=13 ; d8+4=12 ;
Friday July 25th, 2008 7:49:22 PM

Unused to the length of the lance, Anrete tries to range himself to thrust at the half-orc.

======================
5 feet move to V13
Jabs at R2 with Lance: AC13 dmg12

Caelnin AC:16 HP:16/16  d20+8=28 ; d20+8=18 ; d8+1=6 ; d8+1=6 ;
Friday July 25th, 2008 8:54:44 PM

When Caelnin sees Anrete move to give a clear shot to him, he takes this chance to place another shot into Half-orc.

---------
28 vs. R2 AC Critical Threat
18 vs. AC for 14 Damage (or 7 if it doesn't confirm)
forgot about PB shot in rolls...


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+6=22 ; 3d8+6=17 ; d20+8=9 ;
Friday July 25th, 2008 9:36:20 PM

OOC: your adjudication on the charge is fine by me. I guess Charge is a full-round action, even if you only need 10 feet to start. For the most part, I was just quessing on the timing.

IC: Alexi, looking over his shoulder one last time before spinning around to face the riders sees a flash of colors but doesn't have the time to see the effects. Fearing for Keela, he spins Lobo around and starts back only to find the two riders tumbling down hill and the two horses galloping past him.

"Shish!" he exclaims. "I'm not going to get anyone again?" But Anrete is facing a half-orc and who knows how Jet is faring.

"Mikal!" he yells. "See to it that these don't get up! Tie them up or something! Be quick! There's not much time!"

OOC: Unless going uphill is 'difficult terrain' I calculated that S15 is exactly 70 feet, a double move for Lobo w/chain barding. A string held to the monitor showed Mikal close, but not quite obstructing the path. S15 is 10 feet from R2 but a lance has 10 foot reach, so he should be able to squewer R2, provided he doesn't miss.

IC: Alexi spurs Lobo into a charge but Lobo seemed a little disoriented by the two horses plunging by and Alexi grabs the reins with his shield hand and heads straight for R2. Even though Lobo labours uphill, the massive strength of the warhorse brings Alexi's lance smack into the half-orc.

Ride check DC5 d20+8 = 9 (dang! N1! Oh well, it just means Alexi had to use his shield hand to guide Lobo instead of his knees.)

Spirited Charge attack: d20+6 + any bonus for him being confused and unable to defend ? = 22 (don't matter, hehe)

Dmg d8+2 (x3) = 17

DM Bob & Carla (Hill Crest - Combat Rnd 4)  d20+6=19 ; d10+4=14 ;
Friday July 25th, 2008 10:58:48 PM

Beren guides Red along the ridgeline, takes careful aim, and looses an arrow into the half-orc's side. Fatine shrugs the net from across her shoulders and hurls it at the same half-orc, but she has misjudged the distance and it falls to the ground in front of her. [OOC max range of a net is 10 ft]

The half-orc's sneer of contempt is cut short by the two dogs bearing down on him. He sidesteps the first, but the second cur rips into his leg. He yells out in orcish.

On the other side of the hill Anrete manoeuvres his horse and brings his lance to bear on the remaining rider. The half-orc has regained some of his senses and easily eludes Anrete's thrust. In doing so he opens himself to Caelnin's sights. The arrow takes him from close range, penetrating through the chain and emerging through the other side of his torso. The damage is massive and the half-orc slides from the saddle into a heap at the hooves of his mount.

Alexi barks orders to Mikal and charges up the hill, just in time to see Caelnin's fatal strike. Once again he is foiled by the actions of his comrades.

Jet continues making his way around the hill and into a position he believes will allow him the best chance of victory. He ponders the difficulties of leadership as he guides his horse below the crest of the hill.

The remaining half-orc, dismounted, pierced by arrows and deluged by Fatine's hounds, defends himself. He lashes out with his bastard sword at the cur that wounded him. The blade flashes in a powerful two-handed blow, slicing across the dog and sweeping it aside. The dog falls in a bloody heap as the bandit considers his next option. [Hit AC=19 for 14 HP].

Hillcrest 3

Beren (AC18 16/16HP) -Sub/Al  d20+4=12 ;
Saturday July 26th, 2008 9:46:59 AM


Prayer in elfish. Curse in orcish.

The soul of Fatine's dog will follow those of the brave. For the half-orc, Beren spits. As great as is the burning need to plant an arrow into its chest, the duty is to the wagons.

"Heeya, Red." With a nudge of his knees, the ranger directs his mount into an easy canter down the slope. He raises his bow high and gives a whoop of war as he reins Red to a stop, then sends an arrow arcing through the air at the leader of the bandits below.

Wind, send a message to my enemy.

Beren watches as the shaft flies under the sky. Close enough to cause the leader of the bandits to dodge. Close enough to make him turn. Close enough to make him watch, as Beren's companions come swarming over the hill to overwhelm the half-orc and cut it down.

DM Sanity Info
Hit Leader AC12 (140ft away? -2 Penalty for over one Range Increment)

Note: Guide with Knees Auto Success

Position: R-2 (60ft move)

Keela [AC 16; hp 12/12]  d20+2=8 ; d20+2=21 ;
Saturday July 26th, 2008 9:48:44 AM

The confusion of battle swirls around Keela, and she struggles to control Daisy.

"Wait, where's Jet going?" she says. She doesn't like him off on his own like that, and, seeing that the rest of the party seem to have things in hand here, she urges Daisy toward the leader.

As Daisy moves, Keela finally has the chance to put away her wand.

[Ride check 8. Can we say that was last round, explaining Keela's inaction? Just in case, this round's Ride check would then be 21. :) ]

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Saturday July 26th, 2008 2:42:19 PM

Jet laments not having a tanglefoot bag. {{What a dumb donkey you are}} It would come in handy right now. He hopes the leader is still in sight of the others and perhaps they can join battle after Jet will.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+8=12 ; d20+7=20 ; 3d8+6=19 ;
Saturday July 26th, 2008 6:11:09 PM

Alexi, charging uphill and focused on the half-orc rider, sees a blur and suddenly the half-orc sprouts an arrow from his torso and toples. Adrenaline flowing freely, his battle senses now alert him to the snarling of dogs and the painful whimper of an injured dog on the other side of the hill.

Glancing around he sees Fatine and guesses the fourth rider must be making for Fatine, for she wouldn't send her dogs on anyone needlessly. He yells out "Fatine! Where is he? Point him out to me!"

OOC: Assuming Fatine does a good immitation of a Pointer pointing out a pheasant...

"HIYAAAH!" Alexi exclaims and Lobo takes off again, heading where Fatine pointed, lance leveled.

Ride Check DC5 = 12 (better)

Barreling over the hill Alexi quickly spots the half-orc and a lump of fur that must be one of Fatine's dogs. Continuing the charge, now downhill, he strikes, and contiues on (ending up at J4, 70 feet)

Spirited Charge, Ride-by-Attack.

Lance Attack d20+7 (size mod of +1) = 20
dmg 3d8+6 = 19

Caelnin AC:16 HP:16/16  d20+7=17 ;
Sunday July 27th, 2008 7:31:01 AM

"Exactly, don't mess with the archers..." Caelnin thinks while looking at the limp half-orc body on the ground. Then he wonders where Jet is "Better check if I can see him on the top of this hill, and check how the rest of the train is doing..."

Move to X11 and Spot (14)

DM Bob & Carla (Hill Crest - Combat Rnd 5) 
Monday July 28th, 2008 7:45:03 AM

Fatine's second hound crouches and growls at the half-orc, waiting for an opportunity that will never come, for Alexi astride Lobo charges down on the hapless bandit and runs him through with his lance. Alexi drives the weapons deep into the half-orcs chest, expunging all life in an instant. Fatine can only stand by, horrified at the sight of her downed pet.

Keela follows in Jet's path, keeping below the crest of the hill, hoping to catch up with the group's standard bearer. Beren sends a single arrow from atop the ridge in the general direction of the lone rider that had singled them out earlier. The arrow strikes the ground before the riders horse and does indeed draw his attention, as does the sight of Alexi, Fatine, and Caelnin who are now all visible against the skyline. The lone rider calls out to the bandits closest to him and points at the hilltop. Two of the riders form up on him.

Caelnin scans the scene below him. The wagon train is strung out along the valley bottom. Three of the wagons have been overturned and are alight, sending thick plumes of smoke skyward. Settlers scurry like ants below, beating out flames with blankets, wielding spears in defensive postures, and a few have found bows and are doing their best to keep the enemy at bay. The security forces are outnumbered and several appear to have been cut down. An INT vs DC 15 reveals Highlight to display spoiler: { that the bandits near the front of the wagon train appear content to keep the security forces pinned down, whilst those at the rear seem to be engaged at much closer quarter }. Looking in the other direction he can see Jet winding his way around the flank of the hill, perhaps half way towards the wagon train.

Jet continues his course, bemoaning the lack of a tanglefoot bag, and trying to estimate where to make his reappearance.


Caelnin AC:16 HP:16/16  d20+3=5 ;
Monday July 28th, 2008 8:37:29 AM

Caelnin looks down at the mess in front of him. "Hopefully we don't lose too many numbers down there..." and his attention turns to the bandits that are looking towards the whole group.

"I better see what these riders want to do with us. Maybe they are just trying to stare us down... Who knows..." Caelnin gets ready to shoot if they come up with weapons drawn and intent to do some damage.

Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP22/22)  d20+3=8 ;
Monday July 28th, 2008 8:38:53 AM

IC1:
Seeing things well at hand, Anrete wheels Copper about and canters after Jet.

OOC:
Sorry, I thought I posted... seemed that my post din got through...
I keep getting, "You are not authorised to post" error...
Anyway, my last post was to follow after Jet since everything seems well at hand.

================================================
Int 8

Mikal  d20=2 ;
Monday July 28th, 2008 10:09:35 AM

Mikal stays close to the group, nobody has been hurt yet, however just in case he sticks close.

OOC: int 2 ouch.


Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d8=7 ;
Monday July 28th, 2008 11:11:09 AM

DM Highlight to display spoiler: {There was a DM turn post on Friday evening at 11pm, then the next one on Monday morning at 7am. For those of us who weren't able to post over the weekend, this causes us to lose a turn of action. So, I thought I'd request the chance to post both my turns now. If that is not acceptable, just ignore the second one.}

Over-the-weekend turn:
Fatine, a look of horror on her face, rushes to her fallen dog. The other canine whimpers and nudges its brother lightly. Fatine grabs a tuft of the fallen dog's hair and mutters a few words. As she finishes, she smiles and pets it's head. Turning to her other dog, she says, "He be okay for now. You stay wit' me to finish dis here job."

Action: case cure minor wounds on dog, +1 HP and stabilizes (now at -3 and stable).
Ley roll=7. free spell.

Monday turn:
Having secured her pet's safety, at least temporarily, Fatine stands and scowls at the scene below. She takes a moment to cast another spell on herself, then leaps back onto her horse, whisting for her remaining dog at the same time. Looking at Keela, she says, "Dis be workin' well so far, sister. Shall we stick together for dee time bein'?"

Action: cast entropic shield on self (no ley roll, divine/domain spell)

Mikal - Addendum  d20+1=19 ;
Monday July 28th, 2008 11:47:27 AM

OOC: Missed a little instruction to tie people up, going to do that, I'll tie up R3 19 on use rope.

MIkal quickly ties up one of the incapacitated riders, and plans to do the other one next.



Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+2=11 ; d20+1=4 ; d20+1=13 ;
Monday July 28th, 2008 4:57:16 PM

Int DC15 d20+2=11

Alexi knows immediately the half-orc is done for when he hits so he next searches for other targets. He sees Fatine taking care of her dog, Caelnin readying his bow, Anrete coming over the hill and in the direction of..., oh, there's Jet.

"Cover me!" Alexi calls to Caelnin, then heads towards the leader and his two new companions, but aiming to approach them from the opposite direction from Jet's.

OOC: I don't know exactly where Jet or the three badies are in relation to where Alexi is, so I have to trust your judgment that you'll put him 70 feet further and let me know if something is going to intervene or otherwise make the double move unwise. I think he was 200 feet away from the crest of the hill so after I move my guess is I'll still be some 80 - 100 feet away. Map please?

Spot d20+1=4, Listen (for someone coming up behind him) d20+1=13

Jet (AC: 18, HP: 19/19) Bantom (AC: 14 without barding, HP: 42/42) 
Monday July 28th, 2008 5:50:46 PM

Jet has been riding for so may feet now, he wonders if he'll not be back to civilization soon. Little does he realize that the leader has summoned reinforcements to his side, that he will also have to contend with.

He continues to ride around this endless hill, looking for the leader to sheath his sword in.

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, Enlarge Person


Beren (AC18 16/16HP) -Sub/Al  d20+1=21 ; d20+6=16 ; d8+2=5 ;
Monday July 28th, 2008 6:44:05 PM


OoC: Note that last round Beren moved 60ft down the slope in the direction of the wagons and the leader.

In a moment of clarity, the mass movements of the bandits order themselves within Beren's mind.

"The attackers near the front of the wagon train keep the security forces pinned down. Those at the rear close in on the others!" He shouts. "Slavers?!? Have they come for our people?"

Urging Red further down the hill, rider and horse come to just within bowshot of the leader and his two minions. From here, he arcs an shot at one of the flankers, another taunt.

"Come to us!" Beren once again raises his bow to the sky. "Come to us and die!"

As the ranger begins turning his mount in preparation to flee back up the slope toward the others, he scans the slides of the ridge for the standard bearer. Jet's timing would be fortuitous, should he suddenly appear from the side, as the three below were making their way up the hill.

DM Sanity Info
Int: 21 /Nat20 (Pretty dang smart.)
Hit On of the Minions AC16, Damage 5hp (100ft away?)

Note: Guide with Knees Auto Success

Position: Unknown grid square/100 ft south of leader? (40ft move)

Keela [AC 16; hp 12/12]  d20+2=5; d20+2=21 ;
Monday July 28th, 2008 8:06:32 PM

Daisy decides she doesn't want to be in the battle anymore. [Ride check 5] She balks, fighting Keela for control of the reins.

"Darn you, Daisy," Keela cries, frustrated. She tries again, and this time is able to urge her mount forward. [Ride check 21] She continues to head toward the bandit leader.

DM Bob & Carla (Hill Crest - Combat Rnd 6)  d20+6=14 ; d20+6=20 ; d6=3 ;
Tuesday July 29th, 2008 8:15:24 AM

The heart that beats under the furred chest resumes a steady rhythm after Fatine stabilizes the health of her noble friend. Signalling its companion to stay close to her, the witch mounts up and calls Keela to join her. The young farm woman struggles a little with Daisy, eventually regaining control of the reins and directing the horse to follow those of the scouting party who have left in support of the group leader.

Beren astride Red flows over the crest sending an angry messenger towards the enemy. The arrow whistles by, threatening one of the flanking bandits. Wheeling his horse around, the masked ranger taunts the enemy in an attempt to create a distraction, and lure the trio up the hill.

As Jet 'rounds the base of the hill and comes up behind the one directing the assault, Alexi astride Lobo comes pounding over and around the crest of the hill, heading straight for the enemy threesome.

As he readies his bow, Caelnin's vantage point allows him to see Anrete not far behind Jet. Distracted by Beren and Alexi the bandits are oblivious to the cleric/fighter and barbarian behind them.

Mikal busies himself with trussing up an unconscious half-elf. The two bandits remain unconscious and offer no resistance. Mikal manages to get rope wrapped around the first half-elfs legs [ OOC it takes 1 minute to bind a captive]

From the end of the caravan comes a shout as the bandits press harder on the rear-most wagons and settlers. The blood of a young archer is spilled at the tip of a lance. The boy's two companions attempt to repel the assailant with short pointed sticks. Another bandit slices at the vegetation that has wrapped about his boots. A woman is dragged down from the box of a wagon. Those with a vantage point on the hillside recognize the crush is most pressing around the wagon of the herbalist. A misty vapour starts to rise, threatening to obscure some of the wagons from view. It is impossible to tell who is responsible for the mist.

The two riders that now accompany the presumed leader turn their horses towards Alexi and Beren and each looses an arrow, the second finds Beren [Hit AC=18 for 3 HP, -2 for range increment].

[OOC: The squares on the map are 10 feet by 10 feet]

Caravan 1



Mikal - Addendum 
Tuesday July 29th, 2008 8:57:59 AM

OOC: Looks like I'm out for 10 combat rounds then eh?

Beren (AC18 16/16HP) -Sub/Al 
Tuesday July 29th, 2008 9:41:38 AM


OoC: Unless you kill them. Two full rounds Coup de Gras.

Beren (AC18 13/16HP) -Sub/Al  d20+6=9 ;
Tuesday July 29th, 2008 9:51:18 AM


The arrow pierces the folds of leather. Beneath, the pain feels warm with blood.

Show no pain.

Beren raises his bow again, letting go a whoop. Ignoring the leader and his flanking minions, the ranger rides across the slope in the direction of the wagons.

An arrow flies from his bow at a figure nearby. The arrow misses.

DM Sanity Info
Hit S7 AC9

Note: Guide with Knees Auto Success

Position: I37 (60ft move)

OoC: Is this correct?

R = Rider Bandits
S = Soldier Bandits?
X = Caravan NPC's?

Jet (AC: 18/15 Enlarged, HP: 19/19) Bantom (AC: 19, HP: 42/42)  d20+5=13 ;
Tuesday July 29th, 2008 11:20:49 AM

Once jet is close enough to see the leader he attempts a fast dismount, but fails in the attempt and takes a move action. he then casts a spell on himself.

Actions: Dismount and cast Enlarge Person.

Spell Durations: Enlarge person 20/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, Magic Weapon, +Enlarge Person


Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Tuesday July 29th, 2008 12:53:18 PM

[this is why I said don't tie them up. Now our cleric is out for the count...]

Fatine, astride her horse on the hill, sees that Tarketh's wagon is under heavy assault. "Caelnin! Beren, Alexi! Please! We must fight our way to Darketh. His wagon is too important for thieves to get it!"

Waving at her comrades, she begins riding in that direction, hoping to convince them to ride with her. "Dis is no slave raid!" she yells. "Dey want dee herbalist!"

Fatine rides forward, her remaining dog running by her side. She ends in J33, withdrawing a wand (color spray) as she moves.

Caelnin AC:16 HP:16/16  d20+3=14 ; d20+5=15 ; d8+1=5 ;
Tuesday July 29th, 2008 4:54:52 PM

Caelnin listens to both of Fatine's and Alexi's advice and he moves across the hill steadily and carefully. (Guide with knees = 14)

Giving up some accuracy for distance, Caelnin aims and has a shot against the bandit on the left.

------

17 vs. AC (-2 range increment added, as I though he were out of my range, then I recounted....)
for 5 damage


DM Bob and Carla (Addendum) 
Tuesday July 29th, 2008 5:43:04 PM

By way of explanation...the R's, S's and X's are all NPC 'bad guys' attacking the caravan. The X's clustered around the herbalist's wagon.

From last two DM posts...

The wagon train is strung out along the valley bottom. Three of the wagons have been overturned and are alight, sending thick plumes of smoke skyward. Settlers scurry like ants below, beating out flames with blankets, wielding spears in defensive postures, and a few have found bows and are doing their best to keep the enemy at bay. The security forces are outnumbered and several appear to have been cut down. The bandits near the front of the wagon train appear content to keep the security forces pinned down, whilst those at the rear seem to be engaged at much closer quarter.

****

Those with a vantage point on the hillside recognize the crush is most pressing around the wagon of the herbalist.


The map is an overview, and does not include the close to 200 settlers. More detailed maps when combat is at close quarters. These will include NPC's. At this point, you can safely assume that all 'good' NPC's are with their wagons, and not in the way of your actions.


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+6=21 ; 3d8+6=14 ;
Tuesday July 29th, 2008 7:11:36 PM

OOC: i count 70 feet to M27

Alexi Charges R3 and hears Fatine in midstride. 'Focus! Focus!' he thinks and pushes Fatines' words out temporarily. (OOC: FIY, I understand Fatines' concern, but I might as well take the two rounds it will take to get there by way of R3).

Alexi barrels down the slope gaining tremendous momentum and plows horribly into the righmost bandit. Unfortunate he miscalculated the distance and was not able to keep moving through and down the slope.

Sprited Charge, no Ride-by, d20+6 (no size mod) = 21
dmg 3d8+6 = 14

'What now?' thoughts go through Alexi's mind. 'Do I try for Tarketh's wagon or finish this one off?'

Stay tunned at same bat-time, same bat-channel, tomorrow, for the dramatic decision.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+4=13 ;
Tuesday July 29th, 2008 7:17:07 PM

Alexi Addendum:

Just to be sure of how I'm thinking is correct, at M27 I'm 10 feet away, so if he moves to me, I should get an attack of opportunity right? With lance right?

Or if any other one does closes in on Alexi, here's his AOOp with lance:
d20+4 = 13 (yeah, oh well)

Keela [AC 16; hp 12/12]  d4+1=3 ;
Tuesday July 29th, 2008 8:26:41 PM

Keela looks about her, torn. Jet is so determined to go after the leader...but down in the valley, the other raiders are hurting the settlers. Her friends. Possibly her family. The death of the leader might stop them...but it might not. Then again, the leader is about the only one she can reach, for now.

Her decision made, Keela urges Daisy forward to keep up with Fatine. As she rides, Keela pulls out her other wand, the one "for offense." As she moves along the crest of the hill, she points the wand at the leader of the raiders. "Projecto!" she cries, and a pebble of glowing energy leaps from the tip of the wand, striking the leader.

[Actions: Move to C-24 (double move for the horse). Pull out Wand of Magic Missiles while moving. Shoot a Magic Missile at the bandit leader for 3 damage.]

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Tuesday July 29th, 2008 8:53:32 PM

OOC: If we all attack someone different, we're not going to get very far. If we all attack the same one, we'll beat these three in short order and be able to move on to the caravan. Right?

Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP22/22) 
Tuesday July 29th, 2008 9:14:07 PM

Trying their best to keep silent, the barbarian and his mount detoured slightly and angles themselves towards the presumed leader and his followers.

==================================
Double Move to H14

DM Bob & Carla (Caravan - Combat Rnd 7)  [Incredibly Secret DM Roll] d6+5=7 ; [S5 attacks Anrete] d20+6=19 ; d6=6 ; [S5 Ride] d20+8=23 ; [R2 Attacks Caelnin] d20+6=14 ; [R3 Attacks Alexi] d20+5=24 ; d20+5=10 ; d6+2=3 ; [R1 Attacks Keela] d20+4=21 ; d6=2 ; [Another secret DM roll] d4=1 ;
Tuesday July 29th, 2008 11:35:39 PM

The party sweeps down the hillside resolved to rescue the settlers of the rear most wagons. On their way, they swipe at the one providing some direction to the attackers, and the two riders flanking him. Caelnin's arrow pierces R2, while Keela's missile strikes R1 squarely in the chest. Alexi astride Lobo smashes into R3 with his lance.

Bantom brings his rider closer to the enemy. Close enough to see the one providing direction, Jet dismounts and casts a spell that causes him to grow in stature and girth.

Comprehending the dire situation of the rear most wagons Beren and Fatine focus their attention on the herbalist's wagon. The elven ranger sends a warning arrow at one of the bandits S7, but misses. S7 turns to look back, draws a potion from his belt and quaffs it.

His attention drawn to the returning security detail, S5 turns his horse and rides up towards Anrete loosing an arrow at the barbarian (Ride check vs 23, Hit AC 13 (Oops!not 19. DM forgot -4 for shooting during double move and -2 range increment(see DM die rolls)-miss.)

R2 (a half elf in studded leather) also fires an arrow. His target is Caelnen, but he misses. A badly wounded R3 (half elf in studded leather) pulls a short sword, moves 5 ft. towards the Fist, ducking underneath the lance and slashes Alexi (Hit AC 24, threat not confirmed for 3 HP dmg.) ( OOC: 5 ft move does not result in an attack of opportunity). The lean, swarthy human dressed in chain shirt, a buckler on his arm (R1) turns in his saddle, knocks a single arrow, and fires at the mage, wounding Keela (Hit AC 21, for 2 pts dmg. (Range increment accounted for.)

Mikal continues binding one of the unconscious bandits, wondering if he shouldn't be joining his companions. While he is working with the rope, the other bandit begins to stir.

R1 -- AC 19
R2 -- AC 16
R3 -- AC 16

Bandits continue to ride up and down the line of the caravan, firing arrows at any who venture beyond the wagons, while those pressing in on the rear most wagons dismount and move closer disappearing into the smoke of burning wagons and the growing mist.

Caravan 2


Anrete Nanoc (AC19-2=17, HP21/21), Copper (AC17-2=15, HP22/22)  d20+7=15 ; d8+4=9 ; d8+4=8 ;
Wednesday July 30th, 2008 5:20:39 AM

Kicking Copper into a gallop, Anrete charges at the advancing bandit.

-----------------------------------------------------------------------
Charge to K17 (I am assuming each grid is 10ft?)
Attack S5: AC15, Dmg17

Anrete Nanoc (AC19-2=17, HP21/21), Copper (AC17-2=15, HP22/22)  d20+6=16 ; d4+3=7 ;
Wednesday July 30th, 2008 5:23:12 AM

As the feral warrior stabs with his lance, his copper furred mount flails his hoof against the opposing rider.

Anrete Nanoc (AC19-2=17, HP21/21), Copper (AC17-2=15, HP22/22) 
Wednesday July 30th, 2008 5:23:57 AM

OOC:
Sorry, misclicked again.
Copper attack S5: AC16 Dmg7

Caelnin AC:16 HP:16/16  d20+7=12 ;
Wednesday July 30th, 2008 8:16:14 AM

Caelnin noticing a closer threat, he shoots an arrow towards the new target.

----------

12 vs. AC

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+6=18 ; d8+2=8 ;
Wednesday July 30th, 2008 9:07:51 AM

Taking Fatine's call to heart, Beren guides Red towards the herbalist's wagon, advancing on the man he had so narrowly missed before (moving to M37).

He stops for better accuracy, and fires an arrow at the same brigand he had tried to draw off.

Position- M37

S7--Hit AC 18 for 8 HP DAM

Note: Guide with Knees Auto Success



Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d8=2 ;
Wednesday July 30th, 2008 9:48:03 AM

Fatine rides forward, holding one of her dolls and watching the nearby enemy warily.

Actions:
move to O36
set dog to guard (if not already commanded)
ready action to cast lesser confusion if S7 comes within range

Readied spell:
Range=35 feet
If S7 comes within range, Fatine casts spell. S7 must make Will save, DC 15, or be confused for 1 round.
Ley roll=2 (if spell is cast)
Lesser Confusion
Roll d%
01-10: attack caster, or close if can't attack
11-20: act normally
21-50: do nothing but babble incoherently
51-70: flee from caster at top speed
71-100: attack nearest creature (familiars don't count, so I assume his horse doesn't count either, but I could be wrong)
doesn't take AoOs unless already engaged in attacking someone

Jet (AC: 18/15 Enlarged, HP: 19/19) Bantom (AC: 19, HP: 42/42)  d20+5=21 ; d20+3=18 ; d20+3=6 ;
Wednesday July 30th, 2008 1:08:32 PM

Jet takes a move action and commands his horse to Defend his regular rider, as Jet takes the time to prepare himself for battle. He casts Magic Weapon on his two handed sword as his standard action.

Actions: Order Bantom to Defend Jet (Handle Animal successful with 21) and casts Magic Weapon on his Two Handed sword.
Listen: 18
Spot: 6

Spell Durations:
Enlarge person 19/20 rounds
Magic Weapon 20/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person

Keela [AC 16; hp 10/12]  d4+1=3 ;
Wednesday July 30th, 2008 3:02:46 PM

"Ah!" Keela gasps in pain as the arrow hits. She's never been wounded in combat before. Understandable, and she's never been in combat before at all.

She is undaunted however. These raiders are attacking her friends and family.

Determined, she urges Daisy up next to Fatine. She'd like to give that leader another missile to think about, but she sees that Alexi's opponent is nearly down. Perhaps she can help. Pointing her wand, she again calls "Projecto!" and sends another missile flying.

[Ride to J-31 (double move for the horse); fire a Magic Missile at R3 for 3 damage. If R3 is down already, fire at the leader.]

Today's Spells:
0 - Acid Splash
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray - cast
1 - Ray of Enfeeblement
1 - Sleep - cast


Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+6=9 ; d20+8=10 ; d20+6=26 ; d20+6=19 ; d20+6=8 ; d20+6=25 ; 2d6+8=11 ; d4+2=6 ;
Wednesday July 30th, 2008 6:14:19 PM

OOC: I realized the 5' step for R3 later but considered that R1 or R2 might move into range so just left post as was.

IC: "Shucks! You make this easy!" Alexi exclaims as the bandit rider nicks him. Dropping his lance, he pulls out his new longsword, baptised by Wido's blood, and veritably misses. He does manage to keep Lobo oriented with his knees and with his attack signal, Lobo rears his two front hoofs and takes a nip at the bandit.

Ride Check d20 +8 = 10
Alexi d20+6 = 9

Hoof x2, Bite: hoof1 d20 + 6 = 26! (confirm? = 19!), hoof2 d20+6 = 8, bite d20+6 = 25!
dmg (2d6+8) + (d4+2) = 11 + 6 = 17 total (dee horses do it again!)

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Wednesday July 30th, 2008 6:18:24 PM

OOC: forgot to reflect Alexi's injury. HP 22 now.

I think what happend here is that Lobo managed to bite him and pull him off his horse, then stomp on him. Sound about right?

DM Bob and Carla (Caravan - Combat Rnd 8)  S5 ride d20+8=16 ; vs Anrete d20+5=15 ; d6+2=6 ; Horse vs Copper d20+4=19 ; d4+3=6 ; d20+4=21 ; d4+3=4 ; d20-1=2 ; R1 vs Alexi d20+7=15 ; Horse vs Lobo d20+4=19 ; d4+3=4 ; R2 vs Alexi d20+6=14 ; S7 Ride d20+9=25, Will Save d20+1=15 whew!, vs Fatine d20+7=9 d20+7=8 bleh!
Wednesday July 30th, 2008 10:04:57 PM

Anrete charges towards the bandit (S5), but misses with his lance. Copper's hoof flashes, but at 10 ft. from the enemy, the war pony is unable to connect. (OOC: Lance is a reach weapon, therefore charge ends 10 ft. from enemy.) The enemy ducks under the barbarian's lance, closing to 5 ft. and strikes out with his short sword (Hit AC 15 (miss) ignore dmg roll above, my bad.) The bandit's horse attacks Copper, bruising and lacerating the pony with brutal hooves. (Hit AC 19 and 21 for 6+4=10 dmg.)

Keela sends another unerring missile at R3, who gets a glazed look over his face, and looks unsteady in his seat. Before the bandit can react, he is struck down and trampled beyond recognition by Alexi's horse. R1 turns on the fighter, but misses. However, the bandit's horse kicks out at Lobo, and slights the beast. (Hit AC 19, 4 dmg.) R2 makes a rude gesture at Caelnin as the archer's arrow falls short, then sends an arrow in the Fists direction, missing the lucky man. Meanwhile, Jet weaves magic upon his weapon.

Heading for the caravan, Beren sites S7. The rough looking female on horseback moves faster than one would think, and avoids his arrow. Fatine cuts in front of the ranger, and prepares one of her dolls, her dog fixes his master with a look, it's tongue lolling. The rider blinks and shakes her head (Will Save=15) as she closes on Fatine. The witch hears the whistle of the flashing blade as the sneering woman opposite slashes this way, then that with her long sword, and misses!

Mikal winds more rope around the unconscious bandit, while his companion moans and rubs at his unseeing eyes.

R1 -- AC 19
R2 -- AC 16
R3 -- AC 16, dead

Caravan 3



Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+8=26 ;
Thursday July 31st, 2008 6:47:44 AM

Ride check to avoid dmg to Lobo d20+8 DC19 = 26 (yes!)

Ride check 26 = new Lobo AC ---> Hit AC 19 < AC 26 = Lobo does not take any damage.

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d20+3=7 ;
Thursday July 31st, 2008 9:23:36 AM

Fatine's remaining dog, the dark canine named Shadow, leaps up, trying to bite the rider. The enemy's horse gets in the way, and the snarling dog bites nothing but air.

Fatine frowns at the dog, then slowly pulls her horse back, being careful of the enemy's blade. She moves to L37 and whispers to Beren, "Maybe you take care o' dis one?"

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Thursday July 31st, 2008 9:23:53 AM

That was a full withdrawal action by the way.

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+7=17 ; d20+5=9 ;
Thursday July 31st, 2008 9:26:16 AM

Beren moves slightly to get a clear shot at his opponent (5' move towards N36) then fires two arrows at this speedy opponent. He continues this circling movement keeping his distance within his point blank range. More arrows are readied for his next attack.

OOC-- Having trouble with the dice roller this morning. I cannot see the results of my rolls. I had to reload the page and reroll. After seeing these results, I wish I hadn't! :o) Two big misses.

Jet (AC: 18/15 Enlarged, HP: 19/19) Bantom (AC: 19, HP: 42/42)  d20+5=8 ;
Thursday July 31st, 2008 1:19:09 PM

Jet is slightly perturbed by Anrete and his opponent, blocking his path to the leader, he takes a 5' step forward and to the left (J 15) then finishes his move at J17, swinging his massive sword at S5, missing completely.

Bantom follows Jet, waiting for something to attack.

Actions: Move to J 17 and attack S5 with an 8 (bleh)

Spell Durations:
Enlarge person 18/20 rounds
Magic Weapon 19/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person

Keela [AC 16; hp 10/12]  d4+1=2 ;
Thursday July 31st, 2008 1:31:11 PM

Keela stays where she is, not trusting her riding skills to get Daisy any closer to the carnage.

She points her wand again, and another missile flies from the tip.

[Cast Magic Missile again. If one of the baddies seems about ready to drop (and is in range), I will aim at them. Otherwise, the leader is getting it. A whopping 2 damage! All tremble before the might of Keela! :) ]

Caelnin AC:16 HP:16/16  d20+7=16 ; d8+1=6 ;
Thursday July 31st, 2008 4:43:31 PM

taking in there is a very big Jet in the way of J5, Caelnin moves his sight back onto R2 and shoots an arrow into the bandit.

------

16 vs. AC hits for 6 damage

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+8=18 ; d20+6=14 ; d20+6=11 ; d20+6=16 ; d20+6=23 ; d4+2=4 ; d20+8=13 ;
Thursday July 31st, 2008 5:42:35 PM

With Alexi's expert guidance, Lobo deftly dodges the enemy horse's kick. He then brings his own sword down on the leader. The sword bites the air, but Alexi, with all the calmness, gives Lobo the signal to attack the rider. Lobo's hoofs also cut the air but he does give the leader a nasty bite as the two clash.

Ride check to keep both hands free: d20 + 8 DC5 = 18
Alexi attack d20 + 6 vs AC19 = 14 miss

Lobo attack hoof1 d20 +6 = 11, hoof2 d20 +6 = 16, bite d20 + 6 = 23
dmg d4+2 = 4

Ride check vs one attack on Lobo d20 + 8 = 13 (no effect)

OOC: that's ok Keela, you've done 5 dmg, with my 4 dmg = 9 dmg. We'll get there.

Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP12/22)  d20+6=13 ; d20+4=5 ; d20-1=6 ; d20+5=19 ; d8+4=5 ; d20+8=10 ;
Thursday July 31st, 2008 9:35:30 PM

Furious at her injuries, the foul tempered pony rears and stomps, and tries to bite a chunk out from the opposing warhorse, as Anrete nudges his enraged pony back so as to thrust at the rider with his long barbed lance.

==============================================
Copper attacks S5's mount:
Hoof AC11 (sorry shld be +4 not +6, no charge bonus anymore)
Hoof AC5
Bite AC6

5 feet Move to L16

Anrete stabs at S5:
AC19 Dmg5

Fight with mount: Ride10

PS: I get such sucky rolls... zzzz

DM Bob & Carla (Caravan - Combat Rnd 9)  [S7 Atk on Beren] d20+8=13 ; d20+8=16 ; [R1 Atk on Alexi] d20+7=11 ; [R2 Atk on Caelnin] d20+6=26 ; d20+6=11 ; d6=2 ; [S5 Atk on Jet] d20+5=24 ; d20+5=9 ; d6+2=6 ;
Thursday July 31st, 2008 11:27:13 PM

The fighting continues with a level of furiousity that the brave guardians of the caravan have not experienced before. Her spell having failed, Fatine retreats behind Beren. The elf's shot sails wide as the nasty looking female [S7] spurs her horse towards him. She swings twice with her longsword but to no avail [Hit AC= 13 & 16]. She curses her bad luck and calls for him to yeild!

Higher up the hill, Alexi is locked in combat with the swordsman he believes to be the leader[R1]. They exchange parries, Alexi with his lance, his opponent with a longsword [Hit AC= 11] . Neither hits, but the bandit does receive a nasty bite from Lobo, followed by one of Keela's missiles slamming into his back.

The bowman defending the 'leader' knocks another arrow and sends it streaking towards Caelnin. The arrow strikes the elf in the shoulder [Hit AC 26/1, Threat unconfirmed for 2 HP].

The bandit facing Jet and Anrete [S5] shows his own mettle and despite being wounded by Anrete's barbed lance, slides under the enlarged humans guard, stabbing at him with his shortsword [Hit AC=24/9 Threat unconfirmed for 6 HP].

The scene down by the wagons is utter chaos. The cries of frightened women and children carry up from the valley floor, and smoke billows from the three overturned wagons. A small boy darts out from beneath one of the upright wagons and stabs at a bandit with a makeshift spear. He appears to have been successful and ducks back behind cover.

Over the crest of the hill, Mikal continues binding the first of his captives. The second manages to sit up and looks over his shoulder to see the cleric at his work.

Caravan 4



Anrete Nanoc (AC19-2=17, HP21/21), Copper (AC17-2=15, HP12/22)  d20+9=12 ;
Friday August 1st, 2008 2:57:10 AM

Anrete nimbly disengage from the melee and steer Copper to do a charge to the flank, but missed terribly.

--------------------------------
Make a small circle before charging in and ending at M20 (opposite of Jet)
Charge AC12

PS: bummer... zzzz i can't believe my luck...



Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d8=6 ;
Friday August 1st, 2008 6:46:02 AM

"Dere you go, Beren," Fatine encourages the archer. "Knock dat women on 'er face!" Fatine thinks for a moment, then retrieves another doll from her belt. Going through the same motions again, the points at S7 and casts her final spell.

Action: cast sleep on S7. Will save DC16. Ley roll=6, okay.

IF the spell works, Fatine moves to R38, fishing a small vial from her pouch as she rides, and calls to Beren, "Comin' hon?"

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+7=26 ; d20+5=13 ; d8+3=10 ; d20+7=16 ;
Friday August 1st, 2008 9:09:13 AM

Beren continues his attack on the female soldier. Again maneuvering for a clear shot, he fires two arrows at his opponent. His first arrow strikes home solidly, but the second does not penetrate her armor. Seeing that this battle may now come to blows, he drops his bow on its tether, and draws his sword.

DM sanity info:

Position 5' step towards M36 from M37

Hit AC 26 critical not confirmed 10 HP DAM.

Note: Guide with Knees Auto Success


Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+5=22 ; 2d6+6=13 ;
Friday August 1st, 2008 9:51:47 AM

Jet takes the blow from the bandit as a wake up call and he slices fiercly down and into the scumbag, with all his might. he then steps 15' closer to the leader.
OOC: I'm not sure, I think Enlarge person allows double damage. It doesn't say in the SRD

Actions: Attack S5 hitting AC 22 while enlarged, which for 27 damage (+1 Magic Weapon). Move to J20.

Spell Durations:
Enlarge person 17/20 rounds
Magic Weapon 18/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person


Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+6=20 ; d20+6=15 ; d6+4=6 ; d6+4=8 ; d20+1=17 ; d4+2=4 ;
Friday August 1st, 2008 10:17:20 AM

Bantom, seeing S5 attack his best friend, strikes out at the creature, that sliced open his favorite rider, if he still moves after Jet's massive blow.

Attack 1 hits AC 20 for 6 damage
Attaxk 2 hits AC 15 for 8 damage
Attack 3 hits AC 17 for 4 damage

Keela [AC 16; hp 10/12]  d4+1=2 ;
Friday August 1st, 2008 6:47:17 PM

Keela hesitates. She does have a good spell left, but once she uses it, it's gone. And there are so many targets!

She points and fires her wand again.

[Fire a Magic Missile for 2 more damage! Ow! Target preference as follows: 1) Jet's guy (S5) if he is still up. 2) Fatine and Beren's lady (S7), if she is still up. 3) Leader guy (R1) if he is still up. 4) DM's choice. :) ]

Caelnin AC:16 HP:16/16  d20+7=19 ; d20+7=23 ; d20+7=15 ; d8+1=3 ;
Friday August 1st, 2008 7:19:40 PM

Caelnin doesn't move and has another shot at R2

-----

AC vs 19 hits
3 damage
The roller was lagging, thus the extra 2 attack rolls...



Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+6=23 ; d8+2=3 ; d20+6=23 ; d20+6=22 ; d20+6=18 ; d6+4=10 ; d6+4=7 ; d20+8=23 ; d20+8=23 ;
Friday August 1st, 2008 10:28:58 PM

OOC: Just a correction for the DM's

"Shucks! You make this easy!" Alexi exclaims as the bandit rider nicks him. Dropping his lance, he pulls out his new longsword, baptised by Wido's blood...."

The bandit (R3) had moved in and struck Alexi. Too close to use the lance, he dropped it and pulled out his MW longsword.

That was two rounds ago.

IC: The battle seems even and only a mistake or luck will change the ballance. Alexi hopes it is luck, on his part. He tries to focus his skills, but wielding a sword and guiding a horse takes a LOT of skill. But it does pay off as his sword nicks the bandit commander. Lobo chimes in as Alexi has him rear up flail with two hoof kicks and another bite. The bandit is clearly outmatched as he's not used to fighting a rider AND his horse as two hoofs clobber him!

Ride check to guide with knees d20 +8 DC5 = 23 good
Alexi w/ MW Longsword d20 + 6 = 23, dmg d8 + 2 = 3 (whooopy!)
Lobo hoof1 d20 + 6 = 23, dmg = d6 + 4 = 10, hoof2 d20 + 6 = 22, dmg d6 + 4 = 7,
bite d20 + 6 = 18 (Awwww!)

Total damage vs R1 this round = 20!
Ride check to counter one attack on Lobo, d20 + 8 = 23 (Lobo's AC is 23 vs one attack next round)

OOC: What are the odds for one person getting 23 fourt times in an round?

Fatine [AC 16, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Sunday August 3rd, 2008 1:58:39 PM

Enlarge person increases the weapon size to the next level, as well as all other equipment worn. It doesn't double damage, it just increases the damage die according to the SRD chart:

http://www.d20srd.org/srd/equipment/weapons.htm#weaponSize

A 2d6 greatsword bumps to 3d6.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  3d6+6=14 ;
Sunday August 3rd, 2008 2:16:34 PM

OOC: Thanks bud. I didn't see that. I assumed, since I was twice the size, so would the weapon.

Properly rolling the 3d6+6.

LOL, wimpy, I should have just rolled an extra d6, but I'm anal like that.

Actions: Attack S5 hitting AC 22 while enlarged, which for 14 damage (+1 Magic Weapon). Move to J20.


Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Sunday August 3rd, 2008 5:51:44 PM

Enlarge Spell:
I'm sure you've taken this into account --- You are one size category larger = +2 str, -2 Dex, -1 to hit, you take up 10' of space and have a 10 foot reach.

Just remember you now have a 10' reach.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) OOC 
Sunday August 3rd, 2008 7:07:59 PM

OOC: Yep, I forgot to add the +2 st to damage also, so 15 damage would be the result. Thankfully the +2 st and -1 to hit cancel each other when attacking.

Thanks for watching out for me guys. :)

DM Bob & Carla (Caravan - Combat Rnd 10)  d20+1=15 d20+4=23
Monday August 4th, 2008 12:17:00 AM

The scouting party clears a way through to the caravan, sending several of the bandits to their doom.

Thought Anrete is thwarted, an enlarged Jet knocks his assailant off his horse, where Bantom ensures he will never rise again, trampling the enemy beyond recognition.

Alexi, wielding his long sword, ensures bandit S5 will have company on his voyage to the Shadowlands, as he and Lobo dispatch the half orc (R1) that had been harassing them.

Fatine hopes a little magic might slow down the brutal woman blocking her and Beren from getting to the herbalist. The woman's lids grow heavy (Will=15 (fail)), and she slumps in her saddle. As she falls from her seat, the ranger draws blood.

From his perch overlooking the combat, Caelnin is successful at targeting a bandit (R2) sticking him with his arrow.

Keela sends a Magic Missile where it will be most effective, striking the lone bandit (R2) now facing Alexi.

Figuring the odds are stacked against him, R2[Int=23] decides to make his get-away, leaving a clear path for the returning scouts to come to the aid of the settlers. Spurring his horse to a gallop, the bandit puts as much distance as he can between himself and the returning scouts.

The mist clears a little 'round the rear most wagons. It is clear the herbalist's wagon is a target for the bandits. It is only through the efforts of the settlers who have come to Tarketh's aid, and some magic performed by the druid himself, that the bandits are kept at bay.

Map to Follow


Mikal 
Monday August 4th, 2008 11:33:37 AM

OOC: Looks like I have to take action, with the awaken second guy now.

MIkal ties a very quick knot in the rope and stands up to face the previously sleeping bandit.

"Please, I would prefer that no blood is shed. Surrender and I will use no force."

He places his hand on his sword just in case.



Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self 
Monday August 4th, 2008 12:13:47 PM

Fatine points at the bandits near Tarketh's wagon, then looks confusedly at her finger. Realizing that her arcane powers have been exhausted for the time being, she shrugs and spurs her horse toward the bandits. As she rides, she withdraws a vial from her pouch. After riding a short bit forward, she drinks the liquid in the vial.

As she drinks it, her body begins to convulse, swelling in some parts and shrinking in others. Her skin turns a brownish-grey, and her face stretches into an elongated, scaley snout. A tail springs forth from her hindquarters, startling her horse. In a matter of seconds, Fatine turns into a short, grey-scaled . . . thing. The horse rears and whinnies, but she pats it and calms it down. "Relax dere, horse. It still be ol' Fatine inside here." Her voice has taken on a rough, grating sound, somewhat like sandpaper rubbed on tree bark.

Actions: move 60' (1 move action for horse); remove potion as part of move action. Drink potion of alter self.

Alter self into Troglodyte. [will post rest of changes with next action; other than AC increase, changes only apply to attacks]

DM Bob & Carla (Caravan - Combat Rnd 10) 
Monday August 4th, 2008 1:51:46 PM



Caravan 5

Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self 
Monday August 4th, 2008 3:31:36 PM

Now that I see the map, Fatine would not move closer yet, she would just drink her potion. I didn't realize she was so close.

Caelnin AC:16 HP:16/16 
Monday August 4th, 2008 4:54:08 PM

Caelnin spends his time inching closer to the battle, but staying in the back lines, moving somewhere so that he can see the wagon easily.

------

Double move to I28

Keela [AC 16; hp 10/12]  d4+1=3 ;
Monday August 4th, 2008 6:22:18 PM

Keela urges Daisy forward, a little closer to the caravan. With a part of her brain, she is still scanning for Senna and Daben and the children.

She is not so busy, however, that she neglects to shoot another missile out of her wand.

[Move to R-35 (double move for the horse). Fire another Magic Missile, at X4 unless there's a more obvious target. 3 damage. Ha! Fear me! :) ]

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) OOC  d20+2=21 ; d8+5=13 ;
Monday August 4th, 2008 6:30:50 PM

Jet has his blood on high boil as the scene of the battle washes over him like a water fall. he watches as the bandit tries to escape and Jet takes a move action to grab a spear from his saddle harness and throws it at the coward.

ooc" I'm counting 75' distance roughly leaving a range increment of X4 (spear 20')

Actions:
Move action to grab spear.
Attack R2 with a thrown spear @-6 to hit with range increments. Rolled unmodified 19+2 equals 21-6 hits AC:16 for max damage of 13.

Spell Durations:
Enlarge person 18/20 rounds
Magic Weapon 19/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person



Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) OOC 
Monday August 4th, 2008 6:32:28 PM

Oops, forgot to adjust spell durations.

Spell Durations:
Enlarge person 17/20 rounds
Magic Weapon 18/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person



Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+8=26 ; d20+8=17 ; d20+8=28 ;
Monday August 4th, 2008 7:20:30 PM

Alexi turns to face R2 but he has turned tail and fleed. "Coward! You attack the helpless but when it comes to a real fight...!" he yells. He's too fast to chase, so Alexi sheeths his sword and attempts to pick up his lance he just dropped without dismounting. (Move action)

Pick up lance w/o dism Ride check d20 +8 DC 15? = 26 (That should get it)

OOC: If you count that as two move actions then that's it, if you count it as only one move action, he'll move to P30.

Ride Check to guide w/ knees d20+8 DC5 = 17
Ride Check to deflect attack on Lobo (if any) d20 + 8 = 28 new AC

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) OOC 
Monday August 4th, 2008 8:04:18 PM

Ah crap. I can't do simple math. 21-6=15, so unless I get bonuses to hit him from behind or something else, I miss.

Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield 
Monday August 4th, 2008 10:24:25 PM

Updated title bar. Neglected entropic shield cast a few rounds ago.

DM Bob & Carla (Caravan - Combat Rnd 11)  Secret DM Rolls d4=1 d10=3 d10=7 d10=6 d10=8 d10=9 d20+2=16
Monday August 4th, 2008 11:29:20 PM

Jet sends a spear after the fleeing bandit. The weapon sails a little wide of the target, throwing up dirt and debris as it thuds into the hard ground. R2 never looks back as he spurs his horse over the ridge.

Moving cautiously, the party inventories remaining resources and figure their next moves. Fatine alters her appearance into something resembling a lizard with spindly but muscular arms and squat legs. (OOC: Moved Fatine 30 ft forward noting your amendment.) Alexi retrieves his lance. Caelnin swings across and behind the group into a closer, more supportive position.

Concern for her family spurs Keela forward, a blast from her wand an emissary warning the bandits the caravan is not unprotected. Keela and Fatine are close enough to see the bandits being fought off by the settlers, Wisdom Check 15 Highlight to display spoiler: { to realise the bandits have suffered wounds at the hands of the settlers defending the wagons, some more than others.}

The female bandit picks herself up from the hard ground, retrieving her sword as she rises [OOC Beren gets AoO]

To the front of the caravan, Garth (GT) and several of his chosen men (G1-G3) have managed to repel or kill a number of the bandits, and continue down the wagon train, engaging the enemy as they find them.

The rearmost wagons remain hidden from Garth and his compatriots by the smoke rising from the burning wagons. Tarketh, outnumbered by the bandits, continues to defend his wagon and it's contents.

Abandoning the partly bound bandit at his feet, Mikal pulls his weapon and warns the now conscious half-elf recovering from the colour-spray. Emboldened by the sight of only a single cleric to oppose him, the bandit rises and draws a shortsword [OOC Mikal gets an attack of opportunity]

Two maps - Caravan 6 with 10 foot squares and a more detailed map Wagons 1 with 5' squares


Mikal  d20+3=17 ; d8+1=2 ;
Tuesday August 5th, 2008 1:40:32 AM

Mikal frowns at the bandit and swings his weapon, attempting to show the bandit he means business.

OOC: Not sure what the bandit's AC is, so that's 2 damage if it hits. Wooo 1's!

Caelnin AC:16 HP:16/16 
Tuesday August 5th, 2008 6:59:58 AM

needing to get closer to battle, Caelnin moves down the slope.

"Almost there, girl" Caelnin gives out to the horse.

------

Move to O30


Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=10 ;
Tuesday August 5th, 2008 1:27:54 PM

Fatine calls back to her companions, "Darketh is alone and surrounded. Get to the wagon!"

She rides to G35 (on the "Wagons" map), removing a wand from her belt, and points at X4, commanding her dog to attack. The canine snaps at the bandit, but is unable to get a good bite. Meanwhile, Fatine levels the wand and speaks a command word, sending a flow of magical colors at the bandit.

Cast Color Spray from wand. X4 makes will save, DC 13.
Failure:
2HD or less: unconscious/blind/stunned 2d4 rounds; then blind/stunned 1d4 rounds, then stunned 1 round
3-4HD: blinded/stunned 1d4 rounds, stunned 1 round

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Tuesday August 5th, 2008 5:58:15 PM

Jet is upset that his spear would be deflected by armor or distance, he makes a mental note to retreave his thrown weapon later. He moves to J 26, for a better view of why fatine is so distraught. His movement is fast and strong. Obviously, he runs much faster then the typical warrior in heavy armor(Run Feat). He wonders where Mikal is and why he is not with the others, but he assumes, it's just one more order disobeyed by his companions.
Bantom, his faithful steed, stays by the warrior clerics side, just waiting to bite or stomp on something else.

Actions: Movement to J 26

Spell Durations:
Enlarge person 16/20 rounds
Magic Weapon 17/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person

Edited by Buzz: I forgot he was in the 10 foot square map. Movement position needed to be changed.

Keela [AC 16; hp 10/12]  d20+3=21 ; d3=1 ; d20+2=12 ;
Tuesday August 5th, 2008 6:07:59 PM

Keela and Daisy edge a little closer to the fight. Keela notices nothing notewothy about the attackers (Wisdom check 12).

Choosing to conserve her wand charges for the moment, she instead casts a cantrip from memory.

"Vitrio!" she shouts, gesturing to one of the attackers. A tiny glob of acid strikes its target, but Keela is disappointed by how little effect it had.

[Move to W-36. Cast Acid Splash on X5. Ranged touch AC 21 for 1 big point of damage! Oh, they're in trouble now! :) ]

Today's Spells:
0 - Acid Splash - cast
0 - Detect Magic
0 - Light
0 - Prestidigitation
1 - Color Spray - cast
1 - Ray of Enfeeblement
1 - Sleep - cast



Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+5=15 ; d20+5=6 ; d8+3=7 ;
Tuesday August 5th, 2008 7:51:52 PM

Beren tries to take advantage of his opponent's moment of distraction by dropping from horseback to the attack. (Not sure if I get back attack or not Hit AC 15 [or pluses for back attack] for 7 HP DAM) The ploy does not seem to work as well as it did when he thought of it. In fact, the leap from Red's back causes him to miss his follow up attack.

Circling he keeps his guard up, and his sword ready.

position M37 or 38 to put him near the figher

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+8=16 ; d20+7=21 ; 3d8+6=17 ;
Tuesday August 5th, 2008 9:08:21 PM

Alexi hefts his lance and quickly accesses his targets. Fatine is really wanting to get help to Targeth. But Targeth is still a good distance away while But Beren has problems of his own that is within Alexi's reach. Alexi hopes that by the time they deal with Beren's oponent, Jet and Anrete will be in position and they can all attack at once.

Leveling his lance, he spurs Lobo into a charge and heads traight for S7, ending up at O36
OOC: by my calculations Alexi can get to S7 with either 5 or 10 feet to spare, depending on where you locate S7.

Ride Check to guide w/ knees d20+8 DC5 = 16
Lance spirited charge attack d20+7 (not mounted)= 21
dmg 3d8+6 = 17

OOC: If beren can amend his move, move to a flanking position, like N38.

DM Bob & Carla (Caravan - Combat Rnd 12)  S7 Tumble] d20+9=11 ; [S7 CMW] 2d8+3=14 ; [X4 Will Save] d20+1=3 ; [X4 Colour Spray] 2d4=6 ; [DM Secret Roll] d6=4 ; [S3 Concentration] d20+7=24 ; [S3 Cause Fear] d4=2 ; [X5 Atk on Keela]d20+6=19 ; d10+3=13 ; [1/2 Elf Atk on Mikal] d20+5=10 ;
Wednesday August 6th, 2008 12:10:56 AM

Beren makes two swipes at the rugged female, barely missing the first time, and swinging quite wide with his second. Though the elf misses, the Fist does not. Alexi's lance does horrific damage to the bandit, but though bleeding profusely from the ugly wound, she is still standing.

The wounded bandit shouts, "Sethyr!", then attempts a tumble out from between her adversaries, and their mounts. ([Failed, Beren and Alexi get AofO vs S7). Quickly reaching for a potion, she attempts to quaff the brew.

Hearing her name called, Sethyr (S3) rides expertly towards Alexi and Beren. She thrusts her hand, palm out, in the direction of the fighter as she utters some ancient word. (Alexi Will Save vs DC 14. Fail and the fighter must flee at top speed in the opposite direction from S3. Pass, and Alexi is stunned for a single round. Cause Fear)

Caelnin and Jet continue to maneuver into position closer to their comrades and the beleaguered rear wagons.

Fatine in troglodyte form uses magic with acumen, once again overcoming an adversary. The bandit (X4) cries out as he drops his weapon, bringing his hands to his blinded eyes before falling unconscious!

A little damage can go a long way, as Keela proves. The bandit (X5) she targets screams in pain when her magic splashes him with acid. He seems worse off than her spell alone would account for, but not bad enough not to seek retaliation! The injured half-orc strikes out at the mounted woman with his sword (Hit AC 19, 13 pts. dmg.ouch!)

The bandits surrounding the rear most wagons are distracted by a loud roaring sound coming from inside Tarketh's enclosed wagon, which then begins to rock violently.

Meanwhile, back on the hill Mikal swings, connecting with the unbound half-elf. The bandit swings back at the cleric and misses, while his companion, who is also now conscious, struggles to loosen his ill tied bonds.

Two maps - Caravan 7 with 10 foot squares and a more detailed map Wagons 2 with 5' squares

(OOC: Wagons2 Map correction. X2 in wagon, not X5)


Keela [hp -3/12]  d100=15 ;
Wednesday August 6th, 2008 12:33:13 AM

Keela lets out an anguished scream as the sword slices through flesh and bone. Then she slumps forward in the saddle, insensible.

[Failed to stabilize. Do I bleed a point now or next round?]

Anrete Nanoc (AC19, HP21/21), Copper (AC17, HP12/22)  d20+5=11 ; d8+4=11 ;
Wednesday August 6th, 2008 5:02:37 AM

OOC:
Sorry guys... was so bz with work tat I forgotten all about Wold...

IC:
Hindered by his enraged mount, Anrete finally managed to calm Copper sufficiently to get back into the melee.

============================
Copper runs to S32 (5 times normal speed with no penalty to dex)
Attack S3: AC 11 (miss)

Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=13 ; d20+10=18 ; d20+10=11 ; d20+10=28 ;
Wednesday August 6th, 2008 7:43:05 AM

Seeing Keela fall to the bandit's sword, Fatine shrieks in anger, though the sound is less than human at the moment. Pointing angrily at X5, she calls for Shadow to attack. The dog snarls and leaps at the bandit, but again misses its target.

Spurring her mount, she rides to I32 and raises the wand once again. Nothing happens. Fatine looks at it with wide eyes, then steels herself for the enemy's onslought.

Wand use failed (rolled 18); luck reroll failed (11).

DM Highlight to display spoiler: {As I did my UMD check, and failed, I realized that I did not do that last turn for the wand, so I rolled an extra roll. Luckily that one passed, although with a non-working wand in hand and a fellow squishie on the ground, Fatine is wondering how wise the current course of action was...}

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+5=16 ; d8+3=7 ; d20+5=9 ; d20+9=16 ;
Wednesday August 6th, 2008 11:47:08 AM

OOC--Not sure what is going on with the posting calendar. It says it is Thursday, July 31st. Unless I am totally messed up in time, it is Wednesday, August 6th. I think I've hit a temporal wormhole!

Beren takes advantage of his opponents lapse in concentration as she attempts to get away, and swings his sword once more. (hit AC 16 for 7 HP DAM). He quickly follows that with another strike, but again rushes his attack and misses. He is much better with his bow. He hears the sound of an approaching horse (listen 16), and looks up in time to see another bandit approaching.

position M37 or 38

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+2=18 ; d8+5=13 ;
Wednesday August 6th, 2008 12:50:00 PM

Jet, eager to get into the action knows, if he can distract one, perhaps they will come to him. He pulls another spear from Bantoms saddle holster and throws it at S3, with all his might.

Actions. Pulls spear and throws at S3 @-4 to hit with range increments X3 hits AC14 ( I doubt this hits, but just in case) for 13 damage.

Caelnin AC:16 HP:16/16  d20+7=17 ; d8+1=9 ;
Wednesday August 6th, 2008 4:51:13 PM

Caelnin sees the other bandit coming up the hill, so he takes a shot at her.

-------
17 vs. S3 AC
9 Damage


Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+5=19 ; d8+2=5 ; d20+1=2 ;
Wednesday August 6th, 2008 8:29:56 PM

Alexi is surprized that the bandit he just lanced was a woman! But still a bandit, and atop Lobo, he easily sees her atempt to escape the trap between he and Beren. With a deft move he spears her again with his lance even as she cries out a name.

Alexi AoO d20+5 = 19
dmg d8+2 = 5
Will save d20+1 DC14 = 2 (N1! If you gonna fail, use up your N1s!)
Just as Alexi pulls the lance out and readies for another strike he suddenly is overcome by an immense sense of dread and fear! IF he had been able to think about what Fatine would say, he probably would be able to hold himself, but the fear that something behind him was so huge and hideous and was about to get him was so overwhelming he panicked and spurred Lobo forward, and had Beren not moved, he would have been trampled.

In the panic, Alexi's mind could only think of the nice, peacful camping spot they had located earlier. After galloping straight for a short distance, he swerved Lobo towards the crest of the hill and back towards the way they had come, and hopefully a nice place to hide.

OOC: new position J35, that's 70 feet in an arc towards Beren then back around.
Well folks, I've had good rolls with my attacks. Now it's up to you guys to carry on for a while. Hopefully not too long. AHHHHHHHHHHHH! They're coming to take me away, HAHA! They're coming to take me away!


Mikal AC18 HP 13/13  d20+3=5 ;
Wednesday August 6th, 2008 10:06:29 PM

Mikal frowns heavily and commits himself to battle. Taking a deep breath he dodges the swing the man throws at him, and counterattacks. His swing goes wide, and he recovers and readies himself for another attack.

OOC: yay 2!

DM Bob & Carla (Caravan - Combat Rnd 13)  [X5 vs Fatine] d20+6=25 d20+6=21 d10+4=9 [S3 Cause Fear] d4=2 [Bandit vs Mikal]d20+5=21 d6+2=4
Wednesday August 6th, 2008 11:50:03 PM

Keela slumps unconscious, lying heavily against Daisy's thick neck. Her bright lifeblood stains the ground. The woman is not without friends, however, as Fatine intercedes. Luck is not on the troglodyte's side, however and the witches' magic fails her. The enemy pauses but a moment at the sight of the creature in front of him, before bringing his sword to bear [Hit AC 25/21 threat unconfirmed for 9 HP].

Beren misses the bandit, but she is not able to avoid Alexi. Before she can raise the vial to her lips, he runs her through with his lance, leaving her on the ground, bleeding profusely from her many wounds. Arriving too late to be of any help to her friend, Sethyr (S3) manages to strike fear in the breast of the Fist, and Alexi spurs his mount to effect a speedy getaway from the conflict.

Caelnin, Jet and Anrete attempt to distract the magic user, and the elf misses by a hair's breadth the fighter's spear sails wide of the woman and her mount. At close quarters the barbarian is equally unsuccessful. Neither are successful with their attempt to harm the woman, and she guides her horse back from immediate danger before casting her spell Cause Fear [Will save vs DC 14 to be stunned for 1 round, or run away for 2 rnds if save failed]

Mikal takes a stand against his would be captives. Unfortunate for the cleric, he misses. While his companion continues to struggle with his bonds, Mikal's adversary takes a swipe, cutting the cleric [Hit AC=21 for 4 HP].

[OOC Keela begins losing HP from bleeding effective this round i.e as part of her next post].

Two maps - Caravan 8 with 10 foot squares and a more detailed map Wagons 3 with 5' squares


Caelnin AC:16 HP:16/16  d20+3=21 ; d20+8=10 ;
Thursday August 7th, 2008 8:50:31 AM

When Caelnin sees the mounted magicker move away from him, in turn he takes his turn to move closer.

Astounded with how well he handled his mount for the small amount of movement that he just made, his arrow flies in the wrong direction.

-------
Single move to M31 (Guide with knees 21 Ride vs. 5 *PASS*)
10 vs. AC *MISS*




Jet (AC: 18/13 Enlarged, charged HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+8=12 ;
Thursday August 7th, 2008 10:43:24 AM

Jet grips his sword in both hands and charges at S3 in a diagonal motion to Q 33. He takes an extra bonus to hit with a penalty to armor class, not that it does him any good. He doesn't ask her to surrender, but growls in his throat instead.
Bantom follows Jet and waits for something else to attack him.

Actions Charge S3 moving to Q 33 and hits AC 12 (misses)

Spell Durations:
Enlarge person 15/20 rounds
Magic Weapon 16/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person



Anrete Nanoc (AC19-2-2=15, HP21/21), Copper (AC17-2=15, HP12/22)  d20+3=16 ; d20+7=13 ; d8+6=11 ; d8+6=8 ;
Thursday August 7th, 2008 11:41:59 AM

Howling in his fury, Anrete shakes off his fears before charging towards the bandit troubling Fatine.

========================
Enrage: +4 str +4 con +2 will -2 AC: 1/7 rounds
Will save: 16
Shaken: -2 on attack rolls, saving throws, skill checks, and ability checks: 1/1 round (OOC I assume it is a type, cause fear shld be shaken instead of stun 1 round if make the save)
Charge to W35: +2 attack -2 AC
Attack X5: AC13 (OMG) dmg11+8=19

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+7=14 ; d20+5=17 ;
Thursday August 7th, 2008 11:59:44 AM

OOC--ignore first die roll. Not sure where it came from. :o)

Beren feels a moment where a surge of fear passes through him, but he shakes it off (save vs fear 17)and turns to Red. Mounting, he retrieves his bow from its tether, and moves to find a clear spot for his next bow attack.

Position-- moving from M37-38 towards M36-37, attempting to stay within 30' of S7 for his optimum arrow range.



Keela [hp -4/12]  d100=62 ;
Thursday August 7th, 2008 1:17:21 PM

A little more of Keela's lifeblood drains away.

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Thursday August 7th, 2008 6:08:07 PM

OOC: I'm not sure why both Beren and Anrete saved vs. Fear. It should have been only Anrete. The spell only affects one creature. First cast vs Alexi, second cast vs Anrete, Beren probably being out of range and Anrete right in her face.

IC: Alexi moves to D30.
I suppose you'll tell me when he regains his senses/courage. :)

Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=14 ; d20=4 ; d20=13 ; d20=9 ; d6+3=9 ;
Thursday August 7th, 2008 8:21:57 PM

Fatine's dog lashes out at X5, trying to bit him again. At the same time, Fatine swings two claws at the bandit and snaps her troglodyte jaws at him, trying to rend his flesh.

Dog attack:
Hit AC: 14
Dmg: 9 (probably doesn't hit though)

Trog attacks:
Hit AC: 4, 13, 8 (forgot to subtract 1 on the last roll)
Dmg: n/a (unless one somehow hits, in which case it is 1d4 damage)

Fatine takes a 5 foot step back after the attack.

(OOC Please post HP count in header!-DM Carla)

DM Bob & Carla (Caravan - Combat Rnd 14)  [S3 Ray versus Jet] d20+3=22 ; d6+1=3 ; [X5 Atk on Anrete] d20+6=17 ; d10+4=8 ; [Bandit vs Mikal] d20+5=23 ; d6+2=5 ;
Thursday August 7th, 2008 11:48:38 PM

Caelnin watches as another arrow sails wide of it's target. Perhaps the wind lies at fault?

Jet charges the mage and her steed, swinging wildly with his enlarged sword, but the blade merely glances off the shimmering aura that seems to encompass the sorceress. She guides her horse away from the enlarged fighter and speaks in a twisted tongue, unfamiliar to Jet. A ray of brilliant, pulsating energy flows from her hand and briefly encapsulates him, draining him of strength. [Hit touch AC of 22 for 3 points of strength damage Ray of enfeeblement]

Anrete, shaken by the evil magic, regains his composure and charges down the hill to assist Fatine, however the lingering effects of the spell have spoiled his aim and he misses his intended victim. Fatine and her dog also attack the half-orc, but neither the troglodyte nor her cur is able to defeat the bandit's defences. Unnerved by the appearance of a new opponent, the half-orc abandons his attack on Fatine and swings at the barbarian who's maddened charge has left him exposed. The bastard sword slips beneath Anrete's guard and slices across his exposed side. Droplets of blood shower from the sword's blade as it continues it's arc through the air. [Hit AC=17 for 8 HP]

The half-orc looks over his shoulder towards the wagons and yells loudly in orcish Highlight to display spoiler: { "Hurry up you maggots! I can't hold them off much longer! Get that box and lets move!!" }

Beren remounts and looks for a clear shot with his trusty bow. [OOC Beren was not targeted by the fear spell and has his full faculties -- my apologies if the last post was confusing -- DM]

On the other side of the hill, Mikal finds himself isolated from his comrades. Left behind with instructions to bind the unconscious prisoners, he now faces one fully armed and ready swordsman and a second opponent struggling to free himself from the hastily tied bonds. Bleeding from one cut already, the cleric feels the burning sting of the blade once again [Hit AC=23 for 5 HP]

Alexi spurs his horse up the hill and away from the battle, the cold grip of fear crushing his spirit. As he nears the crest of the hill, he begins to come to his senses. The rising swell of panic subsides and the fighter realizes what he has done. [Alexi's fear lasted two rounds -- sorry, I should have stated that clearly]. From where he is, he can hear the clash of weapons from over the hill where the party had previously left the cleric and his bandit charges.

Back at the caravan, the enclosed wagon belonging to the herbalist rocks even more violently and a half-orc flies out from the open door and hits the ground sprawling, a large bloody wound on his shoulder. In his good arm he holds a wooden box roughly the size of a loaf of hard bread. The head of a large black bear emerges from the wagon, it's terrible canine teeth already blooded. The two remaining half-orcs (X1 and X3) move to intercede between the bear and their comrade.

Two maps - Caravan 9 with 10 foot squares and a more detailed map Wagons 4 with 5' squares

(OOC: Please remember to post HP counts in header!-DM Bob and Carla)

Keela [hp -5/12]  d100=1 ;
Friday August 8th, 2008 12:22:06 AM

Keela bleeds some more.

[Posts are so much easier when I'm unconscious! ;) ]

Caelnin AC:16 HP:16/16  d20+3=21 ; d20+3=5 ;
Friday August 8th, 2008 3:10:06 AM

Caelnin takes it that jet is to finish off the magic user and Caelnin gets Huethira to move ahead, closer to the action.

"I know girl. You aren't used to this whole new thing of combat, but you will soon learn, okay. Don't get to frightened." Caelnin tries to calm the slightly jumpy steed that he had chosen.

IN the middle of the run, Caelnin steadies his bow at X5 and takes a quick shot at him, trying to overcome the steady up and down motion of the horse.

-------
Guide with knees 21 vs. 5 *pass*
Attack roll at a -4 penalty 5 vs. AC *miss*

Wish those rolls were flipped around :S


Anrete Nanoc (AC19-2-2=15, HP17/25), Copper (AC17-2=15, HP12/22)  d20+10=29 ; d8+6=13 ; d8+6=9 ;
Friday August 8th, 2008 7:17:40 AM

Despite being half-madden by his cold senseless fury, Anrete nevertheless heard the half-orc and reacted swiftly. "Get that box!!", he roared as he guides Copper away from his current opponent and charges, his wicked lance snaking towards the fleeing orc.

-----------------------------------------------------------------------
Enrage: +4 str +4 con +2 will -2 AC: 2/7 rounds
Move to H37 (AoO: AC17 instead of AC15 cuz have not charge)
Charge to L37: +2 Attack -2 AC
Attack X6: AC29 Dmg13+9=22

Fatine [AC 22, HP 10/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+10=12 ; d20+3=20 ; d6+3=5 ;
Friday August 8th, 2008 10:06:10 AM

[sorry, always forget to change the header]

Fatine looks at Keela's body, then at the half-orc with the curious box. Back to Keela, then the bandit again. Cursing, she makes her decision.

She points at X5 and commands Shadow to attack. "I be sorry, boy." She says in her grating new voice. Moving southeast a bit (K37), she retrieves her wand and tries to fire a shot at the fallen bandit. The wand does nothing again (UMD 12). Cursing even louder, Fatine calls to Tarketh, "I be trying, boss!"

Dog attack:
Hit AC: 20
Dmg: 5

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+7=13 ; d20+5=23 ; d8+3=8 ; d8+3=7 ;
Friday August 8th, 2008 2:34:40 PM

OOC--Beren stated that he would attempt to stay within bow range of S3, so I'm assuming he followed her as she retreated away.

Beren draws bead on the female magic user as she flees from the battle. Two arrows fly at her retreating back. (hit AC 13 and 23 for 8 and 7 HP DAM).

He also hears the orc cry about their objective, and understands the words. The thought of an Orc escaping infuriates him, but he controls his anger and focuses on his current opponent.

Position

30' North of S3 Approx M40 or wherever needed to be in that position.

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+7=14 ;
Friday August 8th, 2008 6:39:42 PM

'Dang! How did I get here!' Alexi curses. He was about to turn Lobo around when he heard the clash of weapons on the other side of the hill.

'Mikal!' he thought. 'He was supposed to tie up the two. One must have awoken early! If he has to face two, he's doomed!'

No time to loose! Alexi keeps Lobo going up the hill and over, looking for Mikal.

OOC: I count 30 feet to the top, 40 feet going to the other side. On Hillcrest Map 3, I think that would be somewhere around R10 or S10. He will charge down the hill but I don't know if he can make it this round. I'll let DM figure out his position. If he can attack, here's his attack roll:

Allexi Spirited Charge d20+7 = 14

Jet (AC: 18/13 Enlarged, charged HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Saturday August 9th, 2008 3:18:19 PM

OOC: Waiting on response to private DM post. - See private post DM

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+6=17 ; 3d6+7=19 ; d20+6=17 ; d6+4=10 ; d20+6=26 ; d20+6=16 ; d6+4=10 ; d20+1=14 ; d20+4=11 ;
Sunday August 10th, 2008 2:13:24 PM

Jet, does what he needs, to stay near the mage and kill her, despite her best efforts, he continues with the aggressive behavior.

First attack, if AoO is available hits AC 17 for 19 damage.

Bantom, watching the ray hit Jet, sees that it effects him in a negative manner trots forward and unleashes a barrage of attacks on the female. His first attack hits AC 17 for 10 damage. His second attack hits AC 26 with a natural 20, critical unconfirmed doing 10 more points of damage. He finishes off his attacks hitting AC 14, which is a miss.

Jet, if for some reason, he did not get an attack of opportunity can still make his full movement to S 33 before he swings his sword, this time with minuses. He swings wide, only able to hit AC 11.

If though, the other attacks, from his horse brings down the mage, Jet would make a full movement to Y 39.


Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Sunday August 10th, 2008 2:16:03 PM

OOC: on DM Post, Sorry, I hadn't noticed you responded until after I posted, thank you.

DM Bob & Carla (Caravan - Combat Rnd 15)  [X5 AoO vs Anrete] d20+6=17 ; d10+4=8 ; [X5 Charge vs Anrete] d20+6=20 ; d10+4=10 ; [X1 vs Tarketh ] d20+6=26 ; d20+6=26 ; 2d10+8=20 ; [Handle Animal] d20+5=17 ; [Fast Mount ] d20+8=11 ; [Tarketh vs X1] d20+6=22 ; d20+6=9 ; d20+1=19 ; d4+4=5 ; d6+2=6 ;
Monday August 11th, 2008 12:38:19 AM

Beren stays within range of the mage on horseback, training his arrows on the rider. His first arrow misses, but the second strikes the woman, causing her to yelp in pain. With grim determination, Jet does what he feels he must to bring down the woman. Her magical amour just manages to repel the enlarged human's weapon. Bantom trots forward, and takes his turn, but misses. (OOC: Bantom gets only one attack, as he would have to have moved more than 5 ft. also, a horses intelligence would not render it able to 'perceive' the effect of the Ray...only perhaps that it was an attack.)

Caelnin heads to the rescue of those engaged near the wagons. Shooting on the fly, he misses his target. He can see the fallen Keela, slumped unconscious in her saddle.

Fatine's dog proves his bite is worse than his bark, sinking sharp teeth into X5. Unfortunately, the troglodyte is all thumbs, and fails to trigger her wand.

Managing to avoid the witch, Anrete bears down on the half-orc with the box. (OOC: Anrete can not make the corner via H37 and charge. Charge is a full round action and the entire move must be in an unobstructed straigt line. Anrete, however, can make a double move and attack X6. As such, AC would be 17 vs 15). The barbarian impales the man, and the box flies a short distance and lands on the ground nearby.

The half-orc bandit (X5) takes a swipe at Anrete as he passes, (AoO: Hit AC 17, for 8 HP dmg.). Upon seeing his comrade impaled, he charges after the barbarian and viscously hacks at him, opening a large, deep, wound (Hit AC 20, for 10 HP dmg.)
(Stabilization roll required). (Fatine and Shadow, each get an AoO on X5 vs AC 15 because he is charging.)

The mage (S3) sees the box get fumbled, and spurs her horse towards the melee near the wagons. (No AoO.) X3 drops his weapon, and dives for the box, wrapping both arms around it. X1 places himself between his comrade and the bear, slashing at the creature and drawing blood. With a roar, the bear claws and bites at the half-orc who screams in pain.

Cresting the hill, Alexi has a clear view of Mikal facing off one adversary, while a second struggles with his bonds. He rides in close to the combatants, giving the one wielding a weapon a scare. Seeing that he is outnumbered, the bandit engaged with the cleric, darts for Mikal's mount. Grabbing the reigns, and manages to seat himself on the horse. (Handle Animal=17, Fast Mount=11 (fail) therefore mounting is a move action.) Mikal gets an AoO as the half-elf runs away. The horse is 15 ft. away.

Mage (S3) AC 18
Half-orc AC 17
Half-elf AC 17

Anrete -1 HP
Keela -5 HP
Fatine 1 HP
Mikal 4 HP
Alexi 22 HP
Jet 13 HP
Caelnin 14 HP
Beren 13 HP

Wagons 5


Mikal AC18 HP 13/13  d20+3=19 ; d8+1=6 ;
Monday August 11th, 2008 2:17:57 AM

OOC: Sorry bout the absence.

Mikal swings at the man bolting for his horse, and manages to hit him good across the back. Seeing Alexi ride up to save him is a great relief to the Cleric.

OOC: 19 attack roll. Prety sure I only crit on a 20. 6 damage. Hopefully enough to make the man think twice about going for my horse.

Beren (AC 18, HP 13/16 Red AC 13, HP 25/25)  d20+7=11 ; d20+5=22 ; d8=7 ; d8+3=8 ;
Monday August 11th, 2008 7:36:31 AM

Beren continues his pursuit and attacks on the magic user. Two more arrows fly, but again, only the second finds the mark. He shakes his head at his own marksmanship. He continues to keep his range constant for optimum accuracy and damage.

Position approx C32

Fatine [AC 22, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=12 ; d20=5 ; d20+3=9 ; d20+10=16 ;
Monday August 11th, 2008 9:48:20 AM

Both AoOs miss (Shadow=12, Fatine=5).

Shadow attacks X5 again, and misses again. Fatine takes a 5-foot step back and tries to use the wand again, to no avail.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Monday August 11th, 2008 11:00:51 AM

"Beren, keep killing that wizard, I have Keela!" Jet yells as he takes a full move toward Keelas horse to bind her next round.

Move to I 29

Spell Durations:
Enlarge person 14/20 rounds
Magic Weapon 15/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person



Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+8=26 ; d20+6=15 ; 3d8+6=25 ;
Monday August 11th, 2008 1:05:31 PM

His courage now back in full swing, Alexi guides Lobo in a full charge against the fleeing half-elf, colliding with him as he mounts a horse.

Ride d20+8 = 26, (look ma, no hands)
Alexi Spirited Charge d20 + 6 = 15
dmg if hit 3d8+6 = 25

Keela [hp -6/12]  d100=54 ;
Monday August 11th, 2008 3:26:28 PM

Keela slips closer to death.

Caelnin AC:16 HP:14/16  d20+3=16 ; d20+7=16 ;
Monday August 11th, 2008 9:59:19 PM

Caelnin moves to E23 and (Guide with knees *Pass*) and takes a shot at the mage and again he misses the target.

"I have to get a hit in somewhere... Do better Caelnin..."

DM Bob & Carla (Caravan - Combat Rnd 16)  [X5 vs Tarketh] d20+6=14 ; [X1 vs Tarketh] d20+6=25 ; d20+6=14 ; d10+4=14 ; [S3 vs Beren]d4+1=3 ; [S3 Ride] d20+3=18 ; [Tarketh vs X5] d20+6=24 d20+6=17 d20+1=16 d4+4=5 d4+4=7
Monday August 11th, 2008 11:52:30 PM

Combat takes its toll on the party, as few are able to hit their marks. Beren succeeds, and another arrow gets past the female mage's magical amour. Regardless, the woman is able to keep her seat as she moves in closer to those who are fighting over the curious box taken from the herbalist's wagon.

Jet moves in closer to the unconscious and bleeding Keela, while Caelnen maneuvers to get a better fix on the enemy magiker. While brandishing an ineffective stick, Fatine takes a step back, while Shadow follows snapping sharp white teeth at the bandit Not far away, Anrete slumps across Copper's neck, his blood staining the pony's coat with a deeper red.

Up on the hill, Mikal gives the half-elf bandit further impetus to make his escape. The bandit avoids Alexi, and spurs the cleric's horse in the opposite direction from the embattled caravan. The remaining bandit holds out his hands, still bound together. "I'm not goin' nowhere," he volunteers, eyes round at the sight of the armed fighter on horseback, and the cleric with blood stained sword. (OOC: It will take 3 rounds to reach the caravan on horseback.)

The deadly half orc (X5) moves in to defend his comrades from the bear, takes a slash and misses. His comrade (X1) fares better and opens another wicked gash in the bear's hide. The prone bandit (X3) gets to his feet, cradling the box in his arms and runs past the wagons towards a waiting horse.

The embattled sorcerer (S3) draws a stick from her belt and a small bolt of energy flies towards Beren (Magic Missile 3 HP dmg.). Yanking hard on the reigns, she directs her horse towards the bandit with the box.

Roaring in pain, the bear retaliates against his aggressors savagely mauling X5.

Mage AC 18
Half-or AC 17
Half-elf AC 17

Wagons 6

Caelnin AC:16 HP:14/16  d20+3=23 ; d20+7=8 ;
Tuesday August 12th, 2008 1:25:45 AM

Caelnin moves to J23 (Nat 20 on ride) and then tries to take another shot at his foe (nat 1 on attack.... for some reason I knew that would happen... I have to stop rolling Ride checks...)

Anrete Nanoc (AC19-2=17, HP-3/25), Copper (AC17, HP12/22)  d100=14 ; d100=77 ;
Tuesday August 12th, 2008 2:35:11 AM

Mortally wounded, the wiry barbarian collapses as his protective mount stood guard over his broken form.

=====================================================
Stablise: 14 (round 15), 77 (round 16)
Rage: 4/7 rounds

(3 more rounds and my rage is over, then I will be dead when my hp bonus is gone)

Fatine [AC 22, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=7 ; d20+10=15 ;
Tuesday August 12th, 2008 8:24:08 AM

Cursing loudly again, Fatine heads after the bandit carrying the box (move to M35). Pointing, she commands Shadow to bring the rider down. The dog rushes forward and leaps at the bandit, once again unsuccessful. Fatine levels her wand and tries a third time, failing a third time to make it work.

"Jet! Beren!" she yells as loud as she can. "Dis one! Get dis one NOW, or dese raiders win!" She points the wand frantically at X3.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+5=12 ;
Tuesday August 12th, 2008 10:51:09 AM

ooc: I can't find where it may say, stabalizing a character would be a move action, standard action or full round action. If it's full round, Jet would not command bantom to attack the bandit.

Jet hears Fatines words, but he can't help but believe, the life of his comrades are more important then a box right now, regardless of it's contents. He points to the box wielding bandit and commands Bantom to "Kill him!" Bantom however, feels Jet still needs to be protected as he begins to stabalize Keela while she is still mounted.

Spell Durations:
Enlarge person 14/20 rounds
Magic Weapon 15/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person


Al - OoC 
Tuesday August 12th, 2008 11:13:49 AM


Sorry to butt in here, but while I'm luring, I might as well be useful.

Heal Skill:

First Aid: You usually use first aid to save a dying character. If a character has negative hit points and is losing hit points (at the rate of 1 per round, 1 per hour, or 1 per day), you can make him or her stable. A stable character regains no hit points but stops losing them.

This also requires a DC15 Heal check.

Actions in Combat:

Table: Standard Actions
Make a dying friend stable (see Heal skill)

So, using First Aid to stabilize a PC is a Standard Action.

Using a cure spell, for example, Cure Minor Wounds, is also a Standard Action.

Mikal AC18 HP 5/13 
Tuesday August 12th, 2008 2:11:01 PM

Mikal keeps watch over the bandit on the ground and shouts at Alexi as he rides off.

"Save my horse! And give that bastard one for me!"

He keeps his sword drawn and trained on the man incase he attempts to make a move. "As long as you stay right there and don't move, I shall not strike."

OOC: That's a readied action. I'll strike if he attempts to get free again.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)OOC  d20+4=16 ;
Tuesday August 12th, 2008 2:48:37 PM

Thanks Al.

Jets heal skill on Keela: 16

Keela [hp -7/12] 
Tuesday August 12th, 2008 2:57:33 PM

[OOC: Woot! I knew if I delayed my post long enough, we'd figure out the rule. :) ]

Thanks to Jet's timely aid, Keela slips no closer to death. She remains slumped in Daisy's saddle.

Beren (AC 18, HP 10/16 Red AC 13, HP 25/25)  d20+7=8 ; d20+5=21 ; d8+3=10 ;
Tuesday August 12th, 2008 6:48:21 PM

Cursing the mage and the magical attack that hits him, Beren wants above all to kill her. Yet he hears Fatine call out a warning to kill the bandit, and turns to see him running for a horse with the box in hand. Spinning slightly, Beren lets loose an arrow at him (X3). Cursing yet again as his arrow flies way off the mark.

Taking a breath, Beren reminds himself to compensate for both distance, wind and the speed of the runner. Taking careful aim, this time the arrow flies true.

Hopefully the man drops, and he can return his attention and vengeance upon the witch.

Hit AC 8 miss natural 1
Hit AC 21 Damage 10

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Tuesday August 12th, 2008 9:11:54 PM

Exasperated at missing the bandit, Alexi retorts, "Your horse is too fast for mine, and there's bigger battles at the caravan! You'll just have to take theirs in trade for yours!" Then he turns back to Mikal, "Sorry, Mikal. Didn't mean to get fussy. Get him to his feet and bring him towards the caravan. We need you there."

With that, Alexi takes one more look at the fleeing bandit, shakes his fist, then heads back over the crest.

OOC: DMs, figure out wich square to put him for me. Thanks.

DM Bob & Carla (Caravan - Combat Rnd 17)  X3 Ride Check d20+4 (correction-should be +7)=17 (fast mount failed) ; X1 vs Ta d20+6=21 ; d10+4=10 ; Ta vs X1 d20+6=9 ; d20+6=14 ; d20+1=16 ; S3 vs Caelnin d4+1=3 ; (Ride) d20+3=4
Tuesday August 12th, 2008 11:18:48 PM

With one half-elf bandit chased off, Mikal turns on the remaining bandit. Now tied only at the wrists, the half-elf struggles to his knees. "I won't move, 'less you tell me to!" the prisoner cries, looking from the cleric to the angry mounted fighter. Ordering the cleric to return to the caravan with his prisoner, Alexi then spurs his mount to action, and heads back over the crest, and down the slope, anxious as to the fate of his companions. (OOC: 2 more rounds to reach caravan. Don't worry about position on the map.)

Jet stabilizes the bleeding Keela, just possibly saving the young woman's life. A little further off, Anrete slumped in his saddle and his life blood ebbing, senses Gargul's eye upon him.

Caelnin targets the mage (S3) and misses, while Beren overcomes the urge to kill the magiker who wounded him. He heeds Fatine's call, and targets the half-orc fleeing with the box. The ranger's first arrow misses, but the second pierces the X3 through causing a considerable amount of bleeding. The bandit can not survive another such attack! Fortunate for him the witch misses.

Grabbing the pommel of his saddle the half-orc with the box attempts to mount his horse. With one arm wrapped around the wooden box, and a serious wound, it is an awkward manoeuvre; however he is able to haul himself up into the saddle. He then shoves the box into one of the bags hanging from his saddle.

Trapped against a wagon by the bear, X1 slashes at the druid in animal form, wounding him again. The severely wounded bear slashes out angrily, but misses in all his attempts!

Getting the feeling she is being hemmed in, the sorcer (S3) points her wand at Caelnin sending a bead of magical energy in the elf's direction. (3 HP Magic Missile dmg.) She tries to direct her mount closer to the half-orc with the box, but the horse resists, bucking its head at the rough jerking of the reigns.

Mage AC 18
Half-orc AC 17

(OOC: No map this round. Only Fatine and Caelnin have moved. Fatine to M35 and Caelnin to J23. Alexi is off the map, but will be on the map in 2 rounds. There will be a map with tomorrow night's post.-DM Carla)

Beren (AC 18, HP 10/16 Red AC 13, HP 25/25) - sub Kelly  d20+7=11 ; d20+5=20 ; d8+3=9 ;
Tuesday August 12th, 2008 11:37:30 PM

The half-orc is tougher than he looked, and with a grim look of determination Beren knows he must end his life now or he and the box are gone. Again, it takes the first arrow for him to get his aim as it flies harmlessly over the fleeing bandit. The second arrow though is true, and strikes the fleeing bandit.

Glad that the witch has her attention elsewhere, Beren looks to see if this time his arrows did the job as he spurs Red towards the horse with the box in the saddlebag.

Hit AC 11
Hit AC 20 Damage 9

Keela [hp -7/12] 
Wednesday August 13th, 2008 12:53:59 AM

unconscious but stable

Caelnin AC:16 HP:11/16  d20+7=18 ; d8+1=7 ;
Wednesday August 13th, 2008 2:51:59 AM

Caelnin steadies Huethira when he takes a deep breath and holds it to shoot the sorcerer, and it finally hits.

"Keep doing what you are doing at the moment Caelnin"

--------

Hit AC 18 for 7 damage (S3)

Mikal AC18 HP 5/13 
Wednesday August 13th, 2008 5:13:56 AM

Mikal grabs the man's bindings with one hands and trains a sword on his back with the other. He's not taking chances anymore.

The words Alexi tells him do not sound good. If there are injured in need of help, he will make it.

He prods the man slightly with his sword and says simply "Walk"

OOC: Once again, readied action if the man attempts to break free I'll strike.

Anrete Nanoc (AC19-2=17, HP-4/25), Copper (AC17, HP12/22)  d100=24 ;
Wednesday August 13th, 2008 6:02:47 AM

Fresh blood continues gushing out from the unconcious barbarian as his fierce steppe pony tries to keep her master safe.

===================================
Stablise: 24
Rage: 5/7 rounds

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Wednesday August 13th, 2008 11:39:44 AM

Jet can see, Keelas life force no longer seeps from her wounds. He prays to the gods she will remain safe as Jet makes a movement toward K 36, to place himself between Anrete and X4, to bind him next round.

Actions: Full move to K 36

Spell Durations:
Enlarge person 13/20 rounds
Magic Weapon 14/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- Cause Fear, +Magic Weapon, +Enlarge Person



Fatine [AC 22, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield  d20+3=17 ; d6+3=7 ;
Wednesday August 13th, 2008 11:49:46 AM

If the half-orc falls from Beren's attack:

Fatine takes a step forward and grabs the wooden box from the dying bandit's grasp. Point to the wizard, she commands Shadow to attack. The dog leaps at the mage, barely missing.

If the half-orc does not fall:

Fatine points at the bandit holding the box and commands Shadow to attack. The dog snarls and leaps forward, finally succeeding in biting into the half-orc's arm. (If THAT makes him fall) Fatine steps forward and grabs the box from him.

Fatine [AC 22, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor, Alter Self, Entropic Shield 
Wednesday August 13th, 2008 11:50:12 AM

Shadow's attack
Hit AC 17
Dmg 7 (on half-orc; he would miss the mage)

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Wednesday August 13th, 2008 6:08:01 PM

Alexi comes careening down the hill towards Tarketh's wagon looking for targets. There's a faint bugle sound in the air flowing ahead of the cavalryman.

DM Bob & Carla 
Wednesday August 13th, 2008 11:32:03 PM

Just when things appeared their darkest, the fortunes of battle chang and the party found themselves with the upper hand. Caelnin's arrow buries itself deep inside the chest of the sorceress just as she is about to cast another spell, and Beren manages to pluck the half-orc from his mount just as he is preparing to flee. Upon witnessing the fall of their leader, the remaining bandits harassing the front of the caravan spur their horses away from the wagons and flee. The sole remaining half-orc takes one last scan of his surroundings and flees on foot, putting as much distance between himself and the bloodied bear as possible. Alexi charges over the hill just as the situation appears to be resolving, while Mikal escorts his partly bound prisoner back to the wagons at the point of a sword.

Keela remains unconcious, but the worst of the bleeding has stopped, the same however cannot be said for Anrete who continues to profusely. Jet readies to administer some aid to the badly wounded barbarian. Heal Check vs DC 15 to stabilize Highlight to display spoiler: { and to recall that barbarians who have been enraged lose their additional HP when their rage ends }.

Fatine and Shadow approach the half-orc's mount to rescue Tarketh's box from the saddlebags, but in her present form the witch easily spooks the horse. [Handle animal vs DC 12 to calm the horse sufficiently to retrieve the box.]

Tarketh shifts back from his form as a bear and once again takes the shape of a human. He is severely wounded but mobile, and makes his way around the wagons towards Fatine.

Fatine [AC 16, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d20+7=25 ; d20+2=11 ;
Thursday August 14th, 2008 9:46:30 AM

Handle Animal 25 (NOW I roll nicely...)

Approaching the bandit's horse, Fatine initially startles the beast, but quickly calms it with some quiet shushing and calm strokes of her hand on its thick mane. Once the horse is settled, she reaches out, unhooks the saddlebag and takes the box out. Holding it tight against her scaley chest, she turns and rushes it to Tarketh.

"Here, Darketh," she rasps. "Fatine be sorry I no help you quicker, boss," she adds while staring at the ground.

Once we are out of combat rounds:
Fatine waits for the alter self to wear off, then tries to look over Tarketh's wounds, but isn't much help. [heal 11] She comandeers two farmers and heads back up the hill, collects her net (which is wrapped once again around her arms like a shawl), and has the farmers carry Cloud down to Tarketh's wagon. She finds some space to lay the dog out and let it recuperate.

Keela [hp -7/12] 
Thursday August 14th, 2008 11:00:26 AM

Keela is unaware of what is going on around her.

If she were aware, she'd say. "Don't worry about me; I'll be all right with some rest. Help Anrete!"

:)

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d8+1=5 ;
Thursday August 14th, 2008 1:15:59 PM

Jet rushes over and can see, Anrete is in serious trouble. Jet is unsure if just binding his wounds will be enough, if Anrete went berserk, so he sacrifices his Cause Fear spell for a cure light wounds on the barbarian rogue.

Action: Sacrificing Cause Fear for CLW Curing Anrete of 5 damage.

Spell Durations:
Enlarge person 12/20 rounds
Magic Weapon 13/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- +Cause Fear, +Magic Weapon, +Enlarge Person



Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Thursday August 14th, 2008 5:41:42 PM

As Alexi charges down the hill, he sees the remaining bandits scatter. However there is one running off on foot and he stays after him. Alexi will shout for the bandit to surrender as soon as he's within striking distance. If the bandit doesn't, Alexi will run him through. If he does, Alexi will escort him back to the caravan, and Tarketh.

OOC: If Alexi needs to, he can Spur his horse (x3 speed) to catch up with the bandit. Since there isn't much vegetation to impede a mounted rider, Alexi should catch up with him quickly.

Beren (AC 18, HP 10/16 Red AC 13, HP 25/25) - sub Kelly 
Thursday August 14th, 2008 6:25:46 PM

Beren spurs Red over towards the sorceress.

"Looks like you miscalculated. That's a mistake you will only make once."

He leaps down from Red and goes through the belongings of the sorceress looking for anything of value.

Anrete Nanoc (AC19-2=17, HP1/25), Copper (AC17, HP12/22) 
Thursday August 14th, 2008 9:35:19 PM

Breathing hard, the hardy human stirs as Jet stopped majority of the bleeding. "Thanks." Anrete nods briefly as he retrieves his weapons, his eyes still wild.

================================
Rage: 6/7 rounds

OOC: ahha i can't wait to see Anrete collapsing when his rage ends :D

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Thursday August 14th, 2008 10:38:17 PM

OOC: If you plan it right, you can fall into Fatine's arms. :)

Troglodite Fatine, that is. :)

Caelnin AC:16 HP:11/16 
Friday August 15th, 2008 5:31:46 AM

Caelnin keeps his bow up just encase an enemy makes a move upon his teammates at any time.

After the battle Caelnin congratulates Huethira. "You did good girl. Well done!"

Mikal AC18 HP 5/13 
Friday August 15th, 2008 12:33:00 PM

Mikal continues to walk his prisoner over to the others.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+7=15 ;
Friday August 15th, 2008 4:00:05 PM

He looks quickly around, and likely gives his last orders as a leader to the others.

"We are not done here guys!!" He shouts. "Check on the remaining noncombatants! Make sure they are not bleeding to death either. Then, extinguish those flames on the wagons. Throw dirt on them and smother the fire!"

As Jet binds the wounds of Anrete, the man becomes conscious and it is clear, he is still in a rage. "It's all right friend." he is assured and helped down off his mount. "Here lie down on the ground so you don't fall and let your rage go, your in good hands."

Jet pulls out his healing kit, to assist for when Anrete goes unconscious again.

Thanks to the healing kit, it is just enough to take care of the again, unconcious barbarian.

Spell Durations:
Enlarge person 11/20 rounds
Magic Weapon 12/20 rounds

0- Detect Magic, Detect Poison, Virtue
1- +Cause Fear, +Magic Weapon, +Enlarge Person



Beren (AC 18, HP 10/16 Red AC 13, HP 25/25)  d20+9=26 ; d20+9=27 ; d20+1=11 ;
Friday August 15th, 2008 6:54:09 PM

OOC--Thanks to Kelly for posting for me this week

After searching the sorceress, Beren follows the advice of his companions and begins seeing to those injured in the battle. (spot 26 listen 27). He sees the lone half-orc running away, and has to control his rage to keep from going in pursuit himself. He sees that Alexi is already taking care of that chore. He will move from wagon to wagon doing what he can to help.



DM Bob & Carla 
Friday August 15th, 2008 10:31:39 PM

Fatine manages to calm the bandit's horse and retrieve the box stuffed inside the saddle bag. She returns it to the herbalist with her apologies, but the druid waves off her regrets. "You have done well my little one" he rasps. He takes the box from her outstretched arms, obviously relieved to have it in his posession once again. "See to your friends and the others, I will be fine." Two of the farmers help the witch to carry her dog back down the hill. They are wary of her and follow her instructions to the letter. Perhaps they think she might turn them into troglodytes as well.

Jet administers to Anrete who regains conciousness but remains gravely wounded. The standard bearer begins orchestrating the recovery effort, and soon Beren, Caelnin, and the others are identifying the wounded, dousing flames, and ensuring that the dead bandits that litter the ground are indeed dead. Beren searches the dead sorceress and finds a pair of bracers, a wooden stick 10" in length, 2 small vials, and 2 rolled parchments. A well crafted dagger is tucked in her belt.

Alexi chases down the last bandit who tries in vain to fend off the former fist. The half-orc stands little chance against Alexi and his steed and meets a rapid end at the end of Alexi's lance.

Mikal appears over the crest of the hill, escorting a single prisoner, loosely bound and dragging a long coil of rope behind him. The cleric and his prisoner must pick their way across the field of battle and the corpses that lie scattered across it. He cannot help but notice Keela's unconcious form lying in the trampled grass.

Garth Turnbuckle appears through the smoke, his arm loosley bandaged, a testament to his own trials in this affair. "A good thing you returned when you did" he slaps Beren across the back. "Not sure we would have prevailed in yer absence!" He speaks loudly so that all hear his praise of the party. The wagon master turns his attention to the disorder of the overturned wagons and wounded settlers. A few barked commands and several more men appear to help in the clean up.

[OOC we are now out of combat. All players receive 2000 XP with bonus XP and hero points to follow via email. Please submit your nominations for role play and heroics to the DMs asap.]



Anrete Nanoc (AC19, HP-3/21), Copper (AC17, HP12/22) 
Saturday August 16th, 2008 1:11:21 AM

Thrusting his lance onto the soft soil, Anrete collapses beside his weapon as his fury expires.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) ooc  d20+6=21 ;
Saturday August 16th, 2008 4:20:23 AM

ooc:
Sorry DM. I thought Jets check was +5 and after checking, it's +4, so he failed by one.

I will pay closer attention to things from now on. Please let me know what we need to do, but here is one more, if he has that many rounds to live.

Heal: 21
<Humbly backs out bowing>

Mikal AC18 HP 5/13  d20+1=13 ; d8+3=9 ; d20+12=16 ; d8+3=5 ; d20+12=26 ;
Saturday August 16th, 2008 7:29:39 AM

MIkal finishes binding the prisoner. Satisfied with the quick job he gave the knots, he leaves the man within sight range of any that may be paying attention.

He then ignores his bleeding wound and rushes to Keela on the ground. He quickly bandages her up the best he can and casts a healing spell. His hands glowing blue as he mutters a prayer of peace to Alemi. (CLW 9HP, 16 on the heal check. Sorry it was rolled after). After he is sure her wounds are mended enough for her to live, he rushes over to Anrete that seems to be slumped over by his lance.

Mikal quickly bandages up Anrete and casts another healing spell, his hands glowing slightly softer this time.(26 Heal check, CLW healed for 5 damage)

After all his work is done, Mikal exaustedly bandages up his wound and finds a nice patch of grass to lie down on for a minute.

He remembers something the High priest used to say. "Mikal m'boy, a healer's rest is only but a moment."

Mikal says the words out loud and lies there.

OOC:

I thought I'd make up for my usual small posts by adding a little extra today. Havn't had the gusto lately to be long winded. Well there you are, Anrete and Keela should be able to live on, and Mikal shouldn't be bleeding anymore yay healbot!

Level 1

Cure Light Wounds (Domain) X
Bless Water
Hide From Undead X (Burned for CLW)
Magic Weapon

Level 0
Create Water
Detect Poison
Light
Purify Food


Keela [hp 2/12] 
Saturday August 16th, 2008 1:29:12 PM

Warm, healing energy flows into her. Keela awakens with a gasp and a start. She scrambles to her feet, spell components at the ready...only to find the battle over and only the wrapping-up to be done.

Glancing over, she sees Mikal's prisoner. Wanting to be useful, she snatches up her wand and points it at him. "Come this way, please," she says, trying to sound stern. "I know how to use this."

As best she can, she marches the prisoner back toward the wagon train.

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Saturday August 16th, 2008 6:58:24 PM

Alexi flops the body of the half-orc on Lobo's rump and heads back to camp.
Seeing Keela taking charge of the prisoner he is greately relieved that she is all right and is quite impressed. "My, she's grown!" he smiles.
He checks on all his other friends also and is relieved that everyone has come through, banged up, but alive.

He then helps in the clean-up: dowsing fires, calming people, and whatever else. He tells Garth about the campsite further down the path.

With the help of Ned, he will gather farmers with shovels together to bury the enemy once all their gear worth anything has been collected.

As far as burying any of the caravan members, he figures a proper ceremony would be in order, and a different, more peaceful place, would be more appropriate.

Caelnin AC:16 HP:11/16 
Saturday August 16th, 2008 8:49:06 PM

Glad that the battle is now properly over, Caelnin tries to make himself a bit more useful and goes around checking if people are okay. On the side he looks for people that he knows to see if they look alright.

He will go out of his way to help injured travelers, even more so for his friends.

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Sunday August 17th, 2008 4:00:01 PM

Jet remains quiet, almost brooding, as they work to regain the caravans momentum.

He never expected the innocents to be attacked and wonders how the large pack of bandits could have escaped the notice of the scouts.

"Don't waste your energy on burying the enemy." Jet tells those cleaning up the area. "The crows have to eat too, same as the maggots."

DM Bob & Carla 
Sunday August 17th, 2008 11:30:50 PM

Slowly a sense of order returns to the wagon train. Garth and his men begin the gruesome task of enumerating the dead. Calenin accompanies them and assists with the wounded, but in time, the wagonmaster and his men account for 19 dead bandits and 14 settlers, including 6 that Alexi and Jet recognize from the other security details. Including Mikal's prisoner, now guarded by Keela, there are three captured bandits, There might have been more but Krol, the half-orc that is Garths' assistant, dispatched several wounded bandits before Garth could call him off.

Tarketh remains by his wagon. Wounded and exhausted from his exertions, the herbalist maintains a close watch on his precious box . Fatine remains by his side, while Jet sees to Anrete.

Alexi and Beren assist where they can, and the former Fist spends some additional time gathering up weapons, horses and other belongings of the dead bandits.

The three prisoners maintain a wary silence as they observe the bodies of the settlers and bandits alike being lined up alongside the wagon train.

[OOC - next week or two can be spent asking questions, getting the wagon train re-constituted, and submitting character sheets - remember to roll HP for new levels on the LnB!!]



Beren (AC 18, HP 17/23 Red AC 13, HP 25/25)  d20+9=27 ; d3=1 ; d20+9=17 ; d20+2=10 ;
Monday August 18th, 2008 11:03:13 AM

Beren continues his attempts to help clean up after the battle. When all are cared for, he will seek healing himself. He focuses at least part of his time in looking for serviceable arrows among the dead and captured bandits, as he has seriously depleted his supply in this battle. If needed he will also confiscate a second quiver from this same source to collect as many arrows as possible.

spot 27 listen 17 ignore d3 heal check 10 (guess he needs some help wrapping that bandage)

Fatine [AC 16, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Monday August 18th, 2008 11:30:40 AM

Fatine rests with Tarketh, letting her body heal its wounds, and tending to her injured dog. While they rest at the wagon and guard the mysterious box, Fatine whispers to the herbalist, DM Highlight to display spoiler: {"Darketh, every person allowed dere secrets. But if'n you ever wanna let ol' Fatine know what in dat box, I be listenin'."}

Keela [hp 2/12] 
Monday August 18th, 2008 12:25:40 PM

Her wound is still paining her, but as soon as Keela turns "her" prisoner over to Garth and Krol, she begins running about, looking frantically for her family.

"Senna! Daben!" she calls.

"The Plainfield wagon?" she asks anyone she can. "Has anyone seen the Plainfields?"

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Monday August 18th, 2008 1:02:32 PM

Alexi reluctantly agrees with Jet concerning burying the dead enemy. Primarily because of the time it would take and the need to be moving on to the good campsite as soon as possible.

Gathering up the loose hosres, Alexi sends a couple of farmers over the hill to gather up the loose ones there as well and appologizes to Mikal again for not being able to stop the bandit from stealing his horse. "Hopefully, whatever you may have lost, we can make up with what we've gathered here," he tries to console the cleric.

Alexi approaches Garth and asks, "Do you know anything about these bandits? They seemed to have converged on Targeth's wagon. Do you recognize any of them?" pointing out the fallen leaders. "Which way did they come from?"

Alexi asks Beren, and Anrete if he's up to it, to locate tracks and follow them for a little while to see from what direction they had come. "Perhaps their main camp is near. We want to make sure they don't regroup and try something again."

Caelnin AC:16 HP:11/16 
Monday August 18th, 2008 4:50:32 PM

Caelnin feels sorry for the people that have died in the unnecessary battle. Maybe if he were keeping watch a little bit better they could've diffused it before it happened.

However, what ever has been done, has been done. He keeps looking for his friends, especially Vilria, the mule. "She would be frightened, and I'm not sure what she would do...." Caelnin mutters.

(OOC: Changed Char sheet, all changes made in red through the link.)

Jet (AC: 18/15 Enlarged, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Monday August 18th, 2008 5:01:42 PM

Jet asks Garth, if there are any priests to Pantheon available? If not, he volunteers to question the prisoners and then put them on trial for the many crimes that have been committed today.
His heart hardened on what has happened, he prays that Keelas family is alright, but sets himself for the worst. Every innocent that has died today was family to someone and these sons of mothers with no husbands will soon know the wrath of those that seek justice.

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Monday August 18th, 2008 6:41:53 PM

New hps rolled in L&B. A Whooping 3 for the fighter! Character update on web soon.

Anrete Nanoc (AC19, HP2/21), Copper (AC17, HP12/22) 
Monday August 18th, 2008 9:04:01 PM

Waking up to see the cleric hovering over him, Anrete grunts a word thanks (he thinks) as he moves off to look upon his wounded mare, Copper. And after tending to both his mount and weapons, the barbarian strides towards the druid's wagon, pounding loudly on the harden wood.

"Tarketh, I believe there is something you like to tell us?"

Copper neighs obediently in agreement at Anrete's words.

A Time to Keep Silent, and A Time to Speak


DM Bob and Carla 
Monday August 18th, 2008 10:40:42 PM

The clerics triage the wounded. The dwarven cleric accompanying the rearguard is seen dispensing vials of medicines and bandages to Mama Belle and some of her girls in order that they can tend to those with minor wounds. He calls to Mikal and directs the young healer to supervise the women. Durak himself tends to those who are more severely wounded, laying his hands upon the unfortunate and calling on the healing powers of his god to mend their broken bodies.

Keela hands over the half-elf bandit, then goes looking for her family. She finds the Plainfields safe and sound. Her sister has a job keeping the excited kids under control, but the wizard can tell from the young mother's pale face that she had been frightened. Her brother-in-law has an ugly gash on his forehead. He ruefully admits to striking his head on the wagon as he was shushing his family underneath the box for their protection.

Alexi rounds up some farmers and sends them after any animals that strayed during the conflict. He tells them to keep a lookout for the bandit's horses, after informing them of the general vicinity where they might be found. The fighter then goes looking for Garth with questions. Alexi finds Jet volunteering to question the surviving bandits, and the wagon master accepting the offer. Nearby scavenging for arrows, Caelnin hears Garth tell the men that the bandits came on the wagon party from behind. On horseback, they quickly overtook the caravan, though their focus seemed to be the rear most wagons. "D'you have any idea what they were after?" the wagon master asks, adding, "I'd like to talk to some of the folks back there, afterwards you, " the burly caravan leader pokes the index of his one good hand at Jet "can question the prisoners. "

As the men make their way to the rearmost wagons, they can see that most of those they know and recognize from their group of wagons have come through relatively safely. The blacksmith, Cairn Cunnane, has some blood seeping from a bandage 'round his midsection, and Loleena is seen tenderly wrapping up one of Pliny's hands. Ned and his family are safe, as are the other farmers and their family's.

Jet, Alexi, and Garth come upon the herbalist's wagon just as Anrete bangs on the door demanding answers. Inside, Fatine makes gentle enquiry of her master.

With a sigh, Tarketh retrieves his box. "Come with me," he says to the witch, "and learn of the gift I bring with me to this untamed land." Opening the door of the little wooden house on wheels, he makes a brushing gesture with his hand, "step back and let me pass." With several of the security detail, his assistant, and the wagon master watching him, he opens the box. "Behold!" he announces, "the Orb of Kalista!"

OOC Caelnin and Beren find 40 arrows and a spare quiver each


Mikal AC18 HP 5/13 
Tuesday August 19th, 2008 12:59:06 AM

Mikal supervises the non magical healers, and helps them patch up those with minor wounds. The long days and exaustive healing are starting to take a toll on him.

The slash on his chest throbs with a reminding pain that he hasn't fully healed yet. Wiping the sweat from his brow he preseveares and continues helping the needy.

Beren (AC 18, HP 17/23 Red AC 13, HP 25/25) 
Tuesday August 19th, 2008 2:11:38 AM

Rising from his task of gathering arrows, Beren finds himself facing Alexi, who has a request. The elven ranger agrees to take a look at the tracks as soon as his wounds have been dealt with.

He seeks out one of the healers to help him with this task. Once his wounds are bound, he moves to the rear of the caravan where the attack is said to have begun. The torn and battered sod makes it clear that the bandits did indeed charge down upon the wagons from this direction. He needs no tracking skils to see that. He approaches the wagon master about following further, and will abide his decision. Although skilled at tracking and concealment, he is not such a fool as to take the risk without approval of his employer.

OOC- Character sheet updated online pending DM approval and any goods aquired from this battle.

Jet (AC: 18, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+1=11 d20+1=6 d20+1=17 d20+1=18 d20+1=4 d20+1=14 d20+1=11 d20+1=21
Tuesday August 19th, 2008 10:19:40 AM

Jet resecures the bonds of the bandits behind their backs and blindfolds them, not at all gently.

Obviously, Tarketh has something to share with the others, so jet keeps the three prisoners close to him for now as the item in the druids possession is revealed and hopefully elaborated upon. He whispers into the ear of the captives, You best be praying that item brings back the innocents that died here today, or best yourselves be resigned for a final judgement.

If there is any chance of a poorly tied rope, he unties it and resecures it. He dares the murderers to attempt to escape, looking for a reason to slice through their flesh with his weapon.

He continues to listen to what is said by the holder of this orb.

Effecient rope use rolls. 17, 18, 21


Fatine [AC 16, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor  d20+3=11 ; d20+3=19 ; d20+3=21 ; d20+3=22 ; d20+3=4 ;
Tuesday August 19th, 2008 11:33:11 AM

Knowledge checks:
Arcana: 11
Local: 19
Nature: 21
Religion: 22
Planes: 4

Fatine looks at the orb, and rummages through her mind for any tidbits of knowledge regarding it. Having a hard time of it herself, she leans over to Tarketh and whispers, "Darketh, I tink dese people not know what dat be. Dat big rebelation o' yours might need some explainin'."

Anrete Nanoc (AC19, HP2/21), Copper (AC17, HP12/22) 
Tuesday August 19th, 2008 11:35:54 AM

Staring intently at the content of the box before glaring back at the herblist, Anrete snorts, "So what is this Orb of Kalista? It be costing us plenty of blood already."

The bloodstained barbarian in his tattered armor crosses his arms as he awaits the reply.

Keela [hp 2/12] 
Tuesday August 19th, 2008 1:29:07 PM

Oblivious to events happening elsewhere in the caravan, Keela gives her family hugs all around.

"Alemi's love! I've never been so scared in my life!" she says. "Are you sure you're all alright? Daben, do you need to find somebody to see to that bump?"

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+6=14 ;
Tuesday August 19th, 2008 6:04:24 PM

With sweat stiniging the cut he received, Alexi thanks the gods that he faired as well as he did. Seeing all the wounded, including his friends, he is not sure which to thank, Domi or Wardd. "I'll thank both," he mutters.

He is content on leaving the questioning to Jet. He'll stand by Jet, scowling and twirling his flail, as they are questioned. The most important thing to know is did they come all the way from Floating City, or some bandit compound nearby.
Intimidate roll when time comes: d20+6 = 14 (or take 10, or 20, or however long it takes to break 'em)

For Alexi, the revelation of the orb did not shed any light on the reason for the attack. "Yes, what she said," he nodds his head in Fatine's direction. "Eggsplain dis orb's importance."

OOC: Character sheet updated. Changes: HPs (3), skills, new feat (endurance)

Caelnin AC:16 HP:11/16  d20+8=16 ;
Tuesday August 19th, 2008 7:23:52 PM

While scavenging for arrows, job he doesn't mind doing as it shows how bad some people are at actually using arrows, Caelnin breaths a sigh of relief while overhearing Garth's conversation. "So I couldn't really do anything about the situation. Much about it, unless I were part of the group itself. Good. Now to try and find Vilria"

Once the quiver that he found could be filled twice-fold, He find a place in Huetheria's saddle bags for the spare arrows and keeps an eye out for Vilria.

(Spot:16)

DM Bob & Carla  [Captives checks vs Intimidate] d20+4=8 ; d20+4=7 ; d20+4=5 ;
Tuesday August 19th, 2008 11:41:42 PM

Tarketh nods his head at Fatine and Anrete. "Yes, yes, I was getting to that." The herbalist descends the small wooden steps that spill from the back of his wagon in order that all who wish might see the orb. Inside the box, resting on a pad of felt, lies a round glass orb, the size of an orange, polished to perfection. The orb radiates a dull copper-green light as the gases or liquids within swirl about creating eddies of colour. The herbalist waits until all those interested have gathered near.

"This is the Orb of Kalista. It has been in the possession of the Alder Circle of druids for over 600 years and has been entrusted to me. It was originally found by the druidess Kalista during a sojourn into a barren wasteland. While journeying through empty lands she stumbled upon an isolated dale that was inexplicably lush and fertile. She searched for days for the source of water that surely must be the reason for the lush growth, but only found a dried up underground river. It was in this underground cavern she discovered the orb. Kalista brought the orb back to Floating City to research it, and discovered that it increased plant growth and farm yields for miles in all directions. I am bringing it to Bryn Baraz to ensure that our first crops succeed and that the fields produce enough food to maintain the settlement through the winter. Without the orb we would pass a very lean winter."

The herbalist allows any who would, to more closely examine the orb before putting it back in it's box and retreating back into his cabin. "Whoever sent these mercenaries wants the settlement at Bryn Baraz to fail" he calls back over his shoulder.

The prisoners remain seated on the ground, and do their best to avoid eye contact with the fiercer of their captors. "Don't know nothin' bout that" says one of the half orcs. "The lady there" he points to the dead sorceress, "she hired us...told us to stop the wagons and get the box...knew what wagon it was in, she did!" The other two seem to know even less, but in their cowed state are anxious to please. "Told us we could keep whatever else we wanted" one says while the last one continues to rub his eyes and agrees with whatever the other two divulge.

Keela is happily reunited with her family, and when the farmers return they bring with them a string of seven horses and single mule. The mule has the remnants of a daisy chain necklace wrapped about her neck.


Mikal AC18 HP 5/21 
Wednesday August 20th, 2008 2:30:55 AM

OOC: Character sheet updated, Pending DM approval (Changelog at the bottom of the sheet)

Mikal is also oblivious of things going on. He helps as many people as he can before taking a short break. Leaning up against a wagon, with his armor still on, he passes out before he can even realize it.

Somewhere in the back of his mind, he hears the story of the orb, and finds it comforting as the words work their way into his subconcious dreams.

OOC: And that's what wounds will do to you when you don't pay attention to yourself.



Fatine [AC 16, HP 1/10] Dogs [AC 20, HP 13/13, 13/13] Mage Armor 
Wednesday August 20th, 2008 9:26:15 AM

CS updated on Google Docs.

Fatine arches an eyebrow at Tarketh's explanation, impressed by the trinket. "I be more careful den ever to help protect dis wagon, boss," she says quietly.

After Tarketh puts the orb back, she goes and tends to her injured dog.

Keela [hp 2/12] 
Wednesday August 20th, 2008 12:38:25 PM

Now that the excitement has ebbed, and her worries have been assuaged, Keela realizes how tired she is--and how much her wounds pain her.

She looks down at herself. "Oh!" she exclaims. "Oh, no! My shirt is torn. Senna, I'm so sorry."

Without warning, she bursts into tears.

Beren (AC 18, HP 17/23 Red AC 13, HP 25/25) 
Wednesday August 20th, 2008 12:49:48 PM

Beren still waits for the decision of the wagon master before seeking to trail the bandits.

Jet (AC: 18, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+5=9 ; 2d6+6=18 ; d20+3=12 ; d20+3=12 ; d20+3=21 ;
Wednesday August 20th, 2008 2:48:39 PM

Jet, cold hearted in all respects at this time takes an extra length of rope, ties one end of it around one of the bandits feet, and pulls him, away from the innocents with the other end of the rope tied to his military saddle, so that they can not see what is about to happen to the prisoners.

He keeps them bound but removes the blind fold.

"What is your name?"
"Where are you from?"
"When AND where did you meet the woman who hired you?"
"Who was the male leader we dispatched." (Jet will drag his corpse over so that there can be no mistake as to who is being spoke of.)
"How much were you paid?"
"Where is your main camp?"
"How many of you were there?"
"Where were you to take the orb once you stole it?"

He will ask the same questions of each and if they so much as blink or hesitate with the question, he believes them to be lying and kills them while bound. He makes sure, the next prisoner questioned gets a good look at the one before him, as Jet explains, "Lack of cooperation is not an option, as you can see."

Sense motive if needed: 12, 12, 21

First damage for Coup de Grace: 18

DM Sanity note: Helpless and Coup de Grace

A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.

Regular Attack
A helpless character takes a -4 penalty to AC against melee attacks, but no penalty to AC against ranged attacks.

A helpless defender can't use any Dexterity bonus to AC. In fact, his Dexterity score is treated as if it were 0 and his Dexterity modifier to AC as if it were -5 (and a rogue can sneak attack him).

1. As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

OOC: I rolled to hit before reading the Coup de Grace rules. To hit isn't really necessary since it's an automatic critical.

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37) 
Wednesday August 20th, 2008 6:32:42 PM

Alexi is impressed with the orb and it's qualities. He asks Tarketh if he recognizes the sorcerer lady or the other bandit (R1) that seemed in charge of things.

"They've certainly come a long way for the orb, unless the bandit camp is nearby. Which, if it is, we need to know, since we plan to camp in this area and we don't want a night attack."

Alexi's deduction is that R1 was the leader of the band hired by the sorceress. But who the sorceress was working for is the more important issue.

"We can expect more attacks, of varying nature, by those entities that wish Bryn Baras to fail. It would be a big help in knowing who they are. Think of the most likely suspects," he tells both Tarketh and Garth.

Alexi assists Jet in his 'inquisition' (as posted in previous post).

DM Bob and Carla 
Wednesday August 20th, 2008 10:58:37 PM

The party gets a better idea of what exactly they prevented the bandits from stealing the importance it will play in the survival of the new settlement. Once sure that the druid has safely settled the magical orb into a safe place, Fatine commits herself to ensuring it's safety.

Mikal starts to feel the affects of his wounds, and wishes for the quiet of night and a period of rest, while Keela overcome with exhaustion breaks down in tears.

Beren volunteers to follow the trail made by the bandits, but is dissuaded from this task by Garth. "Our future lies ahead of us, not behind," he says. Studying the sky, the wagon master announces, "we camp here tonight. Tomorrow we make for the site you found a little way off. Then its on to Bryn Baraz. Orb or no orb, we've got to get there in time for the farmer's to get their crops in!"

Jet, with Alexi for support pays back the aggressors' with brutality. As each of the prisoners tell what they know, the men are able to put together some facts: wherever they were from, at the time of hire, the bandits were hanging around Floating City's Trash Level when they were recruited. The woman sorcerer was in charge, though there was a general impression she reported to a higher authority... someone back in the city. There was no other leader though the woman delegated some authority to two subordinates who were acting as lookouts for the bandits. One was killed, but one rode away.

About two dozen mercenaries had left the city and trailed the caravan until the wagon train had left the Crying Woods. They were promised 100 GP each, to be claimed at The Black Thorn Inn back in the city when they returned. Any loot they took from the settlers was theirs to keep. A bonus 100GP for the one who found the druid's box, and turned it over to the sorcerer. Afterwards, everyone was to go their own way.

At dusk, most of the settlers assemble for a service to mourn the dead, who are buried in a mass grave. All work together to build a mounded stone cairn over the shallow grave dug out of the hard, barren soil. Supper is dished out of a large cauldron and folks sit quietly in small groups sharing grief over the departed, or telling stories of the part they played in defending the caravan. A way off a fire lights the night sky, as a few hardened types burn the bodies of the dead bandits, while at the communal fire for the rearmost wagons, Ma Belle opens up a case of spirits.

Jet (AC: 18, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Thursday August 21st, 2008 1:09:14 AM

Jet looms over each, indeed as brutal as possible and still have the gods of good favor him, perhaps a little disappointed, but still favor the brash youth.

He tells the bandits with all honesty "The only reason you still live is, I believe you, but you will be held accountable for your actions and if Garth says, your not worth the food or time involved to haul you around, I may still be your exectioner. I will be as clean with my strikes as possible, unless you prefer to be hanged of course."

With the help of Alexi, Jet hauls them over to Garth for judgement and explains what was learned.

Then, he pulls his comrades together after they regain their composure and they walk a ways from any ears before he explains to them his beliefs.

"This caravan is still in danger. No one would put as much effort into the first atack without a back up plan.
I suggest we convince Garth, to allow us to get Tarketh and that orb toward Bryn Baraz on faster steeds then mules and draft horses. If we don't, more people that don't need to die, will."

Jet waits patiently as the others consider his words and add their opinion.

Anrete Nanoc (AC19, HP2/21), Copper (AC17, HP12/22) 
Thursday August 21st, 2008 9:27:10 AM

Leaning at his corner of the wagon, the wiry human with painted face laughs loudly but said nothing as he sharpens his axe.

Keela [hp 2/12] 
Thursday August 21st, 2008 2:38:16 PM

Keela sticks close to her family durring supper, but when Jet calls them all away, she goes.

"But if we leave," she asks, "who'll protect the folks? Don't they need us here?"

She thinks about it for a moment. "Maybe a decoy?" she says at last. "Mock up another box to look like that one, and carry it in the open?"

Beren (AC 18, HP 17/23 Red AC 13, HP 25/25)  d100=88 ;
Thursday August 21st, 2008 3:20:27 PM

OOC-ignore d100 roll :0)

Getting turned down on his request to follow the bandits, Beren concedes with a shrug. His job here is to follow orders.

He turns to checking his gear, straightening any arrows that need it from his collection, and helping where needed. He does not offer any opinions on what to do with the box, other than to say, "Whatever is done with it, it must be guarded. How will that be done without spies seeing the guards leave with the box? Perehaps wwe can sneak out under cover of darkness, but even that is not secure if the enemy can see in low light, or infrared."


Caelnin AC:16 HP:11/16 
Thursday August 21st, 2008 4:50:52 PM

Once Caelnin had some time with Vilria, and once he gets message of Jet's meeting, he goes straight away. "Must be important"

Once Jet, Keela suggests her idea, Calenin thinks and says

"Well, I would suspect the orb to be magical if a group of bandits were to try and try to take it from us. Thus wouldn't any mage be able to see it quite easily and it would stand out from all the mimics. And was the box of a high quality? It would be very had to make those on the run. Yes, they may get a vague description, yet if there is a shiny box somewhere else then they will most likely take it, or both for good measure anyway... But all I know is that it is very important, and needs to be protected by bunch of people, from what I have heard."

Alexi (AC: 17, HP:22/25) Lobo (AC: 19, HP:37/37)  d20+1=2 ;
Thursday August 21st, 2008 11:03:41 PM

Alexi is satisfied with the answers they got from the captives. As far as he's concerned, he's done. Jet and Garth can do whatever their gods direct them to do with the captives.

Returning from the 'inquisition', he finds Beren. "Don't worry about finding out where they came from, 'word' has it that they came from Floating City."

Next he comes across Keela. Seeing her distressed, he tries to comfort her, rather awkwardly, and finds out she is fine, sort of, and her tears are more in relief that her family is fine. "Keela, take heart. I'll get you a new dress. More importantly, you are fine. I'll have one of the priest come take a look at your wounds. It won't do for a pretty lady like you stay messed up. Here, let me see what I can do."

He takes his canteen and some cloth and gently starts to clean where he can, if she accepts.
Heal d20+1 = 2
He sees that he is too clumsy (err, nervous) at it and is doing more damage (Dang! N1 again!) and decides he can be more useful doing something else. "I'll... I'll have someone come over and take a look at hour wounds," he stammers as he leaves.

He immediately looks for a healer and directs him/her to Keela.

At Jet's meeting Alexi agrees that there will probably be another attempt but disagrees on splitting up. "Don't forget, these bandits came from Floating City. Other bandits, like orcs, hang out in these hills. Going ahead alone is not wise. We are better protected in a group. Besides, even if we get there ahead of the caravan safely, what good will that do? Nothing will be planted until everyone else gets there."

As far as the idea of a decoy goes, he says, "That's not a bad idea, have a similar box made, with runes carved on it to look genuine, and left in Tarketh's wagon, while the real one is hidden in a different one wagon. But will Tarketh agree to be separated from his orb?"

DM Bob & Carla 
Thursday August 21st, 2008 11:41:15 PM

The party members discuss options to deal with the Orb but no concensus is reached before darkness is at hand. Garth tells Jet to "get his team rested and healed for they will surely be needed in the morning". The wagon master waves Krol over, "bring two of yer best and keep watch over the back o' the train" he orders the half orc, "and don't be shy about callin' out if yer see somethin'!"

The morning brings a certain freshness with it as a light fog envelops the valley bottom and dulls the pungent odor of smoke from the burned wagons. As soon as the sun crests the hill, the fog thins and the settlers begin to stir. Small fires are fanned to prepare a morning meal and Garth and Krol tour the wagon train, assessing damage, checking in on the injured, and ensuring the prisoners are securely bound.

"If you're feeling up to it, I suggest you comb the battlefield for spoils. We can use everything we find, and you've earned a fair share of whatever's discovered" he advises Jet, Alexi and the rest. "Any still in need of medical attention should seek out the medical supplies wagon". He spots Mikal and suggests he lend a hand where it can be most used. "Everyone else, let's get busy and put things in order. I don't want to spend another night here."

[OOC players can recover HP as if they had rested for 8 hours as well as refreshing their spells.]



Beren (AC 18, HP 17/23 Red AC 13, HP 25/25)  d20+9=20 ; d20+9=21 ; d20+2=11 ;
Friday August 22nd, 2008 7:58:40 AM

Morning brings wise council, or so Beren had always been told. He seeks the healer's wagon as instructed. He is hesitant to have a healer look at him because of his disfigured face, but he keeps his veil in place, and submits to the healing process. If asked he will tell how he incurred the scars, but he does not volunteer any information.

Once finished, he moves on to help in the search of the battlefield. (spot 20, listen 21) Anything found, he returns to the main camp area for their group. He helps as best he can in repairing damaged carts and gear, (craft 11) though unused to these things, yet is more effective in just generally helping to clean up so that the train can get on its way.



Beren(AC 18, HP 17/23 Red AC 13, HP 25/25) 
Friday August 22nd, 2008 8:15:39 AM

OOC-- Trying to link up Beren to online profile.

Mikal AC18 HP 23/23  d20+15=18 ;
Friday August 22nd, 2008 10:17:35 AM

MIkal spends his morning feeling rested and energetic. He begins the day with a open prayer to Alemi, thanking him for those that were saved from their wounds.

He also thanks Alemi for another day awake and alive. With great joy he rededicates himself to healing those in need. He prays for guidance and hopes that Alemi will guide him in his choices.

After Mikal is done, he continues watching over those that need healing, giving aid where it is needed. He also offers his services to anyone who may need counseling to deal with the grief of lost loved ones, or those shaken by the attack.

OOC: 18 for a general healing check for those wounded.

Keela [hp 11/18] 
Friday August 22nd, 2008 1:05:09 PM

"Well," Keela replies to Caelinn, her mind racing. "Well. A standard magic detection spell doesn't have much of a range," she says. "No more than, say, from here to the Prewitt wagon." [OOC: 60 feet] "A mage would have to get pretty close to spot a fake. I think the same holds true for the box. The bandits'd have to get pretty close to see it wasn't the box they wanted. And by that time," she smiles, "Anrete and Jet and you all would have them."

"It's all right," she tells Alexi. "I can prepare a different spell tomrrow, and--" she stops herself, realizing that she has spent way to much time boring people with her magic talk. "That is, I can fix it," she concludes. "Thank you, though."

She is glad to get a good night's rest, and dutifully reports to the healers in the morning. She is feeling better, but is still not 100%.

Caelnin AC:16 HP:14/22  d20+7=10 ; d20+8=22 ; d20+7=20 ;
Friday August 22nd, 2008 5:16:14 PM

"Ok, I guess it's worth a try then, isn't it?" Calenin replies to the more knowledgeable Keela on the subject of magic. "I guess I could whip something up if I had the time, I would just need the materials, and maybe some tools. If I can make bows and other weaponry, why not being able to make a simple box? Unless you had somebody else in mind..."

After the talk had finished, Caelnin moves back to Vilria and has a rest before the new day arrives.

------

Still hurting from the day before Caelnin moves towards the healer's wagon to try to take the pain away from yesterday's battle with the bandits.

After the healers do their work, he goes to help find some of the spoils of battle, being aware of the scene of destruction that is around him. (Listen - 10, Spot - 22, Search - 20)

Jet (AC: 18, HP: 13/19) Bantom (AC: 19, HP: 42/42) 
Friday August 22nd, 2008 5:25:43 PM

Jet nods his head as those that speak their mind do so. "All possibilities, yes, but would Bryn Baraz still survive, if their train was destroyed and the orb safely at the settlement? I'm sorry to sound cold hearted, if I do, but if Tarketh believes that the settlement will not last the winter without that orb, there will be more dead then those that are just with the wagon train. lets tell garth what we all think and allow him to decide."

Jet approaches Garth with the suggestion of getting the orb to the settlement way ahead of the train. "They want the orb for certain, or for that amount of money he spent to get the bandits here, he could have bought the services of a high level mage or druid, to wipe out the entire convoy. This train is in more danger then just orcs would provide as long as the orb is here."

Jet will argue over it for awhile, but deep down in his heart, he believes it is hopeless to convince the others that his plan is the right course and is completely surprised if Garth and or Tarketh agree with him.

He saves his spells for that day until it is decided by the wagon master what is to be done, if anything.

ooc: Doing PC sheet this weekend, when I have time to check it for errors.

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13]  d8=1 ;
Friday August 22nd, 2008 5:38:57 PM

In the morning, Fatine wakes and helps Tarketh with anything needed at the wagon. After tending to her dogs, she does a bit of light magic on herself, further replenishing her spent strength. [cast CLW, heal 4 (forgot to add the +3 on the roll)]

Afterward, she makes a quick trip to the medical wagon. By mid-morning, she wanders into the men's conversation, finally hearing Jet's idea to move Tarketh along. "Oooh!" she coos. "Aventure! Ol' Fatine always be ready for a fun trip! I saw we get Darketh dere as fast as we can. No more waitin' wit' dee wimmen an children. Or . . . well, dee other wimmen," she winks at Keela.

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13] 
Friday August 22nd, 2008 5:45:46 PM

Before leaving, Fatine looks at the men and says, "If'n any o' you big men need some potions, you just call ol' Fatine now, hear?"

OOC: can now brew potions if anyone wants/needs, see witch class for list of spells, levels 0, 1, 2.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+6=24 ; d20+7=23 ;
Friday August 22nd, 2008 9:36:43 PM

Alexi awakens quite refreshed and ready to move on. The smell of burned wagons brings back the reality that moving on will take more than one night's rest. Other wagons that suffered damage will need to be repaired also. Sigh.

At least Garth has given him something to do. Giving Lobo extra rest, he saddles up Lupin to test him out. Riding him around the battlefield looking for undamaged weapons and other equipment, he puts Lupin through some basic cavalry paces (Handle Animal d20+6 = 24) to see if he is battle trained or just a good riding horse.

OOC: Can the DMs give me an idea of how long it will take to train a horse for battle?

He isn't disappointed to find out Lupin is just a riding horse, for that gives Alexi a challenge to train him on his down-time. A thought occurs to him that perhaps Beren, Anrete, Caelnin, and Jet would like to join him in the training. Anrete has shown he is a good horseman and Copper battle trained. With Anrete's help, perhaps the others would be willing to learn the basics of mounted combat and train their horses for battle like Copper and Lobo. Bantom seems to have the knack but Jet could well benefit by staying in the saddle.

He approaches the group and proposes training sessions when possible, and since Keela and Fatine are there, invites them also. "If Daisy can learn to be less skittish, that would be good, right?" he encourages.

OOC: basically, what I had in mind was not that you would need to take the mounted combat feat next time you get a feat, but give you a 'reason' to add some Riding skill pts if you a mind too while role playing it, :) or to add the feat if you a mind to with a good logical progression to it. :)

Once the battle field is cleaned, Alexi helps with repairing wagons by volunteering his strength and what little woodworking skills he has (Craft Longspear is woodworking to some degree: d20 + 7 = 23).

Keela [hp 11/18] [second post] 
Saturday August 23rd, 2008 1:29:37 PM

[OOC: Keela's character sheet is updated.]

After leaving the healers, Keela's first order of business is repairing the shirt that was damaged yesterday. A Mending spell closes the rent, and a Prestidigitation clears the blood away. "Good as new," she murmurs, setting it aside.

When Alexi approaches her about training, she demurs. "I'm sure Daisy could use a little training," she says, "but perhaps not today. I'm--er--I'm not 100% recovered yet." She flushes a little.

Truth is, she thinks, I've never ridden as hard in my life as we did yesterday, and I am sore and chafing in some very personal areas. But there's no need for anyone to know that.

Today's spells:

0 - Detect Magic
0 - Light
0 - Mending - cast
0 - Prestidigitation - cast
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep
2 - Scorching Ray
2 - Web

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Saturday August 23rd, 2008 5:54:40 PM

"Oh, I don't mean today," he replies. "There's too much to do today, and tomorrow. If we do agree on joint riding training, it will be some days from now when things are back to normal, sort of."

Caelnin AC:16 HP:14/22 
Saturday August 23rd, 2008 6:08:30 PM

"I wouldn't mind some training for my horse. It would be a good experience. Huetheira does need the training..." Calenin says as he still looks around for things to bring back.

He has never liked his lessons with his father but now is the best time to learn, for his and Hurtheira's sake.

Anrete Nanoc (AC19, HP5/21), Copper (AC17, HP15/22) 
Monday August 25th, 2008 6:46:01 AM

Anrete spends the day cleaning, polishing and fixing his battleworn gears, and caring for his wounded mare. Still suffering from his wounds, the wiry human avoids human contact as he licks his wounds together with Copper.

OOC:
Did u recieve my email on queries on my charactersheet??

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13] 
Monday August 25th, 2008 8:13:16 AM

Fatine smiles at Alexi, "Me horse already be trained, but if you be needin' some help with dee trainin' I be pretty good wit' dee animals. I can tell you from experience, it gonna take at least a week to teach one o' dese beasts to do anyting useful."

Handle Animal

Beren(AC 18, HP 18/23 Red AC 13, HP 25/25)  d20+9=12 ; d20+9=17 ;
Monday August 25th, 2008 10:20:46 AM

Beren takes advantage of some of the down time that is available since the train is not moving on today. He quietly slips out of camp a short way to be alone in the trees and the forest. He does not stay tto long, but even the short foray has helped to restore a sense of balance to the elf, and reconfirm his dedication to the task ahead.

WHen he arrives back in camp, he continues his efforts in repair and help to those who need it.

spot 12 listen 17

Jet (AC: 18, HP: 13/19) Bantom (AC: 19, HP: 42/42)  d20+3=10 ; d3=3 ; d20+3=15 ;
Monday August 25th, 2008 6:22:21 PM

Jet sees most everyone attending to the wounded and disrepair of the wagons, so after gathering his spears he threw, he keeps a watch to make sure the thought of the money lost does not tempt them to return or perhaps rescue a friend that is in custody.

Listen: 10
Spot: 15

(ooc: Roll button moved on me, thus d3)

Anrete Nanoc (AC19, HP5/21), Copper (AC17, HP15/22) 
Monday August 25th, 2008 11:06:09 PM

After recovering some of his strength, Anrete strides off in search of Jet and Mikal. Upon finding each of them, the barbarian nods seriously and mumbles a very very brief thank, before returning to his corner, sharpening his axes.

DM Bob & Carla 
Monday August 25th, 2008 11:10:40 PM

Those involved in the security detail of the rearmost wagon, including that of the herbalist, mull over the idea of setting off for Bryn Baraz with Tarketh and his orb, ahead of the caravan. The idea of creating a decoy to fool anyone who might try coming for it again is also suggested.

In the morning, folks visit the clerics to have their wounds checked against infection, salves applied, and bandages renewed. Some tend to personal affairs while others help where they can. Though some of the wagons are ruined beyond repair, not all of the supplies are spoiled. What can be salvaged is transferred onto serviceable wagons. A final reconnaissance of the field of battle turns up some serviceable equipment that is distributed amongst the settlers who fought off the bandits.

Before heading out for a half day of travel and the suitable camp site located earlier by the scouting group, Garth calls a meeting. The surviving security detail is there, as well as Tarketh, and some other folks familiar to the group. They are generally the spokespeople for the farmers, the trades' people, the miners, and such. He communicates his plan to have the caravan move to the better site, rest another day, and then continue through to Bryn Baraz as planned. He expresses his concern over the dwindling security detail, ensuring the safety of the settlers, and asks if anyone has any ideas.

[OOC if Jet or Alexi or any of the others wish to present their alternative plan, now is the to make the argument -- please roll diplomacy check].


Beren(AC 18, HP 18/23 Red AC 13, HP 25/25)  d20-1=14 ; d20+9=28 ; d20+9=27 ;
Tuesday August 26th, 2008 5:23:10 AM

Beren listens as Garth sets forth the schedule for their continued journey. The wagonmaster is understandably concerned over the death of so many of those hired to protect the wagons.

"Scouting ahead has helped in locating favorable camping sites, but it has also stetched your security detail thin. I suggest either a samller scout group, or none. Simply move what distance we can in a day, and seek a decent camping spot earlier than normal to ensure that we can reach a place in time to make a decent camp. We may not cover quite the distance wanted in a single day, but it will keep more of he defenders close to the main body."

His piece spoken, the normally quiet elf fades back into refuge of anonimity providedd by those listening, and awaits the group's decision.

diplomacy 14 (pretty good for the disfigured elf) spot 28 listen 27

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday August 26th, 2008 7:13:02 AM

"'Ey, Dwarf," Fatine clears her throat. "Why you no send a few fast riders back to dee Big City to hire more men. Deys ride back to catch us." Looking around at the much smaller group of security, she adds, "It look like you gots a surplus now in dee security budget, no?"

Jet OOC 
Tuesday August 26th, 2008 10:11:31 AM

DM's, could I get some information before Jet stresses his case?

How many days will it take the wagon train to reach Bryn Baraz from here?

How many days would it take us on horse back to reach Bryn Baraz if we left the train?

Thank you

Keela [hp 11/18] 
Tuesday August 26th, 2008 4:30:42 PM

Keela is a little surprised to be invited to the meeting, but as she listens she realizes that she has become a de facto member of the security detail.

They must be really short-handed, she thinks, to want me tagging along.

It isn't her place to make suggestions, of course, so she stands quietly and waits to see what the others decide.

Caelnin AC:16 HP:14/22 
Tuesday August 26th, 2008 4:43:48 PM

Caelnin watches the event unfold. He has no qualms about following these people now, so he awaits the outcome, but gives his two copper in as well.

"I do agree with Beren though. There is no point in thinning the security anymore than we are. There are pro's and cons to both situations, but I think safety in numbers is the better bet, but still...."

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20=15 ;
Tuesday August 26th, 2008 6:56:11 PM

Alexi listens to Garth and his friends suggestions. Pondering the dilema, he figures that if they are stretched thin now, how more so if they split a group off to go ahead?

"I agree with Beren also," he states. "Keep as many of us together as possible."But I think it a good idea to place the 'thing' in another box, a plain box, and hide it in another wagon. Don't know if Tarketh will go for that, but it's an idea."

He then steps up to Garth and whispers in his ear, DM Highlight to display spoiler: {Highlight to display spoiler: { But I think it a good idea to place the 'thing' in another box, a plain box, and hide it in another wagon. Don't know if Tarketh will go for that, but it's an idea. They most likely have planted a spy in the caravan. If we move the orb, we need to do it with the utmost secrecy. Do you know of anyone that can root out spies? }}

Dipl roll d20 = 15

DM Bob & Carla 
Tuesday August 26th, 2008 6:58:47 PM

Supplemental Post

At the wagon trains current pace there are several weeks of travel to Bryn Baraz. A determined group on horseback could reach Bryn in 5-6 days of determined riding, especially if they were willing to sacrifice a horse or two along the way. The road back to Floating City is even longer.

Jet  d20+1=8 ;
Tuesday August 26th, 2008 7:37:11 PM

Jet's not normally the diplomatic type, he would rather influence someone either through intimidation or a bluff, but he doesn't try that with Garth or Tarketh.

"We could travel there in the Seven or eight days, barely sparing the horses, see Tarketh safe, then ride back to the train to finish the escort or, we could have Tarketh change his form, fly there with the box, which is likely a lot faster as the crow flys." He looks toward fatines shoulder if her bird is there, "No pun intended." He continues, "While the rest of us continue on as we have or we could start setting up obsticles in this path to slow down any that may want to try to catch up again. I think the last least likely to work though. Once someone finds out their mission failed, we will likely get another visit by someone using magic to stop us."

Jet waits and is ready to do whatever the wagon master decides is best.

DM Bob & Carla 
Tuesday August 26th, 2008 10:07:52 PM

Garth listens attentively to the suggestions proposed.

The usually withdrawn Beren makes a good case for keeping security types close to the wagon train, sparing at most a couple of riders to scout ahead. Caelnin endorses the idea advanced by his friend.

Fatine suggests sending word back to the city that reinforcements are needed.

Concerned that there may be spies planted amongst the folk of the caravan, Alexi suggests Tarketh's artefact be transferred to another wagon, and a decoy planted in the herbalist's vehicle. The fighter whispers that only a few 'need to know' the secret of the orb and its 'new' location.

Jet worries that nothing will stop the individuals after the druid's orb, and suggests it be relocated by whatever means necessary to the settlement as fast as possible.

One of the men sent to represent the farmers' volunteers that some of the men and some of their older sons and daughters might be capable of moving into the security detail. "Those over there," he points to Beren and Alexi have been teachin' them things like how to use a bow and such."

Representing the small group of miners sent to reinforce the existing group already encamped at the settlement is a red haired dwarf. A metal reinforced leather helm sits atop a bushy mass of red hair. "There be 20 o' us, an' none with wimin nor brats to dependin' on us. No good at ridin' a beast nor scoutin', but wield an axe or club we can. 'Cept for those needed to drive the teams, we can offer some pr'tection. 'Specially at night," he adds, tapping a finger on his cheek below a bright blue eye.

Tarketh stands, his arms crossed over his chest, his hands hidden in the deep sleeves of his dark green robe. "I will not go and leave my wagon behind. What good would the orb be, if the plants and seeds for which I am also responsible do not reach the settlement? They are as important to me as the orb!" The druid's attitude changes and though his hands stay hidden in his robes, his arms drop from across his chest to rest lower on his body when Alexi makes his suggestion. "But who could be trusted with the orb?" he asks, his voice questioning, and no longer indifferent.

Garth seems relieved that there are so many good ideas, and encourages the group to continue the discussion.

Beren(AC 18, HP 18/23 Red AC 13, HP 25/25) 
Wednesday August 27th, 2008 10:27:08 AM

Beren has had his say, and has found that most people do not listen much to his opinion as it is. He is slightly surprised at the support his suggestion has raised, but is content to listen to the others for now. No matter what they decide, he will fulfill his contract.

OOC-Just re-read my last post. Sorry about all the typos. I usually proofread everything, but it was rather late when I posted, and I must have been a little bleary eyed.

Jet  d20+1=15 ;
Wednesday August 27th, 2008 12:32:40 PM

Jet too has had his say and adds, "How much seed to do you need druid? If we were to take some of each and place them in a back pack and pouches, would that change form with you without encumbrance?"

He is willing to continue the conversation. Sometimes it's a mingling of creative juices that gives birth to a brilliant idea.

Diplomacy: 15

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday August 27th, 2008 1:42:17 PM

Fatine sighs and shakes her head. "Sittin' here and squawking no' gonna solve dee problem, dwarf. Why we no' move along while you tink about dis? Dee only final answer is gettin' all dese wagons and all dese people to wherever it is we be goin,' no? Let's tink while we move."



Keela [hp 11/18] 
Wednesday August 27th, 2008 4:34:08 PM

Somewhat surprised by her own temerity, Keela hears herself speak. "I think Jet or Alexi could be trusted with the orb, sir," she replies to Tarketh. "Or Anrete, or Beren, or...well, any of them, really."

Caelnin AC:16 HP:14/22 
Wednesday August 27th, 2008 4:49:49 PM

After thinking of how say what he is going to say, he speaks his opinion.

"Hmmmm... What I personally think is that we need everyone here right now to protect the things that we all want. If we need these things to survive at Bryn Bryaz, then it would be a good thing to try and stay with the things that we need to survive. What if that if we were to separate and the orb gets lost somewhere? What will happen if we lose some more villagers or the seeds that will fuel the village? There is too much to waste, including time...."

Mikal AC18 HP 23/23 
Wednesday August 27th, 2008 8:35:19 PM

Mikal stands ready and waits for his orders, not usuually the type to interject in a strategy meeting.

He keeps an eye out for potential danger.

OOC: My internet went out Saturday, I've spent the time since then trying to get it back and just now did. My apologies for lack of posting, but I should be good now.

Anrete Nanoc (AC19, HP5/21), Copper (AC17, HP15/22)  d20=17 ;
Wednesday August 27th, 2008 9:42:27 PM

"Copper and I agree with the treehuggers. There is no need for a large scouting party if the scouts are sufficiently competent. And I think that splitting the convoy is a bad idea. There is no guarantee that the raiders will leave the settlers alone. They would just kill everyone and loot the place before chasing after the orb bearers."

-----------------------------------------------
Diplomacy 17

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Wednesday August 27th, 2008 9:49:12 PM

"ME?" Alexi looks shocked. Then, after pondering some and listening to the discussion a few more minutes, he whispers, "Well, there is Ned and his family. They are carrying some of my stuff in their wagon. It's farming equipment and things to sell. But I suppose a plain box with the 'thing' can be hidden among the stuff. But would these powers that want to steal it be able to locate it by magic? If so, then it's best it just stay with Tarketh. And we just make sure it stays that way."

With his voice back to normal he states that his opinion is that Bryn Baraz is just too far away to send it on ahead. "But that does not preclude sending a messanger ahead to warn the miners of our difficulties and be ready to come to our assistance."

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37) 
Wednesday August 27th, 2008 9:51:31 PM

Addendum: OOC: Alexi is refering to the Spell 'Locate Object', which could render any 'hiding' of it rather difficult.

DM Bob & Carla 
Wednesday August 27th, 2008 10:51:46 PM

Jet's idea is not without merit, however the druid is resistant. "It is not the quantity of seed, but the type," he elaborates. "The farmers have quantities of seed for food crops, however the seeds, and other plant specimens in my wagon are many, diverse, and rare. They are the basis for the clerics' physic garden for medicinal and culinary herbs, and specimen flowers, fruits, and vegetables to be tested in this new land. Many are one-of-a-kind." The druid is not wholly adverse to the persuasion of the group however, and appears willing to consider giving up the guardianship of the orb to others as Alexi suggests, at least on a temporary basis. "Perhaps you would carry it?" Tarketh asks Keela when she vouches for the trustworthiness of her new friends.

Having weighed the words of everyone, Garth makes an announcement: "We travel together for now. Scouting groups will be smaller, and will not travel so far afield. The ranks of the security detail will be augmented by new recruits of able bodied men and woman who volunteer to serve and who's other duties are not more important. There will be a rearguard to ensure we are not taken by surprise again. The rearmost wagons, including the druid's vehicle, will move to the front of the train."

Garth dismisses the modest assembly, but motions to Jet and Alexi, and tells them to assemble their party. When the others have departed, including Tarketh, he informs the group, including Fatine, Keela, Caelnin, Beren, Mikal and Anrete that their group of wagons will be the first to set out in the morning, so they must ensure that all the settlers in their group are ready bright and early. He stresses that it is of paramount importance that the orb is kept safe, but the wagon master leaves no doubt that the druid Tarketh is worth more to the caravan than the orb, the seeds, the plants, or his wagon ten times over. "Every man, woman, and child in this caravan is precious, and I don't want to see any more take the path to the Shadowlands, than what the Grey Eyed One takes in the natural course of things!"

The wagon master releases the group, then heads off to his own tent, his half orc assistant one step behind.

*(OOC: Garth is a human, not a dwarf!)


Mikal AC18 HP 23/23 
Thursday August 28th, 2008 11:15:12 AM

Mikal prepares his gear and sits down to polish his armor and sword. Taking the time to quietly reflect before he goes to sleep.

OOC: I'll take last watch and start rousting people early.

Jet 
Thursday August 28th, 2008 1:25:11 PM

Jet acknowledges the decision and starts getting the rear wagons moved up front, including Tarketh's.

Keela [hp 14/18] 
Thursday August 28th, 2008 2:06:25 PM

"Me?" Keela responds when Tarketh suggests her. "I--that is--I don't think that's a good idea, sir. I'm not strong enough to project the Orb. You want someone with a good sword-arm." Who doesn't faint the first time she's hit, she thinks, but keeps the addendum to herself.

When the meeting breaks up, she hurries to help get the wagons moving. She knows most of these settlers by now, and has a pretty shrewd idea which ones could use another pair of hands.

Beren(AC 18, HP 18/23 Red AC 13, HP 25/25)  d20+9=23 ; d3=1 ; d20+9=24 ;
Thursday August 28th, 2008 2:17:43 PM

Beren takes time after the meeting to meet again with those settlers who he had been instructing in archery. He wants to reaffirm the basic ideas.

"Archery is the original point and shoot. If you think to much about it, you will probably miss. Remember to just look down your arrow at your target, and relax the fingers of your draw hand for the release. Don't jerk. Take your time between arrows--speed is not everything. Hitting what you intend to hit is good, but sometimes just having arrows flying around your opponents head is almost as good. Just remember to relax, and you will do fine."

Once the settlers leave, he concentrates on his own practice. Contrary to what he just told his erstwhile students, his practice focuses on speed, and time after time he fires a series of double arrow shots at his practice target, with two arrows usually in the air at the same time.

After a while, he collects his arrows,makes sure they are all still in good condition, then stores them away. He takes his turn at watch during the dark of the night (2-4 or whatever), and rises quickly in the morning to start the fire, and help the settlers get packed so they can lead.

spot 23 listen 24 ignore the D3

Fatine [AC 16, HP 8/14] Dogs [AC 20, HP 13/13, 13/13] 
Thursday August 28th, 2008 2:29:03 PM

As Keela hurries off, Fatine heads after her and grabs her sleeve. "Don' be lettin' fear get in yer way, sister. Stand up an' let dose men see how tough you be. I tell you what. You take dat orb, and ol' Fatine help you wit' dee guardin. Dee Crones surely know, I been doin' dat for Darketh already. How dat sound?"

Pausing for a moment, she adds, "Jus' don't keep it near dat pretty family o' yours. Don' wan them gettin' hurt, eh?"

Caelnin AC:16 HP:14/22 
Thursday August 28th, 2008 4:38:52 PM

Caelnin takes his orders and helps some people to move possessions to the front of the train. Once done, Calenin stays with VIlria and says to her "The wagon dynamics are gonna change.... Changes are happening quickly."

After the sleep, Caelnin gets ready, sharpening his long sword and firing of a few practice shots before he helps get the rest of the train ready.

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=11 ; d20+1=10 ;
Thursday August 28th, 2008 10:11:29 PM

Alexi nods as Garth pronounces his decision to stay together for the time being. These decisions need a lot of thinking out and if Jet's plan is to be carried out, it will require a lot of planning, more than a night's worth anyway.

Alexi smiles as Keela is put into a near panic. After Fatine leaves her, he approaches the wizard and encourages her, "Don't fret, Keela. You see, it's the most improbable one the better choice. The enemy will look for a strong arm to be guarding it and overlook the seemingly 'helpless' one. And we'll all be watchful and ready to help."

Alexi checks with Ned to see if he needs any help, then assists the others as necessary. He makes sure Ned's wagon ends up next to Keela's family. Then prepares for the watch. He takes second, as usual.

Spot d20+1=11, Listen d20+1=10

DM Bob & Carla 
Thursday August 28th, 2008 11:07:01 PM

The night passes uneasily. Those on watch react quickly to the smallest sounds and rest does not come easily for those whose thoughts are weighed down with important choices. Keela worries about whether she is strong enough to be the keeper of the orb, and Tarketh worries about endangering others by giving it up. Alexi and Jet worry about the path that has been chosen and whether the caravan scouts can be secured in the face of another onslaught. Caelnin and Beren get in some more practice with their bows in anticipation of the next attack. Only Mikal and Fatine seem at ease with the situation.

The morning arrives none too soon, and the heroes from the previous day's battle find themselves at the front of the caravan prodding and encouraging their charges into readiness for a long day of travel. Garth rides forward and asks for two of them to scout the way forward. "Not too far ahead, mind!" he cautions them. "We'll keep an eye on our back trail"

Tarketh brings forward the box and offers it to Keela. "Last nights counsel was wise...it's best that the orb be concealed and you have shown your true heart. Will you take it and keep it safe?"

Anrete Nanoc (AC17, HP19/32), Copper (AC17, HP18/22) 
Friday August 29th, 2008 10:44:26 AM

"No worries! Copper and I will be fine.", the hardy barbarian rides up towards Garth on his armored mare. The duo seem to be recovering well despite tehir obvious injuries.

===================================
HP roll @ LnB: 9!! yeah
Recover 3 HP for the day rest.

Jet  d20+3=17 ; d20+3=22 ;
Friday August 29th, 2008 12:04:30 PM

The fighter priest stays firm but fair as he gets the wagons rolling. A gentle word at first, he will raise his voice to those that don't seem to be pulling their own weight.

He stays as alert as possible.

Listen: 17
Spot: 22

Fatine (Sub Buzz) 
Friday August 29th, 2008 12:10:50 PM

Fatine stays near Tarketh's wagon at all times, taking her watch seriously. There are moments, she can be seen whispering to her bird and laughing out loud. "That be a funny joke ol Fatine just told, don ya tink ya stupid bird?"

Beren(AC 18, HP 18/23 Red AC 13, HP 25/25)  d20+9=20 ; d20+9=15 ;
Friday August 29th, 2008 12:17:42 PM

Beren volunteers to take the scout position, and rides out with whoever wants to go with him. His eyes and ears are alert for any signs of trouble.

spot 20 listen 15

Keela [hp 14/18] 
Friday August 29th, 2008 12:25:26 PM

A hundred thoughts swirl through Keela's head--a hundred reasons why she's the wrong person for this job. But it's the job being asked of her.

So instead, she reaches out for the Orb. "I'll protect it with my life, sir," she says.

She considers a bit, thinking of the best place to keep the precious item, and finally tucks it into her spell component pouch.

"I hope it'll be all right in there," she says. "Domi give me strength."

Caelnin AC:16 HP:14/22  d20+7=17 ; d20+8=11 ;
Friday August 29th, 2008 4:54:56 PM

Once the wagon train starts to move again, he moves to the front with Beren to scout for anything that might be a problem, also that the groups should be traveling with at least another person just in case.

----------

Listen: 17, Spot: 11

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=19 ; d20+1=7 ; d20+4=22 ; d20+5=17 ;
Friday August 29th, 2008 11:50:41 PM

Alexi moves along, up and down the line, keeping an eye out for trouble. He keeps tabs on Keela at all times, though. Not a moment goes by that he doesn't know where she is. Is he paranoid, over protective, or is it something else?

Alexi Spot d20+1= 19, Listen d20+1= 7

Lobo Spot d20+4 = 22, Listen d20 +5 = 17

Mikal AC18 HP 23/23  d20+3=17 ; d20+3=19 ;
Sunday August 31st, 2008 4:11:48 PM

Mikal utters a short prayer of protection to Alemi and sticks close to Keela to keep an eye on the orb and protect it if necessary.

OOC: Spot:17 , Listen:19
My internet went down again because Verizon is lame. I am posting by proxy thru a friend, so posts might be slow. Service should be reconnected Tuesday.

Beren(AC 18, HP 20/23 Red AC 13, HP 25/25)  d20+9=21 ; d20+9=12 ;
Monday September 1st, 2008 2:44:08 PM

While scouting with Caelnin, Beren takes time to talk to the archer.

"How did you begin in gaining your skills with the bow? Mine came of necessity. It is hard to hunt Orcs alone with other weapons, especially when I was younger. The bow allowed me to strike from a distance. Hit and run."

spot 21 listen 12

Caelnin AC:16 HP:14/22  d20+7=21 ; d20+7=21 ; d20+7=15 ; d20+8=27 ;
Monday September 1st, 2008 4:57:48 PM

"Oh... How I learned? Father put me through a tough regiment for the majority of my life, trying to make me equally skilled with a bow and sword, although once my father found me making the bows he didn't want to teach me anymore so I ran away. Long story short, I gained the basics from my father and taught myself some of my own stuff, dropping all the sword stuff and focusing on my love for arrows. I now learn mainly by reading books and such, but I have been watching you for sometime shooting arrows at the same time. Let me try it..." Caelnin replies as he lets two arrows fly into a tree. (Hit ac 21 for both attacks?)

"Ok, better than I expected... That's what a lot of practice gets you. It's nice to learn some more about the group, I have always lead such a solitary lifestyle, devoting my life to making bows, not shooting them..."

------

Listen 15
Spot 27

DM Bob and Carla 
Monday September 1st, 2008 10:49:02 PM

Once again the caravan is on the move, only this time, the wagons that made up the rearmost quarter of the train are in the lead. Keela accepts the burden of responsibility, and takes the orb from Tarketh. Mikal keeps a watchful eye on the young woman, as does Alexi as he moves up and down the line looking for trouble. The cleric fighter patrols the line as well, with Jet offering encouragement or a rebuke as appropriate, to keep the settlers' focused on the task at hand. Fatine and her menagerie stay close to the druid, though Tarketh never chafes under the witch's surveillance. The half-elf uses the opportunity to educate his assistant in the identification of various medicinal and culinary herbs and their diverse usage.

Beren and Caelnen take on the role of scouts, and learn a little more about each other, while Anrete is assigned a bit of hunting after reporting to Garth. "Some of the provisions were spoiled when one of the wagons was upset. Fresh meat would extend out supplies," the wagon master volunteers by way of explanation.

It takes a few days for the routine to return to normal. Folks are hyper vigilant, wary of another attack, but as hours extend to days, and days to weeks, with no report of the caravan being followed, the tension felt by the settlers dissipates. Thanks to the skills and magics of the clerics, wounds mend, leaving red welts or silvery tracings of scars, but no residual disabilities. The only permanent wounds are those in the hearts and minds of folks who have lost loved ones.

Long days of travel are needed to achieve the wagon master's objective. These do not permit much opportunity for personal time, however some manage to practice their skills with weapons, and familiarise themselves further with their mounts.

New faces are seen at the regular meeting of the security detail. The group notices Cairn Cunane the blacksmith in regular attendance, and two farmers sons who had shown up at every practice offered by Beren and Alexi. There are some others whose faces aren't as familiar; farmers, trades people, and miners who have volunteered to fill the spots left by the fallen. With increasing frequency Garth rides with the front wagons, frequently looking at a map he keeps in a scroll case when not being consulted, and scanning the horizon for landmarks in the unfamiliar land. As the wagon train ventures into the uncharted lands the landscape becomes a twisting and interconnected set of steep-walled valleys.

About six weeks into the trip, just after noon on a clear spring day warmed by a yellow sun in a blue cloudless sky, the scouts report that two, possibly three individuals on horse back have been sited high on one of the mesas that over look the valley.

Those in the front wagons Spot DC vs 10 Highlight to display spoiler: { three riders high on the mesa above the valley. There is too much distance to make out their features clearly; however long dark hair flows from bare heads, and their clothing seems to blend in with the colours of the land. They watch the progress of the caravan for a while, then turn their mounts, and ride away in a north easterly direction.}.


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=18 ; d20+9=19 ;
Tuesday September 2nd, 2008 9:25:42 AM

Beren, on scout, spots the three watchers on the mesa above the train. He has never seen anyone like them before, but to him , they looked like scouts themselves. For who, he does not know. He makes his report a clear as possible, and tries to remain vigilant.

spot 18 listen 19

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+4=11 ;
Tuesday September 2nd, 2008 12:55:17 PM

Fatine, riding among her dogs next to Tarketh's wagon, shields her eyes from the sun to get a better look at the strangers. Leaning over toward the wagon, she points at the three riders and says, "Look like tings be gettin' intrestin' again, master Darketh. Maybe dis be a fun day, 'stead o' all dis ridin' we been doin,' hmm?"

Jet  d20+3=19 ; d20+3=16 ;
Tuesday September 2nd, 2008 3:04:56 PM

Jet looks at it as though, they could have been to Bryn Baraz, seeing Tarketh safely with his relic and back again, in the amount of time the train has traveled. Still he does as he's told, content that when he meets Gargul, it will be on friendly terms.

He then looks up at the ridge and sees the three with the strange hair style and wonders, if that meeting won't be sooner than he had hoped.

He rides up to Garth, "I suggest we parley with them and perhaps see if there is some type of trade or negotiations available with their tribe. We need to consider them aggressive until we know for sure, but to be the first to act aggressive would be an insult to anyone."

After that, he sends word through the convoy, "Alright everyone, tighten the line and get your weapons in hand. Stay alert and yell out if you see anyone approching the train you don't recognize. Stay with your wagons and prepare to defend them and yourself."

He rides over to the three captured rogues and checks their binds. "If these things come loose and you see a chance to escape, you should ask yourself, was this done on purpose, to try and get you to escape, so there will be a reason to set the barbarian after us? I would suggest, if they come loose, you tighten them back up again knowing you might still live through this."

He then continues to seeing the train on it's way as quickly and safely as possible.

Listen: 19
Spot: 16

Keela  d20+2=7 ;
Tuesday September 2nd, 2008 3:40:41 PM

Keela spends the long days recovering, learning to spend more time in the saddle, and learning to balance her new responsibilities with spending time with her family. And worrying about the Orb--lots of that. She is glad that some of the "real" security people seem to have taken it upon themselves to stick close.

Keela does not notice the strange riders [Spot 7], but she hears the warning. She rides back to the Plainfield wagon to see if her family needs any help. If they do not, she continues riding up and down the line, helping where she can.

Caelnin  d20+8=27 ; d20+6=8 ;
Tuesday September 2nd, 2008 4:46:28 PM

"Huetheira, good job girl! You've been doing so great for me lately!" Caelnin says as pats her neck white looking up towards the horizon. "Oh, there are a few unknowns coming up soon, either that we are coming across a camp of others..."

He keeps on looking around, making sure that there is nothing out of the ordinary in his surroundings.

-------

Spot: 27, Listen: 8

Alexi (AC: 17, HP:25/25) Lobo (AC: 19, HP:37/37)  d20+1=3 ; d20=14 ;
Tuesday September 2nd, 2008 6:31:54 PM

Spot DC10 d20+1 = 3

Alexi was busy chatting it up with the prisoners as they slowly traveled. The long laps of time since the bandit raid had led the cavalryman to take to visiting occasionally as they traveled along. He inquired of their family, their aspirations, and their religion. Over the days he talked to them for a few minutes as he rode by, or spent some time in the evening. He hated what they had done, but they were a part of the caravan now, even if an unwanted part.

Since they had not been promptly executed, Alexi felt that they might be converted and eventually be a productive part of the settlement instead of a burden. He was puzzled why Mikal nor Jet had shown any interest, being representatives of the Higher Powers, and, although not being much of a religious man, took it upon himself to instill some words of wisdom of Good and Law upon them.

It was upon one of these occasions that Jet came by and made sure their bonds were tight. Looking at Jet with narrow eyes, thinking him being overly judging and suspicious again, he felt a bit embarrassed when Jet explained the situation.

After Jet leaves he encourages the three to stay put and prove that they can be good people.

Diplomacy d20 = 14

He then rides back up to the front, determined to be more attentive.

DM Bob and Carla  d100=81 ;
Tuesday September 2nd, 2008 11:36:50 PM

A murmur runs through the caravan as some unknown strangers are spotted watching the train weave through the valley below their vantage point. Beren wonders that they might be scouts themselves, and communicates what he has seen to the others. Fatine points out the watchers to Tarketh, while Jet rides down the line, getting folks to narrow the spaces between the wagons, and encouraging them to greater watchfulness. The fighter stops by the wagon carting the captive bandits, and after giving them a stern warning, brings Alexi up to speed regarding the strangers watching the progression of the wagon train. The fighter wonders that more effort hasn't gone into the conversion of the captives, and suggests the miscreants reform. Happy with the progress his new mount is making, Caelnen is not overly worried by the three watchful strangers, whereas Keela, occupied with her responsibilities to the druid and her family, learns of the watchers from the others.

The riders had disappeared in a north-westerly direction, whereas the valley through which the caravan leads the group takes them in a northerly direction.

There are no further sightings of the strangers by the time the sun turns orangey-gold in the sky, (Survival Check vs DC 15 Highlight to display spoiler: { a sure sign it will be fair, possibly even warmer than usual by 10 degrees for the season in the coming day. }.) Garth signals the group to stop and make camp for the night, and the settlers circle their wagons into four tight formations in close proximity to each other on an open flat spot in the valley. The rather barren ground provides a clear view up and down the valley, and the steep banks on either side make ascent (or descent) a hazardous thing. As folks take the evening meal, Garth's half-orc assistant, Krol, calls on Jet and asks him to assemble his security detail for a quick meeting with the wagon master. The group should reach Bryn Baraz within the week and the man responsible for the well being of the wagon train wants to discuss the successful navigation of the distance that separates the group from their objective.


Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=6 ; d20+3=19 ; d20+4=8 ;
Wednesday September 3rd, 2008 12:21:12 AM

As nomads left before Anrete could get a good look at them, the fierce-looking warrior rides over to the elvish sharpshooter and queried more on the sightings. Noticing the change in the weather, Anrete remarked, "Things sure looks hot!", as he tries to recall any stories on the strange tribal strangers.

=================================================
Spot 6
Survival 19
Knowledge(Local) 8

Caelnin 
Wednesday September 3rd, 2008 9:16:52 AM

"There wasn't too much too see, other than 3 long haired thought-to-be-scouts have been sighted. It just proves we are not alone in these lands and still must have our guard up." Caelnin replies.

----------

At the meeting Caelnin suggests "What I think is that a group should at least scout ahead, to get rid of the dangers in front of us as we are nearing the goal. We all have come too far to lose it all now..."

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=9 ; d20+9=13 ; d20+9=27 ;
Wednesday September 3rd, 2008 9:34:43 AM

Beren works with the others to keep the wagons together. With all the dust of the circling wagons, he has trouble seeing much beyond the camp, so he moves to the perimeter where it is quieter, and sets a watch. He will rotate through his turn at guard before he turns in for the night, taking first watch this time.

spot 13 listen 27 survival 9 (didn't notice the weather :o))

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday September 3rd, 2008 1:10:35 PM

Fatine leave's Tarketh's side and goes to visit Keela, riding with her awhile to see how the mage is faring with her duties. When (or if) she is summoned to the meeting, she leaves her dogs behind and rides over to the men. She doesn't add much to the discussion, merely listening and whispering with Col all the while.

Once, the raven squawks and flaps its wings excitedly, and Fatine giggles and says, "Quiet down, silly bird. You get us bot' in hot water!"

Jet  d20+3=20 ; d20+3=9 ;
Wednesday September 3rd, 2008 2:35:14 PM

Jet notices Alexi being friendly with the murdering marauders. What is his intention? he asks himself. A series of suspicions spring to mind and are quickly buried with the memories of the fists nature, a caring individual, calming the warrior priest.

When they are called to the meeting, Jet will pull up beside Alexi and say, "Don't soften your heart to the captives to much my friend. They are guilty of crimes that will lead most killers to the gallows. By all means though, stay near them as much as you like, they are less likely to escape that way."

Listen: 20
Spot: 9

Keela 
Wednesday September 3rd, 2008 2:40:03 PM

Keela tries not to be too upset about the appearance of the strangers.

Likely they're just folk, she tells herself, and most folk don't want trouble.

In the evening, she helps Senna with the kids and the evening meal. As she is leaving for the meeting, she tells her nephews and niece: "I need to be away for an hour or so. And when I come back, I'll have a story to tell any good children who have washed their faces and said their prayers and gotten ready for bed."

With that, she goes to hear what Garth and Krol have to tell them.

Mikal AC18 HP 23/23  d20+3=16 ; d3=2 ; d20+3=10 ;
Wednesday September 3rd, 2008 7:16:32 PM

OOC: Internet back again. Let's hope it stays this time.

Mikal continues to keep an eye out for danger.

He volunteers for the last watch as usual.

OOC: Spot 16, Listen 10. that D3 was a mistake

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=15 ; d20+1=17 ; d20+1=7 ;
Wednesday September 3rd, 2008 7:21:26 PM

Surv DC15 d20+1= 15

Alexi is taken a little aback by Jet's comments but not too surprised. "Soften my heart? Oh, I see. Not to worry there. I'll not shed a tear if Garth orders them executed tonight. But they are still here, and a hard hard can be made softer with some guidance towards the right path. Does Garth plan to keep them imprisoned forever? It at least one proves he's changed and can be a positive member of Bryn Baraz, it is worth the effort, right?"

OOC: in the AD&D 2nd edition there was a process that a cleric could undergo to attempt a conversion. It reguired many weeks of constant contact, ie. preaching, for some time each day, then a roll at the end. It might be worth a try if the DMs want to come up with a system for this.
(It could mean some extra exps too. :) )

At the meeting Alexi listens to Garth. "So, how many miles is it?" He asks. "Could two fast riders reach Bryn Baraz in two days? It would be nice if they knew we were this close."

Due to the sighting of the unknown scouts, Alexi takes extra time to prepare for his watch. He takes his watch at the normal time but does not use a horse, he wants to save Lobo's strength and Lupin is not battle ready yet. Fully armed and armored, he patrols the perimeter with bow in hand and arrow ready, staying close to the wagons as not to reveal any silhouete. He also makes sure all those in the same watch as he knows the password and asks it, quietly, each time meets someone.

Listen d20+1=17, Spot d20+1=7

DM Bob and Carla 
Thursday September 4th, 2008 12:19:10 AM

Anrete tries to remember anything he might have heard about the uncharted lands and whether or not it was populated. Caelnen draws the conclusion that the settlers aren't the only ones on the land, while Keela figures the watchers are just folks, like any other.

Jet is curious and maybe a little concerned about Alexi's interest in the captive bandits. The fighter, on the other hand, is puzzled why no one has tried to convert the prisoners or at least get them to reform and perhaps attempt to serve the settlement in some way.

All is set aside, as Fatine, Beren, and Mikal, join Garth Turnbuckle, Krol, and some of the other security types in the wagon masters tent. The map, the wagon master has consulted with more and more frequency is laid out on a makeshift table. The lantern overhead casts shadows upon the parchment. "This is a fair copy of the map Dwain Stonehelm made showing the way to the Bryn Baraz," he sees. "See here, an' here?" he asks pointing to spots south of an X which marks the settlement, "the plains are cut with deep and convoluted canyons and ravines that twist and intertwine in an ever expanding network of paths. Would be easy to get lost if we didn't have some directions." Pointing to some drawings along the margin, repeated on the terrain of the map, Garth adds, "the dwarf marked some stone formations to be used as landmarks. Tomorrow look for a huge stone arch 300 ft. tall. We go under it, and look north. Our way lies towards the rock formations rising like fingers reaching for the sky."

Looking up from the map, Garth fixes the group. His eyes sparkle with contained excitement, yet his words are stern as he cautions, "we don't want any farmers getting ideas of goin' off by themselves now that we're so close. The dwarf never said much 'bout beasts or folks on the plains. His was all talk 'bout the mine, and the mithril. Said the land was scrubby and dry, but there was grass for the animals and farmers might scratch a livin' out of the soil." Passing a hand across a roughly sketched northern section Knowledge Georgraphy vs DC 10 Highlight to display spoiler: { which would appear to be some 30-40 miles north of Bryn Baraz}, "told the Advisory Council and the Free States League he'd seen some signs of folks, but figured 'em for savages and nomads.

Some voice an opinion on how to proceed, and Garth listens when the idea is suggested that a small group be sent ahead to notify the settlement of the caravan's pending arrival. "Who'd be best?" he asks.


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=24 ; d3=2 ; d20+9=27 ;
Thursday September 4th, 2008 9:32:14 AM

Beren listens quietly to what is said in council. He thought on the words spoken, he'd seen some signs of folks, but figured 'em for savages and nomads. Maybe these nomads and savages think of this as their land. It is something to think about.

Other than that, the ranger does not volunteer his group to move ahead and scout. That is not his call, but he will go if he is told to do so. He does pointedly look at their erstwhile leader to see if he will volunteer the group.

spot 24 listen 27

Jet  d20=5
Thursday September 4th, 2008 12:01:54 PM

Jet looks around him at the others and says, "With all do respect Garth, at this time, I think the most experienced security details should remian with the train, if that happens to be us", he points to his friends, "Then we will stay to protect the people and cargo. If there are others here more powerful then the seven or eight of us...." He stops and uses his fingers to count out his friends, "Yea, that's right, then we can be scouts while the stronger keep the train secure."

Jet waits for a response and orders from his superior.

Knowledge Geography unlearned: 5

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Thursday September 4th, 2008 1:18:26 PM

Fatine gives a loud harumph when Garth mentions savages and nomads. "Don' be so quick to judge, boss man. Her kind -" she points a thumb at Keela "-tinks my kind be 'savages,' but dat don' make it so. Dose folk what came an' killed my mistress, dey tought we be 'savages.' Dey learn a ting or two when I pay dem back for deir . . . ."

Pausing, she takes a few breaths, stopping before her words become too heated. More calmly, she continues, "Alls I sayin' is, give dose people a wide berth and plenny o' politeness 'till you know otherwise. Dat jus' be a friendly tip."

Caelnin 
Thursday September 4th, 2008 4:50:39 PM

COntent to be listening to the conversation, Caelnin sits back to watch what happens. He knows that the other scouts have a reason to look at our group travelling. Hopefully they aren't the natives to the land andit's like sacred ground to them....

There are too many options for Caelnin to mill about in his mind that he stays quiet.

Keela  d20+3=5 ;
Thursday September 4th, 2008 7:46:05 PM

Keela listens carefully to the briefing, and leans forward to peer at the map. She can make neither head nor tail of it [Knowledge Geography 5], but she trusts the caravan master to get them where they're going.

She's about to suggest that whoever scouts should also try to find some of these unknown people to talk to, but Fatine preempts her.

Keela turns to look at her, indignation rising. She wishes she could say something terribly icy and cutting, like some grand lady in a story, but all she can manage is:

"You don't know what I think, Miss Fatine, so don't go saying you do! There!"

She folds her arms across her chest and scowls, looking like a disgruntled hen.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Thursday September 4th, 2008 8:11:26 PM

Looking at the map Alexi whistles quietly. "One wouldn't last long if lost in them thar hills," he mutters.

After Garth's speech, Alexi has a hard time containing himself and finally burst out laughing. After a moment he manages, "Well, what a pickle. I bet none of them farmers knew how desolate this Bryn Baraz is, eh? Of course, keeping .... the 'thing' safe is much more important now! 'The land is scrubby and dry, folks, but you can scratch a living out of the soil', scratch indeed! Poor saps. And these 'signs of folks', hehe, bet ya it's not just some band of long-haired fairies." Looking at Anrete he asks, "Do orcs like their hair long?"

He subsides into a chuckle and nods at Jet's commnents. He wished he could retract his suggestion, now seeing the terrain, but perhaps the distance wasn't too far, maps can be deceiving.

"Yeah, like Jet said."

Mikal AC18 HP 23/23 
Thursday September 4th, 2008 8:31:40 PM

Mikal studies the map on the table and keeps a keen eye on the paths. He looks for anything that might be an ambush point, at least anything he thinks might be an ambush point.

Mikal speaks up. "We should be ready for another ambush. These paths are narrow, and like you said, are easy to get lost in."

He takes a breath, and continues. "That makes them the perfect spot for an ambush. We need to be even more prepaired than before for one."

He pauses to let those with thoughts get theirs in.

DM Bob and Carla 
Thursday September 4th, 2008 11:12:30 PM

"The dwarf didn't say nothin' about any problems with the folks to the north," Garth responds, "an' I've no intention of disrespecting those that lived out there before we come up." Eyeballing the witch from under bushy brows, he adds, "no need to get all hot an' bothered Miss Fatine.

Concerns over the people who might be inhabiting the north paramount in their thoughts, Beren and Caelnen keep their own counsel. Keela bristles at Fatine's barbed comment, but checks her own tongue while Mikal worries about an ambush.

Jet puts the interests of his friends, and the safety of the caravan before his personal ambitions, and suggests experienced security types stay to provide protection for the settlers.

Alexi laughs at the absurdity of the situation, but the importance the orb is to play in the success of the settlement is now apparent. The fighter has second thoughts about venturing beyond the line of the wagon train.

"Set regular watches," announces Garth, "no need to fear three savages far from home. Likely just curious an' come to check things out." Rolling up the map, he continues. "We stay together for now. Look for the stone arch tomorrow. If we send any riders ahead of the train, it won't be until after tomorrow."


Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+7=8 ;
Friday September 5th, 2008 1:56:50 AM

Anrete shrugs, "Sure. I'm sure we can't possibly miss a 300 ft stone arch."

Gathering his gears, and rubbing down Copper, the feral pit fighter settles down to prepare dinner, and a little extra for his watch during the night.

People close by were able to notice the thick smoke and charring smell emerging from Anrete's cooking site.

"Dinner's ready!"

================================
Craft(Cooking) 8 (epic failure)



Caelnin  d20+8=26 ; d20+7=19 ;
Friday September 5th, 2008 3:01:44 AM

Getting so used to the monotony of Caravan life, Calenin moves over to get something to eat, with thoughts still heavy in his mind about being on somebody else's property.

Calenin mutters to himself "Hopefully they won't mind us being on their land and such if we treat it with respect... Uurrg... What's with this food..."[i]

Deep in thought, Caelnin bit into Anrete's usually nice food to find a piece of black something-or-other. "Ummm... I'm off to get ready for my watch now... and maybe something to drink..." and Caelnin moves off to do as he has said.

---------------------------------

[i]Spot: 26 Listen: 19


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=14 ; d20+9=11 ; d20+2=4 ;
Friday September 5th, 2008 9:30:24 AM

Beren takes one look at the charred remains of what was intended to be supper. He makes no comment, but just moves off to his bedroll and gear. He removes a small sack of nuts, and another of jerky, and taking sips from his water skin, makes his meal right there.

He takes his turn at watch during the dark of the night once more (2-4), and come morning he prepares for the days travel by fixing a pot of hot porridge. It is over cooked and lumpy, but he says nothing, and eats it.

spot 14 listen 11 cook 4 (even worse than Anrete!)

Jet  d20+7=16 ; d20+3=8 ; d20+3=4 ;
Friday September 5th, 2008 10:59:03 AM

Jet joins the others for dinner. He grumbles under his breath, "Chewy" but manages to choke it down after some small effort and a battle with his fortitude.

He looks up at the chef, smiles and says with sarcasim, "Delicious. That was so good, lets have that very rarely, alright? Perhaps once or twice a decade. We don't want a meal like that to become common place. People would believe we weren't roughing it enough."

With a large laugh, he slaps Anrete on the shoulder and goes off for first watch.

Fort save to keep dinner down: 16
Listen: 8
Spot: 4

Keela 
Friday September 5th, 2008 4:26:16 PM

As the aroma begins wafting from Anrete's fire, Keela is just as glad she already had supper with her family.

She'd promised the children a story, though, so she goes to keep her promise. She's still bristling a little at Fatine's remarks, so the story features a wicked witch who gets her comeuppance.

Keela takes first or last watch, whichever one needs her.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=7 ; d20+1=19 ;
Friday September 5th, 2008 8:19:01 PM

Alexi doesn't look Garth in the eyes as he comments, "Nevertheless, they just might want to take a trophy back as proof of their bravery. So let's keep a sharp eye out at all times until we get there."

Following Anrete to his campfire, he smells the burnt dinner and comments, "Hmmm... meeting took longer than expected, eh?" Sitting down with Jet, he pulls his dagger out and carves the outer charred layer off and picks at the dry, tough, inner layer. Smacking as he tries to chew the jerky he asks Anrete, "So tell me, how do you know orcs so well? Perhaps you can teach me the language sometime?" (OOC: I still have a language slot open)

After Anrete's healing brew, the jerky wasn't so bad, and Alexi hums as he prepares for his watch (2nd shift). Like the night before, he sets up a password with his fellow watchers.

Spot d20+1 = 7, Listen d20+1 = 19.



Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Friday September 5th, 2008 9:50:26 PM

Chewing at his half-burnt jerky with great contentment, Anrete grunts in greeting as Alexi hunkers over.

"Was chained to an half-orc mate, during my times as a pit fighter. We escaped together and prowl this land. He was looking for his tribe, but gotten a spear in his gut before he managed to find his folks. So it is just Copper and me now."

Giving Alexi an appraising look. The feral youth bares his teeth and remarks, "Nay. Ya dun have look. Ya is a stiff-necker!"

DM Bob and Carla 
Friday September 5th, 2008 11:07:15 PM

Dinner proves to be a makeshift affair. Some eat of their own making while others indulge in Anrete's offerings. Children are put to bed, horses rubbed down, stories exchanged, and weapons and armor cared for. The night is clear and warm drying winds carry the sounds of a myriad of insects through the encampment.

The night watches pass uneventfully and in the morning the wagon train prepares to make way.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=5 ; d20+1=10 ; d20+4=11 ; d20+5=19 ;
Saturday September 6th, 2008 7:00:47 PM

Alexi nods as Anrete tells his story. Feeling he was getting a little closer to the loner, he was taken aback at his respose to teaching him orcish. "You'd be surprised," was all he ventured to say. Beren is an elf, and by what he's gathered from his comments, he's not keen on orcs and knows orcish too. He'll have a go at it with Beren if Beren agrees.

With Lobo outfitted once more for another day of hard work, Alexi proceeds with patrolling his section of the caravan. This time though, he doesn't take the time to chat with the prisoners. He doesn't want to get too distracted. He does have Ned check on them once or twice to see if they need any water.

He wishes Lupin was ready for patrolling, but it will be weeks, months at this rate, before he's trained enough for battle.

Alexi Spot d20+1= 5 (I hate these first rolls), Listen d20+1 = 10

Lobo Spot d20+4 = 11, Listen d20+5 = 19

Keela 
Sunday September 7th, 2008 2:25:50 PM

Keela rises and spends some time preparing her spells for the day. She dresses again in her "patrol gear:" the divided riding skirt with a colorful shirt (the blue one today), her long "duster", and boots. She saddles Daisy and joins the rest of the security detail. She doesn't sout unless specifically asked to; she knows she's not nearly as keen-eyed as some of the others.

Today's Spells:
0 - Detect Magic
0 - Light
0 - Message
0 - Prestidigitation
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep
2 - Scorching Ray
2 - Web

Jet 
Sunday September 7th, 2008 8:12:45 PM

Jet wakes up and first thing, grooms himself. He pulls out a stylish dark leather case, a grooming kit, and sets about on his hair and beard, pulling unidentifiable objects out in the process of using a horn comb and his boar bristle brush without a handle. He works on his long shaggy mane and face. Next, his shining scissors trim around where his helmet sits near his gorget, then he finishes his unusual routine cleaning the whiskers from his neck with a very sharp straight razor. Next, he takes a field bath, using water sparingly, he soaps himself down with a bar and wipes it off with a rag. For those that peek, they see rippling muscles bulge and veins with life blood work their way underneath his thin bronze skin. Before donning his armor, a fine essential oil is poured into his large thick hands, then rubbed over his face and beard, through his hair, then over his chest, arms and legs. After securing his armor on his body, he then sits down to his morning prayers and devotionals, taking a double shot of his normal amount of toasts to the gods that day. He attempts to put everyone in the train at ease with a friendly smile and helping hand where it is needed, to get it going.

Detect Magic, Detect Poison, Resistance

Shield of Faith, Protection from Evil, Magic Weapon

Mikal AC18 HP 23/23  d20+3=13 ; d20+3=22 ;
Sunday September 7th, 2008 10:23:49 PM

Mikal prepares his gear and says a prayer for protection over the caravan. He is ready for the day, and is constantly looking out for ambush.

OOC: spot 13, Listen 22

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Monday September 8th, 2008 5:16:06 AM

OOC--Tried posting once already. It did not save the turn. 28 and 21 for spot and listen.

Beren watches Jet's preparations for the day with amusement. He has no beard to speak of--even if his face ws not so disfigured. He cannot resist the urge to speak.

"Orcs would have you tied and spitted during the time it took to do all that. They would also smell the oil on your body and know you were coming."

With a smile and a shake of his head, he gets ready for the day in swift, sure movements.

Caelnin 
Monday September 8th, 2008 9:29:24 AM

Caelnin wakes from his slumber and greets Vilria and Huetheria. "Good morning girls, another day, another set of travel to do. Let's get ready!"

As he wakes, he shoots a few arrows for some practice then gets ready to leave.

Jet Second Post 
Monday September 8th, 2008 11:14:57 AM

Jet continues his preperation and in a cold manner replies. "You take to much stock in orcs my friend. Perhaps you would like to come back to reality and understand, they are also the least of our concerns, because they are willing to take bribes to avoid death."

As he trims his nose hairs, he continues, "I prepare myself for the ladies in the Land of Rest, after Gargul hands me a horn of mead and shows my the way to the party."

He goes back to his grooming practice, and that is what it is, practice.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Monday September 8th, 2008 9:36:48 PM

before
Fatine grunts and looks at Keela. "I no say you, I say your kind. Mages. Dey no like us, tink we be savages. Don' be so touchy, sister, I tink you be a bit diff'rent dan dose others."

currentFatine wakes, takes care of any chores that she can do to help Tarketh, then wakes her dogs and feeds them a small breakfast. Whistling for her bird, she mounts and waits for the others to ride out.

Outlanders


DM Bob and Carla 
Monday September 8th, 2008 10:39:39 PM

The wagon train proceeds along it's way with little in the way of prodding from Garth. Perhaps it is familiarity with the daily routine...perhaps it is anticipation of finally arriving at Bryn Baraz. Either way, the caravan makes an early start. Beren and Caelnin are sent ahead to scout the way with specific instructions from Garth to locate the arch and to avoid any direct altercation should any of the watchers atop the mesa return.

Jet patrols the line of wagons, his demeanor official and his appearance crisp. Alexi and Mikal cover the other side of the caravan, maintaining a steady vigil of the surroundings. Keela and Fatine continue their feeling out process as the wagons creak and groan under the strain of their loads and the uneven ground.

Towards late afternoon, Beren and Caelnin round a bend in the valley floor and a massive stone arch appears before them, first one leg and then the other. The stone is uneven, smoothed only by wind and rain, and made from the same stone as the steep canyon walls.

Caelnin and Beren make a spot vs DC 12 Highlight to display spoiler: { to notice the tell-tale sign of dust raised by travellers atop the plateau above them}.

Caelnin  d20+8=11 ;
Tuesday September 9th, 2008 3:50:50 AM

"This looks like the place, doesn't it?" Caelnin says as he guides Hutheria around the place. Looking around he doesn't see anything suspicious, but waits for confirmation on Beren's side. He then says to Beren "Can you see anything?" moving towards the arch.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=13 ; d20+9=10 ;
Tuesday September 9th, 2008 9:26:14 AM

Beren, lulled into a slight complacency by the routine of their march, almost misses the dust trail from atop the plateau. Without pointing, he nods towards the telltale signal.

"Our inquisitive guests are back. I still do not know who they are."

spot 13 listen 10

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Tuesday September 9th, 2008 9:36:04 AM

OOC:
Sorry guys. The internet is down in my office, and i spend 1/3 of my life there. So, erm... haha...

IC:
Anrete ranges along side the line, his javelin resting easily in his hands yet his thoughts with the two elves.

Jet  d20+3=18 ; d20+3=21 ; d20+3=9 ; d20+3=16 ;
Tuesday September 9th, 2008 10:35:35 AM

Unaware of what the scouts may or may not have seen, he continues his routine of keeping the train safely moving.

Listen: 18
Spot: 21

(ooc: Hmm, I hit enter twice, out of habit, to get the cursor to move down, that's how the other two rolls happened. It's nice to know I don't have to click the "roll" button)

Mikal AC18 HP 23/23  d20+3=21 ; d20+3=11 ;
Tuesday September 9th, 2008 3:46:56 PM

Mikal keeps his eye out for potential danger. He really hopes they won't do battle today, but something in his gut tells him they will.

OOC:
Spot: 21
Listen: 11

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=12 ; d20+1=6 ; d20+4=15 ; d20+5=20 ;
Tuesday September 9th, 2008 6:25:26 PM

Getting sweaty and tired, Alexi is glad the day nears its end. He hasn't heard a word from the scouts but hasn't seen any sign of trouble either. He hopes they are allright.

Spot d20+1=12, Listen d20+1=6

Lobo Spot d20+4=15, Listen d20+5=20

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday September 9th, 2008 8:52:46 PM

Fatine rides along, handling whatever jobs are thrown her way by Garth or Jet, and otherwise staying near Tarketh's wagon and talking to the druid about herbs, potions and poultices.

DM Bob and Carla 
Tuesday September 9th, 2008 10:15:19 PM

Beren and Caelnin find the arch and pause to take in the surroundings. Beren takes note of the dust trail rising from above them and passses along the information to his companion. An even larger dust trail rises from behind them, signalling the progress of the main body of the caravan. Ahead of the two scouts, the steep canyon curves to the north where it appears to divide; one arm leading northeast, and the other in a more westerly direction.

The main body of the caravan makes steady progress behind the scouts and under the ever vigilant protection of their makeshift security force. The wagons are at least a mile behind the scouts and remain unaware of Beren's and Caelnin's observations.

Keela 
Wednesday September 10th, 2008 12:52:08 AM

Keela, too, rides near Tarketh's wagon, curious about the druid and his witch helper.

"Fatine, I'm sorry I snapped at you before," she says. "I wish you could tell me something about how you do magic. For example, did somebody teach you or did you just instinctively know how?"

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=24 ; d3=3 ; d20+9=10 ;
Wednesday September 10th, 2008 9:56:45 AM

"Perhaps one of us should ride back and alert the wagons to the presence of those scouts. I will do so if you wish."

As long as Caelnin has no objections, Beren will quickly ride back and report to Garth, or whoever he finds first. He will then return to Caelnin and his scouting post.

Spot 24 listen 10 --natural 1 guess he is in a hurry-no time to listen

Jet 
Wednesday September 10th, 2008 10:43:09 AM

Attempting to keep morale high, jet will whistel a tune or sing the Bryn Baraz song. Whatever he needs to do to keep those in the train brave and ready for conflict, if it is to happen.

Caelnin  d20+8=10 ; d20+7=26 ;
Wednesday September 10th, 2008 4:50:23 PM

"Go quickly Beren.... I should be fine for a while, looks as though not much will be happening here at the moment. Again, be fast..." Caelnin says as he looks around.

----------

Spot: 10 Listen: 26 ( If Beren and I were combined, our rolls would be great!)

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday September 10th, 2008 6:47:52 PM

Alexi continues as before, sweaty, tired, and hungry, glad the day nears its end.

DM Bob and Carla 
Wednesday September 10th, 2008 11:58:23 PM

The masked elf returns to the caravan and informs the others of the arch and of the presence of the unknown watchers above them. Should Caelnin advance towards the divide as he awaits Beren's return, he will notice what appears to be a cross, tipped to one side like an 'X' rising from the ground. Should he advance even further Highlight to display spoiler: { Caelnin will discover that the cross is actually the grisly remains of a human, stripped of clothing and skin and strapped to the wooden cross that is imbedded in the soil. The expression on the corpse suggests an excruciatingly painful death. }

Caelnin 
Thursday September 11th, 2008 6:14:42 AM

The inquisitive elfish nature had gotten the better of Caelnin as he gets off Huetheria and gets closer to the divide and quickly turns his head at what he sees.

"Never will I want to see that again. I might have to ask someone else about it once they arrive as it might be a sign for something that I do not recognize, but most likely means we are trespassing on another's soil and that is what might come of us. Oh dear... Must tell someone... Yes, I must..."

Caelnin still waiting for Beren to return, tries to find a nice spot to stay slightly hidden for him and Huetheria just in case, as he is alone and in uncharted territory.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=26 ; d20+9=16 ;
Thursday September 11th, 2008 9:32:45 AM

Beren returns from his errand to find Caelnin and some grisly remains of a human.

"Looks like a warning not to go any further doesn't it. I think we should we wait here to consult with the wagonmaster before going further."

spot 26 listen 16

Jet 
Thursday September 11th, 2008 11:48:09 AM

Jet watches Beren return and rides up to him and Garth immedietly, since he does not see Caelnin with him. He has some small comfort in the fact, the ranger is not wounded or slumping over his saddle, still he has concern and wants to seek an explanation to their parting of ways.

After hearing that, he tells Garth, "It seems to me we would be tresspassing on their lands. It would do better for us to move the train around this area, which may or may not be impossible, or we should send out a crew for parley and perhaps we can pay for our safe passage through their land?"

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Thursday September 11th, 2008 3:47:22 PM

Fatine smiles at Keela. "Don' be worryin' bout ol' Fatine. I can dake a snappin' now an' again." When Keela asks about Fatine's magic, the witch takes a moment to whisper to the crow on her shoulder. After a few squawks, Fatine shushes the bird. "You always worry, silly bird. I tink she be alright." The crow moves its wings (if a bird could be said to shrug, Keela might swear it was actually trying), then takes off, squawking at some farmers as it circles into the air.

Pondering for a few moments, Fatine shrugs at Keela. "Well . . . Mistress didn't really deach me magic. She daught me how to harness powers dat people like me can control." Fatine shakes her head in annoyance. "No, I not sayin' dis right.

"You know what woldsblood be, no? See, in dee realm of shadows, woldsblood flows in rivers an' streams. Dese be pretty powerful currents, see? Here, in dee Wold, I can sense dose rivers and streams, or, well, sense dere power as it manifests in dis world. We witches call dem 'ley lines' - dee lines of power crossing over between dee realms.

"Well, Mistress -" Fatine points to the name tattooed down her forearm, 'Elmindreda' "-she show me how ta feel dose lines. Dere be a nice juicy one right over dere," she points generally off to the east. "Dee closer I be to one, dee stronger my powers get. But dey be tricky. Sometimes dose rivers shift, and I lose dee power completely.

"Your kind - an' I don' mean you, but, you know, mages and all dem book-learned folk - dey don' like how we take our power. Some o' dem . . . dey don' like us bein' around." She glances at her arm again. "Dey took Mistress from me, dose bastards." Her skin almost seems to darken as she scowls angrily, whispering harshly now. "An' when I find dem, I make dem pay dearly wit' dere blood; by dee Crones I will! Deir children will suffer like I suffer . . . ."

Looking over, she seems to see Keela for the first time. "ahem . . . sorry, sister. It be a difficult subject."


Keela 
Thursday September 11th, 2008 5:22:48 PM

Keela listens as Fatine explains how her magic works. How different it sounds! Keela is trained in the use of magical flux, which is available just about everywhere. What must it be like to have one's casting power wax and wane with the changing landscape? And what if there are none of these...ley lines...in Bryn Baraz?

Out loud she says, "They took your mistress? But--but that's awful! What could they have been thinking?" She shakes her head. "Master Thaddeus always said that spontaneous casters could be dangerous, because they didn't understand the theory behind the magic they were using. But it sounds to me like you understand yours just fine." She frowns. "And Master Thaddeus would never hurt anybody because they were a spontaneous caster. Just lecture them a lot."

When the word comes back that there may be riders approaching, Keela shelves the discussion of magical theory for the time being. She pulls one of the wands out of her belts. If they're friendly, I'll have wasted a charge, she thinks. Still, I learned last time that once battle starts, I don't have time to protect myself. And I have plenty of charges left.

When they are, to her best reckoning, about 10 minutes from the approaching riders, Keela uses the wand to cast Mage Armor on herself. [Duration 1 hour]

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Thursday September 11th, 2008 7:06:25 PM

Alexi is first worried for Caelnin, then worried for them all. "The idea of avoiding this area is a good one except we don't know how much of this area to avoid. And from the map, these canyons and valleys meander for dozens of miles without really going anywhere."

Looking up at the escarpements he ponders out loud, "If we are going to parley with them and perhaps purchase safe passage, we'll need to get up there," and he points to the ledges. "We aren't going to get them to come down here, that's for sure."

Looking at Garth he asks, "Once we get camped, we'll need some scouts to scour these canyons for a way up to the top. But it may take a day to do that and make contact with them. And we'll need something to barter with. Got any ideas?"

Smiling he says, "Maybe we can offer Fatine to marry their chief's son?"

Jet 
Thursday September 11th, 2008 8:26:02 PM

Jet walks quickly away from Alexi, smiling, but still walking fast.

DM Bob and Carla 
Thursday September 11th, 2008 11:23:21 PM

Garth moves ahead of the caravan and joins Beren, Caelnin, Alexi and Jet once he hears of Caelnin's discovery. The wagon master's first reaction upon seeing the warning with his own eyes is to wretch in the trampled vegetation leading up to the body. Garth insists on cutting the corpse down from the cross. "Can't have the rest o' them seein' that!" he wipes his face with his sleeve, the bitter taste of bile still strong in his mouth. "Beren and Caelnin, search the area! I want to know how many were here! Jet. You and Alexi search the body and then bury it."

Once the wagon train arrives at the divide, Garth orders camp to be made. It is still several hours early but few seem to mind the short day. Garth calls the security forces together to discuss the situation.

"This is the direct path to Bryn Baraz. Any other direction could add weeks of searching and back tracking to find our way. Seems to me we have two choices, push ahead and prepare for the worst, or do as Jet and Alexi suggest, send out a party to parley...see if we can't negotiate."

The wagon master casts his eyes among them looking for suggestions or confirmation. "What's it to be?"

Mikal AC18 HP 23/23 
Thursday September 11th, 2008 11:56:46 PM

Mikal stays silent for a moment, listening to the deliberation between everyone.

Coming to a conclusion of his own he speaks up. "My vote is to Parley. Maybe we can keep them from attacking us. We've lost too many already, and most of us are weary from the travel."

He gives a silent prayer to Alemi for protection, and to keep them from battle.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Friday September 12th, 2008 7:54:04 AM

"I agree with the priest. It would be foolish to ignore such obvious warnings. But I would wonder how the our precedessors solve this problem?"

The wiry gladiator crosses his arms as he ponders - his tarnished armor spikes glistening ominously from the setting sun. After a moment, Anrete continues, his pale face paint contrasting starkly against his darken armor.

"I'm curious about these watcher. I'll go, if all are agreeable. Regardless, it would be wise to scout out the area before advancing any further."

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=10 ; d20+9=13 ;
Friday September 12th, 2008 9:25:56 AM

"Talking is always a better solution than fighting, unless they are Orcs, then talking is senseless and futile. Orcs are btter off dead."

The bitterness in his voice is evident to all that hear. Beren says nothing more, but will abide by the group's decision--unless these are orcs.

Spot 10 listen 13 Natural 1 on spot--very distarcted by the conversation :o)


Jet 
Friday September 12th, 2008 9:48:37 AM

Listens to the others before he says his piece, "It is true, we do not know what type of reception we will recieve if we parley, however, it is Pantheons will that we follow the law, if not written word, the law of the land as well, and it is obvious, this land is claimed."

"I do believe Anrete and I should be the ones to go. If they kill us, then the others can continue to guard the train, but if they are willing to negotiate, Bryn Baraz may have allies in the region instead of constant conflict."

Keela 
Friday September 12th, 2008 11:04:57 AM

"If this is their land, we should at least stop and say hello. It's only neighborly," Keela adds.

Caelnin  d20+7=16 ; d20+7=23 ; d20+8=17 ;
Friday September 12th, 2008 11:13:58 AM

"I think that a group should tryand talk to them, but still be prepared for what may happen." Calenin says then walks off to do what Garth had told him to do,looking for any traces of anybody else.

------------------

Search: 16
Listen: 23
Spot: 17


Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Friday September 12th, 2008 12:45:08 PM

"If'n I wanted to tramp an army over one o' dese farmer's fields, dey'd spect me to ask permission first, no? It no be different wit' dese strangers. We be guests in deir land. We should go and say hello," Fatine advises Garth.

When Jet suggests that two go, she chuckles. "You no tink separatin' worked well last time, do you Big Man?" Back to Garth, she says, "Send dee whole security detail, or don' send none. But don' do it halfway."

"Sides," she says quietly. "Maybe dey gots a coven I can visit."

Jet Second Post 
Friday September 12th, 2008 6:28:25 PM

The burly fighter priest bows to Fatine as he backs up his words, "I understand your thoughts, the problem is, whoever goes can not face down a group of their warriors and expect to live. So how many of us should we lose to find out if they are hostile? I know at least Anrete has a chance of escape and give the train warning if he's with me. I can hold them off a second or two, to give him that chance. Alexi and Mikal need to stay and help defend, they are better at that then me, I'm all about offense. The arcanists", he points to Keela and Fatine, "will do better for defense as well. Beren is still needed to help guide the train to Bryn Baraz. Let's face it, I'm the most expendable negotiator we have."

He smiles all big and bright, as if he has waited all day to give this speech. He likely thought about it when he first woke up this morning as he stirred the pot of possible solutions they would have.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Friday September 12th, 2008 10:04:26 PM

Despite the gruesome task, Alexi nearly bursts out laughing at Garth. "Search the body? What'd you expect to find on a clotheless, skinless body? Err... sorry. Didn't mean to be disrespectful Sir. Err... right away. Consider it done. C'mone Jet, let's 'search' the body, we might find some hidden treasure, er, clue to how he died or who killed him." Smirk.

Alexi hadn't thought to bring a spade and was wondering how to break the hard ground but was relieved to see Garth had thought of it, so he and Jet made quick, sweaty work of digging a shallow, as the hard rocky ground allowed, trench for the body. While digging he wondered who it was. Was it one of the bandits that had escaped and headed the wrong way?

Later:
"Hmmm....," Alexi ponders as the others say their piece. "We've go two good points here. Either one could be the right one or the wrong one. From Jet's view, if negotiaions go well, nothing lost. If not, only one or two lost. Now, from Fatine's view, a show of force may prevent hostile action. If they do become hostile, all of us together have a better chance of returning alive than just two alone. I'm a Fist and trained to show strength or get whupped. So I'm for going as a group. But we could take a few precautions."

He takes a deep breath before he adds his ideas. "First, let us raise a flag that shows we are not hostile. A common flag is the white banner. We set that in the middle of camp, tall, large enough to be visible from a distance. The other is Jet and Mikal, who have the ears of the gods, spend the night in prayer asking for some divine guidance to which path may be the most likely to succeed, Jet's or Fatine's. Also, I remember that our battle clerics would wander the battlefield in the middle of a battle and heal the wounded without drawing any fire upon themselves. Perharps you could do the same when meeting these strangers." (OOC: I'm thinking of Augury, but that's a 2nd level spell so Mikal may be the only one to use it. However, Sanctuary is a 1st level spell and could buy you 2 - 3 rounds per casting. Load up on those before you go.)



Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+7=24 ;
Sunday September 14th, 2008 12:37:51 PM

As Alexi and Jet were digging the grave, Anrete wanders over and examines the body. His keen eyes and sensitive fingers examining and probing the corpse. Then without a word, the battle-scarred barbarian-rogue rose and walked off, pondering over his investigation.

=============================
Search 24

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Sunday September 14th, 2008 8:00:22 PM

"None be expendable, Big Man. Even if'n you fall on your face every few fights," Fatine adds with a smile and wink.

"I no mean we need a show of force. I mean we need protect ourselves. We shouldn' be goin' in dere lookin' strong an' mean. We should go in humble an' polite.

"And," Fatine adds after a moment, "what do it say for our negotiatior if'n his honor guard be one man? If we no send an emissary o' proper worth, it maybe insultin' to dem folk out dere, no?"

DM Bob and Carla 
Sunday September 14th, 2008 8:09:07 PM

Troubled that the obvious way to the settlement of Bryn Baraz seems to be watched, and that the watchers don't seem in a welcoming mood, the wagon master orders the wagons to make camp, and those who discovered the 'warning' ensure it is dealt with before news of the gruesome discovery spreads through the entire caravan.

Jet and Alexi's idea of a discussion under truce to for the mutual arrangement of peaceful terms meets with universal accord. Remembering that there is a group of miners that went ahead of them, Anrete wonders how they fared with the natives, and volunteers to scout out the situation. Jet volunteers to go with the barbarian, assuming it might be his last mission. Fatine reminds the group that separating the party in the past hasn't been successful, and suggests the group show a united if diverse front. The witch reveals her curiosity about the people who seem to inhabit the land, previously thought uninhabited. Praying to Alemi that no altercations be involved, Mikal supports the idea of negotiation, as do Beren and Caelnen. Keela admits that the right thing to do is act cordially.

While the fighter's cut down the body, Anrete and Caelnen have a look around. The remains are that of a tall, heavy set male--with sloping forehead and jutting jaw. Very likely a half-orc. Alexi speculates that it might be an escaping bandit who lost his way. While the body is buried, further explorations by the scouts reveal 3, possibly 4 distinct sets of footprints belonging to medium sized humanoid creatures. The ground is firm, but DC 10 Highlight to display spoiler: { there are sufficient traces to indicate the direction the individuals' took. Furthermore, they appear to be on foot.}

"You're the only security detail left intact after the attack, back there," Garth admits, adding ruefully, "an' the most experienced." He rubs his forehead as if it pains him. "We'll camp here 3 days, before movin' on. You're charged with parleyin' the safe passage of the caravan through to Bryn Baraz. Ye've an hour to prepare. Then come see me."

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Sunday September 14th, 2008 9:12:25 PM

"You mis-understand my meaning of 'show of force', Fatine," Alexi says, smiling. "But a humble and polite man can walk down a dangerous path without being molested if he carries a big enough sword. I didn't mean we'd all go pay 'em a visit painted up like Anrete."

Not sure if anyone caught his meaning, he tries to be more to the point. "If they get the impression we are weak, they won't have any reason to bargain with us for our passage. They'll feel they can just take what they want. So we humble admit we are trespassing. have something valuable to offer them for our safe passage, but show them we are well capable of defending ourselves."

Caelnin 
Monday September 15th, 2008 7:58:38 AM

"Hey Beren, look at the tracks! I think we can tell which way they are going!" Caelnin says pointing at the bunch of footprints on the ground. "I guess that might be the direction to their camp!"

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=14 ; d20+9=22 ; d20+9=21 ;
Monday September 15th, 2008 9:44:41 AM

Beren glances at the ground around the body, and nods in agreement with Caelnin.

"Yes, that is the direction they went. It might be possible to follow them to their camp."

Beren prepares for the trip to negotiate passage.

Spot 22 listen 21 survival 14

Jet  d20+7=25 ;
Monday September 15th, 2008 10:49:53 AM

Jet prepares for the mission. He asks the group if they would be willing to use the horses they took from Wido and those kidnappers as well as some from the train attack and use them to bargain with the natives. Jet also takes his fine keg of ale and straps it onto one of the horses.

With his survival skills he can see they left on foot. he talks with the others to determine how they can follow them without actually tresspassing.

He then goes to see Garth.

Survival DC 10 successful with 25

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Monday September 15th, 2008 2:35:41 PM

"Just the horses from the bandit raid should be enough, minus one for Mikal, since he lost his to a bandit," Alexi suggests. "We don't want to offer too much, nor too little. But Horses are a good bargaining tool. I like your idea, Jet. However, if necessary, I've got a few gems I can throw into the pot."

Alexi prepares for the trip, packing some extra dry food in his saddle bag. He has Lobo prepared to his fullest, and himself. With some time left, he asks Ned's wife for a large white cloth and with Loleena's help, makes a white flag of sorts and attaches it to his lance, presuming Jet will still be carrying the company's banner. He has Loleena overseeing the making of another, larger, white flag for the center of the camp.

An hour later he presents himself to Garth, ready to go.

Keela 
Monday September 15th, 2008 5:16:15 PM

As the group prepares to go and speak with the natives, Keela begins to feel butterflies. She is excited to meet the strangers, but nervous about what might happen.

And, she's feeling a little guilty. She wants to go along, but really has nothing to offer the group. She feels selfish for tagging along, but somehow can't make herself bow out.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Monday September 15th, 2008 6:37:46 PM

Fatine nods, conceding the point to Alexi. Once Garth sends them off, she hurries to Tarketh to be sure the trip meets with his approval. Assuming he consents to her leaving, she packs a few things, tucks two wands into her belt, and whistles for her dogs.

Once the dogs come running, Fatine prepares a small meal for them and lets them sate themselves. While they eat, she searches the sky for her crow Col. After a few minutes of fruitless searching and whistling, the bird finally alights on a nearby tree branch. Fatine hurries to the bird and whispers quietly to it.

DM Highlight to display spoiler: {"Okay, bird. You be doin' Fatine a favor. Fly high, and fly far. Find dose people what live 'round here an' see if dere be any danger. Come an' warn me if'n we be walkin' into trouble, hear?"}

After a moment of whispers, Fatine shoos the bird into the air, and it takes off, flying into the distance.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=20 ;
Monday September 15th, 2008 9:41:18 PM

Grunting in agreement with the sharpshooter's assessment, Anrete wanders off to prepare his gears.

"So how are we going to approach them?"

====================================================
Survival 20

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Monday September 15th, 2008 10:25:27 PM

OOC: DMs, how many horses did we get from the bandits. There was a mention of:

Keela is happily reunited with her family, and when the farmers return they bring with them a string of seven horses and single mule. The mule has the remnants of a daisy chain necklace wrapped about her neck.

What's a 'daisy chain necklace', and do we recognize the mule? Only one I know is Vilria.

I've not received a reply yet on the loot Beren got from the sorceress. Please update us on this info.
Thanks.

OOC: The mule is indeed Vilria. The Wand of MM has been identified, however no one has considered the other items or attempted to identify them.-DM Carla

DM Bob and Carla 
Tuesday September 16th, 2008 12:09:59 AM

Caelnen and Beren feel confident that they can track the natives who left the gruesome warning for the caravan. The direction of the trail is marked by the elves, before they head off to prepare for the mission.

Jet suggests the party round up any horses collected from the bandits that had previously attacked the caravan, along with any of those the group had recovered from Lollena's kidnappers. Alexi endorses the idea, but is reluctant to part with all the spare horses. Some of the animals have been integrated into the caravan, claimed by farmers or other settlers. In the time allotted, some 10 animals are identified as available for barter. Both men identify additional gifts from their personal belongings.

Her heart aflutter, Keela is excited at the prospect of meeting new people, though concerned she may bring little to the delegation.

The herbalist is concerned about loosing his assistant, but expresses confidence in Fatine's ability to take care of herself. He gives the witch a pouch with some packets of herbs and spices, as well as 4 vials*, "to use as the need arises."

Anrete enquires about what the group's strategy will be.

The group meets with Garth at the appointed time. The wagon master goes over the facts as he knows them, confirming with the group that he will give them 3 days head start to locate the natives and learn if they will allow safe passage of the wagon train through to Bryn Baraz. Whether the group returns or not, the caravan will continue the march north when the 3 days are up. A crude map with only the barest of details is handed over. "Best that could be done on short notice," Garth admits. "If some'at happens," he adds, "make yer way to the settlement." Before they leave, Lollena hands Alexi a roll of soft white cloth. The fighter realizes the banner isn't some farmer's wife's rough stuff, but rather fine white silk. The woman lowers her dark lashes in order not to meet the fighter's gaze, but Spot DC 10 Highlight to display spoiler: { it looks like she might have been crying. For the loss of the wedding dress or concern over the Alexi and the other adventurer's is impossible to tell/}

The wagon master provides a few last words of caution and encouragement, and then the group is off. Beren and Caelnen tracking the footprints, and Fatine sending Col off into the air.

*Cure Light Wounds

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=24 ; d20+9=25 ; d20+9=29 ;
Tuesday September 16th, 2008 9:18:59 AM

Beren's senses are at a heightened state as he leads off with Caelnin. To him the trail seems almost like a beacon pointing the direction they need to go. He rides with his bow in hand, and arrows loose in his quiver. His cloak is wrapped around his body loosely to hide his exact size and shape from potential archers, with the hood up and his mask in place.

(Survival-track 24, spot 25, listen 29 -perfect 20)

Jet  d20+3=22 ; d20+3=5 ;
Tuesday September 16th, 2008 10:53:14 AM

Jet in his ceremoniol manner ties the banner to the tip of a spear and rests the butt of it on his leg as he steers Bantom with his left hand and an occassional knee.

He attempts to stay as sharp as possible.

Listen: 22
Spot: 5

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=15 ; d20+1=19 ; d20+1=8 ; d20+4=16 ; d20+5=20 ;
Tuesday September 16th, 2008 12:39:00 PM

Spot d20+1 = 15

Alexi is not happy to leave so soon. He would have preferred that the clerics had more time to prepare, but when Lolenna hands him his white 'flag', he has no words to express himself. All choked up, he tries to stammer that it was unecessary to make such a sacrifice. It is obvious to the fighter that the seamstress made the sacrifice of diamonds for their success.

"I'll bear this with honor and pray that I can return it safely," is all he manages to say, a tear starting to swell in his eye. In the world of knights, when a lady gives a knight a personal token, such as an embroidered handkerchief (or part of a weeding dress), the knight becomes her champion. And Alexi rode away with the group, white silken flag fluttering in the breeze attached to his lance, her devoted champion, until she releases him of that duty, or he dies.

Spot d20+1 = 19, Listen d20+1=8
Lobo Spot d20+4=16, Listen d20+5=20

Keela  d20+2=21 ;
Tuesday September 16th, 2008 1:15:38 PM

Keela has little to do in the way of preparations, merely making sure that her wands are in her belt and her hair is reasonably tidy. She mounts Daisy, settles her skirts, and moves off with the others.

She sees the quality of the "banner" they carry [Spot 21], and privately thinks it a foolish extravagance. She says nothing, however, realizing that Lollena meant well by it.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday September 16th, 2008 3:31:49 PM

Once the group is off, Fatine moves her mount close by Keela and hands the wizardess a few small items. Leaning over, she whispers, (DM and Keela) Highlight to display spoiler: {"Dake dese, sister. If'n one of dose men gets in trouble, try'n help dem out, see?" She hands over two of the vials from Tarketh. "But don' let 'em know jus' yet. . . . makes us look more doughtful later," she adds with a smile.}

Caelnin  d20+7=16 ; d20+8=14 ;
Tuesday September 16th, 2008 4:47:14 PM

Caelnin tags along with Beren, hoping that he could learn something. His father tried to train his skills in tracking people down, but he never got the hang of it when he was older. He does however keep an eye and an ear out on the path that they are taking.

--------

Listen: 16 Spot: 14

Mikal AC18 HP 23/23 
Tuesday September 16th, 2008 10:08:27 PM

Mikal keeps a keen watch over the wagons as they wait for the parley results to return.

DM Bob and Carla 
Tuesday September 16th, 2008 11:19:35 PM

The party follows the tracks of the mysterious watchers along the valley bottom. Beren leads the way and easily finds the small trail leading through the rock formation. Jet follows, the banner flying from his lance. The path begins climbing, turning back on itself several times as it ascends the valley wall. The way is steep and narrow, and not well suited to riding, but the horses might be led on foot...Despite their vigilance, the adventurers see nothing of note as they climb. At what Beren assumes to be the halfway point, the trail offers a near perfect view of the valley below. The wagontrain can be seen in the distance, waiting for the prescribed time of departure.

The top of the Mesa is still approximately 50' above, but the narrow winding trail that leads there is at least 200' or more in length and must be negotiated carefully, especially when leading a pack of horses.

[Please identify a marching order (I assume Beren is leading as he is doing the tracking), and please identify who is leading the horses]

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=18 ; d20+7=11 ; d20+7=16 ;
Tuesday September 16th, 2008 11:58:12 PM

"The trail seems treacherous for the horses. I would recommend some of us scouting out the area first before bring the horses any further.", Anrete remarks as he stops before the narrow winding path.

"In fact, it is a bad idea to bring our horses up, for are we going to abandon them if we need to beat a hasty retreat? I say, leave them here and advance on foot."

With that, the warrior scans the horizon, his jaudiced eyes searching for observers beyond the trail. Dismounting from Copper, Anrete carefully picks his way up the trail, using the occasional outcrops and shadows as cover from any would-be observers.

His well-trained pony eyes her master for a moment before proceeding to munch on some wild plants.

==========================================
Spot 18
Move silently 11
Hide 16

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=18 ; d20+9=13 ; d20+9=10 ;
Wednesday September 17th, 2008 9:41:23 AM

Beren has eyes for the trail alone, but he sees no reason to walk.

"The trail is wide enough to ride, but the led horses will need to take extra care. We are almost to the top. Be wary of attack in this narrow section."

track 18 spot 13 listen 10

Jet  d20+3=11 ; d20+3=6 ; d20+5=24 ;
Wednesday September 17th, 2008 11:44:12 AM

Jet unsure if he needs to lead his horse will get off and walk Bantom if the large animal begins to act strange with the small trails width.

Listen: 11
Spot: 6
Handle Animal: 24

[ooc: We are working on the party order oh mighty DM's. If we don't have one by tomorrow, please feel free to randomly place us where you want to continue the plot line.]

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday September 17th, 2008 4:31:31 PM

Fatine plods along the path, offering to lead one of the men's horses, "so dey can go fight bedder." Between the horses and her nearby dogs, she makes for quiet a zoo traveling along the path. Every so often she curses quietly as one of the horses does its business to close to her.

Keela 
Wednesday September 17th, 2008 4:32:39 PM

As the trail becomes more difficult, Keela readily dismounts. She is no horsewoman, and is perfectly happy to lead Daisy over the tricky parts.

When the talk turns to leaving the horses altogther, though, Keela objects. "I'm not sure it's a good idea to leave them unattended. There's things out here that would eat them if they could."

As the party moves forward, she and Daisy fall into place somewhere in the middle.

Caelnin 
Wednesday September 17th, 2008 4:52:54 PM

as Caelnin is not as good as he would've hoped he could of have been at this moment, he takes it safe and dismounts to walk Hue over.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday September 17th, 2008 6:17:48 PM

Eyeing the trail from the bottom up, Alexi frowns, but won't leave Lobo behind. He dismounts, though, and leads Lobo. He's no fool. Lobo is carrying a lot of weight, one slip and he could catch himself, but not with Alexi's added weight.

Alexi suggests, for the purpose of the trail, each member take the lead rope of a spare horse with the last two in line an extra horse each (that should be 10 horses). This way, only the last two will be dealing with more than two horses, and if one of them should fall, you can just let go of the lead rope.

Once on the plateau, this order can be re-arranged to free up the hands of the fighters.

DM Bob and Carla 
Wednesday September 17th, 2008 11:56:03 PM

Mikal watches from the safety of the wagon train, as the group strikes out. "You sure you don't want to go with your mates?" the wagon master enquires. Garth watches as the reconnaissance party strikes out in search of the natives they believe inhabit the uncharted lands. Seven mounted adventurers, with 10 gift horses and a few other items intended for the people they hope to meet, and possibly negotiate safe passage across the land.

As the trackers lead the group from the valley floor along the trail moving up through the rock formations, travelling by horseback becomes trickier though not entirely impossible. No one will actually be required to climb, but in general the consensus it that it would be better to dismount than to try to negotiate the narrow path from horseback. Beren decides to keep his seat. Caelnen is one of the first to slip from the back ot his horse, to lead his new grey mare along the path. Anrete suggests the possibility of leaving the horses behind, but that is not necessary. Alexi asks that each member of the party take responsibility for one of the extra horses the group is taking with them, with the extra horses nearer the end.

Under the guidance of Jet, the party starts to space out single file with an adventurer out front leading his own horse, and another with a long line attached to its bridle, then a second adventurer, two horses, a third adventurer and two horses, and so on. Though it isn't without risk, there is the opportunity to jockey around until all are satisfied with their position in the line. Trackers and scouts out front, Keela and Fatine somewhere near the middle, and the fighter's where they think they will best serve their companions.

Anrete and Beren are able to follow the trail, and the masked ranger is able to confirm that the tracks were likely made early in the day, rather than recently. Those keeping a lookout don't see anything untoward. There certainly aren't any watchers. The huffing and puffing of the party and their mounts, along with the creaking of leather, and the shuffle of hooves and feet along the trail are the only sounds. Col hasn't returned, but then the raven hasn't been gone all that long.



Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=9 ; d20+9=15 ; d20+9=10 ;
Thursday September 18th, 2008 9:47:52 AM

Beren keeps an eye on the trail. If it begins to narrow to much, he too will dismount and lead Red. The elven ranger keeps hhis eyes and ears open for any signs of ambush or trouble. He is concerned that the trail itself--being so narrow--could be rigged to collapse with the group. The distraction of all the movements causes him to disturb the tracks, but there is really only one direction those they are following could have gone.

track 9 spot 15 listen 10

Jet 
Thursday September 18th, 2008 2:14:16 PM

Jet continues to follow the others bringing up the rear, incase we are set upon from behind.

Party order single file.

Beren
Caelnin
Anrete
Alexi
Fatine
Mikal (Mikal is or is not coming? What's up with that?)
Keela
Jet

Keela  d20+2=17 ; d20+2=19 ;
Thursday September 18th, 2008 4:02:51 PM

Keela concentrates on keeping up and not being a bother to anyone. She tries, too, to keep her eyes and ears open, though she knows her senses aren't as honed as some of the others'.

[Spot 17; Listen 19]

Today's Spells:
0 - Detect Magic
0 - Light
0 - Message
0 - Prestidigitation
1 - Color Spray
1 - Ray of Enfeeblement
1 - Sleep
2 - Scorching Ray
2 - Web


Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+11=22 ;
Thursday September 18th, 2008 5:07:50 PM

Taking a moment, Fatine taps herself with a wand, then puts it back into her belt. After that, she follows the men, leading some of the horses and talking quietly to herself. Scanning the sky, she tries to catch a glimpse of her crow anywhere nearby.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=13 ; d20+1=10 ;
Thursday September 18th, 2008 6:18:13 PM

Alexi moves along, concentrating on the path, not looking off the side, but ahead. Keeping some ten feet from the horse in front, he glances back at his train to make sure all is allright. Not good to have a couple of horses agitated at each other. He prays that it won't happen as he plods along.

Spot d20+1=13, Listen d20+1=10

Caelnin  d20+8=16 ; d20+7=21 ;
Thursday September 18th, 2008 7:44:47 PM

NOt wanting to keep his guard down, Caelnin tries his best to keep track of everything around him, not wanting to let us anyone or anything to get hurt.

Spot: 16, Listen: 21

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=16 ; d20+3=23 ;
Thursday September 18th, 2008 9:16:01 PM

Just right behind Caelnin, Anrete proceeds carefully.

=============================
Spot 16
Listen 23

DM Bob and Carla  d4=2 ;
Thursday September 18th, 2008 11:31:10 PM

The party moves single file along the narrow path, gradually ascending the hilly terrain above the valley. The circled wagons can still be seen in the rocky valley below, the settlers like ants moving about as they go about the business of making camp. Occasionally a rock is dislodged, and goes bouncing down the hillside; however the path is not so narrow that careful treading by man and beast ensure a measure of safety for all.

All eyes are trained on the path and the environs, as quietly the group ascends the steep slope. The quiet calmness of the adventurers has the effect of keeping the beasts at ease, and none of the horses show any anxiety. Even Fatine's dogs tread quietly along the line, foregoing any explorations to remain close to their mistress.

The sun beats down from above, for there are no trees, only the narrow dusty path bordered by scrubby, hardy bushes, and tufts of grass interspersed with light rubble. The hike and the heat begin to take their toll. (Fortitude Check DC 15, or else take 2 pts. nonlethal damage).

Beren finds no signs of ambush or trap, and though the tracks seem to fade from view momentarily, there really is no other way for anyone to travel than along the path. On gaining the top, the adventurers see the valley below and to the west, bordered by a hillside similar to the one the party just climbed. The valley stretches north and south, with the top a kind of flat plain stretching out along the same direction. Watchers could ride along the edge, keeping a lookout for anyone or anything coming up the valley. To the east stretches a flat plain of shrubby bushes and grasses punctuated by more rubble and some larger stones or rocks. In the distance, the dark shapes of hills, against the purple-blue haze of taller mountains.

Anyone can see a trail runs north and south about 50 ft back from the edge. Wilderness Lore or Search DC 10, or Track feat Highlight to display spoiler: { to see that the ground has been greatly disturbed. The footprints disappear, however there are many prints made by horses, and they appear to follow the path in a northerly direction.}.



Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+6=18 ; d20+7=10 ;
Friday September 19th, 2008 2:28:03 AM

Indure to the extreme conditions from his pitfighting days, Anrete easily shrugs off the effects of the heat as they scaled the trail. He pauses occasionally to help those who had lagged behind. Upon reaching the top, he searches the ground before glancing at the valley to the north.

"I think they went north." Anrete remarks before taking a sip from his waterskin.

=======================
Fort 18
Search 10

Beren(AC 18, HP -2 non lethal ,23/23 Red AC 13, HP 25/25)  d20+5=15 ; d20+9=24 ; d20+9=14 ; d20+3=6 ;
Friday September 19th, 2008 9:00:56 AM

As the group tops the summit of the trail onto the mesa, Beren regains the tracks of those he is following.(track 15)

"They have horses now, and they went off that direction."

He indicates the direction that they went. He relaizes now that he should not have put his cloak on, as the sun is shining down much hotter than he thought she would today. (Fail fortitude check 6) He removes his claok and takes a drink of water, fanning himself a little to cool down, and splashing a little water on his face.

spot 24 listen 14

Jet  d20+8=25 ; d20+3=10 ; d20+3=5 ; d20=2 ;
Friday September 19th, 2008 10:13:15 AM

Jet in his steel armor doesn't even notice the heat, nor does he notice others may be suffering.

He can not determine heads nor tails of any trail.

Fortitude save: 25

Listen: 10
Spot: 5
Untrained Wilderness Lore: 2

Keela  d20+2=21 ; d20+3=16 ;
Friday September 19th, 2008 10:53:34 AM

Scrawny wizard she may be, but Keela grew up on a farm and knows what it is to toil long hours in the sun. She is tired when she reaches the top of the hill, but not significantly depleted. [Fort 21]

She sees the tracks of horses heading northward [Search 16], and points them out to the others. "There seem to be a lot of them," she says uncertainly. "If they prove unfriendly, we could be in trouble."

Alexi (AC: 17, HP:(26)/28) Lobo (AC: 19, HP:37/37)  d20+9=12 ; d20+2=14 ;
Friday September 19th, 2008 6:47:42 PM

Fort DC15 d20+5+4(Endurance)= 12
Search DC10 d20+2= 14

Finally reaching the top, Alexi heaves a sigh. The climb and heat wore him out more than he would have expected. Must have been the excitement of meeting these strangers. Taking a breather he followed Beren in taking a good gulp of water as he inspected the ground and saw what the others saw.

"Glad we kept the horses?" he asks no one in particular.

OOC: subtr 2hps

Caelnin  d20+1=15 ; d20+7=10 ; d20+8=28 ; d20+7=27 ;
Friday September 19th, 2008 6:52:22 PM

Caelnin starts to feel the burn in his muscles and it doesn't help him much that it's really hot as well, however he pushes through, trying not to complain about anything. (Fort: 15)

He is too focused on trying to stay upright that he misses out on some of the clues (search 10)but listens to everyone else. He takes the time in which some people are resting to look around.

Spot: 28, Listen 27 (Wooo for 1/400 chance....)

Jet 
Saturday September 20th, 2008 1:15:09 PM

When Jet hear's Keelas words that they might be in trouble he laughs out loud, "You are just now realizing that? Why do you think I said only one of us should have come? No time to dwell on it now, today we will live or die together and if it is the latter, we will take as many of them with us as we can."

FYI- I didn't really expect Jet to go alone. I was just trying to recreate the scene from Outlaw Josie Wales where he faced down the native americans by himself and secured the ability for them to stay on their land.

Mikal AC18 HP 23/23  d20+3=21 ; d20+3=22 ;
Sunday September 21st, 2008 10:26:13 AM

Mikal marches up the path behind everyone. Keeping an eye out for potential danger.

OOC: Rolls lookin good today, Spot 21, Listen 22

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+1=12 ; d20+2=5 ; d20+2=10 ;
Sunday September 21st, 2008 8:52:07 PM

[fort 12, fail]
survival: 2
search: 10, pass

Fatine chuckles as well. "We been in danger e'er since we started dis crazy expedition. No sense worryin' 'bout it dis late in dee game."

Looking at the ground, she comments, "Even ol' Fatine can see dey ridin' deir horses nort. If'n I can figure dat out, dey not be tryin' much to hide deir path. Either dey don' tink we be enemies, or dey no tink we can hurt dem. I no sure which be more worse." Shrugging, Fatine steadies her horse and pulls herself agilely into the saddle.

"Now . . . where be dat silly bird. He shoulda come an' see me by now. If'n he be eatin' worms, I show him a ting or two bout followin' orders, dat featerbrained . . . sorry," she adds sheepishly when she realizes she's rambling.

Putting fingers to lips, she whistles loudly, looking around the sky for the raven.

DM Bob and Carla  d6=6 ; d6=3 ; d4=2 ; d4=4 ;
Sunday September 21st, 2008 11:20:45 PM

Glad to be finished their climb out of the valley, the group surveys the scene. They are on a plateau of sorts, with a path heading north and south, following the direction of the valley. The group demonstrates persistence in the face of adversity, however for some it is at a cost, though a small one. Beren, Alexi, and Fatine find the heat a bit of a strain. (Mikal-still need a Fortitude roll vs 15)

The path taken by those who left the gory talisman is studied, and the combined observations confirm that though the initial group had been on foot when in the valley, they were now on horseback, and headed north. Having determined that no effort was made to hide their tracks, it is speculated that those who made them appear to have no fear of the caravan or the settlers.

Anrete sets a good example in keeping hydrated, while Keela worries about the actual number of those the party are tracking.

Fatine searches the clear sky worried about Col, for the bird is nowhere to be seen. But then, the only real vantage point is from the sky, there being only shrubs and tufts of grass amongst the rubble.

The sun bears down on the dry land, causing the air to shimmer. Here and there a puff of wind raises a little whirl of dust dust that dances lightly for a space, and then dies out. Jet is unable to see past the shimmering effect, however Caelnin, Beren, and Mikal spot a small funnel shaped cloud north, north west. It doesn't die out like the others and is bearing down almost directly on the group! There is almost no time to react to the small whirlwind as it whips up dust, sand, and other debris.

(Reflex Save (1 roll):

if 12 (or greater) take half non lethal damage from irritating particles, otherwise 6 pts. non-lethal damage.
if 15 (or greater) avoid being slammed to the ground, and take 3 pts (regular) damage
and 18 (or greater) for small characters* to avoid being blown away, 20 ft, 8 pts non lethal damage)


*I don't think we have any small characters, but Fatine's two dogs might have some trouble...




Caelnin AC:16 HP:18/21 (6 NL)  d20+6=8 ;
Monday September 22nd, 2008 2:52:05 AM

As Caelnin tries to dodge the main burst of the small whirlwind, Caelnin gets twisted in Huetheria's leading rope and forgets to shield his eyes and other things vulnerable to the strong winds and small particles, basically being blinded throughout the ordeal. (Reflex 8... Woo for a 2)

After the winds die down, Caelnin blinks for a bit, getting rid of things that had flown into his eyes and says "Nature has it's ups and downs.... However, that was not fun at all..."

Beren(AC 18, HP -5 non lethal ,23/23 Red AC 13, HP 25/25)  d20+7=26 ; d20+9=22 ; d20+9=15 ;
Monday September 22nd, 2008 9:30:08 AM

OOC--Not sure I understand the saves and what damage I might take. I hope I 'm not the only one confused. :o) Reflex save 26 I think I end up with only 3 points non-lethal.

Beren sees the whirlwind coming, and it does not look natural to him. It seems to be a sending--maybe a warning. He avoids the storm easily, but is concerned about the rest of the party. He circles behind the storm to see if it is cover for another attack.

spot 22 listen 15

Jet  d20+1=13 ; d20+7=23 ;
Monday September 22nd, 2008 11:08:12 AM

OOC: I'm not exactly certain about the Reflex saves myself.

Jet trudges forward through the heat and he can see the large dust devil coming toward the party. The fighter priest closes his helms visor and recieves the blast of particles flying through the air as well as possible. (3 points non lethal?)

Jet wonders at the storm, if it is natural or not. Survival skill check 23

"Between the heat and the dust devils, we might not need to worry about the natives. Lets stop and clean up awhile." Jet suggests, but his alterior motives include checking his comrades and casting some healing spells if necessary."



Keela  d20+2=16 ;
Monday September 22nd, 2008 4:10:02 PM

Keela glances up, and has time only to murmur, "Oh dear" before the funnel hits.

Her luck holds, however [Reflex 16], and she comes out of it with nothing more than bumps and bruises.

Her hair-knot, however, is a total loss.

"Is everyone all right?" she asks, looking about her for hair-pins.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+2=13 ; d20+5=22 ; d20+5=25 ;
Monday September 22nd, 2008 7:41:36 PM

Fatine reflex: 13 {I am unclear what this means. 3 regular damage? Only the nonlethal?}
Dog 1: 22
Dog 2: 25
[dogs are medium creatures; they are riding dogs, not regular dogs - regular would be small]

Fatine grabs ahold of each dog's mane and holds on as the wind passes over them. Once gone, she stands and straightens her ruffled skirts. Shaking some dirt off of herself, she reaches into a belt pouch and withdraws a few sewing needles.

"Need some o' dese, sister?" she asks Keela. "Not as good, but maybe dey do dee trick for now, eh?"

Once everyone has settled, she says, "Let's be on dee way. Dee faster we get dere, dee better, no?"

Alexi (AC: 17, HP:(26)/28) Lobo (AC: 19, HP:37/37)  d20+6=13 ;
Monday September 22nd, 2008 10:03:37 PM

OOC: I'm confused too. I thought the higher the roll, the better. But it doesn't look like that here. It seems 12 and 15 got switched.

Ref save d20+2 (+4 Endurance save vs non-leath dmg) = 13 or 9
OOC: I'll let DMs figure out what roll I got and how much of what dmg I took.

Sputtering a bit, Alexi tries to re-orient himself. The sweat he generated was now mud and he felt sticky all over. He takes a couple more swallows of water to wash the dust down.

"Glad that 'thing' didn't hit us on the cliff side," is all he's in the mood to say.

Mikal AC18 HP 23/23  d20+2=12 ;
Monday September 22nd, 2008 10:23:27 PM

OOC: Yeah, quite confused myself. If they are flipped, I'll just assume for now, then this is my correct response.

Mikal steadies himself and barely stays upright, taking a load of sand to the eyes.

"Gah! Curse this wind!"

OOC: If they are right, he closes his visor in time? Who knows.

DM Bob and Carla (Explanation or You're Not in Kansas Anymore!)) 
Monday September 22nd, 2008 10:57:31 PM

I tried to explain in my DM post, but I will be frank and admit that this is a tricky (but fun!) one based on DMG Wind Effects and MM Elementals.

Try to visualize the dust devil...a mini 'twister' as it weaves towards you. On the periphery small bits of debris are picked up and spun about, whereas the core of the event is the strength of the thing. Fast reflexes (DC 15 or better) would allow you to dodge the main event, but still get pelted by the periphery debris (the non-lethal dmg.). Even closing your eyes, or averting you head (a DC 12, 13, or 14) would allow you some respite from the periphery activity (non-lethal), though you wouldn't be able to avoid the 'slam' of the core (the regular damage). Of course, if you were small and light, you could get carried away...

DM Bob and Carla 
Monday September 22nd, 2008 10:58:32 PM

'Between the heat and the dust devils, we might not need to worry about the natives'-Jet, The Uncharted Lands

The party is learning some newfound respect for this uncharted land they are venturing into. There are other hazards in the Wold, they learn, than those posed by enemies from the higher races.

As the small whirlwind whips up dust and debris, some dodge out of the way, while others are unable to avoid the natural effect.

Careful manoeuvring allows Beren and Keela to avoid all but a light pelting from dry twigs, leaves, and grit as the edge of the whirlwind catches them. (Reflex of 26 and 16 mean they beat all but half non-lethal dmg.) Alexi closes his eyes, while Mikal andJet manage to snap their visors down therby protecting eyes and mouths, but any bare skin feels the sting of debris before the fighters and the cleric are knocked to the ground (Reflex of 12 and13 means half dmg. from flying debris, but 3 pts dmg. from being knocked to the ground). Though he spotted the event in time to warn the others, Caelnen's concern for his mount slows his reaction, and he takes the full brunt of the natural event and is tossed to the ground. (Reflex 8, 6 pts non-lethal and 3 points regular damage.)

Fatine reaches for her dogs for extra support as the mini-twister bears down on her. All three feel the sting of flying grit. Averting their gazes, and bracing themselves with all four feet, Shadow and Cloud resist the storm, however their mistress is not so fortunate as she is swept off her feet by the dust devil. (Reflex of 22 and 25 mean the dogs beat all but 3 pts. non lethal. Fatine's Reflex of 13 means half dmg. from flying debris, but 3 pts dmg. from being knocked to the ground.)

(OOC: Still need Mikal's Fort Save, and Anrete's Reflex Save)

Just as suddenly as it appeared, the whirlwind collapses into nothingness, leaving a little pile of leaves, broken twigs, and small pebbles. Jet is pretty sure the thing was a natural phenomena, a common enough manifestation in dry regions as it were, and Beren finds no hidden enemy.

Though Fatine is anxious to be on the way, Jet suggests a brief respite in order to check on how his comrades are handling the trip. Keela uses the opportunity to fix her hair.

Fatine Highlight to display spoiler: { Having been directed to 'fly high, and fly far' Col indeed flys high, sailing along the updrafts created by the mixing of contrasting temperatures from plateau and valley. The tiny magical beast follows the path of least resistance and wings gently northward looking to 'find dose people what live 'round here'. There isn't much to see other than the occaisinal tiny mammal scurrying from one stunted shrub to another as the shadow of the raven darkens it's path. The bird's natural curiosity, equal to that of it's mistress, leads it to fly onward, and northward as it scans plateau and valley. }




Beren(AC 18, HP -5 non lethal ,23/23 Red AC 13, HP 25/25)  d20+5=16 ; d20+9=13 ; d20+9=16 ;
Tuesday September 23rd, 2008 9:22:45 AM

Beren is slightly distracted by the whirlwind, but is still able to follow the trail of those who left the body. The whirlwind has wiped some of the tracks, but not all.

"If everyone is okay, let's continue."

Spot 13 listen 16 track 16

Jet  d20+3=14 ; d20+3=7 ;
Tuesday September 23rd, 2008 10:06:13 AM

OOC So I guess Jet takes 3 pts non lethal damage?

Seeing that injuries are light, he unstraps the barding to Bantom and shakes it out, removing the debris that could cause sores to his beautiful war horse, he then cinches the straps and checks the other horses. He takes some time to water all the mounts as well as himself and asks those with more knowledge then him, "Anyone have an idea how long we will need to travel to find these people? At this rate, we could be to Bryn Baraz before they knew we went through their land."

In the hot sun, Jet continues to attempt to look past the mirages of the heat in a vain attempt to not be surprised.

Listen: 14
Spot: 7

Anrete Nanoc (AC17, HP29(3)/32), Copper (AC17, HP19(3)/22)  d20+5=21 ; d20+4=23 ; d20+3=23 ;
Tuesday September 23rd, 2008 11:37:52 AM

Being experienced travelers, the nimble fighter and his mare easily sidestep the dust devil and avoided serious injuries. Having recovered easily from the mini-storm, Anrete glances around for his companions before lending his hand to the fallen elvish archer. After that helping Caelnin to his feet, the wiry human strides over to the tiny lady and offered his help.

"Need a hand, milady?"

=======================================
Anrete Ref 21
Copper Ref 23
Survial 23 to find out more on the dust devil

PS: I assume we recieve 3 non-lethal dmg?

Keela 
Tuesday September 23rd, 2008 2:48:13 PM

Keela flushes a little as she scans the ground for hairpins, holding her hair back out of her face with one hand.

"I--no, that's all right, Fatine. I can just braid it. I should have just braided it. It's just--the hairpins are steel, so they're kind of valuable." Giving up, she straightens with a sigh. "Senna will scold when I tell her."

With deft fingers, she braids her hair to keep it out of her face. She carefully pockets any hairpins she managed to salvage, and reaches for Daisy's reins. She doesn't want to slow the group any. Or, any more.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday September 23rd, 2008 3:21:07 PM

Fatine gives a snort. "Senna . . . . You be up here riskin' life fer dose peoples, while she be back tendin' to her wagon. Dose people back dere," she jerks a thumb in the general direction of the wagon train, "don' get ta scold people like us."

Turning to one of the dogs, she says, "No! Dat not be right, either. She no need to hear 'bout dat silly stuff."

Looking back at Keela, she smiles sheepishly. "Sorry, sister. Sometime he be a bit pushy. Jus' ignore him."

"We movin' yet?" she calls toward the front of the line.

Caelnin AC:16 HP:18/21 (6 NL) 
Tuesday September 23rd, 2008 4:46:08 PM

"Thank you Anrete," Caelnin says as Anrete helps him up as he dusts himself off. "I should've been able to see that coming... I should be fine for a bit. Shall we now continue?"

------

Anrete: Yeah, you just take the 3 non-lethal damage

Jet (AC: 18, HP: 25/28 -3 nld)  d20+1=11 ; d8+1=8 ; d8+1=3 ;
Tuesday September 23rd, 2008 8:14:33 PM

Jet can see, Beren is in rough shape, so he sacrifices his Shield of Faith spell for Cure Light Wounds.
"This should help you feel better."
He looks also to the others and if necessary sacrifices Magic Weapon for Cure Light Wounds to help them also.
If anyone else is four or more down in hit points, this is for you. We should be as close to full as possible when we engage them.

Actions:
Cast Cure Light Wounds on Beren of 8 damage, bringing him to full again.
Cast Cure Light Wounds on ______ of 3 damage.

Detect Magic, Detect Poison, Resistance

+Shield of Faith, Protection from Evil, +Magic Weapon

Alexi (AC: 17, HP:25(23)/28) Lobo (AC: 19, HP:37/37) 
Tuesday September 23rd, 2008 9:57:59 PM

OOC: ok, if I interpret it correctly, this is how I see the dust devil. Alexi has Endurance that gives him a +4 against non-lethal dmg. He rolls a 9 for his Ref save. This means that for the Non-lethal damage part, he makes it, taking 3pts of non-lethal dmg. But for the other part, he fails and falls to the ground taking 3 pts of real damage. Does that make any sense?

Amending previous post with new post:
Alexi saw the dust devil coming but instead of ducking, he took hold of several of the spare horses reins to keep them from bolting away. Unable to avoid the dust whirlwind, he's knocked down, partly by the wind, partly by the horses jostling, but keeps his grip on the reins.

Alexi picks himself up from the dust sputtering a bit, and tries to re-orient himself. The sweat he generated was now mud and he felt sticky all over. He takes a couple more swallows of water to wash the dust down.

"Glad that 'thing' didn't hit us on the cliff side," is all he's in the mood to say.

He takes his helmet off and shakes his head and empties some dirt from it. He then helps Jet water the horses and check the saddles.

When jet offers some healing, Alexi gratiously declines. "I'm fine for now, but I hope we don't get any more of these."

OOC: Caelnin can use the 3hps. Also, there was no mention of the horses having to make a save, but I figured that it was because they are large and four-legged, thus heavier and more stable.


Mikal AC18 HP 20/23  d20+4=11 ;
Tuesday September 23rd, 2008 10:24:41 PM

OOC: Nice twist on the rolls DM's, I guess us players aren't used to creative uses of saves haha. Fort save: 11 not sure what I need to beat.

Mikal makes a loud sound as he crashes to the ground. Clamoring back up onto his horse he gets his bearings and attempts to regain his composure.

Jet (AC: 18, HP: 25/28 -3 nld) Third post  d20+4=11 ;
Tuesday September 23rd, 2008 10:32:42 PM

A simple heal check tells Jet, Alexi is down more then he cares to admit.

"You more then us all need to stay near full my friend. If we encounter them and need to do battle, we will depend on you to be up front in the melee."

Jet stresses his point, but does not force the issue if he still declines.

ADM Josh - Subbing for DMs 
Wednesday September 24th, 2008 2:25:25 AM

Once Jet finished his clerical duties, and the while some of the group come to take a quick break as they were more affected, the group goes on their way to their destination; Fatine and Beren more enthusiastic than the others to move on.

The day moves slowly for the group, with nothing much to see except a few very small shrubs and the hot air shimmering in the daylight. While the group has walked a few miles, a slight feeling of lightheadedness washes over Mikal as the heat starts to get to him. (Take 2 points of non-lethal damage as per prior post)

With the landscape barren, there is no-where to hide, or even take a nice break from the harshness of the desert sun.

Survival DC 15 Highlight to display spoiler: {You can feel the temperature decreasing a few degrees as you move on}

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+5=25 ; d20+5=18 ; d20+9=22 ; d20+9=21 ;
Wednesday September 24th, 2008 9:28:55 AM

OOC--I didn't think Beren was that bad off with only-5 non lethal, but thanks anyway Jet!

Beren nods to jet in acknowledgement of the healing, but the ranger does not say anything.

He checks to make sure they are still on the correct trail. The tracks of those the group are following stand out clearly to is practiced eye. (track 25)

He then notices that the temperature is actually beginning to drop. He has heard that high deserts can get quite cold at night. (survival 18)

"I know it is hot now, but we should prepare for a cool evening.

He remains alert watching for signs of trouble.

spot 22 listen 21

Jet (AC: 18, HP: 25/28 -3 nld) Third post  d20+7=12 ;
Wednesday September 24th, 2008 12:30:06 PM

"Non lethal damage can still bring you down in battle and we need to stay on our toes the best we can."

The fighter/priest plods along behind all the others, occassionally having Bantom step to the left or right to avoid the waste of the animals in front of him. He has no idea about what others may know, but he takes the wilderness knowledgable ranger at his words with a nod of acknowledgement.

"Maybe we should start gathering some wood on this journey. Shrubs won't burn long, but we have pack horses to carry what we gather for the nights, we will be dealing with at least two of them, if we don't get back to the train in time, there may be many more, or none at all."

Detect Magic, Detect Poison, Resistance
+Shield of Faith, Protection from Evil, +Magic Weapon

Keela 
Wednesday September 24th, 2008 12:45:45 PM

Keela doesn't know anything about the desert, but trusts to the wisdom of those who do. She helps look for firewood as they travel, and generally tries to stay out of the way and not be a bother.

Fatine [AC 16, HP 11/14(2nonlethal)] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday September 24th, 2008 2:13:03 PM

trying to fix header to properly show HP.

Fatine [AC 16, HP 11/14(2nonlethal)] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday September 24th, 2008 2:15:45 PM

Fatine, likewise, stays out of the way for the most part, riding her horse along the path. If asked, she helps gather wood when needed.

Caelnin AC:16 HP:21/21 (6 NL)  d20+8=13 ; d20+7=24 ;
Wednesday September 24th, 2008 5:33:26 PM

"Thanks for the healing.... I needed that" Caelnin says to Jet once they have moved off.

Once Beren says the temperature is dropping and it might be a good idea to look for some fire wood, Caelnin looks around for anything that might be of use.

Spot: 13 Listen: 24

Alexi (AC: 17, HP:25(23)/28) Lobo (AC: 19, HP:37/37)  d20+1=7 ; d20+1=15 ; d20+4=6 ; d20+5=23 ;
Wednesday September 24th, 2008 7:11:23 PM

OOC: HP dmg ratio, I figured Caelnin was worse off than Alexi, and the non-lethal dmg is recovered 1hp per hour, which we should be able to recover over night, if it doesn't snow, or pelt us with hail. :)

IC: Alexi is not too proud to accept healing when he needs it, but getting knocked to the ground by a whirlwind didn't quite fit his idea of needing the healing just yet.

"I understand, Jet. Perhaps if I start feeling dizzy from the heat I'll take you up on it, but I think Caelnin has fared as bad as I at least. I'll be fine, just as long as I remember to drink plenty of water. I've been through this type of hazard many times, it's just that I've been lazying around for a few months," he adds with a grin.

The few degrees of temperature change is not perceived by the fighter, but the words of the ranger encourages him a bit. "Not a bad idea, to keep warm, but let's make it as small as we dare." Alexi alternates looking for firewood and dangers as they move along.

Alexi Spot d20+1=7 (so much for finding firewood), Listen d20+1=15 (at least he can hear the firewood if it moves)

Lobo Spot d20+4=6 (lobo doesn't see any firewood either), Listen d20+5=23 (just wait until one pesky firewood dares to move, he'll hear it!)



Anrete Nanoc (AC17, HP29(3)/32), Copper (AC17, HP19(3)/22)  d20+3=6 ;
Thursday September 25th, 2008 1:06:58 AM

Indured to the extreme climate, Anrete did not notice the temperature change and continue pressing on. But taking note of Beren's suggestion, the human warrior kept an look out for potential firewoods.

=======================================
Survival 6

ADM Josh - Subbing for DMs 
Thursday September 25th, 2008 8:29:06 AM

(OOC: Sorry for the late-ish reply.... Kinda had to graduate from high school.... and go to the ceremony...)

As Beren notices the temperature dropping, the rest of the group try to find some firewood for the cold desert night. As Caelnin looks around, he notices down the valley is a clear path that the whoever and whatever wanted to go down there could easily.

Having covered several miles, the caravan has long ago left behind. The sun sinks, as per Beren's prediction, sinking slowly into the purple mountains. Slowly but surely, the sun disappears, making it difficult for some of the members to the group to see in the dim light.

Mikal AC18 HP 18/23 2pts non-lethal  d20+5=22 ;
Thursday September 25th, 2008 8:29:28 AM

Mikal take off his helmet in an attempt to cool himself off a bit.

"This heat is prety bad. Looks like it's cooling down though. Hopefully we won't have to walk much further'



Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=28 ; d3=3 ; d20+9=25 ; d20+5=10 ;
Thursday September 25th, 2008 9:39:48 AM

Beren looks for a suitable camping spot, and suggests that they make camp quickly. He offers to take the midle night shift on watch, and then goes about making a sparse camp with just a handful size fire, enough to warm some water, but with wood ready to bring the blaze up higher if needed for light or heat.

spot 28 listen 25

Jet (AC: 18, HP: 25/28 -3 nld)  d20+3=9 ; d3=2 ; d20+3=18 ;
Thursday September 25th, 2008 2:49:13 PM

Jet really isn't ready to stop, but he can see the exhaustion from the heat that didn't effect him, has others, so he reluctantly stops when beren finds a camp spot. he helps set up camp and prepares his own bedroll, pulling his chain shirt out for when he is ready for sleep.

"Well, if we don't get a visit from them while we camp, I might just be tempted to open this keg of ale I brought for them, in the morning."

Jet prepares for first watch.

Listen: 9
Spot: 18

Keela 
Thursday September 25th, 2008 4:01:55 PM

Keela doesn't know much about camping out in the rough like this, but she has willing hands and is good at following directions. She helps as best she can, and stays out of the way when she can't help.

She volunteers for first or last watch, wherever she is needed.

Fatine [AC 16, HP 11/14(2nonlethal)] Dogs [AC 20, HP 13/13, 13/13] 
Thursday September 25th, 2008 5:28:30 PM

Once the group stops, Fatine makes a sparse meal for her dogs, then paces back and forth, searching the sky for Col. She whistles for the bird a few times, hoping he can hear her. Otherwise, she munches on a bit of hard tack, and makes sure her dogs are comfortable.

Once camp is set and dinner is through she takes out her small cauldron and sets some water to brewing. She next makes a rather obvious show of setting out and lighting some candles and muttering something or other over the cauldron. If anyone asks, she explains quietly, "If dey be 'savages,' like dat wagonmaster say, dey prolly know my magic. Maybe dey be more willing to meet if'n dey see we be more like dem. Or, maybe dey wonder what be goin' on, an' tink twice 'bout attackin' us tonight."

She casts prestidigitation, and causes a few minor effects about her cauldron, such as flashes of light and a bit of billowing smoke. A few times, she reaches into the cauldron to produce a small trinket or other created by the spell, examines it, then lays it near the edge of the camp.

Alexi (AC: 17, HP:25(23)/28) Lobo (AC: 19, HP:37/37)  d20+1=21 ; d20+1=12 ;
Thursday September 25th, 2008 6:08:38 PM

OOC: So how far did we really go? We were all horseback. 'Several miles' doesn't seem all that far on horseback. I was under the impression we hit the top of the mesa around mid morning or around noon. So we traveled horseback some 6 hours or more. Is that somewhere in the ball park?

IC: Alexi is glad to finally reach a point to stop and camp. While a small fire is being prepared, he takes the spare horses and hobbles them, finding rocks big enough to tie the ropes to. Once the spare ones are taken care of, he takes care of the party's horses in the same manner.

"Let's keep a special vigilant eye on the horses. These people probably highly value horses. And I don't want to walk back."

He throws his bedroll out near the horses, close to Lobo.

Alexi takes the second watch and patrols around the horses, paying close attention to their movements and behavior.

Spot d20+1=21, Listen d20+1=12

Jet (AC: 18, HP: 25/28 -3 nld) Second Post  d20+5=18 ;
Thursday September 25th, 2008 7:27:09 PM

Jet tells Alexi, "Good point." and gives Bantom the command "Defend!"

He now is secure, if someone attempted to make off with that mighty steed, they will be dealing with a demon on four legs, which will hopefully wake the rest of the group up.

Caelnin AC:16 HP:21/21 (6 NL)  d20+7=26 ; d20+8=22 ;
Thursday September 25th, 2008 9:29:48 PM

OOC: Okay, it's more than 'several' miles. But yeah, Alexi is right.

Caelnin watches the proceedings, intrigued by what Fatine is doing. "Cool..." is all that comes out as he gets ready for one of the watches.

Listen: 28 Spot: 22

Anrete Nanoc (AC17, HP29(3)/32), Copper (AC17, HP19(3)/22)  d20+3=19 ; d20+3=14 ; d20+7=23 ;
Thursday September 25th, 2008 10:06:36 PM

Taking out his collection of pots and pans, spices and herbs from Copper's saddlebag, Anrete soon has a tasty looking stew with bits of leftover meat steaming in the cold evening air.

"Dinner's ready!"

The pale faced barbarian chef announces as he dares anyone to approach with his wicked-looking ladle.

================================================
Spot 19
Listen 14
Cooking 23

ADM Josh - Subbing for DMs 
Friday September 26th, 2008 3:35:23 AM

Everyone over conscious of what might happen if the other side attack, they do the best they can to protect or bluff the natives of the lands.

While Chef Anrete cooks, Fatine tries to bluff the natives if there were anyone watching with some tricks up her sleeve. Caelnin watches in amazement as she plays around with the water and produces a small object once in a while.

Jet and Alexi start to protect the bargaining tools, the horses and most of all, the horses that the adventurers are using themselves.

Keela not quite sure how to handle this groups camp standard stays back and watches, helping Beren fix some stuff up when she is asked to do so.

------

The night is uneventful and everyone wakes up refreshed and happy. As the group moves off further into the desert...

DC 25 Listen to be able to Highlight to display spoiler: {hear the drone of drums coming from the distance.}

Fatine to Highlight to display spoiler: {You can feel a big sense of excitement coming from the direction that you are headed.}


Jet (AC: 18, HP: 25/28 -3 nld) Second Post  d20+3=11 ; d20+3=14 ;
Friday September 26th, 2008 9:40:14 AM

Jey wakes up and toasts the god that day, preparing his spells, then gets the horses ready for another day in the heat.

He is unaware of what might be happening, that might be seen or heard by others.

Listen: 11
Spot: 14

Detect Magic, Detect Poison, Resistance
Shield of Faith, Protection from Evil, Enlarge Person

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=10 ; d20+9=28 ; d20+5=12 ;
Friday September 26th, 2008 10:25:34 AM

Beren hears the slight sound of drumming coming from the distance. It seemed to come to him almost through the ground as he slept. When he rises in the morning, he tells the others of this new occurrence.

He finds the tracks the next morning, in spite of the fact that winds and weather have made them more difficult to see.

"It sounds like they are expecting company. Let's not disappoint them.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+5=22 ; d20+11=14 ; d20+11=24 ;
Friday September 26th, 2008 5:00:37 PM

DM Highlight to display spoiler: { "Excitement" meaning a positive or negative feeling? That seems like it could be excitement like, "this looks interesting," or excitement like, "Crap, they're going to eat me." Or can't Fatine tell?}

As the group begins to make to make way, Fatine comments, "Dat silly bird o' mine be all skittery 'bout someting. I don' know if'n he be scared, or happy. But ol' Fatine bets dis day be more fun dan yesterday." She chuckles loudly, then grabs her wand and taps herself with it. Frowning, she repeats the process, then puts the wand away satisfied.

Action: use wand of mage armor

Caelnin AC:16 HP:21/21  d20+7=17 ;
Friday September 26th, 2008 7:05:51 PM

Caelnin doesn't hear the drums, but believes Beren and gets ready for the day by sharpening his longsword, preparing his bow. and making sure that Huetheira is having a good time as well.

------

Fatine Highlight to display spoiler: {It's a happy excitement}

DM Bob and Carla (addendum) 
Friday September 26th, 2008 10:36:48 PM

Thanks, Josh, for filling in while we were gone....

Recap...:

The valley had provided some degree of protection from the more severe elements of nature in this new land. Now, having ventured beyond the shelter provided by the steep walls, the group is exposed to some of the natural hazards of the rgion.

In order to follow the tracks made by the natives who left a grizzly warning in an attempt to scare the settlers, the party climbs a narrow and steep path. The higher they climb, the hotter it gets, until they emerge onto a dry, rocky, sun-baked plateau where only scrubby shrubs, and dry grasses have found purchase. While the party examines the tracks made by the natives, who appear to now be on horseback, they experience aweather effect or 'dust devil'.

Having experienced what nature can dole out, the party decides to follow the tracks to the north. Anxious that all are at their fighting best, Jet tends to the cuts and bruises of those slightly wounded by nature's little devil.

As the group plods north along the path made by those who went before them, the heat makes the air shimmer, and there are occasional whirls of dust, but no further challenges for the party. Many miles are covered, and the caravan is far behind, safely camped in the valley below. The sun starts to descend, sinking slowly behind the purple mountains. The only shadows are those of scrubby shrubs and the occaisional large rock or bolder. There really isn't anything to hide behind. However, the core branches of some of the bushes might yeild enough fuel for a camp fire.


....and adjustment (rewind)

After a time, the dim light makes visibility a bit of a challenge. If the group conitnues, it will eventually beome dark and there will be the chance of getting lost in the dark.

With maybe 1 hour before it will be too dark to see without a light, Beren locates a spot where a small cluster of rocks might provide a little shelter for a camp site. Jet isn't quite ready to settle in for the night, but his thoughts turn to the keg of ale he is transporting. Anrete volunteers to cook up a meal, while Keela volunteers to do whatever needs doing. Fatine looks for the raven, absent for so very long, and is able to spot a dark shape flying in swooping circles against the deepening sky. Highlight to display spoiler: {(Fatine shares a sense of excitement through the empathic link with the small magical beast. The creature is definitely excited, in a positive way, about something. The witch also senses that Col is torn between staying where he is, and returning to his mistress!)}

Beren's acute elvish ears pick up a deep reverberating sound. He alerts his companions and points northward, in the direction of the drumming, speculating that they might be expected. (Spot vs DC 10 Highlight to display spoiler: Highlight to display spoiler: { to see a light or lights maybe a mile ahead.)}

With about 1 hour before it will be too dark to see without a source of light, does the party make camp or press on?

(OOC: Next DM Post will be Monday p.m. to provide a fair opportunity for a mutually agreeable decision.-DM Carla)


Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=13 ; d20+5=19 ;
Friday September 26th, 2008 11:33:09 PM

OOC: I do believe we recover all our non-lethal as well as real damage with an overnight's rest.

DC25 listen d20+1=13, Lobo d20+5=19 (I'm checking for Lobo 'cause Alexi might see his reaction to unusual noise)

IC: Alexi awakens somewhat refreshed, although he would have liked to have had time to thoroughly clean his gear from the dirt and dust.

He checks his gear for any unwanted criters before putting stuff away and then ckecks on the horses before breakfast. When Beren mentions about drums, Alexi first thinks he's hearing Keela's heart beat in anxiety, or Fatine's in excitement. He laughs quietly about that, knowing that it could be hoofbeats or, as he believes, actual drums.

Either way, he makes sure his white flag is fluttering in the next-to nothing breeze and that the horses are ready to go, saddles all tightened appropriately with no debri under the saddle blankets.

Keela  d20+2=5 ;
Sunday September 28th, 2008 12:20:54 PM

Keela sees nothing in the distance [Spot 5], and is concerned with the growing dark.

"We should make camp," she says. "There's no telling what we might stumble into in the dark."

[OOC: The way I'm reading the DM post, it is still night; it is not yet morning.]

Alexi (AC: 17, HP:25(23)/28) Lobo (AC: 19, HP:37/37)  d20+1=12 ;
Sunday September 28th, 2008 4:43:25 PM

OOC: I just noticed that the DM's posted simul with mine. I'll repost.

Spot DC10 d20+1=12
IC: Alexi is glad to finally reach a point to stop and camp. Seing the light in the distance, it's just as well they camped. "Looks like we are getting close, or they are getting close. Either way, I'd rather meet them in the light, keep from mis-understanding anything. Let's camp here."

While a small fire is being prepared, he takes the spare horses and hobbles them, finding rocks big enough to tie the ropes to. Once the spare ones are taken care of, he takes care of the party's horses in the same manner.

"Let's keep a special vigilant eye on the horses. These people probably highly value horses. And I don't want to walk back."

He throws his bedroll out near the horses, close to Lobo.

Alexi takes the second watch and patrols around the horses, paying close attention to their movements and behavior.

Alexi sugests settle down for camp, making as little light as possible.

Fatine [AC 16, HP 11/14, 3 nonlethal] Dogs [AC 20, HP 13/13, 13/13]  d20+4=8 ;
Sunday September 28th, 2008 10:50:18 PM

"Dat silly bird o' mine be happy 'bout someting. He don' wanna come back to me," grumbles Fatine. "He not feel far away. I say we move on a little. If'n I need to use my magic to bring him back, it gonna hurt me bad, put me out for most o' dee next day it will. Why not we try to find dese people? Col seems happy to be near dem. I don' get a sense dere be any danger."

[spot 8]

Anrete Nanoc (AC17, HP29(3)/32), Copper (AC17, HP19(3)/22)  d20+3=11 ;
Monday September 29th, 2008 5:06:15 AM

Noticing the fires, Anrete remarks, "It isn't really wise to approach a camp in the night, particularly if they might treat us as hostile. But perhaps, a couple of us can approach stealthly and observe if the camp is hostile or otherwise, before making a decision?"

========================================================
Spot 11

Jet (AC: 18, HP: 25/28 -3 nld) 
Monday September 29th, 2008 6:16:53 AM

Jet lets the others talk about what it is they want to do. "We stay together! You were all Hades bent on making sure no one came alone, and that's how it's going to stay. If Mikal could cast an Augury or something to determine if it's a wise course, that would be great but no sneaking around what could be possible allies and ruining what chance we have of that with suspicion."

(ooc: Mikal. you capable of such?)

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=13 ; d20+9=19 ;
Monday September 29th, 2008 9:25:54 AM

Beren nods inagreement as the others talk of waiting until morning, and shakes his head in a negative to the suggestion of spying on this group.

"Set our watches, two to a watch, with one by the horses. It would be better to encounter strangers in the light of day."

spot 13 listen 19

Fatine [AC 16, HP 11/14, 3 nonlethal] Dogs [AC 20, HP 13/13, 13/13] 
Monday September 29th, 2008 5:54:35 PM

Fatine sighs. "We no need to sneak. We just walk up and say hi. You men always make tings more hard dan dey need ta be!"

Holding out a hand, she starts ticking off points as she raises fingers. "We hear dem close by." A finger goes up. "We see fires up dee way." A second finger. "Col be real happy 'bout someting, an' he don' get happy when dere be danger about." A third finger.

"Now, we either headin' off ta die, or gonna walk into a nice party. Whatever one it be, why no get it over wit' now and stop dawdling?"

DM Bob and Carla 
Monday September 29th, 2008 9:58:55 PM

Jet listens as each member of the party voices their opinion on whether to proceed into the night or make camp. Not too keen on stumbling around in the dark, Keela likes the idea of making camp. Though he spotted what appear to be campfires up ahead, Alexi is of the opinion that it would be better manners to call on the strangers during the day. Anrete agrees, but suggests that maybe they might learn something from a little 'sneak and peek'. Beren endorses the idea of making camp, but negates the idea of a night time mission.

Only Fatine grumbles at missing the party, but she is outnumbered, unless you count Col. The raven returns to his mistress, though, the witch can sense ambivalence from the bird. Fatine notices Highlight to display spoiler: { the bird shows no interest in any food being prepared at the camp site.}.

Camp is made, and only the smallest of fires created. The horses are hobbled, with the plain beasts leashed loosely together and left to graze on the tufts of early grass that dot the area. Those that belong to the party members get a little extra attention from their riders. Inspired, Anrete concocts a tasty meal for his companions, while the order of the watches is settled. Jet nixes the idea of any late night reconnaissance, and makes sure the party stays together. Alexi and Beren ensure the horses in particular are well guarded.

In the morning the last watch points out a spot to the north, where the path seems to swerve farther from the side of the valley, and where the grasses grow a little taller and the shrubs reach the height of a man. A small rise in the land, a step up to another plateau, offers a bit of shelter to a small grouping of dome like structures.


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=28 ; d20+9=18 ;
Tuesday September 30th, 2008 9:18:57 AM

"I think we have found our visitors."

Beren points to the huts on the horizon. He prepares himself for whatever may come, trying not to look to overtly hostile, while still being prepared.

spot 28 listen 18

Fatine [AC 16, HP 11/14, 3 nonlethal] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday September 30th, 2008 1:10:34 PM

Waking up, Fatine looks where Beren points and frowns. "Dey prolly dee ones what fed my bird last night. Silly crow, stuffed hisself full o' someting out dere."

She makes a quick meal for her dogs, tidies up her skirts, and is ready to go.

Jet (AC: 18, HP: 28/28) 
Tuesday September 30th, 2008 3:01:18 PM

Jet saddles Bantom, and with disappointment resecures the keg of ale he brought, onto the backs of one of the horses, "Let see if they are willing to talk today, or if it's their intention to lead us around in the hot sun again."

Jet seems to be losing his patience with these people and if they continue to avoid those sent to talk with them, then to Hades with their laws."

Keela 
Tuesday September 30th, 2008 3:52:21 PM

Keela prepares herself and Daisy with special care, since it may be important to make a good impression. She braids her hair into a single neat plait, and braids an extra ribbon or two into Daisy's mane.

She makes sure her clothes are tidy, and carefully blacks the scuffs on her boots so they won't show.

She mounts Daisy and prepares to follow the others, rehearsing in her head the things she might say. If these strangers speak Common, that is.

Caelnin AC:16 HP:21/21 
Tuesday September 30th, 2008 8:09:50 PM

"We're nearing the confrontation. Better get ready somehow...." Caelnin says as he gets Huetheria ready for the journey ahead making sure that everything on her is somewhat allowable for an adventurer like him.

He thinks of getting hie bow ready, but the very high likelyhood of them being watched is high and gets he keeps his sling close, just in case.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Tuesday September 30th, 2008 9:39:47 PM

OOC: I do believe we recover all our non-lethal as well as real damage with an overnight's rest.
If I'm wrong, let us know.

IC: As the group gathers to observe the dome-like structures, Alexi comments, "Looks like a rather permanent settlement. Must be some good water over there. Got some grass too. However, it may be just a clan, part of a larger group."

Alexi turns away and gets the gift horses ready, then their horses. He makes sure his white silken flag is attached properly. After a bite to eat, and everyone is ready to move on, he says, "Well, let's go make some friends. Mikal, you got a prayer for us before we head out?"

DM Bob and Carla 
Tuesday September 30th, 2008 10:44:42 PM

The party prepares itself for negotiations or confrontation. Horses are saddled, animals fed, flags of truce raised, and offerings of ale readied. There are no overt signs of any preparations being made in the settlement to the north.

The grasses and shrubs that grow in the dry soil move gently in the light breeze of the early morning. As the adventurers venture north, the odd murmer of voices drifts towards them from the camp, but still there are no signs that their presence atop the mesa has been noticed.

The party is now within a quarter mile of the encampment. The grasses are higher and thicker, brushing the bellies of the horses as they pass. The structures that appeared as domes from a distance are now recognizable as roughly circular tents with vertical walls and a slightly domed top. A few figures can be seen going about what appear to be routine chores. A lone figure with white flowing hair rises and looks southward towards the adventurers.



Anrete Nanoc (AC17, HP29(3)/32), Copper (AC17, HP19(3)/22) 
Wednesday October 1st, 2008 1:29:18 AM

Anrete halts. "Perhaps we should stop and show that we are not hostile?" The fighter remarks and he indicates at the distant figure with a slight tilt of his head.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=27 ; d3=1 ; d20+9=21 ;
Wednesday October 1st, 2008 11:59:55 AM

"We bear the white flag of truce. Send it forward slightly with two or three, and wait to be invited in."

Beren sits his horse quietly. His bow lies alongside his leg under his cloak. Two arrows sit in his other hand, also under his cloak. Be peaceful, but be prepared.

spot 27 listen 21

Keela 
Wednesday October 1st, 2008 3:38:58 PM

Keela studies the person who is looking at the party, wondering if she should raise a hand in greeting. It seems awfully forward. But a nod wouldn't register at this distance.

She glances around at her companions for some kind of clue. If none is forthcoming, she bows from the waist, in the direction of the figure, hoping the gesture doesn't look too foolish on horseback.

Jet (AC: 18, HP: 28/28)  d20+3=10 ; d3=2 ; d20+3=20 ;
Wednesday October 1st, 2008 3:41:54 PM

Jet isn't one to let others do what should be done, so he begins trotting off toward the figure watching the group. He doesn't give any commands or comments, he figures the others will do what they want to anyway.

As he gets closer he slaps his mailed chest open handed and raises his palm up toward the figure in acknowledgement to his being seen, then waves for some form of parley.

Listen: 10
Spot: 20


Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday October 1st, 2008 5:28:48 PM

While Jet rides forward, Fatine sits on her horse and waits for direction or inspiration.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday October 1st, 2008 8:26:03 PM

Alexi notices the tall grass and frowns. Perfect ambush stuff, this is, he ponders. The likelyhood of beeing seen before they get too close is a comfort, when it appears someone from the camp stands and looks their direction.

As Alexi nods agreement with Beren, Jet trots off. Alexi follows right behind. White flag fluttering in the breeze. "I hope they have the same notion of what the symbol of the white flag means as we do," he mutters.

He stops alongside of Jet when Jet stops and waves.

"Jet, don't forget to smile, ya hear?" he chuckles as they await a response.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday October 1st, 2008 8:28:38 PM

P.S. I noticed Anrete is still recording damage for himself and Copper. I think all damage would be healed by the night's rest, right?

Caelnin AC:16 HP:21/21  d20+7=23 ; d20+8=28 ;
Wednesday October 1st, 2008 8:31:22 PM

Caelnin stays back, watching what is happening. His unusual features might hinder their progress. He sits back, quietly until something happens.

Listen: 23 Spot: 28

Mikal AC18 HP 18/23 2pts non-lethal  d20+3=15 ; d20+3=23 ;
Wednesday October 1st, 2008 11:35:33 PM

Mikal keeps an eye out and watches for danger.

OOC: Spot 15, Listen 23

DM Bob and Carla 
Thursday October 2nd, 2008 12:52:18 AM

The party moves a little closer to the encampment and get a better view of things. The tent-like structures, maybe half a dozen, are large, and well established as are some of the other fixtures of the encampment, giving it a semi-permanent appearance. Regardless, it appears to have been a recently established settlement.

Anrete inclines his head in an attempt to single out the white haired man looking southward in the direction of the party, and reminds his companions to avoid appearing hostile.

Drawing attention to the group's white flag, Beren none the less leaves nothing to chance, keeping two arrows at hand.

Keela attempts a gesture of respect, while Fatine and Caelnin pull up with the rest of the party.

Jet separates himself from the group, with Alexi in attendance. The two fighters ride bravely forward. The fighter/cleric waves an open palm, showing he bears to weapon, while the white silk banner flies from the Fist's lance.

Activity at the camp ceases, as those going about routine chores stop and watch the progress of the foremost two approaching the seemingly unguarded entrance of the encampment. The visible population appears mostly young adults, and mostly male. The white haired male stands out as somewhat aged, and a young female stands close to him. A handful of youngsters scatter, two seeking refuge behind another female tending a cooking fire. The population as a whole are revealed to have brown skin, and long hair that ranges from black to dark brown, with the exception of the elder. Slightly pointed ears, and subtly almond shaped eyes give the appearance of elven blood, though the height and weight reveal the racial traits of humans. The dress is simple animal skin, although there is evidence of woven items of apparel as well.

As the foremost riders draw closer, they see the elder's face is turned up to feel the sun and wind, but it is unclear if he is looking at Jet and Alexi or the group, or at something else.

Mikal, Beren and Caelnin are unable to see anything in the grasses on either side of the party, but they are pretty sure they hear low whispering. The words are hard to make out at first, but as their ears become more attuned to the sounds, the elves make out that the speakers are using a dialect of the elfish language that is rarely heard spoken, and then, only by ancient magikers when casting the old magics. Mikal, Beren and Caelnin, (and anyone who rolls Listen vs DC 20 and understands Elfish Highlight to display spoiler: {(...the code of the ancients....honour....a shaman rides with them!...watch that one, he hides something...)}

Tall and lithe, a man steps from the grasses to stand a few paces in front of Jet and Alexi. His dark hair is tied behind his head and he carries a bow loosely in one hand, his quiver brimming with arrows with quills of many colours. He raises a hand to the foremost riders, palm out and fingers splayed. Mankoi naa lle sinoma, ohtaris?*

*Elvish translation Highlight to display spoiler: {'Why are you here, warriors?'}


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=26 ; d20+9=25 ;
Thursday October 2nd, 2008 9:27:05 AM

Beren sits up straighter as he hears the whispered conversations coming from the grass nearby. In one slow fluid motion, trying to show no hostility, he takes off his cloak and hood, not only revealing his elvish heritage, but then replacing the arrows in his hand in the quiver on his back, his bow sliding into the sheath alongside his horse. He then speaks loudly in the elvish dialect that he hears.

"Warriors, we are come in peace to talk."

spot 26 listen 25

Jet (AC: 18, HP: 28/28)  d20+1=2 ; d20+3=4 ; d20+3=4 ;
Thursday October 2nd, 2008 1:46:07 PM

Jet does not make any aggressive movements with the sudden appearence of the warrior in front of him, but he does not like the fact he is also left out of the conversation, "My name is Jet Stormway, banner bearer for the wagon train heading to an out post named Bryn Baraz. Do you or someone else in your village speak the common tongue?"

He pulls off his wine skin and takes a long gulp before handing it toward the elvish warrior. Not knowing their customs, he's just as ready to pull his sword and start wading through these thinly armored natives if things turn bad for them.

Diplomacy: 2 (Natural 1 of course)
Listen: 4 (Natural 1)
Spot 4 (Natural 1)

He may as well belch as loud as he can and follow it up with raising a butt cheek from the saddle to release furrther gas.


Keela 
Thursday October 2nd, 2008 4:32:19 PM

Keela waits where she is, aware that the wrong move at the wrong time could cause trouble.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20=9 ;
Thursday October 2nd, 2008 6:06:50 PM

Alexi is not surprized by the appearance of the warrior from the grass. He'd just had thoughts of how easy it would be to ambush them from the tall grass. His instincts were correct in thinking they would be watched much closer than one could detect. That, of course was no real consolation.

'Hmmm...', he pondered. 'Must learn to speak orcish AND elven.'

Alexi concentrates on relaxing and letting Jet do the talking, but he thinks they'll more likely need Beren or Caelnin up there. After Jet makes his offer, Alexi bows very low in the saddle and remains that way for a few moments.

OOC: don't know if this will help, but I'll try. Dipl DC10 (Aid Another) d20 = 9. Er, nope. No help there. Sorry.

Caelnin AC:16 HP:21/21  d20+7=10 ; d4=2 ; d20+8=13 ; d20=17 ;
Thursday October 2nd, 2008 9:04:32 PM

Noticing that they are of his kind, he tries to step up to the plate, as he hears the what seems like the elder speak his words.

In elfish, Caelnin says "We are here to speak about the future plans between you, the natives of the land, and the upcoming settlement of Bryn Baryaz. We mean no harm and come in peace, but is there any way we can talk in private?"

(If needed... Diplomacy 17)



Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=7 ; d20+3=14 ; d20+4=17 ;
Thursday October 2nd, 2008 11:57:35 PM

Anrete gave an amused look but said nothing, as he observes the nomads.

==============================================
Spot 7
Listen 14
Knowledge(Local) 17: Know more about the nomads

DM Bob and Carla 
Friday October 3rd, 2008 12:10:14 AM

The party becomes aware that their movements are being watched by natives of the area hiding in the tall grass. Though they can not be seen, they can be heard.

Jet and Alexi respond to the young male who has stopped their progress. Not fully understanding what he is saying, they address him plainly in the common language with a message of peace. Sensing he might be of some help to his companions, Caelnin rides forward and addresses the man in elfish, suggesting a private meeting for the group.

Beren carefully brushes his cloak back, and stores his arrows, while Keela and Anrete makes no movement, but study the strangers.

The white haired elder joins the dark haired man at the entrance of the encampment, while the pretty woman stays behind.

In heavily accented Common the dark haired man volunteers, "I am Muata, son of Dasan. My people have low speech. It was the way of the Yaaraerea* to know all manner of tongues, and pass them down to the people." Muata studies the group, then placing his fingers to his mouth; he makes a piercing whistle sound. A dozen warriors step from the grasses to flank the mounted group and their horses. "My men will take the animals. You will enter the camp on foot. We will speak of the Aeir Spangaerea** and this place you call Bryn Baraz."

The party get the general feeling that most of the individuals are indifferent to their presence, or maybe a little curious. There is however a small current of unfriendliness and even hostility amongst the group as a whole.

*elfish for Anciaent Ones
*elfish for Short Bearded Ones


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=11 ; d20+9=21 ;
Friday October 3rd, 2008 9:14:09 AM

Beren keeps his face shield in place as he dismounts.

"Red, go with these men."

He does take his bow with him, but leaves it at his side, arrows in the quiver. For now, he deems it best that Caelnin, or one of the others speak with the natives. He was shunned by his own people for his disfigurement, as they thought it was a curse from the gods. Who knows what these people would think?

HIs eyes are on the chieftan, but his ears are keyed for what is happening around him.

Spot 9 Listen 21

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Friday October 3rd, 2008 10:05:19 AM

Giving a nonchalant shrug, Anrete easily leaps off Copper and gave the approaching warriors a word of caution. "My mare is battle trained."

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Friday October 3rd, 2008 4:13:00 PM

When the warriors pop out of the grass, Fatine gives a start, then laughs. "Why you no warn me, silly bird??" she scolds the crow.

She allows her horse to be taken, but commands her dogs to heel.

If the villagefolk protest at the dogs following her, she asks one of her elven-speaking comrades to explain that the dogs won't take kindly to being led by a stranger, but that she will bring them wherever directed and command them to stay there.

Walking with the others, she asks Col, "So, bird. Which o' dese folk fatted you up last night, hmm?"

Keela 
Friday October 3rd, 2008 5:15:32 PM

With considerably less grace than Anrete, Keela eases out of the saddle and lowers herself to the ground. Daisy is a big horse, so it's a long way.

Once her boots are on the ground, she catches up Daisy's reins and hands them off to one of the waiting villagers. She gives Daisy a farewell pat before moving to follow her companions.

Jet (AC: 18, HP: 28/28) 
Friday October 3rd, 2008 6:52:23 PM

Jet looks them over. He doesn't like unfriendly people. In fact, nothing pleases him more them smashing an unfreindly person right in the mouth with a large, gnarled fist.

"Muata, son of Dasan, before I hand to your warriors my best friend, I will hear from your lips he will be well treated, fed and watered." Jet will wait until he hears such words before he pats Bantom on the neck. With slow, deliberate movements, he goes to the pack horse carrying what Jet feels is a treasure chest, and with his large shoulders pulls the keg of ale into a position he can carry the brew before he follows the leader. He neither smiles nor growls, this is business and people have died over business. Jet thinks to himself, No time to intimidate or bluff now, I had hoped we could have spoke to someone before we became surrounded.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Friday October 3rd, 2008 9:02:22 PM

As Jet gets the keg, Alexi speaks, articulating as best he can, "We bring various gifts, we hope they are to your liking."

Alexi dismounts and as he hands the reigns over to a warrior, he tells the chief, "Tell your warriors that some of our horses are well trained in battle and don't like strangers. They should be careful." Then to the warrior receiving the reins he says, "This is Lobo. It means 'Wolf' in some languages'. Treat him well, he'll treat you well."

Alexi then awaits Jet's lead and follows him.

Caelnin AC:16 HP:21/21 
Friday October 3rd, 2008 9:43:19 PM

"You must promise me to take care of Huetheria. A good friend to me, and should be nice to you." He says to the warriors as he catches up to the group.

Taking his first steps into an elfish community in a long time, Caelnin feels somewhat nervous. After the fight with his father, he has never felt comfortable in a community filled with elves.

He looks over his shoulder to see a father and his son staring at the group of adventurers that have walked into the camp both holding a bow and Caelnin smiles for a moment then quickly turns away. His memories of his father come flooding back and he just keeps on walking, trying to keep those memories from coming. What's in the past is past and never will come back.

DM Bob and Carla 
Monday October 6th, 2008 1:09:43 AM

The group dismounts under the watchful eyes of the warriors, and the growing number of curious folks from the encampment who crowd behind the white haired elder, and Dasan. As the horses are lead away, Dasan announces, "the animals will be cared for, and returned when you have the need."

The number of warriors is reduced, as several are required to deal with the horses. Those that remain outnumber the party, but not by many. Careful observation reveals the company is mostly male; however there are a few females amongst the group. They, along with their leader, are all young adults, not much older than the members of the party.

As Jet shoulders his barrel, and Alexi makes mention of gifts the remaining warriors form around the visitors. Dasan leads the party across the threshold of the encampment as the elder stands passively by, observing each member of the group. No word is said about the party's weapons or armour, and no one blinks an eye when Fatine's dogs remain at her side. Col turns his head and averts eye contact with his mistress, but as the group troops by the corner of the old man's lips curl up for but a moment as he rasps out a welcome, "nae saian lumme mellon,*" followed by an silent wheeze that could be a laugh.


The encampment is made up of a half dozen dome-like structures. Each appears to have a circular wooden frame carrying a cover of woven fabrics and hide. The frame consists of one or more lattice wall-sections, a door-frame, roof poles and a crown lashed together with leather strips. The structure is kept under compression by the weight of the covers.

Dasan leads the group across the bare central space, and towards what appears to be the largest yurt-like structure. The external covering is decorated with images, symbols, and what appears to be lettering.

*It has been too long, friend.

Jet (AC: 18, HP: 28/28)  d20+3=11 ; d20+3=5 ; d20+3=8 ; d20+1=2 ;
Monday October 6th, 2008 9:15:35 AM

Jet is not offended at the fact no one takes him up on a drink. That's just more for himself, in his opinion.
He attempts to sense the motives of the others also, on if this is a trap or if they plan on taking all the horses as their own, but rather then dwell on it, he looks to Fatine and bows his head as if to say, :You're on".

He gestures to Alexi to keep the white flag as jet removes the banner from the spear and places the weapon with the others in his saddle built for battle. He once again wraps it around his neck allowing it to hang down his back.

He does not sit unless offered one and is sure to allow the elder and spokesperson to seat themselves first, hoping no action is an insult. Looking around, he watches for any other macabre signs of trouble, like skinless orc heads or other trophies that may have been taken from intelligent opponents.

Sense Motive: 11
Listen: 5
Spot: 8
Diplomacy (Aid another; Fatine) 2 (natural 1)

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=17 ; d20+9=10 ;
Monday October 6th, 2008 9:25:33 AM

Beren is slightly fascinated by the group before him. They have the appearance and language of elves, but live in a manner totally foreign to any elves he has ever met or heard of. He tries to stay to the rear of the party, not really hiding, but also not putting himself forward as a spokesman for the group. If they want to converse in elvish, Caelnin can handle the translation.

He tries to stay observant, but with the new surroundings, and trying to follow all the different conversations, he is slightly distracted.

spot 17 listen 10--natural 1

Mikal AC18 HP 23/23  d20+3=21 ; d20+3=15 ;
Monday October 6th, 2008 11:09:47 AM

Mikal takes great care in keeping himself relaxed around the strangers. He figures this time that someone else should do the talking.

Keeping a keen watch, and makes sure no ambush lies in wait.

OOC: Spot 21, Listen 15

Keela 
Monday October 6th, 2008 12:59:59 PM

Keela stays toward the middle of the group, quiet and self-effacing. She is quite sure that these strangers would be interested by nothing she has to say.

She looks around herself with interest, but says nothing.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+1=11 ; d20=16 ; d20+1=8 ; d20+1=5 ;
Monday October 6th, 2008 1:29:35 PM

Steeling his nerves at the proximity of the warriors, Alexi carries the white flag to the main tent, which appears to be a shaman's tent. 'Perhaps Fatine recognizes these symbols?' he wonders. He also wonders what the relationship is between the white-haired man and this Dasan. More likely there is the spiritual leader and the military leader. But which one holds more sway?

When they go into the dwelling, Alexi places his lance with the white flag outside, leaning against the side. He waits to be shown where to sit. During this time, he tries to study the people, for what he's seen, these aren't the type to do the kind of thing done to the person they found tied and skinned. Perhaps he had done them harm? Or perhaps their outward appearance is deceiving?

Sense Motive d20+1= 11
Diplomacy (aid another DC10) d20 = 16 (whoever is doing the diplomatic stuff gets a +2 bonus)
Spot d20+1 = 8
Listen d20+1= 5

Caelnin AC:16 HP:21/21  d20+7=12 ; d20+8=10 ;
Monday October 6th, 2008 7:36:40 PM

Caelnin stays quiet unless needed with any translations, but keeps content to trying to listen to conversations for any clue to what the group might have to do.

Listen 12; Spot 10

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Monday October 6th, 2008 10:05:22 PM

Fatine looks at the old man quizzically, and begins, "Oh, Fatine no speak -" then realizes that he isn't talking to her! Whipping her head around, she incredulously asks Col, "He be talkin' to you, bird? You my spirit friend. Not deirs!"

She spends the rest of the walk alternating between muttering to herself and glaring at the bird. It seems events have upset her fragile psyche.

DM Bob and Carla 
Tuesday October 7th, 2008 12:18:26 AM

Muata, Son of Dasan, opens a flap of hide that forms the doorway into the great tent. "You may enter, but you must leave your weapons outside", he points to three wooden poles arranged between two rocks. There are a number of spears and a bow already leaning against the makeshift rack. "Your weapons will be safe here, just as you will be safe within these walls, and they will be returned to you when you leave." The warrior's intent appears genuine to Alexi and Jet, and neither Beren nor Caelnin or Keela see anything threatening in the actions of any of the others.

Assuming the party agrees to leave their weapons outside, Muata bids them enter and allows the flap to close behind them. He waves his arm pointing to a series of braided grass mats arranged in a semicircle on the ground. "Sit" he commands them in a soft tone. "Istaqa will speak with you in a moment"

The interior of the tent is dimly lit by a vent in the roof directly above a central fire pit which is lined with rocks the size of large potatoes. The mats are arranged around one side of the fire pit, opposite a single large mat comprised of piled furs. A trace of wood smoke lingers in the air as the last embers of a fire fade in the pit.

Within a few moments Muata re-enters, followed by the white-haired elder and a line of warriors who take their places along the outer edge of the tent. Muata beckons his warriors to take their seats and so they do, curved hunting blades hanging at their sides. "This is Istaqa and he will speak for our people."

Muata takes a seat by the side of the pile of furs. The one called Istaqa steps forward, his white hair flowing over his shoulders and down his back. He carries a wooden staff and leans on it for support. The upper part of the staff is adorned with braided leather and a small leather bag hangs from this handle by a necklace of what appear to be teeth along with a single raven's feather. Istaqa's speech is halting as he struggles with the common tongue and he refers to Muata several times for the translation of a word or phrase.

"I have for many months seen your coming in my dreams and so we have come to this place where the grasses bend. All those who come into our camp freely will leave so, for this is our way. We will talk, and you will be fed, and when the sun rises you will be free to leave here as you came. He smiles reassuringly at his guests. "yes, even you will have your belly filled Thala", he opens his palm to reveal a small strip of dried venison and with a few short clicks calls Fatine's bird to his hand .

"We are the Ahote, the guardians of this land. We alone have survived the great destruction and we alone have been..., he struggles for the correct word before continuing, "have been chosen by Catori to protect this land. Why do you come here and disturb the spirit mother?" Istaqa's voice maintains a soft, even timbre as he asks his question of the group.


Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Tuesday October 7th, 2008 12:49:14 AM

Anrete remains silent.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20-1=9 ;
Tuesday October 7th, 2008 9:28:00 AM

Beren takes one look at the assigned place for the weapons, and then starts to disarm. First his bow and quiver, then a long sword and two daggers join the pile.

"Here let them stand, and let no man touch them."

He then enters the yurt, and listens to all that is said.

He still does not trust to his skills as a spokesman, but he misses nothing that is said.

Jet (AC: 18, HP: 28/28) 
Tuesday October 7th, 2008 11:36:41 AM

Jet can see, Fatine is to pissed off at the bird and perhaps the person that grew friendly with the bird for her to be doing any talking, so he will throw fate to the wind. Jet removes his weapon and his armor, so as to give the impression he has nothing to fear from these people, especially since his armor spikes are technically weapons. He sits in the central seat of where they were shown and begins prayers to each of the gods of his choice. Perhaps, they will recognize some semblance to their own religion and share a common belief.

As the natives enter and say their peace, it is Jet that will pick up.

"First, please allow us to honor you with peace offerings, in the hope that any trespass that may have occurred will be compensated. Those animals we did not ride ourselves, but tethered behind our own mounts, are now yours. As well, I have brought with me something we call spirits, but not the type from our ancestors, but the drink is used to allow one to be more joyous and happy, be warned though, to much of this drink can lead to a sickness or death. It is my hope we may share in this drink when the talk of that which is serious is over."

"As to a disturbance to the spirit mother, we travel with one that is a true child of the earth mother and he has spoke nothing of either being upset with us. You must be forth coming in how we have caused a disturbance."

"We are settlers heading to a place you are aware of. We call it Bryn Baraz and it is there, that we wish to thrive and live. Yes, we will dig in the earth and live off the land, just as the badger, bear and rabbit does. We will take what we need in order to do so and we have with us those that will govern our progress, so that we will not take more then what the earth mother can provide."

"We saw markings of death at the entrance to the valley we must enter. We took this as a warning from some tribe and it is them that left that marking of death that we seek, to discuss a safe passage to our destination."

Keela 
Tuesday October 7th, 2008 12:01:35 PM

When requested to leave her weapons, Keela readily props her crossbow on the rack. Without being asked, she adds her case of crossbow bolts. She hesitates a little, then carefully places her Wand of Magic Missiles near the crossbow. The Wand of Mage Armor she leaves tucked in her belt; it will harm noone.

She drops a polite curtsey when Istaqa enters the tent, but allows the others to handle the actual conversation.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Tuesday October 7th, 2008 5:48:18 PM

Alexi was wondering when they were going to get around to their weapons. Muata's request was reasonable, as expected in any great chief or king's hall. 'Drat, this will take some time,' he muses and starts unloading his short bow, longsword, flail, hand axe, and dagger, the lance already propped up against the wall next to the entrance.

"Feel a little lighter already," he mutters as he goes in.

He takes a matt next to Jet and waits for what is to come next. When Istaqa comes in, he gets up and bows to him, only sitting again when Istaqa has seated himself. He listens to all being said, nodding in agreement at Jet's words.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday October 7th, 2008 7:32:32 PM

Fatine removes her daggers, and folds her shawl-net neatly on the ground. Taking a seat on the floor of the tent, she watches with mouth agape as the newcomer addresses Col. "Is dat dee name he tell you?" she asks Istaqa. Turning to the crow, she says, "Why you no tell me dat name, silly bird? Which be it, hmm?" Back to Istaqa, "And if'n I might ask, how d'you know my Spirit Friend? If you got dee urge to keep him, know dat he bound to me spirit an' soul. Until I release him, dat be."

Composing herself, she sighs and rolls her eyes at Col. She opens her mouth to answer Istaqa's questions, but as Jet chimes in, she smiles and sits back, clearly content to avoid controlling her companions' collective fate.

Caelnin AC:16 HP:21/21 
Tuesday October 7th, 2008 9:02:41 PM

Caelnin leaves his bow and quiver, sling and his trusty longsword outside like the rest of the adventuring party.

As he listens to every part of the conversation, Caelnin looks around to see if there is any sort of weaponry that he hasn't see before. They are bound to do something different to their weapons here and he still wants to learn.

Mikal AC18 HP 23/23 
Tuesday October 7th, 2008 11:06:02 PM

MIkal let's the others do the talking. He prays silently to Alemi that the villagers will not attack them, and that they will let them pass unchallenged.


Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=18 ;
Tuesday October 7th, 2008 11:31:28 PM

The heavily armed barbarian smiles lightly as he casually uncoils his heavy chain spikes from his left arm. Unslinging his elvish bow, arrows, and a couple of javelins, Anrete shrugs before continuing retrieves various weapons from his person: a dull grayish dagger, an orcish tomahawk, and an ornated heavy war axe.

Gesturing with his open hands, Anrete grins as he removes the last of his weapons. However, the blacken armor spikes, and the wicked blades protruding from his armored left arm left little doubts that the former pit fighter is still deadly.

Anrete remains silent and allows Jet to be the spokeman for the party, while observing their host intently.

===========================================
Sense Motive 18


DM Bob and Carla 
Tuesday October 7th, 2008 11:39:42 PM

Istaqa laughs out loud at Fatine's line of inquiry. The laugh is hearty and deep, and belies his aged appearance. "'Thala' is our name for all birds of his kind, the black bird that feeds on carrion. This one's hunger was stronger than most." The elder spokesman clicks his tongue and sends the bird back to its mistress. "I have seen the spirit in his eyes",Istaqa explains, "but he is still a bird."

Istaqa listens patiently as Jet explains the presence of the caravan, however, the warriors that line the inside wall of the tent are less controlled. There is much muttering and one of the warriors, steps forward. He is taller than most, his body hardened by life in an unforgiving environment. Several scars cross his chest and shoulder in parallel as if mauled by a large animal. The edges of the scars are still red and angry. He speaks in quick, angry bursts, and in his native language. He corrects himself part way through. "They say they will live here, and take from the land, but this is forbidden! Only the Ahote may live here and only the Ahote may take from the land! This has been our way for generations. The great destruction rid this land of the greed of dwarves and men, we cannot let them return! We care not for your horses, nor your drink. You are not welcome here...Go!" His words are greeted with enthusiasm from many of the Ahote warriors, but Itaqa raises his arms, commanding their silence.

"Tocho speaks the truth" Istaqa tries to reassert control over the gathering. "It is true that the Ahote alone were chosen to survive and protect these places, and that no others have been allowed these many generations... but I have seen things in the shadows, and Catori has spoken to me. She has shown me this Pauwau* and the beasts that follow her...and a man-bear who also speaks with the animals. The dreams are not clear, for there are great troubles ahead and these Qochata** are a part of it, but they are not the cause, and I believe they have a part to play, a part that only Catori knows. We must ask the spirit mother!"

The warrior named Tocho and several others gather around the old spokesman, arguing their cases and listening to Istaqa's counsel.

Muata speaks directly to Jet and the rest of the party. "If you seek those that left the sign in the canyons, then you have found us. We captured this Cha'kwaina*^ after he killed one of our scouts. We believed him to be one of you for he followed your wagons." Muata spits in the fire. "He had no honour; his screams woke the camp and scared away the coyotes".

* witch
**outsiders
*^whimpering dog



Jet (AC: 18, HP: 28/28)  d20+7=20 ;
Wednesday October 8th, 2008 12:27:47 AM

Jet s body also, is hardened by life. he has jagged marks from glass bottle being dragged across his sinewy muscles, he scowls at any that approach him in anger and stands ready to defend his comrades and himself.

"All men have the right to live! Who dares forbid me the life I wish to live? By the powers of all the good gods I thrive in order to protect my friends and family. It is the choice of the Ahote if you want to be considered a part of our life. In the face of many, it is easy to perish, but with many standing side by side, there is no man or beast that can defeat those that call each other friends.

You speak of generations, but what has it brought you? One after another, hating people other then your selves. You say you are warriors, but only cowards are not willing to change in the hopes that their children will have a better life then their ancestors.

"The earth mother protects herself and there is no man or beast that can cause her harm, just as the creature that marks your body, may have caused you harm, you lived and it has healed. Not in the way you would have liked, but it is because of that battle you are stronger."

"Do not talk to us about courage and bravery when your own people are afraid of your past and your future. The people I am with have left everything we knew in order to find something better or die trying, when was the last time your people has tried that?"

Jet is really upset right now. His large muscles bulge under his darkened skin and he is ready for someone to attack him so that he can bite their throat out.

Intimidate to prove they are no push overs: 20 (Still a crappy roll, but at least it's not a 1)

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20-1=3 ;
Wednesday October 8th, 2008 9:14:57 AM

Beren listens as the fate of the group is discussed. He does not wish to insult anyone by intruding. He too bears scars from an enemy, but he will not show his. He simply stays alert hoping to help if there is trouble. Even weaponless he is not defenseless.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday October 8th, 2008 2:24:23 PM

Fatine perks up at the mention of someone followed by beasts, and a man-bear. Leaning over to Keela, she asks, "D'ya tink dey mean Darketh?" Waving as Istaqa talks, she chimes in, "I know dee man-bear. I be dee herbalist assistant!" she laughs.

Keela 
Wednesday October 8th, 2008 3:30:19 PM

From behind lowered lashes, Keela watches the one called Tocho. Even in the presence of so many others, she's a little afraid of him. As he decribes how the raider died, Keela finds herself getting breathless and light-headed. She wishes she could sit down. ...his screams woke the camp...

She swallows hard on a bubble of hysterical laughter. How very odd, to try to torture people to death while the camp was asleep. It hardly seems like good planning. She bites her lip to keep down the giggles. Now is not the time to have hysterics.

Keela winces a little when she hears Jet's reply. She's not sure that more shouting is going to help the situation. But to speak now would be to undermine Jet and make him look weak, so she holds her tongue and hopes for the best.


Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday October 8th, 2008 7:08:34 PM

As Jet speaks, Alexi's heart starts pounding! 'What's he doing!' his mind screams. We don't need to be getting our nevers all rattled just as we get started!'

Alexi clears his throat, primarily because it's dry, but also to get attention.

"The Ahote have done their job well in keeping this land. It is a harsh land to live in and it was not your fault that caused this. It is a sign of great dedication of your people to have stayed here when there are greener places to go to. However, we are not here JUST because we wish, though. There were signs from our gods that the time had come to return, in a small way, to this land.

"We do not wish to cause any harm to the land, but cultivate it, make things grow, and live here respecting the land. You respect this land, and we would look to you for the best ways to do so.

"As far as the one you killed, we would have killed him too had we caught him!" This he says with force and shows his anger. "He was part of a bandit group that attacked us some ways back. They killed many of our people, but we killed their leaders and at least half their number! They were hired by agents of evil to destroy the caravan. Perhaps this is what you saw in your dreams. The Man-Bear is one of us. A good man with a big heart for the land and to take care of such things.

"This is the vision that I see, Evil things will come, and your people will need allies. The Evil will be here even if we decide to turn and go back. It would be a sad thing for us all if the Evil were to defeat you and none of us ever know of it. The fact the the Evil tried to stop us from getting here is a pure sign that our swords with yours makes for a strong alliance. But it is for you to seek the voice of your Great Spirits, not for me to speak loudly."



Caelnin AC:16 HP:21/21 
Wednesday October 8th, 2008 8:00:19 PM

Caelnin watches as the events unfold ever wary of both individuals that may burst out. He never wanted conflict in this meeting, but it seems that Jet and the Tocho are trying to start one and wishes that this will all end soon.

Mikal AC18 HP 23/23 
Wednesday October 8th, 2008 9:39:30 PM

MIkal speaks up to attempt to pursuade the men further.

"I am a cleric of the peaceful Alemi. I wish to bring healing to this land. I did not join this caravan to ravage the nature that surrounds this place. I joined to protect it, to keep it healthy, and to spread peace."

He takes a moment to form his words.

"I believe our people would benefit from an alliance. We are strangers in a strange land, and we will need all the help we can get. I propose this alliance, so that we may benefit from eachother instead of needlessly slaughter over land rights."

He grows silent and waits for an answer.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=8 ;
Wednesday October 8th, 2008 10:10:49 PM

Anrete smiles in an elegantly insouciant manner at the upstart. Crossing his arms, the warrior in his pale face paint turns back to the elder, but remains silent.

======================================================
Intimidate 8

DM Bob and Carla  d20+12=23 ; Muata 's check versus intimidate
Wednesday October 8th, 2008 10:30:06 PM

The conversation in the tent becomes heated as first Tocho and then Jet speak their minds. Muata feels compelled to step between the two. "What do you know of my people and our history?" Tocho spits out his words with vehemence. "Did your people awake one day to find the land baked and barren, the animals reduced to bones. Did your people wander the barrens as did the Ahote for years, your children dying each winter with no food in their bellies? This was our life until the spirit mother believed we would protect her."

Muata calms the man and moves him back towards the wall of the tent. He returns to Jet and speaks in an even voice. "Our ways are not yours. You have been asked inside our tent and your safety promised. There will be no blood spilled in here." Muata shows no sign of being intimidated.

Istaqa thumps his staff on the ground, and waits for a moment of silence. "There are many truths here inside these walls" he says.Istaqa looks directly at Alexi as he speaks. The gods of this wolf brother have also seen the same dark dreams, that evil will come and that the paths of the Qochata and the Ahote must cross. His eyes shift to Jet, "The flag bearer also speaks some truth, for the Ahote must change, but he is wrong, the land can be harmed as it was before and the Ahote must protect it."

Istaqa moves about the gathering, from person to person, he stops at each and looks into their eyes. His gaze is intent, as if he is looking into their souls. He stops at Keela. "You find our ways harsh but in his pain the spirit of your enemy was freed. He will not walk in the shadows, never to die."

When Istaqa reaches Fatine and her menagerie he reaches out and examines the jewellery that others find so strange. It bears an uncanny resemblance to the totems that adorn his own robes and the necklace of teeth that decorate his staff, for as Fatine can now easily discern, the teeth are not those of animals, but of enemies. "You know of the man-bear" it is more of a statement than a question. "He rides in the wagons? We must talk of this after." Istaqa is more at ease around Fatine than any of the other Ahote who all keep a respectful distance from her.

Istaqa intones some words in his native language and a small ball of fire appears in his outstretched palm. The flames spin and curl back on themselves in a lazy pattern, licking at the sleeves of his robe. He places it in the fire pit and sets the wood and grasses ablaze. "Sit" he implores them. "We must seek guidance from Catori."


Jet (AC: 18, HP: 28/28) 
Wednesday October 8th, 2008 11:44:58 PM

"WE came here to learn of your people and history, yet we are met with aggression instead of kindness. We offer you gifts and they are spit upon like some ant upon a hill. We too have our own history, none of which you are aware of and yet you tell us we are ignorant."

Jet attempts to calm down, but he was a warrior in the streets long before he became a man of peace and this side of him is what shows first.

"The earth can be harmed, I did not deny that, but it will still exist when those that walk upon it are all gone. You know nothing of how our own people turn on ourselves for greed and evil and it is that which we fight against or travel from. The fact you would torture someone for killing one of your own is not what bothers me, but to assume he was with us without asking us is your mistake, not ours!"

Jet tries to settle down, but the veins in his arms, neck and face still pound with each pulse of his heart.

"The fact is, we are here and we will remain here because we were sent here, just as you have been sent here for whatever reasons your ancestors had. Now we can either get along and become well known for our strengths and weaknessess or we can battle and further diminish the power of our people for whatever evil comes this way to have an easier prey then the two of us together. Either way, I will not tolerate anyone insulting those I have sworn to protect and if it continues further, we will indeed go, where we please and in the manner we choose."

It is only when Istaqa begins to speak directly to Jet that he stills his tongue, staring down any that were not intimidated by his words of action.

He sits back down and asks "Who is this Catori?" The warrior priest listens closely to make sure, they are not speaking about a god of testing.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20-1=2 ; d20+9=18 ; d20+9=22 ;
Thursday October 9th, 2008 9:29:56 AM

Beren meets the gaze of the clan priest without his glance wavering in the least. He does not uncover his face, and he does not speak. He kows too little of what is happening. He is a simple warrior who accepted a job to protect these people, and that he will do. He came here in the hopes of finding some acceptance inspite of his appearance, but he will fight regardless of his accpetance because he has given his word that he would.

When the old man invites everyone to sit down, he chooses a spot nearer the door, but still in the shadows. He hopes that his readiness to fight does not show outwardly and interfere with the negotiations.

spot 18 listen 22


Keela 
Thursday October 9th, 2008 1:54:31 PM

Keela wasn't raised to answer back to authority. So when Istaqa stops and speaks to her, she lowers her gaze and murmurs "Yes, sir."

She doesn't believe a word of it, though.

She sits when requested, arranging her skirts modestly around her.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20+9=15 ;
Thursday October 9th, 2008 2:39:07 PM

Fatine gives Istaqa a wide grin. "Aye. I know dee man-bear. His name be Darketh." She admires his trophies as he passes. Pointing to the teeth hanging from her neck, and the ears dangling from her arm, she explains, "I beat dem in combat. Now deir souls help me along dee way, wit' dee next trial down dee road. Dese be ta honor dose I best, not ta brag."

When Istaqa calls forth the fire, Fatine watches intently, attempting to discern exactly how he does so.

Spell craft 15 DM Highlight to display spoiler: {Not trying to figure out the exact spell so much as see if he is using arcane or divine magic, spontaneous or prepared, maybe something like Fatine does with manipulating Ley Lines, etc.}

Caelnin AC:16 HP:21/21 
Thursday October 9th, 2008 7:09:51 PM

When it's Caelnin's turn to be gazed at, he tries to keep calm, unknowing what Istaqa is really doing and when he passes him without saying a word, he feels slightly relieved. Caelnin likes to get some attention, but never likes to be in the centre of it.

When asked to sit, he does as he is told and sits quietly, amazed by the dancing lights of the flame in front of him.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Thursday October 9th, 2008 9:18:18 PM

Unamused by the entire affair, Anrete sits and prepares for the communion, his strange yellowish eyes gleaming from the reflected lights from the magical flame.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Thursday October 9th, 2008 11:09:24 PM

Alexi tries to show that he is rather relaxed through Jet's altercation, but it is difficult. At least Istaqa seems to have a good grip on the whole situation. It was of some comfort to hear Istaqa refer to him as wolf brother and Alexi found himself swelling up with pride a little. 'If only my regiment could see me now', he wished.

When Istaqa comes by and looks him in the eyes, he relaxes and ties to look right back, probing the depths of Istaqa's eyes as well. If there was a connection there Alexi was not astute enough to feel it but he hoped anyway. He whispers, "Truth sometimes can be like a puzzle, and it can take two to put the pieces together."

'Where did THAT come from,' Alexi wonders after he'd whispered it. He certainly wasn't known as a bard to be spouting such stuff!

When they all sit down again, Alexi makes a point to sit next to Fatine. He whispers to her, "Looks like we should'a put you up front. Who would'a guessed? We'll treat you as a queen if you can get us out of this with some semblance of order and some mearsure of success." He then smiles at her and winks. "No pressure. No pressure at all. Nope. None at all."

He then focuses on the fire.

Mikal AC18 HP 23/23 
Thursday October 9th, 2008 11:19:13 PM

Mikal grows silent, waiting for further dialogue before piping in.

DM Bob and Carla 
Friday October 10th, 2008 12:14:35 AM

Istaqa shakes his head as the altercation between Jet and the warrior Tocho continued unabated. When Jet asks who Catori is, the older spokesmand replies that she is the spirit mother, the living essence of the land. "Catori is our protector and we in turn protect her" he explains.

He listens to Fatine explain her trophies and nods in appreciation. "Those who have died honorably by my hand have strengthened me, and I too do them honor in this fashion. We have much in common Pauwau." Fatine recognizes the magic that created the flame as an evocation, but she does not detect the presence of any ley lines near by. The spell appears to be divine in nature. produce flame

Istaqa nods at Alexi's comments. "Finding peace is much the same. There are always two pieces to the puzzle".

Seeing Beren seated near the door instead of near the fire, Istaqa motions for him to come nearer, and points to a mat next to Muata. "Sit here where Catori can look into your eyes and see who hides beneath the mask". His voice is calm and encouraging.

When all are seated and the fire is crackling, he begins to sing, more of a chant than a song, but the words are unintelligable to even those who speak elvish. Carefully, he leans towards the fire and with a quick movement of his wrist, casts a handful of grass, seeds, bark and other small dried plant parts into the fire. The flames leap up to embrace this new fuel. A cloud of smoke billows forth and encompasses all around the fire. The smell is sweet and pungent, and a mild dizzy sensation begins to overcome those near the fire. [A Will save versus DC 14 will allow any to overcome the effect, or one can simply allow the strange sensation to take hold]

Istaqa and Muata breath in deeply, inhaling the smoke and welcoming it's effect.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+6=11 ; d20+9=26 ; d20+9=10 ;
Friday October 10th, 2008 9:19:19 AM

Beren reluctantly moves closer to the others. When the strange fragrance and smoke begin to issue from the fire, he tries to resist the effects he feels, but is unable to do so. He feels slightly dizzy, and for a moment wonders if this is some sort of attack, until their hosts breath in the fumes and smoke as well. He settles back to see what this brings.

Strangely, his vission seems very acute in spite of the haze, but a slight ringing in his ears still troubles him.

Spot 26 listen 10 will save 11

Keela  d20+5=17 ;
Friday October 10th, 2008 3:03:16 PM

As the smoke rises, Keela quickly ticks off what the they know of these strange people.

They tortured one of the raiders to death. The warrior-man yelled at Jet...well, at all of us, really. The older man seems wise. They claim to care for the earth, though we haven't really seen what they mean by that.

All in all, Keela decides she doesn't know enough about these people to inhale some strange drug solely on their say-so. She resists the effects, and manages to keep her head clear. [Will 17]

Jet (AC: 18, HP: 28/28) 
Friday October 10th, 2008 6:17:06 PM

Jet watches the one named Tocho carefully. To him, he is the enemy at this time. If Tocho does not partake of the ritual, neither will Jet, but instead pulls another long gulp from his wine skin, even more upset thinking about how he figured, by now, that beautiful cask of ale, just sitting outside the tent flap door could have been opened and enjoyed instead of this, this, stuff.

Yet, if Tocho joins the ritual, Jet will also not be out done and with his large human lungs will try to breath in twice as much as the others, to prove his fear was left behind the day he earned his manhood, killing a fellow teenager over cheating at dice.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+1=6 ;
Friday October 10th, 2008 9:32:41 PM

Despite his intentions, Anrete soon fell under the hypnotic effects of the flames.

===============================================
Will 6

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Friday October 10th, 2008 9:35:52 PM

Gazing at the fire, Alexi's natural instinct is to resist the dizzyness, however Istaqa has instilled some sense of trust in their hosts. Although concentrating on the fire, he notices that Istaqa and Muata seem to be welcoming the smoke. As he would trust his commander, he relaxes and immitates Istaqa, breathing in the smoke. He wonders if he really will meet a spirit wolf. He'd always felt a strange connection with the wolf. Not the mean tales of childhood everyone heard, but the majestic animal of the wild. The calm and calculating animal. The... he lets his mind wander off.

OOC: no will roll for Alexi, just let the stuff do its stuff. :}

Caelnin AC:16 HP:21/21 
Saturday October 11th, 2008 2:39:29 AM

Still being intrigued by the flickering flames of the fire, Caelnin lets the sweet aroma envelop over him as he lets Istaqa and Muata wherever they are taking him.

Mikal AC18 HP 23/23 
Saturday October 11th, 2008 10:25:24 AM

Mikal nods to himself and mutters. "Alemi will protect me from evil." Then he takes a deep breath.

OOC: Go with the flow I always say.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Sunday October 12th, 2008 6:32:10 PM

Watching Jet for a moment, then glancing at Tocho, Fatine smiles at the unspoken confrontation between the two. Finally, she leans as close as she can to Jet's ear and whispers, (Jet and DM) Highlight to display spoiler: {"Big Man. I no tink dee folk dat matter here -" she nods toward Istaqa -"be impressed wit' duff guy antics. Be dee Big Man here, and let out dee anger when we alone again, no?" She smiles and squeezes his shoulder, making sure he knows her meddling is meant with good intentions.}

After her brief diversion, she watches the strange smoke for a minute. Seeing Istaqa breath it in, she shrugs, leans forward, and inhales heartily. Sitting back, she closes her eyes momentarily to see what effect the smoke will have.

DM Bob and Carla 
Sunday October 12th, 2008 11:40:33 PM

As Istaqa and his followers breath in the smoke, so to do the defenders of the caravan of settlers. Only Keela resists the mind altering effects of the smoke. Jet takes in an extra deep lungfull as he matches the actions of Tocho.

At first, the effect of the smoke is mild and relaxing. The party (with the exception of Keela) feel the tension drain from their bodies, to be replaced by a warmth that seems to spring from their very core. The fire crackles and blazes in front of them, it's sound amplified in their mind. Whether it is but a few seconds or a few minutes later is impossible to tell, but the narcotic affects of teh smoke begin to intensify. Jet and his companions can almost feel their own blood coursing through their veins, their vision begins to blur, then darken as if a curtain were being drawn.

The next few minutes are a blur as a hail of images invade their thoughts. A sea of grass bending beneath a gentle breeze...and then something sinister...hidden in the shadows...moving towards the surface...drawing the life force of the grassland into it...lightning...a spark...and then fire...racing across the dried out grass, destroying all that lies before it...people running for shelter...screaming in terror as the fire races forward. Atop a mesa, a cloaked figure cackles in delight as it seemingly controls the beast and the flames it has spawned. The creature in the shadows retreats beneath the ground...it's glowing red eyes close and it sleeps, it's bidding done.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+6=15 ;
Monday October 13th, 2008 9:21:26 AM

The strange vision confuses and bothers the elven ranger. He works to voerthrow the effects of the drug and leave this strange vision. (will 15) What could this mean? Is their some demonic being possessing these people, or do they think there is one against which they fight? Beren does not know what to think, he only knows he wants this experience to end, and not to repeat it. Let others deal with the supernatural, he is content to fight what he can see.

Whether he actually moves or not, he is not sure, but he attempts to rise and leave the hut and this strange fire.

Jet (AC: 18, HP: 28/28) 
Monday October 13th, 2008 12:06:52 PM

Jet still watching the image does not understand it's meaning. Fire is not just a destroyer, but provides life as well. The burning grass providing nutrients for future growth of that which feeds it. A dark figure? Oh well, even Jet is known to be dark and sometimes sinister. I am sure that punk that was left to die with his boots cut and a single horse didn't find the trial by Ebyeron all that benevolent. As for sensations, this smoke does really nothing more for him then a shot of fine whiskey and a dark ale chaser couldn't provide.

Come to think of it, they are all on a Mesa, this cloaked figue could well be one of their own. Tocho, Tonto, Roncho, whatever that twirps name is could be the figure or perhaps another with less to say.

Jet waits for the host to speak on whatever this vision may hold before he passes his own judgement.

Keela  d20+2=6 ;
Monday October 13th, 2008 12:19:14 PM

Keela does not see the vision, but she keeps a surreptitious eye on her friends--and on their hosts. Or at least, she tries to.

[Spot 6]

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Monday October 13th, 2008 1:08:00 PM

Alexi tries to pierce through the fog, see the details, see individuals. But it is a blur and shifts too fast. Is this the past? Is this the future? Did these people running from the fire look the same as the Ahote of today? Was the dark evil figure of supernatural origin or of human origin, twisted by evil?

Alexi continues to inhale the smoke and see more of the vision. He thought there'd be a wolf in there somewhere, and he looks for it.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Monday October 13th, 2008 7:36:53 PM

Fatine sits back and lets the vision wash over her, trying to examine and commit to memory every detail she can.

Caelnin AC:16 HP:21/21 
Monday October 13th, 2008 7:37:26 PM

"This vision hopefully doesn't suggest that one of the wagon is the one that is going to do this. When was this? A vision in the past.... i'm confused..." Caelnin thinks as the intense images invade his mind.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Monday October 13th, 2008 9:18:40 PM

Anrete said nothing

Dream Quest


DM Bob and Carla 
Tuesday October 14th, 2008 12:39:28 AM

Bothered by the visions, Beren struggles to escape the effect, but having succumbed to the smoke cannot so easily regain his senses. His companions try to make sense of what they witness. Jet considers the benefits of fire, and wonders who or what the shadowy image might be. Alexi and Caelnin consider if the images might concern the history of the Ahote, while Fatine and Anreteopen their minds to the experience.

Keela sees all around her succumb to the effects of the smoke. Pupils dilate as eyes become fixed and unblinking, and each becomes witness to the shared vision. The young woman sees Ishtaqa move his lips as if with a great effort. The shaman's eyes remain fixed on the billowing smoke, his body still like the others as he speaks. His words pierce through the vision, but do not interrupt the dream.

"The Ahote died to fill the empty belly of the fire. Only a small hunting party survived the cataclysm. Weeping tears of grief at the death and destruction, Catori extinguished the flames pursuing the group. Catori continued her weeping so that the people might slake their thirst, and her flowing tears created the valleys. When she saw the last people would not die, Catori no longer wept, and the land sprang to life under her smile..."

All except Keela Highlight to display spoiler: {More images appear...a small band of natives on the move, making temporary shelter, hunting, gathering fruits and leaves, taking only what is needed to feed and clothe the group, living lightly on the land, before moving on, with little trace that they had ever been. Over time the group grows larger, as children are born...and live.}

"The spirit mother is good to the Ahote, and the people honour the land, only taking what it gives up willingly. That which lives in the lands of shadow, deep in the ground, sleeps undisturbed."

The images whirl again,everyone except Keela [ Highlight to display spoiler: { hear the high keening of women's voices, as a man's voice cries out in anguish. When the images materialise, the group is standing inside another yurt. A man is kneeling over the fragrant smoke coming from a small fire. Muata, Tocho, and the other natives from the smoke ceremony are present, eyes wide, pupils dark. "My baby! First Born Daughter!" a woman cries rocking back and forth. The kneeling man rises stiffly, and turning to the group huskily announces, "Kajika* has come in the night and taken Wenona and Red Bird."}

Keela registers no change in the appearance of her companions or the other dreamers, with the exception of the shaman. With enormous effort the elder turns to fix his gaze on the young woman. His pupils are enormous, dark, and sad..."the children..." he whispers.

The smoke billows, fragrant and compelling...

*Walks Without Sound


Jet (AC: 18, HP: 28/28) OOC 
Tuesday October 14th, 2008 2:53:41 AM

OOC: I'm a little confused. Was a child just taken/kidnaped while we were doing our spirit walk, or is that from the past? How long ago?

Is the spirit dream over? Are we back to what we think is our own lucidity?

(OOC: While experiencing visions of the past, someone (the man kneeling over the smoking fire) has entered the dream world and summoned the dreamers. Your dream-self has gone to this other place while your body remains in the hunters encampment. Sort of like visiting the Giggling Ghost. Does this help?-DM Carla)

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Tuesday October 14th, 2008 9:27:27 AM

To Beren, this is all strange and new. He cannot break free from the vision, and he does not understand it either. It seems as if he is living in the past of trhese people. There was some evil creature that attacked and killed most of them. Then slowly they built up their civilization anew. Now in this last part of the vision, something has once again attacked the village--the one who "Walks without Sound".

Do these people expect the adventurers to do something. or are they just showing what has occurred?

OOC--I think the elder (DM) is inviting Keela to breath the smoke as well. :o)

Caelnin AC:16 HP:21/21 
Tuesday October 14th, 2008 10:53:11 AM

As the images fly past, Caelnin realizes that they are from the past and relieved slightly. "So it wasn't one of us up there..."

When the saddening images come up he now is gaining some empathy for the group of natives, still if he is getting the correct message. "No wonder they are wary of visitors from the "outside"..."

Mikal AC18 HP 23/23 
Tuesday October 14th, 2008 3:43:19 PM

Mikal is overwhelmed by the rush of visions. He attempts to make sense of all of them and his heart burns with sorrow and pain for what has happened.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday October 14th, 2008 4:48:46 PM

Watching the goings-on of the vision carefully, Fatine does not try to interact with those she sees. She merely sits in the background and takes everything in, making mental notes for review and interpretation later.

Keela 
Tuesday October 14th, 2008 6:03:46 PM

Keela cannot see the visions, but she hears what Ishtaqa says.

Hunting party? she thinks. There must have been women in the hunting party, then, if the population survives. How unusual! They were very lucky. Surely the gods have blessed them.

Then, the visions seem to take a dark turn, and Ishtaqa is having more trouble speaking.

"Children?" Keela says aloud. "What children? What happened to them?"

She chooses not to inhale the smoke, still believing that somebody in the party should remain clear-headed.

[OOC: Do I need to make another Will save?]

Jet (AC: 18, HP: 28/28) 
Tuesday October 14th, 2008 8:25:05 PM

Jet shows great anger at what he sees, once he begins to understand the dream vision.

Once he comes out of it he will speak to Tocho, looking him in the eyes, "I'm not one to take insults lightly and from what I have seen, your people have received more then their share from this dark figure. So I will say again, we can work together as friends and deal with this evil that haunts yours lands, or we can part as enemies and deal with this, this, thing individually, likely not being successful."

He then looks to the leader, Muata and says, "There are two obstacles, the first, we have sworn an oath to the wagon train that we will see them safely to Bryn Baraz, but if your people will continue to guide them and protect them as we would, then I will give you my sword, my honor and my heart, that I will help protect your people from this scourge. I will not speak for those here with me. Their contract is their own, but I'd be damned by Domi if I let something like this creature continue to exist, because evil does not rest, but continues to consume, just as the fires across the plains. The second obstacle would be, that we must come to terms of agreement on what our relationship will be after we help you destroy this evil that menaces your people."

He stands there, a large dark figure. His muscles now relaxed, but imposing and in no way is the intimidation he was using before apparent, but now a figure of remorse and understanding.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Tuesday October 14th, 2008 10:42:51 PM

The words of Istaqa bring meaning to the visions for Alexi. A horrible past, a long recovery, and now an Evil returned. To Alexi, this Evil will threaten not just the Ahote but all in the settlement of Bryn Baraz.

The one thing that does bother him are the words 'That which lives in the lands of shadow, deep in the ground, sleeps undisturbed.'

The dwarves and the mithril mines suddenly flashed through his mind, briefly interrupting the vision.


Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Tuesday October 14th, 2008 10:51:38 PM

Anrete remains expressionless as the vision unfolds, and patiently waits for the Ahotes to explain their desires.

DM Bob and Carla 
Wednesday October 15th, 2008 7:41:01 AM

OOC Sorry for the delay in the DM Post - We will have a post this evening.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Wednesday October 15th, 2008 9:28:42 AM

Beren listens to the comments of his new associates and friends. As they begin to piece together the vision they have seen, the entire group seems to uunderstand the plight of the people, and Beren too begins to understand.

"Such evil should not exist. It seems that to fulfill our contract we must help here as well. This evil will afflict the settlers as it does these people. We should help."

It is quite a speech from the noramlly quiet elf,and he does not volunteer more.

Jet (AC: 18, HP: 28/28) 
Wednesday October 15th, 2008 12:34:58 PM

Jet nods his head in understanding at whatever his friends decide they should choose. He knows though, their insight was as profound as his own and in some ways, he is glad that the delicate Keela did not partake in the dream ritual. She is fragile as is and watching women and children from the previous wagon attack suffer almost broke her spirit. If she were to witness this dream, well, she would likely never be the same.

DM Bob and Carla 
Wednesday October 15th, 2008 11:06:27 PM

The visions continue for all but Keela who remains the sole person in the tent fully conscious of the here and now. She can hear and see her companions react to their visions, but does not share in them. Istaqa seems able to alternate between the vision and reality at will, whilst all others remain fully embraced by the dream. Within the dream itself, the defenders of the caravan and future settlers of Bryn Baraz are aware of each other, and their thoughts are carried to one another. Jet's desire to share in the plight of these nomads and prove himself worthy of their trust is echoed by others. Istaqa shares Alexi's worries about the mining at Bryn Baraz, but knows that the meaning of visions are not always so obvious, yet the parralels are disturbing to him.

Istaqa appears in the dream, an old and harrowed figure, leading a small and aging tribe of nomads across a sparse section of grassland. Few grasses grow, and the horses struggle to carry their burdens, so malnourished are they. The Ahote people follow in silence. One cannot help but think they search for something, something that still eludes them. The aged Istaqa looks to the horizon where a female figure emerges from the shadows cast by racing clouds. Not a large person...small, almost frail...not a child....wild hair and robes are caught by the wind. A puma of equal size accompanies her. They seem to point the way...and then they are gone, as if they might not have been there at all. [Int check vs DC 12 to realize that the Ahote in the dream are comprised entirely of adults]

When the dream comes to an end, the party find themselves back inside the original Yurt, their eyes red and stinging from the acrid smoke. Istaqa appears shaken by the vision. "You have born witness to the history of my people" he explains. "You understand our connection to this land and our sacred duty to protect it. Our ways may seem brutal and cruel to you, but not more so than the cruelty of nature herself." Istaqa wanders through the tent, trying to gauge the reactions of the visitors before continuing.

"You have also shared my greatest worry. A vision I have shared with few but our chief and his council, that some darkness will overcome the Ahote and its' children, and that all will be lost. The vision haunts my every thought and long have I searched for it's meaning, but until this day, I have not seen but the demise of the Ahote into the land of shadows. Today the vision was different." Istaqa casts his gaze about his own people. "You also saw this, you know that these people carry with them hope for our own people."


Jet (AC: 18, HP: 28/28) 
Thursday October 16th, 2008 7:22:15 AM

Jet continues to stand as he was, his questions unanswered. If his friends and himself are to help these people, he expects to know what their tribe of peoples intentions will be after that is completed. He also needs to know, where they need to begin, once that conclusion is resolved.

Caelnin AC:16 HP:21/21 
Thursday October 16th, 2008 8:34:35 AM

Once back to reality, Caelnin rubs his eyes and let the images sink in a bit more. Caelnin thinks deeply about what had happened and what he had recently heard from Istaqa.

"I hope that whatever Kah-gee-ka doesn't come anytime soon, or again.... I'm still confused. Hmmm..."

He then repeats the last few words that Istaqa said under his breath.

"These people carry with them hope for our own people...."

"Wait... Do they mean the artifact?"

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+1=15 ;
Thursday October 16th, 2008 9:19:12 AM

Beren shakes his head to clear it from the effects of the drugged smoke. He too is trying to organize his thoughts. He suddenly realizes that in the dream, all of the people they saw were adults. (Int 15)

Does this evil afflict only children?

"Istaqa, what was meant in the vision by the lack of children? Is this foreshadowing, or something that occurred in the past? Can this affect the settlers we are sent to protect? If so, we are bound to fight this evil to fulfill our duty to the settlers."

Again, even the disfigured ranger is surprised at the length of his speech.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Thursday October 16th, 2008 12:20:44 PM

Fatine listens to Istaqa speak, then her companions. Finally, she chimes in with her own opinion, "Istaqa, dee hope you talk 'bout do be carried by our people. If dis be your land, and we be welcome in it as friends, dat hope be yours to share. You want dese people o' yours to flourish, you be makin' friends wit' our people. Den we all flourish together." She smiles, hoping to convey some sense of friendliness in her offer.

Pausing, she lets her smile fade away. "But, you no want our friendship, you no want dat hope, or you no welcome our people to live wit' you, den dere be trouble. Sure maybe you warriors kill our farmers, but you no get dee hope you want. I make sure dat trinket be broke inno a tousand pieces."

Looking around, she sees the surprised - or annoyed - looks from her companions. "Wha? I already be in line fer dee 'ternal damnation. If'n I get all our people and deirs killed off first, it no make it worse. Forever already be forever, no?"

Looking back at the druid, she says, "So wat you say, Istaqa? We be friends, an' make the land flourish together? Hmm? If we be friends, I even promise ta help kill dat fire-belly ting if it ever come back 'round what killin' folk again. Hmm?"

Keela 
Thursday October 16th, 2008 2:07:27 PM

Keela winces a little at Fatine's blunt speech--but after all, it's not all that different from what Keela had been thinking.

"Neighbors help each other," she says quietly. "If we are settled nearby, then we are your neighbors and of course we will help. If our familes and friends are sent away--why, then we must go with them."

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37)  d20+2=17 ;
Thursday October 16th, 2008 6:02:06 PM

Int Check DC12: Int +2 = 17

As the vision closes and he blinks his eyes to refocus, he laments that the puma was not a wolf. But he does ponder who the woman was. Was it Catori, their goddess of Nature? The first vision, with some of the children taken away, the last vision with no children at all...

These are Nature folk, and Alexi tries to reason along those lines. The Fire, then the famine from Drought. When there is drought and famine, the children are the first to die. Flame and lack of Water. That's two elements. What about Wind and Earth? Wind brings Change, perhaps that's us. Earth brings food when the conditions are right. Again, that's us, or Tarketh's orb. But is there an Force behind these Nature powers or is it just a natural cycle?

He finishes his thoughts and clears his throat again. Boy, he 's thirsty!

"Istaqa, as the witch says, perhaps we do carry the answer to your problems. You will need to talk to the Bear-Man, though. I am confident he will see your visions also as he is a man of Nature much like yourself. This enemy that threatens the Ahote may not be one that can be fought with strong arms and weapons."

He then speaks to Tocho, "I don't know what bargain was made with the gods to open up the opportunity to come here, but the gods must have foreseen a hardship on you, perhaps greater than the fire in the vision. Sometimes, when you've been alone too long, it is hard to open oneself up to others again. We welcome your friendship, but if you choose to stay appart, we will not hold that against you. But you and I are two peoples who will fight to the death to protect what is ours. I would rather fight with your back next to mine so we may both together protect our families and this land."

Alexi doesn't know what else to say, other than perhaps 'bring out the keg', so he sits back down, tired.

Mikal AC18 HP 23/23  d20=1 ;
Thursday October 16th, 2008 6:39:39 PM

Mikal sits there quiet contemplating all that he has seen. He blinks a few times trying to get his eyes to stop itching.

He tries to grasp at a few parts of the vision but unfortunately they are lost to him.

"I personally will not allow further harm to come to this place. I will forsake everything if I have to, but your people should never have to go through this again. Nor will they if I have any say in it."

His passion for saving the land and helping these people is strong. He sends his prayers with passion to Alemi, to help him heal the people of what they have gone through.

OOC: Abysmal int check ><

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=6 ;
Thursday October 16th, 2008 11:17:55 PM

Restless, Anrete's attention wandered as the group discussed about the visions. His yellowish eyes wandering over his surrounding.

================================================================
Int check 6

DM Bob and Carla 
Thursday October 16th, 2008 11:20:25 PM

An awkward silence fills the tent as the assembled Ahote and their visitors try to make sense of the disparate visions and Istaqa's words.

Beren is first to break the ice, his questions striking at the heart of the matter. Istaqa replies with a shrug, "The dreams of the children are new to me since the first of the (dwarves) began digging at the place you call Bryn Baraz. The Ahote have no memory of such a thing and so I believed it to be an omen...but of what? Perhaps Catori warns us our women will become barren, but Muata's women is heavy with child. Perhaps she warns of some ancient buried spirit that steals our soul? I do not now, and the dream weighs heavy upon my heart, but today was the first I have seen of hope, that the Ahote will find their way."

Fatine, followed by Keela and then Alexi reach the same conclusion about the Ahote and their relationship with the settlers...fight together for both peoples, or fight each other and perhaps none survive. Fatine is most direct of all and some worry that her words will foment trouble, but Istaqa smiles and puts a hand on her shoulder. "I know nothing of this trinket, but your meaning is clear and I know your heart to be true Pauwau. I will return to our chief and council and speak of your offer. I will tell him that our futures lie together in ways we cannot see but that we must trust. I will tell him of the strength of the wolf", he looks to Alexi "and I will tell him that Tocho has a brother among you, one who speaks to soon but with fire in his belly." Istaqa smiles at Jet as he says this. "But now it is time to eat. you have travelled far and come to our camp in friendship." He speaks a few words in his native tongue and Muata peels back the tent flaps to let everyone out.

The Ahote have been busy while the vision quest has been underway. A small deer has been roasting on a spit and a variety of tubers and other plants have been cleaned and laid out for a meal. The party will be encouraged to eat and be given the opportunity to talk among themselves, or further question Istaqa and his people as they wish. Tocho and a few of the warriors show mild interest in the cask that had arrived at with the visitors, and several of the younger men have been busy tending to the horses.



Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Friday October 17th, 2008 3:27:21 AM

Beren eagerly leaves the hut when the door is opened. Retrieving his weapons from outside the door, he stows each in its accustomed place. Now, out in the open air, he breathes deeply to clear his head further from the fumes of the fire. He finds some water, and splashes his face, washing the smoke out of his eyes. He checks on his horse Red, to assure all is well with him. This done he will join the others in eating, but chooses his place apart somewhat from the main group. He still does not want to spoil the groups acceptance by his appearance.

Jet (AC: 18, HP: 28/28) 
Friday October 17th, 2008 4:59:33 AM

Jet smiles broadly at the ending of this meeting. he has seen things that he wish he hadn't but has the feeling, in his career, he will witness much worse.

He picks the cask up lovingly and rubs it like a genie bottle, "Oh my friends, I bought this for a special occasion, it is both rare and expensive, made from halflings, who really know their stuff. Now if you don't know much about strong drink, don't try to keep up with me, I regularly do liver push ups so mine is strong, but a mug an hour should suit you all well. Very little for the children, if you decide they should have some.

He peels the wax seal from off the cork and gently pours the first batch out, handing it to Muata, the second he hands to Tocho, the third for himself as he drains the cup in a single gulp to prove, it is not some trick or poison. He leaves his weapon and armor where he laid them before, a show of respect that they are indeed welcome and safe in their camp.

He watches Beren set apart from the others, pours another cup, walks over toward him and sits down beside him handing him the drink. "What's your problem eh? You believe people are so shallow that you will not be accepted because of a flaw with your face? Don't be a jerk, get your butt over there and allow them to look past the surface so they can see your heart and spirit. I think ... you will find, they care less about your deformations then you do, as well as the rest of the wagon train."

Jet stands up and walks away, "Live in the past if you desire, but I think you will find more friends and perhaps a lady that wants a warrior in her bed instead of some pretty boy addicted to looking in the mirror."

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Friday October 17th, 2008 3:51:22 PM

Fatine gives Jet a quizzical look. "Big Man. You make dee beer out o' poor little halflings? Dat odd. Dey look too gristly." She shrugs. "Ah well. Cannibism be for dee elders to worry 'bout. We just drinkin' some halflings!" Grabbing a mug, she takes a swig.

Fairly soon, Fatine gets quite drunk.

Keela 
Friday October 17th, 2008 4:58:11 PM

Keela's first impulse is to help with the food. She quells it though; she is a guest here. Instead she seats herself, exclaims politely over the bountiful spread, and does her best to try a little bit of everything.

Except Jet's ale. "Made---from halflings?" she echoes faintly. "You--you're joking, right?"

She is a little intimidated by the men of the tribe, who seem so fierce. She does try, though, to speak a little with the women (if any of them speak Common). She talks of mundane topics that are of interest to most women: homes, families, children, health, hope. She talks a little about Senna and her children, but mostly she wants to listen. She tries to glean clues about what could be threatening the tribe's children.

Jet (AC: 18, HP: 28/28) 
Friday October 17th, 2008 5:04:05 PM

Jet looks at Fatine for a moment then laughs heartily at her jest. "Made out of halflings?" He shakes his head. He does not want these new friends to become confused, "No, no, no, they made it with their skills and ingredients. Can't you taste the hint of honey blended well with the hops? Now that I think about it, I should have bought two!"

Pulling a piece of deer from the spit, he is glad they didn't have to eat one of the horses they brought with them, although, horse isn't all that bad if prepared properly, but venison is one of Jets favorite meats.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Friday October 17th, 2008 6:33:00 PM

OOC: I was hoping Jet had meant 'made BY haflings', not 'made FROM haflings'. Glad he cleared that up. :)

IC: Alexi thanks Istaqa for sharing the vision with them and their hospitality. He leaves his weapons where they are, as Jet did. He'd reather eat comfortably, not having his weapons poking him here and there.

He partakes with Jet's keg thirstily, but with moderation, a force of habit he instilled upon himself as a requirement to qualify as an officer in the Fist.

When Jet comes back from speaking with Beren he asks Jet, "What's his problem, the scar? Bet some of these warriors have scars just as bad. Let's see what I can do." At that he goes to Tocho and asks, "You have battle-scars. Tell us your tales of combat and the creatures you fought." He turns to the other warriors and says, "You too, tell us your tales, and I'll tell you about the Great Dire Weasle battle, and about the man we fought that became a giant right in front of our eyes."

He hopes that as the warriors show their scars and talk about their battles, Beren will become more comfortable about his. But Alexi is also curious about the creatures out here and what they may have to face. Knowing what you are facing and what it can do is half the way to winning the battle.

Caelnin AC:16 HP:21/21 
Saturday October 18th, 2008 1:51:20 AM

Once Caelnin leaves the hut, he tries to clear his head by breathing in the fresh air and moves off to have some dinner.

"Hmmm....... I guess I'll have a bit of that strong drink... A quarter serve shall do... I can never hold any type of this beverage down well." Caelnin says as he grabs some sizeable chunks of meat taking small sips of the spirit as he eats.

As the talks of battle move into the conversation, Caelnin's weapon forger personality comes out a bit as he asks one of their warriors (OOC: in common, then in elfish if he doesn't understand) "What types of weapons do you use? I'm interested in different weapons, especially different bow materials..."

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+7=9 ; d20+4=24 ;
Sunday October 19th, 2008 9:13:54 PM

Retrieving his various weaponary, Anrete strides over to the roasting deer, intending to give some professional critique on their techniques. However, the cocky barbarian soon realised that he is way over his head, and gave a pretty lame comment, "Nice deer."

Turning towards the stoic ranger, Anrete gave a mocking laugh as he remarks, "Tree-hugger are naturally vain. But then, beauty is subjective! I think I look pretty cool!" The former pit fighter grins broadly, his facial scars obvious despite his pale war paints.

Frowning slightly at the little witch antics, the wiry barbarian walks over gave her a good shake. "We haven't even started and your're drunk... tsk tsk..." Anrete shook his head vigorously.

For the more perceptive, you will notice Anrete seldom drinks.

For DM's eyes only: Highlight to display spoiler: {Sleight of hand 24: Steals one of Fatine's trinklet and goblin ears }

====================================
Cooking 9 (Crappy roll)


Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=17 ; d20+9=11 ;
Monday October 20th, 2008 9:21:19 AM

Beren simply stares at Jet as he makes his comment. Then he responds.

"You have not seen, so you cannot judge. I have had many turn away in disgust at what I conceal. Vanity is not one of my vices. Long expereince has taught me the truth. Until I can be healed--if that is even still possible--I wil keep my chosen way."

He refuses any drink, and remains where he is, staying alert and watchful.

spot 17, listen 11

Jet (AC: 18, HP: 28/28) 
Monday October 20th, 2008 2:26:09 PM

Jet drinks Beren's drink for him then and turns around. He points to the symbol of Pantheon that has been embroidered on his chest, along with many other of the good gods. " Actually, I have the right to judge." He takes a few steps back toward the man he is trying to help.

"So, lets see it then Beren? Let us see what is so gawwd awful about you that you feel you can not be accepted amongst us. I can assure you, there is nothing there but flesh, muscle, bone and perhaps some bodily fluids that seep from glands within."

He looks into his empty cup and back at Beren "This cup is broken, it has a large hole in the top of it. I should go fix it." Then getting back onto the subject at hand, "Oh, and by the way, it seems to me that your more of a judge then others. To allow a few weaklings to change your view to believe that everyone thinks the way they do, seems to me not only unjust but a bit on the...........aw, never mind, just be who you are and hide in the corner of the world feeling sorry for yourself. Your far to kind a person for me to change your mind by getting you mad and your to valuable to the group and the train to have you leave in the middle of the night all because of my words. I still believe though, one must encounter their fears, foes and friends alike. Face to face with as much of a smile on your face as they can, with as much of a face one can have."

Walking back to the fire he speaks just a little louder then he did before, "Don't get to close to that fire Fatine, your little dolls might start to smolder, a bit like your temper."

He laughs out loud, already forgotten are the wise or perhaps detrimental words he shared with the elf. He somewhat looks forward to whatever retort she can come up with, he's in the mood for some friendly banter."

DM Bob and Carla 
Monday October 20th, 2008 7:33:36 PM

The feast is quickly underway. Jet uncorks his cask of fine ale and shares it with the Ahote warriors. The confusion over the exact recipe of 'halfling ale' is lost on their rudimentary use of common. Nonetheless, they raise an eyebrow at the taste of the ale, drain their mugs and hold out the empties for a refill. "We also make spirits" Muata informs Jet, "stronger than this but not as tasty. If you ever visit our village you will taste it."

Beren retreats with his supper to a secluded spot, safe from prying eyes, but not from the inquisitive cleric who presses him to reveal the wound hidden by the mask and accept the welcome of his companions. The scout does not comply and can only turn inwards, sure that they would be horrified by his visage.

Fatine's quickly downs the ale and finds herself getting tipsy. Several more drinks and she finds a saddle to sit against. The warmth of the fire is comforting and she struggles to keep awake [OOC -5 penalty to spot check vs DC 24 to detect Anrete's slight of hand]

Anrete samples the venison and finds it cooked to near perfection, hot juices flow over his fingers as he strips the meat into bite sized morsels. Dissapointed in Fatine's lack of self control, he rebukes her for giving in to the drink.

Keela, Caelnin, and Alexi engage their hosts in conversation. Keela learns from the few women along for the trip, that they are on a hunting excursion that may last several weeks. The warriors must gather sufficient game to last the winter, and they are but one of several groups involved in the hunt. She also learns that not all the warriors are men. There is a small group to the north comprised of men and women hunters, and the leader of that group is female. She learns little of the threat to the children, only that Istaqa has been plagued by dreams and is worried.

Caelnin learns that the Ahote warriors pride themselves on their weapons which they make themselves. Muata describes how he made his current bow from the horn of an antelope. He steamed and soaked the horn until it was supple enough to shape and then secured it around a wooden form for two weeks until it rehardened. The warrior had then spent weeks engraving the bow with luck symbols. The string was also made from the same antelope, the tissues cured and combed, then wound into their final form. Istaqa had called upon the spirit mother to bless the bow. Caelnin can easily tell that this is indeed a fine bow, equal to any he has made, perhaps better. The elf can also see a collection of javelins and spears in a rack, and long hunting knives rest in the belts of many of the warriors.

Alexi and Tocho share stories of battles they have been in, and creatures they have overcome. The Ahote warrior peels back his shirt to reveal a long crooked scar running diagonally across his abdomen. "The mountain lion lay in wait and as I rode by, leapt from it's hiding place above, and threw me from my horse. It was not a huge lion, but it was hungry. I held it's mouth from my throat with my hands but lost my grip and it ripped it's tooth across my belly. I managed to scramble away, but it leapt again. It was surprised I think, to find my knife in it's belly. " Tocho shows Alexi his necklace, a simple leather thong attached to a large curved tooth some two inches in length. Muata laughs, "that old story, you would think he'd never been scratched by a cat before!"

The light-hearted banter and sharing of stories continues into the evening. Slowly the participants make their excuses and find their way to their beds. "You are welcome to sleep in the big tent tonight and we will talk before you leave tomorrow" Istaqa wishes them a good night.

Jet (AC: 18, HP: 28/28)  d20+1=12 ;
Monday October 20th, 2008 8:18:43 PM

Jet hears the story of how the bow was made and that gives him an idea. before the shaman goes to bed, he approaches the one named Istaqa and with respect asks him if he could speak to him alone. Highlight to display spoiler: { "You and your people wear their honor on their shoulder and face for all to see. I have with me a man I call friend although, he feels he has none. He speaks of a curse that afflicts his appearance and keeps it from healing properly. Although I worship many gods, I have not the experience to help him. Perhaps you and the Earth Mother could help his affliction? All that we have to offer is what we have brought with us today, but if you are able, willing and kind enough to bring this man back his honor, our gratitude would be multiplied like honey in a bees hive." He bows with respect. Diplomacy 12}

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13]  d20=8 ; d20=1 ;
Monday October 20th, 2008 9:41:10 PM

Fatine snores away, comfortably resting against her saddle. [failed spot]

Her two large dogs, Shadow and Cloud, don't seem quite as restful. They growl and snarls as Anrete appears (to them) to be trying to hurt their master.

DM Highlight to display spoiler: {Not sure what the spot check was for, but Fatine's dogs probably wouldn't let Anrete go about shaking her without any repurcussions.}

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Monday October 20th, 2008 9:50:44 PM

Alexi shows admiration at Tocho's scar from the mountain lion. He goes on to describe that in his first combat he was hit on the head by a accident by a companion and when he woke up the battle was over. He then describes the time they stormed a large stone building with walls many tree-lengths high (a castle) and how the ladder fell out from under him leaving him hanging on to the top of the wall. However the warriors defending the wall had thought he'd fallen and rushed to another section of the wall, allowing him to pull himself up and manage to cut the ropes keeping the door into the building closed.

He showed a few scars from other skirmishes and ended with a moderately embelished tale of the Battle of the Griant Weasle, wherein he proudly pointed out that it was his horse that killed the great beast, not him. He ended the tales with the story with the giant Wido, a few weeks back, how Jet was nearly killed, and showed the axe scar on his chest. He admited again, though, that his horse 'Lobo', meaning 'Wolf', had dealt the final blow.

With a big grin he said "What a marvelous horse!"

When they all turn in, Alexi helps Fatine to the big tent. In a low tone, he suggests they should keep watch. He trusts Istaqa, Muata, and even Tocho, now, but it pays to be cautious. "You never know what evil might attack the camp and it pays to be prepared." He suggests the usual watches.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Monday October 20th, 2008 9:57:28 PM

OOC: DMs, I'm going to be needed someone to fill in for me soon. I will be going out of town on Friday 10/24 and will be returning home on 11/3. I should get a post in on 10/23, and perhaps on 11/3 when I get back, but I'll need someone to play Alexi during the interim. Alexi's character sheet should be up to date on Google Docs.

I'm notifying this in advance so you can find someone to fill in for me, catch up on the story, familiarize with Alexi's style, and make sure the Google Docs sheet is accessible to the Temp player.

Thanks.
Jonathan (Alexi)

Keela 
Monday October 20th, 2008 10:30:28 PM

Having no scars to show off (her chafe-marks are not suitable for public viewing), Keela merely watches the others with a slightly bemused expression on her face. She enjoys the ale, but doesn't drink enough to get tipsy.

She retires for the night with the others and volunteers to help watch, if needed.

Caelnin AC:16 HP:21/21 
Monday October 20th, 2008 10:31:43 PM

Caelnin startes at amazement as Muata explains how he made his bow. "I must learn how do to use these tribal techniques with a mixture of the formal study that I have used to learn how to make my bow to find a nice balance. Is there any way that I can learn later on if I had the chance to? It will help me to further my education...."

"And maybe get closer to the perfect bow..." Calenin thinks as he slowly moves off to the big tent to get some rest and dreams about what he could with some of the techniques that he can learn.

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=11 ; d20+2=11 ; d20+1=7 ;
Tuesday October 21st, 2008 5:24:22 AM

Giving the dogs a feral growl of his own, Anrete casually snitches one of the witch's trinklets as he dumps Fatine back onto the ground. Making a face at the dogs, Anrete throws a piece of venison to see if they abandon their mistress for the meat.

Walking back to the warriors and their stories, Anrete listens silently as he tries to learn more of the Ahote without disclosing much about himself. And as the night draws near, Anrete stood up and gave thanks to Istaqa for the invitation. "Our thanks, honored elder."

Picking up his gears, the battle-scarred barbarian visited Copper before striding towards the huge tent.

===============================================
Intimidate 11
Handle Animals 11
Gather infor 7

(#$@#$ rolls for all 3... )

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20=1 ; d20+9=27 ; d20+9=10 ;
Tuesday October 21st, 2008 9:21:54 AM

Beren continues to remain slightly standoffsh. After eating, he volunteers to take the first watch. When his watch is over, he simply rolls into his blanket bedroll near one of walls of the large tent, and will rise with the first light in the morning.

SPot 27 listen 10 Don't know what the first roll was, I didn't mean to hit the button. Probably a charisma roll. :o)

Jet (AC: 18, HP: 28/28) 
Tuesday October 21st, 2008 6:04:17 PM

Jet raises an eyebrow at the mention of their much stronger drink and very much looks forward to trying some.

He doesn't talk much about his past battles unless he is asked, but all of his fighter training came from the streets when he had to defend himself from one bad gang or another. He tells the story of how he strangled another teenager for cheating at dice. "I hate liars and cheaters" Bar fights, jail an assortment of tales that usually only come from rogues, bullies or thugs, not from a man who wields the power of gods, but if asked, he will also talk about his mentor and how they became friends over a meal. That is when he discovered what a real friend is and how he started his training as a priest. "I've shed tears twice in my life. The day my mother died and the day he told me we must part, so that the word can continue two fold."

With that, he drians his mug and bids everyone good night. Pats down Bantom to make sure he is comfortable and then finds his bedroll.

Mikal AC18 HP 23/23 
Tuesday October 21st, 2008 9:15:12 PM

Mikal enjoys his food and contemplates the events of the day. The vision troubling him the most. He decides to keep to himself for the time being.

So he sits, turning things over in his head and attempting to figure out a way to help the people.

DM Bob and Carla  d20+3=16 ; d20+3=22 ; d20+2=8 ; d20+2=22 ;
Tuesday October 21st, 2008 11:12:42 PM

Touched by Jet's obvious concern for his friend, Istaqa agrees to examine Beren in the morning if the elf agrees, and then bids Jet good night. Mikal, Keela, Beren, and Caelnin all settle in for the night while Anrete attempts to pilfer a trinket from the sleeping witch. He is greatly surprised when both dogs leap to her defence, hackles raised and teeth bared. The barbarian growls back, but the two curs are not impressed and leap forward, dragging Anrete to the ground with their powerful jaws. They do not inflict damage, but stand over Anrete, a dangerous look in their eyes. [Hit AC=16 and 22, trip of 8 and 22, sleight of hand fails!]

Alexi winds up his tales of battle with Tocho and the others, and suggests a watch, but his companions are either fast asleep or beneath the gaping maws of a pair of dogs.

Assuming that there are no more antics, and that Anrete retreats with what is left of his dignity, the night passes uneventfully and the rising sun brings with it a fresh breeze that foretells a change in the weather.



Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Wednesday October 22nd, 2008 8:59:41 AM

Fatine wakes a bit late, well after sunrise. Groaning, she rubs her head, then retrieves a small breakfast from one of her bags. After awhile, she seems better, more or less. Packing her things, she calls her dogs, then gives them an odd look. They seem to be acting somewhat strangely.

One growls at the barbarian Anrete as Fatine walks past him. Fatine gives the dog a stern look and a whispered command to be silent. Smiling at Anrete in apology, she finds Jet and asks, "So what be dee plan, Big Man? We be stayin' to hurt ol' Fatine's head one more again, or you gon' take pity an' let us go back to dee wagons?"

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Wednesday October 22nd, 2008 9:20:16 AM

Beren rises in the morning prepared for the day. He does not know what it will bring, but he will try to face it, and overcome any problems as he does.

After a meager breakfast, he limbers up and goes through a basic training ritual, then will find someplace to practice his archery for a short time, before too much starts to happen.

Jet (AC: 18, HP: 28/28) 
Wednesday October 22nd, 2008 2:02:43 PM

Jet rises with the sun, fresh as a daisy. Last night's bash lame in comparison to many nights he has had. As the Ahote have said, there is indeed stronger drink in the Wold, that's just one of the better tasting ones that exist.

Looking at Fatine he smiles broadly and replies, "We ride on the wind of courtesy." He says with a bow, then begins his morning ritual to all the good gods of the Wold, toasting to each in their own turn before putting on his armor and preparing the barding for Bantom. He then is seen to go off toward the shamans tent. If the man he spoke alone with last night is not up, Jet will wait patiently nearby reminiscing with the others on what fun they had last night. He even strays near the spit to see if any flesh still sizzles on bone.

Keela 
Wednesday October 22nd, 2008 2:52:02 PM

It is the hours in the saddle, not the hours of partying, that make Keela stiff and slow to rise in the moring. She pulls herself together as best she can, though. She takes the time to brush out her hair and re-braid it, while studying her spellbook, open in her lap.

Once she is presentable and her spells have been prepared, she emerges from the tent in search of breakfast.

Caelnin AC:16 HP:21/21 
Wednesday October 22nd, 2008 6:35:44 PM

Caelnin gets up slowly after his meditation, after that 1 glass of spirit that he had. "Elves shouldn't be allowed to drink...." he says underneath his breath as he moves off to greet Huetheria and then tries to find a suitable place to practice his trick shots, and maybe try and show off a little bit with his blndfold trick.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Wednesday October 22nd, 2008 7:03:10 PM

Alexi wakes up refreshed. After putting on his armor he goes outside and breathes the fresh air. He's contemplates the trip back, the hot trip back, the prerilous trail down the plateau, then hears Fatine's dogs growl. It comes back to him that he heard them the night before put up some kind of rucous and Anrete making himself scarce, but was busy with Tocho and the other warriors to see what the cause was. He remembers helping Fatine to the tent, but nothing seemed amis and had forgoten about the odd incident.

Going back in he sees Keela trying to work out her stiffness and the others already gone. "You'll never really get used to a saddle, will you?" he ask, smiling broadly. He leaves her to her hair brushing, feeling a little awkward in staying, believing the brushing and braiding to be private moments.

Outside again he looks for Lobo and gives him a good brush-down. He shakes the saddle blanket out extra good to make sure nothing from the dirt-devil will prick Lobo and cause discomfort or injury.

With Lobo ready, he seeks out Jet, Istaqa, Muata, and the others, wondering if the Ahote will send representatives back with them to speak to Tarketh.

DM Bob & Carla 
Thursday October 23rd, 2008 8:20:14 AM

The party awakes early to find that some of the hunters have already slipped off into the grasses in search of game. Istaqa is just finishing his morning rituals and approaches Beren with an offer to examine his wound. When Beren shifts his mask, the shaman steps back, horrified at first by what lies beneath, but after the initial shock, he once again draws close and examines teh wound in more detail. He places a hand gently across the wound, tilts his head skyward, and calls upon his gods to assist in his work. The ancient elvish words do not however result in a change in Beren's condition.

"This is indeed a cursed wound" he sympathizes with Beren. "Only a healer much more powerful than I will rid you of this wound. The curse is strong, stronger than I" he laments.

Once everyone has aroused and set themselves to rights, Istaqa gathers the party together. "You have come to our camp with the outstreched hand of friendship, and friends you will be. We are linked together in some way that I cannot explain, but I will tell Dasan, our chief of our dreams and our pact of friendship. You must now return to your people, and we must return to ours, but we will come to you before the first snow." Istaqa presents each them with a small totem bag on a leather chord. The bag is branded with the mark of the Ahote, a crude depiction of a clump of grasses with a spear protruding from it. "Wear these and you will be known by all of our people, they contain nothing more than herbs and medicinal seeds" . With that, the shaman bids them farewell and turns to his yurt which is being dissassembled on his behalf.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) 
Thursday October 23rd, 2008 9:18:59 AM

Beren bears the examination of his wound with stoic resolve. When the shaman first steps back, the elf almost leaves, but as the shaman returns, he takes hope, that perhaps this man can heal him. When he is not able to do so, the ranger drops his head in renewed grief. Always the hope of a healing, and so far, always the disappointment.

Rather than despair, he hardens his resolve to carry on as he has. He will do his duty, but he will also remain aloof so as not o offend.

When the time of parting comes, he accepts his token with thanks to Istaqa, then mounts his horse, preparing to leave.

Jet (AC: 18, HP: 28/28) 
Thursday October 23rd, 2008 3:28:19 PM

Jet too is not happy with the results of the shamans examination. He puts his hand on Beren's shoulder and says, "If I have to kill every orc, half orc, dire weasel or giant, I will see to it, your as pretty as a school girl once again, my elven friend."

"Tarketh can change forms, maybe he has the power to help? I don't think we have asked."

Jet leaves the horses as a gift for their people, mounts their own and takes off at a trot, spirits high, that the majority of their mission was successfully accomplished.

"How's your head feeling today Fatine? There for awhile, i thought tou were going to waste that good booze by having it come back up on you. I'm glad you kept it down, it would have been a sign of weakness." jet jests with the witch.

"Lets get back to the train, they are likely thinking thr worse as it is."

Keela 
Thursday October 23rd, 2008 4:54:43 PM

Keela blushes a little when Alexi speaks to her. She doesn't like to think that she's slowing the group down. "I'm sure I'll get used to it in time," she assures him.

When Istaqa presents the little amulets, she looks hers over before slipping the cord over her head.

She is relieved to hear they will be heading back today. The little expedition has been very interesting, but she misses her family.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) 
Thursday October 23rd, 2008 6:07:17 PM

Alexi accepts the totem bag with a bow and puts it around his neck. He then aproaches Tocho and offers him his spare longsword. "It is good steel. Practice with it daily to get used to its weight."

If Tocho does not accept the longsword, Alexi offers it to Muata. Otherswise he puts it back with his gear. He picks up his lance with the white 'flag' and joins the group for the return trip, waving at the Ahote.

OOC: just a reminder that after this post, I will be in the mountains of New Mexico without internet, well, without a PC altogether. I should be returning on Sunday, 11/2. I should be back to posting on Monday, 11/3. May my Temp Replacement Fare Well. :)

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Thursday October 23rd, 2008 6:47:45 PM

Fatine frowns at Jet. "I tink you be makin' fun o' me, Big Man. Know what happen when you make fun o' Fatine?" She raises her arms in a V. Her voice lower now, she says, "I make dee skies black, and dee earth open up and eat you!"

An uncomfortable moment passes, then she lowers her arms and rubs her temples. "Ugh . . . one day, Big Man. One day, dat trick actually gonna [i]do[/] someting." She walks off, mumbling to herself and rubbing her head.

When Istaqa gives them the totem bags, she ties hers tightly around her upper arm. To Istaqa, she says, "I tell dee bear man 'bout you, druid. I bet he be happy."

"Now where dat stupid bird get to? Col!"

Caelnin AC:16 HP:21/21 
Thursday October 23rd, 2008 8:03:11 PM

When Istaqa gives the gift to Caelnin, he accepts it and ties it to his belt.

"I wish there were something that I can give you, but for now I will return your kindness later on." Caelnin says as he moves off to get ready for the long ride back. He can't wait to see Vilria again!

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) 
Thursday October 23rd, 2008 11:35:24 PM

Gathering his shreds of dignity about him, Anrete gave the dogs a glare before retiring for the night.

Giving the dogs and Fatine a wide distance, the barbarian went for his morning walk and exercise.

Nodding gravely, Anrete thanks Istaqa as he hangs the totem bag around his neck.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=12 ; d20+9=13 ;
Friday October 24th, 2008 9:24:20 AM

Beren offers to lead and scout as they make the return trip. It should go quicker without the extra horses, and with their knowledge of the trail. He makes sure there is plenty of water in the bags before they depart.

SPot 12 listen 13

Jet (AC: 18, HP: 28/28)  d20+1=2 ;
Friday October 24th, 2008 3:29:08 PM

Jet takes the rear guard again. He is happy things turned out well. He would have enjoyed some friendly skirmishes or wrestling with some of their warriors, just for fun, but there will be plenty of time for that.

If he notices Keelas rash is really getting to her, he will pull her aside and tell her, "You can't have modesty in a war party girl. Whether it's dysentery, saddle burns or an arrow in your butt, you have to let people know you in pain so it can be helped. From now on, catch the rash early and some salve will save you the pain, but here, maybe this will help for now. IF you need another say so, riding is hard enough, it doesn't need to be done in pain.

He sacrifices his Enlarge Person spell and puts his hand on her knee to heal any of the blistering or oozing of puss from the chaffed areas she may have. He smiles at her and continues, "Who knows, I may need you to suck the poison out of a snake bite some time." He smiles broadly, more as a joke then a pass. Trying to keep morale up

He enjoys the expression on her face and lets her take the lead again as he brings up the rear.

Actions: Sacrifice Enlarge Person to cast Cure Light Wounds on Keelas saddle rash problem. 2 points

DM Bob & Carla 
Monday October 27th, 2008 11:29:42 PM

The party takes their leave of the Ahote hunting party and spends the day travelling across the top of the mesa, and then down the treacherous trail towards the valley bottom. While going up was decidedly difficult, going down is worse, but with great care, the adventurers lead their horses down the switchbacks to the bottom. The trail of the main caravan is obvious as dozens of horses and wagons have trampled the soil underneath their hooves and wheels.

With at least one day's lead on them, they will have to hurry to catch up.

[OOC Sorry for the long absence...couldn't seem to connect to the game pages for a while]

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=28 ; d3=2 ; d20+9=28 ;
Tuesday October 28th, 2008 9:14:32 AM

Beren, grateful to be down off the plateau, continues his work as scout for the group. This position seems to fit his skills best, and this way he is up front and away from the group.

Spot 28 listen 28
He lets the others know how far ahead the wagons are, and continues in his duty.

Jet (AC: 18, HP: 28/28) 
Tuesday October 28th, 2008 12:42:04 PM

Jet lets those that follow trails best, do so.

He does get serious again as the terrain is still difficult and dangerous.

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) - sub Kelly  d20+9=28 ; d20+1=5 ; d20+1=10 ;
Tuesday October 28th, 2008 1:23:09 PM

Alexi coaxes Lobo on as they start, but when they get to the treacherous portion of the trail Lobo is given rein. Gently patting the war horses neck, Alexi speaks softly to his horse.

"Easy boy, you know difficult trails better than I. Better than these other horses as well. Just take it slow, no rush."

Completely confident in his horses ability, Alexi relaxes and looks around as they move down the hillside.

Ride 28
Listen 5
Spot 10

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] 
Tuesday October 28th, 2008 5:13:57 PM

Fatine rides near the middle of the men, mostly quiet for the day. Once the group reaches the bottom, she barks a word at the dogs, who scamper off for some play time nearby. Petting Col, she mumbles a few words in the raven's ear and throws him into the air.

DM Highlight to display spoiler: {"Fly up to dee wagons and look dem over. If dere be problems, come an' warn me. If dere no be trouble, do what you like until I catch up."}

Keela 
Tuesday October 28th, 2008 11:18:01 PM

"It's not a rash," Keela explains to Jet. "Just--you know--chafing." She blushes a little. "And sore muscles," she continues, eagerly diverting the subject. "But I'm sure I'll get used to it in time."

She groans a little as she gets back into the saddle--but really, she does seem to be doing better today.

Jet (AC: 18, HP: 28/28) 
Wednesday October 29th, 2008 12:12:23 AM

He raises his eyebrows, knowing her pride is on the line he simply nods his head and continues to let her ride past as he brings up the rear.

He hopes that at least some of what he has said was taken seriously by her though, she just doesn't seem right to him. Like a single rose in the midst of an onion patch.

He wonders if the gods somehow have plans for her in some way, for her to be a mage yet as timid as she is. Always thinking less of herself then she should.

All the mages that he has met in the past, as Fatine calls them "her knd" are not like that. Somwhow he has a feeling she is a key to some unknown lock in their future.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=18 ; d20+9=25 ;
Wednesday October 29th, 2008 9:07:31 AM

As Beren rides scout, he is constantly looking for any signs of trouble, but he is also allowing the group to catch up occasionally to check in. He notices the bird as it flies overhead, and as always, is jealous of the freedom the dogs feel in their play.

How long has it been since he has truly been free to be himself? It is a burden he accepted when he came among people, but he still misses those times. Even when he was out Orc hunting, he could at least be himself, even in the danger.

He sets his sights forward, and continues to do his job.

spot 18 listen 25

Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22)  d20+3=6 ; d20+3=17 ;
Wednesday October 29th, 2008 11:12:18 AM

Still giving the dogs his strange "dirty" look, Anrete follows the party down towards the valley.

-------------------------------------------------
Spot 6
Listen 17

Caelnin AC:16 HP:21/21  d20+8=15 ; d20+7=23 ;
Wednesday October 29th, 2008 7:36:30 PM

"We'll have to be careful here Hue..." as he carefully moves around to navigate Huetheria though the tough spots looking a few steps forward not to screw something up.

Spot: 15, Listen: 23

DM Bob & Carla 
Wednesday October 29th, 2008 10:23:28 PM

Fatine sends her raven aloft to scout the way ahead. It circles lazily for quite some time before catching an updraft that sends it over the towering valley walls and out of sight. Anrete steers a wide path around the witch and her dogs. Beren and Caelnin take the lead, scouting the way ahead while Keela, Jet, and Alexi follow.

The way forward along the valley bottom is easy. The terrain is smooth and flat, although the valley itself winds between great pillars of sandstone. It takes the better part of two days before Beren spots smoke rising from a passage opening towards the east.


Keela 
Thursday October 30th, 2008 4:08:32 PM

Over the next two days, Keela becomes more accustomed to long hours in the saddle. She is still a little stiff at the end of each day, but it is a bearable stuffness.

Worrying less about keeping up with the others means that she has plenty of time to worry about her family and the rest of the settlers. She hopes all is well with them, and they aren't suffering from the absence of their security group.

Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al 
Thursday October 30th, 2008 9:13:03 PM


Two days. Fatine raises a hand to her eyes and scans the skies for Col once again. "Dat be a good ting der. Col be waitin' fer us," she says over the horn of the saddle at Cloud down below. The dog's face is tipped up and his ears are raised as though in attention to Fatine's words.

"Soon I feel what Col feels. Den we see."

OoC: Within one mile, use the Empathic Link with Col to sense whether something is amiss or not.

Jet (AC: 18, HP: 28/28) 
Thursday October 30th, 2008 10:12:47 PM

Jet rides quietly along, thinking of a couple of those native women hunters that were in that camp. beautiful brown skin. Long hair made up to be out of the way of their movements. Dark menacing eyes that show spirit and perhaps a bit of a fight in the bed room. Aye, not like those common women you find in a tavern looking to have a drink bought for them, and then expect you to take a bath before you bed them.

Nope, something quite different about them and he likes it. He hopes they don't have none of them there rules about having to marry one after an evening of mutual satisfactions.

His eyes still roam the area as his mind wanders into darker, more enjoyable thoughts.

Beren(AC 18, HP 23/23 Red AC 13, HP 25/25)  d20+9=13 ; d20+9=29 ;
Thursday October 30th, 2008 11:14:55 PM

Beren reports the smoke that he sees.

"I hope it is a campfire, and not burning wagons."

He urges the others forward to investigate.

spot 13 listen 29, perfect 20

Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) - sub Kelly 
Thursday October 30th, 2008 11:43:21 PM

Upon smelling the smoke and hearing Beren's comment about burning wagons, Alexi gets a hardened look upon his face. Spurring Lobo on, he moves quickly alongside Beren to investigate.

"Why can't peace prevail for at least a few days in the land?"

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