/ DM Buzz Wednesday October 15th, 2008 3:26:48 PM
The waves gently carry those that remain. The need for swimming feels unnecessary as if a craft of water was made for the individuals.
The night passes and sleep comes easy as the waves rock the adventurers like a cradle. An early morning dawn brings ones eyes open and they can see land in the distance. It is unmistakable that those involved are heading for dry land.
Near noon, a solitary island stands boldly in the ocean. A large peak, almost stalagmite looking the most distinct feature from this distance.
Toward the end of the day, the characters feet are able to touch solid ground and large golden doors are seen at the base of the peak, closed.
At this time, those involved are about 1000 feet away from the doors. The islands beach mosly sand with various small and nonaggressive creatures roaming about it. The beach is about 200 feet wide as the water from the ocean seems to reach high tide up to that point, then solid, unyielding rock makes up the majority of what they see so far.
Vegetation, nonexistent, except for the seaweed that has washed up on the island with the adventurers.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Thursday October 16th, 2008 5:30:29 AM
Brahmah is there, standing on the stoney beach, waiting.
Gnomebodys home/ DM Buzz Thursday October 16th, 2008 6:56:33 AM Brahmah walks ashore ahead of Zeoll and can see the doors are 30' high and twenty feet wide, apiece. Intricacies design the face of the doors and no where can you see a handle for them.
Prancing, from foot to foot in a circle is a gnome, unlike any you have ever seen, his age appears venerable but his energy and agility with his circular performance tells you something different. His head bald, his ears large and covered with white hair. A long white shaggy beard hangs down to near his ankles. His grey tunic torn and raveled as well as his blue breeches. In his left hand he holds a crooked cane made from wood. Knots dot the length of the item.
He is heard to be saying as he hops from foot to foot, "I'm the dungeon master, I'm the dungeon master, me, me, me."
Repeatedly this continues as you stare in wonder. Zeoll with his best bardic skills could not dig deep enough within his knowledge to determine what this island is. He has not heard of such a place or this person.
The gnome looks up at whoever is on the beach and points his cane, then begins to spin it in a counter clockwise motion . The next thing you know, your standing in front of the doors, with him beside you.
In a clear, calm voice he states once again, "I'm the dungeon master, that's easy to see, I'm as powerful as gods only one is higher then me."
Then, he again begins to prance in a circle, "Only one, only one, only one that's the ACDM"
Before you have time to ask, he answers your questions, "Who would that be, oh, no not me. He created us all from only his mind, the fact we exist is his only sign. Mighty Alemi and Wardd, Ga'al and Caeroldra all bow before the one which owns Jericho Space and the planes, you bet'cha."
He begins to prance again, you notice, he leaves no marks on the solid stone surface of the island, nor do his feet seem torn or calloused from doing so many, many times, "A.C.D.M. A.C.D.M."
"What's best about him is he is wise, good looking and kind, but don't piss him off, lest unfolds the fabric of time."
He laughs heartily at the amazed look upon your faces, "It's adventure you seek, adventure you crave, but perhaps it is Domi that thinks you can brave, this dungeon of mine, it rests here forever, to live through it, one must be very clever."
He taps his cane on the ground thrice as his voice becomes shrill with what could be called excitement, "Only magic from you to me, can open these doors, the more powerful it is, the deeper the floor. A mere potion or two will find you rats, cats and bats, but powerful magic sends you deeper then that."
His bushy little eyebrows flutter at the thoughts of magic as he continues, "Much magic resides in this dark dangerous maze, what you find you may use, but here it always stays . If and when you leave my abode, you will be as you now are, but fantastic things can occur for the brave, foolhardy and taur."
He now hops back and forth from foot to foot as if waiting for you to decide on what to give him as an entrance fee. "If you decide not to go in, you must again enter the sea. How very, very cowardly."
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Thursday October 16th, 2008 11:22:19 AM
The ranger looks at Zeoll, "Can you believe this guy?! Buying our way into the dungeon with powerful magic?"
"Gnome, you could be a thief or a minion of the Diseased One. Prove to us that you are good and lawful and connected to the divine and I'll willingly submit something to you."
(I assume, as this is LIKE a tap, our character, if in another game, won't lose something too, right?)
Theorex AC 21 Hps 50/59 Thursday October 16th, 2008 11:30:32 AM
"Yes why would you need magic if you are all powerful here? I am confused."
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Thursday October 16th, 2008 4:52:34 PM
"No power in this one." He laughs.
Gnomebodys home/ DM Buzz Thursday October 16th, 2008 9:01:12 PM
"Good and Lawful are not one and the same, but I suppose I can explain further if you think you are game. Magics the word, yes, magics the key, it is the only thing that can open the doors for ye. The more powerful it is the deeper the floor, but only magic can open these doors. What about me, what about me, I'll give you a chance to disprove me. Try to do harm, try and try as you may, but then good and lawful is not what you'll be."
He does a back flip and points to Brahmah with his cane "As for evil and good, I do not care, you'll encounter both within this lair. Some might be friendly and some you may scare, whatever you kill, I do not care."
He continues to dance about as you talk amongst yourselves.
DM Buzz: This is an unauthorized and random dungeon. What the gnome is trying to tell you is, a potion would start you out on level one of a dungeon, which you are far beyond, but if you want to start out killing skeletons and giant rats, then that is where the doors lead. The more powerful the magic item, the deeper in the dungeon you will start, so lets say you give the gnome a pair of Boots of Striding and Springing, the CL for that is 5, so that is where you will begin and those are the ratings of the encounters you will have, Boots of Teleportation are CL 9, then that is the level you would begin. Also keep in mind, I am only doing this because Cayzle is a PTB and was interested, but Jerry could stop this at any time, so yes, it is like a Tap game. I would suggest you guys start somewhere around CL 7 Every game hour there will be a random encounter check, as well as what may be in rooms, caverns or whatever else may be inside. Muahahahahaha
Zeoll (AC17, HP 50 of 50) Friday October 17th, 2008 8:29:43 AM
Zeoll grins a wide cat-grin, showing the teeth that give him his accent.
"Well met, Sirr Dee Emm!" he says. "I think I'll take you up on yourr offerr! I have herre a Wind Fan, hand made by myself, the perrfect thing forr a brreeze when you need one. Would that serrve yourr need as ourr farre to enterr?"
Looking back, he smiles at Brahmah and Theo. "Come on, frriends! Why not?"
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Friday October 17th, 2008 10:55:34 AM
"What if I give you an artifact? How deep will that take us? The item was made by a God. If I give you multiple items, will you cut me in half and put me on two levels?
By the way, I said nothing about killing you and I know the difference between good and lawful. Honesty is parimount in this case as you speak in riddles and speak fast. Silver tongues..."
Zeoll (AC17, HP 50 of 50) Friday October 17th, 2008 11:36:53 AM
Zeoll laughs. He feels oddly carefree, even though he has every reason to be suspicious and sad.
"Come, good sirr gnome," teases the liontaur, "Give us the long and the shorrt of it. Especially the shorrt of it!"
Gnomebodys home/ DM Buzz Friday October 17th, 2008 4:21:38 PM
"Riddles? Riddles? Riddles you say? I speak the truth, my words plain as day. Many levels are in my lair, numbered twenty in all. Separate magic all adds up to allow you through to see these halls."
He periwets on a one handed handstand most acrobats could not accomplish, then flips back onto his feet, "A gift from gods will send you down, down, down, down all the way. The dangers there are far extreme." His face goes wide again with a large grin of many healthy teeth, "But if it's an artifact you give to me, I'll be kind and give you a chance. Pick your floor and you will be sent, remember the exit or lest be lost, confused and spent. No magic to leave when you are done, but to enter again will again require some. Treasures you find, you may even use on this beach, but on the island it stays, there's nothing more of this I can teach."
He raises his shoulders at the next question.
"Long and short, what do you mean, are you daft dumb and insane? I'm the dungeon master and this is my game. Many creatures will reside within these magic halls, they carry treasure from the past victims that faltered, fled or fall."
He prances in a circle again as he did once before, "or they brought their own wealth when with words they did upset, special gods that would not partake of their insults or their jests."
He looks at them with sad eyes, his bushy eyebrows almost covering his nose, "No not you, Domi is as wise and loving as divine, I think he feels your in need of respite, a vacation of a kind. Perhaps to test your social skills is also invaluable, for you see, you may find some monsters not conquerable to ye."
Outside these doors you are safe, monsters held at bay by my charm, but there are many floors, many doors and many reasons not to come. If you die, you will again find your self outside with me, the only way to rejoin them, is the sacrifice of magic, or for them to come and get ye, that is if they care. to, that is, that is, that is all." He holds his hands out to his sides, palms toward the clear and sunny sky.
Prancing around again he sings his little songs, this time, you each hear it in your native tongue and adds further news.
"Traps are as deadly as monsters and clues will abound throughout. If you do not work together, then my help will be needed, no doubt, but only once may you call my name, it is usually for help, either to help you escape, remove a trap or solve a clue, but only once, no doubt."
He winks at the group as if on the sly, "But with a magic artifact, and if you are scared, the Wold is large and I can send you to any place there. The memory of here will be lost from your mind, but you may dream of it from time to time. Alone, or with a dozen I do not care, my entertainment is my own, this island is mine, it's my desire to stay, if I wanted to part I could in a flash, but adventure is meat, with this arena, I always have a good seat. I can see all that you do with my third minds eye, others have come and gone, but their memory is still mine."
He plants his cane in the rock and walks around it in response, "Although that wind fan, it may not seem like much, to the twelth level of the dungeon, to there it will thrust, the three of you into unknown and uncharted ground, the dangers there are quite real and sound."
He does not seem impatient as he twirls his cane through his fingers and waits for you all to decide.
DM Buzz: One more thing, you can not have this character in another game unless it is a tap game. This is still the Chosen of Domi board and it is still a module, as random as it is, there are rules and pre planned encounters I have set up, even though the majority of it random.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Friday October 17th, 2008 5:40:36 PM
"Z, we better give him the same type of things. It sounds like item creation level matters. If we give him a scroll each, or several of the same type of item, it sounds like he will send us to the same place. Divided they conquer, together we... conquer." He tries his hand at rhyme, but fails horribly.
"I don't have much other than scrolls I can part with. "
Gnomebodys home/ DM Buzz Saturday October 18th, 2008 3:35:50 AM
His prancing stops as Brahmah raises the suggestion to Zeoll on what they should hand him for an entrance fee. He raises his left bushy eyebrow allowing you for the first time to notice his coal black iris, "Magic is needed, but a thief I am not, what ever you hand me will send you all, the whole lot."
He shakes his head, "What else can I say, what else could this mean, I would spell it all out for you, if I thought all of you could read."
He places his cane horizontially on his head and spins it around. It seems perfectly balanced as the rotation is quite fast and steady.
Zeoll (AC17, HP 50 of 50) Saturday October 18th, 2008 7:06:31 AM
Zeoll grins and hands over his Wind Fan.
"Send us deep, masterr of dungeons! We will do ourr best!"
[OOC: Buzz, you know Brahmah has already joined the Crimson Shields and has jumped right in? That okay?]
OOC/ DM Buzz Saturday October 18th, 2008 12:28:12 PM
(ooc) No, I wasn't aware of that. Congratulations to him. Has Theorex or (Jim) found a new spot also?
We will see how it goes. If posting is missed in battles, then this will end
Opening the dungeon doors will begin Monday, I do suggest you prepare for anything.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Saturday October 18th, 2008 1:50:14 PM
"Anyways, is there a time limit? Do we give you something for our return trip?" Presses the minotaur.
Gnomebodys home/ DM Buzz Saturday October 18th, 2008 4:52:47 PM
The gnome looks curiously at Brahmah "The door remains on the floor that you enter, you may leave whenever you like, but if one doesn't keep track of their whereabouts, you'll have trouble finding your way back."
The cane stops of a sudden, it's rotation on his head and if intentionally, it falls back into his left hand, "For things that roam they may be more or less by two as powerful as the floor your upon, so be careful my friends, if your starting on level nine, a CL 11 monster may still do you harm. More then one can also occur, some creatures they roam in packs, but rest assured, if your in for long, many things will be filling your sacks."
DM Buzz: I will be giving verbal and text instructions only, unless one of you have a cartography or dungeoneering skill, then I will be making somewhat accurate maps for you, unless that person specifies they are taking their time to measure every foot of wall space they pass. That will be time consuming, in game time and will increase greatly the chance of wandering monter encounters.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Saturday October 18th, 2008 5:46:29 PM
OOC: Well, for sure Brahmah will NOT be taking time to draw maps if monsters are about. He has no skill in dungeons.
Gnomebodys home/ DM Buzz Saturday October 18th, 2008 9:47:54 PM
ooc: I don't know who wrote those up for the wold, but that should have been a racial skill
Zeoll (AC17, HP 50 of 50) Saturday October 18th, 2008 10:02:09 PM
OOC: Yeah, Minotaurs are large creatures with sweet stat bonuses and a ten-foot natural reach. Not much room in there game balance wise for anything else. :-(
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Sunday October 19th, 2008 1:14:37 PM
OOC: Yeah, I kept telling them to resize the taurs to medium rather than large and keep the natural immunities, qualities and str... but there you are. :) "I told you PTB Peeps sso!!!"
PS: Reach is TOO strong.
Zeoll (AC17, HP 50 of 50) Monday October 20th, 2008 6:43:51 AM
Cayzle to Buzz: Jerry signed off on us fooling around on the board here. The quote was: "I don't care." LOL.
But he had me take down the public link from the games page, so you have to have a bookmark or know the URL to get here. If you are reading that, then you know how to get here already, LOL!
==========
Zeoll takes a moment to cast Heroism on himself before he enters the dungeon. He also activates his ring of invisibility.
"Rready, Captain?" he says.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Monday October 20th, 2008 1:13:14 PM
"Wow, this should be interesting." He draws his swords and prepares to move in. As soon as everyone is in, he will cast an extended alarm on the entrance and set it for silent mode. He will mark each turn they take with a scrape (with an arrow head) on a stone which indicates the direction they came from.
Dungeon entrance/ DM Buzz Monday October 20th, 2008 7:18:19 PM
The gnome take the fan from Zeoll and sniffs it for some odd reason, but accepts it as a fair key, but before Brahmah cast his spell he speaks thus to thee. "The doors are magic, they can hold no more. Your protective wards upon it won't work from floor to floor. Anyone can enter, if the key to me they give, but if it doesn't belong out here, it will always stay in there. So save your spells and trinkets, for once you get inside. There will be many doors to use those on, this one's a waste of time."
You can still cast the ALARM spell if you wish, but he's telling you it's a waste of a good spell.
He prances about with the magical fan in his right hand and his cane in his left as his antics continue, "A key, a key, they have given to me, so deep they want to go, it's power, it's glory, it's enchantment will take you to the fifth floor." He activates the wind fan and as the magic of the item begins to commence, the cane in his left hand is pointed right at it. Clock wise he spins it and the knotted length of wood begins to glow. The wind fan and it's magical properties disappear and the gnomes walks up to the door.
He taps it five times and with a smile on his face, the doors begin to swing outward. There is no sound to be heard from hinges that should be groaning from the mass of the golden doors. The sunshine enters as if it is a stranger to a new land.
"Within, the halls are huge, forty feet high and thirty feet tall. It leaves one to wonder what types of encounters could happen within these halls, but your magic is not wasted, it has taken you to this floor, you best remember where it is, if you want to find this door. A light source you may need, for once you enter these doors will close."
He prances from foot to foot around the three of you as before you enter, "Now remember my name you can use it only once and don't forget that anything is within. Angel or demon, foe or friend, but all dangerous all the same, go ahead and enter, it's your life, your limb, game."
He supports himself with both hands on his cane as he watches you enter.
The three adventurers enter and the doors begin to close, one can tell it will be pitch dark once they are closed unless Darkvision is available, they will be as sightless as someone blindfolded.
I suggest you get a graph piece of paper for your own sketches. I will be drawing up rooms as necessary on a paint program.
The hallway is one hundred feet long and it's width remains forty feet wide as far as it is long. Thirty feet from the entrance on the right is a door eight feet tall and five foot wide. Sixty feet on the left there is a ten foot high door that is also five feet wide.
The doors close, leaving you in the dark before you can see much further then that, except for drawn weapons that are as useful as a light spell.
There is a 30% chance that your weapons shed light, if you haven't rolled before now, please do so according to this.
Light Generation Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.
Zeoll (AC17, HP 50 of 50) d100=94 ; Tuesday October 21st, 2008 8:21:37 AM
Zeoll's sword does not glow, and the liontaur has no way to create light.
"Does ourr quest end now, Captain? With such an ignoble failurre?"
He looks to Brahmah and Theorex.
OOC: Buzz are we still in the Taur Isles?
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) d100=14 ; d100=74 ; Tuesday October 21st, 2008 11:57:42 AM
Brahmah looks at the gnome, glad to be shot of his rhymes in a second.
(Falchion 14, kukri 74)[OOC: Cayzle, your DMing the Crimsons and in the CHosen I never rolled for light generation. Is it allowed in the Wold itself? And if so, can I carry these rolls to the Crimsons? If I have to roll in that game, I will. :)]
Falchion glows, right?
OOC from Cayzle: This is an unofficial game. No ruling here applies anywhere else. Does the weapon glow in the Crimson Shields? Ask on the Rules Board, maybe? See what folks say? I'll rule later if I gotta as DM.)
Zeoll (AC17, HP 50 of 50) Tuesday October 21st, 2008 3:35:32 PM
"Oh, excellent, Captain," says Zeoll as he sees by the glow of the minotaur's weapon.
"I think we need some information before we start exploring," adds Zeoll as the doors shut behind him.
Zeoll uses his metamagic rod of extend to help him spontaneously cast Summon Nature's Ally II. He summons a small earth elemental, and in its own language, orders it to move through walls and floors and stone doors to find out what is behind these here and here. (Zeoll indicates the two doors.) He instructs the elemental to avoid fights but do go onward if there are no foes. And come back as soon as possible to tell the news, before the spell expires.
(Duration depends on whether we are in the Taur Isles or not.)
DM Buzz: You are not in the taur islands.
Dungeon entrance/ DM Buzz Tuesday October 21st, 2008 7:55:01 PM
After a few rounds the elemental returns and speaks in Auran Highlight to display spoiler: { "First room on right has large chest in middle." With disdain it continues "Made of wood and iron". Second room on left has many two legs, medium sized." }
It now having served it's purpose, disappears.
Zeoll (AC17, HP 50 of 50) Wednesday October 22nd, 2008 1:45:51 AM
Zeoll tells Brahmah and Theorex -- looking around to see if Theorex maybe slipped out as the doors closed? -- that the one room here has a chest, seemingly unguarded, and the other has a lot of medium-sized humanoids. Maybe orcs and such, maybe even humans or elves.
Zeoll suggests tackling the room with the humanoids. He intends to cast Calm Emotions. Any that fail their save cannot attack so long as Zeoll concentrates; so Brahmah can deal with any that are not calmed in a more violent way. The key thing is to NOT attack any Calmed ones until all the non-calmed ones are taken care of.
Zeoll suggests that if the door is not metal, first he should stand in front of the door and cast Detect Evil. That should get through a wood or stone door.
If there is evil, then let Zeoll Inspire Courage; then in the next round, Zeoll will ready the Calm Emotions for the moment that Brahmah opens the door and the liontaur sees his targets.
Zeoll (AC17, HP 50 of 50) Wednesday October 22nd, 2008 1:46:40 AM
Let's make that clear: Zeoll looks at the door to the humanoid room. If it is not metal, he activates a tattoo and Detects Evil through the door.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Wednesday October 22nd, 2008 1:46:17 PM
Brahmah will open the door and stand to one side if Zeoll says its all clear. If not, Brahmah will open the door and be the first in AFTER Zeoll casts any spells to reduce any hostiles.
Theorex AC 21 Hps 50/59 Wednesday October 22nd, 2008 4:32:35 PM
Occ: one question are all our spells reset or are we down what we used? Sorry Guys was sick last week. Just feeling better.
If i can I cast prying eyes to look ahead of us.
All new spells Jim, I hope your feeling better, but your posting cycles haven't been the best in the past either, please try to get in here everyday. Thank you.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Thursday October 23rd, 2008 7:45:46 AM
Brahmah preps for the 'GO!'
Dungeon entrance/ DM Buzz d3=2 ; Thursday October 23rd, 2008 3:14:02 PM
The group make their way to the second door. They can see, it is made of solid stone and swings in toward the room, just like the first door on the right.
Theorex casts his Prying eyes spells and Zeoll prepares a few low notes in practice to influence any that may be within. Brahmah attempts to open the door, but it's not easy. The seam alsost sealed with dust from the ages settling into every nook and cranny that is avaiable.
After two rounds, the door pushes open to reveal a 40X40 full of immaciated and gnarled figures that walk from alcoves in the room and begin to meander toward the party.
All characters must now make a will check DC 16 at the sight of the undead or br stricken with fear for 1d4 rounds (CHA based) as they have already made their way half way across the room toward you.
Zeoll (AC17, HP 50 of 50) Heroism, Invisible, Inspired d20+15=25 ; Thursday October 23rd, 2008 5:26:22 PM
Zeoll sings his inspirational song as Brahmah opens the door.
With Zeoll's Will save a +15, the only way for him to be afraid is to roll a natural one ... and he is not afraid.
Zeoll will not cast a spell, so he continues to sing. But he is dismayed! His song goes something like this:
Captain! Against these foes my strrengths arre naught! It falls to you to fight them if you will! I'll stand herre at the doorr to offerr help! Or close this porrtal! Let us lock them in!
On the off chance that Brahmah is fearful, Zeoll will try to pull the door shut on his own.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) d20+7=20 ; Thursday October 23rd, 2008 7:41:32 PM
(Will 20, plus inspiration)
So, pushing in the door, he sees the undead. "Okay, now what?" Brahmah stands sentinel in the door way, swords drawn, and is waiting for his friends to prepare themselves... casts spells, whatever.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Friday October 24th, 2008 6:32:35 AM
OOC: Checking in...
Zeoll (AC17, HP 50 of 50) Heroism, Invisible, Inspired Friday October 24th, 2008 7:11:43 AM
Since Brahmah is not scared, Zeoll does not try to close the door. He sings another verse of his song, meant to tell Brahmah that, fight or flight, it is up to him.
Dungeon closing Friday October 24th, 2008 3:12:07 PM
Hey guys!
First,, I would just like to say, thank you all very much for wanting to participate in this experiment, but I have had no other offers from anyone else on joining the dungeon crawl. That will make it especially difficult for you all to even go very far without a rogue.
Also, Theorex is not a regular poster and you can not depend on him in battles or he would have wiped out half of these guys with a fire ball or wall of fire already.(Jim, I hope someday you find the time or inspiration to be a daily poster for this board) I have no nice way of saying this. Without his spells in battles, even on level five, things like this can eat you up, so as much as I hate to say this.....
Your all still drifting in the water, held by the hand of Domi, heading for waterever adventure your bound for.
Congratulations to Brahmah on having a safe landing somewhere and a new group to be with, I wish the same for you all.
Thanks to the two of you for being interested and regular posters, I hope to see you in another game sometime.
Cayzle, feel free to take down the the board you click for this game.
Zeoll (AC17, HP 50 of 50) Heroism, Invisible, Inspired Friday October 24th, 2008 4:59:13 PM
Thanks Anyway, Buzz!
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Sunday October 26th, 2008 6:11:13 PM
Yes, thanks anyways Buzz. See you out there!
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Tuesday October 28th, 2008 7:08:42 PM
Domi... I'm coming!! ;)
Theorex AC 21 Hps 50/59 Thursday October 30th, 2008 5:28:41 PM
I can post every day if you would like. I couldn't log in here for 24 hours on Monday and got out of the habit.
Sorry.
Theorex AC 21 Hps 50/59 d20+10=18 ; Thursday October 30th, 2008 5:34:14 PM
Made save 18.
Moving with speed as he sees reality closing he casts a fireball at the creatures to see if he might save reality from destruction.
Fire spreads from his fingers as a single dot and lands at the horrible creatures feet burning their rags a little and setting the on fire as little candles. Then as the light dims......
Zeoll (AC17, HP 50 of 50) Heroism, Invisible, Inspired Thursday October 30th, 2008 7:39:26 PM
Theo, roll your fireball damage!
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) 100d100=4649 ; 100d100=4896 ; Thursday October 30th, 2008 9:25:27 PM
Rolling entangle damage....
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Friday October 31st, 2008 4:41:17 PM
Entangle devours Brahmah and the rest of the Wold.
You don't have a rogue and I like to use traps in dungeons. You don't have a priest so they can't even cast Find Traps and if your unlucky enough to have a wandering encounter in the middle of a room battle, you'll get wiped.
I'm not underestimating your player or character skills, but I'm not going to have any fun if I have to tone down my imagination with a no trap dungeon.
As for Theorex, I'm glad he posts when he does, but it certainly hasn't been daily.
Find someone that wants to be a rogue of your level, not some first or second level thief chatacter and an 8 something else, able to post daily and I'm still willing to do this.
Theorex AC 21 Hps 50/59 Saturday November 1st, 2008 7:01:06 PM
ok Thanks.
Jim
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Saturday November 1st, 2008 7:30:33 PM
Sigh!
Theorex AC 21 Hps 50/59 Thursday November 6th, 2008 2:01:34 PM
Hmm ok anyone find a rouge yet?
Zeoll (AC17, HP 50 of 50) Heroism, Invisible, Inspired Saturday November 8th, 2008 2:55:18 PM
LOL! I think we have to call it, gents. Time of death: too soon, alas.
Brahmah AC 25, Hps 117/117 (Heyoo AC 16, Hps 45/45) Monday November 10th, 2008 4:39:22 PM
WAH!!!
Theorex AC 21 Hps 50/59 Tuesday November 11th, 2008 8:24:23 AM
bummer!