Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str , Tuesday January 6th, 2009 5:30:56 PM
Standing ready next to Dirgan ... " i'll take da right side you take da left side of our golem .....dis way one of us can always flank da clay beatie .." growls Kazak
The dwarven warrior follows his brothers lead .... working in tandem ..... taking his cues as they had trained as kids
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane
Jurgen [AC: 31 - HP 149/150] 3d8+5=11 ; d8=4 ; Tuesday January 6th, 2009 7:24:17 PM
"The wizard whom we chase, Angus..." Jurgen leaves it at that and moves with the group. In his exhausted state, is unable to do any attacks of worth on the golems. And, as the liches are invisible, he isn't much use at all in combat.
Instead, Jurgen readies his wand. When Durgan, Kazak, or Yorrick get hit, he will cast Cure Serious Wounds and heal them [14 hp].
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [96ish Minutes] - Resist Fire [738/780 Rounds] - Shield [115/156 Rounds] - Protection from Evil [38/78 Rounds] - Mirror Image x7 [93/110 Rounds] - Haste [13/15] - Exhausted
Spells Cast: 0 x Level 0 - 2 x Level 1 - 3 x Level 2 - 3 x Level 3 - 2 x Level 4 - 2 x Level 5 - 3 x Level 6
Firn'gaer - AC17, HP 61/97; See Invisibility, SR18, Tongues d20+14=34 ; d20+20=27 ; Tuesday January 6th, 2009 8:08:46 PM
Firn'gaer moves to D18 and targets L1 with a Black Tentacles [D/E 32/33]. Hopefully, this will keep that lich occupied while we deal with the others.
Black Tentacles (12/12) (SR check DC34): Grapple DC 27
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Durgan AC 35(36) Hp 221/212 d20+24=31 ; d8+7=9 ; Tuesday January 6th, 2009 11:03:11 PM
"Aye, brother. You aim high and I'll aim low!" for those who are not familiar with dwarven jargon, aim high means 'above the knees' and aim low means 'below the knees'.
Actions: move to flanking position on golem (O22) attack with adamantine hammer, hit AC 31, dmg = 9
Active Effects: message -hours dodge feat on clay golem(C2) stoneskin -DR 10/adamantine, 108.2/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 29/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, -1/? rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid
The Star Mages Tower-fourth floor round 23 [DMBZ] d20+19=21 ; d20+15=20 ; d20+15=18 ; d20+15=23 ; 10d6=43 ; 10d6=34 ; Tuesday January 6th, 2009 11:45:13 PM
Firn'gaer cast invisibility on himself before moving up to this floor, and uses his arcane sight to look around. He notices the expected remains of the work of apprentices, the wall, and strong auras on his companions. Once on the floor, Firn'gaer moves and opens the first attack against the liches with a black tentacles spell.
Xenia retrieves some items, ready for use. She still isn't sure if the liches can see her or if they ar just ignoring her.
Trace moves into position, and waits for a target he can take care of to present itself.
Peerimus enhances Yorrick, and then the bear ponds away at the golem in front of them.
Angus readies a dispel, knowing it will be needed soon.
Rash moves into position, ready to help as best she can.
Kazak makes rady to lay into the golem.
Jurgen readies a wand of healing to aid whoever is hit first in combat.
Durgan adjusts his position, and hits the golem once.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ clay golem1 tries to break free of the Yorrick's powerful grip. grapple = 21(rolled a 2!). The golem is grappled for now...
clay golem2 attacks the dwarves. both golems are moving more swiftly now, enhanced by the haste that powers them in combat. Attack Kazak - hit AC 20, 18, 23
lich2 casts a disintegrate spell at the wall of force and brings it down. The other two liches seem to smile if that is possible and cast spells of their own.
lich1 is unable to break free of the tentacles and begins launching spells from where it is. It casts a fireball, blanketing(pun) the room. (Firn'gaer -starting next post, the lich will have to make concentration checks based on grapple damage. ?will research.)
lich3 also casts fireball, trying to catch as many of the heroes as possible.
REFLEX SAVES fireballs centered J/K 22/23 -Angus give me a dispel check to try and get the first one unless waiting for another spell. save DC= 18, Damage 1= 43, damage 2= 34 Peerimus, Yorrick, Jurgen, Rash, Kazak, Durgan -2 saves each!
The liches speak, one of them, or maybe all three in unison, it's hard to tell. "Do you think you will be the first adventurers we have destroyed? NO. And you won't be the last either. Even if you win, our Phylacteries remain..."
Now that you can see them clearly, you can tell the liches have at least one enchantment still remaining, as each of them has numerous images. The invisibility is gone.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the EVOCATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Trace (94/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=40 ; d20+28=46 ; d20+23=25 ; d20+18=36 ; d8+7=13 ; d8+7=10 ; d8+7=11 ; d8+7=8 ; 2d6=11 ; 2d6=8 ; 2d6=6 ; 2d6=3 ; Wednesday January 7th, 2009 1:36:28 AM
Trace seeing the Lich's come into view, lets go four arrows at lich 1
hit ac 40 13 hps 11 holy = 24 hit ac 46 10 hps 08 holy = 18 hit ac 25 11 hps 06 holy = 17 hit ac 36 08 hps 03 holy = 11
total dmg = 70 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Posting Report For 21 December - 1 January [DM SteveK] Wednesday January 7th, 2009 8:04:50 AM
I'm calling the last two weeks a wash and not doing an official report.
Reports will start again next week.
Welcome back and have fun with all the monsters! :-)
Firn'gaer - AC17, HP 61/97; See Invisibility, SR18, Tongues d20+20=39 ; Wednesday January 7th, 2009 9:03:09 AM
[OOC - The spell the lich is casting must have no Somatic components, the material components are in his hands, and makes a Concentration check DC20+spell level, the lich must be break free of the grapple before being able to cast a spell.
Lhari, follow my lead. Put a Wall of Force at 45-ft going from wall to wall blocking off the three liches. I'm putting one first at 50-ft. Force them to use all disintegrate spells on the walls instead of us.
Firn'gaer casts a wall of force from B28 to R28, then afterwards Lhari casts his own from B27 to R27.
Lhari (4/6)
Black Tentacles (11/12): Grapple against L1 - DC39 Wall of Force (Lhari - 13/13) Wall of Force (Firn'gaer - 14/14)
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, Wednesday January 7th, 2009 9:23:06 AM
OOC: What is the DC reflex save for the fireball spells?
Do the new Wall of Forces go floor to ceiling?
Xenia (AC27, HP86/86) Wednesday January 7th, 2009 9:27:41 AM
Walls come down.
Walls go up.
The rogue's sharp eyes assess the situation. Cut off.
With the Magic Deaders now visible, there's no longer a need for the scroll. She reaches back and slips it once again into her haversack. The others are safe from these weerdo guy for the moment. She makes a beeline for the stairwell to the next level. Nothing much she can do here without getting killed down. Might as well take a peek upstairs.
Xenia reaches the stairs and begins to rise up.
Rolls and Actions Hide 54 (+20 w/Invisibility, also taking -5 penalty for full movement) Move Silently 34 (Taking -5 penalty for full movement) Standard Action: Replace scroll
Active Effects: Invisibility (End r68), Fly (End r69), Blinking (End r27), See Invisibility (End r320)
Position: J39 (20ft high ??? - 60ft move)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Question: Is there a stairwell that provides cover for Xenia from the sight of the liches? An alternate way of asking the question may be, how thick are the floors?
Angus AC 27 HP 66/66 d20+24=38 ; d20+15=34 ; d20+13=25 ; d20+24=30 ; Wednesday January 7th, 2009 9:33:52 AM
Angus casts his readied greater dispel magic in response to the first fireball being cast.
spellcraft check 38
Greater Dispel magic counter spell check 34
Angus is relived that the fireball is countered as he and his 7 images give a big sigh and then the second fireball explodes.
Reflex save 25 ***** What is the DC of the Save ********
Angus is doublely relived that he invested in a ring of evasion and cast resist fire on himself.
OOC: I beleive that Angus will take no damage from the second fireball
Angus watches as his new gnome friend cast two wall of forces and is aided by his acrane sight spell as well.
spellcraft check 30
"Nice trick there. Two walls in short order."
Angus will ready another greater dispel magic, but will not dispel a disentegrate that is targeted at the wall of forces.
Mage Armor - 15 hours Resist Energy Fire - 29/1500 rounds Resist Energy Electricty - 28/1500 rounds Resist Energy Cold - 27/1500 rounds Resist Energy Acid - 26/1500 rounds Resist Energy Sonic - 25/1500 rounds Herosim - 24/1500 rounds Protection from Evil - 23/150 rounds Shield - 22/150 rounds Polymorph into a Pixie -21/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 14/150 rounds 7 extra images Haste on all (but Xenia) - 3/15
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing d20+13=24 ; Wednesday January 7th, 2009 10:36:02 AM
Rash sees the fireball coming and gets out of the way the best she can.
Reflex save 24
Damage 17
Rash decides she needs to pump up her friends a bit more and cast prayer on the level.
OOC: The Liches & Xenia are in the effect, but behind the wall of force. Your call if they are effected by the prayer spell.
spells cast for the day: Magical vestments X 2, Long strider, greater magic weapon spells cast for combat: true seeing 46/150 rounds freedom of movement 34/1500 rounds Haste from Angus 3/15 rounds Prayer on the group 1/15 rounds.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Firn'gaer - AC17, HP 61/97; See Invisibility, SR18, Tongues Wednesday January 7th, 2009 1:13:01 PM
OOC - the walls of force are only 10-ft high.
The Star Mages Tower-fourth floor round 23 [DMBZ] Wednesday January 7th, 2009 2:41:39 PM
OOC- SORRY! It was late when I posted. Save DC for the fireballs is 18
With all of these counterspells going on, would all spellcasters please list current caster level in next post?
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str , d20+11=26 ; d20+27=39 ; d20+22=33 ; d20+17=20 ; d20+27=38 ; d10+13=23 ; d10+13=14 ; d10+13=23 ; Wednesday January 7th, 2009 4:30:42 PM
Shrugging off the worst effects of the fireball blast (d20+11=26 reflex save).... shaking off even the wisps of flames that dance around him (Resist energy-fire-30 pts) ....the dwarven warrior raises the Mighty stone sword of Turak Nor..... lashing out at the clay beast between him and Durgan .....
"Finish dis clay beastie off " growls Kazak to his older brother .... as he manuvers for another attack ...
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+32=35 ; d20+32=41 ; d20+32=44 ; d20+32=47 ; 3d6+15=20 ; 3d6+15=27 ; 3d6+8=16 ; d20+13=22 ; d20+13=16 ; d20+8=14 ; d20+3=15 ; 2d6+16=28 ; 2d6+16=24 ; 2d6+16=27 ; 2d6+16=27 ; d20+12=31 d20+11=27 Wednesday January 7th, 2009 7:18:15 PM
Yorrick pins and then continues to destroy the golem [Grapple 35 wins vs Golem 10+19=29 Grapple for Dmg 41/44/47 Dmg 20/27/16
Peerimus Slams his staff into the now pinned golem. Pinned Golem AC is 4 easier to hit PA 5 Hit AC 22/16/14/15 Dmg 28/24/27/27
The fireball explodes and neither the druid nor the great bear seem to take notice. The golems would be done soon and it seemed Firngear was taking a different tact with the liches. Peerimus left it to him and the others, once this was finished, he would go after the liche in the tentacle field.
Both have Protection from fire. Reflex Peerimus 31 Dmg 17 Reflex Yorrick 27 Dmg 17
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 145.0/150 minutes Yorrick and Peerimus Protection Fire 145.1/150 minutes 133/150HP Peerimus Freedom of Movement 145.2/150 minutes Protection from Lightning 145.3/150 minutes, Fire Seed Single Acorn 148.4/150 minutes
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
Jurgen [AC: 31 - HP 149/150] d20+14=24 ; 3d8+5=16 ; d20+7=21 ; 2d6+16=28 ; Wednesday January 7th, 2009 10:05:24 PM
Jurgen manages to see the fireball, long before it arrives. And even in his exhausted state, completely avoids the flames [Reflex Save vs DC 18 - d20+14=24 (-3 for exhaustion) = 21. Improved Evasion with familiar for no damage]. The eight figures of Jurgen all dancing around the fire are quite a sight to see.
(Rolled a cure for Firn'gaer, except I didn't realize where the wizard was. Scratch the 3d8 then.)
With the liches exposing themself to his eyes, Jurgen turns towards them [L2 really] and raises his tattooed hands and they glow white. "I BANISH YOU IN THE NAME OF DOMI!" [Turn Undead - Turning Check: d20+7=21. Highest Hit Dice Affected: 12 [Protecter 9 + 3]. Total Hit Dice Affected: 2d6+16=28 [Protector 9 + Charisma 7]]. The move was a long shot, considering how powerful a lich was, but maybe one of them would run. As it stood, Jurgen was starting to feel utterly useless in this battle.
Durgan AC 35(36) Hp 204/212 d20+24=29 ; d3=2 ; d20+24=32 ; d20+19=20 ; d20+14=23 ; d8+7=10 ; d8+7=12 ; d8+7=9 ; Wednesday January 7th, 2009 10:18:14 PM
"You got it brother." Durgan attacks the golem, glad his companions have the liches tied up for the moment.
Actions: reflex saves- 14, 26(took 17 half) full attack- hit AC 29, 32, miss, 23. Damage: 10, 12, 9
Active Effects: message -hours dodge feat on clay golem(C2) stoneskin -DR 10/adamantine, 108.2/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 29/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, -1/? rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid
The Star Mages Tower-fourth floor round 24 [DMBZ] d4=1 ; d20+15=32 ; d20+10=14 ; Wednesday January 7th, 2009 10:53:27 PM
Trace lets fly at lich 1, blasting it with four arrows. and four images disappear. There are none left, but the lich is not hit, yet.
Firn'gaer drops two walls of force with Lhari's aid, blocking off the liches for the moment.
Xenia takes a quick peek upstairs. She finds the floor empty except for a single creature. Some sort of angelic creature is kneeling upon the floor. Xenia is unsure whether it is dead or alive or imprisioned from this range, as its' head is at rest on its' chest.
Angus stops the first fireball, and is relieved that his protection shielded him from the second.
Rash escapes the fireball with only half damage, then casts a prayer spell on the group. Rash, Jurgen, Peerimus, Yorrick, Durgan, Kazak, and Angus are in range. Everyone else is not.(40ft) prayer provides +1 luck to attack, damage, saves, and skill checks.
Kazak attacks the golem, hitting several times.
Peerimus and Yorrick take down the first golem, reducing it to a pile of rubble.
Durgan then finishes off the golem on the right.
Jurgen manages to aviod the worst of the fireball's flames, and then tries to turn the liches with Domi's holy power unleashed against them. He nearly catches one of them, but not quite.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The liches make no immediate move to take down the walls, and instead opt for patience. They all cast spells, looking to improve their lot before combat continues. L1 casts dispel at the tentacles (concentrate 32), 14, miss. L2 casts :). DM note, no cheatin' Highlight to display spoiler: {haste on 2 and 3 } L3 casts :) DM note no cheatin' Highlight to display spoiler: {spectral hand }
clay golem 1 AC? Hp -50+/? down clay golem 2 AC? Hp -100/? down lich1 AC23 Hp? lich2 AC? Hp? mirror image lich3 AC? Hp? mirror image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the EVOCATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Xenia (AC27, HP86/86) Thursday January 8th, 2009 8:51:10 AM
"Angus, I took a little sneaky peek. Next level up is clear. Just this one lone Angely sorta Holy Diviney sorta guy, girl, whatever. Looks dead, or maybe sleeping or sump'in. I'm gonna leave it where it is. Coming back. Tell the others."
Flipping upside down in midair, the rogue takes stock of the situation below. The golems are down. Time to take things to the weerdo deaders. She unfurls the scroll and reads. As the scroll crumbles to dust in her hand, a sphere of Silence emanates from the fetching of one of the arrows that pokes out of her magic quiver.
Dropping down from above, the slim dark girl glides silently through the shadows of the wall, jumping from there to the shadows that surround the eastern most deader. With her, she brings the magic Silence that covers deader number two and deader number three.
Note: Consider the point of emanation for the Silence to be Intersection M&N/32&33. Should be enough to cover liches 2 and 3.
Rolls and Actions Hide 59 (+20 w/Invisibility) UMD 33 vs DC23 for Scroll of Silence
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blinking (End r27)
Position: M33 (5ft high - 60ft move)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+14=15 ; Thursday January 8th, 2009 9:05:44 AM
One down and Peerimus pats Yorrick. "Wait for our dwarven brothers to move on the liche and go with them. [Handle Animal Stay auto success] Yorrick grunts and trains his attention to the two creatures a few dozen feet away.
Peerimus moves Into the tentacle field after the liche. The Spell slipping and sliding off him like water, thanks to the Freedom of Movement spell. His attack, though, leaves much to be desired. Like impact. The magic staff whistles harmlessly past the liche and causes a small curse to come from Peerimus.
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.9/150 minutes Yorrick and Peerimus Protection Fire 144.0/150 minutes 133/150HP Peerimus Freedom of Movement 145.1/150 minutes Protection from Lightning 145.2/150 minutes, Fire Seed Single Acorn 148.3/150 minutes
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing d20=5 ; 2d6+15=23 ; Thursday January 8th, 2009 12:05:36 PM
Rash is used to using her sword, but she is a cleric and these are abominations, so she will give it one try.
Rash steps after Peerimus and presents her Holy symbol boldly so that lich 2 can see it clearly. "Be gone you unnatural slime."
Turn check 6 (13 levels of undead) turn damage 23
Rash is very out of practice at turning undead, especially ones this tough.
Rash lets the holy symbol fall back to her chest and draws her sword as she prepares to follow Perrimus into the tentacles.
spells cast for the day: Magical vestments X 2, Long strider, greater magic weapon spells cast for combat: true seeing 46/150 rounds freedom of movement 35/1500 rounds Haste from Angus 4/15 rounds Prayer on the group 2/15 rounds.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Angus AC 27 HP 66/66 d20+24=36 ; d3=3 ; d20+24=35 ; d20+24=28 ; Thursday January 8th, 2009 12:17:59 PM
Angus is watching the Liches carefully ready to dispel nasty magic.
Spellcraft 36, 35, 28
Angus is pretty sure the spells the liches tried to cast and is not too concerned, yet.
Angus yell/squeeks out about Xenia's find of the potentially dead angel creature "Xenia found a potentially dead angel creature on the floor above."
Angus moves forward and drops down to be just below the level of the Wall of Force as he is going to use it as cover.
Mage Armor - 15 hours Resist Energy Fire - 30/1500 rounds Resist Energy Electricty - 29/1500 rounds Resist Energy Cold - 27/1500 rounds Resist Energy Acid - 27/1500 rounds Resist Energy Sonic - 26/1500 rounds Herosim - 25/1500 rounds Protection from Evil - 24/150 rounds Shield - 23/150 rounds Polymorph into a Pixie -22/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 15/150 rounds 7 extra images Haste on all (but Xenia) - 4/15
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
The Star Mages Tower-fourth floor round 24 [DMBZ] Thursday January 8th, 2009 3:34:22 PM
OOC- Peerimus and Rash, the walls were not taken down yet, and you did not list how you got over them.
Jurgen [AC: 31 - HP 149/150] d20+19=25 ; d20+19=27 ; d3=3 ; d20+19=30 ; d20+7=16 ; Thursday January 8th, 2009 7:31:37 PM
Jurgen watches the liches cast and catches their spells, not terribly concerned [Spellcraft Checks - d20+19=25 ; d20+19=27 ; d3=3 ; d20+19=30]. "Watch for the Spectral Hand. Shouldn't be hard to destroy, but it'll bother them."
Then he turns towards the liches who are safe behind their wall. And smiles. He raises his hands to his right, bringing 275 pounds of clay golem up and moving it over the wall of force towards L1. "You should have run when you had the chance... Rest assured, we will kill you today. And if you think we can't find your phylacteries, you are fools. Surrender now and perhaps Gargul will be forgiving..."
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [96ish Minutes] - Resist Fire [736/780 Rounds] - Shield [113/156 Rounds] - Protection from Evil [36/78 Rounds] - Mirror Image x7 [91/110 Rounds] - Haste [11/15] - Exhausted
Spells Cast: 0 x Level 0 - 2 x Level 1 - 3 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str , d20+27=39 ; d10+13=22 ; Thursday January 8th, 2009 8:20:15 PM
As Durgan drops the clay golem ....... the younger dwarf starts foward around the wall of force and towards the lichs ....but making sure he and Durgan move together ... " come on bro ... lets get moving and get da other lichy thingy ..... can't let Peerimus and da bear have all da fun "
If the duo of dwarves can reach their target then Kazak takes a swipe as the get within range ......
1st swing d20+27=39 damage d10+13=22 !!
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing, fly Thursday January 8th, 2009 9:26:03 PM
spells cast for the day: Magical vestments X 2, Long strider, greater magic weapon OOC Thanks Jim! I am back and will take it from here. Since Rash couldn't do here undead turn thanks to the wall of force, I will repost.
Rash scowls at the wall which is blocking her from attacking the undead abominations on the other side. She needs to get past it and casts her fly spell to get above it. Her feet lift off the ground and she raises herself up but keeps the wall between her and her foes for this round. (Rash climbs 5 and moves to J25 avoiding the clay golems if they are still up and moving
spells cast for combat: true seeing 46/150 rounds freedom of movement 35/1500 rounds Haste from Angus 4/15 rounds Prayer on the group 2/15 rounds. Fly 1/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Firn'gaer - AC17, HP 61/97, CL14; See Invisibility, SR18, Tongues d20+20=26 ; Thursday January 8th, 2009 9:43:34 PM
Firn'gaer will give Fly to someone if they need help to get over the walls.
"Lhari, place a wall of force to separate the Liches 2 and 3." [Wall of Force splits L/M] He says low. "I'm boxing off the liches. Focus on L2 or L3."
Lhari (2/6)
Black Tentacles (10/12): Grapple against L1 - DC26 Wall of Force (Lhari - 12/13) Wall of Force (Firn'gaer - 13/14)
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Firn'gaer - AC17, HP 61/97, CL14; See Invisibility, SR18, Tongues Thursday January 8th, 2009 9:47:35 PM
Forgot to add Lhari's second Wall of Force to the Spell list.
Wall of Force (Lhari 13/13)
Durgan AC 35(36) Hp 204/212 Thursday January 8th, 2009 10:34:24 PM
Durgan starts fumbling in his sack for a couple of potions. "Durned wizards. Whatever happened to walk up and bash em fights eh? Here brother, take this potion if ye want it, it will get us over these walls and back into the action."
Actions: retrieve levitate potions from Haversack, drink one and hand one to Kazak if he wants it. moved to L25
Active Effects: message -hours dodge feat on clay golem(C2) stoneskin -DR 10/adamantine, 108.1/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 28/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, 12/14? rounds remaining levitate- 30/30 rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate(2?)
The Star Mages Tower-fourth floor round 25 [DMBZ] d20+10=16 ; d20+5=12 ; Thursday January 8th, 2009 11:11:47 PM
Peerimus and Yorrick prepare to attack one of the liches, but have not yet crossed the walls of force to get there. They are also exhausted again, after combat with the golem.
Rash tries to turn the undead abominations, but she does not channel enough divine energy for success this time. (The wall does not block the turning, the check just wasn't high enough.) She readies to cast a spell next round to get over the wall.
Angus stays his dispel, not fearing the minor enchantments employed by the liches. Angus moves up and stays behind the wall of force, ready to go when everyone else is.
Jurgen also identifies the spells cast by the liches, then casts one of his own. He uses telekinesis to pick up a pile of the clay golems' body and starts to move it towards the liches, ready to drop it on them.
Kazak moves up to the wall, waiting for a chance to get over it.
Firn'gaer offers to cast fly to help someone over the wall. While he waits, he has Lhari add another wall, further separating the liches.
Durgan retrieves some potions so he and his brother can get at the liches.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L2 tries to dispel the tentacles. (since the new wall covers floor to ceiling, I'm ruling that one is cut off from the silence.) check= 16 miss. L1 tries to get free, but is unable to escape the tentacles. L3 seems to sigh and shrug its' shoulders at the invasion of the silence. It moves up to the wall in front of it and levitates a few feet off the floor, ready to go over the wall next round.
clay golem 1 AC? Hp -50+/? down clay golem 2 AC? Hp -100/? down lich1 AC23 Hp? grappled -DM note:The spell the lich is casting must have no Somatic components, the material components are in his hands, and makes a Concentration check DC20+spell level, the grapple does not need to be broken if the above are met. lich2 AC? Hp? mirror image, ? lich3 AC? Hp? mirror image, spectral hand, levitate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the EVOCATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Trace (94/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=43 ; d20+28=40 ; d20+23=43 ; d20+23=43 ; d20+18=34 ; d8+7=13 ; d8+7=15 ; 3d8+7=25 ; d8+7=8 ; 2d6=9 ; 2d6=3 ; 2d6=10 ; 2d6=6 ; Friday January 9th, 2009 12:23:30 AM
(ooc: tried to post but could not last night will show two rounds of arrows if able to accept)
Trace in the last round floated skyward above the walls.
this round
Trace fires four arrows at the next closest lich
hit ac 43 13 hps 09 holy = 22 hps hit ac 40 15 hps 03 holy = 18 hps hit ac 43 crit 25 hps 10 holy = 35 hps hit ac 34 08 hps 06 holy = 14 hps
total dmg 89 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Xenia (AC27, HP86/86) Friday January 9th, 2009 7:56:32 AM
Good. Another wall.
A corner of the dark rogue's full lips lift in a tiny smile of approval. These Chaos Guys work well together. Just wish the wall had been lower. That cuts 'em in two. Time to leave the One to the others and go foozle the Two until the other guys can get around to them.
Xenia takes a few slow moments to fly directly up to the level of the two northern walls, then the slim girl flattens, and zips around the one dividing things east/west.
Gonna run this time Weerdo Deader? The other corner of the rogue's mouth rises into a greater smile. Run. But I'm gonna follow you wherever you go.
Note: Ready Action. Move with Lich2 when he moves. With Xenia's faster fly movement, hope to actually move closer to Lich2, winding up 10ft up and in the square directly to the northeast of Lich2.
Rolls and Actions Hide 54 (+20 w/Invisibility -5 for Full Movement) Move and Ready Action (See Note Above)
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blinking (End r27)
Position: I29 (10ft high - 60ft move with 10ft taken to rise five feet)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Friday January 9th, 2009 9:15:55 AM
Peerimus and Yorrick hold up at the wall, it being not where they expected it. Spotting the lich starting to levitate, Peerimus gives a bit of a pause to his thoughts. He certainly did not want to bunch up as the opponent would likely have several more area effect spells. A desicion made, Peerimus and Yorrick move to the far side. [Going to col S same row]
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.8/150 minutes Yorrick and Peerimus Protection Fire 143.9/150 minutes 133/150HP Peerimus Freedom of Movement 145.0/150 minutes Protection from Lightning 145.1/150 minutes, Fire Seed Single Acorn 148.2/150 minutes Yorrick Animal Growth 148/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
OOC - Why would Peerimus and Yorrick be exhausted? Combat does not normally cause fatigue
Angus AC 27 HP 66/66 Friday January 9th, 2009 1:16:57 PM
Angus will seal off two of the liches by adding his own wall of force to that of Firn'gaer.
OOC: I though Firngaer put up two walls - self and staff?
Angus will seal off L3 and if there is a second perpendicular wall L2 as well. At worst case Angus's wall will leave a 10 foot opening over by the tentacles and L1.
Angus squeeks "Let's kill the liches one at at time now that we have two sealed off."
Angus will stay at the 10 foot height and back up 15 feet.
Mage Armor - 15 hours Resist Energy Fire - 31/1500 rounds Resist Energy Electricty - 30/1500 rounds Resist Energy Cold - 29/1500 rounds Resist Energy Acid - 28/1500 rounds Resist Energy Sonic - 27/1500 rounds Herosim - 26/1500 rounds Protection from Evil - 25/150 rounds Shield - 24/150 rounds Polymorph into a Pixie -23/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 16/150 rounds 7 extra images Haste on all (but Xenia) - 5/15
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing, fly Friday January 9th, 2009 6:24:56 PM
Rash casts her fly spell and moves forward towards the wall climbing in height to get over it during the next round.
spells cast for combat: true seeing 47/150 rounds freedom of movement 36/1500 rounds Haste from Angus 5/15 rounds Prayer on the group 3/15 rounds. Fly 1/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Jurgen [AC: 31 - HP 149/150] d20+19=31 ; 11d6=40 ; Friday January 9th, 2009 7:55:59 PM
The paladin looks to Firn'gaer, tempted to warn against using Lhari so frequently. It seemed to be a great sacrifice every time the wizard used it. Still, Firn'gear knew better than Jurgen. And so he would keep silent on the matter.
Even with his mind half on Firngear, he is debating how to deal with the liches. Jurgen is tempted to attack L2, but decides not to risk wasting the clay on a mirror image. Instead, he flings his hands towards L1, with it forcing the golem parts to the trapped lich [Attack Roll: d20+19=31 [Actually a 30, since the roll should be +18]. Damage: 11d6=40 hp. I presume that the clay counts as a blundgeoning weapon for the purposes of damage reduction?].
"As long as the one in the tentacles is stuck, turn your resources on the other two. Domi and I can deal with a trapped, silenced undead..." He laughs, ready to continue his assault.
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [950/1300 Minutes] - Resist Fire [735/780 Rounds] - Shield [112/156 Rounds] - Protection from Evil [35/78 Rounds] - Mirror Image x7 [90/110 Rounds] - Haste [10/15] - Exhausted
Spells Cast: 0 x Level 0 - 2 x Level 1 - 3 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str , Friday January 9th, 2009 8:34:24 PM
Taking Durgans lead ... the dwarf chugs the potion ..... and starts to leviate upward and then over and down the otherside of the wall of force ......
"Come on brother lets get to dem der lichy thingys " growls Kazak
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane
Durgan AC 35(36) Hp 204/212 Saturday January 10th, 2009 8:35:32 AM
"Aye brother. Let's get one. I'm gettin tired of all these spellcasters, with the worst one still waitin' fer us upstairs."
Actions: levitate over wall with Kazak
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 108.0/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 27/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, 11/14? rounds remaining levitate- 29/30 rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower-fourth floor round 26 [DMBZ] Saturday January 10th, 2009 9:09:30 AM
Trace keeps his bow ready and when lich3 pokes his head above the all of force, 4 arrows streak towards it.
Xenia moves to cause problems for the other lich now, flying around the wall and bringing the area of silence near lich2
Peerimus and Yorrick move to the other side of the room, ready to intercept the levitating lich. (row S is technically off the map, moved to far wall) You are not exhausted again. I assumed fatigued pushed into exhausted with combat, but there is nothing in the rules on this.
Angus drops an extra wall of force onto the scene, trapping one of the liches.
Rash casts fly and moves up to the wall, ready to go over it.
Jurgen dumps a pile of clay golem onto the lich trapped by the tentacles.
Kazak and Durgan ready to get over the wall and into action.
OOC- to save a day of posting, I am moving everyone over the wall who were prepared to do so. check map for current location.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lich1 is trapped by the tentacles and stands waiting. lich2 notices it is in the area of magic silence. It moves towards the stairs, and once out of range of the silence, casts a spell. You see no visible effect, but the lich seems to be concentrating. lich3 finds itself free of silence and takes advantage to cast a spell, taking down one of the walls trapping it.
clay golem 1 AC? Hp -50+/? down clay golem 2 AC? Hp -100/? down lich1 AC23 Hp 48/74 grappled -DM note:The spell the lich is casting must have no Somatic components, the material components are in his hands, and makes a Concentration check DC20+spell level, the grapple does not need to be broken if the above are met. lich2 AC23 Hp 74/74 mirror image, ? lich3 AC23 Hp 74/74 mirror image, spectral hand, levitate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the EVOCATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Angus AC 27 HP 66/66 d20+14=34 ; d20+14=23 ; d20+14=18 ; d20+14=25 ; 6d6=17 ; 6d6=15 ; 6d6=22 ; 6d6=17 ; d20+24=38 ; d20+24=34 ; Saturday January 10th, 2009 11:08:08 AM
Angus will take a 5 foot step upward and be at 15 feet in height.
Angus will hold out three fingers and send empowered three scorching rays at Lich 1 in the tentacles
All eight Angus pixies blow smoke off of their fingers and see what shape the Lich is in.
Angus spellcraft rolls to determine what spells were cast 38, 34 (one being disentegrate). Arcane sight will tell Angus at least that there is a missing wall of force.
Angus calls out "The boxed lich is now free and on your flank as he took down one wall of force."
Mage Armor - 15 hours Resist Energy Fire - 32/1500 rounds Resist Energy Electricty - 31/1500 rounds Resist Energy Cold - 30/1500 rounds Resist Energy Acid - 29/1500 rounds Resist Energy Sonic - 28/1500 rounds Herosim - 27/1500 rounds Protection from Evil - 26/150 rounds Shield - 25/150 rounds Polymorph into a Pixie -24/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 17/150 rounds 7 extra images Haste on all (but Xenia) - 6/15
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Xenia (AC27, HP86/86) Sunday January 11th, 2009 7:41:35 AM
This won't do no more good here in this magic quiet. the rogue thinks to herself. She slips it back into her haversack as she glides above the deader, following him about the room with her mobile blanket of magicker stopping Silence.
Note: Ready Action. Move with Lich2 when he moves.
Rolls and Actions Hide 54 (+20 w/Invisibility -5 for Full Movement) Put away wand, and Ready Action
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blinking (End r27)
Position: Dependant on Position of Lich. Preferably 10ft up and in the square directly to the northeast of Lich2, but may vary depending on physical barriers to the northeast of Lich2. Please adjust at your digression.
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
DM Post for BZ Only (DM SteveK) Sunday January 11th, 2009 9:38:34 AM
I found the Centaur prophesy...
Highlight to display spoiler: { She begins the spell, but then shudders and a starry field looks out of her wide eyes. This does not appear to be the spell you were expecting.
"Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For..."
And the centaurs' eyes return to normal as she slumps in exhaustion.
For the one before, it wasnt a phrophesy, rather an extended dream-state, so it isn't very compact. Peerimus and Firngear experienced a time when the Migration had already happened, the dwrarf/elf war was over, and the Star Mage Tower was destroyed, and the PCs had thier retirement dreams come true. This was done from the Chaos Adversary to keep the CoC from continuing thier current quest. No details on HOW those events came to pass...}
Posting Report for Children of Chaos - (DM SteveK) Sunday January 11th, 2009 8:06:42 PM
DM BZ MTWTFS
DM BZ XXXXX-5 Posts = 100% (Saturday Post for next Monday)
The Children of Chaos continue to battle thier way up the Hook City's Star Mages Tower towards a mad wizard who is trying to siphon all magic into himself. Will they make it in time?
One hiccup with Ted's internet, but all told, terrific posting!
SteveK
Jurgen [AC: 22 - HP 90/90] Sunday January 11th, 2009 10:41:27 PM
After spending far too much time considering and planning how he would climb over the Wall of Force, Jurgen takes the easy route and starts to cast Polymorph. His first thought is a Will-o'-wisp, but he realizes that in his exhausted state that he would be unable to even get up off the ground. Instead he matches Angus and becomes a pixie. Fortunately for Jurgen, he no longer has anything to carry and his very weak state doesn't bother him too much [Strength of 1, at the moment].
Taking his very small body upwards, Jurgen flies over the walls of force to I29.
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Monday January 12th, 2009 8:08:06 AM
Peerimus and Yorrick remain where they are, the walls of Force have effectively taken them out of the combat. A small price he thinks, given the undead things are now seperated and the rest can bring them to destruction one at a time.
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.6/150 minutes Yorrick and Peerimus Protection Fire 143.7/150 minutes 133/150HP Peerimus Freedom of Movement 144.8/150 minutes Protection from Lightning 144.9/150 minutes, Fire Seed Single Acorn 148.0/150 minutes Yorrick Animal Growth 146/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing, fly, prayer d20+19=33 ; Monday January 12th, 2009 9:27:46 AM
Rash points a finger at L2 and brings down a column of fire and holy magic on its evil head, (ooc Maximized flame strike from incense of meditation) doing 90 points of damage to the lich (reflex save for 1/2 damage is 23)
Rash will then move towards L3 preparing to engage it next round moving to n30
Reminder!!! Group has a prayer spell on!!!
spells cast for combat: true seeing 48/150 rounds freedom of movement 37/1500 rounds Haste from Angus 6/15 rounds Prayer on the group 4/15 rounds. Fly 2/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Firn'gaer - AC17, HP 61/97, CL14; See Invisibility, SR18, Tongues d20+20=25 ; 10d6=29 ; Monday January 12th, 2009 9:58:49 AM
Firn'gaer draws his Staff of Fire as he moves to E27. He casts Fireball from the staff. He targets E/F-35/36 with the fireball hoping to catch both both L1 and L2 in the area of the flames.
Fireball: damage 29, Reflex save DC21
Lhari (2/6 charges remaining for day)
Black Tentacles (9/12): Grapple against L1 - DC25 Wall of Force (Lhari - 11/13) Wall of Force (Firn'gaer - 12/14)
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str ,Prayer d20+28=43 ; d10+14=21 ; Monday January 12th, 2009 6:02:56 PM
The dwarven warrior feet touch the ground as he levitates down to the floor ........ " lets pound der bones to power brother "
Shield up and stone sword unsheathed .(lets charge these crypt loungers" growls... Kazak as he advances side by side with Durgan to the nearest lich ....(range ?? i don't have access to the map )
1st swing d20+28=43 damage d10+14=21 !!
ooc: assumed had to move before attacking so only took one swing
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane Prayer( from Rash Trinka)
Durgan AC 35(36) Hp 204/212 d20+26=39 ; d8+8=14 ; Monday January 12th, 2009 8:34:31 PM
"I'm right with ye brother. Let's get him before he shoots out anymore durned spells."
Actions: charge lich3 and attack attack = 39, damage 14
Active Effects: message -hours dodge feat on lich3 stoneskin -DR 10/adamantine, 108.0/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 27/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, 11/14? rounds remaining levitate- 29/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. ?/15 rounds remaining -2 AC from charging
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower-fourth floor round 27 [DMBZ] d20+7=21 ; d20+15=19 ; Monday January 12th, 2009 9:05:32 PM
Xenia follows lich2 when it moves, keeping it covered with magical silence.
Angus shoots scorching ray at lich1 damaging it with fire. (need SR roll next time please) undead, no crit. Angus determines one of the liches cast disintegrate at the wall of force trapping it. The other lich was blocked by the silence and its' spell failed.
Jurgen polymorphs into a pixie and flies over the wall, hoping to aid where he can.
Peerimus and Yorrick remain trapped behind the wall, and they watch the battle unfold.
Rash drops a flame strike on lich2, ending the miserable creature's existence. (save =21)
Firn'gaer also hits lich1 with a scorching ray, finishing it off. (SR check next time please)
Kazak takes advantage of the haste to circle around behing the lich, then gets in a good solid hit, but the hit is deflected by the lich's mirror image spell
Durgan charges the lich, and connects with another solid hit, also negated by an image. Only three images of the creature remain...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ lich3 tries to cast a spell defensively to avoid having it disrupted by the warriors around it, but after watching its' two comrades destroyed by fire within a few moments of each other, it is unable to maintain the concentration needed. A good spellcraft check identifies the lost spell as cone of cold.
clay golem 1 AC? Hp -50+/? down clay golem 2 AC? Hp -100/? down lich1 AC23 Hp 48/74 grappled, down lich2 AC23 Hp 74/74 mirror image, down lich3 AC23 Hp 74/74 mirror image- 3 images remaining, spectral hand, levitate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the EVOCATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Rash Trinka ac 37 113/130 hps freedom of movement, true seeing, fly, prayer haste d20+15=26 ; d20+15=26 ; d20+10=12 ; d20+5=23 ; 2d4+19=23 ; 2d4+19=21 ; 2d4+19=27 ; 2d6=6 ; 2d6=6 ; 2d6=8 ; Monday January 12th, 2009 10:24:24 PM
Rash with her true seeing spell on has no trouble with the mirror image spell and strikes using a power attack with her falchion using a +5 power attack. She sighs at the lack of power and misses her combat buff spells but still feels like she has done enough to cause the undead some discomfort
Hit ac 26 for 23 + 6 holy weapon = 29 - 15 damage reduction= 14 Hit ac 26 for 21 + 6 holy weapon = 27 -15 damage reduction = 12 Hit ac 28 (possible critical but assuming undead it doesn't get critical) 27+ 8 holy damage = 35 - 15 damage reduction is 20 Total damage is 46
true seeing 49/150 rounds freedom of movement 38/1500 rounds Haste from Angus 7/15 rounds Prayer on the group 5/15 rounds. Fly 3/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast * denotes domain spell
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.5/150 minutes Yorrick and Peerimus Protection Fire 143.6/150 minutes 133/150HP Peerimus Freedom of Movement 144.7/150 minutes Protection from Lightning 144.8/150 minutes, Fire Seed Single Acorn 147.9/150 minutes Yorrick Animal Growth 145/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
Angus AC 27 HP 66/66 Tuesday January 13th, 2009 12:55:11 AM
Angus is pleased to see two liches drop and the third in trouble.
Angus nods to Jugen at his pixie form.
Angus uses his arcane sight to look for the Liches life vessles.
Trace (94/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=30 ; d20+28=43 ; d20+23=40 ; d20+18=23 ; d8+7=15 ; d8+7=8 ; d8+7=14 ; d8+7=13 ; 2d6=2 ; 2d6=12 ; 2d6=5 ; 2d6=9 ; Tuesday January 13th, 2009 2:04:54 AM
I think we can start dropping these walls. Anyone need healing?
Trace fires four arrows at lich 3
hit ac 30 15 hps 02 holy = 17 hps hit ac 43 08 hps 12 holy = 20 hps hit ac 40 14 hps 05 holy = 19 hps hit ac 23 13 hps 09 holy = 22 hps
total dmg 78 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Xenia (AC27, HP86/86) Tuesday January 13th, 2009 9:05:29 AM
Down, down ... and ... down. Three down. These Chaos Guys don't mess around.
Xenia slips the arrow with the Silence spell on its fletching into her haversack. Sound returns. The voices of the Chaos Guys. The crazed squishy sounds of the rubbery tentacle magic.
"I'm good, Elfie. No healing needed here." The rogue slips out of the shadows, but, still Invisible, her voice comes from thin air. "Xenia, checking in."
"While you guys climb over them invisible walls, I'll give these Magic Deaders a once over. See if they have any good stuff."
"Did you tell 'em what I said, Angus? 'Bout the Angel Thinger upstairs?"
The bodies of the liches seem to move on their own as the invisible rogue goes quickly through their possessions. Its easy when you know where to look.
Rolls and Actions Search 30 (Taking 10 for bodies of Liches for Good Stuff)
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69)
Position: Probably end up at E33, searching Lich number 1 last.
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Firn'gaer - AC17, HP 61/97, CL14; See Invisibility, SR18, Tongues Tuesday January 13th, 2009 2:19:09 PM
"Lhari, Trace is right. Can you dismiss your wall?" Firn'gaer dismisses the wall he cast.
Lhari (2/6 charges remaining for day)
Black Tentacles (8/12) Wall of Force (Lhari - 11/13) - Dismissed Wall of Force (Firn'gaer - 12/14) - Dismissed
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Jurgen [AC: 22 - HP 90/90] 3d8+5=19 ; Tuesday January 13th, 2009 2:21:52 PM
Jurgen flies over to Rash, using yet another charge from the Cure Serious Wounds wand, and healing the cleric [19 hp]. "Good job, Rash. Your help has been greatly appreciated." He adds with a smile, before flickering around the room with his pixie wings. "You too, Angus and Xenia."
"The phylacteries are a problem we'll have to deal with later. I would rather Liches free than a new, insane, Power. Perhaps the Tower will be able to help us with that, later..." Jurgen says the last with a bit of hesitance, uncomfortable at the possibilities in front of the group. Knowing the future, even in random glimpses, was dangerous. A risk the Children were forced to take, perhaps, but Jurgen didn't like it. How did you interpret events? And was there a chance them? What if the Children were walking straight into the trap. "Knowing there is a trap..." He whispers to himself.
When Xenia mentions the "Angel Thinger" a brief rage comes over Jurgen. His wings start him towards the stairs before he controls himself. There was no way there was really a celestial upstairs. It would be insane for the wizard to capture one. But if it were an illusion, it would be easy enough for the Children to disprove... He continues flying over towards the stairs, the little pixie wings limping him towards them. Words of celestial run through his mind, as he tries to recall the right things to say. The quiet mutterings of a pixie practicing celestial can be heard. If it looks like the group was headed upstairs, Jurgen gives a slight turn to Peerimus and asks quietly. "Can I be among the first to go up?"
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Xenia (AC27, HP86/86) Tuesday January 13th, 2009 3:39:04 PM
2nd Post:
"Thanks, Armored Guy." At the sound of her name, the dark rogue looks up briefly from her task. (Not that you could see her, though, being 'nvisible and all.) "You're ... um ... Jurgen. Right? I noticed Peerimus calling you that."
"What trap you talkin' 'bout?" she asks, proving that no matter how quietly you whisper to yourself, don't do it 'round a Spy Girl if you don't wanna be overheard. (Listen 32)
Rolls and Actions Search 30 (Taking 10 for bodies of Liches for Good Stuff)
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69)
Position: Probably end up at E33, searching Lich number 1 last.
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str ,Prayer Tuesday January 13th, 2009 5:42:37 PM
As Rsh Trinka finishes oof the last lich ..... Kazak heads towards the stairs that lead upward .... but stops at the steps ...." whats da plan for taking da next level ? .....we gotta keep moving ... can't let Dar da magicman get to comfortable ... we need to keep da pressure on him ..."
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane Prayer( from Rash Trinka)
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste *second post* Tuesday January 13th, 2009 5:47:34 PM
OOC this is assuming the lich is dead! Not sure if it is!
Rash says, "I do still have my true seeiing spell on. Let me take a look first to make sure that we aren't dealing with an illusion. They do seem to like to bait their traps."
Jurgen [AC: 22 - HP 90/90] Tuesday January 13th, 2009 7:46:16 PM
When Kazak mentions the wizards name, Jurgen flies towards the dwarf with all due speed. "Do not say his name! Gargul himself wouldn't say it! If the God of Death himself was wary of speaking that name, then we should be just as afraid!" His little pixie head looks like it is going to explode.
After an intense stare at Kazak, he turns towards where the voice of Xenia came from. Unable to see her, Jurgen talks to the air. "Yes, I'm Jurgen. As for traps... Unfortuantely, I'm not talking about the kind you can disarm. I just hate prophecies. That's all. Knowing the future is the worst kind of trap I know of..."
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Tuesday January 13th, 2009 8:07:36 PM
Peerimus stands calmly and as the walls go down, he moves towards the stairs, "Fast as you can Xenia, we're moving up, don't be too long." Peerimus is moving straight towards the next flight and apparently not waiting.
"Jurgen. Angus goes first. We want his eyes up there soonest. You can move directly behind. the rest of us as before. No one runs in and no one just opens fire." Peerimus inhales as if he is about to add a great deal more, but then simply bites his cheek and exhales instead. Yorrick moves directly behind the druid with a grunt.
Spell list 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.4/150 minutes Yorrick and Peerimus Protection Fire 143.5/150 minutes 133/150HP Peerimus Freedom of Movement 144.6/150 minutes Protection from Lightning 144.7/150 minutes, Fire Seed Single Acorn 147.8/150 minutes Yorrick Animal Growth 144/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
Durgan AC 35(36) Hp 204/212 d20+26=35 ; d20+21=36 ; d20+16=20 ; d20+26=34 ; d8+8=11 ; d8+8=15 ; d8+8=15 ; Tuesday January 13th, 2009 10:05:38 PM
Durgan attacks the lich with his warhammer, making sure the creature stays down.
Active Effects: message -hours dodge feat on lich3 stoneskin -DR 10/adamantine, 108.0/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 27/30 rounds remaining haste - +1 attack, +1 dodge AC, +1 reflex saves, +30 speed, +1 attack, 11/14? rounds remaining levitate- 29/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. ?/15 rounds remaining -2 AC from charging
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower-fifth floor round 29 [DMBZ] Tuesday January 13th, 2009 10:30:21 PM
Rash ignores the images and strikes the lich several times.
Angus look around for the liches' phylacteries, but finds nothing that would likely qualify.
Trace puts four arrows into the lich, the first three destroy images, but the last one hits. The arrow itself does not damage the creature, but the holy energy washing out from it does. The lich convulses and crumples to the ground.
Xenia puts away the silenced arrow, and checks to see if there was anything worthwhile on the liches. She finds several things which are probably valuable and maybe magical. She thinks she has found everything, and a quick check by Firn'gaer and Angus' ability to see magic auras confirms it.
Firn'gaer and Lhari drop the walls of force. Everyone is able to cross the room freely now.
Jurgen cures Rash, then becomes agitated and anxious to get to the next floor when he hears about the celestial creature there.
Kazak gets ready to move, not wanting to give the wizard Dar any breathing room.
There is some wory about uttering the wizard's name aloud. Now what was it Gargul said exactly?...
Durgan makes sure the lich is staying down, then moves to the stairs by his brother.
Peerimus waits until the searching is finished, then gets everyone moving for the next floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You reach the next floor, identified by Firn'gaer as 'divination'. There is indeed a celestial creature here. Those who are familiar with such creatures would identify it as a ghaele eladrin. It resembles a radiant female elf. She is kneeling on the floor, with her head sagging. As you get closer, you discover that she is not dead, but merely asleep? Suddenly, she opens her eyes, which are glowing with a strange magical light and looks up.
"The Children will come...", she whispers but the words seem not her own. Then she continues, quietly at first then getting louder. The words come out less as speech and more like a chant.
"Children of Chaos, hear our plea The signs are there for those who see Tower of Light with anger will leave Noble Race hammer and bow will cleave Gates be many, gates be none Before the Great Migration is done Yet beware the side that seeks not change For..."
Then she is finished. She slumps again for a moment, blinks her eyes, and then the glow is gone. "Who are you? Where is the wizard?"
OOC- advanced an extra round for the searching and moving to next floor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the DIVINATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. -no map this round. Assume all party is near the eladrin. Otherwise state position.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste *second post* d20+19=31 ; 2d8+10=18 ; Tuesday January 13th, 2009 10:41:58 PM
ooc disregard and delete the above post please. BZ beat me by 20 seconds
Rash decides to let the party leaders deal with the angel. She takes a hard look around the room with her true seeing spell and then walks over to Firn'gaer and reaches out and touches him saying, "Let me cure your wounds brother." (ooc not sure if I need to beat his spell resistance but rolled just in case. Rolled a 31)
Rolled a cure moderate roll giving Firn'gaer 18 hitpoints back. Burned Status to do it.
Rash says, "Talk fast Peerimus, I have spells dwindling away and I think we are going to need them in the future."
true seeing 51/150 rounds freedom of movement 40/1500 rounds Haste from Angus 9/15 rounds Prayer on the group 7/15 rounds. Fly 5/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Trace (94/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+12=18 ; d20+17=31 ; d20+30=37 ; d8+7=8 ; 2d6=3 ; Wednesday January 14th, 2009 2:00:37 AM
Trace flies up behind the brothers at a central point of the group, floating in the air Trace keeps his head on a swivel and checks for danger lurking near. With bow ready Trace will ready a shot for any danger that attacks or begins casting a spell on them.
spot 31 listen 18 attack , hit ac 37 8 hps damage, 3 holy = 11 hps total
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Jurgen [AC: 22 - HP 90/90] Wednesday January 14th, 2009 2:33:44 AM
"The Children have come..." Jurgen speaks, not necessarily to the eldrin, but more to the force that was channeling the prophecy. Then, he does speak to the eldrin in Celestial.
"I am Jurgen, a paladin of Domi. And we are the Children of Chaos. Gargul has called after us to eliminate the wizard. He is on the floors above us." He stops the flowing, almost sing-song language of celestial and moves to common. Part of him wants to remain with in the divine presence, but he knows the group has to get up the tower as fast as possible. "It is likely he knows we are here after him, but speed is probably important anyway. Can we help you, in any way? Or should we go upward and return for you if we succeed?"
Xenia (AC27, HP86/86) d20+9=13 ; Wednesday January 14th, 2009 10:17:49 AM
Prophesies? Knowing the future? Huh? Whazzat? The dark rogue tips her head to one side, a sure outward sign of a mental shrug. These Chaos Guys get themselves into some weerdo stuff. Probs best not to pursue it now, though. That Jurgen guy looks to be an intense sort of excitable type.
Upstairs, Angel Girl wakes up, and more weerdness ensues. Whazzat? Where's the Wizard? Whazzat!?! The dark girl rolls her green eyes, a sure outward sign of a mental throwing up of hands. "Pay no attention to the man behind the curtain," she whispers under her breath.
"Hiya." Xenia gives her signature hand wave to Angel Girl before realizing that she's invisible. "Um ... You can't see me, but I'm Xenia. Alexandria Merryman Next, Miss Angel, and I'm with these guys. First, I gotta say, that I'm kinda lost. That is to say, I'm not really sure what's going on either. Like you, I mean. But, I met these guys 'afore, and they come to me to be good folks. They're fighting their way up this tower for some reason, and I gotta believe that it's a good one."
"I guess what I mean to say, in the end, you know, is, well, we can, maybe help you, like Jurgen says, and I was thinking that you could maybe help us too. I mean, you look like you can fight and do magic and stuff. Would you come with us? Would you help us fight our way to the top of this tower?"
Rolls and Actions Diplomacy 13 (for the request. not very likely.)
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69)
Position: Not Applicable.
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Angus AC 27 HP 66/66 Wednesday January 14th, 2009 10:31:09 AM
Angus will comment to Xenia "I relayed the message, but we were a bit busy with the liches to take a look at what you found."
Once up stairs Angus again comments to Xenia "And look what you did find. Very interesting Conduit."
All eight pixie Angus's will bow to the "elf" and squeek "I am Angus Deminoff. Who are you and how did you find yourself in the Star mage Tower? Are you injured or need assistance as we may be able to render aid as well?"
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str ,Prayer Wednesday January 14th, 2009 7:41:46 PM
"All .. right ... all right ... i won't say dat wizards name again " growls Kazak " as he aits the groups next move .....
Taking Peerimus's cue ... the dwarven warrior trudges up the stairs after Angus and Jurgan ....stopping as some of the Children of Chaos talk to the angel .....looking impatient ... the dwarf growls "Grrrrr"....we should keep moving .... no rest till we finish da task "
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane Prayer( from Rash Trinka)
Firn'gaer - AC17, HP 79/97, CL14; See Invisibility, SR18, Tongues Wednesday January 14th, 2009 9:45:01 PM
Before ascending to the Divination floor, Firn'gaer casts Polymorph into Lhari to recharge the staff to full power.
Firn'gaer listens to the others speak to the outsider. He focuses on the magic in the area. Using his Arcane Sight he scans the room for magic other than what is carried by the group. He wants to make particular notice to magical traps that might be set.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
The Star Mages Tower-fifth floor round 30 [DMBZ] Wednesday January 14th, 2009 10:38:11 PM
"Thank you Jurgen, paladin of Domi", the eladrin replies. "But perhaps I can help you instead. And greetings to you all, Children of Chaos. Some new faces I see, and some old as well, alas such is the nature of Chaos."
"Have faith Xenia, for though Choas flows strongly with them, their hearts are pure. And when I look at you I see..." The eladrin stops. "You will see soon enough. It is not for me to say."
The eladrin turns to talk to Angus with an amused expression played out upon her face. Smiling, she says to Angus, "The wizard you seek brought me here through the gate upstairs. Though unknown to him, I came willingly as a servant of the Powers to aid you. And aid you I shall. I offer my powers of healing, and some of you look as though you could use it. After that, I believe my part in this tale is at an end." smiling "For now".
OOC- The eladrin has a number of healing spells available including restoration(fatigue or exhaustion) and heal. Please speak up with any requests, but note each spell cast uses up a round.
Firn'gaer does not notice any magical traps in the area.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the DIVINATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. -no map this round. Assume all party is near the eladrin. Otherwise state position.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Trace (94/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+12=14 ; d20+17=24 ; d20+30=48 ; d8+7=13 ; 2d6=9 ; Thursday January 15th, 2009 3:28:23 AM
Trace continues his watch for the group , listening and watching, waiting to stop any that advances.
spot 24 listen 12 attack , hit ac 48 13 hps damage, 9 holy = 22 hps total readied shot
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Angus AC 27 HP 66/66 Thursday January 15th, 2009 9:37:58 AM
Angus and his 7 pixie images simile back at the elf "You are very kind to offer help. What is your name? Can we escort you back to the gate if that is your means to go home?"
Angus will wait for answers from the elf before continuing. "Do you know anything about this wizard that brought you hear? Do you know why he brought you hear as I doubt his original plan was to assist those that wish to stop him?"
Angus continues to hover.
4 rounds off spells - Will update this weekend as I am on the road.
Xenia (AC27, HP86/86) Thursday January 15th, 2009 9:42:19 AM
You will see soon enough? It is not for me to say? There's a funny feeling when Angel Girl looks at her. It's like she can see her. With the Invisible magic on even. More than that. It's like she can see through her and into her, like she was all transparenty. This Southern Place is really weerdo land. No wonder the Chaos Guys are the way they are.
"Powers?" Of the many semi-hysterical thoughts that roll through the dark girl's head, this one she speaks aloud. "What powers? What's a power?" she asks from out of the thin air of her invisibility. Xenia throws up her invisible hands in frustration. No eye-roll this time. This time the full deal.
"I'm fine, Ma'am. Thanks for the offer of healing." The rogue's voice carries an edge of control, suppressing her feelings of frustration upon being thrown into this Situation Of Extreme Difference and her worry at having left the Shields in such a dangerous spot. Wynn would have no idea what had become of her. He'd be worried. The rogue bites at her full dark lips with her white even teeth.
"Um ... I'm gonna take a sneaky peek up to the next floor, 'kay? I'll report back to Angus." She folds her arms to her sides and arrows up the stairs.
"Sooner we crack this tower thing the better, Angus."
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69)
Position: Flying in Stairwell, poking head up.
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste Thursday January 15th, 2009 11:02:00 AM
Rash Trinka says, "If she can heal the exhaustion of the dwarf, that would be good. (Can't remember who is still exhausted) but we must keep moving before our enemy devises more traps and other nasty surprises."
Rash also turns to Xenia and says, "Let me follow behind you sister. While I can't match your sneakiness, I might be of aid in ferreting out magical traps and seeing through illusions."
Rash will give Xenia room but will follow behind both guarding her back and looking for anything sneaky with her true seeing spell. She will fly so not to make noise walking.
true seeing 52/150 rounds freedom of movement 41/1500 rounds Haste from Angus 10/15 rounds Prayer on the group 8/15 rounds. Fly 6/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Jurgen [AC: 22 - HP 90/90] Thursday January 15th, 2009 7:28:05 PM
Nobody needs to ask Jurgen if he is still exhausted. He looks tired to his very bones. "Do you have a name that we can call you by?" Jurgen asks, while deciding whether it was worth the time wasted to have the celestial heal him.
Jurgen will also ask for a Heal spell to rid him of his exhaustion. "I'll go last and you can all go ahead of me, if you need to. I can catch up." And, in the meantime, he pulls out a scroll of Heroism and casts it on himself.
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Kazak - Ac 30 Hp 174/184 Resist energy-fire 30 pts , Haste Bull str ,Prayer Thursday January 15th, 2009 8:10:05 PM
The dwarven warrior gives a respectful nod to the angelic creature ....then looks at his friends ..... scuffing his boots on the floor ... then tapping it impatiently ..... he growls
" times awasting ....can't let dat un-named wizard " as he looks at Jurgan " any more time ..... we need to keep da pressure on .... no rest for dat wizard " ...... as Kazak edges towards the stairs and peeks as Xenia scouts ahead ..... " be careful " whispers Kazak
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane Prayer( from Rash Trinka)
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Thursday January 15th, 2009 10:19:53 PM
Satisfied that there are no traps or other magic of interest, Firn'gaer will ask to be healed of his remaining injuries. "Let's hope we get to the top without much more resistance because I don't have much left that would be useful."
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 3d8+5=12 ; 3d8+5=20 ; 3d8+5=17 ; Thursday January 15th, 2009 10:37:07 PM
Peerimus stands silently for the most part. Angels were not within his realm of expertise. Jurgen could handle that mantle, but move on they did need to do. Peerimus nods to the Eladrin as she offers help and lokks a bit sideways to Jurgen, but says nothing to him. "Your offer is appreciated." Peerimus eyes catch Kazak and Durgan. "Kazak, the Heal Spell, Durgan and Yorrick for the restorations. Jurgen if need be have a Restoration placed on you to remove the fatigue, and then we move."
Looking to the others, While the Eladrin casts the spells, anyone with wounds should see me and I can cure them. Peerimus pulls out a wand and touches Trace curing him [Heal 12] So theorhetically Firngaer and Kazak get healed as well. [Firn Heal 20 Kaz 17] Total actions 3 rounds
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.1/150 minutes Yorrick and Peerimus Protection Fire 143.2/150 minutes 133/150HP Peerimus Freedom of Movement 144.3/150 minutes Protection from Lightning 144.4/150 minutes, Fire Seed Single Acorn 147.5/150 minutes Yorrick Animal Growth 143.7/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Peerimus and Yorrick fatiuged. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued
The Star Mages Tower-fifth floor round 35 [DMBZ] Thursday January 15th, 2009 10:38:51 PM
edit- for Peerimus post.
The eladrin gladly heals the party, taking care of fatigue and wounds with her spells. Firn'gaer, Kazak, Peerimus, Yorrick and Jurgen all receive heal or restoration spells.(Durgan already healed by Rash) She smiles as she informs Angus that she believes the wizard intended to torture her for information. "But your arrival changed his plans and he forgot about me. I will not travel back through the gate, I have another destination in mind. Fare well Children of Chaos and may the Powers bless you."
Xenia and Rash are impatient and scout ahead. Xenia pauses at the top of the stairs as she surveys the room and immediately spots two creatures on patrol. They resemble giant floating eyes, with many waving eyestalks waving about on their heads. They circle the room on patrol, and every so often they stop suddenly as if examining something on the floor.
Xenia is about to report back when Rash comes up behind her and sees through the clever illusion. The beholders are just illusions. Very clever illusions. As Xenia and Rash watch, they notice there is a repeating pattern to the 'beholders' behavior that the illusions repeat over and over as they circle the room.
There are no other creatures present. A strange scraping noise can be heard coming from the next floor up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ILLUSION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. -no map this round, on the move.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 204/212 Thursday January 15th, 2009 10:48:33 PM
"Were all healed up? All right then, let's get moving eh?" Durgan stomps over to the stairs plate mail and weapons clanking loudly as he moves. He waits to hear from the scouts remaining ready to charge up the stairs if need be.
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 107.0/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 22/30 rounds remaining haste - expired levitate- 24/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. 2/15 rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste Thursday January 15th, 2009 10:49:00 PM
Rash taps Xenia on the shoulder and says, "The beholders are illusions but there could be mundane traps set in the room. My spell would reveal any secret doors but I am not sure if it will find normal traps. Unless the wizard is trying to get us to waste our spells, I don't see much point in the illusions unless they are distractions for traps. This is your area of expertise I think. Do you want to go look around and make sure the others can safely pass while the angel heals the others?"
true seeing 53/150 rounds freedom of movement 42/1500 rounds Haste from Angus 11/15 rounds Prayer on the group 9/15 rounds. Fly 7/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste Thursday January 15th, 2009 10:50:16 PM
second post
If the group starts coming up the stairs while Xenia is searching, Rash will stop them and explain that the beholders are illusions.
Xenia (AC27, HP86/86) Thursday January 15th, 2009 11:16:52 PM
Note: In order to tap Xenia on the shoulder, you need to hit a Spot DC of 34.
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Friday January 16th, 2009 12:23:43 AM
Trace bows his head to acknolage the angle and then moves up in postion behind the brothers for support. "Ready"
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Xenia (AC27, HP86/86) d20+20=30 ; Friday January 16th, 2009 8:51:55 AM
"Sure, um, Rash. I'll give the place a good check. Go back and tell the others that I'm gonna clear a path straight across the floor to the other stairs. That's the only path that's sure, though. They start wandering to the sides, they're on their own."
"Also, tell, 'em to wait here, 'kay? You wait too. I'm hearing stuff from next level up. A strange scraping noise. I'll report back through Angus."
Floating straight across the room at five feet above the ground, Xenia keeps her eyes open for traps. Then, rising up through the next set of stairs, the rogue pokes her head up once again for a look around, relaying what she finds to Angus through the Message spell.
Peerimus agrees with Xenia as the Message gets relayed back. A final nod of thanks to the Eladrin and he gestures for Durgan and Kazak to move up the stairs. "Though I am not for being bunched at the top of this stair. Xenia has a straight path cleared to the next stair. Kazak go out about halfway, Durgan 10' behind him. Then Jurgan, Rash and myself. Those with flying, stake out a spot above one of us. So when we get the clear or other word from Xenia, we'll be moving all the much faster."
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.0/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 144.2/150 minutes Protection from Lightning 144.3/150 minutes, Fire Seed Single Acorn 147.4/150 minutes Yorrick Animal Growth 143.6/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste Friday January 16th, 2009 10:41:02 AM
ooc Rash is already up the stairs
Jurgen Friday January 16th, 2009 8:29:02 PM
Jurgen follows with the group, flying above but still in the position Peerimus asked. He feels awkward in the air, with the spellcasters and not down with the fighters, but for now he keeps his pixie form.
(I'll calculate spells and everything this weekend. Busy night for moi!)
Angus AC 27 HP 66/66 Sunday January 18th, 2009 9:52:50 AM
Angus bows to the elf "Thanks for the assistance to my new friends, but I still want to know your name." Angus will wait to hear the name before moving on.
"You are very powerful to have been captured. What information could you know that the Wizard need so badly? We may be able to use it to our advantage?"
After speaking with the elf, Angus will move up to the next level and comment to Rash.
"Nice job on spotting the illusions. Those are well done."
Flying quickly Angus will take up his postion at the back of the group 15 feet up.
Mage Armor - 15 hours Resist Energy Fire - 39/1500 rounds Resist Energy Electricty - 38/1500 rounds Resist Energy Cold - 37/1500 rounds Resist Energy Acid - 36/1500 rounds Resist Energy Sonic - 35/1500 rounds Herosim - 34/1500 rounds Protection from Evil - 33/150 rounds Shield - 32/150 rounds Polymorph into a Pixie -31/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 24/150 rounds 7 extra images Haste on all (but Xenia) - 14/15
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Haste Bull str ,Prayer Sunday January 18th, 2009 11:11:02 PM
The dwarven warrior nods aknowlegment to Peerimus ..... and heads up the stairs ahead of Durgan ....stopping halfway up as directed .... Kazak peers forward trying to see whats ahead with out much luck .... then raises himself on his toes hoping for a better veiw ...... but settles for word to reach him from Rash and their new scout Xenia .....
Taking a moment to switch the scarab and his amulet .... hopefully no more golems are ahead
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer) Bull str - (potion) Scarab of golem bane Prayer( from Rash Trinka)
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Monday January 19th, 2009 3:00:25 PM
Firn'gaer moves up to the next level along with the others.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
The Star Mages Tower-fifth floor round 36 [DMBZ] Monday January 19th, 2009 4:55:20 PM
Rash identifies the beholders as illusions allowing the party to bypass them. they were no doubt here to slow you down.
Xenia makes her way across the floor looking for traps and finds nothing. The path to the next floor is clear.
Peerimus gets everyone organized again and sets the order for traveling cautiously to the next floor.
The eladrin smiles at Angus. "I don't know what he wanted, he never had the chance to question me.When next we meet, you may call me Aria." The eladrin goes down the stairs, leaving the same way you came.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Xenia scouts ahead, trying to find the source of the noise. Upon reaching the next floor, she sees a large gate that the wizards used for practice, and also as Firn'gaer can tell you, to travel from one Star Mages Tower to another. The gate is glowing, and Dar must have left it turned on. From her hiding spot near the stairs, Xenia can see a large clawed hand sticking out of the active gate into the room. Its' claws scrape across the floor as if the creature is trying to use the stone floor to pull itself through into this world. Xenia can tell it hasn't succeeded yet, but it is making progress. Soon a pair of horns appear...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the CONJURATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. I will send empty room with gate, please put position you move to in your post as you enter the room.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Xenia (AC27, HP86/86) Monday January 19th, 2009 6:40:02 PM
OoC: Is there enough of the creature sticking out of the Gate to attack? I don't see any sign of the creature on the map.
Posting Report for Children of Chaos - (DM SteveK) Monday January 19th, 2009 7:03:52 PM
MTWTFS
The Children of Chaos have a small respite in the level of Divination by talking with an eladrin. Prophesies and support come for the CoC for the fight to come...
Will they make it in time?
SteveK
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer haste Monday January 19th, 2009 8:08:25 PM
Rash hurries up the stairs to support Xenia and sees the bad creature starting to come through the gate. "Firn'gaer! Get up here and close this gate quick!!! I don't think we want to fight this thing!"
Rash readies her sword and starts to advance on the beast scanning the area looking for illusions and traps.
true seeing 55/150 rounds freedom of movement 44/1500 rounds Haste from Angus 13/15 rounds Prayer on the group 11/15 rounds. Fly 9/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Angus AC 27 HP 66/66 Monday January 19th, 2009 8:39:31 PM
OOC: Haste is Over!
Angus bows again to Aria "Have a safe journey. I hope we do meet again."
Angus and his seven mirror images start to move up to the next level, but he waits for more ground pounders to advance in front of him.
Mage Armor - 15 hours Resist Energy Fire - 40/1500 rounds Resist Energy Electricty - 39/1500 rounds Resist Energy Cold - 38/1500 rounds Resist Energy Acid - 37/1500 rounds Resist Energy Sonic - 36/1500 rounds Herosim - 35/1500 rounds Protection from Evil - 34/150 rounds Shield - 33/150 rounds Polymorph into a Pixie -32/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 25/150 rounds 7 extra images Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
The Star Mages Tower-fifth floor round 36 [DMBZ] Monday January 19th, 2009 8:49:57 PM
OOC- I did not put the creature on the map as it is not technically in the room. You can attack it if you want, but it will be partially shielded due to most of its' body is still on another plane. Other options besides fighting could be available...
Durgan AC 35(36) Hp 212/212 Monday January 19th, 2009 8:54:59 PM
Durgan grunts as he pushes his way past Angus. "Whatsa matter wizard? Scared? Hehe. Don't worry me and me brother will protect ye. Come on Kazak, Let's go see what miss sneaksy found."
Actions: Move up to room and provide a barrier for the squishy party members to stand behind.
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.9/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 22/30 rounds remaining levitate- 23/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. 1/15 rounds remaining
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Xenia (AC27, HP86/86) Monday January 19th, 2009 9:37:01 PM
"Um .... Angus ... There's sump'in bad coming out of a hole up here. Tell the guys. There's sump'in bad coming out of a hole up here. It's got horns. And it's got a big big claw."
The dark rogue draws a tanglefoot bag and then rises up to the ceiling, skirting the circumference of the room at ceiling height.
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69)
Position: N36 (20ft up)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+15=21 ; Monday January 19th, 2009 10:34:56 PM
Peerimus moves quickly as word reaches back to the group about something nasty coming through a gate. The druid may not be very knowledgable in such things, but he does know a fight with some extra planar creature is not in the group's best interest. Calling out to Firngaer, "Can you wall it off?" Peerimus knows gates are powerful magics, especially pernament ones like this one. The thought of trying to pernamently unmake it is terribly unlikely. A quicker solution needed to be found.
Peerimus glances upwards, even if Lhari and Firngear both could span the entire distance of the room the wall would only be 10' high. Whatever it is could probably get through. Peerimus begins casting, but can not overcome the Towers dampening field on his conjuration spell. "Blast." he mutters. "Everyone as fast as you can, get to the stairs. We will seal them behind us." [SNA VII via Transmute Metal to Wood Caster check 21 fails]
Peerimus heads for the stairs to the next floor.
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.0/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 144.2/150 minutes Protection from Lightning 144.3/150 minutes, Fire Seed Single Acorn 147.4/150 minutes Yorrick Animal Growth 143.6/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Angus AC 27 HP 66/66 Monday January 19th, 2009 11:06:43 PM
Angus hears Xenia's whispered plea "Xenia got a big nasty that sounds like an outworlder with horns and claws. Everyone get ready."
Angus looks down on Durgan from above and squeeks "No, not afraid. I work best when unmolested and it looks like you would do an excellent job keeping me free to do some hard hitting."
Angus flits after Durgan, but makes sure he hangs back to give Durgan room to use his weapon.
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str ,Prayer Monday January 19th, 2009 11:30:55 PM
"Hehehehe " laughs Kazak at the banter between Durgan and Angus ....as he rushes after his brother ...." just don't aim to low when we're in front of ya " growls the dwarf with humor in his voice....
His feet clattering on the steps ....Kazak does his best to keep up and to Durgans right side .... looking form a dwarven wall of steel as the reach the next level ......
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=40 ; d8+7=15 ; 2d6=4 ; Tuesday January 20th, 2009 12:15:58 AM
OOC: if haste is gone, anyone have one left? Trace needs it, wish i could have it on me forever.
no penalty on partial cover for Trace...........
Trace floats up with the others and pulls back on his arrow, if enough time, Trace will fire an arrow to may be slow the horned beast or push it back,
hit ac 40, 15 hps dmg, 4 holy = 19 total
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues d20+12=14 ; d20+12=20 ; d20+24=44 ; d20+10=19 ; Tuesday January 20th, 2009 1:10:54 AM
Firn'gaer reaches the top of the stairs as the cries for him to get his butt up there. He sees the creature starting to crawl through the gate. "Lhari, let's see if we can keep that think from entering our world."
Firn'gaer throws a targeted greater dispel at the gate itself, and Lhari (if willing) will place a wall of force just in front of the gate so that the creature becomes "stuck" and is unable to pull itself through anymore than it already has.
Knowledge check to see if Firn'gaer knows what it is by what is showing - KS (arcane) DC44, (planes) DC19
Wall of force (11/11 rounds) Greater Dispel fails.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
The Star Mages Tower-fifth floor round 36 [DMBZ] Tuesday January 20th, 2009 1:57:49 PM
OOC- hectic day today. Post may be late but I should be able to have it in by 10:00pm. Hopefully sooner.
From the corner of her sharp green eyes, the dark rogue spies the DM in a frenzy of Otherwise-Occupying-Activity. Quickly, before he can turn his attention back to the game, she goes for an illegal extra action, reaching inside her jet black doublet to secretly palm the Ultra Blastonic Demon Demiser.
Unfortunately, the Demiser, being a classic BFG, does not lend itself well to secret palming from doublet to hand, and the move is all but way too obvious. Xenia, caught in the act, gives a sheepish grin and slips the arm sized gun back into her haversack.
Rolls and Actions Initiative vs DM 21 Sleight of Hand 14 (Nat1)
Jurgen d20+19=32 ; d20+8=10 ; Tuesday January 20th, 2009 5:44:15 PM
Jurgen sees the gate and is tempted into dropping his Polymorph. Instead, he relies on Firn'gear to block it off. He looks over the gate while flying to the next set of stairs. He strains to think of whether, if the mages of the group pooled their resources, the gate could be shut down [Spellcraft Check - d20+19=32] [Arcane Knowledge Check - d20+8=10].
"Peerimus, what of the Star Mages below us? Whatever comes through the gate might go after them instead of us... That is a chance I'm not sure we can take."
The Star Mages Tower-fifth floor round 37 [DMBZ] Tuesday January 20th, 2009 9:41:28 PM
Rash readies for trouble.
Angus moves up, following the dwarf brothers.
Durgan moves up and readies to provide cover for whoever needs it.
Xenia prepares a stalling tactic.
Peerimus tries to summon some help but is stymied by the Towers' magic. Then he asks if anyone can wall off the gate to slow the demon down.
Kazak moves up alongside Durgan and asks Angus to be careful when aiming spells.
Trace asks for a boost from a haste spell if such is available. Then he plants an arrow into the demon's arm. If the arrow does any damage, the demon does not acknowledge it.
Jurgen worries about what will happen to the mages below if the party does not deal with the gate.
Firn'gaer comes upon this chaotic scene, and tries to shut the gate down with some dispelling magic, asking Lhari to seal it off with a wall of force if he fails. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Firn'gaer failed the dispel to shut down the gate. Lhari succeeds in dropping a wall of force in front of the gate. There is nowhere near enough room for the demon to get through. Firn'gaer is unable to discern the type of demon, but now that everyone is in the room, you can see beyond it through the gate. The scene must be something out of the Abyss. Hellfire gives the whole area an eerie red glow, and the heat there must be unbearable for mortals. The demon trying to get through the gate is not identified, but you can tell it must be very powerful. No less than 6 pit fiends hover behind it, waiting their turn to come through. Many dozens of lesser demons wait behind them. But none dare make a move while waiting for the one at the entrance now. It may even be a demon Lord.
"Sooooon. I will be there. Worship me and I will let you die in peace.........Resist me and I will consume your entrails for a hundred yearsssssssss..."
OOC- The wall is currently holding it at bay. What do you do? Do you proceed or deal with the gate now?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the CONJURATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. No map this round unless combat commences.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 212/212 Tuesday January 20th, 2009 9:45:32 PM
"Hmmmm. I seem to have left my demon stompin boots at home. Anybody got any ideas?"
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. 0?/15 rounds remaining- ?expired?
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer d20+15=30 ; Tuesday January 20th, 2009 10:29:22 PM
Rash looks at the others and says, "I don't feel like we should leave this at our back. I will also try and close the gate." Rash raises her hands and says, "The Powers of this land reject you! The powers of this land rise up and deny you. Stay you foul beast! Rash puts everything she has into the spell (adding in a hero point of +2 for a total of 32, 33 if prayer helps at all)
true seeing 56/150 rounds freedom of movement 44/1500 rounds Prayer on the group 12/15 rounds. Fly 10/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Angus AC 27 HP 66/66 Tuesday January 20th, 2009 11:00:50 PM
Angus looks at the scene and whistles a mornful note "That does not look like fun at all. We need to shut this thing down."
Angus and his pixie images watch and wait to see the result of Rash's greater dispel magic and he comment "Nice job and right on target too. What form you have girl. I will have to attempt that twirl at the end in the future as it was a nice touch."
Angus waits with his own greater dispel magic if Rash's fails or has no effect.
Mage Armor - 15 hours Resist Energy Fire - 41/1500 rounds Resist Energy Electricty - 40/1500 rounds Resist Energy Cold - 39/1500 rounds Resist Energy Acid - 38/1500 rounds Resist Energy Sonic - 37/1500 rounds Herosim - 36/1500 rounds Protection from Evil - 35/150 rounds Shield - 34/150 rounds Polymorph into a Pixie -33/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 26/150 rounds 7 extra images Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Jurgen Tuesday January 20th, 2009 11:00:54 PM
Any result of the Spellcraft or Knowledge checks? (Which were actually 34 and 12, I forgot to add Heroism)
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str ,Prayer Tuesday January 20th, 2009 11:09:14 PM
"Heh .... your teeth ain't big enough to chew on me ......ya ... horned beast " growls Kkazak
" Ccan the wall of force hold dem ?? ...if so i say we keep moving upward towards the wizard .... if we kill him it might close da gate ??? ... right ..??? he opened it ... if we kill him will it close da gate ??" inquires the dwarven warrior
The dwarf moves towards the stairs to climb upward to the next level .....
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Wednesday January 21st, 2009 3:36:09 AM
Trace waits for general direction from Peerimus on what direction they need to head.
"That thing looks strong, makes the dragon look like a dog digging in trash, I hate deamons, if we cant close the gate then I say we devise a battle plan, lay traps and surround the gate then drop the wall and destroy that thing.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Wednesday January 21st, 2009 7:22:52 AM
"Dealing with our real problem may very well deal with the gate" the druid says softly. Rash and Angus both cast thier most powerful dispels and the Druid winces. Two more things that will not be available to the group to try and stop the wizard. Problem was they were just as correct as he was. Use nearly all they had to take out this gate and the power coming through and they fail above. Leave this and use everything they had against the wizard and if what they can see comes through they fail a little later.
Peerimus speaks up in a loud voice. Xenia, If you cannot disable the gate!" Assuming niether spell just took it down.
"We move on! Our mission stands infront of us. If Able we come back to this and do what we may." Peerimus clenches his jaw, puts a hand on Yorrick and runs for the stairs up.
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.0/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 144.2/150 minutes Protection from Lightning 144.3/150 minutes, Fire Seed Single Acorn 147.4/150 minutes Yorrick Animal Growth 143.6/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Xenia (AC27, HP86/86) Wednesday January 21st, 2009 7:42:59 AM
"Wait! Wait, wait, wait. Wait!"
The dark rogue zooms over the heads of the others to head them off at the stairs. Her voice, coming directly before and above the dwarf's head serves in stead of her visual presence as a brake to the general rush to the stairs.
"Lemme at least take a peek at what's up there 'afore we charge in. May wanna get stuff ready down here, yeah?"
Whispering to her ring again, she sets the Wold to blinking. Then Xenia rises up for a look see.
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blink (End r44)
Position: N36 (20ft up)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Angus AC 27 HP 66/66 Wednesday January 21st, 2009 9:15:59 AM
Angus did not cast his greater dispel magic spell as he is waiting to see what effect Rash's has on the gate. No sense in wasting resources.
Jurgen Wednesday January 21st, 2009 4:17:44 PM
Jurgen doesn't have anything to offer for solving the gate problem. Prayer might help, but Domi's touch was weaker on this end of the Wold. Not to mention that praying whenever you reached an impossible task wasn't exactly couragous. "We have to keep moving. If The Wizard becomes a Power, the Southern Continent will have more of a problem than a gate to the Abyss. He is the priority."
He floats over to Peerimus and adds another thought to the druid's mass of difficulty. "Are we paying any mind to the prophecies? Do we care that we're probably going to split the Star Tower with our actions?
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
The Star Mages Tower-fifth floor round 38 [DMBZ] Wednesday January 21st, 2009 7:37:20 PM
under construction. Will give Firn'gaer a little more time.
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Wednesday January 21st, 2009 8:40:08 PM
If the gate isn't dispelled. "You guys go. I'll stay here and keep the gate blocked off as long as I can. I don't have many spells left, so I won't be much help. But Lhari and I should be able to keep this up for 10 minutes or so. Hurry and end this quickly."
Lhari, I know this will be asking a lot of you, but I promise that if you are to die today, then so will I. I can give you no more reassurances than that, my friend.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
The Star Mages Tower-fifth floor round 38 [DMBZ] d20+20=21 ; Wednesday January 21st, 2009 9:29:39 PM
Everyone waits with anticipation as Rash makes another attempt to shut down the gate. Rash concentrates and is able to focus the dispelling energy well enough to turn the gate off. The demon screams in agony as it is denied the chance to wreak havoc upon the mortal realm, and to make matters worse it is not quite quick enough to retract its' arm when the gate closes. The demon's severed claw lays upon the floor in front of the gate and it takes a few moments for the creature's unnatural scream to leave your thoughts.
The gate is off, but still hums with obvious power. Fortunately Firn'gaer is aware that it can only be activated from this side or from another Star Mages Tower. Still, considering what just tried to come through it, the fact that it is turned 'off' doesn't stop you from being a little nervous about it.
Jurgen had tried to identify the creature, but he recalls nothing about it.
Peerimus resents the loss of yet more resources which may be sorely needed to stop the possibly quite powerful wizard Dar.
Jurgen worries about the potential impact of the prophecies.
Firn'gaer offers to come back and place as many wall of force spells as necessary in front of the gate until the group completes their mission. Firn'gaer feels from Lhari that she is willing, but also a sense of sadness that her time in this Wold may be coming to an end.
Xenia halts the group at the stairs and scouts ahead. On the next floor, she discovers that unlike the rooms below, this floor is meticulously clean. No debris, rubble or unkept apprentice work areas to be found. The school supplies present are all extremely orderly and well accounted for. The desks and tables are lined up with perfect symmetry, and not a speck of dust or dirt can be seen.
In the middle of the room is a large cleared area going straight across to the wooden stairs which give access to the roof. The roof hatch is open. A single creature can be seen here, and it appears to be vigilantly guarding the stairway. It is obviously expecting trouble as it spends much time observing the stairway area. The creature is a Marut inevitable. Is this the same one encountered recently by the Children of Chaos? Xenia wouldn't know...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the CONJURATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. No map this round unless combat commences.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 212/212 Wednesday January 21st, 2009 9:41:18 PM
Durgan walks over and kicks the bloody claw with his boot. "Well, what are we supposed to do with this durned thing?" He walks away back towards the starwell to wait for word on the next floor from Xenia. The whole time he grumbles about wizards and their toys. "Hopefully we've see the last of his ugly mug. Speakin' of mugs, that reminds me that I could use a pint right about now."
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. 0?/15 rounds remaining- ?expired?
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Xenia (AC27, HP86/86) Wednesday January 21st, 2009 9:49:28 PM
"It looks like a Metal Guy, Angus. And with the noise you guys have been making, no wonder it's on to us."
"Warn the guys. I'm gonna fly ahead and see what's on the other side of him."
With those words, the dark rogue arrows across the room and slips past the giant metal man for a peek at what lies beyond.
Rolls and Actions Hide 54 (+20 from/Invisibility) Move Silently 34 Spot 37 Listen 32 Tumble 36 (if necessary to move through the Metal Guy's space at full speed.)
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blink (End r44)
Position: Unknown
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str ,Prayer Wednesday January 21st, 2009 11:20:22 PM
Kazak just grins as Durgan rambles on about wizards and stuff ... " your in good spirits eh ?" teases the younger brother ....
Moving partly up the stairs but keeping a discreet distance back so Xenia can scout without being trampled Durgans boots :-) .....
"She say anything Angus ? ... huh ?? ....." .... waiting for the scouting report .... " nice work with closing the gate ....Rash ....."
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer Wednesday January 21st, 2009 11:33:56 PM
Rash walks over to Firn'gaer with a bit of a smug look on her middle-aged face. She claps him on the shoulder and says with a smile, "It's all about faith my friend. Obviously the Powers are with me and don't hold you in much regard. I suppose if you try just a little harder next time, your dispel magic might work as well as mine but....I doubt it." Rash gives the mage a playful punch to the arm and a smile to take the sting out of her barb letting him know that she is just playing with him.
Rash will start heading up to the next level and when she peeks at the next foe she says, "What the heck is that thing? Anyone ever see it before and maybe know its weaknesses?
rue seeing 57/150 rounds freedom of movement 45/1500 rounds Prayer on the group 13/15 rounds. Fly 11/150
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Thursday January 22nd, 2009 3:01:17 AM
Trace gives his blood lust grin that he has gained as of late, "I bet his weakness is two dozen arrows sticking out of his head." Trace gets ready for the move up stairs, arming himself with the adamite arrows.
Trace moves with the others to the stairs.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Angus AC 27 HP 66/66 Thursday January 22nd, 2009 8:00:23 AM
Angus receives Xenia's message "Got it. A metal guy."
Angus turns tot he group "Xenia has spotted a metal guy of some sort guarding the stairs to the roof. I wonder what the metal guy is? Let's be careful."
Angus continues to slowly fly behind the group as it proceeds.
Mage Armor - 15 hours Resist Energy Fire - 42/1500 rounds Resist Energy Electricty - 41/1500 rounds Resist Energy Cold - 40/1500 rounds Resist Energy Acid - 39/1500 rounds Resist Energy Sonic - 38/1500 rounds Herosim - 37/1500 rounds Protection from Evil - 36/150 rounds Shield - 35/150 rounds Polymorph into a Pixie -34/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 27/150 rounds 7 extra images Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Thursday January 22nd, 2009 10:13:27 AM
Peerimus says a silent prayer of thanks to Mother for assisting Rash and then another small prayer to her to calm the proud wizard and one he truly considers family, Firngaer to simply roll with Rash's comments. Later he would talk to the cleric about it. Now was not a good time and hopefully Firngaer would see it that way as well.
Assuming Peerimus gets the description relayed he pauses at the stairs. Jurgen's words filter through and he continues to turn the prophesy over and over in his head. As he has been doing almost since he first heard it. The scope of whom the prophesy directly refers was narrowing fast. Glancing Jurgen's direction he answers solemly, "I know my friend. All we may ask ourselves is what is right by our own hearts and gods. The associations this wizard has allied himself with and those that he has attempted to use is what I jugde and move on. The prophesy will attend to itself. What we know is but a fragment. What lies beneath the surface is dark to us. So I move as I must. You know we are in the right with what we do now. Though I believe we are about to stand against those for whom change is an impossibility."
Peerimus gives Yorrick a good rough rub, "Let us move my friend." Peerimus and Yorrick head upstairs to the next level to square off against the Marut, one of Order's most powerful enforecers.
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 144.0/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 144.2/150 minutes Protection from Lightning 144.3/150 minutes, Fire Seed Single Acorn 147.4/150 minutes Yorrick Animal Growth 143.6/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Posted by Al
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Thursday January 22nd, 2009 2:36:43 PM
"Rash, I would think you of all would not be critical about the failings of faith. It was your faith in the Power that failed when you cast in stone, and it was my magic that released you from that prison." He says in a mono-toned voice as if he is thinking about something else. "So, if you want to look for any failings in faith, you should look inward. In any case, now is not the time for a theological debate. Rash, wouldn't you agree."
He focuses his attention to the mechanical being barring their path. "I wondered where he had gone to." he says looking at the mechanical man. He looks to the others, "I think we should talk to it first. We had fairly favorable discussions with him the first time we met. He seemed like a celestial jailer, maybe he can give us more information about what's going on."
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Jurgen d20+18=38 ; d20+18=24 ; 2d4=6 ; Thursday January 22nd, 2009 5:39:58 PM
While Rash thanks the Powers and Peerimus thanks Mother, Jurgen takes the moment to thank Domi. He also grabs the demon claw and stores it away. He doesn't have a particular reason, just a feeling that it shouldn't be left around.
He also floats up the stairs with the group and prepares to throw an Acid Arrow if the metal creature attacks [Ranged Attack Roll - d20+18=38 Critical Threat d20+18=24 - 2d4=6 x 2 = 12 Damage this round - 2d4 more damage each round for 5 more rounds].
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer Thursday January 22nd, 2009 8:13:13 PM
Illegal post:
Rash looks at Firn'gaer and sighs, "Why is it men just never have a sense of humor? Why always so serious? Yes we might die in a few minutes but that doesn't mean we can't enjoy what time we have left. All you men are the same, even my husband. Come on admit it! Don't you find this situation just a wee bit exciting? We are fighting for our lives against liches, golems, demons, mad mages and now some metal creature. We have met, talked to and been aided by an Angel. All of this has happened in the last hour! I suppose you would rather be home boiling potions! Enjoy the moment gnome! It could be your last. Might as well have some fun with it."
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Thursday January 22nd, 2009 9:29:54 PM
Illegal post:
"Rash, I not always serious, but to answer your question . . . no I am not excited about all that has happened - at least not any more. Of all of the family and friends who started out with me on this journey, Peerimus is the only one who still here. All of the others . . ." Firn'gaer stops and his eyes swell as he thinks of those now gone. "All of you, I barely know. That is not to say that I would not see that nothing harms any of you, . . . but . . . we huddled in a shelter in the middle of the Ice Veins for warmth, we battled an arch-lich. Nothing like those three, but evil with real power; we battled in the ruins of the Floating City as it was falling down around us. We fought lycanthropes and the natural world itself. These are the people I lost on this grand adventure. No, this life no longer holds the same excitement as it once had. I've left too much of along the way."
The Star Mages Tower-fifth floor round 39 [DMBZ] Thursday January 22nd, 2009 9:33:22 PM
The group prepares to head to the next level as Xenia scouts ahead. Jurgen picks up the severed claw, not comfortable leaving it out in the open.
Xenia moves to scout up the stairs and as she does so she has to quickly throw herself to the side as another creature comes down the steps. This one is another creature from the plane of Law, a kolyarut. As it enters the room it nods its' head at the Marut. They both activate magic upon themselves, then the kolyarut speaks. "Come forth servants of Chaos. My master has bid me to destroy you. I am known as the Seneschal and I am your doom."
OOC- I have Xenia's position as halfway up the stairs to the roof.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the TRANSMUTATION level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. Add your position on the map in your post, otherwise DM takes best guess.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 212/212 Thursday January 22nd, 2009 9:45:36 PM
Durgan impatiently stamps his foot and waits for the scouting information. "Well? What's taking so durned long eh?"
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining prayer- +1 attack, damage, saves, skill checks. 0?/15 rounds remaining- ?expired?
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Xenia (AC27, HP86/86) Thursday January 22nd, 2009 10:12:55 PM
"There's two of 'em now, Angus. You hear 'em. That's the little one, calling you guys out."
"They're sittin' directly across the room from your stairs. You might want cloud cover or sump'in if you're gonna come charging out, 'cause I think they're ready and waitin' for you."
"I'm gonna slip upstairs and see if anything else is waiting."
The Chaos Guys are pretty far away. No guarantee Angus even heard. But, gotta make sure what's up here before they walk into an even bigger mess than this already looks like it's shaping up to be.
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blink (End r44)
Position: I39 (Rising up the stairs)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Angus AC 27 HP 66/66 Thursday January 22nd, 2009 10:33:41 PM
All eight pixie Angus's nod as he gets Xenia's message "And now there were two. Got it girl."
Angus looks at his new firends and squeeks "The metal guy now has a friend folks and they are ready for us and ready to do battle to protect their master. This is the final push. Buff up now as you may not get another chance."
Angus casts improved invisibilty on himself.
From out of thin air and above the center of the group, Angus adds is low tones "Haste will be coming in a bit."
Angus will follow the others up into the room (assuming they go, as Angus will wait for ground pounders) and immediately move off to the right side and keep the maximum distance between himself and the two foes. Angus will then see what he can see with arcane sight and see invisible.
Mage Armor - 15 hours Resist Energy Fire - 42/1500 rounds Resist Energy Electricty - 41/1500 rounds Resist Energy Cold - 40/1500 rounds Resist Energy Acid - 39/1500 rounds Resist Energy Sonic - 38/1500 rounds Herosim - 37/1500 rounds Protection from Evil - 36/150 rounds Shield - 35/150 rounds Polymorph into a Pixie -34/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 27/150 rounds 7 extra images Improved Invisibility on Angus - 1/15 rounds Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str ,Prayer Thursday January 22nd, 2009 11:06:23 PM
"Patience brother ....oh now there's two of dem ... are dey armed ?? .... hmm side by side brother " growls Kazak
The dwarven warrior readies himself for the charge up the steps .... picturing in his mind his actions ..... and tactics ....... making sure he doesn't get caught out of position like last time ... "dat sneaky dragon " mumbles Kazak to himself as a shiver runs thru his body remembering the emerald beast
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)
Jurgen [AC 39 - HP 150/150] Friday January 23rd, 2009 1:51:50 AM
Jurgen thinks about Angus and Firn'gear, making a quick plan. He lowers his voice to barely a whisper. "Peerimus, let's not waste our time fighting them. With a Wall of Force," he nods to the mages, "perhaps two, we can just block them into a corner. It's going to require some fancy footwork on someone's part in order to get out of there before the magic walls come up, but if Angus warns me via the Message spell just before the wall comes up, I can probably tumble right by and get out. Then we go upwards... I think it's our best bet for being able to face the Wizard with enough resources to defeat him."
He pulls out a potion of Shield of Faith and drains it back. And then he looks to Peerimus, knowing the druid was weighing the risks of the plan. "There aren't any better options. I'd nominate Xenia, but she'll be more useful against the Wizard and wouldn't stand a chance if she got stuck. Besides, she wouldn't have Domi on her side." He grins and, when Peerimus approves the plan, drops his Pixie form and fades back into the Troglodyte.
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [942/1300 Minutes] - Resist Fire [721/780 Rounds] - Shield [98/156 Rounds] - Protection from Evil [21/78 Rounds] - Mirror Image x7 [86/110 Rounds] - Polymorph [97/110] - Heroism [291/300 Rounds] - Shield of Faith [98/98 Rounds]
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Friday January 23rd, 2009 3:41:25 AM
Trace takes up postion high in a corner and waits for the scene to unfold, then he will show the machines what gargul looks like.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, prayer, resist energy Friday January 23rd, 2009 6:40:14 PM
Rash Trinka agrees with the plans discussed and then casts resist energy on herself protecting her from Electricity. She will follow along sword out when the group moves out.
Tue seeing 58/150 rounds freedom of movement 46/1500 rounds Prayer on the group 14/15 rounds. Fly 12/150 Resist energy 1/150 (electicity)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura ! denotes cast
Firn'gaer - AC17, HP 97/97, CL14; See Invisibility, SR18, Tongues Friday January 23rd, 2009 10:34:07 PM
Firn'gaer nods in agreement to the plan. The plan isn't going to be easy to pull off. The two are probably intelligent, but it seems like the least costly way, from resources, to handle them, at least for a short period of time anyway.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes), Shield (120 rounds) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Saturday January 24th, 2009 10:30:11 AM
Peerimus nods in agreement, "We try and wall them off and simply get up the stairs.. When the walls start going up call them out Angus and Firngear. The rest of us can't see them. If one of them is the same creature we met on the shores, I have a spell that will help keep him away. I recall he was wearing or was made from a great deal of metal."
"Haste us and lets go. Durgan and Firngaer are first, then Kazak and Angus, then Trace and Jurgen, Rash then myself and Yorrick"
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.7/150 minutes Yorrick and Peerimus Protection Fire 143.8/150 minutes 133/150HP Peerimus Freedom of Movement 143.9/150 minutes Protection from Lightning 144.0/150 minutes, Fire Seed Single Acorn 147.1/150 minutes Yorrick Animal Growth 143.3/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
The Star Mages Tower-fifth floor round 41 [DMBZ] Sunday January 25th, 2009 8:12:01 PM
OOC- advanced two rounds for prep spells.
The group casts several spells to prepare for what is expected to be a tough fight. Xenia can see that the two inevitable creatures are also preparing themselves for battle. They seem to be unconcerned about the groups' possible combat ability.
Peerimus gives the word and everyone moves out, storming up the stairs. Angus and Firn'gaer lead the way in and drop walls of force as they move into the room. The two creatures are trapped in the corners, unable to use their dimension hopping powers to get free. The kolyarut calling itself the Seneschal draws a powerful looking longsword and taps it on the nearly invisible wall, then puts the weapon away. "Agents of Chaos, you may have escaped me for now, but I will track you down. I will not sleep, will not waver in my duty. We will have a reckoning."
The way to the roof is clear.
As you head up the stairs to the roof, you emerge to find the human wizard Dar standing near the edge opposite you. He has his back turned towards you and his hands clasped behind his back. A staff sticks out from his pack, but he is otherwise unarmed. Of course, a wizard is never really unarmed. He speaks in a light voice, one familiar with authority and maybe even nobility.
"You are too late. I am impressed you got past all of my servants but it was for nothing. You may leave. Although...", he says with a grin as he turns to regard you. "You're not going to leave are you?"
OOC- :) What do you do?...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ROOF level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly. Add your position on the map in your post, otherwise DM takes best guess.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Xenia (AC27, HP86/86) Sunday January 25th, 2009 9:12:54 PM
"So that's who you came all this way for, huh? Whazee mean, 'Too late.', Angus? Too late for what?" You can hear the sigh in the girl rogue's voice.
"You tell those Chaos Guys they got a lotta 'splaining to do when this is all over, Angus. A lotta 'splainin'."
She flattens her arms at her sides and jets straight across the roof, arrowing toward the Wizard Guy. "Gonna be just to the west and in front of him, Angus. To the west." The Invisibility from her ring covers her across most of the open expanse of the roof. At the last second, she veers off and dives into the shadow of the Wiz Guy himself.
Rolls and Actions Hide 54 (+20 from/Invisibility) Move Silently 34
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Blink (End r44)
Position: I16 (120ft move - ground level)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura d20+8=19 ; Sunday January 25th, 2009 9:38:16 PM
(ooc Thanks Brian, Rash will cast her Holy Aura on the group before they move up the stairs. I believe I get everyone but not sure about Xenia. Everyone gets +4 deflection bonus on AC, +4 resistance bonus for saves, spell resistance of 25 vs evil spells or spells cast from evil casters and if evil creature attacks hits them that evil creature must make a fort save vs being blinded DC 26. Hope this helps guys)
Prayer is at an end!!
Rash will come out on the roof and take a strong look around using her True Seeing spell (spot check 19) and then ready her dispel magic spell to counter any spells the mage might cast. (Ready action dispel magic)
Tue seeing 60/150 rounds freedom of movement 48/1500 rounds Fly 14/150 Resist energy 3/150 (electicity) Holy Aura 2/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura! ! denotes cast
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=41 ; d20+28=41 ; d20+23=34 ; d20+18=37 ; d8+7=11 ; d8+7=15 ; d8+7=15 ; d8+7=9 ; 2d6=8 ; 2d6=9 ; 2d6=5 ; 2d6=11 ; Sunday January 25th, 2009 10:46:33 PM
Trace moves up with the others, when up, he moves exactly 30 fee from the wizard at a 45 degree angle from him. Trace waits for the others to move into postion. With his own blood lust grin, "Well your dead no matter what when we came up here, we'll just move the reason from prevention to revenge on what you have done. Then we, the true power of chaos will show your well laid out plans what chaos can do to a plan!" Trace begins his assult with four adamite arrows streaking down.
when Trace can take a full action he lets the arrows fly hit ac 41 11 hps, holy 08 = 19 hit ac 41 15 hps, holy 09 = 24 hit ac 34 15 hps, holy 05 = 20 hit ac 37 09 hps, holy 11 = 20
total dmg = 83 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+23=36 ; 3d6+15=28 ; d6=4 ; d20+26=36 ; Monday January 26th, 2009 7:08:49 AM
Peerimus moaves past the Inevitables and up the stairs. A reckoning it says. Peerimus makes eye contact with it and nods. They are not hard to find. Up the stairs Peerimus stops with Yorrick. "Lateness is a matter of perception master wizard. As you are still here, I do not see that we are." Peerimus's mind races over possible courses of action. They knew far too little. Only that this man assaulted the guild and consorted with some rather unpleasant and evil creatures. Far too much unknown, perhaps somethings could be diulged in conversation. Trace lets fly with lethal force Peerimus's lips thin, but he understood the rage buring within the elf. It was inconvenient at the moment though. The druid begins casting and with a ursine growl to start the spell, Yorrick moves on him.
Yorrick charge attack 80' move Hit AC 36 dmg 28 Fire 4 Grapple 36
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.5/150 minutes Yorrick and Peerimus Protection Fire 143.4/150 minutes 133/150HP Peerimus Freedom of Movement 143.3/150 minutes Protection from Lightning 143.2/150 minutes, Fire Seed Single Acorn 146.9/150 minutes Yorrick Animal Growth 143.1/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Angus AC 27 (31 Holy Aura) HP 66/66 Monday January 26th, 2009 9:06:48 AM
Angus hears Xenia's plea "The wizard took over the tower as a stepping stone to taking over the Wold. Something to that effect."
Angus lays down the Wall of Force and stays invisible as he moves up the stairs.
As planned, Angus keeps a Greater Dispel Magic ready to see what the Wizard Does.
A late post by DM missed a day's posting, but I'm not penalizing anyone for that. Sunday posts to be marked as Monday next posting report.
The Children of Chaos have battled through all the layers of the Hook City Star Mages Guild and have reached the roof! There, the Wizard Dar tells the heroes it is too late. Is it too late? Or can our heroes find a way to still stop the mad wizard from stealing all the magical power of Hook City?
SteveK
Jurgen [AC 39 - HP 150/150] 13d6=45 ; d20+13=31 ; Monday January 26th, 2009 3:32:58 PM
Jurgen watches the situation instantly turn to chaos and rushes forward behind Trace's arrows. He bellows out to the wizard as he moves, "There is nothing in this Wold so powerful it cannot be undone". After thirty feet he stops and readies an action. At the end of the round he will throw Chain Lightning at the wizard [Readied action in case Dar summons allies this round, otherwise he's the sole target. 13d6=45 damage - Reflex save vs Dc 23 for half - Caster Level Check (in case he has Spell Resistance) d20+13=31]
He positions himself to Charge the wizard next round.
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 3 x Level 6
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str d20+15=22 ; d20+10=30 ; d20+5=24 ; Monday January 26th, 2009 7:55:58 PM
Bursting onto the roof behind the others .... Kazak spies the wizard standing near the edge .... hoping to escape .....watching Trace's arrows streak at their target ...... and his fellow chaos members react to his presence ...... the dwarf adds his own tactics to disrupt the wizard .... not within sword striking range .... yet ....quickly withdraws and fires them at the feet of the wizard .... striking the stone wall by the wizard ....... hoping that they can disrupt the wizards plans of escape .....
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)(expired)
Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a --4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.
Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues d20+16=18 ; 5d4+5=14 ; Monday January 26th, 2009 9:29:15 PM
Firn'gaer waits with an empowered magic missile in case Dar casts a spell. The missiles will disrupt his spell, hopefully.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes), Shield (119 rounds) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura Monday January 26th, 2009 10:10:33 PM
(illegal post) Rash sees that Angus is ready to dispel/counter a spell and decides to let his go first and will use hers only on a quickened spell after his.
Durgan AC 35(36) Hp 212/212 Monday January 26th, 2009 10:20:22 PM
"Well, look here wizard. Are ye gonna make this easy or hard? You weren't none too nice to them fellas downstairs. I'm no great friends with too many wizards but they didn't seem to be a bad sort. So which kind are you eh? The good sort or the bad sort?"
Durgan smiles as his brother tries out some old trusted tactics. "Nice move brother. Wasn't too many years ago ye would have just charged him instead."
Actions: move up to Dar
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining haste holy aura
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower-fifth floor round 42 [DMBZ] Monday January 26th, 2009 11:01:39 PM
OOC- just as a reminder for all who may be unfamiliar with it: Rash's spell(holy aura) grants several bonuses, but they do not stack with popular items you may have. Specifically a cloak of resistance and ring of protection do not stack, you get whichever is the higher bonus.
As the Children of Chaos emerge onto the roof, the more aggressive party members take no chances with the unknown wizard and start launching several attacks. In their zeal, Xenia is even caught with one of them. ( Xenia is deafened, can still send message by spell, but not receive.)
Xenia keeps her invisibility active and flies across the rooftop to hover near Dar. (Xenia may not be aware? that the Tower has antimagic fields surrounding the roof at a 60 foot radius away from the roof. Flying too high might be a problem.)
Rash casts a holy aura on the group(all), then remains ready with a dispel. She spots nothing out of the ordinary with her enhanced sight.
Trace fires several arrows, showing the wizard the group means business.
Peerimus casts a spell(which one?) while Yorrick moves in to engage.
Angus keeps a dispel at the ready.
Jurgen casts a chain lightning at the wizard.
Kazak throws several thunderstones at the wizard, accidentally hitting Xenia as well.
Firn'gaer readies a spell to damage the wizard in case he gets something through the dispel magic already aimed at him.
Durgan moves up ready to block an attack by the wizard against a weaker companion or to attack if able. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dar doesn't move, doesn't even flinch as attacks, spells, arrows, and even alchemical items are thrown his way. None of it seems to affect him. Even Yorrick's mighty paws fail to so much as scratch the unassuming wizard. "HAHAHA! I LOVE adventurers! You do not fail to disappoint. So much for negotiating then. Don't you even want to know what I am doing or why? Very well. Know this, you cannot harm me. I have created the artifact downstairs, and through it, I have absorbed enough magic energy to grant myself immortality."
"And now that I have this absolute power, I will force ordered Law upon the lands. There will be nothing but unprecedented peace as far as the eye can see. And I will make sure everyone follows the rules. Isn't that a noble goal? No more War? No more suffering? Now then, why don't you cease these pointless attacks before I get angry."
Dar turns to regard the city again, turning his back to you. He looks out as if surveying the domains he thinks he already owns. "Why don't you join me? You have proved yourselves capable. I have watched you a long time through the eyes of my servant Dweezil. Think on it."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ROOF level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Angus AC 27 (31 Holy Aura) HP 66/66 Tuesday January 27th, 2009 9:21:27 AM
The invisible Angus and his invisble images cringe "Not another power mad entity that wants to rule the Wold. What happened to free will!" Angus squeeks out and then move 10 feet to the right.
Angus contines "So it is your law and nothing else. What of those that disagree with your law. Men and creature know what is best for themselves and do not need to be told what to do. You sound like a power drunk man that thinks he knows what is best for everyone, but you can not know."
Angus moves back to his original position "Let this folly go and come back to reality before you get hurt. You can not control each and every situation as a little bit of Chaos will always seep in."
Angus is hopeful the wizards down below are doing there job and taking control fo the artifact or this could be a long day.
Angus will gain 10 feet of elevation after he stops speaking.
Mage Armor - 15 hours Resist Energy Fire - 45/1500 rounds Resist Energy Electricty - 44/1500 rounds Resist Energy Cold - 4231500 rounds Resist Energy Acid - 42/1500 rounds Resist Energy Sonic - 41/1500 rounds Herosim - 40/1500 rounds Protection from Evil - 39/150 rounds Shield - 38/150 rounds Polymorph into a Pixie -37/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 30/150 rounds 7 extra images Improved Invisibility on Angus - 3/15 rounds Wall of Force 2/15 rounds Holy Aura fro Rash 2/15 rounds: +4 AC, +4 saves, 25 SR Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Xenia (AC27, HP86/86) d20+9=18 ; Tuesday January 27th, 2009 9:31:58 AM
The dark rogue taps her ear. Right. Like that'll clear the ringing. Sure. That's what you get for being 'nvisible. That's what you get for hanging out with Chaos Guys. Chaos Guys are, like, chaotic.
"Angus? Can you hear me? Got caught in the Thunder Blast. Can't hear a thing." Oh fram and farble. But, though the girl rogue may not be able to hear much beyond the bells in her head, she is an expert at reading lips.
"YEAH. A'RIGHT. I'LL LISTEN TO YOU." Her own words come to her, muddy through the deafening hum. "HI. I'M XENIA. SORRY, I'M 'NVISIBLE."
"SO, WHY'NCHA TELL US WHAT SORTA LAW YOU'D BE FORCIN'? IN DIRT CITY WHERE I WAS GROWED UP IT'S THE HOUSES THAT MAKE THE LAW, AND IT'S MOSTLY WHAT YOU CAN GET AWAY WITH, IF YOU KNOW WHAT I MEAN. ON THE BIG FLOAT, WHICH IS WHERE ME AND WYNN AND THE CRIMSON SHIELDS LIVE, THE OVERLORD SETS THE LAW, AND IT'S MOSTLY ABOUT WHAT'S JUST AND RIGHT. BUT SOMETIMES THAT'S HARD A'CAUSE THERE'S NOT ALWAYS ENOUGH GOODS AND FOOD AROUND FOR EVERYONE TO HAVE WHAT THEY NEED. THAT'S NOT JUST AND THAT'S NOT RIGHT, BUT IT'S REAL. SO, LIKE, THAT'S A PROBLEM."
"Can you hear me? A'cause this is hurting my throat."
"SO, WHAT YOUR LAWS GONNA BE? HOW THEY GONNA HELP EVERYONE. HOW'S EVERYONE GONNA BE WELL AND HAPPY, HUH? IF YOU CAN GIVE EVERYONE THAT, YOU CAN COUNT ME IN."
"BUT I GOTTA KEEP ONE THING IN MIND. THIS IS SUMP'IN MY DA USED TO SAY. ANY LAWS FORCED ON FOLKS AIN'T LAW. WHEN MOST FOLKS DON'T AGREE TO YOUR LAWS, THEN IT AIN'T LAW. LAW AIN'T WHAT YOU GOT. WHAT YOU GOT IS TYRANNY. THAT'S SUMP'IN I DON'T THINK EITHER ONE OF US WANTS. 'CAUSE IT ONLY LASTS SO LONG AS THE ONE DOING THE TYRANNY LASTS, AND WE ALL GOTTA DIE SOMETIME."
"TELL US 'BOUT YOUR LAW AND HOW IT'S GONNA DO GOOD FOR FOLKS."
"OH, AND WHILE YOUR AT IT, COULD YOU TELL ME WHAT THESE CHAOS GUYS GOT AGAINST YOU AND FOR WHAT REASON IT WAS THAT WE CHARGED UP THIS TOWER TO GET TO YOU?"
Rolls and Actions Diplomacy 18 (Good for Indifferent to Friendly)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura Tuesday January 27th, 2009 11:11:14 AM
Rash lets the others lead the conversation. She looks down at her new tattoos and holds up her hands and sends a prayer to the Powers. "Powers, give us the strength to bring down this madmen. I know it isn't your plan to only have one side reign surpreme. I beseech you to give your agents the wisdom and ability to bring this misguided man down."
Rash tries to invoke her tattoos summoning the power of chaos to their aid.
Tue seeing 61/150 rounds freedom of movement 49/1500 rounds Fly 15/150 Resist energy 4/150 (electicity) Holy Aura 3/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura! ! denotes cast
Angus AC 27 (31 Holy Aura) HP 66/66 Tuesday January 27th, 2009 1:16:56 PM
Angus whispers to Xenia "I hear you loud and clear. Can you hear me?"
Angus is doubtful he will get a response, but he has to try with his old friend.
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Tuesday January 27th, 2009 2:15:13 PM
Firn'gaer follows Rash's lead and attempts calls forth the chaotic powers that the Children have within each of them. Clenching his fist, powers of chaos lend me some of your power. The iron fist of Law has erupted and threatens to suffocate the Wold in its iron grip. We were called upon to defeat the Destroyer and maintain the balance between Order and Chaos, we are now called upon to prevent the pendulum from swinging too far towards a strict and suffocating Order. We know this cannot be. Powers of chaos give us the power to throw down those who would suffocate the Wold in rigid order.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes), Shield (118 rounds) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
Xenia (AC27, HP86/86) Tuesday January 27th, 2009 3:49:08 PM
2nd Post:
Wazzat? Deafened, though she may be, there's little that escapes the sharp eyes of the dark girl. From the corner of her green peepers, Xenia spies the clenching of fists and the raising up of hands.
Huh? Wazzat? Just like those Chaos Guys. Always doing weerdo stuff.
Angus AC 27 (31 Holy Aura) HP 66/66 Tuesday January 27th, 2009 5:09:41 PM
Angus hears Xenia's less than whisper "The Chaos group all have strange tatoos. You and I only have our Crimson Shield rings for identification. No bar codes and such on our bodies."
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d4+1=2 ; Tuesday January 27th, 2009 6:50:26 PM
Peerimus finishes casting, and summons a few allies. {Spont Cast SNA VIII Whirlwind 2 Pixies with Sleep Arrows} The Pixies are natually invisible, but Peerimus knows thier approximate location and can also speak with them. "Hold on my word my friends." he says aloud. Pixies are 20' up and 20' in front of Peerimus. Next the druid growls and Yorrick lowers a mighty claw to the stone roof top without striking. The bear stays precisely where he is however, a few feet from Dar.
Much of any statements he would have made have been done so and much of what Dar has said, Peerimus sees no reason to disbelieve. They knew of the artifact and what it was meant to do. They knew for the most part it was functional and they knew that a northern being of power beyond mortals was concerned about Dar. That last bit brought a small smile to Peerimus' face, though he quickly pushes it aside and it is suddenly replaced by a flash of insight. Possib;y from the very being calling himself the god of Life and Death.
"We are agents of balance master wizard!" he calls out. "We stand for choice, for freedom of will, of the pain wrought with knew life and death. Absolute Order would bring stagnation and the slavery of unyeilding death. Only in the sheer nothingness of pitch can there be no change. You claim a noble goal, but it is the void that will come. the unmaking of all life and with it even the unmaking of death itself. For so long as a single entity exists, Change, Growth amd Chaos will move with it."
Peerimus pauses and then continues, "You must step from the road."
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.4/150 minutes Yorrick and Peerimus Protection Fire 143.3/150 minutes 133/150HP Peerimus Freedom of Movement 143.2/150 minutes Protection from Lightning 143.1/150 minutes, Fire Seed Single Acorn 146.8/150 minutes Yorrick Animal Growth 143.0/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Jurgen [AC 39 - HP 150/150] Tuesday January 27th, 2009 9:00:52 PM
Jurgen glances over at Firn'gaer and Rash, attemping to convince the powers into working for them. He wonders whether chaos would let itself be harnessed. Perhaps it would. Or perhaps the Star Mages' plan would work in time. Regardless, time had to be bought. Even if his words didn't have any power of the wizard, Jurgen would use them to buy as much time as possible. And then, if it came to it, they would fight. And probably be devastated. But that would be a problem for later.
"Dar, I am a paladin of Domi, an agent of the Crones of Chaos," he shows the holy symbols tattooed to his hands, "and an emissary of Gargul. My friends and I have been gathered from across the Wold to stop you. And as I hear your intentions, I am definitely tempted to join you. Years of living under the Chaos powers has been tiring. And there is a nobility in what you want to do, even ignoring that which we know and you do not about what will happen here. But what do you offer me that I don't already have, wizard? If I were to join your side, what would I gain in place of my losses? Can you replace the love that Domi has for me? Can you protect me from Gargul's fury? Can you even protect yourself, for that matter?" He continues moving towards Dar as he speaks, less aggressive than he had intended moments ago. He stands at I15, next to the wizard. "You have much to offer this continent and, perhaps, the Wold. You are a man of both resource and talent. And I would hate to see it all wasted, but it will be if you insist on this course of action. We will fight you and, if possible, kill you. Granted, you may be able to destroy us. But what of the next group? We have friends in the Sargrass Plains who the mantle of Chaos may fall to after us. And if you gained the attention of the Dragon Consortium? Would you be willing to kill everyone in order to ensure order? What damages would you be willing to do to your soul in order to make the Wold a place of perfect Law? What damages would you do to the Wold to see your goal fulfilled?"
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [941/1300 Minutes] - Resist Fire [718/780 Rounds] - Shield [95/156 Rounds] - Protection from Evil [18/78 Rounds] - Mirror Image x7 [83/110 Rounds] - Heroism [288/300 Rounds] - Shield of Faith [95/98 Rounds] - Holy Aura [14/15]
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 4 x Level 6
The Star Mages Tower-fifth floor round 43 [DMBZ] Tuesday January 27th, 2009 11:00:59 PM
Rash and Firn'gaer attempt to get the Powers of chaos to aid the group through the magical tattoos. But to no avail. It could be important. If this force of Law was so powerful, why didn't the Powers of Chaos help? Perhaps the Powers are testing the Children of Chaos? Or...
Peerimus summons some help, while the rest of the group tries to convince the powerful wizard to reconsider his goals. Considering the power level, the group tries for diplomacy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Ah! I see now", says Dar. "Your specialty is in giving speeches? I'm disappointed. I expected more. And I'm sorry to say Jurgen, but I need not fear those other groups either. Not even the Dragon Consortiums. None will touch me." Dar seems ready to continue with a long winded speech explaining his superiority when the entire Tower shakes. A loud rumble makes its' way to your ears, then the Tower shakes again and an explosion can be heard. it seems the wizards downstairs are making some progress.
You can feel powerful magical energies whipping around you like leaves caught in a windstorm. For the first time since you have met him, Dar no longer wears a smug expression upon his face. He turns a bright crimson red as he points an accusing finger at the group. "YOU! What have you done!? He goes to push past Yorrick and the dwarves when he realizes that he can no longer just brush you aside. "Very well then! I will deal with you first, then those who are foolish enough to believe they can damage my masterpiece!"
Dar begins casting a spell...
OOC- I believe Angus is the only one with a dispel readied? Angus roll, DC is 31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ROOF level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 212/212 Tuesday January 27th, 2009 11:05:17 PM
"Great. Now he's mad. I don't suppose anyone would like to leave the mad wizard alone? No? Oh well. Come on brother, let's go show this guy what we think about power mad wizards trying to take over the world."
Actions: move to right side of Yorrick to cut off Dar from retreat that way, and block for Trace.
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining haste holy aura
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=38 ; d20+28=40 ; d20+23=38 ; d20+18=30 ; d8+7=9 ; d8+7=10 ; d8+7=11 ; d8+7=15 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=5 ; Wednesday January 28th, 2009 2:25:47 AM
(ooc: I dont have a map in my email, if everyone is on the roof, trace takes action one, if not then action two)
action one: Trace drops the tree token in the doorway blocking the wizards escape and then turns back to him and readies to start fireing his bow.
action two: Trace will drop the coin and fire four arrows.
hit ac 38 09 hps, holy 08 = 17 hit ac 40 10 hps, holy 06 = 16 hit ac 38 11 hps, holy 07 = 18 hit ac 30 15 hps, holy 05 = 20 total dmg = 71 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+9=18 ; d20+9=11 ; d6-2=4 ; d6-2=3 ; d20+23=34 ; d20+23=34 ; d20+23=26 ; d20+21=29 ; 3d6+15=22 ; 3d6+15=31 ; 3d6+15=26 ; 3d6+8=17 ; d6=1 ; d6=1 ; d6=5 ; d20+33=49 ; d20+15=22 ; Wednesday January 28th, 2009 8:02:26 AM
As Dart shouts, Peerimus remains passive, Step from the path Dar, or we shall force you from it. Dar casts, Peerimus shouts, "Take him!"
The pair of invisble Pixies move to M 15 G 15, flanking the wizard and fire. AC 18 and 11 Wizard has ne dex bonus to AC Dmg 4 and 3 Sleep DC Fort 15
Yorrick swipes at him with claws and fangs AC 34/34/26/29 Dmg 22/31/26/17 Fire 1/1/5 Grapple 49
Peerimus readies to try and counter the wizards next spell DC 22
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.4/150 minutes Yorrick and Peerimus Protection Fire 143.3/150 minutes 133/150HP Peerimus Freedom of Movement 143.2/150 minutes Protection from Lightning 143.1/150 minutes, Fire Seed Single Acorn 146.8/150 minutes Yorrick Animal Growth 143.0/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Angus AC 27 (31 Holy Aura) HP 66/66 d20+19=33 ; Wednesday January 28th, 2009 8:39:27 AM
OOC: Greater Dispel Magic roll from last round 33 - Sucess!!!!! Those spell penetration feats come in handy.
Please note that Angus never cast his third haste - HASTE IS NOT ACTIVE
Mage Armor - 15 hours Resist Energy Fire - 46/1500 rounds Resist Energy Electricty - 45/1500 rounds Resist Energy Cold - 441500 rounds Resist Energy Acid - 43/1500 rounds Resist Energy Sonic - 42/1500 rounds Herosim - 41/1500 rounds Protection from Evil - 40/150 rounds Shield - 39/150 rounds Polymorph into a Pixie -38/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 31/150 rounds 7 extra images Improved Invisibility on Angus - 4/15 rounds Wall of Force 3/15 rounds Holy Aura fro Rash 3/15 rounds: +4 AC, +4 saves, 25 SR Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
The Star Mages Tower-fifth floor round 43 [DMBZ] Wednesday January 28th, 2009 8:58:33 AM
OOC- spell penetration does not affect dispel checks, just checks to beat Spell Resistance.
Xenia (AC27, HP86/86) Wednesday January 28th, 2009 9:46:20 AM
Wizard Guy's lips stop making sense all the sudden. That, and the hand waving, has gotta mean some sorta spell. Well, don't need that deduction to tell that all talk has gone to the garbage heap. Musta had sump'in to do with the tower shaking all the sudden.
Oh well. Stuff happens. And when stuff happens, you gotta happen back at it.
The dark rogue reaches back to her haversack and orders up the arrow with the Silence magic still on its feather fletching. Eyes on Mister Wizard she prepares to follow him like she did with the Undead Weerdos.
Inside, she gives a little mental sigh. Be nice to know what the fram jamblies is going on.
Rolls and Actions MEA: Take Silenced arrow out of Haversack SA: Ready Action: Move to follow the Wizard wherever he might go. (60ft available) Hide 50 (+20 w/Invisibility, -5 for full range of movement)
Position: Unknown - See Ready Action (ground level but flying)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Angus AC 27 (31 Holy Aura) HP 66/66 Wednesday January 28th, 2009 12:39:14 PM
OOC: Angus stands corrected. Angus is not able to counter the Wizards much too powerful spell. We may be in trouble.........
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura Wednesday January 28th, 2009 3:54:25 PM
Rash sees that the negotiations have gone their normal route and quickly casts a maximized flame strike at the mage hoping to take him down quickly. She will try and avoid her friends and only catch the mage in its power (Damage is 120 points of damage) Sorry I am travelling and don't have my books but I think it is a reflex save 21 Fire protection only partially works since it isn't strickly fire.
Tue seeing 62/150 rounds freedom of movement 50/1500 rounds Fly 16/150 Resist energy 5/150 (electicity) Holy Aura 4/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike! Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura! ! denotes cast
Jurgen [AC 39 - HP 164/150] d20+23=43 ; d20+23=31 ; d6+4=8 ; d6=3 ; 2d6=10 ; 6d6=14 ; d20+18=38 ; d20+18=31 ; d6+4=9 ; d6=6 ; 2d6=8 ; d20+18=22 ; d6+4=8 ; d6=5 ; 2d6=4 ; Wednesday January 28th, 2009 4:07:25 PM
After his extended speech, Jurgen figures that Dar would be somewhat reasonable. As it turns out, he was just someone else who had gone crazy from power. "So be it..." Jurgen raises his sword and proceeds to unleash a fury of attacks on the wizard.
Fueled by the Heroism spell, his first attack pierces the wizard with ease, unleashing the stored Vampiric Touch as well. His second attack mirrors the first, digging into the wizards flesh with certainty. With his final attack he takes a chance and calls upon Domi to help him Smite the Evil within Dar, unsure of whether the wizard is actually evil at all. He lunges forward to drive the rapier into the wizard, but is entirely too clusmy in his attack.
Hit AC 43 -- Critical Threat -- Critical Hit vs AC 31 -- Critical Damage: 12 [Piercing] + 3 [Electric] + 10 [Holy] + 14 [Vampiric Touch] = 39 Damage Hit AC 38 -- Critical Threat -- Critical Hit vs AC 31 -- Critical Damage: 14 [Piercing] + 6 [Electric] + 8 [Holy] = 28 Damage Hit AC 22 -- Damage: 8 [Piercing] + 5 [Electric] + 4 [Holy] + 2 [Smite Evil] = 19 Damage Total Damage: 86
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [941/1300 Minutes] - Resist Fire [717/780 Rounds] - Shield [94/156 Rounds] - Protection from Evil [17/78 Rounds] - Mirror Image x7 [82/110 Rounds] - Heroism [287/300 Rounds] - Shield of Faith [94/98 Rounds] - Holy Aura [13/15]
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 2 x Level 4 - 3 x Level 5 - 4 x Level 6
Jurgen [OOC] Wednesday January 28th, 2009 4:42:54 PM
Hey BZ. You probably missed it in my giant wall of text, but last round I moved Jurgen next to Dar to I15.
Which, I believe, puts me right in the path of Rash's Flame Strike. Unless we're talking a cylinder at J14-15 and K14-15. In which case, I have absolutely no problems with it since it won't kill Xenia and utterly destroy Yorrick and Jurgen's ability to manage in combat. :D
Also, I know it's highly unlikely, but can Jurgen burn a hero point for Angus to get a reroll on that Greater Dispel Magic? I really don't want Dar to have a chance to cast that ruddy spell. It'll probably be a "Kill everyone everywhere" spell. =p
(Here's the link to Rash's Flame Strike: http://www.dandwiki.com/wiki/Flame_strike )
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str d20+24=37 ; Wednesday January 28th, 2009 7:28:02 PM " Capture him !!! ..... somebody get some rope to tie da stupid wizard up " growls Kazak as he joins the big bear in grappling the wizard .... tackling the mage .... as he tries to brush past them .....
grapple attack d20+24=37
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)(expired)
The Star Mages Tower-fifth floor round 44 [DMBZ] Wednesday January 28th, 2009 10:41:44 PM
OOC- Jurgen, note on position: Due to the nature of play-by-post, Position is sometimes a difficulty, as things might be done differently if we were all sitting around a table together.(wouldn't that be sweet!) Therefore I tend to be lenient(I hope so anyway) with spell area placement, figuring the characters know how to use these spells without hurting comrades. If invisible though... As for passing off hero points- sorry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Angus fails the dispel. Dar completes his spell, then seems to stand motionless while a number of attacks come his way. (Please mark off all spells used etc.) When the dust clears, Dar is no longer present. You are shocked to discover he has moved, and is now the proud owner of a number of defensive spells. The first spell must have been powerful indeed.
All the attacks end up hitting nothing as Dar was not actually at that location when those attacks hit!
Xenia begins to move to intercept, when his new location is revealed.
Angus has another dispel readied. (please roll, same DC 31)
Peerimus tries to stop the next spell as well, but misses. (with the 22)
Trace dropped a tree token in the stairwell, blocking the exit, knowing the wizard cannot teleport away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dar's next spell cuts off the warriors.(unless dispelled by Angus) A wall of force cuts the roof of the Tower in half, dividing the Children.
As Dar prepares to toss his next spell at the back of the group, those trapped behind the wall of force might be glad. At least until the Tower shakes with another rumble, this one more violent than the last, and the only way down is blocked off...
OOC- Dar's description: A middle aged human male, with dark hair and a snobbish tilt to his chin. As you look at him now, you can see several spell effects about his person. Most noticeable is the 10 foot glowing sphere of energy surrounding him. His image shifts between two different locations, making him look blurry. Those who can see him with arcane sight know he has many protections layered about himself.
OOC- Remember your goal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ROOF level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Durgan AC 35(36) Hp 212/212 Wednesday January 28th, 2009 10:45:03 PM
"Confound it!" Durgan mutters a long stream of curses in dwarven as he eyes up the wall blocking the way to get to grips with the wizard. "THAT'S what I don't like about wizards! They never stand still long enough to hit them!"
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.7/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 21/30 rounds remaining levitate- 22/30 rounds remaining haste holy aura
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty d20+28=32 ; d20+28=41 ; d20+23=39 ; d20+18=35 ; d8+7=15 ; d8+7=15 ; d8+7=10 ; d8+7=10 ; 2d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=4 ; Thursday January 29th, 2009 2:02:31 AM
(ooc: assuming that since Trace is in the air he can shoot over the wall, take action 1, if he can not shoot over the wall then take action two)
action 1 Trace resumes his way with the bow and fires four arrows into the wizzard. Trace thinks to his bow, "is the wizzard thinking more than one move ahead or is he reacting? What is his plan of escape?"
action 2 Trace will cast entangle from the tree and hope that it is close enough to the wizzard
hit ac 32 15 hps, holy 09 = 24 hit ac 40 15 hps, holy 07 = 22 hit ac 38 10 hps, holy 09 = 19 hit ac 30 10 hps, holy 04 = 14 total dmg = 79 hps
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Xenia (AC27, HP86/86) Thursday January 29th, 2009 8:01:26 AM
Gotta clear our spell guys.
The rogue jets ahead and takes her sphere of Silence with her. The world stops blinking around her as the spell from her ring ends.
Shooting directly by the Wiz Guy and then up behind him, the canny rogue watches his eyes for the slightest sign that he spies her. Then she rises up, directly behind him, holding the arrow out behind her, as far away from her guys as she can.
There, she waits for him to move, hoping to move with him, to shadow him wherever he might go.
Rolls and Actions Move and ... SA: Ready Action: Move to follow the Wizard wherever he might go. (60ft available) Hide 50 (+20 w/Invisibility, -5 for full range of movement) Spot 37
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: Unknown - First Move to J37 10ft high then See Ready Action (55ft move - 10ft up)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Note: Center Silence spell from the Intersection to the Southwest of the Square in which Xenia is located.
Angus AC 27 (31 Holy Aura) HP 66/66 d20+15=21 Thursday January 29th, 2009 9:54:01 AM
OOC: Please remember that Angus and Fingner each have on arcane sight and Rash has on true seeing. If Dar was an illusion (project image, illusion, invisibility, mislead) last round and was the reason our spells and attacks failed, some of us may have known ahead of time.
Did any of the Kids of Chaos get AoO's on Dar if he was not an illusion and he moved????
========================================
Angus's counterspell roll for his readied action greater dispel magic.
21 (No Good)
Angus is seeing the futility of attempting to counter Dar's magic and tries another tack. First he scans the area for magic as he wants to make sure of Dar's location. Is the Dar he is looking at the real McCoy or an illusion.
Angus moves forward and hovers over the Wall of force at a height of 20 feet (higher if the wall is higher - What is the wall height?)
Angus prepares to get much more offensive next round.
If Angus is in Xenia's silence spell he will back up, but stay above the level of the wall of force.
Mage Armor - 15 hours Resist Energy Fire - 47/1500 rounds Resist Energy Electricty - 46/1500 rounds Resist Energy Cold - 451500 rounds Resist Energy Acid - 44/1500 rounds Resist Energy Sonic - 43/1500 rounds Herosim - 42/1500 rounds Protection from Evil - 41/150 rounds Shield - 40/150 rounds Polymorph into a Pixie -39/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 32/150 rounds 7 extra images Improved Invisibility on Angus - 5/15 rounds Wall of Force 4/15 rounds Holy Aura fro Rash 3/15 rounds: +4 AC, +4 saves, 25 SR Haste on all (but Xenia) - Ended
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Thursday January 29th, 2009 1:17:46 PM
Firn'gaer uses Lhari to cast Wall of Force and close off the stairs. The wall goes from f37/f38 to n37/n38. This is about 50-ft; so, Firn'gaer will make the Wall 20-ft high and center 30-ft section of the wall will be 30-ft.
Active Spells - Mage Armor (28 hours), Overland Flight (28 hours), Endure Elements (24 hours), Elf Vision (140 minutes), Shield (116 rounds) Permanent Spells - Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (Robe of Archmage), Tongues
The Star Mages Tower-fifth floor round 44 [DMBZ] Thursday January 29th, 2009 3:02:55 PM
email sent about Dar. Angus, everything mentioned was taken into consideration.
Angus AC 27 (31 Holy Aura) HP 66/66 supplimental d20+24=40 ; d20+19=37 ; Thursday January 29th, 2009 3:41:18 PM
OOC: Nicely done BZ as you had me fooled.
=====================================
Angus senses that somthing is up with Dar and thinks hard on the subject. It must be something that is beyond his capabilities.
spellcraft check 40 arcane knowledge 37
OOC: Why could these rolls have not been for my greater dispel magics......
Jurgen [AC 37 - HP 150/150] Thursday January 29th, 2009 3:47:17 PM
"Durgan, Kazak, move to the wall!" Jurgen yells at the dwarves, pointing towards H-I24. "I'll move you over in a second!" He then starts yet another shape-changing spell, using Polymorph to transform him into a Hill Giant. With his new (and much stronger) form, he rushes over to G24 and prepares to lift the dwarves over wall, in a single manuever.
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 3 x Level 4 - 3 x Level 5 - 4 x Level 6
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 d20+7=21 ; d20+7=22 ; d6-2=-1 ; d6-2=1 ; d6-2=4 ; d100=86 ; d100=39 ; Thursday January 29th, 2009 4:46:29 PM
Peerimus wrinkles his nose as Dar moves to the other side of the tower. Upon hearing of the Wall of Force now seperating the group, he is less concerned. Sure is quiet Peerimus moves to e/33 with sound returning enroute. Better Peerimus calls for the Pixies to maintain thier attacks.
Both fly forward [M and G 27] and fire. AC 21/22 dmg 1/1 %86/39 Fort DC 13
Peerimus calls for Yorrick to come slowly, there is a block in his path that he will need to come over. Peerimus is not concerned on it, the bear could practically step over the wall, but it will slow him for a few seconds. More the issue was Dar's new and very likely, formidable defences. The blurring affect was inconsequential. The odd glow he was more concerned with. Was it like the Wall of Color downstairs or something else. Peerimus would quickly perform a test and casts Baleful Polymorph. Fort DC 24 or turn into a newt
Yorrick moves forward and encounters the wall. The bear then steps/lumbers over it. [Yorrick has a 40' so a move and a move should do it and can stand up to almost 20' in size.]
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, Baleful Polymorph 4-Level 6: *Fire Seeds, (2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.4/150 minutes Yorrick and Peerimus Protection Fire 143.3/150 minutes 133/150HP Peerimus Freedom of Movement 143.2/150 minutes Protection from Lightning 143.1/150 minutes, Fire Seed Single Acorn 146.8/150 minutes Yorrick Animal Growth 143.0/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str , Holy Aura Thursday January 29th, 2009 8:51:06 PM
"Aye " growls Kazak to Jurgan ...... " hey bro maybe you can climb over .... ya certianly are big enough "... as the younger dwarf looks upward at the enlarged dwarf .......
Heeding the tactical advice from the paladin ..... kazak moves up to the wall of force with his brother ......
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)(expired) Holy Aura (from Rash Trinka)(+4 Ac , +4 saves , spell resistance 25 )
The Star Mages Tower-fifth floor round 45 [DMBZ] d100=5 ; d100=85 ; d100=86 ; d100=66 ; d20+19=21 ; Thursday January 29th, 2009 10:29:44 PM
Trace flies above the height of the wall of force, then he cuts loose with his bow. 3 of them strike true. Trace can see even from this distance, the arrows do little damage to the mage. Trace's bow seems more worried about their possible escape than the wizard's.
Xenia repositions behind the wizard. He makes eye contact with her as she flies by, but doesn't turn to see where she ends up. he does not seem to be affected by the magical silence.
Angus misses another dispel. He repositions and gets ready to unleash his power. (You are already in front of the wall on the map.) He also determines that Dar used a time stop to power himself up.
Firn'gaer drops a wall of force behind the wizard, further cutting off his retreat.
Jurgen polymorphs himself into a hill giant, ready to start lifting anyone trapped behind the wall over it. Jurgen is also able to determine that the wizard's visible spell effects include displacement and globe of invulnerability
Peerimus repositions and commands the pixies to continue to attack. Their arrows fail to penetrate Dar's armor this time. Yorrick strides forward, then clambers up and over the wall. Peerimus tests Dar's defenses with a baleful polymorph spell. The wizard is shaken by convulsions as the spell takes effect! In mere moments Dar is transformed into a newt.
Kazak and Durgan move up to the wall so Jurgen can lift them over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dar the Uniter AC 22+? HP? -5/? -polymorphed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Tower shakes once again. This time there is a loud crack as a boom resembling lightning striking nearby. It is obvious now that there remains very little time until the Tower falls! What do you do?...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description- Ceilings are 20 feet high unless otherwise noted. The Tower rooms are all large single rooms with stairs going up on one side and down on the other side. The rooms are full- they contain classroom space, lab space, and areas for practicing spells. There is furniture, spellcasting supplies and a number of item creation projects(by apprentices)in numerous states of completion. As Firn'gaer can tell you, each floor of the Tower has an affinity with one school of magic. On that floor all arcane spells of that school gain +2 caster level, while all other schools gain -2 caster level. The various teleport spells do not function within the Tower. Summoning is restricted and requires a DC 25 caster level check. The spell is lost if the check is not passed. You are currently entering the ROOF level.
OOC- We are in combat rounds! (and may be for awhile), please list all the usual info in posts. Please list condensed spell lists, mark rounds off spell durations. Please list all active spells, and give me DCs(and other useful info) in posts when casting spells. These are just reminders I know you guys are good with this stuff.
Map to be emailed shortly.
For those who were unable to get to the Catacombs till now, you will have to consider the Catacombs 'closed' until the end of the module.
I'm human, I miss stuff. Shoot me an email and I'll put up add-on posts if necessary.
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Friday January 30th, 2009 2:15:19 AM
Trace offers a ride to any one person, not sure if he can carry more than that. If there is no objection, Trace will begin to start ferring everyone to the ground. "I can fly anyone to the ground before the tower falls, also I have a ring of feather falling to lend for the last one to go incase the tower goes before I get everyone.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Xenia (AC27, HP86/86) d20+16=28 ; d20+16=29 ; d20+11=22 ; Friday January 30th, 2009 8:04:31 AM
Another one of those Bad Feeling About This sorta shakes rocks the tower, and Xenia acts. The arrow with the Silence spell falls free of her hand as she drops down five feet toward the new.
"Hey Newt," she makes a quick stab, scooping up the four legged amphibian. "We're going for a ride." The girl rogue's eyes roam over the things that had fallen away from him when he attained newthood, when a thought occurs to her.
What about the Metal Guys downstairs? They had vowed to come after the Chaos Guys. Would that mean herself included? Would that extend to the Shields? Could she let that happen? If it were Jonas down there, would she just let him be crushed by Tower Quake? Would she?
"HEY! CHAOS GUYS? WHAT ABOUT THEM TWO METAL GUYS DOWNSTAIRS? I DON'T THINK THEY'LL BE ABLE TO GET OUT!"
Only then, does the dark girl realize, through the ringing of her own ears, that she cannot hear her own voice.
Rolls and Actions Touch Attack AC28 (Should be Enough) Grapple and Pin 29/22
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: J37 5ft high (5ft step - 5ft up)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Note: Could you list all of the visible items that dropped onto the floor when Dar was Polymorphed?
Also, are we still in Round by Round action?
Angus AC 27 (31 Holy Aura) HP 66/66 supplimental Friday January 30th, 2009 1:19:59 PM
Angus looks at Peerimus's handiwork and remarks as a disembodied voice (still invisible) "Very impressions. I can see why you are a keeper."
Angus flies over to Kazak and as a disemboided voice again squeeks out "I will turn you into a Gargoyle temporarily so that you can fly is the tower flies, but you have to let it happen. Durgen you are next."
Mage Armor - 15 hours Resist Energy Fire - 48/1500 rounds Resist Energy Electricty - 47/1500 rounds Resist Energy Cold - 461500 rounds Resist Energy Acid - 45/1500 rounds Resist Energy Sonic - 44/1500 rounds Herosim - 43/1500 rounds Protection from Evil - 42/150 rounds Shield - 41/150 rounds Polymorph into a Pixie -40/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 33/150 rounds 7 extra images Improved Invisibility on Angus - 6/15 rounds Wall of Force 5/15 rounds Holy Aura fro Rash 3/15 rounds: +4 AC, +4 saves, 25 SR Polymorph on Kazak (Gargoyle +4 St, +4 Dex, +8 con, Flying)
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Friday January 30th, 2009 4:37:36 PM
Firn'gaer goes to the edge and jumps.
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura Friday January 30th, 2009 5:45:19 PM
Rash goes to the edge and peeks over to see if Firn'gaer is road pizza.
Xenia (AC27, HP86/86) Friday January 30th, 2009 5:51:00 PM
OoC: Dude!!!
Jurgen [AC 37 - HP 150/150] Friday January 30th, 2009 7:02:09 PM
(OOC: Well, that's one way of solving our problem... I'm tempted to rush over and Telekinesis Firn'gaer to the bottom. Oy)
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Friday January 30th, 2009 7:03:42 PM
We'll find out if anti-magic area goes all the way to the bottom. If Firn'gaer's fly turns back on then it doesn't. If not, then . . .
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str , Holy Aura Friday January 30th, 2009 8:55:55 PM
Nodding at Angus's suggestion ... " ok ... i'll be open to it " .....growls Kazak ......
Turning towards Xenia as she continues to shout ....(love the role play Al )....the dwarven warrior claps his hands over his ears ..... " i hear ya ..... no need to shout ay da top of ya lungs ... girl " .... as his steel grey eyes give her a hard staredown ......
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)(expired) Holy Aura (from Rash Trinka)(+4 Ac , +4 saves , spell resistance 25 )
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Friday January 30th, 2009 8:56:40 PM
ooc again....why the big hurry to get to the ground and not try and get the mages causing the artifact to go boom? Course with the wizard who cast the walls now gone they can't be dismissed so.....
Peerimus walks over to Xenia and extends a hand as if asking her to put something in it. He then says 'Newt Please' Peerimus looks skyward and thanks the Pixies for thier services and then calls Yorrick to come over.
Looking at the group as they make thier way over the wall and in reply to Angus, "Hold on turning people into things please." he begins. "The tower is surrounded by anti magic designed to prevent creatures and beings from flying up here..."
He is about the continue when Firngaer steps off the ledge. Peerimus cocks his head to a side not comprehending the move, a litany of speeches he had lined up and fully prepared to use in addressing Savin surface. But that was not Savin. Very shortly it may not be Firngaer either. They were over 200' up and given the fact the wizard did not even make sure he was above the doorway to the tower where most likely a section of normal magic would remain, before foolishly and impulsively stepping off, his odds of survival were low. Unfortunately it also made possible rescue of the other wizards somewhere below in the possibly collapsing citadel a much more remote possibility as well. For now he had to wait over a minute for the Walls of Force to come down. then do battle with the Inevtiables and then negotiate back down the tower to the mages.
Peerimus turns back to Xenia, "I have to ask a hard thing from you. About 5 levels below us a small group of wizards are frantically trying to overload the artifact to which Dar referred and that which gave him such power. Thier efforts allowed for our victory here, but may also be the cause of the structural issues we are whitnessing. My initial path just stepped from the Tower. We need you to slip through the ceiling, evade the beings just below us and rush as fast as you can to the wizards. Stop them if you can, get them out most importantly."
Peerimus speaks up, "Listen to me! Xenia is going after the wizards! I am going to open a hole to the floor below where we are going to drop in on the pair waiting for us. We will deal with them, while she makes for the mages. I can stone shape a hole into the floor. Gather around.
Peerimus recalls a a third level spell through his Pearl of Power
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, *Baleful Polymorph 4-Level 6: *Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: *Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.3/150 minutes Yorrick and Peerimus Protection Fire 143.2/150 minutes 133/150HP Peerimus Freedom of Movement 143.1/150 minutes Protection from Lightning 143.0/150 minutes, Fire Seed Single Acorn 146.7/150 minutes Yorrick Animal Growth 142.9/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
The Star Mages Tower-fifth floor round 46 [DMBZ] Saturday January 31st, 2009 12:00:56 PM
OOC- Ok, I will move this along, so we don't get bogged down by a major debate.
Firn'gaer decides to test the area of the anti-magic field. As the Tower is rocked by another explosion, you watch as Firn'gaer flies in a very haphazard manner as if the fly is turning off and then on again. Twenty feet from the ground, his fly spell returns to normal and he is able to land safely.
Knowledge of the arcane would lead you to believe that the fabric of the anti-magic field is tearing itself apart. Knowledge of architecture and engineering leads you to believe the Tower has mere moments before collapsing. The dwarves expect only a round or two left till that happens.
From his new vantage point, Firn'gaer can see scared townspeople running in all directions, mostly away from the Tower. He can also see that the wizards have mostly vacated the Tower already, by using the entrance/exit in the sewers where you first entered. They seem to be moving away from the Tower with some speed, expecting what is likely to happen next.
Jurgen [AC 37 - HP 150/150] Saturday January 31st, 2009 2:11:05 PM
Jurgen looks at Peerimus. "Does that solve our problem?" He sees the results of Firn'gaer's mild insanity and starts thinking about the rest of the group. He starts listing off those who can fly. "Xenia, Angus, Trace, Peerimus. Now Kazak and Durgan. If Rash can't, Trace can probably carry. The only problem left is Yorrick, right?"
Jurgen looks at the giant bear and would laugh trying to imagine Peerimus' companion flying, if the situation weren't so dire. "Peerimus, do you have any way of making Yorrick fly? Otherwise, I can stay with him and keep trying to Dimension Door as the magic protections fade away. Or Yorrick and I can jump and I can try to have my Dimension Door go off, just as we hit the 20 feet where Firn'gaer's magic started working properly."
Xenia (AC27, HP86/86) Saturday January 31st, 2009 8:09:07 PM
"NO TIME!" Xenia screams above the ... the Silence from her arrow? The residual bang from the thunderstone? The dangerously unsafe noises coming from the tower under their feet? ... Instead of handing off the newt, she shoves it under the left flap of her haversack, Into her arms she scoops the rest of the Wiz Guy's stuff. And runs for the edge of the roof.
"WHERE'S FERNIE?" she shouts, but then the direction that most of the Chaos Guys are looking pretty much answers that question. "oh."
"Poor bear." He looks so big soft and furry, the urge to throw her arms around him is near to overwhelming. Only the armload of Wizard Gear stands in the way. "I ... I used to keep some scrolls of flying magic around ... but ... I'm so sorry, Mister Bear."
"My boots can give you flying a couple more times today. Anybody need?"
Rolls and Actions
Active Effects: See Invisibility (End r320), Silence (End r224), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: J37 5ft high (5ft step - 5ft up)
Items Expended: Scrolls See Invisibility; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Note: Could you list all of the visible items that dropped onto the floor when Dar was Polymorphed?
Also, are we still in Round by Round action?
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura d20+15=26 ; d3=1 ; d4+1=4 ; Saturday January 31st, 2009 9:12:45 PM
Rash casts a Monster Summoning 8 calling for Janni to come to his aid. She then looks to the others and says, "Let's hope this rock hold up for a few more seconds. I have summoned Janni who can shrink Yorrick and then fly him down. I can take one also. We don't have to fly down, but just hover a few feet off the ground. When the tower collapses, it will fall from under us. Peerimus tell Yorrick not to resist the spells shrinking him. Explain that we will get him back to his normal size in short order!
Rash slowly climbs looking for a boundry of antimagic but stops around 15'
OOC rolled 26 to make spell check vs summoning. Just made it! Rolled d3 in error. 4 Janni will arrive next round.
Tue seeing 66/150 rounds freedom of movement 52/1500 rounds Fly 18/150 Resist energy 7/150 (electicity) Holy Aura 6/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike! Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura! ! denotes cast
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Sunday February 1st, 2009 11:11:08 PM
Trace moves to the edge and offers his feather falling ring one more time and offers to fly off anyone who accepts it, he will wait to the last minute.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Monday February 2nd, 2009 12:38:14 AM
Peerimus looks at Rash, "A Janni can only grow and shrink themselves and a summoned being will instantly wink out if it encounters anti magic." Peerimus takes a breath, "Jurgen go I will see you again soon."
"The rest of you get off with flight. Remember that the anti magice extended above the tower, if it falls with the tower the flight will be cut out with it. Better to try and move away from the tower as the spell cuts in and out. I will try and get Yorrick down"
Peerimus moves to the tree with Yorrick right at his side. "Mother watch over us." he says calmly to the air. "Steady Yorrick. When the tower goes and will try and be quick enough and let us hop Mother and Father are both watching."
Peerimus will stand ready to cast Transport via Plants with the destination of the great tree in the courtyard of the wharehouse. 6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, *Baleful Polymorph 4-Level 6: *Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: *Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.3/150 minutes Yorrick and Peerimus Protection Fire 143.2/150 minutes 133/150HP Peerimus Freedom of Movement 143.1/150 minutes Protection from Lightning 143.0/150 minutes, Fire Seed Single Acorn 146.7/150 minutes Yorrick Animal Growth 142.9/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Jurgen Monday February 2nd, 2009 1:05:15 AM
"Trace, take your ring to Rash." Jurgen points at the climbing cleric. He hopes she'll take it, but can't worry about that now. He gives a nod to Peerimus as he departs. He waves at Xenia, motioning for the rogue to follow him and he adds through the whisper spell to Angus. "Come with me. We're going to meet back at our warehouse, but I'm not going until after this tower collapses." Then, thinking that his Giant form was not going to help with the situation, Polymorphs again unto a hawk. Then him and Shay fly down, watching with awe as the Star Mages' efforts on the Southern Continent are shattered.
Angus AC 27 (31 Holy Aura) HP 66/66 supplimental Monday February 2nd, 2009 9:46:09 AM
Angus flies over and hovers invisibly above Durgan. "Get ready to become a Gargoyle, temporarily, like your brother. You must let the magic take you."
Angus will cast polymorph on Durgan.
Angus will yell out in a loud, but high voice "Let's get off the tower before it falls."
Mage Armor - 15 hours Resist Energy Fire - 49/1500 rounds Resist Energy Electricty - 48/1500 rounds Resist Energy Cold - 471500 rounds Resist Energy Acid - 46/1500 rounds Resist Energy Sonic - 45/1500 rounds Herosim - 44/1500 rounds Protection from Evil - 43/150 rounds Shield - 42/150 rounds Polymorph into a Pixie -41/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 34/150 rounds 7 extra images Improved Invisibility on Angus - 7/15 rounds Wall of Force 6/15 rounds Holy Aura fro Rash 4/15 rounds: +4 AC, +4 saves, 25 SR Polymorph on Durgan & Kazak (Gargoyle Flying)
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Durgan AC 35(36) Hp 212/212 Monday February 2nd, 2009 6:50:12 PM
Durgan crosses his arms and has a scowl on his face as he prepares to be polymorphed. "It just ain't right. Dwarfs were not meant ta be..." The rest of his cursing comes out as a series of hisses and clicks as he adjusts to the new form. Then he switches back to dwarven and speaks with the gargoyles voice. "So how do ye work these things anyway?" The dwarf turned gargoyle tentatively flaps his wings as he tries to take off into the air. Durgan is none too happy about it, but considering the alternative, he makes every effort to master the skill.
Actions: hover
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.4/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 19/30 rounds remaining levitate- 20/30 rounds remaining haste holy aura polymorph
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower- outside round 50 [DMBZ] Monday February 2nd, 2009 7:37:34 PM
Xenia takes the armfull of Dar's possesions and heads for the side, trusting her flying boots.
Rash summons some creatures to pick her up and anyone else who needs a lift.
Trace moves to side, prepared to use his own magical flying. He waits to make sure everyone has a way off the roof.
Peerimus and Yorrick move to the tree. He casts a spell just as a wave of energy gushes out of the Tower. They both disappear.
Jurgen makes sure everyone is taken care of, then he polymorphs from a giant into a hawk and flies to the ground, his familiar following.
Angus remains in pixie form and after having polymorphed both the dwarves into gargoyles, he flies off the roof.
Kazak and Durgan turned gargoyles flap off the roof and try to control their new forms.
Firn'gaer is already on the ground and watches as the group escapes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another wave of magic energy washes out of the Tower and then the Wold goes silent. At least for those who were close to the Tower. For a few moments The group can hear nothing as they are temporarily deafened by the sound of the explosion. The Tower shatters completely and debris flies everywhere. Many of the nearby buildings are damaged. As the crumbling remains of the Tower crash to the ground, The group lands to find themselves surrounded by a vortex of magical energy.
Everyone's tattoos begins itching and burning. The pain becomes quite intense for a moment and then there is a flash of light so bright that closing your eyes does not keep it out. And then it is done. The light is gone, the sound returns to normal, and the Tower is now destroyed. it is the price that was paid to defeat a madman. But was it worth the cost?
As the group gets their bearings, you begin to notice that the magic energy that blasted its' way out of the Tower has not left you untouched. Angus and Xenia discover that they are now brandishing tattoos similiar to the ones that the Children of Chaos wear. What could it mean? Are they meant to stay?
Firn'gaer can feel Lhari touch his mind with their mental connection. "I feel different," Lhari says. "The magic changed me."
Xenia notices a slight glow coming from one of her magic items. Upon examination, she knows that it too has been changed. (email to be sent)
Peerimus only: Highlight to display spoiler: { When Peerimus arrives at the warehouse through the plant, he notices that all of his clothing has changed to a bright yellow color. He also finds that one of his magic items has been transformed. (email to be sent) }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As the group looks around, they find that they are not the only ones to have been affected by the energy. Everywhere you look, you see townspeople with a multitude of impossible colors splayed across their clothing, buildings which have been turned onto their sides without damage, strange breeds of local animals as they have been magically combined, plants growing upside down, alterations to people such as skin, eye or hair color- just about any you can imagine. Into this mass of confusion comes the Star Mages of the Tower. They escaped by the sewer entrance that you first used to enter the Tower. They begin picking through the rubble, looking for personal possesions or anything of use that may have survived the explosion.
Randall approaches the group. "Ah, I am relieved you survived. As I am sure you can guess, we managed to overload the artifact. Then we got out when we saw it was going to explode. That was quite a show. I hope the Hook City government officials aren't too upset about all the damage."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As the mages pick through the rubble, there is no sign of the remains of the Inevetables. Did they escape also? Only time will tell. Then one of the wizards picks up a curious object. With an exclamation of surprise, he calls other nearby mages over to see. It is a piece of the Onnulus. Pieces of the artifact are strewn about the rubble. As the mages gather around it, one of them has an idea. "You know, now that I have seen how it works, I could probably make a new one. It shouldn't be too hard."
The statement hangs in the air for a moment, sinking in. Then the wizards all throw their hands up into the air and begin chanting spells. They all realize what it would mean to control such power as Dar wielded, or to stop others from controlling such power. It looks as though the several dozen Star Mages present are about to declare war upon one another. Unless someone intervenes...
OOC- still counting rounds. actions please...
Posting Report for Children of Chaos - (DM SteveK) Monday February 2nd, 2009 7:52:10 PM
With six DM posts this week and five posts required for 100%, gave opportunity to show who in our group really doesn't have a life outside of the Wold! :-) ......................
Turned into a newt, the evil mage is defeated, but the resulting backlash of power destroys the entire Star Mage's Guild Tower in Hook City!
SteveK
Peerimus AC 34 HP 110/112 and Yorrick AC 31 HP 166/166 Monday February 2nd, 2009 10:16:15 PM
Peerimus breathes deeply and offers another thank you to Father and Mother. The druid barely notices his own transformations as he goes over Yorrick with a fine eye for anything out of the ordinary first. Then his eye catches his own clothes and he pauses. "An odd effect here likely means others have been as well my friend. Let's get headed back to the tower by the main way. If they are coming this way, we should come together. If they need our help we should get there as quick as we can." The great explosion still echoees in his head, haste is required.
With the last thought, he and Yorrick move off at thier best speed [Both have Speeds of 40 not sure if we can jog or run, but will if able]
6-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, *Baleful Polymorph 4-Level 6: *Fire Seeds, *(2)Greater Dispel Magic, *Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: *Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.2/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 143.0/150 minutes Protection from Lightning 142.9/150 minutes, Fire Seed Single Acorn 146.6/150 minutes Yorrick Animal Growth 142.8/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura Monday February 2nd, 2009 11:16:57 PM
Rash Trinka steps forward, her face stormy, and says, "Hold you fools. I am sick and tired of battle. Why would any of you want to possess this stupid artifact that just smashed your home? Why would you want to face us? Why would you want to try and possess an item that just drove your friend insane? Why would you want to face the group that just battled its way through all of your defenses and struck down the mage who dominated all of you!? The Powers have sent us to destroy this thing and they will not allow it to be rebuilt. Oh you can try but if you do, I have a feeling you will be seeing us again and I won't be as sweet.
We will take the pieces and destroy them. Or do you wish to face us and each other at the same time?"
Tue seeing 67/150 rounds freedom of movement 53/1500 rounds Fly 19/150 Resist energy 8/150 (electicity) Holy Aura 7/15
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor!, Command!, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser!, Delay Poison, Status!, Hold Person x 2, Resist Energy!, Aid Third:Fly*!, Invisibility Purge, Magical Vestment x 2!!, Prayer!, Remove Blindness, Dispel Magic, Bestow Curse Fourth:Divine Power!*, Divine Power, Restoration, Sending!, Dismissal, Magic Weapon Greater!, Freedom of Movement! Fifth:Flame Strike!*, Righteous Might!, Quickened Divine favor!, Summon Monster 5, True Seeing!, Flame Strike! Sixth:Blade Barrier* Heal!, Summon Monster 6, Dispel Magic Greater!, Seventh:Power Word Blind, Holy Word, Summon Monster 7, Dictum! Eighth: Power Word Stun* Summon Monster 8, Holy Aura! ! denotes cast
Jurgen [AC 39 - HP 150/150] Monday February 2nd, 2009 11:36:12 PM
Jurgen watches with through hawk-eyes at the violent explosion. As the deafness overtakes him he floats in the silence, for a brief moment. Was this the moment where this generation of Children were wiped clean and replaced? Death, he thought grimly back to his other wanderings into Gargul's domain, was usually much louder. And then everything returns. The Wold gains color again. The noises overtake his ears. And the pain fades.
As he touches the ground, he leaves his hawk-form to meet Randall. He simply smiles at the odd wizard's comments, focused on the pieces of the Onnulus. Recognizing the situation, he shouts. "CHILDREN! TO ME!" He hopes that the scattered group would gather on his voice. Peerimus wasn't around and there was still work to be done.
Drawing on his time in the city guard, his Protector ability to Draw Fire, and his natural charisma, Jurgen addresses the Star Mages. "The first of you to finish a spell will face immediate consequences. It took us a single spell to finish Dar off. Do not doubt our ability to stop you." He can't see Angus or Xenia, but he assumes the two of them will be ready to strike if necessary. Likewise, the rest of the Children would be ready if the situation came to it. "Dar's Onnulus drew the anger of Gods and Powers. Gargul himself was among those who sent us to stop him. If you wish to draw their fury, you will do so outside of Hook City and off the Southern Continent."
Active Magic: Greater Magic Weapon [All Day] - Alter Self [Troglodyte] [940/1300 Minutes] - Resist Fire [714/780 Rounds] - Shield [91/156 Rounds] - Protection from Evil [14/78 Rounds] - Mirror Image x7 [79/110 Rounds] - Heroism [284/300 Rounds] - Shield of Faith [91/98 Rounds] - Holy Aura [10/15]
Spells Cast: 0 x Level 0 - 2 x Level 1 - 4 x Level 2 - 3 x Level 3 - 3 x Level 4 - 3 x Level 5 - 4 x Level 6
Angus AC 27 (31 Holy Aura) HP 66/66 supplimental Tuesday February 3rd, 2009 8:37:38 AM
Angus will keep invisible but shepard the two dwarves/gargoyles off the tower "Flap harder. Keep your body forward. You two are doing great. I expect you will be natural fliers the next time I polymorph you. Actually the next time I polymorph you will be into a Giant or a Troll I assume. I had a warrior monk friend that I use to polymoph into a troll and boy was he dangerous after that."
Once on the ground Angus will squeek "See that was not too bad was it. You can cancel the spell whenever you like."
OOC: The polymorph spell heal Kazak and Durgan 15 points, if needed.
Angus will then move over to the gathering wizards and cancel his improved invisibility "You are all fools. Did you not learn anything from Dar. Let men have their own free will and do not fiddle with things that wish to control you. Dar was more powerful than all of you and the artifact corrupted him and he was destroyed along with your tower. Worry about rebuilding your tower and town as you have a debt to pay back to Hook City."
Angus will wander off muttering to himself "This put a crimp in my search for a wizard to train me as an arch mage. Dar came so highly recommended too. I am glad I never made it for the interview. At this point I will have to work on my own."
Mage Armor - 15 hours Resist Energy Fire - 49/1500 rounds Resist Energy Electricty - 48/1500 rounds Resist Energy Cold - 471500 rounds Resist Energy Acid - 46/1500 rounds Resist Energy Sonic - 45/1500 rounds Herosim - 44/1500 rounds Protection from Evil - 43/150 rounds Shield - 42/150 rounds Polymorph into a Pixie -41/150 rounds (AC +2, Dex 18, Str 7, Con 11 Fly) Message spell on all party memebers - hours Mirror Image on Angus - 34/150 rounds 7 extra images Improved Invisibility on Angus - cancelled Wall of Force 6/15 rounds Holy Aura fro Rash 4/15 rounds: +4 AC, +4 saves, 25 SR Polymorph on Durgan & Kazak (Gargoyle Flying)
Permanent:
See Invisible Arcane Sight Tounges
Magic Items:
Rod of Maximize 2/3
Xenia (AC27, HP86/86) Tuesday February 3rd, 2009 9:31:02 AM
It had been a bumpy ride, shooting down from the heights of the tower in the wake of the two birds. (One real bird and the other a bird that used to be the Metal Guy. These Chaos Guys seem to be weerd like that.) Half falling, half flying, with the thunder of the collapsing tower one step from nipping off your toes.
Living through sump'in like that you should be able to have some time to appreciate it. Some quiet wherein you can reflect on how it's good to still be alive. A little time to feel the awe of all that destruction and stuff. (And to be secretly glad inside that it's not all your stuff what's been destroyed.)
But no. Everyone always finds a way to ruin moments like this. Quarreling Wizard Guys. Go figure. The invisible rogue draws another scroll and flies up above the melee of skinny guys screaming at each other like girls and tearing at each other's clothing.
She puts herself in place above the doothingee that they're fighting over, and makes ready to Silence them all.
Rolls and Actions Ready Action Cast Silence on another arrow Hide 54 Move Silently 34
Active Effects: See Invisibility (End r320), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: Just above the Wizard with the Artifact (10ft up)
Items Expended: Scrolls See Invisibility, Silence; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Tuesday February 3rd, 2009 1:30:04 PM
"The artifact will be destroyed." Firn'gaer says moving up to the group gathered. "A power like that is too great a danger to be allowed to be remade. If the chanting does not stop and reason is seen, you will burn where you stand." He says to his brother and sister wizards with Lhari clutched in his hand and the dancing of electricity arcing and jump in the fingertips of the other hand. "I will not allow such power to be in the hands of those as power hungry as you."
[Not bluffing! If they don't heed Firn'gaer warning there is a double chain lightning bolt coming at them! He will give them more than one round :-)]
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str , Holy Aura d20+10=26 ; Tuesday February 3rd, 2009 5:28:43 PM
Awkwardly flying in the form of a gargoyle ..... the dwarven warrior lands near his fellow Chaos members ....quickly dismissing the polymorph magic .... Kazak takes in his surroundings and the accompaning reactions of the towers destruction ........
Stepping next to Jurgan .... Kazak draws his stone sword and does his best to to looking imposing/intimidating .... (d20+10=26 intimidate check)....adding to support to his words ....
Active Magic RE- Fire 30 pts per (from Quinn's gift) Haste (from Firn'gaer)?? Bull str - (potion) Scarab of golem bane (removed for now ) Prayer( from Rash Trinka)(expired) Holy Aura (from Rash Trinka)(+4 Ac , +4 saves , spell resistance 25 )
Trace (104/104 hp) (ac 29) barkskin, cats grace, haste, flying, resist energy electricty Tuesday February 3rd, 2009 8:28:47 PM
Trace commands to fly and then moves up and away at a 45 degree angle no more than 30 feet away. "Let me know when to start dropping them, I'll start with the one holding one of the parts." Trace speaking loudly and with his bow aimed at the one holding the part.
Level 1: resist energy(used on trace), delay poison, entangle Level 2: Bark-skin (used on trace), Cats Grace (used on trace) Level 3: water walk, darkvision Level 4: cure serious wounds (used on angus), cure serious wounds barkskin 150min, cats grace 15min, flying 5min, haste 15rounds(renewed before the lich floor), resist energy 150 minutes
Durgan AC 35(36) Hp 212/212 Tuesday February 3rd, 2009 10:08:55 PM
Durgan cancels the spell with a sputtering curse. Natural flier eh? I don't think so, and I did NOT just hear ye say ye were going to turn me into a durned troll."
As the scene unfolds before them, Durgan shows his displease at the wizards with a large frown. They probably can't see it underneath his beard though. "Just like a wizard to fight over another wizards' scraps." Durgan keeps his weapon ready. "You know, weve been through a lot, an I don't think ye want to mess with tired and irritated dwarves who aren't fond of wizards anyway. Why don't ye stop all that silly finger wagglin and take a break from the power trip eh?"
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.4/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 19/30 rounds remaining levitate- 20/30 rounds remaining haste holy aura polymorph
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
The Star Mages Tower- outside round 51 [DMBZ] Tuesday February 3rd, 2009 10:27:40 PM
Peerimus and Yorrick begin running back towards the Tower area.
The wizards yield. In the space of a few moments, they realize the potential to be gained by fighting powerful and well armed adventurers as well as each other. Slowly they begin wandering off, and a few of them teleport away.
The wizard holding the fragment of the artifact stares at it thoughtfully for a moment, then drops it onto the ground. He too leaves. Most of the other fragments are buried in the rubble.
Nearby, the whistles of the town guard can be heard and several of the local protectors groups arrive on the scene. Fortunately there are no major injuries reported among the townspeople. But there are questions to answer, and the only wizards sticking around to answer the guard are Randall and the professor of Divination, Archimedes.
Randall sighs. "I will need to report all of this to one of the other Towers as soon as I can. It will take a great deal of effort to avoid a magewar. I only hope the Star Mages Guild can survive these events. It will take a long time for these wizards to trust one another again. I don't expect this Tower will be rebuilt soon."
Archimedes taps Angus on the shoulder. "Excuse me. I couldn't help overhear. You are looking for a mentor? I seem to be without any students at the moment..."
The nearby townsfolk wear their opinion plainly on their faces. They were afraid and distrustful of wizards before, and now with good reason. Some of them are angry. "Just wait till the City council hears about this! This is why there are so many laws and regulations for magic in the city!" He shouts at the backs of the departing wizards, but if they hear, they do not respond.
OOC- Take it away Steve! I hope everyone enjoyed this little episode, the repercussions of which could last a long time. Treasure list to be emailed when Steve is ready. Experience to be given at Steve's discretion.
Rash Trinka ac 37 130/130 hps freedom of movement, true seeing, fly, resist energy, holy aura d20+2=10 ; Tuesday February 3rd, 2009 11:39:29 PM
I am assuming the end of combat. Let me know if this is an error!
Rash will dismiss her summoned Janni with her thanks and moves over to the piece of the artifact and picks it up and stows it away. "For later destruction" she says to no one in particular. She will also poke around the ruins looking for more pieces and other interesting items while the others finish their conversations with the mages. (search check 10)
When Peerimus finally shows up, she will head over to him, slap him on shoulder and say, "Well it looks like we are done here finally. I need a bath, a meal and a drink...not necessarily in that order. Can we get some rooms? And we need to discuss the plans for Dar. I am not comfortable just leaving him as a newt. It seems cruel somehow but I am not sure if we should bring him back either. Something to discuss and pray on. Maybe I will send an augury to the Powers for some answers on that subject."
Angus AC 27 (31 Holy Aura) HP 66/66 supplimental Wednesday February 4th, 2009 7:49:25 AM
Angus smiles at Archimedes "I am always looking for good instruction. Dar came highly recommended. If you excuse me, do you have any references before I agree to be your student. I also have to thank the good Children of Chaos as I appear to have become one of them. I am looking to eventually become an Archmage. Do you have the ability to teach me?" Angus will end his polymorph and mirror image and bow to Arachimedes. "Excuse me please."
Angus goes over to Kazak "What do these tatoo things mean? I seem to have acquired one in all the fun."
Xenia (AC27, HP86/86) Wednesday February 4th, 2009 10:40:05 AM
Weerdos Xenia shakes her invisible head as the Tower Wizard Guys slink off to their various magic homes or magic realms or wherever they live. Sometimes Magic Guys are just so weerd.
With a small sigh, the girl rogue watches as the Big Girl who isn't a big girl anymore - Rash, yeah, that was the name - starts picking slowly through a pile of rubble. To speed things up, Xenia flies over the area, her keen eye picking out bits and pieces of Artifact along with other good Wizardy Stuff.
As she picks through the ruins of the tower, part of the rogue's mind wanders to Wynn and the Crimson Shields. How were they doing against the Diseased Undead and the Red Hood Ga'alies? How could she possibly get back in time to help? Even if Peerimus should make good on his promise and get her back to the Float, how would she get into the Under City again?
Xenia, absentmindedly, reaches up to scratch the back of her hand.
Maybe one of these Chaos Guys could do the Scrying Thingie for her, so she could maybe see what's going on there. It can't be good that the mind connection between her and Wynn is broke. That can't be good.
Again, the girl rogue rubs the back of her hand. Something under her glove really itches.
Rolls and Actions Search 30 - Taking 10
Active Effects: See Invisibility (End r320), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: N/A
Items Expended: Scrolls See Invisibility, Silence; Wands CLW 45/50; Boots of Flying 1/3 uses/day
Kazak - Ac 32 Hp 184/184 Resist energy-fire 30 pts , Bull str , Holy Aura Wednesday February 4th, 2009 5:26:26 PM
The dwarven warrior smiles wryly as the mages disperse with all due haste ..... " Nice speech " ... growls Kazak to Jurgan .....
Looking about at the stange affects that the destruction of the Star Mages Tower has caused .... " Hmm ... i think they're will be some intresting concerstations happning soon wit da Hook City Council .....but guess da mages can do der own talking .... they have lots of explaining to do .. " adds Kazak outloud ....
"Heh ...dese here tattoo's .... well dey have some connection to the powers of chaos ....sorta guide us in what we need to do .... but i'm not totally sure how dey work or what exactly dey can or cannot do " replies Kazak to Angus ....." but i'm pretty sure dat der other factions of our true alignments dat crusade around da wold also .... all with some unkown and secretive agenda of the various powers "
"When Peerimus arrives ..... " do we wait for da authorities ? .... or shall we head home to da warehouse and weather the storm of da towns inquiry's ?"
The dwarf adds his own little search of the rubble to the others .... looking for anything of intrest
Xenia has Dar and he has to get back to her quickly. She's itching to try and get to the float. Can't blame her, all her friends battling there, Peerimus would try as hard as he could to get back to Jurgen, Firngaer and the others. What if she tries to short cut a ride with a nearby wizard. Blast, Should have tried to force her to give you Dar. No would have caused a near infinite amountr of trouble. The least of which was she is invisible are very adapt at hiding and he could not have found her at the time anyway. Must hurry though, the officials of Hook city will be looking for some answers and we are precisely in the middle of it. Perhaps some might try and tie the Tower's destruction to us. Peerimus's mind continues through scenerios of unpleasantness as he continues to hustle towards the Tower.
-Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic 7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: **(2) Barkskin, (1) Resist Energy, Bull Strength, *Lesser Restoration, Heat Metal, *Warp wood 7-Level 3: (2) CMW, **(2) Protection from Energy, Daylight, Poison, *Stone shape 6-Level 4: (2) CSW, *Freedom of Movement, *Rusting Grasp, Flamestrike, *Blackthorn 5-Level 5: *Animal Growth, *(2) CCW, Stone skin, *Baleful Polymorph 4-Level 6: *Fire Seeds, *(2)Greater Dispel Magic, *Transport via Plants 3-Level 7: *Heal, *Transmute Metal to Wood, Creeping Doom 2-Level 8: *Whirlwind, Repel Metal or Stone *Cast Spell Staff contains FireStorm
Yorrick and Peerimus Bakskin duration 143.2/150 minutes Yorrick and Peerimus Protection Fire 143.1/150 minutes 133/150HP Peerimus Freedom of Movement 143.0/150 minutes Protection from Lightning 142.9/150 minutes, Fire Seed Single Acorn 146.6/150 minutes Yorrick Animal Growth 142.8/150 rounds Wildshape usage 0/1 Elemental 3/5 Animal/Plant Tiny-Huge
Nice Brian thanks
Jurgen [AC 39 - HP 150/150] Wednesday February 4th, 2009 8:25:08 PM
"Thanks Kazak," Jurgen says with a nod to the dwarf. "As for the City Council... We may want to send a representative. I guess the extent of that will depend on what the guards have to say to us now. But I doubt that the Star Mages will be welcome back. At least in the short term. All because of a single man too. In the interest of stopping the prophecy, we may want to speak in the Star Mages defense."
"The events of today are going to be felt for a long time. Not just the tower's destruction, but we also have three liches who have a grudge against us, two inevitables with the same, and I'm not sure that I made us any friends by threatening to kill Star Mages." His face contorts a bit and he takes a deep breath. "But at least we've now got a mascot for the Children. As to what to do with Dar, it is up to Peerimus to decide. If we do free him of the spell, we would be gaining either a powerful ally or a powerful enemy. I think the benefits of Dar may outweigh the risks we'd take in removing the spell, but it is a difficult decision." He shrugs and lets his Troglodyte form fade.
"Angus," he looks around for the rogue as well and, not seeing her, assumes her presense, "and Xenia. If you want the longer story on today's events, the Children of Chaos, these markings..." he points to his tattoo, "I would be more than happy to tell it over dinner. It seems like you are to be with us for a long time."
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Wednesday February 4th, 2009 8:57:46 PM
"I think we should let Master Archimedes and Randall handle the council. If the council wishes to speak to us after, then we will comply. But we are not official representatives of the Guild -- that would be Master Archimedes."
"I think we should collect the artifact pieces and remove them from the area. In Hook City, something like that brings with it too much attention. I believe getting them out of the city is our first priority."
Jurgen Wednesday February 4th, 2009 9:17:29 PM
"Nor should we take them home..." Jurgen adds to Firn'gaer's statement. "Either destruction or hiding them. Perhaps in the cave where that demon holed up?"
Firn'gaer - AC21, HP 97/97, CL14; See Invisibility, SR18, Tongues Wednesday February 4th, 2009 10:02:24 PM
"I have a spot. It is unknown and unreachable to all but a few. We have been there, and it is protected. Do not speak of it. We will discuss the location later."
Jurgen [OOC] Wednesday February 4th, 2009 10:03:15 PM
(I feel like spies! Weee)
Durgan AC 35(36) Hp 212/212 Wednesday February 4th, 2009 10:14:05 PM
Durgan grunts as he puts his weapon away. "Hmph! Wizards! they always gotta be so dramatic. They should try and settle disagreements over a keg or two of ale like a dwarf. You can resolve a lot of stuff with a keg of ale in ye."
Actions:
Active Effects: message -hours dodge feat on ? stoneskin -DR 10/adamantine, 106.4/110 min remaining, 90/110 dmg remaining aid - + 9 temp hp, +1 to hit(morale), +1 vs fear saves, 19/30 rounds remaining levitate- 20/30 rounds remaining haste holy aura polymorph
Used: 3/4 defensive stance remaining potion of enlarge person potion of aid potion of levitate x2
Xenia (AC27, HP86/86) Wednesday February 4th, 2009 10:29:41 PM
2nd Post
"Huh? What?" The rogue peers up from her revelry even from within her cocoon of temporary deafness. "Yeah, sure Jurgen. Dinner. Right. You know a good place around here, right? Yeah. Sure."
"Oh yeah!" Xenia reaches to her haversack and brings out a series of items. First a sequence of two cloth sacks. Then, a newt who was once a powerful wizard. "Sorry Newty Guy. Almost left you in there to die of not breathing." She stuffs him into one of the sacks and the secures the sack to her belt. Into the other sack she drops the pieces of the Artifact.
As this is going on the rogue's eye roves over the nearby faces. Hearing or seeing, there's not much that escapes her notice.
"I have a spot." Hmmm. Wonder what that's about?
Rolls and Actions Spot to Read Lips 37
Active Effects: See Invisibility (End r320), Invisibility (End r68), Fly (End r69), Deafened (End r640)
Position: N/A
Items Expended: Scrolls See Invisibility, Silence; Wands CLW 45/50; Boots of Flying 1/3 uses/day