One more night, we hope... (Jonathan DM2) Monday March 2nd, 2009 9:57:36 PM Nekron flits away from his perch upon the bush as the mysterious rider approaches and tosses a stick at the raven. Darkness envelops the area but half a dozen wingbeats brings the bird out of the darkness and back into the less dark night.
The warning sent to Nirith and thus passed on to the others, send them scurrying to light up the forward bonfires.
The whole front line errupts into light, pushing the night's darkness away for 40 feet, and giving shadowy illumination for another 40 feet.
Cedric and Lucky see the enemy first! Three tall emaciated humanoid creatures amble up to the Lay Lines. They are about 8 feet tall and look very bony (tight, sick looking flesh stretched over a bony frame). One tosses a stick at the center bonfire and a large area (30 foot rad) goes dark, including where the three were standing. A larger area (OOC: the larger circle encompassing a 60 foot rad) becomes shadowy.
Marcas sees the stars dim considerably and only appear as faint specks in the sky. The glow of the bonfires are dim as well, only half as effective as they had been.
OOC: Let's see if I can explain this. The dark circle is, well, dark. Where it says 'Shadow', it is darker than normal night darkness, but not totally dark. Where it says, 'Normal', it is normal night darkness.
Any questions, feel free to ask. I want everyone to understand this before we get down to the nitty-gritty.
Lucky Eddie AC19 HP42 d100=61 ; d20+10=14 ; d20+10=26 ; 2d6+2=6 ; d20+9=22 Tuesday March 3rd, 2009 11:11:06 AM
Those three undead! Lucky is watching them closely -- especially the nearest one -- when they are lost to sight. But he knows they could not have moved after the blackness fell. So he thinks he can throw a rock at where he last saw one, and test his luck on the 50% miss chance.
So he throws a magic stone at the nearest skinny undead. He misses on a d100 roll of 1-50. His roll is a 61! Sweet! Lady luck is with him!
He rolls his attack! he hits AC15 if the enemy is within 20 feet. He hits AC13 if the enemy is in 20-30 feet. He hits AC12 if the enemy is in 30-40 feet. He hits AC10 if the enemy is in 40-60 feet.
His damage with the magic stone is 7 within 30 feet; 6 beyond (due to point blank shot feat).
And he listens! a 26! That's opposed by the enemy's move silent roll. If the enemy is not moving silently, I believe that the DC to hear someone walking is 0, with a +1 mod for every ten feet of distance. If Lucky can beat the DC by 20, he can pinpoint the enemy's location in the dark, well enough to get another throw next round with the 50% miss chance.
With his move action left, he shouts and points to any undead he can pinpoint with his keen ears.
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Tattoo: 1 of 3 used. Magic Stones in Hand: 2 Current Luck Points: 7.
Ride Check to use as Cedric's AC if Cedric is attacked: 22
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves!
Sir John (Ken M) AC 21, 50/50 hps Tuesday March 3rd, 2009 2:36:49 PM
Sir John watches the continuing action and since he can't see any baddies yet, he remains where he is. However, he reaches in his pack and readies a javelin to throw at any undead he might see.
Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character SheetCurrent Spells (Troy Tuesday March 3rd, 2009 7:05:55 PM
Cedric pauses for a moment by the unexpected darkness. Slowly he creeps into the darkness, his nostrils breathing deeply.
OOC: Move to AE-8 Cedric has Scent in Deinonychus Form. He can pin point creatures with scent if they are within 5 feet.
Lucky Eddie AC19 HP42 d20+5=11 ; Tuesday March 3rd, 2009 7:56:45 PM
Lucky uses his Know Religion ranks to see if he can remember anything about these undead types. He rolls a 11.
I thought Scent was 30 feet, not 5? 15 if the wind is against you, 60 if it is in your favor?
Sira Nailo hps 43/46 Life Shield +1 Tuesday March 3rd, 2009 8:10:43 PM
Sira waits to see the reactions of the group.
Marcasthai AC 20 HP 72/74 (SteveK) Tuesday March 3rd, 2009 8:16:00 PM
"Magical Darkness!" calls Marcas in a loud voice.
"Stick to the plan!" he calls again.
The Ranseur in his hand weaves slowly back and forth as the large minotaur stands his ground.
One more night, we hope... (Jonathan DM2) d20+4=13 ; d20+4=18 ; d20+4=22 ; d20+4=10 ; 3d8+5=12 ; 3d8+5=21 ; 3d8+5=15 ; Tuesday March 3rd, 2009 10:30:56 PM
OOC: Sir John and the rest, I had meant, but didn't make it clear, that everyone saw the three, just that Eddie and Cedric saw them first, as they were the closest. Of course, now that they are incased in darkness, it doesn't matter. :)
IC: Perhaps the darkness caught the group by surprise, or perhaps the group is waiting for a more opportune moment to strike. Either way, only Lucky Eddie tries his luck to hit one of them. He throws his magical stone but hears nothing being hit. Either he missed, or the bonfire right next to him is making too much crackling noise. An attempt by the hafling to determine their type fails him. That could be good as he won't be afraid of them because he doesn't know what they are, or bad, because he'll not be afraid of them because he doesn't know what they are.
Cedric then moves to the edge of the darkness (you can't see it well but he's there at AE8 with Lucky Eddie) and tries to smell the stench of undead. Due to the breeze coming from the Dread, the Deinonycus smells the undead. (OOC: Smelling is 30ft, or 60ft if downwind of source, pinpointing the exact spot is 5' proximity, or nearly sticking your noise up their... So, you know they are within 60ft.)
Marcas cries out Magical Darkness. Knowledge Arcana Check DC15: Highlight to display spoiler: { the effects appear to emulate what a Sunrod would do, but the opposite, darkness instead of light.}
Speck readies his sling and starts a chant: From the darkness they come Bringing darkness with them But either darkness or light Dead is Dead
Inspire Courage: +1 to hit and +1 dmg for those who hear. Sir John, Cedric, Lucky Eddie need to roll Listen checks DC10 to hear.
Sir John switches weapons for a javelin and waits for the undead to emerge from the darkness.
Sir John is quite surprised that the undead he sees does not come from the magical darkness, but from the darkness of the night! Three quadruped skeletal creatures charge in from the Dread! Sir John sees them as they cross the lay lines, as they are moving extremely fast at a dead run! (OOC: no pun inten... well, yeah, intended.)
They cross the Lay Lines at Q3 and swerve around the dark circle and make a beeline toward the Fixer! They hit the Glyph Zone at T17, U17, and V17, triggering it!
Save Will DC13 (If this DC is wrong, let me know) for half damage: Red d20+4=18, dmg 3d8+5 = 12/2 = 6 Yellow d20+4=22, dmg 3d8+5 = 21/2 = 10 Green d20+4=10, dmg 3d8+5 = 15
Knowlege Nature DC10 to discern type: Highlight to display spoiler: { these are skeletal worgs}
The Red skeletal quadruped comes to a stop at T18, blocked by Speck and Nirith from reaching the Fixer.
The Yellow and Green skeletal quadrupeds stop in front of Marcas, a veritable wall between them and the Fixer. (Marcas, make any Att of Opp you are alowed due to your reach and weapon, etc.
One more night, we hope... (Jonathan DM2) - addendum Tuesday March 3rd, 2009 10:40:51 PM
OOC: all those with missile weapons that were holding their action may fire at the quadrupeds, if within range. Specifically Sir John but any others as well.
Also, Cedric and Lucky Eddie cannot see them.
Sira Nailo hps 43/46 Life Shield +1 Wednesday March 4th, 2009 12:35:49 PM
OOC: I have been very busy and forgot the plan. Please someone remind me.
Sir John (Ken M) AC 21, 50/50 hps d20+2=11 ; d20+9=26 ; d6+5=11 ; Wednesday March 4th, 2009 3:27:03 PM
Sir John remains on Joshua, waiting for a target to shoot at... (Listen = 11) WHile doing so, he hears a resounding tune and feels himself encouraged by its melody.
As he sees the quadripeds go by, he aims closely and throws a javelin at the nearest...
Hit AC 26 for 11 pts of dmg...
Lucky Eddie AC19 HP42 d20+16=28 ; d100=50 ; d20+13=19 d20+9=15 Wednesday March 4th, 2009 7:40:10 PM
Lucky tries to listen, but good. He puts six of his seven luck points into his roll. He comes up with a 28, straining to pinpoint the undead.
That beats the 10 he needed, so he gets his points back, and then one.
OH! Wait! The most he can put into a roll is 5!! Make that a 27 Listen check, not a 28!
If he thinks he has a chance, he will throw another magic stone. If not, he will cast his magic circle vs evil.
A throw: Miss chance 50 is a miss! He needed a 51!
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle (maybe cast)
Tattoo: 1 of 3 used. Magic Stones in Hand: 2 (maybe 1) Current Luck Points: 8.
Ac check for next round: 19
Ride Check to use as Cedric's AC if Cedric is attacked: 15
[OOC: Poor rolls this turn!]
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves!
Marcasthai AC 20 HP 72/74 (SteveK) d20+10=18 ; d20+10=15 ; d20+10=12 ; d20+10=15 ; 2d6+6=9 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=17 ; d100=19 ; d100=42 ; d100=57 ; d100=88 ; d20+10=24 ; d20+5=20 ; d20+8=18 ; d8+6=12 ; d8+6=11 ; d8+6=7 ; d100=65 ; d100=14 ; d100=78 ; Wednesday March 4th, 2009 8:57:32 PM
With his phenomenal reach of the Ranseur, the large minotaur is able to get 3 opportunities to strike at the fast-moving undead with the polearm, and another opportunity as they get close enough for a hoof-strike. (Marcas can do four AOO per round.) He concentrates on Red undead until it drops, then Yellow, and then Green. (Oh, horrible rolls!)
AOO 1: AC 18 Dam 9 19% miss (miss chance for shadowy light = concealment) AOO 2: AC 15 Dam 12 42% miss AOO 3: AC 12 Dam 14 57% hit AOO 4: AC 15 Dam 17 88% hit
"We need to light the other fires!" Marcas roars in frustration. But he now has his own battles to contend with, and he strikes out again and again to pummel Amber quadruped into little, little pieces. His face is in a snarl of hatred at the undead.
Elbow AC 24 Dam 12 65% hit Hoof AC 20 Dam 12 14% miss Gore AC 18 Dam 7 78% hit
Speck d20+9=20 ; d3=2 ; d6=5 ; Wednesday March 4th, 2009 11:17:14 PM
Speck, caught off guard by the sudden and swift skeletal quadrupeds, finds himself with his sling in hand and too close to use it. So he steps back 5' (to R18) and slings his stone at the skeletal (Red) quadruped in front of him.
d20+9 = hit AC20, dmg 1d3 + 1d6 shock = 7
He then swaps his sling for his short sword.
One more night, we hope... (Jonathan DM2) Wednesday March 4th, 2009 11:19:49 PM
OOC: waiting for Sira, Nirith, Cedric, and Quellis.
Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character SheetCurrent Spells (Troy d20+22=30 ; Thursday March 5th, 2009 7:52:42 AM
Cedric moves along the edge of the darkness still hunting. He listens and smells for the undead, especially to the north. "The fight outside the darkness is a distraction, there's something at the ley lines destroying them", he thinks as he searches.
OOC: Move to AD-3 Listen check 30 to pin point undead. Undead within 5' pinpointed due to scent.
Sira Nailo hps 43/46 Life Shield +1 d20+11=20 ; d20+11=16 ; d8=4 ; d8=1 ; d20+10=21 ; 3d6+6=14 ; Thursday March 5th, 2009 11:45:38 AM
(Listen 26, Spot 22 vs undead)
Sira looks for any undead outside the darkness and once spotted she attacks.
One more night, we hope... (Jonathan DM2) d20+2=7 ; Friday March 6th, 2009 12:32:25 AM Sir John feels inspired by Specks verses and throws his javelin at the nearest skeletal quadruped that charges by. The javelin strikes true, and although it would have done more damage to the creature had it been flesh and bone, the creature leaves behind some large chunks of bone.
Lucky Eddie cocks his ears and strains to hear any sounds from the three undead creatures up ahead. His ears pick up a chanting, but the sounds do not get any nearer, yet... He thinks he can discern their approximate location and taking a chance on hitting one in the dark, he throws another magic stone. There does not appear to be any hic-up in the chanting.
Marcas takes advantage of his reach and the slight faultering of the skeletal quadrupeds when they hit the unexpected glyph and lays into them with his ranseur. His flurry of blows agains Redare uncoordinated, though, as only one hit it's mark (AOO 4). With a snarl of frustration, he lashes out again and manages to clobber it with his elbow and gores it with a horn.
The Red skeletal quadruped's bones splinter and crumble at Speck and Nirith's feet.
OOC: redoing Speck's action due to Red being dead.
Speck quickly wipes some sweat beads off his brow then whirls a sling bullet at Yellow skeletal quadruped.
d20+9 -4= hit AC16, dmg 1d3 + 1d6 shock = 7
The bullet hits some bones and electric sparks course through its rib cage. He quickly reloads his sling.
Cedric with Lucky Eddie, continue skirting around the darkness zone, smelling and listening. Cedric still smells the undead, but knows he's not yet withing 5'. However, at the spot he stoped at (AD-3), they chanting sounds closer than before he moved.
OOC: I presume Sira is using the light adamantine mace to attack, thus she would need to move to T-17 to hit the closest enemy. If this is not correct, then correct me. :)
Sira move in to relieve Speck and Nirith. Seeing that Marcas has felled the closest one, she swipes at the next Yellow skeletal quadruped. The mace splinters the massive skull and sharp cannine teeth go flying as it also crumples.
********************
The last skeletal quadruped snips at Marcas, hit AC 7, a miss.
Cedric and Lucky Eddie hear the chanting stop and the sound of moving feet. Will they come right at the two and collide in the dark? The tension can be cut with a knive!
Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) d20+5=16 ; d20+5=20 ; d8+2=5 ; d8+2=7 ; d100=20 ; d100=19 ; Friday March 6th, 2009 12:08:34 PM
(was away on business trip - sorry for missed posts...)
With skeletal creatures around her Nirith abandons her restriction not to shed blood and pounds on the sq attacking Marcas.
(hitting AC16 and 20 - damage 5 and 7 - shedding blood 50% chance 20 and 19 - no blood)
Nekron flutter up in the air avoiding to get caught in close combat.
Lucky Eddie AC19 HP42 d20+15=23 ; d20+9=18 ; Friday March 6th, 2009 12:21:47 PM
Lucky casts his Magic Circle vs Evil spell. He has a bad feeling about this, and some extra protection for him and Cedric seems like a good idea. He also gets out his wand of CLW.
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Active Effects: Inspire Courage, Magic Circle
Tattoo: 1 of 3 used. Magic Stones Left: 1 Current Luck Points: 8 CLW wand: 48 charges left
AC check for next round: 23 (includes Circle)
Ride Check to use as Cedric's AC if Cedric is attacked: 18
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves!
Marcasthai AC 20 HP 72/74 (SteveK) d20+10=19 ; d20+5=25 ; d20+8=24 ; d8+6=8 ; d8+6=13 ; d8+6=11 ; d100=41 ; d100=40 ; d100=5 ; Friday March 6th, 2009 1:48:03 PM
"Excellent work, Sira!" applauds Marcas as one of the quadruped undead collapse beneath the ranger's mace. The minotaur lays into the last 'hound', and is sure he connects, yet with the shadowy light, he can't get his mighty swings to strike the correct shadow!
Elbow: AC 19 Dam 8 41% miss Knee: AC 25 Dam 13 40% miss Gore: AC 21 Dam 11 05% miss
"Nirith and Speck, light the fires! I can't see the enemy!" he calls in frustration.
She strikes again. (AC 22, 65% chance?, 17 damage)
Sir John (Ken M) AC 21, 50/50 hps Friday March 6th, 2009 8:15:51 PM
Deciding to help offset the darkness, Sir William throws another sunrod toward the middle of the darkness area.
Cedric AC 22 HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character SheetCurrent Spells (Troy d20+22=35 ; Saturday March 7th, 2009 7:56:16 AM
Cedric continues towards the chanting, carefully moving another ten feet in the darkness. He is reassured by Lucky's magic, but he wishes something could be done to get rid of the darkness.
OOC: Listen check 35 Move to AA-3 and try to pinpoint the chanting. You sank my battleship!
The Undead come, Battle joined... (Jonathan DM2) d20+3=16 ; d20+2=18 ; d20+7=17 ; d20+7=21 ; 2d6+7=12 ; Monday March 9th, 2009 1:35:33 AM
The Quardians get warmed up as the first undead, a group of skeletal canines, head straight for the FIxer but are impeded by his bodyquards. The Glyph of Warding set up by Lucy Eddie does a good job and Marcas manages to finish one off. The other falls with blows from SIra. With one left, Nirith moves in.
Nirith attacks the remaining skeletal canine and aims blows that would not draw blood, despite it being a skeleton. The first blow misses, barely, but the second blow connects with bone, jarring the skeletal canine a bit.
Lucky Eddie opts for more protection by casting a spell to ward off evil around him and Cedric.
Marcas needs some luck of his own as all his attacks miss. Frustrated, he calls for more light.
Sira feels the Power as the mace strikes the enemy a power blow! Splintered bones go flying everywhere, but the thing is resilient and still on it's feet (barely)!
Speck also heeds Marcas' plight for sight and lights the left bonfire.
Sir John complies by reaching into his backpack for a Sunrod and tosses it into the darkness. (OOC: for expediency, I'll roll a d20+7 (-4 for range) vs DC10 to see if you managed to place the Sunrod where you wanted; hit DC16). The Sunrod wirls into the air and lands pretty much into the middle of the darkness, cancelling out the magical darkness, leaving just the bonfire light.
The new light reveals the three tall undead located at XY-11, ZAA-11, and AB-AC-11 and moving towards the Fixer.
Cedric, still unsure as to where the three undead are (OOC: the chanting stopped last round) moves into the darkness. The dino doesn't go far before the darkness is dispelled by Sir Johns' Sunrod and Cedric finds himself where the three undead HAD been. Now they are behind him and moving towards the Fixer! (OOC: you missed pinpointing by smell by thaaat much!
The skeletal canine turns on Sira, the one doing it the most damage. A vicious bony bite hits AC18. It's sharp bony teeth grasp her clothing but misses flesh (OOC: I believe it needed AC19?)
The other three undead creatures continue their movement towards the Fixer. Two (Green and Yellow BCs) stop and attack Marcas. The other goes around to confront the Fixer (double move so no attack). Green Boneclaw d20+7 = 17, miss Yellow Boneclaw d20+7 = 21, hit, dmg = 12
A sharp bony claw gashes Marcas for 12 points of damage.
Note: They are 8ft tall, are size category Large, and their claws are 5ft long, so they have a 10ft reach (arm + 5ft claw).
Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) d20+5=12 ; d20+5=18 ; Monday March 9th, 2009 8:48:51 AM
With the fires now lit Nirith again knocks on the skeleton's ribcase (hits AC12 and 18) but is unable to break some of them...
She then makes a 5ft step backwards avoiding AoO to get out of the creatures reach.
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=12 ; Monday March 9th, 2009 11:22:54 AM
Sira strikes at the one snapping at her. (missing with AC 12)
Marcasthai AC 20 HP 60/74 (SteveK) d20+10=24 ; d20+10=24 ; d20+10=20 ; d20+10=17 ; 2d6+6=8 ; 2d6+6=12 ; 2d6+6=13 ; 2d6+6=13 ; d20+10=21 ; d20+5=6 ; d20+8=20 ; d8+4=10 ; d8+4=6 ; Monday March 9th, 2009 12:22:52 PM
Marcas grins in relief as the fire and sunrod cancel out the magical darkness. "Thank you, Speck!" hs calls in his deep voice. And even though the four-footed undead skeleton is in front of him, Marcas has never let go of his Ranseur. He takes the opportunity (and the light) to strike twice at Green Boneclaw and twice at Yellow Boneclaw with his long-reaching Ranseur as they close.
(ooc: Marcas using hoof and elbows close in to keep 2 hands on Ranseur and keep his threat range up. He splits his opportunity against the large undead to get 2 hits each [leave 20 feet, leave 15 feet] before they stop 10 feet away.)
AOO 1: AC 24 Dam 8 (now lit, no concealment) AOO 2: AC 24 Dam 12 AOO 3: AC 20 Dam 13 AOO 4: AC 17 Dam 13
As they close, Marcas takes a claw in the arm as the price of business, and then concentrates on Green Boneclaw with fierce hoof-strikes and a swipe of his horns.
Hoof AC 20 Dam 10 Hoof AC nat 1! Gore AC 20 Dam 6
"Sira, finish off the hound! I'll hold these off until we can concentrate!"
Lucky Eddie AC19 HP42 d20+11=15 ; 2d6+4=10 ; Monday March 9th, 2009 1:14:41 PM
Lucky urges "Tyco" toward an undead. He has a stone readied. As soon as he is within 20 feet of an undead, and using two luck points, he throws it!He hits AC15, that is, 17 with his luck points used. It that hits, he inflicts 10 hp damage.
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Active Effects: Inspire Courage, Magic Circle
Tattoo: 1 of 3 used. Magic Stones Left: 1 Current Luck Points: 8 CLW wand: 48 charges left
AC check for next round: 23 (includes Circle)
Ride Check to use as Cedric's AC if Cedric is attacked: 18
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves!
Sir John (Ken M) AC 21, 50/50 hps d20+15=34 ; d8+4=8 ; d6=5 ; d20+8=15 ; d20+8=13 ; d20+8=11 ; d20+8=21 ; Monday March 9th, 2009 2:19:33 PM
Deciding the time is now to enter the fight, Sir John whirls Joshua around and encourages him to charge to VW14/15.
Slamming full force into the green BoneClaw, he slashes at it with his mighty axe.
Sir John's attack = Hit AC 35 (sorry, forgot the +1 due to being mounted, so should be +16 rather than 15) for 8 normal dmg and 5 fire dmg
Joshua's attack = (Using hoof) Hit AC 11 (miss...) Ride Check = 15 (to attack) vs DC5 Ride Check = (For Joshua to attack) = 13 vs DC10 Ride Check for avoiding hits to Joshua = 21
(Notes: My AC is 19 this round due to charging. Joshua's is AC 21 due to my ride check (would have been 20 due to charge but ride check was higher so go with that one...))
Cedric AC 22 (+2 Deflection, -2 Charging) HP 77/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character SheetCurren d20+11=20 ; d20+8=23 ; d20+8=19 ; d20+8=27 ; d8+6=9 ; 2d6+6=10 ; d3+3=4 ; 2d6=7 ; d3+3=6 ; 2d6=9 ; 2d4+2=7 ; 2d6=6 ; Monday March 9th, 2009 6:28:15 PM
Looking up to find the undead far away, Cedric charges the closest one, trying to get purchase with his claws and bite and ignoring the beasts claws as he moves in.
OOC: Charge to Z-14, provoking AOO. Pounce allows full attack on charge. Talon: Hit AC 20 for 13 (2d6 for charging, shouldnt be +6 though) Foreclaw 1: Hit AC 23 for 11 Foreclaw 2: Hit AC 19 for 15 Bite: Hit AC 27 for 13
Speck Monday March 9th, 2009 10:51:15 PM
Speck sees the plight of the Fixer with the Red BC and slips a potion (Hide from Undead) out of his belt pouch and drinks it. Then moves as best he can towards the creatures (S19).
Lucky Eddie AC14/16 HP42 d20+13=14 ; d20+9=17 ; Monday March 9th, 2009 10:58:19 PM
Oh wait! I forgot to reroll my AC and Ride check!
Ugh! Nat 1 on the AC roll -- that's an AC14, 16 vs evil.
And the ride check: a 17.
I tells ya, my luck this battle has been pretty poor.
The Undead come, Battle joined... (Jonathan DM2) d8+2=3 ; d20+7=20 ; d20+7=9 ; d20+7=22 ; d20+7=17 ; 2d6+7=15 ; d20+7=23 ; d20+7=15 ; 2d6+7=13 ; d20+7=18 ; d20+7=8 ; d20+7=23 ; d20+7=21 ; 2d6+7=12 ; 2d6+7=16 ; d20+7=20 ; d20+7=19 ; d20+7=9 ; d20+7=8 ; Tuesday March 10th, 2009 12:34:49 AM Sira strikes at the skeleton canine but misses. Nirith throws a punch and a kick. The punch misses but the kick hits. (OOC: I'll roll the damage and if it is wrong let me know). Dmg 1d8+2 = 3. :) Although the kick caught mostly air from so many missing bones, it hit the spine and broke it! The skeletal canine falls without a whimper.
Marcas, less worried about the skeletal Worg than the three large undead now facing him, turns his back on the skeleton and chops at the BCs as they come into range. The first two swings of his ranseur hit but the next two miss! Worse still, his two hoof and his gore attacks also miss!
HIs call for Sira is answered by the sound of cracking bones, although he's too busy to see who dunit.
Cedric finally able to see the undead, charges full blast at the nearest one while Lucky Eddie swirls his sling and hangs on for dear life! Hanging on to the charging dino proves too difficult for the King to aim properly and the stone flies harmlessly by the undead.
The charging dino attracts the attention of Yel and Gre BCs, who grin a mallicious grin as their claws instantly extent 20 feet to catch Cedric as he charges in. Green AOO 1 (20-15ft away) vs Cedric: d20+7=20; miss Green AOO 2 (15-10ft) vs Lucky Eddie: 9; miss Yellow AOO 3 (15-10ft) vs. Cedric: 22; hit dmg 2d6+7 =15. Yellow AOO 1 (15-10ft) vs Lucky Eddie: 17; miss
Cedric takes 15 points of damage from Yellow BC as he leaps onto the Green BC. Four attacks plow into the undead but only two hit. The Foreclaw 1 (hit AC23, but with +1 from Inspire Courage and +1 for being within 20ft of Lucky Eddie = 25), and the Bite.
Sir John decides to join the fray and charges clear across the battle field.
Green and Yellow BCs still grin as the rider approaches and both reach out to strike at both the rider and the horse with his 20ft long bony claws. Green AOO vs SJ d20+7= 23, hit dmg 2d6+7= 13 Green AOO vs horse d20+7= 15, miss. Yellow AOO vs SJ = 18, miss Yellow AOO vs horse = 8, miss
Sir John takes a vicious rake for 13 pts of damage as he slams into the Green BC, the axe biting into it and flames burn the flesh around the wound. (OOC: you don't get the +1 for being mounted, these are Large creatures. The +1 is only effective when you attack a creature smaller than your mount. Sorry. You still hit though.)
(If Joshua did a double move to reach the G-BC, he doesn't get an attack, but he missed anyway.)
Speck drinks a potion and moves his little legs as fast as he can to get closer to the undead and protect the Fixer.
The Green BC is now surrounded, but it is undaunted and grins a toothy grin as retracts its claws for close combat and lashes out twice at its latest foe (Sir John), raking him for 28 points of damage. Take that! he hisses through his grin. Then he takes a 5ft step to YZ16. Att 1 d20+7 = 23, hit, dmg = 12 Att 2 = 21, hit, dmg = 16
Yellow BC turns its attention on Cedric, letting his buddy deal with Marcas. Both raking attacks miss. Then he takes a 5ft step to Z-AA18.
Att 1 d20+7 = 20 Att 2 = 19
Red BC, figuring it can finish off the Fixer real easy once the minotaur is out of the way, claws at Marcas twice. Missing both times, he steps back 5ft to Z-AA21
Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) Tuesday March 10th, 2009 4:52:58 AM
Nirith is surprised to see the Skeleton crumble to the ground... then she looks at the larger bone claws... swallowing down a lump in her throat she considers how to deal with them best as they appear to be rather tough...
She raizes her hands and casts a Doom spell upon the red Bone Claw (Will save DC16 or become shaken for 3 minutes)
Sir John (Ken M) AC 21, 22/50 hps d20+13=31 ; d20+8=14 ; d8+4=6 ; d6=3 ; d20+8=15 ; d20+8=28 ; d20+8=17 ; d20+1=2 ; d20+6=21 ; d20+6=19 ; d6+4=8 ; d6+4=9 ; Tuesday March 10th, 2009 2:22:24 PM
Stunned by the creature's viscous attack, Sir John feels the pain of his intense wounds. "You'll pay for that vermin" he calls back to his foe. Down to less than half his hp's in one blow, he yells to his companions, "If anyone has any healing they could share, I'd appreciate a little boost..."
However, he's not about to give up yet and decides to continue his assault upon the large, unfriendly foe. Attack 1 = Hit AC 31 for 6 + 3 fire = 9 total Attack 2 = Hit 14 (missed)
Ride Check = 15 to fight in battle (OK) Ride = To have Josh attack = 28 (OK) Ride = For Joshua's AC 17, stick with original AC
Joshua's bite = Miss Joshua's hoof 1 = Hit AC 21 for 8 pts Joshua's hoof 2 = Hit AC 19 for 9 pts
Stats: Sir John = AC 21, 22/50 hps Joshua = AC 22, 39/39 hps
Cedric AC 24 (+2 Deflection) HP 62/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character SheetCurrent Spells d20+13=23 ; d20+6=22 ; d20+6=17 ; d20+6=19 ; d3+4=7 ; Tuesday March 10th, 2009 7:21:52 PM
Cedric continues to bite at the giant in front of him, laying in with everything he has but not having much luck.
OOC: Hit AC 23, 24, 19, 21. (forgot inspire courage and lucky bonus for last 3 rolls, inc in the 23). I think only the AC 24 has a chance of hitting. Foreclaw hits AC 24 for 7 damage.
Marcasthai AC 20 HP 60/74 (SteveK) d20+10=30 ; d20+5=24 ; 2d6+6=16 ; 2d6+6=15 ; d20+8=22 ; d8+4=11 ; Tuesday March 10th, 2009 8:05:24 PM
Marcas grunts as another Boneclaw reveals itself out of the darkness. He shifts a little, (5 foot step to W,19-X,20) to keep himself in-between the Fixer and the Red Boneclaw. Then, since he's moved far enough away from Green Boneclaw to bring his Ranseur into play!
1 Ranseur: AC 30 Dam 16 2 Ranseur: AC 24 Dam 15
Then with a duck of his head, the wicked horns flick out to keep the Red Boneclaw at bay.
Gore: AC 22 Dam 11
"The strong must protect the weak!", the minotaur bellows in his deep gravelly voice.
Lucky Eddie AC14/16 HP42 d20+15=31 ; d20+9=12 ; Tuesday March 10th, 2009 8:48:36 PM
Activates his tattoo to make three more stones. AC roll: 31. Ride check for Cedric: 12. Luck Points: 5 currently.
The Undead come, Battle joined... (Jonathan DM2) Tuesday March 10th, 2009 11:23:05 PM
OOC: I was waiting for Sira's move. It's a bit late now so I'll post the moves tomorrow afternoon. Sorry for the delay.
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=12 ; Wednesday March 11th, 2009 1:49:43 PM
OOC: Yes, sorry all, things are busy Tuesdays now! :)
Sira strikes at the skeleton (AC 12, assuming a miss)
The Undead come, Battle joined... (Jonathan DM2) d20+9=20 ; d8+1=5 ; d20+7=12 ; d20+7=27 ; 2d6+7=12 ; d20+9=23 ; d20+17=26 ; d20+7=25 ; d20+7=22 ; 2d6+7=18 ; 2d6+7=16 ; Wednesday March 11th, 2009 11:05:53 PM
The Defenders now converge on the three remaining Large and Intimidating foes. They seem to relish the fight and the sight of blood encourages them even more.
Nirith tries to gain an adavantage over the one threatning the Fixer and casts a Doom spell on it. The feeling of horrible dread Nirith wished to impart upon the Red BC seems to wash over the undead with no effect. (Knowledge Religion DC15 for : Highlight to display spoiler: { Undead Trait - immune to all mind affecting effects, moral effects included. Pg 317 MM. if I'm wrong I'll have a redo on this.}
Sir John grits his teeth, cries vengeance, swipes at Green BC, then cries for healing. His axe makes a cut, the flames from the axe scorch dead flesh, but all else fails to hit. (OOC: you'll need to make a 5-foot step to be in range. I'll put you at w-14,x-15.) Also, Spot DC10 to Highlight to display spoiler: { notice the axe only made a slight nick in the creature's hide, the flames from the axe doing more damage than the blade.}
Cedric continues to try to rip the tough flesh from the Green BC but only manages to get one foreclaw in. OOC: you are right, you need to hit AC24 on these things. Also, Spot DC10 - See Sir John Spoiler.
Lucky Eddie somehow clings to Cedric and activates his Magic Stone tatoo miraculously managing not to drop any of the newly created stones. He then squeezes his stubby legs tight to remain in the saddle and help guide Cedric away from grasping claws (with little effect).
Marcas has the Luck of the Hafling, though, as two swipes of his ranseur hit Red BC.
Sira kicks the busted up worg skeleton out of the way and ponders how to get at these creatures that have terrific reach with their claws without getting sliced-n-diced.
Speck, hoping his potion works, hurdles over collapsed skeletons and wiggles through Sira and Nirith to reach Sir John, tumbling the last 5 feet to avoid the long reach of Green BC, DC15, d20+9 = 23.
Green BC Will Save d20+9 vs DC14 = 20. oops Green BC sees poor Speck aproach Sir John but the nimble hafling slips under his claw and he doesn't get an AOO
Speck hopes the move proves helpful and activates his Wand of CLW on Sir John healing 1d8+1 = 5pts.
++++++++++++++
Red BC reaches out twice to claw Marcas into submission, then takes a 5-foot step to Y22,X21. Att 1 d20+7= 12, miss Att 2 = 27, hit for 2d6+7 = 12pts
Green BC gets angry at the little dino clawing at him and with his toothy grim and claws open wide he hisses, I Huuuungry! Eat Brains!. Intimidate check d20+17 = 26. Make an Opposed Roll, a Modified Level Check (PHB pg26), if you fail to meet or beat DC26, you are shaken for 1 round.
Yellow BC decides that the Minotaur is the toughest of the lot and tries to put him away so Red BC can rip the Fixer to shreds with impunity. Att 1 d20+7= AC25, hit, 2d6+7 = 18 Att 2 AC22, hit, 2d6+7 = 16 Marcas takes another 34 pts damage.
Marcasthai AC 20 HP 14/74 (SteveK) d20+10=13 ; d20+5=18 ; d20+8=24 ; d8+6=14 ; Thursday March 12th, 2009 9:33:16 AM
Blood flies, and Marcas feels his strength ebbing fast. He is determined to keep his body between the Fixer and death. His Ranseur swings feebly at Green Boneclaw, but he tries to back up Red Boneclaw with a swipe of his horns.
1 Ranseur: AC 13 miss 2 Ranseur: AC 18 miss
Gore: AC 24 Dam 14
Sir John (Ken M) AC 21, 22/50 hps d8=5 ; d20+4=10 d20+11=12 d20+6=26 d20+6=14 d8+3=7 d20+8=23 d20+8=26 d20+8=23 d20+6=9 d20+4=10 d20+4=13 Thursday March 12th, 2009 11:42:19 AM (Sorry hit the wrong button... Spot = 10. Does my spot tell me anything about Joshua's attack's being succesful? He hit AC 21 and 19 last time... Did they work or not?)
Calling out to everyone around him, Sir John yells, "Hey, this dang thing is somehow resistant to my blade! If you've got a bladed weapon, try something else!"
He'll make a 5' move south (to avoid OOC but remain close to the enemy and to draw his MS) and draw his morningstar. Waving it around to gain momentum, he bashes the undead creature, while calling on Joshua to continue hitting it...
Attack 1 = 12 (miss...) Attack 2 = 26 (Critical Hit..) Threat check = miss, so does 7 pts of dmg...
Ride to attack 23 OK Ride for Josh to attack 26 OK Ride for Josh AC 23 OK
Josh's bite = miss Josh's hoof 1 = miss Josh's hoof 2 = miss
Stats = Sir John = AC 21, 22/50 hps Joshua = AC 23 (due to ride check to avoid being hit), 39/39 hps
The Undead come, Battle joined... (Jonathan DM2) - addendum Thursday March 12th, 2009 6:28:31 PM Sir John
1) sorry I wasn't clear on Joshua's attacks last round. All miss. These meanies AC is 24.
2) Your current hps should be 27/50, not 22/50. Speck healed you for 5pts with his CLW wand.
Cedric AC 24 (+2 Deflection, Shaken) HP 62/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+11=24 ; d20+11=19 ; d20+6=10 ; d20+6=17 ; d20+6=8 ; Thursday March 12th, 2009 6:59:29 PM
The deinonychus trembles at the thought of having his brain eaten. Although he attacks, the slight hesitation costs him as none of his attacks land.
OOC: Intimidate check DC 26: Failed. bravo for the intimidate DM, nice to see varied tactics.
link fixed by Cayzle -- I think either your header was too long or it did not like two links.
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=16 ; 3d6+6=14 ; Thursday March 12th, 2009 8:13:03 PM
Sira steps into the threat zone and and attacks. (AC 16, for 14 damage)
Lucky Eddie AC14/16 HP42 d20+13=32 ; d20+15=34 ; d8+1=8 ; d20+9=11 ; Thursday March 12th, 2009 9:22:50 PM
OOC: Looks to me like I am next to the enemy? So if I use a missile weapon I provoke an AoO? I'll assume so.
Lucky, a little nervous this close to the undead, puts Cedric between himself and the enemy. (OOC: Use Ride Skill to use mount as cover.) To do that, he puts four of his five remaining luck points into the check. His Ride Check 32 means success! That boosts Lucky's AC by 4. And gives him back his four luck points and one extra.
By the way, Lucky's AC this round is 34, plus 4 for the cover, is a 38.
Then Lucky uses his wand of CLW to help Cedric. He heals his pal for 8 hp.
And the ride check for Cedric's AC using Mounted Combat feat: 11! Oh well.
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Active Effects: Inspire Courage, Magic Circle
Tattoo: 2 of 3 used. Magic Stones Left: 3 Current Luck Points: 6 CLW wand: 47 charges left
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves! All friends in 10 feet get +2 on saves and AC with Magic Circle.
The Undead come, Battle joined... (Jonathan DM2) - addendum 2 Thursday March 12th, 2009 10:28:01 PM Sira, I presume you moved to X16 and using a mace?
Cedric, are you keeping Quellis out of combat for some reason? Seems we need all we can get. Loosing Glandum made a much bigger difference than I had thought.
Waiting for Nirith. We need all attacks we can get in on these guys.
Speck d20+9=23 ; d8+1=7 ; d20+9=23 ; d20+9=14 ; Thursday March 12th, 2009 10:46:54 PM
Hoping that Sir John can withstand more hits now, Speck Tumbles towards Marcas. DC15, d20+9 = 23, success, and uses his wand of CLW on the Minotaur for 1d8+1 healing 7 points of damage. Marcas is now 21/74.
Yellow BC Will save DC 14, d20+9=23. Yellow BC sees Speck. Red BC Will sve DC14, d20+9 = 14. Dang! Red BC sees Speck.
Sir John (Ken M) AC 21, 27/50 hps Friday March 13th, 2009 9:59:55 AM
(OOC = I checked my post and realized Sir John could not have made his 2nd attack, b/c he moved 5' and only had a standard (rather than full action). So go ahead and disregard that nice, wonderful, beautiful critical hit...)
Marcasthai AC 20 HP 14/74 (SteveK) Friday March 13th, 2009 11:26:53 AM
ooc: but a PC can move 5 foot step and still do a Full Attack. Yay 2nd hit! Unfortuneately, all undead are immune to critical hits. Boo, undead!)
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 Friday March 13th, 2009 12:32:10 PM
(OOC: I don't see how moving to X16 helps her position, when she's standing right next to SQ and another SQ. If she goes to where you suggest, she'll be in the middle of a cluster of doom, creatures with reach you see. So, no, she doesn't move there. )
Looking right at the undead right in front of her, she wonders why she can't just attack.
Sir John (Ken M) AC 21, 27/50 hps Friday March 13th, 2009 3:34:03 PM
(OOC = Steve, can you point to me in the PH where it talks about 5' steps and Full Attack...? I thought I finally had it straight in my mind... Even though they are immune to crits, I still get an auto hit.. so that's good enough...)
Marcasthai AC 20 HP 14/74 (SteveK) Friday March 13th, 2009 5:11:41 PM
ooc: Player's Handbook, Combat Chapter, Attack Actions, Full Attack, 1st Paragraph, 3rd Sentence. "The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks."
I'm reading from a pdf file, and so I can't tell you the exact page number...
Sir John (Ken M) AC 21, 27/50 hps Friday March 13th, 2009 8:22:31 PM
Steve = Thanks man for the info. We need every hit we can get...
Ken
Lucky Eddie AC38 HP42 Saturday March 14th, 2009 7:53:09 AM
Just checkin' in. And note that my AC this round is 38, not 16.
OOC Jerry Sunday March 15th, 2009 1:19:56 PM
I am prepared to send Steve VDB his month of DMing. Let me know again via email, Jonathan, when you're a week away from being done so Steve has a week to prepare. Received your email.
The Undead come, Battle joined... (Jonathan DM2) - addendum 3 Sunday March 15th, 2009 11:51:09 PM Sira, It may not be very visible, but the SQ's are greyed out, footnote at bottom left showing 'greyed out' as dead ones. Sorry it it wasn't clear. So you can ignore them without wory.
I don't know what you want to do next. Moving To X16 would incure attacks of opp. from both Green and Yellow BC's. They have a 20 foot reach. However, as a DM's prerogative to move things forward, I'll put you at X16 and wave the AOOs.
Lucky Eddie, your assumption is correct, you are next to them. But they also have a 20f reach...
Don't have Nirith's move yet. We need every attack at these we can get. I hate to move on and leave someone out. Anyone mind if I waid until Nirith makes a move? I'll give until Monday shortly after noon.
Nirith Dahaka(AC21 - HP39/39 - Cat's Grace] and Nekron (StevenVdB) d20+5=24 ; d20+5=22 ; d8+2=6 ; d8+2=9 ; Monday March 16th, 2009 10:48:53 AM
Nirith grumbles to herself having wasted a perfectly good spell on these Undead... after all she was in the least not prepared to go up against Undead in the first place!
Never the less she tumbles around her friends and hopes to strike one of the BoneClaws...
With a Flurry of Blows she pounds on the monster... (hitting AC24 and 22 - damage 6 and 9) Too bad her Merciful Tears don't do anything against these Undead freaks...
(ooc : Jerry I will write you an email but I won't be able to DM this Tap given the Crossover for the Bloodpack and the Children of Chaos - Now is the worst possible time to DM a second game...)
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 Monday March 16th, 2009 11:48:38 AM
Mentally regrouping, Sira does nothing but move to L18 behind the wood pile.
Marcasthai AC 20 HP 14/74 (SteveK) Monday March 16th, 2009 1:19:07 PM
ooc: I agree with SteveVdB. Can we pass over him and go to the next DM until the Crossover is complete?
Sir John (Ken M) AC 21, 27/50 hps Monday March 16th, 2009 1:45:12 PM
(OOC = I second Marcas' motion...)
The Undead come, Battle joined... (Jonathan DM2) d20+7=13 ; d20+7=20 ; d20+17=30 ; Monday March 16th, 2009 6:16:41 PM Marcas desperately tries to keep the Green BC at bay, swinging his ranseur, but the thing dodges his blows. His horn, though, pokes a hole in Red BC's bicep as it swngs in.
Sir John shifts a little towards Marcas and switches weapons to a Morning Star to see if it is more effective than his axe. It appears so. Joshua's attacks miss though.
Cedric intimitaded by the viciousness of the threat to eat his brains, wavers a little and misses, visibly shaken by the horribly visage of his body laying on the ground, the thing's claws digging into his skull and pulling out bits of brains, smaking its lips.
Lucky Eddie shifts in the saddle and heals Cedric some.
Speck tumbles through the frey and heals Marcas 7 pts of damage.
Nirith opts to use her monk skills against these creatures and tumbles into the frey, hitting with one of her blows. (OOC: you didn't give me your tumble roll DC15 for success at tumbling into melee to avoid AOOs but I'll presume you made it. Also, you didn't tell me which one you were going after, so I'll put you against Red BC to help Marcas out.)
Sira seeks protection and position advantage behind a burning bonfire.
++++++++++++++++++++++++++
Yellow BC steps up and snarls at Sir John and snaps at Joshua. Such a puny animal standing in their way! The Nerve! Yellow BC divides his two attacks between Sir John and Joshua. Att 1 vs SIr John d20+7= 13, miss Att 2 vs Joshua d20+7 = 20, miss
Green BC thinking the shaking Dino a hillarious sight, reaches out his claws to their 20foot length and literally envelopes Cedric and Lucky Eddie in a cage of bony claws and opening his jaws wide hisses I get Brains, He get Eyeballs and Liver!. OOC: Another Intimidate Check d20+17 = 30. Cedric, make another Opposed Roll, with a -2 now from being shaken. Modified Level Check at -2 (PHB pg26), if you fail to meet or beat DC30, you are shaken for another round.
Red BC, splits his attacks against Marcas and Nirith, to put them both to flight. Att 1 vs Marcas d20+7=
The Undead come, Battle joined... (Jonathan DM2) - continued d20+7=11 ; d20+7=26 ; 2d6+7=19 ; Monday March 16th, 2009 6:20:14 PM
Ooops. Cat in my lap and I hit submit by accident.
Cont.
Red BC, splits his attacks against Marcas and Nirith, to put them both to flight. Att 1 vs Marcas d20+7= 11, miss Att 2 vs Nirith d20+7 = 26, hit, 2d6+7 = 19 pts.
Marcasthai AC 20 HP 21/74 (SteveK) d20+8=27 ; d20+3=13 ; 2d6+14=25 ; 2d6+8=11 ; Monday March 16th, 2009 6:31:47 PM
Strengthened a bit by Speck's spell, Marcas is mildly surprised he is still on his hooves. Time to make the most of it!
Stepping to keep him between Red and the Fixer (move to W,21 to X,22 - pending Nirith's move), he spins his Ranseur back to catch Green in a flanking attack! And he pushes his strength into the polearm, counting on the fact at least one strike will hit home. (flanking +2, Power attack -4 to hit +8 damage [for two handed])
Ranseur1: AC 27 Dam 25 Ranseur2: AC 17 miss
He waves his horns menacingly to keep Red's attention.
Gore: AC 11 miss
OOC Jerry Monday March 16th, 2009 6:34:24 PM
Steve VDB can't take the reigns right now due to his heavy responsibilities in the game he permanently DMs. I think this is normal and will happen from time to time.
So unless he makes a trade with someone, I'll move him to the bottom of the list. If this game continues after this first module, he'll want to take a turn before we start a 2nd rotation.
Cayzle is 4th on the list. So Cayzle, you're up. Guys, email me with a week's notice before Cayzle is due to DM and I'll send him his month's material.
AC roll for this round (+13+2 for magic circle): 35! A nat 20!
Ride Check for Mounted Combat for Cedric: AC22. Nice, but not enough to actually help. I gotta get a boost to my Ride Check for this strat to pay off!
Ekim decides he has to do something about this annoying Green BC undead thing. He thinks about using his concentration to cast a spell on the defensive. But he chooses NOT to cast defensively; therefore, he provokes an AoO in casting. King Ekim is trusting to his high AC to avoid any problem.
IF the AoO DOES attack, here is a concentration check to see if he loses the spell: a 12 means he likely WILL lose the spell IF he is hit.
But if the spell goes off successfully, then Ekim casts a Cure Moderate Wounds on the undead. That requires a touch attack, and Ekim rolls a touch attack vs AC22 -- likely a hit!
The will save to half the damage is a d20+2+4 as a base ... and Lucky rolls a 14 as the will save DC. The undead takes 2+3+5 damage, that is, 10 hp damage, save for half.
Lucky is not sure but he might have been better off throwing a magic stone!
[OOC: I'm ready to take over as DM. Just tell me when and send me the scene!]
Cedric AC 24 HP 70/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+9=23 ; d20+11=13 ; d20+6=22 ; d20+6=23 ; d20+6=16 ; Tuesday March 17th, 2009 8:03:47 AM
Cedric continues to tremble as the giant ups the threat against him, and continues his ineffective attacks. He's not sure what to do as the panic begins to set in.
OOC: Intimidate Check: DC 30 - failed Shaken All attacks miss.
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 Tuesday March 17th, 2009 11:11:20 AM
She assesses from the woodpile.
Marcasthai AC 20 HP 21/74 (SteveK) Tuesday March 17th, 2009 11:39:38 AM
ooc: Cedric, you are opposite Sir John and should get a +2 flanking bonus, that'll make two of your claws strike!
I don't believe we get flanking for that position, will check diagrams in books. --Troy/Cedric
Sir John (Ken M) AC 21, 27/50 hps d20+13=26 ; d8+10=15 ; d20+8=11 ; d20+8=16 ; d20+8=22 ; d20+8=17 ; d20+6=23 ; d20+6=16 ; d20+1=4 ; Tuesday March 17th, 2009 2:19:15 PM
Sir John sees that the yellow beast is now attacking him and Joshua, but he remains focused on the green one. Once it is taken down, then he'll worry about the annoying yellow one...
Whirling his morningstar yet again, he'll bash at it's jawbone, hoping to damage it even more. Also, he'll use his "Smite Evil" ability to hopefully add to the hit and damage rolls...
Att 1 = Hit AC 26 for 15 pts of dmg (yeah, take that!) Att 2 = Hit AC 11, miss...
Ride check 16 (OK to fight) Ride check 22 (OK for Josh to attack) Ride Check 17 (stick w/ Josh's normal AC)
Josh Hoof 1 = Miss (AC23) Josh Hoof 2 = Miss AC16 Josh Bite = Miss AC 4
(OOC to ALL = How does the Paladin's Immunity to Fear and +4 bonus to those w/in 10' vs. fear affect the monster's intimidate efforts against us? I haven't ran into that situation before... Ideas?)
Stats = Sir John = AC 21, 27/50 hps, 1/2 Smite Evils used Joshua = AC 22, 39/39 hps
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) d20+5=25 ; d20+5=22 ; d20+5=24 ; d8+2=6 ; d8+2=6 ; Tuesday March 17th, 2009 4:34:45 PM
Nirith's face goes pale at the awesome blow she just got... from now on she has a dodge bonus planted vs Red Bone Claw... Being too close she decides to withdraw but not before pounding it some more with her bare hands... (hitting AC25 and 24 - damage 6 and 6)
She then makes a 5 foot step avoiding AoO to get out of the Bone Claw's reach... (if possible)
AC vs Red Bone Claw = 22
The Undead come, Battle joined... (Jonathan DM2) - hiccup Tuesday March 17th, 2009 11:58:04 PM
sorry folks, my internet has been down all evening. It just came up but it is 23:00 hrs now. I'll get this posted tomorrow.
Sir John (Ken M) AC 21, 27/50 hps Wednesday March 18th, 2009 11:28:09 AM
(DM Jonathan = I'll be traveling over the next four days, and will try to post daily. However, I'm not sure where and when I'll have access, so if I don't post, that's why. Please don't hold up posting for me, as I don't want to keep the story from moving forward ;-) Ken)
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 Wednesday March 18th, 2009 1:12:34 PM
OOC: Checking in
Lucky Eddie AC38 HP42 Wednesday March 18th, 2009 6:39:48 PM
Check check!
Marcasthai AC 20 HP 21/74 (SteveK) Wednesday March 18th, 2009 10:12:13 PM
body check
The Undead come, Battle joined... (Jonathan DM2) d20+9=10 ; d3+3=4 ; d6+4=5 ; d8+1=9 ; d3+3=5 ; d20+5=17 ; d20+5=25 ; 2d6+7=11 ; d20+5=20 ; d20+5=19 ; d20+7=26 ; d20+7=26 ; 2d6+7=13 ; 2d6+7=13 ; Thursday March 19th, 2009 12:16:50 AM Nirith slaps the Red BC and leaves some good welts getting Red BC's attention then tries to step out of the way. Although, with the 20ft reach of these things, she's got a ways to go. (OOC: I moved Nirith to W22 so Marcas can move in.)
Marcas (OOC: the BC's are 8ft tall, I don't see how you can reach through Yellow BC to get to Green BC from W19-X19. Moving 5ft up, I see it working, but you want to make a move down after attack. I'll let it go but keep in mind the size of these things.)
The Mintour takes a mighty swing, so mighty that it reaches clear across Yellow BC and hits Green BC, slashing it horribly. With a toss of his head he pokes at Red BC but misses.
Lucky Eddie decides to be bold and casts a CMW spell on Green BC. He reaches out and touches the thing (YUK!) and what would normally be healing energy actually hurts it. Will Save DC14, d20+9 = 10! (N1) Gotta be lucky!
Cedric, still shaking in his boots, tries to attack Green BC.
OOC: Best I can figure from the diagrams in the PHB, IF Marcas can threaten Green BC (questionable since Yellow blocks, but I allowed it anyway), then Cedric would be flanking Green BC. This would give Cedric a +2, however, he gets a -2 for being shacken, however he gets a +1 for being near Lucky. Taking my abacus out, that gives him a +1 bonus on attacks.
IC: Using the above bonus, Cedric connects with one foreclaw for 1d3+3 = 4 damage. However he notices that the claw should have dug in but the tough skin repelled it (ie. damage reduction vs sharp weapons)
OOC: Relating to the Intimidate checks, Intimidate demoralizes the opponent. It doesn't specifically use the word Fear, but then what is demoralizing if not putting the Fear of god, death, or whatever in someone? So I'd say the +4 bonus from being near the Pallading adds to the Save. Also, the Magic Circle adds +2 to saves, for a total of +6, and with the +1 for being with Lucky, that's +7, just enough to shake off the Intimidation!
Being this, Cedric connects with the first foreclaw as well, for 1d3+3 = 5pts damage, but with same result as before, ie. damage reduction vs sharp weapons.
Sir John takes vengeance upon Green BC bashing him good with one blow of his pointy club. Joshua even connects with a hoof (hit AC23, but with +1 bonus from Lucky = AC24) for 1d6+4 = 5 pts.
OOC: If you can't post, and battle is going strong, want to keep hitting with MS and hoof attacks?
Speck takes a 5ft step to V19 and uses his CLW wand again on Marcas for 1d8+1 = 9 healing points.
++++++++++++++
Green BC reels from the attacks against him and tires of the game he's playing with the dino and attacks with both claws. Att 1 vs Cedric d20+7 -2 (magic circle vs evil)= 17, miss Att 2 vs Cedric d20+7 -2 (magic circle vs evil)= 25, hit, dmg 2d6+7 = 11 points damage.
Yellow BC continues his attacks on Sir John and Joshua. Att 1 vs Sir John d20+7 - 2 (magic circle) = 20, miss Att 2 vs Joshua d20+7 - 2 (magic circle) = 19, miss
Red BC continues to try to take both Marcas and Nirith on. Att 1 vs Marcas d20+7 = 26, hit, 2d6+7 = 13 dmg Att 2 vs Nirith d20+7 = 26, hit, 2d6+7 = 13 dmg
Nirith Dahaka(AC21 - HP7/39 - Cat's Grace] and Nekron (StevenVdB) d8+3=11 ; Thursday March 19th, 2009 10:56:17 AM "ooof..." Nirith cries as the Bone Claw hits her again... she can't take a third hit! She has to make sure Marcas can continue this fight and give him a few boosts...
Nirith withdraws from the threathened squares (thanks to her mobility her AC raises to 25 while doing this) and positions herself behind Marcas... there she touches the Minotaur and heals some of his wounds... (casting CLW on Marcathai - healing him for 11HP)
"Speck heal Marcas some more!"
"Marcas hold on I'll cast a Cat's Grace next..."
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 Thursday March 19th, 2009 11:23:34 AM
Moves to V22.
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+14=23 ; Thursday March 19th, 2009 1:34:41 PM
Cedric shifts tactics and takes a step back, casting defensively with strange dinosaur gestures.
OOC: 5' step to Z-13 Cast defensively DC 16 (passed) Cast Produce Flame
Lucky Eddie AC33 HP42 d20+10=29 ; 2d6+3=13 ; d20+15=33 ; d20+9=16 ; Thursday March 19th, 2009 5:05:11 PM
Safely out of melee range after Cedric backs up, Lucky throws a magic stone at the nearest enemy. He hits AC29 and inflicts 13 hp damage -- 14 if that Inspire Courage is still going!
Is that Bardic Inspire Courage still in effect?!?
Lucky's AC this round: 33! woot!
Ride check to serve as Cedric's AC: 16 oh well.
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Active Effects: Inspire Courage??, Magic Circle
Tattoo: 2 of 3 used. Magic Stones Left: 2 Current Luck Points: 5 CLW wand: 47 charges left
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves! All friends in 10 feet get +2 on saves and AC with Magic Circle.
Sir John (Ken M) AC 21, 27/50 hps d20+8=14 ; d20+8=21 ; d20+8=10 ; d20+12=16 ; d20+7=14 ; d20+7=25 ; d20+7=15 ; d20+2=14 ; d6+4=9 ; Thursday March 19th, 2009 7:02:02 PM
Sir John cheers as both his and Joshua's attacks hit home. Continuing his same action, he'll bash once more with the weapon, trying to finish off Green Monster, since it's the one with a significant amount of damage. Yes, Yellow is attacking him too, but that'll have to wait...
Ride Check 1 = 14 (Can use both hands) Ride Check 2 = 21 (Yes, Josh can attack) Ride Check 3 = 10 (stick w/ Josh's normal AC)
Attack 1 = 16 miss Attack 2 = 14 miss
Josh Hoof = Hit AC 25 for 9 pts dmg Josh Hoof = Miss Josh Bite = Miss
Stats = Sir John = AC 21, 27/50 hps, 1/2 Smite Evils used Joshua = AC 22, 39/39 hps
Marcasthai AC 20 HP 19/74 (SteveK) d20+10=23 ; d20+5=10 ; d20+8=21 ; Thursday March 19th, 2009 8:07:17 PM
ooc: sorry, yeah, I thought I had a five foot opening, but no, YC completely covers GC.
"Sira! We need your mace! Stop dancing around and do something!" The minotaur bellows his frustration, looking for yet more things to throw at these undead. He landed a solid hit and STILL the wounded Boneclaw fights, and now is beyond Marcas' reach.
NIrith's healing nearly offsets Red's attack, but Marcas knows unless the odds shift further down that the status quo is a losing proposition. The minotaur keeps his ranseur in hand to take advantage of any undead trying to shift thier postition, but then uses elbows, hooves, and horns against Red.
Elbow AC 23 miss Hoof AC 10 miss Horn AC 21 miss
By Great Imod! the minotaur thinks I hope my blood gives the others time to defeat these. Dying here will be worth it if the innocents are protected!
The Undead come, Battle joined... (Jonathan DM2) d8+1=3 ; d20+7=23 ; 2d6+7=13 ; d20+5=12 ; d20+5=24 ; d20+5=20 ; 2d6+7=16 ; d20+7=22 ; d20+7=12 ; 2d6+7=15 ; Thursday March 19th, 2009 10:45:33 PM Nirith OOC: a 5ft step to V21 should do it, as Marcas will provide cover from both Red and Yellow BCs due to his large frame.
Nirith steps behind Marcas for cover in order to heal him without incurring an attack of opportunity and calls for Speck to do the same.
Speck obliges and uses another charge from his wand, healing 1d8+1 = 3. So Marcas has been healed for 14 pts.
OOC: The Inspire Courage lasted 5 rounds, ending at the end of Round 7. This is the begining of Round 9. Sorry I didn't keep up the reminders. Just had a lot on my hands. :}
Sira moves into the battle and ends up next to Nirith, however as she moves the last 5 feet, a long 20 foot arm+claw reaches out to scratch her. (AOO moving from threatened to threatened: 20ft - 15ft).
AOO d20+7= 23, hit, dmg = 2d6+7 = 13
Cedric steps back and manages to cast a flame producing spell.
Lucky Eddie thinking he's out of melee range, uses his sling to toss a magic stone. The 20 foot reach of Green BC easily has the hafling still in melle range for it and takes an AOO swipe. AOO d20+7 - 2 = 12, miss
The hafling ducks the claws and the magic stone lands solidly in the Green BC's forehead!
Green BC wavers a bit and Joshua's hoof finishes what the magic stone started. Green BC crashes to the floor, dead once again! (OOC: somewhere, in a Pub, there is a round of applause, loud cheering, and much clinking of beer mugs!)
Cedric and Lucky Eddie OOC: Dead Green BC is now an obstruction for movement about twice the size of the barrel next to you. Missile attacks not affected by this obstruction. You can attempt to Jump over it though.
Marcas, now healed up to 22/74 (from both Sira and Speck), tries his mighty elbows and horns against Red BC but all fail to hit.
++++++++++++++++
Yellow BC, not seeing the stone that hit his buddy and thinking that it was the horse that felled him, takes out his vengeance on Joshua, swiping twice at the Paladin's warhorse. Att 1 d20+7 -2 (just made the magic circle by the hair on your chin) = 24, hit, dmg 2d6+7 = 16 Att 2 d20+7-2= 20, miss
Red BC hisses Fresh meat, Slurp, Slurp as Sira moves up. Not ready to completely ignore the Minotaur, it continues to split his attacks between the two.
Att 1 vs Marcas d20+7= 22, hit, dmg 2d6+7 = 15 Att 2 vs Sira d20+7 = 12, miss
Lucky Eddie AC26 HP42 d20+15=26 ; d20+13=28 ; d20+13=29 ; d8=6 ; d8=6 ; d20+9=21 Friday March 20th, 2009 9:19:46 AM
AC this round: 26. AC for Cedric using Mounted Combat: 21 (23 with the magic circle).
Seeing that Marcas is in trouble, Lucky Eddie hops into action. He tries for a fast dismount -- Ride DC 15, and he sinks four of his remaining five luck points into the effort. No problem, and now he has 6 luck points. Landing behind the barrel, so as to gain cover and -- more importantly, immunity to AoOs -- he casts a Cure Moderate Wounds, in place of an Augury spell. Then, holding the charge of the spell, he tries for a fast remount, using four luck points -- no prob, and now he has seven!
At this point, Lucky still has a move action left in the round, but there's no way he can get to Marcas on his own, seeing as his stubby legs offer only 20 ft of movement. So he shouts to Cedric, "Tyco! Good Tyco! Speed me to Sir Marks-On-Thighs so that I may snatch him from the very jaws of death!"
With any luck, the dinosaur will carry Lucky within reach of the minotaur, so that Lucky can deliver his healing spell. After that, the amount of the cure will be 17 hp.
Marcasthai AC 20 HP 7/74 (SteveK) d20+10=26 ; d20+6=7 ; d20+5=25 ; d20+6=18 ; Friday March 20th, 2009 11:50:43 AM
Marcas grits his flat teeth against the pain as more of his blood flies in the wake of Red's attack. Yet his spirits rise as he sees one of the undead fall. Hold on, just a few seconds more!, he wills himself.
Thinking quickly, the big minotaur tries to make it easier for his allies to attack the enemy. He thrusts his Ranseur towards Yellow, but lowers it to strike between its legs, and PULLS. (Trip Attack) The strong blade grabs ahold of a leg, but the shaft twists in his bloody hands, and Marcus is forced to let go of his Ranseur!
Trip Attack: AC 26 melee touch, Trip: 7 fails, drops weapon to avoid prone
Weaponless but for his hands, Marcas turns to Red and steps forward, grasping and grabbing. (Grapple Attack) He moves corps-a-corps with Red, wrestling with Death itself!
Imp Grapple (no AOO): AC 25 melee touch, Grapple 22 (with +4 Imp Grapple)(Marcas' base Grapple is 18 [base 10 +4 Str bonus +4Imp Grapple])
Grapple: no threatened squares, lose Dex bonus
"NOW, Sira!" shouts the Minotaur. "while he can't fight back! Strike NOW!!!"
Sir John (Ken M) AC 21, 27/50 hps d20+8=21 ; d20+8=24 ; d20+8=17 ; d20+14=28 ; d8+10=15 ; d20+9=13 ; d20+7=9 ; d20+7=20 ; d20+2=21 ; Friday March 20th, 2009 7:03:14 PM
Sir John and Joshua celebrate as their foe falls and they both cheer loudly. However, their celebration is shortlived, as Joshua whinnies in pain as the green monster finally gets lucky in its attacks. Sir John also roars in anger and he decides that it's time for pay back.
Ride Check 1 = 21 (OK for both hands) RC2 = 24 OK for Josh to attack RC3 = Stick w/ Joshua's original AC
Sir John continues bashing, but this time, he decides to use up his last Smite Evil and do some serious damage to this cretin...
Attack 1 = Hit AC 28 for 15 pts dmg A2 = Hit AC 13 miss...
Josh Hoof 1 and 2 Miss (AC 9 and 20) Josh Bite = Hit AC 21 (Miss?)
Notes: It appears I'm now in Lucky's MCvE, so I'm taking the AC bonus for John and Joshua Sir John = AC 23, 27/50 hps, 2/2 Smite Evils used Joshua = AC 24, 23/39 hps
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=18 ; 3d6+6=13 ; Monday March 23rd, 2009 11:15:42 AM
As Mar suggests, Sira moves in to attack. (AC 18, for 13 damage)
Nirith Dahaka(AC21 - HP7/39 - Cat's Grace] and Nekron (StevenVdB) d8+3=8 ; Monday March 23rd, 2009 11:23:06 AM
Nirith realizes she has to give Maracthai more time... he's on the brink of going down!
She draws a scroll from her Hhaversack (move action) and reads it while touching Marcasthai on his behind... (healing 8HP)
"Try to avoid getting hit Marcas!! I can't heal you fast enough..."
Asking Marcas to avoid getting hit sounds pretty stupid Nirith realises but it's the best she can think of right now...
"Speck if you have anything left to make Marcas look less like a punching bag now's the time!!"
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) d20+14=28 ; d8+1=4 ; d20+14=29 ; d20+7=14 ; d20+7=24 ; d20+7=15 ; 2d6+7=16 ; Monday March 23rd, 2009 4:20:55 PM Lucky Eddie takes advantage of the barrel and his nimbleness and is off Cedric and back in the saddle with a healing spell ready before the enemy can react.
Marcas tries some new tactics. He tries to trip Yellow BC but fails and drops his ranseur to possibly keep from getting tripped himself. Then, continuing with his unorthdox tactics, he jumps on Red BC to grapple it. OOC: Grapple, PHB pg 156. Step 1: AOO, NA; Step 2: Grab, success!; Step 3: Hold (opposed grapple check), DC22, d20+14=28, failed to grab.
Sir John roars at Yellow BC at its audacity to attack his beloved warhorse, and retaliates with a solid hit. Joshua's attempts at retaliation fail.
Nirith able to hide behind Marcas, pulls out healing scroll and heals the minotaur some, and calls for Speck to perform a miracle(?).
Speck Speck, perplexed, answers Nirith, "Like how? Make him smaller? Make him dance a jig so he'll be harder to hit?" Hoping Sira can help, he expends another charge from his wand of CLW, 1d8+1=4, So Marcas is healed for 12 pts.
Sira moves into the attack, hoping Marcas's grapple works. It doesn't, but Red BC, thinking it more entertaining to grab the minotaur and rend it into beef steaks than just standing back as slicing it, also moves to grapple Marcas, so the ranger manages to move into melee range without incurring AOOs. (OOC: Moved Sira to X22).
Her attack misses though.
OOC: Don't have Cedric's move yet. He's got the Produce Flame spell in his hands to throw or use. Cedric can move his turn after the monsters, moving him down to the bottom of the initiative list. ++++++++++++++++
Red BC initiates his grapple of Marcas. Step 1: AOO, Marcas gets 1 aoo. If Marcas misses then Step 2: Grab, melee touch attack d20+7= 14 vs touch AC; If both Step 1 & 2 pass, Step 3: Hold, Grapple check d20+14 = 29.
Yellow BC, seeing that they need to hurry up and accomplish their mission, tries to swat the little hafling Speck away from the fixer and keep the horsed Paladin busy. Then steps to X17,X18. Att 1 vs Speck d20+7=24, hit. dmg 2d6+7 = 16 Att 2 vs Sir John d20+7 = 15, miss
Lucky Eddie AC26 HP42 d20+8=16 ; d20+15=31 ; 2d8+5=17 ; Monday March 23rd, 2009 4:47:47 PM
Last Round: So Eddie did not yet cast his cure on anybody? Since I could not get to Marcas last round, and since Sir John is hurting, could I have Tumbled ten feet to get next to Sir John and cast the cure on him? Tumble check is a 16 so that's okay. That would have been 17 hp to Sir John.
Then this round:
AC this round: 31, sweet!
Lucky will cast another cure. I'm hoping he is out of AoO range. If not, I'll take the AoO (with a high AC, it might miss). If Lucky gets the cure off, then he will cast it on Marcas if he can or on Sir John otherwise. That's 17 curing.
Marcasthai AC 20, Grapple Base 24 HP 27/74 (SteveK) d20+10=24 ; d8+6=10 ; d20+10=20 ; d20+10=12 ; d20+5=25 ; d20+14=24 ; d8+6=14 Monday March 23rd, 2009 5:41:20 PM
(ooc: Woldian rules altered the PHB for special attacks. The action initiator begins the Grapple and has to hit a pre-set number (to avoid so much back and forth) For Grapple that is... Grapple DC = 10 + Str Modifier + Size Mod + BAB + Feats
Marcas' Grapple Base is 10 + 4 + 0 (both Large) + 6 + 4 (Imp Grap) = 24 (BC has to hit 24 on Grapple to win) The BC Grapple Base (I think) is 10 + 7 BAB/Str +0 = 17 or it could be the 10 +14 (Grapple) = DC24.
With the DC 24, Marcas would've not held on in the first place anyways, so so far this hasn't been an issue. :-)
I'm also good for whatever you want to do since we're in the middle of a battle and I don't want to quibble. :-) (end ooc)
....
AOO: Marcas thrusts a hand out in a stopping gesture, striking the undead in the chest, and foils its own attempt. AC 24 Dam 10
He tosses his horns for good measure to keep the BC on its toes. (AC 20 miss)
Yet stopping the creature from initiating his own grapple is not on the minotaur's list of accomplishments, and he moves in again with renewed vigor from Nirith and Speck's healing. His first attempt at an arm grab misses (AC 12 I'm assuming even a touch attack misses here), but a follow-on grab is a success. (Touch AC 25). He barely hangs onto the large undead creature (Hold: 24) and crushes into its chest. (Dam: 14)
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) - addendum Monday March 23rd, 2009 10:35:04 PM Lucky Eddie: I was waiting for Cedric's move, which would have put you somewhere, and then you would cast your healing spell. Technically, you can Tumble your movement, so Tumbling from behind the barrel, AA13, to X14, for 15ft, or W14 for 20ft, would put you behind Sir John and Joshua, who would give you cover so you could cast your spell next round without AOO, if Sir John doesn't move too much.
If that's what you want to do, let me know and I'll update the map.
So, this past round (the one just played), you quick-dismount, cast but hold spell (standard action), Tumble to either X14 or W14 (move action). Next round, you cast the healing spell on Sir John, right?
Marcas: Grapple, I'll need to read up on the Wold's handling of the Grapple. In the Monster's attack description, it says, "Base Attack/Grapple +5/+14", so I used the +14, wich is supposed to incorporate all the bonuses (ie. size, feats, etc.). So what you are saying is we 'Take Ten' on the Grapple roll, for 10+14=24?
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) - addendum 2 Monday March 23rd, 2009 11:22:14 PM
The Grappling. In studying the Grappling, I discovered some things. But for the Grapple, here's what I found:
The defender's grapple DC is 10 plus base attack bonus plus ALL the modifiers listed above EXCEPT the -4 non-proficiency penalty. (From Woldian rules).
So the BC's defending grapple DC would be 10 + 14 (per monster description) -4 (no size difference) = 20. Best I can figure.
For the BC's grapple attack: 10 + 5 (BAB) + 5 (str) + 0 (no size dif) - 4 (non proficient) = 16.
Does that sound right?
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+7=17 ; d6+5=6 ; Tuesday March 24th, 2009 8:00:59 AM
Cedric moves around the barrel and gestures with his foreclaw, throwing a spat of fire at the nearest foe.
OOC: Move to AD 15 Hit Touch AC 17 for 6 fire damage. 1/7 produce fire.
Sorry for the missed post, was away this weekend and returned a day later than expected.
Nirith Dahaka(AC21 - HP7/39 - Cat's Grace] and Nekron (StevenVdB) Tuesday March 24th, 2009 11:03:00 AM
Glad to see Marcas able to avoid getting hit again and again, Nirith retrieves another scroll from her Hhaversack and touches his behind once again...
(casting Cat's Grace on Marcasthai - Dex +4 - AC +2 and other modifiers of course)
"Now stay alive you big taur... If you want I can make you even bigger!"
Marcasthai AC 20, Grapple Base 24 HP 27/74 (SteveK) Tuesday March 24th, 2009 11:38:04 AM
Grapple: I would make it easy and use the Base 10 and Monster +14 and Size -4 (no difference) for his defense. And the same but with a d20 +14-4 for his attack.
Marcas would have a Grapple defense of 10+4+6+4(Imp Grab) = 24
Sir John (Ken M) AC 21, 27/50 hps d20+8=26 ; d20+8=9 ; d20+8=17 ; d20+8=26 ; d20+12=31 ; d8+3=4 ; d20+7=17 ; Tuesday March 24th, 2009 2:06:40 PM
(OOC = I'm not sure if I get the points this round or not from Eddie's healing... I'll wait to hear if Sir John receives it or not... Also, there has got to be an easier way to do grapples, doesn't there? It's seems pretty complicated, I must admit...)
Taking a 5' step move forward to maintain his full attack, Sir John swings his morningstars in a brutal attack against the yellow foe. "Come back here coward and face me!" he yells. Due to his wounds, Joshua remains skittish and fails to join the attack this round...
RC1 = 26 = OK to fight RC2 = 9 = Josh can't attack this round... RC3=17 = Keep old AC
Attack 1 = Hit AC 31 for 4 pts dmg (what a wasted roll...) Attack 2 = Hit AC 17... Miss...
Stats Notes: It appears I'm now in Lucky's MCvE, so I'm taking the AC bonus for John and Joshua If I received the healing last round, then I'll be up to 44/50 hps...
Sir John = AC 23, 27/50 hps, 2/2 Smite Evils used Joshua = AC 24, 23/39 hps
Lucky Eddie AC26 HP42 Tuesday March 24th, 2009 4:30:06 PM
Unable to get to Marcas, Lucky will use his two cure spells on Sir John.
[OOC: The rules as written in the PHB make it hard to do grapples in the Wold, because there are too many if/thens involved. "If the first grapple works, then ... if the AoO stops the grapple ... if I am pinned ..." So the intent of the new rules (found here) is to cut out those if/thens. Basically we assumed all defending rolls are 10s, and we eliminated AoOs, and we added non-prof penalties. And all grapple attempts fail on a natural 1, 2, or 3.)
Jon, your notes above look good to me. Note that all grapplers (PCs and monsters) need to post their "grapple DC" -- that is, the number you have to beat to grapple them. Like you said, 10 +BAB +mods (str, size, feats, etc). Keep in mind that natural 1, 2, and 3 always fails.
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) - addendum 3 Tuesday March 24th, 2009 6:23:55 PM Sir John, since Cedric moved away, and from Luckie Eddie's post above, I'll be moving Lucky Eddie to X14 (Tumble: Tumble at 1/2 normal speed as part of normal movement to avoid AOO.) He ends up behind you at end of last and able to cast the held healing spell.
So, before you move your 5' step this round, he casts another healing spell (one for round 10 and one for round 11 - this one) for 17pts healing. I think I got that right.
Lucky Eddie, you still have a Move action for this round, i believe.
Waiting for Sira's move.
Lucky Eddie AC26 HP42 Wednesday March 25th, 2009 12:10:43 AM
Eh, I'll give up my move action. Put me wherever you deem on the map. No problems.
[OOC and by the way ... please give me a couple days or a week warning before you want me to take over the DM job.]
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=14 ; 3d6+6=14 ; Wednesday March 25th, 2009 1:14:35 PM
OOC: Sorry all, been hit with everything, DMing, posting for my PCs, RL, work, ....... argh.
IC: Sira attacks. ((AC14, assuming a miss, but... 14 damage vs undead with adamantine weapon)
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) d20+9=12 ; d20+7=26 ; 2d6+7=10 ; d8+1=8 ; d20+7=15 ; d20+7=22 ; d20+10=18 ; d20+10=17 ; Wednesday March 25th, 2009 11:07:49 PM Lucky Eddie, leaves the dino and Tumbles to a spot behind Sir John and casts a healing spell (for round 10), followed by another healing spell (for this round) healing SIr John 17 of damage.
Cedric skiddadles around the barrel to find a good line of sight at the enemy and tosses a ball of flame at Yellow BC. The flames scortch its backside.
Sir John tries to keep himself between the enemy and the Fixer, then attacks, with only one small hit.
Lucky Eddie steps with the Paladin to keep using the knight as cover from Yellow BC (W15).
Marcas foils the enemy's own attempt at grappling him and tries again to grapple the Red BC to allow others to get close, and succeeds his second try. (OOC: good to know how the Grapple works now.) The minotaur also manages to put a dent into the enemy's chest.
(OOC: Per Grappling rules, next round you will have to move into the enemy's square, and this does provoke AOO from other enemies within range. Unless the Woldian rules are different here.)
Nirith takes the opportunity to cast Cat's Grace on Marcas to help him be more nimble. Whether he'll always fall on his feet is a good subject for scientific experimentation.
Sira, with the enemy now grappled by Marcas, thinks she can be more effective, but alas, Marcas must have gotten in the way.
Speck, bleeding profusely from large gashes on his little body, Tumbles back 10feet. Tumble DC15, d20+9=12, failed to avoid AOO. Yellow BC sees the little guy trying to retreat and slip, so he reaches his long 20ft claw out to snag him. AOO d20+7=26, hit, dmg 2d6+7=10. (go figure!)
Speck feels a sharp claw dig into his flesh and as he slips out of range, crumples. (OOC: Speck is at 0 exactly, so he's conscious, but barely.) With wand still in hand, he says the magic word and touches himself with it, healing (1d8+1=8) himself for 8 pts. (OOC: whew! That was close!)
++++++++++++++
Yellow BC sees Sir John try to block his path to the Fixer and decides to knock the knight out of the way once and for all. Att 1 d20+7=15, miss Att 2 d20+7=22, miss, by thaaaaat much.
Red BC tries to break Marcas' grapple. Attempt 1: d20+14 (-4 same size) vs DC 24 = 18, fail Attempt 2: d20+14 (-4 same size) vs DC 24 =17, fail
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+7=12 ; d6+5=8 ; Thursday March 26th, 2009 8:24:58 AM
Cedric continues his fiery assault on the nearest zombie, throwing another ball of fire at it.
OOC: Hit touch AC 12 for 8 fire damage.
Nirith Dahaka(AC21 - HP7/39 - Cat's Grace] and Nekron (StevenVdB) d8+3=9 ; Thursday March 26th, 2009 9:47:04 AM
While Marcas appears to be on the winning hand Nirith takes advantage of it to heal some more of his wounds... the Liontaur appears to make fine target practice and the witch is convinced he can still be useful... at least for the time being...
(healing marcas for another 9HP)
Lucky Eddie AC29 HP42 d20+15=29 ; d20+11=29 ; Thursday March 26th, 2009 10:35:58 AM
AC this round: 29
Lucky casts a spontaneous cure on the defensive, using his last second level slot. His Concentration check -- boosted with all five of his remaining Luck Points -- is at +11, and he needs a 17. A 29 is no problem, and now he has six luck points.
Then he holds his action so that he can see who needs his cure the most and who he can get to this round. [OOC: another post to come.]
Spells:
0: Virtue, Purify Food and Drink, Guidance, Read Magic, Read Magic 1: Sanctuary, Bless Water, Doom, Comprehend Languages, Protection from Law 2: Augury, Inflict Moderate Wounds, Delay Poison, Aid 3: Blindness/Deafness, Glyph of Warding, Magic Circle
Active Effects: Magic Circle
Tattoo: 2 of 3 used. Magic Stones Left: 2 Current Luck Points: 5 CLW wand: 47 charges left
Remember -- all friends in 20 feet get a +1 on attacks, skills, saves! All friends in 10 feet get +2 on saves and AC with Magic Circle.
Sir John (Ken M) AC 23, 44/50 hps d20+8=27 ; d20+8=14 ; d20+8=11 ; d20+12=25 ; d20+7=14 ; d8+3=5 ; d8+7=9 ; d6=4 ; d20+7=27 ; d6+4=8 ; d20+7=15 ; d20+2=18 ; Thursday March 26th, 2009 10:51:42 AM
Sir John feels his vitality return and says, "Thank your my friend. I will strive to make your gift of healing worthwhile." to Lucky Eddie.
Returning his attention to his foe, he laughs at it when the attacks miss, "You're going to have to do better than that. If you can't, then why don't you return home to your crypt? If you're going to face me, then prepare to be punished!"
With that, he'll swing his weapon in a whirling pattern and aim at the yellow beastie's head.
RC1 = 27 OK to attack both hands RC2 = 14 OK Josh to attack RC3 = 11 Stick w/ old AC
Morning Star Attack 1 = Hit AC25 for 5 pts dmg MS Attack 2 = Miss AC 14
(Ignore the 2nd d8 and d6 rolls. Mouse problems...)
Josh Hoof 1 = Hit AC 27 (a nice 20, but no crits vs. undead ;-( ) for 8 pts dmg Josh Hoof 2 = Miss AC 15 Josh Bite = Miss AC 18
Stats Sir John = AC 23, 44/50 hps, 2/2 Smite Evils used Joshua = AC 24, 23/39 hps
Marcasthai AC 17, Grapple Base 24 HP 36/74 (SteveK)(Grappling, Cats Grace) d20+14=21 ; d20+14=25 ; d20+14=17 ; d8+6=13 ; Thursday March 26th, 2009 11:12:12 AM
"Good, good!" exults the minotaur, "with the healing hands of my friends, we will overcome your evil!"
"The fires will also hurt the dead", he reminds the heroes, "Burn them with brands of flame!"
Marcas moves closer to Red to continue to keep him occupied, but leaves him open for a swipe from Yellow if its close enough(AOO). The minotaur keeps wrestling (Grapple: 21 vs 20) and then uses his long years of unarmed training to deliver some serious hurt on the necrotic flesh (Damage opponent in grapple with opposed Grapple checks) Grapple 1: 25 vs 20 yes! 13 damage Grapple 2: 17 vs 20 fail
Effects Grappling: no Dex bonus, no threatened squares, only use Grapple options Cats' Grace +4 Dex
Marcasthai AC 17, Grapple Base 24 HP 36/74 (SteveK)(Grappling, Cats Grace) Thursday March 26th, 2009 11:15:49 AM
ooc: I think the Witch write-up needs one small update. in the restriction of drawing blood, it should say that undead don't have blood and so the witch can use lethal damage without drawing blood.
Just makes sense to me.
Cayzle -- Yup! Good catch. I fixed it. Thanks! But seeing as it is a wiki, you could have fixed it yourself!
SteveK - not from work. I've got wiki reading ability, but am blocked from wiki writing ability. :-(
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=15 ; 3d6+6=16 ; Thursday March 26th, 2009 2:38:04 PM
Sira swings again. (AC 15, for 16 damage)
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) - Thursday March 26th, 2009 6:19:12 PM
Grappling, from Woldian rules page: Maintaining a Grapple: To maintain the grapple for later rounds, you must move into the target's space. (This movement is free and doesn't count as part of your movement in the round.)
Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.
OOC: Marcas, are you using your shield? Your AC20 includes a shield +2, can one grapple while using a shield? From the PHB 155, grappling is wrestling and struggling hand-to-hand. I envision it to be with both hands free. If so, while grappling, for AOO purposes, is your AC 15, since DEX is out and your size negates your natural armor?
RSVP
Marcasthai AC 17, Grapple Base 24 HP 36/74 (SteveK)(Grappling, Cats Grace) Thursday March 26th, 2009 10:00:32 PM
There are no rules that I know of that discount shield bonus' to AC during Grappling. My thought there is that the person doesn't HAVE to wrestle with both hands, more of a no-holds-barred type of personal fight.
For Marcas, his buckler is strapped to his forearm, which allows him to use it while still using his ranseur (since it is a two handed weapon). He doesn't have to discard to use both hands.
I think Marcas is accurately an AC 17.
Yet I'm not going to quibble with the current DM. You are in charge, so I'll go with any ruling you make and we can decide what should be right for the future. :-)
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) d20+7=10 ; d20+5=11 ; d20+7=26 ; d20+7=24 ; 2d6+7=13 ; 2d6+7=15 ; d20+10=17 ; d20+10=21 ; Thursday March 26th, 2009 11:29:47 PM Marcas, Ahhh, a buckler. Didn't see that. Since a buckler allows you to use both hands to wield a two-handed weapon, I don't see any reason to discount the grapple. A shield of Small or larger, would impede the grappling attemp. I'd say a Small shield would impose a -4. A large shield would probably make the attemp near impossible. A Tower shield, well....
Moving on...
OOC: By the way, if anyone is interested, I'm making my maps using a program called AutoRealm I found as Freeware on the internet some years ago. I suppose it is till out there. Great program, not hard to learn to use.
IC: Cedric, with a wicked gleam in his eyes, tosses another flaming ball at Yellow BC but his aim is slightly off (ranged touch needing to hit AC13) and the flames speed harmlessly by. (OOC: I didn't find any special Woldian rules regarding the Miss on missiles as to where they land, possibly hitting your friend on the other side).
Nirith looks for a Liontaur to heal but only finding a Minotaur, decides he'll do and heals him of 9pts of damage.
Lucky Eddie casts another heal spell but holds his action to see who'll need it the most.
Sir John and Joshua both land hits on Yellow BC.
Marcas moves in to keep the grapple going with Red BC, opening himself up for an attack of opportunity from Yellow BC. AOO d20+7=10, pffft, miss The Minotaur manages to maintain his grapple hold on the enemy and dilivers a stunning blow with his mighty pinky finger.
Sira, glad that Red BC is 'tied up', keeps on swinging, and missing.
Speck, takes a 5ft step back, S20, slings a bullet at Yellow BC. d20+9 (-4 into melee) = 11, miss (if Woldian rules don't use the -4 into melee, let me know. This was a miss anyway.)
++++++++++++++++
Note on map: Marcas is technically in the same square as Red BC. Any attacks on Red BC will take a -4 penalty to hit in order to not accidentally hit Marcas, as they are 'entwined'. I love you, man!
Yellow BC, sensing the plight of its buddy, Red BC, turns on Marcas and delivers both attacks. Att 1 d20+7= 26, hit, dmg, 2d6+7=13 Att 2 d20+7 = 24, hit, dmg, 2d6+7= 15
For a total of 28pts of damage. (good thing you got healed some!)
Red BC, with not any other option, really, tries to break the hold again. Attempt 1 d20+10=17,miss Attempt 2 d20+10=21, miss
The battle sways to-and-fro, and lives verge on the edge, to be brought back only to verge on the edge again. Such is the way of battle.
Lucky Eddie AC26 HP42 d20+15=22 ; d20+4=21 ; d8=1 ; d8=5 ; d8=3 ; Friday March 27th, 2009 12:46:41 AM
AC this round: 22.
Lucky chooses to fight defensively, trying to touch Yellow BC with his healing touch. He takes -4 on his attack with combat expertise (gaining a +4 on AC). So his AC is 26.
He reaches out with his touch attack, putting three luck points into the effort. So his total to hit is +4. His attack roll hits a touch AC of 21! That should land a blow! Lucky inflicts (cures) 2d8+5 damage ... rerolling any 1s, per the Wold house rule ... 13 damage to the Yellow BC.
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+7=27 ; d20+7=23 ; d6+5=7 ; Friday March 27th, 2009 8:15:48 AM
Cedric continues his fiery assault on the free zombie, trying to drop it before it finishes off his friend.
OOC: Hit touch AC 27 for 7 fire damage. (2nd d20 was before I remembered you cant crit undead, drat) 3/7 attacks with produce flame
Marcasthai AC 17, Grapple Base 24 HP 8/74 (SteveK)(Grappling, Cats Grace) d20+14=16 ; d20+10=30 ; d20+14=32 ; d8+6=12 ; Friday March 27th, 2009 10:56:40 AM
Marcas feels the raking claws of Yellow on his back, and is causes him to lose focus. (Grapple: 16 fails, Red breaks free!) The minotaur bellows and reaches out, snagging Red again (Touch AC 30), and, wrestling again (Grapple: 32), seeks to break Reds neck. (Damage 12)
"For the honor of the Taur!" he shouts in his maddened gravelly voice.
Effects Grappling: no Dex bonus, no threatened squares, only use Grapple options Cats' Grace +4 Dex
Sir John (Ken M) AC 23, 44/50 hps d20+8=16 ; d20+8=11 ; d20+8=17 ; d20+12=14 ; d20+7=14 ; d20+7=19 ; d20+7=22 ; d20+2=20 ; Friday March 27th, 2009 5:08:44 PM
Sir William becomes infuriated that Yellow turns away from him and yells, "Hey, don't turn your back on me coward! I'm the one you need to worry about and leave my friend alone! You will pay dearly for your dishonorable act!"
With that said, he urges Joshua on and both attack in a flurry of smashing and crushing blows. "Hang on Marcas! I'll get him off your back!"
(OOC = It doesn't seem that Yellow moved, but if he did, then John will take a 5' move to keep within range)
RC1 = 16 [= OK to attack both hands RC2 = 11 = OK Josh Attack RC 3 = 17 = Stick w/ Old AC
Morning Star 1 = Miss AC14 MS 2 = Another miss
Josh Hoof 1 = Miss AC 19 Josh Hoof 2 = Miss AC 22 (Yellow's AC is 24, right?) Josh Bite 1 = Miss AC 20...
Stats Sir John = AC 23, 44/50 hps, 2/2 Smite Evils used Joshua = AC 24, 23/39 hps
OOC Jerry Sunday March 29th, 2009 1:52:13 PM
OK, looks like combat is winding down. I'm going ahead and sending the remainder of the module to Cayzle. ;)
I assume that we're less than a week from the change. If not, Jonathan please email me. ;)
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=25 ; 3d6+6=16 ; Monday March 30th, 2009 2:08:57 PM
Swings! (AC 25, for 16 damage, breaks DR)
Speck d20+9=12 ; Monday March 30th, 2009 10:51:38 PM
Speck loads another bullet into his sling and fires it at Yellow BC. d20 +9 = 12, miss.
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) d20+7=27 ; d20+7=22 ; d20+7=25 ; 2d6+7=13 ; 2d6+7=13 ; Monday March 30th, 2009 11:24:29 PM Lucky Eddie moves forward to touch Yellow BC and yells BE HEALED!, touching Yellow BC. The Undead cringes in pain! (OOC: moving Lucky Eddie to X16 - 5ft step)
To follow up on the 'Healing', Cedric scorches it some more.
Marcas's wounds cause him to loose his grip on Red BC, and in a Super-Minotaur effort, grasps Red BC again. With a shout For the honor of the Taur he grabs Red BC's head and jerks it violently. A sickning crack is heard as the enemy's head does an 'About Face'.
Red BC is dead, again. Two down, one to go!
Sir John, as well as Speck have less luck in their attacks, all missing. But Hope is in sight as only one enemy is left.
Sira crushes the head of Red BC for good measure.
++++++++++++++++++++
Yellow BC, angry at being "Healed", makes both attacks against the audacious pipsqueak! Att 1 d20+7 - 2(magic circle)=27-2=25, hit, roll for Crit d20+7-2=20, almost!, dmg, 2d6+7=13 Att 2 d20+7=25, hit, dmg, 2d6+7=13
Feal the Pain! he hisses as Lucky Eddie takes 26 pts of damage!
Lucky Eddie AC2 last round HP42 Tuesday March 31st, 2009 6:47:23 AM
OOC: Jon, My AC was 22 last round including the magic circle! So when you subtracted 2, you were giving me double the benefit. Which is to say, that *was* a crit! Please roll me another 2d6+7 damage, sir!
Nirith Dahaka(AC21 - HP7/39 - Cat's Grace] and Nekron (StevenVdB) d20+8=19 ; d4+2=4 ; Tuesday March 31st, 2009 8:33:07 AM
"FOr crying out load Marcas can't you keep out of trouble!! I'm running out of scrolls fast!! Stay out of combat for a while... "
Nirith too is down to 7 HP so she can't meddle in melee atm... her digs up her sling and throws a sling stone at Bone Claw... (hits AC19 - damage 4)
A puny effort but all things can help...
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+7=8 ; Tuesday March 31st, 2009 8:37:42 AM
Cedric curses as his little ball of fire goes wide. The sound comes out as something between a hiss and a squawk.
He moves south, lining up a charge.
OOC: Natural 1, miss Move to AD-17
Sira Nailo hps 43/46 AC 19 vs undead Life Shield +1 d20+10=19 ; Tuesday March 31st, 2009 9:07:12 AM
Sira moves to the remaining bone head and attacks, hoping to draw an AoO. (hits AC 19, miss)
Marcasthai AC 21 HP 8/74 (SteveK)(Cats Grace) d20+8=11 ; Tuesday March 31st, 2009 11:42:56 AM
Blinking, hardly believing he's still alive, Marcas takes a second for Nirith's shout to penetrate. And when it does, comes all the pain from claw marks all over his body!
He knows that charging the last undead would be suicide. Picking up his ranseur to stab it from afar is also out of the question, as the evil being could tear him down before he could pick it up. Yet seeing the little tyke, Lucky, take a severe claw will not allow the minotaur to stand by. He has to help the leader! (wishing Lucky well)
And so Marcas backs up a step (5 foot, now 15 feet away) and draws his great bow. Long hours of gruelling training let his muscles reach for an arrow even through exhaustion and pain. The bow arches back, the fletching kissing his cheek, and release!
The arrow flies off into the darkness harming no one. (AC 14 +2 for Cat's Grace, +1 for wishing Lucky well)
Effects Cats' Grace +4 Dex Lucky's Luck +1 to hit
Sir John (Ken M) AC 23, 44/50 hps d20+9=21 ; d20+9=24 ; d20+9=29 ; d20+12=28 ; d20+7=12 ; d8+3=9 ; d20+7=19 ; d20+7=20 ; d20+2=18 ; Tuesday March 31st, 2009 2:10:13 PM
Sir John cheers as the red enemy falls, "Good hit Marcas!!!"
However, his joy is short lived, as he cringes when Lucky Eddie is ravaged by the last remaining one. For now, he vows to finish it off before anyone else is seriously injured and redoubles his efforts...
Screaming at the Yellow foe, he says "I told you to face me! Leave Eddie alone and face someone your own size!!!!"
RC1= 21 (OK to use both hands) RC2 = 24 (OK for Josh to attack) RC3 = 29 (Josh's AC)
Attack 1 = Hit AC 28 for 9 pts Attack 2 = Miss AC 12
Josh Hoof1 = Miss AC19 Josh Hoof2 = Miss AC20 Josh Bite = Miss AC18
Sir John = AC 23, 44/50 hps, 2/2 Smite Evils used Joshua = AC 29 (this round), 23/39 hps
The Undead come, Battle joined... One down, Two to go (Jonathan DM2) - addendum Tuesday March 31st, 2009 6:13:01 PM
OOC: Thanks Cayzle, since there's been no consistency on how the bonuses have been added, I just assumed you forgot the magic circle. :} BUT, on the other hand, I just noticed you 'attacked' using your combat expertise feat boosting your AC to 26! So, not only is the Crit hit NOT confirmed, rolled vs AC22, his secont attack didn't hit either, rolled vs AC25! So you get 13 hpts back!
Speck d20+9=15 ; Tuesday March 31st, 2009 6:20:56 PM Speck, afraid that Sir John will move towards the Fixer and get in his way for a sling shot, moves to T23, staying just out of reach of Yellow BC and fires another bullet at the undead thingy.
d20+9=15, miss. (Who said haflings were good with slings?)
The Undead come, Battle joined... Two down, One to go (Jonathan DM2) Tuesday March 31st, 2009 6:23:47 PM
OOC: just waiting for Lucky Eddie.
The Undead come, Battle joined... Two down, One to go (Jonathan DM2) d20+7=8 ; d20+7=22 ; 2d6+7=15 ; d20+7=13 ; d20+7=27 ; d20+7=13 ; d20+7=22 ; 2d6+7=13 ; Tuesday March 31st, 2009 11:11:10 PM Nirith, hoping that her high AC will protect her from the enemy's great 20ft reach, puts a stone in her sling and tosses it at it. She misses as Yellow BC reaches out a claw to take advantage of her missile attack in a threatened space.
AOO: d20+7=8. Rolls a 1, how lucky can you get?
Cedric tosses another flame ball but this time undershoots and flames splatter the dirt and wink out. Then moves to position himself for a Charge.
Sira sees the Fixer exposed and moves to position herself in the way, sacrificing herself in the process and missing her attack. She takes 15 pts damage on her way. :( OOC: moving Sira to X19.
AOO: d20+7=22, hit, dmg, 2d6+7=15
Marcas thinking it prudent to limit one mauling per day, steps back, but with his leader's blood squirting, pulls out his bow and shoots an arrow even though still in the danger zone. The arrow misses.
AOO: (OOC: these things get a lot of these) d20+7=13, miss. (You guys must be wearing it down!)
Sir John, invigorated by Marcas' success and angered by Lucky's injuries, lashes out, hitting once.
Speck moves to get a clear shot at the enemy but misses too. +++++++++++++++++++
The enemy is visibly being worn down. With only one left, and that one surrounded, it gets desperate. Witch target? so many to choose from!
The challange from the Palladin wins out and it lashes out at Sir John with both claws. You want piece of ME? he hisses as he rakes at Sir John, splattering blood on Lucky Eddie, for 13 pts of damage, then steps back to keep from being pinned in. (Who knows, it may be claustrophobic.)
Att 1: d20+7=27 (25), Confirm Crit, d20+7= 13 (11), Crit unconfirmed, dmg 2d6+7= 13 Att 2: d20+7 = 22, miss (by that much...)
Lucky Eddie AC16 HP 34 of 42 d20+13=24 ; d8=4 ; d20+15=16 ; Wednesday April 1st, 2009 12:32:50 AM
Sorry for the delay!
If possible, Lucky will just tumble back (Tumble check 24 with Luck Points used) and cure himself with his wand. that's five hp back AC this round is only 16.
Cedric AC 24 HP 59/77 - Deinonychus Form | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+14=32 ; d8+7=12 ; 2d6=7 ; d6+5=10 ; d20+9=14 ; d3+4=7 ; 2d6=5 ; d20+9=13 ; d3+4=6 ; 2d6=8 ; d20+9=12 ; 2d4+3=11 ; 2d6=10 ; Wednesday April 1st, 2009 8:40:34 AM
Cedric charges the beast, flame on his talons. Though satisfied with his first hit, the rest leave him disappointed.
OOC: Charge into flanking with Sira, provoking Aoo maybe Talons: Hit AC 32 for 19 physical + 10 Fire Fore Claw 1: Hit AC 14 (miss) for 12 Fore Claw 2: Hit AC 13 (miss) for 14 Bite: Hit AC 12 (miss) for 21
5/7 on Produce Flame
Nirith Dahaka(AC21 - HP15/39 - Cat's Grace] and Nekron (StevenVdB) d8+3=8 ; Wednesday April 1st, 2009 8:44:24 AM
Nirith swallows as the Bone Claw lashed out at her but missed... she wasn't expecting this creature to be able to hit her from this far!!
Not able to do much good and badly hurt she withdraws out of the creature's reach...
Digging up another scroll she heals herself this time for 8HP
Marcasthai AC 21 HP 8/74 (SteveK)(Cats Grace) d20+8=9 ; d20+8=13 ; d20+8=26 ; d8+6=10 ; d20+8=19 ; d8+6=8 ; Wednesday April 1st, 2009 12:05:30 PM
Marcas is surprised by the undead things reach and speed: firing his bow will only allow the creature to slice him to ribbons!
But running is not an option either. The minotaur stands between this version of death and the FIxer. And not just the Fixer, but all the farmers whose lands are behind him. No! The way to display his honor and the honor of all the 'taur is to stay and fight!
Marcas drops his bow as a liability and bellows to attract Yellow's attention. "Pay attention to ME, vile thing, for your second death is at my hands!" Marcas slides TOWARDS the undead (5 foot move, no AOO) and attacks with his bare hands and horns.
Hand AC nat 1 Hand AC 14 Horn AC 27 Dam 10 (ooc: ignore last roll. I was doing a Flurry of Blows, but can't when in armor)
"Quickly, surround it to create openings to attack!". Marcas urges his companions to spread out and flank the Boneclaw.
Effects Cat's Grace +4 DEX Lucky Goodwill +1 to hit
Sir John (Ken M) AC 23, 31/50 hps d20+8=17 ; d3=1 ; d20+8=15 ; d20+8=13 ; d20+12=30 ; d20+7=24 ; d8+3=10 ; d8+3=4 ; d20+7=9 ; d20+7=9 ; d20+2=12 ; Wednesday April 1st, 2009 2:47:57 PM
Joshua whinnies as Sir John's blood leaks onto his flank and Sir John bites back a cry of pain as the enemy's attack finally hits home. However, John's pride wins out and he replies to it's taunt, "Yes, I want a piece of you, you undead monstrosity!!! I commend you on your blow but now that you've met your equal, it's time for you to return to the hellhole you came from!"
With that, Sir John continues moving forward 5' and swings his morningstar again and again at it's jaw, hoping to end it's mindless taunts and chatter... Furthermore,he calls for Joshua to continue fighting... Also, this will give his companions a chance to heal ...
RC1= 17 (OK to use both hands) RC2 = 15 (OK for Josh to attack) RC3 = 13 (Stick with old AC for Josh)
Attack 1 = Hit AC 30 for 10 dmg Attack 2 = Hit AC 24 for 4 dmg
All 3 of Joshua's attacks missed...
Sir John = AC 23, 31/50 hps, 2/2 Smite Evils used Joshua = AC 24 (this round), 23/39 hps
Sira Nailo hps 28/46 AC 19 vs undead Life Shield +1 d20+12=29 ; 3d6+6=16 ; Wednesday April 1st, 2009 3:04:55 PM
Sira attacks, flanking. (Ac 29, for 16 damage)
Speck d8+1=8 ; Wednesday April 1st, 2009 10:38:39 PM Speck moves 5ft forward (U22) and uses his wand of CLW on Nirith, healing her of 1d8+1 = 8 pts of damage. She is now 23/39. Then he tries to look very small.
The Undead come, Battle joined... Two down, One to go (Jonathan DM2) d20+7=13 ; d20+7=21 ; Wednesday April 1st, 2009 11:16:11 PM Lucky Eddie Tumbles 10ft to V15, behind Sir John and Joshua and uses their bodies as cover while healing himself some.
Nirith, intimidated by the enemy's reach, tries to withdraw out of its reach. Withdraw, PHB pg 143: is a full-round action, move up to double your speed, square you start in is not considered threatened, but if you leave any other threatened square you are open to AOO as normal.
Nirith is 15ft away from Yellow BC. In the Withdraw, moving out of V21 does not incure AOO, but that puts her only 20ft away from Yellow BC, which has a 20ft reach. So continuing to Withdraw will incure one AOO as she moves out out of that threatened square. AOO: d20+7=13, which, fortunately, is a miss.
Nirith successfully manages to Withdraw from combat sufficiently away to cast more healing upon herself.
Marcas scuttles forward 5ft and bellows at the enemy to catch its attention and flails at it wildly, looking more like he's trying to imitate a chicken. Maybe they like chicken better? Then he hollers at everyone to surround it.
Sir John not wanting Marcas to steal his thunder, brings Joshua close in again for combat, landing two good blows on Yellow BC. Joshusa rears his hooves and bites at it but misses.
Cedric comes charging in and pounces on him, tearing his claws into it and touching its dead flesh with his burning hands. Yellow BC, aware of all enemies around him, reaches out to try to stop the charging dino. AOO d20+7= 21 vs AC22 (24 -2 for the charge), and the Dino just ducks under the razor sharp claws.
Sira lunges to take advantage of the flanked enemy with a dino attached and finally connects with a MassiveSPLAT!.
And wouldn't you know? The thing is STILL ALIVE! HAHAHAHAHAHAHAHA! Oh, April Fools! :)
It finally succumbs to the determination of the good guys to defeat evil at all costs. Somewhere, a bar empties into the street where an impromptu parade forms and makes it's way to another bar to celebrate.
+++++++++++++++++++++ Yellow BC crumples beside its other two comrades.
The Fixer is still alive! Long Live the Fixer!
OOC: One heck of a fight! I thought for a while maybe they would get us. Not having Glandum sure made a difference. Fighting Undead sure proved a lot tougher than I had expected. Certainly a lot harder than in AD&D 2nd ed.!
We'll spend a couple of days sorting through the debris and the next DM will carry it on to the next phase. Feel free to put in any 2cents on how all this went. :)
Jonathan, DM2.
Marcasthai AC 21 HP 8/74 (SteveK)(Cats Grace) Thursday April 2nd, 2009 11:13:14 AM
Breathing hard, the blood-soaked, dirt-splattered, sweaty and soiled minotaur blinks and lets his mind convince his body that the battle is over. Moving as if in slow motion, Marcas retrieves his ranseur, his bow, and any loose arrows that may have dropped in the dirt during the fight.
Looking around again, he then sits next to the oblivious Fixer and begins cleaning his weapons. "We have protected those who cannot protect themselves", he states into the night. "All have done well. I am impressed with the courage of Sira, Sir John, and Cedric. The devotion to duty of Nirith, Lucky, and Speck. I see the strength of the taur runs in the viens of other races as well." Wipe. Clean. Polish.
"The battle is done, and the war leader's duty is done. What does the group leader wish?" And Marcus looks at Lucky.
...........................
Wow, big battle. I'm glad the DM pulled some punches by distributing the damage, otherwise I think the three BoneClaws would have killed us all! As it is, I think this encounter was a little too strong for the group of seven here. I agree the loss of Glandum with his spells and healing were detrimental. The poor lighting conditions really reduced Marcas' effectiveness too. And then with the high AC of the BoneClaws, that was the killer.
I like the idea of the round robin DMing and would like to continue. Though I see some holes in Marcas and would like to tweak his character sheet at the end of this module.
Sir John (Ken M) AC 23, 31/50 hps Thursday April 2nd, 2009 2:39:28 PM
Now that their final foe has fallen, Sir John breathes a longgggg sigh of relief. He finally dismounts Joshua and checks on his mount's injuries. There are a few, but none too major. For now, he's going to allow him to rest and recover some of his injuries. He then checks his own state and the numerous cuts and claw marks serve as a reminder that they've won a tough battle.
He thanks Marcas for the support and says, "And you deserve accolades my friend, and I was honored to serve by you."
For now, he looks to the others for a decision on their next steps, but feels that a good rest is very important...
OOC = I agree re: losing Glandum, since we know really don't have a cleric or healer... That's a real challenge... Also, I like the round robin DM'ng and agree that it's going well...
Sira Nailo hps 28/46 AC 19 vs undead Life Shield +1 Thursday April 2nd, 2009 8:07:15 PM
"Ouch." She moves gingerly.
Lucky Eddie AC14 HP 34 of 42 d20+13=14 ; d8=8 ; d8=7 ; d8=3 ; d8=7 ; d8=5 ; Thursday April 2nd, 2009 8:22:32 PM
New AC until the start of the next encounter: Well Warrd have mercy! A natural 1! LOL!
Lucky starts using his remaining cure spells: five CLWs, 5 MinWs. First to Marcas: 4 CLWs gives the taur back 45 hp. To Sir John, 10 back. To Nirith, 5 hp back.
"I'm tapped for spells. I'd rather save the wand. Do let's make sure they didn't put that acid-poison on the Ley Line that is in the Dark."
The halfling takes a flaming branch from a bonfire to use as a torch and heads over to the dark. "Anyone else coming?"
Speck Thursday April 2nd, 2009 10:22:41 PM
Speck collapses in the dirt. His blood stained mithril shirt no longer shiny and pretty. He doesn't want to go into the dark, but feels he may be needed. So he goes, following Lucky Eddie.
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet 2d8+5=8 ; d8+5=9 ; d8+5=11 ; d8+5=8 ; d8+5=7 ; d8+5=10 ; Friday April 3rd, 2009 9:29:57 AM
Cedric shifts out of form, his wounds healing. "I have some healing left." He then begins to cast a long and intricate spell, the culmination of which a large gleaming female unicorn appears beside him.
He speaks to her in sylvan Highlight to display spoiler: {"Noble one, my companions are wounded from those abominations. The touch of your horn would be a gift.}
The unicorn moves over to Sira, touching her twice, then Speck once, then Sir John, then Lucky last. While doing this, he casts a few healing spells of his own.
When that is done, he moves with Lucky to examine the Ley Line
OOC: Cast SNA IV- Unicorn, having her use her cure moderate and three cure lights, while he casts a cure light wounds and 2 cure minor wounds: Sira: 18 points healed (Cure mod, cure light, cure minor) Speck: 11 points healed (cure light) Sir John: 9 points healed (cure light, cure minor) Lucky: 7 points healed (cure light) Marcasthai: 10 points healed (cure light wounds)
Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace) d20+7=9 ; d20+1=16 ; Friday April 3rd, 2009 12:16:20 PM
Marcas, greatly revived from the healing of his companions (and lovely unicorn), levers himself up.
Grabbing a burning brand to use as a torch, he accompanies Lucky. "I agree there is something strange going on. If we found out what, we could then use the knowledge to fight even better than steel."
Spot: 9 Search 16
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Friday April 3rd, 2009 12:25:21 PM
"Thanks Ced."
Sir John (Ken M) AC 23, 40/50 hps Friday April 3rd, 2009 12:50:34 PM
John thanks Cedric for the well timed healing and if needed, will help his taurian friend Marcas up.
Once done, he'll follow the others to the lay lines. While they investigate it, he'll wait and stand guard against any other threats that appear...
Lucky Eddie AC14 HP 34 of 42 d20+6=10 ; d20+6=18 ; d20+6=10 ; d20+6=16 ; Friday April 3rd, 2009 8:52:45 PM
Lucky Eddie thanks Cedric for the cure. "Good boy! That's a good boy. Here's a snack for you." The halfling gives Cedric a tasty treat.
He uses any knowledge check he thinks might apply to the shadowy situation, each with a Luck Point spent on the roll for good luck: Religion 10, Arcana 18, Planes 10, Geography 16.
==========
OOC: Friends, I will be taking up the DM mantle on Monday morning. Over the weekend I'll read the whole module, including the third and final scene, which I'm DMing. So starting Monday, I'll be posting as Lucky in pseudo-NPC mode. Lucky will be his usual madcap self, and play his usual support role, but he won't be making suggestions, plans, or taking very strategic actions. His "leader" role will be limited to summarizing the group's consensus and ordering people to do what they have already decided to do. :-)
After the module is over, who would like to continue? I do! I'm having a blast! Steve K says yes, I think, and Ken seems to be leaning that way to. Show of hands? If we do go on, we will have to get someone to write us a module. Food for thought, going onward.
Speck Friday April 3rd, 2009 10:36:30 PM
Speck is rather surprized at the appearance of the unicorn but very grateful of the healing it gives. He makes a note about the beauty and healing of unicorns for a later song.
At the Lay Line border, he takes his goggles out and searches the ground for clues.
OOC: I'm all for keeping it going.
The Undead cometh and goneth, now to cleaneth upeth (Jonathan DM2) d20+10=23 ; Friday April 3rd, 2009 10:52:51 PM
The summoned unicorn hits the right spot as everyone gets a lot of healing.
Feeling much better, various members tromp to the Lay Line border to investigate. Lucky Eddie and Cedric point out where they think the three Bone Claws stood in the dark for a short while and a quick search find a vial with the same fluid as they found the night before, that is, an altered form of Woldsblood. Other than that, there wasn't much else to glean from the spot.
Speck deduces that this was a well planned attack. The mysterious horseman, now knowing the place was guarded, figured out a way to give the undead some time to weaken the lines and not get attacked.
"We are up against a very clever enemy indeed. We must find out who's behind this, or this will go on forever," he states. "Perhaps they carry some clue on them."
Speck goes over to the dead undead and searches the bodies. Search d20+10=23. He finds that each one is carrying a bag of 'Stuff'. Pouring out the bags, the 'Stuff' proves to be coins and a map. A total of 635 gold and 1,236 silver, and a map of the raided areas, showing Thaela's farm as the entry point.
Sir John (Ken M) AC 23, 40/50 hps Sir John continues his resolute watch, but for now, all is peaceful...
However, he is curious about the map and asks, "What else is shown on the map? Does it give guidance on where the undead are coming from or are laired?"
(OOC = Yes, I'm absolutely in for another module! I like this shared DM thing, since it shares the burden among everyone vs. someone DM'ng all the time... Ken) Saturday April 4th, 2009 10:23:35 AM
Sir John continues his resolute watch, but for now, all is peaceful...
However, he is curious about the map and asks, "What else is shown on the map? Does it give guidance on where the undead are coming from or are laired?"
(OOC = Yes, I'm absolutely in for another module! I like this shared DM thing, since it shares the burden among everyone vs. someone DM'ng all the time... Ken)
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 d20+6=24 ; Saturday April 4th, 2009 11:59:36 AM
Sira doubts that Boneclaws are smart enough to have gathered and used this info alone. (Religion 24) [OOC: DM, could these type of undead have gathered and used this info by themselves, or would they have to be controlled?]
Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace) Saturday April 4th, 2009 5:11:04 PM
Marcas knots his forehead in thought. "We cannot follow the undead to thier lair, this has already been tried. The whole of the Dread is thier lair and would swallow us up. So, this is like we are standing at the middle of a rope. If we can't get to one end, let us look for the other end."
"Where are they getting the altered Woldsblood? Are not only Fixers able to touch the stuff? Is there another FIxer in the area that may be working against us?"
"Why is Thaela's Farm the entry point more than any other farm? What is special? Is it Thaela and her religion, or is it a neighbor who is working for the Dread?"
"I think come morning we need to split up and do some investigating. Listen for rumors at the Tavern. Search Thaela's Farm. Visit the neighboring farms. Ask our Fixer to research the liquid."
He slowly shakes his head before continuing in his deep but quiet voice. "Another night like this and we will be overrun."
He looks around to his companions. "Any other leads we may have on the South side of the Ley Lines?"
Answered questions (Jonathan DM2) Saturday April 4th, 2009 6:18:09 PM
The Map: The map only shows from Thaela's farm to the other farms that were raided. (More info on this may be in the next portion of the module.)
Boneclaws: They are intelligent, as seen by their tactics and their commnets. But to be the leaders and organizers of such a venture is unlikely. They prefer to just attack what's living and eat it.
Other questions: stay tuned for the next episode. This episode did not address those issues. :}
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) Monday April 6th, 2009 9:21:21 AM
Nirith drops down on the ground... this battle nearly meant the end for this party! She expended a lot fo scrolls on keeping herself and Marcas alive but at the end it was worth it... perhaps she can find some scrolls today to refill her stock... and then of course she needs to get healed herself!
Once again she hits herself on the head for not bringing any Undead Bane Tears instead of these merciful ones...
Nekron comes flying towards her...
"KRAAAA... You nearly got it back there... KRAAAA..... try to avoid more hits next time... KRAAA"
Wise words...
---------------------------
I'm also game to continue although I would request a change of char sheet. I'm somewhat disspaointed by the Witch atm and would prefer to go all Monk instead. As far as DM'ing is concerned I have about 2 or 3 months to go in the Bloodpack before JohnP will take back the reigns.
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Monday April 6th, 2009 3:05:24 PM
"Which farms were hit most recently? Thaera's? If we track them back, we could find the origin."
DM Cayzle OOC Tuesday April 7th, 2009 6:49:03 AM
Friends, sorry for the delay. I'll post now and every morning this week, including Saturday morning, to get five DM posts in. Turn coming up ...
Lucky Eddie AC14 HP 34 of 42 d20+6=15 ; Tuesday April 7th, 2009 6:53:47 AM
Lucky Eddie agrees that the Boneclaws are not smart enough to do this all by themselves (Know Religion 15). He reminds the group that he heard the first group of undead, from the first night, call their leader "Gothikus."
"That doesn't sound like a boneclaw to me!"
Recap, Aftermath, and the Map (DM Cayzle) Tuesday April 7th, 2009 7:23:49 AM
The party is standing in the northernmost field of Thaela's farm. You have protected the farm and the Ley Line that lies on its border from a second attack in as many nights. You are wounded and you have used most of your spells.
The Fixer, Brother Shod Rivenstone, continues his work. The witch, Nirith, now can see that the Ley Line was slightly more damaged during the attack, and you find more traces of the Woldsblood-derived poison that was used to do the job. However, Nirith can tell that the line is less damaged than the night before.
From your own knowledge, or as you will learn when the Fixer comes up for breath, there are other ways and folk who use Woldsblood -- but those are mostly considered abominations to the Fixer. (An exception is that some servants of Gargul use it, but they are allowed to, Shod tells you. But not relevant here, because Gargulites really hate the undead, as you know from your undead hunter, Sira, who honors Gargul.)
Another bit of info Shod will share with you is that there is some trick to the geography of this particular spot that makes it vulnerable to Ley Line attack. Something about elemental earth magic. That's why, he deduces, this farm is a target.
Anyway, you have looked over the map that you found, and you discover that it shows a path to the farm of Felix, the annoying neighbor you met yesterday! The map suggests to you that his farm is a target.
But before any extended conversation occurs with the Fixer, the rest of the night has to pass. So now please give me your actions for the rest of the night -- or until the next attack, whichever comes first!
Bookkeeping:
First Loot Set: - 435 gold, 736 silver coins - A quarterstaff carved with entwining leaves and sheathes of grain - Staff of Plant Growth
725 xp each.
Second Loot Set: 635 gold and 1,236 silver, and a map
750 xp each.
DM Cayzle also awards a hero point to each player, which is also worth an extra 210 xp each.
Sir John (Ken M) AC 23, 40/50 hps Tuesday April 7th, 2009 2:29:12 PM
(OOC = Thx for the hero points Cayzle ;-) Never know when those might come in handy...)
Sir John looks at the assorted goods and asks, "Who is our keeper of the money and items? They might be worth something later but I don't hvae any use for the staff..." He looks at map and says, "Well, Felix seems to be the next target and should we move over there for the rest of the night? Or should we stay here and rest for the night, since we're almost out of spells and some are still feeling the pain from their wounds of the last battle. I'd hate to push our luck and get into another fight we're not prepared for... Thoughts?"
His preference is to rest up and regain some of their spells and abilities, especially in light of how close the last battle was to a loss.. For now, he'll recline somewhere close and rest while speaking to the rest of the group... His weapon is nearby if needed...
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Tuesday April 7th, 2009 4:19:14 PM
"If I was a bit more muscular, I would offer to carry the loot." She grins sweetly, almost too sweet.
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Tuesday April 7th, 2009 4:28:13 PM
Cedric thanks the unicorn before sending it back from whence it came.
He ponders the staff. "A magical staff is often very valuable. I suggest, when done here, we take it to the catacombs and divide the gold between us. The gold we have now, we can divide easily enough."
On the question of what next, he frowns. "There is no good answer, but you are right. Another fight like that will not go well for us. They were far harder to hit than I expected. I will prepare more fire spells for tomorrow."
OOC: How far is the other farm?
Recap, Aftermath, and the Map Xtra (DM Cayzle) Tuesday April 7th, 2009 5:56:29 PM
Distance to Felix's Farm: Maybe an hour walk in the dark. Half hour in the daylight.
Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace) Tuesday April 7th, 2009 6:58:33 PM
Thinking and blinking hard, Marcas nods at the field. "We have promised to protect the Fixer through the nights. Our duty lies here." With mention of duty, it is obvious to Marcas at least that the group will remain in the fields for the night.
"Again, Lucky, Nirith, and Cedric must rest. All others keep the fires lit and we will have 2 on guard at all times. Speck and I will take first watch. Sir John and Sira take second."
Plans made for the night, Marcas is content to let the ideas percolate in everyone's brain for action in the morning after breakfast.
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) Tuesday April 7th, 2009 6:59:42 PM
"The Lines are less damaged than the night before" Nirith informs her friends.
Still she fears a third attack will likely be even more serious than the one they barely survived!
Going over her inventory Nirith checks how to survive the next round and then begins to rest... she'll need it...
Speck AC18/19 HP:19/26 Tuesday April 7th, 2009 9:35:00 PM
OOC: Posted at end of first battle, last of Feb.
Speck tells the others about the whereabouts of the invisible zombie, then continues to guard the fixer. Casting Detect Magic, Speck identifies the staff is a Staff of Plant Growth and it helps farms with growing crops. It is the only piece of loot that is magical.
IC: Speck reminds Cedric that the staff is on of Plant Growth, and perhaps best left to the farmers. "Surely there'll be plenty of loot for us once we deal with this Gothikus guy, let's leave the staff here, no?"
Speck points to the map, "Although a path leads to Felix's farm, the entry points to the raids is here, Thaela's farm. Let us maintain our vigil here for tonight. We can pay Felix a visit tomorrow. Besides, what will Thaela think if she comes looking for us in the morn and we are all gone? Poor woman, I'd not want to have her worry about us in that way."
"Besides," Speck mumbles quietly, "go all that way without having a midnight snack?"
Speaking up louder, he asks, "So what about these bodies? Burn them like the ones last night?"
Speck will follow the minotaur's lead and keep watch with him. Taking out some beef jerky to munch on, he starts to offer some to the Mighty Taur, then thinks twice about it and sings a tune instead.
Rolin', Rolin', Rolin' Keep them Undead Rolin' tho them Lines are broken Slice 'em up, Hack 'em down We go more a comin' Rawhide!
After his shift, he sleeps until awakened, either by the rising sun, or the shout of warning.
1236s = 123.6 gold + 635 gold = 758.6g / 7 = 108.37 and some change.
So I figure each gets 108 gold, 3 silver, and 7 copper, for this night's work added to our coin pouches. Someone can check my figures.
Lucky Eddie AC14 HP 34 of 42 Wednesday April 8th, 2009 9:47:19 AM
Sir John asks who will carry the loot, and Sira says she is too weak. Lucky steps up: "As your leader, I, King Curlique, will carry all our rewards until division is complete!" He gathers up the coins and staff. "Now, where is my faithful mount, Tyco? His saddlebags will be perfect for this!" He looks around. "Tyco! TYCO! Silly beastie, where do you go to?" He will keep the loot until he "finds" Tyco.
When Marcas gives his plan for the night, Lucky bristles. "Now wait a minute! Who is the leader here! I have a better plan! Me, Nirith, and Cedric must rest at once. All others keep the fires lit, and we will have two on guard at all times. Speck and Sir Marks will take first watch. Sir John and Sira take second."
"OK?"
Speck divvies up the loot in his head. Lucky says, "Hold your pennies, my boy! We can split the haul after our work here is complete!"
Then he goes to sleep.
Sir John (Ken M) AC 23, 40/50 hps Wednesday April 8th, 2009 11:09:55 AM
Sir John shakes his head (while smiling) at Lucky's antics but does appreciate the brevity in this dark, dangerous adventure they're facing. He's amazed at Marcas' patience and is glad that everyone has kept at least some semblance of humor.
He'll help burn the bodies and once done, will bed down for the night near a tree or stump nearby, weapon close at hand. He'll rest until the 2nd watch, or until a warning or shout is heard...
The Third Day Dawns (DM Cayzle) d4=4 ; d20+10=18 ; Wednesday April 8th, 2009 11:11:23 AM
You set watches, and the casters retire. During the second watch, when Sir John and Sira are on duty, there may have been a little something ... If you make a spot check vs DC18, then Please Highlight to display spoiler: {You see the faint outline of a shadowy horse and rider at the far edges of your perception, for no more than a glimpse, and then it is gone.}
Otherwise, the night passes without event, and everyone gets at least a modicum of rest. Please add seven hit points to your total for resting, if you are wounded.
The Fixer, Brother Shod, works through the night, and before he takes a nap, he comes over to talk with you. "Well, the line is 100 percent restored now. But I thought I felt something slip in and out before I resealed the line. I fear for this goodwife's neighbors."
"Anway, it's fixed now. But that's not going to make this job complete. There's nothing to stop the Dread from coming back and hitting it again."
He sighs. "What I really need to do is to buttress the thing, so that it will not be vulnerable to future attack. I'm going to set up a buttress today, but it takes 24 hours to set. If you good folk can keep the undead from attacking the Line tonight, we'll be A-OK."
He adds, in case there is any question, "That means I'm asking you to set up your defenses beyond the line, and make sure nothing gets past you."
Thaela, her boy, and the gnome girl come up with platters of flapjacks, bowls of sausage, and pitchers of milk and cool water. The girl gives Speck a wink as she serves the food.
Okay, you have a day! What will you do before nightfall? Feel free to post a couple times, in order to get your plans in action.
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Wednesday April 8th, 2009 11:26:08 AM
With a partial night's rest, Marcas is nearly up to full strength, and the ammount of breakfast the Large 'taur can put away is impressive! Though it takes him a while to munch through it all while keeping his fur un-sticky or un-greasy.
After breakfast, a bath in the nearby pond and some time to dry and repair his surcoat takes nearly an hour.
Yet finally, morning preparations are complete and Marcas is ready to do some investigating. "I think we have three places to check for information; at the Tavern, at Felix's Farm, and here on Thaela's Farm. Because of the invisible zombie and something sneaking around, I think we should all go battle-ready to Felix's Farm first. Then, if there is nothing there, to split up and get any investigations we can at the Tavern and Thaela's Farm."
He pauses to collect his thoughts and allow his words to sink in before going on in his quiet but deep voice. "While some of us talk direct to Felix, there should be a couple of sneakers looking around the farmstead without Felix knowing. Who would like to look for undead hideouts, evil shrines, or missing farmhands?"
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Wednesday April 8th, 2009 6:30:36 PM
After everyone is awake, she tells what she saw on watch. "Perhaps a cooperative search and tracking will reveal more." She offers her services.
Speck AC18/19 HP:26/26 Wednesday April 8th, 2009 10:01:34 PM
Speck awakes smelling food. Or smelling food awakens Speck. Either way, he is famished but feels refreshed nonetheless. The night's events passing into a bad dream he hopes the flatjacks will sooth it away.
Speck winks back at the gnome girl. "Gingee, right? Thank you very much. Did you make these yourself? Oh my, are they tasty. You done very well, very well indeed," he compliments her as he takes his hafling-sized portion. (As you know, a hafling-sized portion is a Large portion for humans)
"I'm good a sneaking," Speck chirp up. "I don't mind snooping around Felix's place while others keep him occupied with iddle chatter."
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Thursday April 9th, 2009 8:09:23 AM
Cedric enjoys the hearty breakfast with his companions after his morning meditation.
"Is there truly a need to snoop around the other farmers house? Perhaps, after being shown the map, he will be more than willing to let us search? Do we have reason to suspect he would not?"
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Thursday April 9th, 2009 11:32:10 AM
Marcas frowns and nods with Cedric. "You are right. We confront him with the map and invisible dead first, and then search his place. If he agrees to help, he should be innocent. If he hinders, he is suspect. Asking first is the law and should be followed."
"Then we all go to Felix's Farm, following the trail together." He nods to Lucky for confirmation before nodding to Sira to lead the way while following the tracks.
Sir John (Ken M) AC 23, 47/50 hps d20+4=5 ; Thursday April 9th, 2009 1:03:43 PM
(Spot = 5) During the watch, Sir John doesn't see much of anything and instead of focusing on the forest, he finds himself occupied with sharpening his axe and cleaning his armor... He also rememorizes his meager spells for the morning...
Sir John listens to the various opinions about their next path and says, "Yes, Felix's farm sounds like a reasonable place to search next. If something slipped past us, we need to find it soon..."
He does frown at the mention of sneaking around and peering in windows, and says with a prideful expression, "However, I am not going to be one who sneaks around and gathers intel, as it is not what a chivalrous knight such as myself would do. Maybe it's OK for others, but not for me..."
He follows everyone else down the path, but does not yet call Joshua back, wanting his steed to have more time to rest...
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) Thursday April 9th, 2009 1:14:53 PM
Nirith rests and then in the morning reads her scrolls... Having made her inventory she waits to see the leaders decide where to go.
"We need some sort of warning well before they are here... this gives me some time to beef some of you up with a few spells... Any ideas? I could ask Nekron to go sit well beyond the lines but well... it's never sure if he'll enjoy doing this..."
Nekron replies with a single "KRAAAAA" that could mean anything actually...
Lucky Eddie AC14 HP 41 of 42 Thursday April 9th, 2009 3:04:41 PM
Lucky says his prayers, regains his spells, and enjoys a fine breakfast. "Many thanks, lady farmer," he says with a belch. He is glad to be at almost full health.
He agrees with what everyone else says, and direct the group to go visit Felix.
[OOC: These are the randomly chosen spells that Lucky happened to pray for today. He will only cast one of them if someone else suggests it. Usually he will use them for spontaneous cures.]
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water 1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law 2: Aid, Sound Burst, Inflict Moderate Wounds, Aid 3: Remove Curse, Protection from Energy, Protection from Energy
Luck Points: Revert to the usual max of 6 at the start of each day.