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Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength  d20+16=22 ; d20+11=30 ;
Wednesday March 4th, 2009 11:01:02 AM

Again Yanosh's axe streaks through the air. But again it misses the monster before him.

Hit Ac 22
Hit Ac 30

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}

Trellus (AC 21, 43/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn  d20+16=33 ; d20+8=25 ; 4d8+10=32 ; d20+8=14 ;
Wednesday March 4th, 2009 11:41:46 AM

"Flea, get over here," Trellus calls out, worried that the small gnome is in over her head.
The absurdity of the last thought forces a slightly insane chuckle out of him.
Light, we're ALL in over our heads

He can feel the life energy leaving. But he's the only one hurting this thing, and so he stands and casts again.

[Cast defensively, Concentration check 33 vs DC 19 to avoid AoO
Cast Cure Critical Wounds spontaneously over Dimensional anchor.
SR caster check 25
Touch atk hits ac14 for 32 hp damage.
Will save DC 20 halves]

------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}


Tishe' (AC 26 HP 13/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)  d20+4=10 ; d20+4=9 ; d20+9=13 ; d20+9=20 ; d20+12=16 ; d20+12=30 ; d20+9=13 ; d20+9=11 ; d20+9=23 ; 4d6=17 ; 4d6=16 ; 4d6=14 ;
Wednesday March 4th, 2009 2:02:26 PM

The final two Beetles continue the fight, but never are able to defeat the defensive front of the undead.
North Beetle: AC 10
West Beetle: AC 9

Tishe' is surrounded by undead and on her back with no packmates close enough to help. This is the end, she thinks, but I'll should be able to even the odds.

The small woman defensively manages what perhaps will be her last spell (Cast Defensively 13, Hero Point 20) and sends three rays of scorching light towards the Yaun-Ti as her last effort bypasses the monster's spell resistance (16, last Hero Point 30)
(ooC: I forgot to add +1 for the Bless spell. Adjusted AC to hit after roll)
Ray 1: AC 14 Dam 17
Ray 2: AC 12 Dam 16
Ray 3: AC 24 Dam 14 Total 46 damage

(ooc: If the Yaun-Ti is down, Tishe' will cast the same spell, but one ray each at three of the undead surrounding her)

Summoned Creatures
Celestial Giant Bombadier Beetles (Augmented, Extended)(9 rounds) AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite
North: 5/17
South: gone
West: 17/17

Effects
Light 14 minutes. 20 foot illumination, 40 foot shadows
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 62 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 62 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bless (from Yanosh) +1 to hit, saves v fear
Speak with Animals on Gilan and Tishe' (34 rounds)
Bull's Strength [from Gilan]
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Gilan [HP: 102/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+17=32 ; d20+23=24 ; d20+23=42 ; d20+20=35 ; d20+27=29 ; 2d6+13=21 ; 2d6+13=23 ; 3d6+8=25 ;
Wednesday March 4th, 2009 8:27:47 PM

Gilan notices that he is being surrounded and shivers with the anticipation of his own death...or lack of it since he is one that has angered Gargul. Though this thought might have given him pause earlier, he does not have time these thoughts now.

It is funny as he opens his arms to let the cleric go, then brings his claws back in at the cleric with a toothy grin. His first paw swipe is near but not close enough to actually do any damage to the enemy, but his next one is right on and tears into the cleric. As he attempts to draw him once again into a hug, his teeth seek to find tender flesh and this time succeed...which brings great relish to the druid. He will go down fighting and die for his pack if that is what is needed.

[Will Save: 32]
[attack vs. twin 1 - hit: 24/42/35 and damage: 21/23/25; grapple: 29]

[barkskin(Olaf) -63/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 5/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +31
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=23 ; d20+16=18 ; d20+11=26 ; d100=50 ; d100=93 ; d100=67 ; d4+2=4 ; 2d6=3 ; d4+2=4 ; 2d6=8 ; d4+2=5 ; 2d6=5 ;
Wednesday March 4th, 2009 8:28:05 PM

Flea knows that she must bring down the undead naga if Tishe and the others are to survive. Undead fluids already drip down the blade of her holy short sword, but she stabs at the naga with reckless abandon. [Hit AC=23, 18, and 26 for (4+3=7), (4+8=12), and (5+5=10) HP for a total of 29 HP of damage]. If one of her earlier blows brings down the naga, Flea will turn her attention to one of the embalmers that has slipped in behind her (#31) and stab at it. The plucky rogue calls back behind her "Never you mind these! Look after yourselves!"

Flea dodges the naga if it remains in battle, otherwise she dodges #31, hoping that between blinking, being hasted, and dodging she will remain unscathed.

Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil)  d20+23=30 ; d20+19=32 ; d10+13=18 ; d10+13=19 ;
Wednesday March 4th, 2009 8:45:01 PM

Vayine leaps into battle with renewed vigor. his silver sword slamming home again and again. "Die and free your souls from the burdens of life." the Drow shouts.

Attack 1 Hits AC 30 for 18 Damage
Attack 2 Hits AC 32 for 19 Damage


Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+9=26 ; d20+9=29 ; d20+16=23 ; d20+16=22 ;
Wednesday March 4th, 2009 10:06:01 PM

[ooc: I don't know if Olaf got a save against the cone of cold from before. In case he didn't, he rolls a 26, taking no damage (evasion) (add 20 hit points to his total above)]

Grimacing at the twin's negative energy burst, Olaf manages to shrug off the damage [will save of 29]. He then tumbles back to AY37 [tumbling 7.5 feet to BA 37, followed by 10 feet to AY37; tumble checks of 23 and 22 vs DC 15 (twin 1) and DC 17 (twin 2)], and loses silence to case cure moderate wounds, holding the charge on his hand for next round.

0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast)
3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape


Grymash (ac26, hp50/125, bless, haste1, bull strength, no more rage)  d20+14=22 ; d20+14=19 ; d8+24=31 ;
Thursday March 5th, 2009 3:00:10 PM

(you have me at -75hp, well that puts me at 50hp, is that correct? i lost track.)

Grymash's eyes burst open. Even though his rage is over and he finds himself on the floor looking up at the behemoth that must have bested him. That is enough to get his blood boiling again. With a click of his heels, he finds the vitality he needs to down this treadle! (boots of speed).

Up he springs like a flash and attempts to bury his ax into his foe! "SURPRIZE ... CREEPER MUNCH!! DA REAPER OF GARGUL WILL BE HAVIN' YOOZ"

(Powerattack -5hit/+10damage
HitAC 22. Damage 31.)

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin) 
Friday March 6th, 2009 8:04:38 AM

Trace hearing the sound of battle cast cat's grace and bark skin upon him and Rhino shares the spell. Trace notches an arrow and moves witht he others. "Now would be a good time to cast cat's grace on the group" Trace begins to smile as his heart quikens for the coming battle, it worries him that he gets enjoyment out of fighting these days.

Level 1: resist energy, delay poison, entangle

Level 2: Bark-skin, Cats Grace

Level 3: water walk, darkvision

Level 4: cure serious wounds, cure serious wounds

The Battle for the Central Portal - ROUND 13...[DM StevenVdB]  d10+3=13 ; d20+19=35 ; d20+19=37 ; d20+19=34 ; d8+5=11 ; d8+5=10 ; d20+16=25 ; d20+11=18 ; d20+6=9 ; d20+16=21 ; d100=49 ; d100=8 ; d100=78 ; d20+10=15 ; d100=94 ; d20+10=13 ; d20+10=29 ; d20+10=23 ; d6+9=10 ; d6+9=15 ; d20+10=30 ; d20+10=18 ; d20+10=26 ; d6+9=12 ; d6+9=11 ; d20+10=20 ; d20+10=13 ; d20+10=17 ; d20+10=15 ; d6+9=15 ;
Friday March 6th, 2009 11:32:54 AM

Yanosh engages the Yuan-Ti again and even though he thinks his strikes won't do any damage his second blow does hit (YT has AC28 -- I rolled damage 1d10+3 for you -- damage 13).

Even though Trellus appears to be in a bigger mess than Flea the cleric calls out for the little Gnome to get out of harms way... He has to hold on for his friends will fail if he doesn't... casting defensively he 'abuses' a healing spell... the healing energy ravages the Yuan-Ti's body but it's strong mind is capable of avoiding part of the damage... (will save 35 -- 16HP taken)

Tishe's beetles continue to harass the entombers but fail to succeed. She is surrounded by a number of Undead with no pack mates to help her... the small woman manages to cast what will probably be her last spell... she sends three rays of scorching light into the Yuan-Ti by passing his spell resistance! The Yuan-Ti howls in pain as his scorched remains crumble to the ground...

Gilan bear loosens his grip on the Twin only to hurl him in again next... only this time he fails to grapple the Twin! (grapple DC : 10 + 12 +5 +4 = DC31) Never the less, the wounds hurt bad!

Flea is getting used to being neglected in combat... she has been doing a wonderful job vs several of the undead. She calls back to Trellus to look after himself! She dances around the Bone Naga and delivers several deadly strikes... Like the Yuan-Ti the undead creature falls to the ground without glory...

The figment of Ga'al doesn't seem to care about his army being slain... he only smiles...

"They will soon be back... you can not destroy my vast legion... with every creature that dies it grows..."

Vayine leaps into battle with renewed vigor... he makes a 5ft step towards Twin2 and slams his sword at Twin2 but his blade clangs of the thick deathbringer's armor.

(Olaf indeed got a save vs Tishe's cone)

Olaf tumbles out of the Deathbringer's reach and prepares a spell for next round.

(Gry -- lost track of your HP's too :-) I think I made an error thinking you were already down last round...)

Surprising friend and foe the brute half-orc springs from the floor trying to bury his axe deep into the Deathbringer's gut but even his axe can't get through the armor...

-----------------------------

Deathbringer 1 gets loose from the White Bear... he raises his fists and slams into the bear (hits AC37 and 34 -- damage 11 and 10)

Deathbringer 2 now concentrates on the tough Drow and hopes to rip through the dark-elfs armor this time (hitting AC25, 18, 9, 21 -- YUK!!) He growls in frustration as his flails can't put a dent in Vayine's armor...

Flea is surrounded by 4 Entombers. With the Naga gone she hopes to dodge #31... all 4 entombers hope to engrave the little Gnome... her grave should be quick to dig...
(hitting MC49, MC8, MC78 AC15, MC94 AC13 -- AARRRGHHHH)

Trellus is surprised by two of the horde (hitting AC29 and 23 -- damage 10 and 15)

The last thing Tishe' will see in this life is the crumbeling remains of the Yuan-Ti... the moment her rays left her hand and destroyed the creature was the sign for the entombers to split the mage's skull... (hitting AC30 (crit check AC18) and 26 -- damage 12 and 11) Blood splatters all over as they nearly kill Tishe'... (Tishe' is at -8 if I'm correct)

Gilan too sees how more and more entombers are swarming around him... all are out to kill him... (hitting AC20, 13 and 17) but none strike through...

#14 finally succeeds in destroying the last beetle (hits AC15 -- damage 15)

------------------------------------

BLOODPACK :

Suddenly you can hear running feet coming from the various tunnels that enter the Portal Complex!! More reinforcements?!?

CHILDREN OF CHAOS :

(entering the complex - 5 turns than current Bloodpack time)

Once you come through the portal you can see a dark corridor... the moment you enter glyphs on each side illuminate your path... once you are going further the glyphs behind you begin to fade. These man made corridors are perfectly straight... after running for a bit you come to a crossing... the sound of battle appears to come from up ahead.

Assuming you will all continue to run straight towards the battle you arrive at the entrance of the Central Portal after 5 turns...

In front of you there's death and decay... a blood red dome in the center with in it a figment of Ga'al... on the opposite side, the Bloodpack in a dead struggle with hulking Undead... among which the Deathbringer Twins...

The moment Ga'al sees the Children of Chaos entering the complex his eyes grow wide!

"BLOCK THE PORTAL AT ALL COST!!!!" he shouts and then disappears... the glowing red light fades leaving only the Bloodpack's lights illuminating the complex.

On the opposite side of the portal the combat rages on...

CoC you are at the west side of the map. Welcome to the Bloodpack board...

Friends, we are now in stage two of the Cross-Over!! Hope you're enjoying the ride!!!

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf[/b]: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
Tishe'[/b]: Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
T1 (AC32) : -38-26-31-19-19+14-23-25 = -167
T2 (AC32) : -15-32 = -47
14 : -22-18+5 = -35
15 : -22-12+5-19+5 = -43
16 : -24-16+5 = -35
17 : -21-19+5 = -35
18 : -26 = -26
19 : -23 = -23
20 : -21-6+5 = -22
26 :
27 :
28 :
29 :
30 :
31 :
BN (AC16 -- Touch 10) : -24-32-27-17 = DEAD
YT (AC28 -- Touch 12) : -14-6-29-13-16-47 = DEAD

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12-25-16+13-23 = -63 -3 levels
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11-39-16+19 = -75
Vayine : -20+18 = -2
Flea : -7-10-9-3+18 = -11
Gilan : -28-37-19-15+99 (shape shift) -12-8-21 = -41
Trellus : -50-25 = -75 -2 levels


Xenia (AC28, HP86/86) 
Friday March 6th, 2009 12:37:21 PM


"Fram jamblies! It's Ga'al!" At the sight of the image of the God Of Domination, the dark rogue's voice peals from out of shadow and thin air. "I thought he was dead."

Keen elfish eyes pick out the scene of carnage across the floor of the dome thingie. Xenia flattens her arms to her side and shoots through the air like an arrow. Invisible, and grasping at the shadows of friend and foe as she shoots past both, she finds herself in the midst of the melee. Lying down below her is a human woman. Despite the blood, that cakes her face, the woman looks oddly familiar. Impossible. But, then, what is impossible in a Wold in which dead gods resurrect themselves?

Dead. Or very nearly so. Xenia considers the expensive scroll of heal in her right hand for the briefest of moments. What is the worth of a life? Not all the gold in the Wold can pay for a life lost. With undead foes all about, Xenia prepares to use the scroll on the woman below.

OoC Question: Are there any silver cords coming out of the undead, DM. Silver cords that can be seen by anyone who happens to be Blinking?

Rolls and Actions
Hide 49 (+20 for Invisibility, -5 for Full Movement)
Move Silently 34
Spot 38

Active Effects: Invisibility (5m), Fly (5m), Blinking

Position: AW35 (120 ft Double Move)

Tishe' (AC 26 HP -8/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals) 
Friday March 6th, 2009 1:00:54 PM

The Yaun-Ti howls and then the fists begin to pound on the prone mystic. Everything goes black...

Her bloodied corpse sprawls without ceremony on the cold stone floor, the plain face framed by mousey-brown hair bereft of the spark of curiosity and energy.

Wart, the horned toad, keeps quiet within his satchel/nest.

Effects
Daylight; 884 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 60 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 61 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 74 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Speak with Animals on Gilan and Tishe' (34 rounds)
Bull's Strength [from Gilan]
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength  2d8+4=12 ;
Friday March 6th, 2009 1:24:06 PM

Yanosh rushes to Tishes side. He activates his tattoo of cure moderate wounds. "Please dont let me be too late."

Cure hp 12

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds

Highlight to display spoiler: {Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge)  d20+21=25 ; d20+15=35 ; d10+10=19 ; d20+15=20 ;
Friday March 6th, 2009 1:27:38 PM

As the Children of Chaos arrive, they see a half-orc and a silver-armored drow fighting two hulking undead at the Eastern entrance. The drow looks and moves very much like Aeryon back at OddHolme.

............

Grimly, the dark elf fighter keeps his shining mithril shield and armored body in front of Twin#2. His blue hair drips with sweat but a rictus grin begins on the handsome face. "Reinforcements for the good guys", he taunts the undead hulk, "all I have to do is keep you occupied until then."

The drow begins a slow dodging sway that makes it even harder for Twin#2 to connect to anything. (Dodge v Twin#2)

The bastard sword whistles through the air, trying to find a weakness in the undead's armor.
1: AC 25 miss
2: AC 35 crit 20(no) Dam 19

Effects
Endure Elements, 24 hours
Bulls' Strength (from Trellus)- 1088 rounds, +4 Str (no effect with Belt of Giant Strength+4)
Neutralize Poison (from Trellus)

Bless - ended (10 rounds max)
Stoneskin - ended (used up)
Prot. v Evil - ended (10 rounds max)

Angus AC-15 HP 66/66 
Friday March 6th, 2009 1:50:13 PM

Angus the tall and impossibly thin human sorcerer surveys the scene. "This does not look good. I hope we are in time. We need to move fast Kids and I will help on that front."

Angus makes sure his big floppy leather hat is securely on his head and begins spell casting.

Angus cast haste on the group. "Let's see if we can get the Bloodpack out of trouble. Move out people."

Angus will prepare to move forward, but is careful to let those better armored than himself move first.

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC - 15 rounds

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)



Trellus (AC 21, 18/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn  d20+8=18 ; d20+8=25 ; d8+2=5 ;
Friday March 6th, 2009 2:22:12 PM

The blond haired human in silver armor and a blood red surcoat barely even glances at the sounds of more approaching feet. Seeing Tishe drop under the blows of undead, he spots Olaf and issues a curt command.

"Olaf, help Tishe," Trellus pants.

The man is in horrible shape, yet stands his ground. With Yanosh also moving to help Tishe, he's the only one left.
Bending down, he grabs a mace off the floor [inviting an AoO], and slams it down on the undead in front of him [#27].

[atk hits ac 18 - Use hero point to hit ac25 - for 5 hp damage.
Will Save DC 21 or destroyed]
------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}

Jurgen [AC 33 - HP 150/150]  13d6=33 ;
Friday March 6th, 2009 2:37:11 PM

Jurgen, realizing that Gimp was not kidding, sees that the Bloodpack was in a whole lot of trouble. While not knowing anyone's name, he recognizes who the bad guys are without trouble. The protector was not fully prepared for combat, but the Bloodpack was in trouble and something needed to be done. The young man steps forward and draws attention to himself. His tattooed hands reveal his alleigence to the Crones and his devotion to Domi, but the Paladin hardly looks like a hardened warrior. He wears a rapier at his side, but no shield and seemingly no armor. And his slim frame is more suited to acrobatics than to brute force. But something about the pretty-boy's stance says that he is prepared to fight.

Calling upon his talents as a Protector, Jurgen's voice booms across the room to every enemy that is locked in combat [Draw Fire - All enemies make a Will Save VS DC 20 or Attack Jurgen. Protector Ability]. "MINIONS OF GA'AL, do as your master commands and come face me. COME TO YOUR DEATH." He has his doubts on whether the undead would be affected, but it didn't cost him anything try.

He rushes forward 60 feet to AK32, thanks to Angus' haste spell. And then he tries to get a better look at who is in dire need of help. He didn't know any of their names, but there was a woman dying on the ground (who he would guess was a mage of some sort). Unable to think of a better plan, he aims to hit the most enemies around and throws Chain Lightning at Undead #16 [33 Damage - Reflex Save vs DC 23 for half]. The lightning then arcs to Undead #17, 20, 29, 30, 31, 26, 28, and T1 [16 Damage Each - Reflex Save vs DC 23 for half].

Active Magic:
Greater Magic Weapon - All Day
Alter Self - 130 Minutes
Haste - 1/15 Rounds

Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+16=29 ; 2d8+5=15 ; d20+16=28 ;
Friday March 6th, 2009 2:38:38 PM

"Aye, Trellus," Olaf responds to the blonde leader, then tumbles into the fray [to AU 35, assuming Yanosh went to AV 35, tumble check against T1 of 29 vs DC 15, against undead 16, 28 vs DC 17], and touches Tishe' with his prepared Cure Moderate Wounds, healing 15 hit points of damage. He then looks up, amazed at the arrival of some non-undead, apparently friends. "I'm thinkin' this is a change o' luck..." he mutters to himself.

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+18=36 ; d20+18=26 ; d20+13=17 ; d100=77 ; d100=50 ; d100=49 ; d4+4=6 ; 2d6=7 ; d4+4=7 ; 2d6=7 ;
Friday March 6th, 2009 6:09:55 PM

Flea sees Yanosh make for her fallen friend and knows she will be in good hands. She returns her attention to the enbalmers that half surround her. Now that she has dispatched the undead naga, the blinking gnome feels even more invinsible and launches into an attack on her foes. "Don't worry about me!" she calls out, "Help Trellus and Gry with those big guys!"

Flea stabs repeatedly at the foe to her right (#31) [Hit AC= 36 and 26 for (6+6=12) and (7+7=14) hp; note I finally figured out I had Bull's Str. ] and dodges any attack from 31 (unless it drops whereupon she will switch her attention to #29).

Gilan [HP: 81/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+23=29 ; d20+23=26 ; d20+20=31 ; 2d6+13=20 ; 2d6+13=19 ; 3d6+8=17 ;
Friday March 6th, 2009 8:34:04 PM

Gilan, a large snow white bear, stands his ground in the middle of a number of undead. He is facing off against one of the twins and seems to be at least holding his own. His ears catch the sounds of approaching feet but has little time to deal with that right now.

Feeling the exertion from the lasting fight wearing on him, he turns his attention to the nearest undead. His claws rip into the thing with a vengeance and he tears a hunk out with his teeth, spitting it at the cleric. This is followed by a loud roar in challenge to the cleric.

[attack vs. nearest undead - hit: 29/26/31 and damage: 20/19/17; grapple: ]

[barkskin(Olaf) -64/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 6/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +31
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

[b]Sorry, could not open the map from where I was when posting so could not give a number of the undead Gilan attacks.

Kazak Stonewall Ac 36(37 w/haste) Hp 184 Haste  d20+27=28 ;
Friday March 6th, 2009 9:07:50 PM

Charging after the Paladin ..... the dwarven warriors boots echo on the stone as he charges after Jurgan ..... entering the big room ..... his steel grey eyes sweep the chaos of the battle .... .. and settle on a target (T2) .... (if i'm reading the map right we come out behind the Bloodpack) ..... ever the professional soldier the dwarf moves directly towards his target ..... his darkwood shield up protectively ..... as his steel bastard sword slashes at what he thought was an opening

1st swing d20+27=28 nat 1 !! ugh !!

" Not da way i wanted dat to work out ....." growls Kazak in his red tinted 1/2 plate armor

Active Magic
Haste - from Angus

bastard sword +3 with bane (undead)

ooc: Heya everyone :-)

Rash Trinka AC 33 hps 130/130 Haste  3d8+15=26 ;
Friday March 6th, 2009 10:49:48 PM

Rash Trinka, a middle aged heavily armored woman, rushes into the room her animated shield bobbing along at her side. She moves to AJ 36 and growls in frustration that she seems just a bit to far to help the main group of the battered battle weary group in front of her, except for a few but she hopes to help bring down some of the undead with her spell as well. She summons the help of the Powers and casts a Cure Serious Mass centered on T in the map ( assuming Trellus and also gets F assuming Flea) and should damage 16, 27, 31, and 29 (possibly 30 as well)

She yells out, "Hold on Bloodpack! We will be right with you!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Firn'gaer; See Invisibility, SR18, Tongues  d20+10=19 ; 15d6=53 ;
Saturday March 7th, 2009 11:25:13 AM

Firn'gaer moves 40-ft (he is 10-ft off the ground) and follows Jurgen's lead by sending his own Chain Lightning from Lhari. The lightning strikes T1(AX/AY-34/35) and then branches to T2, 15, 16, 17, 18, 19, 20, 25, 26, 27, 29, 30, 31.

Chain Lightning: Primary 53 damage (Reflex DC25 for half); Secondary 26 damage (Reflex DC25 for half)

Knowledge (religion) DC19 for the type of undead and any possible weaknesses.

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
Lhari: 3/6 (recharge: 0)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight*, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

* -- Spells cast
[] -- permanently held spell slots

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166  15d6=51 ; d20+19=20 ;
Saturday March 7th, 2009 12:39:13 PM

Peerimus moves into the room, heading around the south side while calling out for the group to move quickly and engage. "Draw the enemies fire!" The dire bear stands and points towards the bear presently surrounded by undead. "Fa'Airday Koom, Father bring me your might." A column of fire drops into the 4 entombers. [Flamestrike intersection 30-31/AZ-AB Dmg 51 Reflex DC 23]

Yorrick, yet another large bear, moves with the spell casting dire bear and readies to strike anything tha comes at them [Hit AC 20 nat 1 miss]

Peerimus and Yorrick move to AK/41

If Firngaer lightning strike fells T15,16,17 and 19 Peerimus and Yorrick close to AR/41

Highlight to display spoiler: {6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
}
Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus

Grymash (ac26, hp50/125, bless, haste2, bull strength, no more rage)  d20+15=28 ; d20+15=26 ; d20+15=21 ; d20+10=29 ; d20+10=11 ; d20+10=29 ; d20+10=13 ; d8+15=23 ; d8+15=17 ; d8+10=16 ; d8+15=19 ; d8+10=12 ;
Saturday March 7th, 2009 9:41:02 PM

With a wicked smile, Grymash becomes increasingly satisfied with himself that his apparent resurrection has put the fear of Gargul into Ga'al and his minions. And with that comes Grymash's wrath of the giant treadle in front of him.

(powerattack -5hit/+5damage.
Haste attack. HitAC 28. Damage 23.
1st attack. HitAC 26. Damage 17.
2nd attack. HitAC 21. Damage 16.
3rd attack. HitAC 29 threat, no crit 11. Damage 19.
4th attack. HitAC 29 threat, no crit 13. Damage 12.
Total possible damage: 87 points.
Wounding: Total possible Con loss: -5)

Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 
Sunday March 8th, 2009 9:26:36 PM

A dwarven warrior barrels into the room, waraxe and shield at the ready. "Come on brother, let's put these beasties back where they belong! Looks like we got here before missing all the fun eh?"

Actions:
Durgan moves (full double move) to come around the bottom of the depression in the floor(blue area) and engage as many undead as possible(near Flea and Trellus)

Active Effects:
haste



Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste)  d20+13=18 ; 2d6+12=21 ; d20+34=37 ; d20+34=53 ; d20+29=36 ; d20+24=43 ; d8+11=19 ; d8+11=18 ; d8+11=17 ; d8+11=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=10 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ;
Monday March 9th, 2009 12:31:25 AM

(ooc:since Rhino is linked with Trace, does he share the same hate to the undead as him? if so does he get the same benefits +4 attack and damage?)

Trace calls out to the COC, surround the twin threats, I will back up the blood pack and thin this undead heard.

Trace is large for an elf standing at 4'6" with black mithrill armor. He wars a back pack with a quiver on each side. He weilds a great compound bow. Sure to get the attention of everyone in the room is the Rhino he rides in on with armor made just for him shinning and clanging as Rhino charges in.

Trace commands the Rhino to charge at the nearest undead.
hit ac 18 21hps dmg

Trace takes aim at 31, 29, 30, 20. He fires four flame arrows.
(not sure the penelty for shooting and riding...did not apply, could not find) Trace will fire at each target untill it is destroyed.
hit ac 37 19hps 05 holy 3 fire = 27 hps
hit ac 53 18hps 10 holy 6 fire = 34 hps
hit ac 36 17hps 07 holy 2 fire = 26 hps
hit ac 43 12hps 10 holy 4 fire = 28 hps
total damage = 115 hps.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

The Battle for the Central Portal - ROUND 15...[DM StevenVdB]  d20+10=24 ; d20+10=22 ; d6+9=13 ; d6+9=13 ; d3=3 ; d20+12=24 ; d20+12=25 ; d20+12=14 ; d20+12=21 ; d20+12=28 ; d20+12=22 ; d20+12=32 ; d20+12=17 ; d20+12=16 ; d20+12=28 ; d20+12=27 ; d20+12=19 ; d20+23=35 ; d20+23=35 ; d20+12=31 ; d20+4=7 ; d20+4=22 ; d20+4=23 ; d20+4=8 ; d20+4=19 ; d20+4=18 ; d20+4=24 ; d20+4=22 ; d20+4=24 ; d20+4=19 ; d20+19=38 ; d20+19=28 ; d8+5=9 ; d8+5=7 ; d20+16=18 ; d20+11=26 ; d20+6=23 ; d20+16=17 ; d10+5=6 ; d20+10=22 ; d6+9=15 ; d100=3 ;
Monday March 9th, 2009 8:33:07 AM

Tishe' already prone on the ground is almost killed... she looses blood fast and will die if no one comes to help her... Wart keeps quiet in his satchel...

Seeing the female mage is in serious trouble, Yanosh rushes to her side and hopes to bring her back... the healing power races through Tishe's veins and once again she regains consciousness... the Entombers next to Tishe' growl in anger for not being able to slay Tishe' for the second time!

Vayine keeps his shield in front of Twin 2 and taunts the Undead hulk... his silver blade whistles through the air as it slams into the side of the Deathbringer...

Trellus don't take any notice of the sound of more approaching feet... seeing Tishe' drop his orders Olaf to help her. The blond cleric himself is already in bad shape but has to stand his ground... He grabs his mace from the ground (AoO from #16 and 27 -- hitting AC24 and 22 -- damage 13 and 13 -- Trellus is down to -8!!) but is bashed on the head severely by both Entombers next to him... he sinks to his knees unable to use his mace against them...

Olaf obeys the last orders given by Trellus and tumbles towards Tishe' offering more healing magic to the battered mage... Tishe' already looks a lot healthier!

Flea seems to enjoy the fight with all the entombers and with the Naga destroyed she feels even more invisible... she stabs repeatedly at #29...

Gilan stands his ground in the middle of a number of Undead... He turns his attention to the nearest undead. He bites and tears #15 apart spitting its remains into the Deathbringer's face followed by a mighty roar!

With a wicked smile Gry becomes increasingly satisfied with himself and brings down his wrath on the Twin in front of him! Awesome attacks but none are able to penetrate the Deathbringer's tough armor!

Seeing the struggle the Bloodpack is in, the Children of Chaos launch into battle!

Xenia identifies Ga'al just before he disappeared from the portal. She rushes into the Portal Chamber and races straight towards Tishe' who is being tended for by Yanosh and Olaf already...

Angus quickly takes in the situation and allows the better armored ones to take the lead...

Jurgen realizes Gimp was not kidding and the Bloodpack is in a whole lot of trouble! His voice booms across the room trying to make the Undead come to him and attack him instead of the already weakened Bloodpack. (I don't think you have any actions left to also send a chain lightning spell -- do you high level dudes have something special for this?)

(Every undead makes a will save but since they already are in melee they all gain a +4 circumstance bonus on their will save : #14:24 / #31:25 / #29:14 / #30:21 / #20:28 / #16:22 / #27:32 / #28:17 / #26:16 / #17:28 / #18:27 / #19:19 / T1:35 / T2:35 )

Entombers #29, 28, 26, 19 all turn away from their current targets and make double moves to reach Jurgen!!

Kazak enters the room (no you are not behind the Bloodpack -- you come from the western side of the map) and hopes to reach the Deathbringer T1...

Rash Trinka rushes into the room and uses a powerful healing spell to save Trellus from dying... Flea no longer has any wounds... but the best of all is the terrible effect the healing magic has on the Undead... one of them perishes and the others are all badly wounded...

Firn'gaer also hovers into the room and sends down lightning that creates a chain between every Undead!!

(Reflex saves : T1:31 / #17:7 / #18:22 / #19:23 / #20:8 / #25:19 / #26:18 / #27:24 NAT20 / #29:22 / #30:24 NAT20 / #31:19 )

Firn'gaer's magic wrecks havoc amidst the Undead legion!! Many crumble under the electricity damage...

Peerimus too moves into the room and prepared another lightning but seeing Firn'gaer's magic doing the trick he saves his spell and moves into position.

Durgan barrels into the room was axe and shield ready and makes a double move to get to the other side of the portal (not going through my friend... you would end up somewhere else... yek yek ;-) )

-------------------------------------

The remaining forces of Ga'al struggle for their undead life and continue to fight... Ga'al won't be lenient on those that fail...

T1 is very close to death now and with no flails in hand and no more entombers to help him he can only hope his armor will help him against the large white bear!! He slams his fists again on Gilan Bear's hide (hitting AC38 and 28 -- damage 9 and 7)

T2 is horrified to see more mortals arriving in the portal chamber and more because Grymash seems to be more ready than every!! Raising his flails he turns his attention on the Half-Orc once again. (hitting AC17, 26, 23 and 17 -- damage 6)

Entomber #27 sees how renewed life is given to Trellus (he should be back at +18 I think but still prone) and frustrated that these mortal souls just don't want to die he slams a fist at the back of Trellus's skull... (hits AC22 -- damage 15) (Trellus now at +3)

#30 is frustrated by the blinking Gnome and hopes to be able to hit her this time (hits MC3) but his fists seem to go right through her!!! Just at the precise moment that his fists would have connected to her face he blinked... that ring certainly proves her right!

The rest of the Ga'alian entombers seem to think Jurgen is the best one to engage... they all turn away from their fights and make double moves against him...

-----------------------------

Ooc : oooff -- making a DM post with 8 players takes time... making one with 16 players is even worse :-) Hope I didn't miss anything!!

-----------------------------
Battle at the Central Portal
-----------------------------
COMBAT DETAILS :

ACTIVE AND WORKING SPELLS:
Trellus: Spell Resistance 23; Shield of Faith ; Bull's Strength (Gi)
Grymash: ; Bull's Strength (Gi)
Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) ; Bull's Strength (Gi)
Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) ; Bull's Strength (Gi)
Yanosh: Neutralize Poison (Tr) ; Bull's Strength (Gi)
Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) ; Stoneskin (Ti) ; Bull's Strength (Gi)
Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try; Bull's Strength (Gi)
Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti) ; Bull's Strength (Gi)

ENEMY:
T1 (AC32) : -38-26-31-19-19+14-23-25-26 = -193
T2 (AC32) : -15-32-19 = -66
14 : -22-18+5 = -35
19 : -23-26 = -49
26 : -26 = -26
27 : -26-13 = -39
28 : -26 = -26
30 : -26-13 = -39

(All numbered undead have AC21 -- Touch 10)

ALLIES:
Tishe': -12-25-16+13-23+15+12 = -36 -3 levels
Yanosh : -20+20-19+18 = -1
Grymash : -18-17-13-6-12-10+18-12-11-39-16+19-6 = -81
Vayine : -20+18 = -2
Flea : -7-10-9-3+18+11 = 0
Gilan : -28-37-19-15+99 (shape shift) -12-8-21-9-7 = -57
Trellus : -50-25-13-13+26-15 = -90 -2 levels


Xenia (AC28, HP86/86)  d20+17=33 ; d6+1=6 ; d6=2 ; d100=99 ;
Monday March 9th, 2009 9:41:48 AM


"You go girl!" Xenia's voice comes from the thin air beside Tishe, Yanosh and Olaf, as the woman returns from the brink of death, returned by the magics ministered by her caring people. "Looks like Blonde Guy is in trouble over there," the voice points out. "What say we go kill that deader down, huh? Give your guy some breathing room?" A rush of air, then, marks the passage of the dark rogue as she flies off.

Invisible and cloaked in shadows, she cuts through the air, passing the undead to take up a position on its far side. Along the way a wand clatters to the ground as she draws a weapon instead.

"Hey you," her voice comes over the shoulder of the undead just before she strikes. "You, go down."

Sparks strike off the undead and a slim girl appears next to the undead, her form flickers, blinking between the Wold and the Shadow realms. Her skin is as dark as night, her eyes are as green as the sea, wisps of bright red hair struggle to escape from under her black headscarf. In one hand is a crowbar that crackles with bright electricity, in the other is a scroll.

"Hey, Gnome," she quips over her shoulder to the short strawberry blond figure who also flickers between the planes.

OoC: You did a fine job, Stephen.

Rolls and Actions
Hit#27 AC35 (+2 Striking as Invisible), Damage 6+2Electricity = 8hp (20% miss chance from Blinking: 99/Pass)

Active Effects: Fly (5m), Blinking

Items Expended: Winged Boots 1/3

Position: AT38 (25ft Move)

Angus AC-15 HP 66/66 SR 20 
Monday March 9th, 2009 9:50:36 AM

Angus spots the two leaders around the great white bear and decides to try to take them dawn and save as many resouces as possible.

Angus pulls out his maximize rod and casts his Chain lightning, targeting T1 with the main bolt, with the secondary bolts hitting T2 and entomber #27

damage 90 for T1
damage 45 for T2 and Entomber #27
Reflex save 24

Angus looks at all the undead heading Jurgan's way and comments "Please tell me you got them under control."

Angus moves forward 5 feet.

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC - 2/15 rounds

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)

Rod of Maximize 1/3



Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength  d100=62 ; d20-1=9 ; 2d6+5=12 ;
Monday March 9th, 2009 11:29:47 AM

Anger fill the Dwarven Cleric. Drawing upon his rage Yanosh stands and draws forth his Eye of Gargul from around his neck. Drawing upon enrgy from his God Yanosh sends it forth to turn the undead around him.

Turning check 9 (Turns 5hd undead)
Turning Dmg 12
Spell failure 62

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds
Turn Undead x1

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge)  d20+21=29 ; d20+15=33 ; d10+10=18 ;
Monday March 9th, 2009 11:54:04 AM

Electricity crackles about the drow warrior, though it all connects to his enemies. Vayine gives a rictus smile. "They're heeere!" he calls and again drives his bastard sword at the armored undead.

1: AC 29 miss
2: AC 33 crit (undead) Dam 18

Effects
Endure Elements, 24 hours
Bulls' Strength (from Trellus)- 1087 rounds, +4 Str (no effect with Belt of Giant Strength+4)
Neutralize Poison (from Trellus)


Tishe' (AC 26 HP 3/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals)  d20+9=10 ; 8d6=34 ;
Monday March 9th, 2009 12:04:56 PM

Healing and hits vie over Tishe' as the Bloodpack and Entombers work on the opposite ends of the life cycle. She turns and glares at the undead who smacked her (again) in the head.

"Go and decompose somewhere else!" she calls, and casts a Lightning Bolt into its face. Unfortuneately, Tishe's pounding has left her concentration wandering, and she fails to successfully cast her spell defensively, and the arcane magic fizzles. (Concentration: 10)

Effects
Daylight; 883 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Shield 59 rounds. +4 AC, immune to Magic Missle
Cat's Grace, 60 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack)
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 73 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Speak with Animals on Gilan and Tishe' (33 rounds)
Bull's Strength [from Gilan] +4 Str
Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there)
Resilient Sphere Sphere is still there, taking up a 10x10 space.

Notes
Rod of Extend: 3 of 3 used
Staff of Frost: 6 charges expended
Wand of Speak w Animal: 2 charge expended
Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Jurgen [AC 33 - HP 150/150]  d20+22=31 ; d6+6=10 ; 2d6=6 ; 1d6=1 ; d20+22=29 ; d6+6=7 ; 2d6=10 ; d6=6 ; d20+17=30 ; d6+6=7 ; 2d6=6 ; d6=2 ; d20+12=26 ; d6+6=11 ; 2d6=5 ; d6=6 ; d20+22=30 ; d6+6=8 ; 2d6=12 ; d6=6
Monday March 9th, 2009 1:18:30 PM

[OOC: I've never really been sure about the Draw Fire ability. Thought I'd try, anyway :D Also, you're going to have to forgive my rolls. I forgot to include my haste bonus until after I'd made all my rolls. So I just added it in, which is why there is a difference of 1 on each attack roll. Also, Steven. You're awesome. :D]

With half the room already down, Jurgen decides against blasting away with a spell to match Firn'gaer's. He looks at the few remaining undead that approach him and smiles. He readies his rapier for them, but is hardly concerned. The paladin had gotten over his fear of the dead and readies himself to face them. Angus' concern from behind him makes Jurgen laugh. "I have these four, my friend." He grins wide to Rash and then returns his attention to the undead. Being back on the battlefield after weeks at rest left the paladin ready for a fight.

Only moving five feet forward, he holds his action until his enemies are within striking range and then attacks. He focuses on one until they are slain and then moving on to the next. Each attack digging into rotting flesh, causing gold and blue sparks to fly from the various magics in his rapier. "Does your master really think he can overcome the force of Domi? Good will defeat evil. Always." Clearly, Jurgen is enjoying himself, since he usually doesn't take the time to lecture in combat. Idly, he wonders if they'll even have a chance at hitting him. Cockiness was, apparently, one of the Chaos Powers Jurgen was imbued with.

Assuming an Attack of Opportunity on First to Reach Him:
Hit vs AC 32 [d20+23=32] - Damage: d6+6=10 + 2d6=6 Holy Damage + d6=1 Electric Damage = 17 Damage Total

Normal Attacks:
Hit vs AC 30 [d20+23=30] - Damage: d6+6=7 + 2d6=10 Holy Damage + d6=6 Electric Damage = 23 Damage Total
Hit vs AC 31 [d20+18=31] - Damage: d6+6=7 + 2d6=6 Holy Damage + d6=2 Electric Damage = 15 Damage Total
Hit vs AC 27 [d20+13=27] - Damage: d6+6=11 + 2d6=5 Holy Damage + d6=6 Electric Damage = 22 Damage Total

Extra Haste Attack:
Hit vs AC 31 [d20+23=31] - Damage: d6+6=8 + 2d6=12 Holy damage + d6=6 Electric Damage = 26 Damage Total

Active Magic:
Greater Magic Weapon - All Day
Alter Self - 130 Minutes
Haste - 2/15 Rounds

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166  d20+23=32 ; d20+20=37 ; 2d6+11=17 ; d6=4 ; d20+24=27 ; d20+17=33 ; 2d4+15=21 ; d20+26=45 ;
Monday March 9th, 2009 2:03:31 PM

Peerimus-Dire Bear calls for Durgan to move to the undead engaged with the heavily wounded human just to his north. [undead 30] Peerimus then growls towards Yorrick, the kodiak responds in kind and heads towards Flea and and the undead she is up against. [27] Yorrick moves to the undead and strikes. [Move to at-41. Yorrick is Large 10x10 and can move 70' due to Angus's Haste spell] The great bear then strikes. [Hit AC 37 Dmg 17 +4 Fire Grapple 27]

Peerimus moves north [AI/35] and takes a swipe at undead 26. [PA-5 Hit AC 33 dmg 21 Grapple 45]

Highlight to display spoiler: {
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
}
Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus

Firn'gaer; See Invisibility, SR18, Tongues  5d4=13 ;
Monday March 9th, 2009 2:13:20 PM

He nodds. "Have fun, Jurgen. I'm going after the larger ones." He flies 20-ft forward to AH38.

He lets loose an empowered magic missile at T1 (if T1 falls before, then target T2).

Empowered Magic Missile: 24 points of damage

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
Lhari: 3/6 (recharge: 0)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2)*, Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight*, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

* -- Spells cast
[] -- permanently held spell slots

Trellus (AC 21, 25/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn  4d8+10=22 ;
Monday March 9th, 2009 2:50:10 PM

As he reaches for his mace, Trellus feels the blows to his head, and the lights go out.

A warming presence rushes through him, and his eyes open just in time to see the treadle's fist slamming into his face.

And then, thank Domi, all kinds of waxed picks pound his opponent.

"Ow," Trellus mumbles through broken teeth. The cleric rolls away [move to AV 37] and casts a spell, not even bothering to get up first.
[Cast Cure Critical Wounds on self spontaneously over Inflict Critical Wounds - heal 22 hp]

"The two big ones can dispel magic!" he yells out to anyone who is interested in such things.
------
Spells Active:
Bulls Strength
Shield of Faith (+3)
Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), *Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, *Eagle's Spendor, Resist Energy(fire), Resist Energy(elec), Spiritual Weapon, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, *Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- *Disrupting Weapon, *Flame Strike, *Shield of Faith(Quickened), *Spell Resistance (d)
6 -- *Harm, *Undeath to Death, *Stoneskin (d)
}


FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength  d20+16=18 ; d20+16=17 ; d20+16=34 ; d20+11=24 ; d100=59 ; d4+4=6 ; 2d6=6 ;
Monday March 9th, 2009 5:26:53 PM

Fela's head turns as if on a swivel as the newcomers cut a wide swath through the undead. A dark elf blinks in and out of phase with herself and calls something above the din. The general clamour distracts the gnome who misses with her blade, not once but twice. Her third strike finds whatever is left of the undead facing her [Hit AC = 20, 19, and 26 (forgot Bull's Str. bonus) for 6+6=12 HP damage) and once again she dodges the creature if it swings back. Thats it!! Don't let them take the portal!! she yells out in excitement.

Rash Trinka AC 33 hps 130/130 Haste  3d8+15=29 ; d20=1 ;
Monday March 9th, 2009 6:38:12 PM

Rash Trinka sighs when she hears Jurgen's speech about evil never winning. Such bravado always had a way of kicking men where it counted. She had seen to much evil win in large and small battles ever to make a speech like that.

She moves over to AR41 and summons her healing magic again, helping her new allies and harming their foes. She casts another mass cure serious giving 29 hps to all of the Bloodpack but Gr who is just out of range. She also includes the 4 enemies thinking they are all undead and hoping she doesn't end up healing her enemies. (rolled a natural skill check of 1 so don't know if they are undead. Taking a guess!)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

holy word and summon monster 7 sacrificed for mass cures



Rash Trinka AC 33 hps 130/130 Haste 
Monday March 9th, 2009 6:39:09 PM

correction to last post. Wasn't able to reach T2 with my spell, only T1

Durgan Stonewall AC 34(35 w/ haste) Hp 212/212  d20+27=47 ; d20+27=41 ; d20+22=28 ; d20+17=27 ; d10+13=18 ; d10+13=17 ; d10+13=22 ; d10+13=15 ; 2d6=4 ; 2d6=9 ; 2d6=4 ; 2d6=4 ;
Monday March 9th, 2009 7:02:14 PM

"You got it boss," Durgan yells as he moves in. Peerimus was usually quick to assess a battle and the dwarven warrior appreciated it. With a roar he charges in and cuts loose on the undead with his dwarven waraxe.

Actions:
move: 5 foot step to undead #30
full attack: hit AC 49(woot a twenty!), 43(haste), 30, 29. (added +2 undead bane after rolls)
damage: 18 + 4(undead bane)=22 ,17 + 9=26, 22 + 4=26, 15 + 4=19 total = 93 dmg

Active Effects:
haste

Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try)  d20+12=16 ; d20+7=21 ; d6+2=6 ; d6=6 ; d20+16=36 ; d20+14=26 ;
Monday March 9th, 2009 9:11:08 PM

Seeing Trellus back up and in action, Olaf grins at the new friends, spitting to the side. "Good ta have ya!"

He then wades into the fray with his dull metal sickle. [ooc: If 27 is not down, he takes a 5' step to AV36 and does a full attack on 27, hitting AC 16 and 21, for 6 + 6 cold damage. If 27 is down, he instead tumbles to AX33 (tumble check 36 vs DC 15) and makes a single attack against T1, hitting AC 26 (including flanking bonus), a likely miss.]

0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast
2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast)
3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape



Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength]  d20+23=38 ; d20+23=38 ; d20+20=36 ; 2d6+13=17 ; 2d6+13=25 ; 3d6+8=18 ; d20+25=35 ; 4d6+15=28 ;
Monday March 9th, 2009 9:20:56 PM

With renewed energy, Gilan brings his powers to bear upon the cleric once again trying to put him down for good. His roar earlier had been part challenge and part victory. Once again his claws finds purchase upon the poor clerics body, mauling him...till his teeth bury themselves into flesh once again. With the amounts of magic that have been flowing this direction he does not bother to bring the dead to heel.

-OR-


Seeing the cleric go down under the full assault of the new arrivals he turns his attention to fleeing prey. His charge carries him across the battlefield, running down two of the undead that are leaving to engage others. It is his teeth that leads the charge this time, biting at the unprotected back of the first undead he can reach[A0/AP - 31/32].

[attack vs. T1 - hit: 38/38/36 and damage: 13/25/18; grapple: ] -OR- [attack vs. 19 - hit: 35and damage: 28]

[barkskin(Olaf) -65/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
[mass bull's strength(everyone) - 7/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day
Highlight to display spoiler: {
Polar Bear - large animal
HP: 129/129
AC: 28
Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8)
Grapple: +31
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: Endurance, Run, Track
}

Sorry for making a either or post as I hate to do this. Just not sure if the cleric will be alive after the magical assault hits him. So took a different tactic just in case and decided to have Gilan charge a retreating undead.

Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste  d20+29=43 ; d10+11=13 ; 2d6=10 ;
Monday March 9th, 2009 10:14:05 PM

Eyes continuing to sweep the battlefield as he runs ..... Kazak hears Peerimus growling orders ..... picking his own target .... the biggest target he can see (T2) .... he charges (special attck +2 att , -2 Ac , pg 154 phb)(moves 20ft doubles with haste to 40' , charge up to double speed = 80')

The dwarfs feet pound the stone floor ... as he closes his target .... ever the professional soldier he keeps slightly to the drow warriors(Vayine) right to keep a clear path ...... joining the clash ..... his steel bastard sword slashes the undead flailer ..... slashing a big rent in its flank .......

1st swing d20+29=43 damage d10+11=13 (2d6=10 bane ) total = 23

Active Magic
Haste - from Angus

bastard sword +3 with bane (undead)

ooc: great job Steve .... we appreaciate your hard work !!!!


Grymash (ac26, hp44/125, bless, haste3, bull strength, no more rage)  d20+20=29 ; d20+20=32 ; d20+20=27 ; d20+15=27 ; d20+15=18 ; d8+10=15 ; d8+10=14 ; d8+5=11 ; d8+10=13 ; d8+5=6 ;
Monday March 9th, 2009 10:43:36 PM

Grymash is impressed by this treadle's armor. Those kind of blows would normally bring down any other. He'd be awash in their blood and picking flesh bits out of his gear for weeks. So he opts to lessen the power and try to be more accurate. Find those gaps in his armor.

(No power attack.
Haste attack. HitAC 29. Damage 15.
Attack 1: HitAC 32. Damage 14.
Attack 2: HitAC 27. Damage 11.
Attack 3: HitAC 27. Damage 13.
Attack 4: HitAC 18. Damage 6. im sure this one is a miss.
Total possible damage: 53.)

The Battle for the Central Portal - ROUND 16...[DM StevenVdB]  d20+12=26 ; d20+4=15 ; d20+16=25 ;
Tuesday March 10th, 2009 4:13:53 AM

With both the Bloodpack and the Children of Chaos now flooding the Portal Chamber there seems little hope for Ga'al's front horde...

Xenia encourages Tishe' and points her, Yanosh and Olaf towards Trellus who begins to look like a punching bag... Then the Shadowdancer cuts through the air and spins around to find Deathbringer T1... all the Undead freak hears are the words of a slim girl just before her rapier finds an opening in his armor... The large hulk sinks to his knees eyeballing his twin brother... panic and disbelief shines from his eyes but then as he collapses to the ground they turn dull...

Angus was preparing another Chain Lightning targeting T1 first but he notices the hulk go down... he did see wisps of bright red hair beneath a black headscarf so he's reassured to know it was Xenia he saw... so instead of first targeting T1 he changes plan and aims for T2 instead... (Ref saves: T2:26 / #27:15)... the entomber literally vaporizes from the powerful blast but the remaining Deathbringer despite his size was nimble enough to avoid part of the damage... Seeing several Entombers coming towards Jurgen he hopes the Paladin will have them all under control...

Having seen how Trellus was able to turn many of the Undead Yanosh attempts the same... only his efforts are too feeble to turn any of the remaining Ga'alian undead...

With the electricity crackling around him Vayine smiles as he sees the cavalry coming to help the Pack! With renewed strength he lashes out at T2 and this time one of his blows is able to slash through the Deathbringer's armor...

Tishe' experience how healing and hits work on opposite ends of the life cicle... and glares at the ones who smacked her calling out the already famous words: "Go decompose somewhere else". Looking around to find another target she aims her Lightning Bolt at T2 but it fizzles...

With half the room already down Jurgen laughs to Angus claiming he can handle the four Undead that are rushing towards him... having found some spare time for a good lecture in good and evil the Paladin then goes down to business and makes his rapier flash through the air... First to reach him is #28... a quick flash and a nice chunk of Undead rotted flesh falls to the ground... then another and #28 collapses at the Paladin's feet... #26 nearly stumbles over the remains of his mate only to find Jurgen's blade to slice through his decaying self... the second corpse falls under Jurgen's blade... #19 is convinced he can do better than his companion's and hopes to find Ga'al's grace at the end of the tunnel but like the others he falls without honor...
One thing is for sure... Jurgen was right when he claimed he could handle the Entombers that were coming towards him!!

Peerimus directs Yorrick to aid the little blinking Gnome while he himself will make sure to help Jurgen... once he reaches Jurgen he can only gaze at the massacre the Paladin has caused! Yorrick sneaks up the Undead's rear and kills it instantly...

Nodding to Jurgen Firn'gaer positions himself to fire a Magic Missile at one of the Twins. Seeing the first collapse he fires at the second...

Like Tishe' Trellus experienced how it feels to be knocked down, brought back and knocked down again... pleased to see no immediate threat anymore he mumbles through broken teeth and heals himself some more... it's amazing Domi even understood the spell he was casting! He also utters a warning about the dispelling force the Deathbringer's have!!

Flea's blade slices through the air but just as she blinks she sees how the large Kodiak Yorrick kills the Undead at her back... her blade stops just in time not to hit Yorrick!!

Hearing Jurgen's speech about Good and Evil Rash Trinka sighs... she has seen to much evil win ever to make speech like that... Casting another healing spell she heals most of the Bloodpack. Trellus, Tishe', Yanosh, Vayine, Gilan all feel a lot healthier. Only Gry was out of reach and he's wounded most at the moment and still facing one of the Deathbringers!

Dugan too hopes to help out Flea and all of a sudden, Flea, Yorrick and Durgan are all looking at each other with weapons drawn or claws readied... that's the risk of all going for the same target (or perhaps not reading each other's post ;-) )...

Glad to see Trellus back in action and the Children of Chaos arriving Olaf scans the room for more targets... #27... no dead already... T1... more dead than he ever could be... sigh... T2... out of reach...

Seeing the Deathbringer go down under the full assault of the new arrivals Gilan turns his attention on the remaining undead... he looks at those running away from the Bloodpack and goes after them... most are slain by Jurgen already but #14 was still there to feast upon!

Now only Deathbringer T2 remains...

Kazak sweeps the battlefield... hearing orders from others he picks his own targets... the biggest one he can see... Deathbringer 2... he charges... his feet pound the stone floor... he closes in ... keeping clear of Vayine he joins the clash...

But first the Deathbringer swings a Flail at him!! (AoO T2 hits AC25)

The Deathbringer's flail doesn't even put a dent in Kazak's armor and then he can feel his Bastard sword slashing a big rent in the Deathbringer's flank!!

Grymash is impressed by the Deathbringer's armor! Such blows would normally bring down any other!! Lessening his power and trying to be more accurate he hopes to find the gaps in his amor...

The Deathbringer wobbles on his feet... slightly less powerful than his twin brother he collapses under Grymash's first blow!!! Pride and victory surges through the Half-Orc's mind and it is well deserved! Lord Gargul must be proud now!

----------------------------------

Then... silence... battle hardened warriors gaze at each other's bewildered and bloody faces strangely lit by the Light spells that were cast earlier... the Portal is now completely dark... Ga'al has gone and so have his minions...

But is he defeated?!?

Xenia did notice the silver threads that bound the Undead to this plane but unlike the ones that bind 'normal' undead these Ga'alian Undead could not be killed this way... Ga'al must have found another way to control these Undead...

The silence in the Portal Complex is only broken by the heavy breathing of 16 brave warriors... their armor scraping the floor... their blades being lowered...

The war drums that could be heard through the Portal Complex don't sound no more... now there's nothing but an eerie silence...

And then, there's a tiny bright spark in the Central Portal... it glows bright... almost joyful... a sudden flash and like an immense explosion the Central Portal bathes in light like it did before!!

The Portal is safe...

But where's the Child?

Who is the Child?

Where's Ga'al?

Now what?!?



Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 
Tuesday March 10th, 2009 7:39:11 AM

(ooc: dont forget Trace, not that it was needed this round but you know he loves battle, his attack was not recorded for the coc's first attack. ::::::jumping with hand in air:::::::

Trace offers healing to who ever calls for it. He remains on Rhino keeping an eye out for any enemy that is left behind.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Xenia (AC28, HP86/86) 
Tuesday March 10th, 2009 9:22:01 AM


Chopping and thunking, the crackle of magic, and the cries of combatants, both live and dead. They end as abruptly as they had begun. Hovering above the Really Big Deader (who looks just like the other one over there for some weerdo reason) Xenia flips her crowbar in the air, catching it by the haft again before stowing it away.

In one smooth movement, she swoops down to collect the wand she had dropped, and then rises up above again. From there, the dark girl counts the standing, separating the Chaos Guys from the Bloodpack guys.

"So ... there's eight of you, right? Blood Packies?" Her mouth pulls into a frown as her eyes count off the Drow. "Eight, right? I mean, like, you're all okay, right?" Keen eyes of green sweep the floor to separate the deaders from possible fallen Pack Guys. (Spot 38)

"Hi, I'm Xenia." Palm out, like a hand clearing fog from a glass, the dark girl gives her signature hand wave. She drifts down over the plain looking human woman, the one who appeared so close to death as they had come upon the scene. She looks like she's got sense. Girls mostly do.

"So, like, what is this place?" she asks. "You're, like, guarding these big ... what? .. Portal Thingies from the Ga'alie Deaders, right? I mean, what's up with that? Where do these portals go, huh?"

Rolls and Actions
Spot 38

Active Effects: Fly (5m), Blinking

Items Expended: Winged Boots 1/3

Tishe' (AC 26 HP48/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) 
Tuesday March 10th, 2009 10:20:15 AM

Tishe' rubs the back of her head where there is only a bruise now that she has been healed. Gingerly, still feeling the effects of the undead snake-taur, she collects her rod and staff from where it fell from her fingers and sits on the floor, looking around. Olaf and Yanosh are closest to her, but beyond them is Trellus and an armored woman. There is Flea with a dwarf and a bear. Over there is Gilan-bear, Grymash, and Vayine standing next to some more strangers.

With a thought and negligent wave, Tishe' dismisses the Resilient Sphere that didn't catch anything, as well as the remnants of the Ice Walls guarding the north and south corridors.

"Piggies, I'm going to have a headache!", she complains and weakly stands and looks at the drow-girl who has drifted over. "You sure talk strangely, but you weaved some waxed picks in taking down the undead." Impulsively, Tishe' sticks out her hand and grabs Xenia's handwave in a vigorous shake. "Many Shadows, I'm Tishe' of the Bloodpack."

She looks around at the aftermath of the fight. "As to this Portal Place, we discovered it a couple months ago but just now have gotten around to exploring it. And then Ma'ab and Ebyron told me that the Bloodpack needed to 'keep the Portal and OddHolme safe' in order to help 'the Child Aborning'." She shrugs her shoulders, and indicates the close-cropped blonde cleric standing near Rash. "I hope that Trellus will be able to understand it all." Then a spark of recognition comes into her brown eyes. "I'm sunbaked! You must be the champions that we guard that you are coming. Only now you came!"

The resemblance to Mara Weaver is unmistakable, though younger and a lot less pretty.

Effects
Daylight; 883 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 885 hours. +4 AC
Longstrider (extended) 885 hours. +10 land movement
See Invisible, 70 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bull's Strength [from Gilan] +4 Str

Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Rash Trinka AC 33 hps 130/130 Haste 
Tuesday March 10th, 2009 10:43:41 AM

Rash walks over to Tishe and accepts her hand in a firm calloused hand of her own. "My name is Trinka Strongbrew but my friends call me Rash. I am sure you brave heroes could have defeated these foul folk on your own but it is always nice to get a helping hand. A hand that we gladly extended but now have to ask for your aid in return."

Rash turns her attention to the massive Grymash and moves over to him laying a hand on his arm. "Your master has called for our aid. The Lord of the Dead is angry at Ga'al for trying to usurp his domain. He has enlisted the power of chaos and us to ring the Chaos Bell inside a portal. While we will struggle to deliver the bell, he needs you and your brave group to guard our backs and the portal door. If we fail, Ga'al wins. Will you work with us?"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

holy word and summon monster 7 sacrificed for mass cures


Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn 
Tuesday March 10th, 2009 11:07:33 AM

Quiet settles over the room, which is bathed again in bright light as the young, blond cleric rises to his feet.
His robes mark him as a cleric of Domi for anyone who understands the silver patterns.
[Knowledge religion 10 - He wears a Setanos Vestment aligned to Domi]

Trellus grins at the newcomers, and nods in response to Rash.
"You'd be the Champions of Chaos then," he replies lightly. "Many shadows. I'm Trellus of the Bloodpack."
He gives Yanosh a wink.
"And you were wondering how we'd know," he chides teasingly.

Without further ado, the cleric gets down to business.
"Our understanding is Gargul has been somehow restrained from his followers. Both Gry and Yanosh are missing his presence. The more nature oriented dudes in our pack have been able to converse, sorta, with beings in that light."
The man points to the glowing orb occupying the center shallow circle.
"Eberyon and dudes like that. Maybe you guys can do the same."

"Anyway, they told us a child was being born and the Champions of Chaos were coming and we had to 'clear the path'. Which we seem to have done."

"This place is a big hub and spoke-like wheel, with each spoke ending in a portal room. We think each portal is tuned to go to one specific place, like Oddholme. Got no idea which one you're looking for, though."

"As for guarding your backs, we'll give it a shot. But I gotta warn you we wove pretty much every pick we had right here. We're just swords and axes till tomorrow."



Angus AC-15 HP 66/66 SR 20 
Tuesday March 10th, 2009 12:06:43 PM

The battle is over. Angus scans the area and its seems that there are no foes. "That is how I like my battles, short and fast, but I see we only came in on the back end. The Bloodpack bore the brunt."

Angus moves over to Trellus and the tall sorcerer nods "Your pack did well. It may be best that we wait till morning so that your group is up to full strength as well, but I am not sure what the gods will allow us. Can you easily travel back and forth to this place? If so we can come back at full power tomorrow."

Angus waits for a reply and then adds to all the Bloodpack "These undead were new at least to me, especially the twins. What can you tell us of their powers and weaknesses so we can better prepare as I fear we may be meeting more of them or worse."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC -3/15 rounds

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)

Rod of Maximize 1/3


Trellus continued 
Tuesday March 10th, 2009 1:04:12 PM

Trellus nods in response to Agnus.

"Yeah," the blond man answers. "They're all undead. The ones all over don't seem to have any defenses we gotta worry about. They're just medium strength goons."

He then points to the twins, "THOSE two treadles are a different pattern. They got some serious dispel magic picks AND they can suck the life force outta you AND use it to heal themselves and any other undead in their area. They're fast, they're heavily armored, and they can take a LOT of punishment before they go down. The only shady side is they don't seem to be able hit as hard as you'd expect, and they've got no spell resistance. Every spell we hit 'em with worked."

"The truly sunbaked bit is Ga'al seems to have access to anyone that's died recently and can bring them back as undead. We killed that Yuan-ti yesterday, and today? Here she is again. Ga'al made it sound like he could just bring her back again, if he wanted to."

The cleric gives Angus a worried look. "I think he can just keep on bringing 'em."

Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) 
Tuesday March 10th, 2009 2:03:42 PM

Olaf, a young blonde man dressed in a worn set of furs and clothes, grins at the newcomers, then stamps his feet a few times. Sidling over to the inquisitive Xenia, he notes "I'm thinkin' we'd been goners with out ya. Many thanks. And yeah, we're all of us upright. Say, you don't happen to play cards...?" Bemused slightly, he adds in a more serious tone, "Seems Celsiun, Mab, Eberon...they're 'weaving' something good here, but darned if I can figure it."

Jurgen [AC 33 - HP 150/150] 
Tuesday March 10th, 2009 2:41:26 PM

When Peerimus reaches Jurgen, the paladin can only smile. Yorrick finishes off the last of the undead. He glances at the rest of the room and sees the battle ending. "Now for the hard part, I suppose?" He cleans his rapier before sheathing it and standing over the corpses. A brief prayer to Domi floats through his mind before he wanders over to the fairly large group, trying to look the part of the shining beacon of the group. His armor has the newest symbol of Chaos, as well as Domi's holy symbol. And, although Jurgen wears a flashy out, eyes can't help but be drawn to his well-chiseled face. During the battle, he was all enjoyment and laughter. Now, Jurgen debates moving to detached seriousness, but with the meeting of the Bloodpack and the Children of Chaos, the paladin finds himself filled with a strange joy. Finding heroes was proof-positive that there was good in the Wold.

"Hey. So you're the Bloodpack. I"m Jurgen. A mage by birth, a Paladin by calling, a Protector by virtue. And yes, like the rest of my friends, a Champion of Chaos." He gives a mock flourish and laughes. "But I'd prefer to be called Jurgen."

At Trellus' explanation of the undead, Jurgen nods. "So, should we be destroying these corpses? Make them useless to... the God of Domination? Do whatever we can to work the odds in our favour." To that effect, Jurgen starts dragging corpses into a pile to be dealt with a quick disintigrate or the like. He also recalls Gimp's warning about names and wonders if the servant of Gargul meant Ga'al and not Dar. "So we're all agreed that whatver is going on needs to be stopped. I suggest we get you all rested up and then get to work. This is going to be... probably the hardest few days we've all faced."

[OOC: I just wanted to use the line "well-chiseled face". So sue me :P]

Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste 
Tuesday March 10th, 2009 2:48:47 PM

As the deathbringer succumbs to a trio of blows ..... the dwarven warrior looks about the domed battlefield ... as it quiets down ..... nodding to their success ..... he quickly sheaths his steel bastard sword over his shoulder .... next to a finely crafted stone bastard sword .... darkwood shield on his left hand ... faded red tinted 1/2 plate glints in the magical light .....

Standing tall as he can at 4'1" .... he faces the drow warrior and 1/2 orc ... " well looks like you had things under control .... just glad i could help ya out ..... i'm Kazak Stonewall ..... we just met ya brother Aeryon ... he helped git us here in time ..... " as he offers his hand in greeting .....

Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 
Tuesday March 10th, 2009 3:19:12 PM

Durgan grunts and looks around. "Harumph! They all went and packed it in before I could have any fun." Durgan stows his weapon away. "Oh well, at least we made some new friends eh?" Durgan walks around and offers to shake hands with every member of the Bloodpack. "Aye, the Children of Chaos we be called. Well met."

Durgan remains quiet as the discussion about the portals continues. Muffled by his beard, you can almost make out something he mumbles. It sounds something like; Portals are magic and magic is bad. Leads to no good it does.

Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) 
Tuesday March 10th, 2009 3:47:57 PM

Vayine is a blue-haired, classically thin drow with bright sliver breastplate and shield. He wipes his own bastard sword before extending his own hand to grasp Kazak's forearm in a comradely way. "Met Aeryon?" he repeats, "then you made your way through OddHolme to get here. Yes, we're the Bloodpack, and my brother was part of the Bloodpack too for a while until he decided to keep our homefires burning."

"Trellus!", he calls across the dome, "lets go somewhere safe to compare notes with these 'Children of Chaos'. I think we deserve a rest back in Oddholme."

He eyes Xenia warily, but doesn't say anything about yet another drow on the Sargrass...

Effects
Endure Elements, 24 hours
Neutralize Poison (from Trellus)


Xenia (AC28, HP86/86)  d20+13=20 ; d20+5=6 ;
Tuesday March 10th, 2009 5:05:01 PM


"Um, yeah, hi," Xenia replies to Blondie Number Two. "I think you guys done pretty good," she says, favoring the guy's clothing with a dubious look. "I mean, you put most of 'em down, right? We just came in to help you clean 'em up a little faster."

"No cards," the dark rogue raises one hand, palm out and fingers splayed. "But I got dice." She closes the hand and then opens it again, palm facing up. I her hand are three black wooden dice with gold dots upon each face. (Sleight of Hand 20)

The sight of the three cubes brings a twinge of pain to her green eyes and she closes her hand once again.

"Hey, um, whyn't we help Jurgen over there, huh? I, uh, don't feel like playing nothing right now, 'kay? Hey, Jurgen, I bought lots a oil a'fore I left."

"Say," she turns back to Blondie Boy, "aren't you dressed a little warm for how hot it is out there?"

The rogue kneels beside the pile of bodies that the paladin builds and begins laying flasks of oil in a neat row.

"Hey, didn't them old Crone Power Girlies say sump'in 'bout a child too?" Xenia calls out to the Children of Chaos in general. "'The northern god seeks to dominate the child. Travel to the womb a the child abornin'." In a voice that sounds much less like the Crones of the Gray Downs than it sounds like Xenia with a frog in her throat, she mimics the words that they had heard in the temple of the Powers. (Disguise 6/Nat1) "Don't seem like anyone's preggers around here, but if you're talking Ebyron, no telling who or what could be having child, if you know what I mean."

Rolls and Actions

Active Effects: Fly (5m)

Items Expended: Winged Boots 1/3

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength 
Tuesday March 10th, 2009 5:24:49 PM

Flea stands and blinks alot as introductions are made, hands are shaken and backs are slapped. Most of this occurs well above her head. She sheathes her shortsword after cleaning it on the rags that clothed one of the entombers. Hands empty she wanders over to the large bear that accompanies the newcomers. From her vest she pulls some food and offeres it to the beast "just the food now" she warns, "mind the fingers and we'll get along just fine!"

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166  d20+23=41 ;
Tuesday March 10th, 2009 8:15:57 PM

The battle was done, the Blood pack safe and all still alive. The dire bear blows a small sigh of relief.

The dire bear nods and smiles at Jurgen and shakes his head, "No this is the easy part. Figuring out the next move is going to be the troublesome part." the dire bear moves towards the human identifying hiself as Trellus. A grunt sends the other kodiak to find a dry spot to sit, the fire dimming to nothing about his great claws. Arriving at the cleric, Peerimus the Dire bear sits about 5' away. His head cocks sideways, his mind racing to translate what he was hearing and Peerimus knew he would have to work on it as he spoke.

"I am Peerimus of the Children of Chaos. Well met, Aeryon mentioned you by name. We are here on behalf of the Crones and the Powers of the South. We have been told much of the same thing about the dead. Beneath the Sawgrass, This 'northern godling' has somehow been channeling Woldsblood. I have seen it swelling under the land like magma before an eruption." The bear's voice shows his dislike of the events and even more for this 'northern godling' as he named him.

"At the new of each day he can raise the slain and bind them to him, including a great blue dragon we slew but a few months ago.." the dire bear looks over to Jurgen, "Yes burn them to nothing, we shall see the extent of this northerners ability."

Back to the others, peerimus continues, "You mentioned a hub and wheel, we were told to find the center. Have you been to the very heart of this complex or does the center have some other meaning to you?" The dire bear glances in Tishe's direction, the sharp eyes taking in ecery detail and perhaps even more. [Spot 41] then he turns back to trellus and the rest of the Bloodpack.

"I do not know if rest will be possible. Swords and axes may have to do. As you rest, so too does time march closer to the dead rising again. A battle of attrition will not likely be waged to our victory. What have you learned from the sphere? You mentioned Eberyon. Anything beyond what you have already said?"

Highlight to display spoiler: {
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
}


Firn'gaer; See Invisibility, SR18, Tongues 
Tuesday March 10th, 2009 8:43:31 PM

Firn'gaer doesn't add much to the conversation. "I very glad to meet you all. I'm Firn'gaer. We handle your wounds and then talk about the task at hand."

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
Lhari: 3/6 (recharge: 0)

Spells PreparedHighlight to display spoiler: {
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2)*, Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight*, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

* -- Spells cast
[] -- permanently held spell slots
}

Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] 
Tuesday March 10th, 2009 8:52:36 PM

With the battle coming to a close the large polar bear glances around the room with new interest. It is funny that noone came to see him but then again, he is not human right now. With a nod of his large head his body starts the process of reshaping and sizing that leads him back into his human form.

Flipping the braided long black hair back over his shoulder he loosens his muscles as he listens to what is being said. Moving to stand near Trellus he makes note of each of the others in this new pack with some interest. "My spells were not as depleted as yours but only because most of my are of a different bent. I would not be above talking to Mother and Father tomorrow for some better choices...if we have the time." His own muscles are quivering with fatigue and it is only through sure willpower that he is still on his feet.

With a last look to the undead that are being carted to the burning pile, he moves to come within five feet of what he would assume to be a brother druid. "Well met Brother Peerimus...I am Gilan of the Bloodpack." He holds out his own hand, still slightly shaking with a smile upon his face. His eyes do take in the large bear with a hint of pain and maybe envy. With a last thought he dismisses the spikes that go down the tunnel the main undead had come through earlier...just in case.

[barkskin(Olaf) -66/1100 rounds : +4 AC]
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
[mass bull's strength(everyone) - 8/6600 rounds: +4 to Strength]

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day

Xenia (AC28, HP86/86)  d20+20=23 ;
Tuesday March 10th, 2009 10:08:38 PM


"Hey. Wait up, Jurgen." Puts an open flask of oil down on the ground for the moment. "Lets take a look first to see if these Deaders got any good stuff on 'em. Maybe not, but better than letting it burn up, you know." (Search 23. Or, if Taking Ten 30).

The Battle for the Central Portal - aftermath...[DM StevenVdB] 
Wednesday March 11th, 2009 5:21:20 AM

With the last Undead down on the ground the Bloodpack and the Children of Chaos begin introducing themselves to each other...

Trace offers healing to any who calls for it.

Xenia first counts the Bloodpack members hoping there are none left between the Undead corpses laying on the ground. Quickly reassured by the Bloodpack that there are only eight of them Xenia questions them about their present location... Where do the portals lead?

Olaf acknowledges there are only 8 of them and wonders if the Rogue plays cards... Xenia immediately digs up a few dice instead of cards but with a twinge of pain in her green eyes she closes her hand again... Looks like the Children of Chaos also have their secrets and history... much can be told but question is if both groups will be allowed to share their stories...

Rubbing the back of his head Tishe' dismisses all his remaining spells in effect... and returns Xenia's greetings. Slowly both groups begin putting together all pieces of this strange puzzle. Tishe' talks about how Eberyon, Queen Maab and a few others appeared in the Central Portal and how they asked the Bloodpack to protect the portal and the Child aborning... hoping Trellus will explain some more Tishe' hopes she will find something to fully heal from the negative effects from the Yuan-Ti...

Then Rash Trinka joins in and introduces herself to Tishe' and the others... she then turns her attention to the massive Half-Orc Grymash and lays a hand on his arm... her words must certainly comfort the large brute... his master did call upon him and even though he seemed to have abandoned his disciples he still needs him... The evil of Ga'al must be stopped! Rash adds another piece of the puzzle telling the Bloodpack they were asked to ring the Chaos Bell...

She asks a very simple question to the Bloodpack: "Will you work with us?"

Slowly Trellus gets back on his feet... like Tishe' he still feels the negative effect from the Yuan-Ti but never the less he can still think straight... he identifies the Children of Chaos as the Champions of Chaos... and adds a wink to Yanosh who worried before not knowing how they would recognize these champions!?

More pieces are put on the table... Gargul seems to have been restrained from his followers... Queen Maab and Eberyon told the Bloodpack that a Child was being born and the Champions of Chaos were coming. They seem to have fulfilled this part of their quest as they have secured the Portal for the Champions of Chaos to arrive... He also reveals more about the structure of the Portal Wheel.

Praising the Bloodpack on how they withstood the awesome Undead force Angus wonders if they will have time to heal and power up before embarking on the next part of their quest and hopes the Bloodpack is able to give more specifics about the Undead they have seen here...

Trellus's answers are quite correct. The Entombers had no special qualities (at least not here) and apart from damage reduction there was nothing fancy about them. The Deathbringer Twins were another matter though... strong dispelling magic (greater dispel available at will) and a negative burst that could suck life force from mortals and heal any Undead in a certain radius... this increased with high armor and a fair amount of attacks (though less powerful than one would expect) they made a formidable foe for the Bloodpack... (CR17 per Deathbringer)

But more important is the fact that it seems Ga'al is able to bring back anything that has been slain before... it seems no soul can reach the Lands of Rest anymore... Has Ga'al really found a way to stop the Lord Gargul from helping souls to reach eternal rest?!?

Jurgen is pleased with the outcome of this battle and upon hearing Trellus's description of the Undead and of Ga'al's new powers he suggests destroying the Undead corpses... realizing there are terrible things happening amongst the Gods Jurgen fears they will probably face the hardest few days they all have faced...

Once the last Deathbringer is down Kazak faces Vayine introducing himself and speaking of Vayine's brother Ayreon who the Children of Chaos met earlier. Vayine is pleased to hear Kazak and his friends have already met his brother and suggests Trellus to get back to Oddholme, patch up and enjoy a good meal and sleep... going after Ga'al now would be suicide anyhow.

Durgan greets everyone but lets the others do the talking... but all together her hates portals... portals are magic and magic leads to no good...

Hearing all pieces of the puzzle being brought together Xenia remembers what the Crones told her... a Northern God seeking to dominate the Child? Travelling to the womb of the Child... even though her impression of the Crones was quite terrible the message is very clear!

Peerimus adds even more! He claims that a Northern God has been channeling the Woldsblood beneath the Sargrass for his own purposes! The Portal Hub still remains something strange... the Bloodpack speaks of a giant wheel size structure with portals at the end of every spoke... the Children of Chaos were told to find only the Center... Peerimus scans the room more closely but sees no other details the Pack have not seen before... except... maybe... Peerimus blinks his eyes... open... close... open... did he see something inside the portal?!?

Firn'gaer doesn't add much to the conversation but listens to all that is being told.

Fatigued from the awesome battle Gilan shakes had with Peerimus who also seems to follow the lore of nature. With a hint of envy he looks upon the large bear that accompanies Peerimus. Why being envious?!? Gilan knows perfectly well he has gained powerful abilities to compensate this loss...

Jurgen finishes piling up all the Undead and Xenia adds several Oil flasks... but before lighting the fire Xenia wants to search their remains first.

The Entomber fought with their bare hands... so did the Hulking Corpses... but the Deathbringers used Large Flails... masterwork no doubt but sadly enough they don't seem to radiate any magic... perhaps that's why they did less damage than one would expect of such formidable foe... One of the Flails has been badly damaged by Grymash during combat. No rings... no scrolls... these Undead must have been stripped from all gear when they died...

-----------------------------------

The Bloodpack informs the Children of Chaos that they can return to the Portal Hub at any time. With this said a short break in the peacefulness of Oddholme becomes very inviting. Besides... are Xenia and Jurgen going to light the fire?!?



Xenia (AC28, HP86/86) 
Wednesday March 11th, 2009 9:03:14 AM


"Don't look like deaders got much stuff on 'em," the rogue comments as she steps away from the pile of bodies. Her keen eyes take in the size and shape of the big round Portal Place.

"You sure we wanna do this here, Jurgen," she asks with flint and steel in her hand. "Probs smoke the place up pretty bad. Smelly black smoke, you know. Maybe we should take 'em back out to the Sargrass place and burn 'em out in the open sky, huh? Long as everyone's headed back to that Old Home anyway."

Rolls and Actions

Active Effects: Fly (5m)

Items Expended: Winged Boots 1/3

Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn 
Wednesday March 11th, 2009 9:22:28 AM

The cleric seems used to talking with animals, and doesn't flinch when addressed by the giant dire bear. What Peerimus says does cause a bit of concern...
godling?

Trellus glances over at Jurgen and Rash, as if to assure himself that these new dudes aren't completely twisted.
Slowly, he raises a hand and points to the glowing ball of light in the center of the room.

"That's the center," he reports. "And I bet if you walked up to it and introduced yourself, you'd get a reply."

Someone mentions healing, and the blond man turns.
"Me and Tishe need Restoration, if you got it. Otherwise, I'll use my scrolls."
[which, he does]

A pained look crosses his face on the suggestion of taking the dead undead to Oddholme.
"We're kinda tryin' to keep OddHolme's location a secret," he confesses, and then he glances suspiciously at Peerimus/bear. A question is on the man's lips, but he decides to skip it.

"I'd prefer to burn 'em here, and then pull back. You might wanna chat with the dudes in the light first, though."

Angus AC-15 HP 66/66 SR 20 
Wednesday March 11th, 2009 9:35:36 AM

Angus looks at Xenia and Jurgan "There are alot of redead undead. I say burn them here as there are too many to move. We can leave once the fire is started." Angus seems concerned about touching the undead or is it just the thought of physical labor?

Angus looks to Xenia "If we are leaving anyway. Just spead out the oil and I will leave a few delayed blast fireballs to get the fire going."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC -3/15 rounds

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)

Rod of Maximize 1/3


Xenia (AC28, HP86/86) 
Wednesday March 11th, 2009 9:59:28 AM


Dudes? Up in the light? The dark rogue breaks away from the pile of dead bodies to circle with curiosity around the glowy thing that the Trellus Guy introduced as The Center.

Introduce yourself. Introduce yourself he said. With eyes trained to pick out the subtlest detail, Xenia peers into the depths of the light. (Spot 38/Taking 10 with Skill Mastery)

But what do you say to Dudes in a ball of light? Especially when you're not really sure what in Fram's Canyon is going on with this Chaos Thing anyway. This is a long way from Floating City, and they got a lot more weerdo stuff here than back home. What do you say?

"Um ... Hi. I'm Xenia." Again with the hand wave. "Alexandria Merryman Next, but you can call me Xenia. Just wondering, 'cause it looks like you live here and such. You mind if we fill this place with smoke for a while?"

Active Effects: Fly (5m)

Items Expended: Winged Boots 1/3

Tishe' (AC 20 HP48/55 (70) -3 Negative Levels) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) 
Wednesday March 11th, 2009 10:10:01 AM

Tishe's eyes open wide with horror at Xenia's suggestion. "NO!", she says vehemently, "we don't deliberately start fires in the Sargrass!" Calming down a little, the plain-faced woman explains, "once a fire starts here, how will it ever stop?"

And then she tucks a stray lock of wavy brown hair behind on ear and looks a question at these strangers. "Um, how did you find OddHolme in the first place anyways? Like Trellus said, it is really a secret location."

Then, changing her focus and jumping topics, she pops up and exclaims. "Hey, I wonder if we can still talk to the Powers here?" Tishe' approaches the blue glowing center slowly, almost reverently. "Mother? Father? Are you still there? We found the Chaos Champions and have kept the way open. What are we supposed to do now?"

Effects
Daylight; 882 minutes. 60 foot illumination, 120 foot shadows
Mage Armor (extended) 883 minutes. +4 AC
Longstrider (extended) 883 minutes. +10 land movement
See Invisible, 69 minutes. see invisible within 240 feet
Neutralize Poison (from Trellus)
Bull's Strength [from Gilan] +4 Str

Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

YanoshDarkvision, Bless,Bull's Strength 
Wednesday March 11th, 2009 11:41:05 AM

Siletly the Dwarven Cleric pulls his grey hood back over the helmet covering his head. His grey goatee is all that can bee seen. His grey robe covers anything else of his form. His booted feet sound harsh as he walks over to Trellus. Standing beside him, he watches the newcomers as they introduce themselves.

Self loathing fills the silent cleric as he knows his lack of skill has nearly cost his 'Pack their lives.

Spells Cast
Bears Endurance
Hide from Undead
Tattoo Cure Serious Wounds
Turn Undead x1

Highlight to display spoiler: { Spells Prepared
Level

0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*

2-Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance*

3-Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain spells

1-See Invisible

2-Shadow Conjuration

3-Blink
}


Rash Trinka AC 33 hps 130/130 Haste 
Wednesday March 11th, 2009 3:57:57 PM

Rash speaks up and says, "I have restoration and greater restoration memorized but will only cast them if we are not moving on today. I have a feeling I might need them when we try to deliver the Chaos Bell and if that is going to be today, then think it wise to hold on for a while. If we are going back to your home, then I will gladly use them on your group. Who has the greatest need?"

When Rash hears that the Powers were speaking at the center portal, she quickly moves over there and drops to her knees in respect. Do you wish us to enter the portal now or rest and heal and aid our new found friends?"



FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength 
Wednesday March 11th, 2009 8:43:24 PM

Flea accompanies the group back to Oddholme if they head there, otherwise she accepts whatever ehaling she may be offered by any of the clerics.

Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 
Wednesday March 11th, 2009 9:33:44 PM

Durgan shakes his head as the information flows freely. "Sounds like a whole heap full of no good going on here. I need an ale. Are we staying or going?" He notices Xenia talking to the light at the portal and decides to join her. "Talking to a great big ball of light eh? And here you thought ye were going to have trouble fitting in with us 'chaos' guys. Humph." The dwarven warrior gazes at the portal thoughtfully, wondering if Xenia was really going to get some kind of response out of it. And not sure if he was worried about it.

Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 
Wednesday March 11th, 2009 10:01:55 PM

Trace watches over the others and with a slight kick urges Rhino to follow the others out of the are and head back to odholm. He moves to Peerimus, "Well what is our next move?"

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) 
Wednesday March 11th, 2009 10:22:14 PM

Vayine keeps quiet and in the background. He'll let the talk wash over him and see if any ideas form.

Kazak Stonewall Ac 36 Hp 184 
Wednesday March 11th, 2009 10:23:12 PM

Staying clear of the center portal .... the dwarven warrior listens to the banter among everyone .... Tishe's comment catches his ear .....

" Well we found da OddHolme wit a little help from one of da wandering folks of the Sargrass ..... man ...something .... Manfri ?? .... ah heck sounds someting like dat ... " growls Kazak " he seemed to know quite about da happenings of da Sargrass "

Spotting Yanosh .... Kazak just nods in acknowledgment of a fellow dwarf ....

"So whats next ?"



Gilan[extended longstrider, greater magic fang] 
Wednesday March 11th, 2009 10:47:03 PM

Tired and not really that ready for more he is hoping that the choice will be to get some rest. Maybe Mother and Father will agree with this idea as well, though he is not willing to ask himself...at least not yet. Stifling a yawn he glances around one last time and then finds a nice place to lean against the wall, closing his eyes to relax for a little while at least.

He figures his ears will tell him if the group decides to return or someone will say something to him...though he could very well fall asleep right here if given the chance.

SPELLS
0th(6): know direction, detect magic, guidance(2), read magic(2)
1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals
2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2)
3rd(5): greater magic fang(3)*, snare(2)
4th(4): greater shillelagh, spike stones(2)*, air walk
5th(3): control winds, transmute rock to mud, commune with nature
6th(2): mass bull's strength*, mass cat's grace

WILDSHAPE
3/8 per day

[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]

Jurgen [AC 33 - HP 150/150] 
Thursday March 12th, 2009 12:17:03 AM

Jurgen looks at the portal, debating introducing himself, but decides that Xenia already had that covered. He continues dealing with the corpses, preparing them best for Angus to destroy. "Obviously, time is of the essence. But we'll need everyone at their peak for what is ahead. Unless someone has a good reason why we shouldn't take a night for the Bloodpack to restore themselves, that's my suggestion..." His eyes catch Peerimus and he shrugs. "Of course, Peerimus leads the Children and so I will follow his words."

The paladin does have one other point and speaks up when there is a moment of silence. "A few months ago, we had a dealing with Gargul. And at that time, we were told to go after a wizard who was trying to ascend to Powerhood. We were given some cryptic words about names, their power, and instructed that a certain individual's name shouldn't be used. At the time, I assumed this was the wizard in question. But giving it some further thought, I don't know if Gargul would even be that afraid of a new power, let alone a mortal who had not attained such status yet. Perhaps he meant a certain God of Domination that we all know... To that effect, I'd suggest that we refrain from directly using his name. Just as a precaution. Any objections?"

The Battle for the Central Portal - aftermath...[DM StevenVdB] 
Thursday March 12th, 2009 6:02:36 AM

Having searched the undead remains Xenia comment they did not have much on them but wonders if it would be save to light a fire in this place. With no sight of any windows or anything like that this whole place could even be underground for all that matters... what would fire and smoke do in a structure like this?!? She then suggests taking the Undead with them and torching them out in the Sargrass... Tishe' is mortified when she hears this suggestion stating that there's no way of telling when a fire would extinguish out on the Plains! Good thing Gilan is too exhausted to take part in this debate for as a Druid of Nature and admirer of the plains he would certainly not agree with anything like this...
After a short while Trellus and Angus chime in and agree to burn the remains right here in the Portal Complex.

Then the fact of Powers in the Central Portal becomes more interesting then burning Undead and one by one the adventurers gather around the portal once again... some introduce themselves... others just stare...

And then it happens again...

Everyone can see someone else... some see the same person or persons... those who follow Domi see him... others can see Maab and Eberyon... Chelsiun... again... all but Gargul... So this isn't over yet?!?

The religious folk from the Bloodpack and the Children of Chaos all hear similar messages:


"You did well"

"You have saved this Portal"

"The Champions of Chaos are now ready to go through"

"The Northern God of Domination must be stopped"

"The Child is about to be born... save it from his domination"

"This quest has brought you together... now your paths will separate once again..."

"Find the Child at the Well of Souls..."

"Two groups... two quests..."

"Now rest, heal and restore... then come back"


Then all figures seem to leave in the distance...

Riddles... more riddles... a Child... Portals... a Well of Souls... two quests and groups being united and separated once again?!?

Sigh... why is it Gods and Powers can never seem to give clear answers?!?

One thing was clear though... you seem to have time to patch up in Oddholme and then come back later...

-------------------------------------

With this being clear, the Children of Chaos and the Bloodpack decide to return to Oddholme and the Undead are being cremated. Once the fires are lit the groups leave the central portal... immediately a thick, black, stinking smoke rises from the fires blackening the Central Chamber... as you leave from the complex you can see clouds of black smoke rolling slowly through the complex...

-------------------------------------

Once the Bloodpack has guided everyone to the Portal that leads to Oddholme both groups go through and are welcomed at the other side by Ayreon and Murdock... Gimp's no longer there it seems...

(ooc sorry for the slightly shorter post this time but I'm lacking more time today...
You are now back in Oddholme and have a short time to restock from the CC if you want - if trades are not completed before we leave I'll allow you to use the stuff anyhow... expect to more out again beginning of next week)

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Thursday March 12th, 2009 8:02:05 AM

Peerimus answers Tishe, "We originally located Oddholme by the way of assistance from a Manfri. It was us who delivered your mothers letter. Then it was a simple matter of magical teleportation and the location will be someting none of us will ever disclose to another you all can be sure."

Peerimus the Dire bear nods to Gilan, "Well met brother, Lounging upon the floor is Yorrick."

The answer on resting is solved, Peerimus is also quick to put the kabosh on starting a fire in Oddholme or the grass outside of it.

Grymash 
Thursday March 12th, 2009 10:38:34 AM

Standing over the body of the Deathbringer, Grymash can't help but feel proud of a good days slaying. A formidable foe downed in the name of Gargul. His afterglow is startled by unfamiliar voices which he is just now able to hear. "Uhh?! Wheres yooz dudes be from?" After listening and attempting to digest what he can from what they're saying, Grymash remarks, "Tell Gry where's dis treadle Ga'al is. Gry will take da Ga'al head fors uh trophy!!"

Xenia (AC28, HP86/86) 
Thursday March 12th, 2009 10:45:15 AM


Two and two come pretty clear if you put them both together. The heat outside, the glimpse of non-stop sea of yellowie greenie stuff to the south in those moments on the roof of the Star Mage's tower.

"Sargrass. No fire. Got it." The rogue holds up a gloved hand, index finger and thumb come together to form a round "oh", the other three fingers flare upwards in this odd hand sign of acceptance.

"Wait! Hang on," Xenia sprints back to the pile of undead before they can be burn, dragging one of the smaller bodies from the pile. "'Member, Angus? When we fought those Ga'alies near the dragon cave? Bin cut them open and we found those weerdo root things in their chests." A quick assessment of the Chaos Guys and she chooses one of the dwarven brothers. His blade looks like the best tool for the job. "Kazak? Could you see to cutting this guy open? Bin called the root thingie a Heartseed. I'm thinking maybe if we find one of them and cut it out Ga'al won't be able to bring these guys awake no more."

++++++++++++++++++++++++++++

Back in Odd Home, the rogue takes to poking her nose about the place. Definitely strange and curious. After a walk around, Xenia returns and seeks out the woman who made the big deal about the fire. That made a lot of sense. But that just goes to show, because that's what girls got.

"You mind if I ask you sump'in, um, Tishe. It's Tishe, right? You know, I go years in Floating City without seeing a single Drow. Now, here, suddenly there's three of 'em. I tell you right up front, if you're getting me wrong you'd be getting me right. I got beef against Drow. But you Packies seem pretty friendly with these three and they themselves don't seem too keen on their fellow Drow either, which is a point for them, if you know what I mean."

"So what is it around here, huh? Is there some entrance to the Underdark here or sump'in? I guess ... I guess it's sump'in I gotta know for personal reasons, you understand? It's just ... personal demons, if you take my meaning."

"You know, you remind me of someone. Dunno what it is, but it's like I seen you a'fore somewhere."

OoC: It was a fine post, Stephen.

Grymash  d20+11=16 ;
Thursday March 12th, 2009 11:09:47 AM

Before the remains are consumed by the flames, Grymash decides to sever the head of the Deathbringer he slain and place it into a bag. He thinks the skull could prove valuable. It may more secrets about the treadle's plans to dominate the child. The top of the skull could become a powerful divining bowl for his scrying bones. Who knows what lingering thoughts it may still contain. If not, it may make for an interesting foot stool. OHH, maybe a war drum!!

Rash Trinka AC 33 hps 130/130 Haste 
Thursday March 12th, 2009 1:17:29 PM

Rash will cast restoration and greater restoration on the two Bloodpack members who need it the most bringing back their lost levels. She will also use her cures to bring back all of the Bloodpack to their normal healthy selves. (have two heals memorized!) She will sit down with Trellus and start asking him questions on the battle they just went through looking for some clues on what they might expect to face in the future when they enter the portal. Hearing about the dispel magic gives her pause knowing that the Children of Chaos including herself like to buff up in protection spells and summoning spells might be less effective. Her spells for tomorrow's adventure would have to be picked cautiously.

"Trellus, tell me of your God? I pay respect to all the Powers but I am always fascinated to hear priest of one power tell me of his or her traditions. Also what do you think of a new Power waiting to be born? I wonder what it means for our future. Will a power be displaced? Or will a new one be born with its own sphere of responsibility? Will it be born into power or have to grow into it over the years. We live in fascinating times."

ooc) On the road, Spells to follow after some research done.

Angus AC-15 HP 66/66 SR 20 
Thursday March 12th, 2009 1:38:47 PM

Angus is more than ready to leave three delayed blast fireballs to get the fire on the undead really going, but he hold his hand so that Xenia can perform more investigations.

Once Xenia and the big half orc are done with the undead and everyone is exiting, Angus will cast the three delayed blast fireballs to have them go off at the same time; right after everyone has left.

Back in Oldehome, Angus will comment to Trellus "Very nice place you have here. It breaks the heat up nicely."

Angus pulls out two bottles of red wine from his haversack "Anyone need a drink after that scrap?"

After Angus has a drink himself he will add "If we think we have time, I will teleport back to Hook CIty with anyone that wants to come and we can stop by the Catacombs to resupply. I should also take down the map that details the location of Oldehome." Angus adds in jest.

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 3/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC - complete

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)

Rod of Maximize 1/3



Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) 
Thursday March 12th, 2009 1:39:22 PM

Vayine goes with the group to OddHolme and does some rest-and-recuperation with himself and his brother in thier own apartments area. He's confident the planners will be good at getting thier planning done, and that he and his sword will be ready for the wet work when the time comes.

Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) 
Thursday March 12th, 2009 2:08:08 PM

Tishe' is quite happy to burn the bodies in the Portal complex and return to OddHolme. Getting the shadow-on-her-soul effects of the Yaun-Ti out of her is even better. "Wow, you are a sweetie, Madame Rash, that is sure a waxed pick." The fists of the undead snake-taur felt like a lead blanket on my life, weighing me down. Ahhh, I can breathe again!"

"Well, if the Manfri showed you to us, we must still be pretty secret from most other people, right Gilan?" The mystic is certain that her fellow druid of the Bloodpack would know the most about the little Manfri people and how much they support the Bloodpack themselves.

The brown-haired girl doesn't need anything from the Catacombs, but if Angus is going to Hook City, Tishe' writes down a quick scrap about being fine and happy in the Sargrass for her mother. "You can drop this off with my mother, Mara Weaver?" she asks the thin sorcerer. "And as for the Catacombs, there is an entrance here in Oddholme that we've found!" Tishe' would be more than happy to show the Champions of Chaos where they can go to get to the Catacombs.

.....................

Then, with all the public actions taken care of, Tishe' takes Xenia up to her apartments overlooking the wideopen central area of Oddholme. It is a group of three rooms, but Tishe' keeps the dark elf in the first room, offering a grass-woven beanbag-like chair to sit down. The room is oval in shape and done up with a loom against one wall and various woven hangings, mats, and beanbag chairs about the room with a few wooden objects like shelves and a low table. For anyone who knows, there is quite an eclectic arrangement of religious objects about the room; not only the expected images and symbols of Queen Ma'ab and Ebyron, but also Domi, Gargul, and Pantheon are represented. On the loom, there is even another tapestry with a mountaneous image of Celisiun.

The mystic then chooses her own beanbag, one that lets her see the room and over the balcony to the others who are still in the main arena below. Tishe' offers Xenia some cool water to drink and fashions a quick plate of candied hoppers to munch on. "This is so we can relax, talk, and listen to the others at the same time!", Tishe' says animatedly, and pops a sweet hopper into her mouth, crunching with enjoyment.

She listens closely to the red-haired girl's talk about drow, and nods along slowly. "Yes, that's interesting, because Vayine, Murdock, and Aeryon were all shuttlecocked about other black elves too. Murdock almost blasted Vayine and Aeryon when they first showed up, and it took a while before they would evern talk to one another. Very, very suspicious. And it seems that you are made of the same cloth, too..." Tishe' shakes her head. "I don't know of any entrance or anything called the Underdark around the Sargrass. Murdock got here by teleporting though the Hook City Star Mage Guild from the Northern Continent, and then taking ship on one of the druidwood ships. Vayine and Aeryon say they got here after getting the backblast of a magical accident while protecting thier House. Ust Bralfa or something like that." She shakes her head again. "But all three are packmates with whom I would trust my thread, whatever the pattern of our weaving."

Tishe' hopes to have laid Xenia's fears to rest, but then goes on to another subject. "Now I don't know where I've seen you before, maybe in a dream! But I think you and I are going to be great friends." She again impulsively puts out her hand which has a brand of Gargul's Eye. "I can feel it!"

Effects
Mage Armor (extended) 883 minutes. +4 AC
Longstrider (extended) 883 minutes. +10 land movement

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Resist Energy, Cat's Grace*, Lesser Restoration
3 (4)- Daylight*, Protection from Energy*, Quench*, Stone Shape
4 (2)- Ice Storm*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant
Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III*
Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin*
}

Olaf 
Thursday March 12th, 2009 4:51:15 PM

Olaf makes final devotions to Celsiun, taking a moment to meditate to the Power that guides him before the acrid smoke permeates the place.

Then, he follows the others back to Oddholme, thinking about what the paired quests may be that their new friends and they are about to embark upon. Puzzling alone does little good, so he seeks out his old friend Yanosh, hoping to get some insight from the taciturn dwarf. On the way, he snags some dark honey mead from the stores, a small keg, and brings it along to Yanosh's quarters. If others ask what he's doing with the keg, he invites them along for a "thinkin' session."

Arrived at Yanosh's quarters, he knocks on the door: "Hey, Yanosh. I'm thinkin' we hadn't had much time to think n' drink. Wadda ya say? Maybe we can knock this child problem 'round a bit."

[ooc: Bloodpackers, Olaf will go to the catacombs and sell the residual loot from the end of January to pass out as cash, if no one objects. That's the 8,300 gold worth of monetary items and the four remaining magic items: Rod of the Viper, +2 mithiral heavy shield of bashing, Cloak of Charisma +2, and Ring of Protection +2]

Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 
Thursday March 12th, 2009 6:28:19 PM

"Huh. All tose 'Powers' and 'Gods' and no sign of Moradin. Ach." Durgan nods as the undead are destroyed. "Hopefully they will stay down, then we'll know if we can get rid of Ohzone the same way."

Durgan turns his nose at Angus' offer of wine but upon seeing Olaf with a keg and an offer, he tags along. "Hey Kazak, let's see if we can't help out with this 'thinkin' stuff." Upon arrival, Durgan produces a mini keg of dwarven made stout mountainhome ale, and a mug with the Stonewall family crest on it. "Ok, I'm ready fer drinkin, uh, I mean thinkin!"

Gilan[extended longstrider, greater magic fang] 
Thursday March 12th, 2009 8:50:20 PM

Gilan is once again incensed by the image on the wall as they pass it and he once again vows that he will remove it from the wall. Though he does not care too much for the council of Rattledam, he does care about the people that live inside. With a sigh he makes his way back to Oddholme with the rest of the Bloodpack and the newly met Chaospack.

Glancing to Tishe' who is talking to the one called Xenia he nods his head. "The Manfri are a mysterious lot...one that I hope to study with at a future time." He has never stated this before but their connection with nature was astounding and he would love to study it and learn from them. They were practically family anyways if you looked at it the right way. "There are many things that I believe they could teach us all...the simple life being part of it." With a last look around he gives a slight bow to all those gathered, though not graceful by any standards, before he moves off to his personal grove.

As he is passing Peerimus he stops long enough to extend an offer. "If you want a quiet place to be for awhile after your talks...please follow your senses and you will find my grove." He is still having problems getting real trees to grow, but at least the ones that were created by token live still...most importantly, they are thriving despite the presence of Woldsblood.

Once back in his grove he sighs and moves to his small garden that he had just recently started. If anyone comes looking for him that is where he will be, working at planting a few new seeds in the ground that he has tried to purify. It is a hard task but one that he has come to enjoy...though he also makes a mental note to check upon the prairie pigs when he has a chance. "You might make a farmer and rancher yet old boy." He smiles at his own jest and shrugs his shoulders. Would that life be so bad?

SPELLS
0th(6):
1st(7):
2nd(6):
3rd(5):
4th(4):
5th(3):
6th(2):

WILDSHAPE
3/8 per day

[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]


Kazak Stonewall Ac 36 Hp 184 
Thursday March 12th, 2009 11:19:14 PM

The dwarf helps Xenia .... helping her see if the undead had heartseeds in their chests ..... then follows everyone back to OddHolme .... the residence of the Bloodpack ......" yous gots lots of energy girl ....always doing something " grins the warrior

As Angus pipes up about the Catacombs .... Kazak inquires if he will pick up an item or two for him ....

"Couple potions is all .... gotta get me something for when i see dat big flying turkey Ozhone again .... he ain't gonna eat me again " .... growls the dwarven warrior .....as he hands the sorcerer a heavy pouch of gold.......

(potion of barkskin 1,200 gp ,Toros philter improved - w/mirror image x2 600 gp ea = 1,200, total 2,400 gp)

"thinking and drinking ... i like da sound of dat ..." luaghs Kazak as he joins his brother and Olaf ...."

" But i think your friend Yanosh is a private person .... i don't wanna infringe on his space .... if he agrees i'd be more den happy to joins ya for sone thinking and drinking ." adds Kazak to Olaf

Firn'gaer; See Invisibility, SR18, Tongues 
Thursday March 12th, 2009 11:53:43 PM

Firn'gaer follows the Bloodpack back to OddHolme. There he asks. "What can you tell us about the Well of Souls? Our information is very thin. If there is anything you can tell us . . ."

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
Lhari: 3/6 (recharge: 0)

Spells Prepared Highlight to display spoiler: {
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2)*, Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight*, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

* -- Spells cast
[] -- permanently held spell slots
}

Jurgen [AC 33 - HP 150/150] 
Friday March 13th, 2009 2:18:14 AM

"Or not." Jurgen mutters to himself in regards to the complete disregard for his idea. "Oh well." At the portal, Jurgen is indifferent to the voices (mostly pouting) until he looks into the portal and sees Domi standing there. The paladin's eyes become locked on the God and his ears listen sharper than Jurgen would normally be capable of. To hear the Crones was one thing, normal even. But a missive from Domi himself... As the words fade away, Jurgen kneels and bows his head down. "As long as there is life still in me, the Child will be born."

When he gets up, he catches Rash's comment to Trellus. He looks at her with cross between a smirk and confusion. "She's known me almost two months now and hasn't asked a thing about Domi." No offense is really taken by the paladin.

"I need nothing from the Catacombs. I prepared to leave from the Hook..." For once, Jurgen spends more time listening than he does talking. Soon there would be drinking and merriment, but the sight of Domi had Jurgen's mind in other places. When Gilan leaves, Jurgen stops the druid for a moment. "Gilan, is it? Would you object to my own use of your grove? I'm just looking for a place to meditate. Seeing Domi... It reminds me of my laxness as of late." And, providing the druid has no objections, Jurgen does exactly that.

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Friday March 13th, 2009 7:45:10 AM

Peerimus does take Gilan up on his offer. "I would be very grateful to be allowed use of your grove." Peerimus will tell Gilan that the same species of trees grow all about the lands just outside of Heranmar and if he or his 'mates' should ever need to find the Champions of Chaos in the future , he could slip between the trees to Heranmar. Peerimus will also officially ask for permission if the need arises to use the tree to come to Oddholme.

Peerimus remains in dire bear form, Yorrick finds a sunny spot and rests and if Gilan is up for it Peerimus will talk of his knowledge of nature about the southern lands and will broach the idea of forming a cabal of protectors. Druids, rangers, Dfenders of the Awakened lands perhaps. A group to watch over the lands that are not so empowered to protect themselves.

FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength 
Friday March 13th, 2009 7:54:50 AM

Flea is glad to be away from the portal, and she is tired from battle. The waves of energy that inspired her during the fight are replaced by fatigue. She finds a quiet place to curl up and nap as the others talk of godlings and other nonsense.

Gilan[extended longstrider, greater magic fang] 
Friday March 13th, 2009 8:07:11 AM

Before he leaves, Gilan glances to Jurgen as he speaks to him and smiles. "My grove is open to anyone that wants a little quiet time. I am usually tending my trees and working in the garden that I am trying to get to grow." As he thinks about it he nods his head again and then shrugs. "There is a circle of stone in my grove that you could use if you want. I usually use it for entering the fae realm to make potions, but it will serve your purpose as easily." He will give Jurgen a slight tour as he makes his way to the place he calls home, mainly pointing out the kitchen and extra rooms to sleep...though he has offered the use of his grove for that as well.

While he works he speaks to Peerimus and nods his head at the idea of forming a circle of their own. "I have thought of it a couple of times. The Bloodpack is sort of that now as we seek balance here." Glancing to the other druid he smiles. "Tishe' would also be interested as she has some druidal training and I have spent some time with her in prayer to Mother and Father." As the subject comes up about the area he shrugs his shoulders. "I was not born here but in Plateau City originally. My parents were killed here and I was taken in by the beaters of Rattledam. We have just found out recently that Woldsblood infests the very lands of the Sargrass, so the whole cycle is part of it. I am not sure what the Woldsblood will do to us in the long view of things...but it should be interesting." He simply shrugs as he is not truely worried about it, at least not now. "Water is a hazard here if you already did not know and if the bodies had been brought here...we would have doused them in it and not burned them. Fire is a plague here that all with common sense fear as it cannot be controlled that easily and would most likely wipe out the Plains if a big one happened. But what you want to see the most if you get the chance, is the lightning storms." His face turns to regard the other druid with something close to awe as he speaks.

"When it storms here and lightning rains down to strike the Plains, it does not disperse like normal. The grass channels it much like metal would do and it dances across the grass. We have witnessed it a couple of times and even just barely survived one that we were caught in." Though at the time it might have been scary, you get the sense that he has come to find it fascinating in the least. The Wold in all her glory and destructive force, not evil but of true nature. "What about your home?"

SPELLS
0th(6):
1st(7):
2nd(6):
3rd(5):
4th(4):
5th(3):
6th(2):

WILDSHAPE
3/8 per day

[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]


Trellus 
Friday March 13th, 2009 10:18:49 AM

Trellus echoes the rest of the pack's concerns regarding setting any fires on the Sargass.
"The Grass [capitalization emphasized] burns really easily," he confirms. "A fire can get away from you in no time. Truly, if you wanna get rid of a body, pour water on it, and run. Every creature in the Grass for miles shows up around open water, and the bloodflies will devour it in minutes."

Rash and Jurgen get into their conversation on Domi, and the blond cleric smiles happily at the thought of his patron.
"Domi is The Protector," he answers. "Just like your packmate here. We believe that the innocent and the helpless and the just regular dudes have the right to live their lives without fear of getting yanked off their land and made into slaves, or worse, by a bunch of treadles who think they're stronger and can do whatever they want. The Grass is full of whitefaced treadles - the Barons, the Oglian, maybe even the monks - who think just that.

Trellus is getting a bit worked up. Realizing that, he takes a few minutes to calm down.

"Back when I was growing up in Rattledam, the big kids always teased and dominated those kids who didn't fit in. I didn't like it. And I dreamt of Domi, and he helped me realize I could do something about it. So, the 'outsiders' formed our own pack. This pack. And we decided to help anyone who needed help. And then the manfri came, and we swore an oath to protect the Grass - the people, the animals, the land, all of it. And I rely on Domi to channel to me the strength and protection I, and we, need to offer that same strength and protection to the Land."

The young man shrugs.
"That's not what you asked, I know. But I haven't had any formal teaching on it. I just go by what I feel."

As for the upcoming fight --
"I think there'll be nothing but undead, so I'm stocking up on spells that'll rip them. That was the only fight we had so far, so I can't say more than I already have. I'm guessing if you got any more nasty treadles you killed in the last few months, you're gonna see 'em again. Both the ones that came back for us had that energy drain power in addition to what they had when they were alive."

Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) 
Friday March 13th, 2009 11:23:32 AM

Tishe' calls down from her balcony after listening to Rash, Trellus, and Jurgen. "Hey, Trellus! Sieur Jurgen has a good pattern. None of the Powers have been naming this Dominator, and it could be for a good reason. We probably don't want to speak the "G" Word right now."

Grymash  d20+5=15 ; d3=3 ; d20+5=11 ; d3=1 ; d20+5=11 ; d20+5=6 ; d20+5=23 ; 2d6+6=13 ; 2d6+5=11 ; 2d6+5=10 ; 2d6+9=18 ; 2d6+3=7 ;
Friday March 13th, 2009 2:27:32 PM

When Gry gets back to Oddholme, he gets right to work on his Deathbringer head. Just outside, near the shrine of Gargul he erected, he sets up a pot of water over some heat stones. He plans on boiling off the dead flesh on holy ground. Then burying the liquefied remains away from Oldholme in a shallow grave soaked in Holy water and sealed with clean soil and a prayer. Once he returns to the clean skull, he will bombard it with channeled positive energy. In an attempt to leach the skull of the taint of negative energy.

(Turning Checks: 6HD, 5HD, 5HD, 3HD, and 9HD. Damage amounts: 13, 11, 10, 7, 18.)

If the results seem satisfactory, Grymash will proceed with sawing off the top of the cranium with a length of a fine metal cord. The constant agitation across the surface of the bone should make a fine enough cut.

Xenia (AC28, HP86/86) 
Friday March 13th, 2009 5:02:09 PM


"Nice place." The rogue settles tentatively into the odd squishy blob chair, but the height and consistency doesn't brook degrees of tentative and she falls into it as it sucks her down. After the initial shock however, it's quite comfers, and the rogue wiggles her butt to settle more deeply into the thing.

Then come the bugs. Eating bugs. Xenia eyes one dubiously, wondering which end to start on. Eat the head first? Or munch on the butt? Either choice has its own unique problem. The rogue takes a clue from her host, and pops the whole thing in her mouth. It's sweet, and crunches. Sorta like fried shrimp tails, but sweet.

"That's the way stuff is for Drow," Xenia comments on the subject of the three local Dark Elves. "Or so I read. I never lived with them or anything. But I read up a lot on them. Someday I'm gonna find the Drow who's my real Da, and I'm gonna kill him. Gonna kill him for what he did to my Ma."

"Which, is kind of a weerd thing to say seeing as it's what made me, huh?"

Xenia pulls off her glove when Tishe holds out her hand with the Gargul's eye embossed in her flesh. On Xenia's own hand is the strange new tattoo, the one that all the Chaos Guys have upon their hands, the magic thing that's supposed to tie them together. Xenia's dark hand closes on Tishe's light, then she put and arm around the woman and hugs her in an embrace. It's nice to be welcome when you're so far from home.

"Hey! You know, if you're squirrel about saying, you know, the 'G' name," Xenia sets her hip on the edge of the balcony and calls down, "you can maybe call him Red. His guys, the folks what follow him, some reason they like to wear red. Hoods, robes, masks. All red."

"I guess you could call him the Dominator, but that's longer. And sorta, you know, sounds like he should be wearing leather or sump'in."


YanoshDarkvision, Bless,Bull's Strength 
Friday March 13th, 2009 5:52:53 PM

After arriving at OddHolme Yanosh retires to his quaters. In him temple to Gargul the Dwarf strips from his armor and wears only his clerical robes. Praying he trys to feel the presents of his God.

Hearing a knock on his door Yanosh rises to see who has come to pay him a visit. Crossing the dirt floor in his bare feet Yanosh pulls the hood over his head. Opening the door Yanosh lets out a sigh as he sees his old friend from the IcePack. "Enter Olaf Ye are always welcome here." Seeing the Dwarves with him Yanosh welcomes them in too. Dwarven folk are few and far in the Sargrass and he longs for news of home. "Welcome Brother Dwarves. Blood of my race is welcome as well."

As they enter they see that they are in a temple. Very little lighting is used and Olaf can just see to make his way around. In the center carved in to the dirt and rock of the floor is the Eye of Gargul. In the center of the Eye is a bowl with a dark liquid in it. The air is filled with the smell of blood giving away what is in the bowl. "Come friends I have a more sutable place for drinking and thinking for others." Yanosh leads them into another chamber that has some chairs around a table in the center of the room and a low bed to left against the wall. "It is not much but it is what I call home." Yanosh produces a mug with the Ironfist family crest carved on it. His shield and armor leans against the wall nest to his bed as does his weapons.

After consuming a few drinks Yanosh speaks up. "I think I may know where the well of souls is at. But I may be wronge. I have no contact with my God so I can not be sure." Yanosh looks around at the small group. "I think it may be where we found the Woldsblood coming through the ground of the Sargrass. We will need to bring this to Trellus and the rest."

Once finished with his drinking and thinking with Olaf and the Dwarves yanosh does and finhds the entrance to the CC.

(OoC Wow I think this is my longest post yet. LOL.)

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Saturday March 14th, 2009 10:56:50 AM

Peerimus listens and takes everything in that Gilan says. In many places he nods agreement, for Peerimus has seen fire on the Sawgrass and lightning as well, both caused by magic and so his heart aches a bit at not having yet seen a lightning storm. Something he will have to do someday. "As for my home, when I was a boy I lived in a small hunting and trapping village a few days from Heramar. A lush and temperate wood of oak, sycamore, ash, birch and pine." Even in the form of the bear it is not hard to tell the man's mind is at least partially truly back in that simpler more happy time. "My father was a woodsman and my mother as well. Both are gone now, old age and peacefully. I was set upon the path by them and then later taken aside and shown the true mysteries of Father and Mother. Now I have a grove in the woods just outside of Heranmar." Peerimus speaks of the abundance of life, the lush greens of spring and summer, the beautiful colors of fall and the regal blanket of white that comes with the winter.

Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) 
Saturday March 14th, 2009 1:28:02 PM

"Is that the symbol for the Crones?" Tishe' asks, her curiosity overcoming any common sense. "Shady! And if they are the reason the Chaospack and the Bloodpack got together, why, I'm going to have to weave another tapestry for my room!"

But then another thought breaks into her reverie, and Tishe' leans on the balcony to look at the others who are still below. "Hey packmates! I think we need to get together at evening meal and discuss exactly what we need to do! Lets round up the others and make some food!"

................

In the evening when everyone is back together again, Tishe' waits until most everyone has what they want to eat and drink before getting down to business.

"So, the Powers are telling us that to defeat 'Red'", (and she smiles at Xenia), we need to split up. The Chaospack goes through the middle Portal where all the Powers were manifesting, that's kind of obvious. And the Bloodpack goes to find the Child at the Well of Souls. But we don't know where the Well of Souls is!"

Rash Trinka AC 33 hps 130/130 Haste 
Saturday March 14th, 2009 10:24:28 PM

Rash listens to Trellus and is tempted to take notes when he starts to discuss his god Domi. She has heard Jurgen speak about him before but Rash realizes that while Jurgen is faithful and devoted to his god, he is still only a paladin. Rash was willing to admit that Paladin's do have a close relationship, they still were not clerics or priests of their faith and don't typically have the wisdom to truly understand their god's desires. They were typically thinking with their swords and not with their brains.

After discussing it with Trellus, she goes to bed, sleeps the night and prays to the powers for the wisdom and strength needed to accomplish their goals.

Spell list:

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Xenia (AC28, HP86/86) 
Saturday March 14th, 2009 10:31:58 PM


The girl rogue frowns at the Mark of Chaos. It's a frown one part vexation and two parts puzzlement. "This here?" she says in reply. "I don't think it's a Crone sorta thing, Tishe. Least ways, as far as I can figure from the way it's been 'splained to me. Fact, I'm not sure the Chaos Guys can 'splain it too well to themselves either. Mostly. I guess."

"From what they been sayin', I think it's a mark what comes onto you when you get chosen by Chaos. Kinda crazy, huh? Chaos being able to choose stuff. They said sump'in 'bout the mark helping them sometimes with magic when they ask, but not all the time. Sump'in like that."

"I dunno. It just come on to me when we were jumping off the Star Mage Guild tower in that Hook place. I guess that means I been chosen, huh?"

++++++++++++++++++++++++++++++++++++++++

Things are Packs here. Bloodpack. Chaospack. It's what Tishe said. So what we got here is a conclave of packs. Xenia sits with the conclave munching on some weerdo slug stuff, prairie pig or sump'in.

"Know what I think we need?" Xenia sucks some of the grease from off her fingers, then stands and reaches to her magic pack. "If what we're going after is some of the stronger deaders, I think we can maybe use some of these." With a flick of her wrist she unfurls the scroll of Deathward. If we got a door to the Catacombs here, might be good to buy some of these."

OoC: BTW, DM, any word on the Heartseeds? Were they in the bodies of the undead?

Angus AC-15 HP 66/66 SR 20 second illegal post 
Sunday March 15th, 2009 8:13:07 AM

Angus will teleport back to Hook City and Deliver Tishe's note to her mother and then visit the Catacomb's for Everyone that gave him a list and then purchase 5 scrolls of endure elements himself and be back after dinner.

Angus will bring back a few more bottles of wine some extra for the two drow me met when entering Oldehome.

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 1/8
4 Level 1/8
5 Level 2/7
6 Level 1/7
7 Level 3/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 16/150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 15/150 minutes
Light - Cast in Oldehome
Haste on all CoC - complete

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)

Rod of Maximize 1/3


Rash Trinka AC 33 hps 130/130 Haste 
Sunday March 15th, 2009 11:19:45 PM

No post?

Thinking and Drinking ...[DM StevenVdB] 
Monday March 16th, 2009 5:47:02 AM

Peerimus reassures Tishe' that the Children of Chaos were only able to locate Oddholme thanks to the help of the Manfri. Tishe' is relieved hearing it was the Manfri who showed the way to the Children of Chaos... they are a remarkable folk so Oddholme should still be safe. Gilan agrees that the Manfri are a curious folk. One he could learn a lot from. Peerimus then enjoys the talk to a fellow druid -- even in Bear shape... Gilan invites Peerimus to the sanctity of his grove where he has been trying to grow things... enjoying his work in the garden Gilan wonders if life as a farmer or a rancher wouldn't be more suited for him... Peerimus joins Gilan only a few moments later admiring the work in his guarden. He speaks of the trees that grow in the lands just outside of Heranmar and hopes he will see the Bloodpack over there some day. Gilan too tells a lot about the Sargrass... his own past... the dangers of the Plains...

Grymash is proud to have been able to slay such a formidable foe and before anyone had the chance to burn the undead remains he chopped the Deathbringer's head and kept it as a trophy... Back in Oddholme he works on his skull... a messy job but never the less the results are quite satisfying for the Half-Orc. Having sawed the top of the cranium he thinks about what to do next... (ooc me too :-) )

Xenia too has one last thing of unfinished business before the bonfire can start... she asks one of the dwarves to cut open the chest of one of the Undead in search for Heartseeds that were previously used by Ga'al... it's a messy job but someone's got to do it...
Xenia pokes around looking for the Heartseed but she can't find any! So it looks like Ga'al has found a way to dominate without heartseeds!! Does this mean he has grown stronger even after loosing the power of the Heartseeds?!? Once Xenia is ready, Angus places three delayed fireballs and leaves the portal chamber...

Back in Oddholme Xenia takes time to nose about the place. The huge Grassdome is nicely crafted... it's protective spells on the outside (Oddholme can not be seen from a distance) are of the highest power known and it's uncertain who has placed them... It's ancient lore that's for sure... you can almost feel it radiate through Oddholme... the same power you could also feel around the portals.

During her search she takes Tishe' apart and questions the mage about the three Drow that are in the company of the Bloodpack... Tishe' listens intently to Xenia's words and reassures her that she would trust Murdock, Vayine and Ayreon with her life... even though it is odd how they all got here in the first place they are cut out of the right wood and have proven their worth for the Pack. Xenia explains more about her past and her suspicions about Drow... Happy to have found peace and warmth so far from home she hugs Tishe' in gratitude.

Rash Trinka cures and restores any of the remaining wounds. Tishe' and Trellus both regain their lost levels. Tishe' is glad to get the negative effect of the Yuan-Ti out of her. Hearing about the Deathbringer's dispel magic Rash pauses and ponders how to use her protection spells on herself and her friends... After having restored the damage done to Trellus Rash questions him about his God... Jurgen smirks wondering why Rash never asked him about Domi but instead thinks Trellus can answer his questions... Trellus smiles as Rash and Jurgen get into their conversations and his happy to chime in about his Deity. He talks long and wise...

Angus too admires the Oddholme structure.

Vayine uses the little amount of time they have been given by the Powers to rest and talk to his brother about what happened. He's quite confident the Bloodpack planners will wake him when they are ready to leave.

Olaf ponders the final words of the Powers... what two quests are they talking about?!?... feeling he can't solve this mystery on his own he takes some mead and takes it along to Yanosh's quarters hoping the taciturn dwarf will be up for some chatting. Durgan sees Olaf walking away with mead and hopes Kazak will join him on this 'thinking session'... throwing a party it seems though... "Thinking and drinking" Kazak laughs and joins his brother and Olaf to throw a party in Yanosh's quarters!

Dispite the merry making all around Firn'gaer keeps pondering about the things the powers said... what's this Well of Souls?!? Asking to no one in particular he hopes for an answer...

Shocked by what he saw earlier at the Central Portal, Jurgen searches a quite place to meditate. One thing's for sure... as long as there is life in the Paladin the Child will be born! Gilan invites him to his little grove where he is certain the Paladin will find the peace and quiet he is looking for...

Flea is tired from battle... the little Gnome remains quite and looks for a nice place to curl up and nap as the rest rattles on about Godlings and other nonsense... it doesn't take her long to snore...

Hearing a knock on his door Yanosh sighs as he sees Olaf, Kazak and Durgen in front of his door... Bringing them all to a more suited chamber for thinking and drinking they first start drinking... thinking the Thinking can be done later...

----------------------------------

That evening when everyone is sitting around the dinner table Tishe' begins speaking of the Powers that asked them all to defeat 'Red'... the new name for Ga'al given by Xenia... She's can't understand how they are to find the Well of Souls if they don't even know where this Well of Souls is located?!? Don't they??!!?? Perhaps they should know by now... maybe if they search their past and consider when and where the Bloodpack swore their oath... perhaps then they will know where to look...

---------------------------------

A new dawn breaks... slowly the Chaospack and Bloodpack wake... some tend to have a headache from euhm... thinking last night... others feel quite happy with the new friends they have found...

But deep down they all know something will have to be done today... questions is when and where do they leave and ... where do they go?!?

For the Childred of Chaos the Path should be clear... they know... or at least they should...

And even the Bloodpack should know where to look for the Well of Souls...

Make the Powers proud my friends and tell us where you will go...

(ooc - sorry for the missed post on Firday.. I'll explain later...)



Xenia (AC28, HP86/86) 
Monday March 16th, 2009 7:58:33 AM


OoC: Slight correction. "Red" refers to Ga'al rather than to Gargul. Great post, though, Stephen.

Xenia (AC28, HP86/86) 
Monday March 16th, 2009 10:12:21 AM


Funny, that them deaders didn't have no heartseeds. Not the funny haha sorta funny either. Gotta be them silver cords, then. Sump'in coming outta the Woldsblood. That's how Red's controlling them.

Such thoughts does Xenia wake to in the gray hours of the dawn over this new and unusual Sargrass plains on this new and unusual Continent far to the South of all that she has known to recent date. She raises her slim dark arms into the air, yawning, stretchy cat, and then pads down to the floor of the big grass dome dressed in nothing but a big red short-sleeve shirt across the front of which is printed in bold black letters the legend, "What do you mean, the dragon wakes up?"

Outside the big door to the grass dome her elf-born eyes watch the transition of the heavens move from dark to light. Her dark skin soaks in the heat, still great, even after a night without the heat of the sun. How would it be to bask here in skimpy clothes, like she was used to doing on the docks back in Floating City? Would the sun be too fierce for such a thing? Right now, at this moment, the heat is just the thing to wake up to. On slim dark naked legs she comes up onto her toes and turns slowly, arms extended, in the warm air. Nice.

Wonder if they have kaffe here?

Barefooted she leaves the door, padding back toward the rooms.

Wonder if there's any way of taking advantage of the way Red is using the Woldsblood on them deaders? Gotta 'member to talk to the priesty guys 'bout this. Or maybe Fernie might know sump'in 'bout Woldsblood. Wizardy guys are always studying 'bout all sorts of stuff. Gotta 'member to ask.

Trellus 
Monday March 16th, 2009 10:30:26 AM

Sitting and eating, Trellus half listens to Tishe ask question after question. Its what she does after all. Besides, how is anyone here supposed to know where this Well of Souls is? You'd be talking about one of the most heavily guarded secrets...on....the............................oh, light

The cleric stops chewing. The color slowly drains from his face, and he stares, unseeing, at the far wall for several moments.

Softly, almost sadly, he utters his realization.

"It's under Rattledam."



Tishe' (AC 15 HP 71/71)  d20+12=22 ; d20+12=22 ;
Monday March 16th, 2009 1:07:54 PM

Questions buzz about her mind, keeping her awake, but thanks to the Ion Stone spinning around her head, Tishe' only needs a couple hours of rest a night. Plenty of time for weaving with her hands while her mind is free to form its own patterns.

When morning dawns, Tishe' has two new wall hangings for her rooms. One is the snowy mountain of Celisiun, the Power that brought two of her packmates to the Sargrass Plains (Craft Weave: 22). And the other is a Broken Spiral that has five women in various stages of life surrounding it in a mysterious haze (Craft Weave: 22). And she's no closer to any of her answers either.

Going to visit Gilan, she greets the other druid of the Chaospack and then greets the sun of Mother and Father to renew her energy, her spells, and her committment to the Sargrass. "The land, My life."

.....................

Afterwards, she breaks her fast with the combined group, nibbling on some wheatGrass bread. But the bread is soon forgotten as Trellus brings the final pieces together. Jumping up, Tishe's eyes light up. "Rattledam! With the Golden Door under the City! The big secret the Monks have been hiding for, for, forever!"

And as fast as she got excited, she frowns and begins to plan. "They will have prepared defenses against us going back into Rattledam since our last attempt and the death of Malafret." And "Flea, I guess you'll be able to finally find out what's behind that door." And "I wonder if the Manfri or the Fempack would help us out?"

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (2)- Blight, Rusting Grasp

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Vayine (sub-SteveK) AC27 HP 98/98  d20+2=6 ;
Monday March 16th, 2009 1:14:11 PM

Waking in the morning, Vayine has a small breakfast with his brother in thier rooms before donning his wargear and arriving at the common area. He sits quietly, listening to the Bloodpackers and looking at this Chaospack to see thier reactions about the current situation. (Sense Motive: 6) All is obscure, and the drow just can't drop the feeling that with both packs leaving quickly, then OddHolme will be all but unprotected...

Angus AC-15 HP 66/66 SR 20 
Monday March 16th, 2009 2:59:50 PM

Angus attempts to guage the reaction of the Drow when he drops off the two bottle of wine from Hook City.

====================

OOC: Was Angus able to purchase the items from the Catacombs as several of the group requested, without having to actually go in an effort to save time? All items were relativly minor.

===================

Angus have a very light breakfast as he could never eat much, not that he ever did much work to need any extra food.

After Trellus speaks, Angus stands up "Now it looks like we know where the two groups must head. Let's pack up and get after it."

Angus starts to gather his things and announces "Ready."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours



Yanosh 
Monday March 16th, 2009 3:22:49 PM

Standing up Yanosh looks at the rest rinking in his quarters, "Come we are late for dinner with the pack." With that Yanosh leaves and leads the way to where dinner is being held.

Once there Yanosh settles in and starts eating. When the talk turns to where the well of souls is he speaks up, "I think I know where that Well may be. We were just there. We fought Horvis over it. It could be the place he was digging up where the WoldsBlood met the Wold. But I could be wrong." The Cleric the sits don and returns to eating the fare he has slowly become accustomed to.

Gilan[] 
Monday March 16th, 2009 6:30:49 PM

Gilan was up early this morning as he has been every morning before this one. As he passes out of his grove he does not slow his pace till he reaches the entrance leading outside. He is surprised to find that someone is already up and moving. "Good morning...Xenia was it?" The introductions had been quick and he was not sure if he had gotten everyones' name.

With the sun starting to top the horizon he smiles as he steps further out, though not breaking through the shielding of the dome. His voice is soon raised in respectful worship to Mother and Father, a deep baratone that actually sounds rather nice. His song does not change as he turns his head to glance at Tishe' coming out to join him and he nods. With his morning prayers soon over with he turns to regard Tishe' and smiles. "Good morning again sister." He follows her back inside to get himself washed and dressed.

Later at the table with the rest eating he listens to Trellus as he comes up with the final piece of the puzzle. "We took out oath there for the first time. The big golden doors have been a constant tease to most of us." His eyes wander to the others, a hint of something in his eyes that has not been seen for a long time....pain and fear. "I do not relish the idea of going back." So many things they have done and you can see a slight tremble to his hands as he sets his fork down, the last of his breakfast uneaten. He slowly gets up and walks away, dealing with personal demons, to find himself once again outside though not past the shielding of the dome.

SPELLS
0th(6):
1st(7):
2nd(6):
3rd(5):
4th(4):
5th(3):
6th(2):

WILDSHAPE
0/8 per day


Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Monday March 16th, 2009 8:01:49 PM

Peerimus joins up with Gilan and Tishe in the morning, perhaps an hour after the sunrise. The Dire bear sits and listens to Gilan for a time and then prepares his spells for the day.
Breakfast, Peerimus eats, a great deal, even for a bear. "If you suspect you know where the well is, we are going back to the Portal area and then through. May Mother Protect you and Father fight for you."

Xenia (AC28, HP86/86) 
Monday March 16th, 2009 8:36:44 PM


Xenia comes down from toilet and changing kitted up for war. Clothes of the darkest black she wears, with her flame red hair bound up in a head scarf in an equal shade of jet.

"Momma Rash, do you know anything 'bout Woldsblood? Jurgen? From what I know, it's Gargul in his Land of Shadows what likes the Woldsblood so much. I can see it when I'm blinking. I can see the silver cords what ties the deaders together. Fernie? I mean, wizards know a lot of stuff, right? If we can turn this Woldsblood against 'em, or some how jam it up, maybe we can foozle 'em without fighting. Well, without much fighting."

An image returns, playing across landscape within the rogue's mind, an image of the Chaos Guys in the Tower of the Star Mages', the passion with which they charged into battle. "Well, yeah. Maybe fighting. Maybe a lotta fighting."

"So today we go into the portal, right? I mean, the Bloodpack, they were holding the portal for us, right? Wonder if them deaders stayed burnt down or not?"

Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 
Monday March 16th, 2009 9:12:11 PM

Trace takes the cue from the others and begins to get ready for war. He goes about checking his bracers and armor and then moves to Rhino and secures his armor as well. Trace will then divide up an even amount of arrows in each efficent quiver for what ever comes at them. Trace then mounts Rhino and waves to the Bloodpack and says goodbye and wishes them godspeed on their journey and best of luck on their completion. He will then move to the front with Rhino to take lead unless instructed otherwise. Trace confesses to the others that he is somewhat anxious to see what Rhino is able to do in battle.

(ooc: if a metal cap is placed on Rhino's horn, can it be endowed with powers the same as a weapon?)

Firn'gaer; See Invisibility, SR18, Tongues 
Monday March 16th, 2009 9:49:58 PM

Firn'gaer wakes the next and prepares for the group's trip through the portal.

Durgan Stonewall AC 34 Hp 212/212 
Monday March 16th, 2009 10:03:28 PM

Durgan tucks into breakfast with wild abandon, trying to put even a hungry dire bear to shame, and washes it down with more ale. Drinking some ale is his way of getting ready for battle. "Looks like were done with the drinkin and thinkin," he mumbles. As he starts in on another plate of food he says happily, "but in a few hours well be workin on stinkin'! heh heh heh."

Durgan shakes his head as Xenia muses not having to fight too much. "We always start out with those kinds of intentions girl, but if it's a fight they want, ye know we are more than happy to give them one eh brother?"

Olaf 
Monday March 16th, 2009 10:07:35 PM

Pale blue eyes watch as comrades prepare for a battle ahead. Olaf surmises, mostly to himself, "Thinkin' was a bad idea. Rattledam. Didn't like that place much at all." He gathers new catacombs purchases, hoping to be ready for the call when it comes. He also heads to visit Tishe' and Trellus, asking if there are any means of subterfuge that he could use to help them in Rattledam--be it disguise or staying invisible, or something else. Mostly he hopes to be useful.

Flea (sub by Jake)  d20+7=17 ;
Monday March 16th, 2009 10:13:30 PM

The gnomish rogue spends a spare moment pondering the potential spots of the Well of Souls [bardic knowledge check 17], but when she comes down in the morning, no bright ideas have occurred to her. Tucking a half-finished letter in her pockets, she joins the new and old comrades for breakfast. When Trellus suggests that Rattledam is the place, she lets out an excited chuckle. "I knew I'd get to see what's behind that door." She then prepares for a trip out of Oddholme.

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Monday March 16th, 2009 10:14:25 PM

The Dire bear grunts in agreement to Durgan. "Given up on anything but master dwarf." Another large portion of something is swallowed. "We do though have a few things to keep in mind. Trace don't get in over your head with Rhino. You two have not battled together before." The druid cautions. The Dire bear gives his fellow spellcasters a quick glance. "Remember Ohzone is out there and surely waiting for us. Save some power for him. We should assume those spell caster undead will be in our way as well. Angus I want you to counter them, if there are two I will join you."

Peerimus glances around, "Anything specific from anyone?"

Rash Trinka AC 33 hps 130/130 
Monday March 16th, 2009 10:54:20 PM

Responding to Peerimus, Rash says, "I am carrying multiple restoration spells assuming we are going to run into level draining problems when we join in battle. If you are drained, come see me and I will fix you up. I also plan on using my cures as weapons against the undead if possible but will husband my strength until we get into the portal. I think we will find our greatest challenges there, including the undead dragon."

Rash turns to Trellus and says, "I believe it is your and the Bloodpack's role to guard the portal. To hold the way for us to return. I am not sure if we need to bring this youngling power out with us or help in its birth but you need to guard the entrance. Ga'al seemed worried when we appeared, having some clue to our futures, but speaking as a mother who wants to return to her husband and child, please guard our return.

I think Ga'al will send his minions against you there to stop us. I doubt your fight will be easy but I am confident in the Bloodpack's honor and battle skill to win the day. I am honored to call you friends and comrades."

Rash stands up and says to all, "Are we ready? Destiny is calling and we can't shirk our tasks."

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Kazak Stonewall Ac 36 Hp 184 
Monday March 16th, 2009 11:19:14 PM

Slowly waking waking up in the morning ..... the dwarven warruior is glad they are inside the dome and not out in the blasting sun of od the sargrass ...... making his way to breakfast .... he quietly joins the others and digs into the meal with gusto ..... " gonna need the energy for whatever we gotta do .."

Listening to the various comments ......"Maybe da Heartseeds are for da living ?? .... not me area of expertise but it sounds reasonable " replies Kazak to Xenia

As Gilian and Tishe suddenly chatter about something important .... golden light ? rattledam ??? ... monks ?/.... can we hear more of dat stuff ??? .... sound slike things are tied together "... growls Kazak

Dropping his mug of water with a clang to the table ..splashing some ..... at the mention of Ozhone ..." Dat flying beastie ...yeah ....Peermus i remember dat big blue turkey ....." .... as he picks up his mug and takes a sip ..... " i's got me a trick or two for when i see him again .....dat you can count on ".... growls the dwarf ......looking about the table he explains his outburst ...... " last time we met da big blue dragon ..... chewed me up and spit me out with a mighty lightning bolt .... had to go talk to da god of da dead ... Gargul ..... we chatted abit ..... he talked about dem deaders are not really dead .... some silver cord attached to der souls or something ..... guess dats where dis he Ga'al comes in da picture ...."

Pausing amoment ... " guess events are in motion .... can't stop dat ... just do our best ......" raising his mug in toast ....." to our new friendship...... to victory ..... "

Taking a slurp ...the only words that echo thru Kazak's head are the last ones the Crones said at HookCity ......"Know that you will be opposed. Yet no change is ever done without price."


Jurgen 
Tuesday March 17th, 2009 3:00:39 AM

Jurgen listens to the Bloodpack, not at all understanding what they were talking about. But it seemed that they knew what they were doing. Which was good, since at least one of the groups needed to be prepared.

Every time Rash (or anyone else) says something about Ga'al, Jurgen makes a loud noise stopping them mid-word and glares sternly until they remember to call him Red. "I picked up an antimagic field of my own, so if we run into anything that needs it..." Jurgen gives the information to Peerimus and Trace so they could utilize it as they desired.

"As for Woldsblood, Xenia... I know almost nothing. If we had more time, we could head back to Star To-. Nevermind. We blew that up..." He shrugs, sorry that he can't help Xenia more. Otherwise, the paladin is quiet as he prepares for the likely grueling battles that were ahead. His armor and sword were ready, his spells on the tip of his tongue, and everything else that could have been managed ahead of time, was prepared. He was ready to go.

Friends and comrades... Chaos and Blood... [DM StevenVdB] 
Tuesday March 17th, 2009 4:27:20 AM

After her morning ritual Xenia joins the rest and ponders all that lays before them... she's puzzled by the fact that 'Red' no longer uses Heartseeds to dominate... perhaps he has found a way to use the Woldsblood for this? Could this abuse of Woldsblood be turned against him in any way?!? Barefooted she leaves her quarters her shirt reading "What do you mean, the dragon wakes up?"

Munching over breakfast Trellus's face turns pale realizing where all this will lead them to... What's the most heavily guarded secret on the Plains!?!

"It's under Rattledam" the blond Cleric utters his realization...

Hearing Trellus bringing the last pieces of the puzzle together Tishe's eyes light up!

"Rattledam! With the Golden Door under the city!!"

Vayine remains calm under all observations and has kept to the privacy of his quarters... he fears with both Pack's leaving Oddholme again the Dome will be unprotected. There's only this much his brother and Murdock can do...

Angus returned from Hook City with all things he and his friends need for the upcoming quest and once Trellus and Tishe' voiced their thoughts he stands up and speaks with confidence: "Now it looks like we know where the two groups must head... let's pack up and get after it..."
He gathers only a few things and observes the groups claiming he's already waiting...

Even though it seems the Bloodpack and the Chaospack have already chosen their next heading Yanosh comes up with another possibility... what about the place they fought Horvis earlier?!? Perhaps he was digging for this Well of Souls?!? Gilan though agrees with Trellus and Tishe' and also feels the Golden Door beneath Rattledam is the place to go... never the less he hates the idea of going back there... fighting his inner demons Gilan leaves the breakfast table and finds himself outside... the thought of going back brings pain and fear to his eyes...

As it seems the Bloodpack has chosen to go for the Golden Door beneath Rattledam Peerimus decides the Children of Chaos will then go through the portal today in order to fulfill their part of the quest. One thing remains unanswered though... how are these two quests chained to each other? Xenia, dressed this time, continues to think about the Woldsblood and how this can be used against Ga'a... 'Red'... she questions every one hoping the combined knowledge of both Packs will bring up new ideas...

So the decision was made... Trace takes the cue from the others and begins to get ready for was... (ooc please check your Rhino idea with your CoC DM's) ... Durgan tucks into breakfast with wild abandon and shakes his head at Xenia's hopes... don't they always start with such thought... but in the end... if it's a fight they want Durgan will be happy to give it to them...

"We're done thinking and drinking...
In a few hours we'll be workin' on stinking..."

With these wise words he washes down a full mouth with more ale...

Flea and Olaf also accept their faith to go back to Rattledam... though Olaf seems a bit more uneasy to go back there Flea's eyes sparkle thinking she will finally find what lays behind the Golden Door... she remembers the day when she first held out her small hands to the door and felt the ancient magic race through her... the forbidden door... at last! ... we'll see how she feels once she is in front of that door once again...

Rash and Peerimus already begin to prepare the Children of Chaos for their upcoming quest... level-draining problems... Ohzone... Ga'al's minions...
Rash hopes the Bloodpack will be here to protect the portal for their return and is worried Ga'al will send everything he has to destroy the Bloodpack and the portal...

Thinking everything is said Kazak slurps and eats the many things Murdock and Ayreon have prepared... the Golden Door... Heartseeds... Gargul... it all makes sense to the Dwarf master...

"To our new friendship... to Victory"

"Friends and comrades..."

"Chaos and Blood..."

...

"No change is ever done without a price"

...



(all things from the catacombs and from Hook City have arrived)

Angus AC-15 HP 66/66 SR 20  d20+10=24 ;
Tuesday March 17th, 2009 9:46:58 AM

Angus is pleased he gets to use on of his new Endure Elements Scrolls as he casts one on himself.

"That will be much better. I never sweated so much in my life. I had to take a bath when I was in Hook City yesterday."

Angus will seek out Tishe "You mother smiled at the note. I did not press her for a return message as she seemed like a private person. Do you have anything else I can deliver to her? We are going up against impossible odds shortly." Angus smiles at the spellcaster.

Angus pulls out his silver flute to play a merry tune prior to the group moving off to attempt to rid the Wold of Evil.

Perform 24

Angus strikes a happy note and he is able to push his dread away.

Angus attempts to get people from both packs to join in.

Upon completion of the music, Angus will add "How about we meet back here after our trials and swap stories and see if we need to continue to fight evil together. At worst case we can have a party to celebrate our victories!"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)

Permanent - Tounge, See Invisible, Arcane Sight

CoC DM Addendum (SteveK) 
Tuesday March 17th, 2009 10:39:02 AM

With a little research, Trace can learn that there are some enhancements that he can get for Rhino. Barding, anything that fits on a neck slot, and Ebyron's Tears can all be used to enhance the large animals' fighting ability.

Of course there are always Permenancy spells as well...

Vayine (sub-SteveK) AC27 HP 98/98 
Tuesday March 17th, 2009 10:45:59 AM

Vayine smiles and thanks Angus for his thoughtfulness. "This is what I like about the sunny world", he says, "where you can accept a gift without counting on it being poisoned."

It takes the athletic drow some time before he comes to his own conclusions. "Yanosh, I think the older members of the Bloodpack have it right. If the Woldsblood is just beneath the surface everywhere in the Sargrass, Horvis could have started digging anywhere to get where he wanted. The Barons don't have this Well of Souls because we would have heard of them using the power. And then there is Rattledam. The town is so secret that there are no maps to the place, and it swarms with militant monks who erase the memory of anyone who leaves the town."

Done talking, he nods to Trellus and salutes with his sword.

To Rattledam.

Tishe' (AC 15 HP 71/71) 
Tuesday March 17th, 2009 11:01:21 AM

The brown-haired woman shakes her head and looks directly into the eyes of the older, well-armored woman. "No Rash, the Bloodpack is needed elsewhere and it will take us many days to get to Rattledam undetected. Ma'ab said that we were done at the Portals and that the Bloodpack is needed at the Well of Souls to help the Child be born. We can't stay here." Then she thinks of a good idea. "What I CAN do is weave you Tokens so you can get through the Portals and back again."

The brown eyes lock on Jurgen at the Paladin's last words. "THE STAR MAGE TOWER IS DESTROyED?!!!" The mystic looks to be in a state of shock. "That is the only Star Mage outpost I knew about in the Southern Continent. How am I going to be continuing my Star Mage studies now?!"

It takes a little while and for the retelling of the CoCs latest adventure to get Tishe' to calm back down and return to thinking...

Finally, she begins looking at the problem on getting to the Golden Doors under Rattledam.

Tishe' searches her memory for Olaf. "I've spent very little time in Rattledam. My parents had thier memories wiped by the whitehanded monks and now live in Hook City", and here she beams at Angus the postman. "There is the secret cave which is sure to be trapped. There are the docks that will have powerful spells to reveal any magical illusion or disguise. And there is the GrassDome itself that we could cut through. I'm almost certain that we'll be discovered in every one of those routes and have to fight our way to the Golden Door."

She ponders a minute and then turns to Trellus, Gilan, Grymash, and Flea; the four who have called Rattledam home at some point in thier lives. "I would vote to go through the secret cave. While it may be the hardest way, it is also closest to the Golden Door and the least chance that innocents would be hurt by stray attacks."

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (2)- Blight, Rusting Grasp

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Olaf 
Tuesday March 17th, 2009 11:39:27 AM

Olaf nods at Tishe''s comments, then adds, "I don't know 'bout you, but I don't think the 'secret' cave's too secret. Seems like all the monks know to look there. What about a diversion? Think we could swing somethin', maybe some magics to wisk away the diverters once the monks respond, give us a window of time to come in while they're distracted?" He ponders boats and mythical stories of pirates, and other things that might occupy a defender's mind.

Flea (sub by Jake) 
Tuesday March 17th, 2009 11:42:18 AM

Flea grins again, at some deeper level contented by the thoughts of returning to Rattledam, and of solving the mysteries left unsolved for so long. Puzzling over methods of entry, she agrees with Tishe'--the secret cave is the lowest risk approach for the loved ones (and innocent others) in Rattledam.

Yanosh 
Tuesday March 17th, 2009 3:33:41 PM



"The Star Mage Tower is destroyed? Does anyone know of a Gnome named Bohdi? He was to be there! He was a friend of mine." Yanosh casts a quick look towards Flea knowing her relationship with the Gnomish wizard.

Knowing that the older members of the 'Pack have more knowledge of the Sargrass. Yanosh follows where the rest of the 'pack goes. Trusting in their knowledge. "The land, My life." Raising his mug "To friends old and new." Then gulps and large drink. Returning to his quarters to gather his things Yanosh says a quick prayer and then he is off. With his Axe raised high Yanosh exclaims "Save the Sargrass!!! Save the Wold!!"

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Trellus 
Tuesday March 17th, 2009 4:55:07 PM

Like Gilan, Trellus is obviously none too happy about the prospect of going to Rattledam. He sits quietly, fighting some inner memory, as the others begin to suggest battle plans. With a sigh, the blond man visibly pulls himself into the discussion.

"The monks are gonna be all over that cave entrance," he remarks, agreeing with Olaf. "But, I think we got another way. First though, I think we should head for the manfri taudo."
Seeing some looks of confusion, he pauses to explain - "There's a manfri settlement near Rattledam. I got the feeling the manfri and the monks aren't on the same side on this pick, and they might know stuff nobody else does."

The cleric rises. "And I think I gotta spell to get us all there by tonight. I gotta go study." Still uncomforably distracted by his upcoming mission, the blond man makes his escape to his chamber.

[OOC - As they've made the trip before, I'm assuming Trellus has a rough idea of how far away Rattledam is. I'm assuming its within 200 miles?]

Xenia (AC28, HP86/86) 
Tuesday March 17th, 2009 5:48:56 PM


*sigh* Inwardly, Xenia sighs. Chopping and bashing. Crunch of bone and the hack of flesh. Screams of the wounded. Fire and ice.

Again.

Why's it always just when you find a place you like, some people you like, that you get jerked away? Is the Wold so far-frambled that everything's always fighting and killing fighting and killing? Or maybe ... maybe she's just one of the few. Maybe it's, like, fate. It's fate that folks are dragged into fighting and killing sorta situations. Always the same folks. Lucky her, being one of 'em.

"You bring 'em back safe, Tishe." Xenia hugs the human woman. "Make sure that child gets born. Don't know 'bout this, Rattle Damn place, but sounds like they got some big magic there."

"Here." Reaching up, the rogue pulls a lock of her fire red hair out from under her head scarf, and, with a sharp blade cuts it loose. "Lets trade. That way, if we need, we can maybe scry on each other or sump'in. Find each other if we need to. If we get done a'fore you do, we can find this Rattle Damn place and help you out."

One last thing before leaving with the Chaos Guys. Xenia moves on the Drow.

"You. Drow Guys. I ... You ... " The dark rogue's full lips press into a thin hard line. "I'm sorry I maybe gave you a start earlier on yesterday. I can see you take to your kin as well as I do. That being the case, I don't 'spect you'll likely be finding him any time soon. Probs never. But if you ever see a drow guy who looks like me, who looks like he might be my Da, you tell him I'm lookin' for him. You tell him he better be watchin' over his shoulder. You tell him that, huh?"

"Um ... thanks."

With those words, Xenia turns away, joining the Chaos Guys for their big step into the unknown. Through the portal and into ... stars know where.

Rash Trinka AC 33 hps 130/130 
Tuesday March 17th, 2009 8:15:09 PM

Rash is saddened to see that the two groups will so quickly be split up after they just found each other. She stands and moves over to Trellus grabbing him by his shoulders and stands up on her tiptoes delivers a kiss only a woman of experience could deliver. She settles down and points a finger at him and says, "Mind your friends and keep them safe. The Children of Chaos will find the Bloodpack again and I expect to hear stories of greatness, bravery but most of all survival. Keep everyone alive! That is your duty as well as mine. We will visit you again some day and swap those stories, a expect a keg or two of ale and renew our friendship. May you god keep you safe."

She moves over to Peerimus and says, "Lets go. I hate long goodbyes."

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Gilan[endure elements, longstrider]  2d4=6 ; 2d4=4 ;
Tuesday March 17th, 2009 8:33:57 PM

Gilan returns back inside an hour later, going straight to his grove to go about getting his things settled. With a smile he takes off the paired silver rings that hang around his neck and stash them away in the knot of one of his trees. A quick prayer to Mother and Father to keep them safe and lead the one that they belong to to them, he moves away.

There is a new set to him as he gets the last of his gear gathered together, but it is hard to put your exact finger upon. Grymash might have a better idea with his closer relationship to Gargul...but it appears to him as if Gilan has made all his goodbyes.

As Gilan meets back up with the two groups he looks to his pack and gives a slight smile. "Who would be interested in potions to make your hide as tough as the bark of a tree? I also have a number of berries that will be of some use, they will only give you back a little life but you will not fear for hunger. I have potions that will make you as strong as a bull as well and ones that will allow you to walk on air." Glancing to the Chaospack he nods his head. "That offer goes to your group as well." His limited supplies will be of a great boon to both groups and he does not mind making use of them.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]

POTIONS BEING OFFERED
*4 - 9th Barkskin Potions
*5 - 10th Bull's Strength Potions
*5 - 10th Barkskin Potions
*2 - 11th Air Walk Potions
*I also have a number of Greater Magic Fang Potions for those that wildshape and that are interested or that have an anmal companion.
*Anyone interested in Curing Potions let me know as well.

Firn'gaer; See Invisibility, SR18, Tongues 
Tuesday March 17th, 2009 9:13:47 PM

"Chaospack? I think I like the sound of that better." He says. "That dragon's going to be back, and if what they've said is true about Red's ability to use bodies an unlimited time, we are going to have to play this one smart. That means no charging off. That means sticking close enough to support each other. I'll warn all of you now. Don't be fearful of large explosive spells I cast. I assure you that you will be perfectly fine. My magic will avoid you. So I will be liberal with their use if needs be, and I want all to know.

Firn'gaer waves off Gilan's offer. "I appreciate the offer, but I rely on my magic."

"Since I'd prefer not to go through the portal completely blind is there any Bloodpack member who might have some more information about what is on the otherside of the portal? Does anyone know more about Woldsblood? It is not a part of the world of arcane magic. I know almost nothing about it. Are there spells that can effect it?"

"Bohdi survived as far as I know. Only one of the mages were killed by touching a powerful artifact." He says to Yanosh.



Xenia (AC28, HP86/86) 
Tuesday March 17th, 2009 10:06:30 PM


"Um ... Really? That's so generous of you, Mister Gillian Bear." Unaccustomed to such generosity, the girl rogue stands in hesitation. "Um ... I'll take one of them Bull Things, if you don't mind. And one of them Bark Thingies too."

Hesitation, it seems, cannot stand against the siren lure of "Stuff", and the exacting needs of survival.

Grymash 
Tuesday March 17th, 2009 10:55:34 PM

Grymash has taken the cranium that he sawed from the skull and turned it upside down to resemble a bowl. From a small leather pouch, he takes a pinch of a brownish red ochre, a dry, fine, powdery clay. Me mixes it with a little spit and his own blood, Grymash creates a reddish wash that he uses to coat the interior of his "bowl". He turns his gaze back to the topless skull and says, "Noes worry ... Gry no done wit yooz!"

After the rust colored wash dries, Grymash attempts an Augury spell, using the bowl, to see if this bowl he has made will help scry into the doings of Ga'al and this child that will soon be born. He burns his sweet smelling incense to stir the spirits around him. After a minute or two of chanting a few words of power, Grymash retrieves another leather pouch from his pack and takes out a handful of rune-covered bones pieces. They look like odd-shaped dice with runes where numbers should be. Gry has used them many times before, but this time is a first with the new bowl. Grymash then asks his question. "Wills dis bowl bring betters scryin' on Ga'als an his treadles?" He hopes that the knowledge this head once carried, the connection it had with Ga'al, would help him and others to spy on their common foe, Ga'al. "Whut be da answer? Weal or Woe?"

(Augury spell. 74% chance for a meaningful answer. He is hoping others could employ more powerful scrying spells using his divining bowl as part of the focus. Hoping to least give a bonus to the result.)

Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 
Tuesday March 17th, 2009 10:56:44 PM

Peerimus thanks Tishe for the offer of the tokkens so they can get back. The bear also grunts a small chuckle at the womans cry of the tower being destroyed. "We seem to have that effect." he offers with a nonchalant shrug.

Peermius waits if any can shead light to Firngaer's question. If not then it was time to go. The dire bear grunts to Rash and Jurgen, he had already said all of the farewells he planned to.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements, Longstrider, Greater magic fang (all attacks +1)
Spells affecting Yorrick Endure Elements

Grymash 
Tuesday March 17th, 2009 10:57:07 PM

(Oh yeah, forgot)

Grymash casts his handful of bones into the bowl. He then stares intently as he attempts to read them.

Jurgen 
Tuesday March 17th, 2009 11:05:59 PM

"A very limited number of Star Mages will be staying around, Tishe'. Likely, you will be able to find one to apprentice under for your purposes. But I think being a Star Mage right now is very dangerous for those in the Hook... As for Bodhi. I believe most of the Mages were able to escape prior to the destruction, but there were a few casualities. Sorry I don't know anything more."

And after Xenia accepts Gilan's offer, Jurgen wanders towards the bear's way and whispers. "If we survive this, give me a bill for that."

Jurgen listens to the Bloodpack, further gleaning information about their situation and understanding a bit better their reason for avoiding Rattledam. The monks were enemies of the Bloodpack or had banished them. It skirted on issues the paladin didn't want to know about, so he decided not to ask. Instead, he offers his goodbye to the group.

"Friends, be resolute. We've been chosen for a reason. The Gods have called on us to act. Worse things face you than a return to Rattle Damn. And worse things will face you a year from now. In a few days, we will meet back. And, in the worse case scenario, it's better to be dead than Red..." He smiles widely, hoping that he didn't sound too condescending or ominous. Or any number of other things that it could sound like. "Oh. And good luck." And then he heads out with the Children to go do some impossible battle that was either fated or simply ordered.

[OOC - Giggle to "Rattle Damn". Go Xenia]

Firn'gaer; See Invisibility, SR18, Tongues 
Tuesday March 17th, 2009 11:47:49 PM

"Tishe if we survive all this, I can continue your arcane training if you wish. Seek me in Heranmar if you want."

Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 
Wednesday March 18th, 2009 12:27:44 AM

Trace will nudge Rhino in a trot in a circle to warm up his muscle, to feel the battle rise up in the blood. As trace moves up and down with the motion of the trot from Rhino, his blood also begins to flow and heat up for the on coming battle. Trace barks out his battle orders to the others in hopes to get their blood boiling as well, Rhino will be center front with the brothers on each side, Xenia will float, spy and take advantage where she can. Peerimus will back Kazak and Jurgen will back Durgan. Yorrick will fill in the middle next to Peerimus then Rash and Firn'gaer will move about as the middle pushes out in a upside down u shape to the enemy, assisting and attacking where they can. I will fly above unseen and rain down a terror that the undead have only thought they have seen.

Blood and Chaos will rest the unrest! and destroy the dead!

With each trot the armor of Rhion can be heard in the room....clank clank clank..........the pace quikens as Trace speaks his words of battle...........Chaos does not seek the fight but will win the fight......clank clank clank clank clank...............clankclankclankclankclank
The room seems to vibrate............. as Rhino bellows ............as he too knows what Trace is asking of him.

Trace is satisfied that he has down what he can to make the blood boil to get his comrads ready for battle.

Yanosh 
Wednesday March 18th, 2009 3:04:56 AM

Before the ChaosPack can leave Yanosh steps forward. "Word of warning friends. Mind me close and forget me not. DO NOT under any reason touch any WoldsBlood. For to do so means you will surely lose your mind to it. WoldsBlood is what carrys the souls to the Father of all life. Gargul gathers the souls and judges them. Fear not the WoldsBlood but be cautious and never touch it." Then smileing the Cleric goes on. "And when you return to us, I will make sure there are Two kegs of Dwarven Ale here awaiting your return."

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Two Quests... One into Rattle Damn... One into the 'Unknown' [DM StevenVdB] 
Wednesday March 18th, 2009 4:56:20 AM

Before any of the Packs leave Angus speaks to Tishe' about her mother. She did not press for any return note but if anything needs to be delivered prior to leaving Angus is happy to help. Then he strikes a happy note hoping both packs will chime in.

Smiling at Angus's wine Vayine reasons with Yanosh about the location of the Well of Souls. The older Bloodpack members are probably right... it must be beneath Rattledam...

Tishe' rejects Rash's request to guard the Portal while the Children of Chaos are at the other side... the Powers were clear... the Bloodpack has succeeded in protecting the Portal for the Children of Chaos and now their journey leads elsewhere... Tishe' does offer to create token which will help the Children of Chaos to return to Oddholme once they have succeeded in their quest.

But then the mage is shocked hearing the Star Mage Tower was destroyed! How is she to complete her studies now?!? Yanosh too is shocked as he hears this and questions about a Gnome with the name Bohdi... he was there! He was a friend of Yanosh!! To the best of his abilities Jurgen tries to reassure them... there will be a limited number of Star Mages still around for Tishe's educational purposes. But never the less he warns her that being a Star Mage in the Hood has become a dangerous thing. As for Bohdi... Jurgen thinks most of the Star Mages were able to escape prior to the Tower's destruction... While Jurgen hopes to reassure his new found friends Peerimus merely chuckles at Tishe's outburst as it seems the Chaospack didn't get their name for nothing... they tend to have this effect... Firn'gaer though think he knows Bohdi is safe. The only Star Mages were killed by touching a powerful artifact...

And then both Packs realize the time for goodbye is close at hand... even though they have been together for only a short time they have forged an allegiance that will surpass distance and time... They will meet again...

"The Land, My Life" Yanosh says raising his mug and with that he readies himself.

Olaf and Flea wonder how to get in the 'secret' tunnel that will bring them to the Golden Door... there are plenty of ways to get into Rattledam all of which will be mostly guarded. A fight will probably be inevitable... question is... will Ga'al's minions be there?!? The thought of going back there isn't pleasant for anyone...

sigh

This always happens... you find a place you like... people you like and you get jerked away...

Xenia hugs Tishe' asking her to make sure the Child gets born... she cuts loose a lock of her fire red hair and hopes to trade with Tishe'. Then she walks over to Vayine, Ayreon and Murdock... 4 drow in a land that used to know no Drow at all... they share a past... a bond... that no one completely understands and no one ever will... no words need to be said but there at that moment the 4 Drow feel more at home than ever... they feel like Family...

Rash too is saddened to see the two groups splitting up so soon... she grabs Trellus by the shoulder and kisses him like only a woman of experience can...

"Keep your friends safe... Keep everyone alive! That's your duty as well as mine..."

Gilan offers a goodbye gift and presents a number of potions he has prepared what is greatly appreciated by Xenia. Firn'gaer politely declines the offer relying mostly on his own magic...

While the others have been talking, planning and saying goodbye Grymash continued working on his Deathbringer skull hoping it will help him scrying into the doings of Ga'al and this child that soon will be born... throwing the bone dice in the Head of the Deathbringer he checks if his answers will be weal of woe...

Grymash vaguely sees images representing a Golden Door with guards behind and in front of it... not the same... these look like ordinary warriors... another Pack in service of Ga'al... Gry can see Ga'al holding something... something with silver threads coming out of it... but he's in another place where the Children of Chaos will go... a pool of Woldsblood closeby... the Well of Souls... inside something... the Child...
...
GARGUL!!!
...

With a flash Grymash is brought back to reality! He saw Gargul!! His Lord awaits him! Was he lovingly smiling at the Half-Orc?!? Was he proud of his loyal servant?!?

Again Gry looks at the dice... Weal...

As far as the Woldsblood is concerned Yanosh warns everyone not to touch the strange and dangerous substance... it is not for the living... it is for the dead...

-----------------------------

And so both Packs prepare...

For the Children of Chaos it seems the path leads to the Central Portal and from there into the unknown... (although you and the Bloodpack should already know where this will lead you to... at least the name...) Every member of the Chaospack has prepared on his or her own way. For Trace this meant preparing Rhino...

For the Bloodpack the path seems to lead towards Rattledam and it's biggest secret... the Golden Door... perhaps the Manfri know more about it or perhaps they can help Trellus thinks... or perhaps the Bloodpack will have to prove themselves this time... Gry like no others knows the Pack will soon see Gargul... alive or death but they will be in front of his master... the thought of this makes him even more ready!



Angus AC-15 HP 66/66 SR 20 
Wednesday March 18th, 2009 6:38:37 AM

Angus smiles at Tishe's offer "Do we each need a token or is one good for the group? I turst it will not take long to create. The Wold stopping Evil awaits us all."

Angus will wait for the token and then add "I look forward to meeting the Bloodpack again after all of this unpleasentness is complete."

Angus gives a slight bow to Yanosh "I look forward to cracking your kegs upon all of our safe return. We will see you soon."

Angus tilts his head to Gilan "Very generous of you to offer the potions, but I will be fine. Keep safe your pack." Angus adds.

Angus is more than ready for action and is anxious to get started. "Let's get this show on the road." Angus stows his silver flute in his haversack and places his floppy leather traveling hat on his head. "Shall we Chaospack?" Angus says smiling.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)

Permanent - Tounge, See Invisible, Arcane Sight


Xenia (AC28, HP86/86) 
Wednesday March 18th, 2009 11:10:22 AM


Xenia's eyes follow Trace, the Elf Guy, as he and his rhino thunder around the group in a big noisy circle. Guy's got heart. Definitely got a lot of that.

"One more questio ... One more question, a'fore we go off to our separate missions," she calls above the din. "You Packies ever been through one of them portals a'fore? Can you tell us what it's like? When you go through, is there a portal on the other side that you can just come right back through? Or are you stuck there till you can find another way back?"

"The reason I ASK ... "
The rogue sends a glare after the thundering rhino. Her blood is beginning to boil. "The reason I ask, is 'cause it would help to know whether I can step through for a sneaky peak and make sure it's safe just on the other side. If it's not, we'll need to spell up a'fore we do the portal, and come out blazing like fire, if you KNOW WHAT I MEAN?"

Tishe' (AC 15 HP 71/71) 
Wednesday March 18th, 2009 11:18:12 AM

Tishe' eagerly exchanges locks of hair with Xenia. "Scrying will be much easier this way", she says happily.

The plain-faced woman thanks Firn'gaer and Jurgen and Angus for thier news about the Star Mages Guild. "I'll be sure not to wear my membership token openly the next time I visit the city. And I thank you for the offer to apprentice and study, but I was more worried about the wonderful library the Star Mages Guild has. I suppose I'm going to be looking Firn'gaer up every so often in order to hop a teleport ride to Plateau City and thier amazing library." She looks at the arcane gnome. "Guarantee I'll be weaving my way to Heranmar and finding your pattern, sweetie."

Tishe' explains the Tokens. "We need one for each person, and it gets attuned to this portal. Not too long at all, and you'll be able to transport from OddHolme to the portals between Portals, and there to the Center of the Plains." She looks at her new friend, Xenia. "We weaved our defensive spells before going through the portal. There's no telling what sort of treadles may be waiting on the other side, especially since Ga... Red knows you were there."

Within an hour, Tishe' has made Tokens for each of the Chaospack and attuned it to the Stone alter portal in Oddholme. She waits for her new friends to touch the stone and be transported to the portal chambers and then to... well... where they need to go to defeat Red.

Once the Chaospack is gone she grabs her adventuring things and meets the Bloodpack at the entrance to Oddholme. "Let's Go.", she states.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (2)- Blight, Rusting Grasp

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Children of Chaos DM Post (DM SteveK) 
Wednesday March 18th, 2009 11:22:56 AM

ooc: Children of Chaos, make your final posts and then move over to the COC board.

Note - The CoC have gone through the OddHolme portal before. Gimp brought the group through (without tokens) and to a chamber with one tunnel out. The COC ran through the tunnels, following the sounds of battle to arrive at the Central portal chamber and the Bloodpack/undead fight.

Vayine (sub-SteveK) AC27 HP 98/98 
Wednesday March 18th, 2009 11:27:36 AM

Vayine shares a quiet moment and renewed sense of purpose with this new woman, this half-drow Xenia. "By my blade and the Eye of Gargul, if I see your father, I will not kill him and only deliver that message."

He takes his private farewells with Aeryon, and then is ready to venture in the scorching Sargrass with his packmates.

Rash Trinka AC 33 hps 130/130 
Wednesday March 18th, 2009 2:02:15 PM

Rash having said her goodbyes, remains silent though she listens to the cautions of touching Woldsblood. She waits for the others to finish their goodbyes and then heads towards the door ready to start her new adventure.

Xenia (AC28, HP86/86) 
Wednesday March 18th, 2009 5:13:42 PM


OoC: DM Post is up on CoC board already.

Trellus 
Wednesday March 18th, 2009 7:15:37 PM

Rash's goodbye kiss is totally unexpected, and therefore the blond man doesn't have time to react to the surprising, but not all that unpleasant farewell.

"Uh, yeah," he finally (and lamely) responds.

The remark about the Chaospack coming into Rattledam after the Bloodpack causes the man's head to snap around to the speaker.
"Dudes, my family lives there. So none of this 'goin in with lightning blazin' picks like you did before. Most of them folks are just regular dudes, trying to make a living, you know?"

As the other group leaves, Trellus turns back to his own pack.
"I can weave a spell that'll make me and four others move really fast, like flying," he says. I can do it twice, so I can take four with me to the taudo, come back, grab the other three, and do it again. Should have us all outside Rattledam by dark. Then we can have a chat with the manfri, come up with a plan, restudy spells, and hit it in the morning."

"Whaddya think?"

------
Spells Active:
Magic Vestment (shield and armor)
Status (Flea, Gilan, Gry, Olaf)

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Flame Strike(x2), Shield of Faith(Quickened), Spell Resistance (d)
6 -- Wind Walk(x2) Stoneskin (d)
}

Gilan[endure elements, longstrider] 
Wednesday March 18th, 2009 9:15:23 PM

Gilan had been more than happy to turn over a couple of potions to Xenia, giving her the more powerful version. With a smile to Jurgen he shrugs. "I make them myself so it is really not that bad. I have had little reason to use them till now." To be honest he has no intentions of sending a bill and if the Chaospack makes it back to feast with them sometime...that will be pay enough. As the Chaospack leaves through the portal he shakes his head, having had other things to think upon besides the return to Rattledam.

Glancing to Trellus he shrugs his shoulders to loosen himself up. "As long as we end up together before we assault the door, I don't mind. Wish I would have known, I would have prepared a couple different spells." Glancing to Trellus he shakes his head on last time and then hands over a tree token to him. "See if the Manfri would be willing to plant and tend to this tree in their home. I would love to be able to visit them sometimes." He is not sure if the Manfri will agree but he would love to be able to study with them or ask them questions upon the Sargrass...a small wish.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
[How many of you could make use of any of the above potions? We might be needing them for this fight and better to have a potion dispeled right away than a cast spell.]

Durgan Stonewall AC 34 Hp 212/212 
Wednesday March 18th, 2009 9:27:58 PM

Durgan returns Yanosh's toast and adds one of his own. "May yer beard grow ever longer till next we meet." Durgan finishes his ale then packs away his things.

He holds up a hand at Gilan's generous offer. Hang onto the rest of those. Ye may need them."

Someone suggests getting two kegs of ale to celebrate the expected victory when this is over. Durgan suggests he will bring some extra 'just in case'.

And then that's it, it's time to go.

OOC- I hope everyone will read both boards till the end of this module to get the 'full' story.

Kazak Stonewall Ac 36 Hp 184 
Wednesday March 18th, 2009 10:16:08 PM

the dwarven warrior collects his purchases from Angus ..... thanking the towering sorcerer .... ' dese will come in handy againist dat big blue goose "

After the morning meal .... Kazak gathers his things and ready's for their mission thru the portal ,.......taking a little time to say his good byes to the Bloodpack .....taking a little extra time with the Bloodpacks dwarf .....Yanosh and his good friend Olaf ....... " thanks for da advice brother .....and the invitation .... looking forward to some more thinking and drinking " ..... chuckles Kazak

"Be well and keep da faith brothers ..... "

Olaf 
Wednesday March 18th, 2009 10:39:07 PM

Olaf gives his farewells to the dwarves, and to the other members of the Chaos 'pack'. To Kazak and Durgan, he says, "We'll have ta work on the thinkin' next time. Good meetin' ya, and good huntin' to you."

Regarding Trellus's flying idea, Olaf remarks, "Sounds good, but I still like the idea of a distraction while we come in. Somethin' to keep the monks off balance. Maybe we could hire some folk to make it happen for us. In the port, fer example?"

Flea (sub by Jake) 
Wednesday March 18th, 2009 10:40:02 PM

Flea smiles at the members of the Children of Chaos as they prepare to leave, nodding wistfully over the adventures they'll soon be having, but glad to be returning to Rattledam once more.

Jurgen 
Thursday March 19th, 2009 1:28:25 AM

"I wish we had grabbed a Bracelet of Friendship, in case things went wrong... Then again, all our resources will be need at our own battles. Again, good luck. And if you find yourself in trouble, just ask Domi to give you the strength to get through it." Jurgen heads away from the Bloodpack and to the Portal and the unknown...

"And call him Red!" He shouts as they depart.

Grymash 
Thursday March 19th, 2009 1:49:56 AM

"EVERYONES ...UHHH, PEOPLES .. EVERYBODIES, COME LISTEN TA GRY," shouts Grymash excitedly. "COME SEES!! IT BE LORD GARGUL... IN DA WELL OF DA SOULS. DA TREADLE GA'AL GOTS DA BABE.....GARGUL REBORN!!! GRY SEES, GRY SEES!!"

Tishe' (AC 15 HP 71/71) 
Thursday March 19th, 2009 10:11:13 AM

Tishe' seriously considers Olaf's suggestion of a diversion. "That is certainly a good idea. The more monks that are at the docks, the easier it would be for us to get inside."

"If the Manfri agree to help, they could be the fient at the docks. Drive a heard of Ranthoms into the docks for example", she says with relish. "Or I could be out there with lots of summoning spells, and then when the rest of you are in, Grymash sends me a Message with the Dragon Tear, and I Dim Door underground to your location." The small woman seems confident. "I bet I could cause quite a racket."

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (2)- Blight, Rusting Grasp

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III*
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Yanosh 
Thursday March 19th, 2009 4:20:22 PM

Hearing Gry's call Yanosh heads over to see what it is about. Could it be true Gargul is the Child to be Reborn? Let it be so. Let Gargul be able to answer their call for help and power. Let Ga'al then feel the full power of the BloodPack.

When finished at Gry's side Yanosh is ready to go. Back to Rattledam.

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Grymash 
Thursday March 19th, 2009 7:46:18 PM

"Oh dat too! Gry saw da Golden Door! It be guarded by whut looks like regular beaters. No the kinds weez fight in da portal. Both sides of da door! Do dat mean dat Rattledam be in Ga'al's pack?"

A strange sensation Grymash feels in his eyes. His eyes feel wet with tears. How odd! There's been no sand or smoke blown into them. No stink bugs in the area? Just the image of his Lord Gargul smiling at him in his mind. Proud of Grymash! "Wha?! Is Gry becomin' uh babe too," he mutters as he wipes his eyes.

Two Quests... One into Rattle Damn... One into the 'Unknown' [DM StevenVdB] 
Friday March 20th, 2009 10:51:30 AM

friends sorry for not posting...work completely over my head... will try a weekend post or later this evening.

Another road ahead... another quest... where will it lead? [DM StevenVdB] 
Monday March 23rd, 2009 6:52:47 AM

Having waved goodbye to the Children of Chaos the Bloodpack is now ready to face their part of this strange and complex quest... The road apparently leads to Rattledam... the city they were banished from. And then there's the Golden Door... Flea remembers the awesome magical power that raced through her the moment she tried to lay her hands on it...

Grymash shares his visions and though he may not have understood them all prefectly - visions never are clear are they - he seems to be pretty convinced of the guardians that wait for them... or for something else?!?

So...

Where does the road go my friends? How will you travel and where will you go? You know directions to Rattledam and it should take you about 2 days. How will you go and when will you walk and rest?

Let's get going!

(again I appologice for the bad posting - this will will be better and euhm... things sure look interesting ;-) )


Tishe' (AC 15 HP 71/71) 
Monday March 23rd, 2009 3:43:20 PM

Tishe' hefts her HHH, and with staff in hand, (and Endure Elements cast), she is ready to trek through the Sargrass.

The small woman taps any who need it with her Wand of Endure Elements to keep the worst of the heat off her packmates.

Wart keeps cool by staying close to his human and inside his comfortable satchel.

"So, we weave to the Manfri Tuado near Rattledam and make final plans there?" she nods before anyone can comment. "Well, let's go!" When the walking begins, Tishe' makes sure she is near the end of the line, with only Vayine behind her as his usual rearguard.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Vayine (sub-SteveK) AC27 HP 98/98  d20+4=18 ; d20+4=6 ;
Monday March 23rd, 2009 3:45:27 PM

Vayine accepts an Endue Elements from Tishe' and stoically brings up the rear. He keeps a suspicious eye on the backtrail.

(Spot: 18 Listen: 6)

Trellus 
Monday March 23rd, 2009 9:03:28 PM

Tishe and Vayine start walking, but Trellus stops them.
"Hold on, dudes," he says. "We're in a hurry, so lets get there fast, and see what the manfri can do to help. I'll take Gry, Gilan, Tishe, and Flea first, and then come back for rest of you."

With that, Trellus makes the four named packmates join hands, and casts a spell. All five figures turned somewhat wispy and whisk away at serious speed.
[Cast Wind Walk. Trellus and the others fly at 60 mph to the taudo.]

Arriving at the taudo within hours, Trellus drops his companions with a few hundred yards of the structure, and immediately heads back to Oldholme - trusting in the experience of the longer member of the pack with these manfri will avoid any trouble. Oh, and the status spell he'd cast earlier on Grymash, Flea, and Gilan should alert him if anything really sunbaked happens.

The cleric returns to Oldholme, and recasts the spell on Vayine, Olaf, and Yanosh. In no time, he's flown them to meet the others.

Assuming all that went without any problems, Trellus accompanies the group to the taudo.

------
Spells Active:
Magic Vestment (shield and armor)
Status (Flea, Gilan, Gry, Olaf)

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Flame Strike(x2), Shield of Faith(Quickened), Spell Resistance (d)
6 -- Wind Walk(x2) Stoneskin (d)
}

Olaf 
Monday March 23rd, 2009 9:04:10 PM

Olaf gathers up his new and old gear, stows some bits and pieces in his pack, then shoulders it and joins Tishe', heading to the Manfri. "Aye, I'm thinkin' this plan o' askin' the aid o' the manfri sounds good, if they're gonna be game. Any bargainin' chips we should be bringin' along?"

Flea (sub by Jake) 
Monday March 23rd, 2009 9:06:54 PM

Flea laughs with wild joy at the flight, reveling in the patterns of wind and expanses of Sargrass as they roll below her during her flight. So focuses her mind on memories of the door, and its environs, thinking of ways to get in unseen or methods of opening the door. Was there a lock on it? Mechanisms? Traps?

Gilan[endure elements, longstrider] 
Monday March 23rd, 2009 9:54:15 PM

Gilan accepts the spell, though he could have easily flown there on his own...it is not always that he can fly while still in his human form. It was a new feeing and he wanted to experience it at least once. Like many other things he finds that he enjoys the experience though he still would favor his alternate forms for flying.

As he waits with the few that were brought first, he watches for the Manfri to make an appearance. It would be no surprise to him to find out that they already knew they were showing up and be prepared for them.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]

[Who already has access to a natural armor through an amulet or something of that order that will not stack with Barkskin? I want to pass over a potion of Barkskin to each person as it will cut down on casting times and give everyone a little extra AC for any encounters we have. Anyone in need of a healing potion as well that could make use of one in combat, just in case a healer cannot get to you in time? Just want to get all this figured out so that I can make adjustments to my CS.]

Yanosh 
Monday March 23rd, 2009 11:04:43 PM

Yanosh too gathers all of his adventuring gear and readys to go. enjoying the flight Yanosh shows little emotions as they fly along.

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Bloodpack Airlines [DM StevenVdB] 
Tuesday March 24th, 2009 7:16:17 AM

Tishe' readies herself and assumes the Pack will move out to teh Manfri Taudo to see if there's anything they can do to help. Vayine agrees and with a worried eye he keeps looking back at Oddholme. Leaving the place undefended seems ludicrous but there's no other way.

Trellus though realises they have little time to loose. Spending two days travelling to the Taudo and then again days towards Rattledam seems like an awfull long time. On top of that, the Children of Chaos have left through the portal and will probably be taking th central portal later today... both quest had to be ended at the same moment... there's no way of telling what will happen once the Chaos Bell is rung...

He casts a spell that allows him to fly the Pack towards the Taudo is only a few hours. Flying back for the rest of them it takes him only a few hours. (2 days walking towards the Taudo at 30ft base speed is approximately 50 miles so it takes Trellus an hour to fly to the Taudo, an hour to get back for the rest and then another hour to the Taudo once again.)

Olaf and Yanosh show little emotion as they fly through the air at high speed... Flea on the other hand can't stop laughing! Her hair is blown back and tears roll down her face both from laughing and from the wind blowing in her face!! The taciturn Half-Orc tags along quietly and keeps mulling over the visions he saw.

By noon the Air Bloodpack has arrived and the Pack stands in front of the Taudo once again.
Do they remember how to ask permission to enter the Taudo?
How long would it take the Children of Chaos to fullfil their quest?

Flea thinksof the Golden Door but can't remember any locks or handles on the door... perhaps it opens in a different way?

Trellus 
Tuesday March 24th, 2009 9:46:21 AM

"And here we are," Trellus chuckles as he arrives with Yanosh, Olaf, and Vayine. He winks at Tishe. "Much more waxed than walking, doncha think?"

Turning back to the business at hand, the blond man regards the rock outcropping that composes the taudo. He doesn't see any signs of life, but didn't really expect to.
"I can't remember if you've all met the manfri or not," he remarks to the more recent members of the pack. "But they're the natives of The Land, and have a connection to it like no one else. Light, they probably know why we're here. So, just be respectful, and we should be shady."

Trellus then leads the group toward the rocks, calling out "Sala' thide" as he approaches.

Vayine (sub-SteveK) AC27 HP 98/98 
Tuesday March 24th, 2009 11:30:12 AM

Vayine remembers the dark little people who he met when first meeting the Bloodpack. They defended the group during a... a Kalletek, he thinks it was called. "And Horvis was using them as slaves to get to the Woldsblood", he mentions. Yes, all this group has seen the true people of the Sargrass.

The warrior keeps quiet, allowing the others to do the talking.

Tishe' (AC 15 HP 71/71) 
Tuesday March 24th, 2009 11:33:52 AM

Tishe' loves flying through the sky, watching the land pass so quickly. "I wonder if this is how the stars see the Wold?", she wonders.

Once at the Tuado, she allows Trellus to take the lead in order to avoid too many voices making the Manfri nervous. "I spent some weeks among them when I first met my companion Stripes", she tells the others. To prove her good intentions, she puts away her staff and holds in her hands some food and a bladder of water. "Full hands means I can't grab weapons easily", she tells Olaf.

Spells Highlight to display spoiler: {
Divine (DC 10+3+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Yanosh 
Tuesday March 24th, 2009 2:28:13 PM

Yanosh makes sure his hood is pulled over his head. His Axe slung over his shoulder and his hands opened in a gesture of friendship. The Dwarf keeps quiet as Trellus speaks.

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Olaf 
Tuesday March 24th, 2009 8:30:12 PM

Olaf nods at Tishe's comment, his dirty blonde hair swaying in the stiffening breeze of the plains. He takes his beaten shield, and stows it in his haversack, adding, "Well, if peace's our intent, no need fer this bit o' metal. Now, f'only I'd thought ta bring somethin' good fer the Manfri ta snack on." He digs through one of his small pouches, pulling out a pair of dice. "Hrm. Not really the eatin' type." Despairing of finding anything truly useful, he opts to hold his empty hands out, palms up, in a gesture of peace.

Flea (sub by Jake) 
Tuesday March 24th, 2009 8:33:57 PM

Flea puts her hands in her pack, and pulls out a few sheafs of paper, tightly scribbed lines upon them. To Trellus she directs an earnest question, "Do you think they'll like my latest story? I've been working on the tale of the retaking of Oddholme...maybe the Manfri'd enjoy it if we have a moment."

Grymash 
Tuesday March 24th, 2009 11:37:35 PM

Grymash finds the trip to be quite stimulating. Though the cloud-like form makes it hard to decapitate a foe. Hard to intimidate as a cloud, "whooh... fear me, says the soft billowy cloud!!" Other than that, Grymash thought Trellus' magik to be very shady.

The Manfri Taudo [DM StevenVdB] 
Wednesday March 25th, 2009 7:06:17 AM

Once again the Bloodpack stands in front of the Taudo. Upon Trellus's words an old tired looking Manfri steps outside... Araxo... Speaker of his People, Defender of the 5 circles... you have seen him before but this time he seems troubled.

"So you have come..." he says holding out his hands in the Manfri way of greeting...

"Times are changing... Chaos is coming... The Plains are changing... the Wind has fortold this long ago... Now is the time for you all to fullfil your destiny."

With a sad look upon his face he stares at you all and it is obvious he knows a lot more but is not allowed to say it...

"Your path has been layed in front of you. It is yours to take... We can not come with you... A new Cycle is about to start... You must make haste... Go now..."

He turns around again to go back inside. This is pretty strange for most of the times the Manfri are very kind people always inviting you to stay... something far greater is happening and you are all part of it...
But then he turns around again...

"Find the Child... Protect it... nurture it and bring it to us... it will initiate the new beginning... the new Cycle...

One more thing..
" he adds "The Golden Door only opens to those that are not seeking to control what is hidden inside... Make haste"

Then without waiting for your replies he returns into the cool Taudo. No other Manfri have shown themselves...


Tishe' (AC 15 HP 71/71) 
Wednesday March 25th, 2009 10:56:12 AM

Tishe' is so surprised that she nearly drops the bladder of water. Catching herself in time, the mystic puts away her items and pulls out Wart. Petting the horned toad as a way to help her think, she turns to her packmates.

"Well, piggies.", she says without heat. "It looks like time is running out and that we need to hit the underground fast."

"Here's an idea, though. I'm pretty good at weaving, I wonder if I can UNweave part of the dome? It is supposed to be a still-living part, and so a couple plant repelling spells should ease the task to make a hole for us to get through at a place they won't know about."

"OR", and here she pauses significantly, "we get in by the secret entrance that is not secret. The one where Malafret was killed and we killed the guards. The one where there is bound to be extra defenses, traps, and guards."

Trellus 
Wednesday March 25th, 2009 11:01:48 AM

Trellus listens to the cryptic message and watches the manfri just leave.
Once the manfri is gone, the blond man lets out an irritated breath. He glances at Gilan.

"Well, they're consistent. I'll give 'em that."

The cleric starts walking, and waves the others on. "Let's weave dudes. We're done here."

While they walk, he turns his attention to the next steps.
"I think we got here faster than the manfri expected. So I'm wondering if our best bet isn't just to hit the cavern and get to the Door as fast as we can, before the monks get alerted. Tishe's distraction sounds good, but I don't know if that'll just get 'em all warped up and ready."

Thinking on the manfri's words more, the blond man lets out a little chuckle. He gives Flea a nudge, "I think that bit about not wanting whats on the other side was for you," he teases lightly.


Yanosh 
Wednesday March 25th, 2009 1:17:43 PM

Quietly the Dwarven Cleric turns and joins the rest as they prepare to leave. " The door only opens for those that do not seek to control what is on the other side. But what is on the other side? The munks gaurd it but from who? Or is it because they can not open it and fear those that can. Those that will come one day and open it. Yanosh speaks softly to himself.

Louder he speaks to Trellus, "I think the BloodPack is ment to open the Door. But it had to be the right time. That time I feel is now. The 'pack took the vow to protect the land not to control it. The ChaosPack may open it but they are from Chaos and are helping to set that right. I feel the Pack or one of us in the Pack is to open it." the Dwarf falls silent again. and stands ready for battle. ""Talki Fresal, dondit liki," he declares sternly.

Gilan[endure elements, longstrider] 
Wednesday March 25th, 2009 7:33:05 PM

Gilan listens with the attention of someone listening to an exciting tale told by one of his Elders, which this very well could be...if the circumstances were not so dire. As Araxo ends his little talks he seems at a loss for a few minutes but bows slightly to the Manfri. Then the little man is gone.

Turning to regard Trellus he simply smiles. "We have to have something consistant in our lives." Then he gets down to the business at hand and it seems to be a hard one. As they set off he mulls over some ideas in his own head and then shrugs. "I hate to say it...but the direct approach this time might be the best. If we are ahead of schedule and not expected so early, we will have an advantage already." He has a feeling that this is going to be a little trickier than they might expect and he is not sure what they are going to be facing.

Glancing to the rest he nods his head, having an idea of what might be behind the door. This was mainly due to things that had been told to them in the past that eluded to things. "I think the door might hide something we have seen at least once already." He does not go into further detail as he is hoping that he is wrong, but fearing that he is right.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]


Olaf 
Thursday March 26th, 2009 12:24:12 AM

"Well, well. Looks like the ol' diversion tactics gonna be a tough'un to pull off. Don't suppose none o' ya know some allies we could bring ta this place n' have us help. Planar ally type help mightin' be able to make an illusion worth somethin', help build on the distraction part. Celsiun ain't seen to lend me nothin' like that at this point, but maybe someone else can holler up?" He shakes his head, slightly rueful.

Continuing, he adds, "Well, next up'll be a fast trip and catch by surprise, right? I can cast a non-detection on one o' you, or me. Maybe they're trackin' one of us in particular. Otherwise, I agree--let's head on in and help the chaospack out."

Flea (sub by Jake) 
Thursday March 26th, 2009 12:26:31 AM

[ooc: Carla, please hop in at any time]

Flea makes a sad face at the prospect that the door may not hold back something she would desire, but her melancholy grows when she has no time to share her stories with the Manfri. "Next time, next time," she says softly, consoling herself that they will somehow make it through to meet with the mysterious folk once more. "Well Trellus, lead on."

To Rattledam! [DM StevenVdB] 
Thursday March 26th, 2009 9:44:36 AM

Well the Manfri are a strange kind that's for sure. As the Araxo leaves the Bloodpack outside they are all perplexed at her strange behaviour... Tishe' almost drops a filled bladder of water (good thing that didn't happen)

And then the debate turns on the how to get into Rattledam question. Tishe' wonders if she could 'un-weave' part of the dome so they could all enter... Trellus feels Araxo was pretty clear that they should not waste any time and head straight towards the Golden Door... and the shortest route is definetely the tunnels... Otherwise the Bloodpack would have to sneak into the Dome, find the fountain, dive into it towards the tunnels and then follow the tunnels towards the Door...

Yanosh is certain that the Bloodpack is meant to open the Golden Door and even though it may seem difficult for Flea not to "want" was is hidden inside everyone is convinced this is what they are supposed to do... This is their quest... Their part of ... whatever it is that is happening...

It's two days walking towards Rattledam. By Bloodpack Airlines you would get there in about 4 hours or so... (taking one part of the group and flying back for the others)

So my friends... how will you travel and where will you go... and when do you want to get there...


Yanosh 
Thursday March 26th, 2009 1:36:16 PM

Yanosh waits and readies for what ever manner of travel is chosen.

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 15 HP 71/71) 
Thursday March 26th, 2009 4:40:17 PM

Tishe' is also ready to jump right into the 'secret' entrance. "I can take two others to Dim Door into the cavern first. Or maybe save that until later."

As they move, the brown haired woman concentrates on the need of the land, the need of the baby Power. That is the only reason to go through the Golden Doors. That is the only reason to go through the Golden Doors.

She hopes that continually reminding herself, it will in fact be true....

Flea 
Thursday March 26th, 2009 6:44:54 PM

...thanks Jake! I'll take it from here.-Carla

Flea rubs her hands together and grins. She's about to get the opportunity to try her skills against the mysterious golden door in the cave under Rattledam. The magical door at the end of the cave decorated with the many handprints. The gnome can't decide if she is more excited about trying her skills against the challenge of the door's magic, or at satisfying some curiosity at what is behind it.

The warmth of the friendship of her pack-mates is a treasure the adventuress never expected to find. To some extent her happiness in this nomadic, plains lifestyle has overshadowed the rogue's deep rooted penchant for acquiring things. Still, you can't change the stripes on a tiger...

Flea turns to her friend Tishe', who seems as excited as she is at the prospect of their next adventure, and her grin widens. "I'm not afraid of this 'Red', or anything!" she says. "Let's go! Let's go find out about these souls. Let's go find out what is behind the Golden Door!"


Olaf 
Thursday March 26th, 2009 8:12:38 PM

Olaf checks his gear one more time, assured that nothing's been misplaced in the first flying trip, then focuses on the future. He confers briefly with Yanosh on tactics, and notes to himself how the taciturn dwarf appears prepared for anything in the service of Gargul.

Heading over to Tishe', he adds a comment on the possibility of weaving through the dome. "Sounds like a good idea to me. I'm thinkin' we might wanna be ready to go for an alternate entrance soon as you try somethin' like that--no tellin' what alarm bells 'r gonna ring. Ya don't happen to have some nifty teleportation magics or the like ta bring ya to us after you try it?"

Having said his peace, he stamps a few times on the ground, then spits to the side, watching the spittle fly and finding ill omen in its splatter. He readies himself for flight once more.

Gilan[endure elements, longstrider] 
Thursday March 26th, 2009 8:19:05 PM

Gilan stretches as he waits to see what the others will decide. He is in agreement that they will most likely go through the "secret" cave. Swimming to the entrance through Rattledam itself would be the most foolish thing that he can think off. In fact, he is sure that some would sink easily enough once in the water...but could they hold their breathe long enough to survive.

"We cannot afford to fight our way through Rattledam and the monks are sure to be watching every entrance as well. We would need to swim to get to the door if we could sneak into town and that would mean two things. A bit of a hard spot to get there fully geared or leaving some stuff behind...at least for some of us." Glancing to Trellus he shakes his head. "I have to say that the easier of the two ways is probably our best bet, but also the most risky." Either way, he is ready to leave when the rest of the group is but this time he will be flying himself.

"I will fly myself and open up a space for someone else to travel in my place if we use Trellus's spell again." He is more than happy to use his ability to shapeshift to get to their destination. Though he hopes that his decision will be the right one in the big picture.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]


Trellus 
Friday March 27th, 2009 9:05:46 AM

[ooc - wind walk is moving a lot faster than the fly spell

Trellus rubs the back of his neck while he considers the options. After a few moments, the blond man nods to himself.

"My spells are still active, so let's use those picks," he notes. "We'll zip straight into the first cavern of the cave. After that, it'll be up to you sneaky types to scout ahead and make sure the loom is empty."

Trellus again uses his Wind Walk to move the Bloodpack faster than the monks have any reason to suspect, and within a few hours, everyone is inside the cave entrance.

Tishe' (AC 19 HP 71/71)(Mage Armor, Endure Elements) 
Friday March 27th, 2009 10:44:47 AM

Tishe' revels in the open flight across the Plains. She tries to keep her memories of the time against the evil she is sure to soon see. And in attacking Rattledam and other goodly people, perhaps to inflict?

She demands that she is in the first group to get flown near Rattledam. As soon as Trellus lands her, the mystic creates a Tiny Hut to keep the group undetected while waiting for the rest of the group.

Effects
Endure Elements
Mage Armor +4 AC
Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Longstrider, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy, Fog Cloud, Cat's Grace, Barkskin
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
}

Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) 
Friday March 27th, 2009 10:46:33 AM

The drow warrior endures the spell and flight by Trellus. "You see how trusting I am to the Bloodpack for allowing a cleric to cast a spell on me.", he jokes. Slightly.

Yanosh 
Saturday March 28th, 2009 3:41:08 PM

Again the Dwarf finds himself flying over the Sargrass. A slight smirk crosses the Dwarfs face as he thrills inside about the flight.
"This is a spell I need to learn," he thinks to himself.

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Gilan[endure elements, longstrider] 
Sunday March 29th, 2009 4:10:48 PM

With little other option and not wanting to hold the pack back, he consents to allowing himself to be carried along once again. It might not be a bad idea anyways he muses as he might be needing all his powers for what is to come.

In the first shuttle or the second he does not care, as Trellus will have it all figured out in the end. He can already start to feel the anticipation of the coming fight, but there is also a lot of anxiety as he does not know what the beaters will bring against them.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]

Flea 
Sunday March 29th, 2009 7:03:00 PM

Flea submits to the magics of others in order to expedite travel to their destination. She ponders her own skills, and baisic magics and is glad to having studied Open/Close, simple spell that it is...

...her mind wanders as she dreams about what mysteries might be revealed when she finally opens the Golden Door!

The cave entrance... [DM StevenVdB] 
Monday March 30th, 2009 8:18:31 AM

Everyone agrees that going straight for the tunnel entrance is probably the most tricky but also the fastest way to reaching the Golden Door... it is certain to be well guarded though... but going through Ratteldam and diving towards the cave looks even more treacherous...

So Trellus once again takes the Bloodpack through the air and drops them of right near the cave entrance... all is quiet...

(make spot and listen checks)

Good thing there are no guards stationned near the entrance!
Marching order please...


Trellus  d20+10=17 ; d20+10=20 ;
Monday March 30th, 2009 10:08:13 AM

Listen 17, Spot 20

Trellus wasn't expecting any guards at the cave entrance, as it would hardly be a secret with a bunch of dudes walking around in front of it. Further in, however....

The blond man looks at Olaf, Flea, Gilan, and Tishe.
"You sneaky types are on the loom," he murmurs quietly. "Can anyone slip in there and look around?"

------
Spells Active:
Magic Vestment (shield and armor)
Status (Flea, Gilan, Gry, Olaf)

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Flame Strike(x2), Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) Stoneskin (d)
}

Tishe' (AC 19 HP 71/71)(Mage Armor, Endure Elements)  d20+11=15 ; d20+11=13 ;
Monday March 30th, 2009 11:08:33 AM

Tishe' tries to keep a good watch while she's in the Tiny Hut, but she keeps getting distracted by Grymash's breathing. (Listen: 15, Spot: 13) With a loud breath of her own, she gets herself together as Trellus brings the entire team together.

"I didn't think to set up any spy spells today", she says downheartedly, "and I can't turn myself into animals or invisible either. Best I can think of is to Dim Door me and two others to appear next to the underground pool and so hopefully we weave past any entrance traps or preparations. We could take someone by surprise, but we would also be vulnerable to getting cut off from the pack."

As an afterthought she continues. "I have a Dim Door scroll, too, so if it is too shuttlecocked in there, we could get out again..."

Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements)  d20+4=13 ; d20+4=8 ;
Monday March 30th, 2009 11:11:04 AM

Vayine knows that the blonde human isn't speaking to him when he's asking for sneaky suggestions, so he keeps his shield, sword, and eyes peeled towards the grass dome of Rattledam.

Listen: 13
Spot : 8

Olaf (nondetection, 5 hours)  d20+4=9 ; d3=2 ; d20+4=22 ;
Monday March 30th, 2009 4:14:05 PM

Olaf looks around, not seeing much (spot check of 9) but hearing the details of small game moving through the grass (listen 22).

Turning to Trellus, voice held low, Olaf replies, "Aye, I'm gettin' ready to sneak in there. Only got 'nough nondetection to cover one o' us, but plenty o' invisibility n' darkness as we need." With that, he pulls out a small vial of diamond powder, takes a pinch, and casts nondetection on himself. Taking out his lucky stone, he will cast darkness on it, then stow it in his pouch, just before he and the other scouts enter the cave.

He also asks Gilan for a barkskin spell, "Just in case."

Highlight to display spoiler: {Spells memorized:
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2
2 Level (3+1): Darkness; [D]Invisibility x 2; Silence (DC: 16)
3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape
}

Flea  d20+9=12 ; d20+11=27 ; d20+14=32 ; d20+23=34 ; d20+13=19 ;
Monday March 30th, 2009 6:44:17 PM

spot=12
listen=27
move silently=32
hide=34
search/detect traps=19

The rogue has travelled this route before, and is familiar with the underground tunnel and cavern. In the past it had never been guarded. There hadn't even been evidence of other packs about whenthe Bloodpack had been there.

But, that was before they had been evicted...banished...as it were, after their last adventure and fateful return to Rattledam.

"I'll lead the way for those who haven't been here before," the gnome volunteers, adding, "I'd appreciate one or two companions, though!"

Flea confirms that she will return with news of what she finds and report to Trellus and the others. She confides to Tishe' that if the way appears blocked, she'd like to accompany the nature weaver when she weaves her magic transportation spell.

Flea will show Olaf, and any other sneaky type the best places to hide along the way, pointing out the safest and quietest route in order that the scouts can navigate the route as unobtrusively as possible.



Gilan[endure elements, longstrider] 
Monday March 30th, 2009 8:16:02 PM

Gilan glances to Trellus and nods his head in understanding. "I think I might have a couple of ways to sneak around as well...though they will be through an alternate form." Glancing to Flea he gives a smile and nods his head as he does not mind working along with her and any others.

With a glance to Olaf he hands over a potion to him and smiles. "This will be even better than actually casting a spell right now. That way you can get the effects at the most opportune moment." It also will leave him with backup spells in case they run into dispel magics.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]


Yanosh  d100=12 ; d20+1=10 ;
Monday March 30th, 2009 10:01:36 PM

After Yanosh arrives at the entrance the Cleric steps quickly into Tishe's Hut. Silently he waits. Hearing nothing but his pack mates Yanosh waits for the command to move out.

Entering the tunnels beneath Rattledam once again... [DM StevenVdB] 
Tuesday March 31st, 2009 7:36:17 AM

Not expecting any guards at the entrance Trellus drops of the entire Bloodpack. Looking at Olaf, Dlea, Gilan and Tishe' he asks them to take the lead and scout the tunnels for trouble... trouble is to be expected... question is where will it come from...

Tishe' nods but is dissapointed for not prepareing any sneaking spells today... She asks if it wouldn't be best to use a Dim Door spell and appear right next to the underground pool...

Vayine doesn't meddle in discussions... his part will come once they get down to business with Ga'als army once again... his silver blade can still taste the foul taste of Undead rotting meat but never the less it is ready and willing...

Olaf looks around but sees no immediate danger... voice held low he informs Trellus of the spells he has and casts nondetection on himself... Wondering if Gilan could cast a Barkskin on him he instead receives a potion from the Shifter that will work even better...

Yanosh awaits further instructions in Tishe's Tiny Hut... Grymash is trying to get back his gear into place as it seems to got messed up during flight with Air Trellus...

Gilan has other ways to sneak around but has no problem to let his fellow scouts to the work this time.

Flea knows the tunnels... she is the first to enter. Olaf prior to entering casts a darkness spell upon his lucky stone and enters the cave after the little Gnome (I'm assuming you have stowed the stone away or else you're all in darkness right now?!)

Quiet and stealthy the little Gnome enters the tunnels... her keen ears are finely attuned to pick up the slightest sound... all appears to be quiet at the moment... only Olaf's breathing right behind her and the shuffeling feet of her companions in the back...

Flea knows this tunnel will lead to the open space where they used to keep their gear. A place where all Rattledam Packs use to store everything as weapons were never allowed in the City. That's also the place where they fought some goons of Galafar last time and ... the place where Lady Malafret was killed...

It should not take long to get there...


(as of now single turn actions... put your AC and HP in the header and hold on to your horses :-) )

Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) 
Tuesday March 31st, 2009 11:10:49 AM

Vayine gets out his crossbow and loads a quarrel. Keeping his bastard sword in its scabbard for now, he is ready to charge the enemy with death in his hands.

He passes his ebony hands over his tattoos, not using any just yet, but waiting... waiting.

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible)  d20+11=28 ; d20+11=17 ;
Tuesday March 31st, 2009 11:31:24 AM

Tishe' knows that Trellus usually enhances Flea's survival chances with a couple of spells, and so she comes over and does the same to Olaf. "The blessing of Mother Wold, all the Powers, and the land of the Sargrass go with you.", she tells him.

- Stoneskin - 80 minutes: 80/80 10/adamantine
- Resistance - 10 rounds: +1 saves

And then while the scouts are gone, she calls up her own spells of protection.

- Longstrider- 8 hours, +10 movement
- Resist Elecricity- 80 minutes, 20/electricity
- Barkskin- 80 minutes, +2 natural AC
- See Invisibility - 80 minutes, see invisible and etheral creatures

Ready, she only has to look out of their hiding place and wait.
Spot - 28
Listen- 17

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4700 rounds
Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out
Longstrider- 4797 hours, +10 movement
Resist Elecricity- 798 minutes, 20/electricity
Barkskin- 799 minutes, +2 natural AC
See Invisibility - 800 minutes, see invisible and etheral creatures

- Stoneskin - 80 minutes: 80/80 10/adamantine
- Resistance - 10 rounds: +1 saves

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 10r; barkskin 90m)  d20+16=18 ; d20+16=25 ; d20+13=25 ;
Tuesday March 31st, 2009 11:50:28 AM

Olaf gratefully accepts the barkskin potion from Gilan and the spells from Tishe'. He puts on his shield, pulls out his dull metal sickle, tests the edge, then resettles his shifting cloak about him. As a last precaution, he casts protection from evil on himself. Then, hunching down, he heads to the entrance with Flea, and begins the cautious entrance, sneaking forward into the tunnel.

[hide 18 (ouch!), move silently 25, search for traps 25]

Yanosh AC22- HP81/81 Hide from Undead  d20+2=11 ; d20+1=19 ;
Tuesday March 31st, 2009 3:47:57 PM

Yanosh reaches into his pack and pulls out a potion. Drinking it swiftly the Cleric draws his Holy Axe and sets his shield for battle. He too holds off using his Tattoos untill combat is closer.

Spot 11
Listen 19

Used
Potion of Hide from Undead

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

FleaAC 21, 67 HP Blinking  d20+9=23 ; d20+11=22 ; d20+14=16 ;
Tuesday March 31st, 2009 6:28:17 PM

spot=23
listen=22
move silently=16

Flea confidently leads the way through the tunnels. Holding a finger up to her lips to signal her desire that her companions should exercise the utomost quiet, she becons to those who follow, indicating the way with point of her short sword.

As an afterthough, she activates her ring.

DM Sanity:

Status - from Trellus
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks

Trellus 
Tuesday March 31st, 2009 7:10:24 PM

Just before Flea leaves, Trellus lays a hand on her head, and intones "May Domi protect you"

[Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used.]

As the group of scouts depart, he casts a spell on Grymash.
[Stoneskin]

------
Spells Active:
Magic Vestment (shield and armor)
Status (Flea, Gilan, Gry, Olaf)

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, Sending, Spell Immunity (d)
5 -- Flame Strike(x2), Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}


Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang]  d20+6=7 ; d20+6=23 ; d20+12=25 ; d20+4=15 ;
Tuesday March 31st, 2009 8:28:01 PM

Just before he shifts and takes off to follow above the scouts he downs two of his own potions, stowing the bottles for later reuse.

Gilan slips into his lizard form and scuttles up the wall to walk across the ceiling as he follows overhead of the scouts. His own movements are precise and measured as he does not want to cause any problems for them. His eyes keep a keen lookout for signs of trouble and his ears are attuned to the slightest sound, or at least he hopes they are.

[listen 7, spot 23, climb 22, hide 25, move silently 15]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 900/900 rounds]
*greater magic fang[+3 to hit : 10 hours]


Entering the tunnels beneath Rattledam once again... [DM StevenVdB]  d20+11=28 ; d20+9=26 ; d20+20=36 ; d20+24=43 ; d20+4=24 ; d20+4=22 ; d20+10=18 ; d20+10=21
Wednesday April 1st, 2009 8:00:05 AM

And so the Bloodpack once again ventures forth into the caves beneath Rattledam...

Rather than wielding his blade Vayine chooses his crossbow this time... passing over his tattoos he waits before expending their use...

Tishe' is certain Trellus will cast some protective spells over Flea so he concentrates on Olaf and then while the scouts are gone she casts some more spell... (6 rounds worth of spells... going to search for Ceil's Infamous Cane...). In front of her the scouts are greatly disturbed by her spellcasting... the clear voice she has to use to cast spells carries far into the tunnels... who knows who might have heard all that!?!

Yanosh tries something else this time... having encountered lots and lots of Undead he takes his chance with a Hide from Undead potion. Like Vayine he too holds off using is tattoo's untill combat is closer...

Before Flea can take of Trellus casts his protective spells on the little Gnome... as the group moves out he also protects Grymash some more... strange though the Half-Orc still seems to have trouble with jetlag from flying over here...

Flea confidently leads the way. Gilan in lizard form walks over her head along the ceiling as they go deeper into the tunnels...

Glad to have received the protective spells from Tishe', Olaf adds another one of his own and then follows Flea down into the tunnels. Even though his hiding skills are a bit rusty I seems as though no one is paying attention atm...

------------------------

Carefully they go on...

Suddenly Flea hears whispering voices!!

"Lady Xarien... I think I can hear someone! Someone's coming... wait I think I see movement..."

You hear weapons being drawn... a haste spell is being cast...

"Hide out of sight..."

Muffeled noises...

and then a clear voice calling out to you...

"Who's there! Show yourselves!" says a strong female voice...

Stephen ooc 
Wednesday April 1st, 2009 10:27:59 AM

(sorry for not posting. been super busy with projects. too many 12 hour days in the lab. should get better today. just need to read up on whats been happening.)

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) 
Wednesday April 1st, 2009 4:59:51 PM

ooc: Blushes at not obeying the DM

Tishe' continues to cast her spells, turning so that her voice carries out into the winds of the Sargrass.

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

FleaAC 21, 67 HP Blinking  d20+7=19 ; d20+7=26
Wednesday April 1st, 2009 7:18:19 PM

Flea takes a chance, and casting quickly sends 4 lights resembling lanterns down the tunnel well ahead of her. She hopes to catch the folks up ahead by surprise, but also hopes they won't find the familiar images threatening.

"Show yourselves yourself!" she calls out in a high, light voice from the shadows behind the dancing lights, hoping they might reveal the somethings or someones up ahead. "I'm just a 'venturer coming home from off the plains," she adds. (Diplomacy=19)

The rogue tries to remember the name of Xarien (Bardic Knowledge=26) and thinks that if she ever heard of the lady before, she'd surely remember!

Making a signal for the group to keep quiet, and stay back, she adds, "your pack coming or going?"

DM Sanity:

Spells:
(Gnome, 1 per day)Dancing Lights#, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Status - from Trellus
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus



Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 10r; barkskin 90m)  d20+16=20 ; d3=3 ; d20+16=31 ;
Wednesday April 1st, 2009 8:21:17 PM

Olaf fades into the shadows, letting Flea take the lead here. He silently curses their ill luck.

[hide 20, move silently 31]

Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] 
Wednesday April 1st, 2009 11:24:49 PM

Gilan freezes in place on the ceiling and squishes up as much as he can. For a short minute he wishes he was one of those lizards that can change coloration to match it's surroundings as well. As he waits for somekind of response from the call from Flea, he already lets his mind race to the differrent options open to him.

He has already prepared himself for a battle, the image of his worm form already playing around the edge of his mind...though he also ponders a couple of other forms as well. Silently he wishes that he had the ability to touch some other forms but knows that those powers will come with time.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1/900 rounds]
*greater magic fang[+3 to hit : 10 hours]

Grymash  d20+5=13 ; d20-2=6 ;
Thursday April 2nd, 2009 1:17:47 AM

Grymash also pauses to end the rattle of his armor and gear. Hmmm, does he recognize this voice. Having lived in Rattledam most of his life, he would probably know the name or the sound of the voice. Especially a beater put in charge of the important duty of guarding the Golden Door.

(Listen check 13, Intel check 6)

Trellus 
Thursday April 2nd, 2009 8:19:04 AM

Trellus sits quietly in Tishe's hut, as if listening to some internal voice.

Which, in fact, is pretty much exactly what he's doing.
[Concentrating on Status spell to keep tabs on Gilan, Flea, and Olaf]

Entering the tunnels beneath Rattledam once again... [DM StevenVdB] 
Thursday April 2nd, 2009 8:30:05 AM

Having cast all her spells (grumble grumble ;-) ) Tishe' follows close behind...

Once they hear the voice calling out to them Gilan freezes in place hiding... allready considering what battle form to take once they get down to business...

Grymash too stops in place to end the rattle of his armor trying to recognise the voice of whoomever is down that tunnel... he does not seem to recognise any beater's voice.. could be though that he hears this voice before by one of the younger kids when he and his friends used to linger around the pool...

Trellus confortly waits in Tishe's tiny hut...

Olaf blends into shadows and lets Flea take the lead...

"Show yourselves yourself!" Flea calls out... "I'm just a 'venturer coming home from off the Plains"

Trying to remember the name doesn't ring a bell in Flea's head... (if I'm correct Flea didn't grow up in Rattledam right?)

"Your Pack coming or going?" she then adds...

----------------------------

"Why then come right in!" the woman adds, "we are here by orders of Galafar watching the place."

Then Flea can tell she is talking to other people "Come friends no worries it's another Pack! Nothing to worry about. Who knows perhaps they can tell us something of the outside!"

Again those shuffeling noises most likely of a group of people crawling out of hiding places...

"Looks like we're never going to get some exitement around here" a grunting voice says...

The group at the water edge is not coming towards you... they have clearly invited you to come towards them...


Yanosh AC22- HP81/81 Hide from Undead 
Thursday April 2nd, 2009 11:37:19 AM

Yanosh stands as quiet as he can. Not wanting his armor to give away to much. He hopes that Flea knows what shes doing and that she wont get too far ahead in case of trouble. The Dwarf peers into the darkness of the cave (Darkvision).

Used
Potion of Hide from Undead

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible)  d20+11=26 ; d20+11=30 ;
Thursday April 2nd, 2009 1:40:21 PM

Tishe' also keeps within the Tiny Hut, watching the Grass and Trellus to see when to meet the sneaky team.
Spot - 26
Listen- 30

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4698 rounds
Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out
Longstrider- 4795 rounds, +10 movement
Resist Elecricity- 796 rounds, 20/electricity
Barkskin- 797 rounds, +2 natural AC
See Invisibility - 798 rounds, see invisible and etheral creatures

- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine
- Resistance Olaf - 8 rounds: +1 saves

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) 
Thursday April 2nd, 2009 1:43:33 PM

Keeping his crossbow ready, Vayine looks at Trellus for the word so the clanky, loud drow can close with and defeat the enemy using sword-power and shock effect.

FleaAC 21, 67 HP Blinking  d3=1 ; d20+7=9 ;
Thursday April 2nd, 2009 5:59:40 PM

Flea makes one last gesture to her 'mates, indicating they should stay back as she advances after her dancing lights.

"It's just me," she calls, (Bluff=7), "sorry 'bout all the noise!" Flea hopes the 'guards' accept her patent lie. It would help if her friends tried to hide or at least not make so much noise! she thinks.

Flea advances towards the water and the group guarding it, making sure they can see that she is resheathing her short sword. "You guys gave me quite a start!"

"Galafar, eh?" she continues, "who you watching for? This place didn't used to be guarded."

Flea's eyes roam the confines of the cave illuminated by her spell, trying to discern how many guard the place, and what might be their strengths...and weaknesses.

DM Sanity:

Spells:
(Gnome, 1 per day)Dancing Lights#, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Status - from Trellus
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus

(OOC: Flea didn't grow up in Rattledam, but she did 'arrive' via boat, as a stowaway. She's lived here for a bit, at Gilan's hut, and is familiar with some of the packs and the folks who run the place. I've been with the game almost since the beginning. The game started in Oct02 and I started the following March03.-Carla)


Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] 
Thursday April 2nd, 2009 8:54:32 PM

Gilan maintains his position on the ceiling and watches the proceedings with a little bit of interest. The only part of him that is moving is his eyes, as he has no reason to move otherwise...though he does prepare himself for anything that might happen.

Growing up in Rattledam, from the age of eight, he tries to place the woman and any others that have come out as well. He is looking for familiar faces or anyone that might know them, much like he figures Flea is doing as well. This was a big test and he doubted that Galafar would leave much to chance, unless he was turning into a fool.....which he doubted.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 2/900 rounds]
*greater magic fang[+3 to hit : 10 hours]

Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 8r; barkskin 90m)  d20+16=20 ; d20+16=36 ; d20+18=34 ;
Thursday April 2nd, 2009 10:20:06 PM

[ooc: sorry for being daring...but here goes.]

Olaf observes Flea's bluffing performance, and dismayed, he checks the position of his smooth talking shades. He touches a bare spot on his wrist, and slides forward, sneaking up behind Flea [hide 20, move silently 36].

He grins at the pack waiting for them--a wide, open smile--then taps Flea on the shoulder and says, softly, "Boo! Leaf," he says, subtly winking at Flea, "Ya gotta work on yer scoutin'. Galafret's sure ta fail us now--never can get one past 'im." Turning to the Pack in front of them, he says, "You must be the one's ta guard fer us. How typical, ta pad the last bit 'o the test. He probably fed a line 'bout somethin' er other comin' in and how ya have to prove yer worth er the like." He sighs, then adds, "Well, wadda ya say? Think you can help us out here? Know we helped out another Pack when we were gettin' started, a similar deal. Otherwise you'll never get a chance at the outside." [bluff 34 to get that fast talking past them]

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