DM Jamie Friday October 31st, 2008 7:49:36 AM
The party contemplates what to do. They have been given an option by the dragon and it is begining to get later in the day. What do they do? Accept the offer or hunt her down to slay her?
VorelleHighlight to display spoiler: {You may not know alot about dragons, but given the circumstances of you not being here before, this being the dragons home turf, and the fact that she is really mad at you would make this battle a bit difficult if she were to attack from the jungle.}
Lorth AC 25 HP 111/111 Friday October 31st, 2008 8:47:55 AM
Lorth looks to Malgant. "Be careful friend, it is a chaotic beast you parlay with. Will it hold up its end of the bargain? I think not. This dragon is hardly bound by it's word and it could just be leading us into a trap." He pauses, "It is best not to strike deals with creatures of evil, just meet them head on when they come."
Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) Friday October 31st, 2008 10:37:33 AM
"Well, there is no harm in waiting 24 hours. But be alert for betrayal! She may well choose to attack when we are sleeping! We need to be vigilant, and we need to rest in a place that gives us a defensive advantage."
"Also, we could know more than we do. Why is the water turning to acid? How are the froggies involved in all this?"
"But as for me, In 24 hours I will vote against this deal."
Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) Friday October 31st, 2008 11:28:11 AM
Vauhwyt also says, "We need more info, too."
She casts a Detect Victim spell, using a drop of dragon blood as a component, to find any other of the dragon's victim's within the spell's range.
She asks, "How does that dragon know where we arre?" a little paranoia creeps into her voice along with her accent. She casts Detect Magic and scans all around for an invisible sensor that would show the party is being scryed.
She asks if anyone has any other divination magic. "Maybe you divine types can ask for info with a divination or augury or something?"
Bart ac 31 hp 105/105 hasted Friday October 31st, 2008 1:30:10 PM
tyr i will train you in closecombat fighting or shooting with a bow, all training helps
Light Fortification, AC 28, 82/82hp Malgant Friday October 31st, 2008 5:15:42 PM
To Lorth, Malgant replies," I know that she is a chaotic being and that treachery is probably in her nature. However I also know that alot of what she is saying is true. This is her island. She is deeply pissed off at us right now and likely it is taking all of her restraint to not come in here like an avenging angel and try to kill us. What I want to know is....what is stopping her? If I were a powerful dragon and my brood had just been destroyed without so much as inflicting a causality on the enemy I would want to swoop in and get some payback. Something about us must be scaring her. Is it our spellcasters?was she once subjugated by a wizard and fears them? I don't know. But the part where this is her island and we could search for weeks without even seeing her rings true in my mind so terms or not I will go and meet her at this appointed time because there is at least a CHANCE of finding her there. The terms she offers are to be honest, awful, but they are at least a chance at an honorable resolution to this rather than the foul taste that I have in my mouth right now after slaughtering young that were clearly barely able to defend themselves against the likes of us." Turning to answer Vauhwyt, Malgant says " I came here expecting to fight a creature of immense power. I asked Domi to grant me prayers that would allow myself and my friends the best chance of surviving that, mainly combat spells and healing. As far as divination, I doubt that it would work. Priscilla, who is far better a diviner than I, was blocked when she tried to gather information for us. I have also never asked Domi to show me a path when I still had a path available in front of me, no matter how unsavory or dangerous that path was. How can she sense us? perhaps a crystal ball or some other scrying device. For that matter if she can see us I would also assume she can hear us as well. I am suited to be a protector, rather than a diviner. I wouldn't even know what questions to ask. I'm sorry. Books and lore were never my strong point." " As for where to wait and rest, I would propose the wooded parts of the island, kind of like where we are now. The reason I suggest this is because even though the trees would provide her with cover to sneak up on us, they limit her ability to swoop in and either snatch one of us up and fly away, or to use the breath on us from the air."
Vorelle [HP 84/86] Sunday November 2nd, 2008 7:57:55 PM
Vahwyt wonders aloud how the dragon knew where the group was--then proceeds to cast several magic spells in a row. Including Detect Magic.
I'm sure I'm missing something, Vorelle thinks.
"I-if the d-d-dragon attacks from the j-jungle," Vorelle tells the others. "It could g-go b-b-badly for us. Her p-p-proposal may b-be our best option."
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Monday November 3rd, 2008 2:20:44 AM
Appolo stood there listening to everything that was said and watching the area.After awhile he then steps forward."Ok then we find aplace to rest and sleep.Then tomorrow we meet her at the designated beach at the designated time.We play by her rules.Ubless of course thing start go badly for then we unloas eveything we have on her.Magic everything.Remeber this is to the death hers or ours.Our objective is to kill her.Win and some of us live.Loose and we all die.All or nothing.All for one and one for all.None of us leave this Island alive until our aobjective is accomplished kill the Black Dragon and stop the asidic poisioning of the lake and river."
Val AC 26, HP 109/ 112 Monday November 3rd, 2008 1:25:54 PM
"Perhaps its the strange force thats brought us all here. Something could be at work that is even greater than the power of a dragon. As scary as that is. Regardless of where we choose, we need to be ready for a pissed off dragon."
DM Jamie Monday November 3rd, 2008 4:21:44 PM Sorry for the late post. Had alot of things happen this weekend both personal and work related.
Your detect magic detects nothing. The night goes by with little problem. The air is cold tonight and you seem to quiver with anticipation. The local animals seem to know something great and ancient is about to happen as well becasue all is quiet through the night.
The sun rises and you still have about 12 hours before the deadline.
Please let me know if you did anything through the night and let me know what you do to prepare for the day. Put as much info in your post as possible and we will get into the thick tomorrow.
Lorth AC 25 HP 111/111 Tuesday November 4th, 2008 8:00:09 AM
Lorth wakes and does his usual ministrations. After polishing his armor to a mirror finish, he dons it and calls to Tobiasz.
Vorelle and Champ d20+15=25 ; d20+15=28 ; d20+11=13 ; Tuesday November 4th, 2008 10:57:39 AM
The last of Vorelle's hurts heal overnight. In the morning, she spends some time playing with Champ. She also takes a few minutes to look over the island--the plants, animals (if any) and soil. Is it showing any signs of recovery, now that the brood has been destroyed?
[Spot 25; Survival 28; Knowledge (Nature) 13]
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" Tuesday November 4th, 2008 2:49:36 PM
Aztyr wakes up and for the first time since the group of you started traveling together, she pulls out both of her swords and pratices and stretches with them. After 10 minutes, she shakes her head in disgust,"Been way too long, I'm useless in a melee only fight. I doubt my archery skill is any better either. I'd probably tear the flesh off the inside of my arm just trying to shoot a bow...." She restows the swords and goes and sits near the camp the group set up.
Bart ac 31 hp 105/105 Tuesday November 4th, 2008 3:21:39 PM
Sorry about the late posting extremely busy with a big exercise called Rainbow "the flooding of the river Meuse" see [/link]http://www.l1.nl/radio/oefening[link] Aztyr come try again train some more maybe u r the one that can give the final blow and save one of us. Bart does no special preparation but asks the spelcaster to give him any protection they can think of
Light Fortification, AC 26, 82/82hp Malgant Tuesday November 4th, 2008 5:32:57 PM
As night falls, chilly for once instead of the heat that had been the norm for the past few days, Malgant searches the camp for Val. He sits with her, simply enjoying e company and ready if she wants to talk. When everyone is ready to turn in, Malgant takes the first watch, seeing to it that everyone bds down for a good rest, they will need it for tomorrow. As he watches, His mind turns over all that he has ever heard of dragons and how they fight. His greatest fear, of losing those he is charged to protect haunts him again and he tries to remember every prayer from his teachings that could be of use. The main weapon that the dragon has is fear. Their size and sheer power supposedly radiate off of them and strike uncertainty into the hearts of their foes. Malgant remembers Domi's teachings about taking heart in desperate situations and showing no fear. Easy for the heros of old, not so easy for Malgant as the reality settles in that tomorrow he will face a real dragon, not the babies from earlier today. He knows that he is always calm when he is near Lorth, the paldain's calm assurance that death will come for him when Gargul wills it, and that he is Gargul's servant makes him a bastion of strength when fear is the weapon. He hopes that Lorth will be near him tomorrow when he needs that strength.
When another member of the group came to take the watch from him, Malgant snuggled next to Val to keep her warm through the chilly night.
In the morning, Malgant awoke early, as was normal for him and asked a few questions of the group before praying for Domi's aid in the coming conflict. Of Vauhwyt Malgant asks, " Are you able to ward any others in the group with resistance to acid? I can cover some of us, but the more people I ward the fewer prayers I will have left in an emergency for healing." Of the others in the group Malgant asks a simple question. " Give me questions, that Domi, or one of his servants might be able to answer with a yes or a no about the coming fight. I have rethought about asking his advice and I think that a few questions would not hurt. I already am prepared to ask if 'defeating the mother of the brood will allow Blackbird lake to recover from the acid blight'. I think another question of that nature would be ' Is the acid blight caused by the dragons?' I will need seven more questions to ask of Domi's servant when they arive. I need them ready so as not to waste their time and displease them. I will let you all think about the questions, while I go and perform my morning prayers and prepare myself to call upon Domi for advice." If they have no questions for him, Malgant scoops up his great sword and finds a clear spot to begin his prayers. ooc praying for commune. I will cast it once the group has some questions for me. we also should really come up with a tacticly sound plan for this fight. I can prep us for and or negate the fear so long as we stay close, and I think Lorth's ability will help us on our save, but that is my BIG fear for this fight, aside from being turned into acidic goo.
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Tuesday November 4th, 2008 8:33:20 PM
Appolo climbs a tree and gets a good nights rest.He sleeps all night and wakes refeshed in the morning.He get some breakfast cleans up and prepares for battle. When Malgant aks abour questions for Domi he has none.He is unafriad relaxed and confident.
Val AC 26, HP 109/ 112 Tuesday November 4th, 2008 9:05:14 PM
Val has no trouble slipping into reverie this night. Perhaps she's overconfident but considering the things she has been through, a dragon isn't the worst. Oh she knows it will be deadly and she may very well die, but the exotic elf isn't concerned.
"After a few of these certain death situations they kinda loose the impact."
Vauhwyt and Mookie Tuesday November 4th, 2008 9:07:39 PM
Vauhwyt seeks help if anyone will lend a hand, and either uses her three remaining Shrink Item spells to shrink three of the baby dragon corpses, or if they are too big, three of their hides. "Them's good armorin'," she says.
She also makes sure that she has a few scales and teeth to use as components.
The liontaur tells Malgant that she can ward up to five other people from acid for 70 minutes each.
Her suggestion for Commune questions:
1) Should we agree with the dragon's terms to resolve this?
2) Can we trust the dragon to keep her word?
3) Are these magic items (the disc, the wand, the arrows etc.) key to our success?
4) Should we find out what they are before the fight?
Vauhwyt stands a watch as well -- either the first or the last.
DM Jamie Wednesday November 5th, 2008 6:26:09 AM VauhwytHighlight to display spoiler: { my appologies for not telling you the effects of your spell. In the 400 ft range you detect nothing.}
VorelleHighlight to display spoiler: { you give the local area a once over and determine that it will take months possible for the acidic level in the water to go down. It will take longer for the local flora and fauna to go back to their normal selves.}
Everyone wakes up in the morning refreshed. Although the night was cool you were all able to keep warm and comfortable. Most of you give off an air of confidence that helps bolster one another. Todays feels like it will be a good day.
Malgant sits and begins to work the words of magic that will allow him an audience with his diety. Highlight to display spoiler: {As you sit the ground begins to fall away in chunks and you can see rivulets of wolds-blood traveling all around you. A man approaches from the distance. At first he looks like a normal human, but as he travels closer (at an amazing amount of speed) you can see that he is quite large. When he gets to you he is about 40 feet tall and has bronze skin. "What is it you call me here for?" You list your questions and he provides these answers.}
Highlight to display spoiler: {1. Will defeating the mother remove the acid blight? A. Yes, however, in removing the dragons you will be unleashing something far more deadly unto the land. Imagine a chess board. The queens help keep one another in check. There is an opposite and equally deadly queen on this board.
2. Are the dragons the cause of the acid blight? A. Yes.
3. Should we agree with the dragon's terms to resolve this? A. How you resolve it is up to you, but it must be resolved
4. Can we trust the dragon to keep her word? A. The answer to that lies within you.
5. Are these magic items (the disc, the wand, the arrows etc.) key to our success? A. They are not key, but can help. Your destiny lies within yourself.
6. Should we find out what they are before the fight? A. Unnessicary.}
Everyone merely sees Malgant go off into a secluded area and begin to pray.
The local animals have quieted.
Lorth AC 25 HP 111/111 Wednesday November 5th, 2008 8:02:13 AM
Lorth keeps an eye on the jungle in case the dragon should try to surprise them. He doesn't trust it at all.
Bart ac 31 hp 105/105 Wednesday November 5th, 2008 2:58:20 PM
Well what we do use magic or not? Im not sure if a black dragon can use magic or what hapens if we do use it. I thought she only has her claws bite and breath weapon.
Light Fortification, AC 26, 82/82hp Malgant Wednesday November 5th, 2008 5:07:42 PM
Tears fill Malgants eyes as he prays. To those outside that is all there is to see. The chanting drone of his prayer in Tauric seems unbroken and repetitive, and lasts for quite awhile. Inwardly, Malgant is overjoyed that Domi has found this quest worthy of his attention. The answers are short and to the point, all except the question of resolving the Acid blight. Malgant frowns at this and although he suspected as much he is still troubled by the response. When the chanting stops and Malgant returns to himself, he knows what they must do and his only fear now is that he is up to the task of keeping all of his friends alive to get it done. Facing his friends he begins to put on his armor, slowly buckling each strap, making sure that everything is ready for the coming fight. As he does this he relates his prayer to the others.
"I received answers to the questions that I had posed and that Vauhwyt came up with. I will tell you exactly what the answers were, in case you all see a different interpretation than I do in the words chosen as the answer. these are the questions I asked and the answers I received. 1. Will defeating the mother remove the acid blight? A. Yes, however, in removing the dragons you will be unleashing something far more deadly unto the land. Imagine a chess board. The queens help keep one another in check. There is an opposite and equally deadly queen on this board.
2. Are the dragons the cause of the acid blight? A. Yes.
3. Should we agree with the dragon's terms to resolve this? A. How you resolve it is up to you, but it must be resolved
4. Can we trust the dragon to keep her word? A. The answer to that lies within you.
5. Are these magic items (the disc, the wand, the arrows etc.) key to our success? A. They are not key, but can help. Your destiny lies within yourself.
6. Should we find out what they are before the fight? A. Unnecessary. I think that the dragon will probably not negotiate, and will need to be killed. In my heart I have to side with Lorth that the dragon is a powerful chaotic being and feels no compunction to stay true to her word and end the blight willingly. From what we have seen with he brood I think that polluting the water in which her eggs lay in wait to hatch is part of her nature and even if she stops it for now will happen again. THe dragon says that none of our spellcasters are allowed to come within range of her. I distrust this as well. If Aztyr is that far away from us there is nothing preventing the dragon from flying there while we are waiting to engage her and killing Aztyr and than coming back for us, so I propose we stick together. As far as casting spells at her I think we would be much better off buffing ourselves with protective and enhancing spells than trying to use magic directly against the dragon. A being this powerful, powerful enough to speak to me telepathically will likely be very resistant to spells. Aztyr if you can make those of us who will need to fight her up close able to fly and able to hit her harder or survive her assaults better I think it would be our best bet. As far as the arrows and other items we found go I think they should be passed out to those that can use them and used against her. These are just my thoughts, does anyone else have a strategy that they want to add to help keep us organized and on track in this fight?"
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Wednesday November 5th, 2008 6:52:51 PM
Appolo watches Malgant commune with his god and once he is done Appolo steps forward to help malgant put on his armourHe smiles as he does this.
Appolo listens to him as he gives his answershe replies"Just as i thought.Can't trust her and she is the source of the blight.As far as the other thing lurking on the horizon.We can deal with it after we eliminate the Dragon.Once we stop the flow of acid nature will eventually take care of the rest.Also the plan sounds good,Buff us up the get up close and personalBy tonight we'll be dining on Dragon steak,it's not bad has some before."
Vorelle Thursday November 6th, 2008 12:26:20 AM
Silent and efficient, Vorelle readies herself for a fight. All the same...
"I th-think w-we should t-t-talk to the d-d-dragon," she tells Malgant. "Th-there may b-b-be another way to re-resolve this."
Bart ac 31 hp 105/105 Thursday November 6th, 2008 3:15:17 PM
I agree Vorelle maybe persue her to move from these islands and go to another place where the acid has no effect. Domi syas that there was another power, maybe an power she is afraid for maybe we could help her to fight this power so she can go back to place where she used to live. I have the feeling that she has been driven away from her former living area. The fact remains that the dragon has the leave these parts either dead or go back to her former residence
Light Fortification, AC 26, 82/82hp Malgant Thursday November 6th, 2008 4:32:41 PM
"I will try to speak to her, but she has already mentioned her displeasure with us for killing her brood. I am not so sure she will be inclined to talk. Be ready for combat when we go to meet her."
Vauhwyt and Mookie Thursday November 6th, 2008 5:47:27 PM
Vauhwyt will go along with the consensus.
DM Jamie Thursday November 6th, 2008 9:53:07 PM Sorry guys. I will get in my post in the wee hours of the morning. Family member is serious surgery tonite. Earlier this week her doctors recommended she see everyone before just in case.
Lorth AC 25 HP 111/111 Friday November 7th, 2008 8:03:30 AM
(OOC: Take all the time you need.)
DM Jamie d100=59 ; d100=86 ; d100=77 ; d100=49 ; d20=13 ; d20=15 ; Friday November 7th, 2008 11:16:45 AM
There is lots of discussion between everyone and lots of good ideas thrown around.
Malgant Highlight to display spoiler: {You receive another call and the familiar his enters your mind. It makes you feel dirty and disgusting. Even more so since you just got done communing with your god earlier this morning. "What is your choice? Do you face me with some chance or do you go with no chance at all?" If you choose to face me the clearing on the beach is on the far side of the island. I will make the path safe for you. You have 2 hours to show up." A quick metal image is profected into your mind of the path to take. It is the same path you are on, but will lead around a cave to the back side of the island. And with that you know the connection has been broken.}
Vorelle, Bart, and Lorth Highlight to display spoiler: { As Malgant goes into his blank stare you notice a large grouping of bird lift into the air and fly off. The birds are about ¾ of a mile off to the NE.}
Appolo and Vauhwyt, Highlight to display spoiler: { As Malgant goes into his blank stare you think you feel some slight tremors in the ground. If you were walking it would not be noticeable, but while you are standing waiting you can barely feel them.}
Val and Aztyr Highlight to display spoiler: {As Malgant goes into his blank stare you think off in the distance you can hear the sounds of battle. Just faintly as if a wisper on the wind you think you can hear fighting and screaming. }
Light Fortification, AC 28, 82/82hp Malgant Friday November 7th, 2008 5:09:11 PM
" It is time. She has severed the connection so I cannot respond to her. I know the path, she says she will make it clear for us. We have been given two hours to reach the far side of the island where we ae to meet her. Or we can turn and leave and she will kill us at her leisure. So who else is coming with me to face the pissed off momma dragon?" Malgant poses the last question in an effort to inject some humor that he does not really share. He knows they have a chance of winning, a real chance. But he also knows tha victory is never cheap. That is the whole reason he is in exile in the first place. He also knows that he wouldn't change his course right now even if his death was certain. Just as he wouldn't have a year before.
OOC Magic vestment on my armor +2 ac lasts 10 hours
Val AC 26, HP 109/ 112 Friday November 7th, 2008 5:47:38 PM
"This will be a walk in the park. We kill the dragon, remove the acid that's destroying the land, and spend a couple days searching through the horde. Then we will deal with whatever pops up next." Val says with a look on her face that would be fitting if they were clearing out a nest of goblins. Not engaging a dragon.
Bart ac 31 hp 105/105 Saturday November 8th, 2008 4:27:03 AM
I go Malgant, but maybe there is another solution then killing the dragon
Lorth AC 25 HP 111/111 Saturday November 8th, 2008 7:04:14 PM
Lorth points to the north east, "Look there my friends. Something has disturbed the forest's birds, about three quarters of a mile off." He continues to gaze in that direction hoping to catch a glimpse of whatever is there.
Vorelle d20+11=22 ; Monday November 10th, 2008 10:41:03 AM
Vorelle, too, sees the birds lift off. It is likely that something has disturbed them, so she remains on alert.
She also thinks about what else the sudden flight might mean. [Knowledge Nature 22]
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Monday November 10th, 2008 12:14:00 PM
Appolo feels tremors in the ground ans look around"Well it looks like our new friend is plowing the road for us.Shall we follow it or we could head back to our boat and sail around the Island to the otherside and land there."Appolo is quite relaxed and matter of fact about things.
Light Fortification, AC 28, 82/82hp Malgant Monday November 10th, 2008 5:58:13 PM
" Walk, I'd say. She is clearing a path for us and said we would be safe. Besides, I doubt an early afternoon acid swim is high on anyone's list of things to do right now. Dragons have super keen senses, so I expect she would notice us coming from the other way long before it made a tactical difference." Malgant tosses in a smile at the acid swim joke, and begins walking in the direction of the meeting. " I expect she can see, or sense invisible being as well. Domi knows that if I were expecting to fight anything like that I would have the magical means to do so, and I do, by the way. Basically as I see it, once negotiations are over, we strengthen our resistances as much as possible and we go in spread out, making her pick a target to breathe on rather than being able to catch more than one of us at a time. If she waits to choose a target by threat level I expect Lorth to draw almost all of the Acid breath. His lance will be tough to ignore. Vauhwyt, if you could ward Lorth, Aztyr,Vorelle,Appolo and yourself against her acid breath I will ward myself, Val and Bart. On top of that I have a second ward to put on Lorth and Tobiaz to further mitigate the acid breath I see them getting hit with. If Aztyr can make those of us who melee, fly, including Tobiaz, I think we will be able to keep the pressure up on her and allow Val and Vorelle to snipe away her life with their bows. Pass out those arrows that we found in the froggie hut too. We don't know what they do, but they might be helpful. Any other ideas to add?" Malgant would look back to see if anyone wanted to add to the plan, or fix any glaring errors they saw in it, but he was busy blazing a path for the others to follow, hopefully under Vorelle's guidance since one spot looked as good as any other to the Minotaur to blaze a trail through.
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" Monday November 10th, 2008 6:29:28 PM
"I can do that, casting flight on two of you, saving a few spells as back up. If I need to remain 300 feet away, shouldn't be a problem when I'm needed. Lead on my friend." Aztyr follows the others, towards the fight location.
DM Buzz Monday November 10th, 2008 6:36:57 PM
The group tromps through the jungle as the ideas pour out, on how to best defeat the dragon. Malgant believes her breath weapon the most dangerous of her offenses, so warns those about it.
Val uses sarcasm to lighten the mood a bit while also being specific that defeating the dragon is possible.[/b]
Bart volunteers to take a melee position, but also offers that another way to defeat the dragon possible, without elaboration.
Lorth can see that the North East lies the beach where the meeting is to take place and activity is already present.
Vorelle also notices what is happening to the North East. Her knowledge allows her to know large beasts are involved.
Appolo is not concerned as to the situation. Killing, just a part of his career, the tremors a reflection of his life.
Not to long after the morning begins and the message with Malgant ends, do they indeed find a trail made for them. No tracks concealed, they lead to the north east for miles.
From here guys, I need you to start posting your new morning spells and which spells you cast after you break camp. As well, I need a party order, double file is possible as she has used her girth to wade you a trail starting a quarter mile away from where you camped. It will take you two hours to walk to the other side of the island. Moving twice speed will require DC10 Reflex saves to avoid tripping over the crushed foilage. I will need these specifics by Thursday or I will need to leave you out of the battle so she can't just kill a defenseless creature. Or would she? Hmmmmm?
Light Fortification, AC 28, 82/82hp Malgant Monday November 10th, 2008 9:42:16 PM
ooc 2 taur can travel abreast?
DM Buzz: The size of the the dragon you are dealing with is large, so two medium creatures could walk through it's trail, side by side, or one lrge creature can follow in it's trail.
Thanks for asking, good point
Vorelle d20+15=32 ; d20+15=28 ; d20+15=19 ; Monday November 10th, 2008 10:25:34 PM
Vorelle moves with the group, staying alert for anything that might give the group an advantage.
[Spot 32; Listen 28; Survival 19. Unless this constitutes an "above ground natural environment," in which case Survival is 21]
[Marching order: As the Listen/Spot/Track person, Vorelle is best in front of the group. As the lightly-armored, low-hit-point archer person, Vorelle is best at the rear of the group. So....yeah. Vorelle winds up someplace where people want her to be.]
Val AC 26, HP 109/ 112 Monday November 10th, 2008 11:01:09 PM
Val stands in the back, bow in hand. If she, Appolo, and Bart are meant to be dragons they will survive this battle. This is the sort of things Dragons do. Take on the really big tasks. The ones that could really hurt a lot of people and cause irreperable harm.
"It's simple really. We have to stop this dragon and whatever comes next. So many innocent people will get killed and if we are truly to be heroes we do not fail."
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) d10+7=15 ; d20+2=19 ; d20+2=12 ; Tuesday November 11th, 2008 7:18:23 AM
Vauhwyt feels the ground shudder. She listens to her friends' warnings. She fears at first that an attack is about to occur, but then realizes that the danger is still a ways off.
She casts her False Life spell -- its seven hour duration will serve her well. She shares it with Mookie. It adds 15 hp to each's total.
Vauhwyt has deep reservations about following the path. "What if it is a trap? Why are we following this dragon?"
Vauhwyt casts Message to let the party whisper to her (within 170 feet). She heads off into the bush to the east of the party, not choosing to stay on the road. Since the party moves at 20, and Vauhwyt moves at 40, if the brush brings her to half speed, it still lets her keep up fine.
She stays as alert as she can: Spot 19, Listen 12.
[OOC: Buzz, please do stop us when we are an hour out. Vauhwyt has a bunch of 70 minute duration spells to cast, and she will have to recast her Message cantrip.]
Resources used:
1 of 6 cantrips 0 of 7 first level spells 1 of 7 second level spells 0 of 4 third level spells
Current Effects:
False Life: 7 hours Message: 70 minutes
Lorth AC 25 HP 111/111 Tuesday November 11th, 2008 10:35:18 AM
Lorth takes the lead if no one objects. He rides Tobiasz, lance and shield at the ready.
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) d20+12=24 ; d20+18=25 ; Tuesday November 11th, 2008 12:35:18 PM
Oh, and Vauhwyt will be moving silently and hiding, albeit at -5 since she is not trying to go slow. Hide 24; Move 25.
Mookie whispers, "I guess it doesn't matter if you sneak well, Boss. The amazing thing is that you can sneak at all!"
She answers, "Hush, Mookie!"
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Tuesday November 11th, 2008 4:34:07 PM
Appolo moves down the trail"Ok folks stay loose and keep your cool.Don't cast any spells until we get to the beach.Then I'll need fly haste and barkskin along with acid protection if all that is possible."
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 11th, 2008 4:54:33 PM
Malgant falls in behind Tobiaz, knowing well that if Lorth is in front and combat occurs it will keep him from having to get a clear line of advance to charge. As Appolo speaks Malgant wonders when they picked up a druid to be able to turn Appolo's skin to bark. Maybe one of the others has a wand or scroll that Malgant doesn't know about.
OOC Yes please stop us before we hit the beach, I'd say 15 to 30 minues before. I have plenty of longer term prep spells to cast. Real combat ones may have to wait for the actual fight to start or else they will run out. Since I have never needed a full party buff session yet I will need to check my durations and cast them accordingly. Guess that's my homework tonight 8). AS for my memorized( prayed for) spells they are on my character sheet. Cast ones have an * after them. This keeps the thread neat since my durations list is bad enough once I get o buffing, having the spell list in here too would definately be a crit sized wall of text.
Bart ac 31 hp 105/105 Wednesday November 12th, 2008 1:13:08 AM
Bart walks just after the scouts Vorelle Val? in 3 or 4 th place. Can one of u cast stoneskin on all group members or at least at the fighters?
DM Buzz Wednesday November 12th, 2008 7:23:14 AM ooc: Sorry guys. I had an above average day of pain yesterday. I fell down and it really activated some already upset and swollen nerves, so I double dosed my drugs and took about 20 hours of sleep. Still quite painful, but I don't think any stitches were torn or more damage was caused. No excuses, just reasons.
Vorelle moves with the group and stays alert. She feels she would be best for the group in the front, but also feels, she would not last long should a dangerous encounter occur.
Val takes the rear position and speaks her mind, that the dragons evil must end.
Vauhwyt casts two spells. One for herself and another for the group.
Lorth without hesitation, takes the lead of the group.
Appolo stays on the trail that was made by their hostess and gives direction on what may be needed.
Malgant decides to follow the Paladin Lorth
Bart decides to stay somewhere toward the middle of the group and asks for protection himself.
The characters move carefully following the trail that was left for them. Some using the ease of the ripped up trail, while others staying on the out skirts.
The canopy of the jungle allows little light through and only those with some form of time sense in the wilderness would understand the rotations of the Wold.
Survival Check DC 15 for distance and time from the pond of carnage where the group began their day to the beach.
It should be determined by the group very soon, who will be doing the fighting and who will be doing the watching. I want them in two seperate groups so I will know who is where.
Also guys, I want you all to know, I am very anal when it come to my requests. If you have a spell list, put it on your next post, I don't care if it's only one or two spells.
If you have a spell on you from someone else, I want it listed on your post at the bottom, with the time remaining. I want to be able to see and find things easily and if you have not done as I have asked, then I will assume the situation and you may not like the outcome. The sooner this is done, the faster the encounter will begin.
Vauhwyt has the perfect example of what I desire. Please use his method.
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" Wednesday November 12th, 2008 1:12:57 PM
Aztyr continues to follow along, "If I make most of you all fly, I won't be able to toss bombs in an emergancy, I also don't want to be left out, even though I'm not very handy in non-magical combat."
Spells Per Day
Level 0 : 6 Level 1 : 7 Level 2 : 7 Level 3 : 5
Bart ac 31 hp 105/105 Wednesday November 12th, 2008 2:26:46 PM
Lets talk about tactics during the strawl to the battlefield, i dont need to fly i can levitate thats enough i think. But i can use all protection spells availible that can be cast on me and the rest of the fighters. It's still not clear to me if we are going to use spells against the dragon. And i still think we can talk first and mention a mighty opponent to the dragon
Vorelle d20+15=33 ; Wednesday November 12th, 2008 3:45:46 PM
Vorelle's mental clock mantains a decent estimate of how far the group has gone, and how much farther they need to go. If the spellcasters ask her, she can stop the group approximately where they want. [Survival 33]
She asks for no spells for herself, just makes sure her quiver is within easy reach.
[OOC: Just to be clear, Vorelle is a Twilight Ranger (Woldian variant class) and does not have the ability to cast spells.]
Current active spells: Message (?)
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Wednesday November 12th, 2008 5:39:10 PM
Just a few minutes into the walk, Vauhwyt recalls that her Nemesis Insight Spell has a duration of seven hours, so she casts that too.
Then Vauhwyt waits until Vorelle says the group is 50 minutes out. At that time she casts Alter Self on Mookie (monkey form), Resist Acid on herself (shared with Mookie), and Resist Acid on Vorelle, Bart, and Aztyr. She casts another Message cantrip, since the first one ran out.
The liontaur tells Aztyr, "If the time comes, and I can't get at the beastie, I sure would appreciate a Fly spell!"
"First off, whoever is going toe to toe first, I suggest taking this dead corpse of one of the baby dragons -- which I have here in shrunken form -- and keep it in your hand. Dropping it is a free action, and that will unshrink it. Doing that at the right moment may throw the beastie off her stride. Can't hurt to try, especially with a Bluff or Intimidate check!"
Vauhwyt explains her strategy: "I intend to hold back until we can see the beastie. Then I will cast, in quick succession, Expeditious Retreat, Reduce Self, Shield, and Blink While I'm doing that, Mookie will use this wand to cast Protection from Evil on me, as well as a Bless, and summon a trick from my Bag of Tricks. That will take four rounds of buffing."
"I figure during that time maybe Aztyr can cast a Fly on me, which would be great, and of course I'll take all the buffs I can get!"
"Then I'll either sneak up Darkwalking or run up fast to attack. Hopefully whoever is up there first" -- she looks at Mal and Val -- "won't be dead yet!"
She grins and looks excited. Mookie caws, "Boss, you sure you need me for this job? I think I left the iron on back at the ship."
Vauwhyt ignores him.
Resources used:
2 of 6 cantrips 0 of 7 first level spells 7 of 7 second level spells 0 of 4 third level spells
Current Effects (all shared with Mookie except Alter Self):
False Life: 6 hours of 7 Nemesis Insight: 6 hours of 7 Message: 70 minutes of 70 Alter Self: 70 minutes of 70 Resist Energy (Acid) (20 pts): 70 minutes of 70
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON BART Resist Energy (Acid) (20 pts): 70 minutes of 70 ON AZTYR Resist Energy (Acid) (20 pts): 70 minutes of 70 ON VORELLE
[Note: Mookie's saves and AC are the same in both forms, seeing as the two animals are similarly statted.]
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Wednesday November 12th, 2008 7:59:04 PM
Appolo walks along'Just buff us upas best you can I would like haste as well as any protection spells you can cast on me."
Lorth AC 25 HP 111/111 Thursday November 13th, 2008 8:37:30 AM
Lorth leads the group towards their destination...
Bart ac 31 hp 105/105 Thursday November 13th, 2008 12:47:53 PM
Thanks Vauhwyt
Resist Energy (Acid) (20 pts): 70 minutes of 70
Val AC 26, HP 109/ 112 Thursday November 13th, 2008 2:29:45 PM
"Death has no meaning. If Gargul wills it so shall it be. If I can hit some really sensative spots, the dragon will most likely try to reduce me to nothing with a big stream of acid. Though she has to hit me first."
ooc: I think we are all going to fight.
DM Buzz Thursday November 13th, 2008 8:00:29 PM
The group speaks of their enemy and what she is capable of. All the chromatic dragons are of high intellect and their age can equal that of the mightiest trees and oldest elves. Time, they having nothing but time on their side, as they sit on their piles of treasure. Each accumulated through different methods of conniving evil deeds. In turn, as they rest on their horde, they think. They think of every possible way that something else will try to steal from their treasure. They measure out every foot of space that is in their domain and consider how to defend it. Running through their violent minds are the many scenarios's where they will have to defend against that which also value their treasure.
Thankfully, she was to busy worrying about her treasure to consider her spawn. She did not think much would dare bother her young, unfortunately for them obviously, for their demise was easy and it leaves one to wonder, if her loss will effect her actions in battle. Will revenge somehow change her years of strategy on the defense of her island?
They travel for an hour and a half when they realize, there is about an hours walk to go before they get to where they believe is the beach.
It seems as though, as this time, the group will not be taking the dragons call for honorable combat, sensing it's species in it and of itself, does not understand the word.
Birds can be heard to fly beneath the under canopy and it is clear, that some dens were disturbed in the dragons swath of destruction, leading the group to their possible doom. Non aggressive animals dart away from the noisy marching of the small force.
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Friday November 14th, 2008 6:09:59 PM
Appolo continues to move forward toward the beach.He remains silent and relaxed.He seems to be enjoying himself.
Bart ac 31 hp 105/105 Saturday November 15th, 2008 3:59:34 AM
Wll its a longer walk then i thought
Vorelle d20+15=17 ; d20+15=22 ; d20+15=28 ; d20+11=12 ; Saturday November 15th, 2008 12:18:12 PM
Vorelle knows that her best contribution to the group is probably her ability to stay on alert and help figure out what is going on. Unfortunately, she is nervous and distracted, obviously not at her best.
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Saturday November 15th, 2008 12:23:54 PM
From the brush to the side, away from the party, Vauhwyt readies a Shield spell to cast on herself as soon as the dragon appears in sight. (Ready Action)
She prepares herself for the coming fight, running through her checklist:
50% miss chance while blinking -- set to cast soon Evasion to negate all breath damage if the blink fails -- check Acid resistance to cut damage by 20 points if the evasion fails -- check False Life to absorb 15 hp damage if any gets past the Acid resist -- check
"I'm ready!" says Vauwhyt.
Mookie adds,
Crazy Boss who should be running the other way fast -- check!
Hey! Does anyone take Vauhwyt up on her offer of a shrunken dead baby dragon corpse?
"Dem's good eatin' " caws Mookie, nervously looking around.
Val AC 26, HP 109/ 112 Sunday November 16th, 2008 6:06:19 PM
"Vauhwyt I'll take one. I'll get some preservation magic on it and hang the thing from my belt. If we survive this that is." Val said with a smile. The eerie thing was it was hard to tell if she was joking or serious.
Lorth AC 25 HP 111/111 Monday November 17th, 2008 9:33:35 AM
Lorth doesn't speak, he is mentally preparing himself for the battle ahead.
Bart ac 31 hp 105/105 Monday November 17th, 2008 3:46:26 PM
Well Lorth ready for a good fight? or do we talk first?
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Monday November 17th, 2008 4:08:18 PM
Vauhwyt hands Val a small cloth cut in the shape of a dragon with wings and limbs akimbo. "Drop this on the ground, and it will become a dragon corpse," she says.
Mookie caws, "Tell him the fun part, Boss!"
"Oh yeah," says Vauhwyt. "if you get hit by a dispel magic or an anti-magic effect, it could revert on you. If it's in a backpack, say, that could be a surprise. I keep mine in my Handy Haversack, just to avoid that kind of, uh, unexpected development."
The liontaur grins as Mookie caws, "Is that a dead dragon in your pocket, or are you just really happy to see me?"
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) Monday November 17th, 2008 6:19:50 PM
"We'll need to stop once more just before we reach the beach. My flight spell's duration is measured in minutes, not tens of minutes. I'd also recommend that you don't let the Dragon cast dispell either. While the fall won't kill you, the sudden stop at ground level just might."
(ooc yet again, my link has vanished, and I HATE that reset button in that location if it was way off to side it'd be safer)
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Monday November 17th, 2008 6:53:28 PM
Appolo smiles at Vaughwyt"Hey can you shrink downa full grown adult dragon.Now if you once we kill this over grown lizaed.I like her corpse."
Light Fortification, AC 28, 82/82hp Malgant d20+3=8 ; Monday November 17th, 2008 7:11:13 PM
Malgant walks on, following Lorth. As he does so he goes over the plan again and again in his head, looking for flaws. Hundreds of things could go wrong, but there is no way to predict any of them. He prays silently, inwardly for Domi to guide their cause and help them. The prayer calms him and he looks around. He realizes that he has no sense of time since he cannot see the sky clearly. He also has no sense of how far they still have to travel to reach the beach. He looks to Vorelle, knowing the ranger will know all of these things as surely as she knows Champ's favorite food. How far Vorelle, will we make it to the beach on time? Warn me when we near the beach, so that I may say a few prayers to ward us against the dragon's breath and awe inspiring presence." OOC at the 20 minute mark cast resist energy acid on Lorth, Val, Appolo and Tobiaz ....20 acid resistance for 100 minutes at the 20 minute mark cast protection from acid on myself and Lorth.....120 acid resitance, taken first before hitting the resist energy, lasts 100 minutes or until used up. at the beach, cast remove fear on all of the party( 4 castings ) +4 morale bonus to fear saves, 10 minutes duration. at the beach cast Bulls strength on Bart, +4 strength(enhancement) for 10 minutes all other spells will need to be cast as we engage due to their terribly short durations, most of them in rounds not minutes.
Spells active on me Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining Survival roll 8
Spells ( * indicates used spells)
0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
1st Level (5+1) Domain enlarge person remove fearx4 divine favor
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2 Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Val AC 26, HP 112/ 112 Tuesday November 18th, 2008 1:22:41 AM
"How far until we get there? I thought we would be fighting by now. I don't mind the impending doom but the wait before the doom is aggrivating." Val complains as they walk.
ooc: resist energy acid 100/ 100 minutes
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Tuesday November 18th, 2008 6:01:19 AM
Vauhwyt grins. "The mama will be too big to shrink, but I was planning on some butchery and then shrinking the hide for easy transport. Dragonhide Armor is too sweet to pass up."
"I could probably shrink the head, if you are thinking about a trophy."
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 18th, 2008 6:01:41 AM
OOC I will check the spells off when you tell us through Vorelle, our timekeeper, that we have reached these points in time.
Lorth AC 25 HP 111/111 Tuesday November 18th, 2008 7:31:07 AM
"Bart, to me there are no good fights. I'd rather not fight at all, however we must fight this fight, so I hope it ends in our favor."
(Spells up)
Resist energy acid ,20 acid resistance for 100 minutes Protection from acid, 120 acid resistance,100 minutes
Bart ac 31 hp 105/105 Tuesday November 18th, 2008 3:52:30 PM
True my brother a battle in words or arms we need to win it. And arms i can offer and give
DM Buzz d20+19=35 ; Tuesday November 18th, 2008 6:48:54 PM
After an hour and a half, from the last camping site, the group had some long term spells cast upon them and another hour passes as you can tell, the ground is growing more firm, as the marsh seems to be more of the southern part of the island. Jungle canopies still cover the swath of destruction for quite some time until it gets more wide, to where the sky can be seen and it appears to be a clear, sunny day for the moment. All character mark 60 minutes off of your spells cast previously at this time. Make a note of it on your sheet if you had one cast on you, that is.
Up ahead can be seen, a large pile of brush and trees that have been torn out of the ground in the surrounding area, to create a large mound. As well, there is around sixty feet of cleared foliage around this large pile, or hill of trees, fronds and brush that have been piled to around 60' high and 30' in diameter. The mound at this time is 120' away from you.
Off in the distance a large rock outcropping perhaps 800 or 900 feet high hugs the edge of the beach and the water, but it is still difficult to see but it is around two miles away.
The group can see, a sandy beach beyond the jungles edge but at this point, it is difficult to see much more then what has been described without getting closer to the mound of trees and brush that once thrived in the path you have traveled.
Off in the distance, a large black creature flies in large wide circles until it obviously sees one of you and makes a straight path toward you, flying very fast, then swooping down behind the large mound out of your vision.
The creature is obviously hundreds of feet away from you at this time, as it seems to have planned well how your meeting will begin.
With a large booming voice you can hear over the birds and monkeys that immediately go silent and are heard to fly and scamper away from the area, "I would prefer to parley and discuss terms of this battle before this begins, but if you prefer, I can just leave for now and find you all some time this evening when you least expect it?"
It roars once before it continues, "Come just beyond the mound and we will be out of range of each others attacks and we can discuss this like intelligent creatures."
Given the mounds description, let me know relatively where each of you are in feet and I will add that to the map I send out.
To climb the mound requires a DC 15
After subtracting the 60 minutes from the first spells cast, subtract an additional 2 rounds for movement, and one more for each additional spell cast before you approch beyond the mound.
Once the group can see past the large mound, I will send out a map.
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 18th, 2008 8:22:57 PM
" Lorth, I have warded both you and Tobiaz against acid, you much more heavily than Tobiaz. I think that once you drive your lance home, the dragon will make a determined effort to see that it never happens again, thus the extra warding for you. Be warned though, you may need to heal Tobiaz . As for the rest of us, Bart, Appolo,Vauhwyt and myself will close with her and try to stay as spread out as we can, so that she can only hit one of us at a time with her acid. Val, I know that you will rain death upon her with your bow. Aztyr how you fight is up to you. I know you would prefer spells, and her restriction upon their use is already in question with us warding ourselves with magic. I feel that not warding ourselves or being able to fly so as to be able to keep up with her when she takes to the air will get one or more of us killed, perhaps all of us. You are as much a part of this as any of us Aztyr, do what you feel is right. Last but not least, Vorelle. I have seen you fight both in melee and with your bow (I think). How will you engage the dragon? If you close with the rest of us follow the drill and keep spread out so that she can only hit one of us at a time with her breath. If you fight with you bow then do what you do from range. I should be large enough to keep her attention Appolo, so you should be able to get some shots in without her attention being focused on you. Aside from that everyone needs to live through this. Mookie, if it comes down to rock bottom there is a wand of light healing in my haversack, just ask for it when you open the haversack and it will be on top." Malgant spits out these tactics as they trudge through the forest toward the beach, and the showdown.
Spells active on me Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining
Spells ( * indicates used spells)
0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
1st Level (5+1) Domain enlarge person remove fearx4 divine favor
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2 Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 18th, 2008 8:43:41 PM
ooc Seems I posted while the DM was posting. sooo.... All of my resistance spells are out on Lorth, Tobiaz, Val and Appolo start keeping track of them walk slowly around the mound, casting remove fear on everyone(+4 bonus to fear saves duration 10 minutes) and bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes) all of this will take 5 rounds to cast.
Spells active on me Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining protection from acid 120 points 80 of 100 minutes remaining
revised spell list 0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2** Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Val AC 26, HP 112/ 112 d20+8=22 ; Tuesday November 18th, 2008 9:15:46 PM
Val slings her bow over her shoulder and climbs up to the top of the mound (climb check 22). It's quite a good spot and she doubts that the dragon is out of the range of her composite long bow. Otherwise it would be next to impossible to hear each other. Still it was a good spot for her. One slide down the back of the mound and she would have a solid barrier against spells or whatever else the dragon will throw at them. Once up top she takes her bow in hand and keeps an arrow ready. The string is not drawn and the arrow is points at the ground.
ooc: resist energy acid 38 out of 100 minutes
Bendis d100=44 ; d100=69 ; d100=9 ; d100=60 ; d100=57 ; Tuesday November 18th, 2008 9:53:20 PM
Round 1, Aztyr, deciding it's about that time, reaches out and touches Malgant. She mumbles a few arcane words and with a spark, he can fly. Round 2, Aztyr repeats it upon Tobias. Tobias can now fly, and carry Lorth. Round 3, She reaches out to Appolo, and the spell fizzles. Round 4, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Protection from Evil) Round 5, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Shield)
Fly on Malgant 66 of 70 rounds Fly on Tobias 67 of 70 rounds Protection from Evil 69 of 70 rounds on self Shield 70 of 70 rounds on self
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) Tuesday November 18th, 2008 9:56:19 PM
Round 1, Aztyr, deciding it's about that time, reaches out and touches Malgant. She mumbles a few arcane words and with a spark, he can fly. Round 2, Aztyr repeats it upon Tobias. Tobias can now fly, and carry Lorth. Round 3, She reaches out to Appolo, and the spell fizzles. Round 4, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Protection from Evil) Round 5, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Shield)
Fly on Malgant 66 of 70 rounds Fly on Tobias 67 of 70 rounds Protection from Evil 69 of 70 rounds on self Shield 70 of 70 rounds on self
ooc : rolls posted before, hoping link works here
Lorth AC 25 HP 111/111 Wednesday November 19th, 2008 8:03:28 AM
Lorth lowers the visor on his helmet and approaches the bottom of the back of the mound. When he gets there he calls upon Gargul's aid. (Delay poison & Protection from evil, both shared with Tobiasz)
Active spells:
Resist energy acid ,20 acid resistance for 396 rounds Protection from acid, 120 acid resistance, 396 rounds Delay poison 10 hours Protection from evil 100 rounds.
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Wednesday November 19th, 2008 10:02:19 AM
Appolo move to the top of the mound with Valanthe"He looks at the Dragon"So what did you wish to discuss?" he says to the Dragon.
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) d100=89 ; d100=96 ; d100=51 ; d100=44 ; d100=20 ; d100=46 ; d100=62 ; d100=34 d100=53 Wednesday November 19th, 2008 5:20:43 PM
THIS POST IS OOC!
GOSH DARN IT! FORGOT TO ROLL MY 5% ARCANE FAIL CHECK!
Resources used:
2 of 6 cantrips 0 of 7 first level spells 7 of 7 second level spells 0 of 4 third level spells
Current Effects (all shared with Mookie except Alter Self):
False Life: 2 hours used of 7 - CHECK 89 a-ok Nemesis Insight: 2 hours used of 7 - CHECK 96 a-ok First Message: 70 minutes used of 70 - CHECK 51 a-ok Message: 60 minutes used of 70 - CHECK 44 a-ok Alter Self: 70 minutes of 70 - CHECK 20 a-ok Resist Energy (Acid) (20 pts): 70 minutes of 70 - CHECK 46 a-ok
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON BART - CHECK 62 a-ok Resist Energy (Acid) (20 pts): 70 minutes of 70 ON AZTYR - CHECK 34 a-ok Resist Energy (Acid) (20 pts): 70 minutes of 70 ON VORELLE - CHECK 53 a-ok
Whew! That's a relief! I'll remember to roll in my next post, coming soon!
Vorelle d20+23=34 ; d20+23=39 ; Wednesday November 19th, 2008 5:34:21 PM
Vorelle does her best to answer Malgant. "I c-c-can d-do either," she explains. "B-b-but I p-probably won't h-hurt it that m-m-much anyway." She pauses only long enough to get the Remove Fear spell, then begins making her way to the dragon.
No climber, Vorelle opts to go around the mound. Since she is away from the rest of the party, and since she isn't casting spells, she takes the time to go stealthily.
[Hide 34; Move Silently 39. This makes Vorelle move at half speed, but since the rest of the party is stopping to cast spells, she shouldn't be too far behind.]
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) d100=22 ; d100=49 ; d100=19 ; d100=84 ; d20+19=25 ; d20+17=20 ; Wednesday November 19th, 2008 5:36:08 PM
Vauhwyt casts a spell -- Expeditious Retreat -- arcane fail 22 -- and moves 70 feet off to one side of the mound.
As she moves, she is headed for the cover of vegetation and she is moving silently and hiding.
She casts Shield -- 49 -- and moves another 70. She casts Jump -- 19 -- and moves another 70. She casts Reduce Person -- 84, and moves another 70. That should bring her to the other side fo the mound, albeit far off to one side.
Move Silent at -5 for normal movement but +1 due to higher dex: 25 Hide at -5 for movement but at +4 for size and +1 due to higher dex: 20
She draws her weapon as she gets closer.
Resources used:
2 of 6 cantrips 0 of 7 first level spells 7 of 7 second level spells 0 of 4 third level spells
Current Effects (all shared with Mookie except Alter Self):
False Life: 2 hours used of 7 Nemesis Insight: 2 hours used of 7 Message: 60.6 used of 70 minutes Alter Self: 60.7 used of 70 minutes Resist Energy (Acid) (20 pts): 60.8 used of 70 minutes Exp Retreat: 0.3 of seven minutes used Shield: 0.2 of 7 minutes used Jump: 0.1 of 7 minutes used Red Person: 0.0 used of 7 minutes
Reduce Fear on Mookie only: 0.6 of ?? minutes used.
Resist Energy (Acid) (20 pts): 60.9 used of 70 minutes ON BART Resist Energy (Acid) (20 pts): 61.0 used of 70 minutes ON AZTYR Resist Energy (Acid) (20 pts): 61.1 used of 70 minutes ON VORELLE
Light Fortification, AC 28, 82/82hp Malgant Wednesday November 19th, 2008 5:40:09 PM
Prayers said and his friends protected to the best of his ability, Malgant steps around the left side of the debris pile. He walks with no hurry in his stride, he stays firmly on the ground, not hinting at the fact that at least for the next few minutes he can fly. His shield floats under it's own power in front of him and his greatsword rests, flaming, on his shoulder. He looks squarely at the distance reduced form of the dragon and is not for one minute fooled into thinking that she is any less dangerous for the great distance between them. He clears his throat and addresses the dragon. " We have come, as I explained to your brood, to stop the corruption of Blackbird Lake. The acid in the water is poisoning the whole region. It kills the fish, it stunts the plants and it draws creatures that prefer the acidic climate to the region, endangering the inhabitants. Furthermore, it is driving the Blackbird forest, unstable to begin with to say the least, insane with the pain that it causes. I asked your brood if they could, or would stop the corruption of the water and their response was hostile. They did not survive that hostility. I ask the same of you. Will you stop the corruption of the water and allow the region to return to its natural state? Furthermore, will you tell me why you have corrupted the water in such a vast area to begin with? The prophecy that sent us here to put an end to the acid blight also seems to hint at the fact that stopping the blight is only the beginning of our task. Further divination has revealed that if you are defeated, or simply choose to leave that another power, equally bad, will arise in your place. Do you know anything of this?" Malgant does not shout his words to the dragon, he simply states them in a clear voice. The deep bass of his voice rolls across the void to the dragon, who's keen ears likely could pick up the scrabbling of a mouse at Malgant's feet. Malgant stands calmly, awaiting the dragon's reply. Inwardly he prepares the words to the prayer that will allow him to channel the raw righteous power of Domi, should the dragon's response be a fierce charge instead of words.
Spells active on me Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining protection from acid 120 points 799 of 1000 rounds remaining fly 65 of 70 rounds remaining remove fear 99 of 100 rounds remaining
revised spell list 0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2** Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Bart ac 31 hp 105/105 Thursday November 20th, 2008 3:10:16 PM
Well spoken Malgant. I wonder how the dragon reacts
Resist Energy (Acid) (20 pts): 10 minutes? of 70 bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes) casting remove fear on everyone(+4 bonus to fear saves duration 10 minutes)
DM Buzz OOC d20+10=22 (Appolo climb); Friday November 21st, 2008 7:45:58 AM
ooc: Dice roller failed giving me this on other rolls.
Error loading XML document (error, undefined)
So, I will begin another post to see if it is fixed.
DM Buzz d6=3 (Vauhwyt travels East) ; d20+19=29 (Listen for Dragon) ; Friday November 21st, 2008 11:48:22 AM
ooc: Alright, lets hope it continues to work.
Malgant After casting spells explains tactics that he believes would be best. Taking up more time, he casts more spells as he comes out and around the mound of foliage.
Val figures the dragon to be close or communications would be difficult, but with it's large size, it can be easily heard and perhaps, that is all that is necessary.
Bendis casts spells but does not move forward.
Aztyr casts spells, but stays near Bendis, not moving forward.
Lorth with reliable mount stays behind the large mound and waits while praying.
Appolo easily climbs the mound and asks the dragon what there is to discuss. DC: 15 made with 22
Vorelle chooses to be stealthy as she moves around the mound. (Side not specified, so DM will guess.)
Vauhwyt casts a spell and makes large movements, a couple of different times, and does not mention if she will be in view to see the dragon, but realizes, once out of the cleared path, her movement is hampered by plant growth and plus, she does not mention if she moves East or West of the mound. (DM rolls d6 1-3 East/4-6 West) Vauhwyt travels East.
Malgant decides to step off to the left side of the hill of trees. He begins a more civil conversation then some of the others attempted
The dragon can be seen to be in a make shift arena. Keep in mind, some of you did not move forward, or moved into positions that would not allow you to see the situation as is, so please roll play this condition until you make a movement allowing you to do so. Also, due to the large area, each square are 30' squares at this time.
At this time as Malgant tries to communicate with the dragon, it does not seem to hear you, but does see you trying to communicate with her, so it will yell out in it's large voice. "Your going to have to yell, being near the waters makes it difficult." but once Malgant repeats himself in a loud manner, the mother shakes her head and replies. "Children, they think they know everything. Well, my abode is as I need it for my own environment, but this island can not possibly effect the entire lake. Perhaps you have been sent here seeking me, to ask for my help in your matter? After all, there are many, many evil things that surround the lake and have you heard anyone mention that I have attacked them? I think instead you are looking for the acid witch that summons the Slaads I have to deal with from time to time."
She moves along the conversation though.
"So, this is the arena I have created." She points toward the rectangle with it's left wing. The arena has a large 5-6 foot rock at each corner to define it's area and you can see, the waves of the lake come up into the arena a bit. Around the arena are trees pulled up and horizontally lined up in a circle around 300 feet away from the arena.
It continues to yell, "So, lets get this over with if you wish to battle, but if you win, you will not discover what I know and that is what you seek, likewise, if I win, my island will remain as it is and I will own your treasure as well, I will need to combat that female dogs minions as others around the lake have had to do."
She waits to see if further conversations occur or if those that want to battle approach.
Sending out the map, you guys can tell me where you think you should be, keep in mind, if not on the trail and not able to see your movement is halved and then quartered. Also, sand is considered rough terrain equaling half movement as well.
Lorth AC 25 HP 111/111 Friday November 21st, 2008 12:05:11 PM
Listening to what the dragon has said, Lorth gives pause. "Malgant, perhaps we should investigate and dispatch this acid witch first? Then we may see if what the dragon says is true." He wonders aloud, "This is so unlike a dragon of this color, I would think it would just swoop in and try and destroy us."
Lorth AC 25 HP 111/111 Friday November 21st, 2008 12:05:53 PM
Forgot my spells
Active spells:
Resist energy acid ,20 acid resistance for 395 rounds Protection from acid, 120 acid resistance, 395 rounds Delay poison 10 hours Protection from evil 99 rounds.
Val AC 26, HP 112/ 112 Friday November 21st, 2008 4:36:58 PM
"The dragon may be lying but if this dragon isn't causing this disturbance then perhaps it would be grateful if we could make the real problem going away. As long as the dragon isn't hurting anybody we would have no reason to slay it."
Light Fortification, AC 28, 82/82hp Malgant Friday November 21st, 2008 4:57:06 PM
Quietly, though Malgant still feels that the dragon can hear him. " She knows her measure Lorth, and she is as certain of the outcome of this fight as I am. She might kill one, or maybe even a few of us, but she will not win. But killing her specifically is not why we were sent here. Ending the blight is why we came. So, if this goes all wrong, feel free to avenge me." With that last phrase still hanging in the air, Malgant clears his throat, and sheathes his sword. In a voice that the dragon can hear he continues. "It seems that we have a common goal then. Indeed, we were plagued by huge frogs on our way here. I knew them to be extra planar, but had not met their like before. I do recall teachings of beings of pure chaos named Slaads and if that is truly what they were then we may have a common enemy. You having dominion over this island does not matter to me. You say that your acidic environment should not plague the rest of the lake, which I do not need magic to know is true. I have purified water before and it would take me more than a lifetime to purify this lake. Will you bury your grudge for now and explain to me and my companions about this witch? I would much rather help you to remove her than fight you, if she is the cause of this blight. Our methods, and our Ethos may be completely opposed to one another's, but if we fail to defeat her and lift the blight I would only assume that another group, stronger even than us will come to do so. Surely you cannot beat group after group. And why should you? You have not done anything to make yourself hunted, just protected your home. Tell us about this witch, tell us what she wants and how we can work together to defeat her. Domi teaches us to solve our disputes by negotiation before resorting to combat, yet he trains us for combat should it be needed. I think that this can be solved without us fighting, but right now, that is up to you."
OOC I have not taken any more time off of the effects on me, because I know this conversation is lasting more than one round. Let me know how many rounds to deduct and I will.
Spells active on me Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining protection from acid 120 points 799 of 1000 rounds remaining fly 65 of 70 rounds remaining remove fear 99 of 100 rounds remaining
revised spell list 0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2** Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Saturday November 22nd, 2008 9:23:30 AM
Vauhwyt uses the message to relay everyone's conversation. And she adds a comment of her own.
"The only way we can trust her is if she swears a sacred oath. If she calls an immortal power to witness, and calls dire consequences on herself if she fails to keep her word. Then we can trust. Ask her if she will swear!"
Light Fortification, AC 28, 82/82hp Malgant Sunday November 23rd, 2008 11:22:42 AM
to Vauhwyt, through the message spell, Malgant whispers," I will not, but if you need confirmation you can ask. Just this morning Domi told me hat whether or not she could be trusted lay within my own heart. IF the which that she speaks of is the Avatar of Jancassis that we have already heard tell of then my heart tells me she does not lie. However, I would guess our truce would end as soon as the avatar has been seen to. Attacked or not, we killed her children. For that there will surely be a reckoning. "
Bart ac 31 hp 105/105 Monday November 24th, 2008 2:30:02 AM
Bart is ready to react if the dragon attacks he is ready for her
Resist Energy (Acid) (20 pts): 10 minutes? of 70 bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes) remove fear on everyone(+4 bonus to fear saves duration 10 minutes)
Vorelle Monday November 24th, 2008 11:57:18 AM
Since speaking would kind of defeat the purpose of hiding, Vorelle remains silent. If there really is an acid witch, though, Vorelle hopes they can fight her instead of this dragon.
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 d20+10=30 ; d20+8=13 ; Monday November 24th, 2008 1:25:19 PM
Appolo sits tight silently waiting for something to happen.He watches the dragon feom his perch on top of the mound.Letting the other talk to it.Again he is patient.
Spot 30 Listen 13
DM Buzz OOC Monday November 24th, 2008 7:27:00 PM
Post coming later tonight, but a few quick things.
First, no one poseted their approximate locations as I asked, with the movement of rough terrain as I have asked.
Second, I have read the archives and I did not see where it is mentioned that the "Acid Witch" is an Avatar of Jancassius. Are you using player information or character information? Where in the archives and what date did the party find out she was an Avatar? I must have missed it, but I would like to go back and reread that section again for my own information to be sure I didn't miss something else as well.
Val AC 26, HP 112/ 112 Monday November 24th, 2008 8:07:07 PM
Val stays atop the mound watching patiently. She doesn't really want to fight a dragon. Not if she can help it but she won't back down if this is what must be done. She tries to look like she's paying attention but somewhere the conversation went to a place that she couldn't follow. Right now she's glad she's not talking to the dragon.
ooc: resist energy acid 36 out of 100 minutes. I got lost somewhere because avatar of whatever that guys name is unknown to me. The only witch I'm aware of is the one with the walking house in the forest. Also I have yet to see a map of the battleground to mark my position as something other than top of the mound.
Light Fortification, AC 28, 82/82hp Malgant Monday November 24th, 2008 9:21:39 PM
OOC I haven't moved, so you have my location Character info, reread the bard in the tavern we went to after leaving Priscillia's house. No, he didn't say avatar, but I have enough religion in my little finger to know the written description of her avatar.
Aztyr remains quiet and has her bow drawn and a arrow nocked, ready to fly through the air, and miss the very big Dragon......
Vorelle Monday November 24th, 2008 11:10:29 PM
[OOC: You said you were going to guess, and that's fine with me. :) I'm having trouble deciphering the map. My complete lack of spatial reasoning is well-documented. :) ]
DM Buzz Monday November 24th, 2008 11:19:07 PM
OOC As for Malgant he has a +5 to his knowledge religion check, so I would disagree with that statement. Please keep player information and character information separate, or bonuses will not be applied to certain characters at end of module experience for role playing. No one is aware of her avatar being present. Now if you would like to roll, you will need a Religion DC: 15 for the check.
Val I sent out a map to everyone on the mailing list for this game, please email me at Iambirgir@aol.com so I can confirm your email address and I can also send you a map of this area, of the moment.
Did anyone get the 30' square grid map I sent out?
The seconds unwind.... After this post eight minutes will have passed as she speaks and Vauhwyt does lots of actions. The dragon speaks her mind as the group speak with theirs.
"So here are the rules of the tournament, I will lay down, since you are in my territory and you have killed that which you could have subdued with non lethal damage and perhaps bargained with, I feel these are my rights." She yells out so that all in the area can hear, even if they can not see her.
"First off, only melee weapons and armor in the arena. The only magic usable are your weapons and armor, no protections other then items carried and no spells to be cast by either side before or during the battle. Like wise, I will not cast offense or defensive spells and I will not use a breath weapon. You may have as many champions in the melee as you desire. If I win, I keep all the deads items, any not in the battle may take the bodies away from here and swear by your stinking good gods never to search for me again."
Your only other option is to pay in compensation for the deaths of those that have never harmed a creature except to feed. A ten thousand gold piece fine for each of their deaths. So, we battle by my rules, you pay me forty thousand gold pieces in coins, gems or magic or I hunt you down, every night you are on the island, and you with the knowledge, that what you need, I have."
She continues in a very confident manner, "You will not get a moments rest as long as our disagreement stands and I am sure you will find, I am not so stupid to take on a bunch of adventurers bold enough to follow my trail without some thought to the matter. So What will it be? Honorable combat, compensation or jungle warfare? I will give you ten minutes to decide and I want to either see the combatants or the compensation in the arena when I return. If you choose compensation I want to see all who I am dealing with, on the outer ring of trees I laid out three hundred feet away from the arena, so be in the open and we will talk. If you double cross me, may your gods curse you as cowards and heretics of your own religions."
With that, she turns around facing the waters and flies away and off to the left toward the steaming volcano.
So mark off the eight minutes of conversation, then you have ten minutes more to mark off as you decide which course to take.
Bart ac 31 hp 105/105 Tuesday November 25th, 2008 1:35:41 AM
OOC i dont understand the map, but Bart is near Malgant
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 25th, 2008 5:45:59 AM
OOC I rolled when I made the assumption....the roll was a 24 ]
Val AC 26, HP 112/ 112 Tuesday November 25th, 2008 7:06:35 AM
"I don't like this. Let's not forget she's an evil frickin dragon. Perhaps this island was uninhabited when she moved in. Maybe she ate a bunch of people. She has a convenient sotry which makes her look innocent. She may be innocent but the story and the rules of battle which she is making non negotiable. There isn't one rule that puts her at a disadvantage. She says she won't use a breath weapon. Well if we have to get in close she doesn't need it. Besides I think the protective spells would have done a decent enough job of fighting off the worst of that. I don't think its a coincidence that we have these unknown magical arrows and she doesn't want bows used. Think about this. If we slay the dragon there will be nobody to enforce the 'rules' of the contest. Do you really think all those young dragons will simply let us walk out of here? She led us farther away from our boat so we couldn't run if we wanted to."
ooc: resist energy acid 28 of 100 minutes. I don't know about the rest of you but I'm tired of listening to that dragon yammer on and on. Unless that dragon swears some type of oath I don't believe anything it says.
Lorth AC 25 HP 111/111 Tuesday November 25th, 2008 8:03:49 AM
Lorth turns to Val, "I am with you. We fight it with everything we have. In fact I don't mind not fighting it now and fighting it later when it tries to attack unannounced. I don't make deals with evil." With that he readies his lance.
Active spells:
Resist energy acid ,20 acid resistance for 215 rounds Protection from acid, 120 acid resistance, 215 rounds Delay poison 10 hours
DM Buzz OOC Tuesday November 25th, 2008 11:01:45 AM
OOC: If you make DC checks, please post next to the check what they are for please. I'm sorry I missed it.
Please let me know if there is anything else you want to do in that ten minute time frame.
Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) Tuesday November 25th, 2008 5:30:05 PM
[OOC to DM: The whole Jancassis thing came from DM Kent -- check out the DM post of May 5, especially. We don't know what it means -- an acid witch? a red herring? something else? We don't know.]
Vauhwyt is not happy with the options the party now has. "We are being outclassed by this Dragon," she says. "She can outmaneuver us in space, and this is her home terrain."
"I presume we could beat her in a straight up fight, which is why she refuses to give us such a fight. She gives us three options: One -- fight with our hands tied (no magic), Two -- pay her off and run away, or Three -- let her come to us to fight at times of her choosing, when she is ready and we are not."
"But first, we need to know that she is not spying on us." Vauhwyt casts Detect Magic and concentrates on finding any magical sensor or eye in the area. "Can anyone detect Invisible things or creatures? Have we looked for spies?"
At the least, Vauwyt continues to whisper to her friends through the Message spell, with her hand covering her mouth.
"I think we need to change this game. We need to make up our own fourth option. We need a fifth option ready at hand. We need to be the ones who control events, and she has to react to us."
"Here are some ideas: Find her lair and go there. Find a defendable place to hole up. Cast Speak with Dead tomorrow to ask the baby dragons where the momma's lair is. We can also ask some froggies how the lake got acidic -- I have a shrunk froggie corpse here. Can anyone speak with animals? The local creatures -- eagles or seagulls or other things -- may know where the lair is."
"We need some way to limit her mobility. Does anyone have any way to do that? If we could get a big enough net, I could shrink it down ... but we have no trap makers."
"Or we need other novel ideas. Does anyone have the ability to teleport? Burrow? Hide really well?"
"We could go the trojan dragon method ... hide in the baby corpses, leave them with a note, and then jump out when the dragon comes to land. But that's no good unless we have some way to tie her down."
"Come on, friends! We need some creative ideas!"
[OOC: Buzz, could we have another day or two to talk over options during our 10 minutes?]
Resources used:
3 of 6 cantrips 0 of 7 first level spells 7 of 7 second level spells 0 of 4 third level spells
Current Effects (all shared with Mookie except Alter Self):
False Life: 2 hours used of 7 Nemesis Insight: 2 hours used of 7 Message: 60.6 used of 70 minutes Alter Self: 60.7 used of 70 minutes Resist Energy (Acid) (20 pts): 60.8 used of 70 minutes Exp Retreat: 0.3 of seven minutes used Shield: 0.2 of 7 minutes used Jump: 0.1 of 7 minutes used Red Person: 0.0 used of 7 minutes
Reduce Fear on Mookie only: 0.6 of ?? minutes used.
Resist Energy (Acid) (20 pts): 60.9 used of 70 minutes ON BART Resist Energy (Acid) (20 pts): 61.0 used of 70 minutes ON AZTYR Resist Energy (Acid) (20 pts): 61.1 used of 70 minutes ON VORELLE
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 25th, 2008 5:33:59 PM
OOC the check was made in the post that I needed it on May 6th. In fact Vauhwyt and I talked about who the person described by the bard was in the next few posts after that one.
IC Malgant listens to the dragon's demands and rules of engagement. Her words make him think about the past few days, and the months leading up to those days, eventually his thoughts travel all the way back to the battle with the undead, the one that got him exiled from his homeland. He sits down and takes at least three to four minutes to sort through these memories. Then he lays them out in order, from first to last, trying to make some sense of how he got to this point in his life and how he has done serving his God.
Why did I leave home, aside from the fact that I was exiled for something that I DID do, that looked totally different at the time I did it? I left to prove to those who had accused me that I was in fact a hero. Those were the terms of my exile.
So how have I done, proving this to myself and thus my people? Let us review the facts. On this quest to prove myself I have allowed those that I work with to use questionably violent means to extract information from defenseless prisoners. I have allowed paranoia and fear to dictate the outcome of a fight where a young boy was possessed by an evil ghost and slain. I have allowed two innocent children to die because they were too close to a fight that I was involved in against the Slaad. Finally I have barged into the home of a possibly evil dragon and by word and deed killed four of it's young that for all intents and purposes were toddlers. I am off to a shining start to prove the elders that exiled me completely right.
Could any of those situations been resolved in a way that preserved the life of those that died or were killed by my hand? Yes. I could have tried to physically stop the others from torturing information from our captives. In the case of the Jerse boy I was simply too slow to get to the fight. Had I been able to ward him against possession we could have at least tried to find a way to remove the ghost without killing the boy. I am skeptical that this would have worked, but it was possible. I could have personally seen to it that the children were moved far enough away that the chaos unleashed by the Slaad could not have harmed them. In the case of the dragons I could have struck to subdue, or, could have continued trying to talk to them instead of killing them. They were so young that they were barely able to penetrate my armor Even had they fought they would not have caused more than superficial damage.All of these things could have been done, but most likely the outcome would have been worse for my friends, those that I am sworn to protect. Many of the solutions I have outlined would have left us all exposed to many more attacks from our opponents and could have cost many more lives
Now we come to the dragons terms. She knows information that we need to help end the blight, yet she will not give it up until her anger is satisfied by either our gold or our blood. Does she have the right to demand tribute for our trespass and our attacks? As she said she is the undisputed leader of this island so I would say that she does have that right. Would this even be a dilemma for us if the dragons had been Humans?
Malgant listened to his companions discuss their views. They were so contrary to his own right now. He knew that is a straight up fight they could best the dragon. Would they lose valuable time in ending the blight without the dragon's information though? Malgant stands up and faces his friends." What you say is probably true. however I have questions that I think you should consider before you decide on a course of action. Why, other than inability to sleep due to the vision that kept calling us, did we embark on this quest? I came to end the blight and help the people of the lake regain their ability to live here. Every person that I have met that has not fled is looking for a hero to stand up and end this blight so that they can live in peace. If we have to fight a dragon in order to do that then I will. But right now that dragon has information about what it says is causing the blight. Do we kill her and hope that the information was not vital to our cause. If we had faced young humans, or elves, or taur yesterday would we have slain them out of hand because we think that their mother, and by painting with the same brush, they, are evil?"
Spells active on me Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining protection from acid 120 points 799 of 1000 rounds remaining fly expired remove fear expired
revised spell list 0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2** Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
OOC I subtracted the full 18 minutes so that I don't have to keep track of it while we discuss this. I think there is alot more still to talk about though.
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 25th, 2008 5:37:00 PM
OOC Gah I didn't increment the prot elements...it is now 619 of 1000 rounds remaining
DM Buzz Tuesday November 25th, 2008 8:05:06 PM
The groups dilemma is a serious one as now emotions are involved and causes some to wonder if what they are doing is a proper path. Others seek other options then what is given to them, but the outcome of this scenario is one that will surely be an interesting one.
Sure, quite a bit of communication can occur through speaking with the mind over verbal communication. We will say only three minutes have occurred in this days post, that way you still have time to take an action that was presented to the group by the dragon. Keep in mind, even a couple of low level spells can increase the effective protection and attack powers of a dragon. If you decide you want to fight in any condition, either in the arena or through the marsh.
As for the Acid Witch, I doubt the dragon would have enough religion knowledge to know what she is, that is the only way she can describe what she knows.
As for the map. The blue is water, the brown is sand. The grey at the four corners of the rectangle with the darker brown are large boulders 5-6 feet tall and would be very, very heavy to move. The dark green is the jungle where the trees are roughly 40'-60' tall on average. The light green area was the swath of destruction through the foliage she made for you all so you didn't have rough terrain on movement. The dark green square in the middle of the light green area that is 60' on each side is a mound of torn up trees and brush 60' high and 30' diameter. Each square on this map are 30' squares. I will make a new one with character placements tomorrow if that will help.
As for monster knowledge, I will never set up a scenerio where you could not use items on a creature of a specific nature. The dragon just doesn't feel it is right to be out of range of it's attacks while you attack her. It cowardly. That's not what I think, that's what the dragon is thinking...:)
Light Fortification, AC 28, 82/82hp Malgant Tuesday November 25th, 2008 9:11:27 PM but her able to fly and us not....thats fair to her? nice 8)
DM Buzz: Fixed } to ] to complete italics. IF you look at the arena, I don't think there's a lot of room for her to fly around in and attack at the same time, if that is where you are leading.
Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) Tuesday November 25th, 2008 9:12:22 PM
Not sure what to do, Aztyr moves to where Malgant is standing. "She claims to have information. But everyone says she is evil, if that is so... Wouldn't an evil being do or say anything to get what they want? Also, has anyone even checked to see if the Dragon is in fact a evil creature." Aztyr puts her bow away, no sence is holding it at the ready.
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Wednesday November 26th, 2008 3:15:42 AM
Appolo just stands quietly watching and listening ro the Dragon and the others"Sure let's pay her off.We can always come back and kill her then take it back.Let's face Black Dragon's are evil if wise and intelligent creatures.We will have to kill her sooner or later.He says as he rejions the others."He looks around chances are she's watching and listening to us as we speak,So how much coin do we got.Might have to fight her anyway"
Lorth AC 25 HP 111/111 Wednesday November 26th, 2008 8:54:22 AM
"The dragon is evil, all her young would of grown up to be just as evil, end of story.", Lorth states matter of factly. "We don't make the rules of the cosmos, we just abide by them." "Vauhwyt, tracking the dragon to its lair has merit, I am for that. However if she comes back now, and she means to fight, I am for fighting her with everything we have. If Malgant makes some kind of deal where we can't use magic, I will abide by that, I couldn't cheat if I wanted to."
Vorelle Wednesday November 26th, 2008 11:07:09 AM Does anyone have the ability to teleport? Burrow? Hide really well?
"I h-h-hide p-p-pretty well," Vorelle reminds her friends from her hiding place [the Message spell is still up, correct?]. "B-b-but I'm not s-s-seing m-m-many p-p-places to h-hide out there."
[OOC: I'm guessing about that last bit. No conveniently large boulders in the middle of the arena? No clumps of bush? Abandoned farm-cart? Yeah, didn't think so. :) ]
For the rest of the conversation, her only contribution is, "I'd r-rather f-f-fight this thing than t-t-t-talk to it." Which, since you know Vorelle, isn't saying much. She'd pretty much rather do anything than talk to somebody.
DM Buzz: There are four large boulders at each corner of the arena, but none in the center, no. The beach has items typically found on beaches. Sea shells and sea weed, etc.
DM Buzz OOC Wednesday November 26th, 2008 2:17:06 PM
OOC
Lots of pain today guys. I'm gonna take some drugs and go lay down. Hopefully it will lessen enough later for me to finish that map I told you I would do today.
3 minute post to come tonight, unless I don't wake up.
Sorry, the healing is slow, but at least it's lessening from day to day.
Light Fortification, AC 28, 82/82hp Malgant Wednesday November 26th, 2008 4:58:27 PM
OOC No sweat Buzz, This is going to take awhile to sort out. I have a fickle back and it has been killing me for the past week and a half too, but I don't think it is even in your same city of pain much less the same ballpark. As a player I just want to get the fight over with, but as Malgant I am having a few problems making the decision to get it started.
IC " Dragon senses are legendary Vorelle. Rumors of them being able to tell which gnat farted in a swarm of gnats have been reported. Also having left suitable hiding spots in he 'arena' would make them deathtraps since she would know where they were. As for fight her, or pay her off, or pay her off and then later kill her I am not certain what you would all like to do. These are my thoughts on that matter though."
My head and my hand say to fight her, either with or without magic. Since most of our spells have worn off by now, or will wear off by the time we engage her I would take her deal and fight without magic. Yes, it handicaps me, and Aztyr, and Vauhwyt and makes Val and Vorrele have to choose to stay on the sidelines or fight in a fashion that does not compliment them as much as their bows would. However as long as she abides by the same rules it removes one of her most potent capabilities, her breath."
" My heart, governed by Domi's teachings tells me that evil or not, we have made a mistake in killing her brood. please tell me that none of you were in the least threatened once you saw the size and ineffectual attacks that they made on us. The fight was wholesale slaughter and no dressing it up and calling it righteous makes it any less wrong. "
" As Appolo says if we were to pay her her damages and work with her to find this 'witch' and stop her I fear that at some point we will eventually come to blows with her. This option should sound like betrayal to me, but I think that you ARE right and that her evil nature will come through eventually, causing us to need to act against her. What are the rest of your thoughts on our options? We have enough time to talk this out and come to a decision. Let us use that time and explore our options."
Spells active on me Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining protection from acid 120 points 799 of 1000 rounds remaining fly expired remove fear expired
revised spell list 0 Level( 6) create water x2 purify food and drink x2 Destroy water x2
3rd Level (4+1) Domain magic vestment * dispel magic protection from energy x2** Invisibility purge
4h level (3+1) Domain divine power protection from energy (3rd) prayer (3rd) freedom of movement
5th level (2+1) Domain Righteous might true seeing commune *
Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 Thursday November 27th, 2008 8:20:20 PM
Appolo looks at his friends"Ok then we accept her terms and fight her.Sword and Dagger agianst fang and claw.If things go badly .You mage unload everything you got against her.This isa battle the lake can't afford for us to lose."
Lorth AC 25 HP 111/111 Friday November 28th, 2008 10:12:51 AM
Lorth stays silent, He can't believe Malgant is berating them for killing evil things. In this cosmos things don't grow up to be evil, they are born evil.
Val AC 26, HP 112/ 112 Friday November 28th, 2008 10:52:09 PM
"If they were baby dragons of a reputable good race then we wouldn't have acted so quickly. I wasn't about to wait for a baby dragon to melt my face off because we look like food. The fact that this dragon has forced us into this situation tells me all I need to know. Yes she may be offended that some of her brood were slain. But if she was really in trouble then I was waiting for some task that we could perform to help the dragon and make up for our transgression. Except no task has been offered. Just gold or death. I don't even expect the dragon to uphold her end of the bargain should we choose battle. There is nothing stopping her from melting us all with acid after the magical protection is conveniently gone. mal have you even considered what a bunch of young black dragons will do to the people that live in this area?"