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Trellus 
Wednesday February 4th, 2009 8:30:09 AM

Trellus is so stunned by what he hears that he completely forgets Tishe's advice about Domi.

PREPARE

"Right here?" Trellus blurts aloud. "Or some other part of this complex?"

Vayine AC27 HP 89/89 {endure elements) 
Wednesday February 4th, 2009 8:43:52 AM

upon hearing the others shout about a bright light,Vayine pulls his smoked glass goggles over his eyes. when the voice echoes into his head vayine kneels before the voice of a god showing respect to the speaker. after a moment the Drow looks to Trellus, awaiting an answer to the clerics question.

"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] 
Wednesday February 4th, 2009 9:56:23 AM

No more answers are given... better listen to what the Powers are saying?

Trellus 
Wednesday February 4th, 2009 10:12:55 AM

"You think if they wanted defended so badly, they could help us out," the blond man grouses.
Trellus sighs loudly and then shakes his head, physically clearing away the wish while moving on to reality.

"OK, we'll do it right here.

Now, if we get even 5 or 10 minutes warning time, we can weave a mess of spells to get ready. But I don't wanna cast 'em now, because they don't last very long. So, what I need from you sneaky scout types is some ideas on how we get that 5 minutes."

YanoshDarkvision  d20+2=11 ; d20+1=6 ;
Wednesday February 4th, 2009 11:20:01 AM

The warrior in him rises as the cleric seems to be indoubt. Yanosh states grimly, "The complex is a wheel. The portal rooms are as spokes to that wheel. If we can set alarms and traps at the base of the spokes then we will gain the needed time to prepare spells. But not all creatures may set off the traps and mundane alarms."

The Dwarf looks around the room thinking how it can be defended. With a thought Yanosh asks Tishe' "The Wheel crosses the way back to OddHolme from here Can you block it on both sides? It will cause what ever to come to us through here. And nothing to get behind us and sneek into our home."

Spot 11
Listen 6

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) 
Wednesday February 4th, 2009 5:08:57 PM

With the words of her chosen Powers in her head, Tishe' is fully prepared to prepare. But she also agrees with Trellus, that limited duration spells must be hoarded until there is notification of impending attack.

"Maybe on first notice that whatever is coming is coming, we should begin a slow withdrawl while casting defensive spells until we're buffed and then attack?"

Effects
Light 80 minutes. 20 foot illumination, 40 foot shadows
Mage Armor (extended) 16 hours. +4 AC
Longstrider (extended) 16 hours. +10 land movement

Notes
Rod of Extend: 2 of 3

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Daylight, Protection from Energy, Quench, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Olaf  d20+8=28 ;
Wednesday February 4th, 2009 6:39:07 PM

Olaf hurries to the four (?) entrances of the room, rapidly attempting to set a pair of trip wires at each--one above head height, one at foot height [craft trapmaking 28 (nat 20)]. "That might give us an extra moment er two..."

Gilan [extended longstrider] [blindsense 20'] 
Wednesday February 4th, 2009 11:37:43 PM

With the sensitivity of his eyes he is glad to find a slightly darker place to perch. He listens with the rest as the voice booms to them and he cannot help but shiver. Without another thought he takes to the air to wing down and land upon the shoulder of Trellus, which makes for a funny sight as bats are not meant to stand. Or maybe it is just the fact that a bat of about a foot in length is purchased upon the cleric's shoulder. "What if those we are to protect come down one of these tunnels to us?" His voice is slightly higher pitch and could still be hard on ears, but his concerns are valid as he is not sure if this is a portal. Were they not to protect those that were to protect the aborning child.

His head is tilted slightly to the side as he looks to Trellus, a somewhat apologetic look upon his rodent face at the state of his voice.

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3), soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3), snare(2)
4th(4): greater shillelagh, spike stones(2), air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

Grymash 
Thursday February 5th, 2009 12:13:12 AM

"Can da light be snuffed out!? Prepare ... wut dat suppose ta mean!? Who says dat? Bah!"

"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] 
Thursday February 5th, 2009 1:51:45 AM

Everyone heard the word to prepare yet hope more details will be given. Trellus voices their thoughts by asking who what where questions... Vayine awaits the answers of the Powers but no answers are given...

Grumbling about the Powers silence and vague orders Trellus decides this Central Portal is the place to protect. Knowing the Pack should hold on to spells untill they are alerted about the presence of the fiends he asks for advice from the sneaky types... how to alert them when something has entered the Portal Complex.

The Warrior in Yanosh rizes and suggest to create traps or alarms at the base of every spoke. This complex is nothing but a giant wheel so it could be feasible - if there is enough time.

Tishe' and Gilan both voice their thoughts and concerns while Olaf installs trip wires near every entrance to the Central Chamber...

Grunting about the bright light Grymash is puzzled at the orders to prepare... who? What? Where? From what?

----------------------------------------

Silence...

...

About an hour later the bright light in the depression suddenly flashes!!

OH NO!!!!

Again you all heard the voice...
Suddenly it is completely dark as the light is gone as if someone pulled the plug!!

THEY ARE HERE!!

These words send shivers down your spine... one final warning... but still it is quiet in the complex...

...

bbrrrrrummmmm.... brrrrrummmmm.... brrrrummmmm....

Wardrums...? The sound of rolling drums resonates through the Complex and seems to roll down from every spoke... Now as everything is completely dark the sound is horryfeying

...

they are here...

Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 
Thursday February 5th, 2009 10:56:38 AM

Gilan lands on his shoulder and Trellus shrugs at the question. "We can't attack unless attacked, I guess." The blond man looks more closely at the druid, and breaks into a grin.

"You definitely need to try that look on the girls," he suggests mischieviously, "I bet they love it."

---

Darkness, drums, panicked voices from the powers......
"Shady," Trellus growls, his tone indicating the situation is anything but. "Looks like we got our warning."

Trellus gets working, first pulling out his old holy symbol, and tossing the silver hammer toward the center of the room
[Hammer has Continual Light cast on it]

Then, he pulls a wand and taps everyone but Gilan with it.
[Neutralize Poison]

He pauses at Flea to lay a hand on her, intoning "May Domi protect you"
[Protective Ward: +11 on next save. Expires in one hour.]

He casts a spell on Vayine [Bulls Strength - duration 12 minutes]

Another on Grymash. "You're gonna LOVE this one, dude"
[Stoneskin - damage reduction 10/adamantine, 120 hp limit, 120 minute duration]

And lastly, himself.
[Freedom of Movement, Shield of Faith, Spell Resistance]

"That oughtta do it" he notes with grim satisfaction.

Spells Active:
Extended Magic Vestment (shield) +3
Extended Magic Vestment (armor) +3
Shield of Faith (+3)
Neutralize Poison
Freedom of Movement
Spell Resistance SR 24
Status on Flea, Gry, and Gilan

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, Undeath to Death, *Stoneskin (d)
}


Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible) 
Thursday February 5th, 2009 12:04:00 PM

After the wait where Tishe' tries to maintain an alert calmness over herself and Wart, there comes

Darkness!

And VOICES THEY ARE HERE!!

Standing in the suddenly much smaller illumination of her Light spell, Tishe' stands and looks around. "They are here? Where are they?" And sudden insight. "They must be coming from a secondary Portal, and we need to keep the OddHolme Portal safe. WE ARE IN THE WRONG PLACE!"

Nevertheless, Tishe' keeps a bit of her head and doesn't run off. Instead, she follows Trellus' lead and also starts sending out spells of protection for her packmates.

Daylight blazes from her Staff of Ice, enabling everyone to see 120 feet in all directions.

Cat's Grace is placed on herself.

Stoneskin is placed on Vayine. "May Ma'abs protection keep you safe, sweetie", she tells the black elf.

See Invisible is cast on herself.

Shield is also cast on herself.

Effects
Light 20 minutes. 20 foot illumination, 40 foot shadows
Daylight; 80 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 15 hours. +4 AC
Shield 80 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 80 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 15 hours. +10 land movement
See Invisible, 80 minutes. see invisible within 240 feet
Stoneskin on Vayine 80 minutes. 80 hitpoints 10/adamintine damage resistance

Notes
Rod of Extend: 2 of 3

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Daylight, Protection from Energy, Quench, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] 
Thursday February 5th, 2009 2:59:39 PM

ooc : could you all please keep track of the spells cast on you - perhaps in the header if possible? Thanks :-)

Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] 
Thursday February 5th, 2009 6:26:23 PM

Gilan gives a bat smile to Trellus and chuckles, though it comes out more as a high pitched shriek and then there was more light. At least this time it is not as bright as before and does not sting his eyes.

As the others start to prepare themselves for combat, Gilan does the same. Leaving Trellus's shoulder he moves around to land on first Olaf's and then Grymash's shoulders in turn. At each one he casts a simple spell on each, toughening their skin and turning it slightly barky. As he settles in at the ceiling he casts on last spell upon himself with some satisfaction.

[barkskin(Olaf) - 1100 rounds : +4 AC]
[barkskin(Grymash) - 1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2), air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

Flea Blinking, Protective Ward, Status 
Thursday February 5th, 2009 7:43:05 PM

Flea waits until Trellus does his picks on her before she activates her Ring of Blinking. Her right hand grips her holy sword just a little tighter, while her left hand rests lightly on her wand of Magic Missile.

DM Sanity Info:

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells


Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) 
Thursday February 5th, 2009 10:15:50 PM

Thanking Trellus and Gilan for the protective spells, Olaf casts protection from evil on himself, then Darkness on his lucky stone, held in his front belt pouch, finally followed by Toro's Taur Try. He then rapidly lowers his make-shift veil, looking to the four entrances, getting ready to sprint to where he might be needed.

Spells:
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16)
3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape



Yanosh AC22--HP87/87Darkvision,Bears Endurance 
Friday February 6th, 2009 10:55:21 AM

When the chamber goes dark the Dwarven Cleric eyes shift into darkvision. As Trellus tosses a light Yanosh steps back towards the opening to Oddholme.

Stepping into the dark Yanosh softly cast Bears Endurance on himself.

Once in the dark Yanosh intones the Blessings of Gargul on the Pack as he activates his tattoo, "Gargul Bless us." (If the Blessing works)

Spells cast
Bless on Pack +1
Bears Endurance on Yanosh (+4 Con=23)

Highlight to display spoiler: {Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


Grymash (ac30 hp121, barkskin, bullstrength, prot. from evil) 
Sunday February 8th, 2009 7:13:20 PM

Grymash growls at the words and the sound of the drums. He mutters a few unintelligible grunts that gives his hulkish frame a very minor glow for a few seconds before fading. (casting Protection from Evil on himself) Raising his double ax in a defensive posture, he prepares for what is to come next.

The Battle for the Central Portal commences...[DM StevenVdB]  d100=47 ; d100=30 ; d100=27 ;
Monday February 9th, 2009 3:32:17 AM

Darkness, drums, panicked voices from the powers......

"Shady" Trellus growls and he immediately begins to casting several spells on himself and his companions.

Tishe' panicks since they can't see anyone! "WE ARE IN THE WRONG PLACE!!!" she shouts. Not running off yet she follows Trellus's example by casting a few spells.

Smiling to Trellus Gilan bat follows suit and cast a series of other spells on himself and his friends... by now the Pack has received some serious boosts!! Whatever will be attacking this portal will have a warm welcome!

Flea allows the spells to wash over her before activating her ring of Blinking... then she blinks in and out of existence and readies her Holy sward and most preferred wand.

Olaf too is pleased with all protective spells and adds a few of his own...

Yanosh too adds some extra spells to himself and then asks for the Blessing of Gargul for himself and his Pack. As he casts the Bear's Endurance he awaits the magic affecting his vitality and stamina but... he feels nothing... his spell has failed! When asking for the Blessing of his Pack Yanosh feels no effect either... has Gargul really abandoned him?!?

Yanosh Wiz DC10Highlight to display spoiler: {There's a 50% chance for your spells to fail...}

Grymash growls at the words and the sound of drums... Like Yanosh he tries to cast an extra spell on himself... his spell too fizzles without effect!!

Grymash Wiz DC10Highlight to display spoiler: {There's a 50% chance for your spells to fail...}

----------------------------------------

While the Pack prepared the sound of drums continues... a deep rumbling sound... rhythmic... the sound of a marching army... you almost feel the 'left -- right -- left -- right' as the drums continue...

The drums continue for almost 5 minutes... your hearts race faster and faster as the sound comes closer... it comes from every spoke from the Portal Complex...

Then suddenly on the opposite side of the Oddholme Entrance you can see movement!!
Feel free to take any position on the map atm.

-----------------------------
Battle at the Central Portal - 01
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23
Grymah: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti)

ENEMY:
1 -
2 -
3 -
4 -

Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 
Monday February 9th, 2009 10:10:54 AM

In the span of a long five minutes, Trellus starts thinking he prefers getting ambushed. This waiting pick is totally hard on the nerves.

Movement up ahead
"Finally," the blond man growls. He holds his position.

"Gry, Yanosh, Vayine - can you move up and block the hallway? Tishe, how 'bout a little summoned help to go out there and give us an idea of what's coming?"



Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) 
Monday February 9th, 2009 10:38:34 AM

Tishe' also preps herself shortly before the arrival of the tramping feet (if possible) by taking a wand and casting Speak with Animals upon herself and Gilan.
......

Nodding, Tishe' brings her nerves back in control. "At least they are weaving towards us, so maybe we are in the right pick after all."

Taking a deep breath, Tishe' raises her arms and begins the complex casting to bring forth her celestial assistants. (full round: casting Summon Nature's Ally III spontaneously over Quench)

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885hours. +4 AC
Shield 75 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 75 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, damage, saves
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 2 of 3

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) 
Monday February 9th, 2009 11:01:03 AM

Olaf grins at Tishe's comment, readying his sickle. He cuts forward, to the south side of the entrance, prepared to flank when they come through (going to square BA 41).

Spells:
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16)
3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape


Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght)  d20+5=6 ; d20+5=6 ; d20+4=5 ; d20+10=28 ;
Monday February 9th, 2009 1:44:01 PM

"Aye, Captian" the drow intones. his sword held at the ready Vayine moves towards the hall. listening and searching for any clues as to what is ahead.

Listen=6
Search=5
spot=6

(crappy rolls...3 ones in a row what luck)

Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] 
Monday February 9th, 2009 8:16:32 PM

The waiting is agonizing and just as he is about to make a little circuit of the room, the enemy arrives. Baring his bat fangs from his spot on the ceiling he tries to gauge his place in this combat. If the enemy is dumb enough to come too far into the room and in some numbers, he knows exactly what he is going to do and how.

With that thought in mind he moves to place himself almost right in front of the way the enemy will be coming in. Now, it is all down to a waiting game again and this time he does not have to be bothered...the adrenaline rush is enough to keep him giddy with anticipation.

[barkskin(Olaf) - 1/1100 rounds : +4 AC]
[barkskin(Grymash) - 1/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2), air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

Flea Blinking, Protective Ward, Status  d20+23=40 ; d20+14=17 ; d20+11=16 ;
Monday February 9th, 2009 10:22:28 PM

Flea sweeps over to the opposite side of the opening from Olaf, a similar idea in her head. Whatever comes through the entryway likely won't see the gnome hiding in the shadows.

Hide=40
Move Silently=17
Listen=16

As the marchers move closer Flea's listens and tries to learn anything that might help her distinguish who the enemy might be and their numbers.

DM Sanity Info:

Position: BA 53

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells



Grymash (ac28 hp121, barkskin, bullstrength, stoneskin, neutralize poison)  d20+2=21 ; d100=70 ;
Tuesday February 10th, 2009 12:06:08 AM

(Wisdom check 21)

Grymash notices something strange about the magical energies he attempted to tap. (percentage roll 70%, fail) His connection with his lord is still too weak. His spell blinks out of existence. It both saddens and angers him. "Whooz be doin' dis?" The disgruntled half-orc takes up his position as directed to him. He is anxious find out who is doing this ... and remove their head!! "FINE ... PLAY DA DRUMS ... LET GARGUL KNOWS YOOZ SOON BE COMIN'!!"

The Battle for the Central Portal - ROUND 1...[DM StevenVdB]  (making hidden rolls)
Tuesday February 10th, 2009 7:00:40 AM

5 minutes waiting is a long time... Trellus somehow feels content the enemy has finally arrived... He orders Gry, Yanosh and Vayine to move up the hallway and block the entrance while he advises Tishe' to summon some extra help.

Tishe' too feels 5 minutes take too long... she casts a simple spell so she can easily communicate with Gilan. Then once the enemy has arrived she nods to Trellus and begins the complex casting to bring forth her celestial assistants...

Olaf grins when Tishe' gives a sigh of relief that they are indeed in the right place. Then he cuts forward preparing to flank those who break through the first line of defense...

Vayine too acknowledges Trellus command and dashes forward (ooc please give me a location of your position -- thanks) and tries to identify what is coming towards them...

Waiting while listening to the rhythmic drums is agonizing for Gilan... and just as he is about to make a scenery tour of the Portal Chamber the enemy arrives... Rather than engaging right away he positions himself almost right in front of the way the enemy will be coming... now it's a waiting game...

Flea sweeps to the opposite side from Olag with a similar idea in her head... whatever comes through the corridor will have a warm welcome! She tries to discern clues that will help her identifying the enemy.

Gry is the first to detect the strange things that happen with the spells he casts. Only this time he does not fail (ooc : 50% chance of failure so everything above 50 is success no? Never know which way is success :-) If this is wrong that the three spells cast earlier by Gry and Yanosh all succeeded!)
Scowling at those who block his link with Gargul he readies himself!

Yanosh is numbed at the sight of the enemy and the trouble of casting spells...

------------------------------------------

While the Bloodpack prepares the horde of enemies steadily continue their pace. Not trying to hide nor take actions against the Pack they just simply head for the Portal Chamber... Flea hears no speech but she can hear filthy squishy noises as the hoard approaches...

Gry and Vayine stand side by side as they watch the army approaching... They can at least spot 10 enemies approaching but by the sound of their feet it seems as though there are a lot more...

The shrunken and disfigured humanoid carcasses move at the sound of drums. The details of its shape are blurred beneath a coating of filth and grave dirt...

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23
Grymash: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -



Yanosh AC22--HP81/81Darkvision  d20+1=16 ;
Tuesday February 10th, 2009 9:33:27 AM

Shaking his head Yanosh growles his frustration. Rushing to the for of the Pack Yanosh will not let this stop him from sending his enemy to see if Gargul is still around personally.

"Sorry Boss! Im with you." he states as he passes Trellus. War Axe at the ready Yanosh calls out to those that aproach, "Come and let me send you to Gargul."

Wis Check 16

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}



Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status)  d20+8=24 ;
Tuesday February 10th, 2009 10:20:34 AM

[Knowledge Religion check 24]

Trellus pauses a moment to make sure the approaching horde are undead.

[ooc - more to come pending answer]

The Battle for the Central Portal - ROUND 1...[DM StevenVdB] 
Tuesday February 10th, 2009 10:45:03 AM

Trellus tries to discern wheather the oncomming foes are undead... seeing and hearing their erratic movement and squishy noises the cleric is pretty convinced they are as undead as they could be...

... and there are a lot of them ...

Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison, Prot. Evil) 
Tuesday February 10th, 2009 12:06:03 PM

Vayine Stands next to the hulking Half-orc. "Gargul feeds well today on the flesh of our foes. Gry should we see if these fools like the taste of axe and blade?"

Vayine takes a moment to cast Protection from evil on himself, and braces for the coming tide. (looks like DA57)

Trellus (AC 27, 93/93 hp, SR 24, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 
Tuesday February 10th, 2009 1:05:08 PM

Trellus nods grimly to himself.
"They're undead," he says, if anyone else really doubted. "Tishe? It'd be real helpful if your summoned dude could show up and give us an idea of how twisted they are."

The cleric casts another spell on himself, enhancing his aura of religious power, and steps toward the approaching horde.

[Cast Eagle's Spendor - +4 CHA, 12 minutes]
[Move to AZ 36]

------
Spells Active:
Eagle's Spendor
Extended Magic Vestment (shield) +3
Extended Magic Vestment (armor) +3
Shield of Faith (+3)
Freedom of Movement
Spell Resistance SR 24
Status on Flea, Gry, and Gilan

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, Undeath to Death, *Stoneskin (d)
}

Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d4+1=5 ; d100=22 ; d20+5=22 ; d20+5=14 ; d20+5=15 ; d20+5=24 ; d20+5=10 ; d6+3=8 ; d6+3=8 ; d20+6=26 ; d20+6=17 ; d20+11=15 ; d20+11=23 ; d20+6=11 ; d8+8=12 ; d20+16=19 ;
Tuesday February 10th, 2009 4:19:44 PM

Tishe' finishes her casting and places 5 Wolves directly in front of the first rank of undead. (appearing BA,34 to BB,35) "Attack!" she calls to her summoned friends, "Take each of them down!" And the wolves charge.

Driving her hand into her Sargrass Pants 'o Plenty Tishe' then comes up with her Bag of Tricks (move action). Throwing the little fuzzy ball in the fray (also at BB 35), the magic rapidly grows into a Brown Bear (d%: 22) that also focues on a single enemy to destroy.

"Let's see how they react to the bounty of Ma'ab!", Tishe' declares, her brown eyes flashing.

The wolves leap on the front four of the front undead (at BJ,35, BJ,37, BI,38, BI,37, BI,36), two certain to connect and pull thier quarry to the stones below.
Wolf 1: AC 22 Dam 8 Trip: 26 (sent prone)
Wolf 1: AC 14
Wolf 1: AC 15
Wolf 1: AC 24 Dam 8 Trip: 17 (to go prone)
Wolf 1: AC 10

And then the bear rises up and rips into an undead (moves to BI,35).
Claw AC 15
Claw AC 23 Dam 12 Grapple: 19 to pull undead into grapple
Bite AC 11

Summoned Monsters
Wolf (8 rounds)(animal) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)
1 17/17
2 17/17
3 17/17
4 17/17
5 17/17
Brown Bear (bag of tricks)(animal) AC 15 HP 51/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 74 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 74 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, damage, saves
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 2 of 3

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) 
Tuesday February 10th, 2009 5:59:11 PM

Olaf looks on in shock at the violence Tishe' exhibits in sending in her pack to attack, then shrugs, and readies himself to attack the creatures as they come through.

Flea Blinking, Protective Ward, Status  d20+23=26 ;
Tuesday February 10th, 2009 6:24:35 PM

Flea takes a step forward in order to get a better view, but presses up against the wall in order to ensure she remains hidden (Hide=26).

"Don't let them into the room!" she whispers hoarsely, hoping her companions will hear her above the sickening footfalls of the enemy...and waits.

DM Sanity Info:

Position: BB 54

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells


Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] 
Tuesday February 10th, 2009 8:29:09 PM

Gilan continues to hold his position above the entrance the undead will take to come in. He is not sure what the others are planning to do, but some will not be much good if the undead do not get into the room...at least a little ways.

He watches as the wolves and bear charge forward but soon looses them as they pass beyond an area that he can see from. As he continues to wait he allows the others to take their own toll upon the enemy.

[barkskin(Olaf) -51/1100 rounds : +4 AC]
[barkskin(Grymash) -51/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2), air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

The Battle for the Central Portal - ROUND 2...[DM StevenVdB]  d20+10=18 ; d6+9=13 ; d20+6=25 ; d20+10=13 ; d20+6=18 ; d20+6=21 ; d20+10=15 ; d20+10=16 ; d6+9=14 ; d20+10=21 ; d6+9=14 ; d20+10=27 ; d6+9=11 ; d20+10=18 ; d6+9=13 ; d20+10=29 ; d6+9=12 ; d20+10=24 ; d6+9=14 ;
Wednesday February 11th, 2009 10:02:31 AM

Yanosh shakes his head in frustration as he rushes forward to help his friends. War axe ready he taunts those that approach.

Trellus pauses a moment to make sure the approaching horde are undead... seeing and hearing their erratic movement and squishy noises the cleric is pretty convinced they are as undead as they could be...
His thoughts confirmed Trellus asks Tishe' to send her summoned creatures into the Undead horde so they can learn how twisted they are.

Vayine stands next to the Half-Orc readying himself and Gry to give those fools a taste of Blade and Axe...

Tishe' finishes her casting and 5 wolves come into existence. The mage immediately sends them all into battle!! Additionally she throws a little fuzzy ball into the fray... a Brown Bear with a craving for undead.

Olaf looks in shoČk at the violence Tishe' exhibits... he shrugs and awaits the creatures spawning into the Portal Chamber.

Flea continues to blink in and out of existence and positions herself so she can see something of the battle without being seen... even without hiding the undead would not spot her! There are plenty of Wolves to deal with first!

Gilan holds his position above the entrance... listening to the battle that takes place inside the tunnel... he would prefer the battle was elsewhere...

-----------------------------------

All wolves dash forward attacking the Undead.

Wolf 1 aims for #3 but must take an AoO from #1!! He yelps in agonizing pain as the creatures slams a fist into the Wolf! (hits AC18 -- Damage 13). Luckily the Wolf manages to bite #3 but his bite was less successful than expected... The creature makes a good effort but is still tripped (trip check 25vs26 - failed)

Wolf 2 rushes headlong in to the front ranks and with all his packmates behind him he is pushed into #4 exposing him to an AoO from #2... luckily #2 fails his attack (hits AC13).

Wolf 3 throws himself upon #1 but fails to connect.

Wolf 4 too snaps at #1 and succeeds in biting the undead freak! Again less damage is delivered and this time the Wolf fails to trip the creature (trip check 18vs17)... Wolf 4 makes a Reflex save DC18 or be prone (also fails on a roll of 1, 2 or 3).

Wolf 5 aims for #2 but fails to connect...

Then the Brown Bear comes in roaring madly and he as well lashes out at #1. One Claw and his bite miss gruesomely but he still manages to connect with his second Claw! Somewhat less damage but still a decent blow. Additionally the Brown Bear tries to pull the undead closer for a deadly embrace but impressively the creature manages to break the Bear's grapple! (grapple check 21vs19)

-----------------------------------

The Undead Horde roars as one as the Wolves begin their attack. Never the less, the Wolves don't seem to be able to stop their mindless assault for the Portal Chamber...
Blocked by the Wolves the Undead begin bashing their way through...

#1 slams his fist into the Brown Bear who apparently holds the toughest punch but fails to slam through the thick hide of the bear (hits AC15)

#2 mindlessly strikes the wolf 5 right in front of him nearly smiting the animal with one single blow... (hits AC16 -- damage 14)

#3 tries to get up (move action and enabling Wolf 1) to make an AoO... once he's up he slams into Wolf 1 on his turn (hits AC21 -- damage 14)... already badly hit when he launched himself into the undead army the summoned Wolf fades out of existence and returns to the peaceful lands he came from...

#4 hits the Wolf 2 in front of him (hits AC27 -- damage 11)

#5 steps forward and in front of #3 where Wolf 1 stood moments ago. He lunges himself into the Brown Bear (hit AC18 -- damage 13)

#6 moves closer and smashes into Wolf 2 (hits AC29 -- damage 12) sending the wolf back where he came from!!

#7 also moves closes until he faces Wolf 4... roaring madly he slams into the poor animal bashing on the it's head loosening at least a few fangs... (hits AC24 -- damage 14)

Undead #8, #9 and #10 are simply continuing their march and seem to hold the line...

Those of you who are peering down the corridor suddenly see something large following the sickening undead creatures...

Brrrrummmmmm.... Brrrrrummmmmmm.... Brrrrummmmmmmm....

And while the battle rages... the drums continue to coordinate the armies approach...

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr)
Grymash: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
1 : -8+5-8+5-12+5= -13
2 :
3 : -8+5= -3
4 :
5 :
6 :
7 :
8 :
9 :
10 :
11 :

ALLIES:
W1 : -13 -14 : DEAD
W2 : -11-12 : DEAD
W3 : -13
W4 : -14 : REFLEX DC18 or PRONE
W5 : -14
BB : -13


Yanosh AC22--HP81/81Darkvision  d100=13 ;
Wednesday February 11th, 2009 11:11:14 AM

Yanosh moves to stand next to Vayine. "Gargul let this work." he states and cast another spell on himself.

The dwarven cleric casts Hide from Undead. Feeling that yet another spell has failed him Yanosh sums up the courage to believe that his God has not trully forsaken him but is just unable to help them. The Dwarven Warrior Cleric hums with the drum beats.

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 
Wednesday February 11th, 2009 11:40:44 AM

Trellus watches the wolves and the bear.
"Treadles aren't as hurt as they should be," he notes. "You dudes are gonna want holy or magical weapons, if you got 'em."

A quick word, and the cleric rises into the air, and flies over Grymash to the tunnel entrance.
"Hold fast, I'm gonna try the power of Domi on this bunch," he tells the others.

[Activate Boots of Flying. Fly up 10', move to BC36.
I assume Trellus has line of sight on all the undead coming up the tunnel?]

Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+5=8 ; d20+5=14 ; d20+5=12 ; d20+5=20 ; d6+3=9 ; d20+11=28 ; d20+11=18 ; d20+6=20 ; d8+8=15 ; 2d6+4=11 ; d20+16=23 ;
Wednesday February 11th, 2009 3:44:37 PM

ooc: The wolf should be safe from a return trip attack, unless this is a special attack of the undead. "Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf."

Wolf #4 falls prone.

Tishe' winces in sympathy for her animal friends, finding solace in the fact that they are not really dead from the battle...

"They are faster than normal zombies also", she notes, "usually those undead are too slow to react fast in battle. And they are extremely well organized..."

The wolves continue the assault, taking small steps to concentrate on the wounded one in the herd of undead, seeking to bring it down, slashing with sharp teeth.
Wolf 3: AC 14
Wolf 4: rises (with AOO) AC 12 (if wasn't tripped)
Wolf 5: AC 20 Dam 9

Being assaulted from all sides, the bear roars its defiance and looks to end its enemy's life.
Claw AC 28 Dam 15 slashing paw? Grapple: 23 to pull undead into grapple
Claw AC 18
Bite AC 20 Dam 11

Summoned Monsters
Wolf (7 rounds)(animal) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)
3 4/17
4 3/17
5 3/17
Brown Bear (bag of tricks)(animal) AC 15 HP 28/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent

Tishe' herself brings out her Rod of Extend one more time and uses it in conjunction with another complicated spell, weaving hand and voice and magic to call Celestial creatures from the Lands of Rest.
(casting Summon Monster III)

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 73 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 73 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, damage, saves
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 2 of 3

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Flea Blinking, Protective Ward, Status  d20+14=32 ; d100=3 ;
Wednesday February 11th, 2009 5:48:49 PM

Flea repositions in order to get a better view, then targets the enemy with her wand. She pauses momentarily at Trellus' command, but assumes a little magic wouldn't hurt! She is careful with her aim, not wanting to hurt the animal allies brought about by Tishe's magic. Though she manages to activate the wand (UMD=32) the magic that causes her to faze in and out of her environment results in the charge ending up somewhere entirely other than the the chamber of horrors inhabited by the undead army! (rolled a 3% (mischance))

DM Sanity:

Position: AZ 34

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Wand of Magic Missiles - 48 charges remaining




Gilan [HP: / - AC: ] [extended longstrider, status, greater magic fang] [blindsense 20'] 
Wednesday February 11th, 2009 9:11:03 PM

With another thought, Gilan runs back over the travels up and down the tunnels. He tries to remember what type of stone the tunnels were, natural or man worked...for if they are the latter, his plan will not work out. There is little he can do right now so he continues to hold his position and wait.

[barkskin(Olaf) -52/1100 rounds : +4 AC]
[barkskin(Grymash) -52/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2), air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) 
Wednesday February 11th, 2009 10:54:02 PM

"Gargul give us your blessing, sharpen our blades and our minds, and prepare for the feast we are about to send to you." Vayine shouts. His sword held high above his head as he calls on Gargul for his blessing. And braces himself for a charge.

(Vayine casts Bless, all allies add +1 to rolls)

Grymash (ac28 hp121, barkskin, bullstrength, stoneskin, neutralize poison)  d100=35 ; d20+12=20 ; d8+1=2 ;
Thursday February 12th, 2009 1:10:22 AM

Grymash attempts another spell while he waits for the onslaught. Shouting his words of magik in a furious tone, Grymash calls forth the image of his masters weapon ... "SOUL CLEAVER!"

(percentage roll 35, which may or may not work. I believe you roll under the number. Because if it was a 75% chance, it would be easier to roll under 75, not the other way.)

If the mighty war axe of Gargul appears, it will take up a position behind the large figure in the back (11) and attack. (HitAC 20, for a lousy 2 points of damage. I didn't say it was the ACTUAL soul cleaver!!)

The Battle for the Central Portal - ROUND 3...[DM StevenVdB]  d100=73 ; d20+6=16 ; d20+10=21 ; d6+9=10 ; d20+10=23 ; d6+9=15 ; d20+10=30 ; d6+9=12 ; d20+12=13 ;
Thursday February 12th, 2009 5:07:00 AM

Yanosh prays to his absent God to make his next spell work yet he seems to be abandoned yet again... He can only wait for the army to breach the defences and hums with the drum beats.

Trellus watches how the wolves and bear are succeeding their assault on the undead front horde... he realizes they'll need more than just steel to get it done... Activating his boots of Flying he rises into the air and tries to see how many more are coming down the tunnel... Trellus can at least spot 3 more Hulking Corpses than are walking single file... they are too large to see if anything else is coming... Line of sight up to the first Hulking Corpse is free.

Tishe' winces in sympathy for her animal friends as she sees these creatures are a lot faster than zombies and much better organized... there's probably a master mind behind all this... Her Wolves continue to attack as is the bear. (not tripped indeed) Tishe' herself takes her Rod of extend and prepares another complicated spell.

Flee takes a peek down the tunnel and sees the Wolves engaged with some horrifying undead creatures... Figuring a small spell couldn't hurt whatever it is Trellus is preparing she tries to send a few Magic Missiles into the undead yet she fails miserably...

Gialn works on another thought and tries to remember what type of stone the tunnels were made of... natural or man worked... too bad for him this tunnel complex must have been created by some race eons ago... whether they were human or something else he can't tell because of the apparent age of this complex. There's little he can do but wait...

Vayine taunts the enemy some more and hopes to cast a blessing on all his friends. This time his spell works!! (miss chance 50% - above 50 works -- rolled 73 -- everyone's blessed)

Grymash too tries to cast another spell but again he fails (ooc could be wrong but I started using every roll below 50 was a failure so for the remainder of this battle I will do it this way -- spiritual weapon failed)

---------------------------------------

Tishe's Wolves continue their assault on the creatures.

Wolf 3 tries to bite #1 but misses...

Wolf 4 (not prone) feels his fangs tearing a chunk out of the air...

Wolf 5 bites down as hard as he can on #5 but even though it's slashing damage he does less damage than expected...

The Brown Bear roars madly and hopes to end at least #5's undead live... One of his claws tear away rotted flesh leaving a gaping hole behind... feeling his claw connecting he succeeds to pull the Undead closer for a deadly embrace (Grapple 16vs23 -- fail -- grappled). One he has pulled the undead closer he bites down tasting the sickening rotted flesh of the beast...

--------------------------------------------

The Undead feel bothered by the pesky wolves in front of them and continue to bash their way through to reach the Portal.

#1 engages Wolf 3 and destroys the Wolf (hits AC21 -- damage 10).

#2 knocks down Wolf 5 with another terrible blow (hits AC23 -- damage 15)

#7 bashes on Wolf 4 's head (hits AC30 NAT 20 -- damage 12)

Having cleared the path the Undead creatures return to their quest and steadily march on to the Portal Chamber... They have not even increased their pace... it's still maddening accurate to the sound of the drums...

The hulking corpses follow the ranks as well...

#11 comes close to the Brow bear and since he just happens to be close he decides engage the poor bear in his deadly embrace... Instead of bashing upon the animal he in turn bites down on the furry skin of the bear!! (hits AC13) But he is impressed by the bear's tough hide and fails to bite through...

-----------------------------
Battle at the Central Portal - 01
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr) ; Bless (Va)
Grymash: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength ; Bless (Va)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bless (Va)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bless (Va)
Yanosh: Neutralize Poison (Tr) ; Bless (Va)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bless (Va)
[b]Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try ; Bless (Va)
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bless (Va)

ENEMY:
1 : -8+5-8+5-12+5= -13
2 :
3 : -8+5= -3
4 :
5 : -9+5-15+5-11+5= -20 GRAPPLED
6 :
7 :
8 :
9 :
10 :
11 :
12 :
13 :

ALLIES:
W3 : -13-10 : DEAD
W4 : -14-12 : DEAD
W5 : -14-15 : DEAD
BB : -13


Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status)  d20+4=15 ; 2d6+13=24 ;
Thursday February 12th, 2009 8:54:37 AM

Hovering in the air at the front of the tunnel, Trellus regards the approaching horde.
"Here we go," he mumbles to himself.

The cleric spreads his arms wide, revealing all the symbols of Domi laced into his Holy Vestment. The silver patterns inlaid in the dark red garment seem to glow of their own accord.
"BEGONE!" roars the blond man, willing the power of his god to destroy the sickening creatures before him.

[Using Setanos' Holy Vestment as holy symbol to turn undead]
[Turn check 15. HD 12 and below affected]
[Turn damage 24. 24 HD of creatures affected]
[Creatures of 5 HD or less are destroyed]


Trellus retreats behind Grymash. Whatever is still coming can deal with the barbarian.
[Fly to AZ 36]

------
Spells Active:
Eagle's Spendor
Extended Magic Vestment (shield) +3
Extended Magic Vestment (armor) +3
Shield of Faith (+3)
Freedom of Movement
Spell Resistance SR 24
Status on Flea, Gry, and Gilan

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, Undeath to Death, *Stoneskin (d)
}

Yanosh AC22--HP81/81Darkvision, Bless  d20+12=24 ; d10+5=11 ;
Thursday February 12th, 2009 11:29:50 AM

(OoC) Not to be a pain but yanosh should be next to Vayine per my last post. just pointing out that he was supposed to move. So assuming he is next to Vayine this is my move. :-) )


Yanosh grips his Holy War Axe and readies an attack. First one to come close enough he trys to cleave in two.

Hit Ac 24
Dmg 11

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d3=3 ; d20+16=24 ; d8+8=14 ; d8+8=12 ; d20+16=23 ; d20+16=36 ; 2d6+4=14 ; 8d6=22 ; d20+6=23
Thursday February 12th, 2009 11:34:17 AM

The wolves dissapate without even a howl before the inevitable undead horde.

The Brown Bear continues its grapple and stands its ground, giving automatic damage to the undead in its arms. (Grapple: 24, 23, 36 Dam 14, 12, 14)

Tishe' is concentrating too much to really notice her wolves are gone until she completes her spell. The air shimmers around her, and three Celestial Bombadier Beetles arrive to stand around the Mystic. She speaks with them in Celestial, certain that her words will be understood. "Each of you guard one of the other entrances to this chamber and attack anything that tries to enter."

The three Celestial Giant Bombadier Beetles separate and one each goes to the north, west, and south corridors to guard the approaches.

Looking over at Trellus, she calls out, "We'll have warning if there are other columns of undead coming in behind us!"

And then she looks at the horde of oncoming undead and sees an opportunity. Running forward (40 foot move with Longstrider to BB,34) she arrives at a place where she can see all the undead (and her bear) and none of her packmates. Tishe' wields her Staff of Frost and points it down the corridor, filing it with a Cone of Cold!

Cone of Cold; cone 60' long, 22 Damage, Reflex DC 19 for half

The Brown Bear amazingly succeeds in ducking behind a couple undead and is less fazed by the sudden cold. (Reflex: 23, 11 damage)

Summoned Creatures
Brown Bear (bag of tricks)(animal) AC 15 HP 17/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent

Celestial Giant Bombadier Beetles (Augmented, Extended)(16 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 72 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 72 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 2 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste)  d20+12=30 ; d6+1=3 ;
Thursday February 12th, 2009 5:12:52 PM

Olaf mutters, mostly to himself, "Cold isn't a bane to the undead...more like skaldi's old types." Pulling out his recurved shortbow, he turns to Trellus, an idea in mind. "Trellus--I'm thinkin' we need ta put a stop to those drums. Anyone got a message spell handy or the like? I'm thinkin' time to scout 'em out and take 'em down. Preferably someone who can fly. I've got invisibility and nondetection for whoever can go. Happy to do it myself--just can't fly." He takes aim, in the meantime, at creature 2 (who remains unobstructed) and fires an arrow at the undead minion [hit AC 30, 3 points of damage].

Flea Blinking, Protective Ward, Status  d20+11=26 ;
Thursday February 12th, 2009 6:55:43 PM

Flea's slightly pointed ears pick up the voice of Olaf as he speaks to the cleric of Domi. (Listen=26) The rogue hustles behind her packmates, (move to AZ 40) and stands beside Olaf. "I've got something! "It's in the HHHaversack!" At the top lies a vial for her companion. "Spider Climb" she volunteers. "Take it, and get invisible with you other magic. You should be able to climb above their heads along the corridor and let us know what you see." Flea eyes the approaching monsters, her sword and wand in hand, "be careful!" she cautions her friend.

DM Sanity:

Position: AZ 40

Handing potion of Spider Climb to Olaf...

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Wand of Magic Missiles - 48 charges remaining




Gilan [HP: / - AC: ] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] [blindsense 20'] 
Thursday February 12th, 2009 10:10:09 PM

Gilan takes to wing and drops to just even with the entrance to the tunnel, His high pitched echoes giving him a picture perfect view of all that is before him. He tries to judge how much distance there is between the ceiling and the hulking form that he can make out behind the other undead.

Without much more to do at this time and hanging upside down now, where he is at. He starts a new spell that will hamper the enemy at least a little...though it will not slow undead much. He calls into being a great expanse of spikes that run the width of the tunnel and as far back as possible, though he places the beginning of it just after the area that the bear is in.

[barkskin(Olaf) -53/1100 rounds : +4 AC]
[barkskin(Grymash) -53/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
1/8 per day
Highlight to display spoiler: {
Bat
HP: /
AC: 28
Special Qualities: blindsense 20', low-light vision
Feats: alertness
}

The Battle for the Central Portal - ROUND 4...[DM StevenVdB]  d20+4=15 d20+4=24 d20+4=12 d20+4=19 d20+4=10 d20+4=10 d20+4=22 d20+4=24 d20+4=12 d20+6=13 d20+6=26 d20+10=27 d6+9=12 d20+10=18 d20+10=25 d20+10=19 d20+12=26 2d6(5+2)+13=20 d20+12=28 2d6(5+4)+13=22
Friday February 13th, 2009 9:24:00 AM

Watching the Undead horde approaching Trellus has risen in the air revealing all the symbols of Domi laced into his Holy Vestment.
Trellus then retreats behind Gry assuming the Half-Orc will enjoy slashing the rest of the Undead...

Having moved next to Vayine, Yanosh grips his Holy War Axe and readies an attack... first one to come will be dealt with swiftly...

Tishe' hasn't noticed the Wolves being slain as she was concentrating on another powerful spell. Once completed 3 celestial Bombardier Beetles arrive... She commands them all in Celestial speech to guard the other entrances to the Portal Chamber...
Each of the Beetles flies to one of the entrances checking for more undead to come...

Then Tishe' spots a window of opportunity and runs forward... she can see all the Undead and her Bear (in that case I assume you went to BB35 -- but indeed it's difficult to see the numbers with a bigger sized map)... a icy blue cone of Cold spouts forth from her Staff of Frost filling the corridor!!

Olaf mutters to himself that cone isn't a bane to undead... he voices a thought to Trellus that they would best seek out a way to stop the drums... perhaps someone should scout ahead -- even invisible -- to put an end to it...
While waiting for Trellus's thoughts he fires a bolt into #2 just before he flees but the Undead doesn't even notice this.

Flea however doesn't linger and runs up to Olaf offering a Spider Climb spell... this will enable to Olaf to climb the ceiling of the corridors and tell the others what other things are up ahead...

Gilan levels with the entrance of the corridors and tries to see how much space there is between the Undead and the ceiling. The corridors are 20ft high so that should be sufficient to safely fly over them -- assuming you would fly very close to the ceiling...
Gilan sees more undead coming... something strange...
While he has nothing else to do at the moment he casts a spell that may not stop the Undead but it will never the less slow their entrance to the Chamber.

Grymash seems enthralled by the drumbeat and the steady pace of the Undead... Too bad though for he would make a welcome addition to the Pack at the moment!!

Vayine too waits patiently for the Undead to come closer... Well he got what he waited for!! Here they come!!

------------------------------------------

As soon as the Undead see the signs of Domi they roar in anger!! Never the less, three of them flee in terror!! They run and tumble over and under the ones that come behind them... abandoning the lines... whoever is behind all this won't be lenient on these poor poor undead...

But before these turned Undead manage to get out of harms way Tishe' sends her Cone of Cold after them and the other Undead...

#1 Reflex save: 15 -- Failed damage 22
#2 Reflex save: 24 -- Succes damage 11
#3 Reflex save: 12 -- Failed damage 22
#4 Reflex save: 19 -- Failed damage 22
#5 Reflex save: 10 -- Failed damage 22
#6 Reflex save: 10 -- Failed damage 22
#7 Reflex save: 22 -- Succes damage 11
#8 Reflex save: 24 -- Succes damage 11
#9 Reflex save: 12 -- Failed damage 22
#10 Reflex save: 24 -- Succes damage 11

Even two of the Hulking Corpses are caught in the Cold!

#11 Reflex save: 13 -- Failed damage 22
#12 Reflex save: 26 -- Succes damage 11

Even Tishe's bear is able to avoid half of the damage (I do believe the bear lost his Dex to AC while grappling but that would mean he still has 22 reflex save what is plenty)

With the turned Undead gone, the rest continues their mindless assault on the Portal Chamber...

#3 walks straight up to Tishe' slamming into the mage. (hits AC27 -- damage 12 HP)

#7 aims for Grymash and bashes on the brute Half-Orc (hits AC18) but fails to connect.

#6 finds Vayine makes an interesting target and lands his blow on the Drow's head (hits AC25) but even the Drow's head is harder than expected!

#10 walks up to Yanosh first to receive the Clerics Holy Axe... It hits but again less damage is given then it normally would against evil creatures like these... He hopes Yanosh is an easier pick and tries to break through (hits AC19) but is stopped by the stout dwarf...

All the other Undead continue their march on the Portal Chamber...

The hulking #11 and #12 feel the pesky Brown Bear has troubled them enough and both of them bite the Bear (Hit AC26 -- damage 20 and Hit AC28 -- damage 22) and destroy the animal...

Free from the Bear #5 rejoins the ranks.

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr)
Grymash: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
1 : -8+5-8+5-12+5-22= -35 TURNED 10 turn
2 : -11-2+2 = -11 TURNED 10 turns
3 : -8+5-22= -25
4 : -11 = -11 TURNED 10 turns
5 : -9+5-15+5-11+5-22= -44 GRAPPLED
6 : -22 = -22
7 : -11 = -11
8 : -11 = -11
9 : -22 = -22
10 : -11 -11+5 = -17
11 : -22 = -22
12 : -11 = -11
13 :

ALLIES:
BB : -13-11-20-22 = 66 - DEAD
Tishe': -12


Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status)  12d4(1+2+2+2+3+1+2+2+4+1+4+1)=25
Friday February 13th, 2009 1:52:52 PM

"Light," Trellus breathes unhappily as three undead turn away. "I thought that'd totally rip four or five of 'em."

"Olaf, you better stick around," the cleric cautions. "These things are tough. We won't be able to help if you get in trouble."

Having established the measure of the front row, Trellus moves to Plan B. He withdraws several vials of diamond powder and incants another spell, tossing the contents of the vials toward the undead.
[Cast Undeath to Death centered on BD-BE/36-37: 25HD worth of undead creatures 8HD or less are destroyed. Fort Save DC 22 negates]

------
Spells Active:
Eagle's Spendor
Extended Magic Vestment (shield) +3
Extended Magic Vestment (armor) +3
Shield of Faith (+3)
Freedom of Movement
Spell Resistance SR 24
Status on Flea, Gry, and Gilan

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, *Undeath to Death, *Stoneskin (d)
}


Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+24=44 ; d20+24=34 ; d20+19=39 ; d20+19=33 ; d10+13=17 ; d10+13=18 ;
Friday February 13th, 2009 4:20:22 PM

Vayine Growls a deep, low reverberating from the soul and throws himself with abandon at the undead. his Silver sword gliding in and out of dead flesh.

Attack 1 hits AC 44 (critical roll missed) for 17 damage
Attack 2 Hits AC 39 (critical roll missed) for 18 damage

Tishe' (AC 26 HP 58/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) 
Friday February 13th, 2009 6:00:52 PM

Getting slapped by a zombie is not Tishe's idea of working from her strengths. "OW! Piggie Dumps!", she shouts, and Withdraws back to her starting location behind the front lines in order to avoid getting slapped again.

"A couple of them have taken a LOT of damage, and they're STILL weaving around!" she calls. "Get those axes and sword picks, packmates!"

The three Celestial Giant Bombadier Beetles continue to watch thier assigned corridor.

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(15 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 71 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 71 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 2 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Grymash (ac28 hp121, rage1, barkskin, bullstrength, stoneskin, neutralize poison, bless)  d20+16=20 ; d20+11=16 ; d20+16=30 ; d8+32=37 ; d8+32=39 ; d8+32=35 ;
Friday February 13th, 2009 9:59:16 PM

(sorry for the late post. just got in from the computer lab. I couldn't log in to post from the lab for some reason.)

Grymash finds that his rage was slow to build. But now his fire is lit and cleaves into the oncoming throngs.

(powerattack -8hit/+16damage
1st attack. HitAC20. Damage: 37
2nd attack. HitAC16. Damage: 39
If it falls, then a Cleave attack. HitAC30. Damage: 35.
Sorry rolls suck tonight.)

Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] 
Friday February 13th, 2009 10:39:34 PM

Gilan takes off from his perch on the ceiling, flying to the right side of the battle that is now raging. As he gets close enough to the floor his body starts to change shape once again and soon there is his battle worm form. He has landed far enough back that he can make use of his reach on his enemies. He lets out a roaring challenge to the undead.

[barkskin(Olaf) -54/1100 rounds : +4 AC]
[barkskin(Grymash) -54/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz
HP: 140/140
AC: 32
Attack: bite +19 (3d8+15)
Attack: swallow (2d8+15 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

The Battle for the Central Portal - ROUND 4...[DM StevenVdB] 
Saturday February 14th, 2009 2:01:22 PM

CORRECTION:

I forgot to add the Brown Bear's grapple damage he did just prior to dying. The Bear succesfully killed #5

#5 : -9+5-15+5-11+5-22-14+5-12+5-14+5= -69 - DEAD

Additionally the Brown Bear could make one final AoO vs #11 as he passed by the bear before biting the bear to death. Tishe' please roll this post mortem AoO and see if it hit :-)

Forget about #5 on the map please. He will be gone next map.
Sorry for the mistake.
Hope you're enjoying the massacre ;-)



Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+11=24 ; d8+8=15 ;
Saturday February 14th, 2009 5:06:42 PM

Bear takes a final swipe at a passing undead before he gets his head bitten off. (Ouch!)

AOO: AC 24 Dam 15

The Battle for the Central Portal - ROUND 4...[DM StevenVdB] 
Sunday February 15th, 2009 12:48:14 PM

ADDENDUM FOR GILAN !!! Please read and comment as the next DM post depends on it.

Gilan Highlight to display spoiler: { Gilan flies over the undead army beneath him and even flies beyond the 3 Hulking Corpses... then he spots Them... The Twins... two amazingly tough looking warriors clad in a fair amount of armor... Both of them are wielding a pair of heavy Flails. These must be the commanders of this army. Or is this just the front guard and is the real Army not even here yet?!?}

Question : Will Gilan land between the Hulking Corpses and these Twins? Remember that you are also landing in a spot with spiky stones.

Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) 
Sunday February 15th, 2009 8:48:57 PM

Olaf thanks Flea, grasping the potion of spider climb and putting it his haversack, then shouts back to Trellus, "Aye, I'll be weavin' here for the meantime. No point in goin' forward without a means to communicate, besides." Lacking good options, he puts his bow away and draws his sickle while moving forward to BB39.

The Battle for the Central Portal - ROUND 4...[DM StevenVdB] 
Monday February 16th, 2009 8:08:22 AM

waiting a little longer for feedback from Gilan

Gilan will be landing somewhere near where Tishe' was at on the old battle map. With his reach and size, he can attack over most peoples' heads.

Yanosh AC22--HP81/81Darkvision, Bless  d20+12=24 ; d20+7=14 ; d10+5=14 ;
Monday February 16th, 2009 4:47:58 PM

The lust for battle over takes the Dwarf and he starts to sing a Dwarven war dirge. His Holy War Axe slashes out twice. His axe bites into the undead facing him once and skips off the scecond time.(OoC I am assuming the Ac14 is a miss)

Hit Ac24 Dmg 14
Hit Ac14 (miss)

Highlight to display spoiler: {Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Flea  d20+14=31 ; d100=62 ; 4d4+4=13 ;
Monday February 16th, 2009 8:28:23 PM

With a flick and a swish, Flea discharges her wand (UMD=31, 20% mischance-60 (made)) into the undead army, targeting the closest (at DM's discretion, #10, or #9, or whoever is most reasonable) with her missiles of magical energy (13 pts. dmg).

UMD=31, 62, 13 pts dmg.

DM Sanity:

Position: AZ 40

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Wand of Magic Missiles - 47 charges remaining



The Battle for the Central Portal - ROUND 5...[DM StevenVdB] 
Tuesday February 17th, 2009 2:33:47 AM

Post was indeed in Progress this morning and when I finished it (after an hour or so) I wanted to put it here and... Woldian games was down. So, I lost all my rolls but they were incorporated in my post in Word. Sorry for the delay.

"Light"

With just this one word the cleric of Domi captures the entire situation... He expected his turning abilities would have turned at least a few more but still they are coming.
He moves to plan B and withdraws several vials of diamond powder and incants another spell...

Trellus's spell strikes hard! (I'm assuming you would aim for BC-BD rather than BD-BE as that would only hit two undead instead of 4 -- I'm too nice!) His spell washes over the Undead nearest to Trellus is struck first...

#7 -- Fort save -- 24 (NAT 20) -- Succes
#6 -- Fort save -- 19 -- Failure -- DESTROYED
#9 -- Fort save -- 19 -- Failure -- DESTROYED
#8 -- Fort save -- 21 -- Failure -- DESTROYED

3 undead instantly go up in flames leaving nothing but a pile of dust in front of the Bloodpack warriors!!

Vayine growls and throws himself with an abandon at the Undead... Since Trellus destroyed some already he aims for #10... His Silver blade nearly decapitates the Undead in front of him and much to Vayine's pleasure it is obvious to all that the Drow's Silver blade does excellent work!!

Getting slapped by Undead isn't Tishe's idea of working from her strengths... she withdraws back to her starting location. But the suddenly her Bombardier Beetles send warnings to Tishe'... in Celestial speech they warn her that more undead are coming from the North and South!!! They come in formation!!!

Gry hopes to end the life of the pesky undead in front of him but fails to connect twice!!

Gilan takes off flying further down the corridor and intends to land just behind the Hulking Corpses... but then he spots Them... the Twins...
Not wanting to put himself between the Twins and the Hulking Corpses he flies back towards the Portal Chamber and lands next to Tishe' instead... as he lands he shifts into the well known shape of the Remorhaz battleworm... a roaring challenge is heard and if not they were all mindless undead they would run in terror...

Olaf thanks Flea for the potion but acknowledges Trellus's leadership. Instead of going in the corridor alone he stays here for the time being... seeing Gilan Bat returning so soon makes him think this is probably the best idea...

Yanosh feels the lust for battle overtaking him and he starts to sing a Dwarven war dirge... his holy axe slashes out twice and successfully destroys the already battered #10.

With a Flick and a swish Flea discharges her wand into the undead army... first she targeted #10 but he's gone... so are #9 and #8... looks like her best option to to aim carefully between the ranks and target #7. Convinced about the accuracy of her wand she strikes #7 with magical energy.

-----------------------------

Many Undead are slain!! But from the warning of the Beetles it seems more are coming towards the portal chamber from the other spokes of the wheel like structure... And then of course there are the Twins of which Gilan only saw a glimpse...

#3 slams his fists into the brute half-orc (hits AC11 -- Nat 1) but the frightful sight of the Remorhaz causes him to fail...

#7 too tries to damage the Half-Orc (hits AC25) and even though he aimed pretty well he fails to connect as well... Must be Gry's lucky day!!

#11 sees an opening where the front horde was and aims for the one who destroyed the last Undead... he can't recall any of the others who destroyed his companions...
He takes a bite at the Dwarf (hits AC29 -- damage 20Hp) and blood quickly gushes from Yanosh's shoulder...

#12 steps in behind the smaller front horde and reaches over them and bites Grymash! (Hits AC30 -- damage 18) but thanks to Trellus's Stoneskin he only takes part of the damage (Stoneskin damage reduction 10)

The last Hulking Corpse waits for his kin to make room...

Those taking a peak between the warriors can see the Twins coming closer and patiently watching the battle. Both are wielding heavy Flails and seem to be quite confident...

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr)
Grymash: Neutralize Poison (Tr) ; Stoneskin (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
1 : -8+5-8+5-12+5-22= -35 TURNED 9 turn
2 : -11-2+2 = -11 TURNED 9 turns
3 : -8+5-22= -25
4 : -11 = -11 TURNED 9 turns
7 : -11 = -11
11 : -22 = -22
12 : -11 = -11
13 :
T1 :
T2 :

ALLIES:
Tishe': -12
Yanosh : -20
Grymash : -18+10 = -8


Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste)  d20+12=31 ; d20+7=25 ; d6+2=5 ; d6=2 ; d6+2=3 ; d6=1 ;
Tuesday February 17th, 2009 3:53:45 PM

Now in the front line, Olaf lays into the hulking undead (11) nearest him with his sickle. Two strikes (full attack action) swing into the creature (hit AC 31, 25; doing 5 + 2 cold and 3 + 1 cold damage)

Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison]  d20+19=27 ; 3d8+15=20 ;
Tuesday February 17th, 2009 7:31:56 PM

From his angle, Gilan strikes at the nearest undead to him(#3) his teeth biting at dead flesh. This time around he will not attempt to grapple as he waits for the more dangerous creatures to show themselves. They are not doing so bad as of yet and he wants to keep it that way unfortunately, he is unaware at this time of the enemies coming from the other directions.

[Gilan vs. #3 - hit: 27 and damage: 20]

[barkskin(Olaf) -55/1100 rounds : +4 AC]
[barkskin(Grymash) -55/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz
HP: 140/140
AC: 32
Attack: bite +19 (3d8+15)
Attack: swallow (2d8+15 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+24=26 ; d20+19=26 ; d10+13=14 ; d10+13=15 ;
Tuesday February 17th, 2009 7:42:48 PM

Vayine swings his gleaming sword against the hulking form in front of him

Attack 1 hits AC 26 for 14 damage

Attack 2 Hits AC 26 for 15 damage

Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) 
Tuesday February 17th, 2009 8:44:31 PM

"There are more weaving in from the north and south corridors!" the brown-haired woman calls to Trellus. Not too concerned at this point, she knows Trellus will make the best decision for the pack. "I"ll try and slow them down!"

She moves further back and to the north (move to AR,33) and focus' her Staff on the north corridor. A Wall of Frost appears in the north corridor, momentarily blocking the undead from that direction.

Wall of Ice (from AM,22 to AP,22; 40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(14 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17

Effects
Light 15 minutes. 20 foot illumination, 40 foot shadows
Daylight; 885 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 70 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 70 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 75 minutes. see invisible within 240 feet
Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (5 minutes)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 3 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

She calls in Celestial to her summoned friends. Highlight to display spoiler: {}"Keep station behind the walls I'm setting up. Attack any of the creatures that try and get into this room!"

FleaAC=22, HP=67, Blinking, Status, Protective Ward  d100=6 ;
Tuesday February 17th, 2009 11:40:25 PM

Flea slides into position next to Olaf and adjacent to the undead in the hallway (#11), pulling her shortsword as she moves. She stabs at the creature but times her strike poorly and strikes naught but the shadowy surroundings of the ephemeral Wold. She takes care to dodge any relatiatory action from her adversary and readies for her next attack.

[failed 20% miss chance]
New position = BC38


Yanosh AC22(AC27 against Giants)--HP81/81Darkvision, Bless  d20+12=20 ; d20+7=20 ; d10+5=15 ; d10+5=11 ;
Tuesday February 17th, 2009 11:55:54 PM

"AAAAARRRRRRGGGGGG!!!" the Dwarf Warrior roars in anger and pain as the undead lands a hit.

The stout Dwarf launches into the next victim to step into his way (#11). His Holy War Axe bites twice into the Giant undead.

Hit AC 20 dmg 15
Hit AC 20 Dmg 11

Highlight to display spoiler: {Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

The Battle for the Central Portal - ROUND 5...[DM StevenVdB] 
Wednesday February 18th, 2009 1:19:02 AM

CORRECTION:

Forgot to implement Gry's stoneskin. Changed DM post accordingly... sigh you guys added soo many spells they keep me busy all night :-D

Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status)  12d6=42 ;
Wednesday February 18th, 2009 8:31:08 AM

Trellus' lips press together in annoyance.
"Light," he spits when Tishe makes her report. "Seal off all three corridors!" he calls after her.

The cleric isn't liking what he's seeing in the back row.
"Let's see if you're so comfy after this," he grates, and casts another spell.

[Cast Flame Strike centered at BH-BI/36-37. 10' radius should hit 13, T1, and T2. Half of damage is fire, half divine (not subject to fire resistance). 42 hp damage. Reflex DC 21 halves.]

------
Spells Active:
Eagle's Spendor
Extended Magic Vestment (shield) +3
Extended Magic Vestment (armor) +3
Shield of Faith (+3)
Freedom of Movement
Spell Resistance SR 24
Status on Flea, Gry, and Gilan

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, *Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, *Undeath to Death, *Stoneskin (d)
}


The Battle for the Central Portal - ROUND 6...[DM StevenVdB]  d20+6=8 ; d20+12=29 ; d20+12=31 ; d20+10=30 ; d6+9=10 ; d20+10=26 ; d20+12=29 ; 2d6+13=24 ; 2d6+13=17 ; d20+7=13 ; d20+7=19 ; d20+12=27 ; d20+7=12 ; d20+7=20 ; d8+10=14 ; d20+20=24 ; d20+20=26 ; d20+20=39 ; d20+20=27 ;
Wednesday February 18th, 2009 12:14:28 PM

Olaf suddenly finds himself in the front lines and slams his sickle into the nearest Undead twice. Both hits successfully and his magic Sickle seems to do the trick quite well!

Gilan too strikes at the nearest Undead his teeth biting the rotting flesh... This will certainly leave a bad taste in his mouth! Thinking there are more and tastier things coming along he does not want to grapple this one just yet...

Vayine swings his Silver sword once again against the Hulking form in front of him... both hits strike hard and again his magic blade is quite effective...

Massive damage is dealt already to #11 but still he stands and he wickedly frowns upon those who are hurting them...

Tishe' warns her companions about the imminent dangers that are approaching from the North and South!! She immediately takes action and blocks the Northern entrance with a wall of ice!

Flea slides next to Olaf and hopes to slice a piece of the Undead but her blade misses horribly...

Yanosh roars in pain and anger as the Undead nearly bites his head off!! He goes into the counter offensive but his blows can't seem to rip through the Undead hide...

Trellus' doesn't like the sight of this situation especially since more undead are coming towards this chamber and most likely too because the Bloodpack's main tank seems to be in hibernation...

No longer playing with the front horde Trellus launches an attack at the Twins...

-----------------------------

Only a split second later than Trellus has completed his spell the eastern corridor lights up in roaring fire!!

#13 Reflex save -- 8 - failure -- 42 damage taken
T1 Reflex save -- 29 -- success -- 21 damage taken
T2 Reflex save -- 31 -- success -- 21 damage taken

#3 continues to bash the sleeping half-orc (hits AC30 -- damage 10 -- absorbed by Stoneskin 100 remaining)

#7 too fights Gry (hits AC26 -- damage) but his accuracy is not sufficient this time...

#11 enjoyed the taste of Dwarf earlier and goes for a FULL attack... first he bites Yanosh and then he uses his claws hoping to rend Yanosh's flesh apart!! (bite hits AC29 -- damage 17 and 2 claws hits AC13 and 19) Luckily for Yanosh only the bite hits...

#12 also goes for a full attack on the sleeping Grymash (bite hits AC27 and 2 claws hitting AC12 and 20) but again the Half-Orc gets away with it...

#13 roars in agony as the fire washes over him but at the moment there's nothing he can do as the entrance is still blocked!!

T1 and T2 look at each other... first one of them raises both flails and then he points both of them forward... nothing seems to happen but then Grymash, Vayine, Yanosh and Olaf can all feel life force being taken from them!! (All take 14HP damage - make Will save DC23 for half). On top of this, while this negative burst seems to drain you from power it seems to cure the undead in front of you with the same amount of HP's!! (#7 and #11 are healed for 14HP's each - #7 only goes up to starting health)

The other one like his Twin brother feels something has to be done about the strength of those on the front line... again an area spell is targeted at the front line Bloodpack members... this time they can feel a Dispelling effect washing over them!!

Grymash -- strongest spell = Stone Skin by Trellus = Dispell check DC11+12=23 -- 24vs23 -- success -- Stone skin is dispelled from Grymash.

Vayine -- strongest spell = Stone Skin by Tishe' = Dispell check DC11+11=22 -- 26vs22 -- success -- Stone skin is dispelled from Vayine

Yanosh -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 39vs23 -- success -- Neutralize poison is dispelled from Yanosh

Olaf -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 27vs23 -- success -- Neutralize poison is dispelled from Olaf

From the North and South indeed more undead are coming in formation. The Northern squad is almost at Tishe's wall, the southern arrives close to the entrance...

The Bombardier beetle guarding the western entrance sees nothing so far...

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr)
Grymash: Neutralize Poison (Tr) ; Barkskin (Gi) ; Bull's Strength
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh:
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
1 : -8+5-8+5-12+5-22= -35 TURNED 8 turn
2 : -11-2+2 = -11 TURNED 8 turns
3 : -8+5-22-20+5= -25
4 : -11 = -11 TURNED 8 turns
7 : -11 = -11
11 : -22 -7 -4 -14 -- 15 +14 = -48
12 : -11 = -11
13 : -42 = -42
T1 : -21 = -21
T2 : -21 = -21

ALLIES:
Tishe': -12
Yanosh : -39
Grymash : -8


Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) 
Wednesday February 18th, 2009 2:14:54 PM

Not waiting to see if her North Ice Wall has a lasting effect, Tishe' spins and moves towards the South corridor. (move to AR,39) and repeats her spell to block the south corridor. She ensures the forming wall is out of reach of the advancing undead to avoid them interfering with the spell.

Wall of Ice (40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)

The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice.

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(13 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 69 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 69 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Stoneskin on Vayine 74 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (40 rounds)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 4 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless  d20+11=21 ; 3d8+4=20 ; 3d8+12=24 ; d20+12=25 ; d10+5=13 ;
Wednesday February 18th, 2009 5:12:10 PM

(OoC Im sorry that my last post failed to properly reflect his current hit points of a 61 out of 81. Disreguard the 3d8+12 roll was an accident)

Yanosh speaks the power word and triggers the healling powers of one of his tattoos. Touching himself Yanosh feels the power course through him. (Tattoo should not be affected by Gargul not being available.) The Dwarf then lashes out with his Holy Axe bitting into the giant undead.

Hit AC 25
Dmg 13

Will Save 21
Tattoo Cure Serious 20

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison]  d20+19=28 ; 3d8+15=28 ; d20+27=41 ;
Wednesday February 18th, 2009 9:29:22 PM

Roaring once again in challenge, Gilan slams his teeth into the undead to his right. Wanting to get one out of the way, he does not let go this time but attempts to draw the thing into his mouth further. All the time his brain is rebeling but he has no intentions of swallowing.

[Gilan vs. #3 - hit: 28 and damage: 28; grapple: 41]

[barkskin(Olaf) -56/1100 rounds : +4 AC]
[barkskin(Grymash) -56/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz
HP: 140/140
AC: 32
Attack: bite +19 (3d8+15)
Attack: swallow (2d8+15 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Grapple: +27
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

FleaAC=22, HP=67, Blinking, Status, Protective Ward  d100=59 ; d20+15=28 ; d4+2=5 ; 2d6=5 ; 4d6=12 ; d20+10=28 d4+2=6 2d6(2+4)=6 d100=25
Wednesday February 18th, 2009 10:24:31 PM

Feeling lucky, Flea lashes out again with her holy short sword, hoping to cut the monster in front of her (#11). This time she times her strike more carefully (59% vs 20% mischance, makes), hit AC 28 for 5 pts dmg, +5 if opponent is evil, ignore 4d6 as undead immune to sneak attack). The diminuitive rogue stabs a second time (miss chance =25; pass, hit Ac=28 for 6+6 = 12 pts dmg) Total dmg to #11 = 22

DM Sanity:

Position: BC 38

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Wand of Magic Missiles - 47 charges remaining


(OOC: Not sure, but the spell might have hit Flea? Her new position wasn't noted on the map.)



Grymash (ac28 hp113/ragehp135, rage3, barkskin, bullstrength, stoneskin10, neutralize poison, bless)  d20+16=25 ; d20+11=22 ; d8+32=36 ; d8+32=34 ; d20+16=21 ; d8+34=36 ;
Wednesday February 18th, 2009 10:49:09 PM

Grymash, insane with rage, strikes back at the undead in front of him. His attacks not connecting sends him into an even more furious rampage.

(powerattack -8hit/+16damage.
attack1: HitAC 25. Damage 36.
attack2: HitAC 22. Damage 34.
if that drops the guy, cleave attack in adjacent foe.
cleave attack: HitAC 21. Damage 36.
sorry rolls continue to suck.)

(also like appoligize for being late. i leave very early and I don't get back until very late. and I cant post at the lab. and last night, i passed out as soon as i got home.)

The Battle for the Central Portal - ROUND 6...[DM StevenVdB] 
Thursday February 19th, 2009 5:48:17 AM

Waiting for posts from Trellus, Olag and Vayine - post possibly midnight CET

Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try, haste)  d20+9=27 ; d20+12=19 ; d20+7=9 ; d6+2=4 ; d6=2 ;
Thursday February 19th, 2009 8:27:29 AM

Olaf shrugs against a lethargy brought on the by darkness around them, and shudders at the negative energy [will save 27 vs 23, successful]. He continues his assault against the large creature in front of him, swing twice with his sickle (AC 19 and 9, likely misses. If the 19 hits, he does 4 + 2 cold damage).

Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status)  d20+4=24 ; 2d6+13=19 ;
Thursday February 19th, 2009 9:35:35 AM

Wait for it... wait for it....

Trellus hovers, hoping that the front line fighters can take out the three undead in the front.
Then he opens his arms to once more reveal the holy symbols on his vestment.

"BEGONE!" the cleric roars again, pouring the power of Domi into the fray.

[Turn undead - 2/5]
[Using Setanos' Holy Vestment as holy symbol to turn undead]
[Turn check 24. HD 15 and below affected]
[Turn damage 19. 19 HD worth of creatures turned]



The Battle for the Central Portal - ROUND 7...[DM StevenVdB]  d20+12=20 ; d20+12=28 ; 2d6+13=17 ; d20+7=18 ; d20+7=10 ; d20+16=28 ; d10+5=8 ; d10=3 ; d20+12=30 ; 2d6+13=20 ; d20+20=32 ; d20+20=39 ; d20+20=33 ; d20+20=26 ; d20+20=32 ; d20+20=30 ; d20+20=39 ; d20+20=28 ; d20+20=35 ; d20+20=33 ; d6+9=14 ; d6+9=15 ; d6+9=11 ; d6+9=11 ; d6+9=11 ; d6+9=10 ; d6+9=13 ; d6+9=12 ;
Thursday February 19th, 2009 6:02:54 PM

Tishe' doesn't linger to see if her North Ice Wall will last but instead tries to block those coming from the South as well... the same spell cast and another wall appears blocking the other squadron of Undead...
The Mage's Bombardier Beetles hover in place ready to attack the first to come through...

Yanosh triggers his healing tattoo and cures himself. Then he lashes out once again with his Holy axe at #11

Roaring once again Gilan slams his teeth into the undead to his right and this time... he's not letting go... yuk!! The terrible bite brings #3 to the brink of death and to make all things worse he's going to be swallowed by a Battleworm... the Undead monster goes limp in Gilan's mouth as it's no longer resisting the agony of dying...

This time Flea is feeling lucky and once again she lashes out with her holy sword. #11 roars in pain and anger and it certain to rip one of his attackers to pieces!! Most likely he'll go for the one that hit him last...
(Flea indeed should have been hit by the spell but apparently I made a mistake... looks like the rogue is even more lucky that expected...)

Gry goes insane with rage and strikes back at the undead in front of him! His second blow makes #7 crumble to the floor and then his blade cleave's into the next one #11 and deals some more massive damage!! It almost sinks the Undead!!

Olaf hopes to put an end to the miserable life of the Large undead in front of him but fails miserably...

Ultimately Trellus hopes to turn at least a few more undead and once again displays the terrible power of Domi! #7 pushes his companions aside and hopes to escape!! He steps backwards but then bumps into his bosses... Never the less, only one undead is turned!

--------------------------------

With #3 and #7 gone there's nothing in the way for #11... not even getting any nearer he engages Grymash and makes a full attack on him!! (hits AC28 -- damage 17 (no more stoneskin) and 2 claws hitting AC18 and AC10)

#11 withdraws until he reaches his bosses... one of them raises his Flail and lashes out at the cowering Corpse (hits AC28 -- damage 8 Hp) making the Hulking corpse collapsing to the ground...

#13 steps next to his friend and challenges the Bloodpack... (rolled a d10 to see who to attack and it gave Vayine)... he takes a bite at the Drow fighter hitting AC30 -- damage 20 HP -- no more stoneskin)

The Twins frown as they see their front horde being decimated but they can not see Tishe' has successfully blocked the reinforcements...

Seeing Trellus is by far the most dangerous spellcaster at the moment one of the Twins makes a Greater Dispell vs Trellus!! Dispell Magic is not subject to Spell Resistance.

Magic vestment -- 32 vs 23 -- spell dispelled
Shield of Faith -- 39 vs 23 - spell dispelled
Neutralize Poison -- 33 vs 23 -- spell dispelled
Freedom of Movement -- 26 vs 23 -- spell dispelled
Eagle Splendor -- 32 vs 23 -- spell dispelled
Fly -- 30 vs 23 -- spell dispelled
Status -- 39 vs 23 -- spell dispelled
(any other spells active?)
(please adjust all your modifiers accordingly and your header)

Trellus can feel the terrible dispelling effect washing over him removing most or all of his protective spells from him!! Immediately the cleric falls back to the ground as the Fly spell too has ended...

The second half of the Twins can see Grymash is probably the toughest tank in the Pack... he too uses a Greater Dispelling effect on him... My nice twins have Greater Dispell available at will...

Barkskin -- 28 vs ?? -- Spell Dispelled
Neutralize poison -- 35 vs ?? - -- Spell Dispelled
Bless -- 33 vs ?? -- Spell Dispelled
(anything else?)
(please adjust AC and other stats accordingly and your header with HP's)

Grymash too can feel the Twins strip all magical powers from him...

On the North and South the Undead are starting to break down the wall that blocks their entrance into the Portal Chamber... All hits automatically hit.

North wall -- 4 undead bashing the wall -- 14+15+11+11 = 51 HP -- Wall crumbles but leaves treacherous shards on the ground that will damage the undead next round...

South wall -- 4 undead bashing the wall -- 11+10+13+12 = 46 HP -- this wall is almost destroyed and cracks dangerously but... it still stands!!

The Beetle guarding the western corridor sees nothing... yet...

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23
Grymash:
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
12 : -11 = -11
13 :
T1 :
T2 :

ALLIES:
Tishe': -12
Yanosh : -20+20 = 0
Grymash : -18-17 = -35
Vayine : -20 = -20


Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) 
Thursday February 19th, 2009 10:01:10 PM

Looking north and south, Tishe' doesn't see any immediate breakthroughs in her walls, and so she starts thinking about the next line of defenses.

Standing still, she concentrates on her magics, weaving hands and voice and concentration together to bring ever more creatures into the battle. (Casting Summon Monster IV)

The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice. (Ready action on any creature walking through the walls: Acid Spray DC Fort 13 d4+2)

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(12 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 68 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 68 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Stoneskin on Vayine 74 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (39 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 4 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+16=20 ; d20+16=18 ;
Thursday February 19th, 2009 11:01:10 PM

Looking to help his friends, Olaf slides underneath the legs of the large creature in front of him (13), tumbling to BF 37 (takes a double move to get in position; tumble checks 20 vs DC 25 for attacks from 13, 18 vs DC 17 for attacks from 12). This should provide flanking for most of his friends on the far side.

Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless  d20+12=17 ; d20+7=21 ; d10+5=11 ;
Friday February 20th, 2009 1:28:27 AM

Growling out his rage the stout Dwarf lashes out at the nearest foe (#13 I believe). Holy War Axe slices through the air cutting twin silver arcs.

Hit Ac 17
Hit Ac 21 Dmg 11

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Trellus (AC 18, 93/93 hp)  d20+4=21 ; 2d6+13=17 ;
Friday February 20th, 2009 9:47:42 AM

[ooc - sorry, quick post. will flesh out later if time persmits....]

"You all hit that one", Trellus grates <pointing at 13>.

The cleric looks at #12.
"Begone!" he roars again.

[Turn undead - 3/3]
[Using Setanos' Holy Vestment as holy symbol to turn undead]
[Turn check 19. HD 13 and below affected]
[Turn damage 15. 15 HD worth of creatures turned]


Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+24=25 ; d20+19=29 ; d10+13=20 ; d10+13=23 ; d20+19=23 ;
Friday February 20th, 2009 4:53:15 PM

Vayine swings at the nearest oppenent with his magical blade.

Attack 1 Hits AC 25 for 20 Damage
Attack 2 Hits AC 29 for 23 Damage (didn't pass critical roll)

FleaAC=22, HP=67, Blinking, Status, Protective Ward  d20+15=31 ; d20+10=26 ; d100=38 ; d100=53 ; d4+2=6 ; 2d6=6 ; d4+2=4 ; 2d6=10 ;
Friday February 20th, 2009 6:22:55 PM

Flea waits until her new enemies step into range. She bridles at the idea that they have ignored her because of her size, and uses that anger to stab at the one directly in front of her [Hit #13 AC=31 and 26 for 12 +14 damage; passed both 20% miss chance]. The rogue readies to dodge the creatures return blow and hopes her ring will protect her.

DM Sanity:

Position: BC 38

From Trellus -Protective Ward: +11 on next save. Expires in one hour.]
From Trellus -Status
Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Wand of Magic Missiles - 47 charges remaining




Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison]  d20+14=17 ;
Friday February 20th, 2009 7:13:44 PM

Gilan uses the undead in his mouth as an improvised missile as he pulls back and lets it fly in the direction of the two flail wielders. He really does not care if the thing is totally dead, he just wants to give these two something else to think about.

[Gilan vs. Clerics - hit: 17 and damage: --; grapple: --]

[barkskin(Olaf) -57/1100 rounds : +4 AC]
[barkskin(Grymash) -57/1100 rounds: +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz
HP: 140/140
AC: 32
Attack: bite +19 (3d8+15)
Attack: swallow (2d8+15 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Grapple: +27
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

Grymash (ac28 hp113/ragehp135, rage3)  d20+15=20 ; d20+15=16 ; d20+10=21 ; d8+32=35 ; d8+32=36 ; d20+15=26 ; d8+32=38 ;
Sunday February 22nd, 2009 11:38:33 PM

Grymash takes a furious five foot step forward and goes to swinging.

(same as before.
attack1: HitAC 20. Damage 35.
attack2: HitAC 21. Damage 36.

cleave: HitAC 26. Damage 38.)

The Battle for the Central Portal - ROUND 7...[DM StevenVdB] 
Monday February 23rd, 2009 4:37:21 AM

Folks sorry for the terrible posting and there won't be a post today either. We are working in our house and I haven't got internet since 3 days... today I've got a short online period to get posts in but then I'll have to disconnect everything again to finish painting and stuff...

As of tomorrow things will greatly improove I promise so please hang on just a little longer!

The Battle for the Central Portal - ROUND 8...[DM StevenVdB]  d20+12=31 ; 2d6+13=19 ; d20+10=23 ; d6+9=11 ; d20+4=21 ; d20+4=24 ; d20+4=15 ; d20+4=10 ; d4+2=5 ; d20+16=25 ; d20+16=29 ; d10+5=13 ; d10+2=6 ; d100=57 ; d100=87 ; d20+16=29 ; d20+16=29 ; d10+5=7 ; d10+2=10 ; 2d6(3+3)+16=22 2d6(4+2)+16=22 2d6(2+6)+16=24 2d6(4+1)+16=21 2d6(5+5)+16=26 2d6(1+6)+16=23 2d6(3+2)+16=21 2d6(1+4)+16=21 2d6(6+6)+16=28 2d6(6+3)+16=25 2d6(1+3)+16=20 2d6(3+6)+16=25
Tuesday February 24th, 2009 5:33:39 AM

Tishe' is pleased to see there's no immediate danger yet so she starts thinking on the next line of defenses. Concentrating she begins summoning more creatures into battle.

Her Celestial Bombardier Beetles are prepared to spray acid on the first creatures walking through the Ice wall...

Olaf slides underneath the legs of the Hulking Corpse in front of him but the Corpse snaps at him... (hits AC31 -- damage 19)

Yanosh growls out his rage and lashes out at the nearest foe. His first strike goes wide but his second hits nicely.

Trellus suggests concentrating on #13... he looks menacingly at #12 and for the third time he attempts to turn more undead. #12 turns around and runs away until he bumps into his leaders... there he cowers in fear for both Trellus and his masters...

Vayine enjoys the sound of his blade as it rips through undead flesh... again his blade sings as it cuts deep into #13!! The corpse staggers a little and roars in anger!

Dispite her size Flea holds a good punch! She stabs at the one in front of her and hopes her ring will save her from the return blow...

Gilan already killed the undead thing in his mouth and hurls the limp body towards the Twins... with a squash the maimed body falls in front of their feet but all they do is smile...

Grymash hopes to attack the one in front of him again but Trellus already turned him... so Gry switches target and swings hard into #13... The Hulking Corpse collapses to the ground... dead... more dead that it ever was...

--------------------------------------

To the north the Undead have already destroyed the ice wall and they pour into the Portal Chamber... the shards of Ice damage their undead feet and then they are welcomed by the Celestial Bombardier Beetle... #18 and #17 are hit by the acid spray. (Fort saves 21 and 24 -- both succeed)

Making a double move they move up to the portal!! Since the Beetle is hovering 10ft above the ground the Undead can't reach it so they just move on. The beetle can make an AoO vs one fo the Undead.

Near the South the Undead #20slams into the ice wall making it crumble to bits... then another Acid spray washing over #21and #22(fort saves 15 and 10 - #24 takes 5 points of Acid damage)

Then they also walk straight up to the Portal... (another AoO for this beetle as well)

Suddenly the Portal Flashes bright red!! The whole Portal Chamber lights up in the brightest Red as if it were in flames... Tishe' is thrown backwards by the sudden energy that races through the portal...

Like the powers did before a figure shows himself in the portal...

"You fight brave but are nothing but mere puny mortals that will soon surrender to my will..."

Those of you looking back can see a man eyeballing each of you in turn... his voice sends shivers down your spine...

Knowledge Religion 10 Highlight to display spoiler: {The man resembles the pictures of Ga'al you've seen before!!!}

"You can slay as many as you want... they all come back to me... my army is undefeatable!!! WHOEHAHAHAHA!!!! Here... do you remember these?!? You fought them before... now fight them again!!! HAHAHAHA!!!!

Suddenly the portal flashes and two creatures step out of it!!
You remember them indeed!! The Bone Naga and Yuan-Ti you killed hours ago are here again! Only this time... they have lost the sparkle in their eyes and appear to be undead...

The Twins that are still standing in the corridor approach some more and smile... only now you realize their lips are sewn shut and they can not speak... their smiles are wicked...

T1 takes a double swing (this is not a full attack) at Grymash... (hits AC25 and 29 -- with the Barkskin cast by Trellus gone I believe Gry's AC went down from 28 to 24? -- in that case both hits do damage -- HP13 and 6)

T2 stands closest to Flea and swings his two flails at her... (both miss chances win - hits AC29 and AC29 -- damage 7 and 10)

The Undead that have walked up to the Portal now turn to face all of you... they appear to have reached their goal and will protect the Portal from anyone getting near but it's uncertain if they will engage if you don't go near them...

The Undead Bone Naga and Yuan-Ti appear to be somewhat dazed but seem to mindlessly follow their orders... they will engage next round.

The Last Beetle that gazes through the western corridor sees no danger coming from that direction yet...

-----------------------------
Battle at the Central Portal
Zooming in on the battle so you can see the numbers more easily...
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23
Grymash:
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf[/b]: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
12 : -11 = -11
T1 :
T2 :
14 : -22 = -22
15 : -22 = -22
16 : -24 = -24
17 : -21 = -21
18 : -26 = -26
19 : -23 = -23
20 : -21 = -21
21 : -21 = -21
22 : -28-5 = -33
23 : -25 = -25
24 : -20 = -20
25 : -25 = -25
BN :
YT :

ALLIES:
Tishe': -12
Yanosh : -20+20-19 = -19
Grymash : -18-17-13-6 = -35
Vayine : -20 = -20
Flea : -7-10 = -17


Trellus (AC 18, 93/93 hp)  d20+9=18 ; 10d6=24 ; d20+8=9
Tuesday February 24th, 2009 9:20:30 AM

[Knowledge religion - nat 1]

"Light", Trellus states in exasperation as one more dude shows up in the fire. He feels he should recognize the fellow, but frankly, he's kinda busy.

This fight is not going very well. But, as that's not all that uncommon for the Bloodpack, their leader keeps calm.

"Stick together and take out these treadles," he directs, nodding toward the twins.

Disregarding his own direction, the cleric turns and casts a ray of white-hot light at the undead Bone Naga.

[Searing Light. Ranged touch attack hits ac18 for 24 hp damage]
------
Spells Active:
none

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, *Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, *Flame Strike, Shield of Faith(Quickened), *Spell Resistance (d)
6 -- Harm, *Undeath to Death, *Stoneskin (d)
}

Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+9=19 ; d3=1 ; d3=3 ; d20+4=20 ; d20+4=21 ; d20+4=23 ; d4+3=5 ; d4+3=6 ; d4+11=15 ; d4+11=12 ; d4+11=14 ; 3d6=8 ; 2d6=9 ; d20+4=19 ; d20+4=22 ; d4+3=4 ; d4+3=6 ;
Tuesday February 24th, 2009 2:32:12 PM

Passing under the beetles, the two celestial creatures lash out with mandibles, to Smite the undead as they pass by.
Beetle AOO North AC 21 Dam 5+3 Smite damage
Beetle AOO South AC 23 Dam 6+3 Smite damage

Concentrating on her summoning spell (Concentration: DC 19) Tishe' ignores the magical push and completes the summoning.(Casting Summon Monster IV). Urging a more favorable outcome of imploring the Lands of Rest for assistance, Tishe' heroically (use Hero Point) brings in front of her Three Celestial Bisons ( large creature, upper left corner appears at 30,AP; 28,AP; 28,AN) and lets them attack the undead. Three head lower to Smite the undead.
Bison 1: miss
Bison 2: miss
Bison 3: miss

A fierce light is in the woman's eyes as she thinks of what she can do to the other undead and the creature in the centre of the portal. And then her eyes widen. (Know: Religion: 20) "We're in bigger trouble than normal", she calls to Trellus. "Our dieties have been weaving from that Portal, and that treadle looks alot like the northern god of Testing called Ga'al." And then Tishe' continues with her usual talent for understatement. "I've spoken with a blackhanded woman named Ashira who was a pirate in the north continent waters, and she didn't like him at all."

The conjurer hopes to continue to delay the undead horde in order to give her packmates time, and so concentrates her next spell on the southern undead group. A flick of hands and a shouted command causes an Ice Storm to fall on the group! (Ice Storm: 20 foot radius centered on 42,AO; 8 bludeoning damage and 9 cold damage AND area is half-movement for one round)

"North and South Beetles, attack! West Beetle, guard!", the conjurer shouts, and the Celestial Bombadier Beetles move into action. The two beetles race to the fight and try and get thier mandibles around an undead body.
Beetle North AC 19 Dam 4
Beetle South AC 22 Dam 6

"I can't weave them all back!", she shouts in warning to her packmates.

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(12 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17
Celestial Bison (Augmented) 8 rounds AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
1: 47/47
2: 47/47
3: 47/47

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 68 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 68 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Stoneskin on Vayine 74 minutes. 80 hitpoints 10/adamintine damage resistance
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (39 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 4 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin*
}

Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+19=22 ; d20+24=27 ; d10+13=22 ; d10+13=16 ;
Tuesday February 24th, 2009 9:27:33 PM

Vayine attacks again, his silver blade hacking at the magic strands giving the coprses life.

Attack 1 Hits AC 22 for 22 Damage

Attack 2 Hits AC 27 for 16 Damage.

FleaAC=22, HP=67, Blinking, Status, Protective Ward  d20+15=30 ; d20+10=26 ; d100=84 ; d100=77 ; d4+2=6 ; 2d6=5 ; d4+2=5 ; 2d6=6 ;
Tuesday February 24th, 2009 9:34:54 PM

The rogue winces as one of the twins rattles her teeth with it's blows, but she does not waver...her packmates are counting on her just as much as the others. Twice she stabs at the brute with the sewn lips [Hit AC=30 and 26 for 6+5=11 and 5+6=11 HP respectively; passed both miss chances) Flea backs away 5' around the corner to lessen the chance of an attack [Dodge T2; effective AC=22]

Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] 
Tuesday February 24th, 2009 10:16:58 PM

Gilan can tell that the group is in as much trouble as they have ever been in and with the arrival of a new enemy he is not sure what they are going to do. He winces under the observations of Tishe' and starts into a spell of his own that will at least help out a little.

His voice is a throaty growl, but there are actually words to it that are spoken in a strange language. The only one of the group that will know the language for sure...is Tishe'.

[barkskin(Olaf) -57/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 0/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz
HP: 140/140
AC: 32
Attack: bite +21 (3d8+17)
Attack: swallow (2d8+17 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Grapple: +29
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

The Battle for the Central Portal - ROUND 8...[DM StevenVdB] 
Wednesday February 25th, 2009 7:14:13 AM

waiting a few more hours before posting... gentleman this battle has a pretty high EL so it's important that you contribute as much as possible. Gry, Olaf, Yanosh... we need ya guys!! If you have trouble of posting let us know (I know I have trouble posting too :-) )

The Battle for the Central Portal - ROUND 9...[DM StevenVdB]  d20+12=23 ; d20+16=33 ; d20+11=12 ; d20+6=12 ; d20+16=26 ; d10+5=12 ; d10+2=10 ; d20+16=27 ; d100=62 ; d100=52 ; d20+11=14 ; d100=35 ; d100=89 ; d20+16=24 ; d10+5=9 ; d10+2=3 ; d20+10=20 ; d20+10=24 ; d20+10=27 ; d6+9=11 ; d6+9=12 ; d6+9=15 ; d20+10=22 ; d20+10=14 ; d6+10=12 ; d6+10=14 ; 10d6=28 ; d20+14=25 ;
Wednesday February 25th, 2009 11:43:13 AM

Tishe's Bombardier Beetles take their chances on the Undead as they walk beneath them towards the portal. Only the southern beetle is able to damage them.

Trellus is quite upset as he sees more and more undead freaks entering the battle and he realizes he should recognize the one in the Portal... since it is not all that uncommon for the Bloodpack to be in quite overpowering encounters Trellus keeps his calm and gives advise to his companions...

While he orders them all to concentrate on the Twins he himself turns to face the Bone Naga and Yuan-Ti... Trellus launches a bolt of searing light towards the Bone Naga... dispite the Bone Naga's spell resistance (I rolled a 24 vs 23 for Trellus) the bolt strikes through and burns the creature!!

Tishe' concentrates on her summoning spell and ignores the push of the portal completely. She brings in 3 Celestial Bisons to crowd the Portal Chamber some more... They immediately engage the group guarding the portal but they fail to successfully damage any Undead.

Tishe' then looks into the eyes of the figure in the Portal and identifies Ga'al... is he the Northern God that defies Gargul and the other undead?!? Must be!
In order to give her friends more chances to deal with the Twins she brings down an Ice Storm upon the southern group of undead... They are all caught in the blizzard and take more damage... Many of the Undead already are badly damaged but they stick with their orders to guard the portal and destroy any that come near...

The Northern and Southern Beetle then engage the Undead horde. Only the southern beetle is able to damage #20.

Despite the overwhelming force Tishe' is doing a fantastic job in giving her friends more time as she nibbles away all the Undead HP's... Good job! But they still stand..

Vayine hacks and slices with decent accuracy but much to his surprise not one attack hits!!!

Flea winces as the Twin lands his Flails on her small body but she does not waver... instead she delivers two excellent stabs but again... nothing hits!!! The armor the Twins are wearing deflects any hit so far!!

Gilan can tell the group is in as much trouble as they have ever been and is not certain what they are going to do to get out of it... Gilan too commences a complex spell...

But for some odd reason Grymash, Yanosh and Olaf are struck with awe as soon as Ga'al has shown himself... they do nothing to stop the Undead Horde...

-------------------------------------------

The Twins growl with pleasure at Flea and Vayine's feeble efforts to harm them and they are even more pleased with the fact that some Bloodpack members appear to be numbed by their master's appearance...

This time they got a full round of attacks...

T1 continues to bash Grymash ... the Twin's Flails fly around with incredible speed and accuracy!! (Hitting AC33, 12, 12, 26 -- damage 12 and 10) Lucky for Gry only two blows connect...

T2 enjoyed the fact to see the Gnome in front of him getting somewhat smaller... so he decides to continue bashing Flea... Dispite her ring of Blinking the Twin is quite able to hit her... only one blow strike void... but three other blows successfully hit Flea of which two rip through her armor... (Miss chance 65 hits AC27 ; MC52 hits AC14 ; MC35 ; MC89 hits AC24 -- 9 and 3) Lucky for Flea the Twin's damage isn't too high...

The Entombers guarding the portal engage the Bisons on the North... the Southern group having succeeded in their initial orders now engage the Bloodpack from behind... all take double moves but can't attack this round...

#16, #17 and #18 all go for Bison 3 (hitting AC20, 24 and 27 -- damage 11, 12, 15)
#14 and #15 go for Bison 1 (hitting AC22 and 14 -- damage 12, 14)

The Bone Naga winces in pain as Trellus's spell washes over him and through his spell resistance... in turn the Bone Naga makes Trellus his target for a spell of his own...
A tiny bead of fire is thrown towards Trellus... a bead you have all seen before and know what it means... as it falls to the ground right in front of Trellus's feet it bursts into a massive fireball catching Gilan and Trellus in the fire!! (damage 28HP -- Spell resistance check 25 - Reflex save DC16 for half damage)

The Yuan-Ti mindless as he has become walks around the portal readying himself to engage you...

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23
Grymash:
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl)
Yanosh: Neutralize Poison (Tr)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)

ENEMY:
12 : -11 = -11
T1 (AC??) :
T2 (AC??) :
14 : -22 = -22
15 : -22 = -22
16 : -24 = -24
17 : -21 = -21
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
21 : -21-8+5-9 = -33
22 : -28-5-8+5-9 = -45
23 : -25-8+5-9 = -37
24 : -20-8+5-9 = -32
25 : -25-8+5-9 = -37
BN (AC16 -- Touch 10) : -24 = -24
YT :

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12
Yanosh : -20+20-19 = -19
Grymash : -18-17-13-6-12-10 = -57
Vayine : -20 = -20
Flea : -7-10-9-3 = -29
B1 : -12-14 = -26
B2 :
B3 : -11-12-15 = -38


Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+10=28 ; d20+10=22 ; d20+10=24 ; d8+11=12 ; d8+11=16 ; d8+11=19 ; d20+4=21 ; d20+4=18 ; d4+3=5 ; 8d6=16 ; 8d6=30 ; d20+2=10
Wednesday February 25th, 2009 4:00:50 PM

The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are partially protected by thier own celestial beingness (damage reduction-5 ooc: Bison#3 should only have 23 damage and Bison#1 16 damage) and shrug off some of each blow of the undead before returning with strikes of thier wicked horns.
Bison 1: AC 28 Dam 12
Bison 2: AC 22 Dam 16
Bison 3: AC 24 Dam 19

Two of the Celestial Bombadier Beetles also continue to attack undead. The third beetle continues to watch the Western Tunnel.
Beetle North AC 21 Dam 5
Beetle South AC miss

Seeing that nothing else is holding back the undead to the south, Tishe' moves to flank the advancing undead (move to AV,34) and lowers her Staff of Frost. "My packmates have proven you can fall, so let us see how damaged those bodies of yours actually are!" And a Cone of Cold erupts from the end of the staff to catching #21, #22, #23, #24, #25 and the Yuan-Ti in the spreading icy blast. (ooc: intent is to spread the cone to avoid Trellus and Olaf) In another heroic effort (16: use a Hero Point for reroll: 30), Tishe's Cone slams the undead. (30 damage, Reflex DC 19 for half)

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(10 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17
Celestial Bison (Augmented) (7 rounds) AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
1: 31/47
2: 47/47
3: 24/47

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 66 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 66 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (37 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin*
}

Gilan [HP: 126/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+8=19 ; d20+21=36 ; d20+21=32 ; 3d8+17=38 ; 3d8+17=26 ; d20+29=38 ; d20+29=44 ;
Wednesday February 25th, 2009 8:26:17 PM

Having enhanced the groups strength with a spell of his own just a few minutes ago and with things turning rather ugly, real fast. Gilan turns his attention to the two clerics and hopes that the others can hold out long enough for some miracle.

Not needing to move to get a smack at the cleric closest to him, he just turns his great bulk slightly to get a better shot at the cleric. His jaws snap forward, trying to find somekind of purchase on the body to tear through the armor. With any luck, maybe he can gain somekind of control of this one and even the odds a little further.

[Reflex 19]
[bite vs. T1 - hit: 36/32 and damage: 38/26 ; grapple: 38/44]

[barkskin(Olaf) -59/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 1/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz - huge magical beast
HP: 140/140
AC: 32
Attack: bite +21 (3d8+17)
Attack: swallow (2d8+17 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Grapple: +29
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

FleaAC=22, HP=38/67, Blinking, Status, Protective Ward  d20+15=23 ; d20+10=15 ;
Wednesday February 25th, 2009 8:36:34 PM

Disappointed wih her last effort, Flea resolves to try one more time to inflict some pain of her own against the twin closest to her but to no avail as her sword simply bounces off the undeads armor. Once again she does her best to dodge any backlash and shifts 5' further to the south to avoid the next onslaught.

New position = BC 40

Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+24=31 ; d20+19=34 ; d10+13=20 ; d10+13=15 ;
Wednesday February 25th, 2009 8:38:42 PM

Vayines sword flicks out again trying to slay his oppnents before anymore damage can be wroght against his friends.

Attack 1 hits AC 31 for 20 Damage
Attack 2 Hits AC 34 for 15 Damage

OOC: weapon is wounding so if a living creature is hit its Const. is effected.

Grymash (ac24 hp72/ragehp94, rage5)  d20+15=32 ; d20+10=28 ; d8+32=39 ; d8+32=33 ; d20+15=26 ; d8+32=35 ;
Wednesday February 25th, 2009 10:46:20 PM

In his mindless fury, Grymash steps forward (5-ft step) and slams his ax into the foe directly in front of him.

(attack1: HitAC 32. Damage 32.
attack2: HitAC 28. Damage 33.

if it drops, he cleaves into the next.
cleave attack: HitAC 26. Damage 35.)

Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith  d20+10=13 d20+16=19 d20+16=31 2d8(4+2)+12=18
Thursday February 26th, 2009 9:44:26 AM

"Hit 'em dudes!" Trellus yells to the pack's tanks. So engrossed in the action before him, the cleric is caught completely flatfooted by the fireball that explodes at his feet.
[Reflex 13, fails]

"Yeaargh!" he cries, and spins around to see a bunch of undead closing in on him.
"Uh-oh"

With a snap, he activates a quickened shield.
[Cast Quickened Shield of Faith]

And then, he casts yet another spell, this time trying hard not to get slammed in the process.
[Casting on the Defensive - DC 21. rolled 19, geez, use hero point to roll 31 - Avoids AoO]

The cleric's spell washes over friend and foe alike, healing the pack while hurting the undead.

[Cast Mass Cure Moderate Wounds spontaneously over Harm.
Trellus, Grymash, Flea, Vayine, and Yanosh healed for 18 hp
Undead 21, 22, 23, 24 and 25 also affected. They lose 18hp - Will DC 22 halves.]
------
Spells Active:
Bulls Strength
Shield of Faith (+3)

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, *Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}

Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless  d20+12=30 ; d20+7=8 ; d10+5=11 ;
Thursday February 26th, 2009 11:01:59 AM

Quickly the Dwarven Holy War Axe slices the air again in twin arcs. The first arc slices into the undead Twin closest to him. The second goes way wide.

Hit Ac 30 Dmg 11
Hit Ac 08 (Nat 1)

Highlight to display spoiler: {Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


The Battle for the Central Portal - ROUND 10...[DM StevenVdB]  d20+4=17 ; d20+4=24 ; d20+4=9 ; d20+4=15 ; d20+4=21 ; d20+17=32 ; d20+16=29 ; d20+11=22 ; d20+6=13 ; d20+16=28 ; d10+5=12 ; d10+2=11 ; d20+10=24 ; d20+10=14 ; d20+10=24 ; d6+9=15 ; d6+9=14 ; d6+9=15 ; d20+10=12 ; d20+10=11 ; d20+10=27 ; d6+9=10 ; d20+21=32 ; d8+10=16 ; d20+19=35 ; d20+19=33 ; d8+5=9 ; d8+5=7
Thursday February 26th, 2009 1:35:07 PM

Tishe's beetles continue to attack the undead but one misses and the other ones damage is absorbed through damage reduction. (adjusted the Bison HP's). Her Bisons also engage the undead (#15, 16 and 18 take damage)

Tishe' then repositions herself and sends a second cone of cold from her staff. (ooc I can not create a cone that captures the whole group of undead without Olaf... please double check your position...)

#21 reflex save 17 - failed
#22 reflex save 24 - success
#23 reflex save 9 - failed
#24 reflex save 15 - failed
#25 reflex save 21 -- success

Dispite the fact that some have actually succeeded their reflex save Tishe' has managed to destroy the entire group of Undead!!! Well done!!!

Gilan fails to escape from the fireball and finishes his spell and the whole group benefits from the Bull's Strength he added. Then he turns his wormlike attention to the Deathbringer Twins...

Both bites connect and drain ooze from the first Twin and Gilan then begins a grapple!!
Deathbringer grapple check : 10 + 12 (BAB) + 5 (Str) + 4 (size) = DC31

Gilan successfully grapples the first of the Deathbringer Twins!!

Flea hopes to have better luck this time but once again her weapons fail to connect. She makes an evasive maneuver. Luckily for her Tishe's cone has already passed ;-)

Vayine swings his blade at T2 and with the second blow he succeeds to hit him! Too bad though Undead are not affected with Con damage...

Grymash steps forward but can't reach T1 because of Gilan... he goes berserk and aims for T2 but only one blow hits...

Engrossed by the action before him Trellus fails to avoid the Fireball... then he sees a lot of undead closing in on him but is pleased to see Tishe's Cone of Cold taking them all out!! A quickened shield of faith and then he heals himself and some of his companions...

Yanosh slices his axe through the air but only slices the air around the Twin...

-------------------------------------

To escape the grapple T1 makes an opposed grapple check (12+5+4-4 = +17) = 32
Gilan Remorhaz's grapple DC is 10 + 9(BAB) + 10 (Str -- 26+4) + 8 = DC37
The Deathbringer fails to escape from the grapple!!

He thus drops his both flails and slams his fists into the Gilanhaz... (hitting AC35, 33 - damage 9, 7)

The last successful blow on Deathbringer Twin 2 was delivered by Grymash... he eyeballs the raging Half-Orc and swings his flails at Gry... (hitting AC29, 22, 13, 28 -- damage 12 and 11) Twice the Twin's flail rattle through Gry's armor putting good dents in it.

#14, #15 and #16 continue to slam into Bison 1 (hitting AC24, 14 and 24 -- damage 15, 14 and 15) The Bison staggers but is not yet slain!

#18, #17 and #19 engage Bison 3 (hitting AC12, 11, 27 -- damage 10) but only one Entomber is able to actually hit the beast...

The Yuan-Ti hurls himself at Tishe' who apparently has a deadly staff... he slams hard into the female mage (hit AC32 -- damage 16Hp + level drain (need to look up the effect of this -- SteveK if you know please use the effect thanks! )

The Bone Naga makes a double move south of the portal...

Through the frenzy Tishe' now hears the third Celestial Bombardier Beetle warning her the last Squadron of Undead is approaching the Portal Chamber!!!

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
12 : -11 = -11
T1 (AC32) : -38-26 = -64 - grappled
T2 (AC32) : -15-32 = -47
14 : -22 = -22
15 : -22-12+5 = -29
16 : -24-16+5 = -35
17 : -21-19+5 = -35
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
BN (AC16 -- Touch 10) : -24 = -24
YT :

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11 = -39
Vayine : -20+18 = -2
Flea : -7-10-9-3+18 = -11
Gilan : -28+9+7 = -44
Trellus : -28+18 = -10
B1 : -12+5-14+5-15+5-14+5-15+5 = -45
B2 :
B3 : -11+5-12+5-15+5-10+5 = -28


Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn 
Thursday February 26th, 2009 2:56:59 PM

"Nice pick, Tishe!" Trellus calls out. The cleric figures the twins are under control, so now the pack better turn around.

"Gilan and Gry stay on the Twins," he directs. "Me and Tishe on this thing <Yuan-ti>. Everyone else hit that bone snake"

The blond man casts another spell, tapping the little-used mace at his side. And then, shield raised, he strides into to the Yuan-ti while drawing the weapon.
"Let's weave," he tells it.

[Cast Disrupting Weapon on his mace]
[Move to AW 36]
------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, *Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}

Tishe' (AC 26 HP 35/65 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 1)  d20+10=24 ; d20+10=12 ; d20+10=14 ; d8+11=18 ; d20+4=9 ; d20+4=10 ; d4+2=5 ; d20+9=15 ;
Thursday February 26th, 2009 7:08:00 PM

(ooc: I was going by eye. I guess it would've been better if she had gone to 33,AW instead)

The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are in a death struggle to even hold back the undead onslaught, but grimly they fight on. The attacks have done thier part, and only one head slams undead flesh.
Bison 1: AC 28 Dam 18
Bison 2: AC 12
Bison 3: AC 14

Two of the Celestial Bombadier Beetles also continue to attack undead, missing. The third beetle calls out its alarm and Readies an acid attack for when undead arrive.
Beetle North AC 21 Dam 5
Beetle South AC miss
Beetle West Ready Acid Spray Fort DC 13 Dam 5

Tishe' herself is slammed by the undead snake-taur and feels as if her very soul is shredded! The hardened combat expert *SHRIEKS* in pain and feels a spell slip from her memory! (ooc: lose Dim Door) And then the warning comes from the Celestial Beetle. "More Reinforcements!", she gasps, "from the West!"

The small woman staggers back a step to get her head together (5 foot step to 33,AV). "He's trying to cut my thread just by touching me!", she calls while sweating and her face pale, "but let's see if I can't take him completely out of the fight." Raising her hands in a quick spell, she defensively casts (Concentration: 15, whew!) a Resilient Sphere to surround and capture the undead snake-taur without touching his spell resistance!

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(10 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 17/17
3: 17/17
Celestial Bison (Augmented) (7 rounds) AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
1: 2/47
2: 47/47
3: 19/47

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 65 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 65 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (36 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 1 -1 attacks, skill checks, ability checks, saves, effective level: -5 hit points, -1 strongest spell

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin*
}


Gilan [HP: 110/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+17=33 ; d20+17=37 ; d20+17=32 ; 3d8+17=30 ; 3d8+17=35 ; 6d8+17=39 ; 8d6=31 ;
Thursday February 26th, 2009 9:10:16 PM

Gilan accepts the slams from the undead cleric that he is holding in his jaws, but his own skin is superheated to the touch and delivers burns to the things hands. Gilan no longer cares if the thing is undead or not, so he just swallows the thing whole before turning to help Gry with the last one.

Once again his head shoots out twice to try and bite down on the remaining cleric. Though he does not bother to bring it into a grapple as he wants it to get the punishment it needs.

[awesome blow vs. T2 - hit: 33/37*crit32* and damage: 30/35*crit39* ; Ref DC 30 & 35*crit35* or be knocked flying 10' and land prone]
[heat vs. T1 - 31 fire damage and no save]

[barkskin(Olaf) -60/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 2/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
2/8 per day
Highlight to display spoiler: {
Remorhaz - huge magical beast
HP: 140/140
AC: 32
Attack: bite +21 (3d8+17)
Attack: swallow (2d8+17 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Grapple: +29
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=32 ; d100=5 ;
Thursday February 26th, 2009 10:33:41 PM

Flea knows that she is of little help against the two undead in the corridor and when she hears Tishe's scream she spins towards her. The rogue activates her boots of speed and charges the undead naga, hoping that Tishe can look after the Yuan-ti. The rogue does her best to slide her short sword through the undead's hide, but finds her blade piercing the emptiness of the ephemeral Wold. [Hit AC=32 +2 charge +2 Bull's Strength = 36; failed miss chance]

New position AT 40
AC hasted = 23, 24 vs Naga w/ dodge -2 for charge

The Battle for the Central Portal - ROUND 10...[DM StevenVdB] 
Friday February 27th, 2009 7:52:49 AM

only 4 posts?!?


Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless  d20+12=16 ; d20+7=22 ;
Friday February 27th, 2009 12:56:12 PM

Yanosh swings at the undead twin again and only cuts air around it. Maddingly he presses his attack hoping to draw it so the others can get to it as well.

HIt Ac 16
Hit Ac 22

Highlight to display spoiler: {Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


Grymash (ac24 hp67/ragehp89, rage6)  d20+19=33 ; d20+14=28 ; d8+32=34 ; d8+32=39 ;
Friday February 27th, 2009 1:44:14 PM

Grymash decides he doesn't like the flail. In his rage, he attempts to sunder it into pieces.

(Sunder attack on the flail. Powerattack same as before)
Opposed attack roll 1: HitAC 33.
Opposed attack roll 2: HitAC 28.

If either one beats his opposed attack roll, then Gry does damage to the flail.
Gry's +1 double ax is also an adamantine weapon and ignores hardness.
Dealing damage directly to the flail. Damage: 34 and 39.)

The Battle for the Central Portal - ROUND 11...[DM StevenVdB]  d20+13=26 ; d20+11=27 ; d20+6=24 ; d20+6=19 ; d6+15=21 ; d6+12=16 ; d20+16=29 ; d20+11=28 ; d20+6=20 ; d20+16=30 ; d10+5=15 ; d10+5=12 ; d10+2=12 ; d20+21=36 ; d20+16=35 ; d8+10=11 ; 2d6+7=14 ; d20+14=33 ; d20+9=20 ; d20+9=27 ; d20+9=18 ; 4d6=19 ; 4d6=15 ; 4d6=16 ; d20+10=19 ; d6+9=10 ; d20+10=15 ; d6+9=11 ; d20+10=11 ; d20+10=26 ; d6+9=12 ; d20+10=24 ; d20+10=20 ; d20+10=18 ; d6+9=12 ; d6+9=15 ; d6+9=14 ;
Monday March 2nd, 2009 7:49:22 AM

Trellus complements Tishe' on her excellent use of her Staff. He points Gry and Gilan towards the Twins, Tishe' and himself on the Yuan'Ti and the others on the Bone Naga... Preparing himself for close combat he enhances his Mace.

Tishe's Bisons bravely continue to batter the Undead but only one of them is able ot hurt an Undead Entomber... It staggers but still stands...
Two Beetles that were already engaging the Entombers continue their attack while the third one is preparing to throw acid at the ones that are approaching from the West.

Tishe' herself is slammed by the Yuan-Ti and hopes to capture him inside a resilient Sphere... (rolled spell resistance check for you 27 vs 18 -- success)
The spell penetrates the Yuan-Ti's resistance to spells but it can not trap the nimble creature! (reflex save 26 -- success) Tishe' is unable to trap the Yuan-Ti

Gilan accepts the slams from the Twin and swallows the large Deathbringer!!! The Deathbringer struggles madly but can not avoid being swallowed!! The burning pain is enormous but Gilan can still feel the large Undead crawling inside his belly... (Swallow hole is a special attack so that's your attack phase. You can make another attack vs the second Deathbringer)

Flea knows she is of little help against the Deathbringer Twins and hears the screams from Tishe'. She charges the Undead Bone Naga but in her hast she misses the snake... it hisses viciously...

Yanosh swings at the Undead Twin again but only cuts the air around it...

Grymash dislike the Twin's Flails and attempts to destroy them...

(Twins's Sunder DC : 10 + 16 (attack roll mod) + 4 size = 30)
(Heavy Flail (Large) : hardness 10 / HP 40)

Gry's first swing hits the main hand flail badly and almost destroys the weapon (33Hp take). The second attack fails to hit the Heavy Flail... The Twin roars in anger as he realizes why the Half-Orc has just been trying to do!

Olaf and Vayine remain frozen (guys please let me know if anything is wrong)
Having failed to dodge Tishe's Cone of Cold Olaf has taken 30HP's!!

-------------------------------

Swallowed Deathbringer actions Highlight to display spoiler: {The Deathbringer draws 2 short swords immediately lashing out at the Remorhaz's gizzard with a Power Attack... (-10 on damage rolls / +10 on damage rolls / hitting AC24 and 19 vs AC15 -- damage 21 and 16)}

Gilan feels a terrible pain coming from inside his Remorhaz guts... it stings!! It cuts!! It HURTS!!! Moments later the first Deathbringer Twin cuts himself out of the Remorhaz belly!! Gilan takes a massive 37Hp from this... He'll think twice before swallowing another Deathbringer! The burned Twin roars in defiance and enrages his brother even more!

The figure in the Portal laughs in the red haze and shouts one final command... "STOP PLAYING AND DESTROY THE WORM!!! CHARGE!!!"

With this being said you can hear the Undead coming from the western corridor speeding up their pace...

The second Deathbringer throws himself on Grymash once again! (hitting AC29, 28, 20, 30 -- damage 15, 12 and 12)

The Yuan-Ti hurls himself on Tishe' ready and willing to destroy the mage by taking a full attack (hitting AC36 and 35 -- damage 11 + level drain and 14 + level drain)

The Bone Naga hisses as she finds the small Gnome trying to sting her... she casts another spell (concentration 33)... Orders were clear... destroy the Worm!
Two rays shoot over Flea and Trellus's head and hit Gilan Remorhaz in the flank! (hitting Touch AC20 and 27 -- damage 19 and 15HP) A third ray bursts into Flea... (hitting Touch AC18 -- damage 16Hp)

Undead #20 is annoyed by the Beetle and slams his fists in the air. The Beetle has a 5ft reach so can be hit by the Entomber. (hitting AC19 -- damage 10Hp)

#14 slams his fists into Bison 1 (hitting AC15 -- damage 11) making the beast disappearing towards the Celestial Lands it came from...

#15 and 16 aim for Bison 2 -- hitting AC11 and 26 -- damage 12

#17, 18 and 19 continue to bash on Bison 3 (hitting AC24, 20, 18 -- damage 12, 15, 14)

The last squadron of Entombers come running in the Portal Chamber now... #26 and 27 take the Acid spray while they simply run on (Beetle take an AoO vs #26)

[OOC]

Lads 'n lasses, we need EVERYONE in this battle -- I'm NOT lowering this encounter because not everyone is posting... (ok maybe I'm not targeting those unable to post... but this means those not posting are causing the others more damage!!)

Tishe' is involved with the Yuan-Ti and is taking damage hard and loosing levels
Flea has engaged the Bone Naga who lucky for her obeys orders and concentrated on Gilan
Gilan has taken massive damage from the Twin that escaped from his belly AND from the Bone Naga
Grymash has been doing a fantastic job vs Twin 2 but he is nibbling away Gry's HP's
Both Deathbringers are STILL in decent shape...
Not to mention the 13 Entomber that are still around while the Summoned Animals are falling fast...
If you are not panicking I'm doing it for ya...
[/OOC]


-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
T1 (AC32) : -38-26-31 = -95
T2 (AC32) : -15-32 = -47
14 : -22-18+5 = -35
15 : -22-12+5 = -29
16 : -24-16+5 = -35
17 : -21-19+5 = -35
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
26 :
27 :
28 :
29 :
30 :
31 :
BN (AC16 -- Touch 10) : -24 = -24
YT :

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12-25 = -37 -3 levels
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11-39 = -78
Vayine : -20+18 = -2
Flea : -7-10-9-3+18-16 = -27
Gilan : -28-37-19-15 = -99
Trellus : -28+18 = -10
B1 : -12+5-14+5-15+5-14+5-15+5-11+5 = -51 - DEAD
B2 : -15+5 = -7
B3 : -11+5-12+5-15+5-10+5-12+5-15+5-14+5 = -54 - DEAD
Beetle South : -10 = -10


Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn  d20+17=34 ; d8+9=14 ; d20+12=17 ;
Monday March 2nd, 2009 9:32:13 AM

[OOC Trells had moved to AW 36 last round. I'm assuming he's at that spot.]

This is sunbaked, the cleric thinks to himself, as the situation is clearly getting out of hand.

"Tishe, back off and give Gry a healing shot," he calls. Which leaves him alone with the Yuan-Ti.
"Domi give me strength!" he cries. And then adds silently -And please let this work

[Domain feat - Feat of Strength - free action - +11 STR this round]

Since the thing still seems to be concentrating on Tishe, Trellus takes a step to get behind it.
[5' step to AV37]
And swings for all he's worth.

[Atk Yuan-ti w/ +2 flanking bonus.
atk 1 hits ac 34 for 14 hp damage. If 12 HD or less - Will save DC21 or destroyed.
atk 2 misses (ac17)]
------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, *Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}

Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless  d20+14=31 ; d10+5=6 ;
Monday March 2nd, 2009 10:22:44 AM

Seeing that Tishe is being overwhelmed Yanosh breaks from the undead twin and charges the Yaun-Ti. With a roar he charges the 25 feet and lashes out at it. Holy Dwarven War Axe slices through the air and......

Hit Ac 31 Dmg 6

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Gilan [HP: 129/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] 
Monday March 2nd, 2009 9:17:09 PM

The pain was sudden and flamed the mind as well as the body, sending Gilan into a roar of pain. Fighging back the intensity of all that his body is enduring, he somehow is able to focus his mind enough to change his form.

As the change takes him the pain subsides and when he is totally done, there is no signs of all that has been inflicted upon him in the past few minutes. But in the place of the worm is now a snow white bear, towering of nine feet tall. The eyes of the bear narrow as it takes in the prey before it and plans to continue the fight.

[barkskin(Olaf) -61/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 3/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +27
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

Tishe' (AC 26 HP 00/55 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 3)  d20+10=27 ; d8+11=19 ; d20+4=13 ; d20+4=24 ; d20+4=15 ; d20+4=17 ; d20+4=22 ; d4+3=7 ; d4+3=5 ;
Monday March 2nd, 2009 9:18:04 PM

ooc: Ice Storm movement restriction is now gone.
.....................

Two Celestial Bisons are gone, and the third struggles valiently to fell even one undead, goring the enemy.
Bison 2: AC 27 Dam: 19

The beetles can be little more than annoying to the undead, but thier last command was to attack. The west beetle tries to bite an undead zipping by (AOO: AC 13) and all three continue to fight as they can.
Beetle North AC 24crit22 yes! Dam 12
Beetle South AC 15 miss
Beetle West AC 17 miss

Tishe' herself is slammed twice by the snake-taur, her energy and soul rended by the unnatural undead. It drives her Cure Serious Wounds and her Protection from Energy spells from her mind, sprays blood across the chamber, and drives the mystic to the floor... unconscious!

(ooc: I think you missed the 16+level drain in your calculations last round. With the 3 Negative Levels, Tishe' is at 00 hit points now)
.........................

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(9 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
1: 17/17
2: 7/17
3: 17/17
Celestial Bison (Augmented) (6 rounds) AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
1: gone
2: 40/47
3: gone

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 64 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 64 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (35 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin*
}


FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=30 ; d20+16=36 ; d20+16=19 ; d20+11=22 ; d100=92 ; d100=87 ; d100=70 ; d4+2=5 ; 2d6=5 ; d4+2=4 ; 2d6=8 ; d4+2=4 ; 2d6=6 ;
Monday March 2nd, 2009 10:20:49 PM

Flea reacts in horror as Tishe goes down before her. She springs into action, stabbing furiously at the undead naga with her Holy short sword, screaming profanities at it to distract it from her friend. [Hit AC=30, 36, and 22 for (5+5=10) + (4+8=12) + (4+6=10) = 32 HP damage; please ignore 3rd D20+16 roll - I forgot the naga was immune to criticals]

Flea sidesteps the naga, attempting to dodge the next attack.

[OOC did Flea's blinking negate the ray? Was it a cast spell and did she get an AoO?]

The Battle for the Central Portal - ROUND 12...[DM StevenVdB]  d20+19=36 ; d20+19=32 ; d20+19=32 ; d8+5=12 ; d8+5=8 ; d20+16=25 ; d20+11=22 ; d20+6=7 ; d20+16=28 ; d10+5=13 ; d10+2=3 ; d20+21=22 ; d20+16=31 ; 2d6+7=12 ; d20+10=23 ; d20+10=20 ; d20+10=30 ; d6+9=10 ; d6+9=13 ; d6+9=10 ; d20+10=16 ; d20+10=17 ; d6+9=15 ; d6+9=12 ; d100=45 ; d100=97 ; d20+9=26 ; d100=42 ; 2d4+3=10 ; d4=3 ; d20+10=24 ; d6+9=13 ; d20+10=21 ; d6+9=11 ;
Tuesday March 3rd, 2009 8:05:39 AM

ooc -- again only 5 posts out of 8... one player down... your choice friends...

Trellus calls out to Tishe' to give Gry a healing punch while he will concentrate on the Yuan-Ti... he lashes out to the Yuan-Ti with all that he is worth... the weapon is able to destroy the abomination with one single blow but the Yuan-Ti has a very strong will (will save 36 - success) and is capable to withstand Trellus's blow...

Seeing Tishe' being overwhelmed by the Yuan-Ti Yanosh charges and lashes out at the creature hurting the Yuan-Ti once more...

Having taken massive damage Gilan sees no other outcome than to switch form to stay alive... moments later a towering 9ft white bear stands in front of the Deathbringer Twins...

Tishe' is slammed twice by the Yuan-Ti and feels her soul and body being ripped apart... her spells slip from her mind... life being drained the Mystic falls to the ground...

Meanwhile her Bison and Beetles bravely continue the massacre. The Bison almost destroys the Undead Entomber...

The Beetles too continue to nibble away HP's

Flea reacts in horror as she watches Tishe' go down... Screaming profanities she lashes out at the Bone Naga hoping to distract it from her friends... let's say she caught the Naga's attention...

Grymash, Olaf and Vayine remain numbed to all that is happening and by doing so endanger the whole operation...

-----------------------------

Deathbringer Twin 1 now gazes upon the towering White Bear in front of him and is angered for having dropped his Flails. All he can do is pummel the Bear with his fists... (hitting AC32, 32 -- damage 12, 8)

Deathbringer Twin 2 grins as he sees Grymash is numbed at continue to batter the Half-Orc tank (hitting AC25, 22,7, 28 -- damage 13 and 3) Grymash sinks to his knees!!!
Grymash is at -5HP!!!!

Feeling a sting at his back the Yuan-Ti gazes upon Trellus and Yanosh... Trellus's bite was hardest... The Yuan-Ti hurls himself upon Trellus (hitting AC22 -- NAT 1 and 31 -- damage 12Hp -1 level drain)

#15, 16 and 18 engage the remaining Celestial Bison (hitting AC23, 20, 30, 16 and 17 -- damage 10, 13, 10, 15 and 12)

The Bone Naga is eyeing Flea (correct about the blinking -- chance 45 -- FAILED -- Flea was NOT hit by the Scorching Ray earlier -- the Naga did cast a spell defencively with Concentration check)
Annoyed by the Blinking Gnome at his feet... euhm... whatever... the Naga goes for a full attack on Flea (hitting miss chance 97 AC 26 and miss chance 42 -- damage 10 + poison Fort Save DC17 or take 3 CON damage)

#20 slams his fist into the southern Beetle (hits AC24 -- damage 13
#14 slams into the Northern Beetle (hits AC21 -- damage 11)

The figment of Ga'al inside the Portal emits maniacal laughter as he watches the Bloodpack members fall one by one and the others being frozen...

"Prepare to join my legion... you will make a fine addition... hahahaha... come my servants... time to join me here at the Heart of the Plain"

The rest of the Undead Entomber are swarming towards the portal.

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
[b]Tishe'[/b]: Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
T1 (AC32) : -38-26-31 = -95
T2 (AC32) : -15-32 = -47
14 : -22-18+5 = -35
15 : -22-12+5-19+5 = -43
16 : -24-16+5 = -35
17 : -21-19+5 = -35
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
26 :
27 :
28 :
29 :
30 :
31 :
BN (AC16 -- Touch 10) : -24-32 = -56
YT : -14-6 = -20

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12-25-16 = -53 -3 levels -- UNCONSCIOUS -- 0HP
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11-39-16 = -94 -- DYING -5HP
Vayine : -20+18 = -2
Flea : -7-10-9-3+18 = -11
Gilan : -28-37-19-15+99 (shape shift) -12-8 = -20
Trellus : -28+18 = -10
B2 : -15+5-10+5-13+5-10+5-15+5-12+5 = -42
Beetle South : -10-13 = -23 DEAD
Beetle North : -11 = -11


The Battle for the Central Portal - ROUND 12...[DM StevenVdB] 
Tuesday March 3rd, 2009 8:33:11 AM

Friends, I will be travelling to Germany on wednesday afternoon till friday morning. This means wednesday post will be made at 04:00 which is not 24 hours from now. If I'm not allowed to post then, there will be no new post till friday which I would like to avoid.



Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless  d20+12=25 ; d20+7=16 ; d10+5=11 ;
Tuesday March 3rd, 2009 10:08:58 AM

"Trellus get to Gry. I'll try and hold this beast here." Yanosh states as his Holy Axe whistles in.

Hit Ac 25 Dmg 11
Hit Ac 16

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Trellus (AC 21, 69/93 hp, -1 LVL) Bulls Str, Shield of Faith, Disrupting Wpn  d20+8=16 ; 10d6= 29; 10d6=31 ; d20+16=32 ;
Tuesday March 3rd, 2009 10:12:01 AM

[OOC - Flea has Neutralize Poison in effect]
[Also, at exactly 0 hp, Tishe is disabled, not unconscious?]

The Yuan-ti easily shrugs off the effects of the Disrupting Mace. Tishe goes down. Gry goes down. Vayine and Olaf are just standing there. And Trellus feels the soul-sucking touch of the undead before him.

Looks like this might be it, the blond man thinks.

Nevertheless, he struggles on.
"Yanosh, see if you can get Tishe on her feet. I'll keep this treadles attention"

Dropping the useless mace, Trellus fires a ray of light right into the creature's face.
[Cast defensively, Concentration check 32 vs DC 18 to avoid AoO
Cast Searing Light. Ranged Touch atk hits ac 16 for 29 hp damage.
------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}

Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+16=30 ; 3d8+5=19 ;
Tuesday March 3rd, 2009 6:31:35 PM

[ooc: Many, many apologies. We had our first baby born last week, earlier than we expected. Mother and daughter (and me) are happy and recovering well.]

Olaf snaps out of his reverie. He takes a glance at the grim situation, realizing only luck will help them now. Kissing his wrist, he tumbles towards Gry, snaking between the twin's flail strikes [tumble check 30 vs DC 15, move to BB35] and activating his displacing cloak to provide a modicum of protection against the ongoing strikes. He calls on Celsiun to heal Grymash, losing his deeper darkness spell to cast cure serious wounds (provokes attack of opportunity), healing Gry for 19 hit points.

0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16)
3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape


Tishe' (AC 26 HP 13/55 (70) Prone) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+10=17 ; d20+4=18 ; d20+4=16 ; d20+9=22 ; d8+8=13 ;
Tuesday March 3rd, 2009 8:00:20 PM

ooc: oops, Tishe' should be staggered.
.....................

The final bison tries to end the unlife of one foe, missing and overwhelmed.
Bison 2: AC 17 miss

The beetles continue thier assault, both missing.
Beetle North AC 18 miss
Beetle West AC 16 miss

Tishe' blinks owlishly from the floor and tries to remember where she is (ooc: Staggered at 0 hit points). The vague feeling that she should be doing something nags at her mind and her hands and voice automatically move in the defensive casting of a Cure Light Woundsspell for herself. (Prone)(Cast Defensively: 22)(Heal:13)

.........................

Staggered: can only make one Standard Action or one Move Action per round

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(9 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
North: 5/17
South: gone
West: 17/17
Celestial Bison (Augmented) (6 rounds) AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
1: gone
2: 5/47
3: gone

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 63 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 63 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (34 rounds)
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin*
}

Gilan [HP: 109/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+23=34 ; d20+23=35 ; d20+20=30 ; d20+27=40 ; 2d6+13=19 ; 2d6+13=19 ; 3d6+8=20 ;
Tuesday March 3rd, 2009 8:36:11 PM

The group is slowly losing ground to the undead horde that is attacking them and he is starting to fear for the lives of his pack. He does not care about himself, but he must not lose anyone else. Then he is being struck by the cleric that has moved up on him again. The pain is not that great and he takes it in stride, but his answer to the attack is more fierce than that.

His claws rip into the twin and he starts to draw him into his large hairy form, his teeth attempting to find purchase in the clerics face...but finds he cannot get a clean shot.

[attack vs. twin 1 - hit: 34/35/30 and damage: 19/19/20; grapple: 44]

[barkskin(Olaf) -62/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 4/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +31
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=20 ; d20+16=33 ; d20+11=13 ; d100=33 ; d100=28 ; d100=29 ; d4+2=6 ; 2d6=9 ; d4+2=6 ; 2d6=6 ;
Tuesday March 3rd, 2009 8:42:21 PM

Flea remains undeterred by the undead naga's attack. Emboldened by not only her mission to protect the plains, but also the notion that Gargul has cursed her never to die, she presses her attack. [Hit AC 20 and 33 for 6+9 and 6+6 hp for a total of 27 dmg]. Her small voice rings out in anger as she shouts at the naga with each thrust of her sword.

[OOC neutralize poison in effect so Flea only takes 10 hp dmg)


Stephen 
Tuesday March 3rd, 2009 10:21:14 PM

(Sorry, I was working too late at the lab. For some reason I can't log in and post from one of the lab computers. Probably have the cookies disabled and I don't have access to those settings. For future reference, just assume Gry repeats his last action. He is basically a one trick pony.)

The Battle for the Central Portal - ROUND 13...[DM StevenVdB]  d20+12=31 ; d8+10=14 ; d20+16=27 ; d20+11=15 ; d20+6=11 ; d20+16=23 ; d20+21=37 ; d20+16=19 ; d8+10=17 ; d20+9=19 ; d100=60 ; d100=10 ; d20+10=23 ; d6+9=12 ; d20+10=14 ; d100=66 ; d20+10=13 ; d100=52 ; d20+10=15 ; d100=31 ; d100=66 ; d20+10=12 ;
Wednesday March 4th, 2009 4:18:00 AM

Yanosh hopes for Trellus to be able to reach Gry but Trellus hoped Yanosh could do the same thing... Both lash out at the Yuan-Ti! Yanosh is unable to penetrate the Yuan-Ti's tough hide. Trellus abandons the idea of using his mace and instead casts a Searing Light spell on the Cleric of Ga'al... (spell resistance check rolled for you 31 vs 18 -- success) Trellus's spell penetrates through the Yuan-Ti's spell resistance and it's armor wounding the creature bad.

(ooc Olaf -- Congrats pall!! Problem is that I did not know why you weren't posting and you did not manage to assign a sub... good thing is that baby and mother are doing ok! In the end that's all that matters!!)

Olaf snaps out of his beautiful dreams of babies being born and takes a glance at the grim situation. He tumbles towards Gry doing alotofthingsyoushouldnotalldoinoneturnbutgiventhesituationI'mgoingtoallow and brings the Half-Orc back to life... Gry is able to get back on his feet now...

Tishe' blinks owlishly from the floor and her hands and voice automatically move in the defensive casting of a Cure Light Wounds spell... she as well regains her health and is capable to getting up again... She never the less still has 3 negative levels...

All her animals continue their attacks but they are getting weary of the battle. Non are able to connect.

Gilan Bear lunges himself on the Twin once again and for the second time embraces him in a deadly dance... 2 hits strike through and he manages to grapple the Twin for the second time! The Deathbringer howls in pain and defiance but will not give in just yet!

Knowing Gargul will not embrace her if she should fail on this mission Flea continues to rattle the Bone Naga's carcass... Brought to the verve of death the Naga is not giving in though...

Gry regains consciousness and looks into the eyes of the Dwarf that saved him.
Vayine remains staggered... (Tony where art though?!?)

-----------------------------

Twin 1 is grappled by Gilan for the second time... Gilan, Olaf, Gry, and Vayine all feel the Twin's dark power touching their spine... all make will save DC23 or loose 14HP... the Deathbringer himself though regains 14Hp with this Negative Bursts... an ability they can use once every 4 turns...

His Twin brother is pleased to see the Half-Orc down on the ground and picks his second best looking target... Vayine... He makes his Flails sing and aims for the Drow... (hitting AC27, 15, 11, 23) Amazingly the Drow's armor deflects all hits!! The Twin growls in anger! Has he mistaken the Half-Orc to be the strongest foe? Should he have removed the Drow's magic protections first?

The Yuan-Ti now is surrounded by Trellus and Yanosh. Again Trellus is the only one able to hurt him and appears to be the most formidable foe of the two attacking him atm. He slams and bites the cleric (hitting AC37 and 19 -- damage 17 -1 level). Trellus again feels life force being taken and also the loss of certain abilities...

The Bone Nage does not like the blinking rogue down there... the poison did not work and the little creature almost killed her! Due to the damage Flea did the creature can hardly concentrate on any spells so all that is left is to bite and sting the Rogue again... (hitting miss chance 60 AC19 and miss chance 10)

#15 (hitting AC23 -- damage 12) brings and end to the short life of the Celestial Bison.
#14 (hitting AC14) misses the Celestial Beetle

Flea finds herself surrounded by 4 Entombers now!! They all slam into the little rogue... (hitting MC66 AC13, MC52 AC15, MC31, MC66 AC12) but again amazingly not a single entomber is capabale of hitting the nimble rogue!! Flea got away quite nicely there!!

The Entombers walk up to Tishe' and see she's still conscious... they had hoped to drag her away and engrave her... instead they see the Mystic still has life force in her. They stand ready to knock her down once she gets up...

4 more are going after Gilan Bear.
The rest is swarming around the Naga and the Yuan-Ti to help...

The Bloodpack is completely surrounded and the outcome appears to be unavoidable...
The figment of Ga'al continues to laugh hysterically...

"Soon... yess soon now will you all join my legions..."

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
T1 (AC32) : -38-26-31-19-19+14 = -119
T2 (AC32) : -15-32 = -47
14 : -22-18+5 = -35
15 : -22-12+5-19+5 = -43
16 : -24-16+5 = -35
17 : -21-19+5 = -35
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
26 :
27 :
28 :
29 :
30 :
31 :
BN (AC16 -- Touch 10) : -24-32-27 = -83
YT (AC28 -- Touch 12) : -14-6-29 = -49

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12-25-16+13 = -40 -3 levels
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11-39-16+19 = -75
Vayine : -20+18 = -2
Flea : -7-10-9-3+18 = -11
Gilan : -28-37-19-15+99 (shape shift) -12-8 = -20
Trellus : -28+18 = -10
Beetle South : -10-13 = -23 DEAD
Beetle North : -11 = -11


Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength  d20+16=22 ; d20+11=30 ;
Wednesday March 4th, 2009 11:01:02 AM

Again Yanosh's axe streaks through the air. But again it misses the monster before him.

Hit Ac 22
Hit Ac 30

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Trellus (AC 21, 43/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn  d20+16=33 ; d20+8=25 ; 4d8+10=32 ; d20+8=14 ;
Wednesday March 4th, 2009 11:41:46 AM

"Flea, get over here," Trellus calls out, worried that the small gnome is in over her head.
The absurdity of the last thought forces a slightly insane chuckle out of him.
Light, we're ALL in over our heads

He can feel the life energy leaving. But he's the only one hurting this thing, and so he stands and casts again.

[Cast defensively, Concentration check 33 vs DC 19 to avoid AoO
Cast Cure Critical Wounds spontaneously over Dimensional anchor.
SR caster check 25
Touch atk hits ac14 for 32 hp damage.
Will save DC 20 halves]

------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}


Tishe' (AC 26 HP 13/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+4=10 ; d20+4=9 ; d20+9=13 ; d20+9=20 ; d20+12=16 ; d20+12=30 ; d20+9=13 ; d20+9=11 ; d20+9=23 ; 4d6=17 ; 4d6=16 ; 4d6=14 ;
Wednesday March 4th, 2009 2:02:26 PM

The final two Beetles continue the fight, but never are able to defeat the defensive front of the undead.
North Beetle: AC 10
West Beetle: AC 9

Tishe' is surrounded by undead and on her back with no packmates close enough to help. This is the end, she thinks, but I'll should be able to even the odds.

The small woman defensively manages what perhaps will be her last spell (Cast Defensively 13, Hero Point 20) and sends three rays of scorching light towards the Yaun-Ti as her last effort bypasses the monster's spell resistance (16, last Hero Point 30)
(ooC: I forgot to add +1 for the Bless spell. Adjusted AC to hit after roll)
Ray 1: AC 14 Dam 17
Ray 2: AC 12 Dam 16
Ray 3: AC 24 Dam 14 Total 46 damage

(ooc: If the Yaun-Ti is down, Tishe' will cast the same spell, but one ray each at three of the undead surrounding her)

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(9 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
North: 5/17
South: gone
West: 17/17

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 62 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 62 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (34 rounds)
Bull's Strength [from Gilan]
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Gilan [HP: 102/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+17=32 ; d20+23=24 ; d20+23=42 ; d20+20=35 ; d20+27=29 ; 2d6+13=21 ; 2d6+13=23 ; 3d6+8=25 ;
Wednesday March 4th, 2009 8:27:47 PM

Gilan notices that he is being surrounded and shivers with the anticipation of his own death...or lack of it since he is one that has angered Gargul. Though this thought might have given him pause earlier, he does not have time these thoughts now.

It is funny as he opens his arms to let the cleric go, then brings his claws back in at the cleric with a toothy grin. His first paw swipe is near but not close enough to actually do any damage to the enemy, but his next one is right on and tears into the cleric. As he attempts to draw him once again into a hug, his teeth seek to find tender flesh and this time succeed...which brings great relish to the druid. He will go down fighting and die for his pack if that is what is needed.

[Will Save: 32]
[attack vs. twin 1 - hit: 24/42/35 and damage: 21/23/25; grapple: 29]

[barkskin(Olaf) -63/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 5/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +31
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=23 ; d20+16=18 ; d20+11=26 ; d100=50 ; d100=93 ; d100=67 ; d4+2=4 ; 2d6=3 ; d4+2=4 ; 2d6=8 ; d4+2=5 ; 2d6=5 ;
Wednesday March 4th, 2009 8:28:05 PM

Flea knows that she must bring down the undead naga if Tishe and the others are to survive. Undead fluids already drip down the blade of her holy short sword, but she stabs at the naga with reckless abandon. [Hit AC=23, 18, and 26 for (4+3=7), (4+8=12), and (5+5=10) HP for a total of 29 HP of damage]. If one of her earlier blows brings down the naga, Flea will turn her attention to one of the embalmers that has slipped in behind her (#31) and stab at it. The plucky rogue calls back behind her "Never you mind these! Look after yourselves!"

Flea dodges the naga if it remains in battle, otherwise she dodges #31, hoping that between blinking, being hasted, and dodging she will remain unscathed.

Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+23=30 ; d20+19=32 ; d10+13=18 ; d10+13=19 ;
Wednesday March 4th, 2009 8:45:01 PM

Vayine leaps into battle with renewed vigor. his silver sword slamming home again and again. "Die and free your souls from the burdens of life." the Drow shouts.

Attack 1 Hits AC 30 for 18 Damage
Attack 2 Hits AC 32 for 19 Damage


Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+9=26 ; d20+9=29 ; d20+16=23 ; d20+16=22 ;
Wednesday March 4th, 2009 10:06:01 PM

[ooc: I don't know if Olaf got a save against the cone of cold from before. In case he didn't, he rolls a 26, taking no damage (evasion) (add 20 hit points to his total above)]

Grimacing at the twin's negative energy burst, Olaf manages to shrug off the damage [will save of 29]. He then tumbles back to AY37 [tumbling 7.5 feet to BA 37, followed by 10 feet to AY37; tumble checks of 23 and 22 vs DC 15 (twin 1) and DC 17 (twin 2)], and loses silence to case cure moderate wounds, holding the charge on his hand for next round.

0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast)
3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape


Grymash (ac26, hp50/125, bless, haste1, bull strength, no more rage)  d20+14=22 ; d20+14=19 ; d8+24=31 ;
Thursday March 5th, 2009 3:00:10 PM

(you have me at -75hp, well that puts me at 50hp, is that correct? i lost track.)

Grymash's eyes burst open. Even though his rage is over and he finds himself on the floor looking up at the behemoth that must have bested him. That is enough to get his blood boiling again. With a click of his heels, he finds the vitality he needs to down this treadle! (boots of speed).

Up he springs like a flash and attempts to bury his ax into his foe! "SURPRIZE ... CREEPER MUNCH!! DA REAPER OF GARGUL WILL BE HAVIN' YOOZ"

(Powerattack -5hit/+10damage
HitAC 22. Damage 31.)

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