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Just Because You're Paranoid...

Welcome to Little Notting (DM Jay B) 
Tuesday July 11th, 2006 10:37:08 AM

As you pass through the tapestry, you are immediately hit with moist, cool air and the mild smell of peat.

It is fall and harvest just taken place. The smell of apples and milled wheat fills the air. It is dusk and the moon and sun both occupy the sky. The sun sinks into the crimson and deep blue horizon. The stars begin to wink through the clouds. A golden halo of glittering dust hugs the moon and the land which you are standing together into a warm embrace. The halo is something to behold, a beauty which is not seen in the Wold.
It is overcast but the moon is waxing and will be full in about 9 days.

(Please make a Survival check, druids please make a Wisdom check)

You have arrived on a bend in the road near the perimeter of a darkening forest. In the distance are the lights of a small village. A sign nearby reads:

LITTLE NOTTING
. 25 miles
"Welcome and may the light of whichever God you worship guide your way."


Toward the center town is a prominent hill and atop it is perched a large Manor. There are no lights apparently on in the residence, which, even to you, seems odd.

Then, suddenly, an otherworldly sound rents the air. The howls of delight from several men and the nay of horses can be heard just before they are seen rounding the corner baring down on you. They are just 60 feet ahead of you.

Two riders and their horses in barding are chasing a merchant's cart whose driver is slumped to one side, an arrow can be seen clearly in this light protruding from his shoulder, but he seems to be conscious and heading for town. A second look at the pursuers reveals that one is carrying a short bow, the other carrying a torch. The light from the torch puts the riders reptilian faces into sharp relief. The riders are standing in the stirrups to allow for their long tails to freely hang behind. The one with the bow skillfully aims and fires at the horse, just missing. The one with the torch seems to be casting something when it sees you ahead and redirects its spell. The intent is obvious, no one is getting in their way!

Spellcraft check DC 16 reveals it is Entangle, druids know this spell VERY well.

Lenoir  d20+3=23 d20+8=22 d6+4=10
Tuesday July 11th, 2006 11:02:39 AM

Lenoir is sitting on his horse,"Well! Well! Looks like some one is looking for a fight!"

Lenoir takes his bow, knok it and will fire at the magic user, (Attack Ac 22 - Damages 10hp). Lenoir is hoping to distrect the spell carter.

If he has enought time he'll get off his horse.

Gentian  d20+6=23
Tuesday July 11th, 2006 12:05:18 PM


"Hold, good Lenoir, and do not fire again until we know who is the villain here! Maybe the man on the cart is a theif, and those are constables!"

Gentian calls out loudly, "Stop! Stop fleeing! Stop attacking! We will see justice done here in the name of all that is good!" [Diplomacy check 23 woo hoo]

"Stop! Or we will attack!"

Gentian remains mounted and directs his loyal riding dog to move so that he has a clear path to charge at the reptilian archer, if needed.

Poe  gather info:d20+7=8 know:geography:d20+5=17 listen:d20+4=22 spellcraft:d20+7=27 Escape artist:d20+4=23 reflex(Poe):d20+7=8 reflex(dog):d20+5=18
Tuesday July 11th, 2006 1:03:51 PM

Poe enters the new place with a deep breath of the peat air; hearty and rich and thick. He scratches at his bald chin and then strokes each side of his dragon-fang looking mutton chops, bringing the hair back into two nice points.

A quick beat is produced on a drum-like object hanging from the left side of his waist;

::tick :: tack :: thump da dump::

Sliding out of the closing portal from the Giggling Ghost is a dog standing about two feet high with a auburnish fur highlighted with grey and white streaks; the rest of the dog's coat is of a wiry hair about an inch or two in length and mottled with liver, grey and auburn coloring over a darker grey undercoat. Its eyes are a pale green, almost identical to Poe's.

"I think that both uvya should relax just slightly. It is never a good idea to roll into an unknown village or city with blood already upon us. Fer all we know this place could be of primarily reptilian species."

Poe stands, nonchalantly, scratching behind the wirehaired dog's ears. Absentmindedly he taps the head of his drum with feather-light touches creating an almost inaudible sound.

"Thur be many a story I can tell that start with taking sides, unknowingly of course, with the wrong one at the outskirts of a village." a slight chuckle rumbles from the belly of the dwarf. "Most end in typical fashion...death that is."

Watching as the careening caravan cruises by, Poe leans in as close as possible to hear what the lizard-men are saying. He tries to piece together the scenario as best as possible but cannot fathom what is happening in this new place. His ears pick up the sounds of arcanum and quickly if not deer-like he begins a quick-footed dance to try and work his way outside of the entangle spell's area. The same beat of the drum is produced and Poe's dog darts as well

Looking about his surroundings he tries to determine if this type of climate is normal for lizard races.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
actions
taking in surroundings (rolls are notated above)

attempts to move outside of the spell's area moving in a direction closer to Little Notting.

Calor  d20+1=9 d20+10=24
Tuesday July 11th, 2006 4:32:17 PM

fwump
Stepping onto the scenic road, Calor looks about with curiosity.
"Neat," he exclaims, adjusting the bow on his back.
[Survival: 9]

The brown haired man is about to introduce himself to his new companions, but is stopped by the ensuing commotion.

The fighter chooses to attack, the halfling chooses to parlay, and the dwarf chooses to - Calor isn't real sure what the dwarf is doing.
He IS sure he's getting attacked.
[Spellcraft 24]
"That's an Entangle spell he's casting. He wants to trap us all!" he calls out.

Hoping to avoid the area of effect, the man launches himself toward the caster and his companion.
[Move 60', toward and just outside the spellcaster, so that spellcaster is between Calor and archer].

Gentian Extra  d20+4=11 d20+4=5 d20+2=8
Tuesday July 11th, 2006 5:47:42 PM

Untrained Skill checks: Knowledge Nature 11, Survival 5 (nat one), Wisdom 8

Eclip (AC: 17 hp:36) and Spirit (AC:19, hp:24)  d20+10=22 d20+3=20 d20+5=17
Tuesday July 11th, 2006 6:21:07 PM

Eclip appreciates view afforded by the setting sun and waning moon and takes in the smell of nature upon the land during harvest time. Eclip's companion Spirit ,a large dog, follows at his side. (Checks for Survival+10=22 Wisdom+3=20 )

When confronted by the sight of the deadly chase of a merchant by two reptilian humanoids, (Spellcraft+5=17) Eclip recognizes the Entangle spell being cast by torch bearing rider and reflectively uses his own Entangle spell to counter the one being cast at the partly. After countering the spell Eclip will shift out of the way of the rushing wagon.

Spirit remains at Eclip's side ready to defend him if attacked.



Lenoir 
Wednesday July 12th, 2006 8:47:42 AM

The big fighter turn his attention to Gentin, "When the wagon went by the driver had a arrow in him, That means to me what ever he was running from, was not friendly!

Then these Lizard face showed up using their bow again against the wagon and the driver. That magic user was going to throw a spell at the wagon, when I intervein with my oun arrow! He then aim his spell at me. So I think that they want the wagon at all cost! Even kill for it! That Sir is what I think!!"
Lenoir pulls himself up to his full height with a Bastard sword in Hand.

Skirmish round one  d20+4=19 d6+3=9 d8+1=4
Wednesday July 12th, 2006 4:14:30 PM

Lenoir explains himself and his opinion of the situation. He also manages to hit the caster.

Gentian tries diplomacy, not knowing this world's laws. He pleas with everyone to stop attacking.

Poe thinks, perhaps, this world is primarily reptilian in nature.

Breanna simply stands there, shocked at the situation unfolding before her.

Calor recognizes the spell for what it is and avoids it.

Eclip skillfully dispels the Entangle with the greatest ease, to the noticable disgust of the reptilian druid. The allure of nature in this place is great. The power of nature is greater here than in the Wold. He unconciously moves toward his companion.
He determines that the weather will be stormy tonight and predicts heavy rain, lightning and light wind for two days at least. Visibility will be compromised.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

When the arrow from the lizardman crossed the horses vision, it causes it to move toward the forest edge and allowing the wagon wheel to hit a rotten stump, causing it to stop about twenty feet beyond the group. The driver is thrown from the seat and lays motionless on the road, the arrow now embedded deeper.

Both lizardmen skirt the group, heading for the wagon.

The lizard archer stops and takes aim at Lenoir. It fires, hitting AC 19 for 9 damage.

The lizard druid, who is wearing bear hide armor, stops behind the wagon, dismounts and ducks. What he is doing is unseen.

The forest is on the right, there is dark field to your left and the mist grows heavier. The lizardfolk and wagon are ahead of the group, 25 feet away. The driver is 15 feet away. He is unmoving.

Gentian (AC17 charging, 28 hp)  d20+9=18 d6+5=11 d6+5=11 d6+5=8
Wednesday July 12th, 2006 7:51:22 PM


Gentian calls out, "Fine! Your continued attack has earned you the ire of my lance! Have at it!" He says this in druidic as well as common.

After moving into place last round, Gentian now charges the lizard man. He stands in his stirrups and aims the lance with both hands. He hits AC18 for 30 damage (3x damage with spiritied charge feat). Then he continues riding past the archer, ending his move 50 feet from it.

If he has a choice, Gentian stays out of reach of the druid.

Dm Jay 
Thursday July 13th, 2006 10:29:51 AM

OOC: Okay folks, I need regular posts please. If you require assistance posting let me or someone else in the group know.

Calor 
Thursday July 13th, 2006 10:47:43 AM

[OOC - Don't we get 24 hours?]

These lizard guys are not at all friendly, Calor decides. They must be pretty ticked to keep after that driver even with the six of us sitting here.

Figuring the one behind the wagon is up to no good, Calor decides to cause problems for him.
The wizard casts a spell, bringing into being mutliple sticky strands of goo from the back half of the wagon to the nearby forest trees. The stuff covers the lizard's horse, and hopefully the lizard.

[Cast Web. Reflex DC 16 to escape.]

Eclip (AC: 19 hp:36) and Spirit (AC:19, hp:24)  d8+1=2
Thursday July 13th, 2006 10:48:54 AM

Eclip readies his shield and wand of CLW as he move next to the wounded wagon driver. Spirit follows keep to Eclips side. Placing himself between the wounded man and the attackers, Eclip uses the wand to cast a cure (CLW for 2pts) on the man, then speaking to the unknown man "Stay behind me, we won't let them kill you in cold blood." Eclip shakes the wand wondering if it defective some how seeing how ineffectively it worked.

Spirit stands ready to defend Eclip, growling in the direction of the spell caster.


DM Jay B 
Thursday July 13th, 2006 1:15:02 PM

Yes, of course you get 24 hours, but three people, including myself, posted Wednesday... see my point! :)

For future information, I work graveyard and will be able to post between 8am and 2pm Pacific Standard Time, Wold time thats 10am to 4pm. I am usually online for those hours. I get up at 10pm for work, and Wold time has already passed into the next day by then... so my window for posting is slim.

I have also corrected my mistake with the countering of the Entangle.

Lenoir  d20+9=18 d6+4=10
Thursday July 13th, 2006 1:35:45 PM

Lenoir take the arrow and pulls the shaft ot of his wound, "AGH! What are you trying to do Tickle me! Come on! Let's dance."

He advances toward the lizards, just hesatates ove the body of the driver, Then heads for the first one he can get his hands on.

(Since he can travel 30 feet and the lizards are 25 feet away from him, He's got to meat somebody!)

Le noir with Bastard swors in right hand and his shield on his left arm, Attack tow first one me meets.

Attack AC 18 - Damages 10 hp.

Then he yells at the others "NEXT!"

Poe Sauer [ac18 hp27/27:Inspire Courage] & Cervantes [ac16 hp16/16]  d20+8=27 d20+6=26
Thursday July 13th, 2006 2:45:44 PM

Watching as things go from unceratin to bad in terms of the situation the dwarf quickly pushes up his sleeves, snaps his fingers and points to the ground. The mottled, wirehaired dog runs up next to him and stamps a quick circle before laying down at his side.

His left hand pulls the djembe hanging at his side around center. His thumbs begin a quite rhythmical pattern to help out his friends. the bolstering beat is hard, aggressive and steady in pace.

::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::


A droning chant begins to lunge its way from the bard as well. The undefinable words fill your limbs and heart with strength, vigor and courage.
....................................
Bardic Music ability-Inspire courge
Perform:Percussion.27
Perform:Sing.26 (NAT 20!)

everyone is affected indefinetely: To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

DM Jay  d6=4
Thursday July 13th, 2006 5:43:01 PM

OKay folks, I don't have time to post... I will continue in the morning.

Lenoir, please roll a heal check before pulling arrows. DC 15 will allow you to pull it out without damage. If you fail, take 5 additional damage for your trouble. :)

Lenoir (Ceil)  d20=18
Thursday July 13th, 2006 7:33:33 PM

Heal Check 18, made it. (I did fell it when He yank it out. OUCH!)

Breanna  d20=19 d20+11=27 d8+4=5
Friday July 14th, 2006 5:07:44 AM

Breanna doesnt really know what is going on but since arrows have started being fired at the group she shoots back and heads towards the cart driver.

survival: 19
attack: 27, +1 if within 30'
damage: 5

Skirmish round two  d20=6 d20=1 d6=5 d20-2=9 d20-2=12 d20+4=17
Friday July 14th, 2006 10:48:33 AM

Remember, Inspire Courage is in effect!!

Lenoir needs to specify who he is attaking! He removes the arrow with skill.

Gentian gets fed up and tries to impale the lizard folk on the his lance, but just misses due to the wagon's cover.

Poe inspires his new friends.

Breanna comes out of her daze and attacks. Then moves toward the driver. Also needs to specify her target.

Calor casts web just behind the wagon, attempting to snare the lizard.

Eclip ponders the effectiveness of his wand. Spirit growls menacingly.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The wagon driver remains on the ground, motionless.

The lizard man behind the wagon fails his Reflex versus Web. He curses in draconic and smashes what he is holding on the ground. Flames errupt around him, as the web catches fire and begins to burn. (Failed)

The horse which the druid was riding turns and charges down the lancer in retaliation for the attack toward his master. Hooves flail hopelessly at the halfling. (misses)

The archer, having never dismounted, stands in his stirrups and fires once again at Lenoir. (AC 17, missing) The archer makes it to the wagon, avoding the rapidly burning web.

Sense Motive DC 15 please folks.

Eclip (AC: 19 hp:36) and Spirit (AC:19, hp:24)  d20+3=4 d20+7=24
Friday July 14th, 2006 12:36:49 PM

Stuffing the questionable wand back into a pocket, Eclip weaves a spell to stop the Druid's horse in It's tracks. (Cast "Hold Animal" DC15 on the horse attacking Gentian). Felling more confidant that the group is indeed in the right, Eclip wonders why the reptilians would be attacking the wagon driver (Sense Motive DC 15 = 3 failed), but has absolutely no idea why.

Concerned about the motionless wagon driver, Eclip glances down and using his healing skill looks to see if the fellow is still alive (Heal+7=24).

Spirit continues to stand next to Eclip growling at the attackers ready to defend his companion if attacked.


Poe Sauer [ac18 hp27/27:Inspire Courage] & Cervantes [ac16 hp16/16]  d20+8=28 d20+6=9 d20+7=24 d20+4=11
Friday July 14th, 2006 1:28:38 PM

Haunting green eyes squint slightly, framed by well groomed eyebrows, as the bard tries to figure out what is happening. He concentrates on what he already knows, which is little, but feels the pieces falling into place none-the-less. Poe begins walking on a path that will put him between the lizards and the fallen wagon driver. He appears calm, if not calculating, and maintains the low, droning chant that washes vitality over the others.

The liver, light grey and auburn mottled dog lays where it is, sniffing the air and storing the scents into whatever memorial capacity it may have.

::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sense Motive.24
listen.11
Perform:percussion.28
Perform:sing.9

everyone is affected indefinetely: To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

Calor (AC 13)  d20+1=15
Friday July 14th, 2006 1:56:55 PM

[Sense Motive 15]

Geez, he's burning himself to escape - wait - he's speaking Draconic!
<light bulb>
Hey! I speak Draconic!

Calor races to the fallen driver, and stands over him, arms raised in position to cast another spell.

He calls out in Draconic, Highlight to display spoiler: {"For Domi's sake, stop attacking for a minute and tell us what you want!"}

Lenoir  d20=10 d20+6=14 d20+6=11 d20=20
Friday July 14th, 2006 3:22:01 PM

Ac 19 Hp 45/50 (Listen 14- Spot 11)

Lenoir will grab the archer from his horse, (with the Shield arm (a natural twenty))
Now Lenoir will ask the archer (in Draconic)in the archer face)) "What do you want with this wagon? That you would kill a person for it? Tell me or I'll Kill your Horse!"

Lenoir waits for an answer.

Breanna  d20+11=14 d8+4=6
Friday July 14th, 2006 3:24:37 PM

Breanna sees the archer heading towards the wagon and stops to fire another arrow at him.

attack: 14, +1 inspire courage, +1 point blank if applicable
damage: 6, +1 inspire courage, +1 point blank if applicable.

Gentian 
Friday July 14th, 2006 6:16:05 PM

Gentian positions himself for another charge and casts True Strike so as to bypass any miss chance next round. He urges again, "Put up your weapons!"

Skirmish round three  d20+6=22 d20=15 d20+6=23
Sunday July 16th, 2006 3:40:14 PM

Remember, Inspire Courage is in effect!!

Lenoir is unable to grab the archer from his horse. (Archers ride check was 22)

Gentian prepares for a charge that will certainly put an end to the lizardman near the wagon.

Poe continues to inspire his new friends.

Breanna misses.

Calor senses that the lizardman seemed to be interested in the goods that the wagon contained, but is currently more interested in getting to some place safe.

Eclip stows the questionable wand, casts Hold Animal on the druids horse then makes for the downed driver. His talent in healing determines that the driver had been conscious before falling off the wagon. He is still alive. He is human for sure.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The wagon driver remains on the ground, motionless. Eclip is now with him.

The archer makes to his companion and helps him onto the archers horse.

The caster is more than happy to get a ride. However, the warrior Lenoir, is making himself a nuisance. The caster grabs a net from his side and throws it at the warrior. (hits touch AC 15) It snares the great dark warrior.
(An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

The druids horse remains mobile even after the Hold Animal is cast. The druids horse begins moving away from the skirmish.

Both lizard folk are now on the archers horse and looking for a spot to escape.

The wagon has caught fire in places.

Posting ReportFor 
Monday July 17th, 2006 1:36:13 AM

Mithril Tapestry Game
for the week of July 10-14

Name MTWTF
DM Jay -XXXX

Lenoir -XXXX
Breanna -OOOX
Genlin -XXOX
Carol -2OXX
Poe -XOXX
Eclip -XOXX

Adm, This Game started on a Tuesday.

Poe Sauer [ac18 hp27/27:Inspire Courage] & Cervantes [ac16 hp16/16]  d20+6=14 d20+8=12 d20+4=5
Monday July 17th, 2006 1:42:13 AM

Too many times has this bard heard of similar tales; there is no need to interfer with others quarls. If the driver proves innocent then he will undoubtedly have felt bad if he died. But he won't now.

Still there is a very real threat with these lizards about; Poe silently prays that they are not the locals.

::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::
::thump da dump dump tick tick tac::


the drumming continues as the bard sees no need to stop quite yet and he continues his move closer to the mounted lizards, positioning himself between them and the downed driver. He leans in, still trying to hear what they are saying but a sudden case of tinitus has a bell ringing in his ears.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
perform:sing.14
perform:percussion.12
listen.5

everyone is affected indefinetely: To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

Lenoir  d20+3=20
Monday July 17th, 2006 7:45:30 AM

Lenoir is about to jab the horse with his sword, when the wagon catches on fire. "Oh! Great! Now who did that? who? We sure didn't set the fire?"

Lenoir will try to break through this sticky stuff (using str.+3 (he got a 20)) to save himself.

DM Jay B ~ Ceil, your in a net, not sticky stuff. However, you did fail the check.

Calor  d20+3=9
Monday July 17th, 2006 8:25:56 AM

Calor takes a step to get clear of the unconscious driver.
"Can anybody heal this guy?" he asks

The man points to the wagon.
"Those lizards are trying to get away. All they wanted was whatever is about to burn up in the wagon! Maybe we should let 'em go."

And also get out of here before ... before what? he asks himself. The wizard looks uneasily at the forest.
[Spot 9]

Calor leaps up to the front of the wagon to see if he can save any of the cargo.

Eclip (AC: 19 hp:36) and Spirit (AC:19, hp:24)  d8+1=2
Monday July 17th, 2006 10:07:55 AM

Seeing that the lizards are trying to withdraw from the battle, Eclip will keep an eye on them and which way they run, "If they run, let them go, but keep your weapons ready if they stop to take a parting shot. We need to seek shelter soon there is a storm coming."

Eclip retrieves his wand and uses it to cast another cure spell on the driver, "I hope this works better then last time." But again Eclip is disappointed when the wand's magic did little better than a cantrip. (Cure light wand 2pts 48 charges left.). Eclip sighs "This may take a while."

Spirit continues to stand guard next to Eclip.


Gentian (AC17 charging, 28 hp, Inspired)  d20+28=35 d6+10=11 d6+10=11 d6+10=11
Monday July 17th, 2006 2:29:15 PM


Gentian briefly considers skewering the horse rather than the archer, but decides that that would be unfair to the horse, not to mention unsportsmanlike.

So he charges the archer. He takes a -2 on his attack to gain a +4 damage. With the True Strike and Inspire Courage, he is at +28 to hit. He charges, hitting AC34 for 33 points of damage (the minimum!). He calls ahead, "Surrender while you still can!"

Round three still... 
Monday July 17th, 2006 6:19:37 PM

I'm waiting for Breanna to post.

Lenoir is under a net, with a trailing rope leading to the horse.

Breanna  d20+12=15 d8+4=6
Monday July 17th, 2006 7:10:46 PM

Breanna readies an attack, if the lizardmen run she wont fire if they try to attack any of the group she will fire.

attack: 15, +1 point blank if applicable
damage: 6, +1 point blank if applicable

Lenoir  d20+4=24
Tuesday July 18th, 2006 12:40:54 PM

Lenoir Is caught up in the net, the only thing he has in his hand is his sword, So using his sword and his strenth, he will tru to pull the sword up and down (Like a sawing motion, after all he's in a confinding net) to weaken or cut the net.

Rolled a 24 for sword and Strenth (A natrual 20)

We come in pieces.... 
Tuesday July 18th, 2006 3:10:39 PM

Remember, Inspire Courage is in effect!!

Lenoir struggles in the net. He is getting nowhere and the sword is difficult to wield. (Make an Escape Artist(DC20) check or Strength(DC25) again. Remember, you will have penalties to those checks for being in the net.)
(An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can move at only half speed, and cannot charge or run.)

Gentian charges the fleeing rider.

Poe continues to inspire his new friends.

Breanna misses again.

Calor looks at the wagon and realizes that it is likely that the lizards weren't trying to burn the wagon. The burnt and broken vile looks as if it set off the web. The fire isn't strong enough to cause damage to the wagon; the mists are heavy.

Eclip attempts to heal the driver. The driver's eyes flutter when he is healed, but he is weak.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The wagon driver remains on the ground, now barely conscious. Eclip is now with him.

The archer slides violently down the lance, pinning Gentian underneath. (Ride check DC 20 to avoid being pinned by falling scaly carcass.

The caster loses grip of the trailing rope of the net as he tries to make a grab for the reins but falls prone onto the ground, surrounded by the group.
"Weeee leavvvve now?" Asks the petrified lizard shaman. "Weeee no need gooodsssss anywaysss that bad!." He hisses in common, hands are raised in obvious and convincing surrender. "Why little man killed the Hunter?" He looks sadly at the skewered lizard.

The druids horse stops several yards away and begins nibbling some buttercups.

The wagon fire is slowly dwindling. The goods and wagon are no longer in danger.

Night is fair drawing on.

Cayzle OOC 
Tuesday July 18th, 2006 5:26:00 PM

On vacation, baby sick. No post tday. Sorry.

Eclip and Spirit  d8+1=3
Tuesday July 18th, 2006 5:34:29 PM

Seeing that the remaining lizard has surrender, Eclip uses the wand for a third time on the now conscious driver. The wand's magic works a little better but still short of what it is capably of (Cure light wand 3pts. 47 charges left.). Seeing how there is a Dark blue drow and a large dog hovering over the recovering driver, Eclip tries to reassure him in common, "Welcome back. You had a narrow escape, but you're safe now. My name is Eclip. What's your name and how did you come to be chased by these reptilians?" If the man feels up to it, Eclip will help him up.

Spirit continues to stand guard next to Eclip, panting in the night air while excess drool drips from his chops.



Calor 
Tuesday July 18th, 2006 6:42:14 PM

With the lizard guy giving up, and the driver being attended to, there ain't much for Calor to do.

He decides to investigate the contents of the wagon to see what all the fuss was about, while still listening to whatever is said between the lizard and the halfling dog rider.
Why'd we kill him? he thinks incredulously. You guys DID start it, you know.

Poe Sauer [ac18 hp27/27:Inspire Courage] & Cervantes [ac16 hp16/16]  d20+6=19 d20+7=15 d20+7=17
Wednesday July 19th, 2006 12:44:28 AM

Watching as the lizardfolk reveals a sense of emotion a pained look of regret enters the pale green eyes of the dwarven bard.

Tanned hands slide teh beautifully carved thumb-drum over to his left hip and he walks, slowly, towards the lizard and the horse it is on.

"Look at what has become of yur friend. We meant little harm here and non at all until you tried throwing that spell at us. What is yur name and what was the reason for your pursuit and attempted murder of this caravan?"

Poe walks up to the lizard with empty hand and ask him in several languages DMJayB Highlight to display spoiler: {Common, Dwarven, Terran, High Woldian, Ignan, Draconic} which he would prefer to talk in. Poe will continue his conversation with a slight smile and void of all aggression.

"We have stumbled upon Little Notting here; is it your village or are you from other parts around here? My manners have eluded me again, I am sorry, the name is Poe Sauer and this here is my trusted companion, Cervantes. May I be indulged in knowing your name as well?"

There is the slightest motion of Poe's head bobing in rhythm as he talks with the lizard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
bardic knowledge.19
sense motive.15
diplomacy.17

everyone is affected for 5 more rounds: To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.


Lenoir  d20+4=24
Wednesday July 19th, 2006 5:42:40 AM

Lemoir tries again to free himself, but taking no chances, he yells at the others "Hey! You guys! Can you help get me out of this net? Sometime before the horse leaves?"

He tries to saw his way out of the net again. But talking to himself, "The first thing I'm going to buy when I get out of here is a dagger!"

Gentian  d20+12=15
Wednesday July 19th, 2006 7:54:10 PM

Gentian guides his riding dog expertly, but the body of the lizardman falls too fast, and the halfling is pinned beneath the corpse.

Unprintable words stream out from under the dead body. "Blood! Blood on my armor! Oh, you would pay for this, if you had not already!"

The cursing changes to a laugh. "Can anyone help me out from under this thing?"

Gentian's dog barks, too.

Skirmish over... 
Thursday July 20th, 2006 4:15:22 PM

Lenoir remains under the net and promises himself that he will purchase a dagger as soon as he's out of it.

Gentian is pinned and calls for help.

Poe starts a series of questioning.

Breanna is quiet.

Calor finds barrels and barrels of mead, brandy, and spirits. There are dozens of boxes of towels, glasses and spoons. There is even a box of nuts.

Eclip introduces himself to the driver.

----------------

The lizard man is surprised at the group's sudden politeness. "I'm Glissssh. We are trying to fund the war effortssss in the Easssst of your country. And I have a clutch at home.
Please let me go." He says in common.

The horses are simply grazing.

Eclip and Spirit 
Thursday July 20th, 2006 4:58:53 PM

Eclip smiles politely at the driver, "Rest and catch your breath, I'll be right back." Eclip looks at Spirit, "Stay with him boy." Spirit barks once and looks at the driver while he pants noisily.

Eclip goes over to Gentian and help pull the dead lizard from off of him and his dog. Commenting as he tugs at the lizard corps, "That lance strike was impressive!"


Lenoir  d20+4=7
Thursday July 20th, 2006 5:27:29 PM

Lehoir is getting tired, He's getting no where fast. So He'll try going another way, "Well! Glish, if you get me out of this net, I'll listen to your problems."

He tell the lizars, as he try to forse his way out.

Gentian 
Thursday July 20th, 2006 6:40:05 PM

Gentian gratefully accepts help from Eclip. "Thanks, my friend! And the blow with the lance was nothing. My aim was aided by my magic."

He talks to the surviving lizard druid. He speaks in druidic and first says, "We are brothers by our devotion to The Earthen Mother, so I would have shown mercy to your friend. but he did not cease his attack, so he earned the anger of my lance."

He asks about this war. Then Gentian says, "Your cause may be just, or not, but stealing is a dishonorable answer. Where are you from? Where will you go if we free you? Will you vow to steal no more?"

Genitan is curious about the human driver of the cart. Did he live? Is he awake? What is his story?

If Lenoir is still tangled, Gentian will try to free him.

Breanna 
Thursday July 20th, 2006 8:27:37 PM

Breanna listens to the conversation and says to the lizard man "Funding? You call stealing from people funding! No matter for what reason it is still theft, why dont you raise money honestly!"

Calor  d20+1=10 d20+3=6
Friday July 21st, 2006 10:17:55 AM

"There ain't much here worth stealing," Calor informs the others.

The wizard stays on the wagon, and looks around at the surrounding countryside.
"I wonder where the blazes we're supposed to go?" he wonders aloud, as he absentmindedly scratches at an itch.

[Listen 10, Spot 6]

Explainations.... 
Friday July 21st, 2006 6:56:16 PM

Realizing the group isn't likely to kill him now, Glish answers some questions.
"We were a raiding party ssssent to obtain suppliessss. We live a far way away, to the East, in the swamps of Gradno. The efforts are going poorly for us."

At that moment the driver finds his voice. "I... the route to Notting... my delivery needs to be finished or I'll get fired!" The wounded man stands and attempts to get back to the wagon, then collapses again.

Glish continues, "I do not wissh to go into the human town."

Lenoir 
Friday July 21st, 2006 7:23:06 PM

"Well! Help me out of here and I'll see what i can do?" Lenoir tell the lizard man. As he wrestle with the net. Maybe I'll go begging for donation fot the orphens, People might give if they think that there children involve! What do the rest of you think?" Lenoir is still pulling on the Net.

Gentian 
Friday July 21st, 2006 11:36:06 PM


Gentian repeats himself. "If you will swear a holy vow to steal no more and to attack innocents no more, then you can go."

Then he helps Lenoir out of that darn net.

Breanna 
Saturday July 22nd, 2006 2:47:51 AM

"Lenior! You cant go lying to the townspeople about wanting money for orphans and then give it to an army which will only MAKE orphans!

We dont even know anything about the war, why it's being fought or which side these theives are working for, other than if they dont have supplies they are probably losing. We dont even know if he's telling the truth. He could be just a thief and is saying that they're working for an army."


Breanna doesnt care for thieves, oh she's heard stories about people robbing from the rich to give to the poor. But for the most part those are just stories. A good thief would at least be able to get information on the merchants and wouldnt kill for towels, nuts, and alcohol.

Eclip and Spirit 
Saturday July 22nd, 2006 6:56:15 PM

Eclip goes and helps the driver, "You need to take it easy your still injured, or being fired will be the lest of your worries." To the rest of the group, "Since the attack was against goods owned by the town Notting, shouldn't we take the Glish in to face their justices? After all they would have killed this driver."

Spirit sits and watches the group.

{how injured is the driver?}


DM Jay B 
Sunday July 23rd, 2006 9:33:21 AM

Still waiting for posts from Poe.

Poe Sauer [ac18 hp27/27:Inspire Courage] & Cervantes [ac16 hp16/16]  d20+7=21 d20=14
Sunday July 23rd, 2006 11:58:32 AM

The tanned dwarf cocks his head to the right and stares at the lizard for a few moments as if deep in thought.

"Tell ya what thur Glish, tell me a bit more about the war that you are involved in; your side of the story that is, and I will try to convince my companions here to free you."

He walks casually over to the lizard, puts a hand on his shoulder and leans in for a whisper and a wink.

"I may even remember your name for a fireside tale or a song-or-two."

Poe then walks around in a small figure eight mumbling little nothings all-the-while listening intently as to what Glish is saying.

When the lizard is finished Poe will turn on his heels and stroll over to the driver and kneel down next to him.

"Well blood, it looks as though you are a bit worse-for-wear huh? I tell ya what, how about you tell me what happened, exactly what happened and the details of this delivery job and I will try to get my companions to escort you to Little Notting. Sounds good don't it?"
...........................................
ooc:basically Poe is attempting to get everything he can out of each side with his diplomacy and gather info skills.

diplomacy.21
gather info.14

ooc.ps. I am sorry for not posting, I did not realize you were doing weekend posts...that rocks!

Calor 
Sunday July 23rd, 2006 2:49:40 PM

"Notting!" the brown haired wizard exclaims from his perch on the wagon. "That's where we're supposed to be going, ain't it?"

All his companions already seem to be working on various levels of diplomacy an intrigue though, so they might not have heard him.

Calor sighs impatiently, and then drapes his arms comfortably along back of the bench and waits for something more interesting to happen.

Posting ReportFor 
Monday July 24th, 2006 5:42:15 AM

Mithril Tapestry Game
Week of July 17, 2006

Name MTWTF
DM Jay XXXXXS

Lenoir XXXXX
Beeanna XOOXOS
Hentian XOXXX
Carlo XXOOXS
Poe XXOOOS
Eclip XXOXOS

Glish and the driver...  d20+1=5
Monday July 24th, 2006 1:34:12 PM

Glish looks at Poe, then flicks his tongue absently.
"Your not from here are you?" Inquires the lizard. "Not many of the warring clansss know why it sssstarted, but all of the instigatorssss who sssstarted have ssssinced joined Kurtulmak.
Sssso no one really knows why or how it sssstarted, but currently it issss a territorial battle. The coastal tribessss are winning. They have resssssourcesssss that we don't.
I don't know more. I'm just a shaman."

The grey bearded driver listens to the lizard and scoffs. "The way I hears it is that you bloody west-scales have it easy. But liz-poly-tics was always hard to understand."

He then hears Calor. "Therya be good lads! You help me to the temple there fer some healing and I'll show you to the best inn in the village! Oh, I be Mr Carlin by the way."

Mr Carlin looks at Eclip. "Leave the scale-bloak be. He and the rest are simply trying to survive. B'sides there haven't really been bandit raids h're in years. This was a nice change." The old man smiles at the lizard.

Meanwhile, Lenoir continues to struggle, Breanna chastizes him and Eclip suggests law over freedom.

The lizard then goes one step further with a bribe. "You can have the hunterssss equipment and if I can be ssssset free with hissss beasssst and body sssso I can return home for the burial ritessss." Its a feeble sounding plee for freedom.



Eclip and Spirit 
Monday July 24th, 2006 2:22:25 PM

Eclip looks a bit surprised at Mr Carlin's suggestion to let the lizard be, he shrugs saying "Very forgiving soul, but if that's the way of the land I see no reason to hold Glish. Shall we stop wasting time here and escort Carlin into town?"

Spirit sits contently waiting.


Lenoir 
Monday July 24th, 2006 3:14:31 PM

"Alright! Get me out of here and I'll be good!" said this fighter, "I will not hold up the Sharman!"

When out of the Net, Lenoir will Help Glis put the body on the horse "I wish you well."

Gentian 
Monday July 24th, 2006 3:53:16 PM


The mounted halfling shrugs. "I don't know this land or its laws. If this native urges us to set the lizard free, then I have no objections."

"But give us your weapons so that you can do no harm on your way home," he tells the reptilian druid.

Calor 
Monday July 24th, 2006 7:01:35 PM

Calor rolls his eyes at Gentian's last comment.
"Um, he's a spellcaster," the man points out - in a nice a way as possible when trying to tell a companion and ally that he's being an idiot.
"I don't think it'll make a difference one way or the other."

After that, the man says nothing, but just slouches further into the bench seat of the wagon. The bangs of his tousled brown hair fall over his face, and he negligently combs it back with a hand.
Its never easy to get comfortable in one of these things.

Breanna 
Tuesday July 25th, 2006 7:07:03 AM

Breanna wonders about the merchant being so willing to let the lizard man go free, but realizes that there may be several reasons. The man might truely be grateful to have the excitement (although that does seem unlikely), the man may be carrying contraband (although nothing they have seen would suggest that to her), or the town may have harsh punishments for wrongdoers. Breanna has heard that in some places children stealing food to eat have their hands cut off or are killed instead of being taken care of by placing them in an orphanage where they will get food, clothing, and learn a trade to support themselves.

Breanna lets the lizardman go and helps the others as they get ready to go onto the town.

Lenoir 
Tuesday July 25th, 2006 7:56:00 AM

For the first time in a long time, Lenoir smiles at the conment that Calor made. he will go to Glisssh and give him his weapon and a bag of food that he was carrying, "Here take this (handing him the bag of food)it's not much but it's all I have! Good Luck!"
The fighter watches the lizardman go on his way.

Freedom and Notting 
Tuesday July 25th, 2006 10:23:34 AM

The group decides to let the grateful lizard go, who leaves his spell pouch and weapons in good faith with the group.
"Next time your in Gradno, look up Glish."
He hefts his hunter onto his own horse, hands the reins of the hunters horse to anyone nearby and leaves peacefully.

Mr Carlin turns to the group and says, "Tisn't often I see hospitality like that 'round anymore. Lizards get a bum deal in many places like the Great Expanse and the Fields and the Moors. Harsh punishments for a captured lizard bandit who arrives in Torsin just south of Lil' Notting, down river." The old man shudders. "We have our own wars to deal with. Notting's Sheriff Anubi..." He looks suddenly around with fear. "... isn't as sympathetic to the liz's cause as me or you. Town council usually sides with Anubi."

He straightens up and clinches at his shoulder. "Used to be a soldier. This is the first time in twenty years I've been hit wit' a stinkin' arrow." He laughs. "Awell! If I can get to Boccob's Church, I'll show you where to take my wagon and the delivery... if you don't mind helping me more!?"

To my players ~ I will do my best after every encounter to hand out XP and treasure... list to follow. If this gets too be too much, I'll stop. :)

Treasure: Everburning Torch, medium chain shirt, masterwork composite shortbow (str +2), 2x clubs, 17 arrows, druid's component pouch(strange items within), sling, bag of a dozen stones, a beat up net, tanglefoot bag, thunderstone, 6 scrolls, two rough leather pouches with 150gp each (gold coins have no mint mark and are large, inch 1/2 diameter), and one very nice light horse with military gear(leather barding, military saddle, bags and bridle).

XP: Each of you gain 300xp. Plus 25 roleplaying bonus. You all did great considering.

This treasure and xp will be of greater value if the game goes permanent. I will allow leveling in the middle of the game of the module.


Eclip and Sprit 
Tuesday July 25th, 2006 11:14:25 AM

Eclip muses as Glish leaves with his fallen comrade, "Where does justice ends and injustice begin?"

Eclip looks as the gear and horse left by the lizard wondering what they should do with it, "What sort of wars do you have here?" Eclip ask Mr Carlin as he helps get the wagon back on the road.

Spirit stands out of the way panting happily with bits of slobber dripping from his lips.


Poe Sauer and Cervantes 
Tuesday July 25th, 2006 12:24:39 PM

Looking over the pile of 'spoils' teh dwarf rubs his bare chin and looks around to the others.

"First thing we need is to load some of this up and into the saddlebags of that thur horse. I will look over those rolled up pieces of parchment iffen no one else wants to, so that we can find out what the writings may be of. Maybe they are military orders or the begingins to an epic narrative of the lizard tribe's struggle....hmmm.... Anyways whatever 'tis I will try my best to figure it out. why don't we get this wagon back on the trail and get Mr. Carlin to Lil Nottin'."

Looking again at the strangers around him Poe nods with a bit of assuredness. he eyes the halfling carefully and then walks over to him.

"Fine riding thur. That lance of yours could prolly make kabobs out of an ettin if you wanted it to, huh?"

After working throught he information given thus far about eh surroundings, a light flickers briefly as he recognizes a name, "Mr. Carlin, didjya say Boccob?" A wary eyebrow is raised if that is confirmed.

Calor  d20+7=10
Tuesday July 25th, 2006 4:34:16 PM

Calor's dark brown eyes rove over the warhorse, and the wizard notes that none of his companions seem inclined to claim it.

Sometimes, he tells himself in his father's voice, its better to beg forgiveness than ask permission.

The young man slides himself off the bench of the wagon and ambles easily over to the front of the horse.
"shhhhhh," he calms it softly. Calor reaches out a hand to rub the animal's nose.
"So, what unpronouncable collection of syllables are you called?"

The wizard will walk around the horse, checking for any tell tale markings or brands. The last thing he needs is to ride into town on a horse that may have been stolen from that very town earlier.

Should everything prove satisfactory, Calor mounts with practiced ease.
[Ride 10]
"Shall we, then?" he asks the group.

Gentian 
Tuesday July 25th, 2006 9:26:34 PM

Gentian asks if anyone can tell if these items are magic, or if they can read these scrolls. He himself cannot. Perhaps we can divvy this up tonight, and sell what we cannot keep.

He tells Poe that an ettin would be a great challenge indeed, one that would require the entire group, and a good deal of luck!

Gentian asks this Carlin fellow if he ever heard of a person named Swiftly in this Notting place. And he introduces himself.

Lenoir 
Wednesday July 26th, 2006 5:49:22 AM

lenoir smiles at Poe, but will ask him "Poe! do you want help with yoor Horse?" He will then call his own horse, "White Hoof! Tweet! Come Boy!"
His horse comes trotting out of the meadow and stands before him, He's a beautiful animal all black with just one white hoof.

Mr Carlin (DM Jay B) 
Wednesday July 26th, 2006 11:27:43 AM

As the group get moving toward town with the wagon and driver, questions are asked that will likely serve some purpose.
"I deliver here every now and then, every other month or so. Started this route about a year ago. I don't live here, but you could ask at Moony's Mead Tavern. Thatstha place I am delivering to in fact. Kolpis, thats the owner and bartender there, he knows about alot of things in these here parts. Sheeooot! He should! He was a former treasure hunter in these parts for years."

Eclip and Spirit 
Wednesday July 26th, 2006 2:03:15 PM

Eclip walks along side of the wagon with Spirit at his side, "Calor, if you would like, I could ask the horse what name it will answer to?"

Spirit ambles along at Eclip's side.


Calor 
Wednesday July 26th, 2006 8:43:55 PM

Now the proud owner of a new horse, Calor is feeling gracious.
"To Mooney's Mead Tavern then," he echoes. "Let's go."

Eclip makes his offer, and the wizard blinks at him soundlessly a couple times as his mind sets about working that tidbit into his wold view. It never occurred to the young man that somebody actually could talk to the horse.
"Uh, yeah," he stammers finally. "That'd be, uh, very nice. Thanks Eclip."

Gentian 
Wednesday July 26th, 2006 9:01:19 PM

Hoping for better info at the tavern, Gentian is glad to journey into town.

Breanna 
Thursday July 27th, 2006 4:51:41 AM

Breanna will look over the pouch of stones to see if they are suitable to use in her sling. She'll also take the arrows if nobody wants them. She heads along with the rest of the group to the tavern, maybe she can get some food.

Lenoir 
Thursday July 27th, 2006 6:00:28 AM

Lenoir talk to his horse, "See White Hoof! Your going to have a company on our jurney. Would you like that?" Lenoir put'd his head next to th horses head, "What?... I don't know if that horse is female or male? But I'm sure you'll find out for yourself."

Lenoir Mounts his horse, ready to leave.

Lenoir will take the everburning tourch.

Eclip and Spirit 
Thursday July 27th, 2006 11:16:16 AM

Eclip proceeds to cast a spell upon himself then for the next four minuets nays, snorts, and occasionally stomps his foot while seemingly talking to Calor's new horse who seems to reply in kind.

After a bit Eclip tells Calor what he's leaned, "She said she likes the name Daisy, because the flowers smells sweet. She asked if you are her new servant. He hopes you last longer than the others did, because you are much lighter than the ones with a long tail. She likes apples, carrots, and lots of grain. She also wanted to known if White hoof who she thinks is cute is a stud or gelding. She dislikes her current saddle, its too wide and she thinks it makes her look fat. She would really like a new one with lots of sparkly shiny stuff on it. She suggest you watch out for the pointy sticks everyone carries around, because just as she get a new servant trained they get stuck by one of those sharp pointy things and die. Lately it seems her servants come and go as often as the moon."


Poe Sauer & Cervantes  d20+5=11 d20+5=12 d20+5=20
Thursday July 27th, 2006 11:49:12 AM

There is a look of great interest in the dwarf's eyes as Mr. Carlin talks of the inn keeper and his former trade.

"Well, maybe this hur Kolpis could prove to be a bit usefull. Mr. Carlin, iffen you are not from around hur then whur do you call home? How far away is that?

As the group makes their way to Lil Notting Poe will walk, with the gorgeously mottled hound alongside him and hum a bit he flips through the scrolls trying to determine what they are.
...............................................
decipher script.11,12,20

On the road again... 
Thursday July 27th, 2006 2:56:11 PM

The group manages to get the wagon off the stump and back on the road. One or two struts on one wheel are cracked and the side charred a bit, but nothing that can't be fixed by a skilled wheel-wright.

Mr Carlin enjoys the converation, as it is, and answers the question directed to him.
"I was born in Torsin m'self, thats in the Great Expanse. Thats about five or six hundred miles South of 'ere. Ya follow the Midnight River South until it forks then turn South East onto the Black River. Torsin's crossing is about 150 miles past the fork.
But I live across the lake in a small village of about a hundred people or so. It ain't much, but its home."

The question of the horses name is soon answered, she likes the name of Daisy. She explains her diet and questions the former servants fashion sense.

Poe is certain at least four of the scrolls are magical, one is a list of sorts written in Draconic and the other is a map detailing features of the land surrounding what looks to be the local area.

Several more items from the treasure are claimed.
The torch is claimed by Lenoir.
The pouch stones claimed by Breanna contains 25 strange looking stones. The stones are of some sort of natural glass, the ridges on the stones are sharp. (obsidian sling stones, +2 damage bonus on impact, these are not masterwork) The sling that taken from the lizard is made from an extremely thick leather(the pouch is made of the same leather) that you can only assume is because the ammunition is so sharp.

---------------------------

The journey into the village of Little Notting is uneventful.

It is dark, about 7 o'clock.

You enter on the eastern most road of the village. Off to your right a large hill rises and the a dark manor looms over the sleepy village.
From your left, the slight breeze brings a stronger smell of peat mixed with heavy moisture. Also to your left is a tower with a beacon light pointing through the mist South. You can hear whistles and horns from what can only be a small harbor.
There are lights on in town, more towards the center of town.

Mr Carlin says suddenly, "Here to the left." You turn left into a rod iron gated church yard, headstones seen all around. The yard looks out at the manor. The wagon pulls up and Mr Carlin attempts to get out of the wagon by himself but is having a difficult time of it.

Mr Carlin thanks you for your assistance and asks you to help finish his delivery to Moony's Mead Tavern after dropping him off at the chapel of Boccob for some healing and rest.
"I am in your debt friends. I hope we meet again." Says Mr Carlin, as a young acolyte see him inside. "Oh! Wait." He says. "When you get into town and reach the town Square, the tavern is on your left, it'll be hard to miss."

You escort the horse and wagon to the tavern of Moony's Mead and unload the cart. The tavern looks to be a warm and inviting place. There are people outside sitting on the steps. A patron uses a boot brush and cleans his boots prior to entering. There is another patron being drug off by a constable. In the middle of the square, a night watchman wanders about holding a long pole with a lantern swinging from it.

It seems only right to let the owner of the tavern know his goods have arrived.


Breanna 
Thursday July 27th, 2006 6:54:36 PM

On the ride to the tavern Breanna studies how to make her sling better so that the slingstones wont tear it. she'll keep the sling for now, but she much prefers using a sling that she makes herself.

Calor 
Thursday July 27th, 2006 8:15:13 PM

"Daisy," Calor answers Eclip dubiously. He's not entirely sure if all that was made up or not. But, Daisy is a good a name as any other.
"Hokay, Daisy," he addresses her, "giddyap"

The wizard chooses not to remark upon the comment concerning revolving 'servants'.

The young man listens politely as Mr. Carlin speaks, trying to form an image of the lay of this strange land. Its difficult going, especially when one is hungry.

Fortunately, they pull up to the inn. Calor alights from Daisy and ties her up on the hitching rail. Waiting for his comrades, he eventually enters the place and wanders over to the barkeeper.
"Uh, we're here with Mr. Carlin? Making a delivery?"
The young man lets the question hang, and waits expectantly for helpful direction of some sort.

Gentian 
Thursday July 27th, 2006 10:25:23 PM


The halfling thanks Carlin for his advice and expresses the hope to see him again.

At the tavern, he joins Calor in seeking to drop off Carlin's delivery. Then he sees about getting the group to go to the common room ... hopefully finding this Kolpis fellow.

Eclip and Spirit 
Friday July 28th, 2006 9:40:04 AM

Eclip smiles as he muses to himself, that it's probably best that people and animals don't speak the same language.

At the temple, Eclip wishes Mr. Carlin and hands him one of the two pouches of gold, "Here you might need this for healing expenses." The other gold pouch Eclip will open up and divide it out evenly 25 gold coins each. Eclip will also clamed the druid spell pouch. "Poe, I might be able to read the scrolls if they are druidical in nature."

After they arrive at the tavern, Eclip orders Spirit to say and guard the wagon and then he follows the others into Moony's Mead hall,

Spirit jumps up onto the wagon seat and lays down looking quit conferrable.


Poe Sauer & Cervantes  d20+2=14 d20+4=13 d20+7=25 d20+7=13 d20+7=9 d20+7=24
Friday July 28th, 2006 12:29:50 PM

Heading to a tavern is one of the thigns that this bard does best. His eyes seem to glimmer a bit at the thought. The wire-haired companion also seems a bit more lively, maybe just because his human is exuding a bit of excitement.

"Well I tellya, maybe in ol' Moony's we can get some serious information going here. I wil have a lil chat with Kolpis and try to piece this together a bit better."

His thumb, all-the-while, absently taps at the drum on his waist.

As he arrives at Moony's he takes a quick look-see around the place*, estimating the number of people within, any other visible exits and to find out who is playing this fine evening.

Walking decisively to the bar he lays down a gold piece, a large, friendly smile smears his face.

"Tell ya what thur friend, these are some strange times. We got a delivery fur this hur place waiting outside, dropped off by a Mr. Carlin. I'll have a pint, prefurbly of something with fruit brewed in it.*"

He looks over the barkeep and tries to determine if this is Kolpis or not*.

"So what types of excitement have emerged in these parts lately thur friend?*"
.......................................
*'s indicate a skill check, all rolled in order of post

spot/listen.14/13
diplomacy.25
gather info/sense motive.13/9
gather ino.24

Lenoir 
Saturday July 29th, 2006 6:57:44 AM

Lemoir put his horse into a stall fo the night, But whit Hoof does not wat to go into that atall. Lenoir lets go of the rains and sure enouth White Hoof goes in the stall next to Daisy. "OK! but behave your self." As the Fighter leaves the shead, he look back! The two horses seem to be talkinf to each other.

Lenoir goes bacl to his friends.

Posting Report For 
Monday July 31st, 2006 5:19:12 AM

Game Mithril Tapestry
Week of July 24, 2006

Name MTWTF
Jay XXXXX

Lenoir XXXXOS
Beeanna OXXXO
Gentian XXXXO
Carlo XXXO
Poe OXOXX
Eclip XXXXX

Taverns and tales... 
Monday July 31st, 2006 10:49:05 AM

As a group, the heroes walk into the bar and notice one thing, the bar s surrounded by patrons listening to another go on about some thing or another. They are watched suspiciously by the few folks on the porch as they entered.

The bartender and several patrons are laughing at the local drunk's newest, and apparently, the most embellished story he's ever told.
The drunk wears what looks like artisan's garb gone to rags, has a bum arm and seems to limp a bit. Grey hair, grey eyes, but on a man that is far too young for these features.


If interrupted, the bartender will give the stranger a sour look, pours a pint(slopping down the glass) for you and go back to listening to the story.

Drunk - "...and I ran outside and the whole thing disappeared from sight..."
Patron #1 - Laughing, "Doloff, you are cracked. Nothing like that ever happens! An entire mansion! Gone? Think about what your saying. I saw your house no more than two hours ago."
Patron #2 to #1 - "See, I tells you that's wha' 'appens when you give a drunk all da money!"
Drunk - "Come on. It happened last eve' as I said b'fore. I 'aven't been home since. I need someone to know I'm telling..."
Bartender - "DOLOFF, that's enough, I'm cutting you off friend. Go home and sleep it off."
Drunk - "I can't go home haven't you heard ANYTHING I've..."
Bartender - "Go! Or I'll have you thrown bodily out, again."

Dejected, the man leaves, muttering to himself.

Old bar wench - "Weawwy is too bad. He used to be such a smawt fewwow. Such stories are wubbish. Why doesn't he just give up?"
Bartender - "Since his wife committed suicide, he's been a bit... well, funny. I would be too if I found my wife like that! Though... I still think he knows what really happened, if you catch the meaning."


Finally realizing what the group said, the bartender says, "Is old George alright!? Why didn't he complete delivery?"

Eclip and Spirit 
Monday July 31st, 2006 4:07:30 PM

Eclip enter the bar following the rest of the group. Finding everyone listening to the drunks' strange story, Eclip waits for the story to conclude before ordering mead. He'll let one of the other more influential of tongue do the talking.

Spirit rest patiently on the wagons seat outside.


Gentian 
Monday July 31st, 2006 4:40:09 PM


Gentian waits while the drunk is escorted out, then answers the innkeeper's questions. He explains that the driver was attacked on the road, and that he is at the temple of healing. We met him on the road and offered to bring his cart here.

"Also, we are looking for a person named Swiftly. Can you help us?"

Lenoir 
Monday July 31st, 2006 6:19:46 PM

Lenoir listen to the old drunk's tale, again to the bar wrench, So he tell he that he'll have a mead and will be right back because he want to take care of his horse.

Lenoir hurry after the Doloff, Sir Doloff! Wait! I would like to have a word with you?" as he catches up with the drunk, he tells him "I belive you! I belive that some one has cast a spell on your house to take it away! And I don't think your crazy. I want to hear your whole story, I don't know if I acn help, but if it matches my own house that vanish with my Mother inside! I'll try to convince the others with me to look for you house.

Here come to the stable with me, while I go inside the tavern for a little while!"

Calor 
Monday July 31st, 2006 8:02:05 PM

Calor listens to the drunk's tale, his head cocked slightly to the side.
They'll need help even though they don't know it he muses to himself. Ain't that what the smoke thingy said?

So caught up in his introspection is he, that the young man misses the bulk of Gentian's story.
"we are looking for a person named Swiftly"

"Huh? We are?" - oops, I said that out loud.

"Uh, I think I'll go help Lenoir," he finishes lamely. Calor tags along, trying to not look as stupid as he feels.
Who's Swiftly? he wonders. What'd I miss?"

The game is afoot... 
Tuesday August 1st, 2006 10:02:31 AM

"Oh, I am glad George is okay. I'll keep getting my shipments in good time then!" He says as he pulls another drink for a customer. He begins wiping a cloudy glass, polishing it clear and setting it in its rack.

"You say your looking for someone named Swiftly? Swiftly. No one around her goes by that as a first name, but Doloff's sir name is Swiftly."

"Kolpis! Can we get another drink here?!" shouts a boisterous table.

"Yeah, yeah." Says the bartender, who seems put upon, but sends off more drinks with his barmaid.

He leans toward Gentian meaningfully. "I tells you though... Doloff is just a little funny. Folks 'round here steer clear of him and his manor house.
Guess I'd turn funny too if my...." He breaks off.

"Well, I shouldn't go into details, you just passing through and all."

Poe & Cervantes [in stables with horses]  d20+7=25 d20+7=24 d20+4=9 d20+2=11 d20+4=23 d20+7=14
Tuesday August 1st, 2006 1:45:40 PM

Poe picks up on the bartender's name, most likely due to the cunning ear of the bard. He leans over the bar a bit more, puts several gold on the counter and smiles.

"Tell ya what thur friend, could I ask of a story or two from you later? Say when things calm down in here a bit? I have heard that you would know more about these lands than anyone else would; I also hear that your travels have brought you through much. Maybe I will compose a piece in your honor, if the stories are good enough." His statement is followed by a large wink.

Poe waits for Kolpis' reply and the turns, looking over the entire bar, trying to determine how many are in the bar, what races are represented and the overall atmosphere of the place. He tries to keep a bit separate from the others of the group. He most definitely looks to see if anyone is playing music or telling tales and if there is a stage.
<<><><><><><><><><><><><><><><><><><><><><><><><>>
diplomacy.25
gather info.24
bardic knowledge.9
spot.11
listen.23
sense motive.14

Gentian  d20+5=19
Tuesday August 1st, 2006 3:19:18 PM


If Kolpis is not convinced by Poe, then Gentian will add his thoughts. "Well, to be frank, my friend, we came here looking to help Mr. Swiftly, and his neighbors too, maybe. Our patron, a good-hearted fellow who wishes to stay anonymous, thought we could try to make things better. So please, if you have any information that could help us, consider sharing with us what you know."

Diplomacy check 19.

Breanna 
Tuesday August 1st, 2006 10:50:24 PM

Breanna justs stands listening to the others talk, she is obviously impatient. Finally she'll ask the bartender "Are you going to unload the wagon or do we have to? And what type of food do you have here?"

loretta 
Tuesday August 1st, 2006 10:50:50 PM

I posted this at the l&b on sunday but as I have no reply I'm reposting there & in all my games.

I need a sub for august 7th - 12th. My mom is taking my niece & nephew to the beach for the week and as their mom has to work I get to be the babysitter :)

i need a sub for the following characters/games:
Rose roge3/wiz3 (unless I level in the next week) in dirt city
Rose rogue 10 in silk tap
Rose rogue 10 in giggling ghost
Breanna fighter2/sharpshooter2 in mith tap

Calor 
Wednesday August 2nd, 2006 7:55:46 AM

Calor patiently waits for something interesting to be said between Lenoir and this Doloff guy. The brown haired man leans up against a convenient post, instinctively moving his bow out the way.

He stands there, head tilted, arms crossed, looking at Doloff and occasionally glancing around the stable, taking note of the contents. At one point he shifts slightly, and reaches up to scratch a nagging itch on the side of his head.

Wonder if this place has room for us to crash, he wonders silently. I could use a nap.

Lenoir 
Wednesday August 2nd, 2006 9:02:59 AM

Lenoir stands next to a stranger, orders a "Beer", takes a sip then turn around (with elbows on bar, looking at all the patron "Nice place you have here."

Scrumpies and flattery.... 
Wednesday August 2nd, 2006 11:11:28 AM

The bartender turns pink in the cheeks at Poe's suggestion about the 'story in honor of him'.

"Well, I know your not locals and bandits wouldn't take the time to ask questions."
He smiles, then looks at Lenoir. "Now I know he's not from around here. Are from Salvia?" He asks.

When beer is asked for, Kolpis says, "Aw, beer is common. Try our regional cider, we call it scrumpy. It has a sweet taste with a tangy bite. Its this years harvest best!"

He leans over to Poe and Gentian. "I will tell you that this area is full of history. Not many of the folk who live here realize it.
If your patron tells you Doloff is in trouble, thats an understatement in my opinion."
He picks up a glass and stares at it as he wipes it.

"Doloff's is the standard rags to riches story from what I understand. He inherits the family manor from an old childless uncle and then sells his home in the country. He moves into this area about 20 years ago after his uncle's will was settled. Shortly afterward, the family starts going funny. Though, I'm not sure if the family was like that before they moved in or not.
The uncle was just a miser and was often seen wandering about grumbling to himself through the market place.
Doloff has just as many, if not more funny habits than his uncle had. Collecting odd, expensive pieces, which he hoards in secret."

Kolpis then gets a dark significant look in his eye.
"Then, one night ten years ago, his wife commits suicide. She was found in the conservatory by Doloff. The really odd thing is, he told the head constable, Anubi, that just after finding her, he blacked out and woke up on his ceiling in the morning. Needless to say, the story was fishy, but there was nothing linking Doloff directly to her death and it was determined by Boccob's and Pelor's clergy BOTH that she HAD committed suicide.
But Anubi felt that Doloff was withholding information and Ol' Doloff did 6 months in the local jail." He pauses. "I think Doloff used to be a cobbler before the inheritance." He shakes himself out of the memory.

He looks right at Calor and smiles. "You think you need a nap do ya." Can Kolpis read thoughts?! A handy skill for a bartender. "We have two rooms upstairs. One is currently occupied, but the stables rents out cheap facilities and there is an inn just down the street which isn't that great. There is alway the hovel at the edge of town, but Anubi tends to patrol there to check for squatters."

He thinks a moment then slaps his forehead. "I've been an idiot. If you are here to help Doloff after all, why not go see him. His manor is HUGE and one person isn't in need of all those rooms!"

He turns to Breanna. "My people have already taken care of it. In fact, the scrumpy was on that load."

Sorry, I've been negligent with something.

Kolpis is a VERY large man. You have seen NO bouncers in the tavern.
Kolpis' has two primary features which stand out. First, is his long shock of bright red hair and beard which must reach his waste. Second is his massive 7ft tall frame. It looks as though he could bench press a draft horse.
On the wall behind the bar is a plaque on the which hangs a large bastard sword. The plaque read simply:

The complaint department.

The bar is made of a solid chunk of a strange dark metal.


Eclip and Spirit 
Wednesday August 2nd, 2006 8:58:52 PM

Eclip sips his mead as he listens thoughtfully the exchange between the bartender and his friends. To his comrades, "Perhaps we should catch up with Doloff since the goods have been delivered?"

Gentian 
Wednesday August 2nd, 2006 11:16:15 PM

Agreeing with Eclip, Gentian thanks Kolpis and leaves in search of his other friends and Doloff Swiftly.

Lenoir 
Thursday August 3rd, 2006 4:55:07 AM

Leon turn back towards the Bar, downs his drink, salutes the big bar keep, and leaves with his new friends,

Jay B DM 
Thursday August 3rd, 2006 9:23:31 AM

OOC: I was hoping EVERYONE would respond to this post before I post again.

Calor 
Thursday August 3rd, 2006 10:01:10 AM

Calor lifts himself from off the post and follows Eclip and the rest out of the tavern.

We're gonna stay at a house that's disappeared? he wonders to himself. This could be interesting.

The man gives Daisy a quick pat on the nose, unties her, and climbs up.
With a "tck, tck", the wizard has the equine moving toward the edge of town.

Poe & Cervantes [in stables with horses] 
Thursday August 3rd, 2006 10:05:05 AM

Poe's eyes twinkle with excitement as he hears tale of Doloff and him dancing on the ceiling. He knows that this stuff will be dismissed in tale as drunken boastery but it should be told none-the-less.

"Well, stout Kolpis, we thank you greatly fur yur generosity. I'll be back to talk more of yur story in the next few days. Have a scrumpy ready fur me and I'll have my drum in hand. I feel this place could use a bit of a show and I could use some new material."

The dwarf flashes a cool wink, taps his fingers in some rhythmical fashion and turns on his heel.

He walks with a slight variation of a swagger and heads out the door with the others.

Looking around at the rest of the group he smiles.

"Looks like we may get a roof over our heads in the form of a haunter house. I love haunted houses, they make fur great stories round the fire. So whur is this Doloff chap at anywho?"

His feet carry him a bit closer to the stables where another rhythmical beat ensues. After a moment a happy, trotting wire-haired hound comes spring out from within. He must have been laying in a pile of hay as Poe starts picking random straws out of is coat.

Mist and missed... 
Thursday August 3rd, 2006 10:24:31 PM

Decisions made, most of the group leaves in search of Doloff Swiftly, while Lenoir services the bottom of a glass.
"Yur friends are leavin'." Says Kolpis.

Outside, the visibility isn't great, the mist from earlier has gotten thick. Lights from nearby street-lamps and lanterns make ghostly spectres as shadows move in front of them.

In this strange place its hard to determine direction. But if memory serves, going back the way you came may get you where you need to go.

After a few minutes, a dark ghostly rise is lit by the quarter moon. The house on the rise is just above the mist. On the street, about a hundred yards away is a human shaped figure moving toward the rise. You catch up to what you think MUST be Doloff, but it turns out to be nothing more than a trick of the light and mist.

Eventually you all come to a crossroad. On your left, is a path leading up toward the manor. On your right is a churchyard, stones peeking at you through the mist. The moon creeps behind another cloud and is gone. So is its helpful light.

It has taken you about twenty minutes to walk this far. In good visiblity, you think its about a fifteen minute walk to the manor; there is also the fact that there is a small incline toward the manor. Its been thirty or thirty-five minutes since Doloff left the tavern.

The mists billow menacingly as you ponder your next step. The rod iron gate to the graveyard creeks slightly. (Int check please.... hmmm, DC 15 or 16 should do it. Spot check as well)

It is dark, about 8 o'clock. The mist is thick and the clouds are rolling in.

Lenoir  d20+2=19 d20+6=16
Friday August 4th, 2006 6:29:22 AM

Lenoir rides slowly watching, patting his horse reasureing him that he's there, calming the animal.
Right now his sences tells him nothing, but that could change very quickly.

Int Check 19

spot 16

Breanna  d20+5=6 d20+5=13 d20+3=19
Friday August 4th, 2006 8:36:54 AM

Breanna walks along the path with the others shivering in the mist and holding her bow just in case.

listen: 6, nat 1
spot: 13
int: 19

Calor  d20+3=21 d20+3=14
Friday August 4th, 2006 10:16:13 AM

[Int 21, Spot 14]

Calor looks about.
"Spooky old mansion? Check.
Old creaky graveyard? Check.
Disappearing moon and obscuring mist? Check."

The man shakes his head in resignation.
Who's idea was this again?"

With another click of the tongue, he encourages Daisy up the slope toward the manor.

-----------
[OOC - I'm not here next week and no one has offered to sub.]

DM Jay B 
Friday August 4th, 2006 12:08:23 PM

Calor ~ Will need a sub next week. If at all possible, I'd like someone to post for him. If no one is willing, I will attempt to cover him.

loretta 
Friday August 4th, 2006 3:35:10 PM

hey you forgot I need a sub also

(DM ~ Loretta needs one too.)

Gentian  d20=11 d20+4=14 d20+13=25
Friday August 4th, 2006 4:28:41 PM

Int Check 11, Spot check 14.

Gentian casts a Light cantrip to help see in the mist. He also cocks his head and tries to listen for any strange noises. Listen check 25.

He tells his bat familiar, Badil, to keep alert, and his riding dog, Andergon, to try to find Swiftly's trail (scent ability).

Eclip and Spirit  d20+2=6 d20+8=17
Friday August 4th, 2006 11:14:20 PM

After leaving the tavern, Eclip calls, "Spirit, Here boy. Follow" Spirits jumps up from were he was resting and falls in next to Eclip. Eclip and Spirit make their way with the others towards the manor. At the creek of the grave yard gate, Eclip glances around.

(Int+2=6 , Spot+8=17 )


Creepy and creaky... (DM Jay B) 
Saturday August 5th, 2006 12:14:28 AM

The group seems to be waiting for something, lights are cast and they become vigilant, but no one seems to move either toward the house or the graveyard. The house would seem the most logical.

Several of you remember the gate being locked coming into town, but now its open slightly. The shadows in the graveyard dance, as if spirits are restless and dancing with each other around headstones.
Up the hill toward the manor, there is no activity at all. A long row of trees sit, ready to guide you up the path to the house.

At this point, one thing goes through your mind: 'Seek the one called Swiftly.'

Doloff's house has reappeared. Perhaps he has returned to it.

Gentian 
Saturday August 5th, 2006 9:24:05 AM


[OOC: I take it the dog was not able to find any trail?]

Gentian proposes moving towards the house. He'll lead the group there, if no one objects.

Breanna  d20+5=16 d20+5=9
Sunday August 6th, 2006 12:16:47 AM

Breanna will follow the others, staying in the back with her bow ready just in case there are any more thieves or anything else around.

listen: 9
spot: 16

Lenoir 
Sunday August 6th, 2006 6:21:30 AM

"Gentian!" calls to him as he follows, "I think you should keep in mind, that the Grave yard Gate, is slightly open?
If I remember right, it was closed when we came by here before our delivery??"
Lenoir keep following but very alert.

DM Jay to Gentian 
Sunday August 6th, 2006 9:58:48 AM

Sorry about omitting your dog.

Andergon actually tracks the scent to this spot, then flounders. He's lost the scent. Gentian feels that Andergon has hit a busy part of the road and perhaps TOO MANY smells (including the strong odor of peat) may be contributing to his confusion.

This part of the road is likely traveled by everyone in town.

Eclip and Spirit  d20+6=7 d20+5=15
Sunday August 6th, 2006 10:10:35 AM

Eclip goes up to the graveyard gate and bellow, "DOLFF SWIFTLY ARE YOU HERE? WE WISH TO HAVE A WORD WITH YOU. PERHAPS WE CAN HELP YOU!" Eclip waits a few moments listening intently for any reply (listen+6=7). If he doesn't here a reply then he and Spirit will hurry to catch up with the rest of the group. If he does here a reply then Eclip will call for the group to comeback.

Spirit remains at Eclip's side. (Spirit's Listen+5=15)


Reply 
Sunday August 6th, 2006 3:33:20 PM

"No more stories, you'll just laugh again!"

The voice is off to your left.

(Spot check)

Eclip and Spirit  d20+8=12 d20+5=18
Sunday August 6th, 2006 9:57:06 PM

Eclip glances around to his left where the voice came from (Spot+8=12), "Hello, Mr. Dolff is that you? We are not looking for laughs Sir. We were sent here to help. Truly!" (Diplomacy+5=18) Eclip will call to the other heading up to the manner, " Gentian, Breanna, Lenoir, wait a moment I think Dolff is over here."

Spirit sits by Elip side waiting.


Lenoir 
Monday August 7th, 2006 3:51:28 AM

Lenoir halts his horse, pats him on the neck "OK! Let's see what's there!" Both rider and horse torn, approvhes Eclips.

Posting Report For 
Monday August 7th, 2006 3:58:44 AM

Game Mithril Tapestry
For the Week of July 31, 2006

Name MTWTF
Dm Jay XXX2XS
Lenoir XOXXXS
Breanna OXOOXS
Gentain XXXOXS
Calor XXOXX
Poe OXOXO
Eclip XOXOXS

Adm Ceil

Nothing... yet.... 
Monday August 7th, 2006 10:25:10 AM

You all could have sworn that the voice was coming for the path up to the manor, but no one can be seen.
The mist is thick here, having built up do to the shallow gully the road and churchyard have formed.

Just then, you hear the distinct soound of metal on metal, a gate is being closed and locked just about where the trees are. A few moments later, a shadow moves quickly out of the mist and up towards the manor.
"Go away!"

Eclip and Spirit 
Monday August 7th, 2006 3:06:00 PM

With the thicken mist making it easy to get lose you sense of direction, Eclip follows the voice towards the hilltop manor, "Please we would really like to find out what is going on, before it cause more misfortune."

Spirit follows at Eclip's side.


Gentian  d20+5=25 d20+13=19
Monday August 7th, 2006 5:59:57 PM

Gentian calls into the mist, "Please, Mr. Swiftly, we are here to help you!" Diplomacy check 25! Nat 20!

He listens for the hidden man: Listen check 19.

Breanna, AC 19, hp 38/38  d20+5=9
Monday August 7th, 2006 7:24:40 PM

"Wait! We should stay together in this mist."
Breanna is feeling a little nervous. She draws and loads her slings, idling swinging it back and forth. She tilts her head to the side to listen for anything other than Mr Swiftly.

Listen = 9

Lenoir 
Tuesday August 8th, 2006 8:25:57 AM

Lenoir watches, but it's hard to see anything. "Are you shore that somebody came out of the cemetary and went up the path? It's very misty here. I did not see ant one at all!"

A rock and a hard place... (DM Jay B) 
Tuesday August 8th, 2006 9:45:58 AM

The figure stops moving and pauses. "Your here to help.... me? Why?"

The silouette of Swiftly turns. "Wh-who are you people? Your not from around here. I saw you in the tavern."

Doloff is still a good distance off and doesn't seem to have moved closer.

There is a noise in the graveyard, a... well, a howl isn't exactly the best term for it. Was a moan?

Gentian  d20+5=17
Tuesday August 8th, 2006 10:23:35 AM


The halfling continues his efforts. "Yes, we are from another land, one where the gods are known by different names, and where strange tales are appreciated, not scorned. We were recruited to come here to help you and this town, by a strange being who was not humanoid."

"Why don't we get together and talk things over. You will find our ears most receptive."

Diplomacy check 17.

Eclip and Spirit 
Tuesday August 8th, 2006 2:48:05 PM

Eclip continues to move three the mist towards Doloff, "We were sent to help. Our cryptic instructions were 'village of Little Notting is in need of your help, whether it knows it or not. Seek the one that is called Swiftly.' It seems we need your help, before we can help you."

Spirit keeps to Eclip's side turning an ear to the strange sound from the graveyard.


Poe & Cervantes  d20+7=21 d20+7=19 d20+7=27
Tuesday August 8th, 2006 6:14:44 PM

The dwarf tottles along with the group, humming softly to himself. The grey and liver spotted wirehair struts next to his dwarf.

At the creepy gate Poe seems to be pondering multiple factors that may be missing from this equation.

Softly speaking to the gathered band of heroes Poe raises the question, "His house is here, so when did or more importantly, does, his house disappear?"

Clearing his throat in a grinding, carrying manner teh pale-eyed dwarf addresses another concern; this time to the drunk and the fellowship.

"Master Swiftly, I'm a dwarf who loves a tale; as tall as can be fur me. Thur are some peculiarities to what I have overhurd thus far and I would like to clarrify them so my legend will be accurate. Whadjya say we helpjya up to yur place and we share a tale or ten next to a warm fire?"
<<<<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>>>
gather info.21
sense motive.19
diplomacy.27 [NAT20!]


Breanna  d20+5=25 d20=19
Tuesday August 8th, 2006 11:04:58 PM

still very nervous, stick close to the group
gather info from swiftly regarding house disappearance

Still with sling in hand, staying close to the group, Breanna keeps her eyes and ears focused more away from Swiftly than towards him.
Asking back over her shoulder, "Will you tell us about your house disappearing?"

Listen 25 (nat 20!)
Gather Info 19

Lenoir  d20+6=18 d20+6=22
Wednesday August 9th, 2006 6:20:46 AM

Lenoir pats his horse on the neck "Easy1 Boy! It's a dog that's lock in the grave yard!" But he's not too sure himself. He look back and also listen. Trying to figer thing out?

Listen 18
Spots 22

Talking... 
Wednesday August 9th, 2006 11:06:11 AM

Doloff moves back toward the mist and is suddenly gone. A minute passes, then two. Is he still there?

Then the gate opens. "A... cryptic message, from a non-human messenger? Perhaps a herald of the Elemental Gods?" He askes, more to himself than the group.

He approaches the group hesistantly. "The house did disappear. I'm no drunk." He points up at the manor, which seems whole and solid. Doloff watches their expressions closely. Up close, you smell no alcohol. He has bags upder his eyes as if he hasn't slept for weeks.

(Sense Motive and Spot checks please!)

Eclip and Spirit  d20+3=16 d20+8=14
Wednesday August 9th, 2006 2:42:58 PM

(Sense Motive:16 and Spot:14 checks)

Eclip glances around not sure have Doloff managed to disappear in the mist only to reappear at the gate. "Mm? Yes, the messenger some sort of steam imp said he was sent by his Elemental Lord. Can you describe to us what happened the night your manor disappeared? Also, could we have a look around inside? "

Spirit sits next to Eclip's side.


Poe and Cervantes  d20+2=17 d20+4=15 d20+7=15 d20+7=21
Wednesday August 9th, 2006 4:53:41 PM

Scratching his shaved chin, the dwarf's pale-green eyes still twinkle, regardless of the mist, the waning moon or the looming impression of the manor. Straightening out his long lamb-chops into a fashioned style resembling two curved dragon fangs Poe clears his throat slightly once more.

"Swiftly, you say yer manor disappeared; we do not argue this point witcya. What I be curious about is how it came back to being. Once more friend, it seems as though we are on the same side hur. It seems as though you may know more about the mysterious powers that have requested our help in saving Little Notting."
<<<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>>>
spot.17
diplomacy.15
sense motive.21
listen.15

Breanna, AC 19, hp 38/38  d20=6 d20=14 d20=14 d20=19
Wednesday August 9th, 2006 6:23:01 PM

"This is starting to feel unnatural."
Breanna's nerves have not calmed, but as a profession adventurer they have not overtaken her either. She cranes her neck from side to side hoping to see or hear something, particularly something from behind, since the rest of the group's attention is focused forward towards Swiftly.

The sling remains loaded.

Sense Motive = 6
Spot = 14
Listen = 14


Lenoir  d20+6=13 d20+6=23
Thursday August 10th, 2006 5:54:25 AM

The Big Backman is silent, but follows the leader. Looking around and listening. For anything out of the norm.

Looking 13
Listening 23



Gentian  d20+4=10 d20+2=14 d20+13=21
Thursday August 10th, 2006 6:51:49 AM

The halfling keeps his eyes and ears open: Spot 10, Sense Motive 14, Listen 21.

He is eager to hear how Swiftly answers.

Mystery Inc... 
Thursday August 10th, 2006 1:26:12 PM

You get the impression that the man jogged down hill to reach you; his face is pink, even in this dim light.

"You say a steam imp came to see you? Little Notting is in trouble and you needed to find me to solve the mystery of why?" He slowly opens the gate.

Breanna sees and senses nothing behind the group, though another gutteral scream can be heard.

Spotting Breanna, a grin creeps up his face, Doloff continues. "Unnatural. I have to say young lamb, that this is quite a natural place. Things run close to nature here in Notting and indeed on all of Tol as you may well know."

"As for the steam imp, the Elemental Lords, the beings who created this world, tend to use elemental servants as messengers and guides. Actually, the elements run everything. Nature runs things."

"I know you are not from here, that much is obvious. If you were from anywhere on Tol, you would know that."

He turns and heads toward the house.
"As for the disappearence of the mansion... I have no real explaination for it. I was walking to the conservatory one minute and being hurtled out the window the next. When I came to, the house was gone and the grounds were as if the house had NEVER been there! I didn't stick around to see what was going on. I ran to the tavern, sheriff and even the council to get anyone's attention I could that might listen to me. No one did.
You see, my whole family has been surrounded by rumor and intrigue for about a hundred years or more, at least."

When Eclip speaks, Doloff pauses. "Inside?" He looks up at the house. "Well, you can go in if you want, but I plan on staying in town. Thats where I've been staying, at Mooney's for the past week or two, since it happened. Kolpis is a good friend. My only friend really, though, there are episodes, like the one tonight."

"I'll walk you as far as the front doors." He begins walking toward the manor.
"As long as your in town, you can stay in my house. Feel free to eat anything in the pantries. Most of it should be spoiled or spoiling, but the dry goods should be fine."

Heading toward the Manor, just beyond the large rod iron gates, are golden elm trees lining the drive, providing cover and shade (though, at night and in the mist, its just creepy), leaves have clustered near their trunks. Just beyond that, to the east are long, even rows of trees seperate from the elms. It is hard to tell what these are, however, they are undoubtedly apple. The smell is enticing.
Nearing the round-about at the front of the house is a large, beautiful fountain of white gleaming marble which must be fifteen feet tall. The water is not flowing.
The expansive yard is well kept but oddly wild in places. Conies hop about unconcernedly. Several look your way and scurry off, but just as many look with curiosity at the group and follow some of the way up the path.
In the dim moonlight, the manor stands in stark contrast to the rest of town. While the town is made of stone, mortar and wood, with thatched or clay roofs, the Manor is built of many brick chimneys, iron arches, expensive stone and stained glass. Gargoyles perch at the corners of the roof as rain spouts. They peer down on the courtyard suspiciously, with still, cold eyes.
(Think Gothic cathedral meets Georgian manor)
There are no lights apparently on when you approach.


He gets to the doors and turns to the group, "It has two main floors, one basement and an attic." Says Doloff, as if this was a tour.

Eclip and Spirit 
Thursday August 10th, 2006 3:48:57 PM

Eclip warily watches at the manor as they approach the doors, "Doloff, What about the intrigue surrounding your family? Could it have some bearing on why the manor disappeared? Also, the manor is not the usual construction found around here or at least not similar to what is used in town is it?"

Spirit follows at Eclip's side cautiously.


Continued... 
Friday August 11th, 2006 7:47:06 AM

Doloff looks at Eclip.
"Yes, the manor is older than the town. Our family only started settling here a centuary or so back."

Gentian 
Friday August 11th, 2006 9:17:11 AM

Gentian stands (or rides, rather) amazed at all this news. But he is confused.

"Mister Swiftly, please help me understand. The problem was that your house disappeared and then reappeared? And now you fear that it will disappear again? But what about those screams we hear? And why has your famly been surrounded by rumor and intrigue, if you don't mind saying? And why are these elemental gods, as you call them, involved in your house?"

Doloff 
Friday August 11th, 2006 10:18:02 AM

"I don't know that the elementals ARE involved. IN fact, I don't even know why they would be interested in the house.

My uncle was a bit of a hoarder and tended to collect odd things. I am also a collector and former cobbler. I guess people of humble means have a tendency to think hoarding is odd. I guess speculation about my uncle being a miser might have been part of it."

He looks at the house again. "And..." He pauses. "... the fact that every former owner of this manor has bad luck with it."

He sighs. "My wife died here, killed herself after fits of delusion.

My uncle went mad in this house. Kept hearing things and seeing things. Heard things for darn near 60 years. Died on his 115th birthday.

The owner before him fell to his death while picking apples. Ladder just slipped.

The time before that, the way I hear it from the older neighbors is that the lady of the house went missing one night. Took her evening stroll through the conservatory, courtyard and elms. Disappeared sometime before reaching the gates. The rest of the family

Things just happen here. Is it any wonder I don't want to live here anymore?"

He smiles, "As for the screams, its the Banshee who romes the church in the evenings.... or the ghouls digging up fresh corpses.... or the Grim scaring off evildoers. Rumors, you know. Its the wind in cutting through the mausoleums.
I can hear it in the manor very often... downstairs even."

"But if the Elemental Lords sent you to help, they must have the best intentions for Tol. They must think outsiders would beable to set things right." He thinks for a moment. "Maybe they sent you here now... because the problems happen right around the full moon. Full moon is in nine days in fact. It'll be a Blue Moon too. The first full moon after harvest."

Poe and Cervantes  d20+2=17 d20+4=22 d20+7=16 d20+7=12 d20+5=11 d20+5=22 d20+7=11
Friday August 11th, 2006 10:25:40 AM

The twinly-eyed dwarf continues a constant and friendly stare at Mr. Swiftly. He reaches down and pats the head of his mottled, wire-haired pup as three fingers tap out a beat on his djembe. Cervantes' ears perk up and instantly his nose buries into the grass, dirt, weeds, what-have-you in search of various scents.

"Master Swiftly, wouldjya be so kind as to tell us why you won't spend the night in yer own manor? I understand that thur is something.. a bit off with the place but iffen we are staying hur, ya have nothing to worry about."

Looking over the mounted combatant Poe nods approvingly of Gentian's words. "I too would find much interest in the story of yer family and their excentric past."
<<<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>>>
Spot.17
Listen.22
Gather Info.16
Diplomacy.12
Know:history.11
Bluff.22
Sense Motive.11

Cervantes using scent

Dog-eared.... 
Friday August 11th, 2006 10:45:02 AM

The dog scents nothing. And only hears the moaning from the graveyard. Cervantes is rather calm but alert in this new place. He's quite interested in the conies running about, but stays at your heels loyally.

Eclip and Spirit 
Friday August 11th, 2006 12:43:32 PM

Eclip listens thoughtfully to Doloff's descriptions misfortunes connected to the manor,
"Full moons are times of strong natural and supernatural forces. A blue moon is even more powerful. I think it would be best to solve this mystery before the full moon. Perhaps the cause is some item collected by Doloff uncle. Doloff is there anywhere in the manor that feels particularly strong connection to these strange events?"

Spirit sits continently at Eclip's side scratching at some image flee bit.


Doloff 
Friday August 11th, 2006 1:31:53 PM

"I've never really felt things out of place. As for owning an item from my uncle, I own the house, these lands surrounding it and everything in it."

He ponders at Eclip's words. "Moons, yes things seem to go odder at those times. I just call it lunecy." He smirks at his own joke. "And as for any place in the manor I feel anything in, there are many places. I love my music room. The gallery. The workshop.
I really don't like the conservatory, though, my wife did, tended it all the time. I can't stand plants.

And strange connections.... mt room I guess."

Lenoir 
Friday August 11th, 2006 6:15:21 PM

Lenoir sits on his horse, lisning and chuckles a little, But He keep his mouth shut.

He calm his horse because the horse give jerky motion from tim to time. "Easy1 White Hoof! We'll be on our way in a minute or so."

Breanna 
Friday August 11th, 2006 11:36:09 PM

Breanna feels a little more at ease with Doloff explaining some things, but not much more. She still holds her loaded sling in hand.

Calor 
Sunday August 13th, 2006 9:49:27 PM

The wizard waits quietly on his newly acquired steed, wrapping his cloak more tightly around him in an attempt to ward off the encroaching chill ... and everything else.

The man is still fairly young, only just slightly greying at the temple and with no age lines to speak of. But he's not a wide-eyed teenager either. And walking through a tapestry to save a town that just HAPPENS to have a rare blue moon about to occur is just too much coincidence for his taste.

Calor looks over the Manor. Eventually, they're going in. Its just a matter of time. He wonders what they'll find.....

Posting Report For 
Monday August 14th, 2006 7:13:36 AM

Game Mithril Tapestry
For the week Of Aug 7,2006

Name . . . MTWTF
DM Jay, , , XXXX2

Lenoir - - -XXXXX
Breanna- - -XXXOX Sub By Robert.
Gentain- - -XXOXX
Calor- - - -OOOOOS
Poe- - - - -OXXOX
Eclip- - - -XXXXX

Adm Ceil

Gentian 
Monday August 14th, 2006 11:20:46 AM

"So should we spend the night in the house?"

Doloff 
Monday August 14th, 2006 11:37:24 AM

With no other questions, Doloff begins looking eager to leave this place.

Lenoir 
Monday August 14th, 2006 2:00:32 PM

This fighter is getting a little antsy, so he figures to put in his two copper pices.
"Gee! We're all getting tired! So why not spend the night in the mansion??" Lenoir leans on his saddle horn, waiting as to what to do next??

Eclip and Spirit 
Monday August 14th, 2006 5:37:13 PM

Eclip grins at the others hesitancy, "I don't see any reason not to stay in the mansion. It would be more difficult to solve this mystery from the local inn. Let's have a look around! Thank you Mr Doloff. If we find anything or have more questions we'll look for you at Mooney's." Eclip tries the front door; if it is open, he will enter the mansion.

Spirit stays at Eclip's side.


Breanna 
Monday August 14th, 2006 11:45:50 PM

Breanna has a few more pratical questions for Doloff before he leaves. "Doloff, could you draw a map of where everything is in the house before you leave. I dont want to be hunting in the middle of the night for the kitchen."

Lenoir 
Tuesday August 15th, 2006 8:03:54 AM

"EEER! I don't want to interfere But where would I put my Horse? In case the HOUSE MOVES? I would like my horse with me, if we move around??" Lenoir ask (and for the first time in quite a while Lenoir smiles.}

Doloff departing.... DM Jay B 
Tuesday August 15th, 2006 11:31:12 AM

Doloff looks at Breanna. "A map? I'll do you one better." He pulls out what looks to be a floor plan. "I've been showing this around to locals and visiting merchants hoping to sell the place, but locals done't want the place because of its history and the visiting merchants aren't looking to settle in such a remote location."
[Map in the map. :)]

He hands Eclip a large ring with a handful of keys attached. "These should open most of the doors. There are several rooms which don't have keys or you just can't get into. Upstairs is mostly vacant. The cellar is small, but its only a wine room, so it works great. Oh, yes, please don't touch the wine, there are rare and extinct vintages I can't get anymore.

I'll be at the Tavern." He trots off, not looking back.

Eclip and Spirit 
Tuesday August 15th, 2006 2:00:42 PM

The ring of keys jingles as Eclip examine them to select the one most likely to open the front door, musing to himself "Rare and extinct wine? ... Hmm..." In response to Lenoir, "If you bring the horse inside your are responsible for cleaning up after it! There may be a carriage house around the side?" If Eclip can get the door unlocked he will enter the mansion.

Spirit will follow at Eclip's side closely.


Gentian 
Tuesday August 15th, 2006 5:32:15 PM

The halfling rides his dog into the house. In fact, except for a moment when he helped Lenoir out of the net, the halfling has never dismounted.



Poe & Cervantes 
Tuesday August 15th, 2006 8:49:24 PM

Dropping the corners of his mouth down into the mime's look of being impressed, Poe nods appreciatively at Doloff. He then looks at Eclip and the giant ring of keys that jingle in his hand,

"Well, if there is a problem in this house then I s'spect the rooms we cannot open would be a mythical place to start. Never know what coul dbe in those rooms-in-all 'til we have a look-see."

With a snap of two pudgy fingers Poe produces a sound much like deep flatulence. Pe's ears perk up and his eyes meet with his dwarf's. Turning his snout upwards and away from Poe the grey, white and liver mottled hound trots off into some bushes.

Poe looks at the others with a juvenile smile and a slight rumble from his stomach.

"Looks as though Cer will be a moment, but no need to worry bout him messin anything in the Swiftly Manor."

Calor 
Tuesday August 15th, 2006 9:14:25 PM

The wizard runs a nervous hand through his tousled brown hair, and dismounts. He looks around the fence a bit, obviously seeking something.
There's gotta be a hitching post around here somewhere he tells himself.

Calor will tie up his horse at the most convenient point, and then follows his more armored companions into the Manor.

Breanna 
Wednesday August 16th, 2006 3:29:06 AM

"I agree if you bring the horse in you clean up, and make sure it's out of the way." Breanna heads closer to the house, however she wont go in until the others are ready as she doesnt want to get caught by the house when alone.

Lenoir 
Wednesday August 16th, 2006 7:40:12 AM

"That's fine with me! There must be a laundry room in back of the house some where? That would be a perfict place for the horses. Water, a troff for the hay and oats! Let me see the flore plan while you try to open the frount door!" Lenoir ask.

The Swift Manor 
Wednesday August 16th, 2006 1:28:23 PM

As Doloff abandons the group, decisions have to be made. Where to stable a horse and who will clean up after it.

There is a boot-brush near the door and a stone post by the stair that the horse could be tethered too. It has an unpolished brass ring attached to it.

Upon opening the doors, candles light, apparently of their own free will. On first look, the manor is quite large (the foyer large enough for several horses), quite gaudy and very spacious (as if the builder was doing his best to show dominance). It has an air of cheer with its paintings, bright tapestries (slightly yellowed with age), ornate carving (worn from constant polishing from diligent housekeepers) and gilding (peeling), however, there is an underlying gloom that catches anyone entering off guard. There are many rooms, so many, in fact, it is impossible to know how any one family could have lived here.
The manor seems large and spooky when it's dark but even spookier by flickering candle light.

At a quick glance, many of the rooms seem unkempt and really rather filthy.
There are white, dusty, linen sheets on much of the furniture, except for a handful of rooms; his bedroom, which has been set up down stairs and one kitchen (Doloff says that the group can feed themselves from the pantries.)
The music room also seems used and the conservatory is VERY well kept. The grounds also are well kept.
Much of the furniture and art is old, very old, priceless even to the untrained eye.

Opposite the entry door is a massive set of stairs which staddle the foyer. A door is set between the stairs. A chandelier hangs fifteen feet above the group, its candles lit, glimmer off the dusty odd crystals and cobwebs that make up its bulk.(anyone can make an Appraisal if you wish. DC will vary with distance and contact.) Behind the right set of stairs is another door. Off tot the left is a hallway. From your position you can see only one door in that hall, but there are likely more.


Breanna 
Wednesday August 16th, 2006 2:50:41 PM

Breanna enters the house and puts her backpack down on the stairs (hopefully it will be out of reach for the horses) she then waits for the others to come in. "Ok, where should we look first...hmm I think we should get some food on to cook before we start to explore. then after we look around a bit we can eat."

ooc: nice map, can we now have the 2nd floor, attic, & basement floor plans :)

Eclip and Spirit 
Wednesday August 16th, 2006 5:44:39 PM

"Wow! Nice place, but it looks as if its seen better times." Eclip says as he express his first impression of the place. "I agree Breanna, but it may take a while to find the kitchen first. Maybe if there is a library then there might be a detailed history of this place." Eclip will look a the foorplan guide that Doloff left the group.

Spirit barks once in the large room its echo booms back at him.


Breanna 
Thursday August 17th, 2006 12:36:54 AM

Breanna looks at the floor plan in her hands. "The kitchen's this way." she says as she heads towards it.

Gentian 
Thursday August 17th, 2006 5:51:41 AM


"Hey! exclaims Gentian, "One thing I know from all the stories I ever heard about haunted houses -- the LAST thing you want to do is to split up and each go in different directions! So let's keep together! First the kitchen, then the library, okay?"

"Maybe we should have a party leader ... to make sure we all stay on the same page!"

Lenoir  d20+6=16 d20+6=25
Thursday August 17th, 2006 6:06:48 AM

"Party Leader! Sound good to me!" Lenoir pipes in, "Who's got the floor plan? Breanna! Your the leader! Now let's eat!" Lenoir will follow the floor plans.
But will keep an sharp eye open, just in case.

Listens 16
Spot (anything) 25

Plans and leadership... 
Thursday August 17th, 2006 10:09:46 AM

(OOC: Floor plans will come as you get there! He gave you ONLY the ground floor.:) Remember, the cellar is small and upstairs is barely worth seeing. :) If you can manage to find the entrances to any of those places, I'll consider sending them your way!;))

A leader chosen, the group moves on. The kitchens seem the best place to start for most, the library is also a very logical step to others.

The horse seems to feel uneasy in this place, having already deposited his lunch on the floor in several places. (WARNING: WATCH YOUR STEP!) The animals, dogs and horse alike seem at ease.

Eclip and Gentian feel a power here. Calor to a lesser extent feels another source of energy. (Wisdom checks please from all three)

Poe looks at the library and is enticed by the size of it.

There are several directions one can go, according to the map, assuming the map is current. It looks old and tattered. It looks like things may have been erased and redrawn.

East, which is to your right when entering the house, contains kitchens, dining hall, conservatory and workshop. North is the ballroom and gallery. West is the recreation center of the house and Doloff's room.

Calor  d20+1=2
Thursday August 17th, 2006 1:05:05 PM

Calor follows the crew into the kitchen, his incredulous expression clearly indicating stopping for dinner wasn't on the top of his "Things to do when exploring a Haunted Mansion" list.

But the group seems committed - and maybe they should be - so the wizard trails along.

[Wisdom check - nat 1]

Breanna  d20+5=20 d20+5=13 d20+3=11
Thursday August 17th, 2006 2:00:35 PM

Breanna grabs her pack again as she leads the way to the kitchen. Once there she starts looking around "Ok, first how about we look for anything strange here, maybe one of you spellcasters can see if there's magic around."

Breanna will spend some time looking around, not wanting to get enchanted by anything in the kitchen.

listen: 20
spot: 13
search: 11 (for after she spots anything strange)



Eclip and Spirit  d20+2=14
Thursday August 17th, 2006 4:56:02 PM

Eclip and Spirit follow Calor and Breanna to the kitchen, "I can cast a detect for magic, but only once. Can anyone else?"

Search+2=14

Lenoir 
Friday August 18th, 2006 8:05:35 AM

Lenoir follows his friends to the kitchen, But he's on his own mission. There's a door next to the stairs that leades to a Dinning Hall, "Holy waters of the Gods! Look at his Room? It's bigger than most villages!!"

As he enters first he noitces the hall then he notices some double sliding door that lead to another room where people can sit and look in a indoor garden?? "Hmm! Maybe there will be a shouvel in there some place??"

OCC; Lenoir went into the Cloakroon then into the Dining hall, then look toward the open doors to the sitting Room, there he saw the Conservertory, wondering if there was a shovel for his horse little deposit?.

DM to players..... 
Friday August 18th, 2006 11:32:20 AM

I will be posting as off 1 or 2pm Pacific time, that is 3 or 4pm Wold time. Try to post before then, thanks. :)

Nice role playing by the way. Everyone gains 50xp role playing bonus for the last two weeks. ;)



loretta 
Friday August 18th, 2006 3:31:01 PM

um how much xp did we start out with? my sheet only says I have +325 from last time you gave a bonus.

Gentian  d20=11 d20=2 d20+4=17 d20+13=26
Friday August 18th, 2006 4:53:59 PM

Gentian's Wisdom check reveals little -- a 13.

The halfling is pleased to follow Breanna. He looks around and listens for odd noises ... Search 2, Spot 17, Listen 26.

"Where to next, Breanna?"



Eclip and Spirit  d20+3=6
Friday August 18th, 2006 5:09:58 PM

Eclip seems to be preoccupied with the size of the house (Wisdom check = 6). "How about if we start at one end and search each room until we get to the end? May take a day or two."

Spirit sniff around the kitchen.


DM to players... (NON GAME POST) 
Friday August 18th, 2006 5:36:58 PM

All players should have started with enough XP to be 4th level.

Keeping track of additional character xp isn't really suppose to be my responsiblity.

If you level during play, thats great. :)

If you don't like extra XP, don't take it. ;)

The kitchens...  d20+16=25 d20+10=16 d20+15=26 d20+7=10
Friday August 18th, 2006 6:03:52 PM

The group makes it to the kitchens... three in fact, with several pantries and chilled boxes to store food. Fresh apples lay spoiling on the counter. A heated oven seems to be a permenant fixture... seems that the oven might be magically heated. Large oak tables and oak cabinets stand in the center of the rooms. One oak cabinet is strangely perched on top of one table. The others circle the center stack of furniture.

The candles come on automatically again. Seems every room, so far, has that enchantment.

A moon beam strikes across the floor.

Spot and Listen checks please.

Lenoir  d20+6=19 d20+6=19
Saturday August 19th, 2006 7:49:44 AM

OOC; This is the second time this week that I roll two of the same numbers. Spot 19 - Listens 19.

Lenoir is about to move into the Sitting room, but the back hair on his neck, rises.
So he'll back track and try to rember (after a quick glance at the floor plan)what direction the kitchen is.

He'll look for a shouvel later.

DM ~ Lenoir hears something all around the group.

Calor  d20+1=15 d20+3=16
Saturday August 19th, 2006 10:21:34 AM

[Listen 15, Spot 16]

"Nice," Calor exclaims appreciatively. He must admit, the kitchen seems friendly-looking. Maybe starting out here isn't such a bad idea.

The wizard wanders around behind his companions, idly looking around at shelves and tables - though noticeably not touching anything. If someone else moves to look at the cabinet on the table, Calor accompanies them. (But he won't be the first to touch it).

He recalls someone asking about Detect Magic spells.
"I've got one," he replies to the questioner. "But my guess is this whole place is magic, and it won't help much."

Dm ~ Calor, there is an odd scraping behind and above you.

Breanna  d20+5=18 d20+5=24
Saturday August 19th, 2006 2:38:19 PM

Breanna starts looking over everything to see if she can find anything really strange, she'll also look for a place to throwaway the rotting food.

spot: 18
listen: 24

Dm ~ Breanna also hears something in the room.

Calor 
Saturday August 19th, 2006 4:30:31 PM

"What's that?" the wizard asks, turning around and looking up at the ceiling. "I thought I heard something."

Lenoir  d20+6=13
Sunday August 20th, 2006 7:05:36 AM

As Lenoir pat's his horse on the way to kitchen, "Easy there my big boy! I know you feel odd in this house!" He mermers to white HOOF.

He finally finss the rest of the party in the kitchen, But Stop just inside the door?? He put his hand on the hilt of his sword(like a fighter would react to unknown sounds.) He look all around, "Wait! Can you hear that?? the sound is coming from all around us?"

Now Lenoir will try to pin point the sound listens 13

Posting Report For 
Monday August 21st, 2006 7:00:43 AM

Mithril Tapestry Game
For the week of Aug 14,2006

Name.....MTWTF
DM Jay...XXXXX
Lenoir...XXXXXS
Breanna..XXXXOS
Genlian..XXXXX
Calor....OXOXO2
Poe......OXOOO
Eclip....XX2XX

Adm Ceil

Cookbooks and swinging copper pots... 
Monday August 21st, 2006 11:07:50 AM

Scratching sounds can be heard coming from just about everywhere. No one seems to see what might be making the sound.

The druids of the party feel that they are the sounds of rodents. But if that was the case, why would the sounds also be eminating from the inside of a heated oven?

Faint moonlight streams in through the open window; a cloud must have moved aside.

There are many basic kitchen impliments. Cleavers, butcher knives, cutting boards, pots, bowls and the like. There are three aprons hanging on hooks that look quite dusty and unused. There is a kettle on the counter which has blackened with frequent use and is steaming... why would it be steaming?

Please describe EXACTLY where you all are in the kitchens, if you all haven't recieved a map let me know.

Gentian  d20+4=17 d20+13=26
Monday August 21st, 2006 1:46:40 PM

Gentian keeps his ears open. Riding his dog, he puts his face in the moonbeam and looks out the window. He asks his bat if she "sees" anything with her sharp ears.

Spot 17, Listen 26.

Eclip and Spirit  d20+8=18 d20+6=14
Monday August 21st, 2006 3:50:16 PM

(Spot+8=18 listen+6=14)

Eclip and spirit enter the kitchen. Being curious about the steaming kettle, Eclip will move next to it, in order to examine it closely. Without touching it he will feel for heat radiating from it. Also, he will try to identify what's inside it if he can.

Spirit stays next to Eclip, while glancing around at the sounds.


Lenoir  d20+6=8 d20+6=21
Monday August 21st, 2006 5:14:13 PM

Lenoir is in the pantry, looking for food easy to cook, easy on the stomack. He is fully expecting to see some mice and mabe a rat or two. He pushes pot and pans also lookinfg for a pump for water, he already found the tea.

listens 8
Look 21

Breanna 
Monday August 21st, 2006 7:11:03 PM

"I dont like the sound of all that scratching, it cant be rats or it wouldnt come from the stove. If it doesnt stop and whatever's making the noise show itself at once I think I'll shoot it so we can find out what it is."

Breanna has her sling out and is ready to do what she says.

"Lenoir, I wouldn't eat that food until you know it isn't enchanted."



Calor 
Monday August 21st, 2006 9:01:32 PM

The wizard spins slowly in a circle in the middle of the first kitchen, warily eyeing the stove, the moonbeam, the kettle, the scratching noises coming from all over. The hair on the back of his neck rises as he considers all the possible nasty things that could be coming to get him.

This is turning out to be not all that much fun.

Kitchens and food prep... 
Tuesday August 22nd, 2006 10:23:33 AM

(Okay, I need specific places. Upper kitchen, middle kitchen, lower kitchen, upper or lower pantries... I need to know everyones location relative to everyone else.)
--------------------------------

Some concern is made for the foods condition.

Gentians bat senses food and something odd about it. Gentian gets the impression that it smells wrong.

Eclip is about to examine the kettle. He feels faint heat. (How do you approach? Examine? and Determine things about it exactly? I need details. :])

The moonbeam is filling the upper kitchen and part of the middle kitchen.

Rattling. A clatter. A chime of a grandfather clock, 10pm by the sounds of it. It seems Lenoir has found a set of porcelian and some tea. There is no pump for water, but it seems there's a decanter with a cork near each sink.

Calor 
Tuesday August 22nd, 2006 1:05:44 PM

Calor remains where he is in the upper kitchen. He doesn't touch a bloody thing.

Lenoir 
Tuesday August 22nd, 2006 2:18:37 PM

Lenoir Being In the middle Kitchen's Pantry, Takes some porcerlin tea cups, Sugar(wiping the dust off first), No milk but a lemon that look a little like a prune, Put's every thing a tray. He takes a pan, putting it under the lip of the black pump, He lifts the handle and the whole thing come up in his hand?? "Well! I'll be darn! It's not a pump at all?? It's a big decanter. He put the thing on the tray.

He leaves the pantry and is now in the middle kitchen. He now leaves the middle kitchen and will enter the top kitchen where every body is. "Look what I found tea, cups, sugar and what look like a lemon! At least we'll can have fresh tea with our trail food!"

breanna  d20+5=24 d20+10=26 d6+4=7
Tuesday August 22nd, 2006 4:16:00 PM

Breanna listens for more of the strange sounds and does as she said and shoots a bullet at them. Breanna is is the first kitchen (the one without a pantry) and standing in the middle of the room.

"Lenoir! I said dont eat the food until we know it's not enchanted. As soon as we finish checking the kitchens we can make some tea from what I brought!"

blindfold trick: breanna is considered to have the blindfighting feat & by making a listen check dc10 + hd/lvl of the target the sharpshooter can negate 3% of the targets concelment. if target is moving silently the dc is the move silent check + hd/lvl of the target.

listen: 24

attack: 26, +1 if within 30'
damage: 7, +1 if within 30'


Eclip and Spirit 
Tuesday August 22nd, 2006 4:46:41 PM

Eclip is in the kitchen contains the steaming kettle. To determine how hot it is he will place his hand close the side of the Kettle (within an inch to feel for heat.) If it is a stew pot type Kettle that has a lid, Eclip will look for a poker type tool to shift the lid so he can see what's inside it. If it's a tea pot type Kettle he will get a tea cup and use a hot pad to pour a little out into the tea cup.

Spirit remains next to Eclip while glancing about.

[OOC: I received the first map you sent of the ground floor. Is there a detailed map of the kitchens?]


Lenoir  d20+6=22 d20+6=14
Wednesday August 23rd, 2006 6:32:40 AM

Lenoir with a smile on his lips tells the leader, "I did not touch nothing but the caraff and the tea, The trail food is mine!"

Lenoir Will go to see what Eclip is up to and watches Him going through his paces. But he'll still on his toes fro he's listening and looking around.

Listen 22
Spot 14


DM Jay B with kitchen details 
Wednesday August 23rd, 2006 12:11:35 PM

Sorry, there are no detailed kitchen maps.

The kitchens span the length of that wing.

They are about 80ft in total length and 45ft wide.
The middle kitchen is where the table and cabinet are stacked and where you are hearing the sounds and the pantry where Lenoir found the tea.
An open hearth lies in the lower kitchen(thats the brick colored rectangle).
No moon beams are being cast into the lower kitchen windows.
The lower kitchen also looks to be where the prepare food for the masters of the house.
The upper and middle kitchen have the stoves, pots and cooking impliments.
The lower has silverware, plate and tea cups.

Gentian 
Wednesday August 23rd, 2006 1:21:37 PM


The mounted Gentian searches the upper kitchen, then the middle. He looks out the windows.

"I never heard of a haunted kitchen," he says. "Surely we must search out the crypt or the cellar."

loretta 
Wednesday August 23rd, 2006 1:59:23 PM

Jay was that you're dm post for the day? if so what happened when breanna used her sling?

DM post for the day...  d20+5=7
Wednesday August 23rd, 2006 4:24:35 PM

Having not specified WHAT she was shooting at[source of the sound?](as Breanna "sees" nothing of merit in which to fire at), is unable to see THROUGH the stove to see what is scratching, though she HEARS it clearly enough.

She fires at the stove in hopes of hitting whatever it may be, losing her bullet and causing the scratching to stop. She, however, does 4 damage to the overwise pristinely painted stove, chipping the paint. The ping of bullet on metal resignates through the kitchens, echoing off pans.

(Breanna also failed to specify type of ammo... obsidian, plain, etc...)

DM Jay B 
Wednesday August 23rd, 2006 4:48:52 PM

Clarification for ease of play...

Okay folks, I'm going to ask a few things of you to make your playing experience and my dming easier on both of us. I need to at least be able to clearly picture what is going on.

I'm a VERY visual (and tactal for that matter) person. I NEED to visualize and be hands on when I'm learning something. Its the same way with gaming. I need to know where, what, why and who of the situation. When I don't have those factors, I get lost. So if I repeat questions or seem irritated, I am likely confused.

I like detail for that reason and in gaming, details help build character and story.

So when posting, keep that in mind please.

Poe & Cervantes  d20+4=10 d20+8=24
Thursday August 24th, 2006 12:50:57 AM

Wandering into the middle kitchen after staring at a grandiose library for some time, the bare-chinned dwarf raises an eyebrow to the scratching sounds echoing in the room.

"Iffen this place i'nt haunted then ol' Swiftly sure has one serious infestation on his hands. I can see why he wouln't want to be stayin hur, that's for sure."

Looking around the room, the bard randomly taps his djembe at his side in a hauntingly low beat.

The mottled, wire-haired hound sniffs the air with intent, trying to find some rodents to chomp on a bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
listen.10
percussion.24

ooc: sorry for sucking thus far guys, i will be making better efforts int he future.

Calor 
Thursday August 24th, 2006 10:54:53 AM

The brown haired wizard follows Poe into the middle kitchen, circling the table in the middle room on the opposite side of where Lenoir is carrying out her tea experiments.

The cabinent setting on the table is proving to by too much of an oddity for Calor to ignore any longer.
[Assuming there is a closed door on this cabinet]
Contemplating the size, color, and material of the cabinet, he draws his rapier, stands back as far as his new reach will allow, inserts the point of the rapier into the crack between the door and cabinet proper, and attempts to pry open the door.

Gentian 
Thursday August 24th, 2006 2:51:12 PM


Gentian says that there is something wrong with the food. "Don't eat it." He will only eat and drink what he brought with him.

Gentian looks at the food and pokes at it carefully.

Then he looks around the middle kitchen for the source of those sounds. Maybe his bat can help with that too.

Eclip and Spirit 
Thursday August 24th, 2006 3:41:28 PM

Eclip is still investigating the Kettle (see previous post.) in the middle(?) kitchen. He comments to the others, "Maybe all the mice died and now they are hunting the kitchen?"

Sprit is still at Eclips side.


Um.... round one  d2=2 d4=2 d20+4=22 d20+4=23 d20+4=23 d20+4=13 d20+5=11 d20+5=15 d20+5=19 d20+5=18 2d4(4+4)=8 d20+6=21 d20+6=13 d20+6=26 d20+6=19 d20+5=10 d20+5=9
Thursday August 24th, 2006 5:14:51 PM

The food seems fine to Gentian.

Calor's caution pays off. The cabinet is oak and empty. The table is also oak as are the four chairs. (Make a wisdom check then a knowledge nature check please, DC 15 and 20)

The wire-haired dog growls at the stove, while Poe beats his drum.

Breanna seems stunned.

Lenoir virtually ignores the orders and reassures the lady that the food is his.

Eclip investigates the tea pot kettle. The pot isn't hot enough to burn you, but using the pad none-the-less, he tips the contents of the pot into the cup.
For a moment you think that there is something blocking the spout, then suddenly, the lid slides off and a smoking clump of fur rolls onto the counter spitting fire at Eclip.
The creature clings onto you, spitting a wad of fire in your face. (Hits AC 21, take 4 points of fire damage. Reflex versus your robes catching fire, DC 10) It leaps to the floor, causing the room to come alive.

Two jibbering creatures can be seen in the rafters and seem to be commanding the handful of four rats that are now swarming the dog Spirit. (Hitting AC 22, 23, 23, 13, 11, 15, 19 and 18 for a total of 5 damage) One of these rats can be seen flexing its muscles menacingly.

Lenoir was preparing tea, moving toward the with a pot of water as three smoking balls push up out of the round stove plates and spit three wads of fire at the large dark man. (Two hit AC 26 and 19, Take 8 fire damage.) The rat-like creatures clank the metal plates back down and hide again inside the magical stove.

The two creatures in the rafters seem to have a large box of sharp objects. Two butcher knives fall quite close to Breanna, missing.
"Get out!"

[OOC: The smoking rodents have 20% concealment due to their smoking bodies. There is only one currently scurrying across the floor. The three in the stove have total cover.
The two critters in the rafters have partial (or soft)cover (+4) from the beams.
And the four rats attacking the dog are in melee with said dog. These rats can not be flanked.]

Lenoir  d20+4=17
Thursday August 24th, 2006 5:49:12 PM

Lenoir AC19 42/50hp.

Lenoir is startle "Why you $#^@**& Come out here!" He looks for his dagger but cannot find it, "Of all the ding-dong silly things to do?? lost of a dagger." he swears at himself.

Now He takes an arrow out of his quiver, then start to pry the lid on the stove.

If he get's the lid open (using his strenth ac 17 to open the lid on the stove.) He'll try to stab them with the arrow.

Calor (AC 17, 28/28 hp, Mage Armor)  d20+1=8 d20=7
Friday August 25th, 2006 2:07:31 PM

[Wisdom check 8. Knowledge Nature check 7]
An empty oak cabinet on an empty oak table. Calor shrugs.

Then, the room goes bonkers. The wizard rapidly comes to the conclusion that right now would be a very good time to make himself harder to hurt.

Sheathing his rapier, he sketches a spell.
[Mage Armor]

"Hey! Knock it off!" he yells back to the critters in the rafters. "We're just trying to help!"

[How far is it from Calor to the critters in the rafters? less than 30' or more?]

------

Spells in effect:

Mage Armor - 3 hours


DM to Calor, the rafters are basically between 15-20ft from the floor.

Breanna  d20+10=29 d6+4=8 d6+5=6 d20+5=15 d100=79
Friday August 25th, 2006 5:16:45 PM

Breanna will fire bullets at the creatures in the rafters. She uses her regular bullets as she hasnt had a chance to make a sling that will work for the obsidian ones.

attack: 29, +1 if within 30'
damage: 8, +1 if within 30'

listen: 15
you roll 100 to see if you beat concelment right? 79

Dm sanity info

Hp: 38/38 ac: 19 Dodge +1 against the creature who almost got me with the knives

Active spells:
none

Blindfold Trick: Make a Listen check DC 10 + HD/Lvl of the target, the Sharpshooter can negate 3% of the target's concealment. If the target is moving silently, then the DC is the move silent check + HD/Lvl of the target. Each time the Blindfold Trick is taken beyond the first, an additional 3% can be negated. This trick applies to all attacks and does not require a standard action.

Eclip (AC: 17 hp:36) and Spirit (AC:19, hp:24)  d20+6=17 d6+4=6 d20+8=10 d6+2=4 d20+5=21
Friday August 25th, 2006 5:19:03 PM

Spirit snaps at one of the smoldering rats attack him. (Attack+6 hitting AC:17 , dam d6+4=6 )

Eclip recovering from the sudden face full of fire (Reflex Save+5 = 21 ) manages to avoid catching fire. Drawing his short sword and Sickle, Eclip uses his sword to strikes once at one of the rats attacking Spirit. (attack+8 hit AC:10 , dam 1d6+2=4)


Gentian (AC 19 HP 28)  d20+7=8 d20+8=20 d3+3=5
Sunday August 27th, 2006 7:50:16 AM


Gentian tries to judge if he could poke the things in the rafters with his lance (10-foot reach). If so, he pokes with a nat 1 and misses.

If he canot reach with the lance, he takes out his sling and lets loose a bullet. Hits AC20 for 5 hp damage.

Posting Report For 
Monday August 28th, 2006 7:38:17 AM

Game Mithril Tapestry
The week of Aug 21,2006

Name.....MTWTF
DM Jay...XXXXX
Lenoir...XXXXO
Breanna..XXXOX
Gentian..XOXXOS
Calor....XXOXX
Poe......OOXOO
Eclip....XXOXX

Adm Ceil Poe said that he'll do better.

Poe & Cervantes [trying to do better] [ac18 hp27/27]  d20+6=12 d8=2
Monday August 28th, 2006 10:52:04 AM

Watching as a circus of fiends breaks forth form every Nook and Cranny ::wink:: Poe begins to laugh a bit. Humor strikes him in the rats flexing their muscles at a snapping dog while knives are dropped from the rafters above. Humor strikes him that the large, exotic man just had fire breathed at him while Eclip tries to pour tea.

"This place is insane!"

With a deft, strong hand, the bard produces a light crossbow in such an instant that no one knows where it came from. In a matter of seconds he has the crossbow loaded and is looking intently to the rafters.

He glances sideways at his hound and returns to watching the rafters.

"Easy thur pup. Don'go biting unless they bite first. I dunna want ya to catch the mange or nuthin."

A stubby finger clicks the trigger of crossbow and a bolt flashes without resolve.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
Draws light crossbow (Free acation due to quickdraw)
Loads the light crossbow (move action)
attack.12
damage.2

round two.... the Epic Kitchen Fray versus.... rodents!  d2=2 d20+5=15 d20+5=10 d20+5=15 d20+6=25 d20+6=17 d20+6=23 d4=2 d4=4 d20+6=15
Monday August 28th, 2006 1:24:40 PM

Lenoir easily lifts the lids, but the heat from the stove is intense so reaching the creatures is going to be nearly impossible without getting hurt.

Calor is within spell range. He also fails his knowledge checks.

Breanna hits one of the creatures and it falls to the floor with a squelching noise, unmoving. Highlight to display spoiler: {At a closer look, the creature is about a foot tall, with a round rattish nose, and is shaggy looking. Its skin is baggy and crusted with filth.}

Poe laughs at the situation around him but misses his attack due to his giggles.

Gentian can't quite reach, but perhaps he might get a better vantage point from the table tops.

Eclip misses his attack but Spirit has better luck, killing his. [The rats attacking Spirit are plain simple garden variety rats or so it seems. :) The one inside the kettle was a smoldering rat.] The tea kettle rat makes his escape under the stove between Lenoir's legs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The remaining creature in the rafters nearly jumps out of his skin when his partner is killed. "Female!" He then disappears from sight.

The remaining rats on Spirit continue their assault. (hitting AC 15, 10 and 15, for 1, 1 and 1 damage)

The creatures in the stove look up at Lenoir and spit fire his way. (hits AC 25, 17 and 23, for 6 total fire damage)
Lenoir also feels heat between his legs then sees a smoking rat run under the stove. (Reflex save DC 10 or you boot laces catch fire!) Suddenly, a wad of flame shoots from under the stove at Lenoir's, um.... lower torso, missing!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The sounds of a wood on wood can be heard above the the group.

Breanna  d20+10=21 d6+4=6
Monday August 28th, 2006 3:12:57 PM

"Does anybody have alot of water or know a spell to make it? If you do use it on the creatures in the stove."

Breanna will sling a bullet at one of the rats.

attack: 21, +1 if within 30'
damage: 6, +1 if within 30'

breanna, continued  d20+5=23
Monday August 28th, 2006 3:15:11 PM

forgot some stuff

listen: 23
using blindfold trick (see last post) and precise shot

Dm sanity info

Hp: 38/38 ac: 19 Dodge +1 against the rat who is trying to set lenoir on fire

Active spells:
none



Lenoir (AC 19 29/50hp) 
Monday August 28th, 2006 3:20:46 PM

Lenoir yell "OUCH! YOU DIURTY RATS!" Spits into the stove. But some how he fell hotter than he was before??

Lenoir look down, he sees that his boot laces are on fire and the fire IS creeping up his pant legs. "OH! NO! the fire are getting to close to my ERR! FLY! WATER! WATER!" Yells Lenoir as he dances in the middle kitchen, Trying to get a bucket of water or jump into a tub of water!!.

Gentian  d20+12=21 d100=38 d20+7=10
Monday August 28th, 2006 5:01:24 PM


Sizing up the situation, Gentian commands his dog, Andergon, to leap up on the table. Per the Ride skill, he'll use his Ride modifier to beat a DC12 needed to jump up 3 feet. He backs up, races the dog, who then leaps on the table! (rolled a 21, no problem).

NOW the halfling stabs upward into the rafters, trying to hit one of those beasties! The one that just disappeared, in fact! Gentian's miss chance (on a roll of 1-50) is a 38, so he misses if it is invisible. If it is just concealed, then he hit AC10, so his luck is bad all around!

Eclip (AC: 17 hp:32/36) and Spirit (AC:19, hp:16/24)  d20+6=21 d20+4=7 d6+4=10 d20+6=13 d20+6=15 d6+2=5 d6=1
Monday August 28th, 2006 5:42:09 PM

Spirit bites at another of the attacking rats (Attack+6 hitting AC:21 , dam d6+4=10 ).

Eclip attacks another of the rats with his shortsword and Sickle, "Shoo Rats!"
(attack+6 AC:13 , dam 1d6+2=5) & (attack+6 AC:15 , dam 1d6=1)



Calor (AC 17, 28/28 hp, Mage Armor) 
Monday August 28th, 2006 9:16:45 PM

Calor notes with satisfaction that the knife throwing critter has run off, but he doesn't like that banging sound much.

"Hey people! What say we back up and regroup?" he yells.

Taking his own advice, the wizard moves back to the entrance of the upper kitchen.

Lenoir (AC 19 29/50hp) 
Tuesday August 29th, 2006 7:27:24 AM

Lenoir Yell back, "Just as soon as put out this fire! In Case All of you did not notice!"
Lenoir continues to dance, hop and roll on the floor!!. (All the time patting himself in sensatice places!)

Dm note, not post... will post around noon PST 
Tuesday August 29th, 2006 11:01:03 AM

OOC: As there are SEVERAL types of opponents, I require specified targets. There are the flexing rats on the dog. The Ash Rats near or in the stove and the creature in the rafters is out of sight.

All the Ash Rats remain near the stove and Lenoir.

One rafter creature remains, hidden or gone.

Three flexing rats remain.

Lenoir, I also require a Reflex save DC 10!~

Gentian Extra 
Tuesday August 29th, 2006 11:06:57 AM

If Gentian cannot strike at the creature above in the rafters, then he will ready a strike to hit any opponent that comes into his reach. But he rolled a nat 3 last post, so its kinda moot.

Poe & Cervantes [ac18 hp27/27]  d20+6=20 d8=8
Tuesday August 29th, 2006 12:15:12 PM

Poe pulls back the string onthe crossbow and settles it into place; drawing another bolt he nocks it into place and points towards the ash rats.

"You buggers should go back to yer holes!"

Poe shakes his head and lets loose another bolt, this time his shot is much more accurate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
load crossbow (move action)
shoot
attack.20
damage.8

RATS!! round 3  d20+6=26 d20+6=8 d20+6=10 d20+6=8 d4=4 d20+6=13
Tuesday August 29th, 2006 3:02:02 PM

Breanna attacks(I assume) one of the only visible rats on Spirit. She hits and the rat drops off twitching.

Calor moves out of the kitchen and calls for a tactical retreat.

Lenoir dances in place, patting fire in sensitive places.

Poe sees no ash rats as they are all in or under the stove near Lenoir.

Gentian has a dismal time attacking the rafters, but has managed to reveal something interesting. Highlight to display spoiler: {As he hits a dry dusty beam, a piece falls away revealing a cache of coin, silver and several other trinkets. They don't spill onto the floor, you are the only one who can see it. The beam might be hollow!}

Eclip misses both attacks but Spirit kills another on outright.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The creature in the rafters remains hidden or gone.

The last flexing rat on Spirit jumps off the dog and runs for cover, making it to the pantry in amazing time.

The ash rats continue what seems to be a taunting of sorts. The three in the stove poke their heads out of the hole and hiss, spitting at the dancing warrior. (Hitting once for 4 damage)
The one under the stove peeks up and spits at the warriors eyes, missing. By a fluke of chance, a wad of spittle hits a broom and it catches fire instantly. The fire begins its journey up the handle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anyone who went into the middle kitchen's pantry, make a Wisdom check.

Remember, there is a decanter, with a stopper, in each kitchen near a sink. Breanna was looking for water. Perhaps the decanters have some water.

breanna  d20=12
Tuesday August 29th, 2006 5:32:34 PM

As Breanna can only see the rats by the stove right now she'll grab her waterskin (the one on her belt, she has two more in her pack) and moving over to the stove pour it all over the next rat that shows itself.

attack, 12 + 4 base attack, +4 str/dex (their the same) = at least 20 (not sure what other mods to use.
damage, up to dm

Calor (AC 17, 28/28 hp, Mage Armor) 
Wednesday August 30th, 2006 7:52:06 AM

Calor rolls his eyes. If they'd had just left and then put out Lenoir, they probably wouldn't be in danger of burning the whole place down. Fighters can be so stubborn, sometimes.

Having nothing in hand to deal with a fire, the wizard looks around the upper kitchen for a source of water. If nothing is immediately apparent, he strides into the upper pantry, looking for a liquid of some kind.

Lenoir (AC 19 25/50hp)  d20=13 d20+6=20
Wednesday August 30th, 2006 2:59:03 PM

(Lenoir made his dc check)
(Spot 20)

Lenoir is ttill dancing, because the fire is hot in all the wrong places. He looks aroung For anything that might have water in it, He look around and spots the decanter with the stoper on it. He will grab it open the Pitcher and try to put the fire out, while holding his pants out with one hand and pouring with the other.

Dm, not a post 
Wednesday August 30th, 2006 3:00:33 PM

Okay folks, just a remember, I need to be off to bed around 2pm Pac time.

I work graveyard and therefore am in bed as folks are getting home from work, school, etc.

I will post my regular post between 1 and 2pm most days, the exception being my days off when I can stretch the posting times. :)


Gentian  d20+7=10
Wednesday August 30th, 2006 3:46:01 PM

The halfling shouts, "There's treasure in the rafter!"

He holds his lance ready to impale any enemy that moves within his reach.

Readied Attack: hits AC10! More bad luck!

Ratty and wet... round 4  d20+6=25 d20+6=9 d20+6=15 d20+6=20 d4=4 d4=1
Wednesday August 30th, 2006 4:32:58 PM

Breanna pours water onto the stove and steam immediately issues from the area, which soon becomes steamy then recedes just as fast. The waterskin simply doesn't produce enough water. The smoldering creatures, now obvisiously some form of rat, are drenched and unhappy but fine.

Calor finds several liquids. A pitcher of molasses, the decanters by the sinks and a barrel of pickled eggs. There are also loads of flammable items, lamp oil, cooking wine and old lard.

Lenoir manages to put out the fire in his loins.

Gentian shouts out his discovery. Curious, still no movement in the rafters.

Eclip and Spirit watch as the last flexing rat scurries away. (Sorry, I had to post.)

Poe looks on as the others call out suggestions. (Sorry, I had to post.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The now soaked ash rats squeak and spit at the nearest target, still Lenoir. (Hitting twice, for 5 damage.) The ash rats quickly dry and begin smoking again.

[While the Ash Rats were wet, they had no smoke concealment. Lenoir could see them clearly.]

Eclip and Spirit 
Wednesday August 30th, 2006 9:43:58 PM

Seeing the last rat attacking Spirit flee, Eclip will see to the flaming broom by calling upon his spells of nature to summon water. (Cast create water on broom.) Upon completing his spell, a sudden heavy down pour of water appears out of thin air on and around the burring broom, and it continues for several moments producing 8 gallons of water, then it stops just as suddenly as it started.

Spirit growls and barks at the last rat as it runs away, then he proceeds to start licking his wounds.

[ooc: sorry for not posting earlier. My work was experiencing problems with the internet connection.]



Lenoir (AC 19 20/50hp)  d20+3=23
Thursday August 31st, 2006 5:05:28 AM

Lenoir yells at Brenna, "Why did you waist water on the Rats? While I was burning up?
Wait a Minute! That bucket is refilling it's self!"
Lenoir will go into the stove and grab a
smoking rat, then try to drown it!

Grapple 23 (natural 20)

OOC: I did not know the roll for drowning??

DM Message...Highlight to display spoiler: {When the water hit the heated stove and heated rats, it quickly turned to steam. No water lingered to drowned them.}

Calor (AC 17, 28/28 hp, Mage Armor)  2d4(2+4)+2=8
Thursday August 31st, 2006 9:01:29 AM

Calor comes back to the entrance between the upper and middle kitchens.

"Oh for the love of Alemi," he grouses.

The fighters are determined to have this combat, and Lenoir is getting creamed in the process.

Since the only critter he can even partially see is underneath the stove, Calor picks it as the target du jour. The wizard rips off two magic missiles that streak unerringly at the beastie.
[Magic Missile - 8 hp damage]

"Can anyone heal Lenoir?" the wizard asks. "He don't look so good."

DM Message... Highlight to display spoiler: {In order to see the three rats in the stove, you have to be standing over it looking inside. The one under the stove is only slightly visible from the door where you were standing.

MikeK says - Got it. Under the stove then.
}

Gentian 
Thursday August 31st, 2006 1:36:21 PM

The halfling is frustrated with waiting. He starts poking at the rafter with his lance, seeing what happens with a little provocation.

DM Message...Highlight to display spoiler: {You have seen NO movement in or on the rafters. :)}

Post, sort of.... (DM Jay) 
Thursday August 31st, 2006 4:04:39 PM

OOC: As it is nearly time for bed, and few have posted, I will have to post tomorrow. I do not want to leave anyone out of the next couple rounds.

The ash rats in and under the stove continue to cower.

Breanna 
Thursday August 31st, 2006 4:42:59 PM

"Sorry I didnt realize that it was so bad and I wanted to make sure they wouldnt make it worse." While Breanna is speaking she gets her other two waterskins out and pours them into the stove.

Eclip and Spirit. 
Thursday August 31st, 2006 5:04:45 PM

If possible, Eclip would include Lenoir in his impromptu shower of water.

Lenoir (AC 19 20/50hp)  d20+4=22 d20+6=20
Friday September 1st, 2006 8:44:49 AM

OOC; to Dm Jay- WE are having FUN at Lenoir's expence are We?(LOL)

Lenoir takes his cloak and rub the fire out, While Eclip makes a shower with the water, Lenoir also drops his glove, so he'll pick them up fromthe floor.

He spot a ash rat under the stove (Spot 20) and wil try to grab him (grapple 22). "What are you doing down here? We are not stealing your food!"

Epic rat battle continues....  d20+6=15 d20+6=16 d20+6=8 d20+6=18
Friday September 1st, 2006 12:44:30 PM

Frusteration seems to be rising in the group. Magic is fired off, fires put out and gallons of water are flung about, wetting everything down.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The three ash rats in the stove continue to cower, now spitting at random noises. The wads of fire are merely lobbed out with no real aim. All three miss, but things are getting burnt. A blob of flame hits a sack of corn meal which catches fire instantly.

The one ash rat under the stove spits at Lenoir for being too close, just missing!

Gentian  d100=25 d20+7=11
Friday September 1st, 2006 12:47:54 PM


The halfling directs his mount to hop off the table so he can poke at a rat. He rolls a 25 for his miss chance, if any. But he hits AC11.

Breanna  d20+10=29 d6+4=6 d20+5=8
Friday September 1st, 2006 5:39:42 PM

Breanna shoots a bullet into the stove hoping to hit one of the rats.

(ooc, could breanna reach into the stove with a sword?)

attack: 29, +1 for within 30' (rats one away from a crit threat)
damage: 6, +1 for within 30'
listen: 8

using ricochet trick and/or blindfold trick which ever applies.

Dm sanity info

Hp: 38/38 ac: 19 Dodge +1 against the rat who is trying to set lenoir on fire

Active spells:
none



Calor (AC 17, 28/28 hp, Mage Armor)  2d4(4+4)+2=10
Saturday September 2nd, 2006 2:29:28 PM

Calor remains standing in the doorway between the upper and middle kitchen.

Lacking any other targets, and apparently forced into a battle by the fighters of the group, he shoot another couple of magic missiles at the rat underneath the stove.

[Magic Missile - 10 hp]

"I'm pretty sure there ain't no rats over in this room," he remarks sarcastically. "Maybe, we could all step over here and regroup."

Post for checks... 
Saturday September 2nd, 2006 5:54:10 PM

Druids please make me a Handle Animal or Wild Empathy check; whichever might be better, DC 15.

The rest can make an Intelligence check, DC 20.

Your all roleplaying great, keep it up.

I will make the next official post when everyone has posted for this round.

Lenoir  d20+2=21
Sunday September 3rd, 2006 8:59:14 AM

Intelligent Check 21 (What I made it?? After getting his pants on fire?? and almost really hurting himself in the important places!! He rolls a 21 for intelligent?? Oh! You got to love this guy!)

DM ~ Well done Lenoir! ;)

Calor  d20+3=12
Sunday September 3rd, 2006 11:36:17 AM

Calor is too busy sulking to think straight.
Int check 12

breanna  d20+3=5
Sunday September 3rd, 2006 2:31:21 PM

int: 5 i rolled a 2!

Posting Report For 
Monday September 4th, 2006 7:03:02 AM

Mithril Tapestry Game
The Week of Aug 28,2006

Name---MTWTF---Missed
DM Jay-XXXXOS--1
Lenoir-XXXXXS
Branna-XXOXXS--1
Gentain-XXXXX
Carlo--XO2XOSS-2
Eclip--XO2XO---2
Poe----XXOOO---3 {Holiday Week End)

Adm Ceil> Not bad!

Lenoir  d20+4=18
Monday September 4th, 2006 9:27:24 AM

Lenoir tries again to grab the little hot mouth, "I Don't want your Food, I got some of my own! NOW CUT THAT OUT!" Said Lenoir as his clothes smokes.

DM 
Monday September 4th, 2006 9:59:05 AM

Waiting for Poe and Eclip this round. I wanna be fair. However, if they have failed to post by noon, I will have to post. I realize its another holiday, but whatever. :)

Epic encounter... 
Monday September 4th, 2006 3:14:51 PM

Lenoir is the only one that realizes that the ashs rats are merely cowering and should be left alone. If they are left alone, perhaps they will stop attacking... him mostly.

Its surprising that the druids haven't caught on, they must be busy.

Just as Lenoir catches on that the rats want to be left alone now, a magical bolt slams into one killing it instantly.

Gentian leaves the table, failing to hit his target.

Breanna on the other hand hits one, but it just lays down in shock, breathing very fast and shallow.



Gentian 
Monday September 4th, 2006 10:31:27 PM


Listening to wise Calor, Gentian goes over there next to him, away from the rats.

He tells everyone about the treasure in the rafter -- which might be a trick! If anyone wants to climb up there to get it, Gentian will cheer them on as true heroes.

Breanna  d20+10=16 d6+4=10
Tuesday September 5th, 2006 5:35:22 AM

Breanna shoots another bullet at the rat, and will keep doing so unless told otherwise by someone who thinks she should stop.

attack: 16, +1 point blank
damage: 10, +1 point blank

Calor  d20+3=6
Tuesday September 5th, 2006 9:30:38 AM

Calor doesn't have any spells left adequate the situation. Hopefully the others will follow Gentian's lead, but until then, the wizard doesn't have much in the way of aid.

He looks up at the rafters, searching for the treause Gentian speaks of.
"I'm not a climber," he responds. "Maybe we can find a pole or something and push it down?"
He glances about the upper kitchen for inspiration.
[Spot 6]

If Lenoir breaks off, Calor will again ask if anyone in the assembled group is a cleric, and point to the scorched fighter as an example of someone in need of healing.

Eclip and Spirit  d8+1=9 d8+1=6 d8+1=7 d8+1=5 d8+1=9
Tuesday September 5th, 2006 9:59:30 AM

(Earlier checks for Animal Empathy = 11, Intelligent = 18 rolls lost due to refreshing the screen before posting.)

Seeing that the fight has gone out of the smoldering rats, Eclip looks around at the mess they have caused. Eclip pulls out his wand of curing and uses it on both Spirit and Lenoir.

(CLW on Spirit = 9, CLW on Lenoir = 6,7,5,9 = 27 total.) (Wand has 42 charges left.)

After a bit of practice with the wand, Eclip feels he is getting the hang of how to make it work properly.

Spirit barks once and licks Eclips face in appreciation.



Lenoir  d20+3=9
Tuesday September 5th, 2006 6:35:08 PM

Lenoir will give them some thing like bread so that the little spit fire Rat will go away, (He hopes).

"Now! Did I hear the word TREASURE being mention? Where up there?" He ask, trying to spot about where the treasure is falling.

Poe & Cervantes 
Tuesday September 5th, 2006 9:30:13 PM

Mumbling feverishly to himself, the dwarf shakes his head violently. "No, no, no....it rhymes but it's still weak." Rolling his hands together he shakes his head a few more times, lips moving inaudibly all-the-while.

The auburn banged hound sniffs the ground a bit and lets out a warning growl to the rats under the stove; then he nuzzles his dwarf's leg.

"Ohh, right, umm. Well, I guess we'll get em next time. Looks like this place hur is more in'tressin than I thought. I am quite curious to see what else this place holds fer us."

Gentian 
Wednesday September 6th, 2006 1:19:35 PM

If there are any fires burning, especially ones that might be dangerous, Gentian will look for somethng to help control them. Maybe water?

Defeat in the face of rats 
Wednesday September 6th, 2006 1:23:31 PM

Seems the majority of the group wishes to avoid further contact with the ash rats. The exception being Breanna who is persistant. (She misses due to rat concealment.)

The mention of treasure perks up several ears.

The smoking rats continue to cower. The one which was knocked out last round seems to be recovering.

A few smoldering embers remain scatter in the kitchen.

(Whether we are in combat still depends on Breanna's actions.)

Lenoir (AC 19 20/50hp)  d20+3=5
Wednesday September 6th, 2006 5:58:15 PM

Looking up toward the rafters, Lenoir sees nothing, "OK! I see nothing there? Are you sure you have seen Treasure? You know that there are strang thing going on in Here?? He'll look again.

Eclip and Spirit 
Wednesday September 6th, 2006 6:02:07 PM

Eclip help Gentian put out any remaining cinders, "The kitchen may have its mysteries, but I don't think they are the ones that are causing it to disappear."

Spirit is staying clear of the smoldering rats.



Breanna  d20+5=22
Thursday September 7th, 2006 3:13:48 AM

Breanna will let the rats go for now, but makes a note to take care of them later if they're going to be in the house for long.

She'll then look up at the rafters to look for the gold that has been seen.

spot: 22

Dm reminder post 
Thursday September 7th, 2006 11:58:44 AM

Please post prior to noon PST.

Calor 
Thursday September 7th, 2006 3:51:17 PM

"Well, that was fun," the wizard observes wryly. Then, he continues, "Can anyone get to that treause you saw?"

"I'm thinking we oughtta check out the lower kitchen and pantry before we leave here, just in case there's something important down there."
He gives Lenoir a smirk.
"But we might wanna leave that stove alone."

Gentian 
Thursday September 7th, 2006 3:54:57 PM


Avoiding the rats, Gentian shows the group exactly where he saw the treasure.

"It was right here a minute ago," he says,

Decisions.... 
Thursday September 7th, 2006 4:13:22 PM

Avoiding the cowering rats, the group examines the supposed loot in the rafters.

There is indeed old coin, silverware and jewelry place inside, but it looks as though the hollow was roughly dug by tiny tools or fingers. Most of the 'treasure' is worthless junk.

Nothing happens to those poking around in the rafters.

With the kitchen searched, more or less, the group waits for the word to move on.

Lenoir 
Thursday September 7th, 2006 5:14:21 PM

Lenoir look at the treasure, "This is not worth any thing, But I wonder who put it there??"

Poe & Cervantes 
Friday September 8th, 2006 11:11:12 AM

Watching as the group clammers in the rafters for some coin he shakes his head.

"I bet the Observatory could hold some answers. That is whur Swif'ly's ol' lady died right? That is when things went a racing down hill right? The POP! this hur place just blinked out for a bit, then POP! this hur place blinked back in to Little Notting."

Stroking his beard and pulling his two points back into the pointiest points that he can, he cocks his head sideways as if pondering a thought.

"I wonder iffen this place hur will POP! blink out while we are hur...hmm"

ooc: sorry guys, I would lead Poe into another room but I do not have access to the map so I would be walking blindly at the moment.

DM non-post 
Friday September 8th, 2006 2:39:04 PM

Hey all, just a reminder, keep up that posting. Your doing pretty well.

I will be posting after 2pm PST.

Gentian 
Friday September 8th, 2006 2:55:21 PM


"Crap, huh? Why am I not surprised? Come, my friends, let us explore another room. This one is just annoying me."

He leads his friends to the next chamber.

Breanna 
Friday September 8th, 2006 2:55:24 PM

"Sounds good to me, just give me a minute here."

Breanna will shoo the rats out of the stove (unless they cant get to the oven area but just the fire area) and find a way to block them off from the food. After cleaning out any wet wood she'll start a fire, scrub a few potatoes (1 each, let me know how many pounds that uses from my stash) and put them in to bake.

Eclip and Spirit 
Friday September 8th, 2006 3:44:48 PM

Feeling the group has caused enough chaos and mayhem in the kitchens, Eclip and Spirit will follow the other's to the next room on their list to be redecorated by the groups' special touch. "One more room then we should find someplace to rest. OK?"

Concensus... 
Friday September 8th, 2006 5:01:12 PM

The next room is the cobblers workshop but looks a bit like a storage room as well. The room after that is the Conservatory.

Calor stands in the hall, waiting for them to decide what to do.

Lenoir 
Friday September 8th, 2006 6:08:24 PM

Lenoir follows the others into the Work Skop, "WoW! this quite a shop? I wonder what's in those rooms over there?"(as you enter the shop, to the right are two doors) Lenoir will head there and look as to what kind of tools are stored in this place, as he open a draw the fighter tells all,"Always good to know what kind of weaoon... er I mean Tools yes Tools is what I ment!."

Breanna  d20+5=17 d20+5=23
Sunday September 10th, 2006 5:04:59 PM

As soon as the potatoes are in the oven Breanna will be ready to go to the workshop and conservatory.

Breanna will look around the room trying to spot something that doesnt look right.

listen: 17
spot: 23

Calor  d20+1=3 d20+3=17
Monday September 11th, 2006 8:26:08 AM

The brown haired wizard tries to stay near the back of the line as the group works its way down the hall. He tries to keep several warm bodies between himself and and the danger prone Lenoir.

Entering the conservatory, he slides down the eastern wall until he's standing between the table against that wall and the one in the center of the room. He looks around while listening to the fighter rummage for...whatever he's rummaging for.
[Listen 3, Spot 17]

"Looks pretty empty," Calor comments lightly. "Shall we continue to the garden?"
He stops and gives the workshop another cursory glance.
"Anybody know what we're looking for?" he asks seriously.

Posting Report For 
Monday September 11th, 2006 9:27:17 AM

Game Mithril Tapestry
For the week of Sept 4,2006

Name-----MTWTF
DM Jay----XOXXXS
Lenoir----XXXXX
Breenna---XXOXXS
Gentian---XOXXX
Carlo-----OXOXO
Eclip-----OXXOX
Poe-------OXOOX <Problem starting??

Adm Ceil >Pretty good for a Holiday week.

Gentian  d20=8 d20+4=10 d20+13=33
Monday September 11th, 2006 10:18:31 AM


The halfling looks around the workshop. (Search 8, Spot 10, Listen 33! Nat 20!)

"So far we have found that the place has magical rats. But no haints so far!"

If this room turns up nothing unusual, let's press on to the Conservatory.

Eclip and Spirit  d20+6=24 d20+8=24
Monday September 11th, 2006 11:35:15 AM

Eclip will help look around the workshop (Spot+6=24 Listen+8=24 doubles!), "After the Conservatory, Let's head towards the library. This mannor has a long history, and there might be something there that can tell us more about it."

Spirit stays by Eclip's side.


Discoveries... 
Monday September 11th, 2006 11:41:30 AM

Just as Gentian makes his statement, he turns and trips over the little two legged body, rat like creature from the rafters.

(Everyone: Knowledge nature check DC 18 or Int DC 22)

Lenoir  d20+2=3
Monday September 11th, 2006 5:20:14 PM

OOC: Int Chack 3(Oh! Well! that's Life)

Lenoier look toward Gentian direction, seeing nothing of intrest he open the door in frount of him. Telling the others in the room "I just want ot see if there's a shouvel in here, this room! You never know where a shop keeper keeps his shouvel??"


breanna  d20+3=12 d20+5=20 d20+5=7
Tuesday September 12th, 2006 2:56:39 AM

Breanna will look over the little guy.

int: 13, at least it's better than lenoier's :)
spot: 20
listen: 7

Calor  d20+3=4
Tuesday September 12th, 2006 9:16:16 AM

The wizard stands beside the table on the east wall of the cobbler's workshop. He idly picks at his nails while waiting for the fighters to lead the way into the conservatory.

[Int check - nat 1]

Cobblers workshop 
Tuesday September 12th, 2006 11:11:05 AM

Breanna looks over the little creature, trying to determine what it might actually be.

Lenoir finds no shovel in the cobbler's workshop. perhaps further one can be found in the conservatory.

Eclip spots the body as they are exiting the kitchens. (make a knowledge nature DC 18 check please.)

Eclip and Spirit  d20+11=27
Tuesday September 12th, 2006 12:04:45 PM

Eclip curiously examines the body, (nature knologe+11=27) [b]"Wow, do you known what we have here!"[b] Eclip pauses dramatically for a moment before spilling what he knowns.

Spirit sniffs the dead body.


Gentian  d20=9
Tuesday September 12th, 2006 1:38:56 PM

Gentian has no idea what is going on. But maybe there IS haints!

The library sounds like a good place to learn more.

Poe & Cervantes  d20+2=17 d20+4=16 d20+4=8
Tuesday September 12th, 2006 3:29:49 PM

Still stroking his unique beard of a deep grey, Poe watches as the foreign man rummages for a shovel and watches as the group begins to split in terms of where to go next.

"We could split up. It'll be a bit risky fer us as we gah'no clue as to what is lurking behind the next door waitin fer us."

He looks over the others and shrugs his shoulder s heavily. Throwing his head in the direction of the door to the conservatory he looks as the rest with a blank stare.

"I think I would be in'tressted in this hur room. Anyone game fer checkin it out wit me?"

Heading to the stated door, Poe will enter and take a quick looksee about before fully walking in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
spot.17
listen.16
move silent.8

Lenoir 
Wednesday September 13th, 2006 3:55:12 AM

Lenoir opens the door , but there's junk in there but no Shovel, "Nothing here of intrest! So on we go."

Lenoir follws the rest of the group.

Calor 
Wednesday September 13th, 2006 8:33:54 AM

Calor can't help but grin at Eclip's theatrics. Apparently he's looking for a straight man. The brown haired wizard decides to oblige.

"No. What?" he asks in over-the-top eagerness.

After the stunning revelation, the wizard follows Poe.

Elementary my dear Calor... 
Wednesday September 13th, 2006 10:56:56 AM

Eclip realizes what he has found and explains to Calor, and anyone else willing to listen, that this is a little known (at least in Wold standards) fey race known as a jermlaine or sometimes known as jinxkin. They are also called banemidges.
They live mostly around rats and are able to talk to rats. They also speak common or other languages. The little fey make traps and ambush they're prey.
Eclip points out that its odd that there were only two since they like to swarm their prey. They also have been known to collect knick knacks.

While those two examine the body, with Breanna, Poe and Lenoir move on to the cobblers shop.
There is nothing of real interest here, beyond the tools and odd bits of leather in various stages of work, from rough cuttings to re-soling of shoes.

Gentian wishes to move to the library, but no one else seems keen on the subject. Yet, going alone might be foolish, given what has just happened in the kitchens of all places.

Everyone gains 300xp for the combat. There is a sum of 1667gp that Doloff likely has no use for in the rafters. And you each get 50xp role playing bonus.

Breanna 
Wednesday September 13th, 2006 11:41:13 AM

Breanna looks around the cobbler's workshop and as she doesnt see anything that looks strange to her she says "Ok Gentian, now to the library."

Lenoir 
Thursday September 14th, 2006 7:46:19 AM

Following Carlo telling him, "All I want is a shouvel! To get rid of the manor my horse did!And I don't think we'll find one in the library! I don't want to clean that mess with my Hands??"

Lenoir 
Thursday September 14th, 2006 7:46:23 AM

Following Carlo telling him, "All I want is a shouvel! To get rid of the manor my horse did!And I don't think we'll find one in the library! I don't want to clean that mess with my Hands??"

Calor 
Thursday September 14th, 2006 7:57:16 AM

The wizard mulls over Eclip's revelations, chewing on his lower lip as he thinks about it.
"Well, if they're usually in packs, then either these guys got separated from their buds, or their buds are all over this house waiting for their horrid revenge."
He pauses.
"Could be exiting."

Another thought -
"Maybe these fey guys are the reason the manor is so nuts?"

And yet another
"Anybody want that?" (the sack of gold).
If not, Calor grabs the sack.

It sounds like folks want to visit the library. The brown haired wizard follows them in.

Eclip and Spirit 
Thursday September 14th, 2006 9:47:56 AM

"Well Calor if you really what the jinxkin's treasure, but I've heard from a reliable source that 'Most of the 'treasure' is worthless junk'." Eclip chuckles as he makes he way to the conservatory, "Could be more of jinxkin's about. Lets check the conservatory first then the library."

Spirit follows at Eclip's side apparently not caring about what the dead creature.


DM non-post post 
Thursday September 14th, 2006 12:38:35 PM

I will me making my DM post before noon PST.

Breanna 
Thursday September 14th, 2006 1:18:27 PM

"Just leave the stuff and we can divide it up later. For now we have to keep looking around."

Gentian 
Thursday September 14th, 2006 1:42:00 PM


Gentian agrees with Brianna. He adds:

"Fey, huh? That makes sense. Annoying but not fatal. That might explain all the so-called ghostly stuff too. But why would the elemental lords send us to root out some fey? No, there must be more to it."

He heads with the group to the library to seek more answers.

The library 
Thursday September 14th, 2006 3:19:45 PM

The group journies through the house, passing through the conservatory (passing a large flytrap plant and a shovel near the plant), sitting room and ballroom and back to the foyer; this seems to be the most direct route.
You moves though the foyer and reach a hall, music room on you right, library directly infront of you.

Upon entering the library, it is clear that this room is used frequently.
This is full of rare and exotic books from everywhere in Tol and a few other places. Every book you could think of is in this archive, from novels to magical tomes and books on creating magical items and even personal journals and logbooks. There is no apparent order to the books. Most are dusty and look VERY old. It extends into the second floor, surrounded by a balcony. There are four very large oak tables. There are no ladders here to reach the second floor from the first.
The library is lit by the same type of chandalier as in the foyer.

The moonlight streams in from windows in the top and bottom floors. Dust is not thick in this room.

Several of you realize that, while you were in the kitchens, you saw no cellar door. In a house this size and of this status, the cellar access should be in the kitchen.

(What was done with the fey body, if anything? Was anything taken from the kitchens? Or any of the other rooms, like the conservatory.)

Dm non-post post 
Friday September 15th, 2006 9:20:22 AM

I will post later in the day so it gives you all time to post. Poe! Post!!!

Calor 
Friday September 15th, 2006 9:58:26 AM

Calor is more than happy to bring the sack along, junk or no junk. "Don't hurt to carry it, just in case," he answers.

The wizard trails along behind the group, glancing about the various rooms without much interest, until they reach the library.

"Whoa," he breathes. "Now THIS is what I'm talking about!"

Calor spins in slow circle in the middle of the library, soaking up all the STUFF in here.
"We're gonna explore in here awhile, right?" he asks eagerly. "I mean, I can detect magic and we can zero in right on the good stuff, OK?"

The brown haired man is practically bursting with pent up excitement.

Lenoir 
Friday September 15th, 2006 2:50:47 PM

Lenoir follows into the Library, look around at all the books, then ask "Any Book woth pictures in them?"

Gentian  d20+4=17 d20+13=23
Friday September 15th, 2006 5:29:00 PM

The halfling keeps watch while the mage detects magic. Spot 17, Listen 23. He hopes there will be answers in this room of lore.

Breanna 
Saturday September 16th, 2006 12:34:30 PM

"I hope there's some sort of order to this, and maybe a listing of where the books on what subjects are."

Breanna will look around for anything strange, however she might get distracted if she sees some good books on making weapons and bows, especially on making different types of arrows.

DM Nnon post post 
Saturday September 16th, 2006 1:43:29 PM

POE!! Hello?! Post...

Eclip and Spirit 
Sunday September 17th, 2006 11:22:23 AM

Upon entering the library, Eclip looks around at the size of the room and the collection. "This may take a while." Eclip first starts by searching the fireplace and the wall to the left of the fireplace for secrete openings. (Taking 20 for a search of 22).

Spirit curls to sleep while the people search.


Posting Reports for 
Monday September 18th, 2006 6:02:10 AM

Game Mithril Tapetry Game
For the week of Sept 11,2006

Name-----MTWTF
DM Jay----XOXXX
Lenoir----XXXXX
Breenna---OXXXOS
Gentian---XXOXX
Carlo-----XXXXX
Eclips----XXOXO
Poe-------OXOOOS

Adm, Ceil - Drew You are so funny, Lousy posting BUT Funny!

Dm non post 
Monday September 18th, 2006 12:08:19 PM

Poe (Drew) has stepped out of the game. I will make a call for another PC. If no one answers the call, we can run with 5 PCs easily.

Searches, speculations and sleep... 
Monday September 18th, 2006 1:34:38 PM

Eclip finds nothing around the fireplace of interest. However, just above the mantle is a recent oil painting of a striking young woman. The paint and frame are in much better condition than the painting in the foyer.
Spirit sleeps.

Breanna finds many books on weaponry and ammunition. There is a some order to the shelves. Older stuff seems to have migrated to the top shelves and the most recent near the bottom.

Lenoir finds a number of picture books.

Calor detects a number of books, mainly on the second floor, which are magical tomes of some sort.
Gentian stands guard. You never know when a book will attack!

One odd thing happens rather abruptly. Poe enters the room and *pops* away. He, his gear and anything else he had, vanishes.

Important note 
Monday September 18th, 2006 1:48:50 PM

I made a call for another PC. I hope to have another for you soon.

Gentian 
Monday September 18th, 2006 4:21:57 PM

Gentian looks around the fireplace for tools commonly used there. If he sees a small shovel, he immediately brings it to Lenoir with a smile.

When Poe disappears, Gentian says, "I assume that our Elemental Lord sponsors did not wish him to continue. Either that, or we will be destroyed one by one without mercy or recourse!" The gleam in his eyes show that he is not serious about that.

Gentian browses the shelves, looking for a book that is about the house, or about haunted houses in general. He looks for interesting titles as well, if any stick out.



Lenoir 
Monday September 18th, 2006 5:16:53 PM

Lenoir goes to the book shelf and there are three book call ALBUMS?? H takes one , opening it, smiles "Ahh! Jusst what I'm looking for." He take the book to the nearest Table, them open the books.

But Beenna must have been tired of hearing this fighter, telling them that he wanted a shouvel! So She want to give the fire place ash shouvel. Lenoir takes one look at the thing, telling Her, "Err! I thonk I need a bigger one! If I know white Sock He can make a bigger mess than thay shouvel van hold"

All of a sudden Poe come running into the Room ans "POOF!" He's gone??" Lenoir look's at Beenna telling her "I think it's some thing he must have drank?"

Eclip and Spirit 
Monday September 18th, 2006 10:34:06 PM

Eclip studies the painting for a few moments, until a commotion by the door draws his attention. Poe stepping in the room sudden pops into nothingness. For a moment Eclip wonders if it was the house's action, then he recalls how the group arrived here in the first place.

Eclip glances around, before starting a search for a book on about the manor or any of it's previous owners. "I wonder if there is some magical method to reach the second floor, or are we to climb up?"

Spirit continues to sleep.



Breanna 
Monday September 18th, 2006 11:56:44 PM

Breanna looks at Eclip in amazement "Didnt you see that gigantic set of stairs when we came in? Or do you need to get your eyes checked?"

Lenoir 
Tuesday September 19th, 2006 7:06:50 AM

Lenoir Stink his nose back into the albem, snickering at the responce that Breeenna made, But cannot help himself with this add on answer, "And the nice carpet of Horse DO-DO! Snicker-Snicker!"

Library continues... 
Tuesday September 19th, 2006 7:24:11 AM

Concerns about Poe rotate briefly through the group.

The library is an enigma to some and logical to others. There are the foyer stairs. One problem, the second floor has no map. Getting to the upstairs portion of the library may be harder than it might seem.

What do you do?

Calor 
Tuesday September 19th, 2006 10:13:35 AM

Poe popping out of existance worries the wizard a tad, until Gentian offers his explanation. Calor instinctively understands the man is correct, and relaxes a bit.

Looking at the second floor, and breathing in the lovely smell of old books, Calor realizes he's been up an awfully long time, its late, and he's running out of spells.

"Guys? How 'bout we take some advice from Eclip and get some shuteye. Its late, and this looks like a good a place as any. I can figure out something on the second floor in the morning."

Should the offer be accepted, the wizard offers to take first watch, and then crashes hard on whatever looks the most comfortable spot.

Breanna  d20+12=27 d20+5=21 d20+5=23
Tuesday September 19th, 2006 4:52:15 PM

Breanna quickly agrees to staying in the library for now, but reminds people that they have to go back and get the potatoes when they're done and volunteer to go get them as soon as they should be done. (how long have the potatoes been in the oven dear dm? and what time of day is it?) Until the potaotes are done Breanna will look at the books and make piles of ones she hasnt read.

While in the kitchen Breann will refill her water skins. Breanna and the others will enjoy a lovely dinner of baked potatoes, pickled green beans, cheese, and raw carrots.

After dinner Breanna will examine the thick sling for the obsidian bullets that were taken from the lizards and see how it was made, if she can adapt it to her hands or if she'll have to make another one. (if breanna just adapts the sling found can she use her artisan's gift or would she need to make a new one. If she needs to make a new one how long would that take?)

During her watch Breanna will work on the sling and/or read books, she'll also eat some gingerbread for a snack. Breanna doesnt care what watch she takes.

craft weapon smith for sling: 27
listen: 21
spot: 23

Gentian  d20+13=23
Tuesday September 19th, 2006 5:27:58 PM


Waiting the night out sounds fine. Gentian takes first watch. He continues to look through books and the room generally, searching for a clue.

Listen 23

Lenoir 
Wednesday September 20th, 2006 7:55:53 AM

"Sounds good to Me! Are we going up staits to Sleep? Or Are we camping out here in the library?" He ask looking at the leader. "Just be careful of my horse gifts when you go up stairs!!"

Dm non post 
Wednesday September 20th, 2006 12:14:05 PM

I will likely not be able to post today.

Eclip and Spirit 
Wednesday September 20th, 2006 3:32:50 PM

"The library seem as good as anyplace to rest and I do need to refresh my spells. I'll take the second watch." Eclip will continue to search for any documents about the previous owners of the manor or about the manor itself.

Spirit seems to be dreaming about chasing wild rabbits.


Haunted habitation and horsing around 
Thursday September 21st, 2006 12:38:56 PM

The library does seem the perfect place for sleep; fairly secure and quiet.

There is no information on the former owners in the library. Perhaps in a town this small, the place to look would be town hall.

Breanna finds only the decanters on the side of the sinks. You wanted water. What do you do? The decanters don't seem to be working... maybe a magic word or something? It also dawns on the leader that she MIGHT just be able to find some thick leather scraps in the cobblers workshop.

Gentian finds a VERY thick book about ghosts, their habits and where they like to reside. Several points occure to Gentian as he reads...
Large spooky mysterious mansion... check
Horrible death took place is said house... check
House is usually remote... negative
Long history of disaster surrounding house... negative...
House is in the proximity of graveyard... check
Ghosts are not known to make their buildings vanish... check
Ghosts usually cause odd things to happen... check
Ghosts do not like strangers.... why haven't you seen a ghost?
And if this place WAS haunted, why haven't the ghosts been exterminated by one of the churches in town... odd
Gentian is probably scratching his head at this point.

Sun up in a couple of hours. The halo surrounding the Tol seems to be getting brighter. And the moon is getting low in the dark purple and cloud riddled sky.

Lenoir finally finds a shovel and takes care of the mess in the foyer. When he reaches the foyer, the mess is gone and so is the horse.

Calor... 1st watch
Eclip... 2nd watch
Breanna... any watch

Eclip and Spirit 
Thursday September 21st, 2006 1:13:52 PM

Seeing how it getting late, Eclip will find a spot to rest until it's his turn to watch.

Spirit continues to sleep.


Gentain 
Thursday September 21st, 2006 4:59:20 PM


The halfling takes first watch.

He ponders the ghost book. "If there are ghosts, maybe they will show themselves in the night. They seem like tidy ghosts, seeing as they picked up after the horse."

He has not failed to notice that the horse is gone too. He keeps a close hand on his own animal friends.

Breanna 
Friday September 22nd, 2006 3:38:29 AM

Breanna will try placing one of the crocks back where it was taken from to see if it will fill that way. If not she will say she wants water and is thirsty & stuff before taking a crock back to the others for the magic users to figure it out.

She will look for some leather in the cobblers shop after eating her potatoes while they are still hot (I assume they were there or you would have said they disappeared).


Lenoir 
Friday September 22nd, 2006 7:39:50 AM

Has found a shouvle of good size, move to the entrence?? To his suprise, the pile of road apples that his horse made is gone?? AND so is his horse?? So he Yells "HEY! GIVE ME BACK MY HORSE!!",

Lenoir heads bach ti the Library, telling Beenna, "OK! I'm getting mad now! A ghost not only stole the manure in the entrance BUT made off with my Horst!! What does your book say about that?"

Calor 
Friday September 22nd, 2006 12:19:29 PM

In the morning, Calor wakes and studies his standard spells.

Lenoir's missing horse diverts his attention from the problem of getting up to the second floor.
"The horse probably just walked off," he says about 3 seconds before realizing the manure didn't just clean itself up.
"Maybe an unseen servant? he mutters, mostly to himself.

Calor gives the books on the second floor a longing look, figuring the group is about to go horse hunting. Just in case they change their mind, he scans the room for some tables or chairs or stackable something that'd let him climb up there.....

-----------

Spells prepared:
Level 0
Daze (en), Read Magic, Ray of Frost (ev), Detect Magic
Level 1
Mage Armor*, Magic Missile (ev), Magic Missile (ev), Sleep (en)
Level 2
Scorching Ray (ev), Web (en), Web (en)


Bedtime... and more investigation. 
Friday September 22nd, 2006 1:10:01 PM

Calor, upon making it to the second floor entrance of the library, realizes why there is no blueprint of that floor. It is by far the most boring and dusty place he's ever been. Cobwebs, white sheets covered in dust and no signs of habitation in years. Not even a ghost, though the light from outside plays tricks. The automatic lights seem to struggle to come on. (There are only a small number of plush chairs and very heavy oak tables, large oak tables... you pass freely upstairs with no current problems.)

Lenoir is upset about the horse and the poo. He begins getting upset and knocks over a box. There are a dozen or so rods inside with a button on one end.

Breanna finds several thick workable bits of leather.

Meanwhile, Gentian determines that these are some very organized ghosts.

Eclip realizes the time and prepares for sleep.

The library discloses no further secrets this night. Perhaps in the morning.

Setting a firm watch... (Are there any changes?)
Calor... 1st watch
Eclip... 2nd watch
Breanna... any watch

I need a spot listen check from each person on a watch.

Gentian  d20+4=9 d20+13=26
Friday September 22nd, 2006 1:19:05 PM


Gentian is ALSO on first watch. Spot 9, Listen 26.

He'll try out one of those rods with the button. What happens if he presses a button?



Eclip and Spirit  d20+8=12 d20+6=17 d20+5=21 d20+5=19
Friday September 22nd, 2006 4:07:29 PM

Eclip replies to Lenoir 's news about his horse, "Interesting, a self-cleaning house? I am curious what happened to your horse."

Durring Eclip's watch, he will examin what books or documents are currently out on the tables or appear to have been read recently.

Spirit sit watch with Eclip.

(Eclip's Spot+8:12 and Listen+6:17 )
(Spirit's Spot+5:21 and Listen+5:19 )



Lenoir  d20+6=7 d20+6=8
Saturday September 23rd, 2006 8:59:14 AM

OOC Lenoir is too mad to See or hear anything - Listen 7 - Spot 8.

Lenoir listens to Carlo, "Unseen Servant?? Well IT can keep the road apples BUT bring back my HORSE!!"
After yelling at the ceiling, he is still mad, he knocks over the first thing he see's (witch is a box) The box fall to the floor and opens spilling some rods with buttons at the end??

Lenoir still a little mad, yells at the seiling "And I'M NOT TRADING MY HORSE FOR THESE TRINKETS!!"
Lenoir will take any Watch, still being mad sleep does not come opon him.

Breanna 
Sunday September 24th, 2006 3:09:54 PM

Breanna puts the empty crock down and says "Can anyone figure out how to work this thing?"

Lenoir 
Monday September 25th, 2006 6:24:22 AM

" I'll be right with you, Beenna! Just as soon as I get my Horse Back!" Lenoir is speaking to Beennabut also to the ceilling.

Posting Reports for 
Monday September 25th, 2006 6:30:28 AM

The Mithril Tapestry Game
For the Week of Sept 18, 2006

Name-----MTWTF
DM Jay---OXXXX
Lenoir----XXXOXS
Beenna----2XOOXS
Genlain---OOOXX
Carlo-----OXOOX
Eclip-----XXXX2

Adm Ceil - A few Opps here and there, But A good Game.

Calor  d20+1=13 d20+3=9
Monday September 25th, 2006 11:17:51 AM

Calor spends his watch musing on what lies upstairs, which is somewhat distracting.
[Listen 13
Spot 9]

He's not curious enough to go look in the dark, though. The wizard stays close by the others during the night.

Dawn 
Monday September 25th, 2006 11:29:10 AM

Gentian pushes the button, a big red button, and... is suddenly unable to move the rod.

Eclip finds some interesting information in a obscure scroll. The writing and scroll have to be old, very old and pieces are missing, as are large sections of script. But it looks orignal.
"...and it came to pass that on the tor in the valley, High Priest McKagen gave his life for the Tol. Though, the outcome is bitter sweet. He is gone, forever, to history's end and the evil will never rise."


Lenoir is still upset about the horse as he goes to sleep. His dreams are full of twinkling lights and a horse just out of reach.

Breanna tries to figure out the decanter and askes for help.

~~~~~~~~~~~~MORNING~~~~~~~~~~~~~~~~~~~~~~~~
8 days until the Blue moon.

Dawn comes and it seems overcast and even a little damp outside. The automatic lights remain on in the library.

The horse still hasn't returned.

The decanter remains a mystery.

During the night and Gentian's watch, he thinks he heard bells and shuffling in the halls, but this is an old residence. Breezes and russling curtains or tapestries could have been the cause. There was no need to raise alert (unless you felt it necessary?!)

Everyone is hungry, save those with rings of sustenance and those who have snacked on dry rations.

Gentian 
Monday September 25th, 2006 3:46:46 PM


Gentian checks to see if he pushes the button again, can he move the rod? Either way, it's a good deal, and Gentian stores the rods away for future use.

He reports the sounds he hears to the group in the morning.

"I really want to get to the bottom of this," he says. "So let's check out the basement."

Eclip and Spirit 
Monday September 25th, 2006 4:34:49 PM

Eclip awakens in the morning. After refreshing his spells with a bit of meditation, he shares some dry rations with Spirit.

Once everyone is up, Eclip suggest "Lenior, Lets look outside for your missing horse, maybe the house shooed it out? If we don't find it then I can try using a spell to locate it. Gentian, before we can search the basement, we have to find how to get there. Looking at the map there are three places that could contain a hidden room or stairs. One is just to the north of this library. Once is just south of the main enrty stairs. The last is north of the den. I suggest we look for hidden or concealed doors to see if there is a way into these blank areas."

Eclip and Spirit will accompany Lenior outside to look for any sign of his horse.

Spirit will fertilize the trees.

Memorized spells:
0: Create Water, 3xDetect Magic, Read Magic
1: Detect animals or Plants, Speak with Animals, Endure Elements, Magic Fang.
2: Cat's Grace, Hold Animal, Spider Climb.



Breanna 
Tuesday September 26th, 2006 5:23:17 AM

"Does anybody know how to fill the water cask? Is it magical?" Breanna asks thirstily in the morning.

After a breakfast of bread, apple butter, and hopefully water Breanna will start looking in the other rooms to look for the horse.

DM 
Tuesday September 26th, 2006 10:51:04 AM

POST!!!!

Calor 
Tuesday September 26th, 2006 12:17:02 PM

The wizard gets up in the morning, all ready to get to that upper level where all the good books are. Gentian's discovery of the rods makes Calor's day.
"It's our ladder!" he exclaims.

But, then everyone starts talking about the basement!

With a last longing look at the upper level, Calor follows the group out.

Indecision 
Tuesday September 26th, 2006 1:24:21 PM

Calor is eager to visit the upper level of the library after the discovery of the 13 immovable rods.

Breanna is still trying to figure out the decanter and seems to have forgotten her leadership role.

Lenoir and Eclip move outside to look for the missing horse. (Survival check versus tracking please.)

The problem with going to the basement is finding the entry first.

Then.....

Bang Bang Bang


...the sound resignates through the mansion.

Breanna 
Tuesday September 26th, 2006 3:21:51 PM

Breanna gives up on having water to drink and starts looking for the horse, when suddenly there is a banging sound. Breanna listens and heads towards where she thinks the sound is comming from. "Come on lets find out what's making that sound, maybe it's the horse."

ooc: does anybody read other peoples posts all the way through? I have several posts where breanna asks the magic users about the water cask or to make water magically and everyone seems to be deaf (except lenoir who decided to wait overnight and until after the horse is found). I also have a question for the dm on september 19 which was never answered, on september 25 the dm said everyone was hungry because they hadnt ate and I specifcally said in several posts that breanna baked enough potatoes for everyone to eat (also he didnt answer my qu about how much of my potatoes i needed to remove from list), my last post breanna again asked about the water decanter and then went looking for the horse but the dm only said she couldnt figure out the decanter and not if she heard the horse's hoofprints or anything.

Dm answers 
Tuesday September 26th, 2006 4:04:30 PM

I'm only human Loretta, sorry. I do read my player's posts, I have to, its the primary responsibility of a dm. I can, however, misread or skip things. I have astigmatizm and that hardly helps!

You did indeed specify about potatoes. I also don't recall anyone stating they were partaking of them. Since you were not able to figure out the decanter, you had to use waterskin water; hence thirst in the morning. Hunger is not a major issue; starving to death isn't fun, but I won't kill off anyone because of it (in a desert module or something of that nature, it would be a major concern... it isn't here. The decanter is just good RP. I like it. :) Fact is, there is a whole town full of food and drink just 15 minutes away.

One question though, how were the taters baked? Campfire? Or did she solely deal with the 3 ash rats?)

Gentian  d20+13=25
Tuesday September 26th, 2006 4:08:21 PM


Gentian does not really think of himself as a mage, which is why he did not answer Breanna!

Gentian is reluctant to use the rods to go up because it would mean leaving his beloved dog behind. He does see that it makes sense if there are no other options. But there is another option! The halfling uses his keen ears to try to find that banging.

Listen 25!!

If he can find it by listening, he will lead his friends to the spot.

Eclip and Spirit  d20+10=16
Tuesday September 26th, 2006 5:49:54 PM

"Sorry Breanna, If the decanter is magical it probably has some command word like 'fill' and 'empty', but its not my normal field of knowledge."

Eclip looks for horse tracks (Survival+10=16). Upon hearing the Bang Bang Bang, Eclip and Spirit will rush back into the mansion looking for the other.

Spirit sticks next to Eclip.


Lenoir 
Tuesday September 26th, 2006 5:54:32 PM

Lenoir is about to follow Eclip, when there's a sound "BANG!... BANG!... BANG"

Lenoir is taken back, Look around but sees nothing, so he yells "WHO! THAT Go BANG - BANG - BANG?"

Lenoir listens very care fully< hoping that it's his horse.

Calor 
Wednesday September 27th, 2006 10:53:59 AM

The wizard follows Gentian.

Calor 
Wednesday September 27th, 2006 10:54:07 AM

The wizard follows Gentian.

Newcomer... 
Wednesday September 27th, 2006 3:30:50 PM

Breanna, with some help, figures that the decanter needs to be activated.

Eclip finds no tracks, none, zero, not even the group's from the previous night. No sign of the horse.

Just as he is moving back to the library with Lenoir, comes the Bang, Bang, Bang.

Everyone can tell that the sounds are a front door being knocked on.

Eclip and Spirit 
Wednesday September 27th, 2006 5:28:29 PM

Upon hearing the knock the door Eclip glances around at the others, "Did someone order out for breakfast?" Eclip will return to the front door, having just retuned form there himself. After pausing long enough of anyone else to accompany him and take what actions they deem necessary, Eclip will open the door. "Hello?"

Spirit follows at Eclip's side.


Calor 
Wednesday September 27th, 2006 10:11:29 PM

"I thought nobody liked coming here," Calor muses as he follows Eclip. The wizard will hang back just a bit as the fighter opens the door, just in case there's a bloodsucking monstrosity on the other side.

Lenoir 
Thursday September 28th, 2006 7:43:22 AM

Lenoir standing behind Eclip, ask the stranger "Are you returning my horse to me?" With a frown in his face.

Warm? welcome 
Thursday September 28th, 2006 8:15:11 AM

As Eclip opens the door, his first impression of the man standing directly in front of him might be that he was Poe pulling a trick. But at a second glance, its obvious that this dwarf is local and NOT from the Wold.

He is clad in gray from head to toe. His beard and long red hair stick out from inside his cloak hood. He walks with a cane, though, he doesn't seem to need it. He also wears a pair of large round specticles.
"Oy! You be tha clan from... " He stops at the appearance of the group, tense and ready for a fight by the looks. "Great welcome you strangers 'ave! Kolpis sent me you fools." He pushes past the group and looks around the house. "Bigger than I thought."
Hearing the horse comment. "Oy? Nope mate, no horse hear." He looks at Lenoir like the dark man was nuts. "I am a Ger." He says slowly for the dim man.

The weather looks nasty outside, its starting to rain heavily and the Ger seems to be glad to get out of it.
"'onestly never thoght I'd be in this place, no sir." He stands, hands on hips, looking around with awe and reverance.

"So..." He turns with a snap. "... Kolpis tells me your needn some 'elp here. Now that we're the lucky seven and all..." He laughs. "... we should be fine."

"Doloff sends his greetings."

Calor 
Thursday September 28th, 2006 3:53:51 PM

"Kolpis didn't happen to give you any hints about what you're supposed to help with?" the brown haired wizard asks lightly.

"Well, welcome anyway. I'm Calor."

He turns to Eclip.
"So, we're finding the basement?"

Breanna 
Thursday September 28th, 2006 5:13:38 PM

"How about we finish looking through this floor before exploring the others. So far we've only looked through the kitchen, workshop, and library." Breanna pulls out the map and looks at it. "We still have to search the ball room, sitting room, dining hall, coat room, music room, den, antique room, and two bedrooms. We should also check out the conservatory better we didnt really look around it last night but just walked through it."

Eclip and Spirit 
Thursday September 28th, 2006 5:34:33 PM

"Welcome Ger, I'm Eclip and this large hound is Spirit" Eclip points towards the large dog standing next to him. Spirit wags his tail as large drops of drools fall from his maw.

"Breanna, don't forget there are some blank spots on the map that could conceal a hidden room. It's worth checking for secrete doors." But while everyone is standing around in the foyer, Eclip will cast his Detect Animal spell in order to try an locate Lenoir's horse. Turning slowly all the way around scanning up and down, Eclip tries to detect any horse within 560ft in all directions. (spell last for 40min).

Spirit stands waiting for Eclip to finish.


Lenoir 
Friday September 29th, 2006 9:34:33 AM

Lenoir laugh to himself, 'So this pip-squik think that i'm a little slow, well I might as well play along'
So with a smile on his face arms folded across his chest, "0h! Me no Gere! Me Lenoir! Me missing Horse! Want to Find??"

Gentian 
Friday September 29th, 2006 10:26:02 AM

Gentian has slightly misheard what the newcomer was saying, but he offers a polite greeting. "Hello, Mister A'Ger. I am Gentian, and we were sent by the Elemental Lords to help uncover the mystery of this dwelling. We could sure use some help. Thank you for offering."

Mistaken identity 
Friday September 29th, 2006 10:30:59 AM

The dwarf starts laughing. "No no, you fools. I am a Ger, we are also known as stout folk or more commonly as dwarves! Ger is our nationality. Ger's born outside the Nation are dwarves or the like.
You can call me Toothache. Don't ask, long story. Given name is Durgan though. Anyway... here to help by being the lucky 7..." He then looks with a start. "... um, I only see 5!"

When asked about talents or why he's here he says, "I'm one of the best know troubleshooters in this area and was passing through. Kolpis is an old friend. I have to stay out of town. That sheriff really don't like me much."

Looking dumbfounded at Lenoir, the dwarf leans into Calor. "Did he hit his head or something? Not to bright?" He looks with pity at the dark man. "Poor bloke."

"So!" He begins. "From what I hear, the missing horse is the least of your worries. Where have you looked and where was the horse when it disappeared?"

Eclip senses no horse within range. (Do you continue to concentrate?)

POST EDITTED

"The Elemental Lords eh? This must be serious. They don't usually send out for help. I also understand your from... the Wauld? Is that right? What land is that?"

Eclip and Spirit 
Friday September 29th, 2006 5:00:40 PM

"My apologies, welcome anyway Toothache is it?" Thinking the spell might be blocked in some way, Eclip will continue to concentrate scanning for a dog in Spirit's direction just to test the magic's effectiveness. If its working correctly, Eclip will detect for rats next, just to see if there are large areas with or without any.

Spirit wages his tail when Eclip looks intently in his direction.


Breanna 
Saturday September 30th, 2006 3:29:36 AM

"Hi Durgan...do you prefer Durgan or Toothache?

Um guys, how about we sit down for a few minutes and plan out how and where we're going to search?




Lenoir 
Saturday September 30th, 2006 8:56:45 AM

Yes! Geer! Come on in and We'll all go into the dinning room," Lenoir turn to lead the way, but turns again to the Dwarf "Oh! Yes, My horse was terderd here in the Entrance Hall.
He has left a message on how he felt about this house, I went to get a shouvel, so I could let the message out!!" Then watches the look on Ger face.

To the kitchens.... 
Saturday September 30th, 2006 11:03:06 AM

"I really don't care which name you call me, just don't call me late to dinner.

Okay, lets sit. Who is the leader? You have a leader, right?" He looks at the group, entirely passing over Lenoir and Breanna.

The new group member looks around the foyer, squinting at certain places and looking at the spot where the horse doo was.
"Nothing here. No sign of poop at all. Doesn't even smell like horse."

"Kitchen it is then!" He begins off in a direction, then turns. "Um, which way?"

###################################

Eclip's spell.

Dog. Yes. Exactly where Spirit is located. As well as the one under Gentian.

Rats. Yes. Everywhere. Doesn't matter where you look, though, they are mainly concentrated in the kitchen wing and below the kitchen wing. There are none upstairs oddly enough.

Still no horse. No horse upstairs.

Several directions are blocked. Directly below you in the foyer and near any fireplace (as they are thick stone and reinforced with rod iron)

Lenoir 
Sunday October 1st, 2006 7:42:57 AM

Lenoir (still has his arm cross on his chest) bends a little bit, then whispers in Breenna's ear "Do you get the feeling that this little peep squick, Does not think that a femal can lead this group? Me I can see being snub, But not YOU My Dear!"

Gentian 
Sunday October 1st, 2006 8:13:13 AM


The halfling smiles and says to the dwarf, "Sorry for the confusion about your name, Mister Toothache."

Gentian is content to follow the dwarf. "We've looked in the kitchen, but another peek won't hurt."

Toothache  d20+9=21 d20+17=20 d20+12=30 d20+10=21
Sunday October 1st, 2006 10:09:34 AM

(Listen 21, Search 21)

Toothache looks at the dark warrior. "Oh, um, she the leader? Great. Good to hear you have one then."

He takes out a crowbar and begins tapping on wall panels and door frames, peering closely at them, as they head toward the kitchen. (Search 20)
The dwarf takes time before leaving the foyer to glance at the chandelier. "Gorgeous, absolutely superb! Herkamer diamonds and platinum! Must weigh a thousand pounds! Worth a fortune." He sighs, lost in thought, unmoving. "I could LIVE on that bobble for life, and my kin as well!"

Posting Reports for 
Monday October 2nd, 2006 7:11:24 AM

Mithril Tapestry Game
For the week of Sept 25,2006

Name.....MTWTF
Dm Jay....22XXXSS
Lenoir....XXOXXSS
Breenna...OXOXXS
Gentian...XXOOXS
Carlo.....XX2XO
Drew AKA Poe>> Gone from Game.

Adm Ceil All well In this game, except Drew Left.


Calor 
Monday October 2nd, 2006 9:42:32 AM

Calor is well aware he's not leader material, and scratches the back of his head non-commitally as the dwarf starts asking for one.

The wizard is not real sure about going back into the kitchen again, but Gentian seems to go for it, so why not?

"Um, mind the stove," he offers as the enter.

Return to the kitchens 
Monday October 2nd, 2006 1:00:48 PM

A curious sensation courses through Toothache and he shivers noticably as he moves near the stairs. "Look here. A panel covers something here. Should we check it out or look elsewhere first?" Toothache looks at Breanna.

He glances once more at the hanging fortune and turns with the group for the kitchens.


Gentian 
Monday October 2nd, 2006 3:37:10 PM

"OOhh! A secret door! Let's open that first, of course."

He has his lance ready to poke at anything that might emerge from behind the secret panel.

Eclip and Spirit 
Monday October 2nd, 2006 5:24:01 PM

After finishing the spell, Eclip turns to Lenoir "Sorry, I can't detect your horse any where within this house. It could be behind a thick wall. It may have been ejected from the house and run off too." Eclip pauses a moment, "If anything happened to it, wouldn't just reappear in the giggling ghost?"

When Toothache finds the lose panel, Eclip chimes in "See I thought there maybe a secrete door in here! Let's open it!"

Spirit stays next to Eclip.


Posting Reports [addendum] by Eclip 
Monday October 2nd, 2006 5:39:20 PM

Name ... MTWTF
Eclip XXXXX..

Perfect attendance and I get left off the list!

You sure did, I'm sorry, you see your so short that I Could not see you standing There.


Breanna 
Tuesday October 3rd, 2006 4:51:45 AM

"Ok, can anybody figure out how to open the door?" Breanna asks

"If it goes to another floor though why dont we finish searching this one and then come back to it."

Lenoir 
Tuesday October 3rd, 2006 6:50:19 AM

Lenoir look to Toothache, "Now! Let's see?? I could bash it in??"

Replies to Eclip "Yoo Hoo! Eclip? Where are you? OH! There you are! You know you might be right, White Scok Did not like this houst any way, Might have gone back to the Giggling Ghost!"

Non post post 
Tuesday October 3rd, 2006 10:46:58 AM

Calor needs to post before noon or lose a turn. :)

Calor 
Tuesday October 3rd, 2006 10:49:32 AM

As usual, Calor hangs back while the impulsive people go mucking about with unknown (and possibly dangerous) secret doors.

Although that Toothache fellow is already proving quite helpful.....

Gentian  d20=18 d20+13=28
Tuesday October 3rd, 2006 12:02:26 PM


"Let's see if we can pry it open without damaging it. Look for buttons or levers. Let us bash it as a last resort."

Gentian puts an ear to the secret dorr to see what he can hear.

Search 18, Listen 28.

Dumbwaiter...  d20+15=23
Tuesday October 3rd, 2006 2:37:12 PM

"Nah, no need to do either. Someone remodeled and covered up something." Says Toothache.

The dwarven rogue spins a crowbar deftly between his fingers, then twiddles with the panel, popping a board loose. As more boards come off, more is revealed. The boards come off unharmed, though dusty and cobweb laidened, the panels can easily be replaced with no harm to the wall. By removing the boards, Toothache reveals a sliding door. The door looks to slide up and into the wall above.

The dwarf inspect the door very carefully (Search 23), then opens it, revealing a small lift just large enough for a serving tray or a single armor covered halfling. The lift looks to move only down.

The dwarf looks at Gentian. "So, you up for it?" He smile mischievously.

Toothache looks at Lenoir. "By the by, did you check outside for tracks?" He thinks a moment. "Well, tracks actually might have been washed away by now."

Eclip and Spirit 
Tuesday October 3rd, 2006 3:21:46 PM

Eclip replies to Toothache, "Yep, looked for tracks, but found none. Not even ours from earlier." Eclip checks more of the wall next to where the dumbwaiter was found. "According to the map there is a large unaccounted space here."

(search take 20: DC22)

Spirit continues to hang by Eclips's side.


Gentian 
Tuesday October 3rd, 2006 5:06:39 PM


The mounted halfling is not willing to try the dumbwaiter. "Nope! If it won't fit me and Andergon here" -- he pats the dog -- "then it's a bad idea! Besides, unattended animals in this place seem to go bye-bye."

"I say we send it up and look into the shaft when it is gone. Look for another panel on the far side of the shaft."

Dumbwaiter mystery 
Wednesday October 4th, 2006 11:51:56 AM

The dumbwater can only go down, this seems to the top most point of the house that it travels to.

(Folks, please keep up the great posting)

Calor 
Wednesday October 4th, 2006 2:09:52 PM

No help there.

"So, we go looking for some stairs in the kitchens?" the wizard suggests.

Breanna 
Thursday October 5th, 2006 6:02:08 AM

"How about we find another way down, then maybe we'll find out where this ends."

Lenoir 
Thursday October 5th, 2006 8:10:53 AM

"I'D Go down< BUT I'm too big to fit!" he tell the group.

Gentian 
Thursday October 5th, 2006 2:51:09 PM

"So lower it and then look on the other side of the shaft!"

Toothache 
Thursday October 5th, 2006 3:07:34 PM

"Why not lower the thing with the halfling in it - he doesn't have to get out - and we lift him if there is anything harmful there. We can tie a rope on him. Or we can spend the next day trying to find out where that hole leads!" Says the rogue.

Looking at the looks on some of the faces, he says, "Honestly, I wasn't sent here to kill you all or harm any of you. I really would like to help."

Calor 
Thursday October 5th, 2006 7:58:09 PM

"Pretty much up the halfling," Calor ventures, and waits.

Eclip and Spirit 
Friday October 6th, 2006 9:36:42 AM

"Lets keep looking for another way down." Eclip will continue to search the walls surrounding the blank section on the map (left of the stairs in the foyer and the two walls in the hallway just inside the door beneath the stairs.)

(take 20 search =22)

Spirit sits by watching Eclip tap and thump on the walls.


Gentian 
Friday October 6th, 2006 10:47:42 AM


Gentian shakes his head. "Uh, yeah, no. Like I said, I don't go anywhere without my dog, and we won't both fit. So no dumbwaiter."

Gentian sends the dumbwaiter down, then looks at the side of the shaft across from the opening. He pokes at it.

Dumbwaiter but not a dumb halfling 
Friday October 6th, 2006 3:19:42 PM

As the dumbwaiter is lowered, Gentian pokes at the back of the wall around and to the rear of the dumbwaiter, but finds nothing more than dust and cobwebs.

Eclip's uncovers no additional doors.

The group decides to move on, but to where?

The shaft, now void of dumbwaiter is large enough for a medium sized person of average build. It looks as though a person could dangle from the waiter's thin chain. The chain is in amazingly good condition.

Lenoir 
Friday October 6th, 2006 4:30:28 PM

Lenoir Now is intrested in the dumwaiter shaft, "Thoot ache Sir! Do you think I can fit in that shaft?? If you think I can! I'll give it a try"

Toothache 
Friday October 6th, 2006 7:43:15 PM

"Its up to you my dark warrior."

Lenoir 
Saturday October 7th, 2006 7:27:23 AM

"Alright heplp me in there and we'll see what is there to see?" Lenoir prepares to go into the dumb waiter Shaft, but not untill he puts a dagger between his white teeth.

Calor 
Sunday October 8th, 2006 9:08:32 PM

The brown haired wizard waits with interest this latest of Lenoir's excursions.

Posting Reports for 
Monday October 9th, 2006 4:54:25 AM

The Mithril Tapestry Game
For the Week of Oct 2,2006

Name.....MTWTF
DM Jay....XXXXX
Lenoir....XXXXXS
Breenna...OXXXO
GenTian...X2XXX
Carlo.....XXXXOS
Eclip.....XXXOO

Adm Ceil - No problems here.

Gentian 
Monday October 9th, 2006 7:28:13 AM


"Um. we could look for stairs!"

He wishes Lenoir good luck.

The warrior and the dumbwaiter 
Monday October 9th, 2006 9:37:56 AM

Lenoir gets onto the top of the dumbwaiter easily enough. The chain creaks menacingly but doesn't snap, yet. The small chamber is roughly two by three is size, and there is is about six feet to stand in above the dumbwaiter. Without light, it is hard to see the spider webs, but they are easy to feel... thick and sticky. However, it is nothing special. *Creak... rattle... creak* Shifting your weight makes the whole thing shake.

Gentian suggests stairs. [EDITTED]

Calor watches intently.

Toothache sits back chewing a hangnail.

Eclip makes a small side excursion and finds nothing else of interest.

Breanna suggests another way down. Highlight to display spoiler: {She may also realize that she is losing what control she had over the group.}

Spirit and Eclip 
Monday October 9th, 2006 11:51:28 AM

Eclip stands around watching and waiting for Lenoir to finish exploring the dumbwaiter shaft.

Spirit stands next to Eclip as Eclip scratches Spirit's head.



Gentian 
Monday October 9th, 2006 2:51:17 PM

Actually, Gentian was suggesting downstairs!

Gentian keeps an eye on Lenoir. He readies an action -- feather fall if Lenoir is in trouble.

Lenoir  d20+6=23
Monday October 9th, 2006 6:17:18 PM

Lenoir is not worried about small spiders, it's the big one he does not like, He will now try to let the dumb waiter down. Hesreches the wall for a lever or something to twist to make the platform go down.

Serch 26

Calor 
Monday October 9th, 2006 8:30:10 PM

This is going to end in a loud crash, the wizard decides silently as he watches the proceedings. A mental review of his spells follows, and Calor decides there is very little he's going to be able to do either before or after the catastrophic event.

He leans against the far wall, folds his arms across his chest, props his right foot up against the wall so that he's perched on his left leg, and awaits the inevitable.

Breanna 
Tuesday October 10th, 2006 1:06:28 AM

"Lenoir get out of there before it breaks!" Breanna seems very worried. "This is just the dumbwaiter, there has to be stairs around here if we just look for them!"

Breanna will get close to the dumbwaiter and is prepared to either help Lenoir out or to try and catch him when the very old rope breaks.

DM to Breanna ~ its not a rope, its a small chain, as I stated in a former post. Re-read a few of the dumbwaiter posts.

Toothache 
Tuesday October 10th, 2006 6:46:53 AM

"Ah, he'll be fine, I checked the chain myself. Its oiled and more or less untarnished. Stop worrying."

Dumbwaiter continues... 
Tuesday October 10th, 2006 6:53:51 AM

Lenoir finds nothing of importants in the shaft. It definately only goes down, there is no up.

Breanna continues to concern herself with Lenoir and the dumbwaiter.

Calor is certain that Lenoir's escapade will end in a loud noise at the bottom of the shaft.

Gentian readies a spell.

Eclip waits.

Nothing happens to Lenoir while in the dumbwaiter shaft, in fact, it grows boring very quickly. Menacing sounds of creaking wood, nothing more. Though, you all know now that it only moves down and that it stands to reason that there MUST be a basement entrance somewhere.

Lenoir, please make a Wisdom check.

Eclip and Spirit 
Tuesday October 10th, 2006 7:59:04 AM

While waiting, Eclip comments, "You know the dumbwaiter is probably blocking the lower exit if it's not boarded up too."

Spirit scratches at an itchy spot behind his ear.



Lenoir  d20+1=3
Tuesday October 10th, 2006 7:59:33 AM

Wisdom check is 3 I don't think he's using his head!!

"Now, Now, Breenna! Give me a chance here!" he mumbles (because if the dagger in his teeth). He will fumble with the chain to see if he can make the Dran thing go down? He'll even try to do small jumps, to see if the platform is stuck up here??

Toothache  d20+11=26
Tuesday October 10th, 2006 11:34:44 AM

The dwarf stops chewing his hangnail and looks curiously upon the dark warrior.
This guy is losing it! This house must be effecting him. No one is this slow. He thinks.
"Um, Lenoir, I'm starting to think the little lady's right. You should get out of there. Come out. Please."

He swiftly jams a crowbar and wedges it inbetween the frame of the shaft and the dumbwaiter, barring it from going anywhere. (Disable Device 26)

The rogue then turns to Gentian and whispers, "I have manicles in my bag if we need them."

Gentian 
Tuesday October 10th, 2006 12:32:37 PM


Gentian calls down to Lenoir, "Come on back up, friend!"

He suggests removing the dumbwaiter completely from the shaft, then going down and out. He'll do that himself if Lenoir will come back.

The dumbwaiter will have to be dissassembled or bashed to get ti out of the shaft. But then Gentian and his dog can feater fall down there and see what to do.

Calor 
Tuesday October 10th, 2006 6:04:11 PM

"How 'bout we go back into the kitchens and see if we can find us some stairs?" the wizard suggests.

Breanna 
Wednesday October 11th, 2006 7:11:27 AM

"Please Lenoir come out."

Toothache 
Wednesday October 11th, 2006 11:08:41 AM

"Hey, Lenoir, I see your horse!!" The dwarf rushes out of sight of the dumbwaiter.

Slow going... 
Wednesday October 11th, 2006 11:10:58 AM

The dumbwaiter shifts to one side, then jams. No one is going anywhere. Lenoir is ontop of the waiter about 6 feet from the door.

Eclip and Spirit 
Wednesday October 11th, 2006 12:30:10 PM

Eclip continues to wait patently for Lenoir to give up.

Spirit looks at Eclip, wondering what they are waiting for.


Lenoir 
Wednesday October 11th, 2006 5:03:02 PM

Lenoir tells the leader, "Just one more try at this Meal Box" then Lenoir starts to jump up and down (Hopeing to unstick the box).

That is untill Tooth ache Yells that he has seen his horse, Lenoir dives out of the bumb waiter asking' Where is my horse Where?"

Breanna 
Wednesday October 11th, 2006 7:50:21 PM

Breanna swiftly blocks the way back so Lenoir cant get back in the DUMBwaiter. "Lenoir you know it's called a dumbwaiter because people who try to go in side it are dumb dont you?"

Toothache 
Thursday October 12th, 2006 8:10:50 AM

"Sorry, must have been mistaken. It was just a shadow.

To the kitchens then?"

Where to now? 
Thursday October 12th, 2006 8:15:40 AM

Toothache's little joke has the results he wanted, with one additional unforseen consequence, now the dark warrior is a little upset.

The group waits as Breanna chastizes Lenoir.

Lenoir 
Thursday October 12th, 2006 11:55:33 AM

Lenoir sits on his heels, "Breenna, I'm was going to come out any way, that shaft will not let the Platform down, It's frosen in place! That was the last jump to disloge the platform." Them he looks a toothache, tells him "I was hoping tha your little rouse was real, Now I know you really like me!" Lenoir smiles at Toothache. But will follow the leader any way she goes.

Toothache 
Thursday October 12th, 2006 1:17:36 PM

"I don't like you, I'm just worried about the horse." Says the dwarf.

Calor 
Thursday October 12th, 2006 8:29:49 PM

"Kitchens are that way," the brown haired wizard says helpfully. "We only went as far as the middle one yesterday."
He glances over at the fighter.
"Someone couldn't just leave them stove rats alone."

Breanna  d20+3=16 d20+5=13 d20+5=20
Friday October 13th, 2006 4:49:44 AM

Breanna pulls out the map. "How about we give the kitchens, pantries, and ervant quarters a thorough search. Then we can go onto the other rooms."

Breanna will start off towards the back kitchen searching it and the pantry, the servants quarters across the hall and then the other kitchens, pantries, and rooms.

search: 16
spot: 13
listen: 20

Lenoir 
Friday October 13th, 2006 8:54:02 AM

Lenoir smiles at the back of Thoothache, Then get's to his feet, replies to Calor "Well Tell me Calor, What would you do if You Privet Parts was being Roasted? Just Tell them 'Tsk! Tsk! Not Nice??"

Lenoir follwos the leader.

Repeat performance 
Friday October 13th, 2006 10:04:50 AM

They return to the kitchens to search, but this time, decide to check out the servant quarters too.

I need a search check for each room you check and please specify what search checks are for which rooms. Also, if you move beyond the kitchens or pantries, let me know.

Breanna  d20=19 d20=14 d20=18 d20=5 d20=16 d20=11 d20=17 d20=2 d20=16 d20=15 d20=16 d20=19 d20=9 d20=11 d20=17 d20=17 d20=10 d20=13 d20=9 d20=3 d20=3 d20=1 d20=11 d20=11 d20=1 d20=5 d20=9
Saturday October 14th, 2006 7:47:39 PM

Breanna looks around each of the rooms.

listen +5
search +3
spot +5

back kitchen
listen: 19+5=24
search: 14+3=17
spot: 18+5=23

back kitchen pantry
listen: 5+5=10
search: 16+3=10
spot: 11+5=16

middle kitchen
listen: 17+5=22
search: 2+3=5
spot: 16+5=21

middle kitchen pantry
listen: 15+5=20
search: 16+3=19
spot: 19+5=24

front kitchen
listen: 9+5=14
search: 11+3=14
spot: 17+5=22

servants quarters #1
listen: 17+5=22
search: 10+3=13
spot: 13+5=18

servants quarters #2
listen: 9+5=14
search: 3+3=6
spot: 3+5=8

servants quarters #3
listen: 1+5=6
search: 11+3=14
spot: 11+5=16

servants quarters #4
listen: 1+5=6
search: 5+3=8
spot: 9+5=14


Lenoir 
Sunday October 15th, 2006 7:25:25 AM

Lenoir is behind The Leader, he has to be quick, because she is one fast going female "WoW! Breenna! Slow down! I Cannot protect you if your running in and out of every room you come to!"

Posting Report for 
Monday October 16th, 2006 7:41:01 AM

The Mithril Tapestry Game
For the Week of Oct 9,2006

NAME-----MTWTF
DM Jay----XXXXX
Lenoir----XXXXXS
Breenna---OXXOX
Gentain---2XXXO
Carlo-----XXOXO
Eclip-----XXOOO

Adm Ceil - A few ooop! along the way, But A good game.

Calor  d20+1=7 d20+3=11 d20+3=22 d20+1=18 d20+3=5 d20+3=21 d20+1=12 d20+3=15 d20+3=16 d20+1=11 d20+3=6 d20+3=16 d20+1=6 d20+3=12 d20+3=18 d20+1=18 d20+3=17 d20+3=9 d20+3=19 d20+3=14 d20+1=2 d20+1=21 d20+3=5 d20+3=10 d20+1=18 d20+3=21 d20+3=20
Monday October 16th, 2006 9:22:35 AM

"I'd move away from the fire," Calor replies matter of factly to Lenoir.

The wizard follows Breanna, looking about.
1
3
3
back kitchen
listen: 7
search: 11
spot: 22

back kitchen pantry
listen: 18
search: 5
spot: 21

middle kitchen
listen: 12
search: 15
spot: 16

middle kitchen pantry
listen: 11
search: 6
spot: 16

front kitchen
listen: 6
search: 12
spot: 18

servants quarters #1
listen: 18
search: 17
spot: 9

servants quarters #2
listen: 2 (nat 1)
search: 19
spot: 14

servants quarters #3
listen: 21 (nat 20)
search: 5
spot: 10

servants quarters #4
listen: 18
search: 21
spot: 20

Eclip and Spirit  d20+6=12 d20+6=12 d20+6=7 d20+6=19 d20+6=14 d20+6=20 d20+6=9 d20+6=14 d20+6=13 d20+2=3 d20+2=15 d20+2=13 d20+2=6 d20+2=7 d20+2=11 d20+2=19 d20+2=12 d20+2=15 d20+8=23 d20+8=15 d20+8=11 d20+8=9 d20+8=9 d20+8=16 d20+8=16 d20+8=18 d20+8=16 d20+8=26
Monday October 16th, 2006 10:04:44 AM

Eclip joins the others in searching. The rooms.
listen +6, search +2, spot +8

back kitchen (lis:12, sear:3, spot: 23 )
back kitchen pantry (lis:12 , sear:15, spot:15 )
middle kitchen (lis:7 , sear:13, spot:11 )
middle kitchen pantry (lis:19 , sear:6, spot:9 )
front kitchen (lis:14 , sear:7, spot:9 )
servants quarters #1 (lis:20 , sear:11, spot:16 )
servants quarters #2 (lis:9 , sear:19, spot:16 )
servants quarters #3 (lis:14 , sear:12, spot:18 )
servants quarters #4 (lis:13 , sear:15, spot:16 )

Spirit follows Eclip around as the group goes to search.


Toothache  d20+7=17 d20+7=18 d20+7=14 d20+7=25 d20+7=14 d20+7=8 d20+7=18 d20+7=15 d20+7=16 d20+7=21 d20+7=10 d20+7=10 d20+7=8 d20+7=17 d20+7=9 d20+7=24 d20+7=21 d20+7=25 d20+17=31 d20+17=30 d20+17=25 d20+17=31 d20+17=28 d20+17=18 d20+17=26 d20+17=20 d20+17=32
Monday October 16th, 2006 10:58:44 AM

Toothache follows up after the others. He hums as he goes and when they are finished he will tell them what he found. His cross bow is out, just in case.

Listen...17,18,14,25,14,8,18,15,16
Spot...21,10,10,8,17,9,24,21,25
Searches...31,30,25,31,28,18,26,20,32



DISCOVERY! 
Monday October 16th, 2006 11:06:02 AM

Several people discover plain ordinary rats, the few ash rats still in the stove and nothing else.

The odd sound makes several people jump. A pot crashes, a bag of floor falls... etc.

The search finds nothing else of signicance.

As they all meet up in Servant #4, Toothache has something to report in the rear most kitchen pantry.
"I found a stone door in the floor in the corner kitchen. Its hidden under some barrels."

Gentian  d20+13=17 d20+13=17 d20+13=28 d20+4=15 d20+4=15 d20+4=22 d20=17 d20=17 d20=7
Monday October 16th, 2006 11:45:57 AM

Listen Checks: 17, 17, 28
Spot Checks: 15, 15, 22
Search Checks: 17, 17, 7

Gentian searchs diligently with his friends, hoping for something to turn up. His senses are on edge.

Lenoir  d20+6=12 d20+6=25 d20+6=14 d20+6=12 d20+6=13 d20+6=15 d20+6=17 d20+6=24 d20+6=22 d20+6=22 d20+6=15 d20+6=19 d20+6=12 d20+6=16 d20+6=17 d20+6=22 d20+6=24 d20+6=16 d20+6=16 d20+6=25 d20+5=25 d20+5=25 d20+5=14 d20+5=25 d20+5=14 d20+5=20 d20+5=24 d20+5=13 d20+5=14 d20+5=19
Monday October 16th, 2006 2:47:40 PM

Lenoir is running behind the Leader, She is very quick and they move from room to Room.
But Toothache said something about meeting in Servant #4.

So Lenoir will Listen, Serch and Spot in this rooms him self!

Rooms- 1 -2 -3 -4 -5 -6 -#1-#2-#3-#4<servants
Listen- 12-25-14-12-13-15-17-24-22-22
Serch-- 25-25-15-25-14-20-24-13-14-19
Spot--- 15-19-12-16-17-22-24-16-16-25

Rediscovery... 
Tuesday October 17th, 2006 7:04:51 AM

Lenoir also finds the door in the floor of the rear pantry. In the same pantry he also finds a barrel of mead.

The stone door in the pantry is the only thing of interest that was found.

You all know that the conservatory, ballroom and dining hall haven't been searched thoroughly, neither has the other wing of the house or upstairs.

Its the middle of the day, there are 8 days remaining until the blue moon.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Toothache looks at Breanna. "So, pantry or what?"

Lenoir 
Tuesday October 17th, 2006 9:31:23 AM

Lenoir Look down at the Stone Door, Then the barrel of Mead?? "Leader! I wonder if we can open this door at all?? You know just like the Dumb Waiter! I think these door is for entering into this house!"

Then thinks a few minutes "But why take my horse?"

Calor 
Tuesday October 17th, 2006 9:42:17 AM

Calor nods toward the stone door in the floor of the pantry, "Let's open 'er up," he says. Although he makes no move to do the actual opening. That looks like a good task for one of these strong, heavily armored folks.

-------------

[OOC - which pantry is the "rear pantry".]
[OOC2 - Is it possible to repost the introduction from the Giggling Ghost? I can't remember what the smoke mephit told us, and am having trouble locating the post.]


DM non post 
Tuesday October 17th, 2006 10:32:14 AM

rear = back

The mephit's hook... (taken right from the module...)
"I have been instructed by my elemental overlords to seek six heroes to enter the world of Tol. It is a beautiful place with many terrible secrets.

If you are brave of heart and sharp of wit, you are the ones we are looking for. The village of Little Notting is in need of help, whether it knows it or not.
Seek the one that is called Swiftly."

The mephit retrieves a small black book and opens it, placing it on a pedestal.
"You need only place your mark and step through the wall hanging. You will do this now."



Eclip and Spirit 
Tuesday October 17th, 2006 10:51:34 AM

Eclip joins the others in the pantry, in examining the stone door.

(DM: does it look like it will be difficult to open?)

Spirit stays at Eclip's side.

Message from DM Highlight to display spoiler: {It is about a 4x4 flagstone made of marble. There is no apparent visible hand-hold. The barrel of mead has not been moved.}

Gentian 
Wednesday October 18th, 2006 12:09:59 AM


"Oh, go on! Let's not be a-scairt! Bring on the Haints! Open the door!"

Gentian is impatient to be advancing.

If no one else is brave enough, he'll dismount and try to reach up and open the door.

Breanna 
Wednesday October 18th, 2006 12:37:56 AM

"How about we leave take a quick look and then go look for more passage ways on this floor before exploring the floor below us?"

ooc: I have a bad cold or something and am trying to post but dont always make it. sorry.

Lenoir  d20+4=19
Wednesday October 18th, 2006 6:43:59 AM

Lenoir ask the leader, "Wait a minutee! I would like to try something first??"

Lenoir will try to roll the barrel (On it's bottom edge) next to the side wall. Now looks for a ring to lift the stone door.

Strenth check 19

Eclip and Spirit  d20+1=11
Wednesday October 18th, 2006 12:36:44 PM

Eclip nods in agreement to Breanna plan "Right, Take a quick look see, then finish exploring this floor first." Seeing Lenoir trying to move the barrel, Eclip lends a hand to aid him (str+1: 11 )

Spirit stands out of the way.


Barrels of monkeys 
Wednesday October 18th, 2006 2:50:27 PM

The two easily move the barrel.

Toothache steps forward and looks at the trap door. "It looks okay to open."

Lenoir  d20+4=8 d20+4=9
Thursday October 19th, 2006 4:32:07 AM

OOC:Str. Checks 8 & 9(somebody give this guy some Wheetiees)

Lenoir bends to grab the iron ring on the floor, and gives it a good pull! the door does not budge.
Lenoir spits in both hands, grab the ring again, pulls with all his might, The door did not move?? Lenoir lets go of the rong "Well I gave it a go, could some one see if the door is magicly seal or lock?"

Toothache 
Thursday October 19th, 2006 8:53:44 AM

The dwarf looks at the warrior. "Here." Handing him a crowbar. (+2 to Strength checks)

Calor 
Thursday October 19th, 2006 11:19:00 AM

Calor absentmindedly scratches at the two day old goatee he's thinking about growing.

Eclip and Spirit 
Thursday October 19th, 2006 11:28:46 AM

Eclip stands next to the barrel he and Lenoir just moved, and looks at the stone door for the best way to open it. Spirit moves back to Eclip's side.

Toothache  d20=14
Thursday October 19th, 2006 1:06:33 PM

"I'll assist." (str 14, successful assist, total of +4 to Lenoirs roll!! including crowbar)

Gentain  d20+13=31
Thursday October 19th, 2006 10:49:25 PM


Seeing that stronger bigger folk are busy on the task, Gentian just stays on watch and tries to be alert.

"Put yer back into it, giant friends!" he calls.

Listen 31.

Breanna 
Friday October 20th, 2006 5:17:29 AM

Breanna stands out of the way, three people should be more than enough to open the thing.

Lenoir  d20+8=16
Friday October 20th, 2006 7:26:24 AM

OOC Str Check 16 (+4&+4=+8)

Lenoir takes the crowbar , putting the tool into all four sides of the Stone Door, now he stands to one side of the door, plants his feet, lowers his wide belt to protecy his groins (so not to get a Hyrnier!), grabs the ring and pulls for all his might! His muscles bulges, Sweat starts to bees around his brow.

"I think it's moving!!" grunts the Big Black One.

The door 
Friday October 20th, 2006 9:55:51 AM

The stone hatch easily opens reveals a set of about 15 stairs descending into the dark. It is so dark that the kitchen only illuminates the first six or seven stairs.

Lenoir 
Saturday October 21st, 2006 8:49:10 AM

Lenoir stands there (with door in hands) "PEE UEE! Dusty down there and Dark!
If I go first I'll disapere from veiw, So does any body here have a torch?"

Eclip and Spirit 
Saturday October 21st, 2006 8:39:02 PM

Eclip looks down into the hole using his darkvision, he will describe what he sees.

Spirit sits patiently.


Visions... 
Sunday October 22nd, 2006 2:29:18 PM

Eclips describes a room lined with shelving along three walls and a space to the left of the stairs which can not be seen from his position. The shelved room is directly ahead of the stairs. The stairs are enclosed in mortar and wood walls.

Calor 
Monday October 23rd, 2006 9:02:43 AM

The wizard looks unbelievingly at the fighters for a moment before sighing audibly.

Calor slips off his backpack, and places it on the ground. Crouching down over the bag, he rummages around, finally removing a lantern, a flask of oil, and his flint and steel. Before continuing, he gives Breanna a questioning glance.
"We are going down, right? I don't want to light this for nothing."

Assuming he gets a positive response, Calor fills the lantern with oil, and lights the wick. He bows extravagantly to the armored folks.

"After you."

The wizard will be the third or fourth one down, holding the lantern out in front of him.

Lenoir 
Monday October 23rd, 2006 9:08:14 AM

The big fighter look to short stuss holding the lantern, "I hope I don't block out too much of your light!"

Lenoir will be the first one down.

Posting Reports for 
Monday October 23rd, 2006 9:15:53 AM

The Mithril Tapestry Game
Foe the Week of Oct 16,2006

Name.....MTWTF
DM Jay....XXXXXS
Lenoir....XXXXXS
Breenna...OXOOF<Oopts!
Gention...XXOXO
Calor.....XXOXO
Eclips....XXXXOS

Adm Ceil - All is fine, except one OOPTS!

Descending... 
Monday October 23rd, 2006 9:20:51 AM

They begin to move down the dark, now lit, stairs.

Gentian 
Monday October 23rd, 2006 11:35:38 AM


Gentian guides his riding dog Companion down the stairs.

Once down, he looks at the shelves to see what is on them.

(Sorry for missing a couple posts ... was on vacation and dropped the ball!)

Eclip and Spirit 
Monday October 23rd, 2006 2:11:25 PM

Eclip shrugs then he and Spirit follow Gentian and Lenoir down the stairs.

Spirit carefully negotiates the stairs down.


Breanna 
Tuesday October 24th, 2006 3:16:36 AM

Breanna looks at everyone strangely when they ask about a light, hasn't anybody noticed the glowing hair ribbon that she wears? (hair ribbon has continual flame on it)

Since everyone wants to check out the down stairs Breanna will lead with her ribbon lighting the way. The others can follow with their lights.

Lenoir  d20+6=23 d20+6=13
Tuesday October 24th, 2006 6:23:55 AM

The Fighter anawers the Leader, "No! Breenna! I though your hair was a natural Flame color!!"

the fighter is looking for anything odd, besides themselves.

Listens 23
Spot 13

Calor  d20+1=21 d20+3=5
Tuesday October 24th, 2006 8:08:53 AM

With Breanna and her light in the lead, Calor happily lets most of the troupe clomp on down ahead of him. He treads down behind Eclip and his pooch, holding the lantern in front of him like a...well, like a lantern.

The light pretty much in his face makes it difficult to see much, so the wizard compensates by carefully listening to the sounds in the dark.

[Listen 21 (nat 20)]
[Spot 5]

Wine cellar... 
Tuesday October 24th, 2006 10:03:36 AM

As the group moves into the cellar, the air is noticably cooler than upstairs with a hint of moisture and mildew/mold.
The shelves are filled with wine, lining every wall and rack of the room immediately infront of the stairs. The room to the left has crates on crates or wine stacked to the Ceiling, supplies of all kinds and several badly worn antiques.
There rare vintages of wine that are nearly 300 years old and would fetch a pretty sum (no need for a Appraisal, its one of those obvious things).

Spirit doesn't like this place, either because it will reak havok on his nose, or for some other reason.

Lenoir seems to notice the ambient noises of the room grow louder with echoes of the party's footsteps, as does Calor.

[Map to follow...]

Toothache  d20+10=23 d20+17=21 d20+10=13
Tuesday October 24th, 2006 10:22:00 AM

(Appraisal 23, Search 19, Knowledge local 13)

"WOW! This guy is hoarding alot of old wine! Kolpis would go spare if he saw this place!" He then points a finger at a bottle above him and it slowly floats down to his waiting hands. As he smoothly pockets it.

"This stonework is different than the rest of the house." The dwarf feels the moist walls next to the wine room. "Older even." He then points a finger at a bottle above him and it slowly floats down to his waiting hands.

Eclip and Spirit  d20+2=5 d20+2=16 d20+2=16 d20+2=16
Tuesday October 24th, 2006 2:00:58 PM

Eclip glances around at the stacks of bottles. Spirit brushes up against Eclip nudging him back towards the stairs. Eclip scratches Spirits head reassuringly, "Yea it's too damp for my liking too."

Upon seeing Toothache pocketing a bottle, Eclip comments "Toothache, our host asked up specify not to mess with the wine collection, so kindly put the bottles back." Not waiting, Eclip starts to search for concealed doors. (Search+2=5, 16, 16, 16)

Spirit stays close to Eclip.


Gentian  d20+11=13 d20=20
Tuesday October 24th, 2006 2:32:53 PM

The halfling listens (13) and searches (nat 20!). He looks for any hidden spaces, fake bottles, crates with false bottoms, etc. He moves the crates and looks behind them.

Breanna 
Wednesday October 25th, 2006 2:15:34 AM

Breanna doesnt see what the big deal is, of course she doesnt drink either.

Lenoir  d20+6=23 d20+6=22
Wednesday October 25th, 2006 7:23:42 AM

Lenoir touches only to move around the bottles, "I don't know as to why this stuff is so valued? their are hundred of years old! They must have turned to Viniger by now??"

Listens - 23
Spot - 22

Calor 
Wednesday October 25th, 2006 8:30:08 AM

Calor watches Toothache with interest.
"Should we be echoing this much?" the brown haired man asks no one in particular.

Shouldn't the dwarf be a little surprised at bottles of wine floating into his hand on command?

The wizard decides to experiment, and points to a bottle. If the wine comes to his hand, he puts it back. If it doesn't, he turns to Toothache and asks with genuine interest, "How did you do that?"

Rats, no luck...  d20+17=36 d20+3=10
Wednesday October 25th, 2006 11:42:21 AM

Toothache looks at Eclip. "I've never met 'our host' and he never asked me not to touch the collection. As it is, I'm not getting paid, I'm repaying a favor to Kolpis. This Doloff fellow is a stranger to me. I'm a fair fellow besides, I will leave a generous portion of booty in place of the spirits as well as a note explaining myself. No harm done! I'm a rogue, not a thief!"

He then turns to Calor. "Trade secret friend." He then winks. (Calor and Calor only, Spot check please.)

Then his expression goes strange and he begins staring at something with curiousity. He is looking, perhaps the southern most wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you are Searching, please specify exactly where, how and which 10ft sections of teh cellar your searching. Details maybe important.

Gentian moves a rather heavy crate(the scraping of the crate on the floor is all you hear, thats all anyone can hear, its like fingernails on a chalkboard) and is instantly swarmed with rats. Rats chitter around the dogs legs and face and run around Gentians face which is almost nauseating. (takes up 10ft space around your, I need two Fort saves from Gentian and his dog each, hits AC 10 missing for damage)

At the same time Gentian is attacked, Lenoir sees the rats near the crate he is about to move, but it is too late.

Calor (AC 13, 28/28 hp)  d20+3=22
Wednesday October 25th, 2006 4:23:35 PM

[Spot 22]

The wizard nods along with Toothache's wink.
"Uh huh", he replies without conviction.

The dwarf is up to all kinds of interesting stuff it turns out. His fascination with the southern wall is enough to peak Calor's curiousity, and he moves to the boxes to take a look.

But, before he can move past/through/around any boxes, Gentian loudly discovers a mess of rats.

Calor turns at the yelling, and is only able to come up with one way to separate the good guys from the bad guys. His voice confidently intones a bunch of mumbo jumbo as his hands weave a complex pattern in the air.

[Cast Sleep, centered on Gentian. Will DC 14 negates. Effects 4HD worth of creatures, starting with those with the least amount of HD.]

Breanna  d20+10=28 d6+4=10
Wednesday October 25th, 2006 5:51:03 PM

Breanna immediatly starts slinging bullets at the rats, while trying not to break any bottles of wine.

attack: 28, +1 if within 30'
damage: 10, +1 if within 30'

Dm sanity info

Hp: 38/38 ac: 19 Dodge +1 against nearest rat

Active spells:
none


Toothache  d20+3=22 d4=1
Thursday October 26th, 2006 7:00:28 AM

Losing track of the south wall, the dwarf pops a shot at the cloud of rats that are in melee with Gentian. (hand xbow, swarm takes 1 damage)

Eclip and Spirit 
Thursday October 26th, 2006 11:03:53 AM

Eclip shrugs unconcerned for Touthache's rationalization of his own actions, but he does comment back "So if Doloff was to take your beard and leave a gold piece in its place, would you consider it fairly traded?"

When the swarm attacks, Eclip directs Spirit to stay at his side then he begins to cast a spell. The magical energies start to coalesce into a swirling mass of wind.

(Casting summons nature ally II using spell energy from Hold Animal spell. Full Round. Summing a Small Air Elemental)

Current memorized spells:
0: Create Water, 3xDetect Magic, Read Magic
1:Speak with Animals, Endure Elements, Magic Fang.
2: Cat's Grace, Hold Animal, Spider Climb.


Gentian  d20+6=19 d20+6=15 d20+5=25 d20+5=15
Thursday October 26th, 2006 3:14:21 PM


Gentian rolls a 19 and a 15 for his saves. Andergon rolls a 25 and a 15.

If he can do anything, Gentian and his dog back off (Withdraw action).

Toothache 
Thursday October 26th, 2006 4:13:25 PM

The dwarf turns with a grin to Eclip. "Personally, I would consider that a great business deal. My beard will grow back, as will the grapes that produced this wine and the wood that made the barrels. I'm sure Doloff wouldn't mind one of a dozen of the 25 year old vintage. Its not expensive, just good."

Lenoir  d20+4=21 d6+4=6
Thursday October 26th, 2006 6:32:21 PM

Lenoir yell! "Rats! back here! any body have a torch?" As the fighter look for something to fighi off the rats, Lenoir grabs a bottle of wine and will try to club anything trying to jump at him. "Rats! I hate Rats!".

Allack with Bottle of wine AC 21 - Damage 6hp

Lenoir  d20+4=15 d6+4=10
Friday October 27th, 2006 6:31:02 AM

Lenoir not taking any chance, hit's the rats again!

attach ac 15 dabages 10 hp.

Rodents residence  d20+2=9
Friday October 27th, 2006 9:08:47 AM

Many rats lay dead or dying at Gentian's feet from the varies blows the swarm has taken. As suddenly as the attack began, Calor ends it with a very simple spell.
The halfling rider and mount suffer no ill effects from the rat swarm.

An air elemental pops into being, which looks curiously around.

Lenoir manages to break a bottle of wine. (Lenoir, roll a d4 and a d6 please)

The sounds of combat seem to awaken the residents of the basement. Its an infestation. Rats, lots of them, from of corner, crack, cranny or rotten crate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Toothache decides fleeing is the best course of action and makes for the stairs. He begins to dig in his pack for something while he moves toward the stairs.

Calor (AC 13, 28/28 hp) 
Friday October 27th, 2006 9:56:18 AM

Calor glances around.
Thats a lot of rats.

The wizard takes his cue from the dwarf.

"Time to go, everybody," he sings out, and sprints to and up the stairs.

Gentian 
Friday October 27th, 2006 12:30:01 PM


As he flees with his friends, Gentian suggests that if it is important to check this place out, he can pray for Invisibility to Animals tomorrow.

Lenoir  d4=4 d6=6
Friday October 27th, 2006 5:23:53 PM

OOC; The rolls you wanted - A natural 4 and a natural 6 ;)

Lenoir hight step it to the stairs. With a bottle of wine in each hands.


Eclip and Spirit 
Saturday October 28th, 2006 12:22:17 PM

Eclip nods in agreement to retreating. He directs the air elemental to attack the swarming rats as he and Spirit make there way back up the stairs.

The small air elemental turns into a whirlwind and moves back and forth into the wave of rodents for the round. Tinny rodents are sucked up into the whirlwind and flung about.

[Small Air Elemental HD 2d8 (9hp), fly 100ft., AC 17, Attack Slam +5 melee (1d4) Special Attacks: Air mastery, whirlwind]

(Whirlwind all creatures of one size small that touches or if the elemental moves into or through the creatures space must save DC 11 or take Damage 1d4. )

Spirit follows Eclip up the steps.


Dm note to players... 
Sunday October 29th, 2006 4:58:39 PM

This tap was supposed to be over by November something. I'll do my best to stretch it out. Thanks for your patronage. :)

Breanna  d20+10=29 d6+4=8
Monday October 30th, 2006 2:14:45 AM

Breanna slings another bullet towards a rat as she backs towards the stairs.

attack: 29, +1 if within 30'
damage: 8, +1 if within 30'

Posting Reports for 
Monday October 30th, 2006 4:30:17 AM

The Mithril Tapestry Game
The Week of Oct 23,2006

Name.....MTWTF
DM Jay B..XXXOX
Lenoir....XXXX2
Breanna...OX2XO
Gentian...XXOXX
Carlo.....XX2XX
Eclip.....XXOXOS

Adm Ceil, Very good play here, they are hitting RATS with wine Bottles.


Toothache 
Monday October 30th, 2006 1:25:36 PM

Having made it to the top of the stairs, the dwarf shouts down to the group. "Make haste, I think their angry."

When everyone returns to the kitchen, "The basement is very old. Older than the house. You folks have been here longer than I have, what have you seen? Clues I mean. What do you make of it so far? Lots of rats, I know that much!"

~~~~~~~~~~~~~~~~~~~~~~~~~~
Explored Rooms so far...

All the kitchens
All the pantries
All the servant quarters
Foyer
Cobblers shop
Library
brief glimpse of the cellar (Toothache and Eclip know that the cellar contains more than just bottles)

Eclip and Spirit 
Monday October 30th, 2006 3:14:35 PM

Once back in the kitchen, Eclip helps everyone else climb out of the basement hole before pushing the stone door back into place.

In response to Toothache's request for clues, "Well there are lots of rats, but none on the second floor. There is lots of magic here. The walls and floor beneath the foyer are too thick to detect through. A long time ago a High Priest McKagen gave his life for the Tol (world?). Something about 'He is gone forever, to history's end and evil will never rise.' Also, the waxing moon will be full in about 8 days. A blue moon to boot and some how connected to this mystery. Things run close to nature here in Notting."

Spirit stands guard next to Eclip.


Gentian 
Monday October 30th, 2006 4:58:57 PM

Gentian looks around for where the dumb waiter would have come out. He follows the group when they leave, but if he does not see the dumbwaiter, then he knows that there is still something else down here that the group probably needs to find.

He tells everyone his thoughts.

Breanna 
Tuesday October 31st, 2006 2:56:08 AM

Breanna is a bit shocked when she's shut in the cellar. She decides not to waste another bullet and starts up the stairs where hopefully someone will let her out.

loretta ooc 
Tuesday October 31st, 2006 3:39:08 AM

What happened to making this game permanent? I think you should get permission to make it permanent BEFORE it ends, then we just keep on playing. :)

Lenoir  d20+4=18
Tuesday October 31st, 2006 6:36:33 AM

"Move over Leader, and I'll help you out" lenoir tell her, He puts his back to the heave trao door and pushes with all his might.

Now If I made my strenth Check?? and he push open the door. then this happens.

Trap door opens Lenoie helps Breanna out, "Friends! You forgot two down there, All i seen is the wine most of them are very old, But nothing newer than 100 years old? and more rats than up here?? there's a few barrols?? Stone Floor and Walls? No place for a dum-waiter to go down? either one of those walls are false? or the Dum-waite was never ment to go down?"

Eclip and Spirit 
Tuesday October 31st, 2006 10:00:00 AM

Eclip shakes his head as the last few stragglers start to panic thinking they may be sealed in. "Calm yourselfs, the door is not closing until everyone is out!'

The air elemental continues to battle the rats and Spirit sits by Eclip's side.


Calor 
Tuesday October 31st, 2006 11:02:41 AM

The wizard is out of the basement in a flash. He stands beside the dwarf and nods along with the halfling.

"What he said. Plus there's magic tomes on the second floor of the library that we ain't looked at yet."

No solid evidence... yet... 
Tuesday October 31st, 2006 2:35:32 PM

The elemental battles the rats in a the cellar, meanwhile, the remaining group members are extracted from the room. The door is now closed.

Debate continues about the next destination.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Toothache speaks up. "Folks, this wing still has rooms that are unexplored, correct? Lets finish off this wing then move on to the other. I believe that the gallery or bedroom might shed more light on this whole thing. We should avoid going upstairs since there isn't even a clear map of it, though, the second floor portion of the library might serve us well."

Loretta, perhaps the players should look into that. I have a schedule to meet until it is decided.

Eclip and Spirit 
Tuesday October 31st, 2006 3:55:13 PM

In response to Tothache's suggestion, Eclip shugs "The gallery and bed room sounds as good as anywhere else. I assume you mean Doloff's bedroom, from looking at the map there may be a concealed door in the southwest corner. We can take the gallery to on the way to the bedroom."

(Take 20 search = DC22 for gallery if the group goes there.)

Spirit follows Eclip wherever his goes.


Lenoir 
Wednesday November 1st, 2006 6:22:52 AM

Tell all with in hearing "I'll Drink To That!" then follow the others. (Beside he is thirsty from holdin the Trap door open.)

Gentian 
Wednesday November 1st, 2006 9:52:38 AM


With no reason to think anything is amiss with the dumbwaiter -- "I saw it down there in the wine celler, I think," Gentian murmurs -- Gentian agrees that a continued exploration of the mansion is a good idea.

"Let's explore!" he says.

Calor 
Wednesday November 1st, 2006 11:12:06 AM

Calor shrugs, and follows the party.

The other wing... 
Wednesday November 1st, 2006 6:24:51 PM

The dumbwaiter was not apparent in the cellar. It is possible that it was behind a pile of crates.

Calor follows the group, but where to.

A decision is made, by Eclip, to go to the other wing of the house.

"Finally!" Says Toothache. "Maybe something will be found."

Moving along the hall, through the conservatory (Wisdom checks please), to the gallery doors. Toothache opens the gallery door leading from the conservatory and the lights come on.

Toothache and Eclip move the group into the curved gallery, the paintings are faded and peeling, save one. This painting is of a very attractive young woman.

Eclip and Spirit  d20+3=13
Wednesday November 1st, 2006 8:57:38 PM

Eclip and Spirit move through the conservatory (Wisdom Check+3: DC13) Eclip glances around and stops for a moment but continues on to the gallery. Upon seeing the un-faded painting, Eclip examines it closer trying to determine if it is just newer than the rest of the paintings or if there are any clues to the young woman's identity. "Wonder who she is? Doloff wife maybe?"

Spirit follows along side of Eclip.


Lenoir  d20+1=13
Thursday November 2nd, 2006 5:06:26 AM

The fighter goes from painting to painting, looking at the faded and peeling painting, Lenoir stops behind Toothache and Eclips, "Hmmm! Pretty Woman!"

Wisdom check 13(barely made it>?

Gentian  d20+2=12
Thursday November 2nd, 2006 1:13:02 PM


Wis check 12 oh well.

Gentian enters the room without a care or hint of trouble.

The conservatory 
Thursday November 2nd, 2006 1:49:15 PM

Moving through the conservatory reveals nothing of interest again. (Eclip, check email please)

The sounds of wind and rain cutting through the broke glass is faint and a little spooky. Time has passed so smoothly that it is hard to know exactly how much time has passed today.

Eclip and Spirit  d20=11
Thursday November 2nd, 2006 3:45:20 PM

[OOC: email check DC 11 failed {no message received yet}]

After examining the undamaged painting, Eclip cast a detect magic spells in order to scan the lady's painting and the rest of the gallery.

Spirit sniffs at some interesting scent on the ground he has found.



Gentian 
Thursday November 2nd, 2006 3:54:43 PM

Gentian says, "Look!" He points out some tiny footprints on the floor.

"Can anyone track these? Can anyone look for invisible creatures?"

Gentian tries to rememebr if he saw any flour in the kitchen, or of there is any ash in fireplaces herabouts. Flour or ash might work as low-tech ways to highlight the unseen.

Tracks 
Thursday November 2nd, 2006 7:11:03 PM

(OOC Gentian recieved Eclips email by mistake. My bad.)

The two can't actually find a source of the tracks, but know that there are a signifant number of fey about.

Breanna  d20=12 d20+5=10 d20+5=12
Thursday November 2nd, 2006 8:35:56 PM

Breanna spends some time looking around as she munches on some dried fruit.

wis: 12
listen: 10
spot: 12

loretta ooc 
Thursday November 2nd, 2006 8:41:26 PM

ok, how should I go about making this permanent?

Calor  d20+1=15
Thursday November 2nd, 2006 8:44:35 PM

[Wisdom check 15]

Calor takes the news of the fey thoughtfully.
"OK, so there are a bunch of little folk about. Maybe they can help tell us what is up with this place."

The wizard calls out,
"Hello? We're just trying to help. Maybe you can show us the way?"

The brown haired wizard waits for an answer, but doesn't really expect one.

Lenoir 
Friday November 3rd, 2006 6:33:30 AM

"Fays!" Lenoir questions Calor, "You say Little people? If I remember anything about Fays, is they love to play trick on BIG people!"

Lenoir start to look around, muttering"Don't be afraid of big people like Me? I love little Fays! I just want my Horse Back!!"

Gentian 
Friday November 3rd, 2006 9:33:06 AM


The more that they spend time here, the firmer Gentian is that the only problem with this house is not ghosts or undead, but an infestation of fey.

"What can we do to make it so unpleasant for Fey that they will want to leave?"

Toothache  d20+7=16 d20+7=23 d20+8=24
Friday November 3rd, 2006 1:18:51 PM

The dwarf scratches his ample beard in thought. "Maybe this man, Doloff, did something he shouldn't have? Or maybe something foul happened here that the fey still remember."
He thinks a moment.
"I remember a rumor that this town wasn't more than a small camp of sorts about 400 years ago. Its said that when they decided to build permanent structures here, nature hindered progress."

(Spot 16, Listen 23, Knowledge Local 24)

The game is afoot 
Friday November 3rd, 2006 2:33:12 PM

Something new has been added to the mystery; fey. Perhaps some more clues can be found in the other unexplored rooms.

(Please roll me a d20 twice)

Calor  d20=16 d20=4
Friday November 3rd, 2006 3:11:57 PM

"Nature hindered progress? Great, the Fae King all over again," Calor responds sourly. "The good news Lenoir, is fey would be nice to your horse. So, its probably around here somewhere."

The wizard thinks a moment.
"So, our best bet is probably find a way to talk with these guys, or find out some other way what has got 'em ticked off."

"Which I'm thinking might be back in them books in the library. Let's keep looking for the stairs going up. That'd be a big help here."

The wizard pushes on to the next room.

Eclip and Spirit  d20=8 d20=15 d20+11=31
Friday November 3rd, 2006 4:15:25 PM

With the talk of Fey, Eclip thinks back to what nature lore he knows about Fey and how to deal with them (Nature knowledge check+11: DC 31). Just on the off chance eclip calls out to the Fey in Druid and then Sylvan, "Fey, we wish to talks about any grievances you may have with this house or the people who have lived here!" Once they move on to the gallery, Eclip will examining the lady's picture that is un-faded and also cast detect magic to search for magic effects in the gallery.

Spirit tags along at Eclips side.


breanna  d20+3=9 d20+5=21 d20+5=11
Friday November 3rd, 2006 4:32:06 PM

ooc: how should we go about making this game permanent?

Breanna will help the others try to find the fey, but she doesnt know much about them.

untrained knowledge check: 9
listen: 21
spot: 11

Gentian  d20+2=19
Saturday November 4th, 2006 7:55:02 AM


Gentian bows to Eclip. The halfling knows just enough about fey lore to know that he is out of his league. Maybe Eclip CAN get them to talk.

He tries to help Eclip's diplomacy: Aid Another roll is 19 to give Eclip a +2.

(OOC: I'm enjoying it very much, but no way do I have time to add a third permanent game, sorry.)

(Cayzle, thanks for the consideration. Currently, I am still writing the world anyway. Out of curiousity, what permanent games are there? Jay B)

Posting Report for 
Monday November 6th, 2006 5:42:41 AM

The Mithril Taoestry Game
For the Week of Oct 30,2006

Name.....MTWTF
DM Jay....XXXXX
Lenoir....OXXXX
Breenna...X2OXX
Gentian...XOX2XS
Carlo.....OXXXX
Eclip.....X2XXX

Adm Ceil things are still a mystery??

Diplomacy...?  d20+1=12 d100=72
Monday November 6th, 2006 3:38:16 PM

The group remains in the conservatory for the time being, hoping to get the fey to reveal themselves.

A voice issues from the dwarf, "Diplomacy is useless. We must burn down this house! Its haunted."
Toothache pulls his crossbow and looks around wildly, looking at the walls and muttering to himself about the wooden stonework.

Everyone roll two d20s please.

Eclip and Spirit  d20=9 d20=1
Monday November 6th, 2006 4:48:54 PM

(OOC: Two more d20? Privious post rolls were: 8 & 15 If you need two more they are: 9 & 1)

Eclip and Spirit wait in the conservatory for the fey to respond.

Calor  d20=10 d20=15 d20+10=19 d20+1=6
Monday November 6th, 2006 5:17:31 PM

[d20 rolls: 10 and 15]

Calor looks alarmed at the dwarf's erratic behavior.

"What are you, nuts?" he asks incredulously. "You were making sense with the exploration suggestions. Now you're getting weird. Maybe we should move to library and relax a bit."

Calor keeps an eye on Toothache. Maybe he's been subjected to some kind of spell?
[Spellcraft 19, Sense Motive 6]

DM response 
Monday November 6th, 2006 6:16:20 PM

Yes, two more d20.

If I asked you to roll a skill, you would expect to find something. If I asked for a save, you'd expect some sort of attack. Right?

Relax, I will be fair with everything. I am also intending to push the module forward. Fact is, I am late in finishing the module.

Eclip and Spirit 
Monday November 6th, 2006 9:32:55 PM

Eclip turns to the dwarf, "Wait! Toothache are you speaking for the fey? I mean are they are they speaking through you?"

Eclip continues assuming they are since the dwarf is acting too erratic, addressing the fey again "What or who is haunting this house?"

Spirit glances around nervously.

(OOC: I didn't mean to question the dice roll request. I was just confused as to where you were repeating your previous request or making a new one. Since so few responded the first time.)


breanna  d20=1 d20=19
Monday November 6th, 2006 11:48:18 PM

"We're not here to burn down the house, but just find out what is causing the problems and if we can to fix it." breanna gently scolds. However she doesnt see much wrong with what the dwarf said, she just figures that he is afraid of things like ghosts, fey, ect.

d20's
1, and 19

Dwarf daze....  d20+3=5 d4+1=5 d100=55
Tuesday November 7th, 2006 10:55:36 AM

Everyone is sure the dwarf was just confused.

Calor and Eclip pretty much realize fey magic is being cast. The air is filled with it.

Toothache shakes his head, dazed.
A faint music begins; haunting string instruments.
Toothache looks at his leg attempting to brush away something. Almost immediately the rogue begins tap dancing, even more confused.

Lenoir gets a tingle through his body. (Will save DC 14 for flee from the conservatory)

Still, no one sees anything.

"Leave outlanders and you will not be harmed." Says a highpitched, disembodied female voice.

This form of diplomacy may not be effective.

Eclip and Spirit 
Tuesday November 7th, 2006 11:35:40 AM

Eclip cast detect magic in order to locate the location of the fey by their magic auras. As he scans he continues to talk to the fey, "We were sent here by the elemental powers because of something to do with the coming full moon. We can't leave until we know what is to happen and what we are to do about it."

Spirit stick close to Eclip.


Gentian (AC19, HP28)  d20=16 d20=7 d20+12=20 d20+12=29 d20+12=24 d100=72 d20+8=19 d3+3=5 d100=99 d20+4=23 d8+3=4 d100=56
Tuesday November 7th, 2006 11:48:17 AM

[OOC: Sorry! I missed a post! D'Oh! Also, the following includes more than 1 round of actions! Maybe I can act in the post I just missed? Let me know how much we can do. Are we in round by round yet?]

[Rolls a 16 and a 7]

Gentian calls out, "Tricks are no good! Come out, you fey, and show yourselves! We are here to make you quit this place! Come, maybe we can cut a deal. Either that or we will make you go!"

Gentian uses his keen hearing to locate the fey: Listen checks: 20, 29, 24.

He draws an animal from his Rust Bag of Tricks and tries to put it near the female fey voice: a Boar!

Gentian reads a Speak with Animals scroll. He tells the boar and his Riding Dog to find the fey with their scent.

He tells his Bat Familiar to find the fey using his blindsense. He gives the bat a cold iron bullet to hold with the Hand of the Mage it is wearing, and to hover the bullet over the fey.

Finally, Gentian gets out a cold iron bullet and loads it in his sling. He is ready to hurl it at any fey that his animal friends (or his own ears) locate.

He also orders the boar to gore any fey he smells.

Roll to attack:
Gentian: Hits AC19 for 5 (99 miss chance means he hits (miss on a 1-50)
Boar: Hits AC23 for 4 (miss chance 56 is a hit)

BOAR STATS
Size/Type: Medium Animal
Hit Dice: 3d8+12 (25 hp)
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3)
Full Attack: Gore +4 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Toughness

Calor 
Tuesday November 7th, 2006 12:49:31 PM

"Um," Calor remarks hesitantly. "Remember the fun we had with the rats? Maybe we should try Eclip's way first."

Lemoir  d20+1=10
Tuesday November 7th, 2006 3:57:59 PM

"Hey! Wait a minute!" said Lenoir,Then his hip start to wiggle to an invisible tune??. Then this body girates as if he's got ants walking up and down his spin, then his feet starts to take three steps forward, then one food back wards all the way out of the Conservvatory, "I guess I'n not welconc here! FEET KEEP ON DANCING! YEAH! YEAH! YEAH!"

OOC; Sorry I still have a low grade feaver!.

Breanna  d20+5=19
Tuesday November 7th, 2006 9:26:51 PM

Breanna tries to determine where the voice is coming from and gets ready to fire a bullet just in case.

"Eclip maybe they're one of the reasons we're here."

listen: 19

Fey 
Wednesday November 8th, 2006 10:58:49 AM

Eclip's Detect Magic round one: there are magical auras everywhere. None moving.

The voice seems to be coming from the tree, then Gentian's dog and then the tree again.

Gentian's boar can't seem to detect a single scent. In addition, the flora in this conservatory are fragrant enough to hinder progress in that department.
His bat on the other hand seems to be chasing something, then is chased; this goes on.

"Your shiny trinkets are no use to us outlanders! You can't give us what you don't have." A clear hissing comes from everywhere, multiple voices.

The flowers and trees are thick, there is alot of cover.

Toothache begins cursing the fey. "You bloody midges!" He begins dancing faster.

With the exception of the bat (and Gentian since he has a link to the bat), the fey still remain hidden.

Gentian (AC19, HP28)  d20+28=33 d3+3=5 d20+27=34 d6+9=11 d6+9=13 d6+9=11 d20+12=29 d20+12=25 d20+12=20
Wednesday November 8th, 2006 4:09:36 PM


Gentian calls out, "Look at the enchantments they are using to attack us with! We need to counter-attack and drive them out!"

He tells his familiar to keep pointing to the fey, so that he can attack in the right spot. The bat uses the Mage Hand it is wearing to telekinese a cold iron bullet over the fey's head.

Gentian has to decide if there is room to charge a fey, or if he is better off using a sling bullet. If he can charge, he will do so. If there are obstructions or not enough room to get up to speed, then he will use the sling.

Gentian casts True Strike. (No error due to armor because it is verbal only)

IF SLING: Gentian hits AC33 with no chance of missing for 5 points of cold iron damage.

IF LANCE: Gentian Power Attacks with his lance held two-handed, hitting AC 34 for 35 damage (minus any damage reduction)

SPELLS: Used 1 of 4 first level spells per day

Gentian continues to use his keen hearing to locate the fey: Listen checks: 29. 25. 20.

He tells his boar to stay next to him.

[NOTE: This is two rounds worth of actions!]

BOAR STATS
Size/Type: Medium Animal
Hit Dice: 3d8+12 (25 hp)
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3)
Full Attack: Gore +4 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Toughness

Calor 
Wednesday November 8th, 2006 8:53:10 PM

"I can't see anything!" the wizard yells in exasperation.

Calor grabs Toothache, and attempts to drag him toward the nearest doorway.

Lenoir 
Thursday November 9th, 2006 6:02:22 AM

Lenoir keeps on dancing, Shake and twist this way and that way, "You Little people, already have my horse! What do you want with me?"

Breanna  d20+5=6 d20+10=16 d20+4=13 d6+4=9
Thursday November 9th, 2006 6:06:05 AM

Breanna follows Gentian's lead and slings a bullet where he attacks.

listen: 6, nat 1
attack: 16, +1 if within 30'
damage: 9, +1 if within 30'

using blindfold trick, pointblank if applicable, & precise shot

ignore d20+4, it was supposed to be the d6+4

Eclip and Spirit 
Thursday November 9th, 2006 9:45:01 AM

"Gentian, hold your hand! They only thing they have done so far, is to try to drive us out using tricks and non-lethal magic. Leave if you must but don't try to harm them. They haven't tried to harm us and they have had opportunity!" Eclip give him a stern look that he will take further action to stop him if necessary.

Addressing the fey again, "What is it you seek then? Why are you here? Are you responsible for Doloff's wife death?"

Spirit sensing trouble looks to Eclip for direction.



Explaination... 
Thursday November 9th, 2006 12:06:17 PM

Gentian has little to no chance of hitting a target that even the bat can't manage to hit. It is clearly ammusing to the fey that the halfling even tried to attack them.

Breanna misses. (Due to cover, concealment and invisibility, your trick shot is impossible at this time.)

"Your horse is safe dark man. It is an unexceptable thing to enslave such a beautiful and smart creature!"

The voice addresses Eclip. "The human woman was week willed. She took her own life.
We were here first. We only seek the return of our Cill Dara which was taken by the evil human long ago."

I need a Diplomacy check from everyone except Gentian and Breanna, who need to make a Will save. :)

Eclip and Spirit  d20+5=21
Thursday November 9th, 2006 1:01:49 PM

(Diplomacy+5= DC 21)

Eclip relaxes a little bit seeing that Gentian and Breanna's attacks are unlikely to be successful. Eclip continues with the fey, "Where is this Cill Dara and if we return Cill Dara to you will Doloff be able to live in this house in peace?"

Spirit remains by Eclip's side guarding his friend.


Gentian  d20+7=11
Thursday November 9th, 2006 1:23:17 PM

Will save is 11, or 13 vs fear.

Gentian is surprised that he fails to hit, but is glad that there might be another solution.

Lenoir  d20=20
Friday November 10th, 2006 5:33:26 AM

As Lenoin JaratesHe tells the voice, "Thank you for taking good care of him, white Sock, that's his name. I saved him from a butcher that was about to kill him, I paid a large amount for him, Gave him a few good meals then set him free.
White Sock followed me ever since. I hate for him to come to hard. You have been brushing his hid?"

Cill Dara 
Friday November 10th, 2006 8:53:28 AM

The voice simply says, "Cill Dara is here. Here is the Cill Dara. The human does not own it."

Gentian sees, through the sitting room door, a human woman who looks striking in a beautiful white dress. She sees him and disappears from sight.

"White Sock is safe."

Keep rolling those Diplomacy checks people.

Eclip and Spirit  d20+5=24
Friday November 10th, 2006 11:02:12 AM

(Diplomacy+5= DC 24)

Eclip feels he is starting to understand a little, "Cill Dara is this place? Did the evil human build this house on Cill Dara?"

Spirit continues to glance around.

Calor  d20+21=41
Sunday November 12th, 2006 2:59:18 PM

[OK, it should be a +1 instead of +21, but its a Nat 20 so I ain't messing with it.

Diplomacy: 21 (nat 20)]

Well at least everyone seems to have put their swords down, the wizard marvels as he continues to attempt to drag Toothache away from the garden.

"Um, attacking humans just make more come. The best way to keep Cill Dara is to convince other nice humans - like us for instance - to keep the bad ones away. So, maybe we can just talk for a bit and get everyone to understand what is going on?"

Breanna  d20=7
Sunday November 12th, 2006 7:15:08 PM

Breanna starts to do whatever the fae want her to do.

will: 7

Posting Reports for 
Monday November 13th, 2006 5:06:39 AM

The Mithril Tapestry Game
The weel of Nov 6,2006

NAME.....MTWTF
DM Jay....2XXXX
Lenoir....OXXXX
Breenna...XXOXOS
Gentian...OXXXO
Carlo.....XXXOO
Eclip.....2XO2X

Adm Ceil.

Gentian  d20+5=7
Monday November 13th, 2006 10:40:37 AM


"Who the heck is Cill Dara? What's that got to do with the fey?"

Gentian is genuinely confused now.

He calls out tot he fey in Sylvan: "You should listen to this guy [he gestures to Calor] because he knows what he is talking about!"

Aid Another attempt to help Calor: a 7 means no help from the halfling! Sorry!

The Cill Dara 
Monday November 13th, 2006 11:12:23 AM

"Yes, it is as you said." Replies the voice to Eclip. Many voices rise up and the single voice silences them.

In Sylvan, "I believe the common tongue refers to the Cill Dara as the Church of the Oak. It was a ritual and holy place."

In reply to Calor, "You are strangers in numbers. You are the first large group to come here. We expected violence. However, we did no attack with weapons as the others in your group did."

Breanna is friends with the fey and wouldn't do a thing to hurt them.

Lenoir 
Monday November 13th, 2006 1:24:15 PM

Lenoir the tell the Cill Dora, "But all I ever wanted was a shouvel to clean after my Horse! Why do I have to be punish to for cleaning up after my horse? Needless to say I was attack first with those fire breathinf Rats!!"
Lenoir rob the sore spot just thinking about it.

the rats 
Monday November 13th, 2006 1:48:56 PM

"Th rats have a right to shelter too. You disturbed and killed them. But they are controlled by the Others. We have no say."

Eclip and Spirit  d20+5=18
Monday November 13th, 2006 2:14:31 PM

(Diplomacy+5= DC 18)

Eclip glances around still not sure what the elemental powers want the party to do, "Fey, are you the ones that threw Doloff the man out and made this house disappear? If you are willing, I know that Doloff would leave this house and relinquish all clam to you for what you call 'shiny trinkets'"

Spirit tilts his head listening to the fey voices.


Calor 
Monday November 13th, 2006 8:44:26 PM

Calor cocks his head slightly, trying to keep track of the multiple conversations.

When in doubt, say you're sorry

"We apologize for the attack. Some of us flail out at that which we do not understand. A common failing among us humans, I'm afraid.

Um, The Others would also be inhabitants of Cill Dara? Or did they come later? Are they one with you?"

Breanna 
Monday November 13th, 2006 8:52:52 PM

Breanna drops her sling and has a dreamy look on her face.

Fey question 
Tuesday November 14th, 2006 5:40:47 AM

In reply to Calor's line of questions, "They are, as you say, one with us. They are... the Others. They also have right to Cill Dara."

Breanna can act normally, but will not harm any fey.

To Eclip, "You can know nothing of what other men think. How are you sure of his willingness? Humans are greedy and tend to want to keep their possessions. Unfortunately our laws and human laws do not usually meet on even ground.
There is no way he can return the Cill Dara to us. The holy sight was destroyed by the evil one who came before this Doloff."

Eclip and Spirit 
Tuesday November 14th, 2006 9:57:19 AM

Eclip nods to the Fey, "It is true I can only speak for myself, but in this case the man Doloff told us he was trying to sell this house and land to who ever is willing to buy it. While it was improperly taken from you by the evil one, human law would say that Doloff has a clam to it too. I would be willing to take an offer to the man Doloff to see if he accepts. Can Cill Dara be healed or restored? The man Doloff said that the house vanished as if it was never here a few days ago. Does it have something to do with the full moon? "

Eclip glances around at the others to see if they have any more ideas.

Spirit sniffs the air.


Gentian 
Tuesday November 14th, 2006 2:26:20 PM

... is silent since Eclip seems to know what he is about.

"Um ... sounds good?"

Calor 
Tuesday November 14th, 2006 9:01:45 PM

The wizard's eyes are fixated on a point of air several feet away. Calor is thinking hard.

"Um, the evil one....was human? And did he come during a full moon? And could he perhaps reappear at some point?"

Like maybe six days he concludes silently.

Breanna 
Wednesday November 15th, 2006 12:02:49 AM

"What exactly is Cill Dara?"

Lenoir 
Wednesday November 15th, 2006 4:53:43 AM

Lenoir stands silently for a moment, "Any body that takes care of a horse is a good sole in my Book!"

Cill Dara and the evil 
Wednesday November 15th, 2006 11:33:18 AM

"The Cill Dara, is the term used in our tongue. Translation is nearly impossible to common, but the closest words are 'Church of the Oak'."

"As for the evil one showing himself during the full moon, he did not show himself during any particular lunar or halo cycle. He appeared to be human about middle aged. We believe he came for what is here."
Dramatic pause.
"It is a convergence of ley lines, a power center for the Tol. That is all we can think of. It has been 400 years. Some of us were only children, others hadn't been born yet."

"Dark one, your horse is at Moony's."

"We will not leave this place. We protect it."

Keep up those Diplomacy checks folks, your doing great.

Eclip and Spirit  d20+5=18
Wednesday November 15th, 2006 12:54:03 PM

(Diplomacy+5= DC 18)

Eclip continues to talk to the Fey, noting they have twice avoid answering his questions about the house disappearing "We are not asking you to leave! Did the Evil one die 400 years ago after building this house? If so, then how? Also, is there a point in this house where the lines of power converge into a single point?"

Spirit watches as his companion talks to the unseen Fey.


Gentian  d20+5=17
Wednesday November 15th, 2006 5:32:04 PM


Struggling to understand, the short one says in Sylvan and Common, "So you are saying that if we take out this evil guy, you'll stop haunting the house? That sounds like a deal, if he does check out as evil."

Diplomacy 17.

Calor  d20+1=18
Wednesday November 15th, 2006 9:57:00 PM

[Diplomacy 18]

"We've been sent here to help, but weren't told what to help with," the wizard replies earnestly. "But it has something to do with the upcoming full moon. Could others be coming here to exploit ley lines and lunar cycles?"

DM non post post 
Thursday November 16th, 2006 2:54:49 AM

I am at a friends house and do not have the module infront of me. Will post asap.

Lenoir  d20=13
Thursday November 16th, 2006 4:13:53 AM

Deplomacy 13

Lenoir faces Cill Dora, will speak in Syplran, "For the kindness to my Horse Whitescock, I wist to help all of the people Church of the Oak, with their problem. What you cannot do, just maybe I can do it for you. Like Fight evil!"
Lenoir stands there waiting for an answer.

Cause and Effect... 
Thursday November 16th, 2006 12:31:25 PM

Some of you, specifically Eclip, feel that it will be nearly impossible to get the fey out of the house, let alone off the hill. Though, the group was not suggesting that. Perhaps the fey don't understand what the humans want.
While others suggest that Doloff may be willing to sell it to the fey (or at least that was what I gathered by several statements made, any offer of money is not even considered proper in the fey's case).

"We caused the house to disappear. It took all our concentrated efforts, even the Others, to help do so.
The elders suspect Doloff may want to sell this house because of the things we have done.
While we merely wanted to chase him off, the Others often cause bad things to happen. Like that poor old man picking apples. We liked him, but one of the others loosened a rung on the ladder and he, in turn, fell. We, for the most part, liked him."

"Did the Evil one die 400 years ago after building this house? We suspect after he died in his attempts to harness the Nexus' power. One who does not understand it fully, may cause unforeseen hazards."

There is a pause for a moment. "Doloff is not an evil man, but he has powerful blood. He worries us. We can't tell you why. We don't know."

"A point where the lines converge? Sure, nearly under this room in fact. Thats why our plants are so beautiful."

Several things start coming back to you, things you all heard two days past.

You remember some of Doloff's statements. '...the Elemental Lords, the beings who created this world, tend to use elemental servants as messengers and guides. Actually, the elements run everything. Nature runs things.'

'... because the problems happen right around the full moon. Full moon is in nine days in fact. It'll be a Blue Moon too.'

'I've been showing this around to locals and visiting merchants hoping to sell the place, but locals don't want the place because of its history and the visiting merchants aren't looking to settle in such a remote location.'

Perhaps the next cycle of trickery was going to be a big one? Maybe cause something to happen the Elemental lords want to avoid.

A power center for fey magic. A rare Blue Moon after the harvest. A great evil stopped in the far past. Fey protectors.
Interesting chain of events...

What is the 'right or wrong' course of action? Are the Elemental lords using you to their ends? Do they even care? Did they send the mephit? What of this evil?

And there is still the matter of the other things in the house. The rats, spooks and other potentional nasties.

What to do...

I tried to address all the questions I missed in earlier posts, let me know if I missed one.

Eclip and Spirit  d20+5=23
Thursday November 16th, 2006 1:49:11 PM

(Diplomacy+5= DC 23)

Eclip shakes he head in confusion, looks around at his companions. "Ok, my take is that the evil man did something to the power nexus which may cause something to happen at the next full moon. Doloff possibly being related by blood to the evil man may be the key element in what is to happen during the next full moon. The question is 'What is going to happen?'"

Spirit looks at Eclip and wags his tail.


Calor 
Thursday November 16th, 2006 9:30:19 PM

"I say we keep looking around. We haven't checked out the whole place, and there's gotta be more clues around here somewhere."

He raises his voice -
"Friends, can we look around this house some more? Perhaps you could show us how to get upstairs?"

Lenoir 
Friday November 17th, 2006 4:00:17 AM

Lenoir repeats what Calor said "Yes! I also would liike to see the upstairs?? I thinck it would be very intresting, to say the least!"

Lenoir will start to take the stairs. one step the two steps . . ."

A little more 
Friday November 17th, 2006 10:46:23 AM

"We can not sense a taint of evil in Doloff, just something else we have seen in these lands only once before... before the evil came here. An ancient power." Says the voice.

So the decision seems to be to head for the foyer then upstairs. The fey are silent at this point.

Gentian 
Friday November 17th, 2006 10:58:28 AM

"Well, we should see everything the house has to offer. We do not want to miss anything."

So he votes in favor of finishing a look all around.

Eclip and Spirit  d20+5=17
Friday November 17th, 2006 3:01:44 PM

(Diplomacy+5= DC17 )

Eclip shrugs at the others suggestion to explore up stairs, "Why not explore more. Lead on Breanna." Before leaving Eclip turns twards the Fey, "Thank you for enlighten us about Cill Dara. I'm not sure yet what part we are to play, but hopefully it will turn out well for all."

Spirit stays by Eclip's side.


Calor 
Friday November 17th, 2006 9:16:22 PM

The wizard leaves with the rest.

Breanna 
Friday November 17th, 2006 10:28:07 PM

"Ok, we need to finish searching this floor before we search the next."

Breanna pulls out the plans and looks at the first floor. "Ok, we need to check the ball room, music room and den next. We've already checked the library, then we can check the bedrooms and antique room. maybe we could split up into two or three groups as long as we stay close enough to come if someone calls for help."

lenoir 
Saturday November 18th, 2006 6:40:01 AM

"I agree that is the best way to help here!" Lenoir folows Breenna.

Posting Reports For 
Monday November 20th, 2006 4:04:49 AM

The Mithril Tapestry Game
For the week of Nov 13,2006

Name*****MTWTF
DM Jay****XXXX2
Lenoir****XOXXXS
Breenna***XXOOX
Gentian***XXXXX
Carlo*****XXXXX
Eclips****XXXXX

Adm Ceil, Very Good Game

Back to the foyer and up stairs 
Monday November 20th, 2006 11:00:46 AM

Movement upstairs is fast and uneventful for the most part.
There are several things you notice immediately. The upstairs landing is dusty and unkept. There are seven doors, three to the left and three to the right and one directly in front of you. This is sparsely decorated, save the four statues facing into the center of the landing and a pedestal and globe near the railing.

"Where to?" Askes Toothache. He eyeballs the globe.

(Will send map of upstairs.)

Calor  d20+10=22
Monday November 20th, 2006 8:53:47 PM

The brown-haired wizard moves over to the globe, and squats down beside it, giving it a close look.

Being careful not to touch anything, Calor carefully moves around the globe, eyeing it reflectively. Perhaps it has a magical function?

What's on it?

[Spellcraft 22]

Lenoir 
Tuesday November 21st, 2006 5:50:24 AM

Lenoir whispers to Calor "Now what do we do?"

Eclip and Spirit 
Tuesday November 21st, 2006 7:58:25 AM

Eclip looks to Breanna for where to go next.

Spirit sniffs the floor.

Toothache (NPC)  d20+15=22
Tuesday November 21st, 2006 11:14:53 AM

"Folks, the globe is expensive but it is not magical. Its the Tol you are looking at friend wizard." He says plainly.

He moves over to one of the statues and inspects it carefully. (Search 22)

Gentian  d20+13=14 d20+13=26 d20+13=18 d20+13=18 d20+13=21 d20+13=21 d20+13=18
Tuesday November 21st, 2006 3:14:29 PM

The halfling does not trust these statues. Mounted, he gives each a poke with his lance.

He listens at each door.

Listen checks: 14, 26, 18, 18, 21, 21, 18

breanna  d20+5=21 d20+3=6 d20+5=13
Tuesday November 21st, 2006 8:03:41 PM

ooc: the posts said we were going to finish exploring the downstairs so how did we end up upstairs.

Breanna will carefully look around (no matter if we're up or down stairs, although she would prefer to be downstairs)

spot: 21
search: 6
listen: 13

Lenoir  d20+2=19
Wednesday November 22nd, 2006 3:41:46 AM

Lenoir follows Gentian (who's poking at statues) "That look like a very good idea! I'm going to do that too!"
So lenoir goes around poking statues WITH his sword!. Poke! Poke!

Decorations 
Wednesday November 22nd, 2006 4:59:32 AM

(It was implied that several people wanted to head upstairs, while the other half would have remained downstairs to finish it off. There was no mutual concensus the way I read it.)

The group finds nothing of interest with the statues, besides the fact they are made of some dark stone and carved well, but they are carved as Toothache points out. One figure holds a sword, another holds an orb, the third holds a spear and the last holds a scroll. They are all of the same male human none of you recognize.
The room is lit by those automatic lamps. The globe is well detailed.

No one hears a thing besides their companions and a distant barking and maybe the wind rattling the large domed skylight letting in the little natural light of the overcast day.

Calor 
Wednesday November 22nd, 2006 8:33:09 AM

The wizard shrugs. Finding nothing is much better than getting attacked, which is happening a lot around this place. He points to the first door on the left.

"Shall we try door number 1?"

Calor waits for some enterprising soul to open the door, and then follows that person through it.

Eclip and Spirit 
Wednesday November 22nd, 2006 12:12:49 PM

Eclip glances at the statues, while waiting to see where everyone goes.

Spirit rubs up against Eclip's leg.


Lemoir 
Thursday November 23rd, 2006 6:56:41 AM

Lenoir Stops in the middle of the Room, tells all "Happy Thanksgining"

DM 
Thursday November 23rd, 2006 8:43:22 AM

Still waiting for player posts.

Happy Thanksgiving

Lenoir 
Friday November 24th, 2006 5:40:10 AM

Lenoir stands in the middle of the Room (with a bulgeding)pot belly, "Now that's what I call talking Turkey!"

Gentian 
Friday November 24th, 2006 9:01:05 AM


If no one else will act, Gentian will open the door that Calor points to. It's awkward, because he prefers to do so while mounted. Or if that is not practical, he will dosmount, but he hopes he his shortness will not put him at a disadvantage.

Door number one.... 
Friday November 24th, 2006 11:52:09 AM

Gentian opens the door....

... and .....

nothing happens. Quite an easy process, grab knob, turn, push, let go. ;)

Its a very empty hallway void of doors, art, light and windows, but it does lead to a bend which goes to the left. There are no other directions to go.

Lenoir  d20+3=22 d20+3=12
Saturday November 25th, 2006 5:29:13 AM

Lenoir Tell Genien, "Let me go in first! if anything happens, It will hapen to me! Then you'll be able to see what were in fore"

Listen 22
Spot 12

Eclip and Spirit 
Saturday November 25th, 2006 11:29:54 PM

Eclip watches to see if anything happens to Lenoir. Spirit watches too!

Room #1 
Sunday November 26th, 2006 9:38:37 AM

LOOK OUT!

Oh, its just Gentian's shadow.

Gentian 
Sunday November 26th, 2006 1:36:44 PM

If Lenoir finds nothing in Room 1, Gentian will open the next door.

Posting Reports for 
Monday November 27th, 2006 5:00:32 AM

The Mithril Taprstry Game
The Week of Nov 20,2006

Neme.....MTWTF
DM Jay....XXXXXS
Lenoir....OXXXXS
Breenna...OXOOO
Gentian...OXOOXS
Carlo.....XXXOO
Eclip.....OXXOOS

Adm Ceil>>>The Holiday this week.

Calor 
Monday November 27th, 2006 10:59:48 AM

The wizard follows Gentian and Lenoir through the doors.

Door #2 
Monday November 27th, 2006 12:22:17 PM

Does anyone enter the hallway behind Door #1?

Door 2 is tried and it opens with a slight creak, click and thump. But nothing happens.

lenoir  d20+6=10 d20+6=11
Monday November 27th, 2006 2:17:04 PM

Lenoir will open and look into Door #1. If he see or hear nothing nothing
He will go to Door #2.

Listen 10
Spot 11

Eclip and Spirit 
Monday November 27th, 2006 2:52:38 PM

Eclip scratches Spirit's head as they wait for something interesting to be found behind the doors.

Spirit wags his tail.

Gentian 
Monday November 27th, 2006 5:57:22 PM

Gentian continues going through each room one by one, door by door. He asks his dog if he smells anything and his bat if she blindsenses anything.

breanna  d20+5=19 d20+5=23 d20+5=7 d20+5=8 d20+5=24 d20+3=15 d20+3=11 d20+3=18 d20+3=7 d20+3=13 d20+5=15 d20+5=10 d20+5=24 d20+5=22 d20+5=16
Monday November 27th, 2006 11:12:32 PM

breanna searches several rooms

listen: 19, 23, 7, 8, 24
search: 15, 11, 18, 7, 13
spot: 14, 10, 24, 22, 16



Lenoir  d20+6=8 d20+6=21
Tuesday November 28th, 2006 4:23:43 AM

Lenoir takes the other side of the hall, opening the door then looking, then Listening.

Listening 8
Spoting 21

Room by room search 
Tuesday November 28th, 2006 6:39:32 AM

You eventually find a door that leads to the upstairs portion of the library and access to the books on that level, but other than the occassional table covered in linen or dust bunny in a random corner, you find nothing in the way of opposition.

You also find a balcony that looks over the village.

Gentian's sense nothing other than walls and the odd moth.

Toothache gets bored rather quick and decides to wait at the top of the stairs for people to return.

The upstairs are very tedious and time consuming. After at least an hour of searching, your convinced there is nothing up here.

Eclip and Spirit 
Tuesday November 28th, 2006 10:10:46 AM

After the group finishes the search of the upstairs, Eclip address the group "It's getting late, lets spend the rest of the day going thought the library again for any references to the Fey, Cill Dara, Power Nexus and/or the Evil one who built this place. We can camp in the library again then finish searching the first level tomorrow."

Spirit wags his tail.


Toothache 
Tuesday November 28th, 2006 12:29:57 PM

"I'll agree to that!" He says to Eclip.

Calor  d20+3=8
Tuesday November 28th, 2006 1:14:32 PM

Calor nods vigorously. The wizard eagerly jumps at the chance to start going though books.

He enters the library and starts going through tomes.
[Search 8]

Gentian 
Tuesday November 28th, 2006 2:48:18 PM

While the library is being reprobed, Gentian puts his own ears, his dog's nose, and his bat's sonar to use trying to figure out where the most traffic (fey or otherwise) is on the main level. He also looks for secret doors as he pokes around.

Breanna  d20+5=25 d20+3=9 d20+5=14
Tuesday November 28th, 2006 4:24:49 PM

breanna starts looking around the upstairs library.

listen: 25, nat 20
search: 9
spot: 14

Lenoir 
Wednesday November 29th, 2006 4:18:01 AM

Lenoir is intrestted in the moth, but will follow the Leader, "Hey! did you see the little moth? I never saw a moth all white before?? Now where to Leader?"

Upstairs library 
Wednesday November 29th, 2006 11:19:42 AM

The upstairs library yields little else. However, some finds one book that details the area and terrain surrounding Little Notting, lake and outlying places.

The book is some sort of journal, but the writting is in a fine hand, in tidy scrolling letters. There are no markings on the cover to indicate an owner.

The book dates to around 250 year ago, by Toothache's estimation, and talks about a church's centennial birthday and the arrival of clergy of Boccob to attend the festivities. It states that the entire village was in attendance at the church. The author writes about a sacrifice for the greater good and Boccob's warrior perishing for the cause.
The author also speaks of treasure seekers disappearing in the area trying to find the Father's remains, but means of location were unable to detect them.

The moth flies away, out of Lenoir's sight. Seems it tired of teh game.

Gentian finds nothing (without a search check:)).

Calor 
Wednesday November 29th, 2006 6:19:53 PM

"We might need to go pay a call on that church across the way," Calor notes unhappily.

Lenoir  d20+6=20
Thursday November 30th, 2006 5:20:41 AM

Listening 20

Lenoir afther playing with the with Moth, he lets it fly away. But he will express his view, "Now we are getting some where! Now the puzzle is starting to make sence! 250 Years ago is about the right time this curse started! Maybe we should look around this Lake?? If It still there??'

Drawback... 
Thursday November 30th, 2006 6:43:30 AM

Toothache speaks again. "I really don't believe that the church and the Elemental lords see eye to eye on many things... in fact, I know they don't. Boccob clergy aren't known for cooperating with outsiders."

Eclip and Spirit 
Thursday November 30th, 2006 10:04:55 AM

Eclip listening to the discussion adds his own thoughts, "Maybe the Fey's evil one is a good guy to Boccob? What we really need to know is what the evil one was trying to do with the nexus?"

Spirit scratches at an imaginary flee in his fur.



Gentian  d20=14 d20=2 d20=3
Thursday November 30th, 2006 3:04:09 PM

Search checks: 14, 2, 3

Gentian's head aches. "This is too puzzling for me. So the curse started when this "sacrifice" was made? How do we reverse that?"

Have we gone through the whole house now? Maybe we should hit the graveyartd in the daylight.

Lenoir 
Friday December 1st, 2006 4:35:14 AM

Lenoir scratches his head, Then responds "Day light sounds better to Me??"

Toothache 
Friday December 1st, 2006 10:07:43 AM

"We should just finish up the job here that Doloff wants done. I don't see the need to ponder what the Gods are planning." Says the dwarf.

breanna  d20+3=8 d20+3=22 d20+3=23 d20+3=4 d20+3=22 d20+3=15 d20+3=5 d20+3=18 d20+3=22
Sunday December 3rd, 2006 11:31:36 PM

breanna heads back downstairs and starts checking the remaining rooms, she keeps the book with her.

search: 8, 22, 23, 4, 22, 15, 5, 18, 22

Poating Reports For 
Monday December 4th, 2006 5:05:55 AM

The Mithril Tapestry Game
For the week of Nov 27,2006

MAME-----MTWTF
DM Jay---XXXXX
Lenoir---XXXXX
Breenna--OOOOOSun.
Gentian--XXOPXO
Carlo----XXXOO
Eclip----XXOXO

Adm Ceil - Just one Laxy Bone and two OppS!

Toothache 
Monday December 4th, 2006 6:58:47 AM

The dwarf turns to Gentian. "A sacrifice usually isn't a good thing to reverse. If you sacrifice a years wages to help orphans, would you want to reverse it?"

Eclip and Spirit 
Monday December 4th, 2006 9:51:52 AM

Eclip and Spirit help search the rest of the rooms on the first floor.

(Search+2 Take 20 = 22)

Lenoir 
Tuesday December 5th, 2006 4:30:22 AM

Lenoir follows the rest of the party, Nothing is happening so far, But follower the leader anyway.

Back to the first floor 
Tuesday December 5th, 2006 7:13:36 AM

Its the way you left it, lit, quiet and dull.

The dwarf sits at the bottom of the stairs and begins picking his teeth.

Eclip and Spirit 
Tuesday December 5th, 2006 9:28:16 AM

Relieved to see that the first floor has not come to any harm or mischief while the group was preoccupied by explore the ever exciting second floor, Eclip goes to search the bedroom. Taking his time to search it thoroughly.

Spirit accompanies Eclip.

[take 20 Search DC22]

Calor  d20+3=6
Tuesday December 5th, 2006 12:51:11 PM

The brown haired wizard scratches his head in puzzlement.
"I still have no idea what it is we're supposed to do," he confesses. Lacking any good alternatives, Calor follows Eclip into the bedroom and begins tossing the place.

[Search 6]

Gentian 
Tuesday December 5th, 2006 1:08:47 PM

"I thought we had explored the entire house now. How about the graveyard?" the halfling repeats his suggestion.

"This place looks to offer few or no further revelations."

[OOC: What's the time of day?]

breanna  d20+5=24 d20+3=14 d20+5=15 d20+5=25 d20+3=7 d20+5=16 d20+5=18 d20+3=7 d20+5=7 d20+5=11 d20+3=5 d20+5=20 d20+5=20 d20+3=19 d20+5=18 d20+5=10 d20+3=18 d20+5=12 d20+5=15 d20+3=19 d20+5=23 d20+5=19 d20+3=9 d20+5=20 d20+5=15 d20+3=23 d20+5=23
Tuesday December 5th, 2006 9:19:04 PM


rooms breanna searches and the order in which she searches them:
ball room, music room, den, antique room, unnamed room enter through antique room, doloff's room, empty room, sitting room, coat room

ballroom
listen: 24
search: 14
spot: 15

music room
listen: 25
spot: 7
search: 16

den
listen: 18
spot: 7
search: 7

antique room
listen: 11
spot: 5
search: 20

unnamed room
listen: 20
spot: 19
search: 18

doloff's room
listen: 10
spot: 18
search: 12

empty room
listen: 15
spot: 19
search: 23

sitting room
listen: 19
spot: 9
search:20

coat room
listen: 15
spot: 23, nat 20
search: 23

Lenoir 
Wednesday December 6th, 2006 4:41:38 AM

Lenoir is running behind the Leader Breenna, "Your going too fast, you might miss something??"

Searching for explainations... 
Wednesday December 6th, 2006 11:34:11 AM

Ball Room - The furniture in this room is covered in white linen drop cloths, like the dining room.

Coat room - is filled with old hat racks, hangers, linens folded in boxes, and several old dusty coat covers.

Empty room - is empty. Nothing to search for or in.

Sitting Room - The furniture in this room is also covered in white linen drop cloths.

Den - Fluffy leather chairs and a few tables are here. A few novels sit on the side table.

Antique Room - Doloff's antiques are wall to wall in this room. You can't move very easily in here without hitting a shin or kneecap, or stubbing a toe.

Doloff's Bedroom - Doloff's bed is an antique four-poster with silken hangings. Most of the furniture in Doloff's room seems to be made from yew wood. The four poster is arranged within the center of the room, with several other tall pieces stacked atop it in graduated size, largest to smallest, the hangings in shreds.

Eclip notices that much of the furniture is made of the same type of tree.
(two d20 rolls from each of you please. No, these are not search, spot or listen checks!;))

As for the time, it seems that the entire day has slipped into night without anyone noticing. Its roughly eight o'clock and is darkening. The moon is brighter than the previous night.

Eclip and Spirit  d20=15 d20=18
Wednesday December 6th, 2006 2:06:20 PM

(OOC: two d20 rolls 15 & 18)

After searching all day, Eclip regroups with the rest of the party to discuss any findings. "I'm beginning to think we are hitting a dead end with this house. Is there anywhere we haven't searched yet?"

Spirit sits and licks his paws.

Calor 
Wednesday December 6th, 2006 9:20:40 PM

"Just the basement. Toothache saw something down there before all the rats attacked."

Calor ponders a bit.

"I can stock up on Sleep spells tomorrow morning. Maybe it'd keep all the rodents asleep long enough to check it out."

The wizard does not sound very convinced his idea will work, though.

breanna  d20=3 d20=1
Thursday December 7th, 2006 2:16:15 AM

breanna starts sneezing for some reason.

d20: 3, 1

Lenoir 
Thursday December 7th, 2006 5:22:36 AM

"Bless You!"Lenoir tell the Leader, But to Carlo "Back to the Basement?? Well! I go down there again! BUT not with out those sleeping Pills."

Toothache 
Thursday December 7th, 2006 11:42:25 AM

"Just thought I saw a door, but it was probly just a shadow."

Lenoir  d20+6=26 d20+6=17
Friday December 8th, 2006 6:19:46 AM

Lenoir will readies himself to go down, "Alright I'm ready! Give me the sleeping pills!"

As he goes down the stone steps, he throws the pills like chicken feed and Look around at all the walls.

Spoting 26
Listens 17

Eclip and Spirit 
Friday December 8th, 2006 9:27:14 AM

"Lenoir, you might want to wait until morning, when Calor can memorize and cast his sleeping spell. I can also memorize some spells to help get past the swarm of rats."

Spirit also sneezes from the dust.


Toothache 
Friday December 8th, 2006 11:27:40 AM

"What now leader?" Asks the dwarf.

Lenoir 
Saturday December 9th, 2006 4:31:23 AM

"You know,Eclip! That is a very good Idea!" answers Lenoir,"I think I like your idea!"

Lenoir will wait.

Breanna 
Sunday December 10th, 2006 11:14:02 PM

When she hears toothache say he thinks he saw a door breanna decides to check for one last time. "Ok, lets give all the rooms a second check and then eat dinner and get some rest before tackling the rats again."

breanna will take 20 on checking the rooms (if allowed)

Posting Reports for 
Monday December 11th, 2006 4:48:10 AM

The Mithril Tapestry Game
Ftr the week of Dec 4,2006

Name-----MTWTF
DM Jay----XXXXX
Lenoir----OXXXXS
Breenna---XXOXOS
Gentian---OXOOO
Carlo-----OXXOO
Eclip-----XXXOX

Adm Ceil - It'd not perfict But They did fine.

Gentian 
Monday December 11th, 2006 6:22:12 AM

Gentian is game to try anything. "Let's go back to the basement, then. If maybe there was a door."

Eclip and Spirit 
Monday December 11th, 2006 11:21:20 AM

Eclip helps check any rooms on the first floor that need it with what time is left during the day.
Spirit follows along.

Lenoir 
Monday December 11th, 2006 1:29:07 PM

"OK! I'm ready to go into the cellar again but not before I get those Sleeping Pills!" Lenoir said fermly.

Cellar... same as before 
Monday December 11th, 2006 7:13:00 PM

No rats. Just crates.

Take 20 if you like.

Calor 
Monday December 11th, 2006 9:09:06 PM

The wizard shakes his head.
"Spells. SPELLS. Not pills. Sheesh...."

He looks around the basement cautiously, proving to himself he's not about to get gnawed to death by a horde of nasty little beasties.

"Where d'ya think all them rats went?"

Finally convinced he'll be OK, Calor starts looking over the wall Toothache was staring at the last time down.

[Search 23 - take 20]

Eclip and Spirit 
Tuesday December 12th, 2006 10:00:33 AM

Just as a precaution, Eclip will cast two Hide From Animals spells that will effect everyone, before the group searches the cellar.

Spirit remains at Eclip's side.

Hey look, a door 
Tuesday December 12th, 2006 12:07:53 PM

Calor sees where Toothache spotted the door. Only the corner is visible behind crates and crates piled high. The door would not be obvioous to the mundane eye.

"Thought so." The dwarf points to the stoneworked door. "Good work on it too. No one could have seen it if another crate was there. This is a new one to add to the Manor's list of oddities." Toothache seems almost excited. "I still don't think we should point around anymore. What was the mission? To find out what is going on? The fey are messing with Doloff and from the sounds of it, the past owners too. Shouldn't we leave well enough alone?" Suggests the dwarf.

The occassional rat passes over foot and crate.

Gentian 
Tuesday December 12th, 2006 4:00:03 PM


"The mephit that sent us here said we were to help the village. I just don't feel that we have been much help so far. That said, let's at least check out this secret door."

He rides his dog, lance ready.

Lenoir  d20+6=23
Tuesday December 12th, 2006 5:29:18 PM

Now this fighter is getting a little tirsthy, You know dry in his gollet?? As he goes over to the door. "Does anybody have any water to drink?" Lenoir ask as he look over the door.

Spot 23

Calor 
Tuesday December 12th, 2006 7:34:30 PM

The wizard give Lenoir a look.
Rather odd thing to say he thinks.

"Um," he adds in a distracted fashion. "I'm with Gentian. Lessee what's back there."

Eclip and Spirit 
Wednesday December 13th, 2006 10:14:11 AM

Eclip nods in agreement with Calor and Gentian, "Yes the Frey are messing with Doloff, but we still don't known what could happen during the coming full moon." Eclip helps move the crates from in front of the door.

Spirit stands guard.



Toothache 
Wednesday December 13th, 2006 11:50:51 AM

"Didn't they say something about a celebration. Maybe they were planning a big hoax on Doloff?"

breanna 
Thursday December 14th, 2006 3:30:25 AM

breanna starts moving boxes frome in front of the door.

Lenoir  d20+6=18 d20+6=18 d20+4=18
Thursday December 14th, 2006 6:32:31 AM

Lenoir, who starttrd for the door in the wall. As he aproch the door He'll try to look it over once then try to open it.

Look 18

Listen 18

Open Door 18

OOC: Alright you guys try to get three 18's in a row.

Toothache 
Thursday December 14th, 2006 7:28:11 AM

The dwarf shrugs and begins helping.

Eclip and Spirit 
Thursday December 14th, 2006 1:30:29 PM

Eclip looks at Toothacke while he helps move boxs out of the way, "I don't recall anything about anyone planning a party, what make you think they are going to play a hoax on Doloff?"

Toothache 
Thursday December 14th, 2006 2:36:31 PM

"Those tricky blighters seemed to avoid the subject of the moon or these 'Others'. Simple deduction really. They don't want him here and he's 'bout ready to pack it in. This could be the last straw for him if it goes ahead... thats all."

Eclip and Spirit 
Thursday December 14th, 2006 4:14:10 PM

Eclip looks puzzled by what Toothache said, "Are we taking about the town's people or the fey?"

Gentian 
Thursday December 14th, 2006 7:35:10 PM


The halfling does what he can to clear the way around the door and make a space to let it swing open. Then he gives it a yank. Or a push.

Lenoir  d20+4=24
Friday December 15th, 2006 6:07:42 AM

"Here! Here! Let me help you!" Lenoir tells Gentian "It's a heavy Door!" Lenoir put All his mussles into opening the door!

STR - 24 A natural 20. Now did Lenoir Rip the Doos Off It Hinges??LOL.



Posting Reports for 
Monday December 18th, 2006 4:24:09 AM

The Mithril Tapestry Game
For the week of Dec 11,2006

NAME-----MTWTF
DM Jay---XXXXX
Lenoir---XXOXX
Breenna--OOOXO
Gentian--XXOXO
Carlo----XXOOO
Eclip----XXXXO

Adm Ceil - Wait till Next Week,


Eclip and Spirit 
Monday December 18th, 2006 5:22:16 PM

Eclip waits for Toothache's reply.

Spirit watches for rats.

The door 
Tuesday December 19th, 2006 3:35:49 PM

(Sorry about the lack of posts, I live in Western Washington and we had a major windstorm and were out of power since the 15th. I'm back for now. :))

The door seems to only open from the other direction.

Lenoir 
Tuesday December 19th, 2006 5:12:10 PM

Lenoir will tell the others that the door swing the other way, then goes back to the party.

Calor 
Tuesday December 19th, 2006 10:14:04 PM

"The other direction?" Calor shakes his head in exasperation. The man takes a big breath.

"OK then. If we were on the other side of this door, one floor up, where would we be? Maybe we can just go upstairs and knock a hole in the floor to get to the other side."



Lenoir 
Wednesday December 20th, 2006 3:59:27 AM

Lenoir is feeling a little sarcastic, tells carlo "I think that's a wonderful idea! Let's go!" But makes no attemp to climb back up the stairs.

breanna 
Wednesday December 20th, 2006 9:52:31 AM

breanna looks at the door, maybe they can remove the hinges or something to open it.

breanna cont  d20+5=18 d20+3=5
Wednesday December 20th, 2006 9:58:11 AM

search: 5
spot: 18

hinges 
Wednesday December 20th, 2006 12:25:24 PM

There are no visible hinges and even the dwarf is scepticle.
"Um, I don't know, but this door WASN'T masoned, its not hewned or cut. It looks almost... formed. I don't really think we should futs with it." He looks worried.

Eclip and Spirit 
Wednesday December 20th, 2006 2:25:39 PM

Eclip looks at the door, "If we want in we will have to find another way in."

Spirit scratches his neck.

Lenoir 
Thursday December 21st, 2006 4:12:35 AM

Lenoir stop on the steps going up, tells his friends "Yes! and we should have a little talk with the ladies in white!"

Toothache 
Thursday December 21st, 2006 7:57:45 AM

"I really don't think this is part of Doloff's situation. Maybe its for another time an' place."

Eclip and Spirit 
Thursday December 21st, 2006 10:01:38 AM

Eclip looks at the group, "We've searched the house as much as we can. I say we take Toothache's advise and go tell Doloff what we have found out. As for what he should do, I guess its up to him."

Spirit wags his tail in agreement.


Gentian 
Thursday December 21st, 2006 9:32:19 PM

Gentian agrees with Eclip. The only thing he adds is this: "Maybe we should check out the graveyard before we see Doloff."

Lenoir  d20+4=23
Friday December 22nd, 2006 3:50:30 AM

Lenoir had stop on one of the step on his way up when has something in mind "You know! I would like to try something before we give up here?? there's just a out line of a door? No Levers? No Buttons? Nothing to open that door with!

What I would like to do is push in the door with all my strenth?? Just to see if something moves?" Lenoir thinking out loud.

The fighter moves back to the Door, then puts his shoulder in the middle of said door. "Well ! Here goes nothing!" Pushes with all his might!

Pushing (with Strenth) 23

Toothache 
Friday December 22nd, 2006 4:50:29 PM

"Thats the most sensible words I've heard all day." He says, looking at Eclip.

Eclip and Spirit 
Sunday December 24th, 2006 7:55:58 AM

"Well lets go then." Eclip and Spirit go to find Doloff in town. Eclip explain about the fey and everything else they found.

Confused Gentian 
Sunday December 24th, 2006 8:44:22 AM


OOC: Huh? What door is Lenoir trying to open? Do let's not split up the party. If there is a door we have not opened yet, let's open that and then go.

Poating Reports for 
Monday December 25th, 2006 6:25:57 AM

The Mithril Tapestry Game
For the week of Dec 18,2006

Nane-----MTWTF
DM Jay---*XXXX *Snow Storm
Lenoir---OXXXX
Breenna--OOXOO
Gentian--OOOXO
Carlo----OXOOOS
Eclips---XOXXXS

Adm Ceil - Had nothing else to do except wait for my daughter to pick me up.

Eclip and Spirit 
Monday December 25th, 2006 1:40:18 PM

[ooc: Genian, I think Lenoir is try to open the stone door in the cellar that only opens from the other side.]

DM note 
Monday December 25th, 2006 2:50:31 PM

As it is the holidays, we will break until after New Years so that everyone can recover.

I go out for surgery on the 5th and will likely be incognito for a couple of days until I get mobile.

I will post prior to the surgery.

Lenoir 
Tuesday December 26th, 2006 6:21:24 AM

"Hey! Guys! I think this door swing inward??" Notices Lenoir.

OOC: I didn't post much because all I got for Christmas was Home Made Cookies! WANT SOME??? AHHH! Come on tack a handful, because if you don't my doctor is going to kill me!!!

Breanna 
Wednesday December 27th, 2006 12:02:51 AM

"We must have missed another door that leads to the basement from upstairs. How about we check once more?"

Breanna says as she heads for the stairs

Eclip and Spirit 
Thursday December 28th, 2006 9:41:29 AM

Eclip replies to Breanna, "There is the dumb waiter. Also, there were two other blank areas on the map that could have concealed rooms or stairs, but we didn't find anything the first time we looked. I think we should go find Doloff."

Spirit follows at Eclip's side.

Gentian 
Saturday December 30th, 2006 8:35:43 AM


Gentain's first priority is to keep the group together. If Eclip insists on going to see Doloff, then okay. But if he can wit a little more, then Gentian will go down the dumbwaiter.

"Someone's got to have some courage in this group!" he exclaims as he goes down the dumbwaiter.

Resolutions 
Saturday December 30th, 2006 10:42:34 AM

When the group comes to a final decision, they all are awarded 100xp, but not until then.

(Thanks your patients during the holidays. I promise I will have this wrapped up soon.)

Xmas Hint: It is not as complicated as your all making it.

Eclip and Spirit 
Saturday December 30th, 2006 1:20:15 PM

Eclip stays with the group for now, "If your going to try the dumbwaiter. make sure it goes all the way down before sending Gentian in it."

Toothache 
Monday January 1st, 2007 11:52:21 AM

"This should be quite in'erestin'."

breanna 
Monday January 1st, 2007 5:46:36 PM

breanna lowers the dumbwaiter to see how far down it goes.

Lenoir 
Tuesday January 2nd, 2007 4:26:55 AM

The Big Black fighter yells at the leader, "What do you want me to do? Stay here? Or go back up stairs?"

Eclip and Spirit 
Tuesday January 2nd, 2007 10:28:39 AM

Eclip and Spirit will follow Breanna to the foyer where the dumbwaiter is.

Gentian 
Tuesday January 2nd, 2007 11:03:46 AM


The halfling goes down the dumbwaiter.

"D'Oh! This is what i shoulda done in the first place!"

Calor 
Tuesday January 2nd, 2007 12:55:02 PM

"I'm with Eclip. Let's just go find Doloff and tell him what we found."

Toothache 
Tuesday January 2nd, 2007 5:35:33 PM

"As much as I like an adventure, I think I'm with them. We need to tell Doloff what we found. I think telling him of the fey, their story and the hidden door should be enough to make him happy. Then we get paid!"

Lenoir 
Wednesday January 3rd, 2007 6:21:06 AM

"That's alright with me! I'll be right up!" He yells up the stairs. "I hate to be talkings to my self.

As he enter the hall again, Sure enough! Everybody is headding down the hall to meet with Doloff. He shakes his head and follows the noise they are making.

Eclip and Spirit 
Wednesday January 3rd, 2007 10:06:40 AM

"Breanna, lets go find Doloff before letting Gentian go down the dumbwaiter. If anything happens to him there is no-one who can go after him. Let's see what Doloff has to say."
Eclip is ready to go find Doloff, but don't what to leave anyone behind.

Spirit is at Eclip's side.

Lenoir 
Thursday January 4th, 2007 4:51:01 AM

Lenoir exits the celler and runs after the others, "Hey! Wait for Me!!"

Toothache 
Thursday January 4th, 2007 10:55:32 AM

The dwarf heads for the door.

Calor 
Thursday January 4th, 2007 2:31:41 PM

The brown haired wizard follows the dwarf.

Gentian 
Thursday January 4th, 2007 3:34:38 PM


The halfling goes along with the group consensus and joins his comrades in heading to Doloff.

breanna 
Friday January 5th, 2007 4:22:44 AM

breanna will also go to see doloff

Off to see Doloff... 
Friday January 5th, 2007 6:10:37 AM

You all move off to see Doloff.

"Where too? Moony's?" Suggests the dwarf.

(OOC: I have surgery in 4 hours, so I will be out for a couple of days and will not be posting.)

Lenoir 
Friday January 5th, 2007 6:18:05 AM

Lenoir follows the sound of running feet.

Eclip and Spirit 
Friday January 5th, 2007 9:28:50 AM

Eclip heads out to find Doloff with the others, "Yea, Moony's."

Spirit follows at Eclip's side.

Calor 
Friday January 5th, 2007 11:20:42 AM

"Sure"

Back to Moony's 
Saturday January 6th, 2007 7:57:16 AM

The group moves down to the tavern. Travel is fast and uneventful.

Upon entering the bar, you see Kolpis and Doloff at the bar. There are a handful of other patrons at tables.

All look at the door. Doloff stands and Kolpis tosses a towel over his shoulder.

Posting Reports For 
Monday January 8th, 2007 4:39:40 AM

The Mithril Tapestry Game
For the week of Jan 1,2007

Name-----MTWTF
Jay B-----XXXXXS<<Jay Had surgery, But will not tell us where??
Lenoir----OXXXX
Breenna---XOOOX
Genlean---OXOXO
Carlo-----OXOXX
Eclips----OXXOX

Adm Ceil>> For a wild holiday week-end, This is good posting.

Calor 
Monday January 8th, 2007 3:53:34 PM

The wizard makes straight for Koloff.

"Wine," he says, pulling out his purse. "Good wine."

The brown haired man turns, back to the bar, elbows propped up. He leans over to Doloff.
"Can we talk to you for a sec?"

Lenoir 
Monday January 8th, 2007 6:03:43 PM

Lenoir goes to the other side of Koloff, But ask the bartender "A Pint of your Best Ale! Please?" To Koloff he ask "Is my horse alright??!

Breanna 
Monday January 8th, 2007 9:13:27 PM

breanna also heads to doloff

Lenoir 
Tuesday January 9th, 2007 7:10:03 AM

Drinks one big gulp,"Ahhh!Thank you! Bartender This is very good!" Lenoir turns to the two on his left side, "Can I get the both of you a ale??"

Eclip and Spirit 
Tuesday January 9th, 2007 11:27:13 AM

Eclip sees Doloff, "There you are. Your house has a lot of history!"

Spirit stays at Eclip's side.

Relaying info 
Tuesday January 9th, 2007 11:37:51 AM

Doloff looks at the group with curiousity. Turning to Eclip, he asks, "Uh, yeah." He moves off to a remote table. "What did you find out?"


Lenoir 
Wednesday January 10th, 2007 4:54:59 AM

Lenoir waits for the ale and when the bartender gives the black fighter the three mug of ale. he ask lenoir for three silver pices.

Lenoir takes the alles to the table where Doloff and Eclip are sitting, places the ales in frount of them (keeping one mug for himself). He will ask "My I sit here , to watch the croud?"

Eclip and Spirit 
Wednesday January 10th, 2007 10:43:16 AM

Eclip orders an ale to drink as he talks. "First off Mr Doloff, you are not craze. The events you experienced really did happen. Your manor is built on one of the special places where the worlds' magical energy is concentrated referred to as a nexus. Most of the time the nexus is harmless, but under the right conditions, such as the coming blue moon, it can be used by those with the art to do powerful magic for good or bad. Prior to the building of your manor, this particular nexus was the holy place to the Fey which they called Cill Dara. Some four hundred years ago a human with the ability to use the nexus came and built the manor with the intent of doing some sort of powerful dark magic. He failed, apparently dieing in his attempt to use the nexus. Even so Cill Dara was harmed by the building of the manor, the Fey continue to live there and protect it. It was they who cause the strange occurrences over the years. They were the ones who through you out of the manor and caused it to vanish. They sense a power in your blood that in conjunction with the nexus and coming Blue moon caused them to fear something would happen. So, they tried to scare you away." Eclip takes a drink of his ale before continuing, "Apparently there have been repeated sacrifices through out the past by men to stop evil. There was a High Priest McKagen who gave his life for the Tol on the tor in the valley, so that evil will never rise. Then there was a warrior of Boccob who perished for the greater good during the church's centennial birthday. I don't known if this is related to the Cill Dara nexus. We searched the entire house, except for what ever is under the foyer. There was some type of stone door leading off the cellar, but we couldn't open it. The Fey seem to inhabit mostly the conservatory, but they spoke of others else where in the manor."

Eclip takes another drink of ale. "It might be if you stay away from the manor until after the full moon then nothing will happen and the Fey may let you live in peace, but I don't real know for sure."

Eclip finished his story and waits for the others to comment.

Spirit curls up and takes a nap while Eclip talks.


Calor 
Wednesday January 10th, 2007 3:08:10 PM

The wizard nods along.

"This is good wine," he adds helpfully.

breanna  d20+3=18
Wednesday January 10th, 2007 3:23:12 PM

Breanna thinks of anything to add that Eclip might have missed.

int roll to see if breanna can remember anything else
int: 18

ooc: if breanna can remember could Loretta be told what it is as she can remember as well

Lenoir 
Thursday January 11th, 2007 5:49:53 AM

"There's a mug of ale in frount of you! Eclip! I got it for you but if my coins are too dark for you! I'll drink the ale myself!'
Lenoir speaks to Doloff, "I put my life on the line to get you this infomation. I hope you are happy for us and pay my Horse's tab in the stable. In fact I'm going to take him for a ride!"

With this said Lenoir get's up takes the full mug of ale and dumps it on the sawdust floor. Thens head for the door.

Eclip and Spirit 
Thursday January 11th, 2007 9:58:56 AM

Eclip blinks dumb founded by the raw emotion from Lenoir. He looks from his mug to the one Lenoir poured out and realizes he must have insulted the proud fighter, "My deepest apologies, friend Lenoir! I've had a lot on my mind and I still feel in some way that I failed understand what is happing. Go and see to your horse. I sure he is anxious to see you too." Eclip shakes his head wearily and looks to Doloff for reaction to the news the party brought him.

Spirit raises his head at the outburst, and quickly scrambles out of the way when the mug of ale is dumped on the floor.

Gentian 
Thursday January 11th, 2007 3:14:57 PM

The halfling listens to Eclip's well-told story. He adds a few details ... the fire rats in the ovens, the dumbwaiter to the basement.

He waits to see what the man will say.

Q and uh, what? 
Thursday January 11th, 2007 3:25:23 PM

Kolpis takes Lenoir off to see the horse.

While Doloff sits in amazement, pondering what was said.
"So, what are you saying? I don't know much about fey. Nexus?"
He sits back. "My blood?"



Eclip and Spirit 
Thursday January 11th, 2007 4:48:28 PM

Eclip tries to answer Doloff questions, "Fey are creatures usually with strong connections to nature and supernatural abilities. Sometimes they look something like humans. The ones in the conservatory were very tiny, fast and magical."

Eclip continues "Nexues basically are places where someone can tap into a lot of magical energy. More so than normal, if the conditions are right and they know how. If you were to build a watermill along a river there are places where you can get a lot more power out of the river."

He takes a sip of his Ale before adding the last, "As for your blood? Who knows. You could be related to a powerful spell user. Maybe one of your ancestors was half dragon, element of nature, or even demigod. Stranger things have been known to happen. The Fey seemed to think it was important."

Spirit settles back down on the floor.



Eclip and Spirit 
Thursday January 11th, 2007 4:53:20 PM

A thought occurs to Eclip, "You said you inherited the mansion. What do you known about your family line?"

Calor 
Thursday January 11th, 2007 5:23:47 PM

"And you got lots of sweet books in your library. Were they passed down as well?"

Lenoir 
Friday January 12th, 2007 5:08:20 AM

Lenoir goes to his horse, start to brush him, He talks to the horse "I though I was accepted in this group of adventurers, but it'd the same as all the rest of this wold! The only real friend is you! your the only one that follows me for the human that I am! Not for the risk I'm able to take." Lenoir is slowly calming down, he also give his horse an extre portion of oats.

Doloff  d20+3=18
Friday January 12th, 2007 7:33:28 PM

Doloff thinks a few minutes. Then a sudden look of realization flickers in the man's eyes. "Well..." He sits back sipping a glass of water. "... there were wierd stories in our family that some great uncle or someone like that was born with a tail or something. As I understand it I was born with this tan. Could the tan mean something?"

"What your telling me is that the house is built on top of a energy mill?"

"Yes, some of the books were passed on, but when my family got the house, it was still full of alot of the previous owners' stuff. It was sort of an estate sale. Alot of the antiques are mine though."

"Thank you. The library is nice."

Lenoir 
Saturday January 13th, 2007 7:12:49 AM

Lenoir pat down his horse,"How about a Little galop down in the field?" He saddles his horse then, Gallops in the big field,nearthe cemertary.

When Lenoir fouch his horse's neckandsaw that he was starting to sweat,He went back to the stables. He runb down the horse, putthe horse's Blanket "GoodNight Friend!"

Lenoir entered the Tavern, ordered another ale, Resting for a while "Now If They want me, They will come and get me!"

Posting Reports for 
Monday January 15th, 2007 7:21:31 AM

The Mithril Tapestry Game
For the week of Jan 8,2007

Name.....MTWTF
DM Jay...OXOXX*
Lenoir...XXXXXS
Breenna..XOX2O
Genlean..OOOXO
Carlo....XOXXO
Eclips...OXX2O

Adm Ceil..*Jay hah a operation But did not tell ne what was clip, stich or taken out??

Lenoir 
Monday January 15th, 2007 7:24:29 AM

Lenoir is still sitting at the back od the tavern, drinking his ale. "Now if they still want me in the party? I'm ready to Listen!!" He tetts himself.

Eclip and Spirit  d20+7=22 d20+11=26
Monday January 15th, 2007 10:04:23 AM

Eclip shrugs, "Could be the tan means something, or it could be just a tan. Eclip thinks though his healing and nature knowledge to see if anything the tan means anything to him (healing DC22, Knowledge Nature DC26).

Continuing to answer questions, "As to the energy mill. If there is such a mill then where your house is would be a good place to build one."

Eclip thoughts wonder to where Lenoir is, probably out riding across the country side, not sitting in some old musty tavern explaining the theories of magic's nature to Doloff.

Spirit naps while the people talk.


Gentian 
Monday January 15th, 2007 11:39:48 AM


The halfling agrees with Eclip. "The fey have a reason for being so interested in your house," he tells Doloff. "Your bloodline, the location, all add up. The thing I don't understand is what the Elemental Powers have to do with it, and why they are involved. Do you know anything about them?" Gentian asks.

Doloff 
Monday January 15th, 2007 10:22:10 PM

"No one really knows about the Elemental Lords, except, they tend to use avatars, heralds or even adventurers to their will."

Eclip takes a look at Doloff's skin. Its truly odd. This tan was not made by the sun.

"A natural power mill under my house. This isn't good. Lets talk in my room." He looks around and heads upstairs to retained room. In the room. "So, is it likely anyone else knows about this power center under the manor?"

(OOC: Ceil, I had double ingroinal hernia surgery. Two hernias.)

Eclip and Spirit 
Tuesday January 16th, 2007 9:41:56 AM

Eclip glances around at Breenna, Genlean and Calor, nods his head "Come on guys." On the way to the room, if Eclip sees Lenoir in the common room he motions for him to join in.

In response to Doloff's question, "The fellow who build the mansion knew about it. The Fey know about it. While it may not be common knowledge, it is reasonable to assume others may know or find out about it."

Spirit gets up and follows at Eclip's side.


breanna 
Tuesday January 16th, 2007 2:22:43 PM

"Anybody who overheard our conversation just now knows." Breanna mentions.

Toothache 
Tuesday January 16th, 2007 6:18:21 PM

"It is reasable to think that." Replies the dwarf to Breanna's statement. "But most of those who may have heard are locals and may just pass it off as yet another rumor about the area."

"Truth be told, I'd like to get what little we may be paid then be on my way."

Gentian 
Tuesday January 16th, 2007 7:06:37 PM

"That nails the question right there!" Gentian says in response to Toothache. "I feel that we have not done all we need to do. I feel like we have not really helped Doloff here. But I have no idea what else it is we should be doing!"

"Doloff, are you satisfied? Do you need more help? If so, tell us concretely what that help might be, please."

Lenoir  d20+6=19 d20+6=24
Wednesday January 17th, 2007 6:05:41 AM

Lenoir watches the whole room just in case that there are nosy buzy bodies. When Eclip signals for him to follow, he will follow them up stairs and into the room.

Lenoir ask Eclip "Are we going back? My Horse want to know?" All the time he stand by the door, listening for trouble.

Watching 19

Listening 24

Eclip and Spirit 
Wednesday January 17th, 2007 9:25:00 AM

Eclip waits to see further assistance Doloff may need.

Spirit waits at Eclip's side.

Doloff 
Wednesday January 17th, 2007 4:00:16 PM

The man smiles. "I know more about the situation now than I did a couple of days ago. I think you all did well considering you are all strangers here. The remaining question I have is what is so important about the house that made the Elemental Lord send you? But many people ask that quest everyday and never recieve an answer. Forearmed is forewarned.

If you like, I can pay those of you who wish it so you can be on your way. If you would like to stay in town, we can set you up with a room here. But I think you have all done admirably. Don't beat yourselves up.

I think it will be fun getting to know the fey who live with me. Can you take me there to meet with them?"

Lenoir 
Thursday January 18th, 2007 4:33:26 AM

With arms cross on his chest, Lenoir replys "I stay untill you teel me that i'm not needed any more!" Then he goes silent again.

Breanna 
Thursday January 18th, 2007 5:22:00 AM

"Sure, we can do our best to introduce you to them. But I think it would be best if you didnt return home until after the full moon...several days after would be best."

Eclip and Spirit 
Thursday January 18th, 2007 9:55:26 AM

Eclip pipes up, "I second what Breanna said. I don't think the fey will be receptive until after the full moon."

Spirit sniffs around the floor.

Doloff and Toothache 
Thursday January 18th, 2007 5:49:44 PM

The man nods in agreement.

The dwarf looks at him. "So, can I keep this bottle of wine for part of my payment?"

"Sure." Says Doloff. The man shuffles around in his pouch and digs out a handful of coin, hands it to the rogue and thanks him.

"Alright folks, its been fun, but I think I'm off. I'll be in the area for the next few days if you need me again. Kolpis will know where and how to find me." The dwarf turns and is off in a flash.

Lenoir 
Friday January 19th, 2007 6:52:22 AM

Lenoir watches Doloff Run out the door, He tell the rest of the Party,"You Know I think we've been scorch again?? But this time by Doloff??"

Eclip and Spirit 
Friday January 19th, 2007 9:37:25 AM

Eclip watches the odd dwarf Toothache disappear out the door, he was true to his word about not stealing the wine.

Lenoir's comment seems odd to Eclip, "How so Lenoir? What has Doloff done to offed you?" Eclip glances at Doloff and shrugs.

Then to Doloff, "I don't feel right in taking any payment from you. First we didn't ask for any. Second I don't feel we archived what we where sent to do. Third, the method we use to get here limits what we can take back with us."

Spirit turns around three times before laying down.
for what little we found

Eclip and Spirit 
Friday January 19th, 2007 1:42:59 PM

(OOC: Please ignore the last line in my previous post. it was an editing mistake.)

Gentian 
Friday January 19th, 2007 4:33:17 PM


The halfling says that no reward is needed. He is glad they could help, and he would be glad to escort Doloff back to the house.

He too wishes that he had a better answer for Doloff, but he gave it his best shot.

[OOC to Jay: Highlight to display spoiler: {Jay, I've enjoyed the module, but I feel I have not done my best posts in quantity or regularity. I've been pretty time-stressed. This might be a good time to exit Gentian. Thoughts?}]

The End or another beginning... 
Friday January 19th, 2007 7:08:28 PM

The man reassures the group that they did well under the circumstances and not to worry about the Elemental Lords. They are often mysterious.

"Well, for those of you who wish payment, I will start an account at the local money lender for you."

The halfling dog rider quietly leaves and does not return. Highlight to display spoiler: {Well, truth be told, I had a hard time wrangling all you in and I'm afraid I didn't tell my story to the best of my abilities. The module was meant as a prologue of sorts to a main campaign. As I have not heard anything else about stretching it into the mainstream games, I have to assume Jerry killed it as a campaign.
Also, I have much to work out in my world and I'm still writing the cultural backstories which I have found difficult. I'm much better flying by the seat of my pants and in fact, I left this module open ended.
}

Anyone is paid who wants it. And Doloff bids everyone farewell.

Thanks for playing my silly module. It was meant as a prologue for a long campaign, but it seems Jerry forgot about me. Aw well. However, that said, I enjoyed you all and will be sorting out rewards for all of you.
Those PC's who wish to return to the Tol can expect gold and reconition later. The big city awaits. War continues. And the little town of Little Notting is in the middle, whether they know it or not.
Thanks for playing Just Because You're Paranoid...


loretta 
Friday January 19th, 2007 7:30:01 PM

well, I'm ready for another adventure in this world. :) why dont you ask jerry again, even if you cant get it to be permanent they need more tap games and we can play another one in this world.

Ceil 
Saturday January 20th, 2007 6:30:16 AM

I don't want to go, I want more of this story! Now I'm going to have the bends!!

Oh! If you insist, "Lenoir will ride off into the sunset!"

Eclip and Spirit (Glenn H.) 
Saturday January 20th, 2007 8:17:06 AM

After introducing Doloff to the Fey, Eclip and Spirit take their leave wishing Doloff well.

[OOC: Thanks for running the Tap. I Thank you did a wonderfully job. I'm sure we as characters were a little dense at times. Your created a great world and story line. Thanks!]

Gentian and Cayzle 
Saturday January 20th, 2007 1:50:38 PM

Well, there's no problem with running another Tap game in the same world anytime, so far as I know. And then continuing to do so!

Thanks for a fun game, Jay!

The Last Posting Report 
Monday January 22nd, 2007 6:18:44 AM

For The Mirtril Tapestry Game
fir the weel of Jan 15,2007

Name-----MTWTF
DM Jay B.-XXXXX
Lenoir----XXXXXS
Breena----OXOXX
Genitian--XXOOXS
Eclips----XXXXXS
Carlo-----OOOOO

Adm Ceil - Let me know when you decide to DM again, Lenoir will be ready!!

DM Jay B 
Monday January 22nd, 2007 2:40:59 PM

I will let you all know if I write another mod for the world of Tol.

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