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Farmer Felix


The Day Dawns (Jonathan)  d4=1 ;
Wednesday February 4th, 2009 8:16:59 PM

[This reminds me of that cartoon where all the PCs and NPCs are sitting around, doing nothing, and the caption reads: The DM is calculating the damage from that last fireball. ]

And the only one not biting his nails is the rogue with Improved Evasion. :)

Picking up where we left off:

Dawn washes the stars away and a faint breeze washes the horrible stink of burning zombies on down the way to the next farms. While some have rested, others kept watch.

Shod comes out of his trance and announces that the lay lines are much improved but not completely fixed. Another night perhaps will be enough. He won't know until dawn tomorrow. He also warns to expect more attacks. "I must rest," he says, " to be ready for tonight. The lay lines are fragile here so I suggest the least amount of tromping on this field as possible. I will be in the barn to get some sleep."

He waits a moment or two for any questions then leaves, headed towards the barn.

The party discusses what to do and it is proposed by Lucky that a coin toss should decide. Picking a coin at random from his coin pouch he finds a silver piece. Tossing he calls Heads (d4, 1-2) we track, Tails (d4, 3-4) we stay. The result comes up Heads (Track), however not all are in total agreement.

Others start doing one thing or another to get ready for the day and the sun peeks over some trees finally giving the field the full benefit of daylight.

Suddenly Nekron is heard squawking high up where he is coasting on some updrafts. However it is not near the border with the Dread, but from the opposite direction. A lone figure has emerged from Thaela's wheat field and is heading towards the party.

OOC: I hope I covered all your actions but if I've missed something, let me know.
Also:
I suppose someone will be taking over Speck over for me while I DM this section. Preferably someone who can write poetry and rhym somewhat? :) Everything you need is on the link, so if the link doesn't work for you, let me know.


Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Wednesday February 4th, 2009 9:08:30 PM

John looks over to the person moving towards, and he draws his weapon cautiously. He'll move over and hail the individual, trying to determine if it is evil (Detect Evil ability) and asks for him to identify himself (assuming it's a man)

Glandum AC25 HP73 
Wednesday February 4th, 2009 10:22:31 PM

Watches with interest.

The Day Dawns - continued (Jonathan) 
Wednesday February 4th, 2009 10:26:29 PM

Sir Johns voice booms across the fallow field, hailing the figure heading towards them, readying his weapon, just in case.

As the person approaches further, the features of a male human become easily discernable and he calls back, "HI. I'm Felix. My farm is that next one over there," and he points in the direction he came.

When he gets to within 60' of Sir John he Highlight to display spoiler: { does not detect any evil. }

Cedric AC 15 HP 63/63 - Human Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy 
Thursday February 5th, 2009 8:01:14 AM

Cedric relaxes somewhat seeing it is a simple farmer, and returns to his meditations, laying against the sleepy form of Quellis.



Ekim of Arn AC19 HP42 
Thursday February 5th, 2009 10:25:19 AM


Ekim capers up to the neighbor. He takes his hand and pumps it in a fierce handshake. "Please to meetcha!" the halfling shouts. "You wouldn't happen to be named 'Gothikus,' would you? I knew a guy named 'Felix Gothikus,' once upon a time."

Speck (AC18/19-dodge, Touch13, HP26) (Sub by Cayzle)  d20+7=14 ;
Thursday February 5th, 2009 10:34:02 AM

[OOC: If you want a sub, I volunteer! But you can also play your own character, if you like.]

Speck waits for the commotion to die down. Then he introduces himself and engages the man in conversation. He wonders what brings the man here. [Gather Info check 14]

Glandum AC25 HP73 
Thursday February 5th, 2009 10:55:30 AM

Follows the tired fixer to the barn, offering him blankets and pillows from his cart. Making him the most comfortable he can.

Then goes to the house to speak with the family there.
Last night was a partial success. The fixer needs rest now and then one more night of fixing and the ley line will be renewed. What we need you to do today is: go and replenish the 3 wood piles in the field. Also, if you would set up another normal camp fire where the other one is. And if you can, gather some more oil to be used as an igniter source for the pyres. And if you happen to be able to, just past the ley lines, build us another 2 pyres. I want the whole area lit up for tonights work. Now then, we also will need someone to watch over the fixer while he rests and provide nourishment when he awakes. As for us, we have rested and eaten already. We are fixing to head out, to track the undead to their source and hopefully end them there instead of having then try to destroy more of your farm. But rest assured, either way, we will be back in time to watch over the fixer tonight. Just be on your toes and be very careful. Do not take unnecessary risks, eyeing the boy.

And with that said, Glandum heads back to the group and gets ready to move out.

Marcasthai AC 20 HP 72/74 (SteveK) 
Thursday February 5th, 2009 1:39:36 PM

Marcas will stand and move with Sir John to meet with the farmer from next door. "This is not our lands, Farmer", he states bluntly, but with no heat. "If you need something here, you should talk with Farmer Thaela and her sons."

And then another thought moves through his brain. "Do you also have attacks of undead against your farm?"

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left  d20+5=7 ;
Thursday February 5th, 2009 6:48:31 PM

Sir John listens as Marcas and others come up and greet the farmer. He says, "Hello and it is nice to meet you Felix. How may we help you today? We're here at Thaela's request."

Even though Felix isn't evil, Sir John is curious about his motives for coming over. Are they benign or is there more to it?

Sense Motive = 7 (yuck...)

A Morning visitor (Jonathan) 
Thursday February 5th, 2009 11:24:27 PM

While Shod heads to the barn for some needed rest, the party prepares for a new day.

Glandum follows the Fixer and makes sure he is comfortable with blankets and pillows. Shod accepts them without any ceremony and finds a good pile of hay to curl up and sleep on. Glandum next visits the farmhouse and requests several things from Thaela: replentish the wood piles and create two more just outside the border of her field; get them some more oil for he wood piles; provide food for the Fixer; and to the 'boy', don't try any heroics.

Meanwhile Sir John hails a visitor coming from the back side of the farm, who says he is Felix, a neighboring farmer.

Sir John, Marcasthai, and Ekim go meet the farmer. Even though Sir John does not detect evil from him he remains suspicious. (OOC: Sense Motive Results: he is curious). While Sir John and Marcashtai are more formal in their greeting, Ekim is nearly overbearing.

Speck stays close to listen in on the conversation and see what he can pick up.

"What thuh devil...," Felix starts as Ekim pumps his hand so quick he didn't get a chance to refuse. "NO! I'm Felix the Farmer! Never heard of such name you say!"

Yanking his hand away, he rather tries to ignore Ekim and answer Sir John and Marcasthai. "I know who's farm this is, it's that dwarf womans! And no, I don't get attacked, her farm lies between the Dread and my farm."

Straightening up to his full 5'2" height, he continues with less abruptness. "I came to see how Thaela fared. All this is her fault, you know. She has been messing with the ley lines on purpose and getting paid crazy money from the Dread for it. Her husband found out about it and she killed him! No one around here likes her. Are you here to insure her work gets finished?"

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Friday February 6th, 2009 2:45:42 PM

Sir John reacts with confusion at the farmer's comments, "My friend, what in the blazes are you talking about? Why do you think Thaela interfered with the laylines and killed her husband? Those are serious accusations and if you have proof, we need to see it."

Marcasthai AC 20 HP 72/74 (SteveK) 
Friday February 6th, 2009 2:59:39 PM

Marcas blinks his eyes, not understanding what this Farmer is telling them. "Theala's son brought us and a Fixer to the farm to repair the lines and kill undead. And we will kill more undead while we are here. I do not know how killing undead will help the undead?"

Marcas keeps his movements slow and his voice soft and gentle as he can so as not to intimidate the poor farmer of the lands.

Sira Nailo hps 43/46 
Friday February 6th, 2009 3:05:27 PM

Sira just shakes her head in disgust. "Shnn" She hisses.

Glandum AC25 HP73 
Friday February 6th, 2009 3:59:54 PM

Returns to the group, with the conversation already taking place, standing there, listening, trying to get an idea of whats being said and why.

Speck (AC18/19-dodge, Touch13, HP26) (Sub by Cayzle)  d20+9=17 ;
Friday February 6th, 2009 7:55:00 PM

Speck shakes his head at the farmer's misinformation and tries to help set him straight. "If she were as evil as you say, would a good Fixer of Alemi, god of healing, be here helping her? Would we? Tell us how you came to this odd opinion that you have."

Diplomacy 17



Lucky Eddie AC19 HP42  d20=1 ;
Friday February 6th, 2009 8:00:03 PM

"Humph!" says Lucky, spurned and given the cold shoulder.

He goes to find the dwarf woman, tells her bluntly what Felix says, and asks her why she is so reviled around-here-abouts.

Trained Diplomacy check at +0 is a natural one! LOL!

He probably said something like, "So, did you kill your husband for money? Why does everyone hate you? By the way, this neighbor of yours, Felix Gothikus, what's his dealio?"

A Morning visitor (Jonathan) 
Friday February 6th, 2009 10:31:52 PM

Glandum rejoins the group to find them in shock at some outrageous allegations from a neighbor farmer.

Lucky Eddie, having been shrugged off by the visitor, heads off towards the farmhouse to inquire about the allegations. Inquiring minds want to know the truth!

Sir John, Marcasthai, and Speck throw a barrage of questions at Felix pertaining to the contradiction of Thaela's character and motives and her actions in hiring someone to 'fix' something she's been working on 'breaking'.

The others are too stunned to say much, however the looks Felix gets from them is enough to make him stammer his answers as he tries to answer all the questions aimed at him like darts.

"I...I...I duno, don't have an...any proof! We's just knn...know it! I...I... I mean, just look at this farm! Look at the lava pools! Is that Natural? When we had this land, we never had any problems with the Dread. Look now! Undead attack here, and several other places that border the Dread."

Back at the farmhouse, Lucky Eddie finds Thaela giving breakfast to the youngest ones while the others are out doing chores, gathering eggs from the chickens, feeding the animals. One of them pipes up, "mama, how we gonna milk the cow if the Fixer is asleep in the barn?"

Thaela's answer is interrupted by Lucky Eddie.
"Why that skunk! He'll try anything to get his hands on this farm! He's even tried to court me and get me to marry him so he could join mine with his! If anything, it is probably HIM who's having the ley lines damaged just to get me to run to him for help!"

The youngest girl, some jam around her lips, blurts out "I think mommy should marry Felix. She needs a MAN!"

Theala waves her wooden spoon she was using to stir a pot of oatmeal at the girl, "Gingee! I'll have no talk of such thing! For that, you get an extra chore to do today! Now finish up and get busy!"

Lucky Eddie: spot check DC10 to Highlight to display spoiler: { notice Gingee is not a dwarf girl, but a gnome girl.}.

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left  d20+2=20 ;
Saturday February 7th, 2009 1:21:58 PM

Sir John listens to Felix's questions and soon realizes that his motives probably aren't pure. He doesn't respond to Felix's protestations and instead, shakes his head at the wasted time.

He says in a stern manner, "Felix, you have insulted a woman who has hired us to help her and she's done nothing less than be polite to us. If you have no proof, then I demand that you retract your statements. She has no husband to defend her honor, which you have besmirched, and I am duty bound to do so. Apologize now or I will become angry, and I don't think you want that to occur..."

Intimidate = 20

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=8 ;
Saturday February 7th, 2009 8:30:10 PM

Marcas blinks again, trying to understand the reason the Farmer came over (Sense Motive: 8), but slowly shakes his bull-like head. It matters not.

Instead, the minotaur returns to the tasks of the morning; rebuilding the three great woodpiles and creating a new one close to the ley lines so the group can see when the undead attack this night. His muscles bunch as log after log is laid out in a log cabin style heap.

Glandum AC25 HP73 
Saturday February 7th, 2009 9:06:47 PM

Hey marc. dont bother with that. I gave that chore to the kids at the farm. We have more important business to attend to. Like killing these beasts where they spawn from.

A Morning visitor (Jonathan) 
Sunday February 8th, 2009 8:54:34 PM

Felix steps back from Sir John, visibly shaken.
"All right!" he nearly shrieks. "But you just ask around! My family have been here for generations and we have always worked for the good of the community. The way she runs her farm is bismurching our reputation. She's only thinking of herself, running this farm for profit at the expense of safety!"

Meanwhile, back at the house, Thaela gives instructions to her oldest kids to start gathering up wood to replentish the wood piles.

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) 
Monday February 9th, 2009 3:52:58 AM

Awaking from her meditation Nirith looks up at Nekron to see where he's hanging out. Then she sees the others are in a conversation with a stranger...

Not meddleing in the discussion Nirith keeps an eye out on the Ley lines and helps out Marcas with the rebuiling of the fires.

Cedric AC 15 HP 63/63 - Human Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy 
Monday February 9th, 2009 7:59:23 AM

Cedric finishes his morning meditations, and begins to see to the days activities.

He goes about, reminding everyone of the plan to go scouting. As he's not heard any of the accusations or comments, he has no input in that direction.

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=19 ; d20+6=24 ;
Monday February 9th, 2009 10:46:57 AM

The minotaur looks up to listen to Glandum, and then looks back at the house to spy the activity at the woodshed. "Please call me Marcas", the warrior says in his deep but gentle voice, "it is more worthy of the honor of the minotaur."

He straightens and brushes off his hands. "It is true there are other matters that only we can pursue, Glandum. Let Sira lead us to the undead that we may end this threat."

Yet in his mind, Marcas is uneasy about the words of Felix, and he looks at his broad friend. "How much truth is there in the Farmer's words?" Marcas searches his mind for discrepancies in Theala's story or hints about the farm. (appropriate unskilled Knowledge check: 19; Vinter Skill check: 24)

Crazy Eddie AC19 HP42  d20+9=27 ; d20=17 ;
Monday February 9th, 2009 1:07:51 PM


Eddie says to the dwarf farmer, "Now, don't you pay no nevermind to me. My ideas are so low, I'm practically giving them all away!"

From the DM post: Lucky Eddie finds Thaela giving breakfast to the youngest ones while the others are out doing chores, gathering eggs from the chickens, feeding the animals. One of them pipes up, "mama, how we gonna milk the cow if the Fixer is asleep in the barn?"

Eddie blinks hard seeing one of the animals pipe up and call the farmer woman "mama"! "You got talking animals around-abouts here? Who call you 'mama'?"

Spot check 27. He notices the girl.

"Honestly, now, is there more to the story? How did you find this Fixer? Is this girl really your daughter? Are those animals? What kind of farm are you running here? The dwarf has a gnome and a farm animal who call you 'mama'? Tell me that they are adopted, please!"

"And why is your youngest girl a sexist chauvinistic pig? Why did she say you need a man? How do I know she is your youngest? Was the farm animal that piped up a pig? What's with the jam on her lips? Is it supposed to be lipstick? Oink! Oink! Look, you can't put lipstick on a pig! Even if the lipstick is jam, and the pig is the sexist kind. Maybe she doesn't gnome any better? I'm only asking because I'm insaaaane!"

Diplomacy (for what it is worth, LOL!) a 17!


Sira Nailo hps 43/46 
Monday February 9th, 2009 1:15:57 PM

"Yes, let us please leave this place and complete the mission. I'm a very hungry drow and need money for food."

Looks at Eddie. "How do we know she's a female? Could be a man in disguise."

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Monday February 9th, 2009 2:19:14 PM

Sir John nods at Felix and says, "Then your apology is accepted. I appreciate that your family has been here for generations and yes, you should be proud of it. However, why do you think she is running things at the expense of safety? Is it her fault that she is the target of undead?"

After hearing Felix's response, Sir John says, "For now, Felix, I must bid you farewell, as we have other important business to attend to. Take care." With that, he returns to Marcas and Glandum and asks, "Are we ready to continue with our plans, whatever they might be? I don't think we're going to get much more info from Felix..."

Glandum AC25 HP73 
Monday February 9th, 2009 2:54:35 PM

Grabs the king by his shoulder, turns him around facing the way to the undead and says: quit badgering the nice lady and lets go kill some undead.

Sir


A Morning visitor (Jonathan)  d20+15=28 ;
Monday February 9th, 2009 9:48:36 PM

OOC: hahahahaha! You got me there!
From the DM post - corrected: Lucky Eddie finds Thaela giving breakfast to the youngest ones while the others are out doing chores: gathering eggs from the chickens, feeding the animals. One of the children at the table pipes up, "mama, how we gonna milk the cow if the Fixer is asleep in the barn?"

Now that you've had your fun, it's my turn. :}

IC: Thaela swipes her wooden spoon at Crazy Eddie's noggin (D20 + 15(str + mad mamma bonus) = hit AC28 (Crazy Eddie is caught Flat-footed- no Dex bonus), dmg 3 (subdual damage, a knot on your head).
"I'll have no one disrespecting my little ones so you show them due respect! For Donyra's Sake! What I have to put up with around here." She then takes a cloth and wipes the jam from Gingee's mouth and tells all the children to go start their chores and to Crazy Eddie she says, "You, child, can help me better by killing the Undead."

Calming down a little she wipes some oatmeal splatter from Crazy Eddie's hair while she adds, 'My husband had a great heart and took in many orphans. Gingee is one from a gnome family killed by the Dread Undead. I consider all seven children my children. My husband died five years ago fighting the Dread Undead, but I, or rather, we, manage without I having to get married again.

But it has not been easy, and now, with the Undead attacking and taking my two oldest sons..." Thaela nearly sheds a tear but composes herself. "That's when I decided that something had to be done and sent for a Fixer. It took Dungan four days to find one, and then no one wanted to come out here and fight the Undead while the Fixer worked. At least no one until your lot showed up. I'm very greatful."

OOC: you're diplomacy roll was good, C. Eddie, but only a N20 can beat a mad mamma. :)

Meanwhile, back out in the field Sir John decides not to waste any more time with Felix.
"Well, like I said before, I have no proof of anything. All these things happen late at night and I don't go traipsing around at that time, it is too dangerous. For your sake, and the sake of all the farmers, I hope you are successful here."

It seems that Felix was about to say something else but a cold wind suddenly picks up and clouds obscure the morning sun.

"Weakened leylines bring storms every time! Not good for the crops," Felis timidly blurts out then heads back to his farm.

Marcasthai and Nirith gather up charred pieces of wood that still can be burned and start rebuilding the wood piles. Catching a glimpse of several of Thaela's children, Dungan leading, bringing some wood, the two discuss getting busy in tracking the zombie that got away while a cold breeze swirls wood ashes about. The stench of burned zombie permeates the air making hanging around the place rather unpleasant.



Glandum AC25 HP73 
Tuesday February 10th, 2009 3:01:10 AM

Waits to move out


Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+11=31 ; d20+11=17 ;
Tuesday February 10th, 2009 7:26:49 AM

As they are waiting for more Undead Nirith walks towards the Ley Lines and tries to learn more about them. What magic is used to destroy the lines... could this be stopped? She also listens more closely to Nekron trying to find out more about this 'rider'... Aided by Nekron they try to gather as much info as possible.
(knowledge arcana: 31 NAT20 / Spellcraft: 17)

"Tell me more about the Rider Nekron"

'KRAAAA... see the hole in my wing? KRAKRA... Need I say more?? KRAAA!!

"Euhm... right... anything else you can tell us about him?"



Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left  d20+6=16 ;
Tuesday February 10th, 2009 2:46:45 PM

Sensing that Felix was about to add something meaningful, Sir John calls out, "Wait, Felix! Hold for a moment, if you would. Was there something you wanted to say before the sky shifted? I sense that you are a good man and ask that if there is anything more you can tell us, we'd be grateful."

Diplomacy = 16

Marcasthai AC 20 HP 72/74 (SteveK) 
Tuesday February 10th, 2009 4:30:13 PM

Marcas is in agreement with Glandum, action is required. "And if it happens to be the wrong action, why then we act to correct it! Come, all let us collect our comrades and track the undead to end thier unnatural life."

Suiting his own actions to words, Marcus walks north of the Ley Lines to look at the land of the Dread.

Crazy Eddie AC19 HP42 
Tuesday February 10th, 2009 5:03:02 PM


Lucky rubs his head, looks at his hand, and licks off the oatmeal. "Um, sorry, ma'am, if I was badgering you."

He gives a guilty look to the sensible cleric at his side.

"I guess we got us some undead to track down!"

Ekim will stay close to the tracker -- out of natural curiosity and, I must say, the better to share his +1 friendship bonus on track checks.

Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy  d20+22=32 ; d20+22=39 ;
Tuesday February 10th, 2009 5:24:58 PM

When the group readies to move, Cedric shifts into his form and gets his armor put on. He then walks with the group, keeping his eyes and ears sharp for signs of ambush.

OOC:
Spot 32, Listen 39



Sira Nailo hps 43/46 
Tuesday February 10th, 2009 5:36:51 PM

Waits.

A good day for a stroll in Dread (Jonathan) 
Tuesday February 10th, 2009 7:14:38 PM

The party starts to gather for a tracking expedition into the Dread. (please roll a Survival check DC10 to start tracking).

Sir John senses that Felix was about to say something else and calls him back.

Nirith still wants to know more about the Lay Lines and what is being used to weaken them; and the dark rider, strolling over to the edge of the field and asking Nekron more details of the rider.

------------------------

Felix, some twenty feet away, turns to face Sir John. He seems to shrug then states, "None of this would be happening if I'd been elected to the Pitchfork Council. I've been pleading with the Pitchfork Council to have stricter laws regarding the levels of defense necessary to protect the farmers from attack from the Dread. See how far I got?"

Then, as another cold breeze ruffles his farmer's clothes he adds, "A few nights ago I was out, watching, a lookout for the other farmers down the way to warm them if undead were coming, when I say a dark mysterious figure on a shadowy horse. He sent chills down my spine, he did! The guy looked evil and powerful. Must be one of the Sons of Dread. Maybe even one of the Dread itself."

He turns again and leaves.

--------
The only information that Nekron can give about the dark shadowy rider is that he has good aim!

The only clue to whatever is being used to weaken the Lay Lines was found by Lucky Eddie, a jar with a pungent-smelling clear residue. Perhaps the Fixer can tell her more when he wakes up.


Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=20 ; d20+7=14 ;
Tuesday February 10th, 2009 10:14:02 PM

The well-groomed minotaur knows he's not a tracker, so he lets Sira do that job. One thing minotaurs are pretty good at is to see things, and so Marcas keeps his eyes and ears open while moving in the Dread.

Ranseur in hand, he keeps behind Sira and in front of Speck and Nirith to provide them the best protection possible from his long reach. (Listen: 20 Spot: 14)

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+11=21 ; d20+7=22 ; d20+9=24 ; d20+7=27 ;
Wednesday February 11th, 2009 10:25:55 AM

Pungent-smelling clear residues is what Witches enjoy brewing!!
Carefully the Nirith and Nekron inspect the jar hoping to learn something more out of it...

knowledge arcana: 21
Craft (alchemy): 22
Nekron spellcraft: 24
Nekron craft (alchemy): 27 - NAT20

Sira Nailo hps 43/46 Life Shield +1  d20+11=14 ;
Wednesday February 11th, 2009 12:23:57 PM

"Oh, this is going to be all sorts of fun and misery."

(track, Survival 14, +6 vs undead, +2 vs chaotic and evil outsiders)

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Wednesday February 11th, 2009 3:26:44 PM

Finished with his conversation, Sir John jogs back toward where Sira and Marcas are at and catches up with them. Once there, he fills them in on what he found, especially the fact that a rider on a dark horse appears to be connected with this whole undead thing...

While Sira tracks, Sir John will remain dismounted, ready to defend himself. Since she's more skilled at tracking, he's content to stand guard.

Crazy Eddie AC19 HP42  d20+7=23 ;
Wednesday February 11th, 2009 4:41:34 PM

Lucky sticks close to Sira, helping her by pointing out things to look out for. "What's that leaf? There's a broken twig! There's my footprints."

[OOC: Aid Another Survival Check is a 23! That plus Lucky's special ability should give Sira a net +3 on the roll.]

Glandum AC25 HP73 
Wednesday February 11th, 2009 7:42:46 PM

Taps the halfling upside his noggin and when Lucky looks up he calmly says: Let the tracker do their job and leave them be.

Resumes his position near the minotaur.

Marcasthai AC 20 HP 72/74 (SteveK) 
Wednesday February 11th, 2009 8:38:22 PM

Marcas shakes his head disapprovingly at Glandum, and speaks quietly, but with conviction. "Lucky is our leader by right of combat. If he feels his presense is needed and we do not see an overwhelming reason against... let our leader be, friend Glandum."

A good day for a stroll in Dread (Jonathan) 
Wednesday February 11th, 2009 10:30:19 PM

Nirith does what witches do when trying to identify foreign substances. (OOC: I'll get back to you on this after I sleep tonight and it is revealed to me through a divine vision. :} )

Sir John returns from his last bit of conversation with Felix to find the party grouped together watching Sira sniff out the tracks of the escaped undead. He warns them of what Felix told him about a strange shadowy rider. Nekron squawks "Kraaak. Told you so! Evil he is!" (OOC: sorry, that sounded more like a parrot than a raven. :} )

It is not hard, to find where to begin since Speck found the last known position using his marvelous goggles. By the depth of the tracks, it is evident that it was moving in haste. Well, as much of a haste as zombies can move, anyway.

The rest of the party lines up after Sira and they start off towards the Dread, Crazy Eddie alongside Sira pointing out the obvious so Sira can concentrate on the not-so obvious.

-------------------

The first mile or so of the Dread is not so different than the border farmlands, fairly level, with little or no hindrance to movement. However it is clear that Nature is not having an easy time here. The grasses are sickly and unappetizing to animals. The shrubbery is also sickly and very thorny, if not outright mangled.

The low, grey, clouds that now block morning sun make the whole scene even more dismal. The cold breeze is now fairly constant, eerily whistling through the gangly shrubs. Here and there the dead remnant of a bush from last fall, now broken from its main stem, goes tumbling by in the opposite direction the party travels. (Tumbleweed: AC= wind speed, speed: var(current wind speed), type: dead bush; ATT: Refl save vs DC = wind speed, dmg: 1 (anoying scratches); hp: 1, number: solitary bush(rouge male) or a herd of six to twelve led by a monster male bush(hp 2, dmg 2); xps: 0)

Everyone gets the distinct feeling that they just don't really belong here.

(OOC: need a Survival check from Ranger DC15 to continue the tracking)

Glandum AC25 HP73 
Thursday February 12th, 2009 12:10:04 AM

Nods to Marcas.

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+7=12 ; d20+7=12 ; d20+9=14 ;
Thursday February 12th, 2009 10:31:02 AM

Trodding with the rest of the group Nirith keeps an eye out for trouble while Nekron flies overhead searching for signs of trouble...

Spot: 12
Listen: 12
Nekron spot: 14
yuk...



Crazy Eddie AC19 HP42  d20+9=25 ;
Thursday February 12th, 2009 11:57:54 AM


Ekim does not respond to being beaned so well this time. "Hey! Back off, Bishop! I'm helping here!"

OOC: I really am! I gave Sira a +3 on her check!

Ekim continues to help the ranger with her tracking. Hey! This is a new day! Ekim resets his luck points to 5 for the day. He uses two on his Aid Another roll, making that a +9 Survival check. 25! Sira gains +3 on her track roll, and Lucky gets a Luck Point -- up to 6 now!



Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy  d20+22=37 ; d20+22=25 ;
Thursday February 12th, 2009 1:22:36 PM

Cedric growls lowly at the sight of the land around here. It is clear the druid is not happy being face to face with the Dread. He turns to Quellis and gives him a reassuring yip.

He continues to keep his eyes and ears sharp.

OOC: Spot 37, Listen 25


Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Thursday February 12th, 2009 3:39:32 PM

Sir John is discomforted by all the blight and sickliness that he sees in nature around him. It is a shame when evil has such an effect on the beauty around him and this makes him even more determined to stamp out the evil that has contributed to this.

He continues watching around him, hoping that they find what they're looking for soon. This place gives him the "creeps" and he's in no mood to stay here for an extended time. Even Joshua is nervous in this environment...


Sira Nailo hps 43/46 Life Shield +1  d20+11=21 ;
Thursday February 12th, 2009 5:10:57 PM

Sira wants Eddie to meet a horrible end at the claws of a ghoul, but she keeps that to herself. Gritting teeth bared, "Thank you."

(Survival to track, 21, plus Eddie's bonus', +6 vs undead, +2 vs chaotic or evil outsiders)

Marcasthai AC 20 HP 72/74 (SteveK)  d20+7=8 ; d20+1=9 ;
Thursday February 12th, 2009 5:28:17 PM

Marcas also growls low in his throat, his head moving from side to side, his Ransuer following. The 'creeps', as Sir John calls them, shivers up Marcas' spine, and he doesn't pay much attention to what his eyes tell him.

(Spot: nat 1, Listen:9)

A good day for a stroll in Dread (Jonathan) 
Thursday February 12th, 2009 10:55:13 PM

The party moves into the Dread, with 'help' from Crazy Eddie that is not entirely welcome, but tolerated. Nekron flies overhead, but has difficulty as he is fighting the stronger wind higher up to keep up. He sees nothing to threaten the party.

As the party moves deeper into the Dread the land becomes more undulating, obscurring sight for more than a few hundred yards. Tracking has also become even more difficult than before, as the zombie ogre has slowed to it's normal movement.

The chill also brings back memories of late fall.

Then next to the worst thing happens. They seem to vanish altogether.

OOC: need another Survival roll from [b]Sira]/b], DC20, to try to pick up the tracks again.

Crazy Eddie AC19 HP42  d20+9=29 ;
Friday February 13th, 2009 10:10:55 AM

Lucky keeps trying to help. He uses two more Luck points to boost that Aid Another roll ... and gets a nat 20 on the help check. That's a +3 to Sira (+2 from Aid Another and +1 for feeling friendly toward Ekim ... if she really does not feel friendly, she does not get the +1). And maybe another little bonus because I got a nat 20? Maybe? :-)

AND that brings Lucky to seven luck points today.

Sira Nailo hps 43/46 Life Shield +1  d20+11=20 ;
Friday February 13th, 2009 10:55:05 AM

(tracking 26 vs undead)

"Ah, there it is!"

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Friday February 13th, 2009 2:31:17 PM

Sir John continues following, watching closely on all sides for any potential ambushes or enemy sightings... He murmurs softly into Joshua's ear, trying to sooth his nervous mount in this dire and despairing environment...

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=21 ; d20+7=9 ;
Friday February 13th, 2009 6:06:46 PM

The large head keeps moving left and right, the chill in the air getting through even his well-brushed brown fur and purple surcoat, hanging around his metal armor.

"How long has it been?" he asks into the chill, dead air. "Are we leaving the farm unprotected?"

(Listen: nat 20!, Spot: 9)


Glandum AC25 HP73 
Friday February 13th, 2009 10:52:44 PM

Walks near the Minotaur, ready to make him larger than normal at a moments notice.

A good day for a stroll in Dread (Jonathan) 
Saturday February 14th, 2009 7:18:14 PM

The hunting party continues to follow the vanishing tracks of the escaped Ogre Zombie, however concern is now of how much time has been spent and distance away from the farm they have gone.

By a twist of fate, Sira manages to pick up the faint traces of the zombie, although Crazy Eddie would put more weight in Luck than in Fate.

Disappointement sets in again, however, after another arduous mile in the grim landscape, as the tracks lead into a wide depression in the rolling landscape. The depression is foul smelling from the decaying vegetation of what is obvious a vast bog.

Sira's boots sink knee deep in muck as the ground looked deceptively solid due to the grasses and reeds. (please roll a Dex check to keep from getting stuck DC15, failure = stuck and sinking. If stuck, roll a Str check DC15 w/ up to two to help. The ones that help - Aid Another for +2 bonus - need to roll a Dex check DC10 to avoid the muck, failure = stuck and Str check DC15 and two helping, etc.)

Speck's carefull study of his belly tells him that they have been tracking for about four hours and he is about to miss mid-morning breakfast, and his legs tell him he's gone about four miles.

Nekron imparts the notion that the bog is not all that wide and long, as the bird flies, but he's tacking back and forth to keep up with the party and glad he's not walking.


Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Sunday February 15th, 2009 1:00:02 PM

Seeing that Sira is having a hard time, Sir John gets out the rope from his pack. He ties one end to Joshua and throws the other to Sira. "Wrap this around yourself and we'll use Joshua's strength to pull you out..."

OOC - Not sure how this affects the role, especially with the strength of a horse pulling her out... Would the Aid Another be higher than +2 ????)


Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+2=22 ;
Monday February 16th, 2009 1:06:30 AM

Getting nervous about all this Nirith looks back and forth... wouldn't it be best to go back?! But then if they manage to take out the origin perhaps they would protect the farm indefinetely...

Nirith also helps out to get Sira out of trouble.

Str: 22 - NAT 20

"Nekron says it's not long anymore now... Let's press on and decide what to do later"

Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy 
Monday February 16th, 2009 12:07:52 PM

Cedric keeps Quellis far back from the mud, knowing the difficulties if the bear gets stuck. He tests the ground going forward, stopping Quellis at the first sign of sinking.

Glandum AC25 HP73 
Monday February 16th, 2009 12:18:59 PM

Waits for the stronger folks to retrieve Sira from her muddy predicament

A good day for a stroll in Dread (Jonathan) - addendum 
Monday February 16th, 2009 4:56:51 PM

OOC: Sir John - Logic would dictate that, in this circumstance, a horse would get more than the standard +2 bonus on 'Aid Another'. I'll give a +4 (size and str bonuses). With the horse, then, that makes 3 possible helpers.

Cedric - testing the ground, you find the beginnings of the bog after a few steps, just about level with Sira.

Sira Nailo hps 43/46 Life Shield +1  d20+3=19 ;
Monday February 16th, 2009 6:10:56 PM

(Dex check 19)

"Whoa! Stay out of here." She finds a drier surface... a log, rocks, etc.

Marcasthai AC 20 HP 72/74 (SteveK) 
Monday February 16th, 2009 10:31:12 PM

Marcas stops and then backs up, trying to get his hooves to more solid ground. Happy to see Sira pull herself out of the muck, the minotaur looks to his other companions to see if he can use his superior reach and Ranseur (20 foot reach) to help pluck anyone out of the mud.

Looking around, he slowly shakes his head back and forth. "It is looking like we must walk quickly back to the farm and prepare for tonight."

Large blinking eyes focus on Lucky to see what the leader says.

A not so good day for a stroll in Dread (Jonathan)  d20+7=13 ;
Monday February 16th, 2009 11:03:50 PM

The party comes to an abrupt halt when Sira cries out a warning as she goes knee deep in muck.

Sir John fumbles in his backpack for his rope. Cedric warns Quellis away and tests the ground himself to find that, yep, it is pretty mushy going forward.

Marcasthai ponders how best to use his ranseur to help.

Sira herself answers the questions as she deftly, with gross slurping sounds, manages to extricate herself from the muck.

Speck looks pensive for a moment (Bardic Knowledge DC20=13). "This bog seems familiar. I'm sure I've read or heard something about the Dreaded Bogs of the Dread, but right now it excapes me."

At four hours into the trip, with at least a two hour return trip, some wonder if it is time to return and prepare for another night keeping guard over the Fixer as he finishes his work on the Lay Lines.

Boi O. Boi-Doze AC19 HP42 
Monday February 16th, 2009 11:18:07 PM


Lucky Eddie says, "I have a bad feeling about this. I don't want undead to drag me down into a bog. And I want to be back by nightfall, or sooner."

He looks all around. "There's a reason that the Dread has remained unconquered despite the best efforts of heros greater than us. We had better turn back while we can."

The halfling, looking very serious for a change, leads the group back to the farm, if they will follow.

Spells chosen randomly for today, by the way:

0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic
1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law
2: Augury, Inflict Moderate Wounds, Delay Poison, Aid
3: Blindness/Deafness, Glyph of Warding, Magic Circle


Glandum AC25 HP73 
Tuesday February 17th, 2009 1:11:34 AM

Follows the wierdo back to the farm.

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=19 ; d20+7=19 ;
Tuesday February 17th, 2009 10:11:16 AM

The large head and horns nods slowly, and Marcas' deep voice speaks softly. "The Dread is still here in spite of great heroes like Shiraz the Swift and the other heroes of the Gold Dragons."

He carefully pats the white cat on the shoulder of his backpack. "We must protect the weak. If we can't destroy the undead in thier lair, then we must protect the homes of the farmers in Cinnamon Valley."

The large minotaur follows Lucky and Sira in moving back to Thaela's Farm.

(Listen: 19, Spot: 19)

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Tuesday February 17th, 2009 12:17:13 PM

Sir John works to help his companion out of the moor and once they are successful, he'll return the rope to his pack (after cleaning off all the muck).

He nods at the wisdom of returning to the farm, at least for now... He turns Joshua around and follows everyone else. While doing so, he'll intentionally watch for any dangers that might pop up...

Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy 
Tuesday February 17th, 2009 5:01:41 PM

Cedric nods his snout at Lucky. Sometimes the wisdom of this crazy priest surprises him.



Sira Nailo hps 43/46 Life Shield +1  d20+11=22 ; d20+11=25 ;
Tuesday February 17th, 2009 7:21:23 PM

(spot 22, listen 25, undead +6)

Is alert on her watch.

A return from a stroll in the Dread (Jonathan) 
Tuesday February 17th, 2009 10:10:10 PM

With a large bog in front of them that zombies and other undead are able to pass through without 'drowning', the party decides give up the chase and to return to Thaela's farm.

With everone on edge and attentive, they manage, without much dificulty due to the many prints they made (bear, dinosaur, minotour, horse, and so forth) make it back to where they started their expedition without incident, however several suspicious 'shadows' were 'killed' along the way.

The day is still dismal and the only signs of what time it is are the rumbling of tummies as lunch time has just past. Thaela's older boys have managed to rebiuld one wood stack, but wood from last winter's reserve pile has been exhausted except for what Thaela will need for cooking and keeping the house warm the next few days.

Dugan says, "We'll need to go into the woods to find enough wood for the other piles, but we can't do it all ourselves, and we got chores to do too. I'll show you where there's much wood, but bring an axe too."

OOC: seems like I remember we needed to rebuiled two of the original piles and you guys wanted two more just on the edge of the lay lines.

Dungan then proceeds to the small woods south of their land, past the barn. It is just after mid-day.

Glandum AC25 HP73 
Wednesday February 18th, 2009 2:16:48 AM

Turning to the minotaur.
Marcas, could you pull my cart over here please. We can flip it over there (points to a spot just on the other side of the ley line) and use it for one of the pyres but before doing that can use it to bring wood in for our other pyres.

Will help chop down and haul wood in for the pyres.

Sir John (Ken M) AC 21, 50/50 hps, 7/14 lay on hands left 
Wednesday February 18th, 2009 2:07:26 PM

Sir John nods at the request for wood, but says, "I'll have to join you later Dungan. I've been up all night and all day, and need some rest before adventuring tonight. After a brief nap, I'll come out and join in cutting wood."

That said, he moves towards the house and after finding a quiet, dark place to rest, dismisses Joshua and sleeps for 4-6 hrs... He does remove his armor though, since it's hard to sleep in a full suit. But he keeps it close at hand and sleeps with his axe nearby.

I'm assuming we didn't rest at all this AM after the battles, etc....., but if we did, then I can change my post...

Marcasthai AC 20 HP 72/74 (SteveK) 
Wednesday February 18th, 2009 2:48:25 PM

The large minotaur thinks Sir John has a grand idea. "Luncheon and a nap", he declares, "and then more preparations for the night."

With that, Marcas will set to eating some journeybread and drinking his fill of water (providing a meal for the cat, Khleo, too).

After a nap in the barn, Marcas will then lend his muscles to the chopping and hauling of wood.

Ekim of Arn AC19 HP42 
Wednesday February 18th, 2009 5:27:18 PM

Lucky Eddie does not think that converting our cart to kindling is a good idea. "It's not my cart, so, uh, you know, what beeswax is it of mine? But what if we need it to haul more firewood tomorrow?"

When he's available, Ekim asks the Fixer where he will be standing tonight. Then Ekim casts Glyph of Warding between him and where the undead will be coming from. The Glyph will be set to activate when undead enter the warded area, and the effect will be to cast Cure Serious Wounds (3d8+5) on the undead.

The halfling pockets some small stones that he will use his with his Magic Stone Tattoo this coming evening.

0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic
1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law
2: Augury, Inflict Moderate Wounds, Delay Poison, Aid
3: Blindness/Deafness, Glyph of Warding, Magic Circle


A return from a stroll in the Dread (Jonathan) - addendum 
Wednesday February 18th, 2009 9:43:57 PM

In respect to resting, I went back and saw that Speck, Cedric, Sir John, and Nirith specifically said they were resting. The others, I presume, haven't.

To answer a past question related to the residue left in the empty vial found near the lay lines, it appears to be some form of Woldsblood, but altered somewhat to actually weaken the lay lines instead of strengthen them as a Fixer would strengthen them.

Glandum AC25 HP73 
Wednesday February 18th, 2009 10:05:34 PM

I had said i rested after the battle and re-prayed for spells.
at least I thought I had.

Ekim of Arn AC19 HP42 
Wednesday February 18th, 2009 10:40:23 PM

I was pretty sure i had rested. That's why I listed a new set of spells.

Back at the farm (Jonathan) 
Wednesday February 18th, 2009 10:52:58 PM

OOC: Glandum - I was skimming and must have missed that post. No problem. You can all look back and see what you did. If you rested, then you are rested. If not, then you are probably a bit tired by now.
Lucky Eddie - look at the previous battle map and use those co-ordinates to tell me where you want the glyph (I believe you can cover a 5x5 area/level). The Fixer will be pretty much in the same spot as before.

Glandum offers his cart as bonfire material after using it to carry more wood. Lucky Eddie does not think that a good idea. Some decide they need a rest before night falls again, others help gather more wood.

The Fixer will get 8 hours sleep so he has two more to go. That will put it near mid-afternoon.

Those following Dungan to look for firewood find the woods have plenty but need chopping. Wood chips fly as large branches and old trunks are cut up and put into the cart. While this goes on, Dungan fetches their plow horse and hitches it up to the cart.

As the afternoon wears on, the wood piles take shape and by evening, when the stars start peeking through the dark blue veil, the wood piles are ready. The Fixer has come out and looked at your work and nodded, walking around, surveying the area.

OOC: I'll have a map up, hopefully by tomorrow, if I don't have trouble figuring out how to link it. :)



Sira Nailo hps 43/46 Life Shield +1 
Wednesday February 18th, 2009 11:27:35 PM

Sira resists doing much work beyond cooking and tracking.

Glandum AC25 HP73 
Wednesday February 18th, 2009 11:38:20 PM

Goes around and empties a full flask of oil on each of the 5 pyres.

(will change what my new spells are on my sheet by tomorrow. I need to find my list my wife moved while cleaning up my computer area)

Takes up position near the fixer and Marcas. Just like before, but anticipating a more indepth conflict this go around.

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) 
Thursday February 19th, 2009 5:45:05 AM

Back at the farm Nirith ponders how or where the Undead were coming from and when the new batch will arrive... will that rider be there again?... would it be possible to chase the Undead back to their lair?

Time will tell... it's still some time till dusk...

Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy 
Thursday February 19th, 2009 9:23:51 AM

Cedric remains in Dino form and assists in finding and hauling back wood to the fire, allowing Quellis to rest for the long night ahead. When the works done he takes the time to play with the bear, before it gets dark.

He then casts his long duration spells and settles into watch.

OOC:
Cast Longstrider, Magic Fang (greater) and Delay Poison.


Marcasthai AC 20 HP 72/74 (SteveK) 
Thursday February 19th, 2009 11:29:34 AM

Marcas takes his rest through the early afternoon, and then rises. He immediately goes to the woodlot to begin harvesting logs for the fires for tonight. Working as directed until supper.

When the companions are gathered in the field for thier evening meal, Marcas clears his throat. "For tonight, we should keep Sir John and Cedric and Lucky on the other flank and to not attack until the undead are within my reach. Then the fast ones run to thier back and flank them, smashing them in between the two lines."

"Glandum and Nirith and Speck stay by me to hold the line and boost with your powers."

"Sira, you are good as a striker. Can you stay to the left of Glandum to look like part of the line, and then sneak around the end to use your skills to best effect?"

Marcas continues to slowly munch, mulling over his own words and the suggestions of the others around thier supper.

Ekim of Arn AC19 HP42 
Thursday February 19th, 2009 11:35:44 AM

Lucky calls to Cedric, "Come, Tyco! Carry Antor, Evil Rulon, into battle against the Dread!" He flips a few coins and moves a couple barrels around.

By the way, if the Fixer is at 19V on this map, then the glyph will be on 17T-17X.

Then the halfling mendicant looks at how the preparations are shaping up. "Hey! Wait a minute! This is stupid! Last night we had too much light near the Fixer and not enough light where the undead were attacking the Ley Lines!"

[OOC: I'm assuming these woodpiles are in the same place as last night?]

"Look! These piles are 30 feet apart! But they cast a bright light for 40 feet in all directions! So the piles should be 80 feet apart, or if we want some overlap, say, 60 feet apart!"

"The pile here [at 18-19-N-O] is fine, and so is the one here [18-19-AD-AE]. But the one in the middle is a stupid waste!"

"We need to move the pile from here [20-21-W-X] to there [5-6-V-W]."

[OOC: To illustrate what the heck Lucky is talking about here, I took the liberty of modifying the map, showing the illumnated areas in yellow. Please take a look here.]

"And if we have more than three piles, we should put the extras here [5-6-F-G] and here [5-6-AL-AM]."

"Guys, we gotta play this real smart. Last night the enemy didn't even know we would be here. Tonight they are really going to hit hard. Sometimes you gotta make your own luck!"

Glandum AC25 HP73 
Thursday February 19th, 2009 2:28:55 PM

Pull Glandum from the game.

Due to this economic crisis my wife has been laid off, I cant find a second job so my puny paycheck isnt enough to cover the costs of all our bills so after today the internet is going to be shut off and its going to be a couple to 3 months before I can afford to get it turned on.

Sir John (Ken M) AC 21, 50/50 hps 
Thursday February 19th, 2009 4:40:40 PM

Sorry to hear that Glandum... We'll definitely keep you and your wife in our prayers...

Sir John finishes up his cutting duties and once the wood is gathered, he cleans himself off. Returning to the farm area, he listens to Marcas' suggestion and nods at the idea. "I would add one thing, however. The rider is what concerns me and he seems to be their leader. When the undead attack, he remains behind and can use a ranged attack. Also, he's mounted so he can escape quickly. Should we consider some way to trap him also or somehow have one of our faster members at least pursue him? Of course that would divide our forces and I'm not fond of that... So what's your thought about the rider?"

Sira Nailo hps 43/46 Life Shield +1 
Thursday February 19th, 2009 6:37:19 PM

She shrugs but agrees to her position. On the left.

Back at the farm (Jonathan) 
Thursday February 19th, 2009 8:45:40 PM

testing the map link

Farm map

It doesn't have the updated info from Lucky, but as soon as I know you all can see it, I'll put the changes in.

When you get a chance, see if you can see it and post to let me know. I'll be checking the posts to see if there is a problem with anyone seeing it.

Ekim of Arn AC19 HP42 
Friday February 20th, 2009 5:09:53 AM

[I can see it.]

Sira Nailo hps 43/46 Life Shield +1 
Friday February 20th, 2009 10:39:14 AM

[I can see it]

Sir John (Ken M) AC 21, 50/50 hps 
Friday February 20th, 2009 12:30:05 PM

[Me too]

Back at the farm (Jonathan) 
Friday February 20th, 2009 11:12:39 PM

OOC: Great, looks like y'all can see the map. Sorry for the delay in posting. My wife reminded me last night that my parents were coming in today and I still had a number of things to do to get ready for them and I didn't want to rush a post. They are here now. I'll try to put the next post together this weekend.

In the meantime, post the co-ordinates you want to be at by sunset and I'll put your 'token' on the map.

Jonathan.

Marcasthai AC 20 HP 72/74 (SteveK) 
Saturday February 21st, 2009 8:43:29 AM

"Yes, I will stand in front of the Fixer." Marcas muses. "Sira, Glandum, Speck, and Nirith with me."

"Sir John, Cedric, and Lucky to flank the right side fire and conduct hit and runs. But do not get stuck in combat until the undead have engaged the front line. Then you swing around and flank them from behind."

The minotaur ponders a little, thinking of his tactics. "There may be smart undead, yes? And so they may try and go around the Fires to kill the Fixer from behind, or from above. We will need good eyes to keep checking the Battlefield."

(ooC; reminder to keep making those Spot checks behind us during the battle to check for sneaky undead!)

Sir John (Ken M) AC 21, 50/50 hps 
Sunday February 22nd, 2009 5:43:53 PM

Sir John agrees to Marcas' plan and says, "OK,I'll lead over there to the right side..."

He and Joshua will go to ~ AF14 and await the rest of the group...

Back at the farm (Jonathan) - addendum 
Sunday February 22nd, 2009 10:02:25 PM

OOC: My parents are still in town but I'll populate the map as soon as I can. If I get something wrong, let me know.

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) 
Monday February 23rd, 2009 4:31:25 AM

Nirith rummages through her gear to make sure everything is in place for the coming night... Nekron has gone out and is picking leftovers from the ground everywhere...

Sira Nailo hps 43/46 Life Shield +1  d20+11=31 ; d20+11=23 ;
Monday February 23rd, 2009 12:15:24 PM

(Spot 31, Listen 23... +6 vs Undead)

Antor AC19 HP42 
Tuesday February 24th, 2009 3:42:00 PM

Antor, Evil Rulon, makes sure that Cedric is geared properly, and then mounts up. "You go where you think best, good old Tyco," he says to the dinosaur. And more generally, "He has good instincts, and luck will put him where I need to be!"

Sira Nailo hps 43/46 Life Shield +1 
Tuesday February 24th, 2009 3:56:19 PM

OOC: Checking in

Marcasthai AC 20 HP 72/74 (SteveK) 
Tuesday February 24th, 2009 4:49:47 PM

checking in

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) 
Tuesday February 24th, 2009 6:06:47 PM

Nirith steps up to the Ley lines...

"peakaboo..." she whispers... "come out come out wherever you are..."

Then she returns to her resting place around the fire and winks at her friends...
Looks like they are all napping still...

One more night, we hope... (Jonathan) 
Tuesday February 24th, 2009 10:20:04 PM

As the skies darken and the darkness closes in on the group guarding the Fixer, the tension rises as all await to see what awful things are going to come out against them this night.

The Fixer goes into his trance and begins the laborious process of repairing the Lay Lines. Everyone else remains vigilant, torches ready to light up the oil-soaked bonfires.

Farm Map

OOC: I've updated the map, so look at it and let me know if you are in the right place. If not, let me know the co-ordinates you want, (Lucky is actually mounted on Cedric even though it looks like he's behind.) and if I've missed something.

Also, sorry about the delay. I had a good time with my parents. I only see them once or twice a year. Sunday, my in-laws were over for a hamburger cookout celebrating my father-in-law's birthday. So things were just a bit hecktick this weekend.

Sorry to see Glandum's mis-fortune. Been there and know how it feels. Hope things work out soon.

Antor AC19 HP42 
Wednesday February 25th, 2009 10:49:57 AM

Looks good. I just wish there were some way to get a few rounds warning as the undead approached ... Ideas, anyone?

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+9=25 ;
Wednesday February 25th, 2009 12:08:20 PM

Nirith hears Antor's request to get a few turns advance notice for the Undead to arrive...

"Nekron could fly a bit over the Ley Lines and hurry back once he spots them..."

Then the witch looks at her beloved companion and asks the same...

[i]"KRAAAA... you want me to get another hole in my wing then?!?... KRAAA.... bah I will help you out of this mess once again..."

With that Nekron flies up and flies 60ft beyond the Ley Lines... there he searches a nice tree and keeps an eye out on any Undead coming from beyond...

Nekron spot : 25

Sira Nailo hps 43/46 Life Shield +1 
Wednesday February 25th, 2009 1:32:20 PM

Sira doesn't like bring bunched up, so she moves to the wood pile at the left of her current position.

Sir John (Ken M) AC 21, 50/50 hps 
Wednesday February 25th, 2009 1:47:19 PM

Sir John looks at the layout of everyone and says, "If we need to light up one of the wood piles (upper right and upper middle especially), who is going to do it? It doesn't seem that anyone is close to there and will have to move quickly there and back...

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=12 ; d20+7=14 ;
Wednesday February 25th, 2009 4:06:35 PM

Marcas nods. "Sira has control of the left fire. Nirith, you please be ready to light the right fire. The others must be lit whenever we see opportunity."

The large minotaur tries to rest easy, keeping the tension away by idly petting the white cat huddled in a backpack pouch on his shoulder.

(Listen: 12, Spot: 14)

One more night, we hope... (Jonathan) 
Wednesday February 25th, 2009 11:27:06 PM

Stars twinkle in and out from behind clouds that scuttle by. The moon has not risen yet and the party squints into the darkness, anticipating an attack. Not wanting to light the fires too soon, Nekron is sent to scout the area north of the lay lines. He finds a small sickly bush and alights atop the highest sturdy twig. At least he's black and blends in with the night.

Farm map

OOC: I've updated to reflect Sira's new position. Expect the fun to begin tomorrow! :)

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=14 ; d20+7=10 ;
Thursday February 26th, 2009 9:36:06 AM

The minotaur continues to scan the area with his ears and eyes (Listen:14, Spot: 10) while keeping calm and petting the white cat. When it is too dark to see, Marcas reaches out and ignites the first bonfire that is behind the Fixer.

Ranseur in hand, he waits.

Sir John (Ken M) AC 21, 50/50 hps 
Thursday February 26th, 2009 3:24:04 PM

Sir John continues waiting.... While doing so, he'll reassure Joshua that the excitement will come soon and to be patient...

(Let me know if I need a spot roll...)

Sira Nailo hps 43/46 Life Shield +1 
Thursday February 26th, 2009 4:54:16 PM

Sira is vigilant. The air feels wrong.

One more night, we hope... (Jonathan) 
Thursday February 26th, 2009 6:29:36 PM

OOC: Marcas - there's no bonfire 'behind' the Fixer. There's one on each side of him and three spread out some distance in front. Sira is next to the one on the Fixer's left, no one is next to the one on his right. Is it the one on the right you want lit? Do you want it lit so soon?

IC: The first four hours of the night pass very uneasy, and as midnight approaches, as it has been happening for weeks, .... need new spot rolls from everyone, including animals. :)

If I get all (or most) spot rolls by later on tonight, I'll post again with the results.

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=15 ; d20+7=16 ;
Thursday February 26th, 2009 8:33:02 PM

ooc: oops, I mean the fire directly to the front. :-) yeah, that was it!

Marcas maintains his vigil (Listen: 15, Spot: 16)

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+9=26 ; d20+7=22 ;
Friday February 27th, 2009 1:23:04 PM

Nekron perches in his tree and keeps an eye out for trouble. Nirith too holds an eye out on the Ley Lines...

Nekron spot: 26
Spot: 22

Lucky Eddie AC19 HP42  d20+9=25 ;
Friday February 27th, 2009 3:18:35 PM


The halfling mendicant adjusts the battered silk top hat on his head and looks around earnestly. [Spot 25]

Spells:

0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic
1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law
2: Augury, Inflict Moderate Wounds, Delay Poison, Aid
3: Blindness/Deafness, Glyph of Warding, Magic Circle

Tattoo: 0 of 3 used.
Current Luck Points: 7.

Sira Nailo hps 43/46 Life Shield +1 
Friday February 27th, 2009 5:48:25 PM

OOC: Checking in

Sir John (Ken M) AC 21, 50/50 hps  d20+4=9 ; d20+1=9 ; d20+1=3 ; d20+1=20 ;
Friday February 27th, 2009 10:02:15 PM

Sir John continues watching, hoping he or Joshua will spot something...

Sir John's spot = 9

Joshua, as a heavy warhorse, has both scent and low-light vision, so he should smell anything that gets w/i 30' (upwind 60', downwind 15'). Not sure how to account for that, but I"ll make a spot roll for him anyway...

Joshua's spot = (mod is +1 due to his wisdom) = (Sorry, ignore the multiple rolls...) His spot is a 9

One more night, we hope... (Jonathan)  d20+15=21 ; d20+13=25 ; d20+17=23 ;
Friday February 27th, 2009 11:42:11 PM

Midnight approaches and all seems quiet. The chill breeze continues, but just enough to make the bonfire waver somewhat. Nekron maintains a vigilant pose.

Suddenly the bird catches some movement coming in from the Dread. It was just a faint shadow, but definitely something there. Then there it is again! Tall creatures lumbering towards the Lay Lines!
Then hoofbeats! Suddenly out of the darkness, a dark, sinister rider comes charging towards the bush Nekron is perched on. But the rider stops suddenly and throws a stick, then all goes black....

Nekron: roll a Ref save DC10 to escape the blackness.

Farm map - midnight

All others, go ahead and roll initiatives. Only Nekron and, through the bird, Nirith, know what's up due to the bird's distance (I think Nekron was about 60' past the border), at least until NIrith belts out a warning, so work out your actions for the next round from that.

Time for things to get ugly. :)

Light from each lit fire enables sight 40 feet, and shadow for another 40 feet. Low-Light Vision doubles sight.

Light: no penalty
Shadow: 20% miss chance for melee or ranged attack
Dark: can't target


Sir John (Ken M) AC 21, 50/50 hps  d20=14 ;
Saturday February 28th, 2009 12:34:57 PM

(Init roll = 14)

Since the enemy is obviously here, Sir John says to his nearest companions, "OK, let's get the other fire (in the NE corner) lit, so we can at least see what we're facing... Who can move quickest???"



Sira Nailo hps 43/46 Life Shield +1 
Saturday February 28th, 2009 12:59:03 PM

The drow looks at the rest of the group and signals that she wants to move to the darkness, but waits for a confirmation from at least two other members.

Marcasthai AC 20 HP 72/74 (SteveK) 
Saturday February 28th, 2009 2:53:14 PM

Marcas' eyes light up when Nirith (anticipating here) gives the alarm. "Sir John! Charge up and light the forward fire on the left!
Lucky! You and Cedric light the fire on the right!
Nirith! Prepare to light the close fire to our right
Sira! Prepare to light the close fire to our left.

As the undead come to the Ley LIne, let the fast ones throw fire at them to contest the Ley Lines and fall back when they break through!"

He readies his Ranseur and sets his feet.

Lucky Eddie AC19 HP42 
Sunday March 1st, 2009 10:56:12 AM

Lucky uses a Tattoo to make three magic stones (standard action). He shouts to Cedric, "Hey Dino-pal! Run over to the fire! I'll pick up a brand. Then run over to the unlit fire, and I'll toss the brand on it!"

If Cedric does this, Lucky will bend over to grab a flaming piece of wood (move action).

One more night, we hope... (Jonathan) 
Monday March 2nd, 2009 12:05:36 AM

OOC: I think all fires can be lit this round except for the far left one. Sir John may not be able to reach it even with a double move, or Spur Mount, but Sir John can do the calculations on the distance his horse can move. I'll update the map tomorrow with the next round, when everyone else has managed to post their Initiative rolls.

Speck  d20+2=19 ;
Monday March 2nd, 2009 12:07:49 AM

Initiative d20+2 = 19

Speck braces for the oncoming undead whatevers, but hesitates putting out his caltrops until he knows which direction they will be coming from.

Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Current Spells (Troy  d20+2=22 ;
Monday March 2nd, 2009 7:47:47 AM

Cedric runs over to the fire like Lucky asked, traveling the distance easily.

OOC:
Init 22 (Thought the wold didnt use Init? :) )

Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB)  d20+7=15 ;
Monday March 2nd, 2009 8:03:16 AM

Nirith feels something is wrong!! Nekron has 'told' her...

"Something is coming friends!"

Nekron Ref save 15 - success

Nekron flutters up to the sky and hurries back...

"KRAAAA...IT'S THAT RIDER AGAIN KRAAAAA... tall creatures!!! KRAAA... dark sinister rider... KRAKAA"

Remember that it was him who put a hole in Nekron's wing Nirith cringes her teeth.

She stands ready to lite more fires once the order is given...

Sira Nailo hps 43/46 Life Shield +1 
Monday March 2nd, 2009 11:38:25 AM

OOC: Checking in.

Sir John (Ken M) AC 21, 50/50 hps  d20+8=18 ;
Monday March 2nd, 2009 2:31:06 PM

Sir John looks at the distance he has to travel, and it's ~ 170' to f5, g5 (assuming each square is 5'). However, since Joshua can run (see OOC below) quickly, he should be able to reach it this round.

Directing Joshua where to go, the pair move quickly. As they move close to the fire, he'll light a torch (or whatever they had prepared) and throw it onto the pile.

Ride check = 18

(OOC = Heavy Warhorses have the "run" feat, which allows them to move 4x-5x their normal speed. Joshua's normal speed is 50'/round, so he shouldn't have any trouble reaching it this round. First, he'll turn to his left and move West (around the barrel). Then, they'll move North and try to reach the pile...)

Lucky Eddie AC19 HP42  d20+9=20 ;
Monday March 2nd, 2009 7:44:05 PM

As soon as the fires are lit, Lucky looks high and low for the undead.

Spot 20.

Marcasthai AC 20 HP 72/74 (SteveK)  d20+1=10 ; d20+1=10 ; d20+7=25 ;
Monday March 2nd, 2009 9:46:33 PM

Marcas continues his slow and deliberate study of the field.

(Init: 10, Listen: 10, Spot: 25)

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