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The Undead come, Battle joined... Two down, One to go (Jonathan DM2)  d20+7=13 ; d20+7=21 ;
Wednesday April 1st, 2009 11:16:11 PM

Lucky Eddie Tumbles 10ft to V15, behind Sir John and Joshua and uses their bodies as cover while healing himself some.

Nirith, intimidated by the enemy's reach, tries to withdraw out of its reach.
Withdraw, PHB pg 143: is a full-round action, move up to double your speed, square you start in is not considered threatened, but if you leave any other threatened square you are open to AOO as normal.

Nirith is 15ft away from Yellow BC. In the Withdraw, moving out of V21 does not incure AOO, but that puts her only 20ft away from Yellow BC, which has a 20ft reach. So continuing to Withdraw will incure one AOO as she moves out out of that threatened square.
AOO: d20+7=13, which, fortunately, is a miss.

Nirith successfully manages to Withdraw from combat sufficiently away to cast more healing upon herself.

Marcas scuttles forward 5ft and bellows at the enemy to catch its attention and flails at it wildly, looking more like he's trying to imitate a chicken. Maybe they like chicken better? Then he hollers at everyone to surround it.

Sir John not wanting Marcas to steal his thunder, brings Joshua close in again for combat, landing two good blows on Yellow BC. Joshusa rears his hooves and bites at it but misses.

Cedric comes charging in and pounces on him, tearing his claws into it and touching its dead flesh with his burning hands.
Yellow BC, aware of all enemies around him, reaches out to try to stop the charging dino.
AOO d20+7= 21 vs AC22 (24 -2 for the charge), and the Dino just ducks under the razor sharp claws.

Sira lunges to take advantage of the flanked enemy with a dino attached and finally connects with a Massive SPLAT!.

And wouldn't you know? The thing is STILL ALIVE! HAHAHAHAHAHAHAHA! Oh, April Fools! :)

It finally succumbs to the determination of the good guys to defeat evil at all costs.
Somewhere, a bar empties into the street where an impromptu parade forms and makes it's way to another bar to celebrate.

+++++++++++++++++++++
Yellow BC crumples beside its other two comrades.

The Fixer is still alive! Long Live the Fixer!

OOC: One heck of a fight! I thought for a while maybe they would get us. Not having Glandum sure made a difference. Fighting Undead sure proved a lot tougher than I had expected. Certainly a lot harder than in AD&D 2nd ed.!

We'll spend a couple of days sorting through the debris and the next DM will carry it on to the next phase. Feel free to put in any 2cents on how all this went. :)

Jonathan, DM2.

Marcasthai AC 21 HP 8/74 (SteveK)(Cats Grace) 
Thursday April 2nd, 2009 11:13:14 AM

Breathing hard, the blood-soaked, dirt-splattered, sweaty and soiled minotaur blinks and lets his mind convince his body that the battle is over. Moving as if in slow motion, Marcas retrieves his ranseur, his bow, and any loose arrows that may have dropped in the dirt during the fight.

Looking around again, he then sits next to the oblivious Fixer and begins cleaning his weapons. "We have protected those who cannot protect themselves", he states into the night. "All have done well. I am impressed with the courage of Sira, Sir John, and Cedric. The devotion to duty of Nirith, Lucky, and Speck. I see the strength of the taur runs in the viens of other races as well." Wipe. Clean. Polish.

"The battle is done, and the war leader's duty is done. What does the group leader wish?" And Marcus looks at Lucky.

...........................

Wow, big battle. I'm glad the DM pulled some punches by distributing the damage, otherwise I think the three BoneClaws would have killed us all! As it is, I think this encounter was a little too strong for the group of seven here. I agree the loss of Glandum with his spells and healing were detrimental. The poor lighting conditions really reduced Marcas' effectiveness too. And then with the high AC of the BoneClaws, that was the killer.

I like the idea of the round robin DMing and would like to continue. Though I see some holes in Marcas and would like to tweak his character sheet at the end of this module.

Sir John (Ken M) AC 23, 31/50 hps 
Thursday April 2nd, 2009 2:39:28 PM

Now that their final foe has fallen, Sir John breathes a longgggg sigh of relief. He finally dismounts Joshua and checks on his mount's injuries. There are a few, but none too major. For now, he's going to allow him to rest and recover some of his injuries. He then checks his own state and the numerous cuts and claw marks serve as a reminder that they've won a tough battle.

He thanks Marcas for the support and says, "And you deserve accolades my friend, and I was honored to serve by you."

For now, he looks to the others for a decision on their next steps, but feels that a good rest is very important...

OOC = I agree re: losing Glandum, since we know really don't have a cleric or healer... That's a real challenge... Also, I like the round robin DM'ng and agree that it's going well...

Sira Nailo hps 28/46 AC 19 vs undead Life Shield +1 
Thursday April 2nd, 2009 8:07:15 PM

"Ouch." She moves gingerly.

Lucky Eddie AC14 HP 34 of 42  d20+13=14 ; d8=8 ; d8=7 ; d8=3 ; d8=7 ; d8=5 ;
Thursday April 2nd, 2009 8:22:32 PM

New AC until the start of the next encounter: Well Warrd have mercy! A natural 1! LOL!

Lucky starts using his remaining cure spells: five CLWs, 5 MinWs. First to Marcas: 4 CLWs gives the taur back 45 hp. To Sir John, 10 back. To Nirith, 5 hp back.

"I'm tapped for spells. I'd rather save the wand. Do let's make sure they didn't put that acid-poison on the Ley Line that is in the Dark."

The halfling takes a flaming branch from a bonfire to use as a torch and heads over to the dark. "Anyone else coming?"

Speck 
Thursday April 2nd, 2009 10:22:41 PM

Speck collapses in the dirt. His blood stained mithril shirt no longer shiny and pretty. He doesn't want to go into the dark, but feels he may be needed. So he goes, following Lucky Eddie.

Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  2d8+5=8 ; d8+5=9 ; d8+5=11 ; d8+5=8 ; d8+5=7 ; d8+5=10 ;
Friday April 3rd, 2009 9:29:57 AM

Cedric shifts out of form, his wounds healing. "I have some healing left." He then begins to cast a long and intricate spell, the culmination of which a large gleaming female unicorn appears beside him.

He speaks to her in sylvan Highlight to display spoiler: {"Noble one, my companions are wounded from those abominations. The touch of your horn would be a gift.}

The unicorn moves over to Sira, touching her twice, then Speck once, then Sir John, then Lucky last. While doing this, he casts a few healing spells of his own.

When that is done, he moves with Lucky to examine the Ley Line

OOC:
Cast SNA IV- Unicorn, having her use her cure moderate and three cure lights, while he casts a cure light wounds and 2 cure minor wounds:
Sira: 18 points healed (Cure mod, cure light, cure minor)
Speck: 11 points healed (cure light)
Sir John: 9 points healed (cure light, cure minor)
Lucky: 7 points healed (cure light)
Marcasthai: 10 points healed (cure light wounds)



Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace)  d20+7=9 ; d20+1=16 ;
Friday April 3rd, 2009 12:16:20 PM

Marcas, greatly revived from the healing of his companions (and lovely unicorn), levers himself up.

Grabbing a burning brand to use as a torch, he accompanies Lucky. "I agree there is something strange going on. If we found out what, we could then use the knowledge to fight even better than steel."

Spot: 9
Search 16

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Friday April 3rd, 2009 12:25:21 PM

"Thanks Ced."

Sir John (Ken M) AC 23, 40/50 hps 
Friday April 3rd, 2009 12:50:34 PM

John thanks Cedric for the well timed healing and if needed, will help his taurian friend Marcas up.

Once done, he'll follow the others to the lay lines. While they investigate it, he'll wait and stand guard against any other threats that appear...

Lucky Eddie AC14 HP 34 of 42  d20+6=10 ; d20+6=18 ; d20+6=10 ; d20+6=16 ;
Friday April 3rd, 2009 8:52:45 PM

Lucky Eddie thanks Cedric for the cure. "Good boy! That's a good boy. Here's a snack for you." The halfling gives Cedric a tasty treat.

He uses any knowledge check he thinks might apply to the shadowy situation, each with a Luck Point spent on the roll for good luck: Religion 10, Arcana 18, Planes 10, Geography 16.

==========

OOC: Friends, I will be taking up the DM mantle on Monday morning. Over the weekend I'll read the whole module, including the third and final scene, which I'm DMing. So starting Monday, I'll be posting as Lucky in pseudo-NPC mode. Lucky will be his usual madcap self, and play his usual support role, but he won't be making suggestions, plans, or taking very strategic actions. His "leader" role will be limited to summarizing the group's consensus and ordering people to do what they have already decided to do. :-)

After the module is over, who would like to continue? I do! I'm having a blast! Steve K says yes, I think, and Ken seems to be leaning that way to. Show of hands? If we do go on, we will have to get someone to write us a module. Food for thought, going onward.


Speck 
Friday April 3rd, 2009 10:36:30 PM

Speck is rather surprized at the appearance of the unicorn but very grateful of the healing it gives. He makes a note about the beauty and healing of unicorns for a later song.

At the Lay Line border, he takes his goggles out and searches the ground for clues.

OOC: I'm all for keeping it going.

The Undead cometh and goneth, now to cleaneth upeth (Jonathan DM2)  d20+10=23 ;
Friday April 3rd, 2009 10:52:51 PM

The summoned unicorn hits the right spot as everyone gets a lot of healing.

Feeling much better, various members tromp to the Lay Line border to investigate. Lucky Eddie and Cedric point out where they think the three Bone Claws stood in the dark for a short while and a quick search find a vial with the same fluid as they found the night before, that is, an altered form of Woldsblood. Other than that, there wasn't much else to glean from the spot.

Speck deduces that this was a well planned attack. The mysterious horseman, now knowing the place was guarded, figured out a way to give the undead some time to weaken the lines and not get attacked.

"We are up against a very clever enemy indeed. We must find out who's behind this, or this will go on forever," he states. "Perhaps they carry some clue on them."

Speck goes over to the dead undead and searches the bodies.
Search d20+10=23.
He finds that each one is carrying a bag of 'Stuff'. Pouring out the bags, the 'Stuff' proves to be coins and a map. A total of 635 gold and 1,236 silver, and a map of the raided areas, showing Thaela's farm as the entry point.

Sir John (Ken M) AC 23, 40/50 hps  Sir John continues his resolute watch, but for now, all is peaceful...

However, he is curious about the map and asks, "What else is shown on the map? Does it give guidance on where the undead are coming from or are laired?"

(OOC = Yes, I'm absolutely in for another module! I like this shared DM thing, since it shares the burden among everyone vs. someone DM'ng all the time... Ken)
Saturday April 4th, 2009 10:23:35 AM

Sir John continues his resolute watch, but for now, all is peaceful...

However, he is curious about the map and asks, "What else is shown on the map? Does it give guidance on where the undead are coming from or are laired?"

(OOC = Yes, I'm absolutely in for another module! I like this shared DM thing, since it shares the burden among everyone vs. someone DM'ng all the time... Ken)

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+6=24 ;
Saturday April 4th, 2009 11:59:36 AM

Sira doubts that Boneclaws are smart enough to have gathered and used this info alone. (Religion 24) [OOC: DM, could these type of undead have gathered and used this info by themselves, or would they have to be controlled?]

Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace) 
Saturday April 4th, 2009 5:11:04 PM

Marcas knots his forehead in thought. "We cannot follow the undead to thier lair, this has already been tried. The whole of the Dread is thier lair and would swallow us up. So, this is like we are standing at the middle of a rope. If we can't get to one end, let us look for the other end."

"Where are they getting the altered Woldsblood? Are not only Fixers able to touch the stuff? Is there another FIxer in the area that may be working against us?"

"Why is Thaela's Farm the entry point more than any other farm? What is special? Is it Thaela and her religion, or is it a neighbor who is working for the Dread?"

"I think come morning we need to split up and do some investigating. Listen for rumors at the Tavern. Search Thaela's Farm. Visit the neighboring farms. Ask our Fixer to research the liquid."

He slowly shakes his head before continuing in his deep but quiet voice. "Another night like this and we will be overrun."

He looks around to his companions. "Any other leads we may have on the South side of the Ley Lines?"



Answered questions (Jonathan DM2) 
Saturday April 4th, 2009 6:18:09 PM

The Map: The map only shows from Thaela's farm to the other farms that were raided. (More info on this may be in the next portion of the module.)

Boneclaws: They are intelligent, as seen by their tactics and their commnets. But to be the leaders and organizers of such a venture is unlikely. They prefer to just attack what's living and eat it.

Other questions: stay tuned for the next episode. This episode did not address those issues. :}

Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) 
Monday April 6th, 2009 9:21:21 AM

Nirith drops down on the ground... this battle nearly meant the end for this party! She expended a lot fo scrolls on keeping herself and Marcas alive but at the end it was worth it... perhaps she can find some scrolls today to refill her stock... and then of course she needs to get healed herself!

Once again she hits herself on the head for not bringing any Undead Bane Tears instead of these merciful ones...

Nekron comes flying towards her...

"KRAAAA... You nearly got it back there... KRAAAA..... try to avoid more hits next time... KRAAA"

Wise words...


---------------------------

I'm also game to continue although I would request a change of char sheet. I'm somewhat disspaointed by the Witch atm and would prefer to go all Monk instead.
As far as DM'ing is concerned I have about 2 or 3 months to go in the Bloodpack before JohnP will take back the reigns.


Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Monday April 6th, 2009 3:05:24 PM

"Which farms were hit most recently? Thaera's? If we track them back, we could find the origin."

DM Cayzle OOC 
Tuesday April 7th, 2009 6:49:03 AM

Friends, sorry for the delay. I'll post now and every morning this week, including Saturday morning, to get five DM posts in. Turn coming up ...

Lucky Eddie AC14 HP 34 of 42  d20+6=15 ;
Tuesday April 7th, 2009 6:53:47 AM

Lucky Eddie agrees that the Boneclaws are not smart enough to do this all by themselves (Know Religion 15). He reminds the group that he heard the first group of undead, from the first night, call their leader "Gothikus."

"That doesn't sound like a boneclaw to me!"

Recap, Aftermath, and the Map (DM Cayzle) 
Tuesday April 7th, 2009 7:23:49 AM


The party is standing in the northernmost field of Thaela's farm. You have protected the farm and the Ley Line that lies on its border from a second attack in as many nights. You are wounded and you have used most of your spells.

The Fixer, Brother Shod Rivenstone, continues his work. The witch, Nirith, now can see that the Ley Line was slightly more damaged during the attack, and you find more traces of the Woldsblood-derived poison that was used to do the job. However, Nirith can tell that the line is less damaged than the night before.

From your own knowledge, or as you will learn when the Fixer comes up for breath, there are other ways and folk who use Woldsblood -- but those are mostly considered abominations to the Fixer. (An exception is that some servants of Gargul use it, but they are allowed to, Shod tells you. But not relevant here, because Gargulites really hate the undead, as you know from your undead hunter, Sira, who honors Gargul.)

Another bit of info Shod will share with you is that there is some trick to the geography of this particular spot that makes it vulnerable to Ley Line attack. Something about elemental earth magic. That's why, he deduces, this farm is a target.

Anyway, you have looked over the map that you found, and you discover that it shows a path to the farm of Felix, the annoying neighbor you met yesterday! The map suggests to you that his farm is a target.

But before any extended conversation occurs with the Fixer, the rest of the night has to pass. So now please give me your actions for the rest of the night -- or until the next attack, whichever comes first!

Bookkeeping:

First Loot Set:
- 435 gold, 736 silver coins
- A quarterstaff carved with entwining leaves and sheathes of grain - Staff of Plant Growth

725 xp each.

Second Loot Set:
635 gold and 1,236 silver, and a map

750 xp each.

DM Cayzle also awards a hero point to each player, which is also worth an extra 210 xp each.


Sir John (Ken M) AC 23, 40/50 hps 
Tuesday April 7th, 2009 2:29:12 PM

(OOC = Thx for the hero points Cayzle ;-) Never know when those might come in handy...)

Sir John looks at the assorted goods and asks, "Who is our keeper of the money and items? They might be worth something later but I don't hvae any use for the staff..." He looks at map and says, "Well, Felix seems to be the next target and should we move over there for the rest of the night? Or should we stay here and rest for the night, since we're almost out of spells and some are still feeling the pain from their wounds of the last battle. I'd hate to push our luck and get into another fight we're not prepared for... Thoughts?"

His preference is to rest up and regain some of their spells and abilities, especially in light of how close the last battle was to a loss.. For now, he'll recline somewhere close and rest while speaking to the rest of the group... His weapon is nearby if needed...

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Tuesday April 7th, 2009 4:19:14 PM

"If I was a bit more muscular, I would offer to carry the loot." She grins sweetly, almost too sweet.

Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet 
Tuesday April 7th, 2009 4:28:13 PM

Cedric thanks the unicorn before sending it back from whence it came.

He ponders the staff. "A magical staff is often very valuable. I suggest, when done here, we take it to the catacombs and divide the gold between us. The gold we have now, we can divide easily enough."

On the question of what next, he frowns. "There is no good answer, but you are right. Another fight like that will not go well for us. They were far harder to hit than I expected. I will prepare more fire spells for tomorrow."

OOC:
How far is the other farm?

Recap, Aftermath, and the Map Xtra (DM Cayzle) 
Tuesday April 7th, 2009 5:56:29 PM

Distance to Felix's Farm: Maybe an hour walk in the dark. Half hour in the daylight.

Marcasthai AC 19 HP 63/74 (SteveK)(Cats Grace) 
Tuesday April 7th, 2009 6:58:33 PM

Thinking and blinking hard, Marcas nods at the field. "We have promised to protect the Fixer through the nights. Our duty lies here." With mention of duty, it is obvious to Marcas at least that the group will remain in the fields for the night.

"Again, Lucky, Nirith, and Cedric must rest. All others keep the fires lit and we will have 2 on guard at all times. Speck and I will take first watch. Sir John and Sira take second."

Plans made for the night, Marcas is content to let the ideas percolate in everyone's brain for action in the morning after breakfast.

Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) 
Tuesday April 7th, 2009 6:59:42 PM

"The Lines are less damaged than the night before" Nirith informs her friends.

Still she fears a third attack will likely be even more serious than the one they barely survived!

Going over her inventory Nirith checks how to survive the next round and then begins to rest... she'll need it...

Speck AC18/19 HP:19/26 
Tuesday April 7th, 2009 9:35:00 PM

OOC: Posted at end of first battle, last of Feb.

Speck tells the others about the whereabouts of the invisible zombie, then continues to guard the fixer. Casting Detect Magic, Speck identifies the staff is a Staff of Plant Growth and it helps farms with growing crops. It is the only piece of loot that is magical.

IC: Speck reminds Cedric that the staff is on of Plant Growth, and perhaps best left to the farmers. "Surely there'll be plenty of loot for us once we deal with this Gothikus guy, let's leave the staff here, no?"

Speck points to the map, "Although a path leads to Felix's farm, the entry points to the raids is here, Thaela's farm. Let us maintain our vigil here for tonight. We can pay Felix a visit tomorrow. Besides, what will Thaela think if she comes looking for us in the morn and we are all gone? Poor woman, I'd not want to have her worry about us in that way."

"Besides," Speck mumbles quietly, "go all that way without having a midnight snack?"

Speaking up louder, he asks, "So what about these bodies? Burn them like the ones last night?"

Speck will follow the minotaur's lead and keep watch with him. Taking out some beef jerky to munch on, he starts to offer some to the Mighty Taur, then thinks twice about it and sings a tune instead.

Rolin', Rolin', Rolin'
Keep them Undead Rolin'
tho them Lines are broken
Slice 'em up, Hack 'em down
We go more a comin'
Rawhide!

After his shift, he sleeps until awakened, either by the rising sun, or the shout of warning.

1236s = 123.6 gold + 635 gold = 758.6g / 7 = 108.37 and some change.

So I figure each gets 108 gold, 3 silver, and 7 copper, for this night's work added to our coin pouches.
Someone can check my figures.

Lucky Eddie AC14 HP 34 of 42 
Wednesday April 8th, 2009 9:47:19 AM


Sir John asks who will carry the loot, and Sira says she is too weak. Lucky steps up: "As your leader, I, King Curlique, will carry all our rewards until division is complete!" He gathers up the coins and staff. "Now, where is my faithful mount, Tyco? His saddlebags will be perfect for this!" He looks around. "Tyco! TYCO! Silly beastie, where do you go to?" He will keep the loot until he "finds" Tyco.

When Marcas gives his plan for the night, Lucky bristles. "Now wait a minute! Who is the leader here! I have a better plan! Me, Nirith, and Cedric must rest at once. All others keep the fires lit, and we will have two on guard at all times. Speck and Sir Marks will take first watch. Sir John and Sira take second."

"OK?"

Speck divvies up the loot in his head. Lucky says, "Hold your pennies, my boy! We can split the haul after our work here is complete!"

Then he goes to sleep.

Sir John (Ken M) AC 23, 40/50 hps 
Wednesday April 8th, 2009 11:09:55 AM

Sir John shakes his head (while smiling) at Lucky's antics but does appreciate the brevity in this dark, dangerous adventure they're facing. He's amazed at Marcas' patience and is glad that everyone has kept at least some semblance of humor.

He'll help burn the bodies and once done, will bed down for the night near a tree or stump nearby, weapon close at hand. He'll rest until the 2nd watch, or until a warning or shout is heard...

The Third Day Dawns (DM Cayzle)  d4=4 ; d20+10=18 ;
Wednesday April 8th, 2009 11:11:23 AM


You set watches, and the casters retire. During the second watch, when Sir John and Sira are on duty, there may have been a little something ... If you make a spot check vs DC18, then Please Highlight to display spoiler: {You see the faint outline of a shadowy horse and rider at the far edges of your perception, for no more than a glimpse, and then it is gone.}

Otherwise, the night passes without event, and everyone gets at least a modicum of rest. Please add seven hit points to your total for resting, if you are wounded.

The Fixer, Brother Shod, works through the night, and before he takes a nap, he comes over to talk with you. "Well, the line is 100 percent restored now. But I thought I felt something slip in and out before I resealed the line. I fear for this goodwife's neighbors."

"Anway, it's fixed now. But that's not going to make this job complete. There's nothing to stop the Dread from coming back and hitting it again."

He sighs. "What I really need to do is to buttress the thing, so that it will not be vulnerable to future attack. I'm going to set up a buttress today, but it takes 24 hours to set. If you good folk can keep the undead from attacking the Line tonight, we'll be A-OK."

He adds, in case there is any question, "That means I'm asking you to set up your defenses beyond the line, and make sure nothing gets past you."

Thaela, her boy, and the gnome girl come up with platters of flapjacks, bowls of sausage, and pitchers of milk and cool water. The girl gives Speck a wink as she serves the food.

Okay, you have a day! What will you do before nightfall? Feel free to post a couple times, in order to get your plans in action.

Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) 
Wednesday April 8th, 2009 11:26:08 AM

With a partial night's rest, Marcas is nearly up to full strength, and the ammount of breakfast the Large 'taur can put away is impressive! Though it takes him a while to munch through it all while keeping his fur un-sticky or un-greasy.

After breakfast, a bath in the nearby pond and some time to dry and repair his surcoat takes nearly an hour.

Yet finally, morning preparations are complete and Marcas is ready to do some investigating. "I think we have three places to check for information; at the Tavern, at Felix's Farm, and here on Thaela's Farm. Because of the invisible zombie and something sneaking around, I think we should all go battle-ready to Felix's Farm first. Then, if there is nothing there, to split up and get any investigations we can at the Tavern and Thaela's Farm."

He pauses to collect his thoughts and allow his words to sink in before going on in his quiet but deep voice. "While some of us talk direct to Felix, there should be a couple of sneakers looking around the farmstead without Felix knowing. Who would like to look for undead hideouts, evil shrines, or missing farmhands?"

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Wednesday April 8th, 2009 6:30:36 PM

After everyone is awake, she tells what she saw on watch. "Perhaps a cooperative search and tracking will reveal more." She offers her services.

Speck AC18/19 HP:26/26 
Wednesday April 8th, 2009 10:01:34 PM

Speck awakes smelling food. Or smelling food awakens Speck. Either way, he is famished but feels refreshed nonetheless. The night's events passing into a bad dream he hopes the flatjacks will sooth it away.

Speck winks back at the gnome girl. "Gingee, right? Thank you very much. Did you make these yourself? Oh my, are they tasty. You done very well, very well indeed," he compliments her as he takes his hafling-sized portion. (As you know, a hafling-sized portion is a Large portion for humans)

"I'm good a sneaking," Speck chirp up. "I don't mind snooping around Felix's place while others keep him occupied with iddle chatter."

Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet 
Thursday April 9th, 2009 8:09:23 AM

Cedric enjoys the hearty breakfast with his companions after his morning meditation.

"Is there truly a need to snoop around the other farmers house? Perhaps, after being shown the map, he will be more than willing to let us search? Do we have reason to suspect he would not?"



Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) 
Thursday April 9th, 2009 11:32:10 AM

Marcas frowns and nods with Cedric. "You are right. We confront him with the map and invisible dead first, and then search his place. If he agrees to help, he should be innocent. If he hinders, he is suspect. Asking first is the law and should be followed."

"Then we all go to Felix's Farm, following the trail together." He nods to Lucky for confirmation before nodding to Sira to lead the way while following the tracks.

Sir John (Ken M) AC 23, 47/50 hps  d20+4=5 ;
Thursday April 9th, 2009 1:03:43 PM

(Spot = 5) During the watch, Sir John doesn't see much of anything and instead of focusing on the forest, he finds himself occupied with sharpening his axe and cleaning his armor... He also rememorizes his meager spells for the morning...

Sir John listens to the various opinions about their next path and says, "Yes, Felix's farm sounds like a reasonable place to search next. If something slipped past us, we need to find it soon..."

He does frown at the mention of sneaking around and peering in windows, and says with a prideful expression, "However, I am not going to be one who sneaks around and gathers intel, as it is not what a chivalrous knight such as myself would do. Maybe it's OK for others, but not for me..."

He follows everyone else down the path, but does not yet call Joshua back, wanting his steed to have more time to rest...



Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) 
Thursday April 9th, 2009 1:14:53 PM

Nirith rests and then in the morning reads her scrolls...
Having made her inventory she waits to see the leaders decide where to go.

"We need some sort of warning well before they are here... this gives me some time to beef some of you up with a few spells... Any ideas? I could ask Nekron to go sit well beyond the lines but well... it's never sure if he'll enjoy doing this..."

Nekron replies with a single "KRAAAAA" that could mean anything actually...

Lucky Eddie AC14 HP 41 of 42 
Thursday April 9th, 2009 3:04:41 PM

Lucky says his prayers, regains his spells, and enjoys a fine breakfast. "Many thanks, lady farmer," he says with a belch. He is glad to be at almost full health.

He agrees with what everyone else says, and direct the group to go visit Felix.

[OOC: These are the randomly chosen spells that Lucky happened to pray for today. He will only cast one of them if someone else suggests it. Usually he will use them for spontaneous cures.]

0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: Revert to the usual max of 6 at the start of each day.


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