Durgan Wednesday June 11th, 2008 9:51:05 PM
OOC- sorry for the miss, we had a power outage here. I think the 4 year old missed the comp more than I did. Kristel, I hope everyone is doing ok.
Durgan makes a stop at the Catacombs also, then spends he day making some simple tools and items for Tod's shop. "So Trace, what's yer take on this war?"
Later, at Selenie's house, Durgan frowns at the lack of alcohol and helps himself to some snacks. He takes a seat and waits for someone to make the report, grunting in agreement at appropriate moments.
Savin Wednesday June 11th, 2008 11:20:56 PM
The Monk makes his appearence at the Manor ........politely introducing himself to the various members of the New Heranmar council ......congratulating them on their new positions.
Making his way over the table of after dinner nibbles ....Savin helps himself to some of the vegetables and dips ....with a smile he adds " nothing better then locally grown food "
(posted by Chris while George is on vacation )
Kazak Wednesday June 11th, 2008 11:40:32 PM
The dwarf digest the days gathered infomation .....as he makes his way over to Selenie's Manor house .
Spotting Durgans sad look "either the food ain't good or there is no ale " smirks Kazak
Walking up to Selenie and the council members ....Kazak greets them with respect and informs them of his earlier meeting " looks like we are making progress on the quarry .....met a few good prospects to help run it .....and they came up with some good ideas ..... we'll work well together ....... i feel good about the direction we're headed in with the quarry "
Feeling the stone beneath his feet and the shade of the oak tree " this is a beatiful place .....a nice blend of stone and nature working and living together " adds Kazak with sincerity
Stepping over to Durgan " whats amatter brother .??....you look glum " teases the dwarf to his brother as he grabs some fresh jiuce and dessert " look dey have cake .... i love cake ....try some " smirks the dwarf
OOC : hmm if ya had posted maybe there might have been alcoholic beverages ;-) hehehe , nice touch MikeK ;-)
Trace and Shadow Thursday June 12th, 2008 3:20:52 AM
Trace makes his way back from the catacombs feeling wiser!
Trace raises an eyebrow when asked about the war, "Well I dont care for dwarves much now that you ask. Nor do I care for humans or halflings or any other race that walks this wold and that includes my own as well. I have allways had a hard time mixing in untill I was drawn to che COC. Now that I have met all of you, and the ones before you, I would give my life to save yours. I think it is our lot in life to get in the middle and smooth out the rough. I dont mind in saying, were getting pretty good at it. I have a personal feeling that a group of people ro country or town, if they have the ability to help others, weather to give food, rescue from danger or fight their fight for them when they cannot, that group is moraly obligated to do so. If there is an evil king taxing and killing his subjects when they oppose him, and we are there to see this, if we have the ability to stop this even when it is not our land or never will be our land, we are obligated to step in and do so." Trace runs his hands through his hair and then absently pets Shadow behind her ear, "Sorry about that, I go off on a tangetn sometimes, to simply answer your question, I think we should get in the middle, find the wrong no matter if it is elf or dwarf we then remove the wrong. My gut tells me there is a third party stirring this old conflict. It just seems out of no where to be moving this quickly."
Jurgen Thursday June 12th, 2008 3:58:18 PM
Jurgen enjoys his chat with Holly and tries not to press on the Donk situation. Still, there is something definitely troubling about it and he wishes he could help the elf and dwarf. After dinner, he thanks Holly and promises to keep in touch with her.
He meets up with the other Children and is in a rather pleasant mood. It was a well spent day. "Trace, you're right. Truer words were never spoken." As for the speaking with the Council, he'll leave that for others. This was an important meeting, but he was fairly certain they had a more important one in the Hook very soon. And he wanted to be ready for that one.
(OOC: Hope everything is okay, Kristel)
Kat'Miara d20+5=6 ; Thursday June 12th, 2008 4:41:26 PM
Adoring Fluffykins seems to be Kat'Miara's new bosession. That and talking it's ear off.
If Fuffykins know how to speak, it's not getting the chance to. Between Kit and Kat, they have talked, asked, and given the wise knowledge that they have gathered in their many years as a halfling to the flying beast. Plying it with a variety of food and drink offerings, even though no one has seen them pay for any of it, and occasinally feeding themselves as well (while trading off the talking job,) they have truly confounded the amazing Fluffykins' ability to get a word in edgewise...
While wandering the town, looking for trouble.
A Day and An Evening[DM SteveK] Thursday June 12th, 2008 5:31:17 PM
The Children of Chaos are introduced to the new Heranmar Council by Selenie Quendeck. "I am pleased to announce this is the first meeting for our full Council", the elegant Selenie begins, "and since there are some new members of our Protectors, the Children of Chaos, let me make the introductions." She then proceeds to identify the six members of the Council for everyone to know.
Selenie Quendeck. Council Head and Councillor of Defense. A retired paladin and once protector herself, Selenie is still striking though gathering her years about her. Blonde-and-white hair fall to her waist, her blue eyes framed in a tan and wrinkled face that has seen horror and laughter in equal measure. Bunwit the Fisherman. Councillor for the seagoing trades. A rake-thin ancient man, his leathered skin and deep hoarse voice attests to his life on the water. Harrin the Merchant. Councillor for the town trades. Bookish man in his thirties, he speaks little but has a keen eye and manages property, goods, and monies with equal ease. First Daughter of the Crones. Councillor for the Powers. A woman of indeterminite age, she has a faraway gaze but when she talks in her soft voice, the others listen. Tap Goodfellow. Councilor for the farmers and people outside Heranmar. Cheerful and talkitive, the halfling is the only non-human on the Council. Several of the CoC already know Tap as his brother was once an adventurer with the Southern Lights. Chester the INNkeeper. Councilor At Large. Again known by the CoC, Chester was selected as a genial man whose time in the INN can hear just about everything that goes on. His bald head beams as he is introduced.
The Council doesn't have much information to provide the CoC. There has been nothing seen of the orcs, giants, or wolves since the exchange. The mercenaries are gone, and there has been no sightings of any Tritons or other seamonsters. The Council generally agrees that they are only for special answers and that the normal business of everyday can be left to the common sense of each person.
The one thing the Council does decide to do is to confirm the Children of Chaos as thier official Protectors. Selenie explains to the newer CoC members what that means. "Your group has offical defense responsibility for Heranmar and the surrounding peoples up to one days walk from our walls. (ie roughly 20 miles) Within that area, you are the justice-keepers and trouble-shooters and have the ability for high and low justice." Selenie smiles. "We are also going to be sending heralds to other communities and towns for mutual defense. We would like to offer your services as Protectors for any group that wants to be part of the... we'll call it a Confederation."
"What do you think?"
Durgan Thursday June 12th, 2008 8:09:24 PM
Durgan gives Kazak a stern look when he notices the smirking grin. The look means Kazak will be buying the first pitcher of ale when the group retires to the Inn.
Durgan raises an eyebrow at Trace's words, but shrugs it off. "Obviously the lad is stressed out." Surely he didn't mean it about the dwarves?
Durgan nods his head in agreement with the council's announcement. " Mutual defense...confederation...sounds very pragmatic. It's a good idea. We can do a lot, but we won't be here all the time. Defending the region may require us ter travel from time ta time. Like right now it looks like we will be going to Hook City soon to look into the unrest there.
Durgan returns to the snacks again while anyone else chimes in. He looks the table over thoroughly, as if he is sure he missed the ale the first time. Surely if he looks carefully enough it might be there? At least there would be plenty back at the Inn.
Kazak Thursday June 12th, 2008 11:18:30 PM
Kazak grins at his brother stern look ...." yeah yeah i know ..... i buy 1st round " laughs the dwarf
shaking his head Trace's words " he needs to be around people more ....been too long in the woods by himself " whispers Kazak to his older brother
The dwarven warrior nods at the council words ..: and the local guard's training is shaping up nicely .... I'm very impressed with their enthusiasm and character......they represent the town well ...when we're away " adds Kazak to his brothers words
Savin Thursday June 12th, 2008 11:23:26 PM
the monk quietly sits and enjoys the nibbles .....all the while listening to the conversation .......smiling as the town of Heranmar has truely accepted them as defenders
(posted by chris while george is on vacation )
Trace and Shadow Friday June 13th, 2008 2:30:03 AM
Trace listens to the proposal from the council and then adds his own suggestion, "Allmost any goup we have come accross, we have taken apart and have had hardly any losses. Only one I can think of at the moment. A confederation for protection sounds great and as battle leader with Peerimus permission, I suggest we take it a step further.
I think what ever towns agree to become a member of the confederation should be asked to give conscripts from each town for training for a Army that could be called upon in need that at a time the COC is over whelmed. We are mighty and I think we could defend and defeat allmost anything that is thrown at us but there will be a time when numbers will count. I would say if they want the protection from our confederation then they need to help support and supply it as well.
I forsee alot of ground work in the future and some beyound my thinking. Councils from each town to send a representative to a central location and to spread trade and strive for the groth and common good throughout the southern relm. It is my belife with the help of all the people and then guidance of the COC, we could all enrich our lives and hold a strong foothold against all evil creatures.
Trace and Shadow Friday June 13th, 2008 2:34:09 AM
Trace sees the reactions from the brothers about his comments on other races, and walks over to reassure. Putting his arms around Durgan and Kazak, "Dont worry boys, I like yall just fine, yall are like the brothers I never had. My bow will allways protect you till its last breath."
Peerimus and Yorrick d20+22=34 ; d20+22=37 ; d20+22=31 ; d20+11=25 ; Friday June 13th, 2008 11:17:26 AM
Peerimus returns through the woods, again befriending every animal he sees. The Feather in his matted and berry stained hair allowing for perfect communication [few Wild Empathy checks 34, 37, 31 for making animal friends.]
Peerimus greets each councillor with a nod and his hands clasped one on top of the other at his own heart level with elbows parrallelling the ground. Peerimus does his best to fill the council in on what is happening and what the group suspects is happening. The current state of the giants and orcs, including the name of Dame Jarlsdotter, the orc shaman and the Winter wolf Feyr. He will not include the ring and the minor conflict surrounding that. Peerimus will speak at some length about the grove and that it should be considered his home and like he would not simply walk into a house univited or announced, the reverse should hold true. And certainly it is NOT a location where battles should be purposefully conducted. Here, it is nearly impossible for Peerimus to mask his profound displeasure on those events.
Peerimus will turn the relation of first contact with the devil to Kazak to relate. That done, he continues with how the group then located an moved on the creature, destroying the abyssal fiend forever. Peerimus includes the information and suspicions of the group on the looming Great Migration and the seemingly near suprenatural surge of racial tensions. This the Council should all have suspisions at and so Peerimus is hopefully just helping confirm it. The druid speaks of the groups intention to travel to Hook City and meet with the Star Mage Guild and the escalating tensions between teh dwarves and elves there.
To the Council and thier escalation of the CoC's role to Protectors for the entire Downs, Peerimus is flattered by the offer and heartily accepts on behalf of the group. "A confederation? We leave those details in your able hands. Including the establishment of anything resembling a standing army, though I personally would advise against such establishment. Again though, to you good men and women we leave the details of what you desire to forge." Peerimus will see to any questions any of the council may have from how he envisions the CoC's role of Protector to the Migration to the Wold at large.
A Day and An Evening[DM SteveK] Friday June 13th, 2008 5:14:58 PM
The Council talk of a military confederation for only a little while. Tap Goodfellow is the one most for it, "can you see it? Coming over the red-blossomed heather, thier green banner kissing the pure forest air? Heads erect, eyes in front, proudly stepping together, with freedom beating strong in each proud heart!" His eyes shine as he grabs a baugette and, vaulting on a table, slashes the air with martial fervor.
Bunwit sums up the other side effectively. "I was thinkin' more neighborly, y'ken? We jes' gettin on our ain feet. Ain'ta gonna laird it over nobody 'cept me." And then he spits.
Selenie thanks the Children for coming. "Right now, we'll just see who is willing to talk with us. Once we get that established, then we can talk about how we can help each other."
It seems a good beginning as the CoC go to their own beds (or in one case, Brina's) and get ready for travel to Hook City tomorrow.
(ooc: would like to know travel plans for all CoC and animals to get to Hook City)
Kat'Miara d20+5=16 ; Friday June 13th, 2008 8:46:30 PM
Looking for trouble as her sister takes her turn talking Fluffykins' ear off (does he have an ear?? she wonders) She notices a few carts to 'pick' things up at.... and pay later, if she remembers....
Kazak Friday June 13th, 2008 11:14:43 PM
"Thank you ...... brother " reply's Kazak to Trace "As my Sword will protect you also " adds the dwarf warmly
"Glad to be welcomed by the people of Heranmar ........feels like home more and more everyday "
"well i'm off to see someone " smirks Kazak " don't wait up for me brothers " and off the dwarf leaves to find a warm bed ;-)
ooc: working on updating character sheet for leveling up to 14th !!!
Trace and Shadow Saturday June 14th, 2008 2:23:27 AM
Trace pats Kazak on the shoulder as he rises to head out and find a nice spot in Peerimus's Grove for him and Shadow to sleep.
Trace speaks up again before taking his leave, "I know I must seem like a blood thirsty elf at times, but to tell you the truth, I have never seen a streatch of time go by in the wonderfull wold of ours that an army would not have come in use. If we were off on a mission and unable to return when the Giants and orcs arrived, if they had not killed all, the very least they would have stolen goods from the town. An Army is bad idea when led by evil, and dont even have to be a standing army. Maybe a milita that can be called upon to twart off attacks. Or better yet a combination of the two, a small standing army with the ability to call on reserves if needed.
But like you said, first things first, we need to find out if any other village will be willing to join ranks. Better to govern yourself than have a self proclamined king move in and force his will on the region. Enough talk on this, I hope no one is offended by this talk, I only suggest out of care for this town that I have grown attached. Better to have an army and not need it than to need an army and not have one."
With that Trace will leave the area and find solitude for the night as to prepare for the next day.
(ooc:catacombs is going slow, put in request for an item three days ago, still no response, I was hoping to have this for the advance on Hook City.)
Jurgen Sunday June 15th, 2008 7:25:47 PM
Jurgen listens to the various musings of the Children and the Council. He has his own opinions on the matter of armies, but it wasn't pressing enough to think about for now. An established governing body over the Southern Continent was something the paladin had been asking Peerimus about anyway. Better that it comes from outside of the Children, though they'd definitely be involved. Just as Selenie was today.
"Too true, Trace. That'll be something we will have to concern ourselves with, providing anyone wants to join us." He nods to the elf and then turns to the Council. "We're often busy, as you know, but if any of the towns want to meet their would-be protectors, I'm sure it could be arranged."
Jurgen thanks the Council for meeting with them. He grins at Selenie, recognizing the bond of paladin-hood between them that sorcerers never shared. When the Children are alone again, he proposes: "We keep getting split up with our teleports. And, if we're in a rush, it's the only thing that works. But I think Firn'gaer can Shadow Walk us all at once? The nine of us, plus Shadow and Yorrick. That way we stick together and we'll get there by mid-day. I think."
(OOC: Sorry for the missed post. I don't really know how far Heranmar and Hook City are, but Shadow Walk can take us 700 miles. Also, I'll have my sheet updated soonish.)
Kazak Sunday June 15th, 2008 9:57:11 PM
"anybody seen Firn'gaer ??..... hope something hasn't befallen him ?"
Firn'gaer-OOC Sunday June 15th, 2008 10:02:52 PM
Sorry, last week was overwhelmingly busy. Still working on updated Firn'gaer to 14, and Archmage.
Trace and Shadow Monday June 16th, 2008 12:54:28 AM
OOC: what would Shadows attacks be if enlarged? She has been modified from a normal animal with magic fang cast permament on here and she had slightly better stats that one straight from the book. I just gained access to more spells and one of them is enlarge animal.
Savin Monday June 16th, 2008 1:03:37 AM
ooc Back from vacation. Wasn't Disney but PA but still had a great time. I will get to my character soon. Not many changes but I am gonna need some help to get it online. Lost my password for the website. Any suggestions?
Savin is happy to see that the town is thinking ahead and is more than willing to extend his protection as far as he can. He does warn that while the Children of Chaos are powerful, they couldn't be everywhere at once and certain missions would take them away from Heranmar on occassion. He suggests that the town hire a constable or Captain of the Guard who could handle the day to day matters and command a militia for when the COC were gone.
Savin will spend the night at the school, drilling his students and take them on a 3 mile run in the morning. He will present himself for teleportation, shadow walking, or just plain old walking in the morning after breakfast.
(ooc How many students does Savin have now? I am assuming some have left and some have come)
Firn'gaer Monday June 16th, 2008 1:27:53 PM
Firn'gaer comes down stairs after a nights rest. "My appologies for my absence. I've been occupied with things of wizardly concern. I have prepared Shadow Walks for transport. It is not as quick as teleport, but it will allow all of us to make the journey together."
Kat'Miara d20+5=10 ; Monday June 16th, 2008 4:07:59 PM
Looking for trouble..
"Hey Fluffykins, want to see the best thing I've found for someone yet?"
Pulls out the Giant's ring, and after a bit, shows it to the beastie, on her wrist!
Durgan Monday June 16th, 2008 4:41:13 PM
OOC- George, what part of PA were you in? That's my neck of the woods.
"Trace, I took no offense. I will never forget what ye offered to me when we went to that future time. Still, I think ye should grow a beard." Durgan smiles as heads for the Inn. True happiness comes to a dwarf when he is surrounded by kin. And the Children of Chaos were close enough to make Durgan very happy.
Durgan has a very filling evening meal at the Inn. And a big breakfast in the morning. Both washed down with plenty of ale. "Don't know when we will be at an Inn again, so just fillin' up before we are eatin trail rations again."
Posting report for: Monday June 16th, 2008 5:07:54 PM
Career Game #3 Children of Chaos For the week of: June 9, 2008
Notes: Some missed posts due to family emergency, vacation, and real-life( darn real-life. How dare it intrude on DnD?)
an excerpt from the journal of Dweezil the imp:
Dweezil sat fascinated. THIS was the reason imps allowed themselves to be summoned to the material plane. Watching his master demonstrate the power of the new magic item was definately tops on that list. So was avoiding a pack of Vrocks, but that was another tale. "Dweezil, I have a job for you. Now that the item is complete, I need you to go back and spy on the Children of Chaos for me." Dweezil agreed. Not that he really had a choice. He went and gathered the magic journal, expecting he would need it, and then waited for his Master to tell him where to go. "You will not be flying this time. There is some urgency here and so I will teleport you." Dweezil was shocked. A teleport? This must be very important indeed...
A Day and An Evening[DM SteveK] d20=18 ; d20=11 ; Monday June 16th, 2008 6:30:59 PM
Talk with the Council winds close to midnight until the food and water is gone. Selenie nods at Jurgen, pleased that the Children have a moral compass that she is comfortable with. "These other communities may have their own Protectors, as well as their own militia. Do not think that the Children are the only one to stand between us and the darkness." She smiles to take the sting out of any chastisement. "We do need you, and are very pleased that you are not only Champions, but are citizens as well. You are a great many things to the people of Heranmar, but do not think that you are everything."
Savin's suggestion of a Town Constable or Captain of the Guard brings some thoughts to the Councilmen. Selenie is currently the defacto Captain, but she is getting on in years and a younger, more energetic person may be needed. They table the discussion for future thought.
Kat goes around looking for trouble and spying on the denizens of the city. She is able to pick up an interesting set of iron rings from near the smithy. They look like one of those puzzles to take apart.
Kat is not as skilled in her next approach. As she sidles up to a market stall that is displaying some really good smelling perfumes, he sees and slaps the halfling's hand as it was closing around a small vial. "None of that, young lady," he admonishes, "you have to get your pretty-water from your muther if'n she can afford it!" Kat is lucky the man is mistaking her for a child and isn't calling the new constables on her! ....................
In the morning, the Children of Chaos meet in Peerimus' grove, the shadows of the deep forest easily giving Firn'gear enough to begin his traveling spell. In a circle, the group bends and twists away into the shadow realm, the terrain blurred and distorted in each of their sight. Dark and gloomy, the path the group walks reminds many of the pathways of Koshe-Marr, and shivers are apt to crawl over skin.
It takes two days of Shadow Walking to get to Hook City (assuming 10 hours of travel per day, and Hook City is about 1000 miles from Heranmar.) At the end of the second day of travel, Firn'gaer judges that they are close to their goal and step back into the real Wold.
The Children of Chaos see that they are on a slope of a tall hill looking with the setting sun casting golden rays on the scene below as it falls to the right. About a half mile to the left, the great South Trade Road winds down from the purple mountains to the group's rear and to the plains below. These must be the mountains of the Skinny, and the party sees a wide river valley spread before you. The last rays of the setting sun pick out the sparkle of Hook City to the Southwest.
A short distance down the road from you stands an inn of moderate size. Warm light beckons from its windows. A pair of large wagons are parked nearby, and several animals are penned in the corral. Trace recognizes the place as the Three Forks Inn, still catering to travelers between the Downs and Hook City.
...................
OOC: Shadows attacks be if enlarged? gains a +2 size bonus to Strength, a --2 size penalty to Dexterity (to a minimum of 1), and a --1 penalty on attack rolls and AC due to its increased size.
Ooc: Savin has a good dozen students, and all are part-time, though two are old enough and seem interested enough to be apprenticed full time. The boy and girl are eager, but there is no word on how the parents would react to them becoming full-time monks-in-training.
OOC: Durgan. You are correct and got a Hero Point from 10 March as well as with the Horned Devil.
Kazak Monday June 16th, 2008 11:17:09 PM
The dwarf spots the lights from the Inn ...." well seems to be we arrived just in time for dinner " chuckles Kazak " i say we stay here for the night .....anyone second that ? "
Waiting for a moment the dwarven warrior starts towards the Inn " come on brother ....i wonder if they have a mug with your name on it "
Not being the shy type Kazak enters the Inn and surveys those in the main room .......looking for a large table for the group the dwarf makes his way over to one and takes a chair .....hoping a waitress has spotted him and his fellow compadres .
Savin Monday June 16th, 2008 11:42:39 PM
Savin walks the shadow ways slightly nervous as it brings back bad memories. He half expects a lich or vampire to jump out at them, Once they exit the shadow walk, an audible sigh of relief is heard from the monk. Seeing the inn Savin's face breaks out into a grin. "Shal we go get a hot meal and a cold beverage? Then Peerimus can tell us his plans for altering a possible race war in a city that we don't call home." Savin pokes Peerimus in the ribs and says, "I am sure glad your the leader and not me. Just tell me who you want punched"
Trace and Shadow Tuesday June 17th, 2008 2:40:57 AM
Trace reaches down and pets Shadow, "I dont know about you darlin but I hate traveling that way, gives me the creaps."
Trace sees the inn down below, it seems ages has passed since he has been to the inn (eight years ago). I am with the dwarves, but I think I'll stick with the wine, maybe we can order some mutton for me and you Shadow."
Default Spells
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: summon natures aly IV
Kat'Miara d20+5=13 ; Tuesday June 17th, 2008 7:29:57 AM
Looking for trouble...
"Hey Fluffykins, did you see that knife-juggler down the street a few blocks ago? I wonder if I could do that..."
Peerimus and Yorrick Tuesday June 17th, 2008 7:57:42 AM
Peerimus nods to the Selenie's wisdom, "Of Course not. I ask for a little patience by you and the council on our part. This is the first place that many of us have ever called or even thought of as home our entire adult lives. Some of us are," he pauses looking for the correct word, "excited." He decides on. At the conclusion of the meeting Peerimus bids al a good night and reminds the party to meet at the grove at first light to depart for Hook City.
Peerimus and Yorrick both are extrememly quiet diring the trips through the Shadpw Walk spell. The druid would have preferred to have simply walked, or taken horses. Unfortunately time was a bit against them and they did not have the leisure of a months ride. Stepping out Peerimus too, lets a long breath out and stretches in the fading light. "The Inn will do nicely." Peerimus begins walking and answers Savin, "Well there is this monk..." he says with a chuckle. While still from the Inn Peerimus mentions a few things or rather reminds the group of a few things. "We are here to listen and possibly speak to the Star Mage Guild as Firngaer was of course good enough to invite us and we know Randall and Fluffykins is no doubht anxious to see him again. Let's not talk overly about that or the elf and dwarf tensions while in the Inn."
The Three Forks Inn[DM SteveK] Tuesday June 17th, 2008 1:35:36 PM
The Children of Chaos move down the hill, over the Trade Road and into the courtyard of Three Forks Inn. The place is bustling with several horses and small carts being put away by merchants, a couple of individual horses led to a stable by a male half-orc who looks like he knows animal husbandry, and a circle of covered waggons outside the inn that has a constant to-and-fro of merchants and guards going in to be fed.
Upon arrival, the two horses in the courtyard begin to rear and roll thier eyes. The half-orc glances at the CoC and quickly ushers the horses into a stable area, shutting the gate, and then trotting back to the group. "May you profit from your stay", he greets the group. "I'm Garn, the stablemaster. There is food aplenty in the Inn and so far there are a few rooms left with beds, but"... and the man casts an eye at Yorrick's bulk and the padding Shadow, "but there will be many who will be uncomfortable with beasts about, especially my charges." He looks up hopefully, "you do have a place for them to stay the night out away from the Inn, don't you?"
The smells coming from the doorway to the Inn are delectable, and laughter and song within attest to the good mood and crowded conditions inside. Trace gets a whiff of a pungent dish that could easily make his mouth water. It has been years since he has has the Three Forks Stingroot with a mug of the Mountainhome.
Jurgen Tuesday June 17th, 2008 2:43:43 PM
Walking through Koshe-Marr, Jurgen feels a great unease that one could get lost here very quickly. To be alone in the world of shadows would spell disaster. At the end of the first day, Jurgen considers walking the rest of the distance by foot. But he quickly quells that thought. He doubted the dwarves would let him live it down if he did. On the second day, the paladin begins to set aside the feeling and be more alert and protective.
When Firn'gaer (finally) pulls them out of Koshe-Marr the second time, the beautiful scenery makes Jurgen forget where he had been moments ago. He grins widely at the Children's interactions, remembering that first and foremost they are a group of friends.
"I'd forgotten how unlike Heranmar the rest of the world is..." Jurgen speaks to the group after Garn's request that their companions stay away. Shay, of course, would be much happier outside of the Inn anyway. In fact, he leaps off Jurgen's arm and into the sky, looking for a suitable location for Yorrick and Shadow to spend the evening.
Firn'gaer Tuesday June 17th, 2008 5:32:46 PM
The group leaves the realm of shadow, and Firn'gaer feels the uneasiness of the other, but this means of travel cannot be helped because it's the best means of allowing all of them to travel together.
"Don't worry, we have means to lessen the unease of the animals and the other travelers." He looks to Trace and Peerimus, "I can conjure a shelter for them, and you if you wish, to stay out of the weather."
"We have one more short trip tomorrow along the borders of Kosh-Marr. I would think that we should arrive tomorrow early afternoon."
Addendum[DM SteveK] Tuesday June 17th, 2008 5:40:05 PM
ooc: to clear up a point. the Shadowwalk didn't have the group go through or see Koshe-Marr, it only reminded some of the heroes about what it was like in the realm of horror. :-)
Jeff C [OOC] Tuesday June 17th, 2008 10:55:38 PM
(Whoops. :D)
Durgan Tuesday June 17th, 2008 11:04:09 PM
Durgan shudders as the group leaves the shadow plane. "Leave it to a wizard ta figure out the strangest way possible to take a walk. Ahh. At least there is an Inn here, back in the normal Wold. Good food you say?", to the stablemaster. "Aye. Lead on then." Durgan stows away his axe which had been constantly at the ready while traveling the shadow realm. "And I thought teleportin was bad."
Savin d8=7 ; Tuesday June 17th, 2008 11:27:22 PM
Savin laces his hands together and cracks his knuckles, chuckling at Peerimus' advice. "What's the matter my mighty druid. Think we are going to stick our feet in our mouths or something. Even if we do, I think we can handle a couple drunk merchants."
Once the group gets closer to the Inn and the stable master makes his appearance, Savin will listen to Firn'gaer solution and wonder out loud, "Why would animals want to live in a magically conjured house when they can sleep under the stars, romp and maybe get some hunting in. Still if that is what you think is best, then by all means go ahead. I of couse will like a hot meal, and some intelligent conversation"
With that parting shot, Savin walks into the Inn and calls out, "Innkeeper! What delicious foods do you have on the menu this fine evening. The day is beautiful and this looks like fine company to rest up with and tip a few pints with." Savin will pull out several gold coins and put them on the bar and say, "Buy the house a round and let me know when that runs out."
(ooc Working on character sheet updates and the d8 roll was for hitpoints)
Trace and Shadow d20+12=22 ; d20+17=21 ; Wednesday June 18th, 2008 2:38:06 AM
Trace kneels down to Shadow rubbing her ears, she likes it when he does that. "OK girl, you know the deal, you and furry butt over there makes everyone of the so called normal people nervous, Go find a nice tree to sleep in and keep watch over Yorrick, "Guard Yorrick",
Trace stands and nods to the stable hand, "Heres five gold, see if you can find somthing for the Bear and Cat. If anyone ask, warn them to stay clear."
Not sure about Yorrick but Shadow should be clear to anyone that she is not a wild animale, with the armor on.
Once inside Trace finds a seat, orders food and beer then takes his time to look about the room and see what and who is about and listens for any conversation that is taking place. Even more so since he is Elf in a part of the wold that seems to focus on his race now.
listen 22 spot 21
Trace thinks to his bow, any negative feelings headed my way at this point?
Kat'Miara Wednesday June 18th, 2008 12:55:45 PM
Following the group into the Inn, she sits casually, her back to the bar, not the door.Letting Fluffykins drape across her chair, shoulders, and head, she looks about, curiously, glancing at anyone and anything.
If/when the barmaid come s over, she'll order enough food for 10 halflings, and 3 stouts.
Peerimus and Yorrick Wednesday June 18th, 2008 3:26:48 PM
"The thought is ever on my mind Savin." comes Peerimus's flat reply. To the Stablemaster Peerimus inclines his head, "We are used to such misconceptions and prejudices sir. Fear not Yorrick and Shadow will not be imposing upon our four legged friends." Peerimus tells Yorrick "Move back to the hill top, Shadow will follow you. The good panther is your protector so treat him well." Yorrick grunts and his head bobs about as he and Peerimus talk to each other for a moment or two. The smile on Peerimus's face tells of something of what the two are talking about. "I'll bring them a little something after we get settled Trace. Firngaer, thank you but we will be fine I think."
Inside, Peerimus orders a good Stout ale, anykind of meat that may be on the menu and fresh bread. he adds 5gp to Trace's count for purchasing food for Shadow and Yorrick. The druid pays no regard to which direction his back faces. Perimus simply hopes to relax, enjoy a song, smoke and some refreshments.
Firn'gaer Wednesday June 18th, 2008 3:36:33 PM
"Well, perhaps next time, Durgan, I will leave the mode of transportation in your capable hands." He says to Durgan. "You can walk tomorrow if you do not like my spell."
"Savin the reason is not for any concern for Yorrick or Shadow, but a concern for other travelers that may use this Inn. I don't think many would stop at the Inn if they saw a brown bear or panther hanging out in the area, and consequencely the owner might not appreciate use scaring away business."
"I plan on staying in my shelter, and your animals are welcome to stay if you would like."
Kazak Wednesday June 18th, 2008 11:36:53 PM
The dwarf waves his brother over ...having saved him a seat ......." time to eat and drink .....ma feets are all tired after all dat walking ....nothing like a good seat and a frosty mug of ale ...eh brother "
Kazak peers about the Inn and it's patrons as he refreshes himself on the Inns fine food and drink.
Kit'Miara Thursday June 19th, 2008 12:20:31 PM
OOC - between internet problems and family and me being sick and hospital visits I have not been posting and I am sorry for that. I am going to take the weekend and resume posting on Monday if that is ok and at the moment I have no email (again thanks to my internet company) but that is supposed to be corrected sometimes today (I am not holding my breath)
Arrival at Hook City [DM SteveK] Thursday June 19th, 2008 12:33:31 PM
Many comments are directed about the Shadow Walk as a means of travel to Firn'gaer until the gnome's temper has had enough. "You can walk tomorrow if you do not like my spell." And the gnome spends the night in a hut of his own magical devising after having the fabulous food at the Inn.
Soon enough, the Children of Chaos are being fed and listening into various conversations. Garn is good to the money provided by Peerimus and Trace and provides a brace of bleeting goats that he stakes out on a nearby hill out of sight of the Inn. There is also a bushel of fruits and nuts in case the bear is not strictly a carnivore.
Fluffykins doesn't go into the Inn. Being so close to Hook City and his master, the pseudodragon thanks Kat with a reptilian body hug and a flick of her toungue on Kat's nose, and then Fluffy is flying off to Hook City.
That night in the Three Forks Inn, the Children of Chaos are provided with welcoming smiles from the four servers and the steely-haired innkeeper as she directs food and drink through the crowded common room like a sergeant-major on a drillfield. Large platters heaped with food are brought to the table. The first holds an array of hard and soft cheeses, fresh herb and nut breads, and slices of roast lamb, smoked beef, marinated chicken, and some unfamiliar white meat. The second has a large dish of crisp golden roots (the celebrated Stingroot mentioned often in the room), and smaller pots of gravy, honey, thick garlic cream, and a spicy vegetable sauce. To top it all off are two male servers with small kegs on their shoulders; one is providing a stout dwarven ale, "the Mountainhome", and the other a sweet gnomish cordial called "Fanfo Blackberry". Both are nicely alcoholic, and the servers take a couple silver in exchange for a full mug.
The room is jovial, and talk is happy and loud. The Children can easily hear snatches of conversation about travelling, mercantile prices, tactics for caravan guards, comments about Hook City, and a myriad of other topics that mostly involve women and men. What is not heard, at all, all night is any racial hostility. What can be easily noticed is that other than Trace, Durgan, and Kazak, there are not any elves or dwarves in the establishment. Neither are any seen in the caravan outside.
Rooms are available for 5gp and can sleep four medium sized patrons. The room price comes complete with access to the bathhouse and a sturdy breakfast the next morning. During the breakfast of a thick porridge, hard breads and more cheeses, fresh fruits and cold meats, along with hot tea, water, or more Mountainhome, depending on the drinker. As the Innkeep comes around, she seems genuinely friendly and available for questions. "The Three Forks is happy to help, traveller. The Trade Road should put you in Hook by early afternoon, if you travel afoot. It's usually a safe stretch; the Trade Road is well-maintained and well-travelled. You often pass an assortment of travellers and merchants moving in both directions. If you have business in Hook City, the best thing to remember is they take their magic very seriously. Civility even more so."
Trace and Shadow Thursday June 19th, 2008 3:46:54 PM
Trace thanks Firn'gaer for the shadow walk, it served its purpose well, "But this time since we are so close, I think we can walk it."
Trace makes his way outside to meet up with Shadow. "Well girl, did you eat your fill last night?" She pushes the side of her head into Trace making him stager a bit trying for more affection, she loves it when they are not in battle time, There is allways an empty hand ready to scratch an ear and pet her fur.
Trace checks his gear and reminds everyone about the disclouser of all magic items and how waiting in line is preferred. Unless somehow Firn'gaer will know we are at the gate and expidite our entrance into Hook City. None the less we have rights to enter the city, we are land owners inside the walls and certified protectors of that district.
Trace is curious to see what upgrades have been made to the wharehouse since they have been gone.
(ooc: how much time elapsed woldin time that is since we have been here?)
DM Steve: Trace, thanks for all the nudges on previous visits to Hook City, I'm doing my homework and think you'll be happy with the results. Remind me again about "upgrades to the warehouse?"
Firn'gaer - OOC Thursday June 19th, 2008 5:39:04 PM
How far are we estimating to Hook City from the Inn?
DM SteveK: The Trade Road should put you in Hook by early afternoon
Durgan Thursday June 19th, 2008 10:10:22 PM
"Eh? Sorry Firn'gaer. I've had some bad experiences with magic in the past. Just makes me nervous, that's all."
Durgan eats heartily at both meals. "Never know when another meal is far away. Better to load up fer hungry days later. "Ahhhhh. This Mountainhome ale is quite tasty. Do ye have a small keg I can buy fer the road?"
With a full belly, Durgan is ready to go.
Savin Thursday June 19th, 2008 10:24:54 PM
Savin listens to the advice and snorts, "Well I guess I am going to be out of my element. I don't mind knocking down mages during combat but spell use is beyond my abilities. Give me a straight out fight anytime."
Savin readies himself in the morning and thanks the innkeeper for the advice and great food and drink. "I will be sure to recommend your fine establishment to all I come across looking for your services." Savin then pauses and says, "I have heard that their is some racial tensions in the city with the dwarves and the elves. As you can see, we travel with both and we all get along fine but should we be worried about it when we get to the city?"
Kazak Thursday June 19th, 2008 11:49:37 PM
After the evenings meal ....kazak books a room .....before heading up he adds to the rst of the troop " i've got room for three more .....anyone is welcome "
Getting a goods night rest ......the dwarf enjoys a hearty breakfast of porridge and a plate of frsh fruit .....sipping a hot cup of tea ....when Trace passes the info of magical disclosure " hmm thats intresting .....i'm assumming its full disclosure ?? ......well anyway i'll follow your lead Trace "
"Land owner ??........you ?? .... hmmm ..... what type of land or business ?" inquires the warrior
Trace and Shadow Friday June 20th, 2008 2:26:36 AM
:::::::Breif History::::::::: from memory
back in the early days when this group was known as the The Southern Lights, we came to Hook City in search of a band of orcs. Led by two Brothers, one of them was Bear and the other was Void. The were so called protectors of a certain area. Groups of shops hire protectors to keep a close look out on their stores and homes inside the city when officals are not around. All protectors have to be certified by the city guard and given badges. I cant rember our group number but our last time here I changed the name from The Southern Lights to Children of Chaos.
Anyway, we "hooked" up with this shop owner named Madam Chole and she hired us during our stay, she was desperate for help and we did not turn her away. As soon as we were registered we were challanged by another protection group in the city, it turned out that it was the orcs we were after, Bear and Void along with others. The battle happened , led by myself and Sir Thomas. We won that night with them running and then countered the challange on their turf and we killed Bear and Void vanished, A couple of reps came and Took Bears body away saying they had a contract with him in the effect that he died they would have him revived. Big argument in the group. Sidetracked..........
After the second battle, Madam Chole turned up dead, left us the Wharehouse along with all the armor inside and and money and keys to the place. Its been ours since, in the groups name. Before we departed from here in our last visit to the land of the dead, We left behind a teammate, god help I forget at this time, but I left instructions for him to sell the armor and use the money to turn the wharehouse into a base for our group. Not only will we have Hernamar but also this place Here in Hook. Kinda dual citizenship if you will. It has its benifits of owning land in Hook. We could sell it off for a large sum of money but I have been reluctant to do so in case we might need it for some unknown reason in the future.
Jurgen Friday June 20th, 2008 8:22:37 AM
Jurgen, realizing the group has a fairly large history in Hook City, decides that being as little trouble as possible owuld be in order. He prepares a list of all his magical items as well as a declaration of his own abilities.
After a full meal and a good night's rest, the paladin is ready to visit Hook City and the various places of the Children's background. He may not have been a member of the group then, but he was part of the legacy now.
Peerimus and Yorrick d20+31=47 ; Friday June 20th, 2008 9:28:50 AM
Peerimus stays withthe group through dinner and a few drinks after and then heads out to the Hill where he expects to find Shadow and Yorrick. While inside though, he will inquire about any activity by the Order of the Fist in the area. He brings the food and spends the night as a Dire bear curled up with Yorrick. The next morning he takes Yorrick down to the inn to meet the others and get a breakfast. Those taking issue with the bear will simpl have to get over it at this point. Any horses or other animals around Peerimus will reassure that the bear is not interested in them at all. [wild Empathy 47]
Peerimus would like to walk the rest of the way if it is all the same to everyone. "get us acquainted with the landscape again."
Arrival at Hook City [DM SteveK] Friday June 20th, 2008 12:57:31 PM
The morning at Three Forks passes without incident. Garn the half-orc is fearful of what the presence of Yorrick is going to do to his horses, but then is amazed at the calming influence of Peerimus. By the time the Children depart on the road downhill to Hook City, it is clear that Garn is another convert to a CoC ally.
Durgan can purchase his own mini-keg of the Mountainhome stout ale for 5 gp.
Savin questions the innkeeper over the elf and dwarf problems that may be in Hook City. "Well, sieur", she begins, "I haven't seen a mercenary group marching to or from the city, these Fist folks or any other. Likewise there haven't been any travellers being elf or dwarf for a month, been keeping scarce if I may say so. Rumor has come up that the Hook City guard billets have been organized by race, and that they are keeping each regiment apart from the others while working. And for the exalted people of Southhook, especially the Star Mages Guild, I can't say. They don't visit a humble Inn, you know."
..............
Trace is excited about what improvements were made of the warehouse since the group was last in Hook City. Why, that was before the group went to dread Koshe-Marr! Trace sorts through his memory and recalls that it was in fact Firn'gaer who was left behind in Hook City (ooc: Aug 2006) to make the necessary alterations in the warehouse. Yet the good gnome was summarily pulled into Koshe-Marr to rejoin the CoC!
Firn'gaer himself will confess (inserting backstory here) that he was completely occupied by Library and Research projects that he never left the Star Mages Guild in the short time he was in Hook City. He never found the time to seek out the warehouse.
Further, Trace recalls that before they took the plunge into the Plactik Ocean to go treasure hunting in the Triton Palace, that Trace spent a couple of days in Hook City reverifying paperwork for the warehouse and store, and updating the records of the Children of Chaos and the Protectors 823 with the names at that time. (Peerimus, Firn'gaer, Savin, Trace, Vinder, Randall, Quinn, Durgan, and Kazak). Knowing this, Trace digs through his belt pouch and sees that he still has the locking stones. (ooc: Aug 2007) .......................
As you approach the city through the morning, it's namesakes begins to dominate the skyline. Visible over the city wall, four huge hooks hang suspended from... nothing... high in the air. They hold up a vast bridge that spans the River Hook by a network of cables.
The scene on this side of the wall is more mundane. A miniature city of shacks, tents and wagons surrounds the wall. The mass of people, animals and goods moving about has churned the ground into mud. Merchants out-shout each other in selling their wares. In front of the gates, a long line-up await the chance to enter Hook City.
Those walking on the ground are soon filthy. In the line and in the tent city, the more prosperous-looking folk are heavily guarded by armed warriors. The unguarded keep their hands on their purses.
Trailed by his guard, a portly merchant leads a well-laden mule toward the front of his cart. "Ah, Sieur Elf", he calls to Trace. I've a fine bargain for you. Elegant throw rugs, hand-crafted by virgins of the Sargassi tribes!" He reaches into one pack and draws forth a corner of bright, intricately woven cloth.
A bearded man, brandishing a similar carpet, elbows him out of the way. "Charlatan!" he shouts. "Inferior product. Note the workmanship and authentic detail in the rugs I have to offer. I will not cheat you as this one would. Mine are genuine Rattledam rugs," he tells Savin. Behind the two men, their guards face off against each other, looking more bored than threatening.
Similar incidents occur up and down the line as the queue inches toward the gates. The group wends, slurps, and churns its way with the others, they see that someone has put up a very beat up sign on a tall post that says, "Welcome to Mud City!"
Trace and Shadow Friday June 20th, 2008 1:42:41 PM
Trace waves off the merchants as he makes his way to the gate, "no thanks, I have no need for rugs today, no house to put them in as of now."
Shadow moves quickly along looking left and right keeping an eye out on the surroundings while every so far will shake her paws when the mud collects.
When to the gate, Trace discloses his know magic items and spells and then introduces the rest of the group as protectors 823 along with three new comrads. "I,ll need to have our list updated your officals during our stay. Do I need an appointment?" As he talks with the guards Trace helps with any questions the others have about this pain of process. We dang near fought the city guards the first time we came here due to all the questions and at the time we had been whipping orcs left and right so we were feeling mighty full of ourselves. In the end it is better we just get through this.
Kat'Miara d20+5=8 ; Friday June 20th, 2008 1:43:13 PM
Eyes wide, she grabs her sister's hand.. missing Fluffykins dearly.
Looking for trouble...
Kazak Friday June 20th, 2008 11:46:59 PM
The dwarf follows In Trace's footsteps and his example of disclosure of magic ......"gonna need abath after this " grumbles Kazak
Peering up and down and all about the dwarven warrior looks for fellow dwarfs all the while listening to the banter back and forth hoping for tidbits of info about the dwarf/elf troubles ......not to mention news of the mailed fist company that they met new Heranmar.
Savin Saturday June 21st, 2008 8:41:37 AM
Savin fingers the rugs but shakes his head as he follows the others saying, "What need of a monk for a rug but both seem like high quality. Maybe the next group coming through will need them." Before the merchants can respond, Savin darts ahead frowning down at the mud as it covers his boots.
"OH Peerimus! You better find us a nice bath before we try and find anyone important to talk to. We aren't looking our best!"
Firn'gaer Saturday June 21st, 2008 10:36:25 AM
Firn'gaer says "True, I did stay behind in Hook City, but the last time I spent time in a Star Mage Guild for any period of time was before I came to the Southern Continent. That being the case, since I had decided to remain in this area, I felt it was necessary to make my face known within the guild during the times I was not studying (which wasn't much). Other than that I was working on research and other writings on the topic of magic for my requirements to advance within the guild itself. The requirements are difficult and time consuming, and since my ring suppresses my need to eat, the only time I would realize a days had passes was when I felt the need to sleep. I purchased quite a few snacks for Rufus so that he would not disturb me, and when he wasn't eating, he slept."
"Other than that, I really didn't see, do, or participate in much else within the city."
Jurgen Sunday June 22nd, 2008 11:58:52 PM
Jurgen is overwhelmed by the bustle of "Mud City". Instead of worrying about his money, he moves it into the dimensional space of his Pants of Plenty. He also glamers his armor to everyday clothing. But he doesn't bother to hide his sword. It belonged at his side and anyone who saw it would understand that.
"The faster we get through here the better I'd feel. We're a large enough party that people will think twice about bothering us, but we might be a tempting target?" At which point Jurgen follows Trace's lead. The elf had a plan and knew what he was doing already. Jurgen shows off his entire magic item collection and mentions his sorcerer roots.
Peerimus and Yorrick Monday June 23rd, 2008 10:15:50 AM
Peerimus gives Savin an odd look when the baths are mentioned and simply continues plodding through the mud. For some of them, a nice humbling trek through Mothers equalizer might just be what they need. Savin of course is correct, they certainly could not go to the Star Mage Guild looking as they now do. Wizards were an odd bunch and appearance generally mattered to them. Especially those of rank in a city.
Yorrick complains intermittantly and Peerimus gives his friend a pat and a few words each time. Peerimus smiles to any merchant that engages him, if any are brave enough to get that close. And will indeed buy a trinket or two. (Will spend 100gp on art objects)
At teh gate, Peerimus declares himself a spell caster adn the items of pernament magic he carries.
Hook City Gates and Customs [DM SteveK] Monday June 23rd, 2008 12:05:11 PM (ooc: sorry that there is lots of description here, but need to re-establish for all the feeling of Hook City. There is a LOT of backstory, and I'm condensing as much as I think is possible without losing something important. It would benefit the Player to read closely to understand what the people of Hook City consider important.)
On the advice of Trace, the Children of Chaos do not use their status of citizenship to move to the head of the line. Jurgen worries a bit over some of the more notorious factions of a crowd, but the group is unmolested, probably due to an unfettered bear, an unfettered panther, and that the heavily armed group looks well acquainted with their weapons. So only the relatively honest accost the group for buying items or information.
More concern is had by Kazak, Savin, and Peerimus on the condition of their clothes and persons, so spattered are they by mud. While everyone waiting to get into Hook City are reduced to the same brownish mud appearances, a bath is certainly the first order of business before seeing any of the city officials or the Star Mages Guild!
Peerimus spends some gold on a gourd of Glass Grass Wine (5gp), a small 2x3 foot rug of colorful patterns 'woven in Rattledam' (70gp), and a delicately woven 'dreamcatcher' of the Manfri (whoever they are)(15gp). He has to stop and laugh at the merchant trying to sell 'genuine triton necklaces' that the man claims he got because he is the lover of their princess; oyster shells without any of the exquisite coral or pearl or marble carvings that the group saw in the Triton Palace.
There are a couple of calls when some of the group is recognized as the winners of the last Great Race. An older woman places a round, sparkling white chit of some sort in Kat'Miara's hand. "You dearies won me a Green at the Great Race. I've been looking for the time to show you my thanks." She will not hear of returning the white chit, insisting it is now the property of the Children. ....................
Once at the gate, the Gatekeeper is a well-groomed older gentleman, with many attentive guards about. They do not seem overly concerned about Yorrick and Shadow, taking it in stride with all the rumored wonders of their city. "Welcome to Hook City, may you profit from your stay", he intones in an obvious greeting. Trace's knowledge of the entrance requirements puts the other members in good stead. By examining the stones that Trace has and in several "memory stones" (ooc: smooth grey stones that emit a soft lavender glow when read or recorded), the gatekeeper has in various cubbies behind him, it is quickly determined that the group "... is indeed the Children of Chaos, aka the Southern Lights, aka the Protectors 823. One Seiur Trace Jacobs of said Protectors is a citizen of Hook City and has in his possession the key stones for one warehouse and one store in Block 452, gained by Protectors 823 as sole heirs of Madame Chloe, having been her Protectors at the time of her death." The man adjusts a sapphire monocle in his eye before continuing. "That Seiur Firn'gaer Gyddyn, being a member of the Star Mages Guild in good standing also has complimentary citizenship of Hook City, is also a recorded member of said Protectors. That no member of the said Protectors has in their possession either their citizenship cards, employment cards, or pass cards, but identity is sufficient to examining Gatekeeper to verify identity and status."
The man looks up and smiles. "The Records Building in Northhook Administrative Complex off the Marble Causeway can rectify your citizenship cards without issue, Sieur Jacobs and Sieur Gyddyn. Similarly, a visit to the Office of Champions, same complex, can amend your roster changes." He holds out nine small, glowing cards with the glyph "pass" shining from the center, and each members name glowing below: Trace, Firn'gaer, Savin, Peerimus, Kazak, Durgan, Jurgen, Kat'Miara, Kit'Miara. Firn'gaer and Trace's glyphs are purple and the others are green. "Here are your pass cards to see Customs", and he points the way, "they will see your magical declarations as well as getting you cleaned up. Welcome to Hook City, and may you profit from your stay."
......................
'Customs' proves to be a comfortable and clean stone room with a series of long tables, each with two middle-aged and robed people . Behind them, rows and rows of small shelves are filled with round grey stones like those on the gatekeeper's desk. "Pass card please," says the man in a bored voice. Again, Trace's experience turns what could be a lengthy process into something easily gone through. At each table, one robed person accepts the card and reads it carefully before turning to the shelves of memory stones. The other efficiently searches all packs, quickly locating anything magical, lining them up for inventory. An escorting guard uses a wooden rod to "search" for other magical items. "This will only take a moment. If you would just hold out your arms, please?" He sweeps the rod through the air as though painting the subject in broad strokes. Every time it nears a magical source, the rod glows and makes a sound like a very large frog; "Krrriccciccckk!!" In short orer, Customs identifies all magical items and assesses a total Chit value per person and recording them in the memory stones.
"The city levies a tax on any magical profits when travelers leave the city", explains a female guard. "This way, we ensure the surrounding lands are not flooded with magic items and no unscrupulous merchant can buy cheap on the Bridge and sell at an inflated price." When passed, Customs will give each of the Children of Chaos a memory stone, their pass card, and a small map of Hook City along with a small pamphlets on the common sites and courtesies in Hook City.
The same guard directs you towards a large wooden building near the Customs station. "The bath-house has separate sections for men and women," she says. Outside, the CoC see grooms waiting to wash down horses and wagons. "The baths are complimentary for everyone entering from Mud City", she explains. "Please avail yourselves of the facilities. Welcome to Hook City, and may you profit from your stay."
Savin Monday June 23rd, 2008 12:28:09 PM
Savin just grins as the wand emits a steady wail as it checks out his belongings. He thinks out loud ruefully, "Thank the Gods we don't have to pay taxes on the magic we are carrying into the city. Probably would pay for the guard for a year. Still it is interesting that they keep track of this. Gives them a good idea of the people coming into the city and their capabilities. Very organized Nice setup!"
Savin happily moves towards the baths and gets himself and his belongings cleaned up. When that is done he asks, "So what it the first order of business. The star mage guild?"
Trace and Shadow Monday June 23rd, 2008 1:35:03 PM
Trace gladly takes part in the bath and then gets ready to move about the city. It is allmost comic to watch as Shadow is cleaned, soaking we whith her ears down as she waits to be cleaned. Once done Trace wiats with the others as for the marching orders from Peerimus. Do we make a trip to the wharehouse or straight to the guild. I also rember a great idea where we can put the giant ring. There is a chest with a magic lock on it in the wharehouse. I still have the key, I cant think of a better place to stash it. I really dont suggest we sell it. It might be needed in the future to stop some fight. Just a thought.
Kat'Miara d20+5=10 ; Monday June 23rd, 2008 4:53:04 PM
Looking at the ring/bracelet on her arm, she tries to remember if the wand that passed over her clikced away merrily as it passed over it... she had been too curious at Savin being one constant wail from a similar wand...
"I think sis and I should explore some, unless one of you would like something opened?" she asks, half-hopefully...
Looking for trouble-10
Durgan Monday June 23rd, 2008 8:41:56 PM
Durgan is impressed with the orderliness of the guards. "Hey brother. We'll have to remember some of their tricks to teach our guards back at Heranmar."
When detecting for the magic items on his person, Durgan proudly displays his axe, along with his other weapons, gladly pointing out to the guards that he made most of his weapons himself. he then speaks of the long and proud dwarven heritage of some of his other possesions such as his armor which has been handed down through several generations of the Stonewall clan.
After they are through the check-in process, Durgan begins grumbling as the group approaches the bath-house. At first you think it is just his belly rumbling, but as you get closer, the complaining gets louder. "All right, I'll get a bath here if I have to, but I am gonna need some good ale afterward!"
Despite all the complaining, the dwarf seems at ease after cleaning up and spends a good bit of time polishing and oiling his weapons and armor after the bath. "There. That ought ta please the wizards and such!"
Posting Report For: Monday June 23rd, 2008 9:00:28 PM
Career Game #3 Children of Chaos For the week of June 16, 2008
Notes: Kristel expects to return to posting this week. Hope everyone is doing well!
an excerpt from the journal of Dweezil the imp:
Dweezil sat motionless atop the government buliding in Hook City. He lazily swung his legs while the magic journal dutifully recorded the actions of the Children of Chaos. They were checking in with the officials and guards at the entrance to Hook City. The imp was hoping for the privacy-minded dwarves to protest, but he was disappointed. Then he watched with anticipation at the halfling girls, hoping one of them would pilfer something and cause a ruckess. Again, disappointment reigned supreme. By the time the group's animals checked through the gate with barely a glance by the guards, Dweezil began to reach the pits of despair for an imp: boredom. Finally after washing up, there was talk of going to the Wizard's Guild. "At last..." said the imp, rubbing his hands together. "Something interesting..."
Kazak Monday June 23rd, 2008 11:14:41 PM
Follow the line as they make they're way to Customs..... the dwarf shows his pass card and helps the offical take inventory of his magical items .....helping place them on the table .
Taking his own inventory of the Chridren of Chaos's past adventures and status before he and Durgan joined up " we made a good choice " muses Kazak
After cleaning up in the baths ....... the dwarven warrior tags along after Trace and Durgan "Eh Bro ..... you smell good for a change " quips Kazak with a smirk
Smiling at the halflings playfulness " explore away ...... use the map dey gave ya to find the wharehouse ya done " adds Kkazak
Jurgen Tuesday June 24th, 2008 4:50:06 AM
Jurgen takes the magic items with a mild interest. It was all certainly new to him, but his mind couldn't seem to focus on the new experience. His eyes kept shifting around, watching for trouble in places where there most certainly wouldn't be. He put it down to nerves. None-the-less, he followed through the gate to customs to the memory stone and pass card. After they got through this process, he'd feel more comfortable. Being poked and prodded, no matter how mild, was not the paladin's idea of a good time. Nor the sorcerer's, now that he thought of it.
"I wonder how they keep people from teleporting out of the Hook with their newly acquired magic..." He mused outloud. "Or, shrinking it all into a pocket dimension and flying it away on a hawk."
Jurgen enjoys the bath, making sure to be quick. He takes the opportunity to polish everything. His glimmering armor returned to it's natural state and it got shined too. After he was finished, he looked an unusual cross between a mage, a performer and a paladin. Fitting perfectly in no category, he was content to show off his many skills.
"I think, since we all looks so very pretty," Jurgen chuckles at the dwarves with this comment, "we should visit the Star Mages first. We have a tendency for... dirtying ourselves up relatively easily. And I'm not sure Kazak's beliefs allow him to take another bath this year."
Peerimus and Yorrick Tuesday June 24th, 2008 10:22:16 AM
Peerimus looks at the Hlaflings, "I think you and sis, best remember that you are in a city governed by powerful wizards and flooded with magical detections that are wholly designed to enforce thier laws. I also think you should keep in mind that within this city you are not officially with us yet and you might very well find yourself on your own in all respects to that phrase."
Peerimus turns sharply back to the others to let the pair think on that. Peerimus agrees with Jurgen on the Star Mages and the groups propensity to ruin a clean look. "Firngaer? Why don't you check in at the Guild so to speak, catch up with Randall and then fill us in on when we should be at the meeting. Assuming we are allowed in it. I think the rest of us should find a suitable Inn for some lodging and food. When we know about the Star Mage meeting we will have a better idea when we can look into the property."
Kat'Miara d20+5=25 ; Tuesday June 24th, 2008 11:29:59 AM
(NAT 20!!) Looking for trouble...
Firn'gaer Tuesday June 24th, 2008 11:33:00 AM
Familiar with the process, Firn'gaer goes through the magical inventory with no complaint. He nods to Peerimus, "After I've spoken to Randall and the Guild, I will find you."
On a side note, Firn'gaer will whisper to Kat, "I would like to take a look at that little trinket of yours when you have some time. I'd like to make sure there are no curses or other things that could happen to you from wearing it. Maybe tonight after dinner, or depending on when I return from speaking with the Guild, maybe this afternoon."
Firn'gaer heads off to the Magic District, and with a quick wave of his hands over his cloths he is cleaned before he arrives.
Hook City Gates and Customs [DM SteveK] Tuesday June 24th, 2008 11:53:25 AM
The nine companions of the Children of Chaos pocket their Hook City stuff (ooc: all annotate on CS the Hook City Gatekeeper memory stone) and get clean in the free bath-house. They congregate outside and contemplate their first order of business.
Kat and Kit hope that some independent exploring would provide some opportunity, but Peerimus tries to quash that quickly. A reminder of a powerful city with government access to any type of spell for identifying perpetrators and the shaky legal status of the Halfling sisters in the first place is hopefully sufficient to keep little hands in their own pockets. At least for now.
Kat nods solemnly at Peerimus' speech as she smooths down her backpack that is now containing half a dozen fluffy white towels, a couple bars of lavender soap, and a brass faucet handle that looks like a dolphin that had accidentally fallen off when the halfling was taking her bath.
(ooc: I'm interpreting 'looking for trouble' by Kat as 'getting into trouble' as opposed to 'on the watch for bad things to happen'. This is why I'm having Kat pilfer various things depending on her rolls. If I'm wrong, please clarify.)
Firn'gaer is ready to go to the Star Mages Guild, but takes the time to ask to see the giant's ring. ...................
A bath-house attendant walks up and bows to the group and offers his hand for Shadow and Yorrick to sniff. Seeing the bear is still quite damp, she makes a small gesture and the remainder of the water evaporates from Yorrick's brown coat. "My pardon for overhearing your conversation Sieurs and Madames, but perhaps you would care for a little advice?" She takes the gesture of most the groups heads turning her way as assent and continues. "All of your pass cards are temporary, and will expire in two days time. I suggest that you go to the Administrative Complex prior to doing anything else. Once you are legally able to stay in Hook City, you may find a place to stay, exchange your money, check on your holdings, verify your appointments, and conduct your other business without the uncertainty of eviction."
"To get to the Administrative Complex, just go through the gates and it is on the Marble Causeway on the right prior to the Bridge." And the woman points south. She also seems available to ask lots of other questions too...
The view beyond the gates is breathtaking. Before you stretches a wide boulevard paved in cloudy white marble, lined on both sides with marble statues of every description. The statues that line the road feature gods, heroes, monsters, and an unusually high proportion of mages. They are a bit larger-than-life, but otherwise life-like. Buildings of elegant design and opulent materials face the street, and everything is immaculately clean. Straight ahead, the Hooks and the broad expanse of the Bridge dominate the center of the city, commanding attention and awe by their height and shear size.
The immediate area is thick with trimly uniformed soldiers and well-dressed functionaries. It looks like the preparations of the group to be as clean and shiny as possible will allow them to blend in even before going to the Star Mages Guild.
Kat'Miara-Ooc Tuesday June 24th, 2008 3:46:28 PM
Nope you're not wrong. She's looking to _cause_ trouble, though not with her in the center of it. Pilfering is a perfect result of that roll!!
<I _still_ can't stop laughing at your fill out of the result!!>
Kazak Tuesday June 24th, 2008 10:37:21 PM
Listening as Peerimus warns of the halflings of possible perils in Hook City but the dwarf does his best to hide his smile ....... as Peerimus turns sharply towards the rest of them he quickly raises and hand to stroke his beard .
"Yeah that will work " muses Kazak sarcasticly to himself
"Hey Trace and good Inns by that wharehouse of yours ??........ should we extend our temporary cards now or after we settle in at a suitable Inn ??......one with suitable accomodations for our furry friends "
Replying to Jurgen " just for that comment .... we'll share a room " laughs Kazak
Durgan Tuesday June 24th, 2008 10:47:40 PM
Durgan has a few questions for the attendant.
He asks her where are some good places to eat and get good ale. He asks about whether there is a Catacombs in town, and how much this 'tax' on magic is. He also asks about where are the places that dwarves spend the most time at. Durgan wants to get some more info about the tension between the dwarves and elves.
Durgan feels getting the passes taken care of is a good first order of business.
Trace and Shadow Wednesday June 25th, 2008 3:52:55 AM
Heres my two coppers worth, We go and get our passes completed, then head to get some grub and try and listen and ask about the goings on around here. As far as sleeping, I will be staying at the Wharehouse. It is my intentions on renivating that palce into a second home for us when we come to the city. That and we dont have to worry about anyone not wanting to take in our animales for the night. In fact, Peerimus, if you dont need me for a bit, I am going to look around the city for a contractor to start renivations on the wharehouse. I figure we could put in nine rooms, a common room, a fencing room, a forge, and a temple if done just right. It would be a haven for us when we are away from Hernamar.
If Peerimus does not object Trace will move out into the city to start a search for a contractor. I'll meet you at the Wharehouse in a few hours. Trace takes the time to show each of them the inn that rest between the Wharehouse and the Star Mages Guild and the general area where he is headed, "the bridge, a prime spot for trading".
Hook City Gates and Customs [DM SteveK] Wednesday June 25th, 2008 1:25:51 PM
Kazak and Durgan are mostly interested in finding a place for them to kick back and relax. Trace is able to tell them that there is an apartment inside the warehouse that they could all stay for free; they are after all, property owners. The ranger thinks the animals would like that better as well, and he remembers several already-prepared-food sellers on the block nearby. If that is not acceptable for most, Trace can provide directions to the Frosted Glass or the Silky Swan both fine and upstanding inns and located fairly near the warehouse on the south side of the river in LaborTown.
The bath attendant can also direct the group to several inns. "It all depends on your tastes, comforts, and how much chits you are able to spend," she says laughingly. She provides directions to a couple in LaborTown (modest), one in Northhook (comfortably rich) and one in Southhook (opulant). "Unless you have plenty of chits, I recommend one of the ones in LaborTown."
"For the dwarf-folk, there is a tavern in Soldiercity (that is, Northhook) called the Underwarren, and caters to your types of wants and needs, Sieur Dwarf." The woman pauses and then continues. "On some friendly advice, do not invite your elven friend there, or even mention any elf simpathies. Similarly, Sieur Elf would be welcome in the Silver Tree Tavern on the other side of Northhook as long as he doesn't mention travelling with dwarves." The woman gets sort of anxious. "There has been gangs of elves and dwarves inciting violence on each other for a month or more. Graffitti in the alleys. I don't know what the Convocation is doing, but the obvious actions have tapered off a little bit. Now the two groups won't associate anymore and only speak in whispers among thier own kind."
Peerimus and Yorrick Wednesday June 25th, 2008 1:56:52 PM
Peerimus nods at Trace, "Yes of course, we could stay at the warehouse and eat locally. I fine idea. That would also allow each of us to add a custom touch to how specific roooms might be revamped. First though, the Attendant is right. We need to get our temporary passes turned into full time passes and some of us need to reacquire citizenship papers and all of us need to convert coin to Chits or we won't be doing much of anything save for looking foolish."
Peerimus will try to get everyone to the admin buildings to get through this stuff. Then you can split up and be all on your merry little ways. Stay away from the Silver Tree and Underwarren for now though. Sounds as if things could turn sour if our aquaintences turn up and if your there by your selves." Peerimus lets the thought hang and then finishes, "Just saying, I don't have the funds to requip you"
Kat'Miara-Ooc d20+5=13 ; Wednesday June 25th, 2008 3:57:27 PM
Eyes twinkling at what a merry fight would happen if she mentioned her travelling friends' names where both races could here, she pauses to listen to Peerimus.
Twinkle gone, she trudges out the door, half-depresssed at needing to keep a low profile, then suddenly perks up, remembering that that is what she's best at!
"Come on sis!" She shouts over her shoulder, running down the street like some street kid, looking for the next thing to do.
Looking for trouble=13
Savin Wednesday June 25th, 2008 8:25:54 PM
Savin says, "I think I will head down to this....Administrative Complex that we were told about. I don't like being on the wrong side of the law and I don't want to give anyone any excuses to not listen to us either in the local government or mages guild which sounds like it is the same thing. Then we should seek out Randall and find out what all the uproar is."
Savin will stand and look at the others, "Lets get the business done first, then we can worry about lodging. We can always stay in the warehouse if we have to. To many more fine meals like the last and I will be as fat as Kazak."
Durgan Wednesday June 25th, 2008 9:55:38 PM
"Aye first business, then ale. Trace, make sure ye order some drink to go with that food for the warehouse supplies."
Firn'gaer Wednesday June 25th, 2008 10:23:40 PM
Firn'gaer heads off to the Star Mage Guild. When he arrives, he will have a messenger send word to Randall that he and the other Children have arrived in Hook City. He has some questions for Randall about the state of things in the city.
Kazak Wednesday June 25th, 2008 10:50:05 PM
Following Trace and Savin to the administrative building .....Kazak mirrors their actions to gain more permanant passes for Hook City .
" do we hafta become citizens of Hook City ??... i mean we already call Heranmar home ......can we be citizens of both places??"
"Also since we have started to rebuild some of Heranmar's business's .....wonder if we could somehow start on the workings of some type of trade agreement between da two places ??......i mean we cannot make the deals without Heranmar's town council but at least we could act as ambassadors......whatcha think Peerimus??"
"we'll need to hire someone to help guard and/or run the wharehouse while we're not here ......i'll be then happy to help ya with the cost of remodeling the wharehouse .......hopefully we can still have some space to store goods there to .....?"
Stepping over to Durgan ....." eh brother sometime we should make our way to the underwarrens .....be good way to gather some info on all dis dwarf/elf disagreements ...... but we'll wait awhile till Peerimus is ok wit dat ... eh bro ?"
Trace and Shadow d20+12=19 ; d20+17=23 ; d20+11=16 ; Thursday June 26th, 2008 2:44:52 AM
Trace goes to the municipal building and aquires his badge and then getting his bearings will head for the bridge to look for a contractor to work with on the upcoming building inside the whare house.
As Trace move about on the bridge he keeps his eys and elf ears open to the wold around him. While Trace makes his way through the crowds, Shadow keeps on his heal with her armor shinning after getting cleaned up.
listen 19, spot 23, knowlage (geog.) 16
Jurgen Thursday June 26th, 2008 1:33:51 PM
Jurgen follows to the admin buildings and makes sure that he can legally stay in the Hook. Although this whole system seemed to be a bit... excessive? Jurgen had a feeling that there were a lot of people who were employed by the bureaucracy.
His plan was to get citizenship and then staying at the the warehouse. And looking for a library or something with which he could confer regarding the prophecy, the Migration and (to a much lesser extent) whatever the devil could have been doing.
(Sorry about my sporadic postings. Happy-go-lucky Jeff is going to go away for a while and stressed Jeff is making an appearance. There's a long story that boils down to "Looking for a place to stay, while looking for a job, while trying to figure out if I can still afford school". Life certainly is interesting, I'll give it that.)
Marble Causeway, Bureaucracy, and the Bridge [DM SteveK] Thursday June 26th, 2008 3:57:47 PM ooc: I'm putting Kit on inactive status pending when she will be able to return. No worries, since that still leaves 8 of 8 Players in CoC, this doesn't leave a spot open for new recruitments.
As each group moves off into its own direction, they all walk on the Marble Causeway. Crowded with clean and impressively dressed people, the immaculate Causeway is lined with the previously mentioned statues, Soldier administrative buildings, and Temples. The more modest temples of the city are immediately off the Marble Causeway in Northhook. (The opulent ones are in Southhook) Since the Year of Ascension, many of these temples are abandoned and are showing the neglect. Several have the remnants of clerics without powers and are slowly withering away. And a few are new. As each group walks around the Marble Causeway, they notice temples to every Power of the Southern Continent, but none of the Gods of the Wold or of Testing that many are used to from thier Northern origins. See http://www.woldiangames.com/Woldipedia/index.php/Spirituality#Immortal_Powers ...............
Firn'gaer doesn't wait for the others to go together to the Administrative Complex, but moves onto the Marble Causeway, quickly being lost to sight.
Kat and Kit sees Firn'gaer take off and then they too are quickly lost in the crowd.
Peerimus, Savin, Trace, Kazak, Durgan, and Jurgen all look to get thier legal status out of the way. Highlight to display spoiler: { Soon the group has arrived. Hook City's main administrative complex is housed in a massive complex of vaulted buidings just off The Causeway. Statues and signs are equally plentiful, and you easily locate the Office of Champions. Two clerks stand behind a basalt counter that separates the reception area from a vast space filled with ranks of tall shelves. Once again, Trace takes the lead, explaining thier situation and having the group show thier temporary cards. The clerks are only too happy to help, and inform the Children that they can even take care of the other bureaucratic actions so the Protectors 823 do not have to spend the entire day here.
A few memory stones, some paperwork, and stamping of various documents later and the group is ready to go. Trace is confirmed in his citizenship and as the owner of the warehouse and store. The current roster of the Children of Chaos are adjusted to the roster of the Protectors 823 and all are showing as employed by Block 452. One clerk sums it up. "Each registerd member of the Protectors 823 has access to Hook City as long as the group is employed and for a 20 day grace period afterwards. Only Sieur Trace Jacobs is a citizen because of the property ownership issue."
"Funny", says the other clerk, "Block 452 has two Protector groups in its employ, quite unusual for a Labortown Block. The second group is Protectors 877", she finishes helpfully.} .............
At various times in the afternoon, each of the three groups all make it to the end of the Marble Causeway and stare up at the Bridge. The structure so dominates the skyline of Magic City that it can be easily taken for granted after a few weeks spent in its constant presence. From up close, though, the sheer size of the looming span, which is wider than many city blocks, and ten times as long, is awe-inspiring. It's hard to believe that such a massive structure is supported only by the network of cables that tie it to the Hooks. And from up close, it's impossible to forget that the Hooks are suspended in midair from nothing at all . . .
At the end of the Marble Causeway, it is easy to see that the Bridge is almost a quarter mile up in the air and there is no road leading to the span. At the edge of the Marble Causeway, a continuous line of merchants and laden porters snake back and forth up the narrow, rickety wooden switchbacks of some Stairs. A shorter line of richly dressed merchants and mages wait to take a small handlift up to the Market. Upon inquiring, a Market Warden informs Firn'gaer that it is one white chit per person for the dubious privilege of climbing the rickety wooden switchbacks of the Stairs, and one red chit for the lift. "Or you can take a ferry across if you prefer." The Market Warden points to a small flotilla of boats moving back and forth on the river below. He laughs. "Why, they will even take gold and silver!"
Kat'Miara d20+30=49 ; d20+12=30 ; d20+8=27 ; d20+23=40 ; d20+5=16 ; Thursday June 26th, 2008 4:13:15 PM
Quick to decide, they look at each other, giggling, and follow Firn'gaer, using their prodigious sneaking skills. You know, to keep in practice? (yeah, right! Now what are they up to??)
Hide-49
Knowledge Local-30
Listen-27
Move Silently-40
Looking for trouble-16
Durgan Thursday June 26th, 2008 4:17:15 PM
While walking down the Marble Causeway, Durgan looks at the abandoned temples. "I wonder if there is one for Moradin?"
Durgan stands patiently while waiting for the administrative work to be done. "Yes Kazak, I would like to go see some of our brethren also. But we will wait till the time is right."
"Looks like we are going to need some local currency too."
OOC- Is there a Catacombs here? And how much is the 'tax'? SteveK: sorry. The bath attendant cites several stores in Hook City with entrances to the Catacombs, Trace also knows of one near the warehouse, The Well-Shod Traveller. She also says the tax fluctuates dependant on the ammount of magic a particular individual is trying to leave with and the relative selling cost in the surrounding regions. :-)
Kazak Thursday June 26th, 2008 11:36:17 PM
"Protectors 877 ?? .....823 ......block 452 ???.....is everying listed as numbers ???.......no names ??... does 877 have a name ....." inquires Kazak to the attendant " my first time here just curious is all "
"Ok Durgan ... you lead da way ... i'm with ya about exchanging currency .....gotta eat and drink don't we ?" laughs Kazak as he slaps his brother on the shoulder
"afterwards we'll head towards the wharehouse and explore da neighborhood "
Trace and Shadow Friday June 27th, 2008 2:55:28 AM
Trace commands his boots for flight and then flies up to the bridge and continues his search looking for a contractor. I wonder if there is any owed money for for back pay on protection? If all else fails Trace will show the rest of the group as employment for the store front to keep their passes for the city.
If Trace finds a contractor, he will invite him back to the wharehouse and show him around and get a start on the planning. Also while he is here Trace will take this oppertunity to try and find a buyer for the armor that he has for sale. Hopeing that he can use that money to help the group upgrade and pays for the renivations. Maybe if he cant find a buyer on the bridge he can try to meat up with the armored fist and sell them the armor. Also wondering if he would be arming a future enemy.
Trace will stop by the Tavern close to the wharehouse and have some drink and make arrangement for some long term provisions for the wharehouse. He also inquires about the local tension between the dwarves and elves and ask if he should be worried while in town. Trace thinks to his bow and ask the true intentions of each person he talks to.
Jurgen Friday June 27th, 2008 3:37:28 AM
"Hey Kazak, if it helps, my brain's still back in Mud City." Jurgen looks down at his sword with a grin. "I never thought I'd say this, but using one of these is a lot easier than being in a city." The paladin turns to the clerk and asks a quick question, "And just how long will we been employed for?"
Looking over the Marble Causeway, Jurgen is awed by the lack of awe in some of the temples. While the paladin was devoted to Domi (and, in a completely different way, the Crones), there was something sad in it. Lost and fallen gods... the Age of Ascension came with a cost to the divine, but it also echoed across the on the Noble Races.
After their business is concluded, Jurgen works his way to the Market to find a library. And maybe someone who could work with prophecies. Or, failing all that, the warehouse so that he could get away from the press of humanity. Regardless, though, he'll stick with the majority of the group.
Savin Friday June 27th, 2008 4:47:31 AM
Savin is surprised at the different directions everyone wants to to go. Drinking and carousing from the dwarves, exploring from the halflings and business ventures from yet others. "Aren't we here to check in with Randall and see if we can help with some of the racial tensions that are happening between elves and dwarves? Let's keep focused!"
Savin will make his way to the Star Mage Guild and when he arrives ask for Randall
Peerimus and Yorrick Friday June 27th, 2008 9:24:51 AM
From the Administrative Complex, Peerimus's first order of business is to get to a currency exchange so the group can operate within this place.
Peerimus clutches at his chest for a moment as Savin calls for the group to stay focused, but then seems to recover and with a smile on his face "Savin is right. For right now we stay together and we go to the warehouse as that is where Firngaer expects us to be and where he will send word. We go to the Warehouse. As Trace has said, there is food and drink nearby. While we wait for word from Firngaer we can ask locally about the other Protector group for the Block. Hopefully I know who it is."
"We are hear to meet the Star mage Guild and possibly receive more insight to the racial tensions and Great Migration and for my part specifics on what the Mages tend to do." Peerimus notes quickly that the halflings have vanished and his eyes darken slightly, but he quickly pushes it away. "Thought the Avatar was hard to restrain." he mumbles to Yorrick. the great bear bobs his head in apparent agreement.
Peerimus will hopefully then be leading his group to Labor Town and Block 452.
Movement In, Around Hook City [DM SteveK] Friday June 27th, 2008 1:21:36 PM
Firn'gaer Highlight to display spoiler: { arrives at the Bridge and looks around. Yes, there are other means of transportation going around, from carpets, brooms, and flying creatures as well as flying mages. None of them get within a 1/4 mile of the Bridge however... The gnome is smart and so walks off the Causeway and into Labortown until he is directly below what appears to be a flying service that is launching hippogryphs back and forth across the river. Using his Overland Flight, Firn'gear launches himself and, without incident, makes it to the other side. He looks around, and in this polite society it looks that only emergency personnel are flying. Continuing his walk, Firn'gaer gets to the magnificent Tower of the Star Mages Guild. In the middle of a large plaza on top of a small hill, the tremendous tower glitters in the sun in the heart of SouthHook. There are no gates, but the great and lesser doors are all closed. Firn'gaer thinks of the Teleport Circles that were set up from the gate direct the the interior of the tower, and perhaps gives an inward sigh at not being able to use them in the current state of things. Yet that seems to be Firn'gaer's least problem. The doors are closed and will not open to his presense. A nearby member of the HookCity watch comes over. "Been like that for a week, good Siuer. All the Star Mages went into their tower and locked the doors, and none of em have been out since. No magic has been able to penetrate the tower either. Some important conference I overheard." }
Kat'Miara and Kit'Miara Highlight to display spoiler: { follow Firn'gaer for practice, keeping hidden and easily seeing where the gnome is going. Once Firn'gaer gets to the Bridge, he pauses and looks around before walking into Labortown for a short distance. Finally, Firn'gaer looks up, nods, and flies over to the South side of the river! Looking up, Kat and Kit see there is a flying service that is launching hippogryphs back and forth across the river. Not being able to follow that way, the halfling sisters look around the Labortown and NorthHook for an hour until Kat hears Kit give a squeek that is quickly cut off from a green, round sphere that encloses Kit'Miara! Turning around, there is a group of five well-armored individuals with one woman in pristine brown robes. Behind them is a man pointing at the green globe and his empty belt. "There they are!" he roars, "That was the thief that stole my moneypouch!" "Very well, sieur", replies the brown-robe in a much more professional voice, "I have detained the identified culprit. Captain, restrain the other for questioning. The Monitor will decide the case."} .............................
The others continue in Hook City...
Trace clicks his boots and jumps into the air... to only come back down on the Causeway! One of the Market Wardens makes a tsk-tsk sound while shaking his head. "Newbies to Hook City, eh? Well, young Sieur, no magic can pass the anti-magic shell around the Bridge, so don't try to bypass the Stair or Lift, hear?" Another makes a placating gesture. "Easy, Halford, guarding the Bridge includes helping those who need it. The shell only ensures working magic doesn't pass through it, and magic works perfectly fine on the Bridge itself. Amazing really, just started that was after the increase of the fey in the Wold, too."
Perhaps a little disgruntled, Trace can get back onto solid ground (figuratively speaking) by telling Peerimus that thier usual money works just fine in LaborTown; its only in the NorthHook and SouthHook that one REALLY needs chits. He leads the way to the ferries.
In the transition from Northook to Labor Town, the architecture scales down from extravagant to merely well-to-do. The locals appear healthy and happy, and there is no sign of poverty. Dwarfed by the width of the river and huge structure of the Bridge above, several barge-like ferries cross the water between the north shore where you stand, and Southook beyond. The ferrymen are happy enough to take foreign currency, costing only 9 gold coins to take the group across the river. Several other passengers join you on the barge-like ferry, which moves smoothly across the current at a command word from its master, who stands with both hands on the tiller. Overhead, but well away from the Bridge, the group can spot other flying people and creatures moving back and forth across the river. The ferryman spits, "Faster, but more expensive."
On the far side, the Children can look through the south side of LaborTown and see the Southook cityscape. It's fantastical spires and elegant architecture put Northook to shame. 'Opulent' doesn't begin to describe it, and the richly dressed residents appear casual about the luxury surrounding them. And towering above everything except the Bridge itself is the Star Mages Guild in Hook City. A tremendous tower glitters in the sun and is perched on a low hill in the heart of SouthHook.
Yet the group doesn't turn to go to SouthHook yet. Trace leads and winds thier way to Block 452, buys a large quantity of already prepared food at Hosea's Hot Foods and brings the Children to the warehouse. ................................ At the Warehouse
It is a short walk to Madame Chloe's narrow side street, which runs north off the main avenue. Her little shop is midway down the block on the right hand side, and the massive warehouse looms just beyond. Each building is identified by her sign -- a blue-green helm & shield bearing an elaborately scripted "C". A small unlit lantern above the shop door, and another at the shop across the street.
The warehouse is about 60' tall, and the wall facing the street is 100' wide. A massive, 20' x 20' sliding door is centered in the wall, with the small magical lock set immediately beside it on the right, about chest-high to a human. The purple gem glows briefly as it is set in the lock by Trace and then it falls free, the big door rolling smoothly aside. Just inside the door, above the lock, a small shelf holds a lantern and a flask of oil. Lights are needed to explore the big building, which stretches 200' deep. High on the walls, just below the rafters, a row of windows wraps around the north, east, and south walls. Crates are stacked high and deep on the north side of the front half of the building. The south side contains a row of long tables on which were useed to display armor, but have since been packed up. Two large caravan wagons occupy the southeast corner, and north is filled by the apartment.
This 40' x 50' building-within-a-building has a door in the west side, with a ladder beside it that leads 30' up to the roof. The outside of the south wall is lined with shelves containing long-unused travel gear. Inside are two sleeping chambers each with three two-tiered bunk beds, a main room with a large table and a dozen chairs, a privy, and a cooking hearth. Other than the rafters 60' up, the highest vantage points in the warehouse are the roof of the apartment, and the stack of crates, which are piled as high as 35' against the walls. There is a trapdoor and room beneath the warehouse, which Chloe had used for special treasures. The trapdoor has been repaired since the long-ago battle.
Chloe's shop is a two-storied buiding 50' x 100' big and 30' high. It is fronted by a narrow porch whose roof supports a second-story balcony. This upper floor also has numerous windows, and appears to be an apartment. A door at the rear of the buiding leads to a high-walled small garden with a sculpted path, a massive tree, and a couple of stone benches and statues. The front and back walls of the shop, and the front wall of the warehouse, are faced with pale marble, but the remaining walls are a more mundane painted brick. ........................... In the Warehouse
It is now early evening and the sun is going down, the group is able to eat, relax, and plan for their next actions.
A tentative knock on the door proves to be a man and a woman, both middle-aged. Trace can recognize them as Sieur Hosea and Madame Orchid, two shop owners and neighbors in the area. "My Didi thought it was you!", Sieur Hosea beams, "Welcome back Sieur Trace. You have been gone for a while, and so I and Madame Orchid thought you may like some barrels of the Mountainhome while catching up on what's been going on."
Thier inviting faces prove they are available for any questions.
Kat'Miara-OOC Friday June 27th, 2008 2:43:39 PM
Gasping at the wonder of it all, Kat turns to Kit. "You're green!" Then to the lady in the brown robes who cast the spell. "I wanna be green too!!"
"Make me green!" With a delighted and hopeful look on her face (wonder pours out of her eyes as she looks at the green globe) she will follow and pester the lady until she, also, is put in a green globe.
Trace and Shadow Friday June 27th, 2008 3:48:28 PM
Trace walks around inspecting the wharhouse going over the last time he was here and the battle between the Southern Lights and the orc brothers Bear and Void along with their buddies. I sure would like to see that fight again. My friends I have now are a bit stronger, even I have gotten better.
With the knock on the door, Trace is happy to see Sieur Hosea and Madame Orchid. He invites them in and will catch up on the past and ask if they know anything about the present with the problems between the elves and dwarves. Also ask how the new protector group is serving the block. Trace introduces the group to them and gives a them a breif description of their past dealings and also about the members that are not here yet. He also gives note that Peerimus is our selected leader, I am a bit qick on the draw for action sometimes and Peerimus seems to have a knack of keeping us alive.
Durgan Friday June 27th, 2008 8:03:16 PM
"Eh? Mountainhome ale you say? Come on in then. I believe an offer of good ale is a very good way to introduce yerself to people."
Durgan asks the obvious question. "So how and when are we goin to pay the wizards' guild a visit?"
Kazak Friday June 27th, 2008 10:46:48 PM
Kazak smiles at Durgans reaction to the gift of ale " your new best friends i assume " chuckles the younger dwarf
The dwarf helps carry the gifts of ale and the food Trace has purchased and helps set out the food for Sieur Hosea and Madame Orchid and the rest of the 823 group
"feels weird to have a number instead of a name ...... i mean names have flavor and meaning ..... a number is sorta bland "
Settling down for a bite to eat ....Kazak ears perk up at Traces question of the dwarf/elf rift .....waits for the answer from their guests
Afterwards Kazak explores the wharehouse some ." very intresting ...... this place has been sitting empty for awhile and nothing been touched ....... very impressive security they have in Hook City ......i'm impressed with the safety in this area .......whats in all da crates that are stacked againist the wall .....left over goods from da last owner ???"
"Well 6 beds already set up .......so at least we can sleep till Trace remodels the place ...... whatcha got in mind ?.....any exciting ideas ?? ......."
Clarifications[DM SteveK] Saturday June 28th, 2008 9:10:28 AM
There are two rooms with three bunk beds each to total 12 beds in the apartment.
Kazak is told that "The number is only for administrative purposes. Many Protector groups have thier own name for those reasons you have just named Sieur Kazak."
"Absolutely secure", agrees Madame Orchid, "what with the average citizen being civilized, and the added advantages of magical locks, the City Watch, and Protector groups it is very difficult for burglars in town. The Theives Guild mostly sticks to picking pockets, highway robbery, con artists, and smuggling. A warehouse like yours is quite safe. Though if you want to continue the business or clear stock, hiring a factor may be just the ticktet."
Savin Saturday June 28th, 2008 10:25:13 AM
Savin (not sure if Savin knows these good folks. I think I was around back then, joined at the dragon adventure and was in the great race)
Savin walks over to the visitors with a smile on his face and bows deeply to them. "Not sure if we meet back then, time does seem to fly and their are so many faces in the Wold. Please forgive me if we did but my name is Savin. Would you like to join us for a meal? It would be good to hear the local gossip."
Peerimus and Yorrick d20+20=26 ; d20+11=29 ; d20+23=43 ; d20+11=31 ; Monday June 30th, 2008 9:25:30 AM
Peerimus casts Daylight and does a walk through on the warehouse. Asking Durgan and Kazak to open a couple crates, Trace and Savin to get a fire in the Hearth and hopefully a bit for light about. "We'll probably want to get a few more lanterns. Peerimus will put his own Everburning torch at the doorway to the internal apartments and make his way to the roof. Yorrick decides that while a dark warehouse is fun and all, the sun warmed stones in the street the the scent and promise of the tree nearby are far more interesting and so the great bear snorts his nose at the warehouse and turns to head to the back of the shop and the great tree. Upon reaching the roof and having a look about, Peerimus makes his way through the trap door to the rooms beneath the warehouse, again for nothing more than a simple walk through. [Spot 26 for walk throughs, wood working 29 for checking wagon integrity]
Peerimus will eventually make his way to the shop and likewise walkthrough that as well. Entering every room and opening every door he can find. Upon reaching the back, he takes more time. Examining the tree and the other smaller plants about. [Know Nature 43 nat. 20] Could this be the tree token? The druid wondered. It also reminded him of the need to discover what he would need to do to be able to legally use the tree to transport in and out of the city.
Evening rolls around and company arrives. Peerimus greets the pair in his custom his elbows out and his hands clasped to each other. Inviting the pair to the internal apartments to sit and talk, Peerimus pours a mug of Mountainhome and has a good pull off of it. "Despite our best efforts sometimes." he replies to Trace's comment on keeping the group alive.
"Tell me please, we have come to learn that another Protector group is employed here. Could you shead some light on who and how they came about to be employed by the block? I believe we should reach out to them as soon as we can."
Answering Durgan, "Firngaer is discovering that for us as we speak I am sure. He'll let us know. It is the near ultimate beuracracey I am sure, so have some patience friends."
Peerimus will also inquire to any harder rumors of the growing tensions between the elves and dwarves here in Hook City. Our travels catch news from many locations and stories have spread all the way to Heranmar on this and is among the reasons we are here." [diplomacy 31]
Firn'gaer Monday June 30th, 2008 1:43:58 PM
Firn'gaer stands before the magically sealed doors. "Well this might cause some problems." He says.
I think I should find the others and bring them up to speed about this before I attempt to enter in case I will be unable to communicate to them once I'm inside.
He will then head to the warehouse district. He will again fly there trying to keep a low profile as he does so not to draw unwanted attention to his doings.
Jurgen Monday June 30th, 2008 2:55:49 PM
At the warehouse, Jurgen introduces himself to Sieur Hosea and Madame Orchid. "I am Jurgen, one of the many Children of Chaos." He has no questions in particular. Hook City was... not his style. And the sooner they could be meeting with the Star Mages, the better.
As Peerimus searches the warehouse, Jurgen does the same. Although the paladin is at a disadvantage, as he has never been here, he makes an effort to be helpful. He casts light on one of his daggers, using to navigate and explore the warehouse.
At Madam Orchid and Sieur Hosea, Jurgen has a few questions. "These... Protectors 877. Can you tell us anything about them? And do you happen to know where we could find a library or such? We're looking mainly for information regarding prophecies and the Great Migration.
Kat'Miara-OOC Monday June 30th, 2008 3:53:06 PM
(green/) Whee!!(/green)
Clarifications[DM SteveK] Monday June 30th, 2008 6:57:12 PM
Firn'gaer is able to return without incident, finding the way to the neighborhood and warehouse. There he finds the group with Sieur Hosea and Madame Orchid, sharing food and drink. The gnome wizard is easily able to insert himself in on the conversation and tell his friends what he has found out.
Kit and Kat Highlight to display spoiler: { The guards look a little stunned that Kat offers no resistance and, in fact, demands that she be placed in an opaque green bubble too! In no time at all, both Kit and Kat are cuffed with metal bands around thier wrists and a chain leading from the cuffs to a guard's belt, and the troop moves to the local incarceration facilities.}
At the Warehouse...
Looking around the dim warehouse, it looks like it needs a lot more lighting. The group's inspections find that most of the crates have weathered the years well, but both wagons and a stack of a dozen small kegs nearby have been infested with dry rot and some roving termites. The wagons, kegs, and arrow shafts inside the kegs are completely ruined.
Outside the warehouse and across the street is the empty shop and the small courtyard behind. Peerimus checks it out and is certain that this huge Sassafrass tree is not the same one he provided Niobe. Trace can also attest that the tree was there when Madame Chloe first hired the Southern Lights, several years ago.
The drink is good and the food is hot. Spicy hot, so water and ale are always on demand.
Trace identifies Peerimus as the Children's leader to the local neighbors. On the question of elves and dwarves, Madame Orchid speaks. Her motherly voice soothing, she expertly seeds a miramellon, passing out deep purple slices to the group. "Ah, well, as you no doubt have seen, Hook City is a human city. I bet there is over 90% of the City being human, with a smattering of other races. There is a company of elves and one of dwarves in the City Guard, and they have been separated. Most the dwarf and elf merchants have packed thier things and have headed Turak Nor or Dre Moria respectively. The only real group of elves and dwarves left in the city are those within the Star Mages Guild." The miramellon is delicious, its sticky juices coating anything it touches. Good thing there are rags nearby to wipe mouths!
Firn'gaer arrives with his news that the Star Mages Guild is shut up tight and has been for the last week! It looks like the message to come to the convocation arrived too late!
Savin meets the neighbors and listens in on the local gossip.
Peerimus is interested in the other Protector group, Group 877. Sieur Hosea and Madame Orchid exchange a sly look and then the thin man speaks. "Ah, you've caught us out, Sieur Peerimus. With the Children of Chaos fighting injustice wherever you may have been and the local constablatory doing the best they can, we had a need to at least look like there was a protector group in the area. Soooo, we used the monies that we would normally spend on a Protector group to sign up a completely bogus group. Every once in a while a couple of us would wear cloaks with the number 877 on it and walk around the neighborhood, and ensured that word was always around that the 877 were the 823 prodigies. That if anything happened to the young group, then the Children of Chaos were honor-bound and legal-bound to seek restitution." He laughs. "It's worked pretty good so far!"
Seiur Hosea has more news of the elves and dwarves. "There were graffiti, and stabbings, and killings in Hook City until the Council separated the two races. Then came the mass exodus and the Star Mages locking themselves in thier tower. I hear from Mara the Weaver that they are supposed to come to a decision tomorrow. Her daughter is a member of the Star Mages Guild, and her familiar hopped over with a message this morning." He pauses and adds. "I bet there will be a bit of a crowd at the plaza there tomorrow at daybreak."
When Jurgen mentions the Great Migration, Madame Orchid looks amused. "It is a pleasure to listen to someone who is taking childrens fables as reality. The Great Migration happened once, but all these stories are only that. Just stories."
Posting Report For: Monday June 30th, 2008 7:24:17 PM
Career Game #3 Children of Chaos For the week of June 23, 2008
Notes: No hurry Kristel! Whenever you are ready, we'll be here.
an excerpt from the journal of Dweezil the imp:
Dweezil followed the Children of Chaos through the city. They went to have passes taken care of. Bored! Then they traveled to a warehouse they owned. More Bored! They then explored the warehouse but found nothing of interest. Boring! Dweezil flapped away in disgust. He flew around the city looking for the twin halfling girls. Now there was a couple of troublemakers. "Ah there they are getting arrested! How wonderful!" Dweezil flapped along slowly following the halfling prisoners and wonderied if he would be able to get out of one of those green spheres if need be. "Bene Tellemara" , the imp muttered. He followed along, the magic journal scribbling as always.
Kazak Monday June 30th, 2008 10:45:50 PM
Kazak gratefully accepts the miramellon "thanks " ......trying to quietly eat the miramellon as he listens to Madame Orchid realte the local news ...... but to no avail as he slurps the sticky mellon from his fingers " mmm dats good stuff "
Perking up at the name of the famed dwarven city of Turak Nor .....the dwarven warrior reaches over his shoulder to touch the hilt of the stone Sword of Turok Nor . " someday i'll visit dat place " muses Kazak
"Hehehe .... dats sly .... very sneaky " laughs Kazak at the group protector ruse the neighborhood pulled off " perhaps you can help us replace da wagons and kegs ..... could use da kegs for water while we stay here ...... we'll of course buy da supplies from da neighborhood " grins the dwarf
Afterwards Kazak takes off his gear .... storing it on one of the beds ......searching for a broom and dust pan the dwarf will start to clean up ..... gathering all the dry rotted wood into a neat pile " well we have some wood to kindle a fire " then Kazak pushes the broom about cleaning the floor of dust and dirt ... basically making himself useful
Kat'Miara-OOC d20+12=14 ; d20+12=20 ; d20+11=20 ; d20+12=28 ; d20+23=33 ; d20+21=24 ; d20+12=28 ; Tuesday July 1st, 2008 10:28:15 AM
Winking to here sister, who winks in turn back, they quickly unlock the wrist pieces, as only true halflings can! After that, they follow their 'captors', curious as to what is going to happen...
Disable Device 12 (+d20)=14
Disguise 12 (+d20)=20
Escape Artist 11 (+d20)=20
Knowledge Local 12 (+d20)=28
Move Silently 23 (+d20)=33
Open Lock 21 (+d20)=24
Sleight Of Hand 12 (+d20)=28
Clarifications[DM SteveK] Tuesday July 1st, 2008 1:44:33 PM
ooc; have to make an early post or no post today.
will give everyone more time to read over the recent, rather long DM Posts, and action will continue tomorrow. :-)
Savin Tuesday July 1st, 2008 2:19:31 PM
Savin eats the fruit and laughs as he hears the sly plan of the other "protection" group. Savin claps the Hosea on the back laughing and says, "That was very witty of you. I am glad it worked out ok for you but please desist in this." Savin turns more serious and continues, "We have made enough enemies in the Wold that I would hate to think what might happen if they feel they can strike at us through you. If monies are needed to hire a permanant guard, something should be able to be worked out."
When Savin hears about the Starmage guild opening the doors in the morning, he says, "I plan on being there when they do. We need to find Randall and get some answers.
Durgan Tuesday July 1st, 2008 3:03:24 PM
Durgan lets out a long belch as he leans back in his chair with a very satisfied belly. "Maybe we could make this other protector group a bit more 'real'? What if we periodically sent some of our militia trainees to fill the role? They could use the experience. What about it Savin? Maybe some of your students would like to see the city?"
"Well, it looks like we will have an early morning and be at the guild when they open up. It seems strange that all the elves and dwarves in the city would leave. After we meet with Randall we should start checking into this."
Durgan joins his brother in making the sleeping area tidy. "Hey brother, do you think we will need to set watches in this place?"
Peerimus and Yorrick Tuesday July 1st, 2008 6:27:43 PM
Peerimus reminds the others that Heranmar is nearly 1,000 miles away and while the ideas of trade and sending militia here are interesting they are not remotely practical. Peerimus is not so quick to dismiss the impersonation of another protector group. "It has merit beyond mere cleverness. And now that we are here and will be seen in the streets of the area, it becomes very real Savin." he muses. But beyond that he has little to say about that.
With Firngaer's report on the Star Mage guild there was little left to do this evening except eat drink and be socialable. Peerimus does not indulge in getting into his beliefs on prophesy and the Great Migration. The group will be there in the morning and will learn what they can learn.
Peerimus will broach the subject to all on the matter of teleportation and how it can be legal and what Peerimus may have to do to obtain pernament permission. The tree fascinates the man and he will also ask on it's origin and on the thoughts of other nature guardians that any might know of in Hook City.
Firn'gaer Tuesday July 1st, 2008 10:52:43 PM
Firn'gaer finds a seat, and after lighting his pipe, he helps himself to a refreshing drink. "So, the tower is to open tomorrow." He says stroking his beard in his standard fashion. "I wonder if things are unfolding as was seen?" He says as a thought, aloud, and not directed to anyone in particular. All the while stroking his beard. "If I'm right, the Guild will be announcing it is pulling out of the City. Let's hope I'm wrong, either way I think a visit to the town square tomorrow is in order."
"It might be wise," Firn'gaer slowly adds, "if Trace, Durgan, and Kazak stay behind tomorrow when we visit the Star Mage Guild. Not that there will be trouble from any of you, but it will be an important announcement and tensions will be running high. With all of the racially motivated trouble between the elves and dwarves, it might be better if your presence doesn't draw us into any confrontations within the City. It is a suggestion."
"I'm sorry, but the Migration is not 'just a story.'" He say. "The Southern Continent is a land stepped with chaotic energies that every once in a while must be released in order to maintain the balance which holds these lands together. We are tied to this 'change' by our being chosen." He looks at his Mark. "We are a tool for this change - slaves to it and are helpless before its power."
Trace and Shadow Wednesday July 2nd, 2008 2:47:04 AM
Trace turns his head as Durgan speaks about using Hernamar trained soldiers in Hook city. "That is a great idea, the distance from home is great but that will also boost membership into the army and we can have rotations, a tour of duty sort of speak. a group of ten will stay at Hook and act as the protectors and then we will have a rotation. This will help with the training of our milita or army. Foot travel will not have to be the only means of travel, if it is every six months, I think we can arrange a teleport back but going to Hook should be done on foot for training purposes. Once we can get the help of surrounding villages we can use a collation of soldiers to hook so as not to drain the resources of the imidate army. Any new recruits will of course have to be approved by a panel be us or members of the villages.
But in meantime the vasaude of a current protection group is great and we will support this. Trace looks to Peerimus, I hope I am not overstepping my bounds, but I maintain my postion, to have and not need and better than to need and not have.
Trace ask out loud, "where are the girls? I swear Peerimus, they will make sure our wits never rust. How long before we go look for them?
Trace for no reason at all looks to his tatoo for an answer about the twin girls. He concentrates on the tatoo and rubs it searching deep for an answer.
Going to the Star Mages Guild[DM SteveK] d6=3 ; Wednesday July 2nd, 2008 10:59:52 AM Kit and KatHighlight to display spoiler: { Unfortuneately, it takes a little time to overcome the manacles (DC 30 Escape Artist and one full minute; ie 10 rounds). With constantly moving and with guards on the ladies, Kit and Kat do not find an opportunity to escape thier metal bonds. The halflings are taken to a neighborhood guardhouse in Northhook and placed in an unusual jail cell on the first floor. The floor, ceiling, and three walls are well-mortared stone, and the fourth wall is a grid of metal bars making six inch squares. As soon as Kat and Kit are placed in the cell, the manacles are taken off and door locked. Guards come and go on a constant basis, and the girls are always under observation. "Now you stay there nice," says one armored guard, "and we'll see what Administration says about you."}
The Night Before Most everyone gets the apartments in the warehouse more homey and gets ready to spend the night. Speculations are made about making the Protectors 877 more permanent, and Sieur Hosea and Madame Orchid are agreeable to making it more than a subterfuge. "The one thing we've worried about is if someone calls our bluff", admits Madame Orchid. Ideas range from hiring someone to making it part of the training for the new Gateway Downs New Model Army, but all ideas will have to wait for the dawn and the opening of the Star Mages Guild.
Peerimus asks about legal teleportations, but the nieghbors can only tell him that he would have to get with the Office of Magic in the administrative complex. "They would be able to tell you every line of the current policies."
Peerimus also asks about Madame Chloe's tree and about nature guardians in HookCity. (Note: Madame Chloe's store is outside the warehouse and across the street. The backyard of the store has the tree and a small garden.) Sieur Hosea explains that many citizens that are comfortably wealthy have gardens to a greater or lesser extent in the secluded backyards of thier homes. For 'nature guardians', "well, there are temples on the Marble Causeway of all sorts, and I'm sure you could find one that meets your needs. Why, there is still an operating temple to Mittri even though the goddess was slain these many years ago."
Firn'gaer suggests that the elf and dwarfs stay behind and not go to the Star Mage Plaza (which is only one of dozens of plazas in HookCity) for the Star Mage announcement. There is no comment, and the suggestion is not pursued.
Firn'gaer also tries to convince Madame Orchid that the Great Migration is very real. She waves aside his statements saying "you have obviously seen much more of the land than I have and so it is always possible". Clearly, she is only being polite and not interested in a debate.
Trace wonders what is going on with Kit and Kat. Using the only connection he can think of between him and the halflings, he rubs the Broken Spiral tattoo on his hand. It seems to writhe for a second, but nothing happens.
Later than they intended, Seiur Hosea and Madame Orchid give thier good-nights and take thier leave. A watch is set up just for habit, but nothing disturbs the group during the night.
The Morning The crack of dawn begins the stirring in the apartment. Domestic, arcane, and divine duties are taken care of, and then the group is ready to proceed to the Star Mage Plaza in plenty of time to witness what is going to occur. The only foreboding is that Kat'Miara and Kit'Miara have failed to show up. Everyone is certain they aren't in immediate danger and that they are still in the city, but it is only a feeling.
SouthHook is bustling with activity this morning, with your neighbors already getting deliveries and customers. Sieur Hosea waves enthusiastically from Hosea's Hot Foods, the spicy scents reminding you of dinner the night before. Other greetings come from Madame Orchid at her shop The Fruit Market, a couple of young men at Viands Exotic, a halfling sweeping the step of The Well-Shod Traveller, and a young man and woman standing in front of The Weaver Colony admiring a vibrant rug in the window that shows what looks like an adventuring group surrounded by giant blades of grass.
A couple of young people wearing identical green cloaks with the number 877 prominantly displayed come to the group. The leader, an open girl bearing a strong resemblance to Sieur Hosea speaks up. "Hi, I'm Didi, and leader of the Protectors 877. I think it would be good for our reputation to be seen talking and walking with you." She also holds out several dark circles with the number 823 on them. "HookCity law says that a Protector group must prominently wear thier number while in HookCity in order to benefit from the Protector laws. These here were made by Katz Weaver over there", and she points to the woman in front of the Weaver Colony, "and they will hold on to whatever cloth you want to put them on. That's her Cantrip, you know."
Savin Wednesday July 2nd, 2008 12:07:01 PM
Savin is upset that his advice is ignored but still understands what it is to be young and unexperienced. He hopes the young people don't become corpses by being around the Children of Chaos. To many fireballs, dragons breath, poisoneous cloud etc seem to come their way.
Savin takes his number and applies it to his cloak and smiles at the young woman, "My name is Savin Didi and you are more than welcome to join us. Maybe later you can give us a demostration of your combat skills and some of our more accomplished weapon masters and spell slingers can give you some pointers if you wish it."
Savin moves out of the warehouse also wondering at the missing halfling sisters. He knows they are talented but also knows they seem to attract trouble like bees to honey. The monk sighs, remembering when he was the reckless one. He must be getting old. Savin moves towards the square of the meeting chatting with the other protection group.
Kat'Miara d20+12=21 ; d20+9=11 ; d20+12=28 ; d20+12=24 ; d20+11=30 ; d20+12=13 ; d20+23=29 ; d20+21=23 ; d20+21=35 ; Wednesday July 2nd, 2008 1:42:31 PM
Giggling to her sister, she whispers to her "They never seem to search us, do they?" Looking about, they each the room, all the chinks and bits and pieces... the other even checks out the metal bars they are in, to the amusement of the guards who come and go. After all, how could they escape under such a watchful eye??
Search 12 (+d20)=21
Spot 9 (+d20)=11
Disable Device 12 (+d20)=28
Disguise 12 (+d20)=24
Escape Artist 11 (+d20)=30
Knowledge Local 12 (+d20)=13
Move Silently 23 (+d20)=29
Open Lock 21 (+d20)=23
Sleight Of Hand 12 (+d20)=35
Durgan Wednesday July 2nd, 2008 8:09:06 PM
"I hear ya Firn'gaer, but I'm still goin. Mebbe it will help if we show some elves and dwarves together. Lead by example eh?"
Durgan puts on his 'local 823' badge and then stops by all of the local vendors on the way to the guild and makes small purchases for breakfast. He buys enough for everybody. "It's good to support the locals, shows them we care even if we aren't here much."
"Trace, I like the way yer thinkin. We should probably let the Heranmar council in on it before we do any more planning though, so they can consult the other towns. In the meantime, the least we can do is walk around together with the 877 kids eh?"
"As for the girls, I'm sure they'll turn up. They've been lookin fer trouble, mebbe they went and found it."
Kazak Wednesday July 2nd, 2008 10:29:23 PM
"Dat's pretty for to come for some guard duty ..... i mean 1000 miles between family's might be a bit much ......and wit da trouble around Heranmar i would think it's best they stay put " adds Kazak to the debate
Slapping the 823 tag on his shoulder " well lets go see the show at da Sstar Mages tower "
As they travel to their destination the dwarven warrior waves to the locals " good mornin " with cheer ;-)
As the 877 couple greet them " good to meet ya Didi .... I'm Kazak .... and dis is me brother Durgan " as he slaps his brother on the shoulder " not sure which one of us got da brains and the other da looks ..... but i'll clain da looks " laughs Kazak
"Yeah .... how would we check on dat " reply's Kazak to Durgan
Firn'gaer Wednesday July 2nd, 2008 11:37:57 PM
Firn'gaer shrugs his shoulders as his suggested is ignored. They were warned . . .
He leaves talk of training of the militia to military-like members. This morning his focus is on something, he thinks, is more pressing.
Firn'gaer will arrive at the plaza a few hours before the supposed announcement time and see if he can gain entrance into the Guild.
If he is successful, he will try and locate Randall within its walls.
Otherwise, he will find a place up high, roof-top or similar location, with a good vantage of the Guild. There he will wait for the announcement.
Trace and Shadow Thursday July 3rd, 2008 1:52:21 AM
Trace decides to wait and see what Peerimus decides what is best. He reaches down and pats Shadow on her armored side and the scratches under her chin.
Peerimus and Yorrick Thursday July 3rd, 2008 11:03:37 AM
Peerimus thanks his neighbors for coming by to catch them up on local talk and corsses the street to sleep with Yorrick under the great sycamore. In the morning Peerimus will cast several Speak with Plants spells to get to know more intimately, the great sycamore and the other vegatation about the garden. He will talk to them about Madame Chloe herself and ask about memorable persons that may have visited and if others have talked to him before. He asks about the tree's history, if it knows who planted or brought it here and some of the things it has seen in its hundreds of years of life.
Peerimus nods about the Mittri temple, somewhere he had planned to visit while in the city. To the Halflings, they would have to take care of themselves. Hopefully they will live long enough to learn about actions and consequences
Peerimus greets Didi and attaches the Protector 823 to himself. "Lead by example indeed. Just be prepared to not react to what others may say or do. That is the example we will wish to set. On the subject of sending militia to here from Heranmar and such. Trace, That is years away if ever and is not ours to do. We are not Heranamar. We are citizens and the Protectors of her and that is all. Even if we had such authority, there is no spare troops of Heranamar to send, there is no coalition or even diplomatic treaties with nearby towns and communities. Talk of armies and expansion and sending troops away for a year, a 1,000 miles away is pointless. There are thousands of variables between here and there. Our ruling council has only just begin thinking in the smallest terms of community beyond our walls. Hook City might as well be on the other side of the Wold to them. We should keep focused on the now and let what may be work on itself until we arrive and make it the now."
Peerimus will go to the plaza a few hours early as well to hopefully get a very prominant and front row spot for the group to stand.
Spells: Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, (2) Faerie Fire, (2) *Long strider, Pass Without a Trace, Jump Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, *Speak with Plants, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (2) CSW, Freedom of Movement, *Blackthorn, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Going to the Star Mages Guild[DM SteveK] Thursday July 3rd, 2008 11:42:39 AM Kat and Kit Highlight to display spoiler: {The guards are courteous and even to an extent friendly, responding to quips and banter from the sisters. However, the ladies can't seem to distract the guards long enough to get to the lock of their prison, and much to their chagrin they soon discover one reason why the guards didn't search the two young ladies; the entire cell is under an Anti-Magic Shell! This is not to say they can't have any fun at all, for as the girls put thier heads together, Kat discovers that she happened to find the key to thier cell door. Why, it must have slipped off the guard's belt! (ooc: good Slieght of Hand roll there)}
Banter continues about sending Heranmar guards to Hook City to populate the Protectors 877, as well as other speculations about the future. Didi and her companion seem friendly enough, though they admit any martial skills have only been picked up from watching the soldiers practice in NorthHook. It is quickly evident that Firn'gaer would be better with a sword than either of these two! Much to Firn'gaaer and Savin's happiness, the Protectors 877 only accompanies the Children of Chaos to the Star Mage Plaza. After ensuring that many, many people have seen the 877 and 823 talking, laughing, and patrolling together, Didi and her friend proclaim they have to get back to thier neighborhood and leave the growing crowd.
And crowd it is! It is fortuneate that the Children of Chaos have arrived early, and still more fortuneate that thier reputation preceeds them. Between the both, the group is just able to get front-row standing room in front of a cleared space in front of the Star Mages Guild. Murmurs of the 823 never losing a Challenge, that they were the ones who won the last Great Race, that they have members of the prestigious Star Mages Guild are all heard about in the crowd. By the time of the appointed hour, there must be well over a thousand immaculately groomed and very wealthily dressed people waiting.
And they are all, ALL human.
Other knowledge assaults the group as they stand and wait. It seems as if the Star Mages Guild in Hook City is not the largest or most politically influential group of mages in the City. It is agreed that they are the most magically powerful, but thier influence is reduced by thier obvious Northern Continent connections. There is a lot of speculation on what thier closed doors is about, and whether this announcement will increase or decrease thier status in HookCity. And then the doors open...
In fact, the doors BANG open. A group of three dwarf wizards storm out of the Star Mages Guild. Fuming, one glares at a small collection of gnome, human, and elf wizards that follow them out of the door. "How dare you deny our request!" the spokesman fumes, "The elf lands are teeming with wizards and magic. To best fight these, we need to coordinate with the Star Mages Guild in Plateau City and you deny us?!?!" All hands are conspicuously away from component pouches, but unused magic crackles around both groups nonetheless. Faces are red with fury, white with containing tempers, eyes looking for the least excuse to begin, begin something...
"Arket", begins one thin gnome on the steps of the SMG, "we have consulted with Archmage Ahora herself, and it is not right to choose sides, we should..."
"we should, we should...", sneers the dwarf in a belittling sing-song. "You coward! Your ancestors came from the hills too, there should be no sheltering of these effeminate fools at all! Well, Vulfgard WILL have support, and we renounce our alliance with the Star Mages Guild!"
Kat'Miara d20+12=25 ; d20+30=42 ; d20+9=11 ; d20+12=31 ; d20+11=24 ; d20+12=22 ; d20+23=35 ; d20+21=39 ; d20+12=28 ; d20+12=14 ; Thursday July 3rd, 2008 12:37:34 PM
OOC-Going to be away until Monday peeps. Here's my last post of the week.
IG-Spells shmells. Kit and Kat are just your average, ordinary kend...1/2lings! (yeah, that's it...)
Once they're alone for a moment, Kit opens the door to the cell, and start wandering around, curious about everything. They don't try to leave the building. Quite the contrary, they don't seem to want to! Anything and everything is fascinating, andthey get their grubby little fingers over just about everything they come across...
Search 12 (+d20)=25
Hide 30 (+d20)=42
Spot 9 (+d20)=11
Disable Device 12 (+d20)=31
Disguise 12 (+d20)=14
Escape Artist 11 (+d20)=24
Knowledge Local 12 (+d20)=22
Move Silently 23 (+d20)=35
Open Lock 21 (+d20)=39
Sleight Of Hand 12 (+d20)=28
Jurgen Friday July 4th, 2008 3:45:57 PM
At the crowd, Jurgen is unsure of how to react. This was a matter that involved all of the Southern Continent and only humans show up to see what will happen? "It amazes me that, with war brewing, people still worry about which group is higher on the social ladder..." He probably would keep ranting, but the doors explode open and Jurgen's eyes snap to the Star Mage's Guild. He listens carefully, holding back a sigh.
"We traveled all the way to Hook City for this?" The paladin shakes his head in disappointment. "We could have stayed in Heranmar if we wanted to hear petty bickering. Is this why Randall called for us?" Jurgen keeps on the ready, uncertain if the conflict would explode into another fight where the Children would need to step in.
When the wizards are gone, Jurgen turns to the group. "Do we make our way to the Guild? Try to speak with Randall?"
Savin Saturday July 5th, 2008 9:58:03 PM
Savin nudges Kazak and says, "Why don't you go talk to your brethern. Maybe you can get some information from the dwarven perspective. We need to find out what has happened to cause the rift between the noble races."
Savin hears Jurgen and agrees, "Yes lets let our dwarven members talk to their kind and move on to find Randall while they are doing that. I want some answers."
Savin moves forward towards the guild hoping to find someone to talk to.
Peerimus and Yorrick Sunday July 6th, 2008 1:58:08 PM
"Plateau City?" The words are familiar. "Is that not on the northern continent?" The concern on Peerimus's face has just increased tenfold. This is not isolated to the Southern Lands and therefore not strictly about the Great Migration. This hostility and therefore its cause is far greater and far beyond the scope of his friends. It now falls back to his original supposition. Preventing the war is beyond them, they can merely do thier best to survivie it with as many as they can that are in thier charge.
Peerimus nods at Jurgen, "We travelled all the way to Hook City to speak with Randall and the rest of the guild. This," he gestures one hand towards the fumming dwarves, "is just a side note."
Peerimus simply nods at Savin's words and starts striding forward towards the open guild doors with the massive Kodiak directly on his left hand side. Purposefully he taps his staff to the stone a bit harder than need be, elliciting a distinct Thock, thock thock accompanying each stride.
Trace and Shadow Monday July 7th, 2008 1:00:17 PM
Trace and Shadow follow in behind Peerimus waiting for command, not sure what to think about this.
Durgan Monday July 7th, 2008 6:10:17 PM
"Well, looks like the dwarves and elves are ready to come to blows. And none left in the city? I wonder if it is too late to do anything about this? I think we should talk to Randall as soon as we can and find out what he knows."
"Maybe Kazak and I can catch up to the dwarf wizards and see if they'll talk to us?"
Posting Report For: Monday July 7th, 2008 6:34:34 PM
Career Game #3 Children of Chaos For the week of June 30, 2008
Notes: Hope everyone had a good holiday!, Some missed posting at end of week due to 4th of July. Kit'Miara on hiatus until Kristel returns.
an excerpt from the journal of Dweezil the imp:
Dweezil sat with feigned interest on the rooftop. Across the street, in front of the wizards' tower, it looked like the dwarf and elf wizards would begin throwing spells after the heated exchange. Dweezil sighed. He should be so lucky. Instead, the dwarf wizards stormed off. It looked as though his master's prediction of war was coming true. Dweezil wondered what the Children of Chaos intended to do about it...
Confrontation at the Star Mages Guild[DM SteveK] Monday July 7th, 2008 8:55:20 PM
Kat and Kit Highlight to display spoiler: { Unfortunately, the girls are never alone, the guards are always there. They seem friendly, and very attentive. It looks like if the girls are going to have any fun here, they are going to have to brush up on thier conversational skills. (ie diplomacy, bluff, sense motive, gather information...) }
The three dwarfs turn as one and tramp implacably towards the crowd.
The Children of Chaos are concerned and begin to move to the Star Mages Guild in order to find thier one-time companion, Randall.
Yet the movement catches the eye of one of the dwarf wizards. "You there, we'll have need of good warriors such as you in the upcoming fight. Come to Vulfgard with us and prepare for the war against the elves."
A second chimes in; "The Star Mages Guild is being neutral in this affair, not allowing us to recruit or to pass on the call to arms in the Northern Continent, so every axe and sword and hammer will be needed. We have a ship at the Docks to take us to the muster point. We..." and a glare from the first ends the sentence. Sense Motive DC 15 Highlight to display spoiler: { Arket seems to have shut the other's mouth before he spouted more dwarven secrets.}
The contingent on the steps of the Star Mages Guild say nothing, nor do they follow the backs of the retreating dwarfs. Firn'gaer does notice there are more than these five on the steps. There are several invisible mages and many invisible familiars watching and listening to what is going on too.
Kat'Miara d20+13=25 ; d20+17=34 ; d20+13=29 ; d20+12=21 ; d20+8=9 ; d20+8=18 ; Monday July 7th, 2008 9:26:34 PM
::AAhh... a challenge by the DM! Very well...::
Kit and Kat, being their most winsome self, chat up each friendly guard as t hey come by, learning as much as they can about what's important to each of the guardsmen and guardswomen. However, as information becomes more repetitive, they can't seem to show a much interest, so usually change the subject as deftly as possible.
Firn'gaer Monday July 7th, 2008 9:40:27 PM
With nothing for him to do outside that he is willing to do, Firn'gaer makes his way inside. As he passes one of the invisible mages, he gives a quick wink and does his best to move through without disturbing them.
Once inside, he tries to find Randall. Firn'gaer is almost certainly followed by others of his friends as he enters. His guess is that Randall is in or near the Great Hall, for lack of a better description, and that is where Firn'gaer heads.
Civil War in the Guild . . . started by the dwarf-elf conflict. This starts to explain why the Guild pulls out of the Southern Continent . . .
Kazak d20+1=18 ; Monday July 7th, 2008 10:53:20 PM
"Aye brother .... it seems to be too late for talk ..... too much anger between da two in dis city "
Stepping after his brother as they head towards the Starmages Guild ...... the dwarven warrior stops as the three dwarven wizards call out to he and his brother
Absorbing their words ... Kazak senses something behind the talk (d20+1=18 sense motive) " War is not da answer .... it won't solve anything " growls Kazak " violence between da two races only breeds hatred.. .. ya need to negotiate ya differences .....need a third neutral party to help ......"
"As for my sword ..... it stands for peace " growls Kazak
Trace and Shadow Tuesday July 8th, 2008 3:05:29 AM
Trace moves in behind Kazak and listens to what is said, he says nothing unless spoken to but thinks to his bow "what are the true intentions of the dwarves? Is there substance to this fight or has one argument boiled to this war that has been a mild peace for so long."
Trace follows Firn'gaer into the guild to look for Randall.
Savin Tuesday July 8th, 2008 3:26:33 PM
Savin also follows along not knowing what he can do in this kind of situation. He almost feels he would be better served home, teaching his students but he follows Firn'gaer into the guild. "Lets finally find Randall and get an idea if we can help with this situation."
Jurgen Tuesday July 8th, 2008 5:07:20 PM
Jurgen, certain that Kazak and Trace would be getting information from the dwarves, decides to head in with Firn'gaer and Savin. "Or at least an idea of what this situation is." The paladin mutters under his breath. Once in, he simply follows Firn'gaer's lead. The wizard knew this place a lot better than the outsiders...
Randall and the Star Mages Guild[DM SteveK] d20+8=26 ; Tuesday July 8th, 2008 5:57:57 PM
Kat and Kit Highlight to display spoiler: {ooc: If you may, Shelia, can you roleplay out thier conversation. Otherwise I have no idea if they are trying to Bluff "Hey, your shoes are untied" or "I'm really a gold dragon in disguise and you can trust me because gold dragons wouldn't lie".
Over the course of the night, Kat and Kit are able to talk with thier guardsmen and -women. Most seem to have families, and all are very proud of thier position as a guard of HookCity. The girls are able to confirm several bits of information from the guards' corresponding stories. - The halflings are being kept until thier legal status is determined. At that point, they will be tried under thier respective law as a citizen, employee, or illegal immigrant. - There were some severe clashes between elves and dwarves a month or more ago; vandalism, graffitti, smashing stores, even some killing in the streets. The rumors of a war between elves and dwarves was even breaking down Hook City Soldier discipline. - The ruling Council segregated the elves and dwarves and had increased patrols running around elf and dwarf-owned stores which quelled the violence. Most elves and dwarves took passage out of the city to continue thier feud rather than calm down. Very strange. - Some mage guild over in SouthHook has been debating the elf-dwarf issue like it is still a problem. }
At the Star Mages Guild...
Firn'gaer, Savin, Jurgen, and Peerimus want to put this sad situation to thier backs and find out what is really going on with Randall. They, with Yorrick tagging along beging moving out of the crowd and to one of the side exits, Firn'gaer even winking at one of the invisibly observing wizards.
Kazak stops to try and explain sense to these hot-blooded mages of his race, and Durgan stays with his brother. Trace and his companion try and remain behind the dwarves not wanting to attract undue attention to himself. But it is in vain, for one of the dwarves easily sees the lithe form of the elf (Spot: 26)
The three dwarves are aghast that there are dwarves who aren't believing EXACTLY what they believe. AND they are in the company of an elf. But they are so completely surprised that all they can do is stand and stare as the group walks into the Star Mages Guild. As the doors close, the CoC can hear the elf in the SMG group quip; "well, if you hadn't quit the Star Mages Guild, you'd be able to come in and talk to these dwarfs more. Too bad!" And the doors close.
Firn'gaer takes the lead now, and as a member of the Star Mages Guild in good standing, he is quickly able to sum up the situation. Fifteen minutes of talking and moving enables the Children of Chaos to verify their bona fides, explain why they are here, and is led by an accolyte through a darkened archway to the Garden Atrium, the extra-dimensional space that the group has used a couple times in the past when visiting the Star Mages Guild.
An immense solarium appears before the group. Softly rolling slopes of evenly cropped grass stretch off through towering oak, alder and pine. Through the boles and branches one can see the panes of glass that encase the entirety of the small forest. The sharp of eye may even recognize the view beyond as the endless plains of the Sargrass to the south. Nearby is a clear space paved with rough, but flat paving stones. On it are several tables of finely polished wood. Comfortable chairs are scattered about the space as well, and two backless divans flank the whole at opposite sides of the periphery. The sound of running water comes from through the trees to the left.
Soon, Randall arrives with a half-elf woman that Peerimus and Firn'gaer immediately recognize; it is Niobe uiCrevan!
Durgan Tuesday July 8th, 2008 6:49:04 PM
Durgan is still irritable from the run-in with the dwarf wizards. "Kazak, ye told them well. I couldn't have said it better meself. Trace is more of a brother to me than those stubborn hotheads. Dwarves shouldn't be wizards anyway. See what it turns us into? Makes us irritable and grumpy."
Durgan seems a little uneasy traveling through the guild tower. He takes a long look around the Solarium. "Hey Peerimus, this place reminds me of yer grove."
While Peerimus and Firn'gaer reacquaint themselves with Niobe, Durgan nudges his brother with a strong elbow. "Do ye think they will offer anything to eat or drink?"
Kat'Miara d20+13=18 ; d20+17=31 ; d20+13=17 ; d20+12=16 ; d20+8=22 ; d20+8=24 ; Tuesday July 8th, 2008 9:10:39 PM
Suddenly realizing the mine of information this place could be, the girls really get into this! The try to ask sly questions, to get further responses out of their guards. After all, they know some of what their captain is planning on doing, and what policy is on certain things! (If they hadn't had a chance to be alone, they wouldn;t;ve tried to unlock the cell, thus the key is still hidden and in their possession.)
Bluff 13 (+d20)=18 Diplomacy 17 (+d20)=31 Gather Information13 (+d20)=17 Knowledge Local 12 (+d20)=16 Perform 8 (+d20)=22 Sense Motive 8 (+d20)=24
Savin Tuesday July 8th, 2008 10:06:19 PM
Savin leaps forward and crushes Niobe in a hug. He asks, "How have you been? What have you been doing with your life? We finally resolved the tattoo thing! Is yours still giving you issues?" Savin just bubbles over.
Kazak Tuesday July 8th, 2008 11:44:35 PM
Trudging after the rest of the Children of Chaos into the Star Mages Guild .... Kazak glances back at the trio of dwarven mages right as the doors close .
:"Thanks Durgan .... you ain't a mage and your grumpy " teases Kazak ;-)
" well something to drink but we just ate ..... you hungry already ??"
Spotting Randall " Heya Randal ... good to see ya again ..... hows fluffy ?" grins the dwarf
Letting Peerimus and Savin greet the 1/2 elf .... Kazak just looks about taking in the inner workings of the Star mages tower " nice place " whistles the dwarven warrior
Trace and Shadow Wednesday July 9th, 2008 2:48:56 AM
Trace continues to stay on the heals of the dwarves and waits for the other shoe to drop on why they are here and not cahseing down giants and orcs.
Firn'gaer Wednesday July 9th, 2008 10:40:55 AM
Firn'gaer sees the two of the former active members of the Children of Chaos, "Randall it's good to see you." He says giving a slight bow. After Savin finishes his grapple of Niobe, Firn'gaer says "I'm glad to see you well. I hope the past days have treated you kindly."
After pleasantries are exchanged, Firn'gaer get right to the heart of the manner. "I take it from the reactions of the dwarves at the entrance that the Guild is being asked to take sides in the impending conflict. From the reaction of the dwarves and elves, the Guild decided to remain neutral, but other than that what has the council of Archmages decided if anything."
Peerimus and Yorrick Wednesday July 9th, 2008 10:53:10 AM
Peerimus nods to teh dwarven mages as he passes them and once inside, sighs at hearing the elf. Turning back towards the speaker, "The Dwarven race is not the only noble race of the Wold that is unimpressed by haughty behavior." Peerimus then turns back and continues into the Guild proper.
Peerimus smiles warmly upon seeing Niobe. Her parting from the company was in a darker time and he is happy to see that she is apparently doing well and has seemed to have found a more true call to herself. "Niobe." he says witha small incline of his head and then to Randall, "Randall." Peerimus straightens as Savin moves quickly by and the druid waits it out.
Peerimus nods a few times to Durgans comment on the reminder of his grove. He knows it is not meant as an insult or a slight and therfore the druid takes the comment just as it was intended. "It does possess a similar beauty." he offers in return.
Peerimus pats Yorrick and gives the bear a snort. Yorrick replies with a humph and heads down the path in search of the stream he knows is there.
"Randall, you asked," glancing at Fluffykins, "However indirectly, that we make our way here and so we have. What is on your mind?" The druids eyes speak volumes on his knowlegde and likely opinions of why they were there, but he seems very intent on reserving those thoughts, at least for now.
Jurgen Wednesday July 9th, 2008 3:37:47 PM
Jurgen, who had met Randall previously (although only briefly), nods his head in the wizard's direction. And at Niobe, once the group has finished their hellos, he introduces himself. "Pleasure to meet you. I'm Jurgen."
"This whole situation has gone somewhat out of control. And while I probably agree that the Star Mages shouldn't take sides, I hope they're not planning on just ignoring the situation until it goes away." Jurgen's eyes wander, as he thinks back to everything that the Children have learned about the coming days. "Especially with what we know, between visits to the future and prophecies. If even a sliver of it is true... I don't know. Knowing glimpses of the future makes our lives more difficult, not easier."
Randall and the Star Mages Guild[DM SteveK] d20+5=21 ; d20+5=22 ; d20+5=23 ; d20+5=13 ; Wednesday July 9th, 2008 5:34:50 PM
Kat and Kit Highlight to display spoiler: {Well, the girls talk up the guards and things get right down friendly. Though they will not disobey orders and let out the ladies, they try to ease Kat and Kit's mind on the halfling's likely fate. The guards in turn are able to get snippets of information from the girls in order to provide more personnally interested information. "You say you are with the Children of Chaos, and they are an employed group of Protectors? Well, I know the Captain will find that out pretty quick and then it will be for the Monitors to decide what shall be done." "Oh", says another, "there are a number of possibilities. Your employer could pay a fine, the victim's Protector group could demand challenge to your Protector group, or the sides could agree to exile you from HookCity." }
....................
Niobe enthusiatically returns the embrace of Savin and the greetings of the others. "I've been out of work recently and it was by pure accident that I bumped into Randall here. When we found out we both knew Savin and Peerimus and Firn'gaer..., well, it gave me the excuse I needed to become Randall's Protector and thus be able to continue living in Hook City." Her face forms into a frown. "My last employer was a weaponsmith, a dwarf. I had no problem after working alongside Ilsidur (she names another former Child of Chaos), and at first, she had no problem with me. Several months ago, however, there were increasing tensions between elfs and dwarfs. It started with glares, then whispered words, then graffiti on the walls. Elves cancelled jobs with my employer, and dwarves wouldn't do business whenever I was around. She finally terminated my employment after I found a plot to trump up an excuse to call a Protector's Challenge on me. Soon after that, she packed up all her weapons and took ship to Vulfgard."
Randall gestures angrily in frustration at Firn'gaer's comment. "The Star Mages Guild will not choose sides, and does not see this as a widespread problem. So far, the main instigators of trouble seem to be coming from one particular dwarf stronghold; Vulfgard. Hook City is also keeping strictly neutral. Any official or citizen who wants to take one side or the other is allowed to leave. If they cause trouble within the city, the option has been exile, banishment, or summary execution, depending on the amount of trouble caused."
Randall shakes his head. "But we've seen too much. I've been spending a lot of time in my magical library, because this seems to be spreading more than one little dwarf stronghold should be able to manage." He looks up slightly worried. "And I'm right. Vulfgard is one of the entrances to Turak Nor, the ancient dwarf homeland. They have some means of interaction with a prominent elven city in Dre Moria called Silverleaf, even though Turak Nor and Dre Moria are thousands of miles apart. And the means of interaction have opened up only in the last year." (untrained Intelligence check DC10 Highlight to display spoiler: { the elf that died in the duel in Peerimus' grove was named Jillian Silverleaf }
And Randall drops his final info bomb. "I am certain that this interaction is one cause of the rapidly increasing tensions. The other is the 'advisor' of the DwarfLord of Vulfgard. He is a human that also happens to have found the 'trade route' to Silverleaf. And his name is Krilanos Quendeck."
(untrained Intelligence check DC 10 Highlight to display spoiler: { Selenie, the leader of Heranmar, has the last name of Quendeck }
Peerimus and SavinHighlight to display spoiler: { Krilanos was the name the Crones gave the Children of Chaos as thier enemy. "He has in him pure chaos, much more chaos power then any should wield and you will need to find him and do something to make sure he is not a problem to you in the future." (posted 27 Mar 2004) He is also Selenie's brother, the one who tried to steal the chaos powers from the CoC but the CoC rang the Chaos Bell first.}
Kat'Miara d20+13=25 ; d20+17=21 ; d20+8=16 ; Wednesday July 9th, 2008 8:22:54 PM
(Unsure if the pouch that was supposedly stolen was taken from the girls. Not noted in the posts by the DM, that I saw, if so.)
Looking through their pouches, the girls finally find the pouch the man was looking for, "This is what he was looking for?" Asks Kat. "Well, let him have it back, and thank goodness! We just found it lying around. Most likely dropped at some point. We were going to try to find who it belonged to at some point, since we're good at finding lost stuff, but we'd never steal someone's stuff on purpose!" (This is with complete sincerity, and total belief.)
"At some point, we might need to let Peerimus and Yorrick know where we are..." Kit adds in, eyes twinkling.
Durgan Wednesday July 9th, 2008 10:38:43 PM
Durgan nods his head and listens to the exchange. "So what's our next move boss?"
Kazak d20+1=15 ; d20+1=7 ; Wednesday July 9th, 2008 11:26:32 PM
The dwarven warrior nods as Niobe recalls her time with the Children of Chaos and the warm welcome she receives .... a smile crosses his face as she tells of her work alongside of dwarves " we need day attitude to run off on more people eh brother "
"Hmmm dat name sounds familar ......sounds similar to da one back at Hernamar .... da one in da duel " adds Kazak " ya think ?" (d20+1=15 int check )
Perking up at the name of the dwarven homeland " Turak Nor !! " blurts out Kazak but his face reddens slightly " didn't mean to interupt "
"Er what do you mean by also found ?? .... lotta competition to use da trade route?"
Savin d20+2=20 ; d20+2=5 ; Thursday July 10th, 2008 12:05:10 AM
Savin starts tapping his chin and says, "Silverleaf? Isn't that the elf that died in the duel in Heranmar? The one with the devil? DC check 20
Krilanos is the one the Crones spoke of...the one they named as our enemy. Oh....it was so long ago but he is also charged with Chaos and the Crones did say he might become a problem to us. Looks like they were correct. It looks like he might be the key to this. If he has the power of chaos and is influencing the dwarves to hate the elves, he could be the cause of this war. Now all we have to do is figure a way into a dwarven stronghold, find this most likely heavily guarded agent of Chaos and take him out."
Savin looks over to Peerimus and smiles.."Sure glad your the leader! Let me know what the plan is."
Trace and Shadow Thursday July 10th, 2008 2:40:44 AM
I wonder if the devil in the mountains was near the trade road?
Randall and the Star Mages Guild[DM SteveK] Thursday July 10th, 2008 3:31:27 PM
Randall looks to Peerimus and the others while petting Fluffykins. "I am sure that Krilanos and his infusion of chaos power is behind the improbable animosity between elves and dwarves. And with this 'trade route', he is able to feed the distrust between Vulfgard and Silverleaf. I asked you to come here because I could see the writing on the wall; the Star Mage Guild won't help and HookCity won't help. You are the only ones I could think of who could get to Vulfgard and defeat Krilanos."
Niobe chimes in. "Vulfgard's location is a secret known by very few. It seems the stronghold is in the mountains to the south of the Sargrass Plains, and only the Grass Ship captains know how to get there." Here she pauses and quirks an eye to Savin, "I could introduce you..."
Peerimus and Yorrick Thursday July 10th, 2008 5:05:46 PM
Peerimus keeps quiet, at least some things were making sense and they fell in line with suspisions. Peerimus's mind unfortunately simply did not work the way in which it needed to to work through this. Particular planning and maticulous detail was not his fortay. Hopefully Firngaer would be able to shoulder some of this. But certain parts were there. Navigate the Sawgrass Plains to Vulfgard, penetrate the stronghold and negate Krilanos Quendeck's influence. Oh and not get killed in the process.
Peerimus smiles, or smirks. "I suppose we are. We are also unaffiliated." "Savin, you've just laid out the plan, what more do you need to know?" Looking Niobe's direction, "Any assistance in getting us on a ship bound for this place would be most welcome. Also I would ask a favor. That you look into becomiing a member of Protector group 877. Our warehouse if you recall. Get in contact with Didi and tell her we asked you to. You know enough about us to dispel any misgivings she could possibly have."
To the rest, "It seems our general course is set. Details will have to follow us on the way. Now before we leave here I do have a few things I need to look into. Niobe? How long do we have?"
Randall and the Star Mages Guild[DM SteveK] Thursday July 10th, 2008 8:28:46 PM
Niobe smirks and wrinkles her nose at Peerimus. "I would hug you, but I don't know the last time you really washed", she teases. "But I would LOVE to join the Protectors on the warehouse! My job with Randall is only temporary since he is on a mission for the SMG to Plateau City." She puts her hand over her mouth as if she said too much, but then winks. "In any case, I need to be employed to stay in HookCity and I love the place. Thanks!"
"For the Grass Ship in question, the Grass Swift just arrived yesterday. They are putting in a cargo of raw ore and so should be bound for the dwarven lands. I overheard thier factor on the Bridge yesterday mention that they were off in three days time. I can get you introduced today if you want?"
Randall shrugs. "Sorry I can't go with you, but as Niobe says, I'm off for Plateau City on Star Mage business. The experience will be great, but it looks like it will be long term."
Kazak Thursday July 10th, 2008 10:59:17 PM
"Bound to the dwarven lands ?? ..... dats a ship we hafta get on " as Kazak locks eyes with Durgan " and da visit outghta be intresting if we run into dem trio of wizards " growls Kazak
Turning to Niobe " is the Grass Swift dwarven crewed ??? ... and we need as much info on dis Vulfgard "
"Three days to prepare ... lets git ready "
Savin Thursday July 10th, 2008 11:11:23 PM
Savin smiles as he listens to the plan unfold. "It sounds like a plan but are we going to be allowed to enter this secret city? With elves in our numbers? Can we use magic to fool them? A hat of disguise or spells. We will also need some kind of cover story on why we want to go in the first place. No offense Kazak and Durgan but dwarves tend to be suspicious normally and I bet with a possible war on, they are really going to be on their guard. Is their any kind of trade good we could bring to them?"
Savin snaps his fingers and points at Kazak. Maybe we can use your sword that you got as your reward. We could use the excuse that we are trying to find out its abilities and need dwarf sages to take a look at it or something."
Trace and Shadow Friday July 11th, 2008 1:18:18 PM
Trace pulls down his ears and slouches a bit, "how about this" he says with a grin. Shadow cocks her head to the side and wonders.
Jurgen Friday July 11th, 2008 4:40:02 PM
"Won't we stand out like sore thumbs at Vulfgard? Or, more precisely, won't Trace?" Then, realizing Savin was saying that very same thing, shuts up. A hearty laugh escapes him when he sees Trace. "I'm not sure if we should disguise Trace though... If they catch him, we'd be likely seen as spies for the elves."
"As for reasons we'd be there? They were looking for mercenaries, for one. And we've also got the excuse of whatever that devil was doing. If we go as mercenaries, it may give us an excuse meet Krilanos ourselves. Ask him some questions, perhaps? I have my doubts about whether this entire conflict has arisen because of a single man."
Durgan Friday July 11th, 2008 4:58:06 PM
Durgan elbows his brother. "No wisecracks about the last time we were on a ship eh? I wasn't seasick, I was just testin some bad ale. At least there won't be any water."
"Savin, if those dwarves are preparin fer war, then ye have no idea how suspicious they might be. They'll probably be interested in just about any trade good we would care to bring. I wouldn't go waving that sword around though. Might be a bad idea."
Durgan looks at Trace. "I'm not sure what to do there. Let's prepare fer several options, then make a plan when we get there. Think ye could grow a beard?" heh heh heh
Peerimus and Yorrick Friday July 11th, 2008 10:07:12 PM
"Niobe you are always welcome of course. Feel free to stay within the apartments in the Wharehouse or above the store."
"I could disguise Trace as a panther. He and shadow could guards for the exotically inclined druid that travels with you." the druid muses aloud. "But first things first for myself, I have a few appointments to keep while I am here."
Peerimus dismisses himself and heads to the where he was directed to inquire and discover all there is about magical teleportation in and out of the City.
Trace and Shadow Saturday July 12th, 2008 2:29:48 AM
OOC: over the weekend shoot out some ideas for the wharehouse, I will give Niobe some money and a way to make money so that when we make it back we have a real home here in Hook city when we find ourselves there.
Preparations[DM SteveK] d20+10=28 ; Saturday July 12th, 2008 1:31:43 PM
It is three days before the Grass Swift will leave Hook City, sailing across the exotic Sargrass Plains to the hidden stronghold of Vulfgard. The captain, Aivar Ganness, is human, as is all his crew save one, a half-orc woman. "Captains out of Rattledam are welcome at every port on the Sargrass", he tells the group, "we know how to keep secrets." He looks them over and gives a satisfying nod. "Yep, I've taken adventurers on board before too. You all seem to know how to handle yourselves, so here is the deal; 100 gold per person or animal and you defend the ship if attacked." (Sense Motive DC 28 Highlight to display spoiler: { Ganness is setting an initial high price. He'll go 50gp per person and defense, or 100gp per person and stay out of thier way.})
NIobe shrugs. "Not much to say about Vulfgard. A military post, it is said to guard an entrance into Turak Nor. Headed by a hereditary DwarfLord and family, they seem to be the source of information on the antagonizing threats and attacks of elves."
Randall has to prepare for his embassy to Plateau City, and so gives warm goodbyes and leaves.
Niobe works with Trace and the rest of the team over the next couple of days to get a spare key for the warehouse and store, get registered as part of Protector 877, and get reacquainted with the neighbors in Block 452. Madame Orchid and the others immediately take to Niobe, thankful that there is finally some teeth to go along with the face of Protectors 877.
Peerimus goes to the Administration Complex and spends the better part of the day being politely shuffled from one office to another. HIs temper is probably running low by the time he gets to an Administrative Supervisor of the Effects of Inter-City Magical Transportation. "I am sorry, Sieur Peerimus, but inter-city movement is suspended at the moment due to the effects of the recent racial unrest. Hook City must remain a neutral entity in this or any conflict to protect our merchantile and magical exchanges. Why, even the Star Mages teleportation circles have been put under a forbiddance spell." "However", he continues, "for a modest fee of a Red Chit, any citizen may put thier name and method of requested movement on a stand-by list. When the statute is lifted, an administrative delegation will assess the means of travel and provide you a fee for the ablity to bypass the normal gate inspections." He raises a finger. "It is only fair to warn you, sieur, that abuse of the magical movement in regards to smuggling would be discovered eventually and severely dealt with per the laws of Hook City." He smiles and makes a dismissive gesture. "Your memory stone, however, shows that such an issue is unlikely. You and your Protector team have been employees in good standing for a number of years now. All you would have to do is become citizens and obey the laws and I would be able to minimize the red tape."
The last evening before departure, the Children are relaxing in the warehouse apartments and is approached by Mara Weaver, the owner of the tapestry shop on the Block. "I have heard from my daughter's husband's friend's sister that you are preparing for a trip across the Sargrass. If you or the ship is going to be near Rattledam at any point, I would be most pleased if you would deliver a letter to my youngest daughter there. Due to the great distance, we don't see or even hear from each other much, and so must sieze every opportunity that comes by."
Kazak Saturday July 12th, 2008 11:13:15 PM
The dwarf lets Peerimus take care of the administrative process ......afterall he has a stellar reputation in Hook City and could smooth thongs along.
Meanwhile Kazak cleans all his gear ..... armor, weapons ..... readying for their voyage across the Sargrass plains ......purcashing some fine cloth to wrap around the sheath of his weapon of stone ..... not trying to conceal but to not make it as conspicuous .(but doesn't hinder drawing it)
meandering around the neighborhood to help learn its features ... Kazak visits various places for meals .... during the three days and nights .....hopefully dragging his brother and Trace along " might be a good way to get ideas for the wharehouse "
"Well Trace i say we build the upper floors as living quarters .... dat leaves the lower level for goods and stuff ..... don't forget to add some guest quarters too .... think we should hire a local caretaker too .... someone da locals know and trust ..... should know the in's and outs of the local administrative stuff too ease da burden on Peerimus ..... dont'cha think ??"
Trace and Shadow Sunday July 13th, 2008 7:54:29 PM
Trace's ears perk up, Ive got an idea, this is a war right? And what do people need when fighting? Weapons and armor. The wharehouse is full of armor. I say we get a wagon load and have that as our shipment. Also if this guy is the main reason for the agression then he might want to meet with us if we can promise more armor and low prices. When we meet him then we pounce on him right then and teleport the heck out of there. The plan is full of holes and rough on the edges but all and all it will work, I know it.
Trace uses the off time to work with Niobe on hireing a contractor and descibe the upper section is to become housing fit for the COC and the lower section will become a hall where we can practice and have a tavern area and also a library four our findings and trophys. Like maybe a Triton statue or a Giants ring and so on.
(ooc: working on a floor plan and drawings for our Hook City Manor. I will email to all. Feel free to add or take away from the drawings, this is ours to create.)
Savin Sunday July 13th, 2008 9:31:20 PM
Savin laughs at Durgan's joke..."Me with a sword...good one friend dwarf. When have you ever seen me with a sword?"
Savin stands and bows to Mara and smiling says, "I would be honored to delivery your letter to your daughter. It is hard for family to stay together and communicate during these days of suspicion. I don't know if our travels will bring us there but if they do, I will give it to her. What is her name and where does she live?"
Peerimus and Yorrick d20+11=21 ; d20+7=17 ; d20+7=8 ; Sunday July 13th, 2008 10:35:16 PM
The day is a long one, but Peerimus has been through worse, though not so tedious to be certain.With suffucient willpower though, he does endure the government of Hook City. Peerimus does indeed pay a red chit to get on the list for when the statute is lifted and his method is Teleportation.
The following day, Peerimus spends at the Mittiri temple. he seeks out whoever may be in charge otf the temple proper and spends the day discussing the natural order and the roles of Father and Mothers various guardians in it. If able to get into any texts or scrolls he does so. Highest on his list of interest are possible or known locations of Treants and Unicorns. Peerimus will also, assuming he does not get a bad vibe from anyone he is talking to, leave a copy of his Treastie of the Natural Wold and the information that he currently resides near Heranmar. [Diplomacy 21 sense Motive 17]
To the terms of sailing, Peerimus agrees on the price without issue as well as defending the ship. They would even if not asked after all. he does inquire about the length of time and for any specific cautions they should take note of on the Sawgrass. The druid has heard a thing or two about the land, but first hand knowledge he had little beyond he visit a few months ago.
"Trace's initial idea has merit, the actual arms would give a reason, but so would simply being adventurers. I do not think that under the guise of merchants we would deal with anyone of note. We would still need to move through the complex and find our man. He will not be negotiating arms deals. And after all, he's in a dwarven stronghold, I doubht weapons from the humans in Hook city will impress all the much. I think we should disguise Trace and use Durgan and Kazak as the groups entrance into Vulfgard. The rest of us are friends and accompanying our companions during these troubling times. Kazak and Durgan are looking into rumors at Vulfgard. the Sword remains a secret. i do not need to do battle with a crazed dwarven population over a symbol. I repeat. No one mentions the Sword. We are then inside and we let our expert snoopers..." Peerimus pauses at this point.
"It has been several days now and we leave shortly. Does anyone know of the whereabouts of those two?"
Durgan Sunday July 13th, 2008 10:38:35 PM
OOC- sorry for not being clear Savin, I meant Kazak's sword.
Jurgen Monday July 14th, 2008 12:10:40 AM
"I'm not entirely comfortable bringing weapons to a conflict, even if they're 'sub-par' ones. Going as simple adventurers is good enough, although I think we need to get gloves. Our Chaos tattoos are rather... noticeable marks." Jurgen doesn't bother flashing his, as the group knows them full well. "And if we are going to disguise Trace, I suggest keep it mundane. Anyone with eyes like Firn'gaer's would see through the magic."
At Mara, Jurgen bows and mimics Savin's statement. "If we're in Rattledam, we'll find your daughter."
"Kit and Kat... You're right, Peerimus. I haven't seen them since we arrived. I'm sure their fine, but perhaps we should have a word with... I don't even know. Maybe their memory stones are tracked by the city guard?" If the idea has merit, Jurgen offers to look into it. While Hook City's entire bureaucracy didn't make a lick of sense to him, city guards did. He'd been one for a while. And Jurgen had a knack for talking, if he needed to get the halflings out of trouble...
Trace and Shadow Monday July 14th, 2008 2:20:31 PM
You missunderstand me Jurgen, we only have armor in our wharehouse so it is merly for defense and I think bringing it if not to sell then as a offering for the cause. Dwarves are great smiths but in war times the amount needed is sometimes too much.
Once Peerimus gives a final decison on the matter Trace will let it drop and then start looking for a hat to cover his ears and extra clothes to make his frame bigger, more thick like a human. In the event that I am found out, what is the stratergy then, fight our way out? Or am I to run like boogbear with his pants on fire? I can fly but I would rather just teleport away. Maybe a scroll or somthing that I can use to exit. I am all for fighting but I think we might be in the middle of a large number. You know me I allways want the fight option.
Kat'Miara d20+13=26 ; d20+17=23 ; d20+8=28 ; Monday July 14th, 2008 4:36:30 PM
Looking through the bars, she almost seems to flirt as she asks questions, coming in a roundabout way, to the one she really wants to ask: "When do we get to contact our friends?"
Durgan Monday July 14th, 2008 4:45:58 PM
"Trace, we could try some bluffing. They might believe ye are a merchant with no ties to the elves."
Hook City Preparations[DM SteveK] Monday July 14th, 2008 4:57:02 PM
Kat and Kit Highlight to display spoiler: { ooc: Shelia, thank you for playing Kat and Kit. I've got them in a place that is very easy to stick them back into the game when Jon and Kristal are able to return. You really captured thier laisez fair attitude to life and possessions. :0) }
Preparations are made to get the group ready for contacts and living quarters in Hook City as well as plans to ferret Krilanos out of the probably well-defended Vulfgard stronghold.
Peerimus spends 500gp at a moneylenders to get a Red Chit to put his name on the potential teleportation list. He spends an additional 1,100gp for passage on the Grass Swift (which includes Yorrick and Shadow, as well as Kit and Kat if they make the boat).
Peerimus is able find and spend a day at the Temple of Mittri. At first glance, this is a rather run-down establishment, but as the druid spends the day, he can tell that it is more that the people and animals living and working here prefer a 'natural' surrounding; no sweeping or cleaning of the area, or people in the area. There are a couple of crazies here, one man weeping uncontrollably for the last five years since the Year of Ascension, another running around naked because Mittri told him clothing was forbidden... There is certainly no hierarchy or group here, just a bunch of individuals doing thier own thing. The most intelligent beings Peerimus is able to find are in a secluded courtyard and they are eager to speak with a druid from out-of-town; a Lost Child (Katt), her Sibling Cat (Amber), and an Awakened Tortoise (Torm - real name unpronouncable); . While Peerimus is able to get little useful information, the small group waxes eloquent on philosophy, natural theology, and the possibilities of the universe. He is also able to come away with another contact in Torm, who promises to garner information and be ready for when Peerimus next comes through Hook City.
Mara is very happy that Savin and Jurgen both are willing to bring a letter to Rattledam. "I'm sure your Grass Ship's Captain will be going to Rattledam eventually, every one of them does." She passes the the sealed letter and a small woven rug over to the men. The rug is woven of dyed grasses, and expertly done, and the Children can easily see the people represented in the fine grass stitching; a man with a blonde crewcut and wearing the symbol of Domi; another with a scimitar and accompanied by a wolf; the looming presense of a half-orc with a double-bladed axe; two black elves off to one side with bows and swords; a bright-eyed inquisitive-looking gnome girl; and a woman carrying a staff who is a younger, plainer version of Mara. "That's my daughter there, Tishe'. She has her father's wanderlust that for certain. If you can't find her in Rattledam, I'm sure the monks would be able to get the letter on from there." The caption at the bottom reads; The Bloodpack.
There has been no word on the halfling girls, Kit and Kat, and an inquiry reveals that the Guard picked them up for stealing. After a day of investigation, the Guard determined that there was a misunderstanding since the alleged stolen items were in fact returned without rancor by all parties. The Guard did note the personages of Kit'Miara and Kat'Miara as "To Be Watched", but nothing further against them and they were released. Nothing has been heard from them since.
Various ideas come forward about how to hide Trace's elven ancestry. The ranger works to get bulky clothing and droopy headpieces to make some of the change and is interested in being prepared in case the disguise fails. Peerimus suggests two panthers, Trace and Shadow, are part of the druid's ensemble, but there is no word from Trace whether that is a good idea or not.
Other ideas are bantered on how the group should get access to Vulfgard. Armor merchants or 'just' adventurers are suggested and Peerimus seems to indicate 'just' adventurers would get them access to the higher aristocracy. That and the worry about feeding a war makes the group go just as they are, although Jurgen recommends a way to hide the Chaos Mark on thier hands. It may give them away to Krilanos...
...........................
In asking around about the Sargrass in the Temple to Mittri, Peerimus comes in contact with a deeply tanned and rakishly thin man whom everyone calls Walker. The man is able to provide Peerimus a small scroll and a map (see link), and then gives some more advice. The Sargrass Plains
- he assumes you are travelling on a druidwood ship, but wants to give a few pointers in case you are separated for any reason. - it is hot on the Sargrass Plains. H-O-T HOT! Water, shade, and protection from the heat are essential. - Do not spill water, do not get wet. The insects of the Sargrass swarm to get water and can take a person to the bone in seconds. - Do not use fire on the Plains, it would rapidly spread out of control and kill many innocent communities. - Avoid electricity on the Plains, the Sargrasses conduct electricity.
The Children all get ready, for tomorrow morning, fairly early, they are to report to the Grass Swift, and the ship will sail at first light.
Posting Report For: Monday July 14th, 2008 9:45:22 PM
Career Game #3 Children of Chaos For the week of July 7, 2008
Notes: Kit'Miara still on hiatus. Thanks Shelia for filling in for Kat'Miara!
Durgan Monday July 14th, 2008 9:49:31 PM
Durgan heads down to the ship the night before to make they have a sufficient supply of ale. If not, he offers to get some. He asks the ship supply clerk if anything else is needed.
That taken care of, Durgan heads back to the COC warehouse. "Do ye think we need to pick up any gear to deal with the heat? I already inquired about 'other' supplies."
Savin Monday July 14th, 2008 10:45:29 PM
Savin looks at the tapestry and at the different people represented there. "Tishe eh? An adventurer? I guess we will have a good time swapping stories when we finally meet. I will try to personally deliver it but will leave your letter with the ship's captain if I think we are going in a different direction."
Savin prepares himself for the journey. He makes sure he has his basic supplies in food stuffs and several water skins. He keeps everything in his haversack so none of his water should spill. Like always, he travels light but is prepared for the worse.
Kazak Monday July 14th, 2008 11:32:50 PM
"Hmm they sound like an honorable group .... Bloodpack huh ..... ? well good to know another good group is out der .... and der a veteren of the Sargrass plains ... could be helpful"
"Heh Durgan i'm sure that were we headed they will be ale ....afta all it's a dwareven stronghold " teases kazak
Trace and Shadow Tuesday July 15th, 2008 3:38:25 AM
Trace will purchase two dozen wet skins, not all for drinking, the thought of slinging water at a foe and have the insects do the work sounds too tempting.
I would like to go as a big cat like Shadow here if you think we can keep from being found out.
Trace will also make a wrap around his hands to hide his mark.
Firn'gaer d20+9=25 ; Tuesday July 15th, 2008 12:25:58 PM
Firn'gaer doesn't do much purchasing in preparations. His magic allowed him to survive the harsh climate of Ice Veins, it should keep him protected in the harsh climate of the Plains. He does prepare a few spells that will create shade and keep temperatures regulated for others.
He leaves the details of how to infiltrate the Dwarf home to others with more insight, but will chime in with suggestions if asked.
Peerimus and Yorrick Tuesday July 15th, 2008 2:12:14 PM
Peerimus alters his spell list with the information he gains from Walker and thanks him greatly.
He promises to get back to Torm as soon as he can.
"On the journey to there we can discuss more about Trace and what we are to do once we get there. It is unlikely we will be able to simply ask and be granted an audience." Peerimus's armor gauntlets cover his tatoo.
Peerimus relays what he has learned of the Plains and explains that he has 3 Endure Spells to ward off the heat. Obviously not enough for all so who has no such protection from the elements?"
Spells: Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, *Speak with Plants, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Jurgen Tuesday July 15th, 2008 3:32:00 PM
Jurgen's eyes scan over Tishe, memorizing who she is. He also nods approvingly at the blonde man, assured that the group wasn't something other than Mara was implying.
"Kit and Kat seem to have left us as fast as they joined. I know they can take care of themselves, but the Chaos tattoos aren't easy to cope with..."
The paladin makes sure to get a set of clothing that gives full cover, but is light enough that the heat won't bother. And then he heads to the ship with the rest of the group.
(OOC: I'm gunna try to hit the Catacombs tonight, but I'm not sure if I'll have the time. Still haven't leveled Jurgen up properly either. Ugh. Time!)
The Sargrass
Morning at the Docks [DM SteveK] Tuesday July 15th, 2008 5:55:26 PM
Morning comes early for the travellers as they get up before the sun. Preparations have all been made from small purchases, to using the entrance to the Catacombs found in The Well-Shod Traveller to stocking a little extra ale for the long journey to come. The entire trip is estimated to last 2 to 3 weeks, and so its best to get a move on now!
Niobe is up to see you off, and promises to look into contractors to start revamping the warehouse. "I can use selling off these arms and armor as the initial cost, and I'll be getting the payment from Block 452 as the Protector 877 in charge. Don't worry, I'll manage."
Mara is pleased by the response of the Children and ensures that they keep the small tapestry.
The streets may be dark in LaborTown, but waggons are moving already with deliveries and orders running through the streets. Greetings of a smile and a hand wave are usually all these people have time for, but they are genuine enough all the same.
Getting to the opulent surroundings of SouthHook, the statues and buildings tower above the more deserted streets. Soon it is apparent the only traffic is a couple other groups also headed towards the Docks for last-minute boarding. With the glow of impending dawn on the eastern horizon, the Children of Chaos come at last to the Docks; the link between HookCity and everything south.
With many warehouses and wooden piers jutting into the green expanse of the Sargrass, the Docks are very much like any docks in any harbor town with two exceptions. First, unlike most docks in other cities they are completely safe. Guards are on constant patrol, and there are no signs of loiterers or other malcontents; everyone is busy, well-clothed, and employed. The second difference is that these Docks do not rest on the water... they rest on the grasses of the plains. Over a dozen ships are at the Docks and preparing to cast off for running on a fair wind. The group heads to a rakish looking Grass Swift, with elegant lines and two evenly measured masts. Just like the other boats, the Grass Swift is made of a magical tree that is found in areas on the plains called Druidwood. This rare wood repels the grasses of the plains allowing ships to be built that float on the grasses themselves.
The wind comes from the mountains to the north, but where it is pleasantly cool in Mud Town, the winds are already warm here on the Docks, and the sun is not even up yet!
"Come aboard, my passengers! It is a stiff wind and I intend more than 30 leagues today!" Ganness roars.
Firn'gaer Tuesday July 15th, 2008 10:46:54 PM
Firn'gaer pays the passage and boards the wooden vessel.
He has memorized two endure elements spells and doesn't need one for himself thanks to his boots. He can cast a Tiny Hut, which will regulate an area large enough for ten people. If there is space on deck for it, and Captain permitting, he will cast it when they depart.
Durgan Tuesday July 15th, 2008 11:10:24 PM
"Greetings captain Ganness. Hope ye can accomodate a couple of grumpy dwarves."
Durgan looks over the side. "Well, at least if you fall over, we won't have to swim eh?"
OOC- I will take an endure elements if there are any left over. Durgan will not accept one if anyone else would otherwise do without, preferring to grumble over the heat instead of watching someone else suffer.
Kazak Tuesday July 15th, 2008 11:32:16 PM
waking up early .... Kazak gathers his gear ..... then a quick bite of some fruit for breakfast .....
" Thanks for keeping an eye on things here while we're gone .......be looking forward to see ya again when we return " comments the dwarf to Niobe
Walking along with the rest of the group ....Kazak makes a quick stop at one of the nearby stores to by a floppy hat with wide brims " keep da sun out of me eyes "
Reaching the Grass Swift ... the dwarven warrior greets Captain Ganness "Good morning ..." as he boards the ship
Following the crews lead he stows his gear and finds a comfortable spot on deck ..... out of the crews way ......and just observes their professionalism
Trace and Shadow Wednesday July 16th, 2008 2:17:54 AM
Trace shakes the hand of Niobe and thanks her for the help and wishes her luck on the work with the wharehouse and protection. Dont let the contractors cheat you.
Trace moves aboard with out a word and finds a place to set his things. Starting to feel really unhappy about covering his ears. He sits down with Shadow and goes over his spells for the day.
1st entangle, endure elements, resist energy 2nd barkskin, cats grace 3rd repel vermin, command plants 4th Summon Natures Aly IV
Savin Wednesday July 16th, 2008 10:16:23 AM
Savin also pays his fee and boards the ship wondering at its construction. "This boat...ah I mean ship can float on the grasses? How does it do that? Is magic involved? I wouldn't think you would have fear of to many pirates out here. These ships must be rare."
Savin stows his meager gear where directed and also doesn't notice the heat since he is wearing his cloak of comfort.
Jurgen Wednesday July 16th, 2008 3:48:04 PM
"Money's no object to evil-doers." Jurgen comments to Savin. And then he thinks about what he just said and laughes. "That, my friend, may have been the most ridiculous thing I've ever said." He shakes his head and looks over the boat, quite impressed with the concept. Immediately he thinks about getting a pair of druidwood shoes and getting dragged behind the boat.
Jurgen passed a hundred gold to Peerimus, for paying his fee, with thanks. And even though he is a passenger, the paladin makes sure to ask Ganness if there is some way in which he can help. No doubt there would be things to do aboard the ship for the Children to pass the time, but Jurgen wanted to spend some time doing regular, non-monster-slaying work. It had been a while...
Peerimus and Yorrick Wednesday July 16th, 2008 6:25:05 PM
Peerimus will cast Endure Elements upon himself and a seperate spell upon Yorrick, along with the Greater magic Fang and Longstriders he casts normally. As it does not appear others need or want it, Peerimus places an endure Elements spell upon Durgan and saves the other 2 for later need if it arose.
Peerimus will stay out of the way and instruct Yorrick to do the same. For his part Yorrick finds a good center mass section of the ship and prepares to nap the voyage away as much as possible. Peerimus studies and ship and the wood from which is is constructed. A small journal recording a sketch and bits of information he can extract from the captain and crew on where it is found in the Sawgrass as well as his own observations and deductions on the wood.
Peerimus does suggest that Trace prepare two Endure Spells, one for himself as well as one for shadow for if they are ever seperated the by more than 5' the shared spell for Shadow would immediately end.
Morning at the Docks [DM SteveK] Wednesday July 16th, 2008 6:57:32 PM
(ooc: please identify method of enduring elements in post. I see that Peerimus, Durgan, Yorrick, Trace with Shadow, and Savin are protected) Firn'gaer's boots only warm the wearer as if having an endure elements spell.
The Children of Chaos get settled onto the ship, storing equipment below in a special guest-cabin as they want. There is no room under-deck for Large Yorrick, and the bear will have to stay top-side unless the bear gets lowered into the hold...
Ganness laughs at Savin and Jurgen's speculations. "There are raiders aplenty, more's the pity, and not all of them use druid-wood ships. Wouldn't I be just the greatest prize for them, ah? But Raiders are only small groups and can be bested. The Barons, again, are out to make the Sargrass thier own private sanctuary, and they have organization and gold to spare from secret mines. Then there's the animals, best to avoid them, but sometimes one has to fight off the rogue Ranthom or a hungry Sarg Moth." His mouth turns into a frown and looks out into the 'grasses. "And since the rise of the Fey King, there have been other creatures in the Grasses. Don't like the changing winds, no sieur I don't."
Ganness is more than pleased for the Tiny Hut provided by Firn'gear, asking only that his sailors can use it to rest up while on duty. Kazak sees that it is a chaotic-seeming, but well-run ship, with everything dancing to the tune of Ganness' bellow.
After the ship smoothly moves out of the Docks and beyond a large wall very much like a breakwater, the Grass Swift picks up speed, cutting over the Sargrass as fast as a leopard could run over open ground. All the 'grasses in this area are tall, 20 feet or more from the hard-packed earth below. The heat rises as well, and it is obvious now why the Grass Swift has no metal fastenings: it would burn the sailor who touches it!
The day proves sizzlling. It is HOT! In the first hour, people and animals are sweating and feeling the effects of any non-protection. Firn'gaer, Kazak, and Jurgen realize thier preparations are inadequate. Fort check at DC 11 or become fatigued Highlight to display spoiler: { A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. }
Durgan d20+17=19 ; Wednesday July 16th, 2008 9:42:45 PM
OOC- I thought I was good with endure? SteveK - oops, I IDd the wrong dwarf, you all look alike anyways :-) Made changes in post
Actions: Fort save= 19
Durgan asks Captain Ganness how his crew deals with the heat. He checks out the ship. "It's much better than swimmin about under the water eh?"
Kazak d20+17=19 ; Wednesday July 16th, 2008 10:52:04 PM
The dwarven warrior takes the heat in stride .....his newly acquired floppy hat keeping the sun out of his eyes ;-) (d20+17=19 fort check)
" almost two weeks till we get to out destination .....heh Durgan will surely run out of ale by then " laughs Kazak
Splitting his time both below and above decks .....Kazak stays out of the well trained crews way ......while on deck he keeps alert ..... surveying the horizen for signs of movement.
Firn'gaer d20+12=15 ; Wednesday July 16th, 2008 11:38:06 PM
[Misread the boots]
Firn'gaer, with Captain's blessing, casts the extended Tiny Hut in an area designated by the Captain. "The crew is welcome to use it as they wish."
Firn'gaer uses his lesser extend rod to assist in casting and endure elements on himself. He offers a spell to Kazak and Jurgen, extending both with the remaining uses for the day of his rod. He uses mage’s lucubration to recall one of the spells to enable all to be covered.
Kazak and Jurgen have extended endure elements - duration 48 hours.
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Peerimus and Yorrick Thursday July 17th, 2008 12:09:57 AM
Peerimus notes the captain's words and interjects a question on Bounders and Rapke. Or is a target like the ship, skimming across the grass to swift a target for them to bother with? Any answer is fine with the druid, as the answer was not the point of the question. Peerimus will simply nod to the captains reply and add that as long as no more than 8 or so attacked in concert the ship and his crew should all be safe enough. Peerimus tries his best to not react to the Fey King comment. Disturbing or angering the captain would do little, but again? Peerimus draws a silent breath. He would wait to speak to the captain at a more secluded time.
When Peerimus discovers an opportunity to speak with Gannees somewhat alone, he does so. "Captain a word if I may on the Fey King. I infer from your tone and body language that the elevation of the natural order has is not sitting well with you. I am very interested in hearing more off what affects have been felt in this region and perhaps I can provide some insight that will help put you at more ease."
Trace and Shadow Thursday July 17th, 2008 3:18:00 AM
Trace cast endure elements on himslef and sits down with Shadow and naps away in a hammock, when not sleeping he will take his turn keeping an eye out for problems.
1st entangle, endure elements(Trace), endure elements (Shadow) 2nd barkskin, cats grace 3rd repel vermin, command plants 4th Summon Natures Aly IV
Savin Thursday July 17th, 2008 3:29:35 PM
Savin watches the endless grasses glide by and is bored. "Two more weeks of this? Is their anyway we can speed the journey up? Any magic that can be employed to help fill the sails? Mabye we can go fishing. Trolling I think it is called"
Savin looks at Durgen with a grin and asks, "How about it Durgen? We can tie a rope around your waist, throw you overboard and see what bites? Wanna try it? Never seen a Rapke or Bounder before. I bet that would break up the journey a little?"
Jurgen d20+22=31 ; Thursday July 17th, 2008 3:36:39 PM
"Much will change in the next few years..." Jurgen nods at Ganness, looking out over the grass "sea". He didn't know what the Wold at large was experiencing, but at least the Gods watched over them. While Jurgen could feel Domi's presense here in the Southern Continent, it wasn't the same.
[Fortitude Save vs DC 11 d20+22=31 - Success]
"Thanks Firn'gaer. Clearly, I wasn't thinking." The paladin spends his days enjoying the ride and, like Kazak, eyeing the very different world around them.
Kazak Thursday July 17th, 2008 11:52:50 PM
Laughing at Savins teasing of his brother " hahahahah .... i can just see it now ......who's gonna cast him out ?? or will he just jump off the aft part of the deck " laughs Kazak " well maybe the hard part will reeling him in "
On the Grass Swift [DM SteveK] Friday July 18th, 2008 4:05:00 PM
(ooc: with the endure elements and tiny hut, spell casters make sure they keep those spellslots as 'used' )
The Children rapidly learn that even loose clothing, wide hats, and plenty of water is not sufficient for most people travelling the Sargrass. Soon, all are protected by the small magics that keep the heat at bay, and a good thing too. Even with the magic, those who wear metal armor are extremely uncomfortable and would like to spend much of thier time in the Tiny Hut or below decks. Captain Ganness ensures his sailors spend no more than an hour at a time above deck while he himself has a cloak similar to Savin's.
Ganness takes time to talk to Peerimus and anyone else who wants; it seems the captain is fond of his own voice... "Nah, there's not much worry about the Bakke and Rapke while we're moving, though going through a big pack would be dangerous as they jump somthing fierce. It's intelligent races and the unknown I worry about. Can't protect against what you don't know." That last comment seems to be Ganness' biggest beef against the Fey King. "Don't care about the balance of nature and civilization no how", he tells the druid, "I leave that up to people like you. I expect as the new animals and terrain features are discovered and word spreads, there will be a way to avoid or defeat any attacks on my ship. Until then, it's something I gotta worry about cause I don't know if my preparations are good enough."
He then goes into some of the things he has seen in the last year or two from the rise of the Fey King. "I've seen the normal Sargrass animals mutating, getting special abilities that they shouldn't. You could say its the Barons that are still experimenting, but I don't think so. There are more bare spots on the Sargrass, too, where the 'grasses don't grow any more. Don't know what that means, but it can't be good."
Savin teases about fishing off the Grass Swift, but as the days go by, he sees the sailors actually do this in earnest! As the Grass Swift moves from the here-to-all-that-was-seen light green 'grasses to a fatter, taller one of dark green, a pole is lowered into the Sargrass to test the depth of the 'grass. Taking the measure, the sailors take a number of thin, strong lines and attach them to fishing poles, baiting bone hooks with bits of rag soaked in a noxious-smelling broth, and flinging them off the back of the ship. Soon enough, there is a tug, and the sailors pull one of the poles up and back landing a four foot long... slug.
"Prarie pigs!" the deck hand shouts, and soon the crew lands a dozen of the animals. "A staple of the Sargrass!" beams Ganness at the catch, and when filleted and cooked over the open firebox, makes a tough but flavorful steak.
(ooc: It has been five days travel so far on the Grass Swift)
Kazak Friday July 18th, 2008 10:11:48 PM
The dwarf relaxes during the sailing ...... keeping a watchful eye on the horizen ...... knowing difficult times might be ahead .....he soaks up some sun and catches up on any missed sleep.
Seeing Peerimus chatting withe Captain Ganness quite abit .... " so what can the captain tell us about the disagreement between elves -dwarves ?" asks Kazak to Peerimus
Savin d20+12=13 ; Saturday July 19th, 2008 12:18:32 AM
Savin winces when he sees the slugs come on board. "Prairie Pig? That doesn't look like any kind of pig to me. Does it make a slime trail?" Still when the steaks are served Savin dutifully will try it and be surprised at the taste. He quickly moves over to the galley to consult with the cook on marinades and seasonings to help make it less tough and tries to concoct one that will help. Unfortunately his first try doesn't inspire anyone including himself, but he vows to keep working on it.
profession roll for cooking natural 1
Firn'gaer Saturday July 19th, 2008 9:19:40 AM
"It was my pleasure. I'm sure roast paladin is not a pleasant smell, and one I'd like to avoid." He says with a chuckle.
Firn'gaer spends most of his days in quiet study. He has been scribing spells into his Blessed Book. During the evenings after he's finished, he will go onto the deck and observe the prairie grasses swaying in the breeze. The effect is calming as if watching the waves of the ocean crashing on the beach under the light of the moon.
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Peerimus and Yorrick Sunday July 20th, 2008 1:16:17 PM
Peerimus grants the captain his issues. He does clarify one thing though, "A balance between the natrual wold and the rest is not my concern either good captain. But I see we are not on opposing sides and that you only wish to live your life in safety and so I am pleased to make your aquantiance." The druid nods thoughtfully a few times, "Yes the unknown can certainly cause concern especialy in your trade whree that lack of knowledge could lead to your death. Change is at the essence of creation Mr Gannees and all things change. You should consider yourself blessed to be witness to possibly one the greatest times of rebirth in the Southern Continent. I do not know these Barons and would have to see greater evidence of animals with abilities they should not have before I could back such. The Wold around you is aware and quite conscious Captain, and some of it is rather angry for the treatment that has been laid against it by self proclaimed noble races. But your comments have given fruit to an idea and I thank you."
Peerimus will spend each morning casting Commune with Nature as the Grass Swift speeds along. (Ground and Terrain, animal population and General state of the Wold within 15 miles)
Peerimus did not think to bring supplies to begin his staff or one of the other projects and so the rest of his time is spent admiring the lands about as it speeds by,
Trace and Shadow Sunday July 20th, 2008 5:30:06 PM
Trace is not sure what to think about Prairie Pig but will join in on the feast as he is allways willing to try most things as not to be left out of somthing that might be enjoyable.
Durgan Sunday July 20th, 2008 10:18:22 PM
Durgan bristles at the teasing. "Fishing? bah. Not unless there are some orcs down there. Then I might be willing to swing by and take a chop at them."
Durgan turns his nose at the slugs. "Good thing I stocked up on ale methinks."
Aboard the Grass Swift [DM BrianZ] Sunday July 20th, 2008 10:43:39 PM
OOC- let me know if I forget anything. :)
Peerimus gains some minor info from his commune with nature spell. The spell reveals abundant wildlife. Prarie Pigs in great numbers, Bakke, Rapke, and the great Ranthoms, traveling singly or in pairs. The terrain is level, and barely touched by intelligent creatures. The state of the Wold within 15 miles is calm, but the barest hint of unrest, as if something is looming.
The next few days are boring and hot. Really hot. Really really hot. There is not much excitement on the ship, and you are several days into the long journey. Even with all preparations, the heat is difficult to deal with. But due to the spellcasters' endure elements spells (keep note of daily used spell slots please), the heat is at least bearable. More bearable than the smell of burnt Prairie Pig anyway. At least they taste alright with some good spices and lots of ale to wash them down. As you travel you occasionally come across bald patches of grass. If asked, the Captain responds that these are grazing patches left behind by Ranthoms.
During your travels, you pass the occasional merchant ships, similiar to the one you are on. Some are headed towards Hook City, and some towards other trading destinations. You don't see any sign of pirates, although Captain Ganness assures you that there are a few.
Five days out of port, the ship's spotter reports a ship that seems to be closing on the Grass Swift from behind. At first it was assumed to be just another merchant ship, but as it has gotten closer, it is unmistakenly headed directly for you. A crewman is able to identify the ship as a dwarf make. A Vulfgard Ramboat. Captain Ganness assures you that such a ship is not likely to be a pirate ship, but with the looming war, who knows what they want? He orders the crew to ready stations, and weapons are retrieved from lockers. Captain Ganness does not expect trouble. "But I like to be ready just in case. Don't forget you agreed to defend the ship as part of your transport fees."
The ship will catch up to you within the hour...
OOC- notes: Let's assume Peerimus has his crafting supplies along. No sense wasting crafting opportunity. Firn'gaer- you may take advantage of nine days worth of scribing into your spellbook. (or other crafting) All- please list condensed spell lists in your posts.(just a reminder, I think everyone has been) Note: you are nine days out of Hook City.
Jurgen [AC: 39, HP: 141/141] Monday July 21st, 2008 12:24:14 AM
(OOC: I've leveled Jurgen up to 14. With the exception of choosing what level 6 spell I want. I'll get around to that tomorrow? Or, if we get in a fight, after the fight ('cause that'd just be unfair! :D)
Jurgen enjoys the Prarie Pig, although not enough to consider eating it on a regular basis. While Peerimus may have his staff and Firn'gaer has his spellbook, Jurgen has no lengthy tasks that require doing. Instead, he is found taking apart and polishing his equipment. Every day. Many times a day. To the point where, when he's out on deck in the sun, the light reflects off paladin in an almost blinding fashion. And they've only been on the ship for three days. Clearly, Jurgen was not made for being cooped up and confined.
At news of another ship on the way, Jurgen is almost excited. Not that the paladin would ever admit to desiring a fight for the sake of a fight, but his mood is noticeably raised. He does look ridiculous in his shining armor, but that might work to his advantage. He does his best to gauge the time and casts his spells appropriately. When it's ten minutes away, he grabs his Metamagic Rod of Extend Spell and casts his first spell [Alter Self - Troglodyte Form]. When it's two minutes away, he casts Shield. And finally, just before the other ship is on them, he downs a Shield of Faith potion.
Spells Cast: 1 x Level 1 1 x Level 2 1 x Level 3
Active Magic: Endure Elements [All Day] Greater Magic Weapon [Extended - All Day] Shield [Extended - 24 Minutes] Alter Self [Extended - 240 Minutes] Shield of Faith [18 Minutes]
Peerimus and Yorrick Monday July 21st, 2008 5:27:12 PM
Peerimus will spend 8 hours then within the shelter crafted by Firngaer, beginning preparations on his staff. The Ash and yew wood have been blended beautifully and the druid runs oils and herbs down the length of it. His ring of Sustanance allows for plenty of time for other diversions beyond the work.. [Peerimus has started crafting an intelligent non standard Staff of the Woodlands]
At news of the ship approaching Peerimus moves to the stern of the Grass Swift. Looking to the Captain he responds, "yes, but that defense will be on our terms." Peerimus will ask Firngaer to the stern. "If they employ magic, try and shut it down."
"Jurgen, don't get all antsy. They are going to pull up, we'll give way, say our hellos and be done. If they have greater issue than that, we discourage them."
Kazak Monday July 21st, 2008 6:29:29 PM
Kazak keeps his movements to a minimum ......doing his best to keep cool in the heat ......once the the news of the approaching ship is sounded ..... the dwarven warrior ready's himself for the possible action of defending the Grass Swift .
"A dwarven ship you say ..... wonder if word leaked out that we were aboard this ship ...... dem wizards might have something to with this " growls Kazak
"Yup ... thats sounds about right Peerimus " as he takes up a position by the stern
Savin Monday July 21st, 2008 10:15:48 PM
Savin looks at the other ship coming with the hope of some action and is ashamed of himself. He atones by saying, "Kazak, you should stand in the stern of the ship with your brother to be easily spotted. If they are a dwarven patrol boat, seeing you might allay some suspicion and keep us out of a fight." Savin then looks to the elven members of the group and says, "You might at least want to make yourselves less noticable. I am not saying that you hide, because if they search the ship, they will find you and then they will think we were trying to get something over on them and call us spies, but by letting the first contact be with dwarves, we might be able to talk our way around having elves on board."
Encounter on the Plains [DM BrianZ] Monday July 21st, 2008 10:20:38 PM
The dwarven made ramboat gains steadily over the next hour. Captain Ganness could try to outrun it, but experience on the plains has taught him it is best to stand your ground.
The other ship flies neutral colors as it approaches signaling a willingness to talk. The ship pulls alongside, barely twenty feet away. The grasses of the plains flying by beneath you. You can see the name painted on the side. The Hammer Upon the deck are some slightly familiar faces. The three dwarven wizards are aboard, and it looks as though they would like to have a word with you. Trace notices several scowls amongst the dwarven crew, and one barely concealed threat. It looks to be a tense situation...
OOC Notes: Please list any skill checks taken and all actions. Jurgen, your defensive spells announced in advance are active. If anyone else casts any spells, the dwarves may be aware of it.
Durgan Monday July 21st, 2008 10:21:41 PM
Durgan keeps his crossbow ready, not sure of the dwarves intentions. "Don't look like they're here to swap ale and stories."
Kazak Tuesday July 22nd, 2008 3:47:12 PM
Kazak stands at the stern of the Grass Swift ..... hands on his hips ......seeing the trio of dwarven wizards scowling at them ..... the dwarven warrior just returns a hugh smile ...... keeping his cool.
"Well don't think they'll attack ...more like they just wanna chat wit us ..... remember the look on their faces when we entered the mages tower "
"Should be intresting thats for sure ":
Jurgen [AC: 39, HP: 141/141] Tuesday July 22nd, 2008 7:35:37 PM
"I'm simply getting prepared..." He stands with the other Children. Recognizing the wizards from the Tower, Jurgen thinks that they should do everything possible to prevent a battle here. Attacking an envoy from Vulfgard wouldn't get them in anyone's good graces. Now, wishing he hadn't drank the potion and altered-self. Still, he'd wait a moment before he started speaking with the dwarves to see if anyone else had their own plan.
Otherwise, Jurgen was going to see just how comfortable he was skirting the boundaries of his oath as a paladin. Would he lie? Certainly not. But it could hardly be his fault if they thought the Children were there as mercenaries.
Spells Cast: 1 x Level 1 1 x Level 2 1 x Level 3
Active Magic: Endure Elements [All Day] Greater Magic Weapon [Extended - All Day] Shield [Extended - 24 Minutes] Alter Self [Extended - 240 Minutes] Shield of Faith [18 Minutes]
Durgan Tuesday July 22nd, 2008 10:24:28 PM
Durgan waits...
Encounter on the Plains 2 [DM BrianZ] Tuesday July 22nd, 2008 10:25:54 PM
OOC-Since only two players posted, I will add the next post tomorrow, giving everyone else a chance to speak or take actions.
Savin Tuesday July 22nd, 2008 11:18:38 PM
Savin also prepares for the worse and hopes for the best. He will pull out a potion of flying to have it on hand in case things turn to worse but won't drink it until spell or steel flies. "Kazak, talk to them and see what they want!"
Trace and Shadow Wednesday July 23rd, 2008 2:21:27 AM
ooc:sorry, never did hit submit
Trace makes no move to defend or cast spells, only thinks to his bow, ""what is the true intentions of these dwarves?""
Peerimus and Yorrick d20+20=29 ; d20+11=29 ; Wednesday July 23rd, 2008 9:13:28 AM
Peerimus looks to the Captain, but it seems the man is quite content to not assume charge at teh time and to let him do it. Very well. Peerimus casts a careful eye across The Hammer as the other vessel begins pulling alongside of them [spot 29] For those who might be hiding or simply don't seem to belong. After letting them run at thier side for a few moments, Peerimus moves to the rail at Midship and raises his left hand, his right still holding his staff.
"Good Afternoon to you on this fine day upon the Sawgrass. I hope your journey thus far has been pleasant." Peerimus smiles amicably in the intense sun as he gazes up nearly directly at it, closing his eyes of course as he does so. Then he looks back across to the The Hammer.
"What can The Grass Swift do for The Hammer good dwarves?"
[diplomacy 29]
Firn'gaer Wednesday July 23rd, 2008 10:52:20 AM
Firn'gaer hears the commotion from the deck and comes up top to see. He is not pleased by what he finds. The dwarves have one thing on their minds - having heard of the group they wish to convince us to join their war against the elves. The only question is how will they respond when we turn them down.
Firn'gaer casts shield knowing full well that one of the dwarven wizards will pick-up on the spell, but the gnome wizards doesn't care. It is a gesture that he hopes will make the dwarves understand that dwarven bullying will not work.
When Firn'gaer gets to the deck, he will focus on his Arcane Sight (if within range). If there is concern about his actions from the dwarves he responds "Just precautions, I'm just looking to see if there are preparations of more than just parley. You would do the same."
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Encounter on the Plains 3 [DM BrianZ] Wednesday July 23rd, 2008 3:00:42 PM
Captain Ganness remains focused but quiet as the dwarf wizards address the group. The one who seems to be in charge speaks up. He has a long silver beard tied into three long knots. One is braided with white string, one with black string and the last with red string. The braid with red string is the longest. "I am known as Rorek Firestoke, Ember Mage of Vulfgard. I know the lot of ye won't help us against the elves, but we wanted to give the dwarves among you a chance to reconsider. At the very least, we will need the Stone Sword to aid in the defense of Vulfgard. So will you join us? Or give up the sword?"
Captain Ganness seems willing to allow you to handle the negotiating. He urges caution as the dwarves seem rather determined on their goal.
If they noticed the spellcasting, they make no mention of it.
Trace, the bow feels threatened and urges you to draw an arrow.(You are not forced- just to clarify)
Firn'gaer can see several auras upon the dwarves, including items. He can also see the enchantments upon the Grass ships which allow them to float on the grass and amongst the dwarven crew, he can make out several magic weapons. He can also see a few minor items on Captain Ganness and a few magic wepaons amongst his crew as well.
Peerimus and Yorrick d20+20=23 ; d20+11=21 ; Wednesday July 23rd, 2008 4:22:16 PM
Peerimus nods and replies, "Met then, I am Peerimus Master Druid and Protector of Heranmar." He gestures to the others, "These are my fellow Protectors and I am willing to entertain your offer to purchase thier services. I do not like to negotiate in such a setting. Shouting back and forth, Unsavory and impolite at best. So heave to and we shall allow you and one other of your choosing to board and negotiate for Vulfgard." Peerimus says it all with a pleasant enough expression, but he knows fully where this will all lead.
With a hand he tries to stay off any inappropriate retorts that he knows his more colorful companions have an urge to supply. Peerimus keeps a highly trained eye scanning the opposing ship.
[spot 23 diplomacy 21]
Spells: Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Jurgen [AC: 39, HP: 141/141] d20+19=39 ; Wednesday July 23rd, 2008 6:08:25 PM
Jurgen, for what must be the hundredth time, wishes he could communicate with the Children telepathically. They needed to get to Vulfgard and getting to where they needed to would be difficult. But to split up the group and have Durgan and Kazak go in on their on... Not to mention the "reconsidering" likely meant that Firestoke would spare the dwarves, but go after the rest of the Children.
He is about to step forward when he sees Peerimus' hand he takes a breath, reconsiders his words. Instead of drawing his sword and making a comment about it not being stone, he decides to be more pleasant. "We'd much rather talk to you face-to-face than from ship-to-ship. If Vulfgard is looking for allies, perhaps a friendlier setting would be in order..."
[Diplomacy Check - d20+19=39 - Natural 20]
Savin Wednesday July 23rd, 2008 9:37:32 PM
Savin wished he understood what was causing the rift between the elves and the dwarves. He understands that they are natural rivals but never were they natural enemies. He wants to speak up but feels the dwarves of the group would be better served to negotiate on their behalf.
He does raise his hand in question, "Good Sir, The Stone Sword belongs to my friend Kazak and if chooses to join you, I can respect that. Are you proposing to take the Sword by force if he doesn't join you or give it up? I think you might find us a tough nut to crack if you try that. That would be an unfortunate decision on your part."
Kazak Wednesday July 23rd, 2008 11:58:44 PM
The dwarven warrior keeps his hands on his hips ..... but his steel grey eyes darken at Rorek's words ... "I say again ..... i'm not intrested in a war of hate with the elves .......as for the sword .... it stays with me ... it won't be wielded for war ..... only for peace......." growls Kazak ... his voice is edged with steel
"I'd be very happy to help mediate peace between da to sides " adds Kazak in an even voice
Trace and Shadow d20+1=7 ; d20+16=31 ; Thursday July 24th, 2008 2:46:01 AM
Trace cast cats grace and bark skin on himself if there is time and then moves back away from the other ship while trying to conceal himself out of the dwarves eyes. If he is able will stand behind the nearest object to gain cover. Trace will try and hide first, if he makes it unseen then will cast the two spells on himself. He puts his complete trust in his bow and gets ready for the battle. Trace thinks to the bow "will they leave without the sword without a fight?"
bluff 7 hide 31
If Trace is unable to go unseen will cast only the barkskin on himself, Shadow stands at his side with her ears flat and tail swishing, she senses that Trace is anxious about the situation.
Firn'gaer d20+29=30 ; d20+14=15 ; Thursday July 24th, 2008 11:31:17 AM
Kazak gives his response to the dwarves, and Firn'gaer waits for the response of the wizards. He hopes the groups steadfast willingness to defend themselves will deter any violent actions by the dwarves. Just in case Firn'gaer will watch and ready a greater dispel should they launch an offensive spell at the group.
Spellcraft: DC30 (rolled a 1) Dispel check (if needed): (rolled a 1, look at that two 1's in a row. what are the odds!!!)
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Encounter on the Plains 4 [DM BrianZ] Thursday July 24th, 2008 10:02:33 PM
Rorek's companions seem incensed and reach for spell component pouches, ready to fight. But Rorek stays their hand. For a few tense moments, he lets all of the responses sink in and he goes over it in his head. Rorek holds up his hand then in a neutral gesture. "Aye then if ye wish to talk, we'll talk." His companions start to protest but Rorek is obviously in charge. He mutters a few words to his crew and then begins casting a spell. His companions do the same. A spellcraft check tells you that that the spells are dimension door. (I assume you do not want to counter these? If you do say so and I will amend post later.) The dwarves arrive on the Grass Swift and they brought a few of their warriors with them.
"So it is obvious ye will not help us fight the elves. But surely ye will let us borrow the stone sword so that we may increase our defenses against the elven incursion?" The grunts coming from Rorek's companions would seem to indicate that they would consider this to be the 'very least' the party could do for them.
One of the other dwarf wizards points at Trace. "I see ye there sneaking around and casting spells! Well go ahead and cast then! We are ready for ye if ye plan treason!" The numerous dwarven warriors the wizards brought along shift about uneasily and keep their weapons where they can reach them.
Trace finds that his bow is nearly screaming to him. Arrows! Please! The danger is near! Oh so very near...
Savin Thursday July 24th, 2008 10:47:15 PM
Savin sighs and says, "Good dwarves, welcome aboard our ship. You seem to be reasonable folk . Can you please explain to me what has driven this wedge between both noble races of dwarves and elves? I have enjoyed the companionship, trust and friendship of members of both races in this group and on the road. It grieves me to see your two races readying for war when other more deserving races should be getting your attention...like giant kind.
Please explain what all elves did to deserve your ire and willingness to kill them."
Trace and Shadow d20+24=38 ; d8+8=10 ; Friday July 25th, 2008 2:43:30 AM
Trace steps forward now that hiding is useless and turns to Peerimus, "my bow is telling me that conflict is unavoidable, I wait only for your command to start this." Trace ignores the cat calls from the dwarves and looks to Peerimus to let him loose, Shadow's eyes are allmost black with concentration as her tail continues to switch back and forth and ears are laid back.
After Peerimus gives his command Trace will either step back behind Peerimus or fly 30' up in the air and fire at the dwarven leader. (hit ac 42((added 4 for wrong mod, single shot point blank)) 10hps)
Peerimus and Yorrick d20+23=40 ; Friday July 25th, 2008 12:18:01 PM
Peerimus frowns as the dwarves appear on the Grass Swift, especially the warriors. More fuel for the fire "Welcome aboard Rorek, though I thought I was far more clear as to the number of your clan that were. I shall strive to be more so as we talk." Peerimus has dispensed with his more pleasant demeanor at this point. Rorek is in charge and so Peerimus pointly ignores the others that came over.
Savin's question is out and Peerimus waits for what little answer may come of it, but he waits none the less. It is an at of Chaos, of change, of destruction and creation all rolled into one. The dwarves likely have nearly no idea as do the elves. They simply know they do. As Trace speaks the druid turns, his more dire concerns beginning to surface again. "Your bow is elven make and part of this. A conflict on this ship at this time is as avoidable as the mountain. If you don't head toward it you won't hit it. Now stop relying on that thing and listen to yourself Trace. Your own voice in all this. The Chaos power began this, and it is that same power that will see it to an end. Your bow, however mighty and well crafted does not have the touch of Chaos and is thus being influenced by it. Take Shadow, my friend and take a few steps back. These dwarves want no more to start a conflict with us than we do with them."
Peerimus gestures towards the magical hut on deck. "Follow me and we shall talk. I have no desire to stand during this." The druid looks at his friends, "Kazak and Firngaer, please if you would accompany us. Jurgen, Durgan and Savin I would ask you help maintain the peace."
Peerimus turns and what what sounds like a grunt brings Yorrick to his feet as Peerimus heads towards the hut. Yorrick moves slowly, each powerful claw setting purposefully upon the deck as he heads to take up a spot just outside the hut. [Guard Handle Animal 40]
Spells: Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Kazak Friday July 25th, 2008 3:56:02 PM
Keeping his hands on his hips .... away from the two swords sheathed over his back .....then takes a moment as the others speak before he adds his own words to the mix .......
Nodding to Savin after he has spoken ..... " i'm in complete agreement with my good friend .....our friend Trace " as he nods towards the ranger " has been as steadfast a friend as any dwarf i'v known .... so please .... this talk of treason is unwarrented ...... and uncalled for .... " as he stares down the the dwarf who spoke of such
At Peerimus's words .... " my dwarven brothers ..... i see your magic is strong as is your warriors "as he nods to those that came aboard with the wizards ." you should use them towards peace ....and not war " hoping that doesn't set off the dwarves Kazak adds "...... please gives us a few moments to discuss this reasonably amongst ourselves" .... as he turns and follows the druid into the magical hut
Durgan Friday July 25th, 2008 4:06:46 PM
"I'm with me brother on this. As always. And don't mind Trace, he might be a bit quick with his bow, but he means well." Durgan gives Trace a look that says no shootin till absolutely necessary.
Jurgen [AC: 39, HP: 141/141] Friday July 25th, 2008 7:26:12 PM
As the extra dwarves board the ship, Jurgen's hand reaches for his sword. Peerimus' voice keeps it from drawing the blade. "Sure, I'll stay here. And usher these warriors back to their own ship where I'm sure they'll wait patiently for Rorek."
Still, Jurgen doesn't have the same feeling about this situation as Peerimus. He readies himself to attack the dwarves.
Jurgen [AC: 39, HP: 141/141] Friday July 25th, 2008 9:00:29 PM
Addendum: "He readies himself to defend against the dwarves."
Firn'gaer Friday July 25th, 2008 10:52:26 PM
Firn'gaer nods to Peerimus and follows him into the tent. He drops Rufus on to the deck to find a hiding place, stay out of sight, and warn him if things should start to go awry.
"I'm sure we can come to a course of action that will not lead to blood shed." He says as they go talk about "current events."
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Encounter on the Plains 5 [DM BrianZ] Friday July 25th, 2008 11:20:38 PM
The dwarves grow restless at Trace's words, but they don't quite seem ready to commit to violence...yet. Rorek agrees to a short meeting in the magic tent where "Cooler heads may prevail alongside cooler temperatures."
Things seem to be calming down when suddenly there is shouting from the spotter's nest from both ships. With all the excitement and strong words, no one noticed. An entire herd of Ranthoms is headed directly towards the two ships. Or more accurately the ships are headed towards the Ranthoms. The gargantuan creatures are traveling side-by-side in a great line. There are a dozen or more across. You know from conversations with Captain Ganness that it is extremely rare to see more than one or two of the great beasts at one time. But there is no time to worry about that now. You are about to crash.
Captain Ganness starts shouting orders frantically to his crew. He looks to the Children of Chaos for any quick input. "It's too late to try to steer around them, the ship's turning radius is too wide. It is possible for this ship to try to jump the line, but I don't know how we will fare landing on the trampled grass behind them. I will try it unless anyone has any other ideas!"
Rorek does not seem to have any such option. The dwarven Ramboat is too sturdy a craft for jumping as it is built for power and ramming. He seems incensed. "AHA! So this was yer plan all along eh? Lure us aboard and then destroy our ship! What's next? Feedin' us to the Prairie Pigs?" The dwarven wizards reach for spell pouches and the warriors tighten their grips on their weapons. "Well? What say you ?!?"
Trace's bow is practically having a nervous breakdown. The DANGER! It is almost time! Be ready!
OOC Notes- Knowledge nature check DC 25 to take a peek: Highlight to display spoiler: { The Ranthoms are in a blind panic, moving as if fleeing away from a predator. They seem to have been herded together by said predator to increase potential kills. }
"If you want to come to blows, we can do this, but as we do those giant beasts will crush both ships under their weight. How well can your vessels take a fall!!!" Firn'gaer shouts at the dwarf. "Get up as much speed as possible," he says as he tries to lay out a plan that might work, "then get both ships side-by-side. I'll reverse gravity an area in front of the vessels between the beasts and us. If it works, and that's probably a big if, we should be able to ride our momentum over their line and land on the other side. So, what will it be . . . fight, but don't think that my position as only a journeyman is an indication of my magical aptitude, OR do we give thought to the alternative and we might be able to get through this both vessels intact."
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Trace and Shadow Saturday July 26th, 2008 2:43:36 AM
Trace complies with Peerimus' orders and moves away from the group with Shadow in tow. He keeps himself away from the others and with Peerimus in sight next to the dwarf leader, ready to let loose a flurry of arrows if needed.
Trace's chest swells with the words from his brothers and he knows now more than any other moment that he would give his forseen life up for anyone of them.
Upon hearing the comotion from up above Trace sees the impending danger and then whips his head around when there is shouts. He reaches for an arrow twice before giving up with Peerimus' words in his head and how not to head to the mountain. It is hard to keep that train of thought with the bow screaming in his thoughts that danger is at hand.
Jurgen [AC: 33, HP: 141/141] Saturday July 26th, 2008 5:06:29 PM
"You're the ones that approached us, Rorak." The paladin doesn't say this with spite or malice. Nor does he treat the dwarf's threat seriously. If they decided to start a fight right now, they were insane. And nothing he could say would talk them out of it. Already though, he is dropping his Troglydyte form.
"I can withstand their rush... Which ship can turn the fastest?" Jurgen looks to the Captains and then Peerimus. "Domi's protectors can hold themselves steady against all but the most extreme of charges. And if I'm in my Hydra form, I can probably keep a few of them back. Enough to allow the a boat to make the turn? We've got two ships here. I think we should try Firn'gaer's strategy and this in case one doesn't work..." The two crews on a single boat would be a problem to deal with after they survived this. "Which ship, which plan?"
Jurgen readies himself to cast Dimension Door and move himself a few seconds ahead of the Ranthoms, leaving just enough time for him to cast Polymorph and return to his horribly unsuccessful form of a Hydra.
(OOC: Stand Ground: When standing on a level surface, the protector is immovable, just like an immovable rod (DMG). He defends against bull rush, overrun, trip, and grapple attacks with a +10 sacred bonus. He can hold his position against a load of up to three tons (6,000 pounds).)
Spells Cast: 1 x Level 1 1 x Level 2 1 x Level 3
Active Magic: Endure Elements [All Day] Greater Magic Weapon [Extended - All Day] Shield [Extended - ? Minutes] Shield of Faith [? Minutes]
DMBZ -OOC Saturday July 26th, 2008 7:16:53 PM
Reminder- You are about thirty feet above the ground as the ship rides on the top of very tall grasses. Some interesting sounding plans so far...
Peerimus and Yorrick d20+23=27 ; Saturday July 26th, 2008 8:36:24 PM
"Mother of the Wold." Peerimus breathes as he spies the Ranthorns The druid all but ignores the dwarves as he moves past them towards the bow of The Grass Swift. Caling back to his friends and the others, "Something is corralling them for the kill! What's big or numerous enough to bring together a pack of Ranthorns Gannees?"
"Be ready Firngaer with that, Jurgen, Don't."
"Captains! Hard right and begin that hopless turn. We might not be able to, but perhaps the Ranthorn will!"
Peerimus points out in front of the ships, "Mother, Bless us with your grace." and about 50' away and slightly to the left of The Grass Swift a downpour erupts. 30 gallons of water pelt the grass in about a 20' area. [Create Water]
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
For those who would like to know Great Ranthom: This is a huge grazing animal about the size of a large Orca Whale. It has no teeth. Instead, it has something like an open scoop for a mouth, with the bottom edge being razor sharp. This animal has huge forelegs, but where the back legs should be there is a strange rolling appendage
Kazak d20+3=20 ; Sunday July 27th, 2008 4:22:08 PM
The dwarven warrior is half way to the magical hut when the warning is sounded ..... he turns at Rorek's words to face the dwarven wizard
" Hold ..... we're not here to fight ya .....you chased us .... remember ?? ..... work with us to avert dis problem or just stay where ya are and watch " growls Kazak
" Not everything is an elvish plot ..... ya need to look past ya paranoia......see past ya doubts ..... start thinking for yaselves ...... we dwarves are renowned for deep thinking and and ya all do is think about blaming da elves for everything ....... pah .......just childish " [b] rants the dwarf
[b] " just hold still while we take care of dis thing den will talk some more ...... we'll show ya how to things get done when ya trust each other "
Kazak turns to face in the direction of Ranthom horde ..... turning his back to Rorek and his troop " Come on brothers we gots work to do " growls Kazak to his friends as he peers over the Grass Swifts side and scans the horizen for the cause of the stampede
"If ya can't move us can ya move dem beasties instead " quips the dwarf to Firn'gaer
(d20+3=20 spot check)
Jurgen [AC: 33, HP: 141/141] Sunday July 27th, 2008 5:06:03 PM
"If you want the Ranthoms to turn, give them something bigger to turn from." He thinks of the biggest, baddest, meanest dragon his imagination can create. It vaguely looks of Tumult, the red one the Children faced years ago. "Do you want an image of a dragon instead of just water?" Again, Jurgen turns to Peerimus. The whole asking-instead-of-doing thing was not something the paladin was used to. He'd spent enough time out on his own that he was already well established in his habits.
If Peerimus gives the go-ahead, Jurgen will cast Major Image and align it in such a way that the ranthoms would be running away from the turning ship. He didn't know if a ranthom knew what a dragon was. But he was fairly certain the creatures were fearsome enough that it would have them scared
Firn'gaer Monday July 28th, 2008 10:21:08 AM
"I think I might be able to. I can place a Wall of Force, on a diagonal, to divert half the herd to one direction. We can sail the boats around only half of the herd."
He looks to the dwarves "If you can assist with the another Wall, we can create a hole in the middle and dismiss the spells after the hole is made. What do you say?"
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Savin Monday July 28th, 2008 10:26:31 AM
Savin sees the disaster looming and wonders what could scare creatures that big into a panic and decides he doesn't want to meet it. He moves over towards the rigging and takes a firm grip knowing it was soon going to be a bumpy road.
Savin smiles over at the dwarven group and says, "You might want to relax your grip on the weapons and spell components and take hold of something solid. No matter what happens, I think this ride is about to get more interesting. While you are normally a sure footed folk, nobody wants to fall overboard into the midst of those lumbering beasts."
Savin then looks to his own spellweavers and asks, "Can we do anything to help the dwarven vessel? It doesn't look to be as manuverable as this one."
Firn'gaer Monday July 28th, 2008 1:04:30 PM
Firn'gaer Dim doors out in front of the vessels (he has his overland flight spell active). Using Lhari, he will lay down a 70-ft long x 20-ft high Wall of force that runs on a diagonal of 45 degrees starting at the middle of the line and going to Firn'gaer left to create a "/".
Jumping Ship [Dm BrianZ] Monday July 28th, 2008 3:18:05 PM
There is not much time to think, and even less to act. But the experienced adventurers come up with several quick plans and implement them immediately. The dwarf wizards for their part cease their bickering for a few moments considering the impending danger. Captain Ganness and his crew fall about in an orderly fashion as well. Ganness turns the ship as instructed and with a nod from Rorek, the dwarven helmsman does likewise.
Firngaer drops a wall of force to redirect the Ranthoms and one of the dwarven wizards does likewise forming an invisible 'V' in front of the ships. Still there is not enough room to maneuver around the walls and Ranthoms, but the walls do create a gap for the ships to jump to. As the Ranthoms approach the ones in the front are doused with water, stirring up a veritable horde of insects. They are only a nuisance to the gargantuan Ranthoms, but the insects cause the great beasts to turn a few moments early before the wall.
Rorek follows Firngaer's original assessment and unleashes a reverse gravity field directly before the ships strike against the Ranthom's tough backsides. The ships 'jump' into the space created in the midst of the herd. They both hit hard, the trampled grasses only partially cushioning the landing. The dwarf Ramboat fares worse with its' heavier weight. After the jump a final Ranthom is almost right on top of the two ships, and no time left to do anything about it. Reflex save DC 12 to avoid being tossed overboard as the ships land.
But suddenly a dragon appears before it. An enormous dragon. As the Ranthom turns away, you wonder was this the creature they were running from? But then you realize it was Jurgen's illusion. With a sigh of relief, you are glad the crises is over. The crews from both ships begin taking count to see if anyone was lost overboard.
But what were the Ranthoms fleeing from?
Both ships could use some repair. In fact, the Hammer will be unable to travel for at least a few hours until they complete some repairs. but the repairs will have to wait. Ahead of you, the grasses of the plains swell to a height of twenty feet higher than normal like an enormous wave. The wave of grass moves directly towards where the Ranthoms were traveling, but stops in mid-movement. Then the wave begins moving again- towards the ships. Something is moving underneath the surface. Something Large.
Trace hears his bow within his mind. Traaaaaaaaaace.........
OOC- Dan thanks for filling in the Ranthom description.
Posting Report For: Monday July 28th, 2008 3:34:56 PM
Career Game #3 Children of Chaos For the week of July 21, 2008
Notes: Kit'Miara and Kat'Miara are both on hiatus.
an excerpt from the journal of Dweezil the imp:
Dweezil enjoyed the rush of air that sailing upon the plains brought. It was a rare sensation for him. Pleasure. He wondered if the subcreatures that called themselves humans, dwarves, and elves felt such. Certainly most creatures of the Abyss found pleasure only in maiming, killing or harming others. Never in simple things. His thoughts turned to the present as another ship approached. The dwarves aboard seemed rather difficult to deal with, and ready to attack. But they never got the chance as the ships were forced to work together to avoid smashing upon the great Ranthoms. Dweezil noted the magic journal recording every bit of how the heroes escaped the predicament. He was rather intrigued that the creature chasing them was about to show itself. This could be fun...
Posting Report For: Monday July 28th, 2008 3:45:37 PM
Career Game #3 Children of Chaos For the week of July 14, 2008
Notes- I missed the report last week. Here it is. Taa -Daa!
Peerimus AC 26 HP 142 and Yorrick AC 27 HP 140 d20+10=23 ; d20+12=15 ; Monday July 28th, 2008 4:37:26 PM
Plans are put into quick motion and Peerimus steadies himself as the ship launches into teh air. The landing would be rough. With a deafening crash the Grass Swift lands, Peerimus and Yorrick both keep thier feet about them. With Jurgen's illusion turning the las of the beasts it was time to look to the damage to the ships. Peerimus looks to the dwarves first, but even as he moves to do so the 'wave' catches his eye and he springs into action. Calling out loudly as he moves, "Protectors! Move out in front of the ships!"
A burrowing creature, attracted to them by the tremors created when the ships came down and to prvent the ships from being turned into kindling, The Children of Chaos had to get between the creature and the crafts and present themselves as better targets. It also meant a creature of great strength that generally tried to come up under its prey and simply swallow the entire local area. Peerimus shifts to the form of a white Dire bear and with a roar to Yorrick, moves to get off the ship and towards the oncoming wave.
reflex saves Peerimus 23 Yorrick 15
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Jurgen [AC: 39, HP: 141/141] d20+15=28 ; Monday July 28th, 2008 10:09:58 PM
(OOC: Why do I suddenly have an urge to recite: "I must not fear. Fear is the mindkiller"? :D)
Jurgen gives a cry of success as the ranthoms are herded away. The boat hits ground and grabs onto the railing, easily avoiding being thrown overboard [Reflex Save - d20+15=28 - Success vs DC 12]. He almost sends the dragon into the air for a celebratory show, but his eyes catch the ripples of the plains and he realizes they aren't done yet. He positions the dragon illusion in front of the boats, making it as loud and aggressive as possible. [Major Image - No Concentration - Duration: 3 rounds]
"Domi... Gunna cut us some slack any time soon?" Jurgen brings his Alter Self spell back and then turns to the less able to teleport. "I can take four of you with me." And then the paladin casts Dimension Door down to in front of the ship with the waiting dragon.
Spells Cast: 1 x Level 1 2 x Level 2 2 x Level 3
Active Magic: Endure Elements [All Day] Greater Magic Weapon [Extended - All Day] Shield [Extended - ? Minutes] Alter Self [120 Minutes] Shield of Faith [? Minutes]
Durgan Monday July 28th, 2008 10:32:27 PM
Durgan latches onto Jurgen's dimension door spell. "Well, I wasn't about ta slide down the rope!"
As he moves into position in front of the ships, Durgan has to wonder out loud. "I wonder if we are defending the ships or providin good eatin' morsels?"
His axe is ready. His shield is ready. The sturdy dwarven warrior looks about at his comrades in arms. "I don't know what we are facing, but I like the odds."
OOC- of course I actually do know what we are facing. Does that make Durgan dumb or brave?
Kazak Monday July 28th, 2008 11:07:09 PM
Grinning as Durgan hitches a ride with Firn'gaer ..... " smart boy " growls Kazak
Quickly fishing out a vial from a belt pouch ..... he quaffs it (potion of flying )(standard action) ..... and starts to gain altitude ....(move action )(60'ft ) towards the moving grasses .
Peeking over his shoulder at Rorek and his men ...." ready crossbows if ya have dem " growls the dwarven warrior
Trace and Shadow d20+17=37 ; d20+10=28 ; d20+27=28 ; d20+27=39 ; d20+27=44 ; d20+22=27 ; d20+19=37 ; d8+7=13 ; d8+7=13 ; d8+7=13 ; d8+7=13 ; 2d6=9 ; 2d6=7 ; 2d6=5 ; 2d6=4 ; Tuesday July 29th, 2008 2:58:50 AM
Trace and Shadow run along the boat as it lands hard and have no problem keeping their feet. Upon hearing the command to defend the boats, Trace springs into action, commands his boots to fly and scoops up Shadown and puts her down next to Savin on the ground. Then Trace readies his bow with arrows and readies his shots folling the ground as it moves. When the creature surfaces, Trace with let loose four silver arrows at what ever arrives. Trace shouts out the commands and hopes that they can hear them, surround the creature from the sides and back, do not stand in front. Trace calls for Shadow to protect Firn'gaer.
reflex 37trace, 28 shadow
readied shot 28hero point used, wow look at the damge, same for four rolls, never seen that b4 hit ac39 dmg 13 holy 9 total 22hps hit ac44 dmg 13 holy 7 total 20hps hit ac27 dmg 13 holy 5 total 18hps hit ac37 dmg 13 holy 4 total 17hps total damage 77hps
Firn'gaer Tuesday July 29th, 2008 1:08:03 PM
Flying above the grass towards the predator to maintain altitude, Firn'gaer once again uses Lhari to cast another Wall of Force. This time out between the ships and the predator in the grass. The wall is 20-ft and 70-ft long, centered on the ships. "My wall should slow it down and give us a look before it arrives."
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Savin d20+18=35 ; Tuesday July 29th, 2008 2:20:18 PM
Savin easily keeps his feet as the boat lurches to the ground. He steadies himself and then starts to hear the bark of orders as the new threat presents itself. He looks over to the dwarves to makes sure they are ok and says, "Still think we set this up?" With that parting shot he jumps off the ship to the grasses below using the side of the ship to slow his fall.
Savin is not sure what he can do against such a large and underground foe but he sucks down a potion of enlarge to prepare himself for combat.
The Creature Revealed [DM BrianZ] d20+31=37 2d8(1+5)+26=32 d20+31=39 2d8(4+7)+26=37 d20+29=43 d20+29=36 d20+29=34 d20+29=31 d20+29=43 d20+29=49 d20+29=30 d6+16=17 d6+16=21 d6+16=19 d6+16=21 d6+16=21 d6+16=20 Tuesday July 29th, 2008 6:21:37 PM
Bursting from the ground is an enormous creature. Colossal in size, the massive gaping maw reveals nothing but an insatiable hunger and teeth too numerous to count. Numerous tentacles reach from the ground, promising to pull food to the creatures mouth. Moving things usually consist of food. Denied the feast of ranthoms, the creature strikes out at remaining nearby targets, flailing away at the nearby Children of Chaos, and also reaching for the ships and their tasty crews. (The tentacles are able to reach over the wall to the ships.)
As the creature emerges, Trace lets fly his arrows, a feeling of elation coming from his bow. The arrows seem to strike true to the experienced ranger's eyes and cause the creature some solid wounds. Trace finds his bow urging him to destroy the foul abomination. It's here....we must stop it
Attacks -tremendous reach tentacle vs Kazak -hit AC31, dmg32 tentacle vs Firn'gaer -hit AC39, dmg37 arm vs Durgan -hit AC43, dmg17 arm vs Jurgen -hit AC36, dmg21 arm vs Peerimus -hit AC34, dmg19 arm versus Yorrick -hit AC31, dmg21 arm vs crew of the Hammer -hit AC43, dmg21 arm vs crew of the Grass Swift -hit AC49(crit check=30), dmg20
OOC notes. We are in combat rounds! One round worth of actions per post please. Please list usual stats in name block. Please list all active spells in post. Please list condensed spell lists. Please try not to get kilt. :)
Dm contest alert! - Bonus Xp to whoever names the creature with something that sticks. You may enter once per post until the end of combat. Steve will judge.
I have downloaded openoffice onto the new comp. I will try to use it to send out a map tomorrow. Can't do it tonight, I have to get up at 4am.
Kazak Ac 32 Hp 148/170 Flying d20+23=33 ; d20+18=25 ; d20+13=30 ; d10+11=19 ; d10+11=16 ; d10+11=12 ; d20+3=21 ; Wednesday July 30th, 2008 12:16:39 AM
Once airborne .....he draws his steel sword and lashes out at the nearest tentacle ..... slicing the flailing apendage
Gaining altitude( 30'ft) as he circles the Maw of the Sargrass plains ...... surveying the battlefield .... hoping that it is alone . (d20+3=21 spot check)
Savin ac31 hps 147/147 enlarged Wednesday July 30th, 2008 8:33:08 AM
Savin will activate his ring of blinking and then move towards the nearest tentacle preparing to get a full attack in the next round.
Peerimus AC 26 HP 153/172 DR 10/Magic and Yorrick AC 27 HP 145/166 DR 10/Magic d20+20=33 ; d20+22=23 ; d20+22=32 ; d20+22=36 ; 3d6+15=27 ; d6=5 ; 3d6+10=21 ; Wednesday July 30th, 2008 9:31:28 AM
The ground erupts all about them as the creature explodes from the earth. "Great Father." he breathes in a whisper. The druid's mind races as he begins to process what he is now seeing. A creature of near legend status, an abomination of twisted magic and horror. What was it that Gannees had said? The Barons experimenting? Vaguely he thought he recalled a story or two. In the whispers of his mind he recalled one name for it, ReedRipper a sawgrass colloquialism to be sure. It's propoer name was not overly important and Peerimus sets to casting a spell. [Concentration 33, cast Animal Growth on self and Yorrick, If Shadow is within 30', Peerimus includes him in the spell]
Yorrick roars as the arm slams into him and as he swells with the power of Peerimus's magic, the now Huge kodiak strikes back. Fire erupts from the Tears of Ebyron; [Claw AC 23 (nat1) Claw AC 32 Bite AC 36 Dmg 27+5 Fire and 21]
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: *Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Yorrick: Animal Growth, Endure Elements, Greater Magic Fang (bite) Peerimus: Animal Growth, Endure Elements Animal Growth adds +8 str +4 con DR 10/Magic Size increase -2 Dex +2 Nat AC Net: +3Att, +4dmg, +2HP/HD DR 10/Magic, +4 Save
Firn'gaer: AC19, HP 60/97; Mirror Image - 8 images d20+25=40 ; d4+4=8 ; Wednesday July 30th, 2008 10:38:41 AM
"By the Gods!" He says as the creature rises from the plains. Firn'gaer tries to avoid the swing of the tentacle, but is unable to completely dodge the attack. Firn'gaer is momentarily stunned as the blow slams into him. A seasoned veteran, the gnome quickly regains his composure and rises 20-ft to avoid another crushing blow from the Sawgrass Kraken.
"I think a defensive spell is in order. I don't think I can take many more of those tentacles." He says to himself aloud. He casts a Mirror Image.
Concentration DC40
"Concentrate all fire on that Superstar Destroyer" . . . Couldn't help myself.
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Trace and Shadow d20+27=38 ; d3=1 ; d20+27=46 ; d20+22=39 ; d20+19=35 ; d8+7=12 ; d8+7=11 ; d8+7=15 ; d8+7=10 ; 2d6=6 ; 2d6=11 ; 2d6=5 ; 2d6=7 ; Wednesday July 30th, 2008 3:20:42 PM
Trace screams a war cry as he sends forth four more silver arrows at this "ranthom lion". If Trace's bow had a hand he would give it a high five. All four arrows find a home in the hide of the current problem.
(accident roll for the d3)
hit ac 38, 12hps dmg, 6 holy = 18hps hit ac 46, 11hps dmg 11holy = 22hps hit ac 39, 15hps dmg 5holy = 20hps hit ac 35, 10hps dmg 7holy = 17hps 77 hps total damage
Trace and Shadow Wednesday July 30th, 2008 3:22:19 PM
Traces active spells, barkskin and cats grace, boots have him flying does this creature fall into the giant catagory, traces favored enemy is giants
DMSTeve: sorry, no
Jurgen [AC: 39, HP: 141/141] d20+17=21 ; d20+17=18 ; d20+17=23 ; d20+21=41 ; d4=1 ; d20+12=13 ; d20+12=18 ; d20+12=20 ; 4d6=16 ; 4d6=15 ; 4d6=14 ; d100=40 ; Wednesday July 30th, 2008 4:31:44 PM
Jurgen sees the arm reach towards him and tries to jump away from it. It almost has the paladin, but his Shield spell blocks the attack at the last second. Only now does Jurgen have a chance to see the creature and his jaw nearly drops. His memories flutter back to a ballad his mother had once told him. And he knew that, if they survived this, the Children would tell their children of the great the Woldian Bandersnatch.
Immediately, Jurgen calls on Domi to guide his eyes and activate his ability to Detect Evil. Jurgen doubted the creature could think enough to be evil, but he had to be sure.
"Time to test your defenses." Jurgen begins concentrating on casting Scorching Ray [Concentration Check - d20+21=41. Summary below. (Do I do a caster level check on each ray or just each spell cast? Rolled for each ray, otherwise take the first)]. He tries to guide the rays past the Bandersnatch's defenses. Quickly, Jurgen realizes that he should have spent a lot more time practicing his spellcasting in this new armor. He manages to get the spell off [Spell Failure check - d100=40], but he doesn't maneuver the rays very well.
Spells Cast: 1 x Level 1 - 3 x Level 2 - 2 x Level 3 - 1 x Level 4
Active Magic: Endure Elements [All Day] - Greater Magic Weapon [Extended - All Day] - Shield [Extended - ? Minutes] - Alter Self [120 Minutes] - Shield of Faith [? Minutes]
Durgan AC 31 Hp 165/182 d20+26=40 ; d10+10=19 ; Wednesday July 30th, 2008 9:32:28 PM
After getting hit, Durgan charges in, hoping to draw the creature's attention long enough for everyone to bring all their firepower to bear on it.
Actions: charge and attack (+2 for charging) attack= 40, dmg 19
"Hey Kazak, didn't auntie Bertha call this thing a Bukarak ? Let's get it boys! Defend the ships!"
The Creature round2 [DM BrianZ] d20+29=36 ; d20+29=45 ; d20+29=31 ; d100=32 ; d100=43 ; d100=15 ; d20+31=51 ; d20+31=44 ; d20+31=51 ; d20+31=50 ; 2d8+26=41 ; 2d8+26=33 ; 2d8+26=33 ; 2d8+26=36 ; d20+29=49 ; d20+29=40 ; d100=88 ; d6+16=18 ; d3=1 ; d6+16=21 ; d20+29=39 ; d100=52 ; d6+16=21 ; d20+29=37 ; d20+29=43 ; d20+29=38 ; d20+29=36 ; d6+16=20 ; d6+16=19 ; d6+16=21 ; d6+16=19 ; Wednesday July 30th, 2008 10:45:26 PM
OOC- remind me if I forget anything. Having technical difficulties with the office program for the map. Make best guess, and I will go with the intention of your post as best I'm able. Will work on map problem. BTW, I love all the sci-fi references you guys throw out.
Kazak attacks the tentacle several times. The first attack nearly severs it, but not quite. He flies up and takes a look. Kazak sees no other evidence of similiar creatures. (Fortunately the thumpers only drew one. :)
Savin activates his defenses and moves up. the creature seems aware of the movement and several tentacles whip about, trying to strike the monk as he moves. (Note: if I never mentioned it before, I have always used high roll hits with percentage rolls. 51-100 hit, 1-50 miss.) The creature strikes three times, but thanks to the blinking none of the attacks strikes true. (you lucky dog)
Peerimus casts a spell, boosting himself, Yorrick and Shadow. Yorrick strikes the creature twice.
Firn'gaer wisely pulls up to a safer distance and boosts himself with a spell. (was the 8 the roll for # images?)
Trace pelts the creature with four more arrows, all finding their mark. His bow seems to return the mental high five. Knowledge nature DC 35 to reveal:Highlight to display spoiler: { The creature is a magical beast. }
Jurgen manages to avoid the creatures' attack. He responds with a fire attack to test its' effectiveness. (only one concentration check needed for defensive casting for the entire spell. DC= 15+ spell level) Despite the poor aim, Jurgen manages to hit the creature twice. (I counted the one as a miss.) The fire seems to affect the creature normally.
Durgan charges in and chops at the creature with his axe. Fortunately, Savin has already drawn the creature's free attacks. He hits once.
The creature attacks once at each each ship. The attacks are limited in effectiveness by Firn'gaer's wall of force The creature does manage to strike the Grass swift for some minor damage and knocks one of the dwarven crew to the deck. He doesn't seem to move afterward.
The crews of each ship scramble from the attack, then prepare crossbows. The dwarven crew prepares to fire in an orderly volley, taking careful aim. Captain Ganness is a little less orderly and shouts: "Fire at Will!"
The dwarven wizards are momentarily thrown from their feet, as they recover, they grab at their spell component pouches and begin to mutter incantations. They seem to be aiming at the creature...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Round:
The creature recoils slightly from the attacks, but still has a lot of fight left in it. And it is very hungry. The creature pulls back from the random attacks and strikes out at those nearest to it.
Attacks: tentacle vs Durgan -hit AC 51(crit check =44) dmg 41+33 -doh! tentacle vs Durgan -hit AC 51(crit check =50) dmg 33+36 -doh! arm vs Savin -hit AC 49(crit check= 40) Blink check= 88 hit, dmg 18+21 arm vs Savin -hit AC 39, blink check= 52 hit, dmg 21 arm vs Peerimus -hit AC 37, dmg 20 arm vs Jurgen -hit AC 43, dmg 19 arm vs Yorrick -hit AC 38, dmg 21 arm vs Shadow -hit AC 36, dmg 19
The creature attempts to start a grapple with all struck characters. Please add a grapple check to next post if hit. No AoO for these grapples.( Improved grapple)
The creature then sprays a spout of water into the air and all around it. The water splashes everywhere within 80 feet of the creature, harmlessly covering everyone and everything in range. The ships are shielded from the water by the wall of force. Then you hear the buzzing...
OOC notes. We are in combat rounds! One round worth of actions per post please. Please list usual stats in name block. Please list all active spells in post. Please list condensed spell lists. Please try not to get kilt. :)
Creature stats: AC- unknown 25 lowest that hit so far SR- unknown - doesn't seem to have any. Hp- unknown -damage taken?- (77 round 1), (19,16,12 to tentacle#1), +(32,21; 77; 16,14; 19 round 2)
Dm contest alert! - Bonus Xp to whoever names the creature with something that sticks. You may enter once per post until the end of combat. Steve will judge. Nice entries so far.
DM OOC Wednesday July 30th, 2008 10:50:47 PM
whew!
Jeff C [OOC] Wednesday July 30th, 2008 10:54:33 PM
(OOC: No result on the detect evil check?)
Jeff C [OOC] Wednesday July 30th, 2008 10:59:00 PM
(OOC: While asking, is Jurgen close enough to Durgan to touch him?)
Kazak Ac 32 Hp 148/170 Flying d20+23=27 ; d20+18=27 ; d20+13=31 ; d20+13=21 ; d10+11=19 ; d10+11=12 ; d10+11=18 ; Wednesday July 30th, 2008 11:35:30 PM
The dwarven warrior gimaces as he's splashed with water " grrr ... this is gonna be annoying " growls Kazak as he awaits the pesky bugs that are sure to come
returning his focus back to the beast ..... Kazak strikes with his blade of steel ...... with great effect.......
Peerimus AC 26 HP 143/172 DR 10/Magic and Yorrick AC 27 HP 134/166 DR 10/Magic d20+22=25 d20+22=27 d20+22=29 3d6(6+5+4)+15=30 3d6(2+1+1)+15=19 d6=5 d6=5 3d6(5+4+2)+8=19 d20+23=25 d20+23=29 d20+18=27 2d6(1+1)+14=16 2d6(3+2)+14=19 3d8(6+2+3)+7=18 Thursday July 31st, 2008 12:29:20 PM
The magic absorbs much of the blows that land on each of the huge bears. They both in turn savagely maul an arm of the Great Sawgrass Tentamorph. The spary of water registers and Peerimus hears his own thoughts echoing those of Firngaer. The insects that ravage the Sawgrass for water are far more dangerous than annoying. He and Yorrick were likely protected, but the others? But what could really be done?
Yorrick Hits AC 22/25/27 Dmg 30+5Fire/19+5Fire/19 Peerimus Hits AC 25/29/27 Dmg 16/19/18
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: *Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Yorrick: Animal Growth, Endure Elements, Greater Magic Fang (bite) Def Grapple 42 (Base 32+take 10) Peerimus: Animal Growth, Endure Elements Def Grapple 43 (Base 33+take 10) Animal Growth adds +8 str +4 con DR 10/Magic Size increase -2 Dex +2 Nat AC Net: +3Att, +4dmg, +2HP/HD DR 10/Magic, +4 Save
Trace and Shadow d20+27=41 ; d20+27=42 ; d20+22=37 ; d20+19=38 ; d8+7=13 ; d8+7=10 ; d8+7=13 ; d8+7=11 ; 2d6=7 ; 2d6=10 ; 2d6=2 ; 2d6=9 ; Thursday July 31st, 2008 3:25:49 PM
Trace is torn between helping Durgan, casting defensive spell replel vermin on someone or to continue bombing the creature, he choses the later in hopes to put down the greater threat. Trace screams out with a hysterical laugh, "I have not battle plan for this!" Trace continues to draw his arrows with a dextarity that looks to be a blur and only hopes that he dosent run out of arrows.
hit ac 41, 13hps dmg, 7holy = 20hps hit ac 42, 10hps dmg, 10holy=20hps hit ac 37, 13hps dmg, 2 holy =15hps hit ac 38, 11hps dmg, 9 holy = 20hps total damage = 75hps
Jurgen [AC: 39, HP: 122/141] d20+13=31 ; d20+17=23 ; Thursday July 31st, 2008 6:34:54 PM
As Jurgen's spells strike true against the beasts flesh, turns and shouts up to Firn'gaer. "Let loose!" If magic was this creature's weakness, then the wizard would certainly do some serious damage. Not to mention Trace, up there in the sky, was free to unload as many arrows as he could notch.
"I have Durgan. Continue the offensive and get ready for the incoming insects!"
He spares a glance backwards, as he tries to dive away from the creature. Hearing and seeing the crews begin to fire, he lets out a groan. If every arrow flew perfectly straight, it wouldn't be a problem. But any missed arrows could easily find themselves headed towards the Children, who were too busy to be dodging friendly fire. Regardless, Jurgen spends a second too long looking at the ships and feels the arm slam into his chest. It beings to wrap around his body, but instead of panicking, Jurgen pulls the arm off [Grapple Check d20+13=31 - Assuming success with such a high roll]. Before it can get a second chance, he tumbles under the arms of the wonderwyrm, trying to avoid it's attacks [Tumble Check to avoided AoOs - d20+17=23]. He moves over to Durgan and Interposes himself in between the dwarf and the wonderwyrm.
"Time to get you away from the Wonderwyrm here." The name fit, because when you saw it, you wondered exactly what it would be using to kill you. Jurgen grabs the dwarf and Dimension Doors them into Firn'gaer's hut on the ship. "Heal up. Then get back out there. I've got a plan to keep the insects occupied and maybe put a dent into that beast."
Spells Cast: 1 x Level 1 - 3 x Level 2 - 2 x Level 3 - 1 x Level 4
Active Magic: Endure Elements [All Day] - Greater Magic Weapon [Extended - All Day] - Shield [Extended - ? Minutes] - Alter Self [120 Minutes] - Shield of Faith [? Minutes]
DM Addendum Thursday July 31st, 2008 7:19:34 PM
Detect evil- Jeff- check your email.
I will say Jurgen has to move a few squares as Durgan charged in, Jurgen seemed to be moving just close enough to attack. This will provoke AoO, but otherwise should not interfere with your actions.
Durgan AC 31 Hp 22/182 d20+20=22 ; Thursday July 31st, 2008 9:02:16 PM
Durgan tries to fight off the grabbing tentacle (grapple 22). Looking at the mouth full of teeth at an uncomfortably close distance, Durgan is glad for the 'rescue'. "Thanks Jurgen", is all the gruff warrior says. "Now let's finish the beastie off. Not sure how I'm goin to heal meself though. Might hafta pitch in with me crossbow instead."
"Now I know why me auntie Bertha used ta call them things Fleshflayers."
Jurgen [AC: 39, HP: 122/141] Thursday July 31st, 2008 9:07:32 PM
Jurgen gives his potion bag (which has 3 Cure Moderate Wounds and 4 Shield of Faith +5 potions) to Durgan as well.
The Creature round3 [DM BrianZ] d20+29=41 ; d20+29=47 ; d20+29=33 ; d6+16=21 ; d6+16=20 ; d6+16=20 ; d20+50=53 d20+50=70 d20+50=51 d20+50=66 d6+16=22 d6+16=20 d6+16=19 d6+16=22 d100=18 d20+31=49 d20+31=42 2d8(1+3)+26=30 2d8(4+6)+26=36 d20+29=41 d100=51 d6+16=18 2d8(7+8)=15 d20+6=9 d20+6=17 d20+6=21 d20+6=12 d20+6=7 d20+6=25 d20+6=8 d20+6=22 d20+6=14 d20+6=16 d20+6=23 d20+6=12 d20+6=23 d20+6=20 d20+6=10 d20+6=23 d20+6=12 d20+6=12 d20+6=23 d20+6=26 d8=1 d8=4 5d4(4+3+1+4+2)+5=19 12d6(1+2+3+5+6+1+4+5+2+5+1+2)=37 10d6(4+2+6+6+4+2+4+3+3+1)=35 d20+23=25 d100=99 d100=20 d100=33 Thursday July 31st, 2008 9:20:43 PM
OOC- I see some defensive actions. The grey knights game making people nervous? :) PLEASE! these are info intensive posts. please read carefully so you don't miss anything and let me know if I miss anything.
Kazak flies back into the fight, getting several solid hits against the beast. (not a crit)
Firn'gaer dries himself off. he seems to be just out of tentacle range.
Peerimus hits three times and Yorrick twice. Peerimus scores several solid hits on the creature's arm. Yorrick fares a bit better. The enhanced bear savagely severs one of the arms. The bear roars in triumph!
Faced with several options, Trace continues to concentrate his fire on the creature. Lhari doesn't worry about the arrow supply. Loose! let them fly! (Trace please list the damages to Shadow in your post.
Jurgen faces the flailing tentacles as he moves to aid Durgan. AoO: hit vs. AC 41, 47, 33. Dmg: 21,20,20. (tumble DC to avoid the attacks is 25 - occupied squares, the arms and tentacles are everywhere.) Jurgen manages to reach Durgan and cast a dimension door. (No Concentration check needed all AoO used up.) Barely escaping, the two appear aboard the Grass Swift
Durgan steadies himself from the multitude of blows and retrieves his crossbow.
The creature grapples with those who have been struck by it. (used the +50 as it is max even though the actual bonus is higher) Grapple vs Peerimus = 53, vs Yorrick = 70, vs Savin = 51, vs Shadow = 66. The creature lifts all of them up into the air and towards its' gaping maw. Constrict dmg: Peerimus - 22, Yorrick - 20, Shadow - 19, Savin - 22(blink - the grapple missed due to blink, Savin falls twenty feet to the ground.)
Th creature then attacks with its' remaining arms, trying to find more food. Tentacle Attack vs. Kazak = hit AC 49, 42. Dmg 30 + 36. Arm attack vs. Savin - Hit AC 41(blink check 51) Dmg 18.
Insects swarm out of the grasses. Hundreds. Thousands. Millions. They are everywhere and obscure sight beyond 30ft. ( concealment 20%) Any creature with natural armor +5 or more is immune. Firn'gaer is immune while dry, as is any other dry creature. They swarm over the ships as well. Fortunately, most of the crew members are still dry, but not all. Everyone not listed as immune above receives 15 dmg this round from the swarms.
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The crews of the ships open fire upon the creature. The crossbows shoot and hit multiple times but only a pair of shots penetrate the tough armor. Fortunately, the Children's armor deflects the stray shots, many though they are.
Next up are the dwarven wizards. They let loose with magic missles, scorching rays and a lightning bolt. The bolt passes close to Trace. Dangerously close. Close enough to make Trace wonder who the wizard was aiming at. Dmg(vs creature): 19, 37, 35(reflex 25 for half)
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It looks as though the creature is not quite ready to give up on crunchy adventurer snacks just yet...
The creature attempts to start a grapple with all struck characters. Please add a grapple check to next post if hit. No AoO for these grapples.( Improved grapple)
OOC notes. We are in combat rounds! One round worth of actions per post please. Please list usual stats in name block. Please list all active spells in post. Please list condensed spell lists. Please try not to get kilt. :)
Creature stats: AC- unknown 25 lowest that hit so far SR- unknown - doesn't seem to have any. Hp- unknown -damage taken?- (77 round 1), (19,16,12 to tentacle#1), +(32,21; 77; 16,14; 19 round 2) +(19,18,12; 75; 1,4; 19,37,17 round 3 ), (16, 19, 18, to arm #1, 35, 24, 19 to arm #2, arm #2 severed.)
Dm contest alert! - Bonus Xp to whoever names the creature with something that sticks. You may enter once per post until the end of combat. Steve will judge. Nice entries so far.
Kazak Ac 32 Hp 67/170 Flying d20+23=27 ; d20+18=37 ; d20+18=22 ; d20+13=30 ; d20+13=23 ; d10+11=20 ; d10+11=13 ; d10+11=13 ; d10+11=13 ; d10+11=21 ; Thursday July 31st, 2008 11:23:53 PM
Staggered by the tenacles powerful blow ....Kazak shakes his head to clear the stars from his eyes .... but he never wavers from his attack ...... leading the attack from above ...... his sword slicing lethal slashes on the tentacle ......
1st swing d20+23=27 damage d10+11=20 2nd swing d20+18=37 crit hit damage d10+11=13(crit swing d20+18=22)(crit damage if needed d10+11=13) 3rd swing d20+13=30 crit hit damage d10+11=13(crit swing d20+13=23)(crit damage if needed d10+11=21)
A grin creases the dwarfs face as his sword bites deep into the its tentacles .... " gonna be legless if ya keep up it " growls Kazak at the maw of Sargrass plains
Trace and Shadow d20+27=39 ; d20+27=34 ; d20+22=38 ; d20+19=29 ; d8+7=9 ; d8+7=11 ; d8+7=15 ; d8+7=10 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=9 ; Friday August 1st, 2008 2:29:59 AM
Trace ac27 hp97/97 (fly, cats grace, barkskin) Shadow ac 30 hp 6/44
Trace screams out as he sees Shadow being mashed and squished by the monster, knowing that the lives of his fellow chaos are higher importance he continues to fire instead of rescuing Shadow. His only hope is that he can do enough damage fast enough to save her life.
Trace quickly snaps a look down at the dwarf wizards knowing that they should not be any where near him and this will not go unmentioned or unpunihsed but he had bigger "grappleloid" to deal with. He trains his eye back on his mark and sends fourth another four streaking holy silver arrows with all the fury and hate that he can muster and the grappleloid will know before it dies that no evil in this wold can withstand the fury of the mighty COC, AHHHHHHHHH!!!!!!
hit ac 39, 09 hps dmg, 7holy = 16hps hit ac 34, 11 hps dmg, 8holy = 19hps hit ac 38, 15 hps dmg, 9holy = 24hps hit ac 29, 10 hps dmg, 9holy = 19hps total damage = 78hps
1st entangle, endure elements, resist energy 2nd barkskin (trace), cats grace (trace) 3rd repel vermin, command plants 4th Summon Natures Aly IV
Savin ac31 hps 72/147 enlarged d20+19=35 ; d3=1 ; d20+19=29 ; d20+19=38 ; d6=5 ; d6=1 ; d20+13=32 ; d20+5=16 ; d100=90 ; d8=7 ; d100=82 ; d100=40 ; d100=91 ; 3d6+9=20 ; 2d6=11 ; 3d6+9=15 ; 2d6=7 ; 3d6=10 ; 2d6=7 ; 3d6+9=23 ; 2d6=8 ; Friday August 1st, 2008 8:43:26 AM
OOC Apologies on missing a post during combat. Somehow I lost track of the day
Savin winces in pain as the tentacle pound into him and try to grapple. Savin easily blinks out of their grip and uses the tentacle to slow fall to the ground (monk feat) (if not then Savin takes 6 more points of damage.
Savin attacks the tentacles surrounding him lashing out with his velvet fists in a flurry of blows striking several. OOC forgot to take off my large size minus but adding it here.
hit ac 34 blink roll 90 damage 20 +11 if evil for holy damage hit ac 28 blink roll 82 damage 15 + 7 for holy damage hit ac 37 blink roll 40 damage 19 (forgot to add modifiers to damage roll but get +9) +7 for holy hit ac 31 blink roll 91 damage 23 +8 holy damage
ooc added 15 points of damage from the insect swarm but do they do that while blinking?
rolled die 3 and die 8 in error
Brian, I spent the other day updating my character sheet progressing Savin to 15th level and then my brand new Mac just died. Bringing it in to the shop today so I will have to redo it again. I am not sure how to update my character on the Woldian site.
Peerimus AC 26 HP 131/172 DR 10/Magic and Yorrick AC 27 HP 134/166 DR 10/Magic d20+19=23 ; d20+19=21 ; d20+14=16 ; d20+18=23 ; d20+18=25 ; d20+18=38 ; d20+18=21 ; 3d6+15=28 ; 3d6+15=24 ; 3d6+8=18 ; d6=5 ; d6=5 ; 3d6+8=18 ; Friday August 1st, 2008 9:00:19 AM
Arm 2 is listed as Severed but also Yorrick is being listed as grappled. Different appendage? My post and Yorrick's HPs are going to assume the latter.
Father what strength? Peerimus knows there are only a few ways to escape the Sawgrass Titan's grip and Breaking free was not one of them. Fortunately Peerimus was already in a good position to continue this fight. Bears were designed by Father with mauling up close in mind. With that, Peerimus's claws and teeth continue to work. But the woldian Die roller continues to be the druids greatest obstacle. having made 12 attacks now and never having rolled higher than a 10. [Peerimus misses with a 4 and a pair of 2's] Peerimus sees Savin out of the corner of his eye slip through the tentacle, but he also spies Shadow and knows unless they kill the creature in the next few seconds, the big cat is doomed.
Yorrick's thunder rolls across the area as he bellows in victory and then sets to work again upon the monstrosity that still dares to stand before him. Yorrick Hits AC 27/27/42 crit 25 Dmg 28+5 Fire/24+5 Fire/18+18 Total 98 edited to reflect not being grappled
The insects arrive and swarm the area. The thick and magically enhanced hides of both bears keep them safe and the pair is far closer than 30.
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: *Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Yorrick: Animal Growth, Endure Elements, Greater Magic Fang (bite) Def Grapple 42 (Base 32+take 10) Peerimus: Animal Growth, Endure Elements Def Grapple 43 (Base 33+take 10) Animal Growth adds +8 str +4 con DR 10/Magic Size increase -2 Dex +2 Nat AC Net: +3Att, +4dmg, +2HP/HD DR 10/Magic, +4 Save
Firn'gaer: AC19, HP 60/97; Mirror Image - 8 images Friday August 1st, 2008 9:34:38 AM
Firn'gaer flies back down into the reach of the Swarmcaller towards Shadow. Once he is at Shadow, Firn'gaer touches the animal, "Shadow, I'm getting you to safety." The two teleport to the tiny hut on the grass ship.
Naming Contest [DM SteveK] Friday August 1st, 2008 10:32:29 AM Hint: Names for the tentacled, burrowing, ranthom-eathing, monster may stick better if people call it a name out loud. It's really going to depend on what the Sailors start calling the beast as to what its name is going to be...
Jurgen [AC: 39, HP: 81/141] d20+17=20 ; Friday August 1st, 2008 5:19:16 PM
"Durgan, take a Shield of Faith potion first." He turns his eyes, still channeling Domi's detect evil, to the dwarves just for a glance of whether they Children have another enemy to be worrying about. Regardless, he doesn't have the time to deal with them. He moves forward, looking out from the ship to the battle.
There were many, many more insects than he had suspected (although his Shield of Faith was holding them well at bay). It looked like the rest of the group were in serious trouble. Plus Durgan was in no shape to be left alone. Shadow was likely about to die. "Damnit!" He mutters and is conflicted on what to do. But when Firn'gaer starts flying down into the Tarrasque Eater's tangled mess, he almost jumps off the ship to stop him. If Firn'gaer got trapped too...
Instead of thinking about that, Jurgen's thought turns to distracting the beast. He shouts back to Durgan. "I'm going into the Tarrasque Eater's mouth... " He swallows his fear as he says it, realizing how insane it sounds. But the paladin didn't plan on staying. He reaches down to his side, grabbing into his pocket and pulling out two Feather Token's. The last time Jurgen had done this, Tumult had thrown a paladin at him...
Activating another Dimension Door, this time Jurgen goes towards the fight. The moment he appears inside the beast he drops both of his Tree Feather Tokens. In the same motion, he tries to roll away from whatever might be coming his way. Be it teeth, tongue or something more outlandish [Tumble Check - d20+17=20].
Spells Cast: 1 x Level 1 - 3 x Level 2 - 2 x Level 3 - 2 x Level 4
Active Magic: Endure Elements [All Day] - Greater Magic Weapon [Extended - All Day] - Shield [Extended - ? Minutes] - Alter Self [120 Minutes] - Shield of Faith [? Minutes]
(OOC: If this plan is not at all viable, just toss me a quick email Brian and I've got an alternate post worked up)
DM addendum BZ Friday August 1st, 2008 5:59:17 PM
Yorrick is not grappled nor did he have constrict dmg last round. That arm was severed. -my bad.
Jeff, keep the post and work with it :) Of course, it might be more dangerous than you suspected...
Savin - swarm dmg is continuous and area. I will say the blink auto saves half the damage but won't negate completely. Take 7 instead of 15 for last round.
Trace- don't forget Peerimus hit Shadow with animal growth> I believe that adds some temp Hp.
helpful note: Woldian rules on Grapple. Defender always takes 10 Attacker always loses on nat 1-3
Kazak Ac 32 Hp 67/170 Flying d20+3=4 ; Friday August 1st, 2008 11:22:29 PM "It rained water down on us .... can someone do da same to it ?? growls Kazak " make da bugs chase it "
Spot check d20+3=4 !! must be all the bugs in Kazak's way ;-)
The dwarven warrior's jaw drops at Jurgens tactic " what is ......... " as he just becomes speechless
Durgan AC31 Hp 22/182 d20+18=37 ; d20+18=21 ; d20+13=33 ; d20+13=25 ; d20+8=12 ; d10+1=4 ; d10+1=4 ; d10+1=7 ; Sunday August 3rd, 2008 9:32:54 PM
"Whew. What a beastie. I think I'll just my crossbow fer now." Durgan fires off several shots, hoping to supplement the ships' crews. When he sees the wizards' spells get dangerously close to Trace, Durgan gives them a warning. "Watch it bub, or the next bolts will be comin yer way."
Actions: Fire repeating crossbow at the creature. hit AC 37 (crit check= 21), 33(crit check= 25 !), 12 Dmg: 4, 4+7
Seeing Jurgen magic himself into danger, Durgan just shakes his head. "Durned fool is goin ter get himself killed. Or maybe he just wants ta show he can be a chaotic paladin?"
"Now I know why auntie Bertha always called these things Fool Killers. Anyone who is sane would run away from 'em."
The Creature round4 [DM BrianZ] d100=61 ; d100=12 ; d100=45 ; d100=96 ; d100=4 ; d100=20 ; 2d6=11 ; d100=57 ; 4d6+6=16 ; 2d8=12 ; Sunday August 3rd, 2008 10:17:45 PM
Despite several tough wounds, Kazak presses the attack and with some excellent hits severs both of the creatures tentacles!
Trace tries to put the creature down and cuts loose with yet another volley of missles. Shadow is looking a little worse for wear. (miss chance to swarm = 61, 12, 45, 96 - second shot missed)
Savin is able to slide down a tentacle to the ground like an ice slide. Finally in a position to attack, Savin unleashes his fists against the creature. (the holy dmg is effective)(work on the sheet and get it in as soon as you can)
Peerimus attempts to bite and claw the creature, but fails to penetrate its' thick hide. Yorrick however tears into the creature with wild abandon. Tearing, biting, and clawing his way into the creatures' side.
As Firn'gaer flies down to rescue Shadow, several appendages whip about and try to strike him. Three strikes and the creature is out. Three images disappear as Firn'gaer weaves his way through the tentacles and rescues Shadow. They both return to the Grass Swift by magic.
Jurgen takes a quick look at the dwarf wizards' auras but doesn't get any reading off of them. Then he launches a desperate plan. Jurgen uses dimension door to get inside the creatures' mouth. He is ready to drop several tree tokens into the creature's mouth, but he must wait as the spell allows for no further action.
Durgan decides to add to the carnage Trace is inflicting on the creature and puts a few shots of his own into the air. He levels his crossbow and fires. (miss chance to swarm = both missed haha)
The creature has suffered mortal wounds. It thrashes about for a moment and then drops dead. All of the tentacles and arms drop to the ground along with whoever they were holding. Anyone close to the creature takes some bludgeoning damage due to the collapsing tentacles. Peerimus, Yorrick and Savin take 11 bludgeoning damage from the appendages as they hit the ground hard. (savin blink= 57) Jurgen takes damage from the massive number of teeth as the creature collapses. (Jurgen take 16 dmg) Jurgen is trapped in the creatures mouth. (Any vigorous activity will cause more dmg. Concentration DC 15 + spell level to cast and/or avoid dmg)
The swarms begin to diminish, but still inflict multiple wounds while they dissipate. Everyone not immune takes 12 dmg this round. (Savin take 6 for blink)
The creature is dead. (One last entry for contest in your next post.)
The dwarf wizards seem disappointed not to be able to fire more spells near Trace. "Eh, it's a good thing we were here. Otherwise ye might have had a bit more trouble with that beastie."
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OOC notes. We are in STILL combat rounds! One round worth of actions per post please. Please list usual stats in name block. Please list all active spells in post. Please list condensed spell lists. Please try not to get kilt. :)
Creature stats: AC- unknown 25 lowest that hit so far SR- unknown - doesn't seem to have any. Hp- unknown -damage taken?- (77 round 1), (19,16,12 to tentacle#1), +(32, 21; 77; 16,14; 19 round 2) +(19,18,12; 75; 1,4; 19,37,17 round 3 ), (16, 19, 18, to arm #1, 35, 24, 19 to arm #2, arm #2 severed.), (tentacle #1, #2 severed; 59, 110; 98; round4)
Dm contest alert! - Bonus Xp to whoever names the creature with something that sticks. You may enter once per post until the end of combat. Steve will judge. Nice entries so far.
Trace and Shadow d20+29=41 ; Monday August 4th, 2008 2:28:09 AM
Trace turns in the air and focus's his attention on the dwarves, he lets loose one arrow to hit the mast next to the dwarves so that he has their attention. " YOU THERE, NOW THAT EVERYONE IS PAYING ATTENTION AND MY BACK IS NOT TURNED, YOU WANT TO SEND YOUR MAGIC AT ME AGAIN?! YOU GET THE FIRST SHOT AND THEN MAY DOMI HAVE MERCY ON YOUR SOULS!"
attack on ship's mast near the dwarves hit ac 41
Trace thinks to his bow, """wich one will attack first?""""
Trace ac27 hp97/97 (fly, cats grace, barkskin) Shadow ac 30 hp 6/44 1st entangle, endure elements, resist energy 2nd barkskin (trace), cats grace (trace) 3rd repel vermin, command plants 4th Summon Natures Aly IV
Firn'gaer: AC19, HP 60/97; Mirror Image - 5 images Monday August 4th, 2008 11:31:16 AM
The beast is dead and Firn'gaer turns to the ship's crew. "So, what do you call that thing, Swarmcaller Kraken?" He says. "Or what about Gelendan Nicor? Which basically translates to 'seamonster of the land' or 'land monster'. It's from an older dialect from the Northern Continent. It adds a little mystery to the beast which as we all know is more frightening and should keep fools, like us, from seeking these things out."
Trace fires his shot and Firn'gaer's head lowers in disbelief. He was pretty busy during the fight so he was unaware of how close some of the dwarven magic came to Trace. "Do we have to start this again?" He says. "Look we're looking to broker a truce between your two races, but if your incapable of putting aside your grudges then by all means fight it out. Just don't start with us. While your skills in magic are considerable, this is a fight you do not want. We can assist you in repairs however we can, but isn't your lust for blood satisfied after fighting that." He says pointing to the Swarmcaller Kraken.
Savin ac31 hps 92/147 enlarged Monday August 4th, 2008 1:38:18 PM
Savin looks down at his battered body and the possible conflict coming up with the dwarves or who knows what else and decides some healing is in order. He gives himself 30 hitpoints back with his monk feat and feels much better. He will move back towards the side of the ship and blink in through the wall, and then move himself on up to the deck.
Jurgen [AC: 39, HP: 65/141] d20+21=31 ; d20+21=32 ; Monday August 4th, 2008 4:26:31 PM
Jurgen feels the creature falling to the ground. At first, he's pleased that the everyone is now safe. And then he realizes that it could still try to make him it's dinner. And that he's now completely covered in monster saliva. "Delightful." He mutters to nobody in particular.
He drops the feather token, letting a tree shoot up and (hopefully) remove the danger from Jurgen. [Concentration Check - d20+21=31. Rolled to avoid damage. Rolled twice. Uh.. Just 'cause] As the tree is created, Jurgen leaps out of the mouth with as much flourish as he can muster.
Seeing that everyone is fairly safe and sound, he shouts up to the "Well, I don't know about the rest of you. But I'm dubbing that creature the Paladin Crusher..." He grins widely, while avoiding Peerimus' gaze.
If he would have seen/heard Trace and still has an action left this turn he'll cast Dimension Door and position himself in between Trace and the dwarves. He'll do so with his hands over his head, making it clear that he is not committing an aggressive act. And he'll say to the dwarves, "The blood of this one elf would likely come with a hefty cost. You could probably kill him and us, but we're not some defenseless prairie pigs. How many of your own would you be willing to lose? I guarantee you that, if you took but one of our lives, we would unleash the full fury of our abilities." [Diplomacy Check - d20+19=31])
Spells Cast: 1 x Level 1 - 3 x Level 2 - 2 x Level 3 - 2 x Level 4
Active Magic: Endure Elements [All Day] - Greater Magic Weapon [Extended - All Day] - Shield [Extended - ? Minutes] - Alter Self [120 Minutes] - Shield of Faith [? Minutes]
Peerimus AC 26 HP 130/172 DR 10/Magic and Yorrick AC 27 HP 133/166 DR 10/Magic Monday August 4th, 2008 5:13:59 PM
The thunderous bass of hundreds of tons impacting the earth rolls away as the creature and Peerimus as a Huge Dire bear strike. It is followed by a nearly as deafening trumpet of victory from bot Yorrick and Peerimus. Each standing upon thier hind legs, towering near 30' and weighing past 30 tons, The former human druid crackles with power in his victory roar. Yorrick, with his claws wreathed in fire may be smaller but the 20' kodiak has had more practice claiming victory and he finishes his proclamation by tearing a large swath of the earth away in one of his claws as he returns to all four feet.
Peerimus snorts but stays where he is and upon his hind feet. With adrenaline still pupming from the fight a part of him mentaly called out to the dwarves to do something. To feed the rush and excitement of battle he still lived in at this moment. Trace's arrow and words would almost seem a dream come true. Peerimus, however is not so controlled by his emotions and wants as he used to be. A time not so long ago would have him storming the ships and putting the dwarves down, but no longer. Adrenaline still fueled him and with Firngaer taking a lead in speaking, he could maintain his present more combat ready form in case Trace and the dwarves decide now is a fine time to have this out.
Too many wizards to think of countering effectively and so Peerimus thinks to more standard defences. he 'Readies' to cast Resist Energy Electricity if any of the wizards start to cast a spell. The spell will be shared with Yorrick.
Spells: Level 0: *Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: ****(5)Endure Elements, (2) *Long strider Level 2: (3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (3) CMW, Daylight, Poison, Stone shape, *Greater Magic Fang (granting Yorrick's bite addtional +2/+2) Level 4: (3) CSW, Freedom of Movement, *Blackthorn Level 5: *Animal Growth, (2) CCW, Stone skin, *Commune with Nature Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Greater Scrying, Transport Via Plants Level 8: Animal Shapes *Cast Spell Staff contains FireStorm
Yorrick: Animal Growth, Endure Elements, Greater Magic Fang (bite) Def Grapple 42 (Base 32+take 10) Peerimus: Animal Growth, Endure Elements Def Grapple 43 (Base 33+take 10) Animal Growth adds +8 str +4 con DR 10/Magic Size increase -2 Dex +2 Nat AC Net: +3Att, +4dmg, +2HP/HD DR 10/Magic, +4 Save Duration 11/15
Posting Report For: Monday August 4th, 2008 5:37:02 PM
Career Game #3 Children of Chaos For the week of July 28, 2008
Dweezil watched as the creature pushed its' way up out of the earth and attacked the ships. He was impressed. The raw fury of the creature and its' many tentacles gave the Children of Chaos a few moments of trouble. He noted that the magic journal took extensive notes on the creatures' description and abilities. Surely his master would have some use for a creature such as this? Dweezil watched as the elven wizards fired spells dangerously close to hitting Trace. The elven archer was suitably upset. Depending on how the dwarves reacted, the elf/dwarf war might just begin right here. Dweezil leaned forward for a better view...
Durgan AC31 Hp 22/182 Monday August 4th, 2008 9:30:24 PM
Durgan levels his crossbow at the dwarven wizards. "Now that the Burrowing Tentacle Beast is finished, what say we have a nice chat eh? Mebbe ye would like to do it without a few arrows stickin out of ye? These fellows are me clan. They are as kin to me as me own brother who happens to be right over there. Ye know our minds on the war. Say what ye came to say and leave."
Actions: ready action to fire crossbow
The creature is dead [DM BrianZ] d8=4 ; Monday August 4th, 2008 9:51:13 PM
Trace turns his attention to the dwarven wizards and issues a challenge.
Firn'gaer tries to calm things down, but lets the dwarves know where he and they, stand. Firn'gaer, spot check please.
Savin uses his monk skills to restore some of his wounds, then moves towards the Grass Swift
Jurgen activates a magic toke. The magically created tree pushes the creatures mouth open, allowing Jurgen to get out. He is soaked with saliva and has discovered a rather unpleasant odor. He now smells like food that has been decomposing in the creatures mouth for several weeks.
Peerimus and Yorrick revel in the power of nature unleashed. The druid keeps his bear form and waits for the dwarven wizards' response.
Durgan, extremely wounded though he is looks to defend his companions.
The swarms deal damage one last time as they fade back into the Sargrass. Everyone who is not immune takes 4 damage.(Savin gets two :). Within moments only a small handfull of buzzing insects gives any evidence to the massive swarm that a spray of water called forth. The Captain's previous warning was apparently well founded.
The battle is over. Or is it? The dwarves seem tense as Rorek speaks. "Elf. We didn't hit ye lad. No need to overreact. We had to aim just so to damage the beast. And its' a good thing we helped too or ye might not have beaten it eh? Ye seem a bit upset to me. Mebbe ye should calm down before someone gets hurt. We didn't come for a fight, but we can manage if that's what ye want. So what'll it be?"
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OOC notes. We are in STILL combat rounds! One round worth of actions per post please. Please list usual stats in name block. Please list all active spells in post. Please list condensed spell lists. Please try not to get kilt. :)
Kazak Ac 32 Hp 67/170 Flying Monday August 4th, 2008 9:57:59 PM
The dwarven warrior shakes his head at the tension that the dwarven wizards spells have caused ..... but he decides to play peacemaker ...... flying to the center of the ship he lands between the two groups ... .... sheathing his weapon over his shoulder he raises empty hands ........(knowing he can still draw it in a split second if needed.
"Stay your tempers ........and weapons ... " growls Kazak " we agreed to talk ......moments before the attack..... and we worked together to slay the .... the .... the ...." whatever that thing was "
" we bothe need time to repair our ships ..... so please .....everyone keep calm " groals the dwarf
Trace and Shadow ac 29, hp 94/94 flying, cats grace, barkskin d8+5=8 ; d8+5=12 ; Tuesday August 5th, 2008 2:23:37 AM
Trace, satisfied that his point has been made lowers his bow and flies down to the ship and ignores the dwarves from here on out and begins to heal and take care of Shadow. Trace retrives two potions of cure light wounds and feeds them to Shadow healing 20hps. Trace has a sinking feeling in his stomach that it is a pretty good chance that he might someday loose Shadow and he needs to watch over her better.
1st entangle, endure elements, resist energy 2nd barkskin (trace), cats grace (trace) 3rd repel vermin, command plants 4th Summon Natures Aly IV
Savin ac31 hps 92/147 enlarged Tuesday August 5th, 2008 8:53:58 AM
Savin stomps up the stairs from the hold coming up on deck both ready for peace or war depending on what he sees. Relief floods through him as he sees everyone tense but at least talking. He says, "We worked together on slaying this..... this Maw from Below. Lets continue the trend and see if we can find a way for peace between the elves and dwarves. Or at least the real reason the conflict has started which then can be dealt with justly without a war."
Captain Ganness [DM SteveK] Tuesday August 5th, 2008 1:21:23 PM
The captain of the GrassSwift is pale and sweating at the close call his ship and crew have had. Laying trembling hands upon the side railing to steady himself, he looks out over the scene of carnage. "We have no name afor a beast like this," he calls in his weather-roughened voice, "I've never heard of its like before. It looks like ancient pictures of Kraken, but it attacked like a dumb beastie. It burrows like the legendary Oglian, but looks nothing like them. And it looks like it feeds on Great Ranthom like I would a Prarie Pig."
He considers for a second and then calls his Pursur to the deck. "Set the log with size, strength, capability, and feeding pattern and ensure to provide a copy to every community and ships captain we encounter. Call it... a Sargrass Gelendan, for it is very much like a seamonster on land."
ooc: Firn'gaer awarded 500xp! :-)
Durgan AC31 Hp 6/182 Tuesday August 5th, 2008 4:08:34 PM
"Good. Glad were not fightin then. I'd hate to have ta beat up a fellow dwarf."
Durgan sits down hard on the deck and sets his crossbow down beside him. "Now then, I could use a bit of healing. And a good drink."
Peerimus AC 26 HP 100/142 and Yorrick AC 27 HP 133/166 DR 10/Magic d20+11=16 ; Tuesday August 5th, 2008 4:59:54 PM
Peerimus reverts to his human form and moves to the ships. Yorrick moves in to stay directly on his right, to provide cover as the bear can reach 10' at this point. Peerimus raises his hand and calls out to Rorek, "Our thanks for your aid against the Burnthorm. I have heard some from the plains speak of this 'ReedRipper' with much awe and now I know why." [Diplomacy 16]
Peerimus continues calling to Gannees, "Captain how fares our crew? I would like to get back under way as soon as we can before Jurgen has the urge to feed himself to some other abomination of this land!"
Jurgen [AC: 39, HP: 65/141] 3d20+5=40 ; 3d8+5=18 ; Tuesday August 5th, 2008 5:26:27 PM
Jurgen, having Dimension Doored up to the boat, pulls out his wand of Cure Serious Wounds and helps bring Durgan back up to snuff [3d8+5=18 hp]. "I'm going to have to start carrying a backpack filled with these wands, if we're going to keep getting into fights." He quips, mostly to himself.
"Captains..." He looks at both Rorek and Ganness. "What can we do to get the ships fixed and ready to go? I don't feel like fighting another one of those beasts."
Savin ac31 hps 92/147 enlarged Tuesday August 5th, 2008 9:57:20 PM
Savin moves over to Peerimus and asks, "I have heard that huge creatures like this sometimes have treasure stuck in their gizzards. Do you think it is possible? I really hope it doesn't have a hungry mate somewhere out there. I don't want to go through that again. I doubt it though. Two of those buggers would eat everything that moves and end up starving."
Negotiations [DM BrianZ] Tuesday August 5th, 2008 10:53:36 PM
OOC- end of combat. Please continue to list Hp in post so the healers know who to help. :)
Captain Ganness informs you that several crew members were injured, but thanks to the wall of force blocking the water spray, the insect swarm didn't harm anyone too badly. He accepts the offer of help. Unless anyone has carpentry experience, it will be mostly labor. Captain Ganness estimates a few hours for the Grass Swift to be pretty well repaired.
Rorek and Ganness agree the dwarven ship will need about a day's worth of repair. Rorek lost a crew member to the Sargrass Gelendan and has other crew members a bit shaken up but otherwise they are ok.
The two dwarf wizards dimension door back to their ship with a scowl on their faces and begin to see to the repairs. Rorek lingers behind.
Firng'aer take a peek: Highlight to display spoiler: { You notice with your arcane sight a magic glow from a section of the creature's corpse. }
Kazak Ac 32 Hp 67/170 Flying Tuesday August 5th, 2008 11:22:50 PM
Kazak steps near Rorek ... " i'm sorry for the loss of your crewman .......thanks for your support in the battle "
"Not bad ... ya fought besides people ya don't even trust .....wonder how much can get done if ya were more trusting "
Turning Captain Ganness " well just tell me whatcha need .....and point me in da right direction " grins Kazak
Trace and Shadow ac 29, hp 94/94 flying, cats grace, barkskin//Shadow 26/44 3d8+5=19 ; 3d8+5=26 ; 3d8+5=20 ; 3d8+5=16 ; Wednesday August 6th, 2008 2:16:44 AM
Trace takes out a csw wand and cures another 19hp to Shadow and brings her back around to full health. Trace uses the wand three time and give Durgan another 62hps. Trace will give healing to whoever ask for it. I have ten more charges left in this wand.
Firn'gaer: AC19, HP 60/97 Wednesday August 6th, 2008 9:29:42 AM
Firn'gaer flies down to the body of the Sawgrass Gelendan to the location he noticed the magical emanation. Taking out his dagger, he will cut open the carcass to reveal the source.
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Perimus AC 26 HP 70/112 and Yorrick AC 27 HP 107/140 d20+12=26 ; Wednesday August 6th, 2008 12:19:05 PM
Peerimus nods to Savin, "Creatures as large as this, tend to have ver slow digestive systems. So if it got ahold of anybody, what is left may still reside inside." Seeing Firngaer pull his dagger the druid smirks, "And apparently our good wizard agrees and seems to have found something." Perimus is happy to hear the crew of the Swift made it through and that Firngaer's actions were a direct result in thier survival. He too extends his condolences to Rorek.
He mentally notes the other wizards, there could certainly still be trouble there. As long as Rorek sees the point of talking, he can hopefully keep his men in line. With that thought in mind, Peerimus approaches Rorek. "May you and I have a word in privacey?" A flick of his head sends Yorrick moving off to a shady spot by the Grass Swift.
After speaking with Rorek... On the repairs, Peerimus will see if any supplies are needed that fall into the Vegatable kingdom, wood, rope, canvas and so forth. The druid will also lend a hand wherever his Woodcrafting skills could be applicable. [Craft Woodworking Check 26]
Savin ac31 hps 92/147 enlarged Wednesday August 6th, 2008 3:19:09 PM
Savin will again hop down to the ground and trot up to Firn'gaer. "Find anything? Need some help?"
Repairs and Words[DM SteveK] Wednesday August 6th, 2008 4:43:53 PM
Rorek calls to the dwarves on the ship, "get those repairs and other preparations on the way and keep your distance from the other sailors and passengers. I'll have a talk with this tall one and thier Defender." It is fairly obvious that Rorek's instructions are not well-liked, but that he will be obeyed. The dwarven wizard nods at Peerimus and Kazak and moves off a little with the wild druid to discuss things.
The dwarves begin repair work and a small work party moves to a couple of tentacles of the Sargrass Gelendan that are away from the others and begin cutting out chunks with long axes and sticking them into a barrel of salt. Food is food on the Sargrass Plains. The other two wizards have gone below and are not seen.
The crew of the GrassSwift also begin building as well as having a food harvesting group go to another part of the Sargrass Gelendan, cutting long strips to dry in the hot sun. Captain Ganness looks at the ship laying on the bare ground and shakes his head. "The Ranthoms cut a swath of 'Grass down while fleeing and that jump stuck us right in the middle of the eaten area. Unless you adventurers have a method for getting us back to the tall Sargrass, we're stuck here for a couple days while the 'Grass grows back."
Firn'gaer does some cutting and digging, and finds one of the tentacles of the beast is actually wearing a magical ring, pulsing strongly of Transformation magic.
Durgan Hp 86/182 Wednesday August 6th, 2008 8:16:07 PM
OOC- thanks for the healing guys. Hopefully We'll have enough time to rest for regular spells to take care of the rest.
"Thanks Trace, Jurgen." Durgan nods his head in appreciation for the healing.
Seeing Peerimus and his brother move off to talk to Rorek, Durgan helps the ship crews with harvesting meat. "Well, it can't be any worse than prarie pig eh?" Durgan asks the dwarf crew if they have any ale to share. "If we are goin ta be stuck here a few days, then food, ale and, stories seems a good way to pass the time to me."
Kazak Ac 32 Hp 63/170 Flying d8+5=7 ; Wednesday August 6th, 2008 10:59:53 PM
Surveying the damage of the Grass Swift .... the dwarven warrior joins the crew and clearing and repairing the damage ..... but first he invokes Quinn's gift of healing (1d8+5=7 cure light wounds ) on the most injured crewman of the Grass Swift ......
"Thanks for healing me brother "remarks Kazak to Trace " if ya can spare a couple hits it would be appreactiated "
"Wonder if Peerimus could corral some of dem big critters .... maybe use dem to pull us onto the tall sargrass " quips the dwarf ....... Kazak will mention that to the Druid once he is done talking with Rorek
Trace and Shadow ac 29, hp 94/94 flying, cats grace, barkskin//Shadow 26/44 Thursday August 7th, 2008 1:26:09 AM
(ooc: this grass is trampled down and not eaten since they were running right?) If this is so shouldnt this ships ability to float on grass still make it levitate even when trampled?)
DM SteveK: Nope. Eaten clear through. Ranthom don't have back legs and only pull themselves along on thier forelegs. Thier mouth is also as wide as thier body and is located right at the point of eating. They would actually be SLOWER if they didn't eat the Grasses and tried to trample over them!
If nothing is done trace will use some of his spell slots to regrow the grass quicker. He will be able to cast this three times per day 520' area can be cast each time.
Firn'gaer: AC19, HP 60/97 d20+29=43 ; Thursday August 7th, 2008 9:00:18 AM
"I might Savin. There is a magical ring on a tentacle of the Gelendan. I could use your help in getting it off, or better yet, let's cut of the tentacle and leave the ring on. I'd like to invest this ring in more detail before removing it. Since we only have a couple of hours, my investigation will require a little more time, I'll need it on board."
[What was the magical power, spell or caster level, of the ring? My Spellcraft check is DC43 Noticed you answered my question in last post.]
"Captain I think we can get the ships back on the grass with a Reverse Gravity spell and some brute force. We'll lift the ships and push them over the grass. Should work, unless there are any other suggestions, that sound better."
Active Spell Effects: Mage armor (28 hours), Overland flight (28 hours), Extended endure elements (48 hours), Extended shield (28 minutes)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, Spell Resistance 20 (Scarab of Protection)
Jurgen [AC: 39, HP: 141/141] 3d8+5=15 ; 3d8+5=20 ; 3d8+5=16 ; 3d8+5=17 ; 3d8+5=27 ; 3d8+5=14 ; 3d8+5=22 ; 3d8+5=18 ; 3d8+5=18 ; 3d8+5=23 ; 3d8+5=28 ; 3d8+5=18 ; 3d8+5=11 ; 3d8+5=23 ; 3d8+5=24 ; 3d8+5=18 ; 3d8+5=20 ; Thursday August 7th, 2008 4:54:22 PM
Jurgen gets to work on healing up the group. [Cure Serious Wounds 17 Charges - Summary: 15 hp for Shadow, 94 HP for Kazak, 22 HP for Yorrick, 36 HP for Peerimus, 80 HP for Durgan, 23 for Firn'gaer, 76 for Jurgen] After that, he spends few moments wondering about moving the ships. "Firn'gaer, your plan ain't bad. Want me to polymorph into something much bigger to help push?" (DM's discretion on whether Jurgen would know any form that is large enough to move the boats. Or even help move the boats)
He also takes a moment to talk to Firn'gaer. "I feel nervous about those wizards hiding below... Anything we can do to watch them or make sure they can't attack us?"
On the Way[DM SteveK] Thursday August 7th, 2008 5:34:43 PM
The dwarves keep to thier ship and continue repairs, gruffly rebuffing any offer of help or assistance. Thier apparent leader is still in conference with Peerimus and Durgan, and they seem to be following his orders to the letter.
Firn'gaer takes another look at the ring and sees that for some reason (or the DMs mistake :-) that there is a fading Magic Aura spell on the ring that caused an initial false reading with the gnome's Arcane Sight. The ring now emanates as a Weak Abjuration. Pocketing the ring for research later, the wizard moves to another concern: raising the ship.
(ooc: You know the location and power of all magical auras within your sight. the power is 'weak'.)
On completion of repairs, Firn'gaer casts his Reverse Gravity on the GrassSwift. By spreading the gravity effect to only five feet in height, he is able to cover the ship and angle a reverse gravity ramp to the Grasses waving nearby. As the GrassSwift itself is almost 15 feet tall not including the masts, this results in a bouancy that enables the GrassSwift sails to harness the wind and pull back onto the Sargrass: afloat once more!
(ooc: Great thought on the Reverse Gravity, but had to do a little intelligent designing on the spell area to work. :-)
Rorek ends his conversation with Peerimus by giving a formal dwarven bow. "I see that fighting may not be the answer to everything, and perhaps a third party may end the hatred (or at least the proximity) of my people and the elves. It will be good if you are able to stop a war before it begins, though many of my bretheren closer to Vulfgard will not agree with me." He shrugs. "I feel that we are too hot-headed to travel together, and so after our repairs we will go another route. My fellow dwarves must go to the High King of Turak Nor and I see you are going another route." He hands Peerimus a curiously shaped, green viened, marble stone. "This will prove you come in peace and will give safe passage to Lord Vulfgard. Do not abuse this trust."
Savin ac31 hps 92/147 Thursday August 7th, 2008 6:11:55 PM
Savin accepts any healing that comes his way (hint hint) and is pleased to see the ship put upon the grasses once again. He also helps with the harvesting of the meat but can't help but wonder what it will taste like. He then starts thinking of the ways certain spices in his kit might help and other possible reciepes.
Jurgen [AC: 39, HP: 141/141] 3d8+5=19 ; 3d8+5=25 ; Thursday August 7th, 2008 6:47:56 PM
(OOC: Heals for Savin. 2 more charges. 44 HP)
Durgan Hp 166/182 Thursday August 7th, 2008 9:11:06 PM
OOC- I thought Kazak was with Rorek? oh well.
Durgan nods his head at Rorek's final thoughts. "Glad ta see reason still prevails amongst me kin. I think it would be a good idea to see Lord Vulfgard. I wonder, will that stone let us take Trace with us to see him?"
Durgan is glad the ship is back onto the grasses. "Sure didn't want ta have to walk the whole way like them other fellers I heard about have to walk everwhere."
"Well that fight was thirsty business. Who wants to join me in the magic hut for some mountainhome ale?"
Perimus AC 26 HP 106/112 and Yorrick AC 27 HP 129/140 Thursday August 7th, 2008 9:57:57 PM
Peerimus thanks Jurgen and is about to say more, when he simply thinks better of it and smiles with another nod of thanks.
To Rorek, "I wished to speak with you on precisely why we are travelling to Vulfgard. I and my companions all are infused with what the Crones of the Downs call Chaos. It is the power of change, creation and yes destruction. We bend that power and hear its call for the better of the Southern continent and have followed its call into the conflict now stirring between your people and the elves. We believe and have felt that we know the cause of this conflict. One at Vulfgard is possessed of this magic and we have been at odds with him before. We can feel he is using this power of Change to incite this feud and we intend to stop him. I, as have others with me, have seen the future of what this conflict will bring. The destruction of the Star Mages in all the South, decades of needless war and death on all sides of all the noble races and even the tearing of magic from parts of the land. I cannot sit by and await this possibility and neither can the others and so we go. I tell you all of this with the knowledge that if you wished it, you could bring about our fall, but I also see in your actions and words that you are a dwarf of great honor and I do not believe you would do such." Peerimus listens to Rorek and nods as he is handed the stone.
"You are likely correct that our continuing travels together would end in tragedy and I wish you safe passage and may my Father prtoect you and Mother see you speedily on your way. Your trust in this is more appreciated than I can convey and when this is over and peace returned all I meet will know of your bravery in bestowing such a gift to us. It is to me the start of legends and I hope to be safe in calling you friend Rorek of Turak Nor."
Peerimus will cast SNA VII to prevail on Father to send him a Djinni. Upon his arrival, Peerimus bows, "Greeting noble friend of our Father and Mother. I have a simple request, and that is to use your magic to create for the dwarves canvas and rope to restock thier supplies of repair material. The Djinni is capable of major creation of vegatable matter that is permanent to the order of 20' cu ft.
With Firngaer's spell and the Grass Swift back on the grass, Peerimus gives a final farewell wave to the dwarves of the Hammer
Kazak Ac 32 Hp 157/170 Flying Thursday August 7th, 2008 11:04:23 PM
The dwarven warrior smiles as the Grass Swift rises upon the tall sargrass " thats some mighty fancy thinking " quips Kazak
As Rorek departs " well said Wizard .......there is hope for all of us afterall " as he smiles
Turning towards Durgan ...." well thats the best thing ya said all day " as he joins his brother
Trace and Shadow ac 29, hp 94/94 flying, cats grace, barkskin//Shadow ac 30 hp 26/44 Friday August 8th, 2008 1:48:19 AM
Thank you Firn'gaer for getting Shadow out of harms way, Shadow nudges her nose under Firn'gaer's hand and purrs loudly to show affection and gratitude for his help. The rest of the day if Trace is not needed is spent with Shadow in the shade, glad that he still has her. At the end of the day, Trace joins the dwarves for drinks with plenty fun to go around. As the days go by in recent months, Trace is glad to have his companions in this wold and drinks more with this thought in mind.
On the Way[DM SteveK] Friday August 8th, 2008 4:25:39 PM Rorek's conversation (ooc: oops, it was Kazak! I'm so absentminded! :-) The dwarf wizard seems well-pleased at his information sharing with Peerimus and the dwarves (added Kazak and Durgan). "I do not know of this enemy of yours that is suffused with Chaos powers, but it seems I have chosen correctly. You are able to see more than your own corner of the Wold, and I will give you further information. Lord Vulfgard is Kazan Copperlord, a strong-willed and stubborn dwarf if ever there was one. Be respectful and do not be scornful of his distrust or he will not listen to you at all. His second son, Hannan, is the hier since his brother was killed by elves, and he is much more likely to listen to an option other than elven corpses. The third power of Vulfgard is Barla Ambereyes, the ranger captain and the one who has done most of the fighting with the elves. She knows the secret ways to the elven kingdom."
The GrassSwift refloated All are aboard and the GrassSwift quickly picks up speed and is soon flying across the endless, featureless plains of the Sargrass. The wind of thier passage feels like a roaring oven and the days pass one after another. The crew and Childen have endless Geledan jerky, Geledan soup, Geledan fried in bread crumbs. It tastes to some who have had the experience like an earthy calamari.
Ten more days pass and the only thing that changes is the colors of the 'Grasses. Then on the eleventh day, the GrassSwift lookout shouts out; "Moooouuuuntaaaiiins!. Within an hour, an unbroken, bumpy grey line is seen on the horizon. Captain Ganness moves to his passengers. "We're gonna get to Vulfgard by tomorrow afternoon", he states, "and I'll drop you off at their wharf. It'll take me about a week to work with thier proctor on the price of my cargo and a return cargo, and I'll be very happy if you would sail back with me to Rattledam and then Hook City. You certainly saved my ship!"
ooc: this is an opportunity to finalize any plans before arriving at Vulfgard for the Children of Chaos.
Jurgen and Shay Friday August 8th, 2008 4:31:31 PM
Jurgen smiles back at Peerimus. He had expected a scolding. Then again, Jurgen was no longer the child who joined the group many years ago. He was a paladin and protector of Domi and, for better or worse, his choices were his own. Recklessness was hardly a trait that could be said of the druid. Jurgen decides to take a page from Peerimus' book and waits until after Rorek leaves.
In the meantime Jurgen has Shay periodically fly high above the boat in order to scout the area, so they aren't caught by surprise if anything else heads their way.
Saying fairwell to the dwaves, Jurgen wonders whether events will play out for the Children or if they were walking into a certain trap. He asks Peerimus for a word.
"I know you think me somewhat crazy." He smiles as he says it, showing there is no malice behind the statement. "It seems as if I throw myself towards danger every opportunity I get. And there is some truth to that. So much hangs in the balance. While the Wold has many heroes to watch over it, the Southern Continent does not. We may be it... I hear rumors of a group on these plains, but they may just be rumors. What would happen if we all fell?" He gives the druid a chance to give an answer if he has one. "Maybe I just think we're more important than we are." He shrugs. "But I choose to believe it. Which is why I act without care for myself when I see the Children in harm's way..."
Afterwards, Jurgen does whatever manual labor that is required and then joins the Children for a bit of post-battle chatter.
(OOC: Trace, Shadow should have 41 HP. I like healing everyone. :))
Perimus AC 26 HP 106/112 and Yorrick AC 27 HP 129/140 Friday August 8th, 2008 9:44:55 PM
Peerimus thanks Rorek for the additional information, especially on not upsetting the lord Kazan Copperlord. Peerimus relays what Rorek told him about the dwarves and the three major players of power. Peerimus makes it a point to relay the information many times over the next few days. He would like Durgan and Kazak to take the initial lead in speaking with the dwarves. Jurgan and himself will supply backup at first and then Peerimus will take more of the lead role as the groups leader.
Jurgen catches Peerimus somewhat alone and the druid listens with undivided attention. "Somewhat crazy? Not a term I would choose, perhaps spontanous with as much forethought as I would have you take. But rest assured Jurgan, I have come well to grips with the differing personalities of our friends. Those still with us," he glances to Savin, "and those who have moved on."
"As to others on this particular plain, yes I have heard of this 'Bloodpack' as well. Like our more common designation, I think it to is not entirely apt in describing the group. But as to the question. What if we all fell? Down to the last? Then others would rise up to take our mantle. Be they blessed by the Chaos power or not. there have been heroes before us and there will be following us. For me I wish to set the path that the followers will be able to easily see. Your passion for our saftey and your love for us is admirable Jurgen, but I would ask that you keep in your mind, we are all very capable. If we stand and act together I do not think there is much we could not do. I also ask you keep in mind that chaos can easily expand. One reckless or percieved reckless act can easily lead to others and soon we will not be standing together but standing as individual. That is where the danger lies."
"I have told Savin and the others, I will not be moving into desperation to save one from desperation. I move for the whole. Follow your heart, act as you need, but also remember your friends who would follow you into death." Peerimus sighs, "That was a terribly long winded way my friend to say , have a way out before rushing in." He ends with a wink and a smile and goes back to working on his staff.
Savin Friday August 8th, 2008 10:35:02 PM
Savin smiles and winks at Peerimus as he hears his conversation with Jurgen. He strides up and claps Peerimus on the shoulder and joins the conversation saying, "Yes Jurgen we have all grown immensely in capabilities and I like to think in wisdom as well. While we need to stand together, singly anyone of our group is well capable of taking care of themselves. Peerimus has come to realize that I am not being reckless when I charge about in combat but utilizing my personal skills to the best advantage. My strengths are my mobility and being able to pack a pretty good wallop. It is natural for me to go after the spellusers of the opposition, but normally they are behind the big fighters in the front row. While it seem suicidal at times to cut myself off from the group, my speed and other abilities can normally keep my out of trouble. If I can tie up the spelluser or put them down, then that makes the task of our spellusers that much simpler."
Savin looks at Peerimus and asks, "What is my role in the upcoming negotiations? I have been feeling like a fish out of water lately. Do you have some plans for me?"
Kazak Ac 32 Hp 157/170 Flying Friday August 8th, 2008 11:46:29 PM
The dwarf helps with sailing the ship where he can .... but does his best to stay out of the crews way while they perform their duties ....
Nodding at Peerimus's role for the brothers " yes of couse ..... its a good idea to start of with us ... especially with all the paranoia and distrust of outsiders "
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Saturday August 9th, 2008 2:44:53 AM
Trace in the coming days talks with Peerimus, "Well, would you have me stay with the boat as a back up or come with you?" I can cast non detection on my self and then you can change me into a leporad like shadow?
Level 1: resist energy, long strider, pass without trace
Level 2: Bark-skin, Cats Grace
Level 3: darkvision, darkvision
Level 4: non detection
Durgan - Sub Al Monday August 11th, 2008 9:48:41 AM
"Sure, we'll talk the them, Peerimus." The days of endless seas of grass had at last come to an end. "But talking isn't usually a dwarf's forte, if you get my meaning."
"But we'll get things going, and we'll back up yer negotiating points. And for a certainty, me and Kazak'll be shoulder to shoulder with ye when the drinking starts."
Vulfgard
The Vulfgard Wharf[DM SteveK] Monday August 11th, 2008 11:10:30 AM
The Dragon's Teeth Mountains loom ever closer.! The end of the journey is close, and the GrassSwift slows, nosing among the hills that are covered by shorter Sargrass. The effect is if the ship were on a stormy sea, going up, up, up, and then down down down. This lasts no more than an hour, for the mountains are very close, and at last the GrassSwift ties up onto a wooden dock that juts back into solid rock. "Welcome my lords and ladies, to Vulfgard!" announces Captain Ganness.
On the wharf are a dozen well-armed dwarves. Spot Check DC 15 (Durgan and Kazak get +4 to check) Highlight to display spoiler: { can see the cliff is cunningly delved into a citadel that guards the wharf. There are shadows in hidden windows that hint of more watchers and weapons than the dozen on the dock.}
Captain Ganness vaults the GrassSwift gunnwales and strides up to speak to the first mailed dwarf. Flashing a stone on a leather thong to the dwarf, Ganness nods as if in response to instructions and then goes to a side crevasse and is lost from view.
The Sailors are making no gestures to get off or unload anything. "We Sailors wait until the Captain comes back with more instructions", is the answer when asked, "I suppose you passengers are on your own now."
Durgan - Sub Al d20+12=20 ; Monday August 11th, 2008 12:30:56 PM
Durgan stands tall on the deck with his thumbs hooked into his belt. He raises a hand, and a finger paints an arc across the face of the cliff. (Spot 20)
"Kazak, the stonework," he says, voice filled with pride.
"Defenses built right into the living rock," he says for the benefit of the others.
Peerimus and Yorrick - Sub Al d20+7=8 ; Monday August 11th, 2008 3:39:12 PM
Peerimus stands to the back of the pack of sailors and his own companions. The druid's eyes run over the dwarves gathered upon the dock, and he tries to gauge their mood. Not today. The flurry of activity and the new dwarven faces conspire to leave the scene an unreadable mask. (Sense Motive 8)
Yorrick, as though of the same mind, lifts his big black nose high into the air, snuffing the scents from the dark, cool, and alluring caves.
Firn'gaer d20+6=20 ; Monday August 11th, 2008 5:54:37 PM
Firn'gaer eyes the slight movement and an occasional glint from the shadows. He notes that there are more dwarves out of sight. "I don't know the customs of the dwarves in this region. How do we disembark without causing a hostile response?" He ponders. "What of the item given to us by the dwarven wizard?"
Kazak d20+7=20 ; Monday August 11th, 2008 11:16:19 PM
Kazak eyes the stonewalls (d20+7=20 spot check) " aye brother ..... be good to get solid stone beneath our feets again " as he smiles
"Ah ...Peerimus i think we wait till da Captain comes back then i think we can head out ......just to wait and see if he has any advice for us ..... like where to go first " grins the dwarven warrior
gathering his gear ..... the dwarf ready's himself for when they leave the Grass Sswift ..... looking relaxed as he goes about his routine
Savin Monday August 11th, 2008 11:36:24 PM
Savin heads below deck and collects his gear and readies to disembark. He notices the reception at the dock and frowns but holds his place not wanting to cause any trouble. He wanders over to Peerimus and says, "Did you ever notice as we get more powerful, we seem to have to be more circumspect? What every happened to the good ole days of jumping in feet first and kicking butt?"
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Tuesday August 12th, 2008 1:48:58 AM
Trace stands fast with his mouth shut and his head down.
The Vulfgard Wharf[DM SteveK] d20+5=18 ; Tuesday August 12th, 2008 7:47:30 AM
The Sailors aboard the GrassSwift seem unconcerned about Captain Ganness taking his time, but some are becoming nervous about Ganness not being with them while the CoC, a Panther, and a Bear are on deck. They begin to talk, wondering when thier passengers will go about thier business.
The closest dwarf overhears, and moves towards the boat. The other 11 guards seem to become instantly more alert.
The approaching dwarf calls out. "D' ye have living cargo aboard, d' ye? Ye better come an doon fer us ter see yer bona fides, or ye can jus' sail back ter da Plains now."
The dwarf waits.
Peerimus and Yorrick - Sub Al Tuesday August 12th, 2008 10:55:30 AM
The druid leans his head toward the monk and whispers from the corner of his mouth. "With great power comes great responsibility," he says.
But he turns to the elder of the two dwarven brothers.
"Durgan." The implications behind the words <i>'living cargo'</i> go ignored. "It might be a good idea to announce ourselves and ask if we can come ashore."
Durgan - Sub Al Tuesday August 12th, 2008 11:03:53 AM
Durgan nods and coughs into his fist before stepping up to address those on the dock.
"We be the Children of Chaos, I Durgan Stonewall and this me brother Kazak, dwarves as stout of stone as ye. We've come from Hook City ta speak with Kazan Copperlord, Lord of Vulfgard, on a subject of great importance."
"Do we have leave to come ashore and enter Vulfgard?"
Jurgen Tuesday August 12th, 2008 2:16:18 PM
Jurgen glances towards the sailors, trying to understand their discomfort. Afterall, the Children had just a few days ago prevented them from being eaten. Regardless, he joins the rest of the Children and stands behind them, ready to leave the boat.
DM SteveK: nothing special, they just see a difference between the animals lounging about deck or battling leviathans on the 'Grass while thier Captain (who has been in control of every situation for years) is on deck: and the animals up and active while thier fearless Captain isn't there... :-)
Kazak Tuesday August 12th, 2008 5:05:17 PM
"Aye ... dats us " growls Kazak as he steps next to his brother " and we come wit some good friends " as his arm sweeps toward his fellow Children of Chaos
The dwarven warrior starts towards the gangplank and will lead the group onto the dock if permission is granted
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Tuesday August 12th, 2008 10:08:52 PM
Trace falls in behind the others and keeps a low profile. ::i feel really out of place right now::::
Savin Tuesday August 12th, 2008 10:14:09 PM
Savin comes down the gangplank and with the medallion the dwarven wizard gave them as identification as dwarf friends. He thinks back to the elves giving them medallions when they were elf friends. "My name is Savin and I come in peace."
The Vulfgard Wharf[DM SteveK] d20+10=19 ; Wednesday August 13th, 2008 8:25:51 AM
The dwarf bows correctly to Durgan and Kazak and pretty much ignores the others coming off the ship until Savin brings the curious stone (ooc: not a medallion) provided by the dwarf wizard. His eyes widen and then narrow, and the dwarf approaches looking intently at the stone (Stonework: 19). When his inspection is complete, he backs off a step and looks at the group with new respect in his eyes.
"To see the Lord of Vulfgard involves more than jumping off a boat, even with a pass stone. However, I may be able to see to your request and maintain protocol at the same time." He turns to Durgan and Kazak. "If you would bring your retainers and all goods with you, I will have you escorted to the Guard Captain in the Watch Tower. It's a bit of a walk, but you may find it worth it, for not only is the Captain responsible for who is allowed in our Halls, but he is named Hannan Copperlord, the only surviving son of Lord Vulfgard."
Durgan - Sub Al d20-1=19 ; d20+2=17 ; Wednesday August 13th, 2008 9:31:19 AM
OoC: Well, respectable CHA and WIS rolls. Durgan manages to keep his temper. And, on top of that, coughs up a fairly civil reply as well.
Before another move can be made, Durgan raises thick meaty hands into the air.
"To all the dwarves of Vulfgard," he calls up into the high stone cliffs and the hidden watching eyes, "I'll be making this clear before we set a foot inside your city."
"These here with us are our friends. Not retainers or followers or any such kind. They've proven themselves heroes, worthy of the respect of any dwarf. And I won't be having them denied the common courtesy of the halls."
He holds the moment, arms still raised toward the cliffs. Then he turns to the dwarf on the dock.
"Thank ye. We'll see yer Captain Hannan Copperlord. Just point us the way."
Durgan's eyes catch the cowed look of the elven ranger.
"Trace, why don't ye walk with us? Ye've as much right to the halls as any."
Kazak Wednesday August 13th, 2008 6:09:47 PM
"Aye brother ... i'm in agreement wit ya " as he slaps Drgan on his shoulder
Kazak steps off the Grass Swift and onto the dock and awaits his cohorts
Once headed towards the watch tower to visit the Captain of the guard " heh retainers and servants .... hehe .... and yous thought us dwarves didn't have no sense of humor " chuckles Kazak to the group
Jurgen Wednesday August 13th, 2008 6:40:05 PM
Hearing Durgan's defense of the Children (and, most precisely, Trace), Jurgen tries not to grimace. While they were certainly going to make their presence known with an elf along for the ride, the paladin figured they'd try not to step on too many toes. After ten seconds in Vulfgard, that plan had been shot down rather quickly. Maybe they wouldn't need much of a plan to go after Copperlord... They could just fight every dwarf that stood between him and the Children. Jurgen smiles, wishing he could mention the plan to Peerimus, just for the look on the druid's face.
Instead, he walks with the group and attempts to look just as confident as Durgan and Kazak. For the duration of their walk, Jurgen stands close to Trace and is prepared to Interpose himself between any attack and the elf.
Savin Wednesday August 13th, 2008 10:10:17 PM
Savin also nods at Durgan's words, holds out his hand to get the stone back and smiles at the dwarven guard and says, "I almost got eaten by a giant squid that tried to eat our ship to earn that honor. Bigger than a dragon. Meaner than a starved troll surrounded by a wall of fire. More ornery than a dwarven warrior who has had his beard cut off while sleeping."
Savin plucks his hand into his haversack and pulls out a piece of smoked meat. "Wanna try a piece of it? Taste like chicken. Not often you can say you eat something that can swallow an elephant whole in one swallow."
Perimus AC 26 HP 106/112 and Yorrick AC 27 HP 129/140 Wednesday August 13th, 2008 10:38:27 PM
"Hannan would be an excellent place to begin." Peerimus says quietly to those just about him. While his first option was not to parade Trace through, since the meeting with Rorek, he had no intention of hiding him. Plans change, the river alters course and new paths are made. Rorek did all this for the druid and downstream now laid Hannan. With a nod and nearly impercievable grunt in octaves not designed for the noble races to hear or make, Yorrick shakes his head and moves beside Peerimus's right hand.
"A Gelendan." Peerimus adds to the end of Savin's statement. Though he thought of the statement as boastful and it did not sit right with. He did, however, know that such words had thier uses. The story now out the dwarves they would past would likely inquire to the crew and thus it would become hard fact and not empty bragging. That would inturn race before them and set the field upon which they would speak with Hannan, Captian of Turok Nor. And that would be a good thing.
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Thursday August 14th, 2008 2:29:59 AM
Trace relaxes a bit as his friends surround him. Trace begins to walk with the others still keeping quite and Shadow pads along after him.
The Vulfgard Wharf[DM SteveK] Thursday August 14th, 2008 8:17:35 AM
A swift silence decends on the wharf after Durgan makes his announcement. The dwarfs tighten thier hands on thier weapons. The crew on the ship stand gawking. The cliffs echo the pronouncement over and over again, without answer from the hiddden watchers in the stone.
And then Savin speaks of the fight almost good-naturedly, smilingly asking for the stone and why it is precious to the group. The talking dwarf blinks and the moment passes. The stone is returned, and while there is a little grumbling in the ranks of the dwarves, no one says (or does) anything overtly hostile. Looks like they are taking thier cues from thier leader. Sense Motive DC 16 Highlight to display spoiler: { The dwarf leader is a mixture of emotions, but most curiosity about the group. }
"Right. Companions, champions for law and goodness all, and smashed a big honking boggle out on the plains." He grunts but there is a bit of a smile around his bearded face. "At least you know what to be afraid of! If you don't mind, though, I'm going to let Captain Hannan make the decision whether you are who you say you are or not, and whether you get to come in Vulfgard." He eyes narrow and nose pinches at the sight of Trace, but he seems to be as good as his word and leads the Children of Chaos towards the cliffside.
...............................
The heroes are led through a cunningly made door that resembles precicely the side of the cliff and into the guarding tower of Vulfgard's Wharf. The cooridor is wide and tall enough for two waggons side-by-side as the coolness of the rock is welcoming after the heat of the Sargrass Plains. The cooridors and hallways definitely show signs of being defensive; portculli, murder holes, deep pits spanned by temporary bridges, etc. Durgan and Kazak can easily determine they are moving deeper into the mountains. Everyone can tell when they are moving up along broad stairs.
It takes nearly a half hour of walking in the dimly lit halls to come to a stout wooden door, carved in a blocky style and depicting a heavily armored dwarf in front of a mountain holding off a demonic-looking wolf. Two dwarven guards flank the door, but do not move as the dwarf opens the door and walks through, motioning the Children to come along.
......................
The door leads to an office of stout woods, polished stone, and dark leathers. There are two other doors leading from the office that look like interior doors of a house. An empty armor stand is in one corner, and another stands beside it bedecked with a very heavy, baroque full plate mail set. Your dwarf guide sets his helm on top of the empty armor stand and moves to a sidebar pouring a stien of something dark and earthy. Putting seven stiens and two large bowls on the sideboard, he looks up to catch your eyes. "Ale, wine, or water? I'll pour."
Durgan - Sub Al Thursday August 14th, 2008 9:57:31 AM
"I'll take an ale," Durgan replies without missing a beat. "And I take it that yer Captain Hannan Copperlord." He knocks back the ale, leaving foam in his beard, and ends with a satisfied belch.
"I could nae help but notice the defenses on the way in. Tis the source of such that brings us here."
Savin Thursday August 14th, 2008 7:37:22 PM
Savin also points to the ale and says, Dwarven brewers are Wold reknown for their brewing skills. I would be foolish to not take this chance to partake in some of your good dwarven ale. Thank you.
Perimus AC 26 HP 106/112 and Yorrick AC 27 HP 129/140 d20+7=9 ; Thursday August 14th, 2008 8:48:34 PM
Peerimus pays little attention to the dwarves about him. Or rather does not pick up on anything from the dwarves about them. peerimus walks quietly admring the dwarven work on the stone. While not his forte he can appreciate how close they are naturally with the stone in which they make thier home.
Arriving at their destination, or at least where they will wait for a time, the druid answers, "An ale and a bowl of water for Yorrick and Shadow", a gesture towards the pair of animals. Peerimus moves to remove his leather dragon helm and locates a place to put it and leans his satff against the wall nearby.
Kazak Thursday August 14th, 2008 11:05:28 PM
Grinning at Durgan's quick slurping and belching...... " thanks .... ale please "
The younger brother accepts his drink then finds a seat ... taking a relaxed pose he sits patiently waiting to see what direction the meeting wanders
Jurgen Friday August 15th, 2008 7:17:40 AM
While in Vulgrad, Jurgen does his best to stay out of everyone's way. He does take note of the extreme readiness in the community and hopes that the Children won't have to take up their swords. In this place, such an act would probably bring the full might of an army down on them.
"Wine, please." Jurgen nods his head to the dwarf and takes his seat. Vulfgard may not have been his forte, nor did he know enough about the dwarven people to really be much help in the coming discussions. But he knew how to enjoy a good glass of wine. And that was enough for now.
The Vulfgard Wharf[DM SteveK] d20+10=27 ; Friday August 15th, 2008 1:32:41 PM
The dwarf smiles but only pours two bowls of water, a stien of a pale, semi-sweet wine, and six stiens of earthy robust ale, then hands them out, seemingly not concerned about being alone in the midst of the group, Shadow, or Yorrick.
"I am glad you are as quick on your mental feet as I hoped", he begins. "I am indeed Hannan Copperlord, son of Kazan, son of Braggi Wolfsbane, Captain of Vulfgard, and hier to Vulfgard. As Captain, I am in charge of our outer defenses so I keep aware of what is beyond the borders of Turak Nor. As heir, I am required to know our people's history so I have read stories of teams of adventurers always seeming to show up in times of crisis. Both aspects of my status put me in a position to know more (and therefore be more tolerant) of people and events that are outside our Halls."
Hannan continues to move about the outer office while talking, waving permission to sit but still moving while talking. "I tell you this for several reasons. One, so that you know I believe your credentials of Rozak's talisman. Two, so you know I know of the Children of Chaos as well as old stories of the Golden Dragons and Storm Dragons who have both visited Turak Nor in the past. Three, so you know that the tolerance you may find in me will not match most of our peoples to include", and he gives another wry smile, "my father, Lord Vulfgard."
Hannan finally plants his feet in the center of the room with arms akimbo, and looks at the collective group in his office. "So what brings a rather formidable group of adventurers that are empowered by the Crones of the Downs all the way to Vulfgard?"
Sense Motive: 27 Highlight to display spoiler: { Hannan is good at keeping secrets, but minor clues show that he is almost certain he already knows why the CoC has come and is forcing the group to come out and say it. He also seems worried about the intolerance of his fellow dwarves added to the powerful and sensitive group that serious violence could occur.}
Durgan - Sub Al d20+12=30 ; Friday August 15th, 2008 3:32:26 PM
"Captain Copperlord," with a thick calloused finger, Durgan wipes a bit of foam from his lip, "I'll tell ye, that the reasons that bring us here are delicate. Too much so for a warrior like me ta be presenting and yammering about."
"But, I'll ease yer mind on one count. I'd take harm upon myself before I'd let any ill come to yer people. Ye can take my word for that." (Sense Motive 30.)
"We've been gone for a long time, me and Kazak. And coming back ... ta see all this ... well there's no words ta speak of it. As pig headed as they all might be, they're my people too, ya know."
A light flush of pink colors Durgan's cheeks, his stammer fades away, he turns to stare into the middle-distance, and he grows more quiet.
Kazak Friday August 15th, 2008 10:38:39 PM
"Aye Durgan well spoken ." as Kazak stands and walks over to his brother ...... putting a hand on his shoulder ..... but we are all people of the wold " as he looks about the room " and we Must all learn to live together ..... somehow " growls the dwarven warrior
Locking eyes with captain Hannan ..... a wide grin crosses his face " well we're here for the ale .. of course " laughs Kazak as he raises his mug in salute to the captain of Vulfgard " tp peace and understanding "
Savin d20+8=11 ; Sunday August 17th, 2008 7:58:18 PM
(ooc sense motvie roll 11)
Savin listens to the dwarves of the group dodge the question almost thinking that Durgan was going to head things in the right direction. He sighs when he falls short. He stands up and approaches the dwarven Captain and says, "Sir my name is Savin. I have been a member of the Children of Chaos for a very long time. Our history is long and only one of our current members has been around longer than I have. Long ago we found out that we are tools for the Fates. Why we were chosen, we don't know. But we do know that our spirits seem to be reborn in times of need when Chaos is to strong. It is our duty to battle it and scatter it to more acceptable levels. We recently accomplished this and I thought our purpose was done. I was wrong. It seems that the Fates aren't done with us yet.
We think an old enemy of the Children has arisen here and is stirring up trouble. This enemy is an agent of Chaos and helping stir the pot of this Elvish/Dwarvish conflict that is starting to brew. Can you tell me why you are in conflict? I have asked others and no one can. We think this agent of Chaos is influencing things. We are here to stop it....or do you prefer war with the elves?"
Perimus and Yorrick d20+7=14 ; Monday August 18th, 2008 9:51:17 AM
Peerimus nods a quick thanks on for the ale and sets the bowl down for Yorrick. To the point, as expected of a good dwarf Peerimus tilts his head slightly as he listens to Durgan and Kazak and hoists up a glass at teh toast offered. Savin sums up things well though with a little more bluntness than Perimus would have liked, but Hannan Copperlord hopefully sees it for the straight conversation that it is. Warrior to warrior. Given that, Peerimus keeps quiet and turns to look to Hannan, eyebrows raiseing slightly with a cocking head in anticipation of the dwarven Captains relpy.
Firn'gaer Monday August 18th, 2008 1:03:50 PM
Firn'gaer quietly listens to the conversation. He accepts the dwarven hospitality, but does keep an eye on the room for trouble. Though he doesn't expect any, the reaction they receive from the dwarven wizards with regards to the stone sword means that potential confrontations could occur because of it . . . or some other focal could pit the Children against the dwarven hold itself.
Situations that Firn'gaer pushes to the back of his mind, but not too far back. For the moment, he enjoys his drink and food of the dwarves.
The Vulfgard Wharf[DM SteveK] Monday August 18th, 2008 1:26:08 PM
Hannan listens with bright eyes, taking in what is said and not said. "You have been gone a long time if you feel the dwarves of Turak Nor will change because they must change." He shakes his head. "We are all too stubborn for that. Peace I will toast," and he does, draining his stien and wiping the foam from his beard, "for that gives the best opportunity for lawful growth and prosperity."
"Now, now," he chides, "Chaos is not Evil, and some change is necessary in every life, as the old priests say. Still, Chaos is not Law, and too much is as bad for dwarf society as none at all, so I will not bandy words with you, Master Savin."
"As to keeping my people safe, I do not fear your good intentions, Master Durgan, but would you hold your hand when provoked by rash words and warriors? You would be honor-bound to defend yourselves which would lay many of my people in thier tombs. No, it will be better if your mission is not told to the entire stronghold, to make the situation better without trying to change my people."
He fixes his eyes on the group. "And so we come to it. I want peace and an end to the conflict. I don't want to tell my father or Vulfgard that you are here to stop the war. To do so would bring the citadel against you, which may destroy you but certainly destroy the elite of my people and end for generations any prosperity. The best for me and my people is that you tell me exactly what you know and I will support you secretly to close this conflict."
He looks commanding and supplicating at the same time. "Now, give me names for these Chaos agents and I think I can fill in the puzzle!"
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Monday August 18th, 2008 1:47:49 PM
Trace thinks to his bow, "is he helping or is this to be used against us?" Other than that Trace keeps his back to a wall and keeps his eyes on the room.
Jurgen Monday August 18th, 2008 3:51:57 PM
"We aren't here to change those of Vulfgard. That task would take more time than we have and might prove to be a task without merit. We just want to stop the war drums."
Jurgen doesn't know whether or not to trust Hannan, but even if the Children can't, the questions he is asking means that the gig is up either way. Talking to Hannan could only make their lives easier. He looks to the group, double-checking his line of thinking. If there is no disagreement, he speaks up. "Our enemy here is Krilanos Quendeck... An advisor to the DwarfLord, if I'm not mistaken. We believe he is trying to skew the situation here even further towards war. And we're here to have a little talk with him about that." He taps his sword gently.
Perimus and Yorrick d20+7=24 ; Monday August 18th, 2008 5:09:40 PM
Peerimus nods as Hannan speaks, the nature of what is good or evil and the differeing views of Chaos versus law, is a subject it looks like he will not have to go into. He silently offers a thankyou to Mother and Father for at least sparing him that again. The smile pops on his face, and he quickly dismisses and resumes a more appropriate gaze. Jurgen catches his eye and Peerimus gives him a very purposeful nod and then turns his very full most attention to Hannan to see if he can read a reaction. [Sense Motive 24]
With Jurgens tap to his weapon, Peerimus nods again and adds, "Though not preferrable, we fully expect the negotiations with Krilanos to be as aggressive as they have in the past."
Posting Report For: Monday August 18th, 2008 7:48:45 PM
Career Game #3 Children of Chaos For the week of August 11, 2008
Durgan Monday August 18th, 2008 7:57:02 PM
Durgan pours himself another ale. "The enemy has been named. But tell me Captain Hannan Copperlord, as ye fill in that puzzle, where do we fit in? How do we stop the elves and dwarves from going to war? I think we can all agree that fightin' each other is not going ta help anybody."
"If this Krilanos is yappin' with yer pa, then how do we stop him without angering the King? We are goin' to have to show what he's up to. Captain can ye help us do that?"
Kazak Monday August 18th, 2008 8:37:13 PM
The dwarven warrior nods in agreement with Jurgan ......" We're all in dis together " growls Kazak in solidarity.
"War wit da Elves won't do anybody any good .....ya want trade not war "
" Captain .....ya have any thoughts on how we could work together ...... secretly that is ?" grins the dwarf
Savin Monday August 18th, 2008 10:13:30 PM
Savin looks over to Trace and says, "Children history says you were around during their first meeting with this fellow back when the Chaos Bell was rung. What can you tell us about him? Do you remember anything?"
Savin is hopeful that Trace can be of assistance to help solidify the dwarven's Captain opinion of elves.
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Tuesday August 19th, 2008 3:09:04 AM
OOC: man your streatching my memory here, lol. time for research and reading
Savin Tuesday August 19th, 2008 8:47:00 AM
OOC "Elves are supposed to have good memories!"
Hannan Copperlord[DM SteveK] d20+10=15 ; Tuesday August 19th, 2008 11:41:35 AM
ooc: George and Ted, you are funny!
Hannan's brows knit together at the mention of Krilanos Quendeck, a stormy expression that actually makes Peerimus relieved that the druid is not Krilanos. No, the CoC enemy is no friend of Hannan's... no friend whatsoever. "This human arrived in our citadel two years ago and has risen far in the councils of Lord Vulfgard. His knowledge has been broad and our smiths, miners, and rangers have all benefitted from his tutelage. It was he who found the pass in the mountains that led to the Green Valley, and the elves on the other side. At first, there was guarded trade until Krilanos and Radzak, my brother, were ambushed by elves. Radzak lay with a mortal blow while Krilanos was sorely wounded defending his body. It was from this evil in the Green Valley that fueled our hatred and the war."
"Lord Vulfgard is hot for vengeance and has called for dwarves across the Continent to slay the elves where they may be, and Krilanos is always beside him, encouraging the flames."
"But there are some priests and some more travelled of my people who are unsure, that Krilanos' actions have been very... convienient. And now you are here to bring another piece to the puzzle and identify Krilanos for what he really is; an Evil agent bent on destroying my people in a consuming war!"
But the questions of Durgan and Kazak bring the Captain back to thinking rationally and planning, and a smile creeps across his face. "This could be a great opportunity. Krilanos had set out only a couple of days ago with the Rangers to beat back the elvish forces in the Green Valley. He is away from Vulfgard and so you can follow to confront him away from our Halls. Perhaps in the Green Valley, you will also be able to discover how Krilanos was able to find it when no dwarf in a thousand years has seen this path less than a day from our stronghold, one that leads directly to the heart of far-away Dre Moria."
He waits to see the reactions and decisions of the Children of Chaos.
Peerimus and Yorrick Tuesday August 19th, 2008 5:21:40 PM
"Convenient indeed Captain and from we know of Krilanos your suspisions are well founded." Peerimus assures Hannan as his mind turns the problem. The Power of the Chaos mark to bring change to the Wold on both a large and small scale no dobht has something to do with how the secret path to Dre Moria was found. He may even be using the elven highway or some such similar ancient paths. The druid is very much deep in thought. The Green Valley, how to beat the rangers? Could the path be temporarily severed or blocked. Not likely not without study and time prevented that. No likely, they will need to speed along and overtake the dwarves and confront Krilanos. This unfortunately put the dwarves as direct opponents as well. They are, after all, heading to elvish lands to kill elves. Tensions will be high enough and if the CoC swoop up behind them with Trace, even with Trace disguised. Krilanos will beat the situation into a fury and it will quickly be lethal force kill them all and sort it out later from the dwarves.
Peerimus's eyes narrow and his lips purse as he continues thinking. He could envision the consequences to actions upon action and from move to move, but planning and originating the moves themsleves were not his strong suit. Still it was to him the others would look and he knew it. The pressure building just behind the bridge of his nose was starting again.
Savin Tuesday August 19th, 2008 5:53:25 PM
Savin nods at Peerimus's statement and adds, "It is our duty to face this agent of Chaos and fight him. If we should fall, then we have already fullfilled our duty to the fates but I don't want to see your dwarven comrades or and elves fall in the crossfire. Is it possible for you to show us this pathway and travel with us. While it is our duty to face Krilanos and expose him, you could refrain your dwarven brothers and hopefully keep them from harm."
Savin frowns and adds, "I do believe that your king has fallen for a trick of some sort. Either Krilanos has killed his son, your brother, or somehow tricked the elves into doing it but starting a fight between the two groups. Adding more deaths in unjustified war is wasteful and stupid." Savin looks deeply at the Hannan and says, "Are you willing to risk your fathers, the kings, wrath to help us and your people?"
Durgan Tuesday August 19th, 2008 10:46:31 PM
Durgan drains his mug of ale and slaps it down upon the table. "Our enemy is named, and we know where he is. Let's go."
Durgan adjusts his weapons and armor to a more comfortable traveling position. "Hannan? Point us in the right direction. we'll stir the pot and see what comes out."
Firn'gaer Wednesday August 20th, 2008 11:22:38 AM
Firn'gaer agrees with Durgan. "He is out of the safety of the stronghold, so now is our opportunity. I say we move and move quickly before word can reach him of our presence here."
On the Move[DM SteveK] Wednesday August 20th, 2008 12:34:31 PM
Hannan stops his pacing and stares at Savin for many long moments. Finally he nods. "yes, Master Savin, I also believe it is a trick of Krilanos that is holding my people in thrall, that the war is wasteful. yes, I am willing to defy my father and lord to help you and all my people."
"Come, I will take you as far as I may to the Green Valley. Protocol may constrain me to turn over guiding you to the rangers, but I want to see this conflict finished."
Actions prove how ready the Captain is, as Hannan retrieves his weapons and helmet and then pulls out a small travelling pack (obviously stocked for quick use). "Let us go." Striding purposefully out, he beckons the door guards who lock the office door and then follow the group. Soon enough, there are ten similarly armored dwarves in formation behind the Children of Chaos, all accompanying thier Captain and the heir to Vulfgard.
The CoC follow Hannan again through halls and corridors. The hier is taking a different route and it takes another hour before the group (Hannan, CoC, and ten dwarf guards) emerge from the mountains into the bright noonday sun. Exiting from a side door, a well-made gravel road travels down a scree slope and winds its way among cliffs and hills. There have been guard pairs at this door and at various spaces along this path that are clothed differently from Hannan and his guards. These dwarfs have chain shirts, axes and short bows, and are dressed to blend in with stone and branch. "Rangers", is Hannan's comment, "under command of Barla Ambereyes. Her beau was slain in the first conflicts with the elves, and she is an eager pupil of Krilanos. Be careful what you say around her or the Rangers."
The hours pass and the sun is dipping towards the horizon (Survival DC 10 Highlight to display spoiler: { about two hours left until dusk. }) when the hike comes to a halt facing a rose granite Arch big enough for a wagon to go through. A number of ranger dwarves are here and it looks like they are blocking the way.
Firn'gaer can easily see the magic strongly emanating from the entire Arch.
Peerimus and Yorrick Wednesday August 20th, 2008 9:30:10 PM
Peerimus notes the 'rangers' as they pass and easily notes the time of day. "Stopping on this side of the arch before moving on is our best move at this point friends." Looking to the Captain, "Could we break a small camp here before the arch in safety, or should we push on for another hour or so?"
Durgan Wednesday August 20th, 2008 9:37:04 PM
Durgan has his crossbow out as the group travels through the mountainside.
"Kazak, marching with all these fellow dwarves while armed thus reminds me of good days hunting orcs with our kin. Many a hunting party set out just the same way, and more often than not came back with a good pile of goblin ears. hehehe."
As they approach the stone arch, Durgan tenses up. "Does anybody else smell trouble? Hannan, ye lead the way. If it comes to trouble know that we got yer back, and we'll try not to kill any of them."
Durgan keeps a firm grip on his crossbow, and moves to flank Captain Hannan and protect his right side.
Savin d20+6=17 ; Wednesday August 20th, 2008 9:46:02 PM
Savin easily marches along trying to keep his pace nice and slow like dwarves. He scans the area and easily keeps track of the time as they march along (ooc survival check 17). Once they come to the archway, he waits patiently for the dwarves of the group to help them get through but he is ready to employ his fists as gently as possible if some persuasion is needed.
The younger brother keeps his hands away from his weapons ...... and nods respectfully at the rangers at the Arch "Evening brothers "
Looking about casually ...acting as if this is an everyday event .....the dwarven warrior gives a relaxed attitude ......and awaits Captain Hannan's order to let them, thru .....sensing that it might be met with resistance . by the dour rangers
Jurgen Thursday August 21st, 2008 7:19:58 AM
"If we're not careful, we may prevent a war while making ourselves sworn enemies of Vulfgard." Jurgen shakes his head, not liking the situation. How could they possible incapacitate an entire escort. One that would, most certainly, be doing it's best to kill. Nothing comes to mind immediately and the paladin hopes that someone else has their own thoughts on the matter.
"I've no problem with us pressing on. The sooner we return to Heranmar, the happier I'll be..." He keeps a spell on his lips and a hand on his sword. The tension in the air was thick enough for even Jurgen to see. It made him uneasy and he was definitely on edge. Who could be sure that this entire situation wasn't a set-up? He walks on with the group, tightening his grip on his sword.
Kazak Thursday August 21st, 2008 11:20:21 PM
The dwarven warrior awaits the decision to either rest or keep moving forward
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 d20+15=30 ; d20+5=10 ; Friday August 22nd, 2008 1:52:52 AM
Trace continues with the others and senses that it is about to be dark (dc30), a good bit of walking could be done and then set up camp, not really thrilled to be this close to the dwarven rangers since being told that they are lead by someone bent on vengance. A single ranger is bad enough but a group would be deadly.
Trace thinks to his bow about the situation, about camping at the arch.
Peerimus and Yorrick d20+7=10 ; d20+20=30 ; d20+29=48 ; Friday August 22nd, 2008 8:08:25 AM
Peerimus nods to Jurgen, "If we must, then we shall to stop what Kilranos is crafting here." he says with a chilling finality. Peerimus does not pick up on Trace's discomfort and so will gaze about rapidly for suitable ground on which to sleep for the evening. [spot 30 survival 48]
At The Rose Arch[DM SteveK] Friday August 22nd, 2008 1:37:36 PM
Yes, the dwarfen rangers are definitely blocking the way to the Arch. "A little far from your Doors, Captain", calls a grizzled veteran with one eye, one ear, a limp, and so much scar tissue that he can barely grow a beard, "or have you found some elf friends wandering about and are turning them over to Barla Ambereyes, the one truely responsible for the outer defenses of Vulfgard?"
Hannan keeps an unemotional facade and answers. "A Captain of the Guard would be away from his tasks, Master Luhkee, but the Heir of Vulfgard has further responsibilities beyond the Doors." Hannan Copperlord waits, staring at the ranger Luhkee, and it is the grizzled warrior who looks away first.
"All these with me are the renowned adventurers, the Children of Chaos. They have come across the length of the Wold to help us in finishing the conflict with the elves. I take them to Barla and the Green Valley and personnally vouch for them as Hier."
Uneasy murmuring is heard among the dwarf rangers until a lightly bearded female dwarf moves to the front. She eyes Hannan and the others with intelligent and fiery eyes. Sense Motive DC 15 Highlight to display spoiler: { This dwarf is a fanatic!} "We will accept every help in destroying the elves and finishing this conflict, even the help of elf-traitors." (Here, she looks pointedly at Trace) "But I am still Ranger Captain and tasked by Lord Vulfgard to lead this war. Give this Children of Chaos to my care and I will see them used effectively."
Hannan moves still closer to the rangers, but his voice is loud enough for everyone. "Barla Ambereyes, you are the chosen warleader, but the Children of Chaos are under vouchsafe of the Heir. I cannot leave thier actions to any other person, not even Lord Vulfgard himself." The female dwarf named Barla readies an angry retort, but is cut off by Hannan's raised hand. "Instead, I and my guard will fall into your command, and thus accomplish both our requirements."
Knowledge Local Dwarf Customs DC20 (Durgan and Kazak have +10 to roll) Highlight to display spoiler: { Hannan's announcement of vouchsafe means that the actions of CoC will reflect on Hannan's personal honor. Falling into Barla's command means that Hannan (and by honor extension) the CoC are under Barla's command. Hannan has set it up that CoC can pursue their agenda of ending the war and the burden of the actions will fall on Hannan.}
Barla accepts Hannan's offer and quickly begins her orders. "We are moving through the arch and attacking now", she states. "Ranger Company One goes first and spread as skirmishers. The Heir's forces come second as the most heavily armed. Ranger Company Two follows and is the reserve."
The dwarves are moving into position and allow Hannan to direct his own guards and the Children of Chaos. Hannan looks at Savin, Durgan, and Kazak. "This was the only way to get you into the Green Valley without bloodshed", he explains in a low voice. "I have never been through the Arch myself, but the rangers call it the Green Valley. I do not know what we will find on the other side, but somewhere in the Valley is Krilanos."
The CoC can make thier final preparations.
Savin d20=5 ; d20+6=11 ; Saturday August 23rd, 2008 9:56:50 AM
Savin listens to the exchange, nods his head and says to Hannan, "We will do our best to try and keep you out of political trouble. I appreciate how you are giving us a chance to find our mutual friend and end his threat." Savin purposely refrains from mentioning names. "Do you wish us to move off on our own or do you need us to stay with you?"
As the arch opens, Savin readies himself wondering what will be found on the other side of the arch.
Peerimus and Yorrick Saturday August 23rd, 2008 7:48:13 PM
Partial Post Peerimus casts Barkskin on himself and on Yorrick as well as casting Pass Without a Trace on the entire group.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Jurgen [AC: 35, HP 141/141] d20-1=8 ; Sunday August 24th, 2008 1:13:15 AM
"I think we'll have to be ready in a number of ways, once we reach the other side. Krilanos is one thing, but an entire army of elves as well. And this dwarven army." Jurgen sighs. He misses the distinction between Barla and the others, but still is unhappy with the guard. But Peerimus was right. Jurgen's thoughts go to chess, where often a pawn is sacrificed to protect the more valuable pieces. It made sense, but what would the repercussions be? The Children were certainly strong enough to withstand any personal cost, but what if their enemies reached out to Heranmar? "Enough of that." He mutters to himself. Such thinking would not help them now.
"On the other side, we should do everything in our power not to split up. A battle like this is apt to be chaotic. And I'm guessing we won't be coming back the way we came." He looks at the Arch casually. If they had other priorities, he might have been impressed by it.
Jurgen begins his preparations as well, casting Alter Self (Troglydyte) and Shield. He also pulls out a potion of Shield of Faith and gets ready to drink it, if the other side proves to be a battleground already. "For..." He winces as he realizes he has nothing cliche or witty to say, "freedom?"
Active Magic: Greater Magic Weapon [Extended] Alter Self - 120 Minutes Shield [Extended] - 24 Minutes
Peerimus and Yorrick Sunday August 24th, 2008 12:45:59 PM
Peerimus attempts to keep a calm visage, but masking emotions is not what he does best and especially sensitive to the druid mood is Yorrick. The great Kodiak growls as the dwarf called Barla speaks of using the group to kill elves. Peerimus casts a side look and puts a steady hand on him. Speaking to Yorrick in the Ursine tongue by the Feather he wears, "They are consumed by the chaos Kilranos has worught my friend and are not to blame nor are they the enemy. Follow my lead and stay close to me in this.
When Hannan begins to explain, Peerimus simply nods to him, "Understood. And yes Jurgen, I certainly agree. As a group, we stay together, and no insult meant Hannan, but he is our primary defensive concern."
Durgan Sunday August 24th, 2008 6:44:09 PM
Durgan moves up to the front to be one of the first ones through. "It can't be as bad as walkin' on the Shadow plane can it?"
"So do we have a plan ta stop the fightin' without killin everybody?"
Firn'gaer Monday August 25th, 2008 11:25:30 AM
The wizard prepares himself for the impending battle. He has never considered himself a warrior, but this last year or so has hardened his resolve.
"Durgan, my friend, we don't have a non-lethal plan. If they are as fanatical as we are led to believe, then lethal action may be our only recourse. In any event, we must stop the war first."
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic,Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours)
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 d20+5=17 ; d20=18 ; Monday August 25th, 2008 2:45:51 PM
Trace grits his teeth as the female dwarf comments on traitor, he makes a mental note, if any of these Rangers have to be stoped she will certainly be one of them. (sense motive 17) He can clearly see that she will never be convinced to trust elves.
Trace cast cats grace and barkskin
Into the Green Valley[DM SteveK] Monday August 25th, 2008 6:56:01 PM
The dwarves tighten armor and loosen weapons. On a silent signal from Barla Ambereyes, the first company of dwarves moves through the rose archway. The CoC can see that the dwarves do NOT disappear, but walk on thorugh a narrowing crevise until they turn a corner and are lost from view.
Hannan, his dozen guards, and the CoC are next. Walking through the arch, the CoC can niether feel nor see the use of magic, although thier Broken Spiral tattoos itch terribly as they pass the Rose Arch. Down the crevise they walk, and then turn a bend which soon opens up to a lush green valley.
Sunlight streams from a brilliant sun high in the sky, showcasing the valley below. The Green Valley is oblong like a teardrop, with the CoC and dwarves coming out of the smallest, highest end. Rolling hills covered with knee-length grasses and dotted with many shrubs and trees, the hills wend thier way among a couple small streams to a forested area near a pool of water on the opposite side.
There is no sign of elves here, but the dwarves are moving as if they are in hostile territory. Hannan is making sure that his guards give him lots of need to pay attention, and so he has little time to keep an eye on the Children of Chaos.
The next dwarf company hasn't appeared from the crevise yet...
Durgan Monday August 25th, 2008 9:10:22 PM
"Hey, if we are going to make peace here, is stealth the best approach?"
Durgan keeps a ready grip on his crossbow, just in case. He keeps near to Hannan to protect the dwarven lord.
Kazak d20+3=13 ; d20+10=23 ; Monday August 25th, 2008 10:04:30 PM
The younger brother leads the CoC thru the Rose Arch ....... hands weaponless .... he wills himself not to itch his tattoo ......for it was nothing compared to what Captain Hannan did in vouching for them with his honor (d20+10=23 local customs knowledge) .......finding a moment .... he whsipers the meaning of the Captains words to Peerimus
Keeping alert .... Kazak keeps quiet ..... his eyes search the horizen (d20+3=13 spot check)
Savin Monday August 25th, 2008 10:47:22 PM
Savin calmly walks through the arch walking softly but alert and ready. He sidles up to Trace and says quietly, "Do you think Krilanos would recognize you after all of these years? I was thinking that the rest of us are new and he might not even realize who we are. We have gotten more fame over the years but when he last encountered our group, we were totally different except for you. We might be able to use that somehow."
Into the Green Valley[DM SteveK] Tuesday August 26th, 2008 12:19:48 PM
ooc: link to Green Valley Map
Peerimus and Yorrick d20+20=34 ; Tuesday August 26th, 2008 1:58:30 PM
Peerimus and Yorrick walk through the arch and the druid starts scanning the tree and brush for signs of an ambush. [spot 34] Peerimus moves to take up a position on the other flank of Hannan with Yorrick beside him. Leaving a casual 20' between himself and the dwarf lord. His tattoo twitched and peerimus looks down at it to give it a minor regard. "Kilranos is infused with the power as well. He may well know we are about, or rather someone with the Chaos markings is. As to recognizing us Savin, I don't really see how, but he will know we carry the mark. We are all connected by it and he may be far more in tuned with it than we are. Since we know of almost nothing of him, I think his lack of knowledge on us will simply keep us on an even field.
As Kazak informs Peerimus of more the weight of what Hannan did, the druid nods and replies, "And we shall not let that honor be tarnished."
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 d20+13=31 ; d20+17=22 ; d20+12=21 ; d20+15=24 ; d20+16=31 ; Tuesday August 26th, 2008 2:30:32 PM
Trace moves off to the left and takes in the area useing all his knowlage and senses to sniff out possible problems.
Firn'gaer d20+6=22 ; Tuesday August 26th, 2008 2:47:22 PM
Firn'gaer moves through the Arch and takes a position about 30-ft behind the main line. He is constantly floating about 5-ft above the ground only landing when the group slows enough to lose forward momentum. His eyes continually scanning for hidden and/or invisible aggressors.
Jurgen [AC: 35, HP 141/141] Tuesday August 26th, 2008 3:35:46 PM
Jurgen walks through the Arch and immediately is on the defensive. He knows that there are others in the group with better eyes than him, so he sends Shay up into the air to scout for the Children. The hawk soars up and Jurgen waits for the bird to return.
Into the Green Valley[DM SteveK] Tuesday August 26th, 2008 9:30:18 PM
Durgan keeps near Hannan as the dwarves move out.
Kazak talks quietly to Peerimus and tells him of the ramifications of the conversation between Hannan and Barla.
Savin talks with Trace about the abilities and unknowns of Krilanos' fighting prowess.
Peerimus keeps watch on the nearby foliage for ambush and listens to his companions while providing his own thoughts.
Trace begins flanking on the left to use his skills to the best advantage.
Firn'gaer keeps up by floating on air, and uses his arcane skills to pick out any potential approaching opponents.
Jurgen also arrives on the defensive, casting Shay into the air to provide top cover for spying.
...........................
The dwarves continue on with about fifty of them ranged in a skirmish line, about 50 feet in front of Hannan, the guards, and the Children of Chaos. Arriving from the Rose Archway, the second company of sixty dwarves keeping more bunched and able to react to what the skirmishers flush out.
Moving for 10 minutes, the CoC can see the Valley's heavily forested other end ahead of them. To the left is a lush plant life surrounding a warm spring. To the right, there is almost no moisture and the barren ground is only interrupted by cactus and scraggly trees. The sun continues to shine almost from directly overhead.
Shay, Trace, and Peerimus have been able to spot movement in the heavy forested area. The shadows protect exactly what the things are, but there do seem to be quite a few in the forest. The leading dwarf skirmishers do not seem to realize there is anything in front of them yet.
Durgan Tuesday August 26th, 2008 10:41:54 PM
Durgan tries to pass a message discreetly to the rest of the group. "Does anyone think we should go first to act as a buffer between the dwarves and if any are present, elves?"
Kazak Tuesday August 26th, 2008 11:27:24 PM
The dwarven warrior keeps moving forward .....taking lead position of CoC ........ hands still weaponless.... showing no signs of aggression ......
"Certainly a beautiful place ..... eh .. Peerimus ...." quips Kazak as surveys the valley.
Peerimus and Yorrick d20+29=39 ; d20+20=35 ; Wednesday August 27th, 2008 8:18:22 AM
To act or not. The elves are about, but the force of dwarves and thier own presecne should keep the few who have been shadowing them from doing anything. "Yes Kazak indeed it is. Though for me a bit more undergrowth in the wood than I would prefer." No they needed to penetrate further, possibly locate Krilanos himself. Phah that would be a trick wouldn't it Peerimus takes a second look towards the drier ground. Within a single open valley, it or the lush forest to the other side was out of place. The valley was simply not large enough for a normal weather pattern Peerimus turns on his heel and move in a direct line towards the water. "Yorrick, lets get you a drink."
The druids eyes take in everything as he side treks towards the thicker near junglelike vegetation. [Know Nature 39 Spot 35] Perimus holds his tongue, now with more than 100 dwarves moving through. The scale of this is something they can not readily manage. It was time to move ahead and make contact.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 d20+12=28 ; d20+17=18 ; d20+15=19 ; Wednesday August 27th, 2008 2:07:18 PM
Trace whispers to Peerimus, I wonder what the likelyhood of that being more dwarves up ahead in the woods. You realize that there is not a souloution that will not end in blood shed right? He has followers that will die for him and his name. I can only hope that the heir can hold back the ones that are in the middle.
Trace continues to search and look. listen 28, spot 18 wow, survival 19
Jurgen [AC: 35, HP 141/141] Wednesday August 27th, 2008 2:50:15 PM
Seeing the shadows, Jurgen wants to act, but holds back. Attacking too soon might make it impossible to find Krilanos. He wonders if there is any plan behind the dwarves other than simply attacking. He hadn't seen them set up any defenses. Mostly, this just seemed like a preemptive attack.
When Peerimus moves to the water, Jurgen joins him. He'll speak quietly, to the point where the Children have to strain to hear him. "We have to stop this attack. It won't matter what Krilanos has done once dwarves and elves start dying. They'll go to war. And then we won't have any way of stopping it... I think we need to get in the middle. Give both sides a target that they have to defend against and at the same time, find and eliminate Krilanos." He shrugs, as has become usual for him of late. "It'll make us fugitives, but if those are elves ahead, then we've got maybe seconds left to act before this conflict moves out of our hands..."
Peerimus and Yorrick Wednesday August 27th, 2008 4:19:41 PM
Peerimus agrees with Jurgen. "I plan to move swiftly ahead. Yorrick will remain with you Jurgen. We need to get ahead and I am best equipped to do so with the least amount of notice. Those are elves ahead waiting for the dwarves to get too close. Create an excuse to prevent Hannan from going any further. Hell just call him over here and say you found something.""
Into the Green Valley[DM SteveK] Wednesday August 27th, 2008 5:01:52 PM
Durgan and Kazak discreetly make comments on the group while sticking close to Hannan.
Peerimus is not really worrying about the elves right now for it is the vegetation that causes him some suspicion. Taking Yorrick, he quickly strides off toward the lake and semi-tropical vegetation on the west side of the Valley. The keen senses of the druid notes several interesting things. Highlight to display spoiler: {The first is the sun hasn't moved since the group entered the Valley almost 15 minutes ago. In fact, the sun standing at noon is completely at odds with the quickly setting sun when the CoC met the dwarves outside the Rose Arch. The vegetation around the lake is quite natural and looks like the lake itself is what is supplying both the warmth and the tremendous moisture required to have the plants grow so well on the western side. The hint of minerals in the air and the rising steam from the lake give Peerimus his final clues: a hot spring is here. There is no stream leaving the spring, and so can explain the lush plant life. Of course, that doesn't explain the desert to the east or the forest to the north.}
Trace glumly concludes that bloodshed will take place no matter what they do between the elves and dwarves, and only hopes that the CoC can restrain the less fanatic ones.
Jurgen follows Peerimus and speaks with the druid while he is checking out the lake. The Protector urges some sort of action, that allowing the confrontation to go on without hindrance will guarantee the war that hasn't yet started.
.........................
All the dwarves continue to advance at a steady 200 feet per minute. It looks like the skirmishers are aware of the shadows under the trees, for hand signals are passed back-and-forth, and now the dwarves are advancing while making use of the available cover of the singleton trees and shrubs on the rolling hills. The dwarves are now within extreme longbow range of the dense forest and the mostly-hidden elves, but there is currently no arrowfall from the elves.
The dwarves are tense, but seem determined to continue moving forward. The skirmishers have shortbows out, and the company behind Hannan have all unlimbered thier crossbows.
........................ NOTES
Each square on the map (see link) is 100 feet
We are not in combat rounds. PCs can post the equivalent of one minute of actions (ie 10 rounds)
Savin Wednesday August 27th, 2008 10:13:28 PM
Savin keeps moving forward eyes scanning back and forth. He asks quietly to the dwarves. "Are we going to meet Lord Krilanos here? Is he out leading your forces?"
Kazak Wednesday August 27th, 2008 11:41:35 PM
Shaking his head .... " their just to eager " grumbles Kazak as the dwarven rangers ready their weapons with too much zeal...... " well we should come up with a plan quite quick or blood will flow dats for sure "
Still with weapons sheathed ...... the dwarven warrior keeps moving forward ..... keeping Durgan within sight
Durgan Thursday August 28th, 2008 4:44:04 PM
"Agreed brother. You should never look forward to fighting but only fight when you must."
"Captain Hannan? Mebbe ye should let us take the lead? It is the most dangerous spot in the group and mebbe would give us a little respect with yer warriors."
Peerimus and Yorrick d20+23=32 ; d20+12=15 ; d20+20=33 ; Thursday August 28th, 2008 5:40:57 PM
While Trace and Jurgeen are right there, Peerimus points out the sun and the essentially odd nature of the Valley. "We may have traversed beyond the Wold. I am going to move up and get ahead of the dwarves. Yorrick look after Jurgen for the time being." Yorrick responds with a deep growl of agreement.
"Try an move past the dwarves and join me as soon as you can. It is time to find out precisely how this will happen. Peerimus shifts into a Cheetah and pounds into an ever increasing sprint [600' in 1 round] He then continues at a run for another 30 seconds. Coming up behind a rock and some tal grass, he shifts into a leapoard and melts into the background of tall grass and shrubs. [Hide 15] His sharp eyes ever vigilant on the deeper forest in front of him [Spot 33]
Should easily make it to about AC/19
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Jurgen [AC: 35, HP 141/141] Thursday August 28th, 2008 5:59:07 PM
Jurgen nods his head at Peerimus and almost gives Yorrick a friendly pat, but thinks better of it. While Peerimus sneaks forward, throws up a Message spell between himself and the Children. He considers including Hannan and struggles for a moment with the idea. He decides against it and moves his way forward with the group.
When he is in the midst of dwaves, he very loudly says, "Does anyone else see those figures up again, or is it just me? I'd swear we're moving right into a trap..."
Into the Green Valley[DM SteveK] Thursday August 28th, 2008 10:14:00 PM
Savin, Firn'gear, Kazak, and Durgan stay close to Hannan as the dwarves continue to advance. Advice comes from the CoC, and Hannan shrugs his shoulders. "I am not sure what Barla is doing", he confesses. "I was expecting Krilanos and a small group of dwarves on the other side of the Rose Arch, and so it seemed was Barla. Yet she is continuing with her war with the elves." He smiles at Kazak and raises his voice. "Your presence in the front may show the bravery of other folk and position you to quickly end this conflict in our favor", he says carefully.
Peerimus tells Trace and Jurgen what he is going to do and leaves Yorrick guarding the Protector. Shaping into a cheetah, he streaks across the Valley and hides as a leopard between the closing dwarves and waiting elves.
Jurgen returns to Hannan with Yorrick in tow and ensures that he warns the dwarves of the elves in the forest.
............................
The ranger companies smile and a couple even laugh out loud at Jurgen's comment. Luhkee shouts back, "Aye, longlegs, we know they are there. That's the reason we're gonna kill 'em, ain't it?" He engenders another laugh among the skirmishers.
The guards with Hannan are not laughing or smiling. They are intent in thier purpose to keep Hannan safe, and have formed a loose circle around the Hier of Vulfgard.
Peerimus can see the elves in the forest. Highlight to display spoiler: {The elves have longbows and while there seems to be only half of the strength of the dwarves, they are in a defensive forest with many arrows available...}
........................ NOTES
Each square on the map (see link) is 100 feet
We are not in combat rounds. PCs can post the equivalent of one minute of actions (ie 10 rounds)
Link to Green Valley
Savin Thursday August 28th, 2008 11:54:57 PM
Savin trots closer to Barla and says, "What is the plan? Are we meeting with someone or just looking for trouble. Marching towards an elven held forest while brave is foolhardy. You are fighting them on their terms. Where are your forces?"
Kazak Thursday August 28th, 2008 11:56:36 PM
Grinning at Captain Hannan's words " basically you want us to go first ..... heh .... so whatcha say Durgan shall we take the lead ??"
With a nod at Savin and Firn'gaer " whatcha think .??.. "
When Jurgan returns with the big bear " hey i think we should go out ahead and see if we can keep this from escalating ... at least as best we can " growls the dwarven warrior
"Exactly !! ....."Agrees Kazak with Savin "
Durgan Friday August 29th, 2008 10:43:07 AM
Durgan nods his head at his brother. "Aye. Let us be out front and see what happens."
Durgan moves out ahead of the dwarven skirmishers and bids the Children of Chaos to follow him. "This may be beyond our control. But if Krilanos is here, we won't find him by hidin' in the back!"
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Friday August 29th, 2008 1:30:41 PM
Trace moves over to back up Firn'gaer and to have cover fire to those moving forward, while next to Firn'gaer, "how many force cubes do you have and how big can you make them? I am thinking once we find Mr Krill and dispatch them we can force off most of the dwarves and they can cool off in the cubes while things settle down.
Jurgen [AC: 35, HP 141/141] Friday August 29th, 2008 3:41:08 PM
Jurgen joins the Children and moves ahead of the dwarves. He encourages the Children to get some distance from the army behind them. "Friends, I think we need to call Krilanos out. I might even put money on my guess that he's with the elves, right now. And with Peerimus in a position to see anyone acting shady, we'll know where he is when he tries to escape." If Peerimus is still within range of the spell, he'll include the druid in that conversation.
Firn'gaer d20+8=20 ; Tuesday September 2nd, 2008 10:35:46 AM
"I can't produce enough to contain all of the dwarves. The best I could do would be to separate them with force walls, but I don't know how effective that can be. The most it would do is delay any confrontation for a few minutes, but if they are bent on fighting there isn't much I can do to prevent it altogether." He says to Trace.
Firn'gaer moves forward with Durgan, while rising to a height of 20-ft. He does cast Elf Sight to enhance his vision.
Into the Green Valley[DM SteveK] Tuesday September 2nd, 2008 11:44:30 AM
The Children of Chaos discuss and decide that they have two objectives. The firrst is to at least attempt to stop the impending confrontation, and the second is to do something to make Krilanos come out of hiding. Jurgen even suggests that Krilanos may be with the elves and egging THAT side on. Yet with no good ideas for the latter, the CoC decide to do somthing about the former.
The two dwarf brothers nod at each other and pick up the pace, hustling forward to get ahead of the dwarven skirmishers, and Jurgen (with Yorrick), Savin, and Firn'gear follow suit.
It takes a minute of hustling through the rolling grassy valley to catch up, and then pass the dwarven skirmishers, but with a bit of jogging, the Children of Chaos is able to get a hundred feet ahead of the steadily advancing dwarf line. (10 rounds of x2 speed at 20 feet for Durgan and Kazak and assuming the others keep thier pace to the brothers')
Peerimus continues to stay hidden in the bushes between the forest and the advancing dwarves.
........................................
The dwarven skirmishers bristle at the Children of Chaos advancing and then passing the skirmish line, and Barla glares back at Hannan. The Hier gives a series of hand gestures that doesn't mollify the Ranger Captain, but at least she doesn't order her dwarves to open fire. Barla's face is stormy and watches the Children of Chaos very, very closely.
The elves are more numerous in the forested undergrowth, but still far less are seen than what the dwarves have arriving. The elves also continue to hold thier fire, probably because of the distance and the rolling hills and occasional tree and bush would make any targets very difficult to hit.
........................ NOTES
Each square on the map (see link) is 100 feet
We are not in combat rounds. PCs can post the equivalent of one minute of actions (ie 10 rounds)
Trace and Shadow ac 29, hp 97/97 //Shadow ac 30 hp 44/44 Tuesday September 2nd, 2008 1:07:33 PM
Trace holds back from the brothers but keeps pace putting him inbetween the dwarves and the rest.
Peerimus and Yorrick d20+20=23 ; d20+12=30 ; Tuesday September 2nd, 2008 4:51:42 PM
Peerimus peeks over his shoulder, Any move now will instigate Barla to have her dwarves attack the CoC. She is on the edge Peerimus looks back to the wood line. not much had changed. Elves were a patient lot and with good reason. Even waiting for the dwarves to close to 350' would allow for five maybe six volleys. Peerimus eyes the distance, no he could wait for the CoC to continue to seperate themselves. Peerimus creeps forward and further towards the drylands. move about 60' with Hide 30
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Savin d20+18=19 ; Tuesday September 2nd, 2008 8:17:20 PM
OOC Savin asked some questions to Brala in his my last post. No answers or feedback at all?" DM SteveK: no, this was a brain-dump on my part, I'll post answers next.
Savin darts ahead easily catching up to Peerimus and asks, "I am going ahead to scout and see if I can help avert this impending disaster." Savin sprints ahead running full out for the trees holding his hands up in a non threatening way (base speed 80') He isn't sure if he is going to find elves or dwarves but he doesn't want to antagonize either. He looks ahead but sees nothing (spot check 19 natural 1)
Durgan Tuesday September 2nd, 2008 8:46:31 PM
Durgan continues his march out into the front. Seeing Savin sprint by, he puts the crossbow away and readies his shield, leaving his axe in it's leather sheath for the time being. "Well, they are either gonna talk to us, or start shootin' arrows. I reckon Savin is gonna find out which pretty quick."
Jurgen [AC: 35, HP 141/141] Wednesday September 3rd, 2008 1:11:18 PM
"We're waiting now. Peerimus and Savin are going to try to get to the elves, but if the attack starts... I think we should try to hold the middle. Not let either side pass. Which means we may have to fight Barla and her squad." He keeps his Shield of Faith potion in his hand. "Act now, without regard for us Peerimus. If you don't move soon, I'm going to give the dwarves something else to worry about ..."
"KRILANOS!" Jurgen bellows towards the elven forest. He's certain that the dwarves will wonder at his action, but he didn't think it was something an elven spy would do. And maybe Krilanos would show himself. Or hide in such a manner that revealed himself to Peerimus or Savin. "KRILANOS." And every few steps forward, the paladin shouts out the name again.
Into the Green Valley[DM SteveK] d20+4=13 ; d20+4=20 ; Wednesday September 3rd, 2008 6:17:59 PM We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
As Savin passes Barla, he questions the dwarven leader about the soundness of the plan. Barla Ambereyes doesn't seem to be in the mood to explain anything. "You get your sorry human beard back in the main force, that's the plan! You obviously have no concept of following orders, or the honor of the Heir, or how to fight elves. Now get back in line!" The fury in Barla's eyes grows as Savin sprints ahead and she watches the Children of Chaos very, very closely.
........................
Durgan, Kazak, Trace, Jurgen, Yorrick, and Firn'gaer all keep their place and distance from the skirmish line as it advances towards the woods. Feeling the impending doom of battle approaching, the CoC spread out a little to form less of a massed target.
Peerimus keeps under cover as only a shapeshifted druid in the wild can, and moves closer to the dry area of the valley to check it out.
Savin sprints out ahead of everyone, running as fast as the wind but trying to look non-threatening as he rapidly advances on the elves in the forest.
Jurgen decides that the tension is too much and that he should do something. "KRILANOS!!", the Protector shouts between the antagonists. Jurgen turns in place and looks to the woods for the enemy... "KRILANOS!!!"
....................................
As Savin sprints towards the trees, a new group of elves is revealed right in his path with bows bent! A couple of arrows arc out at the rapidly advancing Savin, but neither get close to hurting the experienced monk.
But it is Jurgen's actions that seems to create the biggest reaction. Shouting "Krilanos" again and again stops the dwarven advance cold. The dwarf skrimishers begin to look at each other and then stop to take cover at a chopped hand motion by Barla. The solid block of dwarves with and behind Hannan also take knees behind shrubs and trees. Barla Ambereyes shouts out to Jurgen and the Children of Chaos. (Durgen, Kazak, Trace, Firn'gear, and Jurgen can hear, Peerimus needs Listen DC 20, Savin needs Listen DC 30) Highlight to display spoiler: {"Get back here, you fool, before you give away all our positions and plans! Krilanos is waiting for us!"} She is almost hopping with rage and astonishment.
Yet the name doesn't only stop the plans of the dwarves... At a shout from the forest, the arrows stop shooting at Savin and the elves lower thier bows (though they are still strung and nocked). One elf looks like the leader, and Savin and Peerimus can see his keen ears have picked up Jurgen's shouts. He looks to Savin and gestures him to come into the forest. Savin can hear, Peerimus needs Listen DC 20, all others need Listen DC 30Highlight to display spoiler: {"If you know Krilanos, then you must be his promised reinforcements. Keep leading the dirt-grubbers into the trap and we will crush them all. Quickly! Get out of the way!"}
........................ NOTES
Each square on the map (see link) is 100 feet
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Durgan AC31 Hp 182/182 Wednesday September 3rd, 2008 9:51:55 PM
This is it. The moment right before battle is joined. Senses sharpen, and muscles twitch in anticipation. Durgan draws his axe and takes up a defensive posture against possible bowfire. "Eh? Did that Barla just say somethin' about Krilanos? Was she expecting to meet him here? Mebbe somebody should go and see what that one is up to." Durgan keeps an eye out behind him as well. He is not sure which direction the arrows are going to come from.
Kazak Ac 27/32 w/shield Hp 170 Wednesday September 3rd, 2008 10:46:28 PM
" i think your right brother ... she did mention something ...... i think we should quicken our pace abit to distance ourselves from the main group of dwarves .... something strange about all dis . "
Kazak quickens his steps a little ..... hands still weaponless .... as he moves towards the leven positions and in Savin's footsteps
Savin ac 32 hps 137/137 d20+17=27 ; d20+18=20 ; Wednesday September 3rd, 2008 11:42:38 PM
Savin hears the elves but doesn't hear the dwarves left in the dust behind him. He feels a rage building up inside of him and stands tall holding on open hand out to the dwarves and the second out to the elves. "HOLD!!....I say hold your positions and don't fire!" Savin yells out in a strong voice!
Savin then looks around, trying to spot the agent of chaos, (spot check 20, can't seem to get above at 10 lately) He calls, "Krilanos Show yourself! Come out your cravenly coward! Why do both the dwarves and the elves call you their ally? Why are you leading both of these noble races to battle? Why are you trying to stoke their hatred! Show yourself you son of a goat! Explain why Lord Vulfgard's son was killed in your presense and you blamed the elven people. What lies have you told elves? Who are you really in league with!? Why do you wish to weaken both sides! Show yourself!!!"
Savin will look to the elvish leader and say, "I know you don't know me. I know I haven't earned your trust, but you must believe me when I say something isn't right here. Krilanos claimed that you killed Lord Vulfgard's son and this is why the dwarves march to war. I don't know what he has told you but I know he isn't to be trusted. My name is Savin, a monk of Domi, and a member of the Children of Chaos. We fight Chaos when we can find it and believe Krilanos is an agent of Chaos. I am asking you to withdraw. You guys can always slaughter each other later if you find it justified but I would hate to see you at war over a lie."
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+12=26 ; Thursday September 4th, 2008 2:15:18 AM
Trace is unable to hear anything and ask his bow where to aim. He also keeps one eye on Barla and is prepared to cover his friends with his bow. Trace uses this lull in the action to call upon natures aly and ask for a tiger. An elvish command and an encrutsed holly leaf around his neck speaks the words to summon him the tiger. Trace will place the tiger in front of him and shadow will guard his back.
listen failed dc26
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger)
Peerimus and Yorrick d20+9=20 ; d20+9=10 ; d20+9=11 ; d20+20=38 ; Thursday September 4th, 2008 8:08:53 AM
Peerimus' ear twitches and flicks back towards the dwarves. [Listen 20] Ambush then Barla. Perhaps you should have told the heir the plan. Peerimus the Cheetah smiles, Not that is would have helped. Children of Choas indeed we are. He could not hear the elves, [Listen 10] but Savin's shouts are clear [Listen 11] and the druid's Cheetah eyes can easily keep everything in front of him in sight. [Spot 38] A quick glance back confirms Hannan relatively unguarded. A fine target to stoke the fires if Krilanos can take him out and make it loook like an elven attack. Unfortunately there was little to be done. Savin was good on his own and could quickly get to the group if necessary. The dwarves are hunkered down and not moving forward and so Peerimus thinks his best move is to get back to the group. Form up and see what is about to happen.
The cheetah bolts from its hiding place and quickly closes the gap to the group. [Run 60x4]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Jurgen [AC: 35, HP 141/141] d20+1=19 ; Thursday September 4th, 2008 1:52:33 PM
When Jurgen hears Barla's demand, he ignores it. It wasn't her reaction he wanted. He continues looking towards the elves. He has no hope of making out what the leader says to Savin, but he can hear Savin's reply. "Sometimes the simplest action..." Jurgen smiles. It was nice to be right.
Trusting Savin to speak with the elves, Jurgen turns to the dwarves. His voice continues to boom, no longer shouting for Krilanos, but still loud and powerful. "Hannan, son of Kazan Copperlord, Captain of the Guard and Heir to the throne of Vulfgard." He was making sure to go above Barla's head. There would likely still be blood spilled today, if she was truly Krilanos' pupil. And even still, he wasn't really speaking to Hannan, but to the rest of the dwarves. "As per your order we have uncovered a plot to instigate a war between Vulfgard and Silverleaf. A plot that took the life of your brother, as well as countless other dwarves. And elves. Neither dwarf nor elf know their true enemy in this conflict. But let me say it now, for both sides to hear, Krilanos has played you all for fools."
After speaking, Jurgen activates his Detect Evil. He wasn't interested in the dwarves or the elves, but more if Krilanos was around. If not, finding him would likely require some work. And Jurgen's mind goes to much the same place as Peerimus'. If Hannan was attacked here, then all their work could be for not. He readies an action to cast Dimension Door and Interpose himself next to the Heir if anyone makes a move to attack or cast a spell at Hannan.
Jurgen [AC: 35, HP 141/141] d20+19=36 ; Thursday September 4th, 2008 2:04:27 PM
(OOC: For my last post. Diplomacy Check d20+19=36)
Krilanos!
Into the Green Valley[DM SteveK] Thursday September 4th, 2008 5:37:02 PM
Durgan and Kazak hunker down themselves and ready for a fight.
Savin shouts his news to the others, and everyone in the Valley can hear the monk. He also speaks more earnestly to the elven leader, citing that Krilanos has been playing both sides for fools. Though he has no sway in persuading the elves with his personality (need a Diplomacy check for that), it does look like his words have at least some effect.
Trace tries to keep everything in his sights, and asks his bow where to aim. The Whispering Bow scans 120' feet with its blindsense and then Trace feels what almost is a mental shrug from the bow. Highlight to display spoiler: { "You are a good match for me", it says, "and so I must confess one of my secrets.... I can't really detect good and evil. It is only the stories of me and that others think I can do it." The voice in Trace's head sounds chagrined.} Trace then begins the complicated spell to bring an ally of Nature to him. (Full round action, will appear at the beginning of Trace's next action. Trace able to perform no other actions, i.e. no ready action)
Peerimus the Leopard hears the words and decides to close ranks. He sprints for the other Children of Chaos. He worries that Hannan is relatively unprotected and could be a weak spot in the plan.
Jurgen makes his case to the dwarves and tries to see if there is evil nearby (Detect Evil, 60 foot cone, requires full round to see all the way around.) Jurgen can detect no one evil within 60 feet of him. Jurgen also thinks of Hannan, but is not yet able to be ready to Dim Door to the Hier's side. (Not able to Ready action due to full round Detect Evil action.)
Firn'gaer and Yorrick continue to be near Durgan and Kazak and Jurgen.
..........................
The skirmish line of dwarves is far from convinced that NOT attacking the elves is the best course of action, but Jurgen's measured words works thier way into even Barla's zeal, and she continues to hesitate to initiate any action. The Ranger Captain even goes over to Luhkee and begins conversing with the other dwarf. The other dwarves in the skirmish line begin to fidget and look around, apparantly wondering both what they are going to do while in elf bow-range, and trying to see if the accusations are correct concerning Krilanos.
Hannan has his ten guardsmen pulled close around him, and is looking behind at the second group of dwarf rangers. Words in the sonorous dwarven tongue are passed back and forth among the groups. The sound doesn't carry, but it looks like Hannan is getting through to the second group, and they are holding fast in their positions.
The elven leader stands and considers Savin for a few seconds before speaking. He pitches his voice to carry across the Valley so all can hear. "I am Alathorn Silverleaf, leader of the elven community of Silverleaf. It is true Krilanos has spoken with us, and that you know his name lends weight to your argument. Krilanos was the one who first told us of the dwarves that have been destroying our homelands, our trade, and our peaceful way of life."
He looks at some of his companions and then calls out loudly. "The dwarves are not blameless, but if they move away to the far side of this Valley, then we will consider other reasons for this war. No one needs to die here today!"
..........................
"NOOOOOOO!!!" A shout rises and reverberates across the hills of the Valley. Near the edge of the dry area to the east of the dwarven line, a figure in white robes tears at his hair while looking at a scroll. "That's not in the script! The two forces, intent to see justice done, spills the blood of the Noble Races into the ground of the Valley. See!! It's right here!!" The man points emphatically at the scroll and giggles. "Now start killing each other and get this party started!!!" The man dances a jig in the dirt, and wherever his feet touch, small pools of water or fire or rapid plant growth follow him.
The man in white robes is 400 feet from the nearest dwarf, 600 feet from the Children of Chaos, and a thousand feet from Savin.
........................ NOTES
Each square on the map (see link) is 100 feet
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Link Green Valley
Durgan AC31 Hp 182/182 Thursday September 4th, 2008 9:56:17 PM
OOC- link not working yet.
Durgan smiles as Savin and Jurgen speak. "Direct and to the point eh brother? They would have made fine dwarves of themselves if nature had made it so."
Durgan looks up curiously as the robed figure reveals himself. "Is that Krilanos? He looks a pebbles short of a rock to me. Kazak, remember what our cousin Splitrock used ta say? Leave the crazies alone."
Keeping an eye on both the elven and dwarven groups, Durgan backs up towards Firn'gaer. "Hey gnome, mebbe ye should get some of yer telly portin magic ready, just in case." He takes a firmer grip upon his axe and waits.
Kazak Ac 27/32 w/shield Hp 170 Thursday September 4th, 2008 10:32:21 PM
"Dats right brother " growls Kazak " we must be rubbing of on dem "
Still weaponless ........" come on brother lets make some space between us and dem rangers ..... we need to be in da middle to help dem from battlin each other "
Tthe younger brother moves forward towards the elves .... trying to ge equal distance between the two sides
Savin ac 32 hps 137/137 Thursday September 4th, 2008 10:34:02 PM
Savin watches the strange figure in his robes and then says to Silverleaf, "Told you he is a whack job! Pull back and let us handle him. No reason for any more innocents to get hurt do to that lunatic." Savin points his nose towards Krilanos and starts to sprint coving 320'. (ooc link didn't work so place me where appropriate
Firn'gaer Friday September 5th, 2008 10:28:41 AM
Firn'gaer turns back to the Dwarves "Withdraw, withdraw now. There will be a truce here and if after talking you wish to continue this needless loss of life then so be it. But if there is a chance to prevent even one death of your kinsmen, to save one life of your brethren, then is that not worth it. That fool," he says pointing at Krilanos, "has been playing both sides in a mad attempt to set these lands on a path to war. So for the future of your clans, your brethren, your children withdraw so that peace may have a chance to grow in the soils of war."
"Don't worry about my magic. It is always at my command." He says to Durgen.
Firn'gaer will ready a Wall of force spell to be placed in front of the dwarves if there is missile fire from either side. It will be centered on the dwarves. If the dwarves fire it will be close enough to deflect fire.
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace Friday September 5th, 2008 1:42:51 PM
Trace tells the Tiger to move in front and then readies his bow on the stranger.
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger)
Chaos Among Us[DM SteveK] d6=1 ; d6=4 ; d6=2 ; d6=5 ; Friday September 5th, 2008 2:24:56 PM
Durgan moves closer to Firn'gaer requesting teleportation assistance to be ready to go where the action is going to be.
Kazak begins loping towards the elves, wanting to be in between the two forces.
Savin warns Silverleaf away from the being who is apparently Krilanos and the coming confrontation, then begins to sprint towards the foe. Shrubs and the odd tree spots the rolling hills of the Valley, but the monk is easily able to find a straight -shot run towards the desert side of the Valley.
Firn'gaer informs Durgan that his wizardry skills are fully available, and readies a Wall of Force to divide the dwarves and elves from each other.
Trace has the Tiger appear before him and with Shadow covering the rear, the ranger is well protected. He continues his telepathic conversation with the Whispering Bow and takes a bead on the white robed man 600 feet away.
Yorrick and Jurgen and the arriving Peerimus keep thier position between the dwarves and elves
..........................
Confusion erupts in the dwarf skirmish line. Barla fumes for a second and then shrieks out; "This is all a lie, I know the truth, and the truth is the elves are decieving us and using the Hier's 'friends'! Chaaaarrrggee!!!"
Barla moves forward at a sprint along with about 30 other dwarves all intent to close with and kill the elves. Firn'gaer's Wall of Force comes up directly in front of them, cutting off 130 feet of lane between the elves and dwarves. Barla and 20 of her attacking skirmish line bounces off the magical wall, but the dwarves are too spread out, and five dwarves on each flank continue their running pace.
The remaining 20 dwarves in the skirmish line are slowly pulling back to where Hannan and his guard is keeping a solid bulwark of reason among the dwarves.
Alathorn listens to Savin with a nod. "We will not strike at any dwarf or Krilanos unless they come within a hundred feet of these woods. They are Silverleaf land, and the filthy dirt-beards will not sully its purity." The elves blend back into the woods, gaining total concealment within 10 feet. No arrows fly from the woods...yet.
....................
"Have to break a few omelettes to make eggs!" chortles the white robed man. "Terminate with extreme prejudice!" he laughs. "Th-th-that's All Folks!"
And then his eyes narrow at the approaching Savin and some form of sanity comes into his demeanor. "You!! You Southern Knights have interrupted my plans for the last time! The Chaos Power is mine! I know how it works! You false champions of chaos have no concept of what we are capable of! Bring your meager powers and let us dance on the graves of the Continent!"
Again, the man dances a jig in the desert land, but this time, his image wavers and it is difficult to see him, and wherever his feet touch, small pools of black acid appear.
The man in white robes is 500 feet from the nearest dwarf, 600 feet from the Children of Chaos, and a 600 feet from Savin.
........................ NOTES
Each square on the map (see link) is 100 feet
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 140 Friday September 5th, 2008 2:54:16 PM
Peerimus's eyes narrow on the mad man. Another one, likely as dangerous if not more so than the gnome in the Ice Vein. Script, could he pen the future? What if... Peerimus halts the line of thinking as Savin heads at him. It would take the monk more than 18 seconds to get there at his speed. Plenty of time. Perhaps he could distract them and at least give Savin a chance.
Peerimus starts to close the distance towards the mad man and then sits back on his haunches, reaising both claws and issueing a high pitched hiss. [Move 60' cast Entangle Reflex DC 18]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
Jurgen [OOC] Friday September 5th, 2008 2:58:07 PM
(Bah. Sorry Steve. If you wouldn't mind making my post Private to DMs, I'll work something else up.) SteveK: Done. :-)
Kazak Ac 27/32 w/shield Hp 170 Friday September 5th, 2008 10:13:04 PM
Seeing Barla ambereyes stopped in her tracks by the wall of force ......Kazak moves to intercept the five dwarves (moves to AE-20 ) on the side closer to the man of chaos ....
"Stop ...... Hold ...... do not advance further " shouts the dwarven warrior to the charging dwarves as he places himself between them and the elves .... doing his best to make them change direction or stop in their tracks......wavibf his arms to distract them from advancing
ooc : cool map ;-)
Durgan AC31 Hp 182/182 Sunday September 7th, 2008 12:55:14 AM
"Is that him? Krilanos? He seems to have lost more than a few of his marbles."
Durgan aids his brother in trying to convince the dwarves that they should hold their attack.
Jurgen [AC: 34, HP 141/141] d20+19=31 ; Sunday September 7th, 2008 3:32:16 PM
At first, Jurgen is pleased that his words stalled the dwarves. And Savin seemed to have had an effect on the elves. Perhaps they'd be able to stop the coming war. He steps forward to speak at length with Hannan, but hearing Krilanos' shout has him change his tone.
"Captain Hannan... If you do not wish to pit dwarf against dwarf, I suggest you return to the Arch and home to Vulfgard. You can no longer wait for Barla to regain her dwarven sensibilities. She has been tricked into betraying her people," he practically shouts these words, half trying to drive some sense into the Ranger and half trying to draw her attention away from the elves, "If we can, we will save her from herself." It was a desperate move, but there was little else he could do in the midst of a battle. Battlefield diplomacy... [Diplomacy Check - d20+19=31]
His hand goes to his sword and he begins to draw it, but stops as he hears the man's frantic shouts. He looks carefully at the scroll and then to the armies around the group. Something seemed strange here. If Krilanos was truly trying to start a war, wouldn't he have tried to hide the fact that he was working for both sides? Using the same name... It was a wild guess on Jurgen's part, but it had turned out to be right. And then the man coming out and proclaiming his very intent to cause a war? It didn't fit together.
Jurgen watches as Savin and Peerimus rushes towards Krilanos and Trace readies his bow. Obviously, Krilanos was now the Children's target. The words of Krilanos go through his head yet again. Now, Jurgen begins speaking to the Children through the message spell. "Krilanos has gotten his hands on prophecy. Maybe writing it. Maybe just a vessel. And it is likely related to the Migration. Two forces, intent to see justice done? That could be the elves and dwarves. But, the way he is acting, it could also be us and him. My first instinct was that we need to eliminate this man, but now I think that would only further the Great Migration."
"Firn'gaer, do you want to take care of the second group?" He smiles, knowing full well that the gnomish wizard had enough magic in him to take out Barla's entire squad. And, if the Children weren't quick, that might be a necessity. If Firn'gaer doesn't end up resolving the dwarves at AA20, Jurgen will Dimension Door himself in between their path to the forest (either AB19 or AC18) and prepares to take them on. They had to be an easier fight than the most recent battles. After all, Jurgen couldn't really teleport inside of a dwarf's mouth, now could he.
Otherwise, he'll drink his potion of Shield of Faith and get ready to move to Krilanos. That man would be a test of the Children. Not only of their individual abilities and their ability to work together, but on their hold of the Chaos powers. Without them, Jurgen doubted there could a victory. But how to harness those powers? The paladin didn't know. Instead, he'd have to do what he did know: start fighting and learn on the fly.
Savin ac 32 hps 137/137 Sunday September 7th, 2008 7:33:01 PM
Savin is a bit surprised that his comrades aren't all sprinting towards Krilanos but he doesn't slow down his pace and covers another 360 towards the prancing madman.
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace Sunday September 7th, 2008 11:16:18 PM
Trace commands for fly and shoots up and out as fast as he can to the mad man, he calls for Shadow and the Tiger to follow.
put Trace at the furtherst point at wich he can fly, straight line at the mad man.
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger)
Firn'gaer - AC 19, HP 97 Monday September 8th, 2008 12:47:09 PM
Firn'gaer nods to Jurgen, "I do, but we want them alive is the problem."
Firn'gaer pulls his Staff of Fire from his back and calls forth a Wall of Fire (heat facing the Dwarves) centered on the left group (or which ever group is not been engaged) and reaches out 140-ft in each direction. The wall will be far enough ahead so that they will not take damage from the heat of the wall.
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (13 rounds), Wall of Fire (14 rounds)
Chaos Among Us[DM SteveK] d20+21=24 ; Monday September 8th, 2008 12:57:48 PM
Peerimus leaps forward in leopard form towards the dancing man and then casts Entangle. Immediately, roots and weeds and cacti reach to immobilize Krilanos.
Kazak sprints to stop the dwarves to the East of the Wall of Force, trying to get them to see reason. (moves 80 feet x4 Run east) Durgan also runs to stop the dwarves on that side as well.
Savin is a bit surprised that his comrades aren't all sprinting towards Krilanos but he doesn't slow down his pace and covers another 360 towards the prancing madman.
Trace flies up and hustles towards Krilanos (move 120 feet towards Krilanos) and the Panther and Tiger follow.
Firn'gaer uses his Staff of Fire create a Wall of Fire, curving in and enclosing on three sides the five dwarves to the West.
Jurgen waits for Firn'gear to deal with one group of dwarf skirmishers, and then drinks a potion and prepares to meet Krilanos.
Yorrick stays with Jurgen.
.......................
Hannan shouts out orders to his dwarves, and they all surge forward. Moving in a pincer movement the dwarves under Hannan are attempting to capture Barla and her bezerkers against the Wall of Force and then subdue them. It will take a minute or so for Hannan's dwarves to get into position, but it looks like at least the dwarves that ran into the Wall of Force are not going to continue thier attack.
Barla is all but foaming at the mouth as she attacks the Wall of Force in front of her. Ten of her fellow dwarves are moving to support her, but the other 20 have set back and are looking for more guidane from either Barla or another dwarf they would see as an authority figure.
The five dwarf skirmishers to the West come to a screeching halt in their charge. None of them are willing to move through the fire, and now that they are looking back, they see most of their bretheren were stopped earlier. The five slowly move back away from the Wall of Fire.
The five dwarf skirmishers to the East ignore the calls from Kazak and Durgan and move around them to the left and right. They keep out of his reach and continue to advance hotly against the forest.
The elves continue to hold thier fire. ..........................
Krilanos is attacked by the surrounding vegetation. Though he escapes the worst of the attack, it does slow him down (Reflex: 24) and also tears the white robe from his back. Now dressed in dirty tunic and short trews, he moves very quickly (despite the movement restrictions of Entangle), dodging the grasping roots and advances out of the area of effect of the Entangle spell. (moves forward 50 feet)
"You are not good champions for chaos!" he roars. "This war is the ultimate expression of change: Life to Death, Winner to Loser, Yours to Mine. You can not stop it, for it is beyond any control, any Law. Hahahah Hee HEee HAW!!!"
Krilanos downs a potion and then beckons Savin on with a couple of heavy gauntlets.
........................ NOTES
Each square on the map is 100 feet. I've accidentally erased my original map, so please bear with me for a day until I recreate it. :(
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Locations
Peerimus 490 feet from Krilanos Savin 230 feet from Krilanos Firn'gaer, Jurgen, and Yorrick are 550 feet from Krilanos Trace is 430 feet from Krilanos Kazak and Durgan 500 feet from Krilanos, 20 feet from nearest charging dwarf
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace Monday September 8th, 2008 3:12:21 PM
Trace flies another 120' to the mad man with the cats in tow. "I'm coming Savin!"
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger)
Savin ac 32 hps 137/137 Monday September 8th, 2008 6:50:08 PM
Savin grins at Krilanos and still moves forward but only travels 80' this time. He then activates his ring of blinking both preparing for battle and allowing his comrades a few more moments to catch up. He thinks to himself, "Fair is fair. I shouldn't have this battle all to myself. That would just be greedy!"
He calls out to Krilanos, "You sound like a braying donkey! Chaos has its place in this Wold but it has to be restrained or all will be destroyed. Who wants that? Only a madman would which qualifies you I would guess." Savin raises his fist and continues, "If you want battle, come and get it!"
Blinking 1/7
Durgan AC31 Hp 182/182 d20+8=9 ; Monday September 8th, 2008 9:57:29 PM
"Come on brother, let's stop the dwarves' charge. Firn'gaer can get us to help out against Krilanos if they needs our help."
Durgan shifts to block the dwarves charge. He braces for a hit and puts his shield into the face of the first dwarf to reach him. "Are ye daft? You are charging alone, the rest of yer force has stopped. What do ye think is goin ter happen when the five of ye charge the elves by yerselves? Pincusions, that's what. Why don't ye look back to yer boss? He doesn't seem to want you to attack. And take a look at yon crazy man over there. Unless I'm mistaken, he's the one that's been giving advice to yer other leader Barla. Mebbe he gave her crazy advice too eh?"
Actions: move to: intercept charging dwarves intimidate -bleh(9)
Jurgen [AC: 39, HP 141/141] Tuesday September 9th, 2008 12:40:09 AM
"Yorrick... Lets go join the battle with your friend." Jurgen points to Peerimus. Yorrick didn't need the gesture, but Jurgen felt silly talking to a bear. He doesn't bother waiting for Peerimus' companion's approval, knowing he'll hear his roar soon enough. He puts a hand on the bear and casts Dimension Door and places them closer to Krilanos, 30 feet closer than Savin (unless that puts us within the Entangle, I don't think it does). He knows the monk will zoom past them soon enough. And then Jurgen would be free to cast at Krilanos. Or join the melee fray. Jurgen was going to leave that up to chance... Maybe some chaos would help them fight the madman...
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self - ? Minutes Shield [Extended] - ? Minutes Message - 118 Minutes Shield of Faith - 18 Minutes
Kazak Ac 27/32 w/shield Hp 170 Tuesday September 9th, 2008 7:57:50 AM " Fools " [b] growls Kazak at the passing dwaves
Turning to face the elves ..... he points to the charging dwaves [b] " subdue them "
"Durgan we must join Savin and da others with da battle to defeat Krilanos........ Captain Hannan has come up with a plan to capture the rangers ....." growls the younger brother to the older brother as he spots the dwaven leaders tactics
" Come on brother " encourages Kazak ... as he fishes out two vials from his belt pouch " ya wanna fly to dem ?"....... as he extends a hand with one of the vials towards Durgan ...... while poping the cork on the other with his thumb then quickly drinking it down like a shot of whiskey
Slowly rising off the ground the dwarven warrior starts to fly towards Savin and the other converging CoC
Firn'gaer - AC 19, HP 97 Tuesday September 9th, 2008 12:21:45 PM
"I'll give what help I can." He says to his dwarven companions. Firn'gaer casts an extended haste at the two dwarves. "Run. I'll keep the dwarven charge at bay." Firn'gaer flies towards the elves 40-ft.
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (12 rounds), Wall of Fire (13 rounds), Extended Haste on Kazak and Durgen (28 rounds).
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 140 Tuesday September 9th, 2008 1:50:59 PM
Peerimus notes Krilanos dance out of the Entangle and the speed at which he moves. It reminds him of someone and that thought does not sit terribly well. Catching him in a spell would be difficult. Noting the group moving quickly to assit Savin, that meant Firngaer would be on his own. However the gnome should be fine. Neither group had too much reason to direct aggression against him and so Peerimus turns and heads towards Kilranos. Breaking into a full run for the moment [move 60x4]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
Chaos Among Us[DM SteveK] Tuesday September 9th, 2008 9:15:53 PM
posting tonight. Insanely busy at work. My pardons.
Chaos Among Us[DM SteveK] d20+2=21 ; d20+10=30 ; d6=5 ; d6=1 ; d6=6 ; d6=3 ; Tuesday September 9th, 2008 11:02:50 PM
Trace flies another 120' to the mad man and Shadow and the Tiger lope along below. "I'm coming Savin!", he shouts (ooc: Trace is on Valley 5' scale map)
Savin moves forward grinning at Krilanos and tries to give his fellows some time as well as baiting Krilanos into the first move. (ooc: Trace is on Valley 5' scale map)
Durgan shifts to block the dwarves charge, and tries to continue to talk sense into the dwarves still mad enough to charge. His attempt at staring them down goes to naught, and poor Durgan barely scares the butterflies flying by.
Jurgen puts a hand on Yorrick and casts Dimension Door, placing him just to the front of where Savin was standing. Of course, Savin has since moved and Jurgen now stands 30 feet behind the monk, but that is where he wanted to be, yes? (ooc: Jurgen is on Valley 5' scale map)
Yorrick is supposed to go with Jurgen, and the animal is intelligent enough to allow the magic to work and not fighting against it. The great kodiak also teleports close to Savin. (ooc: Yorrick is on Valley 5' scale map)
Kazak tries to shout for the elves to not kill the charging dwarves, but doesn't hold much hope. He does feel that he needs to get into the fight with Krilanos and downs a fly potion and begins moving towards the fray.
Firn'gaer casts an extended haste at the two dwarves. "Run. I'll keep the dwarven charge at bay.", He urges as the wizard flies towards the elves 40-ft.
Peerimus notes Krilanos' exceptional agility and decides getting closer is going to be necessary. He breaks into a full run for the moment. (ooc: Peerimus is on Valley 5' scale map)
.......................
The five charging dwarves are separated from each other by 10 feet each, and so Durgan steps in front of the lead dwarf. The crazed dwarf strikes at Durgan as he rushes by, axe striking sparks, but not giving any damage. The dwarf continues on, (ooc: and Durgan has an AOO in addition to his next round.) The other four continue thier charge.
Hannan and his group has Barla and her small group surrounded and up against the Wall of Force. Whatever happens, it doesn't look like Barla will cause further problems.
The five dwarves backing off from the Wall of Fire continue thier retreat. They do not look like they are joining Hannan, but are going directly back to the Rose Arch.
.......................
Krilanos laughs and waggles his finger at Savin. "Nice try to control me, but chaos can never be controlled! I can just go in a completely unexpected direction, like towards your convieniently bunched up dwarves!" Skipping and dancing, Krilanos moves due West (50 foot move) and goes closer to Hannan's group while swinging into the desert to avoid the arriving Children of Chaos. His footsteps leave little marks of flame as he goes.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace Wednesday September 10th, 2008 1:05:04 PM
Trace moves his direction to postion himself between the dwarves and the mad man. He then sends the tiger to close on the mad man and engage.
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) (SteveK add: 3/9 rounds)
Kazak Ac 27/32 w/shield Hp 170 , Fly Wednesday September 10th, 2008 4:18:15 PM
The dwarven warrior gains altitude and keeps flying towards the madman of chaos .....
Peeking at his Tattoo .... he checks to see if it is reacting to Krilanos
Savin ac 32 hps 137/137 location BF47 enlarge blinking Wednesday September 10th, 2008 4:50:48 PM
Savin moves another 60 closer to the prancing madman and sucks down a potion of enlarge.
(ooc movement shortened when blinking
Blinking 2/7 enlarge 1/50
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 140 d20+15=31 ; Wednesday September 10th, 2008 5:05:45 PM
Peerimus cuts to his right [AG/44] He is in no particular hurry and Krilanos does not appear to be in any as well. The thought on the Driuds mind in whether or not he can prevent the mad man from moving against teh dwarves, now that all of the CoC is gathering here hundreds of feet from them. Peerimus prepares a Greater dispel in case Krilanos tries to teleport or dimensional door. [Dispel Chek 31]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
Chaos Among Us[DM SteveK] Wednesday September 10th, 2008 8:47:46 PM
due to few posts, will wait until tomorrow.
disruption of normal flow is my fault anyways...
Durgan AC31 Hp 182/182 haste Wednesday September 10th, 2008 9:08:08 PM
Durgan gives a stern look at the dwarves as they run by, but he doesn't swing at them. "Eh? Fine then. Go catch some elven arrows the hard way. And while yer bein stubborn, ye probably didn't notice that Krilanos is headed for yer boss Barla."
Durgan takes advantage of the haste and runs towards Krilanos. "I hope he picks a spot and stands still already durnit. Doesn't he know dwarves aren't built fer runnin' ?"
Actions: run x4 towards Krilanos 30x4 =120feet
OOC- I don't think the haste stacks with boots of striding and springing so I left my speed at 30
Jurgen [AC: 39, HP 141/141] d3=2 ; Thursday September 11th, 2008 12:52:19 PM
At Krilanos' movement, Jurgen rolls his eyes. Of course the man would change directions. Again the sorcerer-paladin looks to Yorrick. "We're going to step again..."
He casts Dimension Door and moves with the bear to AD58. The position wasn't perfect, but it would have to do. Now, time for Jurgen to try a bit of Chaos on the madman. He wasn't going to plan out his actions here, but instead leave it up to their chaotic powers.
(1d3. Result determines how Jurgen's gunna act next round. 1: Paladin. 2: Sorcerer. 3: Protector. Sorcerer it is.)
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self - ? Minutes Shield [Extended] - ? Minutes Message - 118 Minutes Shield of Faith - 18 Minutes
Firn'gaer - AC 19, HP 97 Thursday September 11th, 2008 8:18:38 PM
Firn'gaer uses another charge from his staff of fire to wall off the other charge of dwarves.
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (11 rounds), Wall of Fire (12 rounds), Wall of Fire (14 rounds), Extended Haste on Kazak and Durgen (27 rounds).
Savin ac 32 hps 137/137 location BF47 enlarge blinking Thursday September 11th, 2008 10:23:20 PM
Savin pauses while waiting for directions from above (DM post)
Chaos Among Us[DM SteveK] d20+23=28 ; d20+19=35 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; 2d8+5=14 ; d6=3 ; 16d8=65 ; d100=64 Thursday September 11th, 2008 10:38:37 PM
Trace moves to postion himself between the dwarves and the mad man, then sends the tiger to close on the mad man and engage. (DM places Trace at AF,47)
Shadow shadows his human (moves to AE, 46)
The tiger follows Trace and then rushes off towards Krilanos. (double move to AP,57) (ooc: Trace, please keep track of Tiger stats and how many rounds expended on the spell in your post)
Kazak gains altitude and keeps flying towards the madman of chaos. His tattoo continues to itch, but there is no other reaction. (Flying double move with Firn'gaer's Haste = 180 foot move, puts Kazak on 5 foot Scale Map at X,36)
Savin moves another 60 closer to the prancing madman and sucks down a potion of enlarge. (BC, 46)
Peerimus cuts to his right [AG/44] , and prepares a Greater dispel in case Krilanos tries to teleport or dimensional door. (Readied Action vs Krilanos casting spell: Dispel Chek 31)
Durgan calls in disgust to the dwarves and then concentrates on Krilanos. Lowering his head and running full tilt allows him to make up ground rapidly, especially with Firn'gaer's Haste spell. (Doesn't stack, but the Haste gives 30 feet vs the Boots 10 feet, so the Haste takes precedence. Durgan can move 50x4 [run] for 200 feet and ends up at O,36 on the 5' Scale Map)
Jurgen Dim Door's with Yorrick and moves to cut off Krilanos (move to AD58)
Firn'gaer uses another charge from his staff of fire to wall off the other charge of dwarves.
......................
The last five charging dwarves are effectively corralled by Firn'gaer. Like the other five, they stop in thier tracks when confronted by a flaming wall of magic.
Hannan's dwarves bring Barla and her frothing madmen under control, and the entire contingent is starting to move in the right direction: towards the Rose Arch.
The elves hold thier fire.
.........................
Krilanos surveys the widely dispersed but approaching Children of Chaos and he... grins. "I guess this is a good of opportunity as chance is giving me", he says with a laugh, "I guess it is time to FIGHT!"
The crazy man streaks off towards the enlarged Savin (90 foot move), and at the last second dodges through Savin's guard (Tumble at half speed for 10 feet:28, no AOO), AND plants a kick on Savin's thigh that definitely is going to leave a bruise. Worse, all the magical enhancements that Savin has (haste, enlarge, guantlets, blink, etc) stop working!!! (AC 35, Dam: 14) "Tag, you're it!", he shrieks in laughter. Spellcraft DC 25 Highlight to display spoiler: { Anti-magic Shell }
(ooc: George, I made a mistake on the map. Currenly Savin is medium sized.)
And from the sands where Krilanos was standing emerges a dark blue serpent that rises, rises, and rises into the air. Pushing forward, it lifts immense bat-wings from the sand and gazes with two coals others may call eyes. "I AM OZHONE!!, the creature shouts, "and all of the gold and meat in this Valley are MINE!!!". To emphasize his point, a bolt of lightning emerges from his mouth to strike Jurgen and Yorrick. Jurgen and Yorrick take 65 damage. Reflex DC 27 for half.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Kazak Ac 27/32 w/shield Hp 170 , Fly Thursday September 11th, 2008 11:31:13 PM
The dwarven warriors eyes widen as the dark blue dragon rises from the sand " nice trick " mutters Kazak
Flying a straight line at the rising dragon ......Kazak gains altitude himself (rises another 30'ft to 60'ft ) as he closes he draws his sword of stone " this will put da hurtin on ya " grolws Kazak
Firn'gaer - AC 19, HP 97 10d6=37 ; d20+14=34 ; 10d6=37 ; 8d6=32 ; d20+13=22 ; Friday September 12th, 2008 9:46:05 AM
The dragon erupts from the desert and the valley is a gasp with a flood of emotions. Firn'gaer's attention is no longer the dwarves or elves, but the dragon. Armed with a staff in each hand. Raising the staff of fire, Firn'gaer calls forth a fireball, which streaks towards the dragon, and a ball of fire erupts around the dragon.
"Lhari I might need you assistance in this fight. Send a fireball at the dragon as well." If Lhari would do so a second fireball streaks towards the dragon. [OOC - Intelligent weapons and items can act on their own, but I assume that if the staff is acting on its own that it's level would be that of the general staff - 13th level for a staff of evocation and Lhari's Intelligence modifier for save DCs. Ignore the 32 roll. I was looking at Staff of Fire when I did that roll. The fireball from Staff of Evocation is 10d6.]
Fireball: 37 points of damage; Reflex save DC21 for half (SR check 34) (his range is 960 feet) Lhari Fireball: 32 points of damage; Reflex save DC16 (SR check 22) (his range is 920 feet)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (11 rounds), Wall of Fire (12 rounds), Wall of Fire (14 rounds), Extended Haste on Kazak and Durgen (27 rounds).
Trace bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+27=29 ; d20+27=32 ; d20+22=31 ; d20+19=34 ; d8+7=8 ; d8+7=13 ; d8+7=10 ; d8+7=9 ; 2d6=6 ; 2d6=4 ; 2d6=5 ; 2d6=2 ; d20+14=17 ; Friday September 12th, 2008 2:20:35 PM
Trace has a bit of a sinking feeling in his stomach when the dragon appears but keeps his eyes trained on the mad man. Trace then fires four distance/seeking arrows at the mad man. hit ac 29 08 hps, 6 holy = 14 hit ac 32 13 hps, 4 holy = 17 hit ac 31 10 hps, 5 holy = 15 hit ac 34 09 hps, 2 holy = 11
total 57 hps
Shadow holds her ground waiting for a command.
The Tiger changes direction and makes it's way to the mad man, when the tiger closes will try and grapple (dc 17)
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 4/9 rounds) Tiger: AC 14, HP 45/45, A +9x2, +4x1, Damage: d8+6(claw), 2d6+3(bite), dd8+3(rake), Improve Grab, Pounce, Rake)
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 75/140 d20+12=14 ; d20+22=26 Friday September 12th, 2008 4:41:59 PM
Peerimus watches as Krilanos closes towards Savin. One less thing to worry about at least. It also seemed that Hannan had his own people under control and that the elves were content enough to stay put and see if the CoC could indeed sort this out. Perhaps it would... The thought freezes and flees the druids mind without completion as the great blue serpant rose from the ground. That is a great deal of dragon and while Savin and Trace have both fought one before, this was Peerimus's first time gazing upon one of the most powerful and intelligent creatures of the Wold. Part of his mind and soul revolted aginst the idea of destroying or rather attempting to destroy so grand a creature.
Lightning flashes across the ground and a terrible roar of challenge and pain comes from the great ursine Yorrick. Peerimus' thoughts converge instantly and all thought of the dragon being more than an evil inflicting ittself upon the Green Valley leave him. Instantly he recognizes why the land of near desert is why it is and he curses himself for not thinking forward, but being wrapped up in Krilanos and the others. A powerful presence will change the land, feed it and the land will adapt to the being. A great and powerful dragon transformed the land to the dry desert it now is.
more coming....
Peerimus moves towards Jurgen and Yorrick AD/53 and shifts back to human form. A call to Yorrick brings the great bear to his side. [handle animal 26]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
Jurgen [AC: 39, HP 76/141] d20+15=23 ; d20+19=28 ; 5d4+5=18 ; d3=2 ; d20+12=16 ; Friday September 12th, 2008 6:14:08 PM
Jurgen sees the dragon appear and swears. Fortunately, only Yorrick can hear his frustration. At the words "gold and meat", Jurgen considers attempting to strike a deal with the serpent. Even as the lightning bolt blasts towards the him, he still debates it. Jurgen's attempt to dodge it only has him tripping over Yorrick's paws. The lightning blasts through him [Reflex Save - d20+15=23 Fail vs DC 27]. Before the paladin can get a word out, Firn'gaer's fireballs make that option less viable. Still... "If you, Ozhone, kill us now, how will you ever get our stashes of gold? And we could get lucky and do you some serious harm... Perhaps a deal can be made." [Diplomacy Check - d20+19=28] Jurgen feels like an idiot saying it, but the Children needed to catch a break sometime, didn't they?
Regardless, Jurgen wishes to retreat and heal. But then he remembers that he was going to allow some randomness into his actions. And Krilanos needed to be hit. He moves to AD55 and fires a set of Magic Missiles at the madman [5d4+5=18 Damage. SR Check: d20+12=16]. "Durgan and Kazak, get to Krilanos. He's still our target. Peerimus, where do you want Yorrick?" And if the druid has a thought on the matter, Jurgen will immediately ask it of the bear. Otherwise, he'll tell the bear to move towards Krilanos, and avoid the dragon.
(Another 1d3. 1: Paladin. 2: Sorcerer. 3: Protector. Another round as a sorcerer)
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self - ? Minutes Shield [Extended] - ? Minutes Message - 118 Minutes Shield of Faith - 18 Minutes
Durgan AC31 Hp 182/182 haste Friday September 12th, 2008 10:08:18 PM
Durgan shoots an unfriendly glare at Jurgen. "Are ye daft? That's me brother flying right towards the beastie to fight it. (at a nice convenient biting height) I'm fer helpin' him. I ain't worried about the dancin' fruitcake. That one's yer own!"
Actions: move towards dragon at full speed.
Savin ac 32 hps 123/137 location BF47 enlarge blinking d20+14=33 ; d20+14=32 ; d20+14=32 ; d20+9=10 ; d20+4=6 ; 2d6+3=12 ; 2d6+3=11 ; 2d6+3=9 ; Friday September 12th, 2008 11:03:51 PM
Savin winces at the kick but then goes into a flurry of his own legs and punches flying fast. He uses his stunning blow feat for the first attack doubting it will work but hoping anyway. He knows he must fight this crazy on his own until his friends can either come to his aid or defeat the dragon that appeared.
Savin hits ac 33 (took off magical bonuses to strength and velvet fist) ac 32 and ac 32 assuming the rest missed. Damage is 12 +11+9 or a total of 32.
Stunning fist needs a fort save of 20 to save.
Posting Report For: Saturday September 13th, 2008 10:07:29 AM
Career Game #3 Children of Chaos For the week of August 18, 2008
Chaos Among Us[DM SteveK] d20+15=23 ; d20+19=35 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d20+19=20 ; d20+19=33 ; d20+19=36 ; d20+16=32 ; d20+9=20 ; d100=33 ; d100=14 ; d100=36 ; d20+35=37 ; d20+31=35 ; d20+31=48 ; d20+31=33 ; d20+31=46 ; d20+45=48 ; 2d8+11=19 ; 2d6+5=11 ; 2d6+5=8 ; d8+5=10 ; d8+5=12 ; Saturday September 13th, 2008 9:38:41 PM
Kazak flies straight towards the rising dragon, gaining altitude and speed. He draws his sword of stone to "put da hurtin on ya " . (double move, 90 feet up and at AP,54)
Firn'gaer calls forth a fireball that the blue dragon partially dodges (18 damage), and brandishing Lhari, asks intelligent staff to do the same. "Confronting the enemies of the champions of Chaos is what I live for!" exclaims Lhari. "Well, not technically live, per se, but ...." Firn'gaer gets a distinct mental image of a curmudeonly professor getting back on track to a subject. "Let's knock this dragon back a couple notches!" And another fireball erupts on the serpent, but it looks like the dragon's Spell Resistance defeats the attempt. (ooc: Firn'gaer is still hovering in between the dwarves and elves.)
Trace has a bit of a sinking feeling in his stomach when the dragon appears but keeps his eyes trained on the mad man, firing four distance/seeking arrows at the mad man. Two strike Krilanos, but the special effects have no effect. (22 damage to Krilanos)
Shadow holds her ground waiting for a command.
The Tiger changes direction and makes it's way to the mad man, pouncing on the crazy man, but winks out 10 feet from the madman! Spellcraft DC 25 Highlight to display spoiler: { Anti-magic Shell }
Peerimus moves towards Jurgen and Yorrick (AD/53) and shifts back to human form. A call to Yorrick brings the great bear to his side. [handle animal 26]. Yorrick pads to his friend's side.
Jurgen sees the dragon appear and swears. He attempts to placate the dragon, but it looks like Ohzone is in no mood to talk. (ooc: generally, one needs 10 rounds of talking to try a sucessful Diplomacy check). For the moment, he concentrates his attacks on Krilanos, but his spell fares no better than the Tiger, winking out 10 feet before the madman. Spellcraft DC 25 Highlight to display spoiler: { Anti-magic Shell }
Durgan points out the dragon is going to be worse than Krilanos and runs as fast as he can towards the dragon. (ooc: interpreting 'full speed' as x4 run. 20+30 Haste x4 = 200 feet) (moves to AS, 57)
Savin winces at the kick and goes into a flurry of his own legs and punches flying fast. Krilanos staggers as two get through his defenses, but his eyes are bright, the stunning fist failing to find a nerve. (32 damage to Krilanos)
........................
The elves are no longer seen at the forest edge.
The dwarves, eyes wide and staring at the blue dragon, begin to hustle back to the Rose Arch.
........................
Krilanos gets down to the serious business of drubbing Savin. Though something strange happens... Savin suddenly grows to Large size, begins blinking again, and all his other enchantments return! (ooc: a round is stil expended from the blinking). Krilanos goes into his own flurry of blows, three striking through Savin's defenses, and accompanied by thunderous sounds. Savin himself is completely unaffected because of his blinking (missed all three!)
Ohzone mantles his wings as the dwarves rush into his deadly range. "HA!" he roars, and the feeling of confronting an immense power comes over all the Children of Chaos. All CoC Save Will DC 19 or shaken 4d6 rounds.
A sidling move brings claws and teeth within range of the running Durgan, and the dragon begins to evicerate the dwarf. Smacked in quick succession by two wings, two claws, and one crushing mouth, Durgan is lifted off the ground in one claw, bleeding from many wounds. (Grappled: 48) (AC, 37, 35, 48, 33, 46 Damage: 19, 11, 8, 10, 12 for 60 damage)
"YES!!", the dragon roars, "FIRST MEAT!!"
Krilanos AC 32, 54 damage Ohzone AC 34, SR 24, 18 damage
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Jurgen [AC: 39, HP 76/141] d20+18=28 ; d20+18=37 ; d20+17=22 ; d20+17=35 ; d20+17=36 ; d20+12=22 ; d20+12=20 ; d20+12=30 ; 4d6=7 ; 4d6=11 ; 4d6=17 ; 4d6=17 ; 4d6+14=26 ; d20+14=17 ; 4d6=13 ; d3=1 ; Sunday September 14th, 2008 12:13:36 AM
[OOC: I forgot to roll for Shaken until the end, I've just manually subtracted 2 from each of my rolls. Sad face for failing that. Another 1d3=1. 1: Paladin. 2: Sorcerer. 3: Protector. Paladin-Jurgen next round.]
[Spellcraft Check - d20+16=26 ; d20+16=35 vs DC 25 - Success.]
[Will Save - d20+14=17 vs DC 19 - Failure. Shaken for 4d6=13 rounds]
"Krilanos has an antimagic field around him. I'm moving to the dragon, since I'm useless without magic." Jurgen sends through the message spell. And then he feels the crush of Ozhone's presence and has to squeeze his hands into fists to keep them from shaking. Instead of letting the fear overtake him, he rushes forward to AH59 and then stops. With a flick of his wrist he sends three Scorching Rays at Ohzone.
With a quick mental roll of the dice, Jurgen changes his plan of attack and prepares to use his sword.
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 118 Minutes Shield of Faith - 18 Minutes Shaken - 13 rounds
Savin ac 32 hps 123/137 location BF47 enlarge blinking d20+19=36 ; d20+19=31 ; d20+19=32 ; d20+14=26 ; d20+9=16 ; d100=69 ; d8=3 ; d100=17 ; d20+15=23 ; 3d6+9=22 ; 2d6=3 ; Sunday September 14th, 2008 1:01:05 AM
Will save 23
Savin grins as his magics come back into play and launches into another flurry of blows combining two feats into his first attack. (Stunning fist and quivering palm) Krilanos. Savin then wills Krilanos to die.
Save vs stunning fist and quivering palm are fort saves of 23
Two of Savin's attacks should have hit but his own blinking spell have hurt Savin causing him to miss his second blow. Savin's blow does 22 points of damage and he gets another 3 points of damage if Krilanos is evil due to the Holy part of his gloves.
Blinking 4/7 enlarge 3/50
Durgan AC32 Hp 122/182 haste, grappled d20=12 ; d20+13=32 ; d20+20=31 ; Sunday September 14th, 2008 3:51:29 PM
OOC- will save 32 (or 25 if you want to count the first roll, forgot modifier)
Durgan roars his defiance "Is that all ye got?! I think ye'd better start runnin'! Eh? Now I'm at a nice convenient height fer fightin' ye!"
Actions: OOC- if durgan can retrieve a potionfrom haversack, he will do so and drink it-enlarge if not he will try to break free- grapple=31
Active effects: haste- 1 extra attack with full attack,+1 attack, +1 dodge AC, +30 speed
Kazak Ac 27/32 w/shield Hp 170 , Fly d20+25=34 ; d10+11=15 ; Sunday September 14th, 2008 10:28:03 PM
The younger brother charges (+2 att , -2 Ac) at the blue Dragon ......coming to Durgans aid ......
" i'm above ya brother ...... time to slay us a dragon " growls Kazak
The ancient weapon slashes at the dark blue dragon .....leaving a mark on the beast charging attack - d20+25=34 damage d10+11=15
Circling above the dragon ....Kazak searches for an opening for his next foray thru its defenses beofore he replys to Jurgans tactical change " aye ..... Jurgan ...... take care of this beastie " as he peeks towards Ssavin and his foe
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 75/140 d20+20=34 ; d20+7=24 ; d20+20=26 ; d4+1=2 ; Monday September 15th, 2008 12:29:25 PM
The Dragon opens its wings and Peerimus takes in the graduer that is Ohzone. Beautiful, majestic and inspiring are all thoughts that come to his mind, but fear in any way is not. The druid also notes the goings on about Krilanos. It will definately be more up to Savin than the rest of them. Yorrick could be useful as well and Peerimus plans to send the bear to help as soon as he can. First however the dwarven brothers, brave and powerful as they are, could use some help.
Peerimus begins casting calling out ot Mother and Father to bring his companions allies in thier fight against the mighty dragon. [Spont cast SNA VIII Greater Elemental Air Number 2, Plan on placing them based on Dragon's location next round]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, (2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: *Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
Trace ((shaken 1/4))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+9=10 ; d20+25=31 ; d20+25=32 ; d20+20=32 ; d20+17=21 ; d8+7=12 ; d8+7=15 ; 2d6=12 ; 2d6=11 ; Monday September 15th, 2008 2:02:40 PM
Trace lets out a high pitched scream when the dragon shows its full size (must have been a flash back). Whit his body shaking a bit he returns his aim to the mad man. He sends fourth four more distance seeking arrows, with his shaken state only two hit but they hit well.
hit ac 32 12 hps, 12 holy = 24 hit ac 32 15 hps, 11 holy = 26
total 51 hps
Shadow holds her ground waiting for a command.
The Tiger changes direction and makes it's way to the mad man, when the tiger closes will try and grapple (dc 17)
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 4/9 rounds) Tiger: AC 14, HP 45/45, A +9x2, +4x1, Damage: d8+6(claw), 2d6+3(bite), dd8+3(rake), Improve Grab, Pounce, Rake)
Firn'gaer - AC 19, HP 97 d20+14=24 ; d20+14=19 ; d20+13=18 ; Monday September 15th, 2008 3:18:46 PM
Firn'gaer moves 40-ft closer to the dragon and he and Lhari sends more fireballs at the beast (placed so not to hit any combatants fighting it. Both fireballs fail to overcome its spell resistance and just become a display of fiery blooms around the dragon.
Will save DC24
Fireball - SR 19 Lhari - SR 18
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (8 rounds), Wall of Fire (9 rounds), Wall of Fire (11 rounds), Extended Haste on Kazak and Durgen (24 rounds).
Chaos Among Us[DM SteveK] d20+19=30 ; d20+19=23 ; d20+9=10 ; d20+9=19 ; d20+4=20 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d20+45=59 ; 2d6+5=12 ; d4=4 ; d20+15=28 ; d20+31=33 ; 2d6+5=13 ; d6=6 ; d6=3 ; d6=1 ; d20+20=33 ; d20+11=24 ; Monday September 15th, 2008 4:40:58 PM
Jurgen is shaken on seeing the fearsome majesty of the dragon, but is able to concentrate enough to send three Scorching Rays at Ohzone. One burns through the dragon's Spell Resistance, singing its dark blue scales. Changing tactics, the Protector then draws his sword. (17 damage to Ohzone)
Savin grins as his magics come back into play and launches into another flurry of blows combining two feats into his first attack. Krilanos looks like he expects the first move to be a fient and gets smacked right in the forehead with the heal of Savin's palm. Rocking back, Krilanos holds onto sanity and life, but is not looking like he is enjoying the exchange. (Stunning fist save:30 and quivering palm save:23) (22 damage to Krilanos)
Durgan is held fast in the powerful claw of Ohzone and cannot even get a finger to his backpack to retreive a potion! (Need to win a Grapple Check at DC 55 to break grapple or to get potion from HHH)
Kazak charges at the blue Dragon and slashes at the dark blue dragon .....leaving a mark on the beast! (15 damage to Ohzone)
Peerimus begins casting a complicated spell.
Trace lets out a high pitched scream when the dragon shows its full size, and shakily continues to fight. He wings a couple of arrows into Krilanos, who is certainly getting the worst of this fight. (27 damage to Krilanos) The holy attacks seem to have no effect.
Shadow holds her ground waiting for a command.
The Tiger blinks back into existance and shakes its head for a second before trying to grapple with Krilanos, but misses the elusive prey.
Firn'gaer moves 40-ft closer to the dragon and he and Lhari sends more fireballs at the beast (placed so not to hit any combatants fighting it. Both fireballs fail to overcome its spell resistance and just become a display of fiery blooms around the dragon.
........................
The elves are no longer seen at the forest edge.
The dwarves continue to hustle back to the Rose Arch.
........................
Krilanos is getting seriously pummeled by Savin and the arrows arching in from Trace aren't helping matters at all. "Change and chance are always better than stagnation and predictability!" he shouts accusingly at Savin. "I laugh at the Chaos Bell choosing a man of laws to be the Champion for change." He suddenly looks sad. "I pity you, for you must be very confused." And then he grins in triumph. "See? I told you chaos is better! The powers of Chaos have given me the opportunity to kill you another time." And he disappears. Spellcraft: Dc 17 Highlight to display spoiler: { Dimension Door } (ooC: Savin gets an AOO, Krilanos concentration to maintain leaving is DC 24)
Ohzone pretty much ignores the protestations of Durgan, only squeezing him a little in a cruel example of how helpless the dwarf is. (grapple: 59)(12 damage to Durgan).
Looking about the battlefield very much like a cat with too many crippled mice, the dragon's eyes spot Peerimus' incantations. (Spellcraft:28) "NOW, NONE OF THAT, LITTLE ONE", it chides, "SUMMONED CREATURES DO NOT TASTE AS GOOD AS FRESH MEAT!" The dragon archs his flight down to the Druid while creating his own incantation, and plants a claw across Peerimus' chest which quickly grabs hold. (AC 33, Damage 13) The druid now finds himself in a triple conundrum. He is wounded (Concentrate DC 23 or lose spell), Grappled (can't cast spell while grappled; lose spell), and feels the effects of the dragon's spell (Touch of Idiocy; lose 6 points Intelligence, 3 points Wisdom, and 1 point Charisma)
Laughing like a child breaking his toys, Ohzone grins at Yorrick. "I HAVEN"T HAD BEAR IN A LONG TIME!" The grandeur of the most magical and powerful creature in the Wold is impressed into the Kodiak. (Intimidate: 33. Yorrick must Save DC 33 by d20 + Hit Dice + Wisdom bonus + fear modifiers or become Shaken)
Krilanos AC 32, 103 damage Ohzone AC 34, SR 24, 50 damage
Shaken: --2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Durgan AC32 Hp 110/182 haste, grappled Monday September 15th, 2008 9:06:50 PM
Durgan attempts to struggle but realizes the futility of it. "Just like a cowardly WORM (not wyrm hehe dragons hate that) to not fight fair. I bet you couldn't even hit me if I was ready for ye on the ground!"
"Hey guys! I got this claw taken care of, ye just have to deal with the rest of him!"
Active effects: haste- 1 extra attack with full attack,+1 attack, +1 dodge AC, +30 speed
Kazak Ac 27/32 w/shield Hp 170 , Fly , haste d20+23=35 ; d20+18=38 ; d20+18=20 ; d20+13=28 ; d10+11=15 ; d10+11=13 ; d20+23=24 ; Monday September 15th, 2008 11:00:31 PM
"Hahahahha .....yes brother ya got da beastie just where ya want him " laughs Kazak ..... " but it's not time for ya nap yet "
The dwarven warrior fly's around the Dragon .....seeking a a crack in its defenses .....finally see an opening he lashes out at the flying beast with the stone sword ....scoring two smashing hits...
Active Magic Fly - (potion) Haste (extended) from Firn'gaer
Savin ac 32 hps 123/137 location BF47 enlarge blinking d20+19=20 ; d20+19=36 ; 3d6+9=21 ; d100=90 ; d6=3 ; d6=6 ; d20+19=20 ; d3=1 ; d20+19=31 ; d20+19=34 ; d20+14=30 ; d20+9=22 ; d100=30 ; 3d6+9=17 ; Tuesday September 16th, 2008 12:15:09 AM
Savin simply gets pissed and slams his fist into Krilano's face as hard as he can doing 21 points of damage. (ooc rolled to hit and missed with a natural 1, rerolled spending a hero point and hit ac 36 for 21 points of damage. Rolled the d 6s in error. Please ignore. Blink roll of 90
In looking at concentration checks, it says the spellcaster needs to roll 10 + damage to get the spell off. That would mean he would need a concentration check of 32. I don't think he made it, so I will follow up like he is still there.
Savin smiles grimly as the look of surprise overtakes Krilano's face and he says, "Never monolog during a battle. Savin wades in with another flurry of blows. He only manages to land one more blow but does another 17 points of damage to the crazy chaos agent.
hit ac 34 for 17 points and rolled a 30% for blink. Other rolls were misses.
Peerimus AC 27 HP 112 and Yorrick AC 32 HP 75/140 d20+18=31 ; d20+17=18 ; d20+17=21 ; d20+15=35 ; d20+15=28 ; 2d6+6=12 ; Tuesday September 16th, 2008 9:32:32 AM
Yorrick's eyes open a bit wider as the Dragon lands before him. [Save 31 fail] He knows he is over matched, but he also knows his life long friend is in terrible danger. Yorrick roars back, though not as strong as he has been known to do and strikes at the near impeneratrable armor of Ohzone. [AC 18/21/35 crit 28 Dmg 12 forgot the -2 on the dmg so only 10. Yorrick's attacks are magical]
will post for Peerimus in a bit
Jurgen [AC: 37/39, HP 76/141] d20+27=44 ; d6+4=10 ; 2d6=11 ; d3=2 ; Tuesday September 16th, 2008 12:58:15 PM
[OOC: Do damage rolls suffer from Shaken? I was under the impression that they didn't, since they're not attack or ability checks]
With his friends appearing to be in trouble, Jurgen charges straight towards the dragon. He readies his sword as he moves. "OZHONE! I come for you!" The paladin calls upon the powers of Domi to help take down the wyrm [Smite Evil. His mad rush brings him right into the dragon's grasp, but his sword strikes true and digs right into the creature's flesh. [Charge Attack + 20 Regular Bonus + 2 Charging - 2 Shaken + 7 Smite Evil = d20+27=44. Hit versus AC 34. Damage: d6+4=10 [Regular] + 2d6=11 [Holy] + 2 [Smite Evil] = 23 damage.]
[Another 1d3=1. 1: Paladin. 2: Sorcerer. 3: Protector. Back to the magic next round.]
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 118 Minutes Shield of Faith - 18 Minutes Shaken - 12 rounds
Trace ((shaken2/ 4))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+25=34 ; d3=3 ; d20+25=29 ; d20+20=23 ; d20+17=36 ; d8+7=12 ; d8+7=11 ; d20+14=19 ; 2d6=7 ; 2d6=8 ; Tuesday September 16th, 2008 1:52:21 PM
(ooc: this attack is at the mad man if his dimension door failed due to Savin AOO, if he did flee then Traces attack is directed at the dragon
Trace sends fourth four more distance seeking arrows, still only two hit. now out of seeking and distance arrows, Trace moves forward within 100' hit ac 34 12 hps, hit ac 36 11 hps, total 23 hps
((attack damage if was at the dragon)) second favored enemy +4 to attack and damage hit ac 38 16hps, 7 holy = 23 total hit ac 40 15hps, 8 holy = 24 total total 47 hps
Shadow holds her ground waiting for a command.
The Tiger will try and grapple again (dc 19)
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 6/9 rounds) Tiger: AC 14, HP 45/45, A +9x2, +4x1, Damage: d8+6(claw), 2d6+3(bite), dd8+3(rake), Improve Grab, Pounce, Rake)
Peerimus 'Fire Elemental' AC 19 HP 114/127 and Yorrick AC 32 HP 75/140 2d6=3 ; Tuesday September 16th, 2008 2:25:34 PM
The Dragon closes and grabs the druid much quicker than he thought. A misclaculation the druid hopes he survives to learn from. There is no escaping from the dragon and he knows it. Perhaps he could bide himself and the others some time. Peerimus shifts and becomes a living magical fire in Ohzones grasp [Wildshape to Large Fire Elemental 3 Dmg Fire Reflex DC 17 or catch fire]
Firn'gaer - AC 19, HP 97 d20+14=27 ; d20+13=26 ; 10d6=41 ; 10d6=31 ; Tuesday September 16th, 2008 9:38:19 PM
Firn'gaer moves another 40-ft closer and he and Lhari send another pair of fireballs at the dragon.
Fireball - SR 27, damage 41, Reflex save DC21 Lhari - SR 26, damage 31, Reflex save DC16
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (7 rounds), Wall of Fire (8 rounds), Wall of Fire (10 rounds), Extended Haste on Kazak and Durgen (23 rounds).
Chaos Among Us[DM SteveK] d20+9=11 ; d20+9=18 ; d20+4=8 ; d6=2 ; d6=5 ; d6=2 ; d6=2 ; d20+19=32 ; d20+19=39 ; d20+19=26 ; d20+16=35 ; d20+9=19 ; d20+19=36 ; d20+19=32 ; d20+16=29 ; d100=77 ; d100=57; d100=38 ; d100=68 ; 2d8+6=12 ; 2d8+6=16 ; 2d8+6=17 ; 2d8=7 ; d6=1 ; d6=6 ; d6=5 ; d20+21=31 ; d20+45=60 ; 2d6+5=11 ; d20+31=41 ; 2d6+5=11 ; d6=5 ; d6=5 ; d6=2 ; d20+15=29 ; d20+15=21 Tuesday September 16th, 2008 9:49:37 PM
Durgan attempts to struggle but realizes the futility of it. He tries to use the only weapon left him; his voice.
Kazak flies to catch up to the dragon (move action) and is able to strike once (standard action) to damage Ohzone some more. (15 damage to Ohzone)
Savin slams his fist into Krilano's face, and enjoys the surpirse as the would-be chaos champion fizzles his spell. Another flurry of fists is able to sneak another past Krilanos' guard. (38 damage to Krilanos)
Yorrick's eyes open a bit wider, but bites hard on Ohzone's leg. (12 damage to Ohzone; no -2 to damage for Shaken)
Jurgen charges straight towards the dragon and calls upon the powers of Domi to help take down the wyrm. (23 damage to Ohzone)
Trace sends forth four more arrows against Krilanos, two missing, one snatched out of the very air by Krilanos, and only one driving home. (11 damage to Krilanos) (ooc: and if I remembered earlier, he would've been snatching arrows all along! Oh well, my loss :)
Shadow holds her ground waiting for a command.
The Tiger continues to attack, having poor luck against Krilanos.
Peerimus is well and truely captured, and so tries another tactic, making it uncomfortable for Ohzone to hold a Fire Elemental!
Coming closer, Firn'gaer and his staff companion, Lhari, successfully set a couple of fireballs into the Blue Dragon. It is tricky, but possible for an extremely intelligent being like the gnome Wizard to find some dragon NOT surrounded by his companions. (35 damage on Ohzone) ........................
Krilanos head is slapped back by Savin's one attack, he half-spins with the second attack, and then stands stock still as two arrows snap into him. And now he looks mad. Laughing through the blood in his beard, his eyes bore into Savin's. "But you didn't say 'please', heheheh... "Let's play patty-cake!" Half-crazed, Krilanos launches a tremendous number of attacks against Savin, striking again, and again, and again!
Every strike is at a vital spot (Stunning Fist), and the first also sets up a vibration in Savin's body (Quivering Palm). Though one attack misses from Savin's blinking and two more fail to penetrate Savin's defenses, the others all strike home. To top it off, each blow that hits thunders with added chaotic power (Sonic Attack) (AC 32 (77%), 39crit32 (68%), 26, 35crit29no (38%), 19, 36 (68%); Damage: 12crit7+1sonic, 16+6sonic, 17+5sonic = Savin takes 64 damage; must save 3 times vs Stunning Blow DC 23, and one time vs Death DC 23) (ooc: I guess this makes up for the terrible showing Krilanos has had so far!)
And the Chaos power imbueing Krilanos seems to have changed again. Now, the crazy man is blurry and it is difficult to know where he is. (ooc: Displacement; 50% miss chance)
Ohzone winces at the power Jurgen has in his swing, though he laughs again as the flame creature in his claw tries ineffectually to hurt him. The only problem he has is that he's not big enough to carry off a Large creature, and the dragon seems to want to change tactics.
Keeping Durgan in a free claw (Snatch free action damage on grapple)(Grapple: 60 Damage: 11)
With another claw (standard attack), he reaches out and swipes at Peerimus (AC 41, Damage 11) and touches him with another Touch of Idiocy (Peerimus loses 5 Intelligence, 5 Wisdom, and 2 Charisma)
And then the dragon takes to the air, pumping his huge wings to spray sand and dirt around the battlefield. (Yorrick, Jurgen, Peerimus, and Kazak get AOOs) He gains altitude and distance quickly, being 150 feet away and 80 feet up in a matter of seconds. (BK,53) "COME, SOFT THINGS!! FOLLOW ME OR LOSE YOUR ARMORED COMPANION TO MY BELLY!!"
Krilanos AC 32, 152 damage Ohzone AC 34, SR 24, 135 damage
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Savin ac 32 hps 123/137 location BF47 enlarge blinking d20+12=24 ; d20+12=14 ; d20+12=20 ; d20+12=20 ; d20+12=17 ; Tuesday September 16th, 2008 10:12:51 PM
Savin succumbs to the quivering palm and dies.
Kazak Ac 27/32 w/shield Hp 170 , Fly , haste d20+24=31 ; Tuesday September 16th, 2008 11:42:14 PM
A look of grim determination shows on the dwarven warriors face as he lashes out at the passing dragon ....
AoO - d20+24=31 missed ;-(
" you ain't taking me brother...away " growls Kazak at the dragon
" I'm not leaving ya Durgan ......no frackin way "
Kazak soars upward and chases after the fleeing dragon
Active Magic Fly - (potion) Haste (extended) from Firn'gaer
Peerimus 'Fire Elemental' AC 19 HP 127/127 and Yorrick AC 32 HP 112/140 d20+14=27 d20+17=22 4d8(4+2+8+8)+15=37 Wednesday September 17th, 2008 8:18:03 AM
Peerimus swipes at the foul creature as it departs, nothing more than the impulses of survival moving through him. [AoO AC 24 miss]
Yorrick roars and strikes without effect again, the dragon's armor is simpy to tough. [AoO AC 22]
Peerimus, as a living flame looks about, the thing is gone. That is good. He is hurt, so is his friend. That is bad. The pain can be stopped and so he heals himself and his friend. [Cast CCW on self and share the spell with Yorrick cure 37HP]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants Level 7: Heal, Transmute Metal to Wood, Transport Via Plants Level 8: *Whirlwind *Cast Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Firn'gaer - AC 19, HP 97 Wednesday September 17th, 2008 11:47:43 AM
Firn'gaer moves 20-ft to keep himself in the air before casting Dimension Doors to move to AO41.
"Lhari, I don't think fireballs are going to work. We need to keep that dragon from using its mobility. I think a Grasping Hand might do it. I need you to be readied with a Wall of Force in case that dragon decides we're its next target."
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (6 rounds), Wall of Fire (7 rounds), Wall of Fire (9 rounds), Extended Haste on Kazak and Durgen (22 rounds).
Trace ((shaken3/ 4))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+25=34 ; d20+25=36 ; d20+25=44 ; d20+25=32 ; d20+25=26 ; d20+25=39 ; d20+19=23 ; d20+17=24 ; d20+12=29 ; d6+5=9 ; d20=13 ; d8+7=11 ; d8+7=15 ; Wednesday September 17th, 2008 2:12:26 PM
(ooc:was trying to post from work, did not show my rolls, ignore rolls 3-6)
Trace screams again, in rage this time and sends forth four arrows at his target. To keep the mad man from escaping Trace sends Shadow to latch on to him. Shadow sprints to her target tries to grapple with improved grab. hit ac 34 11 hps hit ac 36 15 hps total 26 hps
hit ac 29 9hps dmg..........grapple check dc 13
only two hit
Jurgen [AC: 39, HP 76/141] d20+18=36 ; d6+4=5 ; 2d6=5 ; d20+15=21 ; d20+17=20 ; Wednesday September 17th, 2008 2:40:24 PM
Taking advantage of the dragon's move upward, Jurgen takes another swipe. His sword digs into Ohzone's flesh, but not enough to injure as much as his last strike [Attack of Opportunity - + 20 Regular Bonus - 2 Shaken d20+18=36 - Damage: d6+4=5 + 2d6=5 = 10 Damage]. The rapier does no more than cause a knick. Instead of watching the dragon take flight, Jurgen glances over at Krilanos. He plans on moving towards Savin's fight since flight isn't exactly the paladin's strong point.
As such, Jurgen sees Savin go from handily dealing with Krilanos to falling to the ground. "SAVIN!" He passes through the whisper spell. And then, not sure whether Savin is okay or not, passes to the rest of the group: "Krilanos is loose!"
"CRONES!" He shouts into his Spiral Tattoo, not expecting an answer, but frustrated at Krilanos' power. Even if Jurgen were to attempt to fight Krilanos with that antimagic field up, it would be no contest. "Your champions are falling!" Embracing the powers of chaos that the Children had was against Jurgen's instincts, but he was trying.
With Durgan being taken away, Jurgen had to move fast if he wanted to help the dwarf. A quick cast of Telekinesis towards the dragon and the sorcerer attempts to disarm Durgan from Ozhone. [Disarm Attack Roll - + 12 Caster Level + 7 Charisma Bonus - 2 Shaken d20+15=21. I'll leave any other bonus' or penalties for such a ridiculous action in your hands. I'm also going to argue that, since Durgan won't immediately start falling because Telekinesis is a concentration based spell and, thus, is in my control. Of course, none of this will matter with such a meager attack roll. Ignore the d20+17]
[OOC: Krilanos' attempt to cast Dimension Door. He was trying to cast it within an Antimagic Field. Was that a mistake or should we take that as meaning either A: the field is gone or B: something else is happening with him?]
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 118 Minutes Shield of Faith - 18 Minutes Shaken - 11 rounds
George Wednesday September 17th, 2008 4:59:10 PM
Jurgen, I think Krilanos has some sort of strange Chaos effect on him. Savin got his magic back after one round. Things change....don't forget he has displacement on right now and you have a 50% miss chance.
Durgan AC32 Hp 99/182 haste, grappled d20+20=37 ; Wednesday September 17th, 2008 7:40:06 PM
"Eh? Go ahead and try it ye overgrown lizard! I guarantee ye will have the worst case of indigestion ye could ever imagine!
Actions: try to break grapple = 37 (close to a twenty. Not sure if I want to win this high up though :)
OOC: George- no hero points left?
George Wednesday September 17th, 2008 9:13:41 PM
Savin wakes up in a strange place. He is confused on how he got there. Wasn't he just fighting someone? Who is that? Uh Oh..."Gargul, your looking especially well today!"
ooc used a hero point and still failed.
Chaos Among Us[DM SteveK] Wednesday September 17th, 2008 10:53:59 PM
too late to post. will do tomorrow.
Kazak soars upward and chases after the fleeing dragon. Moving with his haste, he is fast enough to keep up with the dragon, but not quick enough to attack at the same time. Wisely (DM discretion since it wasn't mentioned) Kazak keeps out of the Huge dragons' threat area to avoid a tail strike.
Peerimus swipes at the foul creature as it departs, nothing more than the impulses of survival moving through him. Then feeling his hurts, he heals himself and Yorrick.
Yorrick roars and strikes without effect again, the dragon's armor is simpy too tough.
Firn'gaer Dim Doors closer to the fight, suggesting that Lhari Readies a Force Wall to protect thier more exposed position. Lhari vibrates affirmitively, "And perhaps a whole bunch of Force Walls can trap the dragon and save the Children!" adds the staff. "After all, if you all die, the Crones will have to find another chaos champions group, which will probably be led by that Krilanos fellow."
Trace screams again, in rage this time and sends forth four arrows at his target. Two look like they would be true, but the first is targeted against Krilanos' displaced image (20% miss), and the second is plucked out of the air by the chaos-monk!
Shadow bolts forward to attack Krilanos, but the ebony panther is unable to grab ahold.
The tiger (7/9 rounds) continues to attack and try to drag Krilanos down, and continues to have no luck.
Taking advantage of the dragon's move upward, Jurgen takes another swipe, and adds to its small hurts. (10 Damage to Ohzone). "Krilanos is loose!" he messages to the other Children as Savin falls, and then Jurgen hopes he can get some chaotic powers of his own by calling for the Crones. Jurgen casts Telekinesis and attempts to pull Durgan from Ozhone. (Disarm is against objects, not grapples, but I'll add the Telekinesis as an additional grappler in the grapple between Durgan and Ohzone) He almost feels a touch at his Tattoo, but no, it is gone.
Durgan keeps up the physical and verbal assault against the dragon, and feels Jurgens Telekinesis assistance. With a wrench, he almost breaks free, and then the impossible happens. Durgan's Tattoo flares brightly, burning the dwarf (6 damage to Durgan), but causing Ohzone's claw to open! Durgan is free of the dragon and then falls the 80 feet to the ground to land in a heap. (26 falling damage to Durgan)
........................
Krilanos narrows his eyes for a second to see if Savin is shamming (Sense Motive:36) and then dances in a cirlcle giggling. "The clock struck one, the mouse fell down..." he cackles. Then he turns to the two cats before him. "Eeny, meenie, minie, moe, which cat is going to go?"
And the chaos-monk sidles in towards Shadow. Krilanos blinks rapidly in-and-out (DC 15 Highlight to display spoiler: {Blink}, but every fist, foot, elbow, knee, and open hand strike the black panther. Drops of acid now drip from his body as the attacks burn into Shadow. (ooc: Leaving five feet from Trace, Shadow loses the shared Barkskin and Cat's Grace spells). (AC 36, 36, 34, 29, 29 Blink: 49, 57, 81, 78, 96 all hit Damage: 16+2acid, 11+4acid, 10+4acid, 12+4acid, 12+3acid Total: 80 damage to Shadow)
Ohzone roars in anger as Durgan plummets free. "SO, THOU ARE FREE, BUT THy BROTHER IS NOW IN My CLUTCHES!!" Performing a wingover, Ohzone streaks back towards Kazak, but crashes into the thin air! Lhari the Staff of Evocation's Readied Wall of Force spell is now between Ohzone and Kazak!!
Ohzone staggers in the air and hovers in place to collect his bearings.
Krilanos AC 32, 152 damage Ohzone AC 34, SR 24, 145 damage
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Trace ((shaken4/ 4))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 44/44 (shared spell barkskin cats grace d20+25=34 ; d20+25=40 ; d20+19=23 ; d20+17=21 ; d20+19=39 ; d20+19=26 ; d20+17=31 ; d8+7=15 ; d8+7=14 ; d8+7=10 ; d8+12=19 ; Thursday September 18th, 2008 10:49:09 AM
Trace is beside him self in anger when Shadow falls in battle from Trace's command.
he quickly sends another four arrows at the mad man ac 34 15hps damage ac 40 14hps damage ac 39 crit, miss crit 10hps dmg total 39hps used last two hero points for rerolls
tiger tries to grapple again dc 19
Level 1: resist energy, animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 8/9 rounds) Tiger: AC 14, HP 45/45, A +9x2, +4x1, Damage: d8+6(claw), 2d6+3(bite), dd8+3(rake), Improve Grab, Pounce, Rake)
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 112/140 Thursday September 18th, 2008 3:26:56 PM
Peerimus shifts back to Human form. He looks about, unsure what he should do. Yorrick looks to his friend normally so confident and moving forward, now a mere shell of himself. the bear whimpers a bit and nudges him. the druid looks to Yorrick, things were all right, the bear, his friend, even more than that his connection of life was here and to the man that was all that truly mattered. The bear was hurt and so the man knew what he must do next.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: Animal Growth, *(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, -(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Barkskin +5 Nat AC, Pass Without a Trace
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Durgan AC39 Hp 96/210 haste defensive stance Thursday September 18th, 2008 4:14:34 PM
As Durgan is freed he cries out. "AHA! take that ye beastie! Mebbe these durned tattoos ain't so bad after all." Then Durgan looks down. "Eh, I could be mistaken." Durgan flaps his arms wildly as he falls, figuring maybe the tattoo will turn him into a bird like Peerimus can. As he peels himself up off the ground he mutters, "no such luck."
Seeing the dragon fly into the wall of force, Durgan taunts it again. "Mighty sloppy flying there little blue. I ain't fer sayin what's little either. So why don't ye come down here and try again eh?"
"Ummm, Jurgen I could use a little bit of patching here."
Actions: stand up, retrieve potion from Haversack and drink it(if too many actions will drink next round)
Enter defensive stance. (OOC note, Durgan has reach while in stance), and use dodge feat on dragon(+1), defensive weapon(+2 AC), combat expertise(won't activate till I attack)
Active Effects: Haste- +1 attack with full attack, +1 attack rolls, +1 AC, +1 reflex saves defensive stance- +2 STR, +4 CON, +4 dodge AC
George Thursday September 18th, 2008 8:16:06 PM
Hey guys, Thinking of not bringing Savin back but rerolling a new character. Trying to decide between a cleric and a sorceror. Any opinions?
Durgan AC39 Hp 96/210 haste defensive stance Thursday September 18th, 2008 8:51:05 PM
OOC- we need a cleric badly. But we may have a new player soon if you want to talk the newbie into it.
Other than that, play what you like. You are better off with a character you are happy with.
Firn'gaer - AC 19, HP 97 d20+16=25 ; d20+35=48 ; d20+14=33 ; Thursday September 18th, 2008 9:29:29 PM
Firn'gaer targets the dragon with a Grasping Hand hoping to keep the dragon otherwise occupied and unable to take advantage of its superior mobility.
"Lhari the same thing because I think we are going to become big targets."
Grasping Hand - Touch attack to initiate DC39 (instead of 25, forgot to add caster level to roll), Grapple Check DC48, SR 33
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (5 rounds), Wall of Fire (6 rounds), Wall of Fire (8 rounds), Extended Haste on Kazak and Durgen (21 rounds).
Firn'gaer - OOC Thursday September 18th, 2008 9:54:16 PM
George, my suggestion would be a cleric/protector of domi
Jurgen [AC: 39, HP 76/141] Thursday September 18th, 2008 10:13:01 PM
Jurgen catches Durgan's request and considers a snarky reply. Instead, the paladin takes a moment to survey the battlefield. Savin and Shadow down. Peerimus taken out of the fight, which likely meant Yorrick too. Jurgen wondered how Trace was reacting to Shadow's death and if the elf would be able to think beyond his lust for Krilanos' blood. The Children were scattered and facing serious losses if they weren't careful. "We need to pick and take out a single target."
"Peerimus," Jurgen places a hand on the druid, "if you get scared, run home." He points in the direction of the Arch. He didn't know whether Peerimus would be able to understand him, but if fear caused the druid to flee, Jurgen wanted to be able to find him later. "Yorrick... Guide him to safety." He keeps pointing towards the Arch.
He pulls out his Cure Serious Wounds wand and casts Dimension Door, bringing himself next to Durgan. "I'm not going to be able to do much to help your wounds, but I'll try..."
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 118 Minutes Shield of Faith - 18 Minutes Shaken - 10 rounds
Kazak Ac 27/32 w/shield Hp 170 , Fly , haste d20+19=22 ; Thursday September 18th, 2008 11:47:50 PM
Watching his brother fall from the grasp of the dragon ........ "Durgan !!! " as a look of dismay crosses his face ......
But that changes to shock quickly when the dragon performs its wingover manuver " come on ya overgrown bat " growls Kazak
As Ohzone crashes into the wall of force " Hahahahahahahhaha ....... blind as a bat too " laughs the dwarven warrior
Sizing up the dragons collision with the wall of force ......Kazak rises up slightly ......and quickly sheaths his sword of stone .....(move action) ....... reaching his quiver to withdrawa javilin ...... the dwarf launches it over the wall of force towards the stunned dragon ......
1st throw d20+19=22 missed
Active Magic Fly - (potion) Haste (extended) from Firn'gaer
Chaos Among Us[DM SteveK] d100=65 ; d100=100 ; d100=41 ; d20+9=14 ; d20+9=18 ; d20+4=6 ; d6=4 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d20+19=27 ; d6=3 ; d6=6 ; d6=1 ; d6=3 ; 16d8=72 ; Friday September 19th, 2008 10:12:04 AM
Trace is beside him self in anger when Shadow falls. His tattoo itches again, but it doesn't distract him from Krilanos. Four more arrows spin in, one can't penetrate Krilanos' defense, one wastes itself against a displaced image, one is deflected by the chaos-monk, and one buries itself in the monk's arm. (10 damage to Krilanos)
Tiger roars in frustration at never getting his paws wet with blood.
Peerimus shifts to Human and looks about. Blinking, he sees Yorrick and has enough intelligence left to tell 'friend', so heals some more. The Broken Tattoo on his hand itches.
Durgan stands up (move action), retrieves a potion from his Haversack (move action), intending to drink it soon. His tattoo also itches.
Firn'gaer targets the dragon with a Grasping Hand. He also urges Lhari to continue to block any of the dragon's attacks. "Yes, preservation is going to be necessary, I think", the staff responds. The Grasping Spell awakens, and Firn'gaer's Spiral Tattoo flares. For some reason, Firn'gaer completely misses with the Grasping Hand on the Dragon. (ooc: The SR is still good, don't have to roll again)
Jurgen attempts to get through to Peerimus and then Yorrick. Unsure of his success, he Dim Doors over to Durgan with a wand to assist. Jurgen's Spiral Tattoo continues to itch.
Kazak is rather closer than he would prefer to a Huge dragon, but his courage never falters, pelting Ohzone with words and a javelin, the stour dwarf keeps fighting. Kazak's tattoo flares, burning him (5 damage to Kazak), but improbably, the javelin flies true and buries itself in Ohzone's arm. (roll damage and ignore dam resistance)
........................
Krilanos sneers at Trace, ignoring the additional arrow in his body. "Did kitty fall down and go boom?" he asks mockingly. "Mommy always said to use your words!", and then Krilanos is moving forward. Fast, unbelievably fast. Faster than even Savin could move, Krilanos crosses the 100 feet that separated him from Trace almost faster than a blink of the eyes and and tries to snatch the Whispering Bow from Trace's hands. (Disarm attack AC27 failed). But now the blood-speckled monk is nose-to-nose with Trace and he smiles wickedly. "Your turn to visit the lands of the dead", he croons. (move to AG,48)
Ohzone is starting to get angry, and his roaring voice is silent. There are still too many opponents walking around, and so he flips into another wingover, dropping his hieght and flies further east. (move to BW,55) Turning his snakey head, he blasts another bolt of lightning from his mouth, striking both Jurgen and Durgan. (Jurgen and Durgan take 72 electrical damage, Reflex DC 27 for half ie 36)
Lhari tries to protect the other Children but has to shrug his mental shoulders. "That last Wall was the furthest range I could manage", he complains, "I can't help anyone further out!"
Krilanos AC 32, 162 damage Ohzone AC 34, SR 24, 145 damage (+ javelin from last round)
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
George[DM SteveK] Friday September 19th, 2008 10:22:08 AM
If you roll up a new character, you will start with 105,000xp (minimum for level 15) (and yes, this means that all survivors of this module will be at least 15th level)
I'm going to have to look up what is the standard gold amount for a 15th level character.
For Savin, he is too powerful to be hanging around Heranmar as an NPC right now. If he is raised and becomes an NPC, he is (at least in the short term) going to go away and meditate on What-It-All-Means. After that, the future is open.
The reincarnation option roleplay is available, and yes, there may be sufficient chaos power in the area for a change of class. To keep a measure of chaos in this option, George, you get to choose the new class for Savin, but DM will roll on the Reincarnation Table for type of creature. How's that?
Jurgen [AC: 39, HP 4/141] d20+13=17 ; Friday September 19th, 2008 11:16:19 AM
Jurgen gets hit by Ohzone's lightning bolt. He feels woozy and weak on his feet. He puts a hand on Durgan's shoulder to keep himself from tumbling over. He ignores the itching in his tattoo, not sure if e was going to live long enough to care about it. With his hand on Durgan, Jurgen Dimension Doors AB 55.
"I'll heal you, but Trace is about to go toe-to-toe with Krilanos. He can't possibly last..." He coughs and specks of blood splatter his hand as he covers his mouth. What Jurgen wouldn't give for Ilsidur's magic right now. But he didn't have the luxury of staying back and hiding.
(OOC: 200,000 gold Steve :D)
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 118 Minutes Shield of Faith - 18 Minutes Shaken - 9 rounds
Firn'gaer - OOC d20+30=39 ; d20+35=46 ; Friday September 19th, 2008 12:24:30 PM
Firn'gaer changes targets. He decides that a single spell might buy the people dealing with Krilanos some time. He targets the area, AF47-AG48 with a reverse gravity. Krilanos falls upwards 70-ft.
He moves 40-ft closer to the dragon (AU45) "I don't know if this will help get them in range, but it will have to do for now."
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 138/166 d20+21=30 ; d20+20=25 ; Friday September 19th, 2008 2:08:57 PM
The man looks to the other, Jurgen. He cocks his head as the other speaks and glances back towards the arch. Does he want me to leave? He is my friend too, I should not leave. The man looks at his hand, it itched and he is not sure he likes it, but there are such other sights and sounds. To the north, the man with the bow, yes he was a friend. A good friend like the bear and big cat. That other man. That other man is hurting him. That other man hurt his big cat friend. that other man is not nice. But what could he do? The Bear, the bear could help, the bear listens to the man and the man can help the bear. Peerimus turns and touches Yorrick, "Go help our friend, stop the bad man."
Energy floods Yorrick and the large kodiak nearly doubles in size. [Cast Animal Growth] [Handle animal Attack Krilanos 30]
Yorrick grows, now over 20' from nose to tail and weighing nearly 2 tons, the mighty bear of the Southern continent knows what to do. Following the pointing finger towards Trace, Yorrick moves to engage the mad man. The gods of Chaos immediately come to rescue however and the bear misses. [Hit AC 25]
Peerimus then looks towards the dragon and the flash, the rolling thunder, he thinks of Mother and Father. Running through the fields, the display above his head and rolling through his chest and the water flicking across his face and arms. Amid the chaos and pain, the Druid Peerimus looks up to the blue sky and smiles.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: *Animal Growth, *(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, -(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Kazak Ac 27/32 w/shield Hp 170 , Fly , haste d6+4=9 ; d20+9=12 ; d6+4=9 ; Friday September 19th, 2008 11:50:33 PM
Damage for previous round d6+4=9 !!
Shaking his heads as Ohzone does another wingover manuver and distances himself ..... the dwarven warrior rises up slightly (5'ft move) ....... then quickly launches another javelin at the fleeing dragon
(100'ft range = 3 range inc's for -6 per)
1st throw d20+9=12 damage if needed d6+4=9
Then chasing Ozhone (move action w/haste = 60'ft) ..... Kkazak keeps his distance from the deadly tail ..... but does his best to cut inside of the dragons turns taking angles to close and attack the flying wyrm
something fishy here .... dat first throw should of never hit dat flying turkey " growls Kazak as he is perplexed about the his lucky hit
Active Magic Fly - (potion) Haste (extended) from Firn'gaer
Durgan AC39 Hp -4/210 haste d20+10=17 ; Sunday September 21st, 2008 3:12:28 PM
Seeing the dragon line up for another blast, Durgan curses. "Durned dragon! Don't wanna play fair!" Durgan tries to roll aside with the blast of lightning, (+1 for haste = 17 doh!) but trips and takes the whole of it.
Jurgen gets hit too and moves them both back with a timely dimension door. "Durned itchin' tattoo. Mebbe it could do sumthin useful sometime like heal us." Durgan drops his defensive stance and drops to his knees. "Jurgen. Ye are the protector. Get me brudder and as many of the Children as ye can and get out of here. We don't have to finish Krilanos we already beat him by stopping him from spilling the blood of the noble races here."
"Eh?" Durgan looks down at the blood spilling out of the many wounds on his body onto the ground and falls unconscious to the ground.
Actions: defensive stance ended: -2 STR, lost 28 temp hp.
Active Effects: Haste- +1 attack with full attack, +1 attack rolls, +1 AC, +1 reflex saves
Jurgen [AC: 39, HP 4/141] Sunday September 21st, 2008 4:13:41 PM
(OOC: Can Durgan drink his potion before he ends his defensive stance?)
Krilanos and Ohzone[DM SteveK] d6=4 ; d6=2 ; d6=6 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d4=3 ; d4=4 ; d4=4 ; d20+35=52 ; 2d8+11=21 ; d20+45=57 ; Monday September 22nd, 2008 11:48:19 AM
Jurgen reeks of electrical burns, and grabs Durgan to Dim Door closer to his allies. (AB 55)
Firn'gaer targets Krilanos with a reverse gravity spell. The chaos-monk waves his hands wildly, but has nothing to anchor him down on the desert floor and he shoots 70 feet into the air! His Spiral Tattoo itches once more, yet the gnomes spell seems to work as predicted. The Grasping Hand attacks Ohzone again, but the Huge Dragon is able to fight off the spell once more. Then, flying closer to the dragon, he keeps himself and Lhari between the dragon and the Children of Chaos. (AU45)
Peerimus, functioning no more intelligently as a pack animal, still understands the repercussions of everything he can comprehend. He sends his powerful companion to help his pack, and assists with a little magic.
Yorrick grows, now over 20' from nose to tail and weighing nearly 2 tons, the mighty bear of the Southern continent moves to the mad man, but is unable to reach Krilanos high above the desert floor.
Kazak shakes his head, but sends another javelin at the dragon. Again, his tattoo flares, burning the dwarf (6 damage to Kazak), but the javelin strikes true! (9 damage for Ohzone). He then continues to fly after the dragon, keeping away from the deadly tail. Unfortuneately, he outruns the maximum distance of Lhari's Wall of Force spell!
Durgan appreciates the Dim Door by Jurgen, but in his relief, forgets to drink his healing potion before comeing out of his Defensive Stance. The dwarf's eyes roll up in his head and he falls unconsious.
Trace jerks back from Krilanos, and retains his Whispering Bow, but the loss of Shadow delays his actions. Coupled with Krilanos rising into the air, the ranger gets off no shots while he adjusts to the sudden change of battle.
........................
Krilanos shouts an exclamation as he is hauled into the air by Firn'gear's spell, slowly rotating at the top of the gravity anomoly. Then the magical emanations around the chaos-monk change again and he grins. "You just can't keep a real champion up!", he offers gleefully, and Air Walks out of the spell. Ice particles form over his skin, and Krilanos becomes blurry as images dance around where he should be. "Maybe I should be taking care of a pipsqueak spellcaster instead!", he announces, and Krilanos charges across the air towards Firn'gaer. Running across the air, he crosses the space in a heartbeat, but slams into another Wall of Force by Lhari the Staff. (AT,45)
Ohzone grins as he executes another wingover then pumps hard to climb to Kazak. "YOU ARE A BRAVE AND FOOLISH MORTAL, DWARF!", he shouts, "YOUR FRIENDS ARE TOO FAR AWAY, AND IT IS ONLY YOU AND I. AND I AM OHZONE!!" The great blue head snakes out and crushes into Kazak, then holds him like a dog with a ragdoll. (AC 52, Damage 21, Imp Grapple: 57) (Kazak takes 21 damage)
Krilanos AC 32, 162 damage Spellcraft DC 16 Highlight to display spoiler: {(Displacement, Frost, Air Walk)} Ohzone AC 34, SR 24, 154 damage, Grapple: 55 to Grapple
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) Monday September 22nd, 2008 3:06:31 PM
(ooc:sorry for the non post, stinks took longer to get back in town than planned.)
Trace cast resist energy electricity on himself and if able will fly as close to bb,60 as he can to help out.
Level 1: resist energy(used on Trace), animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 9/9 rounds) gone
Posting Report For: Monday September 22nd, 2008 4:38:27 PM
Career Game #3 Children of Chaos For the week of September 15, 2008
Notes- lots of furious 'post to DM' this week. Savin falls in battle. As does Shadow
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 138/166 d20+20=33 ; Monday September 22nd, 2008 6:39:21 PM
The man looks over at his bear friend. Bear is saying he cannot get to the bad man and Peerimus quickly sees why. The bad man and the pretty blue sparkle lizard are now both flying. there was not much he or bear could do. Maybe Father could send some help. Something strong that flies Father.
Peerimus moves next to Yorrick "Keep me safe bear while I ask Father for help." and begins casting SNA VI losing Greater Dispel magic
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: *Animal Growth, *(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, *-(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Firn'gaer - AC19, HP 97 d20+30=45 ; d20+35=43 ; d20+22=37 ; Monday September 22nd, 2008 8:57:44 PM
Firn'gaer rises up 20-ft and casts a Black Tentacles that are anchored on the Wall of Force. These rubber black tendrils lash out attempting to grapple Firn'gaer's attacker.
Black tentacles - grapple DC37 (they have to maintain to deal damage)
Grapple against the dragon - Touch AC 45, Grapple DC43 (failed!!! grrr....)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (3 rounds), Wall of Fire (4 rounds), Wall of Fire (6 rounds), Extended Haste on Kazak and Durgen (19 rounds), Grasping Hand (12 rounds), Reverse Gravity (13 rounds), Black tentacles (14 rounds).
Durgan AC31 Hp -5/182 d100=60 ; Monday September 22nd, 2008 11:02:27 PM
...................................................
OOC- stabilization check 60
George Monday September 22nd, 2008 11:15:35 PM
Monk dies and you all fall apart
Kazak Ac 27/32 w/shield Hp 149/170 , Fly , haste Monday September 22nd, 2008 11:24:43 PM
feeling the dragon's might in the vice like grip of its jaws ..... the dwarf ponders his fate ... " ain't no way this big flying turkey gonna eat me " growls Kazak
Suddenly the warrior has a wild idea ..... reaching into his haversack .... he withdraws a couple smokesticks ..... striking them on his half-plate armor .... he tries to ignite them ..... hoping that the smoke will choke the big dragon enough to spit him out
" like da taste of that " growls Kazak as he struggles in Ozhone's jaws doing his best to shove the smokesticks down its throat
Active Magic Fly - (potion) Haste (extended) from Firn'gaer
ooc: not sure of how the grapples rules work but don't think i can match Ozhone's numbers so i'm trying a few tricks ;-)
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) Tuesday September 23rd, 2008 1:48:06 AM
(ooc:should we think about retreat? this stinks, I feel partialy to blame for this, I was feeling bullet proof about us before this happened, the other is having an evil dm in controll }:)>
Jurgen [AC: 39, HP 4/141] d20+15=26 ; d3=2 ; d20+15=31 ; d20+15=30 ; 4d6=16 ; 4d6=12 ; 4d6=14 ; d100=77 ; d100=39 ; d100=71 ; Tuesday September 23rd, 2008 11:37:04 AM
(OOC: There's the problem with retreating now. We can't. Kazak is trapped in Ohzone's grip. The only one who can realistically get us out of here is Firn'gaer with a Teleport spell (since Krilanos is going to easily catch up with us and Ozhone too). Not to mention that, even with Savin down, a single teleport would mean leaving someone behind. Plus Yorrick. I think our best chance right now is to throw everything we've got at Krilanos and hope we can finish him off. Realistically? Unless Krilanos is on the verge of death right now, I'm not sure we can finish him.
Also, to Brian: I feel a need to explain why I didn't toss you a heal this round. Any heal I can do (Cure Serious Wounds) would hardly bring you up to fighting standards. And you can last at least one round right now. Meanwhile, Krilanos might not need more than one round to take out Firn'gaer. Sorry :( )
Jurgen glances down at Durgan and mutters an apology. "I'll heal you in a moment. But Firn'gaer's going to join Savin if Krilanos doesn't stop attacking him." The paladin turns toward Krilanos and points three more Scorching Rays aimed, with some ire, directly into the heart of the chaos monk. It takes him a moment to realize how injure he still is from Ozhone's lightning he wavers a bit, almost falling next to Durgan, before he manages to steady himself.
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 117 Minutes Shield of Faith - 17 Minutes Shaken - 8 rounds
Krilanos and Ohzone[DM SteveK] d20=17 ; d6=3 ; d20+17=34 ; d6+4=5 ; d6=5 ; d6=6 ; d6=6 ; 9d6=30 ; d20+35=39 ; 2d8+11=22 ; d20+9=14 ; d20+9=28 ; Tuesday September 23rd, 2008 1:13:49 PM
(ooc: map problems again. Please use old map and the map locations after each person's post.)
Trace casts a defensive spell on himself and flies out to get closer to Kazak and the Dragon (move to AQ,50)
Peerimus has Yorrick move back to the druid to keep him safe while he asks for Ebyron to bring in some flying help. (full round action, NSA VI to arrive Peerimus' turn next post) (Yorrick to AE,50) (Peerimus at AD,53)
Firn'gaer rises up and casts a Black Tentacles that are anchored on the Wall of Force. The rubber black tendrils lash out in a hemisphere on the western side of the Wall of Force, and sucessfully grabs Krilanos in its strong hold! (Firn'gaer AU,45 110' up)
Durgan continues to bleed. (AC,55)
Kazak attempts to retrieve some items from his HHH, but is unable to wriggle around enough to do so.
(ooc: Kazak can attack unarmed strike without winning a grapple check, but he need to win a grapple check to get an item or break the grapple. The difference in the dwarf and dragon is such that a natural 20 (or help from your activated tattoos) are required for Kazak to make any such action)
Jurgen wavers but is able to send three Scorching Rays at Krilanos. One misses due to the chaos-monk's displacement, but the other two burn in leaving terrible marks on the enemy. (32 damage to Krilanos)
........................
Krilanos shouts as he is wrapped up in undulating black tentacles and is unable to break free. Yet the whims of chaos change once more, and Krilanos is surrounded by a field that defeats all magic. "I told you..." he begins as the Tentacles and Wall of Force wink out of existance. However, the other magic that kept Krilanos in the air also disappears, and there is no wall to slow the chaos-monks fall... "Noooo....." Krilanos plummets to the earth and does not rise again. (30 damage to Krilanos) The anti-magic field flickers and is gone. (ooc: completely random, completely amazing!)
Ohzone mouths Kazak (Snatch feat provides automatic damage after successful Grapple), and Kazak begins bleeding in a half dozen more places (22 damage to Kazak) laboring higher, and higher, the dragon soars 160' above the desert before he suddenly lets Kazak go (Grapple check to break Grapple: 49) and grins as his claws wave in a magical pattern. "KRILANOS GAVE ME AN IDEA", he chortles, and the targeted Dispel Magic strikes Kazak. Luckily, Kazak's Fly effect doesn't succumb (Dispel: 14 vs 16) and the dwarf doesn't plummet 160 feet to the desert floor. The haste effect, however, goes away (Dispel: 28 vs 25). And now Kazak is isolated from his allies in the middle of the sky with a very large, grinning, claws like scimitars Blue Dragon! "HMMM", Ohzone says conversationally, "IT DIDN"T WORK. THERE ARE OF COURSE OTHER WAYS TO TENDERIZE MEAT!" (Ohzone BR,55, 160' up) (Kazak BQ,56, 160' up)
Anyone can look at the dragon and see that even though he is hurt, he is not on his last breath. Why, he could probably take the same punishment already inflicted agai and still be fighting...
Krilanos (dead) Ohzone AC 34, SR 24, 154 damage, Grapple: 55 to Grapple
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) d20+31=32 ; d20+26=46 ; d20+26=36 ; d20+21=35 ; d8+11=16 ; 2d6=7 ; d8+11=15 ; 2d6=7 ; Tuesday September 23rd, 2008 2:35:43 PM
Trace screams out at the Dragon in its own draconic language "you die now worm, your master is dead and now you will die and I will make a duck pond out of your arrogant head."
Trace can feel blood lust and rage running through him and he lets 3 arrrows go at the dragon. (standard action, favored enemy) and will move in a line straight at the dragon.
hit ac 32 nat 1, probaly shot off and hit a tree off in the distance hit ac 46 crit, 36 confirmed crit hit dmg 16 x 3 = 48, 7 holy dmg = 55 hps hit ac 34 15 hps, 7 holy = 22 hps
total damage 77 hps
Durgan AC31 Hp -6/182 d100=57 ; Tuesday September 23rd, 2008 4:01:41 PM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OOC- stabilization check. nope, 57
No prob, Jurgen. :) I understand.
Kazak Ac 27/32 w/shield Hp 116/170, Fly d20+23=43 ; d20+23=27 ; d20+18=37 ; d20+18=25 ; d20+13=27 ; d10+11=17 ; d10+11=14 ; Tuesday September 23rd, 2008 4:10:38 PM
Grinning ear to ear as he doesn't plummet to the ground " heh ... not a smart move on your part " growls Kazak to Ozhone " you had me at ya mercy and now .... i'm gonna make ya pay "
Quickly drawing the sword of stone he lashes out at the Dragon ..... manuvering via the fly spell ...looking for an opening .....siezing the oppurtunity ..... the ancient weapon lands tow critcal blows vs Ozhone
1st swing d20+23=43 crit hit nat 20!! crit roll d20+23=27 missed damage d10+11=17 2nd swing d20+18=37 crit hit nat 20!! crit roll d20+18=25 missed damage d10+11=14 3rd swing d20+13=27 missed
" How's dat feel ??.... ya like being blasted by dwarven stone " growls Kazak
Active Magic Fly - (potion)
Firn'gaer - AC19, HP 97 d20+14=17 ; d20+30=37 ; d20+35=38 ; Tuesday September 23rd, 2008 7:22:23 PM
Krilanos falls to the ground. His unmoving body is crushed from the fall. "And so Krilanos succumbs to the eventuality of chaos."
The gnome wizard turns his attention to the dragon. Moving 40-ft to BC45, Firn'gaer casts an empowered magic missile at the dragon. Unfortunately, the missiles do not overcome the dragon's inherent magical resistance.
Grasping Hand - Touch AC 37, Grapple DC38 (I know it's a long shot, but if it gets him he takes a Krilanos plunge. Still have a few more changes.)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (2 rounds), Wall of Fire (3 rounds), Wall of Fire (5 rounds), Extended Haste on Kazak and Durgen (18 rounds), Grasping Hand (11 rounds), Reverse Gravity (12 rounds).
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 138/166 Tuesday September 23rd, 2008 7:22:54 PM
"Father answered!" Peerimus cries. Oh of course he did, he always does. A huge Air elemental appears 60' from the druid "Go help my friend against the blue lizard thing!" Peerimus directs and thanks to the feather he wears the elemental understands it all perfectly.
The elemental also begins climbing rapidly and heading towards the dragon. move 140' up and 140' to come in over the dragon [BS/53]
Peerimus beams as he watches the elemental soar off. The man was happy, he was helping his friends. Yorrick grunts, good bear the bear was here and all was good. Father's helper will help.
Peerimus stands smiling with no other directions forthcoming.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: (2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: *Animal Growth, *(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, *-(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Savin Tuesday September 23rd, 2008 10:25:09 PM
"So Gargul? How are they hanging? Have to admit I am a bit surprised to see you. I thought I was kicking the other guys butt. I am a bit surprised that I fell prey to a quivering palm. Sort of ironical don't you think?"
Jurgen [AC: 39, HP 4/141] 3d8+5=15 ; Wednesday September 24th, 2008 1:05:44 AM
Jurgen kneels to the ground and casts Cure Serious Wounds on Durgan, bringing the dwarf back into the waking world. "Krilanos is down. The dragon is left. It doesn't look like Kazak is going to quit..." [15 hp gained]
"Firn'gaer, I may be able to help you hold him down him... We'll see. Time for us to throw everything left at the dragon. But be prepared to Teleport as many of us away as you can if the situation gets worse." Jurgen then turns to Peerimus. "Friend, do you think you could heal Durgan?" And then Jurgen moves to AB 61 to get into line of sight with the dragon.
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 117 Minutes Shield of Faith - 17 Minutes Shaken - 7 rounds
Spells Cast: 1 x Level 0 - 2 x Level 1 - 3 x Level 2 - 2 x Level 3 - 3 x Level 4 - 1 x Level 5
"Yes, I can help. Mother says so" Peerimus touches Durgan [CCW 34hp]
Krilanos and Ohzone[DM SteveK] d20+35=36 ; 2d8+11=26 ; d20+27=36 ; d20+15=26 ; Wednesday September 24th, 2008 12:56:56 PM
Trace lashes out with 3 arrrows at the dragon. (without using Manyshot, multiple arrows are a full round action)(AQ,50)
(ooc: Trace, give me a breakdown of your bonus', cause I'm not seeing it on Trace's character sheet. Base +20/15/10, +3 bow, +4 Str, +1 Cats Grace, -2 for 2 range incriments, +0 to hit for favored enemy = +26/21/16 attacks. Based on this, Trace hit once without crit = 16 damage+ 7 holy) (Ohzone takes 23 damage [pending 55 or 77 hp])
Kazak is determined to stand toe-to-toe with Ohzone, and the great Stone Sword strikes out twice. (31 damage to Ohzone) (BQ,56)
Firn'gaer flies closer to the dragon and fires off a spell that fails to overcome the dragon's inherent magical resistance. (BC/45)
Lhari keeps his Wall of Force at the Ready (Firn'gaer keep track of charges)
Peerimus sucessfully remembers the call to Father Ebyron, and the Huge Air Elemental zips towards the designated foe [BS/53]. Then looking around, he recognizes another member of the pack, and the druid still retains the wisdom to know he can help. (Durgan cured 34 hit points) Huge Air Elemental (AC19, HP 136/136, A +19x2, D 2d8+4, dam red 5/-, move 100')
Savin talks to Gargul. Highlight to display spoiler: { The Gray One smiles. "ONLY TO MORTALS, BUT THERE IS WISDOM IN YOUR WORDS EVEN SO. COME AND REST FROM YOUR LABORS, YOU ARE JUDGED, AND NOT FOUND WANTING." The Lands of Rest open up to the one once called 'Savin'.}
Jurgen kneels to the ground and heals Durgan. (Durgan cured 15 hit points)
........................
Ohzone rips at the approaching Air Elemental with his teeth, damaging the outsider (AOO AC 38, D 26- 5 = 21)
The bellows of pain from the Stone Sword and Trace's arrow are another kind of music in the Valley, and Ohzone grits his teeth in a spell before his claw points at Kazak and a thin ray strikes the dwarf. (Combat Casting :21 no AOO; Touch AC 36) (Kazak loses 11 points of Strength!). The dragon then executes another wingover, flying south. "YOU MAY BE POWERFUL SMALL ONES, BUT YOU CAN'T BE EVERYWHERE AT ONCE!" The huge blue dragon calls out. "I STILL SEE YOUR DWARF FRIENDS RUNNING SOUTH. HOW MANY DO YOU THINK I CAN KILL BEFORE YOU GET THERE?" The taunts echo over the valley. Kazak and Air Elemental get an AOO from Ohzone leaving threatened square. Only halfway to the Rose Arch, Hannan and the other dwarves here the dragon and, with furtive looks over thier shoulders, continue to run for safety.
Krilanos (dead) Ohzone AC 34, SR 24, 208 damage, Grapple: 55 to Grapple [pending 55 or 77 hp]
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Firn'gaer - AC19, HP 97 d20+30=41 ; d20+35=50 ; d20+14=21 ; Wednesday September 24th, 2008 4:35:25 PM
[OOC - I have Firn'gaer about 213-ft pre-move from the dragon.]
Firn'gaer moves 40-ft, ending at BC53. "I won't be able to keep up for much longer. But I'll do what I can."
Firn'gaer sends a fireball from his staff, but it fails to harm the dragon.
Grasping Hand - Touch AC 41, Grapple DC50 (need a nat 20)
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Force (1 rounds), Wall of Fire (2 rounds), Wall of Fire (4 rounds), Extended Haste on Kazak and Durgen (17 rounds), Grasping Hand (10 rounds), Reverse Gravity (11 rounds).
Durgan AC31 Hp 43/182 Wednesday September 24th, 2008 10:04:27 PM
Durgan regains his feet after the healing. "Thanks friends. Me brother eh? That's him, more stubborn than a pile O' rocks."
"So, what DO we have left to throw at him? And how are we going to catch up?" As he talks, Durgan puts away his axe and shield and gets out his crossbow. "Time to put this ter some use. Jurgen, if ye still got that spell on, tell me brudder ta get back here and regroup."
Durgan glances over at Savin's body. "We got ta get organized before the dragon finishes the rest of us."
Kazak Ac 27/32 w/shield Hp 116/170, Fly d20+18=37 ; d20+18=37 ; d10+6=13 ; d10+6=10 ; Wednesday September 24th, 2008 11:22:23 PM
Feeling weakened ... by Ozhone's spell ...... " ya flying pig " growls Kazak at the passing Dragon .... taking a swipe as it goes by ..... the stone sword of Turak nor ....leaves a lasting mark ....
AoO D20+18=37 CRIT HIT !! crit roll d20+18=37 crit hit made !! damage d10+6=13 , crit damage d19+6=10 total damage =23
" Ya afraid of a little dwarf ??" taunts Kazak as he turns and gives chase to the dragon ..... flying as fast as the spell will enable him "I always knew ya little whelps were cowards ....
Active Magic Fly - (potion)
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) d20+28=32 ; d20+28=36 ; d20+23=35 ; d20+17=34 ; d8+11=13 ; d8+11=16 ; d8+11=14 ; d8+11=13 ; 2d6=9 ; 2d6=10 ; 2d6=3 ; 2d6=8 ; Thursday September 25th, 2008 2:11:03 AM
Trace wishes his tatoo can send his arrows further, calling for it to add some distance to each arrow.
he sends four more arrows at the large worm.
hit ac 32 13hps, 9 holy = 22 hps hit ac 36 16hps, 10holy= 26 hps hit ac 35 14hps, 3 holy = 17 hps hit ac 34 13hps, 8 holy = 21 hps
total dmg = 86 hps if the tattoo will allow the arrows to find their mark
Level 1: resist energy(used on Trace), animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 9/9 rounds) gone
Jurgen [AC: 39, HP 4/141] d20+17=26 ; 3d8+5=24 ; 2d8+3=17 ; Thursday September 25th, 2008 3:21:33 AM
"Everyone. I'm moving closer to the dragon. Yorrick and Durgan will go with me.They'll attack. I'll try to blast with my magic. Firn'gaer, if you can get to me in the next few seconds, you can get close enough to keep casting. Otherwise, Peerimus comes with. Trace, keep moving forward and doing damage when you can. Kazak, don't get yourself killed." Jurgen doesn't include Peerimus in the message, not wanting to confuse him.
He takes another charge from his wand and heals Durgan [24 hp]. As well, he gives the dwarf a potion of Cure Moderate Wounds to drink. "Brother Peerimus, please use your healing again on Durgan. I'm going to move us with magic soon... Do not be afraid." He speaks in a calm voice to the druid, knowing the Children's leader was still there and, hopefully, would understand.
(OOC: Ignore the d20. I realized that Ohzone is way out of "Ray" reach from here. I'm hoping you'll let Durgan drink the potion, since he didn't do anything this round. If so, Durgan gets another 17 hp.)
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 117 Minutes Shield of Faith - 17 Minutes Shaken - 6 rounds
Spells Cast: 1 x Level 0 - 2 x Level 1 - 3 x Level 2 - 2 x Level 3 - 3 x Level 4 - 1 x Level 5
Krilanos and Ohzone[DM SteveK] 2d8+3=10 ; d6=5 ; 10d6=36 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d20+19=39 ; d20+19=29 ; 2d8+4=8 ; d20+30=45 ; 2d6+14=24 ; d20+19=24 ; d20+35=45 ; d20+31=49 ; d20+31=49 ; d20+31=33 ; d20+31=42 ; d20+31=40 ; 2d8+11=25 ; 2d6+5=10 ; 2d6+5=13 ; d8+5=9 ; d8+5=6 ; 2d6+15=23 ; d20+45=59 ; Thursday September 25th, 2008 12:44:00 PM
Firn'gaer valiantly tries to keep in range of Ohzone and sends a fireball at the dragon who begins to laugh until the gnome's Tattoo flares white hot. Firngaer is burned, (Firn'gaer take 5 damage) but the fireball penetrates the dragon's spell resistance! (Ohzone takes 36 damage) Lhari continues to be Ready to cast Wall of Force if ever the dragon targets a CoC in his range. (Firn'gaer at BC53)
Durgan urges "We got ta get organized."
Kazak feels weakened but is able to put in a tough strike against the magestic reptile. He continues to fly after and strike at the dragon. Kazak's Tattoo flares brightly as he strikes Ohzone, helping find the critical weakness in the dragon's armored body. (Kazak takes 5 damage) (Ohzone takes 23 damage) The dwarf then continues the pursuit, keeping away from Ohzone's tail.
Trace wishes his tattoo can send his arrows further, and fires four at the dragon. Yet while his companions' Tattoos burned brightly, the Ranger feels a coolness tighten his hand, and all four shots miss!
Jurgen formulates a plan to stop the dragon flying high above the Valley from getting to the dwarves, and then heals Durgan some more. His tattoo tingles. (Durgan healed 24 hp). He is also able to take out a potion to give to the wounded dwarf. Durgan is able to quaff the drink, restoring some more health. His tattoo turns cold, and some of the healing potion spills on the ground! (Durgan healed 5 hp)
Peerimus watches the air beast and dragon dance in the sky and appreciates the power and beauty of the Wold Father.
........................
The Huge Air Elemental strikes out at Ohzone and connects strongly as the dragon flies off. (AC 39crit29miss, Dam; 8), but all is absorbed by Ohzone's damage resistance.
Charging after Ohzone, the elemental is struck by the dark blue tail (AOO: AC45 Dam 24-5=19), and its charge is deflected. (AC 26 miss)
[Huge Air Elemental (AC19, HP 96/136, A +19x2, D 2d8+4, dam red 5/-, move 100')]
Hannan and the dwarves continue to run for the Rose Arch.
.......................
Ohzone flips over and grins at Kazak. "AM I AFRAID LITTLE DWARF? NAY, IT IS CALLED STRATEGY, SEPARATING YOU FROM YOUR COMPANIONS BY MY TAUNTS. AND NOW IT IS YOUR TURN!" It is only a five foot move to get Ohzone within his huge reach to Kazak, and the full might of the dragon rips into the isolated hero. The great jaws snap (AC45), two claws rend (49,49), the dwarf is pummelled by two wings in flight (AC 33, 42), and Ohzone brings his tail around to smack hard into Kazak's armor (AC40). The damage is immense, and a battered Kazak is now clutched in a tight claw (Grapple:59 Snatched Kazak out of the air). (25+10+13+9+6+23 = 86) ( Kazak takes 86 damage)
Krilanos (dead) Ohzone AC 34, SR 24, 267 damage, Grapple: 55 to Grapple
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
Shaken: -2 penalty on attack rolls, ability checks, and saving throws.
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) Thursday September 25th, 2008 2:58:34 PM
Trace commands his boots to fly again and then soots off like a rocket to the Dragon and does everyting he can to get within range
Level 1: resist energy(used on Trace), animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 9/9 rounds) gone
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 138/166 3d8+15=21 ; Thursday September 25th, 2008 4:24:42 PM Mother's spell helped his short hairy friend Peerimus beams a proud smile at Durgan and at Jurgan's request touches him again. [CSW 21 to Durgan]
Peerimus looks a bout quickly as Jurgan speaks to him athe the druid pats him on the shoulder, "You a friend." he says with a smile and nod. Then as an after thought, "Hey where are the other short friends?"
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: *(2) CSW, Freedom of Movement, Rusting Grasp, Flamestrike Level 5: *Animal Growth, **(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, *-(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
As a side note I do not think the elemental would close beyond 15', its own reach, to make an attack and so not Provoke AoO SteveK:both huge, yeah no AOO
Air Elemental also has Air Mastery and any airborne creature suffers -1 attack and Damage SteveK already compensated.
Kazak Ac 27/32 w/shield Hp 25/170, Fly Thursday September 25th, 2008 6:44:31 PM
"Wow what big teeth ya got " growls Kazak defiantly
" whatcha got up your sleeve dis time ?" ...... hah ..... wait you have no sleeves " jokes the dwarven warrior ...... even as badly wounded as he is ..... but he knows this could be the end .......
Kazak struggles to break the vise like grip of Ozhone's talons
Active magic Fly- potion
Firn'gaer - AC19, HP 92/97 d20+30=45 ; d20+35=38 ; d20+14=23 ; 5d4+5=19 ; Thursday September 25th, 2008 8:11:44 PM
The mark burns as Firn'gaer's fireball is given more power; the power to overcome the dragon's resistance. "An interesting effect . . ." He says at the pain in his hand.
Firn'gaer moves to BF60 and sends an empowered magic missile at the dragon, but once again chance favors the dragon as Firn'gaer misses the spell resistance by one point. <cursed die roller>
Empowered magic missile (just in case): 28 points of damage
[OOC - if the dragon is currently grappling Kazak, then couldn't the grasping hand just join the grapple with a successful touch attack? if that is the case, the grasping hand would be able to get a hold of the dragon without having to get that obscene grapple check. if the dragon is using the -20 grapple to not be grappled while holding Kazak, then the grasping hand still gets him with the grapple check DC38.]
Grapple - Touch AC 45, Grapple DC38
Permanent Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues Active Effects: Mage Armor (28 hours), Overland Flight (28 hours), Elf Sight (280 minutes), Wall of Fire (1 rounds), Wall of Fire (3 rounds), Extended Haste on Kazak and Durgen (16 rounds), Grasping Hand (9 rounds), Reverse Gravity (10 rounds).
Jurgen [AC: 39, HP 4/141] Thursday September 25th, 2008 9:59:23 PM
"Damnit Kazak..." Jurgen mutters to himself. "I said don't get yourself killed. Trace and Firn'gaer, keep Ozhone distracted. After we teleport, we're going to scatter so he can't blast us all out at once. We're coming Kazak!" He hands Durgan another Cure Moderate Wounds potion and then uses a Dimension Door to move the party (Durgan, Peerimus, Yorrick) behind the dragon (BQ 93).
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 117 Minutes Shield of Faith - 17 Minutes Shaken - 5 rounds
Spells Cast: 1 x Level 0 - 2 x Level 1 - 3 x Level 2 - 2 x Level 3 - 3 x Level 4 - 1 x Level 5
[OOC: The "behind" part is the important part. I want to make sure to Dimension Door away from where he's facing.]
Durgan AC31 Hp 93/182 Thursday September 25th, 2008 10:04:22 PM
OOC- my biggest DM hate with 3.5 is grappling rules. gl Steve!
added the healing from Jurgen,potion, and Peerimus.
Durgan gives Peerimus a funny look. "Um yes, I am a friend" Durgan shifts a little towards Jurgen so the druid won't hear. "What's with him? He goin' loony like Krilanos?"
"Jurgen, me brother is in trouble. Can ye get me over there to help him?" Durgan fishes another potion out of his Haversack and downs it. "So much fer retreatin'. Me stubborn brother. Oh well, Let's go give the dragon a whuppin' shall we?"
Jurgen [AC: 39, HP 4/141] Thursday September 25th, 2008 10:51:38 PM
Jurgen whispers to Durgan through the Message spell. "Ohzone's magic. There isn't much left in him right now. I feel guilty of making him face the dragon in this state, but we need everyone." The paladin's mind is filled with the cost of this fight: Savin and Shadow were definitely dead, Kazak probably had seconds left, and the battle wasn't over yet either. Throwing Durgan, Yorrick and Peerimus into the fight was an almost reckless maneuver, considering the strength of their opponent.
Was this Domi's intent when he saved the boy from, not just death, but total destruction? Did Domi want the Protector to lead the weak or feeble towards death? There wasn't time to stop and pray, but Jurgen takes the opportunity to touch the symbol of Domi on his right hand. "Peerimus, we're going to get our other short friend. It may be scary, but we need you to ask for Mother and Father to help us."
Krilanos and Ohzone[DM SteveK] d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=3 ; d6=2 ; d20+19=29 ; d20+19=32 ; d20+25=30 ; 16d8=79 ; d20+19=31 ; d20+19=32 ; Friday September 26th, 2008 10:19:31 AM
Trace shoots into the sky to close the distance to Ohzone. His tattoo is itching. (move to BG,66)
Peerimus beams a proud smile at Durgan and heals him again. His tattoo is itching. [CSW 21 to Durgan]
Kazak struggles to break the vise like grip of Ozhone's talons and keeps his defiant spirit. His tattoo turns cold and he knows there is no way to break out of the dragon's grip.
Firn'gaer flies on (move to BF60) and sends an empowered magic missile at the dragon, and once again chance favors the gnome as Firn'gaer's tattoo flares (Firn'gaer 5 damage) and the spell strikes the dragon. (28 damage to Ohzone) The grasping hand continues to try and fail to hold the Huge reptile.
[OOC - reading the grapple rules some more I came up with this... Joining a Grapple If your target is already grappling someone else, you can use an attack to start a grapple, as above, except that the target doesn't get an attack of opportunity against you, and your grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.
Jurgen hands Durgan another Cure Moderate Wounds potion and then Dim Doors himself, Durgan, Peerimus, and Yorrick behind the dragon (move to BQ 93). He then asks Peerimus to bring some more help from the Father. His tattoo itches.
Durgan fishes another potion out of his Haversack and downs it. Holding Jurgen's potion in one hand, he sees he is on the ground below the dragon, and gets ready to fight some more. His tattoo itches.
........................
The Huge Air Elemental strikes out twice at Ohzone and beats against the great dragon's armor.
[Huge Air Elemental (AC19, HP 115/136, A +19x2, D 2d8+4, dam red 5/-, move 100')] (ooc: removed the dragon's last AOO. Elemental is huge and has same reach as Ohzone.)
Hannan and the dwarves continue to run for the Rose Arch.
.......................
Ohzone seems to have phenomenal senses, as he glances over his shoulder at the arrival of Jurgen and company. "TOO LATE SMALL ONES! THIS IS ANOTHER VICTORY FOR OHZONE!" The dragon, so much larger than Kazak that he can move with impunity (Snatch feat) lines up the dwarf at the Huge Air Elemental and lets go a full breath of lightning! Kazak, within the grasp of the dragon, doesn't even get a chance to dodge, and feels the full brunt of the blast. (Kazak takes 79 damage) The elemental fares better, both by its reflexes (Reflex:31) and that the dragon and it are both in the air and comes out with only a wound (Reflex plus -1 per die = Elemental takes 23 damage). The dragon himself is immune to his own breath.
Laughing mockingly, Ohzone lets Kazak fall from his grip (free action), and flies to the west, gaining more altitude. "PERHAPS I WILL LET THE REST OF YOU LIVE", he calls over his shoulder, "IF YOU LEAVE MY VALLEY NOW! I WILL GIVE YOU ONE HOUR FOR THE COURAGE YOU HAVE SHOWN." (move to CR,84)
Air Elemental gets an AOO, and almost succeeds in penetrating the dragon's armor.
The mutilated and electrified corpse of Kazak falls unceremoniously to the ground.
Krilanos (dead) Ohzone AC 34, SR 24, 295 damage, Grapple: 55 to Grapple
Light Green patches are 50% concealment (light vegetation) Dark Green patches are 100% cover (heavy vegetation)
We are in combat rounds. Please post AC, HP, and Effects on "Post Name". PCs can post one round of action.
Jurgen [AC: 39, HP 4/141] Friday September 26th, 2008 12:39:44 PM
How does the dragon look? Does it seem like he's got a lot of fight left in him or does he appear on his last legs?
SteveK: Ohzone looks pretty beaten up.
Jurgen [OOC] Friday September 26th, 2008 12:49:06 PM
Well everyone... I guess this is our last chance to escape.
It's up to the group, of course. I know our "mission" (stopping the war) is over, but after he killed Kazak, I'm not entirely tempted to let the dragon live. But maybe that means we retreat and come back to fight when we're better equipped to deal with the threat. Or maybe we leave him be and hope we haven't made yet another enemy who can come back and haunt us later.
I don't think he would make such an offer if he was sure of victory. Maybe he's at the end of his strength and we could finish him off? What does everyone else think?
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) d20+30=40 ; d20+25=38 ; d20+20=36 ; d8+11=17 ; d8+11=17 ; d8+11=14 ; 2d6=7 ; 2d6=6 ; 2d6=11 ; Friday September 26th, 2008 2:07:14 PM
((ooc: can you give hero points to dead people? I have never played a game where two heros fell, let alone my cat. Really, who kills a cat.))
Trace using an ability he has learned over the years can move and shoot at the same time, he will advance on the dragon and let go four arrows at him. Trace screams at the Ohzone, "Come back worm! Youll die before the day is done!"
Trace fires three arrows at his target, putting all the effort he can muster.
Shot On The Run [General] Prerequisites
Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4. Benefit
When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
((((if this is not right then show Trace to stay put and fire the arrows at the dragon))))
hit ac 40 17 hps, 7 holy = 24 hps hit ac 38 17 hps, 6 holy = 23 hps hit ac 36 14 hps, 11holy= 25 hps
total 72 hps damage
Level 1: resist energy(used on Trace), animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 9/9 rounds) gone
Firn'gaer - AC19, HP 87/97 d20+30=37 ; d20+35=55 ; d20+14=27 ; 10d6=36 ; Friday September 26th, 2008 2:11:38 PM
[Moves to BJ66]
Firn'gaer becomes furious as Kazak's charred body falls to the ground below the dragon and lets loose another fireball from his staff. This time the fireball does get by the dragon's resistance. But even more amazing is that the hand finally gets a hold of the dragon.
Fireball: SR27, damage 36, Reflex save DC21 for half
Jurgen [AC: 39, HP 4/141] d20+12=28 ; 5d4+5=14 ; Friday September 26th, 2008 3:08:45 PM "PERHAPS I WILL LET THE REST OF YOU LIVE", he calls over his shoulder, "IF YOU LEAVE MY VALLEY NOW! I WILL GIVE YOU ONE HOUR FOR THE COURAGE YOU HAVE SHOWN."
---
"No."
The sorcerer moves [BC 93] to bring himself closer to the dragon. Empowered by Firn'gaer's incredible luck, Jurgen casts Magic Missile. He too overcomes Ohzone's resistance and the five tiny darts that spring from his hand fly straight into flying monster [14 damage. I rolled 3 ones for damage. At least I managed to do damage? Stupid dice].
"Peerimus, bring the fire! It's time to slay the dragon!"
Active Magic: Greater Magic Weapon [Extended] - 24 Hours Alter Self Shield [Extended] Message - 116 Minutes Shield of Faith - 16 Minutes Shaken - 5 rounds
Spells Cast: 1 x Level 0 - 3 x Level 1 - 3 x Level 2 - 2 x Level 3 - 3 x Level 4 - 1 x Level 5
Durgan AC31 Hp 93/182 d20+18=31 ; Friday September 26th, 2008 4:25:19 PM
OOC- who kills a cat....LOL!
"KAZAK! ME BROTHER! I'm comin to get ye!" Durgan runs over to where Kazak dropped and takes a parting shot at the dragon with his crossbow. "Ye had better run ye yellow bellied cur!" With tears in his eyes, Durgan looks over Kazak's remains. "We may leave if ye wish, but I will be coming back. Got me a dragon ta kill."
Durgan stands over his brother's remains, his crossbow ready should the dragon return. If it seems obvious the dragon is not coming back, Durgan stows his crossbow, picks up Kazak's body(and gear) and begins walking towards the Rose Arch.
Actions: attack w/crossbow- =31(miss)
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 138/166 d20+15=18 ; 15d6=56 ; d20+19=26 ; Friday September 26th, 2008 5:48:50 PM
"I got an itch on my drawing." He starts to hold his hand to Jurgen, but his friend seems busy. "Fire? Yes Father can bring the Fire." Peerimus beams another smile as he moves to keep up with Jurgem. [Move 30' towards the dragon] and points off to the dragon great flying creature.
[Flamestrike SR 18 how sad dmg 56 DC 17]
The Air Elemental can now use it's Mobility and Spring attack feat and shoots in on the dragon and down the left side closing to within 5'. [HIt AC 26 miss]
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: *(2) CSW, Freedom of Movement, Rusting Grasp, *Flamestrike Level 5: *Animal Growth, **(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, *-(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Savin Friday September 26th, 2008 6:51:35 PM
Savin smiles when he sees Kazak come into his view. "What happen? Forget to duck? I think you will like it here. They serve the best ale I have ever had!" Savin tilts his head as if listening to a voice Kazak can't hear and starts to frown..."Ah yes Sir, I understand. I am sorry Kazak. You need to come with me over here. They have this strange box like device here that takes you down. Wayyy down."
Savin breaks out into a grin, punches the dwarf on the arm and says, "Just kidding!"
Kazak Ac 27/32 w/shield Hp -a lot/170, Fly Friday September 26th, 2008 10:18:37 PM
Spotting Ozhone's tactic ...... " this ain't good .... i bet dis is gonna hurt " growls Kazak ..... as the lightning bolt blasts the grappled dwarven warrior
Light fades to darkness .... as Kazak falls once released
Splat !!!
Shaking his head as he hears savins voice he peers towards the sound ....." is that you savin ??.....very funny ......" quips Kazak as he joins the monk
Krilanos and Ohzone[DM SteveK] d6=6 ; d6=5 ; d6=5 ; 5d4+5=21 ; d6=3 ; d6=3 ; Saturday September 27th, 2008 8:43:48 PM
Trace knows that if he moves forward, he'll only get one shot, so he bends the Whispering Bow and fires four at the departing and laughing dragon. Three fall short, but one strikes true. Then, Trace's tattoo flares up (Trace take 6 damage), and another of his arrows alters course to strike the dragon!. (47 damage to Ohzone)
Firn'gaer lets loose another fireball from his staff, his tattoo flares (Firn'gaer take 5 damage), and Ohzone bears the full brunt of the fireball! And the Fist Grapples the dragon. (36 damage to Ohzone)
Jurgen casts Magic Missile. They strike and Jurgen's tattoo also flares (Jurgen take 5 hit points) and they strike with more power. (Ohzone takes 21 damage)
Durgan stands over his brother's remains, and shoots his crossbow, missing. His tattoo itches.
Peerimus brings Father's Fire, and it explodes about the dragon. His tattoo itches.
The Air Elemental makes no move, for it is obvious that the great dragon is dead. The limp blue form is slowed in falling to the ground by the Grasping Hand. The emanating evil, the prickling along the skin, the vague feeling of fear are all gone. Only thing left of the once majestic and tyrinnical presence is a couple tons of dead meat.
It takes several minutes for the realization to sink in, but when it does...
The Children of Chaos won!!!
............................
ooc: We are out of combat rounds. Well done!
Hero Point for Jurgen in calling for Krilanos and causing the bad-guys plan to derail.
Hero Point for Firn'gaer for his great use of magic to herd the dwarves and with being offensive himself and defensive Ready with Lhari.
Hero Point for Jurgen in coming in range of the dragon with only 4 hit points and living to tell about it! (Well, if your companions stop the bleeding...)
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) Saturday September 27th, 2008 11:23:56 PM
Trace flies to Jurgen and drops the csw wand to him and then flies over to Shadow to pull her up into his arms. Trace begins to feel very empty inside and then weeps over his companion.
Level 1: resist energy(used on Trace), animale messanger, pass without trace
Level 2: Bark-skin(used on Trace), Cats Grace (used on Trace)
Level 3: water walk, darkvision
Level 4: summon natures aly IV (used to call a Tiger) ( 9/9 rounds) gone
Jurgen [AC: 39, HP 4/141] d8+1=6 ; d8+1=2 ; d8+1=6 ; d8+1=7 ; d8+1=8 ; d8+1=8 ; d8+1=3 ; d8+1=4 ; d8+1=5 ; d8+1=3 ; d8+1=5 ; d8+1=7 ; d8+1=4 ; d8+1=6 ; d8+1=3 ; d8+1=6 ; d8+1=4 ; d8+1=4 ; d8+1=4 ; d8+1=4 ; d8+1=5 ; d8+1=4 ; d8+1=7 ; d8+1=2 ; d8+1=9 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d8+1=3 ; d8+1=8 ; d8+1=6 ; d8+1=4 ; d8+1=3 ; d8+1=2 ; d8+1=5 ; d8+1=4 ; d8+1=8 ; d8+1=4 ; d8+1=4 ; d8+1=8 ; d8+1=6 ; d8+1=9 ; d8+1=5 ; d8+1=7 ; d8+1=8 ; Sunday September 28th, 2008 2:37:01 AM
(OOC: Don't worry too much about Jurgen. Even at -1 HP, with the Diehard feat, Jurgen can choose to be disabled instead of dying. And he automatically stabilizes too.)
It takes several minutes for the realization to sink in, but when it does...
The Children of Chaos won!!!
---
Jurgen barely winces as the tattoo burns through his skin. He was spent. There were burns over many parts of his body and his vision was hazy, but he wasn't done yet. Jurgen gives himself a quick boost with his Cure Light Wounds wand [6 HP]. Then he casts Dimension Door, moving to Savin's corpse and picking it up. And then he Dimension Doors back to the group with the monk in his arms. For a few seconds, he just stands there not knowing what to do. He glances at Peerimus, expecting leadership from the druid. When he catches himself, he sets the body neatly next to Kazak's and kneels down next to the fallen Children.
"Domi, I ask that you give Savin and Kazak your protection in the Realms of Shadow. Watch over their souls as best as you can until we can ask Gargul to bring them back to us. They had noble deaths, preventing evil from spreading across this continent. Thank you for giving them, and us, the courage necessary to fight when there were no other options." He crosses his hands over each other, letting the burning Chaos tattoo be soothed with the mark of the divine. He is quiet a moment and the sets about the task of healing the survivors.
Jurgen uses his Cure Light Wounds wand again, this time to bring the rest of the group up [17 Charges on Durgan, for a total of 89 HP gained - 5 Charges on Yorrick, for a total 23 hp]. Seeing that Firn'gaer, Peerimus and Trace are fine physically, if not mentally or emotionally, the paladin moves onto himself [Lay on Hands for 14 hp - 18 CLW Charges bringing Jurgen to 128 hp]. The wand gradually becomes more difficult to draw the magic out, until finally it just gives up and is spent. He drops it to the ground, healed, but still exhausted.
"Firn'gaer, can you use your eyes to look for traces of magic? If this was the dragon's valley, he likely had a hoard here. These resurrections aren't going to be cheap... Otherwise, we'll see what we find can salvage from his corpse." Meanwhile, Jurgen walks over to Krilanos. Eventually, he'd be concerned with what the monk carried with him in the way of magic. But for now, the paladin looks for the scroll that he was looking at earlier.
Spells Cast: 1 x Level 0 - 3 x Level 1 - 3 x Level 2 - 2 x Level 3 - 5 x Level 4 - 1 x Level 5
Edited per player request --Al
Firn'gaer - AC19, HP 82/97 Sunday September 28th, 2008 9:29:56 AM
The tattoo flares again and burns more of the gnomes arm, but the pain is ignored as the dragon succumbs to the magic and arrows.
From above, Firn'gaer sees if any of the others are in need of immediate attention. He knows Savin and Kazak are beyond help, but the others seem be cared for.
Concentrating on locating the magical emanations of a dragon hoard, Firn'gaer begins to scan the defiled area of the valley, particularly the desert area. With Arcane Sight, he is able to scan an area of 120-ft radius from Firn'gaer.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Sunday September 28th, 2008 11:13:48 AM
The druid's eyes take on a saddened look as the dragon falls from the sky. he does not understand why he is sad, he simply is. The bear nudges himi then, Peerimus smiles and his eyes brighten. The bear always seemed to know what to do. Peerimus watches his friend pop about. Peerimus kneels next to the two friends on the ground. "Wake up, time to go home." he says gently in thier ears as he gives them a gentle touch. Neither stir and Peerimus sits back. No they were not sleeping, they were gone away.
Peerimus stands and looks abou, spying the bad man he walks that direction with urposeful strides. Peerimus scoops up the man and then brings him back and places him next to Savin and Kazak, folding his arms across his chest. He looks up for approval from Jurgen with a proud smile.
Spell list Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, *Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Jump Level 2: **(3) Barkskin, (1) Resist Energy, Bull Strength, Lesser Restoration, Heat Metal Level 3: (2) CMW, (2) Protection from Energy, Daylight, Poison, Stone shape Level 4: *(2) CSW, Freedom of Movement, Rusting Grasp, *Flamestrike Level 5: *Animal Growth, **(2) CCW, Stone skin, -Baleful Polymorph Level 6: Fire Seeds, *-(2)Greater Dispel Magic, Transport via Plants Level 7: -Heal, -Transmute Metal to Wood, -Transport Via Plants Level 8: *Whirlwind *Cast - Lost due to lower Wisdom score Spell Staff contains FireStorm
Peerimus Effects: Barkskin +5 Nat AC, Endure Elements, Pass Without a Trace, Longstrider +10 speed Yorrick Effects: Shaken, Barkskin +5 Nat AC, Pass Without a Trace, Animal Growth +8 size bonus to Strength and a +4 size bonus to Constitution, -2 size penalty to Dexterity, +2 Natural armor bonus, DR 10/Magic and +4 Saving throws
11 points Intelligence, 8 points Wisdom, and 3 point Charisma total
Homeward Bound
In Yonder Green Valley[DM SteveK] Monday September 29th, 2008 9:33:47 AM
Trace provides Jurgen a csw wand and then takes some alone time with his slain companion. Shadow looks peaceful and resting, all his massive injuries internal to the soft, black fur. It is a sorrowful parting.
Similarly, Durgan takes care of his departed brother in the stoic ways of the dwarves.
Jurgen stands like a prizefighter on his last legs, but a hit from the CLW wand helps. He then goes about consolidating his companions, Dim Dooring back and forth until they are all together physically at least. Taking the lead from the intellectually-absent Peerimus and the emotionally-absent Trace, Jurgen prays over the departed souls to give peace, and then uses healing to support his living companions. The Protector then suggests to Firn'gaer to look for the dragon's golden hoard. Dearly bought, but the prize could bring thier companions back from the Lands of Rest.
Firn'gaer ensures the others are cared for before looking for the magical emanations of a dragon's hoard. Scanning with his Arcane Sight, he soon pierces the Hallucinary Terrain spell Ohzone had set up near a rocky outcropping. Firn'gaer is certain that this is the place, but is unable to see other evidence to where it may be.
Firn'gaer relays his findings, and the Children have to think about what they know of Blue Dragons. Knowledge check nature or creatures DC15 Highlight to display spoiler: { Blue Dragons can dig fast (ooc: 20' per round) and can collapse thier tunnel behind them.}
Peerimus looks sad but seems content enough with Yorrick back to nearly full health. He nudges Savin and Kazak to see if they will wake up, but no, they are gone. Seeing his other packmates bring in the bodies, Peerimus retrieves Krilanos' battered form and lays him beside Savin, looking for approval from Jurgen. The others can hear the druid make noises and sounds, but his intelligence is so low, he has temporarily lost his ability to speak.
...........................
The dwarves have continued to run and are now out of the Green Valley. A small breeze bends the grasses along the low hills, and without the sounds and sights of battle, it seems to be a very peaceful place.
Looking skyward, a woodquail spirals up from the forest and then on outstretched wings soars towards the Children of Chaos. Landing on a bush near the bodies laid out on the desert, an earthy voice projects from its open beak. "Heroes who ended Krilanos, our thanks. Come to the woods and we will meet you and give rewards and assistance." Spellcraft DC11 Highlight to display spoiler: { Animal Messenger spell }
The quail then flies back towards the woods.
Trace ((no longer shaken))bark skin, cats grace ac 29, hp 97/97 //Shadow ac 34 hp 0/44 (dead) Monday September 29th, 2008 1:12:34 PM
Trace moves to find a small tree and then takes out a dagger and begins to slowly dig a resting place for shadow.
Posting Report For: Monday September 29th, 2008 3:32:33 PM
Career Game #3 Children of Chaos For the week of September 22, 2008
Notes- Kazak falls in battle, but the dragon is slain. Numerous posts to DM. The rules questions were flying during the tough fight!
Durgan AC31 Hp 182/182 Monday September 29th, 2008 6:45:49 PM
"Thanks for the healing Jurgen. Ye done good. Ye held us together." Another tear rolls down Durgan's face. "Me durned stubborn brother. He should know better than to go off flying after a dragon by himself. Of course, if we had caught that beastie in its' cave where it couldn't fly around, I promise the two of us would have made it's life much more interestin'."
"Trace, wait. Let's see what the elves want. Then I will help you. Maybe they can help Peerimus? What's wrong with him anyway?"
Kazak Ac 27/32 w/shield Hp -a lot/170, Fly Monday September 29th, 2008 11:16:59 PM
The dwarven warrior stubbornly lies on the ground ......staring lifeless at the blue sky ;-)
Jurgen [AC: 39, HP 4/141] Monday September 29th, 2008 11:19:16 PM
Jurgen nods and gives a weak smile to Peerimus. Unable to determine what Ohzone's Hallucinary Terrain means, he defers to Firn'gaer on the matter. Presumably, the gnome will have the necessary insight to which Jurgen will reply, "Then we'll put our minds to digging." Already Jurgen's mind is ablaze with possible options, but he puts them aside at the sight of the bird.
"Now the elves want to talk?" The paladin shakes his head. "I don't expect the world to bend to our beck and call, but if we could prove ourselves without having to shed blood, I'd appreciate it. At least this gives us an opportunity to convince them to stay away from the dwarves. As for Peerimus... As far as I can tell, the dragon stupified him. I wish I'd been watching more carefully. Maybe I'd know what it was. Or if it was permanent..." He shakes his head, as if denying that idea entirely.
"Durgan, your brother bought us enough to time to finish the dragon. Without him, I am sure I would not be standing here." He takes a moment to consider that thought. "We'll meet with the elves, but I don't want to stay long. I plan on asking them to close their entrance to this valley and I plan on asking for the elves' assistance in curing Peerimus." He walks over to Peerimus and points to Krilanos' body. Then the paladin leans low and lifts Savin into his arms, hoping that the druid will match his movement. "Durgan, could you bring Kazak? I don't want to leave our friends behind. And I'm not entirely sure I trust Krilanos not to come back from the dead of his own accord. We'll burn his body when we get the opportunity..."
With a firm purpose in his mind, Jurgen joins Durgan and begins walking towards the forest.
[OOC: Any chance Jurgen could polymorph into a baby version of the Sargrass Gelendan? That would make digging much easier =D]
In Yonder Green Valley[DM SteveK] Tuesday September 30th, 2008 1:02:52 PM
Trace begins his digging for a place for Shadow.
Peerimus continues to be with Yorrick.
Firn'gaer continues to scan and look around, but without skills in reading traces or stonework, he is stumped on where in the Hallucinary Terrain is Ohzone's nest.
Jurgen and Durgan want to see what the elves want. Since the Valley looks pretty peaceful now, the heroes determine it should be OK to walk (or Dim Door) to the woods by themselves. On arrival at the outer border of the woods, they see no signs of the elves, but a brown, rough-skinned woman leans against an ash tree. "Thank you, heroes," she says in the same earthy voice as the message bird, "you have freed the Green Valley from Krilanos and Ohzone and have saved my trees. I will help you any way that I may in gratitude of the trees."
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+15=16 ; Tuesday September 30th, 2008 2:25:27 PM
Peerimus scoops Up Krilanos and looks over at Trace. Elf friend is sad because the panther is gone. He can help and Peerimus puts the bad man back down. He and the bear can help. Peerimus shifts to the form of a Dire bear and begins to quite quickly dig a good sized hole. Yorrick watches but is not so sure he wants to join in, despite the man's wishes. [Handle Animal 16]
Trace Tuesday September 30th, 2008 2:33:43 PM
(ooc: sad to say but letting Shadow go, too few hps, she was more of a anchor than help, not sure how to feel about that)
Trace lays Shadow's body to rest and covers her with armor still on. Trace feels lost like part of him is dead and has few words for the parting, "Good bye, return to the wold and be reborn. I will miss you."
Trace then gets to his feet and follows the others to the dim door remaining quite.
Durgan AC31 Hp 182/182 Tuesday September 30th, 2008 7:15:00 PM
"Your trees? How did we free trees? Anyway, ye are welcome, though we paid a heavy price fer that freedom."
"Will ye help us convince the elves not ta fight the dwarves? I think we have made some progress with the dwarves, and I think now is a good time to press the issue with them. I'm not sure if there is much else you can help us with. We have dead ta bury, and maybe a visit to Gargul to see if our fallen friends and me stubborn brudder want ta come back. Mebbe ye could help with Peerimus though? The dragon hit him with a spell, and I ain't too good with spells. Can you heal him?"
Jurgen [HP 128/141] Wednesday October 1st, 2008 1:13:42 PM
Jurgen's face lights up at the sight of the woman. Sometimes being wrong worked itself out. He guesses, likely incorrectly, that the woman is simply a druid and this is her grove. "He's been moved to an animal-like intellect, if that helps at all. As for other assistance, I'm not sure if there is anything else for us to ask for. We're going to bury those of us who won't be returning to the Wold, digging up the dragon's hoard, and using that to pay for the resurrection of our friends." It wasn't that Jurgen trusted the woman, but he didn't see any harm in the truth.
Savin feels heavy in the paladin's arms, but he is reluctant to set the monk down.
Spells Cast: 1 x Level 0 - 3 x Level 1 - 3 x Level 2 - 2 x Level 3 - 5 x Level 4 - 1 x Level 5
Firn'gaer - AC19, HP 82/97 Wednesday October 1st, 2008 3:26:27 PM
"I have found where the dragon's treasure lies, but my knowledge of the earth is very limited. I could not locate the entrance to the lair. It is currently covered by an illusion, but dispelling the covering illusion should be quite possible."
"If you are the druid of this forest, then perhaps would reincarnation be within your abilities?" He says plainly to the woman. "We do not know whether our fallen companion would choose another form, but I know the results of such a spell, and our own druid is also familiar. Unfortunately, as you have been informed or saw during our fight with the dragon, he was effected by the spell Touch of Idiocy. We are without divine magic at this time which would cure him of this."
In Yonder Green Valley[DM SteveK] Wednesday October 1st, 2008 6:28:02 PM
The rough-skinned woman laughs and it sounds like the gentle rustling of summer leaves. "No druid am I, young heroes", she says, "but the Dryad who cares for this wood. And I will help all of you as much as I may."
"The elves, alas, have been frightened so by the appearance of the dragon, and have destroyed the gateway from thier land to this Valley. There will be no more journeying from Dre Moria to my woods. Similarly, you may be able to destroy the dwarves entrance and once again bring my Valley and the trees peace."
"For your fallen companions, I can do nothing save ensure thier spent husks are properly used to feed the trees." She looks up to scan the CoC faces. "It does not look like you are interested in that solution, so you must find one who can call upon the Powers for thier return."
"You may wait for your druid friend, for the dragon's magics are temporary and should be gone within a few hours."
"For the dragon hoard, I know exactly where it is and can take you there, for it is buried in an underground oasis. Though Ohzone has been careful to hide the entrance with tons of sand and rock, the oasis that just happens to have a young ash tree." She smiles triumphantly. "I would be happy to take you there for you to put his evil hoard to good use. He has plauged this Valley for years with his human ally, and the woods and this Valley are well rid of him."
She cocks her head and listens to the sussurus of the trees. "Perhaps there is a solution faster than your druid regaining his senses", she says. "There is a cleric of the Powers that was captured by Krilanos by being turned to stone. If you release her, she may be able to open a portal to the Lands of Rest and you can implore the Powers to return your friends."
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+19=22 ; d20+3=9 ; d20+10=21 ; d20+8=10 ; d20+8=16 ; d20+8=9 ; d20+3=8 ; Wednesday October 1st, 2008 9:11:52 PM
Peerimus shifts back to human and stands smiling at the dryad. A shimmer flickers across him as he becomes a she, specifically a brown skinned woman with barklike skin. Peerimus giggles and cocks his head to the right, "Mothers daughter" he tells the bear [Know Nature 22] Yorrick grunts and butts his head into Peerimus. The druid laughs again.
Beard friend, short friend, Panther friend and strong friend all talk and really it is quite intriuging and Peerimus smiles. He pats his bear friend on the head and then starts shifting in appearance from one friend to the other. Always a fun game and Mother would not let him if she did not want him to do it.
[Peerimus uses his Thousand Faces liberally [Disguise Jurgen 21 vs spot, Trace 10, Durgan 16, Firngaer 9, Dryad 8] Thousand Faces: change appearance at will, as if using the disguise self spell, but only while in normal form. This affects the druid's body but not possessions. It is not an illusory effect, but a minor physical alteration of the druid's appearance, within the limits described for the spell.
Durgan AC31 Hp 182/182 Wednesday October 1st, 2008 9:43:00 PM
"If me brother were here, he could tell you what kind of stone it is sniff, but I haven't any idea how ta get somebody out of a stone. It's not my area. I don't play with magic. Dangerous stuff."
Jurgen [HP 128/141] Thursday October 2nd, 2008 12:26:12 PM
"Your guidance would be appreciated." He nods to the Dryad. "I don't know if we'll be able to help the cleric, but we'll certainly try." Most of Jurgen's attention is on Peerius and his child-like nature. While it was unnerving, the Dryad's word that it would wear off in a short time was enough to change the paladin's mood.
"Whenever you are ready, Sister of the Earth." Jurgen is unsure of the wording. It sounded vaguely like something Peerimus would say. "I believe we are ready as well. Even if this cleric can bring our friends back, there is a great deal for us to do. The Arch must be destroyed and we must ensure this unsteady truce is held for more than just tonight..."
Trace Thursday October 2nd, 2008 2:39:35 PM
Trace begins to walk around looking for a possible entrance. He still remains quite.
Dryad In Yonder Green Valley[DM SteveK] Thursday October 2nd, 2008 9:03:16 PM
The earth-brown woman cocks her head and listens. "Come heroes, and follow me." She moves to an Ash Tree and moves right on through it! As the Children of Chaos follow, they are transported to another Ash tree in a shallow underground grotto. Though the obvious entrance is blocked to the outside by tons of sand and rock, it is bright underground from the shafts of quartz that streak down from the back of the cave. And Ohzone's treasure is before them all.
It looks like all potions or scrolls Ohzone may have had have become corrupted or destroyed by the Blue Dragon. It takes hours for the group to sort through it all (ie Peerimus gets back to normal). Besides items wrecked beyond value, bits of bone and other detritus, the inventory contains....
3,824 platnuim 58,576 gold 12,743 silver 5,389 copper 9 Sapphires @ 250gp ea, 3 rubies @300gp ea, 7 pearls @50gp ea 1 tiger quartz @50gp, a mahogany and blue silk divan (ripped), matching mahogany side table (slightly scratched) 200gp, set of silver teaspoons 150gp, and a fabrege' egg 600gp
2 sets half-plate (@600gp), 5 longswords(@15gp), 2 halbreds(@10gp), 1 masterwork glaive (308gp), 1 dwarven urgosh (50gp), 3 small metal shields (@9gp), a great helm(30gp), studded leather heavy warhorse barding (100gp)
Firn'gaer also isolates all the magical implements... 25 crossbow bolts +1, 30 arrows +3 13 arrows of distance +1 7 arrows of ghost touch +1 5 arrows of disruption +1 1 arrow of bane (dwarf)+1 3ea Bottles of Silversheen Feather Token: Bird Earth Elemental Gem Bag of Holding Type II Kukri +2 Full Plate +2 Spell Resistance SR 17 Lion Shield
Trace Thursday October 2nd, 2008 9:27:35 PM
(ooc:what are the potions and scrolls?)
SteveK: There are many bits of scrolls, books, and potion bottles around. Some potions are even still stoppered and laying around. However, they were all destroyed and corrupted by the Blue Dragon. All are useless.
Durgan AC31 Hp 182/182 Thursday October 2nd, 2008 9:36:19 PM
Durgan tries to enjoy sorting and counting the spoils of the dragon's hoard, but finds that without his brother, his heart just isn't enjoying it. "Come on hurry up then", he says while filling the bag of holding. "Let's wrap this up so we can pay a visit to that god that revives people. I still can't believe there's no Moradin worshippers anymore. Especially considering the dwarf settlements."
Firn'gaer - AC19, HP 82/97 Thursday October 2nd, 2008 10:04:42 PM
"That is a nice trick." He says to Peerimus's Thousand Faces. "An ability that rivals the doppleganger race itself to be sure."
"On the topic of the Arch, not to detract from the dragon's hoard, but if we destroy the Arch, we do realize that it will in most likelihood make us enemies to the dwarves. That is to say if we aren't already. There is no doubt some fallout on the Captain of the vessel that brought us here, and not let us forget the dwarven Captain who vouch for our honor. Now I think destroying the Arch would in all likelihood put a permanent end to the war between the races, I just want us to consider an informed decision before that course is followed."
"Also, we should look into this cleric who's been petrified. The cleric the druid mentioned. Her release may endear her to contact Gargul at no cost as a favor for her freedom. I can release her, but it will require me to prepare the spell required, which I will not be able to do until tomorrow."
Trace Friday October 3rd, 2008 1:53:57 AM
Trace finnaly speaks up, "I would like to get all this stuff teleported to Hernamar alogn with the dragons remains. There is lots of things we can make from this and getting back to Hernamar just sounds like the best thing right now. I will try and find out what we can get from this, dragon armor, dragon teeth ect ect.
As far as destroying the arch, the nut job created the openings himself not the dwarves or elves.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+11=12 ; d20+29=38 ; Friday October 3rd, 2008 9:55:18 AM
Peerimus's wisdom and more importantly his intellect return. He stops as the spell wears off and blinks for several minutes. With a small chuckle the druid shifts again, this time to his normal face. The experience does not outwardly appear to have left any indelible marks on his phsyche. Arching a brow and cocking his head to one side in Firngaers direction, "It is one that I should explore more to be sure."
Peerimus smiles and introduces himself to the dryad, 'Now that I am more properly me sister.' He also asks the dryad if he might return at a near point in the future to further discuss Father Ebyron, Mother Maab, the cradle and all things fey and nature. [diplomacy 12 nice]
At the dragon's Hoard, Peerimus finds himself without much to say to Durgan. He has only known him a very short while. He does know Kazak would not want to come back as an orc and that fact essentially rules out reincarnation. This cleric however would be a true possibility. Hopefully not a cleric of that northern being Gargul. Peerimus had had quite enough of that nonsense from Quinn. Peerimus agrees with Firngaer, "Yes, Firngaer, that is the best course. We are in no true hurry at this point. Assuming the dryad grants her permission we will stay a few days. You can then reverse the spell that has pertrified the cleric and we can pray the she follows the Southern Powers and not those of the self proclaimed gods of the north." He pauses for a moment and then looks to Fingaer, "No offense intended. I sometimes forget you are originally from the north."
Looking to the others, Trace and Durgan specifically, "He is also correct in that we should examine the Arch and reestablish contact with Hannan and the dwarves and not simply destroy it. The hier of the oldest dwarven stronghold any knows about put his honor at stake for us and what he believed in. We will not repay that trust be simply disappearing. As to the dragon remains, I agree we should harvest what we can, use what we are able. Transporting over 10 tons is far beyond my powers. I cannot vouche for master Firngaers skill in such things. In the end, we will be right here for several days most likely and then hopefully with the dwarves and then home."
As the others go over the hoard, Peerimus will begin the long process of skinning the dragon. [Survival 38]
Firn'gaer - AC19, HP 82/97 Friday October 3rd, 2008 10:48:45 AM
"None taken. It is probably I who should apologize, I do forget that the Gods of the North are not worshiped here."
"Transporting an entire dragon carcass is beyond my skill. I could transport eventually, but it would take weeks of constant travel, and I am unwilling to spend weeks traveling back and forth covered in the rotting flesh of a dragon. I think horns, teeth, hide, claws, and an organ or two is sufficient in my opinion as a wizard. The rest should be burned and consecrated or purified as to allow the land to heal from its corruption."
"I think we should make contact with the dwarves in the morning. Inform them the dragon has been slain and that we shall all return after we have either buried our dead or petitioned the Gods for their return."
"Once before them, I think we should focus our discussion on the dwarves actions being for the community, and even though the rest of us are not dwarves, community is important to us. If we can crack the stubbornness of the dwarves, we might be alright."
[OOC - Unless Peerimus has Flesh to Stone, Firn'gaer will be using Limited Wish to duplicate the spell. So if we get to that point, you can assume that will be Firn'gaer action for the next day.]
Dryad In Yonder Green Valley[DM SteveK] Friday October 3rd, 2008 7:05:44 PM
The Children of Chaos, working with the Dryad figure there is no further immediate danger to the Valley, nor is there any possibilty of the elves and dwarves continuing thier war through this Valley at least. Therefore, they have time that they put to good use.
The remainder of the day is spent sorting loot and skinning the dragon, and in talking to the Dryad. She seems uninterested in speaking about Ebyron or Ma'ab to Peerimus. "Come visit me as you wish, favored of Ebyron, but there are so many other things to do than talk."
The group has pretty much agreed that when they get their own selves sorted out, that the CoC owes Hannan and Captain Ganness of the GrassSwift the courtesy to come back and ensure thier support for the CoC does not pass without notice.
The night passes easily as well.
The next morning, the attempt is made to break the enchantment on the female cleric statue in the Woods. (ooc: post actions to return cleric to living)
George Highlight to display spoiler: { Go ahead and post after Peerimus or Firn'gaer successfully return Rash to living flesh. }
Durgan AC31 Hp 182/182 Friday October 3rd, 2008 8:37:11 PM
OOC- I think break enchantment would work if someone has it.
Durgan snorts and chokes, then coughs up the piece of food he had been eating. "Peerimus, ye can't be serious! Turn Kazak into a foul-smelling orc? Ye couldn't run fast enough ta save yer neck from that! hehe" Durgan seems to have a lighter mood with all the talk of raising his brother. "Do ye think this cleric knows Moradin? Been awhile since I seen one O' those clerics."
"I think we should offer the dragon carcass to the dwarves. I'm sure they'd be pleased to make some armor out of it, and it would be a good gesture. dwarves may be stubborn, but they are no fools. I think they will talk a bit nicer to us when we go to see them. If not, we'll give them 'yer welcomes' fer savin ye from a war and be on our way."
"Trace, I promised ta help bury yer cat. Would ye like to do that here, or back at Heranmar?"
Firn'gaer Saturday October 4th, 2008 9:07:10 AM
The next morning Firn'gaer prepares the spell. Standing before the statue of the cleric Firn'gaer uses limited wish to cast stone to flesh.
Rash Trinka Saturday October 4th, 2008 2:14:26 PM
Rash stumbles forward as the magic is reversed by Firn'gaer's spell. Her falchion is half drawn and an angry look is on her middle-aged face. She stops short when she sees the gnome in front of her and blurts out. "Who are you? Where is that crazy fool who kept setting the grass on fire?"
Rash takes another look at Firn'gaer and says, "Well I see you finally got here. Your name is Firn'gaer correct?" She looks around and continues, "The guy next to the bear must be Peerimus, but I can't guess on the others. Your the Children of Chaos right? I was sent to find you. To help you and it looks like you have helped me instead. " Rash pauses for a second and brightens, "I am sorry but you don't have a clue who I am. My name is Rash Trinka, a cleric dedicated to serving all the powers of the Wold but especially the ones who hold the most sway here in the Southern Isle. I was sent by the Crones. They seemed to think that you were going to need my aid."
Rash stops with a gasp. She sees the two bodies laid out next to each other and rushes over and kneels down and touches each one. She sighs and says, "They are beyond my aid of healing. I am sorry for your loss."
Rash's description: Rash is a middle age woman of average looks. A little plump around the middle and heavy breasted. She is wearing a beautiful set of mitheral plate mail and has a shield on her arm. She carries a large falchion sword on her back.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Saturday October 4th, 2008 4:51:08 PM
Peerimus steps forward as the woman begins and clasps his hands to each other across his chest and with a slight bow says "I am Peerimus druid of Heranmar and leader of the Children of Chaos. Welcome back." The druid's head tilts slightly to the side as the woman identifies herself as a cleric of the southern Powers and the Crones specifically. Upon mentioning being sent to aid them he nods in agreement. "Yes the fortune of Chaos is needed and your are a perfect vessal to see it carried through. The Crones sent you for help and indeed we are in need of it." Peerimus begins to turn the more elaborate problem and questions in his head regarding the woman, but for now those would be his own.
Peerimus thanks the dryad for accepting his inquiry to return and assures her he will do just that very soon.
With the woman returned the next tasks then fall to Rash Trinka. "We should settle Savin and Kazak before seeing the dwarves. rash Trinka, if you have the ability to speak to the dead, do so before opening the gate to the Shadow realms for thier return." Peerimus will assist with any preparations Rash may ask of them.
Rash Trinka "Illegal post" d8+10=16 ; d8+10=11 ; d8+10=18 ; Saturday October 4th, 2008 6:33:50 PM
Rash nods her head at Peerimus and says, "Yes the Powers will give grant me the ability to speak with the dead but I will have to ask them for that power tomorrow. I also have it in my powers to bring them back from the dead as well if the Powers will release them. I can open the gateway but you and your friends will have to plead for their lives to be restored. In either case, this will have to wait until tomorrow so I can sleep and meditate and prepare myself for the castings."
Rash then stands and moves over to Jurgen and says, "I see you still bear some wounds from the battle. While I am sure they were honorable, let me ease your pain." Rash cures Jurgen 16 points of damage and then moves over to Firn'gaer and cures him 18 points of damage.
sacrifice comprehend languages and entropic shield for cures
Spells: indicates domain spell
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine Favor, Command, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum Eighth: Power Word Stun* Summon Monster 8, Holy Aura
In Yonder Green Valley[DM SteveK] Monday October 6th, 2008 9:05:47 AM
The Limited Wish works without a hitch and the woman called Rash Trinka stumbles forward into the land of movement. Peerimus greets the woman and lays out the situation with her, though from her speech, it is obvious that Rash knows a bit more about the Children of Chaos than the other way around!
Another day one way or the other isn't going to make much difference at this point, and so the CoC and Rash are able to consolidate themselves and the treasure and be able to speak more with the dryad for a day and night until the cleric of the Powers is able to cast her spell.
(ooC; Rash will cast her spell tomorrow, so any preparations in the valley or questions to the dryad should be done now)
Trace Monday October 6th, 2008 11:11:06 AM
Trace introduces himself to Rash, "I am Trace, I come from the North 10 years ago looking for treasure and so far it seems that writing wrongs is the treasure I find.
Trace is a young elf 133 years old with mithrill armor and a exotic bow. He seems a bit sad at the moment.
Trace speaks up to the others, " if no one objects I will take the arrows and add them to my assortment.
Durgan AC31 Hp 182/182 Monday October 6th, 2008 3:54:00 PM
Durgan walks over to shake Rash's hand. "If ye will help me brother then ye will have earned two friends fer the rest of yer life."
Durgan retrieves the mini keg from his Haversack. "Mountainhome stout ale. Any takers? Fightin's mighty thirsty work."
Posting Report For: Monday October 6th, 2008 4:10:43 PM
Career game #3 Children of Chaos For the week of September 29, 2008
Notes: Kazak awaiting chances with Gargul, Savin?, and we introduce Savin's replacement, Rash Trinka
Jurgen [HP 128/141] Monday October 6th, 2008 10:22:15 PM
Jurgen is almost not surprised that Rash knows of the Children. Years of being manipulated by the Powers made it hard to believe anything was coincidence. "I'm Jurgen." For a moment, he keeps it at that, too caught up in his head. "Oh. Yeah. I'm a paladin of Domi..."
"The dryad made it clear that this is her valley and both the dwarves and elves were interlopers. Krilanos and the dragon too, I suppose. When we take Krilanos back to the dwarves, I think they'll be willing to close off the Arch." He mutters to himself, for the most part. And then Jurgen goes to Krilanos and tries to find the scroll that the man had earlier been reading from, as well as anything else of note on the monk.
Rash Trinka Monday October 6th, 2008 10:44:06 PM
Rash nods her head as the others introduce themselves, looking at them almost like they came out of a story. "I am honored to meet you all. I have been following your exploits for a while now. Your reputation is growing in the lands as one of the more honorable group of adventurers on the Southern Isles. You are brave, good but also deadly to those that pursue evil and chaos.
I too am an experienced adventurer. My last group was known as the Blue Knights but we disbanded a couple of years ago to pursue families and other domestic adventures. My husband was a fellow adventurer from the group. A powerful wizard in his own right but now he is content in studying our children, the farm and the occassional experiment in his lab. I thought I was done with this life, but I was contacted by the Crones and told to seek you out. And now I have this." Rash pulls off a glove to show a tattoo that looks familiar to the group. "Once I saw this materialize on my hand, I knew I had no choice but to seek you out. "
An appeal to Gargul
Preparing the Spell[DM SteveK] Tuesday October 7th, 2008 1:12:34 PM
More introductions are made, some initial talk about treasure disbursement, and the discovery that Rash is also marked with the CoC's Broken Spiral Tattoo!
A day of organizing the treasure, mourning Shadow, laying out Savin and Kazak, mothballing Krilanos' body, and flaying the dragon's skin brings the Children of Chaos through another day and night and the morning dawns with Rash completing her spell preparations for raising Savin and Kazak.
......................
When the Children are ready, Rash casts her spell and implores all the Powers to allow the COCs supplication to reach the ears and heart of the Power who has Life and Death. For a moment, nothing happens, the sun still shines, and a light breeze dances across the grasses. And then...
For Peerimus, Firn'gaer, Trace, Durgan, Jurgen, and Rash; the Valley washes out like watercolors in the sun until the scene fades to a deep gray nothingness. Superimposed upon the gray everywhere are bright red ribbons of liquid color, all moving toward some unspecified location in the distance. The heroes have an innate sense that they are safe... as long as they do not touch a blood-red ribbon.
All the red ribbons are about waist-high to a human, but soon one of the ribbons develops a leak and instead of going towards the far horizon, it falls down, disappearing in a new direction. Immediately, a puff of smoke appears near the 'leak' and stepping out is an imp in coveralls and a tool belt. "Boss isn't going to like this..." he begins and then notices the Children of Chaos.
"Hey! What are you doing here? You're not scheduled to show up until later! Go, turn around, and talk to the Boss. Oh, and be reeeeaaal nice, OK? He's not having the best time right now."
Turning around, the blood-red ribbons fade, and the Children of Chaos are standing before a tall grey featureless figure. Standing next to the figure are ghostly apparitions of Savin and Kazak.
It appears the heroes must make the next move.
ooc: Savin and Kazak can post/talk
Durgan Tuesday October 7th, 2008 3:16:16 PM
before the spell is cast... "I have a request for all of ye. No one tells me brother I shed tears fer him. Wouldn't be proper dwarf behavior. Plus, I couldn't stand the ribbing he'd give me."
"Greetings to ye Gargul, great and powerful lord of this place. Forgive our intrusion, but it looks as though we are here ta ask fer yer help once again. One of our friends met with the business end of a dragon's bad breath, and the other had a bit of bad luck from a pinched nerve. The last time we saw ye, we asked for help for another, but this time it is more personal. This time we ask that ye return our friend and me brother to us. There is much evil in this Wold, and we aim to continue to put the kibosh on as much of it as we can. Savin and Kazak can help with this."
"Please return Savin to us, and please", a tear rolls down Durgan's cheek "return me brother to me."
Rash Trinka Tuesday October 7th, 2008 3:42:24 PM
Rash drops to her knees and bows to the Power named Gargul. "Gargul, thank you for receiving my prayer and allowing us the honor to plead for our friends to be returned to us. They fell fighting fighting chaos and evil and sacrificed their own lives to save others and stop a war. I humbly beseech you to return them to their glory to honor your name."
Jurgen Tuesday October 7th, 2008 4:15:17 PM
As Jurgen is moved through the magic of the spell, he feels a sense of dread. If the Children were meeting with the Crones, Jurgen would feel on par with them. It wasn't that the Crones were weak, but they were actually players in the state of the Wold. They had a vested interest in the Southern Continent. Even Domi would be easier to meet with. The God of Courage had called upon Jurgen to the paladin-hood. There was a distinct connection between Jurgen and Domi, even here on the Southern Continent. The Woldian Gods had, for the most part, little place in Southern life. But Gargul still controlled the end of life and as such, there was no side-stepping a conversation with him.
Jurgen drops to one knee at the sight of the grey figure. Durgan is the first to speak and the paladin keeps his head down, listening and waiting for his chance. "Gargul, Master over life and death. We come to you knowing that all creatures come to you eventually. The cycle of birth to life to death leaves us all in your grasp. Even us, who come to ask for your favour, will one day reach the end of that path and succumb to your will. But today, we are here for your permission and guidance in returning two of our allies to the living Wold." He pauses a moment to look at the ghostly figures of Savin and Kazak. "We ask that you return Kazak and Savin to us so that we are able to continue on with our fight on the Southern Continent..."
The paladin wants to include a comment about the evils of undeath, knowing that Gargul would approve. But he cannot find a way to slip it into the request and, instead, remains silent on it.
Firn'gaer Tuesday October 7th, 2008 8:09:14 PM
Firn'gaer is taken back by the display that plays out before him. Without conscious thought he finds himself bowing before the presence of the Lord of the Dead. "My lord, I have not the words to eloquently say what it is that I wish to say; so, I will say that Savin and Kazak are still needed in the land of the living. If it would be your will and there wish to return, then I beseech you, my lord, to return them to us."
Trace Wednesday October 8th, 2008 12:34:16 AM
Trace kneels before the lord of death and keeps quite and shows what support he can. He truly hopes his friends return, loosing Shadow and them would be too much. He knows without their return all the death would put him in an eteranl mornfull state. He needs something to hold onto, something to rejoice.
HE[DM SteveK] Wednesday October 8th, 2008 11:58:14 AM
The Gray One stands unmoving as the Children of Chaos bring thier bows, thier kneels, their voices before him. The sounds of movement and voice are clear, but do not echo, and are quickly lost to the surrounding gray silence, the death of sound. And then two eyes open on the gray figure, reflecting like all the stars of the universe. Then the voice is added to the disturbing eyes, issuing from within each mind. A voice that any would choose never to hear, but will miss forever when it is gone.
"I DO NOT ASK FOR HOMAGE, I DO NOT ASK FOR PRAISE, I DO NOT ASK FOR WORSHIP; YET THESE THINGS ARE WHAT YOU BRING BEFORE ME."
It strikes you to your heart then. This is a god before you. Not a monster, not a creature, not a mortal. Beyond the scope of any Power that the Children have ever encountered, even Ebyron's Avatar and the Five Crones. You, a group of small mortals, specks to that which is before you just summoned up the presence of THIS to try and ask for his attention. What foolishness!
(Will checks of 35 to not be visibly afraid)
The Children of Chaos stand and kneel before the large gray figure who has the eyes of the night sky while whole worlds die and become within thier orbs. The horrible voice that you will miss forever but you feel has always been there in your head speaks again.
"WHY SHOULD I HATE EVIL OR GOOD? WHAT DO I CARE FOR LAW OVER CHAOS? I AM LIFE AS WELL AS DEATH, AND ALL THESE CONCEPTS ARE NECESSARY FOR THE ORDER AND CHANGE OF DEATH AND LIFE."
The universal eyes look at the ghostly forms of Savin and Kazak.
"WHY DO YOU WANT THESE TWO? BOTH RUSHED INTO BATTLE HEEDLESS OF THE CONSEQUENCES, IGNORING THE LIVING SUPPORT OF OTHERS. THIER DEATH SERVES YOU AS AN EXAMPLE, BUT THIER LAST ACTIONS IN LIFE SERVED NOTHING."
The Gray One includes the souls of Savin and Kazak in his next question, and all the Children feel the need to search thier motivations and answer...
"WHAT WOULD YOU CHANGE IN YOUR LIVES AS A PRICE FOR RETURN OF THESE TWO?"
Firn'gaer d20+14=21 ; Wednesday October 8th, 2008 5:35:13 PM
Firn'gaer is visibly afraid.
He searches his motivations and reflects and then answers. "I would change nothing in my life as a price for their return. Change in my life is not my reason for coming before you to request their lives."
"I ask for their return only for this. These marks that we have been gifted and cursed with have for better or worse made all of us family of sorts. It is in this family that we live, laugh, cry, bleed, and even die together. We have lost many of our family, our brother and sisters, in the pursuit of their meaning and our purpose for having them. So I ask not as a traveling companion, but I ask as a brother to both. I ask as family look for the return of his siblings."
"I would change my life for their return, but if it a price that must be paid, then I would pay it. If you demand a life in return, then I would give you mine."
Jurgen d20+14=34 ; Wednesday October 8th, 2008 6:46:43 PM
The voice of Gargul passes through Jurgen and, surprisingly enough, does not shake him [Natural 20. Booyah]. Whether his faith in Domi protects him or his life's experiences help him, the paladin is not shaken by the Gray Lord. A deep breath in and Jurgen feels calmness covering his body. Firn'gaer's words are strong and Jurgen places a hand on the gnome's shoulder as he speaks. Hearing the last of them, Jurgen bites down on his tongue, holding the urge to cry out.
"You ask for a change? Do you want Firn'gaer to give up his magic? Or Peerimus to give up his trees? Or me to give up the sword? What of us is open to change? Our entire lives are devoted to the protection of the Southern Continent. We are are agents of the Crones and we live at the beck and call of Chaos." He looks now, not at Gargul, but at his companions. "As Firn'gaer says, we are family. We Children are brothers," he looks at Rash and smiles softly, "and sisters. If you want a sacrifice of blood for blood, so be it. I, too, will lay down my life."
The paladin takes in the moment to be thankful for the family he had been blessed with. It takes a moment for him to realize just how worthwhile that cause was. More important than their Chaos powers. He softly nods his head and then turns back to Gargul. A touch of sadness fills his heart, as he realizes the only thing that he has to offer. More important to him than anything in the Wold, including his life, Jurgen was going to offer something greater. Kazak and Savin were well worth the price and yet Jurgen knew there would be an emptiness inside of him afterwards.
"I do not believe you want us to exchange ourselves for our companions. What use do you have for yet more souls? But, perhaps, I can give you something not so easily attained... A servant. I am both a Paladin and a Protector of Domi. I live in his name. In return for the life of my friends, I would devote my life to you..."
Durgan Wednesday October 8th, 2008 10:26:35 PM
Whether Durgan is afraid or not, only Gargul knows because he doesn't show it.
"With a great deal of respect yer greatness, I must disagree with ye. The battle was forced upon us not the other way around. Kazak and Savin were not alone, we were all together. It could have been any one of us in their place, and in fact several of us almost joined em. None of us were heedless of consequences. We all met that battle head on because we knew the consequences were more than just win or lose. There were a great many others' lives at stake, and a war to try ta stop. And mebbe we did even stop it."
"And I say their last actions in life did serve something. Made me realize that these durned tattoos mean more than just an irritable itching sensation, more than just a reason why I can't go home, the tattoos mean family and home. And nuthin' is more important to a dwarf than his home."
"Ye ask me what I would change about meself? I would change anything ye asked me to. But that's not it is it? I would give my life for my brother, but I suppose ye already know that. I am Durgan Stonewall and I am who I am. I am a dwarf and dwarves are like the stone we live under. We don't change. You call us reckless? I call it a touch of the chaos that resides within."
"You know, now that I think about it, I know one thing I would change. Some of these fellers need a good dwarf bonk upside the head to learn from their mistakes in fighting Krilanos and the dragon."
Rash Trinka d20+18=25 ; Wednesday October 8th, 2008 11:20:36 PM
Rash trembles in fear as the God's words flow through her. She knows the power this deity possesses and how capricious his will could be. She unsteadily rises to her feet and says, "I have a husband and a family to return to, but something has drawn me to the group of heroes called the Children of Chaos. The powers that rule my life and give it meaning have chosen this path for me. You to are a god of the Wold and I respect and worship all of you equally. I gave up the path of adventure years ago but it seems I am needed again. I will leave my family, whom I love, to join this new family. Not for love of adventure but to protect both my old and my new family from the forces which wish to destroy the Wold and bring despair to all of its inhabitants."
Savin Wednesday October 8th, 2008 11:25:28 PM
Savin hears the words of his new friends, old friends and this newest member of the Children of Chaos and steps forth. "Oh mighty Gargul! Hear my words. You want a sacrifice, then take me as your sacrifice. I will stay behind and serve you. Make me your vessel either in this Wold or some other, but let my friends and family leave in peace. I beg you to restore Kazak to his life. I have fought chaos and evil for many years and have skirted your embrace for many battles. It is my time to rest and find a new path either among the living or the dead. Kazak is still young as his kind reckon and he deserves the chance to find more wisdom. Please let him go."
Kazak Ac 27/32 w/shield Hp -a lot/170, Fly d20+10=14 ; Wednesday October 8th, 2008 11:55:49 PM
The ghostly apparition of Kazak feels the presence of Gargul as he trembles in front of the God of life and death (d20+10=14 will save)
Listening as his friends speak for him and themselves ..... he finally adds his ghostly voice to the mix
"I thank all of you for speaking for Savin and myself ...... " as he manages a small smile at Durgans words .......Turning to face the God of Life and Death as he towers over them ..." change is a difficult thing to understand ... it is a ever changing thing ..... i do not have a ready answer for you my Lord ..... me brother and i came from a different time . ....but to change one needs time to understand why one needs to change ...... charging recklessly after the dragon was not heedless .... it was to save others .... my fellow dwarven brethern ......maybe my death will change how others perceive their lives and actions ....how and why they live and to what ends ...... all i ask is to try and continue helping others with my actions to help guide them thru life so they won't be foolish with their own lives and decisions "
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+20=35 ; Thursday October 9th, 2008 12:00:27 AM
The being before them speaks into his head and the urge to flee builds in his mind, yet the druid puts it aside. Thoughts of Quinn, of Savin and Kazak, of the Powers of the Southern lands and, of course Father and Mother Wold support his resolve. To stand firm and not waver in his own faith. It is then now that the words of the being before begin to take measure and the druid finds himself disagreeing with them and by habit more than anything else his head begins to tilt to the side in question. Question to himself as to the prudence of voicing his opinion that Gargul is wrong. That what he has heard from his friends, companions and yes family is incorrect. The tone about him feels wrong. Peerimus has been here before, and no he did not think this trip into the realm of shadow would be the same, but the tone is simply wrong to him. It quickly began to remind him of Shiraz, the demand for respect by mere presence or age. Respect that could not be given by the druid. Another dangerous thought.
A being that stands as the guardian of the dead and as the usher of new life surely can read the thoughts of a mortal. Durgan speaks and Peerimus finds his thoughts echoing along the same lines. Jurgens last words leave him horrified and he spins to him. "Are your convictions and promises so easily destroyed Jurgen?" His voice is calm but his tone is hard. Peerimus stares angrily at him. "Your life and call of faith so carelessly put aside?" Peerimus's jaw clenches as his teeth push hard together behind closed thinning lips. The words are hurtful and he knows what they must be doing to the man he would ever call brother and stand beside. He could not let Jurgen continue the thought now spoken.
Looking back to the others now he speaks again, "No one will give up thier life for that of Savin or Kazak. Not in this fashion. Not meaninglessly laid down. Our lives are OUR lives and yes if need be in the Wold to save another any of us would do so. But not like this. None of us would stand for such an act by another. Savin and Kazak would be alive yes but they would be destroyed for the knowledge of thier life's cost. It is an action of fruitlessness, one of waste and of selfishness and it shall not be done. That includes you two." The druid points towards Savin and Kazak. "There is no trade here of that nature. Savin if you wish to remain that is your choice and we will stand by you and ever call you brother nad look beyond the vale for your words of encouragement. But You will not lay down your responsibility to your family under the guise of seeking your well deserved rest and then take up the mantle of slave."
Peerimus looks to Gargul with far more calmness in his voice than the near shouting just launched at his fellows "I must agree with Durgan in assuming a different position on the final actions of Savin and Kazak. Both acted by thier hearts, thier passion and desire to keep safe those they did not know to make the Wold about them better by thier own standards. You have said these things are meaningless to you and so there is no need for me to say more about that as it would be wasted. But I can defend thier actions, because Good, evil, order and Chaos do have meaning for us. It is how we are defined. It is why we act and it is what makes whole."
"Change in my life? I see and feel nothing that needs to be changed in the abscence of of evil versus good and that of absolute chaos versus order. My entire being is bound by these things and the existance of life and death do not have bearing upon them. I have taken life and I have nurtured life from the smallest and most fragile of stages. I will do both again as my heart wills as I can do nothing else. The last time I was before you was to correct a mistake, a life needlessly taken. That lesson was carried forward and is why we stand here again and ask about the lives of our own, instead of others."
Trace Thursday October 9th, 2008 4:26:54 AM
Trace is visably shaken and remains quite, he decieds that it is best to wait untill he is asked to speak. He would rather face a hundred dragons than speak with death itself. Trace reaches for Shadow and then realizing that she is not there clenches his fist and continues to stand fast.
HE[DM SteveK] Thursday October 9th, 2008 12:48:38 PM
The gray figure's mouth quirks up in a smile, and the overpowering Presence is gone. The voice inside each head remains the same, and it continues.
TALK NOT OF OFFERING OR TAKING THAT WHICH IS ALREADY MINE. I AM NOT THE ONE WHO NEEDS SACRIFICE. I AM NOT THE ONE WHO NEEDS WORSHIP (he turns the eyes of the universe on Firn'gear, Jurgen, and Savin). DO NOT OFFER THAT WHICH IS ALREADY ANOTHERS. YOUR ABILITIES TOGETHER, WHEN YOU WORK TOGETHER, ARE THE GREATEST CHANGE YOU CAN MAKE.
The Gray One's smile disappears again. The blood-red lines reappear among Gargul and the Children of Chaos. Now easily seen are two more lines, one flowing from Savin and another from Kazak. Looking around, the heroes can see there is more than one 'leak' in the matrix that they have seen before. Kazak's line moves off in the distance, but Savin's line joins with another that is part of one 'leak'.
"HERE ON THE SOUTHERN CONTINENT, I AM APPROACHED THROUGH AN INTERMEDIARY POWER WHO IS DESERVING OF RESPECT. WHAT YOU SEE AROUND YOU ARE THE LINES OF WOLDSBLOOD THAT FLOW AMONG A POWER YET TO BE. HOWEVER, IF THESE 'LEAKS' CONTINUE, IT WILL BE A POWER THAT NEVER WILL.
"I FREELY GIVE YOUR COMPANION, KAZAK, BACK TO LIFE TO WORK WITH THE CHILDREN OF CHAOS. YOUR COMPANION, SAVIN, I WILL RETAIN, FOR TO RELEASE HIM NOW WOULD ONLY STRENGTHEN THE SOURCE OF THE 'LEAK'.
"REMEMBER, I AM GARGUL, GOD OF LIFE AND DEATH. I AM RESPONSIBLE FOR SEEING THAT SOULS TRAVEL SAFELY BOTH TO THIER BIRTHS AND FROM THIER DEATHS.
He motions for the dead Kazak to approach the group. He then sadly smiles at the reunion.
The scene fades, and the Children of Chaos are back with Kazak breathing on the ground. Squating next to where Savin's body used to be is the Imp in blue coveralls. (Yep, Savin's body has disappeared.)
"Hey not bad", he begins conversationally, "Now there's only so much intervention the Boss can do around here, so I can't stay long. But there is something you really need to know."
Jeff C Thursday October 9th, 2008 1:09:06 PM
Hey Steve, is that the end of your post?
Cliiiiffhanger!
SteveK; yep, just a bit of one :-). But I wanted to give the group a post to react to what Gargul said and did before shoving new information at everyone. If I did that, it would tend to reduce the drama of meeting one of the greatest beings in Wold history.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Thursday October 9th, 2008 8:58:00 PM
Peerimus dips his head slightly to the one naming himself Gargul. "You have our thanks." Then with a slightly deeper dip, his chin just touching his chest the druid adds, "And my respect." Peerimus did not understand nearly any of what was said and implied about leaks and powers. What had Savin to do with a future Power? What were the straying lines of Woldsblood? A problem Gargul could not correct? Or one he perhaps chose not to? It was partially maddening that such a foreign creature apparently nearly in complete control over the cycle of life to death to life. responcible for the safety of souls, could then Savin's now be in danger?
The Wold flickers back into solidity from the Shadows. Peerimus is on the imp in two quick strides, even as the creature begins to speak. "Is Savin in danger from this Power to Be?" the words of the imp catch up quickly. "Something we need to know? Speak quick and direct then if your time is short." the druids mind races ahead to the dozens of answers he can envision coming and what steps the Children of Chaos may now need make to possibly save the entire Southern Continent and maybe the Wold itself.
Durgan Thursday October 9th, 2008 9:41:16 PM
Durgan walks over to where Kazak is sitting and gives him a swift but not too hard kick. "Ye durned fool! Don't be doin that to yer older brother. Ye scared me half ta death. And next time ye chase after a big old dragon on yer own ye better worry more about what I'm gonna do to ya then what the dragon is gonna do." Durgan kicks the dirt then starts to stomp off. Then suddenly, he reverses course, picks Kazak up off the ground and envelops him in a tremendous bear hug.
Trace Thursday October 9th, 2008 9:58:39 PM
Trace moves over and gives Kazak a strong hug, glad to have you back. After he swolled you, he died right there.
Rash Trinka Thursday October 9th, 2008 10:15:34 PM
Rash looks at the others and then down at the ground. She sighs and says, "Well I guess I don't get to go home for a while. I hope you don't mind me joining your group but I think it is required of me for a time anyway. I do hope our travels bring our to my farm and family."
Rash suddenly turns away and her shoulders seem to be shaken as she cries quietly to herself.
Kazak - feeling a lot better :-) Thursday October 9th, 2008 10:50:48 PM
Looking somewhat abashed as Durgan lifts him off his feet " sorry brother .... but da big blue lizard was gonna attack the other dwarves ...... and Ozhone was certainly a smart devious beast "
" i'll be more careful " quips Kazak with a grin as he breaks free of Durgans bearhug
Returning Trace's hug " good to be back brother " growls the warrior
Turning to the rest of the Children of Chaos " so whats next on the agenda ?"
Finally he intoduces him self to the newest member " Ii'm Kazak ..... welcome to da group ..... we could really .... really ... use someone of your talents in dis group ...."
Firn'gaer Thursday October 9th, 2008 10:54:11 PM
Firn'gaer is glad to see Kazak returned to the living, but he is saddened at the loss of one of his oldest friends on the Southern Continent. So many have come and gone, but Savin and Peerimus had been there with him through all of his ordeals on the lost continent. "Goodbye Savin. May you know peace in the Land of Rest.
Something that Gargul cannot or will not handle. . . . The mystery surrounding the our legacy deepens.
"Yes, speak. What is it? What interferes with Lord Gargul? And what of this Power that may not be?"
After the imp speaks, Firn'gaer places a hand on Rash's arm. "I understand your pain. If it is possible, we could relocate your family to Heranmar. At least then your family would be near."
Jurgen Friday October 10th, 2008 2:52:08 AM
Jurgen looks to Gargul and, surprisingly, has no response. For the Children, the paladin had many words, but those would have to wait. There is no fear in him about Savin's fate. The monk was a strong man in life and death would not take that away from him. But it looked like even beyond the mortal Wold, the Powers still had sway over what the Children did. "Our lives and after-lives in the service of people who may never know what we do." He mutters to himself.
When Peerimus rushes forward, Jurgen holds back. The druid's attitude is more frantic than normal and it gives Jurgen a moment to bite his tongue about the earlier comments. All in due time. All business, Jurgen gives a nod to Kazak, before turning to listen to the Imp.
Trace Friday October 10th, 2008 3:13:58 AM
When we get back to Hernamar, I would like to hire an artist to start making statues of fallen chaos heros. Not for worship but to rember.
The Imp Speaks[DM SteveK] Friday October 10th, 2008 10:08:28 AM
"Whoa, whoa, whoa!" warns the Imp with his little hands stretched out in a warding off gesture, "I'm just a working stiff!" Satisfied he's not going to get assaulted immediately, he looks earnestly at the group.
"No, Savin's not in danger from the budding Power, in fact, the Boss wants the new Power to be born. In charge of Life, remember? But there is someone else who is trying to use the almost-Power to build his own controlled minions, and THAT is where the leaks are coming from. The Boss isn't able to interfere directly, and it's hurting the Boss."
"Your buddy Savin is attached to one of those leaks, see? And if the Boss let him go, then Someone-Else will control Savin, see?"
"You guys have attracted the Boss' attention with helping out that triton chick, and now again with your asking. Maybe you can help stop the Someone-Else and let the Almost-Power be born."
The Imp seems to know there are questions coming and holds up a hand.
"Ya don't get it, do ya? Names have power. I can't say any names or else the Someone-Else may find out what I'm telling youse guys. Your gnome friend's buddies in the fortification in the sky in the town with a Hook can be a clue to..."
"Gotta go!"
BAMPF!!!
(ooc: 1- xpoints are coming shortly for this module, good job all! 2- there is time for the CoC to tie up loose ends with Hannan and Ganness and the Bloodpack letter before next module. Don't let the disappearance of the Imp mean that the CoC has to go super fast.
Rash Trinka Friday October 10th, 2008 3:06:12 PM
Rash smiles shyly and wipes away here tears. "Oh no need for that. I have the ability to move around pretty well and will do so when time permits. I might even bring you their to meet my brood."
After the Imp leaves, Rash steps forward and says, " I know I am new to you all, but it sounds like we have our next calling. If a new power is emerging, we definitely live in momentous times. I can't image what could stop a power from being born except for another power so we do have our work cut out for us. Sounds like we can get more information from the Hook City. I have the ability to teleport if that helps us get there faster though I will need to ask the powers for the spell."
Durgan Friday October 10th, 2008 9:25:50 PM
"More teleportin'?" Durgan sighs. "Ah well, could be worse. At least we won't be going by dragon back hehe."
"Ok, let's go see how reasonable the dwarves are feeling today."
Firn'gaer Friday October 10th, 2008 10:49:23 PM
"Another trip to Hook City." He says. "Yes, Rash, we have our next calling. A new Power. I never would have thought that I would live to see the ascension of a God."
"Let's speak to the dwarves first then. After that we should head back to Heranmar and make preparations for our next move."
"Kazak, it is good to have you back. Next time try to avoid the dragon's mouth."
Kazak - feeling a lot better :-) Friday October 10th, 2008 11:12:01 PM
" Thanks Firn'gaer ....teaches me not to go storming off "
"New power ?..... well seems like we're gonna prevent the acension ...... well going home for a short bit sounds great ..... lets stop be to see Captain Hannan and his troops ..... maybe we could suggest a bit of trading between dem and Heranmar and its surroundings .... well at least start da talkin about it "
Jurgen Saturday October 11th, 2008 2:41:54 AM
"Hook City can wait. We have the dwarves to deal with first and a letter to deliver. With the Migration coming, we may need to call upon other adventuring groups and so we should make that connection." With Savin's body missing and not requiring burial, Jurgen lifts Krilanos into his arms and starts to head back towards the Arch and to Vulfgard.
[OOC: Hey Steve, any word on the scroll that Krilanos had?]
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Saturday October 11th, 2008 10:16:46 AM
Peerimus breathes a small bit of relief. There was no reason for the creature to lie about Savin. The druid felt the loss of his longest companion and he knew there would be many days to come when he turned to look for the rash exhuberant man. For now though, he could focus on the next task. Peerimus gives Kazak a solemn nod. "Good to have you back friend."
Turning to the others, "Jurgen is correct, Our first business will be with the dwarves and then the letter we said we would deliver. I feel a return home is then warranted. Savin left many friends behind and they need to know how he fell. Then we can think about going back to Hook."
Peerimus turns to move out as well, then nods back towards Trace. "A good idea and make sure to include Shadow." Peerimus pauses as if he wants to say more, but instead he simply nods again and turns to lead the group to the arch.
The Imp Speaks[DM SteveK] Sunday October 12th, 2008 12:02:57 PM
ooc: added a paragraph the Imp said. Gives you guys more info. please go back and read.
In the Green Valley[DM SteveK] Monday October 13th, 2008 10:59:13 AM
Back to the land of the living, the CoC decide what to do next while the dryad from the wood serves a refreshing luncheon.
ooc: All CoC heroes (except Rash) get 7,8,23xp
The group is preparing to go back to Vulfgard to finish up business there, do good by Hannan and Ganess, and then deliver a letter to the Bloodpack that seems a little more important now.
All that is left is the plan on how to accomplish this!
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Monday October 13th, 2008 12:07:10 PM
"The Dragon treasure can remain right where it is while we see speaking with Hannan and the dwarves of Vulfgard" The druid rubs Yorricks head as he continues to think, "To be honset I am not sure how we can get the letter delivered ourselves and we may need to see if a ship is leaving Vulfgard for RattleDam and deliver it for us. I do not want to magically transport into a city without permission for a less than dire cause."
"Once we speak or get thrown out by yhe dwarves, we sill see to the arch and thus secure the dryad's valley," Peerimus smiles at the dryad here. We then gather the hoard and return to Heranmar to say our final farewells and prepare for what is coming."
"I also think we leave that right where he lies." Peerimus indicates Krilanos. "He played both sides and so I believe we should fully dispose of the remains and learn what we can and move on. After speaking with the dwarves."
Peerimus gets the groups agreement and then heads to the arch.
Trace Monday October 13th, 2008 12:38:57 PM
I agree with all except for leaving the horde, It would make me sick if it is plundered while where gone. But if your confident that it will be ok then I am ready.
Posting Report for: Monday October 13th, 2008 6:15:28 PM
Career Game #3 Children of Chaos For the week of October 6, 2008
Notes: A visit with Gargul returns Kazak to the flock, but Savin remains behind in Gargul's realm(the plot thickens...)
OOC- I just want to give kudos to this entire game. I have seen some turmoil in the Wold recently and everyone here remains as solid players and involved in the game.Give yourselves a pat on the back all around!
an excerpt from the journal of Dweezil the imp:
"Dweezil. It is time." Dweezil startled awake, deep in slumber he had been dreaming about the place of power he would have at his master's side. For his master had become powerful indeed. It took Dweezil a few moments to shake off the effects of sleep, but when he did he saw that his master's allies had assembled. A powerful group, and sure to cause a great deal of carnage. Dweezil rubbed his hands together in anticipation. Then his master spoke. "Seneschal, is everthing ready?" A dry monotone voice responded, "All has been prepared as you have ordered. Those living above will not know what has befallen them until it is too late. Your place of power in this Wold is assured." Dweezil's master smiled. Dweezil smiled too, it was a good day to be an imp...
The Scroll of Krilanos[DM SteveK] Monday October 13th, 2008 6:35:49 PM
Jurgen finds Krilanos' scroll and discovers that it only has scribbles like a demented child was playing with it. No language, no magic, no cipher.
It was obviously a prop, or a product of Krilanos' own chaotic mind.
DMBZ -OOC loot Monday October 13th, 2008 7:05:13 PM
I took the liberty of breaking down gold values. Give a shout for any claims. :) (Trace already claimed all arrows) Also, since Savin was a part of the entire adventure and is not technically getting any loot, I'd like everyone to vote on sharing with George's new character.
3,824 platnuim -38,240 gp (76 1/2 lbs) 58,576 gold -(1171 1/2 lbs) 12,743 silver -1,274.3 gp (255 lbs) 5,389 copper -53.89 gp (108 lbs) 9 Sapphires @ 250gp ea, -2250 gp 3 rubies @300gp ea, -900 gp 7 pearls @50gp ea 350gp 1 tiger quartz @50gp, 50gp a mahogany and blue silk divan (ripped), matching mahogany side table (slightly scratched) 200gp, set of silver teaspoons 150gp, and a fabrege' egg 600gp
2 sets half-plate (@600gp), -1200gp 5 longswords(@15gp), -75gp 2 halbreds(@10gp), -20gp 1 masterwork glaive (308gp), 1 dwarven urgosh (50gp), 3 small metal shields (@9gp), -27gp a great helm(30gp), studded leather heavy warhorse barding (100gp)
Firn'gaer also isolates all the magical implements... 25 crossbow bolts +1, -1000gp 30 arrows +3 -10,800 13 arrows of distance +1 -2080 7 arrows of ghost touch +1 -1120?(Steve- ghost touch is normally melee only -do you want to leave this?) 5 arrows of disruption +1 -1800?(normally melee bludgeoning only -question as above) 1 arrow of bane (dwarf)+1 160(this item could be considered evil, but I have no prob with it) 3ea Bottles of Silversheen 3each? 21 = 5250gp ( - whatever is being kept) Feather Token: Bird -300gp Earth Elemental Gem -2250gp Bag of Holding Type II -5000gp(we'll need this just to carry the coins :) Kukri +2 -8308gp Full Plate +2 Spell Resistance SR 17 -37,650gp Lion's Shield -9170gp
Durgan Monday October 13th, 2008 7:18:05 PM
OOC- Woot! got a level :)
"I'm ready ta go. Let's go talk to Captain Hannan." Durgan seems to returning to his usual dour self. "But Peerimus, leaving the treasure? Surely ye don't mean it? Listen let me tell you something about dwarves. Dwarves don't leave treasure laying around. That's the sort of behavior that attracts dragons ta show up on yer doorstep, and I've seen enough of those to last me fer awhile thank ye very much!"
"Now, I got a bag of holding and there's another in the loot. Do we have anything else? I'm not sure if we could even carry it all."
Kazak - feeling a lot better :-) Monday October 13th, 2008 10:20:07 PM
Kazak listens to the banter ..... " sounds like a sound plan Peerimus .... i'm with ya on all of dat .... but what is our next plan of action ?" inquires Kazak
The dwarven warrior sifts thru the treasure and eyes the full plate armor " hey Durgan dis a isa ah nice set ...... " as he compares it to his own armor " think mine is a little tougher but it might have other qualities ..... whatcha think of dis for you ?? "
ooc: splitting treasure with Rash is fine with me
ooc" aren't we supposed to deliver the letter as part of our next mission ??
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Monday October 13th, 2008 10:26:26 PM
OOC I have no problem giving Trace the arrows, but at 15k of worth out of about 26k total each not including the arrows it should be taken into account on the split. ie 11k +arrows the rest get 29k
On George's new guy I am under the impression George got a nice fat bank account to stock Rash with. In game Peerimus would be apprehensive at best with handing the cleric the cash. now working out a project to further the powers in and around Heranamar that costs in the range of 25k he would be more willing to consider
Jeff C Monday October 13th, 2008 10:59:32 PM
(I'm with Dan on Rash getting treasure, not because I want to penalize George. It's just that I recall him getting starting gold for a level 15 character which probably puts him (I guess her. Ahhh! Gender bending!) in a better position than some of the Children, financially?
Now if I'm mistaken on this, I'll gladly change my mind :))
Rash Trinka Tuesday October 14th, 2008 12:30:16 AM
ooc Rash has no problems in not getting in treasure but she will have to charge you the 10K for casting the 2 raise dead spells. Not making a profit but it cost 10k in components which in truth Rash didn't have. Steve can say that it came out of the treasure or otherwise those spells didn't get cast and Kazak is looking kinda stiff again! Rash does carry heal spells and cures but has no wands, staffs or potions for curing. If you want to purchase some group magic for her to carry in this regard, she is fine with it. While Rash isn't as opposed to healing as Quinn was, she is set up to be a fighting cleric and I expect to be in the front lines fighting a bit during combat. Just keep that in mind.
Rash holds up her hands when they start talking about giving her Savin's money. Please I don't need it and my studies of your group spoke of a school that Savin had started. Why don't you give his share to that school to help keep it running. I am sure that would be Savin's desire anyway.
She looks at the group and puts her hands on her hips and says, "Well lets get this show on the road. We have letters to deliver but more importantly a new power to help birth in the Wold. Just think on it. How many people can say they helped a god be born. Now that is worthy work. Work important enough to keep me from my family."
Treasure [DM SteveK] Tuesday October 14th, 2008 9:26:49 AM
ooc: from DM point of view on the treasure thing...
1) Rash was given the startup $ for 15th level character, so no reason to feel obligated to Rash for Savin's actions.
2) Since Rash opened one gateway to Gargul to talk about both Savin and Kazak, call it just one Raise Dead spell used. So there is 5K to fund in some way.
Suggestion: Probably a good idea for the 5K of the raise dead to have come out of the treasure in the first place so no need of reimbursement
ooc: on disruption and ghost touch arrows...
hmmm, looks like I made a faux pas. :-) Since it's already out there, keep the arrows as listed, but since they are non-standard they won't be able to be sold at Catacombs.
ooc: on dwarf bane arrow...
since dwarves can be evil or good, this is not an evil weapon. If it were celestial bane...
Trace Tuesday October 14th, 2008 1:26:20 PM
Trace helps get packed up and cracks a smile at Kazak while holding a dwarf bane, "you know any evil dwarves walking around?"
just let me know when we get back to Hernamar how much of the gold is mine, ready to do some more shopping. Also while we are here, I suggest that we try and secure a trade route and possible alliance with Hernamar, for the possible army, to deal with surrouding troubles. Maybe call it "SWAT , South Woldian Alliance Team". or something like that.
Jurgen Tuesday October 14th, 2008 3:55:15 PM
"I doubt we could carry this all..." Jurgen looks at all the items with a grin. "I assume the dwarves will be able to do some exchanging for us to make this carrying easier. Providing they don't try to kill us on the spot. I don't think we should worry too much. If we leave it behind and ask the dryad to block off the path, Firn'gaer and Peerimus will be able to teleport us back in? Unless the dwarves have a Catacombs passage in Vulfgard."
Jurgen gathers up as many of the magical items that he can carry, looking somewhat like a pack mule. He heads back towards the Arch and prepares what to say to the first dwarves on the other side. "Krilanos is dead. We killed the dragon. And the elves have closed off the gateway to their lands."
[OOC: George is right. We should all be pitching in for curing wands and stuff. But I guess that's a problem to sort out when we hit a Catacombs and figure out how much money we've all got.]
Trace Tuesday October 14th, 2008 4:15:45 PM
(ooc: Trace has room in the hhh, load me up with as much as possible, I could even put on the armor untill we get to Hernamar, just as long as we dont get into a fight. Or a couple of solo teleports to Hernamar with the loot with two of yall could help out. one uses teleporth there and the other tree teleport both of yall back.)
Kazak - Tuesday October 14th, 2008 4:39:33 PM
"Hehehe .... yeah sure do Trace " as he points at Durgan " .... just keep ya distance from him in the morning or before happy hour " laughs Kazak
"Hopefully Jurgan .... afterall we just was able to resolve this tension between elves and dwarves .... with da slaying of Krilanos and Ozhone ..... so we might be able to get a fair deal "
The dwarven warrior helps pack up the loot
(i'm all for pitching in for a high level cure wand + heal scolls )
Treasure and Dryad[DM SteveK] Tuesday October 14th, 2008 5:53:45 PM
The woods-woman smiles. "This is my Valley and I would be very happy to keep your treasure in the dragon's cave until it is time for you to claim it. To keep it safe, I would ask that you destroy the Key Stone of the Rose Arch, or bring it to me in the Valley. This Key Stone is linked to the Valley, so wherever the stone lays, it will create a gateway to the East side of the Valley."
"In exchange for closing off the Rose Arch, I will give you a sapling of my Ash Tree that will allow you to travel from wherever you plant that sapling to my woods and thus have access to the Valley and the dragon's treasure beneath."
Firn'gaer Tuesday October 14th, 2008 8:42:48 PM
"Before we decide on what becomes of the treasure, let's speak to the dwarves. Nothing can be done with until then. I think the dryad's proposal is fair. Eliminating the Rose Arch would prevent the blood-thirsty members of the two races from retaliating against one another."
Firn'gaer holds Lhari in his hand. "We all owe a debt of gratitude to Lhari. If it was not for his help we would all be dead. He has sacrificed a great deal of himself in this battle. So bare this in mind." He says to the others.
[OOC - I have no problem with pitching in, but a newly created PC should have taken some of that into account and have at least purchased a wand or two to start. In the least, there should be a handful of scrolls already. I have no problem with additional party items, but I do have a problem with supplying all of the healing items to a new member. We never purchased any items for Peerimus to use for the group.
Firn'gaer has 8k in gold and we are expecting him to give a large portion of his share for items a 15th level cleric should already have had some of. Are we going to pitch in for some offensive wands or perhaps a staff for Firn'gaer to use when he runs out of spells?]
Durgan Tuesday October 14th, 2008 10:07:57 PM
Durgan grunts at Kazak's words and shakes his nearly empty keg. "If ye think I am grumpy in the morning now, wait till ye see me with no ale. I hope I can get some more from the dwarves. As fer the treasure, the dryad's idea sounds good. We can get it later, I suppose. Didn't really want to carry it all at once anyway."
"Did she say we could create a gate to the valley from anywhere? Hmmmmm."
Rash Trinka Tuesday October 14th, 2008 10:44:18 PM
Rash remains quiet while waiting on the others to make a decision on what they are going to do.
(ooc Rash did buy the components of two scrolls for the Heal spell so she already has spent some money on the group. Not a huge percentage but some. I will be glad to heal the group with available spells but I don't want to play a healing cleric. I have done it before and it is boring in my opinion. I will heal when it is necessary but I want to play this character as a warrior cleric, hence the domain of war! A lot of my magic purchases went in that direction which I will list below so you can see what I spent my money on. Right now Rash only has the two heal spells and without a lot of current funds can't afford to purchase wands, potions or scrolls in that direction. I don't think it is a huge deal unless we have to sustain a couple day battle where I can't get a lot of healing spells. Still I carry a Heal spell and can get the mass cures so it won't be a big deal.
+6 Periapt of Wisdom 36,000 +2 Amulet of Health 4,000 +3 Cloak of Resistance 9,000 +3 Ring of Protection 18,000 Ring of Counterspell(dispel magic greater) 4,000 Mitheral Full Plate of Speed 26,500 +1 Animated Shield 9,000 +1 Falchion, Holy 18,000 Extend Rod Normal 11,000 Extend Rod Lesser 3,000 +4 Gloves of Dexterity 16,000 2 Incense of Meditation (1used) 9,800 Heward's Haversack 2,000 Strand of Prayer bead normal 25,800 2 Scrolls of Heal 1,650 (assumed I wrote) 4 vials of silversheen 1,000
I spent 96,500 of my available funds to be a decent frontline warrior and chose feats and spells to help with this. Remember with Savin gone, we lost one of our effective fighters and I think Rash will be able to replace him plus give healing and other helpful spells.
Firn'gaer - OOC Tuesday October 14th, 2008 11:02:34 PM
The fighters can chip in since their the ones who will need it the most, Firn'gaer will not be. He'll have to spend his share on recharging Lhari, if it's possible. If not, he'll have to restock his scrolls or maybe upgrade some of his items so he can be helpful when his spells run out.
Trace Wednesday October 15th, 2008 2:48:18 AM
ooc: I will donate to offensive to Firn'gaer's Lhari, with her defense and walls was a great help. Besides having Rash to give mass healing, I think we should all try and buy a necklace or ring with a stored healing spell in it that can get us out of trouble and when we take a big hit. Trace is fine, maybe some more distance arrows, he seems to be ok when covering others in a fight, sad to see my cat go. .............how long will Trace morn before he finds another friend? Shadow was the third, 1. Luke went to Sly, 2. Radiant, wouldnt mind her coming back, 3. Shadow, fallen in battle. Also is Savins equipment gone with his body? I would love his ring of blinking! and his sandles when we are not fighting.
Jurgen Wednesday October 15th, 2008 1:42:19 PM
"Thank you, Sister," Jurgen is all honey and sugar with the dryad. Likely the sapling would go to Peerimus who would know better what to do with it than Jurgen. "It is time for us to go back to work. Back to the Arch, to speak with the dwarves and get their Key Stone."
The paladin decides not to take the various treasures from the dragon's horde, instead leaving them behind in favor of keeping himself free to act. After all, he was much better able to negotiate without hiding under a pile of weapons and armor. Jurgen doesn't have his sword drawn when they travel through the Arch. Better to look unimposing and be caught off-guard than to look ready for battle and start a fight that wasn't going to occur.
To Vulfgard[DM SteveK] Wednesday October 15th, 2008 2:09:49 PM
The Children of Chaos decide to leave the majority of the treasure with the Dryad at least until they are done talking with the dwarves. It also seems that they are still deciding how to plan thier future support for healers and others.
Lhari sounds like he is ready to blush. "Think nothing of it", the staff says, "I am quite pleased that I was able to further the Children of Chaos. This adds to my research on the groups of the past and the current group."
The Children of Chaos move across the sunny Valley and through the Rose Arch, wary but no weapons in hand to create confrontations. They are met on the other side by a party of 30 dwarves. 20 of them are heavily armored and carry long pikes (which are currently pointed at the CoC coming through the Arch), 5 are on ponies a couple of hundred feet away, clearly ready to flee and warn Vulfgard, and 5 are stripped to the waist with large hammers, looking like they are getting ready to smash a head-sized stone of Rose Quartz.
Before the heroes can do more than register the situation, a dwarven command is heard (speak Dwarf Highlight to display spoiler: { Pikes Up!}, and the pike heads rise into the air. And then from one of the pikemen comes the same voice in Common. "Hannan's Honor, come quickly. We will guard the entrance until the smiths are able to destroy Krilanos' cursed portal. But you must get out of our way if the dragon is diectly behind you!"
Jurgen Wednesday October 15th, 2008 3:50:31 PM
"Directly behind us?" Jurgen doesn't bother turning to look at the Arch behind him. "The dragon is long dead. We've the teeth and scales to prove it. Not just the beast, but Krilanos too. You've nothing to fear from the Valley as even the elves have destroyed their portal. Don't destroy that Key Stone. Krilanos' actions affected a dryad's grove within that valley and it should be returned to her."
Firn'gaer Wednesday October 15th, 2008 8:28:04 PM
"Yes as Jurgen says. The dragon is dead, and the elves have closed their gate. Krilanos and his villainous plans have been put to an ended. We would like to speak to Hannan, and your King. There are things I'm sure they wish to speak to us about."
Durgan Wednesday October 15th, 2008 9:23:40 PM
"Harumph. No more dragon. And thank Moradin fer that! Now then, let's go and have a chat with those who will chat with us, and let's have some ale while we talk eh?"
OOC- Some good points made all around regarding the treasure. If we need to discuss more, let's move it to email and not clutter the board too much.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Wednesday October 15th, 2008 10:46:03 PM
Peerimus smiles towards Lhari, "Yes we indeed are in debited to you. You were instrumental in the victory over Ohzone and Krilanos." To the others, we can continue discussions on treasure and purchases for the use of the whole group at another time. We have more pressing business with our hopeful newest allies against the tyrrany of evil plots."
Peerimus accepts the sapling reverantly, "Again thank you. I shall plant it with care within my own grove. We shall hopefully return shortly with the rose stone and place it within your keeping. Unless you prefer we simply attempt to destroy it and then we shall do so."
Leaving the Valley, Peerimus holds up a calming hand at the expected greeting. Others have already passed on the message and so, Peerimus does not feel he needs to repeat it and simply nods a greeting to the guarding dwarves. Peerimus does indeed move though, directly towards the Key stone with Yorrick in tow. "Hold your hammers good dwarves." he says calmly as he approaches them.
Kazak - Wednesday October 15th, 2008 11:20:56 PM
The dwarven warrior stays quiet ...the thoughts of the past battle and its consquences fresh in his mind .... letting his brother and Peerimus do the talking ..... but he keeps his hands in plain sight and empty
ooc: i'm more then happy to pitch in for some offensive spells/scrolls/wands etc... for the mages
Rash Trinka Wednesday October 15th, 2008 11:22:16 PM
Rash watches the pikes raise and says, "Well at least they aren't charging." She remains quiet wondering how her presence will be explained.
To Vulfgard[DM SteveK] Thursday October 16th, 2008 9:45:51 AM
Explanations are given and it takes a minute or two for the news to sink in. "The dragon is... dead? And Hannan's Honor killed it?" The buzzing and mumbling rises and falls with looks of disbelief, shock, and awe intermingled on the faces of the assembled dwarves. Two pikemen are dispatched through the Rose Arch to do a quick survey and then they are back speaking earnestly to the lead pikeman. He sends a couple hand signals to the ponies in the distance and two of the dwarf scouts take off for Vulfgard.
And then the dwarf leader bows deeply to the Children of Chaos. (Durgan and Kazak knows this is deepest respect). "Hannan's Honor, I am not high enough in the hierarchy to give announcement to what you have done. Niether to I have the authority to give you the Key Stone. But allow me the honor to give an escort for you to Vulfgard. I will remain at my post with a token guard and the scouts while my pikemen, the smiths, and the Key Stone escort you to Vulfgard's Hier. With no danger coming from the Valley, I am authorized to do that much." ......................
As the CoC are being offered official permission to go to Vulfgard with the Rose Stone (if not in thier possession), it is a pretty easy decision to make. Ten pikemen and five smiths and the Rose Stone go with the seven members of the Children of Chaos through the cool blue morning along the rocky trail. ........................
The travel back to Vulfgard is uneventful until just before the CoC are expecting to see the gates of the stronghold. There, they are met by the two scouts currying the foam off thier ponies flanks in a make-shift corral that wasn't there three days ago. There are some other tents and structures here that attests to a rapid movement of the dwarves in this camp. And soon after the CoCs arrival, Lord Hannan himself comes out to meet them.
Hannan is armed and armored, but has a smile on his bearded face when he sees the Children of Chaos come to the camp. "I have heard the report from the scouts, and it is good to see you triumphant. Yet we have matters to discuss and need to be alone." He turns to the smithy contingent. "Smith Thurgen, bring the Rose Stone to my tent and stay there to guard your responsibility until I return." He then waves his guards and the CoC escort off and moves away to a small hillock to ensure none of his contingent can overhear thier conversation.
"Before I tell you what is going on in Vulfgard, perhaps you can tell your tale of battle and triumph." Hannan looks at Rash consideringly. "And your loss."
Firn'gaer Thursday October 16th, 2008 6:41:55 PM
Firn'gaer relays his account of the battle to Hannan.
"We we separated and ended up fighting the battle on two fronts. With our resources divided, we still managed to overcome the pair, but with losses. Rash was held, petrified, until we released her. It was her magic that allowed us to convince the Powers that Kazak should be returned to us. Savin, whose soul was weary from the constant struggle and conflict, chose to stay and travel on the Land of Rest."
Durgan Thursday October 16th, 2008 10:01:34 PM
Durgan looks around several times for ale. Sure that some would be nearby he searches until it is obvious there is none. With a sigh he sits down near Hannan and adds a few comments to Firn'gaer's recounting of the battle, but mostly lets the gnome tell it as he is doing a good job as usual.
When Firn'gaer finishes, Durgan asks Hannan, "It would seem you have something ta tell us as well. I am curious. And what is going on with all the activity?"
Kazak - Thursday October 16th, 2008 10:21:29 PM
Kazak grins at Durgans search for ale ...... but does not tease his brother ..... the fruitless search itself makes the younger dwarf laugh quietly " whatcha looking for brother ?"
Like his brother kazak lets Peerimus and Firn'gaer do the talking ..... he just takes in the sights of a dwarven stronghold ....." almost like home Durgan "
Adding his voice to the tale " hehe i was just a snack ....for Ozhone ..... up close and personal to a dragon isn't the smartest thing i've done .....but he does have big teeth .... and bad breath " laughs Kazak
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Thursday October 16th, 2008 10:51:19 PM
Peerimus adds to the tale on the dryad and her valley and thanks Hannan for his assistnace in keeping the battle between themselves and the true foes, Ohzone and Krilanos. Had the dwarves and elves started to mix it up, things would likely have been much worse. Peerimus also relays the groups upcoming moves. Assisting Hannan with whatever still troubles the dwarves and then returning home to mourn and celebrate Savin as well as beginning planning thier next moves to seek out a new budding Power in the south.
Rash Trinka Thursday October 16th, 2008 11:12:04 PM
Rasha mainly lets the others do the talking but will explain when asked that the Powers summoned her to join the Children of Chaos. "I guess I am to be Savin's replacement. I can never replace what he meant to these heroes but can only hope to partially live up to what he brought them."
Trace Friday October 17th, 2008 2:14:23 AM
Trace remains quite not wanting to draw any attention.
Hannan's Tale[DM SteveK] d20+10=11 ; Friday October 17th, 2008 9:47:11 AM
The Hier of Vulfgard listens closely to each of the heroes, his mind active and eyes alight, but it is obvious he is distracted and not paying extremely close attention. (Hannan's Sense Motive: nat 1!) The dwarf lord doesn't catch the talk about the Powers, the potential bitterness of thinking of oneself as a 'replacement', doesn't see the byplay between Durgan and Kazak, nor does he understand the sadness behind Trace's silence.
And once the Children are done talking, it is Hannan's turn. He holds up one beefy hand and waves off Peerimus' praise for the dwarf's level-headedness. "You had already proved your worth and honor by coming to talk to me and being so open. What you told me in my chambers made too much sense and so my actions to support your mission were only what honor required."
The dwarf looks around, taking in the activity of the dwarf camp as well as the towering walls of the mountain range in the distance, then sighs and returns to the conversation. "My Father is ... angry. Angry at the elves for being a part of Krilanos' plan, angry at Krilanos for the betrayal and his death, angry at my brother for dying, angry at Barla for killing herself in shame. He is angry at the Children of Chaos for revealing the weakness of the dwarves in being duped, angry at me for my oath to you that took you away from venting his anger, and... and I suspect the worst is he is angry at himself for being so angry because he knows it shames and lessens himself, Vulfgard, and all dwarves but he is too proud to admit it."
"And the only person of all these that he can vent upon to ease this burning need in his soul is me." Hannan looks upon the camp once more. "I am the Heir and my Father will not change that, and I am still responsible for my people. So I am exiled from Vulfgard until the Lord sends his summons to me."
Hannan smiles. "Do not fret. My Father will cool down in a decade or two! Yet in the meantime, I will discharge my duties and guard my honor from outside the walls of Vulfgard." He inclines his head at the Children of Chaos. "As Heir, and as myself, I am thankful for what the Children of Chaos have done for Vulfgard, and I will remember your actions with honor. Vulfgard will eventually realize it is in your debt, and when I am the Lord, I will never forget."
"In the meantime, you are welcome to stay in my budding outpost to rest and recover and reprovision. I have further taken the liberty to have the GrassSwift move to an alternate harbor that is just to the East: you will not have to approach Vulfgard to reboard your vessel."
"Is there any other service I may offer the Children of Chaos?"
Firn'gaer Friday October 17th, 2008 10:42:33 AM
"I am sorry. Many of us know the sacrifice you have had to make in having had to leave your home for what you believe is right. I salute the courage of you and your men."
"If there is anything that I can do for you to help in setting up this outpost," He says. "I believe I could help with some of the construction. Or possibly transporting supplies. Just let me know. I think it is the least we can do."
Rash Trinka Friday October 17th, 2008 10:56:32 AM
Rash elbows Peerimus and whispers, "Don't forget to ask for the key for your dryad friend."
Rash looks around the camp and wonders if she can do anything to help. She then says to the Children of Chaos and Hannan. "Both groups have lost dear friends in this last battle against chaos. I suggest we celebrate and honor their lives. Let us take a day to reflect upon those losses but also to remember what they and we have sacrificed for. (Rash nods at Hannan) I am willing to hold a service to memorialize our fallen and celebrate our victory. Peerimus, can the Children linger here for a day to help prepare a feast? One to celebrate our victory. Possibly we could also help set up Hannan's new base and make it more secure. We are a group of many talents if we are given time to prepare.
Maybe Firn'gaer can call into being walls of stone to help fortify the Heir. I can place glyphs and wards to help protect him as well. Peerimus, you could scout the area for longterm foodstuffs and the dwarven brothers can party with the troops to help with their morale. I will also pray for a heroes feast which will could aid any of the wounded and raise their spirits." Rash looks at Peerimus dimples showing in her cheeks as she smiles and asks, "So can we stay a day?"
Durgan Friday October 17th, 2008 9:42:04 PM
"So where are ye staying then? Here? There might be better options for yer exile." Durgan claps a hand onto Hannan's shoulder. "I know how ye feel about being exiled. Been there myself. It's not too bad though. Only problem is keeping good ale in stock. Speaking of ale, ye said ye could provide some supplies?"
"Eh brother? Vulfgard does indeed remind me of home. Maybe one day we can go back there again."
Kazak - Friday October 17th, 2008 11:52:11 PM
A little stunned at the news of Captain Hannan's exile .....the dwarven warrior walks over to the dwarven leader .... " if ya ever need a friend ....just call ... i'll stand wit ya anyday ...anywhere " growls Kazak
" its not so bad wandering the wold .... i've learned alot .. and made many good friends that have helped ...... and i do look at things with a wider view then when i left our home ..... make it work towards your advanatge ...... and lets keep in touch "
Jurgen Sunday October 19th, 2008 4:50:37 AM
"Thank you, Hannan. I'm sorry you had to make such a sacrifice." Jurgen avoids Hannan's glance. Sure, it wasn't exactly pleasant. But the Children had lost more in the service of the Crones. Savin was simply the latest in a long line of sacrifices that they had no choice in making. Jurgen takes a deep breath in. Hannan wasn't angry, he wasn't even upset. Jurgen was just frustrated at the Powers and needed some time to process everything. "Just as the rest have offered, I will give you any help I can. Here," he pulls out blank piece of parchment and leaves his Arcane Mark on it (the Chaos spiral, with a small J in the center), "this mark will prove you are a friend to the Children. If ever you need us, either get a mage to scry us from it or use it as evidence of our friendship to those in Heranmar or Hook City."
"Rash, I appreciate the sentiment. And while the others may wish to partake, I do not. I would like to mourn in my own way. And perhaps spend a few hours with Domi." He nods his head, as if confirming the plan. "We may be able to buy a day or two, but there is much work. The letter for Rattledam, the Power situation that we have to ask the Star Mages about, moving the treasure from the hoard to Heranmar. As well as the centaurs, giants, tritons and the Iron Fist mercenaries. And those are just the problems we know about. No rest for the weary."
Hannan's Tale[DM SteveK] Monday October 20th, 2008 10:23:25 AM
Hannan waves away all offers of assistance. "I will not wander in the Wold, Master Kazak, for I have a duty here at Vulfgard with my people. And while the offers of assistance with construction and remembrance are appreciated, I will have to decline any further support from the Children of Chaos." He will, however, accept Jurgen's Arcane Mark, and puts it in his money pouch.
"I do not wish to provide my Father with any temptation to momentarily forget his promises when weighed against his anger. It would be best if you would move on as soon as possible."
Hannan stands proud and confident. "My people will build a temporary trading post and defense here, outside Vulfgard. Our skill is great and it will be a testament to dwarf skill and adhereance to duty. We will remember our fallen in our own ways, within our own shrines." (Here Hannan makes another bow to Rash, simultaneously acknowledging the sincere offer of the priestess and the hereditary secrecy of the dwarves which will gently but firmly decline any other requests.) "And I will continue to do my duty to my people within sight of our walls. Perhaps as my people will now have to leave our halls to conduct business, they will come to know the other peoples of the Wold and find we are not so very different."
"Stay the night, and I will provision you with food, drink, and dwarven ale enough for your return trip across the Sargrass Plains. Tomorrow I will accompany you to the hidden harbor where the GrassSwift is anchored."
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Monday October 20th, 2008 10:50:30 AM
Peerimus extends his hand to the resolute Dwarf, A few decades indeed "I commend you on your opptimism with regards to your father." Peerimus says with a light hearted chuckle. "The few dwarves I have known..." and he leaves it at that. "Thank you again for the forethought of re harboring the Grass Swift. Moving too close to Vulfgard right now would certainly not be in our interest." Peerimus glances at Jurgen, he had still not come to terms with his life and part of him wondered if the new northern 'god' he now clinged to was in part responcible. The mark of Change, of Creation, of Chaos was a gift and great responsibility given by the Powers of the South. Not by those of the North and could one truly believe in both without being set against oneself. The northern deities seemed far more structured, more rigid and demanding than the Powers of the South or then Father and Mother. Perhaps that is also why there had been such refusal of Father's awakening and the lands response to it. Arrogance and self righteousness of the noble races. Peerimus dimisses the thought, there was another time to continue that and he hoped the Dryad would be of help in that matter, though he held the hope thin.
Peerimus responds to Rash, "A feast to celebrate all that has been done here is a fine idea. To often we brood and look for solitude in which we simply inflict more emotional pain upon ourselves over percieved lost. When we should celebrate the time we have, the friends, the companions and family we share that time with. We can easily stay for two days, assuming the Grass Swift is not looking to depart before then. We can lend our help where Hannan directs and wishes and then set sail."
Peerimus then directs himself to Hannan again, "I do have a request and that is for the Rose Stone arch key. I wish to leave that in the valley with the Dryad."
If there are any trees near Hannan's camp and if he gives Peerimus the stone, the druid will take his leave temporarily to take the stone to the dryad, Then Teleport to the grove, plant the Ash, spend a few hours going over the grove, speaking to Wanderwood and making a quick check on the town with regards to the giants, orcs and Iron Fist contingent. Peerimus will then teleport back. Yorrick accompanies him.
Peerimus responds to Rash, "A feast to celebrate all that has been done here is a fine idea. To often we brood and look for solitude in which we simply inflict more emotional pain upon ourselves over percieved lost. When we should celebrate the time we have, the friends, the companions and family we share that time with. It will be one of the first things we do with all of Heranmar upon our return to the town. Here we will keep a lower profile true to the wishes of Hannan. Tomorrow then, we set sail."
Rash Trinka Monday October 20th, 2008 1:48:47 PM
ooc assuming we don't have to leave immediately
Since Peerimus OKs her feast, Rash will study for two heroes feasts the next morning. She will cast the spells summoning two long beautiful tables with chairs to match. The tables are filled with savory foods and nectar which has many benefits as well. She will ash Hannan and his officers to join in with the Children. (30 spaces in all) and instruct them that they must eat drink and talk for an hour without interruption.
During the meal, she will stand and deliver a toast and a blessing. Holding her flagon up high she says, "To new friends. May they ease the passing of old friends. May they take comfort in each other, protect each other from harm both body and soul and may they all find peace together."
Rash Trinka Monday October 20th, 2008 2:06:49 PM
OCC looks like we are posting at the same time.
In rsponse to Peerimus, "That is fine. I stand ready to do either."
Posting Report For: Monday October 20th, 2008 3:42:52 PM
Career Game #3 Children of Chaos For the week of October 13, 2008
Firn'gaer Monday October 20th, 2008 9:01:21 PM
"Very well." He says to Hannan's decline of assistance. "If you should change your mind, do not hesitate to ask."
"Then when we have finish with all our business here, we will take our leave."
Firn'gaer will enjoy the meal with their new friends. Rufus is rather quiet. He appears to be still somewhat shaken by the dragon.
When not enjoying the meals or speaking with the dwarves or the other Children, Firn'gaer contemplates the ramifications of this new budding Power. A Power that seems to be relieving Gargul of his, or at least some, mantle over life. What ever it is, the wizard thinks that, after a short rest at home, information is the first thing they need to focus on. This information, it appears, will lead them back to Hook City and the Star Mage Guild.
Later that day when the group is together with just themselves. "So, how do we plan on transporting all of the dragon horde. I can teleport about 1400 miles at a time with 4 others. We could carry as much as we can, but I'm not sure how far that distance would get us. I am unfamiliar with the geography of the this area. Or do we plan on taking it on the plains boat?"
Durgan Monday October 20th, 2008 9:32:33 PM
"Eh? Did I hear you correctly? Did you say I have to eat and drink fer an entire hour?"
Durgan puts his fingers together and cracks his knuckles. "Well, I suppose I could do that." With a huge grin on his face the dwarven warrior tucks into the food. It is wise to keep fingers away and his mug filled.
Kazak - Monday October 20th, 2008 11:24:18 PM
"Heh Brother ..... pace yourself ...... well at least try " laughs Kazak
" True dwarven hospitality ........ fine food ...ale ... and company " growls the dwarf " be an honor ta dine wit ya all "
"Are we taking the boat or teleporting back ??....... i tink we can put all da loot onboard da ship ...."
Jurgen Tuesday October 21st, 2008 12:21:03 AM
Before dinner, Jurgen takes a moment to speak with Peerimus, and the other Children if they wish. "You asked before if I was so careless that I would give up my faith. Many years ago, I abandoned the Children and that act came with its own consequences. I nearly died in such a way that I would be lost forever. But Domi saved me and in return, I swore that I would be a champion to those who needed it. All he asks is that I commit to protecting those who cannot protect themselves. I could think of no better way of honoring that than to return my friends to the Wold. If there is a cost for that commitment, so-be-it. I will pay such a price. To lose my connection to Domi would certainly hurt me, but to lose my family when I could have saved them would likely kill me. That settles my promises. As for my convictions? I do not need such tangible evidence to know that Domi exists. It is because of Domi that I am able to be here to today, how could I ever forget his presence in my life and on the Wold? Whether I live to spread his word or Gargul's, it does not matter. Even now, in doing the bidding of the Chaos Powers, I can do his work. And when I finally enter the Lands of Rest, I am sure it will be Domi who receives me..." He smiles at Peerimus, somewhat awkwardly. The druid saw the Chaos mark as a blessing, Jurgen saw it as a curse. While the the two were both working towards the same goal, they did not really see eye to eye. And did not need to, as long as they could work together.
At Hannah's dinner, Jurgen is mostly quiet himself. He does respond to Firn'gaer and is chatty if anyone wants to speak with him, but is simply content to spend a calm evening. "The dryad gave us the sapling so we could teleport back and forth from her grove to wherever we plant it. I presume the sapling with go to Peerimus' grove and then we can collect the treasure, take it from there to Heranmar?" He shrugs. "It seems the simplest way to me."
Leaving Vulfgard[DM SteveK] Tuesday October 21st, 2008 1:46:04 PM
ooc: There was a bit of posting at the same time with the DM, Peerimus, and Rash. Sorting through emails, I hereby decree that the Heroes Feast is not done, the CoC merely stay the night with Hannan and then are prepared to move to the GrassSwift at morning light.
.........................
Hannan provides Peerimus with the Key Stone of the Rose Arch. "A promise from my Honor demands it be kept. And if this reduces the chances to be so close to those elves and inflame my people, I am happy to do it."
The dwarven Hier also provides the CoC with several tents (erected by some dwarves), and camp gear (cots, tables, benches), and plenty of hearty food and good dwarven ale. ...........................
Peerimus looks around and is able to find a scraggly willow tree clinging to the side of a mountain pool that is sufficient for his needs (ie medium or larger). So the druid takes his leave from the CoC and provides the Key Stone to the Dryad in the Valley. As soon as he takes the Stone through the Rose Arch, the Arch shimmers and disappears from the rocky valley near Vulfgard. (portal is closed and can't be used). Peerimus notes that the Rose Arch is still there in the Valley of the Dryad, but it doesn't lead to anywhere. The dryad is most apprectiative and reiterates her promise to guard the dragon's hoard for the CoC.
Peerimus then teleports to his grove and plants the Ash sapling, which immediately grows into a tree big enough for Large creatures to step through to the Dryad's Valley. (entering the Ash tree has the effect of a permenant Teleportation Circle spell)
Peerimus spends a few hours going over his grove, speaking to Wanderwood and making a quick check on the town with regards to the giants, orcs and Iron Fist contingent. With a quick duck into town, he finds he is able to speak with one of the Council Elders, Harrin the Merchant.
Harrin rambles and likes to talk, but Peerimus can get several nuggets of information...1) There has been no sighting of the giants or orcs since the Children ran em off. 2) Some woodsmen up north have seen the occasional spoor of some really big wolves, but not encountered any. 3) Neither has there been any word on the mercenaries that trooped off north a month ago. "Probably almost to Hook City by now!", he says with an air of 'good riddance'. 4) Bunwit the Fisherman (another Council Elder) has reported one of his fishing boats has repeatedly been approached by swimming fish-men and has tentatively begun trading with the fishy-folk. At the end, Peerimus and Yorrick transport themselves back throught the Willow tree to the valley before Vulfgard and returns to the Children of Chaos. .......................
The afternoon is spent on the nearby hill with Hannan, and the dwarf Hier provides plenty of filling, plain food, and all the dwarven ale one can drink. The night passes without incident, and the next day, Hannan arrives with four guards who walk with the CoC to the secret Harbor where the GrassSwift is located.
It takes a little over an hour to get to the harbor, and the CoC can see how this harbor can be kept secret, for the Sargrass is separated from the anchorage by two large rocks and a dogleg so that it appears perfectly concealed from only a couple hundred feet away.
The GrassSwift, Captain Ganness, and the crew are all here, and the swarthy captain seems glad enough to see the Children of Chaos. "Ah, the last of my cargo is here and we are ready to depart. Many days to get to Rattledam and then many more to Hook City once again!"
Hannan makes his good-byes, and the Hier to Vulfgard stands on the dock with his guard until the GrassSwift is out of sight.
Rash Trinka Tuesday October 21st, 2008 3:38:40 PM
Rash boards the ship and sighs. She moves over to Peerimus and says, "Why with the ablility to teleport are we taking this ship? I don't mind the occassional easy stroll but won't this takes a long time to get to the Hook City? Is that where we are going? Or are we heading back to your home base which you just teleported to. I have the ability to teleport, you do and so does Firn'gaer so why are we sitting on this ship?"
Peerimus listens carefully to Jurgen. He knew the man had been through a great transformation before and then again after returning. Peerimus knew that he trusted Jurgen to try and do what was right by himself and those around him. Peerimus knew that Jurgen would always stand on the side of righteousness and good against evil and tyranny. But what he did not know was Domi. Another foreign creature being elevated to godhood. The only saving grace Peerimus could attribute to him thus far, was that Jurgen found this Domi to be worth his time and according to Jurgen, Domi was on the side of good. The druid regards Jurgen a moment or two and replies, "What I said, I did for many reasons. I do not claim to know much of these northerners but what I have seen and heard lends weight to my opinion that they value promises of allegiance and fealty. I said those things to try and give you some perspective on what you were saying and to whom. If you became angry, it would be at me and the end consequence would be nothing. If Gargul had stated the same thing, any resultant anger could spell your death. Another reason was, that your life and pledge of service is the most valuable thing you can call your own. It is not the best strategy to begin a negotiation with your most valuable asset. You have nowhere to go from there. I also meant what I said on the exchange of yours or anyone's life for another. I would ask you to think on the effect to you if I laid down my life for your return from the dead. Whose life is more valuable? Without knowing the future it is impossible to say and that holds for any being not just those we call family." "To the point on it not mattering if you carry the word and will of Domi or Gargul I would argue that view. I have seen first hand the will of Gargul and what it can create. Comparing that to what you state Domi wills you to do and there are no similarities I know of."
To the talk of the dragon treasures, Peerimus nods at Jurgens comments. "I can move all of us and the treasure in a series of spells to my grove. There is no issue with distance."
Peerimus looks to the cleric, "We are taking the ship to assist the good captain on the possibly dangerous journey and because we don't know where we are going precisely. Your teleport has a range and chance of error that 3 more days of my life are not worth wagering against. From this next stop, Rattledam I think it was called we will return to Heranmar if able. Otherwise we will sail to Hook and home from there."
Durgan Tuesday October 21st, 2008 9:24:54 PM
"Back on the 'sea'. At least we have a good supply of dwarven ale for the trip! It's been awhile since I've been in the company of that many dwarves. Felt good. Now then, who wants ta go fishin'?"
Kazak - Tuesday October 21st, 2008 11:58:45 PM
Saying goodbye to Captain Hannan and his fellow dwarves .....Kazak boards the GrassSwift ...."well time to sail towards our next destination ..... i'm ready to get moving " growls Kazak
Settling down once grssborne agian ..... the dwarven warrior adds his eyes to the eatch ... keeping a keen eye on the horizen
Firn'gaer Wednesday October 22nd, 2008 12:05:11 AM
Firn'gaer says goodbyes to the dwarves.
Good riddance. Squeaks a voice from the folds of Firn'gaer's robes. Got nothing against the dwarves, but wars, dragons, and some crazy guy trying to kill us just doesn't make me happy. I say the further we are from those mountains the better we'll be. Rufus continues in his normal gruff manner.
Once out over the Sawgrass Plains, Firn'gaer stares out over the vast ocean of the plains and thinks about his fallen companions. To be marked is a heavy burden, and one which Firn'gaer knows well. It's weight was more than he could bare at one time, and he left for a short time until being pulled back by the power of his connection to this primal power that resides within all of those marked by it.
After a few hours, Firn'gaer finds his quiet place below where he can continue his scribing as he did on the journey to the dwarves.
Trace Wednesday October 22nd, 2008 2:18:41 AM
Trace merely sits on the boat with thoughts of Shadow and how he misses the thick but soft fur and her ever pressance at his side. He feels empty at this time and then tries to distract himself by doing some fishing on his own near the front. Maybe he can catch a prarie pig.
Trace turns to the others "How soon do you think the out villages will learn of the war and its current status. Now that the heads of both sides knows, I wonder how long it will take for the news to filter down. My Uncle told me the last great war between gray elves and wood elves, there were battles still being fought months after a truce had been called.
(ooc: in previous post, Trace wanted to search Savin's body for the blinking ring "cold hearted but I did ask" was he able to retrive it?)
Jurgen Wednesday October 22nd, 2008 3:16:09 AM
Peerimus' words connect with Jurgen. "My friend... As is often the case, your words have swayed me. I am not sure on what of it I agree and what I do not, I will think on it. Thank you." He smiles genuinely. One day, Jurgen would take to writing down what he had come to call the Wisdom of Peerimus. The man stood separate from the civilization, but his words had the force to move both men and mountains. Remembering it would be important.
After a pleasant night of being alone and with Domi (a contradiction of terms, were it not Domi he was with), Jurgen finds himself much calmer. The solitude of the evening had given him some relief and the sight of the Grass Swift, with its Captain, brought a youthful grin to the paladin's face. "Welcome back, Ganness. Well, we're back in your welcome, I suppose." Jurgen didn't know if there were paladins to whom Domi spoke with often, and directly, but he was not one of them. Instead, he simply let his instincts guide his actions as best he could. And once again, Jurgen felt that he and the Children of Chaos, were on the right path.
[OOC: I'm pretty sure Savin's body was taken by Gargul. Or Savin is still using it in the Lands of Rest. Hard to say with that particular deity]
Sailing on the Plains[DM SteveK] Wednesday October 22nd, 2008 11:52:03 AM
ooc: Savin's body and all his possessions, magical and mundane, were gone when the Children of Chaos came back from thier visit with the god/power Gargul/Gray One. No, there was no item transferranece available.
A week of the fast-moving GrassSwift as it floats above the tremendous grasses of the Sargrass Plains, and the Children of Chaos are able to reflect on their losses, gains, and philisophical attitudes of what they are trying to accomplish. Time, the great healer, puts the events of the fight with Krilanos and the Dragon further in the past. It doesn't close the wounds of the soul, but puts a fogginess that slowly softens the memories.
Trace wonders at how long it will take to eliminate the active fighting in all the areas of the Southern Continent. He remembers stories from the elven past where 'months' is not too long a time to think of more sporadic fighting. And in the hearts of the CoC, they know that while they have stopped the cause, the effects are going to continue for a time. Hopefully, without Krilanos feeding the fire, the war will slowly grind to a halt, and really, that seems the best outcome possible without divine intervention. .....................
A week on the Plains again reminds the Children of Chaos and the newly arrived Rash how amazingly HOT it is on the Plains! Shelter is very desirable, and plenty of water, and lots of rest breaks. The Children of Chaos again help as they did on the southbound journey, and Captain Ganness is well-pleased at the progress and additional defensive support. During the day, the occasional herd of Prarie Pigs is seen, the occasional burst of activity from a Blind Swallow nest. One night, there is the fierce cries of Rapke close by, hunting something unfortunate enough to be that night's dinner.
On the ninth day, the GrassSwift comes to a portage area through the Crystal Mountains. An outpost is manned by the monks that wander the Sargrass and have a magical song that can safely bring people and ships through the Crystal Mountains without the stone shattering and killing everyone. Captain Ganness tells the CoC that this is standard and not to worry. They did this at night on the travel down, and he didn't see the need to waken anyone for it since it is perfectly safe with the monks.
The monks keep silent except for their singing, and the GrassSwift is lifted into a cradle between two large Great Ranthoms and moved through a short pass through the Crystal Mountains. While the monks are singing, no noise can be heard at all, like the CoC are in a giant Silence spell. The Great Ranthom's sliding movement is swift, and the portage makes the 15 mile travel in an hour. Once on the other side, Ganness pays the monks, and the GrassSwift is off again! ....................
Two more days of monotonous travel pass while the ship flies towards Rattledam, but the morning of the third day there is something different.
Sitting on the bow of the ship, a small, dark man greets the Children of Chaos as they come on deck for their various morning rituals (spell memorization, excercising, fishing, whatever). It is about the size of a gnome, very skinny and midnight black skin, and large and expressive facial features. In a loincloth the same color as the Sargrass, he carries a small spear and a gourd hanging from a grass-rope about his shoulders. "Ganness!", he smilingly calls in a surprisingly deep voice, "Many Shadows from Malakikki and weaves message to you and Unpredictable Piggies!"
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Wednesday October 22nd, 2008 4:31:53 PM
Peerimus smiles at Jurgen and gives the man a pat to the shoulder. He felt no need to say anything else. The druid does make it a point to locate Jurgen during his prayers though and sit with him. While he was not praying to Domi, but rather attuning himself with Father and Mother, the druid thought it a fine idea to spend the quiet time bonding with Jurgen. Their souls both looked beyond themselves for greater wisdom and peace. He could see no reason for his and Jurgens souls not to quest together as they did in body.
Much of the days on the Grass Swift, Peerimus spends working on his staff. Expertly shaping the wood and pouring over every paricle in minute detail. Memorizing each and every curve and grain. He asks Yorrick to spend time with Trace, the elf could use the distraction. From what Peerimus knew of Trace, he lived very much in the present. The natural consequences of what would likely be an extraordinarily long life to a human such as himself or an animal simply was not dwelled on. Peerimus could see the benefits to such a view. Especially if you were to function outside of the elven world. One would almost have to, unless your entire life was to be at arms length and if so, what was the point. No Trace had set his mind and spirit to the now, to the near term, to the human span of horizon. A dozen or so years at best and as an unfortunate consequence he thus would accutely feel the loss of Shadow for some time. Perhaps though, Yorrick in the near term could also ease his pain.
Peerimus relishes the heat, the sun the whole of the natural wold that flies by him at every moment he can spare. The Crystal Mountains are awe inspiring and it is all the druid can do to keep his jaw from flapping open.
When the man appears and speaks in a strangely familiar tone, Peerimus moves forward. "Many Shadows, I am Peerimus of Heranmar and leader of the Unpredictable Piggies. Or at least I believe I am."
Durgan Wednesday October 22nd, 2008 5:48:36 PM
"Eh? Did that guy just call me a piggy?"
Firn'gaer Wednesday October 22nd, 2008 7:40:51 PM
Firn'gaer spends the quiet time on ship scribing, and is only seen up top around meals and in the morning to cast his Tiny Hut for the crew to cool themselves during the hot times of the day.
As the ship reaches the Crystal Mountains, Firn'gaer takes special note of the magical means used to allow ships to pass through the mountain unharmed. He uses his sight to learn what information he can with Arcane Sight since things magical are obviously of special interest to the wizard.
The cloaked individual arrives on the deck of the ship and mentions the name Malakikki. While Peerimus speaks to the cloak figure, Firn'gaer steps to the Captains side and asks him who this Malakikki is.
Jurgen Wednesday October 22nd, 2008 11:07:56 PM
Each morning, Jurgen goes through movement exercises. He does keep an eye out for attacks, but the calmness that he feels assures him the Children will have a rest, if only a brief one.
The appearance of the small man, even with a spear in his hand, doesn't seem a threat. So Jurgen doesn't bother reaching for his sword. He doesn't know who the man is or even really what he's saying, but it was another step on the journey, so Jurgen tries to pay close attention while Peerimus takes the lead.
Rash Trinka Wednesday October 22nd, 2008 11:24:16 PM
Rash seems silent and withdraw as the days move on. She will offer a smile and conversation to any who approach her but you can tell that her mind seems to be else where. On the third day she moves over to Firn'gaer and plops down next to him wiping sweat from her brow. "I need something from you if possible. I would like a way to communicate with my family. My husband and children. A crystal ball or magic mirror. Something. Otherwise I will need to teleport to them and if I do that, I might not be here when trouble happens. From the stories I have heard about this group, trouble will find you. The powers have decreed I share the path with you for a time but I miss my family so much. Can you help?"
Rash looks at the gnome wizard and he can see the tears in her eyes.
When the mysterious new man appears, Rash moves forward but lets Peerimus take the lead.
Kazak - Wednesday October 22nd, 2008 11:50:06 PM
the dwarven warrior is wary of the stranger .... " hmmm he seems to know da captain " grumbles Kazak as he wanders the ships deck .... doing a little morning stretching......
"hehe " laughs Kazak quietly at Peerimus's humour ...... " at least i tink its his humor " ;-)
Firn'gaer to Rash Thursday October 23rd, 2008 9:57:46 AM
"I'm sorry, Rash. I do have a mirror for scrying, but it is in Henarmar. I don't think you can communicate through it, but you could send a Message spell to contact your husband and at least let them know you're still alive. Like I said, I can't do it now. You could talk to Peerimus. He can scry using natural pools of water. That might be something a little easier to find out here."
Sailing on the Plains[DM SteveK] Thursday October 23rd, 2008 10:08:58 AM
Obviously magical, Firn'gaer's studying of the Crystal Mountains and the monks' 'silent singing' ensures he knows that the effect is a combination of three elements; the Silence spell, the metamagic Expand feat, and some supernatural ability that is undefined. Really neat! (ooc: for spellcraft and know arcana, please roll skill checks in future.)
............
Firn'gaer spends his time scribing scrolls away from the heat of the deck until the day that a melancholy Rash approaches the gnome. Obviously agitated, she lays out her concerns, hoping the wizard will have an answer.
.................
Ganness' eyebrows start up into his hair (DC 12 Sense Motive Highlight to display spoiler: { very surprised by the dark man sitting on his ship. }), but he puts on a grin and gives a general explanation to the Children of Chaos. "That there is a Manfri, one of the little people who live in the Sargrass. They seem to be nomads, lest I've never seen a town of thiers, and generally good folk who help orphans or lost ones in the Sargrass find thier way to the monks. They know things about the Sargrass too, so it is usually best to listen to em. Oh, and Malakikki is one of em that I know who occasionally passes things onto me."
"Don't worry Master Dwarf", Ganness continues, "The word 'piggie' is referring to those slug-like Prarie Pigs, but also a term of endearment about children." He laughs. "I think he just called you lot Unpredictable Children!"
The Manfri continues to squat on the bow of the ship, grinning and not at all agitated by the explanation that Ganness gives before the Captain speaks to him. "Many Shadows to you and Malakikki, little one", Ganness addresses the dark man, "I am here and you can give me your leader's message."
A deep laugh erupts from the Manfri at the interplay around him, but chooses to speak with Ganness first. "No message for you, old Rapke, but my gourd is empty...". Another laugh is shared between Ganness and the Manfri as the empty gourd is tossed to a sailor who goes below to fill it with dwarven ale. And then the Manfri turns to the CoC.
"Yes, yes. Unpredictable Piggies are the night's soil. Malakikki says you search for blackhands and friend of Manfri called Bloodpack. Malakikki says Rattledam is dangerous for friends who want to weave picks with Bloodpack; do not set your loom in that pattern! Malakikki says that if Unpredictable Piggies want to weave with Bloodpack, they need to go to Unusual Dwelling. Malakikki says that Ul'ulla to find Ganness and show new pattern."
By tapping himself on the chest, the CoC can tell that thier Manfri is named Ul'ulla.
Durgan Thursday October 23rd, 2008 9:44:06 PM
"Unpredictable Children. Mebbe the little guy does know us after all!"
Durgan pokes his brother with an elbow. "Ummm I'm not really sure what that little guy just said, but I understand the ale part. "I'll drink ta that Manfri!" Durgan tips his mug in a nod to the manfri then drains it.
Rash Trinka Thursday October 23rd, 2008 10:52:18 PM
Rash looks at her new companions and says, "I have lived on the Southern Continent all my life and I don't have a clue on what he just said. I am tempted to cast a tongues spell."
Kazak - Thursday October 23rd, 2008 11:27:41 PM
"Hehehe .... yeah brother ..... an ale might help " laughs Kazak
" Agreed Rash ......gonna hafta try and learn da local dialect .....hopefully not insult the wrong people ....we should try and have a local guide to help us navigate the lingo "
" but they seem friendly enough ...... Captain Ganness seems to trust dem ....."
Trace Friday October 24th, 2008 2:35:21 AM
Trace speaks up with the Captian, "ask him how far to meet the Bloodpack, and how strange a place are they in now?
Jurgen d20-1=19 ; Friday October 24th, 2008 6:12:56 AM
Jurgen can't hide his surprise when Ganness explains what Ul'ulla means. The legacy of the Children extended far beyond Heranmar's walls. Just how far they might never know, but if the Manfri out on the Sargrass Plains knew who they were... The northern continents had its Dragons, but the Southern Continent had the Children of Chaos. Jurgen knew that the thought was little more than ego on his part, but he idly wondered what it would take to get the assistance of one of the Dragon groups on this edge of the Wold.
Like his companions, Jurgen has a hard time understanding Ul'ulla. He wondered if all Manfri spoke in such twisted metaphors. "Trace," Jurgen holds back a smile, "you could just ask him yourself?" He acts serious for a moment, before breaking into a wide grin at the elf. "How about it, Ul'uhha? Are you going to point us-" He thinks about the man's words and reconsiders. "Point our looms towards the Unusual Dwelling? We've a letter to deliver to the Bloodpack and, I suppose, a message."
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+7=12 ; Friday October 24th, 2008 8:05:53 AM
Peerimus listens to the small being, what he was saying made a modicom of sense. Assuming he was inserting the metaphoric language correctly given the environment. He also notes Gannes's reaction to the appearance. Something larger might be brewing and despite the Gargul's message to head to Hook, their may be other avenues. Avenues that suited Peerimus just fine as they did not derive from the being beyond the veil. Peerimus gives Kazak a curious look when the dwarf quietly chuckles. Wonder what that was about? Quite serious business here
Speaking now, "If the Blood pack is in danger or trouble perhaps we could assist? But Captain, I would think without knowing the extent we need to follow Ul'ulla's advise and change course to this 'Unusual Dwelling'. Do you know where that might be?"
Firn'gaer Friday October 24th, 2008 9:35:02 AM
"It's not a different language. If it was I would understand it."
Firn'gaer then listens as Peerimus talks to Ul'ulla.
Sailing on the Plains[DM SteveK] Friday October 24th, 2008 9:56:32 AM
Ganness tries to give the CoC a quick rundown of the local patois under cover of a sailor returning with the gourd full of ale. "The Manfri and people of the Plains get too much sun and heat, see? So words like light, bright, and white are bad, and dark, shadows, and black are good. Because they use the grass to make everything from rope to houses, they tend to use a lot of weaver terms. You get used to it!" he chortles.
The Captain confirms with the CoC. "You said you wanted to go to Rattledam, but looks like you really want to see this Bloodpack, yes? Then we should probably use this Manfri as a guide."
At this Ul'ulla perks up. "Yes, a guide. Malakikki is a dream guide and sees images in dreams. Sends Ul'ulla to wait here in Sargrass until Ganness comes. Three days to Rattledam, but only two days for druidwood ship to Unusual Dwelling." The loinclothed Manfri points a few degrees off the port bow. "That way, I show you new pattern."
...................
With the approval of most of the CoC, Ganness obligingly steers his ship to where Ul'ulla points. "I've never heard of this place the Bloodpack are supposed to be", he tells Peerimus, "but I've never known a Manfri to lie about anything. Misinformed perhaps, but never lie. I don't think they know HOW to lie."
The GrassSwift hovers above the tall Sargrass and the constant winds propels the craft ever swiftly across the boundless ocean of grass. Ul'ulla hops off and on the ship several times when seeing something in the Grasses and always is able to catch up and get back on the ship. A couple of times it is with a freshly caught Prarie Pig or some rounded roots that turn out to be full of fresh water, and once it is with a woven basket full of razor-sharp Glass Grass. Ul'ulla is very excited about his find and all but forces Ganness to allow the Manfri the use of the ships fire box and cooking utensils. A few hours of work, and the CoC see Ul'ulla melt down the Glass Grass and using a impromptu still, come up with a gourd of crystal clear liquid. "Glass Grass Wine!", he announces proudly.
Dinner that night is again prepared by the Manfri, and the CoC and the sailors enjoy Manfri cooking and drink. The glass grass wine is very faint flavor of flowers, but it warms the belly even better than the dwarven ale. It is a good thing there is only enough for a couple sips per person!
In the evening, Ul'ulla holds center stage, offering stories of the Manfri legends, talking about the Sargrass environment, stories of the Bloodpack, and any other questions the CoC may have.
Kazak - Friday October 24th, 2008 8:00:16 PM
The dwarven warrior listens to Captain Ganness's rundown of the Manfri history and local flavor ......
Taking some time during the days .....Kazak observes their new guide ... hoping to pick up some tips on local flavor ......
During dinner he sips the glass grass wine ...." My compliments .... dis is amazing stuff " as he raises his glass to toast their guide
Sitting back .... relaxed..... the warrior takes in the tales and storys and legends of the southern continent
Durgan Saturday October 25th, 2008 11:42:16 AM
Durgan listens to the stories while enjoying wine and ale. Eating the meal the manfri prepared, Durgan comments, "you know, I'm beginning to like this little fellow!"
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+29=40 ; Sunday October 26th, 2008 9:51:55 AM
Peerimus follows Gannes's words nodding as he does. His supositions proven correct on the dialect. Peerimus follows the pointing Manfri and scans about to locate markers so that he could keep a mental note on thier continuing course. [Survival 40] He was fairly certain he did not have the need to do so, but there was an ancient saying that Father favored the prepared nad thus he would be in the event direction was required.
Peerimus most definately has a question for the Manfri. His information had the Bloodpack as a group of heroes here in the Sawgrass, "From what I have heard they are quite the blcakhands and have weaved thier share of shady picks. So why would it be that simply claiming thier friendship in Rattledam be sunbaked." That bad feeling was forming in the back of the druid's mind. That feeling he got when Savin had a great plan. Peerimus smiled as the habitual memory of the monk, the rash man so full of life and energy came to him. The smile was unfortunately fleeting.
All the Shadow Realms could be breaking loose very shortly. The war they were trying to avert could be much further spread than the elves and dwarves and perhaps this could be some insight.
Trace Tuesday October 28th, 2008 10:42:07 AM
Trace commands to fly and cuts a part of grass and then returns to the boat, he will find a shady spot to try his hand at fletching from grass.
Sailing on the Plains[DM SteveK] Tuesday October 28th, 2008 12:01:09 PM
ooc: with the down=ness of the Wold, I totally understand not very many postings since Friday. Since we're not in a fight, I'll keep posting anyway to move the story along... :-) ...................
Because the druid is not a native of the Sargrass, and everything looks very similar in the 'Grass and the wind, Peerimus finds it very difficult to determine location, at least at first. But the druid is nothing if not persistant and experienced, and soon he comes across using the sun and stars to figure where he is in the Sargrass. Noting where Peerimus casts his eyes, Ganness gives a nod and Ul'ulla gives a big-eyed wink, and Peerimus knows he will never be lost in the Sargrass again.
The Children of Chaos enjoy (more or less) the new cooking style of Ul'ulla, and sits back to listen to the tales. The most facinating one that Ul'ulla spins is one he calls "The First Circle". It is a fascinating creation story that has many mythical animal figures entwined in the tale. And, if the story is to be believed, the native animals of the Sargrass are different stages of the same animal! That Prarie Pigs morph into Bounders, who morph into Rapke, who are in turn just baby Ranthoms, who are themselves pupae of the great Sarg Moth. Such is the story.
When Ul'ulla sees Trace experimenting with 'Grass fletchings, the dark, little man points out some stiff looking 'Grasses and helps Trace to harvest a few. "Broad Grass is the best kind to keep darts and arrows flying straight", he says. And Trace, being an expert on the bow, can see that it can work well. (Trace will need to perform a Skill check to fletch his arrows)
Peerimus' question brings the life-light dancing in Ul'ulla's eyes. "The monks of Rattledam protect the orphans of the Sargrass and keep hidden the domed town of Rattledam. There are other peoples who live around the Sargrass who would like nothing better to destroy the monks and take all the Sargrass secrets for thier own, and the monks work to prevent this. One way the monks have to ensure Rattledam is kept secret is to erase a memory like a sand drawing in the wind." The little Manfri waits to see if the CoC understand before continuing. "I do not know the reason, but the monks have exiled the Bloodpack from Rattledam, and the friends of the Manfri are not allowed to return. If the Unpredictable Piggies go to Rattledam and announce thier friendship to the Bloodpack, you may remember nothing afterwards."
...............................
The winds die down a little and so it takes another day to make for the Unusual Dwelling, but mid morning of the next day, and Ul'ulla points to a patch of 'Grass that looks like any other. "Here is the Unusual Dwelling", the Manfri says importantly. This may puzzle others until Firn'gaer speaks up. His permenant Arcane Sight has detected a strong illusion on this area!
Ganness slows and anchors his ship. "Me and my boys will stay here until you are done with your postal service business." he tells Peerimus and Trace.
Descending from the GrassSwift, Ul'ulla waits for the others to follow before walking up to some 'Grass and disappearing! Reappearing briefly, he beckons with a hand. "Come, come to the Unusual Dwelling of the Bloodpack!"
Rash Trinka Tuesday October 28th, 2008 12:08:47 PM
Rash jumps down and quickly follows the strange but knowledgable little man. "I don't know this Bloodpack but by their name, they sound a bit dangerous. I can enter the town and deliver the mail."
Durgan Tuesday October 28th, 2008 3:33:35 PM
"What alone? Nay, we work together. I would guess that last fight taught a few people to try thinkin more about teamwork."
Durgan readies his weapons as he leaves the Grass Swift, and begins walking towards the 'Unusual Dwelling'. "I hope none of those flesh eatin bugs are around here."
Firn'gaer Tuesday October 28th, 2008 8:51:23 PM
Firn'gaer floats down on the magic of his flying spell. He keeps Lhari close just in case. "I've never had dealings with them before, but unless they are known to any of you I suggest we all go in together. Besides, places masked with illusions usually don't want to be found. The inhabitants may not be too friendly to outsiders."
Jurgen Tuesday October 28th, 2008 10:57:45 PM
Jurgen listens to Ul'ulla and tries to understand what the Manfri is saying. Exile and memory loss? It didn't exactly make sense to the paladin, but then again, many things did not. If they seemed honorable, he would take them at their word. And pass on the message of the Great Migration. An endgame on the Southern Continent could be awfully lonely if the Children didn't get as many allies as they could find.
"As far as I understand, the Bloodpack do the same good along the Plains that we do around Heranmar... But we should be wary, regardless." Jurgen feels strangely at ease around the Unusual Dwelling. Normally, such strong magics would make him uncomfortable. Maybe there was something good here... He follows Ul'ulla into the dwelling.
Trace d20=1 ; d20+1=5 ; d8=6 ; Wednesday October 29th, 2008 1:36:36 AM
(second roll for hp on level increase, ignore second 20 roll, supposed to use d8 dice for hp = 6+1=7)
Trace struggles with the fletching and then gives up for now. (nat 1) Trace floats down with his ring of feather fall to follow the others. He has his bow at the ready while going through the door.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 d20+24=39 ; Wednesday October 29th, 2008 8:25:48 AM
Peerimus listens and falls into the deeper thought of his own speculation. The simple chore of delivering a letter for a woman in Hook City to a member of the group known as the Bloodpack has attracted quite a stir. As the Manfri speaks of the hidden city and the methods the monks employ, a few other things come to his mind. To keep the Bloodpack as protectors, it might have been necessary to banish them. Erasing the minds of the Protectors would be counter produtive at best. In response to Ul'Ulla, Peerimus nods, "I understand, Thank you."
As the ship comes to a halt, Peerimus gives Yorrick a pat and a couple grunts. 'Stay close and tell me if you smell anything.' [Handle Animal 39] Peerimus climbs down. "Rash, We need not go to Rattledam, but thank you for volunteering to do so." To the rest, "Be warey, Us Heros types seem to be notoriously untrusting of others. Especially of those that show up on the door step of our secret hideout that no one is supposed to know about. Battle ready. Under the lame guise of delivering a letter." Peerimus speaks the last few words slower, trying to impart of true oddness of all of this and hopefully to give the others a sense of what thier reactions might be if the situation was reversed.
Striding forward to take the lead, Peerimus steps into the 'Dwelling'.
Sailing on the Plains[DM SteveK] d20+12=13 ; Wednesday October 29th, 2008 11:33:32 AM
ooc: Clarification for all. - This place is not Rattledam. Ul'ulla has warned the group against going to Rattledam, an has not shown the CoC where Rattledam is. - This place is what Ul'ulla calls the secret lair of the Bloodpack, a place called Unusual Dwelling.
- Reminder: Mara Weaver from your neighborhood in Hook City gave the letter and a rug to the CoC. The rug, expertly woven of dyed grasses, to the Children that show people represented in the fine grass stitching; a man with a blonde crewcut and wearing the symbol of Domi; another with a scimitar and accompanied by a wolf; the looming presense of a half-orc with a double-bladed axe; two black elves off to one side with bows and swords; a bright-eyed inquisitive-looking gnome girl; and a woman carrying a staff who is a younger, plainer version of Mara. "That's my daughter there, Tishe'. She has her father's wanderlust that for certain. If you can't find her in Rattledam, I'm sure the monks would be able to get the letter on from there." The caption at the bottom reads; The Bloodpack.
..............
The Children of Chaos move off the GrassSwift, and follow the small, dark Manfri through the illusion. The magical effect has been hiding the structure, but now the CoC can see a large dome, fully big enough to cover most of Heranmar! Rising from a clearing of short grass and sandy patches, the dome is only 300 feet from the Children of Chaos. There is a semi-circle cut out on the side facing the group that is 20 feet tall and 20 feet across, and obviously looks like an entrance into the dome. The area before this entrance is a large sandy patch that nothing grows.
Standing before the entrance is a drow elf. Dressed in loose fitting, dark clothes, he holds no weapon, but looks wary. (Spot DC 15 Highlight to display spoiler: { he has a spell Readied } Behind the lone drow, inexpertly trying to hide in the shadows of the entrance (nat 1 on Hide skill!) is another elf figure with a bow. An arrow is nocked, but not yet drawn.
Before the situation can get really tense, Ul'ulla sings out, "Many Shadows to the Bloodpack and the town of Unusual Dwelling! I, Ul'ulla, scout of the Manfri, have brought the Unpredictable Piggies to the Bloodpack as asked by Malakikki, Dreamwatcher of the Manfri peoples!"
Neither drow relaxes, but the one in the open moves forward to be halfway between the CoC and the entrance. "Many Shadows to you, Ul'ulla", he replies in a strong yet suspicious voice. "And the Manfri are always welcome at Oddholme. But we need to be sure that this ship and these people do not have you under compulsion to come here." He turns his voice to the Children of Chaos. "And so what is your business here at Oddholme?"
Firn'gaer Wednesday October 29th, 2008 10:15:47 PM
"There are none here under our or any other's compulsion. All have come of their own will. We are here to deliver a letter to the Bloodpack. To a Tishe in particular. May we have your to enter?" He says with very little formality, but not in an insulting manner or one that could be construed to create any intended inferiority directed at the guard.
Kazak - d20+3=6 ; Wednesday October 29th, 2008 10:37:30 PM
The dwarven warrior follows after the Manfri and in Peermus's tracks .......keeping alert but keeping his hands weaponless... " no need to draw weapons if we come in peace " growls Kazak aloud
Oblivous to the hidden drow ...(d20+3=6 spot check)....... Kazak spots the drow bowman .... and stops in his tracks .....and shows his hands to be weaponless " Don't shoot the messengers " ..... as he tries his best to appear non-threatning
Rash Trinka Wednesday October 29th, 2008 11:28:15 PM
Rash follows behind listening to the Firn'gaer and Kazak trying to allay any fears that this other group might have. She sees drow elves and wonders what they are walking into but decides to try and ease the fears. She steps forward and says, "My name is Rash Trinka a cleric of the Southern Powers, and I give you the my word on the Powers that we come in peace. We only wish to deliver this letter as we promised. It is from Tishe's mother. Is she here?"
Trace d20+17=18 ; d20+12=29 ; Thursday October 30th, 2008 11:22:27 AM
(even with a nat 1 still is able to see the drow elves in their places and with bow and spell ready)
Trace has bow in hand but no arrow. "Come out of hiding brother elf, we mean no threat but only deliver a message from family for one of your own."
Trace keeps his head and eyes moving for any other hidden presence.
(spot 17, listen 29)
Jurgen Thursday October 30th, 2008 11:56:59 AM
Jurgen, seeing there is little to be feared here, remains quiet. If the guards had reason to attack the Children, they would have done it already. Hearing the group speak, he decides to add something on the off-chance that their fame had reached these Drow as well.
"I am a Protector of Domi," he raises the tattooed symbol of his god and then his spiral tattoo, pointing them both towards the Drow, "and we are the Children of Chaos."
Oddholme[DM SteveK] d20+5=21 ; Thursday October 30th, 2008 1:33:21 PM
The drow still seems unsure, though he recognizes the name of Tishe and the symbol of Domi. The other drow still in the shadows seems to make an internal decision and comes out into the light, bow and arrow back in a quiver on his back. (ooc: both drow wear obsidian-black goggles about thier eyes in an effort to reduce the brightness of the light.) (Sense Motive: 21) The bowman drow calls out. "They know names and the strange god Domi that Trellus and Flea keep harping about, cousin. They also aren't in any attack formation. Trellus wants Oddholme to be a living town, right? So we can't oppose everyone who's found us."
The first drow still looks dubious, but gives in. "We still must protect the place until they return. Yet I trust the Manfri, so I suppose we must welcome them."
Introductions on both sides and some small banter go around, and then the two drow welcome the Children of Chaos to the shadowy shelter of Oddholme. .....................
The two drow are Murdock and Aeryon, both former members of the Bloodpack and have agreed to become the caretakers of Oddholme. Murdock is a wizard, much less trusting than... well, anyone else, but seems to have a soft spot when Tishe' or Flea are mentioned. Aeryon is the archer, and his brother is currently still part of the Bloodpack.
In the last couple of months, the Bloodpack found this domed dwelling and the two drow have been cleaning it of the webs and monster carcasses left behind by the previous occupants. The intent is to get the place liveable and then invite others to live here under the protection of the Bloodpack.
It turns out that the Bloodpack are not currently in residence, being out on a mission that the drow are reluctant to discuss. Yet they bring the Children of Chaos down a long, shadowed corridor with many tunnels left and right to a surprisingly open, airy, and bright town square - type area. There is an open cooking pit and several sturdily made tables, chairs and woven items in the area. None are carved and polished, and it looks very much like a temporary camp slowly being made into a permenant one.
Aeryon and Murdock offer a luncheon to the CoC and settle in with a variety of tasty tubers, fresh-baked bread, some soft cheese, and clear spring water to wash it all down. A dessert tray is also set up with some hoarded delicacies: candied hoppers! Ul'ulla is very happy with the food, and it takes a great effort on the Manfri's part not to eat more than his share of the hoppers.
The custodians of Oddholme are interested in the CoC's recent experiences on the Sargrass and seem willing to give back as much information as they receive.
Aeryon speaks most of the time, and offers to deliver the letter and well-wishes to Tishe' as soon as the Bloodpack returns. "If you would provide a return address for the Bloodpack, I am sure they have the magical means to get into contact with you as well." ..................
Information Summary from Aeryon and Murdock
Bloodpack members are : Trellus, human cleric of Domi and leader Grymash, half-orc barbarian/cleric of Gargul Gilan, human druid Flea, gnome-girl rogue Tishe, human-girl wizard/druid Vayine, drow fighter (brother to Aeryon) Yanosh, dwarf cleric of the Power Celisiun (from Ice Vien) Olaf, human rogue/cleric of the Power Celisiun (from Ice Vien)
Bloodpack was banished from Rattledam for killing another Rattledam pack that was managed by a rival Councilman.
Yes, the Bloodpack has seen (and fought) strange monsters and mutated Sargrass animals. The Manfri have told them that there is a power outside of the Sargrass that is trying to take over.
Durgan Thursday October 30th, 2008 8:59:38 PM
Durgan takes a backseat in the negotiations and enjoys the food and drink. Especially the drink.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Thursday October 30th, 2008 9:28:19 PM
Peerimus freely offers the CoC's encounters on the plains. The Great Maw of the Sawgrass, the Ranthorn herd being the main topinc, as to him those were the out of the ordinary encounters. Peerimus will also speak on the race war that seemed to have been stirred by Krilanos, another Chold of Chaos, but one bent purely on the destruction and whms that such a mark can bring. He finishes with their destruction of Krilanos and the Blue Dragon Ohzone. Peerimus is very eager to speak to and of Gilan, the Bloodpack druid and to that order hands over a Tree Feather Token. "Assuming it could be planted to survive, Please give this to Gilan and ask him to plant it here. I would like to come back if permitted. It would also allow him to come to Hernamar and directly to my grove there."
When the subject of a power outside the Sawgrass trying to take over Peerimus volunteers what they learned in the Shadow Realm and that thier next steps are going to take them into likely conflict with it. Peerimus spends the rest of any conversation trying to get a better feel for how the drow and others view Gilan. His personality, if they knew him during the Fey Kings awakening and how the Bloodpack druid seemed to view that event and all that has come as a result.
Kazak - Thursday October 30th, 2008 11:17:57 PM
Kazak accepts the offer of hospitality and food ..... following the two drow and Peerimus ...to the townsquare area "Nice place ..... keeps the heat out " growls the dwarf as he wipes his brow
Relaxing and enjoying the fare sitting next to Durgan ...while Peerimus shares tales with their hosts .....the dwarven warrior adds " ah cousin and brother ...... good to see family working together ..thats important ......... dis is me older brother Durgan and i'm Kazak " as he slaps Durgan on the back with a laugh
The dwarf tells a few tales of his homeland and travels with his brother to the banter
Rash Trinka Thursday October 30th, 2008 11:28:49 PM
Rash also looks around the city and accepts the food and drink as it is offered. She will ask, "How many people are living here now? It seems to be a nice refuge which could hold many people but what are you hiding from?"
Oddholme Conversations[DM SteveK] Friday October 31st, 2008 11:44:58 AM
Durgan enjoys the food and drink, but he has to delve into his own stock of ale for anything stronger than water.
Peerimus seems very intrerested in Gilan, and pays for his information by telling the custodians of Oddholme about the creatures they have seen, the eagerness to network with the Bloodpack, and the Feather Token to plant for that network to work.
Aeryon writes down some notes to provide to Trellus and the rest of the Bloodpack as they come back. He is very interested in the description of the Great Maw. For the Great Ranthoms, "they are herd beasts and are able to be stampeded. Tishe' told me that she was almost swallowed by one last year."
Murdock accepts the Feather Token. "Trees are often warped into death by planting in the Sargrass, but maybe Gilan can do something about it anyways.", he tells Peerimus. "I'll give it to him."
As to the disposition of the Bloodpack druids, the drow know less. "Gilan is more powerful than Tishe' in the druidic arts", they acknowledge, "and while Tishe' talks about preservation and Mother Wold a lot, Gilan is more of a hunter and swears by Father Wold. Neither one has animal companions anymore like you do. Tishe's had two companions killed in battle and says she will not get another. Gilan said that he left his wolf with some guy named Eberon, and in exchange has been able to shape change into some very powerful creatures. Much more of a hunter and more wild is Gilan."
Kazak also gets comfortable and admires how the dome keeps it cooler inside than out. Murdock gives a fleeting smile. "Aeryon and I are not related other than being exiled from our race. I think he names cousin every other drow in a like state."
Rash compliments Oddholme and asks more about the place. Murdock seems not to want to talk more, but Aeryon is willing enough. "When the eight members of the Bloodpack sleep here, we have all of ten souls living in Oddholme. To capacity, we are sure there can live several hundred here. In reality, the population will be driven by available food rather than space. Other than some hunting, herding, and gathering the scant bounty of the Sargrass, there is little to sustain a large population." .......................
Aeryon and Murdock will offer lodgings for the night for the Children of Chaos and the ships crew if the group wishes, or the group can continue on thier journey protecting the GrassSwift on its return to Hook City.
Trace Friday October 31st, 2008 1:34:37 PM
I suggest that we get a move on back to Hook City and then back to Hernamar for refitting and then move on this new threat. This idle time makes me want to shoot a dwarves. ::::trace cracks a smile at this last bit::::::::
Durgan Friday October 31st, 2008 3:51:50 PM
Durgan finishes off his mini keg along with his food. "Well, it seems like we have stayed long enough. We delivered the message and note, and EH?" Durgan almost chokes on a piece of food as he sits upright, then pokes his brother in the ribs. "What did that pointy eared varmint just say? Tell him to watch it or I'll stick that bow of his where the sun don't shine." Durgan reaches for his empty mug and tips it upside down and shakes it hoping some more will come out. "Ye best watch it elf, I'm all outta ale." It is difficult to see, but under his immense beard Durgan is trying to suppress a huge grin.
Peerimus AC 26 HP 112/112 and Yorrick AC 32 HP 164/166 Friday October 31st, 2008 5:24:26 PM
Peerimus thanks the two drow and files away the information on Gilan and Tishe. This Gilan would be perfect. Tishe to a lesser degree, but if both continue to travel together they would compliment each other and the grove nicely
Peerimus agrees with the others that as much as they might like to stay, they needed to get going. He thanks the drow again and gets Yorrick and heads back to the shoip to get underway.
The druid stoically ignores the banter between Trace and Durgan at first, but then feels an impulse and follows it. "Worry not Durgan. I have plenty of water and we all know you secretly prefer it."
Durgan Friday October 31st, 2008 7:41:47 PM
"Not when all them flesh eatin buggies are about! Harumph!"
Rash Trinka Friday October 31st, 2008 9:33:01 PM
Rash Trinka holds out her hand towards the two drow elves. "I don't know which powers you worship if any but please accept my blessing. I think you doing a good thing here. Providing a safe haven in this harsh place could save lives. Your earn honor in doing it, but we can't linger. Other tasks call us on."
Rash will head back to the ship and board
Kazak - Sunday November 2nd, 2008 8:18:09 PM
"Heh ..... yeah we know da feeling about dat .....exiled , outcasts ......well good to see ya trying to keep connected with similar people in similar situations ....... "
"Tanks for everything ..... and da best to yous and da rest of da Bloodpack ..... maybe we'll meet again someday "
The dwarven warrior offers his hand in friendship as they say their farewells
Jurgen Sunday November 2nd, 2008 9:12:09 PM
Jurgen takes a moment to speak with Murdock and Aeryon. "There is a Great Migration coming to the Southern Continent. I don't know whether you two, or the rest of the Bloodpack, believe that such a thing is real, but we do. As it comes, dramatic events are unfolding across our part of the Wold." He takes a moment to assess the drow's response to this. "I don't know what will happen in the days to come. It may be years before they truly occur or it may be months. But I am sure that the Southern Continent will need heroes when that day arrives. I hope that we will be able to work together to prevent as much damage as we are able... An alliance, of sorts." He smiles shakily. This was definitely a weird situation. "While we each have our own goals and intentions, perhaps a sharing of information and knowledge would be appropriate? Anyways, we should be moving along. Think on it. We can be found at Heranmar, if you need us."
He heads back to the ship. He probably came across as crazy. That being said, who knew what would happen when the Great Migration started. The Children might have to call in every chip they had. So, Jurgen would work hard at getting them some chips to start with.
Firn'gaer Monday November 3rd, 2008 2:52:26 PM
Firn'gaer remains quiet as their hosts offer food and drink. He accepts the candied insects, but offers them to Rufus. Rufus greedily eats the delicacy. He eats as many as he can not caring for manners.
Once they leave he says "I think before we visit the Star Mages we should return to Henarmar first."
Onward Across the Sargrass[DM SteveK] Monday November 3rd, 2008 3:03:05 PM
The Children of Chaos make thier farewells and take thier leave from the custodians of Oddholme. Murdock and Aeryon promise to tell the tale of thier visitation to the Bloodpack as soon as they return.
When Rash offers a blessing the drow's eyes become guarded and they look at each other. Then Aeryon shrugs and says, "A cleric from home wouldn't ask, would she?" They accept her blessing for the group.
When Jurgen talks, the drow again look at each other, but this time with nods. "The older members of the Bloodpack and our former mentor, Malafret, have spoken of a coming Great Migration," confirms Murdock, "and the histories that I have seen months ago in some Oglian caves show a previous Migration as well. Just like when events in the past have required the combined efforts of many heroes, I am certain that a Migration will be another such event. We will tell the Bloodpack, and they will be ready to work together."
...........................
Soon enough, the Children of Chaos are aboard the GrassSwift and the ship glides across the tops of the Sargrass. Heading ever northward and a little to the west, several more days pass uneventfully. Ganness has taken the warnings of the drow to heart and vows he'll avoid Rattledam for a year or so. "Wouldn't want my memory to be faded." he laughs in only half a jest.
When the GrassSwift is estimated to be less than a week out from Hook City, the sharp-eyed Trace notices something out in the Grass on the port (left) side. A short patch of Grasses holds the cracked and burned remains of a Sargrass Ship! Laying about the wreckage are several unmoving figures, and then one skeleton on the western side of the clearing laying face down and impaled against the grass with a spear. Some bugs are still on the skeleton, but it is obvious that they only arrived when the blood seeped into the ground.
Straining eyes and ears westward, the crew and CoC can make out several forms occasionally seen porpoising above the Sargrass, and the growl and calls of many animals.
Spot DC 20 Highlight to display spoiler: { several of the porpoising figures look like a human riding a large reptilian-headed beast. }
Listen DC 20 Highlight to display spoiler: { There are human screams coming from the 'Grass as well as the hunting calls of Noble Races and beasts. }
Posting Report For: Monday November 3rd, 2008 4:58:43 PM
Career Game #3 Children of Chaos For the week of October 20, 2008
Notes: The Wold had technical difficulties on Monday, and there were no posts for that day.
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 d20+20=28 ; d4=2 ; d20+9=28 ; d20+23=38 ; Monday November 3rd, 2008 10:30:01 PM
Peerimus nods to Jurgen hearing him speak of the Great Migration and throws his support to the effort of keeping ties with the Blood Pack.
Aboard ship, Peerimus spends the days working on the staff and the nights enjoying the stars and rushing wind as the ship speeds along. "Firngear, you are right of course in that we need to get back to Heranmar soon. I too, would like to do so before seeing the mages of the guild. The Gras Swift though is heading to Hook. From there we can return to the dryad and then on to Heranmar. We owe it to Savin and those he left behind to close that chapter sooner rather than later. Magical transport will make it quick."
Following Trace's eyes and hand Peerimus picks out the figures in the grass and sound carrying over it. he relays both to his company. "Human riders on some sort of reptillian mount. I can hear human screams as well as what seem to be hunting calls from the riders" If Peerimus can add information on the mounts he does so. [Spot 28 Listen 28 Know Nature 38, d4 mis-click] Peerimus dwells on it for only the briefest of moments, "Captain, Bring us westward to the downed vessel!" he calls out.
To those near him, "We'll move in to lend any assistance and if it is a hunt we will end it."
Peerimus will cast barkskin upon himself and again upon Yorrick in the next dozen seconds.
Kazak - d20+3=7 ; Monday November 3rd, 2008 10:53:50 PM
Relaxing on deck the dwarven warrior only reacts to Peerimus's call of warning ..... stepping to the ships side .... his eyes sweep the plains ahead of the ship " i don't see anything " growls Kazak
(d20+3=7 spot check)
Looking back and forth between the plains and his fellow cohorts to try and get bearings on the movement of the unseen foes
Trace 104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) d20+17=34 ; d20+12=25 ; d20+13=33 ; d20+28=46 ; d20+28=35 ; d20+23=24 ; d20+18=37 ; d8+7=13 ; d8+7=8 ; d8+7=9 ; d8+7=12 ; 2d6=7 ; 2d6=3 ; 2d6=7 ; 2d6=8 ; Tuesday November 4th, 2008 11:43:21 AM
Trace cast cats grace and barkskin on himself and then leaps off the side of the ship and activates his boots of flying. Takeing up postion to cover who ever is on the ground Trace readies his bow and waits for Peerimus to say when to fire. "Trace calls out, humanoids on reptials hunting other humanoids"
if any one of the group is attacked Trace has a readied action to send four regular arrows at the target. ac 46 13hps, 7holy = 20 total ac 35 08hps, 3holy = 11 total ac 24 09hps, 7holy = 16 total ac 37 12hps, 8holy = 20 total total damage = 67 hps
Level 1: resist energy (used on Trace), entangle, entangle
Level 2: Bark-skin (used on Trace), Cats Grace (used on Trace)
Level 3: repel vermin, darkvision
spot (34), listen (25), knowlage nature (33)
Level 4: cure serious wounds, cure serious wounds
Jurgen [AC 34 - HP 141/141] d20-1=13 ; d20-1=8 ; Tuesday November 4th, 2008 11:51:45 AM
Jurgen, not at all understandings the events before him, jumps to action. An Alter Self changes him into the form of a troglodyte and, time permitting, he couples it with a Shield spell. He strains both his eyes and ears but, as usual, neither are of much use. So instead the paladin will rely on the other tool at his disposal, his sword.
"Anyone care to inform me as to what is going on?"
Durgan Tuesday November 4th, 2008 3:52:08 PM
Durgan readies his shield and axe as he waits for the Grass Swift to reach the downed ship. "Let's just make sure who the friends and who the enemies are here before we start smacking people around eh?"
Rash Trinka d20+8=12 ; d20+8=11 ; Tuesday November 4th, 2008 4:56:02 PM
Rash doesn't see or hear anything but from her new friends reactions knows something is coming. She peers in vain hoping to see something and curses the sun being in her eyes. If the group decides to start heading over to investigate she will let the ship change course and then cast Divine power on herself.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
divine favor: 1/150 rounds
Firn'gaer d20+6=18 ; d20+8=18 ; Tuesday November 4th, 2008 6:23:15 PM
Firn'gaer has many of his spells with long enough durations that he really has little to prepare. So, he waits to determine the best course of action.
Onward Across the Sargrass[DM SteveK] d20=9 ; d20=11 ; d20=15 ; d20=5 ; d20=13 ; d20=3 ; d20=1 ; d20=6 ; d20=15 ; d20=14 ; d20=3 ; d20=11 ; d20=20 ; d20=6 ; d20=15 ; d20+12=15 ; d20+7=27 ; d20+7=19 ; d20+12=30 ; d20+7=17 ; d20+12=14 ; d20+7=8 ; d8+3=11 ; d8+3=10 ; Tuesday November 4th, 2008 9:20:14 PM
Captain Ganness nods and complies with Peerimus' request; the man trusts the combat reactions of the Children of Chaos from the southbound journey. It takes a minute to change direction and come upon the clearing. As they slide past the shipwreck on the Plains, everyone hears a piercing cry of a hunting animal that vibrates through your bones.
"Rapke!" shouts Ganness. "They must be Baron's Men who are looking for more slaves!"
And Ganness' words soon prove true. On the starboard side of the ship, only 20 feet away, four human figures emerge from the grasses riding on what looks like four-legged velociraptors. The humans carry bows that are knocked and sighting along the ship. Trace is able to spy the group and nails one rider to his saddle! Intelligent and hate filled eyes gaze at the GrassSwift, and then all four monsters open thier mouths and scream. The sound washes over the GrassSwift, and everyone on board feels the sonic vibrations of the scream.
All Will DC 15 or Highlight to display spoiler: {stunned for d4 rounds}
Of the crew, all but four freeze in terror, including Captain Ganness. The ship is uncontrolled and lazily continues its course.
The three riders recognize Trace as the most serious threat and aim at the flying archer. Six arrows fly out and two strike Trace. (AC 15, nat20 crit miss, 30, 17, 14, 8) Damage: 21 to Trace ..............
About 1000 feet ahead of the ship, at least four more Rapke Riders are seen occasionally above the Grass, chasing frightened screams in the Sargrass with whips and nets.
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 d20+20=29 ; d20+7=14 ; Tuesday November 4th, 2008 10:13:06 PM
Peerimus's eyes narrow as Gannes confirms his suspisions. "Slavers." he says to no one in particular. "Take them down!" The druids eyes flash in anger, Peerimus then points to the center of the 4 near the ship and casts a spell. A torrent of rain water pelts down over about 20' soaking riders and beasts. "Firngaer! Your Tentacle spell!" he then calls out. [Cast Create water]
"More riders are about 1,000 feet ahead!" Peerimus points them out.
If the Grass Swift is heading in the right direction he calls for ahold on everyone count. "wait for the ship to close more."
Yorrick made a 14 but gets an addition +4 against enchantment spells and effects. so it depends on what the Rapke scream classifies as.
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) d20+28=31 ; d20+28=38 ; d20+23=33 ; d20+18=19 ; d8+7=10 ; d8+7=12 ; d8+7=11 ; 2d6=8 ; 2d6=6 ; 2d6=12 ; Tuesday November 4th, 2008 11:10:23 PM
Trace narrows his eyes and lets loose another four arrows streaking their way to the target.
ac 31 10hps, 08holy = 18 total ac 38 12hps, 06holy = 18 total ac 33 11hps, 12holy = 23 total ac 19 miss total damage = 59 hps
Level 1: resist energy (used on Trace), entangle, entangle
Level 2: Bark-skin (used on Trace), Cats Grace (used on Trace)
Level 3: repel vermin, darkvision
spot (34), listen (25), knowlage nature (33)
Level 4: cure serious wounds, cure serious wounds
Firn'gaer - AC 19 d20+14=16 ; d20+22=31 ; d20+22=35 ; d20+22=28 ; d20+22=34 ; d20+22=30 ; d20+22=37 ; d20+22=27 ; d20+22=35 ; Wednesday November 5th, 2008 11:43:55 AM
Firn'gaer fends off the stunning effect of the Raptke's scream. Firn'gaer flies to the side of with the slavers. As long as no non-slavers are near the Raptke and their riders, Firn'gaer will cause the area around the slavers to burst with rubbery black tentacles that reach out and grab anything withing reach.
Black Tentacles (Grapple +22): Four Raptke DC 31, 35, 28, 34; Riders DC 30, 37, 27, 35. Only to grapple, damage occurs once grapple is maintained.
Active Effects: Endure Elements (24 hours), Mage Armor (28 hours), Overland Flight (28 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, Read Magic, See Invisibility, SR 20, Tongues * -- Spells cast (r) -- racial spells [] -- permanently held spell slots
Jurgen [AC 34 - HP 141/141] d20+14=15 ; d4=3 ; 12d6=46 ; Wednesday November 5th, 2008 3:19:22 PM
Jurgen, hearing that they are slavers, moves from cautious preparation to fury. The paladin may fear the undead, but he hated slavery. The sonic vibrations move through him and, for a moment they seems to affect him, before he manages to overcome it [Will Save - I rolled a natural one, but I can't remember off the top of my head if we use the critical failure rolls in the Wold. If we do, Jurgen is stunned for 3 rounds.]
Providing he isn't affected by the noise, Jurgen throws a blast of Chain Lighting the nearest targets [Primary Target: 12d6=46 - Up to 11 secondary targets: 23 damage. Reflex save vs DC 23 for half]. If any of the targets appear not to be slavers, Jurgen will choose not to hit them.
(OOC: I pick the troglodyte form because I'm totally a cheater. Alter self gives the natural armor bonus of the creature and Trogs have a +6.)
Kazak - Ac 32 Hp 170 d20+10=19 ; Wednesday November 5th, 2008 5:20:23 PM
Seeing the crew freeze at sonic blast ..... Kazak shakes off its effects (d20+10=19 will save ) .....
As water splashes down on the four closest slavers .... the dwarven warrior makes a dash to the rudder ( or whatever else steers the ship) ...... grabbing it Kazak does his best to help maintain the ships course towards the wreckage and the screams from around it ......
"Hey you get over here and steer da shp " Growls Kazak at one of the still active crew
Not wanting to run off recklessly towards the slavers ahead .....The dwarf looks up at the ships mast towards the crowsnest ( if they have one) "Hey Peerimus ... we need some aerial recon .... want me to climb up ... or i can fly ......no sense me running on da ground after da mounted slavers .... shipboard or skyward for me " growls Kazak
Onward Across the Sargrass[DM SteveK] d20+7=12 ; d4=1 ; d20+10=23 ; d20+10=21 ; d20+10=21 ; d20+9=28 ; d20+9=13 ; d20+9=29 ; d20+10=20 ; Wednesday November 5th, 2008 9:18:04 PM
Peerimus shouts that the Riders are slavers and calls out a plan. Water pours over the four Riders and thier Rapke. Although he notes his spell only produces half the water it should, all four targets are soaked.
Yorrick looks to succumb, but his magical nature overcomes the Rapke Scream. (It is indeed a Compulsion = Enchantment)
Trace takes a bead on another Rider when the Rapke scream washes over him. (Will Save DC 12: Fail). The ranger staggers in the air, stunned. (1 round) (ooc: In an effort to keep the battle moving and without access to Trace's CS, I took a stab at what his WIll save was based on a 15th level Ranger +2.)
Firn'gaer checks and sees that no one but the Rapke and Riders are nearby, and the Black Tentacles erupt from the earth, pinning all four Rapke and the three living Riders.
Jurgen is also stunned by the sonic vibration of the Rapke scream. (sorry, nat 1 always fails in the Wold)(3 rounds)
Kazak gets the remaining sailors working and runs to grab the ship's wheel. With one of the sailors, he is able to steer the GrassSwift. ........................
Horror fills the eyes of the three living Riders as first they and thier mounts are doused with water on the Sargrass and then held in place by Firn'gaer's magical spell. Already, the insects of the Plains boil out of the ground and begin to swarm over the soaked Rapke and Riders. One Rider is able to break free and launch himself out of the grasping Tentacles, and into the deep Sargrass before being lost from view. (more than 5 feet of heavy undergrowth = total concealment). The insects follow.
The Grassswift continues sailing across the wind and makes 120 feet in a matter of seconds. The hunting Riders ahead (about 880 feet) seem unaware of the advancing ship... at least they are not turning around, and continue to pursue the frightened screams in the 'Grass.
Durgan d20+13=19 ; Wednesday November 5th, 2008 9:41:20 PM
OOC- will save last round = 19
Durgan stows his axe and aids in steering the ship. "Hey brother, I bet ye never thought we would be the ones tryin ta steer one of these boats!" As they get closer he will ready his crossbow for use.
"Slavers eh? I guess they are the bad guys then." Durgan shakes his head at the raiders under attack by the insects. "Heh heh. Ye think they would know better than to get wet out there eh? A bit cruel but I guess they had it coming."
"Hey Jurgen, you ok over there? You look kinda slow." The dwarf smiles, hoping the banter covers his worry of those being pursued by the raiders.
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) (((stunned 1 round))) Wednesday November 5th, 2008 11:31:25 PM
(ooc:dont know if this makes a diffrent but Trace is away from the boat and flying, in the post you put that all on board are affected, thats why I didnt roll. Trace sheet http://docs.google.com/Doc?docid=dccg37sx_0gjqk5kcd&hl=en )
((oops!: You're right, I did write that and though my thought was Trace was near the ship, that wasn't specified. Trace skewered a second Rider and wasn't stunned that round. :-)
Trace floating in air stunned by the screach from the lizzards.
Level 1: resist energy (used on Trace), entangle, entangle
Level 2: Bark-skin (used on Trace), Cats Grace (used on Trace)
Level 3: repel vermin, darkvision
spot (34), listen (25), knowlage nature (33)
Level 4: cure serious wounds, cure serious wounds
Jurgen [AC 34 - HP 141/141] Thursday November 6th, 2008 6:15:16 AM
Jurgen sways peacefully, stunned for another 12 seconds.
(OOC: Don't know why you're sorry, Steve. It's the fault of the dice :P)
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 Thursday November 6th, 2008 7:49:42 AM
Peerimus considers the first group taken care of and heads to the bow with Kazak now on the wheel. Jurgen and the others would hopefully snap out of it soon. "Firngaer can you slow them up? Any thing I do might hit the humans they are chasing. I can't see what's going on too well."
Peerimus then glances towards the main mast and the suggestion of climbing up. "No I think we keep to the deck. Keep us steady after them Kazak!"
Peerimus decides his best course is to wait
Rash Trinka d20+20=32 ; Thursday November 6th, 2008 8:02:33 AM
(Sorry about the missed post.)
Rash easily shrugs aside the vibrations and stares intently at the enemy (save 32 from earlier rounds). She wishes that she could reach out and smite the slavers but all of her spells are to short ranged for now. She decides to cast a fly spell on herself but stays on board the ship since its speeds seems to rival her own speed at flying.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
divine favor: 3/150 rounds fly 1/150
Firn'gaer - AC 19 d20+22=28 ; d3=3 ; d20+22=23 ; d20+22=31 ; d20+22=32 ; d20+22=42 ; d20+22=37 ; d20+22=30 ; d6+4=5 ; d6+4=9 ; d6+4=7 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; Thursday November 6th, 2008 6:35:28 PM
"I don't have any spell with that kind of range for that task." He says to Peerimus. "I'm going to get over them and do my worst."
Firn'gaer flies out in front of the boat (20-ft) and casts Dimension Doors to a location above the slavers about 60-ft at the far reaches of his spell. His range on Dimension Door is 960 feet.
Grapple: Raptke DC 28 (dmg 5), 23 (dmg 9), 31 (dmg 7), 32 (dmg 8); slavers DC 42 (dmg 10), 37 (dmg 7) (ignore the 3, hit button by mistake)
Active Effects: Endure Elements (24 hours), Mage Armor (28 hours), Overland Flight (28 hours), Tiny Hut (28 hours); Black tentacles (13 rounds)
Permanent Spell Effects: Arcane Sight, Detect Magic, Read Magic, See Invisibility, SR 20, Tongues * -- Spells cast (r) -- racial spells [] -- permanently held spell slots
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) (((stunned 1 round))) d20+28=48 ; d3=2 ; d20+28=40 ; d20+28=31 ; d20+23=29 ; d20+18=35 ; d8+7=13 ; d8+7=10 ; d8+7=10 ; d8+7=11 ; d8+7=8 ; d8+7=15 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=3 ; Thursday November 6th, 2008 7:09:29 PM
Trace takes aim at the one running away or any other rider in the area.
ac 48 hit crit 40 33hps, 06holy = 39 total ac 31 11hps, 06holy = 17 total ac 29 08hps, 09holy = 17 total ac 35 15hps, 03holy = 18 total total damage = 91 hps
Level 1: resist energy (used on Trace), entangle, entangle
Level 2: Bark-skin (used on Trace), Cats Grace (used on Trace)
Level 3: repel vermin, darkvision
spot (34), listen (25), knowlage nature (33)
Level 4: cure serious wounds, cure serious wounds
Kazak - Ac 32 Hp 170 Thursday November 6th, 2008 8:12:20 PM
The dwarven warrior with the crewmans help " lets steer it towards the riders ahead .......sneak up behind them ...... if this thing can sneak " laughs Kazak as he follows Peerimus's commands
"Yea .... bro ..... can you see me as Captain ??....... hehe ...... swab da deck .....batten down da hatches " laughs the younger brother at his older brother
Durgan Thursday November 6th, 2008 9:20:46 PM
"Heh heh. Captain of a pirate ship mebbe. Pirate ship out hunting orcs. Hmmm. Don't sound too bad. Sign me up brother!"
"Now let's get up there and clobber some slavers eh?"
Onward Across the Sargrass[DM SteveK] d20+5=12 ; d20+5=16 ; d20+5=11 ; d20+12=32 ; d20+12=19 ; d20+12=27 ; d20+12=17 ; d20+7=19 ; d20+7=21 ; Thursday November 6th, 2008 10:48:05 PM
Durgan and Kazak work with the sailors to keep the GrassSwift moveing forward. Two of the sailors and Ganness are able to recover thier wits and begin to help as well. The jesting tone of the dwarves does much to stiffen the spine of the sailors.
Jurgen reels and keeps hearing a ringing in his ears that he can do nothing about. (2 rounds)
Peerimus runs to the front of the ship to keep watch on the Riders hunting ahead of the ship.
Rash also moves forward and casts a flying spell on herself, though she keeps on ship to bide her time.
Firn'gaer is able to spot a slaver and then Dim Door 60 feet above the Rider. *Pop* Highlight to display spoiler: { Firn'gaer can see through the concealing 'Grasses from his height and knows there are four more Riders on Rapke, two more walking slavers who has almost 20 Bounders (two footed Rapke the size of big dogs) that are acting as hounds to bring the chased people to bay. Another slaver has a chain with three people on it, and there are two people still not captured by the slavers.}
Trace aims into the concealing 'Grasses, and the Whispering Bow calls almost lovingly to the slaver; "no where to hide, evil one", it croons. And the seeking ability of the bow pierces the Sargrass and the Rider who falls dead. (Trace is now 240 feet behind the GrassSwift)
The GrassSwift sails forward, and is now but 660 feet from the hunting slavers.
...........................
One Rapke breaks from the Tentacles and flees across the Plains to the south, trailing biting, stinging, and clawing insects. (Grapple 32) The death of the water-soaked Rideris almost a blessing, however, for his two companions and thier three remaining Rapke have a worse fate. The insects of the Sargrass boil out of the ground and begin to consume their prey. The screams of the Rapke and Riders have no magical compulsion this time, but the horror-filled anguish is heard far over the Sargrass.
Getting squished by the Tentacles is no fun either.
Firn'gaer Highlight to display spoiler: {
One of the Riders near the slaves notes the appearance of Firn'gear and shouts to his companions. "Disperse! A Star Mage is above us. Let us not provide him a large target." The Riders move away from each other (at least 50 feet between Riders), put away thier whips and nets, and bring out bows.
The slavers and thier Bounders continue to pursue thier quarry of the fleeing shipwreck survivors.
The one slaver with the three captives moves to place a dagger on the ear of a captive. "Move away, Star Mage!" he calls, "or this woman dies from your actions!" }
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) Thursday November 6th, 2008 11:28:08 PM
Trace turns and heads for Firn'gaer, he flies with abandon to move into postion and catch up with the other slavers.
Level 1: resist energy (used on Trace), entangle, entangle
Level 2: Bark-skin (used on Trace), Cats Grace (used on Trace)
Level 3: repel vermin, darkvision
spot (34), listen (25), knowlage nature (33)
Level 4: cure serious wounds, cure serious wounds
Jurgen [AC 34 - HP 141/141] Friday November 7th, 2008 3:47:59 AM
Again, Jurgen is unable to move. Which, for this moment, is of much frustration to him.
Rash Trinka Friday November 7th, 2008 8:13:03 AM
Rash sees Firn'gaer and decides to join him activating her own dimension door spell and popping into existance 15' from the gnome wizard also flying in the air.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider*! Shield of Faith, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*!, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor!, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
! after spell means spell was cast divine favor: 4/150 rounds fly 2/150
Firn'gaer - AC 19, HP 97 Friday November 7th, 2008 9:28:58 AM
"Can you hear their screams?" Firn'gaer said glaring with an unblinking stare. "Can you hear the screams of the others that I pinned to the ground and dowsed with water. Human and Raptke, both, eaten alive as the insects of the Sawgrass fed on their alive screaming bodies." He gives the human a moment to conjure up the imagery in his mind. "I care nothing for you or your companions. I only want your captives released and the other to stop their pursuit of the others."
"If you do not, know this . . . I am Firn'gaer of the Children of Chaos (I know doesn't sound scary to me either) I have fought and defeated a Sawgrass Gelendan. I defeated a great dragon. If you do not, I will unleash my unholy wrath upon you. You will be eaten alive only to find that death's cold embrace will not find you. I will keep you alive only to make an example to others of your kind. Over and over I will bring you to the edge of death only to snatch you from it's loving arms. And at some point you will beg for your final death. At that point and only that point may I finally grant that which you ask."
"What will it be? Life? Or food for the insects of the grasslands?"
Firn'gaer will ready a Shatter spell from Lhari to shatter the dagger of the slaver if he should try and use it. (Shatter: Will save DC20 to negate)
Active Effects: Endure Elements (24 hours), Mage Armor (28 hours), Overland Flight (28 hours), Tiny Hut (28 hours); Black tentacles (12 rounds)
Permanent Spell Effects: Arcane Sight, Detect Magic, Read Magic, See Invisibility, SR 20, Tongues * -- Spells cast (r) -- racial spells [] -- permanently held spell slots
Rash Trinka "Illegal post" Friday November 7th, 2008 5:56:13 PM
Rasha listens to Firn'gaer and even she is a little intimidated by the gnomish wizard.
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) Friday November 7th, 2008 8:09:34 PM
Trace looks over at Firn'gaer........."Geeze, I thought I was the blood thirsty one!"
Onward Across the Sargrass[DM SteveK] d20+1=13 ; d20+12=20 ; d20+7=8 ; d20+12=24 ; d20+7=13 ; d20+12=14 ; d20+7=24 ; d20+12=14 ; d20+7=16 ; d6+2=7 ; d6+2=7 ; d6+2=8 ; Friday November 7th, 2008 9:03:50 PM
Trace flies as fast as he can to arrive to the next fight. (120 feet towards the Riders.)
Jurgen remains stunned. (last round can move next round)
Rash uses her spell to POP into existance beside Firn'gaer but fifteen feet away.
Firn'gaer tries to intimidate the slaver that threatens one of the slaves (DM rolled intimidate check: 13), but the slaver laughs. (ooc: Wold opposing checks always use the average of 10 + modifiers and 13 fails on the slaver)
Lhari tells Firn'gaer quietly that he is ready to Shatter the dagger as soon as there is an opportunity.
The GrassSwift, under the direction of Ganness and the steering of Kazak and Durgan, increases speed and flashes across the Sargrass. (160 feet to the Riders) ................
The trapped Riders and Rapke cease screaming. Soon, all that is left of the once-slavers and mounts are bleached bones glittering in the sun of the Sargrass.
The slaver with his dagger at the throat of the captive only laughs at Firn'gear's feeble threats. "Nothing you have will save the life of this girl!" he shouts. "I give you five seconds to start moving towards your ship and turning it around before these all begin to grow second smiles!" he laughs evilly.
The slavers with the Bounders have stopped pursuing the fleeing refugees and are watching the face-off.
The four Rapke riders take the opportunity to turn Firn'gaer into a straw target. Eight arrows fly towards the wizard, but only three strike true. (Firn'gaer takes 22 damage) "Yah, get goin'", shouts one of the Riders.
................
Firn'gaer, Rash, and slavers in same area. All slavers are at least 20 feet away from each other.
GrassSwift and most of CoC are 500 feet from slavers.
Trace is 880 feet from slavers and 380 feet from GrassSwift.
Rash Trinka AC 32 hps 130/130 Friday November 7th, 2008 10:40:35 PM
Rash smiles at the slaver holding the knife to the girl's throat. She points at him and says, "Foolish man. I am a Priestess of the Powers of these lands and I can easily bring the girl back to life. So when you kill your shield who will be left to shield you? Now {b} Halt {/b} where you are and surrender!
Rash casts a command on the slaver Will save 20 needed.
Rash will then swoop down at the slaver with her falchion ready.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Bless, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
divine favor: 4/150 rounds fly 2/150
Firn'gaer - AC 19, HP 75/97 d20+31=33 ; d20+35=47 ; Friday November 7th, 2008 10:57:17 PM
"You were warned." Is all Firn'gaer says as he finishes his spell and a hand of force appears before the slaver. The hand grabs the slaver and he is helpless in its grasp.
Firn'gaer casts his spell and then closes the distance on the slaver (spell allows double movement on descent, 80-ft). He is hoping that the drop in distance will give him cover from the others.
Lhari ready a Wall in case we have uninvited guests, please.
Kazak - Ac 32 Hp 170 Friday November 7th, 2008 11:50:37 PM
"Captain Ganness ..... i say we run dem down " growls Kazak as he keeps the Grass swift headed straight for the riders
"Hey brother git your crossbow out and shoot da slimey cowards "
Turning towards the nearest crewman ..... " be ready to take over da steering of da ship ...... i might hafta jump ship and hjave at dem slavers " growls kazak
From his vantage point on the Grass Swift (hoping its higher then so called sea level (grass level).....the dwarven warrior peers out at the action ..... looking for more slavers and any aliies they might be lurking about in the sargrass
Durgan AC31 Hp182/182 Saturday November 8th, 2008 9:59:16 AM
Durgan sees Captain Ganness and the crew have the ship under control. He moves forward to get a good vantage point and readies his crossbow along the way. "Hey brother, remind me later to write a speech to give to future enemies about not messing with the gnome wizard. hehe."
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) Saturday November 8th, 2008 11:05:47 AM
Trace continues his flight of the bumble bee run while headed for the slavers. Trace screams out, I sure wish someone could dim door me to the fight!
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 d20=2 ; 3d6=8 ; d8=3 ; Sunday November 9th, 2008 9:18:45 AM
Peerimus's anger at the notion of the slavers and what they represent overrule any pity or remorse he would have felt for others. Knowing the fate of those covered in water and then immobilized on the Plains would have likely spared any other kind of creature he knows from such a fate. But not for those who hold such a special place of vileness in his heart. Peerimus can not hear the conversation Firngaer is having, but he does know that four more are targetting the wizard and even from here they are not beyond his reach. They were not before, but the possibiility of those they are chasing of being caught in the spell was one he would not take. Now things were different and Peerimus call aloud to 'Father' in his native tongue.
"Father, Urugi, E Amaluaha Esse a'Ahaala esse mai". Stretching down from the sky, like a finger of a god, comes a 30' tall vortex of ripping wind. The cyclone lands directly on the far most left Rider. Reflex DC 25 dmg 8 Medium creatures 2nd DC 25 or be picked up and Dmg 3
Jurgen [AC 34 - HP 141/141] Sunday November 9th, 2008 5:29:25 PM
Jurgen, unable to focus on the events around him, spends another six seconds dazed. If the other Children hadn't solved the problem by then, then Jurgen would enjoy taking some slaver blood.
Durgan AC31 Hp182/182 Monday November 10th, 2008 4:17:14 PM
OOC- Trace- I think you can use x4 run movement with fly spell. It's prob worth looking up...or ask on the rules board.
Rash Trinka AC 32 hps 130/130 Monday November 10th, 2008 4:22:56 PM
(ooc)I think that question was debated on the rules board a while back and it was decided that you can only get a double movement while flying. Still flying is a 60' so that does help
Onward Across the Sargrass[DM SteveK] d20+7=13 ; d4+2=5 ; d20+2=16 ; d20+3=7 ; d20+3=12 ; d20+3=9 ; d20+10=15 ; d20+10=12 ; Monday November 10th, 2008 5:20:19 PM
Rash tries to stop the slaver holding a dagger with a Command, but the slaver knows a spell when he sees one, even though he doesn't know what kind it is, and his dagger plunges to the shackled woman (ooc:Readied Action goes first). She has also been waiting and pulls away (ooc: Readied Action), leaving a deep wound, but not one immediately fatal. (AC 13, Dam 5) And then the spell takes root in the slaver's mind and he can't move!
Firn'gaer casts his own spell, Grasping the slaver in a nigh unbreakable grip before plummeting down the to the Grass. Hidden as he is, he can now only see the Grasped slaver and the three shackled humans, one bleeding badly. Of course, that means the gnome has complete concealment from the other slavers, too!
Kazak and Durgan run towards the bow of the GrassSwift to be with Peerimus. From the advantage of the deck, the two dwarves can see the Riders, but not the dismounted slavers, Bounders, or fugatives.
Trace flies as fast as he can (ooc: 120 feet) but is increasingly being left behind by the GrassSwift.
Peerimus intones cryptic words and with a determined hand, brings into being a ravaging cyclone directly on one of the Riders. Both the Rider and his Rapke is pounded by the incessant winds, and, with a cry of dismay, the Rider is plucked from his saddle and lofted into the air. The Rapke itself is too large for the vortex, but is still scraped by the flying debris.
Jurgen slowly shakes his head and comes out of his daze. He takes time to identify what in Domi's name is actually going on before contributing to the combat.
The GrassSwift under the captaincy of Ganness continues its sprint across the Sargrass. Now, all but four sailors have recovered from the Rapke cry. (ooc: moves 160 feet) ...............
The Grasped slaver doesn't struggle from the spell on him from Rash, and lays helpless in the Grasping Hand.
The slavers with the Bounders shout a command and the Bounders and thier masters fade into the Sargrass. (ooc: total Concealment, +20 on Hide checks DC 32 to see any)
The Rapke Riders also seem to have lost interest in continuing the fight. Two turn thier mounts due south and race across an area of shorter grass, probably a Ranthom trail. Those Rapke can really sprint, and within seconds they are 250 feet south and still moving. The riderless Rapke follows the two.
The last Rider brings out a small stone and crushes it, creating a Large Fire Elemental. "Burn everything!" he shouts pointing in the direction of the shackled captives and is clearly heard by Rash. Then he too heads south (ooc: 50 feet away)
The fire elemental surges in joy and moves through the Sargrass towards the shackled captives, the Grasped slaver, and the hidden Firn'gaer. A wake of fire erupts every step it touches the dry Sargrasses.
A cry of horror wells up from the sailors; Fire on the Plains! There is nothing for hundreds of miles that will put out a conflagration that could erupt! ..............
Firn'gaer, Grasped slaver, and captives in same area.
Rash is 60 feet above Firn'gaer.
Fire Elemental is 40 feet away from Firn'gaer.
One Rider is 70 feet away headed south.
Two Riders and one riderless Rapke are 250 feet away and headed south.
GrassSwift and most of CoC are 360 feet east of Rash and Firn'gaer.
Trace is 760 feet east of Rash and 400 feet east of GrassSwift.
Firn'gaer - AC 19, HP 75/97 d20+35=46 ; Monday November 10th, 2008 9:54:12 PM
Firn'gaer flies over to the captives. As he moves he calls forth a potion from his haversack. To the wounded woman, "You will be alright now. Drink this; it is a magic healing potion. It will heal the wound." He hands the woman a CMW potions. "I'll get you three out of here as soon as possible."
"Lhari be prepared for a wall spell. I don't want to get jumped by anything in this think grass." He says to his staff.
Grasping Hand: Grapple DC46 (+35 grapple)
Active Effects: Endure Elements (24 hours), Mage Armor (28 hours), Overland Flight (28 hours), Tiny Hut (28 hours); Black tentacles (11 rounds), Grasping Hand (13 rounds)
Permanent Spell Effects: Arcane Sight, Detect Magic, Read Magic, See Invisibility, SR 20, Tongues * -- Spells cast (r) -- racial spells [] -- permanently held spell slots
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) Monday November 10th, 2008 10:07:53 PM
Trace continues his flight of the bumble bee run while headed for the slavers....................
(ooc:mental note, go to catacombs and buy some acme rockets)
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) illeagle post Monday November 10th, 2008 10:09:14 PM
(in d&d have gnomes or dwarves invented any gun powder?)
SteveK: LOL! If they have in the Wold, they ain't telling...
Peerimus's voice is not panicked or even really urgent. the druid directs the Whirlwind to the man who summoned the elemental. [Standard action takes it 60' If caught DC Reflex 25 Dmg 11 picked up DC 25 Dmg 2.] He keeps his initial captive as well. The druids eyes cast towards the erupting flames, and his eyes carry a darkening anger. He was not sure who these men of the barons were, but they had made some powerful enemies.
Rash Trinka AC 32 hps 130/130 d20+15=26 ; Monday November 10th, 2008 11:13:06 PM
Rash was already thinking what Peerimus asks and nods to herself summoning her magic. She points an imperious finger at the elemental and mutters a few words ending with "Begone!"
OOC Greater dispel magic dc roll of 26 on the fire elemental
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Bless, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater!,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
divine favor: 4/150 rounds fly 2/150
Kazak - Ac 32 Hp 170 Monday November 10th, 2008 11:58:47 PM
the dwarven warrior leans forward as much as he can .... trying to will himself and the Grass Swift closer ......
Jurgen [AC 34 - HP 141/141] d20+10=28 ; Tuesday November 11th, 2008 2:19:11 PM
Jurgen doesn't know what has been going on and so his first reaction is towards the spreading fire. While Rash focuses on the Elemental, Jurgen decides to try to stop the flames themselves [is Elemental's fire magical? If not, Jurgen will either A: attempt to Aid Another on Rash's Dispel or B: do his own dispel if he cannot Aid Another. Dispel Magic Check: d20+10=28]. He fires off a Dispel Magic, hoping to prevent the plains from disappearing.
Onward Across the Sargrass[DM SteveK] d20+10=27 ; d20+4=17 ; d20+4=22 ; d20+7=26 ; d20+4=9 ; d20+10=14 ; 2d8+3=13 ; Tuesday November 11th, 2008 6:15:12 PM
Firn'gaer provides a potion to the bleeding captive woman who lies swooning in the 'Grass. His little conversation with Lhari is acknowledged by the intelligent staff.
Trace zips forward as fast as he can. (ooc: another 120 feet)
Peerimus asks Rash to dispel the elemental, and, if possible, is even more angry with these people that Ganness has called Barons.
The tornado whips over a second Rider, and Rider and Rapke are whipped by the winds. The Rider, however, stays in the saddle, allowing his Rapke's greater size to keep the team on the ground. (DM decision: Successful Ride check vs the spell DC to keep in the saddle)
Rash, already thinking like Peerimus, casts greater dispel magic, and the fire elemental winks out of the Wold.
Kazak leans forward as much as he can .... trying to will himself and the Grass Swift closer ......
Jurgen Readies a dispel magic, but can see that the spell isn't needed.
The captive woman gratefully drinks the potion and is completely healed. "Blessings of the Powers on you, my lord wizard!", she gasps.
The GrassSwift under the captaincy of Ganness continues its sprint across the Sargrass, but is now angled to pass to the north of Firn'gaer's position. "I'll bring my ship upwind of the fire, but not very close", the Captain calls to Peerimus. All sailors are recovered from the Rapke cry. (ooc: moves 160 feet) ...............
The Grasped slaver begins to struggle, but stays in the Grasping hand.
The two dismounted slavers and thier Bounders are not seen in the 'Grass. shout a command and the Bounders and thier masters fade into the Sargrass. (ooc: total Concealment, +20 on Hide checks DC 34 to see any)
The two Rapke Riders and riderless Rapke continue to sprint along the Ranthom trail due south. (ooc: now 500 feet south of Firn'gaer position)
The last Rider brings his Rapke around and follows his companions headed south. (ooc: 300 feet south of Firn'gaer)
The fire elemental is gone, but his fires remain. Currently, they are in an 20 foot diameter, but beginning to spread west in the dry 'Grass and blowing wind. ..............
Firn'gaer, Grasped slaver, and captives in same area.
Rash is 60 feet above Firn'gaer.
Whirlwind is 50 feet south of Firn'gaer.
Fire is 20 foot diameter and 40 foot west of FIrn'gear.
One Rider is 300 feet away headed south.
Two Riders and one riderless Rapke are 500 feet away and headed south.
GrassSwift and most of CoC are 200 feet east of Rash and Firn'gaer. The ship is also coming around to the north.
Trace is 640 feet east of Rash and 440 feet east of GrassSwift.
Jurgen [AC 34 - HP 141/141] Tuesday November 11th, 2008 6:56:15 PM
"Now... To see if we can't prevent a wildfire." Jurgen, who still has no clue what has been going on, flickers through the gestures of another spell. He casts Summon Monster V and calls a Medium Water Elemental into being, pointing it towards the fire. Alone, it probably wouldn't be enough, but maybe it could slow the burn long enough for someone else to come up with a better plan.
"Ignore the slavers! The fire is the problem!"
Durgan AC31 Hp182/182 Tuesday November 11th, 2008 8:17:16 PM
"I only have one thing to use to put out the fire with, and I ain't had enough ale fer that to work yet. Any other ideas?"
Durgan readies his crossbow in case any of riders circle back. When the ship gets close enough, he will disembark and help the people get on board.
Firn'gaer - AC 19, HP 75/97 d20+35=38 ; Tuesday November 11th, 2008 8:31:24 PM
"Wait here." He says to the captives. Firn'gaer pulls his Staff of Fire and rises 20-ft into the air. (If this can be done as a move action, he will encircle the fire with a wall of fire, heat inward, to burn the fuel for the fire and keep it contained. The radius of the circle is 70-ft, but Firn'gaer will make only large enough to circle the existing fire.)
Grasping Hand: Grapple DC38 (+35 grapple)
Active Effects: Endure Elements (24 hours), Mage Armor (28 hours), Overland Flight (28 hours), Tiny Hut (28 hours); Black tentacles (10 rounds), Grasping Hand (12 rounds)
Permanent Spell Effects: Arcane Sight, Detect Magic, Read Magic, See Invisibility, SR 20, Tongues * -- Spells cast (r) -- racial spells [] -- permanently held spell slots
Trace 83/104hp ac 29 (resist energy, bark skin, cats grace) ((flying)) illeagle post Tuesday November 11th, 2008 10:33:44 PM
Trace continues his 120 dart move
Rash Trinka AC 32 hps 130/130 Tuesday November 11th, 2008 11:05:01 PM
Rash also isn't worried about the other slavers running away. Their sort would always be around and their evil was stopped for now. She warns, "Careful, I am going to summon some water and I expect the bugs to come with it. Rash casts the spell create water dumping 30 gallons of water on the brewing fire.
Zero: Read Magic, Create Water!, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Bless, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement Fifth:Flame Strike*, Righteous Might, Quickened Divine favor, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater!,
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.
divine favor: 5/150 rounds fly 3/150
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 Wednesday November 12th, 2008 7:32:27 AM
Peerimus sends the cyclone 60 upwards with the man still trapped within. The fire was a nominal issue, the captives were the main concern and pouring water all over the place would certainly cause some anxiety. "Captain we need to come in and get those people as quick as we can." Peerimus does not take any other ctions so as to maintain control over the whirlwind
Slavers and Captives[DM SteveK] Wednesday November 12th, 2008 11:18:11 AM
With any further resistance melting away or sprinting for all they are worth, the Children of Chaos are able to concentrate on the fire. The firey elemental was only on the Wold for a few seconds, and between Firn'gaer's Wall of Fire (with heat inward) and Rash's water storm (that only produces 15 gallons), the possible firestorm across the Plains is averted.
The GrassSwift slows down for a pick-up, and Trace is able to catch up to the ship.
It is a simple matter after that to pick up the three captives, the two other fugatives, and provide them food, shelter, and security.
Another simple matter to restrain or slay the slaver in the Grasping Hand and the Rider in the whirlwind depending on what the Children of Chaos want to do.
There are also probably a couple more slavers who don't want to be found along with a pack of Bounders in the deep Sargrass nearby.
Pretty much it is the CoC call on how to handle the shipwreck victims and the slavers. Ganness and the sailors will let such things go and are ready to sail to Hook City at Peerimus' OK.
Rash Trinka AC 32 hps 130/130 Wednesday November 12th, 2008 8:13:28 PM
Rash in her giant form will swoop down and gather up the slaver and then fly to the ship dumping him to the hard planks. She says, "Tie him up please while I look to his captives." If the victims are already on board, Rash will check them over for injuries, otherwise she will try and get them on the ship as easily as she can, without frightening them and then check them for injuries.
Durgan AC31 Hp182/182 Wednesday November 12th, 2008 9:26:46 PM
Durgan trains his crossbow on the slaver. "What were ye about then eh? Talk or we'll toss ye over into the wet grass."
"Rash, ask them what happened."
Kazak - Ac 32 Hp 170 Wednesday November 12th, 2008 10:10:06 PM
The dwarven warrior grabs some rope and ties up the the slaver Rash dropped onto the deck and any others that also were brought aboard ......
Taking better care of the captives brought aboard ....Kazak finds some blankets and some water for them .... to help comfort them ..... " your safe now ......can you tell us how many more were captured ??.....what happened aboard the ship ?"
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 Wednesday November 12th, 2008 10:20:20 PM
With the fire containd and them extinguished Peerimus can keep his control over the Whirlwind and thus deposits the held man upon the deck with a short unpleasant drop before sending the cyclone to the rear of the vessels and along a path towrds the Bounders and possibly hiding Slavers. There he releases control and let nature takes it course over the whirlwinds path. Instructing Gannes to put sail and distance less it reverse course and catch them. With a deep growl, Peerimus has Yorrick come to stand over both men. In common he adds as if speaking to Yorrick, "I know they are not fish, but we must make do in the wilds my friend."
Kazak has asked the pertinent questions and so Peerimus remains quiet. He nods towards Gannes "We sail on for Hook captain." Unless any of the rescued speak up with reason to linger.
Jurgen [AC 34 - HP 141/141] Thursday November 13th, 2008 3:43:00 AM
Jurgen takes his time getting himself together. Seeing that the rest of the Children appear to have the situation well under control, he sits back and awaits the answers. How slavery got to be a reality, Jurgen wasn't sure he'd ever understand.
Slavers and Captives[DM SteveK] Thursday November 13th, 2008 1:25:38 PM
The slavers become the captives and are herded by the Children of Chaos to near the front of the GrassSwift. Both of them are battered and bruised by whirlwinds, magical hands, and unceremoniously dumped onto the ship. Rash calls for someone to tie them up, and Kazak obliges. (ooc: Skill Check please). Rash, Durgan, and Peerimus with Yorrick all try to soften the slavers up with a little intimidation, but it doesn't look effective yet. (ooC: Skill Checks, please) The slavers don't try to escape, but they are rather sullen.
There are five fugatives from the shipwreck that are found, the woman was a passenger and the other four are sailors. Minor scrapes and bruises are taken care of by the expert Rash, and the fugatives are rather happy at thier rescue and the CoC reassurances. The four sailors can't say much other than the Baron's Men had an ambush where they stunned the crew and caused the ship to drive into a pit of short 'Grass. After that, it was a lot of running and hiding involved.
The woman introduces herself as Aerolinia of South Hook and is dressed, though dirty, in well-made and probably expensive clothing. (Appraisal Check to find out). She insists that the GrassSwift return to the wrecked ship and recover her possessions, and Ganness shrugs and complies. "No use leaving loot for someone else." he reasons. Gathering her goods and anything else of worth from the wreck, Ganness turns the ship towards Hook City.
"Murder and piracy are capital offenses for the Hook City courts", Ganness tells the Children of Chaos. "And we've got enough witnesses for that. Unfortuneately, there are no laws about being a slaver or a Baron's Man, but they'll still be wetted down all the same. We get these scum to Hook City, and I promise it will be a short, speedy trial."
Firn'gaer - AC 19, HP 75/97 Thursday November 13th, 2008 6:38:25 PM
"Were there any other survivors of the crash?" He asks the survivors. "We should take a look around from the air. I don't want to leave any behind if it can be helped. In any event, unless any cargo is time sensitive, I think we should at least try."
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 d20+11=26 ; d20+7=22 ; Thursday November 13th, 2008 10:45:31 PM
Peerimus immediately agrees to move to the downed ship and salvage what can be saved and restore to the woman, any possessions she claims as hers. Once that is done he will turn his attention to the captured slavers. "The captain has outlined your position very well. I do not offer the promise of freedom, but do offer to hear what you have to say and may speak to the court on your behalf. I would have information on these Barons. Anything and everything you can muster." [Diplomacy 26 Sense Motive 22]
Failing any progress he will ask kazak and Durgan if they have studied a more direct approach that might be used.
Rash Trinka AC 32 hps 130/130 Thursday November 13th, 2008 11:23:27 PM
Rash asks Captain Gaines, " I thought the wood of the ship was very valuable. Wouldn't just salvaging some of that help turn a profit for you?"
Rash heads over to Aerolina and asks, "What kind of stuff are you looking to recover? Wouldn't the Baron's men taken it away by now? Do you think you were the target of the attack or just unlucky?"
Kazak - Ac 32 Hp 170 d20=12 ; d20+10=11 ; Thursday November 13th, 2008 11:52:49 PM
Tying up the captives .....(d20=12 rope use check) ......." don't try anything ...." growls Kazak (d20=10=11 intimidate check)
Adding his thoughts to Rash's ..... " can we tow it ?? ..... just a thought "
" well Durgan can get'em drunk on ale ..... maybe that will lossen der tongues " ....... smiling as he says this ...... knowing his brothers reaction
Jurgen [AC 34 - HP 141/141] d20+7=13 ; Friday November 14th, 2008 2:03:32 PM
"I don't know enough about the specifics of the wood, but I suspect that the magic disappears once the item is broken." Jurgen says to Rash as a mostly off-hand remark. Before Domi (or the Crones) had transformed him, he would have been able to look at the ship and determine the magic. Now there was a different focus to Jurgen's life.
He watches over the captives and considers the parallel to the situation with the wolves which seemed long ago. And it makes Jurgen wonder if letting the wolves (and the giants) go free was the right choice. He'd have to look into it when the Children got back. Maybe get a message sent or scouts... Something to put some thought into.
"We've made some more enemies, everyone. Not something we could have avoided. But those who escaped will likely be able to share that the GrassSwift was the boat we were on. Captain Ganness, I don't know much about the politics of the Grasses, but the Baron may send someone to make... inquiries to you. I don't know whether you'll have any loyalties to us once we depart your company, but regardless I'll suggest you tell them who we are. The safety of you, your crew, and your ship should be of tantamount importance to you." He sounds somewhat awkward suggesting it to the Captain. Maybe the Captain didn't care about what happened to the Children a day or a year from their departure of his ship. But Jurgen didn't want to be responsible for people who he couldn't protect.
Slavers and Captives[DM SteveK] d20+3=21 ; d20+3=4 ; Friday November 14th, 2008 5:24:23 PM
Inquiries are made, but no, these five were the only ones to have survived the wreck and chase by the Baron's Men. By the time the GrassSwift gets to HookCity, the sailors have all signed on with Captain Ganness and are now members of his crew. For Aerolinia, she gives a musical laugh at the idea that she was targeted deliberately. "My goods are my own, merely items of my trade", and here she indicates a few clothing trunks, even opening one to produce a flimsy, sparkling garment that reveals far more than it hides. "If one of the Barons truely wanted to target me, he could have contracted for my services like anyone else!" Her frank and appraising stares at anyone, man or woman, make it plain this 'lady of the evening' is perfectly content to be what she is.
Other thoughts are made towards any other goods and the valuable druid-wood of the ship itself. Captain Ganness' assessment of what is valuable as a merchant skipper has successfully stripped the wreck of everything that can easily be moved, especially as much of the druid-wood as possible. "I've marked the wreck on my charts and will have some groups of Hook City Protectors to come out and make a proper salvage job of it", he declares, "Since you asked, I'll give you 25% of the salvage rights on the ship. That is, 25 to you, 25 to me, 25 to the Protector groups who come out, and 25 to Hook City government. Fair and equitable."
The captured slavers respond to Peerimus' words and grudgingly tell him some of what they know. While the CoC don't get any useful information as to the strongholds or hideouts of the Barons, they get some background information. (Background Info if you want to read: Highlight to display spoiler: {Seems this team is a procurement team from a small outpost. Both of these two claim they have never been to a big stronghold. The guy who had the fire elemental was the one who gathered the group together to go on a hunt, and the wrecked ship was their first strike. Using thier Rapke, they were able to get a single Ranthom to graze down an area for a trap and lined up on the other side for a ship to come by and investigate. The Rapke's screams would paralyze the crew, the ship would crash, and the hunter group would get some good slaves for the Barons. Rapke are kept by Barons and trained to be super warsteeds.} )
For Ganness, he laughs long and hard over Jurgen's worry for him. "Many Barons already have me on thier "most wanted" list, so one or two more isn't going to worry me none. Don't concern yourself about me!"
It takes five days to get to Hook City. On day two, one of the slavers manages to find a time in the night where he is unwatched, slips his bonds, and jumps over the side. (Ganness is not concerned. "No food, no water, no weapons and alone in the Sargrass. If he's lucky, he'll get eaten before he dies of thirst." ) The other slaver is still there and available when the GrassSwift makes port.
.......................
The morning of the fifth day dawns hot and clear, and the GrassSwift makes the last few miles to Hook City. Already, the towers of the magical city are seen, and other ships ply the nearby 'grasses.
"Good to have you aboard", says Ganness again. "May your days be profitable!"
......................
ALL - 650xp for the last encounter and 500 gold each for the CoC part of the salvage.
BrainZ taking over DM posting on Monday!
DMBZ Friday November 14th, 2008 6:25:50 PM
Mua ha haha...
Ummmm Steve, that's Brian, not brain. :)
If you guys are interested in hitting the catacombs before the next module kicks in, let's get some emails going.
Kazak - Friday November 14th, 2008 11:34:29 PM
Kazak stays near the bow of the Grass Swift ..... taking in the veiw ..... " we came in from the mudside last time ....... the docks certainly seem cleaner ..... " as he taps his belt pouch " I didn't lose my green gem dat they gave me .......... tink only dat Mrs Trinka.... needs to get processed thru Hook City "
" Da split sounds fine wit me ..... fair for all " growls the dwarf
ooc: woohoo Kazak leveled up !!! will work on CS this weekend
ooc: Noooo don't leave us Stevek ...... don't leave us with Brian !!!!! ;-) i have a bad feeling about this ;-)
Rash Trinka AC 32 hps 130/130 Saturday November 15th, 2008 10:22:56 AM
Rash frowns when she hears the news that a slaver got away. She somehow doubts that the slaver just dived overboard without any provisions and has a feeling that the slaver or his patrons will somehow appear in their future. Still since she can't do anything about it, she keeps her peace.
Rash stares at Aerolinia and seperates 100 gps from her cut and pulls the woman aside. She thrusts the money into her hands and says, "No I am not trying to hire you for your normal services but we girls have to stick together and you will need some seed money to set yourself up correctly. All I ask is if you hear any interesting pillow talk, talk that might interest us, you share it with me. I won't betray your confidence and will only use the information to help people. Fair?"
(ooc Rash would like to teleport to her home if possible to visit her family. I have no idea if it is within range. Please enlighten me. Thanks.)
Rash will pull Peerimus aside and smile brightly at him. I am going to pop home for a visit tonight and will return tomorrow if that is alright with you. Where are you planning on staying? I will rent a room there, study it to make the job of hopping around more easy."
Peerimus AC 31 HP 112/112 and Yorrick AC 32 HP 164/166 Saturday November 15th, 2008 5:44:56 PM
Summary of the Party's plan: Peerimus can cast 9 Transports via Plants and so easily get the entire party and as much as we can carry moved around
See the Grass Swift safely back to Hook City Peerimus Transports via Plants the group to his grove. Peerimus Transports via Plants through the Ash tree to the dryads grove and party collects Dragon Treasure Peerimus transports group and treasure back to Hernamar Group hits Catacombs Group goes to Hook City
DM's is there an issue with this plan or can we just jump to it?
DMBZ Sunday November 16th, 2008 11:25:39 AM
Sounds good, unless there are objections. Anyone?
Jurgen [AC 34 - HP 141/141] Sunday November 16th, 2008 1:42:03 PM
When the Grass Swift returns to Hook City, Jurgen tries to find if there is anyone the Children could hire as scouts to check up on the various going-ons around the Southern Continent (specifically, the giants and centaurs at the moment, although he's also curious about the Mailed Fist). Other than that, he approves of Peerimus' plan.