Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 12d4(1+2+2+2+3+1+2+2+4+1+4+1)=25 Friday February 13th, 2009 1:52:52 PM
"Light," Trellus breathes unhappily as three undead turn away. "I thought that'd totally rip four or five of 'em."
"Olaf, you better stick around," the cleric cautions. "These things are tough. We won't be able to help if you get in trouble."
Having established the measure of the front row, Trellus moves to Plan B. He withdraws several vials of diamond powder and incants another spell, tossing the contents of the vials toward the undead. [Cast Undeath to Death centered on BD-BE/36-37: 25HD worth of undead creatures 8HD or less are destroyed. Fort Save DC 22 negates]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=44 ; d20+24=34 ; d20+19=39 ; d20+19=33 ; d10+13=17 ; d10+13=18 ; Friday February 13th, 2009 4:20:22 PM
Vayine Growls a deep, low reverberating from the soul and throws himself with abandon at the undead. his Silver sword gliding in and out of dead flesh.
Attack 1 hits AC 44 (critical roll missed) for 17 damage Attack 2 Hits AC 39 (critical roll missed) for 18 damage
Tishe' (AC 26 HP 58/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Friday February 13th, 2009 6:00:52 PM
Getting slapped by a zombie is not Tishe's idea of working from her strengths. "OW! Piggie Dumps!", she shouts, and Withdraws back to her starting location behind the front lines in order to avoid getting slapped again.
"A couple of them have taken a LOT of damage, and they're STILL weaving around!" she calls. "Get those axes and sword picks, packmates!"
The three Celestial Giant Bombadier Beetles continue to watch thier assigned corridor.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Grymash (ac28 hp121, rage1, barkskin, bullstrength, stoneskin, neutralize poison, bless) d20+16=20 ; d20+11=16 ; d20+16=30 ; d8+32=37 ; d8+32=39 ; d8+32=35 ; Friday February 13th, 2009 9:59:16 PM
(sorry for the late post. just got in from the computer lab. I couldn't log in to post from the lab for some reason.)
Grymash finds that his rage was slow to build. But now his fire is lit and cleaves into the oncoming throngs.
(powerattack -8hit/+16damage 1st attack. HitAC20. Damage: 37 2nd attack. HitAC16. Damage: 39 If it falls, then a Cleave attack. HitAC30. Damage: 35. Sorry rolls suck tonight.)
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] Friday February 13th, 2009 10:39:34 PM
Gilan takes off from his perch on the ceiling, flying to the right side of the battle that is now raging. As he gets close enough to the floor his body starts to change shape once again and soon there is his battle worm form. He has landed far enough back that he can make use of his reach on his enemies. He lets out a roaring challenge to the undead.
[barkskin(Olaf) -54/1100 rounds : +4 AC] [barkskin(Grymash) -54/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Saturday February 14th, 2009 2:01:22 PM
CORRECTION:
I forgot to add the Brown Bear's grapple damage he did just prior to dying. The Bear succesfully killed #5
#5 : -9+5-15+5-11+5-22-14+5-12+5-14+5= -69 - DEAD
Additionally the Brown Bear could make one final AoO vs #11 as he passed by the bear before biting the bear to death. Tishe' please roll this post mortem AoO and see if it hit :-)
Forget about #5 on the map please. He will be gone next map. Sorry for the mistake. Hope you're enjoying the massacre ;-)
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+11=24 ; d8+8=15 ; Saturday February 14th, 2009 5:06:42 PM
Bear takes a final swipe at a passing undead before he gets his head bitten off. (Ouch!)
AOO: AC 24 Dam 15
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Sunday February 15th, 2009 12:48:14 PM ADDENDUM FOR GILAN !!! Please read and comment as the next DM post depends on it.
Gilan Highlight to display spoiler: { Gilan flies over the undead army beneath him and even flies beyond the 3 Hulking Corpses... then he spots Them... The Twins... two amazingly tough looking warriors clad in a fair amount of armor... Both of them are wielding a pair of heavy Flails. These must be the commanders of this army. Or is this just the front guard and is the real Army not even here yet?!?}
Question : Will Gilan land between the Hulking Corpses and these Twins? Remember that you are also landing in a spot with spiky stones.
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) Sunday February 15th, 2009 8:48:57 PM
Olaf thanks Flea, grasping the potion of spider climb and putting it his haversack, then shouts back to Trellus, "Aye, I'll be weavin' here for the meantime. No point in goin' forward without a means to communicate, besides." Lacking good options, he puts his bow away and draws his sickle while moving forward to BB39.
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Monday February 16th, 2009 8:08:22 AM
waiting a little longer for feedback from Gilan
Gilan will be landing somewhere near where Tishe' was at on the old battle map. With his reach and size, he can attack over most peoples' heads.
Yanosh AC22--HP81/81Darkvision, Bless d20+12=24 ; d20+7=14 ; d10+5=14 ; Monday February 16th, 2009 4:47:58 PM
The lust for battle over takes the Dwarf and he starts to sing a Dwarven war dirge. His Holy War Axe slashes out twice. His axe bites into the undead facing him once and skips off the scecond time.(OoC I am assuming the Ac14 is a miss)
Hit Ac24 Dmg 14 Hit Ac14 (miss)
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Flea d20+14=31 ; d100=62 ; 4d4+4=13 ; Monday February 16th, 2009 8:28:23 PM
With a flick and a swish, Flea discharges her wand (UMD=31, 20% mischance-60 (made)) into the undead army, targeting the closest (at DM's discretion, #10, or #9, or whoever is most reasonable) with her missiles of magical energy (13 pts. dmg).
UMD=31, 62, 13 pts dmg.
DM Sanity:
Position: AZ 40
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
The Battle for the Central Portal - ROUND 5...[DM StevenVdB] Tuesday February 17th, 2009 2:33:47 AM
Post was indeed in Progress this morning and when I finished it (after an hour or so) I wanted to put it here and... Woldian games was down. So, I lost all my rolls but they were incorporated in my post in Word. Sorry for the delay.
"Light"
With just this one word the cleric of Domi captures the entire situation... He expected his turning abilities would have turned at least a few more but still they are coming. He moves to plan B and withdraws several vials of diamond powder and incants another spell...
Trellus's spell strikes hard! (I'm assuming you would aim for BC-BD rather than BD-BE as that would only hit two undead instead of 4 -- I'm too nice!) His spell washes over the Undead nearest to Trellus is struck first...
#7 -- Fort save -- 24 (NAT 20) -- Succes #6 -- Fort save -- 19 -- Failure -- DESTROYED #9 -- Fort save -- 19 -- Failure -- DESTROYED #8 -- Fort save -- 21 -- Failure -- DESTROYED
3 undead instantly go up in flames leaving nothing but a pile of dust in front of the Bloodpack warriors!!
Vayine growls and throws himself with an abandon at the Undead... Since Trellus destroyed some already he aims for #10... His Silver blade nearly decapitates the Undead in front of him and much to Vayine's pleasure it is obvious to all that the Drow's Silver blade does excellent work!!
Getting slapped by Undead isn't Tishe's idea of working from her strengths... she withdraws back to her starting location. But the suddenly her Bombardier Beetles send warnings to Tishe'... in Celestial speech they warn her that more undead are coming from the North and South!!! They come in formation!!!
Gry hopes to end the life of the pesky undead in front of him but fails to connect twice!!
Gilan takes off flying further down the corridor and intends to land just behind the Hulking Corpses... but then he spots Them... the Twins... Not wanting to put himself between the Twins and the Hulking Corpses he flies back towards the Portal Chamber and lands next to Tishe' instead... as he lands he shifts into the well known shape of the Remorhaz battleworm... a roaring challenge is heard and if not they were all mindless undead they would run in terror...
Olaf thanks Flea for the potion but acknowledges Trellus's leadership. Instead of going in the corridor alone he stays here for the time being... seeing Gilan Bat returning so soon makes him think this is probably the best idea...
Yanosh feels the lust for battle overtaking him and he starts to sing a Dwarven war dirge... his holy axe slashes out twice and successfully destroys the already battered #10.
With a Flick and a swish Flea discharges her wand into the undead army... first she targeted #10 but he's gone... so are #9 and #8... looks like her best option to to aim carefully between the ranks and target #7. Convinced about the accuracy of her wand she strikes #7 with magical energy.
-----------------------------
Many Undead are slain!! But from the warning of the Beetles it seems more are coming towards the portal chamber from the other spokes of the wheel like structure... And then of course there are the Twins of which Gilan only saw a glimpse...
#3 slams his fists into the brute half-orc (hits AC11 -- Nat 1) but the frightful sight of the Remorhaz causes him to fail...
#7 too tries to damage the Half-Orc (hits AC25) and even though he aimed pretty well he fails to connect as well... Must be Gry's lucky day!!
#11 sees an opening where the front horde was and aims for the one who destroyed the last Undead... he can't recall any of the others who destroyed his companions... He takes a bite at the Dwarf (hits AC29 -- damage 20Hp) and blood quickly gushes from Yanosh's shoulder...
#12 steps in behind the smaller front horde and reaches over them and bites Grymash! (Hits AC30 -- damage 18) but thanks to Trellus's Stoneskin he only takes part of the damage (Stoneskin damage reduction 10)
The last Hulking Corpse waits for his kin to make room...
Those taking a peak between the warriors can see the Twins coming closer and patiently watching the battle. Both are wielding heavy Flails and seem to be quite confident...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) d20+12=31 ; d20+7=25 ; d6+2=5 ; d6=2 ; d6+2=3 ; d6=1 ; Tuesday February 17th, 2009 3:53:45 PM
Now in the front line, Olaf lays into the hulking undead (11) nearest him with his sickle. Two strikes (full attack action) swing into the creature (hit AC 31, 25; doing 5 + 2 cold and 3 + 1 cold damage)
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+19=27 ; 3d8+15=20 ; Tuesday February 17th, 2009 7:31:56 PM
From his angle, Gilan strikes at the nearest undead to him(#3) his teeth biting at dead flesh. This time around he will not attempt to grapple as he waits for the more dangerous creatures to show themselves. They are not doing so bad as of yet and he wants to keep it that way unfortunately, he is unaware at this time of the enemies coming from the other directions.
[Gilan vs. #3 - hit: 27 and damage: 20]
[barkskin(Olaf) -55/1100 rounds : +4 AC] [barkskin(Grymash) -55/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=26 ; d20+19=26 ; d10+13=14 ; d10+13=15 ; Tuesday February 17th, 2009 7:42:48 PM
Vayine swings his gleaming sword against the hulking form in front of him
Attack 1 hits AC 26 for 14 damage
Attack 2 Hits AC 26 for 15 damage
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Tuesday February 17th, 2009 8:44:31 PM
"There are more weaving in from the north and south corridors!" the brown-haired woman calls to Trellus. Not too concerned at this point, she knows Trellus will make the best decision for the pack. "I"ll try and slow them down!"
She moves further back and to the north (move to AR,33) and focus' her Staff on the north corridor. A Wall of Frost appears in the north corridor, momentarily blocking the undead from that direction.
Wall of Ice (from AM,22 to AP,22; 40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
She calls in Celestial to her summoned friends. Highlight to display spoiler: {}"Keep station behind the walls I'm setting up. Attack any of the creatures that try and get into this room!"
FleaAC=22, HP=67, Blinking, Status, Protective Ward d100=6 ; Tuesday February 17th, 2009 11:40:25 PM
Flea slides into position next to Olaf and adjacent to the undead in the hallway (#11), pulling her shortsword as she moves. She stabs at the creature but times her strike poorly and strikes naught but the shadowy surroundings of the ephemeral Wold. She takes care to dodge any relatiatory action from her adversary and readies for her next attack.
[failed 20% miss chance] New position = BC38
Yanosh AC22(AC27 against Giants)--HP81/81Darkvision, Bless d20+12=20 ; d20+7=20 ; d10+5=15 ; d10+5=11 ; Tuesday February 17th, 2009 11:55:54 PM
"AAAAARRRRRRGGGGGG!!!" the Dwarf Warrior roars in anger and pain as the undead lands a hit.
The stout Dwarf launches into the next victim to step into his way (#11). His Holy War Axe bites twice into the Giant undead.
Hit AC 20 dmg 15 Hit AC 20 Dmg 11
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
The Battle for the Central Portal - ROUND 5...[DM StevenVdB] Wednesday February 18th, 2009 1:19:02 AM
CORRECTION:
Forgot to implement Gry's stoneskin. Changed DM post accordingly... sigh you guys added soo many spells they keep me busy all night :-D
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 12d6=42 ; Wednesday February 18th, 2009 8:31:08 AM
Trellus' lips press together in annoyance. "Light," he spits when Tishe makes her report. "Seal off all three corridors!" he calls after her.
The cleric isn't liking what he's seeing in the back row. "Let's see if you're so comfy after this," he grates, and casts another spell.
[Cast Flame Strike centered at BH-BI/36-37. 10' radius should hit 13, T1, and T2. Half of damage is fire, half divine (not subject to fire resistance). 42 hp damage. Reflex DC 21 halves.]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
The Battle for the Central Portal - ROUND 6...[DM StevenVdB] d20+6=8 ; d20+12=29 ; d20+12=31 ; d20+10=30 ; d6+9=10 ; d20+10=26 ; d20+12=29 ; 2d6+13=24 ; 2d6+13=17 ; d20+7=13 ; d20+7=19 ; d20+12=27 ; d20+7=12 ; d20+7=20 ; d8+10=14 ; d20+20=24 ; d20+20=26 ; d20+20=39 ; d20+20=27 ; Wednesday February 18th, 2009 12:14:28 PM Olaf suddenly finds himself in the front lines and slams his sickle into the nearest Undead twice. Both hits successfully and his magic Sickle seems to do the trick quite well!
Gilan too strikes at the nearest Undead his teeth biting the rotting flesh... This will certainly leave a bad taste in his mouth! Thinking there are more and tastier things coming along he does not want to grapple this one just yet...
Vayine swings his Silver sword once again against the Hulking form in front of him... both hits strike hard and again his magic blade is quite effective...
Massive damage is dealt already to #11 but still he stands and he wickedly frowns upon those who are hurting them...
Tishe' warns her companions about the imminent dangers that are approaching from the North and South!! She immediately takes action and blocks the Northern entrance with a wall of ice!
Flea slides next to Olaf and hopes to slice a piece of the Undead but her blade misses horribly...
Yanosh roars in pain and anger as the Undead nearly bites his head off!! He goes into the counter offensive but his blows can't seem to rip through the Undead hide...
Trellus' doesn't like the sight of this situation especially since more undead are coming towards this chamber and most likely too because the Bloodpack's main tank seems to be in hibernation...
No longer playing with the front horde Trellus launches an attack at the Twins...
-----------------------------
Only a split second later than Trellus has completed his spell the eastern corridor lights up in roaring fire!!
#13 Reflex save -- 8 - failure -- 42 damage taken T1 Reflex save -- 29 -- success -- 21 damage taken T2 Reflex save -- 31 -- success -- 21 damage taken
#3 continues to bash the sleeping half-orc (hits AC30 -- damage 10 -- absorbed by Stoneskin 100 remaining)
#7 too fights Gry (hits AC26 -- damage) but his accuracy is not sufficient this time...
#11 enjoyed the taste of Dwarf earlier and goes for a FULL attack... first he bites Yanosh and then he uses his claws hoping to rend Yanosh's flesh apart!! (bite hits AC29 -- damage 17 and 2 claws hits AC13 and 19) Luckily for Yanosh only the bite hits...
#12 also goes for a full attack on the sleeping Grymash (bite hits AC27 and 2 claws hitting AC12 and 20) but again the Half-Orc gets away with it...
#13 roars in agony as the fire washes over him but at the moment there's nothing he can do as the entrance is still blocked!!
T1 and T2 look at each other... first one of them raises both flails and then he points both of them forward... nothing seems to happen but then Grymash, Vayine, Yanosh and Olaf can all feel life force being taken from them!! (All take 14HP damage - make Will save DC23 for half). On top of this, while this negative burst seems to drain you from power it seems to cure the undead in front of you with the same amount of HP's!! (#7 and #11 are healed for 14HP's each - #7 only goes up to starting health)
The other one like his Twin brother feels something has to be done about the strength of those on the front line... again an area spell is targeted at the front line Bloodpack members... this time they can feel a Dispelling effect washing over them!!
Grymash -- strongest spell = Stone Skin by Trellus = Dispell check DC11+12=23 -- 24vs23 -- success -- Stone skin is dispelled from Grymash.
Vayine -- strongest spell = Stone Skin by Tishe' = Dispell check DC11+11=22 -- 26vs22 -- success -- Stone skin is dispelled from Vayine
Yanosh -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 39vs23 -- success -- Neutralize poison is dispelled from Yanosh
Olaf -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 27vs23 -- success -- Neutralize poison is dispelled from Olaf
From the North and South indeed more undead are coming in formation. The Northern squad is almost at Tishe's wall, the southern arrives close to the entrance...
The Bombardier beetle guarding the western entrance sees nothing so far...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
ACTIVE AND WORKING SPELLS: Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr) Grymash: Neutralize Poison (Tr) ; Barkskin (Gi) ; Bull's Strength Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) Yanosh: Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Wednesday February 18th, 2009 2:14:54 PM
Not waiting to see if her North Ice Wall has a lasting effect, Tishe' spins and moves towards the South corridor. (move to AR,39) and repeats her spell to block the south corridor. She ensures the forming wall is out of reach of the advancing undead to avoid them interfering with the spell.
Wall of Ice (40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)
The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless d20+11=21 ; 3d8+4=20 ; 3d8+12=24 ; d20+12=25 ; d10+5=13 ; Wednesday February 18th, 2009 5:12:10 PM
(OoC Im sorry that my last post failed to properly reflect his current hit points of a 61 out of 81. Disreguard the 3d8+12 roll was an accident)
Yanosh speaks the power word and triggers the healling powers of one of his tattoos. Touching himself Yanosh feels the power course through him. (Tattoo should not be affected by Gargul not being available.) The Dwarf then lashes out with his Holy Axe bitting into the giant undead.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+19=28 ; 3d8+15=28 ; d20+27=41 ; Wednesday February 18th, 2009 9:29:22 PM
Roaring once again in challenge, Gilan slams his teeth into the undead to his right. Wanting to get one out of the way, he does not let go this time but attempts to draw the thing into his mouth further. All the time his brain is rebeling but he has no intentions of swallowing.
[Gilan vs. #3 - hit: 28 and damage: 28; grapple: 41]
[barkskin(Olaf) -56/1100 rounds : +4 AC] [barkskin(Grymash) -56/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +27 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=67, Blinking, Status, Protective Ward d100=59 ; d20+15=28 ; d4+2=5 ; 2d6=5 ; 4d6=12 ; d20+10=28 d4+2=6 2d6(2+4)=6 d100=25 Wednesday February 18th, 2009 10:24:31 PM
Feeling lucky, Flea lashes out again with her holy short sword, hoping to cut the monster in front of her (#11). This time she times her strike more carefully (59% vs 20% mischance, makes), hit AC 28 for 5 pts dmg, +5 if opponent is evil, ignore 4d6 as undead immune to sneak attack). The diminuitive rogue stabs a second time (miss chance =25; pass, hit Ac=28 for 6+6 = 12 pts dmg) Total dmg to #11 = 22
DM Sanity:
Position: BC 38
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
(OOC: Not sure, but the spell might have hit Flea? Her new position wasn't noted on the map.)
Grymash (ac28 hp113/ragehp135, rage3, barkskin, bullstrength, stoneskin10, neutralize poison, bless) d20+16=25 ; d20+11=22 ; d8+32=36 ; d8+32=34 ; d20+16=21 ; d8+34=36 ; Wednesday February 18th, 2009 10:49:09 PM
Grymash, insane with rage, strikes back at the undead in front of him. His attacks not connecting sends him into an even more furious rampage.
(powerattack -8hit/+16damage. attack1: HitAC 25. Damage 36. attack2: HitAC 22. Damage 34. if that drops the guy, cleave attack in adjacent foe. cleave attack: HitAC 21. Damage 36. sorry rolls continue to suck.)
(also like appoligize for being late. i leave very early and I don't get back until very late. and I cant post at the lab. and last night, i passed out as soon as i got home.)
The Battle for the Central Portal - ROUND 6...[DM StevenVdB] Thursday February 19th, 2009 5:48:17 AM
Waiting for posts from Trellus, Olag and Vayine - post possibly midnight CET
Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try, haste) d20+9=27 ; d20+12=19 ; d20+7=9 ; d6+2=4 ; d6=2 ; Thursday February 19th, 2009 8:27:29 AM
Olaf shrugs against a lethargy brought on the by darkness around them, and shudders at the negative energy [will save 27 vs 23, successful]. He continues his assault against the large creature in front of him, swing twice with his sickle (AC 19 and 9, likely misses. If the 19 hits, he does 4 + 2 cold damage).
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) d20+4=24 ; 2d6+13=19 ; Thursday February 19th, 2009 9:35:35 AM Wait for it... wait for it....
Trellus hovers, hoping that the front line fighters can take out the three undead in the front. Then he opens his arms to once more reveal the holy symbols on his vestment.
"BEGONE!" the cleric roars again, pouring the power of Domi into the fray.
[Turn undead - 2/5] [Using Setanos' Holy Vestment as holy symbol to turn undead] [Turn check 24. HD 15 and below affected] [Turn damage 19. 19 HD worth of creatures turned]
The Battle for the Central Portal - ROUND 7...[DM StevenVdB] d20+12=20 ; d20+12=28 ; 2d6+13=17 ; d20+7=18 ; d20+7=10 ; d20+16=28 ; d10+5=8 ; d10=3 ; d20+12=30 ; 2d6+13=20 ; d20+20=32 ; d20+20=39 ; d20+20=33 ; d20+20=26 ; d20+20=32 ; d20+20=30 ; d20+20=39 ; d20+20=28 ; d20+20=35 ; d20+20=33 ; d6+9=14 ; d6+9=15 ; d6+9=11 ; d6+9=11 ; d6+9=11 ; d6+9=10 ; d6+9=13 ; d6+9=12 ; Thursday February 19th, 2009 6:02:54 PM Tishe' doesn't linger to see if her North Ice Wall will last but instead tries to block those coming from the South as well... the same spell cast and another wall appears blocking the other squadron of Undead... The Mage's Bombardier Beetles hover in place ready to attack the first to come through...
Yanosh triggers his healing tattoo and cures himself. Then he lashes out once again with his Holy axe at #11
Roaring once again Gilan slams his teeth into the undead to his right and this time... he's not letting go... yuk!! The terrible bite brings #3 to the brink of death and to make all things worse he's going to be swallowed by a Battleworm... the Undead monster goes limp in Gilan's mouth as it's no longer resisting the agony of dying...
This time Flea is feeling lucky and once again she lashes out with her holy sword. #11 roars in pain and anger and it certain to rip one of his attackers to pieces!! Most likely he'll go for the one that hit him last... (Flea indeed should have been hit by the spell but apparently I made a mistake... looks like the rogue is even more lucky that expected...)
Gry goes insane with rage and strikes back at the undead in front of him! His second blow makes #7 crumble to the floor and then his blade cleave's into the next one #11 and deals some more massive damage!! It almost sinks the Undead!!
Olaf hopes to put an end to the miserable life of the Large undead in front of him but fails miserably...
Ultimately Trellus hopes to turn at least a few more undead and once again displays the terrible power of Domi! #7 pushes his companions aside and hopes to escape!! He steps backwards but then bumps into his bosses... Never the less, only one undead is turned!
--------------------------------
With #3 and #7 gone there's nothing in the way for #11... not even getting any nearer he engages Grymash and makes a full attack on him!! (hits AC28 -- damage 17 (no more stoneskin) and 2 claws hitting AC18 and AC10)
#11 withdraws until he reaches his bosses... one of them raises his Flail and lashes out at the cowering Corpse (hits AC28 -- damage 8 Hp) making the Hulking corpse collapsing to the ground...
#13 steps next to his friend and challenges the Bloodpack... (rolled a d10 to see who to attack and it gave Vayine)... he takes a bite at the Drow fighter hitting AC30 -- damage 20 HP -- no more stoneskin)
The Twins frown as they see their front horde being decimated but they can not see Tishe' has successfully blocked the reinforcements...
Seeing Trellus is by far the most dangerous spellcaster at the moment one of the Twins makes a Greater Dispell vs Trellus!! Dispell Magic is not subject to Spell Resistance.
Magic vestment -- 32 vs 23 -- spell dispelled Shield of Faith -- 39 vs 23 - spell dispelled Neutralize Poison -- 33 vs 23 -- spell dispelled Freedom of Movement -- 26 vs 23 -- spell dispelled Eagle Splendor -- 32 vs 23 -- spell dispelled Fly -- 30 vs 23 -- spell dispelled Status -- 39 vs 23 -- spell dispelled (any other spells active?) (please adjust all your modifiers accordingly and your header)
Trellus can feel the terrible dispelling effect washing over him removing most or all of his protective spells from him!! Immediately the cleric falls back to the ground as the Fly spell too has ended...
The second half of the Twins can see Grymash is probably the toughest tank in the Pack... he too uses a Greater Dispelling effect on him... My nice twins have Greater Dispell available at will...
Barkskin -- 28 vs ?? -- Spell Dispelled Neutralize poison -- 35 vs ?? - -- Spell Dispelled Bless -- 33 vs ?? -- Spell Dispelled (anything else?) (please adjust AC and other stats accordingly and your header with HP's)
Grymash too can feel the Twins strip all magical powers from him...
On the North and South the Undead are starting to break down the wall that blocks their entrance into the Portal Chamber... All hits automatically hit.
North wall -- 4 undead bashing the wall -- 14+15+11+11 = 51 HP -- Wall crumbles but leaves treacherous shards on the ground that will damage the undead next round...
South wall -- 4 undead bashing the wall -- 11+10+13+12 = 46 HP -- this wall is almost destroyed and cracks dangerously but... it still stands!!
The Beetle guarding the western corridor sees nothing... yet...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Thursday February 19th, 2009 10:01:10 PM
Looking north and south, Tishe' doesn't see any immediate breakthroughs in her walls, and so she starts thinking about the next line of defenses.
Standing still, she concentrates on her magics, weaving hands and voice and concentration together to bring ever more creatures into the battle. (Casting Summon Monster IV)
The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice. (Ready action on any creature walking through the walls: Acid Spray DC Fort 13 d4+2)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=20 ; d20+16=18 ; Thursday February 19th, 2009 11:01:10 PM
Looking to help his friends, Olaf slides underneath the legs of the large creature in front of him (13), tumbling to BF 37 (takes a double move to get in position; tumble checks 20 vs DC 25 for attacks from 13, 18 vs DC 17 for attacks from 12). This should provide flanking for most of his friends on the far side.
Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless d20+12=17 ; d20+7=21 ; d10+5=11 ; Friday February 20th, 2009 1:28:27 AM
Growling out his rage the stout Dwarf lashes out at the nearest foe (#13 I believe). Holy War Axe slices through the air cutting twin silver arcs.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 18, 93/93 hp) d20+4=21 ; 2d6+13=17 ; Friday February 20th, 2009 9:47:42 AM
[ooc - sorry, quick post. will flesh out later if time persmits....]
"You all hit that one", Trellus grates <pointing at 13>.
The cleric looks at #12. "Begone!" he roars again.
[Turn undead - 3/3] [Using Setanos' Holy Vestment as holy symbol to turn undead] [Turn check 19. HD 13 and below affected] [Turn damage 15. 15 HD worth of creatures turned]
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=25 ; d20+19=29 ; d10+13=20 ; d10+13=23 ; d20+19=23 ; Friday February 20th, 2009 4:53:15 PM
Vayine swings at the nearest oppenent with his magical blade.
Attack 1 Hits AC 25 for 20 Damage Attack 2 Hits AC 29 for 23 Damage (didn't pass critical roll)
FleaAC=22, HP=67, Blinking, Status, Protective Ward d20+15=31 ; d20+10=26 ; d100=38 ; d100=53 ; d4+2=6 ; 2d6=6 ; d4+2=4 ; 2d6=10 ; Friday February 20th, 2009 6:22:55 PM
Flea waits until her new enemies step into range. She bridles at the idea that they have ignored her because of her size, and uses that anger to stab at the one directly in front of her [Hit #13 AC=31 and 26 for 12 +14 damage; passed both 20% miss chance]. The rogue readies to dodge the creatures return blow and hopes her ring will protect her.
DM Sanity:
Position: BC 38
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+14=17 ; Friday February 20th, 2009 7:13:44 PM
Gilan uses the undead in his mouth as an improvised missile as he pulls back and lets it fly in the direction of the two flail wielders. He really does not care if the thing is totally dead, he just wants to give these two something else to think about.
[Gilan vs. Clerics - hit: 17 and damage: --; grapple: --]
[barkskin(Olaf) -57/1100 rounds : +4 AC] [barkskin(Grymash) -57/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +27 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Grymash (ac28 hp113/ragehp135, rage3) d20+15=20 ; d20+15=16 ; d20+10=21 ; d8+32=35 ; d8+32=36 ; d20+15=26 ; d8+32=38 ; Sunday February 22nd, 2009 11:38:33 PM
Grymash takes a furious five foot step forward and goes to swinging.
The Battle for the Central Portal - ROUND 7...[DM StevenVdB] Monday February 23rd, 2009 4:37:21 AM
Folks sorry for the terrible posting and there won't be a post today either. We are working in our house and I haven't got internet since 3 days... today I've got a short online period to get posts in but then I'll have to disconnect everything again to finish painting and stuff...
As of tomorrow things will greatly improove I promise so please hang on just a little longer!
The Battle for the Central Portal - ROUND 8...[DM StevenVdB] d20+12=31 ; 2d6+13=19 ; d20+10=23 ; d6+9=11 ; d20+4=21 ; d20+4=24 ; d20+4=15 ; d20+4=10 ; d4+2=5 ; d20+16=25 ; d20+16=29 ; d10+5=13 ; d10+2=6 ; d100=57 ; d100=87 ; d20+16=29 ; d20+16=29 ; d10+5=7 ; d10+2=10 ; 2d6(3+3)+16=22 2d6(4+2)+16=22 2d6(2+6)+16=24 2d6(4+1)+16=21 2d6(5+5)+16=26 2d6(1+6)+16=23 2d6(3+2)+16=21 2d6(1+4)+16=21 2d6(6+6)+16=28 2d6(6+3)+16=25 2d6(1+3)+16=20 2d6(3+6)+16=25 Tuesday February 24th, 2009 5:33:39 AM Tishe' is pleased to see there's no immediate danger yet so she starts thinking on the next line of defenses. Concentrating she begins summoning more creatures into battle.
Her Celestial Bombardier Beetles are prepared to spray acid on the first creatures walking through the Ice wall...
Olaf slides underneath the legs of the Hulking Corpse in front of him but the Corpse snaps at him... (hits AC31 -- damage 19)
Yanosh growls out his rage and lashes out at the nearest foe. His first strike goes wide but his second hits nicely.
Trellus suggests concentrating on #13... he looks menacingly at #12 and for the third time he attempts to turn more undead. #12 turns around and runs away until he bumps into his leaders... there he cowers in fear for both Trellus and his masters...
Vayine enjoys the sound of his blade as it rips through undead flesh... again his blade sings as it cuts deep into #13!! The corpse staggers a little and roars in anger!
Dispite her size Flea holds a good punch! She stabs at the one in front of her and hopes her ring will save her from the return blow...
Gilan already killed the undead thing in his mouth and hurls the limp body towards the Twins... with a squash the maimed body falls in front of their feet but all they do is smile...
Grymash hopes to attack the one in front of him again but Trellus already turned him... so Gry switches target and swings hard into #13... The Hulking Corpse collapses to the ground... dead... more dead that it ever was...
--------------------------------------
To the north the Undead have already destroyed the ice wall and they pour into the Portal Chamber... the shards of Ice damage their undead feet and then they are welcomed by the Celestial Bombardier Beetle... #18 and #17 are hit by the acid spray. (Fort saves 21 and 24 -- both succeed)
Making a double move they move up to the portal!! Since the Beetle is hovering 10ft above the ground the Undead can't reach it so they just move on. The beetle can make an AoO vs one fo the Undead.
Near the South the Undead #20slams into the ice wall making it crumble to bits... then another Acid spray washing over #21and #22(fort saves 15 and 10 - #24 takes 5 points of Acid damage)
Then they also walk straight up to the Portal... (another AoO for this beetle as well)
Suddenly the Portal Flashes bright red!! The whole Portal Chamber lights up in the brightest Red as if it were in flames... Tishe' is thrown backwards by the sudden energy that races through the portal...
Like the powers did before a figure shows himself in the portal...
"You fight brave but are nothing but mere puny mortals that will soon surrender to my will..."
Those of you looking back can see a man eyeballing each of you in turn... his voice sends shivers down your spine...
Knowledge Religion 10 Highlight to display spoiler: {The man resembles the pictures of Ga'al you've seen before!!!}
"You can slay as many as you want... they all come back to me... my army is undefeatable!!! WHOEHAHAHAHA!!!! Here... do you remember these?!? You fought them before... now fight them again!!! HAHAHAHA!!!!
Suddenly the portal flashes and two creatures step out of it!! You remember them indeed!! The Bone Naga and Yuan-Ti you killed hours ago are here again! Only this time... they have lost the sparkle in their eyes and appear to be undead...
The Twins that are still standing in the corridor approach some more and smile... only now you realize their lips are sewn shut and they can not speak... their smiles are wicked...
T1 takes a double swing (this is not a full attack) at Grymash... (hits AC25 and 29 -- with the Barkskin cast by Trellus gone I believe Gry's AC went down from 28 to 24? -- in that case both hits do damage -- HP13 and 6)
T2 stands closest to Flea and swings his two flails at her... (both miss chances win - hits AC29 and AC29 -- damage 7 and 10)
The Undead that have walked up to the Portal now turn to face all of you... they appear to have reached their goal and will protect the Portal from anyone getting near but it's uncertain if they will engage if you don't go near them...
The Undead Bone Naga and Yuan-Ti appear to be somewhat dazed but seem to mindlessly follow their orders... they will engage next round.
The Last Beetle that gazes through the western corridor sees no danger coming from that direction yet...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
"Light", Trellus states in exasperation as one more dude shows up in the fire. He feels he should recognize the fellow, but frankly, he's kinda busy.
This fight is not going very well. But, as that's not all that uncommon for the Bloodpack, their leader keeps calm.
"Stick together and take out these treadles," he directs, nodding toward the twins.
Disregarding his own direction, the cleric turns and casts a ray of white-hot light at the undead Bone Naga.
[Searing Light. Ranged touch attack hits ac18 for 24 hp damage] ------ Spells Active: none
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+9=19 ; d3=1 ; d3=3 ; d20+4=20 ; d20+4=21 ; d20+4=23 ; d4+3=5 ; d4+3=6 ; d4+11=15 ; d4+11=12 ; d4+11=14 ; 3d6=8 ; 2d6=9 ; d20+4=19 ; d20+4=22 ; d4+3=4 ; d4+3=6 ; Tuesday February 24th, 2009 2:32:12 PM
Passing under the beetles, the two celestial creatures lash out with mandibles, to Smite the undead as they pass by. Beetle AOO North AC 21 Dam 5+3 Smite damage Beetle AOO South AC 23 Dam 6+3 Smite damage
Concentrating on her summoning spell (Concentration: DC 19) Tishe' ignores the magical push and completes the summoning.(Casting Summon Monster IV). Urging a more favorable outcome of imploring the Lands of Rest for assistance, Tishe' heroically (use Hero Point) brings in front of her Three Celestial Bisons ( large creature, upper left corner appears at 30,AP; 28,AP; 28,AN) and lets them attack the undead. Three head lower to Smite the undead. Bison 1: miss Bison 2: miss Bison 3: miss
A fierce light is in the woman's eyes as she thinks of what she can do to the other undead and the creature in the centre of the portal. And then her eyes widen. (Know: Religion: 20) "We're in bigger trouble than normal", she calls to Trellus. "Our dieties have been weaving from that Portal, and that treadle looks alot like the northern god of Testing called Ga'al." And then Tishe' continues with her usual talent for understatement. "I've spoken with a blackhanded woman named Ashira who was a pirate in the north continent waters, and she didn't like him at all."
The conjurer hopes to continue to delay the undead horde in order to give her packmates time, and so concentrates her next spell on the southern undead group. A flick of hands and a shouted command causes an Ice Storm to fall on the group! (Ice Storm: 20 foot radius centered on 42,AO; 8 bludeoning damage and 9 cold damage AND area is half-movement for one round)
"North and South Beetles, attack! West Beetle, guard!", the conjurer shouts, and the Celestial Bombadier Beetles move into action. The two beetles race to the fight and try and get thier mandibles around an undead body. Beetle North AC 19 Dam 4 Beetle South AC 22 Dam 6
"I can't weave them all back!", she shouts in warning to her packmates.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin* }
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+19=22 ; d20+24=27 ; d10+13=22 ; d10+13=16 ; Tuesday February 24th, 2009 9:27:33 PM
Vayine attacks again, his silver blade hacking at the magic strands giving the coprses life.
Attack 1 Hits AC 22 for 22 Damage
Attack 2 Hits AC 27 for 16 Damage.
FleaAC=22, HP=67, Blinking, Status, Protective Ward d20+15=30 ; d20+10=26 ; d100=84 ; d100=77 ; d4+2=6 ; 2d6=5 ; d4+2=5 ; 2d6=6 ; Tuesday February 24th, 2009 9:34:54 PM
The rogue winces as one of the twins rattles her teeth with it's blows, but she does not waver...her packmates are counting on her just as much as the others. Twice she stabs at the brute with the sewn lips [Hit AC=30 and 26 for 6+5=11 and 5+6=11 HP respectively; passed both miss chances) Flea backs away 5' around the corner to lessen the chance of an attack [Dodge T2; effective AC=22]
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Tuesday February 24th, 2009 10:16:58 PM
Gilan can tell that the group is in as much trouble as they have ever been in and with the arrival of a new enemy he is not sure what they are going to do. He winces under the observations of Tishe' and starts into a spell of his own that will at least help out a little.
His voice is a throaty growl, but there are actually words to it that are spoken in a strange language. The only one of the group that will know the language for sure...is Tishe'.
[barkskin(Olaf) -57/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 0/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Battle for the Central Portal - ROUND 8...[DM StevenVdB] Wednesday February 25th, 2009 7:14:13 AM
waiting a few more hours before posting... gentleman this battle has a pretty high EL so it's important that you contribute as much as possible. Gry, Olaf, Yanosh... we need ya guys!! If you have trouble of posting let us know (I know I have trouble posting too :-) )
The Battle for the Central Portal - ROUND 9...[DM StevenVdB] d20+12=23 ; d20+16=33 ; d20+11=12 ; d20+6=12 ; d20+16=26 ; d10+5=12 ; d10+2=10 ; d20+16=27 ; d100=62 ; d100=52 ; d20+11=14 ; d100=35 ; d100=89 ; d20+16=24 ; d10+5=9 ; d10+2=3 ; d20+10=20 ; d20+10=24 ; d20+10=27 ; d6+9=11 ; d6+9=12 ; d6+9=15 ; d20+10=22 ; d20+10=14 ; d6+10=12 ; d6+10=14 ; 10d6=28 ; d20+14=25 ; Wednesday February 25th, 2009 11:43:13 AM Tishe's Bombardier Beetles take their chances on the Undead as they walk beneath them towards the portal. Only the southern beetle is able to damage them.
Trellus is quite upset as he sees more and more undead freaks entering the battle and he realizes he should recognize the one in the Portal... since it is not all that uncommon for the Bloodpack to be in quite overpowering encounters Trellus keeps his calm and gives advise to his companions...
While he orders them all to concentrate on the Twins he himself turns to face the Bone Naga and Yuan-Ti... Trellus launches a bolt of searing light towards the Bone Naga... dispite the Bone Naga's spell resistance (I rolled a 24 vs 23 for Trellus) the bolt strikes through and burns the creature!!
Tishe' concentrates on her summoning spell and ignores the push of the portal completely. She brings in 3 Celestial Bisons to crowd the Portal Chamber some more... They immediately engage the group guarding the portal but they fail to successfully damage any Undead.
Tishe' then looks into the eyes of the figure in the Portal and identifies Ga'al... is he the Northern God that defies Gargul and the other undead?!? Must be! In order to give her friends more chances to deal with the Twins she brings down an Ice Storm upon the southern group of undead... They are all caught in the blizzard and take more damage... Many of the Undead already are badly damaged but they stick with their orders to guard the portal and destroy any that come near...
The Northern and Southern Beetle then engage the Undead horde. Only the southern beetle is able to damage #20.
Despite the overwhelming force Tishe' is doing a fantastic job in giving her friends more time as she nibbles away all the Undead HP's... Good job! But they still stand..
Vayine hacks and slices with decent accuracy but much to his surprise not one attack hits!!!
Flea winces as the Twin lands his Flails on her small body but she does not waver... instead she delivers two excellent stabs but again... nothing hits!!! The armor the Twins are wearing deflects any hit so far!!
Gilan can tell the group is in as much trouble as they have ever been and is not certain what they are going to do to get out of it... Gilan too commences a complex spell...
But for some odd reason Grymash, Yanosh and Olaf are struck with awe as soon as Ga'al has shown himself... they do nothing to stop the Undead Horde...
-------------------------------------------
The Twins growl with pleasure at Flea and Vayine's feeble efforts to harm them and they are even more pleased with the fact that some Bloodpack members appear to be numbed by their master's appearance...
This time they got a full round of attacks...
T1 continues to bash Grymash ... the Twin's Flails fly around with incredible speed and accuracy!! (Hitting AC33, 12, 12, 26 -- damage 12 and 10) Lucky for Gry only two blows connect...
T2 enjoyed the fact to see the Gnome in front of him getting somewhat smaller... so he decides to continue bashing Flea... Dispite her ring of Blinking the Twin is quite able to hit her... only one blow strike void... but three other blows successfully hit Flea of which two rip through her armor... (Miss chance 65 hits AC27 ; MC52 hits AC14 ; MC35 ; MC89 hits AC24 -- 9 and 3) Lucky for Flea the Twin's damage isn't too high...
The Entombers guarding the portal engage the Bisons on the North... the Southern group having succeeded in their initial orders now engage the Bloodpack from behind... all take double moves but can't attack this round...
#16, #17 and #18 all go for Bison 3 (hitting AC20, 24 and 27 -- damage 11, 12, 15) #14 and #15 go for Bison 1 (hitting AC22 and 14 -- damage 12, 14)
The Bone Naga winces in pain as Trellus's spell washes over him and through his spell resistance... in turn the Bone Naga makes Trellus his target for a spell of his own... A tiny bead of fire is thrown towards Trellus... a bead you have all seen before and know what it means... as it falls to the ground right in front of Trellus's feet it bursts into a massive fireball catching Gilan and Trellus in the fire!! (damage 28HP -- Spell resistance check 25 - Reflex save DC16 for half damage)
The Yuan-Ti mindless as he has become walks around the portal readying himself to engage you...
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+10=28 ; d20+10=22 ; d20+10=24 ; d8+11=12 ; d8+11=16 ; d8+11=19 ; d20+4=21 ; d20+4=18 ; d4+3=5 ; 8d6=16 ; 8d6=30 ; d20+2=10 Wednesday February 25th, 2009 4:00:50 PM
The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are partially protected by thier own celestial beingness (damage reduction-5 ooc: Bison#3 should only have 23 damage and Bison#1 16 damage) and shrug off some of each blow of the undead before returning with strikes of thier wicked horns. Bison 1: AC 28 Dam 12 Bison 2: AC 22 Dam 16 Bison 3: AC 24 Dam 19
Two of the Celestial Bombadier Beetles also continue to attack undead. The third beetle continues to watch the Western Tunnel. Beetle North AC 21 Dam 5 Beetle South AC miss
Seeing that nothing else is holding back the undead to the south, Tishe' moves to flank the advancing undead (move to AV,34) and lowers her Staff of Frost. "My packmates have proven you can fall, so let us see how damaged those bodies of yours actually are!" And a Cone of Cold erupts from the end of the staff to catching #21, #22, #23, #24, #25 and the Yuan-Ti in the spreading icy blast. (ooc: intent is to spread the cone to avoid Trellus and Olaf) In another heroic effort (16: use a Hero Point for reroll: 30), Tishe's Cone slams the undead. (30 damage, Reflex DC 19 for half)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 126/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+8=19 ; d20+21=36 ; d20+21=32 ; 3d8+17=38 ; 3d8+17=26 ; d20+29=38 ; d20+29=44 ; Wednesday February 25th, 2009 8:26:17 PM
Having enhanced the groups strength with a spell of his own just a few minutes ago and with things turning rather ugly, real fast. Gilan turns his attention to the two clerics and hopes that the others can hold out long enough for some miracle.
Not needing to move to get a smack at the cleric closest to him, he just turns his great bulk slightly to get a better shot at the cleric. His jaws snap forward, trying to find somekind of purchase on the body to tear through the armor. With any luck, maybe he can gain somekind of control of this one and even the odds a little further.
[Reflex 19] [bite vs. T1 - hit: 36/32 and damage: 38/26 ; grapple: 38/44]
[barkskin(Olaf) -59/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 1/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz - huge magical beast HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward d20+15=23 ; d20+10=15 ; Wednesday February 25th, 2009 8:36:34 PM
Disappointed wih her last effort, Flea resolves to try one more time to inflict some pain of her own against the twin closest to her but to no avail as her sword simply bounces off the undeads armor. Once again she does her best to dodge any backlash and shifts 5' further to the south to avoid the next onslaught.
New position = BC 40
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=31 ; d20+19=34 ; d10+13=20 ; d10+13=15 ; Wednesday February 25th, 2009 8:38:42 PM
Vayines sword flicks out again trying to slay his oppnents before anymore damage can be wroght against his friends.
Attack 1 hits AC 31 for 20 Damage Attack 2 Hits AC 34 for 15 Damage
OOC: weapon is wounding so if a living creature is hit its Const. is effected.
Grymash (ac24 hp72/ragehp94, rage5) d20+15=32 ; d20+10=28 ; d8+32=39 ; d8+32=33 ; d20+15=26 ; d8+32=35 ; Wednesday February 25th, 2009 10:46:20 PM
In his mindless fury, Grymash steps forward (5-ft step) and slams his ax into the foe directly in front of him.
if it drops, he cleaves into the next. cleave attack: HitAC 26. Damage 35.)
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith d20+10=13 d20+16=19 d20+16=31 2d8(4+2)+12=18 Thursday February 26th, 2009 9:44:26 AM
"Hit 'em dudes!" Trellus yells to the pack's tanks. So engrossed in the action before him, the cleric is caught completely flatfooted by the fireball that explodes at his feet. [Reflex 13, fails]
"Yeaargh!" he cries, and spins around to see a bunch of undead closing in on him. "Uh-oh"
With a snap, he activates a quickened shield. [Cast Quickened Shield of Faith]
And then, he casts yet another spell, this time trying hard not to get slammed in the process. [Casting on the Defensive - DC 21. rolled 19, geez, use hero point to roll 31 - Avoids AoO]
The cleric's spell washes over friend and foe alike, healing the pack while hurting the undead.
[Cast Mass Cure Moderate Wounds spontaneously over Harm. Trellus, Grymash, Flea, Vayine, and Yanosh healed for 18 hp Undead 21, 22, 23, 24 and 25 also affected. They lose 18hp - Will DC 22 halves.] ------ Spells Active: Bulls Strength Shield of Faith (+3)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=30 ; d20+7=8 ; d10+5=11 ; Thursday February 26th, 2009 11:01:59 AM
Quickly the Dwarven Holy War Axe slices the air again in twin arcs. The first arc slices into the undead Twin closest to him. The second goes way wide.
Hit Ac 30 Dmg 11 Hit Ac 08 (Nat 1)
Highlight to display spoiler: {Spells Cast Bears Endurance Hide from Undead Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
The Battle for the Central Portal - ROUND 10...[DM StevenVdB] d20+4=17 ; d20+4=24 ; d20+4=9 ; d20+4=15 ; d20+4=21 ; d20+17=32 ; d20+16=29 ; d20+11=22 ; d20+6=13 ; d20+16=28 ; d10+5=12 ; d10+2=11 ; d20+10=24 ; d20+10=14 ; d20+10=24 ; d6+9=15 ; d6+9=14 ; d6+9=15 ; d20+10=12 ; d20+10=11 ; d20+10=27 ; d6+9=10 ; d20+21=32 ; d8+10=16 ; d20+19=35 ; d20+19=33 ; d8+5=9 ; d8+5=7 Thursday February 26th, 2009 1:35:07 PM Tishe's beetles continue to attack the undead but one misses and the other ones damage is absorbed through damage reduction. (adjusted the Bison HP's). Her Bisons also engage the undead (#15, 16 and 18 take damage)
Tishe' then repositions herself and sends a second cone of cold from her staff. (ooc I can not create a cone that captures the whole group of undead without Olaf... please double check your position...)
#21 reflex save 17 - failed #22 reflex save 24 - success #23 reflex save 9 - failed #24 reflex save 15 - failed #25 reflex save 21 -- success
Dispite the fact that some have actually succeeded their reflex save Tishe' has managed to destroy the entire group of Undead!!! Well done!!!
Gilan fails to escape from the fireball and finishes his spell and the whole group benefits from the Bull's Strength he added. Then he turns his wormlike attention to the Deathbringer Twins...
Both bites connect and drain ooze from the first Twin and Gilan then begins a grapple!! Deathbringer grapple check : 10 + 12 (BAB) + 5 (Str) + 4 (size) = DC31
Gilan successfully grapples the first of the Deathbringer Twins!!
Flea hopes to have better luck this time but once again her weapons fail to connect. She makes an evasive maneuver. Luckily for her Tishe's cone has already passed ;-)
Vayine swings his blade at T2 and with the second blow he succeeds to hit him! Too bad though Undead are not affected with Con damage...
Grymash steps forward but can't reach T1 because of Gilan... he goes berserk and aims for T2 but only one blow hits...
Engrossed by the action before him Trellus fails to avoid the Fireball... then he sees a lot of undead closing in on him but is pleased to see Tishe's Cone of Cold taking them all out!! A quickened shield of faith and then he heals himself and some of his companions...
Yanosh slices his axe through the air but only slices the air around the Twin...
-------------------------------------
To escape the grapple T1 makes an opposed grapple check (12+5+4-4 = +17) = 32 Gilan Remorhaz's grapple DC is 10 + 9(BAB) + 10 (Str -- 26+4) + 8 = DC37 The Deathbringer fails to escape from the grapple!!
He thus drops his both flails and slams his fists into the Gilanhaz... (hitting AC35, 33 - damage 9, 7)
The last successful blow on Deathbringer Twin 2 was delivered by Grymash... he eyeballs the raging Half-Orc and swings his flails at Gry... (hitting AC29, 22, 13, 28 -- damage 12 and 11) Twice the Twin's flail rattle through Gry's armor putting good dents in it.
#14, #15 and #16 continue to slam into Bison 1 (hitting AC24, 14 and 24 -- damage 15, 14 and 15) The Bison staggers but is not yet slain!
#18, #17 and #19 engage Bison 3 (hitting AC12, 11, 27 -- damage 10) but only one Entomber is able to actually hit the beast...
The Yuan-Ti hurls himself at Tishe' who apparently has a deadly staff... he slams hard into the female mage (hit AC32 -- damage 16Hp + level drain (need to look up the effect of this -- SteveK if you know please use the effect thanks! )
The Bone Naga makes a double move south of the portal...
Through the frenzy Tishe' now hears the third Celestial Bombardier Beetle warning her the last Squadron of Undead is approaching the Portal Chamber!!!
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn Thursday February 26th, 2009 2:56:59 PM
"Nice pick, Tishe!" Trellus calls out. The cleric figures the twins are under control, so now the pack better turn around.
"Gilan and Gry stay on the Twins," he directs. "Me and Tishe on this thing <Yuan-ti>. Everyone else hit that bone snake"
The blond man casts another spell, tapping the little-used mace at his side. And then, shield raised, he strides into to the Yuan-ti while drawing the weapon. "Let's weave," he tells it.
[Cast Disrupting Weapon on his mace] [Move to AW 36] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 35/65 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 1) d20+10=24 ; d20+10=12 ; d20+10=14 ; d8+11=18 ; d20+4=9 ; d20+4=10 ; d4+2=5 ; d20+9=15 ; Thursday February 26th, 2009 7:08:00 PM
(ooc: I was going by eye. I guess it would've been better if she had gone to 33,AW instead)
The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are in a death struggle to even hold back the undead onslaught, but grimly they fight on. The attacks have done thier part, and only one head slams undead flesh. Bison 1: AC 28 Dam 18 Bison 2: AC 12 Bison 3: AC 14
Two of the Celestial Bombadier Beetles also continue to attack undead, missing. The third beetle calls out its alarm and Readies an acid attack for when undead arrive. Beetle North AC 21 Dam 5 Beetle South AC miss Beetle West Ready Acid Spray Fort DC 13 Dam 5
Tishe' herself is slammed by the undead snake-taur and feels as if her very soul is shredded! The hardened combat expert *SHRIEKS* in pain and feels a spell slip from her memory! (ooc: lose Dim Door) And then the warning comes from the Celestial Beetle. "More Reinforcements!", she gasps, "from the West!"
The small woman staggers back a step to get her head together (5 foot step to 33,AV). "He's trying to cut my thread just by touching me!", she calls while sweating and her face pale, "but let's see if I can't take him completely out of the fight." Raising her hands in a quick spell, she defensively casts (Concentration: 15, whew!) a Resilient Sphere to surround and capture the undead snake-taur without touching his spell resistance!
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 65 rounds. +4 AC, immune to Magic Missle Cat's Grace, 65 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (36 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 1 -1 attacks, skill checks, ability checks, saves, effective level: -5 hit points, -1 strongest spell
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 110/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+17=33 ; d20+17=37 ; d20+17=32 ; 3d8+17=30 ; 3d8+17=35 ; 6d8+17=39 ; 8d6=31 ; Thursday February 26th, 2009 9:10:16 PM
Gilan accepts the slams from the undead cleric that he is holding in his jaws, but his own skin is superheated to the touch and delivers burns to the things hands. Gilan no longer cares if the thing is undead or not, so he just swallows the thing whole before turning to help Gry with the last one.
Once again his head shoots out twice to try and bite down on the remaining cleric. Though he does not bother to bring it into a grapple as he wants it to get the punishment it needs.
[awesome blow vs. T2 - hit: 33/37*crit32* and damage: 30/35*crit39* ; Ref DC 30 & 35*crit35* or be knocked flying 10' and land prone] [heat vs. T1 - 31 fire damage and no save]
[barkskin(Olaf) -60/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 2/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz - huge magical beast HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=32 ; d100=5 ; Thursday February 26th, 2009 10:33:41 PM
Flea knows that she is of little help against the two undead in the corridor and when she hears Tishe's scream she spins towards her. The rogue activates her boots of speed and charges the undead naga, hoping that Tishe can look after the Yuan-ti. The rogue does her best to slide her short sword through the undead's hide, but finds her blade piercing the emptiness of the ephemeral Wold. [Hit AC=32 +2 charge +2 Bull's Strength = 36; failed miss chance]
New position AT 40 AC hasted = 23, 24 vs Naga w/ dodge -2 for charge
The Battle for the Central Portal - ROUND 10...[DM StevenVdB] Friday February 27th, 2009 7:52:49 AM
only 4 posts?!?
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=16 ; d20+7=22 ; Friday February 27th, 2009 12:56:12 PM
Yanosh swings at the undead twin again and only cuts air around it. Maddingly he presses his attack hoping to draw it so the others can get to it as well.
HIt Ac 16 Hit Ac 22
Highlight to display spoiler: {Spells Cast Bears Endurance Hide from Undead Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Grymash (ac24 hp67/ragehp89, rage6) d20+19=33 ; d20+14=28 ; d8+32=34 ; d8+32=39 ; Friday February 27th, 2009 1:44:14 PM
Grymash decides he doesn't like the flail. In his rage, he attempts to sunder it into pieces.
(Sunder attack on the flail. Powerattack same as before) Opposed attack roll 1: HitAC 33. Opposed attack roll 2: HitAC 28.
If either one beats his opposed attack roll, then Gry does damage to the flail. Gry's +1 double ax is also an adamantine weapon and ignores hardness. Dealing damage directly to the flail. Damage: 34 and 39.)
The Battle for the Central Portal - ROUND 11...[DM StevenVdB] d20+13=26 ; d20+11=27 ; d20+6=24 ; d20+6=19 ; d6+15=21 ; d6+12=16 ; d20+16=29 ; d20+11=28 ; d20+6=20 ; d20+16=30 ; d10+5=15 ; d10+5=12 ; d10+2=12 ; d20+21=36 ; d20+16=35 ; d8+10=11 ; 2d6+7=14 ; d20+14=33 ; d20+9=20 ; d20+9=27 ; d20+9=18 ; 4d6=19 ; 4d6=15 ; 4d6=16 ; d20+10=19 ; d6+9=10 ; d20+10=15 ; d6+9=11 ; d20+10=11 ; d20+10=26 ; d6+9=12 ; d20+10=24 ; d20+10=20 ; d20+10=18 ; d6+9=12 ; d6+9=15 ; d6+9=14 ; Monday March 2nd, 2009 7:49:22 AM Trellus complements Tishe' on her excellent use of her Staff. He points Gry and Gilan towards the Twins, Tishe' and himself on the Yuan'Ti and the others on the Bone Naga... Preparing himself for close combat he enhances his Mace.
Tishe's Bisons bravely continue to batter the Undead but only one of them is able ot hurt an Undead Entomber... It staggers but still stands... Two Beetles that were already engaging the Entombers continue their attack while the third one is preparing to throw acid at the ones that are approaching from the West.
Tishe' herself is slammed by the Yuan-Ti and hopes to capture him inside a resilient Sphere... (rolled spell resistance check for you 27 vs 18 -- success) The spell penetrates the Yuan-Ti's resistance to spells but it can not trap the nimble creature! (reflex save 26 -- success) Tishe' is unable to trap the Yuan-Ti
Gilan accepts the slams from the Twin and swallows the large Deathbringer!!! The Deathbringer struggles madly but can not avoid being swallowed!! The burning pain is enormous but Gilan can still feel the large Undead crawling inside his belly... (Swallow hole is a special attack so that's your attack phase. You can make another attack vs the second Deathbringer)
Flea knows she is of little help against the Deathbringer Twins and hears the screams from Tishe'. She charges the Undead Bone Naga but in her hast she misses the snake... it hisses viciously...
Yanosh swings at the Undead Twin again but only cuts the air around it...
Grymash dislike the Twin's Flails and attempts to destroy them...
(Twins's Sunder DC : 10 + 16 (attack roll mod) + 4 size = 30) (Heavy Flail (Large) : hardness 10 / HP 40)
Gry's first swing hits the main hand flail badly and almost destroys the weapon (33Hp take). The second attack fails to hit the Heavy Flail... The Twin roars in anger as he realizes why the Half-Orc has just been trying to do!
Olaf and Vayine remain frozen (guys please let me know if anything is wrong) Having failed to dodge Tishe's Cone of Cold Olaf has taken 30HP's!!
-------------------------------
Swallowed Deathbringer actions Highlight to display spoiler: {The Deathbringer draws 2 short swords immediately lashing out at the Remorhaz's gizzard with a Power Attack... (-10 on damage rolls / +10 on damage rolls / hitting AC24 and 19 vs AC15 -- damage 21 and 16)}
Gilan feels a terrible pain coming from inside his Remorhaz guts... it stings!! It cuts!! It HURTS!!! Moments later the first Deathbringer Twin cuts himself out of the Remorhaz belly!! Gilan takes a massive 37Hp from this... He'll think twice before swallowing another Deathbringer! The burned Twin roars in defiance and enrages his brother even more!
The figure in the Portal laughs in the red haze and shouts one final command... "STOP PLAYING AND DESTROY THE WORM!!! CHARGE!!!"
With this being said you can hear the Undead coming from the western corridor speeding up their pace...
The second Deathbringer throws himself on Grymash once again! (hitting AC29, 28, 20, 30 -- damage 15, 12 and 12)
The Yuan-Ti hurls himself on Tishe' ready and willing to destroy the mage by taking a full attack (hitting AC36 and 35 -- damage 11 + level drain and 14 + level drain)
The Bone Naga hisses as she finds the small Gnome trying to sting her... she casts another spell (concentration 33)... Orders were clear... destroy the Worm! Two rays shoot over Flea and Trellus's head and hit Gilan Remorhaz in the flank! (hitting Touch AC20 and 27 -- damage 19 and 15HP) A third ray bursts into Flea... (hitting Touch AC18 -- damage 16Hp)
Undead #20 is annoyed by the Beetle and slams his fists in the air. The Beetle has a 5ft reach so can be hit by the Entomber. (hitting AC19 -- damage 10Hp)
#14 slams his fists into Bison 1 (hitting AC15 -- damage 11) making the beast disappearing towards the Celestial Lands it came from...
#15 and 16 aim for Bison 2 -- hitting AC11 and 26 -- damage 12
#17, 18 and 19 continue to bash on Bison 3 (hitting AC24, 20, 18 -- damage 12, 15, 14)
The last squadron of Entombers come running in the Portal Chamber now... #26 and 27 take the Acid spray while they simply run on (Beetle take an AoO vs #26)
[OOC]
Lads 'n lasses, we need EVERYONE in this battle -- I'm NOT lowering this encounter because not everyone is posting... (ok maybe I'm not targeting those unable to post... but this means those not posting are causing the others more damage!!)
Tishe' is involved with the Yuan-Ti and is taking damage hard and loosing levels Flea has engaged the Bone Naga who lucky for her obeys orders and concentrated on Gilan Gilan has taken massive damage from the Twin that escaped from his belly AND from the Bone Naga Grymash has been doing a fantastic job vs Twin 2 but he is nibbling away Gry's HP's Both Deathbringers are STILL in decent shape... Not to mention the 13 Entomber that are still around while the Summoned Animals are falling fast... If you are not panicking I'm doing it for ya... [/OOC]
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn d20+17=34 ; d8+9=14 ; d20+12=17 ; Monday March 2nd, 2009 9:32:13 AM
[OOC Trells had moved to AW 36 last round. I'm assuming he's at that spot.]
This is sunbaked, the cleric thinks to himself, as the situation is clearly getting out of hand.
"Tishe, back off and give Gry a healing shot," he calls. Which leaves him alone with the Yuan-Ti. "Domi give me strength!" he cries. And then adds silently -And please let this work
[Domain feat - Feat of Strength - free action - +11 STR this round]
Since the thing still seems to be concentrating on Tishe, Trellus takes a step to get behind it. [5' step to AV37] And swings for all he's worth.
[Atk Yuan-ti w/ +2 flanking bonus. atk 1 hits ac 34 for 14 hp damage. If 12 HD or less - Will save DC21 or destroyed. atk 2 misses (ac17)] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+14=31 ; d10+5=6 ; Monday March 2nd, 2009 10:22:44 AM
Seeing that Tishe is being overwhelmed Yanosh breaks from the undead twin and charges the Yaun-Ti. With a roar he charges the 25 feet and lashes out at it. Holy Dwarven War Axe slices through the air and......
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Gilan [HP: 129/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Monday March 2nd, 2009 9:17:09 PM
The pain was sudden and flamed the mind as well as the body, sending Gilan into a roar of pain. Fighging back the intensity of all that his body is enduring, he somehow is able to focus his mind enough to change his form.
As the change takes him the pain subsides and when he is totally done, there is no signs of all that has been inflicted upon him in the past few minutes. But in the place of the worm is now a snow white bear, towering of nine feet tall. The eyes of the bear narrow as it takes in the prey before it and plans to continue the fight.
[barkskin(Olaf) -61/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 3/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +27 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
Tishe' (AC 26 HP 00/55 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 3) d20+10=27 ; d8+11=19 ; d20+4=13 ; d20+4=24 ; d20+4=15 ; d20+4=17 ; d20+4=22 ; d4+3=7 ; d4+3=5 ; Monday March 2nd, 2009 9:18:04 PM
ooc: Ice Storm movement restriction is now gone. .....................
Two Celestial Bisons are gone, and the third struggles valiently to fell even one undead, goring the enemy. Bison 2: AC 27 Dam: 19
The beetles can be little more than annoying to the undead, but thier last command was to attack. The west beetle tries to bite an undead zipping by (AOO: AC 13) and all three continue to fight as they can. Beetle North AC 24crit22 yes! Dam 12 Beetle South AC 15 miss Beetle West AC 17 miss
Tishe' herself is slammed twice by the snake-taur, her energy and soul rended by the unnatural undead. It drives her Cure Serious Wounds and her Protection from Energy spells from her mind, sprays blood across the chamber, and drives the mystic to the floor... unconscious!
(ooc: I think you missed the 16+level drain in your calculations last round. With the 3 Negative Levels, Tishe' is at 00 hit points now) .........................
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 64 rounds. +4 AC, immune to Magic Missle Cat's Grace, 64 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (35 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=30 ; d20+16=36 ; d20+16=19 ; d20+11=22 ; d100=92 ; d100=87 ; d100=70 ; d4+2=5 ; 2d6=5 ; d4+2=4 ; 2d6=8 ; d4+2=4 ; 2d6=6 ; Monday March 2nd, 2009 10:20:49 PM
Flea reacts in horror as Tishe goes down before her. She springs into action, stabbing furiously at the undead naga with her Holy short sword, screaming profanities at it to distract it from her friend. [Hit AC=30, 36, and 22 for (5+5=10) + (4+8=12) + (4+6=10) = 32 HP damage; please ignore 3rd D20+16 roll - I forgot the naga was immune to criticals]
Flea sidesteps the naga, attempting to dodge the next attack.
[OOC did Flea's blinking negate the ray? Was it a cast spell and did she get an AoO?]
The Battle for the Central Portal - ROUND 12...[DM StevenVdB] d20+19=36 ; d20+19=32 ; d20+19=32 ; d8+5=12 ; d8+5=8 ; d20+16=25 ; d20+11=22 ; d20+6=7 ; d20+16=28 ; d10+5=13 ; d10+2=3 ; d20+21=22 ; d20+16=31 ; 2d6+7=12 ; d20+10=23 ; d20+10=20 ; d20+10=30 ; d6+9=10 ; d6+9=13 ; d6+9=10 ; d20+10=16 ; d20+10=17 ; d6+9=15 ; d6+9=12 ; d100=45 ; d100=97 ; d20+9=26 ; d100=42 ; 2d4+3=10 ; d4=3 ; d20+10=24 ; d6+9=13 ; d20+10=21 ; d6+9=11 ; Tuesday March 3rd, 2009 8:05:39 AM ooc -- again only 5 posts out of 8... one player down... your choice friends...
Trellus calls out to Tishe' to give Gry a healing punch while he will concentrate on the Yuan-Ti... he lashes out to the Yuan-Ti with all that he is worth... the weapon is able to destroy the abomination with one single blow but the Yuan-Ti has a very strong will (will save 36 - success) and is capable to withstand Trellus's blow...
Seeing Tishe' being overwhelmed by the Yuan-Ti Yanosh charges and lashes out at the creature hurting the Yuan-Ti once more...
Having taken massive damage Gilan sees no other outcome than to switch form to stay alive... moments later a towering 9ft white bear stands in front of the Deathbringer Twins...
Tishe' is slammed twice by the Yuan-Ti and feels her soul and body being ripped apart... her spells slip from her mind... life being drained the Mystic falls to the ground...
Meanwhile her Bison and Beetles bravely continue the massacre. The Bison almost destroys the Undead Entomber...
The Beetles too continue to nibble away HP's
Flea reacts in horror as she watches Tishe' go down... Screaming profanities she lashes out at the Bone Naga hoping to distract it from her friends... let's say she caught the Naga's attention...
Grymash, Olaf and Vayine remain numbed to all that is happening and by doing so endanger the whole operation...
-----------------------------
Deathbringer Twin 1 now gazes upon the towering White Bear in front of him and is angered for having dropped his Flails. All he can do is pummel the Bear with his fists... (hitting AC32, 32 -- damage 12, 8)
Deathbringer Twin 2 grins as he sees Grymash is numbed at continue to batter the Half-Orc tank (hitting AC25, 22,7, 28 -- damage 13 and 3) Grymash sinks to his knees!!! Grymash is at -5HP!!!!
Feeling a sting at his back the Yuan-Ti gazes upon Trellus and Yanosh... Trellus's bite was hardest... The Yuan-Ti hurls himself upon Trellus (hitting AC22 -- NAT 1 and 31 -- damage 12Hp -1 level drain)
#15, 16 and 18 engage the remaining Celestial Bison (hitting AC23, 20, 30, 16 and 17 -- damage 10, 13, 10, 15 and 12)
The Bone Naga is eyeing Flea (correct about the blinking -- chance 45 -- FAILED -- Flea was NOT hit by the Scorching Ray earlier -- the Naga did cast a spell defencively with Concentration check) Annoyed by the Blinking Gnome at his feet... euhm... whatever... the Naga goes for a full attack on Flea (hitting miss chance 97 AC 26 and miss chance 42 -- damage 10 + poison Fort Save DC17 or take 3 CON damage)
#20 slams his fist into the southern Beetle (hits AC24 -- damage 13 #14 slams into the Northern Beetle (hits AC21 -- damage 11)
The figment of Ga'al inside the Portal emits maniacal laughter as he watches the Bloodpack members fall one by one and the others being frozen...
"Prepare to join my legion... you will make a fine addition... hahahaha... come my servants... time to join me here at the Heart of the Plain"
The rest of the Undead Entomber are swarming towards the portal.
The Battle for the Central Portal - ROUND 12...[DM StevenVdB] Tuesday March 3rd, 2009 8:33:11 AM
Friends, I will be travelling to Germany on wednesday afternoon till friday morning. This means wednesday post will be made at 04:00 which is not 24 hours from now. If I'm not allowed to post then, there will be no new post till friday which I would like to avoid.
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=25 ; d20+7=16 ; d10+5=11 ; Tuesday March 3rd, 2009 10:08:58 AM
"Trellus get to Gry. I'll try and hold this beast here." Yanosh states as his Holy Axe whistles in.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 21, 69/93 hp, -1 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+8=16 ; 10d6= 29; 10d6=31 ; d20+16=32 ; Tuesday March 3rd, 2009 10:12:01 AM
[OOC - Flea has Neutralize Poison in effect] [Also, at exactly 0 hp, Tishe is disabled, not unconscious?]
The Yuan-ti easily shrugs off the effects of the Disrupting Mace. Tishe goes down. Gry goes down. Vayine and Olaf are just standing there. And Trellus feels the soul-sucking touch of the undead before him.
Looks like this might be it, the blond man thinks.
Nevertheless, he struggles on. "Yanosh, see if you can get Tishe on her feet. I'll keep this treadles attention"
Dropping the useless mace, Trellus fires a ray of light right into the creature's face. [Cast defensively, Concentration check 32 vs DC 18 to avoid AoO Cast Searing Light. Ranged Touch atk hits ac 16 for 29 hp damage. ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=30 ; 3d8+5=19 ; Tuesday March 3rd, 2009 6:31:35 PM
[ooc: Many, many apologies. We had our first baby born last week, earlier than we expected. Mother and daughter (and me) are happy and recovering well.]
Olaf snaps out of his reverie. He takes a glance at the grim situation, realizing only luck will help them now. Kissing his wrist, he tumbles towards Gry, snaking between the twin's flail strikes [tumble check 30 vs DC 15, move to BB35] and activating his displacing cloak to provide a modicum of protection against the ongoing strikes. He calls on Celsiun to heal Grymash, losing his deeper darkness spell to cast cure serious wounds (provokes attack of opportunity), healing Gry for 19 hit points.
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Tishe' (AC 26 HP 13/55 (70) Prone) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+10=17 ; d20+4=18 ; d20+4=16 ; d20+9=22 ; d8+8=13 ; Tuesday March 3rd, 2009 8:00:20 PM
ooc: oops, Tishe' should be staggered. .....................
The final bison tries to end the unlife of one foe, missing and overwhelmed. Bison 2: AC 17 miss
The beetles continue thier assault, both missing. Beetle North AC 18 miss Beetle West AC 16 miss
Tishe' blinks owlishly from the floor and tries to remember where she is (ooc: Staggered at 0 hit points). The vague feeling that she should be doing something nags at her mind and her hands and voice automatically move in the defensive casting of a Cure Light Woundsspell for herself. (Prone)(Cast Defensively: 22)(Heal:13)
.........................
Staggered: can only make one Standard Action or one Move Action per round
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 63 rounds. +4 AC, immune to Magic Missle Cat's Grace, 63 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (34 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 109/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=34 ; d20+23=35 ; d20+20=30 ; d20+27=40 ; 2d6+13=19 ; 2d6+13=19 ; 3d6+8=20 ; Tuesday March 3rd, 2009 8:36:11 PM
The group is slowly losing ground to the undead horde that is attacking them and he is starting to fear for the lives of his pack. He does not care about himself, but he must not lose anyone else. Then he is being struck by the cleric that has moved up on him again. The pain is not that great and he takes it in stride, but his answer to the attack is more fierce than that.
His claws rip into the twin and he starts to draw him into his large hairy form, his teeth attempting to find purchase in the clerics face...but finds he cannot get a clean shot.
[attack vs. twin 1 - hit: 34/35/30 and damage: 19/19/20; grapple: 44]
[barkskin(Olaf) -62/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 4/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=20 ; d20+16=33 ; d20+11=13 ; d100=33 ; d100=28 ; d100=29 ; d4+2=6 ; 2d6=9 ; d4+2=6 ; 2d6=6 ; Tuesday March 3rd, 2009 8:42:21 PM
Flea remains undeterred by the undead naga's attack. Emboldened by not only her mission to protect the plains, but also the notion that Gargul has cursed her never to die, she presses her attack. [Hit AC 20 and 33 for 6+9 and 6+6 hp for a total of 27 dmg]. Her small voice rings out in anger as she shouts at the naga with each thrust of her sword.
[OOC neutralize poison in effect so Flea only takes 10 hp dmg)
Stephen Tuesday March 3rd, 2009 10:21:14 PM
(Sorry, I was working too late at the lab. For some reason I can't log in and post from one of the lab computers. Probably have the cookies disabled and I don't have access to those settings. For future reference, just assume Gry repeats his last action. He is basically a one trick pony.)
The Battle for the Central Portal - ROUND 13...[DM StevenVdB] d20+12=31 ; d8+10=14 ; d20+16=27 ; d20+11=15 ; d20+6=11 ; d20+16=23 ; d20+21=37 ; d20+16=19 ; d8+10=17 ; d20+9=19 ; d100=60 ; d100=10 ; d20+10=23 ; d6+9=12 ; d20+10=14 ; d100=66 ; d20+10=13 ; d100=52 ; d20+10=15 ; d100=31 ; d100=66 ; d20+10=12 ; Wednesday March 4th, 2009 4:18:00 AM Yanosh hopes for Trellus to be able to reach Gry but Trellus hoped Yanosh could do the same thing... Both lash out at the Yuan-Ti! Yanosh is unable to penetrate the Yuan-Ti's tough hide. Trellus abandons the idea of using his mace and instead casts a Searing Light spell on the Cleric of Ga'al... (spell resistance check rolled for you 31 vs 18 -- success) Trellus's spell penetrates through the Yuan-Ti's spell resistance and it's armor wounding the creature bad.
(ooc Olaf -- Congrats pall!! Problem is that I did not know why you weren't posting and you did not manage to assign a sub... good thing is that baby and mother are doing ok! In the end that's all that matters!!)
Olaf snaps out of his beautiful dreams of babies being born and takes a glance at the grim situation. He tumbles towards Gry doing alotofthingsyoushouldnotalldoinoneturnbutgiventhesituationI'mgoingtoallow and brings the Half-Orc back to life... Gry is able to get back on his feet now...
Tishe' blinks owlishly from the floor and her hands and voice automatically move in the defensive casting of a Cure Light Wounds spell... she as well regains her health and is capable to getting up again... She never the less still has 3 negative levels...
All her animals continue their attacks but they are getting weary of the battle. Non are able to connect.
Gilan Bear lunges himself on the Twin once again and for the second time embraces him in a deadly dance... 2 hits strike through and he manages to grapple the Twin for the second time! The Deathbringer howls in pain and defiance but will not give in just yet!
Knowing Gargul will not embrace her if she should fail on this mission Flea continues to rattle the Bone Naga's carcass... Brought to the verve of death the Naga is not giving in though...
Gry regains consciousness and looks into the eyes of the Dwarf that saved him. Vayine remains staggered... (Tony where art though?!?)
-----------------------------
Twin 1 is grappled by Gilan for the second time... Gilan, Olaf, Gry, and Vayine all feel the Twin's dark power touching their spine... all make will save DC23 or loose 14HP... the Deathbringer himself though regains 14Hp with this Negative Bursts... an ability they can use once every 4 turns...
His Twin brother is pleased to see the Half-Orc down on the ground and picks his second best looking target... Vayine... He makes his Flails sing and aims for the Drow... (hitting AC27, 15, 11, 23) Amazingly the Drow's armor deflects all hits!! The Twin growls in anger! Has he mistaken the Half-Orc to be the strongest foe? Should he have removed the Drow's magic protections first?
The Yuan-Ti now is surrounded by Trellus and Yanosh. Again Trellus is the only one able to hurt him and appears to be the most formidable foe of the two attacking him atm. He slams and bites the cleric (hitting AC37 and 19 -- damage 17 -1 level). Trellus again feels life force being taken and also the loss of certain abilities...
The Bone Nage does not like the blinking rogue down there... the poison did not work and the little creature almost killed her! Due to the damage Flea did the creature can hardly concentrate on any spells so all that is left is to bite and sting the Rogue again... (hitting miss chance 60 AC19 and miss chance 10)
#15 (hitting AC23 -- damage 12) brings and end to the short life of the Celestial Bison. #14 (hitting AC14) misses the Celestial Beetle
Flea finds herself surrounded by 4 Entombers now!! They all slam into the little rogue... (hitting MC66 AC13, MC52 AC15, MC31, MC66 AC12) but again amazingly not a single entomber is capabale of hitting the nimble rogue!! Flea got away quite nicely there!!
The Entombers walk up to Tishe' and see she's still conscious... they had hoped to drag her away and engrave her... instead they see the Mystic still has life force in her. They stand ready to knock her down once she gets up...
4 more are going after Gilan Bear. The rest is swarming around the Naga and the Yuan-Ti to help...
The Bloodpack is completely surrounded and the outcome appears to be unavoidable... The figment of Ga'al continues to laugh hysterically...
"Soon... yess soon now will you all join my legions..."
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength d20+16=22 ; d20+11=30 ; Wednesday March 4th, 2009 11:01:02 AM
Again Yanosh's axe streaks through the air. But again it misses the monster before him.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 21, 43/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+16=33 ; d20+8=25 ; 4d8+10=32 ; d20+8=14 ; Wednesday March 4th, 2009 11:41:46 AM
"Flea, get over here," Trellus calls out, worried that the small gnome is in over her head. The absurdity of the last thought forces a slightly insane chuckle out of him. Light, we're ALL in over our heads
He can feel the life energy leaving. But he's the only one hurting this thing, and so he stands and casts again.
[Cast defensively, Concentration check 33 vs DC 19 to avoid AoO Cast Cure Critical Wounds spontaneously over Dimensional anchor. SR caster check 25 Touch atk hits ac14 for 32 hp damage. Will save DC 20 halves]
------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 13/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+4=10 ; d20+4=9 ; d20+9=13 ; d20+9=20 ; d20+12=16 ; d20+12=30 ; d20+9=13 ; d20+9=11 ; d20+9=23 ; 4d6=17 ; 4d6=16 ; 4d6=14 ; Wednesday March 4th, 2009 2:02:26 PM
The final two Beetles continue the fight, but never are able to defeat the defensive front of the undead. North Beetle: AC 10 West Beetle: AC 9
Tishe' is surrounded by undead and on her back with no packmates close enough to help. This is the end, she thinks, but I'll should be able to even the odds.
The small woman defensively manages what perhaps will be her last spell (Cast Defensively 13, Hero Point 20) and sends three rays of scorching light towards the Yaun-Ti as her last effort bypasses the monster's spell resistance (16, last Hero Point 30) (ooC: I forgot to add +1 for the Bless spell. Adjusted AC to hit after roll) Ray 1: AC 14 Dam 17 Ray 2: AC 12 Dam 16 Ray 3: AC 24 Dam 14 Total 46 damage
(ooc: If the Yaun-Ti is down, Tishe' will cast the same spell, but one ray each at three of the undead surrounding her)
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 62 rounds. +4 AC, immune to Magic Missle Cat's Grace, 62 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (34 rounds) Bull's Strength [from Gilan] Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Gilan [HP: 102/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+17=32 ; d20+23=24 ; d20+23=42 ; d20+20=35 ; d20+27=29 ; 2d6+13=21 ; 2d6+13=23 ; 3d6+8=25 ; Wednesday March 4th, 2009 8:27:47 PM
Gilan notices that he is being surrounded and shivers with the anticipation of his own death...or lack of it since he is one that has angered Gargul. Though this thought might have given him pause earlier, he does not have time these thoughts now.
It is funny as he opens his arms to let the cleric go, then brings his claws back in at the cleric with a toothy grin. His first paw swipe is near but not close enough to actually do any damage to the enemy, but his next one is right on and tears into the cleric. As he attempts to draw him once again into a hug, his teeth seek to find tender flesh and this time succeed...which brings great relish to the druid. He will go down fighting and die for his pack if that is what is needed.
[Will Save: 32] [attack vs. twin 1 - hit: 24/42/35 and damage: 21/23/25; grapple: 29]
[barkskin(Olaf) -63/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 5/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=23 ; d20+16=18 ; d20+11=26 ; d100=50 ; d100=93 ; d100=67 ; d4+2=4 ; 2d6=3 ; d4+2=4 ; 2d6=8 ; d4+2=5 ; 2d6=5 ; Wednesday March 4th, 2009 8:28:05 PM
Flea knows that she must bring down the undead naga if Tishe and the others are to survive. Undead fluids already drip down the blade of her holy short sword, but she stabs at the naga with reckless abandon. [Hit AC=23, 18, and 26 for (4+3=7), (4+8=12), and (5+5=10) HP for a total of 29 HP of damage]. If one of her earlier blows brings down the naga, Flea will turn her attention to one of the embalmers that has slipped in behind her (#31) and stab at it. The plucky rogue calls back behind her "Never you mind these! Look after yourselves!"
Flea dodges the naga if it remains in battle, otherwise she dodges #31, hoping that between blinking, being hasted, and dodging she will remain unscathed.
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+23=30 ; d20+19=32 ; d10+13=18 ; d10+13=19 ; Wednesday March 4th, 2009 8:45:01 PM
Vayine leaps into battle with renewed vigor. his silver sword slamming home again and again. "Die and free your souls from the burdens of life." the Drow shouts.
Attack 1 Hits AC 30 for 18 Damage Attack 2 Hits AC 32 for 19 Damage
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+9=26 ; d20+9=29 ; d20+16=23 ; d20+16=22 ; Wednesday March 4th, 2009 10:06:01 PM
[ooc: I don't know if Olaf got a save against the cone of cold from before. In case he didn't, he rolls a 26, taking no damage (evasion) (add 20 hit points to his total above)]
Grimacing at the twin's negative energy burst, Olaf manages to shrug off the damage [will save of 29]. He then tumbles back to AY37 [tumbling 7.5 feet to BA 37, followed by 10 feet to AY37; tumble checks of 23 and 22 vs DC 15 (twin 1) and DC 17 (twin 2)], and loses silence to case cure moderate wounds, holding the charge on his hand for next round.
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Grymash (ac26, hp50/125, bless, haste1, bull strength, no more rage) d20+14=22 ; d20+14=19 ; d8+24=31 ; Thursday March 5th, 2009 3:00:10 PM
(you have me at -75hp, well that puts me at 50hp, is that correct? i lost track.)
Grymash's eyes burst open. Even though his rage is over and he finds himself on the floor looking up at the behemoth that must have bested him. That is enough to get his blood boiling again. With a click of his heels, he finds the vitality he needs to down this treadle! (boots of speed).
Up he springs like a flash and attempts to bury his ax into his foe! "SURPRIZE ... CREEPER MUNCH!! DA REAPER OF GARGUL WILL BE HAVIN' YOOZ"
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin) Friday March 6th, 2009 8:04:38 AM
Trace hearing the sound of battle cast cat's grace and bark skin upon him and Rhino shares the spell. Trace notches an arrow and moves witht he others. "Now would be a good time to cast cat's grace on the group" Trace begins to smile as his heart quikens for the coming battle, it worries him that he gets enjoyment out of fighting these days.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
The Battle for the Central Portal - ROUND 13...[DM StevenVdB] d10+3=13 ; d20+19=35 ; d20+19=37 ; d20+19=34 ; d8+5=11 ; d8+5=10 ; d20+16=25 ; d20+11=18 ; d20+6=9 ; d20+16=21 ; d100=49 ; d100=8 ; d100=78 ; d20+10=15 ; d100=94 ; d20+10=13 ; d20+10=29 ; d20+10=23 ; d6+9=10 ; d6+9=15 ; d20+10=30 ; d20+10=18 ; d20+10=26 ; d6+9=12 ; d6+9=11 ; d20+10=20 ; d20+10=13 ; d20+10=17 ; d20+10=15 ; d6+9=15 ; Friday March 6th, 2009 11:32:54 AM Yanosh engages the Yuan-Ti again and even though he thinks his strikes won't do any damage his second blow does hit (YT has AC28 -- I rolled damage 1d10+3 for you -- damage 13).
Even though Trellus appears to be in a bigger mess than Flea the cleric calls out for the little Gnome to get out of harms way... He has to hold on for his friends will fail if he doesn't... casting defensively he 'abuses' a healing spell... the healing energy ravages the Yuan-Ti's body but it's strong mind is capable of avoiding part of the damage... (will save 35 -- 16HP taken)
Tishe's beetles continue to harass the entombers but fail to succeed. She is surrounded by a number of Undead with no pack mates to help her... the small woman manages to cast what will probably be her last spell... she sends three rays of scorching light into the Yuan-Ti by passing his spell resistance! The Yuan-Ti howls in pain as his scorched remains crumble to the ground...
Gilan bear loosens his grip on the Twin only to hurl him in again next... only this time he fails to grapple the Twin! (grapple DC : 10 + 12 +5 +4 = DC31) Never the less, the wounds hurt bad!
Flea is getting used to being neglected in combat... she has been doing a wonderful job vs several of the undead. She calls back to Trellus to look after himself! She dances around the Bone Naga and delivers several deadly strikes... Like the Yuan-Ti the undead creature falls to the ground without glory...
The figment of Ga'al doesn't seem to care about his army being slain... he only smiles...
"They will soon be back... you can not destroy my vast legion... with every creature that dies it grows..."
Vayine leaps into battle with renewed vigor... he makes a 5ft step towards Twin2 and slams his sword at Twin2 but his blade clangs of the thick deathbringer's armor.
(Olaf indeed got a save vs Tishe's cone)
Olaf tumbles out of the Deathbringer's reach and prepares a spell for next round.
(Gry -- lost track of your HP's too :-) I think I made an error thinking you were already down last round...)
Surprising friend and foe the brute half-orc springs from the floor trying to bury his axe deep into the Deathbringer's gut but even his axe can't get through the armor...
-----------------------------
Deathbringer 1 gets loose from the White Bear... he raises his fists and slams into the bear (hits AC37 and 34 -- damage 11 and 10)
Deathbringer 2 now concentrates on the tough Drow and hopes to rip through the dark-elfs armor this time (hitting AC25, 18, 9, 21 -- YUK!!) He growls in frustration as his flails can't put a dent in Vayine's armor...
Flea is surrounded by 4 Entombers. With the Naga gone she hopes to dodge #31... all 4 entombers hope to engrave the little Gnome... her grave should be quick to dig... (hitting MC49, MC8, MC78 AC15, MC94 AC13 -- AARRRGHHHH)
Trellus is surprised by two of the horde (hitting AC29 and 23 -- damage 10 and 15)
The last thing Tishe' will see in this life is the crumbeling remains of the Yuan-Ti... the moment her rays left her hand and destroyed the creature was the sign for the entombers to split the mage's skull... (hitting AC30 (crit check AC18) and 26 -- damage 12 and 11) Blood splatters all over as they nearly kill Tishe'... (Tishe' is at -8 if I'm correct)
Gilan too sees how more and more entombers are swarming around him... all are out to kill him... (hitting AC20, 13 and 17) but none strike through...
#14 finally succeeds in destroying the last beetle (hits AC15 -- damage 15)
------------------------------------
BLOODPACK :
Suddenly you can hear running feet coming from the various tunnels that enter the Portal Complex!! More reinforcements?!?
CHILDREN OF CHAOS :
(entering the complex - 5 turns than current Bloodpack time)
Once you come through the portal you can see a dark corridor... the moment you enter glyphs on each side illuminate your path... once you are going further the glyphs behind you begin to fade. These man made corridors are perfectly straight... after running for a bit you come to a crossing... the sound of battle appears to come from up ahead.
Assuming you will all continue to run straight towards the battle you arrive at the entrance of the Central Portal after 5 turns...
In front of you there's death and decay... a blood red dome in the center with in it a figment of Ga'al... on the opposite side, the Bloodpack in a dead struggle with hulking Undead... among which the Deathbringer Twins...
The moment Ga'al sees the Children of Chaos entering the complex his eyes grow wide!
"BLOCK THE PORTAL AT ALL COST!!!!" he shouts and then disappears... the glowing red light fades leaving only the Bloodpack's lights illuminating the complex.
On the opposite side of the portal the combat rages on...
CoC you are at the west side of the map. Welcome to the Bloodpack board...
Friends, we are now in stage two of the Cross-Over!! Hope you're enjoying the ride!!!
Xenia (AC28, HP86/86) Friday March 6th, 2009 12:37:21 PM
"Fram jamblies! It's Ga'al!" At the sight of the image of the God Of Domination, the dark rogue's voice peals from out of shadow and thin air. "I thought he was dead."
Keen elfish eyes pick out the scene of carnage across the floor of the dome thingie. Xenia flattens her arms to her side and shoots through the air like an arrow. Invisible, and grasping at the shadows of friend and foe as she shoots past both, she finds herself in the midst of the melee. Lying down below her is a human woman. Despite the blood, that cakes her face, the woman looks oddly familiar. Impossible. But, then, what is impossible in a Wold in which dead gods resurrect themselves?
Dead. Or very nearly so. Xenia considers the expensive scroll of heal in her right hand for the briefest of moments. What is the worth of a life? Not all the gold in the Wold can pay for a life lost. With undead foes all about, Xenia prepares to use the scroll on the woman below.
OoC Question: Are there any silver cords coming out of the undead, DM. Silver cords that can be seen by anyone who happens to be Blinking?
Rolls and Actions Hide 49 (+20 for Invisibility, -5 for Full Movement) Move Silently 34 Spot 38
Active Effects: Invisibility (5m), Fly (5m), Blinking
Position: AW35 (120 ft Double Move)
Tishe' (AC 26 HP -8/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals) Friday March 6th, 2009 1:00:54 PM
The Yaun-Ti howls and then the fists begin to pound on the prone mystic. Everything goes black...
Her bloodied corpse sprawls without ceremony on the cold stone floor, the plain face framed by mousey-brown hair bereft of the spark of curiosity and energy.
Wart, the horned toad, keeps quiet within his satchel/nest.
Effects Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 60 rounds. +4 AC, immune to Magic Missle Cat's Grace, 61 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Speak with Animals on Gilan and Tishe' (34 rounds) Bull's Strength [from Gilan] Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength 2d8+4=12 ; Friday March 6th, 2009 1:24:06 PM
Yanosh rushes to Tishes side. He activates his tattoo of cure moderate wounds. "Please dont let me be too late."
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge) d20+21=25 ; d20+15=35 ; d10+10=19 ; d20+15=20 ; Friday March 6th, 2009 1:27:38 PM
As the Children of Chaos arrive, they see a half-orc and a silver-armored drow fighting two hulking undead at the Eastern entrance. The drow looks and moves very much like Aeryon back at OddHolme.
............
Grimly, the dark elf fighter keeps his shining mithril shield and armored body in front of Twin#2. His blue hair drips with sweat but a rictus grin begins on the handsome face. "Reinforcements for the good guys", he taunts the undead hulk, "all I have to do is keep you occupied until then."
The drow begins a slow dodging sway that makes it even harder for Twin#2 to connect to anything. (Dodge v Twin#2)
The bastard sword whistles through the air, trying to find a weakness in the undead's armor. 1: AC 25 miss 2: AC 35 crit 20(no) Dam 19
Effects Endure Elements, 24 hours Bulls' Strength (from Trellus)- 1088 rounds, +4 Str (no effect with Belt of Giant Strength+4) Neutralize Poison (from Trellus)
Angus AC-15 HP 66/66 Friday March 6th, 2009 1:50:13 PM
Angus the tall and impossibly thin human sorcerer surveys the scene. "This does not look good. I hope we are in time. We need to move fast Kids and I will help on that front."
Angus makes sure his big floppy leather hat is securely on his head and begins spell casting.
Angus cast haste on the group. "Let's see if we can get the Bloodpack out of trouble. Move out people."
Angus will prepare to move forward, but is careful to let those better armored than himself move first.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - 15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)
Trellus (AC 21, 18/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+8=18 ; d20+8=25 ; d8+2=5 ; Friday March 6th, 2009 2:22:12 PM
The blond haired human in silver armor and a blood red surcoat barely even glances at the sounds of more approaching feet. Seeing Tishe drop under the blows of undead, he spots Olaf and issues a curt command.
"Olaf, help Tishe," Trellus pants.
The man is in horrible shape, yet stands his ground. With Yanosh also moving to help Tishe, he's the only one left. Bending down, he grabs a mace off the floor [inviting an AoO], and slams it down on the undead in front of him [#27].
[atk hits ac 18 - Use hero point to hit ac25 - for 5 hp damage. Will Save DC 21 or destroyed] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Jurgen [AC 33 - HP 150/150] 13d6=33 ; Friday March 6th, 2009 2:37:11 PM
Jurgen, realizing that Gimp was not kidding, sees that the Bloodpack was in a whole lot of trouble. While not knowing anyone's name, he recognizes who the bad guys are without trouble. The protector was not fully prepared for combat, but the Bloodpack was in trouble and something needed to be done. The young man steps forward and draws attention to himself. His tattooed hands reveal his alleigence to the Crones and his devotion to Domi, but the Paladin hardly looks like a hardened warrior. He wears a rapier at his side, but no shield and seemingly no armor. And his slim frame is more suited to acrobatics than to brute force. But something about the pretty-boy's stance says that he is prepared to fight.
Calling upon his talents as a Protector, Jurgen's voice booms across the room to every enemy that is locked in combat [Draw Fire - All enemies make a Will Save VS DC 20 or Attack Jurgen. Protector Ability]. "MINIONS OF GA'AL, do as your master commands and come face me. COME TO YOUR DEATH." He has his doubts on whether the undead would be affected, but it didn't cost him anything try.
He rushes forward 60 feet to AK32, thanks to Angus' haste spell. And then he tries to get a better look at who is in dire need of help. He didn't know any of their names, but there was a woman dying on the ground (who he would guess was a mage of some sort). Unable to think of a better plan, he aims to hit the most enemies around and throws Chain Lightning at Undead #16 [33 Damage - Reflex Save vs DC 23 for half]. The lightning then arcs to Undead #17, 20, 29, 30, 31, 26, 28, and T1 [16 Damage Each - Reflex Save vs DC 23 for half].
Active Magic: Greater Magic Weapon - All Day Alter Self - 130 Minutes Haste - 1/15 Rounds
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=29 ; 2d8+5=15 ; d20+16=28 ; Friday March 6th, 2009 2:38:38 PM
"Aye, Trellus," Olaf responds to the blonde leader, then tumbles into the fray [to AU 35, assuming Yanosh went to AV 35, tumble check against T1 of 29 vs DC 15, against undead 16, 28 vs DC 17], and touches Tishe' with his prepared Cure Moderate Wounds, healing 15 hit points of damage. He then looks up, amazed at the arrival of some non-undead, apparently friends. "I'm thinkin' this is a change o' luck..." he mutters to himself.
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+18=36 ; d20+18=26 ; d20+13=17 ; d100=77 ; d100=50 ; d100=49 ; d4+4=6 ; 2d6=7 ; d4+4=7 ; 2d6=7 ; Friday March 6th, 2009 6:09:55 PM
Flea sees Yanosh make for her fallen friend and knows she will be in good hands. She returns her attention to the enbalmers that half surround her. Now that she has dispatched the undead naga, the blinking gnome feels even more invinsible and launches into an attack on her foes. "Don't worry about me!" she calls out, "Help Trellus and Gry with those big guys!"
Flea stabs repeatedly at the foe to her right (#31) [Hit AC= 36 and 26 for (6+6=12) and (7+7=14) hp; note I finally figured out I had Bull's Str. ] and dodges any attack from 31 (unless it drops whereupon she will switch her attention to #29).
Gilan [HP: 81/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=29 ; d20+23=26 ; d20+20=31 ; 2d6+13=20 ; 2d6+13=19 ; 3d6+8=17 ; Friday March 6th, 2009 8:34:04 PM
Gilan, a large snow white bear, stands his ground in the middle of a number of undead. He is facing off against one of the twins and seems to be at least holding his own. His ears catch the sounds of approaching feet but has little time to deal with that right now.
Feeling the exertion from the lasting fight wearing on him, he turns his attention to the nearest undead. His claws rip into the thing with a vengeance and he tears a hunk out with his teeth, spitting it at the cleric. This is followed by a loud roar in challenge to the cleric.
[attack vs. nearest undead - hit: 29/26/31 and damage: 20/19/17; grapple: ]
[barkskin(Olaf) -64/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 6/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
[b]Sorry, could not open the map from where I was when posting so could not give a number of the undead Gilan attacks.
Kazak Stonewall Ac 36(37 w/haste) Hp 184 Haste d20+27=28 ; Friday March 6th, 2009 9:07:50 PM
Charging after the Paladin ..... the dwarven warriors boots echo on the stone as he charges after Jurgan ..... entering the big room ..... his steel grey eyes sweep the chaos of the battle .... .. and settle on a target (T2) .... (if i'm reading the map right we come out behind the Bloodpack) ..... ever the professional soldier the dwarf moves directly towards his target ..... his darkwood shield up protectively ..... as his steel bastard sword slashes at what he thought was an opening
1st swing d20+27=28 nat 1 !! ugh !!
" Not da way i wanted dat to work out ....." growls Kazak in his red tinted 1/2 plate armor
Active Magic Haste - from Angus
bastard sword +3 with bane (undead)
ooc: Heya everyone :-)
Rash Trinka AC 33 hps 130/130 Haste 3d8+15=26 ; Friday March 6th, 2009 10:49:48 PM
Rash Trinka, a middle aged heavily armored woman, rushes into the room her animated shield bobbing along at her side. She moves to AJ 36 and growls in frustration that she seems just a bit to far to help the main group of the battered battle weary group in front of her, except for a few but she hopes to help bring down some of the undead with her spell as well. She summons the help of the Powers and casts a Cure Serious Mass centered on T in the map ( assuming Trellus and also gets F assuming Flea) and should damage 16, 27, 31, and 29 (possibly 30 as well)
She yells out, "Hold on Bloodpack! We will be right with you!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Firn'gaer; See Invisibility, SR18, Tongues d20+10=19 ; 15d6=53 ; Saturday March 7th, 2009 11:25:13 AM
Firn'gaer moves 40-ft (he is 10-ft off the ground) and follows Jurgen's lead by sending his own Chain Lightning from Lhari. The lightning strikes T1(AX/AY-34/35) and then branches to T2, 15, 16, 17, 18, 19, 20, 25, 26, 27, 29, 30, 31.
Chain Lightning: Primary 53 damage (Reflex DC25 for half); Secondary 26 damage (Reflex DC25 for half)
Knowledge (religion) DC19 for the type of undead and any possible weaknesses.
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 15d6=51 ; d20+19=20 ; Saturday March 7th, 2009 12:39:13 PM
Peerimus moves into the room, heading around the south side while calling out for the group to move quickly and engage. "Draw the enemies fire!" The dire bear stands and points towards the bear presently surrounded by undead. "Fa'Airday Koom, Father bring me your might." A column of fire drops into the 4 entombers. [Flamestrike intersection 30-31/AZ-AB Dmg 51 Reflex DC 23]
Yorrick, yet another large bear, moves with the spell casting dire bear and readies to strike anything tha comes at them [Hit AC 20 nat 1 miss]
Peerimus and Yorrick move to AK/41
If Firngaer lightning strike fells T15,16,17 and 19 Peerimus and Yorrick close to AR/41
Highlight to display spoiler: {6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst} Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus
Grymash (ac26, hp50/125, bless, haste2, bull strength, no more rage) d20+15=28 ; d20+15=26 ; d20+15=21 ; d20+10=29 ; d20+10=11 ; d20+10=29 ; d20+10=13 ; d8+15=23 ; d8+15=17 ; d8+10=16 ; d8+15=19 ; d8+10=12 ; Saturday March 7th, 2009 9:41:02 PM
With a wicked smile, Grymash becomes increasingly satisfied with himself that his apparent resurrection has put the fear of Gargul into Ga'al and his minions. And with that comes Grymash's wrath of the giant treadle in front of him.
(powerattack -5hit/+5damage. Haste attack. HitAC 28. Damage 23. 1st attack. HitAC 26. Damage 17. 2nd attack. HitAC 21. Damage 16. 3rd attack. HitAC 29 threat, no crit 11. Damage 19. 4th attack. HitAC 29 threat, no crit 13. Damage 12. Total possible damage: 87 points. Wounding: Total possible Con loss: -5)
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Sunday March 8th, 2009 9:26:36 PM
A dwarven warrior barrels into the room, waraxe and shield at the ready. "Come on brother, let's put these beasties back where they belong! Looks like we got here before missing all the fun eh?"
Actions: Durgan moves (full double move) to come around the bottom of the depression in the floor(blue area) and engage as many undead as possible(near Flea and Trellus)
Active Effects: haste
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) d20+13=18 ; 2d6+12=21 ; d20+34=37 ; d20+34=53 ; d20+29=36 ; d20+24=43 ; d8+11=19 ; d8+11=18 ; d8+11=17 ; d8+11=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=10 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; Monday March 9th, 2009 12:31:25 AM
(ooc:since Rhino is linked with Trace, does he share the same hate to the undead as him? if so does he get the same benefits +4 attack and damage?)
Trace calls out to the COC, surround the twin threats, I will back up the blood pack and thin this undead heard.
Trace is large for an elf standing at 4'6" with black mithrill armor. He wars a back pack with a quiver on each side. He weilds a great compound bow. Sure to get the attention of everyone in the room is the Rhino he rides in on with armor made just for him shinning and clanging as Rhino charges in.
Trace commands the Rhino to charge at the nearest undead. hit ac 18 21hps dmg
Trace takes aim at 31, 29, 30, 20. He fires four flame arrows. (not sure the penelty for shooting and riding...did not apply, could not find) Trace will fire at each target untill it is destroyed. hit ac 37 19hps 05 holy 3 fire = 27 hps hit ac 53 18hps 10 holy 6 fire = 34 hps hit ac 36 17hps 07 holy 2 fire = 26 hps hit ac 43 12hps 10 holy 4 fire = 28 hps total damage = 115 hps.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
The Battle for the Central Portal - ROUND 15...[DM StevenVdB] d20+10=24 ; d20+10=22 ; d6+9=13 ; d6+9=13 ; d3=3 ; d20+12=24 ; d20+12=25 ; d20+12=14 ; d20+12=21 ; d20+12=28 ; d20+12=22 ; d20+12=32 ; d20+12=17 ; d20+12=16 ; d20+12=28 ; d20+12=27 ; d20+12=19 ; d20+23=35 ; d20+23=35 ; d20+12=31 ; d20+4=7 ; d20+4=22 ; d20+4=23 ; d20+4=8 ; d20+4=19 ; d20+4=18 ; d20+4=24 ; d20+4=22 ; d20+4=24 ; d20+4=19 ; d20+19=38 ; d20+19=28 ; d8+5=9 ; d8+5=7 ; d20+16=18 ; d20+11=26 ; d20+6=23 ; d20+16=17 ; d10+5=6 ; d20+10=22 ; d6+9=15 ; d100=3 ; Monday March 9th, 2009 8:33:07 AM Tishe' already prone on the ground is almost killed... she looses blood fast and will die if no one comes to help her... Wart keeps quiet in his satchel...
Seeing the female mage is in serious trouble, Yanosh rushes to her side and hopes to bring her back... the healing power races through Tishe's veins and once again she regains consciousness... the Entombers next to Tishe' growl in anger for not being able to slay Tishe' for the second time!
Vayine keeps his shield in front of Twin 2 and taunts the Undead hulk... his silver blade whistles through the air as it slams into the side of the Deathbringer...
Trellus don't take any notice of the sound of more approaching feet... seeing Tishe' drop his orders Olaf to help her. The blond cleric himself is already in bad shape but has to stand his ground... He grabs his mace from the ground (AoO from #16 and 27 -- hitting AC24 and 22 -- damage 13 and 13 -- Trellus is down to -8!!) but is bashed on the head severely by both Entombers next to him... he sinks to his knees unable to use his mace against them...
Olaf obeys the last orders given by Trellus and tumbles towards Tishe' offering more healing magic to the battered mage... Tishe' already looks a lot healthier!
Flea seems to enjoy the fight with all the entombers and with the Naga destroyed she feels even more invisible... she stabs repeatedly at #29...
Gilan stands his ground in the middle of a number of Undead... He turns his attention to the nearest undead. He bites and tears #15 apart spitting its remains into the Deathbringer's face followed by a mighty roar!
With a wicked smile Gry becomes increasingly satisfied with himself and brings down his wrath on the Twin in front of him! Awesome attacks but none are able to penetrate the Deathbringer's tough armor!
Seeing the struggle the Bloodpack is in, the Children of Chaos launch into battle!
Xenia identifies Ga'al just before he disappeared from the portal. She rushes into the Portal Chamber and races straight towards Tishe' who is being tended for by Yanosh and Olaf already...
Angus quickly takes in the situation and allows the better armored ones to take the lead...
Jurgen realizes Gimp was not kidding and the Bloodpack is in a whole lot of trouble! His voice booms across the room trying to make the Undead come to him and attack him instead of the already weakened Bloodpack. (I don't think you have any actions left to also send a chain lightning spell -- do you high level dudes have something special for this?)
(Every undead makes a will save but since they already are in melee they all gain a +4 circumstance bonus on their will save : #14:24 / #31:25 / #29:14 / #30:21 / #20:28 / #16:22 / #27:32 / #28:17 / #26:16 / #17:28 / #18:27 / #19:19 / T1:35 / T2:35 )
Entombers #29, 28, 26, 19 all turn away from their current targets and make double moves to reach Jurgen!!
Kazak enters the room (no you are not behind the Bloodpack -- you come from the western side of the map) and hopes to reach the Deathbringer T1...
Rash Trinka rushes into the room and uses a powerful healing spell to save Trellus from dying... Flea no longer has any wounds... but the best of all is the terrible effect the healing magic has on the Undead... one of them perishes and the others are all badly wounded...
Firn'gaer also hovers into the room and sends down lightning that creates a chain between every Undead!!
Firn'gaer's magic wrecks havoc amidst the Undead legion!! Many crumble under the electricity damage...
Peerimus too moves into the room and prepared another lightning but seeing Firn'gaer's magic doing the trick he saves his spell and moves into position.
Durgan barrels into the room was axe and shield ready and makes a double move to get to the other side of the portal (not going through my friend... you would end up somewhere else... yek yek ;-) )
-------------------------------------
The remaining forces of Ga'al struggle for their undead life and continue to fight... Ga'al won't be lenient on those that fail...
T1 is very close to death now and with no flails in hand and no more entombers to help him he can only hope his armor will help him against the large white bear!! He slams his fists again on Gilan Bear's hide (hitting AC38 and 28 -- damage 9 and 7)
T2 is horrified to see more mortals arriving in the portal chamber and more because Grymash seems to be more ready than every!! Raising his flails he turns his attention on the Half-Orc once again. (hitting AC17, 26, 23 and 17 -- damage 6)
Entomber #27 sees how renewed life is given to Trellus (he should be back at +18 I think but still prone) and frustrated that these mortal souls just don't want to die he slams a fist at the back of Trellus's skull... (hits AC22 -- damage 15) (Trellus now at +3)
#30 is frustrated by the blinking Gnome and hopes to be able to hit her this time (hits MC3) but his fists seem to go right through her!!! Just at the precise moment that his fists would have connected to her face he blinked... that ring certainly proves her right!
The rest of the Ga'alian entombers seem to think Jurgen is the best one to engage... they all turn away from their fights and make double moves against him...
-----------------------------
Ooc : oooff -- making a DM post with 8 players takes time... making one with 16 players is even worse :-) Hope I didn't miss anything!!
Xenia (AC28, HP86/86) d20+17=33 ; d6+1=6 ; d6=2 ; d100=99 ; Monday March 9th, 2009 9:41:48 AM
"You go girl!" Xenia's voice comes from the thin air beside Tishe, Yanosh and Olaf, as the woman returns from the brink of death, returned by the magics ministered by her caring people. "Looks like Blonde Guy is in trouble over there," the voice points out. "What say we go kill that deader down, huh? Give your guy some breathing room?" A rush of air, then, marks the passage of the dark rogue as she flies off.
Invisible and cloaked in shadows, she cuts through the air, passing the undead to take up a position on its far side. Along the way a wand clatters to the ground as she draws a weapon instead.
"Hey you," her voice comes over the shoulder of the undead just before she strikes. "You, go down."
Sparks strike off the undead and a slim girl appears next to the undead, her form flickers, blinking between the Wold and the Shadow realms. Her skin is as dark as night, her eyes are as green as the sea, wisps of bright red hair struggle to escape from under her black headscarf. In one hand is a crowbar that crackles with bright electricity, in the other is a scroll.
"Hey, Gnome," she quips over her shoulder to the short strawberry blond figure who also flickers between the planes.
OoC: You did a fine job, Stephen.
Rolls and Actions Hit#27 AC35 (+2 Striking as Invisible), Damage 6+2Electricity = 8hp (20% miss chance from Blinking: 99/Pass)
Active Effects: Fly (5m), Blinking
Items Expended: Winged Boots 1/3
Position: AT38 (25ft Move)
Angus AC-15 HP 66/66 SR 20 Monday March 9th, 2009 9:50:36 AM
Angus spots the two leaders around the great white bear and decides to try to take them dawn and save as many resouces as possible.
Angus pulls out his maximize rod and casts his Chain lightning, targeting T1 with the main bolt, with the secondary bolts hitting T2 and entomber #27
damage 90 for T1 damage 45 for T2 and Entomber #27 Reflex save 24
Angus looks at all the undead heading Jurgan's way and comments "Please tell me you got them under control."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - 2/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength d100=62 ; d20-1=9 ; 2d6+5=12 ; Monday March 9th, 2009 11:29:47 AM
Anger fill the Dwarven Cleric. Drawing upon his rage Yanosh stands and draws forth his Eye of Gargul from around his neck. Drawing upon enrgy from his God Yanosh sends it forth to turn the undead around him.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge) d20+21=29 ; d20+15=33 ; d10+10=18 ; Monday March 9th, 2009 11:54:04 AM
Electricity crackles about the drow warrior, though it all connects to his enemies. Vayine gives a rictus smile. "They're heeere!" he calls and again drives his bastard sword at the armored undead.
1: AC 29 miss 2: AC 33 crit (undead) Dam 18
Effects Endure Elements, 24 hours Bulls' Strength (from Trellus)- 1087 rounds, +4 Str (no effect with Belt of Giant Strength+4) Neutralize Poison (from Trellus)
Tishe' (AC 26 HP 3/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals) d20+9=10 ; 8d6=34 ; Monday March 9th, 2009 12:04:56 PM
Healing and hits vie over Tishe' as the Bloodpack and Entombers work on the opposite ends of the life cycle. She turns and glares at the undead who smacked her (again) in the head.
"Go and decompose somewhere else!" she calls, and casts a Lightning Bolt into its face. Unfortuneately, Tishe's pounding has left her concentration wandering, and she fails to successfully cast her spell defensively, and the arcane magic fizzles. (Concentration: 10)
Effects Daylight; 883 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 59 rounds. +4 AC, immune to Magic Missle Cat's Grace, 60 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 73 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Speak with Animals on Gilan and Tishe' (33 rounds) Bull's Strength [from Gilan] +4 Str Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Jurgen [AC 33 - HP 150/150] d20+22=31 ; d6+6=10 ; 2d6=6 ; 1d6=1 ; d20+22=29 ; d6+6=7 ; 2d6=10 ; d6=6 ; d20+17=30 ; d6+6=7 ; 2d6=6 ; d6=2 ; d20+12=26 ; d6+6=11 ; 2d6=5 ; d6=6 ; d20+22=30 ; d6+6=8 ; 2d6=12 ; d6=6 Monday March 9th, 2009 1:18:30 PM
[OOC: I've never really been sure about the Draw Fire ability. Thought I'd try, anyway :D Also, you're going to have to forgive my rolls. I forgot to include my haste bonus until after I'd made all my rolls. So I just added it in, which is why there is a difference of 1 on each attack roll. Also, Steven. You're awesome. :D]
With half the room already down, Jurgen decides against blasting away with a spell to match Firn'gaer's. He looks at the few remaining undead that approach him and smiles. He readies his rapier for them, but is hardly concerned. The paladin had gotten over his fear of the dead and readies himself to face them. Angus' concern from behind him makes Jurgen laugh. "I have these four, my friend." He grins wide to Rash and then returns his attention to the undead. Being back on the battlefield after weeks at rest left the paladin ready for a fight.
Only moving five feet forward, he holds his action until his enemies are within striking range and then attacks. He focuses on one until they are slain and then moving on to the next. Each attack digging into rotting flesh, causing gold and blue sparks to fly from the various magics in his rapier. "Does your master really think he can overcome the force of Domi? Good will defeat evil. Always." Clearly, Jurgen is enjoying himself, since he usually doesn't take the time to lecture in combat. Idly, he wonders if they'll even have a chance at hitting him. Cockiness was, apparently, one of the Chaos Powers Jurgen was imbued with.
Assuming an Attack of Opportunity on First to Reach Him: Hit vs AC 32 [d20+23=32] - Damage: d6+6=10 + 2d6=6 Holy Damage + d6=1 Electric Damage = 17 Damage Total
Normal Attacks: Hit vs AC 30 [d20+23=30] - Damage: d6+6=7 + 2d6=10 Holy Damage + d6=6 Electric Damage = 23 Damage Total Hit vs AC 31 [d20+18=31] - Damage: d6+6=7 + 2d6=6 Holy Damage + d6=2 Electric Damage = 15 Damage Total Hit vs AC 27 [d20+13=27] - Damage: d6+6=11 + 2d6=5 Holy Damage + d6=6 Electric Damage = 22 Damage Total
Extra Haste Attack: Hit vs AC 31 [d20+23=31] - Damage: d6+6=8 + 2d6=12 Holy damage + d6=6 Electric Damage = 26 Damage Total
Active Magic: Greater Magic Weapon - All Day Alter Self - 130 Minutes Haste - 2/15 Rounds
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 d20+23=32 ; d20+20=37 ; 2d6+11=17 ; d6=4 ; d20+24=27 ; d20+17=33 ; 2d4+15=21 ; d20+26=45 ; Monday March 9th, 2009 2:03:31 PM
Peerimus-Dire Bear calls for Durgan to move to the undead engaged with the heavily wounded human just to his north. [undead 30] Peerimus then growls towards Yorrick, the kodiak responds in kind and heads towards Flea and and the undead she is up against. [27] Yorrick moves to the undead and strikes. [Move to at-41. Yorrick is Large 10x10 and can move 70' due to Angus's Haste spell] The great bear then strikes. [Hit AC 37 Dmg 17 +4 Fire Grapple 27]
Peerimus moves north [AI/35] and takes a swipe at undead 26. [PA-5 Hit AC 33 dmg 21 Grapple 45]
Highlight to display spoiler: { 6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst } Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus
Firn'gaer; See Invisibility, SR18, Tongues 5d4=13 ; Monday March 9th, 2009 2:13:20 PM
He nodds. "Have fun, Jurgen. I'm going after the larger ones." He flies 20-ft forward to AH38.
He lets loose an empowered magic missile at T1 (if T1 falls before, then target T2).
Empowered Magic Missile: 24 points of damage
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots
Trellus (AC 21, 25/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn 4d8+10=22 ; Monday March 9th, 2009 2:50:10 PM
As he reaches for his mace, Trellus feels the blows to his head, and the lights go out.
A warming presence rushes through him, and his eyes open just in time to see the treadle's fist slamming into his face.
And then, thank Domi, all kinds of waxed picks pound his opponent.
"Ow," Trellus mumbles through broken teeth. The cleric rolls away [move to AV 37] and casts a spell, not even bothering to get up first. [Cast Cure Critical Wounds on self spontaneously over Inflict Critical Wounds - heal 22 hp]
"The two big ones can dispel magic!" he yells out to anyone who is interested in such things. ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=18 ; d20+16=17 ; d20+16=34 ; d20+11=24 ; d100=59 ; d4+4=6 ; 2d6=6 ; Monday March 9th, 2009 5:26:53 PM
Fela's head turns as if on a swivel as the newcomers cut a wide swath through the undead. A dark elf blinks in and out of phase with herself and calls something above the din. The general clamour distracts the gnome who misses with her blade, not once but twice. Her third strike finds whatever is left of the undead facing her [Hit AC = 20, 19, and 26 (forgot Bull's Str. bonus) for 6+6=12 HP damage) and once again she dodges the creature if it swings back. Thats it!! Don't let them take the portal!! she yells out in excitement.
Rash Trinka AC 33 hps 130/130 Haste 3d8+15=29 ; d20=1 ; Monday March 9th, 2009 6:38:12 PM
Rash Trinka sighs when she hears Jurgen's speech about evil never winning. Such bravado always had a way of kicking men where it counted. She had seen to much evil win in large and small battles ever to make a speech like that.
She moves over to AR41 and summons her healing magic again, helping her new allies and harming their foes. She casts another mass cure serious giving 29 hps to all of the Bloodpack but Gr who is just out of range. She also includes the 4 enemies thinking they are all undead and hoping she doesn't end up healing her enemies. (rolled a natural skill check of 1 so don't know if they are undead. Taking a guess!)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
holy word and summon monster 7 sacrificed for mass cures
Rash Trinka AC 33 hps 130/130 Haste Monday March 9th, 2009 6:39:09 PM
correction to last post. Wasn't able to reach T2 with my spell, only T1
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 d20+27=47 ; d20+27=41 ; d20+22=28 ; d20+17=27 ; d10+13=18 ; d10+13=17 ; d10+13=22 ; d10+13=15 ; 2d6=4 ; 2d6=9 ; 2d6=4 ; 2d6=4 ; Monday March 9th, 2009 7:02:14 PM
"You got it boss," Durgan yells as he moves in. Peerimus was usually quick to assess a battle and the dwarven warrior appreciated it. With a roar he charges in and cuts loose on the undead with his dwarven waraxe.
Actions: move: 5 foot step to undead #30 full attack: hit AC 49(woot a twenty!), 43(haste), 30, 29. (added +2 undead bane after rolls) damage: 18 + 4(undead bane)=22 ,17 + 9=26, 22 + 4=26, 15 + 4=19 total = 93 dmg
Active Effects: haste
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+12=16 ; d20+7=21 ; d6+2=6 ; d6=6 ; d20+16=36 ; d20+14=26 ; Monday March 9th, 2009 9:11:08 PM
Seeing Trellus back up and in action, Olaf grins at the new friends, spitting to the side. "Good ta have ya!"
He then wades into the fray with his dull metal sickle. [ooc: If 27 is not down, he takes a 5' step to AV36 and does a full attack on 27, hitting AC 16 and 21, for 6 + 6 cold damage. If 27 is down, he instead tumbles to AX33 (tumble check 36 vs DC 15) and makes a single attack against T1, hitting AC 26 (including flanking bonus), a likely miss.]
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=38 ; d20+23=38 ; d20+20=36 ; 2d6+13=17 ; 2d6+13=25 ; 3d6+8=18 ; d20+25=35 ; 4d6+15=28 ; Monday March 9th, 2009 9:20:56 PM
With renewed energy, Gilan brings his powers to bear upon the cleric once again trying to put him down for good. His roar earlier had been part challenge and part victory. Once again his claws finds purchase upon the poor clerics body, mauling him...till his teeth bury themselves into flesh once again. With the amounts of magic that have been flowing this direction he does not bother to bring the dead to heel.
-OR-
Seeing the cleric go down under the full assault of the new arrivals he turns his attention to fleeing prey. His charge carries him across the battlefield, running down two of the undead that are leaving to engage others. It is his teeth that leads the charge this time, biting at the unprotected back of the first undead he can reach[A0/AP - 31/32].
[attack vs. T1 - hit: 38/38/36 and damage: 13/25/18; grapple: ] -OR- [attack vs. 19 - hit: 35and damage: 28]
[barkskin(Olaf) -65/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 7/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
Sorry for making a either or post as I hate to do this. Just not sure if the cleric will be alive after the magical assault hits him. So took a different tactic just in case and decided to have Gilan charge a retreating undead.
Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste d20+29=43 ; d10+11=13 ; 2d6=10 ; Monday March 9th, 2009 10:14:05 PM
Eyes continuing to sweep the battlefield as he runs ..... Kazak hears Peerimus growling orders ..... picking his own target .... the biggest target he can see (T2) .... he charges (special attck +2 att , -2 Ac , pg 154 phb)(moves 20ft doubles with haste to 40' , charge up to double speed = 80')
The dwarfs feet pound the stone floor ... as he closes his target .... ever the professional soldier he keeps slightly to the drow warriors(Vayine) right to keep a clear path ...... joining the clash ..... his steel bastard sword slashes the undead flailer ..... slashing a big rent in its flank .......
ooc: great job Steve .... we appreaciate your hard work !!!!
Grymash (ac26, hp44/125, bless, haste3, bull strength, no more rage) d20+20=29 ; d20+20=32 ; d20+20=27 ; d20+15=27 ; d20+15=18 ; d8+10=15 ; d8+10=14 ; d8+5=11 ; d8+10=13 ; d8+5=6 ; Monday March 9th, 2009 10:43:36 PM
Grymash is impressed by this treadle's armor. Those kind of blows would normally bring down any other. He'd be awash in their blood and picking flesh bits out of his gear for weeks. So he opts to lessen the power and try to be more accurate. Find those gaps in his armor.
(No power attack. Haste attack. HitAC 29. Damage 15. Attack 1: HitAC 32. Damage 14. Attack 2: HitAC 27. Damage 11. Attack 3: HitAC 27. Damage 13. Attack 4: HitAC 18. Damage 6. im sure this one is a miss. Total possible damage: 53.)
The Battle for the Central Portal - ROUND 16...[DM StevenVdB] d20+12=26 ; d20+4=15 ; d20+16=25 ; Tuesday March 10th, 2009 4:13:53 AM
With both the Bloodpack and the Children of Chaos now flooding the Portal Chamber there seems little hope for Ga'al's front horde...
Xenia encourages Tishe' and points her, Yanosh and Olaf towards Trellus who begins to look like a punching bag... Then the Shadowdancer cuts through the air and spins around to find Deathbringer T1... all the Undead freak hears are the words of a slim girl just before her rapier finds an opening in his armor... The large hulk sinks to his knees eyeballing his twin brother... panic and disbelief shines from his eyes but then as he collapses to the ground they turn dull...
Angus was preparing another Chain Lightning targeting T1 first but he notices the hulk go down... he did see wisps of bright red hair beneath a black headscarf so he's reassured to know it was Xenia he saw... so instead of first targeting T1 he changes plan and aims for T2 instead... (Ref saves: T2:26 / #27:15)... the entomber literally vaporizes from the powerful blast but the remaining Deathbringer despite his size was nimble enough to avoid part of the damage... Seeing several Entombers coming towards Jurgen he hopes the Paladin will have them all under control...
Having seen how Trellus was able to turn many of the Undead Yanosh attempts the same... only his efforts are too feeble to turn any of the remaining Ga'alian undead...
With the electricity crackling around him Vayine smiles as he sees the cavalry coming to help the Pack! With renewed strength he lashes out at T2 and this time one of his blows is able to slash through the Deathbringer's armor...
Tishe' experience how healing and hits work on opposite ends of the life cicle... and glares at the ones who smacked her calling out the already famous words: "Go decompose somewhere else". Looking around to find another target she aims her Lightning Bolt at T2 but it fizzles...
With half the room already down Jurgen laughs to Angus claiming he can handle the four Undead that are rushing towards him... having found some spare time for a good lecture in good and evil the Paladin then goes down to business and makes his rapier flash through the air... First to reach him is #28... a quick flash and a nice chunk of Undead rotted flesh falls to the ground... then another and #28 collapses at the Paladin's feet... #26 nearly stumbles over the remains of his mate only to find Jurgen's blade to slice through his decaying self... the second corpse falls under Jurgen's blade... #19 is convinced he can do better than his companion's and hopes to find Ga'al's grace at the end of the tunnel but like the others he falls without honor... One thing is for sure... Jurgen was right when he claimed he could handle the Entombers that were coming towards him!!
Peerimus directs Yorrick to aid the little blinking Gnome while he himself will make sure to help Jurgen... once he reaches Jurgen he can only gaze at the massacre the Paladin has caused! Yorrick sneaks up the Undead's rear and kills it instantly...
Nodding to JurgenFirn'gaer positions himself to fire a Magic Missile at one of the Twins. Seeing the first collapse he fires at the second...
Like Tishe'Trellus experienced how it feels to be knocked down, brought back and knocked down again... pleased to see no immediate threat anymore he mumbles through broken teeth and heals himself some more... it's amazing Domi even understood the spell he was casting! He also utters a warning about the dispelling force the Deathbringer's have!!
Flea's blade slices through the air but just as she blinks she sees how the large Kodiak Yorrick kills the Undead at her back... her blade stops just in time not to hit Yorrick!!
Hearing Jurgen's speech about Good and Evil Rash Trinka sighs... she has seen to much evil win ever to make speech like that... Casting another healing spell she heals most of the Bloodpack. Trellus, Tishe', Yanosh, Vayine, Gilan all feel a lot healthier. Only Gry was out of reach and he's wounded most at the moment and still facing one of the Deathbringers!
Dugan too hopes to help out Flea and all of a sudden, Flea, Yorrick and Durgan are all looking at each other with weapons drawn or claws readied... that's the risk of all going for the same target (or perhaps not reading each other's post ;-) )...
Glad to see Trellus back in action and the Children of Chaos arriving Olaf scans the room for more targets... #27... no dead already... T1... more dead than he ever could be... sigh... T2... out of reach...
Seeing the Deathbringer go down under the full assault of the new arrivals Gilan turns his attention on the remaining undead... he looks at those running away from the Bloodpack and goes after them... most are slain by Jurgen already but #14 was still there to feast upon!
Now only Deathbringer T2 remains...
Kazak sweeps the battlefield... hearing orders from others he picks his own targets... the biggest one he can see... Deathbringer 2... he charges... his feet pound the stone floor... he closes in ... keeping clear of Vayine he joins the clash...
But first the Deathbringer swings a Flail at him!! (AoO T2 hits AC25)
The Deathbringer's flail doesn't even put a dent in Kazak's armor and then he can feel his Bastard sword slashing a big rent in the Deathbringer's flank!!
Grymash is impressed by the Deathbringer's armor! Such blows would normally bring down any other!! Lessening his power and trying to be more accurate he hopes to find the gaps in his amor...
The Deathbringer wobbles on his feet... slightly less powerful than his twin brother he collapses under Grymash's first blow!!! Pride and victory surges through the Half-Orc's mind and it is well deserved! Lord Gargul must be proud now!
----------------------------------
Then... silence... battle hardened warriors gaze at each other's bewildered and bloody faces strangely lit by the Light spells that were cast earlier... the Portal is now completely dark... Ga'al has gone and so have his minions...
But is he defeated?!?
Xenia did notice the silver threads that bound the Undead to this plane but unlike the ones that bind 'normal' undead these Ga'alian Undead could not be killed this way... Ga'al must have found another way to control these Undead...
The silence in the Portal Complex is only broken by the heavy breathing of 16 brave warriors... their armor scraping the floor... their blades being lowered...
The war drums that could be heard through the Portal Complex don't sound no more... now there's nothing but an eerie silence...
And then, there's a tiny bright spark in the Central Portal... it glows bright... almost joyful... a sudden flash and like an immense explosion the Central Portal bathes in light like it did before!!
The Portal is safe...
But where's the Child?
Who is the Child?
Where's Ga'al?
Now what?!?
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Tuesday March 10th, 2009 7:39:11 AM
(ooc: dont forget Trace, not that it was needed this round but you know he loves battle, his attack was not recorded for the coc's first attack. ::::::jumping with hand in air:::::::
Trace offers healing to who ever calls for it. He remains on Rhino keeping an eye out for any enemy that is left behind.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Xenia (AC28, HP86/86) Tuesday March 10th, 2009 9:22:01 AM
Chopping and thunking, the crackle of magic, and the cries of combatants, both live and dead. They end as abruptly as they had begun. Hovering above the Really Big Deader (who looks just like the other one over there for some weerdo reason) Xenia flips her crowbar in the air, catching it by the haft again before stowing it away.
In one smooth movement, she swoops down to collect the wand she had dropped, and then rises up above again. From there, the dark girl counts the standing, separating the Chaos Guys from the Bloodpack guys.
"So ... there's eight of you, right? Blood Packies?" Her mouth pulls into a frown as her eyes count off the Drow. "Eight, right? I mean, like, you're all okay, right?" Keen eyes of green sweep the floor to separate the deaders from possible fallen Pack Guys. (Spot 38)
"Hi, I'm Xenia." Palm out, like a hand clearing fog from a glass, the dark girl gives her signature hand wave. She drifts down over the plain looking human woman, the one who appeared so close to death as they had come upon the scene. She looks like she's got sense. Girls mostly do.
"So, like, what is this place?" she asks. "You're, like, guarding these big ... what? .. Portal Thingies from the Ga'alie Deaders, right? I mean, what's up with that? Where do these portals go, huh?"
Rolls and Actions Spot 38
Active Effects: Fly (5m), Blinking
Items Expended: Winged Boots 1/3
Tishe' (AC 26 HP48/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) Tuesday March 10th, 2009 10:20:15 AM
Tishe' rubs the back of her head where there is only a bruise now that she has been healed. Gingerly, still feeling the effects of the undead snake-taur, she collects her rod and staff from where it fell from her fingers and sits on the floor, looking around. Olaf and Yanosh are closest to her, but beyond them is Trellus and an armored woman. There is Flea with a dwarf and a bear. Over there is Gilan-bear, Grymash, and Vayine standing next to some more strangers.
With a thought and negligent wave, Tishe' dismisses the Resilient Sphere that didn't catch anything, as well as the remnants of the Ice Walls guarding the north and south corridors.
"Piggies, I'm going to have a headache!", she complains and weakly stands and looks at the drow-girl who has drifted over. "You sure talk strangely, but you weaved some waxed picks in taking down the undead." Impulsively, Tishe' sticks out her hand and grabs Xenia's handwave in a vigorous shake. "Many Shadows, I'm Tishe' of the Bloodpack."
She looks around at the aftermath of the fight. "As to this Portal Place, we discovered it a couple months ago but just now have gotten around to exploring it. And then Ma'ab and Ebyron told me that the Bloodpack needed to 'keep the Portal and OddHolme safe' in order to help 'the Child Aborning'." She shrugs her shoulders, and indicates the close-cropped blonde cleric standing near Rash. "I hope that Trellus will be able to understand it all." Then a spark of recognition comes into her brown eyes. "I'm sunbaked! You must be the champions that we guard that you are coming. Only now you came!"
The resemblance to Mara Weaver is unmistakable, though younger and a lot less pretty.
Effects Daylight; 883 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Longstrider (extended) 885 hours. +10 land movement See Invisible, 70 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bull's Strength [from Gilan] +4 Str
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Rash Trinka AC 33 hps 130/130 Haste Tuesday March 10th, 2009 10:43:41 AM
Rash walks over to Tishe and accepts her hand in a firm calloused hand of her own. "My name is Trinka Strongbrew but my friends call me Rash. I am sure you brave heroes could have defeated these foul folk on your own but it is always nice to get a helping hand. A hand that we gladly extended but now have to ask for your aid in return."
Rash turns her attention to the massive Grymash and moves over to him laying a hand on his arm. "Your master has called for our aid. The Lord of the Dead is angry at Ga'al for trying to usurp his domain. He has enlisted the power of chaos and us to ring the Chaos Bell inside a portal. While we will struggle to deliver the bell, he needs you and your brave group to guard our backs and the portal door. If we fail, Ga'al wins. Will you work with us?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
holy word and summon monster 7 sacrificed for mass cures
Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn Tuesday March 10th, 2009 11:07:33 AM
Quiet settles over the room, which is bathed again in bright light as the young, blond cleric rises to his feet. His robes mark him as a cleric of Domi for anyone who understands the silver patterns. [Knowledge religion 10 - He wears a Setanos Vestment aligned to Domi]
Trellus grins at the newcomers, and nods in response to Rash. "You'd be the Champions of Chaos then," he replies lightly. "Many shadows. I'm Trellus of the Bloodpack." He gives Yanosh a wink. "And you were wondering how we'd know," he chides teasingly.
Without further ado, the cleric gets down to business. "Our understanding is Gargul has been somehow restrained from his followers. Both Gry and Yanosh are missing his presence. The more nature oriented dudes in our pack have been able to converse, sorta, with beings in that light." The man points to the glowing orb occupying the center shallow circle. "Eberyon and dudes like that. Maybe you guys can do the same."
"Anyway, they told us a child was being born and the Champions of Chaos were coming and we had to 'clear the path'. Which we seem to have done."
"This place is a big hub and spoke-like wheel, with each spoke ending in a portal room. We think each portal is tuned to go to one specific place, like Oddholme. Got no idea which one you're looking for, though."
"As for guarding your backs, we'll give it a shot. But I gotta warn you we wove pretty much every pick we had right here. We're just swords and axes till tomorrow."
Angus AC-15 HP 66/66 SR 20 Tuesday March 10th, 2009 12:06:43 PM
The battle is over. Angus scans the area and its seems that there are no foes. "That is how I like my battles, short and fast, but I see we only came in on the back end. The Bloodpack bore the brunt."
Angus moves over to Trellus and the tall sorcerer nods "Your pack did well. It may be best that we wait till morning so that your group is up to full strength as well, but I am not sure what the gods will allow us. Can you easily travel back and forth to this place? If so we can come back at full power tomorrow."
Angus waits for a reply and then adds to all the Bloodpack "These undead were new at least to me, especially the twins. What can you tell us of their powers and weaknesses so we can better prepare as I fear we may be meeting more of them or worse."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC -3/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Trellus continued Tuesday March 10th, 2009 1:04:12 PM
Trellus nods in response to Agnus.
"Yeah," the blond man answers. "They're all undead. The ones all over don't seem to have any defenses we gotta worry about. They're just medium strength goons."
He then points to the twins, "THOSE two treadles are a different pattern. They got some serious dispel magic picks AND they can suck the life force outta you AND use it to heal themselves and any other undead in their area. They're fast, they're heavily armored, and they can take a LOT of punishment before they go down. The only shady side is they don't seem to be able hit as hard as you'd expect, and they've got no spell resistance. Every spell we hit 'em with worked."
"The truly sunbaked bit is Ga'al seems to have access to anyone that's died recently and can bring them back as undead. We killed that Yuan-ti yesterday, and today? Here she is again. Ga'al made it sound like he could just bring her back again, if he wanted to."
The cleric gives Angus a worried look. "I think he can just keep on bringing 'em."
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) Tuesday March 10th, 2009 2:03:42 PM
Olaf, a young blonde man dressed in a worn set of furs and clothes, grins at the newcomers, then stamps his feet a few times. Sidling over to the inquisitive Xenia, he notes "I'm thinkin' we'd been goners with out ya. Many thanks. And yeah, we're all of us upright. Say, you don't happen to play cards...?" Bemused slightly, he adds in a more serious tone, "Seems Celsiun, Mab, Eberon...they're 'weaving' something good here, but darned if I can figure it."
Jurgen [AC 33 - HP 150/150] Tuesday March 10th, 2009 2:41:26 PM
When Peerimus reaches Jurgen, the paladin can only smile. Yorrick finishes off the last of the undead. He glances at the rest of the room and sees the battle ending. "Now for the hard part, I suppose?" He cleans his rapier before sheathing it and standing over the corpses. A brief prayer to Domi floats through his mind before he wanders over to the fairly large group, trying to look the part of the shining beacon of the group. His armor has the newest symbol of Chaos, as well as Domi's holy symbol. And, although Jurgen wears a flashy out, eyes can't help but be drawn to his well-chiseled face. During the battle, he was all enjoyment and laughter. Now, Jurgen debates moving to detached seriousness, but with the meeting of the Bloodpack and the Children of Chaos, the paladin finds himself filled with a strange joy. Finding heroes was proof-positive that there was good in the Wold.
"Hey. So you're the Bloodpack. I"m Jurgen. A mage by birth, a Paladin by calling, a Protector by virtue. And yes, like the rest of my friends, a Champion of Chaos." He gives a mock flourish and laughes. "But I'd prefer to be called Jurgen."
At Trellus' explanation of the undead, Jurgen nods. "So, should we be destroying these corpses? Make them useless to... the God of Domination? Do whatever we can to work the odds in our favour." To that effect, Jurgen starts dragging corpses into a pile to be dealt with a quick disintigrate or the like. He also recalls Gimp's warning about names and wonders if the servant of Gargul meant Ga'al and not Dar. "So we're all agreed that whatver is going on needs to be stopped. I suggest we get you all rested up and then get to work. This is going to be... probably the hardest few days we've all faced."
[OOC: I just wanted to use the line "well-chiseled face". So sue me :P]
Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste Tuesday March 10th, 2009 2:48:47 PM
As the deathbringer succumbs to a trio of blows ..... the dwarven warrior looks about the domed battlefield ... as it quiets down ..... nodding to their success ..... he quickly sheaths his steel bastard sword over his shoulder .... next to a finely crafted stone bastard sword .... darkwood shield on his left hand ... faded red tinted 1/2 plate glints in the magical light .....
Standing tall as he can at 4'1" .... he faces the drow warrior and 1/2 orc ... " well looks like you had things under control .... just glad i could help ya out ..... i'm Kazak Stonewall ..... we just met ya brother Aeryon ... he helped git us here in time ..... " as he offers his hand in greeting .....
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Tuesday March 10th, 2009 3:19:12 PM
Durgan grunts and looks around. "Harumph! They all went and packed it in before I could have any fun." Durgan stows his weapon away. "Oh well, at least we made some new friends eh?" Durgan walks around and offers to shake hands with every member of the Bloodpack. "Aye, the Children of Chaos we be called. Well met."
Durgan remains quiet as the discussion about the portals continues. Muffled by his beard, you can almost make out something he mumbles. It sounds something like; Portals are magic and magic is bad. Leads to no good it does.
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Tuesday March 10th, 2009 3:47:57 PM
Vayine is a blue-haired, classically thin drow with bright sliver breastplate and shield. He wipes his own bastard sword before extending his own hand to grasp Kazak's forearm in a comradely way. "Met Aeryon?" he repeats, "then you made your way through OddHolme to get here. Yes, we're the Bloodpack, and my brother was part of the Bloodpack too for a while until he decided to keep our homefires burning."
"Trellus!", he calls across the dome, "lets go somewhere safe to compare notes with these 'Children of Chaos'. I think we deserve a rest back in Oddholme."
He eyes Xenia warily, but doesn't say anything about yet another drow on the Sargrass...
"Um, yeah, hi," Xenia replies to Blondie Number Two. "I think you guys done pretty good," she says, favoring the guy's clothing with a dubious look. "I mean, you put most of 'em down, right? We just came in to help you clean 'em up a little faster."
"No cards," the dark rogue raises one hand, palm out and fingers splayed. "But I got dice." She closes the hand and then opens it again, palm facing up. I her hand are three black wooden dice with gold dots upon each face. (Sleight of Hand 20)
The sight of the three cubes brings a twinge of pain to her green eyes and she closes her hand once again.
"Hey, um, whyn't we help Jurgen over there, huh? I, uh, don't feel like playing nothing right now, 'kay? Hey, Jurgen, I bought lots a oil a'fore I left."
"Say," she turns back to Blondie Boy, "aren't you dressed a little warm for how hot it is out there?"
The rogue kneels beside the pile of bodies that the paladin builds and begins laying flasks of oil in a neat row.
"Hey, didn't them old Crone Power Girlies say sump'in 'bout a child too?" Xenia calls out to the Children of Chaos in general. "'The northern god seeks to dominate the child. Travel to the womb a the child abornin'." In a voice that sounds much less like the Crones of the Gray Downs than it sounds like Xenia with a frog in her throat, she mimics the words that they had heard in the temple of the Powers. (Disguise 6/Nat1) "Don't seem like anyone's preggers around here, but if you're talking Ebyron, no telling who or what could be having child, if you know what I mean."
Rolls and Actions
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Tuesday March 10th, 2009 5:24:49 PM
Flea stands and blinks alot as introductions are made, hands are shaken and backs are slapped. Most of this occurs well above her head. She sheathes her shortsword after cleaning it on the rags that clothed one of the entombers. Hands empty she wanders over to the large bear that accompanies the newcomers. From her vest she pulls some food and offeres it to the beast "just the food now" she warns, "mind the fingers and we'll get along just fine!"
The dire bear nods and smiles at Jurgen and shakes his head, "No this is the easy part. Figuring out the next move is going to be the troublesome part." the dire bear moves towards the human identifying hiself as Trellus. A grunt sends the other kodiak to find a dry spot to sit, the fire dimming to nothing about his great claws. Arriving at the cleric, Peerimus the Dire bear sits about 5' away. His head cocks sideways, his mind racing to translate what he was hearing and Peerimus knew he would have to work on it as he spoke.
"I am Peerimus of the Children of Chaos. Well met, Aeryon mentioned you by name. We are here on behalf of the Crones and the Powers of the South. We have been told much of the same thing about the dead. Beneath the Sawgrass, This 'northern godling' has somehow been channeling Woldsblood. I have seen it swelling under the land like magma before an eruption." The bear's voice shows his dislike of the events and even more for this 'northern godling' as he named him.
"At the new of each day he can raise the slain and bind them to him, including a great blue dragon we slew but a few months ago.." the dire bear looks over to Jurgen, "Yes burn them to nothing, we shall see the extent of this northerners ability."
Back to the others, peerimus continues, "You mentioned a hub and wheel, we were told to find the center. Have you been to the very heart of this complex or does the center have some other meaning to you?" The dire bear glances in Tishe's direction, the sharp eyes taking in ecery detail and perhaps even more. [Spot 41] then he turns back to trellus and the rest of the Bloodpack.
"I do not know if rest will be possible. Swords and axes may have to do. As you rest, so too does time march closer to the dead rising again. A battle of attrition will not likely be waged to our victory. What have you learned from the sphere? You mentioned Eberyon. Anything beyond what you have already said?"
Highlight to display spoiler: { 6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst }
Firn'gaer; See Invisibility, SR18, Tongues Tuesday March 10th, 2009 8:43:31 PM
Firn'gaer doesn't add much to the conversation. "I very glad to meet you all. I'm Firn'gaer. We handle your wounds and then talk about the task at hand."
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots}
Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Tuesday March 10th, 2009 8:52:36 PM
With the battle coming to a close the large polar bear glances around the room with new interest. It is funny that noone came to see him but then again, he is not human right now. With a nod of his large head his body starts the process of reshaping and sizing that leads him back into his human form.
Flipping the braided long black hair back over his shoulder he loosens his muscles as he listens to what is being said. Moving to stand near Trellus he makes note of each of the others in this new pack with some interest. "My spells were not as depleted as yours but only because most of my are of a different bent. I would not be above talking to Mother and Father tomorrow for some better choices...if we have the time." His own muscles are quivering with fatigue and it is only through sure willpower that he is still on his feet.
With a last look to the undead that are being carted to the burning pile, he moves to come within five feet of what he would assume to be a brother druid. "Well met Brother Peerimus...I am Gilan of the Bloodpack." He holds out his own hand, still slightly shaking with a smile upon his face. His eyes do take in the large bear with a hint of pain and maybe envy. With a last thought he dismisses the spikes that go down the tunnel the main undead had come through earlier...just in case.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
"Hey. Wait up, Jurgen." Puts an open flask of oil down on the ground for the moment. "Lets take a look first to see if these Deaders got any good stuff on 'em. Maybe not, but better than letting it burn up, you know." (Search 23. Or, if Taking Ten 30).
The Battle for the Central Portal - aftermath...[DM StevenVdB] Wednesday March 11th, 2009 5:21:20 AM
With the last Undead down on the ground the Bloodpack and the Children of Chaos begin introducing themselves to each other...
Trace offers healing to any who calls for it.
Xenia first counts the Bloodpack members hoping there are none left between the Undead corpses laying on the ground. Quickly reassured by the Bloodpack that there are only eight of them Xenia questions them about their present location... Where do the portals lead?
Olaf acknowledges there are only 8 of them and wonders if the Rogue plays cards... Xenia immediately digs up a few dice instead of cards but with a twinge of pain in her green eyes she closes her hand again... Looks like the Children of Chaos also have their secrets and history... much can be told but question is if both groups will be allowed to share their stories...
Rubbing the back of his head Tishe' dismisses all his remaining spells in effect... and returns Xenia's greetings. Slowly both groups begin putting together all pieces of this strange puzzle. Tishe' talks about how Eberyon, Queen Maab and a few others appeared in the Central Portal and how they asked the Bloodpack to protect the portal and the Child aborning... hoping Trellus will explain some more Tishe' hopes she will find something to fully heal from the negative effects from the Yuan-Ti...
Then Rash Trinka joins in and introduces herself to Tishe' and the others... she then turns her attention to the massive Half-Orc Grymash and lays a hand on his arm... her words must certainly comfort the large brute... his master did call upon him and even though he seemed to have abandoned his disciples he still needs him... The evil of Ga'al must be stopped! Rash adds another piece of the puzzle telling the Bloodpack they were asked to ring the Chaos Bell...
She asks a very simple question to the Bloodpack: "Will you work with us?"
Slowly Trellus gets back on his feet... like Tishe' he still feels the negative effect from the Yuan-Ti but never the less he can still think straight... he identifies the Children of Chaos as the Champions of Chaos... and adds a wink to Yanosh who worried before not knowing how they would recognize these champions!?
More pieces are put on the table... Gargul seems to have been restrained from his followers... Queen Maab and Eberyon told the Bloodpack that a Child was being born and the Champions of Chaos were coming. They seem to have fulfilled this part of their quest as they have secured the Portal for the Champions of Chaos to arrive... He also reveals more about the structure of the Portal Wheel.
Praising the Bloodpack on how they withstood the awesome Undead force Angus wonders if they will have time to heal and power up before embarking on the next part of their quest and hopes the Bloodpack is able to give more specifics about the Undead they have seen here...
Trellus's answers are quite correct. The Entombers had no special qualities (at least not here) and apart from damage reduction there was nothing fancy about them. The Deathbringer Twins were another matter though... strong dispelling magic (greater dispel available at will) and a negative burst that could suck life force from mortals and heal any Undead in a certain radius... this increased with high armor and a fair amount of attacks (though less powerful than one would expect) they made a formidable foe for the Bloodpack... (CR17 per Deathbringer)
But more important is the fact that it seems Ga'al is able to bring back anything that has been slain before... it seems no soul can reach the Lands of Rest anymore... Has Ga'al really found a way to stop the Lord Gargul from helping souls to reach eternal rest?!?
Jurgen is pleased with the outcome of this battle and upon hearing Trellus's description of the Undead and of Ga'al's new powers he suggests destroying the Undead corpses... realizing there are terrible things happening amongst the Gods Jurgen fears they will probably face the hardest few days they all have faced...
Once the last Deathbringer is down Kazak faces Vayine introducing himself and speaking of Vayine's brother Ayreon who the Children of Chaos met earlier. Vayine is pleased to hear Kazak and his friends have already met his brother and suggests Trellus to get back to Oddholme, patch up and enjoy a good meal and sleep... going after Ga'al now would be suicide anyhow.
Durgan greets everyone but lets the others do the talking... but all together her hates portals... portals are magic and magic leads to no good...
Hearing all pieces of the puzzle being brought together Xenia remembers what the Crones told her... a Northern God seeking to dominate the Child? Travelling to the womb of the Child... even though her impression of the Crones was quite terrible the message is very clear!
Peerimus adds even more! He claims that a Northern God has been channeling the Woldsblood beneath the Sargrass for his own purposes! The Portal Hub still remains something strange... the Bloodpack speaks of a giant wheel size structure with portals at the end of every spoke... the Children of Chaos were told to find only the Center... Peerimus scans the room more closely but sees no other details the Pack have not seen before... except... maybe... Peerimus blinks his eyes... open... close... open... did he see something inside the portal?!?
Firn'gaer doesn't add much to the conversation but listens to all that is being told.
Fatigued from the awesome battle Gilan shakes had with Peerimus who also seems to follow the lore of nature. With a hint of envy he looks upon the large bear that accompanies Peerimus. Why being envious?!? Gilan knows perfectly well he has gained powerful abilities to compensate this loss...
Jurgen finishes piling up all the Undead and Xenia adds several Oil flasks... but before lighting the fire Xenia wants to search their remains first.
The Entomber fought with their bare hands... so did the Hulking Corpses... but the Deathbringers used Large Flails... masterwork no doubt but sadly enough they don't seem to radiate any magic... perhaps that's why they did less damage than one would expect of such formidable foe... One of the Flails has been badly damaged by Grymash during combat. No rings... no scrolls... these Undead must have been stripped from all gear when they died...
-----------------------------------
The Bloodpack informs the Children of Chaos that they can return to the Portal Hub at any time. With this said a short break in the peacefulness of Oddholme becomes very inviting. Besides... are Xenia and Jurgen going to light the fire?!?
Xenia (AC28, HP86/86) Wednesday March 11th, 2009 9:03:14 AM
"Don't look like deaders got much stuff on 'em," the rogue comments as she steps away from the pile of bodies. Her keen eyes take in the size and shape of the big round Portal Place.
"You sure we wanna do this here, Jurgen," she asks with flint and steel in her hand. "Probs smoke the place up pretty bad. Smelly black smoke, you know. Maybe we should take 'em back out to the Sargrass place and burn 'em out in the open sky, huh? Long as everyone's headed back to that Old Home anyway."
Rolls and Actions
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn Wednesday March 11th, 2009 9:22:28 AM
The cleric seems used to talking with animals, and doesn't flinch when addressed by the giant dire bear. What Peerimus says does cause a bit of concern... godling?
Trellus glances over at Jurgen and Rash, as if to assure himself that these new dudes aren't completely twisted. Slowly, he raises a hand and points to the glowing ball of light in the center of the room.
"That's the center," he reports. "And I bet if you walked up to it and introduced yourself, you'd get a reply."
Someone mentions healing, and the blond man turns. "Me and Tishe need Restoration, if you got it. Otherwise, I'll use my scrolls." [which, he does]
A pained look crosses his face on the suggestion of taking the dead undead to Oddholme. "We're kinda tryin' to keep OddHolme's location a secret," he confesses, and then he glances suspiciously at Peerimus/bear. A question is on the man's lips, but he decides to skip it.
"I'd prefer to burn 'em here, and then pull back. You might wanna chat with the dudes in the light first, though."
Angus AC-15 HP 66/66 SR 20 Wednesday March 11th, 2009 9:35:36 AM
Angus looks at Xenia and Jurgan "There are alot of redead undead. I say burn them here as there are too many to move. We can leave once the fire is started." Angus seems concerned about touching the undead or is it just the thought of physical labor?
Angus looks to Xenia "If we are leaving anyway. Just spead out the oil and I will leave a few delayed blast fireballs to get the fire going."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC -3/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Xenia (AC28, HP86/86) Wednesday March 11th, 2009 9:59:28 AM
Dudes? Up in the light? The dark rogue breaks away from the pile of dead bodies to circle with curiosity around the glowy thing that the Trellus Guy introduced as The Center.
Introduce yourself. Introduce yourself he said. With eyes trained to pick out the subtlest detail, Xenia peers into the depths of the light. (Spot 38/Taking 10 with Skill Mastery)
But what do you say to Dudes in a ball of light? Especially when you're not really sure what in Fram's Canyon is going on with this Chaos Thing anyway. This is a long way from Floating City, and they got a lot more weerdo stuff here than back home. What do you say?
"Um ... Hi. I'm Xenia." Again with the hand wave. "Alexandria Merryman Next, but you can call me Xenia. Just wondering, 'cause it looks like you live here and such. You mind if we fill this place with smoke for a while?"
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
Tishe' (AC 20 HP48/55 (70) -3 Negative Levels) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) Wednesday March 11th, 2009 10:10:01 AM
Tishe's eyes open wide with horror at Xenia's suggestion. "NO!", she says vehemently, "we don't deliberately start fires in the Sargrass!" Calming down a little, the plain-faced woman explains, "once a fire starts here, how will it ever stop?"
And then she tucks a stray lock of wavy brown hair behind on ear and looks a question at these strangers. "Um, how did you find OddHolme in the first place anyways? Like Trellus said, it is really a secret location."
Then, changing her focus and jumping topics, she pops up and exclaims. "Hey, I wonder if we can still talk to the Powers here?" Tishe' approaches the blue glowing center slowly, almost reverently. "Mother? Father? Are you still there? We found the Chaos Champions and have kept the way open. What are we supposed to do now?"
Effects Daylight; 882 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 883 minutes. +4 AC Longstrider (extended) 883 minutes. +10 land movement See Invisible, 69 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bull's Strength [from Gilan] +4 Str
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
YanoshDarkvision, Bless,Bull's Strength Wednesday March 11th, 2009 11:41:05 AM
Siletly the Dwarven Cleric pulls his grey hood back over the helmet covering his head. His grey goatee is all that can bee seen. His grey robe covers anything else of his form. His booted feet sound harsh as he walks over to Trellus. Standing beside him, he watches the newcomers as they introduce themselves.
Self loathing fills the silent cleric as he knows his lack of skill has nearly cost his 'Pack their lives.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Rash Trinka AC 33 hps 130/130 Haste Wednesday March 11th, 2009 3:57:57 PM
Rash speaks up and says, "I have restoration and greater restoration memorized but will only cast them if we are not moving on today. I have a feeling I might need them when we try to deliver the Chaos Bell and if that is going to be today, then think it wise to hold on for a while. If we are going back to your home, then I will gladly use them on your group. Who has the greatest need?"
When Rash hears that the Powers were speaking at the center portal, she quickly moves over there and drops to her knees in respect. Do you wish us to enter the portal now or rest and heal and aid our new found friends?"
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Wednesday March 11th, 2009 8:43:24 PM
Flea accompanies the group back to Oddholme if they head there, otherwise she accepts whatever ehaling she may be offered by any of the clerics.
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Wednesday March 11th, 2009 9:33:44 PM
Durgan shakes his head as the information flows freely. "Sounds like a whole heap full of no good going on here. I need an ale. Are we staying or going?" He notices Xenia talking to the light at the portal and decides to join her. "Talking to a great big ball of light eh? And here you thought ye were going to have trouble fitting in with us 'chaos' guys. Humph." The dwarven warrior gazes at the portal thoughtfully, wondering if Xenia was really going to get some kind of response out of it. And not sure if he was worried about it.
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Wednesday March 11th, 2009 10:01:55 PM
Trace watches over the others and with a slight kick urges Rhino to follow the others out of the are and head back to odholm. He moves to Peerimus, "Well what is our next move?"
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Wednesday March 11th, 2009 10:22:14 PM
Vayine keeps quiet and in the background. He'll let the talk wash over him and see if any ideas form.
Kazak Stonewall Ac 36 Hp 184 Wednesday March 11th, 2009 10:23:12 PM
Staying clear of the center portal .... the dwarven warrior listens to the banter among everyone .... Tishe's comment catches his ear .....
" Well we found da OddHolme wit a little help from one of da wandering folks of the Sargrass ..... man ...something .... Manfri ?? .... ah heck sounds someting like dat ... " growls Kazak " he seemed to know quite about da happenings of da Sargrass "
Spotting Yanosh .... Kazak just nods in acknowledgment of a fellow dwarf ....
"So whats next ?"
Gilan[extended longstrider, greater magic fang] Wednesday March 11th, 2009 10:47:03 PM
Tired and not really that ready for more he is hoping that the choice will be to get some rest. Maybe Mother and Father will agree with this idea as well, though he is not willing to ask himself...at least not yet. Stifling a yawn he glances around one last time and then finds a nice place to lean against the wall, closing his eyes to relax for a little while at least.
He figures his ears will tell him if the group decides to return or someone will say something to him...though he could very well fall asleep right here if given the chance.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Jurgen [AC 33 - HP 150/150] Thursday March 12th, 2009 12:17:03 AM
Jurgen looks at the portal, debating introducing himself, but decides that Xenia already had that covered. He continues dealing with the corpses, preparing them best for Angus to destroy. "Obviously, time is of the essence. But we'll need everyone at their peak for what is ahead. Unless someone has a good reason why we shouldn't take a night for the Bloodpack to restore themselves, that's my suggestion..." His eyes catch Peerimus and he shrugs. "Of course, Peerimus leads the Children and so I will follow his words."
The paladin does have one other point and speaks up when there is a moment of silence. "A few months ago, we had a dealing with Gargul. And at that time, we were told to go after a wizard who was trying to ascend to Powerhood. We were given some cryptic words about names, their power, and instructed that a certain individual's name shouldn't be used. At the time, I assumed this was the wizard in question. But giving it some further thought, I don't know if Gargul would even be that afraid of a new power, let alone a mortal who had not attained such status yet. Perhaps he meant a certain God of Domination that we all know... To that effect, I'd suggest that we refrain from directly using his name. Just as a precaution. Any objections?"
The Battle for the Central Portal - aftermath...[DM StevenVdB] Thursday March 12th, 2009 6:02:36 AM
Having searched the undead remains Xenia comment they did not have much on them but wonders if it would be save to light a fire in this place. With no sight of any windows or anything like that this whole place could even be underground for all that matters... what would fire and smoke do in a structure like this?!? She then suggests taking the Undead with them and torching them out in the Sargrass... Tishe' is mortified when she hears this suggestion stating that there's no way of telling when a fire would extinguish out on the Plains! Good thing Gilan is too exhausted to take part in this debate for as a Druid of Nature and admirer of the plains he would certainly not agree with anything like this... After a short while Trellus and Angus chime in and agree to burn the remains right here in the Portal Complex.
Then the fact of Powers in the Central Portal becomes more interesting then burning Undead and one by one the adventurers gather around the portal once again... some introduce themselves... others just stare...
And then it happens again...
Everyone can see someone else... some see the same person or persons... those who follow Domi see him... others can see Maab and Eberyon... Chelsiun... again... all but Gargul... So this isn't over yet?!?
The religious folk from the Bloodpack and the Children of Chaos all hear similar messages:
"You did well"
"You have saved this Portal"
"The Champions of Chaos are now ready to go through"
"The Northern God of Domination must be stopped"
"The Child is about to be born... save it from his domination"
"This quest has brought you together... now your paths will separate once again..."
"Find the Child at the Well of Souls..."
"Two groups... two quests..."
"Now rest, heal and restore... then come back"
Then all figures seem to leave in the distance...
Riddles... more riddles... a Child... Portals... a Well of Souls... two quests and groups being united and separated once again?!?
Sigh... why is it Gods and Powers can never seem to give clear answers?!?
One thing was clear though... you seem to have time to patch up in Oddholme and then come back later...
-------------------------------------
With this being clear, the Children of Chaos and the Bloodpack decide to return to Oddholme and the Undead are being cremated. Once the fires are lit the groups leave the central portal... immediately a thick, black, stinking smoke rises from the fires blackening the Central Chamber... as you leave from the complex you can see clouds of black smoke rolling slowly through the complex...
-------------------------------------
Once the Bloodpack has guided everyone to the Portal that leads to Oddholme both groups go through and are welcomed at the other side by Ayreon and Murdock... Gimp's no longer there it seems...
(ooc sorry for the slightly shorter post this time but I'm lacking more time today... You are now back in Oddholme and have a short time to restock from the CC if you want - if trades are not completed before we leave I'll allow you to use the stuff anyhow... expect to more out again beginning of next week)
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Thursday March 12th, 2009 8:02:05 AM
Peerimus answers Tishe, "We originally located Oddholme by the way of assistance from a Manfri. It was us who delivered your mothers letter. Then it was a simple matter of magical teleportation and the location will be someting none of us will ever disclose to another you all can be sure."
Peerimus the Dire bear nods to Gilan, "Well met brother, Lounging upon the floor is Yorrick."
The answer on resting is solved, Peerimus is also quick to put the kabosh on starting a fire in Oddholme or the grass outside of it.
Grymash Thursday March 12th, 2009 10:38:34 AM
Standing over the body of the Deathbringer, Grymash can't help but feel proud of a good days slaying. A formidable foe downed in the name of Gargul. His afterglow is startled by unfamiliar voices which he is just now able to hear. "Uhh?! Wheres yooz dudes be from?" After listening and attempting to digest what he can from what they're saying, Grymash remarks, "Tell Gry where's dis treadle Ga'al is. Gry will take da Ga'al head fors uh trophy!!"
Xenia (AC28, HP86/86) Thursday March 12th, 2009 10:45:15 AM
Two and two come pretty clear if you put them both together. The heat outside, the glimpse of non-stop sea of yellowie greenie stuff to the south in those moments on the roof of the Star Mage's tower.
"Sargrass. No fire. Got it." The rogue holds up a gloved hand, index finger and thumb come together to form a round "oh", the other three fingers flare upwards in this odd hand sign of acceptance.
"Wait! Hang on," Xenia sprints back to the pile of undead before they can be burn, dragging one of the smaller bodies from the pile. "'Member, Angus? When we fought those Ga'alies near the dragon cave? Bin cut them open and we found those weerdo root things in their chests." A quick assessment of the Chaos Guys and she chooses one of the dwarven brothers. His blade looks like the best tool for the job. "Kazak? Could you see to cutting this guy open? Bin called the root thingie a Heartseed. I'm thinking maybe if we find one of them and cut it out Ga'al won't be able to bring these guys awake no more."
++++++++++++++++++++++++++++
Back in Odd Home, the rogue takes to poking her nose about the place. Definitely strange and curious. After a walk around, Xenia returns and seeks out the woman who made the big deal about the fire. That made a lot of sense. But that just goes to show, because that's what girls got.
"You mind if I ask you sump'in, um, Tishe. It's Tishe, right? You know, I go years in Floating City without seeing a single Drow. Now, here, suddenly there's three of 'em. I tell you right up front, if you're getting me wrong you'd be getting me right. I got beef against Drow. But you Packies seem pretty friendly with these three and they themselves don't seem too keen on their fellow Drow either, which is a point for them, if you know what I mean."
"So what is it around here, huh? Is there some entrance to the Underdark here or sump'in? I guess ... I guess it's sump'in I gotta know for personal reasons, you understand? It's just ... personal demons, if you take my meaning."
"You know, you remind me of someone. Dunno what it is, but it's like I seen you a'fore somewhere."
OoC: It was a fine post, Stephen.
Grymash d20+11=16 ; Thursday March 12th, 2009 11:09:47 AM
Before the remains are consumed by the flames, Grymash decides to sever the head of the Deathbringer he slain and place it into a bag. He thinks the skull could prove valuable. It may more secrets about the treadle's plans to dominate the child. The top of the skull could become a powerful divining bowl for his scrying bones. Who knows what lingering thoughts it may still contain. If not, it may make for an interesting foot stool. OHH, maybe a war drum!!
Rash Trinka AC 33 hps 130/130 Haste Thursday March 12th, 2009 1:17:29 PM
Rash will cast restoration and greater restoration on the two Bloodpack members who need it the most bringing back their lost levels. She will also use her cures to bring back all of the Bloodpack to their normal healthy selves. (have two heals memorized!) She will sit down with Trellus and start asking him questions on the battle they just went through looking for some clues on what they might expect to face in the future when they enter the portal. Hearing about the dispel magic gives her pause knowing that the Children of Chaos including herself like to buff up in protection spells and summoning spells might be less effective. Her spells for tomorrow's adventure would have to be picked cautiously.
"Trellus, tell me of your God? I pay respect to all the Powers but I am always fascinated to hear priest of one power tell me of his or her traditions. Also what do you think of a new Power waiting to be born? I wonder what it means for our future. Will a power be displaced? Or will a new one be born with its own sphere of responsibility? Will it be born into power or have to grow into it over the years. We live in fascinating times."
ooc) On the road, Spells to follow after some research done.
Angus AC-15 HP 66/66 SR 20 Thursday March 12th, 2009 1:38:47 PM
Angus is more than ready to leave three delayed blast fireballs to get the fire on the undead really going, but he hold his hand so that Xenia can perform more investigations.
Once Xenia and the big half orc are done with the undead and everyone is exiting, Angus will cast the three delayed blast fireballs to have them go off at the same time; right after everyone has left.
Back in Oldehome, Angus will comment to Trellus "Very nice place you have here. It breaks the heat up nicely."
Angus pulls out two bottles of red wine from his haversack "Anyone need a drink after that scrap?"
After Angus has a drink himself he will add "If we think we have time, I will teleport back to Hook CIty with anyone that wants to come and we can stop by the Catacombs to resupply. I should also take down the map that details the location of Oldehome." Angus adds in jest.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - complete
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Thursday March 12th, 2009 1:39:22 PM
Vayine goes with the group to OddHolme and does some rest-and-recuperation with himself and his brother in thier own apartments area. He's confident the planners will be good at getting thier planning done, and that he and his sword will be ready for the wet work when the time comes.
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Thursday March 12th, 2009 2:08:08 PM
Tishe' is quite happy to burn the bodies in the Portal complex and return to OddHolme. Getting the shadow-on-her-soul effects of the Yaun-Ti out of her is even better. "Wow, you are a sweetie, Madame Rash, that is sure a waxed pick." The fists of the undead snake-taur felt like a lead blanket on my life, weighing me down. Ahhh, I can breathe again!"
"Well, if the Manfri showed you to us, we must still be pretty secret from most other people, right Gilan?" The mystic is certain that her fellow druid of the Bloodpack would know the most about the little Manfri people and how much they support the Bloodpack themselves.
The brown-haired girl doesn't need anything from the Catacombs, but if Angus is going to Hook City, Tishe' writes down a quick scrap about being fine and happy in the Sargrass for her mother. "You can drop this off with my mother, Mara Weaver?" she asks the thin sorcerer. "And as for the Catacombs, there is an entrance here in Oddholme that we've found!" Tishe' would be more than happy to show the Champions of Chaos where they can go to get to the Catacombs.
.....................
Then, with all the public actions taken care of, Tishe' takes Xenia up to her apartments overlooking the wideopen central area of Oddholme. It is a group of three rooms, but Tishe' keeps the dark elf in the first room, offering a grass-woven beanbag-like chair to sit down. The room is oval in shape and done up with a loom against one wall and various woven hangings, mats, and beanbag chairs about the room with a few wooden objects like shelves and a low table. For anyone who knows, there is quite an eclectic arrangement of religious objects about the room; not only the expected images and symbols of Queen Ma'ab and Ebyron, but also Domi, Gargul, and Pantheon are represented. On the loom, there is even another tapestry with a mountaneous image of Celisiun.
The mystic then chooses her own beanbag, one that lets her see the room and over the balcony to the others who are still in the main arena below. Tishe' offers Xenia some cool water to drink and fashions a quick plate of candied hoppers to munch on. "This is so we can relax, talk, and listen to the others at the same time!", Tishe' says animatedly, and pops a sweet hopper into her mouth, crunching with enjoyment.
She listens closely to the red-haired girl's talk about drow, and nods along slowly. "Yes, that's interesting, because Vayine, Murdock, and Aeryon were all shuttlecocked about other black elves too. Murdock almost blasted Vayine and Aeryon when they first showed up, and it took a while before they would evern talk to one another. Very, very suspicious. And it seems that you are made of the same cloth, too..." Tishe' shakes her head. "I don't know of any entrance or anything called the Underdark around the Sargrass. Murdock got here by teleporting though the Hook City Star Mage Guild from the Northern Continent, and then taking ship on one of the druidwood ships. Vayine and Aeryon say they got here after getting the backblast of a magical accident while protecting thier House. Ust Bralfa or something like that." She shakes her head again. "But all three are packmates with whom I would trust my thread, whatever the pattern of our weaving."
Tishe' hopes to have laid Xenia's fears to rest, but then goes on to another subject. "Now I don't know where I've seen you before, maybe in a dream! But I think you and I are going to be great friends." She again impulsively puts out her hand which has a brand of Gargul's Eye. "I can feel it!"
Effects Mage Armor (extended) 883 minutes. +4 AC Longstrider (extended) 883 minutes. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Olaf Thursday March 12th, 2009 4:51:15 PM
Olaf makes final devotions to Celsiun, taking a moment to meditate to the Power that guides him before the acrid smoke permeates the place.
Then, he follows the others back to Oddholme, thinking about what the paired quests may be that their new friends and they are about to embark upon. Puzzling alone does little good, so he seeks out his old friend Yanosh, hoping to get some insight from the taciturn dwarf. On the way, he snags some dark honey mead from the stores, a small keg, and brings it along to Yanosh's quarters. If others ask what he's doing with the keg, he invites them along for a "thinkin' session."
Arrived at Yanosh's quarters, he knocks on the door: "Hey, Yanosh. I'm thinkin' we hadn't had much time to think n' drink. Wadda ya say? Maybe we can knock this child problem 'round a bit."
[ooc: Bloodpackers, Olaf will go to the catacombs and sell the residual loot from the end of January to pass out as cash, if no one objects. That's the 8,300 gold worth of monetary items and the four remaining magic items: Rod of the Viper, +2 mithiral heavy shield of bashing, Cloak of Charisma +2, and Ring of Protection +2]
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Thursday March 12th, 2009 6:28:19 PM
"Huh. All tose 'Powers' and 'Gods' and no sign of Moradin. Ach." Durgan nods as the undead are destroyed. "Hopefully they will stay down, then we'll know if we can get rid of Ohzone the same way."
Durgan turns his nose at Angus' offer of wine but upon seeing Olaf with a keg and an offer, he tags along. "Hey Kazak, let's see if we can't help out with this 'thinkin' stuff." Upon arrival, Durgan produces a mini keg of dwarven made stout mountainhome ale, and a mug with the Stonewall family crest on it. "Ok, I'm ready fer drinkin, uh, I mean thinkin!"
Gilan[extended longstrider, greater magic fang] Thursday March 12th, 2009 8:50:20 PM
Gilan is once again incensed by the image on the wall as they pass it and he once again vows that he will remove it from the wall. Though he does not care too much for the council of Rattledam, he does care about the people that live inside. With a sigh he makes his way back to Oddholme with the rest of the Bloodpack and the newly met Chaospack.
Glancing to Tishe' who is talking to the one called Xenia he nods his head. "The Manfri are a mysterious lot...one that I hope to study with at a future time." He has never stated this before but their connection with nature was astounding and he would love to study it and learn from them. They were practically family anyways if you looked at it the right way. "There are many things that I believe they could teach us all...the simple life being part of it." With a last look around he gives a slight bow to all those gathered, though not graceful by any standards, before he moves off to his personal grove.
As he is passing Peerimus he stops long enough to extend an offer. "If you want a quiet place to be for awhile after your talks...please follow your senses and you will find my grove." He is still having problems getting real trees to grow, but at least the ones that were created by token live still...most importantly, they are thriving despite the presence of Woldsblood.
Once back in his grove he sighs and moves to his small garden that he had just recently started. If anyone comes looking for him that is where he will be, working at planting a few new seeds in the ground that he has tried to purify. It is a hard task but one that he has come to enjoy...though he also makes a mental note to check upon the prairie pigs when he has a chance. "You might make a farmer and rancher yet old boy." He smiles at his own jest and shrugs his shoulders. Would that life be so bad?
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Kazak Stonewall Ac 36 Hp 184 Thursday March 12th, 2009 11:19:14 PM
The dwarf helps Xenia .... helping her see if the undead had heartseeds in their chests ..... then follows everyone back to OddHolme .... the residence of the Bloodpack ......" yous gots lots of energy girl ....always doing something " grins the warrior
As Angus pipes up about the Catacombs .... Kazak inquires if he will pick up an item or two for him ....
"Couple potions is all .... gotta get me something for when i see dat big flying turkey Ozhone again .... he ain't gonna eat me again " .... growls the dwarven warrior .....as he hands the sorcerer a heavy pouch of gold.......
(potion of barkskin 1,200 gp ,Toros philter improved - w/mirror image x2 600 gp ea = 1,200, total 2,400 gp)
"thinking and drinking ... i like da sound of dat ..." luaghs Kazak as he joins his brother and Olaf ...."
" But i think your friend Yanosh is a private person .... i don't wanna infringe on his space .... if he agrees i'd be more den happy to joins ya for sone thinking and drinking ." adds Kazak to Olaf
Firn'gaer; See Invisibility, SR18, Tongues Thursday March 12th, 2009 11:53:43 PM
Firn'gaer follows the Bloodpack back to OddHolme. There he asks. "What can you tell us about the Well of Souls? Our information is very thin. If there is anything you can tell us . . ."
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots}
Jurgen [AC 33 - HP 150/150] Friday March 13th, 2009 2:18:14 AM
"Or not." Jurgen mutters to himself in regards to the complete disregard for his idea. "Oh well." At the portal, Jurgen is indifferent to the voices (mostly pouting) until he looks into the portal and sees Domi standing there. The paladin's eyes become locked on the God and his ears listen sharper than Jurgen would normally be capable of. To hear the Crones was one thing, normal even. But a missive from Domi himself... As the words fade away, Jurgen kneels and bows his head down. "As long as there is life still in me, the Child will be born."
When he gets up, he catches Rash's comment to Trellus. He looks at her with cross between a smirk and confusion. "She's known me almost two months now and hasn't asked a thing about Domi." No offense is really taken by the paladin.
"I need nothing from the Catacombs. I prepared to leave from the Hook..." For once, Jurgen spends more time listening than he does talking. Soon there would be drinking and merriment, but the sight of Domi had Jurgen's mind in other places. When Gilan leaves, Jurgen stops the druid for a moment. "Gilan, is it? Would you object to my own use of your grove? I'm just looking for a place to meditate. Seeing Domi... It reminds me of my laxness as of late." And, providing the druid has no objections, Jurgen does exactly that.
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Friday March 13th, 2009 7:45:10 AM
Peerimus does take Gilan up on his offer. "I would be very grateful to be allowed use of your grove." Peerimus will tell Gilan that the same species of trees grow all about the lands just outside of Heranmar and if he or his 'mates' should ever need to find the Champions of Chaos in the future , he could slip between the trees to Heranmar. Peerimus will also officially ask for permission if the need arises to use the tree to come to Oddholme.
Peerimus remains in dire bear form, Yorrick finds a sunny spot and rests and if Gilan is up for it Peerimus will talk of his knowledge of nature about the southern lands and will broach the idea of forming a cabal of protectors. Druids, rangers, Dfenders of the Awakened lands perhaps. A group to watch over the lands that are not so empowered to protect themselves.
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Friday March 13th, 2009 7:54:50 AM
Flea is glad to be away from the portal, and she is tired from battle. The waves of energy that inspired her during the fight are replaced by fatigue. She finds a quiet place to curl up and nap as the others talk of godlings and other nonsense.
Gilan[extended longstrider, greater magic fang] Friday March 13th, 2009 8:07:11 AM
Before he leaves, Gilan glances to Jurgen as he speaks to him and smiles. "My grove is open to anyone that wants a little quiet time. I am usually tending my trees and working in the garden that I am trying to get to grow." As he thinks about it he nods his head again and then shrugs. "There is a circle of stone in my grove that you could use if you want. I usually use it for entering the fae realm to make potions, but it will serve your purpose as easily." He will give Jurgen a slight tour as he makes his way to the place he calls home, mainly pointing out the kitchen and extra rooms to sleep...though he has offered the use of his grove for that as well.
While he works he speaks to Peerimus and nods his head at the idea of forming a circle of their own. "I have thought of it a couple of times. The Bloodpack is sort of that now as we seek balance here." Glancing to the other druid he smiles. "Tishe' would also be interested as she has some druidal training and I have spent some time with her in prayer to Mother and Father." As the subject comes up about the area he shrugs his shoulders. "I was not born here but in Plateau City originally. My parents were killed here and I was taken in by the beaters of Rattledam. We have just found out recently that Woldsblood infests the very lands of the Sargrass, so the whole cycle is part of it. I am not sure what the Woldsblood will do to us in the long view of things...but it should be interesting." He simply shrugs as he is not truely worried about it, at least not now. "Water is a hazard here if you already did not know and if the bodies had been brought here...we would have doused them in it and not burned them. Fire is a plague here that all with common sense fear as it cannot be controlled that easily and would most likely wipe out the Plains if a big one happened. But what you want to see the most if you get the chance, is the lightning storms." His face turns to regard the other druid with something close to awe as he speaks.
"When it storms here and lightning rains down to strike the Plains, it does not disperse like normal. The grass channels it much like metal would do and it dances across the grass. We have witnessed it a couple of times and even just barely survived one that we were caught in." Though at the time it might have been scary, you get the sense that he has come to find it fascinating in the least. The Wold in all her glory and destructive force, not evil but of true nature. "What about your home?"
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Trellus Friday March 13th, 2009 10:18:49 AM
Trellus echoes the rest of the pack's concerns regarding setting any fires on the Sargass. "The Grass [capitalization emphasized] burns really easily," he confirms. "A fire can get away from you in no time. Truly, if you wanna get rid of a body, pour water on it, and run. Every creature in the Grass for miles shows up around open water, and the bloodflies will devour it in minutes."
Rash and Jurgen get into their conversation on Domi, and the blond cleric smiles happily at the thought of his patron. "Domi is The Protector," he answers. "Just like your packmate here. We believe that the innocent and the helpless and the just regular dudes have the right to live their lives without fear of getting yanked off their land and made into slaves, or worse, by a bunch of treadles who think they're stronger and can do whatever they want. The Grass is full of whitefaced treadles - the Barons, the Oglian, maybe even the monks - who think just that.
Trellus is getting a bit worked up. Realizing that, he takes a few minutes to calm down.
"Back when I was growing up in Rattledam, the big kids always teased and dominated those kids who didn't fit in. I didn't like it. And I dreamt of Domi, and he helped me realize I could do something about it. So, the 'outsiders' formed our own pack. This pack. And we decided to help anyone who needed help. And then the manfri came, and we swore an oath to protect the Grass - the people, the animals, the land, all of it. And I rely on Domi to channel to me the strength and protection I, and we, need to offer that same strength and protection to the Land."
The young man shrugs. "That's not what you asked, I know. But I haven't had any formal teaching on it. I just go by what I feel."
As for the upcoming fight -- "I think there'll be nothing but undead, so I'm stocking up on spells that'll rip them. That was the only fight we had so far, so I can't say more than I already have. I'm guessing if you got any more nasty treadles you killed in the last few months, you're gonna see 'em again. Both the ones that came back for us had that energy drain power in addition to what they had when they were alive."
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Friday March 13th, 2009 11:23:32 AM
Tishe' calls down from her balcony after listening to Rash, Trellus, and Jurgen. "Hey, Trellus! Sieur Jurgen has a good pattern. None of the Powers have been naming this Dominator, and it could be for a good reason. We probably don't want to speak the "G" Word right now."
Grymash d20+5=15 ; d3=3 ; d20+5=11 ; d3=1 ; d20+5=11 ; d20+5=6 ; d20+5=23 ; 2d6+6=13 ; 2d6+5=11 ; 2d6+5=10 ; 2d6+9=18 ; 2d6+3=7 ; Friday March 13th, 2009 2:27:32 PM
When Gry gets back to Oddholme, he gets right to work on his Deathbringer head. Just outside, near the shrine of Gargul he erected, he sets up a pot of water over some heat stones. He plans on boiling off the dead flesh on holy ground. Then burying the liquefied remains away from Oldholme in a shallow grave soaked in Holy water and sealed with clean soil and a prayer. Once he returns to the clean skull, he will bombard it with channeled positive energy. In an attempt to leach the skull of the taint of negative energy.
If the results seem satisfactory, Grymash will proceed with sawing off the top of the cranium with a length of a fine metal cord. The constant agitation across the surface of the bone should make a fine enough cut.
Xenia (AC28, HP86/86) Friday March 13th, 2009 5:02:09 PM
"Nice place." The rogue settles tentatively into the odd squishy blob chair, but the height and consistency doesn't brook degrees of tentative and she falls into it as it sucks her down. After the initial shock however, it's quite comfers, and the rogue wiggles her butt to settle more deeply into the thing.
Then come the bugs. Eating bugs. Xenia eyes one dubiously, wondering which end to start on. Eat the head first? Or munch on the butt? Either choice has its own unique problem. The rogue takes a clue from her host, and pops the whole thing in her mouth. It's sweet, and crunches. Sorta like fried shrimp tails, but sweet.
"That's the way stuff is for Drow," Xenia comments on the subject of the three local Dark Elves. "Or so I read. I never lived with them or anything. But I read up a lot on them. Someday I'm gonna find the Drow who's my real Da, and I'm gonna kill him. Gonna kill him for what he did to my Ma."
"Which, is kind of a weerd thing to say seeing as it's what made me, huh?"
Xenia pulls off her glove when Tishe holds out her hand with the Gargul's eye embossed in her flesh. On Xenia's own hand is the strange new tattoo, the one that all the Chaos Guys have upon their hands, the magic thing that's supposed to tie them together. Xenia's dark hand closes on Tishe's light, then she put and arm around the woman and hugs her in an embrace. It's nice to be welcome when you're so far from home.
"Hey! You know, if you're squirrel about saying, you know, the 'G' name," Xenia sets her hip on the edge of the balcony and calls down, "you can maybe call him Red. His guys, the folks what follow him, some reason they like to wear red. Hoods, robes, masks. All red."
"I guess you could call him the Dominator, but that's longer. And sorta, you know, sounds like he should be wearing leather or sump'in."
YanoshDarkvision, Bless,Bull's Strength Friday March 13th, 2009 5:52:53 PM
After arriving at OddHolme Yanosh retires to his quaters. In him temple to Gargul the Dwarf strips from his armor and wears only his clerical robes. Praying he trys to feel the presents of his God.
Hearing a knock on his door Yanosh rises to see who has come to pay him a visit. Crossing the dirt floor in his bare feet Yanosh pulls the hood over his head. Opening the door Yanosh lets out a sigh as he sees his old friend from the IcePack. "Enter Olaf Ye are always welcome here." Seeing the Dwarves with him Yanosh welcomes them in too. Dwarven folk are few and far in the Sargrass and he longs for news of home. "Welcome Brother Dwarves. Blood of my race is welcome as well."
As they enter they see that they are in a temple. Very little lighting is used and Olaf can just see to make his way around. In the center carved in to the dirt and rock of the floor is the Eye of Gargul. In the center of the Eye is a bowl with a dark liquid in it. The air is filled with the smell of blood giving away what is in the bowl. "Come friends I have a more sutable place for drinking and thinking for others." Yanosh leads them into another chamber that has some chairs around a table in the center of the room and a low bed to left against the wall. "It is not much but it is what I call home." Yanosh produces a mug with the Ironfist family crest carved on it. His shield and armor leans against the wall nest to his bed as does his weapons.
After consuming a few drinks Yanosh speaks up. "I think I may know where the well of souls is at. But I may be wronge. I have no contact with my God so I can not be sure." Yanosh looks around at the small group. "I think it may be where we found the Woldsblood coming through the ground of the Sargrass. We will need to bring this to Trellus and the rest."
Once finished with his drinking and thinking with Olaf and the Dwarves yanosh does and finhds the entrance to the CC.
(OoC Wow I think this is my longest post yet. LOL.)
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Saturday March 14th, 2009 10:56:50 AM
Peerimus listens and takes everything in that Gilan says. In many places he nods agreement, for Peerimus has seen fire on the Sawgrass and lightning as well, both caused by magic and so his heart aches a bit at not having yet seen a lightning storm. Something he will have to do someday. "As for my home, when I was a boy I lived in a small hunting and trapping village a few days from Heramar. A lush and temperate wood of oak, sycamore, ash, birch and pine." Even in the form of the bear it is not hard to tell the man's mind is at least partially truly back in that simpler more happy time. "My father was a woodsman and my mother as well. Both are gone now, old age and peacefully. I was set upon the path by them and then later taken aside and shown the true mysteries of Father and Mother. Now I have a grove in the woods just outside of Heranmar." Peerimus speaks of the abundance of life, the lush greens of spring and summer, the beautiful colors of fall and the regal blanket of white that comes with the winter.
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Saturday March 14th, 2009 1:28:02 PM
"Is that the symbol for the Crones?" Tishe' asks, her curiosity overcoming any common sense. "Shady! And if they are the reason the Chaospack and the Bloodpack got together, why, I'm going to have to weave another tapestry for my room!"
But then another thought breaks into her reverie, and Tishe' leans on the balcony to look at the others who are still below. "Hey packmates! I think we need to get together at evening meal and discuss exactly what we need to do! Lets round up the others and make some food!"
................
In the evening when everyone is back together again, Tishe' waits until most everyone has what they want to eat and drink before getting down to business.
"So, the Powers are telling us that to defeat 'Red'", (and she smiles at Xenia), we need to split up. The Chaospack goes through the middle Portal where all the Powers were manifesting, that's kind of obvious. And the Bloodpack goes to find the Child at the Well of Souls. But we don't know where the Well of Souls is!"
Rash Trinka AC 33 hps 130/130 Haste Saturday March 14th, 2009 10:24:28 PM
Rash listens to Trellus and is tempted to take notes when he starts to discuss his god Domi. She has heard Jurgen speak about him before but Rash realizes that while Jurgen is faithful and devoted to his god, he is still only a paladin. Rash was willing to admit that Paladin's do have a close relationship, they still were not clerics or priests of their faith and don't typically have the wisdom to truly understand their god's desires. They were typically thinking with their swords and not with their brains.
After discussing it with Trellus, she goes to bed, sleeps the night and prays to the powers for the wisdom and strength needed to accomplish their goals.
Spell list:
ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Xenia (AC28, HP86/86) Saturday March 14th, 2009 10:31:58 PM
The girl rogue frowns at the Mark of Chaos. It's a frown one part vexation and two parts puzzlement. "This here?" she says in reply. "I don't think it's a Crone sorta thing, Tishe. Least ways, as far as I can figure from the way it's been 'splained to me. Fact, I'm not sure the Chaos Guys can 'splain it too well to themselves either. Mostly. I guess."
"From what they been sayin', I think it's a mark what comes onto you when you get chosen by Chaos. Kinda crazy, huh? Chaos being able to choose stuff. They said sump'in 'bout the mark helping them sometimes with magic when they ask, but not all the time. Sump'in like that."
"I dunno. It just come on to me when we were jumping off the Star Mage Guild tower in that Hook place. I guess that means I been chosen, huh?"
++++++++++++++++++++++++++++++++++++++++
Things are Packs here. Bloodpack. Chaospack. It's what Tishe said. So what we got here is a conclave of packs. Xenia sits with the conclave munching on some weerdo slug stuff, prairie pig or sump'in.
"Know what I think we need?" Xenia sucks some of the grease from off her fingers, then stands and reaches to her magic pack. "If what we're going after is some of the stronger deaders, I think we can maybe use some of these." With a flick of her wrist she unfurls the scroll of Deathward. If we got a door to the Catacombs here, might be good to buy some of these."
OoC: BTW, DM, any word on the Heartseeds? Were they in the bodies of the undead?
Angus AC-15 HP 66/66 SR 20 second illegal post Sunday March 15th, 2009 8:13:07 AM
Angus will teleport back to Hook City and Deliver Tishe's note to her mother and then visit the Catacomb's for Everyone that gave him a list and then purchase 5 scrolls of endure elements himself and be back after dinner.
Angus will bring back a few more bottles of wine some extra for the two drow me met when entering Oldehome.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - complete
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)