DM Bob and Carla Friday October 31st, 2008 12:52:05 AM
The last time the party had spotted smoke rising into the sky, it had been burning wagons. This time, much to Beren and Alexi's relief, they see smoke rising from behind a skeleton-like assemblage of partially constructed buildings. The new settlement seems ensconced in a deep bay in the hill--a gorge opened in the rock with shadowy cliffs on either side. Across the front there is a low and jumbled rubble wall, with gaps here and there. It seems a rough and incomplete attempt at controlling entrance into the gorge. To one side a shallow stream passes out from the gorge and meanders across the vale.
Settlers from the caravan have spread out on either side of the valley. On closer observation, some of the wagons are still moving, while others are stopped, the horses or oxen unhitched, and the occupants in the process making camp. Keela spots the familiar forms of the Plainfield family staking claim to a plot along the stream not far from the mouth of the gorge. Her sister tends a small fire in front of the large canvas tent while the children play at the edge of the stream. Her brother-in-law is busy digging holes and studying the soil.
Fatine does not see her friend, but senses that Col is near, probably somewhere in the settlement looking for the easiest way to his next meal.
Pleasant fantasies occupy Jet's thoughts during the dull ride towards the settlement, but now there are other things to take into account.
The farmers staking their claims don't account for all the settlers however, and a wide rutted track stretches before the adventurers leading them towards the new settlement of Bryn Barraz.
Caelnin AC:16 HP:21/21 d20+8=11 ; d20+7=19 ; Friday October 31st, 2008 3:36:24 AM
Looking over where Beren said there was fire, Caelnin wishes that it is just a campfire and he moves towards the source of smoke as quickly as he can.
Spot 11, Listen 19
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=15 ; d20+3=18 ; d20+3=10 ; Friday October 31st, 2008 4:22:13 AM
Riding slightly forward, Anrete stares at the smoke and ponders.
=============================================== Spot 15 Listen 18 Survival 10 (to tell anything special about the smoke)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al Friday October 31st, 2008 10:02:17 AM
"You don need worry 'bout dee smoke, Alexi." A smile spreads across her ring-pierced lips. "I'm feelin' Col now, an' dee bird, he not worried a'tall."
"Les go, dogs." The witch kicks her mount into a light canter, speeding her approach toward the new settlement. Tongues lolling from their mouths, Shadow and Cloud run along on either side.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=27 ; d20+9=22 ; Friday October 31st, 2008 10:32:05 AM
After discovering the source of the smoke, Beren settles his nerves.
"Let's report in, and get settled."
He follows the others in search of the caravan leader.
spot 27 listen 22
Jet (AC: 18, HP: 28/28) Friday October 31st, 2008 2:29:53 PM
Jet keeps riding, with a smile on his face and the knowledge his equipment is safe and he can now start making some beer and ale, as well as drinking more.
The first place he does go though, is to find Garth, the Wagonmaster.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) - sub Kelly Friday October 31st, 2008 3:48:48 PM
Alexi visibly relaxes and hunger pains are noticed. Sniffing the air, he looks about for someone cooking food. Once found, he rides over and offers these words of comfort while staring at the food being cooked:
"You are safe once again, we have vanquished the enemy and are here to protect you. No need for thanks. My, that sure smells good."
Caelnin AC:16 HP:21/21 Friday October 31st, 2008 7:13:31 PM
OOC: Eeheheh.... Not quite sure how my last post got there... must've not have refreshed... dang...
------
Now noticing that the smoke is nothing more than campfires and people cooking things, Caelnin is relieved.
"Now off to find my Vilria. Haven't seen her in a while, but I guess we'll find Garth first." he says to Huetheria and he rides off to find him.
Keela Sunday November 2nd, 2008 7:59:47 PM
Eagerly, Keela rushes forward to be reuinted with her family. "Senna!" she calls as she approaches. "Daben! Oh, how I missed you! How are you all? Is this going to be your farm? Why didn't the wagon train wait for us, like they said?"
DM Bob & Carla Sunday November 2nd, 2008 10:46:51 PM
Garth Turnbuckle spots the arriving horsemen and waves them over. "Glad to see you made it through without harm" he greets them. "Welcome to Bryn Baraz! Still pretty rough, but it'll be a proper town soon enough. I guess folks here were worried 'bout us. Sent out a scout to find us and escorted us in....been a couple of small raids on the town...trying to drive folks out. "
The rough and tumble town of Bryn Baraz stretches before them. It is situated in a blind canyon. The outerwall that guards the mouth of the canyon is only 2-3 feet in height and comprised of loosely piled stone. Four square foundations of stone have been built, and the beginnings of a wooden tower spring from two of them. Beyond the outerwall lies the townsite itself. In the center a large stone building is still under construction and behind it stands a water tower that looks newly completed. A number of stone foundations have been constructed along the southern half of the canyon,and piles of lumber are stacked beside some of them. Along the northern side are scattered a series of wooden platforms. Large canvas tents have been placed over several of them. People are scattered across the townsite, erecting tents, unpacking wagons, and otherwise beginning to settle in. Outside the outer walls, a number of smaller groups of wagons have scattered across the valley floor along a small stream that seems to originate somewhere along the northern wall of the canyon.
The smoke seen from the outside seems to be emanating from behind a second stone wall that has been built across the back of the canyon, separating the eastern corner from the rest. This wall has been properly constructed and is a much more formidable battlement than the outer wall. Two short stone towers serve as a gateway into the minesite itself. Anrete considers the smoke and realizes that it carries with it the smell of molten metal.
Only Keela does not report in to the wagonmaster, having sited her family's wagons just outside the outer walls.
Caelnin AC:16 HP:21/21 Monday November 3rd, 2008 2:50:46 AM
Once Caelnin has met up with Garth, he asks him "Is there anything that I can do to help with construction, or anything else? I'm pretty good with bows and such, that being able to help out with building construction, if I am taught, will help a bit. Many hands make quick work."
After talking with Garth, he excuses himself to find Vilria and his wagon, hopefully still with Keela's family. He has been anxious about Vilria, although he knows she has been in good hands and can't wait to see what the children have done to her.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al Monday November 3rd, 2008 9:36:14 AM
After securing her horse to Tarketh's wagon, Fatine walks into the fledgling town with Shadow and Cloud at her side. The meeting with the wagon master is brief enough. The witch keeps largely to herself, content to listen to the plans of the men folk. The layout of the town provides more interest, and after the meeting, she wanders the rough streets and ways with her dogs. The feel of the place can near be drunk like a tea combining the rough earthy taste of barley and the bitter stimulating kick of hawthorne leaves.
"You given her much t'ought dere, Boss?" she asks Tarketh upon returning to the wagon. "Where you gon' be hidin' dat dere Orb o' Kalista, dat is?"
"Mebe da mine, yeah? If Kalista, she foun' de orb in a dry undergroun' riber, mebe dat de kind o' place de orb wann' be."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday November 3rd, 2008 2:30:00 PM
Beren reports in with the others.
"Now that we are here, what are our duties? What will you do about the natives situation? To liv in peace with them, we must help them to peace. We promised as much to them when we met with them."
The ranger is all business, and wants to know what is going to happen.
Jet (AC: 18, HP: 28/28) Monday November 3rd, 2008 3:06:58 PM
Jet lets the others say their will and he asks to pull Garth aside from others not in the party.
He goes into great detail about the dark dream sequence that took place and warns him, that he needs to immediately send out a search party to find this creature that still sleeps before it wakes up.
He also suggests that magical messages, from some of the arcane wielders in our camp to be sent to Istaqa, the shaman, on what the next step is.
"I don't feel there is time to waste with this Garth. From what we saw in what was a very lucid vision, the same could happen to this settlement just as quickly and we won't recover like the Ahote. This is their land for generations. We don't know how to live like these people on this land."
On a lighter note, he tells Garth, the patrol as a group has loot that needs to be divided, "Is there by chance a merchant of Ffloy here in the town that can help us with treasure, or has there been a magical catacombs made available? If not, what are we to do? Was this not though of in advance?
Jet's tone of voice is matter of fact. Not insubordinate, but it is clear, there are many things on his mind right now that require immediate attentions, even though the wagon train has arrived.
After that, he goes and finds Tarketh. Likely seing Fatine nearby he will smile and nod, knowing anything said, friendly or not could be taken the wrong way by the woman so all he does is ask to see the druid and he will wait utill Tarketh is avaiable, whenever that might be.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday November 3rd, 2008 3:18:26 PM
OOC: Hi folks, I'm back from vacation. Thanks, Kelly, for subing for me. Glad to still be alive. :)
IC: Striding into camp all proud-like, Garth's words of several raids upon the new settlement puts Alexi back into the reality of their situation. There are others out here, surely it wasn't any of the Ahote that had done the raiding.
"Who were these raiders, what do they look like?" he asks.
Keela Monday November 3rd, 2008 5:25:09 PM
Blissfully unaware that she was expected to be anywhere else, Keela continues to catch up with her family.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) Monday November 3rd, 2008 6:56:24 PM
Striding beside the bulky warrior, Anrete nods and surveys the defense of the town.
DM Bob & Carla Tuesday November 4th, 2008 12:30:05 AM
The party takes in the set up for the settlement as they work their way through the site. On their way to find the wagon master, Fatine locates the druid heading in the opposite direction. Tarketh volunteers that after surveying the settlement and its environs, he is of the opinion he, and the magical orb, belong with the farmers, just beyond the walls of the place. "You can join me when you are ready," he adds as with a gesture he indicates a place where the little brook is half hidden by a small hillock and some stubby willows, just upstream from where the Plainfields have claimed a plot, and Keela can be seen to be welcomed by her sister.
The wagon master listens to each of the party members, then lowers his head and listens intently to what Jet has to say. "'tis a good thing, the peace you have brokered with the natives, but I fear you will be hard pressed to garner much support from those who came before us to start up the mine." Drawing Alexi into his confidence he continues, " 'tis the natives they blame for the raids, though none were caught nor even seen. 'twas supplies and such that were pinched, and fires set."
Garth then addresses the group as a whole, "the security forces are in a sad state," he volunteers, explaining how most of those who volunteered to fill in after so many were lost in the bandit attack, have returned to their original calling--the mine, the farms, their trades. "Security for the settlement is of paramount importance," he adds sternly, "'an not a body can be spared to be chasin' some monster seen in a dream!" As if anticipating the fighter/cleric's protests, the wagon master adds that the party has done their part for now. Another group will be sent off to scout the surrounding area, and should be informed about the apparition, but for now the group remains in the settlement.
The group learns that any who signed on for security detail will be quartered and fed over at the barracks. The foundations having been built, it lacks the upper stories, but these will soon be constructed with lumber brought in with the caravan. A neat line of tents ranged behind the structure will serve as temporary apartments. Squads will provide security for the community, with each squad taking a turn to patrol and explore the environs beyond the community. Immediate assignments include time working on the construction of the barracks, and building up the stone wall and fortifications at the mouth of the gorge using rubble extracted from the mine. Caelnin is singled out for his understanding of wood and assigned to work on the barracks. "Mayhap you can teach those two," he adds signifying Anrete and Beren. "You two," he says, pointing an index at the fighters, "go find that farm wench. Though she might not join the security detail, draft her for reserve...Tarketh's girl too."
After being admonished that folks were supposed to pack according to what they thought they might need for the two year venture, Gareth indicates that the quartermaster at the mine carries some inventory and might have things to trade.
Caelnin finds Vilria, and all his gear safely stowed with the Plainfields. Alexi collects his gear from farmer Ned, who also transported anything else left by the group when they went off on their mission. Mikal's gear has been dropped off at the temple, the building nearest completion in the settlement.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20=7 ; Tuesday November 4th, 2008 6:05:40 AM
"What!?!! But, but I am a famed chef!! How can you ask a CHEF to do the work of a laborer!!??", Anrete exclaimed loudly, his painted face and spiked armor giving a very un-chef-like appearance.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al Tuesday November 4th, 2008 10:53:28 AM
"You not afeard o' dem comin' back to steal dee Orb again? Das a'right wit Fatine. You tink she safe, den Ol' Fatine, she happy wi'dat."
From the corner of her eye, Fatine spies the approach of the fighting god worshiper. With deliberate hands she smooths the lie of her skirt within her lap and then stands, concealing the slightest hint of a smile at the corner of her lips.
"Jet," without leave or warning, she takes his arm and begins a short stroll around the druid's wagon. "You no' come see Fatine? You best beware, Oh Man. You come 'round often enough, some wimmen dey gettin' da wrong idea." She punctuates her warning with a laugh, and then whirls away in a flurry of skirts and shawls.
"Darket' he inside, Oh Man. You g'wann in."
Jet (AC: 18, HP: 28/28) Tuesday November 4th, 2008 12:42:59 PM
With a puzzled look at the witch, as expected, the unexpected had occured. Shaking his head with a smile, he knocks on the door to the wagon and when tarketh answers, he asks in a point blank statement. "Beren, one of the party guard detail has a curse upon him that won't allow him to heal. I have seen you do some pretty powerful stuff, out of my league. Are you able to remove curses?"
After waiting for a response from that he also speaks of the Ahote dream vision and asks what he believes it to mean?
Keela Tuesday November 4th, 2008 9:32:01 PM
If somebody proposed to Keela that she be a security reserve, she hesitantly accepts.
"You know," she says after a moment's thought, "it might be worthwhile to train some of the farmers in basic fighting techniques. Sort of a militia."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday November 4th, 2008 10:22:47 PM
OOC: I meant to compile the list of loot from the bandit raid and have it checked during our trip and completely forgot to. I'll do it tonight.
IC: "Garth, if these raiders are from the Ahote, I would think the raids will stop. I sure hope they do, but we need to set a trap. The kind that captures the thieves. I'll come up with some ideas and bring them to you later."
After that Alexi goes looking for his tent. Picking one out, he stakes Lobo near it, then fetches Lupin. He thanks Ned for taking care of his stuff and tells Ned to hold on to his 'investment' in farming and mining equipement until later. He tells Ned that if the farmer agrees to be the 'shopkeeper' of his extra stuff, then the farmer will get a cut of the profit.
Next he goes to inspect the entrance better. Seeing the Plainfields near the entrance, he feels a bit concearned about their proximity to the entrance. He sees Keela and waves at her. Coming over to her he tells her everything that Garth had told them. "You need to be extra watchful here," he advises. "Also, you are still needed in our Security Forces, but not full time."
Keela mentions a militia and Alexi nods. "I've been thinking about that. Perhaps you could look for young ones that may take up to magic like you did and teach them the basics as well. A militia of warriors and wizards is a powerful thing."
Alexi then continues his survey. He talks to the people that have had things stolen. He asks for any details they can give and if anyone has trampled the areas to and from the affected wagons. Later he asks Beren to look at these areas for any clues.
After all that is done he goes back to his new 'home' and strips Lobo down and gives him a good brushing, pondering all the while what kind of traps to set.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday November 5th, 2008 12:21:46 AM
Beren takes the instrruction for the security detail, and goes to find his quarters. When he is asked to help in construction, this too he will do to the best of his ability. When he has a chance, he will check over all his weapons, and excercise with his them, including more archery practice. he still wants to increase his speed and accuracy.
He takes his turn at guard, and works where needed, but does not volunteer for anything else at present.
DM Bob & Carla Wednesday November 5th, 2008 12:24:49 AM Alexi worries about the raiders Jet worries about the monster from the vision Fatine worries about the Orb of Kalista while Anrete worries about his reputation...
The party members lay claim to some of the empty tents. It appears there are 2 cots in each, so they'll have to share. Just beyond the building that will be the barracks, is evidence of the start of some stables. A few horses are already tied up in the low stalls outlined with piled up stone.
Once gear is stored in the tents and horses settled in, individually or in small groups the party explores the burgeoning community. Despite the threats foremost in the mind of the members of the security detail, folks seem more concerned with the tasks of daily living. Folks seem bent on setting up some form of permanent shelter.
Between those already at the site, and the newcomers, the mine site has absorbed more than 100 miners-mostly dwarves, but some half orc labourers as well. The handful of mine administrators comes from various races. The housing near the mine workings doesn't account for the number though, so where are they all living? The farm families comprising some 70 individuals have scattered across the plains stretched out in front of the gorge. Those who brought lumber are seen framing structures, while others, predominantly Halflings, are busy creating sod homes on the rather flat terrain. Inside the gorge, behind the low rock wall, trades folk are busy claiming little plots of their own, and outlining the foundations of their homes in rock salvaged from the great pile excavated by the miners. Ma Belle seems to have established a rather ambitious design, but doesn't seem to be having any problem securing labourers to effect her plan. Pliny waves to the group, a hammer in hand, from his perch on a frame spanning the high rock foundations of the barracks. Several of the security detail work under his direction. Many other security folks are busy widening the low rock wall defences, and raising towers along the wall. Caelnen anticipates he will soon get to test the items in his special toolbox.
Alexi and Keela discuss the possibility of recruiting volunteers for a militia to supplement the security detail. As the fighter makes enquiries he finds some of the younger folk are interested. The older folk are more interested in getting their homes established and their seeds in the ground. From the few off duty miner types he learns most suspect the natives are responsible for the raids, though none had been caught, let alone let folks get close to them. The fact that the security detail has brokered a peaceful agreement, doesn't impress the hardened folk who have already spent half a year at the site.
Tarketh acquiesces to Jet's request, but doubts he can do much for the cursed elf. "Seeds and roots for a physic garden will eventually provide ingredients for powerful medicines." Placing a hand on the intense young man's shoulder, he continues, "your desire to help a friend shows that your heart is true, but you must learn patience. It will take time to raise the plants and collect their harvest. Some will not yield their bounty until the second year of their growing." The druid adds, "I will not forget your request, however, you must promise me that should you ever borrow my assistant again for one of your quests, you will return her intact!"
Those within earshot of the barbarian do not take his claim to fame seriously, but his loud exclamation draws the attention of the barrack's cook working at the outdoor kitchen. Pointing to a large barrel of apples recently offloaded from one of the caravan wagons, the cook then points to a box of knives. "Make yerself useful then. Don't ferget to keep the peels and cores fer the compost."
(OOC: Should have a map of the community available soon!-DM Carla)
Caelnin AC:16 HP:21/21 Wednesday November 5th, 2008 6:25:20 AM
Caelnin excited about the buildings that are being build around him can't wait to get started and learn about carpentry. "A step down from bow making, but crafting none-the-less" Caelnin says as he dismounts and finds the Plainfields with his precious Vilria and wagon.
He greets Vilria with a big hug and a pat on the head and then he rummages through the stuff in the wagon to find the antique-looking box, opening it slowly to finds pristine bow-making tools lying on a purple velvet and under his breath says "This can't do... Let's close it up again...."
The next time that he opens it, he finds heavier and chunkier tools, like a saw with a very sharp blade and a big hammer that tends to hit it's mark, yet as light as a feather. He practices for a while with his new found tools on pieces of scrap wood and heads off to the barracks where his help was asked for first.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday November 5th, 2008 9:27:53 AM
Beren asks Caelnin if he would care to share a tent. Once settled in, he assists wherever he is needed. Even when discarding his cloak, and baring his arms for some of the labor, his mask stays in place.
He makes sure Red is adequately stabled as well, and brings him what treats he can find for the big horse to add to his diet.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al d20+2=3 ; d20+9=24 ; Wednesday November 5th, 2008 11:59:27 AM
The witch rises to wave as Jet exits the wagon of the herbalist druid. She watches until he passes out of sight. Not all witches are women. But within all women there is at least a small piece that is a witch.
After the man's departure, she raises a hand to shield her eyes and she survey's the stone strewn land. The impression is of hard craggy rock from which life rises at the sufferance of precious trickles of water. Could this be a place to live?
"What you tink o' dis place, Boss?" Fatine wanders in with an idle question. "You tin' we can really build a town in dis place? What you tin' o' dis lan'? She gonn' grow for us? She gonn' be co'd come Winner? You hab dee sight for dis, I know. Wha' dee clime like here?" (Survival 3)
After speaking to Tarketh, Fatine goes out to scour the nearby area for items that she might use in alchemical creations. (Craft Alchemy 24)
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Wednesday November 5th, 2008 8:51:58 PM
Alexi returns to his tent after his survey of the outpost. His inquiries led to nothing more that he already had heard and needs time to think. He plops down on his bunk and lays back. He wonders who his tent mate will be having seen Beren talking to Caelnin. He thinks about Jet, then about Anrete, then about Mikal, then about... heh, pushes THAT idea out of his mind quickly. He figures Anrete will just sleep outside and away, as he's done the whole trip, and Mikal will probably prefer to stick close to the priests, so he thinks on asking Jet if he's found a bunk mate yet.
While searching for Jet he ponders how to catch the thieves and thinks he's come up with an idea. After finding Jet and proposing they bunk together, and then goes looking for Garth.
When he finds Garth he proposes the use of one of the mildly damaged wagons from the bandit raid, loaded with some stuff, as a decoy. Placed on the outside, away from the others, the canvas cover can be rigged to close and entrap anyone inside. (OOC: I'm picturing a Canastoga wagon). A hidden second floor can be rigged so that one or two people can hide underneath the wagon and off the ground. Others can be hidding nearby behind stuff, a pile of rocks, some bushes, etc.
When the two in the hidden floor hear noise in the wagon, they pull ropes to close the front and back of the wagon while the others come running. The inside floor of the wagon will be coated with flour to insure footprints. If Fatine, Tarketh, Keela, or any of the priests had any magic they can use to cause the interlopers to glow, that would be very helpful.
Alexi says his idea can be expounded upon or modified if Garth sees any flaws or has a better idea.
Jet (AC: 18, HP: 28/28) Wednesday November 5th, 2008 10:21:06 PM
Jet thanks Tarketh for what little he could, but as to making a promise, "Sorry sir, I don't make promises. Sometimes, the choice of life and death is out of the hands of mortals, but anyone that rides with me, will have the same chance at living as another. I'll do the best I can to make sure we all make it back." he sends Fatine a friendly wave back her way as he goes to find his wine skin and perhaps get drunk by himself for a while.
Jet avoids the priestly tents for now. His mind wanders about life and death. Good and Evil. Law and Chaos. How they are all spokes keeping a wagons wheel in a proper round circle, allowing it to roll with..........
Then enters Alexi. AH CRAP, THERE GOES MY FIRST CHANCE AT BEING ALONE UP IN SMOKE Jet grouses in his mind as the regimented soldier sits down and asks him if they want to bunk up. Jet rubs his face and passes the valuable warrior his skin so they can chat. "Did you get Lollena her fabric back to her yet so she can use what's left?" is what he uses as an opener.
"Look bud, I don't dislike you, but you have a tendency to piss me off." He takes back the skin, takes a long pull and passes it back to Alexi in a sharing of words and drink. "You know, despite the fact that you have yet to follow any one of my commands, in how I tell you to attack Wido or how to take the lone rider coming over the hill when he saw you, or how to flank archers when the wagon was attacked. What would your commanders back where you came from, have done for you disobeying orders, eh? I get the feeling you think you know how to fight better then I do and perhaps a little jealous you were not given the standard. So perhaps, your just pushing my buttons, seeing how far you can get before I lose my temper with you? Maybe you don't have respect for me?"
He takes another long drink before he continues, "So to be honest with you, I don't care what you do any more. When it comes to a fight, just do whatever it is you think is best, just like everyone else, because it seems to be working so far and I'll do what I usually do, which is go after what I think is the biggest, boldest opponent we face, or cut my way through whatever stands in front of them until I reach them."
Yet another long drink, it is apparent, Jet is venting after having had many drinks before Alexi arrives, "As for bunking with you, I don't think you can stand it? I'm a slob. I throw my stuff down where I want, I bathe when I feel like it and I'll be damned if I'm gonna be giving some password just to enter my own tent, so if you want to bunk with me, I'm alright with that. Like I said I don't dislike you and I see a ton of potential within you, but I do what I want, when I want, however I want to, unless that contract I signed is involved, then I'm all business." As his finger staggers from left to right until it finds the mark of Pantheon upon his tabard.
He reaches up and pats Bantom on the flank, "As for tonight, I think I'll just stay right here until I pass out, so if you find a tent that's empty and you want to save me a bunk, I'd be honored, if I see you have another to bunk with in the morning I won't be offended. Regardless, we are a team and if you have something you want to say to me, get it off your chest, I think you know me well enough by now, pretty words have little sway over me."
In anticipation of that skin being empty, he reaches into bantoms pack and grabs another and opens it before giving Alexi his chance at words.
OOC: Hey all, of course, this is all in good fun. Jet is just venting and this will likely be my last post for a few days. I go in for surgery tomorrow and will be recovering over the weekend.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+7=14 ; Thursday November 6th, 2008 12:23:11 AM
His pale war paint barely hiding his purpling face, Anrete glared at the barrel of apples and back at the cook, before pounding forward, his dull grayish dagger in his hand. "ME me! Slicing APPLES??!!"
Giving the cook his meanest glare, Anrete proceeds to peel the apples as he grumbles about the injustice.
===================================== Cooking 14
DM Bob & Carla Thursday November 6th, 2008 12:30:12 AM (Sorry in advance for the long post...)
The end of the first day in Bryn Baraz draws to a close. There is relief for some, as they settle in. For others there is a whole new set of worries. And, for yet others, it is an opportunity to let it all hang out...
It doesn't take Caelnin long to find use and purpose in the community as he sets to work on the timber framing of what will soon be his and his companions new home. His innate understanding of wood, gleaned from his efforts at learning the bowyer's craft, and his unique tool-set ensure a quick learning curve. Pliny and the other carpenters are quick to acknowledge his skill, and assign him a small band of unskilled labourers to supervise and mentor. Beren encounters his friend and ally at the worksite, and invites him to share accommodations. When it is too dark to work, the smell of stew and cooked apples draws the elvish pair to the mess area.
After a survey of the area, Alexi's mind remains pre-occupied by the threat of raiders. He shares his concern with Garth, and proposes a plan to trap any outsiders who might have plans on the settlement. The wagon master rubs his chin thoughtfully, and then has a frank conversation with the man pointing out that the raids were on a relatively undefended mining encampment of less than 100 individuals. Now swollen by twice that many new settlers, including a security detail, anyone trying to steal supplies or sabotage the encampment would be a fool. Garth does not entirely discount the ex-Fist's concerns however. "I don't figure you're the type to volunteer for haulin' rocks and such while the settlement gets established, so how about when you're not pulling security detail yourself you supervise the fitness and training of the security forces." Garth becomes very enthusiastic when Alexi shares his and Keela's idea to recruit volunteers for a militia. "The girl's got a good head on her shoulders. Get her to help you get up a list of volunteers, and let me know what you might need to train 'em up right."
Alexi's efforts are not as successful with Jet. The shaggy haired young man gives vent to his frustrations. Perhaps it is the let down of having achieved their destination or disappointment at being unable to help the cursed ranger. Perhaps it is the liquor. Waiting to see if his harsh words have alienated the one who has become his right hand man, the fighter/cleric seeks solace of a liquid nature, and seems prepared to spend the night alone.
"Questions are good!" solicits Tarketh, when the witch enquires about the qualities of the area. "Soil is a complex mixture of diverse ingredients, containing all the nutrients that sustain life on earth." The druid crouches and scratches up a handful of soil. Opening his hand to Fatine he continues, "particles of rock and minerals, organic material, water, air, insects, worms, and fungi all work together. Dig down several feet and you will uncover a series of layers that will tell you the story of this land--and predict what might grow in this place!" Before Fatine heads off exploring, Tarketh confirms that most of their time in the coming days will be spent preparing the soil and planting the seeds and rootstock they have brought with them. A few interesting rock specimens make their way into the witch's pockets.
**********
The coming days are a blur of activity from sunrise to sunset. Those signed on to provide security for the community are given a schedule of regular shifts during which they are assigned either a day long patrol on horseback through the farming area beyond the immediate vicinity of Bryn Baraz, a night shift stalking the outer wall of the settlement, or else other duties in the community with the ability to respond to an emergency if required. Caelnin and Beren are encouraged to apply themselves to construction of the barracks, stables, and outbuildings making up the soldiers compound. Anrete, despite an inauspicious beginning seems to have endeared himself to the cook. Mikal is set to work in the temple, organizing the infirmary, school, and areas of worship. Alexi is occupied with all things military. Jet wrestles with his demons.
Fatine works beside her master, performing the hard work of digging the soil over, staking out rows and plots, planting seeds and rootstocks, and hauling water from the nearby stream. Mid-way through the first week, a crew of Halflings arrive and set to work digging a burrow in the hill by the stream, building up the roof with sod. On the final day, having finished by whitewashing the interior, they depart happily with a crate of rootstock for grapes.
A little farther down along the stream Keela gets about the work of helping her family at the Plainfield homestead.
(OOC: The rest of this week will be about getting the settlement built up and routines established. You can range up and down the time line with general statements, or with specific enquiries. Most of the time will be allocated to the immediates of getting the community settled, but there will be some small amount of personal time. Post what you think your character will do, and I'll try to weave it all together while providing information on the development of the settlement.-DM Carla)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al Thursday November 6th, 2008 10:34:27 AM
All that time spent traveling, and now they're here. They're here. What now? Seated outside Tarketh's wagon, Fatine takes in the land. Cloud and Shadow lie nearby upon the ground still warm from the afternoon's sun. Fatine's eyes look out over the landscape and into the future.
Got to have some place to live. Some place for herself and the dogs. The witch briefly wonders what Tarketh will do now that he's here. Build a house? Or continue to live in his wagon, moving about the valley as need arises. She considers moving into the new town settlement before rejecting the idea. Maybe, but not before exploring the rest of the land.
The next day Fatine seeks out Beren.
"Fatine t'inkin' o' makin' a home, mebe somewhere nearby. Lotta country out dere," she says to the ranger and scout. "But Fatine, she don wan get los'. She don know where dee bes' place to build no house. Ol' Fatine, she wonder if you he'p her fin' a place?"
(OOC: Sorry! Re-read DM post and noticed I wasn't clear regarding the Halfling-made burrow made for the druid (who 'paid' the builders with rootstock for grapes!?) and his assistant-DM Carla)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday November 6th, 2008 12:46:48 PM
Berem continues in his daily routine of work and training. Occassionally he ventures out to explore the country side, but otherwise, he sticks to the settlement.
Keela Thursday November 6th, 2008 5:18:52 PM
The secruity detail had been intersting while it lasted, but now Keela is back with her family, performing her familiar chores in the unfamiliar place.
Of course, she is now a "reserve" for the security group, which as far as she can tell, means "back to your chores, farm-girl; we'll call you if by some chance we happen to need you."
Her family, she realizes, doesn't really need her either, though they seem to like having her around. She falls into her familiar routine of minding the children so that Senna and Daben can go about their work. After a day or so, she starts minding the little neighbor girl, too, so that her parents can work. Then a brother and sister join the little group, then a couple more kids, and before she quite realizes what's happening, Keela finds herself tending a small flock of youngsters each day. Unable to sustain eight or ten solid hours of playtime, she starts devoting a few hours each day to lessons--teaching the little ones their letters and urging the older ones to study whatever instructive books may come to hand.
Caelnin AC:16 HP:21/21 Thursday November 6th, 2008 6:54:28 PM
Caelnin accepts Beren's request. "It's not like we are going to be in there for long anyway each night, but it's nice to know that someone is there if something bad happens..."
"If I focus on the job at hand, I will have more time later on to do the stuff that I want to do which takes a lot more time and effort." Caelnin thinks to himself as he hammers away at barracks. He has been working non-stop, except for the times where he has to eat and time to keep his mind from straying from the job.
During one of his breaks, he goes off to Garth and asks "Will there be a blacksmith or weaponry shop somewhere in the village? If there is, do you know who is going to be the person in charge?"
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday November 6th, 2008 8:33:38 PM
Alexi starts to take a drink and nearly spits it out! The banner! How could he forget to give that back? Alexi quickly hands the skin back to Jet, aiming to do just that but the cleric-fighter wasn't through. As Jet spills his frustrations, Alexi steps back, almost aghast at the rant, but he notices the skin nearly empty and deduces the obvious: that the strain of the past few months now gone, Jet is venting and it was best just let him get it all out.
As Jet fumbles in Bantoms saddle bags for another skin, Alexi laughs to himself that perhaps Fatine would be a better bunk-mate, but decides to keep those thoughts to himself as not to give any more fuel to the fire.
"You done? Good, 'cause I wouldn't blame you if you wanted to go on a few more hours. You didn't ask for leadership but you took it anyway. At first, perhaps, I was jealous, but that didn't last long. Perhaps I grew a little carefree being away from the Regiment. The Regimental Captain was a very harsh leader and because of that his orders were followed exaclty to the smallest detail. When a hundred horsemen are trained to maneuver together, orders are easier to follow. When everyone splits into their own battle tactics, orders are not easy to follow. Things happen. One reacts to his best abilities. MInd you, I saved Fatine's dog while flanking the leader down the slope. And Mikal probably is glad I showed up when I did."
Taking a pause he continued, "But that is all past. Perhaps the leaderhsip structure will change now that we work in a much larger group. Perhaps not. For now, at least, you still are the Banner Carrier and I'll do better in following orders. Garth has respect for you, and that's good enough for me. And since he expects us to be good examples, I'll still stand beside you, as the others will too I'm sure, if you still want to lead us."
Alexi starts to leave then turns back again. "I've got a tent with an extra bunk. If you are sobber enough to find it in the morning, fine, otherwise it will be a nice quiet night for me. And by the way, if you get stinking too much, Fatine won't have you around her place much." Laughing, he finishes with, "She'd probably conspire with Tarketh to come up with something so awful to squirt you with that even you wouldn't be able to stand yourself and you'd be forced to enjoy a skinny dip in the cold stream."
(OOC: reminds me of a MASH episode where Hawkeye and BJ were trying to see who could go the longest without a bath. They both got a good dunking by the whole camp. :)
Alexi leaves Jet to his drink and musings, not knowing if the priest will be able to retain anything he just said.
(OOC: Alexi takes it all in in good humor. Best of whishes on your surgery. Post when you can, but only when not under the influence of painkillers. :)
Alexi frowns as Garth gently rejects his idea of trapping the purpetrators of the raids on the supplies. 'Well,' he muses, 'TIme wil tell.' But he does cheer up that Garth likes Keela and his idea of a militia. "Well, I'll haul rocks as necessary, but I would prefer to be out excercising the troops. I will go through the camp and get names of those interested in sword fighting and those interested in mounted combat. I'll devide them up in groups such that no one has to do any training in addition to their regular work. I'll ...," and Alexi pauses in his planning as he sees Garth's eyes glaze over.
"Yeah, I'll get back with you." Then he heads back to his tent.
Later: When the mess bell rings Alexi heads to the mess area and is shocked to see Anrete dishing out food. "Anrete?! Well whatya know." Alexi takes the food and carefully tastes it first, watching the others down theirs before digging in.
The week: Alexi divides his time among a dozen things. He first takes the names of all able-bodied men and women that want to be part of a militia. He then takes an inventory of all available weapons and lists them alongside the names of the volunteers as he sees the best fit. He also tries to gather up as many long poles as he can for making pikes or spears.
He divides the volunteers up into groups of similar weapon types, then he divides each of these up according to their work schedule and alots about two hours of training per week for each group. He asks Beren and Caelnin to help with training the archers and Jet with training the others. He sees Keela getting busier by the day with a horde of children and wonders if she will be able to single out any that may take to magic for arcane training.
During the course of the days, while taking Lupin out for warhorse training, he notices Fatine lugging water from the stream to the new herb garden. He rides up to her and follows alongside her for a bit then sugests, "You could probably find a better way to bring water to your garden. Why not have a ditch dug from the stream to the garden? If Tarketh aproves, I can arrange that."
Alexi also takes the few things they gathered from the bandit raid and tries to have them identified. He asks Keela and Fatine to go with him as he takes the stuff Beren found on the sorceress to the temple and asks if they can tell him what they are. The items are: a pair of bracers, a wooden stick 10" in length, 2 small vials, 2 rolled parchments, a well crafted dagger.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday November 6th, 2008 8:46:29 PM
Addendum 2: After supper the fist night, Alexi takes the white 'flag' to Lolenna's camp and returns it. He deeply appologizes for any mischap that it may have suffered, explaining, "we had just reached the top of the plateau when this huge dust devil took us by surpise! We couldn't believe how it whipped us around!" Then he relates their encounter with the Ahote but leaves out the part of the dream. No point in worrying anyone any more than necessary.
DM Bob & Carla Friday November 7th, 2008 1:24:50 AM
The transformation on the environs is rapid as many hands make light work. A crew of dwarves from the mine donate their time and skills and the temple is soon complete. Next to be finished is the barracks, thanks to Caelnin, Beren, and the other carpenters. With the tents stored, there is now room for training manoeuvres. Next are workshops for the trades' folk including a forge and smithy. Anrete finds he is welcomed by the cooks. The builders know what side their bread is buttered on, and soon a cafeteria, kitchen, and storage larders are completed and filled with goods brought in by the caravan. Due to the fair weather, the cook favours the dome shaped outdoor ovens for most of the cooking.
Beyond the stone wall, with its four watchtowers, the land claimed by the farmers has become a quilt of tilled fields dotted with burrows, sod homes, squat stone cottages, and a few wooden structures.
It is late spring and a little late for the planting of crops. None the less, the farmers work diligently to get their seeds into the ground. Survival/Knowledge Nature DC 15 Highlight to display spoiler: { to those familiar with the natural cycle, it appears that what has been planted by the farmers is germinating much more quickly than what is normal. Many of the burrows and sod homes are sprouting tender green grass shoots where only a week before there had been mud and bare earth.}
Farm children flock to Keela, drawn by the happy sounds generated by the Plainfield kids. Apologetic parents are put at ease by the young woman's easy ways, and the grateful farmwives are glad to join their men in the field. Keela's selfless offering up of her time generates a lot of good will, and a few small gifts--a half dozen eggs, a ribbon, a skein of nubby grey wool.
Tarketh shows Fatine the inside of the barrow he commissioned. "I have no worries for the rootstock. I have never known a Halflling to fail at gardening when it comes to growing something that will eventually find its way to their stomache! The grapevines were a fair trade for their labour" The inside of the barrow is one big room with a large hearth jutting out from one wall. "A string fastened to the corner---there, and to the wall---there, with a cloth draped over will give you some privacy. " The druid explains that he plans to break down the wagon and recycle the parts for furniture, and a small cart. The horse will be boarded with a neighbouring farmer.
Alexi listens to Jet's diatribe and decides to bunk elsewhere figuring the standard bearer is going on a tear. So busy is the ex-Fist in the days that follow, that there is no time for piling rocks. His reasonable demands of 2 hours training per week ensure a good turnout of volunteers for the militia, and his sympathetic arrangements of the regular force meets with universal approval. The young man's organizational skills are rewarded by Garth, who loads him down with half a dozen leather bound ledgers and a pile of scrolls. "Everything's got to be documented, lad" he says with a bracing slap on the back, "an yer the one to do it!"
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday November 7th, 2008 8:38:16 AM
Beren is grateful when the barracks are finished.
SInce Alexi is training a militia, Anthos goes back to giving his lessons on archery to any interested. He had quite a few young men starting to come along well before, perhaps they can inprove even more now that they are settled.
As more free time is made available, as different buildings are completed, Anthos carefully scouts further afield, always letting someone know where he is going and about when he should be back.
Caelnin makes an amiable bunk mate, but he still wishes for the solitude of the forest.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] - Sub/Al Friday November 7th, 2008 1:05:24 PM
The halfling-built barrow seems, in it's way, appropriate. Fatine emerges to walk a few hundred paces distant and look back at how the new home sets in the land around it.
Then, satisfied in that, the witch continues in her stroll about the area, scouting out places nearby where an alchemist's laboratory might be set up. A loosely built shack might be best, some structure with plenty of ventilation.
Alexi takes the ledgers and scrolls and is perplexed! 'Where am I going to put all this?' "Er, uhm, I can't store all this in the barracks, Garth. I'm going to need an office. With your permission, can I have an add-on to the barrakcs built big enough for me to store these and and a desk and chair to work on?"
Gasping under the weight of the stuff, he asks one more thing. "Can we dig a ditch from the stream to Tarketh's garden? It would only need to be two feet wide and one foot deep. We can lay left over planks that aren't usable to bridge the ditch for the wagons and such."
If Garth gives the ok for both requests, he commissions Pliny to draw up plans for an office added to the barracks with a door to the barracks and a door to the outside, and a chimney for warmth. He also commissions shelves for the ledgers and a good sized desk with chair. He also ask around for anyone with a good eye and cartography skills to start making a map of the area.
He then makes use of his militia-in-training to dig the ditch and line it with rocks. He has Pliny make a gate mechanism at the stream end of the ditch so water can be diverted to the herb garden when needed and closed off when not needed.
OOC: any word on the items to be identified and the cost to do so?
Caelnin AC:16 HP:21/21 Saturday November 8th, 2008 1:17:26 AM
Finding the time to help out with the training of the archers of the group, he does get annoyed at the people that are just there and not taking as seriously as they should, as it is like learning an art form to Caelnin. He keeps his gripes silent about the people that aren't fairing too well in archery and goes on with teaching the ones that have potential. Caelnin also trains at the same time, honing his skills as a bowman trying to figure out new ways to use his arrows and to sharpen his senses.
After each training session, he goes off to help the smithys and blacksmiths out by helping build their workshops, as he would like to use them if he had the chance to. Being able to use his special group of tools he gets excited at any chance to use them, finding crafting as enjoyable than shooting arrows.
He also tries and make a much simple weapons as possible during the free time that he has for the training that Alexi has planned. "Spears and pikes aren't too much of a hassle" Caelnin says as he starts to work on weaponry.
As Caelnin is creating all these things, he thinks to himself "Maybe I'm only doing this because I have missed crafting anything so much on the trip... Could stay up all night doing it, only if I didn't burn out..."
Keela d20+11=27 ; d20+11=29 ; d20+11=12 ; d20+11=24 ; d20+11=20 ; d20+11=15 ; d20+11=18 ; d20+9=12 ; d20+9=22 ; Sunday November 9th, 2008 12:21:58 PM
When Alexi asks about identifying the items, Keela shakes her head regretfully. "I don't know the Identify spell, which would tell us exactly what everything is," she says. "I can try to figure it out in general terms, though."
She casts Detect Magic on the items, concentrating on each in turn to try to determin the school of magic involved in their creation.
When that is completed, she takes a second look at the vials, this time applying what she knows of Alchemy to see if she can figure out what they are. [Craft (Alchemy) checks of 12 and 22.]
Finally, she gestures toward the parchments (if they detected as magic). "I don't have it prepared today, but if you like I can prepare a Read Magic spell to cast tomorrow. That should enable me to read the scrolls without actually releasing the magic they contain."
Meanwhile, Keela continues to be busy with her little school and baby-minding service. She and the kids rove all over the growing town, stopping now and then at a picturesque spot to rest and do a few lessons.
She is not really watching for magical talent, because as far as she knows, these kids are too young to show it. She herself was apprenticed at the age of 12. Kids that old are helping their parents build their homes and sow their fields; Keela is watching their younger siblings. Besides, she's not really sure what she would be looking for.
She finds the task surprisingly enjoyable, though, and she is secretly very proud of being able to earn a little extra to help the family.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday November 9th, 2008 5:22:23 PM
Alexi watches as Keela uses her skills to see if she can figure out the items. Always amazed at magic, he watches eagerly. "That's marvelous!" he comments as she goes through the motions.
"Oh, no hurry. Keep the scrolls for now and see what you can find out tomorrow. I'll come back by."
Glancing over the horde of children, he ponders out loud, "Any chance these young ones have the nack for magic?" he asks. "They are young, but I heard that finding the magic skills in a person is not quite like finding the warrior skills. A child has to grow, develop, become strong, before any fighting skills can be tested."
Pondering a moment he then adds, "Perhaps in your teaching, you can use some of your easy magic, like how you always seem clean and fresh despite the days in the saddle. If a child has the ability, even if they don't know it, perhaps you will be able to see it in their eyes as they watch and learn? Could you take an hour a week for some basics for those older ones that act interested? I'll also keep an eye out in my group for any that may not fit the warrior type but still want to be a part of the defense. I can send them your way if they want to try magic, Anrete's way if they want to try stealth."
DM Bob & Carla Sunday November 9th, 2008 6:20:53 PM
Map of Bryn Baraz
The transformation on what appeared to be nothing but rocky land with low growing grass, and scrubby bushes is nothing short of amazing. Crops are sprouting everywhere as seeds germinate seemingly overnight and rootstock leaf out and send new shoots reaching for the bright sun overhead. Survival/Knowledge Nature DC 15 all, or Fatine, Keela and Alexi Spot DC 15 Highlight to display spoiler: { to discern that the growth is most vigorous around the druid's small allotment, and spreading out to benefit all the farmers, and beyond.} It won't be long before the first green salads can be picked.
Tents have disappeared from the farmland and the settlement alike, as all now have a proper roof overhead. The mystery of where the mine site workforce resides has also been solved. As miners mix with the townsfolk, it is learned that preferring the stony deeps, the dwarven workforce have created many of their homes in the workings of the mine itself!
Alexi is assigned a desk in the same room in the Barracks where Garth and one other record the events of the settlement and draw maps of Bryn Baraz and environs. The fighter is charged with documenting all things related to the volunteers. Having discharged his primary duty by getting the settlers safely from Floating City to their destination, Garth now occupies himself with the running of the security detail. He keeps the same squads arranged for the caravan, supplementing those that were decimated in the bandit attack with the few farmers' sons and daughters who showed more of an inclination for magics and weapons, than farming. Beren, Caelnin, and Alexi find these recruits anxious to learn anything the skilled bowmen and fighter can teach them. Progress with the militia is slower, however.
From time to time, Garth is visited by folks from the mine site. Dwain Stonehelm, dwarven adventurer and principal owner of Stonehelm Mining and Exploration is recognizable from his recruiting speeches in Floating City, but the others, supervisors and engineers must have arrived with the first group of development miners that preceded the settlers.
After a fortnight, the first group sent on long range patrol returns. After dropping the carcasses of two large creatures at the kitchens, they make a report of sightings of wildlife, but deny any encounters with the nomadic natives, or any fire breathing monsters for that matter. A second patrol is sent out to do their duty. Beren is disappointed to learn that landscape is much as they found it after traversing the mountains--arid, dominated by grasses and scrublands with large plains bisected by deep and convoluted canyons and ravines that twist and turn and intertwine in expansive networks.
**********
Manoeuvres have just ended, with Keela and Fatine having joined their comrades on the training grounds under the watchful eyes of Garth, Col, Shadow, and Cloud. The former wagon master has a brief word with each squad before sending them off for the noon meal. Just as he's turning to the group, there is a cacophony of voices--screeching and raised voices come from somewhere on the other side of the settlement. The noise sounds like it's coming from Mama Belle's place, but the line of sight is blocked by the temple. "Better go see what that's all about," says Garth, rolling his eyes.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=21 ; d20+3=5 ; d20+7=11 ; d20+4=15 ; d20+1=13 ; Sunday November 9th, 2008 11:35:15 PM
At dawn, the barbarian frequently unwraps his chains and practice his martial skills against imaginery foes, out at the outskirt of the settlement, before returning to the cook house to help in the preparation of the day's meal.
When time permits, Anrete also ranges out to hunt for wild games to supplement the stores.
And during the evening, the moody human entertains the few children in the settlement with some sleight of hand before ending it with a wild tribal dance he learnt from his deceased half-orc companion.
============================================ Survival 21 Survival 5 (Hunting) Cooking 11 Sleigh of Hand 15
Jet (AC: 18, HP: 28/28) d20+7=10 Monday November 10th, 2008 5:38:25 AM
On his morning after his drinking, he wakes up with the sun in his eyes and Bantom relieving himself nearby. Jet is glad the horse likes him and doesn't have as sence of humor or he would have to clean himself up in a much more embarrassing manner.
Now that they are at Bryn Baraz, Jet does not believe Garth is any longer in charge. Someone else must have started this movement and kept it going, and it is to them, he goes and introduces himself, with the help of Garth to find the individuals involved.
He also explains the situation with the three captives, taken during the attempted robbery of the trains "possession". He wants to know what is to be done with them, if anything. he also wonders if there is a priest to other less popular gods here, such as Flower, Ffloy or Pantheon and offers his services to those inclined to follow those edicts or need of sermons in their regard as well as taking care of the duties of what a small village would call sheriff or constable, not really knowing much about planting fields and such. Not a lot of time to learn that growing up in the city living out of dumpsters.
Jet of course, gets to know all those that are the brewers and alchemists of the community. He expresses his interests in both and explains he has brought along his own alchemical equipment that he will set up in a safe location. Hopefully near their own, if they are not insulted, so that he may learn from them as he to begins his skill.
With all of this, he allows those that own his contract to decide his duties for the community, since he has a more diverse set of skills as well as wider range of spiritual options.
He does not look down on the priests of single gods like Mikal. he knows that some are drawn to specific facets of faith, ideas and beliefs, but he is glad he is more flexible then most of the others.
Survival: 10
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday November 10th, 2008 9:43:08 AM
OOC-- No DM note to respond to. Will check in later
(Sorry! Posted map and action last night but forgot to reveal it. Sorry! Sorry! *slaps forehead*-DM Carla )
Keela Monday November 10th, 2008 10:31:20 PM
Upon hearing the commotion, Keela takes a moment to make sure her wands are securely tucked into her belt before following her companions to investigate.
[OOC: Keela respectfully reminds the DMs of her Spellcraft rolls from yesterday. :D ]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=13 ; d20+7=25 ; d20+1=18 ; Monday November 10th, 2008 11:47:28 PM
Spot DC15 d20+1=13 :P OOC: good point Jet, I'd completely forgotten about the captives. :}
OOC: I don't know if it is relevant, but Alexi will need to know the total number in the militia, then how many archers. Presumably all those not archers are footsoldiers. All footsoldiers will be trained and equiped with spears w/ metal points if possible, otherwise just fire-hardened points. Alexi has Craft Longspear so he can help there: Craft d20+7 = 25
Alexi is beside himself when he's shown a desk in Garth's office. In the Fist he never would have thought he'd enjoy this due to all the work and little reward, but he sees the folk improving in their skills despite all the other work they have to do. He wished the militia could keep in formation better and he cringes when a spear swings dangerously around, but so far no injuries that Jet or Mikal could not fix. And what could he expect with only 2 hours a week of training?
He is very pleased, thought, with those that showed greater promise and joined the Security Force on a full time basis. He spends time with them to train them with sword and shield, and how to keep the shields together for better protection. For these, he also starts looking for suitable horses, althought he knows it will be a long time before they are ready for horsemanship training. He closely scrutinzes those that seem wiry and nimble, and asks Anrete if he can teach them some of his 'tricks'.
Alexi, who trains the troops from the vantage of Lobo so he can see better what the back rows are doing, sits relaxed in the saddle listening to Garth when the noise errups.
OOC: I count approximately 70ft to the other side of the watertower.
"C'mon Lobo, let's see what's up!" he says as he nudges lobo into a lope (double move to just around the watertower with some 30ft to spare in the dbl move and Spot d20+1= 18)
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=14 ; d20+3=7 ; d20+7=27 ; Tuesday November 11th, 2008 3:43:48 AM
OOC: No idea why my prev post appeared after the DM's post.
IC: Shadowing behind one of the bulkier warriors, Anrete proceeds to investigate the noise with his javelin readied. ========================================= Spot 14 Listen 7 Hide 27 (Keeping a low profile so that even if the group bum into an encounter, Anrete will not be spotted immediately)
Caelnin AC:16 HP:21/21 d20=1 ; d20=8 ; d20=20 ; d20=16 ; d20=15 ; Tuesday November 11th, 2008 6:32:41 AM
Still at the training ground with his bow to show how to use it in combat, Caelnin moves up to see what is happening at Mama Belle's with bow still in hand with a quiver full of arrows.
OOC: I do not know how the rolls appeared there... They are of no importance...
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=12 ; d20+9=14 ; Tuesday November 11th, 2008 9:21:56 AM
Beren does not hear the commotion, having just come in fromoutside the camp. He does seem to notice some people riding off in one direction, but doesn't really give it any notice unless he is called directly.
He is amazed at how much improvement a little practioce can give to their few archers. He can even tell that he is getting better day by day. Perhaps soon his speed will increase even more. Until then, practice is the key, and he continues on as he has.
spot 14, listen 12 (rolled listen first to see if he heard the commotion)
Jet (AC: 18, HP: 28/28) Tuesday November 11th, 2008 11:34:57 AM
Jet having an idea of what the problem is, gets bantom ready to go chasing bandits, then goes to the kitchens were the outburst has come from.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+11=26 ; Tuesday November 11th, 2008 4:12:50 PM
Fatine quickly grabs a wand while she heads toward the noise. She taps herself with it. [mage armor]
Calling a sharp command to the dogs, she continues moving toward the noise (as far as permitted to go, but not beyond her companions).
She waves at Col and points in the same direction. "Fly, bird. See what dee trouble be."
Distractions
DM Bob & Carla Tuesday November 11th, 2008 10:51:18 PM
Those that venture to Mama Belles place are greeted by a verbal standoff between several of the townsfolk and Ma Belle herself. A small mob has gathered.
The ample bosumed Ma Belle, hands on her hips, does not appear to be taking artgument from anyone. She stands in front of a two story building with a full porch and an upper balcony that spans the front of the building. Unlike all the other buildings, this one has received a coat of paint and stands out in its bright yellow livery. Several men are on the upper balcony fixing a wooden ballistrade in place. Two more are completing work on a large chimney that climbs the outer wall on the west side. Two more men are finishing the roof.
"These men are supposed to be completing work on the new forge" a dwarven miner shouts out. "How come there's more wood on that porch than was alloted for my entire house?" a second person shouts out. "Pliny! Come away from there! You have enough work completing the shop!" Lollena calls out.
Several of Ma Belles 'daughters' pour lemonade for the workers and encourage them to continue their work.
"I've done nothing wrong." Ma Belle answers her accusers. "What's wrong with finishing the Inn? People need a place to stay, a place to relax after a hard day. What's wrong with that?"
The crowd presses in and grows more hostile as the argument grows. A stout woman with blond hair wielding a rolling pin advances on the building "You Tom, get yerself away from there and off home where ye belong!" She glares at Ma Belle as she orders her man home.
[Spot DC 10 to see that the only weapons drawn seem to be household items, cooking pans, rolling pins, etc.]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=21 ; d20+6=17 ; d20=16 ; Tuesday November 11th, 2008 11:34:34 PM
Spot DC10 d20+1=21 Yep! pots and pans, rolling pins, and a few rotten tomatoes.
Alexi is at a loss as to what to do and has a hard time keeping a straight face. 'Who the heck was in charge of this work detail?' he wonders, for it should have been obvious to assign only single men to the task.
However this situation is not like the one on the pier at Floating City. There, they were clearly in charge of keeping the order. Here, however, was a dispute that did not clearly fall to their responsibility. The Security Force was to keep the place safe, from outsiders, not mess with internal squabbles.
But a riot was not good either, and Ma Belle had done so much for them on their long trip to Bryn Baraz that something had to be done that would keep the peace and both sides satisfied.
"HERE! HERE!" Alexi boomed while banging his sword on his shield as he had Lobo push his way through the crowd to the front. "QUIET! QUIET!" he orders.
Intimidate d20+6=17
IF they quieten down: "This matter will be settled, but by the legal means detailed in the Charter of Bryn Baraz! Pick your representative to bring the grievance to the Magistrate." He then turns to the men on the house, "You men, come down! No more work to be done until this matter is settled. The house is finished enough to provide all the necessary 'comforts'."
He then turns to Ma Belle. "Ma'm, please be patient with these people. We've all worked hard and long and you yourself have seen the hardships they have faced. It would be best that you and the Ladies keep inside for now until this matter is solved."
Diplomacy d20 = 16
If they don't quieten down, he still pushes his way to the front and keeps trying, banging his shield with his sword and keeping himself between the people and Ma Belle.
Nodding slightly at Alexi's suggestion, Anrete the chef swiftly finishes up his chores and tested the potential recruits for their motor-coordination, wits and nerves. Picking only the best, Anrete spent most of the morning and evening, teaching the selected recruits how to spot the various kinds of traps, how to make the different types of knots with a rope, and how to keep themselve hidden to stalk a target for an extended period of time. The recruits were also made to undergo a natural obstacle course where their balance, leaping ability, climbing skills were tested.
Current Post:
Smiling slightly at the scene, Anrete casually slings his javelin as he steps out from the shadow beside Alexi and tried to look menacing.
As Alexi tries to convince Ma Belle to recall her "daughters", Anrete voices his agreement bluntly, "It isn't wise to provoke the crowd."
Concern in his eyes, Anrete whispers to Keela, "Why don't you go get the magistrate while we try to keep the peace? Things might get ugly." For whoever bothered to sense motive: Highlight to display spoiler: {Anrete chose Keela because he thinks it is safer that she is away from here if things get physical as she does not look like the physical sort. And it is easier for her to do any enchantment away from the attention of the crowd if required.}
Jet (AC: 18, HP: 28/28) d20+1=12 ; Wednesday November 12th, 2008 7:51:33 AM
Jet shows up expecting to have to chase after bandits or some such and finds this nonsense. He lets Alexi get his words in. Since he is correct, Jet does not feel the need to add to it, as far as legal terms but he does get in his say.
"Look at all of you, standing about pissed off with raised voices and shouts of anger. Don't you folks understand, you are all you've got. This is it right here! This is our home! Now if someone has more wood then they should, you take it up with the people that let them have it. If someone is working somewhere and you think they should be somewhere else, then you talk to them, not scream like a banshee and disturb everyone else that has work to do.
He looks down at the dwarf, "I take it what's down there won't be up and leaving on it's own accord, so allow some of these people less hardy then yourself some time to give themselves some luxuries. You'll find rested people produce more and complain less."
He looks at Ma Belle, "Now I understand your position also, but keep in mind, these people here upset are soon to be your customers and you don't want them to stay at home or find their own entertainment later by getting them offended by words or actions."
Then as a last statement, "I see a lot of you holding items in your hands that may be meant to hurt someone. I can tell you right now, if ever anyone of you hurt another in anger, you'll be working right beside those scum that attacked us a few weeks back as punishment. Now, if this isn't where your meant to be, get to where you should be and recognize we are all the family we have right now and helping one another shouldn't be something someone gets yelled at for doing."
He stays where he was with a glimmer in his eye and a smile on his face, in the hopes that the people begin to feel they are out of line. He does wish his words were prettier then they are now, but he uses the best diplomacy he has, or instead, attempts to aid Alexi with his Diplomacy since he was first on the scene.
Aid Alexis Diplomacy: 12
Caelnin AC:16 HP:21/21 d20=8 ; d20+8=17 ; d20+7=15 ; Wednesday November 12th, 2008 8:20:54 AM
Caelnin reaches the fiasco about building materials and builders and see the people that have some experience with dealing with a bunch of people step up, he steps back and lets them do their work. He has a feeling that nothing will come from this anyway, but will still be watching if someone takes this opportunity to do something and using this as a decoy...
Spot: 17, Listen: 15
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=26 ; d20+9=23 ; Wednesday November 12th, 2008 9:29:07 AM
Beren finally hears the noise coming from the crowd.
So that is where everyone was going.
Beren grabs his bow and leaping on Red, he rides to where the noise is coming from. He stops just short of the crowd, and circles to where he has the most open view of what is happening.
spot 23 listen 26 (again rolled listen first to see if he heard )
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday November 12th, 2008 12:33:02 PM
Judging that the men have things moving in the right direction, Fatine watches, a smile of questionable nature on her face. After her companions spend a few moments dealing with the crowd, she puts hands to mouth and calls out to Ma Belle, "Sister, you ged wha' comin' to ya! Don' let dese here naysayers ged ya down, hear?"
Shaking her head at the crowd, she calls out, "Stop you whinin' peeples. You know ya gon' be wantin' some o' dat dere action, so let 'em finish dee inn, no?"
If anyone looks at her crossly, she just smiles and waves one of her dolls in the air, pointing first to the person, then the doll.
Keela Wednesday November 12th, 2008 3:42:16 PM
As Keela watches the fracas, the threads finally start to weave together in her mind.
Those men are all--- And the women seem to be--- Oh my! Ma Belle's "daughers" are really--? Oh my!
In retrospect of course, it all seems perfectly obvious, and Keela herself seems a perfect goose. She feels her cheeks start to heat. How could she have been so blind?
When Anrete asks her to fetch the magistrate, she eagerly darts off, glad of an excuse to flee.
Jet (AC: 18, HP: 28/28) d20+3=15 ; Wednesday November 12th, 2008 5:05:21 PM
Oops forgot the spot 10 for items other then the rolling pin.
Spot: 15
DM Bob & Carla Wednesday November 12th, 2008 11:56:35 PM
Fresh from their military exercises, the party respond to the sounds of altercation, only to witness a scene of minor civic unrest. Intent on getting her establishment up and running, Ma Belle seems to have employed whatever means work best for her. Certainly the worker's don't seem too unhappy.
Shoving his hammer through a strap in his belt, Pliny sidles up to his bride-to-be and puts an arm around the young woman. "Awe Lollena, I was just trying to earn a little extra coin, for our nest egg." The woman doesn't seem convinced, and despite the young man's arm around her, keeps her hands crossed over her chest.
Alexi's booming voice, and Jet's reasoned logic draw the attention of the mob and those working on Belle's place. The men climb down from the structure, shrugging sheepishly, and settling their tools into pouches. "'twasn't doin' anythin' wrong, Alice," volunteers the hapless 'Tom' to the stout blonde woman, "Belle, 'ere, ast real nice. Said she never seen prettier carving like that little gingerbread doodad I made fer the 'ouse, an' wanted the same fer 'er place." Not sure that he's managed to convince the woman, he adds, "the girls 'ere, been real nice ta us, too..."
The rest of what the man has to say is drowned out by cheers and jeers from the crowd. Beren and Caelnen, ever watchful, don't see anything to make them concerned for the safety of those present, and what they hear is pretty innocuous and tends to speculation on exactly how 'nice' Belle's 'girls' where.
Anrete suggests that Keela seek out someone in charge, and the young magiker acts on the request, her cheeks flushed at the idea of what kind of establishment Belle's place might be.
As her girls form around her, Belle acknowledges Fatine's words of support. "I'm an honest woman," she calls, "an this is going to be a fine hotel, and the best dining room in these parts!" Other than Alice, and the dwarf from the mine, most of the complainants have been absorbed into the crowd.
Meanwhile, Keela rushes back the way she had come, looking for help. The only person she spots is Garth, speaking to someone taller and leaner than the ex wagon master. The stranger's back is to the approaching woman.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday November 13th, 2008 9:23:24 AM
Beren does not see anything in all the commotion to worry about. These humans are such a stuffy, excitable lot. Maybe it's because they live such short lives. They must need to cram all the emotion they can get into the few decades allotted to them.
He remains on the edge of the crowd, watching the goings on like he's watching a play. A very funny one.
(LOL!-DM Carla)
Jet (AC: 18, HP: 28/28) d20+3=11 ; d20+3=17 ; d20+3=13 ; d20+4=6 ; Thursday November 13th, 2008 11:00:45 AM
Jet watches the crowd disperse and continues to maintain a light manner about it all. He hopes that none of these people get some type of psychological disorder from being so far from civilization, so he keeps an eye out on specific people that may be a recurring or future problem.
When all is settled, he continues to sit on top of Bantom and does a quick perimeter check of the town.
He really hasn't been given anything to do and he's not the most self motivated person in the world either.
When he went to the leaders of the community, there was nothing said about organized law enforcement, he can see that will likely change in the near future. They didn't really give him any direction, caught up in their own plans and problems that Jet could not help with.
His days of existence one of boredom as he learns how to set up his alchemy set begins the makings of some beer and hard liquor. Yuck
Listen for signs of threats toward others in crowd: 11 Spot for signs of people that might be up to no good crowd: 17 Sense Motive on any of the above to determine how much trouble they may actually cause: 13 Untrained craft skill adding +2 to skill with alchemists lab to create beer: 6
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20=14 ; Thursday November 13th, 2008 7:09:27 PM
Alexi looks at Pliny and Lolenna trying hard not to grin. "Tsk, tsk, you two. Lolenna, Pliny isn't about to wander away from you, not after what he did to help save you from Mavitus. And Pliny, from now on, when you need extra coin, come to me. We'll work something out."
As far as the others, Alexi just sat upon Lobo and watched as the mood cooled, or at least didn't get worse. Ma Belle was now a permanent fixture in the village and the married womenfolk were just going to have to get used to it.
"Ma Belle, best you and the girls go back inside. The folk will disperse and go back to work much quicker that way."
Turning back to the crowd, Alexi booms again, "You folk best get on back to your chores. Meet tonight on the training grounds to elect your spokesperson. Tomorrow he or she can meet with the magistrate with your complaints."
Diplomacy d20 = 14 (I cringe everytime I have a check with no bonuses :} )
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Thursday November 13th, 2008 7:58:47 PM
Fatine watches from the outside of the crowd, waiting to see if anything else interesting happens. After a few minutes, if nothing entertaining occurs, she heads back to where she and her companions were before the argument began.
Caelnin AC:16 HP:21/21 d20+8=24 ; Thursday November 13th, 2008 8:43:28 PM
Once everything looks settled and the crowd dissipates, Caelnin decides to look around for some useable materials for arrows, maybe for some dried out plants that are straight and rigid to make the arrows out of. Caelnin thinks to himself that what's the use of a bow if he doesn't have a source of regular ammunition.
Moving towards the border of the settlement, he looks around to see if there is anything useful out there.
Spot: 24
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) Thursday November 13th, 2008 10:38:05 PM
Anrete continues assisting in the keeping of order.
Keela Thursday November 13th, 2008 11:13:12 PM
Keela approaches hesitantly, unwilling to interrupt Master Turnbuckle if his conversation is important. She moves to a position where the wagonmaster can see her, and waits for an opportunity to speak.
DM Bob and Carla Thursday November 13th, 2008 11:30:40 PM
Surveying the scene with a calm demeanour, Beren seems amused, while Jet has trouble hiding his disappointment in the seeming ordinariness of his mission. Mayhap the two years he has to serve will go very slowly. Anrete and the fighter check out the crowd for troublemakers, but other than Ma Belle and Alice, most folks seem more interested in watching than participating. Alexi breaks things up, and the crowd starts to disperse. When he sends Belle and her girls inside, one of the women separates from the group and approaches the mounted cleric/fighter. She has large brown eyes and a long smooth plait of dark brown hair. Her skin is a creamy colour, and her cheeks colour a pretty pink. She lowers her lashes coquettishly, and speaking to Jet suggests he come 'round later and bless the inn. "Ma makes a hooch that is divine inspiration!" With a neat turn she heads for the building, calling over her shoulder, "bring your friends!"
Caelnen starts to wander off in search of material for his crafts, while Fatine prepares to return to the training grounds when she spots Keela returning with Garth. Before anyone from the group can say anything, the man calls out, "the scouting group is back, and its your turn to reconnaissance the area. Be at the barracks at sundown for your orders. You've got tonight to prepare. You leave in the morning."
(OOC: Jonathan, did you get the e-mail? I'll send it again tonight.-DM Carla)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday November 14th, 2008 9:29:17 AM
Now that the brief excitement is over, Beren preapres to return to his quarters when Garth informs them of their upcoming duty.
Good, it will break up the monotony.
He rides to his tent to see what needs to be done, and busies himself until sundown, when he reports for instructions.
Jet (AC: 18, HP: 28/28) Friday November 14th, 2008 9:32:15 AM
Before Jet leaves to go experiment with foul concoctions, he is addressed by a lovely lass. "Well Ma'am, if that hooch is of divine inspiration, many blessings your inn will have, for surely, she has done well with those she calls her girls, although I believe the latter would taste much sweeter then the first."
He gives her a wink as he does as was mentioned in his earlier post, although with much less of a grim demeanor.
He reports to Garth as instructed, with anticipation of some excitement of one kind or another.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=11 ; Friday November 14th, 2008 6:24:39 PM
OOC: Got the e-mail, good stuff. I assume the 4 vials of CLW that Tarketh gave Fatine before we went to meet the Ahote is now party treasure, right?
Listen d20+1 = 11 IC: Alexi catches a voice above the din of the retreating crowd and turns to see one of Ma Belle's girls leaving Jet. 'Politiking allready?' Alexi wonders. 'Wonder which one will be coming to gain my 'favor' in this dispute,' he smiles.
However he doesn't have time to ponder too much on which one of the belle's he would prefer. Garth's orders to meet him at sundown come with a mixed blessing. Going out on patrol means he won't be here do have to deal with Ma Belle, the villagers, and the magistrate that, so far as he knows, doesn't truely exits, unless it is Garth. But it also means a pause in the militia training.
"Yes Sir!" Alexi booms back.
He takes Lobo to the stables and tells the stablehands to give him a good rubdown and feed him some extra grain and explains their task for the morrow and that all the group's horses will need the extra care.
Then he heads to the kitchen and talks to the cook to get some jerky, biscuits, and such, for their trip and give them to Anrete.
Then he heads back to the barracks. He makes a quick note and posts it outside the barracks door.
Millitia Training Postponed Until Further Notice
Then he gathers his gear and joins the others in the barracks for some chit-chat before meeting with Garth. At sundown he joins Garth as he comes into the main barracks room.
Caelnin AC:16 HP:21/21 d20+7=15 ; Friday November 14th, 2008 6:59:00 PM
Caelnin once hearing the news that they will be looking around tomorrow, Caelnin qucicly searches for some strong and straight grasses to try to use whatever is available to him from the immediate area. (search:15)
Caelnin returns to the barracks and makes sure that his toolbox is kept away from prying eyes, as he gets ready to leave. After this, he moves off towards the stables and feeds Hutheria and makes sure that there are always some extra arrows in his backpack before heading back off to the room where he was told to meet Garth.
He sits down in the room and starts to sharpen his longsword while waiting for Garth.
DM Bob & Carla Saturday November 15th, 2008 11:21:59 AM
The 'situation' calms down quickly enough at Ma Belle's. Whether it is Alexi's clever ruse or the arrival of Garth , barking orders to the members of the security detail is left for each person's own judgement. Caelnin and Beren return to their quarters to prepare for the morrow. Caelnin's search for grasses rewards him with his discovery of a small grove of willow and elm shoots emerging from the damp soil near the stream. Each shoot rises straight and true from the ground with few branches or bud swellings along their lengths. The ranger recognizes this as a sign of rapid growth, unexpected for such arid environments.
Jet tarries a moment, enjoying the verbal banter with the shapely brunette from Ma Belle's before heading off to prepare. Alexi is last to leave, surveying the scene one last time, he can't help but notice a light haired woman of ample bosom leaning over a railing from the balcony. She give's him a lazy wave with her hand, flashes a wide toothy smile, and bids him safe travels "Come visit when you get back" she encourages him as he turns to leave.
Near sundown, Garth joins them in the barracks and unfurls a large map with only a few hand drawn features gracing the paper. "Here's Bryn Baraz" he stabs at a symbol drawn near the bottom right hand side of the map, "n' heres the canyons we came through to get here. These rock formations here that surround Bryn stretch some three days travel towards the east. " The wagonmaster's thick fingers trace their way northwards "cross here is a wide plain stretching east and west like a great river of grass. Must be three days across from north to south and at least twice that in any other direction. This here, " he stops his finger at a grouping of three ovals on the map, "well that's what we call the three sisters, each is a rock pillar reaching straight up from the grasses, at least as high as what surrounded the canyons to the south. The sisters make a good navigation point, the entrance to this canyon lies just a few points off due south...just in case you want to find yer way home."
Garth takes any questions on the map and the local geography before continuing. "We want you to scout the southwest side of the great plain. Look for sources of water, wood, and big game. Winter will come fast up here and a store of meat would be welcome. Garth traces a proposed route for them that would appear to be 4-5 days travel in either direction. And keep an eye out for Clemso and his group, they're overdue and were headed in the same general direction. Bring Tarkeths' assistant and the other lass with you. He is always lookin' for medicinal plants and both of them can use a bit more seasoning."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday November 16th, 2008 8:25:45 PM
Alexi waves at the woman on the balcony and smiles, "Sure thing!" He hadn't paid much attention to Ma Belle's belles during the trip, being too busy to get involved in such distractions. But now there would be time, but deep down inside, as much as the distraction was tempting, he knew it would be best to keep a certain distance, relationship-wise.
Alexi looks at the map carefully, then takes a parchment from his desk and makes a quick downscaled sketch of the map. "I'll use this version to mark the important things we see."
He tells Anrete that the cook should have some food supplies ready for them in the morning and for him to stop by and pick them up.
Looking at Jet he says, "You wanna give Fatine the word? Might as well stop by and tell Keela too."
When the meeting is done, he goes over his equipment one more time then tries to get some shut-eye, the last in a safe, comfortable bed he'll have for a while.
Keela Sunday November 16th, 2008 9:26:13 PM
As the excitement at Ma Belle's dies down, Keela retreats to her family's home, and enjoys a convivial evening of supper and games with the children.
The next morning, she gathers her charges as usual, unsure, as always, whether Master Turnbuckle meant to include her in his "you."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=17 ; d20+9=24 ; Monday November 17th, 2008 9:30:01 AM
Beren listens closely to the instructions for their reconnaissance. He will most likely be the scout, and does not wish to be unaware of the terrain. He too sketches a brief map from the original, and tucks it away inside his jerkin. He spots Caelnin looking over a growth of new wood, and realizes he is looking for arrow material. He stops by his bunk mate.
"I have made arrows before, but they are not of the quality of yours. I would be pleased to learn the art from you if you are willing."
Other than that side trip, he returns to their shared tent to rest for the trip tomorrow.
spot 17 listen 24
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) Monday November 17th, 2008 9:55:52 AM
Pleased at the chance to roam before winter settles in, Anrete wanders off to prepare for the journey ahead. Together with a fully armored Copper, the wiry barbarian gathers at the gate of the settlement together with the provisions and some seasoning he extorted from the cook.
Caelnin AC:16 HP:21/21 Monday November 17th, 2008 5:27:32 PM
Once Beren had asked him about the crafts, Caelnin says "Of course. I have no qualms teaching any type of making any sort of item to a fellow elf. Especially any item related to the bow. But we'll wait till we get back from this mission that I have to prepare for..." and with that he moves off to moves some things from his cart into his backpack.
Once he is ready, he says his byes to Vilria again, makes sure that Huetheria is okay to move on for tomorrow and makes sure to himself that he get a good nights rest.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday November 17th, 2008 7:10:01 PM
Once informed that she is heading out with the men, Fatine doesn't take long to prepare. Packing a few rations in her saddlebags, and making sure the dogs' stomachs are full, she whistles for Col and is ready to go.
Before leaving, she asks Tarketh what, if anything, she can look for in the way of herbs, plants, etc. that might be of help to him.
Otherwise, she follows the group out and toward their destination.
DM Bob & Carla Monday November 17th, 2008 11:44:53 PM
The adventurers spend the rest of the evening preparing for their trek. Caelnin and Beren discuss the finer points of fletching an arrow and the bowyer agrees to show his companion some of his craft. Anrete gathers some provisions for the trip and settles in for the night.
In the morning, Tarketh gives Fatine a small deck of cards, each one with a drawing of a different plant. Some have arrows indicating particular features for identification, others indicate which particular part of the plant the herbalist is interested in. The rest of the party arrives soon after dawn to find the witch and her small menagerie ready for travel. The next stop is the small sod hut where Keela's family resides. The young woman is outside feeding a small flock of young poults.
With their two female members now in tow, Alexi consults his map, looks north, and prepares to lead out. By his best reckoning it is still an hours ride to the edge of the great plain described by Garth. Anrete rides out on the flank as is his way. It is hard not to notice the barbarians eagerness to be once again in the wilds.
Jet (AC: 18, HP: 28/28) Tuesday November 18th, 2008 7:00:21 AM
(OOC: Sorry all, very bad and painful Sunday/Monday to get a post in. Surgery was needed but the recovery is killing me. No excuses, just reasons.)
Jet looks at the map Garth gave them and he hands it to Beren for him and the up front guys to look at and use as they need for the bearings of the route.
"Since we have people missing and over due, I would suggest we take the opposite route that they started. We may come upon them faster if they are in trouble and if something ambushed them, we would be coming up on the rear of the what they may expect a search party would be following, looking for them."
He asks Garth if they can take five or six extra horses, for food and water for them all, plus to haul back some game meat if it's found. "Let's hope any herds stay in the same general area."
In the end though, he lets the majority rules on which direction they go and again, he brings up the rear with the banner tied to his back. "Let's just hope the Ahote has found our people and are waiting to see if we show up with our tokens of friendship to identify them as our group." Jet reminds the party in a manner, showing the one given to him around his neck.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=28 ; d20+9=28 ; Tuesday November 18th, 2008 9:35:00 AM
Beren has already seen the map, and drawn his own version of it, but he does give Jet's map a cursory glance to make sure the two agree. He then takes his customary position at the front of the group, and taking the instruction sto head for the prior group's return path, he leads out.
Garth is worried that the other scouting group has been ambushed, so Beren is on high alert and awareness.
spot 28 listen 28
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=19 ; d20+3=7 ; Tuesday November 18th, 2008 11:39:04 AM
Riding easily with his javelin in hand, Anrete ranges the flank and kept a lookout for the party.
Caelnin AC:16 HP:21/21 d20+8=19 ; d20+7=24 ; Tuesday November 18th, 2008 3:09:43 PM
Glancing over the map that Beren had sketched out, he stay up the front with Beren trying to stay alert and ready for anything.
Spot: 19 Listen: 24
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=21 ; d20+1=6 ; d20+4=22 ; d20+5=17 ; Tuesday November 18th, 2008 6:56:58 PM
Alexi shows Jet his Ahote gift around his neck. "Got it!" he smiles. "What we don't know is whether the Ahote ranged this far north. Other peoples may live out here, less inclined to friendship," he cautions.
Alexi lets Beren take the lead and agrees with Jet for which path to take. He instructs Beren, Caelnin, and Anrete to look for tracks of anything and suggests they spread out a little. "Let's take advantage of this wide open space."
OOC: I'm picturing our marching order to be more like a half-moon, with the ladies in the middle, Jet and Mikal behind them, and the others in front of the ladies some 15 - 20 feet apart. Kinda like this : : ) . Any ideas?
IC: He then sits back in the saddle, lance pointing up, and lets Lobo choose the pace. "Flocks of crows, ravens, or buzzards will tell us if something is awry," he ventures out loud.
Alexi Spot d20+1 = 21! (anybody wanna play 'guess what I spot' ?) Listen d20+1 = 6 (you say something?)
Lobo Spot d20+4 = 22, Listen d20+5 = 17
Keela Tuesday November 18th, 2008 7:11:47 PM
Keela is flattered to be asked to accompany the security detail again. She does her best, though, to curb her feelings of self-importance.
You're still just a reserve, remember, she tells herself.
Still, it is very exciting, all the flying about and bustling to get ready to depart, while her companions wait patiently outside. And she can't help but feel a teensy bit put out that she's being asked to depart for a days-long journey with no notice. Suppose she hadn't any clean things? They could at least have told her last night!
She is ready at last, though, a little flushed and disheveled, her saddlebags packed and Daisy's saddle firmly in place. She hopes. Murmuring a little prayer, she climbs up and, at last, joins her companions.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+2=18 ; d20+10=17 ; d20+3=13 ; Tuesday November 18th, 2008 8:20:39 PM
Fatine nods at Jet's suggestion. "Sounds like dee best course to me."
As the group leaves, she shuffles through the cards several times, trying to commit each plant to memory. [int check? wis check? both have same bonus, and rolled an 18. If something else, I will reroll]
Not caring much for maps or marching order, she lets herself be positioned wherever the others like and rides quietly, keeping a sharp watch on the landscape for anything in which Tarketh might have an interest.
In the event she finds anything, she stops and attempts to gather whatever she can, gently placing each specimen in one of her belt pouches or one of the bags on the dogs' backs.
DM Bob and Carla d6=1 ; Tuesday November 18th, 2008 11:55:01 PM
The horses seem glad of the trip, even the one horse Garth saw fit to spare at Jet's request. The adventurer's moods lift as well, as they are perhaps glad of the break from the confines of the little community. Jet reminds everyone to keep their Ahote tokens about their neck in case they run into any from that tribe.
Conscious of their mission to locate sources or water, food, and wood, and perhaps most importantly, locate the missing hunting party led by the one name Clemso, the group keep their eyes peeled for anything unusual as they head south.
Keen eyes take in the changes on the landscape since their arrival at Bryn Baraz. Spring and the Orb of Kalista have wrought their magic in the flat area where the farmers have staked their claims. The new crops create a patchwork of green across the landscape. Once the party moves beyond the farmlands, they notice the effect of the orb is still at work. Where once there was scrubby brush, there are now low growing green bushes, and the grasses grow taller and greener. Fatine locates some low growing trailing plants with white flowers that match one of her cards. She collects a few samples, roots and all, carefully packaging them for transport.
Alexi suggests the group spread out a little, and there is no reason not too as there is no real path to follow, but the one the party decides to make.
Nearing the end of the day the group reach the mouth of the familiar canyons they first passed on their way to Bryn Baraz. The scouts, notice the tell tale tracks of a small group of hooved animals crossing their path from east to west. The trail is old, but the animals are moving in the direction the group has been asked to explore.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+3=20 ; d20+9=14 ; d20+9=12 ; Wednesday November 19th, 2008 9:19:23 AM
Beren easily sees the tracks of a small group of animals, and drops to the ground to see if he recognizes what type of animal it is. (knowledge -nature 20) Once that is determined, he climbs back into the saddle on Red, and continues to look for any other signs or tracks he might find.
His bow rides at the ready, but he rides casually along. There has not been much to see so far.
spot 14 listen 12
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=8 ; d20+3=23 ; d20+3=21 ; Wednesday November 19th, 2008 10:06:04 AM
Still in his usual position of the formation, Anrete pauses cautiously as he tries to read the tracks. "Food?"
================================== Spot 8 Listen 23 Survival 21 (to id the animal that make the tracks)
Jet (AC: 18, HP: 28/28) d20+3=10 ; d20+3=15 ; Wednesday November 19th, 2008 3:18:29 PM
Jet thanks Garth for the extra horse. Along with Vaya, his own pack horse, they could carry quite a bit of provisions as well as have storage space. He will ask Keela or Fatine to guide the spare Garth allowed while Jet leads his own, staying toward the rear of the group.
His mind wanders to what ancient secrets may be hidden in this waste land. Ancient temples to forgotton gods? A lair of monster with treasure?
Jet remains casual as they travel. As they stop so the trackers can determine what tracks are seen, he remains especially alert.
Listen: 10 Spot: 15
Caelnin AC:16 HP:21/21 d20+8=15 ; d20+7=16 ; Wednesday November 19th, 2008 4:28:25 PM
Seeing the tracks, he knew that he should've been listening to father when he was trying to teach him about the ways of tracing and identifying animals. Caelnin says to himself quietly "Tried to teach me, But I never listened..."
As he watches Beren and Anrete look at the tracks, Caelnin focuses on looking which way the tracks lead to and tries to find something unusual on the landscape.
Spot: 15 Listen :16
Keela Wednesday November 19th, 2008 5:17:32 PM
Keela concentrates on keeping up and not slowing the others down. She watches the trackers with avid attention, though she has no idea what they're doing.
Today's Spells:
0 - Detect Magic 0 - Light 0 - Mending 0 - Prestidigitation 1 - Color Spray 1 - Ray of Enfeeblement 1 - Sleep 2 - Scorching Ray 2 - Web
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday November 19th, 2008 6:11:09 PM
Fatine keeps watching for more plants to collect, but otherwise seems not to pay much attention to anything else. She seems to be out for an afternoon ride, not a care crossing her face.
When Anrete mentions food, she perks up. "It do be a good idea, dinner," she says. Looking at the sun, she asks, "What we be doin' anyway, side from findin' herbs for Darketh?"
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Wednesday November 19th, 2008 9:24:28 PM
Alexi enjoys the ride and the open spaces. The confines of Bryn Baraz apparently had been getting to him without him knowing it. It obviously was getting to the others, as the previous day's event showed. Briefly he wondered how Garth was handling the complaints against Ma Belle and a smile crossed his face that took a while to fade.
The day seemed to pass quicker than expected. The entrance to the canyons they had come out of was a good marker and Alexi noted this on his map and that it was a day's travel from Bryn Baraz.
Noticing Beren stop and look at something and Anrete ask 'Food?', he pauses and looks around as they wait.
Alexi looks at Fatine astonished. "You mean Jet didn't tell you WHY we are here? Tsk, tsk. No wonder Keela was all in a fuss when we showed up and she hadn't even begun to get ready. Sigh! Jet is just going to the birds with nothing much to do but make ale."
When they start again, he asks, "They day is getting long. Should we make camp here? It would give us some time to scout around a little to secure the campsite before it gets too dark."
DM Bob and Carla Wednesday November 19th, 2008 11:36:01 PM
Sliding down from their mounts, Beren, Caelnin and Anrete study the tracks and come to the conclusion that the animals that made them are four-hoofed grazing animals from the same family as deer. The tracks are maybe a day or two old, so it is unlikely the animals are nearby. Their tracks, however, head westward.
Jet keeps his seat, and casts a vigilant eye over the surroundings. He doesn't see anything that raises alarms. His mind drifts as he ponders what the land might reveal, and how he will respond to the challenges.
Alexi fills in the blanks for Fatine and Keela explaining that they are on a scouting mission to explore the south western section of the great plain, but they are also charged with keeping their eyes open for a hunting party that is overdue at the settlement.
Having only snacked on trail rations, some of the party are feeling the need for a decent meal. Alexi makes notation of the landmarks on his map, and suggests the party might using the remaining daylight hours to make camp.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=18 ; d20+7=22 ; Thursday November 20th, 2008 11:22:52 AM
Slightly disappointed that there will probably be no venison tonight, Anrete grins at the prospect of making camp. "Supper will be ready soon. L'emme go find some tasty morsel!"
Leaving Copper with the other mounts, the stealthy barbarian rogue wanders off in search of roots and wild vegetables, and perhaps some small games too.
Before long, Anrete returns to the camp with his pickings, and volunteers to prepare dinner. "Any takers for the latest recipe from the cook's diary??" The wiry human proceeds to unpack his portable cooking sets before anyone can protest.
======================== Survival 18 Cooking 22
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Thursday November 20th, 2008 1:03:33 PM
Fatine smiles at Alexi's astonishment. "Big Man may had tell me what be goin' on, I don' remember. Dee other voices been loud dee last few days, sometimes I ignore dee wrong ones."
At the suggestion of making camp, she sends Col off to explore or stretch his wings as he sees fit. She next sees to a meal and a good brushing for Shadow and Cloud, before releasing them to play in the grass for awhile. Finally, she sets about making her own dinner, or pitching in with everyone else's chores, as needs arise.
Jet (AC: 18, HP: 28/28) Thursday November 20th, 2008 2:57:29 PM
Jet scowls at Alexi as he leads others to believe he let someting slide and comments in return, "Why Alexi, you have your head up every ones butt so far in their business, I figured you would have whispered in their ear what we are doing out here."
He waits for a reply, hoping the other warrrior takes the hint, he's not to be belittled in his duties.
As for the cook, Anrete, he says, "Sorry friends, cold rations and no fires at night. We don't know what happened to the others that have come out here and we don't need to send a signal that can be seen for miles that others our out doing what they did."
His insight is correct and will argue with anyone that wishes to, but everyone knew the nights would be cold and should have prepared for it, as well jerky with cheese and bread is satisfying enough for their journey.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday November 20th, 2008 6:36:41 PM
"Hmmpf." Alexi lets out. "Figures. A lot going on for you last night I presume," he continues, but this time with a smile and a wink. "But no harm done, Big Man. Everything worked out fine," he quickly adds to let Jet know they still looked to him as the Leader.
OOC: You missed posting the day Alexi asked Jet to go tell Fatine and Keela. I'm sure because of your surgery. I noticed on the L&B that it has been a painful recovery. Hope things are getting better by now.
IC: "Sound advice," Alexi says in agreement. "We've had it cushy for some time now. Let's buckle up and rough it for these few days. Whatever Anrete finds we can store away for later."
Alexi remembered the good times early on when he showed Keela tips on taking care of horses and wanted to see her progress so he suggested, "Keela and I can take care of the horses, and anyone else that wants to help, while Anrete looks for stuff, and the rest keep watch."
"Keela, let's let them roll in the grass if they have a mind too, before we brush 'em good," he says (if she agrees to help with the horses).
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=28 ; d20+9=15 ; Thursday November 20th, 2008 7:27:45 PM
Beren mounts after looking at the tracks. They do not ride much further before seeking a place for camp. Beren takes the instructions for a cold camp in stride, and prepares a meal of jerky, trail biscuits, dried fruit, and nuts. He washes it down with water, and rolls out his bedroll.
Volunteering to take the last watch, he rolls into his blanket, and prepares for sleep. When his watch comes, he makes his rounds of the camp carefully.
spot 28 listen 15
DM Bob and Carla Friday November 21st, 2008 12:12:52 AM
Excited at the prospect of a solo demonstration of his cooking skills the barbarian chef goes provisioning. Due to his quick eyes and even quicker hands, the group won't have to dig too deep into the supplies they brought with them. Anrete manages to catch two chubby buff-coloured rodents before they ducked into their burrow. He also identifies some prairie turnip and wild onion amongst the grasses.
Returning to camp, the yellow skinned man is thwarted when Jet commands tersely that there will be no fires.
Fatine ensures her animals are cared for, before tending to her own needs. She volunteers where she can lend a hand. Beren follows the trail of the hoofed animals, imprinting some of the particularities of the tracks in his mind, before returning to camp. Unsure what their barbarian comrade will whip up for a meal, the witch and ranger look to their own resources, and break out their trail rations.
Alexi shrugs off Jet's harsh words, chalking it up to something in the young man's personal life. Confirming his allegiance to Jet as the group leader, the even tempered fighter seeks out the quiet woman, who had helped him get up the voluntary militia back at the settlement. Together, Keela and Alexi look after all the horses.
Though a fire would have been nice for cooking the meal, it isn't required for warmth. A blanket cast over clothes worn is sufficient for a comfortable night.
(Please post watches, and roll Spot and Listen Checks. Beren can keep the same rolls (please re-post them, or roll again.)
Jet (AC: 18, HP: 28/28) d20+3=10 ; d20+3=20 ; Friday November 21st, 2008 8:05:56 AM
Jet inwardly feels bad at the harsh words he is prone to speak on occassion. The past still has quite an influence on his being, where respect is of the up most importance, when living in the streets and fighting for your food and money is the only way to live without becoming a thief. It is only through habit that he speaks sharply when he feels insulted and where he comes from, friends don't insult their friends, because that is usually all one has to stay alive, but when Alexi pushes it no further, the warrior priest settles back down and continues on the journey as though it didn't happen. In the old days, he would not have said a word, because a fight would have immedietly begun, but those days, for now, are over.
Holding a grudge is for the weak. If there is a problem, it needs to be settled immedietly. As this seems to have happened, he remains quiet until something else needs to be said.
He sets up his own bedroll and takes care of Bantom and vaya before taking his usual first watch.
Listen: 10 Spot: 20
ooc: Thanks for the kind words for the recovery. Some days are better then others as nerves that were once impinged are beginning to relearn how to function, the recovery is by far the most painful experience I have ever had to deal with, and I fight with sticks for fun.
Keela d20+2=7 ; d20+2=5 ; Friday November 21st, 2008 12:00:47 PM
Keela is happy to help take care of the horses. The idea of camping without a fire is a little daunting, but her companions seem well up to the task.
She requests first watch, but will take dawn watch instead if that is what her companions prefer.
During her watch, she does her best to stay on alert, but she knows her senses aren't as keen as others'.
[Spot 7; Listen 5. Hopefully, we are not relying on Keela's alertness. :) ]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=12 ; d20+1=6 ; d20+4=12 ; d20+5=16 ; Friday November 21st, 2008 5:59:08 PM
OOC: healing in D&D can be painful too. We had a DM once that graced us with +1 arrows of healing so our archers could heal our front-liners from a distance. They did d6+1 pts of damage but healed 2d8+1. So you could technically be worse off when hit. In our current 4.0 campaign, I suggested our cleric should get a Throwing Hammer of Healing. We'll see if he does. :)
IC: Alexi is glad to have Keela's help. With her companionship, Ma Belle's light haired 'daughter' is completely forgotten. As they stakes out the horses next to their small camp and brushes them, he watches Keela's technique and is satisfied she has the skill down well.
"Well done, Keela. However, I bet there are some things you can teach me," he comments, making comversation. "Growing up on a farm, you know more about animals than I. Since we won't be able to replentish our horse stock very easily, we'll need to breed them. Perhaps you know something in that area?"
Alexi eyes the rodents and vegetables and is rather disappointed that they won't be having rat stew for supper. Chewing on some jerky, dry biscuit, and luck-warm water, he lets his mind wander the open spaces for a while.
He makes his camp next to Lobo and volunteers for the second shift.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Saturday November 22nd, 2008 8:58:23 AM
Beren has already stated his preference for last watch, but will take another if asked. He realizes that he can see much better in the dark than his sensory deprived human companions.
spot 28 listen 15 (from previous roll)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+5=20 ; d20+4=6 ; Saturday November 22nd, 2008 1:58:35 PM
Fatine takes whatever watch she is assigned, but declines anything in the middle of the night or that interrupts her sleep.
Spot: 20 Listen: 6
She spends her turn pacing the camp, her sharp eyes alert and piercing the night, though she mumbles to herself the entire time, apparently lost in some inner argument with an unseen, unheard conversation partner.
Caelnin AC:16 HP:21/21 d20+8=12 ; d20+7=23 ; Saturday November 22nd, 2008 7:09:31 PM
OOC: Sorry for my absences... I had a hectic last half of week and really had no time to even think about going onto the internet....
Caelnin just keeps to himself, just wondering about what might come of him later on. However, when the time comes for him to make sure that the camp is safe in his usual post before dawn, he keeps alert for anything that might come their way.
Spot: 12 Listen: 23
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+7=12 ; d20+3=13 ; d20+3=23 ; Sunday November 23rd, 2008 11:33:55 AM
Grumbling softly to himself at Jet's "instructions", Anrete decides to take it as a challenge to his cutlery skill to prepare cold dishes for dinner. After much deliberation, the wiry chef decides to free the cute furry rodents and instead prepared a simple turnip and wild onion salad dish with a generous helping of waybread crumbs soaked in some ale he stole from the kitchen.
"Dinners ready!" Anrete frowns slightly when he noticed that some of the companions distrust the food he prepared.
Sulky slightly, the wild looking barbarian wanders off to a corner and took up his watch as he helped himself to his diced turnips and onions.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday November 23rd, 2008 9:39:37 PM
Addendum following Anrete's post:
Alexi eyes the rodents and vegetables and is rather disappointed that they won't be having rat stew for supper. He begins chewing on some jerky, whey he notices Anrete is not letting the precaution damper his cooking spirit. Alexi looks on, slowly chewing his jerky, until Anrete is finished.
Taking a look at the final product he comments, "So, if you can't eat the rodents, then eat like the rodents." Alexi coops some of the salad out and tries it. "Hmmm.... like the ale touch. What do you call it?" Alexi compliments Anrete as he takes out a portion. He eats the Ale Salad with his jerky and luke warm water, while leting his mind wander the open spaces for a while.
OOC: rest is the same.
DM Bob and Carla Monday November 24th, 2008 7:51:06 AM
The small troop enjoys their dinner on the open range. Anrete's salad is well received by at least a few of his companions and the barbarian can't help but admit to himself that it was really quite tasty. Watches are posted and the night passes uneventfully, albeit several times during the night a raspy baying can be heard from great distance.
The morning brings with it an amazing scene. A blanket of fog lies low to the ground, concealing all but the tallest of grasses. Spider webs cling to almost every blade of grass that reaches above the fog and beads of dew hang from the webs and catch the morning sun. A bird sings from a small shrub nearby.
Jet (AC: 18, HP: 28/28) Monday November 24th, 2008 11:30:08 AM
Jet is a bit confused as to the spider webs, not having seen them that night and neither did anyone else with better vision then a humans.
He prays to all the gods in the morning with his usal salute, then begins his own divinations of the situation. before they begin their journey again.
Cast Detect Magic and scans the areas for several rounds. Cast Detect Poison and scans the area for several rounds.
0-*Detect Magic, *Detect Poison, Resistance 1- Detect Evil, Shield of Faith, Enlarge Person
Caelnin AC:16 HP:21/21 d20+8=22 ; d20+7=22 ; Monday November 24th, 2008 4:03:03 PM
Caelnin takes in the amazing sight for a while, mainly checking if there is anything else of use in this immediate area that he could use for any craft.
He shoots a few practice arrows, making sure that he can find them again for later use and then gets ready for the journey ahead.
spot: 22, Listen : 22
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday November 24th, 2008 7:29:18 PM
Unless any of the others warns her not to, Fatine tries to collect a few of the spiderwebs, storing them in one of her belt pouches for later examination. After morning preparations are done, she saddles her horse and makes sure Shadow and Cloud are properly cared for. When the group heads out, she gives the dogs a heel command so that they stay close, in case the grass and fog makes it difficult to see them.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday November 24th, 2008 9:21:58 PM
Each time Alexi is awoken by the baying noise, he draws his sword and listens for a while before relaxing and going back to sleep.
Morning feels good, although not what he expected. The fog is disconcerting.
"Well, we can't keep our bearings with this fog. I suggest we wait for it to lift before we keep going."
Having stated his opinion, he will do whatever Jet says.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+3=16 ; Monday November 24th, 2008 11:06:49 PM
Beren looks at the fog as it rolls in during his watch. He takes a sighting off the stars, and lays a stick pointing to North and South.
When the others awake. he breaks his fast. AS they begin to speak, he does as well.
"We will not get lost, but if you wish to wait for the fog to burn off first,we should only have to wait an hour or so. (Knowledge Nature 16)
Keela Monday November 24th, 2008 11:08:54 PM
When Alexi asks her about horse-breeding, Keela replies, "Oh. Oh, well, we'd want to ask Senna about that. She's the one who knows about farm matters. I'm afraid I'm quite useless in that regard." Which, she adds silently to herself, is just as well. The subject is a trifle...indelicate.
She smiles a little at the foggy world she awakens to. She's always had a fondness for fog, and the dew glittering on the little spiderwebs is quite pretty. She prepares her daily spells, content to go or stay as the others decide.
Today's Spells:
0 - Detect Magic 0 - Disrupt Undead 0 - Light 0 - Prestidigitation 1 - Color Spray 1 - Ray of Enfeeblement 1 - Sleep 2 - Scorching Ray 2 - Web
DM Bob and Carla Monday November 24th, 2008 11:46:46 PM Beren correctly intuits that the fog will quickly burn off. The low lying blanket dissipates quickly as the air warms with the rising sun. Jetdetects nothing magical about his surroundings but does sense the minute droplets of posion harbored within the glands of the spiders. He is sure that none of the poison is strong enough to harm anything of their size, although one or two of the spiders look as if they might give a nasty bite. Regardless, Fatine ventures forth and gathers as much webbing as she can while the webs are so easy to see. In no time she has a small ball of silk strands wrapped around a stick.
Caelnin and Keela prepare for the day, while Alexi grumps about the wait. Once the fog has lifted the party heads off to the west. The morning grows warmer and progress is steady. Near midday the party crosses a strip of trampled grasses. [Track vs DC 15 to determine Highlight to display spoiler: { that the clawed feet of a predator are not all that remain to be seen, droplets of blood can be found in the grass }]
Jet (AC: 18, HP: 28/28) Tuesday November 25th, 2008 11:07:16 AM
Jet is satisfied, there is no immedieate danger to the group and when everyone has packed their gear and gathered what they need, they set off in the same route as before.
Along the way, Jet thinks to himself The things the mages and witches need for their spells are just strange.
When they come to the trampled ground, he waits for the guys up front to use the skills, Jet lacks to determine what might have passed through.
Caelnin AC:16 HP:21/21 d20+8=14 ; d20+7=15 ; Tuesday November 25th, 2008 6:14:51 PM
Caelnin just follows the orders given to him as he usually does. Still wishing he had listened to his father, he keeps a lookout while the others are trying to figure out what had just happened.
Spot: 14, Listen: 15
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday November 25th, 2008 10:05:31 PM
Glad that Beren was right and the wait for the fog to lift was not long, Alexi helps get the horses ready and is raring to go again.
Attentive to his surroundings, the morning passes by without him noticing anything unusual. The trampled grass, though, is not hard to see. But what caused it? Alexi waits for Beren to study the area.
"I'll go this way a little bit and see if I find more," he says as he nudges Lobo a little ways (some 30 to 50 feet) to the left of the area looking for more trampled grass.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=15 ; Tuesday November 25th, 2008 10:27:25 PM
Beren studies the tracks that they find, and reports to the others that some large animal made a kill here, or at least attacked something here, for there is blood still on the grass.
Asking the others to stay where they are, he searches further. He looks to see which way the animal went once leaving this area, and looks for any other sign that he can find. He moves in larger and larger circles as he tries to find what happened.
Survival (tracking) 15
Keela Tuesday November 25th, 2008 11:57:07 PM
Keela climbs back into the saddle with hardly a grimace. She is becoming accustomed to the long hours of riding.
She rides, as always, toward the center of the group, doing her best to stay out of the way of the people who know what they're doing.
Master Thaddeus always said that a familiar helped to sharpen one's senses, she thinks. It's a dreadful expense, of course, but if I'm going to be helping the security detail...perhaps I should have one?
A moment later, she shakes off the thought. You're a reserve, she reminds herself. Don't go puffing yourself up and making excuses for extravagent wastes.
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=14 ; d20+3=12 ; Wednesday November 26th, 2008 1:15:53 AM
Ready for a fresh day, Anrete mounts Copper and readies his javelin.
DM Bob & Carla Wednesday November 26th, 2008 8:09:56 AM Beren and Alexi search the grasses for clues. The ranger notes the depth of the depressions left in the soil by the predator and concludes that it must weigh several times that of a man although the distance between tracks suggests a creature only slightly larger than a man. The tracks lead away from the party towards the north and the open plain. Alexi follows the trampled grasses to the south and finds what he believes to be the kill site. A large volume of blood stains the grasses and as the heat of teh day settles in, the area is abuzz with flies, eager to feed upon the dried blood. More ominous than the blood and flies, is the broken spear that lies unattended in the grass.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+3=7 ; d20+5=16 ; d20+9=15 ; d20+9=26 ; Wednesday November 26th, 2008 8:44:17 AM
OOC-- My post suggests that Beren too would have discovered these remains, as he circled the area.
Beren comes upon the large bloodied area just after Alexi. Together, they grimly look at the spear lying there. Most likely this was a man, maybe even one of their missing group.
Most significantly, to Beren, the tracks lead North, back towards the settlement. He informs Jet and the others of what they have found, and continues his search for more clues. (Track 16)
spot 15 listen 26 ignore first roll, wrong modifier
Jet (AC: 18, HP: 28/28) d20+3=20 ; d20+3=14 ; Wednesday November 26th, 2008 1:01:55 PM
Jet does not appear surprised at the sight of blood, but once a spear is produced, he gets serious and a little anxious. "Alright everyone, keep your eyes to the skies as well as the horizon for danger. This thing, whatever made the kill was also strong enough to carry away the person that owned the spear, instead of feeding here."
With those words, he looks to the skies before continuing, "Beren, you see any blood on the tip of that spear? Perhaps the wielder wounded the beast before he fell? Also, start looking for drops of blood along the path it took. If the creature didn't swallow the prey whole, that means the victim likely bled out more in transit. You say it traveled North after the attack, lets follow it's trail and stay alert. This thing is as much a danger to the Ahote as the settlement. Speaking of that, does anyone recognize the spear as one we would carry or one from their tribe?"
When these questions have answers, Jet suggests to the group they move out following the creatures trail to the North.
Listen:20 Spot:14
Caelnin AC:16 HP:21/21 d20+7=14 ; d20+8=13 ; d20+7=12 ; Wednesday November 26th, 2008 3:34:38 PM
The broken spear that the others have found make Caelnin want to feel very cautious and he gets his bow ready in any case of something coming out to attack them.
When Jet asks about the spear, Caelnin says "I can see if it is ours if I can inspect it properly, although broken maybe I can tell what wood was used or something special about the spear head..." (Appraise: 14)
Once he finds out all he can about the spear, he goes back to watching the horison for anything out of the ordinary that might attack the group.
Spot: 13, Listen: 12
(OOC: Eeeee.... 14, 13, 12 in a row (with mods)... odd and low rolls)
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+7=25 ; d20=5 ; d20+2=8 ; Wednesday November 26th, 2008 5:59:58 PM
Question: is the spear all there but in parts or is it just a segment of the spear? and which segment, bottom part or point part?
After Jet and Caelnin study the broken spear, Alexi studies it, searching his memory of the time they spent with the Ahote and what their spears were made of, the wood and the spearpoint (if the broken part had the point).
Craft Longspear +7 (I'm using the Craft skill for the roll since his expertise in making spears would greately help in determining what wood was used, regardless of the point) : d20 +7 = 25
OR using Gather Imforation +0 (to see if he had gathered enough information about their spears while with them) : d20 = 5
OR Appraise (like Caelnin, to see if the wood is any kind we've seen in these parts) : d20+2= 8
DMs, use whichever roll you see fits best for figuring out if it is an Ahote spear or possibly one of ours.
IC: "I agree we must discover what creature this is and the who it was that was its victim. Although I believe wild animals have the right to live and hunt in this land as much as we and the Ahote, we need to find out what sort of animals are out here just as much as we need to know what kind of plants are out here too. We at least have some forewarning of its power, so let us be extra weary," he adds solemnly.
Once the group is back together again and ready to head out (if they are to follow the tracks) Alexi suggests, "We should stay closer together than what we've been up until now just in case we are attacked. This way we are only an sword length away to assist."
DM Bob & Carla Thursday November 27th, 2008 7:34:54 AM Beren and Alexi study the kill site whilst Jet directs the investigation. Beren does indeed find blood on the spear tip, but there is no way for the ranger to determine if the blood is that of the victim or the aggressor. The shaft of the spear is also covered in blood. Caelnin examines both the shaft and the tip of the spear for clues to it's origin before handing it back to the former Fist. Alexi notes that the tip is made of steel. Unlike the weapons he has seen crafted in the larger cities, this spear tip is less refined, but just as lethal as any he was issued in his former employ. The shaft is made from a wood that Caelnin has not seen before, and therefore it is unlikely to have been made in Floating City.
The party follows the tracks northward and further into the great plain. The 'three sisters' poke above the horizon towards the northeast. After several hours of riding, a second set of tracks converges from the south west. The combined tracks continue on to the north where in the distance a small outcropping of low rocks rises from the grasses.
Caelnin AC:16 HP:21/21 Thursday November 27th, 2008 7:52:55 AM
Caelnin comes to conclusions about his findings about the materials of the broken spear. "As I haven't seen this wood before, my guess is that is that it comes from around here. Thus most likely not one of the missing or late party that have scouted before us..."
Travelling onwards, Caelnin notes the rocks and tracks and lets the people that know what they are doing to let them do their job, getting slightly frustrated as he can't track as well as the ranger.
"That's what I might ask Beren to teach me once I teach him the fineries of arrow making. Maybe I can become of more use...."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=21 ; d20+9=14 ; d20+9=11 ; Thursday November 27th, 2008 10:13:53 AM
Beren is not sure that following this beast is the best idea, but he takes his instructions seriously, and is easily able to lead the group up the trail used by whatever this is. (track 21) He strives to stay alert to what is around him, but following the tracks takes up much of his awareness. When the second set of tracks join the first, he stops.
"There are two of them now."
SPot 14 listen 11
Jet (AC: 18, HP: 28/28) Thursday November 27th, 2008 12:43:33 PM
Jet readies his sword and rests it on his knees, prepared to launch Bantom into battle.
"Beren, what are the time frames of both these tracks? Could it be the same creature at two different times, or are you sure there are two different creatures?" Jet asks in a concerned manner. "I also didn't get an answer to my question, was there any blood along the trail we just followed? If not, that means the creature was likely not very wounded if it was and that it completely ate the wielder of that spear, which is a large meal for any regular or normal creature." ooc: I didn't read any spoilers, so I don't know if the DM mentioned it or not.
Looking over at Alexi, "So the spear is to sophisticated to be Ahote and not from the Floating City, where did it come from?" He asks Anrete, you have some knowledge of wood don't you? You have an idea of the type of wood or where it came from?"
"It could be one of those that escaped from the raid on the wagon train, but very unlikely they could get past the Ahote and why would they come this way?"
0-*Detect Magic, *Detect Poison, Resistance 1- Detect Evil, Shield of Faith, Enlarge Person
OOC: Happy Turkey Day for all my friends out there, if you get one.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=14 ; d20+1=6 ; d20+4=22 ; d20+5=25 ; Thursday November 27th, 2008 5:11:10 PM
Alexi looks at Jet quizzically, "I'm sure that it was NOT made in Floating City or from other cities I've been stationed in, so probably not from our group, but COULD have been made by the Ahote, who are sophisticated enough to make metal weapons like this."
Taking his map out, he adds, "I agree that it probably isn't any that attacked the caravan. It could be some other clan of people that live on the plains related to the Ahote, or not, or a tribe of humanoids. We'll only find out at when we reach the end of the trail, if there's anything left of him to study."
He then makes a note on his map their position and that of the outcropping of low rocks relative to the Three Sisters. He puts the stuff away and readies his lance again, ready to keep going.
"Such a peaceful land, sort of," he commnets as the gentle breeze bends the grasses and clouds scuttle across the sky.
OOC: DMs, is there any breeze? and which way is it blowing, towards the direction of the tracks or from them? or across them?
Keela d20+9=16 ; Friday November 28th, 2008 2:46:02 AM
When she's sure the others are done with the spear, Keela asks to be allowed to examine it.
"It's just that, sometimes, people treat their spears and arrows with poison. I have some alchemical training, so I might be able to tell...something." She doesn't mention that, compared to a true master alchemist, her skill is laughable.
Still, she gives it her best effort. [Craft Alchemy 16]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=15 ; Friday November 28th, 2008 11:47:42 AM
Beren studies the tracks to see if this could possibly be the same beast.
Track 15 OOC--No Dm post to respond to
DM Bob & Carla d8=8 ; Friday November 28th, 2008 10:57:44 PM
The party thoroughly exaines the broken spear and tries to reach a conclusion about it's origins. Keela detects no poison or other alchemical substances on the spear tip. [OOC alchemy would not detect poison per se, this would require a detect poison spell]. Jet, Alexi, and Caelnin discuss the level of sophistication required to make such a weapon. The spear tip itself, while made from steel, is not overly sophisticated in it's design or manufacture, and at present, the party knows little of Ahote weaponsmithing skills other than what they were able to learn from the hunting party.
Beren examines the fresh set of tracks and determines that they are not from the same animal, the second set being somewaht smaller than the first, and concludes there are two creatures hunting these grasses.
A light breeze quarters their path from the northwest.
Jet (AC: 18, HP: 28/28) Saturday November 29th, 2008 2:10:16 AM
OOC: DM's could Beren determine if the tracks were made at around the same time or at different times?
IF Beren does not answer his questions fully, he will repeat them, "When did the tracks occur ranger?"
DM Bob & Carla (Supplemental) Saturday November 29th, 2008 4:54:40 PM Beren's careful examination of the tracks leads him to believe that the two creatures met at the convergence of the tracks, whereupon they seemed to circle each other before continuing on in unison.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Saturday November 29th, 2008 7:52:01 PM
"Looks like it may have found a mate perhaps?" Alexi comments. Wetting his finger and sticking it up in the air he adds, "Good thing we are downwind of them. Let's hope it stays that way, huh?"
Alexi keeps an eye on Lobo's ears for any sign that he has picked up a strange scent.
Keela Sunday November 30th, 2008 3:37:42 PM
Keela hands the spear back, and waits patiently for the trackers to reach their conclusions.
Today's Spells:
0 - Detect Magic 0 - Disrupt Undead 0 - Light 0 - Prestidigitation 1 - Color Spray 1 - Ray of Enfeeblement 1 - Sleep 2 - Scorching Ray 2 - Web
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=8 ; d20+3=22 ; Monday December 1st, 2008 4:36:11 AM
Dismounting from Copper, Anrete uncoils his spiked chain. "Maybe we should proceed on foot, the animals might be spooked by whatever that is ahead."
Jet (AC: 18, HP: 28/28) Monday December 1st, 2008 1:11:46 PM
"Agreed, those with animals not trained for battle should be ready to dismount at any moment." Jet confirms, ",but lets stay on our mounts until we find more evidence. We don't know how far behind the creatures we are yet."
Jet looks toward Fatine, "Any chance, good ol' Col could look for signs of a cave or copse of trees ahead that could be sanctuary for such creatures?" Not knowing the limitations of her friend, he hopes, if it can point out specific plants like it has in the past, something like this request is possible.
"We'll go slow for now so the scouts can continue their work. Beren, how long ago did these creatures make these trails last please?"
DM Bob & Carla (Supplemental) Monday December 1st, 2008 7:21:29 PM Beren completes his examination of the tracks, but can offer only a rough estimate of when they were made. He believes them to be somewhere between 12 hours and 36 hours old. The blood drops have dried, some of the grasses have begun to rebound from the trampling, yet not all the blood has been consumed by the flies that now hover about them.
The rest of the part considers options including trailing by horseback or on foot. Fatine sends her bird aloft to scout for their quarry.
[OOC I believe Matt is away so I have taken the liberty of sending Col ahead]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=11 ; d20+9=20 ; Monday December 1st, 2008 8:30:56 PM
Beren sees no sense in following the tracks further, unless the group intends to hunt these animals.
"Do we want to kill these beasts, or should we continue with our search expedition?"
He will do whatever the group wishes, but he does not see the need to hunt these beasts. If they come near the settlement, they will surely find some sign of it.
He continues in his scouting duties, watching for any signs of trouble.
spot 11 listen 20
Jet (AC: 18, HP: 28/28) Second Post Monday December 1st, 2008 8:46:18 PM
"That's a good question Beren. I guess the answer lies somewhere in the knowledge of, are we somewhere near the route we were supposed to take in opposition to the lost scouting party, or are we going out of the way of that route?" Jet asks those more knowledgable then himself.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday December 1st, 2008 8:58:38 PM
Alexi sits back in the saddle contemplating the situation, then after a moment of thought, or because flies were starting to gather around him and he wanted to get moving again, he says, "Well, I never did desire to hunt them, just find out who it was that was killed. Someone in camp may be able to identify the spear point, or we may not even find out who it was after we locate these creatures' den. One option would be to make a lot of noise when we neach their den in hope of driving them off, like my Pa and I did on our hunting trips with the Baron. We'd make a lot of noise and drive the animals towards the Baron's hunting party.
"However, in this case, it may backfire. These creatures may not be driven off easily, especially if they are guarding young ones. Fatine and Keela's sparkling magic may do the trick, but if not, we'd have to kill them. Something I'd rather not have to do.
"So, I guess my vote is to let them be. I'll make a note on my map of their approximate location and about how far we think they may range. This will serve as a warning for future scouting parties to either avoid this area or be extra watchful."
Alexi swats at some flies. "Man, I need a bath! Anyone else got flies bothering them or is just me?"
Alexi makes the appropriate notes on the map then puts it away.
"This hasn't been a waste of time. We've done what we were asked to do. Let's go back to the kill site and keep heading the way we were originally going."
Jet (AC: 18, HP: 28/28) Third Post Monday December 1st, 2008 11:11:49 PM
"I just don't like it. Normal creatures usually run from humans and there are to many questions left unanswered, like what is a lone human doing out here by themselves? Whatever the reason, these creatures are man killers and they are also competing against us for survival, because we need fresh game just as much as they do. I would suggest we continue on, determine what they are and if we have to, kill them, for the safety of others in the region as well as preserving what little game is out here, for our own usage as well as the Ahote or others."
Jet waits for the input of the others though as well as their location on the map.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday December 2nd, 2008 6:11:00 PM
"Normal, you mean, normal prey or predators? Normal predators the size of this one wouldn't flinch from humans unless they wer in large numbers. Otherwise they, we, are just food for them. I do also wonder if this hunter was alone and why. It would be good to know what it is and how many are out on these plains."
Alexi swats at more files. "I propose that we finish our reconnaisance as Garth instructed, then perhaps come back on our own initiative to investigate further. I've got the Three Sisters marked and the boulders where we think they lair. Shouldn't be to hard to find this spot again."
Alexi waits for the vote or for Jet to just take off.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 2nd, 2008 7:15:55 PM
[OOC: sorry for the long absence folks. I'll be posting better again, I promise. Fatine can detect poison on the spear if desired.]
Fatine rides along near the back of the companions, keeping up, but not paying much attention to the goings-on. She mumbles to herself now and again, but otherwise doesn't make much of a stir.
Suddenly, she sits up more erect, as if just waking from a dream. "What dee devil - Col, why you let me be gone so long dere, eh?" She looks around, puzzled, then rides closer to Keela.
Whispering, she asks, "Sister, do you know where be my bird? He sposeta snap me outta dose trances when I'm off in other places like dat. Where he be gettin' to?"
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) Tuesday December 2nd, 2008 7:55:22 PM
"I would assume the reconnaisance would include checking out the possible dangers. And from what I see thus far, I do believe we need to have a closer look to see if these animals are a threat.", Anrete remarks, his face flushed from the scent of blood that lingers around.
Caelnin AC:16 HP:21/21 Tuesday December 2nd, 2008 8:15:31 PM
Caelnin pipes up about what he thinks about the situation at hand. "Well, I think we should go on with the expedition, as Alexi had said, we most likely will have to backtrack anyway and thus we can check it out then. Our primary goal was to look around and if we find them or it, we can deal with them then.
"But also checking out the place where they might be would be a good idea as well, becuase that means we will have made Bryn Byraz a safer place to live in, which would be one of the longer term goals.
"Whichever we do, it is better for the people of Bryn Byraz, but If I had the choice, I would like to see what or who is doing this."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday December 2nd, 2008 9:22:36 PM
Alexi nodds at Anrete and smiles, "Well, the way I see it, our reconnaisance did just as you said. We found a possible danger in the form of two large, clawed creatures, and we have determined that they probably live in the area of those rocks and that they roam an area of several miles. That should be sufficient for the people of Bryn Baraz to avoid this area. It's not like they live in our back yard.
"However, sice three of us are more inclined to investigate further, two of us more inclined to check this out later, and the ladies have not stated an opinion either way, looks like we keep going towards those rocks."
Alexi swats at more flies, then sputters as one gets too close to his mouth.
Jet (AC: 18, HP: 28/28) Tuesday December 2nd, 2008 10:09:04 PM
Jet nods at Alexi's words, "Alright then, caution is the key. Let's approch slowly and if the creatures attack we will defend, if we chase them off due to our numbers, then we will have more information. I don't intend on chasing things all over the territory, but determining our situation is of the utmost importance."
Jet allows the scouts to continue following the tracks as he brings up the rear. He doesn't disagree with Alexi or his reasoning, but does have his own opinion of the situation, which was decided, kind of, by majority.
DM Bob & Carla (Supplemental) Tuesday December 2nd, 2008 11:25:43 PM
The band of adventurer's sets out once again on the trail of the predators, albeit with more caution than before. The decision to continue the pursuit is not taken easily, but with Beren and Caelnin leading, and Col scouting from above they continue moving to the north, towards the low rock outcropping ahead of them. The further they advance, the more they realize that the plains have a way of deceiving their eyes. What they thought to be a low outcropping not too far away has turned out to be a rocky hill at much greater distance. Some twenty to thirty feet at it's height, they now estimate it to be several hundred feet across.
The party is now within 300 yards of the hill. The breeze continues to blow gently towards and across them from the north west, and the grasses in this area are tall and dense, touching the bellies of the horses. Fatine senses uneasiness from Col who continues to circle above the hill.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=16 ; d20+9=24 ; Wednesday December 3rd, 2008 12:07:49 AM
"I do not like these tall grasses. A predator like this would be used to this, and use it to further its attack. we must be on our guard more than ever."
The elven ranger rides with two arrows in hand, and his bow strung. He checks to see that his sword is loose as well, and increases his vigilance. Believing that he will hear something before he sees it in this grass, he pushes more of his energy into listening for any untoward sounds.
spot 16 listen 24
Jet (AC: 18, HP: 28/28) d20+3=7 ; d20+3=16 ; d20+5=18 ; d20+4=15 ; Wednesday December 3rd, 2008 10:46:39 AM
"Stay alert and lets travel towards Col, we can search that area first, then slowly spread out." Jet says as he pulls his sword and begins to guide his horse with his knees. "Hopefully our horses can get up the embankment." He adds.
He carefully watches Bantom's reaction to the area as they both stay alert for trouble. Jet Listen: 7 Spot: 16
Bantom Listen: 18 Spot: 15 + Scent
0-*Detect Magic, *Detect Poison, Resistance 1- Detect Evil, Shield of Faith, Enlarge Person
Jet (AC: 18, HP: 28/28) Second post d20+8=20 ; Wednesday December 3rd, 2008 10:48:34 AM
OOC: Oops, forgot ride.
Ride: 20
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday December 3rd, 2008 5:15:59 PM
"Huh," the witch grunts. "Dere be dat silly bird. How he get away from me?
"Hey Big Man. Dat bird what hangs round wit' me be feelin' a little nervous. He up round dose hills. I can almos' hear him whinin' from here. Do anyone else here dat?"
Caelnin AC:16 HP:21/21 d20+8=22 ; d20+7=10 ; d20+8=10 ; d20+7=23 ; Wednesday December 3rd, 2008 6:30:27 PM
Caelnin tries his best to keep alert, although the height to the grasses are confusing him, he is more worried about the sounds and what he can predict from the curtain of grass. (Spot: 10, Listen:23)
He readies his bow, and having practised to guide with knees for quite some time now, he is confident and get two arrows out of his quiver.
"Ready for almost anything..."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=20 ; d20+1=16 ; d20+4=6 ; Wednesday December 3rd, 2008 6:43:19 PM
Alexi scans the hillside for the easiest way up while frequently glancing at Lobo's ears.
"I'd suggest NOT spread out," Alexi says. Then looking at Keela and Fatine he says, "Perhaps some sparkling, noisy magic would come in handy about now?"
When/if the noisy magic (prestigisomethingorother) starts, Alexi will put away his lance and draw his sword and start banging on his metal shield, encouraging the others to make noise too.
Spot d20+1 = 20 for way up. Spot hidden predators d20+1= 16 (no point in a listen check if we are all making noise)
Lobo Spot d20 +4 = 6
OOC: If we aren't ready to make noise then post so and Alexi will wait.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=17 ; d20+9=29 ; Wednesday December 3rd, 2008 7:21:12 PM
Beren continues to stay alert, watching for signs of trouble. The tall grasses are still a concern, and the elf carefully looks and listens for any signs of an attacking animal.
spot 17 listen 29
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=17 ; d20+9=29 ; Wednesday December 3rd, 2008 7:21:20 PM
Beren continues to stay alert, watching for signs of trouble. The tall grasses are still a concern, and the elf carefully looks and listens for any signs of an attacking animal.
spot 17 listen 29
Keela Wednesday December 3rd, 2008 10:03:20 PM
Not sure it will help, Keela dutifully casts a Prestidigitation. For her first trick, she sends a flock of colored butterflies winging over the grasses to the party's right.
Jet (AC: 18, HP: 28/28) Second post Wednesday December 3rd, 2008 11:01:42 PM
"Please, no noise yet!" Jet tells the group in hushed tones. "I want to see what they are, before they run off. Stay close enough to where we can get to another quickly, I doubt they will be casting fireballs at us." Jet requests, hoping they don't have magical abilities as well as prowess.
"Fatine, does Col recongnize anything or can he tell you more from there?" Jet will ask, not knowing the limitations of their connection.
DM Bob & Carla Wednesday December 3rd, 2008 11:48:48 PM
The adventurers guide their steeds closer to the knoll, wary of their surroundings and what may lay hidden behind the curtain of tall grasses. Fatine reports to the group that her avian companion may have found something disagreeable. Beren and Caelnin scout the way forward, straining to detect any visual or auditory cues. Alexi suggests making noise to frighten off whatever lies ahead but the rest of the group seems more intent on stealth. From the back of his horse teh former Fist sees no movement from the hill or the surrounding grasses, and the elven scouts are equally unsuccessful in hearing anything that might be hidden in the grass. No more than a few sparrows flit across the grasses as the adventurers approach. Only upon approaching within 100 yards does Jet's steed react to something as yet unseen. Bantom neither refuses his rider, nor whinnies in protest, but his ears flatten against his skull and his tail whips at his rider's legs.
Jet (AC: 18, HP: 28/28) Second post d20+3=16 ; d20+3=12 ; d20+5=8 ; d20+4=23 ; d20+8=15 ; Thursday December 4th, 2008 11:53:48 AM
"Where is it boy?" Jet asks Bantom, not really expecting an answer, before he tells the group, something is close, "Bantom can sense it."
Remaining calm, he knows now, they will not be caught flat footed as his mighty steed once again proves his value to the last gold he paid and all the blood and sweat it took to train him. The many hours of being bucked off and kicked in the face by the beast until they finally became friends has paid off in spades yet again.
He allows his mighty steed to take whatever action he sees fit, if he seems like he needs to move in a different direction, since he has better sences then his trainer.
OOC: DM, do we need new Spot/Listen checks or staying with the originals? If new
Jet Listen: 16 Spot: 12 Ride: 15
Bantom Listen: 8 Spot: 23 +Scent
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Thursday December 4th, 2008 5:44:50 PM
Fatine rides along calmly, toward the back of the group. She removes one of the wood and cloth dolls from her belt pouches. This one is shaped like a four-legged animal instead of a humanoid. She idly plays with it while riding, keeping an eye on the landscape and watching out for Col.
She gives Shadow and Cloud a command to guard, and they immediately seem to transform from trotting dogs to stalking predators, the hair on the backs rising and their eyes drinking in their surroundings with watchful vigilance.
Caelnin AC:16 HP:21/21 d20+7=17 ; Thursday December 4th, 2008 5:54:36 PM
Caelnin dismounts Huetheira to try something different that might not yeild any results, but worth a try none the less...
"Ok, lets see if I can see anything close to the ground that might suggest any animal movements... I might be able to find something, not sure what It'll mean, but I'll have a look."
Still keeping his bow close at hand, he tries to look around the ground for anything, reasoning to himself that if he can't see anything above, he might try and go down to see...
(Search 17)
Keela d20+2=11 ; d20+2=16 ; Thursday December 4th, 2008 5:58:23 PM
All Keela can do is watch and be ready, and she can't do that very well.
[Spot 11; Listen 16]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=20 ; d20+1=4 ; d20+4=15 ; d20+5=18 ; Thursday December 4th, 2008 6:54:47 PM
Alexi is pleased and amused at Keela's ingenuity. Butterflies! Quiet and yet possibly distracting to animals. He then tenses a little more at Jet's warning.
"Perhaps send those butterflies over towards Jet's direction and flutter them around on the other side of him for a little while," he suggests Keela.
He keeps looking around and glancing at Lobo's ears.
New rolls if needed: Alexi Spot d20+1=20, Listen d20+1=4
Lobo Spot d20+4=15, Listen d20+5=18
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=24 ; d20+9=23 ; d20+9=13 ; Thursday December 4th, 2008 10:29:13 PM
Beren, having had no luck in hearing anything, climbs down from Red's back, and begins to look for tracks or other signs. (Track 24)
His bow is ready, and his sword is at hand.
spot 23 listen 13
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=21 ; d20+9=12 ; d20+9=16 ; d20+9=11 ; Friday December 5th, 2008 10:25:38 PM
OOC--No Dm post to respond to.
Beren thinks back on his life. How could he have come to this point. Here he is, hundreds of miles from where he was born, working with people he hardly knows, defending more people he knows even less. Why is he not still back in the woods? Did he feel some need to see the World?
But he knew. HIs brother died saving him. Even though he ended up with his disfigurement. Even though people rejected him. He felt a need to live up to his brother's courage. To save others. To protect those who could not protect themselves. This was not something that had come to him in a moment, but something that had grown over his years hunting Orcs. He needed to do this...at least for now.
Then too, he had given his word, signed the contract, and he would not go back on that.
With that in mind, he steeled his will once more, and began to hunt. These beasts were not the only ones who knew how to do that. He removed anything that might give him away by making noise, checked the wind, and silently started to stalk his prey.
Spot 12 move silently 16 listen 11
DM Bob & Carla Friday December 5th, 2008 11:40:48 PM Fatine readies herself for the unknown that lies ahead, calling upon her dogs to protect her. Likewise, Jet encourages Bantom to remain alert. Alexi watches in wonder as Keela sends a squadron of butterflies across the tops of the grasses. [/b] Caelnin & Beren[/b] continue to search for tracks and sign, before Beren removes any obstructive belongings and begins creeping forward through the grasses. Both of the scouts find sign indicating that the creatures have passed through this area several times, with older tracks that seem to be both coming and going.
Neither Caelnin, Alexi, Keela, or Jet see or hear any activity coming from the knoll, yet Bantom remains edgy.
[OOC How close to the knoll will Beren approach?]
Jet (AC: 18, HP: 28/28) d20+3=16 ; Saturday December 6th, 2008 11:52:23 AM
Jet, fully aware of the dangers that are in the wilderness he further encourages his friends to stay close together. "Two or three steps apart my friends, lets not allow them the advantage of killing one of us and running off before the others react."
With that statement, the group, together with the scouts and trackers up front, continue onto the knoll. Jet is very busy keeping his eyes on Bantom, Col, Fatine and the surrounding areas as well. His nervousness unseen by some, but living in the streets for most of his life has given him the knowledge that showing fear is a handycap. One must restrain emotions. One must never go into a fight wondering what the other person is going to do to you, or in this case, creature. Only what you are going to do to them.
[Question to DM] : Do you want us to roll daily spot and listen checks?
Bluff: 16
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday December 7th, 2008 4:26:39 PM
Alexi tries not to be distracted by the butterflies and watches the grasses and Lobo's ears.
Same rolls as before?
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+3=10 ; d20+3=12 ; d20+7=15 ; d20+7=24 ; Monday December 8th, 2008 10:41:21 AM
His nostril flaring with the anticiptation of blood shed, his or otherwise, Anrete stalks silently at the flank of the party towards the knoll, his spiked chain ready.
Fatine rides forward with the others, keeping an eye out for any trouble. She keeps the small doll in her hand, and readies a long metal needle with her other hand. "If dat silly bird be hurt, I gonna kill him. He better protect his self or ol' Fatine give him what for!"
Keela Monday December 8th, 2008 2:37:10 PM
Keela makes sure Daisy keeps up with the others. She sends her "butterflies" back and forth in front of the group, trying to provoke some kind of reaction from whatever they are hunting.
Caelnin AC:16 HP:21/21 d20+8=22 ; d20+7=8 ; d20+8=28 ; d20+8=23 ; Monday December 8th, 2008 6:06:37 PM
As Caelnin notices the Knoll, he becomes as quiet as possible and strains to hear anything else that might be of use to the party as a whole.
-----
Spot: 22 Listen: 8 Hide: 28 Move Silently: 23
DM Bob & Carla Monday December 8th, 2008 8:38:29 PM
As Beren follows the trail he becomes convinced that it must lead to the knoll. His companions are strung out behind him and to his flanks, some on foot and concealed in the grasses like Anrete and Caelnin and others astride their mounts. Keela sends her butterflies ahead of the group, hoping to flush anything that might lie in waiting, but there is no movement in the grasses ahead.
Beren can now see details of the knoll. At it's heart is a weathered bedrock outcropping. The stone is fractured and deeply split. The surrounding soils have been pushed by the wind and other natural forces against the outcrop and down into the crevasses. At the base of one of the larger rocks, a large hole has been dug. A mound of darker soil belies its' position. From his currrent vantage (100 feet), the ranger cannot see any signs of movement, but the smell of death that so alarmed Jet's steed is now obvious even to the ranger.
[OOC daily rolls are not required, as long as your basic activity has not changed you can stick with the same roll, e.g. if you are just standing and watching then stick with your roll, but when you begin to sneak forward you should re-roll the spots and listens, as well as a move silently of course...
If you intend to sneak forward please indicate if you are on horseback (the horse will also require a move silently roll, if your horse follows behind you (roll still required) or if your horse is left behind, in which case only you require a roll]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday December 8th, 2008 11:32:55 PM
Alexi guietly suggests Beren and Anrete sneak closer to the hole and see how large it really is.
"We can position oursleves around and downwind of this knoll. Put some freshly killed animal carcass, something small like what Anrete caught yesterday, in front of the hole. Then Anrete and Beren can stay atop the knoll, hiding, and watch to see what comes out."
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+7=21 ; d20+7=8 ; d20+3=8 ; d20+3=21 ; Tuesday December 9th, 2008 10:02:36 AM
Giving a nonchalant shrug, the wild man in his spikey armor crept silently towards the opening exposing himself due to the lack of cover. Peering at the hole, Anrete attempts to spot any unusual signs and listens for the tell-tale growls of beasts and such.
Jet (AC: 18, HP: 28/28) d20+3=21 ; d20+3=14 ; d20+5=9 ; d20+4=22 ; Tuesday December 9th, 2008 11:54:09 AM
Jet doesn't like the idea of Anrete leaving the group, but he is off, before he can say anything. "These creatures, like my mount likely have scent ability and move silently and hide does not matter with creatures that have this. Someone get up there with him!"
Jet on the other hand also leaves the group and with a "Heeyah!, he anticpates being followed and turns Bantom around in the direction they came heading away from the group about 30' and with his sword starts swinging at the brush, looking for something that may be in the tall grass.
Jet Listen: 21 Spot: 14
Bantom Listen: 9 Spot: 22 +Scent
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 9th, 2008 12:14:36 PM
trying to update head to link to correct CS. DM, can you please delete this?
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 9th, 2008 12:17:46 PM
second try. Google docs has this saved as Fatine level 3, but the link goes to the level 2 sheet, which I can't even find on Google docs!
please also delete. thanks.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 9th, 2008 12:23:09 PM
third try.
Jet (AC: 18, HP: 28/28) Tuesday December 9th, 2008 12:26:56 PM
OOC: I have had the same problem, I just sent my new sheet to Carla and Bob.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 9th, 2008 12:28:57 PM
Fatine sighs quietly and leans over toward Keela. "Dose men . . . ." she mutters. "Always doin' someting. Choppin' dee grass, runnin' round crazy."
She sits back on her horse and watches as the men do their thing. She seems relatively relaxed, though she keeps her dogs on alert and her doll & needle at the ready.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday December 9th, 2008 2:57:40 PM
OOC-Sorry about the no post yesterday
Beren is already well ahead of the group exploring and hunting. When he comes upon the "den", he stops to assess. Then he quietly moves back to report what he has learned.
"We might shoot an arrow with an oily rag into the den to smoke out the animals, although the bait idea had merit as well. However, finding animals for meat around the den of a predator of this size might be difficult."
Beren does not let his guard down. Just because they have found one hole, does not mean there is not a back door for the beasts to slip out of. He suggests that as well, and then offers to search for such an opening.
Caelnin AC:16 HP:21/21 Tuesday December 9th, 2008 4:51:30 PM
Caelnin stays in the same spot, not quiet being sure what to do, but sit there quietly to see what happens. He is still slightly on edge, not really knowing what will happen or might not happen and he keeps his bow ready at all times.
Keela Tuesday December 9th, 2008 5:27:51 PM
Keela sweeps her butterflies back and forth across the entrance, hoping for some kind of reaction. If none comes, she allows them to dissipate.
"I can't send them to where I can't see," she murmurs by way of explanation. "I can do tricks like that for another half-hour or so, though."
[OOC: Prestidigitation has a one-hour duration; I'm not sure how long we've been riding since it was cast.]
Neither she nor Daisy is particularly stealthy, so Keela stays still and tries to encourage her mount to do the same.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday December 9th, 2008 9:28:32 PM
Alexi just sighs at Jet's actions. However, it isn't a bad idea to cause a distracting noise, diverting the creature's attention towards them instead of Anrete, so he joins Jet, swinging his lance left and right through the tall grass, moving parrallel with Jet.
"Give us a holler if you see something move," he calls back.
DM Bob & Carla Wednesday December 10th, 2008 8:07:20 AM
Sorry for not having a post up. Cold season has hit. I will get one up when I get home from work this pm
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=15 ; d20+9=24 ; Wednesday December 10th, 2008 9:18:52 AM
OOC-No Dm post. It's terrible when real life messes with our game. :o) Get better soon.
Beren waits to see what the others want to do, and he keeps looking for the second entrance.
Search 15, move silently 24
Jet (AC: 18, HP: 28/28) d20+3=7 ; d20+3=9 ; d20+5=14 ; d20+4=18 ; Wednesday December 10th, 2008 12:09:07 PM
If Jet does not encounter a creature, he will steer Bantom off to the left, contining his search of the brush, in the hopes of finding the predator, before the group becomes the prey.
Jet Listen: 7 Spot: 9
Bantom Listen: 14 Spot: 18 + scent
(Crappy rolls)
Deadly Hunters
DM Bob & Carla Wednesday December 10th, 2008 10:40:59 PM Anrete and Beren creep up close to the opening. The area surrounding the hole is littered with bones and a foul stench emanates from the hole itself. Beren begins to return to ther group to report when Jet and Alexi spur their mounts and begin thrashing about in the tall grasses. Keela and Fatine can only watch with wry amusement at the antics of their companions. How surprised must they be when first one head and then another emerges from the den site, startled by the heavy hooves and yelling.
The creatures bolt from the den site and stand on all fours outside the entrance. Each is as big as a man, Their heavily built frames are covered in mottled gray and brown scales. It is immediately clear that their large jaws and clawed feet are those of a predator. The two beasts separate and immediately begin to search out the noise that has distracted them. Only when they turn to sniff the air do you see that each of them bear a small pair of wing atop their muscles shoulders.
[OOC: The black circle is the entrance hole to the den and the gray shapes are large rock outcroppings. All squares are 5 feet. D1 and D2 are the creatures]
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+3=22 ; d20+3=10 ; d20+3=16 ; d20+3=12 ; d8=2 ; Thursday December 11th, 2008 9:27:09 AM
Fatine sighs and points at Anrete. "See, sister? Two big meanies, and dat man be all 'lone out dere. Say, what are dose tings anyway?"
She raises the four-legged doll and mumbles a few words. Pricking the doll once, then twice, in its abdomen, she points at D1.
Cast Scare on D1. Target must make will save, DC 15. If it fails, it becomes frightened for 3 rounds. If it saves, it is shaken for 1 round.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=15 ; d20+9=20 ; d20+6=13 ; d20+4=20 ; d8+2=6 ; d8+2=8 ; d8+2=8 ; d8+2=8 ; Thursday December 11th, 2008 11:48:00 AM
Beren hears the noise of the beasts as they emerege from their den. He turns, and spots them instantly. Without time to consult the others, he sees that Anrete is going to be in trouble soon if he does not do something. Raising his bow, he fires two arrows at the beast closest to him (D2) (Hit Ac 13 and 20 for 6 and 8 HP Damage)
As soon as he fires, he moves to his right lightly.
spot 15 listen 20
Jet (AC: 18, HP: 28/28) d20+8=28 ; d20+6=23 ; 2d6+6=12 ; Thursday December 11th, 2008 12:43:50 PM
Jet remains on Bantom is disgusted that he believed the beasts to be out of their hole. he spurs bantom to a full movement, up the side of the knoll, to M 12 and even though, due to movement, bantom can not get his attacks in, Jet being prepared uses his sword he pulled several rounds ago on the beast at D2.
"Baby dragons, prepare for a breath attack!" he warns, not really knowing what they are, but he assumes the worst and positions Bantom between the two beasts so Anrete is not exposed to them both.
Actions: Move Bantom X3 run to M 12 Ride: 28 (Natural 20, darn it, that should have been the attack.) Attack D2 hitting AC 23 for 12 damage.
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Thursday December 11th, 2008 12:47:19 PM
ooc: Included Bantoms stats, in case he is targeted.
Caelnin AC:16 HP:21/21 d20+7=20 ; d20+7=9 ; d8+1=9 ; d8+1=3 ; Thursday December 11th, 2008 3:41:07 PM
Slightly surprised, Caelnin now sees something in the distance, he pulls out two arrows and shoots from quite a distance to get D2. ------
Hit AC 20 - 9 damage Hit AC 9 - 3 damage
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+9=23 ; d20+6=16 ; d8+2=10 ; d20+9=24 ; Thursday December 11th, 2008 10:24:00 PM
Once again Alexi berates himself for being so far from the action. Jet takes off and Alexi sees Anrete's predicament. The cavalryman digs his heels into Lobo and shouts. The heavy warhorse takes off,
Ride check (guide with knees) d20+9 = 23
with Alexi firmly in the saddle, shield held and lance leveled. Alexi quickly notices that the distance is too great and so he digs his heels in more (not Spur, but Run feat = speed x4 w/heavy armor) and keeps up with Jet.
When he sees Jet go to the left of the nearest creature (D2), Alexi goes to the right (ending up on O12) flanking the creature.
OOC: thats a total of 3x speed of 35, but Lobo won't be able to attack, however he does retain his Dex bonus due to the H.Warhorse Run feat.
IC: Alexi aims his lance as Lobo charges up to the creature (D2).
Non-charge Lance attack d20+6 = 16 +2(flanked) = 18, non-charge dmg d8+2= 10 Ride check in case Lobo gets attacked: d20+9= New AC for Lobo this round 24.
Keela Thursday December 11th, 2008 11:33:07 PM
Keela urges Daisy a little closer to the creatures. Her best spells won't work at this distance. Then she gestures toward the creatures. "Somnolus!" she cries.
[Ride to L-20. Cast Sleep in an area to cover both creatures. It only affects 4 HD of creatures, though, so it'll probably only affect one of them. Will save DC is 13]
DM Bob & Carla d20+10=13 ; d4=3 ; Friday December 12th, 2008 7:53:39 AM
The sight of the two creatures spurs the adventurers into action. Alexi and Jet both charge forward on horseback to attack them. The two focus their efforts on the slightly larger and darker of the two beasts, but only Jet's blow lands. Despite his positioning, the creature manages to evade the former Fists lance.
Several arrows arc in at the same time as the horsemen engage D2. Two narrowly miss the horsemen while two more strike the creature. The unique fletching of Beren is evident on one of the arrows, while Caelnin's trademark colours can be seen on the other. [OOC D2 is now in melee and future ranged attacks should be adjusted accordingly]
Fatine wonders what these creatures might be and comes to the conclusion that they must be of the dragon family, but she does not know specifically what they are. She manipulates one of her dolls and feels the woldsblood deep beneath her. She can only be dissapointed when her spell seems to have no effect on her target. Likewise, Keela's spell is also ineffective against the beasts, however, Jet and Bantom enter the area of the spell just as it goes off [Please make a will save vs DC 13 or fall asleep]
The creatures now retaliate, and as foretold by the group's leader, D2 aims his breath weapon at Jet. A 30' cone of breath envelops both Jet and Anrete [Please make will saves vs DC 17 or be slowed for 7 rounds]
D1 then moves in behind Jet and launches itself at the fighter/cleric, snapping at his leg [Hit DC 13]
Caelnin AC:16 HP:21/21 d20+5=8 ; d20+5=24 ; d8+1=8 ; d8+1=6 ; Friday December 12th, 2008 8:26:51 AM
Caelnin watches the horsemen move towards his target and becomes slightly annoyed, as he now has to be wary of targets that are not meant to be targets, but he doesn't take it as a disadvantage, but as a challenge to overcome.
"Now it's the time to focus, Caelnin. You aren't called a sharpshooter for nothing!" Caelnin reinforces to himself as he takes another 2 arrows, takes a deep breath and shoots them in a high arc above Beren's head. The first one flies hazardously to the right of the target, while the next one seems to hit the spot.
------------
Arrows left in quiver: 16/20 (Felt like this would be useful...)
Rapid shot at D2 (taken at a -2 penalty due to two interfering party members)
Hit DC 8 - 8 Damage Hit DC 24 - 6 Damage
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+6=8 ; d20+4=13 ; Friday December 12th, 2008 9:25:32 AM
The charge of the two knights takes Beren slightly by surprise,as he was focusing on his target. He moves slightly closer to his intended target (D2, headed eventually for N-15), and fires two more arrows at the wounded beast. He is surprised when both sail over the animals body and into the rocks. He must be more unsettled by the sight of these things than he thought.
He continues to move towards the creature, trying to get within 30' for better accuracy.
Hit ac 8 and 13, both a miss
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) d20+5=18 ; d20+5=16 ; d20+2=16 ; d20+6=11 ; Friday December 12th, 2008 1:00:16 PM
Jet is used to danger and it is apparent that these creatures are now breathing and snapping at him. This gives him confidence that he once again is the target of the mighty and even if he drops, like he had with Wido, the others will have the ability to over come these creatures.
{Oh, wow, oh so sleepy all of a sudden. I must ooovveerrr comme the ffaattigue.} he thinks to himself as fatines spell tries to effect his will, but with a shake of his head, he focuses once again on the enemy.
With the breath attack however, he feels slowed, but when he does not take damage, he calls for his comrades to give them a round to surrender. "If you understand me creatures, surrender now and you may have mercy, but at this moment, you appear a danger to the area, with your latest victim's demise!"
The group can see, Jet flip his weapon with a turn of his wrist to hit them with the flat of his blade for further damage to be subdual.
OOC: Just to confirm DM, the slow is a will save, not a fortitude save? If it's a Fortitude save, Jet is successful. Also, "Slowed" is not in the Condition Summary of the SRD, so I do not know exactly what that means.
Bantom, unable or untrained to cause subdual damage, is not commanded to attack this ropund.
Actions: Jet Will save versus Sleep spell rolled DC 18 (successful) Jet save versus Breath attack, rolled 11, if will save failed, if Fortitude save, successful. Bantom save versus breath weapon, rolled 14, if will save failed, if Fortitude save, successful.
Attack D2 for subdual damage (If able to attack this round): Rolled 11 (missed)
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Friday December 12th, 2008 2:28:38 PM
OOC: I have my answer for being slowed, sorry for the inconvenience.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+8=13 ; Friday December 12th, 2008 6:15:22 PM
Alexi drops his lance, as now he is too close to use it, and draws his longsword. Meanwhile, he hears Jet's challenge to them to cease their attacks.
'Well, we attacked first..." goes through his mind. But nevertheless, he twists his longsword such that only the flat of the blade hits the creature when he swings. The oddity of trying to NOT do damage causes his swing to just swat a fly that was hovering nearby.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Saturday December 13th, 2008 3:04:37 PM
Fatine looks puzzled for a moment. She looks at the doll, and shakes it. "I think did ting be broken . . . ." Riding forward a bit (30'), she raises the doll again, this time poking it with the needle, once in each of its button eyes. Then she points at D2. "Jus' kill dat ting, boys. Don' be makin' no deals."
Cast blindness/deafness at D2. Fort save DC 15 (probably unlikely for the spell to succeed)
Keela d20-2=18 ; d20-2=14 ; d6+1=3 ; d6+1=7 ; Sunday December 14th, 2008 1:54:34 PM
"Darn it!" Keela cries when her spell misses foe and hits friend. "Sorry, Jet!"
She prods Daisy a little closer, and casts a spell that she can aim. "Ennervo!" she says, and sends a sickly green ray toward one of the creatures.
[Move to L-18. Cast Make the DMs Do More Math. Oops, I mean Ray of Enfeeblement. :) Hit a touch AC of 18, with the penalty for shooting into combat. That's a natural 20, confirmed to touch AC 14 for a critical hit. Creature D1 takes a penalty of 3 to its Strength, or a penalty of 10 if it was a crit.]
DM Bob & Carla(Supplemental) Sunday December 14th, 2008 5:22:23 PM
Sorry - should have stated this earlier, but please make spell resistance checks when casting spells at my creatures vs spell resistance 16
Anrete Nanoc (AC17, HP32/32), Copper (AC17, HP22/22) d20+1=5 ; d20+8=15 ; 2d4+6=8 ; d6=5 ; Monday December 15th, 2008 6:51:25 AM
Staggered by the breath, Anrete shook his head vigorously as he tries to clear his mind. However unfortunately, the mystic breath had slowed the barbarian's movement greatly. Moving like an aging warrior, Anrete lumbers forward and swings his darken spiked chain in a slow arc towards the beast snapping at Jet.
=========================================== Will 5 (failed) vs Dc17 Slowed for round 1/7 (Single Action, 1/2 speed, -1 penalty on attack rolls, AC, and Reflex saves) =========================================== Free Action: Take 5 foot step to J12 Standard Action: Attack D1 (Flanking) Melee Attack AC15, Dmg8, Sneak5 =========================================== OOC: Sorry guys, might have some prob posting for awhile. I am shifting office, and have not setup the internet at the new place.
Anrete Nanoc (AC17-1=16, HP32/32), Copper (AC17, HP22/22) Monday December 15th, 2008 6:53:34 AM
OOC: AC should be 17-1=16
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+6=11 ; d20+4=22 ; d8+2=5 ; Monday December 15th, 2008 9:36:53 AM
OOC-No Dm post
Beren continues his slow move towards the creature, trying to get within a more accurate range. He fires two arrows, but only one finds its target. His movement added to the creatures movement causes him to again fire over the top of the beast.
Hit AC 22 for 5 HP DAM (Unless the squares are 5'? then add plus two to all attack rolls)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+3=23 ; Monday December 15th, 2008 1:30:18 PM
Sr check 23. Wow nice
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Monday December 15th, 2008 1:45:15 PM
OOC: Waiting for DM post and response on whatever type of things they are, (Fatine knows, but Jet could only guess they are dragon types, not what color.)
Jet continues to wait for them to surrender or initiatate conversation, to determine their intent. He does not as of yet feel bad for striking first, but by their ferocious nature and his past on the streets, waiting for something to strike first could cost you your life.
DM Bob & Carla d20+9=13[fort vs blindness] ; d20+10=19 [D2 bite]; d20+8=13[D2 claw] ; d20+8=18 [D2 claw]; d100=89[D2 miss chance for bite] ; d100=40 [d2 miss chance for claw]; d8+3=5 [bite dmg]; d6=5 [poison]; d20+5=15 [d1 bite]; d20+3=16 [d1 claw]; d20+3=15 [d1 claw]; Monday December 15th, 2008 7:55:55 PM
For just a moment it looks as if the adventurers have bitten off more than they can chew. Beren sends two arrows wide of the mark and Alexi misses badly with his attempt to intimidate the beast before him with a slap of his sword. Anrete and Jet are both slowed by the foul smelling gas emanating from their foe and both miss with their attacks. Caelnin manages to sink another arrow into D2, but the creature appears hardly bothered by the damage.
Only when Fatine casts her spell does the tide begin to turn in their favor. D2 spins and roars in panic as it can no longer see it's foes. Unable to see it claws and snaps at Jet. It manages to sink it's teeth into the cleric's leg, but it's claws go wide of the mark. [Hit AC=19 for 5 dmg; please make fort save vs DC 17 or take 5 points of dex damage from poison]
Keela also casts a spell, and a dark ray leaps from her fingers and strikes the D1, lighting up the beast in an eerie glow (critical confirmed). The vicious predator slumps under the effects of the spell, but it's primal nature drives it on. The weakened beast bites and slashes at Jet but cannot get past the cleric's armor.
Beren manages to sink a single arrow into the now blinded D2 while Fatine encourages the men to stop playing around and finish this messy business.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday December 15th, 2008 8:58:27 PM
[DM, Fatine moved forward 30 feet last turn, but it isn't on the map. Doesn't matter much, only if she casts a short range spell, but she should be at m24]
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d8=6 ; Monday December 15th, 2008 9:07:32 PM
Fatine moves forward once more (30', now at M18).
"Nobody touch dat one for a minute," she says, pointing at D1.
Taking the doll in her hand, she raises it in the air and begins spinning it round and round in a figure-eight pattern above her head. "Concentrate, little mouse," she drones. "Coooonnn-ceeeennnn-traaaaatte. Watch dee spinning doll."
Suddenly she snaps her fingers and points her other hand at D1. "Fly away little mouse!" SHe uses her hands to make a "Scoot" movement, as it to tell it to go away.
[cast hypnotism on D1. Will save DC 14. If fails, moves 2 steps friendlier and allows a single, reasonable request (assuming I can communicate)]
Ley roll 6 (cast fine)
DM Highlight to display spoiler: {Fatine probably can't communicate, and I assume hand movements won't work, but maybe it will get friendlier, we'll see.}
OOC: sorry guys, running out of useful spells here...
Keela d20+3=21 ; d20-1=19 ; d20-1=2 ; 4d6=22 ; Monday December 15th, 2008 10:37:52 PM
Obedient to Fatine's request, Keela switches targets. She urges Daisy along the line of the battle, looking for a better shot at D2. "Incendio!" she cries, pointing a finger. This time, a golden ray shoots from her finger. Flesh sizzles and smokes as the ray connects.
Keela stares, wide-eyed, feeling a little sick. I knew it was powerful, but...I had no idea!
[Ride to Q-16, close enought to D2 to get the Point-Blank Shot bonus. Cast Scorching Ray. Caster Level check 21, success. Hit touch AC 19 (another critical threat, but only confirmed to AC 2, so not a crit). 22 points of damage.]
Caelnin AC:16 HP:21/21 d20+5=6 ; d20+5=9 ; d8+1=9 ; Monday December 15th, 2008 10:49:07 PM
Caelnin learns from his last shot and tries to shoot a bit to the left of compensate for the way that his arrows are flying. "Maybe this will do the trick..."
His first barely shoots from his bow,and Caelnin shakes his head in disgust. He then shoots his second arrow and he has a feeling that it's not one of his best shots.
"Why is this happening now... I should be hitting more regularly...
------ First Shot: Natural 1 Second Shot: Hit AC 9 for 9 damage
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+10=23 ; d8+2=9 ; d20+9=14 ; d20+6=26 ; d20+6=16 ; d6+4=7 ; d20+6=20 ; d6+4=7 ; d6+4=10 ; d20+6=19 ; d4+2=3 ; Tuesday December 16th, 2008 5:57:25 AM
With all pretense of trying to subdue these creatures gone, Alexi flicks his wrist again and his sword settles in his palm like it should.
A jet of flame suddenly burst nearby and startles Alexi but it didn't come from the creature! It came from Keela! 'WOW' was all he could think.
Gathering his strenght, he once more strikes at the creature D2.
Alexi d20+8 (+2 flanked) = 23, dmg d8+2 = 9
He then commands Lobo to attack. (Ride check DC5 for guide with knees d20+9 = 14 success) Lobo (hoof x2) A: d20+6 +2flanked= 28 ,crit conf d20+6+2flanked=18(prob not conf), dmg d6+4 = 7, dmg if crit conf d6+4=10; B: d20+6=20, dmg d6+4=7; Bite d20+6=19, dmg d4+2 = 3.
Lobo total dmg crit ht= 27, or non crit hit = 17.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+9=19 ; Tuesday December 16th, 2008 5:59:30 AM
Alexi addenddum: Bite attack was d20+6+2flanked = 21 not 19.
Ride check in case creature turns and attacks Lobo d20+9 = 19, Lobo AC remains 19.
Anrete Nanoc (AC17-1=16 (17 vs D1) , HP32/32), Copper (AC17, HP22/22) d20+8=19 ; 2d6+6=10 ; 2d4+6=12 ; d6=5 ; Tuesday December 16th, 2008 7:23:51 AM
Still slowed by the fumes, Anrete advances slowly as he recovers from his missed swing, and with a beastial growl, the barbarian leashes out with his chain again.
=========================================== Slowed for round 2/7 (Single Action, 1/2 speed, -1 penalty on attack rolls, AC, and Reflex saves) Dodge vs D1 Free Action: 5 foot step to K12 Standard Action: Attack D1 (Flanking) Melee Attack AC19, Dmg12, Sneak5
* Ignore the 2d6 roll, a misclick, shld be 2d4
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+7=22 ; d20+5=11 ; d8+3=11 ; d8+3=6 ; Tuesday December 16th, 2008 9:29:42 AM
Beren stands in place to continue his attack on this beast. He fires two more arrows, the first striking home, and the second skipping off the beasts scaly belly without doing any harm. (Hit AC 22 for 11 HP DAM, second shot hit AC 11 for 6 HP damage if it hits) He has never seen an animal like this, but if it can bleed, it can die.
Point Blank shot +1 hit and dam, -2 for second arrow on quick shot
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) d20+6=10 ; d20+8=25 ; d20+6=17 ; d20+1=15 ; Tuesday December 16th, 2008 11:59:12 AM
Jet, in his mind, gave them a chance and the wound on his leg, as minor as it is, will hurt more as they continue to bite him, so he too has no more mercy on the beasts.
Jet (slowed) Attack D2 hit AC 10 (misses) Ride: 25
Bantom (slowed) Attack D2 One hoof hit AC 17 (misses) and one bite 15 (misses)
Fatine/Sub Buzz Tuesday December 16th, 2008 7:11:54 PM
OOC: I was to post for Fatine today, but when I went to the google docs, I do not have authorization to view the CS, so I don't know what spells are memorized to create an action.
DM Bob & Carla d20+5=17 ; d20+7=26 ; Tuesday December 16th, 2008 11:38:24 PM
The majority of the adventurer's concentrate their attacks on one of the two beasts (D2). Keela launches a scorching ray at the blinded creature, catching it squarely in the neck and chest. It stumbles slightly before being struck first by Alexi and then by Lobo. The final blow is struck by the horse, and the beast slumps to the ground, surrounded by its adversaries.
Fatine attempts to hypnotixe D1, but her antics do not affect the creature [Will save =17; please note you need to roll 2d4 to determine # of HD of creature that could be affected]. Anrete approaches and swings again with his chain, but to no avail.
Obviously outnumbered, and having lost it's companion, D1 attempts to flee, unfolding its small wings it climbs into the air and begins slowly moving off to ther northwest. [D1 is still well within range for most missile weapons (~ 30 ')]
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday December 17th, 2008 9:06:53 AM
[fixed CS and doc link, should be viewable by anyone now. Fatine is spontaneous caster, she can cast anything on her list. But no worries, I have a few free minutes this morning. Thanks Buzz!]
Fatine sits in her saddle, frowning after the retreating creature. She gives the doll another shake. "Stupid ting. Be broken or someting." Shoving it back into a beltpouch, she calls, "So what be dose tings anyway?"
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+7=12 ; d20+5=19 ; d8+3=11 ; Wednesday December 17th, 2008 9:20:49 AM
Beren fires two arrows at the retreating beast. He has trouble targeting a creature rising and falling to the pattern of its own wingbeat. His first arrow misses, but the second strikes home. (Hit Ac 19 for 11 HP DAM)
Point Blank shot +1 hit and dam, -2 for second arrow on quick shot
Caelnin AC:16 HP:21/21 (Sub/Al) d20+7=12 ; d20+7=25 ; d8+1=9 ; Wednesday December 17th, 2008 11:00:16 AM
"These things are dangerous. We can't let them escape."
Caelnin sends two quick shots to follow Beren's. The second hits with a satisfying thump.
------ First Shot: AC12 Second Shot: AC 25 for 9 damage
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) d20+3=16 ; Wednesday December 17th, 2008 11:09:41 AM
Jet reaches down to his side and pulls a spear from his saddle holster, takes aim and throws the spear as hard as he can, but the creature is missed by the spear that is thrown to low, but now that it is bleeding it can still be followed.
"Nice job guys, lets have a couple of you get in that cave and search it while Alexi and I keep watch. We are looking for signs of our lost hunting party first and who else may have been their victim." Jet reminds the group the reason they needed to come out here in the first place, for if the hunting party had returned, they woulnd't have needed to leave the comfort and drink of their small community.
Thrown spear at D1: 16 misses
Keela d20+3=4 ; Wednesday December 17th, 2008 11:25:53 AM
Glancing up at the fleeing beast, Keela decides it is best handled by real weapons rather than spells.
She rides Daisy to the cave entrance and dismounts. She conjures a light and begins searching the cave. She has no idea what she's looking for, however, and winds up being more hinderance than help.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=7 ; Wednesday December 17th, 2008 6:46:16 PM
With the larger of the two creatures down, he shifts his attention to its mate just as it takes off. He watches the attempts to bring it down and decides not to waste an arrow, for it is clear these creatures are quite tough and one arrow will not be sufficient.
"SOME one, for Pete's Sake, follow that woman!" he blurts as Keela immediately proceeds to the cave and goes in to investigate.
He then dismounts and takes a closer look at the creature they just killed. He turns to Jet and asks, "It may be foolish of me, but I think it would be much to our benefit to keep this thing from bleeding to death. If we can take it back alive, we would be better off." He looks down at it and tries to see if it is dead, or dieing. "We can tie its wings and muzzle its snout. Jet, can you tell if is dead? Would you be willing to stop its bleeding?"
Heal check to see if it barely dead, nearly dead, nearly barely dead, almost dead, almost nearly dead, almost nearly barely dead, .... d20 +1 = 7 (all that for a 7!)
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) d20+8=27 ; d8+1=7 ; Wednesday December 17th, 2008 7:17:35 PM
Jet after throwing his spear looks down at the beast and spits on it in disgust as his leg still burns from the bite he received. At least he still has his dexterity. Alexi makes the point well though and jet dismounts and throws Alexi a rope as he begins to cast a heal spell on the dieing or dead creature, to try and save it.
OOC: Sorry DM, forgot my Fort save for the poison rolled 27 (successful)
Sacrifice Shield of Faith for Cure Light Wounds healing creature of seven damage.
0-*Detect Magic, *Detect Poison, Resistance 1- Detect Evil, +Shield of Faith, Enlarge Person
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Wednesday December 17th, 2008 9:31:05 PM
Alexi thanks Jet and takes the rope while calling for Anrete. "Anrete, since you seem to be a little sluggish, let Mikal and Beren make sure Keela doesn't get into any trouble and help me tie this creature up."
Then, without looking up from his task, asks Fatine, "Fatine, can you send Col to follow the mate and see where it goes? Sorry your doll didn't work."
"Caelnin, keep your bow and a sharp eye out while we tie this creature up."
Alexi start with the jaws and ties them shut, then leads the rope to the two front legs and ties them together good, and lastly he leads the rope to the back legs and ties them together. (OOC: presumably this is a 50foot rope).
"Anrete, what do you think?" Alexi asks as he steps back to inspect his work. The head can't move much because it is attacked to the two front legs. The two front legs can't move much because they are tied together and attached to the head and back legs. And the back legs are similarly restricted by being tied together and attached to the front legs.
OOC: naturally, if Jet can't save the creature, Alexi will repost to fit.
DM Bob & Carla Wednesday December 17th, 2008 10:44:21 PM Fatine puts away her dolls and approaches the downed beast for a closer look. She has never seen such a creature before, clearly dragonoid, but not a dragon. Alexi and Jet grudgingly decide to spare the creature's life. Alexi believes the creature might cling to life, but when Jet's spell fails to bring about recovery, they must conclude it was too late.
Caelnin and Beren take potshots at the remaining beast as it flies off. Twice arrows hit and twice the creature falters in mid-air but recovers and continues away out of range.
Keela thinks better of wasting a shot and takes it upon herself to enter the den of these fearsome creatures. The hole reeks of foulness and gets worse the further she descends. It takes all of her concentration to avoid vomiting from the smell. Some 10 feet into the knoll, the tunnel expands into a small, roughly circular chamber. Two depressions in the dirt mark where the two predators must have slept. The remainder of the den is littered with the skeletal remains of its' prey. Many of the bones are picked clean, but some retain shreds of skin and flesh. Beetles scurry back and forth across these bones picking the last scraps of flesh from them. A cursory scan reveals that most of the bones look as if they came from large grazing animals, but here and there, among the debris, lie bones and skulls that Keela easily recognizes as being humanoid. Her search of the chamber is cut short by a heave in her stomach...
Caelnin AC:16 HP:21/21 (Sub/Al) d20+7=18 ; Thursday December 18th, 2008 8:30:42 AM
"How intelligent do you think those things are?" The elfish sharpshooter raises a hand to his eyes to view the progress of the departing beast against the brightness of the sunlit sky. "I don't know about you, but I wouldn't be too happy if you killed my mate. That would make me very dangerous. I think we should follow it."
A short sprint to Huethira's side, he leaps to the saddle, but misses the stirrup and takes a moment for a proper mount.
"Beren, do you think you can track it?" Caelnin wheels his mount in the direction of the quickly escaping creature. "It must be dripping a lot of blood."
------ Ride for Fast Mount 18 (fail)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=25 ; Thursday December 18th, 2008 9:28:34 AM Can I track an air born creature?
Beren wonders to himself as well, but looks for signs of blood on the ground, and finding a clear trail, replies.
"Yes, I believe I can,at least as long as it continues to bleed." (track 25)"Though I might wish that we had finished it here. Is that what we want to do--really.?"
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) d20+2=20 ; Thursday December 18th, 2008 10:10:16 AM
Jet is not to upset at the wasted spell. He did try to do some subdual damage to the beast, but a bow and arrow, without blunted tips on the ammunition, could not do such to a creature. He can't blame the archers, nor does he, for being excellent shots. If Jet had been alone like the creatures last victim, him and Bantom might have shared the same fate.
"Yes, we do! I don't know exactly what that thing is, but if it is a genetically engineered creature of the creature we saw in the Ahote vision, then it may lead us right to him and his hide out." Jet recalls the waking dream they had when they first spoke to the native people of the land."
Jet cals for Keela, "We can come back to look for treasure latter M'Lady. Look for a tabard or some personal effects that would identify someone from Bryn Baraz!" He shouts down the hole, not in an agry tone, but not knowing how deep it is, "Preferably the banner their leader would have carried like the one we have!"
He tries to fit himself down the hole also, but if he is to large in his armor, will back out before he gets stuck.
Search: 20 (rolled 18, not to bad)
0-*Detect Magic, *Detect Poison, Resistance 1- Detect Evil, +Shield of Faith, Enlarge Person
Fatine/Sub Buzz Thursday December 18th, 2008 10:16:36 AM
The witch scowls at Alexi, "Tupid man! Don't be goin ta have me pet get off wit him telf and get eaten like ol' Col would eat a worm. Did ya get a look at dat ting?"
With a whistle she calls her friend and has him perch on her arm. "Don be a worrin bird, Fatine no be sendin ya off to get killed, oh no! Nobody give me command to do dat wit out me turnin dem into a salt pilla."
She then places the bird on her shoulder and continues to scowl at Alexi, expecting an apology.
Keela Thursday December 18th, 2008 3:19:40 PM
"Oh. Oh my," Keela surveys the scene in the den, feeling sick and light-headed.
Abruptly, she scrambles for the entrance, bringing her light source with her. She emerges, looking greenish and gasping for air.
"It-it's very unpleasant in there," she gasps in an understatement. Then, "Oh! Are we going?" Seeing the others moving off, she scrambles to mount Daisy.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+3=9 ; Thursday December 18th, 2008 8:12:49 PM
Still somewhat recovering from the effects of the creature's breath, Anrete gave the dead beast a kick before whistling for Copper. Mounting his battle-trained pony, the barbarian nods at the elf's comment and gave a bellow, "No time to lose, after the beast!".
His javelin in hand, Anrete tries to determine the best route of advance.
Survival 9 to find a way towards the fleeing beast
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday December 18th, 2008 10:10:55 PM
Alexi looks forlorn when Jet informs him that the creature is truely dead. "Tis a pitty," he simple says, then returns Jet's rope.
He then returns his lance to its slot in Lobo's saddle and pats Lobo on the neck, "Well done once again, my Boy."
By then they are talking about chasing the surviving dragon-like creature. He's skeptical about the idea that it is linked in some form or fashion to the Ahote dream but knows it is pointless to spend time speculating about it. "We get this carcass back to Bryn Baraz for identification and we'll know whether it is merely a creature of these plains or some other thing. Someone can be sent to the Ahote village and describe it to them. They have a better understanding of the creatures that live out here than we do."
Then Fatine rails at him. "Don't get your undies in a wad, Fatine," he mumbles, not looking at her. "Col is a smart bird and he would know how to stay high enough, and far enough, to be out of danger. He is in more danger from hawks and eagles just flying around doing your errands than following a wounded, lumbering dragon-creature."
He then turns to Fatine and walks up to her, but instead of looking at her, he looks at Col sitting on her shoulder. "She don't give you the credit you deserve. You are welcome on my shoulder any time," and he slips a sly wink at Fatine.
Once back in the saddle again, he move over to Keela and says, "Don't scare me like that again." He tries to smile as he adds, "there may have been young ones in there that could have seriously harmed you."
Hefting his lance, he readies to chase after the wounded mate.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=12 ; d20+9=21 ; d20+5=15 ; Friday December 19th, 2008 9:29:33 AM
Beren isn't sure that tracking this creature is the best idea, but if the others are in favor, so be it. He starts out when everyone is ready. He tries to keep his senses on the alert, but tracking takes most orf his concentration.
Spot 12 listen 21 track 15
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) Friday December 19th, 2008 11:25:32 AM
OOC: Waiting for DM post
Caelnin AC:16 HP:21/21 (Sub/Al) Friday December 19th, 2008 3:35:06 PM
Me too.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Saturday December 20th, 2008 11:09:19 AM
Fatine gives a harumph! and stalks off back to her horse, busying herself with some unknown errand in its saddlebags. "Where we be goin' out here?" she calls. "Let's be 'bout our work, no?"
DM Bob & Carla Sunday December 21st, 2008 10:34:43 AM
The retreating beast is still visible as it flies off to the northwest, so there is no need to spend precious time on following a blood trail. Once on horseback, the group finds they can make ground on their adversary if they spur their horses to a gallop. [two ride checks will be sufficient to catch the beast]. The question is, after catching up, how will the troop bring down it's prey from 30' above them?
The ground is even and unbroken infront of them for at least a mile in the direction of the beast.
Caelnin AC:16 HP:21/21 (Sub/Al) d20+6=8 ; d20+6=13 ; d20+9=13 ; Sunday December 21st, 2008 11:04:24 AM
Caelnin spurs Huethira forward to catch the fleeing creature. From the saddle he loses an arrow. The shaft flies wide, sent astray by rider and horse as they pound over the plains.
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) OOC Sunday December 21st, 2008 12:03:43 PM
OOC: Alright everyone, we are getting way ahead of ourselves.
Bantom is still slowed for who knows how long, so him galloping off after you guys is not possible because he couldn't keep up.
Not only that but I made a post where Jet tried to join Keela in the hole to look for signs of the lost party, which I haven't received word about yet and since Keela didn't find anything, Jet isn't leaving until he either finds something or is content there isn't something to find. So if you are going to leave him behind, that is fine, but it needs to be clear what is happening.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+6=9 ; d20+7=23 ; d8+3=4 ; d20+5=18 ; d8+3=10 ; Sunday December 21st, 2008 12:07:46 PM
Beren sees the slow flight of the creature.
"I believe we can catch it on horseback."
He races to Red, and mounting, follows in the wake of Caelnin. When he is within 30' of the creature, riding underneath, he fires two arrows.
Ride check automatic Point Blank shot +1 hit and dam, Shoot while riding ride check 9 against DC5 HIt AC 23 and 18 for 4 and 10 HP DAM
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) d20+9=11 ; d20+9=20 ; Sunday December 21st, 2008 4:49:31 PM
OOC: if i remember correctly, both Jet and Anrete are slowed. That's ok though.
IC: Little time was wasted by Caelnin and Beren as they charged off after the fleeing surviving beast, leaving the others behind, Jet and Alexi seeing if they can save the larger one from dying, and Keela checking out the cave.
By the time Jet determines the creature is truely dead, Keela comes out of the cave, rather pale looking. Beren and Caelnin are halfway to the fleeing mate and Alexi is chidded by Fatine for suggesting Col follow it.
Alexi mounts Lobo about the time Caelnin and Beren get close enough to shoot at the fleeing mate. Meanwhile, Jet is slowly moving towards the cave to check it out, still under the effects of the creature's breath weapon. Anrete kicks the dead one and mounts Copper in hopes of slowly catching up with Caelnin and Beren.
OOC: This is about as close as I figure how the action has been since the death and flight of the creatures'. Anyone have a problem with this? I'm just trying to piece all the action together. I figure it has been only about two, maybe three rounds of action since we killed the first one and the other one fled. DM's, if this is way off, let us know. :)
IC: "Jet," Alexi calls. "I'll follow those arrow-happy archers and make sure they stay out of trouble. You, Mikal, and Anrete stay here and see what's in this cave and keep the women company."
At that he spurs Lobo (Ride check Spur DC15= 11,20; 3pts dmg for spurring). At first, Lobo seems sluggish too, but soon sees the freedom of the open plains and takes off. The two archers are a ways ahead of him and knows their horses are much faster than Lobo, as they aren't carrying as much weight. (OOC: he'll slow Lobo down to a normal double-move next posts, no point in incurring any more dmg to Lobo.)
Keela Monday December 22nd, 2008 12:30:24 AM
Keela sees the others take off at a gallop. "Er..." she looks dubiously at Daisy. She has never seen the retired farm-horse move at a gallop. And, even if she could make Daisy go so fast, she's pretty sure she couldn't stay on the horse. "Um, maybe I'd better stay here? Till Jet comes out?"
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday December 22nd, 2008 4:38:48 PM
Fatine sighs again and sits next to Keela, her horse unmoving. "Let dem go, sister. Dey not be able to do nuttin to dat birdy anyways. 'Sides, what can you and ol' Fatine do wit' dat birdy way up high?"
Fatine stays put as well, waiting with Keela for Jet to come back.
DM Bob & Carla Tuesday December 23rd, 2008 12:14:12 AM Caelnin and Beren gallop after the retreating creature, and Beren manages to sink two more arrows into its scaly hide. It falters in flight once again before recovering and veering northwards in a vain attempt to throw off its pursuers. The two elves find they can easily keep up to the creature and they can see that it is badly wounded. Alexi charges after his two companions, keeping them in sight as they too veer northwards in pursuit of their quarry. Anrete keeps pace with the former fist, a wild look in his eyes.
Jet secures the knoll and slowly recover from the effects of the breath weapon. The cleric helps Keela from the hole and enters the lair of the two beasts. He too is greated by the foul odor of rotting flesh. Scavenging insects scuttle out of his path as he searches the skeletal remains. In time he is able to ascertain that at least 9 humanoids have been devoured by the two beasts. His medical training is sufficient to determine that two were dwarves and two were at least partly elvish, the remainder appear to be human, all except one that must be a half-orc. Among the grisly remains, Jet finds three totem bags similar to those giftted to the group by the Ahote. In addition, there are three chain shirts, two of which would appear to have been manufactured by master armorers, One of these would appear to have been fitted to a dwarf based on its size. There are also three belt pouches, a cloak, two finely crafted quivers, each with a dozen arrows, two curved knives similar to those used by the Ahote, and two rings, one of which is still attached to a finger. Everything else is too badly damaged to be of use.
Fatine keeps Keela company as she recovers from her ordeal in the hole. Col remains close by.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+8=9 ; d20+8=9 ; d20-3=10 ; Tuesday December 23rd, 2008 8:11:43 AM
Excited by the prospect of more bloodshed, Copper grew overexcited and reared before bolting after the beast. Barely maintain his seat, Anrete guides the mare as he tries to steady himself for a shot with his javelin.
========================= i can't believe my rolls, but still passed 5 :) Guide with knee ride9 ride9 Javelin @ 30 feet: (-8 from riding): AC10
========================== OOC: Can someone sub for mi? I will be out of town for xmas. So I will not be able to post for the next 2 days. =========================
Caelnin AC:16 HP:21/21 (Sub/Al) d20+7=21 ; d20+7=12 ; d20+7=25 ; d8+1=6 ; Tuesday December 23rd, 2008 9:09:01 AM
"We've almost downed it, Beren!" The sharpshooter flashes his fellow elf a feral grin and then spurs his mount in further pursuit. This time he sends two shafts up in the direction of the belly of the beast.
------ Ride Check 21 Hit Creature AC12, AC25 (Assume 1 hit) Damage 6hp, 7hp if within 30ft
Jet (AC: 18, HP: 23/28; slowed) Bantom (AC: 19, HP: 42; slowed) d20+4=12 ; Tuesday December 23rd, 2008 12:30:39 PM
OOC: I'll post for you William.
Jet thinks back to the hunting party that had left. Since they left The Float he has come to know most everyone in the community and attempts to identify the remains of the dwarves, the elfish one and the half orc, by old scars that may be present on their bones.
Jet also looks at the marrow of the large leg bones in an attempt to determine the time of death by the hardness of the the fleshy meat that provides blood to the system. Obviously though, he has focused more on his fighting prowess then on any forensic skills and decides to just bag anything that appears to be from the Ahote or Bryn Baraz and hauls it out of the hole.
Once everything he can find is outside he bags the remains seperatly attempting to determine which remains belong with which skull and ties them onto Vaya with what armor and other items that can still be of use.
OOC: This will take awhile, so I will let the rest of the group catch up to me in time with whatever actions they want to do.
Heal for forensics: 12
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 23rd, 2008 6:24:15 PM
Fatine watches Jet haul the various grisly remains out of the hole. "Ohh, pretties!" she exclaims when he brings out the armor, weapons, rings and other such trinkets. She goes over to inspect them, waving her hand over each and inspecting it carefully.
[cast detect magic, inspect everything Jet finds in the hole]
Whatever she finds, she ends up helping Jet put the remains in his bags. While doing so, she picks out a small bone and looks it over appraisingly. Liking what she sees, she puts it in an otherwise empty beltpouch. Looking at Jet, she comments, "He be happier ridin' wit' me, den bein' buried in dee ground. Maybe he help me out next time dese big birdies come 'round?" talking to the bone now, "Hmm? You warn me 'bout dose birdies next time? We will see..."
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Second Post Tuesday December 23rd, 2008 6:47:35 PM
Jet watches what she does and assumes she is detecting magic, because that is what he would have done had he a spell for that today. "Fatine can you check the hole with that to see if I missed anything, perhaps buried in the soil, please."
Jet watches as Fatine pulls a bone from the pile he brought out and stops her with a sad look in his eyes.
"I'm sorry Fatine, but in the name of Gargul, I can not allow you to do that. Not yet anyway. When we return to Bryn Baraz we will determine then the remains of the Ahote and of ours. We must respect the ways of the native people lest we incur their wrath and I am not skilled enough to do so, but others back in camp are. Then perhaps a speak with dead will give you permission to carry the bones of our brethren. Tell me, would someone willing to allow you to carry a part of their corpse not be more powerful then them not giving you permission?"
Jet attempts to reason with the witch, respecting her power and the rights of the dead, both as much as possible.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) d20+1=14 ; Tuesday December 23rd, 2008 9:11:33 PM
Knowing it is too late to try and catch the archers, and knowing they are capable of taking care of themselves, Alexi lets Lobo move at his normal gait and spare him the physical exertion of galloping in full armor. (Note: 3hps dmg already taken).
In doing so, he scans left and right for anything else that might take advantage of their distraction and pursuers become the pursued.
Spot d20+1 = 14
OOC: thank the gods Alexi is not back at the den watching Jet play with the bones! Oh for poor Keela to have to watch! How will she ever be able to eat at the same dinner table with him again?
Keela Wednesday December 24th, 2008 12:22:10 AM
Keela assists Jet and Fatine as they sort the sad remains from the den.
She is taken aback when Fatine appropriates one of the bones for her own use. "That person's family may have other ideas," she says, supporting Jet's argument.
Beren (AC 18, HP 23/23 Red AC 13, HP 25/25) sub by Kelly d20+6=19 ; d20+7=23 ; d8+3=6 ; d20+5=15 ; d8+3=5 ; Friday December 26th, 2008 2:06:06 PM
Beren coaxes his horse to stay within close range and fires two more arrows at the wounded creature, hoping to bring it down. The first arrow strikes true but the second is fired as the horse stumbles.
Ride check automatic Point Blank shot +1 hit and dam, Shoot while riding ride check 19 against DC5 HIt AC 23 and 15(miss?) for 6 and 5 HP DAM
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Saturday December 27th, 2008 11:15:10 PM
Fatine looks the bone over, then at Jet and Keela, a wry smile on her face. "I see right troo your ploy, Big Man. But you be right. We not know how dose peoples do tings. I be bettin' dat shaman unnerstand what I do, but I wait til we know for sure."
Standing, she walks over to the body of the draconic beast laying nearby. Removing a small glass dagger from her belt, she hacks a few scales off the hide and puts them in a beltpouch. "Second choice," she says, flashing another toothy grin and Jet and Keela.
Next, she finds a large, flat rock. Mumbling a few words, she smashes the glass dagger on the rock, leaving the shards wherever they fall.
Finally, she heads into the hole to give it a once-over for anything Jet may have missed, bringing out anythine she finds.
[all this after using her detect magic on the things Jet finds]
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Second Post Monday December 29th, 2008 10:58:32 AM
Jet contiunes to work on the corpses of the fallen and documents the items found with them.
Although he is chaotic in nature he also bears a sense of honor when it comes to those that are loyal to a cause. He will endeavor to return the found items to the famlies of those that lost their loved ones as a will and testiment may dictate, even if some of the items are magic. He prepares himself for arguments of others and in his mind prepares a speech for those that that may have different view on the objects of value.
DM Bob & Carla Monday December 29th, 2008 5:07:57 PM
The injured beast continues it's ponderous flight away from it's pursuers. Injured badly, it is incapable of much speed, and it's undersized wings struggle to keep it aloft. The final two arrows stagger it in mid air and send it crashing to the ground where it commences to bleed out. Caelnin, Beren, Anrete and Alexi are now several hundered yads from the knoll which remains easily visible behind them.
Jet puts his medical training to use and begins sorting the grisly remains as best he can. Although some things are obvious, the ring belongs to the finger it is on, the sorting of the badly dismembered corpses is more difficult than anticipated. There are multiple corpses that, to the best of his abilitie, are anywhere from several days to several months old. The cleric intercedes when Fatine selects a small bone from the pile for future use. Keela also objects and the witch switches the bone for some scales from the dead creature.
Fatine scans the objects brought out of the hole by Jet as well as the beasts lair. Jet's search had been thorough and nothing new is found.
Results of Fatine's Detect Magic
3 Totem bags all detect as magic 2 w/ faint transmutation 1 w/ moderate transmutation
1 ring w/ moderate evocation 1 ring w/ faint enchantment
3 belt pouches contain 200 gp total + 6 potions 3 W/ faint conjuration 1 w/ faint transmutation 1 w/ faint transmutation 1 w/ faint transmutation
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+6=18 ; d20+7=14 ; d20+5=23 ; d8+3=4 ; d8+3=10 ; Monday December 29th, 2008 9:25:08 PM
OOC-NO DM post to respond to
Beren takes two more shots at the fleeing beast.
Hit AC 14 and 23 for 4 and 10 Hp DAM Ride check automatic Shoot while riding 18 vs DC5
DM Bob & Carla Monday December 29th, 2008 9:53:28 PM
OOC see above for post
We hope everyone is enjoying the holidays. We will post throughout this week, but nobody will be in danger of dying if a post is missed due to teh busy holidays. Regular posting will commence on the 5th.
PS nice job on my monsters - I thought they would be more dangerous, but a couple of handy spells made the difference!! (I'll have to make the next ones tougher, spell resistance 30 etc.!!)
Caelnin whoops in triumph, holding his bow high in the air and standing in the saddle as he guides Huethira back around toward the fallen beast. He tosses Beren an elfish grin before speeding head, his mount's hooves pounding the ground in an exhilarating rhythm. (Ride 24) Elf and horse slow as they near the downed creature, Caelnin, leaping from the saddle and going the last thirty feet on foot.
"Didn't Jet say he wanted to take one of these alive?" he calls back. "How would you go about something like that," the elf puzzles.
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Tuesday December 30th, 2008 3:29:55 PM
Jet waits for the others to carry or drag back the beast that almost got away before they plan the next stage of their journey. "I personally don't want to eat man eaters myself, so that means we still have a hunting trip to conduct. I say we finish it with while bringing these things with us and finish the route we were supposed to take. Maybe we can find more signs of the lost hunting group along the way and hopefully a survivor as well."
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday December 30th, 2008 3:50:17 PM
"Lots of valuable pretties in dat dere pile," Fatine says. "Big Man, you be takin' dem back to deir families? Dey should know deir brothers an' sisters be gone, and have dee chance to reclaim what be deirs." Fatine helps Jet pack everything carefully into a saddlebag, then mounts and is ready to go.
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Second Post Tuesday December 30th, 2008 6:37:35 PM
"We should all have a Will and Testament. It is my intention to see that if anyone that has passed in our possession do, we determine what it is and allow Garth to decide what is what. If something belongs to the Ahote I believe it should be returned."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) d20+1=5 ; Tuesday December 30th, 2008 7:22:58 PM
Alexi sighs with relief as the last draco-creature plumets. "Children," he mumbles as Caelnin shows off. But he did have to admit it was exhilarating to see the two archers' skills with a bow while riding a galloping horse.
He brings Lobo up to the fallen creature and answers Caelnin, "If it is still alive, we can stop the bleeding. A simple healing spell should do the trick."
He kneels down beside the animal and checks to if it still alive.
Heal Check d20+1 = 5.
Alexi can't determine anything, unless it suddenly rears up to bite him.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday December 30th, 2008 7:33:36 PM
OOC-sorry, I did not see the DM post on my screen before the last post.
Beren is glad that the beast is dead, but he does not celebrate the way that Caelnin does. He stops to make sure the animal is dead, then walks beside Red as he returns to the others, giving his big horse a breather after the chase.
When he arrives, he takes a sack from his saddle bags, and rubs his horse down with it before doing anything else.
"Are we ready to continue on, or shall we camp here?" (Not sure what time of day it is)
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Second Post Wednesday December 31st, 2008 10:56:09 AM
No DM post, I will post next year.
:)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=18 ; d20+9=11 ; d20+6=13 ; Wednesday December 31st, 2008 2:06:31 PM
Beren scouts the area, and looks for a place to camp, if that is what the group decides.
spot 18 listen 11 survival 13
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday January 1st, 2009 1:25:38 PM
Rolling out a bedroll, he finds what wood is available and starts a small fire, then begins making a stew. Even if the group does not camp here, at least they can have a hot meal after the battle.
DM Bob & Carla Thursday January 1st, 2009 11:53:55 PM Caelnin, Beren, Anrete and Alexi determine that the creature is truly dead. They drag the beast back to the knoll behind their horses and deposit it next to the other. Jet, Fatine, and Keela have arranged the recovered items and inspected them and are now in the process of wrapping them for transport. Discussions ensue about if and how to transport the remains of any of the victims back to Bryn Baraz and just what to do with the beasts. As they entertain different ideas, a small line of dust is spotted from across the plains to the north and east.
Caelnin AC:16 HP:21/21 (Sub/Al) d20+8=15 Friday January 2nd, 2009 8:32:42 AM
Caelnin rides back to the knoll, a elfish grin upon his face.
"We got this one. Couldn't capture it alive, though. Sorry, Jet."
"Looks like they had a taste for people," he adds, at seeing the contents of the cave brought out into the light of day. "Good thing we brought the second one down after all."
When signs of approach are spotted from the northeast, the elfish sharpshooter nocks an arrow, holding it loosely in one hand. He stands casually behind some low cover to await the approach.
OoC: added a Spot Check of 15 to that.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+7=27 ; Friday January 2nd, 2009 1:14:18 PM
As soon as Beren sees the dust cloud, he literally melts into the surrounding grasses. Even his companions, who saw him leave, cannot see the ranger as he conceals himself with his bow. Whoever this is, he wants to have to advantage in their encounter.
Hide 27 natural 20! Can you see me now?
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Second Post Friday January 2nd, 2009 5:59:22 PM
Jet looks at the coming line of something, then looks to his comrades. "This might not be a good thing we face my friends. Whatever happens, I will take full responsibility for the deaths of the creatures if some think what we did was wrong. Hopefully they will have mercy on the rest of you. However, if what we did was a good thing, then we may all take the credit."
Jet worries for his friends and almost tells them to leave without him so he may face whatever comes this way, but somehow he does not believe they would follow such an order, so he decides to just take whatever comes his way, since he did indeed draw first blood on the beasts.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Friday January 2nd, 2009 6:54:53 PM
"Don' assume me want any mercy, Big Man," Fatine reples. Whistling, she waits for Col to appear, then points at the distant line of dust. "Go fly. See what dat be over dere. And be careful!" she calls as an afterthought.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Saturday January 3rd, 2009 4:57:25 PM
Alexi is looking over the two creatures, wondering what part to take as a trophy, some teeth, claws, an eyeball, when word is given of someone or something aproaching.
Responding to Jet he says, "Well, since there's just about every kind of bones in this den, Ahote included, I hardly think any smart creature out here on the plains will be complaining much. However, It's best be on our guard. I'll go along with whatever you say, Jet, but no point in straying from the truth. Just state it as it happened, from where we found the broken spear, to here."
With that, he readies his shield and lance.
Keela Sunday January 4th, 2009 9:04:09 PM
"I really don't think that will be necessary, Jet." Keela tries to sound confident, but she looks worried.
As her companions gather, she asks, "should we continue with our planned patrol, or should we return immediately to report?"
DM Bob & Carla Sunday January 4th, 2009 10:02:03 PM
The two scouts take cover behind the rocks near the entrance to the den and await what comes. The rest ready themselves for battle, while Fatine sends her crow aloft to scout out the situation. Jet devises a plan to take whatever blame may come their way for the death of the two creatures, but Alexi doubts that it will be necessary. Col scans the ground below, peering through the small dust cloud raised by the approaching riders...for even at the knoll it is now apparent that 8 riders approach on horseback. Fatine detects nothing other than idle curiosity from her avian lookout.
Caelnin eventually recognizes the advancing riders as Ahote, although he recognizes none of them from a distance. They ride in a straight line and head directly for the party. From some 200 feet away they pull their horses to a stop while a single rider advances and calls out in Ahote.
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Sunday January 4th, 2009 11:35:20 PM
Jet tells his friends "Stay twenty feet behind me as I approch him", as he mounts Bantom and slowly rides toward the lone figure, at the same time openly sheathing his weapon. A show of disarming himself in full view. A sign of peace. He also pulls the token he was given when first they met the Ahote hoping it is recognized as a sign of friendship, a small totem bag on a leather chord. The bag is branded with the mark of the Ahote, a crude depiction of a clump of grasses with a spear protruding from it.
Caelnin AC:16 HP:21/21 (Sub/Al) Monday January 5th, 2009 8:12:45 AM
"Not sure what to think of a group that hides its numbers by riding single file," Caelnin speaks his opinion out loud. He hangs back with the arrow still casually nocked in his bow. "Especially when you consider that the people riding toward the bath would be sucking all of the dust kicked up by the ones riding in front, you'd have to think that they wouldn't do this without some reasonably powerful intent."
The elf looks around for his fellow elfish bowman and finds that Beren is nowhere in sight. That's either very good. Or ... it's very bad.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=14 ; d3=2 ; d20+9=24 ; Monday January 5th, 2009 9:22:46 AM
Beren does not move from his place of concealment. He simply waits for the outcome of this meeting.
spot 14 listen 24
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday January 5th, 2009 8:04:52 PM
"I tink dey be smart," Fatine says to Caelnin. "Maybe dey being careful 'cause dere be great big dragon-tings 'round dese parts?"
Otherwise, Fatine sits on her horse and waits, idly fingering one of the dolls at her belt.
"Col no seem worried," she comments. "So I no worry for now."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Monday January 5th, 2009 10:07:26 PM
Alexi is slightly amused at the discussion of single file marching order but doesn't take his eyes off the Ahote.
He puts his lance in it's staddle socket briefly while fumbling for his Ahote bag. Once it is in plain view dangling from his neck, he hefts his lance again. Lance held pointing up, he casually urges Lobo forward to keep at least tweenty feet behind Jet.
Keela Monday January 5th, 2009 10:26:13 PM
Keela stays behind the leaders and tries to look harmless. She doesn't have to try very hard.
Ahote
DM Bob & Carla Monday January 5th, 2009 11:28:50 PM
The lone Ahote waits for Jet to approach. The two meet halfway between the riders and the knoll. The Ahote keeps his hands atop the horses neck and in plain view and visibly relaxes when Jet makes a show of sheathinh his weapon. "You are not from these lands, what brings you here, and how is it that you wear our symbol around your neck outlander?" The warrior is tall and strong, several vivid scars cut across his abdomen. He handles the horse expertly, guiding the beast with almost imperceptable pressure from his knees and thighs.
Ther rest of the party sees no outward signs of aggression, and the main group of Ahote remain where they are, waiting for the results of the parlay.
"I am Honaw of the Ahote. We are hunting the beasts that consume our game and hunt our people. We saw you here." He stops and waits for the stranger to answer his questions.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=26 ; d20+9=18 ; d20+9=18 ; d20+9=15 ; d20+9=15 ; d20+9=17 ; d20+9=13 ; d20+9=26 ; d20+9=14 ; Tuesday January 6th, 2009 8:27:43 AM
Beren hears the exchange.
So this group is hunting the beasts that the party has just killed. Interesting.
He still does not move. He will wait until some more sure sign is given.
Spot 26 listen 18 --dice roller went a little crazy. I forgot to click off of it :o)
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) d20+8=21 ; d20+3=11 ; Tuesday January 6th, 2009 1:10:17 PM
"Greetings Honaw and well met. My name is Jet and we are from the settlement of Bryn Baraz a few days ride from here. He holds the pouch up with his hand and explains, "This was given to the people I am with by Istaqa whos chief is Dasan. We underwent a dream ritual and saw the pain of your people and possibly the future. We vowed to help as we could and we drank deeply in friendship that evening. In the morning when we departed, these were gifted to us and we were told Chief Dasan would be made aware of our presence and our intentions."
Jet looks him in the eyes, his smile does not fade as he continues, "Over a week ago one of our own hunting parties failed to return to camp, so we were sent out to try to find them as well as find food for the long winter. We found a trail of blood and a broken spear tip, we believe from your people. We", he turns around to include the group and seeing that he can not see everyone thinks to himself {Oh well}, "tracked the beasts back to this lair where we battled them and now they are dead." He points down to his wounded leg, "This is a recent result of the battle and there was only two. Neither escaped. Come and have a look for yourself." He turns his horse around with ease and guides their speaker to the pack horses with the creatures.
As he walks Bantom a few feet to the party members that followed him he goes on, "We have found remains of your people and some that is likely from ours also, but we are not capable of telling them apart, to return their remains to your people. We will show you what we have found." Jet dismounts and takes down the bag of bones and such for them to inspect. He also shows them the equipment so they can get their spear tips and such."
Jet is suspicious out of nature but he tries hard not to be, yet still he does intend to sense the motive of Honaw.
Caelnin strains his elfish ears. (Listen 14) Bits of the conversation drift to him on the wind. The scene out on the plain doesn't look as though it will erupt into violence.
He takes one hand off of his bow string and raises it in greeting. The arrow, however, still remains nocked.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday January 6th, 2009 7:20:02 PM
Fatine sits idly by, not really paying much attention to the conversation. She whispers a few words to one of her dogs, then leans back in the saddle, staring up into the sky with a dull look on her face. After a few minutes, she sits back up and sighs.
"We move along soon, Big Man?" she calls to Jet.
Keela Tuesday January 6th, 2009 9:14:17 PM
Keela watches and waits; the Ahote seem to prefer it when the men are in charge. Besides, she doesn't know what she could possibly say to the intimidating warriors.
DM Bob & Carla Tuesday January 6th, 2009 11:29:47 PM
Honaw listens intently as Jet describes how the party comes to be where they are and what actions they have taken against the creatures that the Ahote hunt. "We have not been back to our village in many months" he explains to the fighter. "We have been hunting the foul demon creatures that plague our lands and have not heard of your meeting with Istaqa...yet you wear the totem symbols and know of the Shaman's dreams." He seems to think for a moment and then thrusts forward his hand and grasps Jet beneath teh forearm. "Welcome then friend! Let me call my men and we will see what you have accomplished."
The warrior thrusts a closed fist in the air and gently guides his horse next to Jets. His men follow, slowly closing the distance between them until by the time they have reached the knoll they are all together. "These outlanders wear the sign of the Ahote and have met with Istaqa! They have pledged to help us, and they have killed two of the Ambush Drakes." There follows a general murmering from the Ahote as they observe the carcasses of the two creatures and their associated carnage. Honaw dismounts and pokes through the bits and pieces, noting the totems bags and quivers, as well as the bones. He has no trouble separating out the remains of the Ahote victims and does so. "We will bring our dead to the sacred place and there they will be reclaimed by the spirits. They will not need these belongings" he points to the arrows, quivers and totems. "Take them with our thanks, they may prove useful to you."
Honaw points to the west where the canyon walls see to jut into the great plain. "We have seen signs of deer and antelope where the grasses narrow. There should be more than enough for you to carry, for I see no pack horses and no wagons. You may find some saplings to build a travois there as well.
Jet detects nothing but sincerity from Honaw. The Ahote warrior seems genuinly pleased and perhaps a little impressed that the party has managed to down to of the beasts while incurring so little damage themselves.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Tuesday January 6th, 2009 11:46:51 PM
Alexi lets Jet do all the talking, but while Honaw sorts through the remains he asks the Ahote party leader, "Do you know the warrior Tocho? He bears scars much like yours. Did you two fight the same type of creature?"
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=18 ; d20+9=15 ; d20+9=28 ; Wednesday January 7th, 2009 8:27:05 AM
Finally, seeing that a peace has been established, Beren rises and rejoins the others. He does so with as little noise and ceremony as he can, and his weapons are put away as he rises.
He still remains loose and alert in spite of the apparent friendship.
spot 18 listen 15 move silently 28
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Wednesday January 7th, 2009 10:17:38 AM
Jet grabs his forearm in kind and is glad for their relationship, then rides back to the group.
Jet sends a scowl toward Fatine's impatience then relaxes, "Getting to know new friends is worth waiting for, don't you think?" he asks, attempting to solicit some kind words from her to their native hosts.
He also asks Honaw, "Are there more of these things in this region? Do you know how they are spawned? They appear to be decedents of dragons, but not fully, so I am in wonder to their origin."
Jet is impressed with the knowledge Honaw has of anatomy and asks them, "Would you like to take the smaller creature back to your tribe with you? That will free up the strength of one of our horses for more game, as well your people may study the creature more."
As the meeting ends, Jet drinks from his skin and passes it to Honaw to drink also, as well as his men and those from Bryn Baraz. He then tosses the Ahote warrior a spare skin full of the wine he brought. "Take this my friend and enjoy it. I have heard of your own beverage and look forward to trying it someday. Thank you for the tokens of war from your people, we will use them well and thank you again for the advice on where to find game. That saved us days of hunting."
As they part Jet looks toward Beren, Anrete and Caelnin, "We have direction to go for some tasty meat, lets go hunting and get home. Ma Belles is calling me and I could use a shot of whiskey."
OOC: I think I was supposed to post for Anrete and kind of forgot, but I thought it was only for one day, he's been gone since 12/23
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) Wednesday January 7th, 2009 10:30:01 AM
OOC: Small correction on pack horses, we have at least Vaya, Jets pack horse with us. I thought we were allowed to bring one or two more also, but I would need to go into the archives to find it. No big deal, I just want to take back as much as we can for Bryn Baraz. I doubt it will go to waste.
Caelnin AC:16 HP:21/21 (Sub/Al) d20+8=28 ; Wednesday January 7th, 2009 10:46:06 AM
Caelnin admires the near natural grace with which the natives guide their horses as he puts up his bow and pokes the lone arrow back into his quiver.
"Ambush Drakes, huh? Good name. It's probably a good thing we were able to ambush them this time."
"Thanks for the hunting tip." He mounts up and waves to the Ahote as Jet calls for a move to the west. Once moving, the elf keeps a sharp eye out for Ambush Drakes. They didn't likely get that name without good reason. (Spot 28 Nat20)
Keela Wednesday January 7th, 2009 11:55:30 AM
Keela is relieved that the Ahote man is able to recognize and claim the bones of his kin. When he leaves, she takes a surreptitious glance at what remains. How many people do the remaining bones represent?
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Wednesday January 7th, 2009 10:23:02 PM
Alexi eyes the large Ambush Drake, as Honaw called it. He thought of the Giant Weazel pelt he already had and how some claws or teeth sown into the pelt would look. He thinks of asking Fatine's opinion.
"Fatine, what do you think would look better with my weazel pelt, some claws or teeth?"
Eyeing the hide he ponders out loud "could make some good hide armor for someone... hmmm..."
Turning to Keela he asks, "My Lady, did your mentor ever mention anything about what portions of dragons and their kind are useful in magic spells, potions, and such?"
DM Bob & Carla d20+5=23 Wednesday January 7th, 2009 11:54:07 PM Keela watches Honaw sort through the remains and discerns that he selects only the lighter and thinner bones, those that were earlier though to be part elvish. Though the remains are incomplete, she thinks the native man removed 3 of the 9 remains leaving the bones of two dwarvish, one orchish, and 2 or 3 human corpses.
As is their usual habit, Beren and Caelnin refuse to let down their guard. The former remains quietly suspicious, while the later acknowledges the information provided by the Ahote hunters.
Honaw, like the other Ahote hunters is tall, dark, and strong with the distinctive aquiline features and slightly pointed ears of his people. However, unlike the worried and taciturn group the party first met, he is affable, and genuinely seems to enjoy the brief opportunity of companionship provided by another group of people in this wild and lonesome area. He declines Jet's offer of a swig, but accepts the fighter's gift of the spare skin of wine. He answers the questions about the Ambush Drakes, claiming that though the shaman told stories of the creature's provenance, he didn't pay too much attention since it all sounded rather improbable to him.
When Alexi mentions Tocho, Honaw looks back to his own companions and says something in his own language. One of the hunters barks a brief laugh, while the others exchange a few knowing glances. Pointing to the scars on his stomach, he whispers in a low voice, his dark eyes shining with mischieviousness, "it was Tocho's sister that gave me these! " (Bluff=23)
The Ahote remains secured, Honaw and his companions ready their horses. On taking his leave, he salutes the party calling "May the moon keep you centered. May the sun keep you dancing, and the stars shed light on your dreams."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday January 8th, 2009 8:24:16 AM
"Now are we ready to move on, or are we camping?"
The elven ranger looks as if he is ready to do either choice. His masked face gives nothing away.
Caelnin AC:16 HP:21/21 (Sub/Al) Thursday January 8th, 2009 9:11:23 AM
Caelnin chuckles at the Ahote joke, but not too loudly in the presence of Keela, and especially the spooky witch Fatine.
"Hey, whether we camp or not, I'm up for some hunting, Beren. Why don't you track something for us and we can bring it down. Be nice to have fresh meat for dinner tonight."
Jet (AC: 18, HP: 23/28) Bantom (AC: 19, HP: 42) d20+3=16 ; Thursday January 8th, 2009 12:07:38 PM
Jet doesn't really get the joke but smiles and nods. He understands the dangers of a woman scorned. His disappoinment not very apparent when the Ahote turns down his offer, but he drinks deep and passes it to someone else interested anyway.
"Fare thee well my friends!" He sees them off, then turn to the group. "Let's hunt as much as we can, I would like to head back to Bryn Baraz as soon as possible before this carcass can rot off the bone." he exagerates the decomposition rate of creatures, but makes his point. "Lead on trackers."
Jet mounts up and winces at his leg. He decides to cure the wound this evening sparing spell power for now in case it is necessary before they camp.
Keela d20+9=29 ; Thursday January 8th, 2009 12:19:58 PM
At Alexi's question, Keela tries to remember what she has learned about the use of dragon parts in arcane spells. To her own surprise, the information leaps to her mind with stunning clarity. She can almost picture the page in the dusty old magic tome. [Knowledge: Arcana 29; natural 20!]
When the group is ready to depart, she collects Daisy and clambers awkwardly into the saddle.
DM Bob & Carla Friday January 9th, 2009 7:49:53 AM
The party bids farewell to the Ahote and sets out for the hunting grounds. The area pointed out by Honaw would appear to be the better part of a full days ride, albeit that would be without dragging along two carcasses, each exceeding 200 pounds.
If you intend to bring the Ambush Drakes, please describe how you intend to transport them.
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) d20+1=4 ; Friday January 9th, 2009 8:37:12 AM
OOC: Jet brought Vaya, his pack horse along as well, Garth allowed us one more horse as was posted here.
Jet (AC: 18, HP: 28/28) d20+3=10 ; d20+3=15 ; Wednesday November 19th, 2008 3:18:29 PM Jet thanks Garth for the extra horse. Along with Vaya, his own pack horse, they could carry quite a bit of provisions as well as have storage space. He will ask Keela or Fatine to guide the spare Garth allowed while Jet leads his own, staying toward the rear of the group.
His mind wanders to what ancient secrets may be hidden in this waste land. Ancient temples to forgotton gods? A lair of monster with treasure?
Jet remains casual as they travel. As they stop so the trackers can determine what tracks are seen, he remains especially alert.
As well, Jet allowed the ahote to take the "smaller' of the Ambush Drakes with them if they desired. I suppose the amount of room we have depends on if they accepted the offer to study one of the creatures back in their own camp.
IC: Jet allows the trackers and hunters to do their job, as well, he looks for trees that would provide a proper suppoert for a couple of travois.
In the evening he lets the others know, "I think a fire will be safe tonight if you would like one". Before sleep and after he rubs down his horses, he sacrifices one of his first level spells and a zero level spell to cure himeself. He then removes his banded mail and replaces it with the chain shirt he wears when he sleeps and beds down for the night.
ooc: Let me know if we have an encounter and I will decide from the list somewhere above which spells I sacrifice.
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) d8+1=9 ; Friday January 9th, 2009 10:15:56 AM
Duh, I rolled a d20 instead of d8. No surprise I didn't notice until later.
9 points healed
Caelnin AC:16 HP:21/21 (Sub/Al) Friday January 9th, 2009 11:13:39 AM
Caelnin follows in Beren's shadow, his bow ready to bring down any game that the Ranger should flush out.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=14 ; d20+9=18 ; d20+9=13 ; Friday January 9th, 2009 8:43:00 PM
Beren takes the instruction to find fresh meat to heart. They are not near the hunting grounds the Ahote indicated, but he believes he can find something that the group can eat. He checks out the lay of the land, loooking for game trails, water holes, food sources, and other indications of animal life. His weapons are ready in case he does find something.
"I still think we should camp for the night, and start in the morning."
track 14 spot 18 listen 13
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) d20+16=31 ; Friday January 9th, 2009 9:30:38 PM
OOC: Sense Motive modifier (Honaw's claim seems to be between 'hard to believe' and 'way out there' so I'm giving Alexi a +15 mod) +15. Sense Motive roll d20 +1 +15 = 31
Alexi belts out a loud gufaw and slaps Honaw on the shoulder. "You like them wild, eh? I'll make sure I ask Tocho to introduce me to his sister next time we meet." Then he blushes as he remembers Fatine and Keela are in hearing distance. He then bids him farewell, "Honaw, well met. May your aim be true and your families never go hungry."
Alexi agrees with Beren about staying put for now and making camp near the knoll. "We need time to carve up this drake. If is is good to eat, we got meat now and don't need to hunt. If it isn't good to eat, we need to skin it so we only take the parts that could be valuable. Keela can instruct us on what parts. That way we aren't burdening us with the weight of the parts that are useless."
"By the time we get that done, we might as well spend the night, right?"
OOC: Fatine, don't forget to answer Alexi's question ["Fatine, what do you think would look better with my weazel pelt, some claws or teeth?"] OOC: I was under the impression that Honaw was going to take the smaller drake too.
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Sunday January 11th, 2009 1:23:31 AM
Jet looks to Alexi and Beren, "Nobody is doing anything more to the Ambush Drake until we get it back to Bryn Baraz and the druid can study it." His cold glare steadfast. "We don't know if these are the only ones that exist and if not, knowing more about them is important. Now mount up!"
Jet hates being like this, but it seems some of the group steps on his toes verbally a little to much. There is lots of daylight left for travel and getting back as fast as possible is imporatant in his opinion.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Sunday January 11th, 2009 12:05:19 PM
"Er, Yes Sir!" Alexi replies to Jet's command. He sighs, however, as he ponders how to deal with the Ambush Drake's carcass. There are no trees around to cut branches to make a travois, and the brute's weight is far too much (OOC: my guess, but perhaps DMs can give us an estimate on it's weight) to load up on the pack horse Garth gave them. So Alexi takes his rope and stretches the two front legs out in front with the head and ties the two front legs and the head together, then ties the other end to Vaya's saddle.
"Satisfied? We got the hole thing now."
He then mounts up and is ready to go, lance readied.
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Sunday January 11th, 2009 4:00:32 PM
Jet looks down at his leg, then back to Alexi, "Not entirely no, but it will have to do. Now, do you guys want to go hunting or go back to camp first, then go hunting, if Garth allows it?"
The fighter/priest attempts to satisfy the others with some choice and the camp is only a couple of days away, they could be back here in four or five to continue their mission after returning with the beast.(s?)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Sunday January 11th, 2009 9:45:36 PM
"I no wear dese tings for beauty. Dey represent enemies I got dee better of. Now deir souls travel wit' me, help give me strength to beat others.
"Don' choose for looks. Choose what means someting. If dat beastie bit you, take dee tooth. If it cut you wit' claws, take dose. See?"
[OOC: can anyone post for Fatine this week? I am away Monday-Friday, and no takers on LnB]
Keela Sunday January 11th, 2009 10:45:50 PM
Keela shakes her head over the drake. "In ancient times," she says slowly, "I believe wizards did use parts of such animals for their spells, but modern magicks do not use them."
[OOC: First and Second Edition D&D used exotic animal bits for spells; 3.5 has largely eliminated them.]
After a moment, she adds, "but Fatine uses a different kind of magic; perhaps she will find something useful here."
DM Bob & Carla Monday January 12th, 2009 7:51:52 AM
Honaw grins back at Alexi, and wishes him well. The Ahote leave without claiming an ambush drake from the party.
The suggestion that they field dress the creatures raises Jet's ire and he insists they be returned to Bryn Baraz intact. Discussions of what bits are important, the spiritual value of claws versus teeth, and whether the flesh is edible are quickly muted. A small fire is lit and the party dines on fowl, flushed by Beren and downed by Beren and Caelnin.
The night passes uneventfully, and the party awakes to the sun low on the eastern horizon. Everything points to a warm day.
[OOC as posted earlier, the drakes are each over 200 pounds in weight]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday January 12th, 2009 8:35:04 AM
"I suggest that if we are to take these things back to the settlement, we do it, and get it over with. They are already beginning to stink."
The masked ranger (WHERE'S TONTO?) is packed and prepared to leave early, and sits calmly on a nearby rock awaiting the group's decision.
Caelnin AC:16 HP:21/21 (Sub/Al) Monday January 12th, 2009 9:12:23 AM
"Jet, we have two of them," Caelnin points out. "Why don't we cut one up for meat, and bring the other back intact for ... " The elfish sharpshooter shrugs. "Whatever they can think to do to such things. If nothing else, I'm sure Tarketh will be interested."
Jet (AC: 18, HP: 28/28) Bantom (AC: 19, HP: 42) Monday January 12th, 2009 7:40:07 PM
"What is known of these creatures? Are they even edible? I know I won't be eating a man eater, you're just as good as a cannibal at that point. We have plenty of food to get us back to the camp, we don't need to cut them up. If Tarketh thinks they are good enough for food, I will ask that you are the head chef for the occasion, but we don't know if that meat will kill us or not really. We can divide up supplies to be carried between us all and leave the two pack horses free for the Ambush Drakes."
Jet wakes early and prays to the gods for his spells. Dons his armor and adds the barding onto Bantom as well. He then loads the pack horses with the carcases of the drakes and the start of a good day, he hopes, has begun.
Fatine/Sub Buzz Monday January 12th, 2009 8:06:55 PM
The witch rides toward the middle with Col on her arm or shoulder. the bird walks up and down her arms and occassionally picks at her hair. "Ouch, tupid bird! Go scout ahead and tell me if someting be amiss." Col caws loudly and takes of ahead of the group, a chance to find some worms as well as check on what is in front of the group.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:34/37) Monday January 12th, 2009 9:27:36 PM
"Hmmm...," Alexi contemplates Fatine's advice on decorating his dire weazel pelt. "Well, it didn't bite me, nor claw me, or breathe on me. So..., I'll just have to go for what instinctually I think goes best."
"Thanks Fatine. A woman's advice is always welcome," he adds, smiling.
OOC: I guess using dragon parts in magic item creation is a house rule item. Sigh.
"I guess we'll just have to wait until we get back. Dwarves ought to know a lot about dragons too, so maybe they can shed some light. I do think a tanner should dress the hides and have them displayed in the temple, though," Alexi responds to Keela's insight into dragon parts.
OOC: Alexi and all his gear weigh more than 200lbs for poor ol' Lobo so I guess a carcass isn't too much for the pack horses.
DMs Highlight to display spoiler: { During Alexi's watch, he will cut out five claws from a front paw of the smaller ambush drake and puts them in his backpack.}
After a good night's rest Alexi helps load the drakes on the pack horses and re-distribute their supplies.
"We are pretty much loaded to the hilt with no room for any game. Are we going to head back to Bryn Baraz? Might as well. We want Tarketh to have something halfway decent to look at when we get back, eh?"
Keela Monday January 12th, 2009 10:45:08 PM
Keela wrinkles her nose a little at the massive carcass. "I can't imagine these would be good to eat," she says. "Carnivores generally aren't. But we can take it back if you really want to."
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Tuesday January 13th, 2009 1:22:44 AM
OOC: Hi all! I've recovered (more or less), and back in action. So erm, how do I join back in?
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday January 13th, 2009 6:53:04 AM
Just catch up on the action and post as if you hadn't missed anything. :) Welcome back.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday January 13th, 2009 8:35:21 AM
Seeing that no real decision has been made, Beren decides to take things as they are. Making a decision, he begins to redistribute the packs from the two pack horses, and then load the drakes onto the pack saddles. Standing around discussing it like this will find them still here by evening.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday January 13th, 2009 8:36:08 AM
OOC-posted with no DM post for response. :o)
Caelnin AC:16 HP:21/21 (Sub/Al) Tuesday January 13th, 2009 9:13:57 AM
"Bear's good eating." Caelnin shrugs. No one's starving. Yet. And there looks to be more game in the direction indicated by the Ahote.
The sharpshooter moves off to a large bolder, setting down atop it, he spreads out his kit of tools. Moments stretch into minutes as Caelnin ponders the bow and the tools. The shape of the bow would come to him, and when it did, he would not so much craft the bow, as merely reveal it's shape.
Fatine/Sub Buzz Tuesday January 13th, 2009 10:14:19 AM
Will post tomorrow
Jet Stormway ooc Tuesday January 13th, 2009 10:14:57 AM
Welcome back William!
Will post tomorrow
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday January 13th, 2009 10:17:50 PM
After Alexi and Beren assist Jet in loading the Ambush Drake carcasses on the two pack horses and redestribute their load onto the group's horses, Alexi takes out his map and writes 'good hunting' on the spot where Honaw indicated.
"I'm ready to go back, if that is what you wish, Jet."
DM Bob & Carla Wednesday January 14th, 2009 7:47:45 AM Beren begins loading the ambush drake carcasses on the two pack horses and is assisted by Alexi who takes a moment to collect a few items to decorate his pelt. Fatine and Col lead the way towards home, keeping the Three Sisters to her left and forward, she angles towards the southeast and Bryn Baraz.
The two pack horses trail behind the party, a steady stench of corruption growing as the day warms. The two horses must not only contend with the foreign smell but also the growing swarm of flies that pursue a moving feast.
The ride back to Bryn would appear to be more than can be covered in a single day's trek and as afternoon wears on the party must soon decide whether to camp or push on through the night. The skies are clear and the moon is half.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=29 ; d20+9=10 ; Wednesday January 14th, 2009 8:23:21 AM
"Do we wish to camp?"
Assuming that the party does, Beren scouts a defensible location, and gathers material for a fire. The two moldering drakes he off loads somewhere down wind from the camp. He did try to warn them about dragon flesh. Once camp is set he offeres to take the middle of the night shift, and rolls into his blankets.
spot 29 (can't beat these elvish eyes natural 20!) listen 10 (someone must be snoring natural 1!)
Jet Stormway Wednesday January 14th, 2009 9:34:53 AM
Jet would like to push on. He doesn't mind being tired and he wants to be rid of the corpses of the beasts, so he will tell the group this, "The sooner we get home the better in my eyes, but if more then three of you want to camp, we will camp. In my opinion, we can get better rest when these things are away from scavengers."'
He doesn't say anything when Alexi "takes some items to decorate his pelt" as long as it is off the larger one that was hacked open with his sword and the same one Fatine took some scales from. Jet himself does not care for trophies. Just more crap to carry around and if he had started that habit when he first became a fighter, he would indeed be wearing a lot of ornaments.
Caelnin AC:16 HP:21/21 (Sub/Al) Wednesday January 14th, 2009 11:32:06 AM
Caelnin remained silent throughout the ride the next day. Time passes lost in thought of the crafting of bows. The sky is darkening when he comes to himself, his companions are speaking of whether to camp or to push on, and his bum, for the first time this day, becomes aware of the soreness of a day's ride.
"Either way," he says, before lapsing back into silence.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+6=22 ; Wednesday January 14th, 2009 10:21:43 PM
DMs Highlight to display spoiler: { I know I stated taking some claws from the smaller, but for all practical purposes, it just might as well be from the larger, so if is ok with you guys, I'll change it to the larger, for Jet. :) }
OOC: the 'items' were taken at night during his guard duty, but anyone helping load up the drakes would be hard pressed NOT to notice that one of the front paws of the larger drake is missing his claws. :)
Alexi ponders the age old question: To move on or to camp! That is the queston!
"Boy, I'd sure love to be away, pthew, (waves a fly away that nearly went up his nose) from these flies. I don't mind pushing it. Will the pack horses manage it ok though?"
Alexi dismounts and inspects the horses to see how well they are holding up. Handle Animal d20+6=22
Depending on Alexi's assessment of the pack horses, he will either suggest resting for a short while (1-4 hrs maybe), the night, or moving on.
He takes the second watch, if necessary.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+7=10 ; Wednesday January 14th, 2009 10:32:01 PM
Anrete wonders if the drakes are edible, and probed with his fingers, before slicing off a small sliver of flesh to roast. Peering at the blacken meat, the savage fighter offers its to Alexi.
Fatine/Sub Buzz Wednesday January 14th, 2009 10:47:00 PM
The witch sits in her saddle and when asked to go or stay, she shrugs her shoulders, "Flys no be boterin ol Fatine don chu know. Neider do goin wid out sleep."
She continues to watch for Col and loses herself in the past.
Keela Thursday January 15th, 2009 12:09:01 AM
Keela says: "I wouldn't mind pressing on. Is there some way, though, we could give the poor packhorses a rest? We have other animals, and--well, I wouldn't mind walking for a ways."
She doesn't especially want poor Daisy to have to carry one of these beasts, either, but she's worried the packhorses may lame themselves.
DM Bob & Carla Thursday January 15th, 2009 7:41:54 AM
After brief discussion, and an examination of the horses, the party decides to take a short break to rest the pack horses and eat. Anrete removes a small sliver of flesh from the more badly damaged of the two ambush drakes and roasts it over the fire. On tasting it he finds it edible. The meat is lean and stringy and the taste is strong, but the barbarian has certainly eaten worse, and based on previous attempts at the culinary arts, this must be judged a success. Col, the witches raven returns as the sun sinks and seems to be the only party member to be interested in sharing in Anrete's feast.
By the time the party moves on, the sky has darkened considerably. The three sisters remain visible only as silhouettes against the night sky. Those with elven vision or dark vision find the travel easy. The rest find themselves relying on their horses to follow the others as the night closes in around them.
[Those with enhanced vision please make spot checks as well as a survival check to navigate the way home.]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=14 ; d20+9=19 ; d20+9=25 ; Thursday January 15th, 2009 8:29:03 AM
Beren agrees with the assessment of the horses. He still wonders why they brought the drakes at all, but it is a moot point for now.
Taking the lead after the rest, he has no problem in staying to his outbound route as they return, but is still grateful when camp comes into view.
survival 14 (track) spot 19 listen 25
Caelnin AC:16 HP:21/21 (Sub/Al) d20+8=26 ; d20+7=16 ; d20=16 ; Thursday January 15th, 2009 10:22:41 AM
The stars are Caelnin's friend tonight. Each feature of the landscape comes to his elfish eyes with great clarity. He pairs with Beren in the fore. With soft whispers, he exchanges his remembrances of the landscape to aide the ranger as he guides the group home.
[u]Rolls and Actions[/i] Spot 26 Listen 16 Survival 16 (Aid Another - Beren Pass +2 to Beren's Survival Roll)
Fatine/Sub Buzz Thursday January 15th, 2009 12:06:14 PM
"I tink I be takin ol Tarketh's word on if we made a mitake on bringin da drakes back. He be knowin what id about dees tings."
Fatine travels in the dark, appreciating the comfort that comes with it, knowing these creatures are now dead.
Jet Stormway Thursday January 15th, 2009 12:16:15 PM
As Anrete consumes the flesh of the man eater, Jet tries to remember those that were lost to the creatures. He thinks he drank with a few of the dwarfs a couple of times, but he can not remember the name of the one that went on the journey and never returned.
He also wonders, if the lost party might still be out there in danger? Perhaps Jet made a mistake in returning home? Perhaps Jet should have left the drakes behind to investigate the complete loss of the previous party? Jet knows that the Ahote gave only his party the tokens of friendship, did the Ahote find the others and kill them as trespassers? He isn't sure what to believe and so many unanswered questions.
He does not want to think of the Ahote in that manner, but in many ways, friendship comes hard to the fighter priest. Perhaps that is why he keeps these fellows at arms length. Back home he would have made several attempts at kissing the ladies, but they are to close. Back home he would have taken the men out for a night on the town that would likely end in a drunken brawl of some type, but again, they are to close. It is here that he will likely see one or two of them die and he does not want his emotions to cloud his judgement and perhaps get everyone killed.
They are all to close, he just isn't used to it.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday January 15th, 2009 10:43:26 PM
OOC: missed Anrete's post and offer of meat.
Having gained confidence in Anrete's cooking, and always up for a challange from the barbarian, (he had heard that barbarians highly respect such things), Alexi accepts the offer of the cooked Ambush Drake meat.
He chews purposely and says between chews "Has a - chew - kinda - chew - twang to it - chew".
Alexi looks up at the beautiful stars as the skies darken and as the two elves take the front, suggests one stay with him in back with the pack horses. "We need night eyes in front and in back. Caelnin, can you stay back here with me and help me make sure our rear is safe?"
Keela d20+1=13 ; Friday January 16th, 2009 12:48:28 AM
Keela eats sparingly. When the journey resumes in full darkness, she can see little. The experience is a little unreal, moving through a nearly featureless landscape. She only hopes the others (and Daisy) know where they're going.
[Keela does not have low-light vision, but Daisy does. :) Daisy's Spot check: 13. Mostly to keep from stepping in a gopher hole or something.]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday January 16th, 2009 9:03:21 AM
OOC-no DM post to respond to
Back in camp at last, Beren takes time to brush down Red, and make sure he gets a bait of corn and oats. Then he cleans and oils all of his tack, making sure nothing is worn or rotted. Only then does he go in search of a bath for himself.
Once he is clean, he performs a similar check on all of his personal gear. He oils and cleans his chain, and the attending straps, and makes sure al of his weapons are in satisfactory condition. He checks his bowstring to make sure it is still in good shape, and then checks his spare string in his pack where it lies wrapped in oilskin.
Next, he retrieves his second quiver of arrows, and replaces those he was not able to salvage from the battle, filling his main quiver to capacity.
Finally satisfied, he settles near one edge of the camp, in the shade of a tree, and begins to whittle on a piece of wood. It is good to relax, if only for a moment.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+3=13 ; d20+3=5 ; Sunday January 18th, 2009 8:00:19 PM
Nodding approvingly at the Alexi, Anrete smiles as he swallows the remaining chunk of drake flesh. "And now we bring the spirits of the dead back with us."
As the sky darkens, Anrete retrieves his everburning torch to provide some illuminations for the humans in the party. "You guys are welcome to stay hidden at the edge, I will be bait if there are anything out there.", he muses cheerfully as he tries to figure out where they are heading.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday January 19th, 2009 8:56:35 AM
no DM post to respond to. will post later
DM Bob & Carla Monday January 19th, 2009 10:32:51 PM
The two scouts safely guide the party back to the narrow divide in the canyon walls that opens to Bryn Baraz. A small family group of skinny canids, smaller than wolves, follows the party at a safe distance, likely attracted to the smell of decomposing ambush drake. They skirt the group at the edge of all but Anrete's vision, but as they near the settlement the dogs break away and blend back into the grasses.
It is the 'wee hours' of the morning when they are challenged by guards at the now completed wall outer wall. "Who goes there?" calls a voice from a wooden tower. "Name yourselves!"
Keela Tuesday January 20th, 2009 12:07:36 AM
Keela is pleased to see that the wall is completed, and manned. She remains quiet, waiting for Jet (or somebody) to speak for the group.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday January 20th, 2009 7:19:35 AM
"It be dee evil wizzard!" Fatine calls out. "Because if we be attacking, we certainly be dumb 'nuff for you ta see us, no?
"It be us! Open dee gate!"
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=12 ; d20+9=29 ; Tuesday January 20th, 2009 8:28:08 AM
Beren shakes his head at Fatine's attempt at humor to the already alert guards.
"The security patrol, back to report."
This is enough for now. They were given no passwords to pass a sentry when they left.
spot 12 listen 29 nat 20
Jet Stormway Tuesday January 20th, 2009 10:25:00 AM
Jet scowls over at Fatine, his visage hidden by the dark, but on the inside he chuckles a bit.
"The names are Keela, Fatine, Beren, Anrete, Caelnin, Alexi, Jet (and Mikal if he left with us and he is now a NPC)."
Jet goes straight away to Tarketh's wagon or his abode, where ever he is and has the man roused before much else is done with the drakes. "If you all want to get some shut eye, you are dismissed, but you are also welcome to join me to see the druid if you like."
Caelnin Tuesday January 20th, 2009 6:38:50 PM
Caelnin let's out a small grin at Fatine's humour as it amuses him. But who knows what the guards are thinking.
As he heads into the complex, he goes to the stables and gives Huetheria a rest, patting her on her on the head as he moves back into the night.
Caelnin then moves off towards where Tarketh most likely would be. "If I'm up, I might as well stay up for a bit longer"
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Tuesday January 20th, 2009 8:36:11 PM
Anrete burped loudly, but said nothing as he plucks out a flea from Copper.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday January 20th, 2009 9:18:14 PM
Alexi yawns and chuckles. He's too tired to be witty so he's glad someone else beat him to it.
Once inside, curiosity spurs him on to follow Jet. Tarketh may not want to examine the Ambush Drakes this night, but he wants to see his face when they plop them down at his feet.
Sleep will come later, and he doesn't plan on getting up early.
Return to the Settlemnt
DM Bob & Carla Wednesday January 21st, 2009 11:36:23 PM
The gate keeper seems quite excited by the return of the adventurers. "It's a good thing yer back" he calls down. "Garths' worried bout warnings from the natives and some of the farmers are nervous bout them even bein' around here."
He reminds them that Tarketh has taken up residence outside the walls where the stream flows beneath the wall itself. "Not sure he'll want much to do with them carcasses judging by the smell of em" he comments as they leave. "I'll let Garth know you've arrived."
If the party seeks Tarketh out, they will find him in a small cabin made from timber and sod. His home is completely surrounded by trees that were not there originally. Other than a narrow pathway through the copse of trees, the way is almost impassable. Thick brambles, grasses, and willow thickets block the way. A dim glow emanates from one of the small windows and a shadowy figure can be seen moving about inside.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Thursday January 22nd, 2009 12:07:24 AM
After Jet and the others have their business with Tarketh (Fatine waits outside and explores the newly grown trees), Fatine stays behind to visit with her boss.
"How tings be goin' round here, Master Darketh? Fatine no been a good assistant, hmm? Always runnin' off an such. Anyting I be able ta do round here?" She pokes around, looking for places to help, and otherwise spends the next few days with Tarketh unless and until summoned for anything else.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday January 22nd, 2009 8:26:31 AM
Beren looks to his duties, and keeps to himself on the groups return. Even their short trip away from the camp has reminded him how much he prefers solitude. After sleeping, he will find out his duty schedule, but otherwise, he keeps taloof from the developing village.
Jet Stormway Thursday January 22nd, 2009 3:03:53 PM
Jet walks up, leading his horse and knocks on the door, glad he won't be waking the druid even if he is still being disturbed.
Caelnin Thursday January 22nd, 2009 3:48:32 PM
Following Jet on foot, he wonders how Tarketh will respond to the drake on his doorstep, but more interested in what he might say.
Wading through the foliage, Caelnin just thinks that it's the norm in this area, though an odd norm.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday January 22nd, 2009 6:24:38 PM
Alexi is also curious about what Tarketh will say and follows afoot, leading Lobo.
Afterwards he meets with Garth. He lets Jet do the talking but hands over the map and explains his markings: where they came across the broken spear and blood; the rock outcropping where the Ambush Drakes laired; and where the Ahote hunting group said there was plenty of game.
He chats with Garth as long as necessary and then takes Lobo to the stables to set him up for the night, then heads to his bunk. Next day he will take a bath and clean all his gear. He'll check on Lobo and Lupin, taking Lupin for a ride around the camp to see what has been going on. If nothing else comes up, the day after that he resumes the militia training and the normal routine at Bryn Baraz.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Thursday January 22nd, 2009 8:07:09 PM
Anrete stables Copper before following the rest of the party in search of the druid and Garth.
Keela Friday January 23rd, 2009 12:14:01 AM
"I will see you in the morning," Keela tells the others as they depart to speak with the druid. She herself is exhausted, wanting only to get to her own bed.
She leads Daisy to the Plainfields' claim, taking off the saddle and bridle, and carefully brushing the sweat and dirt off as she has been taught. She makes sure the horse has food and water, then at last is able to seek her own rest.
DM Bob & Carla Friday January 23rd, 2009 8:07:22 AM
Tarketh seems quite happy to see the party and his apprentice. "I've been worried for you all" he says. The Ahote have come by and warned us of summoned beasts that ravage an entire area, and one of teh hunting parties sent out came back without a man, dragged from the camp in his sleep. They say the screaming was awful." The druid examines the carcasses retrieved by the group, "so this is what the Ahote were talking about...clearly not a native species...dragonoid...breath weapon...under developed wings..." he mumbles to himself as he continues. Finally he finishes and asks the party to dispose of their trophies. "Burn them away from teh settlement" he advises. The smell will be awful, but there's no value in the carcasses and they will only serve to bring disease. I don't know who summoned these beasts, or how they slipped into our Wold, but I surely don't want them close by.
For those who report in to Garth, he seems equally relieved, although he does his best to remain managerial about the entire affair. "Not from the Wold eh? How many carcasses? Where did you defeat them?" After perhaps an hour the Wagonmaster and now leader of the guard seems satisfied. "Looks like more than one pair of tehse things are out there, cause Kran's group was attacked quite some distance away from where you were...lost a man they did. Course, we've been losing folks sionce the mine first opened. Have to keep folks pretty close to the walls. We thought it was those damned natives...guess we're going to have to get the word out about these drake things.
Garth dismisses the party. Take a couple of days to get cleaned up. The general stores has a temporary link open with the Catacombs in Floating City, so if there's anything you need, now might be the time!" he advises
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday January 23rd, 2009 8:30:20 AM
Beren has no money, so the temptation to access the catacombs holds no sway over him. He is glad, however, of the reprieve from guard duty. He takes the time to seek out Caelnin concerning learning the fletcher's art better. If he continues to go through arrows the way he has in the last few weeks, he will need to know how to make at least some of his own.
Otherwise, he takes the time to work on his skills, tend to his gear, and to explore the area just around the camp more fully.
Jet Stormway Friday January 23rd, 2009 11:45:02 AM
Jet has his own thoughts on these creatures. Concerns of someone or something creating these creatures fills his mind. "How can they be summoned and not disappear when they die?" He will ask Tarketh or Gareth when they mention it.
When told to burn the carcasses of the drakes, he looks to those that consumed the beast, then back to the druid, "A couple of us ate of their flesh. Are those people in trouble? Fatine and a few others want to take the hide and teeth and such as trophies, is that alright also?"
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Friday January 23rd, 2009 9:46:47 PM
Alexi holds his breath when Jet asks Tarketh about the safety of eating some of the drake meat, then blushes a little when Jet asks Tarketh if the claws he took were 'safe'.
"Burn it tonight? Not let the scavengers pick through it?" Alexi asks Tarketh, hopping not to be delayed in meeting up with Garth. "Well, I suppose we could get some of the night watch to do it."
Alexi excitedly points out all the important markings on his map (OOC: see prev post). "What about Clemso's group? Any word from them? We brought back some body remains that were found in the Ambush Drakes' den. The Ahote we met already took any remains that belonged to their people. Who would be able, or better said, willing, to look through the remains and try to identify them?"
Alexi then asks Garth to send a detail out a ways from camp and burn the two carcasses. 'Got my claws just in time, it seems,' he smiles.
OOC: I'll compile a list of our loot, plus stuff we got from the cravan raid that have not been identified/claimed and post it here later and e-mail it to everyone.
Caelnin Saturday January 24th, 2009 5:56:18 AM
Once the meeting with Tarketh is over, he thanks him for wanting us to be safe and moves off to get some rest. However, once Beren finds him, he remembers what he had promised to help Beren with.
"Ok, sure we want to get started in the early hours of morning? I don't mind staying up longer, but let me get my tools if you are ready. I need to make some arrows of my own anyway, and for the other archers. Blunt ones wont work against enemies, if they ever do come." Caelnin says while walking towards the barracks, making sure his tools are safe.
Keela Sunday January 25th, 2009 6:02:23 PM
Keela sleeps soundly, so tired that she has to be roused in the morning.
As promised, she locates the rest of the group shortly after breakfast.
"I would like to keep the scrolls, unless Fatine is interested in them," she says shyly. She would like to see the famed Catacombs, but can't imagine any business that would take her there.
DM Bob & Carla Sunday January 25th, 2009 11:53:08 PM
Tarketh chuckles when asked about the results of eating the meat of the drakes. "Can't have tasted very good, but I wouldn't make a habit of eating the flesh of predators...too many parasites! Nothing wrong with keeping a tooth or a claw, or some scales, but the rest of the carcasses should be destroyed" Tarketh also explains that he has heard of magic that can open a rift between planes allowing creatures from one to take up residence in the other, but what happens when they die is unknown to him.
Garth answers Alexi's question about Clemso with a frown. "They lost a man during the night. Dragged from his bedroll and into the grasses. All they found was blood. Never had time to put on armor or even grab his sword." The wagonmaster makes it clear that any of the gear that was found was theirs for the keeping, no one in Bryn Baraz would be laying claim to it.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday January 26th, 2009 8:26:57 AM
"No, after we rest is soon enough. I was merely asking if you were willing to show me how to make beter arrows. Thank you, though, I will look forward to it."
Beren continues with the chores he has laid out for himself.
OOC--already posted several actions, including sleeping. :o)
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Monday January 26th, 2009 10:12:08 AM
Anrete grins broadly, flashing his filed incisors. "Meat is meat. I will roast... erm burn the carcasses!"
And when no one is looking, the roguish barbarian proceeds to remove the remaining teeth, and claws and strings himself an anklet of claws and fangs with a strip of drake hide.
Jet Stormway Monday January 26th, 2009 10:21:29 AM
Jet allows the others to deal with the drake as they will. he on the other hand takes a ceremony out of his learnings and prepares a ritual for the lost.
He then goes to see the other clerics in the camp to ask if they could do a speak with dead on a couple of them. "Fatine, the witch, would like to carry a small bone from one of the deceased, to improve her power, whatever that means. I told her she could not do that unless the dead gave her permission. I do not have the power to ask them, but perhaps one of you do? I also believe those found should have a hero's ceremony. They died to keep Bryn Baraz going and that is something everyone should understand."
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday January 26th, 2009 3:59:02 PM
Fatine remains with Tarketh, helping as she is able, and if time permits, she sets up her cauldron outside his hut and spends whatever days she is able brewing some foul-smelling liquid. Anyone who comes by to check it out is chased away.
[brewing potions. Once I know how many days we have I'll figure out what is brewed]
Fatine also takes a quick trip to the catacombs for some odds and ends.
Caelnin Monday January 26th, 2009 9:12:45 PM
Glad that he can have a proper rest now, he moves off to check if his tools and once he finds them in proper order, he moves off to sleep figuring out when and what he will need for tomorrow... One thing that he knows that he wants to do is help the people that are building weapons and armour a bit so that someday he can build it himself.
Keela Monday January 26th, 2009 10:13:01 PM
Over breakfast, Keela answers her family's questions about the recent mission, but soon tears herself free to meet back up with her friends.
"I would like to keep the scrolls, unless Fatine is interested in them," she says shyly. She would like to see the famed Catacombs, but can't imagine any business that would take her there.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday January 26th, 2009 11:49:48 PM
Alexi is relieved at Targeth's words about the drake meat and 'items'. He doesn't plan to eat anymore drake, once was enough to say 'I ate Drake and lived to tell about it' next story-telling time.
Alexi sets the scrolls aside for Keela and never having been to the Catacombs either, asks Keela if he could accompany her. "I've heard there's lots of goodies." He takes the rest of the stuff to they found with him to see if they can be identified at the Catacombs. He also cashes his 300gp voucher before he goes into the Catacombs.
OOC: DMs, use the list of loot I send by e-mail. Let us know how much it costs to identify all the stuff and well subtract the amount from the coinage.
DM Bob & Carla Tuesday January 27th, 2009 7:56:30 AM
The party splits up to attend different tasks. Those that go into Bryn proper can see the results of the industrious work of it's inhabitants. There are fewer tents and many more buildings. Most have stone footings near the bottom and wood above, while one or two are wood from top to bottom. A black smudge rises from behind the inner wall, a clear sign that the forge is in operation and ore is being processed. The party has at least a week in town to see to their own needs.
Jet seeks out the clerics in the town and asks their advisce about Fatine's bone. Most shudder at the thought of what use the bone might be put to. "Speaking with the dead requires an intact corpse" they advise him. "Without lips and a tongue, I am not sure you will be able to understand anything it tries to say." While I might not agree with the rituas of this spellcaster, if you can vouch for her, and assure us she is not practising necromancy, I can see no reason to withold a bone from one of these unfortunates."
Fatine brews a concoction in her kettle. Few come prying as the strange looking woman huddles over her foul smelling pot. Tarketh continues her education on things botanical, and in [articular on those plants that have the greatest medicinal properties. "I have been sharing knowledge with the Ahote" he tells her. "They have been very helpful on these matters. The people of Bryn are still mistrustful of them, but that will pass."
Caelnin and Beren spend time honing their arrow making skills, while Alexi and Keela see to the Catacombs. The lineup by the side door to the general store is long, as the opening of a temporary portal to the catacombs has attracted much attention. With patience the two are admitted with all their gear. Alexi knows that the catacombs will handle all identifications and subtract the fees appropriately.
[OOC I will send a list to the catacombs staff later today]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday January 27th, 2009 10:10:46 AM
Beren pays close attention as Caelnin demstrates the finer points of arrow making. By the end of the day, he is able to show Caelnin some of his own efforts. Soon, he might be able to make arrows to come close to the quality of those made by the archer.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday January 27th, 2009 3:01:32 PM
Fatine gives a snort to Tarketh. "Dems Ahote be more like Darketh an' Fatine den dese here city-folks. Dey get what we do. What we know," she adds with a smile. "Ah well. So maybe Darketh tell me more 'bout dee herbs what grow round here? If I be dragged on another trip, least I can do someting useful like pick plants, eh?"
Jet Stormway Tuesday January 27th, 2009 6:17:06 PM
The priest nods his head in understanding as the priests shudder. "All I can say is she is loyal to Tarketh as well as the patrol. I have no reasons to think anything but well of her. I will send her over to choose her....trinket." The last said with a shake of his head.
Next he goes to where Tarketh and Fatine do their work. When she attempts to shoo him off, he simply bows "Head over to the clerics circle when you have a chance. I think they will allow you a small piece of the brave."
He then joins Alexi and Keela at the Catacombs.
Caelnin Tuesday January 27th, 2009 6:24:21 PM
"You're doing a fine job for the amount of time you have spent on focusing your efforts on arrow making. You'll be fine once you know what to look for in the materials. Never settle for anything less than straight." Caelnin teaches. Once everything has been taught as he moves off to visit Vilria for a walk to his cart to have a rummage through.
He ends up finding the remnants of a bow that had been started at the start of the trip, but very far from the end product. "I have to finish this one soon, but too busy at the moment. Hopefully I know where I got up to..." Caelnin says with a sigh as he knows he doesn't want to waste that money.
Once the walk is over, he finds some time to stockpile arrows for people and for himself. "We need to be ready for anything"
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday January 27th, 2009 8:12:16 PM
While Alexi waits on the identification and appraisal of their loot, he looks for a sage of sorts, one that might know about fantastic creatures. If he finds one, Alexi will describe the Ambush Drakes and show him one of the claws he took, and ask him/her if he/she knows anything more about them.
If Keela is still with him, he turns to her, "Keela, perhaps there is a spell you've been wanting to learn? I'm sure they've got scrolls here that contain just about any spell you've a desire, or capacity, to learn. Shall we take a look?"
Keela Wednesday January 28th, 2009 12:35:04 AM
When it is first suggested that she visit the Catacombs, Keela is taken aback. And a little flustered. "Oh, but I-- that is, I don't have any-- oh...oh, dear." Seeing that the arrangements are all made, she goes along, feeling a perfect fraud.
"Spells?" she says with a little laugh. "The scrolls have three new spells. It'll take me a while to master those. I certainly don't need to indulge in more."
DM Bob & Carla Wednesday January 28th, 2009 12:40:03 AM
The party is on-call to provide security services, but since everything is quiet in the community, the group plans out how they will spend the week. Jet gets some news from Garth. A new guy is being assigned to their detail. "Edward...Edgar...something like that," mutters the burly man, "little guy. Said he was going to visit the Catacombs through that temporary portal..."
Beren studies Caelnin at work. The sharpshooter patiently shows his friend how to choose the wood for a perfect stave, stretchy sapwood being the best for the front and heartwood for the inside of the curve. And, of course for arrows, he cautions, "Never settle for anything less than straight."
Tarketh answers Fatine acknowledging the fact that the inhabitants of the community could learn a lot about what it takes to live in the Uncharted Lands from the people who have managed to do so successfully for so long. "But I am only one man, and not everyone listens to me...as well as my assistant does!" he jokes. The druid asks the witch if she was able to locate any interesting plants during her foray, and if the identification cards he had provided were of any help. "I'd particularly like to find some of these, but they might not grow in this area. " Fatine notices her teacher is interested in a plant that bears something called "Goodberries."
The druid's home gets a lot of visitors. First Jet with the news that Fatine should " head over to the cleric's circle" since they seem willing to allow her " a small piece of the brave."
Later, looking for more answers to the mystery of the Ambush Drakes, Alexi gets redirected back to the druid. Tarketh puts the fighter to work crushing some fragrant herbs with a mortar and pestle, then elaborates on his earlier information: "deadly draconic hunters with distinctly lupine features. Not quite like the more feline attributes of traditional dragons. Limited intelligence, but social with their own kind. Did you know they can speak? They rarely choose to do so, since they communicate telepathically with their kind, however, they can communicate in both Common and Draconic. It appears that the telepathic link is only effective at short distance, however. "
Keela settles back in with the Plainfield's, but checks in on her new companions from time to time. On one of these occaisions she is co-opted into a shopping trip, much to her consternation!
(OOC: The staff of the Catacombs have all the info required to deal with loot from 'Saving Lollena', 'The Bandits', and 'The Ambush Drakes.'--DM Carla)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday January 28th, 2009 8:29:33 AM
Beren continues with his normal duties. Of course practicing his skills is not forgotten. First his sword and dagger, then his archery. When these are finished, he takes time to take a look at the tacks around the village. He wishes to see what nocturnal visitors may have come near the village walls.
He pays a visit to Red as well, but seeing that he is well cared for, he does not stay long.
There is talk that each of his group might get a share of the value of the items they have found. He is happy with what he has, but a little extra never hurts. If there is enough, perhaps he will go to the catacombs as well.
Jet Stormway Wednesday January 28th, 2009 1:55:25 PM Ticket #961 is now being served in the catacombs.
Jet meets Ender in the Catacombs.
Insert from Catacombs.
"Excuse me. Are you Ender? Jet Stormway here. This is Alexi and Keela", he gestures to the other two. "Welcome to the group. If you would like to meet me at Ma Belles in a bit, we can get better aquainted and salute the gods together,"
With a slap on the shoulder from the burly fighter priest, a farewell is said and with the others steps up toward the counter.
"Pardon me. Let me know when you are ready."
Once they are addressed, he relates with a smile as they pile their gear up on the counter. "I think some things need to be identified and possibly sold." Looking toward the female mage with them, "Do you know what these items might be?"
Caelnin Wednesday January 28th, 2009 5:48:05 PM
Caelnin moves off to help out with the community any way he can by either helping build some things or training people in archery if they really want some training.
Once his training is over, he moves of to Vilria for a quick talk and to see how she is doing. "Some of the students seem to be worthy of the bow, but I still have to watch them and put them through their paces. We should have a nice regiment of archers soon enough."
Handing Vilria a carrot after he had spoken, Vilria happily accepts the treat Caelnin pats her head and moves off to the blacksmiths with his tools in hand.
Ender Wednesday January 28th, 2009 5:49:10 PM
coming out from the tunnel to the catacombs is a wiry halfling dressed in brown and green, he has black unruly hair, a mischievous grin and walks with a slight swagger. He heads over to Ma Belles, sits down in a corner and waits to be served
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday January 28th, 2009 6:02:09 PM
Fatine looks through the cards, then shows Tarketh what she was able to find. [I had done a search here and there when we set out, but not sure we ever discussed specifically what Fatine found]
"I be on dee lookout for dee good ol' berries, Darketh," Fatine assures her master. Afterward, she leaves for a trip to the Catacombs.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Wednesday January 28th, 2009 9:14:39 PM
Posted in the Catacombs:
Alexi/Uncharted Lands/962 Wednesday January 28th, 2009 9:04:29 PM OOC: Ok, so no one really explained to me how this works...
Alexi takes out a small parchment with a list of items on it that correspond with the stuff on the counter.
"We have here from a bandit raid on the caravan to Bryn Baraz: 1) a dagger (faint trasmutation aura) 2) Small Vial 1 and 2 3) a pair of bracers
From the lair of an Ambush Drake: 1) Quiver 1 and 2 (moderate Conjuration) 2) 12 arrows (faint enchantment) 3) 10 arrows (moderate divination) 4) dwarf chain shirt and human chain shirt (faint abjuration) 5) Potions 1, 2, 3, (faint conjuration) 6) Potions 4, 5, 6 (faint transmutation) 7) Cloak (faint illusion) 8) Ring 1 (mod evocation) 9 ) Ring 2 (faint enchantment)
I think that just about covers it. What can you tell me about them?
DM Bob & Carla Wednesday January 28th, 2009 10:58:28 PM
The disciplined elvish archers set up a routine of exercise and practice with their weapons in order to keep their skills sharp. Having experienced some of the dangers the new lands hold, the ranger and the sharpshooter have no desire to be caught ill prepared. When not honing his own skills Caelnin does odd jobs about the community, earning the good will of those he helps. Beren practices his recon skills outside the stout walls that now protect Bryn Baraz. He recognizes the tracks of several small scavenging mammals---likely attracted by the refuse heaps and compost piles behind the dwellings. He also notices a trail wearing along the base of the wall from one end of the chasm to the other, and a couple of trails leading away to the farms beyond the town. Folks are starting to tread a regular series of trails through the community at large.
While the elves hardly think of what their share of the group's booty might bring, Jet, Alexi, and Keela are experiencing their first trip to the Catacombs.
Tarketh accepts Fatine's findings. She hasn't found anything new, but the local specimens she has collected can be crossed with the one's imported by the druid. "The diversity should give the new plants strength and vigour." Once her chores are complete, the witch goes to join her companions. Moving through the portal, she encounters a wiry Halfling dressed in greens and browns. His unruly hair and slight swagger give him a mischievous air. Ender heads over to Ma Belle's to await his new captain.
(OOC: Welcome, Rune, to the Uncharted Lands!)
(OOC: A DM eye will be kept on the goings on in the Catacombs. You don't need to copy your Catacombs post here. You can either post a one or two liner here, or post other actions your PC is doing in town. They can be general things done over the course of the week, or a more specific activity. Take the next week to get the loot sorted out and Catacombs purchases made. If your PC is doing something specific during the week, don't forget to roll the appropriate checks.-DM Carla)
Keela d20+11=14 ; d20+11=18 ; d20+11=23 ; Thursday January 29th, 2009 12:05:23 AM
When she returns from the Catacombs, Keela spends as much time as she can spare studying her new scrolls and attempting to scribe them into her spellbook.
The inticracies of Melf's Acid Arrow elude her; she is unable to master that spell enough to copy it. However, she does manage to get Summon Monster II and Fly copied, noting with alarm that the spells use most of her remaining copy materials. She should have bought more at the Catacombs.
"And I can't even cast Fly yet," she murmurs, capping her inkpot. "I hope that wasn't a waste of money."
[Spellcraft checks: Melf's 14 (fail), Summon 18 (succeed), Fly 23 (succeed). Copying one 2nd-level and one 3rd-level spell uses up 500 gp worth of material, per the Players' Handbook. Each spell takes 24 hours to copy, so if Keela doesn't have that kind of time, let me know. :) ]
Caelnin d20+9=22 ; d20+6=12 ; Thursday January 29th, 2009 1:19:46 AM
As Caelnin takes time off between helping out the community, he decides to try something else to bide his time by teaching himself how whittle animals, starting with his beloved mule Vilria. He should sharpen his bow making skills but that would take up a lot of time that he might not have between helping out the community and training his shots, occasionally shooting some arrows blindfolded into targets. "Whittling should calm me down somewhat as well..." Caelnin says as he goes off to find a piece of wood suitable for whittling.
Once the block of wood had been found, Caelnin pulls out his box a small blade akin to a pocket knife but with a big handle and starts to shape something that is beginning to look like a mule (Well, to him anyway).
"Hmm, pretty good..."
----------------------------------------
DC set at High Quality Item (Like an art item, needs a bit of concentration) - DC 15 Roll D20 + 6 = 12 (fail) Failed by 3 = No progress
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday January 29th, 2009 8:35:16 AM
Satisfied with the area around the flegling city, Beren decides to look next to the continued training of those he has begun with. If they are still interested, he spends an hour each day in their training.
The others mention their excursion to the catacombs, but unless some money is forthcoming, there is nothing he can afford, or that he really needs.
He approaches Garth about a short hunting expedition, and volunteers his services to help bring in more game for the settlement.
Changed 'Anthos' to 'Beren', LOL!-edited by DM Carla
Jet Stormway Thursday January 29th, 2009 11:38:23 AM
When they are done with the Catacombs, he walks over to Ma Belles to meet the new group member. Seeing him sitting alone, he walks over and shakes his hand. "Greetings again. I'm glad you can join us. I have been punis......er, I mean, I have been designated by Garth to be the group leader for our patrols. Just a warning, I can be a real jerk sometimes, but I always encourage others to speak their mind."
He orders two ales and a shot of whiskey. He winks at one of the girls that brings it over and resisits the urge to slap her on the butt when she leaves. Taking half the mug in one drink, foam forms on his hairy upper lip and rolls down his shaggy black beard. He puts the black mass of fur in his mouth so as not to waste what didn't quite make it to his large toothy maw before going on. "So tell us about yourself. Where are you from? What are your skills?" He looks the halfling up and down once. "Can you ride a horse? We are a very mobile group."
Ender Thursday January 29th, 2009 1:06:34 PM
"Thanks for the beer" Ender replies, ""I do Ride, though i wont be performing any acrobatics on the back of a Horse. I better tell you how i came to be here, see back in the city i had a small tussle with the father of a spurned young woman, he was quite adamant that i merry his daughter whose affections i didn't return so i saw the notice that they needed people here and i sort of stoved away in the back of a wagon as i didn't have any skills they officially needed here and i didn't want to be seen at the lines, so I had been here for a while masquerading as a farmer when Garth found out i wasn't who i seemed and here i am, traveler, procurer and scout extraordinare" Ender tells with a slight grin
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday January 29th, 2009 6:58:55 PM
OOC: Never got a response on Mikal. Did he drop out? Is he on Sabatical? We need to know to remove him from our e-mail list and if he should be included in the Ambush Drake loot. RSVP.
IC: (after the catacomb visit, if he survives the hafling) Alexi quickly takes up the militia training as before, setting up the scheduling for the different arms training. Seeing Caelnin start up some whitling, he cautions the elf, "Don't cut your finger, now, I need you to take up the militia archery training. So do be carefull."
Careful to avoid Ma Belles for the most part, he succumbs to the desire for a drink. Even though the hafling in the Catacombs pretty much squashed his idea of having a 'Ambush Drake Lecture Party', one drink couldn't do any harm. Perhaps Ma Belle would give him one on the House for their intervention between the 'Ladies' and the farmers nearly a week ago.
Ambling into Ma Belle's, he searches out a table and immediately sees a hafling. 'Not ANOTHER!' he groans. But he suddenly recognizes the grizzly man next to him. 'What's Jet doing over there? Bartering for more of that Hafling Ale he so prizes?'
Curious, Alexi ambles over and takes a seat. "Hey Jet, care to introduce me to your friend? O Miss, o Miss, a stout ale over here please?"
(OOC: Mikal (and his player) are no longer with the game.-CM Carla)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=23 ; Friday January 30th, 2009 8:23:53 AM
Beren (and I do mean Beren :o)) finds a few willing volunteers, and takes a short hunting excursion. Judging from the tracks around the settlement. the local wildlife is getting used to the people being here, so they should find something for the pot. (SUrvival, track- 23).
Anything they find is turned over to Garth for the communal pot.
Beren would actually rather hunt alone, but this does not seem wise yet.
Jet Stormway Friday January 30th, 2009 10:19:40 AM
Jet introduces Ender to his fellow group members that are present. The fighter priest wrinkles his nose at the notion this Ender fellow was a stow away. Where was he when the wagons were attacked by the brigands?
"Nothing to offer the settlement eh? That's funny since they were taking just about anyone that could pick up a hoe or an axe. That just means your working for food and board then? What is it you think you can procur out here anyway? Basically, I need to know what are you going to do when we fight? I doubt you will be able to talk your way out of it and if you run and I live, you won't be safe if I see you again."
Jet is attempting to remain civil, but on the inside, he knows this fellow. He grew up with people just like him. Lived with them on the street. He thought he had put his past behind him, when BAM, his past comes back to haunt him.
(ooc: Don't mind Jet. I think he mentioned, he can be a jerk sometimes, didn't he? :) )
Ender d20+3=4 ; Friday January 30th, 2009 10:51:44 AM
Ender frowns a bit, "i dont think you understand, i have been working with the farmers, I'm not a bad person, i just got into a spot of bother, now what i can do is scout, because of my size im easily overlooked and i have good eyes and i do believe i can hold my own in a fight and my fighting style is so versatile i can support just about anyone, but im not a fighter at heart, im just a simple adventurer who likes to travel" "diplomacy ->Jet, roll=4"
Ender - OOC Friday January 30th, 2009 10:55:36 AM
Damn... epic fail diplomacy... hope Jet doesn't kill me now... that would be the shortest career ever!!!
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Friday January 30th, 2009 7:15:17 PM
'Wait until Anrete, Beren, and Caelnin get a load of this guy,' Alexi says to himself.
"Gulp! Gulp! Gulp!" Alexi downs some ale as he listens to Ender's interview with Jet.
"Scout, eh?" Alexi says, "No kidding! We could use scouts. But will our scouts use you? I say we pair him up with Anrete. They are a perfect match, don't you think Jet? I propose we buy him a billy goat as a mount so he can keep up. Upkeep should be minimal, they eat anything, and they sure know how to use their heads to knock people over." Alexi can't help belt out a good guffaw.
Alexi is 5'9" with black hair and pretty tanned. He wears a breasplate with the Mailed Fist mercenrary organization (see the different organizations of the Wold in the Woldipedia) emblem on the front. Under the Mailed Fist emblem is a wolf. There are three bars between the wolf and the fist, and bisecting these three bars is one bar.
He's not currently carrying all his weapons, but at his side is a very fine longsword and a dagger.
Caelnin Saturday January 31st, 2009 8:19:51 AM
Caelnin takes Alexi's advice but replies "I have a steady hand, I should be able to keep the blade away from my fingers enough, just needs lots of patience"
Taking a break from the whittling and the training of the archers, Caelnin moves off to see what everyone else is up to by first moving off to the main drinking site. Seeing Jet and Alexi drinking at a table with a halfling that he hasn't seen around increases his curiosity.
Moving up to the table, Caelnin says "Who you guys talking to? Hopefully you aren't scaring him..." He then looks down to the halfling, extends and arm out to him as if to shake his hand and says "Hello there! I'm Caelnin Corrail, part of Jet's crew, so to speak. One of the two archers of the group, but that shouldn't matter to you much..." Caelnin then stops to see what the other two say to him.
--------------- OOC- Welcome to the game Rune :D
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Saturday January 31st, 2009 10:42:22 PM
Baring his teeth, a lean figure in leathers and spikes emerges from the dim corner of the tavern and slaps lightly on the halfling.
"Greetings little man! The name's Anrete. Anrete Nanoc. I like the smell of ye blood!" The jaundiced barbarian grins broadly before moving off again.
Anrete is average height, with rust-colored eyes, and long braided hairs. He has the typical sickly yellowish coloration of the jaundiced, and decorates himself with pale-colored warpaints. A heavy spiked chain wraps around his left gauntleted arm, and numerous tarnished silver spikes and studs protrude from his lightly armored form.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+7=18 ; Saturday January 31st, 2009 10:44:20 PM
Anrete decides to spend his free time setting up an illegal food stall selling exotic dishes he managed to cook up.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday February 1st, 2009 4:51:55 PM
"Gak! Anrete! Where'd you come from?" Alexi exclaims as the barbarian suddenly appears out of the shadows.
As Anrete moves off Alexi smiles at Ender. "Well, now you've met Anrete. Good Ol' chap. You two will get along fine, just fine."
DM Bob & Carla Sunday February 1st, 2009 11:32:45 PM
The days pass slowly in Bryn. The adventurer's are not called upon for much and Beren finds time to make one or two forays outside the settlement to hunt game. He and a young elf from one of the farms manage to scare up a handful of pheasants on their first outing and a young deer on their second. Anrete sets up a stall near the market area and tries his hand in the food business. At first business is slow, but soon he develops a small but loyal clientele who appreciate the more exotic tastes that he serves up. By the end of the second day he has made nearly 20 silver peices.
The two scouts continue to improve their skills at arrow making while Keela works at her magic. Jet introduces the halfling that Garth has assigned to the group and Ender tells them something of his background and his capabilities.
On the morning of the fourth day, Garth calls the group together in his office. "I've got another job fer ya." he speaks quietly. "Seems like the watch has spotted some movements on the rock face above the mine. Always at night, and nothing more than fleeting glimpses. Has a couple of the new recruits a bit jumpy. I'd like you to have a look into the situation."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday February 2nd, 2009 8:32:01 AM
Beren greets the small new scout when he is brought to meet the group. He has not been around camp much to meet him before this.. He hopes the image he presents does not put off the halfling.
Beren is a wood elf, 5'6" tall. His one distinguishing characteristic is that he wears a hanging cloth mask in front of his face, and occasionally might have a slight slur to his words. In all other ways he looks like a typical wood elf with blond hair, grey eyes, and tanned skin. He dresses in the greens and browns of the forest, with soft leather boots, and a long mottled cloak that seems to blend into the vegetation of the forests and hills where he is normally found. He tends to keep to himself.
Caelnin Monday February 2nd, 2009 4:26:55 PM
(OOC: Kinda feel left out...)
Walking into the office, Caelnin realises that he will become part of the group, as he wasn't quite sure why Jet and Alexi were talking to him... "Oh, so you're here! If you need anything to to do with weapons or bows just tell me and I'll see what I can do. By the way, what do you use for a weapon, if you don't mind me asking?"
Caelnin is the average height for an elf, standing at 5'0". He is thin and slender, which makes his elven features more prominent and his arms are unusually long for a person of his height. His long, copper hair is always tied back, his eyes gleaming a green-yellow.
Once Garth had spoken Caelnin "So we're to see if the movement up there is a threat to the community. Shouldn't be that difficult to do..."
Jet Stormway Monday February 2nd, 2009 6:39:43 PM
Jet nods his head in understanding as Garth relates the possible spys. "Will do boss."
He gets Bantom ready to go and waits for the others to get their gear together. "Let's go have a look in the daylight. Perhaps they left tracks for us to look at. Then we can try to set up a trap this evening to see if they return."
ooc: Going to the Catacombs tonight for Jet.
Keela Monday February 2nd, 2009 10:10:28 PM
When she was first asked to help with the security group, Keela felt overwhelmed and a little flattered.
Meeting Ender changed her outlook a little.
"So you...stowed away?" she asks. She tries, but cannot keep the disapproval out of her voice. "How did...I mean...did you bring anything with you?" Or have you been equipped at the expense of the hard-working people you've already taken advantage of?
"My name is Keela," she adds. "I do a little magic. What...er, where do your talents lie?"
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday February 2nd, 2009 10:21:25 PM
Alexi ponders Garth's words. "On the rock face you say? Not on top of the rock? I think I'll have a talk with these guards and get more details."
Turning to Ender he says, "Why don't you come with me? The guards will need to get to know you and that you are with our group. We are famous, you know. Killer of Giants and Dragons, and weasels."
Alexi will go look for the guards that had seen the suspicious movements on the rock face and ask for more details. What time of the night it was seen, how long of a period, and was it just once a night or several times during the night.
Ender Tuesday February 3rd, 2009 12:25:00 AM
"Keela is it?" Ender asks, "yes i did bring everything i needed myself, lets just say my backpack is more than it seems, and I never take anything on the expense of others if I can help it." "Caelnin?, i use daggers, both wielded and thrown, an if we need more range i have my trusty crossbow!. anyways" Ender says nodding to Alexi, "lets go then"
DM Bob & Carla Tuesday February 3rd, 2009 7:51:39 AM
Introductions continue as Ender is questioned about his arrival and his preparedness. The halfling senses a cautious acceptance in the group. Alexi seeks out the guard that saw the shadowy form along the rocks, only to discover that several guards had seen the same thing over several nights, but only one had been sure enough of anything to report it. "Was dark ye know" the guard answers warily. The insignia of the Fist still intimidates many who know what it means. "Just saw somethin' moving up there over the mine entrance, half way up or so" he points out the area to Alexi. "Can't say what it was but it kept to the shadows and seemed interested in what was goin' on below" .
Alexi can see from his vantage that the rockface is cut by several small ledges and crevices that could serve as a way up and down from the mesa above. It will take some care to climb up to investigate, but it could be done.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday February 3rd, 2009 8:40:37 AM
Beren listens to the exchnage of information taking place.
Something up on the rock face above the mine entarnce. Ender brought his own things, and is armed with dagger and crossbow.
This experience gets more interesting by the day.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Tuesday February 3rd, 2009 8:53:19 AM
Standing along side with the former Mailed Fist, Anrete lowers his hood and grins broadly at the cliff wall.
"Interesting to what we may find up there ...", the roguish barbarian's rust-colored eyes sparkles at the prospect of violence.
"But alas, I am not the best of climbers.", Anrete turns and glances at the halfling meaningfully. "But I have my pitons and silken rope ready."
And after several moments of thought, he added, "Perhaps, some archers should cover the climbers in case of any aerial attacks?"
-------------------------------------------------- Climb skill is 5 after bonuses. 50 ft of silken rope & grappling hook
Jet Stormway d20+2=21 ; d20+3=20 ; d20+3=12 ; Tuesday February 3rd, 2009 10:57:24 AM
Mounting Bantom, he rides up and around the cliff and get to the top where he can see Bryn Baraz. In an attempt to not disturb tracks that he may miss, he himself looks around for some signs of menace.
Search: 21 (Natural 19 woot) Spot: 20
(ooc: Hit enter twice, disregard third roll)
Ender Tuesday February 3rd, 2009 12:34:56 PM
"Right", Ender says, "if you archers give me cover il'l climb the face of the cliff" ------------------------------------------------- OOC: my climb skill when using armour and with all bonuses is 8
Ender Tuesday February 3rd, 2009 12:49:53 PM
Thinking quickly Ender say "Anrete, if you give your rope i can fasten it on the way to assist everyone when climbing and if anyone else have any rope, I can take that as well so we make sure its long enough"
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday February 3rd, 2009 4:18:50 PM
DM Highlight to display spoiler: { Potions Fatine brewed: delay poison x1, remove fear x2, see invisibility x1}
Fatine follows the group quietly until they reach the cliff. Once there, she looks around with the others. At the suggestion of climbing the cliff, she snorts and giggles. "I no tink you wan' climb up dere all alone, do ya Little Man?" she asks Ender.
"By dee way, who is dis one? Where did he come from?" she asks the others.
Shrugging, she whistles quietly, and Col lands on her shoulder. "Go fly up dere, silly bird. You see any trouble, you let me know, hear?" Tossing the crow into the air, she points toward the cliffs above.
Caelnin Tuesday February 3rd, 2009 6:48:23 PM
"So you guys are climbing up? I'll get my climbers kit to help out." Caelnin runs back to his cart and grabs the kit, the rest of his pitons and his silken rope, just in case we needed a little bit more. He then drops it in front of Ender. "Well, I have climbed a few tall trees in my life, but nothing on this scale..." (OOC: Climb of +6 with bonuses)
"Climbing up alone is the best option, I would think. Just in case that the ledges aren't as sturdy as they look and having only one person fall would be better than having two people fall. And I think Ender is the lightest of the group now, so his chance of breaking a ledge is less... He will have ranged attackers covering for him, so things should be okay... Then the bird is looking for troubling things, so it should be fine..." Caelnin thinks aloud, and then says "... Is there any other way to the top of this cliff without climbing in this immediate area?"
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday February 3rd, 2009 8:04:17 PM
OOC-Beren also has a +6 climb
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday February 3rd, 2009 10:22:17 PM
Alexi merely chuckles at the discussion of climbing the rock face. "Climbing will be a lot of work. Jet has part of the idea, and Fatine another." Alexi waves at Jet high atop the rock cliff.
"Best is to tie our ropes together, and from up there," he points to Jet, "lower someone," looking at Ender, "down. Between Bantom, Lobo, Jet, and I, that should not be a problem. Beren, Anrete, and Caelnin can stay down here and keep their bows ready. Keela and Fatine can keep an eye on Col. I guess Mikal is busy at the Temple.
How does that sound, Ender? Would you rather dangle from above or climb up from below?"
Keela Tuesday February 3rd, 2009 10:27:40 PM
Keela pulls out the scroll of Fly. "I could try to cast this," she says. "It's a little advanced for me, but I think I could do it." She tries to sound confident. "If I succeed, somebody could just fly up there. Then they could secure a rope, or whatever they wanted."
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Wednesday February 4th, 2009 7:27:30 AM
Nudging at Keela, "Nay, I would prefer to keep that for an emergency. Unless you have plenty of these flying thingy."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday February 4th, 2009 8:27:15 AM
Beren eyes the slope.
"I believe Alexi's idea has merit. I will find a place where I can see to shot from."
Beren will look for a shoulder of the hill that gives him more elevation, and a good field of fire.
Jet Stormway Wednesday February 4th, 2009 10:26:40 AM
Jet continues to look around.
From yesterday. Search: 21 (Natural 19 woot) Spot: 20
Ender Wednesday February 4th, 2009 12:42:25 PM
"Right then, since im the lightest i say we "dangle" me... lets head up top!"
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday February 4th, 2009 6:08:40 PM
"Two women to watch a bird?" Fatine comments. Leaning over to Keela, she whispers (quite loudly) "I tink dey forget who saves deir butts when dey chargin' 'round all dee time, eh sister?" She finishes with a glare at Alexi.
Turning back to Ender, she says, "I still don' know who you be, Little Man? You followin' Fatine?"
Alexi hears Fatine's comment and catches her glare. Acting startled he composes himself, "Precisely, my dear. I don't want you ladies too busy doing busy work and not be able to save our butts."
Then he blushes a little, "Well, Keela can certainly keep that Fly scroll handy. And you, Fatine, will be needing to concentrate on Col's shennanigans. But we can all do that from up there if you like."
Turning to Ender he says, I'll get Lobo and you can hitch a ride on his rump." He trots over to where he left Lobo (Lobo is a heavy warhorse) after the morning militia training and brings him back.
Mounted, he reaches a hand down to Ender. "Grab the back of the saddle with the other hand and when I lift ye up, swing your leg over. When we get going, hold on tight. Lobo is spirited," he adds with a grin.
"We gotta get you a billygoat, we sure do. First thing tomorrow."
Ride check to get Ender up safely DC10 d20+9 (+2, aid another from Ender DC = 10 if necessary) =22
With Ender safely up on Lobo's rump, they head on up, calling to Anrete, "Bring the ropes and climbing gear, Anrete. Caelnin, help Beren keep an eye out for dangerous critters on the rock face. You two have the best eyes."
Once on top with Jet, they (Anrete, Jet, Alexi, and Ender, plus Fatine and/or Keela if they came) look for a good place to secure the rope, tieing the 50' rope lengths together, and tieing the rope to Ender.
(OOC: may need a tie rope checks from Anrete or Ender whichever is best, Aid Another from Alexi DC10 d20= 14 for a +2 bonus on the Tie Rope) Once that's done they begin lowering Ender down over the spot where the guard pointed out seeing something.
We lower him down until he sees something important/unusual or until our rope runs out. (OOC: we got 50' of silk rope from Anrete, Alexi, Caelnin each, at least, if not more)
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday February 5th, 2009 8:22:29 AM
OOC--no dm post to respond to. will post later
Keela Thursday February 5th, 2009 5:28:24 PM
Unhappily, Keela watches from the bottom of the cliff as the others attempt their aerial act.
"I probably should have learned Feather Fall," she says wistfully.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=21 ; d20+9=13 ; Thursday February 5th, 2009 6:02:28 PM
Beren watches as the others begin to descend down the cliff face. His bow is up and ready.
spot 21 listen 13
Ender d20+8=20 ; d20+4=23 ; Friday February 6th, 2009 12:39:05 AM
Ender Slips over the edge face first, walking down the cliff face while trying to spot where the movement the workers have seen might have come from...
Climb: 20 Spot : 23
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Friday February 6th, 2009 6:41:36 AM
OOC: I thought we are climb up??? The movements are above the mines???
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday February 6th, 2009 7:29:41 AM
OOC--descending from cliff tops above the area
DM Bob & Carla Friday February 6th, 2009 8:06:12 AM
After much discussion a plan evolves that includes lowering the newest member of the group from a rope to investigate the source of teh shadowy figure. Alexi gives Ender a hand up onto Lobo and follows Jet's trail up to the top of the cliff face. The ride takes several hours as the group must find a pathway up from well outside the settlement itself. Jet remembered seeing such a place from the original trip in to Bryn Baraz from the south and heads for the spot. It is late in the day before all is prepared and Ender is readied for his descent. Beren, Caelnin and Anrete watch from below, their bows readied should they be needed. Col flies above the cliff but the only feeling that the witch picks up is one of idle boredom as teh bird floats on the rising air currents. Keela also waits below, ready to cast her fly spell should it be needed.
Whoever is helping lower Ender, please make some strength checks to avoid dropping him. Ender should also make some climb checks to avoid bumbing himself against the jagged rocks.
Jet Stormway d20+1=8 ; Friday February 6th, 2009 10:28:11 AM
Jet takes out some rope. He attempts to tie one end to Ender, to secure him in place. The other end to the war saddle of Bantom. "Someone check my work please? These knots feel loose and i'm no sailor."
Jet is confident that using Bantom or Lobo would be less risky for the new member then testing their own strength.
"Anyone see any tracks? I didn't."
Ender d20+8=11 ; d20+8=20 ; d20+8=16 ; Friday February 6th, 2009 2:11:59 PM
"So" ENder says while still in hearing range "Dont you guys drop me now!!!!" 3 climbing rolls apply when needed DM
d20+8=11 d20+8=20 d20+8=16
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=19 ; d20+9=12 ; Friday February 6th, 2009 3:02:22 PM
Beren waits with Caelnin while the others make their way around to the top of the cliffs. He keeps his eyes on the cliff face in case their visitor puts in an appearance. When all is in place, he keep watches clsoely for signs of trouble.
spot 19 listen 12
Caelnin d20+8=14 ; d20+7=8 ; Friday February 6th, 2009 4:48:32 PM
"This is a true test for Ender... Like gaining acceptance from the group or something." Caelnin muses out loud and starts to focus his sights on the cliff face to see anything happens around the new Halfling.
Spot: 14 Listen: 8
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+2=18 ; d20+2=8 ; d20+2=19 ; Friday February 6th, 2009 9:59:58 PM
OOC: from yesterday [Aid Another from Alexi DC10 d20= 14 for a +2 bonus on the Tie Rope) so add +2 to Jet's tie rope check.]
IC: Alexi was really looking for a rock sunk into the ground, but Jet tyed the rope to Bantom's saddle horn and Alexi assisted. "Well," he replies to Jet, "We will also be holding on as we lower him, so hopefully this will do." Str check 1 d20+2 =18; Str check 2 = 8; Str check 3 = 19... Alexi holds the rope as Ender goes over the edge. "Jet, grab the rope right behind me, just in case my hands slip or we have to pull him up quickly." (OOC: Jet, roll an Aid Another check.)
"I hope we can get this done before it gets dark," he mumbles to Jet.
Ender 3d20+4=34 ; d20+4=7 ; d20+4=14 ; d20+4=19 ; Saturday February 7th, 2009 2:17:42 PM
Ender decides he better look out where he's going
disregard first roll...
Spot: d20+4=7 Spot: d20+4=14 Spot: d20+4=19
apply as needed...
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Sunday February 8th, 2009 7:05:04 PM
Fatine stands next to Keela while the others do their stuff. "Pfftt," she replies to the mage. "You no need Feather Fall. You be knowin' dee Stay on Dee Ground magic right now, no? Dat be easier, and it never fail," she adds with a wry smile.
Sensing Col getting bored, Fatine calls to the others, "Dat bird not be findin' anyting good. I bet he bet you no find nuttin' either."
Otherwise, she stays with Keela and watches the goings-on from their vantage point.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+3=11 ; d20+3=17 ; Sunday February 8th, 2009 11:35:29 PM
His shortbow readied at hand, Anrete patiently waits for the halfling to reach his objective.
============================== spot 11 listen 17
DM Bob & Carla Monday February 9th, 2009 7:51:43 AM Jet wraps his rope around Ender and ties it off with a rather clumsy knot, but it does not slip with the first pull on it, and Ender is lowered over the precipace. The rock face above the mine is fissured and broken in many places, and the loose rock is easily dislodged by the halflings boots. About twenty feet from the top, the halfling looses his footing briefly, but the rope and his comrades above secure him easily. From below the three archers, Keela and Fatine observe the halfling's progress while Col soars above.
Now 50 feet below the rim, Ender alights on a small ledge. Something has been on the ledge, for the normal sand, dust, and small bits of scree that should occupy such a site have been swept clean. A second ledge juts out from the rock face some 50' below, a small thin trail leads down to it in a series of switchbacks.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=15 ; d20+9=15 ; Monday February 9th, 2009 8:29:31 AM
Beren continues to watch and wait.
"I'm not sure it was a good idea to send one man alone on this scout. Especially one so small and unknown to us."
spot 15 listen 15
Ender Monday February 9th, 2009 8:46:40 AM
"There's a small trail down here" Ender calls up to others "it leads to another ledge further down, do you want me to check it out or should i wait for backup?"
Jet Stormway d20+1=12 ; d20+2=22 ; Monday February 9th, 2009 10:25:02 AM
"Hold on a second!" Jet calls down. "Untie your rope!"
Jet pulls the rope up and ties himself to it. He tells Alexi. "Let Bantom do all the work. Just lead him forward to lower me and pull him back to bring us up."
After tieing himself to his companion, he swings his back over the side of the cliff and begins repelling down.
Jet finds, he doesn't even need the rope as he scales down the side of the cliff face.
Rope use: 12 Climb: 22 (Natural 20)
Keela Monday February 9th, 2009 1:17:30 PM
Keela continues to watch, scroll at the ready.
"It'll take four or five seconds for me to cast this," she frets to Fatine. "If I can get it to work at all. I'm not sure that will be fast enough, if one of them falls."
I must add Feather Fall to my spellbook, she thinks.
Ender Monday February 9th, 2009 1:55:16 PM
Ender takes out his crossbow and covers the lower ledge
Caelnin d20+8=10 ; d20+7=13 ; Monday February 9th, 2009 3:57:16 PM
When Caelnin sees Jet move down to the ledge to Ender, Caelnin keeps watch, although somewhat distracted by keeping them both in sight.
Spot: 10, Listen: 13
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20=5 ; d20+6=16 ; Monday February 9th, 2009 10:01:50 PM
"NOT a good idea, Jet. But as you say..." Alexi comments. (Aid another Rope Use tieing rope to Jet, d20 = 5, no help)
Leading Bantom carefully, (Handle Animal d20+6=16) he lowers Jet down to where Ender is.
Jet Stormway ooc Tuesday February 10th, 2009 2:36:11 AM
OOC: Sorry everyone. No one responded to my request at a substitute. I also haven't had time to update my sheet yet with his new armor.
If the DM doesn't mind casting a cure spell in NPC mode if necessary, I will be back in a week to continue posting.
See you all soon.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday February 10th, 2009 7:27:40 AM
Fatine stands by, watching. Shrugging to Keela, she says, "Noting ta do 'bout it now, eh? Frettin' won' deach you dee spell. Dey know dee risk up dere, jus' like we do. Whatever happen jus' gon' happen, like it or not."
DM Bob & Carla Tuesday February 10th, 2009 7:57:03 AM Jet manages to scramble down the cliff face to the small ledge where Ender awaits. The second ledge lies below them, connected to the one they are on by a very narrow trail that might be negotiated one at a time. A series of climb checks will be required to move across the trail at 1/2 speed.
The adventurers below can only look up and wonder at the sight of a small halfling and an armor encased cleric scaling the cliff.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=22 ; d20+9=28 ; Tuesday February 10th, 2009 8:25:40 AM
Beren has to laugh inside at the sight of the cleric clambering down the cliff in his armor. Very subtle.
He will continue to watch and guard as instructed.
spot 22 listen 28
Keela Tuesday February 10th, 2009 12:41:22 PM
Keela continues to watch, and worry.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday February 10th, 2009 9:36:06 PM
As Jet goes over the edge, Alexi is reminded of the time they had trying to get their horses on the Turtle Ferry and how many of them ended up in the water with their armor on. He hoped Jet's armor would not be a hindrance to him clinging to the cliff.
"Not exaclty how I envisioned this," he muttered as he held Bantom's reins and kept the horse in position.
Caelnin Wednesday February 11th, 2009 12:59:13 AM
Still watching and hoping not much is going to happen before the so-called shadowy object appears, Caelnin stays still keeping concentration on the area.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday February 11th, 2009 7:56:55 AM
Growing bored with the wait, Fatine finds a few sticks on the ground and throws them for her dogs. She plays games with the dogs for awhile, then takes out a small snack and sits to eat, offering the dogs a few bites as well.
Ender [AC 18, HP 24/24] d20+4=17 ; d20+5=15 ; Wednesday February 11th, 2009 5:33:22 PM
Ender keeps his crossbow trained on the lower ledge looking for any sign of trouble
Spot : 17 Listen : 15
DM Bob & Carla Hide d20+9=27 Move Silently d20+9=15 Wednesday February 11th, 2009 6:11:36 PM
From his precarious position on the ledge, Ender surveys the narrow passage and peeps at the ledge below, his crossbow ready should he see anything that might cause concern. The brave Halfling informs the group that something has been frequenting the area. Ender Highlight to display spoiler: { can tell that whatever has been using the ledges and path has been frequenting it long enough to wear the area free of any scrubby vegetation that might try to cling to the dusty rock.}
Folks up top of the escarpment follow the progress of the climbers down below, with Alexi giving support to his companions. Keela and Fatine watch with trepidation or boredom while Caelnen and Beren keep a wary guard.
The position of the sun causes strange shadows to creep across the land.
Beren and Ender Highlight to display spoiler: {see nothing, but hear a soft padding thud against the bare, hard packed ground, and the soft swish of something brushing against the grass or shrubs}
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=3 ; Wednesday February 11th, 2009 11:34:54 PM
Alexi keeps talking to Bantom, calmly, and keeps an eye out for anything that might disturb him.
Spot d20+1= 3; Wow!
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=18 ; d20+9=18 ; Thursday February 12th, 2009 8:30:34 AM
Beren keeps a close eye on the proceedings, arrow at the ready.
Spot 18 listen 18
OOC--WIll post more later if needed. Cannot see DM hidden text for response.
Ender [AC 18, HP 24/24] d20+10=13 ; d20+4=16 ; d20+5=22 ; Thursday February 12th, 2009 11:24:19 AM
Ender quickly signals that he's heard something from the lower ledge, then hunkers down and makes himself a small as possible while still trying to cover the ledge
Hide 13 spot 16 listen 22
Keela Thursday February 12th, 2009 12:33:38 PM
The halfling may be a horrid little stowaway, but Keela doesn't want to see him tumble off the cliff.
"Oh, please be careful," she whispers.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday February 12th, 2009 2:33:00 PM
"I cannot see anything, but there is definitely something there. I can hear it moving around."
Beren tries to pinpoint the source of the noise that he can hear.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+3=23 ; d20+3=6 ; Thursday February 12th, 2009 8:24:25 PM
Anrete patiently look on, but mentally cursing himself for missing out on the actions. The wiry human glance morosely at his tiny shortbow.
Caelnin d20+8=10 ; d20+7=10 ; Thursday February 12th, 2009 11:58:08 PM
"What? Movement? Where?" Caelnin asks as he tries to find what Beren has spotted. His excitement though throws him off, looking around too much rather than taking his time.
------------- Spot: 10 Listen: 10 (Blearg... a 2 and a 3...)
Lurking Shadow
DM Bob & Carla d20+6=16 ; Friday February 13th, 2009 8:04:21 AM Beren, Caelnin, and Anrete scan the face for sign of movement, but whatever shadowy form first caught Beren's attention has once again dissappeared. Bored by the wait, Fatine plays with her dogs. Her reverie is broken by a pang of of fear coming from Col and the ravens loud alarm call. Those on the cliff freeze in their tracks and ready themselves should they be threatened. Ender is the first to discover what he has been tracking. Huddled down on the ledge to appear as small as possible he is little match for the puma that pounces from the shadows and pins him to the ledge. Surprisingly, the cat does not sink her fangs into his exposed neck, but the hot breath on his face and throat cannot be very comforting.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=20 ; d20+9=21 ; Friday February 13th, 2009 8:27:11 AM
Beren sees the black shape as it leaps upon the samll newcomer. He does not dare shoot, for fear of hitting Ender. He stands with his bow drawn, waiting for his chance.
Oddly, the creature does not attack and kill, when it could have easily done so. Something strange occurs here.
spot 20 listen 21
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Saturday February 14th, 2009 6:36:19 PM
Hearing Col's call, different than what he is used to hearing the bird sound out, Alexi spins his head around, but sees nothing. Tensing, he quietly tends to Bantom, ready to lead him forward and pull his friends up on a moment's notice.
Keela Saturday February 14th, 2009 11:12:27 PM
Keela can barely see what is happening above her, but she recognizes that it is not good.
"What's happening?" she calls.
Caelnin d20+8=13 ; d20+7=12 ; Sunday February 15th, 2009 7:34:27 AM
Caelnin keeps trying to look for the mysterious figure, not quite sure what is happening. "My sight shan't fail me now..."
----------
Spot: 13, Listen: 12
Jet Stormway d20+7=25 ; Monday February 16th, 2009 12:20:08 PM
Jet being very near watches as the puma pins their new member to the ground. He keen survival skills tell him, this creature should be chewing upon it's prey with ferocity, especially if there are cubs near.
Unlike with the ambush drakes, he will attempt to talk before he strikes, yet, his sword is now in his hands and he is ready if necessary.
"Feline, do we disturb your lair? The fact you have not harmed anyone yet means you have some special intelligence."
Survival: 25
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday February 16th, 2009 12:37:00 PM
OOC--no Dm post to respond to will check later
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Monday February 16th, 2009 3:12:25 PM
Fatine watches the scene above. She raises a hand with a 4-legged doll in it, ready to cast a spell, but pauses when she hears Jet address the cat.
"Dat be odd . . . why he tink a cat gon' talk back, anyway?" she asks Keela. "Errybody know it be birds dat understand us people!"
She waits to see if the puma responds to Jet. She readies to cast a spell as follows: - she will cast sleep on the puma (it may hit Ender too, but she centers it on the Puma) - She waits to the count of 3 in her head. If one of the following happens, she stops the spell: (1) puma answer Jet, (2) Puma gets off Ender - If the Puma does anything to further threaten Ender, she casts the spell immediately
Ender [AC 18, HP 24/24] Monday February 16th, 2009 4:26:37 PM
Ender lies very very still... hoping to not anger the Puma further
DM Bob & Carla Monday February 16th, 2009 11:00:00 PM
The puma cocks it's ears forward as Jet attempst to communicate. The cat looks far less menacing without it's ears pinned back. As the leader of the group talks, the big cat stands dead still over Ender who lies motionless below. Alexi readies to pull Jet up the cliff face if needed, while those below wonder juts what is going on above. Fatine readies to cast a sleep spell and tells Keela and the archers that only birds can understand people. Midway through the witch's preparations, the cat turns it's head and stares down at the small crowd below. The moonlight catches the beasts eyes, and Fatine is transfixed by the eerie glow of cats eyes.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) d20+3=16 ; Monday February 16th, 2009 11:10:39 PM
Frowning in puzzlement, Anrete glare at the puma and readies his bow, yet something stops him from shooting down the cat.
=============================================== Survival 16: understand more about the puma's behavior
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Monday February 16th, 2009 11:10:41 PM
OOC: Moonlight? It's dark already?
IC: Alexi hears Jet mumbling something and hopes he's not admonishing the hafling for something foolish, like loosing his nerve and wanting give up the search and return to safer ground.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=19 ; d20+9=28 ; d20+9=10 ; Tuesday February 17th, 2009 8:02:11 AM
IN his position, Beren is also wondering about the strange behavior of this big cat. He has a shot, but does not fire.
As he thought originally, there is something else going on here. In spite of that thought, he does not relax his vigil, nor his stance.
spot 28 listen 10 understand nature/survival 19
Jet Stormway d20+1=17 ; Tuesday February 17th, 2009 10:25:24 AM
Jet watches the cat change it's original ear position and he then sheathes his sword so it can see him. He still has his armor spikes if he needs to grapple the beast to get it off the halfling and it's really going to hurt them both if they tumble down the side of the cliff face.
"Very well, I have shown you good faith by putting away my sword and you see my friend here is unarmed, why not come with us and allow our druid to speak with you? Our main goal, like your own, is to protect the area we live in and know, we can do that together."
Jet is so much better at intimidate or bluff, but both have their drawbacks, so once again he uses his feeble skills at diplomacy to end this engagement.
Diplomacy: 17
Keela Tuesday February 17th, 2009 12:13:48 PM
Keela watches the cat, and glances sideways at Fatine. "Uh...are they supposed to do that?" she whispers. She has never seen a wild cat behave so oddly.
Caelnin d20+8=12 ; d20+7=26 ; Wednesday February 18th, 2009 2:59:06 AM
Caelnin still tries to figure out what is going on. The big cat is blocking his view of Ender, but he still keeps a lookout in case that something else comes from behind. ----- Spot: 12 Listen: 26 (Finally, a decent roll)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Wednesday February 18th, 2009 7:10:54 AM
Fatine lowers her hands, staring into the cat's eyes. "I dunno," she mumbles to Keela without taking her eyes off the puma. "Dis one know what we be up to I tink."
Shaking her head, she looks at Keela. "Maybe he got bird heritage? Granpappy a vulture or someting like dat?"
DM Bob & Carla Wednesday February 18th, 2009 7:52:56 AM
The archers below the cliff face keep their bows readied should they be needed and wonder just what nature of cat this is. Fatine suggests it be part bird for in her limited experience only birds understand the ways and words of people. On the rocky slope above Ender remains curled up below the cat and Jet, sensing something is different here, sheathes his sword and again speaks to the cat. With each word the puma seems more at ease. No longer crouched over what might seem to be it's prey, it now stands erect but still over the prone rogue. The cat is big for a puma, well muscled and it's black fur glistens in what the untrained eye must assume to be good health. Ender and Jet can acclaim to the fullness of its dentition. It's long rope like tail flics at the air behind it.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday February 18th, 2009 8:27:22 AM
As the stance of the Puma changes, Beren's fears for Ender begin to subside, This is not an ordinary Puma. Now, if they could only communicate with it.
It may be more tame than wild, but Beren still does not put his weapons away. He stands ready to shoot if necessary--tame or not.
Hearing Fatine's comments, Beren makes one of his own.
"Lady Fatine, My master befriended a bear. O'Tak was a mighty companion in battle."
Jet Stormway d20+3=21 ; d20+3=13 ; Wednesday February 18th, 2009 9:37:13 AM
Jet pulls off a mailed gauntlet and crouches down. He sticks it out to let the puma smell him, then glances into the hole where the puma came from, for more signs or information on what this thing is doing. "Just relax Ender. This hasn't gotten ugly yet and that's a good sign."
Looking over the edge, he shouts down at his crew below, "Go get Tarketh and bring him here. If he asks why tell him!"
Alexi blinks and can't believe his ears! He just heard Jet call for Tarketh! "What the blazes do we need Tarketh for? What's that hafling gone and done now? Steady Bantom, it's just the wind..."
Keela Wednesday February 18th, 2009 10:27:48 PM How many of us does it take to fetch one man? Keela wonders.
Nevertheless, she hurries to help the others go get Tarketh.
Ender [AC 18, HP 24/24] Thursday February 19th, 2009 1:11:35 AM
Ender still finds it prudent to lie very very still
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+2=21 ; Thursday February 19th, 2009 8:28:29 AM
Keela moves to go get Tarketh. Beren does not. Instead, he focuses on the big cat, hoping that he is close enough to have an effect. Talking of his old master had reminded the ranger of a skill his master had taught him once. It was a way to influence the actions of wild things,
Putting all his will into the effort, and projecting nothing but good will, he speaks to the beast.
"My firend, we mean you no harm. Would you allow our small friend to rise?"
wild empathy- CH + level for 21 up to a minute for effect to occur. Sooner is possible.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d8=6 ; d20+3=23 ; Thursday February 19th, 2009 12:47:43 PM
Fatine snaps her fingers. "I got it!" she exclaims. Calling after Keela, she says, "Hold up, sister. I forgets all 'bout the answer here."
Picking up her four-legged doll, she rubs its back lightly while mumbling a chant of some sort. After a moment, she points the doll at the puma. Then she clears her throat and smiles at the cat.
[action: cast Speak with Animals, ley roll 6, passes]
"So . . ." she begins. "I no tink dat little guy be tasty, Puma. What 'bout I make Big Man over dere back off, and dese others quiet down and you and I talk like nice people . . . or animals . . . or whatever?"
[diplomacy roll, natural 20! That should make up for me forgetting I had that spell for the last few turns]
Caelnin Thursday February 19th, 2009 7:24:41 PM
With Keela running off to get Tarketh, and there not being a reason to have more than one person to run off to him, Caelnin stays behind and keeps his sights on the happenings of the Puma and hoping that Ender doesn't get hurt somewhat.
DM Bob & Carla Friday February 20th, 2009 12:31:56 AM Jet calls out for those below to fetch Tarketh, much to Alexi's bemusement. With each passing moment the large cat adopts a less threatening stance. Jet can see that the puma arrived on the scene through a narrow crevice that cuts through the rock face like a jagged seam. Ender remains quiet and as calm as one can be whilst under a large predator. Beren calls upon his training to put the cat at ease, but the nuances of his actions are lost on the cat at such a distance [greater than 30 ']. Only upon witnessing the ranger's effort does Fatine remember her own training and call upon her spell. The rest of the group must be amazed to hear her call out to the cat and hear it respond in the wild yowls of a mountain lion. At first the puma seems confused, perhaps for the first time understanding the strange language of people. The cat backs away from Ender before answering the witch who can understand the feline's calls. "I wasn't going to eat it" she replies. "Just protecting my den. The last of your kind through here stole my kit!" The cat sits down on it's haunches and looks back at the prone rogue "Do they taste good?" she asks with an obvious sense of playfulness, obvious at least to Fatine .
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d20+3=15 ; Friday February 20th, 2009 7:23:12 AM
"Meh," Fatine shrugs. "Dey all gristle. Dat Big Man over dere, you probably like him better." Fatine nods a head at Jet.
"What dey look like who stole you baby? Dey dressed like us? How long go dat happen?" Fatine asks, trying to keep a conversational tone. At the same time, she motions for Jet and Ender to move away (not sure if Ender has anywhere to move).
"Our people be scared o' you, dey send us to make sure dey be safe. But I tink we need to make sure you be safe too, no?
"You ever tink of living in another cave, where tings be quieter and our kind no be bothering you? I know a good place, out in dee plains, all quiet-like. Nobody dere to steal babies . . . ."
[diplomacy (if still necessary) 15]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday February 20th, 2009 8:21:46 AM
For the first time since the incident started, Beren relaxes, slightly. He lowers his bow to his sideas he listens to Fatine speak with the great cat. It almost seems like he can understand them, but then it slips away. He saw his master do something similar on other occasions. Maybe Fatine can teach him....
Standing still ready, he awaits the odd lady's translation of the conversation.
Jet Stormway d20+1=13 ; d20+2=11 ; Friday February 20th, 2009 10:27:29 AM
Jet grabs Ender by the arm and pulls him to his feet. "Our work here is done and the investigation is over, lets leave this to others more skilled with the wild then ourselves.
He first allows Ender to go up the rope as he keeps his eyes on the large feline, then when the rope is lowered for jet, he too uses it to get back up. It seems much harder for the fighter priest to ascend, then it was to decend.
Use rope: 13 Climb: 11
Keela Friday February 20th, 2009 6:38:12 PM
Unaware of the events happening behind her, Keela continues hurrying toward Tarketh.
"Master Tarketh!" she calls (if she sees him). "Sir, you are needed. We found a wild cat that is acting very strangely."
Caelnin Sunday February 22nd, 2009 4:11:42 AM
Caelnin watches in amazement as it looks as though that Fatine and the puma up on the cliff are having nice conversation, though in a language (or in sounds) that Caelnin doesn't understand.
Not wanting to cause anymore hostile actions, Caelnin lowers his bow but still looks at the beast on the cliff just in case something bad happens.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Sunday February 22nd, 2009 8:34:47 PM
Anrete frowns as the prospects of bloodshed diminishes. Lowering his bow, the barbarian yawns as he waits for things to settle down.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Sunday February 22nd, 2009 9:56:14 PM
With the sounds muffled by the cliff, all Alexi knows is that Tarketh has been called. The rope goes taut again and Alexi things that they are going down further, but suddenly Ender pops up over the edge. He looks rather shaken.
But that's not the end, as the rope is taut again and then Jet pops up over the edge.
"Well? So what did you find? Were we just chasing shadows?"
Jet Stormway Monday February 23rd, 2009 10:18:43 AM
"Yep, a big shadow also." Jet jests with Alexi. "A large cat of some type. It has some form of superior intelligence though. It didn't really attack us but pinned Ender to the ground with authority. Something is definitely not normal about it."
He collects his rope and mounts Bantom. "Lets go report to Garth and see what he wants to do next. All we were asked to do was investigate. What we found was a felines home. Fatine is talking to it now, for what that is worth."
DM Bob & Carla Monday February 23rd, 2009 10:43:08 PM Jet pulls Ender away from the cat and the two climb their way back up to the top of the rock face where they explain the situation to Alexi. With the situation resolved, the three head back the long way towards Bryn. Keela reaches Tarketh's place and finds the herbalist outside tending his trees. The lush growth that now surrounds his home speaks volumes about the power of the Orb of Kalista. The druid agrees to come with her and expresses his interest in the cat they have found.
Fatine continues her conversation with the cat under the watchful eyes of Beren and Caelnin. As she discusses options with the feline, it makes its way down the cliff face, jumping from ledge to ledge, until finally it leaps to the top of the inner wall that separates the actual mine site from the town. "The men who stole my kit wore skins and carried spears, but it was many seasons ago. I came here because they seemed afraid of this place, but now these new men have come. This is no longer a place for me...will you lead me to this cave you speak of?"
Keela Tuesday February 24th, 2009 12:09:01 AM
"I didn't really see much," Keela pants, hurrying after the druid. "That halfling stowaway went up on the ledge, and the cat was there, but it didn't attack. Then they called for you."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday February 24th, 2009 8:26:21 AM
Beren continues to watch as the big cat makes its way down the cliff. He can still almost understand what the cat and Fatine are saying, but the not understanding frustrates him a little.
He can only wait to see what else develops, and to hear what the cat has to say.
Jet Stormway Tuesday February 24th, 2009 9:33:43 AM
Jet reports in to Tarketh, and if not needed further goes to Ma Belles for some fun.
He attempts some flirtatious fun with the girls in the hopes that one of them will find him attractive enough to go up stairs with the fighter priest of Bryn Baraz.
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday February 24th, 2009 12:07:46 PM
"Aye, Puma. Dat I will do. It be off in dee middle o' nowhere, nice fields an' such. But dere be no people 'round dere. We make sure dee men 'round here no bodder you dere either. Now, dis cave, it be recently cleared out by me and dese folk here. It maybe still smell a bit, but I help you wit' dat if you like." Turning, Fatine heads to her horse, beckoning the Puma to follow. When her dogs growl and raise the hair on their backs, she dismisses them with a wave and orders them to sit.
"Come 'long, Puma. We go look at dat new cave right now, yea?"
Once the men climb back down, Fatine switches back to common and says to the others, "I tink dere be no more trouble. Dis here nice Puma gon' go live in dee cave what we just made free from dee dragon-tingies. Den she have peace an' quiet, and we no have to worry 'bout our people bein' scared."
Turning to Beren, she says, "Sometimes I no remember how ta find my own home. I no gon' find dat cave. Can you find it again for us?"
Unless any of the others protest, Fatine will (try to) take the Puma to the cave where the group killed the dragon-monsters. She pushes for an immediate trip, not wanting anything to go wrong with this newfound friendship.
Also, before the spell runs out, Fatine tells the Puma, "I no be able to speak wit' you in a minute, but I can do it again today. If dere be something important to tell me, jus' stomp dat dere paw tree times in dee dirt, an' I know we need to talk." If she sees the Puma do that at all, she will recast Speak with Animals.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Tuesday February 24th, 2009 8:22:20 PM
Hearing Fatine's conversation with the Puma, and the deal she has made. Beren agrees to lead the two of them back to the cave.It should only take a couple of days. He stops long enough to resupply, and then, unless they are commanded otherwise, he leads them off into the wilderness.
Maybe this will give him time to learn the new spell from Fatine, so that he can speak with animals as well.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Tuesday February 24th, 2009 9:19:16 PM
OOC: it took us several hours to reach the spot on the ledge and it was getting dark then. It will probably take us a little less coming back as it will be down hill and we know more where we are going.
So leaving for the cave immediately may not work. We may need to wait until dawn.
IC: Alexi is still puzzled by Jet's assertion that Fatine was 'talking' to a large cat. "And it didn't try to eat you, Ender?" he asked again as if he needed confirmation from the hafling. "Wonder if you'd taste bad to an Ambush Drake," he jests with the new member of their group.
Back in town Alexi finds out from the others what the plan is and if Garth approves of it.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday February 25th, 2009 8:20:04 AM
OOC-No Dm post to respond to. Will try to post later.
Anrete Nanoc (AC17 , HP32/32), Copper (AC17, HP22/22) Thursday February 26th, 2009 1:29:31 AM
Anrete shrugs, "I miss the wild too."
DM Bob & Carla Thursday February 26th, 2009 7:48:49 AM Fatine concludes her conversation with the feline and offers to lead it to the ambush drake lair so recently vacated. Beren and Anrete agree to assist her. Jet, Alexi and Ender make their way back from the top of the cliff, which takes quite some time.
Tarketh arrives with Keela to see the puma walking at Fatine's side. "So, not just an apprentice herbalist after all" he jests. "Something of a druid stirs within you". The druid listens to Fatine's plan and consults with the cat in it's own tongue. "I see no reason for you to not pursue this coarse of action. I will help you to convince Garth if necessary."
[Will the group follow Fatine back into the wild, or are there other orders of business?]
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Thursday February 26th, 2009 10:15:45 AM
Beren has already agreed to lead Fatine and the cat to the cave. Some of the others want to stay in the settlement. That's up to them. Beren will lead where he has already agreed.
He only takes time to re-supply before they depart, unless other orders are forthcoming.
Jet Stormway Thursday February 26th, 2009 11:49:58 AM
Jet does as he is told. If Garth tells him to kill the cat and spit it over a fire, that is what he will attempt. Thankfully, that isn't the case and Jet can spend time with a lady some other night. "What is improtant is that if we take this cat out there, that we also locate the Ahote and warn them that it is there, or they may just kill it for it's pelt."
Jet prepares Bantom and Vaya, "We may as well make a hunting trip out of it as well. We didn't bring back anything worth eating the last time we went out."
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday February 26th, 2009 6:39:15 PM
Alexi is still having a hard time grasping the concept that Fatine actually talked to a wild panther. He shakes his head numerous times as he waits for Garth's response.
As Jet mentions the Ahote and the danger the panther faces, he voices the same concern to Tarketh. "Perhaps we should let it live up on the cliff instead of out in the open. We know it is here and we can warn the town not to bother it and it won't bother us. Fatine can talk to it occasionally to see if it needs anything. It would also serve us well as a guard upon the cliffs. Out there in the grasslands, the cat will be hunted by Ambush Drakes and Ahote. I think the cat has a better chance here, where we can insure its litter is left unmolested."
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Thursday February 26th, 2009 11:15:56 PM
Fatine smiles and winks at Tarketh. "I be what I be, Master Darketh. Dat be no druid, jus' a herbalist assistant, ol' Fatine."
She pushes for the group to depart right away, not wanting to annoy the cat or lose what she has gained, but as she listens to the others, especially Jet and Alexi, she is unsure. "Maybe dat be right," she says to Alexi. "She want peace an' quiet, but no want to die I tink. Master Darketh, you wan' ask her what she prefer? I be happy to take her to dee cave, or to visit her here."
Turning to Beren, she adds, "I try to show you dee spell, but I not sure it gon' work. My magic be . . . different . . . dan yours be. Unless . . . ." she thinks for a moment and looks around at the ground. "Dere," she points to an obviously empty patch of grass. "You feel dat ting underneath dere? Dere be a line o' power nearby. If'n you can see it, maybe you learn my magic, no?"
Keela Friday February 27th, 2009 1:14:44 AM
Keela hesitates. "Er...would you like company?" she asks Fatine.
Basically, if Fatine wants her to come along, Keela will. Otherwise, she returns to her family.
DM Bob & Carla Friday February 27th, 2009 6:39:05 AM
Tarketh confers further with the puma and confirms it's desire to look for a new hunting ground and lair and to accompany Fatine to the cave she has spoken of. The party leaves at first light having been reprovisioned and given Garth's blessing for the voyage. The former wagon master is concerned about food supplies and another hunting party is more than welcome.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=25 ; d20+9=13 ; d20+9=16 ; Friday February 27th, 2009 8:37:02 AM
With a decision finally made, Beren leads the group back in the direction of the cave where they killed the ambush drakes. With unerring skill (NAT 20 whoot! track) he shows the way directly to the cave.
Along the way he is watching for any signs of trouble , and also keeping an eye out for game.
spot 13 listen 16
Jet Stormway Friday February 27th, 2009 10:04:48 AM
"We all go." Jet says in a kind manner to Keela. "WE are a team and you no longer have to think of yourself as a reserve M'lady."
"Let's prepare for standard watches as well." Jet prepares the group with the usual gruff manner that everyone expects from him. He is such a different person when off duty then when there is something to do, but the furry face reminds all, he is one in the same. "Never assume we are not in danger when we leave here! Let's imagine an Ambush Drake around every knoll and we all may just make it back here alive."
The group was given extra Ahote bags from the carnage they found in the very cave they want to return to. "Tarketh, ask that cat if it will make some type of vow to not attack humanoids unless attacked first, then we will tie this bag around his neck to let the Ahote know he, or she, whatever it is, is not a threat. They left them for us to use at our discretion. If the cat doesn't mind wearing it, I believe it will be a sound token of good will, after all, it didn't eat Ender when it had the chance."
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Friday February 27th, 2009 4:01:46 PM
"O' course!" Fatine says to Keela. "You tink I gon' ride 'round wit' all dese men, wit' out some other intelligent person? Beren can find dee cave, and Big Man always good for falling down ina fight, but I need someone to talk to, no?" she says with a smile.
Otherwise, Fatine spends the night near the Puma so that no trouble arises, and heads out with the others at first light. She casts [/i]speak with animals[/i] once per day to converse with the Puma and make sure all is well, until they reach the Ambush Drake cave.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=16 ; d20+1=13 ; Friday February 27th, 2009 6:56:03 PM
Alexi immediately starts getting ready. If they are going on a hunting trip, they will need extra animals to carry the carcasses back. He appropriates a pack saddle from the stables and tells the stable hand to saddle Lupin up with it and have all the other horses ready to travel by dawn.
First thing Alexi does when he gets up is check to see if all the horses are ready for travel, then he stops by the smithy. "I've got to make a trip that will take a couple of days. Is that new armor I ordered going to be ready when I get back? Good."
Alexi, on Lobo and with Lupin in tow, heads off with others. Concerned how the horses will react to the puma's presence, he asks Fatine to have the puma not get close to the horses so as not to spook them.
Alexi Spot d20+1 = 16, Listen d20+1 = 13
Ender [AC 18, HP 24/24] Saturday February 28th, 2009 4:47:35 AM
Ender checks with Tarketh... "i need a mount if im to go on this trip, a stout billy goat might be appropriated from one of the other halfling farmers..."
Caelnin d20+8=13 ; d20+7=20 ; Saturday February 28th, 2009 8:44:35 PM
Caelnin readies Huetheria and once again keeps a good eye on the way ahead, looking around for any problems or even something that might be edible.
Spot:13, Listen 20
Keela Monday March 2nd, 2009 12:58:27 AM
Pleased to be wanted, Keela happily accompanies the others. She cannot help, however, rolling her eyes a little at Jet's overt kindness.
"Are we not supposed to notice he spends all his free time at Ma Belle's?" she asks Fatine in an undertone.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Monday March 2nd, 2009 8:23:08 AM
No DM post to respond to . Will post later.
DM Bob & Carla Monday March 2nd, 2009 10:40:14 PM
The group readies for departure. Keela's status as a regular with the party is confirmed by Jet. A small pony is found for Ender and Beren and Caelnin take their normal position out front. Anrete rides out from the flank at a distance, and Fatine and the puma keep their distance from the horses. Sign of any game is scarce as they travel but Fatine does find a number of herbs and seeds that were requested by Tarketh before their previous trip. The big cat accepts the Ahote totem being tied around it's neck and is content to walk near the witch. They make an odd twosome, the small female with the bedevilled hair and clothes, and the sleek, muscular cat. Fatine's conversations with the cat assure her that it is of no danger to the horses or to humanoids in general and that it is content to walk with them to it's new home.
The first evening on the trail is quiet. The watches neither hear nor see anything alarming. The second morning arrives, a warm drying wind kicks up dust behind them as they travel.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+5=6 ; d20+9=18 ; d20+9=26 ; Tuesday March 3rd, 2009 8:25:46 AM
Beren continues to lead the way to the cave. He looks at the dust being stirred up behind them, wondering if it is another of the things that attacked them when they first topped out the escarpment, but he cannot tell. (survival knowledge nature--6 natural 1) .
He stays alert looking for anything strange.
spot 18 listen 26
Keela Tuesday March 3rd, 2009 12:59:43 PM
Keela concentrates on keeping up, not wanting to slow her companions down. When the dust begins to fly, she ties her handkercheif over her mouth and nose. She is glad of her long "duster", which protects her clothing from the worst of the dust. The way it is flying about, though, she's not sure how much help the long coat will actually be.
Ender [AC 18, HP 24/24] d20+4=6 ; d20+5=17 ; Tuesday March 3rd, 2009 3:18:12 PM
Ender falls to the back of the group and keeps a lookout
Spot=6 Listen=17
ooc: I seems to have gone very nearsighted
Jet Stormway d20+3=18 ; d20+3=9 ; Tuesday March 3rd, 2009 4:24:32 PM
Jet again pulls up the rear, bearing the standard on the tip of one of his spear, resting on the saddle. He has learned to ride off to the side of the trail blazed land. Paying close attention to Fatine and the cat, he is awed by the rare nature of such a beast. He wonders if it is some polymorphed creature testing the kindness of the new settlement, or some past familiar to a mage that set his best friend free, before old age does in all that it clutches? "Probably just a smart cat". Jet blurts out from nowhere.
He hopes to find a group of Ahote, for a change. His thoughts of them becoming more positive then before. He really does want to visit their camp and drink that beverage they spoke of. He forgets the name right now, but it will be remembered later when he stops thinking about it.
Listen: 18 Spot: 9
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor Tuesday March 3rd, 2009 8:16:32 PM
For the few minutes of her spell, Fatine spends some time talking to the Puma and her dogs, assuring both of the others' presence. She keeps Beren near when she casts the spell, hoping to show him how it is done, though she finds the explanation quite difficult.
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) d20+1=13 ; d20+1=6 ; d20+4=17 ; d20+5=25 ; Tuesday March 3rd, 2009 8:21:11 PM
OOC: Ender, you are probably just bouncing up and down too much so Spot well. :)
IC: Alexi eases along in the middle of the pack, lance pointed up, looking about and glancing at Lobo's ears now and then. He stays near Keela so he can hand Lupin's rope to her if he needs to.
"So, Keela, how are things going over at the homestead? How about all those kids that you've been taking care of? Finding any of them promising in the Art of Wizardry?"
Caelnin d20+8=10 ; d20+7=14 ; Wednesday March 4th, 2009 1:50:35 AM
Caelnin keeping up with Beren, looks out into the distance to see if their goal had come and to watch out for anything else that might come their way.
Spot: 10 Listen: 14
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Wednesday March 4th, 2009 8:22:17 AM
No DM post to respond to will try to post later
Keela Wednesday March 4th, 2009 1:10:55 PM
Keela smiles at Alexi. "The homestead is coming along wonderfully. Senna and Daben are working very hard; I can't believe how quickly they're getting the house built and the crops planted!"
"The children are a handful, but I like being able to help out. I have to confess, though, I have no idea how to spot magical talent in others. I mean, Master Thaddeus found me, but I'm not really sure how."
DM Bob & Carla Thursday March 5th, 2009 7:47:43 AM
The party moves at a steady pace across the plains. Jet keeps the Three Sisters on his right shoulder, and as night time approaches, the knob that was formerly occupied by the ambush drakes comes into sight. it is little more than a small rise in the grasses at this point, but even from this distance the small whisp of smoke rising from it is obvious.Beren is the first to notice.
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=12 ; d20+9=13 ; Thursday March 5th, 2009 8:29:58 AM
As they travel, and Fatine talks to the Puma, Beren watches closely as to how this is done. Immediately he realizes that this is now how his master did this, but again as she speaks with the beast, he seems to almost understand.
As they get close to the cave, Beren spots smoke.
What could this be?
Pointing, he brings it to the attention of the others.
"Could there have been more of these drakes, some with the ability to breathe fire?"
HIs question hangs in the air as they approach the den.
spot 12 listen 13
Jet Stormway Thursday March 5th, 2009 1:24:11 PM
"I doubt it. I think it might be an Ahote ceremony to their lost ones, or just a shelter that they are using now while out hunting. No need to worry I think. Lets go have a talk with them. "
Jet pulls up near the head of the patrol so that the standard will be seen by those ahead.
Keela d20+9=20 ; Thursday March 5th, 2009 5:25:27 PM
Keela quickly reviews everything she learned of dragons. Are there fire-breathing drakes? If so, how dangerous are they?
[Knowledge Arcana 20]
Alexi (AC: 17, HP:28/28) Lobo (AC: 19, HP:37/37) Thursday March 5th, 2009 6:03:43 PM
Alexi agrees with Jet's assessment, but also cautions everyone, "But just in case it is NOT the Ahote, let us approach cautiously and ready. Perhaps if Anrete would sneak up just close enough to confirm it is the Ahote, I would feel much more comfortable approaching the camp. Specially since it is starting to get dark."
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) Friday March 6th, 2009 8:21:42 AM
No DM post to respond to will post later
Jet Stormway Friday March 6th, 2009 10:13:38 AM
Jet hasn't met anyone else out here that would have a fire started in a controled manner, so if it is not the Ahote, he really does want to know what it is. "No sneaking, let's just ride up to them. If they are dangerous, I don't want one or two of us up there alone."
Jet continues to take the lead so as not to surprise those at the "sisters".
Beren(AC 18, HP 23/23 Red AC 13, HP 25/25) d20+9=11 ; d20+9=28 ; Friday March 6th, 2009 5:45:00 PM
Beren just shakes his head at Jet's attitude. Storm in and forget the consequences. What if they are outnumbered? What if this is more dangerous than the two drakes?
Too late to do anything about it now. Just a need to be as ready for anything as possible. He loosens his weapons in their sheathes, and shakes an arrow loose and ready.
spot 11 listen 28 (can't see anything, but I'll hear it coming)
Fatine [AC 16, HP 14/14] Dogs [AC 20, HP 13/13, 13/13] Mage Armor d8=5 ; Sunday March 8th, 2009 12:05:03 PM
Upon noticing the smoke, Fatine immediately casts her Speak with Animals for the day. She says to the puma, "You no need to fight wit us if someting happen, but whoever dat be up dere, please no start someting til we see if dey be peaceful."
She rides ahead with Jet and whoever else goes.
Ender [AC 18, HP 24/24] d20+4=7 ; d20+5=19 ; d20+10=19 ; Sunday March 8th, 2009 7:29:00 PM
Ender follows in the wake of Jet and Fatine out to the side ready to hide in the shadows if anything shows its ugly head.... Spot: 7 Listen: 19 Hide: 19
Keela Monday March 9th, 2009 1:18:43 AM
Not knowing what else to do, Keela pulls out both wands.