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Tainted Water
At the Tears of the Wood Inn


ACDM Cayzle 
Saturday January 19th, 2008 11:11:50 AM

Welcome to Blackbird Lake!

DM Kent 
Monday January 21st, 2008 4:26:45 PM

As Vaught, Vorelle and Berlon, Malgant,and Aztyr sit down to eat and Val, Bart and Apollo watch their compatriots sail off, their vision blurs momentarily and then in front of them they see a patch of swirling mists. looking into the mists they see something approaching: two flames side by side - eyes, blazing eyes in a mask-like, hollow face. The face seems to see you; it draws nearer, and speaks:

"Are you the ones? Are you the ones? Long indeed the swords sleep, and I wait, and evil grows stronger."

Though the voice is a whisper, the echoes of the face's speech roll through the mist. It fixes you with those eyes of leaping flame, and asks again, oddly pleading,

"Are you the ones?"

As the flames and face fade into the mist, things clear a bit and you see a large clear lake and then suddenly the view is covered by a flock of what looks like blackbirds and then everything goes black.

DM Kent 
Monday January 21st, 2008 4:41:06 PM

Over a few weeks worth of travel you eight adventureres find yourselves converging upon the entry door to the Tears of the Woods Inn. You are all a bit tired as you haven't been sleeping all that well as every night several times a night you have been visited by the misty vision and voice.

It is a large, three-story building, with an enclosed courtyard inside and gardens in the back, toward the river. Above the front door is the sign of a large weeping willow tree.

Surrounding the inn is a wide track that encircles the place. It appears to be a horse track, and it is set up for as an exercise and training area, as well as races. Currenlty there are several horses being exercised on the track.

There is no porch at the front, but instead there is a wide awning that extends out from the front and two sides for about twelve feet. These awnings are done in the local orcish style, and there are currently a small part of orcs frequenting one of the tables that is under the awning.

The tavern itself is of new construction. It is sturdy, with stone walls for the first two stories and solid logs for the third. There are arrow slits on the ground floor and large round windows, like portholes, on the second floor. There are smaller portholes in the third. There is only one public entrance, big enough for horses (but not caravan wagons).

The first floor is an inner courtyard open to the sky, surrounded by the stables. It's quite an extensive stables too -- well beyond the requirements of a wayside Inn or Tavern. Horsemueller keeps it immaculate -- not a blade of grass or straw is out of place.

Also on the first floor are kitchens, pantries, barracks, and baths. The baths have round bath tubs in relatively private cubicles near the stables. One is actually big enough for a horse, and therefore is also Taur-sized. The water is hot, the towels are clean but a bit scratchy, and the place is clean enough.

Also on the ground level is, kitchens, pantries, and barracks. The second floor has the common room and guest rooms to let -- ten rooms holding up to six guests each. The third floor is staff housing and storage. There is a simple pulley and lift to help move things up and down.

The heart of the place, the common room, is famous for really cool brewed ales, unique to this particular tavern, where you can go in and ask for a pint of Horsemasters, a mug of Orcshead, or maybe a glass of Blackbird wine. The bar was built from the hull of a sailing ship -- a few barnacles and limpets are still stuck onto the wood. It smells of beer and salt water. A rather voluptuous woman-shaped ship's figurehead holds up the bar's section of the ceiling.

There are eight full-time bouncers/guards working here -- four on, four off, in 12-hour shifts. The long shifts are not so bad since a shift mostly consists of sitting in the common room or roaming around glaring at troublemakers. At least one bouncer/guard is always on the roof keeping watch next to an alarm gong. The bouncers -- a mix of half-orcs and humans -- generally use greatswords and chain shirts.

Another 20-odd staffers work in the place -- cooks, maids, grooms, haulers, etc. There's a carpenter with masonry skills and a blacksmith with a small forge in the courtyard. His biggest job is shoeing horses. There's a half-orc brewer, too. A couple farmers grow vegetables and herbs in small fenced fields out back, and another couple fishers keep fresh river fish on the tables and in the stew-pots. The management pays for fresh game that locals bring in from time to time. Flour, sugar, and other staples are mostly imported.



Vorelle and Champ 
Monday January 21st, 2008 7:04:51 PM

Disoriented, Vorelle looks around. She recognizes the place; she visited here on that unforgettable adventure with the Swords of Redemption. But what is she doing here now?

"Wh-what j-j-just ha-happened?" she asks.

At her side, Champ whines anxiously. She hugs the shaggy dog reassuringly.

Val 
Monday January 21st, 2008 10:21:00 PM

She stands tall for an elf with solid black skin. Her hair, the color of sunset, is cut short just above the neck. Gleaming mithril chain hugs her voluptious body. A transparent misty warhammer hangs at her hip and a quiver of arrows is strapped to her back. Val doesn't sleep. Therefore she doesn't dream as other races do. She finds the concept as strange as humans find reverie. Even after eight days the strange elf is still upset. Upset at being stranded. Upset at the other swords quitting when they were finally making progress.

"I need a drink...." She spat and headed inside.

ooc: I understood the post as it was implied we traveled together for eight days. We were all magically transported by some dark power to the middle of knowhere.

Kent- No each group traveled to this place following the "dream"

Vauhwyt and Mookie 
Monday January 21st, 2008 10:56:33 PM


Vauhwyt too recognizes this place. And she too feels disoriented.

"Was it all a dream?" she asks. "Somewhere in my head I have a memory of the Battle of Dirt City. The fight with the Crimson Skulls. And killing goblins!"

The liontaur grins at the idea of killing goblins.

"And do I have a memory of going before Gargul to plead his favor? I know that I vowed to serve him. I feel a tie to him like my tie to the Lady of Vengeance."

"It must be, Vorelle, that we have finished that battle and have come to this place. For a reason, I bet."

"But these visions have made my mind foggy, and I don't know what has happened and what is only a dream!"

She looks around.

Vauhwyt is dressed in black cloth armor studded with spikes. She has a black and red cloak, a carved wood amulet, a backpack and saddle bags. Her auburn mane is asymmetric -- long on one side of her face, covering her ear and eye; short on the other, revealing an emerald green earring.

On her shoulder is a talking raven. The bird wears a headband, and a magic stone floats over his head. You know he can talk because he is saying, "Look, Boss, let me make this easier for you. It's a Brave New Wold. Get used to it."

Vauhwyt 
Wednesday January 23rd, 2008 7:45:08 PM

Vauhwyt sees Val and exclaims, "Here's a familiar face! Val! It's Vauhwyt from Dirt City! And Vorelle! Do you remember us?"


Malgant 
Wednesday January 23rd, 2008 11:17:09 PM

Having left Arminas' side a few days ago as they traveled through the Culverwood Malgant finally sees the place he has be getting a glimpse of every night since leaving Jarlswolf. The Minotaur grunts and heads toward the building. His full plate armor sheathes his body in steel. Across his back is a large greatsword, covered by a large steel shield. At his waist is belted a large longsword as well. He walks with a weary gait, but also seems to have no fear of walking alone. Looking towards the building Malgant notices the guards outside, and knowing better than to startle a guard, calls out a greeting in a deep voice and lifts a hand in greeting. Noting the woman and dog outside of the building he greets her as well. She looks kind of disoriented and the dog seems to note its companions disquiet. Malgant stops a few feet from her and waits a moment for her to sort herself out. As he waits he notes that she, much like himself seems a bit weary, showing dark circles under her eyes. After a moment he asks her, " Do you feel alright? You seem a bit uneasy. Maybe you should head inside for a drink. My name is Malgant. Would you like a hand inside?"

OOC
sorry for the late posting, Still sorting my leveling out and I haven't got all the ideas I want to do figured out yet.

Vorelle 
Thursday January 24th, 2008 12:26:51 AM

Vorelle glances up to see a Taur shape looming over her. "O-Oni?" she asks, straightening up. "Oh!" Seeing that the minotaur is not, in fact, someone she knows, she goes immediately into her full "shy girl" mode. Her chin drops, her shoulders hunch, and she is suddenly very interested in the ground.

Val 
Thursday January 24th, 2008 11:36:04 AM

Val had stepped into the tavern when she heard somebody call her name. She turned and looked back seeing a female liontaur dressed in black studded leather, a massive minotaur covered in steel, and an embarressed girl. Perhaps two mercs and a local.

"Did somebody call my name?" she asked. Val didn't proceed further into the tavern nor did she head back out.

Berlon 
Thursday January 24th, 2008 5:20:12 PM


"Foofnikkar?"

The tall gnome (at least as far as gnomes go) rubs his eyes in confusion. "Get it, Vorelle? Because that's the wand, and, er..." he trails off, apparantly too dazed to explain his own jokes.

Malgant 
Thursday January 24th, 2008 6:05:28 PM

" Oni?, no, my name is Malgant. I am a potector of Domi. Are you from around this place? I have been.... drawn here. It seems someone, or something needs to speak to me and some others . Are you one of the others that has been called to this place?" Noting that the woman now seems to be concentrating hard on the ground Malgant carefully squats down to put himself more on her level. Squating in plate is not an easy feat, so it takes a moment for him to accomplish. Removing a gauntlet he extends his hand palm up to the dog to let it catch his scent and try and make friends. The scent of the woods, woodsmoke and fresh leaves mixes with the scent of oiled metal and leather coming from the Minoatur. " Did you drop something? I can help you look for it if you like." He becomes a bit uneasy. This is not going well. He is not sure if he has frightened the woman and she is too scared to walk away, or if perhaps she is not able to understand him for some reason.

Vauhwyt and Mookie 
Thursday January 24th, 2008 11:39:03 PM


Vauhwyt rushes up to Val.

"Val! Valanthe! Don't you remember us? We had an adventure on Blackbird Lake? Just after you fought those slavers? And the island sank? Where is Ashira and Appolo? They'll remember us."

Meanwhile, Mookie laughs when Berlon says the magic "F" word again. "I like you! You're crazy!" caws the bird.

[OOC: Welcome everybody!]

Bart 
Friday January 25th, 2008 4:30:08 AM

Bart did stand outside the inn for a few moments looking around, getting new impressions from this place, he sees the courtyard and the stables. Hmm it seems a lifetime ago a ride a horse. A lot has happend since.

Bart wears his usual travel outfit, his mithral chain shirt hidden by a robe, he wears a cloak, pinned with a brooch that looks like a strange shark he wears some leather gloves and a steel shield on his back alongside his backpack he has no vissible weapons with him.

The young fighter walks in and sees some familiar faces and some new. Hihow are you, He Vauhwt have you been drawn here too? It looks like we are summoned here by some great power.

Val 
Friday January 25th, 2008 6:51:18 AM

"I do remember you. Since I've only met one liontaur before but the name escapes me. Appolo is around here somewhere and there's Bart. The others, well they decided to retire and just up and left."


Vorelle and Champ 
Friday January 25th, 2008 3:30:04 PM

"V-V-V-Vorelle," she responds to Maglant's introduction. She doesn't look up, however.

More outgoing, Champ readily sniffs the offered hand, then lets out a soft "whuff!" and wags his tail.

Malgant 
Friday January 25th, 2008 5:02:18 PM

"Well met then Vorelle, and who is your friend here?" Sensing hat the dog is not scared Malgant gently scratches it behind the ears. He hears others in the courtyard nearby and shifts his attention to them as he scratches the dog's ears.
"Pardon me. Did I hear you right? Did you say you had been summoned here? I have been seeing this place evry night, just as I get down to some sound sleep I see a pair of burning eyes and this place. A voice keeps asking if 'we are the ones'. Does that sound familiar? Oh, and my name is Malgant, and I am pleased to meet you all." The last trails off as if he is prompting them to offer their names as well.

Vauhwyt 
Friday January 25th, 2008 6:24:17 PM


The liontaur smiles and bows. "I'm Vauhwyt" -- it sounds like "Vow-wet" -- "and this is Mookie." THe raven bows too, and says, "Charmed, I'm sure."

Yeah, I had those same visions too. What does that mean?

Appolo 
Friday January 25th, 2008 9:06:52 PM

Appolo come walking up leadinga mule carrying his chest along with extra supplies he took off the ship just before he left for this place.He looks well rested and relaxed.Seeing Vorelle.her dog anda rather large well armoured Mimotuar in th courtyar he moves forward"Well hello Vorrela.See you're still to shy for your own good."The 6 foot 6 in 200lb rail thin human with molted grey and brown lether armour and claok looks at the Minotaur"Hello names Appolo formsly of the Swords of redemption called here to doa job while the others sail back to our pcolony to retire."Appolo is built rather likea fine sword thin. swift hard razor sharp and lethal.He has long brown hair,blue eyes anda deep bronze tan.His haor is braided pirate style and nearlyas long as Vorelle is tall.H

Appolo sticks his hand out to the Taur witha friendly smile.He alsoat first glance seems to be unarmed.Closer examination reavela the hilts of various sharp edges weapons neatly concealed on his body.

Vorelle and Champ 
Monday January 28th, 2008 12:04:46 AM

"Th-this is Ch-Ch-Ch-Ch--" Vorelle says, trying to answer Maglant's question. Her tongue ties itself in knots, and she has to start over. "Th-this is Ch-Ch-Champ," she finally manages, her face flaming scarlet.

When Appollo arrives, she subtly moves away from him, and keeps a careful eye on him.

Vorelle is a slender woman in worn--but clean--travelling clothes. Her clothing tends toward the shapeless and baggy, so it's difficult to tell what she really looks like. Her cloak is the greens and browns of the forest, and seems to shift subtly to blend in with her environment. She carries a backpack and quiver, but no bow.

With her hood up as it is now, it's difficult to tell her features and coloring--or even her race. If she finally removes her hood, she reveals a human woman with untidy dark-blond hair and gray eyes.

Champ is a shaggy dog with something rather wolf-like in his appearance. He is considerably less shy than his human friend.

Berlon 
Monday January 28th, 2008 4:41:01 PM


"Er... Vauwhyt, Vorelle, something's, um, different..."

The gnome's voice trails off as if he is searching for the right words, but can't find them. Never a good sign.

He holds his hands up before him, as if they are unfamiliar. Berlon almost got used to the way the soot clung to his hands in Dirt City, but now his hands look as if the clay of the earth itself covered them. They are now a deep red, and one of them is holding a crystalline carving of a long slender hand. Each finger in the hand has two hollowed out notches, and five of them are currently filled with a liquid the same color of the gnome's hands.

"Alemi's Grace! Woldsblood!"

He suddenly looks around from side to side. "Wait, what happened? Did I perform the Feast of St. Hubbins? Did someone spike the ale? What's going on??"

His confusion stops when he notices his armor. Instead of his usual half-plate, he instead wears a full plate of the finest mithril, with a deep red rune carved into the front.

"Runeplate!" he says happily, "strong magic, strong *gnomish* magic, Young Theo, why it wouldn't surprise me a bit if this armor were..."

He looks around again and his confusion resumes.

He holds his had up to his mouth, putting a gaudy ruby ring close to his lips. He uses the Ring of Communication the party obtained from Liam Kent.

"Testing, testing, is this thing on? Theo! Where are you? Did I perform the Feast of St. Hubbins? You didn't drink the ale, did you? Over."

Vauhwyt 
Monday January 28th, 2008 4:59:58 PM


Vauhwyt sympathizes with her gnomish friend. She too had been affected dramatically by the events after the Battle of Dirt City. And she too had memories of that time that seemed more than real. And memories that she had lost.

But her gnomish friend has suffered worse. Always seeming a little unstable before the Battle, afterward he sometimes had a fit and forgot all that had transpired since.

"Berlon! Berlon!" she calls to him to bring him back to the present. "Wake up! The Battle is long overr! We gave back that dragon ring. Or lost it. And Theo went off on his own a while back! It's just you, me, and Vorelle now, called here by the visions."

"Remember the visions? the flames in the mist? The ones that said, 'Are you the ones? Are you the ones? Long indeed the swords sleep, and I wait, and evil grows stronger.' "

Malgant 
Monday January 28th, 2008 8:16:29 PM

Malgant ignores the embarassment that Vorelle is showing. How hard life must be to have a speech impediment like that. He thinks for a moment how it would make reciting prayers, or arcane spells almost impossible. He continues talking to her, wanting to make her feel more comfortable. He looks to her gear and notes the quiver and the forest colored clothing she wears and a thought strikes him. Vorelle, are you a ranger? Is Champ your animal friend? I knew a ranger, in fact we just parted company a couple of days ago in the Culverwood. His name is Arminas. He decided to return to the Culverwood and make himself closer to nature." Malgant trails off thinking of the man. He hopes that his return to the Culverwood makes him happy. Indeed as they traveled through the woods Arminas was the happiest Malgant had ever seen him.
The other conversation draws his attention again and Malgant heas the Liontaur explain the vision. Something in the way she describes it makes t sound like she knows something about it."Vayhwyt, did I pronounce that right? You sound like the vision means something to you other than the fact that we are supposed to all meet up here. Do you know the owner of the eyes in the vision, or whether he searches for us to make us his allies or if he means us harm? Why don't we all go inside and see to some food and drink and talk this vision over."


DM Kent 
Monday January 28th, 2008 9:10:42 PM

As introductions are made as you meet each other outside of the inn, you cant help but see and overhear the group of orcs using the "patio" as they drink and belch.

"Well w'don' yuh luk at des. Iyy tenk w'gut a buncha fluffues cumroun t'stink up the place." <<Beeeeelch>>

Appolo 
Tuesday January 29th, 2008 10:04:35 AM

Appolo looks around"yes let us go inside and get some thing to eat and drink we also need to see about getting rooms and such."Then looking at Vorell"Vorell you sure are cute when shy away liek that.If you don't stop.I'll never leave you alone."He says witha wink. and turns walking inside the tavern.

Berlon 
Tuesday January 29th, 2008 1:13:38 PM


The gnome continues to act confused until Vauhwyt settles him down. "Hm, wha? Where?"

He apparantly comes to his senses when he sees the others with Vorelle.

"Ok, that's enough of that," he says stepping in between Appolo and Vorelle. "If you want to play with someone, I'm sure those drunken orcs are up for.... whatever."

"Besides, people who make Vorelle uncomfortable tend to make Vauhwyt unhappy, and trust me, no one wants THAT..."

He then smiles at Vorelle and walks her toward the inn.

Val 
Tuesday January 29th, 2008 1:39:14 PM

Val turns away from the others and glares at the orcs. At one time she would have walked over and beat the tar out of them. Now she ignores the drunken louts and heads inside. She wants a drink. She's no stranger to hard times and unexpected turns in the road of life. So she was left as the others sailed away to retire. Who needs a ship when they aren't going to fight anymore? Val would get through this just as she had everything else.

Vorelle  d20+13=25
Tuesday January 29th, 2008 3:29:30 PM

Magland asks whether Vorelle is a ranger. "S-s-sort of," is Vorlle's cryptic answer.

She looks over in concern as Berlon arrives on the scene. The gnome seems more disjointed than ever. Vorelle tries to ascertain whether he is feeling the same bewilderment as everyone else, or whether there is something actually wrong with him. [Heal check 25]

Truth be told, the orcs bother her less than Appollo. At least if the orcs get out of hand, she's pretty sure she's allowed to shoot them.

She begins moving toward the inn with the others.

Bart 
Wednesday January 30th, 2008 12:43:08 PM

Orcs? I dont like orcs if they wanna fight im ready. Well as long they are not hostile to me or these people i leave them for now. Domi knows if there is a purpose for their existence

Berlon 
Wednesday January 30th, 2008 2:28:43 PM


Berlon laughs and reassures Vorelle he is fine, if slightly confused. Apparantly he is withholding any other conversation until in the relative safety of the inn.

He walks with Vorelle and laughs at her comment about being able to shoot the orcs.

"Why Vorelle, don't be silly!"

He pauses a moment for effect.

"Of *course* you're allowed to shoot Appolo too..."

Vauhwyt 
Wednesday January 30th, 2008 2:46:27 PM


Vauhwyt laughs. She is glad that there is already joking and fun within what seems like a new group. She ignores the orcs and enters with her new friends.

Bart 
Thursday January 31st, 2008 3:25:27 PM

Interesting people my friends Appollo and Val, a liontaur named Vauhwyt with her raven, a female named Vorelle, looks like a ranger, with a dog, a gnome, maybe a illusionist, called Berlon, a minotaur priest of Domi called Malgant, he reminds me of Nez, quite a nice bunch

Malgant 
Friday February 1st, 2008 4:22:22 PM

Malgant is fairly sure that the orcs will not start any trouble, even though they appear to have had too much to drink to think clearly. Despite this he makes sure to place himself between the orcs and the others as they enter the building. Vorelle seems nervous enough already, no need to have the orcs put her more on edge. Some of these people seemed to already know one another. That was good, especially if this dark face was looking to make trouble for them. Once again he would need to learn how the people he was about to adventure with would fit him into their group. He notices the dark elven woman ahead of them, already entering the establishment. He wonders if she has been 'drawn' to this meeting as well. Letting the others choose a table, Malgant heads up to the bar to get the innkeepers attention and see about a room.

OOC
didn't know if we should move this along or not, so if we are still not ready to sit down and start swapping stories let me know. Our other player, John Calhoun is still in the hospital with no ETA on release. From what he tells me he is in much better shape than when they brought him in there, but it is the doctor's opinion of how he is doing that gets him out, not mine.


DM Kent 
Friday February 1st, 2008 5:59:21 PM

(OOC: Module is approved and we will start on Monday officially. Meanwhile swap stories get to know one another drink eat make merry. for tomorrow you die.)

Vauhwyt 
Friday February 1st, 2008 6:01:37 PM


The liontaur lets others enter the inn first, in case the orcs act up. Then she enters herself. As she recalls, the main room of the tavern is on the second floor. If the first ones in seem confused, she'll direct them all up.

In the tavern, she looks for a big table for the lot of them.

"My friends, sit down and get a drink. I think we have some talking to do."

Bart 
Saturday February 2nd, 2008 9:21:35 AM

It looks like we are all protector dont we Malagant and Vaywyt? I'm not afraid of those orcs if they attack i can take care of my own. Lets hear inside if they are hostile to the people in this area. If they are we will, with Domi's help, take care of it

Vorelle 
Saturday February 2nd, 2008 4:18:53 PM

Vorelle follows Vauhwyt and sits at the table near her.

Talk, she thinks. Not really my thing.

She stammers out an order for a cup of wine, but is otherwise silent, listening to the others.

Val 
Sunday February 3rd, 2008 10:54:32 PM

Val had taken a seat at the bar and purchased a bottle of wine. She didn't bother to use a glass as she just drank directly from the bottle.

Malgant 
Sunday February 3rd, 2008 11:03:34 PM

After settling with the barkeep for a room and a large glass of wine the taur turns to the elf who preceeded him into the bar. " Several of us who have all arrived at the call of some vision have just arrived and decided to have a drink out in the bar. Maybe it is coincidence but I noticed you arriving just before the rest of us and wondered if maybe you had been drawn by this vision as well. If I am mistaken I am sorry to have wasted your time. If not, why don't you join us over at our table. My name is Malgant, what is yours?"

Bart 
Monday February 4th, 2008 10:58:07 AM

Nice to meet you Malgant My name is Bart and yes i was drawn as well to this place by the means of a vision. Does anyone knows why we are here?

Malgant 
Monday February 4th, 2008 4:58:45 PM

OOC
I kinda was talking to Val, but pleased to meet you too Bart! 8)

Appolo 
Tuesday February 5th, 2008 2:05:00 AM

After stabling his mule and arranging for it care as well as the storarage of his gear,Appolo comes into the bar.He strides confidently up to the nezt to Bart ,Val and Malgant."Hello.Visions dreams not me I just follow this beautiful woman around."Indicating Valanthe"And kill anything that dares bother her besides myselfe.Most recently it was G'aalians and the like killed hundreds of those fools..Now I'm here.Hey Bart you wanna go clear those Orcs out?Shouldn't take us to long.."Looking up at the Minotaur"You no it's rare that I have to look up at anyone.Going to be kind of interesting not being the tallest one in the group anymore.As I said before names Appolo formerly of the Pirates Jack,Swords of Redemption/Sworn enemy of G'aal/All rounf pirate and thief.Pretty good assin as well.This Is Bart also a pirate anda mighty fighter as well as my best friend.We group together.Joined the Pirates together."

Berlon 
Tuesday February 5th, 2008 12:05:19 PM


The gnome smiles and sits with the others, but he spends most of his time staring at his strange little vial filled with dots of red liquid. It seems familiar to him yet confuses him.

"You know," he says without looking up, making it not quite clear who "you" is, "I still can't believe Theo went off galavanting wherever it is he went. I mean, HOW can you have the Untouchable Trio Plus One without the Plus One?!? And do you KNOW how long it takes to break in a new straight man?"

"Just plain rude," he harrumphs, still not moving his gaze, "but at least he learned not leave home without his rope..."

He lets out at hearty laugh at the end of Appolo's tale. "Pirates, Vauhwyt, pirates!" He grins widely.

Vauhwyt 
Tuesday February 5th, 2008 12:34:16 PM


Vauhwyt smiles at Berlon's words. "There's good pirates and bad pirates, I reckon," she says. "These folks are the good kind."

"Do you pirates have a boat these days? We used to have one, a pretty handy magic one, and if we need one, maybe we can go get the one we used to have."

"It could change shape from small riverboat to longboat to sailing ship. But it could not change into a more portable form. For that, I have this."

She takes out a felt cut-out of a boat and passes it around.

Things Come To A Start


DM Kent 
Tuesday February 5th, 2008 5:33:17 PM

Official module Start


As you all enter the inn it is early evening and business is beginning to pick up. You get you gear and beasts situated and settled for the night and you can find no fault what-so-ever with the stables or staff. You would expect this sort of efficiency, organization and order only tobe found in the highest courts and wealthiest of manors, but here it is, at this out in the middle of nowhere inn. You truely are impressed. The inside of the inn meets those same expectations despite the coarse roughness of the orcs out on the porch. As you make your way to the second floor where the common room is, you pass by bathing rooms and barracks of different sizes, even apparently ones appropriately sized for those of Taurian persuasion.

As you enter the common room, Val, Bart and Apollo find themsellves immediately at home and comfortable as the bar is constructed from and still looks like the hull of a ship, bbarnacles and limpets included. And holding up the bar's section of ceiling is what was obviously the ships figurehead; of a rather voluptuous woman. As the group finds a suitable table Bart, Apollo, and Berlon are pretty sure they saw the figurhead wink at each of them as they walked passed.

There are four bartender/servers working currently and as soon as you are seated, a youngish looking man approaches the table.

"Good Evening to you all. Welcome to the Tears of the Woods. Let me move some of these chairs out of the way for those of you who don't need them."

He quickly and efficiently moves several of the chairs out of the way for those Taurs who don't need them and then is promptly back.

"So can I get you something to drink? Perhaps you would like a pint of Horsemastrer's or perhaps a glass of this year's vintage Blackbird wine? Evening meal won't be ready for another thirty of so minutes, but I am sure I could find some bread and cheese and possibly some tart apples if you need something to tide you over."

He pauses to allow you to place your orders.

OOC


My normal posting time will be between 6-9 PM EST. If this is not good for anyone please let me know as soon as possible. Also as long as we are not in combat or direct action situations you may continue a conversation with a second post or so, but do not dominate the board. Thanks.

Malgant 
Tuesday February 5th, 2008 10:30:41 PM

Malgant takes a seat at the table, choosing a heavy chair and also choosing to seat himself with his back to the door. Bralin had taught him how to watch another persons back while seated at a table, and now he would pass on that knowledge. At the servers Question he decides to try the Blackbird wine.


Vorelle 
Tuesday February 5th, 2008 11:31:13 PM

Vorelle has fond memories of this inn, which remains the fanciest place she has ever slept. She looks around, smiling slightly, and leaving the conversation to those better suited for it.

"W-w-wine, p-p-please," she stammers to the server.

Vauhwyt and Mookie 
Wednesday February 6th, 2008 7:35:44 AM


Vauhwyt is one of those who sits down but does not require a seat! Sitting on the floor, her posture is something like this or this. [Note that these are good drawings for posture, but not for faces. Vauhwyt has a fully human face, not a cat face. Well, her hair is very much like a mane. And her cat's eyes give her low light vision, and some of her teeth are rather more pointy than a human's, but otherwise her face and ears (the one you can see) looks like yours or mine.]

Her bird hops out onto the table, and when the server comes round, caws, "Got any worms? Grubs, maybe? Berries? Thems are what I like!" His eyes twinkle like the little crown on his head and the twinkling prism that orbits it.

Vauhwyt will try the Blackbird wine. She looks around the room, wondering if there are any priests of Ga'al or trolls here this time. She tells the group that both were drinking here when last we visited, "and I much preferred the troll."

Berlon 
Wednesday February 6th, 2008 10:37:47 AM


Berlon looks up slightly at the mention of the word "trolls" but otherwise seems off in his own little world. He foregoes any of the offered food or drink, politely declining any while rubbing his beard, deep in thought.

Malgant 
Wednesday February 6th, 2008 5:06:27 PM

"So, have any of the rest of you gotten a feel for the visions we all seem to have been having? Is the hooded face calling out to us for help, or do you think it searches for us to stop us from helping someone else? Having never met someone with burning eyes I couldn't say for myself.." The minotaur looks at each of the others in turn. They all appear to be seasoned adventurers. This gives him no clues to the answer to his question though. The sender of the vision could either be recruiting heros to help him or gathering the heros capable of helping the side of good together in one neat place to destroy them all at once.
"In case it comes down to the sender being against us and this is all an elaborate scheme to get us all where he can dispose of us in one easy maneuver, we might want to know each others capabilities if it comes to a fight. I can go first to break the ice. I am a priest of Domi who has chosen the path of the Protector. I can heal and will should the need arise, but I am also very capable in combat. That is where I will be unless the need for healing arises. The study of scripture was never my best skill, so I will likely fight first and heal second if a noncombat resolution cannot be found to a situation." Glancing over Malgant's gear you can see what he means. Several holy symbols of Domi adorn his person and his armor. The hilt of the greatsword on his back looks well used and the longsword at his side seems to be rather new. The shield shows very few signs of having seen combat either, leading you to suspect that the greatsword is his preferd method of fighting.

Malgant 
Wednesday February 6th, 2008 9:56:48 PM

OOC
trying to see if I got the sheet link right

DM Kent 
Wednesday February 6th, 2008 10:35:55 PM

The drinks that have been ordered so far arrives as well as a small bowl of mixed berries which is carefully placed in front of Mookie. Some bread and chees is also brought and placed around the table.

The other clientel is quite varied but there do not appear to be any trolls or Ga'alians around. At least not at the moment. Most of the patrons seem to be fairly darkskinned and attired with a couple of layers of light colored cloth that is wrapped and draped around them. There are a couple of orcs sitting in a corner table and a party of dwarves drinking some sort of very dark and thick libation at a nearby table.

As the server finishes placing down your drinks and snacks he looks around at you to see if you need anything else and then gets ready to leave. He turns and then stops and turns back. "Oh yeah, Are you all going to want rooms for the night?

Val 
Thursday February 7th, 2008 10:49:02 AM

Val ordered some wine, some strong wine. The last couple weeks had stressed her out quite a bit. After all only a fool would laugh at a curse by a god.

"I need a room with a nice soft bed. Plus a bath later. A very hot bath with scented oil."

Vorelle 
Thursday February 7th, 2008 11:35:30 AM

Vorelle glances around at the others. "Are w-we st-st-staying?" she asks. The cryptic vision hadn't provided much information.

Responding to Maglant's question, she says, "I c-can t-t-track. And sc-scout. I c-c-can use a b-b-b-bow, or f-f-fight in c-c-close." She squirms uncomfortably for a moment. "I c-c-can't c-c-cast sp-spells," she admits.

Appolo  d20+14=24 d20+10=17
Thursday February 7th, 2008 12:54:07 PM

Appolo amswers Malgants question"As I said earlier I'ma pirate.I work silently and close.I steal backstab cut throats.I perfer not to be seen or heard until after I'm done then I leave without a trace." Turning to Vorelle"Yes we're staying for at least a couple of days."Moving toward Valanthe"What's the matter my dear.Things change.So the others went off to pursue other interest.Rigging and Ahira want to havea family.Nez wants to get closer to his god.Ari wants to bea tree.It's ok they are still out family and still care for us.So do not despiar for you still have be .For despite everything we've been through I still love you deeply.It's ok if you don't have the same feelings for me.Just becuase I love some one doesn't mean they have to love me back.I just want you to be happy."
Appolo then sees to it that rooms and bathes are prepared for everyone in the group.He walks around the place looking things over.

Spot 24 Listen 17

Vauhwyt 
Thursday February 7th, 2008 4:53:36 PM


Vauhwyt remembers that they have very nice Taur-sized baths here too. She tells the server they'll want rooms, preferably adjacent, one for women, one for men. AND a good hot bath -- and the liontaur will pay extra for fresh water.

"In a way, I'll be sad to wash the last dirt of Dirt City away, but on the flip side, it will be nice to use a bath to get clean for a change, rather than just Prestidigitation spells."

Berlon 
Friday February 8th, 2008 5:46:30 PM


"Yeah, no, seriously Appolo, you really need to leave Vorelle alone," Berlon says without looking up, "I really don't want to have to clean up again after Vauhwyt squishes someone. The cleaning takes *days*..."

"And that's when she's *normal*. She's *obviously* been hit in the head with a coconut and thinks she misses Dirt City. Obviously crazy. So I'd behave or we'll tell you the story of the last pirate that was proud of all the backs he stabbed and throats he cut."

He smiles broadly, then looks confused.

"Wait, what? Who was cursed by a god?"

Malgant 
Saturday February 9th, 2008 1:30:19 AM

Malgant takes off his gauntlets to beter handle his wine glass. As he does so you notice that each of his fingers has a platinum ring on it. They all are simple bands but stand out against his dark hands rather strikingly. When the server asks about rooms Malgant is sure to put in that he would like a bath with his room. Other than that he sits and listens to the others at the table, trying to get a feel for them and figure out where in their group he will fit in. As time passes and it gets later in the day he awaits the visions, since they always seem to come at night. He wonders if they will be visions this time, or if, now that they have gathered, they will meet the person with the burning eyes in person.

Bart 
Saturday February 9th, 2008 8:28:00 AM

Bart

Edited by Kent

Bart 
Saturday February 9th, 2008 8:33:34 AM

well that doesnt work [link]
[url=http://docs.google.com/Doc?id=dd6mczqq_0464m6kcp]Bart[/url]

Bart 
Saturday February 9th, 2008 8:42:43 AM

Bart did ordered a pint of horsemans ale, it tastes good. Well malgant i can see you are a priest of Domi, one of my best friends Nezamil was one too. I'm no priest but i try to follows Domi's path as good as I can, protect the weak and fight evil.

I'm an very agile fighter, i dont use heavy armor, i rather dodge away from an attack then feeling the blow on my armor. I prefer my bastard sword, in time i will show her, she can be very shocking if she wishes.

Vauhwyt 
Sunday February 10th, 2008 11:18:17 AM


Vauhwyt laughs, a little nervously, since she suspects Appolo could beat all Vorelle, Berlon, and Vauhwyt on his own. Maybe with one hand tied behind his back.

Although if Vorelle actually had seemed put out ... but no need to go there.

"Come, friends old and new," she says, "let us drink while we can, before the being that drew us here puts an end to our happy time togetherr." One might think that the high pitch of her voice meant she was nervous, but in fact that's how she always sounds. The slight accent and twitch of her tail are more revealing clues, to those in the know.

Vorelle 
Sunday February 10th, 2008 9:30:56 PM

Vorelle seems a little startled by Berlon's outburst. She glances at Appollo, who seems busy making eyes at Val. This, as far as she remembers, is a new development, and can only be good news for her.

She glances at Bart. "Sh-sh-shocking?" she asks.

Val 
Monday February 11th, 2008 8:32:35 AM

Val takes her bottle of wine and moves over to a quiet booth. Sometimes people don't know when to shut up.

ooc: berlon the part about being cursed by a god was a thought and not spoken aloud.

DM Kent 
Monday February 11th, 2008 9:34:38 PM

Some discussionis had about individual talents and abilities as you refresh yourselves.

The drinks and snacks are quite good and you server hurries out and then back in a few moments to tell you that you go the last two rooms available; one for the men and one for the ladies. He also tells yu that the evening meal will be ready in about 30 more minutes if you wanted to settle your rooms and bathe.

As you are told this, you can't help but over hear an outburt from a nearby table.

"What do you mean 6 pieces of silver for three glasses of water!!? For that kind of money I should be able to drink 3 gallons of ale or wine!!

The response from the server is something along the lines of: well then I guess that's what you should have oedered then. Now pay up and leave. You can see several bouncer types start to move toward the table.

Malgant  d20+7=18
Monday February 11th, 2008 10:48:04 PM

Malgant starts to rise to get a bath before dinner when he hears the outburst from the other table. Casually, he hopes he turns a bit to see what the fuss is over, who is at the table and what is about to happen with the bouncers.<spot 18>

Val 
Tuesday February 12th, 2008 12:05:15 AM

Only an idiot would assume prices are among the norm here. The spacious accamadations, deluxe stables, and the poor location should tell anybody room and drink will be expensive.

Appolo 
Tuesday February 12th, 2008 1:01:36 AM

Appolo sits down next to Valanthe,not paying the disturbance the least bit of attention"So what's bothering you.We're young alive and victorious.Not to mention famous.No reason to be so depressed or to drink alone."Appolo reaches out and takes her bottle of wine.He takesa long drought from it.gulping it down and hands it back to here."Don't worry there's plenty left."

Berlon 
Tuesday February 12th, 2008 8:38:48 AM


With no stories of curses apparantly forthcoming, the gnome slowly makes his way to the nearest corner. Even the pending drunken bar brawl doesn't seem enough to focus his attention.

Vauhwyt  d20+20=27
Tuesday February 12th, 2008 11:06:12 AM


Vauhwyt thanks the staff for the rooms and bath. She herself rises to go take a bath before dinner.

But the commotion gives her a pause. She steps up and interposes herself between the guy who is too poor to pay for water and the staff.

[Intimidate check 27]

"Pardon me," she says, smiling, "But if you will allow me to handle the tab, I would be pleased to have you join us for dinnerr." She says to the shouting person. "I hope that will be fine," she says to the staff.

Vorelle 
Tuesday February 12th, 2008 5:06:37 PM

Vorelle doesn't exhibit much interest in the commotion nearby. Her companions' moving about has left her alone at the table with Maglant. She looks very hard at her wineglass.

DM Kent 
Tuesday February 12th, 2008 11:19:23 PM

The man whom is arguing prices looks at Vaught as if she has lost her mind.

I don't need your money nor would I take it from the likes of you and I will thank you to mind your own business. As he says this he throws several gold pieces on the table and stalks out.

As you all decide to head for your baths and rooms your server shows up again and for you 7 drinks and food asks for 8 silver peices.

"When you are ready I will take you to your rooms."

Berlon 
Wednesday February 13th, 2008 12:58:03 PM

OOC: testing

Bart 
Wednesday February 13th, 2008 1:08:04 PM

Hmm do they use a spinning wheel around here to see what the price is?
Yes i like to have a nice warm bath after such long trail

Vauhwyt 
Wednesday February 13th, 2008 2:24:52 PM


Vauhwyt hears the man say "nor would I take it from the likes of you" -- and she gets a little more than somewhat mad. What is the proper revenge for such an insult, she wonders. Perhaps the third order of vengeance, from the second circle, the one with the hot brands. Or the simple but effective twelfth order of the first circle, the quick vivisection.

But the Avenger recalls the teaching of Jancassis: That revenge must suit the offense, that extremism in vengeance is not justice, but escalation. With that in mind, the liontaur decides that her vengeance must be more like the offense. Not the cut of the knife, but the cut of the sharp word. A witty barb of an insult will deliver justice enough to this miscreant.

Vauhwyt casts about in her mind for the perfect phrase. And through the grace of Our Lady of Perpetual Vengeance, it comes to her.

She says, loudly enough for the villain to hear, "Well, some grouchy puss woke up on the wrong side of the bed this morning!"

Vengeance delivered, Vauhwyt says a quick prayer of thanks to the Lady for her guidance, and she heads down to the baths.

Appolo haste Boots of speed  d20+8=23 d4+2=3
Wednesday February 13th, 2008 7:06:44 PM

Appolo is just about to eat when he sees and hears the man insult Vauhwyt,he then gets up follows the trips him from behind and kncks him to the ground just after he steps outside."I suggest you go back snd sppologize to my friend."

Attack 23 Damage 3

Vorelle 
Wednesday February 13th, 2008 8:10:15 PM

When the server announces the tab, Vorelle reaches into her pouch to dig out her share. Her purse is on the light side by adventurer standards, but she has plenty to spend here.

Then she hears Vauhwyt, and Appollo, being their usual impetuous selves. She gives a little sigh and rises unobtrusively to her feet. She's prepared to back up her friends. She just wishes she didn't have to do it quite so often.

Malgant 
Wednesday February 13th, 2008 9:35:26 PM

Malgant figures that Vauhwyt has handled the insult well,when Appolo jumps to his feet and attacks the man. Malgant's response in instinctual and has been ingrained by his years in the faith.
" That, will be more that enough Appolo." Malgant takes the couple of steps needed to bring him even with the altercation." You are not the wronged one here, Vauhwyt is. She chose to treat insult with insult, and not escalate this into a brawl. Hers in the right to Kayleb, and she has generously declined it. There is a huge difference between friendship and attacking an unramed person. I would expect you to be the one making that apology." Turning to look at the man on the floor Malgant checks to see that indeed no weapons have been drawn. When he has made sure of that his voice softens and he continues to the man on the floor. " It is not wise to offer harsh words to a Taur. Even a centaur has enough self respect to respond to them. If you are injured I offer the healing that Domi provides me to defend the oppressed."

Valanthe 
Wednesday February 13th, 2008 10:44:12 PM

"Malgant I suggest you back off and let Appolo do his thing. He won't listen to you. He doesn't listen to anybody." Val says from her booth. She leans back and takes a drink from her wine bottle and waits for the bouncers to step in.

Walter 
Wednesday February 13th, 2008 10:45:19 PM

I tried the private message and that didn't work. So now how about the public one. I sent the google doc link to the person the e-mail said. So how do I get the link to work?

Malgant 
Wednesday February 13th, 2008 10:51:41 PM

Looking back to Valanthe, Malgant keeps his softer tone of voice. " Thats unfortunate, I am a protector, and this kind of behavior, won't be happening. I won't be swayed either."


Cayzle OOC 
Thursday February 14th, 2008 12:20:40 AM


Walter, use this code for your header:

<link href="URL">Val</link>

But for < and > use [ and ]

And for URL use the Web address for your sheet.

DM Kent 
Thursday February 14th, 2008 8:59:42 AM

The retreating man all but hisses in response to Vauhwyt's response and then falls flat on his face as he is tripped by Apollo. Back on his feet nearly as fast Apollo might have been, the man stares at the rogue and then shakes his head, almost dismissively and the turns his back on Apollo and heads toward the door. None of you are quite sure but the man might have muttered something under his breath as he left. listen DC 20 Highlight to display spoiler: { you should watch out for who you associate with and who you anger little man. We will meet again and next time it will be you who lies on the floor.}

You are led to your two rooms and informed that for your baths whether in the room in tubs brought in or in the bath house themselves that you will each only be allowed 2 gallons of water. Any more water than that will need to have a surcharge added per gallon of 1 gold per gallon.

Berlon  d20+8=17
Thursday February 14th, 2008 9:55:42 AM


Once everything has settled down, the gnome remains behind in his little corner. "Right here will be fine," he says to whatever waitstaff might be around, "I don't need a room." He presses five gold coins into the server's hands. "I hope that's all right if I just meditate over here, out of the way?"

"Oh, and please make sure the ladies' room gets all the water they need, if you would be so kind?" He smiles broadly then retreats to his meditations.

Listen Check 17

Bart 
Thursday February 14th, 2008 5:05:32 PM

Well Apollo still trouble with yr temper i see, dont have some long toes. Vauhwt can stand for herself. Keep yr anger for the time it is needed i say. Next time count to ten

Vorelle  d20+15=27
Thursday February 14th, 2008 5:57:09 PM

Vorelle has no trouble overhearing the man's comment [Listen 27], and whispers a warning to her friend.

"W-watch out. He's p-planning something."

She pays her bill and heads toward the room, also looking forward to a bath.

Appolo  d20+10=30
Thursday February 14th, 2008 7:24:57 PM

Appolo looks at the man"Any time you want a piece of me come on by.Punk.I've been threatened by more powerful beings then you.See ya around."Appolo then smiles at Malgant"That's not the point.Vauhwytis my friend and that punk was rude to the server rude and insulting to Vauhwyt.He need ed to be taken downa peg or two and shown for the cowardly punk he is.No one insults messes with my team members but me.If he had insulted you or Berlon I would have done the same thing."He smiling relaxed heads bck in pays the server'Heres ten gold.we'll be staying awhile."Now Bart you should know by now that if I was angry,I would have killed the fool outright."

As he heads to his room.he replies to Vorelle"Of course he is.Just like all punks of his ilk.Of course he is."Then back to Malgant"Better pick up Berlon and bring him to the room."he then heads for the barthes and his room.

a post from Malgant  d20+6=17
Thursday February 14th, 2008 9:50:46 PM

"It seems you are missing MY point Appolo. I will not allow you to manhandle, beat, attack or harm an innocent person. If you had done that in my name you and I would be standing in a Kayleb circle now facing one another. I don't like it and by my Oath as a Protector, I will not allow it. Am I being clear? " Malgant waits for Appolo to respond. He was not this firm with Arminas when he first met the Swords of Light, and forever regreted it whenever there were prisoners in tow. On his oath as a Protector of Domi he swore he would not stand by and let that happen again.
Once everyone has departed for their rooms, Malgant turns and regards Berlon. The gnome has been acting very odd since they arrived at the Inn. " Berlon, are you....are you alright? You seem to be a bit....disturbed. Is there anything I can do to help you?"

Vauhwyt  d20+2=10
Friday February 15th, 2008 7:19:24 AM


Vauhwyt does not hear the whisper, but she hears Theo and Appolo. She casts Message cantrips so that everyone will be able to keep in touch wherever they are in the inn. Then she heads for the baths at last, paying in gold whatever it takes to make a really good bath. 20 gold? 50? It's worth it!


Val  d20+7=11
Friday February 15th, 2008 12:59:34 PM

Val was too busy laughing to hear what the man had to say. "Malgant I'm only going to repeat myself this one time. Save your breath. Appolo isn't going to listen to anything you say. If you push it your going to kill him or he's going to cut your throat."

In her room Val strips out of her armor and clothing. Since she doesn't have gold to just throw away, Val settles for a sponge bath. While not asluxurious it cleans the road grime from her body.

listen check 11.

Walter ooc 
Friday February 15th, 2008 1:01:22 PM

Is there a way to copy and paste that formula from previous posts? because there is no way I'm typing all of that crap out each time I post.

Cayzle OOC 
Friday February 15th, 2008 1:45:08 PM


Walter, you might want to copy the code to a text doc and open it up to copy it from time to time. Personally (Kent may disagree), I think posting your link once a week out of combat and once every day or two in combat should be more than fine. My $0.02.

David OOC 
Friday February 15th, 2008 4:08:32 PM

not sure about the rest of you but I just type the [ that starts the link and my browser gives me the option to autofill the rest. I experimented yesterday with going to the beginning before the [ once the browser had autofilled it and typing in the " a post from" part. It worked fine and will allow you to type in current AC, HP, or any other need to know info in combat so that it appears in the header for your post.
Chhers

Kent 
Friday February 15th, 2008 4:48:15 PM

OOC: I don't care whether the link is live on a day to day basis but once in combat it must be. If you just hit edit on your previous post then highlight and copy the Name field you can paste it directly as well.

DM Kent 
Friday February 15th, 2008 8:09:48 PM

Some cross words are played back and forth amidst the assembled group of heroes and each are led to their respective roooms and baths. Due to several generous party members and a mysterious donor the cost of full baths is covered and soon everyone is feeling refreshed, clean and more relaxed. After a brief rest, a gong sounds from below signaling the time for the evening meal.

As you all get downstairs and seated, at a table directly under the voluptuous figurehead, several family style platters are brought to the table with two types of meat, an assortment of fish and an abundance of vegetables and greenery. There are also several different types of bread ready to be cut and several pitchers containing ale and wine available. interestingly enough none of the pitchers contains water.

As soon as you have each filled a trencher with food and a glass with the beverage of choice a very strange thing occurs. Those of you who have been here before know that Livia, the ship's figurehead, is both intelligent and annimated and has a tendency to chat. This time however things are a bit different.

The normally sultry and kind of sailorish voice comes out in a very raspy, strained and pleading, dark voice unlike anything heard from Livia, but you are all familiar with this particuar voice.

Are you the ones? Are you finally near? Long indeed the sword sleeps. I wait and evil grows ever stronger. Are you the Ones?


The room goes stone quiet and then it is almost as if a volcanoe erupts as the yelling, shouting and speculation around you begins.

Just as suddenyl everything goes quiet again as you realize that eveyone is looking at Livia who is staring directly at your table. This time in her own soft voice she queries you.

Are you the ones? Are you the Ones?


At that moment you realize that you have the eyes and attention of everyone in the Inn.


a post from Malgant 
Saturday February 16th, 2008 12:23:21 AM

Having had the vision disturbing his rest for at least a week now Malgant is quite ready to find out what it is that they have been gathered to do. He shoots a glance around the table, making sure that each of the others is prepared in whatever way they wish. This done he speaks in an even voice two distinct words. " We are."

Aztyr's arrival 
Saturday February 16th, 2008 10:34:47 PM

Aztyr had spent the most of the last week still a ship, and even there she kept getting the vision. Her mentor had said that occasinally visions were granted, but one should never expect one, and here she was only a few months into her journey and she recieved one. For the 4 days still on board the ship she was sailing on, she spent the time doing what a shaman does, contemplating and trying to remember the signs she was given.
The boat docked and she rushed off following the signs. Her rushing almost got her in trouble, but she managed to avoid it, not sure how, but she did and was out of the city finally. That's when she started to really move, she had a feeling she was behind and her gut said to run, so she did. It was good to run after so long on board a ship, there was barely enough room to stretch, let alone move about very much.
She spotted the Inn from her vision ahead and slowed down, she wasn't paying much attention to the other customers, so she missed the group gathered at first and went to the bar to pay for a bath. Which she decided was first priority.
She'd gotten back upstairs and ordered a drink and dinner when the gong sounded. She was again just a table away from the rest, because she didn't really see that part of the vision, just the land marks and heard the voice....
When the Figurehead spoke in that voice, and asked the same words as the vision, She dropped her hands to her swords and then turned and answered at just about the same time as Malagant did.
"Yes"


Val 
Sunday February 17th, 2008 8:39:41 AM

Val stabbed a piece of fish with her knife. With obvious practice she takes the morsel into her mouth without cutting herself. Val kept eating. She didn't glance at the patrons staring slack jawed at their table.

"Malgant you don't know that. You can assume that but you don't know for sure. Yes we all arrived at the same time under strange circumstances. But that doesn't explain why she said yes and we don't know her." Val said and pointed her knife at Aztyr

Bart 
Sunday February 17th, 2008 12:31:49 PM

Are we the ones? If u are the same that visit my dream you know by yourself if im one of "the Ones"

DM Kent (interim continuation Post) 
Sunday February 17th, 2008 2:44:35 PM

As several of the group and at least on stranger call out "Aye" to the query, Livia's voice changes again and begins to chant in a sing-song lilt.


When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.

The call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.




Val 
Monday February 18th, 2008 12:52:00 AM

Val takes a drink of wine, or tries to but the bottle is empty. She set it down on the table and sat in silence for a moment. "Well some of that is too accurrate to be coincidental and I'm guessing we all feel the same way."

Val curses with a skilled tongue that fits one who has lived at sea. "I wasn't sure what to do next but cryptic prophecies was not on the list. I'm not sure what is exactly going on but I'm guessing its some great evil looking for a challenge. If thats the case then this evil should have left us alone. I for one am in no mood for this after the last couple weeks I've had."

Vorelle 
Monday February 18th, 2008 3:07:46 AM

Vorelle clearly remembers the figurehead; communicating with it without having to speak stands out in her memory as one of the most wonderful and unusual experiences she's ever had.

But now...she shivers a little as the prophecy echoes in her mind. It sounds as if the stakes are very high. Are they up to the challenge?

Are we the ones? she thinks toward the figurehead. And did you call us? Or was it someone else?

Berlon 
Monday February 18th, 2008 9:27:41 AM


"See? This would be a *perfect* chance to say something along the lines of 'See, Young Theo? *This* is why you don't talk to strange, half-naked, animated wooden women!' but noooo..."

"Oh dear," Berlon continues, "I've made myself sad..."

OOC: Sent the google docs link to Kent but I still can't get it to link up.

Aztyr 
Monday February 18th, 2008 12:51:53 PM

Aztyr takes a few moments thinking over the song, when she's done she looks over the large table with the other group. Doing the adding, the numbers come up right, only if she includes herself along with them.
"I guess, that I am destined to join you, that seems to make the munbers match up. It also seems to go along with the visions I've had starting about a week ago.
Oh, how rude of me, My name is Aztyr, I'm a Trainee Shaman." (pronounced like the flower)

Bart 
Monday February 18th, 2008 1:34:03 PM

Why is it that you speak in riddles, cant u be clear? I dont like riddles to much confusion, too much unsaid. Tell us what has to be done, finding a sword in the mouth of an vulcanis island that ruins the water of the lake? Is that what you mean?

Appolo 
Monday February 18th, 2008 6:09:35 PM

Appolo looks over at the figurehead"Stop with the stupid riddles.Just tell us where to go and who to kill.That's what it always comes down to killing."He drinks down some horsemasters breww and continues to eat.

Vauhwyt 
Monday February 18th, 2008 7:05:11 PM


"Um, what is it talking about, Boss," caws Vauhwyt's familiar raven.

"Got me, Mookie, but it sounds like adventurre!" says his master.

Vauhwyt listens to Appolo and Bart. "Come on, you guys," she says. "You sound like grizzled old men! This is exciting! It is a quest! It is the reason we are herre! This is our mission. I for one am happy to have a purpose in my life again."

She turns to the figurehead and bows. "Tell us more, noble oracle," she says. "We are pleased to serve a cause that is just and right!"

Mookie caws, "I just hope there's some treasure!"

Aztyr 
Monday February 18th, 2008 7:06:46 PM

OOC: testing my character sheet link

DM Kent 
Monday February 18th, 2008 7:40:52 PM

If the room was silent before, now it is deathly. So much so that each and every word each of you speaks seems to ring through the inn. A liontaur approaches your table announcing that she too has been plagued by visions and dreams. It does seem as if she does fill the bill as a third individual of taurian and female persuasion. Though as you look around at each other there does seem to be something off. While there are pretty obviously two who call Gargul their master their does not appear to be a third in you group and there seems to be one male missing as well as you number only eight at the moment.

That aside there are questions and grumbles about prophecies and straight talk and adventure and yes even treasure, and everyone seems to be looking to Livia for answers.

Meanwhile the figurehead looks like she might were she severely hungover and looks a bit cross to boot as she looks around the room.

After a moment her head turns and she her eyes bore straight into Vorelle's, and then she speaks.

"Why are you asking me? I certainly am not calling people here. What do I care if you are the ones? I am stuck in this bar never again to sail the wide open sea with the wind blowing through my hair and the salty spray pinking up my cheeks. Though woe is to me even if I could sail again now I would likely be burned beyond recognition."

"As for answers, I am not very good with riddles and prophecy just gives me a major headache, though I suppose if you want answers, you should do like that riddle said make a "call on the woods." This sounds just like Prisilla's kind of thing."

Lorth 
Tuesday February 19th, 2008 7:58:22 AM

The door to the inn opens quickly with a slight squeak, walking purposely into the common room is a man dressed in full plate, long sword across his back, a large highly detailed painted eye of Gargul adorns his shield. He pauses in the doorway his eyes noting the inns patrons quickly. They light up with familiarity when he sees the large minotaur in the room. Moving towards Malgant, he removes his helmet and extends his hand. "It is good to see you friend Malgant.", he says sincerely, "I've been on the road for some time since the rest of our friends went their separate ways. A familiar face is always a welcome sight." He then pauses expecting a reply.

(OOC: Lorth has Brown hair and eyes. He wears gray traveler's clothes, and a fitted vest, over which is his, highly polished, full plate armor. The eye of Gargul adorns his large steel shield. Slung across his back is a large backpack and longsword.

Lorth walks with purpose, his stature tall and driven, as if something is leading him to some unknown destination.)


Val 
Tuesday February 19th, 2008 9:41:39 AM

Except for the eyes of Gargul Val doesn't pay any attention to the second stranger to approach their table. Val was hoping to sit back and just enjoy being alive but the shorter lived races seemed excited by thought of a new adventure. If she had to put up with this enthusiasm all her life it would drive her crazy. Val was still young for an elf and had several centuries of life ahead of her.

Val turns to the figurehead, "I'll see if I can find a way to bring the ocean wind and the smell of the sea back to you. I spent the last several years on the sea. I could tell you of my tales."

ooc: Val is an apparent dark elf. But she has two different colored eyes and short red gold hair. She wears elven shair armor and there is a misty, transparent warhammer on the table before her.

Appolo 
Tuesday February 19th, 2008 11:50:55 AM

Testing Link

Vauhwyt and Mookie 
Tuesday February 19th, 2008 12:20:36 PM


"Thank you, lady," says Vauhwyt.

When she sees Aztyr, at first Vauhwyt is too surprised to say anything. Then she springs up and holds out her hands to the newcomer. "Wowsy," she says, using a bit of slang that usually only liontaur cubs say, "a sisterr!"

She speaks in common, with a slight accent.

"Welcome! I am Vauhwyt, a sorcerer and warrior."

"Also a trickster and a goof," caws Mookie.

"This is my familiar, Mookie," she says, about her raven.

"Please come join us."

When Lorth enters, the liontaur is glad to see that he greets Malgant as a friend. "And it seems that our company is complete!" She bows and welcomes the paladin. "I too honor Gargul, equally with the Lady of Vengeance. It is an honor. I am Vauhwyt,"

Vauhwyt pronounces her name like "vow-wet." Her voice is high in pitch [OOC: think of Karen from that Will and Grace show.]

Vauhwyt is a wemic in spiked padded armor, wearing a cloak. She has a spiked chain over her shoulder. Her raven familiar has a silver band on his head and an Ioun Stone circling.

Bart 
Tuesday February 19th, 2008 2:38:25 PM

Val is right if you want we can get u out of this inn and bring u back to sea maybe u can hunt down a black ship with us. Someone one it stole an important artefact from us.

Did you hear about a black ship? Bart asks at his tablepartners

Vauwyt i dont like riddles to unclear to me, it is apollo says just say what has to be done, and now we have to "Call on woods" Do we have to ask someone to bring in some fire wood? Has someone cast a spell speak with plants, comune with nature, call woodland beings, using a tree as a drum? u see unclear to me

Vauhwyt 
Tuesday February 19th, 2008 3:22:17 PM


"I think the ship-lady has a wonderful idea -- why don't we enter the nearby forest and ask the wise-witch Priscilla? She was always a friend to my old group. She's eccentric, but her heart is definitely in the right place."

Vorelle 
Tuesday February 19th, 2008 5:18:20 PM

The arrival of yet another stranger has Vorelle staring very hard at the table.

I'm sorry, she thinks at the figurehead. I didn't mean to upset you. She remembers the cheerful, talkative figurehead she'd encountered before. Clearly, the woman (statue? creature?) had undergone some trying experiences since then.

Malgant 
Tuesday February 19th, 2008 5:37:56 PM

" LORTH! Of all of the Swords of Light I would have expected you to stay and watch over Jarlswolf. If the spirit of adventure has come over you Lorth it appears we have need of a worshiper of Gargul to round out our numbers. For myself I would be very happy to have your sword and lance on our side should we encounter a fight. Pull up a chair and join us. It sounds like we have some things to discuss." As Malgant recognizes his friend entering the Inn and stepping over to the table he stands and heartily shakes Lorth's hand.
" Into another of the Wold's living woods eh? Vauhwyt, what can you tell us about the woods of Blackbird Lake? I have traveled through the Culverwood twice now and find it to have been quite beautiful, so long as you stay on it's good side. Keeping fires small and well tended, made from only deadwood so as not to harm the forest itself. Are these woods much different?"

Appolo 
Tuesday February 19th, 2008 6:11:27 PM

Appolo continues to eat and drink he look over at the new guy.He stops eating and stands"Hello Lorth names Appolo.I'm from Asildur,formly of the Pirates of Jack and Swords of Redemption.Sworn enemy of G'aal.Welcome to our group."Appolo makes introductions for everyone.Pointing out Valanthe Bart Vorrel,Vaught and Mookie,Aztyr.Hoping the others don't mind as he makes sure everyone gets introduced to everyone.Appolo is tall just over 6 and Half feet leather armour of motled colours nothing shiny or showy,He has extremely long braided dark brown hir blue eyes anda deepluxurious bronz tan.

Looking around the table"You know we don't have to do what the visions say.We can go our own way."

Aztyr 
Tuesday February 19th, 2008 7:35:07 PM

As Vauhwyt welcomes her, Aztyr feels the warmth of her Greeting.
"Greetings Sister, have you been away a long time? As in away from the Plains? I myself have been traveling further away as my quest goes, that is until the visions started a week ago."
Aztyr moves her food and drink to the bigger table, since it appeared they were all together now.
Turning to Appolo, "I have found when you ignore certain types of visions, all you do is bring more trouble onto yourself, than if you listened from the start. Why do you think I almost ran for two days to reach this place. I was worried something more drastic to get my attention would soon start."
Aztyr nods to the human that arrived who is obviously a friend of the minotaur Malgant.

Dm Kent 
Tuesday February 19th, 2008 11:15:45 PM

Introductions are made, as is space at the table. Questions about each other and the Woods are asked as well as someone mentions Priscilla. Food and drink are consumed as the evening progresses, and fewer and fewer strange looks are cast your way as no other strange voices or prophecies are forth coming.

(ooc> ok al make you plands and decisions quickly so we can really kick this into high gear.)

Lorth 
Wednesday February 20th, 2008 8:01:14 AM

Lorth turns directly to Vauhwyt and bows when she address's him, "The honor is mine, lady." He then offer his hand. When she seems done with him he turns to Appolo and greets him as he stands. He nods greetings to everyone Appolo introduces, offering his hand if anyone seems inclined to take it...

Turning and smiling at Malgant, Lorth says, "Well Jarlswolf seems to be in good hands these days, so I've been doing a bit of wandering and soul searching. That led me here, perhaps it is not a coincidence that you are here also?"

He continues to stand as the various people discuss the situation.

Val 
Wednesday February 20th, 2008 10:12:23 AM

Val rolls her eyes and sighs. She picks up the empty wine bottle adn turns it over hoping there is something left. Unfortunately there is not. She never would have guessed that she would go from the pirates to the circus. But with two liontaur's and a massive minotaur anywhere they go will attract a ton of attention. Not to forget that people just assume she's a dark elf. Well she is but she's also all the other elves to. Though she can't breathe underwater.

"Well in the morning I'm going to find this Priscilla. It's the only lead we have."

Bart 
Wednesday February 20th, 2008 2:50:15 PM

Is there anyone whow knows something about this Priscilla woman?
I will ask the innkeeper over there and order u another bottle of wine

Vauhwyt and Mookie 
Wednesday February 20th, 2008 3:23:21 PM


Vauhwyt says, "Sure! We Dirt City folks know a lots!"

"Priscilla is a witch. Her familiar is a vulture named Warrick. She has a house on stilts that can walk, I think. She has a cauldron and all the usual witch stuff. She is friendly and nice, but a little eccentric. She helped us fight Marteus Cultists."

"The Blackbird Forest is strange. I don't know if it is like the Culverwood or not because we never went therre. Blackbird Forest likes blackbirds. Don't travel there unless you have at least one."

"Yeah," caws Mookie, "We're indisposable!"

"Indispensable," says Vauwhyt.

"That too!" caws Mookie.

"Anyway, the forest is sleepy, and when it dreams, it can take you to other times or places or dimensions or such. That's not good, because mostly you never get back. So when you travel in the wood, you have to keep singing or making music the whole time to keep the forest awake. Sometimes when it wakes up, it drops stuff on you. We got attacked by a strange out-of-place monsterr -- what was it Vorelle? -- and found a skeleton from a giant lizard that had a jewelled collar. For example."

"Oh, as I recall, Priscilla's house has lots of wind chimes all over it to keep the forest awake."



Aztyr 
Wednesday February 20th, 2008 3:26:54 PM

Aztyr shakes the human's hand as it's offered and says "Hi" to him.
As Val suggests finding Priscilla, Aztyr nods in agreement, then asks a question of her "I've seen elves in passing before in the couple cities I stopped in. But you look different, and I don't mean just your skin. Can you explain, or is it too personal?"

Appolo 
Wednesday February 20th, 2008 5:58:40 PM

Appolo pipes in"Then it's settled tommorrow morning we go find this witch.As far as noise goes I don't think we'll havea problem there,as long as Mookie is around."When Aztyr asks her question Appolo just looks at Val.He'll let her field that one.

Malgant 
Wednesday February 20th, 2008 7:15:30 PM

" Wind chimes were just what I was thinking of too. How else could you continue to make noise while you slept....reliably at least. I mean not everyone snores all the time. Is it far to Priscillia's house Vauhwyt? should we pick up some chimes before we go there tomorrow?" Listening to the others Malgant heas Aztyr ask the question that had been on his mind as well. Val looked mostly like what dark elves had sounded like they looked like, but was not openly hostile or apparently cruel as he had heard they could be. This appearance did not bother Malgant though because he tried to take people for what they were. After all, how often did he enter a town and see mothers draw their children close to keep them away from the 'monster'. This kind of blind acceptance had gotten him in trouble before, but it had also served him well, so he continued to follow it.

Vorelle 
Wednesday February 20th, 2008 7:43:37 PM

Vorelle squirms uncomfortably when Appollo introduces her, and risks a quick glance at the tall stranger named Lorth. Seeing that he is every bit as handsome as Valdor, Vorelle suddenly becomes veryinterested in the table.

But then Vauhwyt asks her a direct question, and she has to answer--or at least try.

"A sk-sk-sk-sk-sk-sk," she sputters, very conscious of the spectacle she is making. She pauses, takes a deep breath, and tries again. "A sq-sq-sq-sq-squid," she finally manages. Her face flames scarlet, and she squirms some more.

Val 
Wednesday February 20th, 2008 8:47:48 PM

Val would have taken a drink of wine but she was out. "This...." She says and moves her hand up and down her beautiful body, "Is not the way I was born. To make a long story short because this is neither the time nor the place for such tales, this body is the gift of the mother of elves. The magic of her valley is strange and unpredictable. I died there and woke up as I am now. I am composed of all the elven races. Before I used to have a very bad temper. I always thought that the skin color was a message. Though now that I've gotten it under control I still have the obsidian skin. I don't really mind. It keeps people away that I wouldn't want to talk to anyway. Plus I look a lot sexier now dripping wet than I did before."

Val looks over at Vorelle and leans forward a little. Softly she asks, "Vorelle would you like to accompany me to the bar. We need more drink for all these people."

DM Kent 
Wednesday February 20th, 2008 11:43:32 PM

Dinner proceeds and info is shared. There is some discussion about picking up some wind chimes of their own during which there is a bit of entertainment, in the way of a couple of average traveling minstrels and then after a few more drinks everyone heads up to their rooms, with the plan of heading into the Woods and seeking Priscilla out. By every reckoning, because her house is mobile and is only found when it wants/needs to be, the search for Priscilla could be from 1-3 days with luck.

The night passes quickly and quietly and in the morning everyone wakes refreshed and ready to go. When everyone meets back sownstairs for to break fast, they realize they are one short as Berlon seesm to be nowhere in the inn. And come to think of it he had not joined you all as you went up to bed either having said he wanted to talk with the musicians for a bit.

Lorth 
Thursday February 21st, 2008 7:38:02 AM

Lorth is up early, he sits in the common room waiting on his new companions. His armor is arrayed perfectly on the table in front of him and he polishes each piece with determination, before strapping it to his body. He then gives his gear the once over and checks the edge on his sword. After finishing this morning ritual, he attempts to order some breakfast. He eats whatever is offered much more interested in his armor and gear than what is presented for eating.

Bart 
Thursday February 21st, 2008 10:46:23 AM

Bart enters the breakfast hall just after Lorth. Ho Lorth i saw u where a fighter too. Maybe we can excersise just after breakfast together. I'm an adile fighter i dont use heavy armors although its magical enchanted and very light. Im wearing it now it's almost invisible underneath my clothing.
What do you think aboput tjis enchanted forrest and that witch. I wonder what the problem is.

Aztyr 
Thursday February 21st, 2008 12:26:31 PM

Aztyr, arrives at the table while Lorth is still polishing various pieces, and she watchs him carefully. She thinks it strange to spend so much time at it, but for him it seems almost a ritual, and even she understands the meaning of rituals, at least she'd better after the years of study, or her mentor might just show up and swat her.
"lorth, I take it your focus on polishing each piece is like saying a blessing over it for protection? I ask only because I'm trying to learn the ways of others, if it is private, you can refuse to answer, and I will say no more."
She orders a large breakfast, not knowing how far they have to travel, plus there are the rest yet to get to the table, so none will probably go to waste. Speaking of others, out of a shoulder bag, a hand/paw of a small furry creature reaches up a few times to the table and snatches at food and vanishes back into the bag, Aztyr seems not to notice it and watches for the others to arrive.

Vauhwyt 
Thursday February 21st, 2008 1:51:52 PM


Vauhwyt indulges in a very long bath, and then sleeps in a little more than somewhat. Finally, Mookie wakes her with his unlovely voice.

"Boss! Boss! Wake up! The early birds are catching all the worms, and there won't be any left for me!"

She gets to the common room in time to grab some bread and sausage, and then to hit the road. She mentions to the staff that they would like a ferry ride across the river.

She leads the party around the back of the inn to the boat launch on the river's bank.

"Come on you guys! Let's get moving!" says the late-rising liontaur.

Val 
Thursday February 21st, 2008 3:55:54 PM

Val took a seat at the bar just for the purpose of eating breakfast without armor on the table. She's dressed in elven chain, the fine links looking dull under the light. The ranger has a quiver full of arrows on her back and a ghostly warhammer on her hip. Her breakfast is light consisting of eggs, bacon, and some juice. She looks around for Malgant wondering if she should try to find the large minotaur.

Malgant 
Thursday February 21st, 2008 5:38:30 PM

Waking early, Malgant carries his gear out of the room in order to put it on without waking the others. He passes Lorth, busy at one of the tables in the common room tediously polishing his armor....again. Malgant sighs and straps on his steely shell and heads outside to the yard to say his morning prayers. Unsheathing his greatsword he passes through the prayer stations , taking his time . As he prays he ponders all of his new companions. They have some differences, but are all, or almost all, willing to head out on this adventure and see what evil it is that has lain dormant for all this time and now stirs, needing heros to put it to rest. The sword rolls through firey arcs as he continues to pray. He goes over the prophecy again in his thoughts as he prays, looking for more insight into its meaning. He finds no solid leads in the prophecy and so keeps the spells he asks to be granted general as well, so that he can be flexible enough to be ready for whatever they find. His prayers complete he goes inside and orders something to eat, awaiting the rest of the group so that they can all set out together.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence
lesser restoration

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast


Appolo 
Thursday February 21st, 2008 5:48:47 PM

Appolo arrives in the common room in full gear,.He is relaxed and ready.He has a seat and quietly eats,Once he is done eating he looks around for Berlon.Heading over to Lorth"Hello good morning.You haven't seen Berlon the gnome around have you.He's about 3 ft tall or so."

Vauhwyt 
Thursday February 21st, 2008 6:24:38 PM


"Hey!" In the rush she missed that Berlon was missing.
"Where's Berlon? If we were in Dirt City, I'd go look in his shop. But where could he have gone to?"

She will ask the staff to help search.

Vorelle and Champ  d20+15=33
Thursday February 21st, 2008 7:08:52 PM

In the evening, Vorelle is grateful for Val's timely intervention. She gladly accompanies the elf to the bar to get more drinks for the group, then makes a quiet escape to her room.

In the morning, she rises early and spends a bit of time walking around the inn, taking in the surroundings, seeing what kind of day it's going to be. Champ assists her by barking at squirrels and digging up random bits of forest loam. [Survival 33]

She returns to the inn and has a bit of breakfast, smiling at Val and Vauhwyt, nodding to Bart and Aztyr, and giving the others a wide berth.

When the group is ready to go, she accompanies them--a slender figure in shapeless clothes, topped with a cloak that seems to blend into the background.

Champ sniffs happily at all of the party members, and barks at Mookie.

Lorth 
Friday February 22nd, 2008 11:33:17 AM

Lorth greets all his companions as they each make their way to the common room, in their own time.

He glances up quickly when Bart speaks to him.
"Bart, I would be honored to practice with you if we have the time. Sadly I know nothing about this enchanted forest as I am not from this area, and I'm really not one to speculate. Rather I'll wait to see what happens when we go there.", Lorth says.

When Aztyr greets him, without looking up, Lorth begins, "You are correct, it is a ritual of sorts. I like to make sure that everything I own is in perfect shape, so that it doesn't fail me when I need it most. Plus it clears my head in the morning for what will follow during the day. I find it, quite calming."

"Apollo, I am sorry, I have not seen any gnomes this morning."

Lorth will spar with Bart if there is time, but it doesn't look like there will be.

(OOC: This is my friday post as I couldn't wait for the DM's post as I am just about to leave for the weekend and won't be able to post till monday. Have a good weekend.)

Vauhwyt 
Saturday February 23rd, 2008 8:58:04 AM

Seeing as she cannot find the gnome, Vauhwyt shrugs and says she hopes he will catch up later. "He's always been a funny one. That's what I like about him!"

She heads for the river and the inn's ferry.

Dm Kent 
Saturday February 23rd, 2008 9:40:25 AM

(Sorry all, My dad was back in Duke and I needed to be there.)

The queries about Berlon are over heard by a staff member and soon a very abashed young boy perhaps 10 years old approaches Vauhwyt.

"U-u-u-mmmm, I mean, well, I hope. awww man."

(the poor boy is obviously afraid that he has done something horrible and is about to be punished for it) and so all of a sudden after his stammering start it all comes rushing out at once.

"IwassupposedtogivethistoyoulastnightbutIdidn'twanttowakeyouandIjustrememberedpleasedon'tbeatme."

As he finishes he holds out a small piece of parchment that trembles as he holds it.

Vauhwyt and others,

I am sorry to imform you that I willnot be joining you at this time as I have gotten this mysteriously marvelous missive from one of the members of the Platinum Dragons about a piece of equipment they have found and don't know what it is and they have asked for my help with it. So I am off and will rejoin you when I may.

Your friend and companion,

Berlon Daengle


Breakfasts, morning devotions, exercises, studies and sparring is taken care of and enjoyed by all although Lorth realises early on in his session with Bart that he is overmatched and has a few bruises to show for it. Even so Lorth was able to give a pretty good accounting as well.

The message soon comes back that the next ferry is leaving in 10 minutes, so everyone gathers their things and heads over to the ferry landing.

Interestingly enough, to those who have bee here before there is definitely a difference here today. While there are several boats and the ferry boat resting in the water you realise suddenly that all the bosts in dry dock and even those in the water have been fitted with a metal sheathe that covers the part of the hull that comes into contact with the water.

You don't have a whole lot of time to inspect this however as there seesm to be quite a lot of traffic heading across the river and into the forest today as there appear to already be two groups of people already aboard. There also seems to be an awful lot of black feathered birds accompanying them as all but two persons on the ferry have some sort of bird with them; some the likes of you have never before seen. One squawks a greeting to you as you come aboard. He is perched nearby the steering pole.

"Gooud Daiy, Naymes Barney. Awll Awbord"

Malgant 
Saturday February 23rd, 2008 10:55:58 AM

Quietly, to the group, Malgant mentions " Oh, after that prophecy I don't like the looks of this." Indicating the metal sheathe on the boats. To the captain he strikes a more inquisitive tone. "Good morning sir. We would like to buy passage to the other side please. Just curious, Why do all the boats seem to have this metal plating on their hulls? Has the water been abnormally hot?" All the time he is speaking, the prophecy keeps running through his mind.

When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.

The call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.


Sure looks like the water's on fire, He thinks. Not really looking forward to the Death at the door part. I hope the witch we are going to see is alright.

As they cross Malgant speaks to each member of the group in turn, taking a platinum ring from the totem bag around his neck and giving it to each of them. He repeats the same thing to each in turn. " This ring is not magical. However it allows one of my spells to 'find' you and allow me to shield you from some of the damage you might take from an attack. Since I am not enough of a diviner to know which of you might need to be wearing this ring on any given day, I would like all of you to wear one so that if the need arises I can use that spell on you."

OOC
Malgant passes out the components for Shield Other to the members of the group. You may have noticed yesterday in the Inn that his fingers were covered with rings, identaclal to the ones he is handing out.

Vorelle and Champ 
Sunday February 24th, 2008 3:01:17 PM

Vorelle goes with the others to the ferry. She sighs a little when she sees it. She doesn't like boats. Still the ferry isn't too bad. She steps cautiously aboard, and moves aside to make room for others.

Champ noses about, discovering new smells.

Vorelle takes a ring from Maglant, and slips it onto her ring finger. It promptly slides off. She tries a few other fingers, and finally gets it to stay pretty securely on her index finger. She puts her glove back on and hopes the whole thing stays in place.

Lorth 
Monday February 25th, 2008 7:41:19 AM

Lorth follows his new companions to the docks. Eying the boats warily, he resigns himself to this new adventure. Boats make him nervous, after all he does wear very heavy armor.

When Malgant offers the ring, Lorth holds up his hand, "I still have the one you gave me some time ago."

Appolo  d20+10=27
Monday February 25th, 2008 10:31:18 AM

Appolo reads the note"Well at least he's ok.I glad for that."He then boards the boat.He happily takes the ring from Malgant"Thank you."He says as he slides it on his finger.Hewalks to the front of the ship casually looking out over the lake.

Spot 27

Val 
Monday February 25th, 2008 11:54:27 AM

Val takes th ring and slides it onto her finger. She holds her hand up, the platinum band contrasting with her obsidian skin.

"Not the kind of ring I'd expect to get from a man but I'll take it."

Val stands near the edge of the ferry, gazing across to the mystical forest. "I think I should find me one of those birds and avoid shooting any with my bow."

Vauhwyt and Mookie 
Monday February 25th, 2008 2:52:47 PM


Vauwhyt is sad to hear about Berlon. "I hope we meet him again some time."

At the ferry, she smiles at the folk seeking to cross. She greets Barney and introduces herself and Mookie. She thanks Mal for the ring. "You are very kind."

She introduces herself boldly to the other parties, asking what brings them into the wood, and if they have heard word of Goodwitch Priscilla.

OOC Note to Appolo and others on Geography. We are crossing the river to the Forest. Blackbird Lake is beyond the forest. Check out this map for more info:

http://217.155.204.140/Woldipedia/index.php/Geography:_Culverwood

We are at the Tears of the Wood inn, crossing the river and heading west into the forest. That map does not label the forest Blackbird Forest -- but it is.

Aztyr 
Monday February 25th, 2008 3:58:16 PM

Aztyr has no problem getting on a boat again, although this one is obviously only for crossing the river.
As Malgant offers her the ring, she hesitates a moment, until he explains what it's for and she gladly takes it, finding that it only fits on her pinky finger.
About this time the creature that had been rummaging around in one of her bags, sticks it's head out and climbs up on her shoulder, it looks like a weazle of a type, Vauhwyt would recognize it from back home as a meerkat. It takes its time examining everyone in the group + those just traveling accross the river.

Malgant 
Monday February 25th, 2008 4:46:02 PM

"Ah, I still have the match to that one Lorth, Very good. Oh, and don't wory about the river. The prophecy spoke of water, and we were told last night about crossing the river to get to the forest. I am prepared if you should decide to take a dip fully armored."

DM Kent 
Monday February 25th, 2008 11:16:47 PM

The group joins the others crossing the river and prepare to head off on their first step toward some answers.

Only one of the passengers stands out at all and only then becaue he is the only elf you have seen any where near the inn since you have been there. (enter TIM)

Malgant asks the feery operator about the metal hulls to the boats and gets a quick shake of the head and an answer.

Well, we dont wan' take any chances roun here bouts. Theres stories bout half dozen or so boats juss being basically melted down t'nuthin and all the folks in em getting right burnt up after fallin inthe water. Now we ainmt seen any that roun here yet, but... better safe than sorry.

Lorth 
Tuesday February 26th, 2008 7:18:15 AM

Lorth finds himself a place near the center of the boat on deck. There he stands scanning the approaching river bank as they cross. He will be happy to disembark when the journey is over.

Vauhwyt 
Tuesday February 26th, 2008 10:09:19 AM


Something about that elf looks familiar ... could it be?

Olyn 
Tuesday February 26th, 2008 11:34:23 AM

Vauhwyt, Vorelle, fancy meeting you two here.


Vorelle 
Tuesday February 26th, 2008 1:15:09 PM

"O-Olyn!" Vorelle says with a little smile. "How d-did you f-f-find us?"

Olyn 
Tuesday February 26th, 2008 2:16:24 PM

Walking up to Vorelle and Vauhwyt. It seems that fate has brought us together again.
<spying the others following them or those arriving ahead of them>
/motioning to the other adventurer types. Friends of yours?

<side note, V and V> you do notice the dice tattoo's on his forearms are gone without a mark showing they were ever there.

(ooc) forgot to describe who you see:
An elf, young, closing on middle aged, weathered, Golden color hair and hazel eyes. Average height for an Elf but on the thin side. Wearing a nice tan colored tunic with a matching vest, high collared. Trousers that match, belt and comfortable looking boots. A quiver with arrows attached to the right side of the belt, a waterskin to the left. Has a pack next to him on the ground, with a longbow in his left hand and a heavy wooden shield with small feathered wings around the circumference leaning on the pack. A pin attached to his right collar, white gold band on his right forefinger, and hanging on a chain around his neck, the symbol denoting the Gods' of the Wold, not just 1 particular god.

Aztyr 
Tuesday February 26th, 2008 2:52:44 PM

As part of the group greets the Elf as an old friend, Astyr will introduce herself after the question about friends of yours...
"Hello, I'm Aztyr. Are you destined to join us?"

Olyn 
Tuesday February 26th, 2008 3:08:55 PM

Greetings Aztyr.
As for destined to join you, that depends, are you searching for a person named Priscilla?

Vauhwyt 
Tuesday February 26th, 2008 3:30:22 PM


The liontaur grins broadly when she sees who it is. Olyn! she shouts. "It is great to meet you here!"

"Yes, we ARE looking for Priscilla. We have all been called together by some mysterious powerr. Something about fighting evil, so that sounds good to me."

She introduces Olyn to her other friends.

"Appolo and Bart and Val you may remember from when we fought those Marteus cultists on Blackbird Lake. Aztyr, Malgant, and Lorth are new, but so far are well met, I would say."

=====

By the way, when Aztyr shows the meercat, Vauhwyt is as unfamiliar with it as anyone. "Oh," she explains to her sister taur, "I spent most of my cub time on ships with my family, and frankly remember too little about my childhood."

Val 
Tuesday February 26th, 2008 6:21:04 PM

The dark elf with the short red gold hair was leaning on a railing, gazing out at the water. She raises a hand to say hello but doesn't turn around.

Appolo 
Tuesday February 26th, 2008 8:26:46 PM

Appolo is up front on the bow looking out over the lake watching things.

When he turns around there is and elf greeting Vorelle and Vauhwyt.He walks over"Hello.So you're going to jion us.Should be fun.Glad to cys you are wll my friend."It is clear Appolo recognizes Olyn,as extends his hand in friendship with smile.

Olyn 
Tuesday February 26th, 2008 8:51:13 PM

Readily accepts Appolo's hand and gives it a firm reply.
Very nice to see you again Appolo. And it does seem that our paths lead to the same destination.
<looks around> Where is my old friend Berlon? I assumed he would be here with you all.

DM kent 
Tuesday February 26th, 2008 9:24:24 PM

The ferry trip across the river is of no consequence and in the 15 minutes or so that it takes to cross, old friends are reunited and new friends are introduced.

As you disembark the landing is very sparse and seems like it is being crowded out by the forest. There is a small shelter and a pen for animals that are waiting for the ferry, but that is about it.

There are several paths leading into the forest and most of those that were crossing with you take the most left hand path as that seems to be the direction of their gathering and hunting is going to starting out and seems to meander along the edge of the forest for a good long while. The right hand path looks similar in that is flits among the edge of the trees and doesnt appear to go too deeply into the forest.

The center and final path looks a bit more ominous, as it leads directly into the forest and the path opening is draped with long beards of grey moss that looks like scraggly beards hanging from the trees.


Vorelle  d20+17=28
Tuesday February 26th, 2008 11:29:29 PM

Although it's been a while (and the place has probably moved), Vorelle spends a moment trying to recall/predict the most logical route to Priscilla's strange abode.

[Survival 28]

Val 
Wednesday February 27th, 2008 6:52:39 AM

"I bet were going down that one." Val says and points to the ominus path.

Lorth 
Wednesday February 27th, 2008 7:28:29 AM

Lorth greets the newcomers but stays at the center of the boat. After disembarking, he readies himself to go down the center path. "It would probably make the most sense to take the center path since it goes directly into the forest."

Vauhwyt and Mookie  d20+4=16 d20+1=10
Wednesday February 27th, 2008 12:59:52 PM


On the boat, Vauhwyt reveals what she knows of the other former Dark Horse Guilders: Berlon was called away on Dragon business. Theo went to Plateau City to be a Star Mage. Rose went missing but I think she is with her family. Oni and Dietrich I don't know. We are scattered.

She is thoughtful and quiet for the rest of the boat ride.

But on shore, showing no signs of trepidation, and in fact revealing (in the lift of her tail, in the spring of her step) a happy eagerness to move forward, Vauhwyt says, "Come on, friends!"

She takes out her masterwork flute. "I got this for a yuletide present years ago!" she says, "but I am no expert. I hope no one minds!"

She plays a merry tune and walks onto the center path. (Untrained Perform check 16)

Mookie pipes up, cawing in a mockery of song:

Hey Blackbird Wood! Oh Wood for Birds!
I love it here! Better than turds!
Please keep awake! And don't go to sleep!
Our time and place here we want to keep!


Untrained Perform check 10 for Mookie.

Malgant  d20-1=6
Wednesday February 27th, 2008 5:07:50 PM

Since Olyn seems for the time being at least to be joining their trek into the woods Malgant steps over and introduces himself. He hands Olyn one of the platinum rings, the one that Lorth declined since he still has it out. "Please wear this while you travel with us. It will allow me to shield you from some of the harm from an attack should that become necessary." If Mookie continues the song then the rest of them may as well join in. Malgant is pretty sure that they would not be sneaking up on anything anyway, due to himself and Lorth making a fair amount of noise in their armor.

Untrained perform of 6

Olyn 
Wednesday February 27th, 2008 5:25:31 PM

Well met Malgant and thank you for this ring. /slips it on his left forefinger.

Cringes when Mookie and Vauhwyt starts singing and playing the flute. Then Olyn walks up to the right of Vauhwyt, his normal spot while walking in a group, and again, cringes when a wrong note is hit or an offkey word is sung. But for the most part says nothing.

Then turning to Lorth he asks: So, has anyone figured out why we are being called?

Aztyr 
Wednesday February 27th, 2008 5:37:59 PM

About the time that the singing starts, she begins to wish her ears worked like a real cats does.... as in they could fold back.

Aztyr joins the group and walks near the middle of the group.

Appolo 
Wednesday February 27th, 2008 6:42:03 PM

Appolo steps on to shorelooking around.When the other start forward ins ong and in no particular order Appolo steps up"Whoe hold on my friends.Let's get organized.Lorth Vauhwyt come back.We need a marching order.Send the scouts first Vorelle,Val you two first.Then Lorth and myself ,Vauhwyt and Aztyr,Malgant and Bart.Finally Olyn you bring up and watch the rear and please we need to be as quiet as possible.Thank you."

Aztyr 
Wednesday February 27th, 2008 8:40:13 PM

<b>"Ummm... I thought the Idea was to keep the Forest Awake, and not to be quiet.... At least that's what I was led to believe. Am I incorrect?"

Val 
Wednesday February 27th, 2008 10:04:32 PM

"That's what they said. Though I'll let the forest take me before I sing. Appolo you need to calm down. Were not at war anymore. We have no army to fight. Not yet anyway. Right now were just a group of people out walking through the woods."

Malgant 
Wednesday February 27th, 2008 11:17:29 PM

Malgant stops, listens to Appolo for a moment, and then looks to the others. " Getting organized isn't a bad idea. However quiet ism't what we need here. Also while I can, and will heal, if I start off in the back, I will likely not even know a fight has started before it ends. so I won't ne staying back, thanks." Nalgant recalls the battle on Wolf Hill where at every turn in the fight he was too late to reach any of his friends or his opponents. He does not want a fight to go like that again. Besides, as a protector the best place for him to be is among the front line fighters. There he can aid them by strengthening their resolve, use his granted powers to make them harder to hit and if the need arises heal them. He does see the man's point at getting them ready for a fight. After all if the woods can drop a Squid on their heads..... what was a squid anyways?

Can't See the Forest for the Trees


DM Kent 
Wednesday February 27th, 2008 11:31:18 PM

Vorelle's best recollection leaves Priscilla's home near the town of Abud in the northern forest near the lake, but as Priscilla's house is mobile, she is right in that it really could be anywhere. And more often than not when someone is actually searching for it it usually has a way of not being where you want it to be.

Val gloomily points out that the darker way leading into the forest is likely to be their path through the forest and Vauhwyt agrees ut seems to be a relatively upbeat mood about it and starts playing her flute. Moments later Mookine begins to sing and just about everyone cringes at the crawking song.

As the group settles into where they are going to be ordered in their march, The woods looms over and around them. This forest still seems to be pretty much first growth with trees easily several hundred years old filling the woods with their dark shadows.

There is almost a constant whirring sound moving through the woods as if there is an undertone of a light whisper or perhaps a light steady breathing. It is soft and nearly hypnotic as is the rhythmic swayign of the mossy beards and smaller saplings along the path. Every now and again you hear the soft flapping of wings but never do you actually see the birds. The air is heavy and dry feeling and there is a great sense of age and sleepiness that assaults you as you walk along the path that leads deeper into the woods.

It is after almost an hours walk through this mildly oppressive atmosphere that you realize that the path you were following has changed and somehow you are heading back the way you came or somehow the sun has changed positions or something even stranger has occurred.

survival rolls DC 25 or Knowledge arcana DC 28 If successful Highlight to display spoiler: { The area you are walking through is not natural and is somehow under somesort of magical influence.}

Lorth  d20=13 d20=8 d20+1=17 d20+1=10
Thursday February 28th, 2008 7:29:16 AM

"Apollo, I'm not going anywhere till everyone is ready, I just thought the center path was probably the one we should take."

When Apollo gives the commands Lorth thinks,I guess Apollo is this groups tactician and leader, much like Bralin was in my last group of friends...

Lorth walks through the forest at whatever spot in the parade of people that he is assigned to. He keeps his eyes open and tries to spot the birds that he keeps hearing...

(Survival 13,Knowledge Arcana 8, Spot 17, Listen 10)

Olyn  d20+6=25 d20+7=24
Thursday February 28th, 2008 10:29:54 AM

Interjects his thoughts.
Um, Appolo, perhaps as a Clergyman I should be somewhere in the middle instead of pulling up the rear. Like our friend Malgant says, I should be someplace where I can do the most good instead of being hindered by position.

Whoa, does anyone else feel that? Its like something is taking control of our surroundings.

(Survival 25, Knowledge:Arcana 24)

Bart 
Thursday February 28th, 2008 12:13:07 PM

If that house is mobile how doe find it? Cant we use a signal using a big horn or bell something like that? Can someone describe me priscella or her house, i will use this item (bart points at a spyglass) to find her or her home.

(using the wayfinder artefact)

Vorelle and Champ  d20+17=20 d20+15=31 d20+15=22
Thursday February 28th, 2008 2:54:24 PM

Vorelle isn't sure why [Survival 20], but she feels uneasy in the forest. She keeps Champ close by her side, and keeps an eye out for trouble.

[Spot 31, Listen 22]

She looks a little surprised at Bart's question. "It w-w-walks on f-f-feet," she explains. Surely, she thinks, that's enough of a description to go on.

Vauhwyt 
Thursday February 28th, 2008 3:11:33 PM


::keeps on walking and playing::

"We've stumbled together pretty well so farr. Maybe if we stumble around some more, fate will find us!"

Aztyr  d20+5=19
Thursday February 28th, 2008 4:07:26 PM

Aztyr is caught up in watching the changing forest to really notice much else, other than staying in place in the marching order. She did notice that she somehow got shuffled to the rear and started to keep track behind as well....

Appolo  d20+10=13 d20+8=15
Thursday February 28th, 2008 8:08:11 PM

Appolo moves along with the others"My friends i'm not trying to be bossy or anything just organized.I just feel it's important to have our rangers out front when moving through a forrest and I forgot about the keeping the forrest awake thing.So go ahead and sing.I'm just so used to moving like a ghost wwift and silent.I also feel it's important to keep our magic users vlose to the center both arcane and divine,That's all.Olyn thought you were a Ranger sorry I'll take the rear guard" Appolo is quite relaxed and happy but seems to be ever on guard.

Spot 13 Listen 15

Val  d20+7=26
Thursday February 28th, 2008 9:46:11 PM

Val stops over next to a tree, sitting on her heels. Her fingers sift through the soil, letting it slide between them. Val gazes upward, her one gold, one green eye looking up.

"Malgant can you feel the presence of evil around us? There is something unnaural about these woods."

ooc: survival check 26

DM Kent  d4=3
Thursday February 28th, 2008 11:12:58 PM

Olyn and Val realize that they have somehow wandered into an alive area of the forest where the trees and plants are actually to some degreee sentient and mobile and have shifted to make the path they were recently travelling, vanish and be replaced by another one heading elsewhere, while appearing to be the same path. Their main recognition came from the fact that suddenly the wind blown moss was suddenly blowing the opposite way than before and the moss on the trees had shifter 180 degrees.

Bart pulls out the wayfinder and begins to try and use it though he is not certain of his attempted target. Whether due to the Woods' magical properties or some other influence the trance comes upon him very suddenly and he is almost immediately being whipped along an ethereal path that first takes him directly north and then suddenly stops him dead in his flight and shoves him back into his body and full awareness.

The abruptness of the stoppage nearly drops him to his knees and he does physically sag for a moment before cathing himself as the penalty for the artifacts use is imposed upon him. Loss of 3 points constitution, will be recovered at a rate of 1 point per day.

As Bart fully regains his composure you all realize that the Forest has actually moved in closer around you and that you are now standing in what appears to be a small clearing, with no apparent path leading out of it.

Malgant  d20+7=21 d20+6=26
Friday February 29th, 2008 1:22:01 AM

" I cannot feel anything, Lorth, How about you?" LOoking around, Malgant does become aware of how close the trees are growing, and that their path has all but disappeared. Malgant begins to feel uneasy since it seems that the woods are becoming hostile, yet he does not want to provoke the woods which drawing his greatsword cetainly would do. " I do however think that a more defensive posture might be a good idea. Stay near me so that I am able to better protect you all. I am thinking of something like a ring, facing out with me on the inside. If need be I will be able to fight over your heads." As he finishes speaking Malgant does a few things. In Tauric he speaks the words Guard me to cause his shield to detach from its position on his back and take up a guard position in front of him. He also speaks a short prayer to Domi using his granted powers to grow to Huge size so that more of his friends can be close to him.

OOC
Activate my animated shield, cast enlarge person on myself and prepare to use my Take Under Wing ability at the first sign of an attack.
Spot 21
LIsten 26 (natural 20)

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence
lesser restoration

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

Vauhwyt and Mookie  d20+4=13 d100=24 d100=100
Friday February 29th, 2008 5:54:24 AM


Vauhwyt smiles and does not worry. Maybe the feeling of well-being that the forest inspires in Mookie is spilling into her, too.

She says to Malgant, "Hey big boy! Don't worry. I think this is all part of the master plan!"

She casts Reduce Person on herself, and Shield (spell fail checks are A-OK), and plays her flute. (Perform 13)

Mookie caws, "Boss, thats what you said just before you blew up that magic item you were fiddling with that time!"

Vauhwyt answers, grinning, "Hush up, Mookie!"

Vauhwyt keeps looking around and wondering what will happen next.

Appolo  d20+10=21 d20+8=20
Friday February 29th, 2008 10:24:04 AM

Appolo looks around"Ok folks be cool form up on Malgant.Looks like the forrest has moved and cut us off.Just don't aggravate it yet.Be prepared though we may have to cut our way out of here.Mookie take flight show yourself,let the forrest know we're friendly.Vauhwyt play your flute"

Spot 21 Listen 20

Vorelle  d20+17=28
Friday February 29th, 2008 11:46:50 AM

Still unsure what's going on, Vorelle continues to study the forest for clues [Survival 28]. She stays close to the others, her hands ready to pull out her bow or axes if needed.

Olyn 
Friday February 29th, 2008 12:29:25 PM

Takes up position to the right of Vauhwyt, but in a non hostile posture. But internally prepares for any encounter.

Domain
1- Longstrider (travel)
2- Cure Moderate Wounds (healing)
3- Fly (travel)
4- Dimension Door (travel)
5- Teleport (travel)

0- Light,Read Magic,Detect Magic,Create Water,Guidance,Resistance

1- 2x Summon Monster I,Comprehend Languages,Entropic Shield,Divine favor,
Bless Water.

2- 2x Summon Monster II,Silence,Bull's Strength,Bear's Endurance,
Shield Other.

3- 2x Summon Monster III,Searing Light,Create Food and Water.

4- 2x Summon Monster IV,Planar Ally:Lesser,Dismissal.

5- 2x Summon Monster V,Disrupting Weapon.

Aztyr 
Friday February 29th, 2008 1:29:23 PM

Aztyr moves to the middle of opening, not likeing the woods, and thier movement around them. She was definatly more at home in the wide open. "What are we going do?"

Spells Left:

Level 0 : 6
Level 1 : 7
Level 2 : 7
Level 3 : 5

Level 0
Prestidigitation, Detect Magic, Read Magic, Touch of Fatigue, Dancing Lights, Message, Detect Poison
Level 1
Magic Missle, Protection from Evil, Ray of Enfeeblement, Shield, True Strike
Level 2
Melf's Acid Arrow, Invisibility, Flaming Sphere
Level 3
Fly, Fireball


Val 
Friday February 29th, 2008 3:11:03 PM

Val reaches back and pulls a longbow out of her quiver's side pocket. Then she draws an arrow, notching it. Val pulls the string back but does not release.

"These trees are an abomination to the natural order. Gargul may wish for their demise. Though if they intrude any more I shall defend myself accordingly."

Malgant 
Friday February 29th, 2008 4:45:16 PM

" My impression was that the forest was getting a feel for what kind of people we are Vauhwyt. I am not overly alarmed, yet. I just want to be sure that all of you can be close to me (within 5 feet) in case that the forest decides that we mean it harm. Being bigger just means there is more of me to be close to." To Val's comment he says " I am not so sure that they are an abomination Val. Look at it this way, these plants are further evolved than most plants you or I may be used to. That means they can think and decide what to do for themselves, just like people. That can either work for us or against us just like it would go if they were people. If we offend them they may become hostile. If they decide we are not a threat and just want to pass through, Like we actually were planning, then they can draw back and let us pass." Malgant holds off on any further spellcasting for the moment, allowing the forest to decide what they are up to and how it will react. His hands are empty, but he stands ready to pull his greatsword and invoke Domi's power to protect the rest of them should the forest decide they are to be attacked.

Prayers memorized
0 Level(6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence
lesser restoration

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

Appolo  d20+2=17
Friday February 29th, 2008 6:12:24 PM

"Val put the bow away please.We can't fight the whole forrest and shouldn't when there isn't a need.Let's not provoke it."Appolo says.

Appolo then steps forward toward the trees"Hello.We are looking fora witch named Pricisla.We mean no harm to this forrest or any of it's creatures.Couls also be she is waiting for us.We come concerninga evil that threatens this region and wish to pass in peace.We even havea black bird named Mookie traveling with us.Mookie please show yourself."

Mookie 
Friday February 29th, 2008 7:52:06 PM

The raven caws, "What!? I'm still here! I've been here! Right Boss?"

He caws louder, "HEY FOREST! THESE ARE MY PALS! BE GOOD TO THEM PLEASE!"

"How was that, Boss? And they say I don't know how to make nice like."

Dm Kent 
Friday February 29th, 2008 10:45:16 PM

As you all form up on Malgant and Mookie is called for and makes sure his presence is known and heard about, Vorelle, Olyn and Val realize what it is they weren't quite recognizing as they watch 8 15 foot tall beings, treants, separate themselves from the forest and move in toward you. As they doo the space they were in is quickly filled in by what appear to be regular moving trees.

At just about 15 feet away they stop in front of you and appear to be looking down at you all.

One that looks like an Oak tree speaks.

"Sssoooo, thisss is whaaaawt waasss caaaalled. Theeessss aawwwre theee onssssse? They doo nawt looook lahk muwwwwch tooo meeeee. They loook fraillll ahnd wwweeeak."

A second one this one more like an Ash replies.

"Ssssshoooould weeeee leeeet theeeeem paaawwss ooowwr ssshooouwld weeeeeee feeeeed theeeeeem tooo theeeee mawther."

A third, this one a Hawthorne looks around at you all as well.

"They loook ssscared. Shalll weeee jusssst leave theeeeem toooo the fowresssst? Ooor shhoouuwld weee ssssend theeeeem toooo Prisssscccillllaaaaw?"

From around you in the trees that encircle the clearing you hear a definite rustling and creaking from the trees.

Bart 
Saturday March 1st, 2008 2:11:19 AM

Bart feels weak and seeing the talking trees he knows it was a wrong time to use the wayfinder why jasnt he thinked about it yesterday. Stupid.
He knows its the wrong time to ask for a restauretion spell and he keeps his mouth shut and he waits to tell the others that they have to go north to meet Prescilla. There will be time to do that after they dealt with the treants, fight and death or help and survival

Vauhwyt and Mookie 
Saturday March 1st, 2008 6:35:02 AM


Truly, Vauhwyt has shown no fear, but only delight since setting foot in the wood. Not only is immunity to fear a class feature for the Avenger, but she has nothing but fond memories of this forest.

So when her laughter rings out, it is not filled with mockery or scorn, but with glad amusement.

"Oh, good tree-friends," the liontaur laughs, "We may not look like much, but we will surprise you! Please, do send us to our friend Priscilla, for we have come to help."

She pauses and tries to remember the omens.

"We are answering the wood's call to fight evil in your cause. We'll do the job through fire and water and storms. We'll get the fire skull to help us and we'll find the sword that was lost."

"That's what the oracle said, and that's why we're herre." A touch of accent in her voice shows that maybe she is just the littlest bit nervous.

"Good job, Boss," says Mookie.

"Thanks!" murmurs Vauhwyt.

Olyn 
Saturday March 1st, 2008 12:08:12 PM

What my big friend here says is true, we have been summoned here to assist.

Vorelle 
Saturday March 1st, 2008 10:06:51 PM

Vorelle stays alert, but lets the others do the talking.

Val 
Sunday March 2nd, 2008 9:53:19 PM

She eases the string back but leaves the arrow notched. Val didn't know how strong trees were but she was guessing very.

"We aren't here to harm the forest. We are here to unravel the mystery of our summons. To the purpose we were brought to this place."

Lorth 
Monday March 3rd, 2008 7:48:09 AM

Lorth arches a eyebrow at Val, when she muses about Gargul's will. But then he turns back to face the trees, concentrating, his hand comes to his temple and he looks lost in thought. (Detect evil 60' paladin ability) When the trees speak he continues to concentrate, he shows no reaction to their discussion.

Appolo  d20+10=23
Monday March 3rd, 2008 10:30:10 AM

Appolo smiles and moves towards the Oak"Yes as we have stated we come as friends and wish to speak with Priscila the Witch.On a matter that concerns this forrest as well as the rest of the region.Yes we are the ones.Please can you take us to Priscila or perhaps have her come here.We can wait."He smilea guenuine friendly smile.He is not afraid and rather relaxed,calm and cool.

Aztyr 
Monday March 3rd, 2008 10:56:57 AM

Aztyr keeps looking around as the trees are surrounding them, she remains quiet, but her fingers keep flexing.

Bart 
Monday March 3rd, 2008 1:56:59 PM

yes we are here to help, we where "guided" to here by a dream. I hope u can show us the way she must be somewhere to the north

DM Kent 
Tuesday March 4th, 2008 5:53:04 PM

The Oak seems to take the lead now and does all the talking though the other two seem to be listening very carefully and watching each of you closely.

Lorth feels no evil emanating from those within the clearing and general area.

"Sssso yoouuuss want to sssseeeee Misssssstressss Prissssscccccillllaaa. Hmmmmm? Perhapsssss thaaaaat would be mossssst wissse in thissssss casssse. Weee however caaaan nawwwt tayyyke youuuu, nooowwr doessss anyone caaawwwwwl her to theeemm. Sssssshe isssss whooo aaand whaaaawt sssshe isssss and naaaawthing willl chaaaange thaaawt."

He stops for a moment and leans toward his companions for a moment and there is the sound of light breeze that passes between them and then a joint "Hruuummppphh!" emanates from them all in unison.

"Weeee wiiiill let youuuuu pawsssss and journey noowwwwrthwaaaaard for twoooo dayssss wheeeeeeere youuuuu ssssshouuuuld faaaahnd hheeeeer."

As he says this you notice the trees around you begin to move and suddenly there is a path visible across the clearing from you that not only wasn't there before, but surely wasn;t there even before the path you had been on disappeared.

"Faaawwllow thiiisssss paaaaath aaawntiilll the sssssilver laaaahhight isssssss haahigh, then the pahhhhth ssssshould be cleeeear to ssssseeeeeeee."

Malgant 
Tuesday March 4th, 2008 6:36:31 PM

Malgant nods at the treants and says" Thank you, we will stay on your path. Your guidance is appreciated." He then sets off following the path northward, setting a mild pace that the rest should easily be able to match.

Val 
Tuesday March 4th, 2008 10:20:07 PM

Val returns her arrow to her quiver but keeps her bow in hand. She glances to the trees one last time before following Malgant.

ooc: why are we listed under challenge games when this is a career game?

Vorelle  d20+15=23 d20+15=19 d20+15=19
Tuesday March 4th, 2008 11:38:33 PM

"Th-th-th-thank you," Vorelle manages as the group starts to move. Talking isn't her strong suit, but it won't do to anger these trees. Or whatever they are.

As the group moves, Vorelle stays alert to the forest around her, especially the sights and sounds.

[Survival 23, Listen 19, Spot 19]

Vauhwyt and Mookie 
Wednesday March 5th, 2008 7:02:43 AM


The liontaur bows deeply, and feels priviliged to have met these incredible tree-folk.

"Thank you, noble guardians of the wood," she says. "Your kindness makes my heart glad. I have not seen your like in my short life, but I am happy that now I have."

"Laying it on a bit thick, there, huh Boss?" caws Mookie.

Normally Vauhwyt would throttle the bird and stuff him into her belt pouch, but seeing as this forest seems to like black birds, maybe that is not such a good idea. So she just ignores him and says to the ents, "And if you would like to give us a message, we would be glad to deliver it to Priscilla."

Appolo 
Wednesday March 5th, 2008 10:28:14 AM

Appolo says thanks and moves quickly down the path"Ok folks make some noise and stay on the path.North bound ,two days.Moonlight.Vorrel Valanthe would you two mind taking the lead agaib.It would be much appreciated."

Lorth 
Wednesday March 5th, 2008 10:30:56 AM

Lorth concentrates harder on the immediate area, it seems he is having a problem with his connection to Gargul. He slowly kneels to the ground, and starts a prayer to calm himself. (Detect evil again).

Bart 
Wednesday March 5th, 2008 1:23:57 PM

North then but that was the way wayfinder told me al ready.

Aztyr 
Wednesday March 5th, 2008 3:45:24 PM

"Thank you Ancient ones for your help." Aztyr says as she follows the rest out of the clearing.

Vauhwyt  d20+4=14
Wednesday March 5th, 2008 5:41:49 PM


As she starts walking, Vauhwyt continues to play her flute.

Perform 14.

Mookie is quiet for a change.

DM Kent 
Wednesday March 5th, 2008 8:45:55 PM

Lorth still feels no evil emanating from those within the clearing and general area as they take to the path, in fact the sense of the area generally feels rather neutral.

The path seems to be a lot smoother and even a bit wider and surprisingly there do not appar to be the number of branches and brambles impeding you ways like before. It is almost as if it is now letting you pass unmolested.

After a bit of walking Vorelle hears some shuffling and rustling from behind, and turns back to see what is making the noise where she finds that the path they are walking on is closing up behind them as they pass.

The morning and early afternoon pass without any incidents and the the party is making good progress though Vauhwyt is getting a bit tired of playing. The evening fast approaches and it is soon obvious to all that the moons will be full tonight.

The ath appears to continue straight northward though it also continues to close back up behind you as you move forward.

Malgant 
Wednesday March 5th, 2008 11:10:15 PM

As the day draws on Malgant asks the group what they should do to keep the woods awake while they sleep. " Do we have a plan for sleeping tonight? I certainly do not want to become lost in time, but the plan I have isn't terribly fun. Probably won't be fun for the rest of you either. We didn't stop for wind chimes or anything that will make noise unaided. If Vauhwyt doesn't mind, I could try and learn to play the flute tonight. Since I have pretty much no musical talent I can assure you that the woods will remain awake. Sadly the rest of you may find it hard to sleep too. I can compensate for the fatigue I will feel in the morning with the prayers I asked for this morning. Do we have any other options?"

Bart 
Thursday March 6th, 2008 3:06:50 AM

A very strange forrest with even stranger creatures. I dont play any music, but does the sounds of blades clinging together as well? I can train some of you in some fighting techniques.

By the way is there someone who can cast a restoration spell on me? I dont feel so well.

Vauhwyt and Mookie 
Thursday March 6th, 2008 6:44:33 AM


Vauhwyt hears Bart's plea for a Lesser Restoration. She looks around, looking for Olyn ...

"Oh dearr," she says, her accent betraying her concern. "It seems we have lost Olyn again."

She looks at the rest of her new friends.

Aztyr is an arcanist, like herself. Vorelle is a ranger, but not the kind who casts spells. Appolo said he was a "pirate and thief," and he called Bart a "pirate and fighter." No one to cast Lesser Restoration so far.

Val is the kind of ranger who casts spells. Lorth, a paladin, can too. And Malgant is a full-fledged cleric -- the only one in the party now, it seems.

"Sorry, Bart," Vauhwyt says to the weakened warrior.

Mookie caws with laughter. "Week-end Warrior! The Boss thinks you're a Week-end Warrior!"

"HUSH, Mookie!" chides Vauhwyt. "Anyway, maybe Malgant or Lorth or Val can help you."

"Maybe we should get a wand of Lesser Restoration for the party."

It is true that Vauhwyt -- no trained performer -- is getting tired of playing. "My lips hurt!" she complains.

"At least you HAVE lips!" says Mookie.

"Anyway," the liontaur continues, ignoring the bird, "my understanding is that anyone can sing, and the more the merrierr, so to speak. Just do something simple, like 'Row Row Row Your Boat.' Anyone can sing that!"

"Whoever is on watch at night should sing. That way we'll keep the forest awake through the dark hours."

"Come on, you all! Don't be shy! Really, we DON'T want the forest to go to sleep! So open your mouths and sing!"

Lorth 
Thursday March 6th, 2008 7:18:55 AM

Lorth follows along taking in all the strangeness of the forest.

When asked to sing, he cants a prayer of Garguls,

God send death end misery
Preaching Gargul's ministry
Pray for faith and shatter sin
Down on your knees
It is your time to die

Death is over due
Nothing can save you
It's Garguls symphony
Taking life from you
Is all I wanna do
The desire of Gargul
This is what lives inside me...

Vauhwyt and Mookie 
Thursday March 6th, 2008 8:18:14 AM


Vauhwyt leans over to whisper to Vorelle, "That's a gloomy song. I always like that other Gargul hymn better. What was it called, Mookie?"

"The Circle of Life, Boss!" says Mookie. "You were humming it for weeks."

"Oh yeah. Well, that one was much sweeterr," says Vauhwyt.

"You just liked it because of the Lion King," says Mookie. "You like all that cat stuff."

"I'm sure I don't know what you're talking about," says Vauhwyt.

Val 
Thursday March 6th, 2008 10:31:42 AM

"We should take watch in pairs. I'll sit up with Malgant. Lucky I slip into reverie instead of sleeping. The singing shouldn't bother me much. We need to find a magical singing box. I remember a few elvish songs from when I was a child but singing all night long? That will be tough."

Appolo 
Thursday March 6th, 2008 11:39:38 AM

Appolo looks around"Ok folks.We need to keep moving through the night.They said the trail would be easier with the moonlight.So I thinkwe should press on.No one said this would be easy.So let's just keep moving forward.We'll rest when we reach Prisicla's place."Appolo the moves forward singing rather loudlya bawdy dirty pirate song with more thena few choice words about drinking and woman.He can be more then clearly heard as follows the path by the silvery moonlight.

Vorelle 
Thursday March 6th, 2008 12:55:27 PM

"I-I ag-gree with A-Appollo," says Vorelle softly. "W-we sh-should k-k-keep m-moving."

She turns and casts a meaningful eye at the path behind her, being covered up by the forest.

"I-it m-m-might n-not st-st-stop for us," she adds.

Bart 
Thursday March 6th, 2008 4:42:17 PM

Hmm i could use a rest, maybe we can set up camp for a few hours let's say we march until midnight and leave at 4 before sunset


Kent 
Thursday March 6th, 2008 10:14:46 PM

As folks eat their evening meal discussion breaks out as there seems to be some disagreement about whether to set up camp here or keep going. The sky is clear and appears like it is likely to stay that way, and with the two moons full casting their silvery light walking should be little problem, though it is darker under the trees. Then there is the fact that at least one of your party is not in his best shape for some reason.

Whta will the final decision be.

Will they stay? or Will they Go?

Aztyr 
Thursday March 6th, 2008 10:22:47 PM

"I believe the Trees said we would find the path under the moonlight. I'm not sure what's ailing our friend who used whatever that device was, but if the trees said moonlight, I don't think we should go against what they told us to do."
Aztyr has voiced her opinion, but will do whatever the group decides....

Vauhwyt 
Thursday March 6th, 2008 10:28:25 PM

"They said to follow this path until the silver light is high. So we should walk until the moon is high, then camp, I think."

"They said it was two days travel. We need to rest at least once in that time."

Malgant  d4+1=3
Thursday March 6th, 2008 10:52:01 PM

At Bart's mention of discomfort, Malgant looks closely at him. "What did this to you Bart? Come here, I can restore you to health, and remove the tiredness from you as well." Malgant begins to pray in a low deep voice in Tauric. (cast lesser restoration on Bart restoring 3 con)" As for whether or not to camp I think Appolo, Vorelle and Aztyr have it right. We have no passive method of keeping the forest awake while we rest so pushing on through the night and following the instructions of the trees sounds like a good plan to me. It will tax us, I will not be able to make all of you feel rested in the morning, but I will bestow that prayer on those that I can. Lorth and Olyn, would you be able to assist me with that when the morning comes?"
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

separator

Lorth 
Friday March 7th, 2008 8:02:37 AM

"Yes Malgant, in the morning I can take care of one person for you." Lorth says, marching on.

(OOC: Lorth will ask Gargul for one Lesser, Resoration, if the party chooses to march all night. Also if the party marches all night Lorth summons Tobiasz the next morning.)

Appolo 
Friday March 7th, 2008 3:43:38 PM

Appolo keeps moving down the path singing loudlymhis pirate song about the high seas drinking fighting and women.

Bart 
Saturday March 8th, 2008 3:41:06 AM

Thank you makgant, It was this spyglass that caused it, it is a very special one, not only can you look to it to get a better view of a object in the distance you can also wish to see something and then your mind will go there and see it. I used it to determine the direction we have to go to finf Prescilla. But when u used it in this way you get very tired after the use. I have to think about it and next time i want to use it warn me that i must choose the right time not at the start of a long march but before that.

Well if we have to follow the moon light path we will march, i feel better now let's go!

Vorelle and Champ 
Saturday March 8th, 2008 4:36:14 AM

Vorelle, too, keeps moving. "I m-m-may not n-n-need any m-m-magic," she says. She knows from experience that she can keep going past the point where most would be too tired to continue. [OOC: Rangers get Endurance as a bonus feat]

Champ is still friendly and curious, but even his natural exuberance is a little dimmed by the overwhelming forest. He stays close by Vorelle's side, occasionally growling when a tree moves close by.

DM Kent 
Saturday March 8th, 2008 8:03:30 AM

The march goes ever onward and traveling through this woods at night is not very pleasant. First there areall the odd looking disembodied glowing eyes that are to be seen at varying levels of the forest and canopy. Even stranger is when those with dark vision also see nothing but the eyes.

Then there are the sounds. The soft background whirring and wooshing is still there but those have now been joined by a soft painful sounding human-like moan and interspersed terrifying screams. About every ten minutes or so everything goes absolutely still and a great sense of lethargy sweeps over you. Moon high can't coe fast enough for you and just as you realize the moon is full, your path ends.

No longer do you have fairly open sky above you letting in the moonlight. Now everything is very dark with just bits of dappling seeping through the thick canopy of branches and leaves above you.

Gone also are all those sounds you had gotten so used to hearing. It is absoluetly silent. There is not even the sound of an insect chirping. It is absoluelty unnatural.

The air is also suddenly warmer as that small breeze that had been accompanying you is gone as well. The only sounds you hear are those of your making and they now sound extremely harsh to your ears, grating on the nerves and sound terribly out of place. Will DC 22 or slowly stop singing and making any noise and try listening to hear anything in the forest.

It is almost as if all the life in the forest and surrounding Wold has vanished leaving only yourselves in a desolate landscape.



Malgant  d20+9=13
Saturday March 8th, 2008 8:56:15 AM

Malgant falls silent Listening intently for some sound in the unnatural stillness. He extends his sense i=of hearing as far as it will go. He craves the light his sword would shed. He knows it would bring him a measure of comfort that has nohing to do with the fact that he was armed. But the sword actually burns now, rather than just shedding the light of a fire, and he feels that the trees would not take this as a good thing. Knowing that Domi lends strength to the resolute, Malgant tightens down on the fear rolling in his belly and takes a few steps closer to Lorth, knowing that the paladin's faith in Gargul will sustain Lorth, and may even strengthen his faith to see this through.

Appolo  d20+6=22
Saturday March 8th, 2008 12:58:37 PM

Appolo stops fora second ,lightsa torch"Ok folkks keep moving and keep singing the forrest is trying to rock us to sleep.Let's go."He walks around singing songs making things up and loudly encouraging his group to move forward.

Aztyr  d20+5=7
Saturday March 8th, 2008 2:19:17 PM

Aztyr suddenly stops and tries hard to hear something that she thought was ment for her to hear, she closes her eyes to get a better listen...

Vauhwyt and Mookie  d20+13=24 d20+11=23 d20+4=24 d20+1=11
Sunday March 9th, 2008 1:11:12 PM


Vauhwyt's will Save (including bonus against mental attacks) is +13; Mookie's is +11. Both Vauhwyt and her familiar are unaffected.

But feeling the mental pressure, and hearing others fall silent, Vauhwyt resolves to so something about that. "Sing Mookie," she commands her raven friend. She then casts Prestidigitation so that a tinkling of fey-like chimes will follow her around for an hour. Finally, she lifts her flute to her lips and plays like she has never played before in her life! Perform check is a natural 20! a 24 total!

Mookie too makes music, lifting his "voice" in song: Perform check an 11. His caws are not TOO disturbing to the ear!

Bart  d20+9=11
Sunday March 9th, 2008 2:08:09 PM

Bart wants to stop and listen, a strange forrest indeed.

Vorelle and Champ  d20+4=15 d20+2=7
Sunday March 9th, 2008 9:50:55 PM

Vorelle likes being in the forest--usually--but this place is creepy. Never much of a talker, Vorelle is now utterly silent,

Champ, too, is quiet, which is more unusual. He won't leave Vorelle's side now, padding quietly along, nearly under her feet.

Lorth  d20+8=12
Monday March 10th, 2008 8:04:53 AM

(OOC: Is the silent forest a fear effect? Lorth immune to fear. He also gives everyone within 10' a +4 morale bonus to fear effects.)

Lorth stops to listen for any sounds of the forest. "This is quite unnatural, the Culverwood was never even this quiet.", he states. Lorth draws his sword, which glows bright. "Silence in the forest is a bad thing, it usually signals the arrival of a large predator."

DM Kent(ooc: No, it is not a fear effect)

Val  d20+7=21
Monday March 10th, 2008 8:44:59 AM

"Quiet. Something is wrong. I almost heard it before. We have to listen closely." Val hisses. She moves over toward the edge of the path, turning her head to listen to the darkness.

DM Kent 
Monday March 10th, 2008 8:43:00 PM

Malgant, Val, Lorth, Vorelle, Bart, and Aztyr, all stop and seem to be listening carefully to something,Highlight to display spoiler: { you all hear the most enchanting singing that you have ever heard. It is so full of life and freedom That you feel compelled to find its source. } that neither Apollo or Vauhwyt can hear and then begin moving off into the trees.

Apollo, Vauhwyt and Mookie beging singing louder and more raucously than before trying to counter whatever is happening.

Malgant, Val, Lorth, Vorelle, Bart, and Aztyr roll will save Dc 21 with a +3 bonus

If you pass then you stop moving into the trees and come to your senses wondering what is going on. Highlight to display spoiler: { you remember the music but not the complusion}

Those who fail continue into the trees Highlight to display spoiler: {the music is even more insistant now and it seems as though it is being sung by a number of children just ahead a bit through the trees.}

Malgant  d20+12=25
Monday March 10th, 2008 9:34:52 PM

(will save is 25 with the +3 , nice singing guys )
Malgant hears the most joyful and vital singing he has ever heard. Leaving the others for a moment he begins to wansder off the path, drawing out his sword to better see the singer. A large flaming greatsword leaps out into his hands, illuminating the night. Then he can hear Vauhwyt playing a shrill but bueatiful tune on her flute, and Mookie, cawing in accompanyment. Their song bring him back to his senses and he sees that he was not the only one headed off the path. Acting quickly Malgant gets among the other enchanted group members and intones a prayer that it seems Domi knew would be handy to him today. Suddenly the whole area is plunged into silence.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

OOC
cast silence on a silver piece hoping to catch as many of the party in it as possible, hopefully negating the song's effects on them.



Vorelle and Champ  d20+7=10 d20+5=18
Monday March 10th, 2008 11:18:52 PM

Vorelle smiles a little as she hears the sweet singing. She moves off through the trees, seeking the source of the enchanting sound. Behind her, she is vageuly aware that Vauhwyt and Mookie are making a racket, but she does her best to tune it out. The wonderful singing in the forest is all that matters. Surely something that sounds so sweet and pure will help her and her friends! [Will save 10]

Champ, too, is utterly entranced, and trots eagerly at his friend's side. [Will save 18]

Val  d20+7=8
Monday March 10th, 2008 11:32:02 PM

Val holds her bow though no arrows are notched. She forgets about everything else as the singing flows through her. The most wonderful melody she has ever heard. So peaceful. So perfect. Without giving it a second thought Val moves through the woods with a rangers efficiency as the need to find the source is all consuming.

Aztyr  d20+8=27
Tuesday March 11th, 2008 12:08:16 AM

Aztyr is listening hard to something, takes a step towards the trees and then something seems to break the spell....
She comes to her senses and looks around, if anyone is still headed for the trees she will grab one of them, whomever is closest.

Bart  d20+12=21
Tuesday March 11th, 2008 2:00:41 AM

He guys did you hear some singing? It stopped for now

Vauhwyt  d20+13=18 d20+13=18 d4=3
Tuesday March 11th, 2008 6:23:53 AM


If the Silence fails to stop the effect, Vauhwyt will grab Vorelle and tackle her.

Touch Attack hits AC18 -- maybe a hit if she is flat-footed and lacking a dex bonus?

Grapple check -- beats Grapple DC18. Vauhwyt is not using her spikes, so inflicts only 3 hp nonlethal damage if she succeeds.

(I'm assuming that the silence affects Vauhwyt too. If not, she sings as well).

Lorth  d20+11=29
Tuesday March 11th, 2008 11:03:35 AM

Lorth begins to walk into the forest then shakes his head and comes to his senses. "Some sort of music..." then everything goes silent. Lorth blinks, looks around then moves towards Malgant. If anyone tackles anyone else, he helps out.

Appolo 
Tuesday March 11th, 2008 1:53:36 PM

Appolo quickly gets infront of those heading of the path and deeper into the forrest.He will forcibly herd them back in line'Listen to me not the forrest.It's trying to trick you.Rember whyw e're here.Stay to gether."

DM Kent 
Tuesday March 11th, 2008 9:52:28 PM

With the additional noise, Malgant, Lorth, Aztyr and Bart slip the control of the song. Then interestingly enough the area goes totally silent, so that Apollo's, Vauhwyt's and Mookie's songs as well as their spoken pleas are no longer audible.

Vorelle, Champ and Val continue trying to go deeper into the forest evenresisting those trying to stop them.

Vauhwyt charges into Vorelle trying to tackle her DC 18 (Vorelle is flatfooted). As Vauhwyt hits her Vorelle gets to make another will save +5. Dc 21 breaks the spell. Failure means you are struggling against Vauhwyt to continue.

Azytr and Apollo move to block and hold Val back allowing her another will save at +5. Dc 21 breaks the spell. Failure means you are struggling against Apollo and Aztyr to continue.

Val  d20+12=31
Tuesday March 11th, 2008 10:58:32 PM

Val starts struggling against them only to stop with a puzzled look on her face. "Wha...what's going on?" She asks.

ooc: will save 31

Malgant  d20+13=14
Tuesday March 11th, 2008 11:42:01 PM

Well that didn't work Thinks Malgant. Seeing Val come to her senses, Malgant drops his sword and moves to the only member not restrained...Champ. Gods I hope he doesn't decide to bite me. is the next thought to run through the taur's head. This thought is forgotton as Malgant's arms close around thin air as he misses grabbing Champ.

OOC
Well I rolled a nice litle 1 trying to grab Champ....so I miss. I resolved the touch as if I were charging since I figured I would have to move to catch him so I will get no follow up try. Is Orlyn with us? I asked him something about a week ago and got no response. Is he here? Is he gone? Is he in someones pocket? I ask because he hasn't saved either and if he is running off into the woods my actions would be to stop him before Champ. Sorry, people before animals 8(.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

Vorelle and Champ  d20+9=22 d20+13=29
Tuesday March 11th, 2008 11:53:18 PM

Vauhwyt's tackle catches Vorelle off guard. She resists only for a moment, then shakes her head as if shaking off a dream. [Will save 22]

Looking around, she sees her beloved Champ still enthralled by the music, still heading into the forest. "Ch-Champ!" she cries. "Come b-back!" [Handle Animal 29]



Lorth  d20+15=19
Wednesday March 12th, 2008 8:00:23 AM

Seeing everyone but Champ mostly in control of their actions, Lorth tries to restrain champ. He moves quickly to him and tries to physically hamper his movement.
(Made a grapple check: 19)

Aztyr 
Wednesday March 12th, 2008 3:26:51 PM

Aztyr looks around then says, "I take it, that is the reason we need to keep making noise?"
She asks anyone willing to answer her.

Appolo 
Wednesday March 12th, 2008 3:39:50 PM

Appolo looks around and is not able to hear anything.He just raises his hand and indicates that he can't hear anything.He then tries to direct evetone back on to the path and in the direction they were heading.He silently curses the silence.

Vauhwyt 
Wednesday March 12th, 2008 4:11:47 PM


Vauhwyt is glad that all her comrades have shaken off the effect.

She is a little bit ashamed of her secret thought, and she does not let it show on her face ... Well, if Vorelle's dog runs away, maybe we can get a Black Owl or a Black Hawk for her next animal friend.

Feeling guilty, she joins Lorth in trying to catch the dog.

DM Kent 
Thursday March 13th, 2008 6:53:40 AM

(OOC. Orlyn was Tim's PC, yes? Tim has withdrawn from the Wold apparently permanently. As he hadn't really interacted more than 2 days I simply didn't feel the need to write him out, as he never was really in. Sorry if that made anything difficult for any of you.)

In the magical silence provided by Malgant's coin, there is frustration over being heard and understood, but in short shrift all the party members and Champ are soon aware of their surroundings. The group did not wander too far, so they are still aware of where they are and quickly make their way back to where they had moved from.

Back where the trail ended there is just enough light filtering through the trees that once you look for it you cas see what appears to be a game trail, heading off in the correct direction. Gon it seems is the nice smooth branch and bramble free path you had been provided.

The main decision now is whether you take a break now that it is moon high and you have found your next path or whether you continue moving all night.

Vauhwyt and Mookie 
Thursday March 13th, 2008 11:22:38 AM


Vauhwyt shrugs. 'Well, we have two days of travel, so it is either rest now or rest laterr. I can go either way."

Lorth 
Thursday March 13th, 2008 12:04:40 PM

After helping to stop Champ, Lorth moves out of the silence area so that he may hear his companions discourse.

Bart 
Thursday March 13th, 2008 4:35:09 PM

lets continue follow the moons path it says in the riddle or not?


Vorelle 
Thursday March 13th, 2008 4:49:47 PM

Conscious of the close call they both just had, Vorelle kneels to give Champ a big hug. She glances uneasily at the forest around them.

"I-I th-th-think w-we should k-k-keep m-m-m-moving," she says.

Malgant 
Thursday March 13th, 2008 4:52:14 PM

Once everyone is back together Malgant dismisses the silence spell. It didn't really work out the way he had hoped it would, but all this enchanted by a living wood was all new to him. He decided that he didn't like the Blackbird woods, not nearly as nice a place as the Culverwood. Listening to his companions, now that he can hear them, the topic of resting now or later comes up. Knowing that it is probably too late in the night to recover the silence spell he just cast in his morning prayers Malgant weighs in with his opinion.
" As Vauhwyt said it matters little to me when we rest. I do not need to rest to regain most of my prayers in the morning, though likely it is too late to regain that silence spell. Once I have prayed I will also be able to dispel my tiredness from continuing on through the night. The prophecy mentioned following the path by the silver orb, so I'd say press on. "

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

OOC
what time is it?

Appolo 
Thursday March 13th, 2008 7:25:18 PM

Appolo says"Let's keep moving.I don't like the thought of stopping in this forrest at night.Seems it's magic is more powerful at night then in the day.If we have to we can finda place to rest in the morning.Once the sun is up."

DM Kent 
Thursday March 13th, 2008 10:11:30 PM

The group gets back together and heads off down the new path but the going is much slower as the ground underfoot is no longer root and bramble free nor is the path nearly as wide allowing only two to walk side by side. Midnight has passed and the early morning hours are quiet and sleepy though through the various singing and conversation the group manages to remain awake.

It is nearing 4 in the morning and it is truly dark as the moons are sinking into the horizon, when up ahead the path seems to vanish.

Val 
Friday March 14th, 2008 4:25:54 AM

Val feels the fatigue that comes when she forgoes reverie. Though she finds the strength to push on (woohoo endurance feat). She moves forward a little more. With every step her foot lands free of brambles and roots, moving swiftly thought the hazards (woodland stride).

"Let's press on til we find Priscilla. Perhaps inside her moving hut we can rest."

Lorth 
Friday March 14th, 2008 10:20:04 AM

Lorth is tired but he follows his companions, plodding along. He hopes soon they reach their destination.

Vauhwyt 
Friday March 14th, 2008 11:42:30 AM


"Wait a minute! There is no more path! It disappeared when the moons set! You guys think we should wander off on our own! No way!"

"Besides, we are getting sleepy. We need to get rest, setting watches, and the ones on watch have to keep singing."


Aztyr 
Friday March 14th, 2008 1:29:32 PM

"Ummm... I believe it said we could travel but the silver orbs, they are now setting, so I would think it was unsafe to travel...."

Vorelle 
Friday March 14th, 2008 4:06:29 PM

Vorelle peers into the dim forest and sighs a little, realizing that her eyes are as adjusted to the dark as they're going to get. Not for the first time, she wishes she had an elf's ability to really see in such faint light.

She cannot make out a trail. And if Val cannot either....

"V-V-Val?" she asks. "D-d-d-do you s-s-see our p-p-path?"

Malgant 
Friday March 14th, 2008 4:16:28 PM

" I will take the first watch, that way I may perform my devotions to Domi in the early morning before I take my rest. How many will we put on each watch, and to you suppose the roots and brambles will allow us to rest or will they continue to cause us grief?" He pauses, then to Lorth says " Even though we will get some rest Lorth I think it is advisable to still have some restorations available in case we need them. I will pray for some and whatever you can add will be welcome."

Bart 
Saturday March 15th, 2008 3:04:16 AM

Do we still have to make sound to keep us safe from the forrest? I will take watch as well, 2 at a time is enough but let us overlap the watchtime each of us 2 hours, after 1 hour one is relieved of its task and so on, i will take the first shift for 3 hours.

DM kent  3d4(1+3+3)+3=10 3d4(3+3+1)+3=10 3d4(1+4+3)+3=11 d20+15=33 d20+15=16 d20+15=31 3d4(2+1+2)+3=8
Saturday March 15th, 2008 12:58:54 PM

As Val and Vorelle move forward to search for the missing path, they realize that it isn't gone it has just been well covered by what appears to be black, grey and green webbing of some sort.

Then as you each begin to look around, you realize that most of the trees along side the path are also webbed, hence the additional darkness you were experiencing.

It is also about this time that you realize that the grasses and vines and shrubs around you seem to be becoming animated and trying to entagle you all.

entangle: Reflex DC 18 or become entangled If entangled must make strength or escape artist check DC 20 to escape. Those not entangled or who have broken free are limited to 1/2 movement.

Almost at the same time 12 bolts of magic energy come streaking into the area from above, three each striking Malgant, Vauhwyt, Aztyr, and Vorelle.

Magic missile -

Vauhwyt - 10 points,
Aztyr - 10 points,
Vorelle - 11 points,
Malgant - 8points.


In addition, Apollo, Bart and Lorth suddenly find themselves targets of very sticky nets-like webs.

Apollo - AC 33 finds himself wrapped in the sticky mess, barely able to move.

Escape artist DC 26 or strength DC 26 to break free

Bart finds himself targeted as well but manages to avoid the net. AC 16

Lorth however, like Apollo, finds himself all wrapped up. AC 31, Escape artist DC 26 or strength DC 26 to break free

Spot DC 24 to see your attackers

(ooc: OK all, we are in combat. Please start having your Google docs link live in your name field.)

(ooc2: Combat map will be sent Monday, depending on who sees what.)

Aztyr  d20+9=12 d20+2=18 d100=1
Saturday March 15th, 2008 10:42:23 PM

Aztyr finds herself surprised as she gets entangled from the ground, and pelted with magic missiles from another direction.
Her first reaction is to cast a spell to keep the second suprise from happening again.
(casts Shield- fails)

Vorelle [AC 24; HP 75/86]  d20+12=23 d20+15=20 d20+23=43
Sunday March 16th, 2008 2:27:00 AM

Looking at the webs, Vorelle gets the feeling that they've stumbled into a trap. Then the missiles hit her and remove all doubt.

She easily avoids the entangling plants [Reflex save 23], and peers once more into the gloom. She sees no sign of their foes [Spot 20].

She decides to return the favor, and hides herself as best she can, making a guess at where the opponents are. [Hide 43]

Vauhwyt (AC19, HP75 of 85) and Mookie (AC15, HP42) (20% miss chance, concealed)  d20+13=25 d20+2=18 d20+17=23 d20+25=32 d20+23=32 d20+2=7
Sunday March 16th, 2008 7:07:59 AM


Vauhwyt's reflex save is a 25, so she dodges the entangling plants. She looks around, but fails to see the attackers [OOC Spot +2 means she needed a nat 20].

As a free action, Vauhwyt takes a quick look into the Realm of Shadows (within 60 feet) to see if there are any ethereal creatures around. Maybe phase spiders.

Then the grim avenger herself slips partway into the Realm, hiding. "Hang on, Mookie!" she whispers. Her concentration check to do so is a 23 -- no problem. Now hiding, her hide check is a 32.

The darkwalking liontaur moves 20 feet northeast, at half speed. She tries to be quiet while moving: Move Silent also 32.

Darkwalking conceals Vauhwyt, also protecting her with a 20% miss chance.

And she listens as she walks. [Listen check 7]

RESOURCES

Spells per day: 6 - 7 - 7 - 4

0 of 6 zero level spells cast
0 of 7 first level spells cast
0 of 7 second level spells cast
0 of 4 third level spells cast

Darkwalk 1 round of 20 per day

Val AC 26, HP 112/ 112  d20+8=26 d20+9=26
Sunday March 16th, 2008 9:40:18 PM

Val's nimble feet dance around as she avoids the moving webs and vines. She instinctively draws an arrow, pulling the bowstring taut. She looks up, her keep elven eyes scanning the darkened tree tops though for her it was as bright as daylight.

ooc: spot check 26, reflex save 26

Lorth 
Monday March 17th, 2008 7:51:29 AM

Lorth waits in his webbed prison, hopefully someone will free him soon as it is impossible for him to free himself.
(OOC: It is impossible for Lorth to make either a 26 str or escape artist check)
He tries to look out from between the webs to see what is assaulting them, but he sees nothing.
(Another impossible check.)

Cayzle OOC to Lorth 
Monday March 17th, 2008 10:33:31 AM

David, you still might roll a 20! That might do it! Might as well try!

Appolo  d20+15=33 d20+10=24
Monday March 17th, 2008 11:56:18 AM

Appolo easily dances out of the webs and bushes.He spins around looking for the attackers and his comrades.Seeing his attackers and Lorth trapped in webbing he moves quickly to Lorth's aid."lorth hang on I'll cut you free.Drawing his blades he slices into the wwbbing,holding his friend.He is careful to cut just the webs not Lorth.He then activate his boots of Speed Hasting his movement.

Calling out"Vauhwyt help Aztyr.Val Vorrel seek and destroy work together."He then points in the direction of the enemy they are over there.I'll jion you as soon as I free our Palidin freind here."

Spot 24 Escape artist 33+10 for armour od Slippereness.=43

OOC: Lorth  d20+5=9 d20+1=13
Monday March 17th, 2008 2:36:49 PM

Cayzle, is that a Wold home rule? D&D rules state that a 20 in a skill check does not indicate success.

OOC Cayzle 
Monday March 17th, 2008 3:26:14 PM

Yup! Check it out!

"We add to that the rule that all rolled 1's automatically miss and all 20's always hit, on skills, saves, any roll of a one fails and any roll of a 20 succeeds."

But let your DM be the final arbiter of this rule. Sometimes it is silly to say a 20 always works. If your 18th level rogue shadowdancer with a hide check of 60 tries to slip through an armed encampment of 100 first level kobolds, will five percent of the soldiers notice him anyway by rolling 20s? Let your DM be your guide.

Bart ac 34 hp 105  d10=10 d20+12=21 d20+4=7
Monday March 17th, 2008 3:31:11 PM

Bart avoids the vines and activates his boots of speed, and his glove of storing he looks around to see the enemies but he doesnt see them instead he fights defensively

74/82 hp AC 22 entangled Malgant  d20+7=15 d20+8=10 d20+7=25
Monday March 17th, 2008 4:14:36 PM

Malgant sees he trees and bushes come alive and is caught up in their grasp(reflex 15) . Calling on Domi's power he feels his muscles bulge with divine strength but to no avail as he is still stuck fast( free action activate strength domain power, +10 str. str check of 10). Looking around he sees his foes(spot 25). Pointing Malgant tries to point his unentangled companions in the right direction. " They are over there. I'll deal with the plants in a moment, concentrate on the webbed people. Fire may set them free."
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast
ooc
MM amage taken, entangled

DM Kent (Round 1) 
Monday March 17th, 2008 9:54:25 PM

Activating their boots, Bart and Apollo are now able to move at their normal rate of speed, while Vauhwyt, Val and Vorelle are moving at 1/2 speed. Aztyr is entangled by the plants, but manages to absorb the missiles aimed at her and Lorth is currently tangled in a web net, as is Malgant.

(yes nat 20 does indeeed auto save)

From Malgant and Val come directions of where your attackers are and it appears as though currently they are all in the trees above you.

Apollo moves to cut Lorth free and reralizes it will take a bit of work to do it well enough for Lorth to be able to escape as his blades seem not to be cutting the material very easily. (1 more round of cutting)

Val loads up her bow and locates her first target, as bart arms himself and readise his defenses.

Vauhwyt sees no one in the realm of shadow and decides that making herself a bit harder to find might be a good thing.

Vorelle too tries to hide herself though she finds it a bit harder to do on the exposed path.

There now seems to be quite a bit of chittering and even some human like sounds coming from above all around as if plans are being firmed up and or made. There is quite a bit of movement and in moments you can all see your opponents, though all of them are at least 30 feet above you.

As you stare at your new foes, your eyes aren't quite sure of what they are telling you. Some of the beasts seem to be nothing more than 150 pound 5-7 foot wide spiders (4), while yet others seems to have the likeness of dwarves and humans dangling from threads in the trees (4), while the last four seem to be kind of a mix of the two, with features of both.

(Map on the way by email, but I will try and remember how to link it here as well.)

Map

Val AC 26, HP 112/ 112  d20+11=30 d8+5=9 d6=3 d8+5=11 d6=3 d8+5=10 d6=5
Monday March 17th, 2008 10:48:59 PM

"Gargul guide my hand so I do not permanently damage the forest." Val says in elvish. She wonders how they walked into an ambush when the forest was alive. When the trees move how do you know where the trail will be. Val releases the tension on her bowstring and draws two more arrows, for a total of 3. She pulls the three arrows back turning her aim to Hy2. She releases the bow sending three flaming arrows at the strange creature.

ooc: a manyshot attack. 3 arrows with one roll, -6 to hit. Hit ac 30. 1st arrow 9 normal and 3 fire. 2nd arrow 11 normal and 3 fire. 3rd 10 normal and 5 fire.

arrows shot: 3
arrows hit: 3?
arrows missed:

Vorelle [AC 24; HP 75/86]  d20+12=25 d20+14=25 d20+14=25 d20+9=29 d20+9=18 d8+1=7 d8+1=6 d8+1=2 d8+1=5 d8+1=2
Monday March 17th, 2008 11:34:21 PM

Vorelle continues to elude the clinging plants [Reflex save 25].

Once she has some targets, her bow is in her hands almost as soon as she thinks of it [Quick Draw feat]. She immediately snaps three shots at the closest target.

[Start shooting at S4; switch to S1 if that target drops. Hit AC 25 for 7 damage; hit AC 25 for 6 damage; hit AC 29 (critical threat; confirmed to AC 18) for 2 damage, or 9 damage if it's a critical hit.]

[Also, unless somebody cast Enlarge when I wasn't looking, Vorelle should be medium-sized on the map. :) ]

[Also, as much as I hate letting player knowledge infringe on character knowledge, those of us with Favored Enemies would like to know the creature type. :) It makes the math easier. ]

74/82 hp AC 22 entangled Malgant  d20+15=22 d20+10=22
Tuesday March 18th, 2008 12:25:32 AM

OOC
I was entangled by the spell not webs. In your post you did no mention me being targeted by webs. Also I should be large.
IC
Still wrangling with the plants Malgant knows he needs his companions free and able to act. Calling upon Domi's power he targets the entangle effect and attempts to dispel it( concentration 22 to cast while entangled, caster level check of 22 as well). He then draws forth his Greatsword hoping to shed some light on their attackers and help the others see them.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike

X denotes spells already cast

Lorth  d20+5=13
Tuesday March 18th, 2008 7:19:40 AM

Lorth again tries to free himself...

Vauhwyt (AC23, HP75 of 85) and Mookie (AC19, HP42) (20% miss chance, concealed)  d20+25=45 d20+23=40
Tuesday March 18th, 2008 12:51:57 PM


Vauhwyt casts Shield and moves 20 feet north while hiding (skill check 45) and moving silently (skill check 40). She is still Darkwalking (20% miss chance).

RESOURCES

Spells per day: 6 - 7 - 7 - 4

0 of 6 zero level spells cast
1 of 7 first level spells cast
0 of 7 second level spells cast
0 of 4 third level spells cast

Darkwalk 2 rounds of 20 per day

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d20+16=31 d100=30
Tuesday March 18th, 2008 2:02:53 PM

Aztyr doesn't even bother trying to unentangle herself, she just tries once again to cast a Shield spell.
This time she concentraits and the spell successfully comes into existance (increasing AC by 4)

Spells per Day
Level 0 : 6
Level 1 : 7 - 2
Level 2 : 7
Level 3 : 5


Appolo Hasted 
Tuesday March 18th, 2008 6:39:52 PM

Appolo looks around"Great we're surrounded.Analyzing his opponents.Spiders and half spiders.Ok folks set this forrest on fire The soiders really won't like that."He then goes back to using his swords to cut Lorth free."Keep your head on swivel and watch each others backs."

Appolo Ac 34 {Hasted} Hp88/88

Bart  d20+19=21 d10+11=19
Wednesday March 19th, 2008 2:05:46 AM

Bart activates his ring of levitatation and treis to reach and attack S1 (ac 21 miss? for 19)

DM Kent  d100=12 d20+15=33 d20+15=22 d20+13=24 2d6(1+6)=7 d6=4 d20+15=16 d20+15=32 d100=92 3d4(3+2+3)+3=11 3d4(2+2+3)+3=10
Wednesday March 19th, 2008 5:59:14 AM

Val lets loose with one shot and sends three arrows streaking into Hy2 and drops it to the ground, though it still sesm to be twitching some.

Vorelle to sends three arrows streaking toward her target, though in a more conventional way and also connects three times though perhaps not quite as effectively as her opponent remains active and manacng.

Malgant casts a dispel magic into the area apparently effected by the entangle spell and is rewarded by a cessation of plant hostilities.

Between Apollo's cutting and Lorth's struggles Lorth is soon free from the webs, and Apollo tries sending out some direction to his companions.

Vauhwyt continues he moving north but only makes it about 8 feet when she runs into a barrier of webbed trees.

With the plant action stopped Aztyr is able to get her spell cast and feels a bit better about things.

Bart activates his ring of levitation (standard action) and moves slowly upward 20 feet leaving himself 10 feet shy of S2.

********

S1 snses something moving below it and sends a web streaking toward the movement but doesn't manage to ensnare Vauhwyt. (miss percent 12)

S2 moves down to close with Bart sending a web his way as it moves, wrapping up the fighter in a sticky webbed net.

AC 33 - Strength check DC 26 or escape artist DC 26 to break free

S3 also sends down another web streaking downward as it moves closer to Aztyr, wrapping Aztry up like a large silkworm.

AC 22 -Strength check DC 26 or escape artist DC 26 to break free

S4 more than a bit irritated at becoming a pin cushion drops the remainder of the distance between itself and Vorelle and sinks its fangs inot her shoulder. AC 24 - for 7 points and Vorelle feels something burning enter her blood stream. Fort DC 18, or lose 4 points strength.

Hu1 and Hu2 drop to the ground on the path behind you and start making their way toward Apollo and Lorth. Both Hu2 and Hu1 appear to be dwarves of all things, one of which is even carrying an ax. Hy3 is right behind them. (OOC: The green dots on the markers mean they are on the ground)

Hy 1 and Hy 4 send webnets streaking toward and Lorth and Apollo missing Lorth AC 16 but wrapping Apollo up AC 32. (OOC: Chris your sheets link does not appear to be working.)

Hu3 seends some magic missiles streaking toward Vauhwyt apparently not impressed with her hiding at all (miss % 92) 11 point

Hu4 sends another roud of magiv missiles streraking toward Malgant as well.10 points

********

Map

Creatures are based on Aranea for purposes of favored enemy.

They are AC 19

Lorth 
Wednesday March 19th, 2008 8:40:38 AM

Lorth draws his sword and calls upon Gargul to protect him. (Cast protection from evil, +2 AC and saves)
He keeps his back to Apollo, hoping that the man can once again free himself from the webs.

64/82 hp AC 22 entangled Malgant  10d6(5+4+1+4+5+3+4+3+6+5)=40
Wednesday March 19th, 2008 10:38:04 AM

" Fine, we tried being nice and passing through without hurting anything. You want it rough forest, you got it." Malgant looks around himself and notes the largest concentration of opponents. He instantly agrees with Appolo that fire will not make them happy, and calls on Domi to show his power in a column of flames. He is not disappointed.( Flamestrike centered on the junction of E,F/5,6. Should hit HU1, HU2,HY1,HY3 and HY4. save DC18 for half damage 20 fire, 20 holy)
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might
true seeing
flame strike X

X denotes spells already cast
OOC
I am assuming that the squares are 5x5. If thats right I am bigger. I take up 4 5x5 squares.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d20+1=8 d20+2=10
Wednesday March 19th, 2008 1:27:36 PM

Aztyr having just gotten free of the entangle prepares to cast another spell when a web like mass engulfs her. She attempts to escape....
Failing miserably she mumbles something in her native language that would make most people blush.....

Vauhwyt (AC23, HP75 of 85) and Mookie (AC19, HP42) (20% miss chance, concealed)  d100=91 d100=43 d20+39=47 d20+20=29
Wednesday March 19th, 2008 3:32:30 PM


Last round I forgot to roll for arcane spell failure: a 91 is fine. [OOC: Kent, hope that's okay].

Vauhwyt flinches as the magic missiles streak toward her, but then is releived when her Shield spell negates them entirely [OOC: Kent, hope that's okay].

Vauhwyt casts Jump (Arcane fail check 43 is fine). Abandoning all effort at stealth (but still Darkwalking), she backs up, then runs and tries to jump over the webs.

Her Jump check, at +39, is a 47. That should get her over an obstacle that's 11.75 feet high. She is still Darkwalking (20% miss chance).

She shouts as she jumps: "By the Lady of Spiders, who I serve! Stop this fight now! Your poison and your magic cannot stop me! Do not awaken the anger of an Avenger of Jancassis!

If it's relevant, Vauhwyt's Intimidate check, at +20, is a 29.

RESOURCES

Spells per day: 6 - 7 - 7 - 4

0 of 6 zero level spells cast
2 of 7 first level spells cast
0 of 7 second level spells cast
0 of 4 third level spells cast

Darkwalk 2 rounds of 20 per day

ValAC 26, HP 112/ 112  d20+15=25 d20+15=22 d20+10=20 d20+5=15 d8+5=11 d6=6 d8+5=12 d6=6 d8+5=9 d6=3
Wednesday March 19th, 2008 6:04:41 PM

Val turns her bow to HY1. "Gargul I send another soul for judgement." She whispers in elvish. Instead of three at once, Val fires off four arrows as fast as she can draw them. Each arrow bursting into flame in mid flight.

ooc: virus forced me to reformat the hard drive. If not for the google doc page I would have lost my sheet. Could somebody link the formula to create the wold hyperlink again?

rapid fire- 1st attack ac 25 for 11 normal and 6 fire. 2nd attack- ac 22 for 12 normal and 6 fire. 3rd attack ac 20 for 9 normal and 3 fire. 4th attack missed.

arrows shot: 7
arrows hit: 6
arrows missed: 1


Vorelle [AC 24; HP 68/86]  d20+10=15 d20+10=25 d20+14=20 d20+14=28 d20+9=28 d20+9=16 d6+3=8 d6+3=7 d6+3=6 d6+3=8
Wednesday March 19th, 2008 9:39:50 PM

Vorelle feels the poison surging through her veins and for a moment it seems she will succumb to the weakness. But she rallies and recovers. [Fort save 15; used a Hero Point to re-roll it; new Fort save 25]

Since her foe is on top of her, she drops her bow, yanks out her handaxes, and goes hand-to-hand.

[Swing at S4. Hit AC 20 for 8 damage; hit AC 28 for 7 damage; hit AC 28 for 6 damage; hit AC 16 for 8 damage.]

Appolo  d20+25=34 d20+18=27 d20+18=24 d20+17=35 d10+6=12 d8+6=10 12d6(2+4+1+6+1+5+3+5+2+1+1+3)=34
Wednesday March 19th, 2008 10:48:48 PM

Appolo easily escapes the web {Escape Artist 34}.looks at Lorth"Ok my friend.You take the thousand on the right I'll take the thousand on the left.Lets go to work."With that said Appolo activates his ring of invisibility and disappears from view moving quickly to flank S3 and back stab it.

Move silent 35
Attack 27 24 Damage 12 10+22 Backstab Damage 34

Boots of Speed {Hasted} Invisible

Bart  d20+4=9
Thursday March 20th, 2008 3:32:38 AM

Bart tries to break free, he doesnt succeed. knowing he is a sitting duck he lowers himslef back to the ground

Vorelle addendum 
Thursday March 20th, 2008 4:49:49 PM

[OOC - Doggone it, I still did my damage wrong. Vorelle is +4 against Magical Beasts. Please add 2 to each damage roll. I'll get it right next time, I promise. :) ]

Malgant 
Thursday March 20th, 2008 10:58:16 PM

waiting on GM post

Lorth 
Friday March 21st, 2008 7:40:09 AM

Also waiting on GM post.

DM Kent  d20+9=21 d20+9=26 d20+9=19 d20+9=21 d20+9=18 d100=21 40d20(8+19+16+5+11+4+17+7+12+15+20+16+15+10+19+3+6+14+17+8+3+1+4+17+9+11+17+5+16+13+3+15+4+3+14+17+19+6+12+9)=440 3d4(4+3+1)=8 d20+13=32 2d6(5+6)=11 d6=3 d20+13=24 2d6(5+6)=11 d6=2 2d6(2+5)=7 d20+13=30 d6=5 d20+13=23 2d6(6+2)=8 d6=6 d20+13=27 d8=3 d20+15=19 6d6(6+5+2+1+1+1)=16
Friday March 21st, 2008 9:12:36 AM

(ooc: Sorry all I had a small emergency last night and was at the hospital from 5 - 2. Evrything is all right but scary.)

Lorth cast a spell and doesn't feel like anything is any different at this time, as nothing is registering as evil to the spell.

Malgant casts his flame strke and suddenly there is a lot more light in the place than you may have wanted as several trees upper branches begin burning and the fire begins to spread quickly via the network of webs and webbing that become more easily seen now. The five targeted opponents while definitely smouldering some do not seem to have taken all of the fire damage and move forward with loud hisses and some choice sylvan words.

Aztyr tries to escape her bounds but finds she is trussed quite well and now there is the fire to worry about as it spreads along the webs toward her.

Vauhwyt backs up a bit and puts forth a mighty leap into the darker FOREST, nearly taking her head off on any number of lower branches and managing to acquire several scratches, scrapes and bruises in the process. Breathing a bit more easily and begining to make new plans, she hears a rustling in the leaves around her and looking down she finds herself not so pleased to realize that she has landed in what appears to be serving as a nursery, as nearly 40 much smaller versions of the Aranea come swarming at her looking for a meal.

Val is having a good day with her bow and takes advantage of Malgant's flame strike targeting and dropping two of those who come out of it and then sending her last arrow into Hu4 as well.

Having avided the web Apollo turns himself invisible and begins making his way through the fire and upward into the tree to make it to where he can effectively attack S3 manages to just make it and get in his blows, sending black ichor splashing around and covering him from head to toe.

Vorelle drops her bow and whips out her hand axes and make short work of her foe as it drops to the ground twitching.

Bart feeling like a net of cargo hanging in the middle of a battlezone decides the safer thing is to retreat to the ground and work at escaping there. as he gets to the ground he realizes that safety is relative as the fires racing through the webs are quickly encroaching on him as well.

******
Vauhwyt literally finds herself swarmed over as 40 - ten inch - 16 inch baby aranea look for their meal of the day. Vauhwyt feels their claws gripping parts of her and then feels 3 bites find their way through her protections Ac 23,23,24 for a total of 8 points

S3 hurting badly from Apollo's surprise attack is breifly pzzled and then sees its blood moving around in the air in front of it and launches itself onto Apollo clamping down on his arm with a fierce bite. AC 32 11 points and fort save DC 18 or lose 3 points of strength

Hu4 rushes toward the imprisoned Aztyr changing into a large spider as it moves and then pounces on his for sinking his teeth into the bound taur AC 24 (Aztyr gets no dex bonus to DC as she is bound) 11 points and fort save DC 18 or lose 2 points of strength

S2 drops onto Bart from above also sinking his teeth into the fighterAC 30 (Bart gets no dex bonus to DC as he is bound) 7 points and fort save DC 18 or lose 5 points of strength

Hy3 and Hu2 charge Lorth and attack with ax and fang. Hy3 leaps forward and sinks his fangs into Lorth's arm. AC 23 for 8 points and Fort save DC 18 or lose 6 points strength[b] At nearly the same time Lorth feels the bite of a blade [b] AC 27 for 3 points

Malgant finds himself the attention of teo human types and a spider from 30 feet above and is pummeled by web and spell.

The webnet misses its mark as the spider moves to avoid the approaching flames AC 19, However he does feel the effects of the two spells as first a lightening blt strikes him 16 points reflex 18 for 8 points and then right behind that he is feeling like he is shrinking. Reduce Person fort save 17 or be reduced 1 size category

The fire is rapidly spreading and beacuse of all the webbing the entire area is nearly surrounded by flames. It will not be long (maybe 2-3 rounds) before burning branches begin to fall from above and the path that you are on is engulfed. Apollo and Vauhwyt are alread currently cut ff from the rest of the party due to the fire.

********

Map

Creatures are based on Aranea for purposes of favored enemy.

They are AC 19

Vauhwyt (AC23, HP67 of 85) and Mookie (AC19, HP42) (50% miss chance, blinking)  d20+17=20 d100=98 d20+13=21 d100=92 d20+12=21 2d6(6+3)+3=12 3d6(1+4+2)=7
Friday March 21st, 2008 10:57:50 AM


At first Vauwhyt is not afraid of the babies. After all, she is immune to spider poison. But those fangs are sharp! Vauhwt decides she really needs to get out of here.

She casts a spell on the defensive: Concentration check 20 is enough to cast her blink. The arcane failure chance is 98 -- A-OK.

Vauhwyt starts Blinking.

She tumbles away from the swarm, blinking, Her Tumble check is 21 to avoid AoOs.

She moves 20 feet to the west, toward Appolo. She draws her spiked chain as she moves, so that if any foes come near, her 10 ft reach may allow her an AoO as the foe comes near.

Possible AoO: Blink miss chance is a 92. Attack hits AC21 for 12 hp damage plus 7 hp sneak attack damage (because while blinking, all attacks are sneak attacks).

RESOURCES

Spells per day: 6 - 7 - 7 - 4

0 of 6 zero level spells cast
2 of 7 first level spells cast
0 of 7 second level spells cast
1 of 4 third level spells cast

Darkwalk 3 rounds of 20 per day

48(68)/82(102) hp AC 30 righteous might (1/10)Malgant  d20+7=11 d20+14=32
Friday March 21st, 2008 11:25:48 AM

Malgant fails to dodge the lightning bolt and feels the hair on his body smoulder as it stands on end. He does shrug off the effects of the reduce person spell and remains at full size. Casting around him for a target Malgant realizes he needs to do something about the spellcasters, and soon. Calling out To Domi, The priest grows in size, but not like he had before. His skin thickens, his muscles bulge and his reach increases to the point of possibly being able to now reach the opponents above him. He commands his shield to protect him as well.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast
OOC
Cast Rightous Might. Malgant grows to huge size, now fronting 15' on a side. I should also be over 15' tall and I have 15' reach. Hopefully this will allow me to reach the opponents in the trees so that I get AoO when they cast. Malgant gains +8 str, +4 con +4 natural armor and 5/evil DR.

HP: 100/111 AC: 23 Lorth  d20+14=20 d20+10=26 d20+5=7 d8+13=20
Friday March 21st, 2008 2:29:58 PM

(Fort, 22)
Lorth feels the poison in his veins but quickly shrugs it off, he then moves quickly,
(5' move to I5)
getting closer to Bart to try and protect him.
Swinging with all his might he attacks the thing that is trying to eat Bart (S2)
(Power Attack for 7, Hit AC: 26, 7 DM: 20, miss)

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=28 d20+16=34
Friday March 21st, 2008 3:12:47 PM

Aztyr sees she is in a mess, and it's only getting deeper. She decides the best thing to do is get some distance between her the fire and the enemy. She concentraits and casts Fly on herself and includes Jynx in the effect.
She takes off staying away from tree limbs and then says, "Jynx see if you can chew this crap off me, I'm getting sick of being tied up."

Spells per Day
Level 0 : 6 :
Level 1 : 7 : -2
Level 2 : 7 :
Level 3 : 5 : -1


Val AC 26, HP 112/ 112  d20+15=20 d20+15=29 d20+10=24 d20+5=21 d8+5=10 d6=3 d8+5=13 d6=5 d8+5=8 d6=3 d8+5=7 d6=4
Friday March 21st, 2008 10:52:14 PM

Despite her success with her bow, Val doesn't loose focus. Her eyes narrow, arm never slowing as arrow after arrow is pulled from her quiver. She starts with Hu4, keeping her aim though her eyes scan for the next target with that one falls. Her luscious lips move as if she's speaking but no sounds is heard. The strange if is chanting Gargul's prayer for the departed over and over again.

ooc: rapid fire again for 4 attacks. 1st ac 20 for 10 normal and 3 fire. 2nd ac 29 for 13 normal and 5 fire. 3rd ac 24 for 8 normal and 3 fire. 4th ac 21 for 7 normal and 4 fire. She will start with Hu4 and move to S1 and Hu3 if they keep dropping. Also I need the formula again to create the link in my post. I don't have it and can't find it. Until i get that formula I cannot link my character sheet. Until then I'll just paste the link below.

arrows shot: 11
arrows hit: 10
arrows missed: 1

(link href="whateveryourlinkis"]PC Name[/link)
Only uoy use the [] instead of ()at either end

Val

Vorelle [AC 24; HP 68/86] 
Saturday March 22nd, 2008 3:58:38 AM

Vorelle scoops up her dropped bow and stows it in her quiver as she moves to help the others.

[Move to M-4. Unless there's fire there. :) ]

Bart hp 98/105  d20+14=22 d20+4=13
Saturday March 22nd, 2008 10:20:53 AM

Bart has no side effect from the poison, he tries to break free but no change, he hopes one of his friends can cut him free

Appolo  d20+8=23 d20+14=34 d20+14=16 d20+14=26 d20+14=17 d10+6=11 d8+6=11
Monday March 24th, 2008 11:53:45 AM

Appolo shakes off the worst effect of the bite{Fortitude 23} and counters attacks luanching for attacks against the creature as the fire rages around him.He sticks his longsword deep into the enemy while slashing it with his shortsword.

Fortitude 23 Attack 34 natural 20 Critcial 16 26 17
Damage 11x2=22+11=33total

Appolo Hp 77/88 Ac 30 Hasted +4

DM Kent 
Monday March 24th, 2008 10:41:17 PM

Hu4 falls to Val's arrows and stick S1 a couple of times eliciting a screech.

Apollo drops S3 with his attacks and Lorth conects with S2 and drives him odd bart for a moment.

Malgant casts his spell as does Vauhwyt.

Vorelle moves into help her friends. and Bart struggles against his bonds.

Aztyr manages to cast a spell and begins moving upward with Jinx and tries to get her friend to chew the webs.

********

Witht the temperature in the area raising rapidly as the fire spreads through the web filled trees Vauhwyt hears high itch screeching coming from where she just was as the fires reach the fringes of the nest.

As the sounds of those high pitched screeches all of your opponents turn into large spiders and quickly retreat outof the area toward their nest and there endangered children.

The fire's intensity ballons and Val finds herself nearly cut off from the others. No one is sure where either apoolo or Vauhwyt are and as they look around they see nothing but a ring of fire tightening in around them, the furred members of the party are more than a bit worried by this but then again so are the two still bound in extremely flamable webnets.

Map

HP: 100/111 AC: 23 Lorth 
Tuesday March 25th, 2008 7:12:26 AM

With the retreat of the spider creatures Lorth starts to free Bart from the webs. He does this as quickly as possible then tries to flee the flames with Bart.

Val HP 112/ 112 AC 26 
Tuesday March 25th, 2008 9:36:30 AM

Val runs away from the flames that almost engulfed her. Which puts her into the center of the clearing. Seeing that no more spider monsters are left, Val puts her bow back into her quivers enchanted pocket.

"The Spiders are gone but now were going to be roasted alive. Anybody know how were going to get out of this?"

arrows shot: 11
arrows hit: 10
arrows missed: 1

Vorelle [AC 24; hp 68/86] 
Tuesday March 25th, 2008 10:26:46 AM

Vorelle moves closer to Aztyr and begins cutting the webs away.

[move to K-4]

Vauhwyt (AC23, HP67 of 85) and Mookie (AC19, HP42) (50% miss chance, blinking)  d100=98 d20+50=62
Tuesday March 25th, 2008 11:29:03 AM

Vauhwyt casts Expeditious Retreat on herself (98 on spell fail is A-OK).

Then she leaps over the flames to get to her friends. Her Jump check is normally +19, boosted by Jump spell (+20) and Expeditious Retreat (+12) to +51, but the die roller only goes to +50. I'll roll the +50 and then add another +1. That's a 63.

Vauhwyt says, "Get ready to jump on my back, and I'll leap over to safety!"

OOC to DM: It may be that Vauhwyt needs to cancel the blink if she wants to carry others? Depending on the answer and on the rate of advance of the flames, Vauhwyt intends to cast Enlarge person on herself and then carry one or two to safety every other round.

RESOURCES

Spells per day: 6 - 7 - 7 - 4

0 of 6 zero level spells cast
3 of 7 first level spells cast
0 of 7 second level spells cast
1 of 4 third level spells cast

Darkwalk 4 rounds of 20 per day
Blink 2 rounds of 7 used

Active Spells:

Shield
Jump
Expeditious Retreat
Blink

Bart  d20+3=17
Tuesday March 25th, 2008 12:50:11 PM

Thanks Lorth follow me if we are closedin by the flames we go up using my ring so stay close to me

48(68)/82(102) hp AC 30 righteous might (2/10)Malgant 
Tuesday March 25th, 2008 7:20:31 PM

Noting that the spiders have fled the combat Malgant looks around to find the smallest part of the ring of fire. He spots it just to the north of his position and , after a short prayer to Domi( Protection from energy:fire) He begins to use his increased strength, and size to clear a path for his friends through the firey trees.
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy X
water breathing

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast
OOC
If we are still in combat then I can only just get the spell off this turn. If with the departure of the spiders we have left combat rounds I start clearing out the thinnest part of the ring of fire to let the others escape. To me that looks to be toward the top of the map.


Appolo Ac 30 HP77/88 Haste +4  d20+18=35 d20+16=29
Tuesday March 25th, 2008 7:40:25 PM

Appolo looks around,seeing no more enemies and the fires steady advance he decides to rejion the others.He watches as Vauhwyt jumps over the flames.Appolo smiles and move to the other running as fast as he can he moves through the flames.

When he arriveves slightly singed he says"Ok folks time to get the flock out of here."

Tumble 29 Reflex 35 [to move through the flames.}

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday March 25th, 2008 9:36:08 PM

Hovering in mid air, Aztyr would be able to carry one person out, but only after Jynx gets the webs chewed off her.
When that happens she will start with the smallest left in the fire zone.

DM Kent 
Tuesday March 25th, 2008 9:57:42 PM

As the fire roars and Vauhwyt prepares to get as many out as possible, Bart is cut free and moments later Aztyr is free as well.

Apollo shows up and and Malgat begins looking for a likely place to break through the fire as Val decides to abandon her previous local for one less toasty.

As this is being done you begin to feel a vibration through the ground that has nothing to do with the fire or trees falling; Kind of a thump thump, thump thump, thump thump, thump thump. And then out of nowhere you are plunged into a sodden smokey mess as the exact area on fire is deluged in a sudden area specific downpour the likes of which you have never seen or heard of before. In mere moments the raging fire that was encroaching upon you and threatening the forest around you is a smouldering miasma of sloppy sooty muck and you are all wet to the bone.

The next thing you notice is the thumping noise has turned more to a schlock schlock, schlock schlock, accompanied by the chiming of many belles and when you look up you see the oddest sight many of you have seen.

In front of you standing amidst the sodden ashes is a large, what can only be described as a wooden horse, covered in black feathers. It's big -- standing about 20ft high! there seems to be a door and windows carved into its belly. Hanging from the head, are sets of wind chimes, which tinkle gently in the breeze and everytime the beast moves. The entire horse-like structure is almost completely covered with black feathers, giving it a very weird appearance. strangest of all is that is definitely mobile.

Lorth 
Wednesday March 26th, 2008 8:49:39 AM

Lorth cringes when it starts raining, he can almost feel his armor start to rust... However when the flames are quickly extinguished he just chalks it up to the forest defense system. Must be the way the forest puts out lightning fires he muses.
At the appearance of the feather covered horse, he again readies himself for combat... "What in Gargul's name is that.", he mutters...

Val 
Wednesday March 26th, 2008 9:39:34 AM

"Maybe I'm jumping to conclusions Lorth but I think that is what we are looking for. Priscilla's mobile home."

"Please we wish to speak with you." Val calls out.

Vorelle and Champ 
Wednesday March 26th, 2008 11:46:02 AM

Vorelle welcomes the sudden downpour--the fire had been worrisome, and rain never bothers her much.

Champ is not bothered either, but now the clearing smells faintly of wet dog.

When the strange contraption steps closer, Vorelle pauses in the act of sheathing her handaxes. She stares at it a moment.

"H-h-h-horsefeathers!" she says softly, and snickers.

It's been a long day.

Aztyr and Jynx 
Wednesday March 26th, 2008 4:04:17 PM

Aztyr was about to grab one of her new friends when it started raining, and it was a curious rain, in that she could see it was only on the fire it was falling.
When the creature approached she was thinking, oh no, not again. It was Val's comment that made her think it might not be another attack...

74/82 hp Malgant  3d8(8+6+2)+10=26 d8+5=13
Wednesday March 26th, 2008 5:42:27 PM

" Horsefeathers? So thats what that expression means? I always wondered." Malgant gives a deep chuckle at Vorelle's quiet comment and sheathes his sword and stows away his shield. He returns to his normal large size and stands next to his friends dripping and quietly wishing for a mug of something warm to drink and a cozy fire to warm himself by. Looking around and gauging his surroundings he is pretty sure that those things won't come to pass, so he waits for Priscilla to make her entrance. While he waits he tends to those wounded in the fight.
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2 X
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy X
water breathing X

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast

OOC
spontaneously use water breathing to cast cure serious wounds on Malgant for 26hp. Use 1 divine favor to cast cure light wounds on Appolo for 13 hp. If you are hurt leave the numbers up after a combat or you don't get healed 8).

Appolo 88/88 Haste 
Wednesday March 26th, 2008 8:11:56 PM

Appolo is just getting ready to leave,when the downpour occurs.He curse and shakes himself dryas possible just likea dog.Once he is done he looks up at the construct'Studying it fora second."Well folks I think.Pricila's found us.Good Id ea qbout the fire should of done that in the first place."

When Malgant heals him he says "Thank you."

He then steps toward the structure"Hello My name is Appolo.My friends and I are looking fora witch named Priciscila."He smiles while sheathing his sword."We appologize about the forrest,but didn't have much of choice."

Vauhwyt 
Thursday March 27th, 2008 6:20:37 AM


Vauhwyt starts jumping up and down! She is so excited to see Priscilla's House! But she forgot that she had both a Jump spell and an Exp Retreat spell up -- so her first jump is a little bit high.

"Priscilla! Hello! It's Vauwhyt and Vorelle from Dirt City! And friends!"

Bart 
Thursday March 27th, 2008 4:17:29 PM

Well the stories are true then the house can walk. Hello can we come in? yells Bart not too loud

Vauhwyt 
Friday March 28th, 2008 7:42:29 AM

Hopping up, the liontaur knocks.

"Anybody home? Hello!"

Val 
Friday March 28th, 2008 1:29:38 PM

Val walks over to Malgant and places one of her small hands on his massive arm. "How are you doing Mal?" She asks and then touches the wound he still has. "Don't forget about yourself. I know its minor but it could get infected in this enviorment. That would require more potent magic to heal."

Appolo 
Friday March 28th, 2008 8:21:33 PM

"Doesn't look like anyone's home."He then looks over his team"Ok how is everyone doing.Anyone injured?"

Bart 
Saturday March 29th, 2008 5:46:06 PM

I willhave alook through the window and see if ican see something, i dont believe it walks on its on. Bart activates his ring of levitation and using the trees pulls himself into position to look through a window

William aka Bart 
Monday March 31st, 2008 2:52:46 AM

is something wrong? didnt got any mail if so

walter 
Monday March 31st, 2008 6:35:39 AM

not sure. I haven't recieved any e-mails about this.

DM Kent 
Monday March 31st, 2008 9:41:02 AM

As the group members hail the horsehouse contraption, it is eerily quiet and no immediate response is forthcoming. However as soon Bart makes a move and begins to peer through the window a bunch of the black feathers on the horse's head begin to move and take shape.

Soon standing on the horse's head is a large unkempt looking bird, quite abit larger than and eagle, covered with black feathers from tail to the base of its rather long, mottled pink and bald neck and head. It has beady black eyes and what looks like a very sharp beak.

"Hmmph, I would not continue to spy on my mistress. She will address you when she is ready. Did you really just try and burn down her forest? Oooo are you in trouble now."

"So tell me! Who are you and what want you with my mistress?"

Lorth 
Monday March 31st, 2008 2:53:22 PM

Lorth eyes the bird warily... although he doesn't speak to it, as he doesn't really know why they want to talk to it's mistress.

Bart 
Monday March 31st, 2008 3:16:26 PM

I'm sorry im not spying only looking of someone is home. We want to speak with the Mistress of the House. She is our lead in a riddle, maybe she even has requested us here

Aztyr 
Monday March 31st, 2008 3:58:00 PM

As the Vulture appears, Aztyr flys up even to it.
"We did not try to Burn down the forest, we were defending ourselves from those spider like creatures that attacked us."

Vorelle and Champ 
Monday March 31st, 2008 4:07:24 PM

Vorelle looks up at the black bird. "W-W-W-Warwick?" she asks cautiously.

Champ, meanwhile, is barking his head off. Vorelle hushes him.

74/82 hp Malgant  d20-2=18
Monday March 31st, 2008 5:29:22 PM

Having dealt with only one witch before, Malgant is not at all surprised to be speaking to a bird that claims Priscilla to be its Mistress. He knows that a witch's familiar animal has a strong link to the witch herself and he treats the bird as such. "Do not look angrily on them. I set fire to the woods with the holy fire of Domi as I struck down the spider creatures that wished to make a meal of my friends. If there is recompense to be made for that action, then the blame is mine. The witch Priscilla was mentioned in a riddle concerning some strange goings on here at Blackbird Lake. I think that we are the ones called to this place to set what is wrong right and we have come to seek her council. I will repeat you the riddle, as I am sure your mistress can hear my words through your ears as well as she likely can see me through your eyes. It went like this..."

When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.

The call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.


"We match the discription very accurately, and we have traveled through water that burns as we crossed the lake. we met death right outside the door to your dwelling. The references to fire and water bear an eerie resemblence to the fight as well. We are quite tired on our feet and paws and would very heartily welcome a rest. Will your mistress see us?" Malgant addresses the bird directly as if he spoke to Priscilla herself. He stands tall and openly accepts all blame for the fire. His tone shows remorse for the damage done but none for the fact that he did it to help save his friends. He waits for the witch or her bird to respond.
Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2 X
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy X
water breathing X

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast

OOC
Natural 20 on my diplomacy check. The check total is 18


Appolo  d20+10=25
Monday March 31st, 2008 9:36:51 PM

Appolo remains silent and let's the others do the talking whike keepinga sharp eye out for trouble.

Spot 25

Val 
Monday March 31st, 2008 9:47:34 PM

Val looks up at the familiar and just keeps her mouth shut. This way she doesn't say something stupid which she has done numerous times in the past.

Vauhwyt 
Monday March 31st, 2008 11:47:08 PM


"Warwick! Warwick! It's us! The heros that Priscilla sent for! We're here to see you!"

"Oh. Sorry about the firre!" Her accent reveals her mortification.

DM Kent 
Tuesday April 1st, 2008 1:44:40 PM

As Vorelle and then Vauhwyt call out Warrick's name the bird looks quite affronted.

"What? Who dares call out the name of the Wold's most briliant mage of all times?"

Then as Malgant speaks and recites the prophecy, Warrick goes silent for a moment, looks over you all and then cocking his head, as if listening to something, he again speaks.

"Pretty awful that. And your verse speaks of nine not eight. And I am not at all aware where you got the idea to come see my mistress from that bit of drivel."

"And as for the fire there was more than one source, even I can see that and for not meaning to do something you did a fairly good job of it."

Suddenly Warick seems to start squirming as if trying to scratch an itch that he can't quite reach.

"V-V-V-Vorelle, my sweet, do you suppose you could come up here and scrach the back of my neck, it is itching something fierce right now."

At that moment the door in the bottom of the horse opens up and a woman decends down a drop stairwell. She is in hher late thirties perhaps, and she seems to be wearing a robe made up of a multitude of scraps of fabric and feathers, all tied together at her waist by a string. The cloak over her sholders is similarly constructed and hangs nearly to the ground. She has very long red hair streaked with grey and it is currently hanging in three loose braise that are tied of with brightly colored ribbons. She raises he right hand and you notice she is missing two fingers.

As she descends she first looks at Vorelle right in the eye. "That won't be necessary my dear." "Enough Warrick, though not at my behest, they are here because of me, so I will not have you vexing them overly much."

Reaching the ground she steps off away from the last step and the stairway retreats and then the door closes up the house leaving her standing in front of you all, looking each of you over like you were some sort of unique objet d'atres.

74/82 hp Malgant 
Tuesday April 1st, 2008 4:43:21 PM

Malgant stands tall and waits for her to finish her inspection. When she seems to have had her look at them all he asks( as he is wont to do)some of the questions bouncing around in his head. " Do you know who sent this riddle/ prophecy to us? We had dreams before hearing the words of a pair of firey eyes looking out of the dark and asking if we 'were the ones'. When the words were spoken we fit them pretty close, we have had some members come and go since then. WHat troubles the area and what can we do to help put an end to it.? And can you make the forest stop tripping us up?"

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2 X
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy X
water breathing X

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast

Appolo  d20+10=14 d20+10=24
Tuesday April 1st, 2008 8:06:56 PM

Appolo continues to remain silent.just watching and listening.Pricilla can tell he's not sorry about the fire,He is relaxed and calm. As he looks her over.

Listen 14 Spot 24

Vauhwyt and Mookie 
Tuesday April 1st, 2008 11:48:30 PM


"Wowsy, it is good to see you again, Miss Priscilla!" exclaims Vauhwyt. "We're hoping you can help us get some answers about what is going on."

"And have a visit, too."

Aztyr 
Wednesday April 2nd, 2008 12:13:45 AM

Aztyr slowly brings herself down to ground level and lets the fly spell fade away. Since Mal is appearently the spokesman, she just remains quiet a few paces away from the horse/house and the woman who emerged from inside it.

Vorelle 
Wednesday April 2nd, 2008 12:34:56 AM

Vorelle flushes red when Warwick mocks her stutter. She looks down, and her shoulders hunch. But she isn't completely cowed, as she once would have been.

Champ, sensing Vorelle's distress, begins to growl.

When Priscilla arrives on the scene, Vorelle asks her, "W-wh-what were those s-s-spider th-things?"

Lorth 
Wednesday April 2nd, 2008 7:24:14 AM

Lorth gives Warrick a stern look, there is no reason to mock Vorelle or any of us for that matter. He then decides to ignore the bird for the rest of the time they are here.
Looking around quickly he tries to find a dry patch of earth or stump to sit upon while, his friends and Priscilla talk.

Val 
Wednesday April 2nd, 2008 9:14:00 AM

When Priscilla gets to her, Val holds her arms out and turns in a circle letting Priscilla get a good look.

"I gaurentee you've never seen an elf like me before."

Bart 
Wednesday April 2nd, 2008 12:46:38 PM

Malgant its not the wuestion who did sent the riddle is it her that requested us here?
Goodday lady my name is Albart, Bart for friends former pirate of Jack. I think it is u did bid be and guided me to here. Can u tell me what u r need me for?

DM Kent 
Wednesday April 2nd, 2008 9:02:12 PM

Having taken a good long look at each of you, Priscilla seems to come to some sort of conclusion.

Stop the forest from tripping you up? As likely to stop the sun from rising you are. As for the Aranea, they are shapeshifting spiders, and in all likelihood you were simply the most readily accessable food source for their young.

Well now, the dreams I knew about as I aided in their facilitation. As for the prophecy, at this time I will just say that I have heard it before.

Hmmmph! No more questions. At least for now. You seem to be who you are supposed to be, so why don't we go inside and get a bit more comfortable and have a conversation and a bit to eat.

74/82 hp Malgant 
Wednesday April 2nd, 2008 10:07:51 PM

At the mention of food, and rest, Malgant brightens considerably. " If we were what they thought of as food, they need to reassess their strengths. They did not fare so well."
Malgant will move with the others and enter the horse/house when Priscilla leads them inside.

Prayers memorized
0 Level( 6)
detect magic x2
read magic
light
purify food and drink
mending

1st Level (5+1)
Domain enlarge person X
comp languages
divine favor x2 X
endure elements
protection from evil

2nd Level( 5+1)
Domain Bulls strength
shield other
hold person
remove paralysis
silence X
lesser restoration x

3rd Level (4+1)
Domain Magic vestment
searing light
dispel magic X
protection from energy X
water breathing X

4h level (3+1)
Domain Divine Power
death ward
freedom of movement
air walk

5th level (2+1)
Domain righteous might X
true seeing
flame strike X

X denotes spells already cast

Lorth 
Thursday April 3rd, 2008 8:02:04 AM

Lorth follows his friends into the horse statue.

Val 
Thursday April 3rd, 2008 9:22:18 AM

Val heads into the horse, greatful to be out of the forest. A place she could rest without having to worry about the forest falling asleep.

Appolo 
Thursday April 3rd, 2008 12:02:05 PM

Appolo smiles at the witch"Yes that would be most appreciated.Thank you.Some food and rest is most welcome."He enters the house.

Aztyr 
Thursday April 3rd, 2008 1:33:31 PM

Aztyr keeps looking around, as if in wonder, but she is really examining things. The walking house/horse is a bit much, but everything else brings to mind how a shaman's home would look.
As they enter, after climbing the stairs, which for her was an adventure in it'self, seeing as they spirialed around, she asked,<b> "Are you a Shaman?"

Bart 
Thursday April 3rd, 2008 4:01:40 PM

Thank you Priscilla
Hmmm i know i was right she did bring us the dreams bart thinks

Vorelle 
Thursday April 3rd, 2008 6:32:28 PM

Having been in Priscilla's house before, Vorelle is pretty sure she can survive a second experience. She stammers her thanks and begins moving toward the wooden structure, Champ at her heels.

Vauhwyt and Mookie 
Thursday April 3rd, 2008 7:58:07 PM


Mookie caws, "Get a move on, Boss!"

Vauhwyt jumps up -- again, higher than she intended given the buffs she still has active -- and then enters the strange house.

Bart 
Saturday April 5th, 2008 2:19:45 PM

I have never been in such a strange house. I have seen a lot of strange things but this house is in my top five

Vauhwyt and Mookie 
Sunday April 6th, 2008 11:19:15 AM


Mookie laughs. "Stick with us, kid," he caws at Bart, "and we'll show you heaps of wacky stuff! The Boss is a magnet for strange stuff!"

Vauhwyt laughs, too. "I attracted you, Mookie! So I guess you are right."

Kent 
Monday April 7th, 2008 5:31:46 PM

(Hey Guys and Gals. Sorry about the sudden disappearence. My aunt died suddenly Thursday and I have been (figuratively) picking up familial pieces all weekend and trying to hold things together.)

*********

As Priscilla steps back under the horse's abdomen, the door again opens and the steps come unfolding down. She leads the way as you each head up the steps. As you step upon the first step you feel your whole body tingles for a moment and then suddenly it passes as you step onto the second.

Once inside, even those of you who have been here before aren't all sure what it is you are seeing. Hanging along the walls, as partitions and along the floor and ceiling are a number of hand woven and knotted rugs, hangings and tapestries.

There are a number of old pots and cauldrons also hanging from the walls and cielings. And interspersed along the walls are clumps and bunches of dried or drying herbs. Sown onto and hanging from most of the rugs and any open wall space are nearly a hundred various wind chimes and pipes, each with its own slightly different tone and ring. It is nigh impossible to move through the partitioned rooms without disturbing them, and even Apollo with all his skills is fairly sure he couldn't make it from one end to the other without sounding several of them.

By the time you have all entered and found a seat on any number of cushions, stools or the two benches strewn about the room, The air is full of ringing which momentarily silences once everyone gets settled.

Once everyone is seated , she again looks you each over and then turns to Aztyr.

"No I am not what you call a shaman. I am just a simple witch. But please call me Priscilla and help yourselves to something to eat and drink. I am afraid I only have wine and ale to drink, but they both go very well with fruit, cheese and bread." All of which appears nearly as soon as the words are out of her mouth.

Just as she finishes speaking there is a squawk and a rushing of wings and a cacophany of chimes ringing and soon Warrick the large black and bald vulture is perched on the back of Priscilla's chair.

"So, you are the ones that were called eh? Who would have thought it would have been such a rag-tag crew?" So what exactly brings you to Priscilla?"

Vorelle and Champ  d20+11=22 d20+11=26 d20+11=21 d20+11=24
Monday April 7th, 2008 11:06:11 PM

Vorelle settles Champ under a bench, and tries to keep his wagging tail from causing too much commotion. She examines some of the dried and drying herbs on the wall, trying to determine what they are.

[Knowledge: Nature 22, 26, 21, 24]

She lets the others answer Priscilla's questions.

Appolo 
Monday April 7th, 2008 11:57:00 PM

Appolo comes in and hasa seat.Smiling at Priscilla"Yes some wine and cheese would be nice.You wouldn't mind if we rested up here and got some sleep once we're done with our discussionNow what can you tell us of this dream or vision and any dangers in the area."

Bart 
Tuesday April 8th, 2008 1:00:46 AM

Bart ignores the vulture Thank you for the ale and bread Priscilla, why did you ordered us and guided us in our "dreams" to this area. And then that riddle i dont like riddles to unclear to me. What are we suspected to do here?

Lorth 
Tuesday April 8th, 2008 7:25:38 AM

Lorth files himself into Priscilla's home and says nothing when offered food and drink. He stands towards the back of his friends, ignoring the bird's slights and/or attempts at humor.

Aztyr 
Tuesday April 8th, 2008 12:04:46 PM

"How did you chose whom to send Dreams to? or did you send many dreams, and we were the only to respond?"

74/82 hp Malgant 
Tuesday April 8th, 2008 5:12:00 PM

Malgant stops at the top of the stairs, a look of mingled horro and resignation covers his face. Why? Why do humans insist on not only living in small homes with barely enough headroom for themselves to stand erect in but then collect all manner of items to hang from the rafters to make the place seem even SMALLER?Malgant sighs, and in oder to make room for those behind him takes a deep breath and begins to CAREFULLY navigate the room. He takes his time and is careful. He brushes thing, he bumps things and he tinkles most of the chimes, but nothing comes crashing down. Once he finds a clear spot,he removes his sword belt from his back and gently lowers himself to the floor. Once seated he lays the blade across his lap. He notes Vorelle's interest in the herbs. He also notices that interest cool when the bird flies in and begins taunting them again. He knows that the bird is likely smarter than he is, due to it's arcane bonding to Priscilla. What he cannot imagine is how she can be so tolerant and gracious to her visitors while the bird seems more interested in ruffling their feathers than in surviving their ire should he hit a nerve. Malgant returns his attention to their host. He waits for her to begin her explanation of their summons and the riddle. He gets the feeling that what they experienced on their way here was not even a small test of their skills compared to the task that Priscilla has in store for them.

Val 
Tuesday April 8th, 2008 6:53:03 PM

Val sat down and began stuffing herself with fruit and cheese. She was quite hungry and while the food was conjured with magic it felt real to her stomach.

"The dreams and the prophecy. Some said if anybody knew what it was about it would be you."

Dm Kent 
Tuesday April 8th, 2008 11:07:19 PM

Vorelle recognizes a number of the drying items, from small branches of Ash, Yew, Hazel, Mallorn to bunches of herbs like Belladona, Bloodroot, Chamomile, Calamint, and Comphrey, to Juniper smudges, Linden leaves and Monkshade. And if she isn't mistaken she spots some Wolfbane, Nightshade and Pellitory in the far corner. There are also an equal number of things that she can't see clearly enough to identify or has no knowledge of herself. All in all it is by far the most complete and varied collection she has ever seen or heard of.

Warrick, That's enough! You have got to stop being so bad tempered during your moult. I am sorry you had a female caller show up unannounced when you were tailless but that's life. It's not their fault. Now be polite or go role in something dead.

Warrick looks contrite and hangs his head as she starts and by the time she has finished he is obviously blushing and very uncomfortable, but he remains by her side stoicly.

Ok then, let's see. Yes, I sent the visions to you, but only because I myself received a vision ver a year ago to do so at this appointed time. As to how you were chosen, again I do not know though I was instructed that the vision would seek out those that it was meant for.

As for the prophecy, or riddle as you call it. I have no foreknowledge about it. I can however perhaps aid in enlightening some parts of it or perhaps I could cast a foretelling or augury for you.

Lorth 
Wednesday April 9th, 2008 7:36:42 AM

Lorth stands silent, content to wait for explanations.

Bart 
Wednesday April 9th, 2008 2:37:41 PM

Well Priscilla im no hero in riddles, prophecys amd magic, my strength lies in the sword. I think Malgant can ask u the right questions a

Aztyr 
Wednesday April 9th, 2008 4:12:50 PM

Aztyr accepts a mug of ale and some of the snacks. She asks no more questions right now, but does pay careful attention, because no mater what Priscilla says, Aztyr believes she is more than a witch.
Perhaps after a few questions have been asked and answered, a serious question will come to her to ask of thier host.

Vorelle 
Wednesday April 9th, 2008 4:56:25 PM

The herbs are interesting, and Vorelle wishes she had longer to study them. There are more pressing matters at hand, though.

Besides, if Champ gets into any of the herbs, Vorelle will be cleaning up dog barf for a month. She moves to sit near her dog and keep an eye on him.

"A f-f-foret-telling would be g-g-g-good," she tells Priscilla. "W-w-we're n-not really s-sure what to d-d-do next."

74/82 hp Malgant 
Wednesday April 9th, 2008 5:09:54 PM

Malgant is glad for Bart's confidence in him, however other than his own wild interpretation that is based way more on how the prophecy FEELS rather than what it SAYS Mlagant is left without a clue. The description of the group was good, the burning lake and fire and water lines seem to describe the area pretty well. The Death being at the door part is a little shaky. Sure the Arenae could have been bad but in retrospect they were hardly what Malgant would consider death waiting at the door to Priscilla's home. After that though the Prophecy seems to stop making sense to Malgant. Realizing that Bart has now focused their attention on Malgant he struggles to come up with what the group needs to know. Taking a deep breath he plunges ahead.
" Well, we would need to know what we have been gathered FOR. Once we know that we can try and formulate some plan to get that done. Do you have any idea why we have been gathered other than you were told to send the dreams at a specific time to draw us to the Inn where the ships maiden could give us this prophecy? Is the reference to the sword literal or is it an analogy to the group of us? All I really get from the wording is what Val mentioned right after the Figurehead spoke. Something big and bad is stirring and it sounds like it is looking for a fight. Someone, somewhere thought that we could give it a run for it's money. Having watched us fight today, caught by surprise, in a strange place, entangled, bound and under fire from several different sources I would say that we work pretty well together. If someone or something Good is looking for help, I think we can lend a hand. I know I will. Can you get us something to go on Priscilla? Can you find us a direction to go in and a goal to achieve in all this?"
When he finishes talking Malgant realizes he has had nothing to eat since breakfast and that his stomach is rumbling. Gathering up some os the light fare offered up by their host he begins to eat, watching and listening to Priscilla's response. If she can give them a course to follow, or tell them what needs to be done them they will have to decide how to get it done.

Vauhwyt and Mookie 
Wednesday April 9th, 2008 9:33:15 PM

Vauhwyt looks around, happy to be here, and glad to let others do the talking.

But the most important issues have yet to be addressed.

"Priscilla, yes, we would be glad for your divinations, of course. But there is something even more important to me. I would like to know your hunch, your gut feeling, your intuition. We seem to be in the hands of an unknown entity, pursuing an unknown agenda, in a direction that is a mystery. I would love to hear your opinion -- is this a benevolent force? What is its motive? Should we fear it? resist it? embrace it? How would you counsel us?"

Mookie caws, "Yeah, and does it pay well?"

"Hush, Mookie!" says Vauhwyt sternly.

Val 
Wednesday April 9th, 2008 9:55:23 PM

Val moves over and sits next to Vorelle. She smiles at Champ, scratching the dog behind the ear. Val loves animals and is glad to have a dog around. She's been thinking of getting one herself. Val takes Vorelle's hand gently in both of hers.

"Vorelle its okay to relax. Your among friends. If things get tense I'd be happy to listen to anything you might want to get off your chest." She says quietly as to not disturb Priscilla and the others.

DM Kent 
Wednesday April 9th, 2008 11:02:34 PM

Priscilla listens carefully to those that speak and then says her quick piece.

"All right then if I hear you correctly you are interested in some help in understanding the prophecy, Would not be adverse in my performing a fortelling or augury, and you want my opinon on who or what I think is moving you to do this and what their motivations might be. Is this correct?

Well let's take the easiest stuff first, and break down your prophecy into bits if we can. Now mind you these are only educated guesses, don't necessarily bet your life on my interpretations.

When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.


Hmmm, This seems pretty obvious as a call for you all when the water is on fire and things are dying.

call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.


I guess this is what you were referring to when you mentioned that you were told to come to visit me.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.


Now this part is a bit trickier and not as clear. Something black is squatting over the water?

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.


And this piece seesm to say that should you remain strong and prevail you will be rewarded in some way.

So I guess the part that is most worrisome is what is black and squatting?

Now the second thing about who or what and why?

I will honestly say that I do not know. However, I have never sensed any evil in whatever sent me the vision to send you yours. And even with the fiery skull seemingly in charge of things, I get no sense of evil from it or its message. I would probably say that it is a watcher or guardian that was placed long ago by someone and for whatever reason it has been disturbed and needs outside help to fight the evil that is disturbing it.

Now as for the fortelling or augury I will need a little time to prepare and then I will need some input from you as to what sorts of things you want me to focus on or whether you just want me to let the visions flow freely without coaxing.

Aztyr / Blackbird Lake / John / #872 
Thursday April 10th, 2008 1:26:25 AM

As Aztyr listened to Priscilla discribe the prophecy, at least her impression of it, a thought poped into her head. When She finished talking, Aztyr spoke up.
"I just realized something. That line in the middle is backwards from the way things work. I never noticed it until just now....
Quenched by the fire and etched by water
Black is the problem and becomes the squatter.
Things are not Quenched by Fire. Quenching something usually means to put it out, Like you quenched the torch, by sticking it into the bucket of water. See?
I think it means whatever is Squatting, is Black, hiding in the fire and that water is marking it, or is leaving a mark on it somehow."
Aztyr continues to eat the snacks after she speaks...

Lorth 
Thursday April 10th, 2008 8:08:38 AM

Lorth looks at his companions but stays silent. Attempting to unravel the verses in his head he comes up with nothing that he thinks is worth discussing.


Appolo 
Thursday April 10th, 2008 11:52:44 AM

Appolo replies'Any help you can give is most appreciated.What we need to know is who sent us the message Who or what we are sopposed to deal with.Where they are.Thank you I hate riddles and mystic vissions.Just tell me where to go what to do who to kill.Keep it simple."

Vorelle 
Thursday April 10th, 2008 4:43:54 PM

When Val first touches her hand, Vorelle jumps. Embarrassed, she leans down to pat Champ as if he were the one acting anxious.

"I-I'm okay," she says to Val in an undertone.

Vauhwyt 
Friday April 11th, 2008 1:53:36 PM

The liontaur nods as Priscilla offers her insights. "That makes sense," she says, "And I am very reassured that you sense no evil in these matters, thank you."

"As for a divination, I think we should focus on the lake. And if it would help, we could each offer a lock of hair for the divination."

She offers a small lock of her own hair. And a small black feather from Mookie.

"OW!" caws Mookie. "I was using that!"

Ignoring him, Vauhwyt offers that to Priscilla too.

74/82 hp Malgant 
Friday April 11th, 2008 4:07:16 PM

" As I see it, the problem we face right now is that we are out of places to go. We have not deciphered any more of the riddle than the part that brought us to you. We lack the knowledge os what to do next, where to go from here. If you need something, anything from us, like the hair that Vauhwyt is offering you then we will comply as best we can. Will the divination that you are going to do require preparation? If it will, might we impose on you for a few hours rest? I don't know about the others, but I am quite tired."

Val 
Friday April 11th, 2008 4:54:43 PM

"I was just going to ask the same thing. If it wouldn't be to much trouble, I'd like to get out of this armor and get a few hours of reverie." Val said as she raised her arms above her head, stretching.

Dm kent 
Friday April 11th, 2008 7:05:16 PM

Well I could do a divination, but I was thinking more on the lines of a vision. I would like some time to prepare as there is a cost to me in order to cast this particular spell. And yes a hair or something that is particularly personal to you, to aid with focussing would be helpful and then a couple of specific questions from you might be of aid as well.

So yes feel free to use the rear of the room to unload and rest and I will call you in several hours when I am ready.

Bart 
Saturday April 12th, 2008 3:35:31 AM

If you think a hair can help to get a better undersanding of our "problem" you can have one. But I agree with Appollo say where we have to go and what we have to deal with and we will try, maybe not to kill as triggerhappy Appollo suggest, but we definitly solve it for now and for ever.

Vorelle 
Sunday April 13th, 2008 12:06:30 PM

Vorelle, too, will be glad of a chance to rest. She flexes her wounded shoulder, and realizes she'll rest better if she's healed. "C-c-can s-s-somebody c-cast a healing sp-spell?" she asks.

Val 
Sunday April 13th, 2008 9:42:41 PM

Val gets up and heads into the back room. Since she had her fill of cheese and wine its time to get the boots off that are hurting her feet. First she strips off the fine mithril links that cover her body. The armor was made for her old body so its a bit snug in a couple places. Next Val takes off her boots, sighing as her feet are finally free from the leather confines. Lastly Val removes the clothing she wears under her armor, leaving her temporarily naked, and pulls a fine silk robe from her pack. Val slips the robe on, tying it closed and clearly feeling better. She returns to Priscilla and pulls the gargul holy symbol from around her neck.

"This is the most personal item I have." She says and hands it to her. Then Val returns to the back room where she prepares to slip into reverie.

Aztyr  d8+5=8 d8+5=7
Sunday April 13th, 2008 11:36:42 PM

Aztyr is starting to get comfortable when Vorelle asks for some healing. Figuring they are going to rest for a while, she walks over and carefully grabs her shoulder and mumbles a couple words. She repeats the words again.
Two waves of healing flow through her shoulder.
OOC: 15 points healing total from activating tattoo 2 times
IC:
"I hope that helps Vorelle, I'm not really a healer."
Aztyr then continues to get comfortable. She peels off her armor and the harness carrying her gear. She then lays down and rests....

Vauhwyt and Mookie 
Monday April 14th, 2008 1:09:30 AM

The liontaur is glad for a little shut eye.

When it is time to think of questions to ask of Priscilla, the ones that come to her head are ...

Where should we go next?

What do we need to do?

How can we help?

Black Thing of prophecy that squats over the water?

Mookie caws and adds, "What do we get for helping out?"

Appolo 
Monday April 14th, 2008 10:49:01 AM

Appolo eats drinks and relaxes.When Pricila asks for omething personal he hands her a lock of his hair.

He then leans backa gets some shut eye.

74/82 hp Malgant 
Monday April 14th, 2008 5:19:38 PM

Malgant watches as the others relax and settle in for some rest. His mind knows that it either is, or nearly is sunrise, depending on how long they have actually talked inside this windowless room. The building is so close and small that he finds himself still on edge even sitting down. He begins to emove his armor as he sits there, knowing how he will feel in the morning if he sleeps in it. It takes him quite awhile to get the smaller pieces off and when he finally gets to the breastplate he finds that while seated he is not able to twist around enough to remove it. Sighing he resigns himself to being sore when he wakes up. Before he curls up to sleep, he removes a silver armband from around his right bicep. Handing it to Priscilla he tells her. " this was given to me by a paladin of Domi, one whom I married a few days later to his sweetheart. He was a Protector as well. I think that this has as much of me in it as any lock of hair that I could give you. It embodies my faith, my friendships, and myself. As for a direct question. I would like to know about the black thing that is the problem, the squatter. As far as I can tell this is our opponent. Hopefully knowing of it will provide us a direction in which to go." Once he has done what Priscilla has asked of them he tries to make himself comfortable in the breastplate he cannot remove and get some rest before she performs the divination ritual. He is quite keen to observe that.
OOC
I will start putting my spell list on my character sheet to try and get rid of the long posts. Since I link the sheet to all of my posts that should save alot of space on the board.

DM Kent 
Monday April 14th, 2008 10:20:39 PM

Priscilla nods as each thing is handed to her and then watches silently as you all head to the rear of the house for a time of rest.

After several hours of rest and some actual sleep, there is a soft chiming and you awake rather more refreshed that you would have expected. Not only are you wounds all but healed, but you feel as though you have rested a full eight hours and are ravenously hungry again.

Somewhere in the house you can hear a soft chanting that is rising and falling with a rather laborious cadence and a rather halting voice. After a fem more moments the voice comes to a faltering halt and a scream.

Lorth 
Tuesday April 15th, 2008 9:44:59 AM

Lorth wakes refreshed and is just about to set out his armor for polishing when he is interrupted by a scream. He quickly gains his feet and moves to find out the cause.

Bart 
Tuesday April 15th, 2008 10:40:36 AM

Bart jumps up, a sword is suddenly popping up in has hands and he runs towards the main room he guesses the noise is comming from there

Vorelle 
Tuesday April 15th, 2008 11:49:22 AM

"Th-th-thank you," says Vorelle when Aztyr heals her. Her wounds still pain her, but she thinks she can sleep.

And sleep she does, curled contentedly on the floor at the back of Priscilla's strange house. When she awakes, the last of her wounds have healed.

She is putting on her boots when she hears the scream. Grabbing her weapons, she rushes into the front room.

Appolo 
Tuesday April 15th, 2008 12:09:55 PM

Appolo awakes when he here's the scream,drawing his swords,he moves like lighting toward the sound."Game time folks!"He says loudly.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Tuesday April 15th, 2008 3:03:18 PM

Aztyr is up earlier than the rest, she is just sitting there watching the others sleep. She is still learning the quirks of these new friends. The man in alot of armor who spends his early mornings polishing his armor. The Taur who also wears heavy armor and is a holy man, to use that term losely. The other Wemic, with the mouthy crow. and then there are the others who she is still sorting out in her mind.
She is listening to the chanting, not really understanding it, but picking out the changing rythims had captivated her. She was lost in the patterns when the scream interupted.
Aztyr grabbed her battle harnes and struggled into it as she followed her friends, the smaller ones got to go first.

Vauhwyt and Mookie 
Tuesday April 15th, 2008 3:05:19 PM


The liontaur wakes at the scream. She casts Alter Self on Mookie (monkey form) and rushes to where the scream came from, following Appolo.

Val 
Tuesday April 15th, 2008 6:34:47 PM

Val rises and stretches with a yawn. She was reliving some particularly good memories last night. She ran a hand over her short red gold hair, straightening it the best she could. Yawning again Val walks after the others. No doubt Priscilla got a shocking revelation.

Malgant  d20+7=15 d20+6=25
Tuesday April 15th, 2008 7:20:38 PM

Malgant is shocked awake by the scream. Forgetting where he is for a moment he springs up and starts to head for the screams. That was his intention at least, reality had a nasty surprise waiting for him. Malgant sprang up, and promptly slammed his head into a rafter in the cramped horse/house. A brilliant starburst exploded behind his eyes and he crumpled to the floor, his head in agony. Forcefully reminded where he was his next attempt at speed is to scutlle to a semi standing position and head for the scream. He fails to take any weapons with him. Praise Domi for the thick skull plates of Minotars. AS he enters the area where the scream originated, he strains through the throbbing headache to look about him and listen for trouble.
OOC
Spot 15
Listen 25

DM Kent 
Tuesday April 15th, 2008 9:51:04 PM

As you all wake to the scream and rush to see what is happening or has happened, there is a large thump and curse, as Malgant cracks his head on a beam.

Once you make your way to what apparently is a work area of sorts containing a very large cauldron, surrounded by the items you gave her, you find that both Warrick and Priscilla are laid out on the floor, at first appearance they both look very dead. There is a little blood flowing from Priscilla's nose and there is no perceptible breathing going on. As you peer in on the scene, you hear a audible gasp and suddenly both Warrick and Priscilla are breathing again but both seem quite unconcious.

Vorelle  d20+14=26
Wednesday April 16th, 2008 1:06:01 AM

Seeing the scene before her, Vorelle puts away her weapons and pulls out her healer's kit. She hesitates, uncertain of the abilities of some of her new companions. Both Maglant and Aztyr seemed to have healing abilities, but Maglant just hit his head pretty hard. And Aztyr had said, in so many words, that she was no healer.

Making up her mind, Vorelle moves to assist Maglant, hoping the big taur can shake off his injury.

[Successfully Aid Another to give Maglant +2 to his Heal check]

Appolo 
Wednesday April 16th, 2008 2:39:26 AM

Appolo stoops down and looks over Pricila and Warrick."Well they're not dead.Lorth,Malgant see what you can do for them."He looks up to see Vorrelle tending to Malgant."Vorelle I think our friends here need your healing talents as well."

Malgant  d20+3=9
Wednesday April 16th, 2008 6:15:27 AM

Malgant staggers into the room in a crouch, and sees the witch and her bid on the floor. The first thing he does is say a quick orision and make sure that Priscillia is stable. Seeing Vorelle pull out a healers bag Malgant knows that someone else has thought ahead far more than he has. Crouching down next to her he says," You tend them, try and make sure they are alright. I'll help you."
OOC
lvl 0 healing spell to stabilize 1 point of healing
attempt to help Vorelle rolled 9 so no bonus given.

Lorth 
Wednesday April 16th, 2008 7:59:41 AM

Lorth stands aside and lets Malgant take over the ministrations, as he is much more skilled. He stands by ready to help out if needed.

Vauhwyt and Mookie  d20+12=28 d20+12=19 d20+12=24 d8+1=2 d8+1=6 d8+1=9
Wednesday April 16th, 2008 10:02:47 AM


Mookie looks at the healing attempts and cantrips and caws -- even in monkey form, his voice is harsh like a crow's -- "You guys are lame!" He takes a wand of Cure Light Wounds from Vauhwyt's pack and uses it on both witch and familiar.

UMD rolls to activate: Three tries to use two charges. Healing is 6 hp and 9 hp (using Wold house rule to reroll 1s on cure spells).

"Um, good job, Mookie," says Vauhwyt.

Val 
Wednesday April 16th, 2008 10:54:09 AM

Since she has no healing skill or ability, Val just stands back and out of the way.

"I guess we can put this into the category of things that probably aren't very good."

Aztyr 
Wednesday April 16th, 2008 1:37:00 PM

Having stayed back, and being the last to rush forward, Aztyr gets there in time to listen to Mookie, or at least she assumed it was mookie at least be his usual self.
She keeps her distance, wanting to be able to see and hear, but also knowing that she's not a mouse and they all will need room to move around.

2nd post Malgant 
Wednesday April 16th, 2008 4:16:33 PM

His claustrophobia momentarily forgotten and the pain in his head starting to dull down a little Malgant hears Val's comment. " Bad for Priscilla yes, but probably good for us. She either saw, heard or felt something in her vision that did this to her. While it is bad for her, it gives us hope that she now knows the direction we need to take and has some ideas of what we will face. The bad part for us is that is it can do THIS to her in a vision, what can it do to us in the flesh? Now, all we need to do is be able to wake her up so that she can tell us about it."

DM Kent 
Wednesday April 16th, 2008 8:48:03 PM

Even after Mookie's wand use, bpth Priscilla and Warrick are very slow to come to conciousness and even once aware of her surroundings, Priscilla has a very glazed look in her eyes. While she recovers, there is plenty of time to prepare something to eat for breakfast and Vorelle is pretty sure she saw some chamomille hanging that would make some great restorative tea for Priscilla.

Tea in hand and breakfast served Priscilla soon has some color back and after shooing Warrick outside for some fresh air, she comes to the table and takes a deep long look at each of you as she returns the non consumed items that you lent her.

Well, that was quite interesting and not something that I want to have happen ever again. It seems that you have someone out there who wants to keep you in the dark and may actually move against you as you try and fix what you are to fix. ::Shaking her head to forestall any questions:: Don't ask me who or what, for I don't know. All I got was a a sense of the most vile evil I have ever felt and then I was fighting for my mind and life.

Now to answer some of your questions about what I was seeking for you. There was a definite sense that your next step is in Acid. And then I saw a large expanse of bubbling water with three large rocky islands somewhere in it. So I expect you will be needing to find those Islands or at least one of them. My guess is that they are one of Blackbird lake's Islands, though why the water is bubbling I am not sure. As to your foes on the island they are large and apparently black. I am guessing here, as this is where I was "interupted," but perhaps there is a family of dragons that you need to deal with.

Lorth 
Thursday April 17th, 2008 8:51:31 AM

While Priscilla recovers, Lorth polishes his armor. The rain from yesterday evening, has put a light rust on it that must be removed. After which he gets dressed and ready to leave.

Vorelle 
Thursday April 17th, 2008 12:25:01 PM

The lake. Vorelle sighs a little as she packs up her healer's kit.

"I d-d-don't l-like b-b-boats," she says to nobody in particular.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday April 17th, 2008 2:29:05 PM

Aztyr seeing that the ones who are skilled in healing are taking care of Priscilla, goes back carefully ducking the low cieling beams and grabs her armored shirt. She slips into it, and replaces the harnes and other garmets over it as usual.
Making her way back to the group she is in time to hear what the witch learned, as she finishes, Aztyr gets out one word, almost as a stunned question.
"Dragons?"

Val 
Thursday April 17th, 2008 3:00:25 PM

Val yawns and takes her holy symbol back. She slips it around her neck, the symbol resting between her breasts.

"Well if they are dragons I suggest we stop at the catacombs and try to get something to protect ourselves."

Malgant 
Thursday April 17th, 2008 5:59:08 PM

"Dragons. All the tales I have ever heard involving them speak about solitary dragons and how much havoc a single one can cause. You say that likely we are going to meet a family of them. At least they are intelligent. Maybe they can be reasoned with, though I am pretty skeptical about that." Malgant speaks quietly, as though loud noises or extremes of emotion may cause him a great deal of pain. Listening to the others he hears Vorelle's comment. As he slips the silver armbad back around his arm he says, "Nor do I Vorelle, nor does Lorth I suspect. Heavy armor and boats are not a very good mix, and hooves tend to make for poor swimming. Still if they are on islands in the lake, a boat will probably be needed at some point. I will be outside. I need to make my devotions to Domi and prepare for the trip. Removing my armor was tough in here, I fear donning it will be nigh impossible." With that Malgant slowly turns and attempts to make his way out to where his armor lies. He gathers it up and proceeds outside to perform his sword ritual, and pray to Domi for guidance.

Appolo 
Thursday April 17th, 2008 8:06:32 PM

Appolo eats breakfast and listens to what Pricila has to say"Dragons.Well we definately have to stop at the catacombs..Islands in the lake well boiling water makes sence then.From what I'ne heard dragons breath fire so they could make the water biol.Interesting.Pricila could you give usa ride to the edge of the forrest back to the ferry dock?"Looking at Malgant"Hold on my friend.Don't go outside without the rest of us."

DM Kent 
Thursday April 17th, 2008 9:46:15 PM

Priscilla watches preparations and listens to the group thoughts and then chimes in as Apollo asks about hitching a ride.

"Well That might be a bit hard to do as we have been travelling in the opposite direction since I picked you up. We have come quite a long way in the direction toward Acid and If your friend tries to step out of my door he may find that to be a bit more uncomfortable than he can imagine. When we stop in a bit, you shouldn't be more than a day and a half or possibly two from Acid.

2nd post Malgant 
Thursday April 17th, 2008 11:40:21 PM

"Moving? Strange, I could not feel that we were. Very well, Then I will pray as the scholars do rather than as the battle priests. I had heard stories that different dragons had different breaths. Do you think that the Acid breath of the dragons could have 'infected' he lake to make it boil as Acid would Priscilla? Or, since you call the place 'Acid' has it always been this way and now attracts dragons of it's element?"
Malgant crouches away from the others once he finishes talking with Priscilla and sits alone and begins his prayer. They come slowly to him at first, since they are not coupled with the slash and recovery of the sword that has always lent them a cadence in Malgant's mind. He asks Domi for similar spells to the day before, since it seems they will be traveling again. He repeats the prayers a second time, a calming effect flowing through him as the familiar words gain a cadence of their own, different from the slash and thrust of the sword dance. The feeling of being closed in fades a little and the throbing in his head seems to recede. When he finishes praying, Malgant slowly begins to put on his srmor in the cramped surroundings.

Vauhwyt and Mookie 
Friday April 18th, 2008 7:30:18 AM


[OOC: Sorry to miss a post!]

First, Vauhwyt wants to make sure that Priscilla and Warrick are kay. She is apologetic that the witch's efforts for the party ended with her injury.

Second, Vauhwyt agrees that the party needs to prepare. But is there even a branch of the Catacombs anywhere nearby? She is not sure that a stop at the magic shop is possible.

Finally, she thinks that the party needs much more information before charging into a fight. There are a number of ways she can think of to get more information.

But Blackbird Lake is big. And don't the islands on it float around? How will they find the particular islands they need to get to?

One thought: Dragons have big appetites. Maybe we can find out where they have been hunting. In fact, maybe we can attack when they are separated, either by attacking a lone hunter, or by raiding the islands when one is away on a hunt.

Lorth 
Friday April 18th, 2008 8:10:21 AM

"Dragons...", Lorth says with disgust. "I've fought offspring of Parnoth's before and it didn't go well for us. As for boats, I could do without them also." He looks his friends over clearly not happy about the development.

Vorelle and Champ 
Friday April 18th, 2008 3:53:48 PM

Vorelle feeds Champ with bits of dried meat from her pack, and dissuades him from "helping" Maglant with his prayers.

She listens to talk of the Catacombs with an abstracted air. She has no money to spend there, anyway.

Appolo 
Friday April 18th, 2008 7:59:52 PM

Appolo looks at Pricila"Ok we'll check this Acid place out,then scout the Island." To the others"We need to gather more imformation about this Acid place and those Islands."

Val 
Saturday April 19th, 2008 7:24:28 AM

"Priscilla do you know of anything that can keep the forest awake? Traveling was rough simply because of the constant need to keep the forest awake."

Bart 
Saturday April 19th, 2008 11:57:49 AM

Dragons and acid possible green ones spitting acid insyead of fire. Could be interesting Priscilla do you have anything that could protect us against acid?

Who of you can fly? So we can cross the lake? I can use my ring so i can hover in the air but i cant fly someone has to pull or push me.

dm kent 
Sunday April 20th, 2008 2:40:59 PM

Priscilla seems to gain a bit more color and energy as she takes in a bit of breakfast and the chamomille tea.

As mention of The catacombs is made, she sgakes her head. Don't know as you're gonna be able to do that even though the nearest branch is in Acid. But when the problem happened with all the heartseeds and priests dying and all, things have been a bit up in the air over there. I heard tell it was closed, as there were some that was blaming those that ran and owned the shop as having had a hand in the misfortunes. I suppose though that it may have reopened since I was over that way last.

Hearing Val's question, Priscilla nods her head and then answers. Well this part of the forest is a bit less sleepy than where we were yesterday, but yes I will send each of you with a wind chime to tie to your packs which should be enough to do the trick, of course you will also likely be announcing yourselves to everything around that someone is moving through the woods.

Just about the time where all studying and praying has been completed, Priscilla stops and walks over to near the door of her house. "Ok all this is your stop. You should find that you are about a thirty minute walk north east of Abderas. From there it should take you right at 2 days to get to Acid." Good luck and fare thee well. As you each step down she fastens a wind chime to each of your packs.

http://www.woldiangames.com/Woldipedia/index.php/Geography:_Blackbird_Lake

Vauhwyt and Mookie 
Monday April 21st, 2008 7:01:38 AM


Vauhwyt thanks Priscilla, and goes over what the party has to do next. "Go to Acid. Find three islands together, or maybe one island with three parts above water. Deal with a family of dragons, maybe black dragons."

"Surre, no problem!"

She asks Appolo, Val and Bart how Aisildurians will react to seeing a taur. "The one time I met a priest of Ga'al, he called me an animal!"

"Should Aztyr and I be disguised or invisible or something?"

Lorth 
Monday April 21st, 2008 7:34:24 AM

Lorth gets his things together then disembarks the strange house. Taking a moment to himself Lorth concentrates and calls Tobiasz to his side. While he waits for his friends to assemble, he makes sure Tobiasz's gear is in order then mounts up. He stowes away his sword and takes up his lance.

Val 
Monday April 21st, 2008 9:08:05 AM

Val laughed softly. "Vauhwyt it doesn't matter if you, Aztyr, and Malgant all use magical disguises to appear human. Bart, Appolo, and myself are at the top of the Ga'al hit list. Ga'al priests are quite annoying, but with everything thats happened recently they should be too busy to worry about us."

Vorelle 
Monday April 21st, 2008 12:27:18 PM

Vorelle gathers her belongings, and makes sure she has everything before leaving the house.

"Th-th-thank you, P-P-Priscilla," she says.

She watches in astonishment as the mail-clad warrior summons a horse from nowhere! She has never seen such a feat before. She wonders if perhaps the man is a wizard.

Appolo 
Monday April 21st, 2008 1:55:33 PM

Once they arrive at thier destination,Appolo helps Malgant with his armour,then makes sure everyone gets out of the house and on the ground ok."Thanks fory our help Pricila.We'll be back." Replying to Vauhwyt"Son't worry about it.You see a G'aalian just let it be or kill it.Those are your only two choices.Like Val said Val,Bart and I are at the top of thier hit list."

Aztyr 
Monday April 21st, 2008 3:16:24 PM

Aztyr thanks Priscilla as she leaves the house and goes down those damnable stairs.
She settles her 'battle harness' which is just a set of leather straps that are stitched together to fit her comfortably.
"I can do Invisability, but it don't last very long, or at least it never seems to."
She is also a bit shocked at the sight of a armored horse just showing up when called for by the man in armor, but tries not to show it.

Malgant 
Monday April 21st, 2008 4:38:47 PM

Malgant steps over and gently strokes Tobiasz's neck once Lorth has summoned him. It has been a long time since the Minotaur has seen Lorth's friend and he want to be sure the horse remembers him, because he has seen what happens when Lorth charges a foe on Tobiasz's back. Malgant thanks Appolo for the assistance in donning his armor, and he breathes a sigh of relief once they are able to leave the horse/house. At the talk of priests of Ga'al the Minotaur's mood darkens a bit. No doubt from what Val and Appolo have said they will see trouble. He thinks that he will likely be added to that list that the others speak of. No one, not even a God should rule a person's life to the exception of free will. That is what Ga'al demanded of his followers. Oftentimes his followers ended up forcing his will on others, usually children. They would likely not miss a priest of Domi in their midst, especially a ten foot tal Protector. Such was the life of a priest though. Malgant was also fairly certain that the priests would regret starting anything unless they brought alot of friends along for the deed.
Finally, before leaving, Malagnt thanks Priscilla for her help and for the wind chime that should save his voice and his ears from having to sing for the rest of the trip.


Acid


DM Kent 
Monday April 21st, 2008 10:46:41 PM

Once reassembled on the ground and with a new animal joining them of a sudden, the group heads off toward the town of Abderus the morning is warming quickly and it looks like it is going to be a glorius day.

The walk through the trees and assorted shrubs Please roll, Knowledge plants, Knowledge nature, Survival, or something similar DC 18 please is easy and goes by quite fast and almost before you realize it you see the outskirts of a medium sized town.

If you passed the Skill check Highlight to display spoiler: { you realize that something is wrong with the plants, tres and shrubs you are walking by. They all seem to have brownish yellow spots of varying sizes on the leaves. Even the grass is a bit brownish and perhaps a bit brittle even though you know it has rained recently}

Vorelle  d20+15=20 d20+11=19
Tuesday April 22nd, 2008 12:34:26 AM

It is easy to see that Vorelle enjoys the short walk through the forest. She is visibly more relaxed, her shoulders no longer hunch, her gaze is directed around her rather than down at the ground.

As the group approaches the town, Vorelle notices something odd about the plants [Survival 20, Knowledge Nature 19]. Gently, she pulls a brown-spotted leaf into the light to show the others. "A-a-acid?" she hazards. "I-i-is there r-r-really a-acid here?"

Bart 
Tuesday April 22nd, 2008 1:29:04 AM

What do u see Vorelle, is there something wrong? You know we used acid to kill the Ga'al tree.

Lorth  d20+1=18
Tuesday April 22nd, 2008 7:43:26 AM

Lorth is totally oblivious to some of his friends reactions to him summoning Tobiasz, to him it is natural. He lets Tobiasz set his own pace as long as he keeps up with the rest of the party. As they move through the forest Lorth notices that some of the plants look sickly, but he dismisses it, not knowing enough about greenery to be alarmed.

Val  d20+7=23 d20+5=20
Tuesday April 22nd, 2008 2:26:23 PM

"Good catch Vorelle." She said and smiled at the girl.

"This is wrong." Val said as she crouched down, resting her weight on the balls of her feet. "These brownish yellow spots aren't natural." She adds and picks up a leaf. "I think the acid is creeping into the soil. If we don't stop this the entire forest will die."

Val 
Tuesday April 22nd, 2008 2:27:05 PM

OOC: Survival roll 23, knowledge- nature 20

Malgant 
Tuesday April 22nd, 2008 4:52:33 PM

Watching the forest more for threats than for the condition of the trees, Malgant does not notice the spots until the others start to comment on the plants. Hearing Val's comment he wonders aloud," Do you think that'll make the forest more friendly while we cross it or am I hoping for too much?" The time he spent with Bralin takes over as they near the town. Malgant looks around him, noting landmarks in the town and in the path between here and there. Then he speaks to the others." If the followers of Ga'al really do seek to do you harm then traveling with me will surely draw their attention to you. A priest of Domi may pass through their town, but a ten foot tall Minotaur priest of Domi will draw a few stares as he does so. If something happens fall back to this spot as a meeting place. I pray that nothing does happen, but Domi teaches that fear is created by the fearful rather than imposed on one from the outside. I do not fear anything they may attempt to do to me, or to any of the rest of you because I know that Domi will grant me the strength to walk out of town under my own power, and to defend any of you so that you may do the same. That said, don't provoke anything. If they are foolish enough to start a fight we will surely finish it."

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d20+5=6
Tuesday April 22nd, 2008 5:44:09 PM

Aztyr is almost happy to have solid ground under her paws again. She'd spent almost 2 months on a ship, during which she'd had the vision calling her to that Inn. And now she'd traveled in what had to be a magical contraption of some sort.
Just following along, and some what daydreaming, she never even noticed the spotted plants until the others made a big deal about them. She looked at them and shruged, she had never seen that type of damage on anything at home, so she just left it to those who seemed to know more about it.
But when Malgant started talking about the town ahead, and that they might want to attack him because he believed in Domi, she really started paying attention.
"No worries Malgant, if they decide that we are to be attacked, they will find that we are not as weak as they might think. I may not start something, but I will see it finished."

Appolo 
Tuesday April 22nd, 2008 11:20:34 PM

Appolo walks along relaxed.He does notice the color after Vorelle and Val point things out to him"Yes I would gues so perhaps that is why they call this place Acid."He walks along once things turn to talk of G'aal."Don't worry about them.They're easy enough to deal with.I've been killing preists of G'aal for as long as I can remember."

Bart 
Wednesday April 23rd, 2008 12:07:59 PM

Malgant dont worry my friend our comrade Nezamil is a priest of Domi as well he was a dwarf, but he surely didnt looked like one he was verry tall for a dwarf. I think he was around yr size. SWo we did draw a lot of ateention. We destroyed their main temple and most of their priest in the captital. The "tree"that provided their hartseeds was destroyed too. I hope other forces, like the Jack of Pirates and the King, in Aisuldur can do their thing so their control in these lands will be gone, no more hartseedings and only true believers and not controlled followers.

Vauhwyt 
Wednesday April 23rd, 2008 1:07:47 PM


Vauhwyt keeps alert and quiet. She is new to this place, and wants to learn more. She looks at the leaves with interest.

DM Kent 
Wednesday April 23rd, 2008 5:43:35 PM

There is little problem entering the town, the gate guard barely even looks at them as they approach and pas through the wide open gates.

The town however is quite subdued and not as bustling as you might expect at this time of day. The market is open but many of the stalls are empty and their is absolutely nothing or noone near the well which is usually the premier market spot. People look tired and drawn, some even have slight pink spots on the exposed parts of their body.

Just inside the gate is an inn with a stables and a corral. The sign above the door states that the inn is called the Watering Hole, but someone has marked through the word Watering.

Malgant 
Wednesday April 23rd, 2008 7:28:07 PM

Looking around as they enter the town Malgant can feel despair hanging from the towns people. The problems that Vorelle and Val noted in the surrounding plants has obviously affected the towns crops. Stalls that should hold farmers and grocers are not present and what IS for sale is of poor quality. The spots on the people solidify the happenings in the Taur's mind. " We are needed here. It would seem that he troubles you saw in the plants are not limited to wild plants. It seems that the cultivated crops are failing too. And the splotches on the townsfolk look suspiciously like burns. I think we may want an extra cloak or two. I think that getting caught in a rain shower here may hurt more than a very long day being spattered by embers from a forge." The Minotaur heads for the tavern, hoping to possibly hear some of the goings on in the town, either to confirm or deny his suspicions.

OOC
If we pass or can see a clothing merchant try and get some kind of cloak in my size, something protective like Leather or hide might be good.

Bart 
Thursday April 24th, 2008 6:07:37 AM

Hmmm this is not good, not gooad at all, something very strange is going on here. Bart approaches a stall "Hi I'm new in town, I see very few people at the market, i was wondering why, I see a lot of people ar depressed. The trees in the surrounding of this town didnt looked good either. It looks like something evil has hit this town. Can you tell me more?

Val 
Thursday April 24th, 2008 7:01:07 AM

As they really see how bad things truly are, the weight of the problem begins to press down on her shoulders. There was nobody else that could help these people. This was too remote a place. If they weren't called, Val would have never come here.

"We have to help these people. Plus I'm worried about Blackbird Forest. If the acid spreads, the forest may go mad."

Lorth 
Thursday April 24th, 2008 8:40:07 AM

Lorth dismounts when they enter the village, leading Tobiasz by the reins. He tries to get a good look at one of the townsfolks, skin condition, to decide if it looks like a disease or just acid burns. He makes his way over to "The Hole" with Malgant. Outside the tavern he leaves Tobiasz near the hitching post but doesn't tie him up.

Vauhwyt 
Thursday April 24th, 2008 12:21:35 PM


"I'm a city girl," says Vauhwyt. "This leaf stuff is weird to me. Vorelle, what do you think? Maybe we need a druid."

In the town, the liontaur sees that folk are scarce, some are marked, and the water is bad. "Maybe there is sickness herre," she says. "You healers, why not try to heal someone?"

She goes with Mal to the tavern.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday April 24th, 2008 1:26:26 PM

"I may not be a city girl like you Vauhwyt, but coming from the plains isn't much help either.
Getting a closer look at those spots may not be possible for strangers like us though. I expect from what you said before, that some of our group will be blaimed for this, if what was said earlier is the truth. So, be carefull whom you let see you, at least those who've been here before.
The three of us, Mal, Vauhwyt and myself should garner most of the attention, seeing as we are Taurs and sort of stand out."
Aztyr hopes her fears are nothing but worrying, but is deathly afraid her new friends, or at least some of them are going to be blaimed for this...


Vorelle  d20+12=28
Thursday April 24th, 2008 4:13:15 PM

"A d-d-druid c-c-could help," Vorelle answers Vauhwyt. "B-but we d-d-don't h-have one."

She, too, looks at the people on the streets. She tries to ascertain what might be wrong, without staring too much.

[Heal check 28; feel free to apply circumstance penalties. :) ]

She moves toward the tavern, too.

Malgant 
Thursday April 24th, 2008 4:42:23 PM

"If I thought that a few simple healing spells could make the difference here Vauhwyt I would expend all that Domi has granted me today to heal them. But I don't think that is why we are passing through here. I think that this is to drive home the point of how important what the Prophecy has tasked us to do is. Like Val said, it appears that no one is going to help out here if not us. Also like she said if the forest starts to suffer this damage, these burns, it will probably stay awake. It may start to dream in the daytime, like a sleep deprived person might do. From the stories you all have related about what happens when the forest dreams I don't think I want to be around when it daydreams. Blackbird Forest is a living, sentient and thinking being, just like you or I. Think how terrible having acid on your skin all the time would be. Val is right. It would drive the forest mad in a very short amount of time. I am afraid that we do not have any time to waste in dealing with this threat."

Appolo 
Thursday April 24th, 2008 9:08:07 PM

Appolo walks silently looking the town over and listening to his friends."Yep.We need to find the source of this problem and eliminate.Once that is done.Then things will begin to improve.Let's get some rooms and asks a few questions."

DM Kent 
Thursday April 24th, 2008 11:32:19 PM

The spots do indeed seem to be very mild irritation burns, nothing serious individually but taken as a whole, who's to say.

As Bart approaches one of the stalls that seems to sell blankets and cloaks, there is a moment of energy from the seller until Bart starts asking his questions and then the merchant's shoulders slump and he looks near defeated but mumbles and answer or to to his questions.

"Didn't appear to be much a problem several years ago. Jess some simple spots on the plants, a few dead fish, sheep giving still birth, that sort of thing happens you know, but it been gotten worse til just about nuthing grows no more and even the rain burns."

Malgant and Lorth head over to the "Hole" and seem to hesitate before going in waiting to see if the rest of the party is going to join them or not. Moments later Vauhwyt and Vorelle join them.

Overall there seems to be little life or energy in the town and in the 20 minutes you have been here not one single person has gone to the town well.

Val 
Friday April 25th, 2008 7:36:14 AM

"You taurs worry too much. Everybody things I'm a dark elf. They are more afraid of me than they are of you."

Val walks over to the well and leans over to see if there is even any water there. SHe finds it amazing that these people have lasted so long. But she doesn't see any hope in them. The struggle to survive is almost lost. In another few months this village would probably be abandonded or completely wiped out.

Lorth 
Friday April 25th, 2008 9:08:02 AM

Lorth goes into the "Hole".


Bart 
Friday April 25th, 2008 1:27:53 PM

Thank you Sir. By the way what is the cost of one of those blankets. I want a water thight one.
Any idea who or what is behind all this?

After the conversation and the deal is done Bart goes to the Wxxxr Hole the meet his friends

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Friday April 25th, 2008 2:00:38 PM

Aztyr looks around for a few minutes before she also decides to follow the others into The Hole. She reaches down and feels the satchel on her side, and makes sure Jynx is still sleeping, his favorite past time, and has been ever since she befriended him a few years before. She just shakes her head and mumbles a bit. <b>"He is too lazy...."

Vorelle 
Friday April 25th, 2008 3:52:04 PM

Just like Dirt City. Vorelle's expression is sorrowful as she looks around, seeing the commong folk suffering for reasons they can't change, or even fully understand.

She squares her shoulders and heads resolutely to the public house. The people need help, and Vorelle is determined not to let them down.

Vauhwyt 
Friday April 25th, 2008 3:56:10 PM

The liontaur enters the tavern, thinking that maybe some answers are within.

Malgant 
Friday April 25th, 2008 7:36:28 PM

Malgant watches the others, and thinks for a few moments. The group will not be able to carry enough water with them to drink, even if they were able to get clean water here. He will need somwe kind of tub so that he can ask Domi to provide water for them on the road. There were other things he wanted to do before retiring for the day. It was still early enough to do them, once he had a room. Malgant had also heard Val's reassurance that they were safe and that the 'taurs' wee needlessly worrying about safety. As long as he could worry about things like their safety and never have his fears realized Malgant would be happy. He watched Val go to the well for a look, and listened to Bart as he purchased goods from the merchant he was talking to. Malgant waited in the doorway where he could get to any of his friends should something happen. He didn't think the townspeople meant them any harm, but he wouldn't take any chances.

Appolo 
Monday April 28th, 2008 11:02:54 AM

Appolo "Come let's get inside.Geta couple of rooms snd figure out what we're going to do."He says as heads into the "Hole"

DM Kent 
Monday April 28th, 2008 7:23:19 PM

Weell sir yes This one here is as heavy and as waterproof as you like, not that it will help you keep the water around here off of you for very long. But If you want it it is 1 gold, 1 silver, he states the price almost apologetically.

Val looks in the well as Bart finishes up his purchase and definitely sees what looks like plenty of water at the bottom of the well.

Most of the others make their way past Malgant and into the Watering Hole.

Inside the lighting is quite dim and there are very few people inside and those that are are queit and off on there own. There is no conversation going on and even the musiciam who is playing seems to be trying to keep things quiet.

There are about 15 table in the place and a large horseshoe shaped bar at the rear where two other doors are located in the rear wall.

On the left side are where there obviously were throwing lanes and a few sand pits, but they have been roped off and don't appear to have been used for a while. To the right is another door which apparently leads to the inns rooms for lease.

Behind the bar, there is a very gray looking man who looks up as you enter, but says nothing.

Malgant 
Monday April 28th, 2008 11:23:01 PM

Malgant's heart is broken by the merchant Bart is purchasing from. The man knows the price is high, but has little means to support himself with this blight going on. Malgant looks around the rest of the square, noting the few merchants and their despondent looks. In his training he had learned to do what you can. A good day at the market may mean the difference for some of these merchants, and that is a place where Malgant can help. Sticking his head inside the bar, he calls out to the others, " I am going to pick up some provisions, fruit and a few other items. I'll be along shortly." With that Malgant begins to roam the depleted marketplace. He tries to get a cloak from the merchant Bart had bought from, along the same lines as Bart's. He then goes from stall to stall buying up some fruit, some vegetables, meat if it is available, and a large metal(preferably) tub, that will hold a good quantity of water. He pays what is asked, only haggling if the price is outrageous under even these circumstances. He does not look for rotten food, but does not shy away from the acid tainted food. He tries to get something from each merchant.

Malgant knows that money cannot buy happiness, but he hopes that he can raise the spirits of at least some of the town's inhabitants. He also knows that he has just made it known that he has money and may later find himself with a lump on his head if he strays too far from his more streetwise companions. The risk is worth it. He may be able to help one family escape from here or to last out the blight until it can be dealt with. The food will not go to waste, since a purify spell should make it safe to eat.

His purchases made, he returns to the Inn and his friends, arms loaded with his new items.

OOC
Tally up Malgant's relief effort and let me know the damages.

Lorth 
Tuesday April 29th, 2008 8:24:48 AM

Lorth waits for all his companions to gather in the inn...

Vorelle 
Tuesday April 29th, 2008 10:39:19 AM

In the inn, Vorelle chooses a table at random and continues looking about while she seats herself. She waits for her companions to finish their business and come inside.

Appolo  d20+10=23 d20+8=24 d20+8=25 d20+8=13
Tuesday April 29th, 2008 12:32:19 PM

Appolo walks up to the bartender"Hello my friend.Good day to you.My friends and I would like rooms for the night.food to eat wine and ale to drink.We'll be right over there at the table bring enough for ten people."He says witha smile while pointing out the table were Vorelle is at.He then puts 3 gold on the bar casually with out drawing to much attention.

Appolo turns and looks over the room thoroughly.Looking and listening.

Spot 23 Listen 24 OOC:Please ignore the last 2 rolls.Mistakes

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Tuesday April 29th, 2008 2:32:04 PM

Aztyr enters the Inn, and is somewhat disapointed, it has no where near the quality of the one where they all met, but then she remembers the look of the town outside and puts on a smile, happy to at least be inside.
Heading to the table that the others seem to be gathering at, she removes a chair and makes herself comfortable as she lowers her lower body into a prone position, leaving her upper body about where a normal human's would be if seated in a chair. One thing she does remember to do is wrap her tail tightly to herself, people might step around her hind legs, but they just might be careless enough to step on the tail, and that would irritate her.
"Things look terrible outside, and we are still only at the edge of where we need to travel to, I'm afraid we are going to see much worse as we proceed...."
She helps herself to a drink as it arrives.

Vauhwyt  d20+4=18
Tuesday April 29th, 2008 3:08:32 PM


Vauhwyt looks around. These people are hurting. Their wills have been sapped. They have no energy or vim.

"Who has done this?" she wonders. "Who has hurt these folk so badly?"

She figures the minstrel may know. Bards always seem to have tales to tell. She walks up to the musician when he takes a break from his music, and offers him a few gold coins as a thanks. She asks him if he would drink with her and her friends, and maybe tell a story.

She asks what trouble has befallen this place. How did things get the way they are here?

Diplomacy (untrained) 18

DM Kent 
Tuesday April 29th, 2008 9:49:15 PM

Malgant makes his rounds while the others find seats in the inn.

Malgant manages to purchase a decent cloak, 4 clay mugs and a pitcher, 1# of sharp cheese, 1# of sausages and 2 # of sour red grapes for a total of 4 gp, 2sp 6 cp.

The inkeeper raises his eye broows at Apollo 3 gold and looks at him closely, "Well that will cover the drinks and 4 meals. If you want food for ten and drinks that will be a total of 6 gold. Rooms I've got, but how many do you want? Rooms have 2 sets of bunks and run 5 silver a bed extra pallet in the room runs 3 silver. So if you want two rooms with an extra pallet in each then that will be 2 gold 1 silver per room.

Apollo gets the overall sense of dispair oozing off of the few patrons in the place, and while business obviously isn't real good right now, the inn itself is very clean and orderly. The tables and chairs as ewll as the benches are well made and not cheap the bar actually has stone plates set into the wood making it look quite nice.

Malgant 
Tuesday April 29th, 2008 10:42:13 PM

Malgant steps through the door with his purchases in his arms and steps up next to Appolo. He makes himself sound enthusiastic, and for the moment he is. Each of the merchants were happy to have someone look at their wares, and each of them had actual quality goods. Even the small amount of happiness he could see on each of their faces as he made his purchases was a stark contrast to the gloom that had clouded the marketplace a few moments ago. Stepping up to the bar Malgant catches the last part of the exchange over rooms and looks to the innkeeper. " I would like to rent one of your rooms for myself, sir. I am, well kind of big and I don't want to end up sharing a room tonight. I would also like to get a meal for myself and my friends for the evening. Hearing your room rates as I walked up I think this should cover the things I have asked for. Use the rest as a tab in case some of us drink more than we should." Malgant places three platinum coins on the bar. " If that is satisfactory, I would like to go to my room and put my purchases away. Do you require anything else from me good sir?" Malgant can not help but think about last night caught in the cramped insides of Priscilla's horse/house. For one night he would very much like to be able to stretch out and not feel the walls and ceiling closing in on him while he sleeps. He looks expectantly at the innkeeper.

Val 
Tuesday April 29th, 2008 11:28:48 PM

Val tries to stay out of sight as the others wander about town. She wonders why they didn't leave when things got bad but figured that by the time they realised how bad it was it was too late. Val knows that things are bad and while she feels a connection to nature, Val wishes there was a druid around they could talk to.

Vauhwyt and Mookie 
Wednesday April 30th, 2008 8:17:34 AM


Vauhwyt continues to chat with the silent singer.

"Look, I'm sorry to interrupt, but I would love to talk with you about the troubles in this town."

Mookie caws, "Jeezum Crow! Cat's got your tongue? Well, do you, boss? Give this guy his tongue back so he can talk to us."

The raven keeps on chattering and flutters as Vauhwyt tries to get a grip. "Come on, if this cat has your tongue, then you have to please the cat! How about a bowl of milk? A ball of yarn? A bit of catnip? Be nice to the Boss and she'll give you your tongue back."

Vauhwyt finally grabs Mookie and stifles him. "Jancassis's jugular! What are you talking about! Cut it out!"

She turns to the still unspeaking minstrel. "I'm sorry. please continue. What were you saying?"

Lorth 
Wednesday April 30th, 2008 8:36:39 AM

Lorth approaches the innkeeper, "How much to stay in the common room?" Lorth pays whatever the innkeeper asks for the common room, then finds himself a table, to sit and have some food.

Vorelle 
Wednesday April 30th, 2008 2:14:37 PM

Vorelle doesn't have much formal education, but she knows how to count and add. Sort of. The innkeeper's explanations and prices are coming pretty fast, though. Hesitantly, she pulls out her purse. "D-d-do w-we n-need m-m-more?" she asks.

Appolo 
Wednesday April 30th, 2008 3:18:23 PM

Appolo smiles at the man"Ok I'll need four roms.So here's 20 more coins for the food and rooms,SO perhaps you can tell me what's happened to this town I've seen graveyards more cheerful and ful of life then this place."Appolo speeaks quietly and is careful when he hands the coins over.He also gives the man alook that says that is all he's going to get for now.

DM kent 
Wednesday April 30th, 2008 11:12:34 PM

The innkeeper looks momentarily overwhelmed by the number of people trying to pay him all for the same thing and with different sums of money and finally throws his hands in the air and looks at Apollo, Vorelle and Lorth. That, umm person, signifying Malgant who is heading toward the room h was directed to, just paid for your rooms and meals. I will have your meals wine and ale out momentarily.

Vauhwyt approaches the musician who ignores the taur and bird for a moment as he finishes up his piece and then looks Vauhwyt in the eye. Well that is the question isn't it? I tell you what for a drink and something to eat I will tell you what I know.

Vorelle and Champ  d20+15=24
Thursday May 1st, 2008 3:56:45 PM

Vorelle settles back at the table. While she waits for the innkeeper to bring their food, she scans the room for anything unusual or noteworthy.

[Spot 24]

Under the table, Champ noses about for new and interesting smells.

Bart 
Thursday May 1st, 2008 4:15:09 PM

Bart enters the inn and orders some wine, not his usual drink but he isnt sure the beer is good around here, it is made of water he thinks

Vauhwyt 
Thursday May 1st, 2008 6:46:59 PM

The liontaur smiles, invites the bard to sit with the party, and tell the tale.

Malgant 
Thursday May 1st, 2008 7:01:56 PM

Once in his room, Malgant looks the place over, and then stows his new goods away in his Haversack. When he is dome he heads back out to the common room and finding a study bench, sis with his friends.

Val 
Thursday May 1st, 2008 7:12:18 PM

As Malgant leaves his room Val is waiting outside the door. She says nothing but her smile is sultry. Val runs her fingers across his chest and slips into his room. After everything thats been going on she could use some quiet time to unwind.

"Handsome let's you and me have a quiet chat."

Aztyr 
Thursday May 1st, 2008 7:16:03 PM

Aztyr just continues to relax at the table and helps herself to food as it arrives.

Malgant 
Thursday May 1st, 2008 11:09:22 PM

Malgant meets Val as he steps back into the hallway. Not sure what she wants, he turns and follows her back into his room. He sets his pack back down on the bed and asks, " What did you need to talk about? Is it the town? They seem so depressed, yet they stay here and keep trying to survive. We have to do something for them."

Lorth 
Friday May 2nd, 2008 10:37:31 AM

Lorth continues to sit at a table. He waits to be served then politely asks for a hot meal and some sort of tea.

Appolo 
Friday May 2nd, 2008 11:23:09 AM

Appolo just luaghs as the other pay for more food drink abd lodging.He yells after the Inn keeper"Ok that five rooms and plenty of food then keep it coming."He the heads back over to their table and has as eat.

Vauhwyt and Mookie 
Sunday May 4th, 2008 9:18:13 AM


Vauhwyt hopes that the minstrel will have a good story. She eats and drinks as soon as the food gets to the table.

Walter ooc 
Monday May 5th, 2008 7:20:25 PM

anybody know the DM status? Maybe a computer problem or something?

DM Kent 
Monday May 5th, 2008 8:37:28 PM

The musician signals the Inn Keeper that he is taking a break and is soon sitting with the group at their table nibbling and sipping some wine. Both wine and beer are a bit more acidic than you might expect but not in a harmful way. Beer is a bit more bitter and and has a stronger after tang and the red wine is very sharp and full of tannins.

After refilling his mug the musician looks around at the group members.

" So, you would like to here a story would you?"

As he begins to speak the timbre of his voice changes a bit and becomes much more rich and interesting to listen to. In fact you felt drawn to lean in a bit toward him as to not miss a single word he is saying.

About three years ago at the full moon a stranger arrived in Acid. Even the Ga'alian priests showed obeisance to her and let her pass without even the smallest bit of interuption of her path, or her activities. She stood nearly 7ft tall Tall, long limbed and curvaceous, and appeared imposingly clad in black leather, her black hair tightly braided and hanging down her back. Her expression was always solemn, her eyes cold seemed to look into and through you. There was a sharp snap in the air that was followed by a sudden, painful sting on the flesh, if you approached within 20 feet of her without her request, whiched announced the presence of the invisible whip she always carries. She spent three days in Acid and then walked out on to Blackbird lake and vanished. Since that time the water has been turning to acid and the fates have been unkind to those who try travel or try to ply their trade upon the lake.



Lorth 
Tuesday May 6th, 2008 7:14:12 AM

Lorth moves over to the table where the musician is telling his tale so he can listen. He makes no comment on the giant woman or her whip, having no idea if she would be anything other than a giant woman.

Vauhwyt  d20+17=36 ;
Tuesday May 6th, 2008 11:22:31 AM


"I know that lady," Vauhwyt whispers. "Oh, I know her well. If you folk here have earned her wrath, then maybe would be better for you to flee away."

"Excuse me," says Vauhwyt. "I need a moment of privacy." She fades into the shadows (using Partial Darkwalk) and exits (Spot check 44 needed to see where she goes -- forgot to add the +8 to hide darkwalking to the check above).

The liontaur steps out to find a private place -- an alley, etc. She says a quiet prayer to one of her two divine patrons. "Lady of the Dark, please help me to be guided by your will." Then she casts a spell with no component, in the hope of divine inspiration.

Afterward, she returns to the group and tell her comrades what she has learned.


Vorelle 
Tuesday May 6th, 2008 1:55:26 PM

Vorelle listens to the tale with a troubled frown, then regards Vauhwyt's actions with the beginnings of alarm. It is very unlike her liontaur friend to back down from a challenge. Who could this mysterious woman be?

Val 
Tuesday May 6th, 2008 3:04:12 PM

"I bet the woman was a dragon in human form. The invisible whip could have been an invisible tail. At any rate at least we know who to look for."

Appolo 
Tuesday May 6th, 2008 3:14:39 PM

Appolo listens to the story with interest and watches Vaughwyt's reaction"Tall goodlooking woman in black leather witha whip.Sounds like my kind of chick.Hopefully we'll meet.Then I can ask her to dance.I like to dance.."Looking over to Val"I don't think so my dear.Considering our Vaughwyt's reaction and what little I know about dragon's.Ifa dragon hada bone to pick with these people.It would be picking it's teeth with thier bones by now."

Turning back to the Bard"Good Sir do you have anymore to tell us about this situation.Like why do people stay?"

Malgant  d20+5=24 ;
Tuesday May 6th, 2008 5:12:40 PM

Malgant goes as pale as his black hide will allow as he listens to the musician's tale. He looks at Vauhwyt, just before she disappears and keeps his own council until she returns. When she does he asks her a simple question. " Vauhwyt, that description fits perfectly the description of the mortal form of Jancassis, doesn't it. Priscillia is lucky to have lived through her divination at all, isn't she? "

OOC
knowledge religion 24, 1 point shy of a natural 20. I figured that might be enough for a ' man of the cloth' to recognize the description. If it isn't just delete the post.

Vauhwyt and Mookie 
Tuesday May 6th, 2008 8:03:14 PM


After Vauhwyt returns from her prayer and spell, she agrees with Malgant. "Yes, my friend, I think that the woman was an avatarr, or messengerr, or avenger of our Lady of Vengeance." The liontaur's accent reveals her nervousness.

"Buck up, Boss," squawks Mookie. "You're scaring the natives here."

Vauhwyt looks sheepish. "Well, yes, considering that I am a servant of the Lady myself, we can hope to be all right."

Then Vauhwyt reveals the result of her spell casting, if any.

Malgant 
Tuesday May 6th, 2008 10:07:52 PM

"So someone, wronged someone and performed a rite to call her justice down on the offender? Thats what I would read into this. Would this...do you think we could encourage her to stop this blight if we got the wrong righted? Does it work like that?"

DM Kent 
Tuesday May 6th, 2008 10:14:34 PM

Vauhwyt takes a move outside after she hears what the musician has to say about the woman and is more than a bit bothered. Her spell, however as she used no material component for the spell, in order to find out a more general victim, she gets NO response or answer at all, other than a vague sense of unease and a glimpse of an eight legged woman.

The rest of the evening passes without incident and soon the inn is empty as the last patrons leave and the party makes their way to their rooms for a good night sleeep.

****

The morning breaks too quickly for some and it appears to be shaping up for an extremely hot day.



Lorth 
Wednesday May 7th, 2008 9:11:21 AM

Lorth looks with interest while his friends discuss the avatar. "I agree with Malgant, perhaps we could help her bring justice to whoever needed it, we should seek her out to talk."

Vorelle 
Wednesday May 7th, 2008 11:40:28 AM

Vorelle looks a little more hopeful at Maglant's words. Righting wrongs is something she feels capable of doing.

The next morning, she dresses for warm weather, but leaves her magical cloak on. Hopefully, it is light enough not to bother her.

She finds her friends in the common room. "V-V-Val and I m-m-may b-be able to t-t-t-track this w-woman. I-if w-w-we could f-f-find a st-st-starting point."

Vauhwyt 
Wednesday May 7th, 2008 12:03:18 PM


The liontaur looks ar Vorelle in amazement. "But, but Vorelle! It was three years ago! And she was some god-creature! Do you really think you can track her? Wowsy!"

Vauhwyt tells the group that she does believe the lady in the bard's tale had something to do with Jancassis, the lady of revenge. But she does not know if it is Jancassis who called the group together.

"I have to tell you all, that if the Power that called us is opposed to the Dark Lady, then I shall surely oppose it."

Aztyr 
Wednesday May 7th, 2008 2:43:04 PM

"I have had a thought about this, and who or what may have called for this being to bring justice.
You have all said that the Forrest is sentinent, what if the forrest somehow summoned her to stop the spread of people into it. Unbenounced to the forrest, the justice used was the calling of the dragons and the start of this poisonous rain, causing even more damage to the forrest. Making it more and more angry until who knows what will happen..."
Aztyr orders food for the group expecting that the group still had credit here, and a good meal was a fine way to start the day.

Malgant 
Wednesday May 7th, 2008 4:26:35 PM

Malgant appears a bit later than normal to perform his morning sword rites. He has not put on his armor yet and is dressed in simple loose clothing. He seems happier than any of you have seen him since you have met. On his way to the courtyard he stops to speak to Lorth. " Will you call Tobiaz today Lorth? It looks as if it will be warm, and I will prepare a spell for him as well as for us to keep the heat from being crippling in our armor. Most of the others should be lightly enough armored to not feel the heat like we will." When Lorth answers Malgant steps out into the courtyard and begins his morning prayers. The movements are slow at first and seem effortless, even though the sword must weigh almost twenty pounds. As the prayers progress the movements become faster, Yet Malgant still appears to show no signs of stress from the exertion. When his prayers are complete, he returns to the Inn and eats a hearty breakfast of whatever the innkeeper has prepared for his guests. He also settles the bill with the innkeeper, leaving a good tip for the man's prompt service at short notice yesterday. He then returns to his room and retrieves his gear, appearing fully armored a short time later. Malgant steps over to Lorth and asks him if he would receive Domi's blessing to lessen the burden of his heavy armor in the warm day. If Lorth consents he casts Endure Elements on him. If Lorth calls Tobiaz, Malgant will place the same spell on the horse. Ready for the trail, Malgant looks at his companions and seems eager to be on their way.
OOC
endure elements on Lorth, Malgant and Tobiaz
spells prepared on character sheet


DM Kent 
Wednesday May 7th, 2008 9:53:22 PM

Praying, and breakfast over the group makes its way back to the edge of town planning on continuing their way to Acid. The trees and plants all seem to be showing signs of long term acid poisoning even to the point where several new species of plants no normally found in this area seem to be beginning to flourish. About 10 am or so the party comes across a large patch of yellowed ground about twelve feet oblong and slightly raised about 6 inches above the level of the ground.

Spot 18, knowledge nature 20

Highlight to display spoiler: { the large yellow area is recognized as a large Ochre Jelly and is moving very slowly though it apears to have changed direction slightly toward you since you arrived. This is a creature not normal to these parts and is a lover of acidic areas.}

Val  d20+8=18 ; d20+5=13 ;
Wednesday May 7th, 2008 10:37:12 PM

Val narrows her eyes at the yellowed ground. It was hard to see but it kinda stood out. Still she wasn't sure what it was. "Look there infront of us. The yellowed ground. Oblong and slightly raised. What is it?"

ooc: spot check 18, knowledge nature 13

Malgant  d20+7=10 ;
Thursday May 8th, 2008 12:06:23 AM

"I dunno, just looks like ground to me, then again it all looks the same to me. Do you think its dangerous?" Malgant stops and tries to see what Val sees, bu either she is much beter atuned to the terain or he has lost his sight to he morning sun.

ooc
Spot 10.....what ground?


Aztyr  d20+5=17 ;
Thursday May 8th, 2008 12:30:53 AM

Aztyr sees the area, but don't recognize it at all.
"We had demon dogs back home, but that don't even look like a rotted one of them, I have no idea what cause that lumpy area."
Since they were stopped momentarily, she takes a drink from her warer bag, they had been walking a couple hours already.

Vorelle  d20+15=29 ; d20+11=28 ;
Thursday May 8th, 2008 1:19:42 AM

Vorelle signals her friends to keep well away from the yellowed ground. "I-it's an ooze," she tells them. "V-very d-d-dangerous."

[Spot 29, Knowledge Nature 28]

Vauhwyt 
Thursday May 8th, 2008 1:53:33 PM


The liontaur waits for Vorelle to take a look. "Good eye, Vorelle," she exclaims when the ooze is pointed out. "Maybe you CAN follow a three-year-old trail!"

She suggests a detour around the ooze and then continuing to Acid. "I bet that's where we will find some answers," she says.

Appolo 
Thursday May 8th, 2008 6:52:29 PM

Appolo wakes eats and heads out with the others.When the ooze is spotted,he looks it over froma distance"Y eah I think going around that thing would be best."

Malgant 
Thursday May 8th, 2008 9:10:24 PM

Malgant looks around him, they are out in the woods at least a couple hours from town, but he decides to ask anyway. " They can move, can't they? Not fast or anything, but if it got near the town and someone was walking along oblivious like I was, well it could hurt or kill them. Is there some way we can get rid of it. The people of the town have had enough hardship already, what is a child were to get tangled up with it?" Malgant looks torn. He knows that they need to keep moving so that they can get to Acid and see about solving the prophecy, but he also knows that sometimes people just don't pay attention to their surroundings and this critter could seriously hurt someone. He looks to the others for guidance, since he has no idea how to combat something like this.

DM Kent  d20+12=28 ; d3=1 ; d20+12=25 ; d3=2 ; d20+12=32 ; d3=1 ; d20+12=21 ; d3=1 ; d20+12=23 ; 2d6+7=12 ; 2d6+7=9 ; 2d6+7=16 ; 2d6+7=17 ; d20+12=25 ; d20+12=14 ; d20+12=13 ; 2d6+7=12 ; 2d6+7=15 ; d3=1 ; 2d6+7=15 ; d20+12=32 ; d20+12=26 ; 2d6+7=14 ; 2d6+7=15 ;
Thursday May 8th, 2008 10:28:38 PM

Malgant looks for some guidance on destroying the ooze, but from the look of things it is highly unlikely that it would make it to the town any time soon as it is moving the oppisite direction and at a pace of about 5' per round.

At the others urging he reluctantly moves around it and joins the others on their trek toward Acid.

About two hours later it is closing in on noon and the plant life is looking much worse here. As far as you can tell you are about half way to Aectes. The path has widened a bit and things have gotten quite sandy with pine trees now the predominat live tree, when from all round you there is a major disturbance in the ground and soil is soon flying everywhere as these butt ugly large monsters come charging upward from the ground trying to grab one of you.

Malgant AC 28 for 12 points + 4 points acid damage if it hits.
Apollo AC 25 for 9 points +4 points acid damage if hit
Vauhwyt AC 32 Crit threat AC 21 for 16 points + 4 points acid damage- If crit and additional 21 points.
Vorelle AC 23 for 12 points + 4 points acid damage if hit
Val AC 25 for 15 points + 4 points acid damage if hit
Aztyr AC 32 crit threat Ac 26 14 points + 4 points acid damage - if crit 19 additional points
Lorth AC 13 miss
Bart Ac AC14miss


As the dust and sand settles you each find yourselves in combat with a beast that looks like a huge 10 ft long 800 pound, brownish, segmented, chitinous worm with six slender legs each ending in a sharp claw. It has glistening black eyes two antenae and huge dripping mandibles.

Vauhwyt (AC19, 49 of 85 hp) and Mookie (AC15, 42 hp)  d20+13=18 ; d20+12=32 ; d8+1=5 ; d100=70 ;
Friday May 9th, 2008 12:04:14 AM


Badly wounded, Vauhwyt tumbles backwards out of reach (Tumble 18). As she moves, she grabs her spiked chain. Then she casts Alter Self on Mookie -- arcane spell failure 70% is A-OK -- changing him into a monkey.

Monkey Mookie wastes no time in pulling out a wand of Cure Light Wounds and triggering it. UMD 32 is a success. The spell cures Vauwhyt 5 hp.

Resources used:

1 of 50 CLW charges used.

0 of 6 0 level spells cast
0 of 7 1st level spells cast
1 of 7 2nd level spells cast
0 of 4 3rd level spells cast

Aztyr (21/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=95 ; 7d6=27 ;
Friday May 9th, 2008 5:00:47 AM

Aztyr looks on in horror as she was gashed and her blood splatters all over. She limps slowly away trying to get some space to use as safety, not that a creature slightly larger than herself couldn't catch her right now.
She may be wounded, but she does have a reaction, and it isn't a pleasant one at that. She aims for a spot about 20 feet behind the front of the creature, points her finger, and a small firey sphere flys to the spot she was aiming and and when it hits, her displeasure is known by everyone now.
Yup, her initial reaction was to cast a fireball.

Since no map was supplies, assuming that creature is one side of group and can be caught in area without getting party as well.

(Passed Arcane failure, damage 27, reflex save for half)
Spells Per Day

Level 0 : 6
Level 1 : 7
Level 2 : 7
Level 3 : 5 -1


AC 28 HP 68/84 Malgant 
Friday May 9th, 2008 6:36:02 AM

Malgant is hit and slammed around as the creature erupts from the earth. A quick assessment of the group shows that while Vauhwyt has Mookie to keep her alive, Azyter has no such aid, calling on the power of his shield to protect him Malgant steps between the worm and Azyter, drawing his greatsword as he goes.

ooc
activate animated shield
declare interpose on Aztyr (protector ability)

Lorth  d20+18=22 ; 2d8+10=16 ; d8+5=9 ;
Friday May 9th, 2008 7:51:03 AM

(OOC: Sorry I missed yesterday, for some reason the wold took my posting access away. I'm assuming Lorth is riding Tobiasz)

Lorth rears Tobiasz and turns him toward the monster, lowering his lance as he charges. (Hit AC: 22, DM: 25) He continues charging past the creature for another 40' or so then turns Tobiasz around to set up for another pass. (Spirited charge, ride by attack)

Vorelle [AC 24; HP 70/86]  d20+14=30 ; d20+14=30 ; d20+9=13 ; d20+9=24 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ;
Friday May 9th, 2008 9:10:21 AM

Vorelle gasps as she is attacked out of nowhere. [I assume we were flat-footed at the time of the attack?]

Quick as thought, her axes are in her hands [Quick Draw feat]. She wades into combat, chopping at the strange creature.

[Hit AC 30, 30, 13, and 24. Damage is 7,6,6,2 if the creature is not a Magical Beast. Damage is 11,10,10,6 if the creature is a Magical Beast.]

Appolo Ac30 Hp88/66 Haste +4 Invisibi 
Friday May 9th, 2008 11:04:23 AM

Appolo dances clear of the giant insect creature"Watchout this thing uses acid."As he watchjes his comrades counter attack.Appolo clicks on his boots of speed and his ring of invisibility and circle the creature.Looking fora vulnerable spot to attack.He durses silently.Thinking now they have to fighta pitched battle. before we're ready.

Val AC 26, HP 112/ 112  d20+17=30 ; d8+5=10 ; d6=4 ;
Friday May 9th, 2008 7:16:01 PM

Val leaps out of the way, narrowly avoiding harm. Moving back away from the creature Val pulls an arrow and quickly fires it off.

"Does everybody have their wits about them? Anybody seriously hurt?"

ooc: hit ac 30 for 10 normal and 4 fire.

Aztyr 
Friday May 9th, 2008 7:50:19 PM

(2nd post)
Responding to Val's question, "I think I'm worse than I thought I was, there's alot more blood on the ground than I thought there was a moment ago...."

AC 28 HP 68/84 Malgant 
Friday May 9th, 2008 7:51:20 PM

" Azyter was nearly disemboweled, but I can defend her I think. Just put this....thing down. I am really beginning to dislike this wood."

DM Kent  d20+5=11 ; d20+5=23 ; d20+17=37 ; d20+12=30 ; d20+7=26 ; d20+17=31 ; d20+12=24 ; d20+7=14 ; d10+11=19 ; d3=1 ; d10+11=19 ; d10+11=13 ; d10+11=20 ; d10+11=17 ; 6d4+6=28 ; 6d4+6=21 ; 6d4+6=19 ; 6d4+6=21 ; 6d4+6=23 ; 6d4+6=24 ;
Friday May 9th, 2008 9:16:02 PM

Our heoes gather their wits, draw their weapons and as they bleed on the ground begin their terrible response to their suprise attack.

Vauhwyt grabs her chain and steps back getting Mookie started on some healing.

Apollo draws his blades as he turns invisible and activates his boots of speed.

Val leaps backward avoiding the attack n her and draws a bead on her opponent #5 connecting solidly with an arrow.

Vorelle wades in chopping like there is no tomorrow and connects three times.

Aztyr steps back bleeding and manages to get off a well placed spell catching two of the beasts (4&5) in her fireball and just avoiding her friends as Malgant steps into shield her and Lorth comes thundering through with his flyby lance attack, which skewers #4 to the ground.

Bart draws his bastard sword and with a glint in his eye begins a methodical attack which ends with three solid hits, two of them critical and leaves behind a bloody mess in front of him.

Opponent AC: 20
***************

Hearing the dying shrieks of some of their fellow beasts, the remainder, almost as one rear back and let go with streams of acid 5 feet wide and tall and 30 feet long.

#1s stream unerringly comes straight at the invisible Apollo 28 points Reflex DC 18 for half
#3s stream catches both Aztyr and Malgant 21 points Relex Dc 18 for half
#2s stream catches Vauhwyt and Malgant 19 points Relex Dc 18 for half
#8s stream catches Vorelle 21 points Relex Dc 18 for half
#5 and 6s streams catch Val 47 points Relex Dc 18 for half

Map Link

http://docs.google.com/Doc?id=dmvd2b7_8hc7bmkdg

AC 28 HP 49/84 Malgant  d20+7=23 ; d20+7=21 ;
Saturday May 10th, 2008 1:26:45 AM

Malgant manages to dodge most of the 2 streams of acid that come flying at him. This is bad, bad and getting worse by the minute.

OOC
Hi, I need to have access to the map in order to post.
Also, knowing how many might have been helpful since we didn't have a map for the first round. Surprise is surprise, but "these butt ugly large monsters", with no other detail or visual is a bit rough when several people are in bad shape from the word go.

Aztyr question..... 
Saturday May 10th, 2008 1:46:59 AM

in the line above where we took damage it says monsters, but the line below says monster, signifying one... that was a bit confusing to me, I assumed 1 large monster not multiple monsters....

DM Kent 
Saturday May 10th, 2008 8:00:15 AM

Hmm somehow I thought I had already granted access to everyone, but somehow it did not take. That should be taken care of now.

As for numbers eight people were attacked I made an assumption you would know 1 per person sorry about the confusion.

Though this was the last line in my first combat post.

****As the dust and sand settles you each find yourselves in combat with a beast that looks like a huge 10 ft long 800 pound, brownish, segmented, chitinous worm with six slender legs each ending in a sharp claw. It has glistening black eyes two antenae and huge dripping mandibles.*****

I will do my best to be more specific in the future.

Vauhwyt (AC19, 39 of 85 hp) and Mookie (AC15, 42 hp) both Blinking  d20+13=15 ; d20+9=17 ; d20+12=27 ; d8+1=8 ; d20+13=26 ; d100=75 ;
Saturday May 10th, 2008 8:34:25 AM


Save vs acid: a natural 2! That's a failure for the full 18!

Is Mookie affected? If he needs a save, then his 17 results in no damage, per improved evasion.

Mookie uses that wand again: UMD 27 means it works! 8 hp more curing to Vauhwyt.

If the monsters have reach, then Vauhwyt will tumble back out of reach -- 8F looks lke a good spot. If they do not have a 10-ft-plus reach, then she will just take a five-foot step back. If needed, Tumble check is a 26.

Then Vauhwyt casts a spell: arcane failure roll of 75 is fine. She casts Blink, shared with Mookie. That gives her foes a 50% miss chance (and herself, a 20% miss chance!)

1 of 50 CLW charges used.

0 of 6 0 level spells cast
0 of 7 1st level spells cast
1 of 7 2nd level spells cast
1 of 4 3rd level spells cast

Cayzle Extra to Kent: Thanks for the map. But please do give Googledoc access to my gmail account - cayzle@gmail.com. Much appreciated!

Val AC 26, HP 65/ 112  d20+9=14 ; d20+15=32 ; d20+15=32 ; d20+10=12 ; d20+5=12 ; d8+5=12 ; d6=1 ; d8+5=6 ; d6=1 ;
Saturday May 10th, 2008 12:32:03 PM

Val refuses to cry out as the acid washes over her body. Falling backward, head turned to avoid as much acid as possible, Val draws arrows from her quiver. She fires them off as quickly as she can at #5 hoping for a quick kill. She can't take much more acid.

ooc: reflex save 14. hit ac 32 for 12 normal and 1 fire. hit ac 32 for 6 normal and 1 fire. Miss ac 12 and ac 12.

arrows shot (total): 16
arrows hit (this combat): 3
arrows missed: (this combat): 2

Vorelle [AC 24; HP 70/86]  d20+12=26 ; d20+14=24 ; d20+14=16 ; d20+9=14 ; d20+9=24 ; d6=2 ; d6=5 ; d6=4 ; d6=4 ;
Saturday May 10th, 2008 12:47:44 PM

Vorelle manages to duck the acid [Reflex save 26, Evasion]. She hears the cries and curses of her companions behind her and knows that some of them weren't so lucky. There's little she can do about it, though, other than finish "her" monster as quickly as possible.

[Hit AC 24, 16, 14, 24. Damage is 3, 6, 5, 5 if the creature is not a Magical Beast. Damage is 7, 10, 9, 9 if the creature is a Magical Beast. ]



AC 28 HP 49/84 Malgant  d8+10=16 ;
Saturday May 10th, 2008 1:08:21 PM

OOC
Still can't access the map link. dfeest@frontiernet.net is my login, I can see all of the characters fine when I hit their hyperlink for their names. As for the number of attacks, I get more than 1 per round, it has 6 arms,it could get 8 attacks if it tried. Mass CLW for 16 to each person in range, trying to get the most wounded people in range when I move

IC
From bad to worse was an understatement. People were getting hit hard in all directions and there was no way for him to get to them all. Moving to the center of his companions he converts one of the most powerful prayers that Domi has has granted him for the day into raw healing light that streaks to his friends around him. It is not as much healing as it would be if he were to tend each of them individually, but it may just peserve them until the last of these creatures were destroyed.


Aztyr (27/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d20+9=21 ; d100=23 ; d20+9=15 ;
Saturday May 10th, 2008 5:37:08 PM

Aztyr is about ready to keel over in pain when the stream of acid washes over her. She had managed to avoid the main spray, but the splash was enough to make her scream out. Jynx also yowled out in pain as some of the acid splashed into his sleeping pouch.
That was when Malgant's healing washed over her and stopped her bleeding and helped stop the pain from the acid. When the healing spell hit them, it also hit Jynx and he stopped squirming and stuck his head out of the pouch to see what was going on.
She decided that distance was a good thing, and the fastest way to put distance was to go straight up.... She incants a spell, and then leaps into the air, 60' into the air. (cast fly on self)

Made my reflex save, failed Jynx's, passed spell failure)
Spells Per Day

Level 0 : 6
Level 1 : 7
Level 2 : 7
Level 3 : 5 -2



Vauhwyt OOC to Kent and Aztyr 
Saturday May 10th, 2008 5:52:52 PM


Aztyr, I play Mookie pretty hard. He's there sitting on my back in monkey form making Use Magic Device checks to use a curing wand on me every round. Frankly, he's better than a ring of regeneration. Given the power-gaming I'm putting into play here, I think it is more than fair that Mookie has to make saves vs area effects and even get swung at as the DM sees fit.

But your familiar is not a combat creature. It may well be that you don't have to worry about it. Look at Vorelle's dog. In the Wold, we often assume that lesser bonded friends just keep their heads low during fights.

Ultimately, of course, it is up to Kent. I just would feel bad if your familiar died following Mookie's bad example.

Mookie caws, "Yeah! Just 'cause the Boss wants me to die an acid death doesn't mean you should kill off your pal too!"

AC 28 HP 64/84 Malgant 
Sunday May 11th, 2008 2:08:04 AM

OOC
just to update my HP after the healing spell

AC 23 HP 111/111 Lorth  d20+18=36 ; 3d8+15=34 ;
Monday May 12th, 2008 7:33:44 AM

Lorth nudges Tobiasz into line with another creature (#2), then urges him into a charge. Nearing the creature he lowers his lance trying to impale it. (Hit AC: 36, DM: 34) He continues to ride past the creature and then sets up for his next charge (End move at 8K).

(OOC: I will be away and not able to post this thursday and friday, Malgant could you be so kind as to post for me?)

Appolo Ac30 HP88/88 Haste +4  d20+18=19 ; d20+18=19 ; d20+14=21 ; d20+14=22 ; d20+14=18 ; d20+14=31 ; d10+6=12 ; d8+6=8 ; d10+6=16 ;
Monday May 12th, 2008 11:40:24 AM

Appolo seeing that his invisibility is apparently no use as barely doges the next attack,becomes visible.With his boots of speed he moves quickly to attack #1.Swing four times with his blades.Hitting solidly 3 times..
Reflex save 19 Attack 21 22 18{Miss} 31 Damage 12 8 16=36

Bart ac29 Hp 105/105 Spring attack Power Attack  d20+22=27 ; d12+10=17 ;
Monday May 12th, 2008 11:44:54 AM

Bart springs forward witha power attack on#5.Slicing into creature once before landing next ot it abd preparing to luanch afull attack next round.

Attack 27 Damage 17

DM Kent  d20+12=31; d20+12=19 ; d20+12=18 ; d20+12=23 ; d20+12=28 ; 2d6+7=17 ; d4=2 ; d4=1 ; 2d6+7=15 ; d4=1 ;
Monday May 12th, 2008 6:47:25 PM

After getting sprayed with acid Vauhwyt tumbles back out of the way and after getting a bit of healing from Mookie (where is Mookie exactly?) casts a spell and soon both Mookie and Vauhwyt begin to blink in and out of sight.

Val lets fly with three more arrows and is rewarded by watching the first two strike home. #5 doesn't look at all well now.

Vorelle continues to go toe to toe and gets two solid shots in but her opponent is still quite hearty.

Malgant moves a bit and casts a mass healing spell that sends forth some healing to his friends. (everyone receives 16 points healing)

Lorth charges and plays pin the beast to the forest floor some more and watches as Bart finishes him off.

Aztyr takes the safer course and casts a fly spell and moves upward and out of reach of the critters.

Apollo darts around and attacks his opponent hacking into it several times.

Bart springs forward and chops into #2 and connects dropping the beast in its tracks.

***********

anyone hit with acid last round takes an additional 1 point of acid damage this round

#1 continues to try and attack Apollo but misses dreadfully. AC 19
#3 moves forward 5 feet and attacks Apollo from the rear and catches him with a good pincer chomp AC 31 17 points and 2 points acid and Apollo finds himself grabbed solidly -- Opposed Grapple Check 21.

#5 & 6 both attack Val and come away hungry and frustrated. Acs 18 & 23

#8 however has a much more enjoyable time as it takes a huge chunk out of Vorelle's side as it pincers grabs her. AC 28 -- 15 points + 1 point acid damage and an opposed grapple check of 21

Map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

AC 28 HP 61/82 Malgant  d20+15=26 ; 3d6+5=15 ; d6=4 ;
Monday May 12th, 2008 9:50:42 PM

Having gotten some healing to his wounded companions Malgant decides it is time to finish these creatures off. Looking around him he sees both Appolo and Vorelle are grappled by their opponents. WHat catches his eye most though is Val trying to fight off two at a time while covered in acid. With a roar Malgant launches himself across the clearing at one of her opponents (#5, I don't think I can reach #6).

OOC
charge #5, hit ac 26 for 15 damage +4 fire. If that puts Malgant close enough to Val at the end of the charge he will declare he as his interpose target.
took my periodic damage and fixed my hp, I had the wrong total down (duh)

Aztyr (27/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=55 ; 7d6=22 ;
Monday May 12th, 2008 10:45:33 PM

Aztyr feels much safer at her elevated hieght, and takes just a moment to see who seems to be in the biggest trouble. Malgant charges off towards Val, so her trouble with two is taken care of. That leaves Appolo, who's grabed by one and another behind him...
She consideres her options, and even though it may be painful to Appolo, they need to stop the bugs from dragging him under the ground. She once again points her finger, and a small fiery seed erupts from her hand speeding towards the ground. It explodes as it hits, in a burst of fire. (3-E)

Damage 22 fire, Reflex for half

Spells Per Day

Level 0 : 6
Level 1 : 7
Level 2 : 7
Level 3 : 5 -3

Kathy OOC 
Monday May 12th, 2008 10:58:51 PM

Before I post as Vorelle I wanted to clarify something: Kent didn't seem to roll grapple checks. I thought the defender in a grapple was the one who took 10 under the special Woldian grapple rules? Am I completely misreading them?

Bart ac29 Hp 105/105 Spring attack Power Attack  d20+22=31 ; d12+11=15 ; d12+11=17 ; d12+11=19 ; d12+11=16 ;
Monday May 12th, 2008 11:02:26 PM

Bart moves to engage#8 and support Vorelle,He charges forward and Spring attacks 38 with another power attack.If can't reach number 8 this round Bart still moves as quickltas possible toward Vorelle.

Attack 31 Damage 15 Please ignore extra rolls

Val AC 26, HP 79/ 112  d20+11=16 ;
Monday May 12th, 2008 11:33:39 PM

Val turns toward #6 and fires off 3 arrows with one shot. Unfortunately they all miss wide.

arrows shot (total): 19
arrows hit (this combat): 3
arrows missed: (this combat): 5


Vauhwyt (AC19, 58 of 85 hp) and Mookie (AC15, 42 hp) Blinking  d100=83 d20+14=17 2d6(1+6)+3=10 3d6(6+1+4)=11 d20+12=27 d8+1=4
Tuesday May 13th, 2008 7:30:31 AM


Vauhwyt is healed 16 and then loses 1 to further acid damage. She smiles and shouts, "Thanks for the curre!" Actually, since she is blinking in and out of this plane of existence, it comes out more like, "Thanks for ... curre!"

Vauhwyt moves 35 feet or so to M9, veering around enemy 7, and attacks enemy 8 with her spiked chain. She is at +2 to attack and likely the enemy loses its dex bonus to AC. This is also likely a sneak attack, since Vauhwyt is blinking. Vauhwyt attacks ... and does not blink into the Realm of Shadows at the wrong time (miss chance 83 is A-OK). Her attack hits AC17 -- not her best attack. If the blow lands, then Vauhwyt inflicts 10 hp damage plus 11 more sneak attack damage.

Mookie, clinging to Vauhwyt and sitting on her back, again tries to use the CLW wand. UMD 27 is fine. That's another 4 hp healed for Vauhwyt.

3 of 50 CLW charges used.

0 of 6 0 level spells cast
0 of 7 1st level spells cast
1 of 7 2nd level spells cast
1 of 4 3rd level spells cast


AC 23 HP 111/111 Lorth  d20+15=34 ; d20+15=21 ; 5d8+40=63 ;
Tuesday May 13th, 2008 7:36:55 AM

(OOC: For some reason I cannot see the map, when I click on it, it says dtamburin@gmail.com does not have access to this document. So bear with me as I try to do this turn with out the map, feel free to changemy posting if needed.)

Lorth sees Val fighting two at a time so he points Tobiasz at the nearest one attacking her and charges it. He lowers his lance early in the charge trying to put more power behind the attack.
(Power attack +3, Hit AC: 34, Crit check AC: 21, Confirmed crit, DM: 63)
His lance hits the creature with a loud cracking sound and passes right through its body, he yanks it free as he rides past and sets up for another pass.
(Continue riding passed the creature for another 20-25' whatever is convenient.)

Vorelle [AC 26; HP 70/86]  d20+11=29 ; d20+10=29 ; d20+10=14 ; d20+5=21 ; d20+5=17 ; d6+5=11 ; d6+1=3 ; d6+1=7 ;
Tuesday May 13th, 2008 12:40:06 PM

Vorelle feels the healing energy surge into her, but before she can even appreciate the relief, the creature reaches out a claw and wounds her again. The creature tries to snatch her up, but she is able to twist out of its grasp.

Knowing the danger that she is in, Vorelle makes her next attacks more cautiously.

[Grapple check 29, using the standard D&D grapple rules, because I totally don't understand the special Woldian ones. Attack defensively; please note AC is now 26. Hit AC 29, AC 14 (miss), AC 21, AC 17. Damage is 7, 3, 7 if the creature is not a Magical Beast. Damage is 11, 7, 11 if the creature is a Magical Beast.]

DM Kent  d4=4 ; d20+12=14 ;
Tuesday May 13th, 2008 10:32:38 PM

Any hit by acid takes and additional 4 points damage this round.

Vauhwyt moves as quickly as possible and make her way to J8 (squares are 10 feet as posted)

Lorth again charges and truly pins #6 to the ground nearly tearing it in half.

Aztyr lets fly with another fireball crisp frying #1 and damaging #3 causing it to start backing back down its tunnel with a similarly burned Apollo ( Apollo taks fireball damage as he is grappled and can not evade)

Vorelle and Bart both connect with #8 causing significant damage.

*************

# 3 begins backing back dwn its tunnel dragging Apollo with it.

#8 tries a final grab at Vorell but misses and begins to leave.
Malgat is just able to reach #5 and finishes it off with his strike.

Val attempts to shoot more arrows and finds herself covered in bug goo as both of her opponents are destroyed.

Map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

Aztyr (27/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=37 ; 4d4+4=16 ;
Wednesday May 14th, 2008 12:26:42 AM

Aztyr sees the creature pulling and tugging at Appolo, trying to pull him under. She yells out,"I think it's bad to let them pull you under, and Appolo is being dragged down !"
She points her finger once again, this time a stream of four missiles erupts from her. The four missiles hit the beast, without hitting Appolo this time.

(Passed Spell Failure, Cast Magic Missile, Damage 16)

Spells Per Day

Level 0 : 6
Level 1 : 7 -1
Level 2 : 7
Level 3 : 5 -3

AC 28 HP 57/82 Malgant  d20+9=22 ; 5d8=21 ;
Wednesday May 14th, 2008 12:32:43 AM

Malgant's relief that Val is alright disappears when he hears the explosion of fire behind him. Spinning he sees one charred bug fall to the ground near Appolo while the other keeps dragging his friend down he hole it came from. Judging quickly he sees that Appolo is too far away to enlarge, which might make him too big to drag off so Malgant goes with a riskier plan and calls upon Domi's power to bring forth a shaft of light as bright as the sun. He launches the light beam at the bug, hoping to hit it instead of Appolo.

OOC
cast searing light hoping to hit the bug. I can't think of a non biased way to roll who I hit so thats up to you Kent. Ranged touch attack is 22 damage is 21
Yes Lorth I can post for you Thursday and Friday

AC 23 HP 111/111 Lorth  d20+16=30 ;
Wednesday May 14th, 2008 9:38:19 AM

Lorth moves Tobiasz around and charges off towards Appolo, as he approaches he leaps from the saddle while still retaining his hold on Tobiasz's reins with one hand. (Fast dismount DC 20 (Free action) Made DC: 30) When he hits the ground he grabs out with his other hand trying to get a hold of any part of Appolo that he can. Ordering Tobiasz to begin pulling, he attempts to drag Appolo in the opposite direction of the bugs. (I think this may give him +2 or +4 to his grapple, for assisting, +2 for Lorth, +4 if you add Tobiasz)

Vorelle [AC 26; HP 70/86]  d20+12=30 ; d20+12=32 ; d20+12=23 ; d20+7=21 ; d20+7=24 ; d6+1=5 ; d6+1=6 ; d6+1=5 ; d6+1=4 ; d6+1=5 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; 2d6=6 ;
Wednesday May 14th, 2008 1:03:27 PM

Vorelle can see that Appollo is in trouble, but she can't get to him without provoking from the monster she now faces. Somehow, she thinks that's a bad idea.

Instead, she sidesteps to flank the creature with Bart, hoping to finish it off in time to help.

[5-foot step to flank. I'm at work and can't access google docs, but it was P-something. P-8? Continue to attack defensively; AC remains 26. Hit AC 30, AC 32 (critical threat, confirmed to AC 23), AC 21, and AC 24. Damage is 5, 11 (crit), 4, 5 if the creature is not a Magical Beast. Damage is 12, 23 (crit), 17, and 15 if the creature is a Magical Beast.]



Vauhwyt (AC19, 54 of 85 hp) and Mookie (AC15, 42 hp) Blinking  d100=59 ; d20+14=33 ; 2d6+3=9 ; 3d6=14 ; d100=40 ; d100=61 ; d100=29 ; d100=34 ; 3d20+12=44 ; d20+12=21 ; d8+2=6 ; 3d6=12 ; d20+8=26 ; d4+1=3 ; 3d6=5 ; d20+8=16 ; d20+8=15 ; d4+1=4 ; 3d6=13 ; d20+7=16 ; 2d6+3=14 ; 3d6=9 ; d20+12=18
Wednesday May 14th, 2008 5:10:40 PM


[OOC: Sorry I misread the map. Since I did not have an attack last round, is it okay to have taken a double move to be next to monster 8?]

Vauhwyt takes 4 hp damage from acid.

Vauhwyt either takes a single move or else a five foot step to attack monster 8. She either gets a full attack or a single swing.

If it is just a single swing, then Vauhwyt's miss chance is a 59, no problem. She swings and hits AC33 if this is her only attack; or AC31 if this is part of a full attack. Her damage is 9 hp plus 14 sneak attack damage.

If this is a full attack, then Vauhwyt also swings her armor spikes (secondary attack) and lashes out with two paws, then finally a second swing of the spiked chain. Miss chances for the four attacks, in order: 40, 61, 29, 34. All four may hit. The attack and damage rolls are:

Armor Spikes: Hit AC21 (rolled 3d20 sorry!) for 6 +12 sneak.
Paw 1 : Hit AC26 for 3 + 5 sneak attack damage.
Paw 2: Hit AC16 (sorry rolled twice by accident) for 4 + 13 sneak.
Second Spiked Chain Attack: Hit AC16 for 14 + 9.

On her back, Mookie waves the wand and speaks the magic word: an 18 fails to activate the wand!

Appolo Ac 30 Hp70/88 Haste+1  d20+16=17 ; d20+16=28 ; d20+7=16 ;
Wednesday May 14th, 2008 7:05:54 PM

Appolo struggle against the giant bug and finally manages to slip free of its grip tumbling quickly away from it.Mving witha wuickness and gracefullness that belies his gangly appearence.Looking around"Thanks for the help now let's go finish that other bug and finda place to get some rest."

Escape Artist 17 and 28 Used Hero point Tumble 16

OOC:Sorry about the mistake Kent Ialways thought Haste gave a +4 to AC.

Bat Ac 29 HP105/105 Power Attack  d20+22=27 ; d20+12=22 ; d20+7=15 ; d20+17=26 ; d12+11=21 ; d8+6=9 ; d12+6=11 ;
Wednesday May 14th, 2008 7:16:25 PM

Bart Luanchesa full attack on #8 swinging four times at it,connecting solidly on three of those four.

Attack 27 22 17 Damage 21 9 11=41

Val AC 26, HP 75/ 112 
Wednesday May 14th, 2008 7:31:35 PM

With the bugs apparently defeated Val pulls out her waterskin and tries to wash the acid from her body.

ooc: spending a round to try and get acid free.

arrows shot (total): 19
arrows hit (this combat): 3
arrows missed: (this combat): 5

DM Kent  d4=1 ; d4=1 ; d4=3 ;
Wednesday May 14th, 2008 8:12:50 PM

One more point of acid damage for anyone who was acid washed. Except for Val who is washing hers off.

Between Bart, Vauhwyt, and Vorelle #8 is pulverized into gooey bug bits.

And between Aztyr and Malgant, Apollo's foe is killed just as Lorth makes a full speed charging leap off of Tobiasz and grabbing hold helps free him from the beast's cleched maw.

Val begins washing off acid.

Standing there breathing hard there seems to be a slight glimmer back down in the tunnel of the beast.

Combat is over.******

It is now early afternoon and if you push you may actually make Acid by nightfall. Or maybe not.

AC 28 HP 56/82 Malgant  d8+10=18 ; 2d8+10=12 ; d8+5=7 ; d8+5=11 ; d8+5=11 ;
Wednesday May 14th, 2008 9:33:19 PM

His eyes and skin still burning Malgant sees Val's plan and decides it is a good one. He pulls out his own waterskin and starting with his eyes and face begins to wash the acid off. If they can find more water they can refill their skins and have no fear of drinking it. Malgant had the foresight to prepare to purify water, but not create it. Gathering the group around him, Malgant begins to heal their wounds. First with another mass healing spell and then with individual spells to those still wounded. Afterwards Malgant indicates the tunnel and says, " Is that a glow deep down in there?"

OOC
mass CLW for 18 to everyone that gathers around, which will be all unless you want to stay hurt, the Minotaur insists.
CLW on Aztyr for 11 more
CMW on Val for 12 more
CLW on Vauhwyt for 7 more
CLW on Malgant for 11 more
Heals are done in that order in case we are attacked again
periodic damage taken, and spells marked off



AC 28 HP 82/82 Malgant  d8=3 ;
Wednesday May 14th, 2008 9:36:29 PM

OOC
oops, ran out of 1st level spells...make Vauhwyt's a CMW add 8 more healing


Val AC 26, HP 93/ 112 
Wednesday May 14th, 2008 10:53:46 PM

After Malgant's healing magic, Val is only slightly burned from the acid. Much better than how she was a moment ago. Now that the fighting is over Val looks around to see what arrows she can salvage.

ooc: I believe she has a chance to salvage her 5 missed arrows.

arrows shot (total): 19
arrows hit (this combat): 3
arrows missed: (this combat): 5

Aztyr (51/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday May 15th, 2008 1:21:05 AM

Aztyr lands and follows the lead of washing the acid off, both herself and Jynx. After wards she goes over to the bug she nuked first (killed it with out help I believe, if not, DM please correct me), and carefully cuts out one of the small fangs (tiny sized) and adds it to her totem bag.
She will then join the group and see how she can help out, trying to avoid Appolo, for fear he'll be mad at the fireball, she was trying to help....

Appolo Ac 30 HP:88/88 
Thursday May 15th, 2008 5:36:04 AM

Appolo washes himself and checks his gear."Ok everyone nice job.Let's get moving.Need to be more carefull .Everyone ok.Anyone still injured."Fully healed after Malgants healing touch.Looking at Aztyr"Nice job with the fireballsThanks."He says with smile.

.

Bart Ac 29 HP;105/105 
Thursday May 15th, 2008 5:38:05 AM

Bart washes himself and dust himself of checks his gear,then jions the others"I'm ok.To Acid.No wonder they call it acid,seems alot creatures around here use it as a weapon."

AC 28 HP 82/82 Malgant 
Thursday May 15th, 2008 6:18:30 AM

OOC
Val you were healed for 30, 18 in the mass cure and 12 with the CMW after. Should be at 105 hp.

Vorelle 
Thursday May 15th, 2008 11:45:06 AM

Maglant's last healing spell completely restores Vorelle. She sheathes her axes and looks about to see if any of her companions need assistance.

"Wh-what w-were those th-things?" she asks.

Val AC 26, HP 105/ 112 
Thursday May 15th, 2008 1:10:32 PM

"Giant acid spitting worms. They might have come here from another enviorment, drawn by the acid. Or they might have mutated from the acid. Regardless they are dead now. But I think we should move on because things might come to feed on the corpses."

arrows shot (total): 19
arrows hit (this combat): 3
arrows missed: (this combat): 5

Aztyr (51/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday May 15th, 2008 2:10:59 PM

"Before we move on, I something shiney or glimmering down that last hole as I was landing. It might be something that could tell us more about what these creatures were.
And sorry Appolo, it was all I could think of that would hit both of those that were attacking you."
She sounds very timid for such a large Taur, but she stands straight as she says it.

Vauhwyt (AC19, 85 of 85 hp) and Mookie (AC15, 42 hp) Blinking  d20+17=21 ; d20+23=43 ;
Thursday May 15th, 2008 3:11:03 PM

Vauhwyt is quite grateful for the healing. "Thanks!" she exclaims.

She casts a resist energy (acid) to protect her until she has time to clean up.

She wonders where these things came from.

The liontaur says, "Let me scout down this tunnel while my blink still works."

She sneaks down the tunnel, trying to be stealthy: Hide 21, Move Silent 43.

Malgant posting for Lorth 
Thursday May 15th, 2008 4:59:33 PM

Lorth, untouched by the attacks of the bugs, remounts Tobiaz after he retrieves his lance. He shakes the goo off of the lance and hopes that the acid does not weaken the weapon. He will definitely need to check it when they reach a town or set camp for the night. Remounted, he begins to patrol the perimeter while Malgant tends to the wounded.

DM Kent 
Thursday May 15th, 2008 9:09:20 PM

At Aztyr's prodding the group waits a moment as Vauhwyt heads down into the tunneled lair of the beast that was trying to grab Apollo and finds that the shiny glowing is occuring from the reflection and refraction of the sunlight striking a substantial pile of coin and gems lying just under a layer of leaves and other detritus.

Let me catch things up this is the end of scene three, so experience for the first three scenes is 2500 exps per PC.

Vauhwyt and Mookie (AC15, 42 hp), Alter Self, both Resist Acid 
Friday May 16th, 2008 11:03:08 AM


Mookie spies the coins and takes a dive right into the pile! "Woohoo!" the raven in monkey form shouts. "We're rich! We're rich! Made in the shade! Sweet gold and gems! Oh, mama!"

Vauhwyt laughs and helps Mookie put the wealth in a sack. She takes a rough tally as she works, recalling the days when she counted fortunes as a clerk working in the Catacombs. Back then she never thought she would OWN wealth like this.

"Jeezum crow!" says Mookie, "How much do we get each of this? 50-50 on your share, right Boss?"

Vauhwyt also looks around for items, other passages, signs of digging, or tracks for Vorelle to follow. If she sees anything, she'll point it out to her ranger friend. And she checks where the other beasts lay dead.

Finally, she takes a good look at a corpse. If she thinks that one will not exceed 12 cubic feet. great. Maybe she will have to chop one into two or three 12-cubic-feet parts. Then she'll cast Shrink Item once, twice, or thrice ... to take a monster corpse with her.

[OOC: If it helps, a conservative number for people is 1 cubic foot per 50 pounds. So a 250-lb warrior is 5 cubic feet.]

[Kent] Each of the beasts is roughly 10 feet long and about 850 pounds

Malgant posting for Lorth 
Friday May 16th, 2008 4:14:15 PM

Lorth Listens as Mookie revels in the wealth at the bottom of the hole. He then sets himself to continuing to watch the perimeter for threats.

Val AC 26, HP 105/ 112 
Friday May 16th, 2008 10:44:07 PM

Val looks at the coins. "Might I suggest we get the coins and get out of here fast. This looks like their nesting grounds. Those were probably the adults. The young ones would be smaller but there could be considerably more of them."

Malgant 
Friday May 16th, 2008 11:02:14 PM

" Val, Vorelle, Are these things natural o has the acid mutated them? I can't see an insect growing this large or having acid this potent outside of some wizards wisted experiment. Either way I agree. We want to get back on the road and ,make it to Acid tonight. I don't relish the idea of trying to sleep knowing I may wake up with half my body dissolved by an ooze or in a burrow as food for the young of one of these bugs."

Vorelle and Champ  d20+11=14 ; d20+15=25 ;
Saturday May 17th, 2008 6:58:37 PM

Champ is very enthused by the digging project, and immediately begins helping. With predictable results.

Vorelle tries to call him away from the hole where the treasure is, while simultaneously thinking about Maglant's question. Between keeping hold of Champ and checking his paws for signs of acid damage, however, she has little attention to devote to the mystery.

[Knowledge Nature 14, Survival 25]

Val AC 26, HP 105/ 112 
Saturday May 17th, 2008 10:18:42 PM

Val walks over to Malgant and wraps an arm around his waist. She rests her head against his chest and closes her eyes. She stays there for a moment before opening her eyes and stepping back. It was a moment of peace and comfort. A moment she really needed.

"Maybe but I'm not really sure. I don't know what they are. We'll have to ask some locals."

Malgant 
Sunday May 18th, 2008 10:09:51 AM

Malgant hogged Val back, Taking a moment of strength and peace from her until the group was ready to move on.

AC 23 HP 111/111 Lorth 
Monday May 19th, 2008 7:28:21 AM

(OOC: I'm back, thanks Malgant.)

Appolo 
Monday May 19th, 2008 10:43:44 AM

Appolo looks around then down the whole"OK take what we can then ans let's get moving.We need to make Acid by sundown.Don't want to be cuaght out here at night."

Bart 
Monday May 19th, 2008 10:44:46 AM

Bart continues to keep alook out for danger.Scanning the area."Yes let's be on our way,"

DM Kent 
Monday May 19th, 2008 5:20:22 PM

In total after about 30 minutes work you seem to have gatthered right at 1000 pieces of gold and several hand fulls of gems.

The rest of the walk is more of the same withering trees and plants and unusual plants and animals now moving in. And though Vorelle is not exactly sure, she has a pretty good guess that the creatures you just fought were not magical and not native to this area but may have been drawn there by the increased acidity of the area.

Not more than an hour more of walking and you come to a moderately sized river. The path or "road if you can call it that leads right to it and up to a mostly stone bridge. As you approach you catch a wiff of the most foul smelling stuff you have ever smelled. The combined odor of dead animals, rotting dead fish and foul rotten eggs fills the air, and hence you lungs as you approach. Crossing over the bridge is nearly enough to make you want to cut off your nose just to rid yourself of the smell, but you make it over the bridge in fine fashion although those in front are feeling the pressure of those following as they move forward rather raidly.

Almost immediately you ffeel and see the difference in the plant life hear as nearly everything you would normally find is dead and has been for some time. There is a lot of new and unusual growth hear and nothing is growing very tall either.

Another hour or so of extremely depressing hiking finds you approaching another river and another bridge. Those of you wearing leather boots are beginning to feel a bit of a tingle in your toes. Those not wearing boots or shoes are definitely showing/feeling the damage from the acid.

The stench here isn't quite as strong here and when you look in the water you see far fewer dead things, almost as if they have been removed. The bridge here is in much worse shape though being made of mostly wood and much of that has apparently been eaten away by the acid. Those having been to Acid before know that there is maybe another 1hr45 minute walk after crossing this bridge.

Spot DC 15Highlight to display spoiler: {You can see that just over 1/2 of the bridge's support pylons are eaten through or just about eaten through, likely making the bridge crossing quite interesting}

Spot DC 22Highlight to display spoiler: {There appears to be a chain draped across the river that hangs about 6 inches and 36 inches above the water 50 to the left of the bridge.}



Val AC 26, HP 105/ 112  d20+8=11 ;
Monday May 19th, 2008 6:49:10 PM

Val finds herself in the back of the group as she stopped to look at the soles of her boots. This was not good, not good at all. Where can she find new boots in a place like this? She doesn't even want to think about going barefoot.

"I think we should hurry."

ooc: spot check 11

Malgant  d20+7=13 ;
Monday May 19th, 2008 7:23:03 PM

" Consider yourself lucky Val," Malgant says when he notices her stopping to check her feet. " You are wearing boots." At this point you notice that neither the minotaur or either of the liontaur are wearing boots since there are no boots made for their kind of feet.
Malgant notes the lack of dead things and wonders whee they might have disappeared to. Likely something is eating them, which is NOT a happy thought. " I don't know where all the dead animals and such have gone, there is far less kill off here than I would have thought. Keep your eyes open, it is going somewhere, either dissolving, which means that we are going to need to be careful, or being eaten by something, which means we are going to need to be careful. So lets all be careful shall we."

OOC
Spot 13, theres a bridge?

I am assuming that my hooves are showing signs of acid damage, if that is the case, Malgant casts protection from energy, acid, on himself. Unless it is overcome by the periodic damage then it will last 100 minutes.

Vauhwyt and Mookie 
Monday May 19th, 2008 10:16:29 PM


Vauhwyt stows the gold and a shrunken acid bug corpse.

the liontaur is of course bare of paws. How bad does the acid get? Are we talking damage per round? or per hour? She just cast Energy Resistance at the end of the last fight -- how much later is it? As a sorcerer, she can cast the spell quite a number of times, if need be. And will, to protect her fellow taurs.



Vorelle and Champ  d20+15=27 ;
Monday May 19th, 2008 10:46:18 PM

Vorelle's boots are magical, so the moment she gets a hint of an inkling that something is wrong with the ground, off they come. She cannot afford to replace them.

Instead, she clomps through the forest in the clogs she normally wears in the muddy sewer tunnels of Dirt City. She is clumsy in them, but at least her boots are safe.

She is even more worried about Champ, and checks his paws often for any sign of injury or discomfort.

At the bridge, she stops the rest of the party. "Th-the b-b-bridge supports are w-w-weak," she says. "Th-they m-may not hold." She points to the left of the bridge, carefully tracing the line of the draped chain with her pointing forefinger. "Th-there's a ch-ch-chain over there," she adds. [Spot 27]

Aztyr (51/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d20+5=18 ;
Monday May 19th, 2008 11:19:46 PM

"Yeah, that bridge don't look like it's hold one of you Humans, let alone one of us Taurs." Aztyr agrees after shifting a bit at the thought of something burning her feet.
Seeing everyone look around at the chain and any other options, She has an idea. "I can make the three of us Taurs fly, and we can carry another accross. the others probably some of you larger people than I. We should be able to cross the river enough times while flying to get everyone accross. That will of course use up the last of my most powerful spells. Appolo won't have to worry about me blowing him up again, at least until tommorow that is." She says teasingly.

Vauhwyt and Mookie 
Tuesday May 20th, 2008 7:45:02 AM

How far across is it to the other side?

AC 23 HP 111/111 Lorth 
Tuesday May 20th, 2008 8:06:41 AM

Lorth seems unconcerned about Tobiasz's hooves as the others check their own feet and boots...
On hearing his friends concern about the bridge Lorth says, "I can easily ferry across anyone who can sit on Tobiasz's back."
Then he proceeds to ride Tobiasz right out onto the river, instead of Tobiasz going into the river as would be normal, the horse floats an inch or two above the surface, his hooves never touching the water. He then rides Tobiasz back to the shore bank, "Who needs a ride?"

Malgant 
Tuesday May 20th, 2008 4:48:46 PM

Malgant is sure that his mouth is hanging open at Lorth's feat of riding. He has never seen a mount that could do such a thing. With an effort he closes his mouth. " That will solve the problem of crossing for the human sized among our number. Now that Vorelle points it out I see that there is a chain, quite obviously meant to be used by walking on one chain and using the other as a handhold." Malgant looks down at his hooves." Somehow I doubt that balancing on that chain will be very easy for me. Which leave me with wading, or the bridge, which may be wading anyway." Malgant looks a wee bit glum. Normally the differences in his physical make up are not so hard to fit into the world around him. Today just doesn't seem to be his day.

Appolo  d20+12=32 ;
Tuesday May 20th, 2008 6:48:28 PM

Appolo looks over the bridge and chain carefully.He listens to what the others have to say and studies the river and area around it.After a few momnets he speaks"OK Aztyr you say you can get yourself Vauhwyt and Malgant across.While Vorelle champ and Val ride on your backs.Lorth you can carry Bart on the back of Tobiasz.Me I'll use the chain.OH and no one goes in the river.My gues is that it is made of acid which is why every thing but the rocks and dirt is gone the water and ground around here is most likely saturated completely with the stuff and everyone who has boots on levave them on.I have afeeling the acid content going up the closer we get to Acid."

Appolo 
Tuesday May 20th, 2008 7:04:52 PM

Appolo reaches out and grabs a bucket froma couple of pixies flying by carrying it.With one hand presenting the bucket and the other holdinga flaming green gnomish,he presents the bucket to Thothia"Here you go.Go ahead loose yourlunch.Heaven knows we've all been there one reason or another."

Appolo sways slightlyas he smiles at Thothia ehilr hsnding her the bucket.


DM Kent 
Wednesday May 21st, 2008 7:19:29 AM

The river is about 100 yards wide at this point though it looks lt probably widens up river. The damage to shoed feet is none at this moment, the damage to bare feet etc. is now at a rate of 1 pt per hour. Total damage is only at 1 point right now.

The bridge indeed looks nearly impassable, though the chian looks nearly brand new

Plans and spells are discussed as the group is faced with gettign across the river. While there you see several fish plop up to the top of the water and float there.

Apollo seems to have setteld on a plan for the group and lays it out. The question remains will it work and is it actually feasable.

AC 23 HP 111/111 Lorth 
Wednesday May 21st, 2008 8:38:56 AM

Lorth offers a ride to Bart, by extending his hand to help him mount up. If Bart accepts he ferries him across and drops him off. Lorth will then return for any others that need a ride.

Aztyr (50/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Wednesday May 21st, 2008 2:26:48 PM

"I'd like to save some of my more powerful spell casting ability if possible, What I'd like to try is casting Fly on both of the people who can carry the most first, and see if between them they can carry the other across. If they can't then I'll use the last of my most potent magic to fly the third across.
Are you both willing to try that?"
If they both agree, Aztyr casts fly on the two of them one after the other, and then trys and see if between them, they can haul the third across. If it even looks like it might not work, she will make the last one fly and and get across that way.

(spells cast Fly x 2 or 3 - duration 7 minutes, speed 60)
Spells Per Day

Level 0 : 6
Level 1 : 7 -1
Level 2 : 7
Level 3 : 5 -1 or 0

resist acid 120 points or 100 min, Bull's strength 10 min AC 26 82/82 Malgant 
Wednesday May 21st, 2008 7:51:28 PM

Malgant listens to the plan as Appolo lays it out and nods, having assumed most of what he says already. Turning to Aztyr he says, " Save your second spell of flight, I would prefer that you had it ready if we run into trouble. Domi has granted me the prayer of strength today which will allow me to easily carry either you or Vauhwyt across, though not both at once." As he speaks, Malgant walks among the taur and Champ and lightly touches each of them, a small amount of healing power flowing from his hands into them( cure minor woundsx4). "I have healed the damage from the acid here, and I should be able to protect myself with a prayer to Domi but Vauhwyt would you be able to protect yourself, Aztyr and Champ until we make it to Acid? You used the arcane version of the prayer earlier did you not? When you are ready Aztyr I will pray and increase my strength and we can follow Lorth's example and get this trip finished."

OOC
Cast cure minor wounds on myself, Aztyr, Vauhwyt and Champ to heal the acid damage.
Cast protection from energy acid on myself, granting me 100 minutes or 120 points of acid resistance, whichever comes first
When Aztyr and Vauhwyt are ready cast Bulls Strength on myself and have her cast Fly on me and then begin to Immediately ferry Vauhwyt across the river, returning to ferry Aztyr next at my best speed ( 60' /round)
Spells updated on my sheet for all of this.
BTW for what it's worth I think the chain is a trap.


Appolo/Bart{ Appolo Tattoo of Spider Climb ,Boots of Speed}  d20+15=18 ; d20+10=22 ;
Wednesday May 21st, 2008 8:41:36 PM

Appolo smiles"Ok we have a plan.Azytyr you use your magic as you see fit.Just as long as we all make it across with out getting our feet wet so to speak.."He points to dead fish now floating in the river to empasize his point."Ok I'm going across."

Appolo then activates his boots of speed and his tattoo of spider climb.He moves to the chain.He quickly begins to use the chain to cross the river as fast as possible.

Balance 18 Climb 22

Bart Looks look at Lorth"Yes I will take you up on that.Thank you."He climbs up on Tobiaz's back with Lorth's help and allows Lorth to transport him to the otherside as Appolo uses the chian.

OOC Sorry about the second post yesterday.Thought I was possting in The Giggling Ghost.

Val AC 26, HP 105/ 112 
Wednesday May 21st, 2008 9:42:19 PM

Val takes a deep breath and says a prayer to Gragul. She starts walking across the bridge, going sowly and testing the one infront of her.

Vorelle and Champ 
Wednesday May 21st, 2008 11:11:08 PM

Vorelle looks about anxiously as the plan is decided on. For herself, she can probably cross via the bridge or the chain. She is worried about Champ, though, and stands with him on the bank, hoping that Lorth or one of the taurs can ferry him across.

Vauhwyt and Mookie 
Thursday May 22nd, 2008 8:06:41 AM

Vauhwyt casts Reduce Person on anyone who needs it to be smaller for easy carrying.

Then she casts Alter Self and changes into a Gargoyle. She flies across.

resist acid 120 points or 100 min, Bull's strength 10 min AC 26 82/82 Malgant 
Thursday May 22nd, 2008 7:37:43 PM

Waitng for Aztyr to cast her spell of flying on him, Malgant watches Vauhwyt transform and fly off. " So much for that plan." Then He hears Val whisper a prayer to Gargul and walk towards the bridge. " Val? The bridge isn't safe. Wait here and once I get Aztyr across I'll come back for you."

Aztyr (50/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday May 22nd, 2008 10:08:22 PM

"Take Val first, then see if you can get Vorelle and Champ accross, you should have enough after getting them accross to still get me, if not I can fly myself. Although I do like saving some magic for those just in case moments."

DM Kent  d100=26 ; d100=35 ; d100=78 ; d100=100 ; d100=63 ;
Thursday May 22nd, 2008 10:16:38 PM

Val starts across the bridge after saying a quick prayer and is rewarded by the bridge swaying fairly dramatically at her first step onto it. However after the first step it continues to stand. The second step it wobbles nearly as badly but on the third fourth and fifth, it actually seems to be getting a bit steadier. She realizes that 300 feet of thsi bridge crossing may be extrmely hard on her nerves and begins to wonder at her sanity when she hears Malgant call to her.

Through varied means of spells and flight the group gets across the river and wait for Val.

resist acid 120 points or 100 min, Bull's strength 10 min AC 26 82/82 Malgant 
Thursday May 22nd, 2008 11:00:45 PM

Not leaving Val alone on the bridge, Malgant flies out to her and hovers, waiting for her to allow him to fly her the rest of the way across. If she does not, allow him, he will hover at her side to catch her if the bridge collapses.

Val AC 26, HP 105/ 112 
Friday May 23rd, 2008 7:58:22 AM

Once Malgant is flying over her, Val raises her arms so Mal can lift her up. "My hero." She says with a flitatious smile and wraps her arms around his neck.

AC 23 HP 111/111 Lorth 
Friday May 23rd, 2008 8:04:47 AM

"Vorelle, I will come back for Champ, after dropping off Bart.", Lorth says. When Lorth returns for Champ he lifts him up and lays him over Tobiasz's back, front paws on one side back paws on the other. Lorth then sits with Champ in front of him and ferries him across. If no one else helps Vorelle across, Lorth returns for her.

Vauhwyt and Mookie 
Friday May 23rd, 2008 11:12:42 AM

Vauhwyt watches carefully, wondering if she should have taken feather fall instead of shield for her latest first level spell.

While she is aloft, she looks around to see what she can see.

Appolo/Bart{ Appolo Tattoo of Spider Climb ,Boots of Speed} 
Friday May 23rd, 2008 2:21:40 PM

Appolo gets across quick and looks around seeing Bart next to him and the others begin to cross safely except for Valanthe.He muttersa few choice words that would bliter the ears of G'aal himself"Val what are you doing?"Looking over at Vorelle"Vauhwyt can you give Vorrelle alift I see Lorth has got champ."Appolo is not pleased with the chaotic way in which they crossed the river.

Bart looks aroundand just smiles"Calm down Appolo.It will be ok."Bart looks up at his best friend and Brother.The closest thing to family he has left.He think yep Appolo is stil Appolo witha wry grin.

DM Kent  d100=12 ;
Friday May 23rd, 2008 10:49:53 PM

Just as Val takes her next step and Malgant drops down to get her there is a great crack and the bridge begins to fall into the river as the next pylon holding the section Val was on breaks in two. With a mighty leap Val finds herself being carried through the air to shore.

Once everyone is across, the march resumes and as things start sloping upwards again things become less soggy. The plant life here doesn't seem to be faring any better and in fact there is little in the way of normal plant life remaining, making you wonder what has happend to the animals that relied on those plants, etc. Much of the plant live now apears to be scrawny, covered with thorns and sicky in color.

Several hours later and now approaching sundown, the lights of acid can be seen at the top of the rise.


Val AC 26, HP 105/ 112 
Saturday May 24th, 2008 3:22:37 PM

Val sighs when they finally see acid. The food won't be good and the water is tainted, but at least thee will be a bed to sleep in. Which is preferable to sizzling on the ground.

"Hopefully we can find an oil or something to treat our boots with so the acid won't eat through them."

arrows shot (total): 19
arrows hit (this combat):
arrows missed: (this combat):

82/82hp Malgant 
Monday May 26th, 2008 9:41:20 AM

As Malgant catches Val and flies her back to shore he asks her " What was that all about? You knew the bridge was unsafe, Why cross it?"
Once they land the march is less painful for Malgant at least due to the acid resistance granted by Domi. If Vorelle wishes Malgant can carry Champ so that he does not get his paws burned by the acid. The sight of the town is a welcome relief. Hopefully they do not run into more low ground tomorrow, As Malgant has nowhere near the number of prayers needed o ward all of the Taur's feet.

OOC
Put your HP back up if you need healing. Once we are safe in the inn for the evening I'll heal what I can so we start fresh tomorrow.


Vorelle and Champ 
Monday May 26th, 2008 10:52:44 PM

Vorelle gratefully surrenders Champ to Maglant.

Champ is less grateful, and wiggles a great deal, trying to get down. The ground does hurt his paws, though, so he is less forceful about it than he otherwise might be.

Normally more at home in the wild, Vorelle is uncharacterstically glad to see Acid on the horizon. This once, sleeping in a bed may actually be preferable.

Appolo/Bart 
Monday May 26th, 2008 11:22:42 PM

Appolo tracels along with the others and is happy to the town on the horizon"OK let's get some rooms and some thing to eat."

Barts follows along happily whistling as he does so."yes some thing to eat and aplace to sleep sounds good to me."

82/82hp Malgant 
Tuesday May 27th, 2008 5:44:18 AM

The shield bobbing unsupported in front of Champ seemed to be his major complaint, and once it was stowed on Malgant's back he seemed to quiet down some. Malgant cradled Champ on his left side, leaving one hand free to alternately stroke Champ's head and calm him down or to navigate hazards along the way. As they approach the city Malgant says, "If you need more healing than tonights rest will counter see me once we are settled in. Mostly I have longer more serious prayers remaining for today, but they will suffice to heal wounds as well."

AC 23 HP 111/111 Lorth 
Tuesday May 27th, 2008 7:48:04 AM

When the party reaches acid, Lorth dismisses Tobiasz then follows his friends to the nearest inn.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d8+1=4 ; d8+1=6 ;
Tuesday May 27th, 2008 3:54:45 PM

Not feeling the best, especially the pads on her feet, Aztyr is almost over joyed at seeing a building with floors that arn't splattered with Acid.
"If we are going to continue traveling in the area or worse, some of us are going to need something to help with our feet. Maybe if we can get some canvas strips, we can wrap them, I've had to do that before when a hell hound bit me as I was trying to avoid him. The canvas might be enough to keep the acid away for awhile, and if needed when can just change the wrappings."

Aztyr activates her healing ability and seeing as it wasn't enough, does so again, returning her to full health, for now...

DM Kent 
Tuesday May 27th, 2008 11:01:25 PM

The party arrives in Acid and is met by an open gate with noone around as watch or guard.

Entering carefully you all head toward the nearest large looking building that is lit up in hopes that it is an inn and are rewarded by the building actually ending up being an inn. There appears to be a stabble of some sort off to the side, but noone shoes up or offers to take your beast. The place has an overall run down appearance and feel to it but seems to be the only thing going anywhere nearby. The sign over the door is of a traditional trencher and stein and apparently has no official name that can be seen.

There is a bit of soft noise to be heard coming from within as you approach the door.

AC 23 HP 111/111 Lorth 
Wednesday May 28th, 2008 7:28:56 AM

Seeing that the town looks deserted, Lorth is a bit alarmed, he slowly unslings his shield and draws his sword as they approach the inn. Better to be safe than sorry, he thinks.

Appolo/Bart 
Wednesday May 28th, 2008 11:00:27 AM

Appolo looks around"Well doesn't seem to be much happenning around here,"He says as he walks through town and toward the Inn. When they reach the Inn Appolo goes inside"Hello anyone here.We need roons for the night."He says quite loudly.

Bart follows Lorth's example"It's rather creepy isn't it."He then follow's Appolo inside.

Val AC 26, HP 105/ 112 
Wednesday May 28th, 2008 11:26:47 AM

"Maybe the town is deserted. Either way at least there is a room for the night. We have to do something about walking on acid. It's not something I enjoy."

arrows shot (total): 19
arrows hit (this combat):
arrows missed: (this combat):

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Wednesday May 28th, 2008 3:21:27 PM

Aztyr mutters something about wearing boots, but its said so low it couldn't be made out.
She stands on the porch to the Inn while a couple of the others go inside to investigate, she looks at each of the pads on her feet one at a time, seeing if there are any tender spots.

82/82hp Malgant 
Wednesday May 28th, 2008 4:40:57 PM

As they enter the town proper, Malgant crouches down and lets Champ down so that he can walk with Vorelle. He notices Lorth's uneasiness and though he was around Bralin long enough to have the same niggling concerns, he pushes them into the back of his mind and tries to remain optimistic. Still not happy about the prospect of trudging through more acid tomorrow, a thought strikes the preist which he quickly voices.
" Vorelle, You are quite skilled in healing and with herbs, I have seen that quite easily in the past couple of days. Would you be able to make some sort of balm, or salve that would either protect the paws and hooves of the Taurs and Champ, or maybe something to lessen the pain and burning of the acid in the ground?. It only seemed to be really bad in low lying areas, but if you know of some kind of acid resistant plant that can be used in a preparation like that I am pretty sure that it now grows around here. Anything growing here would have to be acid resistant wouldn't it, just to survive?"
Malgant keeps walking with the group as he talks, hearing some kind of sounds inside the Inn that they are approaching. Appolo takes the lead then and opens the door and announces the group. Malgant steps inside and steps to the right of the door, allowing his vision to adjust to the inside lighting and trying to map out safe paths through the place for someone his size.

Vorelle  d20+12=17 ; d20+11=31 ;
Wednesday May 28th, 2008 6:02:59 PM

Vorelle, too, approaches the inn cautiously. It would be good to get out of this strange, poisonous environment, but that doesn't mean they ought to walk right into an ambush.

She nods at Maglant's suggestions, and turns her mind to what could be done to alleviate the acid. The actual concocting, of course, will need to wait until they have a settled location for the evening.

[Heal 17; Knowledge Nature 31 (natural 20) ]

DM Kent 
Thursday May 29th, 2008 12:12:42 AM

The group heads to the door and opening it up is met with a blast of noise as about 50 people are inside drinking and talking. As it is announced that they are looking for rooms, a very robust middle aged woman runs up carrying a tray covered with mugs and pitchers intended for another table.

" Well now rooms are not to be had, nor are baths, but we have some space left in the common room for borders this evning if you want? 3 silver a piece, you provide yur own security. Breakfast is served at an hour before dawn, bread and cheese with goat's milk, another 3 silver a piece. We have a little something left of tonight's evening meal as well, 5 silver each add another 2 silver if you want meat. Pitcher of Sour Wine 6 silver, Pitcher of Sweet is 8. Ale is 1 silver a mug, fresh water is 1 gold a glass. Find yerselves a seat and I'll be right with you again. That said she heads off to her other tables and drops off her drinks.

There appears to be a several small tables close together of of one side of the common room and a large tressle table available right in the middle.

AC 23 HP 111/111 Lorth 
Thursday May 29th, 2008 7:11:38 AM

Lorth puts away his tools of battle, and finds himself a seat at the table. He gives the waitress 3 gold 3 silver, and orders 2 cups of water, dinner with meat, breakfast and the common room fare.

Val AC 26, HP 105/ 112 
Thursday May 29th, 2008 7:34:52 AM

"Let me know when this runs out." Val says and drops a stack of 5 gold into her hands. She was tired and really didn't want to do all that math in her head. When it was just easier to give her a few gold coins. Val would have liked a room but she would settle for not being eaten away by acid as she slept.

82/82hp Malgant 
Thursday May 29th, 2008 5:17:27 PM

" I think I can get us the water needed to get the rest of this acid off of us, Give me a moment to speak to the innkeeper and I'll see what I can do." Setting his pack next to Lorth at the large table in the middle of the room, Malgant steps up to the woman to speak to her privately, when she gets a moment in the steady bustle of the tavern room.

82/82hp Malgant 
Thursday May 29th, 2008 6:34:19 PM

(assuming the woman that spoke to us is the person in charge, if not this is directed at the person who seems to be in charge of the establishment)
Waiting for the woman running the tavern to get a moment in which he can speak to her, Malgant makes her an offer he hopes she is willing to accept.
" Ma'am, my friends and I encountered several acid spitting bugs on our trip here today, several of us were splashed with acid from them and one of us was rather thoroughly doused. I was wondering if you might be able to provide us with some water to clean up with. I know you mentioned that baths were not available, but as a priest I am able to purify the water for use in your inn here. If you would get me Four barrels ( assuming 55 gallon drum, sized barrels)of the local acid tainted water, I can purify them for our baths, and your use in the tavern here. Say three of the barrels for you and one of them for us? Likely that would turn you a decent bit of coin and make it worth the time to get the water for us. Would that be acceptable to you? Also assuming you have the facilities a room in which to clean up would be most appreciated."

Vorelle and Champ 
Thursday May 29th, 2008 11:46:32 PM

Head spinning in an effort to do all the sums, Vorelle finally presses three gold into the woman's hand and holds up two fingers for two meals. She hopes that will suffice. She hates stuttering in front of strangers.

Champ tries to make friends.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Friday May 30th, 2008 1:12:11 AM

Aztyr follows the rest inside, not exactly happy about the prices, but relieved to be inside and out of the acid saturated ground. She moves over towards the big table and shifts a chaid out of the way, again carefully tucking her tail underherself,two legs are not always careful where they step.
She wait to order, wanting to hear what Malgant's offer of water nets the group.

Appolo/Bart 
Friday May 30th, 2008 12:26:58 PM

Appolo let's the others do the talking and heads for the table.He settles down and gets as comfortable as he can.

Bart follows suit making himself comfortable

They both pay for the food wine and such.

Vauhwyt and Mookie  d20+4=23 ;
Sunday June 1st, 2008 4:54:06 PM

[OOC: My deep apologies friends. Real life kept me too busy of late. I promise to do better this week.]

Vauhwyt keeps quiet in the back. With the other taurs in the group, she has been enjoying the ability to "blend in" ... for the first time in her life. Back in Dirt City, she always stood out -- and then some.

She offers a few gold pieces for a taur-size portion of meat and drink.

She sits and plays her flute quietly in the background. She is a rank amateur, but not without some native skill and a sweet instrument. And the result is surprisingly good. (Nat 19 gives a 23).

Mookie whispers: "Boss, keeping your mouth shut has improved your playing."

DM Kent 
Monday June 2nd, 2008 8:55:12 PM

The lady that approached you, indeed shows interest in Malgant's offer and tells him that while the inn's bath house has been closed she will be glad to open it up and let you avail yourself of it and 3 large barrels. She looks up at Malgant's comment about turning a profit and then nods her head.

"As sure I could, but I can do more for my business by letting that water be divvied out to the people who need it most in town. Like as not There'd be some as would try and steal it if they could and then seel it dear, but the epople of this town been good to me and mine and I figure I can do a good turn of my own."

The bath house is made ready, the water is purified, baths are taken and food and drink are served. For all the tension in the room, the evening passes quietly with Vauhwyt playing a bit of music and even being asked to play some requests by some of the other guests.

Maybe 30 or so minutes later four beefy looking gentlemen enter the inn and head back into the bath house, where moments later they return carrying the extra barrels of water out the door with a tip of the hat to the innkeeper. As the door swings open you see what appears to be a small flatbed wagon which the men quickly place the barrels on.



82/82hp Malgant  d20+7=14 ;
Monday June 2nd, 2008 9:15:29 PM

" A generous gesture indeed, I will help your staff get the water if they require it." Once the water is acquired Malgant gives thanks to Domi and purifies the water. The prayers are in old Tauric so many may not understand it, but Domi's name is praised several times. The rest of the evening passes with food and drink and a general feeling of contentment , until the arrival of the thugs. Malgant catches their Hostess' eye and raises an eyebrow in question. It is plain to him that the water is being taken by force, veiled or not. He looks the men over, looking for livery or any marking on them affiliating them with anyone. As they are leaving he asks their hostess, " They would be as welcome to the water as any other, but it would appear they mean to hoard it. Is this what you were talking about before? Who are they and where are they going?"

OOC
Spot 14


Vorelle  d20+15=33 ; d4=2 ; d20+2=10 ;
Tuesday June 3rd, 2008 12:04:43 AM

Vorelle is very glad for a chance to clean up, and listens with pleasure to Vauhwyt's performance.

When the men come for the water, Vorelle is puzzled by Maglant's reaction. The men are big, and strong, but then, they were presumably the ones chosen to move very heavy barrels of water.

She looks at them again, trying to ascertain whether they are merely sturdy laborers, or the thugs Maglant obviously takes them for.

[Spot 33, Sense Motive 10. Ignore the d4 roll; it was inadvertent.]

Vauhwyt and Mookie 
Tuesday June 3rd, 2008 12:32:29 AM

Vauhwyt watches to see how this will play out. "Are these bad guys, or just teamsters?" she whispers.

Mookie caws, "How could you tell?"

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Tuesday June 3rd, 2008 2:21:49 AM

Aztyr is satisfied with everything, so far. At least they are out of that damn burning acid ground for the night, it's rough on the foot pads. After cleaning up, and helping herself to a skin full of the water, she gets comfortable again and orders some food, with meat.
She watches as the men move the water out of the back room and then watches the rest of the groups reaction to it, spells ready, but then again they are always only a finger tip away.

AC 23 HP 111/111 Lorth 
Tuesday June 3rd, 2008 7:19:23 AM

Lorth watches the men carry out the barrels and thinks nothing of it, someone has to move them.

Val AC 26, HP 105/ 112 
Tuesday June 3rd, 2008 6:34:23 PM

Val is glad for the time to relax. A mug of strong alcohol, a dark corner, and soft music are just what she needs. Well not everything but mostly everything. She leaned back in her chair and let the music take her away.

Appolo/Bart 
Tuesday June 3rd, 2008 8:04:22 PM

Appolo trlsxed sfter getting clesned up.When the men arrive to take away the barrels he says"Relax people.If the lady needs our help she'll let us know.Besides who'd you think was going to move those barrels.Malgant get some rest.You can purify some more water in the morning if you wish."

Bart gets his bath snf cleans up.He is fast asleep agianst the wall.

DM Kent 
Tuesday June 3rd, 2008 10:53:03 PM

The innkeeper gives Malgant the all good nod and goes back to work letting the men take the water without a word.

After a bit the common room begins to clear out of towns folk and the travelers with rooms make their way to them leaving you and about 6 others to sleep in the common room.

Morning comes almost a bit early as you are woken by the sounds of the inn getting ready for early meal and cleaning. There is quite the smell coming from the river and you hear/see a group of of towns folk headed down to see what the morning has brought.

82/82hp Malgant  2d8+10=18 ;
Tuesday June 3rd, 2008 11:34:49 PM

Before the night gets too late, Malgant tends to Val's remaining burns ( CMW 18). in he morning he is up with the bustle of morning preparations in the Inn. He is putting on his armor to head outside to pray when he notices the people headed towards the river. Curious himself he joins them and heads down to the river as well.
OOC
spells not yet prayed for for the day

Bart 
Wednesday June 4th, 2008 2:11:11 AM

ooc sorry for my absence vacation was longer then planned

Well im sure need a good meal, im hungry

AC 23 HP 111/111 Lorth 
Wednesday June 4th, 2008 9:58:38 AM

Lorth wakes early and does his morning ritual of going over all his equipment and polishing his armor. After he is done he suits up and waits for his friends before following the townsfolk to the river.

Vorelle 
Wednesday June 4th, 2008 4:25:05 PM

Vorelle, too, rises early. It's difficult to sleep late when you're sleeping in a room full of people. Impossible when you also have a dog with you.

She spends some time romping with Champ, hoping that the chance for exercise will make him easier to manage later in the day. She checks his paws carefully for acid damage before coming back inside.

She orders two breakfasts, one for each of them, then timidly approaches the inkeeper. "If--if you h-have any extra b-b-b-bones, I'd l-l-like to b-b-b-buy them f-from you."

Vauhwyt and Mookie 
Wednesday June 4th, 2008 8:23:51 PM

Vauhwyt says, "I'll nibble." She and Mookie go down to the river to look into the smell.

Appolo 
Wednesday June 4th, 2008 9:12:20 PM

Appolo rises late well after most of the others.He cleans up eats and gets his gear together.He is in no hurry.Omce Appolo is down he heads down toward the river to see what is happenning.

Val AC 26, HP 105/ 112 
Wednesday June 4th, 2008 9:43:09 PM

Val makes her way down to the river, staying in the back. Her keen elven eyes doing their best to drink in every detail. She had a feeling these people knew more than they were willing to say or even let on. They would have to find those truths by careful observation and investigation.

DM Kent 
Wednesday June 4th, 2008 11:23:22 PM

The party rises and eats and then hearing the crowd noise heads out and down to the river to investigate.

There seems to be several lines of people and they are all working at clearing the river and the bank of dead creatures. Fish by the hundreds as well as birds and small reptiles littelr the shore with several piles of larger creatures being pulled off to the side. One, an eleven foot crocodile, causes a bit of a stir as it is noticed that a very large semi circular bite is found on the side of the beast. Upon closer inspection it is noted that it is nearly perfectly semi-circular and has a diameter of nearly a foot.

It appears that this is a daily exercise and most of the town folk have arrived dressed to partake in this clearing of the river bank.

82/82hp Malgant 
Thursday June 5th, 2008 5:44:23 AM

Once he sees what is going on and how it seems to be commonplace for the people of the town ,Malgant heads back to the yard of the Inn to pray. Today he prays mostly for informational spells, and a few spells to aid in travel in case the group decides to move on today. He thinks they need to collect some information and plan their next move ,but it appears that the blight spreads each day further from the lake and each day they wait causes more damage.
OOC
spells now prepared for the day on my character sheet

AC 23 HP 111/111 Lorth 
Thursday June 5th, 2008 7:25:24 AM

Lorth watches the common folk clearing the dead animals, then strips his armor and wades into the piles of death to help them out. When they are done he cleans himself up as best he can and dons his armor once again.

Vorelle  d20+11=30 ; d20+15=32 ;
Thursday June 5th, 2008 12:05:42 PM

Vorelle takes one look at the carnage by the river and immediately shuts Champ in the inn's stables. She doesn't want to risk him taking a bite of something that would disagree with him.

Returning to the river, she watches for a moment as the creatures are hauled away. She tries to get some idea of what is happening to them.

[Survival 30; Knowledge Nature 32]

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday June 5th, 2008 12:44:24 PM

Aztyr, having had her tail steped on by a smaller person, is wide awake, but having traveled in foreign lands for a while, espically that damn boat, she knows most of the people do so by accident. She watches from the top of the embankment, not getting any closed to the water than needed for a while, then heads back to the inn.

(ooc sorry for missing yesterday, but I was unavoidably detained. was in hospital for a kidney stone, and they kept me over night because of my prior problems)

Vauhwyt and Mookie 
Thursday June 5th, 2008 3:08:19 PM

[OOC: Kidney Stone! Ouch! Hope that's all set now!}

Vauwyt talks with the people at the shore. Does this happen every day? Why? Is it a curse? Are the people angry? Do they use this meat? Is it tainted or poisoned?

Mookie asks the question on very carrion bird's mind: "Can I eat it?"

Bart 
Thursday June 5th, 2008 3:23:49 PM

Hmm could be a shark bite, but sharks at th river? What u think Val?

Appolo  d20+5=7 ;
Thursday June 5th, 2008 6:41:54 PM

Appolo looks around"Well folks looks like we got our work cut out for us.Let's get to the bottom of this quickly."

Appolo also asks around about the cuase of the acid and all the death.

Gather information 7

DM Kent 
Friday June 6th, 2008 5:53:37 PM

Questions are asked and answered as some of our heroes stay and help the town folk while others haed back to do other things.

The concensus is that the acid is coming from somewhere in the lake and that it is moving further and further down river daily, and that yes this clean up is a daily occurance as otherwise the stench and flies etc become overwhelming. Some of the meat from the animals is useable so long as it hasn't been soaking inthe river for long or if it died because of drinking tainted water then most of the meat is useable.
This is only the second or third time they have seen the huge bite marks and they have no idea what kind of creature they belong to. Val is pretty dfarn sure that it isn't a sharks bite as the upper and lower tooth marks fit perfectly unlike a sharks offset jaws.

Vorelle is fairly sure that most of the animals have died from being driven to drink the acid filled water.

Lorth dives in and starts helping the best he can and there are appreciative looks cast his way by the townsfolk he working beside.

After about an hour most of the newly moved game has been sorted through and the useable meat is taken off to be dealt with while the foul tainted meat is taken out to the other side of town to be burnt in various offerings.

It is about this time that several of the towns folk who are wrapping things up at the river begin to hook andpull in one last floater when there is suddenly several terrified young screams coming from just below where they are working, one of which suddenly cuts off mid scream.

Lorth, Vorelle, Vauhwyt, Bart, Apollo, and Val hear the screams immediately upon utterance as they are down by the river. Aztyr and Malgant, back at the inn, hear the screams moments later as the sound travels to them.


82/82hp Malgant 
Friday June 6th, 2008 11:58:35 PM

Having finished going through the sword dance for the second time today, Malgant feels sure that he has the prayers that he will need to find out more about what they can do to end the Acid blight and let the lake begin to heal. He has just put away his sword when he hears the terrified screams coming from the waterfront. To his ears they do not sound like the screams of adults but those of the young. Without any hesitation Malgant shouts a warning to Aztyer who is somewhere in the Inn still and begins running full speed for the river where the screams are coming from.

Vauhwyt and Mookie 
Saturday June 7th, 2008 12:32:31 PM

Vauhwyt casts Acid Resistance and goes to take a look.

Appolo 
Saturday June 7th, 2008 1:39:25 PM

Appolo hears the screams"Ok folks get ready for come action."He sats the sprints in the direction of the screams.

Vorelle [AC 24; HP 86/86]  d20+15=35 ;
Saturday June 7th, 2008 4:05:05 PM

Vorelle rushes to where she heard the cries, and looks about for what is causing the disturbance.

[Spot 35; natural 20]

Val AC 26, HP 105/ 112 
Sunday June 8th, 2008 11:38:49 AM

Val draws her bow and notches an arrow. "I'm thinking some worm like creature made those bit marks. Probably a creature drawn here because of the acid." She says as she runs after the others.

Bart 
Monday June 9th, 2008 1:00:00 AM

Bart rushes forward, ready to use his glove of storing, looking what is going on, have the seen the beast that is making bite marks, itwasn't a shark according to val and it sure isnt a croc

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Monday June 9th, 2008 12:15:30 PM

Aztyr hears the faint yell from inside, but hears Malgant's very loud and close warning to her. Suprisingly, for a "creature" her size, she is fairly agile and is up and out the door without doing more than knocking over a chair or two. Once outside, she sees Malgant's back as he's headed towards the disturbance, she puts caution to the wind for a bit, at least until she catches up and sprints after him.

Froggy Goes a Courting


DM Kent 
Monday June 9th, 2008 6:46:38 PM

Lorth, Vorelle, Vauhwyt, Bart, Apollo, and Val crest the bank of the river where the screams were being heard and nearly get trampled as 6-7 kids come barrelling toward town screaming and crying. Below you hear a couple of blood curdling screams and you smell the tang of fresh blood and over abundant fear, as well as a couple of young sounding defiant yells and curses.

Rounding the bend you find yourselves running into a horrific scene. Two man-sized toad-like creatures. One of which has hold of a young teenage girl and by the looks of things she is not long for this Wold. There is a large bite in her side and the beast has a hold of her around the mid section while two other, teenagers, one boy and one girl strike at it with large branches. Things really are starting to look bad as a second human toad creature comes up out of the water.

Moments later Malgant and Aztyr arrive uon the horrifying scene just as the boy gets chomped on by the second creature.

Distance from current combat 30 feet.

AC 22, 82/82hp Malgant  d8+10=16 ; d20=11 ;
Monday June 9th, 2008 7:15:19 PM

"Get back!" Malgant yells to the brave souls trying to fend off the creatures with twigs. He is torn between immediate, violent, intervention to free the teens and the spreading bloodstains that the creatures have already produced. Knowing that the wounds may just be fatal to untrained youths such as the two that have already been grabbed Malgant's mind is made up. He slows his charge but only enough to allow him to chant out once again one of the most powerful healing prayers Domi had granted him for the day(spontaneously cast Mass cure light wounds in place of True sight, considering all of the villagers present to be his allies and able to be healed by the spell as well as the party, 16 healing). He also bellows defiantly in the face of the frog creatures, attempting to draw their attention away from the now hopefully healed teens. "Try me frog, pick on someone with some real meat on their bones!" ( intimidate check 11, I have no modifiers, add what you see fit for size and situation). In the end he stands within ten feet of the melee, empty handed but by no means unarmed ( horns should count as armed and I still have my natural reach).

Val AC 26, HP 105/ 112  d20+18=32 ; d20+13=16 ; d20+8=23 ; d8+6=13 ; d6=4 ; d8+6=14 ; d6=2 ; d8+6=11 ; d6=3 ;
Monday June 9th, 2008 9:43:11 PM

"Mal keep that girl alive!"

Val stops, her feet sliding in the dirt. Even before she stops, her arm is drawing arrows from the quiver upon her back. Her bow twangs three times in rapid succession as she fired arrows at the toad that held the girl (in some big grotesque tongue I'm guessing).

ooc: hit ac 32 for 13 normal and 4 fire. hit ac 16 for 14 normal and 2 fire. hit ac 23 for 11 normal and 3 fire. Val is utilizing both point blank shot and precise shot

arrows shot (total): 22
arrows hit (this combat):
arrows missed: (this combat):


Vorelle [AC 24; HP 86/86]  d20+16=34 ; d6+1=3 ; 2d6=4 ;
Monday June 9th, 2008 9:48:06 PM

For a moment, Vorelle reaches for her bow. Under the circumstances, though, a shot would be just as likely to hit the innocent victims as the foul beasts attacking them.

Instead, Vorelle continues moving toward the creatures, drawing her handaxes as she goes. She strikes the nearer creature, the one chewing on the girl, and connects solidly.

[Hit AC 34. Damage is going to depend on circumstances.
If it is not a Magical Beast (or Undead, or Reptilian Humanoid), it takes 3 damage.
If it is a Magical Beast or Undead, and is not considered grappled (i.e., if it is not denied its Dex bonus), it takes 7 damage.
If it is a Reptilian Humanoid, and is not considered grappled, it takes 5 damage.
If it is a Magical Beast or Undead, and is considered grappled, it takes 11 damage.
If it is a Reptilian Humanoid, and is considered grappled, it takes 9 damage.

OOC: I would really appreciate knowing the creature type. :) ]

Bart 
Tuesday June 10th, 2008 1:29:36 AM

Bart rushes forward and activates is glove of storing his swrd appears in his hand

Appolo Ac 30 HP88/88 Hasted Boots of Speed  d20+15=27 ; d20+15=23 ; d20+15=20 ; d20+15=16 ; d10+6=12 ; d8+6=11 ; d10+6=12 ; d8+6=8 ;
Tuesday June 10th, 2008 11:16:05 AM

Appolo draws his his swords and moves quickly forward to the toad creature holding the girl.slicing in to it 4 times."Ok people keep an eye there might be more of these things and stay out of the river.."

Attack 27 23 20 16 Damage 12 11 12 8=43

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=98 ; d20+9=11 ; d6+4=5 ;
Tuesday June 10th, 2008 12:08:13 PM

Seeing that Appolo charges in, Aztyr refrains from doing her most impressive spell, but tries something a little different.
She brings her index fingers together infront of pointing them towards the toad man not yet engaged with the fight. As she does so, a beam of blackness extends from the fingers to the toad creature.

Spell Cast: Ray of Enfeeblement , ranged touch hit AC 11, Damage 5 to Strength if it hit.

Spells Per Day
Level 0 : 6
Level 1 : 7 - 1
Level 2 : 7
Level 3 : 5

DM Kent  d2=1 ; d2=2 ; d2=1 ; d20+20=24 ; d20+20=23 ; d20+20=32 ; 3d6+5=20 ; d20+18=26 ; d20+20=36 ; 3d6+5=15 ;
Tuesday June 10th, 2008 9:03:04 PM

(These creatures are medium-sized chaotic (but not evil) outsiders) AC 26, TAC 14

Malgant goes charging up yelling and casting, send his healing magic streaking toward the children. He is rewarded by seeing the wounds on the boy close up totally and the girls almost fully heal though she is still clamped in the beasts mouth ans being chewed upon.

Val sends arrows streaking toward the frog chomping on the girl and watches the first arrow strike the beast but apparently do little or no harm, the second and third arrows miss altogether.

Vorelle moves into melee with the beast biting the girl and connects once and watches as the wound all but heals itself as the cut is made.

Apollo moves into the fight and attacks but only connects with the first attack.

Bart moves in sword drawn.

Aztyr moves forward and then stops and casts a spell and a thin black ray leaves her finger and streaks toward the second Slaad.

***********

The free boy and girl quickly retreat, as you all enter the fray, but only to the top of the bank calling for you to save their little sister.

Either Malgant's challenge or perhaps the following arrow, sword and axe cut irritate it enough that it drops the little girl from its jaws but with a glint in its eye it stares right at Malgant and casually tosses the girl into the river.

Feeling that Appolo is the greater threat it misses with its attack of opportunity as he moves in AC 24 and with its first claw attack, AC 23, but connects solidly with its second claw attack AC 32 for 20 points + fort save DC 21 or be stunned it follows up those attacks with attempt at a bite.

As Vorelle moves in the beast catches her with an Attack of Opportunity AC 36 for 15 points + Fort DC 21 or be stunned

I will work on a map soon. They have a 5 foot reach.

The second slaad moves forward only slightly slowed by the ray that struck him, as it seemed to do him no harm he moved up to join his friend.

Val AC 26, HP 105/ 112 
Tuesday June 10th, 2008 9:57:05 PM

Val tosses her bow to the ground and sprints for the river. She doesn' even think about the risk of running past the two demon frogs. Val dives into the water where she saw the girl fall, swimming down.

ooc: Val's using movement to try and reach the girl before she drowns.

AC 22, 82/82hp Malgant  d20+7=23 ;
Tuesday June 10th, 2008 10:29:33 PM

Malgant see's the frog's challenge, and would heartily accept it, but there are others to think about here, and challenges can wait. Malgant rushes forward and touching both Val and the girl expends another of the prayers he asked Domi to grant him moments ago. As the prayer is completed all three of them gain the ability to walk on water. " Get her to her friends Val," Malgant says," Aztyr should be able to heal any effects from the water she has, I need to deal with these... 'things'." Malgant turns and watches as the frog in the lead, the one that discarded the girl, wades into the fray with his friends he prays that they are able to back off from it after their attacks, since it seems to be very capable of exploiting their openings as they move near it.

OOC spot 23 to observe what is hurting and not hurting the frog. Did Val's flaming arrows hurt it at all? my guess is it is regenerating, in addition to damage reduction, from how this reads. I will need to know who is near them if a map isn't available by next post, I have either AoE or other things planned, but will need some idea of what the battle layout looks like, think Aztyr is thinking AoE too.


Vorelle [AC 24; HP 71/86]  d20+10=13 ; d20+10=22 ; d20+14=26 ; d20+14=17 ; d20+9=27 ; d20+9=25 ; d6+1=2 ; d6+1=3 ; d6+1=3 ; d6+1=2 ;
Tuesday June 10th, 2008 10:33:25 PM

Vorelle gasps as the beast bites into her flesh. The shock of the wound is almost enough to stop her in her tracks, but she finds some inner reserve and keeps going. [Fort save 13, used Hero point to re-roll; new Fort save 22]

Now face-to-face with the beast, she wades in with her axes.

[Hit AC 26 for 2 damage; hit AC 17 for 3 damage; hit AC 27 for 3 damage; hit AC 25 for 2 damage. One axe is silver and one is cold iron, if it matters.]

Kathy - OOC  d6+1=6 ; d6+1=2 ; d6+1=7 ; d6+1=2 ; d6+1=4 ; d6+1=3 ;
Tuesday June 10th, 2008 10:34:30 PM

[don't mind me; I'm just curious if the d6 roller EVER rolls higher than 2]

BartBart ac 29 hp 105  d20+15=17 ; d20+10=15 ; d20+5=8 ;
Wednesday June 11th, 2008 1:28:52 AM

Bart slashes towards the toad using a power attack but he misses with all

Vauhwyt (AC23, HP85) and Mookie (AC18, HP42)  d20+12=14 ; d20+12=23 ;
Wednesday June 11th, 2008 8:02:53 AM

[OOC: Sorry for missing posts. Could I catch up with some casting?]

Round 1: Vauhwyt casts Alter Self (Mookie)
Round 2: Vauhwyt casts Shield and moves within 40 feet of the enemy. Mookie tries to read a scroll of bless and fails.
Round 3: Vauhwyt casts Blink. Mookie tries to read that Bless scroll again and succeeds. Vauhwyt moves right up next to the nearest enemy.

Everyone note that they are Blessed! +1 to hit.

Spells in effect: Bless, Shield, Blink, Alter Self on Mookie

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=12 ;
Wednesday June 11th, 2008 12:59:42 PM

With the local youth still too close to the Slaads, dropping a fireball on them is a bad idea, and with her Ray not seeming to have any effect what so ever, Aztyr does her most reliable spell.
Which of course fails her, and she just looks down at her hand and wonders what could go wrong next.....

Spell Failure on casting Magic Missile.

Spells Per Day
Level 0 : 6
Level 1 : 7 - 2
Level 2 : 7
Level 3 : 5



Appolo Ac 30 HP68/88 Hasted Boots of Speed  d20+8=15 ; d20+8=21 ; d20+15=19 ; d20+15=31 ; d20+15=18 ; d20+15=29 ; d10+6=15 ; d10+6=7 ; d20+8=20 ;
Wednesday June 11th, 2008 4:58:26 PM

Appolo shakes off the worst effects of the bite and luanchesa full counter attack.Swing foour times hitting twice he believes.H ewatches the girl go in the water Val dive in after her.Then Malgant does hsi thing and val and the girla re walking on water ot at least val is as she soon has the girl in her arms.Appolo trys to keep an eye out for more of these things.

Attack 32 29 Damage 15 7=22
Fortttitude roll 15 Hero point 21
Spot 20


Vauhwyt (AC23, HP85) and Mookie (AC18, HP42)  d100=87 ; d100=71 ; d100=86 ;
Wednesday June 11th, 2008 8:30:51 PM

GOSH DARN IT!

FORGOT TO ROLL MY SPELL FAIL CHECKS!

Okay. Three spells fail on a 1-5 (d100).

Nope, all A-OK.

DM Kent  d20+20=26 ; d20+20=39 ; d20+20=26 ; 6d6+10=33 ; d20+20=33 ; 3d6+5=14 ; d20+20=24 ; d20+20=38 ; d20+18=27 ; 3d6+5=15 ; d20+20=31 ; d20+20=21 ; d20+20=39 ; d20+20=34 ; 3d6+5=16 ; 2d10+2=10 ;
Wednesday June 11th, 2008 11:03:55 PM

Through Malgant's intellectual reasoning he is pretty sure that the Slaad are fast healing and have several types of resistances going on, for sure fire and damage. He casts his spell and Val is soon walking over the moving water to the girl, whom she quickly pulls out of the water, the blisters already starting to form on her exposed skin, the girl is just barely whimpering at this point.

Vorelle wades int the conflict and connects twice though the damage almost seems to be absorbed as it is made.

Bart moves forward into the combat but misses.

Vauhwyt and Mookine make their moves and do their things ending up right next to the combatants.

Apollo goes into action connecting twice for some damage that actually seems to remain damage.

Aztyr tries again with a spell but something seems to go wrong for some reason.

***************************

As Bart and Vauhwyt move in to the mix attacking #2 and opens themselves up to attacks of opportunity. The Slaad misses bart but slams a set of claws in Vauhwyt causing some critical damage. AC 39 Crit threat AC26 for 33 points and Fort DC or be stunned

Malgant too opens himself to an attack of opportunity as he wades in and gets clobbered AC 33 for 14 points + Fort DC 21 or be stunned

#1 continues to focus on Apollo (leaving himself open to an AoO from Mal and Vor) and connects one more time AC 38 for 15 points.

#2 attacks Vauhwyt, (allowing Bart an attack of opportunity) connecting once with its claws, and critically with its bite. AC31 for 16 points and 10 points[/b]

Val starts back with the girl

Lorth stands slightly in shock of what he is seeing.

Combat Map Round 3

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

AC 26, 82/82hp Malgant  d20+14=24 ; d20+13=30 ; d8+3=8 ; 4d8+10=22 ;
Wednesday June 11th, 2008 11:40:27 PM

Shrugging off the stunning nature of the frog's attack Malgant responds, slamming his horns into the creature as it turn to attack Appolo( AoO attack roll 30 damage 8). With the child out of the way Malgant now has only his friends to protect. A daunting job with these fast hard hitting frogs. In most danger right now seems to be Vauhwyt, and Malgant responds as a protector would. In tauric he commands his shield to defend him and it rises from his back to take up a guard position in front of him. He takes a 5 foot step away from both frogs and draws his greatsword, and it leaps into flames as he does so. Better positioned now ( out of AoO range) Malgant begins to catch up with the damage these frogs are inflicting. He spontaneously casts His largest targeted healing spell on Vauhwyt , hoping to keep the liontaur alive long enough for her to withdraw from the fight. Vauhwyt heal 22 points.

Vauhwyt (AC23, HP: maybe 30 of 85 or maybe more?) and Mookie (AC18, HP42)  d20+11=28 ; d100=30 ; d8=2 ; d8=6 ; d100=67 ; d100=75 ; d100=58 ; d20+11=12 ; d20+11=12 ; d20+7=8 ; d20+7=20 ; d4+1=4 ; 3d6=11 ; d20+14=34 d8+1=4
Wednesday June 11th, 2008 11:45:34 PM

Note that Vauhwyt is blinking and so offers foes a 50% miss chance. Vauhwyt was hit three times: (1) 33 hp AoO and Fort DC 21 or be stunned; (2) 16 hp claws; and (3) 10 hp bite. Maybe not all of those were hits?

If Vauhwyt needs to make a fort save, then her roll is a 28, which saves.

Vauhwyt fights back against the monster, attacking with spiked chain, armor spikes (secondary weapon), and two paws. Her own miss chance is 20%: 30, 67, 75, 58 -- all four can hit (Sorry about the d8s. Finger slipped.)

Remember to add in the +1 for Bless!

Vauhwyt's attacks (all sneak attacks due to blink) hit AC12 (nat 1), 12 (nat 1), 8 (nat 1), and 20.

"Wowsy!" exclaims Vauhwyt, as three of her swings miss by miles and miles.

"Boss, you sure are out of practice!" says Mookie. "You'll have to return your WLA badge before they disown you!"

In case that last paw swipe was a hit vs AC20, damage is 4+11 = 15.

Vauhwyt snarls at Mookie, "Just heal me, pronto!"

Mookie's UMD to read a CLW scroll is a 34 -- sure, now I get nat 20! Mookie cures Vauhwyt for 4 hp.

Bart ac 29 hp 105 
Thursday June 12th, 2008 3:01:41 AM

Made the rolls on wizards
Roll(1d20)+9:
9,+9
Total:18

Roll(1d20)+14:
10,+14
Total:24

Roll(1d20)+14:
18,+14
Total:32

Roll(1d20)+19:
13,+19
Total:32

Roll(1d20)+19:
10,+19
Total:29
Roll(1d6)+0:
5,+0
Total:5

Roll(1d6)+0:
5,+0
Total:5

Roll(1d6)+0:
5,+0
Total:5

Roll(1d10)+11:
9,+11
Total:20

Roll(1d10)+11:
9,+11
Total:20

Roll(1d10)+11:
2,+11
Total:13

NOTES
-------------------------
This field records your latest roll at its top.

Modified results that would produce a number less than one display as one.

Bart attacks the slaad (AoO ac 29, 1st ac 32, 2nd ac 32, no crit, 3rd miss) for 13+5+20+5+20+5=68 dammage

AC 23 HP 111/111 Lorth 
Thursday June 12th, 2008 7:24:26 AM

(OOC: Sorry I missed a few days, I've been a bit busy)

Lorth concentrates on his friend Tobiasz and calls him to his side. "I am in need of your assistance.", he thinks.

Vorelle [AC 24; HP 71/86]; Bless  d20+17=18 ; d20+17=21 ; d20+12=27 ; d20+12=32 ; d20+12=24 ; d6+1=3 ; d6+1=2 ; d6+1=3 ; d6+1=3 ;
Thursday June 12th, 2008 9:03:24 AM

Now flanking the creature with Maglant, Vorelle keeps swinging. Her first two blows are simply awful, but her last two connect.

[Hit AC 18; hit AC 21; hit AC 27 for 3 damage; hit AC 32 (critical threat) for 2 damage. Crit confirmed to AC 24; if it is a critical hit it does an additional 6 damage. I guess the d6 roller only rolls above a 2 when it's being tested. :( ]

Val AC 26, HP 105/ 112 water walking 
Thursday June 12th, 2008 10:08:31 AM

Val carries the girl back toward the fight. It's risky but she doesn't have a healing potion on her at the moment. "Mal this girl is almost gone. Need a healing potion over here immediately."

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=78 ; 4d4+4=11 ;
Thursday June 12th, 2008 11:53:16 AM

Aztyr yells out, "Val, I have a little healing ability, but it should help for now, but I'm not coming any closer."
Having just seen what happened to Vauhwyt, distance is a good thing.
She again tries pointing her finger towards the #2 Slaad, this time she's rewarded with the eruption of 4 missiles from her finger and she smiles....

Cast Magic Missile : Damage 11

Spells Per Day
Level 0 : 6
Level 1 : 7 - 3
Level 2 : 7
Level 3 : 5


Appolo Ac 30 HP53/88 Hasted Boots of Speed  d20+14=33 ; d10+6=9 ;
Thursday June 12th, 2008 11:59:35 AM

Appolo gets hit pretty hard looks around and sees Val coming back with the girl"Val get Lorth to heal the girl and get her out of here.Malgant everyone get the boy free then retreat.Aztyr get ready to drop everything you got on these things.I'll keep my new friend here busy you guys concentrate on freing the boy."Appolo then swings once at his opponent and takes two quick steps back going on the total defensive.

Attack 33 Damage 9

Bless, Light Fortification, AC 26, 68/82hp Malgant 
Thursday June 12th, 2008 6:21:41 PM

IC
Malgant looks at Val with deep concern as she heads back into the melee and his blood goes to ice in his veins with fear for her and the child.. "GO AROUND!, Lorth is at the top of the hill, Aztyr is right next to him, either one can heal. These things are as agile as wildcats and will shred you both if you run through here. I am barely keeping up with the damage as it is. We need to end this. If you need to drop the fire Aztyr do it, but these things shrugged off the fire from Val's arrows, I think you would just roast us and make them happy. Steel is going to have to decide this I am afraid. Steel and ten feet of enchanted wood with a charging horse behind it." Malgant breaks into a grim smile at this last comment, knowing that Lorth's lance will inflict lasting damage on the frog he hits. Seeing that Vauhwyt is still in the fight, and nearby, Malgant determines he will try to Interpose himself between any further attacks that come the Liontaur's way as well.

OOC
I am making a mess with the multiple posts, and it seems to be spreading. to recap. I made the fort save , I made the AoO and hit for 8 damage with my horns, I backed up, drew a weapon and shield with my move and healed Vauhwyt for 22 if she didn't blink away.

Still OOC
I was under the impression that the second kid got away after he was healed. That is an assumption, but I haven't heard any mention of him in 2 rounds. Also I don't see him on the map. keep up the wolf pack tactics and just live through the damage, or get within reach of the big guy for heals. I am gonna try and extend that reach next round.

DM Kent  d100=89 ; d100=27 ; d100=68 ; d20+20=31 ; d20+20=25 ; d20+20=36 ; d20+20=25 ; d20+18=38 ; d20+18=30 ; d20+18=30 ; 3d6+5=21 ; 2d10+2=13 ; 2d10+2=8 ; 3d6+5=10 ; 3d6+5=16 ;
Thursday June 12th, 2008 8:13:26 PM

(OOC: The boy and girl did retreat and are marked on the map as being beside Loth and Aztyr out of the way. Vauhwyt first and third hits stand so you took 43 points and needed to make 1 fort DC 21 or be stunned. Lorth be aware that the terrain here is uneven and is sloped as it is a debris strewn riverbank.)

Death Slaad AC 26, TAC 14

******

Val rushes shorward with the girl and veers toward Lorth and Aztyr as Malgant bellows at her.

Malgant quickly moves through and heals Vaught of some damage after goring her previos opponent.

Lorth takes a look around at the terrain and cramped quartes and summons his steed.

Vauhwyt whiffs badly with her attacks and Mookie scoffs at her but deigns to heal her anyway. Vauhwyt also feels some holy energy enter her and heal some of her other wounds.

Bart attacks and causes some visible damage to his opponent though some of it heals right back up.

Vorelle and Apollo attack their foe and watch as all of their inflicted damage heals over and other wounds heal as well. Apollo steps back out of combat as he calls for Aztyr to call down some serious firepower.

Aztyr watches with some satisfaction as her missiles seem to do some actual damage.

**********

Changing its focus as it takes damage form Bart and not the larger blinking Vauhwyt, Sladd 2 concentrates on attacking Bart, (Vauhwyt gets an attack of opportunity) AC 31, AC 25, AC 38 crit AC30 connecting with its first slash and its bite for 34 points and Fort save DC 21 or be stunned

As Malgant moves past Slaad 1, he hears a croaking voice call out " Affraayd of me oh cleric of Domi?" "Braaaak, Braaak!" It them focuses its attention on the remaining foe in front of him connecting with Vorelle with all three attacks AC 36 AC 25 & AC 30 for 34 points and two fort saves DC 21 or be stunned

MAP

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

Bless, Light Fortification, AC 26, 68/82hp Malgant  d20+16=21 ; d20+11=19 ; d20+12=24 ;
Thursday June 12th, 2008 8:55:51 PM

The grim smile still gracing his face, Malgant prepares to draw fire. " Hardly, I was just getting to my preferred range, toad. " Malgant launches into a full scale attack and sees just how agile his opponent really is. even with Mookie's blessing and Vorelle flanking the beast Malgant fails to connect even a single time. Instead of the heavy taunt he had in mind he shows the frog just what he cant' do. that was bad, I needed to land those swings to buy Vorelle a chance to back off...Dammit even as the thought races through his head Malgant tries to plan a way to keep his friends alive and still cause enough damage to these creatures to make a lasting dent.

OOC
yeah, the dice roller hates us guys, we need to have almost unbeatable odds just to land a hit ). At least it keeps letting me save. Guess I should have tossed the righteous might this round instead

Vorelle [AC 24; HP 37/86]; Bless  d20+10=23 ; d3=3 ; d20+10=26 ; d20+15=25 ; d20+15=17 ; d20+10=15 ; d20+10=17 ; d6+1=2 ;
Friday June 13th, 2008 1:06:24 AM

Vorelle is a tough, strong adventurer now, but she can't help but let out a little cry as the creature's claws rip into her. She does not succumb to the shock [Fort saves 23 and 26; ignore the weird d3 in between], but she can't help but wonder how long she can keep this up.

Not knowing what else to do, she keeps going with her axes. With her flank gone, however, she is much less effective.

[Hit AC 25 for 2 damage]

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d8+1=9 ;
Friday June 13th, 2008 3:00:21 AM

Having heard Mal yell to Val to bring the girl to her for some healing, Aztyr thinks about holding off for a moment so she can really blast the Slaads yet again, but knowing that Malgant would be disappointed with her makes her want to live up to his expectations.
She turns to the girl, reaches out, putting her hand on her, says a word in Tauric and healing energies flow into her. Even Aztyr is impressed as the wounds close a whole lot.

Activated tattoo: healed 9 points

Spells Per Day
Level 0 : 6
Level 1 : 7 - 3
Level 2 : 7
Level 3 : 5



Bless, Light Fortification, AC 26, 68/82hp Malgant 
Friday June 13th, 2008 5:48:26 AM

ooc
I am large, you have a flanker

AC 23 HP 111/111 Lorth  d20+16=35 ; d20+20=34 ; d8+16=19 ; d8+16=21 ; d8+16=18 ;
Friday June 13th, 2008 9:04:41 AM

With Tobiasz summoned Lorth leaps into the saddle, (Ride check 35, free action) and spurs Tobiasz to charge down the hill at the monster attacking Vorelle (S1), calling upon Gargul to kill the creature he levels his lance and attempts to stab it. (Smite Evil, Spirited Charge, ride by attack, Hit AC 34, Damage: 58) Lorth charges right past his foe, another 25' then wheels Tobiasz around for another pass.

(OOC: A side note, terrain doesn't affect Tobiasz at all, as he has horseshoes of the zepher. Lance is magical not sure what I need to break damage reduction.)

Vauhwyt (AC23, HP: 71 of 85) and Mookie (AC18, HP42)  d100=27 d100=27 d100=7 d100=92 d100=24 d20+13=25 d20+13=28 5d6(3+6+1+4+5)+3=22 d20+13=17 d20+9=24 d20+14=22 d8+1=3
Friday June 13th, 2008 10:03:53 PM


Getting the numbers right:
HP85 -43 damage +22 healing from Malgant +4 healing from Mookie = 68 hp of 85

Made my one required Fort save.

The Blinking Liontaur tries again to connect for some damage.

Rolls for Blinking: 27, 27, 7, 92. One paw misses completely due to blinking.

Oh! Vauhwyt also gets an AoO! Not sure why, but who's looking a gift horse in the mouth! Maybe because it is activating an ability, and doing so provokes an AoO? Well, in any case, Blink chance to fail the AoO is a 24, so no problem.

The attack roll for the AoO, at +1 due to Bless, is a 25. Alas, they are AC26, so that's a miss.

Now for her four attacks. First, Vauhwyt takes a five foot step so that she is flanking the creature with Bart. Then she attacks.

Spiked Chain hits AC28 for 2d6+3+3d6, or 22 hp damage.

Armor Spikes hits AC17 -- a miss.

Paw hits AC24 -- a miss.

Mookie reads another CLW scroll: UMD 22 is a-ok, for 3 hp curing.

Attack Rolls are at +1 for Bless

Effects Active: Blink, Alter Self, Shield, Bless

Appolo Ac 30 HP53/88 Hasted Boots of Speed  d20+15=17 ; d20+15=35 ; d20+15=18 ; d20+15=19 ; d10+6=12 ; d6=4 ; d6=1 ; d6=3 ; d6=5 ;
Friday June 13th, 2008 10:43:32 PM

Appolo moves in quickly fora backstab after Lorth smahes into the creature.He thinks to himself no one listens.No coordination.He stabs the creature 4 times in the back.Hit once

Tacks Critcal hit Natural 20 12x2=24+ 13 backstab=37


Bart ac 29 hp 105  d100=4 ; d20+13=30 ; d20+19=33 ; d20+14=21 ; d20+9=17 ; d10+11=13 ; d6=6 ;
Saturday June 14th, 2008 2:44:32 PM

Bart isnt stunned and returns the attacks unfortunally only one of the three attacks hots the slaad for 13+ 6 shock

DM Kent  d20+3=22 ; d3=2 ; d20+3=15 ; d20+3=17 ; d4=4 ; d10=5 ; d20+20=27 ; d20+20=34 ; d20+18=34 ; 3d6+5=16 ; 2d10+2=12 ;
Sunday June 15th, 2008 9:33:08 AM

Malgant barrells in with a full attack butlooks like he is trying to swat mosquitoes with a tennis racket missing with all of his attacks, eliciting a croaking laugh from the slaad.

Vorelle attacks again and with Malgant still treatening the Slaad manages to hit it a glancing blow, the wound nearly healing as quickly as it was made.

Aztyr torn between helping his friends and healing the girl as Malgant ordered, decides to heal the girl at least enough to keep her alive and after activating his tatoo, turns his attention back onthe combat.

Lorth spurs Tobias on and lands a fearsome blow to Slaad 1 as it screaches in pain for the first time.

Like taking part in an odd dance Vauhwyt blinks in and out swinging her chain and manages to connect once.

Mookie once again reads.

Apollo hastily sneaks back in and attacks Slaad 1 connecting once for more damage.

Bart also manages to connect once with his opponent.

************

Slaad 2 looks up and goes still for a moment (Attack of opp for Vauhwyt and Bart) and then everything goes bonkers for a bit. Word of Chaos.

The boy and the wounded girl drop to the ground and lay still as stone the other girl stands with a frightened look on her face but is apparently otherwise unhurt.

The rest of you, if you are Lawful or Neutral, if chaotic effects are ignored, are deafened for four rounds, stunned for 1 round and confused for 5 minutes if you do not make your saves (confusion is a mind-affecting enchanment effect).

Wheeling in place Slaad 2 turns and attacks Apollo who just struck him from the back, connecting with one set of claws and its bite. Ac 34 & Ac 34 for a total of 28 points

MAP

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

stunned 1/1. deafened 1/4, confused 1/50, Bless, Light Fortification, AC 23, 68/82hp Malgant 
Sunday June 15th, 2008 10:24:15 PM

Malgant's head swam. His eyes watered and the horrifying cacophony of chaos made him deaf. His heart broke as he saw the children they had struggled to save struck dead by the force of the word spoken by the Slaad. his greatsword fell to the ground, still flaming as the wave of chaos washed over him, confusing his every thought.

OOC
There isn't a save for any of those effects. If you are lawful or neutral they happen. Unless we are not on our own plane...then we would need to save vs being sent home.

Vorelle [AC 24; HP 37/86]; Bless, Stunned, Deafened, Confused 
Sunday June 15th, 2008 11:12:47 PM

Vorelle's world goes silent, and her axes drop from her suddenly numbed hands.

[Vorelle is stunned this round.]

Out of character, Vorelle wonders whether she will be rolling her random Confused action, or whether the DM will do that. :)

AC 23 HP 111/111 Lorth 
Monday June 16th, 2008 7:33:13 AM

Lorth and Tobiasz hear a horrible croaking sound and their world goes silent.

Stunnded, Deaf 1/4, Confused 1/50

Appolo Ac 30 HP25/88 Hasted Boots of Speed Blessed Invisible  d20+5=19 ; d20+15=22 ;
Monday June 16th, 2008 12:19:23 PM

Appolo take another hit and realizes he can't take another one of those.He goes invisible then back flips silently away from the combat.once clear he yelss for Aztyr to fireball those thinggs now."Aztyr unload on these things now!!"He looks around looking for anymore threats.

Spot 19 Tumble 22



Bart ac 30 hp 71  d20+19=24 ; d10+11=13 ; d10+11=17 ; d6=4 ; d20+19=32 ; d20+14=19 ; d20+9=23 ; d6=4 ;
Monday June 16th, 2008 12:25:11 PM

Bart shes the slaad casting trying to hit him (ac 24 for 13 + 4 shock) since Bart is chaotic he isnt affected he sees that some of his comrades are stunned, but he cont the fight (ac 32, ac 19 miss and ac 23 miss for 17 +4 shock), Bart activates his shoes of speed, giving him a better movement

Val AC 26, HP 105/ 112 water walking, stunned 1/1, deafened 1/4, confused 1/50 
Monday June 16th, 2008 1:21:35 PM

Val does her best to hold onto the child as her world goes upside down. Everything goes quiet and Val suddenly can't seem to move where she wants nor understand whats happening.

ooc: damn thats one hell of an attack. 4 party members taken out in one shot.

Vauhwyt (AC23, HP: 71 of 85) and Mookie (AC18, HP42)  d100=14 ; d100=74 ; d100=92 ; d100=39 ; d100=70 ; d20+13=25 ; d20+13=23 ; d20+9=11 ; d20+9=19 ;
Monday June 16th, 2008 4:43:04 PM

Vauhwyt, being only slightly less chaotic than the froggies, takes the word in stride and attacks.

Attack of Opportunity: Blink 14 means it is a miss.

Full round of attacks, still flanking with Bart: Blinks are 74, 92, 39, and 70, so no misses.

Attacks hit AC25, 23, 11, and 19, so all miss. Darn it!

OOC: This is the fourth round of blinking (of seven).

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Tuesday June 17th, 2008 1:44:09 PM

Aztyr stands there looking down at the girl she'd just healed dropped to the ground. She couldn't understand why, it was too confusing for her to think straight. She just stood there.

DM Kent  d100=85 ; d100=36 ; d100=36 ; d20+20=30 ; 3d6+5=18 ; d20+20=21 ; d20+20=23 ; d20+20=26 2d10+2=13 ;
Tuesday June 17th, 2008 8:14:40 PM

(OOC:
* Being an elf and therefore immune to mind enhancing enchantments, Val is not confused only deaf and stunned.
* Confused persons roll d100 for confused action:
- 1-10 you attack Slaad 2 with melee or range weapon
- 11-20 act normally
- 21-50 do nothing but babble incoherently
- 51-70 flee away from Slaad 2 at top possible speed
- 71-100 attack the nearest person or creature
)

Malgant, Aztyr, Vorelle, and Lorth stand momentarily stunned and now confused as chaos runs through their bodies.

Stunned and deaf Vall tries to clear the cobwebs from her head.

Vauhwyt disregargds the spell and continues her attacks but completely misses.

Bart to ignores the spell and connects once but watches as the beast's wounds heal immediately.

Bart and Vauhwytsuddenly no longer see Apollo on the battle field.

Apollo too ignores the spell's effects but turns invisible and backs off, calling for help from the others.

Looking around Apollo can see that things have taken a dramatic turn for the worse as apparently only he, Bart and Vauhwyt are hale and fighting.

********

Blinking in and out Vauhwyt manages to only get struck by Slaad 2's first raking set of claws [/b]AC30 18 points[/b]

Momentarily startled by the disappearance of his engaged foe, it turns its attention to Vorelle, but manages to only connect with its bite AC26 for 13 points

Vorelle [AC 24; HP 24/86]; Bless, Deafened, Confused  d20+14=32 ; d20+14=34 ; d20+14=27 ; d20+9=29 ; d20+9=18 ; d8+1=7 d8+1=6 d8+1=2 d8+1=5 d8+1=6
Tuesday June 17th, 2008 9:24:56 PM

[OOC: According to the spell description on page 212 of the PHB, if a confused creature is attacked, it attacks back automatically. So Vorelle will be attacking the critter that bit her. My real question is this: Vorelle dropped her axes when she was stunned (per PHB page 313). If she tries to pick them up, she will provoke. Is she so confused that she will try to pick them up anyway, or will she pull out her perfectly good bow and use that instead? I'm thinking that she'll draw and shoot, so I'm proceeding under that assumption, but if the DM rules differently, I'll change my action. :) ]

Vorelle can't hear a thing, and her senses are in a muddle, but she does understand that she's been attacked, so she responds in kind. She steps away from the creature, pulls her bow, and shoots.

[5-foot step; draw bow (free action thanks to Quick Draw feat); rapid shot. Hit AC 32 for 7 damage. Hit AC 34 (natural 20, critical threat), confirmed to AC 27, for 6 damage, or 13 damage if it's a critical hit. Hit AC 29 (another natural 20, critical threat), confirmed to AC 18, for 6 damage (and I know that wasn't a crit).]

AC 23 HP 111/111 Lorth  d100=1 ; d100=96 ; d20+16=34 ;
Tuesday June 17th, 2008 9:30:48 PM

(OOC: Elves are not immune to mind influencing effects. All elves get is this, • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. You are thinking 2nd edition or something.)

Lorth is enraged by the Slaad that just stunned him, and wants to attack it, he spurs Tobiasz hard trying to get the horse to charge the Slaad, but Tobiasz doesn't respond.

Deaf: 2/4 Confused 2/50

(OOC: Tobiasz got a 96 which would be attack Lorth, however Lorth is on his back. In case you decide that Tobiasz tries to buck Lorth off him, I rolled a ride check of: 34)

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=65 ;
Tuesday June 17th, 2008 10:04:25 PM

Aztyr turns and sprints away from the Slaad at a rate of 40'x4 for running. She makes it quite aways away from the creature.

Deaf 2/4 Confused 2/50

stunned 1/1. deafened 1/4, confused 1/50, Bless, Light Fortification, AC 23, 68/82hp Malgant  d100=55 ;
Tuesday June 17th, 2008 10:06:00 PM

Angered beyond all reason by the death of the children Malgant's fuddled mind tells him to flee. His weapon on the ground, Malgant turns and runs 60' away. ( max run speed in plate, you tell me where as there is no map for this round)

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42)  d20+14=27 ; d8+1=4 ; d100=99 ; d100=12 ; d100=1 ; d100=25 ; d20+13=32 ; 5d6+3=17 ; d20+8=27 ; d4+1=3 ; 3d6=8 ;
Tuesday June 17th, 2008 10:46:29 PM


[OOC: Sans map, I'm assuming that Bart and I are flanking. Bart, make sure you take your +2 flanking bonus.]

Mookie tries to heal Vauhwyt again: UMD 27 is a-ok, for 4 hp healing. (71-18+4=57 hp currently)

Vauhwyt tries to make four attacks: But she totally whiffs on two of the four. Only a spiked chain swing and a paw even have a chance. The spiked chain hits AC32 on a natural 19 for 17 damage, and the paw hits AC27 (also a natural 19) for 11 more.

Round 5 of 7 on the Blink.

Val AC 26, HP 105/ 112 water walking, deafened 2/4, confused 2/50  d100=88 ;
Tuesday June 17th, 2008 11:43:21 PM

Val staggers around the battlefield, trying to carry the child to safety. She's not even sure where she's at or even if the child is alive. Val has to hope the child still lives.

ooc: Val is supposed to attack the nearest creature. She's holding the child. Her bow is on the ground though her warhammer hands on her belt. Does she throw down the child and draw the warhammer?

Bart ac 30 hp 71(hasted)  d20+21=38 ; d20+21=25 ; d20+16=34 ; d20+16=30 ; d20+11=30 ; d20+11=18 ; d10+11=12 ; d10+11=15 ; d20+21=32 ; d10+11=14 ; d6=1 ; d6=2 ; d10+11=18 ; d6=5 ;
Wednesday June 18th, 2008 1:00:44 AM

Once more the hasted Bart attacks the Slaad, one time he must start bleeding, (hasted attack ac 32 for 14+a shock, Ac38 threat no crit ac 25 for 12+2 shock, ac 34 threat ac30 crit for 15+18+5 shock,miss ac 12)

Appolo Ac 30 HP25/88 Hasted Boots of Speed Blessed Invisible  d20+15=22 ; d20+15=29 ; d20+15=29 ; d20+15=21 ; d8=7 ; d8=7 ; d8=1 ; d8=3 ;
Wednesday June 18th, 2008 8:56:45 PM

Appolo takes out his bow and fires 4 times atthe creature he was engaged with.He does this becuase he can't think of anything else to do.Things are bad.

Attack 22 29 29 21 Damage 7 7 1 3= 18

DM Kent  d100=18 ; d20+20=23 ; d20+20=24 ; d20+18=21 ; 3d6+5=11 ;
Wednesday June 18th, 2008 10:30:29 PM

Malgant and Aztyr run away as fast and as far as they can.

Val feeling like she needs to attack something finds that her hands are full of this heavy limp burden and begins babbling.

Lorth tries to turn Tobaias and charge, but is unsuccessful at doing so and begins a momentary battle of wills with his steed.

Between Bart and Vauhwyt they manage to down Slaad 2.

Vorelle and Apollo send arrows streaking toward #1 and watch as two of Appolo's and all three of Vorelle's strike home.strike home.

The unhamred girls stands there shaking and crying.

**********

Death Slaad #1 goes on full attack mode on Vorelle it steps forward 5 feet, but only manages to connect with its second claw attack AC 24 for 11 points

Map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

deafened 3/4, confused 3/50, Bless, Light Fortification, AC 23, 68/82hp Malgant  d100=57 ;
Wednesday June 18th, 2008 11:21:32 PM

Malgant, once again addled by the death of the children contimues to run away.( 60 feet away from Slaad 2's corpse)

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=68 ;
Thursday June 19th, 2008 12:08:59 AM

Aztyr puts another 160 feet of distance between her and the slaads.

Bart ac 30 hp 71(hasted)  d20+21=36 ; d10+11=15 ; d6=3 ;
Thursday June 19th, 2008 1:10:44 AM

Bart makes a spring attack to the last slaad (ac36 for 15+3shock) (using a +2 weapon)

Vorelle [AC 24; HP 13/86]; Bless, Deafened, Confused  d20+15=22 ; d20+15=29 ; d20+10=29 ; d8+1=3 ; d8+1=9 ;
Thursday June 19th, 2008 1:16:35 AM

Too confused to know how close to death she is right now, Vorelle knows only that she must attack the creature attacking her. She steps back and fires three more shots. [This time remembering the Bless bonus. Duh.]

[Hit AC 22; Hit AC 29 for 3 damage; Hit AC 29 for 9 damage]

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42)  d20+7=25 ; d20+7=24 ; d20+11=13 ; d4+1=3 ; d4+1=4 ; 3d6=10 ; 3d6=13 ; 3d6=14 ; d8+2=6 ; d100=58 ; d100=76 ; d100=79 ; d100=39 ; d100=48 ; d20+13=30 ; 5d6+3=21 ; d20+8=27 ; 5d6+3=17 ; d20+14=20
Thursday June 19th, 2008 7:45:46 AM

[OOC: Oh My Gosh! This whole battle, I forgot that Vauhwyt has a BAB of +6, and is entitled to TWO spiked chain swings , the second at -5! D'Oh!]

Vauhwyt is worried that the downed Froggie will regenerate or something. So she lashes out at that one with her armor spikes and paws. Then she takes a five foot step towards Vorelle and whips her spiked chain at its full extension at the remaining Froggie.

Attacks vs downed Froggie: Two paws hit AC25 and 24 ... that's AC29 and 28 including the +4 vs prone bonus ... and armor spikes hit AC13 ... a miss? Paw damages are 30 total, and armor spikes are 20 more.

BUT WAIT! BLINKING! Oh, it's okay ... 58, 76, and 79 means no misses due to blinking at the wrong time.

Then two whips with a spiked chain, FLANKING the Froggie with Vorelle: Two Blink Fail chances at 20% ... no misses there either, woot! First chain attack hits AC30 for 21, the next hits AC27 for 17 more.

"Wowsy!" shouts Vauhwyt, "The Dice Roller loves me today!"

Mookie caws, "What dice roller, Boss! Isn't that an Out Of Character statement?"

"Don't know what 'Out Of Character' means, old chum," replies Vauhwyt, "I'm talking about Wardd, the god of luck, who loves rolling dice up in his halls on the Moon!"

"Oh, riiiight! That's what you meant!" laughs Mookie.

"Now hush, you, and read me another cure scroll, if you please!" says Vauhwyt.

Mookie tries his best ... and fails with a roll of 20. He needed a 21.

"Sorry, Boss! Laughing too hard!"

Kathy - OOC 
Thursday June 19th, 2008 8:55:10 AM

Vorelle doesn't provide a flank; she is holding a bow. :)

AC 23 HP 111/111 Lorth  d100=52 ; d100=42 ;
Thursday June 19th, 2008 10:37:07 AM

Tobiasz decides he is terrified of the Slaad and fighting going on, so he turns around and runs away at full speed. (Move 240' away from the dead Slaad).

Lorth forgets who he is and drools on himself.

Deaf 3/4 Confused 3/4

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42) 
Thursday June 19th, 2008 3:29:23 PM

OOC: Oh! If Vorelle is not flanking with Vauhwyt, then the hit vs AC27 is a miss against AC25! Because you can't threaten a space using a missile weapon! Vauhwyt only hits once!

Appolo Ac 30 HP25/88 Hasted Boots of Speed Blessed  d20+15=17 ; d20+15=24 ; d20+15=27 ; d20+15=29 ; d8=8 ; d8=4 ;
Thursday June 19th, 2008 7:51:51 PM

Appolo agian fire his bow becomes invisible"Vauhwyt get Vorrelle out of there!!"he yells as he does so.Hitting twice he thinks.

Attack 27 29 Damage 8 4=12

DM Kent  d100=61 ;
Thursday June 19th, 2008 10:44:27 PM

Vauhwyt, Vorelle, Apollo and Bart slice smash and pierce the remaining Slaad and it falls to the ground as the others continue to or begin to run away. The last girl finally realizes something is wrong and begins fleeing as fast as she can as well.

*******Combat over******

deafened 4/4, confused 4/50, Bless, Light Fortification, AC 26, 68/82hp Malgant 
Thursday June 19th, 2008 11:05:00 PM

OOC
Not sure where I have run off to yet(since I have disappeared from the map), but the confusion will last 5 minutes. I am near a town. Bad things could happen. How we handlin that? Either Aztyr or I ran towards town, since we ran off in opposite directions( the Slaad was between us).

Vorelle [AC 24; HP 13/86]; Bless, Deafened, Confused  d100=95 ; d20+15=20 ; d20+15=21 ; d20+10=11 ; d8+1=4 ; d8+1=6 ;
Friday June 20th, 2008 1:19:04 AM

Vorelle attacks the nearest person or creature.

[Not sure who or what that is, but she fires three shots. Hit AC 20 for 4 damage; Hit AC 21 for 6 damage. Third shot is a natural 1.]



Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d100=5 ; d100=63 ; 7d6=20 ;
Friday June 20th, 2008 2:13:40 AM

(Deaf 4/4 Confused 4/50)
Aztyr stops running, sees the Slaad go prone, but being so far away, she's not sure why, and is determined to see that it dosen't stand back up. (range is 340' away) She concentraits a moment and a fiery seed lands near the prone Slaad.

BOOM !!!

Everyone within 20 feet of the Slaad takes 20 points damage, Reflex save for half (DC 16)

Spells Per Day
Level 0 : 6
Level 1 : 7 - 3
Level 2 : 7
Level 3 : 5 - 1



Val AC 26, HP 105/ 112 water walking, deafened 3/4, confused 3/50 
Friday June 20th, 2008 7:05:41 AM

Val holds the heavy limped burdon. The world is quiet though she's not sure if anything is as it seems. Everything just feels wrong. Val keeps walking back and forth, holding the heavy limp burdon.

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42)  d20+13=17 ; d20+9=24 ;
Friday June 20th, 2008 11:38:29 AM

Vauhwyt's reflex save vs Aztyr's fire attack, and so does Mookie ... both save for no damage.

And also two arrows! But both of Vorelle's shots bounce off.

"HEY!" shouts Vauhwyt. "Watch out, you guys!"

Then she looks at the corpses. Are they naked? Clothed? Carrying any gear? Vauhwyt casts Detect Magic and concentrates.

AC 23 HP 111/111 Lorth  d100=7 ; d100=25 ;
Friday June 20th, 2008 2:27:07 PM

Tobiasz decides he really does hate that Slaad and wants to attack it so he turns around and high tails it back to where he saw it last (run back 240' towards the battle)

Lorth still doesn't know who he is, he tries to count his fingers, 1... 2... 7... 23... 12... He decides he has 12 fingers.

Bart ac 30 hp 71(hasted) 
Friday June 20th, 2008 3:09:02 PM

Bart whistles, he guys the foes are dead dont run, come back so we can backtrack their tracks and see where the came from.

deafened 4/4, confused 4/50, Bless, Light Fortification, AC 26, 68/82hp Malgant  d100=81 ; d20+11=19 ; d20+6=10 ; d8+3=6 ; d8+3=9 ;
Friday June 20th, 2008 4:04:07 PM

Over 100 feet away from the Slaad now the rage Malgant feels at having failed to save the 2 children from the creatures hits him fully. He lashes out with his horns at anyone nearby.( hit ac 19 for 6 damage and ac 10 for 9 damage). he then falls to the ground, babbling unintelligibly .

Appolo Ac 30 HP25/88 Hasted Boots of Speed Blessed 
Friday June 20th, 2008 10:07:27 PM

Appolo realizes the opponents are dead and become visible.Then Aztyr unloads a fireball.Appolo is far enough away not to get hit but turns and looks at her."What are you doing.It's over!!" he yells the looks around at the others half his team seems to have los thier minds.

"Ok folks lets get it together and head back to the Inn.We need to rest up and reorganize.Vuaght bring Vorrell.Bart check on Lorth I'll go see what up with Val and some grab Malgants sword."

Appolo geads over to Valanthe"Come on Sunshine let's head back to town."

Val AC 26, HP 105/ 112 water walking, deafened 4/4, confused 4/50 
Saturday June 21st, 2008 12:05:52 AM

Val keeps wandering aimlessly around the battle site holding the girl's limp body. The world still has the eerie silence that won't seem to go away. There's people around but she's not sure if they are friend or foe.

ooc: val's still deafened this round. Then she's confused for a good long time.

DM Kent  d100=99 ; d10=4 ; d100=66 ; d12=4 ; d100=36 ; d6=2 ; d100=78 ; d100=78 ; d100=66 ; d100=97 ;
Monday June 23rd, 2008 9:51:20 AM


Malgant rushes toward town, torn up about the death of the two children but not in control of his senses he lashes out at everything and anything in his path. Luckily most of the people who see him rampaging their way have the sense to get out of his way leaving only a couple of steer in his path which he promptly renders in to messy stew meet.

Vauhwyt, cursory search and detection of magic yeilds some friendly results as 6 beautiful rubies and an amulet that radiatdes a magical aura on one slaad and the other yeilds a sack full of jingly metal pieces and a headband that also ratiates a magical aura.

With the death of the Slaads the chaos running through your minds lessens considerably (now just Dazed) and you begin to realize your surroundings and the various voices that are calling out.


dazed, Light Fortification, AC 26, 82/82hp Malgant  d8+10=13 ;
Monday June 23rd, 2008 4:50:41 PM

Sound begins to return, and Malgant is still not sure what happened. He notices that he is bloody, and tries to think back to how that happened. The river. Frogmen attacking two children. It starts to become clearer. He recalls being about to heal a battered Vorelle when the world exploded into chaos. Malgant turns and sprints back to the river as fast as his hooves will carry him. He sees his friends all still standing and alive, and Val holding the limp form of one of the children. He moves toward her, hoping to against hope that the child is merely stunned or unconscious. Once he gets to the center of the group of people he once again calls on Domi's power and sends a burst of healing power in all directions, radiating from him like light from the sun. He considers any townsfolk in the area to be allies so that any wounds they have sustained, either from the fight or from the moving of the dead animals from the river is healed( all in the area of effect are healed for 13 hitpoints). Malgant then starts looking around at his companions, looking for those who need more specific attention and healing.

Appolo Ac 30 HP33/88 Hasted Boots of Speed Blessed 
Monday June 23rd, 2008 5:12:10 PM

Appolo is happy to see Malgant come back,"Thanks.Oh and you'll probably need this."Having picked up Malgants sword after the battle,Appolo hand the Minotuar his swordIt's nearly as long as Appolo is tall."Shouldn't be dropping vaulable items like this with thieves and pirates lurking about."He says witha sly smile and friendly wink.

Turning and looking across the area Feeling better but stil hurt bad spittinga little blood"Ok big guy help me round the gang up and pay special attention to Vorell she's hurt bad I think she's the worse off."

Appolo the proceeds to gather his dazed and slightly deaf companions up and move them back to the Inn.

Vorelle [AC 24; HP 26/86]; Bless, Dazed 
Monday June 23rd, 2008 6:03:15 PM

The sounds of the Wold come back to Vorelle with a sudden rush. Though the ambient after-battle noise is not loud, its return is enough to make Vorelle take a step back.

She looks down at her bow, then to the empty sheaths at her side, a puzzled frown on her face. She can't remember what became of her axes. She can't seem to think well at all.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Monday June 23rd, 2008 9:22:51 PM

Aztyr begins to just wander around not really caring whats near her.

Val AC 26, HP 105/ 112 
Monday June 23rd, 2008 10:04:11 PM

Val sets the girl upon the ground, wiping a tear from her eye. She walked over and retrieved her dropped bow. How can she deserve to be on eof the dragons when she couldn't even save a child. Gargul's will be done, her soul is at peace. Val walks back to the girl, kneeling beside her. She softly recites Gargul's prayer for the departed.

dazed, Light Fortification, AC 26, 82/82hp Malgant  3d8+10=20 ; 4d8+10=27 ; d8=6 ; 3d8+10=23 ; 2d8+10=19 ;
Monday June 23rd, 2008 11:27:15 PM

Malgant chuckles at Appolo's jest and gratefully takes back his blade, quietly impresses that the man can even carry it without dragging it. As Appolo turns to round up the others, Malgant reaches out and touches him, and with a brief prayer, healing energy rushes from the Taur's hand into Appolo's ravaged body ( heal 20 damage). Malgant wants to go to Val, and comfort her, but from what Appolo said he can see that Vorelle was mauled even more severely after the world crashed down on Malgant. The Taur walks over to her, making sure he is walking loud enough so that she can hear him. He reaches out and touches her shoulder, sending another jolt of healing energy from his hand into Vorelle.( heal 33 damage) Noting that this is not enough to fully restore her, Malgant intones another, lesser prayer. ( heal 23 more damage). Once Appolo rounds up the others, Malgant again heals Appolo( heal 19 damage). He looks his other friends over and moves over to Val's side, putting an arm around her and holding her close while the group looks over the damage that the 2 frogs have caused.

OOC
Spells expended on the character sheet, Vaught and Bart post me your HP so I can get you back in fighting shape )

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42) 
Tuesday June 24th, 2008 1:37:35 AM

Vauhwyt sets aside the magic stuff and makes sure everyone is okay.

"Can anyone track these monsters back?"

Appolo Ac 30 HP72/88 Hasted Boots of Speed Blessed 
Tuesday June 24th, 2008 2:25:51 AM

After another round of healing Appolo feels much better. He walks over to Vorelle.Looking her over,Appolo picks up her axes and hands them to her"Here you go my dear.I believe these are yours."
Turning to Vauwyt"No we aren't tracking anything anywhere right now.We're heading back to the to rest heal and get organized.We don't fight and move like a team.Sooner or later that's going to get one or more of us killed."

Looking around once again"Ok everyone gather your things and pack it up we're heading back to the Inn.Now!!"Seeing Valanthe cry makes him angry and seeing her take comfort in someone else amkes it worse,"Move it people!!"

Vauhwyt (AC23, HP: 57 of 85) and Mookie (AC18, HP42) 
Tuesday June 24th, 2008 7:46:55 AM

Vauhwyt shrugs and says, "OK." Looking around, she sees that the group is not that well off.

Mookie clucks, "Boss! Try not to always be thinking about treasure all the time! Show some compassion!"

Vauhwyt gapes at the bird, then says only, "Oh snap!"

AC 23 HP 111/111 Lorth  d100=32 ; d100=49 ;
Tuesday June 24th, 2008 7:52:52 AM

Lorth's senses come back to him and he dismounts Tobiasz and goes to retrieve his lance. He cleans it of quickly and fastens it back in place on Tobiasz. He then mounts back up and waits for all his friends to begin to move back towards town. Lorth glances at Appolo when he starts demanding things then pointedly ignores Appolo's him, leadership is won through deeds and earning respect, neither or which he has done.

DM Kent 
Tuesday June 24th, 2008 2:14:29 PM

After a bit of time the group reassembles by the river under the eyes of a number of citizens, none of which seem to want to come anywhere near you and move away as you approach.

No one tries to stop you or even says anything to you as you all make your way back to Acid.

As you all make your way back to the inn, there is a huge bloody pile of meat, horns and fur near the town square that several people are working on trying to salvage some meat from.


Light Fortification, AC 26, 82/82hp Malgant 
Tuesday June 24th, 2008 4:55:06 PM

Standing at the riverside, Malgant looks down at the two children, who Val has peacefully laid out. " They will need to be taken to their home. Their family will miss them and should know how they died. Lorth, would you allow Tobiasz to help me to see them home?" Thinking this Malgant then looks down at his armor, and realizes he must be covered in gore from the cattle that were mauled in his confusion in the town. That will not do he realizes. His size is often imposing enough without being covered in blood. Steping away from the bodies, and the group, Malgant calls on Domi and creates a short downpour of water directly above himself, washing the majority of the gore from him. Looking up the bank, Malgant spies the other girl who was trying to fend off the Slaadi. He motions her to come closer, crouched down so as not to loom over her. He speaks softly to her, trying not to frighten her more than she might already be. " You called her your sister during the fight. Can you show me where you live, so that we can return your brother and sister to their home? My name is Malgant, and these are my friends." He says, naming each member of the group in turn." We tried as hard as we could to save them."

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Tuesday June 24th, 2008 6:19:07 PM

Finally coming to her sences, Aztyr slowly walks back to the point of battle. She realizes she must have done something, because the shore line is scortched right over the corpse of the last Slaad, unless another person here... then she remembers seeing Malgant calling down a pillar of fire.
Either way, it was bad.... She was embarrased and hung her head in shame.....

Vorelle [AC 24; HP 82/86] 
Tuesday June 24th, 2008 6:25:48 PM

Vorelle frowns, trying to think. She dropped her axes when the strange wave washed over her. Then she had stepped back and fired her bow. Then the creature had advanced....

With a sigh, Vorelle realizes that her axes are, in all likelihood, trapped beneath the bleeding corpse of Slaad #2. Squaring her shoulders determinedly, she moves forward and starts shoving the carcass. The axes are valuable; she can't just leave them there.

Appollo helps her, and she stammers her thanks. Then Maglant heals her, and she stammers thanks again, glad to be part of a team that works together so well.

Gathering her weapons, she makes her way back to town with the others. She sees that Val is upset, and remembering Appollo's and Maglant's kindness, Vorelle moves up to extend a little support of her own. Wordlessly, she squeezes Val's shoulder, letting the other woman know that she is not in this alone.

Val AC 26, HP 105/ 112 
Tuesday June 24th, 2008 9:36:07 PM

Val remains kneeling on the ground next to the child. Everything else is unheard or ignored. First she leans into Malgant and tries not to cry. She fails and the tears start to flow. Then she turns and hugs Vorelle, crying into her shoulder. Never has she felt more worthless.

AC 23 HP 111/111 Lorth 
Wednesday June 25th, 2008 7:09:27 AM

Lorth dismounts and leads Tobiasz to Malgant. "Tobiasz will do what you ask.", he says, handing the reins to him. I will come with you also.

Appolo Ac 30 HP72/88 Hasted Boots of Speed Blessed 
Wednesday June 25th, 2008 4:22:12 PM

Appolo leads the others back to the village with the dead children.He is apretty greusome sight covered blood mud sweat and grime.

Light Fortification, AC 26, 82/82hp Malgant  2d8+10=18 ; d8=2 ;
Wednesday June 25th, 2008 7:05:26 PM

Malgant gently lifts first one child, then the other and drapes them over Tobiasz' back while he waits for the other girl's response. Reaching into his haversack he pulls out the heavy, resistant cloak that he purchased two days ago when they stopped at the bazaar. He takes the cloak and places it over the teo bodies, shrouding them from view. Looking to the others to be sure they are ready, he prepares to lead Tobiasz where the girl says that the children live. Noticing Vauhwyt's condition as he passes her, he reaches out and with a short prayer, heals some of her wounds( CMW for 19 points).

OoC
spells marked off.

DM Kent 
Wednesday June 25th, 2008 10:40:01 PM

The girl approaches you all tentatively as you call for her and nods her assent as Malgant asks his question.

As you make your way through town leading the bodies back to their family the other town folk make sure they stay out of your way and rarely even seem to look at you all.

The girl leads you just outside of town to the edge of the forest to a small cottage farm and then stands there staring as if afraid to go in.

Val AC 26, HP 105/ 112 
Thursday June 26th, 2008 12:45:36 AM

"Hello." Val called out and walked toward the cottage. "There was an accident at the river. Some...creatures came out of the acidic water. I....I really don't know how to tell you...."

AC 23 HP 111/111 Lorth 
Thursday June 26th, 2008 10:20:28 AM

Lorth follows Malgant and Tobiasz to the cottage. He waits patiently while his friends try to explain what happened. However Lorth does not appear upset, Gargul called these two home and if Lorth and his friends had not killed the slaads, who knows how many more sould Gargul would be welcoming today.

Vorelle [HP 82/86] 
Thursday June 26th, 2008 12:17:56 PM

At the cottage, Vorelle waits outside. She is awkward with strangers under the best of circumstances, and just now she is covered in blood--much of it her own. She's pretty sure she can bring nothing to the conversation.

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC) 
Thursday June 26th, 2008 1:15:45 PM

Aztyr followed along as well, she may not be as religious as her new friends, but she will support thier beliefs. She had already said a silent prayer while she was alone about what had happened.

Light Fortification, AC 26, 82/82hp Malgant 
Thursday June 26th, 2008 5:55:15 PM

Val stepped forward to call the people from the house, and Malgant was more than willing to let her wxplain what had happened. He looked back at Lorth's calm demeanor and knew what the paladin was thinking, since they had seen this sort of thing together before. Just another day in the worship of Gargul for the paladin. Malgant remembered the last time he had to be the bearer of news of a loved one's death. When he returned the body of Itzal Jerse to his family he was met with a cold and stoic response from the head of the household, and as he left his ears were greeted with the wails of Itzal's mother. He hoped that this went better today, but had no expectations of that happening.
Thinking back to the fight he tried to think of anything that he and his friends could have done to lead to a better outcome, an outcome where the children stood next to them instead of across Tobiasz' back. Try as he might he could not think of anything that would have made the outcome different. The spell that the frog had used was far reaching and battered those who were not chaotic in their outlook on life. The weaker the person, the more devastating the effect.

OOC
Malgant stays 5 feet behind Val, ready to use interpose should grief overwhelm the parents to the point that they become violent, or that this is not all that it seems to be.

DM Kent 
Friday June 27th, 2008 5:28:11 PM

As Val, Malgant, Aztyr, and Lorth move forward to the cottage and call out their presence the girl hangs back beginning to tremble even more if that is possible.

As Val calls out as the group reaches the door there is an eerie quality to the stillness in the air and a sound that could be taken for a sob comes from within.

Vorelle spot DC 30

Val, Lorth, Malgant, Aztyr survival DC 21


Light Fortification, AC 26, 82/82hp Malgant  d20+3=21 ;
Friday June 27th, 2008 5:48:53 PM

Already saddened by the task at hand, Malgant starts to feel uneasy about the child's fear of her own home. " Why are you trembling? This is your home is it not? With your family? The occasion is far from joyous, but you have survived a terrible ordeal today, yet you seem afraid to go home. Why?"

OOC
did the impossible with this die roller....I made the DC...what do I win ?
8)

Aztyr (58/58 hp, 21 AC and Jynx (29 hp, 18 AC)  d20+5=18 ;
Friday June 27th, 2008 6:55:24 PM

Aztyr still is uncomfortable, and is just following the others, because it seems right to do so.



Appolo Ac 30 HP72/88 Hasted Boots of Speed Blessed  d20+10=23 ; d20+8=21 ;
Friday June 27th, 2008 8:20:10 PM

Appolo follows along.He notices the reaction of the villagers and then the fact that the lottle girl doesn't seem to wan to go home he finds that interesting.He looks the cottage over as the others approach the door.Standing at the ready just in case.

Spot 23 Listen 21

Vorelle [HP 82/86]  d20+15=23 ;
Saturday June 28th, 2008 4:29:00 AM

Vorelle frowns with concern at the girl's reaction. Vorelle herself remembers many times when she was reluctant to go home. When home is a place where they hit and yell, it's not always fun to go back there. Is that the case here? Vorelle resolves to keep her eyes open.

[Spot 23]

Val AC 26, HP 105/ 112  d20+7=27 ;
Saturday June 28th, 2008 9:52:41 PM

Val expected a paniced mother or father to come running out of the house. Maybe she was being paranoid but something didn't feel right. Val removed her ghostly warhammer from her belt. She kept it low and behind her leg in case it was nothing. She walked forward approaching the door.

ooc: survival check 27

Light Fortification, AC 26, 82/82hp Malgant 
Sunday June 29th, 2008 8:58:43 AM

Val drawing a weapon makes Malgant wonder, what does she see. Regardless, Malgant drops Tobiasz's reins and follows Val. He isn't ready to draw a weapon out yet, but he isn't going to let her walk up there alone either.

Bart ac 30 hp 71 
Sunday June 29th, 2008 4:57:24 PM

Bart waits for the others something bad has happend here i sense it i feel it, Bart sword apaers in his hand

(sorry for misting post had pc problems)

AC 23 HP 111/111 Lorth 
Monday June 30th, 2008 7:36:16 AM

Lorth signals Tobiasz to stay put and strides towards the house, no weapons in hand, but shield on his arm. He continues through the front entranceway if no one stops him, and looks to see what is going on inside the house.

DM Kent  8d8=29 ; d6=4 ;
Monday June 30th, 2008 10:04:27 AM

Malgant and Val both realize that underneath all the odors and smells they are carrying with them from their recent combat, there is a cloying scent of older death subtly emanating from somewhere close by.

Aztyr and Lorth join them at the door.

Another low moan-like sob is heard coming from inside the cottage.

Apollo, Bart and Vauhwyt move about half way to the door and watch the cottage, uneasy about something.

Vorelle wonders at the girl's reluctance at not wanting to go home, but sort of shrugs it off as she remembers her own unpleasant memories.

*************

Vorelle catches a motion from the corner of her eye and hears the girl say a little something and then suddenly finds her world going topsey turvey as she and then the others are hammered with a multicolored explosion of leaping and ricocheting energy.

Chaos Hammer -

Lawful creatures take 29 points damage and are slowed for 4 rounds (limited to 1 move or 1 standard action per round) - Will DC 18 for 1/2 damage (14 points) and no slowing

Neutral creatures take 14 points damage, but are not slowed - Will DC for 1/2 damage (7 points)

Chaotic creatures take no effect.


********
********

Map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

AC 23 HP 111/82 Lorth  d20+8=10 ;
Monday June 30th, 2008 2:52:01 PM

Lorth is hammered by the colorful lights and floating hammers, he stumbles back a bit, to get out of the area and recover. Then draws his sword... (move to 4I, south of Apollo)

(OOC: Slowed 1/4)

Val AC 26, HP 91/ 112  d20+7=9 ;
Monday June 30th, 2008 3:56:10 PM

Val gets hit with the full effect of the chaos hammer. "I knew it. This whole place felt wrong. There's death here, old death. What was that anyway?" She asked referring to the chaos hammer.

ooc: will save 9

Righteous Might1/10, Light Fortification,D/R 5/evil, AC 29, 88/102hp Malgant  d20+9=14 ; d20+9=27 ;
Monday June 30th, 2008 5:02:50 PM

OOC
Hero point used to reroll save. Malgant saves with a 27.

IC
" THAT IS ENOUGH!!" Malgant had wondered many things coming out here. Why were they leaving the town proper? Why did the child hang back from her 'home'? What WAS that smell? It all came clear with the crashing forces of chaos slamming against him again. The child was a chaos beast as well, and it had watched them fight and knew how they would react. Also it was likely responsible for the other two children's deaths, directly or indirectly. Malgant summons a reserve of inner strength and shrugs off the slowing effect of the chaos blast. Drawing his greatsword and grinning as the flames wash over the blade, Malgant moves(off the map) to put the child between himself and Vorelle and he invokes the strongest of his domain prayers for the day. Domi's strength fills his body and he grows in size to become Huge (and threaten the little bastard). " Stop now and I won't kill you. Persist and perish. Choose frog."

OOC again
I am large to begin with. I take up 4 squares with a 10 foot reach. I am now huge, taking up 9 squares and my reach increases to 15 feet. I am assuming I started in E/F 3/4. My final position will be G/H/I 0/-1/-2. Vorelle will have flanking and so will I. The child is also well within my threatened area for AoO since my final ending squares put me right next to it. All combat bonuses for the righteous might are figured in above, including the loss to AC from getting larger.

Vauhwyt (AC23, HP: 76 of 85) and Mookie (AC18, HP42)  d20+13=32 ;
Monday June 30th, 2008 11:34:05 PM


[OOC: Sorry for not posting. I have been really sick. Went to the emergency room last night. But at least it is NOT appendicitis!]

Completely ignoring the chaos effect, Vauhwyt casts Blink and then tumbles 20 feet forward into the house. Tumble Check 32. She looks around to see what is happening.

Vorelle [AC 24; HP 75/86]  d20+4=21 ; d20+16=32 ; d6+1=6 ;
Tuesday July 1st, 2008 12:08:54 AM

Vorelle feels an odd shudder pass through her frame, leaving pain in its wake. She shakes off the worst effects, though, and looks back at the girl with a troubled frown.

She hears Maglant's challenge, hears him call her a "frog."

But she looks like a person. They can do that?

Almost without thinking, Vorelle pulls her handaxes. But she hesitates. What if the girl is just a girl? What if the real villain is invisible somewhere near her?

Poised for action, Vorelle is hesitant to strike first. She waits to see what the girl will do next.

[OOC: Ready an action to attack anyone taking a hostile action toward Vorelle or any of her friends. If her action is triggered, she hits AC 32 for 6 damage.]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=22 ;
Tuesday July 1st, 2008 12:46:03 AM

Aztyr didn't know where that whatever it was came from, but she was gonna be ready, She snapped her fingers and cast Shield to help cover herself.
She then looks around as Malgant suddenly grows huge and turns on the girl they were escorting.

Spells in effect : Shield

Spells Per Day
Level 0 : 6
Level 1 : 7 -4
Level 2 : 7
Level 3 : 5 -1


Bart ac 30 hp 71  d20+9=28 ;
Tuesday July 1st, 2008 5:25:11 PM

Bart sees the hammer but it doesnt affect him he runs forward guessing its comming from inside the house, it could be one of those slaads or a priest that is scared by so many fighters. STOP WE COME IN PEACE, knowing it looks a bit strange saying this with a sword in your hands running to the house

Appolo Ac 30 HP72/88 Hasted Boots of Speed Invisible 
Tuesday July 1st, 2008 6:44:21 PM

Appolo almost as soon as the attack takes place Appolo goes invisible,draws his weapons and moves toward the house right behind Bart.

Righteous Might1/10, Light Fortification,D/R 5/evil, AC 29, 88/102hp Malgant 
Tuesday July 1st, 2008 11:37:30 PM

Malgant saw Vorelle's hesitation and he understood it well. She didn't want to make a mistake and kill an innocent. Neither did Malgant. However he saw little chance that the "child" and the Frogs were unrelated. If he could get them to talk them they might find out something about what was going on here. How the Acid blight had started. How it might be ended.

DM Kent  d20+5=24 ; d3=1 ; d20+10=21 ; d20+10=24 ; d20+8=22 ; d20+8=19 ; d20+10=17 ; d20+10=19 ; 2d8+4=13 ; d20+10=29 ; d20+10=15 ; d20+10=29 ; d20+10=25 ; d20+8=12 ; d20+8=15 ; d20+10=20 ; d20+10=12 ;
Wednesday July 2nd, 2008 9:42:22 AM

(I do not have access to Bart's PC sheet on google docs or the Woldipedia)

Inside the House:

Vauhwyt, Bart and Apollo are met by a truly horrific scene as the entire inside of the hut looks like it has been used as a butcher shop. And there in the middle of the room in a pile of bodies and parts are four large red frog like creatures, who very obviously have just been interupted from their breakfast.

Pouncing forward the beast immediately go on the attack.

#1 and #2 leap to attack Vauhwyt but between the two of them only manage one hit with a set of claws AC 24 for 13 points - Fort save DC 17

#3 attacks Bart but misses all three times, though several of them came really close to tearing him to ribbons.

#4 leaps on Apollo but misses with all three attacks.

inside map

http://docs.google.com/Doc?docid=dmvd2b7_22d8bn89f6&hl=en

*******
Outside

Malgant Val, Vorelle, Lorth and Aztyr, you now hear what can only be the sounds of battle coming from in the hut.

The girl eyes getting bigger anf wider as she sees Malgant's growth and threatening charge toward her, begins to shake and whimper like she is crying and moves toward Vorelle as if to be protected from the now huge ugly mean threatening Minotaur. "Don't let him hurt me mam, I don't want to die."

outside map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

AC 23 HP 111/82 Lorth 
Wednesday July 2nd, 2008 10:55:35 AM

Clearly hearing the fighting inside the hut, Lorth shouts, "Lead them outside where there is more room." He then slowly makes his way over to Tobiasz.

SLOWED: 2/4

Divine Powe 1/10,Righteous Might2/10, Light Fortification,D/R 5/evil, AC 29, 88/102hp Malgant  d20+7=14 ; d20+6=9 ; d20+3=9 ;
Wednesday July 2nd, 2008 7:13:57 PM

Malgant is still not convinced that the "child" is not a frog in disguise. Right next to Vorelle like it is now, whimpering and hiding it could just be getting in position to strike the Ranger. It still needed to be watched( spot 14, listen 9, sense motive 9). But there were more problems. Combat erupted inside the house and his friends were in need. Malgant shifted his huge frame toward the house while still watching the girl. " Back out past me, Ill keep them off you while you regroup."
OOC
Still think she is in on it, but the rolls don't support it. Malgant moves to F-G-H 4-3-2and casts Divine power on himself in anticipation of the others dragging the monsters out of the house. He still has plenty of reach to deal with the girl if she starts something.

Val AC 26, HP 91/ 112 
Wednesday July 2nd, 2008 9:48:42 PM

Since Val is unsure about the nature of the girl, Val leaves her for later. She runs inside the hut to the battle she knows is taking place. "Alright what is going on?"

Vorelle [AC 24; HP 75/86] 
Wednesday July 2nd, 2008 10:56:33 PM

Vorelle isn't sure what's going on, but she's pretty sure she can't fight giant frog-things with the girl clinging to her like that.

"R-r-r-run," she tells the girl.

If she's bad, we can track her down later. If not...well, she'll doubtless come back once it's safe.

Hoping that the creatures can be lured out of the house, Vorelle sheathes her axes and pulls out her bow.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday July 3rd, 2008 2:52:04 AM

Aztyr can hear something going on, but blind casting a fireball is probably not escatly smart. She backs up 30 feet and prepares for whatever.

OOC: Liontaurs are 5x10 taking up 2 squares the long way)

Vauhwyt (AC23, HP: 63 of 85) and Mookie (AC18, HP42)  d20+13=29 ; d20+11=26 ; d100=9 ; d100=98 ;
Thursday July 3rd, 2008 3:01:16 AM

Vauhwyt tumbles back the way she came out of the house. (Check 29). She casts a Shield spell and shouts, "Four Froggies inside! And it's a butcher's in there!

Fort Save 26.

Arcane Fail Chances for last round's Blink and this round's Shield: 9 and 98 = both a-ok! (whew)

Mookie says quietly, "Boss! Watch what you're calling a butcher shop! The "meat" in that shop is probably the kid's family!"

Vauhwyt gets very very quiet after that.



Appolo Ac 30 HP72/88 Hasted Boots of Speed Invisible  d20+15=31 ; d20+15=31 ; d20+15=29 ; d20+15=31 ; d10+6=10 ; d8+6=11 ; d10+6=16 ; d8+6=11 ;
Thursday July 3rd, 2008 11:24:30 AM

Appolo swing 4 times at the frog like creature,then sees Vauwyt retreat ou the door,but can't leave Baer in the house alone,so he falls back going on the defensive.As Valanthe comes in"Hey some one else get in here.We need some help.!!"He yells.

Attack 31 31 29 31 Damage 10 11 16 11=48

Bart ac 30 hp 71  d20+19=22 ; d20+14=23 ; d20+9=17 ; d10+11=20 ; d6=5 ; d10+11=19 ; d6=2 ; d10+11=19 ; d6=6 ;
Thursday July 3rd, 2008 2:38:28 PM

Bart attacks his direct foe (ac 22 for 20+5 shock, ac 23 for 19+2 shock, ac 17 for 19+6 shock)

Divine Powe 1/10,Righteous Might2/10, Light Fortification,D/R 5/evil, AC 29, 98/102hp Malgant 
Thursday July 3rd, 2008 4:28:50 PM

Malgant sigh's as the melee contingent fails to listen to reason. He then tries sarcasm. " Hi, 20 foot minotaur here, the door is a wee bit small. The horse won't fit either. Follow directions and BACK OUT THROUGH ME."

DM Kent  d3=2 ; d20+10=14 ; d20+10=20 ; d20+12=17 ; d20+12=16 ; d20+12=26 ; d20+12=24 ; d20+8=24 ; d20+10=19 ; d20+10=18 ; d20+14=15 ; d20+14=29 ; d6+6=7 ; d6=3 ;
Thursday July 3rd, 2008 6:59:27 PM

Inside

Vauhwyt tumbles back out and reports as Val charges in. Somehow they manage to avoid colliding with each other.

Apollo slices into his opponent and watches with satisfaction as gaping wounds open up.

Bart too slices and dices cutting large chunks off of his opponent.

******
#4 lets out an echoing croak causing everyone a moment of shock Fort save DC 16 or be stunned for 2 rounds (Lorth, Aztyr and Voreele exempt)

Slaads 1,2, join # 3 in attacking Bart nearly burying him in frog bodies, but all nine attacks come to naught.

inside map

http://docs.google.com/Doc?docid=dmvd2b7_22d8bn89f6&hl=en

Outside

Malgant issues order and moves forward some still worried about the girl, Aztyr moves backwards and Lorth makes his way over to Tobias.

Vorelle tries to get the girl to run away and is rewarded by the flash of steel as a curved blade appears apparently out of nowhere slicing at her, missing once and once cutting into her side. AC 29 - 7 points and loss of 3 points constitution

outside map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=84 ; 7d6=20 ; 7d6=18 ;
Thursday July 3rd, 2008 7:27:05 PM

Aztyrstill backing off, (a half move) hears Vorelle yell in pain, and looks her way, seeing the blade and the girl wielding it, drops a firey seed where the effect will only catch the girl, leaving Vorelle just out of the effect. (the map is too small to list the spot).

Spells Cast, Fireball, Damage 20 reflex save for 1/2

Spells in effect : Shield

Spells Per Day
Level 0 : 6
Level 1 : 7 -4
Level 2 : 7
Level 3 : 5 -2


Val AC 26, HP 91/ 112  d20+12=26 ; d20+18=20 ; d20+13=23 ; d20+8=16 ; d8+6=9 ; d8+6=13 ;
Friday July 4th, 2008 7:40:36 AM

Her warhammer was enchanted for undead, not demon frog things but it was better than nothing. She shook off the chaos affect and moved toward a giant frog, smashing it with her hammer.

ooc: fort save 26, first attack hit ac 20 for 9. second attack hit ac 23 for 13. third attack miss.

Vorelle [AC 24; HP 58/76, 3 Con damage]  d20+14=34 ; d20+14=30 ; d20+14=29 ; d20+9=15 ; d20+9=12 ; 3d6+3=13 ; d6+1=3 ; d6+1=4 ; d6+1=6 ;
Friday July 4th, 2008 10:58:59 AM

The girl's strike is unexpected, and Vorelle can't keep back a little cry. Nausea roils through her as she feels some of her very life force ebb away.

She manages to recover herself, dropping her bow and pulling out her axes again to face this new threat.

[Drop bow and draw axes (both free actions); full attack. Hit AC 34 (natural 20, confirmed to AC 30) for 13 damage (assuming that is a critical hit). Hit AC 29 for 3 damage. Hit AC 15 for 4 damage. Hit AC 12 for 6 damage.]

Divine Powe 2/10,Righteous Might3/10, Light Fortification,D/R 5/evil, AC 29, 98/102hp Malgant  d20+16=18 ; d20+22=25 ; d20+17=18 ; d20+18=38 ; d20+18=24 ; 4d6+16=24 ; 4d6+16=30 ; 2d6+10=19 ; 2d6+10=19 ; d6=2 ;
Friday July 4th, 2008 11:52:39 AM

( fort save 18) Malgant swears softly as his suspicions are confirmed and the girl lashes out at Vorelle. Thought becomes action as his huge sword becomes a blur of flaming steel arcing toward the little girl.

OOC
2 attacks with the greatsword and 1 with my horns .1st attack hits ac 25 for 24 damage +2 fire, 2nd attack rolled a 1 so disregard the damage roll. 3rd attack, with my horns Crits confirmed to ac 24. 19 damage if not a crit, 38 damage if it is a crit. Assuming Aztyr is still backing up( can't tell from post) I take a 5 foot step to end in H,I,J, 3,4,5

Bart ac 30 hp 71  d20+17=30 ; d20+12=17 ; d20+7=13 ; d20+17=28 ; d10+15=25 ; d6=2 ; d10+15=20 ; d6=6 ; d10+15=19 ; d6=2 ; d10+15=25 ; d6=6 ;
Friday July 4th, 2008 3:26:11 PM

Seeing the good results bart attacks once more against his foes powerattack +2 (ac 30 for 25+ 2 shockm ac 17 for 20+6 ac 13 for 19 + 2 ( extra attack if #3 is dead cleave attack ac 28 for 25 +6)

Appolo Ac 30 HP72/88 Hasted Boots of Speed Invisible  d20+15=32 ; d20+15=35 ; d20+15=27 ; d20+15=30 ; d8+6=14 ; d8+6=9 ; d10+6=9 ;
Friday July 4th, 2008 6:00:54 PM

Appolo steps quickly forward swing his blades 4 times at his opponent.Connecting solidly as slices into the creature.He then steps back just as quickly going back on the defensive.

attack 32, 35 Natural 20, 27, 30
damage 14 ,10x2=20+6=26, 9, 9=48

Vauhwyt (AC23, HP: 63 of 85) and Mookie (AC18, HP42)  d20+11=27 ; d100=20 ; d20+14=18 ;
Saturday July 5th, 2008 8:49:22 AM

Fort Save: 27

Vauhwyt arrives on the scene just in time to see a curved blade come out of nowhere and slice Vorelle. Was it the girl who attacked Vorelle? Is the girl just a glamor? Well, if this fireball does not drop her, then the girl is a foe. If the fireball does drop the girl, then maybe she was an innocent killed by us?

Deciding to play it safe for now, she casts Alter Self on Mookie, turning him into a monkey. [Spell fail chance is 20% 0 a-ok] Mookie then takes out a scroll and tries to cure Vauhwyt. [UMD 18] Nope. No cure this round.

AC 23 HP 111/82 Lorth  d20+16=18 ;
Monday July 7th, 2008 7:53:17 AM

Lorth mounts Tobiasz as quickly as he can. (free action mount DC: 18 failed, so it takes a move action) After mounting, he grabs his lance and turns Tobiasz towards the girl attacking Vorelle.

Slowed: 3/4

Divine Powe 2/10,Righteous Might3/10, Light Fortification,D/R 5/evil, AC 29, 98/102hp Malgant 
Monday July 7th, 2008 11:15:44 PM

Malgant wanted to step back to the house and be sue that Val was alright, but he couldn't fit inside and apparently someone in this town had been an expert builder because it looked like it would take far more time than he had to breach the wall. That left him the child to deal with.
OOC
Interpose target selected as Vorelle

Bart ac 30 hp 71 
Tuesday July 8th, 2008 12:38:57 PM

?

DM Kent  d20+8=15 ; d20+13=22 d20+10=27 d20+10=29 d20+10=27 d20+8=28 6d8(6+7+1+4+7+7)+12=44 d4+2=5 d20+10=25 d20+10=12 d20+8=17 d20+14=31 d20+14=24 d20+12=26 2d6(6+6)+8=20 d6=3
Tuesday July 8th, 2008 4:49:04 PM

(OOC: I need Fort sves from Bart and Apollo from last round in order to finish this post)

Aztyr lets fly with her fireball and while the Girl didn't seem to get out of the way of the blast, she is showing some singe marks.

Val leaps to the fray pummeling Slaad 3 twice.

Bart managing to avoid being stunned (I rolled for you, this time)Bart continues his assault and drops #s and #4, While Apollo stands slack jawed and stunned.

*********

Slaad #2 seeing a stunned foe takes a five foot step and attacks Apollo (-2 Ac and no dex bonus) Connecting with both claws and bite once critically AC 27. AC 29/27, AC 28 for 49 points and Fort save DC 17
inside map

#1 barely misses Vall with its first attack but is distracted by flying slaad parts and misses badly with its last two attacks.

http://docs.google.com/Doc?docid=dmvd2b7_22d8bn89f6&hl=en
*********
Outside

Vorelle turns and draws her axes and trying to ignore the fact that by all apearances a 13 year old girl is attacking her wields her axes to some effect, connecting twice.

Malgant seeing his worst fears confimed also attacks the little girl cutting into her and finishing his attack off with a gore.

Lorth manages to get mounted still mving slowly.

Vauhwyt steps back out of the hut to bedlam out here as well.
******

The girl shrieks out loud as she is hit and hit hard, eliminating any thought that she is human as the sound is one that could never be replicated but a human voice and strikes out again at Vorelle connecting with two sword strikes and a bite. Acs 31, 21 & 26 for 20 points and a loss of 3 more points of constitution.

outside map

http://docs.google.com/Doc?docid=dmvd2b7_8hc7bmkdg&hl=en

*****************



Appolo Ac 30 HP72/88 Hasted Boots of Speed Invisible  d20+6=9 ; d20+6=13 ; d20+8=12 ; d20+8=11 ;
Tuesday July 8th, 2008 5:07:33 PM

Appol is stunned and dazed he seems to stop moving.

OOC Sorry missed the fort save.Please ignore the first two rolls Mistakes Thanks.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=26 ; 4d4+4=11 ;
Tuesday July 8th, 2008 6:49:53 PM

Aztyr STILL backs off a half move. (the MAP is too small, i've moved back the last 2 rounds and still haven't moved on the map, 3 rounds of moving including this round) She points her finger at the girl/whatever it is and unleashes a stream of magic missiles at her/it.

Spells Cast, Magic Missile 4 missiles damage total 11

Spells in effect : Shield

Spells Per Day
Level 0 : 6
Level 1 : 7 -5
Level 2 : 7
Level 3 : 5 -2

Vorelle [AC 24; HP 8/56, 6 Con damage]  d20+14=23 ; d20+14=19 ; d20+9=13 ; d20+9=22 ; d6+1=4 ; d6+1=7 ; d6+1=4 ;
Tuesday July 8th, 2008 9:47:08 PM

[OOC: AC 21 wouldn't have hit Vorelle, but the die roller is showing a 24, which would have hit, so I'll assume you mis-typed. :) ]

Vorelle is feeling light-headed now, as her vitality and lifeblood seem to be draining away together. She redoubles her attack with furious desparation.

[Hit AC 23 for 4 damage; hit AC 19 for 7 damage; hit AC 13; hit AC 22 for 4 damage.]

edited to revise hit point total--Kathy

Divine Powe 3/10,Righteous Might4/10, Light Fortification,D/R 5/evil, AC 29, 98/102hp Malgant  d20+22=33 ; d20+17=28 ; d20+18=20 ; 4d6+16=36 ; 4d6+16=22 ; 3d6+10=18 ; d6=5 ; d6=4 ;
Tuesday July 8th, 2008 11:16:41 PM

( note that I am 5 feet further south than the map shows)
Malgant steps in front of Vorelle taking the first hit from the creature in a child's body( how does that change the effects on Vorelle? I have Damage reduction 5/evil and light fortification, what happens to me?). He then launches another series of attacks at the child( hit ac 33 for 36+5 fire, ac 28 for 22+4 fire, ac20 for 18 gore). Malgant also continues to move toward the south, remaining near Vorelle and offering as much protection as he can (once again designating Vorelle as his interpose target).
" THAT is NOT human Lorth. Help me help Vorelle."

AC 23 HP 111/82 Lorth  d20+16=18 ;
Wednesday July 9th, 2008 8:04:57 AM

Lorth hears Malgant call for help and spurs Tobiasz into a charge. He levels his lance at the girl attacking Vorelle.
(Spirited charge with lance hit AC: 18 a miss, move to I1, next to Vorelle.) As he closes in on the girl his lance goes wide and he misses. He then stops Tobiasz and wheels around.

Slowed 4/4

Val AC 26, HP 91/ 112  d20+18=37 ; d20+18=31 ; d20+13=24 ; d20+8=9 ; d8+6=11 ; d8+6=10 ;
Wednesday July 9th, 2008 12:52:07 PM

Val keeps focused on Slaad #1. Her ghostly warhammer isn't that affective but its the best she has right now. Val keeps bashing the demon frog hoping it will just make it easy on her and die.

"How many of these demon frogs are there?" Val said befure cursing like a sailor.

ooc: ignore second +18 to hit roll. Accidental click. Hit ac 37 for 11. Hit ac 24 for 10, miss ac 9.

Bart ac 30 hp 71  d20+19=37 ; d20+19=33 ; d20+14=29 ; d20+9=25 ; d10+11=20 ; d10+11=19 ; d6=3 ; d10+11=20 ; d6=6 ; d10+11=18 ; d6=4 ; d20+19=20 ; d10+11=21 ; d6=2 ;
Wednesday July 9th, 2008 12:52:42 PM

Bart attacks Slaad 2 hoping he kills it before it does more dammage to Appolo. Bat does his best and hit him hard (threat ac crit ac 37 for 20+19+3 shock, ac 29 for 20+6 shock, ac 25 for 18+4 shock (total 90 dam) (just in case a cleaveattack on slaad 1 if slaad 2 is dead ac 20 for 21+2 shock

Vauhwyt (AC23, HP: 63 of 85) and Mookie (AC18, HP42)  d20+13=31 ; d100=99 ; d20+16=22 ; 5d6+3=12 ; d20+14=18 ;
Wednesday July 9th, 2008 2:39:58 PM

Vauhwyt tumbles to J2 (Tumble 31) and then attacks with her spiked chain. Her miss chance due to blink is 99 -- no prob. Her attack at +2 flanking and +2 blinking, hits AC22 for 12 damage (includes a sneak attack).

Vauhwyt has a miss chance of 50% due to blinking.

Mookie tries to cure his master: an 18 is another UMD failure.

DM Kent  d2=1 ;
Wednesday July 9th, 2008 10:28:38 PM

Malgant intercepts the last first attack on Vorelle causing him 12 (7 after DR) points damage and a loss of 3 points of constitution. (which gives Vorelle 12 points and 3 con points back)

Between Aztyr's missiles, Vauhwyt's chain, Vorelle's axes and Malgant's blade the petite girl falls and turns into a grey frog creature right before their eyes.

Between Bart and Val the final two Red Slaad in the cottage fall.

Apollo stands and watches rubbing his side where the last claw attack got him. (still need the Fort roll from last round, DC17)

Combat over.

Vorelle [AC 24; HP 40/76, 3 Con damage] 
Thursday July 10th, 2008 12:36:47 AM

Vorelle sinks to the ground, exhausted, gasping for breath.

"D-d-do you th-think there are m-m-m-more of them?" she asks.

After a moment, she adds: "Ow."


Bart ac 30 hp 71 
Thursday July 10th, 2008 1:11:20 AM

Bart are u ok Apollo, i better check the others i thought i was hearing combat there too, Bart rushes back outside, seeing that they had there fight there too, are u ok guys?

AC 23 HP 111/82 Lorth 
Thursday July 10th, 2008 7:23:14 AM

Lorth dismounts his horse and touches Vorelle lightly on the shoulder. "Gargul, aid my tired friend", he says reverently. (Lay on hands: 36 points, on Vorelle)

Appolo OOC 
Thursday July 10th, 2008 11:56:37 AM

Rolled two fortitude saves and missed both of them.

Val AC 26, HP 91/ 112 
Thursday July 10th, 2008 12:28:58 PM

Val crouches down next to Vorelle. She puts one of Vorelle's arms over her shoulder and helps her to her feet. "Let's head back to the inn. You need to get off your feet and a good, well a meal will surely help."

Appolo ac 30 Hp70/88 
Thursday July 10th, 2008 1:38:59 PM

Appolo stumbles out of the hut looking miserable with confused stunned look on his face.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday July 10th, 2008 1:57:50 PM

As the girl drops and turns into a frog creature that's dead, Aztyr closes back in to be with the rest of the group.
"Do you think that's the last of them? Or do you think they are part of the larger problem?"
She then begins to wonder how the people back in town will react...

Light FortificationAC 26, 62/62hp Malgant  d8+5=8 ; d8+5=7 ; d8+5=7 ; d8+5=8 ; d8+5=11 ; 2d8+10=19 ; 2d8+10=16 ; 3d8+10=25 ; 4d8+10=22 ;
Thursday July 10th, 2008 4:46:22 PM

Malgant doesn't feel the effects of the frog's attack for several minutes since he is still filled with Domi's righteous fury . When it does effect him though it makes him tired and in great need of rest. Malgant nods a weary thanks to Lorth as the paladin heals Vorelle. addressing both Aztyr and Vorelle's question Malgant says. " I was beginning to wonder that myself. Do the townsfolk KNOW that these frog men live among them? This one watched us slaughter, barely, its companions without lifting a finger. These are not from this plane, are they? Does anyone know what they are or where they come from? Some plane of Chaos I would dare say. Do they normally travel in such large groups? We need to look around for any signs that there may be more of them before we rest Val. I don't want them catching any of us alone. Come to me and let Domi heal your wounds.
OOC
2 CLW on Appolo for a total of 15 healing
3 CLW on Vauhwyt for a total of 26 healing
1 CMW on Val for 19 healing
1 CMW on Malgant for 16 healing
1 CSW on Lorth for 25 healing
1 CCW on Bart for 22 healing... Bart I can not see your character sheet and have no clue of your max hp I seem to remember them being over 100 though so I know you are hurt

The priest is now officially closed as I am OUT of spells. do not do anything foolish, I can not in any way help you. Thank you, and good night.


Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Friday July 11th, 2008 7:47:25 AM


Vauhwyt thanks Malgant. "We are lucky to have you in the group."

She wonders how to find out more. She wishes she had grappled a froggie so that they could question it.

DM Kent 
Friday July 11th, 2008 8:04:40 AM

An hour passes as the group collaspses on the ground outside of the cottage while malgant uses spell after spell to heal them as best he can. Both he and Vorelle are still feeling a bit week (dont forget lost con points and their associated HPs, are not healed back by cure spells)

Some discussion is held on whether the town folk knew about the Slaad, where they came from and what they have to do, if anything, the acid problem in the lake.

Val suggests heading back to the inn.

The cottage and the deed Slaad's sword out side still remain to be disovered and played with by children.

(3 con damage, hp already removed from max) Light FortificationAC 26, 62/62hp Malgant  d20+7=15 ; d20=5 ;
Friday July 11th, 2008 3:28:29 PM

Malgant finishes healing his friends and smiles his appreciation at Vauhwyt. he looks to the house, which he has not yet seen the inside of and starts walking inside. "The house needs to be searched and the occupants accounted for to the town. There might be some clues as to how long these frogs have been here preying on this town. Vorelle, you might want to keep an eye on that blade and have either Bart or Appolo carefully wrap it up. It sapped both of our vitality, and I am not so sue that it will be well disposed to someone with my rigid moral standing. It could well be more dangerous than just a sharp blade." Malgant then moves inside to have a look around and try to find the names of the people carved up inside.

OOC
15 spot check
5 search roll...I love this die roller

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=79 ; d20=10 ;
Friday July 11th, 2008 3:46:56 PM

Aztyr speaks up, "Let me do something before you wrap that up, or I can do it, then wrap it up."
She walks near the sword, and closes her eyes. She begins a short incantation, then as she snaps her fingers, her normaly amber eyes snap back open. She stares at the sword, and tried to descern if theres a aura, and if there is, the number and what types of aruas.
After the spell wears off, she asks, "Want me to wrap this up now?"

Spells in effect : Shield, Detect Magic

Spells Per Day
Level 0 : 6 -1
Level 1 : 7 -5
Level 2 : 7
Level 3 : 5 -2


Vorelle [3 Con damage]  d20+11=12 ; d20+15=23 ;
Saturday July 12th, 2008 2:21:55 AM

[OOC: I lowered Vorelle's hit point total when she took Con damage; 76 is her "new" maximum. Question: if she recovers any of the Con damage, does she also recover the associated hit points? Or do those need to be healed separately?]

Kent: When/If she recovers her lost con points her hit pioints return with them.

Never the most outgoing or coherent person, Vorelle becomes positively backward and tongue-tied in the presence of the handsome Lorth. By the time his little prayer is over, her wounds are healed, and her face is beet-red.

"unkh," she says by way of thanks.

She gladly lets Aztyr handle the dangerous blade, and instead goes with Maglant to examine the interior of the house. In particular, she is interested in trying to find tracks, either inside the building or out in the yard, which might yield some clue about where these frog-creatures came from.

[Search (to find tracks) 12 (natural 1); Survival (to learn anything about tracks which other people may find, since clearly Vorelle won't be finding her own feet) 23 (25 if this is an "aboveground natural environment")]

AC 23 HP 111/82 Lorth 
Saturday July 12th, 2008 9:39:32 AM

Lorth smiles at Vorelle, then moves to Tobiasz and stows his lance. He then leads Tobiasz near Aztyr while she tries to ascertain the properties of the sword.

AC 23 HP 107/111 Lorth 
Saturday July 12th, 2008 9:40:41 AM

(OOC: forgot to update lorth's hps. Should be 107)

Appolo ac 30 Hp88/88 
Saturday July 12th, 2008 7:59:09 PM

Appolo looks exhuasted,but feels better after Malgant heals him up alittle"Ok folks.Everyone still standing good.Let's burn this place and go get some rest."Appolo gets atorch and looks around for some flamamble liquid.

Val AC 26, HP 91/ 112 
Saturday July 12th, 2008 10:37:10 PM

Val exchanges her warhammer for her bow. She draws an arrow and keeps it rested against the bowstring for a quick pull and shoot.

"Instead of burning this place can we sanctify it or something? Remove the evil to prevent any more of these demon frogs from showing?"

Appolo ac 30 Hp88/88 
Saturday July 12th, 2008 11:28:32 PM

Appolo looks at Valanthe"Come on Val you're a Pirate you no the best way to cleanse some things is to burn it.Remeber when we cleansed the catherdral of g'aal.Now that was fun.Let's burn this place the bodies and the whole shooten match."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Sunday July 13th, 2008 12:44:11 PM

"Did anyone actually search the house?" Vauhwyt will do so, taking 20 in the attempt.

Bart ac 30 hp 93/105 
Monday July 14th, 2008 1:06:41 AM

I dont know where they come from Malgant, i know they are a threat. If they are drom another plane maybe we have to find the portal and close it.

Appollo why do you want to burn this farm, it is a well build farm maybe someone else can use it. I see no reason to burn it

DM Kent  d100=77 ; d100=46 ;
Monday July 14th, 2008 8:33:42 PM

Aztyr does her thing and gets a definite strong reading of necromancy from the sword, and an aura for a moderate enchantment (+2).

Vauhwyt, Vorelle and Malgant make their way back into the cottage for a search of the premises and find a plethora of bones and shredded clothing, at least 8 people and possibly more were killed and probably eaten in the cottage. It is also fairly obvious that no more than 4 people ever lived here at any one time.

A few things of interest are found on a table at the back of the cottage. A bag full of silvery coins, slightly larger than silver pieces is sitting on a peculiar nearly circular concave black disc. A wand, and a quiver of arrows lay on either side of the disk, and a 30 foot coil of hempen rope is looped around all of that. Leaning up against the wall is an 8 foot long mallet.

Experience: Scene 4 - 1550

Vorelle [3 Con damage] 
Monday July 14th, 2008 10:33:30 PM

"A n-n-nest of some k-k-kind?" Vorelle hazards. Her face is pensive as she looks at the bones of the unfortunate victims.

"D-d-do they have a p-p-priest here?" she adds, thinking of burial services.

(3 con damage, hp already removed from max) Light FortificationAC 26, 62/62hp Malgant 
Monday July 14th, 2008 11:15:59 PM

Catching the drift of Vorelle's words Malgant says, " If not I could lay them to rest. There are the children to think of as well. Vauhwyt, Aztyr what do you make of the things on the table. The coins and disc make me wary. If we are going to take the bones to their church, we should find something to wrap them in." Malgant casts around for a blanket or something similar to wrap the bones in.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=14 ; d100=13 ; d100=19 ; d100=6 ; d100=57 ;
Tuesday July 15th, 2008 12:56:18 AM

Aztyr carefully wraps the blade before she picks it up, and heads for the house when she hears Malgant ask about the stuff on the table. "Just a sec, let me recast detect magic" She starts two times, and as it fails she curses softly in Tauric. On the third casting her eyes change from amber to the deepest black and she looks over at the table, She will expend time studying the stuff, and before the spell ends, will glance around the room for any other magic sources.

(ignore the last 2 rolls, mouse stuck and i was irritated and hit button)

Spells in effect : Shield, Detect Magic

Spells Per Day
Level 0 : 6 -4
Level 1 : 7 -5
Level 2 : 7
Level 3 : 5 -2


Val AC 26, HP 91/ 112 
Tuesday July 15th, 2008 1:50:55 AM

"One thing is clear, the townsfolk know more about whats going on than they are willing to tell. We have to get somebody to talk to us."

Bart ac 30 hp 93/105 
Tuesday July 15th, 2008 2:10:04 AM

Bart goes back into the house and sees what the others have found. We keep the money for now after we got some more explonation we hand it over to help these people. I guess some of that stuff is magic, maybe we can use it. I will get a blanket to cary the bones

AC 23 HP 107/111 Lorth 
Tuesday July 15th, 2008 7:15:20 AM

Lorth waits outside with Tobiasz, he has no interest in seeing mutilated corpses. He thought Apollos idea of burning down the farm was a good one, who would want to live here in the future anyway? , he thinks.

Appolo ac 30 Hp88/88 
Tuesday July 15th, 2008 6:13:07 PM

Appolo goes back into the house"See what i mean,they've been sluaghtering people here.SO I stil say take what find that has some value and burn this place.I'm no holy man but this place is evil and has been for some time.OH and we keep everything as payment for our services.""

DM Kent 
Tuesday July 15th, 2008 10:03:29 PM

There are plenty of linens to be found should bones need/want to be collected.

Aztyrs final casting sheds some light on the items on and near the table.

wand - moderate conjuration
big hammer - strong evocation
Arrows - strong evocation
coins - none
disc - the aura nearly blinds Aztyr and she can get no fix on it.

Val AC 26, HP 91/ 112 
Tuesday July 15th, 2008 10:57:10 PM

"Does anybody see anything in here that can maybe identify these demon frogs? Were they part of a larger group? Maybe a dark god they worship. Anything that can tell us their purpose here?"

(3 con damage, hp already removed from max) Light FortificationAC 26, 62/62hp Malgant 
Tuesday July 15th, 2008 11:14:25 PM

Malgant gets down to the grim task of collecting the bones. Aztyr seems to be concentrating on the things on the table so he does not disturb her. If the separate bodies are identifiable he will sort them and wrap them separately.

Bart ac 30 hp 93/105 
Wednesday July 16th, 2008 2:44:57 AM

Why burn it? It is still a good house someone can use , maybe we can use it as a base. And the money we can save and decide later what we do with it, maybe help the townsfolk, or bribe them with it to talk to us and tell us more about these frogs.

AC 23 HP 107/111 Lorth 
Wednesday July 16th, 2008 7:18:52 AM

Lorth moves into the house...
"I'm with Apollo, townsfolk are a superstitious lot, with all the evil that has gone on in this house, none of them will want to live here, and if they do, I'd be suspect of their motives."
After speaking he finds a clean spot on the floor, sits down, closes his eyes and touches his temple. In his mind he searches about the house looking for the taint of evil, especially in the new found items.
(Detect evil, concentrating on auras)

Vorelle [3 Con damage] 
Wednesday July 16th, 2008 9:05:25 AM

Quietly, Vorelle begins gathering remains.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday July 16th, 2008 11:13:54 AM

Vauhwyt helps Vorelle. If any are too big to move easily, she shrinks it down with her last Shrink Item spell of the day and stows it with the other shrunken corpse she took from the other fight.

Seeing that these innocent people here have been killed so wantonly makes Vauhwyt mad. She takes several tokens from the froggies -- blood, bone, tooth. Those may help her kill others of the same tribe.

She thinks a bit, and then decides to say a special prayer. "Great Lady of Vengeance, please help me find others who have been hurt by these creatures." She casts Detect Victim, a special Avenger spell, to find other victims of the froggies.

She also uses her Grim Spirit Sense ability to see if there are any discorporate souls still in this area. She would not be surprised to find the spirits of the dead still lingering in this butcher shop.

After casting Detect Magic, Vauhwyt says softly to Vorelle, "I wish Theo were here to look at this magic disk."

Then she asks Aztyr if there is anything more to be learned from these magic items. "They are beyond my abilities to analyze."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday July 16th, 2008 3:22:45 PM

As the spell wears off, Aztyr blinks a few times, and yakes a couple moments to reorient herself.
"Well, some of these are magical. That wand is, it's conjuration magic, the most common is like what Mookie is always waving around. The Hammer and arrows are fairly strong in evocation, but then again alot of magical weapons are the same there too. The coins are non magical. But I simply refuse to touch that disc, or whatever it is. It so powerfully magical that I'm still seeing spots in my vision."
Satasified with her job, she exits the house, leaving the others to do what they will do. Having not killed any of the frog things in solo combat, she doesen't bother to collect a totem and is just as happy to get a little distand from the carnage in the house.

Spells in effect : none (assuming its been longer than 7 minutes)

Spells Per Day
Level 0 : 6 -4
Level 1 : 7 -5
Level 2 : 7
Level 3 : 5 -2


(3 con damage, hp already removed from max) Light FortificationAC 26, 62/62hp Malgant 
Wednesday July 16th, 2008 4:25:04 PM

" Burning the house without clear reason to would be arson in almost any place I have traveled. Unless the authorities here tell us to do so I will not help you with it. People are superstitious, and as Bart says may not want to return here. That being the case we may want to think over his idea of operating from here while we are in this area. I too think that the town may know more than they let on, but all we can do is stay on guard and observe. We could try and ask questions but if they are hiding something that may bring us more trouble than the answers we get." turning to Aztyr, Malgant continues before she leaves the house. "THAT powerful? could the disk be a gateway that these things are using to come here? if you were to study it would you be able to figure that out?"

Val AC 26, HP 112/ 112 
Wednesday July 16th, 2008 10:21:18 PM

"It's a good theory but until we get that thing to the catacombs we won't really know. Maybe we should let the villagers decide what to do with this place. Not that I think anybody would want to live here."

Bart ac 30 hp 93/105 
Thursday July 17th, 2008 2:45:30 AM

I think its safe for me to pick up that disk, i wasnt suffering from some spells that u where affected by. If u want to nurn the house down ok with me, but i was thinking to use it as a base for us while we are in this area

Appolo ac 30 Hp88/88 
Thursday July 17th, 2008 11:05:06 AM

Appolo looks around"Well I for one have no wish to stay here.Burning this evil place ot the ground would be best in my opionon,but do as you think best I'm heading back to the INn.Get cleaned up eat and rest."

DM Kent 
Thursday July 17th, 2008 2:16:36 PM

Those with ranks in Knowledge Arcana AND whom are looking at the black disc need to roll DC22 Highlight to display spoiler: { You are almost positive that the disc is a single scale from a Black dragon.}

There is discussion of burning the cottage down and of trying to figure out what those frog like creatures were and even if they were of the same species as it seems there were at least three different sizes and colors of the beasts.

Lorth sits and detects for evil but other than just a light touch associated with the sword that radiates necromancy there is nothing evil or tainted with evil inthe immediate area.

Vorelle, Vauhwyt and Malgant start gathering bones and other than adult vs large and occasional pelvic bone there is really no way of putting the skeletons back in order. they do eventually find 10 skulls, 6 of which are definitely smaller than the others.

Vauhwyt collects a few froggy pieces parts and searches for any who are looking for vengence against the Slaad but surprisingly finds none. There are however 4 very angry spirits hanging around.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20-1=6 ; d20+4=17 ;
Thursday July 17th, 2008 4:02:03 PM

[OOC: OOO! Those two ranks in Know Arcana may come in handy at last!]

Mookie and Vauhwyt take a closer look at that disk. Mookie tries to help his Mistress. Maybe he read something over her shoulder in some old tome that might apply.

Mookie's K.A. check at a net -1 to hit a 10 and Aid Another ... a 6 is no help at all.

Vauhwyt's check, at a net +4, is a 17. Not good enough!

Vauhwyt tells the party that she sees four angry spirits nearby. Does she think they are the spirits of the newly slain froggies? Or of their victims? If they are within 60 feet, then the Grim Avenger can actually see them. If they are farther away, maybe she can get close enough to get a look.

She calls out to the spirits -- "Come here, souls of the dead, and speak with me!" Unfortunately, she has not yet trained fully in Gargul's arts, and she can neither guarantee comprehension nor command obedience. And her voice may not carry into the Realm of Shadows, even tough she can see into it.

(3 con damage, hp already removed from max) Light FortificationAC 26, 62/62hp Malgant 
Thursday July 17th, 2008 9:32:09 PM

Malgant cannot see the spirits that Vauhwyt is talking about, but the thought makes him uneasy. He was not directly responsible, in fact not responsible at all for the deaths that occurred in this house at the hands of the frogs, yet he will probably have nightmares about them anyway. Most of them were children for Domi's sake! " If they are the spirits of the recently departed frogs wish them swiftly to hell Vauhwyt. Killing children is the work of cowards and they should suffer a cowards torment in the afterlife."

Vorelle [3 Con damage] 
Thursday July 17th, 2008 10:16:45 PM

Seeing that there is no way to sort them out, Vorelle helps gather the bones gently into one pile. They will have to be buried together. She hopes that the gods--and the souls of the departed--will be all right with that.

She rarely pays attention to Vauhwyt when the liontaur gets going with her spellcasting. But now she says something that makes Vorelle look at her friend with alarm. Can Vauhwyt really see---? Is she really talking to---?

"Gh-gh-ghosts?" Vorelle whispers aloud.

Val AC 26, HP 112/ 112 
Friday July 18th, 2008 8:09:29 AM

"There's no need to worry Vorelle. I'm sure Vauhwyt knows what she's doing. Now don't push yourself. Were going to need you strong in case we find more trouble."

"That goes the same for you," Val says and walks over toward Malgant. She steps on his foot to get his attention since he was so much bigger than she was. "You take it easy too. Don't go overdoing it or you'll answer to me later."

AC 23 HP 107/111 Lorth 
Friday July 18th, 2008 9:22:30 AM

Lorth stands up, "I sense no evil from the disk, just a slight aura from the sword we just picked up."

Then turning to Vauhwyt, "If it wouldn't be much trouble and these spirits are some of these dead", he motions to the pile of bones, "can you ask them what kind of burial they would prefer, would a mass grave outside, nearby, with prayers to Gargul see them on their way?"

None of this talk or the gruesome remains seem to bother Lorth in the slightest. "Death is part of life", he says more to himself than anyone else, "We do what we can to stave it, then deal with it when it happens."

Bart ac 30 hp 93/105 
Friday July 18th, 2008 2:28:41 PM

Well take the valuables and burn it down then, i still think we cun turn it into our base, but if u dont like it burn it

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Friday July 18th, 2008 4:48:49 PM

Amused as Val steps on his hoof to try and get his attention, Malgant listens to her and nods, continuing to gently lay the bones out on the blanket since they can not be sorted. " This won't wind me Val, however I strongly suggest we avoid any more trouble that can not be handled with a few words. I have used the prayers Domi granted me only a bit more than an hour ago. I doubt I could heal much more than a scratch right now, leaving me as a large meatshield if it comes to blows. The evil you sense Lorth is likely the spell that has sapped Vorelle's and my strength. Though usually not malevolent, it sometimes loks that way. The spell simply does what it was designed to do, damage the life force of the target."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday July 18th, 2008 5:16:25 PM

Aztyr having wrapped the sword up, slips it into her pack, knowing she can retrieve it at a moments notice. She over heard Malgant's comment about being out of prayers and did a self evaluation, and decided she was low, but not out herself. She goes over to the girl/frog's body, grabs a leg and starts dragging it towards the house. If they were going to burn it, they may as well include this thing too...

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Friday July 18th, 2008 5:43:40 PM

The liontaur nods to Lorth but waits to see if there is any response before she speaks again. Her own suspicion is that these are froggy spirits headed to the afterlife. After all, they died just moments ago.

DM Kent 
Friday July 18th, 2008 6:56:55 PM

Vauhwyt is sure that the spirits she sees are those of 4 adult victims they don't seem to want to approach her.

And the concensus seems to be that the building should be burned.

The bones are all collected and wrapped neatly into some of the bed linens.

Voelle is a bit uneasy at Vauhwyt's conversing with the spirits.

Appolo ac 30 Hp88/88 
Friday July 18th, 2008 8:30:21 PM

Once Lorht confirms that there is very little evil in the house Appolo says"Ok folks let's get moving.I"ll take the Black Disc,You guys grab up everything else." Appolo then finds some bed linen and wraps the Black Disc in it,stufs it in his pack.

Val AC 26, HP 112/ 112 
Saturday July 19th, 2008 11:32:04 AM

Val looks angry as Mal looks amused. She pokes him in the chest with her finger, which was quite a sight considering the differences in their height. "Don't even think about acting as a meat shield. Just wait until I get you alone later. Were going to talk about this."

Val gets her bow ready and when the signal is given, fires off a couple flaming arrows to ignite the hut.

Vorelle [3 Con damage]  d20+15=29 ;
Sunday July 20th, 2008 11:04:07 AM

As she leaves the house for the last time, Vorelle takes a quick look around, to see if she can see anything that may have been overlooked. [Spot 29]

Then she joins the others outside, standing guard over the sad little bundle of mingled bones.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Sunday July 20th, 2008 11:27:01 PM

Malgant catches Val's hand and pulls her into an embrace. " Look, I am not going anywhere." he says tenderly. " Relax, we just need to get these people cared for and then we can all sit down and figure out what happened here today, ok?" Then he says to the others, " I still don't think burning the place is a good idea. we may find out that we need to come back here to look for something we missed."

AC 23 HP 107/111 Lorth 
Monday July 21st, 2008 7:35:49 AM

After leaving the house Lorth turns to it and says a prayer to Gargul for the departed souls. "Gargul accept these tortured souls into your embrace and speed them onto the river." With that he turns, mounts up and is ready to go.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Monday July 21st, 2008 4:12:35 PM

When they are ready to go, Malgant gently picks up the bundle of bones and the wraped bodies of the 2 children from the riverside ( we had the linens to use to wrap them) and proceeds into town with the others, looking for the temple.


DM Kent 
Monday July 21st, 2008 5:55:34 PM

The walk back to town is a solemn one as each of our heroes is lost in their own thoughts for much of the way. All to soon, they are back in the middle of town, or are they as they look around and see absolutely no one out in the strrets, market, near the well, in a window or visible anywhere. Three blocks down from the inn is what appears to be a fairly large and generic temple, which in this town probably serves several different Woldian gods.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Monday July 21st, 2008 6:05:01 PM

Vauhwyt does not force the issue with the spirits, especially seeing as (a) her spell did not identify them as victims who seek revenge (but then what are they angry about, she wonders) and (b) frankly, it will take some training before she has the ability to compel spirits anyway.

She reassures Vorelle. "Yeah, it's a weird ability. But no weirder than throwing fireballs or shrinking stuff, really."

Mookie caws, "Who am I? Who am I?" ... "I see dead people."

[OOC: and having made that joke, when the time comes to end the game, I can retire Vauhwyt and Mookie and feel that I have really accomplished something.]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Monday July 21st, 2008 6:46:01 PM

Aztyr, before following the others, goes into the hut a final time. While there she says a soft prayer to Domi, asking him to look after this place and her as well. Not being overtly a vocal follower, she prefered the private showing of faith. Looking around, she decides to grab the rest of the stuff on the table and slips it into her bag.
Heading back out, she trotts to catch up with the others and walks quietly along, wondering if more than just what happened at the river has frieghtened the villagers...
"Where is everyone? Are they afraid of us, or something much worse?

AC 23 HP 107/111 Lorth  d20+1=18 ;
Monday July 21st, 2008 7:59:24 PM

Lorth rides slowly into town. He keeps an eye open for any villages while they head towards the temple. (Spot:18)

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Monday July 21st, 2008 11:15:27 PM

" Alrighty then, this clears up alot. At least in my overly suspicious mind. Let us see to the fallen, we may not have alot of time for that. My best guess would be that the town knew about the froggies, was powerless to stop them and so allowed them to prey on them. Oh and that the froggies were lackies working for something or someone bigger and it knows we are here now. The day just keeps getting better."

Malgant returns to his more solemn thoughts about the burial rights, knowing that there is nothing he can do if he is right. IF the frogs were minions of a greater power and IF it came to meet them before dawn they would need to have their wits about them and try to talk to it without provoking it. It had taken all of Domi's prayers for him to keep his friends alive against the minions....versus their superior he was afraid he would need all of his talents at hand to keep them all alive. The burial rights were something he could do to keep his mind calm while he awaited this confrontation. The fallen deserved to be laid to rest. That he could acomplish. When that was done maybe things would look brighter.

Bart ac 30 hp 93/105 
Tuesday July 22nd, 2008 12:43:53 AM

It looks like they are all frogs in the disguise or something else has happend, or the are in the temple to pray for their losses, lets have a look

Appolo ac 30 Hp88/88 
Tuesday July 22nd, 2008 1:00:25 AM

Appolo looks around"Ok let's go to church.I could use a good surmon."he says witha wicked smile."If Malgants right then we can expect a visistor or visistors,Perhaps they would liek the shiny black disc back."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday July 22nd, 2008 10:33:09 AM

[OOC: I'm assuming that we took all the loot? Who took the Disc? Worst case scenario, Vauhwyt did, using Mage Hand if possible, or some cloth as a mitt otherwise.]

[Also note that Vauhwyt has at least one Froggie corpse shrunk down with her.]

"Might want to speak with the dead," she mutters.

"Talking to yourself, again, Boss?" says Mookie.

"Or I could just speak with you, Mookie. Same diff."

"Not since you got me this sweet sweet Ioun Stone of the Genius, hah!" retorts the bird, in reference to the +2 Int magic stone swirling around his head.

Vorelle [3 Con damage] 
Tuesday July 22nd, 2008 11:54:57 AM

Vorelle joins the others in moving toward the temple. She is anxious to get back to the inn and see how Champ fares, but not so anxious that she will leave the safety of the group.

"This is b-b-bad," she remarks to nobody in particular.

Appolo ac 30 Hp88/88 
Tuesday July 22nd, 2008 2:01:09 PM

OOC Appolo stuffed the disc in his back pack.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday July 22nd, 2008 2:30:53 PM

OOC: I collected the rest when i went back in the house.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Tuesday July 22nd, 2008 2:31:23 PM

Sensing Vorelle's distress Malgant looks around and notes Champ's absence. Feeling as if he has left one of the group behind he looks to Vorelle. " Where is Champ? I haven't seen him all morning. Is he in the Inn?"
When she indicates that he is Malgant switched his path from the temple towards the Inn. " I don't want any of us alone. I am sorry Vorelle, he almost never leaves your side from what I have seen and I must have just thought he was with us the whole time. I will be more careful when I count heads next time."


Val AC 26, HP 112/ 112 
Tuesday July 22nd, 2008 10:10:34 PM

Val notches an arrow and looks for trouble. "I'm thinking that the whole town might be those demon frogs hiding as human. Or possibly in league with them."

DM Kent 
Wednesday July 23rd, 2008 10:06:05 AM

Taking a side trip to the inn to pick up Champ, the group enters the inn and to their surprise finds there is NOONE there, not even the innkeeper. Made even more nervous by this development Vorelle hurries to the room to find her companion, the rest of the group right behind her, as a sense of dread over takes her.

Oening the door she anxiously looks in and calls for her friend, when all of a sudden she is struck suddenly in the chest and knock backwards into the hall and on to her backside as a very happy Champ covers her face with sloppy licks, whimpering and whining the entire time.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday July 23rd, 2008 10:58:29 AM

Is there anyone at all anywhere at all?

Is the entire town deserted?

Were they all illusions or ghosts or spirits?

Vauhwyt uses her Sense Spirits ability to find any as she walks through the town.

She asks if anyone can see if there are tracks anywhere other than our own.

And looks to see if there is dust and cobwebs around -- or does it look freshly deserted?

AC 23 HP 107/111 Lorth  d20+1=6 ;
Wednesday July 23rd, 2008 12:15:25 PM

Lorth stays outside the inn mounted. He will only dismount and enter the inn if something seems amiss; shouts, sounds of battle, etc. Things seem very eerie so he readies his lance and shield, just in case. (Spot: 6)

Vorelle [3 Con damage]  d20+17=25 ;
Wednesday July 23rd, 2008 3:52:13 PM

Vorelle is very glad to see Champ, and hugs him fiercely. "I-I'm g-g-glad you're all r-right," she says.

She frowns in puzzlement at Val's suspicions, which seem unlikely to her. "W-we s-slept at the inn," she says. "Th-they could have k-k-k-killed us in our sl-sleep. If they were b-b-bad."

The whole thing makes little sense to her. Although she knows it will be difficult in a town, she tries to user her Tracking skills to glean some clue about what happened.

[Track 25]

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant  d20+6=9 ; d20+7=24 ;
Wednesday July 23rd, 2008 7:12:54 PM

" Aliright, now that we are all together again," Malgant says as he greets Champ, " Let us get the ceremony for these departed souls done before whatever the townsfolk are afraid of arrives." Malgant turns and heads for the church, going over what needs to be done for the ceremony for the departed in his mind. Though he does not expect to see anyone around he keeps his eyes and ears open. They may have left a lookout behind to let them know when it was safe to return to the town.
OOC
listen 6
spot 24


Val AC 26, HP 112/ 112 
Wednesday July 23rd, 2008 9:18:25 PM

"Let's fortify the inn. We baracade all the windows and doors. We can't do much right now with Malgant out of spells. Plus he and Vorelle are both weakened from the battle. We can keep watch through the baracaded windows while we rest and recover."

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Wednesday July 23rd, 2008 9:44:19 PM

Malgant looks at Val. Gods he loved her. She was doing exactly what he would want to do if he didn't remember the visions that Priscilla had had, before they were cut short. For once, his optomisim was failing him. " We can do that, but Priscilla mentioned dragons in her vision, and I somehow doubt we can strengthen the Inn enough to hold off a dragon. If those frogs were it's minions, and it doesn't come here to talk first and slay later I think we are in trouble. In any case performing the funeral rites for these bodies is something I can do, and it is the right thing to do by them, so I am heading over to the church. Preparedness never hurts though. Lorth looks determined to stay mounted and ready, if you all want to prepare the Inn for siege and I'll prepare the bodies for funeral I think Lorth can keep an eye on both of us in case one group gets in trouble. That sound like a plan?"

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday July 23rd, 2008 11:46:25 PM

Aztyr sits down outside on the front porch. From stories she had heard, a building wouldn't keep out a dragon, if it's as Malgant thought was behind the frogs, unless it was magical. To her knowledge, she had nothing in the way of spells to make a magical building, so that left getting rest and being as prepared as possible for anything that came at them.
She'd sit there and watch the town, hoping to notice any movement that looked out of place...

Appolo ac 30 Hp88/88 
Thursday July 24th, 2008 11:14:26 AM

Appolo looks around"Ok you guys fortify this place and check it oput thoroughly.I'll go with Malgant to the temple might be everyones in there praying.We'll take Lorth with us and check it out.How does that sound.Oh Vorell I'm glad that champ is ok."

Bart ac 30 hp 93/105 
Thursday July 24th, 2008 12:26:08 PM

I will go with you Apollo lets search the town for any clues.

DM Kent 
Thursday July 24th, 2008 6:09:19 PM

Some of the party stays at the inn trying to make it more defensible, while several others head to the temple building to put the dead souls they have collected to rest.

On their way there they still see nor hear anyone, though there is the smell and sight of smoke coming from more than a couple of chimneys around town.

Malgant and his group get to the temple and find too that the door is closed and the bottom floor windows all seem to be covered from the inside.



(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Thursday July 24th, 2008 11:09:02 PM

closed off from the inside...odd Malgant thinks as he approaches the door. He reaches out and opens the door, stepping into the Temple. ( if it is locked Malgant knocks and asks to be let in)

Vorelle [3 Con damage]  d20+15=33 ; d20+15=23 ;
Friday July 25th, 2008 12:36:47 AM

Since there are no tracks to be found, Vorelle goes with Maglant. She thinks the closed-up temple is a good sign; it looks as if folks are protecting themselves from the frogs.

She tries to notice anything else unusual and/or helpful. [Spot 33; Listen 23]

Bart ac 30 hp 93/105 
Friday July 25th, 2008 2:05:06 AM

"I will have a look inside "
Bart uses his ring of levitation under a window so he can see inside

AC 23 HP 107/111 Lorth 
Friday July 25th, 2008 7:47:24 AM

Lorth allows Tobiasz to follow Malgant over to the temple, but he hangs back so he is in position to charge if needed. While the others examine the outside of the temple, Lorth waits at the ready for anything in untoward to happen.

Appolo ac 30 Hp88/88 
Friday July 25th, 2008 10:11:33 AM

Appolo waits to see if the door is locked.If it is he then waits to see if some one will let them inside."You know I can prably get inside if the door doesn't open.I've been sneaking into buildings mos to f my life."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Friday July 25th, 2008 10:12:04 AM

Vauhwyt knows that the party has not really collected dead souls -- she would have seen them if they had -- but just their remains. Plus surely the deity overwhelmingly honored here in Aisildur is Ga'al, and she has no desire to visit a temple dedicated to him, in whole or in part. And Aztyr should not be left alone.

So the liontaur stays at the inn.

She enters and searches for people. And she sends Mookie aloft to look from a height for signs of habitation -- then calls him back after a short flight, seeing as she seldom likes him to be far away.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday July 25th, 2008 11:32:59 AM

As Vauhwyt passes her, Aztyr looks up. "This structure has no chance of being fortified againt dragons. I have no magic that will help with that type of effect, so, we may as well rest a bit."
Still being lazy, she continues to look around for any movement that's out of place...

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Friday July 25th, 2008 4:04:47 PM

" Quite right Appolo, but it is probably best to ask for entrance first. Even if you couldn't 'find a way in' I could probably just remove the door by force. But lets be nice and see if they let us in. Another thought occurs to me too. If they are hiding in there then wouldn't the possibility of us making sure the door was open make them more ready to talk to us about what's going on?"

Appolo ac 30 Hp88/88 
Monday July 28th, 2008 11:20:17 AM

OOC hello all Chris here I'll be DMing for awhile.Still trying to come up witha Dm post.Will have one later today .This evening.

Chris ADM Post 
Monday July 28th, 2008 8:09:07 PM

Bart levitates up and finds the windows shuttered and blacked out.The Temple appears to be closed up tight.Malgants knock is answered with the door opeing slightly and you priest of Gargul answering
The young man looks up at Malgant"Hello.Can I help you?"

Meanwhile Vorelle does find tracks leading in the directions of the several of the houses.

Aztry and Vuaght look aropund the Inn and find it prctically empty except for the Owner .Who informs them,that most people a leaving the town.

AC 23 HP 107/111 Lorth 
Monday July 28th, 2008 10:06:41 PM

Lorth sits on Tobiasz and watches Malgant closely, he is ready to move quickly should the situation require it.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Tuesday July 29th, 2008 12:00:57 AM

Malgant addresses the priest cordially, but also prepares to put his hoof in the door opening should the priest attempt to slam it. " We have found an abbitoir on the edge of town, a house where the frog men have been killing and eating people. The frogs are dead now and the dead have need of a priest of Gargul, such as yourself, to see their remains safely into the afterlife. I have brought their remains with me and would help you with the ceremony if you require it." Malgant looks at the young priest and figures he should spit the whole reason they are here out. " I also wondered what happened to the people in town. Less than an hour ago the town was alive and full of people. Now I see only you, and I assume a few other townsfolk in the church. What's going on? Has something bad happened?"

Vorelle [3 Con damage]  d20+11=17 ; d20+15=21 ;
Tuesday July 29th, 2008 12:40:20 AM

Tracks leading to homes. It shouldn't be unusual, in a town, but in this town nothing is as it seems.

Unobtrusively, Vorelle points out the tracks to her companions. "Th-they g-go into the h-h-houses. B-but are the p-p-people, or more f-f-frog things?"

Vorelle studies the tracks further, hoping to work out the answer on her own.

[Knowledge Nature 17; Survival 21]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday July 29th, 2008 7:36:18 AM

Aztyr asks, "Ummm, why are the people in such a hurry to leave town now? yesterday, things seemed ok, I won't say fine, but no one was rushing away. Is it because we attacked those frog men thingies?"
She is very intent on recieving an answer, he hands rest on her weapons, even though her magic is more potent than her blades, but this guy doesn't know that....

Val AC 26, HP 112/ 112 
Tuesday July 29th, 2008 8:08:09 AM

Val hung back in the inn. Sitting in a chair, feet up on a table. "I wonder is this something new or do the villagers leave at this time every year? Nobody seemed paniced so I'm guessing whatever is going on happenes quite often."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday July 29th, 2008 4:17:30 PM

Vauhwyt says to Aztyr, "I don't think there is anything to be gained herre. Let's go to the temple with the rest of the group." She does so.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Tuesday July 29th, 2008 4:51:15 PM

ooc
Malgant also sizes up the door as the young priest opens it. He wants to know how heavily reinforced it looks now that he can see its thickness. He also wants to know if they have something behind it to bace it from being pushed open. Also it opens inward....right?


Chris ADM Post 
Tuesday July 29th, 2008 7:55:52 PM

The young man smile"Please come in.As you enter you see severall people making themselves comfortable for the night."yes we can do the Funeral rights for them.Thank youfor dealing with the frog creatures.Alot of people left town todaymbut some stayed."The inside of the Temple is neat orderly and clean.The young man maybe young but is apparently quite compentnat.There are twoother young women apparently novice priestess of Gargul. Attending to the people.

Appolo steps in with Bart and both stand silent more then willing to let Malgant do the talking.

Back at the InnThe woman sho owns and runs the INN replyies"Well most peopl were already preparing to leave when you got here.some stayed though.The town is half empty now.Thank you for what you did today.After you left the cottage some off went over and burned it."She then quickly goes about the business of preparing a meal for us"I'll have a meal prepared free of charge you can stay here all you want,Will your firends be jioning you for dinner."

On the edge of town were the cottage stands there isa fire,

Val AC 26, HP 112/ 112 
Tuesday July 29th, 2008 10:56:56 PM

"I think so. I'm not really sure where we are going next and we need some place to rest and plan. I believe we were sent here to fix this problem. To stop whatever is killing the land and and wildlife." Val stopped herself from saying too much. Like that she was afraid it was some sort of dragon. No sense in panicing the woman.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant  d20+7=14 ; d20+6=18 ;
Tuesday July 29th, 2008 11:26:27 PM

Malgant begins to carry his burden up towards the altar and asks the priest. " Where would you like the remains and the two children laid?" Malgant is still a bit uneasy about this, though he carefully keeps that from his words and face. Why are there people living in here? He thinks. Are they displaced? if so, why not stay in an abandoned home? " Have these people been hurt? Displaced? Are they in need of healing, brother?"

OOC
Malgant is looking around as he moves inside, looking for anything out of place. For some reason this feels like a spider's web that we are being allowed to walk into, or is that just MY paranoia going off?
spot 14
listen 18

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday July 30th, 2008 2:21:26 AM

'Why was or way are so many leaving this town? It's possible that we, as in my friends here, and those still around town, might be able to aid those who remain. But without knowing what's wrong, it makes it harder to try and fix it."
Aztyr indicates the others still with her when she says we, and almost seems to be pleading for the answers to what the problems are...

AC 23 HP 107/111 Lorth 
Wednesday July 30th, 2008 7:55:04 AM

Lorth guards the outside of the temple. He remains seated on Tobiasz, patiently waiting.

(OOC: I am going on vacation this friday till Aug. 11th, Malgant will be posting for me.)

Vorelle [3 Con damage]  d20+12=19 ;
Wednesday July 30th, 2008 1:23:21 PM

Uncertain what else to do, Vorelle follows Maglant into the temple. She takes a look around, paying special attention to the sick and injured. [Heal check 19] If she thinks it will do any good, she pulls out her healer's kit and quietly begins to assist in their care.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday July 30th, 2008 4:14:39 PM

Vauhwyt arrives at the Temple and asks Vorelle what has gone on.

Seeing as there is an Eye of Gargul there, maybe she and Lorth can pull some rank. She will reveal that she is a grim, and ask what is going on. Why are people leaving? What are these froggie things? What is up with the water?

Chris ADM Post 
Wednesday July 30th, 2008 9:03:53 PM

As you all look around everything looks to be in order.There are no injured.Just people taking refuge in the temple.The young preist replies to Malgant"Place them here on the alter.As for why these people are.Well about a week a go thing started getting real bad,people wound disappear at night and with all the water turning to acid all the crops failed cattle died.So people either started leaving,gethering in the Inn at night or here at the temple.Myself and my fellow priests do our best to purefy the water and tend to peples needs.Especially those of the dieing. As for those things you fuaght I don't know what they are but they are only part of the problem.The acid is killing this entire region. Slowly. So people are leaving some are staying alot those remaining cone here to pray.The source seems to be the lake.Down the block is small house belonging toa gnome named Tinkers.Supposedly he built aboat capable of sailing on the acid."Once the remains are placed on the alter he will begin the funeral rights.

Pwoplw thanks Vorell for he kindness but she finds none in need of assistance.

Back at the Inn the woman tells them that it's the acid.It has killed so much that alot people are giving up.Even houses and large structueres are begining to be affected and rot away.The Lake is the source.
She goes about preparing dinner for the group.



(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Wednesday July 30th, 2008 10:16:54 PM

" I think the disappearances will stop now, the frogmen were likely the cause. You may want to try and keep those that remain in town, in town. We fought a large number of acid spitting monstrous bugs on our way here, they would probably slaughter any unguarded refugees. Also we say a jelly slowly oozing through the acidic area. Unwary folk may stumble into it or others like it. We were visited by a prophecy, and it had to do with lifting the blight in the area. We have come this far and will do the very best we can to restore the lake to it's non acidic form. What we need mostly is information. What have you seen? What have you heard? When did this blight begin? What happened in the days and weeks before it that might have had anything to do with it? Anything you can remember might be of use, no matter how unrelated it might seem to be." Malgant is startled as Vauhwyt comes up behind him into the temple. He looks behind her, looking for the others left in the Inn but does not see them. Vauhwyt does not seem upset so Malgant relaxes a little. " Where are Val and Aztyr?" Malgant places the bundle of remains on the altar, to one side of it. He places the bodies of the two children on the other side. He does so reverently, gently, so as not to dishonor the dead.

AC 23 HP 107/111 Lorth 
Thursday July 31st, 2008 7:13:52 AM

Again Lorth quietly sits and waits for Malgant to finish up his business at the temple.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=33 ;
Thursday July 31st, 2008 12:49:19 PM

Aztyr decides to just nod and say "Thank You. I'm sure the others will be back shortly, they had business at the temple. We'll just wait out on the porch, mind if we grab a mug and some drink while we wait?"
With that, Aztyr will take a mug and the weakest beverage (water if there still is any) and go back out onto the front porch and wait, not realy liking the plotches of acid she'd been trying to dodge all morning...
If the temple is in range (170feet) she'll cast a message spell to the others, letting them know that both Val and her were safe for the moment.

(passed spell failure)

Vorelle [3 Con damage] 
Thursday July 31st, 2008 2:57:22 PM

"M-m-maybe w-we should t-t-talk to this gnome," Vorelle says to Maglant and Vauhwyt. She trusts that by now, they know her well enough to know that by "we", she means "you guys."

Appolo 
Thursday July 31st, 2008 3:37:45 PM

Appol listens to what is being said then puts in his two cents"Well I think we should head back to the INN.Get some food get cleaned up and rest.Then start fresh in the morning.I don'y fancy moving around this town at night.We can chack on the gnome in the morning." Appolo heads out side"Lorth my friend.Please head on over to the others.I think we'll be staying at the Inn tonightL et them know we'll be along shortly.'.

Bart 
Thursday July 31st, 2008 3:38:40 PM

Sart remains silent.As everything appears to be normal and Malgant is handling things well.

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Thursday July 31st, 2008 5:06:30 PM

" Vorelle, I think we should too, but there was something else I seem to remember intrigued you about our discussions last night in the common room. You were keen to look at how some of the local plants had mutated to adapt to the acid and maybe even be able to come up with a salve to either protect or soothe Champ's and the other non footgear wearer's feet. Would you still like the chance to look at the plants? there should still be enough daylight for a good look." Turning to the priest of Gargul. "I do not know how these people that the frog men have eaten died, whether it was with any kind of honor or not, but these two children fought like lions to try and protect each other. Gargul should know that in your ceremony. Whether it matters to him I don't know, but it matters to me that he know." Malgant pauses, and then continues. " Does this Tinkers fellow come to the inn at night like the other residents or does he stay protected in his home? I would like the opportunity to have our group speak with him. Also, if you have any of the tainted water, or food on hand that needs to be purified I am still able to help with that. Domi granted me several prayers of purification today for just that cause. Also are you able to cure damage to the fibre of a person's being? My companion and I were both drained by an evil weapon that the frog men held. It has sapped our vitality. I had not prayed for the ability to cure such wounds today or I would have cured it myself. If you cannot I will cure it in the morning."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Thursday July 31st, 2008 7:24:54 PM

Vauhwyt agrees with Vorelle. "Who else wants to go see the gnome?" she asks.

What time of day is it? Maybe we should go see the gnome in the morning.

She whispers to Mal, "You're doing a good job with the talking!"


Val AC 26, HP 112/ 112 
Saturday August 2nd, 2008 6:57:03 PM

Back at the inn, Val kicks her feet up and relaxes after what has been a trying day.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Monday August 4th, 2008 7:26:36 AM

Vauwhyt asks if anyone in the party speaks gnome. For sure, Malgant has been the smoothest talker she has seen. If Malgant thinks it will help, Vauhwyt can cast Reduce Person on him when it is time to talk to the gnome. She considers casting Alter Self on herself to change to a gnome. Would that be helpful?

By the way, is it still the same day of the froggies battle? If so, the first thing Vauhwyt wants is to go back to the inn and rest!

(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Monday August 4th, 2008 4:57:10 PM

" I don't know if that will help or not Vauhwyt, though I would prefer that you didn't unless the quarters he lives in are so small that I risk breaking things with my size. Sadly though I do not speak gnomish, and I have used the prayer which would allow me to already to heal the wounded." Turning back to the priest of Gargul. " Brother, I had also heard tell that there was once an opening to the catacombs here. Is that true and can we access it?"

OOC
It is the same day and unless we spent ALOT of time at the house it should be around mid morning....thus my warning not to rely on me for spells, it is early in the day and I am out ). If Aztyr's message spell goes off ask her to bring the rest of the group out to the temple, we have a lead to explore.

Vorelle [3 Con damage] 
Monday August 4th, 2008 5:37:08 PM

"W-w-we should r-r-rest f-first," Vorelle says. She still doesn't feel quite herself after the frog-fight.

If there is nothing else to be done at the Temple, Vorelle goes with her friends back to the Inn.

ADM Post Chris 
Monday August 4th, 2008 6:36:15 PM

The young priest invites Malgant to help with the burial ceromony.After a couple of hours the bones are placed in coffins and the spirits aremade at ease.The young Priest of gargul gives his name as Rufus.Let's you all know that the spirits are pleased and thank you.They have gone to the land of rest.They are the spirits of the family that used to live there.By the time the ceremony is done it sis close to night fall.

Meamwhile back at the Inn Valanthe and Aztyr make themselves at home.Lorth continues to wait outside.Nothing much happens.Dinner is alomost ready.Ale and wine are passed out and what water there is is made availble.

Appolo 
Monday August 4th, 2008 6:37:56 PM

Appolo waits patiently for the ceremony to be completed sitting quietly in a pew.Once it is overhe says"Yes i'm with Vorelle.Let's go back to the Inn rest up clean up eat and wait for morning to come."

Bart 
Monday August 4th, 2008 6:39:25 PM

Bart meanwhile had fallen asleep and had to be awakened by Appolo"Yes let's head to the Inn I certainly woould like to get some of this frogs blood off me."

Malgant posting for Lorth 
Monday August 4th, 2008 10:21:12 PM

Lorth rides back to the Inn, and when everyone has gone inside for the night he dismounts and sends Tobiasz home to rest. Stepping inside he takes a seat and eats his dinner talking over the days events and what to do next with the others.


(3 con damage, hp already removed from max) Light Fortification,AC 26, 62/62hp Malgant 
Monday August 4th, 2008 10:27:40 PM

Malgant assists the priest with the rites for the departed and when they finish he fells much better, knowing that the spirits are at peace. Heading back to the Inn with the others, Malgant purifies 3 more barrels of water for the Innkeeper to use as she needs, keeping enough for the group to get cleaned up and have some water with their food. Cleaned up Malgant puts on some clean clothes, leaving his armor in his room. He heads down to dinner, bringing his sword and shield and tucking them under the table at his side. When they are finished eating, Malgant snuggles up next to Valanthe as they all discuss their options and what they will need to do tomorrow.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Monday August 4th, 2008 10:50:43 PM

Aztyr waves the others to the big table, she'd adopted earlier. "It seems that most of the town's folk have already left, or were getting ready to leave when we arrived. It's not anything we did or didn't do."
She washes up with the supplied water and relaxes with the others for the evening.

Val AC 26, HP 112/ 112 
Monday August 4th, 2008 10:55:38 PM

"There you are." Val purrs as she slides into Malgant's lap. Normally she would try to put her arms around his nek but Malgant is too big for that.

"Bandits could have spirited me away while you were gone." She teased. "The inkeeper is fixing us dinner. Everybody left because they gave up on the land. If we don't stop it then this sickness ill spread. I hate to think of what the acid would do to Blackbird Forest. I think lots of innocent people would get hurt."

Vorelle [3 Con damage] 
Tuesday August 5th, 2008 12:43:38 AM

That evening at the inn, Vorelle stays close to Champ and seems content to sit quietly. The battles with the slaadi have taken their toll, leaving her feeling weak and shaky. She retires early for the night, Champ by her side.

ADM Chris Rest and Relaxation 
Wednesday August 6th, 2008 12:52:32 AM

Once everyone gets back to the Inn water is made food is served and everyone makes themselves at home.The mistress off the house serves the food with smile and alight heart.She is guenuinely thnkful we are here.Everyone can have there own room and there is enough water for everyone to get cleaned up.

Vorrell looks a little worse for wear despite the food and healing like she's not quite up to strength.Champ is generally happy and runs around sniffing everyone but spends most of histime playing with Vorelle.

Appolo gets cleaned up and fed.He looks at the others "Get plenty of rest.Tommorrorow we see a gnome abouta boat.Then things get nasty."He the snubles down ina corner on his bed roll.Appolo is soon asleep.

Bart follows suit and gets some sleep after eating a cleaning up.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday August 6th, 2008 7:58:28 AM

Vauhwyt gets a good sleep and is ready to meet a gnome in the morning.

Val AC 26, HP 112/ 112 
Wednesday August 6th, 2008 2:21:19 PM

Val slips into Malgant's room after the others have turned in for the evening. She knew that Mal was fatigued from the demon frog magic and wanted to make sure that he got the TLC he needed. That and Val quite enjoyed snuggling against his massive body.

Val's down early the next day, a smile on her face and a spring in her step. Since the inn is empty she sets her weapons and armor out on a table for a thorough cleaning before breakfast.

Vorelle [2 Con damage] 
Wednesday August 6th, 2008 5:43:02 PM

A night's rest has Vorelle feeling somewhat better. The indefinable feeling of weakness she felt after the slaad attack has not completely faded, however.

In the morning, she finds some food for Champ, even if it is dried meat from her own supplies. She herself breakfasts on whatever the inn is serving.

"D-don't worry," she tells Champ softly. "I'm sure I'll get b-better. And you're c-coming with me t-today."

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant  d4=4 ; d4=3 ;
Wednesday August 6th, 2008 5:49:09 PM

Malgant comes down in the morning, carrying his armor and weapons. He lays them out on one of the tables just like Val does, planning on going over them, unless stuff happens. He picks up his greatsword and heads outside to pray. He is still fatigued by the wound from the frogman's weapon, but he prays to Domi for the ability to cure that for both himself and Vorelle . The night's rest helps some, but Malgant still will require the prayer to fully restore his and Vorelle's health. The Minotaur flows through his prayers easily this morning, since little about the situation the group currently faces troubles him. He knows that the prophecy is far from finished with them, and that they still have alot to accomplish but he feels that the group is up to the task. They will need to speak to the gnomish inventor today, and hopefully they can gain his assistance in traveling the acid lake. Once that task is accomplished he will need to make sure that the group does not get hurt by the acid, this could be tricky. Domi has provided for this before though and Malgant prays, confident that he will do so again. When his prayers are completed Malgant steps inside and looks over and cleans his armor. Once it is all in order he puts it on and speaks the first prayer to remove the damage to his health that the Frog blade caused. The prayer leaves him quite refreshed and ready to face the challenges of the day. When Vorelle comes to breakfast for the morning he says the same prayer to heal her wound.

OOC
Lesser restoration on Malgant for 4 points of con damage cured, 3 points cured for Vorelle. Also remember to heal for the night's rest and to regain 1 point of the con damage from rest as well. This should heal bot Malgant and Vorelle to full. Malgant also enhances both his shield and his armor with the Magic vestment spell raising his AC to 30. All spells removed from list as spent. This days spells listed on character sheet .

Lorth 
Wednesday August 6th, 2008 5:51:42 PM

Lorth retires for the night and awakes early the next morning. He heads downstairs for breakfast, carrying his gear. He sits at the table after finishing his breakfast and meticulously goes over each piece of armor, polishing it and making sure no tarnish has set in. He does the same for his weapons.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday August 6th, 2008 6:11:06 PM

Aztyr came down from her room in the morning, she'd already slipped her mail shirt on, and was cinching it to fit as she saw the others cleaning and polishing thier armor. She thought about it for a moment, but decided a little dust was fine, with her. She slipped her harness on, and settled the swords in place as well as her hip pouch.
She helped herself to a big glass of the water and made herself comfy untill everyone was ready....

ADM Chris Breakfast 
Wednesday August 6th, 2008 8:48:17 PM

When everyone awakes they find breakfast waiting for them.Hot fresh.The woman if form them that gnome will be coming in in about an hour to get breakfast and some hot cider.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Thursday August 7th, 2008 10:00:03 AM

Vauhwyt has a big breakfast (but no frog legs!) while waiting for the gnome.

Vorelle  d20+11=30 ; d20+12=25 ;
Thursday August 7th, 2008 2:28:25 PM

Maglant's spell relieves the last of the lingering weakness, and Vorelle smiles her thanks.

Over breakfast, she again turns her thoughts to the question of how to concoct some kind of salve or protection against the acid, using natural ingredients.

[Knowledge nature 30; Heal 25]

Val AC 26, HP 112/ 112 
Thursday August 7th, 2008 3:38:13 PM

"Now you take it easy today. No more weakness from demon toads." Val says in an almost scolding manner as she tests the straps on Malgants armor. "Though I did like the part where you were too tired to resist last night." She says with a smile and a giggle.

"Now lets go help these people."

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Thursday August 7th, 2008 7:14:52 PM

" I wouldn't have resisted anyway." Malgant says with a smile. Looking to the doorway he eats a bit of breakfast as he watches the door, waiting for the gnomish inventor to arrive.

Lorth 
Thursday August 7th, 2008 7:17:18 PM

Lorth finishes his last bit of polishing and straps on the last of his armor while finishing the hearty breakfast that the owner has so graciously provided. Prepared for the day the paladin looks anxious to get on with saving ending the blight on the land.

ADM Chris Gnome at NOON 
Friday August 8th, 2008 7:51:02 PM

Around noon just before lunch,the door opens and a gnome around 2 ft tall rides in ona large wolf.He levitates up to a bar stool and orders his brunch.Tea eggs anda large bone for his wolf.
He sits looking around the room at you all. While he waits for his breakfast.The wolf soon has his bone and is munching happily as the gnome obviously some kind of wizaed floats acros to Malganr"Hello you'rea Minotuar aren't you."He says with happy curious gleam inhis eye.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Saturday August 9th, 2008 1:35:34 AM

" That I am. My name is Malgant, and these are my friends. We had heard from the priest that there was a gnomish inventor in town, named Tinkers, I think he said. Would that be you? He mentioned that Tinker's had created a boat that could travel on the acidic water of the lake and river. My friends and I have come to reverse the blight that is causing the water to become acidic before it drives the Blackbird woods mad. We would like to speak to Tinkers about his boat, since we will need to go out into the lake to do that."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Sunday August 10th, 2008 12:46:57 PM

Aztyr watches and listens as Malgant talks to the gnome. She decides to stay out of it, because even thinking of going on the water again, makes her shiver. A huge boat was one thing, but seeing how tiny the Gnome is, she could imagine the size of boat he built....

Val AC 26, HP 112/ 112 
Sunday August 10th, 2008 11:25:20 PM

"A boat to sail on the acid? Well thats no more dangerous than traveling on a boat in full armor. If you fall in your dead. Unfortunately I can't think of another way to get to the source of this infection."

Vorelle 
Sunday August 10th, 2008 11:37:00 PM

Vorelle, too, watches the conversation with interest. She doesn't like boats at the best of times, and she's sure she'll hate crossing acidic waters in one. But she'll take the risk to help these poor people.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Monday August 11th, 2008 7:43:42 AM

Vauhwyt listens to the conversation, and she nods and introduces herself. She just hopes the boat will be big enough for everybody. Maybe she will have to take on a smaller shape. She hopes not.

AC 23 HP 111/111 Lorth 
Monday August 11th, 2008 8:51:50 AM

(OOC: Back from vacation)

Lorth sits patiently at the table while Malgant speaks to the strange gnome.

DM Kent 
Monday August 11th, 2008 4:29:14 PM

(ooc: Thanks to Chris for taking the reins while I was computerless.)

Hmmm, Tinkers eh? Hey, are they liontaurs, pointing at Vauhwyt and Aztyr and moving up close to them to peer at them more closely? Quite striking actually. Much more finely crafted than you are, if you don't mind me saying so.

After a momentary inspection of the liontaurs, he flits over to Val with a curious look on his face.

Now here is a truly interesting specimen. I see at least five kinds of elf in you and possibly more, but that is unlikely to happen naturally now is it?

So you want to see Tinkers about his experimental boat. You know they say that he is nearly quite mad? Everyone seems to wonder why a gnome that is afraid of water would build such a metallic monstrosity and then call it a boat. You know he nearly blew up half the town one winter's eve? You sure you want to see him? If you want I will take you over to his workshop.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Monday August 11th, 2008 4:38:36 PM


Vauhwyt preens and shows off. "We wemics are known for our superior craftsmanship," she says.

"That's 'craft-persons-ship,' Boss," caws Mookie. "Don't be such a chauvinist!"

"Hey!" says Vauwyt.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Monday August 11th, 2008 4:44:21 PM

" From what we have been told the source of the blight is out in the lake. Since we have only limited means of travel over the lake and it's deadly acid then we need to explore every other option for traveling the lake safely. Please, take us to see Tinkers. I have a strong feeling that he and his creation are the next step to fulfilling this prophecy."

Appolo 
Monday August 11th, 2008 8:34:34 PM

Appolo steps forward"Ok let's go see this Tinkers fellow.Sounds like he might be as crazy as we are."He says witha happy smile.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Monday August 11th, 2008 10:10:33 PM

As the gnome comes closer to look her over, Aztyr returns the favor and stare right back at him. "You're very short, are you all this short?"

Val AC 26, HP 112/ 112 
Monday August 11th, 2008 10:49:36 PM

"I do. He's the only chance we have to save the land. If he's as curious as you are I'm sure we can work out some sort of deal. I'm the only one of my kind. Surely letting him take a closer look has to be worth something."

Vorelle 
Monday August 11th, 2008 11:47:22 PM

Vorelle smiles a little at the bold, forthright gnome. He reminds her of Berlon.

She doesn't speak, but nods her agreement with her companions.

AC 23 HP 111/111 Lorth 
Tuesday August 12th, 2008 7:06:32 AM

Lorth says nothing, while his companions banter with the gnome. He watches carefully and waits until the situation plays itself out.

Bart 
Tuesday August 12th, 2008 4:58:27 PM

Bart sits next to Lorth and waits as well."Lorth is it so how did come to be aPalididn?"He asks is n a general friendly sort of way.

DM Kent 
Tuesday August 12th, 2008 7:02:41 PM

Grinning at Aztyr's question, he quickly replies. "Of course all gnomes are short. Well almost all any way. I heard tell of one, over on the Plateaus that was nigh giantish (he shudders as the picture forms in his head), and that ain't proper.

Ok then, so you wants to go see Tinkers and his "boat." Well, then I guess we should be off. You know if you don't catch him at the right time in the morning before he gets going on one of his projects, you just can't get his attention and if you do he tends to be a touchy. You think you can keep up with Brokefang if I rides him? As he gathers his wolf and heads toward the door he keeps going with his monologue.

We are heading up river toward the lake, probably 45 minutes past where you had your fight on the shore. The town made him move his workshop you know after he about blew up the town this one time. Then there was this time that he had little mechanical creatures chasing all the town cats and dogs everywhere. Boy was that lively. I personally thought it was kind of funny, but the rest of the townsfolk, well... So anyways they up and tore down his workshop and moved it up near the lake.

Val AC 26, HP 112/ 112 
Tuesday August 12th, 2008 9:04:20 PM

"We'll get there." Val said. She wasn't sure they could all keep up with a running wolf but they would get there. "We'll be right behind you."

Bart ac 30 hp 93/105 
Wednesday August 13th, 2008 1:31:43 AM

Are u sure it wasnt a dwarf one of my friends is a dwarf and realy huge.

AC 23 HP 111/111 Lorth 
Wednesday August 13th, 2008 9:04:00 AM

"My father before me was a paladin. He was lost in the wars with the Dred and so I followed in his footsteps.", Lorth says to Bart.

He then stands up and goes outside, mounts Tobiasz and gets ready to ride out.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday August 13th, 2008 10:48:08 AM

Vauhwyt grins at the gnome. She too thinks of Berlon, though her old gnome friend was more grumpy and less whimsical than this fellow. She wonders if this is not the inventor himself, playing a game with them.

She looks forward to seeing the gnomes inventions. "Does he use magic?" she asks. "Is he a wizard? Would he make stuff for us if we asked?"

Vorelle 
Wednesday August 13th, 2008 12:35:53 PM

Vorelle bites her lip. Keep up with a wolf? She can run, but only for so long. Champ, of course, can keep up, if he can just--

A thought occurs.

"P-p-p-pardon me," she says softly, "b-b-but how do you p-p-protect B-B-Brokefang's p-p-paws? F-from the acid, I m-mean."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday August 13th, 2008 2:49:14 PM

As she begins to chase the gnome on wolf-back (her move is move 40), Vauhwyt says to Lorth, "Come on, fellow Gargulizerr! Let's show this wolf how to run!"

She sets off in pursuit.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d20+5=11 ;
Wednesday August 13th, 2008 3:38:34 PM

Aztyr goes outside and stretches a little, having been cooped up in the inn for a while. She will then race along with the others, keeping an eye out for suprises.

(spot roll)

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Wednesday August 13th, 2008 4:31:41 PM

Malgant looks down at the gnome, and then to his heavy plate armor, and then at the wolf. not a chance he thinks. " I will do my best to keep up to you good gnome, but it is unlikely that I could keep up with you for even a few moments."

DM Kent 
Wednesday August 13th, 2008 5:10:36 PM

Oh we aren't planning to race just a comfortable trot, though yon tin can over there, pointing at Malgant, may have a bit of difficulty with even that. As for her feet, indicating Brokefang, she is wearing a flexible glass steel sheath slipped over each paw and up to the first joint.

As for whether Tinker uses magic, well yes in a sense, but he himself is not a wizard, nor can he "do" magic of any sort.

That said he moves out at a ground eating trot, probabaly about 6-8 miles per hour.

The trip surprisingly goes very quickly, about 1 hour, and in actuality you never even get close to the river or his much in the way of wet ground until you see the large barn-like building in the near distance.

It is at this point that The little gnome looks back at you all. I am going on ahead to let him know his company has arrived you all just come along at your pace and I will see you in about five minutes. That said Brokefang suddenly takes off at what seems to be a breakneck speed toward the barn and you can all hear the gnome's happy laughter as he is whipped along at this rate. Within moments the gnome is at the barn and then wolf and gnome simply disapear into the barn and out of sight.

you all have about a five minute walk down the hill toward the barn and lake.

Appolo 
Wednesday August 13th, 2008 8:30:43 PM

Appolo dollows along quietly,until they reach Tinkerplace."Well folks here we are let's hope this boat is big enough for all of us.Oh we are probably going to have to buy ir,but we'll see."

Val AC 26, HP 112/ 112 
Wednesday August 13th, 2008 10:53:43 PM

Val stops and takes many deep breaths. "That wolf can really move. Hopefully whoever owns the boat will be in a good mood."

Bart ac 30 hp 105/105 
Thursday August 14th, 2008 2:27:53 AM

I wonder where that boat is, the river isnt close, caution my friends.

Lorth AC 23 HP 111/111 
Thursday August 14th, 2008 7:56:51 AM

Lorth reins Tobiasz around gently when they reach the building. He doesn't climb down however and waits mounted for further instructions.

Vorelle and Champ 
Thursday August 14th, 2008 11:17:39 AM

Sore paws notwithstanding, Champ thinks this is a pretty fun game. He lopes along next to his human and her friends, putting on bursts of speed to get ahead of them, then slowing up and capering about as they catch up.

When the gnome and his mount take off, Champ moves to follow them, and Vorelle has to call him back.

Vorelle is breathing hard, but looking as if she enjoyed the exercise.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday August 14th, 2008 11:54:36 AM

Aztyr tries to avoid the obvious spots where the acid has taken over the ground as they run along towards this gnome's workshop. When she gets there she'll try to wash off any that she managed to run through even after doing the avoiding.
"We gotta see if he can supply us with those sock thingies the wolf is wearing..." she says in Vauhwyt's direction.

Appolo 
Thursday August 14th, 2008 8:54:42 PM

Appolo moves along with the others,but he takes his time not being in as much a hurrt as the others seem to be.He arrives quietly bringing up the rear.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Thursday August 14th, 2008 11:20:17 PM

Vauhwyt sticks close to Lorth. "Let us know if this guy is evil, please, Sir Paladin."

"Though even if he is, we may have no choice but to deal with him."

DM Kent 
Friday August 15th, 2008 11:06:20 AM

The group finally finds themselves at the barn-like building and sees an open double door. You also hear some noise similar to hammering coming from inside.

Taking a quick peek around the corner they see a huge open workshop space with worktables all around the edges with several in the middle. All the tables are covered with tools and pieces of partially completed projects and items. In fact there seems to be enough things going on in the workshop to keep 50 or 60 gnomes busy and yet as far as you can see there is noone in the building.

The one thing however that truly draws your eyes is the contraption in the middle of the space. 25 feet wide and nearly 45 feet long it has to be the boat you have heard about. Except that it looks to be made from solid metal and looks more like a barge with a slight keel than a truly seafaring vessel.

The hammering you hear seems to be coming from inside the small cabin on thins "boat."

Lorth AC 23 HP 111/111 
Friday August 15th, 2008 2:34:36 PM

Lorth rides Tobiasz right into the barn. He then waits for one of his companions to go hail whoever is causing the banging.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Friday August 15th, 2008 3:09:56 PM

" Hello, Tinkers? We have come to speak to you about ending this blight of acid that has engulfed the region. Could we have a moment of your time?" Malgant calls in a deep voice that carryies well into the space. He stands in the doorway and waits for a reply.

Val AC 26, HP 112/ 112 
Friday August 15th, 2008 6:09:19 PM

"A metal boat?! I have never heard of such a thing. Nor would I have believed it possible unless I have seen it with my own two eyes. Truly incredible!" Val exclaims with wide eyes.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20+11=15 ;
Friday August 15th, 2008 9:25:21 PM

Vauhwyt walks in, taking a close look at the gadgetry. This boat is intriging. She looks at it, trying to figure it out -- Disable Device check 15 is NOT to touch it at all, but just to take a mechanical look.

But she lets Mal offer the hello.

Vorelle 
Saturday August 16th, 2008 1:51:47 PM

Vorelle frowns. She may be an ignorant little grubber from Dirt City, but even she knows that metal doesn't float. What's going on here?

Unless--

"I-is it m-m-m-magic?" she asks in an undertone.

Bart ac 30 hp 105/105 
Sunday August 17th, 2008 1:30:03 PM

I wouldnt believe it if i wasn't seeing it with my one eyes. Yes i think it will work perfectly. All It needs are some big sails and of we go

Appolo 
Sunday August 17th, 2008 8:52:59 PM

Appolo walks in looks around.He looks over the boat"Hello Mr.Tinker.We're here to inquire about your boat.It looks interesting."

Stormy Weather


DM Kent 
Monday August 18th, 2008 5:45:32 PM

Surprise or not the same gnome that led you here pops up from over the edge of the "boat" and sits on the railing, the wolf, Brokefang, is nowhere in sight.

"Yes, it is all metal.
Yes, it floats, or at least it should, in theory anyway.
No, it doesn't use sails at all.
And no, it is not magic. At least not in the sense that you mean young lady."

Vauhwyt's perusal leaves her thinkinh that it will be quite an unwieldy method of water transport.

Hopping up into a standing position atop the railing, the gnome waves his hands indicating his workshop and trying to bow at the same time, nearly falling off the rail, as he continues.

"Welcome to my humble workshop." My name is Tinkers and I do what my name says and my name says what I do. In what way might I be of service to you fine ladies and gentlemen."

Val AC 26, HP 112/ 112 
Monday August 18th, 2008 9:35:38 PM

"Well Tinkers," said the rather exotic elf, "we need to go out into that acid lake and find the source of the corruption. Your unique boat is probably the only thing that can give us a chance out there."

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Monday August 18th, 2008 11:45:45 PM

Going for the long explanation, since the gnome seems to be very curious about it Malgant begins the story. " We were all 'called' for lack of a better term, by a prophecy that says that we should end this blight of acid on this region. We consulted Priscilla, the witch of Blackbird forest, and the information she gathered told us to search the islands out in the lake for the source of the acid. To do that we need to travel freely around the lake. Well, when we got into town and asked around, the priest in the temple said that you had a boat that could weather the acid out there and that we should talk to you about it. So here we are. The acid needs to be cleared up. It saturates the area already and it is spreading. Soon, it is going to start to irritate the Blackbird forest and from what I have heard of the forest when it is not irritated I think getting it angry would be very bad for anyone in, near or around the forest. So to put it in a nut shell we need your help to solve this problem. Will you help us?"

Bart ac 30 hp 105/105 
Tuesday August 19th, 2008 1:42:25 AM

Bart is curious about the boat, wonders how it rides the waves without sails its to heavy to row, but he decide to wait for Tinkers reaction after Vals en Malgant question and explonation.

Lorth AC 23 HP 111/111 
Tuesday August 19th, 2008 7:20:18 AM

Lorth dismounts and gives Tobiasz a good pat. "I'll see you tomorrow", he says, then dismisses him. He then walks around the boat and gives it a good once over. I wonder if anything this Tinker makes ever fails, he thinks.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday August 19th, 2008 7:53:35 AM

Vauhwyt smiles and takes a close look at the boat while Malgant uses that silver tongue of his. She pokes here and there. Climbs up and takes a look around. She also looks at other neat things in the workshop.

When there is a lull, Vauhwyt asks the gnome if he takes commissions. She has a couple ideas for making things that she thinks he would be great for. "Ever build a better mousetrap?" she asks him, smiling. "I could use one, myself."

Appolo 
Tuesday August 19th, 2008 11:45:41 AM

Appolo stands quietly letting the others do the talking.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday August 19th, 2008 12:59:32 PM

As the others start looking and asking questions, Aztyr lets the size of the boat fully register. as it does she heads back outside, around the barn and finds a comfortable place to sit. She does so and closes her eyes, seriously thinking something over, on very, VERY close inspection, she appears to be shivering.....

Vorelle 
Tuesday August 19th, 2008 2:06:14 PM

Vorelle continues to stare at the boat, thunderstruck. Metal doesn't float. Everybody knows that. And now, her friends are proposing ride a metal boat into an acid-contaminated lake on the say-so of some gnome? Have they all gone mad?

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Tuesday August 19th, 2008 4:50:26 PM

Malgant watches and listens to the others as they take in the boat. He hasn't looked at it cloesly because he just doesn't want to know. Gnomes are small. The boat was built by a gnome. Even IF he built it with human sized people in mind as passengers it will still be small. And he is proposing that they ride on it into the middle of a lake of acid and look for what most likely will turn out to be dragons so that they can ask them to turn the lake back into water. He catches Vorelle's expression. As is her norm she seems lost for words, but her look speaks volumes. " Stark raving mad aren't we Vorelle? Crazy as bedbugs more like. But it'll be fine, I'm kinda sure, well sort of, I hope." He smiles and turn his attention back to the gnome, awaiting his response.

DM Kent 
Tuesday August 19th, 2008 6:27:43 PM

Interesting story. Funny things prophecies. I, myself, have more faith in dreams. I actually got the idea for this boat in a dream. I was even shown exactly how lagre to make it and out of what materials. Then the rest of the dreams sort of kept getting interrupted and a lot of what I built I had to kind of extrapolate from those dream fragments which i remembered. Such a tangle and trouble for something so impossibly heavy. But i was also shown that someone would come for it.

Vauhwyt's snooping is not interupted nor is it really even noticed by Tinkers, or if it is, it is ignored.

What Vauhwyt assumed to be a "cabin" is actually filled with what appears to be a very large kiln-like oven that has pipes running from it to somewhere bellow and two chimney like pipes that go through the roof. The decking of the ship is wooden though it has a very strange finish to it. There are no oar locks, no mast, and no apparent harness system to aid in movement. There are however several benches, a odd looking steerage wheel and three anchor chains complete with anchors 1 aft and 2 to the stern. There is also twin heavy crossbows mounted on the bow deck that appear to be mounted on swivels that turn 90 degrees right and left.

Aztyr heads back outside her head in a spin and Vorelle is contemplating the intelligence of her new group mates.

Malgant looks the boat over ntoing its size and after listening to Tinkers realizes that the gnome, by himself has apparently built this 25 foot wide and nearly 45 foot long metal vessel.

Lorth AC 23 HP 111/111 
Wednesday August 20th, 2008 7:15:16 AM

Lorth waits until he is invited on the vessel, then embarks for who knows where.

Vorelle 
Wednesday August 20th, 2008 1:23:44 PM

Uncertainly, Vorelle reaches up to touch the hull. It's metal, all right.

"H-h-how c-can it f-f-float?" she asks at last.

Bart ac 30 hp 105/105 
Wednesday August 20th, 2008 3:26:47 PM

Well Wel Mister Tinkers, I think this boat of yours float, but how does it moves? No sails not with oars, by magic maybe? Do you know how fast it goes? I wish we had this boat when i was part of the Pirates of Jack.
It seems you where guided by the same person/spirit/god as we where. We are working at the same task solving the problem in the lake

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Wednesday August 20th, 2008 4:28:30 PM

" Bart brings up a good point," Malgant says to the gnome, more interested now than he was before." What were the dreams that inspired you to make this boat like. Was there a pair of burning eyes in the darkness that gave you the idea, or more than that, almost compelled you to make it? We all had a dream that came over and over again, urging us to the place where we all met and embarked on this quest. It almost sounds as if the same force spoke to you in order to make this boat ready for us to come and find you. "

"How long did this craft take to build?" Malgant looks around and sees no other workers in the shop." If you did this all by yourself I must say that you have either been working on it for some time or are an exceptionally talented and fast worker."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday August 20th, 2008 4:42:00 PM

Aztyr continues to mull things over in her head, still shivering everytime her thoughts turn towards that small boat inside the shop.

OOC : Aft and Stern are the same place, I think maybe you ment Fore or Prow, then left = port, right = starboard, not being picky, just trying to helpout.

Appolo 
Wednesday August 20th, 2008 5:16:04 PM

Appolo chaecks out the ship.He climbs in"Well looks like some type of mechanil means for movement.Interesting.So Tinkers hhow much doyou want for it?"he says as calls down to the gnome.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday August 20th, 2008 7:29:45 PM

Vauhwyt is delighted with the craft. "This is great!" she calls down to the gnome. "I love it!"

"Take a look from above, Mookie," she tells her familiar. The bird flies up and looks down.

When Mookie is not near, the liontaur casts Light and Blink and then blinks down, through, and across the boat, hoping for a glimpse of the inner workings. She knows she won't hurt it -- if she and a physical object both want to be in the same place at the same time, she's the one to get hurt. She takes a peek as she blinks.

With any luck, she emerges at the bottom next to the gnome (maybe a little bloodied). "Sirr," she says, her accent a little thick in her enthusiasm, "thank you so much! You have done so much for us. How can we repay you? For surely you have earned our thanks."

"And I hope you will consent to take the voyage with us. We could sure use your help with the vessel."

DM Kent  d100=88 ; d100=51 ; d100=75 ; d100=2 ; d100=16 ; d100=81 ; d6=5 ; d6=1 ;
Wednesday August 20th, 2008 9:10:56 PM

Well now you see that is the funny thing, I felt more like the dreams were sent by the green lady, but I was told that "The Ones would come to use it.

As for how it floats, it has a lot to do with density, bouyancy and displacement. As for how it moves well it has a thing I call a steamygine which powers a central paddle wheel under the stern and moves the boat forward by pushing the water behind it. Or at least that is the theory, I think. As for how fast, I am not really sure, but I expect the more fuel you burn and the hotter the fire, ultimately the faster it will go, though I expect that at some point or other if things get too hot it could just blow up. I mean I am just finishing it up after about 6 months worth of daily work.

As for going with you, I think not. I do NOT do water. other than occasionally bathing and If I have to drinking. Sail on iot or swim? you have got to be insane.

Vauhwyt does a bit of blinking through the ship and seems to be managing farily well avoiding things until she gets to the rear of the boat and things get very cramped as she materialized and is shunted off to the side of a huge paddle wheel twice and then finds her way back up top. 6 points damage

Lorth AC 23 HP 111/111 
Thursday August 21st, 2008 7:23:04 AM

Lorth looks to Malgant, "If the gnome is not coming, I guess your the captain.", he chuckles. "But seriously, I suppose someone has to learn how to drive this thing."

Val AC 26, HP 112/ 112 
Thursday August 21st, 2008 1:57:40 PM

Val laughs. "While this boat is quite different in style and function, the captain should be somebody familiar with a ship. Appollo, Bart, and Myself has spent the last several years living on a boat in the ocean."

Vorelle 
Thursday August 21st, 2008 2:56:39 PM

Vorelle climbs up on the deck and begins examining the crossbows. Here, at least, is something she understands. She experiments with the swivel mounts and the sights.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Thursday August 21st, 2008 4:32:47 PM

Vauwhyt wipes her bloody mouth on the back of her hand. "Well, how CAN we thank you! For doing this for us?"


Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Thursday August 21st, 2008 6:23:13 PM

" Our Ex pirates were the people I was thinking of to learn the ropes of the craft, but I think we all should know how it works just in case they are unable to attend to the craft. Where is Aztyr? She should be present for the explanations too?"

Appolo 
Thursday August 21st, 2008 8:16:46 PM

Appolo looks down at the gnome'You sure you don't want to come woth with us.I can guarantte you a good time.You might even get to see us take down a dragon.Besides we could use your help in piloting this thing.All you'd have to do is run the ship we'll take care of any big nasties that come along. So how do you work this thing anyways?""


Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Thursday August 21st, 2008 11:45:52 PM

Malgant stifles, for the most part, the laugh that come bubbling to the surface when Appolo offers Tinkers the ' promise of a good time' if he should accompany them. The inventor apparently is not a fan of water, or sailing or of being within arms reach when others test his inventions. Malgant can understand that sentiment. He steps to the door looking for Aztyr. Sticking his head outside he looks around and calls for her. " Aztyr? Are you alright out here? Please come inside, I would like everyone to know how the boat works in case they need to operate it."

Bart ac 30 hp 105/105 
Friday August 22nd, 2008 1:56:45 AM

Appollo , Val or me shall be the captain we will learn u on the job. The three of us have more then basic understanding how to handle a ship. But we all have to learn how to handle this boat especially this "egyne" you call at Tinkers? I wonder how fast this thing goes, But it wont make waves if it isnt in the water does it? How do we get it in?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 22nd, 2008 2:51:34 AM

"No, I'm not alright." She says, it takes her a few moments, but she speaks again after a pause.
"I spent weeks on a boat many times larger than that, whatever you want to call it in the barn. The boat I was on was bad enough, I really truely hated being on the water, it was worse when there was no sight of land.
Plus, that thing isn't even made of wood, everyone knows that metal sinks. I may not be very worldly, but even I know that much."
She stays outside the barn, seated where she was, very unhappy at the possible near future....

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Friday August 22nd, 2008 6:28:56 AM

" Ahhh, so you are afraid of the water, I see. But why are you afraid? You are strong, fit, a capable swimmer. You have six strong limbs to propel you through the water. You have your magic, which was able to make someone even as large as me fly through the air. You have the trophies in the totem bag around your neck which signify that you are not afraid to face alone the things that cause other taur fear in groups. Finally you have me and the others here to help you should you fall into the water. All of these things should be able to convince even the deepest, darkest part of your mind that the water is just another vast plain like the one you call home. When you were young and first introduced to that plain you knew little about it and had to travel on it to become familiar with it. Treat the water the same way. Travel on it, learn from the sailors we have among us what it can do and what to watch out for. You say that you are able to return home for a short time each year to visit. How will you do that if you will not ride over the water to your home? Do what Domi does every time HE is afraid. Use that fear to fuel your actions and to fight against the fear and overcome it. Learn, grow and become the leader you were sent out to learn to be."
Malgant said this all straight faced and in a calm voice. He understood the fear she felt even if it wasn't the water he feared but the confinement of the boat. It had not been so bad in the past, but the people that captured him and bound him, and put him in that tiny tent before the Swords of Light found and rescued him. They had fueled the fear of confinement in him. They had betrayed his trust when he approached their camp and taken him prisoner. He ruthlessly suppressed that fear now, but once on the boat and confined to it the first few days would be torture. But he would master it, he had to. They needed him, and according to the prophecy the whole area of the Wold needed him. There was no way that he could let them down. By the same token the prophecy needed all of his companions. So he could not allow them to falter in their dedication. When they were weak he needed to be strong for them, when they were afraid he needed to lay their fears to rest. Only as a group would they succeed.

DM Kent 
Friday August 22nd, 2008 8:10:46 AM

Tinkers looks in abject horror at Apollo as he makes his offer of travelling with then and fighting at least one dragon. "young man I do believe I will pass on your offer all the same."

Now, The boat's steamygine must be kept feuled and at a temperature range marked on the dial near the furnace. If the temperature goes into the range area marked in red, I would get off the boat and as far away from it as you can as quickly as you can, as I expect there will be quite the explosion. The cooler the fire though the slower you will go and if you are not producing smoke and steam your steamygine won't let you move. There is a mixture of wood and black stone coal in the two bins on either side of the furnace. there are also two large shovels for feeding the furnace. The heat obtained from wood and coal burnt in the closed furnace is transferred to the water in a pressurised boiler, ultimately boiling the water and transforming it into saturated steam. Steam in its saturated state is always produced at the temperature of the boiling water, which in turn depends on the steam pressure on the water surface within the boiler. This steam is transferred to the steamygine which uses it to push on pistons to power paddle wheel. At maximum speed you should be able to make about 25-30 knots. If necessary you can probably make 40-45 but then you run into wake and splash issues as well as your are likely to capsize due to the weight.



Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 22nd, 2008 8:25:40 AM

Vauhwyt tries to remember all that.

"And how do you steer?"

"And again, please let me ask you, how can we say thanks! You have done so much for us!"

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 22nd, 2008 4:24:06 PM

"You still won't convince me, but I will be on it when you set off, I know better than to ignore my dreams, that dosen't stop the fact that I'm terrified of water, which I doubt will ever change.
Besides the Boat I took from home was at least 5 times bigger, and I could stay in my cabin, where I couldn't see all that water."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 22nd, 2008 4:57:09 PM

Vauwhyt sympathizes with Aztyr. "I hate water too. With any luck, we won't touch any. Maybe you should look into a ring of Water Walking. It's 15 grand, but it lets you water walk whenever you want. Or maybe that magic tattoo. A Tattoo of Water Walking only costs 10 grand, and it can affect up to 5 people, but only for 50 minutes per day."

"Sorry! Can you tell I used to work in a magic shop?"

Vorelle and Champ 
Saturday August 23rd, 2008 1:46:11 PM

What's a knot? Vorelle thinks, but she decides its best not to ask.

Instead, she goes below to look at this "steamygine," Champ at her heels. It looks hugely complicated. She imagines it with a hot fire blazing, and people (probably Vorelle, knowing her luck) shoveling fuel into it. She backs away.

Champ, picking up on his friend's distress (and not liking the smell down here anyway), begins barking and growling at the steamygine.

Appolo 
Sunday August 24th, 2008 5:13:07 PM

Appolo smiles at Aztyr"Well I think you should man the engine with Vauhwyt"You'll be down below so you won't be able to see the water and it wil give you some thing to do.Keep your mind of the fact that we're on the water."Then turning to Bart"Bart I nominate you to be the captian as you are as fae as I know the best navigator and carry the wayfinder." Looking around anyone have any objections."

Bart ac 30 hp 105/105 
Monday August 25th, 2008 12:55:23 AM

Thanks Apollo, remember i have only the spyglass, yhe sextant is still on the black ship i wish we had this boat back then with the speed of this thing we easily outrun the black ship.
But first things first let see how we get this boat into the water

Lorth AC 23 HP 111/111 
Monday August 25th, 2008 8:29:41 AM

Lorth climbs aboard the ship and tries to find some place on deck where he is out of the way. He will stay there unless someone needs him for something.

Val AC 26, HP 112/ 112 
Monday August 25th, 2008 9:42:44 AM

"So who gets to feed the ship fuel? Sounds like a horrible job. I'll do it but my bow may be more valuable up on deck."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Monday August 25th, 2008 4:29:58 PM


"I can shovel!" says Vauhwyt, enthusiastically.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Monday August 25th, 2008 5:19:36 PM

" The fueling will likely be tiring, so we should probably all take our turn at it. Beyond that when shall we set sail, today, although the day is more than half spent already, or tomorrow?"

DM Kent 
Monday August 25th, 2008 7:35:20 PM

Ladies, gentlemen! Aren't you forgetting one little issue? The boat is still in my workshop and there is no fuel loaded on yet either. Now mind you the lakeshore is only a few hundred yards out my back door so to speak, but it is all ground, and i don't believe you will want to load fuel prior to moving the boat as that is likely to add a thousand pounds or so to the total weight of the boat. so you will need to load once the boat is near or in the water.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday August 26th, 2008 7:01:01 AM


"Oh, that's easy!" says Vauhwyt. She opens the doors -- wait! Are there doors big enough to take out the boat? If not, we'll have to enlarge or make some!

Once there is a clear path for the boat from its current resting place to the shore, Vauhwyt is ready! She makes sure someone is holding a rope for the boat, and everybody else is standing behind the boat, ready to push. She yells, "PUSH!" and reads a scroll, casting Grease on the underside of the boat. If necessary, she reads a total of two or three scrolls.

After the boat is in the water, Vauhwyt turns to Tinker. She says loudly, "Look! I keep trying to thank you and you keep ignoring me! Listen! THANK YOU!" [OOC: See posts from last Fri, Thurs, and Wed.] "HERE! Please take this as a token of thanks!"

She thinks for a moment and then takes a ring off her finger. "This is a Ring of Feather Falling. Wear it in case you ever fall off one of your constructs. That way you won't get hurt in the fall."

Lorth AC 23 HP 111/111 
Tuesday August 26th, 2008 7:23:06 AM

Lorth departs the boat and help push it into the water when instructed. When it is safely in the water he stands around until someone tells him where to help.

Vorelle 
Tuesday August 26th, 2008 5:44:14 PM

Vorelle climbs back up to the deck, urging a reluctant Champ with her. The inventor cautions them that the boat still needs to go out to the lake.

Could we fit it out with wheels somehow? she thinks. Temporarily, of course. I wonder where we're supposed to get that black coal stuff.

Then Vauhwyt begins--enthusiastically as usual--to act.

"W-w-wait!" Vorelle cries, scrambling off the boat. "L-l-let me get d-d-down, at l-l-least!"

Val AC 26, HP 112/ 112 
Tuesday August 26th, 2008 6:57:53 PM

Val stares at the massive metal boat. "Okay just how are we supposed to get it to the water. We can't even go into the water because of the acid. Maybe we need some magical help. Though I'm not sure where we can get the magic to move this thing."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday August 26th, 2008 7:38:43 PM

Vauhwyt shouts, "Val! Vorelle! Just push! We'll load up with wood and coal at the beach and hop on when we launch! If we get splashed, well, we have clerics, right?"

Vauhwyt does not use her grease scroll until everyone is pushing. In fact, she casts four or five enlarge persons just before casting the grease. "The bigger we arre, the easier it will be to push!" Her acent reveals her enthusiasm. Of course, Vorelle, who knows the liontaur so well, saw that already.

Mookie says, "You should get a wand of that spell, Boss. You're not slippery enough."

"Thanks, Mookie," says the Grim Avenger.

Appolo 
Tuesday August 26th, 2008 8:28:15 PM

Appolo gets suddenly larger"Whoe Hold on,Master Tinkers.Do you have some rollers or away to get this boat to the water.Also I think we;ll need some draft animals Oxen horses and the like." Applo looks around If thses things aren't available this could yake quite awhike to do.

DM Kent 
Tuesday August 26th, 2008 10:10:05 PM

As the large back doors to the barn are opened you find that there are 8 well rounded logs layed out along the path for use as a roller system though it looks like you are going to have to move the logs in rotation in order to make it to the lake shore, though with the path you are likely to be using, the enlarge/grease spell combination will work just as well.

As Vauhwyt tries to hand off her ring, Tinkers looks up at the large feline. Now little kitty, you go on and keep your little trinket for yourself of the bird if'n you like. Me I will just keep my feet square on the ground. My thanks is several fold already. First off you are clearing out my workroom and you are going to test my creation out. I figure if it works well, I can make this boat out of wood and make a killing with my steamygine, and I will have you all to thank for it. Besides it doesn't feel right taking thanks for something I had to build for the green lady.

Either through manual labor or through spell use and some manual labor, the boat is soon floating in the water and tied up along of all things a wooden dock that does not seem to be being effected very much by the acid of the lake.

The lake shore though is truly littered with dead animals, fish and birds of all types and the smell is horrible. A few little splashes ton handsand bodies do occur and it is very obvious that the acid is there but perhaps not as concentrated as in the river for some reason.

The question is brought up about fuel and Tinkers points you toward a fairly large sized shed that is filled one side with cut wood and the other with what looks to be soft balck rocks. There are several large flat shovels and two small barrows and a wagon.

Magic Vestment x2 10 hours each, Light Fortification, AC 30, 82/82hp Malgant 
Tuesday August 26th, 2008 11:55:45 PM

Storing his armor and gear on the boat Malgant starts to use his size to his advantage and begins loading up the boat with the wood and coal that will be needed to power the Steamygine. When the work is done he makes sure that there are several barrels put on the boat so that he can pray for water each day and they will have somewhere to store it. He then summons some water so that they all can clean up. Most likely they will spend the night here and push off in the morning. Having traveled from his home Island by boat he knows that being waterborne may take a little time to get used to, so spending the night on the water would allow for that.

Bart ac 30 hp 105/105 
Wednesday August 27th, 2008 1:31:42 AM

Cant we levitate the wood? Or casting a helping hand or something, not that i'm lazy but if it can be with ease why dont do so.

Lorth AC 23 HP 111/111 
Wednesday August 27th, 2008 7:35:44 AM

Lorth helps Malgant move the wood and coal. Good honest work, nothing wrong with that.

Vorelle and Champ 
Wednesday August 27th, 2008 4:55:37 PM

Champ thinks that getting the boat down to the water is the best game his human has ever played with him. He capers about, getting underfoot and basically making a pest of himself until Vorelle shuts him in the shed.

Once the boat is safely in the lake, Vorelle takes a moment to study the "coal" stuff. She picks up a chunk to examine it. It does feel like rock, and she wonders how it burns.

With a shrug, she puts the question aside and begins helping to load.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday August 27th, 2008 5:16:57 PM

Aztyr will eventually come back to the group from outside alone. She's somewhat embarassed from having missed in helping move the boat from the shop to the water. She will help carry the wood from its stack to the edge of the water, but refuses to go further, yet.....

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Wednesday August 27th, 2008 5:23:19 PM

Vauhwyt uses a few shrink item spells to get more fuel on board, and she lends a hand in enlarged form with loading.

Appolo 
Wednesday August 27th, 2008 7:51:09 PM

Enlarged Appolo helps get the boat in the lake then using a shovel and cart helps load the fuel."We want equal ammounts of wood and coal and plenty of it."He tells the others.

DM Kent 
Wednesday August 27th, 2008 10:33:36 PM

Fuel is loaded and a camp is made in the early evening as the group makes plans to set off in the morning.

The night passes with no interuption and morning almost seems to come to early as people are weary from the manual labor. As it is however everyone wakes refreshed and ready to go.

But then that remains the question. Where will they go. How are they to find the island they need when the four known large islands in the sea tend to change locations almost whenever they seem to want to.

Val AC 26, HP 112/ 112 
Wednesday August 27th, 2008 10:59:48 PM

"Maybe we need to take some extra food and water with us. We don't know how long it will take to find who or watever is responsible. Though they may find us before we find them. Once were ready to get underway I'll head down to the fuel room."

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Thursday August 28th, 2008 9:06:15 AM

Vauhwyt tells the group how she thinks the party should find the way to go. "Well, this is Blackbird Lake, right? So we should follow the lead of a black bird?"

Mookie caws, "I don't think I like the sound of that!"

Vauhwyt continues, ignoring the bird, "Let Mookie and me fly up high, until we can see an island or four. Mookie will pick the one that seems right to him."

Mookie caws, "How am *I* supposed to know?"

"Don't worry, old chum," says Vauhwyt. "If you aren't sure, trust to fate and do eeny-meenie-miney-mo."

"Oh, that sound like a BRILLIANT plan, Boss," says Mookie, voice dripping with sarcasm.

"Thank you, Mookie," answers Vauhwyt.

Appolo 
Thursday August 28th, 2008 11:39:54 AM

Appolo smiles at Vauhwyt"Sounds good to me.But perhaps we should ask Tinkers if he has a map of the lake or knows were we can find one.Also if mookie is doing the recon Mookie you need to be on the look nout for dragons and their mions.If the dreams are to be believed that is."

Appolo then turns to Val"Val I think we need you your bow and keen eye up top." Looking at Aztyr'You don't mind going below and running the engine making sure it has fuel do Like I said before you wouldn't be able to see the lake and would have something to keep your mind off that fact that you are on water."

"Lorth you and Malgant can man the ballista's Vorrell you set u a ft i on the rear of the boat and keep an eye out Val you on the Bow I'll help with the shoveling and keep Aztyr company.Vahwyt can do aireil reconnence if she wishes. Also Vorrelle you might want to leave champ here with Tinkers or back at the Inn with the Inn's owner.Just a thought"
Appolo the finds Tinkers and asks if he has amap of the lake or knows where we can find one.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday August 28th, 2008 12:28:02 PM

"Let me get this straight, you want me in a tiny room, inside a metal coffin, in a place where there's a furnace. How many ways does that just sound like such a bad idea. First, with any of us taurs in there, I doubt there gonna be room for anyone else. Second, hiding the sight of water from me isn't gonna help the fact that I'll know we are in deeper water than my knees. Third, are you sure you want me in a room with this coal stuff and wood, where if I do lose it and start casting spells, it would be a bad idea... Even you should remember just what my favorite spell is. And lastly, wouldn't you rather I be able to cast my fireballs and magic missiles at anything that might attack us, also if we start to sink, I can always just cast fly..."
She let her irritation seep into her voice as she let Appolo know exactly what she thought of his brilliant ideas for her.

Bart ac 30 hp 105/105 
Thursday August 28th, 2008 12:44:54 PM

Let Val do the steering and navigation i will go below too and help with the enygine, let s go towards the island and then use the wayfinder. Actually i can try it now asking to see the dragon on the island in the blackbird lake. Please have a restauration spell at hand i will need it afterwards.
Bart takes out the wayfinder and looks through it wishing to see the island in the blackbird lake with the dragon on it.



Vorelle  d20+15=17 ; d20+15=23 ; d20+15=24 ;
Thursday August 28th, 2008 1:49:21 PM

Vorelle gazes down at the little waves lapping against the hull. If we were on land, she thinks, a trifle resentfully, I could track this---whatever it is.

But, if she can't track per se, she can use those skills to try to figure out which way to go. She spends a moment studying the waves, and the sky, and the patterns of dead animals on the shore, to see if she can figure out which direction the group should head. [Survival 17]

She takes the precaution of putting Champ below, but she is reluctant to be parted from him again--especially since there is no knowing what will happen in town.

She stays up on deck, and keeps her eyes and ears open for trouble. [Spot 23, Listen 24]

Light Fortification, AC 26, 82/82hp Malgant 
Thursday August 28th, 2008 4:36:11 PM

" Leave her be, Appolo. Aztyr will be the heroine she has proven to be in the past few days and join us, in her own time. I can use spells to make her forget her fears for a short time, but I would rather that power came to her from within. It has done so before, since she has made it as far as the mainland where we now stand, she was able to summon it for the barge ride to go see Priscilla, she will find it again. Although I do tend to agree with her about her placement on deck. I think her spells would be of more use to us on deck then in the room with the contraption. I....don't like small places. Be that as it may you will need either someone to help Bart with the fuel or someone to take his place from time to time so that he can rest, and I will do that. We should stock up on provisions as Val mentioned. We do not know how long we will be out on the lake, nor what the islands will be like. I can ,make or purify water for us hough, and some food as well."

Lorth AC 23 HP 111/111 
Thursday August 28th, 2008 9:54:08 PM

"Malgant, I'll help Bart. No reason you should have to cram yourself below decks.", Lorth volunteers. "You spellcasters are better off up on decks anyway."

Light Fortification, AC 26, 82/82hp Malgant 
Friday August 29th, 2008 12:10:25 AM

Malgant looks very relieved at Lorth's offer. "Thank you my friend."

DM Kent 
Friday August 29th, 2008 8:06:13 AM

With roles and placements fairly well settled the groups gets on board, though Aztyr is very obviously not enjoying it very much.

While Bart and Lorth start up the fire in the furnace and begin to load in fuel as it starts, Vorelle takes a look at the sky and water in hopes of aiding in figuring out which way to go. As luck would have it she does get an inkling that they need to move away from shore toward the middle of the lake (sorry, could'nt resist)

Malgant fills several water barrels for the trip and the question is raised about if they need to pack any food stuffs.

Vauhwyt suggests they use Mookie as a guide and scout.

In about 40 minutes the furnace is roaring and smoke is pouring out the stacks. The entire boat seems to be shaking but it seems to be wanting to stay afloat. It almost seems to be quivering in excitement, waiting for the anchors to be weighed and the paddle wheel engaged.

The day is dawning with a rosy tint to the east and the sky is cloudless.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday August 29th, 2008 1:30:16 PM

Vauhwyt will help fuel the machine until the boat is a ways out from shore. Then she casts Alter Self, taking gargoyle form. Then she and Mookie fly up and start looking.

Bart ac 30 hp 105/105 
Friday August 29th, 2008 3:04:34 PM

Bart leafs the stove for what it is and looks through the wayfinder (artefact see char sheet) wishing to see the island in the blackbird lake with a dragon on it

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday August 29th, 2008 3:39:54 PM

Aztyr looks at a mornings sky, and as she carefully gets aboard the boat, she mutters. "Red sky in morning, saliors take warning."
She then finds a place towards the middle of the deck and makes herself at home there.

Light Fortification, AC 26, 82/82hp Malgant 
Friday August 29th, 2008 4:36:42 PM

Malgant looks the ship over before they depart, not really knowing what he is looking at, but wanting to know where everything is in case he needs to. As dawn breaks he joins Val for a few quiet moments alone to watch the sun come up.

Appolo 
Friday August 29th, 2008 6:10:55 PM

After getting some rest Appolo board the boat carrying his gear and supplies in the early morning Appolo makes sure there is enough supplies of food for 4 days.He stows his gear and supplies heads back on shore coming back with two long large pole.He hands one to Malgant"These will help us push away from the shore and out to sea.He then un does the mooring line reals in the anchors and makes ready to set sail while Bart and Lorth fire up the engine.Once the engine is fired up,Appolo helps Malgant push and out into the lake before engaging the paddle wheels and taking over the helm."Everyone keep a sharp eye out our smoke will be seen long before we are."

Val AC 26, HP 112/ 112 
Saturday August 30th, 2008 11:06:27 AM

Val enjoys a peaceful moment with malgant, watching the sun rise. With the lack of privacy and the type of lives they lead, such moments has to keep her going. Val can't think about her fears or worries of what might happen each and every day. She needs to focus and hope for the best.

Vorelle  d20+15=20 ; d20+15=17 ;
Sunday August 31st, 2008 8:09:03 PM

Vorelle stays near one of the mounted crossbows, keeping an eye and ear out for trouble.

[Spot 20, Listen 17)

Val AC 26, HP 112/ 112 
Monday September 1st, 2008 9:12:24 PM

"I have this bad feeling that were walking into trouble were not ready for. We know nothing about whats out in that lake. No idea for strategy or even the right gear. I just have this bad feeling that won't go away."

Light Fortification, AC 26, 82/82hp Malgant 
Monday September 1st, 2008 11:42:17 PM

Malgant hugs Val a little bit closer and answers her fears. " That is why we are here. There is something wrong and we have come to right it. It is just what we do. It will be alright."

DM Kent 
Tuesday September 2nd, 2008 7:10:04 AM

Surprisingly the launch goes smoothly and even after a moment of trepidation as the iron boat heads out into the lake about the floatability of a metal boat even Axtyr is somewhat comforted by the current smooth ride.

Within moments the boat is well away from shore and spewing smoke into the sky as the rear paddle wheel pushes the boat along. In the wheel house bart is quickly learning the ways of steerage and what it will take for the boat to respond. After Bart leaves, below decks Lorth keeps stoking away and is soon drenched with sweat and discovering a few new muscles that didn't know about before, and knows he is going to ache in the morning.

Bart gets strange reading from the wayfinder as he is not to sure of exactly what he is looking for and he gets the feeling that it is constantly moving, slowly but moving.

Val the sailor begins to worry and then suddenly rmembers that they may have just brought bad luck on them all. They just launched their boat without naming it.

Lorth AC 23 HP 111/111 
Tuesday September 2nd, 2008 7:35:20 AM

Lorth continues to stoke the fire, he stays there all day unless relieved.

Vorelle  d20+15=30 ; d20+15=23 ;
Tuesday September 2nd, 2008 7:47:56 PM

Vorelle continues to act as lookout. [Spot 30; Listen 23]

Shut belowdecks, Champ keeps Lorth company.

Appolo 
Wednesday September 3rd, 2008 3:16:47 AM

Appolo seeing that Baet has taken the helm goes below to help Lorth with the shoveling."Hello my friend Thought you could use some help."

Val AC 26, HP 112/ 112 
Wednesday September 3rd, 2008 11:52:51 AM

Val keeps her bow in hand but has yet to draw an arrow. Being on a boat is more natural than walking on dry land. Being on a boat in a lake of acid, well thats something else.

"If the acid eats through this thing then were going to have to bolt for dry land."

Light Fortification, AC 26, 82/82hp Malgant  d4=2 ;
Wednesday September 3rd, 2008 6:21:14 PM

In the morning, Malgant goes below, briefly and creates enough food and drink for 30 people in the place that appears to be meant for food on the ship. He will use purify food and drink to keep it fresh since it will last more than a day. After Bart uses his device to look for their destination Malgant will attempt to reverse the fatiguing effects of the device( lesser restoration for 2 points of ability damage). Malgant also takes his turn each day at the huge furnace that powers the boat. He will strip off his armor and go below to help feed the fire. He does not look comfortable doing it, in fact he seems to visibly shudder at times while below. But he does the work without complaint, willing to face that which makes him afraid by confining himself in the belly of the ship and working.

DM Kent 
Wednesday September 3rd, 2008 10:09:15 PM

Once under way it is fairly easy to tell what sort of time will need to be spent working the furnace and an easy schedule can be set up so that no one gets overly burned out, so to speak.

After awhile Vauhwyt and Mookie come back with the information that there appears to an island about two days slightly northwest of where they currently are.

With a quick course adjustment the boat is pointed in the new direction and off and running.

Malgant creates food and water and purifies it so it will last longer and goes to help with the furnace for a while though he is not comfortable doing so.

Vorelle stays at the bow looking out and manning the crossbows, while Val joins her relaxing for a bit at the feel of beeing at sea once again. Though she soon is reminded of the acid as a bit of spray pops up and splashes both she and Vorelle.

Aztyr stays as near to the cneter of the top deck as she can trying to get her sea legs and stay away from the water.

Bart watches and steers.

The days passes by quietly, though by early evening there is a build up of clouds coming from the west.

Bart ac 30 hp 105/105 
Thursday September 4th, 2008 1:06:51 AM

Every now and then Bart looks throught the wayfinder at the horizon looking if he sees an island

Lorth AC 23 HP 111/111 
Thursday September 4th, 2008 8:16:22 AM

Lorth stays mostly below decks, taking his turn in the engine room when needed.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday September 4th, 2008 11:05:58 AM

Aztyr sees the dark clouds on the horizon, "I think we may be in for a storm, unless we're gonna avoid that". She says pointing towards them...

Light Fortification, AC 26, 82/82hp Malgant 
Thursday September 4th, 2008 7:28:51 PM

Malgant eyes the sky warily. Having sailed to the mainland from his island home he knows what a storm can do to a ship at sea. his is not so sure what will happen in a lake like this. One thing he does fear though is the possibility that the rain may be rather harmful, as in acidic. If the water that falls is anything like he water in the lake.....

Malgant walks over to where Vauhwyt rests after her flight and mentions to her the possibility that the rain may be acidic and that she may need to use her magic to protect the other members of the crew that need o be on deck to keep the boat afloat. Malgant is painfully aware that he asked Domi for offensive prayers this morning rather than a prayer to reduce damage from the elements, such as acid.

What he truly fears is that some creature that is immune to the acid, such as the frogmen were will use the storm as cover to launch some form of attack on the boat. Though he rests sure in the fact that Domi will provide them with all of the protection that they need to see this prophecy to its conclusion, he knows that Domi is a fighter, and will not necessarily provide that protection without them earning it through combat or other trials.

Appolo 
Thursday September 4th, 2008 8:27:35 PM

Appolo comes up on deck and looks about,he sees the storm in the distance,"Well folks looks like we're going to get wet."Moving over close to bart"Bart you think we can out run that storm or should we head straight in to it?"

DM Kent 
Thursday September 4th, 2008 10:38:59 PM

Through an occasional necessary use of the wayfinder and through Mookie's and Vauhwyt's scouting a course is set and maintained for the first and closest island.

A light rain begins to fall just before nightfall but things look like they are going to get heavier and much more windy before they get better. The good news though seems to be that the rain seems to be normal, at least in the fact that it is not potently acidic and doesn't appear to be burning anyone or thing. The boat seems to be working well and the temperature guage stays within the parameters set by Tinkers.

A light dinner is eaten by all in shifts and the decision needs to be made whether to continue sailing through the night or whether to heave to for the dark hours.

Val AC 26, HP 112/ 112 
Thursday September 4th, 2008 11:00:24 PM

"I think we need to play it safe. See if we can find a safer place and drop anchor. Its better to wait it out than risk capsizing in a lake of acid. We don't know where we are going so there's no place to press on to."

Bart ac 30 hp 105/105 
Friday September 5th, 2008 2:57:06 AM

Anchoring in the middle of a lake isnt a good idear, you can better have some slight movement to run the waves. The best option is to find an island or go back to shore, we can anchor there. Any sign of an island Vorelle, you can have the wayfinder it is a very very good spyglass and more then that, dont widh anything to see as u use it. Just look through it and see ifyou can find the island

Lorth AC 23 HP 111/111 
Friday September 5th, 2008 7:46:49 AM

Lorth stays below decks, he starts to feel a little queasy as the boat starts to rock in the storm.

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Friday September 5th, 2008 8:28:29 AM

Vauhwyt suggests that we keep on through the night. Just let those with good night vision stay alert and watchful.

Vorelle  d20+15=19 ; d20+15=24 ;
Friday September 5th, 2008 4:33:44 PM

In the waning light, Vorelle tries to find someplace where the boat can safely pass the night.

[Spot 19; Survival 24, or 26 if this is an "aboveground natural environment" (not sure about the "natural" part!)]

Appolo 
Friday September 5th, 2008 8:55:36 PM

Appolo looks at the others"Well we're to far out here to turn back and ona lake this size we have to be prepared to deal with storms.If we turn back every time there's a storm then we will never finish the job.So we need to get to the nearest Island soon."

Bart ac 30 hp 105/105 
Sunday September 7th, 2008 1:50:55 PM

Appollo maybe its better if you use the wayfinder dee if you can spot an island on the horizon

DM Kent 
Monday September 8th, 2008 6:41:07 AM

It seems that the decision is to keep going through the night battling the storm and looking for a place to shelter. The only thing that seems to be available is the island up ahead and that is at least another 3-5 hours ahead at best estimate.

About an hour after nightfall with things chugging along and the rain starting to fall more heavily a loud shriek seems to emanate from the wind and suddenly the storm is upon you in earnest.

In nearly moments the sea went from slightly choppy with occasional gusts to 6-8 foot waves and constant near gale force winds. Visibility is now about 3-5 feet.

Some of the waves are now cresting the sides of the boat and washing along the deak making footing a bit treacherous when taken with the heavy winds. Balance skill check DC 16 to remain on your feet.

Below dexks Lorth is not feeling really well and is being tossed from side to side.

Lorth AC 23 HP 111/111 
Monday September 8th, 2008 8:58:07 AM

Lorth sits in the corner and removes all his armor. He ties it all together and stows it best he can with his other gear. Then steadying himself and trying to keep lunch down he makes his way over to his post to keep the engines going.

Vorelle and Champ  d20+5=10 ;
Monday September 8th, 2008 8:54:06 PM

Vorelle tries to remain on her feet, but falls heavily to the deck [Balance 10]. She decides that this probably isn't a good place for her, and begins making her way below.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d20+2=14 ;
Monday September 8th, 2008 9:13:27 PM

Aztyr will also try to get inside undercover. She slips and slides as she makes her way there....

Light Fortification, AC 26, 82/82hp Malgant  d20+1=6 ;
Monday September 8th, 2008 11:23:35 PM

Malgant tries to get below decks, and his armored bulk slams into the deck as both of his hooves go in opposite directions[balance 6]. Now that he is prone, he uses his large size and weight to try and anchor himself on the deck and keep others from being swept away.( if he can)

Bart ac 30 hp 105/105  d20+3=9 ;
Tuesday September 9th, 2008 1:23:46 AM

The lake is really bumpy, bumpier then back on the sword, Bart doesnt manage to stay on his feet. He stands back up and steers towards the island hoping he get some cover so the waves arent as high as here

Vauhwyt (AC23, HP: 79 of 85) and Mookie (AC18, HP42) 
Tuesday September 9th, 2008 7:52:21 AM

Vauhwyt and Mookie do not fly in the storm. Instead, Mookie hides and Vauhwyt helps keep the ship fueled.

Appolo  d20+15=28 ;
Tuesday September 9th, 2008 12:46:57 PM

Appolo easily keeps his feet{Balance 28}He dashes over to Malgant and helps the big to his feet."You ok big guy.Best tell them below to increase speed and power.Also get ready to repel boarders.Right now would bea good time for our friends the Giant Acid Amphibians to attack.Spread the word.Stay in the center of the ship."He tells Malgant.

Appolo then locates Val"Val get back toward the center of the ship.I have a feeling we will be getting some unwelcome guests."He then heads over to Bart'Bart we could be attacked at anytimr be ready."

Light Fortification, AC 26, 82/82hp Malgant 
Tuesday September 9th, 2008 4:21:48 PM

" Funny, I was worried about the same thing Appolo. Do me a favor and tie this off to something solid for me, just in case will you." Malgant reaches into his pack and pulls out a length of rope. He then makes several loops in it and slips into the rough harness he has made, handing the other end to Appolo. Apparently he is not so sure that he would not be swept off the deck, despite his size and weight

Appolo 
Tuesday September 9th, 2008 6:43:58 PM

Appolo ties the rope off to the wheel house."Ok no problem."

DM Kent  d100=8 ;
Tuesday September 9th, 2008 7:23:49 PM

The storm begins to really to hit its stride and within moments the rain is coming down in torents almost sideways. The wind also picks up and is gusting well up to 40 miles per hour and along with the waves crashing into and over the boat things look like they are about to get interesting.

Movement above decks is limited to half and visibility is limited to 10 feet. voices can not be heard over the storm from further than 5 feet.

Apollo, Malgant, Val and Bart remaining above decks and working on keeping lookout and steerage, take 4 points acid damage. Aztyr, Vorelle and Vauhwyt each take also take 4 points acid damage as they make their way below.

Soon Lorth is spelled by Vauhwyt and the others are poking their heads in as well, and things below, while drier and warmer, are getting a bit crowded.

Above decks, almost as soon as Apollo mentions that now would be a good time for their amphibian friends to attack, he begins to tie off Malgant's rope when he sees a dark shape poke over the port railing of the boat. Within seconds Val sees two coming over the bow railing one starboard and one port.

(OOC: We are now in combat)

Val AC 26, HP 108/ 112  d20+17=28 ; d20+12=17 ; d20+7=19 ; d8+5=12 ; d6=3 ; d8+5=13 ; d6=6 ; d8+5=7 ; d6=4 ;
Tuesday September 9th, 2008 8:44:11 PM

Val draws an arrow firing at the shape that came over the port side. Within another second, two more arrows sailed after the first. Each arrow briefly pierced the darkness as it burst into flames.

"We have hostiles!"

ooc: hit ac 28 for 12 normal and 3 fire, hit ac17 for 13 normal and 16 fire, hit ac 19 for 7 normal and 4 fire

Light Fortification, AC 26, 78/82hp Malgant  10d6=29 ;
Tuesday September 9th, 2008 11:23:39 PM

Malgant looked for a grouping of opponents, and found the two in the bow. Calling on Domi's divine power he pointed his sword toward the two figures and called down a column of fire on them.[Flame strike, have the front edge catch the 2 I can see and let the rest burn whatever may be behind them waiting to board. Reflex save DC18 to save 14 fire, 15 holy damage(29 total)] WIth his swod in hand and his shield already floating in front of him Malgant prepares for whatever may emerge from the holy conflagration.

Bart ac 30 hp 101/105 
Wednesday September 10th, 2008 2:19:00 AM

Bart has to stay at the wheel for now, he is looking for a rope to lock the wheel. He looks out for a hostile if one is near to him he is ready to activate his glove of storing and attack the beast

Bart ac 30 hp 101/105 
Wednesday September 10th, 2008 2:20:02 AM

If Bart doesnt see a rope near him he yells bring a rope if you come up!

Lorth AC 23 HP 111/111 
Wednesday September 10th, 2008 7:37:43 AM

Lorth knows nothing about what is happening above decks as all he can hear is a raging storm. He tries to keep his balance near the engine and keeps shoveling in more fuel as needed.

Vorelle [AC 24, HP 82/86]  d20+5=10 ;
Wednesday September 10th, 2008 1:17:57 PM

No sooner had Vorelle made her way below than she has to come back up. She is no better at keeping her balance, however, and falls once again.

[I'm assuming we have to continue making Balance checks?]

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=52 ;
Wednesday September 10th, 2008 1:28:10 PM

Aztyr being in the wheel house hears Bart yell for some rope, she reaches behind her and pulls a coil from her backpack. "Here, use what you need."
She then snaps her fingers and casts a spell, the result of which is a shield spell forms about her.
She has yet to make a move towards the door to return back to the rainy deck of the boat.

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+10=20 ; d20+15=25 ;
Wednesday September 10th, 2008 8:00:05 PM

Appolo waits calmly in the shadow of the wheelhouse as the ship rocks back and forth violently in the storm swords drawn and ready.He watches through the falling rain for an opponent to appear.

Spot 20 Balance 25

Light Fortification, AC 26, 78/82hp Malgant 
Wednesday September 10th, 2008 10:15:51 PM

( assuming Malgant is next to Val) While Malgant waits for the boarders to close he gets ready to keep VAl safe while she keeps firing at them. [ declare Val as Malgant's interpose target ]

DM Kent  d100=20 ; d20+9=24 ; d20+9=20 ; d20+9=17 ; d20+9=26 ; d20+9=24 ; d20+9=29 ; d20+12=14 ; d20+12=32 ; d20+12=24 ; d20+10=26 ; d6+8=13 ; 2d8+2=15 ; d20+13=32 ; d20+13=20 ; d20+13=14 ; d20+11=29 ; d6+8=9 ; 2d8+2=12 ; d20+12=31 ; d20+12=13 ; d20+12=14 ; d20+10=12 ; d6+8=13 ; d20+13=16 ; d3=3 ; d20+13=31 ; d3=3 ; d20+13=21 ; d20+11=19 ; d6+8=12 ; d20+13=20 ; d20+13=22 ; d20+11=12 ;
Wednesday September 10th, 2008 10:34:19 PM

(OOC: Ok all balance check at beginning of each round DC 16 if you succeed then you may combat as normal if not well you get to try and pick yourself up.)

Vorelle comes out and up and immediately falls on her rump.

Val gets a few arrows off and connects with her first one but watches the others miss. she calls out a warning but her voice is swallowed by the storm.

Malgant can only see where the foe in front of him is, tries to place it so it catches his in the column and perhaps others that might be in the radius behind him.

Bart is handed a rope from Aztyr who casts a shield spell on herself to try and avoid damage from falling down.

Lorth and Vauhwyt keep stoking the fire and keeping things running oblivious to what is about to happen on deck.

Apollo ties down his rope and pops up behind the wheel house to inform Bart of the happenings.

*************

All six green frog looking creatures, of which only 1,2 &3 are known about currently, manage to get on board and keep their footing.

After being fried a bit by the cloumn of fire that hit him, #3 pounces upon Malgant and connects with a claw attack AC32/24 and a bite AC26 for 28 points damage

#5 comes up behind Malgant and attacks as well connsecting also with a claw AC32/20 and a bite AC 29 for 21 points

#1 attacks the bow weilding Val and connects once with a claw AC32/20 for 13 points but misses with its other attacks.

#2 comes up from her otherside and attacks as well connecting also with a single claw AC31/21 for 12 points

#4 leaps forward and attacks the semifallen Vorelle but a sudden roll of the ship sends its attack wide just missing her.

#6 moves forward on the ship.

OOC Map: I sent map through email as I lost my map making program with my last computer crash and I can't get google docs to work for me with this.



Vorelle [AC 24, HP 82/86] 
Wednesday September 10th, 2008 11:27:00 PM

The past few minutes have demonstrated that Vorelle cannot keep her feet in this storm. The previous fight demonstrated that she has no way of hurting these creatures.

Left with no options, she pulls her handaxes and concentrates on not getting hit.

[OOC: Using the Total Defense action, per Players Handbook page 142. Total Defense gives +4 to AC. Being prone gives Vorelle a -4 penalty to AC. Vorelle's AC is therefore 24, including the penalty for being prone.]

Val AC 26, HP 95/ 112  d20+3=22 ; d20+17=25 ; d20+12=26 ; d20+7=18 ; d8+6=11 ; d6=4 ; d8+6=10 ; d6=3 ;
Wednesday September 10th, 2008 11:28:47 PM

Val grunts as the claws pierce her armor and draw blood. She stumbles back from the blow and the rocking ship but manages to stay on her feet. Val draws more arrows firing them point blank at #1.

"What are these things?"

ooc: val has point blank shot which I forgot to add into the attack rolls. Hit ac 26 for 11 normal and 4 fire. Hit ac 27 for 10 normal and 3 fire. Last shot ac 19 which I'm guessing is a miss.

Bart ac 30 hp 101/105  d20+3=12 ;
Thursday September 11th, 2008 2:41:50 AM

Appollo tie the rope to the wheel when im trying to get up my feet ( no modifier for being a sailor?). Most embarrasing as a former pirate but the waves are quite different as on the sea. My sord is needed on deck

Light Fortification, AC 26, 29/82hp Malgant  d20+13=33 ; d20+13=19 ; 3d6+5=14 ; 3d6+5=18 ; d6=6 ; d6=2 ;
Thursday September 11th, 2008 5:54:07 AM

OOC
Malgant has reach due to his size and has acted so is not flat footed. Unless these creatures are also large with reach I should get an attack of opportunity before they hit me. hits ac 33( natural 20) confirms crit vs ac 19 ( which probably misses) for 14 damage +6 fire if non crit or 32 damage +8 fire if it crits.
Also the map is blank, I see coordinates on the top and side but nothing else.

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d20+12=32 ; d8+1=9 ; d20+8=15
Thursday September 11th, 2008 7:07:06 AM


[Sorry for not posting!] Any chance of taking an action last round? If so, Vauhwyt casts Energy Resistance (Acid) on herself, chared with Mookie]

Vauhwyt realizes that there is something going on above her. She casts Alter Self on Mookie -- making him into a monkey -- and moves up to the deck. Clinging to his mistress, Mookie retrieves a CLW scroll and then read it after Vauhwyt gets placed. UMD is a 32, so that works, for 9 hp healing.

Note on healing: Vauhwyt started the encounter down 6, then took another 4 acid damage. Then the CLW healed 9, putting her at 84 of 85.

Map note: Not sure how deep I was into the boat, so I'll let Kent place Vauhwyt after 40 feet of movement.

Balance Note: When she gets to the deck, Vauhwyt tries to keep her balance ... She is untrained at Balancing, but her Tumble skill gives her a +2 synergy bonus. So with her +6 Dex bonus, Vauhwyt's untrained Balance roll is a +8. She rolls a 15 and falls down.

Question to Kent: Per the skill description, "You are considered flat-footed while balancing, since you can't move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any)." Is that the case here?

Spells used:
0 of 6 cantrips
0 of 7 1st level spells
3 of 7 second level spells (includes energy resistance, if cast)
0 of 4 third level spells

Lorth AC 23 HP 111/111 
Thursday September 11th, 2008 7:19:52 AM

Vauhwyt leaves without saying a word, and the storm still rages above. Lorth will not abandon his post, he keeps a steady flow of fuel going into the engine.

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=86 ; d20+2=17 ;
Thursday September 11th, 2008 1:29:16 PM

Aztyr steps through the door and as the ship rolls yet again, she casts a spell as she manages to keep her balance. She is now flying just above the deck, as it rocks back and forth. She also looks around to see who is in need of the most help.

Light Fortification, AC 26, 50/82hp Malgant  d20+1=11 ; d20+15=18 ; 3d8+10=21 ;
Thursday September 11th, 2008 6:04:05 PM

Malgant grunts as the claws and teeth of the frogs tear chunks out of his flesh. He tries to get to Val's side to keep her safe, but the pain from his wounds is too bad. They are in deep, surrounded, wounded, on unsure footing and outnumbered at least two to one. Malgant is bleeding badly from just the initial attacks of the frogs. Had he prayed for the normal prayers he used on land things would be better, he would be larger and more prepared to deal with this threat. But Malgant prayed for ranged spells, expecting to need to fight at range today since he was on board the boat. Malgant prepares to try and act when the deck lurches and throws him down, again. things have not improved Malgant thinks to himself, as he looks up at the two frogs looming over him. Calling on one of the easier prayers of healing so as not to have it disrupted by the storm or attract the attacks of the frogs, Malgant heals himself and then attempts to stand back up to face the frogs head on.
OOC
If that AoO went off hit the same frog I fried with the flame strike with it. If I can I will fight defensively after I cast my spell


DM Kent (info post only, my regular post will be in a little bit.) 
Thursday September 11th, 2008 6:46:38 PM

OOC informational post:

The creature are large outsiders.

Green Slaad
AC 21

I am cutting out some of the modifications as they cancel each other in my mind. As all of you have been on boats and have some skill with rocking boats I am saying that cancels the balancing / flat footed dex penalty, so there are no combat penalties at this time other than vision for ranged attacks.

I will expect balance rolls each round and the Slaad will be making them as well.

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+19=27 ; d20+20=36 ; d20+19=20 ; d20+15=32 ; d20+15=26 ; d20+15=33 ; d20+15=22 ; d10+6=10 ; d8+6=13 ; d10+6=9 ; d8+6=12 ; d10+6=12 ; 5d6=23 ; 5d6=16 ; 5d6=15 ; 5d6=17 ;
Thursday September 11th, 2008 9:02:55 PM

Appolo looks at Bart " stay here Keping steering the ship.Make sure we don't runaground or get pushed to far o course.Besides you can't fight if you can't stay on your feet."Appolo then moves quicly to back stab Slaad#5. Swing his bades 4 times at the creaureHe moves ilently a possible and triesto stay hidden.

Balance 27 Move Silent 36 Hide 20

Attack 32 26 33 22 Damage 10 13 9 12 12=56 Backstab 23 16 15 17= 71 Total Damage=127

DM Kent (info post only, my regular post will be in a little bit.)  d20+7=23 ; d3=2 ; d20+7=23 ; d20+7=24 ; d20+7=15 ; d20+7=11 ; d20+7=15 ; d100=94 ; d20+12=31 ; d20+12=14 ; d20+10=30 ; d20+12=13 ; d20+10=22 ; d6+8=13 ; 2d8+2=8 ; d20+12=23 ;
Thursday September 11th, 2008 11:26:16 PM

Vauhwyt and Vorelle end up on the deck right next to each other. Aztyr raises off the deck flying and getting buffeted by the winds, Val send a round of arrows point blank at her foe, Malgant heals himself. Lorth keeps shoveling, Bart keeps steering, and Apollo slices into his chosen foe.

*******

This round no waves over run the boat so no acid damage.

Sladd 5 falls to the deck in little pieces after Apollo's attack.

Slaad 3 loses its baance and slips to the deck of the ship with the sudden drop between waves.

#1 also loses its balance after unsucessfully trying to avoid becoming a pincussion.

#4 quickly joins vorelle and Vauhwyt on the deck.

#2 attacks Val again and connects with a claw AC31/14 and a bite AC30/22 for a total of 21 points damage

With a great big leap slaad 6 joins Bart in the Wheel house but misses with its slash of its claws.



Vorelle [AC 24, HP 82/86] 
Friday September 12th, 2008 12:30:36 AM

Vorelle continues to concentrate on defense.

[Total Defense action again.]

Light Fortification, AC 26, 50/82hp Malgant  d20+1=3 ; d20+15=32 ;
Friday September 12th, 2008 6:29:53 AM

OOC
Map is still useless to me
If I need it my concentration check to cast without being interrupted is 32
IC
Not believing that he could possibly still be alive, Malgant is ready to respond to the threat of a new opponent in the wheelhouse when the boat suddenly lurches and he finds there is no deck under his feet, again. He crashes to the deck with a clatter of platemail and groans as his wounds begin to ache. Knowing that in this kind of storm Bart needs to concentrate to keep them on course Malgant scuttles to where he can see into the wheelhouse and points at the newcomer to the fray. " By Domi's holy fist I send you back to where ever you came from!"[Dismissal, wis save DC 27 minus the creatures HD] Malgant then gathers himself to try and move next round to aid Val.

Val AC 26, HP 74/ 112  d20+3=23 ; d20+17=32 ; d20+12=30 ; d20+7=15 ; d8+6=7 ; d6=2 ; d8+6=12 ; d6=6 ;
Friday September 12th, 2008 7:52:52 AM

It's hard to choose from the slaad that cutting into you or the one thats down and vulnerable. Val decides to deal with #5 in a moment. After #1 has been taken care of. By sheer luck she manages to keep her feet during the wildly rocking ship (balance 23). She pulls more arrows and shoots the flaming missiles of death at the prone #1.

ooc: two hits. ac 32 for 7+2 fire. ac 30 for 12+6 fire. ac 15 (I'm thinking miss even against a prone)

Lorth AC 23 HP 111/111 
Friday September 12th, 2008 8:36:19 AM

Lorth wishes he was anywhere but a ship in a storm, the bile starts to rise in his gullet, but he diligently remains at his post. He must keep the ship fulled if they are to get out of this ungodly torrent. It must be getting worse out there he thinks.

(OOC: what version of Word are you using to make the map, I use word 2007 and the maps are showing fine.)

Aztyr (54/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=83 ; d20+16=32 ;
Friday September 12th, 2008 12:17:59 PM

Aztyr expected the wind, and with the fly spell in effect, it was much easier to concentrait than with the deck tossing her all over the place. Seeing Malgant hit the deck hard, she uses the spell to fly up and over next to him. Reaching out she casts another spell, giving him the power to fly as well.
"You can fly now, its easier than that damn deck."

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d20+8=24 ;
Friday September 12th, 2008 5:15:28 PM


Vauhwyt tries to get up -- Balance Check 24, yes! Fortunately, she is not close enough to any enemy to provoke an AoO getting up, hooray!

She casts a Blink spell and then takes a five foot step southwest toward froggie three.

QUESTION FOR DM: Was Vauhwyt able to cast Resist Energy before she got abovedeck?

Bart ac 30 hp 101/105 
Saturday September 13th, 2008 8:18:20 AM

Bart wanted to join the battle but he know he is needed at the wheel, however if one of the slaads comes near him he is ready

Appolo Ac 30 Hp84/88 Hasted activates his boots of speed  d20+19=21 ; d20+15=30 ; d20+15=16 ; d20+15=18 ; d20+15=22 ; d10+6=7 ; d8+6=12 ; 5d6=17 ; 5d6=17 ; 5d6=19 ; 5d6=13 ;
Saturday September 13th, 2008 10:54:53 AM

Appolo swings around and backstabs Slaad#6.Swinging 4 times he hits twice.

Balance 21

Attack 30 22 Damage 7 12 Backstab Damage 17 17 Opponet loses 2 points of Strenght

DM Kent  d100=21 ; d6=3 ; d20+6=12 ; d20+7=19 ; d20+7=22 ; d20+7=22 ; d20+12=27 ; d20+12=32 ; d20+12=31 ; d20+10=30 ; d20+10=24 ; 3d6+15=28 ; 4d8+4=20 ; d20+12=25 ; d20+12=16 ; d20+10=23 ; d100=54 ; d100=50 ; d100=8 d20+12=32 ; d20+12=18 ; d6+5=10 ;
Monday September 15th, 2008 7:09:43 PM

(ooc: I am using vista but saving down to 03-07. I don't know what the problem is)

As the comnbat continues a large wave breaks over the port side and everything tilts to starboard for a moment. Everyone takes 3 points acid damage unless protected.

Having to climb back up on the focastle to attack #6 Apollo only is able to get one attack and his hasted attack and connects with his hasted swing.

Bart hears the combat right behind him but keeps steering.

Having cast resist energy as she came above decks, Vauhwyt finally is able to stand and cast blink moving closer to 3.

Val decides to try and finish one off before focussing on another and soon #1 is no longer moving

Aztry casts fly upon Malgant

Vorelle concentrates on defending herself from #4

Malgant falls scuttles and casts at #6

Lorth tries to keep from getting sick and bashed up as he manages to keep the home fires burning.

**********
As Apollo connects Malgant casts and suddenly #6 vanishes from sight. Will save DC 12

#4 manages to stand and attacks Vorelle and breaks through her defenses like they weren't there AC 27, AC 32/31, AC 30/24 twice critically for 48 points

#2 attacks Val again and misses three times though the first claw pulled out a tuft of hair and the bite left her no doubt about the sladd's last meal.

#3 surprised at Malgant's sudden fall misses with its AoOP and catches something blinking out of the corner of its eye. and tries attacking Vauhwyt; connecting only with one attack (54) AC 32/18 for 10 points

Ok I will try to get a better map up as soon as I can, for the time being try this one.

Map

http://docs.google.com/Doc?id=dmvd2b7_22d8bn89f6&hl=en

Val AC 26, HP 71/ 112  d20+18=38 ; d20+18=36 ; 3d8+18=32 ; d6=4 ; 2d10=17 ;
Monday September 15th, 2008 10:32:25 PM

Val takes a step back away from the viscious slaad (#2). "I've had about enough of you." She shouts over the wind and rain. Val draws an arrow and fires it at #2. The arrow bursts into flames and then explodes upon impact.

ooc: crit, ac 36 to confirm, 32 normal, 4 fire, and 17 from the flame burst.

Light Fortification, AC 26, 50/82hp Malgant  d20+13=33 ; d20+13=19 ; 3d6+5=11 ; d6=3 ;
Monday September 15th, 2008 11:16:18 PM

Malgant takes to the air. Free of the slippery deck he heads towards where he last saw Val in the bow of the boat. He sees the flash and the bang of her arrow and knows she is doing fine by its light. Then he sees the spreading pool of blood at Vorelle's feet. Not good he thinks. Instantly he alters course and dives straight for the Frog attacking her. He lands at her side and while slashing at the frog attempts to interpose himself between her and the Frog to give he a moment to catch her breath. [Declare Vorelle as his interpose target for the round]. He strikes hard, but not hard enough to do any extra damage. [33/19 fails to confirm crit unless I missed something 11 normal damage and 3 fire].

OOC
I had to change direction so I didn't take any bonus for charging. If I get the +2 for charging or the frog is somehow at a -2 ac I do crit on that roll....muhaha.

Lorth AC 23 HP 111/111 
Tuesday September 16th, 2008 7:42:37 AM

Lorth wipes his brow and steadies himself. To Gargul with this storm he thinks. He gives himself a few seconds to recover then continues his duty as needed.

Bart ac 30 hp 101/105  d20+19=26 ; d10+9=12 ; d6=1 ;
Tuesday September 16th, 2008 1:49:56 PM

Bart yells "DO YO NEED HELP!!!!!!!!!!"
he keeps an eye out for ane foe he can stab through a window (ac 26 for 13)

Vorelle [AC 22, HP 31/86]  d20+8=22 ;
Tuesday September 16th, 2008 4:28:17 PM

Vorelle can't hold back a cry of pain as the monster's claws rip at her. She gasps from the shock of it and tries to focus.

She sees Malgant come to her aid, and decides to help him as best she can. Still concentrating on defense as much as she can, she swings one of her axes, trying mainly to distract the creature.

[Attack defensively, use the Aid Another action. Vorelle's prone armor class is now 22. Hit AC 22; succeed at the Aid Another action. Malgant has +2 to his AC against #4's next attack. ]

Light Fortification, AC 26, 47/82hp Malgant 
Tuesday September 16th, 2008 4:37:35 PM

OOC
forgot to take my acid damage

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d100=59 ; d100=2 ; d100=70 ; d100=45 ; d20+14=25 ; d8+2=4 ; 3d6=13 ; d20+8=25 ; d4+1=3 ; 3d6=9 ; d20+8=20 ; d4+1=4 ; 3d6=8 ;
Tuesday September 16th, 2008 4:42:36 PM


Vauhwyt attacks number 3.

Armor spikes: 59% not a miss. Hits AC25 (froggies lose dex bonus to AC) for 4 damage plus 13 sneak attack damage
Armor Spikes (secondary): 2% a miss!
Claw: 70% not a miss. Hits AC25 for 3 plus 9 sneak attack damage
Claw: 45% not a miss. Hits AC20 for 4 plus 8 sneak attack damage

The hit vs AC20 may hit because Vauwyt blinking deprives the enemy of their dex bonus to AC.

Appolo Ac 30 Hp81/88 Hasted activates his boots of speed 
Tuesday September 16th, 2008 8:53:53 PM

Appolo curses as the acid splashes on him once more.When Bart says he wants to help Appolo says"No just drive the boat keep us on course and off the rocks.He then swings aeouns and heads for Slaad# 3.

DM Kent  d20+20=23 ; d100=68 ; d20+7=21 ; d20+7=10 ; d20+7=14 ; 5d8=20 ; d6=6 ;
Tuesday September 16th, 2008 10:33:29 PM

Val has some major success with her arrows this round but the #2 froggy is still hanging around.

Malgant interposes himself, connects with his attack on #4 and watches Vorell's attack just miss.

Apollo deprived of his target does an about face and manages to get close to #3

Vauhwyt's armor spike attacks (loss of dex??? are grapples automatic now??) connect (opposed grapple 23)

*********

the slake seems to calm a bit and no waves break over the boat's sides.

Froggies 3 and 4 lose their footing however and scramble to recover their footing.

Val's opponent though feeling a bit desparate coughs forth a mulit colored burst of raw chaotic energy that emanates out 20 feet catching Vorelle and Malgant as well in the blast. 20 points damage to Lawful and neutral persons and slowed to to either 1 standar OR 1 move action for 6 rounds. Will Dc 16 for 10 points no slow. Chaotiv persons no effect.

Map

http://docs.google.com/Doc?id=dmvd2b7_22d8bn89f6&hl=en

Vauhwyt (AC23 or 17 with no dex, plus prone!, HP: 84 of 85) and Mookie (AC18, HP42)  d100=53 ; d100=41 ; d100=22 ; d100=5 ; d20+14=18 ; d8+2=6 ; 3d6=11 ; d20+9=26 ; d8+2=3 ; 3d6=8 ; d20+8=18 ; d4+1=3 ; 3d6=10 ; d20+8=24 ; d20+8=14 ; d20+8=13 ;
Wednesday September 17th, 2008 6:55:21 AM


[OOC to Kent: Armor spikes can be used both in a grapple or just as a melee weapon. Vauhwyt is not grappling -- she is just swiping and poking with elbow jabs, spike rakes, etc. The foes are deprived their dex bonuses to AC (and V gets +2 to hit) because Vauhwyt is blinking.]
Vauhwyt continues her attacks. Is her foe prone? If so, that's another +4 to hit, right? Rolls below do NOT include the +4.

Armor Spikes: 53% not a miss. Hits AC18 for 6 damage plus 11 sneak attack damage.
Armor Spikes (secondary): 41% not a miss. Hits AC26 for 3 damage plus 8 sneak attack damage.
Claw: 22% not a miss. Hits AC18 for 3 plus 10 sneak attack damage
Claw: 5% a miss!

The two hits vs AC18 will surely hit if the beastie is prone. If not, it still hits if the beastie's dex bonus to AC is +3 or more.

BUT WAIT! What if Vauhwyt loses her own footing! In fact, note that she did not roll for balance LAST round either! Wowsy, I better roll a retroactive balance check for last round and another for this round!

A 24 for last round! Whew! And for this round ... a 13! That's not good! Well, since I already made all those rolls, let's just say that Vauhwyt made her full round of attacks while she herself was prone! How's that? So all her attacks were at -4! Maybe one landed ... maybe all three if the froggie is prone too AND has a Dex of 16 or better!

Let's say Mookie just hangs on and does not act this round.

Spell Status:
Mookie: Alter Self
Vauhwyt: Blink, Energy Resistance (acid) (shared with Mookie)

Lorth AC 23 HP 111/111 
Wednesday September 17th, 2008 8:35:35 AM

The boat has seemed to right itself, maybe the storm is passing? Either way Lorth continues at his post.

Appolo Ac 30 Hp81/88 Hasted activates his boots of speed +4  d20+18=31 ; d20+18=24 ; d20+18=38 ; d20+18=31 ; d20+15=28 ; d10+6=16 ; d8+6=9 ; d10+6=12 ; d8+6=10 ;
Wednesday September 17th, 2008 12:38:54 PM

Appolo maintians his balance and luanches a full attack on Slaad#3.Yelling across the boat Vorrel retreat downstairs help Lorth.We'll take care of these things!!!"

Balance 28 Attack 31 24{ 38 Natural 20} 31 Damage 16 9{12x3=36} 10=71 total Slaad loses 1point of Strength


Light Fortification, AC 26, 37/82hp Malgant  d20+9=25 ; d20+17=32 ; d20+12=22 ; d20+13=26 ; 3d6+5=16 ; d6=1 ; 3d6+5=18 ; d6=5 ; d8+3=8 ;
Wednesday September 17th, 2008 2:34:50 PM

Having fought these frogs before Malgant is not surprised at the chaotic burst issuing from the frog in front of Val. He hardens his resolve and the nausea from the wave of chaotic energy leave him mostly unharmed. He is however aware that his wounds are mounting and so are Vorelle's. With the beast prone in front of him he hovers and unleashes a full complement of attacks against it, hoping to end it as a threat. Malgant bears down and swings once, then again and follows up with a toss of his head to bring his horns into play.[ hit ac 32 for 16 damage +1 fire, ac 22 for 18 damage +5 fire, horns hit ac 26 for 8 damage attacks include the +4 for a prone defender ]. As Malgant tries to end the frog as a threat he keeps an eye on it so that he can continue to keep Vorelle safe [declare Vorelle as interpose target again this round].

Vorelle [AC 22, HP 11/86]  d20+4=13 ; d20+8=12 ; d20+8=17 ;
Wednesday September 17th, 2008 9:34:29 PM

The blood sings in Vorelle's ears as pain washes over her again. The shock of the attack leaves her slow and clumsy.

Still, she does her best to defend herself and give Malgant a chance against the creature. [Attacking defensively, using the Aid Another action per Players Handbook page 154. For Aid Another, Vorelle only needs to hit an AC of 10. She hits AC 12, a success. Malgant gets +2 to his AC against #4's next attack. ]

Dimly, she hears Appollo shout for her to get clear, but if she moves, the creature can attack her. [Vorelle will provoke if she stands or attempts to crawl away.] She realizes, however, that that cuts both ways, and she readies her axes in case the fallen creature attempts to stand or move.

[If #4 provokes, Vorelle hits AC 17 (miss)]

Val AC 26, HP 55/ 112  d20+7=25 ; d20+18=31 ; d20+13=22 ; d20+8=17 ; d8+6=7 ; d6=4 ; d8+6=14 ; d6=3 ;
Thursday September 18th, 2008 12:05:21 AM

(will save 25)

Val feels the energy wash over her. The pain was stronger than she expected, but Val was able to mentall push past it. For a moment there seemed to be a lethargy in her limbs but that vanished as well. Val keeps drawing arrows firing as fast as she could.

ooc: 1st attack hit ac 31 for 7 and 4 fire. 2nd attack ac 22 for 14 and 3 fire, 3rd missed.

Aztyr (50/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d100=50 ; 4d4+4=14 ;
Thursday September 18th, 2008 12:26:11 AM

OOC: sorry for vanishing... hard drive detonated, and still recovering from it.

IC: Aztyr launches herself up towards the top of the wheel house with the flight, as she does so she points at the frog in the prow of the boat.(#2) She releases 4 missiles at the frog (14 damage)

Bart ac 30 hp 101/105  d20+19=20 ; d6=3 ;
Thursday September 18th, 2008 4:29:05 PM

Bart is still on the wheel waiting for the opportunity to stab an foe through the window

DM Kent  d100=17 ; d6=3 ;
Thursday September 18th, 2008 6:15:57 PM

Between the attacks of Apollo, Malgant, Vauhwyt, Val and Aztyr the remaining three Green Slaad are chopped into slimy green bits of goo, which luckily get washed overboard with the big wave that nearly swamps the boat, All but Lorth and Bart, take 3 points acid damage, unless otherwise protected.

That last wave nearly tore the wheel from Bart's hands and sent Lorth below slamming into the wall. The storm seems to be reaching its highest intensity with visibility nearly nil. The wind and sounds or surf and rain make verbal communication, except mouth to ear nigh on impossible.

Combat is officially over.

Vorelle [HP 8/86] and Champ 
Thursday September 18th, 2008 6:34:26 PM

With a monumental effort of will, Vorelle manages not to whimper as she crawls across the deck and down into the hold. She crawls out of the way of the ladder and lies on the floor, enjoying the sensation of not being chewed up by acid, or clawed by giant frogs.

Lorth AC 23 HP 111/111 
Thursday September 18th, 2008 8:11:42 PM

Lorth crashes into the wall and tries to roll with it, sprawling himself across the floor. What in Gargul's name are they doing up there? I thought they were experienced sailors? It isn't easy being down in the hull trying to keep this engine fed while everyone else is off doing who knows what... you think someone would come to check on him.
Lorth picks himself up and returns to the fuel pile.

Val AC 26, HP 52/ 112 
Thursday September 18th, 2008 9:09:46 PM

Val heads below deck and as soon as she's clear of the acid waves crashing on the deck, the exotic elf begins dropping her things. There's a trail of weapons, armor, and clothing going from the deck towards her quarters. Anybody looking would see her quite naked. Val quickly washes the acid from her skin, caring about removing the burning more than wandering eyes. Once she is acid and blood free does Val go and get her things.

Light Fortification, AC 26, 82/82hp Malgant  4d8+10=29 ; d8+10=12 ; 3d8+10=16 ; d8+10=15 ; d8+5=8 ; d8+5=7 ; 3d8+10=24 ; d8+5=7 ; d8+5=9 ; d8+5=12 ;
Thursday September 18th, 2008 9:31:42 PM

Malgant motions them all over to the stairway and gets everyone below decks. Being the closest to the ladder, he is right behind Vorelle. Malgant is deeply concerned by the blood trail that she left as she crawled below, and as soon as he makes it to the bottom of the laddar he reaches down and heals her.[CCW for 29 healing] once all of his companions except for Bart are safe from the storm and withing his sight he heals them as well.[mass CLW twice for 12 healing and 15 healing to all my friends that I can see] he then begins to heal them individually.

healing in addition to the mass cure light wounds

Val [CSW for 16 healing 2 CLW for 7 healing and 7 healing]
Vorelle [CLW for 8]
Malgant [ CSW foe 24 healing]
Aztyr[ CLW for 9 healing]
Appolo [CLW for 12 healing]

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC)  d8+1=6 ; d3=3 ; d8+1=2 ;
Friday September 19th, 2008 1:07:08 AM

Aztyr times it and manages to get into the door to the inside between waves and lands. She immeadiatly grabs a hand hold inside somewhere and holds on, expecting more tossing from the waves. Being the last in, she slams the door shut.
She then sees the blood trail from Vorelle and uses her free hand to reach down and touch her shoulder. Aiding the healing of her (activate tattoo 2 times on her, one time on Aztyr)

Vorelle 2x CLW for 9
Aztyr CLW for 2

Vauhwyt (AC23, HP: 84 of 85) and Mookie (AC18, HP42) 
Friday September 19th, 2008 7:01:52 AM

Vauhwyt watches with concern as Vorelle gets healed.

She casts Detect Magic to see if she finds any loot or clues.

Then she goes around to tell the others what happened in the fight, and to help take over the fueling.

Bart ac 30 hp 101/105  d20=8 ;
Friday September 19th, 2008 3:14:42 PM

Bart holds the wheel with both hands keeping the boat on course. "CAN SOMEONE SEE THE ISLAND?"

Val AC 26, HP 66/ 112 
Friday September 19th, 2008 10:49:45 PM

The healing helped but Val still feels like crap. Val hastily cleans her armor and puts it on again with a groan of protest. She didn't really want to go back up there. Except she had to. Weary and looking every bit of it, Val heads back up on deck.

"Bart we might need to weigh anchor. Were all hurt pretty badly from the slaads."

Appolo Ac 30 Hp88/88 Hasted activates his boots of speed +4  d20+10=22 ; d20+19=24 ;
Saturday September 20th, 2008 10:06:05 AM

Appolo accepts the healing witha smile."Thanks big guy and takes in the beutiful site of Val.When she attemps to head uptop,Appolo stops he"Val you and Vorrell stay down here and rest.Heal up as best you can.Malgant big guy can you releave Lorth.He looks like he needs a break.Everyone else can stay down here if you like I'll go back up and help Bart in the storm."With that said Appolo heads back up top and takes out the way finder telescope He stands next to Bart and casts up for land."Good job buddy I told you.You are right man to drive this boat."He rocks back and forth with the waves

Spot 22+The Wayfinder. Balance 24

Light Fortification, AC 11, 82/82hp Malgant 
Saturday September 20th, 2008 11:19:04 AM

OOC
seems to be some confusion about the healing......EVERYONE gets the mass Cure Light wounds for 12 and 15 healing.
From your last battle posts and the healing I did I have you all at....
Val 109 of 112
Appolo Full
Malgant Full
Vorelle 81 of 86 this includes Aztyr's heals
Vauhwyt 84 of 85

IC
Malgant goes to his quarters and strips off his armor. He then wedges himself into the engine room with Lorth and relieves the paladin from fueling the ship. As Lorth rests he also relates the fight that occurred up top and explains that the storm is so heavy that there is no good way to communicate, at least not until Malgant prays in the morning to Domi for a prayer that can ease that problem. He also relates that the frogs are from another plane, since he was able to use a prayer against other planar creatures to send one of the opponents away.

Bart ac 30 hp 101/105 
Monday September 22nd, 2008 12:58:21 AM

No we cant amchor not in this weather we would lose the anchor and we would be worse we minimize the speed. Cant one of you spellcasters control the wind?

DM Kent 
Monday September 22nd, 2008 6:40:04 AM

As people are healed and strip off their armor to rest, a debate breaks out about whether or not to try to anchor and ride out the storm. Bart's response to this as appointed captain is to shake it off as too dangerous and decides the two viable options are to head directly into the storm which should eas the cross deck crashing and near rolling over of the boat, or turning ans running with the storm.

Turning into the storm at least has the benefit of still being headed in lake and supposedly toward an island, but who knows how much more this storm metal bucket of a boat can take (It already seems to be steering a bit more sluggishly, possibly due to water accumulating in the hull).

Turning and running with the storm takes the party back whence they came and possibly to the safety of the little bay where they launched, but gets them no closer to their goal.

Now that the fighting has stopped and you can actually listen to the storm, Malgant, Aztyr, Vauhwyt please make Knowledge arcana/spellcraft roll DC 18. If you make the roll then you may Highlight to display spoiler: { You are sure that this storm is magical in nature}

Lorth AC 23 HP 111/111 
Monday September 22nd, 2008 7:27:10 AM

Lorth continues to shovel fuel into the engine until relieved.

Vorelle [HP 81/86] and Champ 
Monday September 22nd, 2008 11:26:52 AM

The multiple healing spells close up Vorelle's wounds, and she looks considerably better.

"Th-th-thanks," she murmurs to Malgant, and again to Aztyr.

"Th-thank you, too," she tells Champ, who is assisting their efforts by enthusiastically licking her face.

She scrambles to her feet and looks around to see how she can help.

If there is a way to bail water (or a pump, or something), Vorelle will get started on that. If not, she relieves Lorth at the furnace.

Light Fortification, AC 11, 82/82hp Malgant  d20+5=22 ; d20+5=11 ; d20+5=23 ;
Monday September 22nd, 2008 3:09:06 PM

When Vorelle murmurs her thanks Malgant smiles and says " Of course Vorelle, I don't think Champ would le me be if something were to happen to you." When Vorelle comes into the boiler room to take a turn at the feuling Malgant gratefully steps out of the cramped space and heads up to the deck. The rain is still coming down in a torrent and the waves are still crashing, but this is outside and not in the cramped spaces below. As He stands and lets the rain play over his skin he feels something is wrong, magically wrong. [spellcraft 22] Concentrating further he is sure of it, but he calls the other two spellcasters up to get their confirming opinions. "Aztyr, Vauhwyt. Come up here and concentrate on the storm. It doesn't feel natural to me." When they arrive he explains exactly how it doesn't feel right and what he suspects[aid both of their spellcraft checks +2 to each of their checks] Using the rope that Appolo tied off before to the steering room Malgant makes his way there to tell Bart that the storm is not normal, it is in someway magically created or enhanced.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Monday September 22nd, 2008 4:48:12 PM

Vauhwyt's gut says "Turn into the storm!" She agrees with her gut, and tells everyone so. Mookie disagrees with her gut, until she offers to let him argue with her gut from the inside.

OOC: Vauhwyt has no ranks in Spellcraft or Know Arcana.

OOC Kent: And Vauhwyt has levels is sorcerer? hmmmmm.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday September 23rd, 2008 12:34:00 AM

Aztyr hears Malgant call for her to come back out on deck, she pokes her head out and listens to what he says.
Aztyr replies "Whatever you think Malgant, I got nothing to do with controling the weather, either how it's done or if its magical or not..."

She tucks herself back inside under cover..

Bart ac 30 hp 101/105 
Tuesday September 23rd, 2008 1:12:25 AM

Thanks Malgant i already was suspicious about the storm, even at sea strong storms as these are rare, we turn back i wont risk our lives here, we have to find out how we can control the winds.
MAN THE PUMPS AND BAIL OUT THE WATER!

Appolo Ac 30 Hp88/88 Hasted activates his boots of speed +4 
Tuesday September 23rd, 2008 11:27:49 AM

Appolo is in the wheelhouse with Bart when Malgant arrives."Well I think we should continue forward into the storm.Becuase if we turn back then that just gves our enemy time to regroup and the next time we set sait we'll probably face another storm and have to fiht the frogs agian.So going throught storm won't give our enemy time to regroup.The spell will end eventually and then we'll hopefully be close to the Island."

Light Fortification, AC 11, 82/82hp Malgant 
Tuesday September 23rd, 2008 5:18:11 PM

" I agree with Appolo. I don't think those frogs were a coincidence with this storm. The storm was summoned or augmented to hide their approach and aid in their fight. If they had caught only one or two of us on deck we would not have been able to get help fast enough to survive. God's, Lorth didn't even know we had been attacked when I was below with him. The storm was so loud that he couldn't hear the fight. I say we press on and into the storm. That should aid some of the buffeting and maybe, just maybe hide our whereabouts from whoever sent it for a little while yet."

Val AC 26, HP 109/ 112 
Tuesday September 23rd, 2008 7:07:58 PM

"How are we taking on water? I didn't feel us hit anything. Has anybody confirmed that there is water in the hull?" Val asked. Truth be told she was ready for a nap. Fighting the storm and those demon frogs left her mentally fried. Trying to aim an arrow through rain and wind was no easy task.

DM Kent  d100=63 ;
Tuesday September 23rd, 2008 8:19:58 PM

Looking for someway to help with the water, Vorelle finds a stern hatch that wasn't battened down and was allowing water to fill the lower hull as each wave crashed over the decks. Water right now is nearly mid thigh and just visible on the sides of the hull are several racks of hoses and what look to be pieces to two pumps.

The storm is still rough but no new waves top the boat yet as the decision was made to turn into the storm and continue pushing on. As the course adjustment is made the movement of the boat changes as the boat begins cutting through the smaller waves and trying to crest and ride over the bigger ones and the side to side shifting semms to be lessened considerably.

Lorth AC 23 HP 111/111 
Wednesday September 24th, 2008 7:43:23 AM

Ah, the boat seems to have calmed down a bit, Lorth thinks. He stays at his post.

Vorelle [HP 81/86] 
Wednesday September 24th, 2008 1:44:32 PM

When she sees the hatch open, Vorelle calls, "I-I c-c-could use some h-h-h-h-help!"

Then she does her best to close and fasten the open hatch.

If she can get that accomplished, she turns her attention to figuring out the pump.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday September 24th, 2008 4:57:32 PM

Aztyr asks Bart a question. 'That wayfinder thing you keep looking through, could the people, or Dragon if that's what it is, where we are looking for, be tracing your scrying attempts back to us?
It seems that even if it is magic, it's source could probably be traced back to where it was used. And that would be us, in this big IRON boat on a lake oozing with Acid. We really arn't hard to miss with that black smoke pouring up into the sky, pointing directly down at us."

Light Fortification, AC 11, 82/82hp Malgant 
Wednesday September 24th, 2008 11:14:33 PM

" Nothing else I can do to help up top here, I am going below to help with clearing the water out. If we hadn't been attacked and I hadn't needed to heal I could probably remove it with a prayer." Malgant heads below and try's to help with the pump.

Val AC 26, HP 109/ 112 
Thursday September 25th, 2008 7:01:55 AM

Val heads down to help Vorelle with the hatch. After that she looks at all the hoses. "I think this can get the water out but I have no idea how they work. That gnome should have come with."

Appolo 
Thursday September 25th, 2008 12:11:37 PM

As the storm begins to subside and the ride gets smoother Appolo relaxrd.Looking at Bart"Bart,Why don't you take a break I'll take the wgeel forawhile.Also go down and try to get Lorth to rest up somelet the fire burn down alittle we don't need as much speed..I'll keep ."us on course.If he wants some thing to do have him come up and man the bow catapult.He needs to rest as we all do.Spread the word to take it easy"

Bart ac 30 hp 101/105 
Thursday September 25th, 2008 12:36:50 PM

Bart goes down as Appollo sugested, Lorth have some rest we dont need that much speed, we better can bail out the water . Bart helps for half an hour to bail out the water

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Friday September 26th, 2008 8:08:52 AM

Vauhwyt hops to it, helping to close the hatch and Taur the pumps.

Mookie caws, "You mean 'Man the pumps!,' Boss!"

Vauhwyt answers, "I'm not a man or a human, Mookie."

"Stupid political correctness," mutters Mookie.

Lorth AC 23 HP 111/111 
Friday September 26th, 2008 8:55:04 AM

"We are taking on water?", Lorth says nervously. He then follows Bart to bail out water and stays there until it is done. "I suppose could be worse. Something could of crawled out of the lake."

Land Ho!!!


DM Kent  2d6=7 ;
Sunday September 28th, 2008 7:04:50 PM

The good news is that the pumps and hoses are very easy to figure out as there is a drawing on the hull behind the hoses and that soon the water is moving upward and outward. The bad news is that those below working on pumping; Vorelle, Val, Malgant and eventually Bart, Lorth and Vauhwyt each take 7 points of acid damage as they wade around in the stuff pumpijng it out.

To everyone's relief, the worst of the storm abates after about an hour leaving what seems to be just a normal thunder shower. The wind has died down and the waves are merely choppy. The boat seems to be riding higher as the water is emptied out of its hold.

It is nearly midnight by the time Bart and the others deem the water in the hull to no longer be a threat and is only a few inches in depth.

Two hours later the remaining storm abates and believe it or not the stars come out above. The water is nearly like glass and both moons are near being full.

The party rests, watches and mans the boat in watches and nothing else untoward happens for the rest of the hours of darkness, and soon the sun is rising in the East and the sky looks clear as can be ...

... except for the three columns of black smoke filling the sky; two from your boat and one from ahead of you just over the horizon.

Everywhere else you look there is water, albeit water that seems to have a bit of steam or smoke rising out of it.

Several hours later after everyone has eaten, prayed, studied and taken care of pitted metals and corroded leather and cloth, the mood is lightened a bit when popping up over the horizon is a large island.

Moving toward the island you find the water taking on more of a greeninsh, yellow tinge with a fair amount of vapor rising off of it. The air has the smell and taste of rotting eggs and once again their is an abundance of dead marine life being struck by the boat, though what any of it is is a mystery as the acid seems to be eating the flesh and bones as the party watches.

The Island itself looks to be still forested but with trees and plants very unlike those that would normally inhabit the area and is intersperse with a lots of rocky terrain as well.

There is a small crescent beach straight ahead, but the question is how to get everyone ashore when the boat's dingy is over small and made only of wood.

Lorth AC 23 HP 111/111  d20+16=18 ;
Monday September 29th, 2008 7:51:20 AM

(Lorth heals the 7 acid damage sleeping overnight)

When they near the shore Lorth dons his armor and weapons. He then concentrates and calls his companion Tobiasz from his rest. He mounts up right on deck then jumps Tobiasz right over the side of the boat. He waits hovering a few inches above the water while his companions make preparations to cross to shore.

Vorelle [HP 84/86] and Champ  d20+15=25 ; d20+15=33 ;
Monday September 29th, 2008 1:49:30 PM

Vorelle tries to keep Champ out of the pump area, worried about the effects of the acid on him.

Champ, for his part, thinks this pump thing is terribly interesting and does everything he can to get in there.

By the time the water has been pumped out, Vorelle is so exhausted that even being on a boat doesn't bother her enough to keep her from sleeping. Overnight, she heals the acid damage from the bilge, and some of the damage from yesterday's battle.

When the smoke appears, she tries to figure out where it might be coming from. [The other smoke, not our smoke. She knows where our smoke is coming from.] [Survival 25]

When they reach land, Vorelle looks dubiously at the little wooden boat. Even if it could be coaxed to stay together long enough to get them ashore, it will never make the trip back to the ship. She looks around, seeking other solutions. [Spot 33]

Bart ac 30 hp 101/105 
Monday September 29th, 2008 2:06:28 PM

Bart uses the wayfinder (artefact, very strong spyglass) to look at the island. He looks if he sees any signs of live other then plants and trees. It looks like we have found the source. I like to circle around the island to see how big it is and if there are any signs of live. I can levitate but i cant fly so see if u can find a way to go ro shore. I dont ant to beach the ship. Maybe we can find a clif where we can anchor


Appolo 
Monday September 29th, 2008 8:37:36 PM

Appolo looks at the up coming Island and says to Bart"We need to find aplace ot beach this boat.Some nice soft sand to beach it on.That wooden dingy won't last long on the acid."

Val AC 26, HP 109/ 112 
Monday September 29th, 2008 9:57:40 PM

"I'm going to look for any tracks." Val says. She takes her bow, notches at arrow, and heads off to take a look at the surrounding area. She moves in a circular pattern looking for any tracks of wildlife or monster.

Light Fortification, AC 26, 82/82hp Malgant 
Monday September 29th, 2008 10:35:26 PM

Malgant takes the acid burns in stride and heals whatever damage he can before retiring for the night.(between natural healing and the spells I have left, even if I mess up the rolls, we should all be healed) Hearing the debate in the morning after he has had ample time to make his devotions to Domi, he approaches the wheelhouse where the debate goes on and says." I can allow us to all walk ashore on top of the water and thus remain unharmed. I have prayed for this ability twice today so that we may return as well. If this is the Island that Priscella told us about then we need to find a safe and somewhat hidden place for the boat. If it is damaged or lost we will be stranded here. When we are all ready we can proceed to the shore. Until then, Bart, find us a good place to leave the boat and to land."

OOC
new prayers are set on my sheet


Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20+2=17 ;
Tuesday September 30th, 2008 11:17:47 AM

Vauhwyt is happy that her acid resistance spell saves her from the damage that the others suffer.

"Thanks Malgant! I like that solution best of all! How long will your spell last? Maybe we should circle the island as well?"

"Should we fly over too? Maybe take a look at where that smoke is coming from?"

Mookie caws nervously. "Yeah, and who gets to fly over the dragon like a tasty snack?"

Vauhwyt stops. "Good point, Mookie. Maybe flying over is not too wise. But what about a scouting trip? Anyone else want to come with me to scout around?"

As the vessel gets closer to shore, and then as the party water walks to land, Vauhwyt tries to see if anyone is guarding the island, ready maybe to look for intruders. Spot: 17



DM Kent 
Tuesday September 30th, 2008 8:44:05 PM

Judging from the size of the Island that can be seen, you are fairly sure that it would take at least three days to go around it in any type of quasi thorough search. The small cove is probably the safest anchorage to be found in any kind of short time frame. Bart is pretty sure it will be safe anchored just inside the reef break. Vauhwyt sees evidence of life, both plant and animal but sees nothing specific animal wise.

Vorelle's surmises that the yellowish smoke is probably coming from a volcanic vent or even possibly a volcano somewhere o the island.

With the judicious use of Malgant's spell the party is soon on shore and Val quickly heads out doing her thing. Almost immediately she comes across what appear to be quite a number of lizard prints. Except that they are quite large for simple lizards.

Light Fortification, AC 26, 82/82hp Malgant 
Tuesday September 30th, 2008 10:30:28 PM

" Um, Those are big prints, really big. Vorelle, How big would that lizard be?" Malgant begins to really think that Priscilla was right. If she saw a Draconic figure just before she was blocked in her scrying then these tracks could be that figure. Aztyr had made a case for the frogmen being sent in response to the use of Bart's scrying instrument. If there was someone powerful enough to block Priscilla's scrying maybe Azyter was on to something.

Lorth AC 23 HP 111/111 
Wednesday October 1st, 2008 7:47:05 AM

Lorth rides Tobiasz to shore then follows the party along while they explore the island.

Vorelle [HP 84/86] and Champ  d20+11=21 ; d20+15=24 ;
Wednesday October 1st, 2008 3:51:22 PM

Vorelle carries Champ ashore, not a comfortable experience for either of them. She keeps him close while she examines the lizard tracks, trying to figure out something about the creature that made them.

[Knowledge Nature: 21; Survival 24]

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday October 1st, 2008 5:21:14 PM


Vauhwyt suggests that the party should recall the visions and omens from before, since they might shed light on this.

"What were those visions and omens, Mookie?" she asks.

"You think I can remember? Even with this Int Stone I got circling my head, you still got a half dozen points on me in that department!" the bird says mockingly.

"Fine, fine. Let me sit and think."

[OOC: I'll look up the omens in the archives and post again today or early tomorrow.]

Appolo 
Wednesday October 1st, 2008 8:38:36 PM

Appolo looks at the foot prints then around the Isand"Well we got smoke water acid ampbian frog like creatures an Island.I think drgons are next.I'm no expert but thses look like dragon tracks to me.from the size possibly fledgling dragons.Babies if you wil.To snall to be a full grown dragon,Of course the only dragon I've run across was Lady Maab.Teeth twice as long as I am takk.Yep I'm pretty sure we're going up agianst at least one dragon perhaps more."

Bart ac 30 hp 101/105 
Thursday October 2nd, 2008 2:27:59 AM

Well if it is a dragon i expect that it will be green, but maybe its something else like lizzardmen . Any idea what i could be Vorelle, a big lizzard, a small dragon or lizzard man?


DM Kent 
Thursday October 2nd, 2008 6:56:36 AM

As Vorelle carefully looks over the prints, she is retty sure that there are four separate sets of them and that no two were here at the same time. AIn addition, judging by the size and span of the prints she judges whatever made them to have a body size roughly equivalent to the size of Tobiaz. It is also very clear that whatever made the prints has been in and out of the water quite a bit.

It is also very obvious that whatever is making the prints in not trying to hide them as they all seem to come from and head back to the same place, though being sure about that is impossible unless the tracks are followed.

The island's feel however is very different from what you might expect. Along with the very acrid sulphury odor and tang in the air, the air is extremely heavy with moisture. You expect that any longterm exposure to this moisture is likely to cause skin irritations and eventually corrode leather and metals.

The plant life is, while not odd, different. There is far more variety that you would have expected and it is almost like a rainforest in diversity and feel. Brightly collored flowers are present everywhere, though if smelled are not very pleasant. Every now and you catch a flash of movement and turn to see orangish red squirrles leap from tree to tree or billiously yellow colored birds flit from place to place. Mookine even manages to find and bring to Vauhwyt's attention a very very brightly colored purple and yellow newt slipping toeward a small stream nearby.

Even with all this life, there are areas that are very much different, and one of those is close just to the west of your beach landing. The area is very much desert like, except for the moist air, full of rocks and dead trees and the such. All the rocks seem to be somehow pitted or melted, and every thing seems to be coated in a slightly yellow tinge, with occasional patches of bright red dust. The prints also come out here but they are nowhere near as numerous as near the beach and going into the jungle.

Lorth AC 23 HP 111/111 
Thursday October 2nd, 2008 11:25:16 AM

Lorth keeps quiet, he doesn't like this island one bit. He is sure to try and stay alert and close by his companions.

Vorelle [HP 84/86] and Champ 
Thursday October 2nd, 2008 3:18:59 PM

Vorelle continues studying the tracks.

"Th-they're b-b-big, whatever th-they are," she says. "H-h-horse-sized. They g-g-go off th-that way," she adds, pointing. "M-m-more things l-like we f-f-ought b-b-b-before?"

[OOC: Do the creatures seem to walk upright, or move on four (or more) legs? Also, does Vorelle see any drag marks or anything else that might indicate a tail?]

{Kent} There are some prints that seems to be upright and some that seem to be on all fours and yes there are drag points that could be interpreted as tail marks.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Friday October 3rd, 2008 12:18:35 AM

"I don't think you should be useing that scrying thing anymore. And as to what we find, we'll deal with it as we encounter it, not much else we can do about it, especially worry ourselves into a frenzy."

Val AC 26, HP 109/ 112 
Friday October 3rd, 2008 6:44:24 AM

"Everybody keep a sharp eye out. If some lizard wants to make us lunch we'll have to make them think twice. I wonder what were looking for here. What type of creature other than a dragon would have the power to do all of this?"

Appolo 
Friday October 3rd, 2008 12:37:52 PM

Appolo looks around"Ok let's go find this thing or things and kill it.Lead the wayLady Vorelle.Oh I'm willing to bet they or it knows we're here.So stay on your toes."

Bart ac 30 hp 101/105 
Friday October 3rd, 2008 3:57:48 PM

I can have a look from above, i activate my ring and use the wayfinder to look around, hmm maybe its better when im invisible. Appollo do u still have that invisible ring? The one that switch on and of between his win ring?

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20+16=19 ; d20+16=34 ; d20+16=17 ;
Sunday October 5th, 2008 9:46:05 AM

Vauhwyt feels nervous. She is distracted by trying to remember. She takes out some paper and jots a few notes.

==========

Livia at the Tears Tavern:

Are you the ones? Are you finally near? Long indeed the sword sleeps. I wait and evil grows ever stronger. Are you the Ones? ... Are you the ones? Are you the Ones?

When the water's on fire and death's at the door, look for the heroes called by bones and sword. ...

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Priscilla the Good Witch:

Your next step is in Acid. And then I saw a large expanse of bubbling water with three large rocky islands somewhere in it. So I expect you will be needing to find those Islands or at least one of them. My guess is that they are one of Blackbird Lake's Islands, though why the water is bubbling I am not sure. As to your foes on the island they are large and apparently black. I am guessing here, as this is where I was "interrupted," but perhaps there is a family of dragons that you need to deal with.

Bard at the Watering Hole tavern in the village of Abderus:

About three years ago at the full moon a stranger arrived in Acid. Even the Ga'alian priests showed obeisance to her and let her pass without even the smallest bit of interuption of her path, or her activities. She stood nearly 7ft tall Tall, long limbed and curvaceous, and appeared imposingly clad in black leather, her black hair tightly braided and hanging down her back. Her expression was always solemn, her eyes cold seemed to look into and through you. There was a sharp snap in the air that was followed by a sudden, painful sting on the flesh, if you approached within 20 feet of her without her request, whiched announced the presence of the invisible whip she always carries. She spent three days in Acid and then walked out on to Blackbird Lake and vanished. Since that time the water has been turning to acid and the fates have been unkind to those who try travel or try to ply their trade upon the lake.

Magic Items from the Froggy Charnal House outside Acid:

A wand - moderate conjuration
An 8 foot long mallet/hammer - strong evocation
A quiver of arrows - strong evocation
A bag full of silvery coins, slightly larger than silver pieces - not magic
A peculiar nearly circular concave black disc - the aura nearly blinds Aztyr and she can get no fix on it.

==========

Thinking that inspiration strikes where knowlege ends, Vauhwyt reveals all this to the party and then tries a few things.

She casts Detect Victim (no component) to see if she is inspired to go in any particular direction.

She asks for the magic items. She says to Mookie, "Your majesty, may I please borrow your crown?" She puts on her familiar's Circlet of Persuasion.

"It's a poor man's Identify," she says, "but better to know what this stuf does and how we can use it now, rather that later."

She uses Use Magic Device to try to activate each item and to see what they do.

A wand - UMD 19.
An 8 foot long mallet/hammer - UMD 34
A concave black disc - UMD17 is a natural 1! Possible backfire? Oh noo!


DM Kent 
Monday October 6th, 2008 5:44:21 PM

While Vorelle looks at prints and Vahwyt ponders riddles and tries activating magic items, the rest of the group ponders how to procede.

Bart suggests an invisible arial reconaisance using the wayfinder, while Aztyr is more wary about the continued use of the item.

Vauhwyt points the wand in a general way and tries activationg it but has no success.

Moving along to the 8 foot Mallet/Hammer Vauhwyt tries to heaves it up and just about brings it down on her own head. (Must have a strength of 18 to wield it.)

Moving on to the black disc she holds it in her hands and tries to activate it and absolutely nothing happens.



Light Fortification, AC 26, 82/82hp Malgant  d20+5=14 ; d20+7=13 ; d20+5=8 ;
Monday October 6th, 2008 10:23:24 PM

" From what Priscilla said the ones we need to deal with might be here. If this is the right island." Malgant pauses in his thoughts as Vauhwyt casts her spell. He concentrates, but the spell's purpose is teasingly just out of reach of his understanding (spellcraft 14). "What spell was that Vauhwyt? It was divine wasn't it? Do you think that the 'woman' that the bard describes is actually Jancassis? If it is then someone may have prayed for this blight as revenge for a wrong that they could not fight themselves. And if that is the case there may be more to this than simply defeating whatever black creatures Priscilla saw in her vision. Either way, standing here will not get us any closer to an answer. If the tracks lead to a common point then I think we should follow them. Vorelle, the tracks are pretty clear, but I would feel better if you would lead us while following them. We might disturb and important clue that you would see if we went first."
When Vorelle is ready Malgant will take up a position behind her, ready to interpose himself if he is able to spot an attack on her before it lands.( spot 13, listen 9)

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday October 7th, 2008 8:01:35 AM

"I do think it was an agent of Jancasis," says Vauhwyt to Mal. "That spell was an Avenger spell, and I was hoping for guidance from the Lady in Black and Red herself."

"As for where the Lady stands on this, who can say? But she is as like to be on both sides as on eitherr. Keep in mind that many who follow her are tricksters!"

If there is no answer from the spell, then Vauhwyt is glad to follow Vorelle and these tracks.

Appolo 
Tuesday October 7th, 2008 11:34:46 AM

Appolo listens to Malgant and Vauhwyt and steps in"Yep tricksters or pirates like me.Now let's get moving.Which way.I personally think this is the right place,but we need to find out for sure."He looks at Bart'"OK her e it is ring of invisibility.Becareful and don't use the wayfinder to much of magical signiture.If what weare up agianst are dragons they'll pick it up.Also I'm pretty sure full grown dragons can see invisible.""

Vorelle [HP 84/86] and Champ  d20+17=35 ; d20+23=31 ; d20+23=31 ; d20+15=24 ; d20+15=19 ;
Tuesday October 7th, 2008 12:40:25 PM

Vorelle points out the additional facts she gleaned from the tracks, showing her friends how the big lizards sometimes walk upright, and sometimes on four feet. "Th-they seem to have t-t-tails," she adds, gesturing at the drag marks.

Then she moves to the front of the group to being tracking. She tries to go quietly, so as not to give the group's position away too early. She also keeps alert for signs of danger.

[Survival (to follow tracks) 35; Hide 31; Move Silently 31; Spot 24; Listen 19]

Champ stays close beside her. Ordinarily he would be running about investigating new smells, but everything here smells like acid.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Tuesday October 7th, 2008 1:10:24 PM

Aztyr listens as the others discuss thier plans.
"Umm.... she said three islands, maybe each island holds a part of what we have to fix. We might want to explore here, then search for the other two, before we take any action. If there are Dragons here, they may be a result of actions taken somewhere else, and not the cause of the problem we need to fix. I'd hate to do something we can't fix later if we discover that it was a result, not the cause...."

Val AC 26, HP 109/ 112 
Tuesday October 7th, 2008 7:25:24 PM

"They can definately smell invisible." Val says as she watches the sea. Her bow is in hand, arrow ready. With dragons about the danger could be from anywhere. Under the water or above. Not a good position to be in.

DM Kent 
Tuesday October 7th, 2008 10:31:12 PM

Vauhwyt gets no results from her spell and joins the party getting ready to enter the forest on Vorelle's heels.

Vorelle moves into the trees along the trail and is soon followed by the others. (might think about posting a marching order here for a rough, debris strewn, ten foot wide path)

The trail and tracks are easy to follow as if what-ever made them was not fearing that anything or anyone would be following them. Every now and again the trail veers off to one side or the other to join a secon similar path only for them to veer back again to rejoin the original one. It seems very random and disjointed.

Vorelle is slightly startled when a lime green and red striped rabbit bursts out from under cover nearly under her nose and makes off into the deep woods. All over everyone is staring at the odd looking flora and fauna that shows up. About thirty minutes in the path widens and then disapears leaving vorelle looking for tracks and scrathing her head. Survival DC27 Highlight to display spoiler: { You realize that the trail hasn't ended it is just covered up by some sort of natural looking ooze or slime}

magic vestment 10 hours, resist energy acid 110 minutes,Light Fortification, AC 28, 82/82hp Malgant  d20+7=26 ; d20+5=17 ;
Tuesday October 7th, 2008 11:21:08 PM

As the path widens and the group looks around looking for moe tracks, Malgant pauses and casts some protective magic on himself ( cast Magic Vestment and resist energy, acid). He then looks about to try and pick up the trail, but not being a tracker and no having any skill at the craft he fails badly. what he does do though is keep an eye and an ear open for any signs of an attack, since a clearing, apparently a dead end like this one, would make an excellent place for an ambush.( spot 26, listen 17)

Vorelle [HP 84/86]  d20+17=24 ;
Wednesday October 8th, 2008 3:36:27 PM

Vorelle is unable to pick up a new trail [Survival 24].

"I--I'm not s-s-sure wh-where they've g-g-g-gone," she admits to her companions, flushing a little. "Th-the t-t-tracks end h-h-here."

DM Donna 
Wednesday October 8th, 2008 7:38:39 PM

DM OOC: Only two posts? Hmmm...I'll wait another 3 hours from now before killing the party...OOPS...I mean...before posting what happens next.

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Wednesday October 8th, 2008 9:20:45 PM

Vauhwyt is not really in her element. If Vorelle can't find the way, Vauhwyt has no hope. And she does not dare sending Mookie aloft alone to scout. "In fact, I don't dare send myself aloft eitherr."

"Talking to yourself again, Boss?" says Vauhwyt's familiar, Mookie.

"Did I hear someone talking?" asks Vauhwyt. "Like a raven? Nah ... just some bug buzzing around."

"Oh, sharp comeback, Boss." replies Mookie.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Wednesday October 8th, 2008 10:21:35 PM

Aztyr watches as the others go about doing thier duties. She , being a child of the plains, was mostly lost in this jungle.
"All I know, is tracks don't just vanish, unless someone covers them up. Is there a reason they'd leave a obvious trail until they got here, and then decide to sweep away the trail?"

DM Donna 
Wednesday October 8th, 2008 10:41:25 PM

'Scuse the Ooze


Just about everyone is flummoxed and confused by the alien terrain...and the red-and-green rabbit certainly didn't help matters, either. However, the luck of the gods of the Wold must be with the party, because Malgant's eyes spot something odd about the way the trail ends at Vorelle's feet...

...the area just in front of her is kind of shimmery...shiny...as though the light were reflecting off something almost liquid...

Everyone in the party gets to roll a Spot check versus DC20. Those who make it, Highlight to display spoiler: { you see that the ground is, indeed, "shiny"--some viscous liquid is reflecting the light. It covers a three-foot-round area directly in front of Vorelle...and seems to continue to flow to/from a yellow bush with feathery leaves that is off to the right. There is a strong, acrid scent in the air as well.}

magic vestment 10 hours, resist energy acid 110 minutes,Light Fortification, AC 28, 82/82hp Malgant  d20+7=21 ; d20+7=27 ;
Wednesday October 8th, 2008 11:24:32 PM

(spot 21) Malgant places a large hand on Vorelle's shoulder and gently but firmly guides her back a few steps. Pointing to where she stood a moment before he says," Something about that ground isn't right Vorelle. See how it shimmers a little in the light, it looks....wet. From all we have seen in the past few days, wet, and burning acid kind of go hand in hand and I think it is unsafe. That bush there seems to be making the goop. Have you seen anything like it before?" As he points out the slime, Malgant looks around the clearing a second time. This clear spot in the path seems unnatural to him and he can almost feel the sharp teeth of a trap closing around them. (second spot, looking around the clearing, not just at the ooze 27, a natural 20)

Bart ac 30 hp 101/105  d20+4=20 ;
Thursday October 9th, 2008 1:27:37 AM

Bart looks around and notices the slimy thing on the ground. Vorelle right in front of you! Step back!
Hmm maybe the right time to start an arial survey

Lorth AC 23 HP 111/111 
Thursday October 9th, 2008 10:27:00 AM

Lorth continues to ride Tobiasz at the end of the procession. When the alarm goes up because of something on the trail, he stops and readies his lance.

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC) 
Thursday October 9th, 2008 10:33:25 AM

Aztyr, remembering the worms from before, decides she really doesn't like the jungle either very much. She watches the others, and prepares herself to start tossing spells....

Vorelle [HP 84/86]  d20+15=25 ;
Thursday October 9th, 2008 10:34:33 AM

Predictably, Vorelle jumps when Malgant puts a hand on her. She doesn't like to be touched.

But she trusts Malgant, so she only jumps a little. Besides, she saw the wet patch. "W-w-we should g-g-g-go around," she says. A thought occurs. "M-m-maybe that's where the t-t-t-tracks go."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20+16=23 ;
Thursday October 9th, 2008 6:15:08 PM

"Huh!" Vauhwyt peers at the slippery spot. She takes out her unknown wand, points it at the spot, and tries to activate it blindly.

UMD 23

Val AC 26, HP 109/ 112  d20+8=27 ;
Thursday October 9th, 2008 11:44:06 PM

"Oh I see it now. Just like that spot before. i bet there are all kinds of these things around here. I could shoot it with a flaming arrow but I think that would just mke it mad."

ooc: spot check 27

DM Donna 
Friday October 10th, 2008 12:14:15 AM

DM OOC: I'm sorry, but Bart's CS is still unreadable to me. I cannot resolve anything involving Bart until that CS is either made public, or a copy of it is sent to my email address.

Appolo  d20+10=30 ; d20+8=23 ;
Friday October 10th, 2008 12:18:17 PM

Appolo follows along quietly as he does he keeps a sharp eye out for trouble and his ears open.He spots the plant and ooze"Well that don't look good.I gues even the plants around here produce acidic liguid.Let's go around it try to pick up the trail on the otherside."

OOC: Sorry about missed postes my modem wuit on me a couple days back took me awhile to get new one.

Bart ac 30 hp 101/105 
Saturday October 11th, 2008 3:58:38 AM

Bart sense that something is wrong and a fight is nearby, he waits with his arial survey

(ooc you must have access now, dont know how i can set it to public)

DM Donna 
Sunday October 12th, 2008 11:13:47 PM

There's ALWAYS Room for...Acid Jell-O..?


Thanks to all the sharp eyes and paranoia, Vorelle avoids the puddle. Even though her skills are suited more to the urban environments, she can immediately pick up on the likeliest place that the tracks (and whatever made them) may resume: there is a telltale trickle of water from somewhere nearby. Anyone making their Listen check versus DC15 can try to follow the sound to its source...or try something else. It's up to you.

Vorelle [HP 84/86]  d20+15=31 ; d20+11=18 ; d20+17=20 ;
Monday October 13th, 2008 12:26:44 PM

Vorelle easily follows the sound of the water to its source [Listen 31]. She then spends a little time trying to find tracks [Search 18]. If tracks are found (whether by Vorelle or by somebody else), she tries to resume following them. [Survival (Track) 20]

Appolo  d20+8=21 ; d20+10=22 ;
Monday October 13th, 2008 1:18:37 PM

Appolo follows Vorelle to the source of the sound .Keeping his eyes and ears open.

Listen 42 Spot 22

magic vestment 10 hours, resist energy acid 110 minutes,Light Fortification, AC 28, 82/82hp Malgant  d20+6=22 ; d20+7=22 ;
Monday October 13th, 2008 7:25:47 PM

Malgant stays with Vorelle. While she is tracking she is concentrating alot on the ground and not alot on her surroundings. By staying near her he hopes that he can intercept trouble before it reaches her.

declare Vorelle as my interpose target.
Listen 22 spot 22


Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42)  d20+2=10 ; d20+16=28 ;
Monday October 13th, 2008 9:58:15 PM


Listen 10.

"Did you hear that, Boss?"

"Hear what, Mookie?"

"I dunno. I didn't hear it."

"Well, how can I hear anything while you are chattering in my ear?"

"Hey, I give you the Alertness Feat. Is it my fault that you can't roll a simple 13? Maybe if you threw a few ranks into Listen and Spot."

"I slave over a hot wand just so you can have ranks in UMD, and this is the thanks I get? Ingrate!"

"Speaking of which, Boss, why don't you try the wand again?"

"Oh, good idea, Mookie."

Vauhwyt aims the wand ahead, not at any friends, and tries to activate it blindly. UMD 28.

DM Donna 
Monday October 13th, 2008 10:02:07 PM

DM OOC: only THREE posts??? I really should just kill you all...tsk! Tsk! However, I know that Life can cramp one's plans, so I'll postpone an "official" DM post for another few hours before I initiate the massacre...

...ahem...I mean...before I publish the impending developments.


Val AC 26, HP 109/ 112 
Monday October 13th, 2008 11:56:06 PM

Val waits with her bow in hand, arrow notched. Vorelle was a batter tracker than she was so Val was more than happy to let her take point.

"Take your time Vorelle. There's no rush."

Vauhwyt (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday October 14th, 2008 12:11:15 AM

LOL! FOUR posts! I snuck one in under the wire! Hee hee!

Bart ac 30 hp 101/105  d20=9 ;
Tuesday October 14th, 2008 1:12:03 AM

Wel how we gonna move around, or maybe we can jump over it ( how big is the slimy patch) i dont like to walk over it

DM Donna 
Tuesday October 14th, 2008 2:08:22 AM

Very DM-ly OOC: Sorry about missing Vauhwyt's post...it did NOT show on my page when I peeked in on this board--most likely I clicked in just before the liontaur's player sent in the post, and then posted myself after reading the only three posts that I could see. Hmmmph.

I must confess to having no clue as to what this "unknown wand" is supposed to be. How did Vauhwyt get possession of it and when?

I have some quick research to complete on that matter, obviously. Meanwhile...


Just about everybody (except Mookie) is making great observations and can hear a pin drop...well, okay, the area isn't silent, but it is VERY easy for everyone to follow the sounds that clearly indicate some sort of running water--a stream or creek of some kind, most likely.

Mookie, however, doesn't feel too bad about his apparent deafness, as the bird has a new irony to cackle at: Vauhwyt is unable to activate the wand...still.

Bart happens to notice that the acrid-smelling slime stuff merely prevents the party from following the orignally-intended trail...the party can still go around the puddle as long as they are careful about where they place their feet.

magic vestment 10 hours, resist energy acid 110 minutes,Light Fortification, AC 28, 82/82hp Malgant 
Tuesday October 14th, 2008 6:00:27 AM

Malgant thinks about the puddle and the plant that seems to be making it as he stays close to Vorelle and watches for trouble. It grows near a path and it seems to have places its secretions in the path, much like a snare, like a predator. He bets that the goop is sticky, a trap for whatever uses the path so that it gets caught, and so that a slow moving creature, or plant, can get to it. He files the plant away in his memory for later , so that if he sees it again he looks for the goop too. Meanwhile he has already noted it to the others, and hey are avoiding it so all should be well.

Vauhwyt OOC (AC23, HP: 85 of 85) and Mookie (AC18, HP42) 
Tuesday October 14th, 2008 8:39:13 AM

Thanks Donna! I don't really think that what the wand is really matters. I'm just funning around. That said ...

Magic Items from the Froggy Charnal House outside Acid:

A wand - moderate conjuration
An 8 foot long mallet/hammer - strong evocation
A quiver of arrows - strong evocation
A bag full of silvery coins, slightly larger than silver pieces - not magic
A peculiar nearly circular concave black disc - the aura nearly blinds Aztyr and she can get no fix on it.


Lorth AC 23 HP 111/111 
Tuesday October 14th, 2008 8:50:08 AM

Lorth just follows along behind the rest of the party. He is sure to keep his lance couched in case he needs to use it quickly.


Appolo  d20+10=29 ; d20+8=18 ;
Tuesday October 14th, 2008 11:04:54 AM

Appolo continues to follow along keepinga sharp eye out for trouble and his ear open.

Spot 29 Listen 18

Vorelle [HP 84/86]  d20+17=31 ; d20+15=16 ; d20+15=16 ;
Tuesday October 14th, 2008 1:24:11 PM

Vorelle is a bit disconcerted by how closely Malgant is hovering. He is clearly ready to protect her from any dangers that might arise.

So much for my reputation as a tough, competent adventurer, she grouses inwardly. But then she remembers the last fights with the frog-things. You couldn't hurt them, couldn't stop them from hurting you. In the last battle, you couldn't even stay on your feet. No wonder Malgant thinks he needs to protect you all the time. You're useless.

Trying not to let that bother her, Vorelle continues to track, and also to stay alert for signs of danger. Her tracking skills are fine, but she is too distracted to keep a proper look-out.

[Survival (Track) 31, Spot 16, Listen 16 (Spot and Listen were both natural 1s!)]

http://docs.google.com/Doc?id=dhpcb8rg_0cts35p3v "Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC)"  d20=13 ; d20+5=17 ; d20+5=12 ;
Tuesday October 14th, 2008 6:24:41 PM

Aztyr decided to try and work some of her older skills while they were in this jungle. (survival-13)
Her skills were pitiful, compared to some others she was traveling with. But on the up side, they couldn't toss fireballs, so all things being equal, she was just as happy with her skills she guessed.
While she was trying to track, and only succeeding in finding Malgant's big ass hoof prints, she was also listening to the surroundings and looking around at the undergrowth as they traveled. (listen-17, spot-12)

Aztyr (56/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Tuesday October 14th, 2008 6:25:50 PM

ooc: need help reseting the way my link works again..... I had to do a reset and it wiped everything.

Edited by Kathy to fix link

Vorelle [HP 84/86] 
Tuesday October 14th, 2008 7:18:17 PM

[OOC: John, to make a link to your character sheet:

(square bracket)link href="url"(square bracket)Aztyr(square bracket)/link(square bracket)

Except, you know, put the real url where it says url, and put real square brackets where it says (square bracket). ]


Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Tuesday October 14th, 2008 9:19:28 PM

Thank you..... I can do colors and stuff on a different type of posting board, but I was lost with setting the link.

Bart ac 30 hp 101/105 
Wednesday October 15th, 2008 2:45:03 AM

Well lets walk around this puddle of acid

DM Donna 
Wednesday October 15th, 2008 3:11:34 AM

Tiptoe Through The...hey--those aren't Tulips...!


Malgant is being extra vigilant about stepping into the puddle and everyone else in the party avoids the goopy stuff, too.

Lorth and his lance advance.

Appolo keeps his eyes and ears sharp.

Vorelle experiences a moment of self-doubt.

Aztyr scrapes the rust off her Survival skills--perhaps she should invest in Universal Solvent..?

Vauhwyt seems to recall that the party got hold of a rope that seemed have a magical aura about it as well...and darn that wand, anyhow!

Thanks mostly to Appolo's sharp senses, the sound of trickling water is momentarily overwhelmed by the sound of a mighty splash--as though something REALLY BIG had been plopped into the middle of a pond...and the sound seems to have come from just beyond a stand of thick bushes.


Lorth AC 23 HP 111/111 
Wednesday October 15th, 2008 7:19:24 AM

Lorth moves Tobiasz to face this new threat from the bushes. He then waits to see what actions his companions take.

Vauhwyt (AC29, HP 101 of 85) and Mookie (AC24, HP 58 of 42)  d10+7=16 ;
Wednesday October 15th, 2008 9:30:16 AM

Vauhwyt whispers, "THIS IS IT!"

She casts Alter Self on Mookie to make him into a monkey. She puts his circlet of persuasion on his head.

Are we in round by round? If not, then, in order:

Vauhwyt casts Acid Resistance on herself and Mookie.

Vauhwyt casts Message, shared with Mookie and connecting seven others. Is that the whole party? I think so.

Vauhwyt casts False Life on herself and Mookie -- adding 1d10+7 hp = 16!

Finally, Reduce Person and Shield, both on herself, both shared.

Resources used:

1 of 6 cantrips
2 of 7 first level spells
3 of 7 second level spells
0 of 4 third level spells

Current Effects:

Alter Self (Mookie): 70 min
Resist Energy (Acid): 70 min
Message: 70 min
False Life: 7 hours
Reduce Person: 7 minutes
Shield: 7 minutes

DM Donna 
Wednesday October 15th, 2008 1:50:39 PM

DM OOC: no, not in round by round yet. However, it's come to my attention that (besides not having been able to get the time to ID the party's treasure) the party didn't receive any XPs for the previous scene, sooooooo:

Every PC who participated in the previous scene (a.k.a. the Fight with the Frog-Things) gets 1250xp.

If you have any nominations for Hero Points or any particularly fine Role-playing, please post the examples on the board.

Announcement: I know I only just started DMing with you, but I'm in the middle of switching over my internet service from DSL to cable, and I may be without access for a bit. I will make sure this game is covered, however. Meanwhile--DO add the XPs (you might be needing any level-ups that may ensue) and DO post the Hero Point/RP Bonus examples as well.

Good luck, adventurers!


Prot evil 10 min, magic vestment 10 hours, resist energy acid 100 minutes,Light Fortification, AC 28(30), 82/82hp Malgant 
Wednesday October 15th, 2008 8:02:08 PM

Malgant remains skeptical about this being "IT" however he does take a few precautions while trying to save his short term enhancement spells in case this is "IT". Malgant steps back into the group and places a hand on fiest Val's and then Appolo's shoulders. At each touch he says a few words in Tauric , casing the same spell of protection on them that he has on himself( resist energy acid for 100 minutes absorbs 20 points of acid damage per hit for the duration). He also places another spell on himself ( protection from evil 10 min, +2 deflection to AC vs evil, +2 saves vs evil). When he is finished he looks around at the others to be sue they are ready. When he is sure they are he steps through the bushes toward the sound of the pool, and the splash.

Sorry I am late, formated my computer last night and I am still setting up alot of files.

Appolo Protection from Acid 100 minutes 20  d20+10=23 ; d20+19=36 ; d20+16=30 ; d20+8=21 ;
Wednesday October 15th, 2008 9:26:38 PM

After Mlagant casts his magic"Appolo nods his thanks and moves quickly and silently forward toward the splashing.He sticks to the shadows and tries to keep under cover.

Spot 23 Listen 21 Move Silently 36 Hide 30 Listen 21

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Wednesday October 15th, 2008 11:01:07 PM

Aztyr lingers towartds the rear, letting the others go first, certin they'll announce (or YELL SCREAMING) if they come under attack. None of her spells really last long enough to cast willy nilly but she is prepared to cast something, or anything....

(FYI : my ring had Magic Missle cast at it last. for DM so she knows)

Vorelle [HP 84/86]  d20+23=30 ;
Thursday October 16th, 2008 12:52:57 AM

Vorelle hides, hoping she can surprise any foes that attack.

[Hide 30]

Lorth AC 23 HP 111/111 
Thursday October 16th, 2008 7:33:34 AM

Lorth waits until whatever it is is flushed from the bushes. He hefts his lance gingerly. Tobiasz sensing Lorth's mood, gets ready to charge.

Bart ac 30 hp 101/105 
Thursday October 16th, 2008 3:30:24 PM

Bart is ready to react his blue shimmering sword appears in his hands

Val AC 26, HP 109/ 112 
Thursday October 16th, 2008 9:17:06 PM

Val tries to move to the side a little where her line of sight won't be interrupted by one of her teammates heads.

"A splash could mean anything. Even another frog monster."

ooc: sorry guys. Some crap has been going on and the wold slipped my mind.

DM Jamie 
Friday October 17th, 2008 1:13:27 AM

Sorry for the late post guys. 16 hour days at work this week and probably next week. Also, please let me know if I miss a player or miss some information you have previously given out. I am coming into this sshooting from the hip until Buzz and I have some time to sit down and go over the history of the game. I have the module, but if someone wants to email me a synopsys of what you have done so far (in your own words) that would be helpful. I am at jamie.harwick@gmail.com

The group remains on this side of the bushes. Silence has returned to the forest area. You hear the gentle trickle of water again. Funny, though, there are no other sounds in what should be a vibrant and living forest.

Malgant checks the others are preparred and feeling satisfied about it steps through the bushes into a small claeing with a pond in the center. You can see where the water flows in from a stream and where it flows out. The water looks refreshing, but you can not see the bottom. You are not sure if this is becasue it is deep or the bottom just blends in.

Apollo and Vorelle are both able to hide effectively, but Apollo keeps moving along.

The others of you wait to see what happens.

Lorth AC 23 HP 111/111 
Friday October 17th, 2008 8:30:50 AM

Lorth waits.

Vauhwyt (AC29, HP 101 of 85) and Mookie (AC24, HP 58 of 42)  d20+24=40 ; d20+22=39 ;
Friday October 17th, 2008 8:33:52 AM

Vauhwyt also uses the foliage to hide and move silently as she moves at half speed closer to the point of origination of the huge sound that startled her.

Move Silent 40
Hide 39

Resources used:

1 of 6 cantrips
2 of 7 first level spells
3 of 7 second level spells
0 of 4 third level spells

Current Effects:

Alter Self (Mookie): 70 min
Resist Energy (Acid): 70 min
Message: 70 min
False Life: 7 hours
Reduce Person: 7 minutes
Shield: 7 minutes


Message 70min,Prot evil 10 min, magic vestment 10 hours, resist energy acid 100 minutes,Light Fortification, AC 28(30), 82/82hp Malgant  d20+7=25 ; d20+6=19 ;
Friday October 17th, 2008 3:44:34 PM

Malgant surveys the pool, looking for ripples that might betray the splash heard only a moment ago. He also listens for other signs of whatever made the splash(spot 25, listen 19). If he sees nothing he whispers under his breath, allowing Vauhwyt's magic to carry his words to his friends.
"I see nothing that could have made that splash, and the pool is either too deep or too murky to see the bottom. By Domi's grace I will destroy some of the water and see if the place becomes more clear."
He waits a moment, to allow his friends to reply, or shift their positions in preparation, and then casts destroy water into the center and presumably deepest part of the pool, centering the effect a few feet below the surface.

OOC
My spells are tracked on my character sheet at google docs, just follow the link. Each time I memorize new spells they are changed there and as I use them they are ticked off with an asterix after the spell.

Vorelle [HP 84/86]  d20+23=38 ; d20+23=24 ; d20+15=20 ; d20+15=28 ;
Friday October 17th, 2008 5:24:59 PM

Still trying to remain hidden, Vorelle creeps forward. She keeps her eyes an ears open for anything interesting.

[Hide 38; Move Silently 24; Spot 20; Listen 28]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Friday October 17th, 2008 7:40:51 PM

Aztyr moves to peer at what Malgant is doing and watches as he destroys the volume of water. Not sure what to expect, she is underwhelmed by the effect of the spell.
She still stays ready to cast any of her spells that may be needed....

Appolo Protection from Acid 100 minutes 20  d20+20=28 ; d20+22=36 ; d20+10=27 ; d20+8=18 ;
Friday October 17th, 2008 8:27:41 PM

Appolo continues to move around the pool.He uses the plants and such to stay under cover as studies the pool of water and the surrounding area.He moves swiftly and silently keeping his eyes and ears open for trouble.

Hide 28 Move Silent 36 Spot 27 Listen 18

Vauhwyt (AC29, HP 101 of 85) and Mookie (AC24, HP 58 of 42) 
Saturday October 18th, 2008 7:10:28 AM

Mookie says, whispering via Message, "Boss? I thought this was it?"

"I know, Mookie, I know! If not, I just cast a slew of spells for no reason!"

"But hey, at least we had a few laughs, right?," says Mookie.

"Now hush," says Vauhwyt. "This movie's not done yet!"

DM Jamie  d20+10=30 d20+10=26 d20+10=14 d20+10=18
Saturday October 18th, 2008 10:24:14 AM

How many players do we have? I have 6 posters. Also, again if I miss something that I should have known please let me know. You won't hurt my feelings.

The air is calm as you all begin to encroach upon the pond and get into position. As you watch you can see the plants closer to the pond have a sickly yellow color. You notice the acidic smell in the air and you can see slight ripples across the surface of the pond as from movement below.

Malgant begins his words of power and the air is charged with magik for a moment. As he finishes his incantation he points towards the pond and you see the water in the middle drop for a second and then there is a small gush of water shooting upwards as the surrounding water falls back into the hole. The water in the pond is churned up and becomes cloudy.

The following all happens at once

Vorelle, Highlight to display spoiler: { You hear something moving through the underbrush behind the group. Maybe about 30 feet back. Not fact, but definitely something there.}

Appolo, Highlight to display spoiler: { You see something on the other side of the pond moving through the underbrush. It is dark colored and low to the ground. Because of the amount of underbrush it is very difficult to make out much more than that.}

Lorth, Vauhwyt, Malgant, and Aztyr... Highlight to display spoiler: { as the water collapses you see something circle from the hole Malgant created in the water and burst forth from the water.}

From the center of the pond bursts forth a humanoid black creature. Its wings unfurl behind it. As the water clears the air and drops away from the creature you can see it is a small Black Dragon.


Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20=12 ;
Saturday October 18th, 2008 4:49:03 PM

OOC
we have 8 players
IC
" By Domi's scared fists, Vauhwyt was right, this is 'IT'." Malgant whispers under his breath.
Without wasting any time he rolls right into prayer, preparing to meet the dragon head on (cast Righteous Might ). As the power of his God fills him Malgant challenges the beast " The acid blight on Blackbird lake must end ! If you know how to stop it say so, otherwise, you are unwelcome here."( intimidate check of 12, I have no bonuses though I may gain some for size and race at the DM's discretion ) Malgant prays that his challenge will be taken. If it is hitting him then Val will be safe and she and the others will have a shot at the beasts back. Through the message spell Malgant whispers " Aztyr, make me fly so that I can keep up with it if it takes off to fight from the air."

OOC again
my list of effects was getting too long for the header. The important ones are up there, I'll list them all here
Light fortification on my armor
Magic vestment on my armor
Protection from evil 10 minutes
Resist energy Acid 20/hit for 90 minutes
Message spell 70 minutes
Righteous Might 10 rounds
+8 size bonus to str
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as nat armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil

If all that isn't enough....I glare at it and hope it doesn't 1 shot me


Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)"  d100=77 ;
Saturday October 18th, 2008 5:01:08 PM

Aztyr gets the message from Malgant, and she reaches out unleashing a spell onto him.
He can now Fly. (8 minutes)
After she casts the spell, she makes herself as unnoticable as possible, with his size and actions, it should be easy...

Val AC 26, HP 109/ 112  d20+18=34 ; d20+13=28 ; d20+8=18 ; d8+5=9 ; d6=5 ; d8+5=7 ; d6=6 ; d8+5=12 ; d6=4 ;
Saturday October 18th, 2008 10:06:58 PM

Val doesn't hesitate. She lets the arrow fly and fires off two more as fast as she can. Maybe they can take out the little dragon before it can sound some sort of alarm. Dragons are supposed to be intelligent but she doesn't know how much at what age.

ooc: 1st attack ac 34 for 9 normal and 5 fire. 2nd attack ac 28 for 7 normal and 6 fire. 3rd attack ac 18 for 12 normal and 4 fire.

Vorelle [HP 84/86] 
Sunday October 19th, 2008 10:45:13 AM

[OOC: Jamie, I'm not sure what you mean by "not fact." Can you clarify?]

DM Jamie: My fault. I posted from work and was doing about 3 things at once. You can't pinpoint exactly, but you know something is there.

Bart ac 30 hp 101/105  d20+19=38 ; d20+19=24 ; d10+11=21 ; d10+11=18 ; d6=5 ;
Sunday October 19th, 2008 1:13:00 PM

Well black wasnt the collor i expected. Bart activates his boots of speed and goes forward to spring attack the dragon (threat ac 34 crit? ac24 for 21+18+5 shock)

Vorelle [HP 84/86]  d20+23=42 d20+23=40 d20+15=35 d20+15=30 d20+16=30 d8+1=6
Sunday October 19th, 2008 5:11:37 PM

Vorelle sees her friends react to the big threat in the water, but she's more concerned about what might be creeping up from behind. Still trying to remain hidden, she creeps toward the sounds she heard.

[Move 15 feet (single move; half-speed due to hide/move silently) in the direction of the sound. Quick Draw bow. Ready an action to fire at an enemy.]

[Hide 42, Move Silently 40, Spot 35, Listen 30. If readied action goes off, hit AC 30 for 6 damage. If it is a Favored Enemy (Magical Beast, Undead, or Reptilian Humanoid), please let me know because those numbers will need adjusting.]

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4  d20+10=13 ; d20+8=12 ; d20+22=24 ; d20+20=35 ;
Sunday October 19th, 2008 7:23:32 PM

Appolo sees something moving in the bushes on the otherside of the pond when Malgant casts his magic and flushes out the baby dragon.He silently curses as the dragon emerge from the water.Using the message spell from Vauwyght Appolo says"Ok folks I think we got another one in the bushes.Straight across the pond from me/Could be more lurking about.Also this isa baby dragon,keep your eye out for big Mama.She'll be around somewhere."Activating his boots of speed Appolo move quickly and silent toward Vorrelle.

Spot 13 hide 12 Move silent 28 Hide 39

Vauhwyt (AC25, HP 101 of 85) and Mookie (AC19, HP 58 of 42)  d100=41 ; d100=96 ; d100=62 ; d100=85 ; d100=68 ; d100=5 ; d20+24=27 ; d3=1 ; d20+24=31 ; d20+22=35 ; d20+22=42 ; d100=45 d100=61
Monday October 20th, 2008 6:53:57 AM

OOC: GOSH DARN IT!

I forgot to roll my 5% arcane spell fail chance. Well, let me do so now, in order, for six spells. A roll of 1-5 on a d100 is a fail. The last is a fail! Vauhwyt does NOT have a Shield spell up! Sorry, Sir DMs!

==========

The dragon appears over the water.

Vauhwyt wants more than anything to attack it, but fears that she would sink down were she to advance.

And under an open sky, how will she fight it if it flies up? The liontaur is no missile artist.

She could change into a Gargoyle. But that does not help her in attacks at all.

How far away is the monster, anyway? How far out from shore? She decides she needs to be more mobile. She casts Jump this round, then moves up to 40 feet, trying to stay hidden. If we are not round by round, then she will also cast Expeditious Retreat, and then move again. Or she will do that next round.

Move Silent: 27, 31. (Note rolled a d3 by accident)
Hide 35, 42.

Vauhwyt tries to stay downwind and out of scent range.

Arcane Fail rolls for these two spells: no problem.

Resources used:

1 of 6 cantrips
2 of 7 first level spells
3 of 7 second level spells
0 of 4 third level spells

Current Effects:

Alter Self (Mookie): 70 min
Resist Energy (Acid): 70 min
Message: 70 min
False Life: 7 hours
Reduce Person: 7 minutes
(Shield FAILED!)

Lorth AC 25 HP 111/111 
Monday October 20th, 2008 8:23:18 AM

Since Malgant is trying to talk to the beast Lorth waits a moment to judge it's response. He however uses this moment to call upon Gargul's favor. (cast protection from evil, share with Tobiasz).
Immediately following that he covers up with his shield and moves Tobiasz sideways, so he will not be caught in the blast, if the dragon decides to breathe on Malgant.

Protection from evil 100 rounds (+2 AC and saves)

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42)  d20+12=25 ; d20+12=29 ;
Monday October 20th, 2008 11:46:33 AM

Vauhwyt hears Lorth casting a spell, and says to Mookie, "What are you napping, old chum?"

Mookie squawks, "Sorry Boss!"

The bird in monkey form grabs wand from Vauhwyt's pack and triggers it, using his shared UMD ranks and his circlet of persuasion.

For one round: UMD check: 25 to cast Pro Evil on Vauhwyt.

For a second round if allowed: 29 to cast Pro Evil on self.



DM Jamie  d20+7=12 d20+7=10 d20+7=18 d20=3 d20=17 d10=7 d100=85
Monday October 20th, 2008 3:51:57 PM

Please place in your next post where your character is located. I have email out a map and I hope you all have received it.

Who is the 8th person I am missing?

We are now in rounds

The dragon hovers over the center of the pond letting the water drop off (location of 14J). The wind from its wings causes the water below itself to froth up a bit and causes some waves to begin to form and lap along the edges of the pond.

The sun shines down and casts rainbows through the clearing as it is refracted off the drops of water. If it was any other situation it would be quite striking.

The divine magic charges the air as the ebb and flow converge around Malgant. He grows and challenges the dragon with a question. The dragon looks at him and cocks his head to one side as if trying to figure out what is going on.

Aztyr adds his magical prowess to the, now large, Malgant standing before him. She then goes back into unnoticeable mode among the shrubs.

Val lets loose a volley of arrows towards the hovering beast. Two of the three make their mark on the flesh of the beast Magik number is 19. The dragon throws his head back in pain and lets out a guttural scream to the heavens. The dragon drops a few feet out of shock. You can see the blood begin to run down its body and drip into the water.

Bart I don't have the ability to check rules from work. The dragon is in the center of the pond (about 15 feet out from shore). If you can jump that far I will allow the action. If you want to change your action I will allow that as well. Your attack will hit and crit if you can make it to the dragon.

Vorelle turns towards the rear and proceeds to track down the sound she heard. You begin to look and then you see its head. Another black dragon hiding in the reeds at 24P. It does not see you and you fire at it. Again, I can't check rules from work. If a dragon is listed as a magical creature then adjust accordingly. The arrow embeds itself in the scales of the dragon and she lets out a scream.

Appolo the dragon you saw was in the vicinity of 7Q. You move towards Vorelle and see he fire on something located around 24P.

Vauhwyt moves into position questioning what she can do. Mookie is able to get off his castings.

Lorth waits as the question is presented to the dragon, but then sees the dragon scream in pain as two arrows and possibly Bart fly into the creature.

From across the lake you can all hear two other distinct growls and some thrashing through the woods heading for the pond.


Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)"  d100=21 ;
Monday October 20th, 2008 4:36:11 PM

Aztyr mumbles a few more words and does a quick hand jesture. As she does so, a Shield spell takes effect around her.
To the mindlink effect she relates "I'm gonna open up with magic missles unless you all want me to start with the fire balls...."

Spells

Level 0 : 6
Level 1 : 7 -1
Level 2 : 7
Level 3 : 5 -1

Spells in effect :

Shield - 7 minutes

Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20+17=18 ;
Monday October 20th, 2008 6:23:45 PM

( i am in BCD 11-13)
Seeing the violence started not by the Dragon, but by his friends, Malgant despairs. They were trying to solve a problem, not depopulate the area. Sometimes those were two different things. Using Aztyr's gift of flight Malgant tries to get near the dragon(close enough to declare it as my interpose target) and tries to reason with his friends. He does not use the message for this, but his own deep and resonating voice. "STOP!! we came for an answer to the blight, not to just kill everything we found on the island. Give the dragon a chance to decide how this goes itself." To the dragon he says," You were thinking of an answer to my question, what was that answer? How do we stop the acid polluting Blackbird Lake?"
OOC
Declare the dragon as my interpose target. If by chance he decides to attack me as I get close to him then all bets are off and instead of talking Malgant will fight.( and miss with a natural 1...Hooray)
here are the effects I am under-
Light fortification on my armor
Magic vestment on my armor
Protection from evil 10 minutes
Resist energy Acid 20/hit for 90 minutes
Message spell 70 minutes
Righteous Might 9 rounds
+8 size bonus to str
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as nat armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil


Vorelle [HP 84/86]  d20+16=22 ; d8+1=9 ;
Monday October 20th, 2008 10:23:14 PM

[OOC: The creature type for a dragon is...well...Dragon. :) They are their own category, and they are not Vorelle's favored enemies.]

Vorelle hears Malgant's shout and stays her hand. She has another arrow nocked, but does not fire unless one of the dragons makes an overtly hostile move.

[If the ready goes off, Vorelle hits AC 22 for 9 damage. Vorelle is somewhere in the vicinity of G-19]

Bart ac 30 hp 101/105 
Tuesday October 21st, 2008 2:17:54 AM

OOC If i cannt reach it from shore without standing in the water i wont attack it (yet)

Bart ac 30 hp 105/105 
Tuesday October 21st, 2008 2:28:17 AM

Bart i at 16 E and holds his actions if it is necessary he is ready to react

Lorth AC 25 HP 111/111 
Tuesday October 21st, 2008 7:51:28 AM

Lorth waits for Malgant''s query to be answered. However he is not idle and calls upon Gargul again. (Cast Divine Favor, share with Tobiasz)

Divine Favor 10 rounds (+3 hit +3 dm)
Protection from evil 99 rounds (+2 AC and saves)

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42)  d100=94 ; d20+24=37 ; d20+22=32 ;
Tuesday October 21st, 2008 8:30:14 AM


"Uh oh!" whispers Vauhwyt. "That's the mama!"

The liontaur casts Blink (no arcane fail) and then moves 65 feet (exp retreat) toward the other side of the pond through the trees, still moving silently and hiding. (That's 30 feet if movement is at half speed in the trees).

POSITION: From the trees northeast of the clearing (where Vauhwyt had been hiding) moving 65 (or 30) feet to the east toward those noises. I'm happy to let the DMs use their judgement for exact placement.

Move 37
Hide 32

Resources used:

1 of 6 cantrips
4 of 7 first level spells
3 of 7 second level spells
1 of 4 third level spells

Current Effects:

Alter Self (Mookie): 70 min
Resist Energy (Acid): 70 min
Message: 70 min
False Life: 7 hours
Reduce Person: 7 minutes
(Shield FAILED!)
Jump: 7 minutes
Expeditious Retreat: 7 minutes
Pro Evil: 1 minute
Blink

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4  d20+22=25 ; d20+20=29 ;
Tuesday October 21st, 2008 11:05:13 AM

Appolo continues to move as quickly and silently as possible toward Vorelle cursing under his breath.His groups lack of cohesive battle tatics is going get them killed,he thinks as moves up to support Vorelle.

OOC Moving toward 24P Move Silent 25 Hide 29

Val AC 26, HP 109/ 112 
Tuesday October 21st, 2008 4:20:27 PM

Val notches another arrow but does not fire. "Mal you better be right about this. Dragons eat us. Even young dragons. I believe they have claimed this island as their own. Do you really think they want us to change it back?"

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Tuesday October 21st, 2008 5:20:16 PM


Vauhwyt relays the party's words and whispers via Message, "Remember the oracles and omens. I think it is really our job to take out these dragons!"

Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant 
Tuesday October 21st, 2008 6:43:03 PM

" Maybe not, but at least I can give it the choice of how the next few minutes go. Despite my martial calling, violence doesn't solve everything." Inwardly, Malgant hopes he is right to. But he has enough faith to follow his, and Domi's beliefs this far. If he is wrong he hopes that it is he himself that the dragon turns on. The whispers of more dragons waiting in the wings do NOT comfort him.

DM Jamie 
Wednesday October 22nd, 2008 7:30:00 AM

I screwed up the first post so here is a new one :).

2 rounds have passed

If I miss something please let me know.

Tense is the only way to describe the moment. While Malgant clearly towers over this young dragon, you know there are more of them in the forest and don't know the exact location of them all. Moments seem to slowly tick by as everyone stands poised on the edge of a great cliff. Waiting to see who the first will be to buckle under the stress

Malgant the dragon just looks at you and smiles. Through his teeth he whispers, "This is our home. We are the dominant ones here. You are trespassers on our land. What would the benefit be of us moving on?"

Vorelle the dragon you were trained on begins moves into the stream and begins to slowly swim up into the pond..

Lorth, Bart, Val, and Aztyr all watch events unfold.

Apollo is able to move into position, but sees the same thing as Vorelle as the creature slides into the water and moves into the pond.

Vauhwyt as you get to the other side of the pond just in time to see another dragon slide into the water from this side of the pond. It is making no hostile movements, much like a crocodile sliding into the water from the shore.

Okay, here is where I have everyone located on the map. First the dragons. D1 is 14J, D2 is at O9, D3 is at N17, D4 is at C9. I have Malgant at BCD11-13, Aztyr at A15, Vorelle at G19, Bart at F16, Lorth at B17, Vauhwyt at N6, Appolo at F21, and Val at C19


Lorth AC 25 HP 111/111 
Wednesday October 22nd, 2008 8:56:22 AM

(OOC: Could someone email me the map, I seem to have misplaced it) dtamburin at yahoo dot com thanks.

Bart ac 30 hp 105/105 
Wednesday October 22nd, 2008 1:16:09 PM

Bart watches and holds his actions

Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20+17=35 ; d20+12=18 ; d20+13=31 ; 3d8+9=26 ; d6=2 ; d10+7=13 ;
Wednesday October 22nd, 2008 3:58:28 PM

OOC
in the round I missed I would like to have moved to 11-13 EFG, that isn't close enough to have interposed myself in front of any attacks on the dragon, I thought I was closer, no big deal. BTW Liontaurs are large too. 10x10.
IC
Through the message spell Malgant whispers to his friends," They have made their choice and will fight to defend 'their land' as they call it. Bring them down, Fireball me if you need to Azytr." Malgant then wastes no more time on negotiations. The dragons are surrounding his friends and the time to act is now. His greatsword leaps into flaming action as he brings it down on the dragon in front of him(D1)[ac 35 for 26+2 fire, ac 18 miss, horn gore ac 31 for 13 damage] swinging once, twice and then goring with his horns.

here are the effects I am under-
Light fortification on my armor
Magic vestment on my armor
Protection from evil 10 minutes
Resist energy Acid 20/hit for 90 minutes
Message spell 70 minutes
Righteous Might 7 rounds
+8 size bonus to str
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as natural armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42)  d100=54 d100=4 d100=53 d20+16=19 2d4(1+4)+1=6 3d6(6+1+1)=8
Wednesday October 22nd, 2008 6:06:15 PM

I'm assuming that Vauhwyt had her weapon drawn? If so, she takes a five foot step south to N7 and then attacks twice with reach against the reptile at O9.

Two attacks with spiked chain: Miss chance 20% due to blinking: one misses outright with a 4%. The other hits AC19 for 6 damage plus 8 sneak attack damage.

Or if she does not have her weapon in hand, she will cast Shield (arcane fail % 54 is A-OK), and then move to the edge of the water at N8, drawing her weapon as she does so.

Resources used:

1 of 6 cantrips
4 of 7 first level spells
3 of 7 second level spells
1 of 4 third level spells

Current Effects:

Alter Self (Mookie): 70 min
Resist Energy (Acid): 70 min
Message: 70 min
False Life: 7 hours
Reduce Person: 7 minutes
(Shield FAILED!)
Jump: 7 minutes
Expeditious Retreat: 7 minutes
Pro Evil: 1 minute
Blink: 7 rounds



Vorelle [HP 84/86]  d20+14=30 ; d20+14=26 ; d20+9=24 ; d8+1=6 ; d8+1=3 ; d8+1=2 ;
Wednesday October 22nd, 2008 6:33:55 PM

When Malgant gives the go-ahead, Vorelle opens up on "her" dragon--the one currently swimming toward the lake.

[Rapid Shot; hit AC 30 for 6 damage; hit AC 26 for 3 damage; hit AC 24 for 2 damage.]

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday October 22nd, 2008 7:52:21 PM

Appolo sees the Dragons go into the water and uses the message spell cast by Vaughwyt to communicate with the others"Move back draw them away from the water.We can't fight them in the water.We need to move."Appolo begins to move away from the water.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)"  d100=72 ; 4d4+4=14 ;
Wednesday October 22nd, 2008 11:19:22 PM

Aztyr Lets Malgant deal with the one infront of him, and unleashes a stream of missiles at the next closest Dragon. Four bolts of magic erupt from her finger tip and do 14 damage.
She then moves away from the pool making it so they have to leave it to hit her.

Spells

Level 0 : 6
Level 1 : 7 -2
Level 2 : 7
Level 3 : 5 -1

Spells in effect :

Shield - 7 minutes

Val AC 26, HP 109/ 112  d20+18=36 ; d20+13=33 ; d20+13=14 ; d20+8=10 ; d8+5=6 ; d6=4 ; d8+5=12 ; d6=5 ;
Wednesday October 22nd, 2008 11:52:02 PM

Val fires off three quick shots wishing that she kept peppering the dragonling instead of hesitating. "We need to deal with these things quick before the real threat gets here. Save your best stuff. Don't use it here."

ooc: 1st attack ac36 for 6 normal and 4 fire. 2nd attack nat 20, no crit for 12 normal and 5 fire.

Bart ac 30 hp 105/105  d20+19=32 ; d10+11=15 ; d6=3 ;
Thursday October 23rd, 2008 2:34:26 AM

After the go message Bart springs attacks D3 (ac 32 for 15+3 shock)

Lorth AC 25 HP 111/111  d20+23=36 ; d8+19=23 ; d8+19=26 ; d8+19=24 ;
Thursday October 23rd, 2008 7:51:46 AM

Lorth spurs Tobiasz into action and charges the dragon Malgant is fighting near the center of the pond (Horseshoes of the Zephyr (Attack Dragon at 14J))
As he closes, he lowers his lance calling up Gargul to strike true. (Smite Evil, Spirited Charge, Ride by attack Hit AC: 36, Damage: 73 (yes 73 damage :) ))
He then continues to ride past the dragon, wheeling Tobiasz around for another charge if needed. (Ride to 12T)

DM Jamie  d20+7=12 ; d20+7=16 ; d20+7=13 ; 6d4=18 ;
Thursday October 23rd, 2008 9:29:59 AM

The moments move to a crawl and Malgant makes the call to attack. Malgant's attack is swift and brutal. The dragonD1 is eviscerated quickly and falls back into the lake as chunks. The spray covers you and you are now covered in black dragon goo. The lake begins to turn a sickly green as the creature becomes one with the water.

On the other side of the lake, at almost the same time, Vauhwyt swings and connects with the creature D2 as it makes a line for Malgant. The sound of crunching bone fills the air and then a yelp from the dragon as it submerges in the water. You can no longer see where it is.

Three shots from Vorelle strike dragon 3 as she makes her way into the pond from the stream to the south.

Apollo gets into a better position on drier ground.

Aztyr, turning to his left sees the new dragon emerge into the clearing and lunge at Malgant. Aztyr uses the ancient words to call forth bolts of energy from his fingertips and sends them at Dragon 4. All four strike the creature and he is thrown to the ground. He begins to stand, shaking its head in the process. A growl escapes his lips as he looks right at Aztyr.

Val her former target turned to chum floating in the river turns her attention to dragon 4 as it makes it's attempted attack. Seeing Aztyr knock it to the ground she draws back her bow and with skillful fingers fires 2 shots at Dragon 4. Both strike true and the creature cries out in pain. But he is still not dead.

Bart seizing his opportunity launches himself at Dragon 3 and casts a massive stroke. Your strike is solid and you can tell the creature is hurt, but sometimes when creatures are hurt they are at their fiercest.

Lorth OOC: I think you would have seen the target enviscerated prior to your charge. I am going to apply your charge to Dragon 4. And have you stop just inside the tree line at 7C. Let me know if this will not work for you Lorth charges Dragon 4. The sight is quite stunning and reminds you of some long forgotten form of chivalry. Of the night on his steed charging the dragon in mortal combat. The lance pierces the black dragon through the side of its head as it tries to stand. There is a sickening breaking sound and then a ripping sound as the head is lifted from the body and is now skewered on the lance.

Dragon 3 launches an attack at Bart. All three attacks miss.

Dragon 2 come straight up out of the water at 10M and attacks Vauhwyt with its breath weapon. 18 points of acid damage, which are shook off by the protections you have cast on yourself.

When the first person hits the creatures in my battles I give the magic number of their AC. The dragons AC is 19


Bart ac 31 hp 105/105 hasted  d20+20=36 ; d20+15=22 ; d20+10=30 ; d20+10=14 ; d20+20=34 ; d10+11=16 ; d6=4 ; d10+11=18 ; d6=4 ; d10+11=17 ; d6=2 ;
Thursday October 23rd, 2008 12:19:36 PM

Bart goes in full attack and fights agains the dragin in front of him (d3) (ac 36 for 16+4 shock, ac 22 (miss?) ac 30 (nat 20 no crit) for 17+4 shock, ac34 for 17+2 shock, 60 dam total)


Lorth AC 25 HP 111/111  d20+16=21 ; d8+8=13 ; d8+8=15 ; d8+8=10 ;
Thursday October 23rd, 2008 12:43:12 PM

Lorth attempts to shake the dragons head off his lance, then lines Tobiasz up at the nearest dragon and charges again. (Hit AC: 21 Damage: 38) Missing the dragon he continues to ride past. (25' or so). Then turns around again.

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42)  d100=84 ; d100=65 ; d20+16=36 ; d20+16=22 ; 2d4+1=6 ; 2d4+1=6 ; 3d6=16 ; d20+11=28 ; 2d4+1=7 ; 3d6=13 ;
Thursday October 23rd, 2008 3:21:20 PM

From Square N8, Vauhwyt looks at the open water ahead of her and thinks about taking a five foot step forward into the pond. Then she could use her paws and armor spikes as well. But she fears both sinking and drowning, so she instead again whirls her spiked chain, which has just enough reach to strike the dragon before her at 10M.

Blinking = 20% miss chance: 84 and 65 mean both swings can hit. Her attack is at +14/+9; that rises to +16/+11 due to the blink. Attacks hit AC36 -- possible crit; follow up is a confirmation vs AC22; so the first attack inflicts 12 points plus 16 sneak attack damage = 28 total. Second swing hits AC28 for 7 hp damage plus 13 hp sneak attack damage -- 20 total.

Total damage this round to the dragon at 10M is 48 hp damage.

Mookie puts away his wand of Pro Evil and gets out a wand of CLW, just in case.

Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20+19=32 ; 3d8+9=22 ; d6=4 ; d20+7=24 ;
Thursday October 23rd, 2008 4:28:42 PM

As his friends become whirling dervishes of destruction Malgant moves to aid Vauhwyt. Charging in, skimming just above the water he swings at and connects with the dragon as it concentrates on Vauhwyt.( hit ac 32 for 22 damage +4 fire).( if the dragons are all down) He then does a slow survey of the scene making sure that there are no other dragons lying in wait.(spot 24)

here are the effects I am under-
Light fortification on my armor
Magic vestment on my armor
Protection from evil 10 minutes
Resist energy Acid 20/hit for 90 minutes
Message spell 70 minutes
Righteous Might 7 rounds
+8 size bonus to str
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as natural armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil
Flying

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4  d20+20=35 ; d20+22=40 ; d20+10=14 ; d20+8=10 ;
Thursday October 23rd, 2008 6:17:05 PM

Appolo moves to the pond and surveys the situation.He sees that his friends are doing verywell ,so he decides to stay oout of it and keep an eye out for MAma.He knows she's not going to be to happy with them.Staying sileny and in the shadows he watches.

Hide 35 Move Silent 40 Spot 14 Listen 10

Vorelle [HP 84/86]  d20+14=24 ; d20+14=18 ; d20+9=10 ; d8+1=4 ; d8+1=3 ;
Thursday October 23rd, 2008 7:10:53 PM

Vorelle fires three more arrows at Dragon 3. Unfortunately, this volley isn't as effective as the last.

[Hit AC 24 for 4 damage; hit AC 18 for 3 damage; hit AC 10 (natural 1)]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Thursday October 23rd, 2008 9:52:14 PM

Aztyr holds off on nuking another dragon, until she sees the main event. Her spells are a vailable comody... She keeps out of the way.

Val AC 26, HP 109/ 112  d20+18=28 ; d20+13=33 ; d20+13=19 ; d20+8=18 ; d8+5=9 ; d6=3 ; 3d8+15=21 ; d6=6 ; 2d10=8 ;
Friday October 24th, 2008 10:42:34 AM

Val focuses on the more dangerous Dragon #4. Her bowstring keeps humming as she fires off arrow after arrow. She smiles as the second arrow hits with a firey explosions.

"Now were cookin."

ooc: 1st attack hit for 9 normal and 3 fire. 2nd attack crit for 21 normal 6 fire and 8 from flaming burst. 3rd attack near miss.

DM Jamie  d100=13 ; d100=27 ; d100=44 ; d100=64 ;
Friday October 24th, 2008 11:20:58 AM

The attacks from Bart on dragon 3 are swift and deadly. As are those from Vauhwyt and Lorth on dragon 2. The last 2 dragons die. Both of them float off into the pond.

The rest of you save your arrows and spells as they are no longer needed at the moment.

You can hear each other breathing hard from the exertion. You can hear the drip... drip... drip... of blood from your weapons. The area smells of death and the pond has turned a sickly dark green from the entrails now mingling with its acidic waters.

As time passes you are confident the water will run the contaminants through the stream out to the sea.

Everything is now still and quite. Now what do you do?


Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20+7=17 ;
Friday October 24th, 2008 4:21:06 PM

"These were definitely young dragons, or else this would have been alot harder. Do black dragons immerse their eggs in water, or acidic water? They seemed to want us nowhere near this pool. Gather around me, I want to explore deeper in the pool while I am still protected from the acid and filled with Domi's power." As the others gather around him Malgant speaks the words of another prayer (waterbreathing on all 8 members of the party for 15 minutes) and then submerges himself in the pool for a look around.
OOC
gather as many of the group together as I can and cast waterbreathing on all of us, then submerge in the pool and have a look around.

here are the effects I am under-
Light fortification on my armor
Magic vestment on my armor
Protection from evil 10 minutes
Resist energy Acid 20/hit for 90 minutes
Message spell 70 minutes
Righteous Might 5 rounds
+8 size bonus to strength
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as natural armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil
Waterbreathing 15 minutes
Flying

Spot 17 underwater

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Friday October 24th, 2008 8:09:53 PM

If she can, she'll snare a corpse and keep it from floating away. Vauhwyt takes a tooth from a dragon, too.

"Can anyone track these back to their lairr?" she asks nervously. "That was too easy."

Vauhwyt will go a-swimmin' with a water breathe spell, if Mookie gets one too.

"It better let us breathe Dragon Blood too," caws Mookie. "This puddle runs red with it!"

Bart ac 31 hp 105/105 hasted 
Saturday October 25th, 2008 4:19:31 AM

I cant believe we have solved this quest, there must be more then these small dragons, i guess we have to defeat big mama too
Have a look malgant but isnt there a spell that purify's the water?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Sunday October 26th, 2008 7:19:25 PM

"If these were just babies, I do believe momma is gonna be mightly pissed at us. And from what I've heard older dragons are alot tougher than these were."
Aztyr also goes to one of the dead young and gathers a tooth, sticking it into her totem bag...

DM Buzz 
Monday October 27th, 2008 10:45:59 PM

The group takes a look at the nasty, foul smelling and corrupted water that is even now filling with the contents of the entrails and veins from these young creatures.

The pond is of good size and after the battle, the bottom churned making it unclear, mixing with the life blood of evil.

The chances of these babies growing in ability, terrorizing, murdering, robbing, near or far, extinguished.

Although a Water breathing spell will allow one to breath water, it is from the other disgusting items that one must inhale that will provoke a Fortitude DC 10 check to overcome the gore and blood that fills the pond, as the dead continue to empty their bodily fluids from the large wounds made by the defenders.

Those that fail get sick and must wait 1 minute/point failed, before again attempting to enter the pond of nasty water and breath it's contents.

Those that are able to stomach the floating carnage and digestive waste on top can get below that layer of the water where a word like 'fresher' can be used very loosely. Visibility without some form of magic or device does not allow one to see more then a couple of feet away.

The bottom of the pond has a very soft bed of muck that swirls around the feet of those walking upon it, making it more difficult to see.

If not attempting to swim, those in heavy armor sink in the mud past their ankles.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)"  d20+5=9 ;
Tuesday October 28th, 2008 12:00:26 PM

Aztyr looks at the sludge spreading through the water and makes an executive decision. "Malgant, I ain't gonna try to breath in that water, it just looks nasty. Also, you might want to try flying underwater, you might be able to not stir up the muck from the bottom.
And unless there's a tunnel or cave down there, I expect whatever's next to come at us from up here anyways."
Aztyr then keeps a look out around them..... Becoming more interested in something other than the skys.

(spot 9)

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Tuesday October 28th, 2008 12:02:16 PM

OOC: just a early notice, I'll be going in for surgery on the 10th, any day I can't post, Malgant will post for me, I'll be talking to him on phone most days anyway while I'm in hospital.

Lorth AC 25 HP 111/111 
Tuesday October 28th, 2008 1:50:39 PM

Lorth cleans his gear of dragon blood. He then waits for his companions to decide what to do next.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Tuesday October 28th, 2008 2:51:02 PM

Appolo looks at Malgant"I don't think we want to go down there.For several reasons.I the blood entrails acid and such is putrid.One or more of us could become ill.Secondly we won't be able to see or communicate.Last but not least.If big Moma is down there then we will giving her al the advatages.I says we stay up top keep our eyes and ears open.We look fora cave entrance or we wait for her to come to us.I don't know about you guys but I don't fight all that well under water."

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42)  d20+11=13 ; d20+6=21 ; d20+2=9 ; d20+2=21 ;
Tuesday October 28th, 2008 3:46:05 PM

Vauhwyt dives in the pool, counting on her own resistances to see her through. "I've survived worse than that, thanks be to the lady of spiders," she says.

Fort Save 13 (natural 2! But that's good enough!).

Once down there (this is WITH the water breathing spell for Vauwyt and Mookie), she casts a Light spell and looks around.

Trained Swim check is a 21 unmodified for a light load of 141 lbs before reduction. Reduce decreases all weights by 1/8th.

Search 9, Spot 21 woot!



Huge size, DR 5/evil, Light Fortification, AC 30(32), 102/102hp Malgant  d20+14=28 ; d20+7=14 ;
Tuesday October 28th, 2008 4:59:03 PM

Malgant looks at Lorth as he prepares to recon the pond. Gargul will allow you to cure me should I get moe than mildly nauseated in there, correct Lorth? If this is where we found such Young dragons I will not risk that there are more eggs below to make this victory pointless. However I can make the water a bit easier to see through, at least I hope I can." Malgant purifies the pool with the two prayers he has for today. The pool is far to vast to be completely cleaned, or even more than marginally affected, but it allows the pool a moment to settle and should take the worst of the gore out of the water. He then uses the fly spell still active on himself to glide into the water so as bnot to chun it up. Keeping his greatsword, blessed by his own hand and Domi's grace with a continual fire, drawn he helps Vauhwyt explore the pool, looking for eggs and openings to underwater caves.( fort save 28 spot 14)

Effects still running
Light fortification on my armor
Magic vestment on my armor
Protection from evil 9 minutes
Resist energy Acid 20/hit for 89 minutes
Message spell 69 minutes
Righteous Might 2 rounds
+8 size bonus to strength
+4 size bonus to con ( hp added)
+4 bonus to natural armor ( +3 taken as natural armor bonuses don't stack)
Huge size ( AC penalty taken)
Damage reduction 5/evil
Waterbreathing 15 minutes
Flying

Vorelle [HP 84/86]  d20+10=14 ; d20+11=18 ; d20+17=35 ;
Tuesday October 28th, 2008 11:13:22 PM

Vorelle groans a little as she surveys the water, but she is a Grubber from Dirt City and has probably waded through worse. Steeling herself, she dips below the surface. [Fort 14]

She tries to figure out, from the shifting patterns of silt and water, where the dragons may have had their lair. [Search 18; Survival (track) 35]

DM Jamie 
Wednesday October 29th, 2008 12:33:25 AM

Malgant, Vorelle, and Vauhwyt disappear beneath the icky blackness of the pond. Those of you watching loose them shortly after they enter. The pond is only about 8 feet deep unitl you get about 15 feet out from shore and then it drops drastically down.

As you are all mucking about Malgant Highlight to display spoiler: { A voice manifests in your mind. "Your brood has killed my children, but you showed restraint and great wisdom at the onset. Your brood are all cowards and I will give you a chance to honourable combat, in the clearing on the other side of the island, near the beach. No magik, pure melee. The victor keeps the magic of the slain, the losers take the bodies and leave, never to come back. Refuse and you will never leave the island alive."}

The rest of you wait up top side and either clean or keep an eye on both the skies overhead and the dense jungle surrounding you. Their seems to be no activity in the forest.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday October 29th, 2008 6:37:44 AM

Not sure if this link is two way or not, Malgant knows the response he will recieve when he brings this to his friends up top. Concentrating on the sending, he thinks " I accept your challenge, the other most likely will too. I would prefer to find out why the lake is being poisoned and stop it without a fight, like I would have prefered with the young ones here, but they were headstrong and too sure of themselves and offered only the options to fight or retreat. The forest will soon go mad from the acid poisoning it so retreat was not an option for us."
Emerging from the water after a few minutes of scouring the pool Malgant looks a bit shaken. Clearing his throat as the rest gather round he explains what was in the pool. " The 'mother' dragon is able to speak through minds. She.... she has offered us a deal. She is angry about us destroying her brood, and wants to fight. There is a clearing on the other side of the island. She proposes a fight, to the death, with martial skill alone. No magic. If we refuse she hunts us and kills us as we try to leave the island. In her words, "Your brood has killed my children, but you showed restraint and great wisdom at the onset. Your brood are all cowards and I will give you a chance to honourable combat, in the clearing on the other side of the island, near the beach. No magik, pure melee. The victor keeps the magic of the slain, the losers take the bodies and leave, never to come back. Refuse and you will never leave the island alive." I accepted for myself, what do you all think? I think that without protective magic we will die easily to her acid breath even if she holds to the bargain and does not use magic, which she apparently can from the sending."

Effects still running
Light fortification on my armor
Magic vestment on my armor
Resist energy Acid 20/hit for 80 minutes
Message spell 60 minutes
Waterbreathing 6 minutes
Flying ( how long does this last?)

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Wednesday October 29th, 2008 11:09:19 AM

[OOC: The spell we are using for communication is a simple Message cantrip. It transmits your words to Vauhwyt and Mookie, and we then speak them to everyone else. I'm assuming that water breathing lets you talk nornally under water.]

Vauhwyt keeps looking deeper into the pit of the pond. She also passes along Malgant's words. She says, "No deal."

"The immortal powers that sent us here did not invite us to an arm-wrestling match! The question is not 'Can we win with one hand tied around our backs?' We came here to use our full strength to destroy a family of dragons that were the source of great evil. I for one shall continue to do so, and I expect everyone else here will too."

"Have we forgotten the death we have seen so far? The lake poisoned? The froggies and their butchery? I don't know yet how a dragon can poison a vast lake, or how the froggies fit into this puzzle, but I know I didn't come this far to make a deal and fight with half my strength. I came here to make things right!"

As she speaks, she also keeps scanning the deeper recesses of the pool.

Lorth AC 25 HP 111/111 
Wednesday October 29th, 2008 1:10:12 PM

Lorth rides Tobiasz out to the center of the pond and waits.

Bart ac 31 hp 105/105 hasted 
Wednesday October 29th, 2008 1:14:31 PM

Wel that was mum , we have to fight, but no magic? i'm a fighter but i like some back up from some good spellcasters. Her breath is almost like a spell and the natural weopon od a spellcaster are his spells or not?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Wednesday October 29th, 2008 2:05:59 PM

Aztyr listens and holds her comments for a while. When she talks it is after having considered everything.
"If you take the offer at face value, no magic could also mean no magic items as well. And me trying to fight without useing magic would be like throwing a baby chick to a wolf pack and calling it a fair fight. I haven't faught without magic in at least 10 years, my melee skills are as rusty as my tracking skills.
I also bet that there is no way whatever or whoever offered that deal, will even let Lorth get close, so unless you can fly without magic, we'll be useing bows against it."

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday October 29th, 2008 2:26:28 PM

Appolo smiles at his friends as they return"Welsome back.Glad to see you made it."he says.Then Malgant makes his report.She's wrong you know.There is no such things as a fair fight. We meet her head on with everything we got.You know.You Lorth and Bart fight her head on keep her attention.Vall makes a pin cushion out of her and Aztyr Vuaghwyt hammer her wth whatever magic they got.While I attack from behind and attampt to gut her likea pig."

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday October 29th, 2008 4:09:45 PM

" I have no illusion that it would be a fai fight if we were to not fight with magic. Good as we are I think the outcome is a given. A creature that can fly out of our each and continue to pelt us with jets of acid would most certainly win. However, denying the battle straight up means that the fight will occur when we least expect it, when we are least prepared to deal with it. At least meeting the dragon on a field of her choosing at an appointed time allows us to be ready. It also allows us to possibly come to an agreement with what is surely a much more powerful dragon than the ones we just fought, which were, regrettably, mere babes." Malgant was trobled by the wording of the challenge as well. no spells could mean alot of things. It could mean no direct magic during the fight in an offensive way. It could mean no magic during the fight at all, such as no healing. Or it could mean no magic altogether meaning no way to resist her acidic breath or to pursue her should she take to the air. All of them made Malgant uneasy. Magic was as much of a weapon as his sword was to him.

DM Jamie 
Wednesday October 29th, 2008 6:35:39 PM

Between you all you are either mucking in the pond or along the shore keeping an eye out. Both are noble pastimes and need to be done in order to find closure in your current situation. The bottom of the pond reveals nothing. Some of you even have a hard time as the muck seems to hold onto you as you try to get back to the surface. Those on the shore begin to hear wildlife returning to the area. Nothing grandeos, but at least you can hear critters in the forest again. Not the deadly calm that was permeating the forest when you arrived.

Malgant Highlight to display spoiler: {Once again you hear the familiar voice that seems to twist up you spine like a snake, "I can see you are unsure of your own abilities. To make it fairer I will contact you again in 24 hours to rest and make a decision. However, if you in any way attempt to search for me or my lair during this time, all parley are off and I will use the full knowledge of MY island to ensure your death. And as far as magic... It is your spellcasters that cannot be within spell range of those fighting the duel."
She pauses and her tone changes. She is very confident. "Again, the island is mine and all that are upon are as well. If it were my desire, you would spend a lifetime searching for nought, as I consume one of you at a time while you rest." Her tone becomes more decisive. "Remember, I need no rest and finding the likes of you would be as easy as a gem floating in mid air. This will be our only chance of what I feel would be civilized combat."
}



Vorelle [HP 84/86]  d20+11=24 ; d20+15=29 ;
Wednesday October 29th, 2008 10:54:31 PM

"My b-b-bow is m-magic," Vorelle says via the Message. "And m-my ax-axes."

Meanwhile, she tries to learn whatever the silty water will tell her.

[Knowledge Nature 24; Survival 29. That's general all-purpose Survival, not tracking, just to figure out the situation.]

Val AC 26, HP 109/ 112 
Wednesday October 29th, 2008 11:56:57 PM

"Mal you better think about this. From what you relayed she gave you the choice of combat, not the rest of us. It could very well be you against the dragon without your healing magic. I'm not sure this is such a good idea. it seems we loose no matter what we do."

Lorth AC 25 HP 111/111 
Thursday October 30th, 2008 9:39:17 AM

Lorth moves Tobiasz back to the trail when his friends leave the pond. He then waits to move on.

Bart ac 31 hp 105/105 hasted 
Thursday October 30th, 2008 12:22:40 PM

well the dragon says no spellcasters, so i still cab use my magic enchanted sword just, also if Aztyr or Vauwht want to fight with a weopon instead of spells they can

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Thursday October 30th, 2008 4:53:16 PM

"And the dragon is gonna oblige Lorth and stand on the beach? My spells may not be great, but I'm sure that a Fly on the steed will go over great, that way he can at least hit the damn beast.
As to my useing weapons, After so long casting, I know which end of the sword to hold, but my accuracy is not what it might have once been...."

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Thursday October 30th, 2008 5:07:23 PM

Vauhwyt asks if anyone has any idea on how to find this dragon. Surely, she says, it would not travel too far from its cubs. Can we not track the dead young to the mother, or vice versa?

Light Fortification, AC 28, 82/82hp Malgant 
Thursday October 30th, 2008 11:35:21 PM

"She has clarified what she means by no magic. This is what she said o me ' I can see you are unsure of your own abilities. To make it fairer I will contact you again in 24 hours to rest and make a decision. However, if you in any way attempt to search for me or my lair during this time, all parley are off and I will use the full knowledge of MY island to ensure your death. And as far as magic... It is your spellcasters that cannot be within spell range of those fighting the duel.'
She pauses and her tone changes. She is very confident. "Again, the island is mine and all that are upon are as well. If it were my desire, you would spend a lifetime searching for naught, as I consume one of you at a time while you rest." Her tone becomes more decisive. "Remember, I need no rest and finding the likes of you would be as easy as a gem floating in mid air. This will be our only chance of what I feel would be civilized combat."' She means to keep our spellcasters away from the fight. As for finding her, She will contact us tomorrow.We should get some rest until she does, and post a watch as well."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Friday October 31st, 2008 2:42:52 AM

"So, us spellcasters just can't cast spells at her?
That'll still make me mostly useless in a fight...."

Balancing the Scales


DM Jamie 
Friday October 31st, 2008 7:49:36 AM

The party contemplates what to do. They have been given an option by the dragon and it is begining to get later in the day. What do they do? Accept the offer or hunt her down to slay her?

VorelleHighlight to display spoiler: {You may not know alot about dragons, but given the circumstances of you not being here before, this being the dragons home turf, and the fact that she is really mad at you would make this battle a bit difficult if she were to attack from the jungle.}

Lorth AC 25 HP 111/111 
Friday October 31st, 2008 8:47:55 AM

Lorth looks to Malgant. "Be careful friend, it is a chaotic beast you parlay with. Will it hold up its end of the bargain? I think not. This dragon is hardly bound by it's word and it could just be leading us into a trap." He pauses, "It is best not to strike deals with creatures of evil, just meet them head on when they come."

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Friday October 31st, 2008 10:37:33 AM


"Well, there is no harm in waiting 24 hours. But be alert for betrayal! She may well choose to attack when we are sleeping! We need to be vigilant, and we need to rest in a place that gives us a defensive advantage."

"Also, we could know more than we do. Why is the water turning to acid? How are the froggies involved in all this?"

"But as for me, In 24 hours I will vote against this deal."

Vauhwyt (AC25 (27 vs evil), HP 101 of 85) and Mookie (AC19 (21 vs evil), HP 58 of 42) 
Friday October 31st, 2008 11:28:11 AM

Vauhwyt also says, "We need more info, too."

She casts a Detect Victim spell, using a drop of dragon blood as a component, to find any other of the dragon's victim's within the spell's range.

She asks, "How does that dragon know where we arre?" a little paranoia creeps into her voice along with her accent. She casts Detect Magic and scans all around for an invisible sensor that would show the party is being scryed.

She asks if anyone has any other divination magic. "Maybe you divine types can ask for info with a divination or augury or something?"



Bart ac 31 hp 105/105 hasted 
Friday October 31st, 2008 1:30:10 PM

tyr i will train you in closecombat fighting or shooting with a bow, all training helps


Light Fortification, AC 28, 82/82hp Malgant 
Friday October 31st, 2008 5:15:42 PM

To Lorth, Malgant replies," I know that she is a chaotic being and that treachery is probably in her nature. However I also know that alot of what she is saying is true. This is her island. She is deeply pissed off at us right now and likely it is taking all of her restraint to not come in here like an avenging angel and try to kill us. What I want to know is....what is stopping her? If I were a powerful dragon and my brood had just been destroyed without so much as inflicting a causality on the enemy I would want to swoop in and get some payback. Something about us must be scaring her. Is it our spellcasters?was she once subjugated by a wizard and fears them? I don't know. But the part where this is her island and we could search for weeks without even seeing her rings true in my mind so terms or not I will go and meet her at this appointed time because there is at least a CHANCE of finding her there. The terms she offers are to be honest, awful, but they are at least a chance at an honorable resolution to this rather than the foul taste that I have in my mouth right now after slaughtering young that were clearly barely able to defend themselves against the likes of us."
Turning to answer Vauhwyt, Malgant says " I came here expecting to fight a creature of immense power. I asked Domi to grant me prayers that would allow myself and my friends the best chance of surviving that, mainly combat spells and healing. As far as divination, I doubt that it would work. Priscilla, who is far better a diviner than I, was blocked when she tried to gather information for us. I have also never asked Domi to show me a path when I still had a path available in front of me, no matter how unsavory or dangerous that path was. How can she sense us? perhaps a crystal ball or some other scrying device. For that matter if she can see us I would also assume she can hear us as well. I am suited to be a protector, rather than a diviner. I wouldn't even know what questions to ask. I'm sorry. Books and lore were never my strong point."
" As for where to wait and rest, I would propose the wooded parts of the island, kind of like where we are now. The reason I suggest this is because even though the trees would provide her with cover to sneak up on us, they limit her ability to swoop in and either snatch one of us up and fly away, or to use the breath on us from the air."

Vorelle [HP 84/86] 
Sunday November 2nd, 2008 7:57:55 PM

Vahwyt wonders aloud how the dragon knew where the group was--then proceeds to cast several magic spells in a row. Including Detect Magic.

I'm sure I'm missing something, Vorelle thinks.

"I-if the d-d-dragon attacks from the j-jungle," Vorelle tells the others. "It could g-go b-b-badly for us. Her p-p-proposal may b-be our best option."



Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Monday November 3rd, 2008 2:20:44 AM

Appolo stood there listening to everything that was said and watching the area.After awhile he then steps forward."Ok then we find aplace to rest and sleep.Then tomorrow we meet her at the designated beach at the designated time.We play by her rules.Ubless of course thing start go badly for then we unloas eveything we have on her.Magic everything.Remeber this is to the death hers or ours.Our objective is to kill her.Win and some of us live.Loose and we all die.All or nothing.All for one and one for all.None of us leave this Island alive until our aobjective is accomplished kill the Black Dragon and stop the asidic poisioning of the lake and river."

Val AC 26, HP 109/ 112 
Monday November 3rd, 2008 1:25:54 PM

"Perhaps its the strange force thats brought us all here. Something could be at work that is even greater than the power of a dragon. As scary as that is. Regardless of where we choose, we need to be ready for a pissed off dragon."

DM Jamie 
Monday November 3rd, 2008 4:21:44 PM

Sorry for the late post. Had alot of things happen this weekend both personal and work related.

Your detect magic detects nothing. The night goes by with little problem. The air is cold tonight and you seem to quiver with anticipation. The local animals seem to know something great and ancient is about to happen as well becasue all is quiet through the night.

The sun rises and you still have about 12 hours before the deadline.

Please let me know if you did anything through the night and let me know what you do to prepare for the day. Put as much info in your post as possible and we will get into the thick tomorrow.

Lorth AC 25 HP 111/111 
Tuesday November 4th, 2008 8:00:09 AM

Lorth wakes and does his usual ministrations. After polishing his armor to a mirror finish, he dons it and calls to Tobiasz.

Vorelle and Champ  d20+15=25 ; d20+15=28 ; d20+11=13 ;
Tuesday November 4th, 2008 10:57:39 AM

The last of Vorelle's hurts heal overnight. In the morning, she spends some time playing with Champ. She also takes a few minutes to look over the island--the plants, animals (if any) and soil. Is it showing any signs of recovery, now that the brood has been destroyed?

[Spot 25; Survival 28; Knowledge (Nature) 13]

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Tuesday November 4th, 2008 2:49:36 PM

Aztyr wakes up and for the first time since the group of you started traveling together, she pulls out both of her swords and pratices and stretches with them. After 10 minutes, she shakes her head in disgust,"Been way too long, I'm useless in a melee only fight. I doubt my archery skill is any better either. I'd probably tear the flesh off the inside of my arm just trying to shoot a bow...."
She restows the swords and goes and sits near the camp the group set up.

Bart ac 31 hp 105/105 
Tuesday November 4th, 2008 3:21:39 PM

Sorry about the late posting extremely busy with a big exercise called Rainbow "the flooding of the river Meuse" see [/link]http://www.l1.nl/radio/oefening[link]
Aztyr come try again train some more maybe u r the one that can give the final blow and save one of us.
Bart does no special preparation but asks the spelcaster to give him any protection they can think of



Bart ac 31 hp 105/105 
Tuesday November 4th, 2008 3:32:22 PM

http://www.l1.nl/radio/oefening
discard after use

Light Fortification, AC 26, 82/82hp Malgant 
Tuesday November 4th, 2008 5:32:57 PM

As night falls, chilly for once instead of the heat that had been the norm for the past few days, Malgant searches the camp for Val. He sits with her, simply enjoying e company and ready if she wants to talk. When everyone is ready to turn in, Malgant takes the first watch, seeing to it that everyone bds down for a good rest, they will need it for tomorrow. As he watches, His mind turns over all that he has ever heard of dragons and how they fight. His greatest fear, of losing those he is charged to protect haunts him again and he tries to remember every prayer from his teachings that could be of use. The main weapon that the dragon has is fear. Their size and sheer power supposedly radiate off of them and strike uncertainty into the hearts of their foes. Malgant remembers Domi's teachings about taking heart in desperate situations and showing no fear. Easy for the heros of old, not so easy for Malgant as the reality settles in that tomorrow he will face a real dragon, not the babies from earlier today. He knows that he is always calm when he is near Lorth, the paldain's calm assurance that death will come for him when Gargul wills it, and that he is Gargul's servant makes him a bastion of strength when fear is the weapon. He hopes that Lorth will be near him tomorrow when he needs that strength.

When another member of the group came to take the watch from him, Malgant snuggled next to Val to keep her warm through the chilly night.

In the morning, Malgant awoke early, as was normal for him and asked a few questions of the group before praying for Domi's aid in the coming conflict. Of Vauhwyt Malgant asks, " Are you able to ward any others in the group with resistance to acid? I can cover some of us, but the more people I ward the fewer prayers I will have left in an emergency for healing." Of the others in the group Malgant asks a simple question. " Give me questions, that Domi, or one of his servants might be able to answer with a yes or a no about the coming fight. I have rethought about asking his advice and I think that a few questions would not hurt. I already am prepared to ask if 'defeating the mother of the brood will allow Blackbird lake to recover from the acid blight'. I think another question of that nature would be ' Is the acid blight caused by the dragons?' I will need seven more questions to ask of Domi's servant when they arive. I need them ready so as not to waste their time and displease them. I will let you all think about the questions, while I go and perform my morning prayers and prepare myself to call upon Domi for advice." If they have no questions for him, Malgant scoops up his great sword and finds a clear spot to begin his prayers.
ooc
praying for commune. I will cast it once the group has some questions for me. we also should really come up with a tacticly sound plan for this fight. I can prep us for and or negate the fear so long as we stay close, and I think Lorth's ability will help us on our save, but that is my BIG fear for this fight, aside from being turned into acidic goo.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Tuesday November 4th, 2008 8:33:20 PM

Appolo climbs a tree and gets a good nights rest.He sleeps all night and wakes refeshed in the morning.He get some breakfast cleans up and prepares for battle.
When Malgant aks abour questions for Domi he has none.He is unafriad relaxed and confident.

Val AC 26, HP 109/ 112 
Tuesday November 4th, 2008 9:05:14 PM

Val has no trouble slipping into reverie this night. Perhaps she's overconfident but considering the things she has been through, a dragon isn't the worst. Oh she knows it will be deadly and she may very well die, but the exotic elf isn't concerned.

"After a few of these certain death situations they kinda loose the impact."

Vauhwyt and Mookie 
Tuesday November 4th, 2008 9:07:39 PM


Vauhwyt seeks help if anyone will lend a hand, and either uses her three remaining Shrink Item spells to shrink three of the baby dragon corpses, or if they are too big, three of their hides. "Them's good armorin'," she says.

She also makes sure that she has a few scales and teeth to use as components.

The liontaur tells Malgant that she can ward up to five other people from acid for 70 minutes each.

Her suggestion for Commune questions:

1) Should we agree with the dragon's terms to resolve this?

2) Can we trust the dragon to keep her word?

3) Are these magic items (the disc, the wand, the arrows etc.) key to our success?

4) Should we find out what they are before the fight?

Vauhwyt stands a watch as well -- either the first or the last.

DM Jamie 
Wednesday November 5th, 2008 6:26:09 AM

VauhwytHighlight to display spoiler: { my appologies for not telling you the effects of your spell. In the 400 ft range you detect nothing.}

VorelleHighlight to display spoiler: { you give the local area a once over and determine that it will take months possible for the acidic level in the water to go down. It will take longer for the local flora and fauna to go back to their normal selves.}

Everyone wakes up in the morning refreshed. Although the night was cool you were all able to keep warm and comfortable. Most of you give off an air of confidence that helps bolster one another. Todays feels like it will be a good day.

Malgant sits and begins to work the words of magic that will allow him an audience with his diety. Highlight to display spoiler: {As you sit the ground begins to fall away in chunks and you can see rivulets of wolds-blood traveling all around you. A man approaches from the distance. At first he looks like a normal human, but as he travels closer (at an amazing amount of speed) you can see that he is quite large. When he gets to you he is about 40 feet tall and has bronze skin. "What is it you call me here for?" You list your questions and he provides these answers.}

Highlight to display spoiler: {1. Will defeating the mother remove the acid blight?
A. Yes, however, in removing the dragons you will be unleashing something far more deadly unto the land. Imagine a chess board. The queens help keep one another in check. There is an opposite and equally deadly queen on this board.

2. Are the dragons the cause of the acid blight?
A. Yes.

3. Should we agree with the dragon's terms to resolve this?
A. How you resolve it is up to you, but it must be resolved

4. Can we trust the dragon to keep her word?
A. The answer to that lies within you.

5. Are these magic items (the disc, the wand, the arrows etc.) key to our success?
A. They are not key, but can help. Your destiny lies within yourself.

6. Should we find out what they are before the fight?
A. Unnessicary.
}

Everyone merely sees Malgant go off into a secluded area and begin to pray.

The local animals have quieted.

Lorth AC 25 HP 111/111 
Wednesday November 5th, 2008 8:02:13 AM

Lorth keeps an eye on the jungle in case the dragon should try to surprise them. He doesn't trust it at all.

Bart ac 31 hp 105/105 
Wednesday November 5th, 2008 2:58:20 PM

Well what we do use magic or not? Im not sure if a black dragon can use magic or what hapens if we do use it. I thought she only has her claws bite and breath weapon.

Light Fortification, AC 26, 82/82hp Malgant 
Wednesday November 5th, 2008 5:07:42 PM

Tears fill Malgants eyes as he prays. To those outside that is all there is to see. The chanting drone of his prayer in Tauric seems unbroken and repetitive, and lasts for quite awhile. Inwardly, Malgant is overjoyed that Domi has found this quest worthy of his attention. The answers are short and to the point, all except the question of resolving the Acid blight. Malgant frowns at this and although he suspected as much he is still troubled by the response. When the chanting stops and Malgant returns to himself, he knows what they must do and his only fear now is that he is up to the task of keeping all of his friends alive to get it done. Facing his friends he begins to put on his armor, slowly buckling each strap, making sure that everything is ready for the coming fight. As he does this he relates his prayer to the others.

"I received answers to the questions that I had posed and that Vauhwyt came up with. I will tell you exactly what the answers were, in case you all see a different interpretation than I do in the words chosen as the answer. these are the questions I asked and the answers I received.
1. Will defeating the mother remove the acid blight?
A. Yes, however, in removing the dragons you will be unleashing something far more deadly unto the land. Imagine a chess board. The queens help keep one another in check. There is an opposite and equally deadly queen on this board.

2. Are the dragons the cause of the acid blight?
A. Yes.

3. Should we agree with the dragon's terms to resolve this?
A. How you resolve it is up to you, but it must be resolved

4. Can we trust the dragon to keep her word?
A. The answer to that lies within you.

5. Are these magic items (the disc, the wand, the arrows etc.) key to our success?
A. They are not key, but can help. Your destiny lies within yourself.

6. Should we find out what they are before the fight?
A. Unnecessary.
I think that the dragon will probably not negotiate, and will need to be killed. In my heart I have to side with Lorth that the dragon is a powerful chaotic being and feels no compunction to stay true to her word and end the blight willingly. From what we have seen with he brood I think that polluting the water in which her eggs lay in wait to hatch is part of her nature and even if she stops it for now will happen again. THe dragon says that none of our spellcasters are allowed to come within range of her. I distrust this as well. If Aztyr is that far away from us there is nothing preventing the dragon from flying there while we are waiting to engage her and killing Aztyr and than coming back for us, so I propose we stick together. As far as casting spells at her I think we would be much better off buffing ourselves with protective and enhancing spells than trying to use magic directly against the dragon. A being this powerful, powerful enough to speak to me telepathically will likely be very resistant to spells. Aztyr if you can make those of us who will need to fight her up close able to fly and able to hit her harder or survive her assaults better I think it would be our best bet. As far as the arrows and other items we found go I think they should be passed out to those that can use them and used against her. These are just my thoughts, does anyone else have a strategy that they want to add to help keep us organized and on track in this fight?"

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday November 5th, 2008 6:52:51 PM

Appolo watches Malgant commune with his god and once he is done Appolo steps forward to help malgant put on his armourHe smiles as he does this.

Appolo listens to him as he gives his answershe replies"Just as i thought.Can't trust her and she is the source of the blight.As far as the other thing lurking on the horizon.We can deal with it after we eliminate the Dragon.Once we stop the flow of acid nature will eventually take care of the rest.Also the plan sounds good,Buff us up the get up close and personalBy tonight we'll be dining on Dragon steak,it's not bad has some before."

Vorelle 
Thursday November 6th, 2008 12:26:20 AM

Silent and efficient, Vorelle readies herself for a fight. All the same...

"I th-think w-we should t-t-talk to the d-d-dragon," she tells Malgant. "Th-there may b-b-be another way to re-resolve this."

Bart ac 31 hp 105/105 
Thursday November 6th, 2008 3:15:17 PM

I agree Vorelle maybe persue her to move from these islands and go to another place where the acid has no effect. Domi syas that there was another power, maybe an power she is afraid for maybe we could help her to fight this power so she can go back to place where she used to live. I have the feeling that she has been driven away from her former living area.
The fact remains that the dragon has the leave these parts either dead or go back to her former residence

Light Fortification, AC 26, 82/82hp Malgant 
Thursday November 6th, 2008 4:32:41 PM

"I will try to speak to her, but she has already mentioned her displeasure with us for killing her brood. I am not so sure she will be inclined to talk. Be ready for combat when we go to meet her."

Vauhwyt and Mookie 
Thursday November 6th, 2008 5:47:27 PM

Vauhwyt will go along with the consensus.

DM Jamie 
Thursday November 6th, 2008 9:53:07 PM

Sorry guys. I will get in my post in the wee hours of the morning. Family member is serious surgery tonite. Earlier this week her doctors recommended she see everyone before just in case.

Lorth AC 25 HP 111/111 
Friday November 7th, 2008 8:03:30 AM

(OOC: Take all the time you need.)

DM Jamie  d100=59 ; d100=86 ; d100=77 ; d100=49 ; d20=13 ; d20=15 ;
Friday November 7th, 2008 11:16:45 AM

There is lots of discussion between everyone and lots of good ideas thrown around.

Malgant Highlight to display spoiler: {You receive another call and the familiar his enters your mind. It makes you feel dirty and disgusting. Even more so since you just got done communing with your god earlier this morning. "What is your choice? Do you face me with some chance or do you go with no chance at all?" If you choose to face me the clearing on the beach is on the far side of the island. I will make the path safe for you. You have 2 hours to show up." A quick metal image is profected into your mind of the path to take. It is the same path you are on, but will lead around a cave to the back side of the island. And with that you know the connection has been broken.}

Vorelle, Bart, and Lorth Highlight to display spoiler: { As Malgant goes into his blank stare you notice a large grouping of bird lift into the air and fly off. The birds are about ¾ of a mile off to the NE.}

Appolo and Vauhwyt, Highlight to display spoiler: { As Malgant goes into his blank stare you think you feel some slight tremors in the ground. If you were walking it would not be noticeable, but while you are standing waiting you can barely feel them.}

Val and Aztyr Highlight to display spoiler: {As Malgant goes into his blank stare you think off in the distance you can hear the sounds of battle. Just faintly as if a wisper on the wind you think you can hear fighting and screaming. }


Light Fortification, AC 28, 82/82hp Malgant 
Friday November 7th, 2008 5:09:11 PM

" It is time. She has severed the connection so I cannot respond to her. I know the path, she says she will make it clear for us. We have been given two hours to reach the far side of the island where we ae to meet her. Or we can turn and leave and she will kill us at her leisure. So who else is coming with me to face the pissed off momma dragon?" Malgant poses the last question in an effort to inject some humor that he does not really share. He knows they have a chance of winning, a real chance. But he also knows tha victory is never cheap. That is the whole reason he is in exile in the first place. He also knows that he wouldn't change his course right now even if his death was certain. Just as he wouldn't have a year before.

OOC
Magic vestment on my armor +2 ac lasts 10 hours

Val AC 26, HP 109/ 112 
Friday November 7th, 2008 5:47:38 PM

"This will be a walk in the park. We kill the dragon, remove the acid that's destroying the land, and spend a couple days searching through the horde. Then we will deal with whatever pops up next." Val says with a look on her face that would be fitting if they were clearing out a nest of goblins. Not engaging a dragon.

Bart ac 31 hp 105/105 
Saturday November 8th, 2008 4:27:03 AM

I go Malgant, but maybe there is another solution then killing the dragon

Lorth AC 25 HP 111/111 
Saturday November 8th, 2008 7:04:14 PM

Lorth points to the north east, "Look there my friends. Something has disturbed the forest's birds, about three quarters of a mile off." He continues to gaze in that direction hoping to catch a glimpse of whatever is there.

Vorelle  d20+11=22 ;
Monday November 10th, 2008 10:41:03 AM

Vorelle, too, sees the birds lift off. It is likely that something has disturbed them, so she remains on alert.

She also thinks about what else the sudden flight might mean. [Knowledge Nature 22]

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Monday November 10th, 2008 12:14:00 PM

Appolo feels tremors in the ground ans look around"Well it looks like our new friend is plowing the road for us.Shall we follow it or we could head back to our boat and sail around the Island to the otherside and land there."Appolo is quite relaxed and matter of fact about things.

Light Fortification, AC 28, 82/82hp Malgant 
Monday November 10th, 2008 5:58:13 PM

" Walk, I'd say. She is clearing a path for us and said we would be safe. Besides, I doubt an early afternoon acid swim is high on anyone's list of things to do right now. Dragons have super keen senses, so I expect she would notice us coming from the other way long before it made a tactical difference." Malgant tosses in a smile at the acid swim joke, and begins walking in the direction of the meeting. " I expect she can see, or sense invisible being as well. Domi knows that if I were expecting to fight anything like that I would have the magical means to do so, and I do, by the way. Basically as I see it, once negotiations are over, we strengthen our resistances as much as possible and we go in spread out, making her pick a target to breathe on rather than being able to catch more than one of us at a time. If she waits to choose a target by threat level I expect Lorth to draw almost all of the Acid breath. His lance will be tough to ignore. Vauhwyt, if you could ward Lorth, Aztyr,Vorelle,Appolo and yourself against her acid breath I will ward myself, Val and Bart. On top of that I have a second ward to put on Lorth and Tobiaz to further mitigate the acid breath I see them getting hit with. If Aztyr can make those of us who melee, fly, including Tobiaz, I think we will be able to keep the pressure up on her and allow Val and Vorelle to snipe away her life with their bows. Pass out those arrows that we found in the froggie hut too. We don't know what they do, but they might be helpful. Any other ideas to add?" Malgant would look back to see if anyone wanted to add to the plan, or fix any glaring errors they saw in it, but he was busy blazing a path for the others to follow, hopefully under Vorelle's guidance since one spot looked as good as any other to the Minotaur to blaze a trail through.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Monday November 10th, 2008 6:29:28 PM

"I can do that, casting flight on two of you, saving a few spells as back up. If I need to remain 300 feet away, shouldn't be a problem when I'm needed.
Lead on my friend."
Aztyr follows the others, towards the fight location.

DM Buzz 
Monday November 10th, 2008 6:36:57 PM

The group tromps through the jungle as the ideas pour out, on how to best defeat the dragon.
Malgant believes her breath weapon the most dangerous of her offenses, so warns those about it.

Val uses sarcasm to lighten the mood a bit while also being specific that defeating the dragon is possible.[/b]

Bart volunteers to take a melee position, but also offers that another way to defeat the dragon possible, without elaboration.

Lorth can see that the North East lies the beach where the meeting is to take place and activity is already present.

Vorelle also notices what is happening to the North East. Her knowledge allows her to know large beasts are involved.

Appolo is not concerned as to the situation. Killing, just a part of his career, the tremors a reflection of his life.

Not to long after the morning begins and the message with Malgant ends, do they indeed find a trail made for them. No tracks concealed, they lead to the north east for miles.

From here guys, I need you to start posting your new morning spells and which spells you cast after you break camp. As well, I need a party order, double file is possible as she has used her girth to wade you a trail starting a quarter mile away from where you camped. It will take you two hours to walk to the other side of the island. Moving twice speed will require DC10 Reflex saves to avoid tripping over the crushed foilage. I will need these specifics by Thursday or I will need to leave you out of the battle so she can't just kill a defenseless creature. Or would she? Hmmmmm?

Light Fortification, AC 28, 82/82hp Malgant 
Monday November 10th, 2008 9:42:16 PM

ooc
2 taur can travel abreast?

DM Buzz: The size of the the dragon you are dealing with is large, so two medium creatures could walk through it's trail, side by side, or one lrge creature can follow in it's trail.

Thanks for asking, good point



Vorelle  d20+15=32 ; d20+15=28 ; d20+15=19 ;
Monday November 10th, 2008 10:25:34 PM

Vorelle moves with the group, staying alert for anything that might give the group an advantage.

[Spot 32; Listen 28; Survival 19. Unless this constitutes an "above ground natural environment," in which case Survival is 21]

[Marching order: As the Listen/Spot/Track person, Vorelle is best in front of the group. As the lightly-armored, low-hit-point archer person, Vorelle is best at the rear of the group. So....yeah. Vorelle winds up someplace where people want her to be.]

Val AC 26, HP 109/ 112 
Monday November 10th, 2008 11:01:09 PM

Val stands in the back, bow in hand. If she, Appolo, and Bart are meant to be dragons they will survive this battle. This is the sort of things Dragons do. Take on the really big tasks. The ones that could really hurt a lot of people and cause irreperable harm.

"It's simple really. We have to stop this dragon and whatever comes next. So many innocent people will get killed and if we are truly to be heroes we do not fail."

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d10+7=15 ; d20+2=19 ; d20+2=12 ;
Tuesday November 11th, 2008 7:18:23 AM


Vauhwyt feels the ground shudder. She listens to her friends' warnings. She fears at first that an attack is about to occur, but then realizes that the danger is still a ways off.

She casts her False Life spell -- its seven hour duration will serve her well. She shares it with Mookie. It adds 15 hp to each's total.

Vauhwyt has deep reservations about following the path. "What if it is a trap? Why are we following this dragon?"

Vauhwyt casts Message to let the party whisper to her (within 170 feet). She heads off into the bush to the east of the party, not choosing to stay on the road. Since the party moves at 20, and Vauhwyt moves at 40, if the brush brings her to half speed, it still lets her keep up fine.

She stays as alert as she can: Spot 19, Listen 12.

[OOC: Buzz, please do stop us when we are an hour out. Vauhwyt has a bunch of 70 minute duration spells to cast, and she will have to recast her Message cantrip.]

Resources used:

1 of 6 cantrips
0 of 7 first level spells
1 of 7 second level spells
0 of 4 third level spells

Current Effects:

False Life: 7 hours
Message: 70 minutes

Lorth AC 25 HP 111/111 
Tuesday November 11th, 2008 10:35:18 AM

Lorth takes the lead if no one objects. He rides Tobiasz, lance and shield at the ready.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d20+12=24 ; d20+18=25 ;
Tuesday November 11th, 2008 12:35:18 PM

Oh, and Vauhwyt will be moving silently and hiding, albeit at -5 since she is not trying to go slow. Hide 24; Move 25.

Mookie whispers, "I guess it doesn't matter if you sneak well, Boss. The amazing thing is that you can sneak at all!"

She answers, "Hush, Mookie!"

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Tuesday November 11th, 2008 4:34:07 PM

Appolo moves down the trail"Ok folks stay loose and keep your cool.Don't cast any spells until we get to the beach.Then I'll need fly haste and barkskin along with acid protection if all that is possible."

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 11th, 2008 4:54:33 PM

Malgant falls in behind Tobiaz, knowing well that if Lorth is in front and combat occurs it will keep him from having to get a clear line of advance to charge. As Appolo speaks Malgant wonders when they picked up a druid to be able to turn Appolo's skin to bark. Maybe one of the others has a wand or scroll that Malgant doesn't know about.

OOC
Yes please stop us before we hit the beach, I'd say 15 to 30 minues before. I have plenty of longer term prep spells to cast. Real combat ones may have to wait for the actual fight to start or else they will run out. Since I have never needed a full party buff session yet I will need to check my durations and cast them accordingly. Guess that's my homework tonight 8).
AS for my memorized( prayed for) spells they are on my character sheet. Cast ones have an * after them. This keeps the thread neat since my durations list is bad enough once I get o buffing, having the spell list in here too would definately be a crit sized wall of text.

Bart ac 31 hp 105/105 
Wednesday November 12th, 2008 1:13:08 AM

Bart walks just after the scouts Vorelle Val? in 3 or 4 th place. Can one of u cast stoneskin on all group members or at least at the fighters?

DM Buzz 
Wednesday November 12th, 2008 7:23:14 AM

ooc: Sorry guys. I had an above average day of pain yesterday. I fell down and it really activated some already upset and swollen nerves, so I double dosed my drugs and took about 20 hours of sleep. Still quite painful, but I don't think any stitches were torn or more damage was caused. No excuses, just reasons.

Vorelle moves with the group and stays alert. She feels she would be best for the group in the front, but also feels, she would not last long should a dangerous encounter occur.

Val takes the rear position and speaks her mind, that the dragons evil must end.

Vauhwyt casts two spells. One for herself and another for the group.

Lorth without hesitation, takes the lead of the group.

Appolo stays on the trail that was made by their hostess and gives direction on what may be needed.

Malgant decides to follow the Paladin Lorth

Bart decides to stay somewhere toward the middle of the group and asks for protection himself.

The characters move carefully following the trail that was left for them. Some using the ease of the ripped up trail, while others staying on the out skirts.

The canopy of the jungle allows little light through and only those with some form of time sense in the wilderness would understand the rotations of the Wold.

Survival Check DC 15 for distance and time from the pond of carnage where the group began their day to the beach.

It should be determined by the group very soon, who will be doing the fighting and who will be doing the watching. I want them in two seperate groups so I will know who is where.

Also guys, I want you all to know, I am very anal when it come to my requests. If you have a spell list, put it on your next post, I don't care if it's only one or two spells.

If you have a spell on you from someone else, I want it listed on your post at the bottom, with the time remaining. I want to be able to see and find things easily and if you have not done as I have asked, then I will assume the situation and you may not like the outcome. The sooner this is done, the faster the encounter will begin.

Vauhwyt has the perfect example of what I desire. Please use his method.


Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)" 
Wednesday November 12th, 2008 1:12:57 PM

Aztyr continues to follow along, "If I make most of you all fly, I won't be able to toss bombs in an emergancy, I also don't want to be left out, even though I'm not very handy in non-magical combat."

Spells Per Day

Level 0 : 6
Level 1 : 7
Level 2 : 7
Level 3 : 5


Bart ac 31 hp 105/105 
Wednesday November 12th, 2008 2:26:46 PM

Lets talk about tactics during the strawl to the battlefield, i dont need to fly i can levitate thats enough i think. But i can use all protection spells availible that can be cast on me and the rest of the fighters.
It's still not clear to me if we are going to use spells against the dragon. And i still think we can talk first and mention a mighty opponent to the dragon

Vorelle  d20+15=33 ;
Wednesday November 12th, 2008 3:45:46 PM

Vorelle's mental clock mantains a decent estimate of how far the group has gone, and how much farther they need to go. If the spellcasters ask her, she can stop the group approximately where they want. [Survival 33]

She asks for no spells for herself, just makes sure her quiver is within easy reach.

[OOC: Just to be clear, Vorelle is a Twilight Ranger (Woldian variant class) and does not have the ability to cast spells.]

Current active spells: Message (?)

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Wednesday November 12th, 2008 5:39:10 PM


Just a few minutes into the walk, Vauhwyt recalls that her Nemesis Insight Spell has a duration of seven hours, so she casts that too.

Then Vauhwyt waits until Vorelle says the group is 50 minutes out. At that time she casts Alter Self on Mookie (monkey form), Resist Acid on herself (shared with Mookie), and Resist Acid on Vorelle, Bart, and Aztyr. She casts another Message cantrip, since the first one ran out.

The liontaur tells Aztyr, "If the time comes, and I can't get at the beastie, I sure would appreciate a Fly spell!"

"First off, whoever is going toe to toe first, I suggest taking this dead corpse of one of the baby dragons -- which I have here in shrunken form -- and keep it in your hand. Dropping it is a free action, and that will unshrink it. Doing that at the right moment may throw the beastie off her stride. Can't hurt to try, especially with a Bluff or Intimidate check!"

Vauhwyt explains her strategy: "I intend to hold back until we can see the beastie. Then I will cast, in quick succession, Expeditious Retreat, Reduce Self, Shield, and Blink While I'm doing that, Mookie will use this wand to cast Protection from Evil on me, as well as a Bless, and summon a trick from my Bag of Tricks. That will take four rounds of buffing."

"I figure during that time maybe Aztyr can cast a Fly on me, which would be great, and of course I'll take all the buffs I can get!"

"Then I'll either sneak up Darkwalking or run up fast to attack. Hopefully whoever is up there first" -- she looks at Mal and Val -- "won't be dead yet!"

She grins and looks excited. Mookie caws, "Boss, you sure you need me for this job? I think I left the iron on back at the ship."

Vauwhyt ignores him.

Resources used:

2 of 6 cantrips
0 of 7 first level spells
7 of 7 second level spells
0 of 4 third level spells

Current Effects (all shared with Mookie except Alter Self):

False Life: 6 hours of 7
Nemesis Insight: 6 hours of 7
Message: 70 minutes of 70
Alter Self: 70 minutes of 70
Resist Energy (Acid) (20 pts): 70 minutes of 70

Resist Energy (Acid) (20 pts): 70 minutes of 70 ON BART
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON AZTYR
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON VORELLE

[Note: Mookie's saves and AC are the same in both forms, seeing as the two animals are similarly statted.]

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday November 12th, 2008 7:59:04 PM

Appolo walks along'Just buff us upas best you can I would like haste as well as any protection spells you can cast on me."

Lorth AC 25 HP 111/111 
Thursday November 13th, 2008 8:37:30 AM

Lorth leads the group towards their destination...

Bart ac 31 hp 105/105 
Thursday November 13th, 2008 12:47:53 PM

Thanks Vauhwyt

Resist Energy (Acid) (20 pts): 70 minutes of 70

Val AC 26, HP 109/ 112 
Thursday November 13th, 2008 2:29:45 PM

"Death has no meaning. If Gargul wills it so shall it be. If I can hit some really sensative spots, the dragon will most likely try to reduce me to nothing with a big stream of acid. Though she has to hit me first."

ooc: I think we are all going to fight.

DM Buzz 
Thursday November 13th, 2008 8:00:29 PM

The group speaks of their enemy and what she is capable of. All the chromatic dragons are of high intellect and their age can equal that of the mightiest trees and oldest elves.
Time, they having nothing but time on their side, as they sit on their piles of treasure. Each accumulated through different methods of conniving evil deeds. In turn, as they rest on their horde, they think. They think of every possible way that something else will try to steal from their treasure. They measure out every foot of space that is in their domain and consider how to defend it. Running through their violent minds are the many scenarios's where they will have to defend against that which also value their treasure.

Thankfully, she was to busy worrying about her treasure to consider her spawn. She did not think much would dare bother her young, unfortunately for them obviously, for their demise was easy and it leaves one to wonder, if her loss will effect her actions in battle. Will revenge somehow change her years of strategy on the defense of her island?

They travel for an hour and a half when they realize, there is about an hours walk to go before they get to where they believe is the beach.

It seems as though, as this time, the group will not be taking the dragons call for honorable combat, sensing it's species in it and of itself, does not understand the word.

Birds can be heard to fly beneath the under canopy and it is clear, that some dens were disturbed in the dragons swath of destruction, leading the group to their possible doom. Non aggressive animals dart away from the noisy marching of the small force.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Friday November 14th, 2008 6:09:59 PM

Appolo continues to move forward toward the beach.He remains silent and relaxed.He seems to be enjoying himself.

Bart ac 31 hp 105/105 
Saturday November 15th, 2008 3:59:34 AM

Wll its a longer walk then i thought

Vorelle  d20+15=17 ; d20+15=22 ; d20+15=28 ; d20+11=12 ;
Saturday November 15th, 2008 12:18:12 PM

Vorelle knows that her best contribution to the group is probably her ability to stay on alert and help figure out what is going on. Unfortunately, she is nervous and distracted, obviously not at her best.

[Spot 17, Listen 22, Survival 28, Knowledge Nature 12]

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Saturday November 15th, 2008 12:23:54 PM


From the brush to the side, away from the party, Vauhwyt readies a Shield spell to cast on herself as soon as the dragon appears in sight. (Ready Action)

She prepares herself for the coming fight, running through her checklist:

50% miss chance while blinking -- set to cast soon
Evasion to negate all breath damage if the blink fails -- check
Acid resistance to cut damage by 20 points if the evasion fails -- check
False Life to absorb 15 hp damage if any gets past the Acid resist -- check

"I'm ready!" says Vauwhyt.

Mookie adds,

Crazy Boss who should be running the other way fast -- check!

Hey! Does anyone take Vauhwyt up on her offer of a shrunken dead baby dragon corpse?

"Dem's good eatin' " caws Mookie, nervously looking around.

Val AC 26, HP 109/ 112 
Sunday November 16th, 2008 6:06:19 PM

"Vauhwyt I'll take one. I'll get some preservation magic on it and hang the thing from my belt. If we survive this that is." Val said with a smile. The eerie thing was it was hard to tell if she was joking or serious.

Lorth AC 25 HP 111/111 
Monday November 17th, 2008 9:33:35 AM

Lorth doesn't speak, he is mentally preparing himself for the battle ahead.

Bart ac 31 hp 105/105 
Monday November 17th, 2008 3:46:26 PM

Well Lorth ready for a good fight? or do we talk first?

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Monday November 17th, 2008 4:08:18 PM


Vauhwyt hands Val a small cloth cut in the shape of a dragon with wings and limbs akimbo. "Drop this on the ground, and it will become a dragon corpse," she says.

Mookie caws, "Tell him the fun part, Boss!"

"Oh yeah," says Vauhwyt. "if you get hit by a dispel magic or an anti-magic effect, it could revert on you. If it's in a backpack, say, that could be a surprise. I keep mine in my Handy Haversack, just to avoid that kind of, uh, unexpected development."

The liontaur grins as Mookie caws, "Is that a dead dragon in your pocket, or are you just really happy to see me?"

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Monday November 17th, 2008 6:19:50 PM

"We'll need to stop once more just before we reach the beach. My flight spell's duration is measured in minutes, not tens of minutes.
I'd also recommend that you don't let the Dragon cast dispell either. While the fall won't kill you, the sudden stop at ground level just might."

(ooc yet again, my link has vanished, and I HATE that reset button in that location if it was way off to side it'd be safer)

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Monday November 17th, 2008 6:53:28 PM

Appolo smiles at Vaughwyt"Hey can you shrink downa full grown adult dragon.Now if you once we kill this over grown lizaed.I like her corpse."

Light Fortification, AC 28, 82/82hp Malgant  d20+3=8 ;
Monday November 17th, 2008 7:11:13 PM

Malgant walks on, following Lorth. As he does so he goes over the plan again and again in his head, looking for flaws. Hundreds of things could go wrong, but there is no way to predict any of them. He prays silently, inwardly for Domi to guide their cause and help them. The prayer calms him and he looks around. He realizes that he has no sense of time since he cannot see the sky clearly. He also has no sense of how far they still have to travel to reach the beach. He looks to Vorelle, knowing the ranger will know all of these things as surely as she knows Champ's favorite food. How far Vorelle, will we make it to the beach on time? Warn me when we near the beach, so that I may say a few prayers to ward us against the dragon's breath and awe inspiring presence."
OOC
at the 20 minute mark cast resist energy acid on Lorth, Val, Appolo and Tobiaz ....20 acid resistance for 100 minutes
at the 20 minute mark cast protection from acid on myself and Lorth.....120 acid resitance, taken first before hitting the resist energy, lasts 100 minutes or until used up.
at the beach, cast remove fear on all of the party( 4 castings ) +4 morale bonus to fear saves, 10 minutes duration.
at the beach cast Bulls strength on Bart, +4 strength(enhancement) for 10 minutes
all other spells will need to be cast as we engage due to their terribly short durations, most of them in rounds not minutes.

Spells active on me
Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining
Survival roll 8

Spells ( * indicates used spells)

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4
divine favor

2nd Level( 5+1)
Domain Bulls strength
Calm Emotion
Resist energy x4

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *


Val AC 26, HP 112/ 112 
Tuesday November 18th, 2008 1:22:41 AM

"How far until we get there? I thought we would be fighting by now. I don't mind the impending doom but the wait before the doom is aggrivating." Val complains as they walk.

ooc: resist energy acid 100/ 100 minutes

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday November 18th, 2008 6:01:19 AM


Vauhwyt grins. "The mama will be too big to shrink, but I was planning on some butchery and then shrinking the hide for easy transport. Dragonhide Armor is too sweet to pass up."

"I could probably shrink the head, if you are thinking about a trophy."

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 18th, 2008 6:01:41 AM

OOC
I will check the spells off when you tell us through Vorelle, our timekeeper, that we have reached these points in time.


Lorth AC 25 HP 111/111 
Tuesday November 18th, 2008 7:31:07 AM

"Bart, to me there are no good fights. I'd rather not fight at all, however we must fight this fight, so I hope it ends in our favor."

(Spells up)

Resist energy acid ,20 acid resistance for 100 minutes
Protection from acid, 120 acid resistance,100 minutes

Bart ac 31 hp 105/105 
Tuesday November 18th, 2008 3:52:30 PM

True my brother a battle in words or arms we need to win it. And arms i can offer and give

DM Buzz  d20+19=35 ;
Tuesday November 18th, 2008 6:48:54 PM

After an hour and a half, from the last camping site, the group had some long term spells cast upon them and another hour passes as you can tell, the ground is growing more firm, as the marsh seems to be more of the southern part of the island. Jungle canopies still cover the swath of destruction for quite some time until it gets more wide, to where the sky can be seen and it appears to be a clear, sunny day for the moment.
All character mark 60 minutes off of your spells cast previously at this time. Make a note of it on your sheet if you had one cast on you, that is.

Up ahead can be seen, a large pile of brush and trees that have been torn out of the ground in the surrounding area, to create a large mound. As well, there is around sixty feet of cleared foliage around this large pile, or hill of trees, fronds and brush that have been piled to around 60' high and 30' in diameter. The mound at this time is 120' away from you.

Off in the distance a large rock outcropping perhaps 800 or 900 feet high hugs the edge of the beach and the water, but it is still difficult to see but it is around two miles away.

The group can see, a sandy beach beyond the jungles edge but at this point, it is difficult to see much more then what has been described without getting closer to the mound of trees and brush that once thrived in the path you have traveled.

Off in the distance, a large black creature flies in large wide circles until it obviously sees one of you and makes a straight path toward you, flying very fast, then swooping down behind the large mound out of your vision.

The creature is obviously hundreds of feet away from you at this time, as it seems to have planned well how your meeting will begin.

With a large booming voice you can hear over the birds and monkeys that immediately go silent and are heard to fly and scamper away from the area, "I would prefer to parley and discuss terms of this battle before this begins, but if you prefer, I can just leave for now and find you all some time this evening when you least expect it?"

It roars once before it continues, "Come just beyond the mound and we will be out of range of each others attacks and we can discuss this like intelligent creatures."

Given the mounds description, let me know relatively where each of you are in feet and I will add that to the map I send out.

To climb the mound requires a DC 15

After subtracting the 60 minutes from the first spells cast, subtract an additional 2 rounds for movement, and one more for each additional spell cast before you approch beyond the mound.

Once the group can see past the large mound, I will send out a map.

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 18th, 2008 8:22:57 PM

" Lorth, I have warded both you and Tobiaz against acid, you much more heavily than Tobiaz. I think that once you drive your lance home, the dragon will make a determined effort to see that it never happens again, thus the extra warding for you. Be warned though, you may need to heal Tobiaz . As for the rest of us, Bart, Appolo,Vauhwyt and myself will close with her and try to stay as spread out as we can, so that she can only hit one of us at a time with her acid. Val, I know that you will rain death upon her with your bow. Aztyr how you fight is up to you. I know you would prefer spells, and her restriction upon their use is already in question with us warding ourselves with magic. I feel that not warding ourselves or being able to fly so as to be able to keep up with her when she takes to the air will get one or more of us killed, perhaps all of us. You are as much a part of this as any of us Aztyr, do what you feel is right. Last but not least, Vorelle. I have seen you fight both in melee and with your bow (I think). How will you engage the dragon? If you close with the rest of us follow the drill and keep spread out so that she can only hit one of us at a time with her breath. If you fight with you bow then do what you do from range. I should be large enough to keep her attention Appolo, so you should be able to get some shots in without her attention being focused on you. Aside from that everyone needs to live through this. Mookie, if it comes down to rock bottom there is a wand of light healing in my haversack, just ask for it when you open the haversack and it will be on top." Malgant spits out these tactics as they trudge through the forest toward the beach, and the showdown.

Spells active on me
Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining

Spells ( * indicates used spells)

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4
divine favor

2nd Level( 5+1)
Domain Bulls strength
Calm Emotion
Resist energy x4

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *



Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 18th, 2008 8:43:41 PM

ooc
Seems I posted while the DM was posting.
sooo....
All of my resistance spells are out on Lorth, Tobiaz, Val and Appolo start keeping track of them
walk slowly around the mound, casting remove fear on everyone(+4 bonus to fear saves duration 10 minutes) and bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes) all of this will take 5 rounds to cast.

Spells active on me
Magic vestment on my armor +2 ac bonus 8 hours of 10 hour duration remaining
protection from acid 120 points 80 of 100 minutes remaining

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Val AC 26, HP 112/ 112  d20+8=22 ;
Tuesday November 18th, 2008 9:15:46 PM

Val slings her bow over her shoulder and climbs up to the top of the mound (climb check 22). It's quite a good spot and she doubts that the dragon is out of the range of her composite long bow. Otherwise it would be next to impossible to hear each other. Still it was a good spot for her. One slide down the back of the mound and she would have a solid barrier against spells or whatever else the dragon will throw at them. Once up top she takes her bow in hand and keeps an arrow ready. The string is not drawn and the arrow is points at the ground.

ooc: resist energy acid 38 out of 100 minutes

Bendis  d100=44 ; d100=69 ; d100=9 ; d100=60 ; d100=57 ;
Tuesday November 18th, 2008 9:53:20 PM

Round 1, Aztyr, deciding it's about that time, reaches out and touches Malgant. She mumbles a few arcane words and with a spark, he can fly.
Round 2, Aztyr repeats it upon Tobias. Tobias can now fly, and carry Lorth.
Round 3, She reaches out to Appolo, and the spell fizzles.
Round 4, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Protection from Evil)
Round 5, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Shield)

Spells Per Day

Level 0 : 6
Level 1 : 7 - 2
Level 2 : 7
Level 3 : 5 - 3

Spells in Effect

Fly on Malgant 66 of 70 rounds
Fly on Tobias 67 of 70 rounds
Protection from Evil 69 of 70 rounds on self
Shield 70 of 70 rounds on self

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Tuesday November 18th, 2008 9:56:19 PM

Round 1, Aztyr, deciding it's about that time, reaches out and touches Malgant. She mumbles a few arcane words and with a spark, he can fly.
Round 2, Aztyr repeats it upon Tobias. Tobias can now fly, and carry Lorth.
Round 3, She reaches out to Appolo, and the spell fizzles.
Round 4, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Protection from Evil)
Round 5, Aztyr Mumbles a few more arcane words and releases a spell on herself. (Shield)

Spells Per Day

Level 0 : 6
Level 1 : 7 - 2
Level 2 : 7
Level 3 : 5 - 3

Spells in Effect

Fly on Malgant 66 of 70 rounds
Fly on Tobias 67 of 70 rounds
Protection from Evil 69 of 70 rounds on self
Shield 70 of 70 rounds on self

ooc : rolls posted before, hoping link works here

Lorth AC 25 HP 111/111 
Wednesday November 19th, 2008 8:03:28 AM

Lorth lowers the visor on his helmet and approaches the bottom of the back of the mound.
When he gets there he calls upon Gargul's aid. (Delay poison & Protection from evil, both shared with Tobiasz)

Active spells:

Resist energy acid ,20 acid resistance for 396 rounds
Protection from acid, 120 acid resistance, 396 rounds
Delay poison 10 hours
Protection from evil 100 rounds.

Spells memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison *

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday November 19th, 2008 10:02:19 AM

Appolo move to the top of the mound with Valanthe"He looks at the Dragon"So what did you wish to discuss?" he says to the Dragon.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d100=89 ; d100=96 ; d100=51 ; d100=44 ; d100=20 ; d100=46 ; d100=62 ; d100=34 d100=53
Wednesday November 19th, 2008 5:20:43 PM

THIS POST IS OOC!

GOSH DARN IT! FORGOT TO ROLL MY 5% ARCANE FAIL CHECK!

Resources used:

2 of 6 cantrips
0 of 7 first level spells
7 of 7 second level spells
0 of 4 third level spells

Current Effects (all shared with Mookie except Alter Self):

False Life: 2 hours used of 7 - CHECK 89 a-ok
Nemesis Insight: 2 hours used of 7 - CHECK 96 a-ok
First Message: 70 minutes used of 70 - CHECK 51 a-ok
Message: 60 minutes used of 70 - CHECK 44 a-ok
Alter Self: 70 minutes of 70 - CHECK 20 a-ok
Resist Energy (Acid) (20 pts): 70 minutes of 70 - CHECK 46 a-ok

Resist Energy (Acid) (20 pts): 70 minutes of 70 ON BART - CHECK 62 a-ok
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON AZTYR - CHECK 34 a-ok
Resist Energy (Acid) (20 pts): 70 minutes of 70 ON VORELLE - CHECK 53 a-ok

Whew! That's a relief! I'll remember to roll in my next post, coming soon!

Vorelle  d20+23=34 ; d20+23=39 ;
Wednesday November 19th, 2008 5:34:21 PM

Vorelle does her best to answer Malgant. "I c-c-can d-do either," she explains. "B-b-but I p-probably won't h-hurt it that m-m-much anyway." She pauses only long enough to get the Remove Fear spell, then begins making her way to the dragon.

No climber, Vorelle opts to go around the mound. Since she is away from the rest of the party, and since she isn't casting spells, she takes the time to go stealthily.

[Hide 34; Move Silently 39. This makes Vorelle move at half speed, but since the rest of the party is stopping to cast spells, she shouldn't be too far behind.]

Current Spells:

Message: 9 minutes + ? rounds remaining
Resist Acid (20): 9 minutes + ? rounds remaining
Remove Fear: 9 minutes + ? rounds remaining


Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d100=22 ; d100=49 ; d100=19 ; d100=84 ; d20+19=25 ; d20+17=20 ;
Wednesday November 19th, 2008 5:36:08 PM

Vauhwyt casts a spell -- Expeditious Retreat -- arcane fail 22 -- and moves 70 feet off to one side of the mound.

As she moves, she is headed for the cover of vegetation and she is moving silently and hiding.

She casts Shield -- 49 -- and moves another 70. She casts Jump -- 19 -- and moves another 70. She casts Reduce Person -- 84, and moves another 70. That should bring her to the other side fo the mound, albeit far off to one side.

Move Silent at -5 for normal movement but +1 due to higher dex: 25
Hide at -5 for movement but at +4 for size and +1 due to higher dex: 20

She draws her weapon as she gets closer.

Resources used:

2 of 6 cantrips
0 of 7 first level spells
7 of 7 second level spells
0 of 4 third level spells

Current Effects (all shared with Mookie except Alter Self):

False Life: 2 hours used of 7
Nemesis Insight: 2 hours used of 7
Message: 60.6 used of 70 minutes
Alter Self: 60.7 used of 70 minutes
Resist Energy (Acid) (20 pts): 60.8 used of 70 minutes
Exp Retreat: 0.3 of seven minutes used
Shield: 0.2 of 7 minutes used
Jump: 0.1 of 7 minutes used
Red Person: 0.0 used of 7 minutes

Reduce Fear on Mookie only: 0.6 of ?? minutes used.

Resist Energy (Acid) (20 pts): 60.9 used of 70 minutes ON BART
Resist Energy (Acid) (20 pts): 61.0 used of 70 minutes ON AZTYR
Resist Energy (Acid) (20 pts): 61.1 used of 70 minutes ON VORELLE


Light Fortification, AC 28, 82/82hp Malgant 
Wednesday November 19th, 2008 5:40:09 PM

Prayers said and his friends protected to the best of his ability, Malgant steps around the left side of the debris pile. He walks with no hurry in his stride, he stays firmly on the ground, not hinting at the fact that at least for the next few minutes he can fly. His shield floats under it's own power in front of him and his greatsword rests, flaming, on his shoulder. He looks squarely at the distance reduced form of the dragon and is not for one minute fooled into thinking that she is any less dangerous for the great distance between them. He clears his throat and addresses the dragon.
" We have come, as I explained to your brood, to stop the corruption of Blackbird Lake. The acid in the water is poisoning the whole region. It kills the fish, it stunts the plants and it draws creatures that prefer the acidic climate to the region, endangering the inhabitants. Furthermore, it is driving the Blackbird forest, unstable to begin with to say the least, insane with the pain that it causes. I asked your brood if they could, or would stop the corruption of the water and their response was hostile. They did not survive that hostility. I ask the same of you. Will you stop the corruption of the water and allow the region to return to its natural state? Furthermore, will you tell me why you have corrupted the water in such a vast area to begin with? The prophecy that sent us here to put an end to the acid blight also seems to hint at the fact that stopping the blight is only the beginning of our task. Further divination has revealed that if you are defeated, or simply choose to leave that another power, equally bad, will arise in your place. Do you know anything of this?"
Malgant does not shout his words to the dragon, he simply states them in a clear voice. The deep bass of his voice rolls across the void to the dragon, who's keen ears likely could pick up the scrabbling of a mouse at Malgant's feet. Malgant stands calmly, awaiting the dragon's reply. Inwardly he prepares the words to the prayer that will allow him to channel the raw righteous power of Domi, should the dragon's response be a fierce charge instead of words.

Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 799 of 1000 rounds remaining
fly 65 of 70 rounds remaining
remove fear 99 of 100 rounds remaining

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *



Bart ac 31 hp 105/105 
Thursday November 20th, 2008 3:10:16 PM

Well spoken Malgant. I wonder how the dragon reacts

Resist Energy (Acid) (20 pts): 10 minutes? of 70
bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes)
casting remove fear on everyone(+4 bonus to fear saves duration 10 minutes)

DM Buzz OOC  d20+10=22 (Appolo climb);
Friday November 21st, 2008 7:45:58 AM

ooc: Dice roller failed giving me this on other rolls.

Error loading XML document (error, undefined)

So, I will begin another post to see if it is fixed.

DM Buzz  d6=3 (Vauhwyt travels East) ; d20+19=29 (Listen for Dragon) ;
Friday November 21st, 2008 11:48:22 AM

ooc: Alright, lets hope it continues to work.

Malgant After casting spells explains tactics that he believes would be best. Taking up more time, he casts more spells as he comes out and around the mound of foliage.

Val figures the dragon to be close or communications would be difficult, but with it's large size, it can be easily heard and perhaps, that is all that is necessary.

Bendis casts spells but does not move forward.

Aztyr casts spells, but stays near Bendis, not moving forward.

Lorth with reliable mount stays behind the large mound and waits while praying.

Appolo easily climbs the mound and asks the dragon what there is to discuss. DC: 15 made with 22

Vorelle chooses to be stealthy as she moves around the mound. (Side not specified, so DM will guess.)

Vauhwyt casts a spell and makes large movements, a couple of different times, and does not mention if she will be in view to see the dragon, but realizes, once out of the cleared path, her movement is hampered by plant growth and plus, she does not mention if she moves East or West of the mound. (DM rolls d6 1-3 East/4-6 West) Vauhwyt travels East.

Malgant decides to step off to the left side of the hill of trees. He begins a more civil conversation then some of the others attempted

The dragon can be seen to be in a make shift arena. Keep in mind, some of you did not move forward, or moved into positions that would not allow you to see the situation as is, so please roll play this condition until you make a movement allowing you to do so. Also, due to the large area, each square are 30' squares at this time.

At this time as Malgant tries to communicate with the dragon, it does not seem to hear you, but does see you trying to communicate with her, so it will yell out in it's large voice. "Your going to have to yell, being near the waters makes it difficult." but once Malgant repeats himself in a loud manner, the mother shakes her head and replies. "Children, they think they know everything. Well, my abode is as I need it for my own environment, but this island can not possibly effect the entire lake. Perhaps you have been sent here seeking me, to ask for my help in your matter? After all, there are many, many evil things that surround the lake and have you heard anyone mention that I have attacked them? I think instead you are looking for the acid witch that summons the Slaads I have to deal with from time to time."

She moves along the conversation though.

"So, this is the arena I have created." She points toward the rectangle with it's left wing. The arena has a large 5-6 foot rock at each corner to define it's area and you can see, the waves of the lake come up into the arena a bit. Around the arena are trees pulled up and horizontally lined up in a circle around 300 feet away from the arena.

It continues to yell, "So, lets get this over with if you wish to battle, but if you win, you will not discover what I know and that is what you seek, likewise, if I win, my island will remain as it is and I will own your treasure as well, I will need to combat that female dogs minions as others around the lake have had to do."

She waits to see if further conversations occur or if those that want to battle approach.

Sending out the map, you guys can tell me where you think you should be, keep in mind, if not on the trail and not able to see your movement is halved and then quartered. Also, sand is considered rough terrain equaling half movement as well.

Lorth AC 25 HP 111/111 
Friday November 21st, 2008 12:05:11 PM

Listening to what the dragon has said, Lorth gives pause. "Malgant, perhaps we should investigate and dispatch this acid witch first? Then we may see if what the dragon says is true."
He wonders aloud, "This is so unlike a dragon of this color, I would think it would just swoop in and try and destroy us."

Lorth AC 25 HP 111/111 
Friday November 21st, 2008 12:05:53 PM

Forgot my spells

Active spells:

Resist energy acid ,20 acid resistance for 395 rounds
Protection from acid, 120 acid resistance, 395 rounds
Delay poison 10 hours
Protection from evil 99 rounds.

Spells memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison *

Val AC 26, HP 112/ 112 
Friday November 21st, 2008 4:36:58 PM

"The dragon may be lying but if this dragon isn't causing this disturbance then perhaps it would be grateful if we could make the real problem going away. As long as the dragon isn't hurting anybody we would have no reason to slay it."

Light Fortification, AC 28, 82/82hp Malgant 
Friday November 21st, 2008 4:57:06 PM

Quietly, though Malgant still feels that the dragon can hear him. " She knows her measure Lorth, and she is as certain of the outcome of this fight as I am. She might kill one, or maybe even a few of us, but she will not win. But killing her specifically is not why we were sent here. Ending the blight is why we came. So, if this goes all wrong, feel free to avenge me." With that last phrase still hanging in the air, Malgant clears his throat, and sheathes his sword. In a voice that the dragon can hear he continues. "It seems that we have a common goal then. Indeed, we were plagued by huge frogs on our way here. I knew them to be extra planar, but had not met their like before. I do recall teachings of beings of pure chaos named Slaads and if that is truly what they were then we may have a common enemy. You having dominion over this island does not matter to me. You say that your acidic environment should not plague the rest of the lake, which I do not need magic to know is true. I have purified water before and it would take me more than a lifetime to purify this lake. Will you bury your grudge for now and explain to me and my companions about this witch? I would much rather help you to remove her than fight you, if she is the cause of this blight. Our methods, and our Ethos may be completely opposed to one another's, but if we fail to defeat her and lift the blight I would only assume that another group, stronger even than us will come to do so. Surely you cannot beat group after group. And why should you? You have not done anything to make yourself hunted, just protected your home. Tell us about this witch, tell us what she wants and how we can work together to defeat her. Domi teaches us to solve our disputes by negotiation before resorting to combat, yet he trains us for combat should it be needed. I think that this can be solved without us fighting, but right now, that is up to you."

OOC
I have not taken any more time off of the effects on me, because I know this conversation is lasting more than one round. Let me know how many rounds to deduct and I will.

Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 799 of 1000 rounds remaining
fly 65 of 70 rounds remaining
remove fear 99 of 100 rounds remaining

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Saturday November 22nd, 2008 9:23:30 AM

Vauhwyt uses the message to relay everyone's conversation. And she adds a comment of her own.

"The only way we can trust her is if she swears a sacred oath. If she calls an immortal power to witness, and calls dire consequences on herself if she fails to keep her word. Then we can trust. Ask her if she will swear!"

Light Fortification, AC 28, 82/82hp Malgant 
Sunday November 23rd, 2008 11:22:42 AM

to Vauhwyt, through the message spell, Malgant whispers," I will not, but if you need confirmation you can ask. Just this morning Domi told me hat whether or not she could be trusted lay within my own heart. IF the which that she speaks of is the Avatar of Jancassis that we have already heard tell of then my heart tells me she does not lie. However, I would guess our truce would end as soon as the avatar has been seen to. Attacked or not, we killed her children. For that there will surely be a reckoning. "

Bart ac 31 hp 105/105 
Monday November 24th, 2008 2:30:02 AM

Bart is ready to react if the dragon attacks he is ready for her

Resist Energy (Acid) (20 pts): 10 minutes? of 70
bulls strength on Bart ( +4 enhancement bonus to strength for 10 minutes)
remove fear on everyone(+4 bonus to fear saves duration 10 minutes)


Vorelle 
Monday November 24th, 2008 11:57:18 AM

Since speaking would kind of defeat the purpose of hiding, Vorelle remains silent. If there really is an acid witch, though, Vorelle hopes they can fight her instead of this dragon.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4  d20+10=30 ; d20+8=13 ;
Monday November 24th, 2008 1:25:19 PM

Appolo sits tight silently waiting for something to happen.He watches the dragon feom his perch on top of the mound.Letting the other talk to it.Again he is patient.

Spot 30 Listen 13

DM Buzz OOC 
Monday November 24th, 2008 7:27:00 PM

Post coming later tonight, but a few quick things.

First, no one poseted their approximate locations as I asked, with the movement of rough terrain as I have asked.

Second, I have read the archives and I did not see where it is mentioned that the "Acid Witch" is an Avatar of Jancassius. Are you using player information or character information?
Where in the archives and what date did the party find out she was an Avatar? I must have missed it, but I would like to go back and reread that section again for my own information to be sure I didn't miss something else as well.

Val AC 26, HP 112/ 112 
Monday November 24th, 2008 8:07:07 PM

Val stays atop the mound watching patiently. She doesn't really want to fight a dragon. Not if she can help it but she won't back down if this is what must be done. She tries to look like she's paying attention but somewhere the conversation went to a place that she couldn't follow. Right now she's glad she's not talking to the dragon.

ooc: resist energy acid 36 out of 100 minutes. I got lost somewhere because avatar of whatever that guys name is unknown to me. The only witch I'm aware of is the one with the walking house in the forest. Also I have yet to see a map of the battleground to mark my position as something other than top of the mound.

Light Fortification, AC 28, 82/82hp Malgant 
Monday November 24th, 2008 9:21:39 PM

OOC
I haven't moved, so you have my location
Character info, reread the bard in the tavern we went to after leaving Priscillia's house. No, he didn't say avatar, but I have enough religion in my little finger to know the written description of her avatar.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Monday November 24th, 2008 9:53:25 PM

OOC:Aztyr is at the bottom of the pile, if dragon is 12:00, shes at 8:00.

Aztyr remains quiet and has her bow drawn and a arrow nocked, ready to fly through the air, and miss the very big Dragon......

Vorelle 
Monday November 24th, 2008 11:10:29 PM

[OOC: You said you were going to guess, and that's fine with me. :) I'm having trouble deciphering the map. My complete lack of spatial reasoning is well-documented. :) ]

DM Buzz 
Monday November 24th, 2008 11:19:07 PM

OOC As for Malgant he has a +5 to his knowledge religion check, so I would disagree with that statement. Please keep player information and character information separate, or bonuses will not be applied to certain characters at end of module experience for role playing. No one is aware of her avatar being present. Now if you would like to roll, you will need a Religion DC: 15 for the check.

Val I sent out a map to everyone on the mailing list for this game, please email me at Iambirgir@aol.com so I can confirm your email address and I can also send you a map of this area, of the moment.

Did anyone get the 30' square grid map I sent out?

The seconds unwind.... After this post eight minutes will have passed as she speaks and Vauhwyt does lots of actions.
The dragon speaks her mind as the group speak with theirs.

"So here are the rules of the tournament, I will lay down, since you are in my territory and you have killed that which you could have subdued with non lethal damage and perhaps bargained with, I feel these are my rights." She yells out so that all in the area can hear, even if they can not see her.

"First off, only melee weapons and armor in the arena. The only magic usable are your weapons and armor, no protections other then items carried and no spells to be cast by either side before or during the battle. Like wise, I will not cast offense or defensive spells and I will not use a breath weapon. You may have as many champions in the melee as you desire. If I win, I keep all the deads items, any not in the battle may take the bodies away from here and swear by your stinking good gods never to search for me again."

Your only other option is to pay in compensation for the deaths of those that have never harmed a creature except to feed. A ten thousand gold piece fine for each of their deaths. So, we battle by my rules, you pay me forty thousand gold pieces in coins, gems or magic or I hunt you down, every night you are on the island, and you with the knowledge, that what you need, I have."

She continues in a very confident manner, "You will not get a moments rest as long as our disagreement stands and I am sure you will find, I am not so stupid to take on a bunch of adventurers bold enough to follow my trail without some thought to the matter. So What will it be? Honorable combat, compensation or jungle warfare? I will give you ten minutes to decide and I want to either see the combatants or the compensation in the arena when I return. If you choose compensation I want to see all who I am dealing with, on the outer ring of trees I laid out three hundred feet away from the arena, so be in the open and we will talk. If you double cross me, may your gods curse you as cowards and heretics of your own religions."

With that, she turns around facing the waters and flies away and off to the left toward the steaming volcano.

So mark off the eight minutes of conversation, then you have ten minutes more to mark off as you decide which course to take.

Bart ac 31 hp 105/105 
Tuesday November 25th, 2008 1:35:41 AM

OOC i dont understand the map, but Bart is near Malgant

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 25th, 2008 5:45:59 AM

OOC
I rolled when I made the assumption....the roll was a 24
]

Val AC 26, HP 112/ 112 
Tuesday November 25th, 2008 7:06:35 AM

"I don't like this. Let's not forget she's an evil frickin dragon. Perhaps this island was uninhabited when she moved in. Maybe she ate a bunch of people. She has a convenient sotry which makes her look innocent. She may be innocent but the story and the rules of battle which she is making non negotiable. There isn't one rule that puts her at a disadvantage. She says she won't use a breath weapon. Well if we have to get in close she doesn't need it. Besides I think the protective spells would have done a decent enough job of fighting off the worst of that. I don't think its a coincidence that we have these unknown magical arrows and she doesn't want bows used. Think about this. If we slay the dragon there will be nobody to enforce the 'rules' of the contest. Do you really think all those young dragons will simply let us walk out of here? She led us farther away from our boat so we couldn't run if we wanted to."

ooc: resist energy acid 28 of 100 minutes. I don't know about the rest of you but I'm tired of listening to that dragon yammer on and on. Unless that dragon swears some type of oath I don't believe anything it says.

Lorth AC 25 HP 111/111 
Tuesday November 25th, 2008 8:03:49 AM

Lorth turns to Val, "I am with you. We fight it with everything we have. In fact I don't mind not fighting it now and fighting it later when it tries to attack unannounced. I don't make deals with evil."
With that he readies his lance.

Active spells:

Resist energy acid ,20 acid resistance for 215 rounds
Protection from acid, 120 acid resistance, 215 rounds
Delay poison 10 hours

Spells memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison *

DM Buzz OOC 
Tuesday November 25th, 2008 11:01:45 AM

OOC: If you make DC checks, please post next to the check what they are for please. I'm sorry I missed it.

Please let me know if there is anything else you want to do in that ten minute time frame.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday November 25th, 2008 5:30:05 PM


[OOC to DM: The whole Jancassis thing came from DM Kent -- check out the DM post of May 5, especially. We don't know what it means -- an acid witch? a red herring? something else? We don't know.]

Vauhwyt is not happy with the options the party now has. "We are being outclassed by this Dragon," she says. "She can outmaneuver us in space, and this is her home terrain."

"I presume we could beat her in a straight up fight, which is why she refuses to give us such a fight. She gives us three options: One -- fight with our hands tied (no magic), Two -- pay her off and run away, or Three -- let her come to us to fight at times of her choosing, when she is ready and we are not."

"But first, we need to know that she is not spying on us." Vauhwyt casts Detect Magic and concentrates on finding any magical sensor or eye in the area. "Can anyone detect Invisible things or creatures? Have we looked for spies?"

At the least, Vauwyt continues to whisper to her friends through the Message spell, with her hand covering her mouth.

"I think we need to change this game. We need to make up our own fourth option. We need a fifth option ready at hand. We need to be the ones who control events, and she has to react to us."

"Here are some ideas: Find her lair and go there. Find a defendable place to hole up. Cast Speak with Dead tomorrow to ask the baby dragons where the momma's lair is. We can also ask some froggies how the lake got acidic -- I have a shrunk froggie corpse here. Can anyone speak with animals? The local creatures -- eagles or seagulls or other things -- may know where the lair is."

"We need some way to limit her mobility. Does anyone have any way to do that? If we could get a big enough net, I could shrink it down ... but we have no trap makers."

"Or we need other novel ideas. Does anyone have the ability to teleport? Burrow? Hide really well?"

"We could go the trojan dragon method ... hide in the baby corpses, leave them with a note, and then jump out when the dragon comes to land. But that's no good unless we have some way to tie her down."

"Come on, friends! We need some creative ideas!"

[OOC: Buzz, could we have another day or two to talk over options during our 10 minutes?]

Resources used:

3 of 6 cantrips
0 of 7 first level spells
7 of 7 second level spells
0 of 4 third level spells

Current Effects (all shared with Mookie except Alter Self):

False Life: 2 hours used of 7
Nemesis Insight: 2 hours used of 7
Message: 60.6 used of 70 minutes
Alter Self: 60.7 used of 70 minutes
Resist Energy (Acid) (20 pts): 60.8 used of 70 minutes
Exp Retreat: 0.3 of seven minutes used
Shield: 0.2 of 7 minutes used
Jump: 0.1 of 7 minutes used
Red Person: 0.0 used of 7 minutes

Reduce Fear on Mookie only: 0.6 of ?? minutes used.

Resist Energy (Acid) (20 pts): 60.9 used of 70 minutes ON BART
Resist Energy (Acid) (20 pts): 61.0 used of 70 minutes ON AZTYR
Resist Energy (Acid) (20 pts): 61.1 used of 70 minutes ON VORELLE

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 25th, 2008 5:33:59 PM

OOC
the check was made in the post that I needed it on May 6th. In fact Vauhwyt and I talked about who the person described by the bard was in the next few posts after that one.

IC
Malgant listens to the dragon's demands and rules of engagement. Her words make him think about the past few days, and the months leading up to those days, eventually his thoughts travel all the way back to the battle with the undead, the one that got him exiled from his homeland. He sits down and takes at least three to four minutes to sort through these memories. Then he lays them out in order, from first to last, trying to make some sense of how he got to this point in his life and how he has done serving his God.

Why did I leave home, aside from the fact that I was exiled for something that I DID do, that looked totally different at the time I did it? I left to prove to those who had accused me that I was in fact a hero. Those were the terms of my exile.

So how have I done, proving this to myself and thus my people? Let us review the facts. On this quest to prove myself I have allowed those that I work with to use questionably violent means to extract information from defenseless prisoners. I have allowed paranoia and fear to dictate the outcome of a fight where a young boy was possessed by an evil ghost and slain. I have allowed two innocent children to die because they were too close to a fight that I was involved in against the Slaad. Finally I have barged into the home of a possibly evil dragon and by word and deed killed four of it's young that for all intents and purposes were toddlers. I am off to a shining start to prove the elders that exiled me completely right.

Could any of those situations been resolved in a way that preserved the life of those that died or were killed by my hand? Yes. I could have tried to physically stop the others from torturing information from our captives. In the case of the Jerse boy I was simply too slow to get to the fight. Had I been able to ward him against possession we could have at least tried to find a way to remove the ghost without killing the boy. I am skeptical that this would have worked, but it was possible. I could have personally seen to it that the children were moved far enough away that the chaos unleashed by the Slaad could not have harmed them. In the case of the dragons I could have struck to subdue, or, could have continued trying to talk to them instead of killing them. They were so young that they were barely able to penetrate my armor Even had they fought they would not have caused more than superficial damage.All of these things could have been done, but most likely the outcome would have been worse for my friends, those that I am sworn to protect. Many of the solutions I have outlined would have left us all exposed to many more attacks from our opponents and could have cost many more lives

Now we come to the dragons terms. She knows information that we need to help end the blight, yet she will not give it up until her anger is satisfied by either our gold or our blood. Does she have the right to demand tribute for our trespass and our attacks? As she said she is the undisputed leader of this island so I would say that she does have that right. Would this even be a dilemma for us if the dragons had been Humans?

Malgant listened to his companions discuss their views. They were so contrary to his own right now. He knew that is a straight up fight they could best the dragon. Would they lose valuable time in ending the blight without the dragon's information though? Malgant stands up and faces his friends." What you say is probably true. however I have questions that I think you should consider before you decide on a course of action. Why, other than inability to sleep due to the vision that kept calling us, did we embark on this quest? I came to end the blight and help the people of the lake regain their ability to live here. Every person that I have met that has not fled is looking for a hero to stand up and end this blight so that they can live in peace. If we have to fight a dragon in order to do that then I will. But right now that dragon has information about what it says is causing the blight. Do we kill her and hope that the information was not vital to our cause. If we had faced young humans, or elves, or taur yesterday would we have slain them out of hand because we think that their mother, and by painting with the same brush, they, are evil?"

Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 799 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

OOC
I subtracted the full 18 minutes so that I don't have to keep track of it while we discuss this. I think there is alot more still to talk about though.


Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 25th, 2008 5:37:00 PM

OOC
Gah I didn't increment the prot elements...it is now 619 of 1000 rounds remaining

DM Buzz 
Tuesday November 25th, 2008 8:05:06 PM

The groups dilemma is a serious one as now emotions are involved and causes some to wonder if what they are doing is a proper path. Others seek other options then what is given to them, but the outcome of this scenario is one that will surely be an interesting one.

Sure, quite a bit of communication can occur through speaking with the mind over verbal communication. We will say only three minutes have occurred in this days post, that way you still have time to take an action that was presented to the group by the dragon. Keep in mind, even a couple of low level spells can increase the effective protection and attack powers of a dragon. If you decide you want to fight in any condition, either in the arena or through the marsh.

As for the Acid Witch, I doubt the dragon would have enough religion knowledge to know what she is, that is the only way she can describe what she knows.

As for the map. The blue is water, the brown is sand. The grey at the four corners of the rectangle with the darker brown are large boulders 5-6 feet tall and would be very, very heavy to move. The dark green is the jungle where the trees are roughly 40'-60' tall on average. The light green area was the swath of destruction through the foliage she made for you all so you didn't have rough terrain on movement. The dark green square in the middle of the light green area that is 60' on each side is a mound of torn up trees and brush 60' high and 30' diameter. Each square on this map are 30' squares. I will make a new one with character placements tomorrow if that will help.

As for monster knowledge, I will never set up a scenerio where you could not use items on a creature of a specific nature. The dragon just doesn't feel it is right to be out of range of it's attacks while you attack her. It cowardly. That's not what I think, that's what the dragon is thinking...:)


Light Fortification, AC 28, 82/82hp Malgant 
Tuesday November 25th, 2008 9:11:27 PM

but her able to fly and us not....thats fair to her? nice 8)

DM Buzz: Fixed } to ] to complete italics. IF you look at the arena, I don't think there's a lot of room for her to fly around in and attack at the same time, if that is where you are leading.


Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Tuesday November 25th, 2008 9:12:22 PM

Not sure what to do, Aztyr moves to where Malgant is standing.
"She claims to have information. But everyone says she is evil, if that is so... Wouldn't an evil being do or say anything to get what they want? Also, has anyone even checked to see if the Dragon is in fact a evil creature."
Aztyr puts her bow away, no sence is holding it at the ready.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday November 26th, 2008 3:15:42 AM

Appolo just stands quietly watching and listening ro the Dragon and the others"Sure let's pay her off.We can always come back and kill her then take it back.Let's face Black Dragon's are evil if wise and intelligent creatures.We will have to kill her sooner or later.He says as he rejions the others."He looks around chances are she's watching and listening to us as we speak,So how much coin do we got.Might have to fight her anyway"

Lorth AC 25 HP 111/111 
Wednesday November 26th, 2008 8:54:22 AM

"The dragon is evil, all her young would of grown up to be just as evil, end of story.", Lorth states matter of factly. "We don't make the rules of the cosmos, we just abide by them."
"Vauhwyt, tracking the dragon to its lair has merit, I am for that. However if she comes back now, and she means to fight, I am for fighting her with everything we have. If Malgant makes some kind of deal where we can't use magic, I will abide by that, I couldn't cheat if I wanted to."

Vorelle 
Wednesday November 26th, 2008 11:07:09 AM

Does anyone have the ability to teleport? Burrow? Hide really well?

"I h-h-hide p-p-pretty well," Vorelle reminds her friends from her hiding place [the Message spell is still up, correct?]. "B-b-but I'm not s-s-seing m-m-many p-p-places to h-hide out there."

[OOC: I'm guessing about that last bit. No conveniently large boulders in the middle of the arena? No clumps of bush? Abandoned farm-cart? Yeah, didn't think so. :) ]

For the rest of the conversation, her only contribution is, "I'd r-rather f-f-fight this thing than t-t-t-talk to it." Which, since you know Vorelle, isn't saying much. She'd pretty much rather do anything than talk to somebody.

DM Buzz: There are four large boulders at each corner of the arena, but none in the center, no. The beach has items typically found on beaches. Sea shells and sea weed, etc.

DM Buzz OOC 
Wednesday November 26th, 2008 2:17:06 PM

OOC

Lots of pain today guys. I'm gonna take some drugs and go lay down. Hopefully it will lessen enough later for me to finish that map I told you I would do today.

3 minute post to come tonight, unless I don't wake up.

Sorry, the healing is slow, but at least it's lessening from day to day.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday November 26th, 2008 4:58:27 PM

OOC
No sweat Buzz, This is going to take awhile to sort out. I have a fickle back and it has been killing me for the past week and a half too, but I don't think it is even in your same city of pain much less the same ballpark. As a player I just want to get the fight over with, but as Malgant I am having a few problems making the decision to get it started.

IC
" Dragon senses are legendary Vorelle. Rumors of them being able to tell which gnat farted in a swarm of gnats have been reported. Also having left suitable hiding spots in he 'arena' would make them deathtraps since she would know where they were. As for fight her, or pay her off, or pay her off and then later kill her I am not certain what you would all like to do. These are my thoughts on that matter though."

My head and my hand say to fight her, either with or without magic. Since most of our spells have worn off by now, or will wear off by the time we engage her I would take her deal and fight without magic. Yes, it handicaps me, and Aztyr, and Vauhwyt and makes Val and Vorrele have to choose to stay on the sidelines or fight in a fashion that does not compliment them as much as their bows would. However as long as she abides by the same rules it removes one of her most potent capabilities, her breath."

" My heart, governed by Domi's teachings tells me that evil or not, we have made a mistake in killing her brood. please tell me that none of you were in the least threatened once you saw the size and ineffectual attacks that they made on us. The fight was wholesale slaughter and no dressing it up and calling it righteous makes it any less wrong. "

" As Appolo says if we were to pay her her damages and work with her to find this 'witch' and stop her I fear that at some point we will eventually come to blows with her. This option should sound like betrayal to me, but I think that you ARE right and that her evil nature will come through eventually, causing us to need to act against her. What are the rest of your thoughts on our options? We have enough time to talk this out and come to a decision. Let us use that time and explore our options."

Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 799 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *


Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Thursday November 27th, 2008 8:20:20 PM

Appolo looks at his friends"Ok then we accept her terms and fight her.Sword and Dagger agianst fang and claw.If things go badly .You mage unload everything you got against her.This isa battle the lake can't afford for us to lose."

Lorth AC 25 HP 111/111 
Friday November 28th, 2008 10:12:51 AM

Lorth stays silent, He can't believe Malgant is berating them for killing evil things. In this cosmos things don't grow up to be evil, they are born evil.

Val AC 26, HP 112/ 112 
Friday November 28th, 2008 10:52:09 PM

"If they were baby dragons of a reputable good race then we wouldn't have acted so quickly. I wasn't about to wait for a baby dragon to melt my face off because we look like food. The fact that this dragon has forced us into this situation tells me all I need to know. Yes she may be offended that some of her brood were slain. But if she was really in trouble then I was waiting for some task that we could perform to help the dragon and make up for our transgression. Except no task has been offered. Just gold or death. I don't even expect the dragon to uphold her end of the bargain should we choose battle. There is nothing stopping her from melting us all with acid after the magical protection is conveniently gone. mal have you even considered what a bunch of young black dragons will do to the people that live in this area?"

Vorelle 
Sunday November 30th, 2008 3:40:06 PM

"The d-d-dragon could be l-l-lying," Vorelle reminds everyone via the Message spell. "She c-c-could be c-c-causing the acid. I v-v-vote we f-f-fight."

Concentrated conversation/DM Buzz 
Monday December 1st, 2008 1:42:23 PM

The group has a general consensus that the dragon will betray the group in some way and some suggest treachery of their own as Aztyr puts away her bow. Appolo switches from the idea of paying her off and returning later to collect compensation payed and suggests they fight by her rules until they begin to lose, then cheat.
Lorth is in wonder at the thoughts of Malgant as the young beasts may eventually have caused problems for residents of the area, even though none have been reported in the past and the dragon has mentioned, her troubles with other monsters kept her busy enough and likely provide her with more treasure then a puny village ever could.
Some like Vorelle feel as though they should fight even if it is common knowledge that Jancassius has caused the acid troubles and not the dragon, she does not believe such knowledge. Val expected the dragon to have them perform a deed as compensation, but clearly, the mother of the dead children have taken care of any problems of her past and still may take care of future problems if not appeased.

So the group spends another three minutes in mindful conversation and have four minutes left to either pay the compensation fine for her young of forty thousand in gold, gems or magic, enter the arena and prepare for battle, even though Lorth can not cheat, will he allow others of his group to do so? The third option is to search for her lair, in the jungle and swamp of the island, unless she lairs in volcano, which would be unusual for her breed, some could determine.

DM Buzz: When you guys finally decide what you want to do, I will send out a new map. No sense in wasted time, when you might not even use parts of it, but I am still keeping track of your movements until you leave this area.

Lorth AC 25 HP 111/111 
Monday December 1st, 2008 2:45:21 PM

{OOC: I just want to tell you how I came to Lorth's reasoning DM Buzz, since I sense your trying to hint at not attacking or "cheating". It doesn't matter that said dragons have not attacked the general populace. Eventually they will grow up and do evil in the world, one island will not contain a brood of dragons. This is a D&D world. In D&D dragons are black and white. Colored dragons are evil, metallic ones are good. There is no in between, none. That is one of the problems/limitations with D&D, alignments. No matter how the DM tries to play it off, the rule system says they are evil and my paladin is good. Therefore they must be removed. In fact, black dragons are the exact polar opposite of Lorth's alignment. Should Lorth allow evil to exist because he believes it will stay contained to its part of the Wold? I think not.}

"I would oppose entering this combat under the pretext of following the dragon's rules then changing them mid-fight", Lorth adds. "If we enter the fight under the dragons rules, I will obey them. However, I do not think we should fight under the dragon's rules."

Active spells:

Resist energy acid ,20 acid resistance for 185 rounds
Protection from acid, 120 acid resistance, 185 rounds
Delay poison 9.5 hours

Spells memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison *

DM Buzz: Play your character as you want, but I don't see Lorth killing evil humans he may find in a town just because they are evil, if detected, now would you? Are you differentiating between evil species or evil in general, I wonder? Because you have a whole lot of killing to do in Aisildur, just a few hundred miles away if you want.

Light Fortification, AC 28, 82/82hp Malgant 
Monday December 1st, 2008 5:00:50 PM

My point exactly Buzz On to the post

IC
Malgant listens to the other's views as the clock continues to wind down. He feels the lightness of Aztyr's fly spell leave him, and he is wholly earthbound once more. When Lorth clarifies his view about using any and all means to fight the dragon Malgant remembers her terms and wants to clarify something befoe they get ready to fight. " As part of her terms, she mentioned no resist spells or enhancements of any kind. Currently we are all under spells to protect us from acid. To accept her challenge before they wear off would already be in violation of her terms. If we fight her without telling her about the spells we are cheating, by the letter of the challenge. If we inform her I suspect she will fly off and attack us later, with her full capabilities, when we are not prepared. With Aztyr's magic gone, we have no way of stopping her should she choose to leave the arena and attack us at a later time. The consensus of the group is to fight her, either now or at the time of her choosing. That is plain and I will fight her to my last breath if need be. Let us decide now how and where we will fight her, before she returns, so that we are all properly ready for her and can make our best showing against her. WHen this is over we can talk again about the other issues that lay in our past, I was wrong to bring them up now and cloud the issue at hand. For now, focus on the dragon."
Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Concentrated conversation/DM Buzz 
Monday December 1st, 2008 8:25:50 PM

OOC: She might not fly off if informed of the protections versus acid. She did mention no breath weapons, so..........

Val AC 26, HP 112/ 112 
Monday December 1st, 2008 11:45:08 PM

"Let's just fight according to the terms. I've got a warhammer that should have a strong enough enchantment to hurt the beast. I'm not geared for dragons so I will have to do the best I can. We should watch for her treachery and be prepared to use whatever means necessary when she cheats."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Monday December 1st, 2008 11:46:01 PM

Aztyr rests her hands on the hilts of the swords hanging on her harness. "I'll stay out of the arguement about wether or not something or someone is born evil. But I will say I personally believe all intelligent beings make a choice as to thier behavior.
But if we are going to fight this Dragon, then we fight the dragon. I'll do whatever I need, for us to live and I expect the rest of you to do the same."
She then goes back to being quiet, knowing that her comments will probably fuel the comming arguement....

Vorelle 
Tuesday December 2nd, 2008 12:35:03 AM

Seeing as nothing is gained from her hiding, Vorelle re-joins the group. "I c-c-can use m-my axes," she says, "b-b-but I think I'd b-b-better just help."

[OOC: I plan to have Vorelle use the Aid Another action in combat, to make it easier for Lorth or Malgant or Vauhwyt to hit this thing. I think it's probably better than the lousy d6+1 Vorelle would do if she hit. :) ]

Lorth AC 25 HP 111/111 
Tuesday December 2nd, 2008 9:37:03 AM

{OOC: Now your being silly, of course Lorth would do his utmost to remove any evil beings he came upon, if he knew they where evil. Of course he has to do it within the letter of the law, so in a society that allows evil people freedoms under the law, he can do nothing about, "or at least has to stay within the law". Also "character races" can be any alignment, black dragons are always CE, always. On a side note, detecting someones alignment is akin to assault, Lorth only does it when he has too, and prefers to let peoples actions speak for themselves. However Lorth doesnt need to detect on a black dragon, he knows it is evil.}

Lorth waits, he is done arguing, black dragons are evil, they don't get to make decisions not to be evil. Everyone knows from childhood that colored dragons are evil.

{Please see MM where it says, always evil. I point out again, I think it is a limitation of D&D, but it is the rules}

DM Buzz: SO humans are exempt from your wrath against evil because you are one also? To me, that is silly, but like I said before, play your character the way you desire. Your in an area that is undisputedly owned by evil, just as Aisildur is, so even here, you are breaking the law of the land

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday December 2nd, 2008 11:59:13 AM

Vauhwyt shakes her head to clear it of the cobwebs. "This is easy. If I can kill this thing, I will. I make no promises and I agree to no terms. I do not bind others, and I do not agree to be bound."

"Right now I urge us to not be swayed by this dragon's clever ways. I say we should walk away, into the jungle, where the cover of the trees will hide us from aerial attack. Scout the island better, find out more, and attack at a time of our choosing. If the dragon wants to attack us in the night, then let her try."

"But I will stay with the group, no matter what. Our advantage is in being together. Separated, we can be picked off."

"Come friends, walk away. Maybe we can find the dragon's lair. Or gain some other advantage. I see no reason for us to fight here, on a battlefield created by the dragon to suit her own strengths."

"Away from this place, maybe the dragon will surprise us. Or maybe we will surprise her. If she could have defeated us in the dark in the jungle, she would have attacked last night. But she did not."

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday December 2nd, 2008 5:16:05 PM

" Which shows at least some honor. Her strength lies in ambush. How easy would it have been to have assaulted us last night, with fresh rage at the death of her brood fueling her attacks? I say it showed supreme restraint to NOT attack last night, which makes her all the more dangerous. Let us finish it. Here. Now. She says there will be no rest for us should we walk away, and I believe her. Were we to walk away now, she would have free reign to attack us at our weakest, when we are separated, or worst still, while we are otherwise engaged. Imagine fighting a pack of the Slaad we have come to know so well, the ones that have come close to putting paid to our bill several times already. Imagine half of the group wandering aimlessly, after the Slaad utter another of their chaotic blasphemies and her walking among us, gleefully killing us one at a time, while the rest watch, nearly powerless to stop her with the group diminished. Fighting together, breath to bows or tooth to sword, I have no doubt of the outcome of the fight. I only lack the details of the cost we will pay before we see her dead. I say end it here, end it now, and pray that the repercussions that Domi said we would feel after removing the opposing Queen from the board are repercussions we can live with."
Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday December 2nd, 2008 7:05:31 PM

Vauhwyt will stay with the group, no matter that she would prefer to depart.

A roar of dismay/DM Buzz 
Tuesday December 2nd, 2008 8:02:09 PM

Leave or stay? what a dilemma the group faces, for they have but one minute to walk away, break out the compensation fee, which is looking less and less likely, or join in her battle arena with or without her agreements. The groups minds vary on the course and it is disturbed as the angry roar is heard once again, but the cause of the source is unseen.

From somewhere above you, you hear the voice of the dragon, "What a pretty boat I have seen in the cove as I flew around my small island. It appears to be unmanned therefore unowned. I think it is a pretty compensation as I will capsize it and watch it sink it to the bottom of the sea if I don't see my money in that arena in another ten minutes. Then, I will leave you here while I find a new island and a new lair. A new domain. That is the final ultimatum and I will no longer consider us acquaintances, you will not gain my help further without I receive what is due to me for payment of your transgressions. I had hoped we could help each other, but it appears, your lacking in social manners when visiting others."

You do hear the voice move in a large circle above you as the words are slow and distinct, but the distance from you to the speaker would be hard to determine, due to an instant change in it's position from flying, but perhaps 200+ feet from the ground would not be inaccurate.

Apparently, the dragon does have concerns about the groups prowess, as she would rather see them swim then fight them, but then again, who knows what she will do, but use the group if she can. Does she actually have a problem the group can solve? Is there a key to the source of the problem she can help the group with? All is unknown except her ability to believe that she will remain safe if your not willing to face her on her own terms.

What happened to Bart/William? Did he leave the group?

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Tuesday December 2nd, 2008 8:45:02 PM

Appolo was just standing there listening and watching.When the Dragon appears again"We accept your terms.We are ready to fight,Son come on down here and fight.We're ready and just waiting for you.Or killing that pond scum you called children wasn't murder.It was just doing a public service.You know I eat what kill and Dragon meat is mighting good.So come on down let's have dinner.Your so called childern will probaly be better tasting then viel.!!You over grown flying chicken!!" he yels up at the dragon witha smile on his face.Apparently Appolo is looking forward to combat something he enjoys."

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d100=21 ;
Tuesday December 2nd, 2008 11:56:02 PM

Vauhwyt shrugs. She expected the boat to be destroyed. She is not surprised at that at all.

She does not think the dragon will leave the island, and she says so to the group. After all, the dragon has a hoard somewhere, surely. How could she transport the coins and gems of her hoard? With her claws?

She does not agree with Appolo when he says "we accept your terms." But she feels no need to correct him, either. She just expects to have to fight soon. She is sorry that a number of her spells are now wearing off. Mookie reverts to raven form. The acid resistances fizzle. She uses a third level slot to cast a new Acid Resistance on herself and Mookie -- arcane spell fail roll is a 21, no problem.

Resources used:

2 of 6 cantrips
4 of 7 first level spells
7 of 7 second level spells
1 of 4 third level spells

Current Effects (all shared with Mookie):

False Life: 2.1 hours used of 7
Nemesis Insight: 2.1 hours used of 7
Resist Energy (Acid) (20 pts): 1 used of 70 minutes

Select Expired Effects:

Resist Energy (Acid) (20 pts): 70 used of 70 minutes ON BART
Resist Energy (Acid) (20 pts): 70 used of 70 minutes ON AZTYR
Resist Energy (Acid) (20 pts): 70 used of 70 minutes ON VORELLE


Lorth AC 25 HP 111/111 
Wednesday December 3rd, 2008 10:33:58 AM

{OOC: Did I say humans where exempt (where did you find this?), of Lorth's fight against evil? I said character races are harder to judge because their alignments can be anything, and if they are protected under the law, Lorth needs to abide by that. Black dragons are always evil, always. Secondly we are in the wild jungle, there is no established law or government of or over the "creatures" here.}

Lorth says nothing...

Bart ac 31 hp 105/105 
Wednesday December 3rd, 2008 1:35:32 PM

We have no other option then to fight, I dont pay 40.000 gold to this dragon i doubt if we have enough gold among us. Leaving the arena now is no option because she will dammage our boat so we never can leave the island. Lets fight and keep to her rules as long as we can.

OOC sorry for the missed post lot has happend last week, my uncle died suddenly due to an cerabral infarction (stroke)

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday December 3rd, 2008 8:33:41 PM

Malgant backs Appolo's play and steps out into the arena. His geatsword once more in hand he is prepared for the dragon's coming, should she be brave enough to face them.
Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Vorelle 
Wednesday December 3rd, 2008 10:05:31 PM

In preparation for the battle, Vorelle places her bow inside her magic quiver, and leaves both near Champ. She makes sure the dog's lead is securely tied to a tree.

"It'll b-be all right," she tells him in a whisper.

Val AC 26, HP 112/ 112 
Wednesday December 3rd, 2008 10:08:18 PM

"Say the word and I start making her a pincushion. She's not out of my range. After that let's find her layer and slaughter all dragons we find. She has a hoard on this island and wouldn't leave without it. First her rules take away our strength and now she changes them even more. If she sinks the boat, so be it. We won't be trapped here. Some of us can fly with magic. They can get to shore and get help. The rest of us will be able to survive for awhile here."

Apologies/DM Buzz 
Wednesday December 3rd, 2008 10:56:33 PM

OOC: Sorry guys, hurting a lot tonight and can't concentrate right now. I will get you a post in the morning with a 90% guarantee. I am having high and low tides as it were, dealing with my surgery and now I am completely off the narcotic meds, I can really feel the difference. I'm likely dealing with withdrawals as well, having been on them 5 weeks.

Thank you for the understanding, my posts will improve as I heal, so please don't feel I'm neglecting you on purpose.

I'm also trying to get a few battle rules correct, so that any battle will run smoother then if I try to work through any battle without the knowledge I need. It's hard to concentrate right now.

A silver speck/DM Buzz 
Thursday December 4th, 2008 11:23:00 AM

OOC: A clearing up of things.
First off, going into the past, I noticed with the Commune spells a couple of mistakes Jamie might have misunderstood. If I missed something though, please let me know.
The "Disc" is actually a Black Dragon scale you found in that hut near Acid Village after fighting the Sladds. If this is not the object in question, I missed where you picked it up and please give me a reference.
So instead, the answer to the question.
"Are the Black Dragons the cause of the Blight"
The answer should have been.
"Not the cause, but the solution."

Secondly, Jancasisus is the cause of the Blight, not the Black Dragons. It is a curse on the land due to some transgressions the citizens caused, which the original DM, Kent did not elaborate on, with me, so I will make up a reason myself, for you to figure out, if you desire, if it even matters.

Appolo standing on the large pile of brush with Val are the first to see a silver speck off to the east. It must be a far way off because as it approaches, it gets larger and larger.
"Now the fun is spoiled" says the invisible Black Dragon right behind the two on the mound as it seems she was soon to attack the two, but with a whoosh only those two can feel and without attack, she flies over their heads in an unknown direction and is not heard from for awhile.

It takes around five minutes for the large creature from the east to actually be recognized and it is a gargantuan Silver Dragon that finally lands on the beach near the arena. It smiles at any that are near and greets them with a polite manner.

"I am called Xitalchintalical, but you may call me "Zill" if your mouths can not form such words. I have been sent by Pantheon whose ways I adore to this island and now I see why."
The enormous creature which is way larger then the Black Dragon you have been dealing with shouts out, "Viscous" what trouble is present on your island"

From above, the invisible black shouts down in an angry tone as her fun is now apparently over, for now, "These, these trespassers have killed my brood and now want to do battle. So why are you here, we have an agreement!"

The Silver Dragon nods it's head in sadness, "I understand Viscous, but they are on a quest that must be performed."

A huge roar is heard much higher now as it appears she regains her altitude in the time it took "Zill" to arrive.

Xitalchintalical looks toward the group, in a general manner, taking in everyone that can be seen, "Tell me your side of the story and why have you come here? Who is your spokesperson?"

Bart ac 31 hp 105/105 
Thursday December 4th, 2008 12:48:23 PM

OOC
Clarification before ic posts?

In my opinion u cant change the storyline if we had known thes answers maybe our actions could be different then we do now. Original Questions and answers
1. Will defeating the mother remove the acid blight?
A. Yes, however, in removing the dragons you will be unleashing something far more deadly unto the land. Imagine a chess board. The queens help keep one another in check. There is an opposite and equally deadly queen on this board.

2. Are the dragons the cause of the acid blight?
A. Yes.
So if im correct killing the dragon still solve the problem (due to answer to question 1)

My suggestion keep the answers as stated in the earlier post and change the module according to the these answers.

Dm Buzz: Actually William, I can and I have. I'm not changing the module due to a misunderstanding of a previous DM that was in a time crunch and didn't have time to read the archives or email Kent for explanations. Not only that, but nothing much has really changed, as if you look in past posts I mentioned, while missing the commune spell answers myself, that the dragons couldn't have caused such a problem and everyone knows Jancassius the "Acid Witch" is involved. Thank you though for your input and the situation is as it stands. Please feel free to post your characters actions according to the last DM post.

OOC/DM Buzz 
Thursday December 4th, 2008 2:33:59 PM

OOC:
A quick mistake correction, "Viscous" can be seen high above two minutes before the Silver Dragon arrives. 300+ feet and looking very angry as she watches the approch of the Silver Dragon.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Thursday December 4th, 2008 3:33:09 PM

As the extreamly large Silver Dragon lands and speaks, Aztyr now understands the meaning of big in a whole new perspective.
As Aztyr tries to pronounce Xitalchintalical four or five times, she gets frustraited and says, "Zill, our spokesman is Malgant." and she points towards the Minotaur.
She continues to wonder just what is happening here...

OOC: about the disc, it was never told to us it was a Black Dragon Scale, although a few of us probably had figured it out already.

Light Fortification, AC 28, 82/82hp Malgant 
Thursday December 4th, 2008 5:54:44 PM

OOC
right
As you might have noticed we lack finger wigglers in a big and hard way. Those we have are set up to do what they do effectively and not identify magic items( which is totally in character and not a problem, just pointing it out). That's why none of the stuff is identified and as far as I know none of us has any knowledge that allowed us to recognize the scale for what it was/is. Actually the Commune happened at least one, maybe way more than that posts before I was ready to cast it. I was asking the group for input and all of a sudden the spell was cast before half the group could respond, hence the way lower than all the number of questions I COULD have asked that were asked. Anyway, that's over with. I noticed that the answers were not matching the conversation but made the same assumption as William that killing the Black would bring the whole blight thing to a head and bring us face to face with the REAL culprit. Thus the not campaigning TOO hard to avoid he fight.

Now on to the more meaty problem I am faced with. What the hell do I tell Zill? I would be telling an agent of Pantheon the truth anyway, but what is the truth? Do I tell the silver that when I asked for some guidance I caught Domi at a bad time and he had just done some shrooms before telling me that the Black dragon was the cause and defeating her would end the blight . Thus I was ready to kill another dragon on top of the death of her brood, which I already feel was wrong? Or, do I apply the hot fix answer you supplied us with that I should be seeking the dragon as a solution to our problem, which makes us guilty as hell because we were about to kill her? Either way we are screwed.

Dm Buzz: I see your point, but not really screwed, the baby brood would have attacked you anyway and you would have defended yourself, if you had subdued them all, then, the Mother dragon is in some ways acting in her nature, greedy as Hades and looking for something from you in return for what she calls information, it would likely have been much less then if you hadn't killed her kids, but that is now in the past. Either way, it's going to cost you and you can't be blamed for defending yourselves. So, just tell the truth, they were nasty things that bit off more then they can chew and you hate evil and despise the fact you have to deal with this creature. You would have recognized the disc as a scale the minute you saw her, meaning she likely has been dealing with the Sladds also, which carry decent treasure.

Remember, you didn't cast the Commune spell until after the brood was killed, that is why it doesn't really matter. If you had cast the spell before, then your arguument would be sound and I would have changed the module.


Vorelle 
Thursday December 4th, 2008 6:01:23 PM

Vorelle hasn't been this confused since the last time she was Confused.

"N-n-not m-me," is all she says in response to the "who is your spokesman" question. And she says it in such a low voice that it is nearly impossible to hear.

Malgant tells the Story


Light Fortification, AC 28, 82/82hp Malgant 
Thursday December 4th, 2008 7:54:53 PM

OOC
Alrighty then.

IC
" I generally speak for us if there is a need to negotiate Xitalchintalical." Malgant answers as soon as the Silver dragon asks for a spokesperson. He sheathes his sword as he turns to speak to the emissary of Pantheon. "My name is Malgant, and I am a Protector of Domi. My friends and I began having visions as we slept a couple of weeks ago. These visions always woke me and drew myself and my friends to Tears of the Woods Inn. We all arrived the same day, and as we had our evening meal and got to know one another the figurehead that resides in the Inn began to speak to us, asking if we were the ones. When we answered 'Yes' She launched into a prophecy in a voice that I am told was not her own." Rumaging through his pouch, Malgan pulls out a copy of the prophecy that he has written down, in case he needed to remember the details of the wording. " This is the prophecy she spoke to us....

When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.

The call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.

That prophecy put us on the road the next morning, to visit a witch named Priscilla whos house roams the Blackbird forest. She did a divination for us and saw in it a family of Black dragons. Her interpretation of her divination was that we would need to find these dragons, and possibly overcome them. She suggested we travel to Acid to seek passage out into the lake. Once in Acid, we witnessed the effect that the Blight is having when a large number of dead animals washed down the river and washed up on the shore of the town. As the villagers removed the bodies they were set upon by two large Slaad. We defeated them, at the cost of the lives of two town children that the Slaad had been trying to carry off. a third child led us to a house outside of town where we were ambushed by another group of Slaad. Those Slaad had in their possession a disc hat we could no identify, until now. Seeing Viscous close up now I can tell you that the disc that they had is a Black dragon scale. After the children were laid to rest, we met a gnomish inventor in town that had a boat that he said could navigate the acid lake and that he had seen in a vision or some such that he was to build it for us to travel out into the lake. Traveling the lake looking for the Black dragons we were supposed to find we were set upon again by the Slaad and again defeated them. When we found this island we noticed tracks that led us to the acid pool where Viscious' brood lived. We tried to talk to them to find out how to stop the blight, but they instead attacked us. Not taking any chances. we killed them. Then Viscious issued her challenge to meet her here to settle the score for her brood. Once we arrived here she made us a deal, as she says, to either pay a tribute in place of her brood or to fight her. She gave us some time to decide what course to follow and when our time was near its end she declared that we would either pay her or she would scuttle out boat, trapping us on the island. Then you arrived." Malgant goes quiet at the end, waiting for Zill to make its decision.( is Zill male or female).
Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *
OOC
again no time taken off the spells, tell me how much to remove when we settle this and I'll take it off.



Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Thursday December 4th, 2008 7:59:06 PM


Vauhwyt looks at the black scale that the group had the whole time. "Huh."

She comes to the realization that it WAS Jancassis who created this acidic blight. "Huh. ... Huh."

She ponders what Jancasis will think of her -- a devoted servant of Jancasis -- if she helps end the just revenge that the god has created.

"Huh."

She thinks that maybe she should not even be here. At all.

Vauhwyt decides the best thing she can do is go back to the boat. She says to the silver dragon, shouting to be heard, "Sorry! This has all been a big misunderstanding! My bad! Didn't mean to disturb you or the other dragon herre!" Her accent reveals her confusion and dismay. So does the tremble in her tail.

"Please accept our apologies! Do let's just let bygones be bygones! Better luck next time! So long! Thanks for everything!"

Mookie adds, very quietly, "So long and thanks for all the fish!"

Vauhwyt urges all the party to head for the boat and then home, please. Please.

Really, please.

Resolutions?/DM Buzz 
Thursday December 4th, 2008 10:23:49 PM

"Zill" takes in the words of the spokesperson as others have other words.

Her response as she changes into a beautiful halfling, almost sylvan being, "I have been busy to long it seems." She responds to the spokes person as she relates the riddle.

In a kind voice, still loud for a small creature, "Come Viscous and join us."

The huge Black dragon dives into the water creating an enormous splash and soon comes to shore growling."

[Zill to Viscous] "Do you know what the prophesy means?

[Viscous to Zill] "Of course I do, only a fool couldn't figure this out" she blurts, then looks nervously at the now much diminished Zill.

[Zill to Viscous] "Please be kind enough to this fool to tell me what it means?" she asks looking up at Viscous with small fists on slim hips.

[Viscous to Zill]"The first is apparent and the last is for me to know, nothing is free in this life and I rather like the sport of the Acid Witch's minions, since the curse you bestowed upon me restricts my actions from long ago."

[Zill to Viscous]"You know, when I found out about your children, I would have done the same to them." Zill tells Viscous in soft tones of comfort.

[Viscous to Zill] "Nothing lives forever Xitalchintalical" Viscous replies, "and the curse will die with you."

[Zill to Viscous] "That is a while still Viscous." She replies harshly, "I could have killed you when you were a hatchling after I did in your mother, remember that! I also have broods of my own to keep an eye on things for me after I am gone, that is something else to remember and it is my life that keeps my eldest son from coming for you himself, so watch your tongue." The anger apparent in the small creatures features and with these words Viscous seems to be humbled a bit, no longer flaunting her arrogance.

[Viscous to Zill] "You to have lost broods and know how it fills, when the Ga'alians came some time ago and know how it hurts. They refuse compensation and refused honorable combat as the curse insists upon, so I have the right to eat them one by one."

With these words Zill looks toward the group and asks a few questions.
[Zill to viscous] "What was the compensation fee and was your "honorable"combat one on one, for of course they would be no match for you in that way."

[Viscous to Zill] "You know the curse would cause me pain if I did that, I challenged any that would step into the arena and others must stand outside the ring."

Zill looks out at the lined up trees that give a half sphere leading out into the water on each side.

[Zill to Viscous] "You know this blight, although fun for you now, will kill you food sources and other creatures that you prey upon eventually, it needs to end and they have been sent by Domi or other good gods to do so."

Viscous scoffs at the word of Domi but says no more about it.

[Zill to Viscous]"If I payed the compensation, will you cooperate?"

Viscous draws a large line in the sand with her large clawed feet and tilts her head to the side
[Viscous to Zill] "I suppose, but they started it!"

[Zill to viscous] "Very well, now cooperate and tell me what you know. You have had your ear to the land for some time now and are aware of more then myself."

Viscous finally comes forth with what she knows, "At the bottom of the lake is an alter, in the shape of a skull to the Acid Witch." I believe I have an item that, if placed on her alter will cause the blight to end."

[Zill to Viscous] "What would this item be" Zill seems to be regaining her calm and friendly demeanor."

[Viscous to Zill and party] "The only things you missed, I mean thing, you missed when you stole my mothers horde after you cursed me. A unicorn horn."

[Zill to Viscous]"What is your price for this item and are you sure this will work?"

[Viscous to Zill] "Much power resides in the horns, I mean horn and if it will not work, then the land is doomed and when the food runs out, I will move on somewhere else. I may be cursed, but I'm not bound to this island. I flew five thousand miles to mate and then to have these, trespassers have all that time wasted disturbs me greatly. My price, is for them to swear to their gods to never return to this island and to never attack me unless I attack them first, which I can not do, due to the curse."

[Zill to Viscous]"The lake is very deep, how would they get down there besides swimming?"

[Viscous to Zill] "You ask a lot Xitalchintalical, information normally does not come cheap, why don't you tie a rope to them and swim down with them yourself, if you all can hold your breath that long." She laughs.

[Zill to Viscous] "Stop playing, is there another way?"

Viscous looks at Zill with Disdain and remains quiet.

[Zill] "Fine, 500 more gold to the compensation and speak now before I lose my patience."

Viscous seems pleased with her negotiating skills and smiles, "indeed, they can enter the volcano and deal with some rivers of magma. There are some evil things down there as well that I can't reach and they can not come up because they are to large, A couple of them are also to large to get through the passages' She points to the taurs present, "but I have smelled them and sensed their alignment. It is unlike my own. but lawful." The last word she spits out as if it were dirty.

Zill shakes her head knowing Viscous does not have clerical abilities and looks toward the Black dragon.

[Viscous to Zill] "What? Your not the only one who needed to kill Ga'alians and I can use most any magic I find including their scrolls." she explains.

[Zill to Viscous and party] "Ok, here is the agreement. I will bring the party to my lair for this evening and return with them tomorrow, you will allow them access to your island until their mission is accomplished then you will allow them to leave in peace. None will attack another or I will become upset.

[Viscous to Zill and party] "If they do not return in two weeks after entering the volcano, I get to keep the boat, it is after all, in my cove.

[Zill to Viscous] "That will be decided if they do not succeed. Allow them as much time as they need.

Viscous snarls but says nothing.

[Zill to Viscous] "Do you agree to my terms?"

[Viscous to Zill] "Only because you are paying for their transgressions."

[Viscous to the party] "Do you agree to the terms?"

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Friday December 5th, 2008 12:01:43 AM

Vauhwyt considers. "Maybe the Dark Lady's vengeance will be satisfied by placing the item on the altarr?" Her accent reveals that her nervousness continues unabated. "Fair enough then, and it would seem we owe you a vast debt of thanks, Lady Silver Dragon."

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Friday December 5th, 2008 12:56:28 AM

Appolo just watches and listens as the Dragons talk and Malgant explains things.He is rather disinterested now that there apparently is not going to bea fight.He just sits down pulls out some jerky and his wine skin.He starts eating and drinking.He actually looks disappointed.

Bart ac 31 hp 105/105 
Friday December 5th, 2008 9:00:18 AM

Well lets get the horn an stop this blight, but what transgressions do yo mean, and how can we stay underwater or dont we need to go into the water and only walk through dis vulcano with as i heard it well big evil monsters?
Please explain me some more, right know i dont know if i can fullfill this quest. I dont say that i dont accept the terms, but want to know a bit more before i accept them.

Val AC 26, HP 112/ 112 
Friday December 5th, 2008 6:45:09 PM

"Sure. It all sounds good to me. You only live once."

ooc: I'm glad were moving on because I've long given up on trying to understand whats gone on from one DM to the next. I'm not sure but I think there was a 3rd DM in there somewhere. I felt it was a no win situation and was thinking death as a good way to just end all this.

Light Fortification, AC 28, 82/82hp Malgant 
Friday December 5th, 2008 8:16:49 PM

" I may agree to terms, but there are a few things I would like to know first. You say you are bound by a curse, and from what I can gather from your conversation it keeps you from attacking some people unless they attack you first. I assume the Ga'alians attacked you and that allows you to attack hem, but you also mentioned killing the Slaad as sport. Are they not covered by the curse you suffer from or did they attack you as well? Also you mention that we refused combat. Our time was not up and for one I seem to be standing inside your arena. I think your wording is a bit broad on this subject, which makes me wonder about other phrases you use. You say that we should agree to never attack you unless you attack us first. I could agree to that, except that should you some how get the curse removed then decide to lay waste to a town or city I would be powerless to stop you. That I will not agree to. You also say we should never return to the island. I had no intention of coming here or disturbing you in the first place, until I was compelled by this quest to do so. I know not what lies in the future and may, for the good of the Wold, need to return to seek your counsel at a later date. That is not a duty I would shirk, so I would not swear to never return here. I would however swear to not set foot on your island unless I were to contact you first and receive your permission to do so. Is that acceptable to you? Finally you never answered Xitalchintalical's question about the unicorn horn. What do you require from us in order to obtain it? I would feel foolish to fight through a fire giant enclave to reach an altar empty handed."
As Malgant finishes his questions he notices Appolo's mood and tries to cheer him up. " Fear not Appolo. She said that we would need to pass through a gathering of fire giants to reach the altar. Lorth and I are unable to sneak and I doubt very much that they will just let us pass, so you will still have ample time to get yourself killed before this quest is over, so cheer up." He says the last with a smile. Despite the Black Dragon's wheedling wods and the wisted perspective that she paints for Zill, Malgant is still happier to have avoided this fight than to have faced the uncertainty of losing one of his friends fighting her.
Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

revised spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *
OOC
again no time taken off the spells, tell me how much to remove when we settle this and I'll take it off.
And No win Val? I think you greatly underestimate our capabilities. It might not have been a walk in the park, but I don't think we would have lost, certainly not a no win situation.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Friday December 5th, 2008 9:51:38 PM

Aztyr remains quiet, Malgant is our groups spokesman, so.... Remaining very quiet means she can't put her foot in her mouth at the wrong time.
But it sounds like Zill wants the group to travel to her lair for the night.... was she hearing that correctly?

Last words/DM Buzz 
Saturday December 6th, 2008 12:17:09 PM

The huge black dragon looks down upon Malgant with disdain.

"Slaad are not of this world, exempt from the curse, as are celestials that dare come within my presence."

She then looks toward Zill, "If the time comes I begin to lay waste to towns and cities, you are the least of my concerns. I do not foresee this happening within your natural life span, but if you decide you want to fight still, after your so called quest is over, feel free to stick around instead of leaving and that will remove any and all restraints I have. My wrath will be upon you." She looks at Appolo specifically with an enormous smile. "Because then, you will have broke our agreement. As for asking my assistance in the future on any matter? Don't count upon it! You had your chance at civility."

Zill nods her head in an affirmative manner at her statements, "If this occurs, I wish to be no part of it. All I want is the quest completed before the ego of others and perhaps lust for treasure, by either party, impedes the land's healing process."

Viscous takes flight at this point, no longer concerned with questions and again turns invisible leaving one to wonder, which direction she travels. "I will return with a horn tomorrow morning at sunrise. If you are not here, it will be in the arena. I have had enough of this."

Bart ac 31 hp 105/105 
Saturday December 6th, 2008 1:49:05 PM

Well its clear we go on this quest,
and furfill it to our best.
Maybe we have to fight fire
and our lifes wil be on a wire,
but this adventurers band
has to save the land.



Bart ac 31 hp 105/105 
Saturday December 6th, 2008 1:52:43 PM

OOC speaking in riddles due to Saint Nicolas day
(its the original version of Santa Claus)
http://en.wikipedia.org/wiki/Saint_Nicholas
[/link]http://en.wikipedia.org/wiki/Saint_Nicholas[link]

Lorth AC 25 HP 111/111 
Monday December 8th, 2008 7:59:42 AM

Lorth stays quiet through most of the exchange, then after trying to make some sense of it. States matter of factly...
"Xitalchintalical, what did the villagers do to incur this curse? Perhaps they deserve it... Obviously you are going against Jancasis's wishes by removing it?"
Lorth waits for answers.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Monday December 8th, 2008 11:42:08 AM

Appolo smiles at Vicous"Catch ys later.Remeber you owe me a dance,Deagons do taste good."He looks her in the eyes.The look is one ofa hungry wolf eye baliinga cow.As she flys away.

Appolo then looks at the group"We should have fought and killed her.We have gianed nothing and losta treasure hoard.Now some one else will come here and do what we should have done."Appolo clearly feels that negotating with her and not fighting her wasa bad Idea"OH 10 to 1 she's going to go tell what ever is down there that we're coming.Just cuase she can't harm us doesn't mean she can't help those who can.In some indirect way."

Vorelle 
Monday December 8th, 2008 2:35:14 PM

"Sh-she said she's b-b-bringing it," Vorelle says. Her head is spinning, trying to follow all of this. "T-t-tomorrow. I w-wonder wh-what we should d-d-do in the m-meantime."

Light Fortification, AC 28, 82/82hp Malgant 
Monday December 8th, 2008 4:31:18 PM

" A good point Lorth. Who or what triggered this blight and is it Jancasis's will that it be removed? I understand that alot of people are suffering because of it. Were all of them the ones that brought this blight into being. Should all of them be suffering it or just a select few? Also, why is it spreading?" As he asks these questions he looks to Xitalchintalical for answers.

Val AC 26, HP 112/ 112 
Monday December 8th, 2008 10:06:47 PM

"Well whatever drew his wrath might be an accident. The locals might not even have known what they did. So we have to stop the acid as well as appease Jancasis to balance everything out. This is going to be hard."

Garden entrance/DM Buzz 
Tuesday December 9th, 2008 11:35:27 AM

Zill allows the group to gather around her on the sand near the arena. She seems to study the area for a few minutes as the group talks.

Bart rhymes a good verse and she smiles.

Lorth asks a question of this blight and Malgant responds to Lorth and Zill. She responds, "I do not know what happened. I do not live in this region. I left late last night as I was studying when I received the call to assist you. Viscous would likely know, but I doubt she will share that with us now.

As Appolo mentions the taste of dragons, her face turns a bit sour, but she says nothing.

When Vorelle asks what they should do now, Zill responds, "If you do not wish to join me on my estate, you may stay here, but I think you will find the evening more comfortable with me."

Val makes a good point as to the blight and thinks it is possible it was an accident.

From out of a pouch, Zill pulls a small dark object of about four inches long, two inches wide and one inch thick. It appears to be made of stone and on the tip is a dark red ruby. She points it away from the group toward the water and pushes a small round object on the top of the device, a button and the ruby glows brightly. A red beam of light appears at this point, projecting away about twenty feet away and a symbol from the past appears in mid air. Knowledge: History DC 25 Highlight to display spoiler: { An ancient Teluci device has created a symbol of transportation.}

The symbol soon disappears and a large hole replaces it. Through the large hole in mid air, you see a beautiful garden, with a large fountain in the middle and the rear of a large mansion. Zill tells the group, "My son Bardamion is a bit arrogant and may be suspicious of your visit, please be gracious with him and use what diplomacy skills you have and he will respond in kind." She continues to hold the device out and with her left hand, palm upward, motions for the group to step through. The taurs will need to duck a bit, as the hole is seven feet in diameter and anyone on a mount can duck also, or walk their steed through.

Once everyone is on the other side, she two walks through and the device is once again placed into a pouch and the hole disappears. Knowledge: Nature: DC 10 Highlight to display spoiler: { The smell of the ocean is now apparent and you are no longer near a fresh water body filled with acid. }
Zill looks to the group and says "Welcome to Cloudprance Mansion."

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday December 9th, 2008 5:17:13 PM

Vauhwyt thanks the dragon very politely, but she declines the hospitality of the pocket universe. "With regret I must offer my apologies," she says. "For I need to pray and meditate on everything that has happened, and maybe hope for a sign of guidance for the path ahead."

She bows deeply, and lets the party go on without her.


Garden entrance/DM Buzz 
Tuesday December 9th, 2008 7:42:52 PM

Zill tells the party, "This is not a pocket universe, it is my property in Abderas. Come, you will find hot food and a comfortable bed this evening. There you may make your plans, as well, I may do some divinations of my own and may have some answers for you this evening."

The time is roughly 10 AM at the moment.

Light Fortification, AC 28, 82/82hp Malgant  d20=1 ; d20=14 ;
Tuesday December 9th, 2008 8:16:55 PM

Malgant has absolutely no idea what the dragon is using (history check natural 1...getting them out of the way before combat 8)), but the portal appears and the is an inviting garden on the other side. At Zill's bidding he sheathes his sword, stows his shield and steps through the portal, crouching deeply to step through the hole that was apparently made for human passage. No longer does the smell of the acid taint the very air that he breathes. It has been only a little over a week of it, but it has been so constant that he had almost forgotten what clean air tasted like. He reaches down and takes Val's hand as they walk through the garden to wherever Zill tells them that they can rest as they await the trial tomorrow.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Tuesday December 9th, 2008 10:22:47 PM

Aztyr watches and as the portal opens up, she's not very suprised. Zill is a Dragon, and either powerful personal magic or owning powerful magical items is the norm for the most powerful of dragons, so she's heard.
She ducks through the doorway and takes a deep breath of fresh air, letting it fill her lungs.
"Nice home, if you prefer something this spacious."

Vorelle and Champ  d20+11=31 ;
Tuesday December 9th, 2008 10:31:18 PM

Unschooled in History, Vorelle has no idea if the symbol Zill uses is of any significance.

The garden catches her attention, however, and she is about to pass through the portal when she hears Vauhwyt decline. She hesitates then, unsure whether to stay with her friend or go through to the inviting garden.

Champ decides the issue. With an excited Whuff!, he gallops through to explore. Vorelle has no choice but to follow. She instantly appreciates the difference in environment [Knowledge nature 31; what a waste of a 20!], and begins happily exploring the garden.

Bart ac 31 hp 105/105 
Wednesday December 10th, 2008 2:35:15 AM

Thank you for your invitation, that garden looks far more comferatable then this island. If u bring us back in time ...
I hope u can help us in the quest, i want to know more abot this jannicus

Post/DM Buzz 
Wednesday December 10th, 2008 8:38:21 AM

DM post will come this afternoon/evening, if anyone else wants to post before then. I will try to get on that schedule again.

Lorth AC 25 HP 111/111 
Wednesday December 10th, 2008 9:39:08 AM

Lorth watches the party enter the portal, then waits when Vauhwyt declines to go. "I will stay here with you Vauhwyt", he says, "Unless you change your mind." He doesn't care either way if he goes or stays.

( OOC: Lorth stays with Vauhwyt, unless she decides to go, then he goes also.)

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Wednesday December 10th, 2008 10:31:19 AM

Vauhwyt nods gratefully to Lorth. "But if this is a real place, then I assume there will be privacy for my meditations," she says. "And how can I turn down a request so gracious?"

She will pass through the gate, with Lorth. She asks the dragon, or a servant or other person she sees, if there is a magic shop nearby, or a mage or cleric who knows magic. It would be good to finally identify these items, she explains, and she would also be grateful for the ability to buy a magic item or two.

Also, if there is a druid nearby, that would be a good thing to know, too.

Appolo Protection from Acid 100 /20 Boots of Speed Haste +4 
Wednesday December 10th, 2008 10:46:58 AM

Appolo walks over to Zill just before entering the porthole'Sorry about the Dragon Steaks comment.Just trying to gode her into doing something stupid.I still would much rather have fought her.I'm pretty sure our group would have won.Taken causualtie yes but we would have won."He says witha friendly smile.He then enters the garden and looks around fora few secondss then goes and gets something to eat.Once he has eaten he gets cleaned up takes abath cleans his armour weapons and gear.He remains quite doesn't associate with anyone.Once this is done he finds a place to get some sleep.

Introductions/DM Buzz  d20+10=27 ; d20+10=14 ; d20+10=17 ; d20+10=19 ; d20+10=23 ; d20+10=19 ; d20+10=28 ; d20+10=16 ;
Wednesday December 10th, 2008 11:15:35 PM

Vauhwyt at first declines the offer, but understanding the nature of the area, decides it is peaceful enough. She asks Zill a few questions. Zill answers, "This is a port city, you will find temples to all the gods. I would stay away from the East side of town. That is mainly where the gods of testing have their temples and you may find trouble there. To the south is the port. It too is dangerous, especially at night, but many sailors hang out down there on leave. The Catacombs entrance is in the middle of the city, in the market place. That and the North side of town, where this estate is, are very safe. As for druids, they come and go at their own leisure, but I know of none that live nearby.

Malgant without knowledge of history does not know what type of device Zill is using, but steps through and feels relieved.

Aztyr complements Zill on her estate.

Vorelle worried at first about her friends, follows her best friend through.

Bart is inclined to learn more about the gods of testing, one specifically.

Lorth waits to be sure all of his party join the others before he too steps through.

Appolo apologizes to Zill for any insult she may have received. In her smaller form she reaches up and pats him gently on the shoulder. "Help heal the land, then get yourself killed." she adds with a friendly smile.

The garden

Fifty yards wide and one hundred yards long, her estate is walled to thirty feet in height. A cat walk is present and upon it you see elven archers patrolling. A few look over at your entrance and draw their bows, while alerting others, until they see their mistress. They quickly lower their arms and with a wave go back to watching the area.

Many plants are present and fruit trees as well, but bearing no fruit, since it is now out of season. The fountain is a substance like concrete, ten feet tall, with a spray up up to twenty feet, falling gently over edges lined with silver.

Off to the right side of the garden is a noticeable building, likely for the gardener of this fine residence.

Off to the left, attached to the house, you see a stables and a fine carriage, being washed by two elves and a human that bow to their mistress and employer.

The estate is three stories high and on top is a bell tower. A large "ding" is heard as you approach the building and meeting you at the back, double door entrance is a human of average height and looks wearing what would be considered formal wear. He approaches before she can reach the five steps leading to the square 10X10 doors, kneels on one knee and kisses her hand. "Praise Domi you once again return safely mistress. Are your guests the reason for your late departure last evening?" he asks.

Zill "Yes Beauford, please clear out the den and have plenty of mattresses brought down for my large guests and prepare rooms for the others. Prepare a brunch with a variety of foods and drinks for them to choose from as well. Where is Bardamion?

Beauford"His studies have kept him busy for days mistress, I...." his sentence is broken off by a large yell of joy from the upper rooms. In but a few seconds, you hear more yelling, "Mother, mother, I found it I found the...."

A large elf comes bounding down the stairs looking for Zill and comes to a complete stop at the bottom. The joy of the man leaves his face and a reserved nature soon replaces it. Straightening his garments, he comes over, leans down and kisses Zill on the cheek. "Mother, I didn't know we were having guests?"

Zill smiles at her son and replies, "Indeed, these are.." She looks to the party and back to her son, "Oh my, things happened so fast, I didn't get chance to get all of your names." she apologizes to all present.

Bardamion without a smile walks up to each individual. You can tells by his eyes, he is sizing up each and every one of you, just from your own past experiences. "Greetings, I am Bardamion, first in line to Cloudprance mansion and Defender of Abdares." he relates both his name and perhaps a title he has earned while offering a hand shake which is both firm and confident. He then turns to Zill, "Mother, we must speak, I have wonderful news."

Zill "I understand son, but give me an hour or two to brunch with our guests and I will be at your disposal. After all, what you have to tell me has been unknown for much longer then that, has it not?"

Bardamkon "Of course, you are right, where are my manners? Please excuse me while you all dine, I am not hungry at the moment, but I will see you all again at dinner, I hope." he bows his way out, and leaves going back up the stairs.

With a smile, she leads you all into the large dining hall, that is comfortable for all. "Do you prefer cotton or silk bed linens?" she asks the group.

Soon you smell a wonderful assortment of foods being prepared as pitchers of different juices, spiced wine and flagons of ale are brought forth. If any do not wish to partake, you may go to your rooms. If you prefer to head into town, those that are not of large size can borrow the carriage and a group of guards, that seem to wear their weapons and chain mail well.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday December 10th, 2008 11:41:59 PM

"My name is Malgant good sir. I am a Protector of Domi." Malgant says as he bows before Bardamion. "Your mother has offered to put us up for the night and we hope to uncover the truth behind a blight that we are supposed to lift in the morning. I am sorry if we are intruding on your studies. I think that we will most likely be about town for the day and thus will try not to take up too much of your mother's time, so that you may tell her all about you discovery."
Having heard Bart's desire to get to the bottom of the blight, what caused Jancassis to invoke it and why it is spreading, Malgant is relieved to hear that there is a temple to the goddess in town. He is disheartened to hear that there may be trouble if they venture towards that temple though. He will let the others take their rest at brunch and pose the idea to them once they are relaxed. Somehow he does not think that the possibility of landing in trouble will stop them from wanting to visit her temple though.

Spells active on me
Magic vestment on my armor +2 ac bonus 7 hours of 10 hour duration remaining
protection from acid 120 points 619 of 1000 rounds remaining
fly expired
remove fear expired

spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fearx4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Thursday December 11th, 2008 1:21:11 AM

Vauhwyt thanks the party's host, and then heads out of the estate -- declining the offer of guards. She heads for the east side of town, but gets there with a wandering route, so as to not be too obvious about it. Her goal is to find a community or temple or clerics of Jancassis. She introduces herself as an avenger, gives the secret handshake, and asks if a cleric here can cast a Commune spell. Or if she brought one, is there a cleric of Jancassis here who would read it for her?

She does not have enough cash, so she will have to sell or trade her ring of feather fall.

Also, can she find a caster to identify the arrows and the wand?

If she finds a decently high (level 7+) cleric of Jancassis, she will tell her story, and ask for advice.

Vauhwyt's commune question is : Would you be unhappy if my friends and I placed a unicorn horn on your altar under the water in Blackbird Lake in order to end this plague of acid.



Lorth AC 25 HP 111/111 
Thursday December 11th, 2008 8:10:17 AM

Lorth walks to Bardamion, and extends his hand. He looks him straight in the eye and says, "I am pleased to make your acquaintance. I am Lorth Jeredosta, son of Kilath Jeredosta."

He then finds a quiet corner and removes his armor so that he can polish it.

Bart ac 31 hp 105/105 
Thursday December 11th, 2008 1:30:44 PM

Greetings Bardamion I am Albart Miller from Ailthmar in Aisuldur, former Pirate of Jack member of the Wildcards and offered the Dragon status

Zill i have some questions about are quest, do you know what dangers we have to face in the vulcano, and the alter where we have to bring the horn to is it a dry cave we can enter through the vulcano or do we still have to swim or breath underwater?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Thursday December 11th, 2008 4:38:36 PM

Aztyr introduces herself to Zill's son, then follows to the room where the larger members are to be housed for the rest of the day and night. She finds a spot that's mostly out of the way and goes about doing an inventory of her gear and it's condition. She clean most of the grime off anything she finds it on, but doesn't go as far as Lorth and have to polish it. When food's offered she'll eat with the rest.

Introductions/DM Buzz  d12=11 ; d12=11 ; d12=3 ; d12=12 ; d12=5 ;
Thursday December 11th, 2008 5:19:32 PM

The group decides to split up and Vauhwyt leaves the estate on her own, to go into the city.

Zill could be of use in many matters, if approched on a topic and asked.

Those that eat find the meal delicious and a halfling comes out and introduces himself as Roundish Dimpleton, after the brunch is complete. He appears to be middle aged and wearing a crisp, clean apron over typical and fashionable garb.

The linens of your choice are prepared and a comfortable location is secured for all that want to turn in at such an early hour.

Those that attempt to clean their armor find the acid from their previous adventures on the large lake have taken their toll on appearences, but the quality hasn't changed and a sparkle after a few hours, begins to be seen.

The time now is roughly noon for those that stayed to eat.

Vauhwyt only Highlight to display spoiler: { Descriptions and possible encounters will be done by email}


Light Fortification, AC 28, 82/82hp Malgant 
Thursday December 11th, 2008 5:49:30 PM

As the meal starts to draw to a close Malgant is saddened by the absence of Vauhwyt. Her input as an Avenger would have made this alot easier. He decides to approach the subject of the blight with Zill, and her son present, if the younger dragon has indeed stayed for the meal.
" What we really want to know I think, is why the blight was invoked by Jancassis and whether it has just grown out of control or if it was intended to sully this much of the Blackbird lake and surrounding area. Even as an adherant to the law I can not find it in me to allow the people of the area, and the wildlife and forest to continue to suffer unless they have made some unimaginable transgression. I intend to return tomorrow and see an end put to the blight unless I am provided with a really good, and I mean woldshatteringly good reason to not do so. Toward that end, Xitalchintalical do you or Bardamion have any way of finding out the reason that the blight was started? If not, I would assume that the local church of Jancassis would be able to shed some light on that, though I wish Vauhwyt had stayed with us so that she might help us find such a church and not stumble on the social aspects of asking for such information. Either way I would like to find out as much as possible before tomorrow. Also as Bart asked I too would be interested to know whether we will need to be able to breathe and act below water at the end of this crawl through the volcano. Judging by Viscous's description I may also need to pray for the ability to reduce myself and the other taur in the group, which will be a fair number of my prayers for the day. Lastly I would like to visit the Bastion of Domi in this place. I would like to seek the priests counsel there on a private matter. Also a trip to the Catacombs may be in order. I find that I do not have components for some of the more difficult prayers I may need to invoke before this is over. Prayers that I hope I never need to say. How does this list match up with the desires of the rest of you? Shall we all go around town together or will we be splitting up further?"
While Malgant waits for the rest of his friends to respond the halfling that appears to be responsible for the excellent meal that he has just enjoyed steps out from the kitchen and introduces himself. Malgant is quick to return the introduction and complement the halfling on the fine meal , thanking him for going to so much trouble on such short notice.
Spells active on me
Magic vestment on my armor +2 ac bonus 4 hours of 10 hour duration remaining
protection from acid expired
fly expired
remove fear expired

spell list
0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
remove fear x4 ****
divine favor

2nd Level( 5+1)
Domain Bulls strength *
Calm Emotion
Resist energy x4 ****

3rd Level (4+1)
Domain magic vestment *
dispel magic
protection from energy x2**
Invisibility purge

4h level (3+1)
Domain divine power
protection from energy (3rd)
prayer (3rd)
freedom of movement

5th level (2+1)
Domain Righteous might
true seeing
commune *

Appolo 
Thursday December 11th, 2008 7:41:58 PM

Appolo eats drinks gets cleaned up and relaxes.At the meal Appolo replies to Malgant"Sounds fine to me.A trip to the catacombs would be good."He never gives his name to anyone just smiles and shakes hands.He is polite but very euite and introspective about things.Watching and listening.

Vorelle and Champ 
Thursday December 11th, 2008 11:40:11 PM

Vorelle holds off on giving her name until the omission is obvious--and uncomfortable. "V-V-V-V-V-Vorelle," she manages at last.

Her eyes widen at the bountiful repast, more food than a Grubber from Dirt City would see in a week or two. She tries a little of everything.

Champ, too, would like to try a little of everything, but Vorelle stops him. She feeds him scraps that seem safe for dogs--generally, things she can clearly identify as meat.

She expresses no preference about bed linens. She actually doesn't think she understood the question. Surely nobody sleeps on silk!

When she and Champ have eaten their fill, they set off to explore the grounds. Neither is especially interested in going to town, however.

Lorth AC 25 HP 111/111 
Friday December 12th, 2008 8:36:58 AM

Lorth sleeps wherever directed. He takes some time to sit and just be alone and contemplate the Wold.

Bart ac 31 hp 105/105 
Friday December 12th, 2008 12:09:12 PM

yes Zill im veru interested in the answers Malgant and me asked. I you could share your knowledge about these matters we could prepare for our quest and do some shoppings at the catacombs.
We dont have any use for waterbreathing potions if we dont have to walk underwater

Bart ac 31 hp 105/105 
Friday December 12th, 2008 4:05:50 PM

Zill i wonder if u can sent a message to Valdor, please let him know that Appolo Val and I are still alive, and that we manage to kill the Hearth of Ga'al in Aisuldur. But im sure he knows that part, he must heared about our succes. Tell him i still want to be a member of the Dragon Consortium but that i have to fullfill this quest before i return to the council of the Consertium and be judged

Many things to do/DM Buzz 
Friday December 12th, 2008 6:26:54 PM

Some of the group introduces themselves, but when Vauhwyt ignores the man, he asks her name. Vauhwyt needs a DC: 15 to Bluff an alias, if you desire. Appolo does not give his name, Bardamion goes out of his way to ask the roguish character. At this time, an Alias may be given, but a Bluff of DC: 20 must be overcome, for the lie to be unanswered by the imposing elven figure.

During brunch, the group asks Zill questions. She responds, "I have a few Commune scrolls I have saved for emergencies. I will use one this afternoon, after I have seen to my sons findings. If you have specific questions to phrase, please feel free to ask them, other then that, I will use my own judgement on what to ask. Keep in mind, this Commune spell will be to Pantheon, so it will be in the best interest of what is lawful more then what is right or good, but I can only assume, the communities around Blackbird Lake have transgressed on an agreement of some type, for Jancassis to be involved."

When asked to contact Valdor she responds, "I apologize but I do not know this Valdor, and because of that, I do not wish to intrude upon them with magic, but if one of you can use a minor scroll of Message, I will give you one to contact them yourself." she smiles, willing to help the group in whatever manner she can.

Others in the group may or may not dine on the delicious food and the head cook gives Champ is own bowl of medium well cooked venison and a huge leg bone for that evening to enjoy. When Roundinsh is complemented, he seems delighted by the adventurers response and asks for suggestions on what others may want for dinner. Indeed, if it is something quite plain, he feels disappointed that his skills are not further tested, but smiles and complies with the wishes of the guests.

In the house, for those that do not wish to go into town, there are small chapels to both Pantheon and Domi, which you may use, if you desire. In fact Beauford goes out of his way to assist the guests of Zill on any of their endeavors, even offering minor magic to help with cleaning armor and weapons.

Vorelle and others are allowed to go everywhere in the mansion and grounds, except for the third story of the house, where you see a large figure in plate mail standing in the stair well blocking further progress up. His race is unknown, but he could easily be a human or half orc from a land where things grow large. On the first floor is the game room, with a variety of entertainments. Here you see some off duty guards that wave hello and go back to their off time. You are of course welcome to join them. A smaller dining room for the guards and other workers to eat in. Two chapels, one to Pantheon and the other to Domi. Last of course the den where the taurs will be able to rest that evening, the main dining room and kitchen. The second floor is all bedrooms and those that are of medium size or smaller can stay in rooms which have open doors. Several rooms have closed and locked doors, for the various employees of the estate. Each room is eight feet by ten feet, with a comfortable bed, unmade until Beauford gets your request for linens, a dresser for spare clothes, and a magical lamp with a Continuos Light spell placed inside of a hooded and decorated lamp, so one can vary the degree of brightness they desire. Each floor has a large restroom where a person can take a bath or shower that is contained by a curtain and use private stalls for more personal business. Zill apologizes to her larger guests and has an outhouse set up for them in the back yard, which will be taken care of by the gardener and Beauford.

If the party feels uncomfortable with a group of guards, only one will be sent as a guide. The market place is only an hours walk or half an hour by coach or by taur normal movement.

The front yard of the estate is like wise walled as the back, but half the size in length. A smaller fountain sits in what is a smooth, cobble stone drive way that is lined with bushes. Knowledge Nature: DC 10
Highlight to display spoiler: { Rose bushes. You can only imagine their beauty when in season as the large bushes line the walls and drive way. It would also be painful if someone was to slip over the wall and fall straight down into the thorny bushes.}

At the front gate, two large persons in plate mail guard the entrance. Zill gives those that leave her estate a small token. One must hand the guards at the front gate the token upon entrance in order to return in that manner.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Friday December 12th, 2008 8:00:52 PM

OOC: Huh Buzz!?! I was waiting for your e-mail! Was I supposed to post? You said I had left the estate?

Very confused!

Sorry Cayzle, I noticed you didn't introduce yourself when Bardamion met you all, so I backed you up a bit to that encounter. How you get along with Bardamion though will also effect something in the future, I don't want to go into right now. I will send you out an email this weekend, but since the entire group has the same sights as you do alone, until you get into the "bad part of town", I wanted to make the descriptions of the market place at the same times.

Val AC 26, HP 112/ 112 
Friday December 12th, 2008 10:17:15 PM

Val keeps her mouth shut as she walks around the grounds. She stays close to Malgant, letting the massive minotaur take the attention from her. Memories of her youth flood back from the recesses of her mind. Only when she was so young has she seen such elven beauty. She wonders what her life would be like if she had any family left. Still she has no complaints. Performing Gargul's will is satisfying work though lately she's been wondering how ending this blight will be serving her god.

Sorry Walter, I didn't see your post for a bit. Do you introduce yourself to Bardamion or give an alias? If alias I need a Bluff DC 29 for you please.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Saturday December 13th, 2008 7:34:27 AM

OOC: Oh, okay ... backing up. Hope this is okay.

Bardamion without a smile walks up to each individual. You can tells by his eyes, he is sizing up each and every one of you, just from your own past experiences. "Greetings, I am Bardamion, first in line to Cloudprance mansion and Defender of Abdares."

Vauwhyt responds with a deep bow. "Thank you for your hospitality, sirr." Her accent reveals a little nervousness. "I am Vauwhyt, a Grim Avenger, and my sacred mission is to bring justice and closure to the dead." The liontaur's spiked shadow armor and the raven on her shoulder punctuate her words.

She grins. "Especially the restless dead."

Mookie sings in a harsh voice, "Who ya gonna call?" Vauhwyt blushes, grabs the bird, and stuffs him in his pouch. She steps back to let the next person introduce themself.

Bart ac 31 hp 105/105 
Sunday December 14th, 2008 7:48:20 AM

Zill you donr know Valdor? He is the leader of the gold dragons a group of the Dragon Consortium, I allways thought he was in contact with real dragons too. Arent you part of this dragon Consortium?

Vorelle and Champ  d20+11=25 ;
Sunday December 14th, 2008 2:40:36 PM

Vorelle prowls about the garden for as long as she is allowed--or for as long as there is light to see by. She plays chase games with Champ, and finds a stick for him to fetch.

The garden is amazing, and Vorelle can appreciate its beauty and subtlety [Knowledge Nature 25].

Fortunately, she is absorbed enough that she doesn't hear the conversations about Valdor.

When night falls, she returns to the house. She takes full advantage of the bathing-room, then retires, yawning, to one of the bedchambers.

Light Fortification, AC 28, 82/82hp Malgant 
Sunday December 14th, 2008 11:06:21 PM

When Roundish asks for suggestions for the evening meal, Malgant thinks back to his past. The chef is obviously skilled and seems keen to show that skill to his guests, Malgant comes up with a dish he has had before, at the harvest festivals of his youth. " Roundish, if you would there is a dish prepared each year at the harvest festivals in my homeland. The grapes are harvested for the wine that the Taur are so adept at making and when the grapes have been crushed and the wines set aside to ferment, the pulp from the grapes is added to a mixture of ground meat and spices, and then rolled in grape leaves and steamed. The result is a mixture of sweet and spicy from the meat and grapes and bitter from the leaves. I was wondering if you could prepare this dish? It has been awhile since I have had it, and I don't know when I might be allowed to attend another harvest festival in my homeland. If you could prepare this I would be most grateful."

Malgant them turns his attention to the other facilities that their host has offered and asks if he might be excused to visit the temple to Domi and hopefully speak with the priest.

Lorth AC 25 HP 111/111 
Monday December 15th, 2008 7:19:00 AM

Lorth stays out of every ones way.

Appolo 
Monday December 15th, 2008 1:05:04 PM

After getting cleaned up sending his clothing and armour out to be cleanedHe returns from the bathe in light cotton pants cotton shirt and sandles.He left his weapons and gear in his quarters.Unarmed refreshed clean and looking to be ina better mood,Appolo smiles warmly at Bardamion"OH sorry for being rude.Names Appolo of Aisildur.Formly member of the Swords of Redemption and Pirate of Jack.The 6 ft 7 in pirate takes of his shirt to reveal his life story.He is covered in Tattos.Everything he has done in the last 6 years is on there everywhere he has gone,everyone he has met.Gods dragons men women children.Death destruction,life creation.Think Yakuza style tattos.Appolo's upper body is covered with them.His skin is a deep bronze tan sunbaked,his eyes cobolt blue deep blue and hard.After letting Bardamion inspect his ttatoos for a couple of minutes Appolo puts his shirt on and has a seat at the table eating his fill happily.He compliments the chef and appears to havea bottomless stomach as he eats everything he can.Seeming to inhale the food..

After eating he goes back upstairs to his quarters finds his armpur and clothing nicely cleaned oiled and ready.Appolo suits up and prepares to go hit the catacombs.He rejions the others.

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Monday December 15th, 2008 5:14:13 PM

By the way, Vauhwyt takes the time, since she has it to talk quietly to Mal, Lorth, and anyone else who is interested in her opinion, especially regarding the role of Jancassis in all this.

If this acid blight is pure vengeance, and if its rough justice is not yet complete, then maybe Jancassis would NOT wish it to end yet. If that is the case, Vauwhyt feels beholden to oppose any attempt to end it until its sacred purpose is complete.

But Vauwhyt hopes that closure and healing can occur with the placement of the unicorn horn as a sacrifice on the Dark Lady's underwater altar. Maybe that would satisfy vengeance, not thwart it.

"But frankly, these matters are far above my ignorant head. I hope to find a local priest of the Lady of Revenge and ask for a divination or Commune. Failing that, I hope to obtain a scroll of Commune or Divination or Contact Other Plane in order to ask the Lady myself about the best course of action. And failing that, I simply will hope that my own private meditations, sacrifice, and testing will let my own meager divination suffice to answer our need to know the Lady's will in this."

Questions? Comments? Ideas?

Light Fortification, AC 28, 82/82hp Malgant 
Monday December 15th, 2008 8:26:11 PM

" Zill has such scrolls and said she would use them to aid us. If you still wish to go to the temple to seek a priest then I would like to go with you, I do better when I hear the divinations first hand, and since I am not of her faith, I may have a different take on what the divination says."

Many things to do/DM Buzz 
Monday December 15th, 2008 9:54:00 PM

The entire group entroduces themselves to Bardamion before he excuses himself upstairs and the group can clean up or even get very far into the building. OOC: Still waiting on Val to respond, but unless he does not, we are moving on. When Appolo shows the many tattoos on his body, Bardamion takes the time to look them over, perhaps intrigued by a story written in such a manner. Then the man returns upstairs.

When Bart asks about the Dragon Consortium, she responds. "Not all dragons are members of the consortium, even as honourable as they are, we all have our own agenda. Please keep the fact that we are silver dragons a secret, there are very few people in this city that know we are here and if the word got out, we would have to relocate. That would make me very, very unhappy."

Back to Vauhwyt, "I will give you a scroll of Commune for you to contact Jancassis if you desire. You will still need to make a trip into town though if you wish to go shopping at the Catacombs or other stores."

"If you still desire a trip to the temple of Jancassis, I suggest you get going while there is still daylight. The danger is quadrupled once night falls, but if the Commune scroll is useful, you might not need to go at all."

Vorelle and Champ 
Monday December 15th, 2008 10:41:58 PM

If Vauhwyt asks her opinion, Vorelle replies, "The p-p-p-plants d-didn't do anything to J-J-Jancassis. N-n-not the an-animals, either. Why sh-should they c-c-continue to s-s-suffer? N-N-Nature is a b-balance; you c-can't p-p-punish just p-part of it."

Val AC 26, HP 112/ 112 
Monday December 15th, 2008 11:59:02 PM

OOC: Val will introduce herself. Since I missed a few posts I just went with the flow instead of trying to backtrack to something else.

"Vorelle has a point. When lightning ignites a forest, in time the forest grows back healthier than before. I fail to see what the poisoning of the land nor endangering the blackbird forest will accomplish. I'd like to think if a god is responsible that there is a larger plan. In this case I don't think I can believe that."

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42) 
Tuesday December 16th, 2008 7:43:07 AM

Vauhwyt sort of agrees. "Yeah, that stuff bothers me too. But I'm hoping the Dark Lady is both fair and just, even if a little rough sometimes. That's why I need to ask her some questions."

Vauhwyt accepts the commune scroll very gladly. She offers her ring of feather falling as a gift in return. "You have been so kind to us. Please, take a small token as a gesture of our appreciation."

The liontaur goes over what she knows about this spell. She casts Read Magic to understand it better. She knows that the spell lets "you contact your deity," so if Lorth could somehow read it, he would contact Gargul; if Malgant used it, he wold contact Domi. In order to contact Jancassis herself, the reader of the scroll has to honor the Dark Lady. "And the only one around here I know like that is me."

So she resolves to read it herself. The problem: Using it! She goes over what she knows.

"I need a 15 Wisdom, but I only have an 11. I could pretend with a UMD check of 30. My UMD, wearing Mookie's circlet, is a +16, so that's a little iffy. Better if I could get a friendly priest" -- she looks at Malgant -- "to cast Owl's Wisdom on me. Any volunteers?"

"My scroll-reading UMD check is a +15 due to my Decipher Script synergy bonus. Even then, I still need to roll a 14 to hit the DC29 check I need to use the scroll. Still, I can keep retrying if I fail, unless I roll a natural one. Odds are I'll roll a 14 long before I roll a 1, especially since I can use a hero point to reroll the first one that comes up."

Will anyone cast an Owl's Wisdom spell on Vauhwyt? In the morning, maybe?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Tuesday December 16th, 2008 12:45:01 PM

Aztyr enjoys the light lunch meal, but keeps quiet when the cook asks if anyone wants something specific. She likes simple food, in fact her favorite is spit roasted deer.
She will spend the afternoon going over in her mind all that has happened since she left home, the long boat trip, the dreams and the rush accross the land to the Inn, and meeting these new friends....

Lorth AC 25 HP 111/111 
Tuesday December 16th, 2008 4:50:49 PM

Lorth keeps to himself. (OOC: Sorry crisis at work, can't post)

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday December 16th, 2008 5:19:28 PM

" I can make you wiser in the morning . I think, since I have also recently cast the spell I may be able to coach you through the ceremony described in the scroll.( aid another...what skill would I use to Roll, Buzz? religion, UMD, Spellcraft? let me know.) I also think that there are some prayers that can be said on your behalf to allow you a better chance to succeed in reading the scroll. What we need to do in the mean time is come up with the questions to ask. I have some suggestions about what I want to know. However they are of little consequence other than the need to know whether I will be angering Jancassis to the point where she will be visiting this kind of vengeance on me for lifting the blight. That would be about the only case where I would stop and weigh the consequences. This blight is endangering a very large number of people, plants animals and entities. It needs to end. If Jancassis meant the blight to be this broad and far reaching then I think that a whole lot of people are deserving of some vengeance. I cannot fathom that many people being punished."

A generous offer/DM Buzz 
Tuesday December 16th, 2008 10:54:47 PM

OOC: I haven't dealt with this before, but I will assume that if Vauhwyt needs an aid in reading the scroll without a higher wisdom, you would need a spellcraft check, but since she is the only worshipper of Jancassis, you can not assist in the scroll.

The group talks of the harm to land and beast that the blight has caused, while Zill goes upstairs and after about ten minutes returns to the group.

Zill hands Vauhwyt a potion of Owls Wisdom when she returns with the scroll. When handed a magical ring, she puts her small hand on the large one and declines, "Actually, if the group of you are willing to help us after your quest is complete the forty five thousand gold I will give Viscous and the magic today will be well repayed, but we will talk about that if or when you decide to return here." She smiles broadly at the group. "Keep in mind, any mission I send people on will not only be dangerous but also profitable for us all and in the common interest of good."

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday December 16th, 2008 11:25:20 PM

OOC
Will spells like Guidance and Prayer help out? Guidance is a competence bonus and Prayer a luck bonus so they should stack. If Vauhwyt wants to use the scroll now then i can only add the prayer bonus since I have it memorized today. If she waits until tomorrow I can pray for guidance as well. I rarely use the assist another deal so thats why I asked. Thanks for clearing that up ). I was also thinking about using imbue with spell ability, but sadly I could not imbue a 5th level spell to Vauhwyt, only 1st and 2nd level spells can be imbued.

A generous offer/DM Buzz 
Wednesday December 17th, 2008 12:52:37 AM

OOC: Prayer and Guidance do stack and would help with a skill check, provided Vauhwyt does not already have an item that provides a luck or competence bonus, which I didn't see on the sheet.

Bart ac 31 hp 105/105 
Wednesday December 17th, 2008 2:09:58 AM

Well it seems that dragon have thir own way to react to questions, the dont respond if you ask in my opinion they have their own agenda. I am not sure if want to follow theirs

OOC: She hasn't responded to your question about the volcano and alter because she hasn't done the Commune spell, she gave it to Vauhwyt, so ask Vauhwyt to ask these question.

Val AC 26, HP 112/ 112 
Wednesday December 17th, 2008 6:54:17 AM

"Most people have their own agenda's. It's to be expected when dealing with creatures that outlive elves."

Vauhwyt (AC19, HP 100 of 85) and Mookie (AC15, HP 57 of 42)  d20+16=24 ; d20+16=24 ; d20+16=23 ; d20+16=36 ;
Wednesday December 17th, 2008 7:40:10 AM

Vauhwyt is grateful for the prayer. She mutter that she needs to get a wand of Guidance of her own.

After the prayer is cast, she tries to activate the scroll -- shooting for a DC29 at +16 ... a 24 on her first try. But that's okay ... she can retry so long as she does not roll a nat 1. Second check ... another 24.

Mookie caws, "Boss! Put the stress on the FOURTH syllable of the second word."

"Hush, Mookie," says Vauhwyt. "One, you don't know what you are talking about, and two, Aid another is not allowed with UMD." The rapid swish of the liontaur's tail shows that she is more nervous than her banter with the bird would imply.

Third try. A 23. Fourth try. A 36. She's in!

Questions to follow. Gotta get to work.

Appolo 
Wednesday December 17th, 2008 12:09:35 PM

Appolo "Well are we heading for the catacombs or not?" he asks.He is alittle irritated all this standing around worrying about what the gods think or want.Guidence He thinks I don'tneed guidence to do what I do just find the enemy kill complete the mission and go on.He doesn't care about what the gods want or don't want.They can take care of themselves.

Bart ac 31 hp 105/105 
Wednesday December 17th, 2008 4:33:58 PM

OOC in Barts opinion knowing that having knowledge about a unicorn horn that must be placed on a altar in a cave in the lake also means that u know how to get there

DM Buzz: That may be true, but Viscous gave you that information and Zill had to pay 5000 gold pieces to her for you to get that information, so what is the problem? If you are looking for me to just give you guys free information on what you need to do, you are mistaken. You're a powerful group that needs to figure some things out for yourselves. If all you want to do is fight and collect treasure, I can tell you, your not going to like my adventures, it involves thought, roleplaying and some effort on the part of the group as well as fighting and collecting treasure.

Catacombs/DM Buzz 
Wednesday December 17th, 2008 6:45:05 PM

OOC: For those of you that want to go to the Catacombs with your characters, go ahead, while we finish this up, I will give a description later and then you can have dinner, go to bed and leave in the morning, all as soon as possible.

Val AC 26, HP 112/ 112 
Wednesday December 17th, 2008 10:48:09 PM

"Wait for me Appolo. I need to get to the Catacombs too." Val says and rushes to catch up. "Good luck Vauhwyt." She calls back before leaving.

ooc: I was turned off by the brief peroid where DM's were shuffling in and out due to RL issues. I think the game stalled a bit with everything that happened. I'm hoping things will get better once we get back to things.

Vorelle 
Wednesday December 17th, 2008 11:55:16 PM

[OOC: Did we acquire some treasure I don't know about? I don't have any money to spend at the Catacombs...]

Bart ac 31 hp 105/105 
Thursday December 18th, 2008 2:52:50 AM

I like to go to the catacombs but i dont have alot of money, before i go i would like to know what we r up too, do we need whater breathing potions fire resistance goods will be handy for sure as we go throught the vulcano. Can any of us cast such spells? Other wise i will spent my last money on it


Appolo 
Thursday December 18th, 2008 12:47:42 PM

Smiling at Val and Bart"I just thaought it would be good.To by some stuff that would help us underwater if that is were we are going. So let's go see what we can buy.Just a couple of items might makea difference.'"

Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Thursday December 18th, 2008 3:48:45 PM

Vauhwyt poses the following questions to her patron god, the dark lady of vengeance:

"Lady, it's Vauhwyt, one of your Avengers. My friends and I were asked in dreams and omens to try to end the acid blight that is afflicting Blackbird Lake and Blackbird Forest. Two dragons have said they will help us do this by placing a unicorn's horn on your underwater altar in Blackbird Lake. Here are my questions:"

"Do you mind if we place the unicorn horn on your altar?"

-- If no: "Would doing so end the acid blight?"

-- If yes: "Is there some other way to end the blight?"

"Is there someone we should seek out who can tell us your will in these matters?

-- If yes: "What is this person's name?" and "Where can we seek this person out?"

-- if no: "Should we heed these omens and try to end the blight?" and "Do you prefer the blight to continue?"

"Do you mind if we work with these silver dragons?"

"Is there some other task that you think I should place first?"

-- if yes: "What hint can you give me to set me on the path you prefer?"

-- if no: "How can I best serve you, Lady?"

"This black dragon, Viscous, do you want us to kill her?"

Jancassis Explains It All


This and that/DM Buzz 
Thursday December 18th, 2008 7:52:20 PM

Walter I understand why you would feel turned off by the situation the group was in and I need to be honest with you all, that I was unprepared to jump in DMing this game. I was really just an advisor to Jamie and still hoped up on narcotics when I took the position, so it was a slow start for me. I also do not like the situation you guys have been put in. You were to deal with a dangerous threat with Viscous and I want this blight on the land to end before you guys face something as dangerous as her. If you underestimate my ability to be evil and cunning, I will wipe you guys and that's not something the players want with their first DM battle, I hope.
Also, I was to either finish the module and start a two part module taking you to the end of the year, or making this module a bit longer to take you through the end of the year. I chose the latter, because I believed I could set up the next module while milking this one. To be clear, something serious would have to happen to me, for me to be leaving as your DM.

Now, to carry on....

OOC: I need to know who is going to the Catacombs. Those characters, if you go no where else but the market place or "good side" of town, need two spot checks each.

Vauhwyt calls upon her that seeks revenge for answers to some questions. Vauhwyt only
Highlight to display spoiler: { Vauhwt completes the casting of the scroll and can tell right away that more then just a simple Commune is happening, but a visualization of things that have occurred. You see a large meeting hall, where heartseeded Aisildurians from Allenport Outpost sit on one side of a table, people from Acid City sit on another side, the third side sits council people from Aectes and on the fourth side is a group from Abus. They all sign a charter, providing fresh food from these cities and fish from the lake to orphans of the Culverwood. The Ga'alians initiated this accord in an attempt to better the relations of the surrounding area and gain more support toward their god.

Then, the death of the heart seeds left them mostly empty and angry at their loss. They feel that it was their good will toward those that were once their enemies that allowed this to happen. Ambassadors from Aisildur visited each of the cities and demanded with the prospect of war that the charter be abandoned. Fearful of the repercussions of such a threat, all those that have signed the treaty abandoned their promise to help those in need.

Now Vauhwyt watches as the Avatar of Jancassis visits those that were present at the table and leaves her mark upon the land and lake. Many creatures of different planes now plague the cities killing children when possible and others when noticed. The populace board themselves up in their homes. The soldiers of the towns die in glorious battles against the never ending horde of monsters that plague their lands.

You now see, it has been somewhat recent that the four sides meet again to contemplate their situation and is now sending, once again, that which is promised, but you know, it is not enough for now you see a human skull shaped alter at the bottom of the lake, it's mandible not present, surrounded by a yellow substance one can only guess is the blight of acid which spreads through the area.. Around the alter are also volcanic vent leading from the earth where magma turns to lava, the steam attempting to thwart your vision. It would take considerable resources to navigate the many vents of the area and endure the magma of the liquid rock rivers before you could get to the alter through the earth.

Lastly, you see the group traveling through the water, descending deeper into the warm lake with you in the lead. Slaad, Salamanders and demons of different types approach you, but upon seeing you carry the horn avoid the group unless attacked. Once the yellowish aura of the alter is reached, anyone not holding the horn and entering the area quickly succumbs to the acid and dissolves into nothing. You however place the horn on the alter, the yellow aura dissappears and the alter turns to salt, slowly dissolving as those summoned from other planes return to the Lands of Rest, Realms of Shadow and Koshe-Marr. No word is given on the Silver Dragons, Viscous or on other tasks one must do first.

It is here, you awake in a cold sweat, your body drenched and weak. These symptoms with a slight headache plagues you for an hour.
}

Those that leave the estates receive a token they must return to the guards at the front gate with a warning not to lose them. They exit the compound and notice many similar types of estates like Zills, with different art work and subtleties, but all the walls about the same size. Here and there are symbols to the different gods of the Wold, and of Testing.

A small walk of an hour takes you into a bustling city by mid day, where the hallow eyes of Ga'alians and worshipers of Alemi walk side by side without thought as the guards of the city keep a steady watch on all those around, stationed on every corner of every block of the large market place. Anything can be found here, from a cobbler to a fish market and in the middle there is a lone ten foot by ten foot by ten foot building with an arched entrance and the face of a gargoyle hangs on the top of the arch, all made of dark brick. Upon approaching you see steps down leading to a large single wooden door bound by iron with a sign burnt into the dark wood "Catacombs"

Light Fortification, AC 28, 82/82hp Malgant 
Thursday December 18th, 2008 9:38:38 PM

Malgant waits and watches Vauhwyt as she tries several tims to read the words on the scroll and activate the prayer contained within it (If he is allowed that is). Once he is sure that she is safe and in no danger from the visins she receives, he heads to the temple of Domi that is within the estate. Taking a deep breath to steady himself he utters a blessing to Domi, and enters.

Lorth AC 25 HP 111/111 
Friday December 19th, 2008 8:26:04 AM

Lorth watches his friends try then succeed at casting the commune scroll. He waits patiently for anything Vauhwyt would like to share.

Vorelle 
Friday December 19th, 2008 11:47:10 AM

After her bath, Vorelle chooses one of the open guest rooms. She is not the least dismayed by the lack of sheets, and happily spreads her own bedroll over the mattress. Champ, of course, sleeps nearby.

The next morning, she remains outside the temple, throwing a stick for Champ to fetch and waiting for news.

DM Buzz: Just to clarify, there is no temple outside. There is a small chapel on the first floor, inside the house to Domi and another to Panthon, though.

Bart ac 31 hp 105/105  d20+4=7 ; d20+4=9 ;
Friday December 19th, 2008 3:50:58 PM

Bart is leaving to the catacombs, looking if there are ant resources he can use

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Friday December 19th, 2008 3:51:05 PM

Aztyr Spends her time wandering the garden until dinner. She will join the others when they have news about what is to be done.

Light Fortification, AC 28, 82/82hp Malgant 
Friday December 19th, 2008 5:16:12 PM

Finding that Bardamion is the priest of the shrine to Domi in the house, Malgant quietly asks if the he would be able to discuss a matter of faith with him after dinner. Once that is settled Malgant heads to the catacombs to see about getting a wand of resist elements so that he can keep water breathing memorized for the final push to the altar, just in case they have to swim for the last lengths of the trek.

DM Buzz: Two spot checks please Malgant.

Light Fortification, AC 28, 82/82hp Malgant  d20+7=14 ; d20+7=12 ;
Saturday December 20th, 2008 3:00:53 AM


spot 14
spot 12

Bart ac 31 hp 105/105 
Saturday December 20th, 2008 7:50:02 AM

After his visit to the catacombs Bart goes to the harbor and looks if he sees any pirates and if there is news about an black ship

Val AC 26, HP 112/ 112 
Sunday December 21st, 2008 10:21:28 PM

After Val gets done at the catacombs she picks up some food to replenish her personal stock. On implulse she picks up some wine before heading back.

Appolo 
Monday December 22nd, 2008 10:59:29 AM

Appolo decides against going to the catacombs as doesn't have enough money to buy anything.

Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Monday December 22nd, 2008 3:53:00 PM

Vauwyt is a little more than somewhat stunned when she is done with her divination. She is shaking and sweating. But she is glad of the news that she can now tell the group.

The people of Eastern Aisildur -- the liontuar recounts -- swore to take care of the orphans of the Culverwood. But after the heartseeds died, they broke those oaths. That's why they are being punished by the Lady of Vengeance, as they deserved, with frog demons and acid.

Since then, the oathbreakers have begun to fulfill their oaths again. So the Lady is willing to allow us to end the punishment.

There's an altar under the lake shaped like a jawless skull. It is sitting in a really strong acid. And there is lava too. And steam. We can try to go there. If we have the horn, the demons will ignore us. If we can get through all that, then we can put the horn on the altar, and end the curse. But the acid may claim one or more of us before the end!


"I have a killer headache," says Vauhwyt.

Catacombs/DM Buzz 
Tuesday December 23rd, 2008 12:34:21 PM

OOC: Guys, go to the Catacombs and ask for the items you want to purchase. Feel free from now on to post what you want when you grab your ticket so that the staff can expedite your transactions.

I also need to know, does anyone go to the docks with Bart? If not, do Val and Malgant go anywhere else before returning back to the estates?

I want to get this worked out before I finish up this area and we move on back to the island the following day.

Thanks.

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday December 23rd, 2008 5:38:10 PM

OOC
Hey guys. I asked Troy to help expedite our visit to the catacombs. Help him out and answer his minions with your needs so we can continue the adventure.
Thanks
David

Vorelle 
Wednesday December 24th, 2008 12:33:40 AM

Vorelle and Champ return from the garden in time to hear Vauhwyt's revelations. Vorelle looks worried.

"I-is there any w-way to p-p-protect ourselves? F-from the acid?" she asks.

Lorth AC 25 HP 111/111 
Friday December 26th, 2008 7:50:55 AM

Lorth keeps to himself.

Wrapping it up/DM Buzz 
Monday December 29th, 2008 10:53:38 AM

I have sent out emails to those that have left the estate and I await there responses. I will wrap up as much of this last bit tonight, hopefully with responses from those characters. We will role play dinner tomorrow and be back on the island by Wednesday so that you may finish this module and we can move on to the next.



Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Monday December 29th, 2008 5:27:41 PM

Vauwhyt is laid low with her headache and her need to pray. She stays put (not visiting the town or magic shop). She knows that putting the horn on the altar is the right thing to do. She offers Vorelle whatever magic protection against acid she can cast, with no guarantee that it will suffice.

She will go alone, if she must. She thanks the dragon, relates what she has learned to the host, and is grateful for the help.

Dinner is served/DM Buzz 
Tuesday December 30th, 2008 6:26:49 PM

Malgant and Val return to the estate without Bart. Malgant visits the chapel on his return for private thoughts.

Bart Highlight to display spoiler: { Let me know in a private post what actions Bart decides to take or if he returns to the estate before dinner.}

Vauhwyt rests her head and after a few hours recovers from her Commune ordeal, with plenty of time before dinner.

Vorelle and Champ wander the grounds until dinner. Many pleasant sights do they take in.

Lorth stays to himself and is addressed before dinner is served as to the time.

Appolo decides he can not get more magic from the Catacombs and gets cleaned up before dinner.

Aztyr reminisces of the past until the smells of cooking brings her and Jynx back to the present.

Bardamion comes down the stairs and greets everyone before he mentions he must pray for a bit before dinner.

Zill stays near the dinner table talking with those guests that wish to, or reading a book on "The dynamics of physics."

If anyone wants to speak with Zill before dinner you may make mention of the conversation in your post.

A small dinner bell is rung and food begins to be brought out on silver platters as well as fine drinks of many types and a carafe of milk.

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday December 30th, 2008 9:33:43 PM

Malgant emerges from the chapel after speaking to Bardamion. He still looks troubled but looks more at ease than he did when he went in there. Catching Val, and Zill's attention before dinner he speaks to them both about the shady men in town.
" Zill, a group of men, a wizard and his bodyguard stopped us on our way back from the catacombs. They were not threatening, in fact despite being shady the were quite cordial. They mentioned that you were 'endangering the wold' and that you were dealing with 'affairs best left undisturbed by those who do not have the power to deal with them'. Naturally Val and I were concerned, but they would not say anymore about who they represented or what their intentions were. They wanted a layout of your home and the tokens that we were given to guarantee our passage back into your compound. They were paying quite handsomely. What worries me is that Bart went off on his own and has not returned yet. They may have tried their hand at a more direct method of gaining the token from him since he was alone."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Wednesday December 31st, 2008 3:54:46 PM

Aztyr joins the rest at the dinner table. Knowing from the others comments, that the cook is very good, she decides to try a little of each dish, and then try to get the name remembered of those which she found especially tasty.

Lorth AC 25 HP 111/111 
Friday January 2nd, 2009 8:10:59 AM

Lorth comes dressed to dinner without weapons or armor. He wears the plain but clean and neat clothes of a commoner. He eats whatever is presented and does his best to be cordial to his hosts.

Bart ac 31 hp 105/105 
Friday January 2nd, 2009 1:42:37 PM

Bart returns to the estate and informas the others, not Lady Zill¨, about the meeting he had with a mage . The man did know he was a guest at the Zill estate and thet the mage and his acquaintances had some knowledge that lead them to believe yhat Lady Zill is endangering the Wold and that they seek to prevent her from doing so. Their organizations was willing to pay well for my knowledge in the amount of ten thousand gold pieces

I asked him more info and he said

"Our organization is a private society of scholars and Lady Zill medels in the affairs of the past with things that are quite dangerous to the Wold if they were to be found and used. Needless to say we can not go into to much detail without endangering you as well, but I can assure you that the only things we are interested in is the power of magic and knowledge of where to locate it before those without true power use this knowledge in ignorance." The man easily explains and continues, "If you are interested, please follow me back to the hotel room and we will collect the information and pay you handsomely as a result."

I told them i wanted to think iy over and asked where the stayed obvious they didnt tell and left.

What u rhink shall i tell it to Lady Zill


Appolo 
Friday January 2nd, 2009 7:32:27 PM

Appolo rests shows up for dinner listens to the reports and eats.He re,aims quiet.Until Bart asks if we should tell Lady Zill about these people.Appolo says"Yes we should tell her.She's been kind hospitable and generous.So yes rell her."

Bart ac 31 hp 105/105 
Saturday January 3rd, 2009 6:57:15 AM

My thoughts as well Apollo

Vorelle 
Sunday January 4th, 2009 9:02:10 PM

At dinner-time, Vorelle leaves Champ outside and returns to the house, planning to save a few nice table scraps for him.

She arrives at the table with her hands and face washed and her well-worn clothes looking probably as well as they can.

She listens to the conversation, but doesn't really follow it.

Dinner is served/DM Buzz 
Sunday January 4th, 2009 9:10:36 PM

Malgant comes out of his meeting with Bardamion, feeling a little better about his past. Bardamion remains expressionless. Some may think his face would break if a smile were to dare cross his lips.

Bart returns in time for dinner and has a private meeting with some of his group about his encounter by the docks. Appolo thinks Zill needs to be told of the situation and Bart agrees.

As the dinner bell rings, Zill sits at one end of the large dining room table and Bardamion sits at the other end. The group may sit where they like anywhere in between.

Malgant is the first to mention the encounter with the mage and his body guards and the smile that seems to always be present fades quickly. Bart then mentions his encounter as a similar occurance and her visage almost goes white. Thoughts cross her face as she begins to ponder the situation. Bardamion places his hands on the table and stares across at his mother. "It appears they have found us mother, but the wards on the estate should hold them for now."

Zill nods her head at Bardamions words but says nothing. Her composure beginning to return.

Bardamion continues, "Our work is to important to allow strangers to become involved and possibly become the targets of these people that seek us. I know we have not had assistance in decades, but we don't know if this group of people are capable of the undertakings we need to have performed."

Zill looks up and across the table, almost absent minded of the groups presence, "I was sent by Pantheon to assist them, they must have some merit, would you not agree?"

Bardamion responds, "Their merit is not what I question mother, it's their power that is in question. I do not say they are not honorable. I have seen that with my eyes, but do we really have another option if they were to fail? What if they were to spill our secrets, with or without pressure through spell or torture?"

Zill looks down at her empty plate and it is at this time, the food begins to arrive on large platters with flagons of many types of drink. Beauford begins serving plates of food to the guests first until everyone including the host and hostess have a plate. Zill then dismisses him. "We are not to be disturbed unless of emergencies Beauford." The butler politely responds, "Of course mistress. I will be in the kitchen seeing to the cleaning and I will lock the outer doors for now." He promptly closes all doors leading out of the room before he too exits with a sounding locking mechanism shutting out all that would enter.

Zill stands and says out loud a small prayer to all the gods. "To the mighty and good of the Wold. Please allow these adventurers a safe passage to their goals and a productive service to the populations of the areas they visit. Thank you Jancassis for your mercy in sending one of your own to rid the Blackbird Lake area of the blight. Our gratitude is never ending to all that wish to see good deeds met and justice served."

Zill sits back down and motions for everyone to begin eating their fill then begins the conversation once again. "I hope this subject does not ruin appetites, but I wish for you all to know that by coming here I have put you in danger, but I can assure you that the people that spoke with you in the city mislead you. I would never do anything to harm the Wold or it's inhabitants, nor would my son. Our enemies are powerful and very greedy and the work we do requires help from mortals considered non-magical in their core nature. If you are willing to take an opportunity to help us, return to me when your deeds are finished and the work I have for you will be as rewarding as it is perilous. If we do not meet again, I will hope you remain safe in your travels and free from the wrath of our enemies. The choice of course is yours and yours alone."

With that, she picks up her fork and knife and begins cutting into the flesh of a cow that is quite tender and juicy.

Light Fortification, AC 28, 82/82hp Malgant 
Sunday January 4th, 2009 10:14:59 PM

" That is a decision that we can make once the altar has been seen to. However grateful I may be for your help with Viscous and in bringing us here to gather our wits, I would be remiss if I did not mention that you are offering us little more in the way of assurances than the wizard in he street did. His manner was oily and his delivery of his offer seemed far too shady to be proper, yet your offer of work is far more cryptic in nature. That is hardly reassuring. You both serve the greater good, that is unmistakable, as do I and as do my companions. I know from experience though that the good we seek to do may not always be without price . Price paid by other good folk. I hope that you have enough faith in us before we part tomorrow to tell us what it is you would like us to do so that we can make an educated decision about helping you rather than a blind one."
" On to the matter of the altar. We have been presented with a plan by Viscous that would have us fight our way through a lava tube populated by what sound like Fire Giants to a magma/acid place where we would have to search around to find the right place to access the altar from, and as we approach the altar, Vauhwyt's commune spell tells us that the water will become stronger and stronger acid, possibly enough to dissolve us completely. Bart, if the altar is in he water near the island can't your magical navigation instruments tell you where it is? This would save us the trouble of dealing with the giants, which is something I think Viscous is looking forward to us doing for her. If you can find it we can prepare for just the acid and not spread ourselves too thin warding against both fire AND acid."
" So what do you all say? I do not like following Viscous' plan. It accomplishes her goals and lets her know where we are in case she decides to interfere. Have we any other ideas?"

Bart ac 31 hp 105/105 
Monday January 5th, 2009 1:30:58 AM

Malgant i could try to look to this altar with the wayfinder, i havent thought of that, I will try it after dinner. Lady Zill if you are powerfull some people will start to dislike you only for being powerfull, they want to be powerfull as well the want to control the wold. Also when you r powerfull sometimes you have to make decissions for the better good, sometimes people will suffer from your decision, but for a lot of people it will be a better situation. Take for instance people that get water from the lake and sell it as acid, they make a profit of it, when the lake is clear they will habve to find another way of living

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Monday January 5th, 2009 1:53:52 PM

Listening to the conversation, Aztyr she decides she was glad to have not left the estate during the afternoon. She thinks to herself that she might not have been as restrained as some of the others if approached and asked to turn on someone who trusted her.
When Malgant discusses Viscous and the plan that dragon put forward, "I agree Malgant, If we succeed she loses nothing, because I expect the acid from that alter is too strong for her to raise her brood in. But sending us in a direction, that while it gets us to the alter, it will probably kill a few of us, would please her immensly. And if we failed compleatly she would get her revenge without raising a claw of her own, and can plan on how to meet the next group of people sent to clear up the problem."
She then lets the conversation continue and listens closely...

Light Fortification, AC 28, 82/82hp Malgant 
Monday January 5th, 2009 4:51:31 PM

"Are we close enough to the lake for you to use that Bart? I was under the impression that the tools were tied to the trade of navigation and that you needed to be on the water to use them. If you can check tonight though then it will help me plan on what prayers to prepare in the morning."

OOC
I was looking at the 'find the route' and 'commune with the sea' options on the Nautaoculus. I am not sure if the lake would count as the sea for this purpose but it could be worth a try. At the very least it would give you an idea what tunnels we needed to take if the lava tubes are the only path. But you need to be on the water to use that power from what you character sheet says.

Vorelle 
Monday January 5th, 2009 10:24:26 PM

Aside from a soft snort when Zill and Bardamion speak of information being tortured out of the group, Vorelle is silent for much of the conversation.

"I d-d-don't like the p-p-p-plan, either," she says softly, when she is sure that Maglant and Aztyr are done speaking. "B-b-but I c-c-can't think of another one. W-we d-d-don't really know enough."

Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Monday January 5th, 2009 10:59:51 PM

Vauhwyt feels honored by the words of their hosts, and says so. She is more than willing to help out any way she can. As soon as the unicorn horn is placed on the altar of the dark lady.

"We have been targets beforre," says Vauhwyt, "and we will be targets again. So it ever is with those who seek justice and solace that the powerful would deny."

She stands and bows silently when the dragon mentions the dark lady in prayers.

Dinner is served/DM Buzz 
Monday January 5th, 2009 11:29:48 PM

Zill listens to Malgants concerns and Bardamion almost bursts at the seams when compared to their advasaries as shady or dubious, but after receiving a stern look from his mother he holds his tongue. The Lady Zill responds, "Perhaps I will tell you in the morning if Pantheon believes it a good idea. I will pray and cast spells this evening before I sleep on the matter. Come now though, let us not become confused with what is in the future, but what is in the present, no?"

Bart explains the meaning and consequences of power and she smiles at him like a teacher would a student, swallows her bite and wipes her mouth, "Thank you for that good sir. Now you understand why it is so very important that our true identities are not revealed or we may be lured out by harm to the people of this city in a time we can not be interrupted."

Aztyr does not believe she could have restrained herself had she went into the city with the others. Further, Viscous still is upon her mind also.

Vorelle is slightly amused at the thought of the adventurers being in a situation of torture but does not respond until the others mention the plan of getting to the altar.

Zill looks toward Vauhwyt and smiles at the words said by the Avenger, "Is there any specifics you can relate to us in regard to the temple beneath the lake? Perhaps there was a misunderstanding related? How close can the others get before they perish?"

When the topic comes back to Viscous, Bardamion continues to eat some venison with wild spinach as Zill responds, "Viscous will leave you alone as long as you adhere to the agreement, or she will receive a visit from Bardamion." His eyes grow bright and for a moment, his expression changes to one of a warriors hunger more then one that needs nourishment. He too wipes his mouth after swallowing a bite and says, "I will take them then. We can use rocks to tie to each of us for a controlled decent to the bottom of the lake and with water breathing and protections from acid find the alter." Zill reminds them all and informs Bardamion, "They have a boat, it must be able to withstand the acid of the lake. perhaps they can just sail to the center and jump overboard?" Bardamion looks to the group for a response.

OOC: Sea is defined as and does not include a lake....
The continuous body of salt water covering most of the earth's surface, especially this body regarded as a geophysical entity distinct from earth and sky. (Abbr. S.)
a. A tract of water within an ocean.
b. A relatively large body of salt water completely or partially enclosed by land.
c. A relatively large landlocked body of fresh water.
a. The condition of the ocean's surface with regard to its course, flow, swell, or turbulence: a rising sea; choppy seas.
b. A wave or swell, especially a large one: a 40-foot sea that broke over the stern.
Something that suggests the ocean in its overwhelming sweep or vastness: a sea of controversy. Seafaring as a way of life. Astronomy. A lunar mare.

In regard to "c", I would say the body of water in question must be much, much larger then Blackbird Lake.

Furthermore the artifact ability is defined by this.....
Note that this affect works with respect to locales, not objects or creatures within a local. Thus the affect could not find a way to a body of water where a hydra lives or to the location of "a hoard of platinum pieces that went down with a ship

The temple and altar are "objects".

Bart ac 31 hp 105/105 
Tuesday January 6th, 2009 12:48:36 AM

Bart explains the working of the wayfinder artefact. Yes the Nauticoulos is tied to the sea, it was stolen from us, it was last seen in the possesion of someone who fled on a black ship, probally a Gaalian vessel. Im looking for the ship since then. The Wayfinder can be used on land as well, but u cant find the way with it u can only see it, you can see wathever u like to see and u will be drawn very fast to it, in that way u can see a way to reach it i still can try if u like i hope i can see in which part of the lake i can find the altar and i can see the surroundings of the altar.

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday January 6th, 2009 6:10:36 AM

" I think the wayfinder may show us an alternate path then. If we were to set out on the lake in the boat near the volcano and use the wayfinder I think we might see another path. As far as escorting us, I would be glad for your company Bardamion. After our discussion I do not think that threats by Viscious will cause any doubt on my part again. If she offers battle I think that the entire group is resolved to give it to her and end her reign once and for all. I was wrong to hesitate before and I apologize to all of you for it, especially you Lorth. You saw the truth of the situation and were prepared to act. I saw what I wanted to see and it was a lie. Bart, I will prepare myself with prayers in the morning to eliminate the fatigue caused by the wayfinder."

Lorth AC 25 HP 111/111 
Tuesday January 6th, 2009 7:56:54 AM

Lorth continues to eat in silence, better to leave all the planning and scheming in more capable hands.

Val AC 26, HP 112/ 112 
Tuesday January 6th, 2009 4:37:57 PM

"What about underwater dangers? Those Slaad's were tough on land but down there we would be in their elements. My bow would be useless as would the warhammer I carry. I haven't tried swinging a warhammer under water but I'm guessing it wouldn't make much of an impact. Do we need some sort of stealth magic to keep us safe?"


Light Fortification, AC 28, 82/82hp Malgant 
Tuesday January 6th, 2009 5:36:58 PM

" If I remember correctly, Vauhwyt mentioned that bearing the horn would hold the demons at bay, I can only assume that means the Slaad. There may be other dangers though and I will not have anywhere near enough prayers to make all of us able to act freely under water. We will have to do what we can and trust to the vision that Vauhwyt recieved that we will be safe from the shrine's guardians."

Appolo 
Tuesday January 6th, 2009 5:56:44 PM

Appolo eats and listens once everyone else has had their say Appolo stands"Lady Zill you have shown us gnerosity kinds and hospitality.When you didn't have to.So based on what little I know of you and your son,I would say that hose who would try to gain entrnace to your housebold through bribery and deciet are less then hpnurable.So tyour enemies are our enemies.We may or may not bebale to help you immediateely but once we complete our present task.I for one wouldn't mind coming back here to aid you in anyway I can.If it is aggreeable to the rest of my group."He takes asip from his glass of wine then continues'As for the alter and the unicorn hoen.I believe that Vahwyt said that the wielder of said horn would be protected from the acid and the dezins of the lake.So I say we buff up Vauhwyt as much as possible.Haste.Water greathing invisibility Acid protection Spells to assist in swimming and send her to the alter on her own.Just a thought."

Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Tuesday January 6th, 2009 9:25:52 PM

Vauhwyt tells more about her vision.

"In my vision, people from Allenport, Acid City, Aectes, and Abus all signed a promise to give fresh food and fish to the orphans of the Culverwood. But after the heartseeds died, the people broke their oaths, at the urging of higher-ups in the government or the priesthood, I'm not surre."

"So the Lady of Vengeance left her mark on the land and lake. Outsiders plagued the cities. People hid. Soldiers fought the outsiders and died."

"Then the four sides met again and took up their obligations. But that's not enough. The Dark Lady wants the unicorn horn placed on her altar in order to earn her mercy. The altar is underwater, surrounded by yellow acid, near lava and steam."

"I saw us going deep into the lake. Slaad, salamanders, and demons came near, but turned away when they saw the horn. Near the altar, only those holding the horn can go near and hope to live. I don;t know how many can hold the horn at the same time -- maybe two or three? That's a guess."

"When we place the horn on the altar, the acid goes away and the altar turns to salt. The outsiders return to their homes. That's it."

OOC: Not sure I understand the significance of the definition of "sea" stuff, or the whole "object" thing. Sorry.

Anyone for dessert?/DM Buzz 
Tuesday January 6th, 2009 11:02:15 PM

OOC: Bart are you in possession of the artifact, I thought you mentioned you don't have it, it was stolen? That is why you were looking for a black ship by the docks?

Dinner continues as does the conversation.

Bart explains some of the artifacts abilities if he has it.

Malgant welcomes the company of Bardamion

Lorth trusts the others to carry the discussion without him.

Appolo pays the hostess and host with kind words of hospitality and is willing to fight for their cause, dangers be sent to the lands of rest and suggests Vauhwyt goes alone.

Some questions Vauhwyt on her vision and she goes through it again the best she can.

Bardamion sips on a fine wine as he finishes his dinner and looks to his mother for some answers. Zill shakes her head without more knowledge then the Avenger. "Whatever course you all want to take we will support you in your endeavors, but I ask you to please decide soon. It smells as though the coconut cream pies and brownies with ice cream will want to be served soon and I'm afraid my chef will expect some praises when we are done or at the very least, recommendations on how he can improve his meals." She wipes her mouth again and finishes her dark red wine with a smile.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Tuesday January 6th, 2009 11:32:53 PM

"Zill, I will gladly help you with whatever your plans are, but I agree with the others that we need to see this through first." She then takes a drink from a goblet and continues, "Considering that I was drawn halfway around the Wold by dreams and portents, I believe that this is the most important thing I can possibly be doing right now."

Vorelle  d20+11=23 ; d20+15=26 ;
Tuesday January 6th, 2009 11:45:38 PM

Vorelle is quiet, sifting through everything she has learned about surviving and fighting underwater. It isn't much.

[Knowledge: Nature 23; Survival 26]

Bart ac 31 hp 105/105 
Wednesday January 7th, 2009 1:55:37 AM

OOC
Bart does have the wayfinder but the second artefact the Nauticoulos isnt in Bart possesion

I will return as my friend Apollo does and help u where i can

Lorth AC 25 HP 111/111 
Wednesday January 7th, 2009 8:48:05 AM

Lorth is very uncomfortable about going under water, but he tries not to let it show. He eats and finishes in silence.

Appolo 
Wednesday January 7th, 2009 7:51:28 PM

Appolo sits back down when he is done and smiles at the mention of desert."Yes bring on the desert.I'm sure it will be as wonderful as the rest of the meal."

Val AC 26, HP 112/ 112 
Wednesday January 7th, 2009 8:47:08 PM

"Why don't we solve the problem of the horn and the altar. Then we can decide what to do. Its possible that whoever brought us here isn't quite done with us."

Vauhwyt (AC19, HP85) and Mookie (AC15, HP42) 
Wednesday January 7th, 2009 11:11:35 PM

When the dragon host says, "Whatever course you all want to take we will support you in your endeavors, but I ask you to please decide soon," Vauhwyt shakes her head in confusion.

"Forgive me, Lady, I do not exactly follow. What are our choices? I think our plan of action is to deliver the unicorn horn to the Dark Lady's altar and then to assist you in your need. That seems like a plan to me. Is there some other option before us? What decision do you see for us?"

[OOC: Buzz, really sorry, but I'm confused out of character too. What's the decision she wants us to make? Sorry for being dense.]

Clarity/DM Buzz 
Wednesday January 7th, 2009 11:22:59 PM

The group has had many ideas on how to approch the altar. Should they do as Viscous suggests and take the long route using many resources or should they travel to the middle of the lake and jump overboard to swim down to the temple?

Is Vauhwyt going alone or will the group as a whole attempt the feat, since the horn wielder will be granted immunity due to the magic from the acid, should the group risk even entering the acidic lake?

Zill explains to the group, "If Vauhwyt wishes to take the task upon herself, Bardamion can join you as well and bring you back to us when you are finished. If you all wish to travel as a group, Bardamion would not be able to bring you all back, you would have to return by a vessel or your own means to us. I can only use my device that brought you here twice a week and tomorrow morning will be the last time for six more days. I will need my own magic to return home afterward."

So the question is, how will the group conduct the expedition to the bottom of the lake?

Bart ac 31 hp 105/105 
Thursday January 8th, 2009 1:56:47 AM

Welll lets us see first how big the horn is, i opt for jumping down the lake

Lorth AC 25 HP 111/111 
Thursday January 8th, 2009 8:47:46 AM

Lorth looks to Vauhwyt when Zill mentions her taking the effort upon herself. Is this true Lorth thinks? Perhaps this is something between Vauhwyt and her god. Well Lorth isn't going to get in the middle whatever she decides.

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Thursday January 8th, 2009 11:48:02 AM

Aztyr is not comfortable with going into water, let alone underwater, but she would not have been chosen by those who sent the dreams if she was not needed.
"I believe there was a reason all of us were called for this, for a reason. Sending or letting Vauhwyt go alone is not a good idea in my opinion. Even if we can not be transported back here by magical means.
As well as that, we really need to return the Boat to the Gnome we borrowed it from, leaving it at the island might not be the best idea either."

Vorelle 
Thursday January 8th, 2009 12:37:58 PM

"I d-d-don't want to let V-Vauwhyt g-g-go alone," Vorelle says. With a distressed look, she adds, "B-b-but I d-d-don't want to get ch-chewed up by acid, either."

Light Fortification, AC 28, 82/82hp Malgant 
Thursday January 8th, 2009 5:02:52 PM

" I too would not let Vauhwyt go alone unless she demanded it. For all of the clarity of her vision there could be one creature or a hundred native to the acidic environment that lay in wait between here and the altar that the horn will not repel. In that case, even as foreign as fighting underwater may prove to be I would go to protect the bearer of the horn. We were all called and so far we have all answered that call with all of our hearts. If only one person can safely hold the horn then that one person can swim the final leg through the strong acid to place the horn on the altar and end the blight. Lady Zill, If you have an armory on the grounds, might we have access to it to borrow a few mundane weapons? As was mentioned before, weapons such as those most of us favor would be useless to us underwater. A few spears would be simple enough for any of us to master in the short time we needed them and may well prove more effective than our normal weapons. Beyond the need to reoutfit ourselves I think the safest course it to have Bart locate the altar with the wayfinder, and see the path to it and then follow his lead. If the wayfinder says we must go through the lava tubes and the volcano then we will. But I think we will be shown that the shortest and easiest way to go will be directly through the lake." Malgant falls silent for a moment as if watching the plan he is laying out unfold before him. After a short pause he continues. "If you could do so, provide us with directions back to this place and we will find a way to make it back here. I do not know how long that would take, I am not even sure where we actually are right now. Bu Once the affair with this prophecy is finished then we could return to you and talk about the offer you have for us. It seems that most of us are willing to hear you out and help you."

Appolo 
Thursday January 8th, 2009 7:08:47 PM

Appolo eats desert happily and comments"We still some help breating underwater and swimming.No matter which wat we go.Jus thought it woukd be easier for just one or two of us to swim down and place the horn on the alter."

Sweet dreams/DM Buzz 
Friday January 9th, 2009 12:33:30 AM

Zill summons Beauford and he unlocks the door to tend to his mistress. "You may reopen the dining room Beauford and please make sure the guards and help get their dinner also."

Beauford bows slightly to his mistress and replies, "Of course madam, right away. Would you like the usual coffee with dessert?"

Zill responds with a smile, "It is nice to have you know me so well Beauford, yes, that would be fabulous. Bring a large sugar bowl out with it please and some milk, in case our guests want to doctor theirs."

She then looks to the group, "Would you prefer something else with your sweets? Tea perhaps?

Beauford leaves and in walks the halfling cook. He bows several times, once to each person present, his smile is larger then himself it seems. "I hope you have all enjoyed your dinner. I have some homemade brownies with of course homemade ice cream for desert and a scrumptiously light coconut cream pie for desert. There is plenty to go around and they will be served with the coffee. I just wanted to ask, I can whip something else up rather easily if neither of these appeal to anyone?" The last said with a brilliant grin, almost a dare to challenge him.

Zill looks to the cook, "Once again you have out done yourself Roundish. Worth every copper in wages I pay you each year."

After seeing to the needs of the party, he excuses himself and while wiping his hands on his apron, whistles as he leaves.

The group can hear the hired hands of the estate assembling in the smaller dining room for the help, laughing and telling jokes, enjoying their time off. As well, food is carried out to the guards on the outside.

Dessert is a hit as well. Flavor flows from every bite and the coffee is without any bitter taste.

"It is time for me to perform some divinations before my bed, but you are all welcome to stay up as long as you desire. The game room is available as well as the library. Thank you for your wonderful company and we will have breakfast before sunrise, so that an early start is available to all."

With that she stands and bids everyone "Good evening, I hope you are all comfortable tonight."

She walks upstairs while Bardamion excuses himself and goes to the den to watch the fire in the fireplace. He remains quiet unless someone initiates conversation, and does not leave until the large guests are ready for their slumber.

Vauhwyt and Mookie 
Friday January 9th, 2009 7:42:27 AM

Vauhwyt sits, a little stunned and a lot silent, through the rest of the dinner. She barely registers the wonderful food. And dessert, as yummy as it is, sits untouched on her plate, the iced cream melting, the confection in fact a desert more than a dessert to the liontaur.

"I have to return the horn, of course," she thinks over and over. "But at what cost to my friends? Does the Dark Lady require me to make a sacrifice of them?"

She wanders aimlessly into the library, but she seeks guidance in her heart rather than in dusty volumes of forgotten lore. Catching somewhat of Vauhwyt's mood, Mookie is silent for once, and flies over to perch on some high place -- maybe on a bust of some ancient goddess of wisdom, or on some other perch above the chamber door.

Deep in thought, Vauhwyt unknowingly voices her inner thoughts softly aloud. "Be still, oh my heart, and let me this mystery explore ... In my vision, I saw all of us traveling through the water, descending deeper into the warm lake with me in the lead. Slaad, salamanders and demons of different types came near us, but upon seeing me carrying the horn, they avoided us. I knew somehow that if we fought them they would fight back, but they would leave us alone otherwise. Once we got to the yellowish aura of the altar, those who were not holding the horn quickly succumbed to the acid when we entered the area -- and they dissolved into nothing! But when I put the horn on the altar, the yellow aura disappeared, and the altar turned to salt, slowly dissolving. Just as some of my friends had dissolved."

"What do you think, Mookie?" asks Vauhwyt, looking up. "Should I bring my friends into harm's way? If I guide them to the Lake and deeper, will they ever return from the Abyss to that Plutonian shore?"

Mookie opens his mouth to caw something, "Ne--"

But Vauhwyt interrupts him. "No, don't say it! I know the answer!"

"Before I draw nearer to that horrible word, answer me one question. Are these the shadows of the things that Will be, or are they shadows of the things that May be only?"

"Boss, you're mixing literary references again," caws Mookie.

"Hush," says Vauwhyt, "You thing of evil! -- prophet still, if bird or devil!"

"Boss, 'evil' doesn't even rhyme with 'devil,' " says Mookie.

"I know," says Vauhwyt. "That always bothered me, too. But to the matter at hand. Let me think a little more."

Mokie laughs. "Always more."

Lorth AC 25 HP 111/111 
Friday January 9th, 2009 8:40:17 AM

Lorth skips dessert, except for the coffee. He drinks it black no sugar. Then excuses himself and goes to his chambers to check his equipment.
He has no doubt Vauhwyt will let them know her decision by morning.

Val AC 26, HP 112/ 112 
Friday January 9th, 2009 12:50:53 PM

"I think you are overthinking things a bit. Gods are at work here. Probably more than one. Sometimes you have to just go with your instinct and leave the rest to fate. Some things will always be. Two plus two is always four. Nothing we do can change that. If Gargul wishes this moment to bring me to his side it will happen. If we don't have protection from the acidic water then we have to go through the lava tubes. If we can't provide air then we take the long way."

Light Fortification, AC 28, 82/82hp Malgant 
Friday January 9th, 2009 4:18:19 PM

" We have both protection from the acid and the ability to breathe under the water. I wouldn't have suggested doing so without those things already in hand. I fear neither the burning nor the drowning. What I fear is not being present should I be needed." Malgant's words are a calm certainty as he speaks them. WHat he does not voice is the clawing fear that they might need to go through what Viscious described as tunnels too cramped for him to pass easily. That private fear he keeps to himself.

Vorelle 
Friday January 9th, 2009 6:13:43 PM

Vorelle has had ice cream before. She thinks. She's not sure. It tastes a little odd to her, so she sets it aside after a few polite bites.

Brownies, on the other hand... She reaches for another one, realizing with something of a start that it will be her third. She glances guiltily around, but nobody seems to care. She nibbles this one, trying to make it last, as she listens to the conversation.

"If M-Malgant can p-p-protect us from the acid, th-then I'm g-g-going," she says firmly. There is a stubborn set to her chin.

For some reason, she feels compelled to add: "We f-few, we h-happy f-f-few." Now, why did I say that?

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Friday January 9th, 2009 6:43:34 PM

Aztyr enjoys all the deserts, but she makes sure that the icecream gets eaten before it melts. She'd never had it before, but this is one thing she must learn how to make, and it's too good to let it go to waste.
"As I said before, we were ALL called for this duty. The final step may be Vauhwyt's to take, but I still say we must all be there."
When she finishes the icecream, she wipes he face clean and hopes she didn't make too big a fool of herself.

Val AC 26, HP 112/ 112 
Saturday January 10th, 2009 9:16:35 PM

"Then let's go with the direct path. I'm not sure if it will be any safer but I just want to get this task overwith. I don't mind water, but acid water and demon frogs.... We'll I miss fighting pirates."

Aztyr (58/58 hp, 25 AC and Jynx (29 hp, 18 AC)) 
Sunday January 11th, 2009 11:40:13 AM

OOC: as of 5am monday morning I'll be gone till at least the following monday, Dave F will be posting for me, although I'll be talking to him most likely everyday.

JCC

Bart ac 31 hp 105/105 
Monday January 12th, 2009 4:02:03 PM

Well i will have a look with the wayfinder see if she gives is a path to follow, if it works i will also see the surroundings of the altar. And a unicorn horn is quite big i believe at least 3 feet we can hold it with more people so we are all protected

Appolo 
Monday January 12th, 2009 5:39:59 PM

Appolo thanks his host and the chef fora wonderful meal and retires for the evening.He heads upstairs for some sleep.

Early risers/DM Buzz 
Monday January 12th, 2009 8:00:07 PM

The group adjourns the various rooms for them to sleep in. Bardamion excuses himself with a polite smile. Beauford asks everyone if they need anything before rest. Soon, the house is quiet as the guards made their shift change long before the group could be disturbed.

In the morning, some will awaken to the sounds of the first watch coming in from their shift. It is still dark outside and the smells from the kitchen rouses one the rest of the way. Fresh oatmeal with raisins and sugar is plentiful as is eggs, hash browns, sausages and bacon. Pancakes are soon stacked on a single platter that towers to two feet in height above the table.

Soon, Bardamion and Zill come down stairs to see that everyone is up and slept well. "It seems a large day is ahead of us all. As soon as we are done eating, I will take you all out to the back garden, open a portal to the isle of Viscous and you may continue your chosen course. Bardamion can go or stay as you desire."

After everyone has eaten, Bardamion shows the group a map of the southern peninsula of Yrth. "We are here and this is the island mother believes you boat is docked. Go straight to it and board. Get away from Viscous, she will allow you to leave in peace as long as no one threatens her further." He then points to the center of the lake, "This is where you must travel before you enter the water. It is around four hours from her island with a slight wind, but you might get there in three if it is strong. The rest is simple enough from what I hear." He rolls it up and hands it to Malgant with a smile. "After that, all you need to do is find the eastern coast and follow it until you return to Abderas. The docking fees for large vessels is 5 gold per day at the port. Are there any questions?"

Zill and Bardamion wait for some form of communication, if the group has questions or is ready.

Lorth AC 25 HP 111/111 
Tuesday January 13th, 2009 8:34:27 AM

While not thrilled at all about this quest, Lorth has no questions. He dons his armor, fastens his equipment and get ready to go.

Val AC 26, HP 112/ 112 
Tuesday January 13th, 2009 9:25:31 AM

"Sounds pretty straightforward. It's time for us to end this. It's quite amazing how we got pulled into this when it had nothing to do with any of us."

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday January 13th, 2009 5:10:28 PM

Malgant senses rather than hears the changing of the watch before dawn. Quietly he gets up, and taking only his sword with him he walks quietly to the shrine of Domi within the house. He prays briefly, knowing that his true prayers will come once he is outside. Once his respects have been paid to the shrine he goes outside, greeting any of the watchmen that he sees as he passes. Once he has found a relatively clear spot in the garden he begins the sword forms that make up his true prayers to his Domi. He prays for the power to protect his friends in their challenge today. He prays to be able to keep them alive under water and to bring them safely to the surface once again. Once he has finished his mind is at peace and his purpose is set. He heads back to the house. If possible he will obtain a spear from the guards armory, large if they have it. He gathers his belongings, not putting his armor on right away, but eating breakfast first. When it seems like everyone is ready to go he will strap on his armor, checking to be sure that he has the scroll tube that he recently purchased in the catacombs.

Spells ( when prayed for they are recorded here * indicates used spells)

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
comprehend languages
protection from evil
shield of faith x2
divine favor

2nd Level( 5+1)
Domain Bulls strength
lesser restoration
status x2
Shield other x2

3rd Level (4+1)
Domain magic vestment
searing light x2
protection from energy x2

4h level (3+1)
Domain divine power
water breathing x2
water walk

5th level (2+1)
Domain Righteous might
true seeing
break enchantment


Malgant posting for Aztyr 
Tuesday January 13th, 2009 5:23:49 PM

Aztyr wakes up after the others and stretches out the kinks leftover from the night. She gathers he gear and follows her nose out to the dining room whee she finds a feast awaiting her on the table. She wastes no time getting a plate and getting some of everything to eat while she waits for the group to be ready to go.

Appolo 
Tuesday January 13th, 2009 6:47:36 PM

Appolo gets up eats and gets ready for the trip.He stands quietly rwasy to leave.He is happy and refreshed.He looks confident.

Vauhwyt and Mookie 
Tuesday January 13th, 2009 8:06:58 PM

[OOC: Sorry I'm late! Whole family is sick!]

Vauhwyt is on board, both literally and figuratively. She hopes we can just go straight down. Do we have water breathing? She can offer acid resistance. She thanks the dragons for their help, and hopes the party will survive to help them in turn.

"But first we have to visit the acid dragon and get the horn."

She adds to the wise elder dragon, "I saved the bodies of that black dragon. May I surrender them to you, to treat as you see fit? Mayhap to restore them to life? Or to do what is right among dragonkind?"

She offers the shunken (shrink item spell) bodies of the babies (I think she has three of four, IIRC?).

Deals are Struck


Just before dawn/DM Buzz 
Tuesday January 13th, 2009 8:58:07 PM

Bardamion as always seems quiet this morning. A Sense Motive isn't necessary to know, his mind is working on several different calculations, some of which may or may not include the group this morning.
Zill on the other hand seems as bright and cheerful as usual. Making small talk of the weather today and perhaps the cost of the dye increase at Jacquelyn's House of fabrics in the market place.
She notices the mood of the adventurers she sees this morning but not make mention of their days event's to come.
When Vauhwyt mentions the remains Zill respond, "They belong to Viscous, you should leave them in the arena when we return and allow her to mourn them as she wishes.
After breakfast. the group is led outside to what seems to be the shed for the gardener, but once inside, she opens up a secret door in the floor and leads you all down a flight of stairs some ten or fifteen feet into the surface of the earth and ends in a hallway five feet from the stairs. The white walls, floor and ceiling all perfectly smooth and hard as a rock upon the touch.
At the bottom is another secret door in the wall forward (South) and it is opened into a fairly large chamber covered in various different weapons and armors. "You may each take one of anything you need in here. A host gift to such a wonderful group of guests."
In the far back corner is a large shelf full of an assortment of Special Substances And Items and a small box (Not water proof) that can hold six of any of these items.
"Please feel free to fill a box as your item", she looks to those that may not need another weapon or armor.
All items are Master Work.
As the group goes over the large rooms contents, she tells a story.
"About 400 years ago, the intermingling of the races was still pretty new. You didn't see the type of mixed friendships and alliances that you see today. For this I am happy. I spoke with Pantheon last night and he seemed pleased that you all were interested in working for us, so first, let me tell you the things our enemies know and with that, you can not be coerced into revealing things that you need to know in the future."

She keeps eye contact with the party as she speaks, "Have you ever heard of The Sons of Dread? They are a particularly evil group of people that wish to take all the power they can and leave nothing behind but the corpses of those that stand against them, literally as their undead minions. It is they that we compete against and likely whom you spoke with in the city. Consider them deadly at the very least and not to be underestimated. They have no sense of honor and their sole duty is to the Arch lich Dread."

She smiles and continues with another story, "Out of friendship I will tell you a secret that I hope will never leave this room. It is with this that I tell you, no one can know of mine or my children's true identity."

She looks far away with her gaze as she recalls a time ago, "I was much younger, yet still ancient. Magic at that time was not plentiful and items were coveted by all. Powerful mages were adored and feared. There was a small costal village that I was traveling by when I noticed the people of the village was subjugated by the authority of the area and the lawmen rules with a fist of cold steel. If someone spoke out against the local wizard, they were publically executed and their families would come up missing. Nothing was disturbed otherwise and their neighbors would steal any possessions that remained, a token of evil to turn in someone that seemed to "talk to much".
I witnessed a public hanging as I was stopping by the inn and witnessed what was being done to the area. I had a choice. I could either allow the people to live in fear and die like rats in an alley or I could take on this corruption. So, I disguised myself as a buxom scholar a week later and attracted the attention of the guards captain. He told me many disgusting things he would like to do to me and on the outside I seemed to like the ideas, while on the inside, I wanted to pull his arms apart. We went on a picnic out in the field and it was there that I charmed him, gathered the name and location of the wizard that was controlling the area and had him take me there.
It was indeed a maze of trees and well hidden but the captain knew the way well and we arrived in the morning. The wizard, who went by the name of Balgor suspected right away something was a miss, when his normally ruthless captain was doting all over me. This I planned. He wanted to get to know me better, since he was aware of my magical abilities and presumed I was low level, with my apparent young age and might have potential. Once alone, I launched a series of offensive spells he could barely withstand and defeated him in battle, killing him. It was at this point, I got rid of his body and assumed his position. Slowly things began to change as I kept the captain under control with charm, and the area improved to a prosperous community. I collected taxes in a modest fashion and when it was the authorities of the area that began to speak out against me, it was they that would disappear.
Finally Balgor had to die and this community had to fend for itself. Authority with a goal to aid the area was appointed and my job could end.
The most important part of this story is the fact, Balgor had access to ancient magical artifacts, left behind by the Teucri, the first inhabitants of the Wold." She pulls out the small device she used only yesterday to bring you all here. "I found this in his tower strongbox. It intrigued me beyond belief and needless to say, I wanted to learn about them and find more. This is when I first settled down and started having children. My first brood was killed by Ga'alian's. They discovered I was a dragon and sought after the eggs. I have no idea where they went, but ever since then, I am at war with them, but that is another story. I studied these items and learned of more, so my past was behind me and the future unfolded. I started seeking out these items and I have found several, but it was Bardamion that really took up the pastime to find items."

She comes out of her trance with that ever glowing smile, "This city has turned into quite a wonder since then and we continue our work with the property changing hands in a fashion like those of human mortals. Every eighty years or so, one of us dies only to leave it to another, then they have a child, which I then assume until their time comes, and so it has been for four generations" She winks.

Now, onto business. If you work for us, we each get an equal share of the loot, for all my children are in the business and when they receive word of an item, they notify me. So, whenever you go on a recovery mission, you must split the loot an additional 5 ways. All working Teucri items are returned to us for study. Their value is without monetary value in their worth and again, we want to secure the items away from the Sons of Dread. Please keep in mind though, my family has grown rich with this undertaking, as a side note. It was not our intent, but so it seems that their magical devices are made from precious gems and minerals. So even with the extra split, you will likely make around the same amount as you normally would, plus you will be protecting the entire Wold. Some of the relics no longer work and some do, so we may salvage the things that no longer work as well as loot the creatures that stand in the way of our job. If an item is found in the hands of someone good, it is to be negotiated to buy the item. If they refuse, we note it and keep track of it. There are five known items that have been handed down for more then two generations and so far they are still safe."

When the group is done, she leads you back upstairs and out into the garden. The guards on the wall with longbows stand vigilant as always.

It is here you may make any last minute statements or requests. No one mentioned Bardamion would, could or should come, so he stays behind at the house.

She pulls out the device once again and pushes the button. The sandy beach and a smell of sulphur return to your now sensitive nostrils as you may step through. On the other side, you see in the arena a two foot long horn of a twisting design, most likely resembling a fine ivory, sticking in the sand, with no sign of the Black Dragon. Zill tells the group, "Take it and be on your way, I still need to deal with Viscous and settle a monetary amount. Fare thee well my friends and we hope to see you as soon as possible."

With that she steps through and waits for you all to follow.

Light Fortification, AC 28, 82/82hp Malgant 
Tuesday January 13th, 2009 10:45:56 PM

Malgant selects a spear from the weapons racked in Zill's private hideaway. Having learned how to use one as a child, the weapons becomes familiar to him in an instant. When Zill relates her story, Malgant listens intently. He is relieved that she has chosen to confide in them and accepts her offer like many of his friends did last night. When the portal is opened he steps through.

Val AC 26, HP 112/ 112 
Tuesday January 13th, 2009 10:46:27 PM

So this was why she was there. All the little descisions that were made the past few months. It wasn't about the unicorn horn and some demons. It was about the sons of dread. Their very excistance offends the god of death. So she must do whatever she could to stop them. Val will step through without taking the horn.

ooc: for her item Val will resupply her arrows

Vorelle 
Tuesday January 13th, 2009 11:48:09 PM

Before leaving, Vorelle borrows two short swords and fastens them to her belt where her axes normally hang. Her axes she stows carefully in her backpack.

"L-let's g-go," she says softly.

Lorth AC 25 HP 111/111 
Wednesday January 14th, 2009 8:01:19 AM

Lorth takes nothing, at the mention of the sons of dread he spins around watching Zill intently, "I have fought the sons of dread as my father fought and gave his life against them in the dread wars with Cinnamon valley. It was I and a group of fellow adventurers who drove them from the Crimson Fort. I will help you recover whatever items you are looking for if it is them you fight against." He draws his sword, It glows with runes spelling out his family name. "On my fathers sword, which I recovered, thank Gargul, I give you my oath."
He seems to forget that they have a lake of acid to contend with and makes no motion to follow Zill through the portal, instead waiting for further information on this new development.

Vauhwyt and Mookie 
Wednesday January 14th, 2009 8:52:52 PM

Vauhwyt thanks the dragons and mentally prepares to depart.

(Sorry! More later tonight. Just wanted to get some post in.)

Malgant posting for Aztyr 
Wednesday January 14th, 2009 9:31:59 PM

Aztyr looks at the racks of weapons and armor, unsure of what item might help her underwater. Seeing Vorelle select a pair of shortswords to replace her axes, Aztyr does the same, thinking the thrusting motion of the swords easier to use than her longsword underwater, She then follows the group out of the secret room and into the garden. When Zill opens he portal, she steps through to finish the task at hand.

Light Fortification, AC 28, 82/82hp Malgant  d20+7=11 ;
Wednesday January 14th, 2009 9:35:35 PM

Malgant looks around the beach/arena when they arrive there and selects a few large rocks. These he places in his haversack for later, so that he might use them to help sink himself down to the altar. He also keeps an eye out for Viscious.
spot 11
Spells ( when prayed for they are recorded here * indicates used spells)

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
comprehend languages
protection from evil
shield of faith x2
divine favor

2nd Level( 5+1)
Domain Bulls strength
lesser restoration
status x2
Shield other x2

3rd Level (4+1)
Domain magic vestment
searing light x2
protection from energy x2

4h level (3+1)
Domain divine power
water breathing x2
water walk

5th level (2+1)
Domain Righteous might
true seeing
break enchantment

Post coming tonight/DM Buzz 
Thursday January 15th, 2009 2:00:18 PM

OOC: Sorry about last night, got caught up in some personal stuff.

Appolo 
Thursday January 15th, 2009 5:01:13 PM

Appolo takes nice looking Spear.Thanks his host"Thank you.Also as soon as we're done with this Hopefully we'll return and then we'll hunt sown this Arch Lich Dreas and his crew.No problem with that.We'll just do what wealways do kill e'm all and let Gargul sor them out.Oh and you do realize that sooner or later either you or someone likeus is going to have to kill Vicious."He says this all with casual easy going happy smile.He is quite confident that they will succeed and not owrried one bit about anything.

Once on the beach he says good bye to Zill"We'll be back and then we'll give the Son's of Dread something to Dread."Looking to his group well we best be on our way.We got 4 hours of sailing to do.I'll stay up top with the boat.Someone has to.Besides I realy don't fight that well in water.How does that sound."

Vauhwyt and Mookie 
Thursday January 15th, 2009 6:14:02 PM


Vauhwyt looks at everything -- the secret passage, the armory, etc -- with great interest, and with greater still when a gift is offered. If it is possible, she will gladly accept a large size masterwork composite longbow with a +2 strength bonus to the pull. And a quiver with 20 arrows as well, please.

She listens intently to the story of the Dread, of the corrupt wizard, and how the dragons brought law and order to the area.

[OOC to DM: Highlight to display spoiler: {Buzz, where is this city? What is its name? If you would like a hand in placing it in the Wold, I'd be glad to offer some ideas.}]

Vauhwyt says that the monetary terms are just fine by her. She mentions that she is an officer in the WLA, and will sometimes need time off for her WLA training and (more rarely) duties. She also makes it clear that her commitments to the Dark Lady and to the Lord of Life and Death are her first concerns, but notes that they are not generally that demanding. She just wants her own loyalties to be up front. And it goes without saying that her loyalty to her friends trumps all.

She thanks Xill several times, and asks that she pass on her regards to Bardamion. She asks how to return to the dragon after their mission is complete.

Just before she steps out onto the sand, Vauhwyt casts Resist Acid on herself, just in case of ambush.

On the sands, she drops the baby dragon corpses on the sand, and they return to full size.

She says a quick prayer and reaches out to pick up the unicorn horn.

A new day/DM Buzz 
Friday January 16th, 2009 12:41:59 AM

The arena has a large 5-6 foot rock at each corner to define it's area and you can see, the waves of the lake come up into the arena a bit. Around the arena are trees pulled up and horizontally lined up in a circle around 300 feet away from the arena.

Malgant chooses a spear and thinks back to his youth. He is willing to work with Xiltachtalical.

Val has decided on what course of actions she must take but not mention any out loud.

Vorelle helps her self to two items instead of one but Xiltachtalical does not seem to mind.

Lorth declines an item, then says more in four sentences then he has said in a couple of days. Not only does he want to assist in Zills mission he does so with enthusiasm. He stands still at the opening to the island and Zill coaxes him through. "One mission at a time good Paladin, this must be done first and your comrades will always need you." She holds her hand out to him from the island.

Aztyr too takes two short swords, again Zill does not seem to show a negative sign of displeasure and continues to smile as the group finishes their selection.

Malgant looks around for some rocks, but the only ones available are the boulders at the corners of the arena. There is no sign of Viscous.

Appolo takes a spear. He is inclined to believe they will be defeating the very leader of a large band of evil, that include many different races. Zill responds to his question, "Hopefully Viscous will not have her curse used against her by another. I would lose sleep if I jeopardized her life in an attempt to keep her honorable with the people of the Wold." He is eager to feel the water beneath his feet again.

Vauhwyt asks about large weapons and Zill will say, "I apologize, I did not anticipate large guests. I assure you that much construction will be done over the next couple of weeks to accommodate you all." , she beams. When Vauhwt mentions the WLA, Zill is very understanding, "Your schedule is your own, but keep in mind, there are several missions in store for you if you chose to do it. Bardamion will happily receive well your regards." With a spell and a step, she returns to the island.

The light of the sun begins to peek up above the horizon. Knowledge Nature (one roll) DC:10 Highlight to display spoiler: { The sun will be above the horizon in around 30 minutes.} DC 15 Highlight to display spoiler: { It will be a clear day.}

The group takes two hours of walking before they get to their boat, still at anchor in the cove they found only a day ago. The metal vessel sits unscathed by the waters very low pH.
They board with ease and have no encounters on their way to the center of the lake.

It took six hours to get to this location. Please let me know what the group does for spells or items and place those enchantments at the bottom of your post, including time available.

Lorth AC 25 HP 111/111 
Friday January 16th, 2009 8:43:25 AM

Lorth follows everyone to the boat, his mind elsewhere. This turn of events is good, as he will be able to pursue his goals once again, or destroying the dread. Thank gargul he has been given this chance.
Back to the task at hand he waits on deck of the boat. Doing what he can to help out, but waiting to be told what to do as he isn't a sailor at all.

Vauhwyt and Mookie  d10+7=17 ;
Friday January 16th, 2009 3:05:06 PM

Vauhwyt has so far today cast an acid resistance, but that expired in the walk to the boat. She will now cast a False Life spell, which should last a good long while (7 hrs). The spell grants an extra 17 hp to V and M! Sweet!

Once on the boat, Vauwhyt casts her Detect Victim Spell. Granted, in its traditional use, it should not do anything, but the Commune didn't work as advertised either, so why not try?

She also looks for any details that might let her duplicate the path she took in her vision.

Failing that, maybe the cleric types have a divination spell? Can anyone summon a searcher to go look under the water?

Light Fortification, AC 28, 82/82hp Malgant 
Friday January 16th, 2009 5:10:01 PM

Malgant watches Lorth after the paladins largest speech in the Minotaur's memory of him. THis is a path that he embraces fully and since Lorth has not been wrong yet, Malgant is glad for the opportunity to work with Zill. As he suspected when the man approached Val and himself in the street, Zill is indeed working with forces that could be catastrophic to the wold. But she and her children are doing this for the right reasons and he feels that sometimes the risk is worth it.
Back to the task at hand. The boulders used to mark the arena are far too large for Malgant to carry with him, thought they would work wonderfully to speed the group to the bottom of the lake. Since he has seen her do it before, Malgant asks Vauwhyt if she could shrink one or 2 of the rocks for this purpose, or an even larger one if they encounter such a boulder on their way to the ship. Once at the ship Malgant asks Bart if he can find the spot that Bardamion has marked on their map or if he will need to use the wayfinder to do so. Either way Malgant is sure after having watched Bart navigate through the supernatural storm on their way here, and fight off froggies while doing it, that the warrior will have no trouble finding the spot. Once they are over the correct spot Malgant has several prep spells he wants to cast, both from his own prayers and from the scrolls that he aquired at the catacombs.

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
comprehend languages
protection from evil
shield of faith x2
divine favor

2nd Level( 5+1)
Domain Bulls strength
lesser restoration
status x2
Shield other x2

3rd Level (4+1)
Domain magic vestment
searing light x2
protection from energy x2

4h level (3+1)
Domain divine power
water breathing x2
water walk

5th level (2+1)
Domain Righteous might
true seeing
break enchantment
OOC
Ah, ok that spear I grabbed is normal sized, i hadn't asked. No problem since I think that it is likely still a better tool for this than my greatsword. Once we are on site I will be using the scrolls to protect us all from acid and to grant us waterbreathing since scrolls would be tough to use underwater. I also want to use the Status spells I prayed for to be able to monitor everyone in case I can't always see them. Once we reach the "yellow" acid cloud I will ward the person or persons (I think I have 2 memorized) with more acid resistance from my spells and they will have a hope of surviving should they somehow let go of the horn. Once we are all done a fast waterwalking spell and we should all pop to the surface like corks. sounds simple right? but there are so many things that could go wrong.....add evil laugh....
Oh and where you said Vauhwyt picked up 2 shortswords as well...I think you meant Aztyr.

Malgant posting for Aztyr 
Friday January 16th, 2009 5:14:00 PM

Aztyr follows the group along, wondering what places they might get to go and what they will see working for a silver dragon trying to protect the whole Wold. Certainly more than she anticipated when she left her home. When she arrives at the boat, her old fears come back and she doesn't want to get on board. Once she realizes that she is the only one holding up the expedition though she sighs, closes her eyes and goes directly to the middle of the boat.


Light Fortification, AC 28, 82/82hp Malgant 
Friday January 16th, 2009 5:14:25 PM



Appolo 
Friday January 16th, 2009 7:50:09 PM

Appolo gets aboard with his new spear and looks around.Once they arrive on site he says"Looks like Azytyr and I will be staying aboard.If that is alright with the rest of youWe'll look after the boat.That it's make easier to concentrate magic on those going underwater."

Val AC 26, HP 112/ 112 
Saturday January 17th, 2009 7:51:06 AM

"I do miss sailing on the open sea. Now that's freedom. It's a feeling thats hard to describe with words. Knowing that you can go anywhere with a turn of the wheel. Let's get underway." Being one of the few with real ship experience, Val starts preparing the ship for sailing.

Bart ac 31 hp 105/105 
Monday January 19th, 2009 12:05:41 PM

OOC didnt we forget the horn??
sorry for missed post verry busy with my mums wedding

Bart has taken a spear as well and is assisting Val in preparing the boat

Vauhwyt and Mookie 
Monday January 19th, 2009 5:22:29 PM

Vauhwyt picked up the horn, sure!

By the way, she takes a good look at it. Any chance it is NOT a unicorn horn? That would be a cute trick for the black dragon to play on us.

Vorelle 
Tuesday January 20th, 2009 12:06:14 AM

"I'll l-leave Ch-Champ with y-y-you, then," Vorelle tells Appollo. "I-if that's all r-r-right." She takes deep breaths, trying to calm herself.

Appolo 
Tuesday January 20th, 2009 10:01:52 AM

Appolo smiles at Vorelle'That will be fine.Champs an excellent guard dog and companion he can keep Azytryr and myself company,"

OOC /DM Buzz 
Tuesday January 20th, 2009 10:17:24 AM

OOC: Sorry all. Very busy weekend. Our barony had to elect a new baron and baroness on Saturday. Sunday I threw a birthday party for my lady as well as watched my Steelers win the AFC championship and yesterday was her actual birthday, so I took her to the Outback and had a nice evening.

Post will be tonight.

Vauhwyt and Mookie 
Tuesday January 20th, 2009 11:15:08 AM

Vauhwyt looks a little nervous that everyone is not coming. But she puts a brave face on it.

"As an avenger, I'm immune to fear. So I can't say I'm scared that you guys won't be with me," she says to Aztyr and Appolo, with a smile. "Anyway, it should be easy -- one, two three, horn goes on the altar, job done!"

Mookie ducks his head under his wing. "Don't jinx it, Boss!"

Malgant posting for Aztyr 
Tuesday January 20th, 2009 6:08:37 PM

" I am as nervous as a cat in a room full of rocking chairs about water. I said it before when we floated here on this huge hunk of metal that by all sensible reckoning should sink like a rock out here. But I will be going to the altar with you. Make no mistake about that. I was called to this for a reason and I mean to see it through. There is no way I could become a spiritual leader to my people if I were to ignore a calling like this one or not see it to it's conclusion." Aztyr continues to twitch nervously at the center of the boat. It isn't even moving yet but still Aztyr has a bit of a green tinge to her complexion. You all think back to breakfast, and then take a second look at how close you are to her as the boat makes ready to leave the island. Now may be a good time to be somewhere else, anywhere else.

Sink or swim/DM Buzz 
Tuesday January 20th, 2009 9:04:53 PM

The group takes stock of their situation in the middle of the lake. Their boat made of metal, some wonder as to what keeps it afloat.

Lorth can think of nothing else but the coming future he has with The Sons of Dread. He stays out of the way of those that know what they are doing, unless told something specific that will help.

Vauhwyt insures the horn is real before leaving the island. The horn appears to be as suggested, with a hardened root calloused over where the root once grew. The horn was cut or ripped out of the beast that once wore it majestically and it is sad to think of how the horn came to be here, but will all things, it has a purpose now and it will used to end the blight. She casts a spell on herself, increasing hit points for her and Mookie. With the Detect Victim spell, she can sense no "victims" in the range of the spell.

Malgant asks Vauhwyt is she could shrink a rock, his question unheard. He then asks Bart if he could find the proper spot. He then reads the scrolls used to protect the group.
Thank you, I corrected the post.

Aztyr hesitates before boarding, then centers herself in the boat. She satys there when they reach their destination.

Appolo too stays on the boat.

Val misses the open sea. The clean air. With her veteran sailing status, she takes control of getting shoved off.

Bart aids Val in preparing the boat.

Vorelle leaves Champ with the others as she prepares to enter the water.

So the group prepares itself as quick as possible. Those in heavy armor sink rapidly compared to others that must swim down. The acid of the lake tingles the skin as the magic of the protection spells protect those that enter. 5 damage per minute in the lake. It will take those in metal armor 5 minutes to descend to the bottom of the lake. A successful swim check will take 10 minutes. A touch attack from someone floating onto someone in armor sinking or swimming will allow you to travel with them. A person swimming with another holding on must increase their DC to 15

I need to know who is sinking and who is swimming, to stay with Vauhwyt. It is important at this time as the group can see the Slaad gather around the horn wielder yet not attack, yet.

Light Fortification, AC 28, 82/82hp Malgant  d20+3=14 ; d20-1=8 ;
Tuesday January 20th, 2009 10:38:50 PM

OOC
Aztyr is going down to the altar as well, not staying behind.
Can't we all just hold onto the large armored minotaur so that we all sink at the same rate? This was one reason I wanted to bring some rocks.
If we can't all link together then I will be swimming to stay with Vauhwyt

Spells ( when prayed for they are recorded here * indicates used spells)

0 Level( 6)
create water x2
purify food and drink x2
Destroy water x2

1st Level (5+1)
Domain enlarge person
comprehend languages
protection from evil
shield of faith x2
divine favor

2nd Level( 5+1)
Domain Bulls strength
lesser restoration
status x2 **
Shield other x2

3rd Level (4+1)
Domain magic vestment
searing light x2
protection from energy x2

4h level (3+1)
Domain divine power
water breathing x2
water walk

5th level (2+1)
Domain Righteous might
true seeing
break enchantment

Effects
water breathing on 8 people(7 and a bird) for 150 minutes
resist energy acid on 8 people reduces acid damage by 10 points for 30 minutes(Vauhwyt save your resist spells for if and when the scrolls wear off)
Status on Val, Vorelle, Vayhwyt, Aztyr, Appolo,and Bart 10 hour duration

swim check of 14 for Malgant
swim check of 8 for Aztyr

Vorelle [Water Breathing; Resist Acid 10]  d20+1=8 ; d20+15=20 ; d20+15=27 ;
Tuesday January 20th, 2009 11:02:13 PM

[OOC: Does Mithral chain count as metal armor?]

Vorelle keeps up with the group as best she can. [Swim 8, if a check is needed.] Sights and sounds are very different under water, but she does her best to stay alert. [Listen 20; Spot 27]

Current spell effects (from Malgant):

Water Breathing: 150 minutes
Resist Acid 10: 30 minutes

Armor/DM Buzz 
Wednesday January 21st, 2009 2:52:58 AM

Mithril shirt is considered light armor, so yes, it is metal, but you would still need a swim to get to the bottom of the lake, unless someone in medium or heavy armor is your weight. Note medium and heavy also sink at different speeds.

Lorth AC 25 HP 111/111  d20+5=21 ;
Wednesday January 21st, 2009 7:45:03 AM

Lorth tries to stay with Malgant as they float down. (Swim check 21)
He says nothing, as he is very nervous about going underwater.

Water Breathing: 150 minutes
Resist Acid 10: 30 minutes

(OOC: What Barony is that? I'm over here in Kingdom of the East :) )

Bart ac 31 hp 105/105 protection agains acid 
Wednesday January 21st, 2009 2:27:59 PM


Before he goes overboard Bart uses his scroll he buyed at the catacombs
Bart is holding the spear his in his full armor (mithrill chain shirt) and hold on Vauhwyt hands so the stay together when they go down.

Vauhwyt (HP102 of 85) and Mookie (HP59 of 42) 
Wednesday January 21st, 2009 3:04:27 PM

Vauhwyt apologizes for ignoring Malgant. "Great idea," she says, "And I have another twist."

Vauhwyt looks around for a barrel. Surely there is a barrel on board a boat? She empties it out and seals it tight. Then she shrinks it with a Shrink Item spell. "This'll help us float up when I unshrink it underwater." She says. "And the shrunken boat I keep in my backpack will serve us well after we get to the surface, if we are not close to the boat."

She definitely thinks the idea of weights to help the group sink is a great idea, too. Hopefully there are heavy things on board they can use -- a barrel filled with coal, maybe?

Vauhwyt suggests that all the people going below be tied together so they won't get separated under water and so that everyone will sink together. She'll tie everyone together if no one objects.

That way Bart does not have to hold hands. "I need my hands to hold the horn, sorry," she tells him. "But with this rope, we'll be fine, I think."

Mookie she stows in his pouch. She makes sure that whoever is casting the water breathe includes her bird as well! She thanks Mal for the scroll of Resist Acid. She has her own (stronger) resist spells ready if needed.

Vauhwyt stows away her weapons and holds onto the horn with both hands. When the time comes, she expects everyone else to put a hand on the powerful item.

Spell Status:

1 of 6 cantrips cast
0 of 7 first level spells cast
2 of 7 second level spells cast
1 of 4 third level spells

Active effects -- both Mookie and Vahwyt
False Life: 7 hours
Acid Resist 10: 30 minutes
Water Breathe: 150 minutes
[Also shrunk a barrel to use as a flotation device]

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday January 21st, 2009 5:41:19 PM

OOC
good idea with the barrel. I am planning on a water walking spell when we are done but the barrel is a great alternative.Roping us together will help alot too.

Appolo 
Wednesday January 21st, 2009 7:08:51 PM

Apppolo helps everypne get ready to go over board,He finds some barrels and rope.When they reach the spot he drops anchor."I'll try to keep the boat in this asame spot.Good luck." Turning to Vorelle"Don't worry about Champ we'll take good care of each other."

Val AC 26, HP 112/ 112  d20+9=21 ;
Wednesday January 21st, 2009 10:38:01 PM

Val dives into the water, swimming down. Her suit of chain is composed of mithril rings forged by elvish smiths. It's quite light and doesn't sink her much at all. Thankfully magical protection means the acit won't eat her alive nor will she drown.

ooc: water breathing 150/ 150 min, resist acid 10: 30 min

A Curse Is Lifted!


Going......down?/DM Buzz  d20+5=23 ;
Thursday January 22nd, 2009 5:11:55 AM

The group prepares well for the expedition to the bottom of the lake and in their own way enters the water tied to each other. The characters are protected from the harsh elements in the water, but the rope is not and it quickly succumbs to the corrosive effects of the blight. Not before the group can grab onto each other and sink as a unit.

As they sink, the cool waters around them grow darker and darker. Various shadows give off hints of creatures swimming about you with an occasional image of the foul creatures you fought earlier that week. There webbed hands and feet propels them easily through the water as you sink deeper and deeper down.

The lake is warmer and warmer, as you allow gravity to take it's course. You feel the volcanic activity beneath you as a low rumble is felt through the water.

After some minutes of the decent, you all can see a glow from below. A yellow, brown color that Vauhwyt recognizes right away as what she saw in her vision. The group easily swims away from the area to keep from being effected by the powerful acidity that will quickly consume any but the Avenger. The altar rests in the center of this globe of acid some twenth feet in diameter. The temple area and globe of acid is surrounded by open crevices of orange lava as it slowly pours along the lakes floor and hardens into snake like rivulets creating a dark and eerie scene. Fire walking, serpent like creatures rise and fall through these small openings in the earths crust but do not seem to pay the group any mind. Knowledge: The Planes DC 10 Highlight to display spoiler: {Salamanders}

The light from the glowing area also highlights the temple as well as the growing number of Slaad, at least twenty circling the group. The temple is perhaps ten feet high and shaped like a human skull, the cranium resting on the floor of the lake. The entrance is an opening where the maxilla and nasal septum seem to be missing, as well as the entire mandible, allowing everyone to see in between the swimming host of Slaad, a rough shaped rock of dark substance sits in the heart of the skull. It appears to be the only thing in there.

Vauhwyt must leave the group in order to place the horn on the altar. The group watches as she breaks away from the safety of the others and treads along the floor. The Slaad part out of the way of her destination and with a menacing grin begin to converge on the others.

Rolled 23 on a swim check for Vauhwyt.
Thank the gods, Vauhwyt is able to easily swim up to the skull and with her small, slender form for a liontaur, she can easily place the horn on the altar.

Just as the Slaad engage those not wielding the horn, the area around the skull, for some distance past the group is enveloped in a white light.

The Slaad transform themselves into a variety of different fish and scatter as the effects of the horn returns the area back into a much cleaner and refreshing environment. Breathing the water is much easier and it's much clearer then normal. The creatures riding through the rivers of lava disappear.

Looking aound, the group sees no more signs of danger as life seems to return to the immediate vicinity of the cursed ground. The skull temple turns white as small particles of salt break away and dissolve.
The group can easily ascend to the surface and board once again.

Appolo too sees the bright white light come up from the center of the lake. A ripple of water soon follows in it's wake and it is an immediate transformation as the smell of the lake returns to normal and fish begin to swim around the boat. The water much clearer and blue as it seems the entire lake has been purified by the light.

The group sets their heading for Acid City. They easily arrive after dark thanks to the map of the region and veteran sailors on board. You pull up to the docks and they are all but deserted. Only one man sits against a wooden pillar supporting one of the wooden docks. His hand holds a mostly empty bottle of wine as he sleeps off the rest. It sounds as though everyone is aware of the blights demise and the local tavern is full of very happy people as the singing and laughing is heard from over 300 feet away.

The group has come a long way and done a lot of things in the past four days. What will they do first in this early evening?

Lorth AC 25 HP 111/111 
Thursday January 22nd, 2009 8:15:30 AM

Lorth follows his companions. When they find a place to sit down, he immediately begins to go over his armor looking for corrosion, etc. Regardless of finding any he polishes it up.

Light Fortification, AC 28, 82/82hp Malgant 
Thursday January 22nd, 2009 9:33:15 PM

Malgant smiles at his companions as they dock the boat and gather their things. " Sounds like they already know that the lake has been restored. Why don't we go and join them in their revelry. Tomorrow will be soon enough to begin our journey back to Zill." Malgant offers a hand to Val as she steps off the boat. " Shall we go and see if they have any wine at this celebration Val?"

Malgant posting for Aztyr 
Thursday January 22nd, 2009 9:36:13 PM

Aztyr immediately jumps back onto the boat once they surface from the Altar.It seems like there was no real need for her to have gone down there in the first place, but she is glad she went anyway. It is important to see things through to the end, she thinks. Also, she didn't drown. But that was because of the magic. Water deeper than her bath tub is still bad, no two ways about it.

Val AC 26, HP 112/ 112 
Thursday January 22nd, 2009 10:21:05 PM

"I thought we were dead. I'm glad thats over." Val says. She takes Mal's arm and slides up against him, pulling the arm infront of her. "Why Malgant, is a noble cleric trying to get me drunk so you can have your way with me?" She asked, clearly teasing.

Vorelle 
Friday January 23rd, 2009 12:10:38 AM

Vorelle is glad to be back on land again, and is ready to celebrate. A little. She gladly goes with the others.

All goes quiet/DM Buzz 
Friday January 23rd, 2009 1:43:46 AM

The group walks toward the tavern that has such a noise coming from it. Having been here before, you all know there are many taverns through the city, this being the one that the sailors use when they are docked.

A group of men head off to the South of the city where many ships were dry docked to avoid damage. The recent acid affliction caused many captains and ship owners to pull their boats out of the water and store them, to keep the acid from rotting them into nothing and the land routes were then necessary.

The doors to the establishment seem inviting as a small band is now heard made of wind and percussion. Many different voices and their individual conversations ride on the atmosphere.

The group steps into the crowd filled room and everyone turns to look at you falling silent. The band too stops playing, as all eyes are now on those called the group from Blackbird Lake.



Appolo 
Friday January 23rd, 2009 9:16:55 AM

Appolo walks by Val and Malgant"Hey that used to be my job.Malgant my friend becareful."He says witha wicked smile.Tehn proceeds to the tavern.

Appolo enters the tavern and the music stops"Come on folks.We're back let's get this party started."He scans the room witha broad smile on his face"We need wine women and song.Let's get going."

Light Fortification, AC 28, 82/82hp Malgant 
Friday January 23rd, 2009 4:21:32 PM

" That pretty much sums up my plans, am I that transparent? More likely you will get me drunk, you seem to have more practice at it than I do." Entering the suddenly silent tavern, Malgant's eyes scan the room. They settle on the owner and he greets her with a smile. " If they are available my good innkeeper we would like to rent our rooms again, for tonight at least, possibly longer. And as my friend says, we are in need of wine and perhaps something to eat." Malgant then takes in the crowd. This place was barely inhabited the last time we were here. Were this many people hiding in their homes, hoping for a miracle?Well they got one, but we were not the only ones responsible for lifting this blight. Those who resumed the shipments to the Culverwood made it possible for the horn to lift the blight too. I don't want to think what might have happened if those Slaad had not turned back into the fish of the lake when that horn hit the altar if the Dark Lady had not been satisfied that the slight had been avenged.

Vorelle 
Sunday January 25th, 2009 11:00:39 PM

Vorelle takes one look at the seemingly hundreds of eyes, all focused on the group, and practically dives for cover. She moves behind Malgant or Vauhwyt (whicever is closer), drops her gaze to the floor, and does her best to be invisible.

All goes quiet/DM Buzz 
Monday January 26th, 2009 12:47:40 AM

Only three posts over the weekend. DM post will come tomorrow afternoon.

Bart ac 31 hp 105/105 protection agains acid 
Monday January 26th, 2009 3:26:21 AM

Before they leave to a tavern Bart hires a guard to watch over the ship. Bart notices the attention he and hes fellows have drawn, but he just sit down at a table and waits to be seviced

Lorth AC 25 HP 111/111 
Monday January 26th, 2009 8:19:41 AM

(OOC: Buzz, I can never post on the weekends, sorry.)

Lorth tries to find himself a less crowded table, once there he begins removing his armor. After laying everything out neatly he inspects it all carefully. Satisfied nothing is beyond repair, he gets his polishing rags and oils from his pack and sets to work. He seems not to be concerned with the revelers at all.

Vauhwyt (HP102 of 85) and Mookie (HP59 of 42)  d20+3=20 ;
Monday January 26th, 2009 5:18:07 PM

Vauhwyt is kind of in awe and kind of stunned that it went so smoothly at the end. Stunned, in shock, and uncharacteristicly quiet. Confused. The Dark Lady was really harsh with this one. Seeing the darker side of his patron makes the liontaur think. Or it makes her try to not think.

Mookie, however, is glad to gloat. He caws aloud, bragging about the group's exploits.

"Yeah, all you people shoulda seen it! The Boss and his pals here totally saved your skins! They lifted the curse! They set things right! They banished the frog-demons! Party it up, my friends! These guys gave you something to celebrate!"

Mookie's Diplomacy check: -2 from a poor chr, +2 bluff skill synergy, +3 circlet, is a net +3 ... a 20! Woot!

Vauhwyt, on the other hand, turns to the inconsequentials as a coping mechanism. She tries to find a local mage to Identify the magic wand and magic arrows. And the magic dragon scale. Maybe it does something interesting.

[OOC: aside from the MW stuff, did we get any other treasure I'm missing?]

She ignores Mookie, and spends her free time in prayer, and if possible, her WLA training.



Light Fortification, AC 28, 82/82hp Malgant 
Monday January 26th, 2009 5:35:53 PM

The Maul

Val AC 26, HP 112/ 112 
Tuesday January 27th, 2009 11:59:44 AM

By now Val has grown used to inn's and taverns falling silent as she entered. Part of it was probably their unique appearence and the fact that they just ended the acid problem. No matter how much they tried people would always fear them. It was just the way things are.

"Mal I don't think I have enough coin to get you drunk." She said with a laugh. "Not that I wouldn't try."

Bart ac 31 hp 105/105 protection agains acid 
Wednesday January 28th, 2009 12:31:43 AM

The probally never have seen a taur BArt says with a smile to his friends

Failure is likely for those of weak mien/DM Buzz 
Wednesday January 28th, 2009 12:46:43 AM

Treasure I have found in the archives compared to module. I searched through the archives and it seems some things were left out, but I will give it all to you, to keep your treasure amount on par with your level.

Aranae, coins and gems equaling 4,000 gold.

Ocre Jelly, None

Ankheg, 1,000 gold and handful of gems. (10 gems Appraising needed or let the catacombs do it) [ I did not see this in the archives.]

Table with Slaad (Supposed to be none according to module but this is in archives) [Identify yourself or let catacombs do it]
wand - moderate conjuration
big hammer - strong evocation
Arrows - strong evocation
coins - none
disc - the aura nearly blinds Aztyr and she can get no fix on it.
Tinkers and brokefang- 25X45 foot metal ship (Wood and coal burning)


The smell of tobacco fills the air as does the tension as the group steps through the doorway of the bustling establishment. Not a table is empty as every chair is occupied, mostly by more then one individual. Oil lamps hang from the rustic wood walls as chandeliers of inexpensive design hang from the twenty foot ceiling.

A tall boy in the back of the room yells out while pointing at the group, "The hero's of Blackbird lake!"

With that the tavern erupts into a roar of huzzah's and whoohoo's.

Appolo soon finds a lovely lady on each arm, leading him away to their table in order to "get to know him better".

Malgant watches as an attractive female (for a half orc) come over to him and whisper in his ear as she strokes his left horn with a long finger sporting a painted claw. Highlight to display spoiler: { Feel free to roam my mountains and valleys big boy.}. The attractive half orc hugs his large arm and nuzzles it with her face.

Vorelle sees a large opening underneath the stairs where she could escape the hectic display of affection for the group.

Bart too finds himself in the company of two attractive ladies, willing to show him a good time.

Lorth can see, there is nothing at all "less crowded" about this establishment. His high charisma has prompted several of the most attractive ladies to approach him.
No problem my friend, post when you can. :)

Vauhwyt bewildered by the recent events is speechless while Mookie relates the exploits of their accomplishments. She is approached by a large, strong minotaur wearing a chain shirt, van bracers and leather breeches. "Care to dance?"

Val, being experienced in the ways of the inn, thinks the patrons fear them, before they erupt into a happy and very friendly greeting toward the group. She spots a pair of tall, pale, male elves in fine garb sitting toward the back of the room on a small side stage. They raise their wine glasses in your direction in a private toast.

The bards playing on the main stage begin a song that is somewhat familiar to the group.

When the water's on fire and death's at the door, look for the heroes called by bones and sword.

From Valley, and Dirt and Heart they roam.
By the number of three shall they truly be known.

Three women, six men and three of them Taurs, the wold shall tremble at Gargul's three's roar.

The call for good is never quite gone and always is present when evil is strong.

A call to the wood, will aid in their cause and rest will be welcome for feet and for paws.

Quenched by the fire and etched by water
Black is the problem and becomes the squatter.

Through darknesss and fire and water they pass. For storms shall sink those with much lighter mass.

The fiery skull will keep its faith and the sword once lost shall be put to the lathe.

Will heroes prevail it's still to be seen.
Failure is likely for those of weak mien.

Val AC 26, HP 112/ 112 
Wednesday January 28th, 2009 6:58:03 AM

Val raises her glass to the two pale elves in toast before drinking. She turns and looks at Mal, who seems to have picked up a new decoration for his tunic. The old Val would have gotten a bit angry but's she's learned a lot over the years. Anger just screws everything up.

"Mal be glad she's a cute one." Val says with a smile.

Lorth AC 25 HP 111/111 
Wednesday January 28th, 2009 8:03:46 AM

Since Lorth cannot find anywhere to sit and go over his equipment, he retreats outside. Anyone who engages him in small talk before he can make his escape he is polite to, but he slowly moves towards the door while talking. Once outside he finds a bench or porch to sit on or if nothing else he uses his cloak to lay out his armor and equipment. If anyone follows him outside he will continue talking to them while he works on his armor and equipment.
He makes a great effort to hone the magical blade of his families longsword, it glows brightly as he works on it.
After he is satisfied he will return to the inn and check up on his friends.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday January 28th, 2009 11:33:56 AM

Malgant gently refuses the half orc's attentions. " I am sorry, but an attractive woman such as you should be able to easily find another man to attend to those duties. My companionship is already spoken for." With this he snakes his right arm around Val's waist and gently attempts to disengage his left arm from the woman's affectionate grasp. He redirects his gaze to the owner of the Inn, hoping to secure their rooms so that he can replace his still damp armor with dry clothes (unless I could have just done that on the boat).

Malgant posting for Aztyr 
Wednesday January 28th, 2009 11:36:17 AM

Seeing the surging chaos of the celebration before her Aztyr skirts the edge of the room and joins in the partying. She keeps her tail held high to avoid it being trampled by revelers not used to such things being in their way.

Vauhwyt (HP102 of 85) and Mookie (HP59 of 42) 
Wednesday January 28th, 2009 5:57:57 PM

Vauhwyt politely declines the offer of celebration. Mookie, on the other hand, cadges as many treats and snacks off the party-ers as he can.

Feeling quiet, the liontaur seeks out Vorelle and sits with her.

In the morning, the grim avenger sets about the chore of finding a local caster to do identifies. She pays for these castings out of the gold and gems in the loot pile. She makes sure that the Idents match up with the results of the earlier detects.

If no one in the party can appraise gems, she'll pay a fee to a local gemsmith to do so.

OOC: Thank you VERY much for the hard work of going through the archives, Buzz! Much appreciated.

Appolo 
Wednesday January 28th, 2009 8:08:18 PM

Appolo allows himself to be led by the young women to thier table.He regales then with tales off piracy and daring do on the highseas.When he heres the tune tune the bards are playing.He smiles broadly"that's our tune."Leading the women on to the dance floor Appolo tosses the Bards a couple of gold pieces"Play somethinga little more lively."He dances drinks the night away.Enrually retireing to his bedchamber witha pair of lovely young women anda bottle of liquire.

Appolo spends the we hours of the night with them and they get to see all his tattos.He sleeps in deep into the day.

Val AC 26, HP 112/ 112 
Wednesday January 28th, 2009 9:44:55 PM

Val slides over as Malgant puts an arm around her waist. "Mal honey she is obviously a woman with good taste. Why not make her evening and invite her up. It should be fun." Val purrs while running her fingers across his chest. Val grabs her glass and downs the rest of the wine. For a second she considers refilling her glass but decides agaisnt it.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday January 28th, 2009 11:08:44 PM

" In that case Val, your wish is my command." Turning back to the half orc woman clinging to his ram he asks," What is your name? It seems that Val has decided we should all get to know one another better. Do you have a table where we can all sit down ?"

Vorelle and Champ 
Wednesday January 28th, 2009 11:52:00 PM

Hiding under the stairs will do in a pinch, but it's not as good as hiding behind a companion who will answer any questions for both of you. Vorelle is therefore quite glad to share a few quiet celebratory hours with Vauhwyt before retiring for a well-earned rest.

Champ, on the other hand, quite revels in all the attention, and makes himself quite sick on table scraps cadged from soft-hearted celebrants.

Oh what a night!/DM Buzz 
Thursday January 29th, 2009 2:27:01 AM

The group has as much fun as is possible that evening. The half orc female that was turned away by the minotaur heads to a table and tells everyone to leave so the group can have a seat. Without hesitation the men look at her and promptly gather their drinks and walks to a different section of the bar.

The inn keeper throws a few of his patrons out of their rooms, in order to accommodate the adventurers. Not a single copper is spent by the group as the food is served in mass amounts and pitchers of wine, ale and mead are brought from table to table.

No hostile encounters for the group this evening and more then a couple of you will wake up not feeling so well if the drink flowed to freely through your lips.

The day dawns well as the group comes down the stairs after a good nights rest and can see, people are passed out near the docks outside, and a very grumpy dwarf seems to be cleaning up the mess from the night before. He looks up at you all, then yells toward the back, "Service!"

The innkeeper is seen. A tall red haired human, partially bald comes out from the kitchen. He resembles the young man that announced you last evening. "Good morning hero's." He rubs his hands on the apron that hangs about his neck and tied behind his back. "Breakfast will be available as you desire as well as some hair of the dog that bit you, if necessary.

Everyone knows the Catacombs will open around sunrise and some could sleep in as late as they like.

Lorth AC 25 HP 111/111 
Thursday January 29th, 2009 9:48:40 AM

Lorth is up as day breaks. He waits patiently for all his friends to arrive, while he has a modest breakfast.
He is eager to return to the Silver dragon and get on with crusading against the dread, however he tries not to show it.

Vauhwyt (HP102 of 85) and Mookie (HP59 of 42) 
Thursday January 29th, 2009 5:48:45 PM

Vauhwyt's first order of business is the WLA. Is there a branch in this city? This eastern Aisildurian town? She would be surprised if there were, but who knows? Since the borders opened, stranger things have happened.

If so, she goes to introduce herself and do some training. If not, she writes to the main branch (in Isumbre in Zarthmoor, I think), and looks into the possibility of magical transport, or else she will look into hiring someone to take passage on a ship to Isumbre.

In her letter she tells the story of recent events (leaving out the religious stuff) and asks permission as a WLA journeyman to set up a branch.

Mookie spends the day sleeping off his overindulgences.

[OOC: Someone want to take everything to the Catacombs to identify? Sorry, I'm too busy.]

[OOC to Buzz: Any word on xp? I have not added any to my PC sheet since Jan 08. Hero points, too?]

Light Fortification, AC 28, 82/82hp Malgant 
Thursday January 29th, 2009 7:06:18 PM

Malgant arrives downstairs later than usual, wearing loose clothing with his sword resting on his shoulder. He steps outside to pray and after a short while returns to the Inn for breakfast. Seeing Vauhwyt dashing too and fro with letters in her hands and a definite air of hectic chaos in her wake he asks her if there is something he can do to take any of the tasks she is engaged in off of her plate, perhaps a trip to the catacombs while she sorts out her WLA business would help her out.

Appolo 
Thursday January 29th, 2009 9:47:36 PM

Appolo,, sleeps late all the way till noon.He goes down stairs goes to the toliet,he take along relaxing bath.Once he is cleaned up he gets something to eat,Appolo is in no hurry and takes the time to enjoy himself.

Vorelle and Champ 
Friday January 30th, 2009 12:34:48 AM

Champ is of the opinion that, after last night's indulgences, more food is just what he needs to set him right.

Vorelle disagrees, and gently but firmly limits him to a soup-bone and plenty of clear water.

Vorelle eats sparingly, eager to remove Champ from the temptations of the common room.

OOC/DM Buzz 
Friday January 30th, 2009 10:26:27 AM

Sorry about the last couple of days. I'm trying to get caught up on all my Woldian stuff and night time is the only time I have until after the superbowl this weekend.

Lets give everyone a level up and I will get the treasure list to the catacombs tonight.

Since you all had to deal with such hectic activity with the DM situation, I think you are all heros, so two hero points a piece for your characters. I don't think the experience really matters, since you are supposed to go up two levels a year anyway. I'm sorry you only went up once from the last year, but we will get the train on the tracks again with the next module.

Val AC 26, HP 112/ 112 
Friday January 30th, 2009 4:45:27 PM

Val comes down a bit later than normal. She's already in her armor but doesn't look like she is in any rush to leave. Val takes a seat and waits for breakfast. Happy to get it whenever the inkeeper gets around to making it.

ooc: I was going up anyway. Less than 2k til lvl :-D

Light Fortification, AC 28, 82/82hp Malgant 
Friday January 30th, 2009 11:48:26 PM

Malgant looks to Lorth as he eats his breakfast and Vauhwyt piles the items in need of identifying on his table, he thanks her as she dashes off to take care of her own business. " Lorth, I doubt we are leaving today. There is a great deal of business we need to put in order before we set out. I can see how anxious you are to begin our new task, but I think it will be a few days before we set out. There is something you can help me with though. I have heard the name of our new adversary, spoken is whispers by my superiors while I trained, but never have I been schooled in what we are about to face. You have. You have faced this foe before and know what to expect. Will you tell me about it, maybe some of the others as well? We have a much greater chance if we know all that we face. Think on it and when you are ready, get us all together and teach us what to expect." Seeing Val emerge from the bedchambers Malgant offers her a seat next to him while he finishes the breakfast before him. When he is done he scoops up the items Vauhwyt has left him and heads to the catacombs, promising to be back soon so that they can discuss what to do with their treasure.

Malgant posting for Aztyr 
Friday January 30th, 2009 11:50:27 PM

Aztyr sleeps late, almost as late as Appolo. She comes downstairs, yawning, but looking much better rested than she did while she was on the boat. She orders some food when she arrives and eats it quietly off to the side.

Lorth AC 25 HP 111/111 
Monday February 2nd, 2009 7:57:57 AM

Lorth speaks to Malgant, "The dread is an organization that creates and uses undead to spread their will upon the Wold. They are evil, throughout. I would prepare for said creatures. Also in my dealings with the dread, some of them are able to hide their intentions from me even when I concentrated on their aura. It was not easy to ferret them all out last time I dealt with them.
They were based outside, of cinnamon valley when I met them last. We removed them from one of their border keeps. If there is anything else that you want to know, do ask."

Bart ac 31 hp 105/105 protection agains acid 
Monday February 2nd, 2009 1:07:34 PM

Bart did enjoyed the company of the ladies. After breakfast Bart walks into the city and goes back to the ship. He wants to see the condition of it. He xhecks the captains of the other ship and sees if the know anything about a black ship

Light Fortification, AC 28, 82/82hp Malgant 
Monday February 2nd, 2009 5:29:09 PM

"Those that we met in the city were living, as far as I could tell. But they had an......unwholesome quality to the way that they delivered their message to us. As if what they were saying could be true, but that they had distorted that truth for their own ends. From the enthusiastic way you accepted Zill's offer I assume you would prefer to deal with any of their undead in a lasting and final way, not simply invoking the name of Gargul in your case, or Domi in mine to frighten them away. Is that correct? I have met some undead in my career and have laid every one, save possibly the Ghost that haunted Itzal Jerse down permanently. There is no question that way that they will be able to do anyone else harm in the future."

The morning after/DM Buzz 
Tuesday February 3rd, 2009 12:32:48 AM

Lorth looks forward to getting back to Abderas and on to the mission.

Vauhwyt pens a letter to her WLA superiors to initiate setting up a branch in Acid. Deep inside she realizes, to do so would take her out of the adventuring game for some time as the set up procedure requires plenty of paperwork, as well as the recruitment endeavors.

Malgant goes through his daily routine and heads off to the Catacombs.

Appolo indulges in his slumber and once awake, cleans himself up and grabs some food.

Vorelle and Champ eat light this morning. The gnawing of the bone heard through out the room.

Val dresses for battle and enjoys the breakfast provided.

Malgant asks Lorth about their new advasaries.

Aztyr sleeps late and eats by herself, lost in her own thoughts and glad to be off the boat.

Bart comes downstairs and has breakfast. He then goes and checks on their metallic vessel. he receives no word on a black ship that has been seen in the lake area, but one old sailor adds, "The wader weren't fet nough fer recent excursions in da area."

The innkeeper comes out with bowls of hot cereal, fruit, meats and eggs, along with fresh bread that had risen over night.

The boat is well as people of the city look at it in wonder. One attractive lady asks Bart "Where did you find such a magnificent ship?"

The Catacombs opens after many days of being closed. Malgant is the first customer of their new grand opening.

A ship is easy to find as merchants arrive in wagons to hire ships for their products. Vayhwyt can easily send her missive by ship for just a few silver.

The day is sunny and many people come looking for the hero's of Blackbird Lake. Tavern owners through town would like for the group to stay with them for the evening and perhaps carve their names in the walls as an autograph.

The group finds little peace today unless they go to a private room, or back to their boat.

Vauhwyt (HP 85) and Mookie (HP 42) 
Tuesday February 3rd, 2009 11:25:30 AM

Vauhwyt's letter will invite the WLA to have someone ELSE set up a branch here. She just does not have the time.

She looks into finding the nearest branch. At the least, she'll ask in her letter about where she can train formally.

And she'll send two copies of the letter on two boats -- just in case.

[OOC: Buzz, can I add in the two usual WLA skill ranks Vauhwyt is due now that I am leveling her? Or should I forego those?]

========

Vauhwyt thinks that the party should track down that gnome and at the very least, give him a report on how well his boat worked. And since the party had really just borrowed it, maybe he would like it back?

========

Vauhwyt spends some time practicing her Grim abilities, now that she has become more experienced. Even in this crowd, she tries to merge partially with the realm of shadows, hiding in the dim, and sneaking out.

Lorth AC 25 HP 111/111  d10=6 ; d10=6 ; d10=9 ; d10=3 ;
Tuesday February 3rd, 2009 11:31:51 AM

Lorth moves himself and his possessions to their boat. He spends most of the day their collecting his thoughts and just relaxing.

Appolo 
Tuesday February 3rd, 2009 7:32:35 PM

Appolo sits in the Inn in and watches the crowd come and go as he relaxes with drink and food..

Vorelle 
Tuesday February 3rd, 2009 10:30:18 PM

Vorelle volunteers to help bring the boat back to the gnome. Perhaps there will be fewer people there.

If that doesn't work, she sticks to her room. Or possibly climbs a tree. :)

[OOC: Vorelle has been leveled, and her 11th-level character sheet is ready for DM review. :) ]

The morning after/DM Buzz 
Wednesday February 4th, 2009 12:04:06 AM

Only 4 posts. DM post will come tomorrow.

Val AC 26, HP 112/ 112 
Wednesday February 4th, 2009 12:23:37 PM

Val makes herself availible for the townspeople. Autographs, stories, whatever else they are after. She does leave her autograph on the tavern wall. The autograph consists of an arrow shot into the wall, the wood slightly scorched. She then signs her name next to the arrow with a dagger in flowing elvish script.

Light Fortification, AC 28, 82/82hp Malgant 
Wednesday February 4th, 2009 6:13:39 PM

Malgant smiles at Val's outgoing attitude toward the townsfolk. Not at all the woman he met a little over a week ago. Unarmored but wearing his sword, Malgant scoops up the items to be identified and heads to the catacombs.

Malgant posting for Aztyr 
Wednesday February 4th, 2009 6:17:55 PM

Aztyr finishes her breakfast and goes out for a walk. She can feel that she has gained valuable experience in how to deal with other races and other types of people from this quest. Burning in her mind is the thought that she has enough power to learn a new spell , something more powerful than she has previously been able to cast. She explores this power once she has left the crowd behind (running for a bit if she needs to to be alone). She wants to make the right choice since she gets so few spells compared to a wizard who must study for them.

Sunny day/DM Buzz 
Thursday February 5th, 2009 2:24:46 AM

Vauhwyt makes it clear someone else should open a branch of the WLA in her letters, sent on different vessels.
Abus or Aectes are likely the nearest towns to train in, but there is also a branch in Abderas if the training can wait till then.

You can add the skills now if you like, just don't use them until you have the proper training.

She also thinks the gnome should be found and told of the boats endurance. She then sneaks out.
Casting a spell to sneak or need a hide roll?

Lorth heads to the boat for some peace and quiet.

Appolo enjoys the fanfare and tavern owners approach him to come visit their establishment. The innkeeper looks a bit cross at the notion others would pull you away from his place, but says nothing yet.

Vorelle attempts to go find the gnome also, but finds she is followed by children who gawk in wonder at her presence.

Val enjoys the people and not a drop of drink or a morsel of food is bought by her this day. The innkeeper smiles at her as she marks her name in his wall.

Malgant continues to the Catacombs. Children following him also as well as some parents, whispering back and forth. Sense motive DC12 Highlight to display spoiler: { They are both frightened and pleased by your presence and likely very intimidated.}

Aztyr followed at first quickly out runs any who would attempt to keep up with her. Once outside of town, she finds solitude.

Those that search for Tinkers workshop, please roll Survival checks DC 15 minimum

The day flows by quickly for some and slow for others. The mood of the town resembling closely that which you saw last night.

A man resembling a rich merchant comes to the remainder of the group near sunset. His robes made of silk and he carries a jeweled dagger. "Greetings, my name is Darren. I am the owner of the Shining Pearl, just on the other side of town. I have brought my carriage for those that would like to use it and each of you would have your own suite as well as all the food and drink you desire, if you would be willing to stay in the finest inn that Acid has to offer."

There are not as many people in town tonight though, as many a ship was taken out of the lake side harbor. It is also heard that a few fights occurred between captains to see who could leave before the other.

Lorth AC 25 HP 111/111 
Thursday February 5th, 2009 8:00:24 AM

As dusk approaches Lorth returns to the inn that he stayed in last night.
If he meets the merchant Darren he thanks him for his offer but politely declines.

At the inn, Lorth finds a seat before the regulars come in. He waits patiently to be served dinner, paying whatever is required. He spends the rest of the evening chatting with whoever wants to talk to him and his adventures.

Val AC 26, HP 112/ 112 
Thursday February 5th, 2009 10:30:40 AM

Val looks to the others before turning back to Darren. "I'm not sure we need to move to another inn. The one were at is just fine."

Malgant posting for Aztyr 
Thursday February 5th, 2009 5:16:01 PM

Aztyr explores the woods near the town and tries to decide what form her new power should take. The power doesn't feel all that damaging. All of the moving around out in the woods almost makes her want a spell that can transport her for here to there in a flash. Of course something that will stop a bad guy from getting away would be handy too. She thinks of Malgant and his inability to move faster than a snail going uphill with the wind in his face and chuckles. As the day draws on she finds herself back in town. She is still not sure what form the power will take but she feels she is narrowing in on a spell to use the power.

Light Fortification, AC 28, 82/82hp Malgant  d20+3=21 ;
Thursday February 5th, 2009 5:49:17 PM

sense motive 21
Malgant may not be the most observant member of the group, but he is able to tell when a bunch of people, many of them children, are following him. They point and whisper to one another but it is somehow different than it used to be. He can tell they are a bit scared of his size and the fact that he is different from them, being a Minotaur. But they are also happy, happier than he has seen any people in this area. Granted they no longer need to fear Slaad popping out of the lake and stealing them away to be eaten, but that isn't all. They seem happy to once again have control over their lives. Instead of heading directly to the catacombs, Malgant instead goes to the lake shore for a look at the clear cool water, now that the blight has been lifted. He waits for those following to come up where they can see too, and then he begins talking to them.
"Beautiful isn't it? To think just a day ago it was a lake not fit for man or beast to drink from, or to even touch without being burned. A lake that was home to horrible beasts that preyed upon the folk that lived near the water. You people and your leaders are as responsible as my friends and I are that it is once again clean and pure. I bet you didn't know that." The Minotaur turns to face the crowd. " You see, the lake turned to acid because the people of this land, both normal folk like you and your leaders who make your treaties and carry them out broke an agreement that had been sworn to. They had agreed to help the people of the Culverwood build new lives , to send them supplies and assistance until they could fend for themselves. But hard times struck and that agreement was forgotten. The people of the Culverwood were too new of a nation to make it without that help, and they cried out when the agreement was broken. They cried for help, they cried for revenge. Jancassis heard their cries and visited the Blackwood Lake to see what had happened to the agreement, why the supplies had stopped. Then she turned the water to Acid to grant the revenge that was cried out for. But her act of vengeance made you all remember the agreement and start sending supplies to those whom you had agreed to help. Because of that step, that renewing of the agreement to help the people of the Culverwood my friends and I were able to set the scales back to their balance and lift the blight. I don't think that would have been possible without the agreement once again being honored by the people of this land. It is a powerful thing a sworn agreement. Always remember that when you enter into one."
Malgant turns and heads the rest of the way to the catacombs.

Vorelle  d20+18=30 ;
Thursday February 5th, 2009 5:51:41 PM

Vorelle tries to ignore the gaggle of wide-eyed children. Finally, she sends Champ to play with them, which he does with enthusiasm.

She has little trouble finding Tinkers' workshop [Survival 30].

"H-h-hello?" she calls diffidently. "M-M-M-Master T-T-Tinkers? W-we have your b-b-b-boat."

Vauhwyt (HP 85) and Mookie (HP 42)  d20+23=29 ; d20+18=30 ; d20=11 ; d20+17=35 ;
Thursday February 5th, 2009 7:13:54 PM

[D'Oh! All this talk of posting on time, and I'm running late! Sorry!]

Vauhwyt slips away with her grim ability to partly meld into the Realm of Shadow (Conc check 35), with her move silent (check roll is a 29) and hide (roll 30) skills helping out.

Then she searches for the tinker: untrained survival is an 11. That fails, so she asks Vorelle for help. "We need to thank him and offer his ship back," she tells her friend, "Don't you think?" She finds that Vorelle is, as often the case, one step ahead of her.



Appolo 
Thursday February 5th, 2009 11:10:48 PM

Appolo heads back to the Inn they are staying at declines the merchants offer.Appolo returns to th Inn and carves his name next to Vals.He als takesa playing card out.A joker using a dagger Appollo nails it to the wall next to Vals arrow.

He stands back and admires his handy work"well that looks good."

Bart ac 31 hp 105/105 protection agains acid 
Friday February 6th, 2009 1:28:34 AM

Bartreturns to the inn, he sees Appollo nailing a joker to the wall. Hi mate it sure looks good, i wonder if these people are making statues looking like us and placing them near a fountain, Bart says with a smile Even that merchant that invited us to another inn, all admirers Well it was nothing we helped these people when they where in need and we have to move further lets go back and meet the silver lady.
I wonder what we do with the steamship, i want to keep it it looks sea worthy enough, it could be handy in the future. What reminds to give it a name

Days to come/DM Buzz 
Friday February 6th, 2009 2:15:07 AM

Lorth returns to the inn for the evening, the docks less populated with onlookers now. Once in the inn, attractive ladies ask him questions as to his part. How did he react to dangerous situations or overcome evil?

Val responds in a friendly manner, that the group is comfortable where they are.

Aztyr spends time alone amongst some trees. Her resolve to finding that perfect spell sated as her query is near.

Malgant gives a sounding speech on the recent occurrence. The crowd looks confused at his words, most of them not being aware of any treatise, but applaud you none the less when finished.

Vorelle uses superb training and finely honed skills to find the area, Tinkers brought them to. Vorelle only Highlight to display spoiler: { With a successful DC 15 you know you are in the right area. I was waiting to see if anyone made a DC 25. Since you did, you know, the exact spot you are standing in, overgrown with brush and trees, is the location of the workshop. The area you rolled the boat to the lake also does not appear to be disturbed by tracks of such a obvious passage. It's as if, the building was never here.}

Vauhwyt uses her Grim abilities and skills to easily escape the swarm of admirers. She must rely on the help of Vorelle to obtain information about Tinker's location.

Appolo enjoys the attention from the crowd and his choice of ladies are available. Some admire his tattoos and ask to see all of them.

After dinner, the innkeeper introduces himself as Magnus. "This is my son Sarner." He introduces the red headed boy that announced the group the night before. "I just want to say thank you for deciding to stay. Your presence makes up for his finery and extravagance." The innkeeper looks at you all with pride.

"Loyal customers are hard to come by, especially when ones brother is competing against him for customers. Bah, that's not something you need to know about anyway, sorry to bother you with that. Now that you have stayed, your food and drink are whatever price you set and the rooms are on me. All I really ask is to take care of your servers."

He shakes the hand of each of you, then goes back behind the counter. Sarner just stands there for a second, with an awkward look on his face, like he's afraid to speak to you all, until he waves once and joins his father.

Three or four days go by in this now peaceful city and you may do as you like as the catacombs transactions are complete and some well deserved R&R finally grows boring to those that call themselves adventurers.

Lorth AC 25 HP 111/111 
Friday February 6th, 2009 7:36:10 AM

Every morning Lorth waits dutifully for his friends at breakfast. Perhaps today Malgant will sa it is time to go he thinks. Then each morning when Malgant disappoints him he exits the inn and summons his horse.
He spends his days riding about the countryside on Tobiasz, helping the common folk with menial labor when he sees them. Farming, cutting lumber, etc.

Light Fortification, AC 28, 82/82hp Malgant 
Friday February 6th, 2009 4:55:24 PM

Sadly, Malgant has not returned from the catacombs yet, a nasty Vampire is ignoring him and trying his patience. Had Malgant worn his armor it would surely be on. Malgant looks at all manner of evil beings working behind the counter in the catacombs and wonders whether Lorth might want to accompany him on his return visit. Truly there would be enough baddies to go around. Malgant also wonders whether or not the group wants to start a fund for such sad things as raise dead components as he listens to some of the other adventuring groups that come and go while he waits an eternity to be waited on.

Malgant posting for Aztyr 
Friday February 6th, 2009 4:58:01 PM

Aztyr waits out the next few days mostly out in the woods, returning to the Inn for some conversation with her friends and some food and sleep each night. She contemplates how her life has been shaped by what she has done up until now and how her life might be different had she made different choices.

Vorelle  d20+12=30 ; d20+18=27 ;
Friday February 6th, 2009 6:05:33 PM

Vorelle looks about her, puzzled. "I d-don't underst-stand," she says to Vauhwyt. "The sh-shop was r-right here." She points. "And th-that's where we r-r-rolled the b-boat to the water. I r-recognize it. I kn-know it's the right sp-spot."

Frustrated, she paces about, looking for clues. [Search 30, Survival 27]

Vauhwyt (HP 85) and Mookie (HP 42) 
Friday February 6th, 2009 8:04:36 PM

"What, it disappeared? Can Champ smell it?"

Vauhwyt peers into the spirit realm to see if there is any trace of the shop in the Shadows or around the rivulets of Woldsblood.

"I guess that means its our boat now."

"Say, what are the chances that the gnome was really an ancient Teucri out of legends, giving us a two-sided sword that will come back to cut us?"

Mookie laughs. "Boss, you been watching too many trashy street plays lately!"

Val AC 26, HP 112/ 112 
Friday February 6th, 2009 10:25:11 PM

During the evening when the crowd fills the tavern, Val competes against the locals in whatever drinking games they have. Opportunities to stay in one place for a few days and not worry about much of anything are too rare to pass up. She's more than happy to let the others run around and search for things. Val's more than happy to let the locals to try and drink her under the table.

Days gone bye/DM Buzz 
(Round 11 DC 10) d20+2=19 ; d20+2=10 ; d20+2=20 ; d20+2=21 ; d20+2=21 ; d20+2=15 ; d20+2=18 ; d20+2=6 ; d20+2=5 ; d3=1 ;

(Round 12 DC 11) d20+2=17 ; d20+2=5 ; d20+2=10 ; d20+2=18 ; d20+2=3 ; d20+2=6 ;

(Round 13 DC 12) d20+2=13 ; d20+2=15 ;

(Round 14 DC 13) d20+2=5 ; d20+2=5 ;
Friday February 6th, 2009 11:58:49 PM

Lorth decides to lead by example and helps the unexpected I his travels through the country side.

Malgant wishes he were powerful enough to wipe all evil from the Wold, including those behind the counter in the Catacombs. He begins to wonder why it is called "The Catacombs".

Aztyr stays to nature when possible and knows the area is now safe from monsters of the lake, so sleep is possible outdoors.

Vorelle is perplexed by the notion that a full scale workshop could be here not days before with no sign of it now. She continues to search for that which she knows to have once been in the same spot she now stands, to no avail.

Vauhwyt asks if Champ can locate it and peers into the dark realms of shadow for a clue. Vauhwyt only: Highlight to display spoiler: { You see three fairies rolling around laughing at Vorelle and yourself, resting in the cradle of the wold, until they realize you can see them, then disappear.}

Val finds much competition in the tavern as many a man and woman partake of the drinking contest. There is no doubt, the people of this community do regular liver push ups, for it is a minimum of 10 drinks before half the crowd begins to feel the difficulty of keeping up. Val, please roll your Fortitude save DC 10, 11, 12, etc until failure or round 14 is successful.

So most of the group is together for the evening as Val attempts to do in those that want to best the adventurer in a game of constitution. If she can drink and stand on round 14, there will be no other citizens capable of continuing on.

The following morning, those that drank to much (Failed on a drinking save) will be terribly sick the next morning. (-2 to all stats for 2d6 hours)

The group is ready to set sail when they like and all things can be cleared up in the Catacombs while you are doing other things in game.

Light Fortification, AC 28, 82/82hp Malgant 
Saturday February 7th, 2009 12:32:40 AM

Malgant comes in during the tail end of Val's drinking match. Win or lose he makes sure that she makes it up to their room safely and that the other competitors either find comfy spots in the Inn to stay(he will cover their rooms)or if they insist he will see that they make it home safely.

OOC
Jay will handle the catacombs stuff tomorrow so we know what we have to work with. I'll post it here once I know.

Bart ac 31 hp 105/105 protection agains acid 
Saturday February 7th, 2009 9:39:21 AM

Well what about to name our boat? What you think of The Silver Lady?

Appolo  d6+3=5 ;
Sunday February 8th, 2009 2:17:05 PM

Appolo gives the Inn keeper 12 platinum pieces"usethis well."He says with a smile.He then enjoys another relaxing nights sleep with the ladies.Heain, sleeps late ag wakes up gets washed and prepared to leave.He comes downstairs ready to .go.

OOC:Appolo is now level 13.Rolled HP Got 5 His new HP 93 Took Dodge as feat.
.

Val AC 26, HP 112/ 112  d20+12=28 ; d20+12=29 ; d20+12=29 ; d20+12=18 ; d20+12=20 ;
Monday February 9th, 2009 8:52:39 AM

Val congradulates all the competators before they take their first drink. Then without difficulty proceeds to drink them under the table. Now that they have a display of elvish constitution they won't underestimate them again. While not drinking too much, she has quite a lot. Val drags Malgant upstairs with the intent of giving him a thorough ravishing.

Lorth AC 25 HP 111/111 
Monday February 9th, 2009 10:33:16 AM

After a hard day of work in the countryside, Lorth takes a hot bath, then goes to bed early.

Vauhwyt (HP 85) and Mookie (HP 42) 
Monday February 9th, 2009 1:13:09 PM

Vauhwyt tells Vorelle, "I saw a couple fairies around here, laughing at us. I bet that tinker was a fey! I just pray that we don't regret this 'gift' of the boat later on. In stories I heard, fey gifts are double edged. It is handy, though."

"Anyway, we better head on back. Not much else here for us."

Light Fortification, AC 28, 86/86hp Malgant 
Monday February 9th, 2009 6:00:19 PM

Thoroughly willing to be ravished, Malgant doesn't put up much of a fight with Val.

After a late breakfast the next morning Malgant relates what the Vampire in the catacombs told him the items were.

a huge hammer - big hammer: Dwarven Thrower
a wand - Searing Light
and some arrows - 12 Arrows: +3 Brilliant Energy
10 gems appraised, (amber 120gp, bloodstone 30gp/50gp, black emerald 700gp, black pearl 600gp, yellow topaz 500gp, Jet 1100gp, violet garnet 700gp, coral 60gp, hematite 100gp)

"I had him cash the gems for gold and I paid him from that. We also have some gold from the creatures we defeated amounting to 5000 gp so our total gold after the identifies is 8520 gp
The Vampire has not yet related to me what the evil sword that drained Vorelle and myself is but he is working on it, or better be if he doesn't want alot of angry Minotaur vaulting the counter. Having had to put up with the folks in the catacombs for quite a bit of time I doubt I will go in there unarmored again. Something that I was thinking about while I was in the catacombs was that we are not prepared should one of us be killed in a fight. Since it nearly happened a couple of times against the Slaad we may want to purchase a few diamonds suitable for the Raise Dead prayer. I can perform the ritual, but not without the component diamond. Of course I also have to not be the dead person."

Malgant posting for Aztyr 
Monday February 9th, 2009 6:10:22 PM

Aztyr comes downstairs and munches on whatever is provided for breakfast. She is not wearing her armor or her swords, something that you have not seen her do, even in Zill's home. She says " I am reviewing the path that I have chosen to follow. I think that I would be able to serve my people better if I knew more magic, so I will most likely be able to provide some more spell support in the future."

OOC
John and I have been working on his character. We will be performing surgery on it once John can sit down and type again, ( unless Buzz and Jerry will let me type it up for him and submit the changes) Either way I'll need Buzz so it'll be another week until he is back and we can talk about it. Basically John will be taking Aztyr to a full sorcerer with the goal of eventually making Archmage for some of the perks granted by that prestige class. What this means to the group is we will have a party level sorcerer with some of the spells we have been looking for( Haste for one, Teleport for another and Identify, I think we hashed out those in his spell list) plus better magic damage. Keep this in mind as you level your characters and spend your booty at the catacombs.

Vorelle  d20+14=19 ;
Monday February 9th, 2009 9:29:37 PM

Still perplexed, Vorelle follows Vauhwyt back to the inn. She does not participate in the drinking contest, but watches contentedly from the sidelines.

If any of her companions are feeling ill effects the next morning, Vorelle uses her healing skils to ease their suffering. [Heal check 19]



Days gone bye/DM Buzz 
Tuesday February 10th, 2009 3:10:51 AM

The group has an enjoyable evening in their own right.

As always, Malgant thinks of others that would dare try to out drink an adventurer. The inn keeper says, "They can sleep it off in the common room. Thanks for your kindness, it's more then welcome now a days."

A name for the boat is what Bart is considering. The noise of the crowd drowns out his question.

With wide eyes he accepts the coins from the apparent pirate. Appolo and other witness him giving one to each of the servers, one to the son, then he goes in back.

Val with honor wishes the citizens well before she executes a great example of fortitude. Not only does she match then best the competitors, she drinks one more to their health and good dreams. She seems hardly dazed by the many drinks she consumed this evening. She walks over to a certain minotaur, grabs his hand and leads him away from the public.

Lorth goes back to the inn, gets a bath, then rests his tired muscles.

Vauhwyt thinks the fey are involved and hope their intent is not malicious. They too were effected by the blight though and it may have been in their best interest to assist.

The items and money are brought back from the Catacombs. Malgant disapproves of the service there and might ask for the canine to provide service on his next visit. The scimitar is still in question. That evening, he has some excellent quality time alone with a charismatic companion.

Aztyr in the morning informs the group of some changes.
If John approves of your changes, they are fine with me. Keep the ability stats the same, just move them about if necessary and level adjustments.

Vorelle returns also and sits quietly with the group watching the drunken side show. Champ has a tasty, boiled, pheasant breast, deboned.

Sarner becomes the groups unofficial gopher. Getting whatever your needs might be.

One of those skilled in sailing the seas remembers that most ships have wind and oars as their fuel, but not yours. Some coal and wood needs to be purchased to restock your supplies equaling 25 gold. Those that deliver the load by wagon ask for a tour of the boat as they look at it in amazement.

The night, again goes off without a hitch and the group can board their boat before or after breakfast is served and travel where they would like, in the hopes that good fortune and glory follow in their wake.

At this time, I would suggest you all heading back to Abdears. Anything else you want to do here, even if not completed right now, can be assumed. Please write it out for history.

Lorth AC 25 HP 111/111 
Tuesday February 10th, 2009 8:56:08 AM

Lorth gets up and preforms his normal morning routine. He then packs up all his belongings, thanks the innkeeper and heads to the ship. Once there he helps load the coal and wood, stacking it neatly in the engine room. He gives anyone who wishes it a tour of the ship.

Vauhwyt (HP 85) and Mookie (HP 42) 
Tuesday February 10th, 2009 5:00:44 PM

Vauhwyt is pleased to be returning to the home of the party's new dragon friends.

But should we sail our new boat on Blackbird Lake and then walk a mile or three to Abderas? Or take the river to the ocean and then to the port?

See here.

Light Fortification, AC 28, 86/86hp Malgant 
Tuesday February 10th, 2009 5:47:30 PM

"You mean a mile or twenty through Blackbird Forest? I would really rather slide down the wolds biggest razor blade into a pool of alcohol, thanks. Take the lake to the river to the sea. I need to learn how to work on a ship anyway. Blackbird Forest and I did not get along well together." Malgant makes his rounds of the Inn before heading ou to the boat, he tips each of those that have waited on them over the past few days and presents each of them with one of the large silver coins from the Slaad house(say something if this isn't alright with you. No monetary value has been given to these disks so I am assuming they are just useful as mementos)Once his prayers have been said and his goodbyes made to those in town that he has come to know over the past few days Malgant stows his gear on the ship and for once unarmored, listens closely to the directions given to him by those who know how to sail the ship and tries to learn the ropes.

Malgant posting for Aztyr 
Tuesday February 10th, 2009 5:53:55 PM

Aztyr has spent some time in town the past few days getting some clothes made for her since she will not be wearing armor for the most part anymore, She dashes around town, paying her tabs and stows her treasures aboard the ship. She still does not venture too close to the sides, lest she see, hear or heavens forbid feel the water, but she does not look nearly as green as she has on past outings. She weathers the jokes that she is gaining her sea legs with grumpy resolve and tries her hardest not to be uncomfortable. When asked whether o not the group should sail all the way to the port, or leave the ship and walk the rest of the way to Zill's home she at first thinks it would be a blessing to walk, until Malgant reminds her how unfriendly the woods were. THen she sulkily admits that going to the port would be a better plan.

Val AC 26, HP 112/ 112 
Tuesday February 10th, 2009 8:14:42 PM

Val spends her time trying to figure out how the new meal ship works. It's so different and she has spent many a year on a wooden ship with rigging and sails. It's like she has to learn everything all over again. Though she must admit working down in the fuel room is incredible exercise. Not that she needs it with sharing a room with Malgant.

Vorelle and Champ 
Tuesday February 10th, 2009 11:07:33 PM

With a sinking heart, Vorelle realizes that the group plans to travel by boat for the forseeable future. I suppose I should have expected it, she sighs to herself. The Swords of Redemption are all sailors, after all. But...what good am I on a ship?

Champ, meanwhile, eats his pheasant with a great deal of pleasure and a few pointed looks in Vorelle's direction. He clearly conveys that, while he's not the type of dog to make complaints, he can't help but think pheasant should be served more often.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday February 11th, 2009 11:54:12 AM

We will go by boat, I will name it The Silver Lady agree? We will make a fine shipmate of you Vorelle!

unarmored Malgant 
Wednesday February 11th, 2009 4:38:55 PM

Malgant see's Vorelle's glum look and tries to draw her into the preparations for getting underway. " At least your armor would let you float Vorelle and your feet can grip the deck. I have to store my armor below and hooves are not so great for getting a grip on a hard flat surface. Maybe that's why the vintners back home always hired some halflings to stomp the grapes for their wines. The bottom of the vats always got pretty slippery after you had be stomping for more than a few hours."
Hoping that helps her get on board Malgant then turns his attention to Lorth, trying to get more information about the Sons of Dread. "Lorth, did the Son's you encountered wear any kind of livery or symbols? The mage that Val and I encountered mentioned that it was not a common practice for his people to wear their allegiance for all to see."

Vauhwyt (HP 85) and Mookie (HP 42) 
Wednesday February 11th, 2009 4:46:52 PM

Vauhwyt spends some time fixing up the boat. She casts Prestidigitations all over the ship to get her looking good. She asks Vorelle to help with furnishings and decor. "Remember when we decorated the apartments in Dirt City?" she asks her old friend. "This reminds me of then." With some work, she does her best to get the place quite homey.

She frowns at Mal. "Oh, the forest is not all that bad," the liontaur says. "Treat it with respect, and you're fine."

Mookie caws, "I quite like it -- speaking as a black bird."

Vauhwyt adds, "I just hope this vessel is safe for ocean-voyaging. Does it even have a keel?" she asks.



Malgant posting for Aztyr 
Wednesday February 11th, 2009 4:47:50 PM

Aztyr see's Vorelle and listens to Malgant's idle banter. She motions the Ranger over to her side in the middle of the ship. Then she whispers to her. "It's not all about grip you know, not like the big lunkhead over there says it is. Water is well....wet! Nothing good ever came from getting wet. Water makes the grass grow sure, but it also causes dry riverbeds to suddenly fill and wash your camp away. Nothing good about water at all, but don't let them hear me say that. Fool sailors. All ready to go out and get drowned on a stupid ship made of metal......" There is more you are sure, but mostly it devolves into alot of whining which Champ is more apt to understand than anyone else.

Appolo 
Wednesday February 11th, 2009 7:24:11 PM

Appolo comes aboard stows his gear with a smile.He makes sure more then enough fuel is stored on the ship let's the townfolks tour the ship.Once everything is done and things have settled down he looks around to make sure everyone is aboard."Ok folks let's get underway.Time to go."He gives a signal and some boys on the dock untie the ship"Silver Lady a Bart.Good name.She's fine ship."Usinha long pole he pushes off the dock and the Silver Lady float off the dock"Bart I'll go down below nd get her started."Appolo heads below lights the fire and soon the engine roars to life and the ship begins to move.The local sailors and fishermen are astonished at what they see. As the Silver Lady moves out of the harbour.

Appolo Posting as AdM 
Wednesday February 11th, 2009 7:27:51 PM

The weather is dooda slight breeze warm and sunny. Afine morning for sailing.The towns people see you off wave and cheer you find they have supplied you you with more then enough wine food and fuel for the voyage.The group is now very popular with the towns people of Acid. Several finishing boats give you an escort out of the harbour.

They day starts off well

Val AC 26, HP 112/ 112 
Wednesday February 11th, 2009 10:49:17 PM

"Don't worry." Val says to those that hardly ever set foot upon a seagoing vessel. "In just a few weeks time you'll wonder why you were ever worried. Though we may have to get Mal some rubber caps for his hooves." She says with a smile and jabs him in the ribs.

Lorth AC 25 HP 111/111 
Thursday February 12th, 2009 8:03:38 AM

Lorth isn't sure what rubber is... But he smiles at Val's joke anyway. He spends most of the day up on the deck looking out at the shoreline, unless needed elsewhere.

Vauhwyt (HP 85) and Mookie (HP 42) 
Thursday February 12th, 2009 11:59:13 AM

OOC: How goes the Catacombs stuff? Have we made a division of the loot?

Bart ac 31 hp 105/105 protection agains acid 
Thursday February 12th, 2009 1:05:52 PM

Bart well The lady survived the heavy storm at the lake, f it can take that it sure is seaworthy enough to tide the seas

(ooc im missing loot and/or exp post or mail)

Malgant 
Thursday February 12th, 2009 4:50:55 PM

The catacombs goes like this. Jay got my post, got the DM post and has dicked around for almost 2 weeks. I burned my ticket and I am now waiting for Troy to help me.


unarmored Malgant 
Thursday February 12th, 2009 9:11:42 PM

Thinking Lorth might have missed the question Malgant asks again. Lorth, do the sons of Dread wear any symbol or livery that you remember?"

Vorelle and Champ 
Thursday February 12th, 2009 11:21:02 PM

When her companions offer her encouragement, Vorelle gives one of her rare smiles, but says nothing.

She shrugs helplessley when Vauhwyt asks about decorating. "R-R-Rose did most of it," she says, and feels a little pang. She misses the warmhearted little halfling.

Appolo Posting as ADM 
Friday February 13th, 2009 1:16:40 AM

Appolo stokes up the fire and soon the ship is moving at a decent clip across the lake toward the river entrance and the way to the sea.
Appolo comes up on deck and looks around"Nice wearther.Making good time.Shouldn't be more then a few days.Some one better stay down below and keep the furnace going.Watch the gages nto too much fuel."He then heads over to the helm and takes over aspilot for awhile."

Vauhwyt and Vorrelle discuss decorating the ship.
Malgant asks Lorth for more information about the Sons of Dread..
Loth enoys himself.
Azytyr worries about water and the Ship.
Val and Bart try to reassure the others that everything will ok..

Lorth AC 25 HP 111/111 
Friday February 13th, 2009 11:19:37 AM

"Malgant, they wore nothing, in fact they took pains to make sure they were disguised as something else. At least this was how I found the leaders, perhaps the lackeys aren't as careful." Lorth then goes back to waiting idly for this trip to be over.

unarmored Malgant 
Friday February 13th, 2009 2:50:33 PM

" That is what I feared Lorth. The wizard that spoke to Val and I in the city mentioned that he, and those he associated with did not openly display their loyalties. Their use of undead and seeming nondescripness makes me wonder though. The man whom I fought many years ago, the one that cause me to be exiled may not have been a 'necromancer' at all. He wore no symbols of affiliation and misled the Elders and me as to his true aim. He then raised undead to wreak havok. Perhaps he was looking for one of those artifacts that Zill mentioned and summoned the undead as a diversion. This is alot to think about."
Malgant works silently for the rest of the day, apparently going over this puzzle in his mind. That night, weary from his first day as a deckhand he goes to sleep early .
The dream comes tonight just as it used to in the first days of his exile, while the wounds of the battle still healed and the pain of losing so many friends and comrades was still fresh. He sees again Lother felling Ghoul after Ghoul with the holy words of Domi, burning their husks to ash through his faith. He feels the clawing hands of the skeletons as they try to drag him down, trying to stop him from reaching the largest of the Ghouls. This Ghoul strides through the militia that has been sent to stop it, paralyzing or outright killing them with each sweep of its claws. Then the dream changes. No longer is it clear with the memory of the fight. The ghoul strikes him and unlike the way it really happened Malgant is paralyzed. Facing the altar where the wizard conjured the undead from Malgant sees his new friends, the group he now travels with, bound to the altar. The wizard turns to them as the skeletons pick Malgant up and place him on the altar as well. The wizards raises a knife and begins to chant a spell....
Malgant sits straight up in his bunk. Sweating and shaking his hand goes to the pouch at his throat. The finger is still there, the Ghoul that owned it dead by his hand. Had that wizard been a Son of Dread? Had so many Minotaurs died so that he could find and artifact of a lost civilization? Would that cycle repeat each time one of the artifacts surfaced, a fight to the death between his friends and the Sons of Dread? There would not be losses like that again. Malgant wouldn't allow it, couldn't allow it. He would die trying to stop it if needed.

Vauhwyt (HP 85) and Mookie (HP 42) 
Friday February 13th, 2009 4:03:45 PM

Vauhwyt goes below to throw coal in the engine from time to time and to watch the gauges. She makes sure that someone spells her when she takes a break.


Val AC 26, HP 112/ 112 
Friday February 13th, 2009 10:19:51 PM

Val leans against Mal's back, draping an arm over his massive shoulder. It could be comical, his massive body compred to her lithe elfen one. She rubbed his chest, feeling his heard racing. His kind soul was what drew her in the first place. It was so different than what she had grown accostomed to. Pirates were a hard lot. They had to be to survive. Val wasn't sure if that attraction would result in anything. But it had and now Val was bothered by how disturbed Mal appeared to be.

"Love what's wrong? Do you want to talk about it?"

unarmored Malgant 
Saturday February 14th, 2009 1:06:20 AM

Malgant tied to slow his breathing. He was on the Silver Lady, Val was next to him. They weren't on that battlefield of five years ago. There were no Ghouls, there was no wizard. Not here. He draws a deep breath and answers her.
" I had a dream. A dream I have not had for at least two years, except this time it was different. This time you and the others, Lorth, Bart, all of you were there too. It is a nightmare about how he fight that got me exiled from my home could have ended but didn't. A dream that used to make me pray each morning for the power to remove paralysis so that I wouldn't have to see people I cared about paralyzed and unable to save themselves. " Malgant pauses. He realizes he is almost babbling trying to tell it all at once instead of in order. He stops for a moment, takes another deep breath, and tries again.
" The fight which the elders exiled me for went like this. Undead had started to raid the countryside and myself, a couple of other priests and a handful of militia were sent out to put a stop to it. We went to where the undead seemed to be retreating to during the day and stumbled upon the man raising the undead. Mostly they were skeletons. But the ones he had just finished animating were ghouls. The militia and the few priests we had were not a match for them, but the alternative was allowing this powerful pack of undead to devastate the area while we went back for reinforcements. So I ordered the group to attack. Our priests managed to destroy all but the biggest ghoul. Most of the militia were killed and in the end I had to fight that last ghoul by myself, since it had killed or paralyzed everyone else. I won and that ghouls finger now rests in my totem bag, strengthening my power against ghouls. That's how he real fight went. In my dream, the dream I had for almost three years after the battle, the ghoul paralyzes me as well, and places me on the altar for the wizard to animate next, after of course he kills me. I never saw further than there because I always woke up. tonight's dream was the same, but all of you were there too, paralyzed and helpless. I think Lorth's description of how the Sons of Dread work, how they use undead brought all this back up. I know hey are a threat to the Wold. I know we have to do what we can o stop them from gaining the artifacts that Zill is after. I think I am afraid that I might not be so lucky the next time I face the Sons of Dread and that I will fail and people will die. Even in the real fight, not the one in the dream, almost all of those that stood with me died. They trusted in me to lead them through the fight and all I did was lead them to their doom. I can't bear to do that again, but I must unless I am willing to let the Sons of Dread gain enough power to do things like that whenever and wherever they want." His voice is steadier now. " This time will have to be different. We are not undisciplined militia. We are the heroes of Blackbird Lake. We have to do this, because we can, and because no one else will."

Bart ac 31 hp 105/105 protection agains acid 
Saturday February 14th, 2009 3:49:26 AM

Well nice speed we have now i wish we had The Silver Lady when we tried to pursue the
Black Ship

Val AC 26, HP 112/ 112 
Saturday February 14th, 2009 8:45:13 AM

Val rubs her hand across his chest. "Feel my heart. Calm down Mal. If these sons of dread are the same ones that almost killed you before, or even if they aren't, things are different now. Bart, Appolo, and I have survived some really crazy things. Our little group hasn't been together that long but you, Lorth, Vauhwyt, Vorelle, and Aztyr did really good. I promise that I won't let anything bad happen to you." She said and kissed him on the cheek.

unarmored Malgant 
Saturday February 14th, 2009 6:12:58 PM

Malgant holds her close, not able to voice the thought that runs through his mind. It's not me I worry about bad things happening to. By rights I should have died in that fight with the ghouls. It's you and the others that I worry about...

Vorelle 
Sunday February 15th, 2009 9:59:46 PM

Vorelle takes a deep breath. "P-p-people think I'm n-not b-brave," she says. "B-b-but I st-stand with my f-f-friends. Nobody has ever m-m-made me b-b-back down from that."

Summoning up her will, she looks Malgant right in the eyes. "I w-won't let you d-down."

Appolo Posting as ADM 
Monday February 16th, 2009 12:41:48 PM

Appolo takes the night watch and pretty much sleeps in the day. Everything continues go well.The weathweather is good so is the fishing as the party is able to real in afew good sized fish.The boat continues run well chugging along at 10 nots across the lake down the river into the Ocean.

Malgant continues to have nightmares and worries about his new friends.

Valanthe attempts t comfort him.

Everyone else seems to be in reasonably good spirits.Ina couple of days you'll be in Abbedares.

Easy voyage/DM Buzz 
Monday February 16th, 2009 12:43:33 PM

The lake is once again full of ships and boats. You see fathers and mothers with their children lining the banks of the lake and river, fishing once again for their nutrition. Some smile and laugh while others having suffered some losses with the blight fish alone deep in thought.

The "Silver lady" always catches the attention of those that see it and on a couple of occassions, you see the frightened flee the bank in ignorance, perhaps still fearful that the worst is not over.

The river is youthful, but deep enough for vessels and the crew does not need to use much fuel as the swift water takes you toward the ocean.

Many of the group speak of their future and the evil that has left scars in their past. With the comfort of each other, they are steadfast in their chosen course of actions.

Two days of travel take you near the port of Abderas. The port authority meets you in their tug boat to gather your information and to check for possible pirates that are wanted. About half the crew are throughly questioned as they are obviously of the seafaring sort, but are dismissed as not being on their wanted list and welcomed into the port. "You may dock in the morning. Feel free to anchor in the bay until then, you are the first in line in the morning to get land under your feet. At that time, the 10 gp docking fee will be taken. That will give you one week to settle your business and if you need to stay longer it will be 1gp per additional day. Any questions?"

The dock master is a salty old dog. His left arm missing at the elbow with obvious signs of rope damage in his distant past telling everyone, a tragic accident has brought him to his current position. "Dock Master Phadren is the name. Stay out of trouble on my dock or you will find yourselves dealing with the likes of many." Phadren inspects the boat for stowaways or hidden compartments to hide the wanted. With an occasional grunt of appreciation from time to time, he seems satisfied that the group is honest and their ship is sound.

The night is cool but calm and passes uneventfully as you see other ships through the night approch and are greeted in the same fashion.

The ship has a keel and in every other way has parts of a ship necessary to glide through the water, without mast, sails or the many ropes necessary to control the two.

Thank you Chris. Nice work.

unarmored Malgant 
Monday February 16th, 2009 5:09:05 PM

Malgant looks at Vorelle, shocked that he or any of the others would think her not brave. " Vorelle, it is rare to see anyone display the courage I saw you show in the fight on the very deck of this ship. I was afraid that when I reached the bottom of the stairs after the fight that I would not find you conscious, you had lost so much blood. Instead I found you quite conscious and ready to fight had I been a Slaad. I was glad I wasn't."

Informed of their arrival by one of the characters able to navigate, Malgant prepares a few communications prayers for the day that they meet the dockmaster. Once he knows their docking order he casts sending to tell Lady Zill of their arrival.
" Anchored in bay, first docking appointment in morning. Mission accomplished. All hands are well. How are we handling ship security while docked? Please respond. Malgant. " (ooc Zill can respond immediately using this casting of the spell. She is allowed 25 words or less. The answer comes to me.)

Malgant posting for Aztyr 
Monday February 16th, 2009 5:11:15 PM

Aztyr passes the voyage down below, watching the gauges when needed and helping out with keeping the fire going. She tries to stay below decks as much as possible, avoiding the sight and touch of the water. She also practices her magic as much as possible, without blowing a hole in the ship.

Val AC 26, HP 112/ 112 
Monday February 16th, 2009 11:16:42 PM

"Vorelle it is not an easy choice to live the life we do. It's much safer to live behind a wall somewhere and pretend the rest of the wold doesn't excist. It takes incredible courage to stand infront of somebody that wishes to end your life. It takes even more courage to do something about it. None of us here question your bravery."

Vauhwyt (HP 85) and Mookie (HP 42) 
Monday February 16th, 2009 11:36:00 PM

Vauhwyt stays away from the philosphy, but Mookie is eager to chime in.

"Look, I'm not one to correct my betters," he caws, ignoring the fact that he often "corrects" his betters, "but seems to me that there is too much drama here. If you die, so what! We all die sometime. Do your best, don't sweat the details."

Meanwhile, Vauhwyt practices casting her new fourth level spells. By the way, paranoia won out; Vauhwyt took Detect Scrying as her 4th level spell, and she casts it each and every morning. Now she will know EVERY TIME someone scrys her, no save. And she might even find out something about who is doing the scrying.

The other two 4th level slots she will use for Blink and Shrink spells, and for Nemesis Scrying, the special Avenger spell she can also now cast. The first Nemesis she scrys is a certain tribe of goblins who will soon get what they've got coming to them.

Vorelle 
Tuesday February 17th, 2009 12:21:21 AM

When the group is questioned, Vorelle lets her companions answer as many of the questions as possible. She wonders inwardly whether such stringent measures are common in all ports, but does not ask the question aloud.

Lorth AC 25 HP 111/111 
Tuesday February 17th, 2009 9:24:01 AM

Lorth doesn't bother with the dockmaster, he is only doing his job. He waits on deck until Malgant has something interesting to say.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday February 17th, 2009 12:27:13 PM

Well Master |Phadren, my name is Albarth Miller. Can you tell me why we have to wait here in the bay before we can moor to the dock? Can you tell me if the safekeeping of our boat is included in the docking fee, if not can you tell me the name of a respectable guard, as you see this ship is very special and i dont want uninvited guests to look around and in their ignorance they could dammage a few things.
By the way do have heard about a Black Ship, maybe it was in your port?

Aztyr 
Tuesday February 17th, 2009 6:46:57 PM

Aztyr makes a sugestion later on after dark.
"If we want fresh food for dinner, I can always fly ashore and buy it, then return. Shouldn't be much trouble at all."

ooc: I have temp access to the rehab's computer, it'll all depend on how my foot feels if i post, cause the computer is on the far side of the building. FYI, I have no feeling in my foot except pain, and no control over it, it just flops around at the ankle. Talk to you all later, John

Appolo 
Tuesday February 17th, 2009 7:15:33 PM

appolo lets Bart handle the docking matters.Once they are docked,he says"Ok let's go see Zill.Oh Bart stop worrying about the Black Ship.Sooner or later we'll run into it and then we'll take it."

unarmored Malgant 
Tuesday February 17th, 2009 7:49:28 PM

Malgant goes about getting a few things done while he waits for Lady Zill to reply. Messages out of the blue like that can sometimes take you by surprise. He brings out his war gear and lays it out on deck. Nowhere near as fastidious as Lorth, Malgant does still like to make sure it is in order and ready to protect him. He checks the straps, oiling them as needed and gives the armor a good cleaning. At Aztyr's suggestion Malgant asks if she can take him along, he might want to pick up a few things for dinner as well.

OOC
maybe try out your 5th level spells? 8)


Easy voyage/DM Buzz  d20+5=18 ; (Spellcraft for Malgant)
Tuesday February 17th, 2009 11:25:16 PM

Still deep in conversation, Malgant reinforces in a loved one that modesty and cowardice are not the same.

After thinking about it, Malgant remembers that Xiltachintalical is very powerful and the chance of getting through her Spell Resistance, even though he does not know exactly what that is, are still not good odds. She just wouldn't know to lower it, however, he does remember Beauford is her main servant and likely able to receive such messages.

If you want to try Zill anyway, roll your SR, if Beauford.Highlight to display spoiler: { "I will of course tell her immediately M'lord." }

Gauges and dials and levers oh my! Aztyr gets to know the ships nuisances. In an experiment, she turns the wrong switch at the wrong time and the gauges spin hectically as an alarm is heard by all on the ship, but quickly returning the dial to it's former position returns the ship to normalcy.

With wise words, Val too encourages her comrade.

Quietly listening, Vauhwyt stays out of the conversation and practices with her new powers, while Mookie interjects the ideas put forth from the animal perspective.

ooc: I have no idea of the goblins of which you speak.

With hesitation, Vorelle speaks to the dock master and is soon relieved when his interrogation is over She is aware of places where many ports are cautious of smugglers and pirates.

The dockmaster questions everyone including Lorth and quickly moves on to the next.

Bart engages Phadren in conversation and asks sound questions. With a cold stare, he gets looked right in the eyes, "It discourages smuggling! No ships leave or enter after dark. That way if something comes up missing, the port can be closed and investigated before some one can just get away clean. Sure, it's possible with magic, but it isn't common. There are other reasons as well, but what I just said is the main reason."

When asked about a black ship, his eyes narrow and in a baritone voice, "Friends of yours?"

Appolo answers some questions and suggests the black ship be dealt with when present.

Later that night as bellies rumble, it is suggested a couple go into the city and get dinner

OOC:

Try what spells you like.

John, please heal quickly and may the mobility in your foot return to normal.


unarmored Malgant  d20+11=31 ;
Tuesday February 17th, 2009 11:39:48 PM

OOC

natural 20 to break her spell resistance
And there is no way that I could EVER do that in combat.
If I get no respons after about 15 minutes I will try Beauford. Given that I am not expecting trouble I could pray for more spells like this without compromising the group.

Surprised hello/DM Buzz 
Wednesday February 18th, 2009 10:18:23 AM

"Uh, hello. Welcome back. Guards will be at the dock in the morning to give you each a token to enter and relieve you."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d20+25=38 ;
Wednesday February 18th, 2009 10:23:18 AM

Vauhwyt smiles mischeviously, feeling playful. She sees the port official questioning everybody, and knows that her turn is coming up. She borrows Mookie's Circlet of Persuasion and sets it on her head. When the dockmaster questions her. She fixes him with an intense stare, and demands, "What do you know about this Black Ship?"

This is a use of her new Question Spirit ability. Her Intimidate Check for the attempt is a 38. If the dockmaster chooses to answer, he has to make a bluff check that beats my 38 or he must tell the truth. He may, of course, choose not to answer.


Bart ac 31 hp 105/105 protection agains acid 
Wednesday February 18th, 2009 2:47:29 PM

No Master Phadren you cant say the sailors of the black ship are my friends. Seeing your reaction i think you have dome bad expierence with them

unarmored Malgant 
Wednesday February 18th, 2009 7:16:58 PM

As Bart had been decided as the groups captain when they set out to cleanse the Blight Malgant still regards him as such. Having received a response from Lady Zill about the security concerns for the ship and hearing Bart's own concerns Malgant addresses them. " The Lady will have guards to meet us as we dock in the morning Captain Albarth. She said they will serve as our relief for security of the boat."
Malgant is a bit taken aback by Vauhwyt's question. He is quite sure that he would be intimidated to tell her the truth and is glad that her display of power is not directed at him.

Aztyr 
Wednesday February 18th, 2009 9:34:18 PM

As Vauhwyt asks her question, Aztyr is cowed by it's force and decides that back below decks would probably be the best place for her until morning, when they dock. She pratices one of her new spells and vanishes, being sure to step aside or at least warn others if they try walking through her.

Appolo 
Wednesday February 18th, 2009 9:49:38 PM

Appolo prepares to spend another night aboard shipHe breaks out waht remains of the rations and water"No need to go ashore untill the morning when we dock.We got enough supplies left for the night."he just shakes his head when Bart continues to ask questions about the Black Ship.

Vorelle and Champ 
Wednesday February 18th, 2009 10:10:12 PM

As the dinner hour approaches, Vorelle wholeheartedly supports any plan that involves leaving the boat--even if it means being among strangers. Champ is eager to explore the new sights and smells of the port city. And, possibly, hoping for more pheasant.

Uncertain what the rules about dogs might be, Vorelle fashions a leash for her friend out of a length of rope. "D-don't look at me like th-that," she says, carefully tying the rope into a harness. "S-some towns have d-dog-catchers, you know. I d-don't want to lose you." She gives him a hug before leading him up to the deck.

Moonless night/DM Buzz 
Thursday February 19th, 2009 12:27:36 AM

Vauhwyt attempts to garner the truth of the dock masters knowledge of "The Black Ship". The crusty and robust old man closes one eye and looks the female liontaur up and down once. "There's enough gossip in town. I don't need to be adding to it." Sense Motive 20 Highlight to display spoiler: { There is likely a lot that he's heard about the black ship from sailors of the area, but he wouldn't know exactly what is true or not in the entire content.}

With total denial of any friendly relations with said boat Bart asks of Phadrens experience.
He glares in anger at Bart, but not directly, but in the past, as he tells a tale. "It was ten years ago when a ship named Emerald Dream was on the waves of the ocean. I had the honor of being her captain. A group of adventurers hired us to take them to some obscure island way east of Aisildur, even past the Taur islands. The group didn't tell me they were being sought by others. They took us from the starboard side late at night. Something crashed into the main sail knocking the spirit off the mast and the stay for it ripped the staysail in two. High winds hit us and that torn stay wrapped around my arm flinging me into the water along with spirit. Emerald Dream broke apart before my very eyes as I clung to the carnage of the only lady I ever loved, the lone survivor. My arm went black and I had to cut it off, myself to save my own life, on an island two days after the accident. It wasn't but a few months after that, I was discovered by a centaur merchant and returned to civilization."

With that he disembarks from the boat with his own troop of men and moves on to the next in line.

Zill as surprised with Malgants success as he is responds to his magical communication and informs the group of her reply.

Aztyr continues to get the feel for the bottom of the boat. Perhaps in preperation of becoming the chief engineer of the wondrous vessel.

Appolo might believe that his fellow seafarer holds quite the grudge as he waits till morning, relaxing.

Vorelle decides to go ashore and prepares Champ to accompany the ranger.

The group can elaborate on how they are going into town and what they are going to do to pass the night away. Those staying on the boat have a uneventful evening.

The wharf has a few openings left for other vessels, and you can see sailors preparing their rigging and cargo for an early morning departure.

You can hear some work around the docks and the few taverns in the area seem busy. Torches light the way for those that travel, they move about like fireflies until close enough to see their forms. The distinct smell of the sea and fresh fish mingle with the pitch and tar used daily on the sea steeds traveling the ocean. You can tell by the single story buildings that the taverns are not inns and one must go deep er into the city to find a room.

Lorth AC 25 HP 111/111 
Thursday February 19th, 2009 8:41:28 AM

Lorth listens to all the talk of the black ship. He hopes that they will be returning to Zill, and not starting some goose chase for some mythical ship.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d20=9 ;
Thursday February 19th, 2009 11:49:31 AM


Sense Motive: raw roll of a 9 does not even come close. The liontaur thanks the dockmaster gravely.

Vauhwyt says that no one should go out alone. "After all, this is still Aisildur, even if the theocrats seem to be in disarray. What if you met a Quad or a High Priest? They might try to "convert" you."

With that in mind, Vauhwyt offers to walk Champ with Vorelle. She has no business ashore, herself, but she is happy to tag along.

DM Buzz: According to the map, this is part of the Culverwood, not Aisildur. Please correct me if I am wrong, but Blackbird forest is south of Culverwood. Although, it is still very close to those that worship Ga'al.

Appolo 
Thursday February 19th, 2009 12:38:43 PM

Appolo replies to Vauhwyt"If I mete a Quad or High Priest I'll bring back thier heads for you.Remember Val,Bart and myself are the reason they are in disarray.Come to think of it I wouldn't mind finding the local G'aalian Temple killing everything inside and burning it down while we're here.Well let's go find Zill see what's up."

Val AC 26, HP 112/ 112 
Thursday February 19th, 2009 12:45:53 PM

"Appolo has a point. While we haven't been bothering them lately I doubt that the G'aalian priests and worshippers will be forgetting our faces anytime soon. I wouldn't be suprised if we had some trouble to deal with in a few days. I doubt they are expecting us but word travels fast. Even faster since were asking about this black ship."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday February 19th, 2009 1:44:24 PM

OOC on whether we are in Aisildur or not ...

I don't know for sure. Maybe Jerry does. I thought we were, but I've been wrong plenty of times. Anyway, in my personal opinion ... the Empire of Aisildur has the military power to make this part of Aisildur if it wants! Maybe the Empire has a use for a place that is not "officially" Aisildur but in which it has a lot of power ... a place to do things that one would not want done in the "perfect" society created by the Theocrats. Kind of like Las Vegas, LOL!

I would be very surprised if there were no Temple to Ga'al here, and if there were no Heartseeded. I have no idea whether any of those who used to have Heartseeds have started growing them back yet.

Aztyr 
Thursday February 19th, 2009 1:49:27 PM

Aztyr will wait until morning to leave the ship, and will happily grab a token from Zill's guards. She will then need a guide, because she didn't leave Zill's estate a few days ago when they were here.

Vorelle and Champ  d20+16=33 ;
Thursday February 19th, 2009 6:05:28 PM

Pleased that Vauhwyt decided to accompany her, Vorelle begins looking for an inn or tavern where they can get a meal. Someplace not so rough there will be trouble, but not so fine that they will turn up their noses at Champ. Or Vorelle for that matter.

If she can't find such a place, she looks for someplace where she can get some bread and cheese to take away with her.

While in town, she keeps an eye out for anything unusual or interesting.

[Spot 33]

unarmored Malgant 
Thursday February 19th, 2009 7:52:16 PM

His gear readied for morning, Malgant heads below for the evening. He tidies up the boat so that it is organized for when they next ship out and goes to sleep.

Cloud Prance Mansion


First docked/DM Buzz 
Friday February 20th, 2009 12:03:51 AM

Mixed feelings about the black ship run amuck upon the Silver Lady as the night passes. Those that go ashore find the city alive and prosperous as before. An inn is acquired for a few silver each and they have a uneventful night.

The morning dawns and the waiting boats are instructed to wait as the first ships out of port are able to leave, freeing up more piers for the incoming. The group finds their boat very capable of maneuvering into position.

The 10 gold is collected as the first person steps off the boat and the register tells the captain, "You need to place the name of your boat on the port side for identification. I'll give you three days to do it. Welcome to Abderas."

Those that stayed at an inn last night have a decent breakfast and make their way back to the docks to greet the ship.

A group of four elves and Roundish greet the group, as the heros of Blackbird Lake disembark. He greets you warmly and hands each of you a token some of you have seen before. "The mistress is waiting for you. She sent her carriage for to use if you need, or you can send it ahead."

The halfling is now wearing two short swords and leather armor, instead of the apron you saw him in a few days before. He whistles as he looks over the boat, "I hope it has a good galley."

Unless the group decides to do something else, the guards at the gate take your tokens a couple of hours later and Bardamion greets you with a smile, the first you have seen him wear, "Welcome back to Cloud Prance Mansion."

OOC:
It doesn't matter this night, but in the future, please be more specific when you cast spells, especially when they involve others. For instance, I see Aztyr wanting to cast a fly spell in one post. Others want to go. Then Aztyr doesn't go into town. Who is receiving the fly spell and how will the others be carried. Again, not inportant at this time, but please keep it in mind, especially now that you have higher level spells.

In regard to this city, here is a description of what I have submitted to Jerry for his approval. I have not heard back from him yet, so until I do, this is what will be used. All of course alterable by the site owner.

I might be confused about the map then. I thought the Culverwood was pretty Ga'al free in most respects and Blackbird forest just South of there. I thought it would be possible for the city of Abderas to be a sort of republic state with it's own type of council voted in by the populace.

I guess I also need to how long ago from their current year did the current gods ascend from mortality and when did Aisildur begin the heart seeding?
I have divided the city up into five sections and here are the descriptions.

On the Northern side consists of the noble estates. This is where the wealthy live, which there are ,any of, due to the large trade available through this city. These estates are handed down from generation to generation and buying one is not possible without being put on a waiting list. More space is not viable without infringing on the edge of the Black Forest and some of it's wildlife.

The middle is the market place. Here, guards are stationed on every corner of the place as well as patrols on foot and mount. Stealing while in the market is a strict violation of the city code and everyone knows it is a mandatory two year term of indentured servitude. This special program that some take advantage of when they are hungry or cold treats the poor and criminals well and it is in this chain gang that some maintain their health. Different crimes grant harsher service in different areas. The worst punishment would be cleaning and waste disposal for the Alchemy Guild. The least punishment would be a laborer for the city.

The East side of the city is the "bad side of town". Here temples to the gods of testing flourish in many different caste systems. Sometimes castes between the same church vie for a higher position in the hierarchy. Many other types of businesses and services are available here as well as vices. Homes also exist in a condominium fashion. During the day, this place could be dangerous for a person good of heart and at night, down right deadly. The Orphans of Marteus are a known band of beggar/assassins that all lucid beings in this area fear.
The west side is the "good side of town". The temples to the good gods are prevalent here and as is on the evil side, many castes or factions are also distributed through this area, as well as some shops and houses. Defenders of Abderas are a group of elite citizens that take the protection of their wonderful city safe. They understand the evil of the bad part of town, but also realizes that the only people the good side need to fear are, The Orphans of Marteus. As the rest of bad people seek power within their own ranks, to busy to possibly be blind sided by a rival while plotting against the good.
Once all of this has passed you approval, I plan on copy and paste most of it and then edit it later.


Val AC 26, HP 119/ 119  d8=4 ;
Friday February 20th, 2009 9:45:15 AM

Val greets Bardamion and gets into the coach. There isn't anything she needs to do in town and wants to stay out of sight until the ga'al presence has been confirmed. The last thing she wants is to have more Quad's hunting them down. Quads and the Sons of Dread would be a real problem to deal with.

ooc: finally getting around to leveling Val. she gets 4 hp plus her con bonus.

Light Fortification, AC 28, 86/86hp Malgant 
Friday February 20th, 2009 12:04:14 PM

Dressed in his full armor and wearing his sword across his back, Malgant greets their welcoming party. He is somewhat stunned to see Roundish at the head of the group, mistakenly believing that such a good cook would not be involved in security maters. color him surprised, and a bit disappointed. " Roundish, if you are here then who will be seeing to dinner? I was rather looking forward to your cooking. The galley here is workable, but the ship was not built for luxury, but for durability. I hope that it is adequate for what you need." Malgant too heads to the coach, and eyeing it warily, accompanies it to Zill's home.

OOC
I am doubting that three taurs could ride in a coach along with the non taurs in the group, unless it is one behemoth of a coach. Malgant will walk alongside if that is the case.

new spells prayed for

0 Level( 6)
create water x2
purify food and drink x2
Destroy water
Detect Magic

1st Level (6+1)
Domain enlarge person
comprehend languages
protection from evil x2
shield of faith x2
divine favor

2nd Level( 6+1)
Domain Bulls strength
lesser restoration
Remove paralysis
status x2
Shield other x2

3rd Level (5+1)
Domain magic vestment
water breathing x2
protection from energy
magic vestment
water walk

4h level (3+1)
Domain divine power
dimensional anchor
death ward
sending

5th level (2+1)
Domain Righteous might
true seeing
flamestrike

6th level (1+1)
Domain Blade Barrier
heal

Also, I am new to the whole Ga'alian fight. Yes I know he is diametrically opposed to Domi, and I understand why with the heartseeding and the whole controlling and fear aspects. But I don't understand the tern Quad or some of the other specific lingo you guys were using. Is there a place I can look this up? either on the site or elsewhere?

Aztyr 
Friday February 20th, 2009 2:42:58 PM

Aztyr greets Roundish and takes the token.
Seeing the carrige, she looks down at her 4 legs and laughs as she see's Malgant come to the same conclusion.
"Looks like we are hoofing it along side or behind the carrige, as usual. I could cast a couple spells, but knowing our luck we'll need them before the days over."
Aztyr pulls the hood up on her cloak and wait to leave.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday February 20th, 2009 3:17:19 PM

Vauhwyt casts Reduce Person and takes a ride in the carriage. When that gets old (after eight minutes or so), she gets our, returns to normal size, and talks with Mal.

"You seem confused," she tells her friend. "Here, let me fill in your gaps. A Quad is a matched set of four heartseeded warriors who fight as a single unit. You can;t kill one unless you kill them all, I think. But you should ask Bart and Appolo and Val about them -- they know more than me, firsthand."

Greetings again/DM Buzz 
Friday February 20th, 2009 8:54:33 PM

"Oh my assistants have your dinner schedule well in hand. The marinade for tonight's dinner is my own. It will be nearly impossible to screw it up.", Roundish nods his head and winks. "Any galley is a good galley, by golly it's been to long since I have been off land."

He tells two of the four elves with him to take bow and stern watch while he and the others hit a bunk. "Have fun and try to stay out of trouble." He waves the group off.

The trip through town is fast and uneventful. Many watch as the group goes by streets and alleys. The carriage is comfortable with good suspension. It and it's taur entourage make their way to the estate.

Bardamion welcomes you all and Beauford takes what cloaks or gear you would like to be rid of while in the house.

The sound of construction can be heard in the back of the estate.

The entry way is grand and the smell of a cozy fire comes from the main room. Bardamion continues to smile. "Mother is in the middle of something right now. She was...." He says with a slight pause, "interrupted last evening and needed to start over." the smile has underlying tones of curiosity that remain unanswered.

Please make yourselves at home. Breakfast was served earlier, but a slight brunch is always welcome when there is time. I have things I need to discuss with you anyway and then in preparations of our agreement, a contract must be read and signed by all participants in our arrangement. I am sure you will have many questions, so let us begin while refreshments are served."

Looking toward the kind looking human butler, "Beauford, please prepare the dining room."
In an emotionless voice. "Right away sir."

Light Fortification, AC 28, 86/86hp Malgant 
Friday February 20th, 2009 11:36:35 PM

" Interrupted..." Malgant would blush if his hide were not too dark for you to tell. " Oh my, I'm so sorry. I didn't know." He falls silent for a time, looking like the cat that ate the canary. Once they are seated and Bardamion is ready for questions Malgant does have a few of his own.
" Domi has granted me the ability to recall myself to a place I consider a sanctuary. I was wondering whether or not I would be able to call say the shrine to Domi that is on the grounds such a sanctuary, or if the place was warded against such comings and goings. I rather suspected it is which is why I ask where I could use such a prayer to return to that is secure. Also I am thrilled that you will be making up contracts so that we all know where we stand and what is expected of us. On that note do you happen to have a book of the laws of this city, so that I may familiarize myself with them so I do not unknowingly step on any toes? Finally what is the standing of the church of Ga'al in this city. Some of our number have angered the church and would be targets of their clergy and followers. We need to know what precautions to take."

0 Level( 6)
create water x2
purify food and drink x2
Destroy water
Detect Magic

1st Level (6+1)
Domain enlarge person
comprehend languages
protection from evil x2
shield of faith x2
divine favor

2nd Level( 6+1)
Domain Bulls strength
lesser restoration
Remove paralysis
status x2
Shield other x2

3rd Level (5+1)
Domain magic vestment
water breathing x2
protection from energy
magic vestment
water walk

4h level (3+1)
Domain divine power
dimensional anchor
death ward
sending

5th level (2+1)
Domain Righteous might
true seeing
flame strike

6th level (1+1)
Domain Blade Barrier
heal

Bart ac 31 hp 105/105 protection agains acid 
Saturday February 21st, 2009 2:31:51 PM

Glad to be back, the cleaning of the lake was rather easy, we hadnt any trouble.Everyone could have done it. It wasnt much. Bardamon do you know a painter who can paint down a name on our bout. The Silver Lady is a good name for her.. I hope u dont mind we refer a little bid to your mother but the boats is looking silvery too!

Lorth AC 25 HP 111/111  d8=1 ; d8=5 ;
Saturday February 21st, 2009 3:53:52 PM

Lorth follows his friends around, glad to be back at the dragons place of residence. He greets everyone there warmly then quietly fades to the back of the crowd.

Aztyr 
Sunday February 22nd, 2009 9:00:29 AM

"Greetings, Bardamion. It's so nice to see you again, and to be welcomed back to Cloud Prance Mansion. Although this trip, I expect I'll explore a bit of the city, if we have the time." Aztyr says as they are greeted.
She looks at Malgant and almost smirks when it's mentioned that Bardamion's mother was interupted last evening, but she know's better than to do anything outloud...
She accepts the invatation to the sitting room, and will gladly eat a brunch, the food on board the ship was survivable, but that was about it.

Vorelle 
Sunday February 22nd, 2009 11:20:17 PM

Vorelle says little on the journey to the estate. She frowns a little at the prospect of having to read and sign a contract. Education in Dirt City isn't exactly first-rate, and Vorelle didn't get to spend much time in school. She can read, but not well.

"V-V-Vauhwyt," she whispers at some opportune time. "If th-there's a c-c-contract, c-can you r-read it and t-t-tell me what it s-says?"

Appolo 
Monday February 23rd, 2009 2:26:18 AM

Appolo enjoys the ride to Zill's estate.Once there he enters and shakes Bardmion's hand smiles"Helo agian my friend.Now what's this abouta contract you say.We don't need one just point us in the general direction of your enemies and we'll go take care of them up close and personal like."

Bart ac 31 hp 105/105 protection agains acid 
Monday February 23rd, 2009 1:03:17 PM

Val i dont have any use for the arrows i dont want to sel them maybe u can do something with it (bart hands over al his arrows from the loot)

Val AC 26, HP 119/ 119 
Monday February 23rd, 2009 6:59:16 PM

"Thanks Bart. I'm always hesitant to use magical arrows. It puts more pressure on me so I don't miss. Though if were going to be dealing with Quads again I have a feeling I'll need them. I was really hoping our days of tangling with Quad's were long over."

Light Fortification, AC 26, 86/86hp Malgant 
Monday February 23rd, 2009 7:24:40 PM

Malgant chuckles a little at Appolo's comment about a contract, and at some of the others misgivings. He explains his mirth, so as not to offend his friends.
" The contract is as much for them as it is for us Appolo. They need to know that in some places the people that they are about to employ are wanted. They need to set specific parameters for us to operate under. They need to know that if we find one of the things they are having us look for and it is in the possession of a goodly being that we are not going to stick a knife in that person's back and get the item because that was part of a vague set of directions. This contract gives both us and them a reference point to draw upon if something goes horribly wrong. Besides, you can't possibly believe that a follower of Pantheon and a follower of Domi, both Lawful Dragons, would do something this important without a legal, and binding, contract. You guys have spoken in the past of taking the trials to become Dragon Ranked Heroes yourselves. Don't tell me that you want to be the heroes that heroes call when the chips are down but are afraid of having your methods and the results of your actions subject to scrutiny and compared to a set of operating guidelines. Besides, I gather that they are not hiring us to do their wetwork, something that based upon what I had to do just to send Lady Zill a message yesterday they are far more capable of accomplishing than we are. They want to employ us for some special skills we possess. They have seen that we can think our way around a problem and attack it from a different, and better angle. They have seen that we show enough restraint to think before we start a fight. They have also seen that when we start a fight, we intend to be the ones standing when the smoke from Aztyr's fireballs clears. They want the package deal. Your ruthlessness, my morals, Lorth's ethics, Aztyr's magic. They want everything that each of us is capable of bringing to this assignment, not just a death squad. There are plenty of people in town that they can hire to kill for money. They want us because we can usually find a better way. But don't be afraid of the contract. Coming from Baramion and Lady Zill I expect it might favor them just a bit, everyone I have ever seen tries to favor themselves in a contract, it is how nature works. But it will be fair and allow us the latitude to get what they ask to have done, done. Besides from what I remember of our previous talk about this job Lady Zill has other partners, other of her children involved in this that will require our assurance that we will not go off like a fireball in a crowded market. They have not met us and may not know what to expect. And she has a vested interest in keeping them safe, just as she wishes to keep the others in her employ safe. Security like this is not cheap, nor is it easy, yet she provides it for all of her staff."

OOC/DM Buzz 
Tuesday February 24th, 2009 9:43:40 AM

Sorry all. I was very sick last night. I went to take a nap and woke up this morning, 12 hours later.

Large post to come tonight.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday February 24th, 2009 3:33:38 PM

I feel the same Val, but maybe Domi has something different for us in mind and we r leaving this region

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday February 24th, 2009 3:44:27 PM

Vauhwyt reassures Vorelle. "I'm on it, no worries!" she whispers.

She adds, more generally, "I'm not so keen on a contract. I'm already bound to the WLA and two Gods of Testing. Isn't that enough?"

Mookie caws, "Enough!? Why I told you --"

Vauhwyt cuts him off and stuffs him in his pouch. "That was a rhetorical question," she says.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday February 24th, 2009 8:05:04 PM

Malgant looks to Bardamion " I am sorry, I hope I didn't overstep myself and put words into your mouth. That is how I see the contract. There are things we can't know about each other without a long association, a contract helps iron any differences we could run into out is all..."

Arduous hours/DM Buzz 
Tuesday February 24th, 2009 9:00:17 PM

It was the shock on Malgants face that Bardamion was waiting for. His smile fades back to the usual expression you found with him in the past, however his words and actions convey that he has warmed to you all. Malgant also encourages his companions to not fear what may lie within their own words. No one will be forced to sign.
"There is a large book of Abderas in the library. It is filled on the basic city and it's structure, government as well as laws." The group is pointed toward the direction of the library by the first child of Zill. Anyone taking a full week (4 hours/day for 7 days) to read this book will have a +10 to Knowledge: Local on the city.

Lorth is pleased to be back in the mighty residence and expresses the fact, staying mainly out of the picture, while Aztyr greets the transformed dragon with fondness. Bardamion replies to her query, "I personally do not know what mother's time frame would be for you to begin, but finding the devices are of the utmost importance and every minute sometimes count.

Bart too is glad to be back, and tells of the ease in their accomplishment. "Sure, there is a local painter that does that down by the docks." Bardamion says as he smiles wide again with the eagerness of Applo "The contract is for your own benefit as well as our own. It will be in this manner that we insure we can have no disagreements later."

On their way to the dining room, Malgant asks a question. "Normally not a chance my friend. I can tomorrow take you to the main temple to Domi or one of the caste temples if you have a choice, to recall yourself there." says the tall smiling elf. Bardamions expression turns to one of concern. "In order for us to fully shield the estate, we had to also give up some privileges of magic. Interesting enough, mothers item of translocation is the only item we are aware of that penetrates our magical barriers. Which also leads us to wonder, how mother was interrupted last evening. What happened should have been impossible, therefore we missed something in the wording of our miracles and we must again discover what that loop hole would be. That is a different thing entirely though."
He continues, "If there is a god, there is a temple to them in this city. Most of them harmonize to their own benefits and the gods of the Wold and of Testing are on different parts of town. The populations of one side avoid the other as they shun their opposed beliefs, but it's not unheard of for either to travel into each for business. If the priests of Ga'al believe you are their enemies, I think I like you more and more."

Nervously Vorelle asks Vauhwyt for help with the contract and the liontaur replies, her many obligations may limit her. Mookie is quickly quieted, as Bart hands Val some arrows. With the mention of quads, Bardamion loses his kind face but says nothing.

They sit down in the dining room and fruit, cheese and crackers are served with some smoked fish, fresh from the merchant this morning.

Bardamion hands each of you a stack of papers for you to look at. "This is your copy of the contract. The one you will sign will be presented by Xiltachintalical when she is finished making them. It will have a smaller script, but still discernable. I encourage you all to look it over once again to insure that the two are identical.

This contract is just a rough draft of what would normally be a very complicated, wordy document.
1. The number of people that are in agreement with this contract equals 12, with all spoils divided from the proceeds of any adventure launched by Xiltachintalical or her children to be met by those in contract. (Monetary, Magical or Items of worth included.)
2. All magical items found by the group in question will have first choice of normal magical items with Xiltachintalical having second choice prior to being sold to the catacombs.
3. All Teucri artifacts are to be immediately returned to Xiltachintalical as soon as possible. The group in question may not attempt to use them, in any fashion or way, prior to returning them to Xiltachintalical.
4. Any Teucri artifacts that are non-functional will be returned to Xiltachintalical and their monetary value disbursed as a group treasure per contract (divided by 12)
5. This contract is subject to the authorization of an Oathbound follower of Pantheon and will be rigidly adhered to by all who sign, including Xiltachintalical.
6. Said Oathbound will have full authority over Oathbreaker and will met out JUST punishment.
7. With this said, the following person committees to this contract with Honor and Goodwill.

Bardamion goes over the contract, sentence by sentence, so all those present fully understand the context of the contract prior to signing.
Any and all questions that the group may have are broken down into the seven catagorize listed above. This is a long and arduous process, much like buying a modern day home, with all the paperwork that it entails. After all questions are answered and the contract is fully understood Bardamion tells the party "There will be an Oathbound coming over for dinner, as well as you will meet my other two siblings this evening. It will be after dinner that mother will be available for questions, as she is personally creating each contract for you to sign."

With this said, the group can ask any questions they wish, with perhaps three or four hours prior to dinner being served at dusk. The next few hours are your own!





Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday February 24th, 2009 10:48:36 PM

Val listened to the contract though for her it wasn't a hard choice. She had the gear she needed. Her armor was the finest elven chain, enchanted for her protection. Her bow held the destructive power of fire and thanks to her new glove she had a place to keep her warhammer. Working for Xiltachintalical would put her in the path of Gargul's enemies. That was her mission. There would be enough gold to live off of and keep her in arrows.

"I think this is our best option. We'll have a chance to really do some good. This puts us right in the path of the Sons of Dread. Gargul demands they be returned to the cycle."

Vorelle 
Tuesday February 24th, 2009 11:29:27 PM

Relieved that she actually understands the terms of the contract, Vorelle indicates that she is ready to sign and has no questions.

After the long meeting, she takes some time to romp with Champ on the estate's grounds.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday February 24th, 2009 11:45:40 PM

Malgant wishes to take the few hours remaining between now and dinner to visit the marketplace and aquire suitable clothes for dinner. He is among friends in a safe place and the formal signing of the contract is no place for plate armor. Being a Minotaur he is not sure what clothes he might be able to purchase on such short notice, but would like to give the marketplace a shot.
As he roams the market Malgant thinks about Val's words. The Sons of Dread are indeed outside the cycle, in that they seek to gather power to stave off death. Aside from that they are users of the undead and a threat to the peaceful people of the Wold. Devices such as the ones they seek could have wold changing power, and if used for evil could do as much harm as the blight that the group just lifted.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday February 25th, 2009 2:56:54 AM

Twelve people Bardamion? Tell me who they are, who is comming with us. I dont think it is fair that other benefit from our quest as we take the risks

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday February 25th, 2009 6:01:07 AM

" They are Lady Zill, Bardamion, and his two siblings plus the eight of us. They do the research that finds the items for us to retrieve and they figure out what the items do once we retrieve them. Judging by the power of these items there is plenty of risk in that to offset the fact that we are doing the retrieving. To look at it anothjer way, they are the brains of this operation."


Aztyr 
Wednesday February 25th, 2009 9:55:06 AM

Having no trouble with the contract, Aztyr joins the rest to talk, until Malgant mentions shopping.
"Malgant, since you are headed towards the Marketplace, would you mind joining me or at least showing me where the Catacombs is, I'd like to buy something I believe."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday February 25th, 2009 10:51:18 AM

"What is the duration of the contract? How is it honorably ended?"

Appolo 
Wednesday February 25th, 2009 6:35:49 PM

Appolo sits down reads the papers,listens to the other then agrees with Vauhwy."Yes that is my only question as well.I'm not singing an open ended contract.It needs an expration date."

When Malgant Aztyr suggest going to the market Appolo says I'll go along as well Some exploration of the city might be in order Then later tonight I think I'l read that book about the city.."

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday February 25th, 2009 6:50:34 PM

" Very well then, lets get going. Not too much time before dinner and quite alot to do. Minotaur's are not so easy to fit off the rack you know." As they head out Malgant makes sure to get a token from the gate guards so that they will be able to reenter the estate.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday February 25th, 2009 9:25:35 PM

As they leave the estate Malgant also gives Aztyr a small chest with most of the platinum that he received from the last treasure split and a small note explaining what he needs in it. He tells her," If you don't mind there are a few spell components I could use from the catacombs while you are there. I need a 5000 gp diamond suitable to be used for a raise dead ceremony and I need 500 gp worth of diamond dust seperated into 250 gp pouches suitable for the stoneskin prayer that I now can access. Also be careful. Last time I was there there was a Vampire, a Pit Fiend and an assassin behind the counter. Something about that place just does not sit well with me."

OOC
the chest holds 500 PP and 5 100 gp bloodstones to cover the component costs

Val AC 26 (29 vs undead), HP 119/ 119 
Thursday February 26th, 2009 7:16:06 AM

"Now that's not something I considered. While working with them now seems like a good fit. I'm not sure I'll feel the same way in another hundred years."

Time to kill/DM Buzz 
Thursday February 26th, 2009 5:39:40 PM

Some are ready to jump at the chance to fight along side of such noble creatures as these dragons, but another doesn't seem it fair for them to do the dirty work. Bardamion replies "We are all working. The missions we send you on are all researched by us. Likewise, if others find items in the name of artifact recovery, the value is divided by 12, so sometimes you will receive money without doing anything. That will not be often, but it does happen.

Others notice no true time frame is mentioned. Bardamion smiles "The contract is void when any one of the signers no longer want to be a part of the contract. If someone dies and are allowed the gift of their life returned by Gargul, then they are still bound unless they choose not to be. Likewise, if something else comes up that suits your life goals, that too will cancel the contract. All persons will know of the canceling of the contract and who wanted it to end. You are of course bound to return any treasure or artifacts found before the contract is cancelled. More may also be added to the contract, but that will be done under great scrutiny."

Bardamion goes on to say, "Also, if you break the contract, it is not cancelled. It will be up to the Oathbound to determine if the spirit of the contract is maintained or not, for instance, if you discover an artifact and you commune with your gods to determine that the item is needed to reach your goal, in some way, then there will be no punishment, because the success of all missions are a necessity. That clause is there only to make sure devastating effects brought on by recklessness will not be shared by those not involved with such actions. Remember, these items are extremely powerful and it takes discriminating measures to insure they don't kill you or someone else."

Beauford is summoned and his response to commands swift and efficient as Bardamion sends him along with the group on their trip into the city. "I must wait for my siblings. Their arrival times uncertain, but please enjoy yourselves and Beauford knows the city well. He can take you into the good part of town as well and show you the major temples. Don't concern yourselves with the different caste temples, they are more like clicks in a university, on their own agendas. They all answer to the main temple. The Catacombs is right in the middle of the market place and since it is around lunch time, it should be bustling, so watch for the cutpurse here or there."

Beauford rides up front with the coach driver as he takes you first to the Catacombs, where this is a local stall. He follows the group around happy to carry what items are bought. After an hour ot two, he will direct you all to the main temples of your choice, if that is your wish.

Lorth AC 25 HP 111/111 
Thursday February 26th, 2009 5:43:17 PM

Lorth listens to the contract, everything seems ok with him and he signs when presented.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday February 26th, 2009 10:33:57 PM

Malgant follows Beauford's directions to the stalls in the marketplace that hold what he is after. Malgant is very pleased with Beauford's obvious knowledge of the marketplace, the man knows just which merchants will have what the Minotaur needs and is able to help Malgant negotiate good prices for all of his purchases. In far less time than he thought possible, Malgant has all of the items he sought, and has spent less than he anticipated. Beauford then leads them to the temples of light in the city. So far Malgant has watched closely as Beauford has led them around town, and he continues to do so now.

The temple of Domi is as Malgant had known it would be. Strongly built to stand in times of trouble. Adorned with the symbols that represent order, strength, protection and goodness. Austere but comfortable. Malgant is at home as soon as he crosses the threshold. He walks through the temple with a reverent step, not rushingtaking the whole place in, searching for the spot that he needs. When he finds it he stops, staring at the part of the room that he will need to imprint in his mind and remember in every detail. He stops in the sand pit, the practice area where initiates are taught how to fight. He takes in each inch of the roomfirst with his eyes, and then with his hands. Feeling the sand as it slips through his fingers. Memorizing the symbols worked into the stones on the walls surrounding the pit. he spends as much time as Beauford allows him there, trusting to the manservant to know when it is time for them to leave so that they might be back in time for the reception. The man does not disappoint. He warns Malgant when it is almost time to go, so that the priest can finish his devotions.

Back at the estate Malgant heads to the bathroom to clean up and dress for the meeting. As he does so he drops off a package in Val's room. Inside is a dress that perfectly matches her hair color and shoes to complement the dress. There is also a small jewelery box with a pair of earrings and a necklace. Made of peridot and gold the necklace matches her eyes. Malgant comes down to the reception in his new dress clothes and prepares to meet the OAthbound that will oversee their contracts.

Val AC 26 (29 vs undead), HP 119/ 119 
Friday February 27th, 2009 1:01:24 AM

Seeing the dress, Val decides to really clean herself up. Trims her hair so its neat and even. When your life is constantly in danger worrying about hair doesn't come up that often. She bathes in scented oils. As well as trimming and coloring her nails. Val slips on the dress, dons the jewelery and lastly slides into the heels. Then she waits another fifteen minutes just to make Malgant wonder what's taking so long.

Aztyr 
Friday February 27th, 2009 9:05:57 AM

Aztyr heads to the catacombs atfer they arrive at the marketplace. She has business to do in there, and it may take a while.

OOC: Buzz, did you recieve my email with the question about gear. If so, did you reply or not? my temp Email address is jowie.calhoun@gmail.com. It's important, so I can find out how long it'll take in the catacombs, or if it'll be a quick exchange....

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday February 27th, 2009 3:21:58 PM

If the contract can be ended anytime, then Vauwhyt agrees.

"It hardly seems onerous," she says, "But I do have one question. How the heck are we supposed to know if something we need is a 'Teucri artifact' or not?" Personally, if I find something, I like to fiddle with it. Now, I can restrain myself, but not if I don't know it's Verboten."

Malgant 
Friday February 27th, 2009 4:52:40 PM

Malgant DOES wonder what is keeping Val. He wonders if he got the color wrong, or the size, or any one of a hundred other things that he could have messes up in choosing a dress for her. Then she enters the hall and he loses his breath for a moment. He had always thought her beautiful, especially with her exotic features, but when she was trying, really trying to look good...well then she was lovely. Malgant picks up another glass of wine to hand to her and crosses the room to meet her. Handing it to her he says," I thought something was wrong but obviously you were just making sure everything was right. You look lovely, Val."

Appolo 
Saturday February 28th, 2009 3:09:25 PM

Appolo went to the market and paid close attention to his surroudings.The way there the way back side streets the people.He remained silent during the trip,just watching and listening.

Once back at the Estate he goes up stairs gets cleaned up and comes back down for dinner.He is looking resplendant in his reptiles skin suit and boots,with dark blue shirta red sash around his waist.Silver head band holding back his hair,which is braided down his back.He looks every bit the piraterakish rogue.

Upon seeing Valanthe Appolo smiles"you look just wonderful.Like goddess my dear."He bows to her.With a wave of his hand.

Bart ac 31 hp 105/105 protection agains acid 
Saturday February 28th, 2009 3:54:25 PM

Yes Val you look stunning.
And Vauhwyt yir rigjt how does an Teucri artefact look like? I have an artefact in my possesion i dont even know if it is an Teucri artefact, im hunting down his counterpart the Nauticoulous myself it probally is on a black Gaalian ship

Vorelle 
Saturday February 28th, 2009 7:03:26 PM

Vorelle decides she has enough time to go to the Catacombs and get fancy for tonight's dinner. She rummages in the very bottom of her pack and pulls out a blue silk dress, now sadly crushed. She holds it a moment, thinking of Dietrich and wondering where he is.

She hangs the dress in her room, hoping some of the wrinkles will come out, but doubting that will happen. Even wrinkled, though, the dress is beautiful.

She gathers her gear and heads for the Catacombs. She shuts Champ in a shed or outbuilding if she can; otherwise, she ties him up somewhere on the grounds.

New acquaintances/DM Buzz 
Saturday February 28th, 2009 9:10:15 PM

While in the market the group finds the items of their desire, even in the large sizes, where a pull over might not be the best choice, but button ups are in style now anyway. They head toward the main temple of Domi.

Riding or walking through the main gate of the district finds a sense of order. The streets are clean and alleys safe as people bustle through their daily lives. Buildings are well kept and apartments are built throughout this section of the city.

The main temples to Alemi, Domi, Pantheon, Flower and Ffloy are prominent in the West Side of Abderas with the first temple you see being the Grand Temple to Pantheon, where city officials representing the various parts of town hold their meetings and where the people go every year to cast their vote, according to where they live in town. The five representatives pass the laws and over see the protection of the city, by majority vote, those five rule.

The coach and companions make there way around this large structure and estate north toward the main temple to Domi.
The temple of Domi is as Malgant had known it would be. Strongly built to stand in times of trouble. Adorned with the symbols that represent order, strength, protection and goodness. Austere but comfortable. A younger clergy greets you all with a smile as you enter the large doors to the main building. When asked if there is someplace one could perform a recall, they are shown to a specific room that all may use if necessary.
The training pit lies toward the rear part of the estate and is also open to the public as you witness private instructors working with the young and old alike. The hero's get a few looks of appreciation as they are invited to enter.

After some time, Beauford reminds the party that Captain Bart requested information on getting the boat name painted on the Silver Lady "We could accomplish that now if you like?" With plenty of time to spare, the elves guarding your wave rider allows the nervous painter the ten minutes he needed to perform his task and the group is back at the estate.

Tokens are passed and the group finds in the recreation room, Bardamion playing a board game with a cute looking elf, her hair braided into tails and wearing a bright green dress with silver trim, while a very mature appearing human with short curly hair and red dress in yellow trim, taps her fingers watching the game.

"Ah, our guests have returned, allow me to introduce you all." The tall male elf stands and gestures toward his cute sister, "This is my sister Daphenella.". Then turning to the human as they both stand to greet you, "This is Sherentiva." They both greet you with courtesy as they shake first the hands of Aztyr and the others. The female looking elf says, "You must have impressed Bardamions if you passed whatever scrutiny our brother put you through for him to trust you. Please feel welcome, as though you are part of the family. We have to stick together in order to thwart the plots of the Dread itself." As the mature human woman nods in agreement with a smile from ear to ear. "Of course you want to clean up and get ready for dinner, you can join us when you are ready." Champ is taken out back where he can run loose and bury the large bone handed to him by one of the kitchen servants, a human, if Vorelle doesn't mind while she readies her blue dress.

After getting cleaned up, all are dashing for dinner and some even breathless upon their entry into the small party. Lorth remains the quiet one as Val smells as good as she looks. Appolo looks perfectly handsome in his attire andBeauford too joins the party, but not in his usual manner but as the Oathbound here to witness the signing of the contract. "If this makes anyone uncomfortable, I could ask a colleague to join us after dinner?" he will ask, wanting to be sure there are no objections to his witnessing the contract. Bardamion tells the group, "Roundish and Beauford used to do for us what you do. The time came though when they became to well known by our enemies and were ambushed, losing three of their friends. It was then it became to dangerous for them to continue in the same roll they had before, so now, they are our resident staff, advisors and security, while maintaining a low profile."
It isn't long after everyone arrives when Xiltachintalical finally joins you all for the evening. She greets you each with a smile , still preferring her small elven form and gives hugs to those that want one. She takes the Protectors hand and says in front of all, "Thank you for the message. It is because of you that we discovered a crack in our system. It will not go unappreciated."

Drinks and appetizers are served as light conversation is shared. Daphenella is a navigator on the vessel Mornings Glory, a large galley used for trade. Sherentiva is a scribe for the main library in The Float. Through rumor or written words from the past, you learn these two are where most of the information you will be working on, comes from. "Teucri devices come in many shapes and sizes, but it seems the more powerful works are fixed devices. They will always radiate as though they have powerful magic if detected though."

If Bart is willing to produce the Wayfinder, the three siblings take it aside and discuss it amongst themselves while casting arcane magics. When they return, "That is not a Teucri device, but still a very handy item to have."

Xiltachintalical elaborates further on the contract, at the request of Vauhwyt OOC: I didn't do a very good job on this description, so please allow me to change it. "In regard to 'The group in question may not attempt to use them, in any fashion or way, prior to returning them to Xiltachintalical, unless absolutely necessary.' implies that you will not try to use them unless in the performance of a quest. Sometimes it might be necessary to activate one to obtain others, but it must be a responsible action. Consider yourselves in a managerial position." she smiles.

Malgant Highlight to display spoiler: { Please mark off the appropriate amount of funds for your market place excursions.}

OOC: Sorry there, I replied to your email about Aztyr and said you can change your items as needed in equal monetary value .

Malgant 
Saturday February 28th, 2009 10:14:16 PM

Malgant bows to each of the dragons as Bardamion introduces their disguised forms. " He was hard to convince, yet since some of us share common enemies and a desire for the greater good he eventually saw that we could be useful to him. I look forward to defeating the aims of the Dread. Lorth has already tangled with them, and after having been enlightened to their tactics and ways I think that I may have faced one of their number as well in my youth."

Malgant bows his head as Lady Zill takes his hand. " It was not my intention to disturb you. I am sorry that your work was ruined. I will ask for another to contact should the need arise again in the future. I wanted to make sure you were not surprised by our arrival and instead, surprised both of us. If Daphenella and Sherentiva are not so heavily warded I might keep a Sending in my prayers in case we require guidance while we are in the field."

OOC
gold deducted for both the items I asked Aztyr to get me and for the marketplace shopping.

Aztyr 
Sunday March 1st, 2009 1:23:07 PM

While at the market,Aztyr saw some of the various styles that were predominate in the city. When they returned to the estate, she played with various looks untill she accomplished the look she was after. A cross between the highclass and a rural shamanistic mixture. With her being a light tan, she went for a darker shade of purple, with black and scarlet symbols embroidered on her robe like tunic.
She greeted the entire dragon family, however they wished to be greeted, wether with a handshake or a hug. As the women in the group arrived, she mumbled a couple words and the wrinkles of thier clothing vanished and each wasgifted with a scent. Val recieved a faint vanilla scent. Vorelle recieved a cinnimon scent. Vauhwyt recieved a faint liquorish scent, and Aztyr of course smelled like wildflowers. (used 4 cantrips 1 on each female, Prestidigitation)

Aztyrs clothing is being done with her new hat.

Val AC 26 (29 vs undead), HP 119/ 119 
Monday March 2nd, 2009 7:15:53 AM

Val smiles and thanks people for the kind words while making sure to say plenty herself. She stayed with Malgant the entire time, one arm around his. While she wasn't used to such places, Val had to admit there was something appealing about dressing up and getting to be a lady once in a while.

"I'm worried about Vorelle. I'm going to check on her." Val tells Malgant. She then excuses herself to go search for Vorelle.

ooc: if she can, Val will help Vorelle get ready

Vorelle 
Monday March 2nd, 2009 11:03:50 AM

Vorelle took longer than she had intended in town, and has to scramble to get ready for the evening's festivities. She bathes quickly and dons the blue dress, thinking optimistically that the worst of the wrinkles have indeed come out.

She studies her hair in the mirror and sighs. Fine and limp, her hair always defies any efforts to make it do anything besides hang in her face. Usually, Vorelle likes that. It helps her hide. "No hiding tonight," she murmurs, and tries to think of how to contain it.

With a pang, she remembers Rose. The cheerful little halfling never let Vorelle hide, and had a knack for braiding hair. Vorelle cannot replicate Rose's intricate braids, but maybe she can do something similar. She begins to experiment, making tiny braids out of the front part of her hair, the troublesome part that always winds up in her face. The tiny braids seem to be holding, so she makes a few more.

She quickly realizes that she cannot do tiny braids all over her head; she doesn't have the time. She settles for three little braids on each side, right at the front. Then she pulls the braids, along with the bulk of her unbraided hair, back from her face and ties it with a ribbon she acquired today in the market. The result is a little odd-looking, but it should stay in place.

Vorelle steps back to look at her overall reflection and immediately has a panic attack. The blue dress shows much more of her shape than she is used to. Her hair is completely off her face so there is nothing to hide behind. "I can't do this..." she whispers.

Lorth AC 25 HP 111/111 
Monday March 2nd, 2009 11:16:16 AM

Lorth leaves all his armor and weapons in his sleeping area. He digs down to the bottom of his pack and retrieves his finer clothes, donning them and then heading to dinner. He finds a place to sit at the table, and listens as everyone speaks. When Xiltachintalical arrives he stands then sits again when she does.

Appolo 
Monday March 2nd, 2009 12:13:46 PM

Appolo says hello to everyone and compliments everyone on thier attire.He smiles and works the room trying to be friendly."Lorth my good firend look good.Nice to see you without all that metal on."Vorelle my you look good in that dress the color blue really brings out the color in your eyes.Just wonderful!""Aztyr that purple outfit look great."

Appolo makes his way over to Bardamion"You look god as always,but you forgot to mention that you siblings are such charming and beautiful women." Appolo bow to them"hello ladies."He bows with florish.

When Beauford enter as the oathbound Appolo says happily"That's fine with me.I don't think the others will mind either."

Then Zill arrives Appolo smiles widely"God evening Lady Zill.Thank you for the hospitality again."

Once the proceedings start Appolo takes his seat.Sings what needs to be singed and then begins drinking some wine.


Malgant 
Monday March 2nd, 2009 3:02:42 PM

" Go lend her your strength, Val. More than likely all that is holding her back is the crowd. Make sure that she knows she is among friends" Malgant tries to keep the conversation rolling without Val or the others that have not attended the gathering yet. He stalls for a bit more time to get them involved so that it is clear what the contracts are about and everyone is able to sign with a clear knowledge of what is expected of them.

Aztyr 
Monday March 2nd, 2009 3:33:09 PM

Aztyr asks Bardamion a question. "Would it be a problem if I used the area just outside your gates as a site to teleport to? I know you said not inside the compound, but I'd still like somewhere close and relitively safe to be able to teleport to.
I also decided to ask if it would be a problem, rather than just assuming it would be ok."
She knows that useing her charm on a dragon is probably pointless, but she will do he best at trying out her charmability. (useing her chrisma (24) and not really trying other skills with it.)

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 2nd, 2009 8:02:16 PM

Vauhwyt returns with Vorelle, and does not take much more time than that needed to get dressed.

She chooses to not wear her armor, although to leave it behind gives her a moment's pause. But instead she wears her special white embroidered shirt. She considers that she should probably invet in finer garb, in black, in the future.

She wears her magical earring, given to her by the famous Bill Troublefinder, at the very start of her career. It looks like a tiny set of scales, dangling from her right ear, glowing slightly. Her hair is swept back on the right to show off the earring, but on the left side, as usual, her thick mane hides almost that entire side of her head. She wears her WLA pin proudly, and a cantrip makes her presentable and clean.

She wears no sign of her divine vows; the fact that she casts no shadow even in bright light says more than any garb or symbol ever could.

Another cantrip puts every one of Mookie's feathers in place and gives him a healthy shine. "Remember, not a word!" she cautions her familiar.

By the time she is done, she is a little late, and she swings by Vorelle's room to bring her along too. "Come on! You look great!"

She pauses to take in Vorelle's new style. "You look really great! You have such pretty eyes. Now come on!"

At the assembly, she scowls a little at the news that she cannot tinker at random with powerful magic items they find. "Sure, I guess. I'll have to content myself with fooling around with the merely moderately magical."

Vauhwyt is especially happy to engage Sherentiva. The liontaur loves books, though she is fairly poorly read and new to the art of literacy, having learned her letters as an adult, not as a child. Still, she makes up for it in enthusiasm, if the dragon-librarian does not mind her literary callowness.

First task/DM Buzz 
Monday March 2nd, 2009 11:15:17 PM

Appolo attempts to charm the ladies of the house and they smile at his wit with a aire of confidence.
Although some in the group is nervous about the dinner with the powerful family, it turns out to be a delight as the sea bass was deboned and marinated in a light creme sauce, with some fresh vegetables and hot, soft bread. A pot roast is also served and for dessert, fresh peach cobbler with whipped creme. Bardamion answers Aztyr who uses charisma alone to improve a response. "You could do that if you desire, but keep in mind, our enemies watch our every outside move and you may be exposing yourself to that if you teleport outside the gates. Even then, you will have to ask a guard to come get one of us to allow you entrance, without a token." he smiles.

None object to Beauford being the Oathbound witnessing the contract and after dinner, pieces of parchment are brought down for all to see. The words are much smaller but appear to say the same thing. A pen is passed around to all. Without a lot of ceremony, Lady Zill is the first to sign her contract, then Bardamion and his two sisters. They then wait for the group to sign as well and the Oathbound then says, "This contract is now complete and whole in the eyes of Pantheon."

Sherentiva goes into detail on many starter books for the up and coming reader, as well as suggesting many of the books in the current library.

"On to the current mission." Zill starts after dessert is served. "It first came to the attention from Sherentive that there is a legend of an island that was once like the many islands east of the Taur's. One day after the last devastation hit the continent, people were strewn throughout the Wold and one of the islands became barren. Nothing seems to exist but sand, where there was once dense foliage and jungle. Daphenella confirmed such an island exists and it does lay in the middle of many islands full of life. The two pieces of information together is enough to warrant an investigation into this island. What can completely wipe away the life from an entire island, if not a Teucri device?"

A map is laid out on the table showing the Elennian Peninsula and the archipelago that lies further east of them. "Your mission is to find this island. Explore it and attempt to discover what would have cause such a significant response to a Woldian change. Please, ask any questions you have."

The four look toward the group eager to hear their comments on their first mission.

Lorth AC 25 HP 111/111 
Tuesday March 3rd, 2009 7:36:16 AM

Lorth nods at Appolo's complement.
And later in the dinner eagerly signs the contract when prompted. He then returns to his seat, wondering how they will find an island, without really knowing where it is. Well, it isn't really his problem he thinks, Appolo is a sailor and he is probably knowledgeable in that sort of thing.

Aztyr 
Tuesday March 3rd, 2009 8:59:11 AM

"This is the first I've ever heard of a barren Island near my homeland. Not even others who have traveled and returned have mentioned it. I don't even think my first mentor, the man who bid me to travel the WOLD and learn before returning would have an inkling, although he might, he knew stuff others didn't, even stuff he didn't realise he even knew."
When she was done saying that, she realized it didn't make much sence, but it was the way it was with the old shaman.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 3rd, 2009 10:55:26 AM


During dinner, the liontaur is very eager, talking happily with the librarian, and memorizing a few names of books to buy.

But Vauhwyt is visibly daunted when the mission is explained. She gets very quiet, and her tail droops. Aztyr's words make her flinch a little. She signs the contract, silently. Mookie watches, but maybe catching his mistress' mood, says nothing.

Vorelle 
Tuesday March 3rd, 2009 1:03:35 PM

Vorelle eats sparingly. She doesn't really care for fish, and anyway, she's worried about spilling something on the lovely dress.

When the time comes to sign the contract, Vorelle slowly and labriously prints her name at the bottom. At least I don't have to make an "X" she thinks with a little sigh. I do wish I'd been to school more, though.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 3rd, 2009 2:54:24 PM

Are there any clues about the place where we can find this island, any myths? stories, ancient scrolls that refer to it?

I wish we still had the Nauticoulos it would be musch easier to find the island with it. Daphanelle as a fellow seaman and navigotor have u seen or know the whereabouts of a black ship, its a Gaálian vessel I believe the Nauticoulous is on it.

Have u tried to communicate with seacreatures to find it?


Malgant 
Tuesday March 3rd, 2009 5:04:14 PM

Malgant is once again astounded by Roundish's cooking. Even working from the galley of a not so well provisioned ship he manages to get his staff to turn out this feast on only a days notice. When the contracts come around Malgant takes the time to read over the contract, making sure that all of the points that had been discussed are included. He trusts the dragons, that isn't in question, but sometimes a simple wording error can make a huge difference. He watches as Beauford passes judgment in ceremony over the contract. Really less ceremony than Malgant had expected but still it reminds him that he still has some ceremonies that need performing. He looks across the table at Bardamion, knowing that the dragon is also a priest of Domi, Malgant resolves to speak to him after dinner to try and arrange for the ceremonies before they leave on this mission.
He listens as the mission is laid out for the group. When the rhetorical question of what could have done this but a Teucri device is asked Malgant bites back his immediate response of ' A huge and freakishly destructive necromantic ceremony'. He holds that thought in the back of his mind while the others speak of how to find such an island. Even without the second artifact Malgant is pretty sure that between the divinations that he can use and Bart's Wayfinder the island should be fairly easy to find. But that might be the easy part of this mission.
" Do you know if the Son's of Dread have the same information that you do about this place? If so have they drawn the same conclusion, that a Teucri device or some other massively powerful artifact may have caused this? If so they will be headed toward the island as well and will likely get in our way. Knowing about them in advance allows us the option of either avoiding them or sending them to Gargul before they can do so to us. Also, Is the place still barren? If it is, does it destroy living things that set foot on it? This worries me because nature should have at least gained a foothold on the island by now. Windblown seeds, floating logs, aquatic birds and animals all should have brought enough seeds, spores and other life for the island to have started growing again. If on the other hand this island is permanently sterile then will it not harm us when we land?"

Appolo 
Tuesday March 3rd, 2009 7:30:55 PM

Appolo eats and listens to everyone carefully and watches.He is quite relaxed and happy."Vorelle you need to eat some more.Try the roast.It's excellent with the wine."When the discussion turns to the missionAppolo speaks up"Well the mission sounds ok,although looks like Vaughwyt isn't to fond of it.Nor is Aztyr for obvious reasons,but the primary problem is transport.Our vessle isa little small for along voyage crossing the open ocean and it's unarmed.It's fine for Blackbird lake and river butCrossing the open ocean is a whole different matter.Not sure if we could carry enough fuel to make it.Plus it isa little cramped."

Malgant 
Tuesday March 3rd, 2009 8:59:51 PM

" Unarmed? The huge crossbows on the deck don't count I guess. Besides, we are packing a sorcerer that more than likely will take ANY attempt to sink her and get her wet very angry. She can throw fireballs which as I have heard makes even seasoned seamen curl up and whimper for their mommy. Aside from that our boat is made of metal. One good broadside collision from us and the other boat not only will be unable to give chase, but will likely sink. As for fuel the isle is supposed to be out past the Taur isles, no? We can restock there and keep coming back to the Taur isles if we need to refuel." Malgant ticks off the reasons why this is a fine job for them, stifling a smirk at the thought of what Aztyr would do to any ship that even threatened to try and sink them.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday March 3rd, 2009 11:00:14 PM

Val signs her contract. Well her name is upon it but its not really a signature. She slides over near Vorelle and shows her the contract Val holds in her hand. Instead of a signature the letters V A L are printed on the bottom. "I pretty much raised myself in the wilds. The only education I recieved is what I could teach myself. By the way I love what you have done with your hair." She says with a smile before handing in her contract.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 3rd, 2009 11:12:54 PM

OOC: Did Vauhwyt ever get the large size masterwork strongbow she asked for from the dragon's armory?

Conversation continues/DM Buzz 
Wednesday March 4th, 2009 12:15:03 AM

The gracious Lorth acknowledges others compliments and leaves getting to the island up to those that know more then him on the matter.

Sherentive answers Aztyr, "My source is an old minotaur poet who was also a sailor by trade. He published a book of his travels, in rhyme and this one leaped out to me, because it really didn't rhyme or match his other works. it struck me odd that the passage said this.

Barren back on the great dragon of the ocean
Where other humps flourish, this lies in waste
No tree on which to perch, no leaf upon plant to nibble
Lonely is the dune of the sea where wise men rarely go
Tread upon sand carefully, for something amiss stirs


The human looking dragon continues, "His name is Voshnim the Sturdy and he resides somewhere in the taur islands. Perhaps between him and the mentor of Aztyr, they can help you find this island. Remember, our identities are to remain secret as is your mission, so be careful what you have to say in order to get the information you need!" her eyes cut like diamonds on cold glass as she looks you all over with her last words.

DM Buzz: Please send me an email with any specific information you may have on your mentor, if it's not on your sheet.

The Oathbound Beauford asks Vauhwyt, "Please do not sign if you have reservations. There is no obligation. If you would like to share your trepidations, I would happy to hear them, in public or private."

The ladies Val and Vorelle sign their names the best they can.

Bardamion answers Bart and Malgants questions about the island, "What I have found with divinations and a commune are this is. There is an object involved with the island in question. We do not know if it is a Teucri device or a necromantic power. The object does not have a permanent guardian, that doesn't mean there isn't something there though. Also, we know that the only way to find it is to uncover it. It must be buried at present. Everything else must be determined by you.

Zill consoles Bart "The Black Ship of which you speak has harmed many, in different ways. Those upon it are powerful and many. It may have two or three quads of at least your experience. I strongly suggest if you see them, to get away from them as fast as possible
As for the Black ship, from Jerry said, this might be something that you will encounter later on when you are a Dragon Initiates. I am not a Dragon level DM, so I do not want to make precedence specifics about the Black Ship any further, in order to not force a future campaign or DM to have to adhere to what I say now. Please feel free to ask about the ship. Play your character, but be aware that all your answers will not have a specific response.

Bardamion looks a little shocked at Malgants question, "Domi I hope not! They have powerful resources of their own however. It is possible that they heard about it through rumor, as have Daphenella.

The experienced sailor Appolo believes their current boat inappropriate for the journey, where Malgant disagrees. Daphenella laughs when presented with the description of the vessel. "Is that yours? Amazing! I will have to warn you though, you will not remain inconspicious with that ship." She looks toward her mother, "You should see it! It's a one of a kind boat." The elven sailor wants to know how you come by the ship before she adds, "You guys are pirate bait if you take that out into open water. You may be able to take one or two ships, but four or five? Darn fine boat, a lot of people will want it. Pirate captains may just team up and decide who owns it after it's obtained." She goes back to her dessert.

DM Buzz: Remember, no large weapons, but you could have taken a normal size master work. That was a long time ago though, I would have to go back in the archives to see what your choice was then.

Lorth AC 25 HP 111/111 
Wednesday March 4th, 2009 8:18:45 AM

Lorth smiles at Vorelle to show his approval for her outfit. He eats sparingly, but does try the roast as suggested by Apollo. It is excellent.
We listens while Apollo and Malgant talk about the boat and tends to agree with Apollo. He is a sailor after all.

Aztyr 
Wednesday March 4th, 2009 1:33:27 PM

Aztyr signs the contract without a hesitation, she fully trusts this family of dragons and gladly signs on for the quest.

As Apollo mentions about being attacked and the Iron Ship being unarmed, she snickers. "I trust that you forgot about me. I know Malgant didn't, especially after the Slaads down by the shore."

OOC: My mentor is just the Shaman who discovered Aztyr doing simple magics as a youth, and helped to guide her. He was left very vague without much written about him on purpose for the DM or whoever to use if wanted in the future. Since we are headed back towards Taur lands, I decided to mention him.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 4th, 2009 5:38:26 PM

Vauhwyt blushes. "No, it's just that I have not been, um, home, since I was a cub. I feel nervous about it, is all."

She looks down. "That's no reason not to go, though."

Appolo 
Wednesday March 4th, 2009 7:34:04 PM

Appolo replys to the others with smile"Malgant I know about our balista and Aztyr I was thinking about you.Most wrships of anytype have more then one Balista and more then one catapult also the generally have at least 100 sailors.The Sword of the sea which Valanthe Bart and I servd on for many years had 200 hundred sailors two catapults and two balista we also had 3 or four mages.Also as Miss Daphenella says our ship will probably attract alot of attention and with our smoke stack the enemy will see us long before we see them..

Then there is the matter of supplies and quarters,there is only one room on the Silver Lady and I am sure that it will get quite hot on the open sea in the sun all day.I think we needa larger more conventual ship."

Malgant 
Wednesday March 4th, 2009 7:53:51 PM

At the mention of the Minotaur poet Malgant feels his heart go cold. The bantering tone he had been using with Appolo disappears and he becomes instantly serious. " You will at least be able to be seen and heard Vauhwyt. I can not say the same." Turning to Sherentive, Malgant continues. " Does the poet live on Minotaur Isle? If he does I will not be able to speak to him, unless my exile is lifted. On the isle I will be like a ghost. Unseen, unheard, basically I will be shunned. I am not sure what this would do to the others as far as how they are treated for associating with me, but I doubt it will help them." Malgant goes quiet for a moment or two and then looks to Bardamion. " I have, affairs, that need to be taken care of, ceremonies that need to be performed before I can revisit my home. I was going to ask you if you would officiate them or at least participate in them because I trust you. Now it seems I will need to have them done before we set off on this mission. You see, I was an initiate when I was cast out. Our ceremony to become actual priests was to be held the next week. I have never actually made my official vows to Domi in a church ceremony. I pray to him each day as I was taught as an initiate and he grants me his blessings each day. Similarly I have never spoken the oaths of the Protector in an official church ceremony, yet each day I find myself more skilled and able to carry out the duties that a Protector is granted by Domi. I would like these ceremonies performed, either in the main temple or in your shrine here on the estate before we leave. In order to be accepted back into the graces of the Minotaurs I would have to appear before the priesthood and be judged as to whether I have carried out the tasks set for me in my exile. I am not sure if I have fulfilled them to the satisfaction of the priesthood or not. I guess we will see."

Malgant 
Wednesday March 4th, 2009 8:01:05 PM

In response to Appolo's ideas Malgant replies. " I think you are right, but for a different reason. This job depends on us not being noticed. As Daphnella said we will be the talk of the seas in the metal boat. What should we do though. Do we trade her in for a normal sailing vessel? How many crew would that take? I am not a sailor so I don't know. What I do know is that each crewman that isn't one of us will be one more chance for the Sons of Dread to gain information on us. You or I would not be swayed by the huge amount we were offered for our tokens. A down on their luck sailor might not be so ethical. Is there a boat large enough for us to take on the open sea and yet small enough for us to pilot ourselves?"

Vorelle 
Wednesday March 4th, 2009 11:06:08 PM

Vorelle listens as her friends discuss the ship, impressed by their wisdom. "A-also," she says timidly, "the S-Silver L-L-Lady needs s-s-somebody sh-shoveling f-fuel. All the t-t-time. If we g-g-got into a f-fight, s-somebody would have to b-be b-b-below."

The Silver Lady remains docked/DM Buzz 
Thursday March 5th, 2009 1:01:40 AM

So the consensus comes down to the fact that The Silver lady is not entirely appropriate. Sherentiva makes the suggestion. "It seems to our enemies that you are likely here. Let us make a show of it in someway and then we could send you to a different port, some where you all could purchase passage or your own vessel."

Daphenella remarks, "You could buy several ships for the gold you would get for The Silver Lady, if you sold it. You could just keep in dock while you are on your mission."

Beauford is satisfied that the contracts are all signed and binding. He collects them and seals them all in a velum envelope. Pulling out a blue candle and stamp, he drips the wax onto the flap and stamps it once bearing Pantheon's High Woldian Symbol.

Bardamion appears puzzled by Malgant's request but composes himself. "Oh, absolutely. We might have to have the priest at the temples perform any rites there are. I'm not a Protector myself. As for you being exiled, it seems to me your faith insures you don't have to care what any mortal thinks of you, so long as you stay in the graces of your belief and wield the power of a god. In my opinion, they should be proud of what you have accomplished and happy you are home. That is my biased opinion though. The past to me is the past and like any battle, it should not be avoided."

Lorth AC 25 HP 111/111 
Thursday March 5th, 2009 7:56:17 AM

Lorth decides he will go and watch Malgant's ceremony if it isn't a private affair. He has no opinion on selling the ship and buying another, whatever the sailors think they should do, he will support.

Val AC 26 (29 vs undead), HP 119/ 119 
Thursday March 5th, 2009 2:11:43 PM

"We should keep the silver lady. When the day comes that we pursue the black ship we will need the silver lady. The black ship isn't normal. When the time comes that we will need the silver lady we will have to get a crew. We will want to add on additional weapons and maybe hire a mage or two."

Aztyr 
Thursday March 5th, 2009 2:34:39 PM

As things are discussed Aztyr remains silent for a while.
"There is no way we should sell the Silver Lady, we could never replace her later, no one could ever replace her. I'm sure we could arrange storage here in the city, and that Lady Zill would help keep track of her for us, at least I hope she will.
I think we should arrange passage from here to the Taur Islands, and travel as passangers. That's how I traveled here from there. Once there we hire a ship and travel privately to where we need to go. With three Taurs in our group, it won't look strange if we head there from here. One of us has almost never been there, one has personal business and the third is just going home to visit relitives. We have a built in cover story to be traveling there.
And Malgant, I would be honored if I could attend the ceremony. I too follow Domi, but I've also never been to a honest temple. I've only worshiped alone, or a small make shift shrine. Of course if you was privacy, I fully understand, and will honor your wishes."

Bart ac 31 hp 105/105 protection agains acid 
Thursday March 5th, 2009 3:18:30 PM

Val i agree with you is there way we could make it in a small statue or something like that then and the enlarge it back when we need it. Instead we need to buy a new fast ship, hire a crew and get equiped. Hiring one is no option due to secrecy of our mission.

Bardamon thos Sons of Dread are they the same group as we encounterd last time we where here and asked questions about this place?



Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday March 5th, 2009 6:28:26 PM

"I hate to ask a mercenary crew to sail into uncharted waters and unknown risks. Especially if that crew decides to leave us to the mercy of the Island Of Death. Why don't we keep the Silver Lady for the lake and buy a ship and hire a crew to sail the ocean?"

Are we sure the Silver Lady will not suit our needs?

Appolo 
Thursday March 5th, 2009 6:39:00 PM

"Ok then it's agreed.then we'll not sell the Silver Lady.Instead we'll purchase pssage aboarda ship sailing to the Tuar Island,then figure out were to go from there.Sounds good to me."

Malgant 
Thursday March 5th, 2009 8:11:09 PM

Malgant looks at Bardamion as the priest states the simple truth of the matter of his faith and slowly a smile spreads across the Minotaur's face." This is the reason I trust you. You can state the obvious that hangs right before me and make it clearer, as you did with Viscious's brood. Domi has stood by me while I was exiled and has granted me his trust by answering my daily prayers. Plus I know that I have at least taken steps toward fulfilling the Elder's decree that I value the lives of others more than I value my own. In just the few words you have spoken I can see what to do and now only need to execute it. In the morning, with the new prayer that I have learned that allows me to recall myself to a sanctuary of Domi, I will return home and stand before the Elders and plead my case. If they lift my exile it will solve any problem that I would cause to finding out more about the island from the poet. If they do not lift my exile then I am in no worse of a position for it. They did not grant me the power that I wield in Domi's name, He did."

Malgant reflects for a moment and then continues. " Lorth, Aztyr, You said you would like to accompany me and see he ceremony. I would be glad for the company and the friendly eyes at my back as I plead my case. Aztyr you are also able to teleport are you not? You would be able to return here and retrieve the others so that we could leave quietly and not be followed by the Sons who watch your estate. We could then book passage or buy a ship from the Taur islands and start that much closer to our goal. How does that sound?"

" I will leave tomorrow morning after I have said my morning prayers in the Temple in the city. If you wish to come I can take three medium sized people with me when I go. Finally I will be able to end this exile and have a place to call home again. Thank you Bardamion for your clear sight and honest words."

Vorelle 
Thursday March 5th, 2009 11:40:13 PM

Vorelle listens to her friends' plans. Her only contribution to the discussion is: "D-d-don't forget about Ch-Ch-Champ."

We will all go/DM Buzz 
Thursday March 5th, 2009 11:55:04 PM

The group stirs the pot of thoughts and emotions as they speak of leaving their cherished boat behind and find a new way to the Taur islands.

As always, Lorth remains quiet, willing to speak up when he disagrees with a group decision. So far, that hasn't happened yet.

It is the belief by Val that The Silver Lady will help them accomplish the goal of some day tracking down the dreaded Black Ship.

Dry docking the metal ship until needed is Aztyr's idea as she also provides an alibi for them all.

Bart asks if there is some way to take it with them. Bardamion answers his question to him, "I can't be positive, but from the sounds of their queries, I would say yes."

Still uncertain The Silver Lady can't accomplish their goals, Vauhwyt also does not want to put mercenaries in danger. Daphenella responds, "That's what mercenaries do. They sell their lives and their swords for money. Who else would you want to put into harms way?" Almost incredulous, she continues, "I can't fathom a mercenary crew going back on their word for the fear that their name would have a black mark upon it. And you well know, your name is the largest asset a creature has."

Appolo seems eager to leave and find some adventure.

Champ and his safety is always on the mind of Vorelle

Thankful for some wise opinions, Malgant asks others who would like to go with him via magic in the morning. Xiltachintalical asserts her soft feminine voice, "We will all go! I want to look upon the individual that believes you are not willing to help others with your own safety set aside. I will have a few words for them."

Never have you heard her speak in such a manner of resolution. Her children lower their heads for a moment and go silent as she smiles at all at the table. "Now, who is up for a game of Scrimmage before bed, I am after all, the undefeated champion of the house. Now that we have guests, perhaps my luck has worn out?"

The mood lightens again and Daphenella claps her hands softly at the idea. Beauford begins to clear the table when he is told by Bardamion, "You are off for the night old friend. Leave that for Duncan to take care of." The middle aged Oathbound smiles, "Of course. I'm afraid I have developed some habits that are hard to break."

Scrimmage is the board game you saw Bardamion and Daphenella play earlier, much like Stratego where the contestants make three D20 rolls and add their intelligence modifier to each roll. The highest sum wins the game. Each game takes 30 minutes to an hour to complete. If you want to play, pick the competitor of your choice and make your rolls. It doesn't have to be one of the resident dragons. No one would mind if you played amongst yourselves. Don't forget to make your rolls if you challenge someone.

Lorth AC 25 HP 111/111 
Friday March 6th, 2009 12:58:37 PM

Lorth heads to bed early, tomorrow they will be on the road again.

Aztyr 
Friday March 6th, 2009 2:53:55 PM

Aztyr looks to Malgant, "Looks like you'll have bigger weapons behind you tommorow than just Lorth and myself." She smiles at Zill as she says it.
"It also looks like we will be either renting or buying a ship from the Taur Islands, so can we plan on you taking care of the Silver Lady for us while we are traveling elswhere?"

Aztyr will try the game, knowing she is not much good at games, but is at least willing to give it a go.

Appolo  3d20+2=17 ; d20+2=16 ; d20+2=17 ; d20+2=21 ;
Friday March 6th, 2009 8:01:39 PM

Appolo smiles at Zill"Well then if I want to be Champion.Guess I have to beat the champion.I challenge you Mi'laddy.Oh and thanks for aggreeing to transport us to the Taur Ilses."

Turning to Malgant"My friend Malgant.From what you have said about your situation.I would say you were wrongly accused.Those who exiled you were foolishfor your exile was our gain and thier loss.As far as I can tell you did no wrong.You engaged the enemy and won.Your people in then end were better off for it."

Turning back to Lady Zil"Shall we begin."He is quite relaxed and happy. Appolo picks up the dice when it is his turn and rolls them

OOC PLease ignore first rolled.Misread instructions.Game rolls 16 17 21

Games before sleep/DM Buzz 
d20+8=16 ; d20+8=17 ; d20+8=26 ; (Zill)
d20+5=22 ; d20+5=18 ; d20+5=23 ; (Bardamion)
d20+5=10 ; d20+5=7 ; d20+5=24 ; (Sherentiva)
d20+5=19 ; d20+5=25 ; d20+5=18 ; (Daphenella)
d20+1=18 ; d20+1=7 ; d20+1=17 ; (Aztyr)
Friday March 6th, 2009 9:21:42 PM


With good sport Aztyr takes on a fellow party member and doesn't do to bad.

Appolo however was underestimated by Xiltachintalical as he moves his pieces in ways that were unpredictable to her. It was a very close game, but she was able to capture his flag, just two moves before he could capture hers. All in the room is breathless as she applauds you. "Well played my friend. I now understand I should never underestimate an opponent again. lesson learned."

Lorth goes to bed as does everyone else after long and the morning rises bright and sunny.

Anyone else want to play over the weekend, there are some rolls for you to beat. I hope your Monday does not come to fast for you.

Malgant  d20=12 ; d20=14 ; d20=12 ;
Saturday March 7th, 2009 12:03:32 AM

Malgant looks at Lady Zill as she states that she would like to have a word with the Elders at the trial. His gaze is a mixture of almost overwhelming awe and deep respect. " You would speak to them on my behalf, without even knowing the reason for my exile? I...I would be in your debt. Thank you." When the game is mentioned Malgant watches a few rounds and then plays whomever will take him on in a game. Clearly he did not understand all of the nuances of the strategy. Or, more likely he is too distracted by his upcoming trial to concentrate fully on the game. When the evening begins to wind down Malgant retires to his room to sleep. After a few hours he is sure that sleep will not come for him that night and he rises to instead prepare for the next morning. He travels through the house o the shrine of Domi that Bardamion maintains in the house and spends the next few hours in meditation. He orders the story in his mind as he knows he will need to recount it before the Elders at the trial.

Bart ac 31 hp 105/105 protection agains acid  d20=5 ; d20=13 ; d20=6 ;
Sunday March 8th, 2009 5:56:33 AM

Well im more a fighter on the battlefield then a strategist. But always want to try new things.

Aztyr 
Sunday March 8th, 2009 9:34:21 AM

Aztyr watches the games, trying to learn the moves and counter moves. She cheers and ooo's and aah's with everyone else as the games go on. she tries her hand a couple of times, but only against the party, she knows she'd be severly outmatched by the dragons.
When the games finally end for the night, she heads out to the back lawn and one of the tents that had been set up.
She has a little fun with some of her simplist spells. She uses a couple of dancing lights spells and sets them to make a chain of lights and to be chasing themselves around the top edge of the tent. she uses another of her prestidigitation spells to produse a lingering scent of the plains of her home, inside her tent. She then makes herself comfortable, slowly falling asleep. It could be a long day tommorow, but for sure, it'll be an early one...

Vorelle 
Monday March 9th, 2009 1:21:31 AM

Vorelle does not play, but watches the others with fascinated interest. She's glad to have such clever companions.

She retires on the early side, knowing that Champ will be keen for a walk as soon as the sun is up. She dresses quickly and takes him outside, pausing to wave at any of her companions doing morning excercises.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 9th, 2009 10:12:15 AM

Vauhwyt sits with Vorelle and does not play. She has been very subdued lately.

Malgant 
Monday March 9th, 2009 7:32:39 PM

OOC
I think I might have done it again and moved too far ahead so I am gonna try and stall here....

IC
His prayers complete and the order of events refreshed in their feeling of horror and loss in his mind Malgant opens his haversack and removes his gear. In a very Lorthlike fashion he sets himself to cleaning each piece of armor and as each is finished he sets it aside. The enchantment that reinforces the armor also fights rust and corrosion on it, to a degree. Whatever damage has befallen the armor in the past few weeks is cleansed away. When all of it is cleaned Malgant then takes out some holy water and blessed oil and once again goes over each piece of his armor. This time he utters prayers of strength and protection over each piece as he blesses them. In his deep voice prayers to Domi said in old tauric reverberate from the walls of the shrine. Taught by Gralnir Swordbreaker over ten years ago, the prayers come back to Malgant as if it were only yesterday that he had learned them. Once the armor has been tended to Malgant's sword is treated to the same ritual of cleaning and then blessing. The wargear of a priest must always be kept ready. To that end it must always know that it has been cared for by the priest that will use it. In order to better protect the priest the wargear must know the priest's touch. The wargear must feel the trust that is placed in it to serve and feeling that trust becomes one with the priest. That was what Headmaster Gralnir had always taught them. And did the Headmaster's wargear not shatter the weapons of nonbelievers that struck him? Indeed it did, and according to him this was due to the care he placed in making sure that his wargear was always readied by his own hand.
His preparations made, Malgant now feels that he will be able to take some little bit of sleep before morning. He leaves the shrine and goes back to his bed on silent hooves and manages to get a little sleep before the dawn.

Appolo 
Monday March 9th, 2009 11:41:01 PM

Appolo says"Well you still won.I bow to the Queen and don't worry about underestimating me.I'm used to people doing that.In fact I count on it."He stands bows to her takes her hand and kisses it"Now I shall reitre get some sleep and prepare for tommorrow."

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 10th, 2009 1:42:22 AM

After his quick defeat, Bart thanks Bardamion for his lesson in strategy and watches the other players hoping to learn more of the game.

Teucri passage/DM Buzz 
Tuesday March 10th, 2009 3:16:26 AM

The Protector with emotion is in the debt of Zill and after a game or two, prepares for the next day in ritual. Malgant will have a an emotional week ahead of him. His dreams when his mind slips into that realm seize upon his subconscious doubts. Even so, resolve fills the minotaur to face his past.

Bart admits his prowess with weapon is much greater then wit, but enjoys the game none the less.

Being the first out back since their arrival, Aztyr sees four large rooms being added along the west wall of the estate. Each room is fifteen feet high and the doors are six feet wide and eight feet tall. The future guest rooms for the taur guests.

The night passes uneventfully for Vorelle and Champ indeed looks forward to his morning routine with his best friend.

Daphenella distracts the party and pulls Vauhwyt aside to admire a painting. Highlight to display spoiler: { With concerned tones, she is asked, "I would ask if you are well, but clearly the answer is known. Please share with me your thoughts? }

The tattooed sailor and now enemy of the Dread shows his respect to the matron and sleeps well until awake. The nights dreams of wine and women past, brings a smile to his face when leaving his bed.

Xiltachintalical tells everyone, "The time has come when we must all support each other in our endeavors. The enemy is forever at the gates of good. We must struggle against the Sons of Dread, Ga'alians, The Orphans of Marteus as well as all those that forsake the common good for their own ends. Although there will be times when we can not be there for your group, when we can be, behind you we will stand." her calm wisdom is shattered by a dish breaking in the kitchen, breaking the thoughts of the moment.

The day comes and all are fed well before they prepare for their journey. Zill comes down with what appears to be a crystal ball in her hand. The four dragons have their bags packed. Bardamion dresses in brown traveling garb and high hard leather boots. Bracers adorn his arms and rings are worn on the fingers. He carries a rod at his side and two wands tucked into small leather sheathes on his belt. Sherentiva walks with a pure ivory quarter staff with a blue diamond resting at the head in a mithril setting. Magical runes adorn the surface.Her robes match the staff as she wears a blue dress and white slippers. Her flared sleeves reveal signs of bracers also. Daphenella wears two short swords, one on each hip and carries a quiver of 8 javelins. Wearing leather armor, she looks like quite the sailor as her hair is braided back and out of the face and her eyes eager for the sea. Xiltachintalical comes down in a green dress with blue and silver trim on the sleeves, neck and waist. No signs of weapons or wands apparent, but her jewelry is very expensive looking.

"Now then," the matron begins when everyone is together and ready. "Let us go to the Recall room at the Grand Temple to Pantheon and from there we can teleport out to one of the major cities I know of where we can catch a boat to your homeland." She pulls out the small familiar device made of metal with the gem tip and the small button like object on the device. Then looks to everyone, "Are we ready?"

Aztyr 
Tuesday March 10th, 2009 9:01:23 AM

"We can probably get there in just a few minutes, although it will use most of my higher spells for the day. It will save save travel time by boat. That is if Malgant is willing to use his home temple as a recall location. Of course moving to the temple here in this city will also help, Your protections about the estate will block my return to here. And I've seen Vauhwyt become a human sized preson, so that will help as well."
Aztyr casually tosses out the suggestion, with her new found spells, ready to be cast.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 10th, 2009 10:15:51 AM

Malgant joins the group as they prepare to leave. His bulk is the same as if he wore his armor, but his top layer of clothing are the robes of his order. Designed to be worn over armor the robes would be shapeless and, if it were possible to imagine, loose on the Minotaur's huge frame. Malgant had been prepared to go directly to the Temple this morning, but Lady Zill has other travel plans it seems.
" I had been prepared to travel directly to the Temple this morning, but your arrangements will allow me time to prepare you for what is to come. Will we be arriving on the Isle of Minotaurs directly Lady Zill or will there still be travel time before we arrive there? I will need to wear my hood while we are among my people on the isle so that they do not dishonor themselves by associating with me, you see."

Spells prayed for

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall


Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 10th, 2009 4:23:46 PM

Malgant as a follower of Domi i will protect you no one will harm you, as i know that u are a true leader and you earn your rang as a priest of Domi with honour.

Appolo 
Tuesday March 10th, 2009 4:59:23 PM

Appolo wakes bathes cleans up eats packs and stands with the others ready to go.Once everyone has gathered he steps forward"First I'd like to thank our hostes for there graciuos hospitality and agreeing to be our partners.The contract is fine by me.Secondly people ,You guys need to lighten up take it easy.Malgant you have nothing to prove to anyone.Those who would shun you don't deserve to know you anyways.Exiling you wasa cowardly and foolish thing.Those who did it are cowards and fools.So when we arrive don't from them show yourself stand proud.We'll stand with you.Anyone who doesn't like it can take it up with my swords.I'm sure they can win any agruement.Also my friends thank the gods for evil.If it wasn't for evil we'd all have to get real jobs.Can you imagine me as a farmer.Now that is afate worse then death>'

Lorth AC 25 HP 111/111 
Tuesday March 10th, 2009 5:08:33 PM

Lorth wakes up and quickly polishes his armor. He makes a point of being presentable for Malgant's ordeal. He then joins everyone in the common room and is ready to go when they decide to move out.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday March 10th, 2009 5:21:07 PM

Val comes dressed in her suit of shining mithril mail. Her quiver was upon her back with her bow in the pocket of holding. She held her pack in a free hand and was ready for travel. That or a fight. She was fine with either.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 10th, 2009 7:34:08 PM

Vauhwyt is silent at the dragon's words. Then she says, "I apologize, good Daphenella, that my mood has been too obvious. Please, fear not for my devotion or my ability to achieve our quest." She will say no more, except to mutter thanks for the dragon's concern.

[OOC to Buzz: Look for my e-mail.]

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 10th, 2009 7:57:49 PM

Malgant is touched by Bart's words, and by the sentiment behind Appolo's, but something is amiss in Appolo's statement. Malgant tries to make him see it the way Malgant sees it.
" I do have something to prove is the whole fact of the matter Appolo. I was exiled by a law abiding council because if I were what they said I was, a power hungry, self advancing priest that holds the lives of others cheaply then I would have been a threat to the stability of the entire temple, possibly to the entire belief system of my people. Exiling me wasn't exactly cowardly, but it was done out of fear. If you don't believe me ask Bart. Domi does not work through fear. Domi promotes the feeling of courage to bring those who are not strong on their own to strength by their numbers, teamwork and faith. The type of strength that you would promote, at the edge of a blade is not what Domi stands for. In fact it is very near to Ga'alian logic. I admire that you think enough of me to take my side and be willing to shed yours or another's blood for me. But that isn't what I would ask. The priests that will preside over this trial are all quite wise, but even wisdom can be blinded by fear and misunderstanding. I never refuted the charges against me because the facts that were given were true. I did order the attack on the undead. I did know that most of those I stood with would die, perhaps even myself. But, the reason I ordered it was to protect the people that would be hurt by the undead if we did nothing but waited for reinforcements. The reason that the Elders were told that I did it was for my own personal glory and that was the only thing that my accuser had wrong. But how could I have proved that? Envision this if you will. You come upon an evildoer with an object of great power. He tries to use it to destroy a city but instead you stab him and take the item, foiling his plot. The city watch arrests you on a charge of attempted murder and theft when the evildoer goes to them and complains. How do you prove you are the good guy to the watch, none of whom were there? You have the item, last seen in the evildoer's possession, and he says he did not give it to you. Therefore you must have stolen it. What other conclusion can they come to? It is your word against his. If you choose to settle it with a duel all that you really prove is that you are a better swordsman, not that the charges against you are false. So, they exiled me stating that if I could prove that I valued the lives of others above my own that I could return. Now it is time to present evidence that I do value others and earn my honor back in their eyes. I ask you, in fact I beg you not to threaten my people. What they do is for the good of our belief system. If they decide that I should remain exiled, that I have not brought enough proof, then I am strong enough to live with their decision."

Vorelle 
Tuesday March 10th, 2009 11:40:01 PM

When Vorelle joins the others, her blue dress is packed away, and she is wearing the familiar, shapeless cloak that seems to blend into the surroundings.

Under her hood, however, her hair remains in intricate little braids.

She grips Champ securely by the collar and makes ready to depart with the others.

The Sliver Lady is Docked

Jancassis Explains It All

Deals are Struck

A Curse Is Lifted!

Cloud Prance Mansion

The Sliver Lady is Docked


Open portal/DM Buzz 
Wednesday March 11th, 2009 1:04:11 AM


Aztyr believes she can get the whole group "there", but where is that location? Has Aztyr been to Minotaur Island? Does she intend on teleporting to her own island and taking a much shorter boat ride over?

Malgant asks Zill if they are heading right to the island? "I have not been to the taur islands, so I wouldn't be able to define in my head a specific location to send us to."

Bart says under no circumstance will harm come to the Protector while he is around.

Appolo misunderstands the ways of the minotaur people and is educated by Malgant as all picture the tattooed sailor behind a plow in the fields.

Lorth looks dashing and is prepared for the journey.

Val to is ready to depart and prepared for battle.

Vauhwyt has a restless night as her past continues to haunt her. Perhaps it is time for some of her own revenge?

Vorelle and Champ stand ready as well, to proceed on their endeavors.

As the group stands ready, it is still unclear what will be done as Beauford brings Zill her traveling hat. "Standard operating procedure I presume mistress?" the Oathbound turned butler asks.
"Yes. Please take care of the manor while we are away and have Roundish dry dock The Silver Lady and return to the estate." She hugs her butler who stands as a statue for further orders.

"Now then," says Zill as she pushes the button and a portal like one you have seen before appears before you. On the other side a bright blue room with one exit. "Lets have Aztyr take us to where she knows to go and we can grab a boat from there."

Bardamion is the first to step through as do his sisters and the group before Zill joins you all.

Now, the next part of the journey is up to the liontaur.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday March 11th, 2009 5:25:22 AM

ooc
What we had discussed I thought, was Malgant recalling to the Temple of the Bountiful Vine with whomever was going to need to see it for teleporting( like Aztyr and Zill) and then have Aztyr teleport Zill back to the party to bring the party along. Before the dragons had decided to join us the plan Aztyr and I had been under had been I recall her and 2 others to the temple and she pops back and forth with the rest of the party once she has had time to study the location. If Zill can use her Tuecri teleporter then just bring her along on the recall with Aztyr and have Aztyr return her to the party and have Zill bring them all with the Tuecri teleoprter. Boom we are all on the Minotaur Island at the temple, no boat, no walking. 8)

Aztyr 
Wednesday March 11th, 2009 11:02:31 AM

Aztyr tries to stop Zill, before she used the device. So that they can discuss the plans Malgant and her had discussed privately.
Hopefully, Zill can set it to the Temple Malgant first worshiped at, after having seen it. Otherwise it could be a very long trip to the Taur islands, and avoiding a ship is perfectly fine with Aztyr...

Lorth AC 25 HP 111/111 
Wednesday March 11th, 2009 11:24:11 AM

Lorth doesn't really understand all the details about teleporting, so he tries to look interested, while they hash out the specifics. He waits to go through any portal until Malgant goes through himself or the Taur tells him to go.


Zills opinion/DM Buzz 
Wednesday March 11th, 2009 11:37:51 AM

"You have been exiled my friend, do you really think it wise to just pop in to the temple? Some may consider that rude or even disrespectful to the elders? I wouldn't make this ordeal tougher on yourself then you need to, but the plan is also sound enough to work. Once I have seen the location, I can use my device again to bring everyone through."

Aztyr 
Wednesday March 11th, 2009 2:55:01 PM

"It's Malgant's call. But I can become more like you Zill for the initial trip through, so Malgant can take 3 of us. Then I bring you back to the front of your estate's gate, leaving the third with Malgant so there is someone with him to speak to the elders or others there if they won't recognize him or even speak with him.
That way they can let it be known that the rest of us will soon return, and our large groups arrival will not be a shock to them."

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday March 11th, 2009 4:59:15 PM

" I see it in two lights. Recalling to the temple shows that I am still favored enough with Domi to be granted the prayer that allows me to do it. As Bardamion has said, much of the good side of my tale is that Domi has not found fault with me and continues to allow me his prayers so that I can do his work. Doing so also saves me the shame of crossing the island shrouded and ignored. On the unfavorable side the temples guards might night be terribly happy about an exile teleporting into their temple and asking that their case be heard. I believe that if I do not threaten anyone and simply state that I have returned to have my case reviewed, and that those who would speak on my behalf will soon follow me to this spot I should be fine. Unless alot has changed in the Temple of the Bountiful Vine I very much doubt it will come to blows." Malgant pauses, choosing his words. " I think more conflict would be avoided by going directly to the temple. The possibility of tempers growing short over an extended walk through the isle may lead to more confrontation than walking avoids. Minotaur are a headstrong bunch you know, not easily changed by the views of outsiders. The common people of the Hand of Imod would much rather have their minds changed by the Priests of the Heart. I will go and prepare those in the Temple for your arrival. I think it best though to follow your plan of leaving from the temple here in the city, to throw off those that study your movements. We can all go there now, and when we arrive I can tell you the whole story of what you are all about to get yourselves into, so that you know all of the details. Once you are all prepared then I will recall to the Temple bringing Aztyr, Lady Zill and Val with me. Once you have both studied the place where we arrive Zatyr can return Lady Zill here to bring the others along. How does that sound?"

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 11th, 2009 5:49:06 PM

Vauhwyt will cast Reduce Self to make herself easier to Teleport, but not until just before the spell is cast. The duration -- 8 minutes -- should be fine, but she won't risk enlarging at the wrong moment.

Other than that, she simply watches and waits, with a hand on Mookie, who is in his pouch. her other hand drifts to her amulet, carved in the liontaur tradition by one of the very few other female liontaurs she has ever known.

Appolo 
Wednesday March 11th, 2009 7:02:37 PM

Appolo replies to Malgant"don't worry my friend.I'm not a threat to your people.Just saying we support you.Also I still believe them to be fools for exiling you.Anways I'mready to go."

Vorelle 
Wednesday March 11th, 2009 10:53:19 PM

"W-we're ready, t-too," Vorelle says, gripping Champ's collar.

Ready when you are/DM Buzz 
Thursday March 12th, 2009 2:23:23 AM

Teucri devices are the only magic, until recently, that could penetrate the magical wards of the estate. It would be virtually impossible to enter or leave the estate without the device Zill uses to open portals.

So the group steps into the solid blue room of recall, in the Grand Temple of Pantheon. Once inside, you can see it is of oval design. The outline of a face can be seen above the door, but it's features are a white light which illuminates the room.

The group gathers around for further discussions on the matter of transportation and Malgant makes it known that he can take only one with him if using his Word of Recall, that is, if he can even call the temple to Imod a sanctuary.

Zill believes she would be the best choice to go with him. "Once there, I can use this device once more this week and bring all the others through from here to there, without anyone else needing to reduce their size or Teleport. This is not however my quest and I will allow you all the privilege of determining how we are to get there."

Bardamion objects to his mother going, "We do not know how they will perceive your entry mother. What if they attack first and ask questions later? It will not do our friend any good if we are to defend ourselves from their aggressions."

His sisters nod their head in agreement as she responds, "Still, it would save them days if not weeks if they can solve this dilemma and continue on with their mission, instead of taking a boat from near Blackbird Lake. I also do not believe that a non-worshiper of Domi, or Imod as the case may be, would be able to magically transport themselves into a official sanctuary. I am not aware of any divine temple that doesn't have wards or protections from their aggressors and although there is no longer open war between the taur islands, there is still bitterness, suspicion and skirmishes amongst their peoples. This too has been considered by their elders and precautions have been made, I am sure."

The three siblings remain silent and emotionless, as Zill looks up at Malgant waiting.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 12th, 2009 5:27:31 AM

OOC
check your email and tell me what I am missing please.

Lorth AC 25 HP 111/111 
Thursday March 12th, 2009 11:40:05 AM

Lorth waits...

OOC/DM Buzz 
Thursday March 12th, 2009 1:13:00 PM

oops, misread spell, Word of Recall, you can take more then one creature depending on level.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday March 12th, 2009 2:34:34 PM

Vauhwyt remains a little confused.

"Why are we in such a rrush? This seems more problematic than helpful. Why don't we just take passage on one of the many merchant vessels that ply the waves between Dirt City, Aisildurr, and the Taur Isles. We'll need to commission such a vessel anyway when we set off for Death Island."

The liontaur is not eager to blip into a minotaur war-god's sanctuary, especially since Malgant is evidently an exile from the place.

"We're saving ... what? a week or two of sailing? and risking combat with hostile minotaurrs? And we don't even want to go to Minotaur Isle?"

"Okay, look, I'm calling for a vote! All in favor of sailing to Liontaur Isle, say 'AYE'!"

Bart ac 31 hp 105/105 protection agains acid 
Thursday March 12th, 2009 4:50:57 PM

Well taking passage on a vessel takes time and we lose our secrecy we need we have to inform the captain where we want to go, and not only the caption of the vessel we gonna use but take my words other captains and sailors in the harbor will now as well, rumours spread like fire

Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 12th, 2009 5:25:59 PM

" If not Minotaur Isle where do you hope to find an old Minotaur poet? If we do have to go to minotaur isle to find him I will be like an albatross around your neck. Although you could claim I am just following you like a lost puppy. In their pity and desire to not have my dishonor touch them personally most minotaurs would probably believe you. I will relate to you what happened. I will make this factual, if I knowingly add my opinion to the story I will note it as such."
" I was admitted to the Heart of Imod, the Minotaur priesthood of Domi at the age of ten, when I and two other minotaurs met the qualifications and passed the tests of entry that year. The names of the other two were Shielda Morningstar and Lothar Blackhoof. All three of us took to the teachings of Imod quite easily. I excelled at his martial teachings, Lothar at his scriptures and prayers and Shielda at both. At the age of fourteen, just before the ceremony that would accept each of us into the Heart of Imod fully and show that we were considered adults by Minotaur society, strange things began to happen around the Temple of the Bountiful Vine and the farms that surrounded it. Animals left outside were found dead in their pens, and there were strange skeletal footprints all around these dead animals. The tracks were easy to follow and they led back to an ancient battle site where five minotaur heroes had stood against overwhelming odds to protect the island from an undead horde. I had led a visitor to the site less than a week before at the request of the Headmasters of the Temple. Those same Headmasters decided that something must be wrong up there and had myself, Lothar and Shielda accompany a score of militia to the site to find out what was wrong. Since I had been there before, and had worked with the militia before I was placed in charge of the group. We arrived and found that the 'scholar' that I had escorted a week ago was raising a horde of undead for Domi only knows what kind of mischief. He had just succeeded in animating the corpses of the five heroes as ghouls when we arrived. There were several options hat we could have pursued, such as going back and warning the Temple and gathering more to fight the undead, but the scholar had animated all of the bodies he could summon and was about to commence whatever deed he had summoned them for. I felt that to wait for help would mean that he could reign terror on he countryside while help arrived, and I was not about to let that happen. Though heavily outnumbered we attacked. We three clerics managed to destroy some of the ghouls and many of the skeletons and the militia were doing well against what was left when the largest of the hero's corpses began to cut a bloody swath through our numbers. All of us clerics were out of prayers and we fought on with only our skill and weapons against the remaining Undead. All of the militia were either killed or paralyzed, Shielda was trying to stop the largest ghoul and I was dealing with the last remains of the skeletons and one of the other ghouls. Lothar I think was trying to pull any of the living militia to safety since he was no match for the undead in melee combat. When it was over, Shielda had been paralyzed and I ended up finishing off the largest ghoul and whatever remained of the skeletons. The scholar slipped away in the confusion."
"Two days later, Lothar brought charges against me, claiming that I was mad with the power that had been trusted to me to lead the group and that I had ordered the attack for my own personal glory without any regard for the others that fought alongside me. The two elders out of three that were present decided that he was right after I chose not to deny his claims, and exiled me. Against Lothar's claims I could have done very few things. It was true that I had ordered the attack. It was also true that I viewed our chances of survival as slim. I looked a the fight in this way. The clerics and militia that stood with me had chosen to protect the community by placing ourselves in harms way so that innocent people did not have to face things like the undead in front of us. Did I hold the militia cheaply? No, I had known most of them all of my life. I had been schooled next to them, I had played with many of them the games of childhood. They were probably the most dear people I had known in my life up to that point. Domi teaches bravery and protection and I sought to protect the young and the old and those who could not fight back against what we faced. I could have challenged Lothar to Kayleb, and let blows decide who was right. That option was my right in minotaur society. But that would only prove that I could beat up a scholarly boy who was obviously weaker than I was. That is why I am in exile. I was charged by the Elders to prove that I valued the lives of others above my own. Now I would need to provide that proof through your words of my deeds. Without that it would still be my word against Lothar's. I gave up my fa,ily name when I was exiled so that the shame of exile would not stain them too. Take a moment and I will be ready to go. Aztyr you mentioned that you can make yourself smaller? When you do I will be able to transport you , Lady Zill, Val and myself to the Temple. As far as them being hostile to our appearance I will tell you this. Offer them no reason to strike you and no blows should be struck. For my part I will let no harm befall you."

Aztyr 
Thursday March 12th, 2009 6:36:36 PM

Aztyr concentraits for a few moments, and she suddenly shifts and changes into a robed and hooded female about the same size as Val or Zill. Upon looking under her hood she could probable pass as a relitive of Zill's. "I hope you don't mind, but your immage is rather prominent in my mind right now. Once we teleport back, I'll return to my normal self for the walk through the portal you open."
She tries to keep the hood up, because she doesn't want problems....

Appolo 
Thursday March 12th, 2009 11:47:12 PM

Appolo listens to Malgants story"yep just as I thought fools.So let's get going or not .I don't mind sticking around here for awhille or not."When Aztyr changes her form he smiles at her"Nice.You gota date for tonight?"

Vorelle 
Friday March 13th, 2009 1:06:04 AM

Vorelle frowns as she listens to Malgant's story. When he finishes, she says softly. "Th-there are all k-k-kinds of b-b-bullies. N-not all of th-them use their f-f-fists. Your L-L-Lothar is a b-b-bully with l-lies."

Decisions, decisions/DM Buzz 
Friday March 13th, 2009 2:49:35 AM

Lorth, the paladin of the group stands and waits for the others to determine their next course of action, offering no assistance.

Vauhwyt not understanding the dilemma asks for a vote on what would be done.

Bart offers his opinion on the matter and the lack of secrecy the group can maintain while traveling abroad.

Malgant goes into great detail of why he feels he must do this and thinks highly still of his races honor, that they will not attack first.

Aztyr changes herself into a similar form as the matron Zill but does not vote.

Appolo does not think highly of the elders of the island and race of the Protector, then makes a pass at his transformed comrade. He too does not vote.

Vorelle does not blame a race but an individual. Again, she too does not vote.

Bardamion, Sherentiva and Daphenella believe they should travel to minotaur island by boat. Where they depart from is of no concern. They mention they can disguise the entire group with spells if necessary.

Xiltachintalical looks toward Malgant and says, "It is this champions choice in my eyes. When his spirit has been satisfied, it is then that I will know his heart will be in his future quests."

Four votes to not go directly to Minotaur Island.

Two votes to use Malgants Word of recall to go straight to the temple.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday March 13th, 2009 6:58:46 AM


"Well, really, Minotaur Isle is on the way to Liontaur Isle, isn't it? More or less? I just think we should not teleport (too risky)."



Vorelle 
Friday March 13th, 2009 9:12:05 AM

Vorelle hesitates. Travel by boat is not exactly her favorite. But is entrusting her fate to a wizard, who promises to make her vanish and re-appear someplace else, really any better?

"B-B-Bart has a g-good point," she says at last. "T-t-teleport is f-faster." Hesitantly, she adds: "D-d-does it h-hurt?"

Aztyr 
Friday March 13th, 2009 9:38:29 AM

"Vorelle, I believe the current plan is that Malgant takes Val, Lady Zill and myself directly to the Temple of the Bountiful Vine. Once there, I bring Lady Zill back to the temple here. She then uses the same device to open a portal to the temple on Minotaur Isle, like she did when she first brought us here. You just step through a open door, and you're there.
As to wether Teleporting hurts, It only hurts when a very bad mistake is made, Other wise it just feeling like you're being squeezed a bit and you then appear at your destination and the squeezing ends.
And Appolo, I still prefer my men to have four legs, just because I don't look like I did, my preferences haven't really changed." She then cracks a smile and laughs a bit, her voice is nothing like it normally is...

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday March 13th, 2009 3:19:13 PM

"And there's a chance that you and the Lady Xill will get unlucky and end up lost with that Teleport, right?"

Does anybody think my idea of Sending a message to the poet is a good one? Could that even work?"

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 13th, 2009 4:18:05 PM

" It is an excellent idea. Alas it will not work for the poet. I am not familiar with him, in fact I have not even read any of his works. I need that familiarity to contact his mind." Malgant smiles," Just think what would happen if some random priest you had never met started sending you mental messages. Someone I HAVE met though is my old teacher at the Temple. There is no doubt that he is very old, but I think I would have heard from any of the temples we have stopped in if he had been called to Gargul's table. He was not present for my exile because the other Elders came to a majority decision without him. I think that he would be able to receive us at the Temple and there would be no chance of the bloodshed you are all afraid of. Old or not, I cannot even conceive of any of the Temple guards questioning his orders to let us enter."

Appolo 
Friday March 13th, 2009 6:09:45 PM

Appolo says"Ok The teleport directly to Malgants Temple.Let him have his trail.Clear his name,then find this poet and move on.Just let Malgant do all the talking.If necessary we can testify on his behalf.I don't think good alinged Priestes of Domi or Imod will attack us out right if we keep our sword and Tungues sheathed.Sound good to everyone>'

Val AC 26 (29 vs undead), HP 119/ 119 
Friday March 13th, 2009 10:03:17 PM

"Sounds reasonable. They can't ignore the fact that Domi grants him spells. That has to count for a lot."

Decisions, decisions/DM Buzz 
Saturday March 14th, 2009 2:41:59 AM

It appears that Vauhwyt has many reasons not to go directly to minotaur island. She also makes a case that Teleport might not be the best idea. Are there other methods, she asks?

Frying pan or fire? Vorelle questions the others on what a teleport feels like.

Aztyr is corrected by Zill "It will not be necessary to come back here. She says. "Once I am there, if I can have a little privacy and enough space, I can open the portal from there to here and you can all step through. There was really no need to change form, but you do look nice."

Malgant concedes that there are other options. He presumes that Gargul's call to priests are known to all their peers. He is reminded by Daphenella "Not all of the noble races can be called noble my friend Malgant. Even so, your race is one of war and they have been known to be raiders and killers, the same with Liontaurs, Centaurs and every other intelligent race that has existed that we are aware of."

Appolo votes to let the exiled Minotaur do as he wishes, and deal with the matter at hand when it arrives, like riding out a storm, dealing with each wave as needed.

Val forgets that many gods grant their priests spells and who is to say that an imposter for a god of testing wouldn't admit to being a priest to Domi? Only a Protector can perform specific acts however. Perhaps that is a way?

Xiltachintalical waits patiently, like an oak in the forest. Not rushing or attempting to steer the course of the group, although her children are having a hard time of showing such emotions. Being creatures of law, they look at each other as if all of this would have been decided weeks before a journey would have began, yet, they follow their mothers lead the best they can.

Val AC 26 (29 vs undead), HP 119/ 119 
Saturday March 14th, 2009 3:28:49 PM

"Unless a course of action is decided we will never leave this spot. Now I don't care one way or the other. Teleport of boat travel. Either way we get there. There will be risks involved no matter what we choose to do. It is the way of things on the road we choose to travel. Unless something is decided quickly I'm going to open a bottle of wine."

Light Fortification, AC 26, 86/86hp Malgant 
Saturday March 14th, 2009 9:24:28 PM

Malgant closes his eyes and pictures Elder Gralnir Swordbreaker in his mind, The warbraids worn long and red against his blackened armor. The single eye fixing a student with it's gaze as the student tries to master one technique or another. With this picture in mind he slowly mouths the words he will send through the wind to Gralnir's ears. "Master Swordbreaker, returning to have my exile reviewed. Recalling to Temple recall chamber momentarily. Those who would speak for me following. Prepare for me. Malgant."

Malgant reaches into the folds of his robe and extracts a gauzy hood and green ribbonThe hood slips over his head and the Ribbon he wraps around his horns, signifying that he is an exile. As he does so he comments back to Daphenella about raiders. "Miss Daphenella, learned as you are, you see mistrust in those you do not deal with regularly. That is not a bad thing, it is one way to stay alive and out of trouble. I try to see the best in those I don't know, or that I do know and have not seen for some time. I even felt sorry for Viscious for the loss of her brood, for a little while anyway. Minotaur are not considered a noble race anymore. Once they divided into the three taur races they were stripped of that status, and of the longevity that the Taur once held. All races can spawn barbarians, raiders and killers. All races can also spawn poets, artists and scholars. "

Malgant looks up to Lady Xiltachintalical. " You have been very patient. For that I thank you. You have also been very trusting that no matter what waits in my Temple that you will not be harmed. Again I thank you." He extends one hand to her, "I am ready to go, will you accompany me?" He extends his other hand." Anyone else coming with us? If not you can wait for Lady Zill's portal here."

Once Zill and any two others take his hand to go Malgant will recall to the Temple, hoping that his old Master is prepared for his arrival. (Zill is designated as Malgant's interpose target)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending*

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Bart ac 31 hp 105/105 protection agains acid 
Sunday March 15th, 2009 6:18:00 AM

I will go with you Malgant, i will speak for you

Appolo 
Sunday March 15th, 2009 11:28:23 AM

Appolo is ready.He just waits to teleported.Standing relaxed and confident.

Vorelle 
Sunday March 15th, 2009 11:59:00 PM

Vorelle and Champ also wait, Vorelle patiently, Champ less so.

Lorth AC 25 HP 121/121 
Monday March 16th, 2009 8:00:37 AM

Lorth follows through when a portal presents itself.

Aztyr 
Monday March 16th, 2009 12:31:29 PM

Aztyr, steps up and accepts Malgants offert to go on the initial trip to the temple.
"I'll go with you, and if something untoward should transpire, everyone grab ahold of me, cause we will be leaving in a hurry, in the same way we arrive. Or at least simliar to the way we arrive."


Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 17th, 2009 12:28:45 AM

"Eh, it's an answer. Good luck, my friend. My all the gods smile on you as you attempt this test."

Vauhwyt shrugs and grins as she wishes Mal good luck.

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