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The Creeping Death
A Summons to Doom


A Plague on All Your Houses (DM Cayzle) 
Tuesday July 29th, 2008 12:10:41 PM


Xenia, resolved to track down the recent doings of the nefarious Lord Perimon visits the Circle of the Alder. Wynn joins her. The druids there welcome them, but seem very busy. Many citizens have come to the Circle for healing and blessings. One druid recognizes Wynn and takes a moment to share some news. He says to the bard, "Mostly we are just seeing sniffles and fearfulness, thanks be to Mother Wold. The worst is yet to come, if tales be true. Many nobles and those who can afford it have fled -- Lord Perimon among them, I heard. They are fearful too."

Then one patient comes in with tiny dark spots on his fingertips, and several druids whisk him away. There is hardly anyone free to chat at all.

Belkior stays at home, training and exercising. (Other answers went out in e-mail.)

Theo pays a visit to two interesting places: Certified Curios and the Tower of Timelessness. The former, it seems, is under new management, per a small sign on a counter. The new shopkeeper is happy to have a potential customer. "Welcome! Welcome!" he tells Theo. "A mage, I would judge, and I am sure we have goods that would interest you." The shop is an odd mix of books on obscure topics; spell components; minor magic items (at generally higher prices than the Catacombs charges); crystal paperweights; locking puzzle boxes; manacles sized for creatures both tiny and large, in both silver and cold iron; mechanical toys; water clocks; telescopes and spyglasses; a slingshot launcher for vials such as alchemical fire and holy water, unfortunately in need of repair; and more.

"Perhaps the young mage would be interested in my selection of gently used wands?" the shopkeeper says. He has wands of Minor Image, Shrink Item, and Obscuring Mist, each with fewer than the 50 standard charges. He tells Theo that he sold a wand of Protection from Evil and another of Shield just yesterday. "The market for defensive items is quite brisk recently. I'm also sold out of holy water."

The Tower of Timelessness is "Closed For The Duration" -- according to a sign on the door.

Syr makes his way to the offices of Shield Construction. [OOC: Has it been three months that the PCs have been away? Or more like five weeks, as I guessed in my recent e-mail? Let's split the difference and call it eight weeks, or two months. Fair enough?]

As he goes over recent accounts, Syr realizes that there has been a slowdown. Dotta tells him that more workers have been calling off sick than usual; and it is getting worse. She thinks that some people are just holed up scared of the plague rumors that have been going around.

==========

But at the end of the day, it is time to shrug off the worries of the Wold and to have fun! Florin has arranged a special party at the Giggling Ghost for Ivy and their friends. The evening brings feasting, dancing, and music. Ivy only has eyes for Florin.

Aside from the party, the crowd at the tavern is smaller than usual. Mostly adventuring folk from outside the Float.

Toward the end of the evening, a well-dressed man enters and looks around. He addresses Syr, asking for a moment of time with the Crimson Shields of Hope. He is a minor noble and a messenger from the Overlord. The party's presence at the Palace is requested in the second hour after dawn.

The nobleman adds that perhas it would be best to prepare and ready whatever defenses you have against disease and the undead.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Tuesday July 29th, 2008 3:28:15 PM

Theodore oohs and ahhs over various knick-knacks within the Curios Shop.

"Indeed you have many interesting items, Shopkeep." He frowns then. "Well, that's not very polite of me. I have to apologize. My name is Theodore. And what might yours be?"

As the shopkeep continues to show him about, Theodore nods where appropriate. "And how many charges does this one have left?" He taps the minor image wand. "How much?"

"Worms?" asks Macaw from his cowboy hat perch. "Magic worms?" The raven gives a shifty-eyed look around the room like he might filch something if given the chance.

Later at the party, Theodore takes the time to introduce himself to folks. Being his first time in the city, he feels the need to make a good impression. He drinks no alcohol, but eats heartily and seems to be having a good time.

When the messenger arrives, Theodore's smile quickly disappears. When the messenger leaves, the wizard approaches Syr.

"Trouble, no doubt. Who is the Overlord, by the by?"

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Xenia (AC24, 68/68HP) 
Tuesday July 29th, 2008 4:23:15 PM


"Coward," she mutters under her breath. "Fram jamming coward. Figures he'd run out." A cloud comes over Xenia and she falls into her discontented and frowny face.

Remind me to check at the City Office, Wynn, she thinks as she and her guy step from the door of Alder House and into the streets of Gold Level. Wanna see if Perimon's still got any holdings on the Float. Anything we can take from him.

++++++++++++++++++++++++++++++++++++

Don't upstage the guest of honor at her own party. One of those things that most girls got the sense for. So, instead of the beautiful silk dress that Xenia bought in which to meet Wynn's mom, she opts for the more subdued crisp white cotton blouse with long charcoal skirt and matching waist-jacket. The pearl clips on her ears accent the outfit along with the gold pinky-ring with the malachite stone.

"Hi, I'm Xenia." Instead of her signature hand wave, the rogue takes Ivy's hand. "Alexandria Merryman Next. But call me Xenia. I hear you're from Cinnamon Valley too," she says to the human girl. "You'll have to tell me all about it."

++++++++++++++++++++++++++++++++++++

"The Overlord runs Floating City, Theo." Xenia, typically pushy, answers the question instead. "'Member the tour? The big palace in the center of Open Level? That's where she lives. I wasn't here when they chose this one what's the Overlord, but I hear both Overlord and Underlord get chosen."

"If she's calling for us, this must be a big thing. Must be different than the Greenie Disease what come from the Crying Woods, don'cha think, Belkie?"

"Belkie knows everything 'bout diseases and healing and stuff, Theo. He's our guy for pertection from that."

Curios Georg (DM Cayzle) 
Tuesday July 29th, 2008 4:23:31 PM

Extra Post to get us moving into the module proper ...

The shopkeeper smiles at Theo and introduces himself as "Georg." But the twinkle in his eye leads Theo to suspect that just maybe his leg is being pulled. Still, that's the name he gives.

The Minor Image wand has 15 charges left, and costs 300 gold pieces. It is fashioned of ash with small studs of tin and bone.

Syr - Sub/Al 
Tuesday July 29th, 2008 4:38:30 PM


"Please tell the Overlord that we'll be there," Syr says in reply to the summons. The news puts the elfish monk into a subdued and quiet mood for the rest of the evening. This must be the same thing that has his employees scared. Whatever it is, it is not only effecting his business, it's effecting his people.

"That's right," Syr nods to Xenia's description of things. "I'm not sure what's going on, but the Overlord doesn't call on anyone lightly. It's an honor, and hopefully it's one that we can live up to."

Wynn [AC=26; HP=75/75]  d20+12=20 ; d20+12=21 ;
Tuesday July 29th, 2008 9:30:59 PM

"Disease! thinks the bard. "I wonder what sort...a plague...black spots?. Wynn thinks back to all the stories and songs he knows and tries to recall whether there are any old tales of such things. [Bardic Knowledge=20]. He will spend what is left of the day talking to clerics and healers wherever he can find them, as well as a quick trip to the archives and library in search of information. [Gather information=21].

When he arrives back at the house, he will pass along whatever he has learned.

[OOC: Cayzle and Carl - new PC sheet posted on Woldipedia to reflect new XP, rewards, and catacombs purchases - linked above]

Belkior  d20+25=45 ;
Tuesday July 29th, 2008 9:37:50 PM

The halfling cleric finishes his devotions and exercise before going in search of the others. After asking at the business operated by Syr, Belkior has the frustrating experience of never quite being in the right place at the correct time. However, as he trails the others about the Floating City, Belkior hears of the plague and may see some sufferers himself. Of course, once he does, Belkior quickly moves towards the nearest Temple of Alemi to see if he can lend any assistance.

Once there, Belkior can more closely the disease while he is assisting with the priests. Something about it seems familiar, as if he had hard rumours of it before. In fact, Belkior is certain that he knows virtually everything that there is to learn about the disease. Once he is certain, the Paragon shares this information with the other healers in the Temple.
Heal = 45 (natural 20)

After a long day of helping with the sick, Belkior will go to the Giggling Ghost to attend the party for the newcomers. While he is tired and concerned about the populace of Floating City, he is also confident that his identification and information will be of assistance to the other healers in the City. Still, the halfling is subdued when he comes into the Ghost and makes his way to the table.

"Hello, everyone. Have you heard of this palgue that seems to be striking people in Floating City?"

Once he greeted the others, Belkior will share whatever he knows with them.

Belkior 
Tuesday July 29th, 2008 10:10:40 PM

Updated sheet, if needed.

Harley 
Tuesday July 29th, 2008 10:53:27 PM

Harely spends alot of time at the catacombs. Some of it is due to slow help and some of it is due to his indecision on what to buy. He does, however, make it to the party at the Giggling Ghost. What a wonderful establishment he thinks. The mood is broken when the overlords messenger shows up. It downright sours when the messenger mentions undead and disease.

After the messenger has left he says, "I am buying supplies at the catacombs. Any suggestions on what to buy to help us agaianst undead and disease?"

Harley heads back to the catacombs to adjust his order.

Xenia (AC24, 68/68HP) - 2nd {pst  d20+7=24 ;
Wednesday July 30th, 2008 1:58:53 AM


OoC: Flashback

Going out with Wynn, Xenia works with him to gather information about the disease. (Gather Information 24)

At the party, she calls across the room.

"Hey Harley, get a couple four scrolls of Align Weapon at the Catacombs, huh? I'll pay you back for 'em when you get back."

OoC: SMTP is down at my place. Cable guy is coming out tomorrow. Once I'm back up, I'll email out the updated CS.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Wednesday July 30th, 2008 3:14:56 PM

"Well, everything looks very nice, Georg," Theodore says to the proprietor. "Unfortunately I don't have the coin for anything at the moment. Maybe I'll stop in another time."

He tips his cowboy hat to the gentleman and leaves.

Back at the tavern...

"Is she a fair ruler?" he asks Xenia "The previous Prince of Dirt City turned into a scumbag in his final days. I still have a sour taste in my mouth."

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Xenia (AC24, 68/68HP) - 3rd Post 
Wednesday July 30th, 2008 8:34:33 PM

"Fair?" The rogue ponders the idea. "Never though of that much, Theo. Never really seen her or talked to her. But things are pretty fair here in Floating City. We got tossed into Gaol along with the Anvil Hearts once. The City Guard kept them and let us go."

"They knew we were right and them Hearts were wrong. So, yeah, if you think of the City Guard as, like, an arm of the Overlord, I guess you could say she was pretty fair."

A Note From A Lady (DM Cayzle) 
Thursday July 31st, 2008 6:48:58 AM


Wynn spends the day searching for answers about this plague. He hears that it is called Zombietouch and The Creeping Death. But there is clearly a lot of conflicting info out there. Is it coughing and sneezing? Aches and pains? Pox and spots? Falling down asleep? No one seems to know for sure.

Similarly, although there are people Wynn talks to who know people who have it, he actually finds no one suffering from the disease. Wynn deduces, however, that if he wants to find sufferers, a good bet would be the Trash Level.

Belkior also seeks to learn more, but finds that there is little to learn. This is certainly a new thing, not found in any of the old healers' lore. The Temple of Alemi has sent a few brave healers to the Trash Level, and some have come back. One of these describes to Belkior that the illness starts with a rash of dark spots on the extremities and a sleepy feeling. This early stage may last a while, and at this time, the healer believes, is very contagious.

In the evening, Syr communicates to the envoy that the Crimson Shields will be there at the appointed hour -- the second hour after dawn.

Theo asks who the Overlord is, and Xenia answers. Syr points out that it is ah honor to be called to see her.

Harley asks if anyone needs anything from the Catacombs. He has been and will be spending time there.

After the party, another messenger arrives, with a note addressed to Syr and the Crimson Shields. It is from the Lady Firiona, a noble at court who once hosted a fund-raiser for the orphanage. Syr will certainly remember her. She says that she would be glad to help you prepare for your meeting. Please come to the Palace at dawn, not two hours later, and her retainer, Teeshinanshibutt, will help you attain the proper attire and appearance for a royal meeting. Please do bathe beforehand, and wear your cleanest clothes, and do bring only those creatures that are essential to your excellent heroic works.

[OOC: Please include your spells chosen and other preparations for adventure. Fair warning: be ready for anything. We'll assume that Catacombs purchases are retroactive to this point.]

Xenia (AC24, 68/68HP) 
Thursday July 31st, 2008 9:40:15 AM


What to wear? For an audience with the Overlord, maybe the fancy silk dress. But, then again, the Overlord is calling the Shields for a job. So maybe she expects everyone to be kitted up for work.

Xenia sits on the her and Wynn's bed surrounded by three separate outfits. It's important to make the right decision.

Lady Firiona, the rogue muses, is one of the richies. And sounds like, if this Audience needs nicer clothes, that the richies will maybe be providing it. A chance for more stuff. How can a girl turn down a chance for more stuff.

In the end, she wears the black pirate head scarf to tie back her red curls. Black and black and black and black. Right down to her boots, with only a daring red sash across her hips to add that touch of flair, Xenia waits down in the foyer of the main house for the others to show up and head up to Open Level for the Audience.

Syr (AC30 - HP142/142) - Sub/Al 
Thursday July 31st, 2008 10:01:15 AM


Lady Firiona. The name brings back memories. Drew, Gordo, Tionel, Barick and Turin. None of them here now. Some in the grave.

Before leaving for the palace in the morning, Syr pens a short letter to Dotta. A short jaunt out to Narrow Way finds a youth willing to run the note down to Fence Level for a few coppers.

Pack and pouches over simple dress. Lady Firiona will have to do with this. This is what the Crimson Shields are. The way they look reflects what they do.

May be gone again for a few weeks. Hopefully seeing to the plague that everyone is so worried about. Tell the crew that the Crimson Shields are on the job. There's no reason to fear.

Leaving the business in your capable hands.

-- Syrdeth Redbow


Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Thursday July 31st, 2008 10:04:05 AM

Theodore dutifully scrubs up the morning of and dresses in the outfit he wears around the Star Mages. A simple brown robe, belt and shoes. At the very least it's not travel stained, but still not much on style. He keeps his cowboy hat on, which makes the whole ensemble look just silly. Whether he notices his faux pas or not is hard to tell.

He spends the time to go over his spellbook and prepare for the coming day. He shakes his head as he stands, frustrated with something. (Daily spells on sheet linked above.)

As he exits the apartment, ready to visit the first of their appointments for the day, Macaw descends to roost on his master's head. Theodore cinches his satchel and tightens the grip on his staff.

"I'm ready." His glowing blue eyes show resolve.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Wynn [AC=26; HP=75/75] 
Thursday July 31st, 2008 5:32:42 PM

Wynn readies himself to go to Lady Firiona's for their pre-audience audience. He scrubs himself, quickly drags a brush through his hair and gives a final quick trim to his beard. His regular garb is clean and undamaged, and along with his clean shirt will have to serve the purpose. Besides, his Hat of Disguise will be all he needs to impress the nobles with his dress.

While he prepares, he keeps an eye on Xenia as she struggles to decide on her attire. His thought turn to the sight of her jumping around in her 'smalls' from the previous day. "No...best wear more than that" he thinks.

Before leaving, Wynn confirms his gear is in order and that the appropriate potions are stored in his belt pouches. A quick pat of his boots confirms the two daggers in their boot sheathes and the new rod firmly stuffed down the right boot.

He waits patiently for Xenia and the others to ready themselves and follows them out the door.

Harley 
Thursday July 31st, 2008 9:57:12 PM

Harley wonders how they are supposed to be dressed in their "proper attire" and be ready for combat against undead and disease. Well if there is going to be trouble, he isn't going anywhere without his armor, shield and weapons. Harley does take some time polishing and cleaning his supplies. Then he gets himself cleaned up.

When it is time to go, he gets dressed in his standard adventuring gear. He checks that his new supplies are stored in the correct place and that everything is clean and shiny.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior 
Thursday July 31st, 2008 10:00:54 PM

The halfling cleric rises near dawn and makes his devotions for the day, selecting spells and making other preparations for the coming audience. Besides brushing the hair on his head and feet, Belkior carefully lays out all of his equipment and checks it over. After making sure that his new chain armor is in good shape, he slips it over his head. Fortunately, the new armor never seems to need polishing. Over that, Belkior slips on his vestment that declares his devotion to Alemi. Then the small things - pouches containing potions, wands tucked into his belt, other supplies inside the magical backpack.

Belkior is then ready to go, ready to face whatever the day brings.

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)


Ready For A Royal Appearance (DM Cayzle) 
Friday August 1st, 2008 11:23:35 AM


The night passes, and at the appointed early hour, the party presents themselves at Overlord Palace. At the front entrance, you are met by a gnome, the one called Teeshinanshibutt.

"Ah, Master Redbow, a pleasure to see you again. This way, please."

You are ushered past the guards, and two soldiers fall in behind you. As the gnome leads you to an antechamber, you take in the palace. It is magnificent, with vaulting ceilings and beautiful stonework that shows no join or seam. Some halls are clean and austere; others are carved with masterful bas-reliefs, showing the city and its history.

In the chamber, Teeshinanshibutt sizes you up. "Some are fair, some need more than others. As I expected," he says softly. The chamber is white marble all around, but hung with tapestries and curtains, and the curtains can be drawn to make private booths. Servants lead each of you to a different booth, although you all remain in earshot of each other.

"Remember," Teeshinanshibutt adjures his workers, "they need to be ready for adventure, not a ball."

A mage comes to each booth in turn, using Prestidigitation to remove all the dust and dirt from each of you, and your clothes. No rip or flaw is too small for a Mending spell. The mage's eyes glow like Theo's, and he tells the workers which articles of clothing are magical, and which are not.

Xenia gets several nods of approval for her practical but dashing black outfit. But her red hair needs some styling, evidently; the black scarf in her hair is replaced with an ebony comb that holds her red hair just so. The comb is decorated with a small emblem of a crimson shield.

Theo is clearly a mess, and the lady in charge of overseeing his preparation almost walks out when the mage tells her the hat has to stay. But then she has an idea. First, a wrestling match and a trim for that unkempt hair. Then a short robe, ending a little below the knees, replaces Theo's mis-matching brown robe. She adds soft leather knee-high boots. The new robe and boots are the exact same shade of grey as the wizard's magic hat. A wide, dark grey belt finished the ensemble off, and the belt's buckle is enameled pewter with a crimson shield.

As Wynn is spruced up, he explains that with his Hat of Disguise, he needs no other clothes. The gentleman in charge of the bard counters by asking Wynn to use the Hat now. If Wynn does so, he get advice -- a lot of advice -- on how to control the hat in order to make himself presentable for court.

And what about those who see through illusion? the bard is asked. The bard's cloak, if he does not object, is replaced with a longer, finer one, trimmed with soft fur, and fastened with a crimson shield brooch. The new cloak actualy has a few more pockets than the old one.

Harley and Belkior, both in their armors, get similar treatment. In addition to the magic cleansing, the hair styling, the manicure, and a high level of care applied to all your gear, every plate and every link of your armor is polished to a high sheen. And their shields are limned with crimson.

Understanding that monks are often less given to flashy attire, the dressers do not much alter the style of Syr's clothes. But his simple outfit is replaced by an identical new one that is exactly like it aside from color: It is brown and tan with blue stitching. "At least it makes your belt, cloak, and headband into an actual outfit, rather than a hodgepodge." one seamster tells him. Syr also gets a crimson shield brooch for his cloak, like Wynn's.

An hour and a half later, you are all arrayed in your finery. Teeshinanshibutt tries to give you a quick course in court manners. Do not turn your back on the Overlord. Address her as "Lady," or "Overlord," but NOT "Lady Overlord." Do not touch her. Do not look her directly in the eyes. You are being allowed all your weapons and gear, which is a great honor. Do not use vulgar expressions from the street. The list continues, but it all seems pretty obvious. Be polite and respectful, it boils down to.

Then it is time for the audience! The Lady Firiona makes her first appearance, accepts your greetings and thanks, and guides you deeper in. She guides you to a portal. The portal is filled, top to bottom and side to side, by a dark foggy mass. A spellcraft check vs DC 25 tells you that Highlight to display spoiler: {The fogbank is the visual part of a Private Sanctum spell.}

The Lady tells you to enter.

Syr (AC30 - HP142/142) - Sub/Al 
Friday August 1st, 2008 1:10:35 PM


Identical as they may be in look to his original togs, the key to clothing is in the feel. Syr turns his head first this way and then around to the other way, testing the feel of his neck within the new collar. His body knows. These are new and different.

But when he looks back at the others, the new and awkwardness of his own clothing sinks away like spring rain into the rich dark earth. They look fine, all of them. A feeling of pride stirs within him. To be one of the Crimson Shields of Hope.

The time comes, and the elfish Hand, straightens his spine, all thought of appearance is subsumed in the needs of the task at hand. Syr walks boldly through the dark swirling cloud to meet the Overlord.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues)  d20+20=36 ;
Friday August 1st, 2008 4:11:12 PM

Such a fuss over a lot of nothing. Theodore resigns himself to the prodding and new clothes. What was the point, really?

I suppose as long as people place so much importance in what they see, my illusions will continue to be worthwhile. He smiles to himself as he is pulled into his new robe.

Theodore's practiced eye notes the spell they are about to enter and his brain begins to swirl with implications. (Spellcraft 36) He steps through the fog, his heart already starting to beat a little faster.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Wynn [AC=26; HP=75/75] 
Friday August 1st, 2008 7:10:16 PM

The bard does indeed activate his hat and a brief shimmering wave replaces his clean but plain outfit with that more befitting a court appearance. His simple brown tunic now appears black with a single crimson piping running up the sleeves. The collar is also lined with crimson. His brown trousers are replaced by dark black leggings that fit neatly into the soft leather of his black boots. He pulls the rod from his boots and for all intents and purposes it looks to be a fine gentleman's walking stick with an ivory coloured knob.

He accepts the valets suggestions about refinements to his attire and trades his cloak for the one provided. He transfers the items from one cloak to the other and leaves his behind. "I'd like that cloak back when we're done" he advises.

The bard listens to the instructions and steels himself for the formalities of their audience. "I feel like I'm being readied for a dinner at auntie Clarissa's home" he whispers. "No running, use a knapkin, don't speak unless asked, and for goodness sakes don't stare at her bottom, I don't care how big it is!" Wynn mimics his mother's voice and wags a finger at Xenia and Syr as he speaks.

Belkior  d20+10=28 ;
Friday August 1st, 2008 10:30:14 PM

The halfling cleric submits to the work of the servants even though he is certain that his new Celestial Armor doesn't require any polishing. When everything is completed, Belkior does like the new crimson tint on his shield.

When the Shields reach the portal, Belkior also recognizes it. He can't help but wonder why the Overlord requires the use of such a spell.
Spellcraft = 28

Xenia (AC24, 68/68HP) 
Friday August 1st, 2008 11:32:42 PM


Teensie Butt and his girls sure know their stuff.

The rogue admires the fall of her own hair, bound in artful disarray. Somehow they had teased her locks into a style both sassy and elegant at the same time. And all held together by a single small comb!!!

How they do that?

And the comb! How did they come up with sump'in just the right shade of ebon black? Just the right shade of crimson red? It's just perfect. It's just amazing.

Next to Wynn, all black and crimson and elegant himself, Xenia grins a big cat grin and steps, at his side, into the weerd misty foggy stuff.

Harley - Sub/Al 
Saturday August 2nd, 2008 9:45:30 PM


For the first time since awakening in the cave of the red dragon, this odd and fractious group begins to make sense. There seems a unity and sense of purpose, even without the paladin.

Harley, holding his newly crimson adorned shield before him, walks with the others to the audience with the Overlord of Floating City.

OoC: Didn't know whether or not you'd be around to post in the run up to the 4th, Matt. If you'd rather something different, go ahead and post. I'll remove this after that. -- Al



The Overlord (DM Cayzle) 
Monday August 4th, 2008 8:02:36 AM

As you pass through the foggy border, you enter a lavishly appointed chamber -- seemingly a place for planning and deliberation. There is a large central table, with enough chairs for 20. But there are only three people, clustered at one end of the table -- and an unobtrusive armed man, likely a guard of other professional soldier, in plate armor, standing at attention.

The three turn, and you are greeted by a woman who must be the Overlord of the Floating City. Alicia D'Anlaf, the Overlord, wears a light coloured robe, and a few sparkles twinkle in her swept-up hair. It is almost a ball-gown in its finery, but her dress belies the very serious expression on her face.

"Ah," she says, taking you in. She does not miss a detail. "You must be the Crimson Shields." A slight smile at the corners of her mouth softens her features. But you get from her a strong sense of purpose, and of great competence. "Please, sit with us."

Spot or Search check 20: Highlight to display spoiler: {It looks like she has been wearing these clothes since last night -- and if she has slept in them, it was not for more than an hour or two.}

She introduces her advisers.

Aerashkiel is a member of the Circle of Alder. He has a long braid of grey hair. His cloak appears to be made of leaves, feathers and tree bark. An owl is perched on his shoulder -- his companion has magnificent, flecked plummage and huge orange eyes.

The Lady Dolores Solara is very attractive, perhaps in her late twenties; her long sweep of jet black hair glistens as though it has been polished; she has light brown skin, dark brown eyes; her black slubbed silk dress accentuates every curve. A grey silk shawl is draped artfully across one shoulder. In the folds can be seen an embroidered design that looks like a huge black griffon, or maybe a dragon.

Note to any with Arcane Sight: Highlight to display spoiler: {The Overlord and her two attendants are all human, with no illusions in place. The Overlord herself is wearing several magic items including two rings and her clothing, and is under the effect of a strong divinatory magic, and several strong abjuration magics. The Lady Solara possesses two rings and an amulet at the very least, and her aura(s)is confusing (that shawl?). The druid possesses NO magic items, but several hidden magic places on his body. You have not stared hard and long enough to detect who is a caster.}

"I am sorry the Patriarch of Alemi is too busy to attend this meeting, given the nature of the emergency, but he is naturally quite busy."

She asks you to introduce yourselves to her, and to let her know what you can do.

"I have heard in general terms of your capabilities, but there are a few faces I had expected who are not here, and several who I do not know at all, even by report."

"Let me be frank -- in times of need, the City has often turned to its heros and adventurers, and so I hope to turn to you. But we should know each other better if we hope to answer this current crisis," says the Overlord.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues)  d20+4=18 ;
Monday August 4th, 2008 9:36:54 AM

(Search 18)

Out of curiosity, Theodore directs his arcane sight towards each of the hosts to determine any spellcasters and their strength.

When it is his turn, Theodore steps forward to introduce himself. "I'm Theodore, and this is Macaw." He points to the sharp-eyed raven atop his head. "I am a wizard who studies with the Star Mages Guild. I hope that I can be of service to you."

He inclines his head slightly, so as not to disturb Macaw, and steps back.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Syr (AC30 - HP142/142) - Sub/Al  d20+10=29 ;
Monday August 4th, 2008 12:26:06 PM


"Syrdeth Redbow, Overlord." Syr steps a pace forward and bows. "Domi has honored me by accepting me as one of his Hands. Like my lord Domi, I train in unarmed combat and hone my body to be the instrument through which I might protect others."

"We lost Lang Madchel to a dragon near Aisildur, Overlord. Angus Deminof is in Plateau City overseeing the orphanage there. And Florin Jadenth now has a wife and adopted daughter to care for."

"We met Theodore and Harley in Ailsildur as well. They've proven capable since then, and from what I've seen, interested in serving Floating City."

"So here we are, as you see us before you."

Xenia (AC24, 68/68HP) 
Monday August 4th, 2008 12:51:45 PM


"I'm Alexandria Merryman Next, Your Ladyship." Xenia dips into a curtsy. "But if you could call me Xenia. I mean, you know how folks only use your full name when they're mad at you?"

The rogue's sharp eyes catch the signs of fatigue, the all night vigil. (Spot Auto success.)

"I guess you could call me a spy girl. I know you got a big job, taking care of the city, and we're here to help you with anything you need getting done."

Wynn [AC=26; HP=75/75] 
Monday August 4th, 2008 1:05:00 PM

The bard listens carefully to the Overlord as she asks her questions. His mind harkens back to the instructions they were given before entering. "M'lady...my name is Wynn, Wynn Brightsong. I hail from the Cinnamon Valley in the Windbourne Hills but now make my home with the Crimson Shields who were disposed to welcome me into their circle of friends. I have little to offer other than a reasonably quick sword and a quicker pen. I have penned the history of the Crimson Shields in verse and prose and if you are interested I would sing to you of the fall of Lang Madachel at the hands of the red dragon." Wynn bows and steps back to allow the next to speak.

Harley - Sub/Al 
Monday August 4th, 2008 1:11:02 PM


"My name is Harley, Overlord. I'm a cleric. I've studied both the ways of Domi and Gargul, but I hold specific devotion to no god."

With that simple statement, Harley inclines his head in respect.

Belkior  d20+7=17 ;
Monday August 4th, 2008 9:14:01 PM

The halfling cleric nods slightly to each of the three people in the room. When the Patriarch of Alemi is mentioned, Belkior relaxes slightly even though the words confirm some of what he feared.

"I am Belkior Orvisson, a Healer and Paragon of Alemi. At the present time, I have taken the responsibility of keeping my fellows in the Crimson Shields healthy and protected. In this matter, I am sure that some of my abilities will be of use."

OOC (DM Cayzle) 
Tuesday August 5th, 2008 10:42:48 AM

Sorry friends! Vacation requires that the DM post comes tonite late.

Late update: I mean in the morning! Sorry!

The Underlord (DM Cayzle) 
Wednesday August 6th, 2008 8:33:27 AM

The Overlord nods as the Crimson Shields mention some of their capabilities.

She says to Syr, "At first I was nervous about sending a Hand to fight disease, since the problem seems to be spread by touch. But with a Paragon to protect you, I am much less fearful."

"Protect your friends well, Sir Paragon," she tells Belkior, "for your strengths will be needed."

"And I am sure that the talents of stealth, song, and the Star Tower will serve well too."

"And Reverend Harley," the Overlord adds, "it may be that your talents prove the most useful of all, beause of the undead you will face."

"But let me stop dropping hints and get to the heart of the problem. The Trash level has become infected with a terrible new disease, the Creeping Death. I have set up a meeting with the Underlord to discuss the issue."

Alicia D'Anlaf motions to the mage at her side, and the noblewoman arcanist casts a Scrying spell ON the table. This evidently activates it as a magic item (which Theo now sees that it is). The surface of the table in the middle clears, and becomes like a pane of glass. The room beyond is well-appointed, lit by magical light, and it would seem that the scrying window there is vertical, and that it is set up in front of a throne.

The Overlord calls, "Underlord?"

The Underlord, clearly very ill, walks into view and sits down. He explains how the infection has spread rapidly, turning first fingers, then limbs, and finally whole bodies grey, black and withered. Once the transformation is complete the victims become savage, mindless undead, attacking everything in sight.

It is clear that the Underlord is suffering from the disease he describes.

His diviner, named Shelik, has uncovered some clues as to the source of the disease. "Please, Overlord, send us some help!" He seems to see the party around the table for the first time. "Are these the heroes? We need them. Under the usual terms, please?"

Before he can reveal more the Underlord begins to transform, his speech slurring, black veins spreading rapidly across his face. "Noo! Oh no, please, kill me! Don't let it take me too!"
 
Blades flash, and two Undercrats step forward into view of the scrying table. The first is the ponytailed Torl, an old enemy of the Shields from their earliest days. The second, smirking coolly at the party, is Jonas. What on earth is he doing down there? Last the party saw, he was locked away on the Barrack Level.

Before the party can learn more the scrying pool fades. "With the Underlord dead," says Alicia, "the only means of communication is lost. Will you venture into the Undercity to find out what the Underlord's diviner has discovered? And then to work to solve or cure the problem?"

"I must tell you that only four times in the history of the Float have we sent adventuring heroes down to the Undercity, below the Trash, to aid the Underlord. One of those times included the death of all by the breath of the epic dragon Flame, before he became Flamelich. And what it more, the city must protect its secrets. After you return, you must agree to allow us to wipe away the memories of your visit."

"Can you agree to that?"

[OOC to Theo - Note that concentrating to determine spell-casting ability requires a little staring, and will surely be taken as rudeness. Are you sure you want to try? A decent Bluff check might let you get away with it.]

Syr (AC30 - HP142/142) - Sub/Al 
Wednesday August 6th, 2008 9:55:45 AM


The Underlord dead. The look in Syr's eyes is dire.

"You have my pledge, Overlord. There are few natives of Floating City that haven't heard rumors of the Undercity, but no one knows the way. I guess that's why you want us to having our memories removed when we return."

"You have my pledge in that too, Overlord."

Xenia (AC24, 68/68HP) 
Wednesday August 6th, 2008 10:02:58 AM


"Hey! Hey, did you see that! It's that rat, Jonas!" The rogue points an excited finger at the now plain surface of the table. "How did he get loose again?"

"I'm all in, Your Ladyship. All set and ready to go."

Harley - Sub/Al 
Wednesday August 6th, 2008 10:14:06 AM


A spectre of doubt steals through the cleric's mind. They would rely upon him to hold the undead. Here was the test of faith that he had know all his life would come. In this quest would Domi's blessing be forged.

"I agree as well, Overlord," Harley replies.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Wednesday August 6th, 2008 12:58:08 PM

Theodore takes a sharp breath when the communication is cut and looks on the others with resolute eyes. He is all ready to charge in to help the city. His determination is shattered quickly, though.

He shakes his head and furrows his brow. "I can't agree to having my memories erased," he says to the Overlord. "I'm sorry, but is there another way? I can make a pledge to you, I'm an honest person. I want to help, but I can't allow that."

The shoulders slump and the head lowers. On top of his head, Macaw opens judging eyes, directing them at the Overlord.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Wynn [AC=26; HP=75/75] 
Wednesday August 6th, 2008 9:05:05 PM

"M'lady, I too would not have my mind altered. I would pledge my life that I would reveal no secrets, but my memory of our adventure and the tales of my friends bravery are too important to allow such tampering. Surely there is another way!"

Xenia (AC24, 68/68HP) - 2nd Post 
Wednesday August 6th, 2008 9:50:52 PM


"Well ... well ... well ... I mean ... "

"I'm sorry, Your Ladyship," Xenia speaks up again, "but ... I mean ... I'd really hate to, you know, live some time with Wynn that I can't remember. I can keep my mouth shut too. 'Specially if it's the right thing to do."

Belkior 
Wednesday August 6th, 2008 10:30:04 PM

The halfling cleric listens to his companions as they debate the terms of their aiding the Float. Belkior is encouraged that no one questions the need to help, merely the price of having their memories erased afterwards. As a devotee of Alemi, he is wavering.

"I will help the City and the Undercity, no doubt of that. As for erasing my memory of the journey, I would bow to the wisdom of the Patriarch of Alemi."

Memories are Precious (DM Cayzle) 
Thursday August 7th, 2008 10:03:25 AM


The Overlord hears Xenia's remark.

"Jonas was chosen as an Undercrat a few Mask Day's ago. The other one was sent to serve his time with the Underlord, who evidently put him to use. It may seem disturbing to see two such as these in a position of power, rather than more veteran Undercrats, but it is not for me to question the Underlord."

The Overlord is clearly unhappy that members of the Crimson Shields are balking at the memory erasure. She tries to offer reassurances. "The process of erasure, though secret, is ancient and fail-safe. Never have any memories been lost other than the ones agreed on. As I understand it, the process requires the willing participation of the subject, and it is the subject who specifies the memories to be erased."

"Keep in mind that the workings of the Undercity are so secret that I do not know them. The Undercrats who run the city serve for 20 years, and then their memories are erased. But not all memories ... just those that reveal the secrets of the Undercity. Your memories of what happens will not be affected, except insofar as you see or learn the the mechanisms that keep the Float afloat."

"Let me be frank. The Dragon groups I know are either retired or occupied. You were not my first choice for this mission -- but you are now my only choice, of those who may have a chance to succeed."

"The Underlord is dead. We have an emergency."

Nodding to Belkior, she adds, "If the Patriarch urges you to take this course, will you reconsider? I will not disturb you unless there is a reason to."

The Overlord's mage assures her that she can communicate magically with the Patriarch.

Alicia tells Xenia that her memories of Wynn will not be touched, unless they have a technical conversation about the Float's secrets.

Syr (AC30 - HP142/142) - Sub/Al 
Thursday August 7th, 2008 11:31:52 AM


Syr faces the three, the wizard, the bard, and the woman devoted to the bard. "Personally, I never gave a thought to what memories they'd be taking and what memories they wouldn't. I just trusted them to know what would be right."

"But I think I understand how precious your memories are to you. If you'd rather not go, I understand."

Harley - Sub/Al 
Thursday August 7th, 2008 11:37:39 AM


Harley watches the others, unsure as to what they might do. For certain, this represents a difficult decision. But there seems so much riding on this for the greater good of the entire city.

He watches, armor gleaming from its earlier treatment. He watches and waits for decisions to be made.

Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Thursday August 7th, 2008 2:37:36 PM

Theodore looks sad. "I'm sorry, but my memories are my own, even those I'm not supposed to know. You might as well take my arm. If you want my help, you'll have to change your stipulation."

He looks to his friends next. "I'm very sorry."

Macaw keeps his attention on the Overlord.

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Memories are Precious - Correction (DM Cayzle) 
Thursday August 7th, 2008 9:23:31 PM

Cayzle OOC: I wrote: " I will not disturb you unless there is a reason to." BUT I meant ...

"I will not disturb him [HIM, the Patriarch], unless there is a reason to."


Wynn [AC=26; HP=75/75] 
Thursday August 7th, 2008 10:12:44 PM

The bard listens to the Overlords elaborations on the memory erasure and her obvious desparation. "My apologies M'lady, I did not understand it to be only the memories of the technical workings of the city. I will submit to the procedure."

The bard gives Xenia's hand a gentle squeeze. "An emergency after all is an emergency!"

[OOC and all this time I thought the city worked on upsidasium!]

Belkior 
Thursday August 7th, 2008 10:21:08 PM

The halfling cleric nods in agreement. Belkior looks at his companions before speaking, however, and at the assistants of the Overlord.

"If the Patriarch determines that erasure of my memory is for the good of the Float, then I will do so."

"But there is one thing that might reassure me. What are the terms and conditions of serving as an Undercrat? Are Jonas and Torl obligated to serve in the best interests of the Undercity, or are they free to act as they will? I ask because of the past history between them and my companions."

Xenia (AC24, 68/68HP) 
Thursday August 7th, 2008 11:31:35 PM


Xenia molds her self into Wynn's quick embrace. Her face turns to that of the Overlord. The rogue's answer is a nod and a wink.

Then she waits for the answer to Belkior's question.

Court Mage and Corner (DM Cayzle) 
Friday August 8th, 2008 7:41:49 AM


First the Overlord answers Belkior. "All those who dwell in the Undercity as Undercrats are oathbound to serve the Float and the Underlord; to agree to memory erasure after 20 years of service; and to protect and maintain the secrets and mechanisms of the Undercity. In return, after their service they are magically youthened, and receive amnesty (if they had debts or crimes before service) or compensated in one of several other ways."

[DM Cayzle OOC: Those of you who are native, or have Knowledge Local, or Bardic Lore, can also ask the DM questions about what their characters know already about the Float and its customs. Please feel free to ask me about stuff like that in game or in e-mail. Also note that I myself am new to the Float, so PLEASE do correct me for any errors I am sure to make.]

Theo says that he could not give up his memories. The Overlord winces when she hears his answer. But she nods to the noblewoman who is her court mage. "Please, do contact the Patriarch, and ask him for his blessing and approval of the memory erasure."

Lady Dolores Solara smiles with the corners of her mouth. She pauses to consider for a moment, and then casts Sending (standard spellcraft DC20 to recognize it). She voices her Sending out loud:

"Patriarch, the Crimson Shields wish for your approval before they will agree to erasing memories of the Undercity after the mission. Will you give it?"

Theo might note that her query is exactly 25 words, the most the spell allows.

An answer comes back, in the voice of a hale but elderly male:

"Per long tradition, all those who learn the secrets of the Float must agree to lose those memories later. I agree with this and hope --"

His answer is cut off at the 25 word mark. But his intent seems clear enough. The Overlord hopes that this will satisfy Belkior.

The Overlord turns to Theo. "Sir Mage, I understand your reluctance, but I cannot send you into the Undercity without your agreement to memory erasure. You cannot give it. Very well."

She pauses a moment in thought.

"Nonetheless, you will still need a mage. Many have fled the city, and of those who remain, I trust in only one." She nods to Lady Solara. "And I must have a court mage."

"But if you will serve me in her place until her return, Star Mage Theodore, I will release the Lady Solara to accompany the Crimson Shields to the Undercity -- if she will agree."

The beautiful noblewoman is startled, but quickly composes herself, and answers, "I am not a hero, but when the city calls, I will answer. Yes, I will do it."

[DM Cayzle OOC: Shegger, I have this whole module planned and nothing else to run for you guys right now. So if you really have to bow out to be true to your character, you could play this NPC wizard for the module, earning most of the module's xp for Theo in this way. The memory erasure really is not optional. I am open to any other suggestion that will allow you to play and allow me to use this module. You could come up with some other way to keep your memories, using magic, chicanery, and/or subterfuge, for example. Or Theo could have a change of heart. If needed, e-mail me at cayzle@cayzle.com.]

The Overlord waits for the answer. After getting it, she gives the party more information.

"The Trash Level has been sealed under quarantine. I understand that roving bands of undead victims of the plague roam the streets, and those who are healthy have barricaded themselves indoors. You must get to the heart of the Trash Level, to the Ramp, in order to enter the Undercity. There are four entry points -- at each of the corner towers. Your first decision is to pick your corner."

She unrolls a map and awaits your decision.


Theodore & Macaw (arcane sight, comprehend languages, darkvision, see invisibility, tongues) 
Friday August 8th, 2008 9:25:10 AM

It looks almost as if Theodore is physically being pulled in two separate directions. Shadows of doubt, conflict, and resolve pass over his face. Finally, he takes a shuddering breath and shakes his head.

"I am deeply sorry," he says with a lowered head. "I cannot go. I just can't do it."

When the Overlord offers another suggestion, that Theodore stay and assist her while the Lady Solara takes his place with the Shields, the wizard's eyes enlarge and his lower jaw slowly drops like a rusty draw bridge.

"Of course I would help you, Overlord," he quickly says, nodding his head vigorously. He seems eager to make up for his inability to accompany his companions. "I would do my best."

(OOC - Email sent to you, Cayzle.)

Spells Active:
Arcane Sight: Permanent
Comprehend Languages: Permanent
Darkvision: Permanent
See Invisibility: Permanent
Tongues: Permanent

Harley - Sub/Al 
Friday August 8th, 2008 11:30:26 AM


This startling city of tiers is completely new, and from the brief glimpse of Trash Level acquired during Xenia's tour, there is little to fuel an opinion as to which might be the best point of entry. But one question does come to Harley's mind.

"How stringent is your quarantine, Overlord? Do you have blocks against teleportation? Are there blocks against teleportation from this ... Undercity?"


Xenia (AC24, 68/68HP) 
Friday August 8th, 2008 12:09:28 PM


The rogue detaches from her guy. Planting her palms on the table, she looks down on the map.

"Looks like it's a direct run down Cutthroat Lane from the Northeast pillar," she says. A black gloved finger draws a line almost straight from the corner to the map to the place labeled the Under Ramp. "The straight road will give us a long line of sight. Easier to see what's coming up ahead. If we come in from the Northwest down King's End we might run into things kinda sudden when we turn one of these corners."

"Your Ladyship," the rogue pauses, hesitation writ within her eyes, "these folks, the ones turned into Gray Walkers, can they be cured? Is there no chance for them? I mean, all of them, must have, like, mothers and fathers, folks who care for them. You know what I mean? You know what I'm getting on?"

Belkior  d20+4=18 ;
Friday August 8th, 2008 9:49:52 PM

The halfling cleric nods when he recognizes the Patriarch's voice and when the instruction is received to submit to the memory erasure. The suggestion that the party accept a replacement for Theo is surprising, but Belkior could see how it might work.

Once the Overlord unfurls the map, Belkior moves to examine it with Xenia.

"I'll bow to your knowledge of the City, Xenia. I'll simply prepare myself to deal with the undead that the Overlord has mentioned."

Knowledge Local = 18

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)

Florin Jadenth 
Friday August 8th, 2008 10:09:35 PM

(OOC:Not really a post but I am back and will post once I know where Florin is. To the players and DM of the Shield's. I'm sorry for loosing contact. My brother and I had some difficulties with internets. I will also edit this for my post if Cayzle okays it.)

Last Minute Addition (DM Cayzle) 
Friday August 8th, 2008 11:41:08 PM

There is a flurry at the portal, and Florin enters. He says that he got a message from a fellow Undead Hunter that there were Undead to hunt, and his presence was needed. The paladin's family is being cared for at the Temple of Domi. Florin is needed here, now.

[OOC: Welcome back, Justin! You are just in time to rejoin the party. Go ahead and post in character.]

OOC (DM Cayzle) 
Saturday August 9th, 2008 9:35:38 AM

Sorry Friends, I had hoped to get a post up this morning, but putting together info for Shegger on Lady Solara took hella more time than I had anticipated. Sorry! I'll post again on Monday.

Wynn [AC=26; HP=75/75] 
Saturday August 9th, 2008 11:36:57 AM

Wynn listens as the others ask their questions. His mind is on Jonas. "That rat can't be up to any good" he thinks to himself and Xenia. "I won't be surprised to find out that somehow he is at the bottom of all this and seeks to gain power from the confusion that has been caused".

Xenia (AC24, 68/68HP) - 2nd Post 
Saturday August 9th, 2008 4:58:59 PM


Xenia's lips purse with displeasure.

"Yeah." she replies in thought. "Did you see that smirky look on his face when he and that other guy killed down the Undercrat?"

"Hey, Syr, who's this Torl guy, anyway? What's he like?"

Florin Jadenth 
Saturday August 9th, 2008 8:09:10 PM

Florin looks about and wonders what is going on, what he has missed and such. Seeing that the group looks to be speaking to some lords and lady/s, Florin blushes and is rather thankful for the hat of disquise that makes it look like he is wearing a vizor helmet...using the magic of the hat though he quickly makes a quick shift in appearance so he is in more formal looking clothing even if he is really wearing his armor...his sword still present though and speaks up before he might offend the noble looking people, "I'm terribly sorry that I'm late. Some urgent buisness sprung up that I had to see to as a paladin of Domi and undead hunter. My name is Florin Jadenth of noble Jadenth house and friend to the Shield's here. I mean, if you already didn't know my lords and lady." Florin quickly changes that to "ladies" if he notices anymore then one noble lady in the room.

Florin ,moves up to stand by Syr and smiles to him, "Sorry if I suddenly vanished on the group. Hope I didn't miss to much." Maybe one of these times Florin will finally get Ivy introduced, seems like everytime he makes plans to do so, something comes up.

Looking around Florin wonders if someone will fill him in on everything thus far.


Harley 
Saturday August 9th, 2008 9:22:38 PM

OOC - I'm back and getting caught up with the action. Al, thanks for subbing for me/Harley.

Harley doesn't recognize the two former enemies of the Shields. He does see the reaction from his new companions to this Undercrat named Jonas.

"Overlord, are there any restrictions when we are down on the trash level and the undercity. Does our goal of finding the answer to this Creeping Death supercede everything else we may encounter?"


Harley 
Saturday August 9th, 2008 9:45:26 PM

OOC - Character sheet updated.

OOC - Al, I put the Align Weapon scrolls on my sheet. Let me know if you want to do something different.

Syr 
Sunday August 10th, 2008 10:03:27 PM

Turning to Xenia, "Torl? Wow, that was a long time ago. I remember he had weird eyes. Maybe a bit of dragon blood. If memory serves, he was a sorcerer. Kinda small time so he must have made some friends since then. Rather ironic that he was looking for the Mask of Iglion or something which grants the wearer immunity from being chosen on Mask Day. Luckily, we beat him to it."

Not having known Theo for very long, the elf just shrugs off his departure, "Theo, I understand your reluctance, serve the Overlord well and feel free to use the flat while we are gone."

The elf's head whips around at the commotion and a relieved smile appears on his face, "Florin, just out of curiosity, were you late for your own birthing?" He takes pity on the paladin's confused look, "Just to fill you in, we have to stop the undead from taking over the city by going down into the Undercity where Jonas is an Undercrat."

His face darkens upon uttering the name of Jonas, "Overload, what are the consequences of warring with an Undercrat if we discover one is directly involved with this Creeping Death?"

After hearing the answer, he turns to the rest of the group, "The Cuthroat Lane pillar it is, unless you wanted to scout them out Xenia? I wouldn't be opposed to the King's Way pillar either."

The End of the Meeting (DM Cayzle) 
Monday August 11th, 2008 7:12:46 AM


Theo accepts the Overlord's compromise: He will serve her personally, while her own arcane adviser joins the party temporarily.

Harley asks about teleportations. She says that teleporting into the Trash Level should present no problem. But teleporting into or out of the Undercity, while technically possible, is fraught with dangers. It is a risky option. But an option nonetheless? The ancient mechanisms of the Teucri can interfere with teleportation.

Xenia considers options for getting through the Trash Level.

She asks the Overlord a tough question. Alicia pauses, then answers, "Are you asking me if you may slay those infected? Are they innocents who cannot control themselves? Can they be cured?"

She sighs. "I do not know. But I do know this: If you do not succeed, many more will be infected. More will die. So if you must destroy the infected then do what you must. Achieving your goal is more important than sparing those who are now undead."

Belkior looks at the map. He notes that each route is different:
Northeast - straight road, shortest path.
Northwest - wider road, short path.
Southeast - does not open on a major road.
Southwest - longest path.

As the party is pondering the map, Florin enters! He is a little confused, but is quickly brought up to date.

Xenia and Wynn exchange private thoughts.

Harley asks about the means that can be employed. The Overlord answers, "By repute, you are heroes, not villains. So I would not expect you to resort to villainy in any case. Also note that the mechanisms and devices of the Undercity -- whatever they are -- must not be damaged, lest we all sink!"

Syr offers some party history and teases Florin gently.

So, has the party decided on an entrance?

When the decision is made, the Overlord thanks you all and answers any final questions [OOC: Last chance for questions!] She says, "The future of the Floating City is in your care! May all the Gods of the Wold bless you and keep you safe!"

The druid who is her other adviser, named Aerashkiel, leads you to your chosen entry to the Trash Level. He also offers you three Extended Barkskins, caster level 15,one to Lady Solara and any two of the Crimson Shields who could use them. He also offers Syr or any creature you might bring a Greater Magic Fang, caster level 15.

So who gets the barkskins? And which entrance do you take?

Xenia (AC29, 68/68HP)  d20+45=64 ; d20+14=27 ; d20+22=32 ; d20+17=19 ;
Monday August 11th, 2008 9:01:04 AM


"Um, you got the question right." Xenia's voice is quiet upon receiving her answer. "Um, Your Ladyship." Her face is, at first, pensive, a mask of doubt. Then, it becomes closed and unreadable. The trip from Open Level, through the many lively streets and ramps, down to Fence Level is, for the rogue, done in silence.

"I say the Northeast pillar. Straight road, shortest path, wide street. Have bows and stuff ready. See anything coming from far away, and hit 'em a'fore it can get to us. 'Member, now, the Overlord said you get this disease thingie by getting touched. I don't think we want any of these gray guys getting in close."

"I'll take one o' them Barkskin spells, Rashkie." She takes a scroll from her haversack and then turns to Wynn. "Can you cast this on me, Hon?"

"I'm gonna go invisible and scout ahead. I'll stay two-three hun'red feet ahead of the group and report everything back to Wynn. I'll be flying, so I might be up in the air." (Please see below for rolls, spells and position.)

"So, 'Rashkiel, once we get to the Under Ramp, how do we get down into the Undercity? We just wait till they let us in?"

Rolls and Actions
Hide 64
Move Silently 27
Spot 32
Listen 19
(Note: Taking -5 Penalty on both Hide and MS for full movement)

Movement and position: To use Hide in Plain Sight, Xenia will always be within 10ft of either the ground or the buildings on either side.

Active Effects: Barkskin CL15 (150m), Invisibility (5m), Fly (5m)

Expended: Scrolls: Invisibility; Winged Boots 1/3

Lady Solara 
Monday August 11th, 2008 10:36:26 AM

"Into the trash we go, then," says Lady Solara with a demure smile. "It sounds like we shall have an absolutely splendid time."

She checks her equipment and clothing to make sure everything is in order for the upcoming trip.

Florin Jadenth 
Monday August 11th, 2008 8:35:09 PM

Florin smiles at Syr and gives the man a light push, "I might of been, you never know. Mom always said I was slow...well when I was human."

Florin glances to the map and thinks over things, people usually say the shortest way is often enough the most dangerous way but he leaves this decision to the group before speaking, "Maybe my skills will be of more help in this little mission."

Florin smiles and looks towards the Overlord, speaking quickly before the group has to leave, "I think I heard some small mention of memory erasing just as I was comeing in. Am I to take it that the group must agree to this?" Florin thinks over this a moment before continueing, "I ask a simple request on that if thats true. I simply ask that any battles with the undead are left if possible. The memory of those battles may come in handy in future situations. Specially if other places are affected with this problem or may be at some point of time or another."

Other then this, Florin is ready to head out.

(Haveing alittle problem with getting my CS updated on the google site but will get it up as soon as possible. Also since we had some internet troubles in the past I was unable to get Florin in the Cats, Would it be possible to buy some healing items from you Cayzle as DM?)

Wynn [AC=26; HP=75/75]  d20+9=22 ; d20+6=10 ; d20+9=26 ;
Monday August 11th, 2008 9:03:36 PM

The bard turns to the overlord one last time. "M'lady" he asks " I understand that Jonas has taken a pledge, but if we find he has had a hand in this, have we your authority to bring him to justice?"

"I think you should have Aerashkiel read the scrolls Xenia. I can try, but these are a bit beyond me." If Syr or one of the others does not accept the remaining extended scroll of Barkskin, the bard will ask to hold it untill it might be most needed. If this is the case, he will cast read magic and prepare the scroll for casting at a later time. "

Wynn waits to be teleported into the Trash Level and on arrival activates his ring of blinking. He keeps to the walls of the buildings lining the street and follows the invisible rogue towards the under-ramp.

Hide=22, Spot=10, Move silently=26



Harley (AC 28; HPs 85/85) 
Monday August 11th, 2008 9:12:42 PM

Harley nods his head in agreement that the Shields are not villains.

"Hopefully, we will find the source of the problem, fix it and get out of there quickly. If we are lucky we will not have any contact with the walking dead or anyone else opposed to finding out what is going on."

Harley looks at the map to see if there is any better path to their target. He continues to listen to the conversation and questions.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior 
Monday August 11th, 2008 10:09:12 PM

The halfling cleric greets Florin when the elf enters the Overlord's chamber. Once there is mention of final questions, Belkior stirs and nearly blurts out his questions.

"Excuse me! I need to ask the Patriarch something, or maybe someone here will know the result. What, if any, healing magics have been found to be effective against this disease? Or natural remedies, if that is required?"

"For that matter, are the powers granted to me as a Healer and Paragon effective against the disease?"

While he waits for an answer, Belkior listens to Xenia's suggestions. The rogue is making sense and the Paragon has nothing to add.

"Everyone else, I'll conceal you from any afflicted that are already undead. And I'll have my magical protection against evil active, so you can fall back to me for protection."

Belkior will wait until the group is entering, or about to enter Trash Level before casting his spells. He activates his Pearl of Power in order to have access to his spell again.

Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Syr 
Tuesday August 12th, 2008 10:37:42 AM

Nodding to Wynn he whispers with a slight grin, "Maybe he'll answer your question about Jonas?"

Syr nods his thanks to the druid as he casts his spells. Before they enter he looks over to Wynn, "Your call on the barkskin. If you don't take it now, I will. I don't think we can take it with us." He shrugs at the bard.

Assuming they make it to the tower okay, he shakes Aerashkiel's hand "Wish us luck?" Peering out the tower, he faces the others, "Time to run the guantlet. You guys tell me? Xenia out first and everyone else follows? Our undead hunter front and center? Solara and Belk in the middle with Harley and Wynn on the wings. I'll stay in the rear for the time being?" With a sigh, "Lang's bow would have sure been handy."

Active spells:
Greater Magic Fang
Barkskin?
Hide from Undead


The Start of Danger (DM Cayzle) 
Tuesday August 12th, 2008 8:05:35 PM


[OOC to Florin: Sure, spend some money on cure potions at book cost. But decide now and stick to it, please! Let me know when your sheet is up to date.]

Florin asks about the memory erasure, and the Overlord explains that is only those memories that reveal the secrets of the Float and the Undercity that must be erased. Memories of fighting undead are fine.

Wynn asks what to do if any of the Undercrats are implicated in the disease problem. The Overlord says that their oaths should keep them from harming the city in this way, but if any Undercrat has done this, then they should be arrested and detained if possible, or killed if that is the only way to fix the problem.

She tells Belkior that so far no one knows how to cure this undeath disease.

========

The druid and a squad of the Overlord's guard escort you down down down through the Northeast Pillar, down to the Trash Level. There are guards down there, and the wide doors to the Trash Level are sealed shut. There the druid casts his Barkskins on Lady Solara, Xenia, and Syr, using a metamagic rod of extend.

The doors are unbarred, the group enters the Trash Level, and the dors close behind them.

Xenia flies off invisibly to scout. At the moment, you are the only creatures in sight. What do the rest of you do as Xenia goes off to scout? There are buildings immediately nearby; most are shuttered and doors are closed, but two that you can see are open, with doorways yawning, and one of the two has a fire burning within.

Xenia scouts forward. She sees a gang of clearly undead creatures -- Know religion DC12 = Highlight to display spoiler: {ghouls?} -- maybe 20 or 30? in an alley a couple city blocks forward. Is that another gang crossing the street up ahead?

Xenia (AC29, 68/68HP)  d20+2=6 ; d20+45=56 ; d20+14=34 ; d20+22=28 ; d20+19=21 ;
Tuesday August 12th, 2008 8:49:33 PM


OoC: Please note that the question that I asked in the previous post was not answered. I'll take this as an 'I don't know.' on the part of the NPC.

"So, 'Rashkiel, once we get to the Under Ramp, how do we get down into the Undercity? We just wait till they let us in?"


IC:
"Wynn! There's forty, maybe sixty of these Gray Walker things down here! And I haven't even gotten part of the way to the Under Ramp!"

"They're thin gray guys. 'Member them things what jumped out of the pits when we first showed up at the plantation? Tell Belkie that they all look sorta like that. Dunno if they're the same or not, I just can't tell one from another." (Knowledge Religion 6. But she's seen these kinds of undead before.)

"Hold everyone there. We might hafta come in from a different way. Unless we wanna try and kill all of these guys down. If anyone can think of a way to get through, I'm all for it. Have 'em think up a plan. But, tell everyone to 'member, if we get to the Under Ramp with a whole buncha Gray Guys on our heels, and that Under Ramp door don't open right away. We're gonna get mobbed."

"I think I got time to make it to the Northwest pillar from here. I'll scout the rest of the way to the Under Ramp, up King's Way to the Northwest pillar and then back."


The invisible rogue folds her arms at her side and arrows down the street, cataloging the dangers as she goes.

OoC: If it looks like the trip will take more time than the 5 minutes on her fly spell, she'll abort and return at the half way to spell expiry point.

Rolls and Actions
Hide 56
Move Silently 34
Spot 28
Listen 21
(Note: Taking -5 Penalty on both Hide and MS for full movement)

Movement and position: To use Hide in Plain Sight, Xenia will always be within 10ft of either the ground or the buildings on either side.

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m)

Expended: Scrolls: Invisibility; Winged Boots 1/3

OOC to Xenia (DM Cayzle) 
Tuesday August 12th, 2008 9:20:57 PM

Oh, sorry! meant to answer that.

The druid says that the Guard of the Underlord should be alert and should let you in.

Florin Jadenth 
Tuesday August 12th, 2008 10:29:01 PM

(OOC:Cayzle, as soon as I get the healing items on my CS I will get a email to you with it. I'm still working with Google, my internet doesn't seem to like it at the moment.)

Florin nods at the Overlord's comments on his question and now looks to the group, "Ready as always." He smiles at Syr's comment, "Front a center huh? This shall be different. Seems I usually help cover the rear with you."

Florin falls into place and moves along with the others then.

Belkior - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Tuesday August 12th, 2008 10:52:44 PM

The halfling cleric casts his spells upon arriving on Trash Level. Once Belkior has protected himself and his companions, he waits for reports from Xenia and whoever else is scouting.

Presuming that Wynn shares the scouting report, Belkior will nod.

"Did Xenia describe these things? If they're mindless, we can move past them quite easily with the protective spell that I have used. If they're intelligent, though, there's a chance that they will spot us."

"So, do we stay here, or move as quickly as possible towards the Underramp?"

Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Lady Solara (Barkskin +5) 
Wednesday August 13th, 2008 9:22:20 AM

Lady Solara takes her place in the center of the group. She watches and listens closely as the party communicates with each other, trying to get a feel for how they work.

Spells Active:
Barkskin +5 - 300 minutes

Wynn [AC=26; HP=75/75]  d20+9=18 ; d20+9=28 ; d20+6=9 ;
Wednesday August 13th, 2008 12:52:42 PM

The bard relays Xenia's findings to the rest of the party. "She says 40 or more undead between us and the under-ramp. She says they're like the ones that attacked us back at the plantation, and if you remember, they laid in wait for us before springing their trap, so let's be careful here." The flickering bard waits for any additional comments before heading towards the underramp. "Xenia's scouting out another route, but I wouldn't hold my breath. Let's start towards the ramp...keep an eye out behind us as well, he suggests to those in the rear...and Belkior, better get ready to use your holy powers on these guys, cause we're going to need it!"

Wynn heads slowly after Xenia, keeping to the sides of buildings and trying to remain as unobtrusive as possible [Move Silently = 18, Hide = 28, Spot=9]

Active Spells / Magic

Blinking
Hide from undead

Syr 
Wednesday August 13th, 2008 5:22:30 PM

From behind, Syr assess the situation in whispering words, "Belk, how does this invisibility thing work anyway? No undead can see us? If that's the case, why don't we combine that with a distraction to get all of the undead coming this way. Once they move past us, we make a break for the door? Maybe set something off remotely? Nothing to burn down the Float but maybe a Harley, you have that teleporting thing, think it would help for you to distract them for us and then you just teleport past? I, for one, am not looking for a heads up fight until we know we aren't trying to stop the tide from changing." He peers at the priest, "Or I can use my quick feet and tough skin to run past."

Active Spells:
Greater Magic Fang
Extended Barkskin
Hide from Undead

Harley (AC 28; HPs 85/85)  d20+7=21 ;
Wednesday August 13th, 2008 9:50:47 PM

Harley casts a few spells during the down time waiting for Xenia to report.

Harley listens to Wynn as he describes the undead (knowledge religion 21). He has an idea what the undead are and knows that they are weak individually, but more than 40 will be troublesome.

"Belkior here are some Align Weapon scrolls. Hold on to them and cast them if they are needed."

Harley hands Belkior 2 Align Weapon scrolls.

"Syr I cannot teleport all us past them unfortunately."

Harley readies his buckler and flail and moves forward when the group moves forward.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 110/110 minutes
Align Weapon Good: 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Florin Jadenth 
Wednesday August 13th, 2008 11:39:34 PM

Florin thinks over everything and looks towards aby of the spell casters of the group of the arcane arts, "Could a simple summon monster spell or something be used to lure them away?" Florin shrugs, he could summon Ajax but then he may need him later, never know.

Florin is ready to move though, readying his bastard sword "Glimmer" and his shield in his free hand before waiting to see what is decided or done.

Spells
1st: Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Meeping and glibbering (DM Cayzle) 
Thursday August 14th, 2008 12:16:33 AM


Xenia reports back through her new telepathic link to Wynn. There's a pack of undead up ahead, and more in the distance!

Wynn relays Belkior's question to Xenia ... the undead do not seem mindless. They are feral and they move with purpose, unlike skeletons and zombies.

Xenia catches faint sounds from the undead in the distance. They make weird meeping and glibbering sounds.

Xenia keeps up her invisible flight. She reckons she can fly fast to the northwest column, take a quick look, and come back. She has not yet done so, but she is thinking about it.

[DM Cayzle OOC: Gotta tell ya, the lack of scale on the maps of the Float in the Woldipedia is killin' me! How wide IS the Float? How far is it from column to column? Maybe you guys can tell me? Without setting a precedent, let's say, sure, Xenia can fly to the northwest pillar and back to the northeast in just about five minutes. Okay? Gosh darn lack of scale!]

[Still OOC: Okay, so I'm happy to give Xenia her five minutes of scouting. But five minutes is along time in D&D -- enough time for a fight to start and finish with the rest of the party. Does Xenia want to be a few minutes distant from the party if a fight starts? That could mean Xenia sits out the one or two real world weeks of posting it might take for a fight to run.]

Wynn suggests moving out. However, just walking forward will inevitably mean encountering at least one roving band of undead.

In fact, just sitting outside the door in the open will likely mean a fight sooner or later. You guys are sitting ducks. You want to sit still for five minutes and hope nothing notices you until Xenia gets back? [OOC: The DM remembers how to roll a wandering monster check from his days playing First Edition.]

Belkior explains to Syr that the undead will have to roll Will saves in order to sense them. So only a percent ... likely a smallish percent ... will attack. The rest will ignore them. But if the party fights back, the spell ends.

Syr and Florin offer the idea of a distraction or lure. Maybe the party can sneak by while the undead are busy with a summoned creature or something.

Harley cannot teleport the whole party ... and to where? Remember that the chance of error may be greater down here, so cast wisely.

Lady Solara holds her peace and sees how the party functions.

[DM Cayzle OOC: I have Xenia's report from her flight all written. But before I post it, I want to know if she really wants to be away from the party that long? And what will the party do for those five minutes? Move out and get into a fight? Sneak forward somehow? Stand pat and hope nothing wanders by? Hide somewhere, somehow? Inquiring DMs want to know!]

Xenia (AC29, 68/68HP)  d20+22=23 ; d20+17=29 ;
Thursday August 14th, 2008 8:01:43 PM

Post changed to below.

Glibbering and meeping (DM Cayzle) 
Thursday August 14th, 2008 8:08:13 PM

[OOC: Al, Xenia has only gone a couple of blocks as of my last post. Let me tell you what you see when you get in sight of the Underramp -- before you act.]

Xenia flies out. She sees a number of roving bands of undead creatures in the streets and alleyways. If the party did want to win through on the strength of arms, it would be a fight against hundreds, sure.

Once or twice Xenia sees a curtain move or a scared face through a shutter on the upper storeys of the houses and buildings that line the streets ... suggesting to her that not all the populace has caught the disease. (A few buildings go a full 5-6 storeys to the ceiling. Most are just two or three. She roofs usually touch -- even over alleys.)

A pall of smoke lies over the whole area. There is a strange stink in the air, that makes Xenia feel a little woozy. Carts and stalls are overturned. Bodies are lying in the gutters. A few fires are guttering here and there -- thanks goodness the Float is made of stone.

Xenia floats fast to the Underramp, which she can see a-ways to the south at the midpoint between the two north columns. She sees flame -- like a moat of liquid fire -- to the south safeguarding the Ramp from the hordes of undead. She sees that there are at least a score or two of lean lanky scrawny smelly undead things in that area, many peering through the flames at the humanoid shapes standing guard beyond.

At this point, even if Xenai pulled two hundred undead away to the northwest, there would be that many or more still between the party and the Ramp. Granted, there is a lot of open space. And a run for it might work. The undead are not standing shoulder to shoulder.

And how long does it take Xenia to fly the quarter mile to a point at which she can see the Ramp? And what is the party doing as she flies there?

Xenia (AC29, 68/68HP)  d20+45=54 ; d20+14=23 ;
Thursday August 14th, 2008 8:35:15 PM


Pitiful. That's what it is. Not 'membering that the door to the Northeast pillar is closed. Not 'membering till she gets to where she can see actually see the Under Ramp. They can't go back and choose another way anyway anyhoo.

"I, um, just a'membered, Wynn. We they closed the door on us. We can't go back for another route anyway."

"There's lots of 'em, milling around. Everywhere, Wynn. They don't move, you know, like Zombies. But they don't look very organized. I see folks in windows, but these Greymen don't seem to be, like, you know, trying to break in to get 'em."

"How many of our folks can fly or climb? It don't look like they do much flying or climbing. And you might be able to make your way across the rooftops too. 'Member how the roofs are like to merge together? Even over the alleys."

"Sides, looks like them Under City folks built a moat of fire around pertecting the Under Ramp. We're gonna have to get over that too. Gonna be hard if you don't fly."


The slim dark rogue hovers at the mouth of Cutthroat Lane, with an eye out for danger. (Spot 23, Listen 29)

Rolls and Actions
Spot 23
Listen 29
Hide 54
Move Silently 23
(Taking -5 Penalty for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Xenia (AC29, 68/68HP) - 2nd Post 
Thursday August 14th, 2008 10:38:41 PM


"Wynn, I'm gonna fly down over the moat and see if these guys guarding the Under Ramp have any way of lowering part of the fire for a little bit."

"Maybe we can arrange for a little diversion when you get down here."


With that, she climbs up over the heat of the fire and then flies down above the group of guards.

"Don't shoot or nothing. I'm Xenia with the Crimson Shields. We've come from the Overlord to help you with the plague."

"The rest of the group is making its way down here right now. But we need some way for them to get 'cross this moat of fire. Is there a way to lower any of it for just a little bit?"

Belkior - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Thursday August 14th, 2008 10:47:09 PM

The halfling cleric waits patiently for Xenia to report back through the new link with her lover. Once Wynn relates what the rogue has told him, Belkior will pause for a moment.

"I can fly, of course. Probably the same as Xenia's shoes, but only once a day. So I should probably save it until we get closer."

"So, Xenia says that there are probably uninfected people left down here. Does anyone remember if the guards would open the doors for people, or are they quarantined down here? That makes a difference - if the people could escape, the right thing would be to distract the undead so that as many uninfected people as possible could escape. I suspect, though, that they are quarantined so the only way to save them is to get below and find the solution to this problem."

"If we decide to go, I'm not particularly good at repelling undead."


Harley (AC 28; HPs 85/85) 
Thursday August 14th, 2008 10:58:07 PM

Harley doesn't like what he hears as Wynn relays to the group Xenia's scouting report. Hundreds of undead to get past and the door to their back closed and probably locked. He doubts that he, along with Belkior and Florin have enough turning power to reduce the odds to a more manageable number.

"We need to get off the street. We will be spotted soon and this is definitely not a defendable spot. If we get in a building we can probably hold off any amount of these undead that attack us as they are weak in small numbers."

"There are two openings near us, which one should we enter?"

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Wynn [AC=26; HP=75/75] 
Friday August 15th, 2008 7:38:34 AM

Wynn relays Xenia's messsage on to the others and holds his position as the group decides on a course of action. While they wait he reaches into his boot and withdraws the rod of enemy detection. "If there are any undead or other enemies lurking within the walls of these closest buildings the rod will detect them, and I will point them out". The bard activates the rod and and begins his search, moving towards the closest building. "Just like watching the hill people search for water" he jests.

[OOC rod detects enemies within 60 feet]

A Refuge? (Snarky DM Cayzle) 
Friday August 15th, 2008 7:41:00 AM


Since entering the Trash level, the party has looked around quick-like, and Xenia has high-tailed it, with invisible quietude, for a look ahead. What she finds is detailed above.

Meanwhile, the rest of you in the party sense that you are a little more than somewhat exposed [perhaps nudged on just a bit by the DM's use of the cliched phrase, "sitting ducks."]. Granted, there are no mobs of undead in sight -- yet! -- but that does not mean you are safe.

Thinking back to the party's entrance to the Trash Level, Belkior recalls a strong feeling that -- while the Crimson Shields would most likely be allowed back in the Float Above at the conclusion of the mission -- without a cure, the residents of the Trash Level (both the quick and the preternaturally quicker) would have to remain therein, quarantined, until a cure is found.

Harley offers the wise notion that the party needs to get under cover. He looks at the two buildings with open doorways -- through one, the rosy glow of flames can be seen. "Hmmm," Harley seems to be pondering, "should we take refuge in the structurally sound building, or the one that is ready to go up in flames?"

Syr, Solara, and Florin have yet to weigh in on that question.

But wait! Wynn has some intelligence to bear! Using his rod of enemy detection, he moves from one side of the road to the other (to make best use of the rod's 60-foot range). He determines that the flaming building is free of enemies, while the one that is not in danger of combustion holds a single enemy. There are no enemies within the buildings that have been barred and shuttered -- seemingly from the inside!

[OOC: Well, well -- why is the DM so snarky today? Perhaps, in the immortal words of Arthur C. Clarke, it is the "ennui produced by ages of repetition; and an impish sense of fun," inspired by the occasion of his natal anniversary.]

Xenia (AC29, 68/68HP) 
Friday August 15th, 2008 9:17:37 AM

OoC: Posting same action. Waiting for timeline to catch up.

"Wynn, I'm gonna fly down over the moat and see if these guys guarding the Under Ramp have any way of lowering part of the fire for a little bit."

"Maybe we can arrange for a little diversion when you get down here."


With that, she climbs up over the heat of the fire and then flies down above the group of guards.

"Don't shoot or nothing. I'm Xenia with the Crimson Shields. We've come from the Overlord to help you with the plague."

"The rest of the group is making its way down here right now. But we need some way for them to get 'cross this moat of fire. Is there a way to lower any of it for just a little bit?"

OoC: Happy Birthday.

Rolls and Actions
Spot 23
Listen 29
Hide 54
Move Silently 23
(Taking -5 Penalty for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Lady Solara (Barkskin +5) 
Friday August 15th, 2008 9:55:00 AM

The Lady Solara waits for the party's choice of which house to enter. She doesn't seem too ruffled by the current predicament. In fact, she looks almost bored.

Spells Active:
Barkskin +5 - 300 minutes (est)

Florin Jadenth 
Friday August 15th, 2008 5:24:47 PM

Florin glances towards the burning building and frowns, "Getting burned alive isn't my idea of fun. What the chances that us haveing to fight that one enemy will lead to the others falling in on us?"

Florin is up for going to either building for cover but he really doesn't want to be BBQ'ed. Florin closes his eyes and thinks for a moment before speaking to Wynn, "From the sounds is there any open ground out there really from what Xenia said or is it like wall to wall undead?"

Florin glances around since there must be some rubble from the houses and such. He is looking for something like a large chunk of wood. (Something like part of a beam or pole, say 4ft or so long, Sturdy but not going to weigh like 6 tons either.)

Depending on what he finds Florin thinks about the smoke sticks he carries and thinks over his idea before nodding, "I have an idea depending on some factors here. Let us atleast find some shelter while I sort things out."


Florin's Question (Snarky DM Cayzle) 
Friday August 15th, 2008 5:40:32 PM


Seems to Florin that from within the building, there is little likelihood that a quick fight will attract any attention.

Wynn [AC=26; HP=75/75] 
Friday August 15th, 2008 10:37:47 PM

Wynn relates as much as he can of Xenia's report to Florin and the rest. "Seems like there are numerous bands of these undead at nearly every corner. It doesn't look good for a quick and east trip to the under-ramp." The bard continues studying the surroundings with his rod. "A single enemy hides in that building...might be a good idea to test it's mettle and see what we are dealing with" he suggests.

Harley (AC 28; HPs 85/85) 
Friday August 15th, 2008 10:59:36 PM

Harley sees that the general consensus of the group is to find a hiding spot until Xenia gets back. He knows he is protected from fire damage, but the rest of the group isn't.

"Ok let's get in the fire free building, take care of the one enemy and then try to secure the ground floor. We can wait there until Xenia gets back and then decide our next course of action."

"Syr or Florin, once we get inside I will try to knock the creature down and then you guys beat the heck out of it."

With that, Harley moves towards the open doorway that does not have a fire within it.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+2=10 ; d20+2=9 ; d20+7=13 ; d20+9=22 ; d4+1=5 ;
Friday August 15th, 2008 11:02:47 PM

The halfling cleric nods in agreement with Wynn, seeing the wisdom of his thoughts. Belkior clears his throat while bouncing lightly to settle his armor. While checking the position of his wands the Paragon also ensures that his buckler is secure and his mace loose in its cradle.

"Let's go, quick and clean. Into that building, take out the undead and learn what we can about it. One way or the other, we need to know more about their strengths and weaknesses and this is a good chance."

Without waiting for the others, Belkior begins moving towards the building. He does, however, attempt to move with what little grace he possesses so that the roving bands of undead. That means he stays behind piles of rubble, buildings and whatever other cover is available. As he gets close, Belkior draws his mace and heads inside.

If his spell protects him, so be it. But the paragon is also prepared to defend himself If, on the other hand, the undead notices Belkior.

Hide = 10 (untrained)
Move Silently = 9 (untrained)
Spot = 13


Attack
Mace - hits AC 22, 5 damage

Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Syr HP 142 AC 38/37 
Saturday August 16th, 2008 1:10:35 AM

"Sounds like a plan." Syr moves forward and is suprised when Belkior charges straight in. "Wow, froggie over there is eager today." He falls in behind Harley and rushes toward an unknown creature.

Active Spells:
Greater Magic Fang
Extended Barkskin
Hide from Undead


The Warehouse (DM Cayzle)  d20+15=32
Monday August 18th, 2008 8:06:20 AM


The party moves into the open building, knowing that some enemy is within. There is no lighting. How do you see in the dark?

Verbal map (no graphic map for this one): The bulding is 40 by 40 feet. It is an open warehouse. You entered in the center of the northern wall. There are stairs up to a second level in the northwest corner. There is a small office in the northeast corner. There is a big open space (25 x 25) in the center, but the walls and southern corners are stacked with boxes and barrels.

You may guess that this is a place to store goods destined to move in from upper levels or out to them.

Wynn says that the enemy is in the northwest. But you cannot see anything yet.

Listen check 32: Highlight to display spoiler: { there is a footstep on the stairs!}

Actions?

========

Tidbit for Al who is being patient. Xenia notes that one mob of undead near the fire moat includes a number of four-legged creatures. Is that a buffalo? And a lion?

Xenia (AC29, 68/68HP) 
Monday August 18th, 2008 8:54:35 AM


OoC: Could I get a description of where Xenia is on the street? From where is she seeing these four footed things? Is she still up the street approaching the moated off area? Is she over the moat, but the guards are not paying any attention to her?

I still intend to have Xenia fly over the moat, speak to them, and then report back. I know it's more work for you, but if I have a sense of where she is in this process, I can at least roleplay what she's doing instead of hit the board with a one line post indicating that she's simply continuing with her action.

Xenia (AC29, 68/68HP) 
Monday August 18th, 2008 10:01:33 AM


OoC: I've added a section on our Woldipedia for describing the peculiarities of Floating City. If anyone knows the correct spelling of Terriucci, Teruacci, Tearucci or whatever, you might go in and correct it. I've never been able to remember how to spell that.

OOC (DM Cayzle) 
Monday August 18th, 2008 10:41:07 AM

Well, to be honest, Xenia is likely still flying toward the moat, maybe a couple hundred feet from it. Likely the guards beyond the flames have not yet seen her. I imagine she is flying at about 30-40 feet up, maybe halfway to the ceiling, but you can pick your altitude. She can see the beastish undead say 120-150 feet ahead near the moat.

Lady Solara HP 63/63 AC 27 (Barkskin +5) 
Monday August 18th, 2008 11:07:34 AM

The Lady Solara moves gracefully with the rest of the party as they scamper into the beat up building. While following, she produces a bit of shell and begins to whisper some arcane words. With a flick of her wrist, the shell disappears and a light gray aura appears and is absorbed into her. (Cast Protection from Arrows)

"Oh, I can hardly see in here, gentlemen," she says as they enter the building. She delicately touches a wall to give herself some idea of her surroundings. "Would someone be so kind as to provide some light?"

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows - 13 hours (100 damage points left)

Xenia (AC29, 68/68HP) 
Monday August 18th, 2008 11:48:07 AM


"Hey, Wynn ... " The rogue peers through the coughy smoky stuff to confirm the first evidence of her eyes. " ... Wynn. I see animals. Zombie ghoulie undead animals. I think."

"Look out, Wynn. I don't think what we got out there are just the Graymen types. I think there are undead animals out there. Maybe they can climb and stuff too"

"I'm just seconds away from the Under Ramp. I'm gonna zoom on and warn them guard folks that we're coming. See if there's any way they can get us over the fire moat. After that, I'll zip right back."

"You take care now. Love you."


And with that, the invisible rogue speeds on.

OoC: At 120-150ft away, Xenia should be to the beast undead in 1 or 2 rounds. The guards won't likely see Xenia at all as she's still invisible.

Rolls and Actions
Spot 23
Listen 29
Hide 54
Move Silently 23
(Taking -5 Penalty for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Harley (AC 28; HPs 85/85)  d20+10=25 ; d20+10=20 ;
Monday August 18th, 2008 8:57:25 PM

Harley moves into the building, flail and shield at ready. As they enter, he sees that the light from the street does not penetrate all the darkness of the warehouse. Harley casts light spell on the end of his flail. Now that there is light he looks around for the enemy within the building.

Spot 25
Listen 20

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 110/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+8=19 ; d20+7=11 ;
Monday August 18th, 2008 10:00:36 PM

The halfling cleric moves to one side of the doorway to allow room for the others to enter the building. Once Harley has cast the [/i]Light[/i] spell, Belkior will look around for any sign of the undead ... or other enemy ... that Wynn had detected in the building. However, he must be distracted by the light and sounds from outside since he doesn't notice much.
Listen = 19, Spot = 11

Belkior will continue to stand along the wall near the door, trusting that his spell will hide him from the undead.

Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Syr HP 142 AC 38/37  d20+9=23 ;
Monday August 18th, 2008 10:23:33 PM

Syr ducks into the building behind Harley relieved when the priest lights his flail up. "Anyone see anything? And more importantly, can our undead hunter ID if it so? It would be prudent to lose as few our invisibility spells as possible." (Spot 24)The elf looks around trying to determine any traces of an undead creature.

If they get a moment, "Wynn, anything new from Xenia for our next step? Building hopping seems the best idea so far."

Active Spells:
Hide from Undead



Wynn [AC=26; HP=75/75]  d20+6=23 ; d20+9=13 ;
Monday August 18th, 2008 11:01:42 PM

Wynn enters the building and keeps his attention on the rod. Once the light spell has been cast he allows his eyes to follow the direction of the rod [Spot=23]. He tries to listen for any sounds of the hidden enemy but is distracted by Syr's questions [Listen=13].

"Xenia says there's undead animals as well as humans. She hasn't reached the under-ramp yet but she should soon" he whispers to the elf. "Now lets find our hidden friend and secure this building" he points his rod towards the stairs and and directs Syr that way with his eyes.

"Xenia, we're in the warehouse next to the burning building where we came in. We'll secure the building and wait for you. Be careful!" he thinks.



Florin Jadenth AC:23 HP:134/134  d20+10=20 ; d20+3=4 ; d20+3=8 ;
Monday August 18th, 2008 11:11:19 PM

Florin looks to the others and nods at Syr's words before speaking, "It's a single undead so just give me a moment before moveing in. Belkior, your spell is centered around you yes? So as long as I'm out of the area, if I have to attack it won't cause a problem?"

Florin will move foreward to get a look at the enemy, hopeing that his guess is right on Belkior's spell and that if he has to attack it won't break the spell. (Knowledge Undead:20) If Florin moves out of the

Florin also keeps his bastard sword and shield ready just incase the thing moves in on him.

(Cayzle: Did you get Florin's CS I emailed you? I was wondering because there was a question regarding the Knowledge Undead and Knowledge Religion thing.)

(Not sure if needed but spot:4 Listen:8 Hope there not needed, very nasty rolls.)

Clarification Needed (DM Cayzle)  d20+7=13 [secret DM roll]
Tuesday August 19th, 2008 7:30:34 AM


When Belkior cast his Hide From Undead, he cast it with this declaration: ""Everyone else, I'll conceal you from any afflicted that are already undead." (Aug 11)

Since then, Belkior, Wynn, Xenia, and Syr have listed the spell in their active effects. Florin, Harley, and Lady Solara have not! I need to know if anyone has refused the Hide From Undead spell, and I need to know that now, before posting a turn, for obvious reasons.

Also note, from the spell description: "If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.


Lady Solara HP 63/63 AC 27 (Barkskin +5) 
Tuesday August 19th, 2008 9:12:16 AM

(OOC - Solara is under the hide from undead spell, too)

Harley (AC 28; HPs 85/85) 
Tuesday August 19th, 2008 10:40:53 AM

OOC - Harley is under the spell also - Going forward I will add other peoples spells to my posts if they effect me.

Xenia (AC29, 68/68HP) 
Tuesday August 19th, 2008 11:15:34 AM


OoC: Note. To clarify a bit, Xenia's objectives are to get a closer look at what the undead animals might be. She'll probably come down to within 20ft of elevation for a look. Then she'll rise up to avoid the heat from the moat and address the guards, also at around 20ft off the ground.

Florin Jadenth AC:23 HP:134/134 
Tuesday August 19th, 2008 4:23:25 PM

(OOC:No reason to waste the spell for everyone so I better have Florin not take it. Sorry Belkior but I don't want to waste your spell if it comes down to a fight. Florin should beable to handle one enemy if needed. I'll remember to add in spells in effect in the future too.)

Wynn [AC=26; HP=75/75] Hide from Undead 
Tuesday August 19th, 2008 5:03:08 PM

Wynn sweeps the room, making sure that no more enemies lay in hiding. If the enemy near the stairs is undead, Wynn will keep his ground and hope to remain undetected himself, otherwise he will draw his longsword and prepare to defend himself

[OOC apologies for not listing the hide from undead as an active spell - now noted in header]

A four legged fiend (DM Carl) 
Wednesday August 20th, 2008 6:14:52 AM

What Xenia sees. Apologies if some of this retreads what Cayzle has already posted, just trying to get the timelines matched again.

Highlight to display spoiler: {The invisible rogue swoops along Cutthroat lane, zeroing in on the pack of undead creatures ahead. Dropping lower she can clearly see that there are indeed undead animals with this pack; a mangy lion, a buffalo and several dogs and cats. Each has sunken red eyes, with black veins covering their dead gey skin. Their once-human counterparts seem to treat them no differently to any other of the undead creatures; whatever this "Creeping Death" disease is, it doesn't seem to discriminate.

Now she is closer she can see why the pack has gathered; they snarl and slobber over the bloody remains of a corpse, their faces and teeth stained scarlet. There are perhaps 15 of the undead creatures in the back, but as she watches more emerge from nearby buildings and alleyways, drawn by the kill.

Disgusted she rises once more and continues along Cutthroat lane. A dull roar comes from up ahead, and this end of the street is lit by a flickering orange glow. Smoke is thick in the air. Xenia rounds a tall building on her left, windows and doors boarded up, and sees an immense wall of flame ahead of her rising from the moat, blocking the path to the underamp. It rises up to 20 ft high, and the heat close up is intense, keeping back the ring of undead that surround it. One stumbles too close, and bursts into flames.

The flamewall roars; it will be hard to make herself heard over it. Xenia figures she will need to fly over to the other side to easily communicate with the guards she can just make out on the other side.
}

One On One (round 1) (DM Cayzle)  d20+15=26 ; d20+13=26 ; d20+13=29 ; d8+10=16 ; d4+5=8 ; d4+5=8 ;
Wednesday August 20th, 2008 7:09:44 AM


[For everyone but Xenia!]

Protected by Belkior's Hide From Undead spell. everyone except Florin is invisible to the lone creature in the warehouse. But that one does see Florin, and attacks!

It is fast! Not like a zombie! It might remind those versed in Undead lore of a ghoul or ghast, but faster and stronger. And the details vary -- details you see for the first time up close. Like the poor Underlord who sought death over undeath, this thing's grey skin is laced with black veins. But unlike the Underlord, this thing's sunken red eyes roll with the mad desire to kill and consume!

It races fast across the room, and it catches Florin flat-footed (because it attacks first in combat). It dances over barrels and crates, through the group, and leaps for Florin's throat.

What is Florin's AC without a dex bonus?

The undead thing bites and claws at Florin, making a full attack. It bites AC26 (for 16 damage), claws AC26 (for 8 damage), and claws AC29 (for 8 damage). Its AC is 18 (because it is charging). For every hit, Florin must make a Fort save vs DC18 -- unless he has the Divine Health ability.

[DM note: So far, the undead has exhibited three special abilities:
Unnatural Quickness -- always attacks first in combat, and foes are flat-footed unless they have Uncanny Dodge.
Acrobatic Charge -- can charge over obstacles and does not have to move in a straight line.
Pounce -- Makes a full attack at the end of a charge.]


Actions

Xenia (AC29, 68/68HP)  d20+22=24 ; d20+17=21 ;
Wednesday August 20th, 2008 9:04:09 AM


"They're eatin' people, Wynn. I think they're eatin' people. There's sump'in they pulled down out here, and things are comin' outta everywhere to eat on it. Dogs, cats, and looks like a undead lion too. Even an buffalo, tryin' to chomp down on the meat."

"The fire from the moat rises up into a wall, 'bout twenny feet high. It's like them walls of fire that we made when we got hold of that ogre mage's staff. It burns 'em up even before the undead thingos get close."

"I'm gonna fly over the flame wall and talk to them guard guys now. After that, I'm coming back."


Then the invisible rogue rises up to thirty feet and cautiously approaches the flames that rise up out of the moat. Hopefully there aren't any flying undead critters. She looks about herself as the thought comes.

"Hey, you guys! Crimson Shield, coming in!" She shouts the warning while still outside the perimeter of the fire, and then flies over the wall and into the center of the circle of the moat. From up above, she watches the guards for a while. She listens to their conversations, watches the movement of their lips for whispers.

Then she observes their reactions as she announces herself. "Hi. I'm Xenia. The Crimson Shields are on their way."

Rolls and Actions
Spot 24 (Also to read lips)
Listen 21
Note: No attempt at stealth any longer, but still invisible.

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Wednesday August 20th, 2008 9:18:54 AM

The Lady Solara hitches up her dress so she might step out of the way of the sudden battle. She moves to the side and watches to see how Florin will handle himself.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 130 minutes (est)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+7=15 ; d20+15=33 ;
Wednesday August 20th, 2008 9:47:50 PM

The halfling cleric moves close to Florin so that his protective magics will help the paladin. However, Belkior will try to move in such a way that his Magic Circle spell doesn't impinge upon the undead, in case it is extraplanar in origin.

Once he is in position, Belkior studies the undead in order to learn what he can about it.
Spot = 15
Knowledge Religion = 33


DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used



Florin Jadenth AC:23 HP:101/134  d20+12=26 ; d20+10=28 ; d10+14=20 ; d10+11=13 ; d10+5=15 ;
Wednesday August 20th, 2008 10:38:42 PM

(With the Life Shield+2 my char's AC was AC:21 last round, this round with Belkior's help if the creature is evil. AC:23 again.)

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Belkior's area efffect:
Purifying Aura +2 AC vs Evil

Florin frowns at how quickly the thing moves and how combat effective it is. He shakes off the bite and claws and quickly uses his bastard sword to return the favor, "I must release you from the torment you must be in. I hope Gargul will grant you peace and embrace you in the real after life. But for the undead shell you wear at the moment, you have to do alot better then that you walking rot bag" Florin also keeps his eyes open to see what effects his attacks have, makeing note of everything he sees here.

(Can hit AC:26/28 Damage:20/13=33 *Used power attack on both hits -6/-3 and also favored enemy undead +2 damage.)

(Spot:15)

(DM:I hope I covered all the effects you needed. Wasn't sure what all I needed to list.)

Spells (Keep forgetting to keep these on all my posts.)
1st: Bless, Cure ligjht wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds

We ain't dead yet (DM Carl) 
Thursday August 21st, 2008 5:13:43 AM

Checking to ensure there are no flying undead in sight (there aren't) Xenia climbs higher. Now she can see the closest two guards, one fat, one thin, both in ill-fitting breast plates with halberds. Amazingly, despite the carnage without, these two seem to be betting on the flipping of a gold piece.

"Hey, you guys! Crimson Shield, coming in!"

At Xenia's words the pair scramble to their feet, pushing helmets out of eyes and trying not to trip over one another's weapons as they bring them to bear.

Ros (fearful): You hear that, Guil?
Guil: Uh-huh, I heard it, but I don't see nuttin'.
Ros: They said Crimson Shields, right? Ain't that the crew the captain said might be comin'?
Guil: I dunno Ros, all I see out there is them creepers. Think it might be a trick?
Ros (incredulous): Guil, they're blood-crazed zombie dead things. What sort of tricks you reckon they're gonna pull? Rabbit out of a hat?
Guil: Saw a lady in half?
Ros: Well yeah, fair enough, they might do that one...

"Hi. I'm Xenia. The Crimson Shields are on their way."

Guil: Yaah!
Ros (pointing his halberd in completely the wrong direction): Who said that? Show yerself!



One On One (round 2) (DM Cayzle)  d100=84 ; d100=25 ; d100=21 ; d20+13=27 ; d20+11=20 ; d20+11=24 ; d8+10=12 ; d4+5=7 ; d100=58 d100=25
Thursday August 21st, 2008 7:42:48 AM


From last round: Rolling miss chances for Florin (miss on 1-20 with Displacement) Nope -- all three hit, sorry! Florin's divine ability makes him immune to the undeath that infected the Underlord. And Florin's two blows all land soundly (no damage reduction), inflicting a total of 33 damage -- not enough to destroy the creature, but major damage nonetheless.

This round, the undead thing attacks again. The bite hits (AC27), and so does one claw (ACs 20 and 24). The bite inflicts 12 hp damage, and the claw, 7.

Florin's miss chances this time: nope, both attacks that hit did really hit.

The creature's AC rises to 20 now that it is not charging.

Solara steps back; Belkior steps up. The paragon helps Florin with his auras, and he looks really closely at the undead thing that is unaware of him. It is no undead that he has studied or heard of. The blackened veins that lace through the thing's skin seem to be tough (contributing to the things very good natural armor, Belkior guesses). It is not mindless, but it seems crazed with bloodlust -- and does not seem to notice or care if it is wounded.

Wynn [AC=26; HP=75/75] Hide from Undead 
Thursday August 21st, 2008 7:43:20 AM

The bard holds his ground and crosses his fingers in hope that the cleric can quickly dispatch his foe.

Xenia (AC29, 68/68HP) 
Thursday August 21st, 2008 9:08:46 AM


"There's just two guards here, Wynn," the rogue reports. "The don't look too dangerous. I'm gonna ask them if there's any way to temporarily lower the fire so you guys can get across. Even if there is, though, there's a lot of them Wack Dead out there roaming just outside. Have to be careful that we don't let any in."

OoC: I had to get out my copy of R&G just for this post. ^_^

"There is an art to the building up of suspense," the invisible rogue replies to the two guards from her place above them in the air.

"Heads?"

"I'm scouting for the group, and I gotta go back through that nest of crazies out there, so I'm not gonna drop my invisible. But, if you're wondering where I'm at, try behind you and up."

"A'fore I head back, I gotta know whether there's a way to damp down this fire moat thing so we can get across. Not all of us can fly, you see, and I don't want any Shields getting trapped on the wrong side of the moat with the fresh meat club out having their little party, if you get my meaning."

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Thursday August 21st, 2008 9:24:26 AM

The Lady Solara notes the undead's battle lust. Her right hand drifts to the crossbow tethered at her side, but she does not draw. Rather, her hard beautiful eyes focus on Florin as he parries and attacks.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Florin Jadenth AC:23 HP:82/134  d20+12=29 ; d20+10=17 ; d10+14=15 ; d6=3 ;
Thursday August 21st, 2008 3:31:20 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Belkior's area efffect:
Purifying Aura +2 AC vs Evil

Florin once again shakes of the attacks of the undead, ignoreing the pain as he continues his attacks also, whispering the command word for Glimmer so the blade dances with electric. The thing still hasn't really harmed him as much as other undead could so he wasn't overly worried yet and the wounds he gave it seem to be working well.

(Can hit AC:29/17 Damage:15/miss *shocking damage:3*=18 *Used power attack on both attacks -6/-3 favored enemy undead +2 to damage.)

Spells
1st: Bless, Cure ligjht wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds


The Undead Destroyed (DM Cayzle Extra) 
Thursday August 21st, 2008 4:34:28 PM

That does it! The creature slumps, destroyed.

Harley (AC 28; HPs 85/85)  d20+10=18 ; d3=3 ;
Thursday August 21st, 2008 10:24:10 PM

Harley watches as Florin kills the undead. Harley shakes his head in confusion as he does not recognize the undead from his studies or from experience.

"Belkior do you recognize this undead? I have not heard of any undead that can move that fast. I hope they all aren't like this. We will not be able to fight 100s of these things hand-to-hand."

Harley looks at the opening they just came through. If there is a door he will close it and attempt to secure it.

"We should check the ground level for more doors and try to secure them."

Spot 18
Listen 3

Location: warehouse with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 109+/110 minutes
Hide from Undead: from Belkior

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  4d8+13=26 ;
Thursday August 21st, 2008 10:34:44 PM

With the undead slain, the halfling cleric is free to assist his companion. Stepping forward slightly, Belkior uses the energy of a memorized spell to channel healing magic into Florin.

After doing that, Belkior will kneel to study the remains of the undead. Of course, the first thing that the Paragon is looking for is signs of the creature regenerating or healing.

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Spell
Cure Critical Wounds - 26 hps, to Florin

Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Syr HP 142 AC 38/37 
Friday August 22nd, 2008 1:56:04 AM

Syr watches Florin dispatch the creature with interest. "Nicely done", he whispers. "Did you see the speed of that thing? That has to be as fast as me. Making a break for the gate is not looking like an option without more assistance." Turning to the bard, "Wynn, you might want to give Xenia a heads up about their explosive speed in case she tries something?"

"Let's get up to the roof and see how close we can get to the wall?" Without a glance at the corpse, he moves towards the stairs.

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

What the Captain said (DM Carl) 
Friday August 22nd, 2008 4:58:31 AM

Ros whips around and glares at a spot two feet over Xenia's left shoulder. "Invisible. Right. I knew that." he mumbles. "Private Roselcrant at yer service 'mam." He performs a salute that almost knocks his helmet off. Now that he's closer Xenia notices a most peculiar smell about him that near turns her stomach.

Guil looks down at the coin. "She's right you know, Ros; it is heads. Again."

"That's another copper bit you owe me then, ain't it?" grins Ros, before remembering what he's supposed to be doing. He turns back to where he thinks Xenia is hovering. "Ah yes, crossing the moat. The Captain told us about this. What was it he said Guil?"

Guil tosses a copper coin to Ros, who drops his halberd to catch it. Scrunching his forehead in concentration Guil recites;

""You two idiots can man the front line. Be sure to remember to scream if the grey men break through and eat you, so we know they're coming.""

"No no, before that."

""Can the two halfwits who polished all our armour and weapons with rancid goose fat please step forward."

"After that."

"Oh, you mean "If those Crimson Shield heroes make it through, we'll probably have to lower the drawbridge to let 'em in. But with the grey men waiting on the other side it's going to be risky.""

Ros nods, smiling. "Yup, that's the one."

Wynn [AC=26; HP=75/75] Hide from Undead  d20+12=18
Friday August 22nd, 2008 7:54:00 AM

"Xenia", we've secured the warehouse by the entrance. The undead we faced here was different than any zombie Belkior has aver seen. It moves real fast and can attack from almost anywhere. Be careful, and don't assume you can out run or out manouver them! The bard buries his worries for Xenia and turns to the task at hand. "So if we can't just make a dash for safety, how will we get there? Just walk on by, all invisible and quiet?"

Wynn searches his memory for any tales or lore about undead like these. [Bardic knowledge=18]

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Friday August 22nd, 2008 9:15:01 AM

The Lady Solara nods at Florin after he finishes the undead. "Shall we continue on, then?"

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Xenia (AC29, 68/68HP)  d20+24=29 ; d20+14=15 ; d20+22=37 ; d20+17=25 ;
Friday August 22nd, 2008 10:01:38 AM


"Drawbridge. Right. Show me where it is so we can come in fast and spot on if we need to." Xenia tips her invisible head to one side, listening to thoughts transmitted by Wynn.

"I'm headed back now, but you guys watch out," she says, after checking out the drawbridge. "The Shields say that them Gray Guys attack fast and can come outta nowhere."

"Wonder what they saw?"

"We'll be back inside half an hour."

With that, the dark rogue rises up for the return trip.

"They got a drawbridge, Wynn. To get us over the moat. I think that's gonna be a problem. I bet them Whack Deadies are just waiting for this drawbridge thingo to come down a'fore swarming the place. And it's probs gonna take time for the bridge to crank up and then crank back down again."

"Get folks thinking 'bout how we can maybe get across without them lowering the bridge. Or maybe we could hide the bridge in fog so the Deaders don't know it's coming down."

"I think I know which warehouse you're talking 'bout. I'll come up that side of the street and make sure nothing's prowling the roofs 'tween you and the Under Ramp."


Xenia cruises the roof line, headed back from the Under Ramp. Eye out for trouble, she scouts a path for the Shields to make their way over the roofs.

Rolls and Actions
Hide 49
Move Silently 15
Spot 37
Listen 25
(Note: -5 Penalty taken from Hide & MS for Full Movement)
(Note 2: Elevation is 10ft above the roofs.)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Area secure (DM Carl) 
Friday August 22nd, 2008 11:58:09 AM

Florin despatches the grey creature cleanly, to everyone's relief. Belkior heals him, then examines the creature. It shows no signs of reccuperating. He does notice the black veins that cover the creature though: they seem unusually tough and large.

Harley is able to pull the warehouse door closed without making too much noise; it won't lock, but at least no wandering creatures will spot them inside. Peering out it doesn't look as if the fight has attracted any attention. His examination of the ground floor reveals a back room off this entrance area, a large storage space two stories tall filled with crates, bricks and long planks of wood. All is quiet and still.

Wynn gets the latest intel from Xenia. Somehow the party need to make it to the moat and cross it, with or without the drawbridge, and without bringing down hordes of lightning fast undead upon themselves and the defenders of the Undercity. How will they manage it?

Lady Solara encourages the party to get moving, and Syr complies, climbing the stairs to the first floor. After a short pause, and for want of anything better to do, the remainder of the party follow. At the top there's a small office, empty and in complete disarray. There are two windows which, if anyone cares to look out of them, offer a northerly view over Cutthroat Lane. A ladder up the eastern wall leads to a trapdoor in the ceiling.



Xenia (AC29, 68/68HP) 
Friday August 22nd, 2008 12:09:48 PM


OoC: Translation for anyone who doesn't happen to know this. In any country, aside from, I think, the US, "First Floor" means the floor of a building up off the ground. So, in the US, "First Floor" would be what we call the "Second Floor." Everywhere else, what we call the "First Floor" is called the "Ground Floor".

Hope I didn't confuse the issue.

Florin Jadenth AC:23 HP:108/134  d20+3=13 ;
Friday August 22nd, 2008 9:02:26 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Belkior's area efffect:
Purifying Aura +2 AC vs Evil

Florin looks to Belkior and smiles to him, "Thanks Belkior for the healing and backup."

Florin looks at the undead ,makeing note of things once more in his mind before moveing the blade of his bastard sword to the undead creatures neck and gives a quick and hard shove down, going to remove the things head, "Peace be to the victim of this and pray that Domi smiles on him along with Gargul takes him in his arms in the after life." With this deed done he turns to the others, "Your right Syr, we should see how far we might beable to get by roof top or such. The closer we can get the better off we are."

Florin looks to Wynn and speaks to him, "I have some smoke sticks, 4 of them infact. If you would, ask Xenia if they might be of use to help get us there? She maybe can drop them from the sky to add cover." Florin smiles to the bard, knowing the man must be worried about Xenia too.

Looking to Syr, Florin speaks to him, "Think the smoke sticks might be of use in that way? Sooner or later our feet are going to have to touch ground and run for it I expect. Not inless someone can summon flying creatures that can carry atleast one at a time."

Florin will move to the roof also now and looks over the area.

(Spot:13)


Syr HP 142 AC 38/37 
Sunday August 24th, 2008 5:27:53 PM

Syr tells the others quietly, "We have roof access here. Let's shake a leg folks. Time is awastin'." The elf leads the way up the rungs to the roof of the warehouse. The elf climbs up the rungs with ease. He raises the trapdoor slightly to take a peak outside. Assuming everything is clear, he moves opens the door all the way assisting the others through. If the creatures are around, he quickly drops the door and falls back to the floor.

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Sunday August 24th, 2008 9:57:07 PM

The halfling cleric tries to stay near the centre of the Shields as they move inside the warehouse. Belkior nods in agreement when Florin suggests that he draw the undead away so that the others can make their way to the drawbridge.

"If Syr finds that the roof is clear, let's make our way across the roofs as far as we can go. Once we run out of space that way, Florin, you can get some flying magic and draw the undead away so that we can cross and the guards can drop the drawbridge. Then you fly over the fire."


Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead)  d20+2=12 ;
Monday August 25th, 2008 9:08:29 AM

The Lady Solara follows the others up to the rooftop. There, she looks out over the city with a scrutinizing eye. (Spot 12)

"What is the best path to take to the drawbridge," she asks Syr. "We don't want to start one way only to find a gap between the roofs."

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Harley (AC 28; HPs 85/85) 
Monday August 25th, 2008 11:03:08 AM

Harley follows along as the group makes its way to the top of the building. He reviews his spells and magic items for help in getting across the moat.

"I have fly spell that I can cast to helpus cross the moat."

"i also have Obscuring Mist to help with the diversion."

Up on the roof (DM Carl) 
Monday August 25th, 2008 5:33:01 PM

The party continue to mull over ideas for how best to bypass their undead foes. Flight, mist and decoys are suggested.

Syr leads the way up onto a flat roof, which connects directly to the adjacent building. About 15 feet above you is an open window which should allow easy ingress (Climb check DC 20, DC 5 if you get a rope up). As far as Syr can tell continuing in this direction will eventually get you to the drawbridge, though from where you are there is no way to tell if you path is straightforward. Perhaps your scout can help.

----

Xenia is shown the drawbridge, such as it is. It's a 20' tall, 7' wide sheet of metal, secured to a trolley-like apparatus. It simply wheels into position, the metal sheet is lowered, and folks cross over it. To retract one simply pulls the trolley back. She guesses it's likely to get mighty hot making the crossing.

Heading back up Cutthroat Lane Xenia examines the party's route. No sign of the creatures on the rooftops, and the buildings adjoin for most of the route. However there is problem close to the party's warehouse. Two buildings, separated by a 10 foot wide alleyway. Both buildings are 5 storeys high, reaching right to the Trash Level ceiling. The party will need to work out some way to cross, otherwise it's back down to street level.

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+1=7 ;
Monday August 25th, 2008 10:05:00 PM

The halfling cleric looks up at the window overhead, roughly five times his height above the floor. Belkior shakes his head before looking at Syr and the others who are standing with him.

"I'm not getting up there. Not unless someone else goes up first and ties a rope off. Or, maybe, Xenia could come back to drop a rope down."

"Come to think of it, it is worthwhile checking to see if there are any undead in that building before we climb in there? We should be okay, but we'd have to leave Florin over here."

If someone provides a rope, Belkior will make his best effort to climb up. With many slips and near falls, he just barely hauls himself up the rope.
Climb = 7

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Xenia (AC29, 68/68HP) 
Monday August 25th, 2008 11:14:58 PM


Drawbridge! What drawbridge! They could do better just jumpin' 'cross.

"Hey, Wynn. We got another problem. That drawbridge they got don't do nothing for the heat. Fact is, it's, like, metal, so that's gonna get hot too. Ask around how many of the guys can spell up 'gainst fire. I think we gotta do that. Or fly over. Or, maybe port ov ... "

"Uh oh. I'm I found a spot that's gonna be kinda hard to cross over. It's, like, this ten-foot gap with walls going all the way up to the ceiling of the level."

"You think maybe you guys could smash a hole through the walls? If you can, you could jump across. I got a spider climbing spell someone could use to stick to the other side and cut a hole in there. Whatcha think?"


Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 1.5 min elapsed

Expended: Scrolls: Invisibility; Winged Boots 1/3

Syr HP 142 AC 38/37  d20+16=22 ; d20+12=18 ;
Monday August 25th, 2008 11:34:11 PM

Once the rest of the group is atop the warehouse, he looks over at the bard, "Wynn, are you still able to use your rod that pointed out the last bad guy. It hasn't been that long since we ran for the warehouse. The Lady here has done a fine job of urging us on. Try it on this other building here?"

Assuming Wynn gives the okay, Syr motions to Florin. "Hey big guy, I could use the assist. Can you stand below that window with your hands on your knees?" With or without the paladin, Syr takes a short run and leaps up to the window to pull himself in (climb 22 or 20). Once there, he checks out the room quickly (spot18), before lowering a rope down for the others.

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)


Florin Jadenth AC:23 HP:108/134 
Tuesday August 26th, 2008 1:36:00 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Belkior's area efffect:
Purifying Aura +2 AC vs Evil

Florin smiles at Belkior's comment about him waiting while the others find out if there are more undead and nods, "I don't mind, if there is more then one then it could be a rather bad fight. Those things are way to fast, pack abit of a punch but the speed is something else."

Florin moves over to give Syr a hand to get up to the window. Placeing his backpack on the ground for the moment so if Syr is planning to use his back then he won't step on the backpack and possibly break anything. After this Florin will take the time to put it back on and wait for the others to go and check out the building of enemies, speaking up to Syr, "Now remember to give a shout if you guys find anything."

Spells
1st: Bless, Cure light wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds


Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead)  d20=15 ; d20+2=3 ;
Tuesday August 26th, 2008 9:16:10 AM

The Lady Solara glares at the dangling rope like she wanted to slap its face, if it had one. With a sigh, she clutches the rope with both hands and delicately proceeds to move up the rope. (Climb 15) At the top, she smacks her hands together and moves out of the way for the next person up.

She smiles at Syr, a radiant well-proportioned smile that sets off her dark eyes. "That was fun. I've never climbed a rope before." Then she turns from the monk to scan the streets below for enemies. (Spot 3)

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Harley (AC 28; HPs 85/85)  d20-5=-1 ;
Tuesday August 26th, 2008 3:19:40 PM

Harley eyes the rope and his armor. This is not going to be easy. He stows his buckler and his flail. He grabs the rope, but the bulkiness of his armor is too much for him to climb.

Climb -1

"I can cast fly spell on myself now to move around. I will not then be able to cast it on someone else however."

Harley will cast fly on himself if there is no other way to get him up the rope and into the window. He will use his extend rod to double the duration of the spell.

Who's coming for dinner? (DM Carl)  d20+10=14 ;
Tuesday August 26th, 2008 3:27:58 PM

The party clamber in through the window into someone's dining room, Syr leading the way. The place is abandoned, but you hear sounds from upstairs; it sounds like someone dragging something heavy, perhaps to barricade themselves in? Or maybe a horde of undead monsters hauling freshly slaughtered carcasses across the floor?

The room is rather nicely furnished, at least compared to other dwellings you've seen on the Trash level. Stairs lead up the north wall, and head down to the south of the room. There are doors at the end of both stairways, both closed. And it looks like someone's pushed a welsh dresser down the stairs heading down, which effectively blocks the door. There are windows on the far side of the room, which look out over an alleyway 10 feet across. Another window in the north wall looks out over the street.

Lady Solara is far too flustered at the new-found excitement of rope climbing and making eyes at Syr to worry too much about looking for pursuing monsters.

Harley casts Fly on himself to get up where climbing has failed.

------

Xenia hovers across from the alleyway, trying to figure out how the party will get across. No need for holes in walls though; there are windows a-plenty to use, if only the party can cross the intervening 10 feet of empty air 3 storeys up.

You can see your location here: http://www.woldiangames.com/Woldipedia/index.php/Crimson_Shields:_Current_Events



Xenia (AC29, 68/68HP)  d20+29=33 ; d20+19=20 ; d20+22=26 ; d20+17=21 ;
Tuesday August 26th, 2008 4:30:33 PM


"Hey guys." Xenia's voice comes from the street side of the window. "It's me. Xenia," she warns.

"Mind the gap, huh? You're gonna have to cross over somehow. Maybe we can rig up the same sort of rope and harness that we did for the lightning chasm in that Boydos Tower. It's only ten feet. Crossing should be easy."

"I'm gonna check ahead," she announces before drifting to the nearest and most likely window.

Cautiously, the rogue listens first before whispering to her ring to begin Blinking. Then she slips through the window. She reaches for the flap of her haversack, and there it is, a slim wand, right on top.

Flying to one corner of the room, she speaks the trigger word to leave a spot of light before checking the next adjoining room for danger.

Rolls and Actions
Hide 53
Move Silently 20
Spot 26
Listen 21
UMD Auto success for Wand

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3

Wynn [AC=26; HP=75/75] Hide from Undead  d20+14=17 ;
Tuesday August 26th, 2008 7:13:00 PM

Wynn is relieved to hear Xenia call out and reaffirm what his telepathic link has already told him...that she is safe and well.

He relays to the group all that Xenia has revealed to him and then climbs through the open window. He secures a rope for any that have yet to follow.

"Sounds like someone upstairs" he points out the obvious. If it has been less than 10 minutes since he first activated the rod, the bard will scan up the stairs to see if the source of the noise is a danger to them, If it has been longer than ten minutes, Wynn will navigate the blocked stairway and advance up the stairs to determine who is up there.

"Hello...I'm Wynn Brightsong. Can we help you? " he calls through the door in his friendliest voice. [Diplomacy=17]. The bard hopes that whoever is trapped above might have some useful information about how to reach the under-ramp.

Florin Jadenth AC:23 HP:108/134  d20+5=12 ;
Tuesday August 26th, 2008 9:56:31 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin waits till he knows it's okay to come on up and then sets to trying his hand at the rope. He really should work on his climbing skill too he thinks as he does this.

(Climb:12)

Once up Florin looks to the others and looks to the stairs before speaking up, "Well, so far so good. Lets hope a whole bunch of those uglies aren't waiting any where though." Florin doesn't like undead but is in no mood to fight a horde of them after seeing their battle effectiveness.

Spells
1st: Bless, Cure light wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+6=7 ;
Tuesday August 26th, 2008 10:53:39 PM

The halfling cleric looks over at Harley waits for the others to enter the room, peering out through the windows. Belkior thinks that there may be several ways of crossing to the neighbouring house - flying everyone over, having Harley or Xenia take a rope over and then climbing across, or something like that. Of course, the people (or things) upstairs may be friendly and allow them to rig a rope to slide down and across.

Belkior shouts out to the people upstairs, shortly after Wynn speaks!

"Open the door! We need your help!"

Diplomacy = 7 (natural 1, attempting to aid another)

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used



Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Wednesday August 27th, 2008 9:28:48 AM

Eyeing the gap between buildings, the Lady Solara turns to the group, "I can dimension door myself and four others to the next building," she says. "Please let me know if I can be of assistance."

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Elsephine puts her foot down(DM Carl)  d20+10=16 ; d20+10=15 ;
Wednesday August 27th, 2008 3:30:55 PM

The party examine their surroundings and plan how best to get to the next building. Spirits soar as Xenia's voice is heard outside the window. Several plans are put forward; Lady Solara suggests magic, Belkior and Xenia suggests a rope or enlisting the help of whoever is upstairs.

Wynn, having used his rod to confirm no foes are upstairs, offers assistance. Belkior pitches in, with less than exemplary results.

Silence reigns for a few moments. Then a scared female voice from upstairs calls out "Go away!"

A male voice chips in "For goodness sake Elsephine, they're hardly going to be those monsters if they're talking to us, are they?"

"How do you know? They might be infected, and just waiting for us to come out so they can can eat us, or infect us, or whatever it as that monsters do. Go away! We don't want your nasty disease! Go and spread it somewhere else!"

"Now dearest..."

"Jorge Alberknot, don't you "now dearest" me. If you know what's good for you you'll push the bed against that door and be quick about it."

After a pause you hear more scraping and grunting, followed by "Well would you at least get off it first? It's heavy enough as it is."

---

Xenia scouts ahead. She blinks through the wall, sets a light and investigates the next room. There are signs of a struggle here; amidst torn mattresses and pillows she sees splashes of blood, and near the wall a human forearm, gnawed down almost clean to the bone. She sees and hears no sign of movement though; it seems whatever did this has gone.

Xenia (AC29, 68/68HP)  d20+8=20 ;
Wednesday August 27th, 2008 6:14:13 PM


"There's an arm up here, Wynn. Looks like someone's been eatin' on it. Means they do come up here. I'm gonna find a way to seal this area off so nothing sneaks on us while we're crossing."

The rogue examines the layout of the rooms, looking for a door or other point of entry that can be blocked off while the group makes their way from one side of the gap to the other.

After seeing to the task of sealing the area off, she returns with her coil of rope and searches for a place to secure it.

Rolls and Actions
Use Rope 20 (To tie off the rope)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Wednesday August 27th, 2008 10:19:23 PM

The halfling cleric looks over at Wynn, hoping that his words weren't what provoked the response from the woman upstairs. Belkior glances upwards before speaking.

"Do you think that they will safe here, if they have barricaded themselves in? Maybe safer, in a lot of ways than if we took them with us. Or do you think that we should attempt to persuade them to join us as we make our way to safety?"


Florin Jadenth AC:23 HP:108/134 
Thursday August 28th, 2008 12:03:26 AM

Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin frowns at the comments made and moves to where the stairs is blocked off, "My name is Florin Jadenth of house Jadenth. I'm a paladin of Domi and undead hunter. None of my friends are infected and I am immune to any disease, let alone have the ability to remove a disease once. It's your choice to stay or not but considering the place is crawling with those creatures and such there are a few things you must consider. First, how long can you stay there, do you have enough food and water to live for awhile because I don't see these creatures going anywhere any time soon. So your choice, stay or take your chances with us."

Florin looks to Belkior, Syr and the others, "I hate to admit it but as the old saying goes, you can lead a horse to water but you can't make it drink...in this case it's their choice to come along or take their chances." Florin also figures that the sooner the group finds a way to destroy this disease the safer other people will be from it that are held up like these two people upstairs.

Florin calls up once more, "If you stay and need it then I have some rations that I can give you to hold you over for alittle while. You only need to give me a little space to pass them to you." He figures the two are atleast smart enough to know that any food should be safe of the rations nature.

Spells
1st: Bless, Cure light wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds


Wynn [AC=26; HP=75/75] Hide from Undead 
Thursday August 28th, 2008 7:59:59 AM

The bard listens to Florin's argument and echoes those sentiments to the couple upstairs. "We are the Crimson Shields. If we are successful we will return for you."

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead)  d20+2=13 ;
Thursday August 28th, 2008 9:11:59 AM

The Lady Solara peers from the window to scan the streets for anything moving. (Spot 13) "We should keep going. Time is important."

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Syr HP 142 AC 38/37 
Thursday August 28th, 2008 3:56:35 PM

Syr places a hand on the paladin's arm, "Easy there Florin, it might not be in their best interest to come along. We have no idea what we are getting into. The best way we can help them and others is to stop the infection and like the Lady said, 'Time is important'."

The elf coils up his rope once again and trails behind the others.

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

Edited per player request. --Al


Crossing the Gap (DM Cayzle)  d100=1 ; d100=65 ;
Thursday August 28th, 2008 4:26:24 PM


The couple upstairs argue a bit, keeping their voices lower than before. Then there are sounds of furniture being moved, and the man. probably Jorge, opens the door and peeks down stairs. "Hello? That would be most kind. We have a few jugs of water, but the food would be great."

"Thank you, thanks very much," he says, taking the rations. "Gods bless you!" Then he returns and barricades himself back in.

========

Meanwhile, Xenia secures the rope on the far side of the gap, in the building beyond. She and Harley can fly, of course. and with the rope as well as the two fliers to support rope-climbers, there is really no danger. In a couple minutes, everyone is across.

While the party is getting across, Xenia takes a look around. This seems to be a big boarding house. Many of the doors show signs of forced entry. Others swing open or remain locked tight. Through a long hall to the west, there is a starwell going down, and there are windows offering access to the next building, just a short drop down, maybe 4 feet, to its roof.

But the passage may have attracted some notice. From below, three storeys down maybe, you hear a sound, as of several creatures. A moment of concentration reveals to Wynn that there are enemies below. It seems like the only way down or up is through this stairway, although who knows what dumbwaiters or garbage shoots may exist.

Xenia (AC29, 68/68HP) 
Thursday August 28th, 2008 6:25:13 PM


OoC:

Sorry, I'm a bit confused as to the layout. And, as the layout appears to be critical to our survival, I thought it better to get some clarification. Hopefully, you will see this before we have to post and respond.

Through a long hall to the west, there is a stairwell going down, and there are windows offering access to the next building, just a short drop down, maybe 4 feet, to its roof.


Hall going west, right? Hall ends in stairs, right? At bottom of stairs are windows opening onto the roof of next building, right?

That sounds the way it is from the description. What's it like at the bottom of the stairs? A hallway with one side having the windows that face out onto the next building?

Where are we now? At the end of the hallway opposite the stairs?

Are we on the third floor? Meaning that the sounds we hear could be coming from the street? Are there doors to either side of the top of the stairs? It would be natural to assume, architecturally, that any doors at the top of the stairs might contain rooms that might also open up on the next building, albeit higher up.

Also, if we're on the third floor, can we assume that the next building only has one floor? (The Ground Floor?) If we're on the Third, and we have to descend stairs to get to that level, that makes sense.

Florin Jadenth AC:23 HP:108/134 
Thursday August 28th, 2008 7:02:42 PM

Florin hands over the 5 days of rations he carries, "Your welcome. I pray this is more then you will end up needing. Also, here is something extra, sprinkle alitte at the top there and keep the rest." Florin gives a single bottle of holy water, figureing this might make them feel abit safer, "Domi watch over you both."

With this done Florin moves to go. He wants to hurry on also so that these people can be saved as may others that are in the same shape. Florin looks to Syr and nods, "I understand that we may be going into more danger then they can handle. Was mainly meaning it's their choice....I worry about how many others are in the same shape too."

Florin is ready to move on when the others are. He glances out a window as he thinks, "Next chance we get we should test out somethings too. I have some silver arrows and such. We should explore whats most effective against these creatures."

Xenia (AC29, 68/68HP)  d20+24=34 ; d20+14=23 ; d20+22=27 ; d20+17=18 ;
Thursday August 28th, 2008 7:54:47 PM


OoC: Actually, though the information would be nice, why doesn't the invisible flying rogue just go see for herself?

"I'll take point," the invisible rogue announces. "See what's down there, where and how many."

"Fizjin." She gives her ring the command word before shooting forward and down the hallway. Xenia banks quickly down the stairs toward the sound from three stories below. Her eyes and ears search out trouble, and she flies, ready to jink to the side, blinking through the wall and outside over roof of the next building.

Rolls and Actions
Spot 27
Listen 18
Hide 44
Move Silently 23
(-5 penalty for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3

Harley (AC 28; HPs 85/85) 
Thursday August 28th, 2008 9:39:09 PM

OOC -- is the Hide from Undead spell done? Is that why we were seen?

Harley helps with the group as it moves across the rope. He listens as enemies approach.

"Florin should fight them if we can fight 1 at a time. Belkior and I can support him with our spells. Lady Solara, what spells can you cast that may be of help fighting these undead?"

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 109+/110 minutes
Fly: 21+/22 minutes
Hide from Undead: from Belkior

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Thursday August 28th, 2008 10:12:14 PM

The halfling cleric is along for the ride. Until such time as the party decides that it is time to fly, Belkior will continue to be treated like an oversized, talking piece of luggage that the stronger and more agile members of the Shields help through the obstacles.

Wynn [AC=26; HP=75/75] Hide from Undead 
Thursday August 28th, 2008 10:49:18 PM

The bard continues concentrating on the rod, trying to determine just how many enemies there might be. "nothing foolish now Xenia...don't take any unnecessary chances, and keep us posted" the bard thinks.

Syr HP 142 AC 38/37 
Friday August 29th, 2008 1:16:23 AM

Syr picks up Belkior and tucks him under his arm.... (just kidding).

Syr looks around trying to see Xenia but settles for asking her significant other, "Wynn, what do you and Xenia think? Is it time to make a run for it? Even if we get out the window, what's going to slow them from just following us onto the roof? Harley has a good point. Florin, can you hold them at the window. I know you are hurt a bit but what if Belk gives you a quick blessing?" The elf starts rummaging through his belt pouch muttering, "I know I have 3 potions of flying in here..."

(OOC: didn't Belkior already heal Florin?)



Position and Map Clarification (DM Cayzle) 
Friday August 29th, 2008 8:09:37 AM

Sorry, I thought I was clear, but clearly I was not. Here is a new map.

The party entered a three-storey warehouse. From the roof of that, the party entered the fourth storey of a five storey home (home of Elsephine and Jorge Alberknot), marked Building A. Then they passed with flight and rope across an alley to a boarding house -- specifically, to the fourth storey of five-storey Building B.

The major internal walls of the fourth storey of Building B are shown in light purple on the map.

Following a long hallway on that floor brings you to a stairway that is illuminated by windows. On a landing of the stairway, you can see that you can go out the window and onto the roof of Building C. From below, on the first (ground) storey of Building B, you can hear the sound of movement.

I really hope this makes things clearer!

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Friday August 29th, 2008 9:30:58 AM

The Lady Solara shakes her head in response to Harley's question. "Nothing useful at the moment. Should we find ourselves in conflict, I will be more beneficial. Hopefully, it will not come to that."

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Xenia (AC29, 68/68HP) 
Friday August 29th, 2008 9:36:46 AM


OoC:

Perfect. Many thanks, Cayzle. Two more questions, though. (Planning ahead.) How high are the buildings to the west and to the south of Building C? My concern is, should we get out onto the roof of Building C, would it be a climb to get onto the roof of either of those buildings?

Also, if the other two buildings are higher, is there window access into either of these buildings?

Position and Map Clarification (DM Cayzle) 
Friday August 29th, 2008 1:30:47 PM

OOC: I'll let Carl answer those questions tonight.

Incoming (DM Carl) 
Friday August 29th, 2008 1:49:33 PM

And as if by magic...

Xenia confirms the path is clear to the rooftop on the next building. A short drop will get them onto a flat roof. The building to the south is 5 storeys tall (all the way to the Trash Level ceiling), and the building to the West is 4 storeys tall. There are windows into both buildings from the rooftop, both a 10' climb.

Florin meanwhile is busy doing good deeds; the scared couple are mighty grateful for his rations, and even more grateful that Florin doesn't eat them.

From far below come the sounds of movement; no sign of enemies yet, but you guess they've heard you. Harley guesses they must have heard Florin, seeing as the rest are hidden by the spell.

Syr wonders if it's time to run; given that you hear several creatures racing up the stairs towards you, he may have a point.

Florin Jadenth AC:23 HP:108/134 
Friday August 29th, 2008 6:47:06 PM

(OOC:Yes, Belkior healed Florin but he was at 80 some hit points so the healing spell only brought him up to alittle over 100.)

Cayzle&Carl: I will place a post after this question but I want to make sure I understand correctly. The window on the landing leads out to a flat roof top area. From here the group would have to climb up 10ft to the windows to the next building? If so, then I have an idea.

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Friday August 29th, 2008 11:45:56 PM

The halfling cleric hears the sounds of the undead from the floors below. Belkior is wondering whether they should be looking for a defensible position rather than attempting to flee. These undead are fast and, if they resisted his spell, not wholly mindless.

"It sounds like there's undead coming for us! If we can't get off this roof, let's find a place to fight them off!"

Xenia (AC29, 68/68HP)  d20+22=33 ; d20+17=34 ;
Saturday August 30th, 2008 1:47:59 PM


Xenia reports the layout from the top of the stairs before arrowing down without pause or hesitation.

"Gonna see what they are and how many of them are comin' Wynn. I'll try and buy you guys some time without attacking them. If I can."

Leaving the shadows, the rogue trusts to the magic to conceal her from sight. Eyes and ears keen for danger (Spot and Listen below), Xenia also watches for items, lying upon the ground, doors that remain partially open, pieces of furniture, anything which she might throw or shove, to draw the attention of whatever might be approaching, draw their attention and buy the Shields the time such feral creatures would take to investigate, time that might be critical to whatever plans the others might cook up to escape.

Rolls and Actions
Spot 33
Listen 34

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3

To Florin (DM Carl) 
Monday September 1st, 2008 8:38:25 AM

Correct, Justin

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Monday September 1st, 2008 12:11:09 PM

The Lady Solara moves to open the window. "At least we should be prepared to flee, if needed. Onto the roof now, or do we fight?"

She pats a crossbow slung against her hip.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Florin Jadenth AC:23 HP:108/134 
Monday September 1st, 2008 12:31:50 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin glances out the window on the stairs landing and thinks before speaking, "Lets go. We get on the roof and the rest of you get moveing to the next building."

Florin looks to Syr and speaks to him, "I can try holding them off out there." He motions to a rope or his own rope depending on if anyone else has one in view, "We tie rope around me and someone takes it up with them. If the enemy gets here before I can get up to then you guys just work together and jerk me up. That gets me out of combat inless one of those buggers latch on to me. If that happens then I'll make the hard choice." Florin smiles, the hard choice odviously would be to cut the rope and fend for himself as best as possible anyway depending on how many grab him, one enemy might beable to handled.

Florin steps in close to Syr and speaks quickly and strictly to him so none of the others can hear, "I doubt any of you are protected from disease like me. If it comes to me fighting any of those creatures out there and they drop me, you guys don't pull me up. You cut the rope in that case and you keep moveing. You don't want those things useing the rope to get up to you. Trust me, me getting eaten isn't part of my plan but if it happens I expect you to do whats best for the group and go."

Spells
1st: Bless, Cure light wounds
2nd: Bull's stregnth
3rd: Cure moderate wounds

Syr HP 142 AC 38/37 
Monday September 1st, 2008 3:05:25 PM

Hearing Florin's whisper he shrugs and smiles. "I plan on hitting them before they can hit me. Keeps it simple that way." He brings out his rope again and gives an end to Florin, "One hint, don't tie it above your shoulders?" With a quick grin he passes Florin and joins the others.

To the rest of the group, "Okay, unless someone has a better idea than Florin holding the breach, we need to move NOW." From the rear of the group he begins urging the others to the window. Whoever makes it into that window look for something inside to block it after we are through. Based on what we saw earlier, I'm betting they will be able to jump up."

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

Wynn [AC=26; HP=75/75] 
Monday September 1st, 2008 11:52:29 PM

The bard acknowledges Xenia's plan and tells the others before readying to venture out onto the roof tops.

Confirmation Check (DM Cayzle) 
Tuesday September 2nd, 2008 12:44:22 AM


Note from DM Cayzle: It really sounds to me like everyone agrees to this plan:

1) Go out the window, onto the roof, and across.

2) Then up ten feet to the next window. Go in and look for something to block the window after all have entered.

3) Florin is going to be last. Xenia is actually flying downstairs, to check out what she can see, and maybe make a distraction.

At this moment, Lady Solara is in front at the open window. Harley and Wynn are behind her, then Belkior. Syr and Florin are furthest from the window. Xenia is about to fly downstairs.

You only have a round left, MAYBE two, before they get here. Is your course of action set? I everybody on board with the dash across the roof trick? Last chance to change your mind, or to buckle down and go for it!

Xenia (AC29, 68/68HP)  d20+29=44 ; d20+19=36 ;
Tuesday September 2nd, 2008 9:01:44 AM


Xenia's keen ears assess the sounds of commotion from below, the scrabbling tattoo of running feet.

"Too late!" she warns. "They're on us!"

"Quick, into this door here." The door to the south room swings open as though by itself. "Close the door and don't make a sound. Maybe they'll go away. At least, if they do catch on to where you're at, you can hold 'em at the door."

"I'll hang outside the window and tell you what they're doing." With that, she flies out the window, and hides in the shadows.

Rolls and actions
Hide 64, MS 36

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3

Course of action set: The chase is on! (DM Carl)  d20+7=12 ; d20+7=20 ; d20+7=21 ;
Tuesday September 2nd, 2008 5:27:26 PM

(OOC: as there were no other posts apart from Xenia's I'm going to assume the party is sticking with the original plan.)

The party have decided to head out the window and onto the rooftop. And by the sound of whatever's coming up the stairs they need to do it fast. There's just enough time to get out, you guess.

Xenia flies out the window, the others follow as quickly as they are able, dropping down onto the rooftop below. One by one they make a break for the window across the roof, Syr and Florin taking up the rear, rope in hand.

Xenia and Harley are the first to reach the window, with the others not far behind.

A snarl from the window behind you causes you to glance back; gaunt grey faces patterned with black veins crowd at the window. They snarl with bloodlust, fighting past one another to be first out in pursuit of fresh meat.


Xenia (AC29, 68/68HP) 
Tuesday September 2nd, 2008 5:40:45 PM


OoC: How many? Same type as before? Humanoid shaped, that is to say? Are they all at the same window? What's the distance between us and them? How many feet behind is "not far behind?" As in 'Xenia and Harley are the first to reach the window, with the others not far behind.'?

Harley (AC 28; HPs 85/85)  d20+10=19 ; d20+10=21 ;
Tuesday September 2nd, 2008 7:14:54 PM

Harley quickly flies across the roof top with Xenia. He moves into the window looking for more undead. If there aren't any then he will help Xenia get the rest of the group into the next building whether it be by rope or brute strength.

Spot 19
Listen 21

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 109+/110 minutes
Fly: 21+/22 minutes
Hide from Undead: from Belkior

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3

Xenia (AC29, 68/68HP)  d100=4 d100=14 d100=47
Tuesday September 2nd, 2008 8:21:22 PM


OoC: If you're not going to take my previous actions, then, if you don't mind, I'd like to substitute another few instead. I don't think I want Xenia to make for the other side quite yet.

Previous two rounds: Take out Bag of Tricks and produce one bat. Command to Defend. Produce one more bat. Command to defend. Fly out window 40ft.

This round.

Xenia draws another fluffy ball from her gray bag of tricks. She tosses it to the ground half way between herself and the windows filled with rabid slavering Gray Guys, and it turns into a rat.

"Go get 'em Ratty Guy!" She commands it to attack. "Sorry. Hope you have a better next life."

She flies another twenty feet toward the far windows before looking back at the pitiful sight of her plucky little critters as they battle the feral undead. How could such tiny animals hope to provide any more than a momentary distraction? But even that little bit of hope, even that little bit of a distraction could mean the difference between life and death.

Rolls and actions
Bag of Tricks (Gray) Round 1 = 4 (Bat), Round 2 = 14 (Bat), Round 3 = 47 (rat)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Winged Boots 1/3



Florin Jadenth AC:23 HP:108/134 
Tuesday September 2nd, 2008 8:59:16 PM

Florin glances back behind himself and coughs as he whisper, "Ohh crap thats alot of them." Standing with the others he quickly speaks back, "Umm, someone who is decent with a rope, ties this thing around my waist or so. I do not want to have to lower my weapon or shield to tie it."

Florin looks to Syr and smiles some, "I hope we're ready for a fight because it might be a skirmish here while the others get up to that window."

Florin speaks quickly again back to the group, "If anyone can possibly summon help this would be a great time I think. Looks like they are going to fight to try and get out the window and also to rip apart the little things that our unseen angel is giveing us."



Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Tuesday September 2nd, 2008 9:58:19 PM

The halfling cleric moves to protect the rearmost of his companions. With luck, Belkior thinks, he can turn or repel at least some of the undead. Or, failing that, use the magic of his armor to fly away from them. The Paragon will wait until all of his other companions are away before either climbing or flying away.

After Florin asks about summoned assistance, Belkior remembers that he has such a spell memorized.

"If you want, I can summon some assistance. Against these things, an archon of one kind or another may be the best."

If his companions agree, Belkior will cast his spell.

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

OOC (DM Cayzle) 
Tuesday September 2nd, 2008 10:41:07 PM

I'll post a map and give a little more info on the tactical situation in the morning.

Syr HP 142 AC 38/37 
Tuesday September 2nd, 2008 11:40:41 PM

Syr moves to the window and jumps through. As Florin starts through he shakes his head. "Forget the rope, here drink this." He hands the paladin a potion of flying and taps him once on the back. "Drink this and just hold them here for a few seconds before taking off. Hopefully, they can't see us."

OOC: last week Syr took the potion from his pouch so no action required other than handing it off.

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

OOC (DM Cayzle) 
Wednesday September 3rd, 2008 12:12:44 PM

I still have 45 minutes of morning in Texas, right? :-)

Undead Attack! (DM Cayzle)  d20+15=28 ; d20+13=20 ; d20+13=16 ; d20+15=17 ; d20+15=20 ; d20+15=30 ;
Wednesday September 3rd, 2008 1:11:19 PM

Here are the past three rounds of actions for you guys.

Round 1 - Undead climb stairs from first floor to second floor. Xenia pulls a bat out of her bag of tricks. Solara opens window.
Round 2 - Undead climb stairs from second floor to third floor. Xenia pulls a second bat out of her bag and flies out window. Everyone piles through the window and down, onto the roof. The bats stay on the landing with defed orders.

Round 3 (things get more complicated)

- Undead climb from third floor to landing and some continue to the fourth floor.
- The two bats have attacks readied. Thus they strike first, even though the undead have a special ability that usually lets them strike first. Because the undead have not yet acted, they are flat footed and thus do not get the usual attacks of opportunity against the bats to which they would normally be entitled due to the bats having zero reach. The bats get two attacks against the first two undead (Undead A and B on the map). Al, please roll attacks and damage vs the undead. They are AC12 due to having no dex and taking a -2 penalty because they are charging.
- Undead A and B then attack the bats. Undead A hits AC28, 20, and 16; the bat is shredded (no need to roll damage given the undead's minima). Undead B hits AC17, 20, and 30; ditto. The tasty morsels disappear, and the undead are deprived of their appetizers.
- Undead C also stops at the landing. Undead D and E proceed on up to Floor 4.
- Xenia pulls a rat out of her bag and then flies onward.
- Harley flies across the roof (move 60 with fly spell?) to the next building.
- Syr flies through the open window. He is in a storeroom, and it seems untouched by recent chaos.
- Florin stands at the rear to defend (does he ready an action? That's the only way to attack the undead first.).
- Belkior also stands and summons an archon. The spell takes a round to cast. It will appear on his turn next round -- after the undead have moved.
- Wynn and Solara move across the roof.

Okay, my Excel is down, so I have to use photoshop for the map. That's taking longer. I'll have it posted in an hour or two. Sorry.

Special to Al: Highlight to display spoiler: {Note that with a bag of tricks, only one summoned creature can exist at one time (see rule). I let you get away with it this time, no prob, as we owed you one. Net time, one trick at a time. Hope that's okay.}

Xenia (AC29, 68/68HP)  d20=16 ; d20=17 ;
Wednesday September 3rd, 2008 1:48:44 PM


Bats On the Attack! Hit AC16 and 17. 1hp damage each. (The minimum.)

BTW, thanks on the Bag of Tricks. I didn't know that.

Map Update (DM Cayzle) 
Wednesday September 3rd, 2008 2:14:25 PM

And the Map!

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Wednesday September 3rd, 2008 4:54:39 PM

The Lady Solara continues towards the next window, her eyes big as battle looms.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Xenia (AC29, 68/68HP)  d20+6=19 ;
Wednesday September 3rd, 2008 8:34:22 PM


"Run, Florin, yer drawing 'em right too us." Xenia's voice is a strained whisper. "Use Syr's potion. Draw 'em somewhere's else."

"Lets see if this don't make 'em just a little bit curious." From the magic haversack, the rogue draws a fist sized stone. It suddenly becomes visible as it leaves her hand, arcing toward the north window and landing with a bang in the room just off the hallway in which the group of monsters now stand. (Note: Don't think it should be an attack, as there is a wall between the undead and the thunderstone detonation. Might give the undead pause or draw their momentary curiosity. Might not. Up to the DM.)

Rolls and actions
Thunderstone hit AC19 vs DC5 (-6 for at least 3 range increments)

Move Equivalent: Draw Thunderstone
Standard: Throw Thunderstone
5ft Fly moving directly west

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (7/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 1/3

Florin Jadenth AC:23 HP:108/134 
Wednesday September 3rd, 2008 8:54:21 PM

(OOC:Cayze, did Florin have enough time to swallow the postion that Syr handed him? Needed to know.)

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin's first thought is to swallow the potion that Syr hands him, it will get him out of combat quicker or atleast hopefully.

Florin glances back to the others and sighs as he readies himself to defend against the undead till the others get up to the window. He does nod to belkior, "Summoning is a good idea right now Belkior and might even the odds alot."

Spells
1st: Bless, Cure ligjht wounds
2nd: Bull's stregnth
3rd: Cure moderate wound

(Can ready attack depending but don't want to add in to much till I know whats what with my post here.)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d3=2 ; d20+2=14 ; d20+2=6 ; d6=3 ; d6=6 ; d20+2=15 ; d20+2=12 ; d6=4 ; d6=1 ;
Wednesday September 3rd, 2008 9:15:03 PM

The halfling cleric completes his spell casting and two lantern archons appear above the window where the undead have appeared. As the two good creatures appear, Belkior commands them to hold until he commands them to attack.

Once his spell is completed, Belkior will hold his actions depending on both on what his companions and the undead do. If his companions move back, he will move along as quickly as they do. If the undead attack, he will unleash the lantern archons.

Archon Attacks - if needed
Archon A - hits touch AC 14, 3 damage
Archon A - hits touch AC 6, 6 damage

Archon B - hits touch AC 15, 4 damage
Archon B - hits touch AC 12, 1 damage

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil
Summon Monster V - 13 rounds (11 + 1 from vestments + 1 from Good domain)

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V*, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Harley (AC 28; HPs 85/85)  d20+10=16 ; d20+10=17 ;
Wednesday September 3rd, 2008 9:45:39 PM

Harley waits by the window opening, ready to help his companions though the opening. He also makes sure his holy symbol is easily accessible in case he needs to try and turn the undead.

"Syr is there anything in the room that we can use to block the window once we get through?"

Spot 16
Listen 17

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 109+/110 minutes
Fly: 21+/22 minutes
Hide from Undead: from Belkior

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3

Wynn [AC=26; HP=75/75] 
Thursday September 4th, 2008 12:40:03 AM

Wynn concentrates on keeping his breathing steady and the rising panic he feels under control.

Syr HP 142 AC 38/37  d20+26=32 ;
Thursday September 4th, 2008 1:21:02 AM

Syr, not quite literally, flies across the rooftop and using his running start almost leaps into the window (Jump check 32). He quickly pulls himself over the lip drops the rope down for the others. He watches with interest to see what the others are doing to avoid notice from the creatures trailing them. He nods silently when he sees Belkior summon assistance.

(OOC: sorry boss, Syr did not use the flying potion, he gave it to Florin.)

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

Note to Florin (DM Cayzle) 
Thursday September 4th, 2008 2:15:10 AM

Sure, you seemed light on the actions last round. Alls you did was stand there and ask for someone to tie on a rope, which everyone ignored, LOL! Add a potion gulp to last turn's events for you, no prob.

Note to all: Please do mention if you ready an action! Also make sure you issue a full round of orders at least. Not to mention names, but the DM is looking at Wynn, for example! :-)

Florin Jadenth AC:23 HP:108/134  d20+10=19 ; d20+10=27 ; d10+16=19 ; d10+11=16 ; d6=1 ; d6=2 ;
Thursday September 4th, 2008 10:53:55 PM

(Sorry for the late update post.)

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Potion of flying (have to look up to see how long it lasts.)

Florin drinks the potion handed to him by Syr and nods to his friend, "Thanks Syr."

After that and while waiting for the others to get up to the window and inside Florin readies himself for the combat to come.

(Can hit AC:19/27 Damage:19/16 *shocking: 1/2 (+2 damage favored enemy, Power attack +8/+3 all ready figured in to damage)=38)

Wynn [AC=26; HP=75/75] 
Thursday September 4th, 2008 11:24:44 PM

The bard continues retreating towards the window, and if offered, will accept Harley's assistance in clambering up towards it as long as the rod does not detect any more foes ahead.



Rooftop Fight (Round 4) (DM Cayzle)  d20+15=22 d20+13=32 d20+13=29 d2=1 d20+15=19 d20+13=33 d20+13=27 d4+5=6 d4+5=9 d100=97 d100=95 d20+15=25 d20+13=21 d20+13=24
Friday September 5th, 2008 8:28:52 AM


[OOC: I'm continuing the count of rounds started in my previous DM post, FYI.]

Last Round (Round 3) revision: Florin drinks the potion.

Round 4:

First, the quick undead act.

Undead A leaps down and charges the rat. the rat gets its readied attack (vs AC18 since the thing is not flat-footed). Then it attacks the rat, hitting ACs 22, 32, and 29. The rat poofs away.

Undead B leaps down and charges (DM rolls 50-50 chance) ... Florin. This one made its save vs the hide from undead, but happened to pick Florin anyway.

Note: Florin, you list your AC as 23, but I'm assuming that with the Life Shield and Belkior's Protection from Evil, that's really 27. Please correct me if I am wrong. Remember that Pro Evil bonuses are deflection bonuses and do not stack with things like rings of protection.

The charging undead hits ACs19, 33, and 27. Both claws hit, the last just barely. Florin takes 6 plus 9 damage. But Wait! That Cloak of Displacement may save the day, on a roll of 1-20 ... 97 and 95, sorry, both still hit. 15 hp damage total to Florin.

Undead C now charges out of the window and rushes. It did not make its save, so it ignores Belkior entirely. It too attacks Florin. It hits ACs 25, 21, and 24, so it misses all three times.

Undead D and E rush to the window.

======

Second, the PCs act.

Lady Solara and Wynn keep moving to the next building. With flying Harley's help and Syr's rope, both enter the building.

Xenia throws a thunderstone through a window. Will it distract the undead next round? Maybe. She moves a bit to the west.

Florin attacks one of the undead and hits twice, inflicting massive damage, a total of 38. That's in addition to the point inflicted by the summoned bat.

Belkior finishes his spell and summons two archons. Seeing that one of the undead is already damaged, they focus their beams of holy energy on the wounded undead,

The undead have a touch AC of 16, but that's down to 14 when they are charging. Two archon hits do a total of 7 hp damage.

Florin, please declare which undead you attacked -- B or C! That undead is down 46 hp damage. And Look! The undead only has 45! One point of damage more than enough to destroy it!

Belkior withdraws from combat, making a double move and ending turn directly under the window.

And the Map!

[OOC: Sorry for the delay with the turn!]

Xenia (AC29, 68/68HP)  d20+4=19 ; d20+14=15 ; d20+22=31 ; d20+17=28 ;
Friday September 5th, 2008 1:19:06 PM


"You gonna be alright here, Florin?" With the paladin's feet up off the ground, and Belkie's Glowing Light Guys flashing their holy beams around, things look pretty secure here for now. "I'm gonna zip ahead and make sure we don't got nothing coming up from inside the next building."

Still, feels sort of like leaving someone behind with Florin out there all alone by himself. The dark rogue quells the thought. They all have their jobs to do, and each one has to do their job in order to keep the whole group safe. Invisible and blinking in and out of the Wold, the rogue jets off. She slides through the window, slipping past her companions to dive directly through the first interior wall of this new and possibly dangerous building.

Rolls and actions
Hide 59
Move Silently 15
Spot 31
Listen 28
(Note -5 penalty taken to Hide and MS for full movement)

Double move (In through the window and as far through the building as Xenia can get.)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (3/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 1/3

Florin Jadenth AC:23 HP:93/134  d20+18=19 ; d20+18=33 ; d10+8=10 ; d20+13=30 ; d10+8=12 ; d10+8=15 ; d6=6 ; d6=3 ; d6=2 ;
Friday September 5th, 2008 6:57:10 PM

Temp AC:27 (Sorry for forgetting, thanks Cayzle. No ring of pro here.)

Florin concentrated his held attack on Undead B

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Potion of flying (have to look up to see how long it lasts.)

Belkior
Protection from Evil

Florin looks to the two enemies, ignoreing the pain of the hits and then up towards where Xenia should be before speaking, "I'll be fine, thanks for the concern though."

Florin looks towards the two enemies and smiles as his vizor helmet hideing this though as he speaks and attacks, "One was little challenge, lets see how two of you hold up."

(Can hit AC:19 Damage:10 *shocking*:6=16 if this attack hits Undead A and kills it then he uses Cleave on the other Undead C Can hit AC:33/30 Damage:12/15 *shocking*:3/2=32)

(If first hit didn't drop Undead B or missed the it would be Can hit AC:19/33 Damage:10/12 *shocking*:6/2)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+2=16 ; d6=1 ; d20+2=20 ; d6=5 ;
Friday September 5th, 2008 10:31:32 PM

The halfling cleric waits for the others to catch up. While Belkior readies some healing or protective spells, the Paragon directs the undead to protect Florin and continue attacking the undead.

The archons move to hover above the elf paladin so that their Magic Circle against Evil protects Florin. After making that move, the archons fire their light rays at the undead that is still attacking. As well, their holy fury weakens the undeads' resolve to fight.
Archon A - light ray hits Touch AC 16, 1 damage
Archon B - light ray hits Touch AC 20, 5 damage
Aura of Menace - Will DC 12, -2 penalty to attacks, AC & saves


Belkior is confident that Florin will remain standing, so he moves through the window to join his companions.


DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil
Summon Monster V - 12 rounds (11 + 1 from vestments + 1 from Good domain)

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V*, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used



Syr HP 142 AC 38/37  d20+6=14 ;
Saturday September 6th, 2008 2:04:36 AM

As the elf helps to pull the others into the storage room, he watches Florin do battle. He comments to Belkior as he hauls him over the window seal, "What's he doing? He was only supposed to distract them and fly away? Remind us next time to not make the undead hunter the rear guard when fighting undead?"

Once everyone is through the window, Syr coils the rope back up around his waist and waits for the others to prepare and Xenia to check the place out.

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Monday September 8th, 2008 9:28:08 AM

The Lady Solara looks back out upon the battling Florin. "He is very brave. A little bit foolish, too."

"We keep moving?"

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Rooftop Fight (Round 5) (DM Cayzle OOC) 
Tuesday September 9th, 2008 7:51:54 AM

Coming soon (by noon Wold time, likely).

Rooftop Fight (Round 5) (DM Cayzle OOC)  d20+15=17 ; d20+13=33 ; d20+13=16 ; d20+13=30 ; d4+5=9 ; d4+5=8 ; d100=2 ; d100=100 ; d20+13=24 ; d20+11=25 ; d20+11=20 ; d100=24 ; d4+5=8 ;
Tuesday September 9th, 2008 11:50:30 AM

Round Four Clarification: Florin destroys undead B. Undead A and C are still on the roof; D and E are in the building.

Xenia, please roll the rat's attack vs AC18 on Undead A from last round readied before it was ripped to shreds.

Round Five: Undead go first.

Undead D and E enter the room where Xenia detonated the thunderstone.

Undead A and C attack Florin. A charges to attack: It hits AC17 with its bite; a miss. It rolls a nat 20 with its first claw, but that is not confirmed as a crit. The second claw hits AC30. So two claw hits inflict 9+8 = 17 damage. But Wait! That Displacement may make a difference ... two rolld of d100, looking for 1-20 ... a 2 and a 100! Florin only takes 8 hp damage from Undead A.

Undead C is engaged and just attacks, not charging. It hits AC24, a miss, and AC 25 and AC20, both misses. Note that Belkior has moved away, but the Archons have not moved up yet, so at this moment, Florin's AC is 25. That means one claw atack might hit. Displacement is a 24 ... the claw hits! Florin takes 8 hp damage from Undead C.

Note that Undead A has taken 1 hp damage and its AC is 18 for now, since it charged. Undead C's AC is 20.

PCs act

Xenia goes a-scouting. Check out this old map. Florin is fighting on the roof of Building C. The building west of it, call it Building D (though that is not named on the map) is the four storey building in which most of the rest of the party has taken refuge. Xenia notes that there are buildings all around. All are three and four storey structures. Call them, starting from the one to the west, and moving counterclockwise, E, F, G, H, and I. Note that I is also adjacent to C, and that I is a two-storey building. Xenia discovers that Building D is a food store on the lower two storeys, and hold apartments on the upper two. She sees that the food store has been looted, but she discovers no signs of undead in the building.

If the DM interprets Florin's attacks correctly, he hits Undead A twice, for 16 and 15 hp damage, 31 total. It does not fall.

Belkior's archons move closer, so that their auras help Florin. NOW his AC is back up to 27. Having moved, they each make one standard attack (not two since they can't move and make a full attack). Both hit for a total of 6 damage to Undead A.

Belkior himself climbs up through the window to the next building, helped by Harley. Now everyone is in that building (except Florin).

Syr pulls up the rope. Solara and Wynn wait to see what Xenia discovers.

Verbal Map: Florin and two archons are battling two undead, one badly damaged, on the roof of building C. Two more undead are still in Building B, but for how long? The rest of the party is in Buiding D.

Xenia (AC29, 68/68HP)  d20+4=6 ;
Tuesday September 9th, 2008 12:00:08 PM


Ratty Attack Hit AC6. Has many friends. But low on morale is poor sportsman.

Xenia (AC29, 68/68HP)  d20+24=38 ; d20+14=25 ; d20+22=30 ; d20+17=37 ;
Tuesday September 9th, 2008 12:32:08 PM


"This looks to be the fourth floor of a four story building, Wynn." Xenia orients herself as she reports back to Wynn. "I don't hear nothing coming up from below, so I think the places is clear. Should be okay for the guys to move in. How's Florin doing?"

"I think I 'member there being buildings on either side of the Under Ramp. Maybe we can head south and come in behind the moat by going through the buildings. I'm gonna try and find a way."


OoC: Xenia moves South through the 4th floor of Building D to find a way into building G. This should accomplish two things. 1) Keep us away from the streets and possibly from further encounters with the infected residents. 2) lead us to the building to the east of the Under Ramp where we can hopefully jump or abseil down behind the moat.

Rolls and actions
Hide 59
Move Silently 25
Spot 30
Listen 37
(Note -5 penalty taken to Hide and MS for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (2/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 1/3



Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Tuesday September 9th, 2008 1:43:30 PM

The Lady Solara continues to move forward in the direction the others seem to be going.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

Florin Jadenth AC:23 HP:77/134 
Tuesday September 9th, 2008 5:08:11 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Potion of flying (have to look up to see how long it lasts.)

Florin frowns as he is hit more but is happy that his cloak has helped him out atleast some in this combat. Seeing that the group is all up to the window now and in the building Florin smiles and will use the ability to fly that the potion he drank gives him to get up to the window now. He knowing though that this will give the undead another chance to hit him as he does or figures it will.

Inless the undead find a way to stop him from getting up to the window he will slip in and looks to the others before shrugging, "Well, I held them off long enough to for everyone to get up. Every looks unharmed and from the looks no undead here yet." Florin smiles but looks to his injuries some before shrugging that off, he will tend to those later like if there ends up being another fight, "Belkior, how long your friends stay around? Should we leave them out there or bring them along for the time being?"

Florin glances back out the window, he could of probably dropped the final two on the roof but doubts he would of lasted long once anymore came along. He also wants to make sure these things can make it up to the window so for the moment keeps a eye on that.

(OOC note and Question) (DM Cayzle OOC) 
Tuesday September 9th, 2008 5:24:02 PM


Florin can use the withdraw action to leave combat without provoking an AoO.

Um, just a query ... is anyone doing anything to stop the undead from crossing the roof, climbing up to the window, and following you all into Building D?

Xenia (AC29, 68/68HP) 
Tuesday September 9th, 2008 5:34:55 PM


OoC: Xenia points a finger and gives her best stern face. "No. Down. Bad."

Florin Jadenth AC:23 HP:77/134 
Tuesday September 9th, 2008 7:30:31 PM

(OOC:Thanks for pointing that out Cayzle, if it is okay then Florin will do that. Also Florin will see about holding the enemy at the window if they try climbing up since it is smaller and only one at a time would beable to get to him. Also the lantern archons I believe float so they could hover outside the window and fire their holy rays of death. lol.)

Harley (AC 28; HPs 85/85) 
Tuesday September 9th, 2008 9:54:37 PM

Harley is glad the whole group is in the room together. He watches the undead to see if they have any climbing ability to get into their room. Once it becomes apparent that the undead will be able to climb into the room, Harley says to the group.

"Either Belkior or I should stay here with Florin to fight the undead. We can support him with our spells as he kills off the undead as they try to climb through the window. The rest of you can scout ahead a ways and see what we will run up against next."

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 109+/110 minutes
Align Weapon Good: 10+/11 minutes
Light: 109+/110 minutes
Fly: 21+/22 minutes
Hide from Undead: from Belkior

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Tuesday September 9th, 2008 9:55:29 PM

OOC - Cayzle, you neglected to roll the undead's saves vs. the Aura of Menace (DC 12)

The halfling cleric turns to Harley.

"Is it you or me that will try turning them?"

Harley (AC 28; HPs 85/85) 
Tuesday September 9th, 2008 10:38:47 PM

*** 2nd Post ***

"Belkior we should wait on turning them. We may need our turning power later on when we have a less defensive position. Florin, fighting in this room with you or I supporting him should be enough to get rid of these few undead."

Syr HP 142 AC 38/37 
Wednesday September 10th, 2008 1:38:26 AM

Syr nods at Harley and quickly moves through the door. He whispers to Harley & Florin, "Make it quick and both of you fly over the wall before the magic wears out?"

Fly away! (Round 6) (DM Cayzle)  d20+7=16 ; d3=3 ; d20+7=16 ; d20+7=19 ; d20+7=24 ; d20+13=27 ; d20+11=19 ; d20+11=28 ; d100=42 ; d100=82 ; d8+10=15 ; d4+5=6 ;
Wednesday September 10th, 2008 4:58:16 PM

Aura of Menace saves: both save twice.

Undead act first: The wounded undead withdraws out of combat and back into the building. It calls out.

The other two undead still in the building respond. They move through the building, out the window, and down to the roof -- about 30 feet from Florin.

The last remaining undead (almost completely unwounded save for a 1 hp bat bite) is standing toe-to-toe with Florin, and swipes at him. A bite hits, and so does one claw -- BUT! what about that cloak? No protection this round! The bite inflicts 15 hp damage, and the claw, 6, for a total of 21 damage total.

PCs' turn

With only himself left to protect, Florin flies up and through the window, using the withdraw action to avoid AoOs.

Belkior considers turning. Note that the undead are a good 50-60 feet away (Undead A) and 70-90 feet away (Undead D and E).

Harley considers staying with Belkior.

Syr starts moving deeper into the building, looking for a way ... to where? Solara follows Syr. So does Wynn.

The Archons last orders were to protect Florin and attack the undead. Since Belkior has given them no new orders, the DM rules that they fly to the window too and hover, blocking it, and readying attacks if any undead try to climb to the window.

[OOC: If they are not under attack, it would be fairly trivial for the undead, even untrained, to climb up. Under fire, maybe not.]

Xenia keeps exploring, and determines that window access to Building G is possible, and that the roof of that building is clear.

Xenia (AC29, 68/68HP)  d20+24=31 ; d20+14=32 ; d20+22=29 ; d20+17=31 ;
Wednesday September 10th, 2008 5:19:45 PM


"Wynn. Think I got a way through. Lead the guys south through the building. There's a window that opens out onto a roof. Just need to check one thing first, but I think that we're one building away from a place where we can get down behind the moat."

"But, you gotta tell the others, if we can find this, so can them diseased guys. You can't let that group of Gray Guys follow us. We can't let 'em go back to lead others this way. They gotta die."


Still hiding in the shadows, Xenia flies out the window and south across the roof of the next building. There looks to be a corner to the west. Just around that corner should be the Under Ramp.

Sense still alert for danger, the half-drow scout makes her way toward a possible way out. Or, in this case, a way in.

OoC: Flying south across Building G to check out the building to the Southwest of Building G. The one that is directly West of the Under Ramp. Wish to know how high it is in relation to Building G and what sort of access it has from Building G.

Rolls and actions
Hide 51
Move Silently 32
Spot 29
Listen 31
(Note -5 penalty taken to Hide and MS for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (5m), Fly (5m) : 3 min elapsed, Blinking (1/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 1/3

Wynn [AC=26; HP=75/75] 
Wednesday September 10th, 2008 7:40:04 PM

Wynn passes Xenia's observations on to the group. "Looks like we need to set up an ambush. Xenia may have a way through but we can't be followed!" The bard scans the interior of the building looking for a place where the combat advantage will belong to the shields. "None of these undead can escape and lead others back either!" he passes along the news.

Florin Jadenth AC:23 HP:56/134 
Wednesday September 10th, 2008 8:28:11 PM

Florin looks to Belkior, "If those friends of yours are here long enough send them to kill the one that ran away."

Florin looks down at the undead below and nods before backing up abit a readying his weapon, "If they don't come up then I'll go back down then Wynn." Florin knows he will need some healing before long though against so many undead too.

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  3d8+13=24 ;
Wednesday September 10th, 2008 10:56:26 PM

The halfling cleric watches the undead, wondering what they will do now that Florin has flown away. Belkior was surprised to see the damaged undead withdraw rather than continue attacking. Still, he directs the archons to stay close to the window and attack any undead that come within range.

"We may not have much choice, now! That one that went away is probably too far for the archons to catch."

After saying that, Belkior casts a healing spell on Florin. If his companions moves, Belkior will keep pace.

Actions
Standard - cast Cure Serious Wounds (using Remove Disease), healing Florin for 24 hps

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil
Summon Monster V - 10 rounds (11 + 1 from vestments + 1 from Good domain)

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease*(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V*, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Syr HP 142 AC 36/35 
Thursday September 11th, 2008 12:13:38 AM

The elf begins looking for a possible place to set up Wynn's ambush when a thought occurs to him, "An ambush will cost us Belk's spell, correct? Let's think about this for a sec? We need to get 4 more people over the wall. Harley, Xenia, and Florin can already fly over. I have two flying potions remaining and Xenia can use her boots twice more right? Why not have Florin lead these guys on a goose chase while Harley and Xenia go over the wall. Harley brings the boots back twice and we use two potions. I'll admit that it depletes our resources but slowly fighting them is wasting our healing. Or maybe a better thought is I keep a potion in hand and just sprint for it? I'm thinkin' that I'm faster than these guys and worst case... I drink the potion and get out of their reach. You guys tell me, am I missing something here?" (OOC: have we seen enough of their movement to determine their speed?)

Active Spells:
Barkskin extended
Magic Fang
Purifying Aura (Belkior)
Hide from Undead (Belkior)
Magic Circle vs. Evil (Belkior)

What to do? (DM Cayzle) 
Thursday September 11th, 2008 7:42:42 AM

[OOC: If I get actual orders in from you guys, I'll process them ASAP. Here's what we got so far ...]

Three undamaged undead move closer on the roof. One comes closer, and the two archons attack it with readied attacks. [Belkior, please roll for the attacks.] It moves back to just outside range. The other two join it. They eye the climb and the archons.

Xenia keeps scouting, relaying her discoveries through Wynn. [OOC: Al, give me your best estimate on how much flight time you have used, please.]

Xenia finds a clear route to the last building next to the Underramp. That building has no windows looking down on the ramp, but from the roof (a four storey building), you could get down to the ramp.

Note that the moat of fire is at the bottom of the ramp, and there are a set of closed doors at the top of the ramp. The guards are on the ramp. From the building above, you could get to the ramp, bypassing the moat entirely.

Wynn finds an inner room, a storeroom with linens and cleaning supplies, with just one door and room inside for all the party (barely). It is at the end of a short corridor. That room would make a good saferoom, since only one undead could come at you at a time. There's no back way out of that room, though.

Florin asks for healing and considers going down to fight the undead.

Belkior heals Florin.

Syr ponders using flight to ferry everyone to the ramp. He thinks about sprinting for it. Note that a sprint on land would mean a leap through the moat of fire. Syr guesses the undead move at 40, but recall that they can make a double move charge and make a full attack at the end of the charge. AND they always go first.

Harley and Solara stick with the group.

Xenia (AC29, 68/68HP) 
Thursday September 11th, 2008 9:09:42 AM


OoC:

Flight is 120ft/round. That means 1200ft/minute.
The level is 3000ft wide (Per previous discussion).
The Under Ramp is assumed to be in the middle.

First trip to the Under Ramp took around 1.5 min.
Trip back to the Sheilds took around 1.5 min. (Including talk time to the guards)
Coming back through these past few buildings has been fairly rapid for Xenia. Though the crossing of the gap between buildings may have taken longer than the short single post indicated.

I'd say 4 min out of 5 would be generous. A more realistic appraisal would put the duration of both flight and invisibility at their very outer limits with possibly a round or two left.

Lady Solara HP 63/63 AC 27 (Barkskin +5, Protection from Arrows, Hide from Undead) 
Thursday September 11th, 2008 9:11:44 AM

"I too have a fly spell prepared," the Lady Solara informs Syr. "I will use it when needed, so do not worry about me."

Otherwise, she continues to follow the rest of the group.

Spells Active:
Barkskin +5 - 300 minutes (est)
Protection from Arrows (100 damage points left) - 13 hours (est)
Hide from Undead - 120 minutes (est)

(OOC - Will be leaving for 4-5 months for training. I'll have to leave the Wold for that time but you can expect me back when I return. It's been a pleasure and I wish you guys good gaming! My last post will be tomorrow.)

Xenia (AC29, 68/68HP)  d20+24=44 ; d20+14=17 ;
Thursday September 11th, 2008 12:27:20 PM


"I found a way through, Wynn. Just go south from where we climbed in the windows. Drop down onto the next roof and then it's easy. We'll need to climb down four stories, but that's not hard."

"Problem is, it's probs not hard for them Gray Guys either."


Floating near the edge of the building, Xenia looks down across the expanse of the Under Ramp. The dimly lit terrain glows with the molten light of the fire moat. Suddenly, she feels herself falling, drifting gently to the rooftop. Her hand too, she can now see. The magic has worn off.

"I'm coming back now, Wynn." Clicking her heels, she feels flight take her feet once again, and the dark rogue zips back the way she came. But instead of entering the window from which she exited, she flies up one story to the roof. (Of building D) Over the far edge and to the east was the fight she left behind. Concealed within the shadows, Xenia looks down onto the next rooftop to see how things went.

Rolls and actions
Hide 44
Move Silently 17
(Note -5 penalty taken to Hide and MS for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3

Florin Jadenth AC:23 HP:56/134 
Thursday September 11th, 2008 9:23:10 PM

(OOC:I'll check back in alittle bit for a reply and then I'll post. I was wondering of few things. Is the undead that retreated over 100ft away from where Florin is? How much cover is the thing getting from the window, moreless is it pretty visible? An lastly would Florin observation and such give him any clue that a arrow would not effect them?)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+2=8 ; d20+2=21 ; d20+2=19 ; d20+2=5 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ;
Thursday September 11th, 2008 11:15:57 PM

Archon Attacks

Archon A
Attack 1 hits Touch AC 8, 1 damage
Attack 2 hits Touch AC 21, 2 damage

Archon B
Attack 1 hits Touch AC 19, 3 damage
Attack 2 hits Touch AC 5, 5 damage


Questions and Answers (DM Cayzle) 
Friday September 12th, 2008 5:29:40 PM

Florin, the undead that retreated went back into the building and you cannot see it. It has 100% cover.

Thanks, Xenia, for the Fly info.

The Archons get only one attack each since they moved. One misses, one hits Undead A for 3 (total 4 to Undead A so far).

The party seems to be at a standoff. The three undead are unwilling to attack while they see Florin at the window and the archons hovering above it. They scream in frustration and watch closely. But they are not leaving either. Another undead has gone back into the building ... calling reinforcements?

Xenia has seen a way out and down, which will be easy with flying, fairly easy with climbing and ropes, maybe not so easy pursued by howling undead.

How will the Crimson Shields resolve this impasse?

Xenia (AC29, 68/68HP)  d20+24=39 ; d20+22=36 ; d20+17=23 ;
Saturday September 13th, 2008 1:20:10 AM


"I'm up on the roof now," Xenia reports. "I see three of them down below and two dead out in the middle. Weren't there six?"

"I'm gonna fly back into the other building and see where the other one went."


The rogue cleaves to the shadows without the slightest attempt at concealing what sound she might make. Like an arrow she flies toward the side window through which she threw the thunderstone. Pausing for but a moment to listen for movement out in the hall, she flies out through the open door and to the top of the stairway.

"Where did that Gray Guy go?"

Rolls and actions
Hide 39
Spot 36
Listen 23
(Note -5 penalty taken to Hide for full movement)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3

OoC: We might as well start whacking the remaining undead. We've got a way through to the Under Ramp, so I don't think we'll need the Hide from Undead spell any longer. If necessary, Xenia will reveal herself and try to draw the remaining undead to the moat where they should fry themselves on the Wall of Fire.

Florin Jadenth AC:23 HP:80/134 
Saturday September 13th, 2008 10:36:16 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Potion of flying (have to look up to see how long it lasts.)

Florin smiles to Belkior and nods to him, "Thanks for the healing my friend."

Florin glances to Syr and ponders things before speaking to him, "There is one that retreated and three on the roof. If we go out I would guess the one that retreated will come back. We can kill them and be on our way." Florin shrugs as he looks to Syr, letting him decide. Florin can remove disease once a week so if Syr or anyone goes with him in that case then Florin can heal it.

Spells
1st:Cure light wounds, bless
2nd: Bull's stregnth
3rd: Cure moderate wounds

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura  d20+2=22 ; d6=2 ; d20+2=14 ; d6=3 ; d20+2=5 ; d20+2=22 ; d6=4 ; d6=1 ;
Sunday September 14th, 2008 7:18:38 PM

The halfling cleric listens to Xenia and Florin before speaking. Belkior is a little worried, though.

"Don't be too sure, Florin. These things retain at least some intelligence so if that one comes back, it might be bringing some friends with it. While we wait, I'll see what the archons can do."

Belkior commands the archons to attack the remaining undead, preferably the one that had been injured before. If the undead are within range, the archons will fire both beams. Otherwise, they will move enough to be within 6o feet.

Archon A
Attack - hits Touch AC 22 (natural 20, no chance to critical), 2 damage
Attack - hits Touch AC 14, 3 damage

Archon B
Attack - misses Touch AC 5
Attack - hits Touch AC 22, 4 damage

DO NOT FORGET THE EFFECTS OF BELKIOR'S AREA SPELLS
- +2 to AC vs. evil
- +2 to all saves vs. evil
- +2 to saves vs. disease


Active Effects
Purifying Aura - everyone within medium range has +2 on saves vs. disease and poison
Hide from Undead - 120 minutes, DC 17 Will save for intelligent undead
Magic Circle vs. Evil - 130 minutes, +2 deflection bonus to AC, +2 resistance bonus to saves, vs. evil
Summon Monster V - 9 rounds (11 + 1 from vestments + 1 from Good domain)

Items Used
Pearl of Power

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease*(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V*, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Wynn [AC=26; HP=75/75] 
Monday September 15th, 2008 6:40:32 PM

"They've retreated" the bard thinks back to Xenia. "One of them took off like it was going for reinforcements"

The bard draws his scimitar and readies for battle. When called upon he will jump down to the roof below and engage the undead.

Aaargh! (DM Cayzle) 
Monday September 15th, 2008 7:49:25 PM

Aaargh! My computer hard drive failed! I have to erase everything. I had a pretty recent back up, so that's okay, but it sure puts me behind!

I'll have a post up tonite or tomorrow AM.

I mean Tuesday Afternoon!

Double Aaargh! (DM Cayzle) 
Tuesday September 16th, 2008 7:28:03 PM

OH MY GOSH! I POSTED FROM WORK AND IT EVIDENTLY DIDN'T CLICK!

I have had nothing but bad luck with tech recently!!

Turn to come very soon!



Turning to fight? (DM Cayzle) 
Tuesday September 16th, 2008 7:33:40 PM

The Undead go first -- they ready actions.

Wynn tells Xenia about the wounded undead that ran off. The bard is ready to jump down for a fight!

Xenia flies off back to find the wounded undead. She finds it in the bedroom into which she threw the thunderstone. It is sitting and licking its wounds. It has not noticed her.

Undead Hunter Florin is ready to fly back down and attack!

Belkior urges restraint. He has his archons attack again. They inflict some damage to the undead.

Syr and Harley seem uncertain.

Lady Solara agrees with Belkior.

Florin Jadenth AC:23 HP:80/134 
Tuesday September 16th, 2008 9:11:33 PM

Florin looks to the others and waits as he sees what Belkior and the others do. He does smile abit to Belkior, "I'm ok with your friends wounding them or killing any they might beable too, just I know we are in a hurry too." Florin waits now to see what happens, wishing they could just block the window if nothing else and move.

Xenia (AC29, 68/68HP)  d20+29=36 ;
Tuesday September 16th, 2008 10:03:09 PM


Whew ... "Wynn, I found the sixth Gray Guy. Looks like he didn't run off to fetch others after all. He's just sitting her in this room licking ... Um, I don't think I wanna know what he's licking."

"You know, I kinda sorta feel sorry for these guys. It's not like they asked for this or anything. But, I suppose that given half a chance they'd try and eat our flesh, huh?"
A mental sigh comes over the telepathic link that Xenia shares with Wynn.

"I'm gonna try and coax him back out onto the roof."

The dark rogue backs slowly out the window, giving a 20ft space between herself and the sill. Then once again, she pulls out her Gray Bag of Tricks.

Rolls and actions
Hide 36

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Harley (AC 28; HPs 85/85) 
Wednesday September 17th, 2008 1:07:33 PM

Harley looks around the room to see if there is anything to block the window with to keep the undead from following them. He looks at the doorway within the building to see if they can make a barricade there.

"We can't fight them all. Maybe we should just make a run for it and see how far we can get before they catchup to us. We will have a little bit of a head start."

Syr HP 142 AC 36/35 
Wednesday September 17th, 2008 3:31:19 PM

Syr reaches into his belt pouch and pulls out his two remaining potions of flying. He keeps one in his hand and passes the other to Belkior. "Use this when we need to get over that wall. It's the same thing I gave Florin."

Moving up next to Florin the elf comments, "I'm here but I'm not liking it. I agree with Harley. I just don't see the point to this particular battle. What does it get us? Okay, so we get rid of the enemy behind us but why not just put them WAY behind us? Added to that, and I'm not Belkior, what if we discover a way to reverse this disease think of who these people might were." With a sigh, he resigns himself to the coming battle.

OOC: Ike is gone and we have power back. I never realized how addicted I was to hot showers! Anyway, I was keeping up with the Shields using my phone. Life isn't quite back to normal but I should be in here daily to post.

Florin Jadenth AC:23 HP:80/134 
Wednesday September 17th, 2008 8:57:28 PM

Florin looks to Syr and thinks, "If we can go without any of them following us to more people then lets do it. However if they can follow us to more people then we must way the few to the many. Are trying to save the lives of those undead out there worth the loss of more if they can follow us some how or find another way the route we go."

Florin glances back, "I don't want to fight them either, I already killed or re-killed some as it is. An we are looking at the simple fact of, is there any going back really for them? How many of them even if we find a cure are going to beable to handle what they have done, the people they have killed and eaten. It's all a happy notion but when they start noticeing loved ones, family and such are gone and if they don't remember then they will start asking questions." Florin looks to Syr and sighs, "As I said, I don't want to kill any of them but if we can move on, block this area or such and they not follow us then we should go before Belkior's friends out there are gone. I'm sure those things as they are now will not climb with the latern archons attacking."

(OOC: Cayzle, I know Florin is lawful good so if this post is going to pose a alignment problem then please let me know.)

Belkior - (AC 24 (26 vs. evil); HP 91) - Hide from Undead, Magic Circle vs. Evil, Purifying Aura 
Wednesday September 17th, 2008 10:22:41 PM

The halfling cleric looks around at his companions, understanding what they are saying. Belkior feels much the same way.

"I agree, we're wasting time and resources with these undead here. We're likely to need everything down below, if this is any indication. So, I'll leave the archons here to keep the undead off of us while we fly over the fire."

If everyone agrees, Belkior will use the potion and fly to meet Rosenkrantz and Guildenstern.

Discretion is the Better Part (DM Cayzle) 
Thursday September 18th, 2008 5:10:24 PM


Undead move first: Unable to reach the Archons, and not wanted to try the climb under attack from them, the undead on the roof retreat to the other side of the roof, 80 feet away.

Florin waits to see what happens. He wishes the party could just block the window.

Harley says, well, why can't we block the window? He notices that several bookshelves and a desk over there would serve just fine.

Syr kind of agrees with Harley and Florin. Besides, maybe they could cure these people later.

Florin struggles with the ethics of the situation, but his heart is in the right place,

Belkior agrees.

Xenia moves into the previous building, ready to try something with her bag of tricks.

The DM Takes Over A Bit to move things along ... The party blocks the windows, leaves the archons behind to guard the windows, and then moves to the underramp.

Question: Is everyone flying? Are some people climbing over roofs? How will climbers, if any, get down to the Underramp?

Xenia (AC29, 68/68HP) 
Thursday September 18th, 2008 6:33:09 PM


Called back by Wynn, Xenia floats down off the four story drop and to the Under Ramp below.

"Hey Ros, Gill. This is us, the Crimson Shields."

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Thursday September 18th, 2008 11:16:34 PM

The halfling cleric activates the magic of his armor to fly over the fire. Once he lands near the two gaurds, Belkior waits for them to respond to Xenia's questions.

Syr HP 142 AC 36/35  d8+3=9 ;
Friday September 19th, 2008 11:40:47 AM

Syr downs the potion with a gulp and takes off over the wall. Before going all the way over, he checks to make sure everyone else is following. He moves over to Florin and attempts a small cure. (CLW 9) "Time to regroup before moving onward."

(OOC: Did I read that right as I was catching up? Is Lady Solara gone for 3-4 months? Might be a good time to leave her here?)

Active Spells:
Extended Barkskin
Hide from Undead
Fly
Magic Fang

Used: 3 flying potions and CLW

OOC (DM Cayzle) 
Friday September 19th, 2008 3:12:50 PM

Is Lady Solara gone for 3-4 months? Might be a good time to leave her here?

Yup, Shegger is on walkabout. But should you all leave the noble lady here, alone, surrounded by undead? Nah, not yet!

Florin Jadenth AC:23 HP:89/134 
Friday September 19th, 2008 8:18:05 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Potion of flying (have to look up to see how long it lasts.)

Florin moves with the others and uses the flying ability from the potion he had taken to get over the flames of the moat and to the otherside with everyone else. Once over the does comment to Syr, "I cab see why wizards like these spells so much. Never thought I would be flying around like this in my heavy armor."

On the otherside Florin glances around abit and wonders where to next.

(OOC: Cayzle, I still need to look up how long the potion of flying lasts. I'll look it up for my next post inless it has expired already in which case I'll take it off the active effects area next post.)

Wynn [AC=26; HP=75/75] 
Monday September 22nd, 2008 8:00:20 AM

If Wynn can jump from a rooftop to the under-ramp without landing in the flames, he will activate his ring of featherfall and do so! If he must pass through the flames on the way, he will also activate his ring of blinking.

Beyond the Moat of Fire (DM Cayzle) 
Monday September 22nd, 2008 5:07:13 PM


A careful analysis of the immediate environment reveals that the party can indeed reach the Underramp safely -- bypassing almost all the undead as well as the deadly moat of fire -- by coming in from the side and above.

From a nearby rooftop, with careful use of magic such as flying and feather fall, the party finds itself in a relative place of safety.

[OOC: A standard fly potion lasts as long as a Fly spell cast by a 5th level wizard.]

The two guards stand shocked, for a moment. Something has actually happened on their watch! Their lives have meaning. Events have followed fairly logically. And in short order, the vast door to the Undercity swing open, and the party enters.

You are shown to an antechamber, evidently one for guests, but by the musty smell, seldom used.

An undercrat enters and asks you to confirm that after this is over, you will report to the Temple of Flower for memory erasure of information directly related to the operation of the Undercity?

Xenia (AC29, 68/68HP) 
Monday September 22nd, 2008 8:19:57 PM


Xenia walks down the ramp toward the doors to the Undercity.

"You two watch out, 'kay?" The slim rogue turns at the bottom. "If we can find our way here maybe so can them Gray Weerdos out there. "You gotta take care. 'Cause dying ain't romantic. And death's not a game which will soon be over. Death ... death's not anything. Death is not. It's the absence of presence, nothing more. The endless time of never coming back. A gap you can't see. And when the wind blows through it, it makes no sound."

With a wink of her green green eyes, she turns and leaves the Trash Level behind.

"Yeah." Now in the waiting room, Xenia cranes her neck to see what lies beyond. "Sure, I promised the Overlord, and I'll promise you too. I'll go to Flower and do the memory thing when this is over."

"So ... " Xenia lets the question hang in the air. "How do you like working for Jonas," she asks the undercrat. "What's *your* take on him?"

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Florin Jadenth AC:23 HP:89/134 
Monday September 22nd, 2008 8:45:26 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin looks to the two guards and nods to them before heading towards the door, "Stay safe fellas."

Inside the guest area he looks around and then to the person speaking and who Xenia speaks to before nodding his head, "I have no problem going there. I have a sister who works there anyway so it would be a good chance to see her." Florin thinks, wondering when the last time he had seen his sister was but honestly can't remember since it has been quite a long time ago really. He shrugs once more, he had always gotten along with her though so it would be ok.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Monday September 22nd, 2008 10:04:00 PM

The halfling cleric nods his assent to the request.

"The Patriarch of Alemi assures me that this is both necessary and safe, so I will submit."

Syr HP 142 AC 36/35  d20+19=22 ;
Tuesday September 23rd, 2008 12:18:16 AM

Syr shakes the undercrat's hand quickly, "I think we are all agreed to go to the temple assuming things go well. Not to rush you or anything but we'd like to move on as quickly as possible. What can you give us in the way of guidance or an update?" Then as a casual afterthought he mentions, "Oh, we have an old acquaintance down here. Can you tell us what Jonas is doing these days?" (Diplomacy 22)

Active Spells:
Magic Fang
Invisibility to Undead?
Barkskin


Harley (AC 28; HPs 85/85) 
Tuesday September 23rd, 2008 12:43:00 PM

"We already agreed to the procedure."

"Nice of you to be more concerned about inanimate objects than the people who are affected by this disease."

Harley waits impatiently for the undercity lackey to show them the way.

The Tragedy of the Undercrats (DM Cayzle) 
Thursday September 25th, 2008 12:27:14 AM


The party agrees to the memory erasure. Syr asks about Jonas. Harley suggests that the undercrat is more concerned with machines than people.

The man questioning you flinches at Harley's remark. From within the cowled robe of office he wears, you see that his eyes are shiny, maybe wet. He says softly to Harley, "Talk to me about those affected by the disease when one in three of your friends has succumbed to it. Talk to me about the human cost when you have paid the price of admission." He rolls up the sleeve of his robe, and underneath you see the black marks tracing his veins. He is infected!

When Syr says he wants to move as quickly as possible, the man nods and adds, "I too hope that you will be swift to find a cure."

He adds, in answer to Syr, "Jonas is now the chief among equals of us who remain lucid. We await the election of a new Undercrat, should we survive that long. Until then, Jonas serves, as do we all."

"He came here as a convict, but proved his worth. In this tough time, he has given us the strength and will to go on. He and we all ask for your help."

"Come, I will take you to him now."

OOC: Next post will be the meeting with Jonas. Please note any special preparations with today's post.

Harley (AC 28; HPs 85/85) 
Thursday September 25th, 2008 9:43:25 AM

OOC - I would like to ask this man a question before we move on to meet Jonas, if I can.

"Do you know how you became infected?"

"We will do our best to find a cure for you and for everyone else."

Quick Answer for Harley (DM Cayzle) 
Thursday September 25th, 2008 10:15:56 AM

The Undercrat shrugs. "We think it passes with a touch -- even a single touch." You will note that he is careful to keep his distance from you.

He smiles slightly when Harley mentions trying to find a cure.

Florin Jadenth AC:23 HP:89/134 
Thursday September 25th, 2008 12:42:55 PM

Florin watches what happens and moves foreward and looks to the man, "Do not worry about me, I seem to be immune to this disease." To prove it Florin shows a couple of the battle wounds he still has before looking the black marks over some, "Can the disease be removed by my powers I wonder? I mean I can only do it once in quite awhile but if it can work then there is hope for atleast some people with just that. That in it's own right should be enough to spark hope among the people. However destroying what is causeing this is just as important since the infected that are cured could just become infected again."

Florin thinks before looking to the man and speaks to him more, "I'm sorry, I would like abit more info if you would not mind telling me somethings. Your infected but not like those out there yet. Do these black veins slowly cover you and when they do, you become one of those undead like creatures? Excuse me for calling them creatures too. Some people hesitate when they think they might be killing a friend or a loved one," Florin looks to the man, "If I wasn't a paladin then I too would be infected. I suppose depending on the disease and such it could just take longer to take hold or something, time will tell."

Florin looks to Syr and smiles abit, "I was a major pain in Jonas's backside before parting ways with the group. I wonder if it's a good idea for me to be there. This is a matter where we can't have his anger or anything clouding the issues at hand." Florin shrugs though, really holding no overly ill will towards Jonas, yes Florin was still unhappy about the attack on the orphanage back then, the loss of life but maybe the man has changed atleast some. Florin really couldn't be sure till he did see Jonas again.

Quick Answer for Florin (DM Cayzle) 
Thursday September 25th, 2008 1:41:13 PM


When Florin mentions a cure, the Undercrat's eyes get a hungry look -- but the man simply says, "You must do as you see best."

He says that the disease progresses at different rates among different people. There seems to be an asymptomatic early stage in which you are nonetheless contagious. Then it spreads through the veins, taking a day, or more, or maybe a week. When it turns, there is a convulsion, and then the alteration to ravenous, cunning undead.

Then he says that he will take you to Jonas now.

Xenia (AC29, 68/68HP) 
Thursday September 25th, 2008 3:21:17 PM


Quiet and watchful, Xenia goes along with things as they happen.

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Thursday September 25th, 2008 10:33:52 PM

Watching and quiet, the halfling cleric is thinking about the progression of the disease described by the Undercrat. From the sounds of it, Belkior might be personally immune but his companions would not be. Still, his blessings from Alemi might provide them with some hope.

Just then, the Paragon's darts a look at Florin and whoever else was injured by the undead. Should he be checking them for signs of infection?

The Acting Underlord (DM Cayzle) 
Friday September 26th, 2008 8:29:57 AM


The party is escorted from the antechamber. You walk single file through narrow low-ceilinged hallways, carved from huge raw blocks. Every once in a while there is a hatch to duck through. Sometimes odd rods or pipes shoot through across the upper reaches of the hallway, forcing you to bend down. From some of those you detect heat, or freezing cold, or a strange thrumming.

It would be easy to feel cramped in here.

Following the infected undercrat, you at last come to an audience chamber, which, while not really big at all, at least seems big and gives you room to stretch and stand side by side. But even this "spacious" 30-by-30 chamber is somewhat cramped -- several cots have been set up on one side, and evidently some undercrats sleep here at night. The cots do look out of place; they are not permanent fixtures.

In another corner there is a desk and a dozen chairs, making a meeting area of sorts. Right now there is only one human behind the desk, working on papers. Two guards stand on either side. As you enter, the man rises and comes around the desk.

That steely face ... the eyes that watched, the hands that murdered orphans. Dealer in bad faith; leader of hoods and ruffians; clever, ruthless, and plotting .... it is Jonas, once of the Anvil Hearts, now an undercrat by all appearances.

Jonas twists his mouth into a smile, and motions you to be seated. As you come closer, you see that the years have not been kind to him. He has aged, more than you have, and the hair under his cowl is shot with silver.

"Ahhh, the so-called Crimson Shields ... of Hope, is it? Let us hope indeed that your name holds some meaning, because it galls me to be forced to hope in the likes of you, old 'friends'!"

"So, the bitter irony of fate reaches out to grab my guts and twist them into knots. And no doubt you are more than pleased to find yourself sent here to help me." He laughs cruelly.

"But hope in you I must, and you are in fact my last hope. The last hope of the undercrats and the Floating City, even maybe. You must be so proud." His voice drips with sarcasm, and it does seem to you that the years have changed Jonas.

The man grins, then. "So, are you ready to serve me? To help rid the city of this plague, and even to find a cure? Shall we work together, setting aside our old grievances for the good of the people of the city? Let bygones be bygones, as we shake hands in comity, if not friendship."

He reaches out a hand, offering to shake.

If you make a Spot check vs DC20, then please Highlight to display spoiler: {you note that the veins on the back of his outstretched hand are traced in black.}

Xenia (AC29, 68/68HP) 
Friday September 26th, 2008 11:48:35 AM


"STOP!"

"Don't touch him." The rogue's eyes, bore into the Undercrat with suspicion and loathing. "He's infected. Just lookit his hands."

"I always thought you were bad, Jonas," she continues. "You used people, and you traded casually in their lives. But this is the first time, I've ever thought you a windy ass."

"Talk talk talk talk talk talk talk. Skip your bitter irony of grabbing guts and just tell us what you need."

"And you can ferget your idea of getting one of us infected. We'd fight just as hard to find a cure for you, and everyone else in the city whether one of us was infected or not."

Rolls and Actions
Spot Auto Success

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Florin Jadenth AC:23 HP:89/134  d20+3=9 ;
Friday September 26th, 2008 1:08:28 PM

Florin listens to what is said and shakes his head at all of Jonas's words, abit changed, abit the same. He also listens to what Xenia says before glanceing towards Jonas, Florin himself not noticeing anuthing but he believes Xenia, "I agree with Xenia. Are you hopeing maybe one of us would become infected to make us work harder? I would ask how many have you already infected and such too but that at the moment isn't the point. Get on with it Jonas." Florin frowns abit, "I have already been in contact with those out there who are far worse off right now then you are and if my protection from diseases as a paladin happens not to cover me then I too will need a cure or to try and cure myself. We all will surely have to fight more of them before we are through also and from what I seen the disease is easily enough spread and the chanced of no one getting hurt in a battle is slim."

While waiting for Jonas to go on and letting the others talk, Florin thinks and pulls off his gauntlet and undoes the lower arm piece to his armor, he has never had to test his immunity to disease before like now so he isn't sure what to expect really.

(Florin will check out the veins he can see in his wrist and such to make sure everything is clear. This also giveing him an idea if this strange disease can by pass his immunities.)

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura  d20+7=15 ;
Friday September 26th, 2008 9:34:12 PM

The halfling cleric doesn't need to duck under any of the pipes that his companions had to avoid. Belkior does, however, try to keep a mental count of how many times his companions bang their heads. Of course, the hatches present obstacles that Belkior has to clamber up and over.

Belkior doesn't notice anything about Jonas' hand and is surprised (slightly) by Xenia's outburst.

Wynn [AC=26; HP=75/75] 
Friday September 26th, 2008 10:34:24 PM

The bard keeps his own countenance, for his own issues were with Specialty Johnson, the second in command of the Anvil Hearts, but he has no trust of Jonas and keep his distance. "Nice pick up, Xenia" he silently compliments the rogue for her observational prowess.

Harley (AC 28; HPs 85/85)  d20+10=15 ;
Saturday September 27th, 2008 2:26:01 PM

Harley had no intention of shaking this Jonas person's hand, even before Xenia pointed out that he is infected with the undead disease. Even though Harley cannot see the start of the disease in the man's hand, he trusts Xenia's ever watchful eyes. Harley didn't know Jonas except through the stories told by his companions. The man's actions confirms that he is a person not to be trusted and perhaps to be eliminated once the undead problem is solved.

Harley leans over and says softly to Belkior, "We should try at all costs not to come in contact with Florin. Even though he is immune to the disease he still may be able to spread it."

Harley keeps his flail and shield at ready.

Spot 15

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 108+/110 minutes
Align Weapon Good: 9+/11 minutes
Light: 108+/110 minutes
Fly: 20+/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3

Syr HP 142 AC 36/35 
Sunday September 28th, 2008 11:21:46 AM

Seeing this most hated figure brings back a flood of memories of Gordo and Mother Flauset. The elf grits his teeth at each word Jonas speaks and looks around the room assessing the situation.

The Diviner's Tale (DM Cayzle) 
Monday September 29th, 2008 11:53:39 PM


Xenia stops anyone from touching Jonas, who grins at Xenia's reaction.

Florin looks at himself but sees no sign of infection. Of course, at this early stage he may be an asymptomatic carrier ... but for now he thinks he has not been infected.

Belkior and Wynn keep alert. Harley whispers to Belkior that maybe no one should touch Florin!

Syr knows Jonas, and the scoundrel's words sets his teeth grating. But he controls himself.

Seeing that he will get no more rise out of the group, Jonas elaborates.

"The undercrats have been pushed out of the areas that allow the most control over the city. With what we retain, we have tried to monitor and control. But those who control the infected area are trying things and discovering how things work. They could destroy the city that way ... would have, but we interfered."

"The Undercrat for Divination has more to report."

He rings a bell, and an elderly undercrat enters. The diviner reveals that a death cult is behind the disease; he knows they are holed up in the machine rooms and they seem to be able to exert control over the undead plague victims, at least those nearby.

The diviner has one more clue: "In dreams I have heard a sound that frightens me." He looks at you, and you see that he has heavy white cataracts. "It is a drumming, a pounding, a ceaseless relentless rhythm." He beats a rhythm crudely on his leg -- two beats close together, then a gap, then two beats, then a gap, and so on.

"What it means I don't know."

Xenia (AC29, 68/68HP) 
Tuesday September 30th, 2008 11:25:49 AM


"So ... " Xenia lolls near Wynn's side, taking things in as they come. "I'm thinking we need to break this Death Cult, right? Break the Death Cult, save the city."

"'Kay, I say, what we need is more knowing of what we're up against. Who are these Death Cult folks? Are they from the Undercity? What's their history? Who are the major players? Do they worship Gargul? I mean, what is a Death Cult anyway? What's the fascination for 'em?"

"Know your enemy and all, you know?"

"Oh, and the Machine Rooms. Could we get a map? And tell us anything about the place that's different or special. Anything delicate that you don't want destroyed?"

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Wynn [AC=26; HP=75/75] 
Tuesday September 30th, 2008 6:29:05 PM

Wynn's mind races back to memories of a death cult that was bent on reviving an ancient god named Ahtmalanto. Could the rythmic drumming be the heart beat of this same god? How might he have been awakened when his tomb was still guarded by the cursed spider folk of the surrounding forerst?

"Er.. yes, break up this cult? Any idea what the sound might be?" the bard asks aloud.

Harley (AC 28; HPs 85/85) 
Tuesday September 30th, 2008 8:57:18 PM

"Can't you just starve them out? How are they able to get supplies? Are they undead also?"

"Outside of learning the controls to destroy the city, what else could they do if they found out how to run the machines?"

Harley wonders what kind of traps they will run into if this cult is willing to a fixed spot.

Harley keeps his flail and shield at ready.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 108+/110 minutes
Align Weapon Good: 9+/11 minutes
Light: 108+/110 minutes
Fly: 20+/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Tuesday September 30th, 2008 9:54:23 PM

The halfling cleric cannot think of anything else to ask the undercrat. Belkior does wonder, however, if either he or Harley have asked their deities about this plague.

"Harley, when we get a chance, we should ask our deities for guidance. I, for one, need to ask whether the infected people who have become undead can be cured. That makes a big difference, for me, concerning how I would combat them."

"But I don't know if we will have time to rest."

Florin Jadenth AC:23 HP:89/134  d20+3=4 ; d20+3=12 ;
Tuesday September 30th, 2008 10:24:48 PM

Florin sits and lists to what is said around him while thinking over things. He really can think of little to add in at the moment so he just stays quiet and listens for now.

Florin does keep his eyes open on things and ears open to the best of his ability anyway.

(Spot:4 Listen:12)

Xenia (AC29, 68/68HP) 
Wednesday October 1st, 2008 6:58:48 AM


OoC: Pssst, Florin. Might be interesting to scan everyone for evil.

Syr HP 142 AC 36/35 
Wednesday October 1st, 2008 9:17:56 AM

Syr shakes his head at the halfling. "Probably a bit too rushed for time for a quick nap." ignoring Jonas totally, he grins at Belkior. He then resumes glaring at Jonas until he produces a map.



More To Know (DM Cayzle) 
Wednesday October 1st, 2008 5:08:15 PM


Xenia asks a slew of questions. She wants more info on what the party faces.

-- Who are these Death Cult folks? Unknown.

-- Are they from the Undercity? Also unknown.

-- What's their history? The Undercity was overrun by a horde of these undead, who were contained only at great cost. But they had infected many undercrats and guards, and the disease spread to the Trash Level before anyone realized what was going on.

-- Who are the major players? Do they worship Gargul? Unknown, but Gargul hates undead, it is well known.

-- I mean, what is a Death Cult anyway? What's the fascination for 'em? The diviner says that in his vision, he saw the undead creatures bowing before an open grave. The grave was filled with blood. Something horrible -- like a god -- was rising from the grave. That's why he called it a death cult.

-- Oh, and the Machine Rooms. Could we get a map? There are no maps of the undercity. Never. By ancient law and tradition. Noting about the undercity is ever written down, for fear that secrets might escape.

-- Anything delicate that you don't want destroyed? The magical engines are near indestructible. Just don't go disintegrating stuff, and please be careful not to put any machines in an antimagic zone.

Wynn wonders if it could be an old cult god of whom he knows. He thinks the sound is like a beating heart. If anyone makes a Know Religion check 15 or a Bard Lore check 20, then Highlight to display spoiler: {You recall that sometimes Ga'al is represented as a beating heart. But is that a red herring?}

Harley asks about supplies and traps. Jonas smiles. Traps there are, and plenty. It is only with the mechanical magic defenses that the undead were halted. In the area controlled by the death cult, there are traps that could spout fire, or lop off heads, or seal off an area and fill the chamber with acid. All kinds of things like that. But his understanding is that the cultists or undead have not learned how to operate these machines yet. At least, not many.

Jonas gives you each a scarab to put in a pocket. So long as you hold it, the automatic defenses should ignore you. PLEASE do not lose them, and they MUST be returned.

Jonas also adds that while the undead in the Trash Level are cunning and savage, they are not planners beyond a mob mentality. The undead in the occupied zone, however, show signs of intelligent guidance, so be wary.

Belkior asks about taking a rest and praying for guidance. Jonas says that each day, more undercrats and Trashlings succumb and become undead. But better for a few to die than for you to be unprepared -- that's a choice for you to make. He adds that the cult is learning more each day about how to operate the mechanisms; so far the undercrats have been able to counter these fumbling attempts to take control. If you want to rest until morning in safety, you will be shown to quarters.

Florin keeps alert. He notes that the diviner is also keeping very alert and is on guard.

Syr also wants a map. Jonas says that he will have one of the undercrats meet with you to give you directions on the way to go, and on possible targets. He mentions that there is a main control room, an engine room, and a few other possible targets. Jonas asks if you would like a guide to acompany you?


Xenia (AC29, 68/68HP) 
Wednesday October 1st, 2008 6:25:31 PM


"Hellooooo. Jonas? You in there?" The girl rogue plants her hands on her hips and fire an incredulous look at the former Anvil Heart leader. "You thinking? Or your brain already starting to rot out?"

"You got this super secret place where nothing is written down for fear that stuff will get out. *But* all these fake deaders somehow manage to get in to your super secret place and you're not even worried about how they heard about you?"

"Don'cha wanna at least capture a couple of 'em alive to find out? Don'cha even wanna find out how they got in? Have you sent someone 'round to all of the ways in to find out which one they came through or if they came through any of them at all?"

Xenia rolls her eyes and throws up her hands.

"Good thing you called us. Now, you got a place nearby these Machine Rooms where we can set up as a base camp? Someplace near the Rooms, but clear of deaders?"

"I'm thinking we should rest, guys," she turns to the Shields. "I wanna take a quick sneak peak, today first. Then tomorrow we can go in."

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Florin Jadenth AC:23 HP:89/134  d20+3=8 ; d20+5=22 ;
Wednesday October 1st, 2008 10:05:54 PM

(OOC:Thanks for the suggestion Al. Gotten so use to not useing that ability since seem like 99% of the time nothing radiates evil.)

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin listens to what is said and closes his eyes for a moment, calling on his ability to detect evil before looking around once more to see what he may notice. He does watch the Diviner is staying rather alert also and wonders why. Could the man have more info then he is giveing? or is he just weary.

Florin decides to ask the Diviner a question decideing to see what happens, "Sir if I may I was wondering something. In your visions did you get any decent look at these death cult people? Could you tell if there were human or anything else? Maybe even a sense of something. I mean I've heard evil clerics can control undead and I guess some magic users can too. Did you notice holy symbols, anything that might give a clue of what they were." (Gather Info:8

(Knowledge Religion:22)

Florin doesn't like the idea of going up against a unknown enemy, he thinks from the sounds that this death cult is most likely clerics since he isn't sure if a magic user could be immune or have away of keeping the disease at bay, surely the people controling the undead aren't dead or infected themselves but then maube so, some undead do have the power to control underlings. Florin shakes his head and looks to Belkior and the others before voiceing his opinions now, "If I personally had to guess then this cult is being lead by a cleric most likely or a powerful undead. There are few things that can control other undead as underlings. I figure magic users could like they contol their summoned monsters and evil clerics can. I know that vampires can control some undead to do their will also. A magic user though wouldn't be immune or have a way to keep him or her self from being infected though inless the person is nuts that is controlling them I don't see that as being possible. There are alot of ifs here that I don't like."

After a moments thought Florin does add in, "Ga'al's holy symbol can be a beating heart also so that also gives me a thought that clerics are behind this but I just am not sure. They are extreme enough to use heart seeds from my understanding but would they go as far as to spread a disease. The infection and the look of it does look alot like vines or something, maybe it is some new type of heart seed?" Florin frowns and looks towards the other Shields, "It makes sense in alot of ways. I mean, you guys helped some people from Ga'al before, didn't his priests issue orders that were obeyed through the heart seeds? An from the sounds it was mainly those close to his priests that obeyed." Florin frowns now wondering if any of his thoughts might be right, what if these people were trying to resurrect Ga'al or something or raise some other fiend as bad or worse...Florin tries to remember also in his studies if there was anyone like Ga'al, a follower, a deity, underling, etc.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Wednesday October 1st, 2008 10:06:40 PM

The halfling cleric agrees with Xenia's statements. Belkior offers to put what protective spells he can on Xenia before her scouting run.

"Okay, what questions should we ask?"

Wynn [AC=26; HP=75/75]  d20+12=16 ;
Thursday October 2nd, 2008 1:14:48 AM

Thump, thump, pause, --thump, thump, pause--we will, we will, ...nah, it wouldn't be that obvious! the bard thinks, lost for a minute and zoning out of the discussion as he is caught up in his own thoughts. The idea of their old nemesis completely evades him (Bardic Knowledge=16) until Florin goes off about Ga'al. Hadn't they already sorted that out?

Remembering that the dark half-elf at his side can likely read his thoughs, Wynn thinks another, I need a drink.

Harley (AC 28; HPs 85/85)  d20+7=20 ;
Thursday October 2nd, 2008 7:58:53 AM

Knowledge Religion 20

Harley nods his head in agreement as members of the group bring up the connection between Gaal and the beating heart sound.

"I can also cast some protection spells on you Xenia for your scouting trip."

"Belkior, you and I should put our heads together and come up with a spell list for tomorrow."

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: 105+/110 minutes
Align Weapon Good: 6+/11 minutes
Light: 105+/110 minutes
Fly: 17+/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3


Xenia (AC29, 68/68HP) - 2nd Post 
Thursday October 2nd, 2008 9:27:10 AM


"No drinks, Hon. Gotta stay sharp," the rogue thinks back to her very special guy. "I got a bad feeling 'bout this."

"I bet there's lots of hard and complexiflated magic ways for someone to find out about the Undercity and then get lots of these deaders down here. But I can think of one really easy way. They got a traitor down here."

"I mean, think about it. How did the Underlord, who's supposed to be the most pertected guy down here, get the Deader Disease so quick? And who's boss of the Undercity now? It's Jonas!"


Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Syr HP 142 AC 36/35 
Thursday October 2nd, 2008 6:49:35 PM

Syr shakes his head oblvious to the others in the room besides the Shields, "Guys, I hate to disagree with everyone but isn't TIME of the utmost importance now? What's going to happen to Florin's friends, that nice old couple, if we take another day?" He chops down with his hand to emphasize the point, "Granted, I've been known to leap before looking before so I really think we should proceed with utmost caution but I really fear there may be consequences to waiting. I'm one for going forward... but slowly."



Apologies (DM Cayzle) 
Friday October 3rd, 2008 4:44:36 PM

Friends, I apologize. Real life issues (my Dad's cancer, etc) have cut into my time this week. And unfortunately Carl has been too busy as well. I'll post right now, and I will try my best to get five DM posts in next week.

Ga'al's Fingerprints (DM Cayzle) 
Friday October 3rd, 2008 5:04:01 PM


Xenia questions Jonas's common sense and incuriosity. He sneers in response. "Yes, I was intending to ask the enemy about that myself. That's my next priority after not dying."

"Yes," he continues, "We can set you up for a spying mission while your friends rest nearby. You'll be wandering almost aimlessly, though, since I can't imagine how you would bring a guide with you on a spy run, and you would be alone were you to face detection, device, or danger. No problem for a smart girl like you, right?"

Florin questions the diviner, who remembers the undead he saw trying to use the machinery of the Float were mostly dressed in rags, and that the cultists who were directing the undead wore red robes with full hoods and masks. That reminds Florin of the vestments that some priests of Ga'al use.

This clicks with Florin's thoughts on Ga'al's beating heart symbol, and the heartseeds. [OOC: Please accept a 350 xp award for cleverness! Well done.]

Belkior gets ready to cast some spells on Xenia in case she goes off on her own. Harley will do the same.

Wynn thinks about what Florin says, and suspects he may be right.

The party consensus seems to be to let Xenia scout, and then rest until morning. But Syr voices a note of urgency. Can the party afford to wait?

Jonas smirks and rings a chime he had in his pocket. "I see you remain a model of efficient planning," he says. Another undercrat enters, likely summoned by the chime. Jonas finishes, "Here, Darples here will tend to you. Well, whatever you decide, do it right! As much as I really hate to admit it, I'm counting on you. Gods help me. And the city is counting on you too."

He turns away, muttering, "We're doomed. Time to write my will out."

[OOC: DM's points to ponder. Will Xenia go out on her own? If so, let's handle that fast off board, with a summary posted. What prep spells will you cast? Or will you listen to Syr and go now?"]

Xenia (AC29, 68/68HP) - 2nd Post 
Friday October 3rd, 2008 9:36:21 PM


"Yeah, right. Child-Killer-Jonas." The rogue spits the words from her mouth. "Just give us our guide to take us to the same place. We can decide what to do once we get there. Once we see more o' what's out there."

"Someplace where you're not around sucking up all of the good air."

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Fly (5/5min)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Florin Jadenth AC:23 HP:89/134 
Friday October 3rd, 2008 11:41:03 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin looks to Syr and nods at his comment, "I agree with moveing but also realize it is best to be prepared also. However that is the choice of the group."

Florin stands and looks to Xenia, "Going alone doesn't sound like a good idea. You may need the power you use to fly at another time considering this situation. I would offer to go scouting with you but seeing as how I'm slower and more noticeable."

Florin is ready to move out when the group is, he looks to Belkior, "If my guess is right I hope you and the rest of us are ready to put foot to some evil cleric's butts."

1st: Cure light wounds, Bless
2nd: Bull's strength
3rd: Cure moderate wounds

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Saturday October 4th, 2008 9:50:36 PM

The halfling cleric will cast any protective spells that he has available and that Xenia requests. If there are evil cleric about, then Death Ward may be a good choice.

OOC (DM Cayzle) 
Sunday October 5th, 2008 8:28:36 AM

Guys, please DO come to agreement. Rest and go in the morning? Or go right now? Is Xenia going a-scouting? Answers, please.

Xenia (AC29, 68/68HP) - 2nd Post 
Sunday October 5th, 2008 9:38:32 AM


Xenia's waiting for the guide to take us to this safe place near the Machine Rooms before discussing this. She's decided not to talk about this in front of Jonas, for reasons that should be pretty clear by now.

Darples (DM Cayzle) 
Sunday October 5th, 2008 12:38:43 PM


The undercrat named Darples, a slight fellow who does not say much, brings you all to a 15 by 15 room, once a storeroom, and there are still shelves stocked with tools and jars of oil. There are cots set up too.

"I'll be outside if you need anything," says Darples.

Xenia (AC29, 68/68HP) - 2nd Post 
Sunday October 5th, 2008 1:46:31 PM


Xenia puffs a breath out of her cheeks as the door closes behind the Darples guy.

"You know, I didn't want to say this in front of any of them Undercrats, but I think they got a traitor here. I mean, how else do you figure someone put these Deaders down here so easy? How's someone even gonna find out about this place when they don't write nothing down on paper? They even wanna take out *our* memories after, you know? I think it's Jonas," the dark rogue shrugs, "but it could be anybody."

"And I know you wanna go in now, Syr. And I know there are a lotta people dying and getting turned out there while we wait. But also think of what'll happen if we fail? The Overlord said we were their last hope. As much as we wanna save the people in danger, we also gotta save the city, and that means not dying."

"That also goes for scouting. Yeah, it might be dangerous. And thanks for thinking of me, Florin. But if we can get a peek at what might be ahead, the places to go and the places *not* to go, we stand a much better chance of saving everyone. This is something I can do while you're resting. I can bring back knowing that can help you ask your gods what sort of spells you might need. And you know I'm careful. I'm not gonna take any chances."

"So what you say? I go out, I come back, and tomorrow we go in? Tomorrow, I'll even have three more chances to fly again. What do you think?"

OoC: If all are agreed, Xenia will proceed as follows.

1) Ask for a Status spell. Death Ward would be nice too. If there's an Invisibility spell in the group, that would be nice too.

2) Ask Darple to describe directions from the safe room to the Machine Rooms. Also ask for a basic description of the Machine Rooms and where he things it would be best to explore. And ask about any traps that he knows about.

3) Hide and Move Silently; Spot and Listen to the Machine Rooms.

4) In the Machine Rooms use the following procedures

i) At intersections, draw a small arrow on the wall indicating areas already explored.
ii) Before entering doors, activate Blinking. Hide, blink head through door and then back out to take a look/listen.

iii) Active searching for traps.

iv) Continually report back to Wynn the things that she sees.

v) And, against all rules, when she returns, Xenia will do her best to draw a map of her scouting run.

Question: How high are the ceilings in here? What time of day do we figure it is now?


Wynn [AC=26; HP=75/75] 
Sunday October 5th, 2008 5:26:15 PM

Wynn listens to Xenia's reasoning and nods his head in agreement. "I'll cast invisibility on you Xenia if you're ready, but this potion of hide from undead may be of more use. The bard profers the potion and waits for the rogue's agreement before casting his spell.



Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Sunday October 5th, 2008 9:35:08 PM

The halfling cleric listens to Xenia's statements and agrees with her decision to scout now. Belkior prepares to cast some spells on the rogue. But first, he casts another spell to check things within this room.

Belkior casts Detect Magic to determine if there is any magic in the room beyond that carried by his companions. He takes the time to scan the room.

"Here you go, Xenia. I didn't memorize a Status spell, but I can provide the Death Ward. And a cast Hide from Undead that will offer more protection. As well, a Protection from Evil{/i]. How about [i]Dispel Evil, in case you are making a really quick scout ... say, less than 13 rounds."

Belkior will cast all of the above spells, including the Dispel Evil if Xenia wants it.

Spells
0th (DC 16) - Detect Magic(2), Detect Poison, Read Magic, Resistance
1st (DC 17) - Bless(2), Command, Hide from Undead, Sanctuary(2) (D - Protection from Evil)
2nd (DC 18) - Bear's Endurance, Hold Person, Lesser Restoration(2), Silence(2) (D - Aid)
3rd (DC 19) - Prayer, Remove Disease(4) (D - Magic Circle vs. Evil*)
4th (DC 20) - Death Ward*, Restoration(2) (D - Holy Smite)
5th (DC 21) - Summon Monster V*, Wall of Stone (D - Dispel Evil)
6th (DC 22) - Heal(2) (D - Heal)
* = used

Xenia (AC29, 68/68HP) - 2nd Post 
Monday October 6th, 2008 6:11:25 AM


OoC: Xenia will take everything suggested by Belkior except for Dispel Evil. She explains that she'll likely be gone for much longer than that.

Harley (AC 28; HPs 85/85) 
Monday October 6th, 2008 9:26:34 AM

Harley will cast any of these spells on Xenia that she wants:

Shield of Faith (11 minutes)
Detect Evil (110 minutes)
Invisibility Purge (11 minutes)
Death Ward (11 minutes)

Harley hands Xenia something personal so he can track her down with a Locate Object spell if need be.

Syr HP 142 AC 36/35 
Monday October 6th, 2008 10:43:57 AM

Syr frowns but goes along with the rest of the group. Once at the room, he looks around with interest grabbing a couple jars of oil and placing them in his pouch, "Never know when these might come in handy." As Xenia is about to leave, he smiles at her, "Be careful out there girl?" Following her outside of the room, he stops at the doorway calling back over his shoulder, "Get some rest guys, I'll take the first watch."

Xenia (AC29, 68/68HP) - 2nd Post 
Monday October 6th, 2008 11:11:10 AM


OoC: Xenia accept's Harley's object. She'll take the Detect Evil spell, but when told that it will take concentration to maintain, says something to the effect that a lot of the tasks that she'll need to perform in order to find her way and remain hidden, will probably disrupt her concentration fairly quickly.

Also, note on last Fly spell in boots. If presented by an obstacle that she cannot pass on foot, Xenia will assess whether it is possible or not to fly over it. If it is possible, she'll do so, but time her foray to return within the 5 minute limit of flight.

Hopefully those answer all of the questions necessary to resolve the scouting in a summary. If you need anything else, please post here or email me.

Florin Jadenth AC:23 HP:89/134 
Monday October 6th, 2008 10:06:45 PM

Florin nods and waits then, not complaining about Xenia going but he does look to Syr, "Right now I suppose it would be a good idea to be ready over rushing." Florin shrugs not sure himself.

Florin gets ready to relax abit and closes his eyes while waiting and seeing what happens from here, thinking over what has been learned and said so far. Florin does glance at Xenia and nods, "I don't trust Jonas either but not sure if he has anything to do with this current problem. I don't think he is stupid enough to start or help a disease spread that looks like it's uncontrolable."

A Scouting Expedition (DM Cayzle) 
Wednesday October 8th, 2008 5:25:36 PM


Xenia first asks Darples for some guidance. He shakes his head and says, "It is hopeless."

"The twists and turns are bad enough, but what with the moving walls, the doors that become walls, the floors that become ceilings, it is impossible to tell anyone how to go. "Right" and "left" lose their meaning."

"Your best guides are your ears and nose. Listen for the rumble of the machines. As you get closer, you will hear them. There is no way to mistake them. When you are close enough, you will hear nothing else, not someone shouting an inch from your ear."

"And if you smell an odd sweet smell, like honey mixed with pee, that is another sign that you are close."

He warns that using chalk or string will not help if doors lock behind you or walls shift. Maybe Xenia has an answer for that, one that she does not share with him?

The scouting expedition goes something like this, if the DM may be allowed a higher level of abstraction.

Xenia is shown to a guarded portal. It opens to a small, four feet by four feet conduit. Darples makes sure that Xenia has her scarab. From there the shadow dancer moves from conduit to conduit, to chamber to passageway, to room and to shaft (the lattermost with rungs for climbing).

To remain aware of where you have been, you must make a Wis check vs DC15 every 10 minutes or end up lost. If you have five or more ranks in Survival, you get a +2 bonus. If you have some way to help you keep track, you may get another bonus. Using chalk to mark the way gives you a +1, for example.

Very soon, like a minute in, Xenia begins to hear the thrumming of distant engines.

How far in does Xenia move? Give me your first few checks for getting lost. What do you do if you see an undead? If you see some creature that is not undead? Any other strategies for not getting lost? Goals? Etc?

NOTE WELL! The Entire Party CAN contribute, thanks to the mental connection between Wynn and Xenia. I'm assuming that Wynn tells all that Xenia thinks to him.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Wednesday October 8th, 2008 10:53:05 PM

The halfling cleric watches Wynn as the bard receives information over his link with Xenia.

"Wynn! Tell Xenia to relay her route back to us ... things like 'right - left - straight - doorway', you know. If she doesn't have a way to mark her path, that is. And, maybe, describe what she sees. If nothing else, we can right it down as you relate it to us."

Florin Jadenth AC:23 HP:89/134 
Thursday October 9th, 2008 12:30:46 AM

Florin sits back and waits with the others, trying to rest abit while waiting also.

Florin does mention, "Maybe my skill it tracking and such can be of some help out there when we all move out." He also looks to Belkior, "I'm going to get abit of sleep, make sure I'm awake in alittle while please."

Harley (AC 28; HPs 85/85) 
Thursday October 9th, 2008 1:07:07 PM

"At least we can track her with my located object spell if she becomes lost."

"Darples are you going to lead us tomorrow?"

Xenia (AC29, 68/68HP)  d20+2=16 ; d20+2=6 ; d20+2=14 ; d20+2=19 ;
Thursday October 9th, 2008 3:58:30 PM

Xenia's mind buzzes as she relays her every movement to Wynn. The Undercity is alien and confusing. Behind her, she drags a continual line of chalk on the floor behind her. At every major turn, she leaves a spot of Light upon the wall with her Wand. Echoes of her final words to the Shields reverberate within her head.

"The idea is to bring down the invaders. These Red Ga'alies, right? They're supposed to be around the Machine Rooms. "Soon as I find 'em and get a good scope on what they're like, I'm coming back."

Questions Answered
How far in does Xenia move?
Al: Depends on how bad things get.

Give me your first few checks for getting lost.
Al: Done.

What do you do if you see an undead? If you see some creature that is not undead?
Al: Avoid and observe. If discovered, escape and return. Use last Fly from boots if necessary.

Any other strategies for not getting lost? Goals? Etc?
Al: Mentioned in post.

Rolls and Actions
Wisdom: 17, 7, 15, 20 (forgot the +1 for the chalk)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (11m)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Syr HP 142 AC 36/35  d20+9=21 ;
Thursday October 9th, 2008 5:26:44 PM

Before leaving their staging room, Syr hears the ominous words about walls shifting and doors locking behind her. Standing guard outside he mutters to himself, "if anyone of us is self-sufficient, it's her."

Xenia (AC29, 68/68HP) 
Friday October 10th, 2008 7:44:23 AM

OoC: Further clarification of goals.

Overall goal is to observe and catalog the obstacles in the way to completing the mission. These would include the shifting walls and such.

1) Observe shifting walls. Try to count how many times they shift within the time Xenia is out. Hope to observe one in the process and see how it happens. If there are any warning signs of a shift.

2) Any groups or individuals of any kind. Observe. Try to figure out what they are and what they do. Also guess as to how far they might roam. Transmit descriptions to the others so they can try to figure this out as well.

3) Map out general layout of the area.

4) Transmit everything back so that, even if Xenia should die or be lost, the information gets back to the Shields.

OOC (DM Cayzle) 
Friday October 10th, 2008 8:34:01 PM

Gosh this has been a bad week. I really want to apologize. I'g grappling with my Dad and his upcoming lung cancer surgery. We are putting on a family reunion this weekend, before his operation.

Anyway, I want to be upfront with news so no one is in the dark. Carl has bowed out as co-DM due to his own real life worries. We have lost Kent as a DM, and we are closing the Chosen of Domi and Fort Silence games. I was a player in the Chosen, so I am cutting down to one PC only for now. Hopefully that will give me more time to do justice to this game.

Thanks for your understanding.

PS: Working on a turn now.

PPS: Jerry wants the Assistant DM of each game to make a real post each week with an attendance report like we used to do. This will help keep us better on track (especially me!) on a good posting schedule.

You are in a maze of twisty little passages, all alike (DM Cayzle) 
Saturday October 11th, 2008 6:00:38 AM


Xenia sets out. Belkior wants her to relay how she moves (for example, left ... right ... straight ...), and the rogue obliges as best she can ( ... two steps up ... twisting around ,,, through a hatch ... down ten feet ...) and at first the rogue manages to keep track of where she is. ( ... over the pit (which interrupts her chalk line) ... through this one-way door (she finds out that it is a one-way door later) ... into a small chamber (that descends maybe 20 feet after she enters it) ... duck under that big conduit ...)

A couple times, Xenia finds that she crosses her own path, and sees one of her chalk lines, or a light. So she is going in circles, to a degree at least. But she seems to be able to figure out where she is going (Getting lost check 16 is A-OK).

Xenia gets closer to the machine rooms. She sees an undead turning a corner. To the extent that she can judge, it is moving with deep intent, rather than with the unrestrained fury of the fiends Florin fought. It takes maybe 20 minutes of travel, and Xenia gets to a zone where the thrumming of the machines is very loud. Surely the machine rooms lie right behind this door., she guesses.

Meanwhile Harley gets ready to locate her via magic if necessary.

Per the instructions above, Xenia blinks though the door and takes a peek. She sees that the machines still lie ahead! This is just a corridor -- but there is activity here! There are several undead pushing a heavy stone block. And more ...

As she blinks, Xenia enters the Realm of Shadows, and as expected, is able to pass through the door, which becomes grey and permeable to her as she is blinking. But in the Realm of Shadows, that block the undead are moving (with great effort) is not grey -- it glows! And each of the undead is attached to a cord -- a cord that she can see only when she is blinking into the Shadowlands.

The cords all lead off deeper into the undercity, towards the thrumming sound.

And, Xenia discovers, some walls and doors are solid on both planes. Especially the ceilings and floors, and what appear to be weight-bearing posts and columns. Also some of those conduits.

But this is disorienting, to say the least. and Xenia realizes that she has gotten somewhat lost (check 6 is not so good). Syr communicates his faith in Xenia's ability to get out of messes. Florin has gone to take a nap. Xenia has probably just lost her bearings for a moment.

Certainly, she can press on toward the sound of the machine. Or she can head the opposite way, and hope to follow her chalk marks back. She has learned something already ... but is it enough?

Xenia (AC29, 68/68HP) 
Saturday October 11th, 2008 10:55:26 AM


OoC: Those rolls should have been 17 and 7 rather than 16 and 6. I forgot to include the +1 you allowed for using the chalk so I added them later. In addition to looking at the numbers in the dice roller, you'll probably need to look at the Rolls and Action section that I include at the bottom of most posts.

BIC:

"Still haven't found the Red Guys yet, Wynn," Xenia thinks back to her guy after relaying all that she's found so far. "Looks like things change from here on. The place looks bigger. The deaders seem to know where they're going."

"I'm gonna follow these glowing rope things and see where they lead. I can move faster than the deaders pushing their block, and I'll use the ropes to lead me back out if I find anything."

"What do the others make of this weird glowy stuff? What do they think the deaders are up to?"


Question: Looks like it's all been narrow tubes and shafts up to this point. Possibly single file type narrow. But the statement that several undead are pushing a block in the direction of the thrumming sound indicates that things open up from here on out. Especially if the undead expect to push the block all the way to the thrumming sound, as it appears they might be.

So, would it be safe for this player to assume that Xenia sees a distinct change in architecture here? From narrow confines to a more open plan?

Rolls and Actions
Wisdom: 17, 7, 15, 20 (forgot the +1 for the chalk)

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (11m)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Cayzle (DM Cayzle) 
Sunday October 12th, 2008 12:29:26 AM

Yes, Xenia does think that as she gets closer in, she is approaching the machinery room. It is opening up some. Less access hatchy and more roomy. However, this is also where she has lost her way. If she tries to retrace her steps, maybe she will find her way back. If she goes forward, she may likely become completely disoriented.

Syr HP 142 AC 36/35 
Sunday October 12th, 2008 11:55:34 PM

Unable to hear Wynn relaying the messages, Syr stands guard patiently outside the door and trusts the others to make the best decision.

Florin Jadenth AC:23 HP:89/134 
Monday October 13th, 2008 1:05:53 AM

Florin continues to try and relax while Xenia is out scouting. At the moment he lays trust in his companions and figures Xenia should beable to make it back. However he does try to keep a ear open to things just incase.

Wynn [AC=26; HP=75/75] 
Monday October 13th, 2008 6:58:19 PM

Wynn reports on Xenia's progress as she travels through the labyrinth of tunnels, crawlways and passages of the undercity. He makes notations as best he can on the back page of his journal, trying to create a map of her movements. Periodically he asks the rogue to identify how far she has travelled and to describe any particular features of the space she is in. When she describes the glowing connections, he asks the others if they might be either a source of sustenance for the undead, or a connection back to a central authority that gives them direction. "Do you suppose that the fact they are visible when Xenia blinks means that the undead are being controlled by some being in the ethereal realm?" he asks the group.

Harley (AC 28; HPs 85/85) 
Monday October 13th, 2008 7:42:46 PM

Harley listens to Wynn as he reports Xenia's progress. He thinks of the pecularities when she blinks, but remains silent as he cannot think of any explanation.


Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura  d20+15=35 ;
Monday October 13th, 2008 9:19:05 PM

The halfling cleric listens to the updates provided by Wynn. Belkior wracks his brains to figure out why the undead might have such a strong connection to the Shadowlands.

Knowledge Religion = 35 (natural 20)



Cayzle (DM Cayzle) 
Monday October 13th, 2008 9:54:03 PM

Please check out the Loot N Booty for announcements. Among them, that we will be returning to weekly attendance reports on this board. Check out the LnB for a great example.

Monday's post to follow RSN.

Thnks!

Deeper into Danger (DM Cayzle) 
Tuesday October 14th, 2008 12:38:41 AM

Xenia relays what she has discovered so far. The undead are linked by cords to something deeper in -- something that is linked in the Realm of Shadows.

She cannot resist risking losing her way to find out more.

Syr remains alert but does not hear what is going on. Florin, while not as alert, still keeps an ear open.

Wynn speculates that the undead are controlled by an "ethereal" source -- using the archaic term for the real of shadows that few understand or comprehend. The bard knows that it refers to the stuff of shadows.

Harley has no answers. Belkior ponders his divine lore, and says that the Realm of Shadows is Gargul's realm, and he hates undead with a passion. So something, some creature or power, is infringing on Gargul's domain here. And if Gargul finds out, watch out! Who would dare to make such a blatent infringement? The Sons of Dread might pull a stunt like this, and they honored Marteus, god of disease, when he was just a cult god. But in hindsight, no, Marteus keeps the Sons on a short leash since Gargul joined Marteus, and didn't Belkior hear a rumor about the Sons being involved in something else recently?

Maybe if Belkior coudl get a closer look at those cords, he could guess better.

Florin might remind the group that he had deduced it was Ga'al for sure. But what does Ga'al have to do with the Shadows? Nothing, that anyone can recall. Maybe this is a new strategy for the God of Domination.

Now Xenia follows the cords. They all head toward the same central place. To follow them means a lot of blinking -- through barriers and to see the cords that she seeks to follow. The party could not come this way.

The chambers get bigger. There are more undead. Xenia sees some of the cultists. They are dressed in Red, with Red hoods, robes, and masks. They do not have cords. They seem to be operating machinery, or reading old tomes, mostly.

Finally Xenia catches a glimpse of another room, a large room with a high ceiling, filled with machines. At the center is a console, and slightly off to one side, something wide and flat. A summoning circle? a pool?

But Xenia has not entered. To do so might be extremely dangerous. Does she want to enter the very heart of the problem, alone? What if she is detected? Maybe Dominated? Is it worth the risk? Who knows what alarms or guardians are within, maybe alert?

[OOC: Last chance to back out! Just sayin' is all!]

Xenia (AC29, 68/68HP) 
Tuesday October 14th, 2008 10:27:05 AM


Looks to be a glowy sort of pool, Wynn. Probs a portal of some kind. Ask Darples if they had a glowy pool in this place a'fore. I think this may be how all these deaders got in here in the first place.

I'm coming back, now. Don't know if we'll be finding a cure for any of this deadness stuff here, though. I think we'll be having to go through the portal.


The dark rogue gives the chamber one final look, then, before pulling out, she finds a nice hidden spot, and leaves the item that Harley had given her. If he can find her by looking for this thing, probs he can find this room same way.

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (11m)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Lost in Danger (DM Cayzle) 
Tuesday October 14th, 2008 12:10:04 PM

As Xenia tries to find her way back, she realizes that she really is lost (based on prior rolls). What is her strategy for getting back? Any tricks or ideas up her sleeve? Maybe her friends can recommend something?

[OOC: That last sentence is the DM's way of encouraging everyone to think and post! LOL!]

Xenia (AC29, 68/68HP) 
Tuesday October 14th, 2008 12:22:54 PM


OoC: Prior rolls? Both rolls succeeded,didn't they? 15 and 20 vs DC15.

Lost in Danger OOC (DM Cayzle) 
Tuesday October 14th, 2008 12:52:41 PM

Rolls and Actions
Wisdom: 17, 7, 15, 20 (forgot the +1 for the chalk)


The seven is what did you in.

Xenia (AC29, 68/68HP) 
Tuesday October 14th, 2008 1:22:35 PM

Didn't you use that already?

From your post above:

But this is disorienting, to say the least. and Xenia realizes that she has gotten somewhat lost (check 6 is not so good). Syr communicates his faith in Xenia's ability to get out of messes. Florin has gone to take a nap. Xenia has probably just lost her bearings for a moment.

That is to say, I don't mind getting lost. It was a risk taken. But, I'm not sure the rolls were what would have done it.

Lost in Danger OOC (DM Cayzle) 
Tuesday October 14th, 2008 3:10:51 PM

Yes, and setting off "cross-country," as it were, made you even loster! Following the cord and so much blinking made you disoriented. Now, I was trying to give you the chance to mitigate your being lost without any more prompting from me, so I will stop and merely say that your actions in trying to find your way back could compensate for your losing track of where you are.

Or if you need a hint, no prob, just ask.

Xenia (AC29, 68/68HP) 
Tuesday October 14th, 2008 3:36:30 PM


OoC: Thanks, Cayzle. No prob.

After leaving Harley's item hidden in the high chamber, Xenia heads back, following the glowing ropes back, hopefully, in the direction of the deaders who were pushing the weird block. From there, it might be touch and go to find her way through the tubes and stuff. With luck, she could just find some place safe to curl up until the next day, when the guys would have to come through this way anyway.

On the return trip, Xenia marvels at the walls and stuff that are solid on both planes. Maybe that's the secret to this Teucri stuff, why so little of it got knocked down when the Crying Woods pulled the city over. Maybe it stayed up 'cause it's built on more than one plane.

Florin Jadenth AC:23 HP:89/134 
Tuesday October 14th, 2008 9:45:08 PM

Florin rolls over where he is resting and looks to the others before sighing abit and speaking up, "I still personally think this has something to do with Ga'al."

Florin thinks before looks towards Belkior, "Belkior, with my tracking skill and your wisdom we probably could make our way out there fairly well."

Looking to Wynn, Florin speaks to him, "Tell Xenia if she gets lost to just find a place and we'll go for her. Syr is ready to go as am I and I would suppose most of the others." Florin glances to whoever is leading the group now and looks to that person, wanting them to just give the signal on moveing out, "Everyone should be fairly fresh yet. Any combat spells and such the group is carrying should be okay. Not to mention can we really afford getting a full nights rest? The prophet's comments worry me, if these guys are raiseing some type of demon or god then how much longer do they have before it will happen? This problem has been going on for awhile now which means these guys have had alot of time to prepare so how close are they."

Florin stands and stretches some before moveing to speak to Darples, "You guys down here have any healing stuff? I could use abit of healing. The group here should conserve the rest of their spells and such."

Rather Darples can help any with Florin's wounds, Florin heads out to look at Syr and speaks to his friend, "I say we head out soon Syr. I just have a gut feeling this is going to go bad if we wait." Florin moves the holy symbol of Domi he wears out and holds it up some as he whispers mainly to himself and watches the symbol, he knows he has no powers to actually get a answer from his god but just the same he does this, wondering if he is being to rash in wanting to move now, "Domi, if I wish you could make my holy symbol move or something to give me a sign if my gut feeling is right or not."

Syr HP 142 AC 36/35 
Wednesday October 15th, 2008 1:35:09 AM

Syr continues his lonely vigil outside the door. He looks down at the chalk line that Xenia started and follows it with his eyes until it fades from sight. Listening through the doorway, he shrugs his shoulders as the others speculate as to the cause of the infection and mumbles to himself, "Worry about the cure, not the source. What is... is."

Scott the Southern 
Wednesday October 15th, 2008 1:43:44 AM

You heard the man, everyone step up the posting please?..

Cayzle XOXOX
Syr XOXOX
Xenia XOXOX
Florin XOXOX
Belkior XOXOX
Wynn XOXOX
Wynn XOXOX

Missing 2 DM posts...


Wynn [AC=26; HP=75/75] 
Wednesday October 15th, 2008 7:43:43 AM

Wynn tries to help Xenia find her way back through the maze by referring to the notes he took as she described her route in. "There should be a large valve stem to your right...it was on your left when you went in."

Two Step Forward, One Steps Back (DM Cayzle) 
Wednesday October 15th, 2008 9:40:38 AM

[OOC: This is the first of two DM posts today.]

Darples knocks on the door and then enters. He carries with him a message. "We just got this from the Overlord. The Lady Solara is commanded to remain here in relative safety, and we are to expect the arrival of two other heros who will help you."

[OOC: With Shegger's departure and with the addition of two players, we need to make a couple adjustments. Apologies for the discontinuity, but such is gaming life! Please welcome Jay, playing Brahmah, and Johnny, playing Morgan. I encourage you all to do yourselves justice in your introductions. Jay, and Johnny, please do the same.]

DM Extra for Brahmah and Morgan (DM Cayzle) 
Wednesday October 15th, 2008 12:14:49 PM


You know of the Crimson Shields, a group of adventurer heroes based in the Float, a magical floating city.

The Overlord of the Float, Alicia, has sent you both to aid them in their most recent task: Rooting out a cult from the Undercity, the secret level of mechanisms that keeps the Float afloat. The cult has advanced in part by spreading a plague that turns victims into undead.

Brahmah comes recommended by the High Priest of Domi. Morgan, e-mail me for details on your connection to this place.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45)  d8=5 ;
Wednesday October 15th, 2008 4:00:36 PM

(OOC: Cayzle, rolled 11th level hit points here. 5 points. Also waiting on word of the WLA issue. Sheet still in the works. Please note that his attacks are still wrong, but most everything else is updated.)

A massive figure can be seen approaching from behind Darples, looming, dark and foreboding. He lets the messenger pass without incident, then crosses the threshold, stooping a bit to let in his horns and avoid scraping the nice wallpaper.

Some may know him from the Giggling Ghost, the Catacombs or just by reputation for the tattoos which bear his name. It is Brahmah, former leader of the Chosen of Domi.

Clearly a seasoned ranger, he carries a large kukri and a human sized falchion, both prestine and well kept. His bow is unstrung and tucked behind his overstuffed backpack, much less cared for than the blades. His mithril shirt is also very clean, but that could just be the nature of the ore itself. His buckler has a custom engraving of a Holy symbol of Domi smashing the profane symbol of Marteaus.

His wardrobe is not anything special.... cloak, gauntlets, badge, periapt, helmet, three rings (Knowledge High Woldian check to read the third ring's symbol), buckler... no pants or boots.

What does stand out is the striking nature of such an ugly, black haired, middle aged, minotaur. The ranger stands eight feet two inches tall.
Seemingly every inch of his very muscular forearms are scarred, his tail is nothing but a stump and he is entirely missing his left ear.... any healer can tell you these wounds are decades old. Both horns are enscribed with sea or ocean motifs and naked minotaur females. His face bares the signs of age and a tough life. As if they were placed to highlight the his least appealing features, are the dozens of tattoos visible or peaking from under his apparel.

He looks hard around and down at the group, serious expression on his graying face. "I am Brahmah, former leader of the Chosen of Domi. It is my honor to join you on this quest and hopefully stay with you a bit longer. I respect the pecking order and do not wish to come to your group to usurp power from anyone. I will earn the respect I deserve.
Who calls themselves the leader of the Crimson Shields of Hope?"

The bear grunts and sniffs the nearest Crimson member. Brahmah speaks with a smirk (there is warmth there that cuts through the tough exterior), "Um, that's Heyoo, my friend. If you have any sweets or the like, he'll like them and will be your friend forever." The ranger chortles a bit. "Daft bear. Leave'em be. Your going to botch this before even getting started."

OOC: Hello fellow Chose.... uhrm, Crimsons... Shields... what is it wer'e called anyway. I so rarely checked out this game. Anyway, I'm Jay, you've seen me around. This is Brahmah. We're both glad to have a home again.

Please be sure to let me know races and sizes. Its unusual for Brahmah to travel with smaller folks. He will have to adapt. ;)


Harley (AC 28; HPs 85/85) 
Wednesday October 15th, 2008 10:10:57 PM

Harley says a quick goodbye to the sorceress Solara. "Inform the overlord of our progress."

Harley walks up to the reinforcements that the overlord has sent to take Solara's place. He looks over the minotaur, noting the armor, weapons and battle scars. A fighter. He will be of use before this battle is done. Harley looks at Morgan, but cannot tell what the man's abilities are at first glance. Hopefully he has arcane magic to replace the lady Solara.

"Greetings Brahmah and Morgan. I am Harley. We are waiting for our companion to return from a scouting mission. With her information we will prepare to strike at the heart of this evil in the morning. These undead aren't like anything that we have seen before. They are fast, strong and smart. On top of that if they touch you, you turn into one of them. So far we have kept our distance and let our paladin fight them. He seems to be protected from their disease. If we are lucky we can stop the spreading and hopefully find a cure for the infected."

As always, Harley keeps his flail and shield at ready.

OOC -- Harley is taller than average human with a lean, muscular build. When adventuring he wears a finely made suit of Full Plate armor and has a matching Buckler strapped to his left arm. When he is not using it, Harley has a non-descript Flail strapped to his belt. His buckler has a flail drawn on it and upon closer examination the shape of his holy symbol is also a flail.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Resist Energy Fire: ?/110 minutes
Align Weapon Good: ?/11 minutes
Light: ?/110 minutes
Fly: ?/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light * & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon *, Consecrate, Resist Energy x2 * & Silence
3rd Level (7): Fly *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 0/3

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Wednesday October 15th, 2008 10:20:47 PM

The halfling cleric looks up ... way up ... at Brahmah when the minotaur enters the room. Belkior is also not experienced with travelling with such large folks.

"Let me introduce myself, Sir Minotaur. I am Belkior Orvisson, Healer and Paragon of Alemi. While my companion takes care of the more martial side of things, I am primarily interested in protecting and healing my companions."

Belkior is smaller than average halfling wearing a shimmering suit of chainmail covered by a vestment with the symbol of Alemi upon it.

Syr HP 142 AC 36/35 
Thursday October 16th, 2008 12:36:11 AM

The elf drops into a combat ready crouch as he sees the huge figure approaching and snaps his fingers inside the doorway to get the others' attention. As he recognizes the familiar face of Darples, he slowly comes out of the crouch empty handed. He follows the minotaur into the room and stands quietly behind him.

From his spot near the door he eyes the creature up and ... further up. Speaking from just over waist level (4'9") behind the minotaur, he coughs once politely before starting, "As far as leaders go, I really couldn't say that we've had one since Angus left. Florin over there has had his hand in the game before too." He nods in the direction of the paladin, "There are many here who are better field 'generals' or others sharper but I guess I could qualify as much as anybody being the most senior member of our undead hunting party." The elf's appearance seem to contradict his words as even by elven standards, he seems rather young. Smirking up at Brahman, a few twinkles in his ponytailed hair seem to catch the light, "Why? Did you want to thumb wrestle or somethin'?"

He holds his hand out to the minotaur, "Syrdeth Redbow but most of my friends call me Syr. Your well armored back is certainly appreciated. I think Florin was getting tired of all the attention from these dead creatures."

"Hey Wynn, might want to fill Xenia in on our new arrivals?"

With a mischievious glint in his eye in direct contrast to the 'taurs' tone, "As far as you proclaiming yourself a Captain... no offense meant but where are your men? I mean an officer without a squad is kinda like that bow on your shoulder without arrows, right?"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Thursday October 16th, 2008 6:24:42 AM

Looking at Harley, Brahmah responds. "Scouting mission... into the Undercity? The high priest said thats where all the mess is we need to clean up."

Backing up to assess Harley (it looks like he is assessing him for battle), the minotaur nearly steps on Belkior. "Oy, sorry there." He gets on one knee, all the better to see the diminutive figure. "You'll take some getting used too, lil' friend. Not too many halflings make it the Taur Isles. A true healer though! Wow, haven't traveled with one in years. I can do some minor healing. Nothing grand." He thinks of the gnome whom tried to whack the Chosen a little while back.

Not even noticing the elf until he speaks, Brahmah jumps to his hooves and his hand is on a hilt before realizing it. "You look alot like another elf I know. You ever make it to the outer shoals of the Taur Isles?" He sounds dangerous now. The minotaur is certain this is the elf who stole his badge and nearly did in all his friends, but isn't about ready to tip his hand, yet. It takes a second to sink in, that this elf isn't carrying a bow.
"Huh, what? Thumb wrestle? No, no. I just thought meeting the leader would show my willingness to follow, regardless of my former status." Then it comes to him, where he's seen THIS elf... no armor, no weapons. "Lian of the Dragons, right? We met in the Catacombs once. You fight along the sides of the Green Dragons."

But at the mention of his men and the title Captain, the taur grows solemn. "Domi saw fit to sunder His Chosen. I haven't had a solid group since then. The WLA grouped people for specific missions and then tore them apart as they saw fit when the missions were complete. As for the title of Captain, it was an Honor the Chosen gave me when I was voted in as leader of the group. In fact I had been field marshall prior to that." He pauses. "But Zeoll was the true brains and diplomat of the group. Had to much trust in people though. Nearly got us killed a couple of times too.
My work with the WLA will certainly earn me the title for real, but I have yet to receive the orders. Perhaps this missions is the one." He tweaks his blue Guardsman badge.

"Captain is an honorary title I will hold in high regard as long as I live." The taurs eyes sparkle with growing tears. "But call me what you wish... avoid using minotaur though. That is not the correct term. I am a taur. Our race will be one again someday. Domi will see to that."

Meanwhile, deep in the Undercity ... (DM Cayzle) 
Thursday October 16th, 2008 7:53:10 AM


The shadowdancer leaves Harley's momento -- a mace or flail, was it? -- tucked in a nook somewhere close by.

Then Xenia, having made her recon, tries to find her way back. She follows the glowing strands that guided her, eventually finding the undead who are still wrestling a square stone toward the central rooms.

From here it is a crap shoot. Can the rogue find the signs she left before, marking in chalk the route she left behind her? Will she see something she recognizes? Xenia, roll a Wisdom check vs DC20. If you make it, you are gold to go back. If not, you hole up and find a broom closet in which to wait for your friends.

Wynn's attentions help Xenia, so please add a +2 to the roll.

...

And back in relative safety, Florin prays to Domi for a sign: Should the party press on now or wait to replenish and gather their strength? Well, the undead hunter's holy symbol stays put, but just then two new heros join the group -- one clearly devoted to Domi. Maybe his opinion would give Florin his sign, were he to ask.

Harley, Belkior, and Syr all step up to greet the new heros, each in his own way.

The Domi worshipper, a powerful minotaur warrior, steps forward and engages the group. He is articulate as well as imposing, and he fills the room, overshadowing the other newcomer for the moment. His bear shuffles forward as well, comparable in size to the large bull-headed ranger as a wardog might be to a human.

[OOC: Extra note to Brahmah and Morgan: If I recall correctly, you both have sailing ship experience in your backgrounds. That might give us a hook to allow you both something in common, and maybe more.]

Xenia (AC29, 68/68HP)  d20+4=18 ;
Thursday October 16th, 2008 10:00:34 AM


It looks like the way to go. There are bits of chalk still on the floor. Things look familiar. Then ... everything all goes south. All the chalk marks dry up, and all the tubes and passageways all look the same.

"Wyyyynnnnn." The slim half-drow rogue calls to her sweetheart and best guy over their telepathic bond. "I think I'm lost. I found this little room. It's got mops and pails and cleaning stuff in it. I'm gonna hole up here till you guys are through resting. We can meet up tomorrow."

"Tell Harley that I left his thing in the room with the Portal. He said he could find me with it, right? So maybe he can find the Portal Room tomorrow by following it too."

"Whazat? A minotaur? Well that's sump'in you don't see every day, isn't it? 'Kay. Find me tomorrow. Love you."


Quietly, the rogue moves each piece of cleaning stuff, positioning the whole so that opening the door will cause a cascade of clattering equipment. Finally, satisfied with her work, she ensures that her flame red hair is tied up securely in her black headscarf. All security measures taken, Xenia curls up in the corner, and settles in for a catnap before meeting up with the Shields on the following morning.

Active Effects: Barkskin CL15 (150m), Hide from Undead (120m), Invisibility (11m)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Thursday October 16th, 2008 10:24:46 AM

"Morgan and I were on a ship captained and ran by WLA members. Sort of a merchant vessle meets taxi for the WLA. Anyway, we worked 'board ship for about a week, did ship related duties and then got these orders. I don't know him well and didn't get time to either, short of the bar fight in Dirt City with a couple thugs who didn't like my badge and the look of Morgan. I made sure they respected the badge before dragging them off for insighting violence. Morgan was so fast, I didn't even see how he dropped the with the knife who was about to stab me. I'd owe him a life debt if he'd actually except it.

Problem with Dirt City are their laws are pretty loose. Its ran by Houses, come to find out. I'm sure those three got off on some technicality.

Anyways...

I still don't know if he is affiliated with the WLA or what." He looks at the silent and aloof Morgan.

Wynn [AC=26; HP=75/75] 
Thursday October 16th, 2008 5:42:01 PM

"Ships be damned" the bard voices his opinion. "They have a nasty habit of sinking when farthest from shore. Course if I hadn't been shipwrecked and found by Bralin's folk, I would have never met up with Syr over there, or Florin or Belkior, or Xenia" The half elf can't help but wonder if this taur will fit through the tunnels and passageways of the undercity." Do you have any magic that allows you to shrink?" he asks.

"Wynn Brightsong" he introduces himself to Bramah and Morgan. "I'm just the minstrel here. Syr and the rest do all the hard work, I just tell it better than they do. Xenia's off scouting, you can meet her tomorrow. The passageways appear to shift behind you in the undercity and currently she finds her route back obscured. We will have to find her tomorrow. "

Wynn is medium height and of slight build like most half-elves, but a careful look reveals a few surprises. There is an athleticism to his movements and what appear to be gills hidden beneath his collar. A longsword hangs at his side, and beneath his cloak and vest lies a well crafted mithril shirt, almost unseen from casual view.



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Thursday October 16th, 2008 6:18:10 PM

Brahmah looks at Wynn, confused, but intrigued about his views of ships and the ocean. "In a storm, a good captain strays from the shore to avoid rocks and debris being swept just off shore. If you sink in the deep, you've had a good captain." He pauses. "You've only sank the once?" He wonders outloud. "I can count at least three times for me, twice with the Chosen. The last time I got this." He digs around in his pack for something and withdraws a serrated, three inch long tooth. "Dug it out of my thigh after getting back to the ship. Wait, did we sink that time?" He scratches his chin. "Then the time before that, we ended up on an island who's owner wanted to cut us up and study us aberrations." He shrugs, carefully placing the shark tooth back into his pack.

"No, no shrinking things. Why?"

"No one is JUST anything in a group Wynn. You bring music and stories, right? My best friend is a bard and druid. He was far from boring. I haven't seen that seer in about three months though. Besides, just looking at you I can tell your not just the entertainment." He smirks.

Florin Jadenth AC:23 HP:89/134 
Thursday October 16th, 2008 10:34:25 PM

Florin looks to Brahmah and Morgan before speaking to them, "Hello to both of you. I have seen you before Brahmah, neveri magined I would be traveling with you though. I would say I have your back but then I would either have to float or grow taller." Florin smiles as he jokes with Brahmah.

Florin stands 4'11" and wears a well crafted mithril breast plate along with his backpack that holds a pair of quivers and his bow set for his strength. At his waist is his trusty mithril bastardsword, the handle made of pure silver and in the form of a dragon, the wings as it's guard and small ruby chips giveing it a red eyed look. Held in his free hand is his large steel shield that has a large hammer that is smashing down on a anvil, a symbol of Domi.

Florin glances to the others, "I'm ready to head out people. I still do not like waiting, what if they get this demon or god things summoned before we even get there?" Florin is going off of anything Wynn tells the group. (Not sure if Wynn has spoken of the portal or anything so kind of leaveing that out as one of Florin's reasons for wanting to move."

Florin also motions to Brahmah, "I'm sure between Brahmah and my tracking ability we can find Xenia pretty quickly." Florin haveing made note that Brahmah said he was a ranger and figureing Brahmah has tracking skills.

Syr HP 142 AC 36/35 
Friday October 17th, 2008 1:20:11 AM

Syr puts a hand on Florin's shoulder lightly. "I'm with you but we don't need replenishing, why don't we let Belk and Harley decide to rest or not for everyone since they are the most affected."

Syr coughs loudly when he hears Wynn's description of himself, "Cap, don't let our storyteller over there fool you. He's the one that started the fight with the only dragon we've ever met. As far as Lian goes, never met him or want to. Got no use for dragons... The only time we turned to a Dragon group, they stuck us with their butler... Bunch of primadonnas if you ask me."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Friday October 17th, 2008 11:05:58 AM

Brahmah looks down at Florin. His neck is starting to hurt, all this tilting and such. But, he'd get used to it. He massages his neck. "I have heard little about mainland adventurers. Of course Dragon groups I heard about a bit, due to prestige, you know." Then looking at Syr. "Well, that Lian guy is VERY NICE and I feel like I know him just from the one conversation I had with him. Anyway, I think Dragons earn the title and of course, some power and fame affects everyone in different ways. Truthfully, the Chosen are very well known in the islands, so well known in fact, we had assassins and hired killers and the like after us all the time. The Diseased One sent his minions our way multiple times."
Turning back to Florin. "If Xenia is human, I can track her very well. If not, I can muttle through. Maybe if you tell me about her boots...." He begins asking about Xenia's walking style and how she carries herself.

Setting Off (DM Cayzle)  d10=2 (secret DM wandering monster check)
Saturday October 18th, 2008 7:21:12 AM


The night passes, but Xenia finds her sleep broken by interruption. Several times, she hears patrols or something passing nearby. Twice, undead poke around in the closet, and she has to hide.

The rest of the party talk, rest, recharge, and plan. The party begins to get familiar with Brahmah, and there's even some good-hearted joking. The other new hero, Morgan, withdraws without saying a word. Maybe he will rejoin you all in the morning.

At dawn -- or close to it, your guts tell you in this windowless place -- you prepare your spells and meet Darples. He asks how you want to proceed. He wants a marching order -- single file -- although he himself should be second so he can show the way without being on point. Also, how will you move? Any magic protections or screens? Hide from Undead? Invisibility? Are you all stealthy or loud?

To Xenia, the preparations seem to take forever, but at least through Wynn she can get a sense of what is going on.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Saturday October 18th, 2008 9:06:50 AM

ooc: Cayzle, you haven't let me know about my sheet. Is it okay?

In the morning, the ranger prepares his meager spell list.

"Perhaps we will meet later, Morgan? May the wind be at your back."

"I can take position whereever you need me. I am a great tracker though. I actually don't have too much experience underground."

"Oh yes, by the way, I have NOTHING that can help against undead. No scroll. No invisibility. No turning ability." He thinks a moment. "How often do you deal with aberrations in this place? Maybe I should start researching dungeons and the dark places? Dungeons never really came up while I was with the Chosen. Apart from the ziggarat and Black Sword, we rarely delved."

Spell List:
1) Charm Animal, Alarm
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Xenia (AC24, 68/68HP) 
Saturday October 18th, 2008 8:31:06 PM


"G'morning, Hon."

Xenia rouses herself when she feels the first stirrings of Wynn's thoughts. Today they would be preparing to move on the Portal Room. While munching part of a hardtack ration, the rogue recaps the events of the previous day with Wynn, translating the trip into hard numbers by which they might suppose the degree of danger in various places.

"I'm gonna draw a map, Wynn. Dunno if it'll help or not, but maybe knowing the layout might give us an advantage once we break into the Portal Room with all them Red Hood guys.

And so, while waiting for the others to come up through the tubes and shafts, the dark rogue prepares paper, pen and ink and begins drawing a map of the high ceiling room with the strange glowing pool.

Request: Could we have ...

1) the numbers of Red Hooded and Masked figures in the Portal Room?
2) the numbers of other undead in the Portal Room?
3) the time it took Xenia to get from the point at which she saw the undead pushing the block to the Portal Room?
4) the number of undead that she saw as she went from the undead pushing the block to the Portal Room?
5) a map of the Portal Room?

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10

Syr HP 142 AC 31/30 
Sunday October 19th, 2008 2:43:55 AM

Syr's ears perk up when he hears 'great tracker', but then he shakes his head, "Hey Wynn, since you have Xenia inside your head, it'll probably be best if you lead. Plus, I think you can manage to move more quietly than talk, dark, and horned over here despite his tracking ability. How does Wynn, Darple, Florin, Harley, Brahmah, Belkior, and yours truly sound for an order?. Wynn up front until we reunite with Xenia, plus without Xenia, you are probably one of the quietest. Do you think we'll need the tracker with the chalk line?"

He turns to the spellcasters, "Belk, Harley? What's your thoughts on spells?"

Assuming everyone agrees, he lines up behind the 'taur and says, "Don't think of it as a dungeon, think of it as an extended basement. This places keeps the Floating City afloat. You should be right at home. It's like the basement of a ship."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Sunday October 19th, 2008 1:28:09 PM

"Think of it as a keel room... don't know how that can be, but okay." Say the taur shrugging. "So, undead eh? Is there anything else, because the corrupting touch and the chance I'll become one of them?" He smiles. "I mean, is there anything special, like is there a necromancer, lich, cultists, etcetera, controlling the basement?"

Florin Jadenth AC:23 HP:89/134 
Sunday October 19th, 2008 9:45:21 PM

Florin nods his okay with Syr's thoughts on moveing order and will fall into place since the quicker moved on the quicker there.

Florin does take a couple moments to explore the abilities of his hat of disquise, curious of something. Florin tries to take on the appearance of one of the undead, wondering if he can with the magic. It could prove useful or maybe not but knowing the limits of the magic item may come in handy.

Rather the hat allows him to or not Florin will take on his normal form and move out with the others. He is glad thought because his mithril breastplate makes less noise then the heavier armor he use to wear.

(OOC: Not sure, how many hit points would of Florin gained from resting? I will update Florin's hitpoints on next post. Also his abilities and such will be placed on the next one also.)

Morgan Kingsley 
Monday October 20th, 2008 4:45:19 AM

(Ooc for Cayzle: I will update everything with the character except the background story today and pass it on to you - as for equipment I stacked Morgan with "what a sailor might own" and his money will be "kept" for the most part either as gems, jewels or cash. Thereby when I get the hang of everything I can "drop" by the shops and further equip Morgan.)

(Ooc: sorry about "not" joining in from the beginning - I was so unfortunate that my provider went down Friday morning (local time) which is a freak accident. Anyway I will try to make up for it. As for who everyone is I have been through all of your character sheets and tried to keep my self up to date lately thereby getting into the "mood" of the shield.)

Morgan approaches the people wearing a dusky white wool shirt, a pair of shaggy dirt brown pants tugged deep into a pair of leather black boots, as he clears his throat "Pardon my absence - I have a tendency to be a bit overwhelmed by new surroundings. With everything that has happened lately it has been a bit confusing but I do beg your forgiveness". Morgan pushes back his cloak and bows slightly. "Anyway you all have met my travel companion Brahmah, and he has already told you how we got acquainted. Anyway I am Morgan Kingsley, former shipmate of the jet-black raven, you probably never heard about it, all the same since it has not said these waters for a while." Morgan take a deep breath then continue, "I have been sent here by the overlords hand, why is uncertain to me since I by no means carry the reputation you folk do. Nonetheless I hope my trusted blade will be of serve to you" tapping his left side where a curved scabbard is dangling from a huge oversized black belt.


Wynn [AC=26; HP=75/75] 
Monday October 20th, 2008 7:50:44 AM

As Xenia thinks her way through drawing a map, the bard translates the rogue's thought to paper, producing a map of his own. "What with moving walls and the like this may not serve as well as I might hope, but if we hit a wall, I can blink through and see if the trail continues on the other side."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Monday October 20th, 2008 1:28:30 PM

"Moving walls? Great! That should keep things interesting."

Morgan Kingsley (AC = N/A , Hps = N/A) 
Monday October 20th, 2008 5:21:24 PM

"How do ya mean moving walls?" gazes suspicious at the minstrel. "Are you trying to tell you us that you let someone out here alone?" "That seem a bit, well bold maybe even foolish if ya ask me, which o'course ya didn't". "Moving Walls..." fondle his lower lip with his right thumb and index finger as his face turns thought full.

Name edited by Al.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Monday October 20th, 2008 11:05:41 PM

The halfling cleric has his divinatory spells prepared. Belkior wishes, though, that he had thought to ask whether spells such as FInd the Path would work to find Xenia.

Role Call- ADM Scott the Southern 
Monday October 20th, 2008 11:13:30 PM

Cayzle OXXXX
Syr OXXXX
Xenia OXOXX
Wynn OXOXX
Florin OXOXX
Harley OOXOO
Belkior OOXOO
Brahmah --XXX

Note: No DM post for Monday and Thu DM post was a few hours early.

That being said, where did the priests go?

Even Deeper (DM Cayzle) 
Monday October 20th, 2008 11:41:43 PM


[OOC to Morgan and Brahmah: We'll hash through final PC sheet details in the next day or three. No worries.]

Brahmah volunteers to track.

Xenia tries to recollect details of her scouting trip:

1) the numbers of Red Hooded and Masked figures in the Portal Room? -- more than a handful, less than three handfuls. Very hard to tell.
2) the numbers of other undead in the Portal Room? -- Maybe three for each hoodie?
3) the time it took Xenia to get from the point at which she saw the undead pushing the block to the Portal Room? -- Using Blink, trying to follow a cord she could only see in the Shadows ... maybe an hour or two.
4) the number of undead that she saw as she went from the undead pushing the block to the Portal Room? Varied quite a bit. Never more than 20.
5) a map of the Portal Room? -- Really, you did not get a good enough look. Probably circular, maybe 50 to 100 feet in diameter, that's about all you guess.


Syr asks Wynn to lead. He suggests Wynn, Darple, Florin, Harley, Brahmah, Belkior, and Syr as an order.

Brahmah asks for info that is not really available.

Florin gains twice his level in hit points resting. He can disguise himself as an undead using the hat, but that will require Disguise checks at +10 on the roll.

Morgan introduces himself and declares that he is at your service.

Wynn mentions mapping. And Blinking.

Belkior is ready to go. Though he still as a question or two.

The party sets out, with the order listed above.

Darples leads you out into a thicket of tight passageways. He listens to what Wynn tells him about Xenia's hiding place. Brahmah is using the Squeeze rules to get through.

The Undercrat leads you on -- in a curvy way, right back to Xenia. The whole party is together.

Where do you want to go? How will you get there? Where does Xenia fit in? Where do you want to go first?

Florin Jadenth AC:23 HP:113/134 
Tuesday October 21st, 2008 12:19:11 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin moves along with the others and stays as silent as he can while moveing along, keeping in mind the abilities of his hat and wishing he had some disquise skill so that he could make better use of it but for now atleast he knows.

Florin will help Brahmah if he has to do any tracking also, doing the aid other bit mainly.

Florin keeps his shield and sword at the ready to since who knows when any of the undead may pop up.

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Xenia (AC24, 68/68HP)  d20+22=25 ; d20+17=18 ; d20+24=25 ; d20+14=34 ;
Tuesday October 21st, 2008 10:40:15 AM


The Meeting

Shoulda flown up and taken a better look around, the rogue chides herself as she puts up the unused paper and ink. Lesson for next time. Next time maybe take more time. Do a better job.

It isn't too long before the guys arrive. The guys plus two. The minotaur is particularly interesting.

"So that's the beef, huh Wynn?" Xenia thinks to her guy. "Never seen one of them up close."

"Hi, I'm Xenia." The red-headed half-drow gives her signature hand wave. Then, cat curious, she makes a circle around the two newcomers, taking them in with her ever-searching green eyes. Suddenly, those eyes go wide and her hand rises up to cover the round "O" of surprise into which her dark lips have just formed.

The rogue's poise of nonchalance crumbles as she retreats to Wynn's side where she leans in on him, reaching up on her toes to whisper into his ear. "Wynn," she says, forgetting completely for the moment, their telepathic bond, "he *ain't* wearing no pants!"

The Scouting

After describing the room to Darples, Xenia asks whether the Undercrat recognizes the room and whether he can guide them there. Lacking that ...

"Here's my idea. Them deaders were pushing this big block of stuff. It took a few of them to do it, so I figure the block's gotta be heavy. Being heavy, it's gotta leave some sorta mark on the floor. If we can track them marks, I think that'll lead us where we wanna go."

"I'll scout on ahead a good distance so we can stay out of the way of roving deaders."

"Hey, Darples, you got any idea what that block thing was that them deaders were pushing?" she asks.

OoC Note: Xenia will scout at least 100ft ahead of the group, keeping in constant contact with Wynn. If the 1hr time limit of her longstrider spell expires, she'll replenish it as necessary.

Rolls and Actions
UMD Autosuccess (Wand of Longstrider)
Spot 25
Listen 18
Hide 25 (-5 Penalty for full movement)
Move Silently 34 (-5 Penalty for full movement)

Active Effects: Longstrider (1hr)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45)  d20+21=30 ; d20+23=24 ; d20-2=2 ; d20-2=9 ;
Tuesday October 21st, 2008 12:33:11 PM

"So, I'll go where you need me. Do you need me to track?" He looks at the red headed drow. He is smashed into this little space, very uncomfortable.Drawing swords will be near impossible here. Thinks Brahmah. He doesn't show concern yet. Still have horns though.

(Survival tracking 30, 24 to avoid any natural hazards)

He has never learned to be stealthy and he already knows by the looks of this group, that he is by far the least talented in that respect, however, he is not without reason and attempts silence all the same. However, moving silently when oness horns can't fit the tunnel and the one's weapons scraping the stonework, its quite difficult to remain quiet. (Move Silently 2, Hide 9) With one particularly loud and sharp scrape, he says, quietly, "Sorry! This isn't my thing you know." He grimaces with frustration.

Spell List:
1) Charm Animal, Alarm
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]


Xenia (AC24, 68/68HP) 
Tuesday October 21st, 2008 12:40:46 PM


OoC: 2nd Post.

"Yeah. That's the idea," Xenia replies to the big Horned Guy. "We need to track where they're dragging them blocks to. See if you can find the tracks. Then we can follow 'em to where they go. Even if they don't lead to the Portal Room, we can at least find out what the deaders are up to."

Role Call- ADM Scott the Southern 
Tuesday October 21st, 2008 9:04:43 PM

The elf greets Xenia with a smile and looks around the broom closest curiously, "nice job Red! Wynn kept us up to date on everything but the snoring."

With everyone around and the group set to deploy again, "Hey guys now that Xenia is back, how about we swap Florin and Wynn as he seems to be the only one with a built in immunity?" He looks at the two in askance. "Also, I am little concerned about getting around this wide load in front of me... Think you can bring up the rear big guy?"

Just as they are about to set off he snaps his fingers as if recalling something. Turning to the two priests, "What's the verdict on spells, anything to help like that undead invis?" He nods to Belkior, "and can you take care of Florin a bit with a heal?"


Harley (AC 28; HPs 85/85) 
Tuesday October 21st, 2008 10:27:28 PM

Harley is glad the Xenia is safely back in the group. He listens to the game plan and takes his place in the marching order. Harley hopes they can find some room so that he can use his spells to his advantage.

As always, Harley keeps his flail and shield at ready.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Wynn [AC=26; HP=75/75] 
Tuesday October 21st, 2008 10:52:36 PM

Wynn does his best to stay out of the minotaurs way as they squeeze through the passageways. 'Do you think if we severed the chords that bind these undead to the ethereal world we could destroy them? Xenia and I could blink in, cut the connection, and blink out." he suggests to Syr and the others.

To the Central Command Room (DM Cayzle) 
Wednesday October 22nd, 2008 12:48:14 AM


The idea of following the block is a good one, and the party sets off. After some contemplation, and after interrogating Xenia about what she saw, Darples exclaims, "Surely the place you describe so vaguely is the Central Command Room. I know how to bring us there, maybe by a safe route."

Wynn contemplates attacking the undead's shadow cords directly. "What would happen then?" he wonders.

Your marching order from front to back, (correct me if I am wrong) is Florin, Darples, Belkior, Wynn, Syr, Harley, Morgan, and Brahmah. Right? Xenia is scouting ahead.

Everybody please make listen and spot checks!

Florin Jadenth AC:23 HP:113/134  d20+3=6 ; d20+3=9 ;
Wednesday October 22nd, 2008 2:19:55 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

Florin moves along with the others and keeps his eyes and ears open the best he can. He knows that it won't be hard to notice the undead since if they spot you first they will come chargeing most likely. With this thought Florin grips his shield and sword abit harder and continues moveing.

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

(Spot:6 Listen:9)

Xenia (AC24, 68/68HP)  d20+22=38 ; d20+17=34 ; d20+24=29 ; d20+14=16 ;
Wednesday October 22nd, 2008 9:01:34 AM


"Not sure what we'd use to cut the silver cords, Wynn. Hey! Do you think that might be what's making them deaders in the first place? Maybe if we cut them silver guys away, the deaders will come back to normal?"

"Hey, Darples, are you infected? Sure would go a long way to finding out how to beat this thing if we saw a silver cord starting up on you or sump'in."

"And remember now, them Red Maskies didn't have silver cords. They looked like magicker types to me. Always reading up on stuff, like Theo does."

After exploring her little theory on the deader disease, Xenia takes up scouting position. Her eyes and ears are peeled. The group is depending on her to keep them from trouble.

Rolls and Actions
Spot 38
Listen 34
Hide 29 (-5 Penalty for full movement)
Move Silently 16 (-5 Penalty for full movement)

Active Effects: Longstrider (1hr)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 2/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45)  d20+17=32 ; d20+16=23 ;
Wednesday October 22nd, 2008 1:59:43 PM

(Spot 32, Listen 23, +4 humans, +4 centaurs and +2 magical beasties)

"You command, I follow." Says Brahmah, who takes the rear (playing cork for the bottleneck ;)). He's entirely aware that this is a really bad place for him. Tight quarters, undead that do nasty things and now having to take the rear after so many years taking the lead... going to take some getting used to. He just hopes he can prove himself.

[OOC: As a logistical point, could Brahmah move more easily by walking on the the wall, would it make moving less confined? Is the tunnel taller than it is wide? I suppose in either case, its still going to be a tight one... nevermind.

OOC: Brahmah may have left Heyoo back at the place where he met the Crimsons, unless thats bad.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura  d20+8=18 ; d20+7=17 ;
Wednesday October 22nd, 2008 9:31:17 PM

The halfling cleric follows along in his assigned place in line. Belkior is is intent on following his companions and listening to the conversation than anything else.
Listen = 18, Spot = 17

Syr Ac 31/30 Hp 142  d20=14 ; d20=10 ;
Wednesday October 22nd, 2008 10:48:04 PM

Syr squeezes around the 'gaur and shakes Mogan's hand "Welcome aboard I'm Syrdeth Redbow." (spot 23 listen 16)

Wynn [AC=26; HP=75/75]  d20+6=20 ; d20+7=23 ;
Wednesday October 22nd, 2008 11:12:34 PM

"I don't know what created them in the first place Xenia, but the way you described the ones with the chords, I wondered if that's how they were controlled. The ones outside weren't so organized. As for cutting the chords, I was just going to use my longsword. If those chords are ethereal, when we blink so are we and we should be able to sever them." Wynn keeps pace near the front of the group and keeps his eyes and ears open for trouble.[Spot=20, Listen=23]

Harley (AC 28; HPs 85/85)  d20+10=29 ; d20+10=11 ;
Wednesday October 22nd, 2008 11:53:05 PM

Harley stays alert. Flail and shield are at ready.

Spot 29

Listen 11

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) Heyoo (AC 16, Hps 45) 
Thursday October 23rd, 2008 7:47:54 AM

Brahmah remains vigilant and waits to be asked to do more. Jumping ahead in this organized and tuned group might get them killed. That would be bad.

OOC (DM Cayzle) 
Thursday October 23rd, 2008 11:23:56 AM

Sorry for the delay, folks; first post of a fight always takes longer than I planned.

Morgan Kingsley (AC = 18, Hps = 86/86)  d20+7=27 ; d20+7=17 ;
Thursday October 23rd, 2008 2:20:54 PM

Morgan walks slowly in the back wondering how in gods name anyone would sent out a female to scout for them, but realising that these folk are somewhat locale heroes and therefore who are he to argue with their expertise after all, all he knows is how to get the days to go by a bit faster and dream about tomorrow.

He hardly notice what the others are doing, simply tagging along lost in his own thoughts.

(ooc: having a bit hard time keeping up with everything - I am somewhat paralysed since I can not post from work due to all posts get tripled. Anyway will keep my self updated every evening - bare with me I am trying to find a way to handle the daily routines and get Wold into that routines :P)

Spot: 27 (wow wasnt all that LOST in my own thoughts appearantly
Listen: 17

OOC (DM Cayzle) 
Thursday October 23rd, 2008 7:47:21 PM

Morgan, feel free to post from work; Al or I will delete the extra posts, no problem.

Let me clarify: The party is on the secret lowermost level of a magic floating city. This level has all the magic and machines that keep the city afloat. Somehow, death cultists have invaded this level and taken over most of it. The cultists are spreading a disease that turns victims into undead. The party has entered the part of the level controlled by the cultists, and are headed for what might be the heart of the problem, the main control room. This part of the level seems to consist mostly of narrow accessways and small rooms.

Tunnel Fight (Start) (DM Cayzle) 
Thursday October 23rd, 2008 10:43:23 PM


With Xenia up ahead, two secret doors open, and undead spill out! So far, you see only two undead opponents, but surely others are coming up behind them.

Xenia hears the scrape of the secret doors opening, and she has an immediate sense -- as much through her link with Wynn as through her own senses -- that there is something going on behind her.

Brahmah senses a door opening behind him. Harley, Morgan, Wynn, and Syr are alerted too.

But Belkior and Florin are caught flat-footed and cannot act this round. Darples is taken completely unaware as well.

Now, you know that these creatures are fast -- so they will act before you. What do you plan to do?

And the Map!

OOC NOTES:

The squares marked as Machinery consist of moving pistons, rotating gears and axles, and other supports. You can move through such squares at double cost and you must make an escape artist check vs DC20 to avoid 3d6 damage in so doing. The DC is 24 for large creatures; 16 for small ones. You cannot end your move in Machinery unless you are Tiny or smaller.

Brahmah, it is your choice to have your bear with you or not. As you prefer, but please decide now.

Brahmah, please note that you are under the effect of the squeezing rules:
Squeezing: In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a --4 penalty on attack rolls and a --4 penalty to AC. When a Large creature (which normally takes up four squares) squeezes into a space that's one square wide, the creature's miniature figure occupies two squares, centered on the line between the two squares. A creature can squeeze past an opponent while moving but it can't end its movement in an occupied square.

Morgan and Brahmah, look for e-mail about PC sheet details tonight or early tomorrow.

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Thursday October 23rd, 2008 11:49:44 PM

The halfling cleric realizes that he and his companions are about to enter into combat. Belkior's first instinct is to protect himself and his companions, so he invokes a Magic Circle against Evil.

OOC - Belkior will choose his spells later and make the rest of his combat post after some other people.

OOC (DM Cayzle) 
Friday October 24th, 2008 12:10:50 AM

Um, sorry Belkior ... you and Florin are flat-footed and surprised. No actions for you this round.

Morgan Kingsley (AC = 18, Hps = 86/86) 
Friday October 24th, 2008 6:13:39 AM

Morgan spins around upon hearing the clicking sounds of the door. Only to be faced with the huge bulk of flesh who squeeze in behind him. Quickly realising there is no way Morgan can get passed the Minotaur, he decides that the way ahead is the only option. Screaming out loud "Move people, move! The living corpses are behind us, we got to get out of here". Trying to keep in control Morgan start to push forward by putting pressure on Syr.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) 
Friday October 24th, 2008 6:47:00 AM

(OOC: Leaving the bear behind.)

Brahmah shimmies to turn around to see what is behind him. Syr, trying to squeeze past might have a hard time, considering that Brahmah is taking up a good portion of the passage. He turns to defend the rear otherwise.
(OOC: To Syr By the sounds of it, Brahmah can't even defend himself much less turn safely, hence the penalty to AC. If allowed by Cayzle, Brahmah will let you by, presumably because you know how to handle these type of undead creatures.)

*grunt, groan, grimace* "Damn horns!"

"Are these the ones that drain you of life and make you like them?!" He attempts to draw blades. "Can anyone cast protection from evil on me, please?"

OOC (DM Cayzle) 
Friday October 24th, 2008 7:14:14 AM

Note that per the rules, you can ALWAYS pass through a friend's space -- even a friendly minotaur's space -- so long as you end your move in an open square. Note that Brahmah is NOT defenseless -- he just takes a -4 on attacks and AC.

Xenia (AC24, 68/68HP)  d20+24=34 d20+14=34
Friday October 24th, 2008 10:31:10 AM


"Deaders? I'm on my way back, Wynn. Warn the guys that if they charge straight ahead, they'll run into some machine stuff that could take a chomp or two out of our new Beefy Guy."

The dark rogue takes a moment to activate her ring, then she slips into shadow and starts along the way back using a different route. The corridors around her begin to flicker in and out of shades of gray.

"Gonna see if we can't cut them silver cord things away from the deaders, Wynn." Links of a spiked chain roll into her hands as she stalks back toward the Shields. "We'll see whether this don't free them up from this disease thing or not."

Rolls and Actions
SA: Activate Ring of Blinking
Hide 34 (-5 for full movement)
MS 34 (-5 for full movement)

Position: AA8 (40ft Move - w/Drawing spiked chain)

Active Effects: Longstrider (1hr), Blinking (7/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Syr Ac 31/30 Hp 142 P4 
Friday October 24th, 2008 10:47:46 AM

Syr jumps in surprise at Morgan's shouts. He frantically peers around those behind him trying to determine the source. "We've got them coming from two points. You, Harley, and Brahman move to stop them at that door behind us AND stop pushing me. Florin, Wynn and I will take the front group." Syr weaves through those in front of him to end at P4. To answer Brahmah's question, "Other than the fact that these things are FAST and pack a mean punch, we aren't sure what they've done although reports indicate that their claws carry the disease."



Xenia (AC24, 68/68HP) 
Friday October 24th, 2008 11:55:00 AM


OoC: How high are the ceilings in here?

OOC (DM Cayzle) 
Friday October 24th, 2008 3:00:01 PM

Ten foot high ceilings. Recall that the floor and ceilings are blink-proof. Also some columns and walls, but none here.

Xenia (AC24, 68/68HP) 
Friday October 24th, 2008 3:21:41 PM


OoC: Is there any visible indication that something is solid on the Ethereal plane? Or can you only know by bumping into it?

Also, note the edit of Xenia's move above. I've added Hide to it.

OOC (DM Cayzle) 
Friday October 24th, 2008 3:31:06 PM

Yup. Things on the Wold proper (aka, the prime material plane) look shadowy (but not see-thru) to someone in the Realm of Shadows.

In the Realm, usually the only thing that looks really real are yourself, creatures you meet or travel with, and the Woldsblood. But in this case, the Ceiling and Floor are clearly really real in the Shadow Realm as well as in the Wold proper.

If you can make a trained Know (Planes) skill check vs DC20, I'll tell you what lore might have to suggest for other examples of such as this.

Florin Jadenth AC:23 HP:113/134 - Sub/Al 
Friday October 24th, 2008 4:24:00 PM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

"What?" Florin turns to the shouts of the new man, Morgan, sighting all the way down the line of his fellow Crimson Shields.

"What!!!" The realization comes swiftly enough, and Florin turns his attention to the two corridors in the midst of which he stands. Both represent an avenue of potential danger. Against both he must stand and defend his comrades.

Swift as this realization comes, though ... it comes too late.

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Wynn [AC=26; HP=75/75]Inspire Courage +2 
Friday October 24th, 2008 11:23:47 PM

Stuck in the middle of the group, and unable to see their agressors, Wynn can only hope to raise the spirits of his comrades. He draws his sword and begins to sing a sea shanty in honor of their newest member and the taur's love for the sea.

Fare thee well, my lovely Dinah,
a thousand times adieu.
We are bound away from the Holy Ground
and the girls we love so true.
We'll sail the salt seas over
and we'll return once more,
And still I live in hope to see
the Holy Ground once more.

Oh...
You're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.


[OOC all allies within hearing distance gain +2 to attack and damage rolls and +2 to saves versus charm and fear from Inspire Courage

Undead Pounce! (End Round 1) (DM Cayzle)  d20+13=32 d20+13=31 d20+15=30 d100=53 d100=35 d100=46 d4+5=7 d4+5=7 d8+10=14 d20+13=20 d20+13=16 d20+15=16
Saturday October 25th, 2008 8:07:50 AM


OOC: Friends, normally you would act, and then the enely would act, and we would go back and forth like that every round. These undead have the special abilities of 1) Always Going First, 2) Can Charge Over Obstacles, and 3) Can Make A Full Attack At The End Of A Charge.

==========

The Enemy Goes First!

At first, you might think these foes are zombies, but they are QUICK! They charge stooped over, hopping around corners and obstacles easily. They wear rags and bits of robes. Their grey skin is laced with thick knotted black veins. Their red eyes glow with purpose and direction. Unlike the ones you encountered before these are not so crazed, sizing you up as they approach. Then they pounce!

One charges Florin, who is taken flat-footed and so does not benefit from his Dex bonus to AC. The attacks on Florin hit AC32, AC31, and AC30! Does his cloak of displacement save him? No, no attacks are avoided. Florin takes 7, 7, and 14, for a total of 28 hp damage.

Another charges Brahmah. Seeing as Brahmah was not surprised, he retains both his Dex bonus to AC and his ability to make attacks of opportunity, which he can put to good use right now, thanks to his natural 10-foot reach.

Brahmah, your AoO will be vs AC18.

Assuming the creature survives the minotaur's AoO, it them attacks Brahmah, hitting AC20, AC16, and AC16 (a nat one). This one must have sent all his luck over to the one that hit Florin! Brahmah emerges unscathed from his first taste of Crimson Shields combat!

Two other undead move up behind these, ready to fight as soon as possible.

And as it turns out, two more head off to try to circle around. Xenis will find those in a moment.

==========

Our Heros Fight Back!

Belkior is surprised, and immediately decides to cast a spell as soon as he gets a chance.

Florin, too, is taken unaware. And he is wounded! Fortunately, his divine resistance to disease saves him from infection.

Darples heads north away from the fray, very concerned about avoiding danger.

Fighting down panic, Morgan indicates that he wants to move forward.

(OOC: You actually have not taken any actions at all. Remember, you CAN move through the space occupied by a friend. It's a five-foot wide corridor, so you can get by. If you do move, tell me the number and letter of the square to which you want to move. The scale is five feet per square.)

Syr orders his friends to move to block the doors, but the undead are too fast for that, and they are already on you!

Syr wants to move to P4, just east of Florin, but doing so will provoke an Attack of Opportunity from undead U1, unless the monk is tumbling. Does Syr keep moving to P4? and if so, how? Will he risk the AoO?

Wynn inspires courage in his friends (I think Xenia is out of range?).

Xenia heads back, taking time to activate her ring of Blinking. When she gets to square AD8, she sees two undead right in front of her. Does she continue on her original route -- right at them? Or does she choose to use her remaining three squares of movement going somewhere else?

[OOC: DM Note -- Harley and Morgan have not yet acted yet. You guys want to do something? The current map shows no movement for those two and partial movement for Syr and Xenia. And I need an AoO from Brahmah vs AC18.]

And the Map!

Florin Jadenth AC:23/AC25 vs Undead; HP:113/134 - Sub/Al  d20+19=24 ; d20+14=28 ; d10+8=14 ; d10+8=16 ;
Saturday October 25th, 2008 9:35:05 AM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)

"Domi be my Shield!" Florin's Mithral hand-and-a-half sword rises and falls. He grits his teeth at the injuries that he has sustained. Pain is transitory and bearable. Injury to those he has sworn to protect and to fight along side, that is not to be tolerated.

Rolls and Actions
Hit U1 AC24, AC28, Damage 14+16 = 30hp

Position: O4 (No move)

Question: Does attacking kitty corner across a corner incur a penalty for cover? For, example, were Syr to attack U1 in the current map positions, would U1 gain +4AC for Cover from the Corner?

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Xenia (AC24, 68/68HP) 
Saturday October 25th, 2008 9:37:04 AM


OoC: Question: Can Xenia see the same sort of silver cords attached to these undead that she saw coming from the undead who were pushing the block? If so, which way are the cords going?

Morgan Kingsley (AC = 18, Hps = 86/86) 
Saturday October 25th, 2008 9:46:03 AM

(ooc: want to move surely ... in the direction away from these beasts N2 and get my cutlas out as fast as possible).

OOC Answers (DM Cayzle) 
Saturday October 25th, 2008 11:51:27 AM

Yup, attacking around a corner, like Syr might, definitely gives cover. Just like Al said.

And yes, Xenia does see the cords. They are actually dark grey. She only sees them when she blinks into the Realm of Shadows. They lead off toward the east, toward the control room.

Xenia (AC24, 68/68HP) 
Saturday October 25th, 2008 1:41:54 PM


OoC: As Xenia's position, as I defined it last turn was not possible, could I designate an alternate position for her to finish out her move? If so, I would like her to continue north long the corridor after spotting the two approaching undead and end her move, hidden, at AD5.

Is this alright?

OOC Answers (DM Cayzle) 
Saturday October 25th, 2008 2:57:17 PM

Morgan and Xenia, that would be a-ok. I'll post a revised map after I hear from Syr as to where he wants to move.

Harley (AC 28; HPs 85/85)  d20+10=15 ; d20+10=19 ;
Saturday October 25th, 2008 5:57:53 PM

Harley lets Morgan slip by him in the narrow corridor. He stand behind the minotaur to provide magical support.

"Belkior, I will help Brahmah, you help Florin."

Harley casts Magic Circle against Evil. He keeps close to Brahmah so that he falls within the radius of the spell.

Harley keeps his flail and shield at ready.

Spot 15
Listen 19

Location: I4 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 110/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Round One Final Notes (DM Cayzle) 
Saturday October 25th, 2008 7:00:09 PM

Harley casts a magic circle and takes a step towards Brahmah so as to ward the minotaur fully.

Xenia passes by the undead and heads north, then hiding. (I'm using the Hide 34 roll from your last full post.)

Syr chooses not to squeeze directly between the undead and Florin. He does not open himself up to an AoO. From where he is, he can duck around the corner to fight it, but it has cover from him, and he from it -- that's a +4 AC bonus.

Morgan backs up and away.

Okay, I think that really brings us to the end of Round One! And the final map!

Xenia (AC24, 68/68HP)  d20+9=24 ; 2d4=2 ;
Saturday October 25th, 2008 7:40:12 PM


"More deaders coming around from the East, Wynn!" Cloaked in shadows, the rogue slips by and becomes a still dark shape just beyond the turn where the infected undead must pass in order to come around in front of the Shields.

"I saw two of 'em. I'm gonna see if anything will cut the silver cord thingies. Gonna try a weapon first. My chain oughta slash it good. If it can be slashed."

Absolutely still, she waits for the deaders to pass. Nerves. This will take nerves. They'll come right up close. Hit and then run. Blink through the wall. Maybe, if you're lucky, they'll follow you. Maybe they'll spend some time wondering where you went. Maybe that will buy the Shields some time. Time to heal. Time to power up.

Rolls and Actions
Pre-Delay Action. Carried over from last round.
Hide 34 (-5 for full movement)
MS 34 (-5 for full movement)

Delay Action until after Deader's pass.

Hit silver cord of last deader in line AC24, Damage 2hp

Position: AB2 (25ft Move)

Active Effects: Longstrider (1hr), Blinking (6/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Syr Ac 35/34 Hp 142 O5  d20+18=27 ; d20+18=37 ; d20+18=34 ; d20+18=26 ; d20+13=25 ; 2d6+7=16 ; 2d6+7=14 ; 3d6+7=15 ; 3d6+7=21 ; 2d6+7=10 ;
Sunday October 26th, 2008 10:19:02 AM

If Florin kills the creature with his attack then Syr will take a 5' step and attack the next one. Otherwise, he finishes off the one in front of him and moves down the corridor to O6 with a series of kicks and punches. (Attack 23,33,30,22,21 I recalled the -4 for cover after I made the rolls Damage 16,14,15,21,10)

Active Spells: Extended Barkskin (Let me know, I don't think 15 hours have passed yet based on our actions taken)

OOC: I assume they are immune to criticals?

OOC: Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126)  d20+18=21 ; 2d4+7=13 ; d20+14=22 ; d20+15=16 ; d20+9=29 ; d20+10=17 ; d20+4=13 ; d20+5=25 ; 2d4+7=12 ; 2d4+7=11 ; d6+5=8 ;
Sunday October 26th, 2008 6:06:00 PM

OOC: Sorry about the delay, schedule is off here at home!!

AoO: with Falchion, hits AC 21 for 13 damage. (this is NOT including any negatives for the 'squeeze rules')

As the one passes, the other behind it approaches rapidly. This time Brahmah is more than ready. (Hits AC 22, 16, 29, 17, 13 and 25 (alas, no crits on Undead), for 12, miss (nat 1), 11, miss, miss, and 8 damage respectively)[this isn't including the negatives for squeeze]]

Not being a great turnout for his first fight with the Crimsons, Brahmah chokes up on his hilts and readies for more.

[OOC: Had Brahmah even drawn his blades, I can't remember.]

Wynn [AC=26; HP=75/75]Inspire Courage +2 
Monday October 27th, 2008 11:23:00 PM

Wynn readies his blade and continues to sing out the verses of his song.

Now when we're out a-sailing
and you are far behind
Fine letters will I write to you
with the secrets of my mind,
The secrets of my mind, my girl,
you're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.

Oh...
You're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.


[OOC] Since Xenia is in constant communication with Wynn, would his bardic song not still inspire her, regardless of the distance?


OOC: Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) 
Tuesday October 28th, 2008 9:47:13 AM

OOC: Checking in...

Xenia (AC24, 68/68HP) 
Tuesday October 28th, 2008 9:59:56 AM


OoC: Xenia's in the house.

Round Two (DM Cayzle)  d20+11=30 ; d20+11=18 ; d20+13=23 ; d100=3 ; d20+13=22 ; d20+11=24 ; d20+11=26 ; d20=2 ; d20=6 ; 2d4+10=16 ;
Tuesday October 28th, 2008 5:36:25 PM


The Undead Strike First!

U1 attacks Florin: Only one hit would have hit, but the displacement stops even that attack.

U2 attacks Brahmah: The monitaur has a base AC25, boosted to 27 by the magic circle, then reduced to 23 by the tight quarters. The undead hits AC 22, 24, and 26; that means two claws hit for 16, and Brahmah has to make two Fort saves vs DC18 to avoid infection.

U3 and U4 back off 20 feet.

U5 and U6 round the corner and run right by Xenia. They take double moves -- and now the party can see them running up.

The Party Attacks!

The undead are AC20 -- or AC18 if they just charged.

Florin strikes hard, inflicting 30 damage. (more with inspiration? Moot this round anyway, but please remember to add it in!)

Xenia waits for the undead to pass, then attacks a cord. Her hit lands true (AC 20 to hit), but the cord's hardness stops all damage. (Hardness 10 unless you have admantine weapons). She sees that it is grey shot through with black, and knotted and kinky.

[OOC: The DM had to take some liberties with Xenia's movement given the way the undead moved. Let me know if you want to change your position.]

Syr kills the one Florin injured with a single attack, then moves south to engage the next one. That's all he can do this round.

Due to squeezing, Brahmah's AoO misses. But three blows land, inflicting a total of 31 plus six points of extra damage inspired by the bard. 37 total.

Wynn continue his inspiring song about longing to see a girl.

[OOC to Wynn: Xenia cannot be inspired across the mental link. She can, however, be inspired if she can hear the bard. And given her current position, she can. So Xenia can be inspired too. On the flip side, any creatures within 200 feet can hear Wynn on a Listen DC 10 skill check.]

And the Map!

Xenia (AC24, 68/68HP) 
Tuesday October 28th, 2008 5:48:32 PM


OoC: Question - As the cords running off of the undead go off to some source in the east, would the cords from U2 and U4 run directly past Wynn?

Xenia (AC24, 68/68HP) 
Tuesday October 28th, 2008 6:23:42 PM


"Wynn! You can hit the silver cords. I hit one, but I'm not strong enough to break it. Bet you could cut it real good with your sword."

"Not much I can do from here. I'm gonna power up a bit."


Backing quietly away, Xenia stows the chain. From her pack, she draws a scroll instead.

Rolls and Actions
Put away Spiked Chain
Draw scroll of Barkskin

Hide 34 (from last round)
MS 34 (from last round)

Position: AA6 (5ft step)

Active Effects: Longstrider (1hr), Blinking (5/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Florin Jadenth AC:25/AC27 vs Undead; HP:85/134 - Sub/Al  d20+16=22 ; d10+11=14 ; d6=6 ;
Tuesday October 28th, 2008 6:37:40 PM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

A grim smile touches the paladin's lips as he hears Xenia's voice from up the corridor. Instead of responding, he holds the intersection. Reaching up with his shield hand, Florin gestures with his fingers for the unholy creature to come ahead.

"Come taste the bite of my blade." Within his armor, blood runs down Florin's body. But he pays it no heed as he grips his bastard sword and lowers into a crouch, awaiting the charge of the undead.

Rolls and Actions
Ready Attack: Hit U5 AC22 Damage 14+6Electric = 20hp
(Power Attack trading 3points.)

Note: Bonuses for Inspire were included last time. They are included this time as well.

Position: O4 (No move)

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Round Two Hint (DM Cayzle) 
Tuesday October 28th, 2008 7:32:17 PM

Friends, recall that the monsters move and act BEFORE you. For example, to give it away a little, the undead nearest Xenia will turn and charge her before she can ready an action. Note that you've been fighting these things for a while, and you know that they are very quick, acting before you do!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126)  d20+13=25 ; d20+13=28 ; d20+14=15 ; d20+15=33 ; d20+9=16 ; d20+10=20 ; d20+4=14 ; d20+5=9 ; d6+5=6 ; d6+5=11 ;
Tuesday October 28th, 2008 7:35:36 PM

(Saves 25 and 28...What bonuses does the circle give? Inspiration? etc? I didn't even realize Brahmah had been cast on. :) Or is he just in the area of effect?)

The smell of his own blood practically invigorates the ranger. "Is that all you got, come on!" (Hit AC 15(nat 1), 33, 13, 20, 14 and 9 for damage, kukri hit twice, for 6 and 11 damage... too bad no crits :()

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking  d20+14=18 ; d100=16 ;
Tuesday October 28th, 2008 8:34:45 PM

The bard continues singing to inspire his fellow adventurers. He slides past the diminuitive cleric and down the corridor behind Syr, stopping just past the corner where he will await the two undead being pursued by Xenia. As he blinks in and out of the ethereal plane, Any chord that passes within reach will be the target of his attention. However, distracted as he is with everyone's safety, he misses any chord that is there [Hit AC18, miss chance = 16 (fail)]

Oh now the storm is raging
and we are far from shore;
The poor old ship she's sinking fast
and the riggings they are tore.
The night is dark and dreary,
we can scarcely see the moon,
But still I live in hope to see
the Holy Ground once more.

Oh...
You're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.



Harley (AC 28; HPs 85/85) 
Tuesday October 28th, 2008 9:28:27 PM

OOC - Brahmah is within Harley's Magic Circle against Evil 10' radius.

Harley (AC 28; HPs 85/85) 
Tuesday October 28th, 2008 9:36:16 PM

Harley keeps close to the minotaur so that his protection spell can effect the ranger.

Harley keeps his flail and shield at ready.

Spot 15
Listen 19

Touch Attack:
Trip Attempt:
Melee Attack:
Damage:

Location: I4 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 109+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura  d8=6 ; d8=3 ; d8=3 ; d8=6 ; d8=7 ; d8=8 ; d20+5=24 ;
Tuesday October 28th, 2008 9:43:50 PM

The halfling cleric shakes himself out of his reverie and acts to protect his companions. Belkior steps 5 feet closer to Florin and casts a healing spell on the paladin.

Unless, of course, the paladin is already bleeding out on the floor. In that event, Belkior will not move and cast a healing spell to cover as many of his companions and the undead as possible.

Having heard about the cords linking these undead, Belkior tries to recall what he learned during his training abut the Realm of Shadows.
Knowledge Planes = 24

Position
N4

Actions
Free - 5 ft step
Standard - Cast Cure Critical Wounds, healing Florin for 31 hps
Alternate - (no movement), Cast Mass Cure Moderate Wounds for 28 hps, DC 22

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status (D - Aid)
3 - DC 19 - Dispel Magic(x2), Prayer, Remove DIsease(x2) (D - Magic Circle vs. Evil)
4 - DC 20 - Death Ward(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)


Syr Ac 35/34 Hp 142 O8  d20+20=34 ; d3=2 ; d20+20=26 ; d20+20=22 ; d20+20=24 ; d20+15=29 ; 2d6+7=17 ; 2d6+7=17 ; 3d6+7=22 ; 3d6+7=16 ; 2d6+7=10 ;
Wednesday October 29th, 2008 12:08:44 AM

Aware of the speed of these creatures, Syr stays where he is and attempts to go toe-to-toe with the undead next to him. As Wynn plays behind him, he seems lost in the melodies for a moment and almost misses his target several times. (Attack 34,26,22,24,29 Damage 19,19,24,18,12)

Active Effects: Extended Barkskin. Inspire Courage +2

Florin Jadenth AC:23 HP:113/134 
Wednesday October 29th, 2008 12:15:06 AM

(OOC:Just letting you know that I'm back and will resume posting after the next DM post. Thank you Al for playing Florin for me too. I owe you one.)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) 
Wednesday October 29th, 2008 11:58:36 AM

Checking in

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) 
Wednesday October 29th, 2008 7:28:24 PM

Checking in again...

Morgan Kingsley (AC = 18, Hps = 86/86) 
Thursday October 30th, 2008 7:02:21 AM

Everyone - are we still up an running ?

OOC (DM Cayzle) 
Thursday October 30th, 2008 7:23:02 AM

Sorry for the delay. DM post coming later this morning.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 126) 
Thursday October 30th, 2008 1:46:39 PM

OOC: Checking in.

Three Down, Three to Go! (Round three) (DM Cayzle)  d20+13=20 ; d20+11=17 ; d20+11=14 ; d20+13=33 ; d20+13=28 ; d20+11=31 ; d20+11=18 ; d20+11=12 ; d8+10=12 ; d4+5=6 ; d20+15=32 ; d20+13=14 ; d20+13=31 ; d8+10=18 ; d4+5=8 ; d100=20 ; d100=44 ; d20+15=34 ; d100=32 ; d20+13=22 ; d20+13=29 ; d100=7 ;
Thursday October 30th, 2008 1:48:33 PM

OOC: Yes, anyone who is blinking or who can see into the Realm of Shadows ("Ethereal Plane") can see the grey cords leading from the undead towards the east. But note that any blinking attacker still has a 20% miss chance attacking those cords. Also, these undead are immune to crits, presicion damage, and sneak attack damage.

The Undead Go First!

U4 (unwounded) hangs back

U2 (-37) attacks Brahmah. The minotaur's AC is 23 with squeezing and magic circle. All three attacks miss! OOC: Brahmah, did you make your two saves vs infection? See prior DM post.

U3 (unwounded) attacks Syr, whose AC is 35. The undead need natural 20s to hit him. This one manages two 20s and a natural 1! LOL! none of the crits are confirmed! Syr takes 18 hp total. OOC: Syr, can I please have a link in your post header to your PC sheet?

U5 (unwounded) charges Florin, who is AC25 vs undead. A bite hits AC32 for 18 and a claw rips the undead hunter for 8 more damage. BUT what about that miss chance? That bite is a miss! Damage is really just 8 hp for the round!

U6 (unwounded) charges Xenia. Her AC is 24 and she has a 50% miss chance. The first hit is a bite vs AC34 ... but Xenia blinks out of its way. One claw also would connect ,,, but that too swipes only open air. The rogue shadowdancer is unscathed.

The Party Takes A Turn!

Xenia takes a five foot step back, fading into the shadows. She stows her weapon and takes out a scroll.

Florin hits U5 for 20; it is now down 20.

Brahmah hits U2 for 17, killing it!

Wynn keeps up is inspiring song.

Harley stays close to Brahmah and waits for a chance to act.

Belkior heals Florin, repairing 31 points of damage. The cleric ponders the idea of Shadow Cords. He has heard of the "astral" mode of travel, in which one sends out one's spirit to appear on other planes, and in through which the body remains joined to the psyche. Certainly, these undead cords suggest control or connection.

It takes Syr only three quick blows to utterly destroy the undead before him.

Morgan and Darples stay watchful.

At the end of round 3, there are only three undead still standing, and the one next to Florin is very injured.

And the Map!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 110/126)  d20+18=38 d20+18=19 2d4(1+1)+7=9 2d4(4+1)+7=12
Thursday October 30th, 2008 2:51:04 PM

(Saves were made back on Tuesday. Passed both.)

Brahmah will READY for U4's charge and then he will attack it once it is within 10ft. "Come on you festering mass of road apples, do your worst." The taunt is sent toward the undead with venom.

Cayzle: Brahmah, go ahead and roll both your readied attack and your AoO vs AC18, please.

Jay: Okay. :) AC 38 and 19, plus Inspiration, for 9 and 12 damage, plus Inspiration if any.

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking  d20+14=32 ; d8+5=8 ; d8+5=12 ; d100=98 ; d20+14=17 ; d20+9=29 ; d20+9=27 ; d8+5=11 ; d8+5=11 ; d100=24 ;
Thursday October 30th, 2008 10:26:37 PM



It's now the storm is over
and we are safe on shore
We'll drink a toast to the Holy Ground
and the girls that we adore.
We'll drink strong ale and porter
and we'll make the taproom roar,
And when our money is all spent
we'll go to sea once more.

Oh...
You're the girl that I adore,
And still I live in hope to see
the Holy Ground once more.


Wynn continues his song and from his vantage around the corner, tries once again to slash at the cord being dragged by U5. [OOC please note that Wynn had moved last round to this same position O5, my bad for not listing the position]

The blinking bard strikes at the chord from around the corner with his adamantine sword, striking it squarely [Miss chance = 98 (pass), Hit AC=32 (threat with keen longsword), confirm with hit vs AC 17 (note the opponent gets no dex bonus when I'm blinking) for 8+12 HP damage (adamantine, not sure if chord is susceptible to criticals).]

Enthused by his success the bard strikes again [Hit AC=29/27 confirmed critical for 11+11 HP, Miss chance =24, pass]

[Note +2 for being inspired cancelled by -2 for striking around corners, not sure if a further +2 for blinking should be applied]

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura  d8=3 ; d8=8 ; d8=3 ; d8=6 ;
Thursday October 30th, 2008 10:50:10 PM

The halfling cleric heals Florin again. Hopefully, after this, the undead will be defeated.

Position
N4

Actions
Standard - Cast Cure Critical Wounds, healing Florin for 33 hps

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status (D - Aid)
3 - DC 19 - Dispel Magic(x2), Prayer, Remove DIsease(x2) (D - Magic Circle vs. Evil)
4 - DC 20 - Death Ward**(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Xenia (AC24/AC25 vs U6 from Dodge, 68/68HP) 
Thursday October 30th, 2008 11:20:38 PM


From the depths of the shadows, Xenia backs away from the assault of the manic deader, backing right through the wall to the south and out the other side. Then, quiet as a mouse, she makes her way to the west, finally coming out behind Syr.

Rolls and Actions
Hide 34 (lingering from last round)
MS 34 (lingering from last round)
Double Move

Position: O9

Active Effects: Longstrider (1hr), Blinking (4/7r)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Florin Jadenth AC:25/27 vs Undead HP:108/134  d20+13=32 ; d20+11=18 ; d10+15=19 ; d6=1 ;
Thursday October 30th, 2008 11:41:27 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin swings his bastard sword at the undead that he is attacking and feels it bite into it the first time but not the second time. He also speaksup as he felt the healing energies from Belkior, "Thanks for the healing friend. Will be interesting to see how many need some cure in more then injuries after this fight."

(Can hit AC:32/18 Damage:19/miss Elec:1=20)

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 110/126) 
Friday October 31st, 2008 10:00:53 AM

Checking in.

Almost all dead (Round four) (DM Cayzle)  d20=19 d20=5 d20+13=15 d20+11=27 d20+11=29 2d4(4+4)+10=18 d20+15=26 d8+10=11 d20+13=28 d20+13=33 d20+13=20 2d4(2+2)+10=14 d100=99 d100=53
Saturday November 1st, 2008 8:28:40 AM


OOC Note: Remember that everyone but Florin must make a DC18 Fort save after each hit to avoid infection!

The Undead Go First

U6: Xenia fades into shadows before the undead's eyes. It dashes off past the rogue to the east. Xenia may take an AoO against it as it passes.

U5: It attacks Florin. Both claws hit (AC27 and 29) for 18 hp damage. BUT WAIT! What about that miss chance? Nope, both still hit.

U4: It charges Brahmah. Brahmah gains an AoO. However, the DM made a mistake, sorry -- Bramah had no time to ready an attack before the monster strikes. So the AoO hits for 9+2=11 damage. Then it attacks him (Brahmah's AC squeezed in the magic circle is a 23): A bite vs AC26 for 11, the minimum; and two claws vs AC28 and AC33 (a possible crit that does not confirm) for another 14 damage. That's 25 damage to Brahmah this round.

NOW Brahmah may make a full attack. Please roll that asap.

The Heroes Take A Turn

Xenia moves up next to Syr.

Florin hits once for 20 - ALMOST killing it, but not quite!

Wynn strikes at and severs the cord for U5! It stands, stunned!

Belkior heals Florin again.

Syr does not act.

========

OOC: Of the three remaining, one has left the scene, one has taken 11 plus a full attack from Brahmah and may be dead, and the third is at one hp and is stunned for at least a round; I'm counting that last one as dead too.

So do let's let Brahmah take his full attack.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 85/126)  d20+18=26 ; 2d4+7=10 ; d20+17=34 ; d20+17=28 ; d20+17=36 ; d20+14=21 ; d20+15=22 ; d20+9=27 ; d20+10=29 ; d20+4=24 ; d20+5=22 ; 2d4+7=13 ; 2d4+7=12 ; 2d4+7=14 ; d6+5=11 ; d6+5=6 ; d6+5=11 ;
Saturday November 1st, 2008 7:39:56 PM


(AoO hits 26, for 10 damage)

(Saves vs nasty, fort 34, 28 and 36)

His full attack. (hits AC 21, 22, 27, 29, 24 and 22, for 13, 11, 12, 6, 14, and 11 damage, plus Inspiration and any other bonuses Brahmah might be in range of :))

All dead (Round four and END) (DM Cayzle) 
Saturday November 1st, 2008 8:15:56 PM


Brahmah makes mincemeat of his undead. The last one, at the stick and stunned by the severing of its cord, is quickly dispatched. The last one ran off to the east.

The narrow corridors are quiet again, except for the hum of the machinery.

Xenia (AC24/AC25 vs U6 from Dodge, 68/68HP) 
Saturday November 1st, 2008 10:00:50 PM


"Don't start swinging, Syr." As the meaty thuds and thunks of steel against flesh cease with the final killing blow, the rogue whispers to her teammate from out of the protection of the shadows. "It's me, Xenia. I'm behind you."

"Well, lets see what we have here." Dropping out of shadow, the dark rogue examines the frame of the door, the seam of it, the way it opens and the way it shuts. Then she stalks into the room to see just what sort of place it would hold ambush zombies.

"I think they're learning your machinery much faster than you think, Darples," Xenia calls out to the Undercrat. "Somehow they managed to build themselves a room that I didn't spot. That, or I'm slipping so badly as a scout that I should just give it up and go into ... I dunno ... hair dressing or turtle raising or sump'in."

Shaking her head, she comes out the other door, the one she must have walked right past with out listening for occupants. "So, Darples, how much further to this Central Control Room, huh?" Xenia eyes the scroll of Barkskin still in her hand, the magic as of yet uncast.

Active Effects: Longstrider (1hr)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Harley (AC 28; HPs 85/85)  d20+10=26 ;
Sunday November 2nd, 2008 6:24:54 PM

Harley looks over Brahmah's wounds. He tries to determine if the minotaur has been infected.

Heal 26.

"How are you feeling Brahmah? The undead were able to touch and damage you. Do you feel different? To be safe you should try not to come in contact with anyone."

Harley keeps his flail and shield at ready.

Location: Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 109+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking 
Sunday November 2nd, 2008 8:41:48 PM

"Well that was interesting" the bard muses. "When I severed that one's cord, it seemed stunned" Wynn then checks in to see that everyone is OK.

Syr Ac 35/34 Hp 142 O8  d20+16=31 ; 3d6+9=22 ; d20+16=18 ; d20+16=20 ; d8+3=5 ; d8+3=5 ; d8+3=4 ; d8+3=11 ;
Monday November 3rd, 2008 2:47:30 PM

Syr stumbles a moment as he feels the disease trying to enter his system (Fortitude saves 18,20 phew). With a deep breath, he straightens and begins making his way back to the others. He pauses a moment to heal some of his wounds with a brief prayer to Domi (Cure Light Wounds thrice if time permits).

Jumping slightly as Xenia's voice sounds beside him. "Turtle raising? you? Maybe take 'watching paint dry' as a second job?" The elf scoffs at Xenia, "You thrive on the action too much. Don't sweat it, it all turned out for the best except for a few scratches. Why don't we take a look around and see if they left any clues which can help us?"

(OOC: That was wierd, I could have sworn I posted charging the same one that Florin attacked but appearantly not as the rolls are still there. Sorry about that guys.)



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 85/126) 
Monday November 3rd, 2008 6:57:36 PM

"I feel great, apart from the fact this wound is bleeding heavily." He points at his thigh. "It should be fine though." He shrugs, not to fussed with the damage but more concerned about the blood. "Blood does have odor for most animals, so I think I should get at least a cure light."

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Monday November 3rd, 2008 9:39:54 PM

The halfling cleric wonders how they managed to get off so lightly. Belkior muses aloud as he ministers to his companions.

"Perhaps this was only a scouting party or maybe watchers. In which case, that one that ran away may soon be returning with reinforcements. Xenia, any idea if we can find a more defensible spot where we can support one another if they attack, instead of getting worn down and picked off one by one in the narrow tunnels?"

Florin Jadenth AC:25/27 vs Undead HP:108/134 
Monday November 3rd, 2008 10:04:18 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin looks to the others as he watches to see who might of been infected and who hasn't. While waiting he slowly cleans the blade of his bastardsword off but only once he turns the shocking abitlity off.

Looking towards Belkior he speaks to him, "Anyone infected that knows anyway?" Thinks Florin sighs abit to himself as he wishes his powers were stronger then this but speaks once more, "I have the ability to lift a disease once but it will take me a good time period to regain the ability again. If possible we need to keep the exposure to injuries from these undead things to as little as we can."

Florin looks back to Belkior, "If I'm right and out powers can remove the disease too then can you pray for the spell once this is over if needed also? Would atleast ease the minds of everyone I think to know they have less to worry about."

Florin other then this is ready to continue moveing, he is still wondering about this disease, if it was some type of heart seed product then how was it being spread through bites? maybe a victim to far gone has spores or such that are passed with a bite, the seeds looks like a plant so it had to be something like that surely.

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

To the Control Chamber! (DM Cayzle) 
Tuesday November 4th, 2008 3:58:00 PM

After all the undead are defeated, Darples urges the party to go forward. "When we fought these beasts, we learned that what one knows, the rest soon know too!"

Xenia takes a moment to look at the room from which the undead sprang. She finds it full of arcane humming machinery, and she is careful to walk around it, not through. Darples looks in on her and fairly shouts, "Don't touch anything!" But he refuses to say why, citing "secrets."

He says that it is no more than 20 minutes brisk walk to the Control Chamber, although there will surely be traps to avoid along the way that could slow you down, if they do not kill you.

Harley confirms that Brahmah is not infected. Seems the minotaur is as hardy as he is big.

Wynn explains about the cord and tells how severing it stunned the undead.

Syr resists disease as well and pauses for curing.

Belkior worries about ambushes. Darples concedes that that is a possibility. He suspects, though that the next attack will be with the enemy's full force.

Florin wonders how he disease is spread, but he has not closely examined the corpses of the slain.



Xenia (AC24/AC25 vs U6 from Dodge, 68/68HP) 
Tuesday November 4th, 2008 9:24:56 PM


"Hokay, so whatcher sayin' is that every freak deader in the Under City now knows that we're in this 'xact place. Right Darples? And your thinking they might be on their way here now, every last full force deader of them, right?"

"And you say they got traps and stuff between here and that Central Control Place of yours." The rogue turns toward the east as though eying the possibilities.

"What I'm thinking, guys, is whether or not it might be better to meet 'em right here in this place. They move fast and hit hard when they come atcha. But once they're in close, I think pound for pound we hit harder than they do, and we can take more hits than they can."

"What I'm sayin' is, if they can only come at us one at a time, it's our advantage, not theirs. We can fit Florin on one end with Belkie to heal him up. On the other end we can put Syr, he's the hardest one of us to hit. Behind him we can put Brahmah. Looks like Beef there can poke the deaders from right over the top of Syr's head. Wynn and me, we can pass through the walls and foozle 'em from the sides."

"Whatcha think? Let them come to us through the traps and stuff. That might help whittle down their numbers a bit. I'm just worried in case their magickers can throw a fireball or two. That would be bad."

Active Effects: Longstrider (1hr)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 85/126) 
Tuesday November 4th, 2008 9:46:18 PM

"I'm good with that plan."

Florin Jadenth AC:25/27 vs Undead HP:108/134  d20+12=14 ;
Tuesday November 4th, 2008 9:54:44 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin listens to what is said and looks towards the direction that the undead would most likely come from before shrugging, he can't help but wish they had a web spell like he had seen used before or something like that.

Florin does glances to Syr and comments to him, "Depending on how many of those things are comeing, maybe you should rig a couple of those oil flasks you picked up for use."

While waiting Florin moves over to checkout one of the undead, decideing to get some better look and answers over these weird things. He slips one of the silver spikes he bought for undead hunting to move the creatures mouth and such to get a better look at things.

(Undead Knowledge:14 not sure what else to roll. Also, it comments under favored enemy or such that you gain the bonus to all checks to the favored enemy (but to hit or something like that) so does that mean he gets the +2 to this check? I added it so other wise he would of only had a 10.)

Harley (AC 28; HPs 85/85)  2d8+10=18 ;
Tuesday November 4th, 2008 10:26:23 PM

"Sounds like a good plan. I will stay near the back to provide spell support for Syr and Brahmah.

OOC -- Spontaneous Cast Moderate Wounds (Aid) -- Cure Brahmah 18 hps.

Harley keeps his flail and shield at ready.

Spot
Listen

Touch Attack:
Trip Attempt:
Melee Attack:
Damage:

Location: I4 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 108+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Syr Ac 35/34 Hp 142 O8 
Tuesday November 4th, 2008 11:24:25 PM

Syr nods at Xenia's words describing a strategy, "From a defensive standpoint your plan makes sense. My only concern is does it get us closer to our goal? I mean, who knows how many of these things they have to come at us with? Granted, because of the undercity's protections, we aren't fighting anyone but turned Undercrats in this area and not the rest of the Trash level zombies. Darples, what's the staffing down here? I mean what's the worst case scenario that we have to face? If it's too many then we can advance by leap frogging to areas that you scout out Xenia. Once you give the all clear, we rush forward to the best area of your choosing and establish our defensive stance there.

(OOC: can someone post or email how to create the hyperlink for the character name? I misplaced it in my notes.)

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking 
Wednesday November 5th, 2008 12:43:24 AM

Wynn listens to Xenia's plan and gives her an approving nod. "I'll do what I can."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday November 5th, 2008 12:58:02 PM

"Thank you." He says to Harley.

OOC: Syr, if you have editing rights to the board, hit EDIT POST and go in and look at someones header for the hyper link setup. I'm terrible at explaining this stuff in typed format.

It should look like this, except you have to put a ']' at the end and YOUR hyperlink thing inbetween.

[link href="

"]Brahmah, Captain of the Chosen of Domi[/link

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Wednesday November 5th, 2008 8:39:43 PM

The halfling cleric stays near the middle of the group, just waiting for a group of undead to spring out of nowhere and attack.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday November 6th, 2008 2:25:31 PM

OOC: Checking in...

OOC (DM Cayzle) 
Thursday November 6th, 2008 5:46:58 PM

I am really sorry, my friends. My Dad had his surgery today. I'll do my best to get a post up tonite. It is just very hard.

Xenia (AC24/AC25 vs U6 from Dodge, 68/68HP) 
Thursday November 6th, 2008 6:10:27 PM


I'd focus on your dad. That's what's important, Cayzle. Just my 2 cents worth. We're between battles anyway.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Saturday November 8th, 2008 12:07:04 AM

OOC: Checking in.... hope everything goes well Cayzle. See you when we see you. :)

OOC (DM Cayzle) 
Saturday November 8th, 2008 2:56:41 PM

Thanks, friends. Dad has been doing really well. Post to come in a little while. Call it a late Friday post or an early Monday post, either way.

I really appreciate your patience and thoughtfulness.

"Battle at the Ford" -or- "Strange as News from Beneath" (DM Cayzle) 
Saturday November 8th, 2008 3:14:04 PM

Darples confirms that now the enemy knows exactly where the group is.

Xenia suggests digging in and letting the enemy come to the party.

Brahmah agrees. So does Harley.

Florin seems agreeable too, and asks about flasks of oil to throw.

Then Florin takes a look at one of the undead. He notes that the corpse's veins are actually filled with a growth, a tendril, a vine. On investigation, there is a plant-like network of roots and vines that thread the circulatory system of what was once a person. If anyone takes a deeper look, they will find that the rootlets all end up at the corpse's heart, which is now dead and formed of bark and wood.

Syr has reservations about Xenia's plan: Does it get the party closer to its goal? Darples is silent, then points out that it is a good thing all of you will have yoru memories wiped when you return, because he is about to tell you a secret.

The Undercity supports a population of only about 100 undercrats and another 100 support staff. Only about ten of the support staff were lost to the contagion and escaped into the enemy's area. But near on half of the undercrats themselves were lost to the enemy. Another dozen were lost but killed when their symptoms got worse, like the Underlord. About 50 staff and another dozen undercrats were killed in battles with the enemy.

So there are only about two dozen undercrats left, and maybe 40 staff. Darples things that there were originally 60 undead, but with the five you just killed and another dozen killed in the fighting, that's likely down to 40 or a little more.

So the worst you should expect is 40 or so undead to fight you here. But there are an unknown number of cultists too. Darples does not know how many, but they commanded from the rear in the battles before the living undercrats got the seals closed.

So you are facing 40 undead and some number of cultists ... less any that fall into traps on the way to you.

It seems like the party is set to take a stand here. If so, do you want to stay in this exact spot, or in a nearby area? Frankly, this is a warren of five-foot wide corridors, mixed with small chambers and machinery. If you describe what you are looking for, I can let you know what you find that comes closest.


Xenia (AC24/AC25 vs U6 from Dodge, 68/68HP) 
Saturday November 8th, 2008 7:56:35 PM


"I think your right, Syr. Probs we don't wanna be 'xactly where they 'spect us to be. This place ain't quite right anyhoo."

"Be nice to find some piece of hall that's shaped like a snake when it's slithering. You know, like this." And the rogue describes a squiggly shape in the air with her finger.

"You know any place like that, Darples? That way, the bends in the hall keep the magickers from throwin' stuff at us. Catching us in fireballs and the like."

"Hey, Belkie ... and I guess Harley too. Either of you got a Silence thing? Might be sump'in I can deliver as, like, a present, you know."

Active Effects: Longstrider (1hr)

Expended: Scrolls: Invisibility; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Sunday November 9th, 2008 9:27:44 PM

The halfling cleric looks up when Xenia asks about Silence spells. Belkior looks somewhat abashed before replying.

"Sorry, Xenia. For some reason, I wasn't expecting spellcasters and didn't prepare anything to combat them. I do have my Wand of Dispel Magic, though."

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status (D - Aid)
3 - DC 19 - Dispel Magic(x2), Prayer, Remove DIsease(x2) (D - Magic Circle vs. Evil)
4 - DC 20 - Death Ward**(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast



Florin Jadenth AC:25/27 vs Undead HP:108/134 
Sunday November 9th, 2008 11:20:18 PM

Florin looks around and sighs some as he thinks. Rideing on horse back would probably be rather hard if Brahmah can't stand at his complet height but Florin goes ahead and gauges the height of the ceiling the height he would be at if he was sitting on Ajax's back.

Florin ponders just summoning his horse since it would be a extra battle compaion in the up comeing battle, the only bad thing would be the poor horse's armor isn't quite as good as he would like it for this battle.

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking 
Sunday November 9th, 2008 11:33:34 PM

"I'd rather fight somewhere that Bramah here can move around." Wynn offers his thoughts to the group. "If he's jammed into one end of a tunnel, there's no way to really help him, and I'm not sure I'd like something that big turning undead on us!"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday November 10th, 2008 7:09:08 AM

"I can't blame you there Wynn." Says the ranger with a smile. He flexes one arm and kisses his massive bicep. "I can barely stand BEING me." He snorts a laugh. "Just kidding."

Syr Ac 35/34 Hp 142 O8 
Monday November 10th, 2008 7:43:36 PM

The elf nods at Darples comments, "Good to know the head count that we face. I'm glad you are with us." To the others he adds, "I'm still one for a controlled charge forward to the heart of the place but I'll abide by the group decision of finding a place to duke it out."

Echoing Wynn's comments he says, "Yeah the horned marshmallow in a bottle back there needs more room. Darples, can YOU manipulate this place to create such a space for us?"

Harley (AC 28; HPs 85/85) 
Monday November 10th, 2008 9:02:09 PM

"Yes I do have Silence spell at my disposal."

"I also have a Dispel Magic spell."

Harley keeps his flail and shield at ready.

Spot
Listen

Touch Attack:
Trip Attempt:
Melee Attack:
Damage:

Location: I4 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 108+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


A spot to call your own (DM Cayzle) 
Tuesday November 11th, 2008 7:53:13 AM

The party decides to find a place to make a stand. Xenia wants a place with restricted sight lines. Florin wants to be able to ride his holy mount. Brahmah wants to be able to actually stand up.

Syr thanks Darples, who grins grimly. "I'll just stand out of the way," he says.

[OOC: Friends, Morgan has told me that he does not have the time to play. I don't want to break the story, but he won't be here for the fight.]

Darples leads the party to a section of the Undercity that may have what you are looking for. He notes that part of this may be unknown to the enemy -- the portion in green on the map. Note that green walls cannot be blinked through. Here is a large scale map ... pick the place you want to make your stand.

And the Map!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Tuesday November 11th, 2008 11:16:59 AM

"Syr, I may be a minotaur, but I know your referring to me as a marshmallow." He snorts. "I'm more than a marshmallow and far from soft." He smiles. "But if I'm turned to undead, you'll be the first to find out." He snickers. "That is, of course, if Belkior doesn't turn me to dust first!" He roars with laughter.

(OOC: Morgan, I hope to see you again!)

Xenia (AC24, 68/68HP) 
Tuesday November 11th, 2008 1:27:19 PM


"Not the absolute best, but I think this will do," the rogue remarks. "Now we wait."

OoC: I like the following areas.

R-T/10-14 There's a large space for Brahmah to stand without restrictions. There are two entrances and a possible 3rd that may be lockable. We can hold the two entrances with Syr and Florin. I choose Syr because he has the highest AC and is least likely to be hit, and Florin because he's immune to disease. Brahmah, with his reach, can attack over the heads of either of them. There also looks like room for Harley and Belkior to move about and heal Syr and Florin. The walls are passable from many different directions for Xenia and Wynn to blink through should we require.

F-L/21-22 This area has many of the advantages of the first area. K Row to the north allows a straight shot for ranged spells into us, though.

All other areas seem to allow either too many access points to us, not enough room for us to move, or unacceptable lines of range attack into our area.

Unfortunately, there doesn't seem to be any area on the map that's proof against the dropping of an area attack. Sort of a shame, but something we'll have to live with.

It will be interesting to find out whether the walls that block blinking also block the cords that connect the undead to whatever it is in the Control Room, whether having their cords cut in this way will stun them as well.

Anyway, what do you think?

Florin Jadenth AC:25/27 vs Undead HP:108/134  d20+3=11 ; d20+3=4 ;
Tuesday November 11th, 2008 8:07:20 PM

Florin moves along with the others and does his best to keep his eyes open for anything trouble wise. He has his sword and shield readied just incase no matter though. Besides this he stays quiet and just listens to what the others say and such.

(Spot:11 Listen:4)

(OOC:I noticed my email got bounced on me. I'm glad your dad is okay Cayzle and we were praying for you, family and him.)

Wynn [AC=26; HP=75/75]Inspire Courage +2, Blinking 
Tuesday November 11th, 2008 9:04:29 PM

Wynn listens to Darples description of the areas and Xenia's diagnosis of each situation. "I think the first option suits our purposes best" he states. " I like the idea of Bramah here having some room to manouvre . I also can't help but think that the walls we can't blink through probably contain some critical machinery...what can you tell us about the machinery Darples, what bits are most vulnerable?"

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Tuesday November 11th, 2008 10:00:28 PM

The halfling cleric listens to Xenia, then supports Wynn's endorsement of the first location.

"Just in case there are spellcasters, getting caught in a fireball or something like that would really hurt us."

Syr Ac 35/34 Hp 142 O8 
Wednesday November 12th, 2008 1:43:53 AM

Hearing Belkior's comment about spell users, "Fireball?" Grinning he turns to the big guy, "We can't have a toasted marshmallow, can we?" Getting serious, he nods at Xenia and Darples. "Yup the first room would seem to be the best for our purposes. Florin, you want to take the southern or northern entrance? Belk, I'm guessing you stay in the middle of the room?"

Active Spells: Extended Barkskin

OOC: Nice labyrinth Cayzle, Brahmah should feel at home. I hope your Dad is okay. How does the Rolecall sound with 'DM with family priorities... all players understanding'?

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday November 12th, 2008 3:24:43 PM

(OOC: Dear DM friend. I never got a map or the like. :) What gives? As for a maze, Brahmah grew up on a grape farm and never saw a labyrinth prior to this one.)

Brahmah looks at Syr and laughs. "Been there, done that. Fireballs are nothing, wait until the sharks get you! Remind me sometime and I'll show you what I dug out of my leg."

"Anyway, I like being able to move, but if I'm going to play phalanx for the group, a my sized halberd or glaive might be an idea. I'm no good with polearms, just warning you. But this will do for now." He kisses his falchion.

Harley (AC 28; HPs 85/85) 
Wednesday November 12th, 2008 7:00:40 PM

OOC - The map is a link in the last DM post!

Harley (AC 28; HPs 85/85) 
Wednesday November 12th, 2008 7:06:29 PM

"These undead are pretty smart. Maybe they will just leave us alone if we stay in one area."

"We need a contingency plan in case we need to retreat or if we need move out and attack."

Harley keeps his flail and shield at ready.

Location: ? with Flail in right hand and buckler in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


A spot to call your own, part 2 (DM Cayzle) 
Thursday November 13th, 2008 7:21:02 AM


The party chooses the perfect spot, and it looks pretty solid.

Here's the Map!

Note that I have blown up the map and that the grid coordinates are different.

I've positioned you all as best I could figure from your posts. Brahmah at H-I-7-8 can attack over Florin's head, and take a five foot step to G-H-8-9 and attack over Syr's head (He could attack over Syr's head from H-I-7-8, but then the corner would give the target a cover bonus. Please let me know if you want to alter your grid coordinates.

What other preparations do you all make? Spells cast? Weapons drawn? Items readied? Do you have any way to warn when the enemy are approaching?

Xenia (AC24, 68/68HP)  d20+11=20 ; d20+17=26 ; d20+19=34 ; d20+19=26 ;
Thursday November 13th, 2008 9:30:15 AM


"Here, lemme see that door, Hon." The rogue threads her way through the cramped room to the side of her one and only guy. She turns her attention to the wall, running fingers along the outlines of the secret door. From her haversack she removes a toolkit wrapped in oiled leather. She selects a wooden shim and inserts the point into a fine crack. Wiggling and pushing, Xenia forces the shim until it's wedged tight.

"That oughta do it. Should make it difficult for them to get the door open if they know about it. If we need to escape through here, just grab and pull it out."

"Now we wait. Listen for 'em. May give us a few secs to put on some magic before they hit us. Florin, I got a Barkskin scroll thingie I'm gonna lay on you. Hopefully it'll keep 'em from hitting you too much."

Xenia takes out one for herself as well, and then becomes still. Through the thump and grind of the machinery of the Undercity, she listens for the sound of approaching undead.

Rolls and Actions
Disable Device 20 (Jam door at F10)
Listen 26
UMD Automatic (Longstrider/Wand - if necessary)
UMD 34 (Barkskin on Florin - triggered by Listen for approach)
UMD 26 (Barkskin on Florin - triggered by Listen for approach)

Position: G9

Active Effects: Longstrider (1hr), Barkskin (20m)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday November 13th, 2008 10:30:10 AM

[OOC: Was Brahmah ever fully healed? I remember an 18 or something point cure, but nothing else.]

"I prefer to retreat last to let everyone else out ahead, healers, arcanists, etcetera."

Brahmah casts an Alarm spell in I5 for audible alert. "Passcode for the spell is 'Unitaurs'. If we hear it, they will have snuck in behind us. I want to be ready for that." He smiles.

The ranger retrieves a philter potion.

He then draws (just as they begin to move) his kukri and falchion and waits to follow Syr and Florin.

ACTIVE SPELLS:
Inspire Courage +2

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Florin Jadenth AC:25/27 vs Undead HP:108/134 
Thursday November 13th, 2008 6:17:58 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin glances around the area and the tight formation of the group and guesses he and they are as ready as they'll ever be. He grins abit as he speaks over to Syr, "Maybe they'll march right past us. All though that might not be a good thing. Would mean as soon as we attack the rulers of this whole mess that they could be at our backs giveing us a pincer attack."

Florin's sword is ready as is his sword. He still ponders summoning Ajax since the horse could give abit of help if anyone has to fall back but he isn't sure on doing this. Ajax might be more handly in the final fight to come if the group survives this fight.

Spells
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: Cure moderate wounds

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Thursday November 13th, 2008 9:54:31 PM

The halfling cleric huddles in the middle of his companions in preparation for a lot of healing and curing. Belkior pauses before speaking.

"I have prayed for a spell known as Disrupting Weapon. It should probably go to the person who would hit the undead frequently, but maybe not do very much damage. Who would be best for this spell?"


Harley (AC 28; HPs 85/85) 
Friday November 14th, 2008 12:33:40 AM

Harley stands ready to provide either magical or fighting support.

Harley keeps his flail and shield at ready.

Location: ? with Flail in right hand and buckler in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Syr Ac 35/34 Hp 142 O8 
Friday November 14th, 2008 8:16:13 AM

"Neat spell big guy. Angus used to have this grease spell, that sure would help stop these things from charging" The elf assumes his position and drops into a ready crouch.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm... position H&I8 
Friday November 14th, 2008 10:41:41 AM

The ranger sniggers and says, "Well, being a mere ranger, I will never have that sort of spell handy. Alarm is the one I use most."

ACTIVE SPELLS:
Inspire Courage +2

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

The pause before the attack (DM Cayzle) 
Friday November 14th, 2008 4:46:53 PM


Xenia jams the secret door shut. She is ready to cast a couple spells.

Darples stirs to tell Wynn that the machinery within the Shadow Walls has something to do with steering the Float, but he does not know what. He does tell you how to get in and out.

Um, how does Brahmah have Inspire Courage? Is Wynn using bard music? Brahmah explains that he casts a few spells (note that if Brahmah had a +2 Wis item, he could cast that third level spell). Brahmah, please confirm your hit point status!

Belkior offers a potent spell. Who will claim it? Decide quickly!

Florin, Syr, and Harley stand ready.

The small band of heroes stands and waits ... five minutes ... 20 ... 40 ... then the Alarm goes off! It has a radius of 20 feet, so it was triggered by an enemy moving in F4, most likely.

Xenia also hears something approaching from the other direction.

Quick as can be, Xenia reads her first scroll!

You all now have one round of action before the enemy is on you. Xenia can cast her second scroll now. Actions?

And the same Map!


Cayzle OOC 
Friday November 14th, 2008 4:48:12 PM

Ugh. Six DM posts in the last two weeks. Really sorry, friends. But my Dad is home now and recovering well ... so I will do my best to get out five posts next week! Combat posts, too!

Xenia (AC26, 68/68HP) 
Friday November 14th, 2008 5:38:09 PM


"I hear 'em. They're here." The dark rogue finds the trick of the scroll and she reaches out to touch Florin as it crumbles to dust in her hands. "There you go, Florin, you got hard skin."

She performs the same act upon herself and then moves across the room to a place between Wynn and Harley.

"I a copper, Harley? When you got a chance, light it up with Silence and put it in my haverbag. The bag'll keep the Silence stuff in. I'm gonna back out this wall and go looking for the magickers."

Rolls and Actions
Rolls made last round.

Position: H10

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Winged Boots 0/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Wynn [AC=26; HP=75/75] 
Friday November 14th, 2008 7:52:37 PM

Wynn draws the rod of enemy detection from his boot and activates it, scanning his surroundings for the presence of an enemy. His free hand rests on the hilt of his longsword. "I will try to sever the cords that attach these creatures to whoever or whatever controls them. If they too are stunned by this, focus your attacks on them and we can whittle down their numbers."

[OOC I'm sure any effects of Wynn's bardic music have expired]

Florin Jadenth AC:27/29 vs Undead HP:108/134 
Friday November 14th, 2008 9:38:13 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin nods as he readies himself for the war to come depending on how many of those undead Darples spoke of is to come, "Thanks Xenia, might need that." Florin also whispers under his breath, "Domi give me strength." casting the spell bull's strength on himself.

Thinking Florin speaks to Belkior, "If the spell can work on a edged weapon then maybe you should cast it on our horned friend there, if not then maybe Syr's fists would be a good idea."

Other then this Florin will whispers the elven word for electricity so that Glimmer begins crackling with the shocking ability.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: Bull's strength
3rd: *Cure moderate wounds

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)... position H&I8 
Saturday November 15th, 2008 12:20:02 PM

(OOC: I tried to get healing confirmation a post or two back and never got a response as far as I saw. I will assume the header is accurate. Also, Brahmah HAS a periapt of wisdom +2 ;), he needs a +4. Hopefully gold will come his way at some point so that can be remedied.)

Holding a philter in one hand, Brahmah retrieves a scroll with the other. He casts Longstrider.

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll

Syr Ac 35/34 Hp 142 I9 
Saturday November 15th, 2008 7:36:43 PM

"Thanks but not for me Belk. Between Harley and myself, I think we can handle most foes on this side. Keep it in reserve, this may only be the first wave of a long day." Syr continues to look down the corridor hoping to spy the enemy.

Active Spells: extended Barksin

Belkior - (AC 24 (26 vs. evil); HP 91) - Magic Circle vs. Evil, Purifying Aura 
Sunday November 16th, 2008 10:26:59 PM

The halfling cleric prepares for the coming battle by castng Status on some of his companions. As Belkior moves about to cast the spell, he encourages his companions.

Active Effects
Magic Circle vs. Evil -
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Prayer, Remove DIsease(x2) (D - Magic Circle vs. Evil)
4 - DC 20 - Death Ward**(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)... position H&I8 
Monday November 17th, 2008 4:00:10 PM

OOC: Checking in...

Sharp blades in tight spaces! (Round 1) DM Cayzle  d20+16=31 d20+14=17 d20+14=25 d100=40 d8+10=12 d20+16=26 d20+14=17 d20+14=17 12d6(3+4+4+3+4+1+5+6+5+1+2+1)=39
Tuesday November 18th, 2008 7:32:18 AM


[DM OOC: Previously, the undead used their ability to strike first to act first in the round in an unusual way. But for this battle, seeing as the enemy includes both creatures with this ability and without, I choose to simplify matters by just allowing the enemy to act now, and then keep to a traditional taking turns style of combat. This is a slight disadvantage for the enemy, but the bookkeeping otherwise was giving me a headache.]

The Heroes.

Xenia casts her second Barkskin from a scroll.

Wynn activates his Enemy Detection. He knows now that the nearest enemy to him is at E10, and there are 37 enemies within 60 feet.

Florin cast Bull's Strength and readies his weapon.

Brahmah casts Longstrider.

Belkior casts Status.

Syr prepares and looks ahead.

The Enemy.

The party sees undead move. An undead charges Florin; another charges Syr.

Three undead carry a heavy piece of machinery to L9 and drop it. A masked human in red robes moves to M9, using the machine for cover. He casts a spell.

Here is The Map before the charge attacks and the spell.

The two undead charge. Vs Florin, Undead U1 hits AC31 (bite) and AC17 and AC25, two misses. The bite is not deterred by the Undead Hunter's cloak. That bite hits for 12 damage. Vs Syr, the attacks all miss.

Then the cleric casts Blade Barrier, as shown in This Map. It possibly affects Belkior, Brahmah, Syr, and Harley. You four, please make reflex saves vs DC21 or take 39 damage. If you make the save, you take no damage. More importantly, you must choose which side of the barrier you choose to jump to.

Brahmah, note that if you jump east, you will be squeezed between the wall and the blades.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9  d20+11=21
Tuesday November 18th, 2008 2:23:56 PM

(Reflex 21)

Brahamah steps to G8/I9.

Drawing his weapons finally after embibing his philter potion, Brahmah askes, "Am I still attacking over heads?!" Given his position and size, he'll be attacking INTO the blades.

The alarm chime activates.

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (10/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Sharp blades in tight spaces! (Round 1.5) DM Cayzle 
Tuesday November 18th, 2008 2:36:28 PM

EXTRA!

Belkior, Brahmah, Syr, and Harley, please make reflex saves vs DC21 or take 39 damage. I don't see a reflex save for Brahmah!

Cayzle, I was still posting! ;) ~jay

LOL! Sorry!

Harley (AC 28; HPs 46/85)  d20+8=9 ;
Tuesday November 18th, 2008 3:51:26 PM

Reflex save 9; natural 1

Harley stays on room side of the wall.

Main post to follow.



Xenia (AC26, 68/68HP)  d20+29=45 ;
Tuesday November 18th, 2008 8:36:50 PM


"Harley, step beneath me." Xenia speaks a command word to her boots, and takes a step into shadows before drifting up to the ceiling.

Floating in the shadows near the ceiling, the slim rogue dodges just in time to avoid one of the minotaur's horns as he steps out of the wall of translucent blades.

Quietly, she takes a sack of goo from her haversack.

Rolls and Actions
SA: Activate Boots of Flying
Hide 45

Position: H10 5ft up

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (50/50r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Harley (AC 28; HPs 46/85)  11d6=36 ;
Tuesday November 18th, 2008 8:47:13 PM

Harley is caught unprepared when the blade barrier spell is cast. He takes full damage as he dives away from the whirling blades. Harley thinks two can play this game. He in turn casts his own blade barrier spell. He casts it right on top of the cleric and the 2 undead creatures next to him. Harley then casts the spell quickened shield of faith.

OOC -- cast Blade Barrier; M6:M12; Reflex save DC23; damage 36
OOC -- cast Quickened Shield of Faith

"Belkior try to dispel this magic wall."

Harley keeps his flail and shield at ready.

Location: H9 or H10 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 11/11 minutes
Quickened Shield of Faith: 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura  d20+8=9 ; d20+10=29 ;
Tuesday November 18th, 2008 9:12:04 PM

The halfling cleric stands still, absolutely still, as the spell cast by the opposing cleric appears. The magical blades slice into Belkior and blood flows.
Reflex = 9, natural 1

Belkior then casts a Dispel Magic spell upon the Blade Barrier, removing that danger. After doing so, Belkior moves slightly. As he does so, he removes his Wand of Dispel Magic from his belt.
Caster level check = 29, dispels Blade Barrier

Position
I7 (if Brahmah has moved)
G6 (if he hasn't)

Actions
Standard - Cast Dispel Magic
Free - 5 ft step
Move Equivalent - Draw wand

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer, Remove DIsease(x2) (D - Magic Circle vs. Evil)
4 - DC 20 - Death Ward**(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Syr Ac 35/34 Hp 142 I9?  d20+17=36 ; d20+18=23 ; d20+18=32 ; d20+18=28 ; d20+18=34 ; d20+13=31 ; 3d6+7=15 ; 3d6+7=17 ; 2d6+7=10 ; d3=3 ; 2d6+7=11 ; 2d6+7=18 ;
Wednesday November 19th, 2008 12:40:18 AM

Although startled by the appearance of the flying blades, Syr easily steps to avoid each (Reflex 36). Despite the danger, he takes a few kicks at the creature before him (attack 36,23,32,28,34,31 Damage 15,17,10,11,18).

If Belkior does not dispel the blade barrier, he moves to I9. If he does dispel the blade barrier, I8. Finally, if the undead before him falls, he moves down the corridor 5'.

Active Spells: Extended Barkskin

(OOC: I have a wedding in Dallas from Thursday through Sunday. I should be able to post but may need coverage.)

Florin Jadenth AC:27/29 vs Undead HP:96/134 (Sub/Al)  d20+17=30 ; d20+12=28 ; d10+8=11 ; d10+8=9 ; d6=5 ; d6=1 ;
Wednesday November 19th, 2008 1:15:14 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin grits his teeth as the teeth of the undead bite into his upper thigh. There's a brief flurry of sound and vision over the paladin's shoulder as the wall of whirling blades comes and goes.

Then Florin does some biting of his own. Sinews powered by the strength of a bull, the paladin brings his crackling Mithral blade down upon the flesh of the disease cursed undead.

Rolls and Actions
Hit U1 AC32, AC30, Damage 11+9+5+1=26hp including electricity

Position: I6 (No Move)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Wednesday November 19th, 2008 7:05:38 PM

OOC: Checking in.... will post tonight.

Wynn [AC=26; HP=75/75] Blinking  d100=47 ; d20+16=27 ; d8+5=8 ;
Wednesday November 19th, 2008 11:16:21 PM

There's too many! thinks the bard, at least 37! And one behind me!

Activating his ring* Wynn whips out his sword, whirling to slice at whatever is luking in E10.

20% chance to miss (47, made)
Hit AC 27
8 pts dmg

*Ring of Blinking



Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Thursday November 20th, 2008 3:15:06 PM

OOC: Checking in...

Same to you, buddy! (Round 2) DM Cayzle  d20+10=18 ; d20+6=15 ; d20+6=9 ; d6=4 ; d20+16=30 ; d20+14=17 ; d20+14=27 ; d20+16=21 ; d20+14=21 ; d20+14=26 ; 12d6=52 ;
Thursday November 20th, 2008 4:45:27 PM

Brahmah steps back safely -- and just in time to dodge the blades -- and quaffs a philter.

Xenia activates her flying boots, takes a five foot step up, and gets out a tanglefoot bag.

Harley suffers the brunt of the blade attack and steps back (under Xenia). He casts a Blade Barrier of his own and then follows with a quick defensive magic.

[DM OOC to Harley: I have positioned your blade barrier to force all three of the enemy to make saves. As set now, it forces medium size creatures to squeeze past the blades, and large sized creatures would need an escape artist check to squeeze past safely. If you would prefer some other placement, let me know. I am also assuming that you cannot place it out of line of sight. Let me know if you disagree or want other positioning.]

The force blades also take deep bites out of Belkior. He responds by dispelling the magic!

Syr avoids the blades and attacks, destroying an undead.

Florin hits the undead before him for 26 damage.

Wynn blinks into the Realm of Shadows, and through the secret door at F10. He sees that there are undead filling the corridor (shown on the map). There is no place for him to blink. However, he CAN strike at a grey cord that he can see on the other-Woldly plane. The DM assumes that he does so -- it is AC20 and Hardness 10. The bard hits, but with only 8 points of damage, none gets past the cord's hardness.

==========

The Enemy

First, Harley's Blade Barrier. The cleric has Spell Resistance 24, because he has cast a Spell Resistance spell on himself. So Harley has to first roll a d20 plus his caster level and beat a 24 to see if the spell will affect the cleric.

But to speed things along, I'll roll a die and see if the cleric saves, making this point moot ... Reflex save is an 18. The required save was a 23 (thanks for posting that, Harley!), so the cleric will take damage unless his spell reistance saves him. I'll leave that to Harley to roll!

The undead flanking him get saves too: both fail, losing 36 hp damage each.

Next those two wounded undead move off to the north, wile unwounded ones come up to replace them. The new ones squeeze in between the blades and the wall. Another undead (U9) charges up to attack Syr. Three attacks miss.

The wounded one fighting Florin withdraws, opening up a space for a fresh undead to appear. It does, charging the undead hunter. All three of its attacks miss.

The cleric, from behind the cover of the machine, casts Flame Strike. It centers on Brahmah, so the following PCs must make saves: Darples, Brahmah, Wynn, Syr, Xenia, and Harley. The Reflex Save DC is a 20. The spell inflicts 52 or 26 hp damage (half fire, half evil).

You can just barely see another robed figure edge up next to the cleric. What he casts will depend on the Spell Resistance roll.

By the way, the undead are AC18 if they are charging, AC20 otherwise.

Casualties inflicted:

three undead wounded by half to three-quarters.
one undead destroyed.

And The Map!

Darples DM Cayzle  d20+3=14 ;
Thursday November 20th, 2008 4:46:33 PM


Darples takes the full force of the Flame Strike. He is only a 6th level Expert, and that sends him to an untimely death.

Harley (AC 28; HPs 20/85)  d20+11=14 ; d20+10=30 ;
Thursday November 20th, 2008 5:49:42 PM

Spell resistance check 14 - failed

Placement of BB is fine.

Reflex save for Flame Strike 30

Main post to follow!

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9  d20+11=27 ; d20+14=29 ; d20+15=20 ; d20+9=22 ; d20+10=18 ; d20+4=24 ; d20+5=22 ; 2d4+7=10 ; 2d4+7=9 ; 2d4+7=12 ; d6+5=6 ; d6+5=9 ; d6+5=8 ;
Thursday November 20th, 2008 7:30:27 PM

(Ref Save 27, with evasion, no damage, however, I don't think he can dodge profane damage... right Cayzle?) [Damage pending!]

Brahmah attacks U9 over Syr's head. "Duck!" (Full round, hits AC 29, 20, 22, 18, 24 and 22, for 10, 6, 9, 9,12, and 8 damage... total 54 damage) "Next!"

"Guys, what are those cords made of you said they are attached too? Are they a plant of sorts by chance?"

Florin Jadenth AC:27/29 vs Undead HP:96/134 (Sub/Al)  d20+17=27 ; d20+12=23 ; d10+10=16 ; d10+10=15 ; d6=3 ; d6=3 ;
Thursday November 20th, 2008 8:40:47 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

The wild flailing of the manic undead thump off the paladin's shield as he deflects the blow. Shield and sword work themselves into a rhythm.

"Well done, Belkior. Are you badly hurt?"

In between words, come the crackle of electricity, as the Mithral sword rises and falls.

Rolls and Actions
Hit U10 AC27, AC23, Damage 16+15+3+3=37hp (including electricity & PA -2Hit/+2Damage)

Position: I6 (No Move)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Xenia (AC26, 68/68HP)  d20+16=29 ; d20+12=21 ; 2d4=7 ; d20+29=30 ;
Thursday November 20th, 2008 9:12:37 PM


The Wold blossoms in the same color as the rogue's bright red hair. She twists in mid-air, turning her cloak about herself. When the conflagration dies away, Xenia hangs in the air, unscathed.

Not so lucky, their guide.

"Poor Darples, Wynn. He was kind of a quiet little wierdo, but he risked his life to bring us this far." The rest of the thought remains unsaid. The Undercrat had run the risk and lost the bet, paying, finally, with his life.

"'Kay, one Magicker, stuck to the floor." Xenia's voice comes from out of the air above Harley's head. She appears from shadow just as a Tanglefoot bag leaves her hand and smacks into the red hooded man behind the chunk of machinery. It explodes against him with a splat, and the rogue enters shadow again as she flies across the room to hide again on the other side of the door.

Rolls and Actions
Reflex 29 (Evasion no damage)
Touch C1 AC21 (-2 Penalty for over one range increment, but Target is Squeezing for -4 Penalty to AC) - (C1 Entangled and Reflex DC15 or be glued to the floor for potentially 7 rounds)
Hide 30

Position: I7 5ft up (15ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (50/50r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Harley (AC 28; HPs 20/85) 
Thursday November 20th, 2008 10:33:05 PM

Harley resists some of the evil cleric's spell. He is starting to get worn down though. He needs to get the group some time. He casts the spell Silence on the space where the evil cleric is standing.

OOC -- cast Silence; stationary in cell M9

Harley keeps his flail and shield at ready.

Location: H10 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon, Resist Energy x2 & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+12=24 ;
Thursday November 20th, 2008 10:47:04 PM

The halfling cleric determines that it is time to aid his companions and hinder his opponents. Stepping behind Florin, Belkior prays to Alemi for aid in this battle.

Position
I7

Actions
Free - 5 ft step
Standard - Cast Prayer (+1 luck bonus on attack, damage, save, skill checks; -1 penalty to opponents; no save; caster level check = 24)

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - 12 rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward**(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Syr Ac 35/34 HP 142  d20+17=35 ; d20+19=21 ; d20+19=20 ; d20+19=22 ; d20+19=36 ; d20+19=22 ; 3d6+8=22 ; 2d6+8=17 ; 2d6+8=20 ; d3=2 ; 2d6+8=17 ;
Thursday November 20th, 2008 11:50:53 PM

Seeing the flames streaking toward him, the elf evades (Reflex 35, evasion) by throwing his body to the side of the corridor. Then in the next moment, he ducks to avoid Brahmah's long reaching blows. Finally, he moves to attack the creature in front of him once again, stepping forward whenever possible. (Attack 21,miss,22,36,22 Damage 22,17,20,17)

Active Spells: Prayer, Extended Barkskin

Xenia (AC26, 68/68HP) 
Friday November 21st, 2008 6:38:28 AM


OoC: Question on the cords that come from the Undead.

You've mentioned that they start at the undead and go off to the east. Xenia was able to follow them through walls and such when she scouted the way forward.

So, my impression is that the undead to the west of us should have silver chords that pass through our west wall moving to the east and going through our room. These silver cords should be anyone to bee seen by anyone is blinking, and can also be attacked. The blinking PC should be able to do this even though the undead themselves are on the other side of the wall. Is this correct?

BTW, Wynn's sword is adamantine. Should bypass hardness.

Extra Info - DM Cayzle 
Friday November 21st, 2008 7:21:37 AM

Syr steps up five feet after killing his undead. That puts him at J9. He can't take more than a five foot step forward because he used a full attack. Undead U9 is in space K9, and U4 is crouched on the machinery in K10.

Any blinking people (Wynn and Xenia) see five or six undead strands going through Wynn's space. They can be attacked -- That's what I declared Wynn did last round. The Shadow Walls, which exist on both planes, block the cords, which have to bend around them, so they do not go exactly east.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Friday November 21st, 2008 10:46:46 AM

OOC: Checking in.

Wynn [AC=26; HP=62/75] Blinking  d20+11=30 ; d20+16=31 ; d20+11=31 ; d20+11=14 ; d100=89 ; d100=69 ; d8+5=13 ; d8+5=12 ; d8+5=7 ;
Friday November 21st, 2008 9:01:26 PM

Wynn senses the impending peril and manages to dodge the brunt of the flame strike [Reflex=30 = 1/2 damage, blinking reduces damage by a further 1/2 = 13 damage].

He then strikes twice at the chords running by him with his adamantine longsword. [Hit AC=31 for 13 HP, miss chance 89 passed; Hit AC 31/14 for 12+7 HP if threat confirmed; miss chance =69 - passed; adamantine weapon should bypass damage]

[OOC Wynn's strike against a chord for 8 hp last round should have inflicted damage due to adamantine sword. Wynn's mode of attack will be to attack a chord until it is severed before moving on to the next.]

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Saturday November 22nd, 2008 3:35:37 PM

OOC: Checking in.

Silent Movee (Round 3) DM Cayzle  d20+10=28 ; d20+16=35 ; d20+14=27 ; d20+14=31 ; d8+10=18 ; d4+5=9 ; d20+16=30 ; d20+14=16 ; d20+14=17 ;
Sunday November 23rd, 2008 9:02:49 AM

DM OOC from last time: (1) Harley's blade barrier fails to beat the cleric's spell resistance. He is unaffected. (2) The robed figure, another cleric, C2, squeezes up between wall and blades and casts a spell on the unwounded cleric, C1, probably a buff of some kind. (3) Wynn's adamantine weapon did bypass the cords' hardness! So he severed a cord last round.

Extra Note! Any time that you cast a spell on the cleric, C1, please include a spell resistance roll with your post! Just like Belkior did with that prayer, thanks!

The Heroes!

Brahmah reaches over Syr's head, whacking an undead. He opens the way for Syr to step up, who himself whacks another with a potent flurry of blows. That's two more undead down, and Syr is five feet closer to the enemy cleric C1.

Xenia ties the cleric down with a well placed tanglefoot bag. His save is a 28, so although he is tangled for seven rounds (-2 to attack and -4 to Dex and moves at half speed). [DM OOC: Just to double check ... Xenia is NOT blinking, right?]

Harley takes some damage from the Flame Strike. He casts Silence in M9. It covers both clerics and Syr.

Belkior casts a prayer spell. All the undead in sight and cleric C2 are affected. Cleric C1's spell resistance (exactly 24) saves him.

Florin kills an undead too, and stays put.

Wynn, having severed a cord last round, repeats that act. He sees that the cords are moving, and deduces that the undead are moving away from that spot behind the wall.

The Enemies!

All the undead you can see (three of them) move away. The ones near the clerics pick up the machinery and move it with them as they go. The two clerics move off to the south, moving slowly. Then four new fresh undead pile in, two from each direction. Two of them charge Syr and Florin.

Vs Florin: A bite hits AC35, and a claw scratches AC31, so those hit for 18 and 9! 27 total to Florin! Max damage on both attacks!

Vs Syr: All three attacks miss.

You do not know what the other enemy action are.

And the Map!

[Note: Xenia and Belkior are both in I7; Xenia is hovering over Belkior.]

Xenia (AC26, 68/68HP) 
Sunday November 23rd, 2008 10:01:01 AM


OoC: Xenia is not blinking yet. Right.

Yet.

Xenia (AC26, 68/68HP)  d20+29=30 ; d20+19=27 ;
Sunday November 23rd, 2008 12:03:53 PM


"Don't let 'em draw you too far out, Syr. Long as they keep coming, we can keep cutting 'em down. I'm going out to take a look at our back side."

The rogue whispers to her ring and the Wold begins blinking between color and shades of gray. She draws a wand and counts the number of silver cords that pass through their room before crossing to pass out of the far wall.

"Wynn, I see 'em." With the danger of the infected undead just beneath her, the dark rogue describes everything on the other side of the wall to her beau in hopes that the information can be of use to them.

OoC Request: Could we have an update of the map to reflect what Xenia sees? It may have an effect on what the others do. I'm assuming that from E11 she can see around the corner.

Rolls and Actions
SA: Activate Ring of Blinking
Draw Wand of Acid Splash while moving
Hide 30 (1/2 speed)
Move Silently 27 (1/2 speed)

Position: E11 5ft up (25ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (48/50r), Blinking (7/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Florin Jadenth AC:27/29 vs Undead HP:69/134 (Sub/Al)  d20+17=32 ; d20+12=32 ; d20+12=22 ; d10+10=11 ; d10+10=13 ; d6=6 ; d6=2 ;
Sunday November 23rd, 2008 12:18:09 PM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

A glance downward shows Florin a pool of his own blood widening at his feet. The last two blows had come right through his shield.

"Not to trouble you, Friend Belkior, but I'm feeling the toll of my injuries."

Those are all the words that the paladin can spare time for as he concentrates on putting strength into his blows and bringing another undead creature to its rest.

Rolls and Actions
Hit U11 AC32, AC32, Damage 11+13+6+2=32hp (including electricity & PA -2Hit/+2Damage)

Position: I6 (No Move)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

DM Extra Notes and Corrections (Round 3.5) DM Cayzle  d100=94 ; d100=93 ;
Sunday November 23rd, 2008 4:01:22 PM


1) The rules say: "To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance."

So yes, the cleric WAS affected by the Prayer. Thanks for setting me straight on that.

2) I keep on forgetting about Florin's Cloak! 20% miss chance! Let's roll it: 94 and 93. Nope. Both still hit, sorry.

3) Xenia at this time sees no grey cords passing through the room. When she leaves the room, she sees more ... including two undead that have no cords (marked by "*" on the map i sent you.)

I think that's it but keep on keeping me honest!

Xenia (AC26, 68/68HP) 
Sunday November 23rd, 2008 4:27:27 PM


2nd Post:

"Wynn, we got two deaders outside the secret door." The rogue looks down upon the immobile undead just below her and to one side. "One deader's directly to the right of the door and another five feet away to the left. Both look like their stunned. Space in between is clear."

"Looks like one more wandering up the right path just hit a dead end. I see the Red Maskie that I hit with the tanglefoot bag. He's down the corridor to the southwest of that pillar thing."


Harley (AC 31; HPs 39/85)  2d8+10=19 ;
Sunday November 23rd, 2008 5:19:37 PM

Harley casts spontaneously Cure Moderate Wounds on himself curing 19 points of damage.

Harley keeps his flail and shield at ready.

Location: H10 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Wynn [AC=26; HP=56/75] Blinking  d100=8 ; d100=40 ; d6=6 ;
Sunday November 23rd, 2008 11:40:30 PM

Wynn tries to step through the secret door behind him but fails to time his attempt properly and finds himself back where he started, slightly worse for wear. [Failed first miss chance 8, second % roll to determine where I ended up, less than 50 = back, d6 damage=6].

The frustrated bard can only call out his lack of progress to Xenia.

[OOC I assume the door was still closed]

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9  d20+14=31 ; d20+15=31 ; d20+9=22 ; d20+10=18 ; d20+4=24 ; d20+5=9 ; 2d4+7=13 ; 2d4+7=10 ; 2d4+7=10 ; d6+5=8 ;
Monday November 24th, 2008 11:41:04 AM

Brahmah steps forward to be able to support Syr, hitting #13 (or 14 if 13 is dead and 14 moves up). (Hits AC 31, 31, 22, 18(miss), 24 and 9(miss), for 13, 8, 10, miss, 13, miss, damage)

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (7/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Syr Ac 35/34 HP 142 k9  d20+18=38 ; d20+18=23 ; d20+18=33 ; d20+18=32 ; d20+13=25 ; 3d6+8=16 ; 3d6+8=18 ; 3d6+8=19 ; 2d6+8=14 ; 2d6+8=15 ; 2d6+8=16 ;
Monday November 24th, 2008 4:10:32 PM

Syr steps into his attacks and frowns when the meaty thunk isn't present as his fists connect. Realizing that the silence spell has taken effect, he looks back at Harley and gives a brief thumbs up before resuming the fight (Attack nat 20, 23,33,32,25 Damage 16,18,14,15,16=79). Assuming that this undead falls before him, he steps over the body and flexes silently, trying to intimidate the remaining one into fleeing (OOC: not the skill, just a muscle flex, no actions left.)

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=1 ; d8=2 ; d8=7 ; d8=5 ; d8=4 ;
Monday November 24th, 2008 9:51:30 PM

The halfling cleric moves to the south side of the chamber to beside the other cleric. Belkior reaches over and casts a healing spell upon Harley.

"Tell me when you are ready for a Mass Cure!"

Position
I10

Actions
Move - to I10
Standard - Cast Cure Critical Wounds on Harley, healing 31 hps (18 +13)

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - 12 rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Tuesday November 25th, 2008 10:43:07 AM

"I'm okay for now Little One." Says the taur, waiting for another attempt to slay their foe. "Syr, if you need to relax, just step back and I'll take point. I can reach them be they reach me." (Remember, moving INTO his reach activates AoO)

A Pause (Round 4) DM Cayzle  d20+16=25 ; d20+14=23 ; d20+14=15 ; d20+16=29 ; d20+14=27 ; d20+14=24 ;
Wednesday November 26th, 2008 7:44:39 AM

The Heros

Xenia starts blinking (standard action). She moves at half speed -- to maximize her sneakiness -- and passes through solid matter to peek in the corridor next door. She sees that there are still lots of undead, and she catches a glimpse of the cleric who has been pesterizing you. She communicates this mentally with Wynn.

[DM OOC note to Xenia -- Per the rules, "While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled." Did Xenia roll such a percent? If not, she needs to, and if she fails, she should roll the appropriate damage. When passing through a five foot thick space, roll randomly to determine the side of the five-foot divider on which you land -- but in this case, for this round only, we will assume that Xenia ended up on the far side.]

Wounded, Florin hits the undead before him for 32 damage.

Harley cures himself.

Wynn tries to blink through the secret door that remains jammed (by Xenia) shut. But he materializes in the solidity of the thick substance through which he is trying to pass, with a painful result.

[Please see the note on blinking above ... well played here, thanks!. Also note that the DM feels compelled to offer a note: Xenia, floating five feet off the floor, hiding in plain sight, and with exceptional skill checks, stands a very good chance of escaping detection as she spies. Wynn, on the other hand, would likely be noticed and attacked, were he to end up on the wrong side of the wall. Just a thought.]

Brahmah steps forward to I5 and swings over Syr's head, inflicting 44 damage -- not quite enough to kill it.

Syr destroys the undead that Brahmah hurt, and then steps forward to destroy the next one in line!

Belkior heals Harley.

The Enemy

The undead Florin hurt backs off, using the withdraw action. Another undead takes its place with a charge: All three attack miss.

A new undead charges Syr. It attacks: Also three misses.

Xenia sees that the cleric is casting a spell. She does not see any result.

And the Map!

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9  d20+16=33 ;
Wednesday November 26th, 2008 9:48:55 AM

Making a touch attack, Brahmah taps Syr on the shoulder, indicating to him to step back five feet. (Touch AC vs 33) Taps him with the blade of his falchion. He mouths something Syr obviously can't hear. But the gesture is clearly, I can't reach to support you.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Wednesday November 26th, 2008 6:18:11 PM

OOC: Have a great holiday friends!

Xenia (AC26, 68/68HP)  d20+29=47 ; d20+19=33 ;
Wednesday November 26th, 2008 6:45:08 PM


"I only see one of them magickers, Wynn. There were between five and fifteen. They gotta be around here somewhere. I'm gonna fly further out for a look."

One with the shadows and silent as a ghost, the slim dark girl glides just over the heads of the milling undead. Don't look down. Don't look. The proximity is unnerving, but the rogue finally finds a clear spot just above the main magicker. His robes still drip in the goo from the tanglefoot bag. Looking up the corridors to the North and to the West, the dark rogue reports back to her sweetheart.

OoC Request: Another map please. Thanks.

Rolls and Actions
Double Move
Hide 47 (1/2 speed)
Move Silently 33 (1/2 speed)

Position: L14 5ft up (45ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (47/50r), Blinking (6/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Florin Jadenth AC:27/29 vs Undead HP:69/134 (Sub/Al)  d20+17=34 ; d20+12=26 ; d10+10=15 ; d10+10=11 ; d6=4 ; d6=2 ;
Wednesday November 26th, 2008 6:51:37 PM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

"I could use the cure fairly soon, Belkior," Florin continues whacking away, scraps of wood litter the floor amidst chunks of undead flesh and bits of white bone.

Rolls and Actions
Hit U11 AC34, AC26, Damage 15+11+4+2=32hp (including electricity & PA -2Hit/+2Damage)

Position: I6 (No Move)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Wynn [AC=26; HP=63/75]  d100=3 ; d100=39 ; d6=4 ; 2d8+3=11 ;
Wednesday November 26th, 2008 7:16:13 PM

"Careful Xenia, don't take too many chances. I'll come through and distract them."

The bard once again attempts to penetrate the wall, and once again fails in the attempt, ending back where he started [4 hp damage].

"Cursed" he mutters under his breath."Xenia's gone scouting behind me, there's a cleric back there somewhere" he calls out to his companions.

The bard slips a vial from his belt pouch, pulls the stopper out with his teeth and downs the contents with a single swallow. The almond flavored liquid takes effect immediately and the bard's bruises and scrapes begin to heal [Cure Mod Wounds=11]

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=2 ; d8=7 ; d8=6 ;
Wednesday November 26th, 2008 10:29:34 PM

The halfling cleric scuttles back over to Florin. Belkior reaches out and casts a healing spell upon the undead hunter. The Cure Serious Wounds spell heals Florin so that he can stay in the fight for some time.

Position
I7

Actions
Move - to I7
Standard - Cast Cure Serious Wounds on Florin, healing 28 hps (15 +13) (using Remove Disease)

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - 12 rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast


Syr Ac 35/34 HP 142 l9  d20+18=37 ; d3=2 ; d20+18=25 ; d20+18=31 ; d20+18=24 ; d20+13=31 ; 3d6+8=21 ; 3d6+8=18 ; 2d6+8=18 ; 2d6+8=16 ; d3=3 ; 2d6+8=13 ;
Thursday November 27th, 2008 1:28:35 AM

Feeling a tap on his shoulder, the elf turns around braced for an attack. Seeing the Minotaur he smiles reassuringly and gives a thumbs up before resuming the attack on the undead in front of him. (Attack 37,25,31,24,31 Damage 21,18,18,16,13=86)

Stepping over the dead undead (does that make sense?), Syr makes another move forward and peers around either corner looking for that piece of machinery which he saw earlier.

Moving Forward (Round 5) DM Cayzle  d20+16=27 ; d20+14=17 ; d20+14=26 ;
Friday November 28th, 2008 7:37:34 AM

The Heros

Boldly, Xenia flies up at ceiling level, hovering over the undead, blinking in and out of the realm of shadows, hiding in plain sight. She ends her move over a robed figure in L14. She sees something odd -- the cleric, but not the three other robed figures with him, also has a grey cord that leads back toward the east.

Still wounded, Florin hits a fresh undead -- again for for 32 damage.

Wynn again tries to blink through the secret door, again materializing in the substance, rather than in the space behind it. He draws a potion and drinks.

Belkior heals Florin.

Brahmah motions to Syr to let him know that the Taur does not wish to squeeze into the narrow corridor before him. Maybe Syr will step back?

But Syr is unwilling to give up any hard-won ground. The monk destroys another undead and steps forward to the intersection. He sees the Blade Barrier ... and that he will have to squeeze past it to go further. He also sees undead to the north and south, ready to attack when he comes close. If he engages them with melee, he will have to do so while squeezing.

Harley stays ready to fight.

The Enemy

Wounded undead 16 -- damaged badly by Florin -- withdraws. Another undead takes its place with a charge: Those three attacks miss, though two come close.

Xenia sees that all the clerics are working to free the one who is gooped up. They draw daggers and are trying to scrape it away.

And the Map!

Florin Jadenth AC:27/29 vs Undead HP:69/134 (Sub/Al)  d20+17=32 ; d20+12=22 ; d10+10=18 ; d10+10=19 ; d6=1 ; d6=4 ;
Friday November 28th, 2008 8:27:56 AM


Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

"Brahmah," Florin spares a glance at the situation behind him. "If you step over Belkior, you may be able to attack over my head. It won't be as convenient for you, but you won't be at risk of coming in contact with the disease."

Florin continues in his duty. His blows rain stronger upon this new undead. With hopes, this one will fall as from Wynn's description of Xenia's observations, their numbers seem legion. The Shields may be in for a battle of some considerable time.

(OoC Translation. You could move 5 ft north and still occupy the same space as Belkior and take a penalty for Squeezing, but still attack over Florin's head.)

Rolls and Actions
Hit U11 AC32, AC22, Damage 18+19+4+1=42hp (including electricity & PA -2Hit/+2Damage)

Position: I6 (No Move)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Xenia (AC26, 68/68HP)  d20+14=19 ; d20+29=42 ; d20+19=33 ; d3+1=3 ; 5d6=20 ;
Friday November 28th, 2008 10:39:29 AM


"Wynn, this place is crawly with deaders. So far I only see four magickers, though. They're all clumped in this one spot."

"I'm gonna foozle 'em, Wynn."
The rogue comes to a decision. "I can do this."

Blinking in and out of the Wold in the cover of shadow, she speaks a word that her wand knows, and with that word, flicks a tiny Splash of Acid at one of the nearby magickers becoming visible for a brief moment in the process. Even before registering the success of her hit, Xenia moves. She flees over the head of the Tangle Goo coated cleric, for all eyes to see headed back up the corridor down which she had come. Then she dives back into shadow and is gone. Hidden in the indistinct darkness, she banks and turns, back tracking to the corner from which she had begun her maneuver and eyeing the sea of enemies for anyone who might have spotted her ruse.

Rolls and Actions
UMD for Wand Auto Succeed
Touch C3 AC19 (Ranged +12, PBS +1, Attack as Invisible +2)
Damage 23hp (Acid + Point Blank + Sneak)
Hide 42 (1/2 speed)
Move Silently 33 (1/2 speed)

Position: L14 5ft up (25ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (46/50r), Blinking (5/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???

Syr Ac 35/34 HP 142 
Friday November 28th, 2008 5:03:06 PM

Syr sticks his head out but not so far as to enter the blades and looks around. When he turns back to Brahmah, he shakes his head. Pointing north, he then signals with three fingers. That motion is followed by pointing south and displaying 7 fingers (OOC: I guess that he could only see 5 when looking around the corner.) He then shrugs at the minotaur and jogs back to assist Florin next round.

He lightly taps the paladin on the shoulder and asks, "Want to swap, I've been lucky so far and we may need to save Belk's spells for later?" If Florin moves to the side, He will take the paladin's spot on the map, otherwise he will be in H6.

Active Spells : Extended Barkskin and now magic circle vs. evil.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9  d20+18=37 ; 2d4+7=12 ;
Friday November 28th, 2008 8:07:11 PM

At a loss for what to do, the minotaur wants to continue to help Syr, but doesn't want to deal with a narrow tunnel again, not even sure he can fit with the action going on in front.

He looks off to his left and sees Belkior and Florin dealing with their numbers. He moves back to H6/G6, and attempts to attack #17. (HIts AC 37, for 12 damage)

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (5/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Wynn [AC=26; HP=63/75] Blinking  d100=73 ; d20+16=20 ; d8+5=8 ; d100=23 ;
Friday November 28th, 2008 10:43:36 PM

The bard tries once again to slip through the wall, and this time he is successful. He immediately attacks the undead closest to him with his adamantine sword. [Hit AC=20 for 8 HP; passed miss chance (23); Undead does not get dex bonus to AC].

Xenia (AC26, 68/68HP)  d100=78 ;
Saturday November 29th, 2008 12:25:14 AM


OoC: Oops. Miss chance for Blinking. Passed.

Florin Jadenth AC:27/29 vs Undead HP:69/134 (Sub/Al) 
Saturday November 29th, 2008 9:34:58 AM


"Alright. Get ready to switch, Syr." Through the eye slits in his visor, Florin stares down the undead as though willing it to give up its unnatural existance and drop to the floor.

"We'll change places on my mark, Syr. Count of three. One. Two. Three. Go."

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=4 ; d8=8 ;
Saturday November 29th, 2008 9:47:32 PM

The halfling cleric moves his wand of Dispel Magic to his left hand, behind the buckler and then draws another wand from his belt. Belkior then uses that wand to heal Florin again.

Position
I7

Actions
Free - Switch hands
Move Equivalent - Draw Wand of Cure Moderate Wounds
Standard - Cast Cure Moderate Wounds on Florin, healing 17 hps (12 + 5)

Items Used
Wand of Cure Moderate Wounds - 1 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - 12 rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Saturday November 29th, 2008 10:57:09 PM

OOC: Checking in.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield... position G8/I9 
Monday December 1st, 2008 5:47:51 PM

ooc: Checking in...

Florin Jadenth AC:27/29 vs Undead HP:69/134 
Monday December 1st, 2008 7:01:40 PM

(OOC:Letting people know I'm back and hope you all had a great Thanksgiveing also. Thank you Al for running Florin while I was away also.)

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wo

Harley (AC 31; HPs 70/85) 
Monday December 1st, 2008 8:34:53 PM

Harley feels a lot healthier after the two cure spells.

"Thanks Belkior."

Harley holds his position ready support the group.

Harley keeps his flail and shield at ready.

Location: H10 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Groping in the Dark (Round 6) DM Cayzle  d3=3 ; d20+14=21 ; d20+12=28 ; d20+12=32 ; d20+12=18 ; d100=5 ; d100=67 ; d8+4=5 ; d100=18 ; d100=68 ; d20+4=14 ;
Tuesday December 2nd, 2008 6:40:45 AM


The Heros

The pattern continues, as Florin power attacks a fresh undead -- but fails to destroy it, while inflicting 42 damage. Then he takes a five foot step back to let Syr take his place.

Xenia's Turn (For Wynn and Xenia only!) Highlight to display spoiler: {More boldly still, Xenia shoots a splash of acid from her wand at an enemy caster, hitting for 23 hp damage. She fakes in one direction then hides and doubles back, putting her impressive Hide check to good use.}

Brahmah takes a step northwest and reaches over Florin's head to hit the undead the undead hunter just wounded. The minotaur takes it down!

Syr looks around, then moves to step into Florin's spot.

Wynn blinks through the wall!

Xenia's Turn (For Wynn and Xenia only!) Highlight to display spoiler: {Wynn sees undead to his south, but none to his north. The two to his south lack grey cords ... Wynn might suspect that these are the two who he attacked earlier. They are not stunned, but they seem very eager to attack Wynn, as soon as he makes his presence known. He attacks and hits the undead next to him, inflicting 8 hp damage -- without dex, it is AC15.}

A note to blinkers! You know, of course, that per the item description, "On command, this ring makes the wearer blink, as with the blink spell." That mean the CL7 item must be reactivated after the seven-round blink duration has lapsed, if you choose to keep blinking. No worries on that score yet, but something to keep in mind. Also, moving through something is a move action, not a standard action, although if you fail to move through something, your movement ends -- exactly as Wynn has been playing it.

Belkior heals Florin again.

Harley continues to stand ready. [DM OOC: It's been a week Sunday since Harley posted. Has anyone heard from Matt C? Is he okay? I'll e-mail him.]

The Enemy

What Wynn sees (For Wynn only, and Xenia if the bard tells her, which he surely will). Highlight to display spoiler: {The cordless undead next to Wynn attacks him: a bite against AC21; a claw against AC28; another claw against AC32. The last is a potential critical ... but the follow-up only hits AC18. That's two potential hits, but the bard's 50% miss chance nullifies one of those. Wynn is hit for the minimum 5 hp damage, and he must make a fort save vs DC20 or be infected.}

For the Rest of the Party Only, Not Xenia and Wynn! Highlight to display spoiler: {No undead steps up to attack Syr. In fact, the one undead the monk can see at I4 backs away so that it is more than a five-foot step from the lethal monk, and out of sight.}

Xenia sees a funny thing. But she can communicate it ONLY to Wynn, and he cannot communicate it to the rest of the party! Therefore, the following is in spoiler tags for Wynn and Xenia only to read!

Please Highlight to display spoiler: {There is movement among the undead as a few come closer to fill in gaps. The undead, with the exception of the two cordless ones, reach up and grope around in the space above them and in the space next to them to the east (or north if there is wall to the east).

Per the DMG (see Invisibility under Special Abilities in the SRD): A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action.

Each undead gropes around in two places. The clerics wait, evidently ready to cast spells it Xenia is found. But in L14, she is not above any of the undead.

Then the clerics grope. C1 gropes last, since he is the main caster, and hopes to cast a spell rather than grope. So, for reasons that are known only to the DM, C2 gropes and fails to find Xenia. C3 then gropes, and he DOES have a chance to locate the rogue. First, his miss chance of 50% -- an 18% -- he misses! Then it is C4's turn. He too can potentially find Xenia. His miss chance is a 68! He might find her! He needs to make a touch attack vs AC15 ... AC14! He missed! Xenia remains unfound!

Rather than grope around himself, caster C1 choses to cast a spell -- it is Obscuring Mist.

Wynn and Xenia -- please communicate in spoilers or e-mail only!
}

And now ... MAPS! Please only click your own!

A Map for Wynn!

A Map for Xenia!

A Map for Everyone Else!


DM Cayzle Extra for Harley! 
Tuesday December 2nd, 2008 6:44:06 AM

Matt! Hi and happy to see you!

Xenia and Wynn may not read the rest of this post!

Highlight to display spoiler: {Harley cures himself twice. He is ready to lend a hand.

The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL! The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL! The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL! The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL! The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL! The rest of this text is just a trick to make Xenia and Wynn nervous. Bob and/or Al, if you are reading this, for shame! LOL!
}

Xenia (AC26, 68/68HP)  d20+15=35 ; d20+15=34 ; d100=44 ; d3+1=3 ; d3+1=3 ; 5d6=17 ; d20+29=35 ; d20+19=37 ; d100=40 ;
Tuesday December 2nd, 2008 5:35:58 PM


Wynn and DM Only: Highlight to display spoiler: {"Wynn??? You alright, Honey?" The Wold is cloaked in uncertain fog, and the dark rogue bites at her lower lip in a gesture of deep misgiving.

Triggering the wand again, she aims at the same target that she hit last time, but this time scoring a hit directly into is face and eyes, a critical place for a strike. But the placement of the is not quite as devastating in this fog. Kicking off of the eastern wall, she shoots straight west before disappearing into the shadows just above her target.

"You will die in this place. Forsaken by your god." The rogue's voice is whisper from the dark, heading west down the corridor, then she banks, a sharp corner angle. Then again, and again, Xenia arcs in a circle that winds up directly over her target. Silent, she hides above it in the shadows.

"Wynn? You alright out there?"

Rolls and Actions
UMD for Wand Auto Succeed
Touch C3 AC35 (Threat: AC34 Crit Confirmed) (Ranged +12, PBS +1, Attack as Invisible +2)
Miss Chance 44 Pass
Damage 23hp (Acid + Point Blank + Sneak) (Actually only 6HP w/o Sneak)
Hide 35 (1/2 speed)
Move Silently 37 (1/2 speed)
Miss Chance for Mist 40 Passed

Position: K14 5ft up (25ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (45/50r), Blinking (4/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
} (Sorry, forgot about the spoiler tags.)

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Tuesday December 2nd, 2008 5:50:40 PM

To secure the room, Brahmah steps to H9/I9, watching the Blades spin and whirl is almost hypnotic. "There are no deaders moving within sight of the blades. They might be taking another tunnel around... wait..." He looks around just realizing two were missing. "...wait, where's the girl and that Wynn guy? How'd they get out? I didn't see them pass our way? Did you Syr?" The minotaur, being so used to protecting a group, looks worried about the sudden loss.

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (4/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

DM Cayzle Extra for Xenia 
Tuesday December 2nd, 2008 7:04:07 PM


Please Highlight to display spoiler: {Note that the Obscuring Mist gives your target 20% concealment. And per the SRD rules on sneak attacks, "A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach." So no sneak attack damage on that attack, please.}

Florin Jadenth AC:27/29 vs Undead HP:97/134 
Tuesday December 2nd, 2008 7:12:20 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin stretches abit and feels abit tired from all the fighting that he has just done. Hearing the worry from Brahmah, Florin shakes his head and looks to him, "I wouldn't worry to much, Xenia is good at slipping in and out of trouble and Wynn is pretty good himself." Florin nods and still worries abit himself since he doesn't want to see either get hurt.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wo


Harley (AC 31; HPs 70/85)  d20+10=25 ; d20+10=21 ;
Tuesday December 2nd, 2008 9:42:40 PM

Harley steps up to the corridor and readies his weapon for any of the quick moving undead that try to enter their small room.

Harley keeps his flail and shield at ready.

Spot 25
Listen 21

Location: I9 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Tuesday December 2nd, 2008 10:16:13 PM

The halfling cleric watches the doorways, expecting to see undead come charging through. When they don't, Belkior glances at his companions to determine how they are holding out. Then he concentrates for a moment on the magical connection to Xenia.

The Paragon then points vaguely off to the south-southeast and speaks.

"I don't know about Wynn, but Xenia is down that way about 35 feet. And maybe 5 feet or so above the floor. She isn't hurt or injured in any way."

"Let's wait and see what she and Wynn can tell us. Maybe the undead will keep coming to us, or maybe we'll have to go after them."

Position
I7

Actions
Free - Switch hands
Move Equivalent - Draw Wand of Cure Moderate Wounds
Standard - Cast Cure Moderate Wounds on Florin, healing 17 hps (12 + 5)

Items Used
Wand of Cure Moderate Wounds - 1 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Wynn [AC=26; HP=58/75] Blinking  d20+6=12 ; d20+6=14 ; d20+16=22 ; d20+11=23 ; d8+5=7 ; d8+5=12 ; d100=66 ; d100=51 ;
Tuesday December 2nd, 2008 11:08:50 PM

Highlight to display spoiler: {The bard recoils as he is struck by the undead. Whether it is something in his elvish blood, or just intuition he does not know, but that he has been infected by the tendrils that afflict Jonas, he is sure [fort=12/14; failed even with hero point].

Wynn reacts in anger, at himself for exposing himself to this fate, and at the undead before him. He lashes out twice, his blade flickering between the ephemeral and material Wolds [Hit AC = 22 and 23 for 7 and 12 HP respectively; Miss chance = 66 and 51, both pass]

"Xenia", her reaches out mentally to his lover. "Get yourself to safety. I'll try to hold them here...I...I think I'm infected."

The bards voice falls flat as he realizes he cannot endanger his companions by retreating into their midst.
}

Syr Ac 35/34 HP 142 I4 
Wednesday December 3rd, 2008 2:03:26 AM

The elf nods at Brahmah, "Don't worry about her Xenia does that disappearing act all the time. Typical woman that likes to be mysterious. Although Wynn typically hangs with us until she gets back. I'm not sure what's going on there..." Syr moves forward 10' and reports the head count of any undead that he sees.

Active spells: Status, Extended Barkskin,

Xenia (AC26, 68/68HP) 
Wednesday December 3rd, 2008 10:39:28 AM



2nd Post:

Wynn and DM Only: Highlight to display spoiler: {"Wynn!!! No! Go back. The mental wail goes cuts through the telepathic ether. [/i]"Belkie can help you. Belkie can heal anything. I ... I ... I can't take all these deaders by myself, Wynn. I ... "[/i]

Helplessness and despair drops with crushing weight. Then the light of inspiration.

"I'll head for that Control Room place, Wynn. That's where the cure's gotta be. It's just gotta. And with all the deaders and magickers here already the Control Room's gotta be pretty much empty."

"You gotta tell the others where I'm going. We might have to move fast and break through to the other side. I'll find the cure, Wynn. I will."


Then, in a silent thought to herself, a thought she does not send. [/i]I will. Or I'll die trying.[/i]

Rolls and Actions
UMD for Wand Auto Succeed
Touch C3 AC35 (Threat: AC34 Crit Confirmed) (Ranged +12, PBS +1, Attack as Invisible +2)
Miss Chance 44 Pass
Damage 23hp (Acid + Point Blank + Sneak) (Actually only 6HP w/o Sneak)
Hide 35 (1/2 speed)
Move Silently 37 (1/2 speed)
Miss Chance for Mist 40 Passed

Position: K14 5ft up (25ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (45/50r), Blinking (4/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Wednesday December 3rd, 2008 11:44:55 AM

OOC: Checking in... work tonight, will be in bed before 3pm, if all goes as planned.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Thursday December 4th, 2008 1:07:17 AM

OOC: Checking in after waking up! Still nothing?

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Thursday December 4th, 2008 11:32:39 AM

OOC: Checking in...

DM Cayzle 
Thursday December 4th, 2008 8:01:55 PM

Thanks Jay! For the reminders! I'm working on the turn now.

A Nervous Wait (Round 7) DM Cayzle  d20+14=20 ; d20+12=17 ; d20+12=20 ; d100=26 ; d100=76 ; 2d8+10=21 ; d100=63 ;
Friday December 5th, 2008 7:30:54 AM


Xenia and Wynn

Highlight to display spoiler: {Xenia hits C3 again for 6 damage, or a total of 29. C3 is still up, but very wounded. Xenia taunts the casters and then flies about, ending her move silently at K14.

Wynn attacks! He hits twice, inflicting another 19 damage (27 total -- the creature is about half down). Wynn ponders the wisdom of retreating back to the party ... he knows that even though infected, it will be many hours, or days, before he even starts to show symptoms. Although he does not know when he will become infectious, that is, when his touch will be able to spread the disease.
}

Brahmah, Syr, Harley, Belkior, and Florin

Highlight to display spoiler: {In the small chamber, Brahmah, Syr, Harley, Belkior, and Florin enjoy a tense but nervous respite from attack.

Brahmah is concerned about the now-absent Wynn and Xenia.

Florin reassures the minotaur.

Harley steps up to the corridor to the east and keeps watch. He sees a few strands of smoke or mist in M10.

Belkior consults his Status spell and determines that Xenia is in square K14 and is unwounded. He advises patience.

Syr moves up ten feet, and sees that there are at least four undead another 20 feet to the west.
}

The Enemy

For Xenia and Wynn: Highlight to display spoiler: {The undead fighting Wynn continues to do so: all three attacks miss!

The undead and the clerics shuffle a bit so that each cleric is next to an undead. Then they grope around for the hiding rogue.

An undead reaches high into k14 and gropes around: a 26! That's a chance to hit! Then a touch attack -- which is, as the DM reflects, also subject to the 50% miss chance due to blinking. And as the undead gropes up, Xenia blinks away.

After the undead fail to find Xenia, the clerics give it a try. But first C1 casts a cure on C3. That provokes an AoO that Xenia might choose to take advantage of ... if she has a weapon handy, and if she chooses to reveal herself by so doing. I'll assume not.

C1 casts a cure, and C3 regains 21 hp. He is now down 8 hp.

The other clerics grope around. Another 50-50 chance for Xenia ... nope! She remains unseen.
}

For the Rest of the Party Only, Not Xenia and Wynn! Highlight to display spoiler: {The undead watch Syr, but do not advance. Xenia remains unwounded.}

And now ... MAPS! Please only click your own!

A Map for Wynn!

A Map for Xenia!

A Map for Everyone Else!

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Friday December 5th, 2008 12:05:46 PM

Brahmah trusts that the rest of the group knows the two can take care of themselves and in fact he is concerned with their seemingly lack of concern. "Okay. While we wait, should we heal, buff and come up with a plan B?"

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (5/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Xenia (AC26, 68/68HP)  d20+24=29 ; d20+14=28 ;
Friday December 5th, 2008 3:02:53 PM


Wynn and DM Only: Highlight to display spoiler: {"I'm off for the Control Room, Wynn. Tell the othes."

"I might try and wreck some stuff. Close the portal or some such. If these deaders all know what each other are thinking, you might find 'em all running back to the Control Room in a hurry."


Xenia kicks off the wall and speeds up the passage way. Beneath her the line of diseased undead passes.

Rolls and Actions
Hide 29 (-5 for full speed)
Move Silently 28 (-5 for full speed)

Position: Unknown 5ft up (120ft double move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (44/50r), Blinking (3/7r)

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Florin Jadenth AC:27/29 vs Undead HP:97/134 
Friday December 5th, 2008 6:16:02 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin looks to the others and thinks over things before speaking, "Well, if we knew that there wasn't to many left I would say we could move out but who knows how many more we might run into."

Florin frowns some as he continues thinking over everything, "However if we can keep the hallways blocked then we could easily fall back here again couldn't we?"

Florin shrugs and looks to Syr and the others to see their thoughts, if nothing else they could leave say Brahmah and someone back in this area just incase they need to fall back once more.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Syr Ac 35/34 HP 142 I4 
Friday December 5th, 2008 6:47:18 PM

Syr looks down the corridor and whispers back to the others, "They are just sitting there watching me? What do you guys think? Is it a trap? I'm leaning toward charging..."

Wynn [AC=26; HP=53/75] Blinking  d20+16=23 ; d100=46 ; d100=32 ; d100=41 ; d6=5 ; d8+5=10 ;
Friday December 5th, 2008 11:28:28 PM

Xenia & DM only Highlight to display spoiler: { The bard takes yet another swing at the undead that stands before him before trying to blink back through the jammed door. [Hit AC=23, Miss chance=46 (pass), for 10 dmg]. Much to Wynn's frustration he once again misjudges and is repelled back by the door to where he started from [Blink=32 (fail) 50% chance to end on the other side (fail), damage =5]

" Don't take any chances Xenia" he projects his love to her.
}

Syr Ac 33/32 HP 142 I4  d20+20=32 ; 3d6+7=14 ;
Saturday December 6th, 2008 8:16:32 PM

The elf shrugs at his companions and streaks down the corridor charging the first undead. (Attack 32 Damage 14)

Harley (AC 31; HPs 70/85)  d20+10=16 ; d3=1 ; d20+10=28 ;
Sunday December 7th, 2008 10:43:24 AM

Harley holds his position at the opening to the corridor as Syr advances along the corridor he is in. He keeps his ears open and reviews his spell list.

"Somebody keep an eye on Syr."

Harley keeps his flail and shield at ready.

Spot 16
Listen 28

Location: I9 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=4 ; d8=4 ;
Sunday December 7th, 2008 9:38:17 PM

The halfing cleric uses his wand once again, healing Florin a little bit more.

Position
I7

Actions
Standard - Cast Cure Moderate Wounds on Florin, healing 13 hps (8 + 5)

Items Used
Wand of Cure Moderate Wounds - 2 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Monday December 8th, 2008 2:13:37 PM

ooc: Checking in ....

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Tuesday December 9th, 2008 5:22:30 PM

OOC: Checking in... HELLO, THIS THING ON?! OR Did YOU SWITCH BOARDS AND NOT TELL THE MINOTAUR!? :)

=====

Cayzle: Sorry.

Syr and Xenia make bold moves (Round 8) DM Cayzle  d20+14=20 ; d20+12=29 ; d20+12=31 ; d100=73 ; d100=51 ; d4+5=6 ; d4+5=9 ; d20+14=27 ; d20+12=14 ; d20+12=32 ; d20+12=19 ; d4+5=7 ;
Tuesday December 9th, 2008 6:02:49 PM


Xenia and Wynn

Highlight to display spoiler: {Xenia decides to strike off for the control room. She figures, based on her past travel, that she has about four minutes to go at top speed, blinking through obstacles. She follows the grey cords, moving fast.

[OOC: The DM notes that in the past, he allowed Xenis to blink through the walls when travelling toward the control room without requiring checks for appearing in a solid. However, he inconsistently did require such checks, following Wynn's lead, during the fight. In order to reconcile the discrepency, and for the sake of fairness to all, the DM rules that in combat, blinking through a solid that is exactly five feet thick dies require a check, but that out of combat, the blinker is better able to concentrate and time her movements, so no check is required. The DM hopes that this sounds fair. If not, please speak up.]

Wynn attacks again, hitting for 10 more (total 37). The bard tries to blink back, but fails. And boy does his head hurt!
}

Brahmah, Syr, Harley, Belkior, and Florin

Highlight to display spoiler: {Syr advances, and the others hold the chamber in his absence..

Brahmah seems content to wait it out.

Florin seems careful, but considers the option of pressing forward to attack.

Syr moves forward to attack, and strikes hard at an undead for 14 damage. DM OOC: I advanced Syr on the map to F4.

Harley stays where he is and urges someone to keep an eye on Syr.

Belkior heals Florin a little more. His spell tells him that Xenia has moved off, fast, to the east.
}

The Enemy

For Xenia and Wynn: Highlight to display spoiler: {The undead fighting Wynn continues to do so. The undead is still frisky, and it tries to bite and claw the bard. The teeth snap short, but the two claws hit, and the bard's blinking does not shield him. Wynn takes 6 and 9, for a total of 15 damage.

Xenia is not sighted or engaged by the enemy, at least not in the first round of her 40-round passage!
}

For the Rest of the Party Only, Not Xenia and Wynn! Highlight to display spoiler: {The undead attacks Syr, doing 7 hp damage with a natural 20.}

And now ... MAPS! Please only click your own!

A Map for Wynn (and Xenia)!

A Map for Everyone Else!

Note: Xenia is off the map.

Florin Jadenth AC:27/29 vs Undead HP:110/134 
Tuesday December 9th, 2008 9:14:55 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin shrugs and looks to the others, "Well, here goes nothing." Floin moves down the hall to see what damage he might beable to do. He keeps his sword ready and shield.

As he moves Florin does call out to Syr, "I got your back if needed Syr, however you do move alot quicker then I do."

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=1 ; d8=7 ; d8=1 ; d8=3 ;
Tuesday December 9th, 2008 9:51:28 PM

The halfling cleric follows along behind Florin, keeping the wand ready and aimed at the undead hunter's back. Once Florin has stopped, Belkior will use the wand once more.

Position
H4

Actions
Move - 20 ft to H4
Standard - Cast Cure Moderate Wounds on Florin, healing 15 hps (10 + 5)

Items Used
Wand of Cure Moderate Wounds - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Wynn [AC=26; HP=51/75] Blinking  d100=86 ; 2d8+3=13 ;
Wednesday December 10th, 2008 8:02:08 AM

Wynn retreats from the undead before him and finally blinks through the jammed door and back into the room where his companions were. "Stay away! Don't touch me!" he orders them. "I've been infected by whatever foul disease affects these undead...Xenia is headed for the control room. She thinks that whatever controls all these undead is in there. The hallway behind me is lined with undead, and there are at least two clerics further down where Xenia was scouting."

The bard reached for his belt pouch and consumes a potion found there. A wave of healing sweeps through his body. (CMW: 13 hp)

Xenia (AC26, 68/68HP)  d20+29=36 ; d20+14=31 ;
Wednesday December 10th, 2008 11:52:55 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {"The walls are easier to move through without havin' ta worry 'bout them deaders, Wynn."

The rogue folds her arms to her side in an effort to eek the maximum speed from her movement. Belkior's Status spell register's her shooting in a straight line away from the group, as she follows the glowing cords toward the distant Control Room.

Rolls and Actions
Hide 31 (-5 for full speed)
Move Silently 31 (-5 for full speed)

Position: Unknown 5ft up (120ft double move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (43/50r), Blinking (2/7r), Countdown to Controlroom 39/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Wednesday December 10th, 2008 3:46:53 PM

"IN the meantime, I wouldn't mind any buffs or a little healing."

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (4/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Syr Ac 35/34 HP 135/142 e4  d20+18=22 ; d20+18=22 ; d20+18=26 ; d20+18=19 ; d20+18=32 ; d20+13=30 ; 3d6+8=19 ; 3d6+8=22 ; 2d6+8=14 ; 2d6+8=16 ;
Wednesday December 10th, 2008 7:55:41 PM

Syr's dodges the undead blows easily only to gasp in suprise as he gets snagged. Looking down at the cut, he shivers and wonders if he will now become one of these creatures. (Fortitude save 22) Muttering to himself, "Gotta be quicker, faster..." He launches into a series of kicks at the creature in front of him before moving forward 5' (Attack 22,26,miss,32,30 Damage 19,22,14,16=71).

Calling back over his shoulder to the others, "Guys, I'm hit but I don't feel any different."

Active Spells: Extended barkskin, Status

Harley (AC 31; HPs 70/85)  d20+10=23 ; d20+10=13 ;
Wednesday December 10th, 2008 10:39:13 PM

Harley holds his position at the opening to the corridor. He casts a protection spell upon himself. He keeps his eyes open as the silence spell will keep their movements quiet.

Harley keeps his flail and shield at ready.

Spot 23
Listen 13

Location: I9 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes
Resist Energy Fire: 110/110 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Time passes (Round 8) DM Cayzle 
Thursday December 11th, 2008 1:40:55 AM

Florin moves up behind Syr.

Belkior follows Florin and then cures him.

Wynn blinks back to safety, brings the party up to date, and

Xenia heads for the control room. The distance at first seems great -- but then, on reflection may be shorter. Funny.

Harley stands ready and casts a spell.

Syr attacks an undead, killing it.

Brahmah stands ready too, but does not move up.

The only enemy you see are a few undead in Syr's path. They back off so that Syr will not be able to make a full attack. They are 10 feet from Syr.

Xenia (AC26, 68/68HP)  d20+24=33 ; d20+14=28 ;
Thursday December 11th, 2008 10:01:23 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {Xenia continues her flight in silence.

Rolls and Actions
Hide 33 (-5 for full speed)
Move Silently 28 (-5 for full speed)

Position: Unknown 5ft up (120ft double move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (44/50r), Blinking (1/7r), Countdown to Controlroom 38/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Thursday December 11th, 2008 12:42:21 PM

Moves to HI67.

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (3/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Thursday December 11th, 2008 4:14:25 PM

Florin glances down to Belkior and smiles to him before speaking, "Thanks Belkior for the healing. I think I'm good for now. Best to save some of your healing for later."

Florin has been wondering and calls out toe Syr, "Syr, hold up a moment. i been wanting to find out if these things can take arrows or not."

Florin speaks once more to Belkior, "I'm just dropping my sword and shield so watch out."

Florin will drop his sword and shield for the moment and get his bow ready for use.

(Dropping a weapon should be free action right and pulling and readying a weapon a full action? DM, move accordingly here please.)

Florin does call back out of curiousity, "Wynn, you said some undead unfriendlies are back that way you came. About how many, guess if nothing else please." Florin just wants an idea of how many more the group has to attend with at the moment.

Wynn [AC=26; HP=51/75] Blinking 
Thursday December 11th, 2008 8:43:25 PM

The bard thinks for a moment, "I saw at least three lined up in the hallway, but Xenia had a bunch more down around the corner. If I had to guess I'd say about ten in total. Two of the ones near me didn't have chords any more but they still fought!"

"What's our plan?" he calls out to Syr and the others.

Syr Ac 35/34 HP 135/142 e4  d20=9 ;
Friday December 12th, 2008 12:21:51 AM

Hearing Florin's voice, the monk does as suggested and moves forward adjacent to the undead by skirting the wall (move 10'). If one of Florin's arrows comes near, he attempts to deflect it out of harm's way.

"Wynn, good to hear from you again. How about we let Florin test his theory first and then slowly take the fight to the enemy in teams of 2? Maybe Belk and Florin, you and I, and then Brahmah and Lang?" He smiles back to the others, "Anyone have any better ideas? What's Xenia say?"

Enemy in Retreat - Round 9 (DM Cayzle) 
Friday December 12th, 2008 8:43:10 AM

Syr advances to E4 and presses against the wall so Florin can shoot.

Florin drops his weapons (free action) and draws his bow (move action). He takes a shot at the undead in front of him -- with no penalty or cover bonus to the undead, even though Syr is in the way, because Syr took his whole round's action to make room for a clear shot.

Florin, please roll your attack. The undead is AC20. You can also post your next round's action at the same time. If you hit, you do normal damage.

Wynn, back with the party, asks about the plan.

Brahmah steps up, but does not squeeze into the corridor.

Harley and Belkior stay ready.

Xenia keeps flying.

The enemy undead -- including the one that may or may not have been hit my Florin's arrow -- retreat away around the bend. You might see a glimpse of one around the corner (see map).

And the Map.

Note: In case you need it, here is the Bigger Map. It does not show character locations or spell effects.

Xenia (AC26, 68/68HP)  d20+24=34 ; d20+14=34 ;
Friday December 12th, 2008 9:28:26 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {The dark rogue pauses as the magic of her ring stops. How strangely intense the colors seem, without the flashing gray world of that other strange plane.

Then she pushes on.

Rolls and Actions
Hide 34 (-5 for full speed)
Move Silently 34 (-5 for full speed)

Position: Unknown 5ft up (60ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (43/50r), Blinking (7/7r), Countdown to Controlroom 37/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Friday December 12th, 2008 3:36:03 PM

"Not the tunnels again." Whinges the minotaur, but follows as suggested.

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)
Shield (2/10 rounds)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

Harley (AC 31; HPs 70/85)  d20+10=26 ; d20+10=21 ;
Friday December 12th, 2008 9:43:07 PM

Harley continues to stand in the corridor opening. He watches as the group moves down the other corridor.

Harley casts another spell using his Rod of Extend.

"Are we moving out?"

Harley keeps his flail and shield at ready.

Spot 26
Listen 21

Location: I9 with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes
Resist Energy Fire: 109+/110 minutes
Spell Resistance: 22/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 1/3

Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+16=28 ; d8+5=6 ; d20+16=25 ; d20+11=28 ; d8+5=11 ; d8+5=8 ;
Friday December 12th, 2008 11:08:38 PM

Florin takes aim and fires a arrow at the undead.

(Can hit AC:28 Damage:6)

(OOC:Ignore the other rolls, wasn't thinking about how the undead moved around the corner so out of line of sight.)

Florin nods and will ready himself to move out, stowing his bow and grabbing up his sword and shield once more (I'm figureing he will have time to do this sine the enemy isn't exactly trying to rip us apart.)

Florin does call out so everyone knows for sure, "It seems arrows hurt these things well also so it might be a good idea to keep this in mind. Some of us might not have to put ourselves in direct infection trouble so quickly."

Florin does glance back to Wynn and speaks to him or atleast down the hall he is, "Hey Wynn, if needed I'll use my remove disease after this is over, so don't worry."

Heroes in Pursuit? - Round 10 (DM Cayzle) 
Saturday December 13th, 2008 7:41:01 AM


Xenia keeps flying.

Florin shoots an undead. Brahmah and Florin are set to move out. Harley casts a spell and asks if that is the plan.

[OOC: Friends, the ball is in your court. If you want to move, please give map coordinates. If you want to wait, thats fine too. Under both options, be ready for an attack!]

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Saturday December 13th, 2008 4:43:42 PM

Brahmah holds to move from the large chamber, where he is standing comfortably for the moment. :) Please let him know where to move too which won't require so much crushing...

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Saturday December 13th, 2008 9:09:07 PM

The halfling cleric will follow Florin.

Wynn [AC=26; HP=51/75] Blinking 
Sunday December 14th, 2008 5:24:52 PM

The bard prepares to follow the lead of Syr and the others.

"Don't think it'll do much good" the half-elf replies to Florin. "I didn't get the impression that it would be that simple, otherwise Jonas and the others would have thrown this off already."

Xenia (AC26, 68/68HP)  d20+24=41 ; d20+14=34 ;
Sunday December 14th, 2008 11:18:21 PM


Wynn, Belkior and DM Only: Highlight to display spoiler: {Dual reality flashes by as Xenia cuts a path through wall after wall, gliding along next to the trail of silver cords.

Rolls and Actions
Hide 41 (-5 for full speed)
Move Silently 34 (-5 for full speed)

Position: Unknown 5ft up (120ft move)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (42/50r), Blinking (6/7r), Countdown to Controlroom 36/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Suddenly ... Round 11 (DM Cayzle) 
Monday December 15th, 2008 7:47:46 AM


Brahmah considers walking forward, but he has no place to move to yet. His friends are in the way.

Belkior and Wynn are ready to follow Syr and Florin, but the latter two hesitate.

Harley stands ready and repeats his call for a plan.

Xenia keeps flying toward the control room.

=====

Then, suddenly, an undead steps forward, stopping ten feet away from Syr. The cleric follows immediately after. The cleric casts a spell at Florin. Florin, please make a Will save vs DC22.

And the Map.

Xenia (AC26, 68/68HP)  d20+24=36 ; d20+14=24 ;
Monday December 15th, 2008 8:35:36 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {This has gotta be it. This has gotta be the way to save Wynn.

Xenia flies on.

Rolls and Actions
Hide 36 (-5 for full speed)
Move Silently 24 (-5 for full speed)

Position: Unknown 5ft up (120ft move total 540ft)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (41/50r), Blinking (5/7r), Countdown to Controlroom 35/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Monday December 15th, 2008 9:49:28 AM

Craptastic! Thinks the minotaur. "Hey, can anyone reduce me please, I feel like a bung inside a barrel!"

Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+7=18 ;
Monday December 15th, 2008 3:40:53 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

(Will Save:18)

Florin frowns as the undead and the cleric come around the corner and tries to fight off the spell that is cast at him but is unable too.

Depending on the spell effects though Florin will make moves to get up there to aid Syr.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

(Not sure if Florin can make a move after the spell so didn't want to go into a great deal of details on his movements. I can add to it depending on the spell or the DM can just move Florin.)


Syr Ac 35/34 HP 135/142 e4  d20+18=22 ; d20+18=37 ; d20+18=29 ; d20+18=29 ; d20+18=28 ; 3d6+8=19 ; 3d6+8=22 ; 2d6+8=17 ; 2d6+8=13 ; 2d6+8=14 ;
Monday December 15th, 2008 5:31:22 PM

Syr jumps as the undead places itself in frnt of him. As he hears the priest chanting a spell, he wishes briefly for Brahmah's long reach to be able to affect the caster. Instead he steps forward and lays into the undead in front of him. (Attack 22,37,29,29,28 Damage 19,22,17,13,14=85)

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+10=22 ;
Monday December 15th, 2008 9:35:35 PM

The halfling cleric sees the cleric step into view and watches the spell being cast. Belkior may recognize what spell has been cast and respond accordingly.
Spellcraft = 22, sufficient to recognize up to lvl 7 spell

NOTE TO DM - Belkior's actions will depend on what spell was cast

Position
H4

Actions
No action required - use Spellcraft to recognize spell being cast

Items Used
Wand of Cure Moderate Wounds - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

DM Cayzle OOC 
Monday December 15th, 2008 11:28:05 PM

Belkior identifies the spell as Dominate Person.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Tuesday December 16th, 2008 1:38:45 PM

The minotaur grits his teeth and begins moving in behind the others, hoping to be of some help.

Harley (AC 31; HPs 70/85) 
Tuesday December 16th, 2008 4:49:35 PM

Harley continues to watch the silenced corridor. He sees Brahmah follow after the rest of the group.

Not wanting to be left alone he trails after Brahmah.

OOC - when Harley can, he will move to I5 and take up a defensive postion there.

Wynn [AC=26; HP=51/75]  d20+8=20 ;
Tuesday December 16th, 2008 10:27:34 PM

Wynn hesitates a moment as the cleric casts his spell. Unsure what to expect the bard turns his mind to distracting the cleric from his evil intent. No longer blinking, he begins singing a ludicrous nursery rhyme about an elephant wearing a ladies bonnet. Mid-stanza, the bard hurls a small raspberry tart at the cleric to complete his spell

[Tasha's Hideous laughter, Will Save vs DC 14 or fall prone in fits of uncontrollable laughter for 8 rounds, Caster check versus SR = 20]

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+2=21 ; 2d6+5=14 ;
Tuesday December 16th, 2008 11:12:29 PM

Belkior recognizes what spell the cleric cast but has no immediate method of dealing with it. He will simply have to watch Florin for any sign of the undead hunter being charmed.

So, instead, he decides to inconvenience the opposing cleric. He moves up right behind Syr and then invokes the divine light of Alemi. Hopefully his faith is enough to turn some of these undead.

Position
E4

Actions
Move - to e4
Standard - Turn Undead, turning up to 6 HD undead and a total of 14 HD

Items Used
Wand of Cure Moderate Wounds - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Some Enchanted Evening ... Round 12 (DM Cayzle)  d20+15=23
Wednesday December 17th, 2008 12:27:57 AM


Xenia keeps flying.

Brahmah feels frustrated at the tight confines. He steps forward into the corridor.

Florin fails to act at this point. (Sorry, my friend ... your initiative now comes with the enemies.)

Syr steps up five feet and destroys an undead creature.

Harley moves to I5 and gets ready to defend.

Wynn casts an enchantment of his own. The enemy cleric has a base Will save of +8 and has a +5 wis bonus and a magic circle against good that gives him another +2. His total Will save mod is a +15 for a DC14 spell ... he'll fail on a 1.Nope, the spell fails.

And he has spell resistance, per the spell, of 24, but that's moot seeing as he saved.

Belkior sends two of the undead scurrying away as he turns undead.

THE ENEMIES

The caster concentrates (a move action to command Florin) and then moves off 30 feet around that corner.

Florin feels compelled to follow the caster, and travels up to 60 feet to do so. The undead let him pass as if he were an ally.

A couple undead stay behind to act as rearguards. They are 15 feet from Syr.

And the map.

Xenia (AC26, 68/68HP)  d20+24=33 ; d20+14=18 ;
Wednesday December 17th, 2008 11:29:23 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {The glowing cords flicker around her as the rogue flies on.

Rolls and Actions
Hide 33 (-5 for full speed)
Move Silently 18 (-5 for full speed)

Position: Unknown 5ft up (120ft move total 540ft)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (40/50r), Blinking (4/7r), Countdown to Controlroom 34/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Syr Ac 35/34 HP 135/142 L7  d20+7=24 ;
Wednesday December 17th, 2008 8:14:09 PM

Syr does a double take as he watches Florin with his bow go by him, "Florin! What the..." Compelled to act now, he moves quickly to the nearest undead and attempts to get by him (Overrun 24). Yelling back to the others, "Guys, something's up with our undead hunter. I need everyone to me now."
As he passes the corridor, he looks to the south (corridor O) to see if any more undead are that way and communicates it to those following him.

"Brahmah, you've got the reach, get up here behind me!"

Active Spells: Extended Barkskin, Status
(OOC: Not quite sure of the Woldian House Rules but Syr wants to overrun the closest undead and

Wynn [AC=26; HP=49/75] Blinking  d100=13 ; d100=36 ; d6=2 ;
Wednesday December 17th, 2008 10:26:06 PM

Wynn reaches out to Xenia with his mind, "They've taken Florin...some kind of persuasion spell I think...we can't leave him!" The bard reactivates his ring and tries to walk through the wall to his right, failing once again.

Brahmah, Captain of the Chosen of Domi (AC 29 "+4 from shield bonus", Hps 103/126) Alarm (in I5 square), Shield 
Thursday December 18th, 2008 2:00:02 PM

(OOC: Sorry for the lack of post yesterday folks. This sinus/head cold thing hit me like a brick.)

Brahmah moves in behind Syr. "What happened?!" He askes as the others start flipping out. "I need to purchase a polearm at some point I think."

Chasing Florin ... Round 13 (DM Cayzle)  d20=16 ; d20=19 ; d20=17 ; d20=5 ; d20=18 ; d20=18 ;
Thursday December 18th, 2008 4:20:53 PM

Xenia keeps flying.

Syr races after Florin, knocks down an undead creature, and is forced to stop in front of another.

Wynn reactivates his ring, tries to race through a wall, but is unable to.

Brahmah follows Syr,

Harley and Belkior are too shocked by Florin's departure to react?

Brahmah, you still have a standard action if you choose to take it. Note that you are standing right next to a prone undead (under Syr).

Belkior and Harley, feel free to post two rounds of action, if you like.

The undead under Syr attacks him while prone. Three misses.

The undead next to Syr does the same. Three misses.

Florin and the clerics move out of sight.

DM: I'll post a map when I get home. Left my laptop there.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)  d20+18=27 ; 2d4+7=10 ; d20+14=19 d20+15=34 d20+9=23 d20+10=16 d20+4=16 d20+5=18 d6+5=9 2d4(4+4)+7=15
Thursday December 18th, 2008 6:56:50 PM

Standard Action round 12:
Brahmah swings at the prone undead, having seen it flinch. (Hits AC 27, for 10 damage plus any effects from active spells he might be under) "Is Florin infected?!"

Actions round 13:
Full set of Attacks on the undead standing near Syr, leaving the prone one for Syr to finish. (Hits twice, with reach if needed, AC 34 and 23, for 9 and 15 damage)

ACTIVE SPELLS:
Alarm (5hours)
Longstrider (1hour)

Spell List: (* cast)
1) Charm Animal, Alarm*
2) Speak with Plants x2
3) 0 [Brahmah is at the level to cast 3rds, but has not the aptitude. ;)]

Expended:
Longstrider Scroll
Toro's Shield Philter (10 rounds)

(DM Cayzle Extra) 
Thursday December 18th, 2008 7:01:28 PM

Jay, that's your action for last round. You get one for this round too. Maybe you are waiting for the map? I'm still at work -- late deadline tonite.

Cayzle, just finished posting for this round. I just wanted to make sure last round was up so you might make any adjustments. Brahmah's round 13 is up. ~ Jay

Cayzle: Thanks Jay! You're the best!

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+2=6 ; 2d6+5=8 ;
Thursday December 18th, 2008 9:42:06 PM

PREVIOUS ROUND

The halfling cleric moves up right behind where Syr is laying on the floor. Belkior again invokes the connection to Alemi in an effort to turn the undead. Unfortunately, he can't seem to channel quite the same conviction as before.

Position
M7

Actions
Move - to M7
Standard - Turn Undead, turning up to 1 HD undead and a total of 8 HD

Items Used
Wand of Cure Moderate Wounds - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=6 ; d8=4 ;
Thursday December 18th, 2008 9:48:35 PM

The halfling cleric reconsiders and decides to both heal his companions and attack the undead. Belkior will invoke his most powerful healing magic and cast a mass curing spell so that it heals Wynn and as many undead as possible.

Position
M7

Actions
Standard - Cast Mass Cure Moderate Wounds, healing companions for 23 hps and harming undead for 23 (DC 22 Will for half damage)

Items Used
Wand of Cure Moderate Wounds - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Prayer - ? rounds
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Wynn [AC=26; HP=66/75] Blinking  d100=46 ; d100=40 ; d6=6 ;
Thursday December 18th, 2008 10:07:41 PM

Once again Wynn tries to pass through teh wall, and once againn he bounces back and lands on his rear. He looks at the ring and shakes his hand vigorously, wondering if it is working properly. [OOC this is really getting quite annoying]

Harley (AC 31; HPs 70/85) 
Thursday December 18th, 2008 10:45:51 PM

Harley hears a lot of commotion going on down the corridor. He cannot see anything as the minotaur is blocking his vision and path. He pushes down the hallway after Brahmah trying to find out what is going on.

Harley keeps his flail and shield at ready.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 105+/110 minutes
Blade Barrier: 10+/11 minutes
Quickened Shield of Faith: 10+/11 minutes
Silence (cell M9): 10+/11 minutes
Resist Energy Fire: 109+/110 minutes
Spell Resistance: 21+/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 1/3


Xenia (AC26, 68/68HP)  d20+24=35 ; d20+14=32 ;
Friday December 19th, 2008 10:40:05 AM


Wynn, Belkior and DM Only: Highlight to display spoiler: {Xenia pauses for but a moment.

"I ... Go get him back, Hon. Keep him safe. I'm going on to the Control Room. I'll stop the disease. You can meet up with me there."

And the rogue speeds on.

Rolls and Actions
Hide 35 (-5 for full speed)
Move Silently 32 (-5 for full speed)

Position: Unknown 5ft up (120ft move total 540ft)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (39/50r), Blinking (3/7r), Countdown to Controlroom 33/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Friday December 19th, 2008 11:24:50 AM

OOC: Checking in.

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Friday December 19th, 2008 11:41:39 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin while being controlled movement wise can't help but think of all the things he would like to do to this cleric that is leading him along. If he ever gets free from this he thinks he might go on a slashing spree on the person.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

(OOC:If Florin still has his bow then I hope someone is able to take the time to grab up Florin's shield and sword from the ground. If he had time to grab them before the spell had been casted as in my posts then please let me know.)


Syr Ac 35/34 HP 135/142 L7  d20+18=32 ; d3=1 ; d20+18=23 ; d20+18=24 ; d20+18=27 ; d20+18=26 ; d20+7=10 ;
Monday December 22nd, 2008 1:18:11 AM

(OOC: I was waiting for the map but I think I'm the only one left to post so here goes... If Syr's moves are wrong, then use the above as an attack on the undead in his way 32,23,24,27,26)

Trying frantically to save Florin, the monk uses another overrun action to blow by the remaining undead (10). If he does so then he ends his move adjacent to the spellcaster that seemingly targeted Florin. (With a move of 60' he will try to minimize any AoO by others)


(DM Cayzle Extra) 
Monday December 22nd, 2008 8:19:31 AM

Syr, seems to me that what you want to do is make some tumble checks. You can even tumble past multiple foes per turn.

I'll post a little after midday today.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Monday December 22nd, 2008 12:18:45 PM

OOC: Checking in!!

Chasing Florin ... Round 14 and combat ends (DM Cayzle) 
Monday December 22nd, 2008 4:13:02 PM


Brahmah attacks a prone undead, cutting deeply into the thing.

Belkior turns one undead away (last round) and then severely damages a number of other undead while healing his friends, due to a mass cure. It especially hurts several of the previously wounded undead who had withdrawn after being wounded.

Wynn attempts to chase after Florin, but is once again foiled by his fickle flickering magic.

Harley follows Brahmah, ready to fight.

Syr gives chase, using pushing past and tumbling around the enemy. He is lucky that Belkior's actions opened up enough holes in the enemy ranks that it is possible to find a path almost all the way to Florin and the enemy cleric. It takes his whole move to do so, though, and he ends up five feet from the enemy leader.

Florin, who had time to grab his weapons before he started following the priest, helplessly follows the cleric into the mass of undead. When Belkior casts his mass heal, Florin sees several wounded undead fall lifeless. And he sees Syr round the corner and come up fast.

========

Xenia notices that several of the grey strands she is following snuff out. Then another bunch also disappear. There are still a number left, enough for her to follow to the Control Room.

========

The enemy cleric is clearly angry at these events. he motions his followers closer. Then he sneers at Syr. "You have tasted a portion of my strength. Do not follow me to my place of power. Or you too will end up serving the New Dominion of Great Ga'al! Take your freedom and go!"

Then he takes a five foot step back. As he casts a spell, the other clerics and several undead touch the hem of his robe. The spell is a Word of Recall, and it teleports the enemy away.

Other undead, not taken by the spell, use the withdraw action to run away.

Florin feels no compulsion any longer.

DM Note: I was going to make a map, but at this point, it seems moot.

There is the prone wounded undead, which I'll assume you destroy. There are two wildish undead roaming around too -- the two whose cords were sundered by Wynn. I'll assume you can kill those easily enough, as well.

We are out of combat. Consider the next minute or so. Actions?

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Monday December 22nd, 2008 5:15:44 PM

"Why not use that one [referring to the prone one... ifs its still anchored by the cord] and use it to either foloow or learn how it functions to more easily destroy any more in the future. I am not one to suggest study and usually kill things, but I have realized, working with this group, I need to change my skills a bit." He smiles like a calf playing in a meadow. "I really think I need to get out of this confined tunnel system. The myth about our people liking mazes is not entirely accurate." He looks at the prone and struggling corpse.

(OOC: As the 'new' guy to the group, I'm not familiar with your history of fighting these beings, but its extensive by the looks. I would like a brief history of the Ga'al issues... or rather, Brahmah would. :))

[Happy Holidays All!]

Xenia (AC26, 68/68HP)  d20+24=34 ; d20+14=33 ;
Monday December 22nd, 2008 9:04:39 PM


Wynn, Belkior and DM Only: Highlight to display spoiler: {"Yeah! You killed some of them down, didncha Wynn? The cords winked out. That's what it was, right Wynn? Did you get Florin back?"

The dark rogue queries her hon, as she speeds on her way to the Control Room.

Rolls and Actions
Hide 34 (-5 for full speed)
Move Silently 33 (-5 for full speed)

Position: Unknown 5ft up (120ft move total 540ft)

Active Effects: Status (12h), Longstrider (1hr), Barkskin (20m), Fly (38/50r), Blinking (2/7r), Countdown to Controlroom 32/40

Expended: Scrolls: Invisibility, Barkskin x2; Thunderstone 1; Tanglefoot bag 1; Winged Boots 1/3, Bag of Tricks 2/10, Wands: Longstrider 48/50 - ???, Acid Splash 46/50
}

Harley (AC 31; HPs 85/85) 
Monday December 22nd, 2008 9:56:13 PM

Harley slows up as the battle winds down. He checks his wounds but they all have been healed by Belkior's latest healing spell.

"Is Florin ok?"

"What next?"

Wynn [AC=26; HP=66/75] Blinking 
Monday December 22nd, 2008 11:54:33 PM

"Belkior got them!" the bard responds telpathically to his sweetheart. The head cleric just dissappeared...left Florin behind...warned us not to follow him to his place of power. Be careful near the control room, I think that might be where he is headed. "

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Tuesday December 23rd, 2008 7:57:43 AM

Brahmah shrugs and leans against a wall.

Syr Ac 35/34 HP 135/142 L7  d20+18=27 ; 3d8+8=21 ;
Tuesday December 23rd, 2008 7:40:35 PM

Syr grunts to himself as the cleric's false bravado before fleeing. He mutters, "Now if you were so powerful, then why flee?" Hearing Brahmah's comments, he nods, "Sound thinking, without our guide, it will be tougher to discover the control room." If necessary he charges and uses a single foot strike (subdual) on the creature." (attack 27, damage 21)

Looking back at his friend he calls to him, "Florin, you okay? I mean, are you ...you? That was a bit bizarre for a second there. How are you feeling?" He stares intently into the paladin's eyes. Assuming everything is fine, "Hey big guy, since you are so eager to walk around with these guys, why don't you carry this dead weight that will lead us to the heart. Wynn can follow right phasing in/out to keep us on the right path."

"Brahmah, you mentioned earlier that you were curious about our connections to Ga'al. To sum it up very briefly, we fought a quartet that had been heartseeded, a dragon that was about to be and helped prevent a village from being heartseeded over near where Wynn grew up. Actually, Wynn's generally better at this storytelling thing. I'm just a bit abrupt. Anyway, from what I can tell the heartseed allows someone to control your actions. I'm not sure how it relates to these characters other than the fact that the city council asked us to take care of this before it became too big of a problem."

(OOC: Jay, as far as getting a refresher on these things, we haven't fought these type of undead before this module, it was limited to a few vamps and zombies.)

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Tuesday December 23rd, 2008 9:08:35 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin frowns as he finally comes to his senses and regains control of himself. Looking to Syr who is speaking to him and looking into his eyes, Florin nods and speaks to him, "I think I am fine but I'm worried about what the cleric did. I mean odviously it was a spell effect so if we confront him again is the spell broken or can he reinact it again."

Florin allows the group to regroup more and in this time poses this question to Belkior who might have a better idea, "Belkior, I do not know the spell that was cast so can it be redone without casting when we meet the cleric again or will he have to recase it for it to work?"

Florin wonders if there is anything he can do to counter the spell or give himself a better chance of it not working on him again.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds


Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+8=25 ; d20+15=20 ; d20+10=13 ; d20+10=14 ; d20+10=23 ;
Tuesday December 23rd, 2008 10:19:04 PM

The halfling cleric looks around at his companions before speaking.

"We have no choice, really, do we? We were tasked with removing this threat to the Float and we need to do so."

"I like Brahmah's idea of following the cords. If nothing else, they will take us someplace interesting."

Belkior turns to Florin in response to the undead hunter's questions. The Paragon moves over to examine Florin before speaking.

"Hmmm ... from what I recognized, that spell was something called Dominate Person. Usually it is cast by arcane casters but clerics who worship Ga'al can cast it, too. Of course, unless he was lying, the cleric did say that he was part of the New Dominion of Great Ga'al."
Knowledge Arcane = 25
Knowledge Religion = 20


"Of course, the spell should still be active. Unless, of course, he went to another plane but Word of Recall won't do that. So, with your permission, can I attempt to remove the spell?"

If permitted, Belkior will cast Dispel Magic repeatedly from his wand, hoping to break the enchantment spell.

Level check = 13 (level 2 caster)
Level check = 14 (level 3 caster)
Level check = 23 (level 12 caster), 3 charges used



Florin Jadenth AC:27/29 vs Undead HP:125/134 
Wednesday December 24th, 2008 9:14:15 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin looks to Belkior and nods to him before speaking, "As long as it won't effect my armor or nothing then okay." Florin has no real idea of how certain magics work on other magics since his learning of clerical spells is pretty much the very basics.

Florin waits to see what Belkior is able to do but otherwise speaks to Syr, "I like the idea of regrouping and moveing on quickly. We have them on the run and usually thats the best time to continue to strike isn't it?"

Florin does think it might be best to strike some from the distance but if the control room is large enough then they could attack easier too however the enemy would beable to also, it all kind of depends on the amount of enemies left to face. Florin really isn't happy about the idea of fighting more then one of the clerics like he had just met since the cleric might beable to take control of him or even more of the group.

Spells (* = used)
1st:Bless, Cure light wounds
2nd: *Bull's strength
3rd: *Cure moderate wounds

(Happy Christmas Eve everyone and Merry Christmas also.)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Monday December 29th, 2008 4:11:51 PM

OOC: Checking in...

The Aftermath and what comes next (DM Cayzle) 
Monday December 29th, 2008 5:25:14 PM

Brahmah suggests using an undead to get the party to the control room, like Xenia was planning.

Wynn warns Xenia. She relates what she knows as well.

Syr checks on Florin and brings Brahmah up to date. The monk realizes that with the guide dead,, it will be much harder to find the way.

Harley is worried about Florin too.

Florin wonders if he would still be subject to the enemy if he met again. He asks Belkior.

Belkior is pretty sure that he has removed the enchantment from Syr. He does know that Ga'alian priests use domination spells, and this one seemed heightened.

Florin predicts that the fight ahead will be tough.

Then Wynn gets a very brief fragment of a message from Xenia. Something about a trap -- and the link to her (telepathic and through Belkior's spell) is severed. Anti-magic? A planar disruption? You don't know why, but your contact with her is ended.

So what will you do? I'm assuming that you have managed to subdue and bind one undead. And that you could use Wynn's blinking to see the direction of its cord, and then to head in that general direction. Is that your plan? Actions?

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Tuesday December 30th, 2008 4:26:10 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins)

Florin glances at the others once Belkior is done and then to Syr before shrugging and speaking to him, "I know how much you hate just standing around so we should get going. The sooner there and we end this the sooner the people might be saved, right?"

Florin is ready to head out once the others are. He keeps his sword and shield readied when the group starts moveing out and speaks to the magic users of the group as the move, "We have any silence spells left? Could the spell be cast on a arrow and shot into the room where the enemy is? I mean we could get the silence spell closer to the clerics then and keep them from casting spells abit easier. Or maybe something far enough into the room that would block vision." Florin thinks and has some smoke sticks, he wonders if a smoke stick could be shot into the room, how far would a arrow fly with one of those smoke sticks, his bow is set up for his stregnth so it might fly farthar with the extra weight.

(DM: If Florin used some rope of cloth to attach a smoke stick to a arrow and tried fireing it into the room with his bow, would it fly very far or even be possible to be done? I figure the arrow would surely fly farther then someone could throw the smoke stick.)


Wynn [AC=26; HP=66/75] Blinking 
Tuesday December 30th, 2008 5:01:56 PM

A shiver of cold runs through the bard when his telepathic link is severed with Xenia. "I've lost her" he says, more to himself than the group. "I've lost Xenia, she was thinking about a trap...and then she was gone". Floating City never seemed so lonely to the half-elf as it does this very minute. "We have to save her! I'll lead you by following the chords." The bard begins blinking again so that he might see the tendrils that attach the undead to whatever controls them.

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Tuesday December 30th, 2008 10:19:10 PM

The halfling cleric staggers when the link to Xenia is severed. Belkior immediately looks to Wynn to determine how the bard reacts. After he sees that Wynn believes that Xenia may still be rescued, Belkior hesitates to say anything. He merely readies himself to encounter whatever is at the end of the ethereal cord from the undead.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Wednesday December 31st, 2008 2:30:33 PM

"Yes, lets save the lady."

Syr Ac 35/34 HP 135/142 
Thursday January 1st, 2009 8:37:03 AM

Hearing the bards words Syr shivers. He can not imagine the group without red there. Adding some urgency to his words, "Florin, pick up that thing and stay in the back of the group. Until we take care of that priest, I still don't know how well you can be trusted. I trust you understand? Wynn, haste is now vital. Go! It would be nice to have Xenia around but I doubt that they have the time or skills to set traps other than an ambush for us."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Friday January 2nd, 2009 5:56:58 PM

OOC: Checking in.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Monday January 5th, 2009 1:18:49 PM

OOC: Sorry all. Holidays and such! Checking in!



Syr Ac 35/34 HP 135/142 
Monday January 5th, 2009 1:30:49 PM

Happy holidaze to all and I too am just checking in

In pursuit ... slow pursuit (DM Cayzle)  d20=15 ; d20=7 ; d6=4 ; d20+20=36 ; 3d6=8 ; d10=4 ; d3=1 ; d3=1 ; d3=3 ;
Monday January 5th, 2009 11:12:06 PM


The group sets out. Without Darples, you really do not know where you are going, and you would soon be completely lost, but for Wynn's ability to see the grey cords that link the undead and the ... the center?

Even so, the slogging is very slow. You find yourself hitting lots of dead ends, doubling back, going around.

Florin thinks ahead to the final confrontation. He thinks he could try to improvise a bow trick or two. [OOC: I'd allow that, with a roll to hit at a penalty of some sort.]

And you come to realize that Darples was guiding you around and past a number of traps. A portcullis falls on (rolling randomly among Harley, Belkior, Wynn, Syr, and Florin) Syr, hitting AC36 for 8 hp damage, and putting Harley on one side, and Belkior, Wynn, and Florin on the other (Syr is underneath).

It is a Str check 25 to lift the portcullis off Syr. How will you get past this obstacle?

[OOC: I have two new players coming to join the game. I hope to add them both this week.]

Wynn [AC=26; HP=66/75] Blinking 
Monday January 5th, 2009 11:34:11 PM

"Bramah!" Wynn calls to the minotaur, "See if you can get this off our friend." Wynn gives their newest member some room to manouver and extracts his rod of enemy detection from his boot. The bard scans his surroundings, trying to determine teh numbers and locations of his enemies. "Not a good time to be caught unawares" he explains.



Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+4=23 ; d20+4=5 ; d20+4=14 ;
Tuesday January 6th, 2009 2:52:05 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins

Florin frowns when Syr is pinned and nods as he grins and looks to the large minotaur, "Well, you were bragging about being all the beef on the hoof so it's your turn to shine." Florin smiles as he jokes with Brahmah about his comments earlier about all his muscles.

Florin takes the time since he has a few mins to talk to those not busy for the moment, "Anyone have any rope skill? I hate to admit I don't." Florin will pull a pair of arrows from his quiver along with a pair of smoke sticks, "I need these two smoke sticks attached to these two arrows. One per arrow. I'm thinking if I can land them in the room close enough to the clerics that it will harm their line of sight and maybe buy a few mins."

(If no one can then Florin tries to tie the smoke sticks Use rope:23 (should of worked), 5 (nat:1), 14 (retry).)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)  d20+6=8 ;
Tuesday January 6th, 2009 1:27:11 PM

Brahmah smirks, sheathes his weapons, and dries his hands in dirt, grit, whatever, and attempts to lift the portcullis. He squats, bending at the knees, back to the gate, hands wrapped tight at the bottom. "You realize that there might be an auto locking type gear or something on this thing, right? I may require help."

(Oi! Hernia! Str 8)

OOC (DM Cayzle) 
Tuesday January 6th, 2009 4:14:15 PM

Remember that you can take 20 if you spend a couple minutes on a task. Also keep in mind that you can Aid Another!

Wynn [AC=26; HP=66/75] Blinking 
Tuesday January 6th, 2009 5:48:54 PM

If Brahah fails to lift the portcullis, Wynn will pass through using his ring of blinking and search for a lever or gear of some kind that might release the portcullis and allow it to be more easily lifted

OOC (DM Cayzle) 
Tuesday January 6th, 2009 9:14:09 PM

Wynn, roll a search check! Or if you are taking five or ten minutes, take 20.

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=3 ; d8=4 ;
Tuesday January 6th, 2009 9:16:50 PM

The halfling cleric crouches down beside Syr to check exactly how much damage the portcullis has done to his friend. Belkior tries not to jostle the bars of the gate while he speaks to Syr.

"Did you want me to heal you? I can't offer much to lifting this thing off."

If Syr requests it, Belkior will use a wand to cast Cure Moderate Wounds on Syr, completely healing the monk.

Cure Moderate Wounds - 17 hps

Syr Ac 35/34 HP 142  d20+7=14 ;
Tuesday January 6th, 2009 11:05:24 PM

Syr hears the gate come down but is too stunned to move as it slams into him. He grunts in pain as the rest of the group shifts the portcullis but fails to lift it. "Guys, Guys, don't strain yourself. The first order of business is to get me out of here. The second is to secure the perimeter. Everyone but Belk lift on the count of three? If this doesn't work, then we search for the hidden mechanism but let's try teamwork for the sake of expediency. I doubt they will be here right away but our 'friends' must have heard the noise and we are split right now.

Wincing in pain, he asks the halfling, "Belk, if you don't mind hit me once with that heal." He sighs with relief as the wand touches his skin.

(OOC: Rather than aid another, can we add our strength bonuses together for a single roll?)

Wynn [AC=26; HP=66/75] Blinking  d20+3=8 ;
Tuesday January 6th, 2009 11:06:24 PM

Search = 8 I suppose I'll have to take 20 on this one.

Syr Ac 35/34 HP 142 
Wednesday January 7th, 2009 12:33:30 AM

Syr stops straining against the gate with a thought, "Wynn, can you lend me your ring for a second? I'm not quite sure how these things work but can't I just blink, get up, and then pass the ring to anyone else on the wrong side of the gate? Heck, it allows you to get through walls, what's a little gate to stop it?"

The Simple Solution Nets An Answer (DM Cayzle)  d20=7 ;
Wednesday January 7th, 2009 12:56:21 AM

The group heaves at the portcullis on a first try, but it will take more than that. Wynn takes a quick look for a lever to open it, but none is found at a glance. Before the party resorts to a sustained heave or a prolonged search, Syr has a bright idea -- borrowing the Blink Ring, he is back in action in no time.

A quick cure from Belkior, and it is as if the Portcullis had never dropped.

But will the same be said after the next trap? For yes, the party stumbles into another one! Everyone make a Reflex save vs DC19; if you fail, you are hauled up in a net -- up 30 feet through an illusionary ceiling. Those who save are left on the floor, and cannot see through the illusionary ceiling unles they can interact with it by touching it. Those in the net can act as if grappled; the net has a grapple DC of 14.

OOC: Has anyone heard from MattC? Harley's last post was Dec. 22.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)  d20+11=31 ;
Wednesday January 7th, 2009 1:25:42 PM

"Dang good idea! I'm next!" Says the minotaur. (Save 31, nat 20) "That was close!" Brahmah reaches out to intereact with the ceiling, pushing his fingers through for those in the net to see.

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+6=22 ;
Wednesday January 7th, 2009 10:10:52 PM

The halfling cleric jumps aside as the net sweeps upwards, maybe taking some of his companions with it. Belkior looks over a Brahmah, shrugging as does.

"I guess they've gone through some kind of illusion."

Caught UP In Events (DM Cayzle) 
Wednesday January 7th, 2009 11:16:34 PM

Two of our heroes are nimble enough to avoid the net. Is anyone else? Brahmah, interacting with the illusion, gains a Will save vs DC19 and if he makes it, then he can see through it.

If Brahmah makes his save, or for anyone caught in the net, please Highlight to display spoiler: {Those in the net are Entangled, and a swarm of vermin are crawling down the ropes and coming right at anyone in the net. If you make a Spot check vs DC15, you note that the vermin are clockwork beetles, that is, magically animated creatures made of metal gears and sprockets.}

Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+10=28 ;
Wednesday January 7th, 2009 11:25:59 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Barkskin (20mins from Xenia)
Bull's Strength (12mins

Florin is lucky enough to dodge the net and frowns now as he looks around, "Well, this is quite interesting. Looks like it's going to be a trial to get where we are going."

Florin waits to see what the group is going to have to do and also for any plans or orders since he has no idea what she be done at this point.

(I will edit the bull's strength off on my next post. I'm figureing it should of expired by now.)

Harley (AC 31; HPs 85/85)  d20+8=28 ;
Thursday January 8th, 2009 12:21:00 AM

OOC - Work & vacation getting in the way of me posting. Back now though.

Reflex save 28 (natural 20)

The not so nimble Harley nimbly steps aside from the net trap. He looks up at the ceiling wondering where some of his friends went to.

OOC - Watching the net grab some people and go through the "ceiling" does not count as interaction?

"I thought these broach things were supposed to protect us from these traps?"

Harley looks at the broach that was given to him and sees if it is different than when he got it.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)  d20+7=10 ;
Thursday January 8th, 2009 12:38:50 PM

(Will save 10)
Brahmah sees the illusion.

"Too bad we don't all have Blink rings, then we could just slip out of these traps." He looks up at the ceiling illusion. At a loss, and never any good with such things, Brahmah becomes contemplative and quiet.

Wynn [AC=26; HP=66/75] Blinking  d20+11=17 ; d20+8=21 ; d20+6=10 ;
Thursday January 8th, 2009 10:07:54 PM

The bard fails to avoid the trap, but activates his ring of blinking and falls through it and the illusionary ceiling. He floats to gently to the floor (Ring of Featherfall). Wynn realizes that the ceiling is an illusion as he falls through it [Will=21] and calls out to his companions, "Never mind the ceiling, it isn't really there."

The bard fails to notice the vermin coming down the rope [Spot=10] and instead ponders how to free his companions.

Syr Ac 35/34 HP 142  d20+18=33 ; d20+14=30 ;
Friday January 9th, 2009 12:11:59 AM

Syr avoids the net with a quick sidestep. He calls up to the 'ceiling' "You guys okay up there? Use a rope to come back down?" After hearing Wynn call it an illusion, he looks hard trying to see through it (Will 30).

No Net Loss (DM Cayzle)  d20=6 ;
Friday January 9th, 2009 11:32:36 AM

All the heroes evade the net except Wynn -- and his blink ring lets him get free of it easily. Up above, the clockwork vermin swarm with no target. The party passes onwards.

Wynn continues to lead the group, directing the party according to what he sees when he blinks into the plane of shadows. The corridors are getting wider, affording Brahmah more room, at last.

But Wynn's sight into the shadows avails him not at all as the party stumbles upon another trap.

Ten feet ahead of the party, and ten feet behind, walls slam down, sealing the corridor. Water floods in through holes in the floor. You have about four rounds before it fills up. Actions?

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Friday January 9th, 2009 12:11:30 PM

"I've got nothing!" He yells over the water. "If your can shape the holes shut, now might be the time." He's a good swimmer, but can't breathe underwater, yet.

Syr Ac 35/34 HP 142 
Friday January 9th, 2009 2:15:20 PM

Syr curses as the party is caught once again. "Darn, I wish Xenia were here." Turning to the bard, "Wynn, blink past this and see if there is something outside to open the door or stop the water?" Turning to the halfing, "Belk, as a last resort... does your repertoire still include that wall? Can you drop it on the floor and plug all these holes? This place is just sapping us slowly."

Wynn [AC=26; HP=66/75] Blinking 
Friday January 9th, 2009 6:31:18 PM

The bard hands Syr his ring. "You take this and find the release. I'll be fine in here". The half elf turns down his collar to reveal the gills that still adorn his neck. "I never thought I'd be thankful for the curse of that Knot of Druiss!" Wynn begins examining the walls, looking for a weak spot where his adamantine sword might break through. "Someone check to see if that ceiling is for real, or just another illusion."

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Friday January 9th, 2009 9:31:00 PM

The halfling cleric looks down at the water that is surely swirling around hsi knees, even though it is barely ankle deep to the others. Belkior looks up at his companions, particularly Brahmah.

"Sorry, no Wall of Stone today. Ummm ... can someone give me a hand, here? Or should I use the magic of my armor while we're waiting for Wynn to get through the stone?"

Items Used
Wand of Cure Moderate Wounds - 4 charge
Wand of Dispel Magic, 10th lvl - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove DIsease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Harley (AC 31; HPs 85/85) 
Friday January 9th, 2009 10:28:58 PM

OOC - Are the broaches that were supposed to protect us from these traps doing anything or look different?

Harley (AC 31; HPs 85/85)  d20+2=14 ;
Friday January 9th, 2009 10:32:27 PM

Water. Great Harley thinks to himself. Outside of teleporting or dimensioning door away, Harley does not have any ideas except brute strength.

"I have teleport and dimension door spell memorized. I cannot get all of us though. Maybe we can try brute strength to move or knock the walls down."

Harley keeps his flail and shield at ready.

Search 14 for something that will help move the walls/door.

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 104+/110 minutes
Blade Barrier: 9+/11 minutes
Quickened Shield of Faith: 9+/11 minutes
Silence (cell M9): 9+/11 minutes
Resist Energy Fire: 108+/110 minutes
Spell Resistance: 20+/22 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Death Ward
5th Level (4): Teleport, Righteous Might, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 1/3


Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+5=12 ; d20+5=10 ;
Friday January 9th, 2009 10:51:45 PM

Florin thinks and looks around himself before quickly digging in his backpack, ignoreing the spade and pulling the sledge hammer he carries (DM: Florin has a hammer on his CS for utility type use, I'm guessing it would be the = of a sledge, right?)

Florin looks to Brahmah and smiles, "Hey big guy, can you make use of this and maybe with some muscle knock a small hole? The water would drain out inless it's pouring in to quick."

Florin glances to Belkior, "Just hold on buddy, I'm not as tall but if need be I'll pick you up for awhile, ok?"

Florin doesn't know what else to offer, if Brahmah thinks the hammer wouldn't work for his size then Florin will take a crach at one of the doors.

(Strength rolls: 12/10 inless he has enough time to take 20.)

Syr Ac 35/34 HP 142  d20+10=11 ;
Saturday January 10th, 2009 12:18:20 AM

"Oh yeah, sometimes I forget you are gilled." He smiles in thanks. Syr quickly takes the ring and slips through the wall. He looks around for a release mechanism (uhoh: spot nat 1). Yelling through the wall because he is unsure anyone will hear him, "Guys! make a hole so I can pass the ring back... It might be best to put it above the waterline so the pressure doesn't push the ring back!"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square)  d20+6=24 ;
Monday January 12th, 2009 6:57:54 PM

As a reflex, the minotaur lifts the halfling onto his shoulders and takes the adamantine weapon. (Str 24, damage of the weapon +6, +9 is its two handed for a large creature :D)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Tuesday January 13th, 2009 10:48:32 AM

OOC: Checking in.

Clever Is As Clever Does! (DM Cayzle) 
Tuesday January 13th, 2009 7:38:20 PM

Harley deduces that the enemy has "re-programmed" at least some of the traps. And with Darples not here to guide you around them, well ...

Certainly, with adamantine, it will be possible to puncture a hole or three in the wall. That slows the flow long enough for Syr to do some blinking-exploring. And just around the corner, he finds a room with four levers, and two people -- adventurers, by the look of them -- sitting on the floor -- inside a shimmering glass box. Maybe one of those levers will free the party? Or these two? Which (1, 2, 3, or 4) will Syr try? All start in the up position. Sound cannot escape the glass box, nor can it be smashed.

[OOC: Please welcome Graham (Mac) and Martyn (Horace) as our two newest players. Everyone, please do post a description of your PC.]

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Tuesday January 13th, 2009 9:52:54 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin watches the others and waits as he sighs some, he is glad that the water isn't pooling as bad which means thank the gods that they won't drowned in here. He didn't like the idea of becomeing a undead but drowning was about as bad. Thinking though Florin does comment, "I wonder if useing your ring Wynn also might pass on the disease. I didn't think of that till now, is it personal touch only or what I wonder."

Wynn [AC=26; HP=66/75] Blinking 
Wednesday January 14th, 2009 7:35:18 AM

Wynn stops dead in his tracks. "I...I didn't think...Domi forgive me if you are right Florin." Wynn begins working more furiously at the small hole he has created in the door, "The less time he wears the ring, the less likely he will be infected" explains the bard.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) Alarm (in I5 square) 
Wednesday January 14th, 2009 7:15:19 PM

Brahmah is a minotaur who stands feet taller than any other party member. He carries two swords (one of which is a medium sized falchion) and is tattooed from head to hoof. His mithril shirt armor is well kept but well used. His forearms scarred with what had been deep wounds. He is missing his left ear and tail and his horns are carved and engraved. He seems sharp eyed and doesn't look as if he is a dense minotaur...

Choices! (DM Cayzle) 
Wednesday January 14th, 2009 8:47:51 PM


Syr contemplates four levers and hesitates ...

One may open the forcecage and let out the two prisoners. But who are they?

One may open the trap and save his friends from a watery doom.

What do the other two do? Could they be traps? or worse?

Meanwhile, Florin and Wynn desperately hack at the stone wall, doing some damage to it. They two worry about how the undead plague is spread. Brahmah, meanwhile, stands fast and aids howsoever he can.

[OOC: Kinda waiting on more posts, please!]

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Wednesday January 14th, 2009 9:05:12 PM

The halfling cleric rests uncomfortably on the shoulders of the minotaur. The only good thing that Belkior can think of is that the water on the floor will cushion him when he falls off.

Belkior smooths his vestment that proudly displays the symbol of Alemi over the fine chain shirt that protects his upper body. Right now, there is no real demand for any healing magics so the halfling simply waits.

Syr Ac 35/34 HP 142  d20+11=17 ;
Wednesday January 14th, 2009 10:23:15 PM

Syr looks over at the two caged prisoners for signs of life. He waves a tentative greeting before focusing on the levers.

He examines the levers for a brief moment to determine which is the least used from wear (Spot 17). Talking to himself and maybe the two behind him if they have a way of hearing, "My friends are trapped in a watery cage. I would bet that these levers open it. The two most used levers would unlock your boxes as they probably are switched on/off more. The least used is probably some horrible trap for me standing here. With that said.... here goes." The elf shrugs causing his dark ponytail to bounce and pulls the two levers with the 'middle' amount of wear.
OOC: Sorry, Cayzle and others, I even made a New Year's resolution to post regularly too. I had an OSHA visit at one of my facilities to deal with.

Harley (AC 31; HPs 85/85) 
Wednesday January 14th, 2009 10:23:21 PM

"Are the holes in the wall where Syr blinked to? Maybe we can pass the ring through the hole and just blink out into the next room?"

Harley stands around waiting. He will teleport out at the last possible moment.

Mac (GrahamD) 
Wednesday January 14th, 2009 10:25:19 PM

The minotaur looks at Horace and then over his shoulder, through the 'glass', to the little, young elf looking at the levers. "Friend or foe?!" he bellows, but Horace is the only one who hears it. He rummages through a backpack and other gear on the floor - assorted weaponry mostly. Standing as tall as this prison will allow, he steps to get at least a little into the stranger's field of vision, and waves his hand in an attempt to attract his attention.

He is just over 10' tall, and dressed in what looks like chainmail. A red bandana sits atop his head bearing a WLA Journeyman badge. Most everything else on and about him is black. Thick black hair hangs haphazardly knotted down his back to bellow his waist to deep black breeches. He is clearly 'disappointed' at being inside this see-through box, though he has long since decided that bashing on it is of no use.

Wynn [AC=26; HP=66/75] Blinking 
Thursday January 15th, 2009 7:23:58 AM

Wynn continues enlarging the hole in the door to increase the flow of water. Despite an outward appearance of calm, his insides seeth with impatience and worry. The realization that every delay puts Xenia in more danger weighs heavily on him.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday January 15th, 2009 12:04:42 PM

Mac sees Brahmah is wearing a blue Guardsman badge for the WLA as well. Brahmah has black hair as well, but it is greying in places.

Mac 
Thursday January 15th, 2009 4:09:37 PM

Mac turns to see... "BRAHMAH! It is GOOD to see you AGAIN!" ...except, again, no one but Horace can hear him, which is a shame because (a) he would really like someone outside this box to hear him, and (b) he's getting more than a little loud for a confined space, and maybe Horace would rather he was just a lot quieter.

He sighs, picking up his family's axe, and proceeds to tap on a variety of walls, ceiling and floor of their 'glass' confinement.

Free at Last! Free at Last! (DM Cayzle)  d10=8 ; d100=14 ; d10=3 ;
Thursday January 15th, 2009 6:31:44 PM

Syr comes up with a reasonable idea to determine the best lever, and takes his best guess. And his thoughtfulness pays off! The walls of the trap come crashing down (Wynn yanks his sword out of a hole in a wall just in time!), the water splashes harmlessly everywhere, and the party is free.

Syr's best guess is that one lever opens the near wall of the trap, and the other, the far wall.

Mac does his best version of "Mime tapping on a glass box from the inside." He's really quite good! :-)

Mac and Brahmah recognize each other, and that may do something to ease any tension.

There are two more levers, and one is clearly more worn than the other. It seems a no brainer [and the DM wants to move the game along], so Syr follows through with his instinct and logic and pulls the lever that frees the two newcomers.


Wynn [AC=26; HP=66/75] Blinking 
Thursday January 15th, 2009 8:07:31 PM

Wynn sheepishly approaches Syr. "I am truly sorry Syr. I never thought...I pray you were not infected by wearing the ring. I will probably perish, but there is no reason you should also die because of my carelessness."

The two newcomers cannot help but notice the forlorn half elf. Wynn stands some 5'7" and weighs a mere 160 lbs, a pittance next to Bramah. Medium length hair and a short beard confined to his chin do little to hide his otherwise elven appearance. Fot those who look more closely, beneath his raised collar hides a set of what might apepar to be gills. Wynn is dressed in a fine leather vest and pants that partly conceal a mithril shirt. A longsword hangs from his hip, and a hammer is tucked into his belt.

Harley (AC 31; HPs 85/85) 
Thursday January 15th, 2009 11:12:58 PM

Harley is sighs in relief that the trap has been deactivated. He does wonder what other traps are in store for them.

"Good job Syr. Glad you got us out of there."

Harley looks at the two now free humanoids. He hopes they are friendly.

OOC - Harley is taller than average human with a lean, muscular build. He is wearing Full Plate armor and has a Buckler strapped to his left arm. He is holding a non-descript Flail. A holy symbol can be seen around his neck.



Syr Ac 35/34 HP 142 
Friday January 16th, 2009 12:21:35 AM

Syr hands the ring back to Wynn with a smile, "Don't worry about it. Whatever it takes to get us out of there." He hands the ring back to Wynn, "Let's not do that again, walking through walls gives me the willies."

Syr puts his hands on his hips and looks at the two newcomers. He snorts as he doesn't even come up to the waist of the minotaur. However, his diminutive stature hides a well muscled form beneath rather drab, brown, clothing. He sticks out his hand and smiles, "Hi! I'm Syrdeth... umm... are you infected?" He looks hard at the big creature for signs of contamination.

Looking at the rest of the group, "Anyone want to take point? I know we all miss Red but we have to find someway to replace her for the time being. I think based upon what happened, I'll lag 30' or so behind everyone else. If things get hairy, I can always catch up quickly.

Mac 
Friday January 16th, 2009 6:02:22 PM

Mac takes Syr's offered handshake. "Mac, and this is Horace. Uninfected? I think so, but how would I know? Besides, do you know what's going on down here?"

Belkior - (AC 24 (26 vs. evil); HP 52/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d20+5=13 ; d20+25=35 ; d20+25=40 ; d20+25=27 ;
Friday January 16th, 2009 10:08:27 PM

The halfling cleric leaps down from the minotaur's shoulders and lands lightly on the floor. Belkior catches up with Wynn, shaking his furred legs to get rid of as much water as possible. The Paragon moves closer to examine the bard to determine if he is actually infected.
Heal = 35

Once he has done that, Belkior moves over to the prisoners and examines them as well. As he does, Belkior introduces himself.
Heal = 40, Heal = 27

"Belkior Orvisson, Healer and Paragon of Alemi. Let me check you over, please."

Mac 
Saturday January 17th, 2009 3:01:02 AM

"Well met Belkior. Mac, and Horace.", he says, pointing first to himself and then to his companion. "By... please do.", and he awaits Belkior's diagnosis.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Saturday January 17th, 2009 12:16:59 PM

"I believe Mac and I met briefly while I was Captain of the Chosen of Domi." He claspes forearms with Mac. "Nothing more I can say, as we had but a moment in time. Upon my Honor, Mac is a good taur."

He turns to Mac. "Where did you go after our parting friend? The Chosen tried to find you."

Mac 
Saturday January 17th, 2009 5:25:35 PM

"Sorry Brahmah. I travelled, finding my way to a League outpost, and have been working with them in various places. In fact it is the League that sent us here." after a moments pause he adds, "It would be good to return at some point and finish what was started."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Sunday January 18th, 2009 12:30:34 PM

"The Chosen dispanded." He says sadly. "And I too was sent here by way of the Church of Domi and the League. Our mission is the same... it seems."

Syr Ac 35/34 HP 142 
Sunday January 18th, 2009 4:31:57 PM

Looking at the last newcomer, "Horace? Are you okay?" Assuming no one takes point, "Darn, I sure hope we find Xenia soon. Reverse the order. My eyes aren't the greatest but they are better than most, I'll take point and Brahmah, would you mind bring up the rear like before?"

Approaching the Control Room! (DM Cayzle) 
Monday January 19th, 2009 5:29:14 PM

The party is glad to be free of the water trap, and takes a moment to greet the two heros freed from the force cage.

Syr sees no sign that the two are infected with the undead plague. No black veins, especially.

Belkior confirms that.

Horace seems a little dazed, but begins to rouse himself.

The party presses on, into corridors that are widening. This is -- you guess -- closer to the heart of things. Wynn, blinking into the Realm of Shadows, sees a number of grey cords converging up ahead. They seem to enter a chamber with walls that extend into the Realm of Shadows. You figure it is just a turn or two before you.

Actions on final approach? Spells prepped? Strategy? Prior preparation? Here's your chance, mates! The coming fight WILL be tough!



Wynn [AC=26; HP=66/75] Blinking 
Monday January 19th, 2009 10:09:51 PM

"Syr, it looks like the cords are converging ahead. It may be the control room. I suggest we prepare. Remember, if I can cut teh cords to any of the undead, they will be stunned for a single round...that's when you big blokes should finish them off. Belkior, is there anything you can do to neutralize the clerics?"

Harley (AC 34; HPs 121 boosted/85 normal)  d8+10=14 ;
Monday January 19th, 2009 11:18:43 PM

"I have some 3 Align Weapon Scrolls that I can cast someone's weapons before we go in. I also have invisibility purge spell. Should I cast it or will people be invisible?"

If the group takes a moment or two to prep Harley casts the following spells in this order:
Align Weapon spells on my companions
Invisibility Purge if the group says yes
Activate Pearl of Power for Aid and cast it (gain 14 HPs)
Death Ward
Align Weapon scroll
Divine Favor (extended)
Divine Power (extended)
Righteous Might (extended)

When he is done he stows his rod and grabs a potion.

Otherwise he will hold off from casting if the group decides not to enter the control room.

Location: ? with Flail in right hand and buckler and potion in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Quickened Shield of Faith: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Spell Resistance (23): 19+/22 minutes
Aid: 21+/22 minutes
Death Ward: 21+/22 minutes
Align Weapon (good): 27/30 rounds
Divine Favor: 20/22 rounds
Divine Power: 21/22 rounds
Righteous Might: 22/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3

Harley (AC 34; HPs 132 boosted/85 normal) 
Monday January 19th, 2009 11:32:35 PM

Sorry HPs are 132

Base 85
Righteous Might +22 (+4 Con bonus)
Divine Power +11
Aid +14


Florin Jadenth AC:27/29 vs Undead HP:125/134 
Tuesday January 20th, 2009 2:37:29 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin moves along with the others and has kept quiet for the moment as he wonders about this next fight. The group has beaten down some of it's powers already in the large battles earlier. Either way Florin readies his bow and pulls one of the smoke stick arrows that he had set up, "Syr, once we go in I'm going to try and land one of these arrows as close to any clerics as possible. I'll stay back for as long as possible as you want too."

(Sorry for the silence on my part people.)

Mac AC:24, HP:119/119 
Tuesday January 20th, 2009 3:19:48 AM

Active effects: nothing of consequence

Packed and moving Horace along with the group, They've done us a favour, the least we can do is lend a hand. He watches the team ready for trouble. "You'll have your tactics, so I'll try to keep out of your way, but if I can lend a hand, and if you have enchantments that might help me help you, then I would be grateful.

Horace (Martyn) 
Tuesday January 20th, 2009 4:14:34 AM

Horace was quite stunned by the events of the last day. It had taken him quite a while to adjust to the changed circumstances that he had found himself in. Being trapped in the force cage had worn down his spirits to no end. His companion and guard Mac, seemed to hold up very well under the circumstances but Horace had found it very trying.

Things had looked up when they had been rescued by this new group, especially seeing as Mac seemed to know some of them. They were now advancing towards a room which seemed to hold a great deal of danger, something that Horace was looking forward to.

"I must apologise to you all for my silence but finding myself trapped in that cage of force brought back some rather unpleasent memories. However I've managed to get over my funk and now I offer my services for whatever challenges that we may now face!" stated an exuberant Horace, his broad nose and fierce moustache not able to conceal the smile that broke out on his face.

"What is our plan of attack? Charge into the blighters and lay about with our swords until we win the day?" inquires Horace of his fellow adventurers.

(OOC: Sorry about the delay in posting folks. I still haven't got my character sheet together but I'll have it ready by tommorrow or die trying! Well maybe not die but definitely feel bad. And it is a pleasure to meet you all.)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Tuesday January 20th, 2009 11:59:58 AM

Follows in the back of the group.

Syr Ac 35/34 HP 142 
Tuesday January 20th, 2009 5:21:53 PM

After everyone finishes preparation, "Okay, everyone ready to go? How about we pair up initially? Mac and Belk, Brahmah and Florin, Wynn and Horace, and Harley with I. I'm open to anything else. Take down one foe at a time and then move on? The big guys have the reach so those pairs stay in the rear until we assess the situation?" He looks over at Harley and comments, "Looking at bit buff there, big guy. You and me up front since we seem to be the most defensive?"

(OOC: Welcome Martyn! Don't worry too much about the character sheet. You can always just make a kamikaze type attack to help the group out *grin*. At the very least the death would buy you time to work on another character sheet AND it's constructive if you take them down with you...)

Active Spells: Extended Barkskin

Wynn [AC=26; HP=66/75] Blinking 
Tuesday January 20th, 2009 6:44:47 PM

"I'll cast haste on us all as soon as we get inside" the bard offers.

Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  d8=5 ; d8=6 ; d8=2 ; d8=6 ; d8=4 ; d8=5 ; d8=6 ; d8=7 ; d8=6 ; d8=8 ; d8=8 ;
Tuesday January 20th, 2009 10:26:42 PM

The halfling cleric looks around at his companions, wondering who needs healing before the coming battle. Belkior starts healing himself before beginning on his companions.

After he has completed his healing, Belkior holds out two potions to his companions.

"I have a potion of Magic Fang +2 that, quite frankly, I will never use. Would you like to use it, Syr? I've also got a Blur potion that someone may be better able to use."

"I can also cast Disrupting Weapon on someone's weapon. Ideally it should go to someone who can hit quite often, even if they don't do a lot of damage. Any takers?

Belkior
Cure Moderate Wounds - 14 hps
Cure Moderate Wounds - 11 hps
Cure Moderate Wounds - 12 hps

Wynn
Cure Light Wounds - 7 hps

Brahmah
Cure Moderate Wounds - 16 hps
Cure Light Wounds - 9 hps

Florin
Cure Light Wounds - 9 hps

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast


Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday January 21st, 2009 3:23:43 PM

"I could use a Bulls Strength or some defensive magic."

Final Prep and a Sketch! (DM Cayzle) 
Wednesday January 21st, 2009 5:04:57 PM


Wynn thinks about cutting undead cords. With his adamantine weapon, that seems like a plan. But in the first round of combat he plans to cast Haste.

Harley gets himself really well buffed up! But please keep in mind that you can't stack multiple temporary hit points on yourself with more than one Aid spell.

Florin is ready to lay down some covering smoke.

Mac braces himself and shepherds Horace. The fighter/mage rouses himself and rallies, as he prepares to face the challenge ahead.

[OOC to Horace ... Sheet looks good. Gotta get items picked. You have 66,000 gp to spend. I'll send you some feedback later tonight. But I need you to add your spell book. Start with all cantrips, 7 first level spells and 2 third level spells. You can add more if you pay for them, at 200 gp for a first level spell, and 400 for a second level spell. Also pick a familiar (100 gp cost) and a school of specialization, if you are a specialist wizard.]

Brahmah takes rearguard.

Syr suggests pairing up.

Belkior shares some potions.

Here is a look at where you are now, very very roughly.

Mac AC:24, HP:119/119 
Wednesday January 21st, 2009 6:12:55 PM

"Haste sounds useful. As for hitting often, it usually only happens if I'm getting swamped, but that's a good thing too." [OOC: 10' Reach + Whirlwind Attack = ::smile:: ] "I'll second Brahmah's call for a Bulls Strength or any augmentation really, but for defensive magic..." he fumbles about in his backpack for a few moments and pulls out a potion "...this is a Potion of Shield of Faith (+2), and it does me no good with my ring, so Brahmah, it's yours if you want it, or someone elses if you don't."

"Any chance we're about to meet up with the unliving?" he wonders aloud.

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Wednesday January 21st, 2009 11:57:27 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin is ready for the group to move out and keeps his bow ready. He knows that depending he will have to drop the bow and ready his bastard sword and shield but that shouldn't be to much of a problem. Just incase Florin speaks to Brahmah since he is paired with the big taur, "Hey Brahmah, after I fire this arrow with the smokestick I need you to cover me long enough to ready my sword and shield, ok?" Florin wishes he had another use of his bull's strength spell but unfortunetly he used it earlier and a paladin just isn't known for their use of spells.

Florin smiles at the comment from Mac and to the new taur, "I'm pretty sure you can bet on that one my new friend. We been running into a fair number of them as it is. By the way, you guys need to do your best not to get hit, these undead have a disease which they can spread. We are hopeing to kill the cause here and end the problem but just incase you know."

Florin realizes he hasn't introduced himself to the new people so speaks once more, "Ohh, My name is Florin Jadenth of house Jadenth in the Floating City. I'm a paladin in the service of Domi and undead hunter. It is nice to meet you."

Florin stands at 4'11" and is heavily muscled really for a elf. He wears a blueish tinted mithril breast plate and a matching shield that has the symbol of Domi on it. Along with this he wears backpack that usually has his bow and two quivers of arrows attached to it. On his head rests a vizor helmet but when it is off you can see his black hair that is tied back in a pony tail and his ice blue eyes. His weapon of choice also hangs at his side, a mithril bastardsword that has a silver hilt shaped like a dragon with a pair of ruby chips for eyes and the wings outstretched as the guard. When pulled the sword glows faintly and high Woldian runes spell "Glimmer" along the blade. Other then this is his slightly newer cloak of displacement that he wears.

Horace. HP 80/80 
Thursday January 22nd, 2009 4:59:32 AM

Reaching over his shoulder for his heavy crossbow, Horace grins at Florin and nods in acknowledgement of the elfs introduction.

"A pleasure to meet you Florin! I think my companion Mac, who also seems to have known some of your group at some point in the past, had a rather valid question. What can we expect to be facing once we enter that room?" asked Horace as he completed loading his crossbow.

"I am all for splitting into pairs once we get inside the room. So who leads the way?"



Harley (AC 34; HPs 132 boosted/85 normal) 
Thursday January 22nd, 2009 1:19:04 PM

"I'm ready when you are Syr. We can lead the way. I may be tripping some of the enemy so be prepared to smack them while they are on the ground."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday January 22nd, 2009 1:44:23 PM

"Nah, you keep it. I'll be fine if I get a Strength. Haste will come in handy."

Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Thursday January 22nd, 2009 9:21:14 PM

The halfling cleric continues to offer his potions to the others. Belkior is planning to cast his spells once they engage the enemy.

From the sounds of things, this new minotaur that calls himself "Mac" may be the best to receive the Disrupting Weapon spell.

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Syr Ac 35/34 HP 142  d20+11=24 ;
Thursday January 22nd, 2009 11:06:20 PM

He looks at his partner, "Tripping? Okay." He whispers to Harley, Thinks these two new guys can contribute?" We really don't know what they are capable of when things get rough."

The elf begins to lead the group toward the area Wynn says the cords are coming from. recalling their watery room, he carefully steps down the corridor(spot 24).



Mac AC:24, HP:119/119 
Thursday January 22nd, 2009 11:07:06 PM

"Florin, Mac, well met. End the problem here - Got it!"
"Wynn, what does cutting these cords involve?"
Mac steps over towards Paragon Belkior. "I'm honoured to fight by your side and I'm listening for your words Belkior - you know your cohort's tactics better than I do. Guide me, keep me between you and trouble if you need, and if the opportunity presents itself, kindly keep me living."

Wynn [AC=26; HP=75/75] 
Friday January 23rd, 2009 7:53:15 AM

"I can see the cords when I am blinking. They connect the diseased undead to something or someone and they all seem to be leading here...The cords are very tough, hardened by teh disease I think, but my adamantine sword has no trouble severing them, and when I do so, the undead seem to be stunned for a round, making them vulnerable to everyone else."

Wynn explains what he knows to the newcomers, accepts the potion offered by Belkior, and begins preparing the haste spell.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Friday January 23rd, 2009 1:49:56 PM

"Do you think an invisible person could go around and cut the cords with the sword?"

Wynn [AC=26; HP=75/75] 
Friday January 23rd, 2009 5:36:28 PM

"If a person were both invisible and blinking they could see the chords and possibly go undetected. The undead are only stunned for a moment by it, so thr timing has to be good between whoever cut's the cord, and whoever attacks the undead. I don't know if the invisibility spell will end by attacking the chord..."

Horace. HP 80/80 
Friday January 23rd, 2009 8:38:57 PM

Horace gets a thoughtful expression on his face as he hears Wynns explanation of the grey chords.

"So does that mean we can count how many undead there are in the room if we count the number of chords leading into it? At the very least we can get a rough estimate. As Sergeant Tuskbane in the Village militia used to say 'Horace if you don't bloody know what you're going to be facing then don't bloody rush in like the idiot you are!'. A rather coarse man was Sergeant Tuskbane and his cursing could make a devil blush, but there was nothing the man didn't know about fighting," says Horace as he waits for the rest of the group to follow Syr and Harleys lead towards the room.

Mac AC:24, HP:119/119 
Friday January 23rd, 2009 8:39:29 PM

"Something in all that doesn't sound good Wynn. Surely that means there are diseased undead behind us, and whatever they are connected to, controlling them maybe, is ahead. I'm assuming you've already discussed this but why aren't we dealing with them first and protecting our flank?", asks the black taur drawing on his own experience with small group tactics.

Wynn [AC=26; HP=75/75] 
Sunday January 25th, 2009 11:42:02 PM

"Take care of all you want behinds us!" the half-elf replies, "Xenia's somewhere ahead and in trouble and I've got no time for anything left behind" The bard moves towards the door, his impatience beginning to show.

Mac AC:24, HP:119/119  d20+6=14 ;
Monday January 26th, 2009 3:20:31 PM

"Syrdeth mentioned that name... something about finding Xenia soon. Didn't know it was a person, let alone that they were in trouble. I've got no problem helping people, though I like to know what I'm getting into, and I've got no problem walking into a trap, but others might and they deserve to know ahead of time. Lets get this done.

Mac follows along with Belkior, trying to notice anything unusual as they proceed along the corridors. [Spot Check: 14]

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday January 26th, 2009 4:58:50 PM

"Wynn and Xenia, from what I know, are connected in many ways. I only saw Xenia once, but she seemed nice. I like Wynn, so I'll help."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Tuesday January 27th, 2009 11:29:25 AM

OOC: Checking in

OOC (DM Cayzle) 
Tuesday January 27th, 2009 7:04:09 PM

Really sorry for the delay, friends. A post will be up before noon tomorrow. Really!

Horace. HP 80/80 
Tuesday January 27th, 2009 10:08:20 PM

Horace looks a bit shame faced at Wynns comment.

"My apologies old chap. I didn't know that somebodies life was in the balance. That puts a completely different spin on the old barrel of vinegar," he says to Wynn and the rest of the group.

"Right then let's get in and at them! Forward to victory or a horrible death!" exclaims Horace with a cheeky grin on his face.

Syr Ac 35/34 HP 142 
Wednesday January 28th, 2009 12:48:55 AM

Syr adds on to Wynn's comments, "Also, we THINK that these undead are tied to a central point, knock that out and we may not have to worry about what is behind us."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday January 28th, 2009 2:42:12 PM

Looks at Horace with concern. "You WANT to die?"

OOC (DM Cayzle) 
Wednesday January 28th, 2009 5:32:38 PM

Looking back over the posts, I can't believe it has been so long since I posted here. I really really apologize. It makes the wisdom of adding Al as co-DM very clear to me. I'm sorry especially to Horace, who deserves a better start to his Wold experience; please don't judge the Wold by my bad example.

Anyway, I'm not going to let real life get in the way of this game any more, at least through the end of this module. After that, Al will be able to help me.

I'm working on the post right now. It should be up shortly.

Apologies, again,friends.

The Center of the Grid! (DM Cayzle) 
Wednesday January 28th, 2009 5:52:38 PM

Mac considers the advantages of using Haste and Shield of Faith.

Florin is ready with bow, but expects he'll have to drop it after the enemy closes. He considers firing an arrow attached to a smokestick -- accuracy may be off, but you can get it to go in that direction for some distance.

Horace asks what to expect, and talks about keeping in pairs.

Harley warns that he may be tripping some of the enemy.

Mac asks about the cords. Wynn explains. The group considers the advantages of cutting them. Also ... the cords reveal position -- or at least, direction, but not distance -- and so clearly some undead are behind the party. Maybe close, maybe far.

The party talks about Xenia, and where she could be.

==========

The party has left the maze of twisty corridors behind. Wynn feels sure that the central chamber is directly ahead.

I'm assuming that Wynn has reported what he can see from the Realm of Shadows. He says that up ahead is a vast room or complex or section that is rooted in both the Shadow Realm and the Wold. He can see several cords emerging from that area, and then trailing off in different directions.

At this point I need map positionings (please use letters and numbers) and actions. Feel free to act until someone steps out or gets real close to Column Y on the map. At that point we'll go to round by round.

And the Map! Five foot scale.



Harley (AC 34; HPs 132 boosted/85 normal) 
Wednesday January 28th, 2009 6:30:47 PM

OOC - Harley is large size also!

OOC OOPS!! (DM Cayzle) 
Thursday January 29th, 2009 11:14:38 AM

Sorry! I'll fix it on the next map.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday January 29th, 2009 2:59:57 PM

Brahmah follows, happy to take the rear again if necessary.

Mac AC:24, HP:119/119 
Thursday January 29th, 2009 5:01:40 PM

Given Brahmah is headed to the rear, Mac effectively swaps places with him to be next to Belkior, moving at slow enough pace forward to let the lead pair past.

Looking for posts ... (DM Cayzle) 
Thursday January 29th, 2009 5:51:26 PM

... waiting for more. I'll post late tonite, since only two have posted.

Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Thursday January 29th, 2009 9:26:14 PM

The halfling cleric paces along with his companions, keeping to the centre of the group where he can be somewhat effective. Belkior is waiting to cast the Disrupting Weapon spell until just before the group engages in melee combat.



Florin Jadenth AC:27/29 vs Undead HP:125/134  d20+17=29 ;
Thursday January 29th, 2009 10:40:00 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin moves along with the group also but stays near the rear for now as Syr had coommented on previously since Florin really doesn't want to risk being controled if Belkior wasn't able to actually remove the spell cast on him before.

Beside this Florin will try to stay where he will beable to hopefully have a relatively clear shot once he spots any cleric/s in the comeing fight.

(Not sure if it is to early or not but went ahead and rolled a attack on the arrow so it's up. If Florin's able he will actually try pegging a cleric with the smoke stick attached arrow.)

(Can hit AC:29 (please minus your penalties and I'll roll damage if needed)

Horace. HP 80/80 
Thursday January 29th, 2009 11:34:58 PM

With a jaunty grin Horace strolls further down the corridor (moving to K,43) before stopping and looking back at the rest of his fellow adventurers.

"I say Syr, I thought you and Harley were going to lead the way? I don't mind doing it though dear chap, thing is though I couldn't spot a trap if my life depended on it and I rather think it does in this particular case!" says a slightly anxious Horace, his crossbow pointed down the corridor and away from his fellow adventurers.



Syr Ac 35/34 HP 142  d20+11=19 ; d20+8=17 ;
Friday January 30th, 2009 12:03:29 AM

Syr nods at the newcomer, "Absolutely, Harley want to stay a couple feet behind me?" Syr leads the group looking and listening for anything unusual. (Spot 19, Listen 17)

Harley (AC 34; HPs 132 boosted/85 normal) 
Friday January 30th, 2009 9:05:10 AM

Harley moves up along side Syr as they take postion in front and move towards the opening.

"Someone with reach follow along behind Syr so that you can fight over his head"

Harley keeps his flail and buckler ready, hoping he can use his reach to strike the undead before they close on the group.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Friday January 30th, 2009 12:11:00 PM

OOC: Checking in...

Jockeying for position (DM Cayzle) 
Friday January 30th, 2009 4:36:23 PM

The party quickly forms up into formation.

Please see the Map.

Are you ready to approach the central chamber? Florin has a arrow tied to a smokestick, and he is ready to fire it.

Any other actions? May I move you all in this marching order to Column Y?

Mac AC:24, HP:119/119 
Friday January 30th, 2009 11:40:47 PM

OOC: sounds good to me Cayzle.

Mac shuffles up along the wall, great axe ready for Belkior's last possible moment spell.

Horace. HP 80/80 
Saturday January 31st, 2009 4:21:09 PM

OOC: I'm good to go.

Moving forward Horace approaches imminent danger with a smile on his face, a laugh in his step and his crossbow pointed at anything that looks at him funny.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Saturday January 31st, 2009 5:52:52 PM

Brahmah will follow from behind, watching the flanks and rear equally.

Wynn [AC=26; HP=75/75] 
Saturday January 31st, 2009 8:57:00 PM

Wynn stays with the others pointing the way forward and letting the others know what he has seen. His Haste spell is readied as he makes his way towards the control room.

Syr Ac 35/34 HP 142 
Sunday February 1st, 2009 4:03:53 PM

Syr takes a deep breath and moves forward toward the corner...

Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Sunday February 1st, 2009 9:26:38 PM

The halfling cleric trudges along with his companions, mentally rehearsing the words to his most potent healing spells as he does. Once they get to the corner, Belkior will cast Disrupting Weapon on Mac's weapon.

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (12 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite)
5 - DC 21 - Commune, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Harley (AC 34; HPs 132 boosted/85 normal) 
Sunday February 1st, 2009 10:54:44 PM

Good for harley too.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday February 2nd, 2009 2:12:31 PM

Follows.

Mac AC:24, HP:119/119 
Tuesday February 3rd, 2009 1:23:13 AM

OOC: Checking in.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Tuesday February 3rd, 2009 10:54:59 AM

OOC: me too.

Syr Ac 35/34 HP 142 
Tuesday February 3rd, 2009 9:17:03 PM

me 3

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday February 4th, 2009 2:18:06 PM

Me again

Horace. HP 80/80 
Wednesday February 4th, 2009 4:15:49 PM

OOC: Checking in as well.

Combat for Control (DM Cayzle) 
Wednesday February 4th, 2009 4:58:34 PM


The party advances, and peeks around the corner, getting a first good look at the secret Control Room of the Floating City.

There is a hallway, lined with inert machinery. Beyond the hallway, in the room proper, there is a wide hole in the floor, or more accurately, a crater. The crater is filled with a glowing dark red substance, one that you recognize from Blinking, or from past visits to the Realm of Shadows -- the crater is filled with Woldsblood! But how can it exist like that here in the Wold proper? This is, or so the followers of Gargul would say, an abomination! An abuse!

But a more pressing concern right now may be the many creatures that you see before you. Although you have destroyed many of the undead who attacked you, there are still many left here, and they seem eager to try again. And behind them are several hooded clerics, like those you fought before.

Belkior casts his disruption spell.

Florin fires his smokestick [OOC - to what map coordinate?]

The DM thinks it hardly seems fair to only give these two actions for round one. Any others?

And the Map: Bottom Half | Top Half

Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer  5d8=29 ; 10d6=31 ; d20+13=19 ; d20+13=25
Wednesday February 4th, 2009 10:00:09 PM

Now that combat has engaged, the halfling cleric ducks and slips past the towering legs of the minotaur standing in front of him. Once he has moved forward, Belkior begins casting one of the spells granted to him through his devotion to the Good teachings of Alemi. The Paragon aims his spell to affect as many of the undead as possible without hitting any of the living priests.

"There! That should weaken several of them!"

Position
Y39

Actions
Move - 30 ft to Y39
Standard - Cast Holy Smite, inflicting 29 points of damage to evil creatures (14 to neutral) or 31 points to evil outsiders, DC 20 Will for half damage, caster level check vs. spell resistance = 19 (spend Hero Point - 25)
- if PC's acting first, target at intersection between AB26 and AC27
- if undead acting first, target corridor in front of PC's

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 3 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (11 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast



Mac AC:24 (29, 30 vs opponent Z), HP:119/119 
Thursday February 5th, 2009 7:04:55 AM

OOC: I may not get to post in the next 24 hrs, so please place this appropriately - probably after Syr & Horace.

Machines... he thinks to himself momentarily, then tells Belkior and others, "I'll move up then."[/i], though the tone is more like Bring it on! Wary of the artifices, Mac moves past Bekior and readies for the approaching undead.

Position: Z30

Actions
Double Move - 60' (from X41 to Y41 5' to Z40+5'=10' to Z30+50'=60')
Ready to repel the incoming undead.

Spell Effects
Disrupting Weapon - from Belkior (11 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed.

Combat Notes
Dodge (+1 AC vs opponent Z), Mobility (you know), Combat Expertise (-5 BAB, +5 AC Dodge bonus), Combat Reflexes (make up to 4 AoOs per round), 10' Reach.


Horace. HP 80/80  d20+9=17 ; d10=5 ;
Thursday February 5th, 2009 8:03:48 AM

Quickly bringing up his crossbow Horace takes aim and unleashes a bolt at one of the undead beasts (Undead Beast Y standing at Z,27) before reloading his bow in anticipation of his next shot.

"Do we take the fight to them or wait for them to come to us?" yells Horace to the rest of his fellow adventurers, without taking his eyes off the multitudes of undead and priests.

(OOC: I have to fix up my character sheet but I will have all my updated combat stats in my next post. Plus I have to re-read the rules for combat posting. Sorry if I'm a bit all over the place at the moment. What can I say, I'm new!:)

Combat for Control (DM Cayzle) 
Thursday February 5th, 2009 8:52:32 PM

Only three posters? I'll definitely post in the morning. I'm not one to condemn anyone else for posting late, lord knows!

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Thursday February 5th, 2009 10:23:23 PM

(OOC:Cayzle, would it be possible for Florin to arc his shot so he can get the arrow close to the clerics? If not then I guess he will have to fire towards or at one of the undead in the front in which case should still block the view of the clerics on the group.)

Florin speaks to his friends as he takes his shot with the smoke stick arrow, "I'll see if I can get it closer to the clerics but not sure if I can. Either way I hope this will block their vision for awhile and keep any nasty spells at bay. However it looks like from there it will be hand to hand time for awhile."

Once his arrow is fired and since he should have time since the others will move in first, Florin will take time to put up his bow before pulling his sword, this ensureing his bow won't be stepped on, etc during the fight.

Wynn [AC=26; HP=75/75] 
Friday February 6th, 2009 7:51:11 AM

Wynn moves up the corridor as far as he can before casting the haste spell he had previously readied.[Everyone should have +1 on atk rolls, +1 dodge bonus, +1 reflex, and +30 speed...you will also get an extra attack at your highest bonus]

Syr Ac 35/34 HP 142 AB30 
Friday February 6th, 2009 10:55:42 AM

Seeing the hoard before them Syr balks for a second. "Go figure, I'm guessing they knew we were coming. Then recalling the brawling from his younger days he mutters, 'when in doubt, take the offensive.' He moves forward and gets ready for the wave of undead.

Just before he moves a thought occurs to him, "Hey Florin, this place is bigger than we thought. Want to bring your friend along?"

Active spells: Haste, Extended Barkskin, Status

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Friday February 6th, 2009 3:00:33 PM

He moves to AB-AC-41. "Where am I needed?"

Combat for Control (DM Cayzle) 
Friday February 6th, 2009 8:11:26 PM

Sorry -- post to come early Sat am.

Mac AC:24 (29, 30 vs opponent Z), HP:119/119 
Saturday February 7th, 2009 4:11:41 PM

OOC: Checking in. Local time call Sunday February 8th, 2009 8:11 AM

Horace. HP 80/80 
Monday February 9th, 2009 12:22:46 AM

OOC: Checking in.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday February 9th, 2009 1:16:39 PM

OOC: Checking

Combat for Control - Round 1 (DM Cayzle)  d20+7=13 ; d20+7=17 ; d20+7=16 ; d20+7=12 ; d20+7=8 ; d20+7=23 ; d20+7=27 ; d20+7=22 ; d20+7=22 ; d20+7=12 ; d20+7=27 ; d20+7=25 ; d20+7=22 ; d20+6=19 ; d20+16=32 ; d20+16=36 ; d20+16=32 ; d20+16=36 ; d20+16=23 ; d20+16=25 ; d20+16=26 ; 4d8+40=67 ; d20+14=22 ; d20+14=34 ; d20+14=32 ; d20+14=25 ; d20+14=27 ; d20+14=32 ; d20+14=33 ; d20+14=23 ; d20+14=31 ; d20+14=19 ; d20+14=15 ; 5d4+20=34 ; d20+7=24 ; d20+7=10 ;
Monday February 9th, 2009 7:42:07 PM


Mac and Syr leap forward to fight! Belkior uses magic to damage many undead. Wynn adds some speed; Florin, some smoke. Horace shoots and misses. Harley and Brahmah hang back.

After that, the deluge!

The Heros

From last round, Belkior casts his disrupting spell on a weapon -- WHOSE?

This round Belkior casts Holy Smite, AB 26-27. The spell has a radius of 20 feet, so it hits 13 undead as the cleric positions the spell maximally. By the way, please save your hero point -- none of the creatures affected have spell resistance. Undead S, R, Q, P, O, N, M, L, K, J, H, Y, and Z are affected. Results are posted below.

Horace fires a bolt at an undead, but -- if I read your post correctly -- it hits AC17, a miss. The undead are AC20, or AC18 when they are charging.

Brahmah takes a stand next to Horace.

Florin shoots his arrow and creates a small cloud of smoke. It fills a ten foot cube (see map). The arrow does not hit anyone. It does block vision. He puts away his bow and draws his sword.

Mac takes a double move to Z30.

Wynn advances 30 feet and then casts Haste.

Syr moves up next to Mac.

The Enemies

Cleric 1 casts Animate Objects -- for reasons that may be discovered later, Florin's smoke cloud does not obstruct his vision. Three of the inert machines suddenly jerk to life. They are large constructs with reach 10 ft. Two are flanking Mac, and, and one is taking a five foot step and another action (see below)

Cleric 2 delays his action.

Cleric 3 casts Shield of Faith.

Cleric 4 casts Bless over the entire enemy force.

Now Cleric 2 casts Spiritual Weapon (since he is blessed). He can see Wynn, 80 feet to the south, and he directs the spell to attack the bard. His attack hits AC19, a miss.

Cleric 5 follows Cleric 3 and casts Protection from Good on him.

Cleric 6 casts Obscuring Mist, a little back from the fight.

Animated Object 1 takes a five foot step, then pulls some inert machinery over so that he and it make a barricade. Doing this provokes an AoO.

The following charging undead and Animated Objects attack Mac: Undead H, I, Y, Z, and U; Animated Objects 2 and 3 (with flanking bonuses). The undead charge toward Mac. But Mac can take his AoOs (4 I think) on Animated Object 1 and any of the undead attacking him. Anim Obj 2 and 3 did not provoke any AoOs. If your AoOs kill any of the oncoming horde, I'll reduce damage accordingly.

Note that the undead have the abilities of acrobatic charge and pounce.

Five charging undead attacks (five bites at +16 and ten claws at +14) vs Mac's AC29/30: a bite (AC32), a critical bite (AC36 followed up with a 32), a potential crit bite (AC36) that does not follow up (AC23), a miss; and a miss. That's 4d8+40 PLUS three fort saves vs DC18 to avoid infection ... 67 damage to Mac.

Then ten claw attacks at +14: a miss; a crit (AC34, then 32); two misses, two hits (AC32 and AC33), a miss, a hit (AC31), and two misses. That's 5d4+20 plus four more saves vs infection ... for 34 more damage to Mac.

Finally, two constructs attack Mac. I am not giving them the Bless bonus, but they do gain +2 flanking. Two slam attacks: Two misses.

And the Map!

Enemy Status

ALL UNDEAD are AC20, 18 after a charge
Undead A - unwounded
Undead B - unwounded
Undead C - unwounded
Undead D - unwounded
Undead E - unwounded
Undead F - unwounded
Undead G - unwounded
Undead H - 14 dam
Undead I - unwounded
Undead J - 29 dam and blind
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - 29 dam and blind
Undead T - unwounded
Undead U - unwounded
Undead V - unwounded
Undead W - unwounded
Undead X - unwounded
Undead Y - 14 dam
Undead Z - 14 dam

ALL CLERICS are AC19 except Cleric 3 (AC23) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - unwounded
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are AC14 and have hardness 20
Animated Object 1
Animated Object 2
Animated Object 3


Belkior - (AC 24 (26 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Prayer 
Monday February 9th, 2009 9:36:35 PM

Is Waiting until he sees how much damage Mac actually takes.

The Disrupting Weapon is on Mac's weapon which makes his AoO's even more important.

Suggestion for Everyone - Either roll extra attacks (up to your max total number of Attacks of Opportunity) or make it clear for Cayzle what your attack bonus and damage are and let him roll. In this case, up to four of the undead may be either destroyed by Mac's AoO or the Disrupting Weapon. Potentially, that could eliminate nearly all the damage taken by Mac.

Florin Jadenth AC:27/29 vs Undead HP:125/134 
Monday February 9th, 2009 11:41:38 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

Florin frowns at how this is looking and hopes that people can pull out some more mass damage to the undead to weapon them down or such. Florin does think Syr's comment is a good one and speaks quickly to the man and his other friends, "From Ajax's back I should beable to attack over the heads of most of the members and with the lance Ajax has it will give me some reach."

Florin knows it will take a moment of his time but he calls out through his mind to his faithful horse to come and aid him.

(Cayzle: Will Ajax show up quicker with Florin being hasted? Not sure how that would work.)

If Florin has enough time when Ajax showsup, then he will sheath his sword and grab the lance that is with Ajax, planning to saddle up and aid when possible.

Wynn [AC=26; HP=75/75] Haste, Blinking  d20+15=17 ; d8+5=10 ;
Monday February 9th, 2009 11:48:56 PM

Wynn jumps forward and attacks the nearest animated object (object 1) with his adamantine sword. [Hit AC=17 for 10 HP Adamantine]. Only after he has swung does he activate his ring of blinking.

Effective AC = 27 w/ haste + 50% miss chance
New position AA 36

Syr Ac 35/34 HP 142 AB30  d20+18=31 ; d20+18=38 ; d3=3 ; d20+18=19 ; d20+18=24 ; d20+13=16 ; 3d6+7=22 ; 3d6+7=12 ; 2d6+7=13 ;
Tuesday February 10th, 2009 12:19:04 AM

The elf focuses on the army of undead before him, not even noticing that his retreat has been blocked. Syr cracks his knuckles once before throwing elbows and fists into the creature before him (U) (attack 31,crit,miss,24,17 , Damage 22+12+13=50) If the creature falls, he slides forward 5'.

(Active spells Extended barkskin, status, Wynn's haste)

(OOC: Nice Welcome for Mac to the game, OUCH!)

Combat for Control - Round 1 EXTRA (DM Cayzle) 
Tuesday February 10th, 2009 6:38:00 AM

Sorry Wynn, but activating a magic item is a standard action. You can attack or activate the ring, not both. (Haste does not give you an extra action, by the way, under 3.5 rules). Please pick one of the two.

Mac, for each undead of the five that attacked you that you kill with AoOs, I'll reduce damage by one fifth. It's an abstraction, sure, but a fair one, I hope.

Florin, Haste does not affect spells or spell-like abilities. It's a full round action to summon your warhorse, as usual.

Prerolling AoOs is not a bad idea. Your choice.

Everyone -- make sure you include the Haste bonus to AC in your stats.



Wynn [AC=26; HP=75/75] Haste, Blinking 
Tuesday February 10th, 2009 7:49:32 AM

Wynn stands by his attack!

Mac AC:25 (30, 31 vs opponent Z), HP:potentially 18/119  d20+16=31 ; 3d6+10=20 ; d20+16=18 ; 3d6+10=20 ; d20+16=36 ; d20+16=24 ; 3d6+10=19 ; 3d6+10=19 ; 3d6+10=18 ; d20+16=28 ; 3d6+10=20 ; d20+10=21 ; d20+10=30 ; d20+10=19 ; d20+10=28 ; d20+10=18 ; d20+10=25 ; d20+10=16 ; d20+10=12 ;
Tuesday February 10th, 2009 7:50:33 AM

OOC: Just checking the map... I need a rule clarification. I've just read up (for the first time) on Acrobatic Charge and Pounce (nasty! : ) ), and I can't see anything in either that would allow them to charge through walls or other occupied spaces, as noted PH pg.155 - Charging Blocked. I can see (Y) & (Z )charging as described, and (J) & (M) charging straight down to fill the spaces immediately next to them (the first square they can attack from), but I can't see how anything can charge to the space you have (I). Having said that, assuming they all made their Acrobatic Charge Tumble checks, they won't provoke AoOs. Barring that, I'll give the AoOs and saves requested. The idea of prerolling AoOs is a good one!

Mac reels under the onslaught. Whilst he'd like to smack the machines down, the magic must be delivered to the undead.
AoOs(last round):
1) vs J - AC31 for 20 damage. [Disrupting Weapon]
2) vs Y - AC18 for 20 damage. [Disrupting Weapon]
3) vs Z - AC36(crit threat AC24) for 19 (19+19+18=56) damage. [Disrupting Weapon] Undead probably no Crit, but included just in case.
4) vs U - AC28 for 20 damage. [Disrupting Weapon]

Saves:
21, 30, 19, 28, 18, 25, & 16 (spend Hero Point) 12 dangit!

Spell Effects
Disrupting Weapon - from Belkior (11 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed.
Haste - from Wynn (9 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Combat Notes
Dodge (opponent Z), Mobility, Combat Expertise (-5 BAB, +5 Dodge), Combat Reflexes (make up to 4 AoOs/round), 10' Reach.

OOC: I am still keen to have Mac act this round.

Mac AC:25 (30, 31 vs opponent Z), HP:potentially 18/119 
Tuesday February 10th, 2009 2:54:50 PM

OOC: ...or in the spirit of getting in and getting my hands dirty, I can just post and hope. :)

Mac winces, tries to take a step forward, or forward-ish (to Row 29), and swings his adamantine great axe at all opponents within reach. Note: Syr is not an opponent.

Start Position: Z30 End Position: Hopefully Row 29 with a 5' step if possible, otherwise Z30.

Actions
Repel the undead and animated machinery... Whirlwind Attack.

Attacks:
Anim2: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:14, Hardness:20
Anim3: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:14, Hardness:20
I: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:18
H: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:18
Y: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:18
Z: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:18
U: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:18
X: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20
V: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20 (20% concealment?)
T: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20 (20% concealment?)
D: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20

If stepped forwards,
C: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:24 (Wall Cover)
B: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20] (20% concealment?)
L: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20 (20% concealment?)
K: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20 (20% concealment?)
A: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:20 (20% concealment?)
N: AC[d20+16] for [3d6+10] damage. [Disrupting Weapon] AC:24 (Wall Cover)
Note, may not reach both C & N, but should reach at least one.

AoOs(next round):
1) AC[d20+16] for [3d6+10] damage. [Disrupting Weapon]
2) AC[d20+16] for [3d6+10] damage. [Disrupting Weapon]
3) AC[d20+16] for [3d6+10] damage. [Disrupting Weapon]
4) AC[d20+16] for [3d6+10] damage. [Disrupting Weapon]

Spell Effects
Disrupting Weapon - from Belkior (10 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed.
Haste - from Wynn (8 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Combat Notes
Dodge (opponent Z), Mobility, Combat Expertise (-5 BAB, +5 Dodge), Combat Reflexes (make up to 4 AoOs/round), 10' Reach [b]Whirlwind Attack[b].

Combat for Control - End Round 1 Clean-up (DM Cayzle)  d20+7=11 ; d20+7=25 ; d20+7=9 ; d20+7=9 ;
Tuesday February 10th, 2009 3:30:41 PM

Yeah, the undead are a DM special. By the way, the free-range versions the party met in the Float have the special ability of always going first in combat.

But the acrobatic charge / pounce is just a DM approximation/shorthand. These guys can charge around obstacles and through friends. But they cannot tumble to avoid AoOs as they charge. It has not been an issue before because they have not charged anyone with reach.

Four will saves vs disruption for four AoOs: three of four fails, undead Y saves. So only two undead of five made it through to hit Mac. So I'm reducing Mac's damage by three-fifths. Mac only takes 40 hp damage, not 101 hp. Okay?

Enemy Status (End Round 1 after AoOs)

ALL UNDEAD are AC20, 18 after a charge
Undead A - unwounded
Undead B - unwounded
Undead C - unwounded
Undead D - unwounded
Undead E - unwounded
Undead F - unwounded
Undead G - unwounded
Undead H - Destroyed
Undead I - unwounded
Undead J - 29 dam and blind
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - 29 dam and blind
Undead T - unwounded
Undead U - Destroyed
Undead V - unwounded
Undead W - unwounded
Undead X - unwounded
Undead Y - 34 dam
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC23) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - unwounded
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are AC14 and have hardness 20
Animated Object 1
Animated Object 2
Animated Object 3

DM Post for Round 2 still to come tonite! Still need posts for Belkior, Horace, and Harley, if I counted correctly.

Mac AC:25 (30, 31 vs opponent Z), HP:potentially 18/119  d20+16=36 ; d20+16=21 ; 3d10+10=28 ; 3d10+10=22 ; 3d10+10=30 ; 3d6+10=20 ; 3d6+10=17 ; 3d6+10=21 ; d20+16=28 ; 3d6+10=25 ; d20+16=35 ; 3d6+10=21 ; d20+16=29 ; 3d6+10=24 ; d20+16=20 ; 3d6+10=27 ; d20+16=17 ; d20+16=26 ; 3d6+10=14 ; d20+16=29 ; 3d6+10=18 ; d20+16=27 ; 3d6+10=27 ; d20+16=22 ; 3d6+10=22 ; d100=74 ; d20+16=33 ; 3d6+10=20 ; d100=75 ; d20+16=33 ; 3d6+10=24 ; d20+16=20 ; d20+16=30 ; 3d6+10=16 ; d100=26 ; d20+16=32 ; 3d6+10=16 ; d100=68 ; d20+16=30 ; 3d6+10=18 ; d100=24 ; d20+16=18 ; d20+16=33 ; 3d6+10=18 ; d20+16=36 ; d20+16=28 ; 3d6+10=17 ; 3d6+10=20 ; 3d6+10=17 ; d20+16=27 ; 3d6+10=20 ; d20+16=22 ; 3d6+10=23 ; d20+16=25 ; 3d6+10=21 ;
Tuesday February 10th, 2009 3:34:20 PM

OOC: ^%$&^*&^()*&^&%^(*&^)(*& missing dice rolls! please replace the previous post with this one, which includes the rolls.

Mac tries to take a step forward, or forward-ish (to Row 29), and swings his adamantine great axe at all opponents within reach. Note: Syr is not an opponent.

Start Position: Z30 End Position: Row:29 with a 5' step if possible

Actions
Repel the undead... Whirlwind Attack.

Attacks:
Anim2: AC36[CT21] for 20-20=0 damage or [20+17+21-20=38] crit damage. [Disrupting Weapon] AC:14, Hardness:20
Anim3: AC28 for 25-20=5 damage. [Disrupting Weapon] AC:14, Hardness:20
I: AC35 for 21 damage. [Disrupting Weapon] AC:18
H: AC29 for 24 damage. [Disrupting Weapon] AC:18
Y: AC20 for 27 damage. [Disrupting Weapon] AC:18
Z: AC17 for no damage. Hero Point AC26 for 14 damage. [Disrupting Weapon] AC:18
U: AC29 for 18 damage. [Disrupting Weapon] AC:18
X: AC27 for 27 damage. [Disrupting Weapon] AC:20
V: AC22 for 22 damage. [Disrupting Weapon] AC:20 (20% concealment? rolled 74%)
T: AC33 for 20 damage. [Disrupting Weapon] AC:20 (20% concealment? rolled 75%)
D: AC33 for 24 damage. [Disrupting Weapon] AC:20

If stepped forwards,
C: AC20 for no damage. [Disrupting Weapon] AC:24 (Wall Cover)
B: AC30 for 16 damage. [Disrupting Weapon] AC:20 (20% concealment? rolled 26%)
L: AC32 for 16 damage. [Disrupting Weapon] AC:20 (20% concealment? rolled 68%)
K: AC30 for 18 damage. [Disrupting Weapon] AC:20 (20% concealment? rolled 24%)
A: AC18 for no damage. [Disrupting Weapon] AC:20 (20% concealment? not required)
N: AC33 for 18 damage. [Disrupting Weapon] AC:24 (Wall Cover)
Note, may not reach both C & N, but should reach at least one.

AoOs(next round):
1) AC36[CT28] for 17 damage or [17+20+17=54 crit damage]. [Disrupting Weapon]
2) AC27 for 20 damage. [Disrupting Weapon]
3) AC22 for 23 damage. [Disrupting Weapon]
4) AC25 for 21 damage. [Disrupting Weapon]

Spell Effects
Disrupting Weapon - from Belkior (10 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed.
Haste - from Wynn (8 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Combat Notes
Dodge (opponent Z), Mobility, Combat Expertise (-5 BAB, +5 Dodge), Combat Reflexes (make up to 4 AoOs/round), 10' Reach [b]Whirlwind Attack[b].

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+18=29 ; d20+13=17 ; d20+8=27 ; 2d4+7=15 ; 2d4+7=11 ; 2d4+7=13 ;
Tuesday February 10th, 2009 5:47:51 PM

Brahmah moves up to the Animated Object 1 and swings. (AC 29, 17, and 27, no damage from any)

"Can I borrow that adamantine sword?!"

Belkior - (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+10=19 ; d20+10=26 ;
Tuesday February 10th, 2009 8:08:24 PM

The halfling cleric feels that the animated objects might be a potential problem to his companions. Hoping to immediately end the threat and thinking that the new cleric will attack the undead, Belkior pulls out his new wand. The paragon triggers the wand to dispel the Animate Objects spell and return the three machines to an inert state.

After that, Belkior steps forward into the space left by Wynn.

Position
Y38

Actions
Move Equivalent - draw Wand of Dispel Magic
Standard - Activate Magic Item, Wand of Dispel Magic, caster level check = 19 (spend Hero Point, re-roll = 26), sufficient to dispel spell cast by 15th level caster
Free - 5 ft step tp Y38

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (10 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Horace. AC:24 (23 +1 Haste) HP 80/80 
Wednesday February 11th, 2009 2:48:27 AM

Horace is furious with himself. His first shot of the battle didn't hit anything and now he is hampered by the fact that the rest of his fellow adventurers have closed to the attack and he daren't risk shooting at any of the undead in case he hits one of his own by mistake.

Putting his crossbow back on his back, Horace draws his magical longsword in his right hand and in his left he clutches his wand of magic missiles.

Position

Z 41

Actions

Move Action - Stow Crossbow
Move Action - Draw Longsword +3
Move Action - Draw Wand of Magic Missiles
(May not to get to do everything)

Spells
0 - Detect magic x3
Read magic
1 - Mage Armour x2
Shield
2 - Bulls Strength
Cats Grace
* = cast

OOC: Hope thats easy to read!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday February 11th, 2009 12:25:08 PM

"That adamantine sword would be great!"

Combat for Control - End Round 2 (DM Cayzle)  d20+7=11 ; d20+7=13 ; d20+7=22 ; d20+7=16 ; d20+7=25 ; d20+5=13 ; d20+7=16 ; d8+4=5 ; d8+4=5 ; d8+4=9 ; d20+22=41 ; d20+22=38 ; d20+17=28 ; d20+15=27 ; d20+15=30 ; d4+5=6 ; d20+17=35 ; d8+10=12 ; d20+14=29 ; d20+14=22 ; d20+14=23 ; d20+14=20 ;
Wednesday February 11th, 2009 6:54:00 PM

The Heros

Florin pauses to call his celestial charger from the heavenly realms. (Please place him with map coordinates at the start of next round.)

Wynn steps up to give an animated machine a poke. Doing so provokes an AoO from the machine, since it has reach. The Construct's AoO hits AC13, a miss. Wynn in turn does do some damage with hisi adamantine weapon. The bard has not activated his Ring of Blinking.

Syr steps up and attacks Undead X, destroying it.

Mac becomes a whirling dervish of disruption. He cannot step up to row 29 seeing as Undead Y is still in his way at 29Z. So he attacks every enemy in reach. That's the two constructs and undead D, T, V, Y, and I. Against those, he hits one machine for 5 damage, and against the undead, he makes five hits, forcing five will saves. In that order, undead V and I make their saves. Those two take 22 and 21 hp damage, respectively. And Undead D, T, and Y are disrupted!

Brahmah steps up (no AoO seeing as Brahmah has reach too) and attacks a construct, but fails to penetrate its hardness. The taur is envious of the bard's weapon.

Belkior uses his dispel wand and heroically renders the machines inert again!

The inert machines still constitute a ten-foot high wall blocking you out -- it is a move action and a DC5 climb to enter a machine square. To climb down is a move action and a DC5 climb check. To hang and jump down is a DC5 Jump check that takes 15 feet of movement. To just jump down as a free action is a DC15 Jump check. In all these cases, failure on a down check means you fall, landing prone and taking 1d6 nonlethal damage. Failure on an up check means you don't go up.

Horace puts away his crossbow and draws either his sword or his wand.

Harley continues to watch the rear.

The Enemies

Cleric 1 - delays his actions until he sees how the other attacks do.

Cleric 2 - Casts Dominate Person on Mac. The will save DC is 18. The spiritual weapon he created last round attacks Wynn again: it hits AC16, a miss.

Cleric 3 - Casts Aid on himself, gaining 9 temporary hit points.

Cleric 4 - Cleric 4 casts Command on Mac: DROP! Will Save DC 15.

Cleric 5 - Cleric 5 casts Command on Mac: HALT! Will Save DC 15.

Cleric 6 - Cleric 6 hides in the mist.

Undead

Undead V and B use Tumble checks (not charges) to approach Mac and Syr. The checks are 41 and 38, so no problem. Undead B uses full defense, bringing his AC to 26, and not attacking. Undead V and I attack normally, with flanking bonuses, but V gets only a standard attack because it moves.

Undead I vs Mac: Hits AC28 -- a miss with the bite. [OOC: Mac, why are you AC30? I see 24 on your sheet, 25 from Haste, 26 from Dodge ... where's the extra +5 coming from?] And with the claws: AC27 and AC30 -- the latter is a hit for 6 damage.

Undead V vs Mac -- only one attack. A hit vs AC35 for 12 damage.

And since Mac is infected, no need to roll infection saves any more. Note that the effects of infection take hours or days to manifest, you think.

The other undead take a step back (see map). Four of them take out vials and throw them at Mac. They are vials of Wolodsblood! On a miss, Will save vs. DC 10 or dazed for one round (splash damage); On a hit, Will save vs. DC 15 or dazed for 1d20 minutes plus 1d20 Wisdom ability damage.

Four vials of Woldsblood aimed at Mac: Mac's touch AC is something like a 15, with the haste, so far as I can figure it. The four attacks hit AC29, 22, 23, and 20. That's four Will saves vs DC 15.

Syr also has to make four saves Will DC 10 from splash damage.

Will save enemy attacks this round: Mac has to make a DC18 Domination save, DC15 HALT Command Save, DC15 DROP Command Save, and four DC15 Woldsblood saves. Syr has to make four DC10 Woldsblood saves.

[b]AND Top Cleric Number One is waiting to see how all those saves go before he casts his spell for the round!

The DM thinks that's it for this round!

And the Map!

Enemy Status (End Round 2)

ALL UNDEAD are AC20, 18 after a charge
Undead A - unwounded
Undead B - unwounded
Undead C - unwounded
Undead D - Destroyed
Undead E - unwounded
Undead F - unwounded
Undead G - unwounded
Undead H - Destroyed
Undead I - 21 dam
Undead J - 29 dam and blind
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - 29 dam and blind
Undead T - Destroyed
Undead U - Destroyed
Undead V - 22 dam
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC23) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - unwounded
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Belkior - (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d8+13=17 ;
Wednesday February 11th, 2009 9:45:55 PM

The halfling cleric decides that it is time to both heal his companions and attack the undead. Belkior mutters a prayer to Alemi and casts Mass Cure Light Wounds, using the spell that he had intended to use to contact his God.

After casting his spell, Belkior moves forward to near the base of one of the machines in order to have some cover from the spellcasters and the undead.

Position
AB36

Actions
Standard - Cast Mass Cure Light Wounds, 17 points, DC 21 Will save for half (targetted at intersection of AA 27 and AB 28 (30 ft diameter)
Move - to AB 36

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (9 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune*, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Combat for Control of Mac AC:25 (30, 31 vs opponent Z), HP: 61/119  d20+4=10 ; d20+4=8 ; d20+4=9 ; d20+4=13 ; d20+4=10 ; d20+4=13 ; d20+4=22 ; d20+4=13 ; d20+4=22 ; d20+4=24 ;
Thursday February 12th, 2009 6:29:01 AM

OOC: Cayzle, as noted at the end of every combat post under the heading Combat Notes, Mac is using the Combat Expertise feat, taking a -5 penalty to his BAB, and gaining a +5 Dodge bonus to AC. Someone earlier advised it was better to not get hit and hit as many undead as possible than it was to focus on one undead at a time, and he has tried to do just that.

Now for the...
Saving throws:
Cleric 2: Dominate: Will Save 10, Hero Point, 8 (well, they ADD to 18! : ) )
Cleric 4: Command: "Drop": Will Save 9, Hero Point, 13 - Mac would have fallen prone had that specific effect of the command not been so carefully expressed in the spell description - glad I took the time to read up on it. Instead, Mac drops his great axe.
Cleric 5: Command: "Halt": Will Save 10, Hero Point, 13 - Mac stands still.
(OOC: Sigh! 6 D20 rolls, none better than a 9)
Woldsblood: 22 (Yes!), 13 +2 for my final Hero Point is 15 (yay...), 22 again (Maybe...), and 24 (YES!)

Actions: What he's told.

OOC: But that is small consolation, as I'm pretty sure the GM isn't quite finished for the round, and it only gets worse from here. I guess I'm sort of watching from the wings for a while.



Combat for Control - Round 2 Clean Up (DM Cayzle)  d4=4
Thursday February 12th, 2009 7:25:31 AM

Mac, please do continue to play your character. That would be a heckuva lot easier than me trying to do so. ALSO, seeing as Matt has had to drop out of the game for now, may I ask you to please sub for Harley, if you don't mind? Don't get him killed, but even from the backfield he can be more useful than just standing around, I deem, and you guys may need the help.

=====

Mac drops his greataxe. Rolling randomly, the DM rules it falls in square Z31. Note that since it is a large two-handed weapon, medium size creatures cannot use it.

The cleric who has yet to cast knows that once again his spells may be foiled by that darn wand of dispel! So he acts to block line of sight to the now-dominated Minotaur. He moves to 28Y (drawing his weapon) and casts Obscuring Mist.

Mac, you feel compelled to NOT make any attacks on the enemy clerics or undead, so no AoOs.

Belkior, you can repost if desired now that you know that Mac is Dominated and that there is a 20-ft radius mist cloud centered in 28Y.

Mac, when it is your turn (ie, with your next post), please run forward as fast as you can, for as far as you can. No one will hinder you or take any AoOs.

Horace. AC:24 (23 +1 Haste) HP 80/80 
Thursday February 12th, 2009 5:02:34 PM

Having drawn his magical longsword in his right hand Horace now reaches for his wand of magic missiles with his left. Things are rapidly going to heck in a handbasket but that just makes the eventual victory all the sweeter, cause if they don't win then Horace certainly won't be around to know about it!

Position

Z 41

Actions

Move action -- Draw Wand of Magic Missiles.

Spells

0 -- Detect Magic x 3
Read Magic
1 - Mage Armour
Shield
2 - Bulls Strength
Cats Grace



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+14=33 ; d20+15=26 ; d20+9=20 ; d20+10=21 ; d20+4=8 ; d20+5=20 ; 2d4+7=11 ; 2d4+7=12 ; 2d4+7=10 ; d6+5=9 ; d6+5=7 ; d6+5=9 ;
Thursday February 12th, 2009 5:18:48 PM

Brahmah continues to hack at the object. (hits AC 33[alas no crit op on inanimates], 26, 20, 21, 8 and 20, for 11,9,12,7,10,9 damage)

"I'm going to have to buy weapon that can deal with these type of things."

Combat for Control - Round 2 Extra (DM Cayzle) 
Thursday February 12th, 2009 6:03:45 PM

Horace, drawing your wand is just a move action. You still have a standard action or another move action coming to you. Feel free to post again!

Syr Ac 35/34 HP 142  d20=6 ; d20=17 ; d20=14 ; d20=11 ; d20+9=15 ; d20+18=34 ;
Thursday February 12th, 2009 10:13:49 PM

Syr flinches as the Woldsblood touches him but shows no other reaction (made 4 will saves since he only fails with a natural 1).

Then the elf watches in amazement as Mac drops his sword and takes off running. He shouts back to those behind him an update, "Guys, the new guy just ran away but he took 6 or so with him. "

He looks around at the creatures in front of him and then calls back. Guys, take your time getting over here and coordinate it with everyone. Don't worry about me, I'm getting out too unless this wall stops me." Syr charges undead A and tries to get past using his full double? movement. (OOC: Location: if he gets out just send him in the same general direction at full speed which should put him out of reach of most of the bad guys with 4 AoO along the way. if not, he rolled a reflex save of 34.


Florin Jadenth AC:27/29 vs Undead HP:125/134 
Thursday February 12th, 2009 10:28:17 PM

(Ajax would appear I figure next to Florin which would be I believe 44-ab I believe.)

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*

When Ajax appears Florin will go to saddle up and thinks before looking around at his companion, "We could really use a teleport spell or something to try and get some people on the other side of this mess."

Once in the saddle, Florin shifts his lance alittle and ponders where a good opening would be. He could charge but running over friends or slamming into a minotaur wall didn't sound like fun to him.

Mulligan for Belkior - (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+10=23 ;
Thursday February 12th, 2009 10:28:31 PM

The halfling cleric realizes that Mac has been controlled by some kind of domination spell cast by the clerics. Belkior quickly reviews his options and determines that he needs to get into the thick of the battle. He mutters a word and lifts off from the floor before flying up and over the machines and into the mist. The Paragon looks over his shoulder as he moves to shout at Harley, "Get closer and start attacking these things!"

After moving into the mist, Belkior moves right up behind Mac so that his circular ward protects the minotaur. Once Mac is within the area of the Magic Circle vs. Evil, the domination fades and Mac can control his own actions.

OOC - See spell description for Dominate Person (at bottom)

Position
Z32, 5 ft above floor

Actions
Standard - Activate Celestial Armor
Move - fly up and over machines

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (9 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast



Horace. AC:24 (23 +1 Haste) HP 80/80  3d4+3=11 ;
Friday February 13th, 2009 3:00:24 AM

Lifting his wand Horace takes aim at one of the distant clerics and activates the wand letting fly all three missiles at the targetted clergyman.

Actions

Standard - Use wand of magic missiles target Cleric number 1 (11 Damage, 3d4+3=11) if I can't see him then I'll target one of the undead.



Wynn [AC=26; HP=75/75] Haste, Blinking  d20+15=35 ; d20+15=33 ; d20+10=30 ; d8+5=10 ; d8+5=6 ; d8+5=11 ;
Friday February 13th, 2009 7:51:04 AM

Wynn tries one more time to destroyt the animated machine blocking his comrades path. [Hit AC=35, 33, 30 for 10+6+11=27 HP; what a terrible waste of two natural twenties and another potential critical, note all damage is adamantine]

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Friday February 13th, 2009 10:57:26 AM

OOC: Checking in

Mac AC:30 (31 vs opponent I), HP: 61/119  d20+16=24 ; 3d6+10=19 ; d20+16=22 ; 3d6+10=27 ; d20+16=23 ; 3d6+10=23 ; d20+16=27 ; 3d6+10=18 ; d20+16=31 ; 3d6+10=19 ; d20+16=18 ; 3d6+10=17 ;
Friday February 13th, 2009 10:43:00 PM

Mac is ready to race across the hall into the crater or the opposite wall, but the urge passes, and whilst being unsure why, he doesn't dwell on it. He picks up his great axe (move equivalent action - potentially drawing AoOs) and has at undead V.

Start Position: Z30 End Position: Z30
Actions: Pick up the great axe and hit some undead.
Attacks:
V: AC24 for 19 damage. DW AC:18
I: (Potential Cleave) AC22 for 27 damage. DW AC:18
AoOs(next round):
(1) AC23 for 23 damage -DW (2) AC27 for 18 damage -DW (3) AC31 for 19 damage -DW (4) AC18 for 17 damage -DW

Spell Effects
Disrupting Weapon DW- from Belkior (9 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed.
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Combat Notes
Dodge (opponent I), Mobility, Combat Expertise (-5 BAB, +5 Dodge), Combat Reflexes (make up to 4 AoOs/round), 10' Reach, Cleave.

OOC: I've not had much experience playing spellcasters, and next to none with clerics. If someone with a better handle on how Harley would like to post for him I'd prefer it, but I'll give it a go if there are no other takers.

Combat for Control - Round 3 Hero Actions and Questions (DM Cayzle) 
Saturday February 14th, 2009 1:44:37 PM

The Heros

Horace draws his wand of magic missiles, then delays his action.

Brahmah and Wynn continue to hack at the inert machine. They have hacked away a five-foot section of it. See map. Small PCs can move through as a move action from 35AA to 34Z. Wynn and other medium PCs can now squeak through as a standard action. A large size PC will need an Escape Artist (or Dex) check vs DC15 and a full round action. Or you can just keep hacking to enlarge the hole.

Syr is unaffected by the Woldsblood splashing around him. Syr, since Mac did NOT go running off, you can change your action. Your choice?

Florin mounts his holy steed and moves up a little, but is not sure how to get to the front line. If Brahmah and Wynn can hack away at that hole a bit more ...

Belkior activates his Celestial Armor and then flies over to Mac in the mist. The cleric stays on the edge of the mist, next to Mac, but five feet up. That puts him at eye level with the Taur!

Horace wants to target the clerics with magic missiles, but he cannot see them in the mist. Sorry! You still have a move action or a standard action.

Mac, shielded from the effect of the Dominate by the Magic Circle, is not compelled to run.

Harley continues to watch the rear.

LOTS MORE TO COME, BUT I THOUGHT I'D GIVE YOU ALL A CHANCE TO RESPOND TO QUESTIONS AND SUCH.

Combat for Control - Round 3 Questions Re-Asked, plus AoOs and more (DM Cayzle)  d20+17=32 ; d20+17=21 ; d20+15=30 ; 2d8+20=24 ; d20+7=16 ;
Saturday February 14th, 2009 3:27:29 PM

Let me summarize my points remaining:

Horace, you can't see the enemy so the magic missiles won't work. Choose another standard or move action.

Syr, since Mac did not run off, it might seem funny if you do. Want to submit new actions?

Florin also really has a move or standard action after mounting, if he chooses to use it.

If anyone wants to run Harley, then A-OK. Otherwise he'll just hang back to recover the bodies after the TPK.

==========

I also have three AoOs on Mac as he bends to pick up his axe. I'll take three bites, two of them with a +2 flanking bonus: AC32, AC21, and AC30, so two bites for 24 damage total to Mac.

Then Mac whacks Undead V -- who rolls a 16 save and is disrupted into dust. However! The Cleave Feat states, "If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach." Mac did not "deal enough damage to drop" the undead, so he does not get to Cleave on.

[OOC: We're still not done! I have to resolve the above and do enemy actions and the map!]

Syr Ac 35/34 HP 142 AA29  d20+19=32 ; d20+19=36 ; d20+19=23 ; d20+19=35 ; d20+14=22 ; 3d6+8=17 ; 3d6+8=22 ; 2d6+8=15 ; 2d6+8=17 ; 2d6+8=16 ;
Saturday February 14th, 2009 6:54:53 PM

Syr puts on the brakes when he realizes Mac isn't going anywhere. Turning he quickly he slides to the left and dispatches the undead in front of him (B). (Attack 5 hits for 87 damage). "I really miss Angus' fireball right about now."

Harley - (AC 35 (37 vs. evil); HP 132/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Shield of Faith, Aid, Spell Resistance, Resist Energy (Fire), Death Wa  d20+4=13 ; 2d6+15=25 ;
Saturday February 14th, 2009 9:23:28 PM

JohnP - I am posting for Harley. Belkior is pretty easy ... heal Mac, heal Mac, rinse and repeat. I'll do Harley, too.

The human cleric strides forward, forcefully presenting himself and the symbols of his faith to the undead up ahead. Harley tries to turn some of the undead and force them to run from Mac and the others at the front of the party.

Once he has done this, Harley whispers to his nearby companions, [i]"Who wants to be teleported up ahead? We'll go past these barriers and lay iinto those clerics. What do you say?"


OOC - Harley intends to take Brahmah and one other person, or Florin and his warhorse. If you want to go, include in your next post and roll attacks as if you get a full round of attacks against a cleric (or two).

Position
Y37 / Z38

Actions
Move - 30 ft to Y37 / Z38
Standard - Turn Undead, turning up to 12 HD undead & a total of 25 HD

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Quickened Shield of Faith: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Spell Resistance (23): 19+/22 minutes
Aid: 21+/22 minutes
Death Ward: 21+/22 minutes
Align Weapon (good): 27/30 rounds
Divine Favor: 20/22 rounds
Divine Power: 21/22 rounds
Righteous Might: 22/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3


Horace. AC:24 (23 +1 Haste) HP 80/80 
Sunday February 15th, 2009 3:28:02 AM

Unable to see any of the clerics due to the smoke Horace moves forward ready to clamber over the machines to move up in support of Mac and the rest of his fellow adventurers.

Actions

Move action - Start Z 41 Finish Z 37


Combat for Control - Round 3 Redux and FINAL (DM Cayzle)  d100=8 ; d100=75 ; d100=18 ; d100=28 ; d100=6 ;
Monday February 16th, 2009 9:02:40 PM

The Heros

Horace draws his wand of magic missiles, then moves to Z37.

Brahmah and Wynn continue to hack at the inert machine. They have hacked away a five-foot section of it. See map. Small PCs can move through as a move action from 35AA to 34Z. Wynn and other medium PCs can now squeak through as a standard action. A large size PC will need an Escape Artist (or Dex) check vs DC15 and a full round action. Or you can just keep hacking to enlarge the hole.

Syr is unaffected by the Woldsblood splashing around him. He attacks Undead B, destroying it as he takes a five foot step to the left.

DM NOTE REGARDING THE MIST: From the spell description for Obscuring Mist: "A creature 5 feet away has concealment (attacks have a 20% miss chance). "

So that means Syr's attacks had a 20% miss chance. Rolling for his five hits: d100=8 ; d100=75 ; d100=18 ; d100=28 ; d100=6 ... That means Syr's first, third, and fifth hits were really misses. So Syr only inflicts 22+17 = 39 damage to Undead B.

Florin mounts his holy steed and moves up a little, but is not sure how to get to the front line. If Brahmah and Wynn can hack away at that hole a bit more ...

Belkior activates his Celestial Armor and then flies over to Mac in the mist. The cleric stays on the edge of the mist, next to Mac, but five feet up. That puts him at eye level with the Taur! More to the point, it puts Mac inside the Magic Circle, and he does not feel compelled any more.

Mac, shielded from the effect of the Dominate by the Magic Circle, is not compelled to run. The taur bends to pick up his axe, provoking three AoOs on him as he bends to pick it up. Three bites, two of them with a +2 flanking bonus: AC32, AC21, and AC30, so two bites for 24 damage total to Mac.

Then Mac whacks Undead V -- who rolls a 16 save and is disrupted into dust. However! The Cleave Feat states, "If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach." Mac did not "deal enough damage to drop" the undead, so he does not get to Cleave on.

Harley strides forward and attempts to turn undead. He cannot see the undead, but he does not have to -- all he needs is line of effect, not line of sight. His Turning Check is a 13 and he turns up to 25 hit dice. The undead are seven hit dice each, so three of them flee back.

The Enemies

The enemy step back, concealed totally by the mists. You do not know what they are doing.

And the Map!

Enemy Status (End Round 3)

ALL UNDEAD are AC20, 18 after a charge
Undead A - unwounded
Undead B - 39 damage AND TURNED
Undead C - unwounded
Undead D - Destroyed
Undead E - unwounded
Undead F - unwounded
Undead G - unwounded
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - 29 dam and blind
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC23) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - unwounded
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday February 16th, 2009 9:05:37 PM

Continues to hack away. (I will roll attacks/damage if necessary)

[Post moved by Cayzle.]

Wynn [AC=26; HP=66/75] Blinking  d20+15=22 ; d20+15=32 ; d20+10=15 ; d8+5=7 ; d8+5=11 ; d8+5=6 ;
Monday February 16th, 2009 10:50:41 PM

Encouraged by even the small progress made against the machinary, Wynn once again lets loose with his adamantine blade in an attempt to widen the passage [Hit AC=22,32,15 for 7, 11, and 6 HP damage respectively].

Belkior - (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+10=24 ;
Monday February 16th, 2009 10:52:05 PM

The halfling cleric decides to clear the air, so to speak. Belkior lifts his wand of Dispel Magic and triggers it once more to get rid of the Obscuring Mist spell.

Once that is done, the Paragon realizes that Mac might go charging off after some of the undead or the clerics. He remains ready to move with Mac so that the minotaur remains within the protection of his spell.

Position
?

Actions
Standard - Activate Wand of Dispel Magic, level check = 24 (sufficient to remove spell cast by 13th level caster)
Move - Held, to move with Mac like a shadow so that the minotaur remains within the circle

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (8 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune*, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal)
* = cast

Florin Jadenth AC:28/30 vs Undead HP:125/134  d20+18=35 ; d20+13=19 ; d8+5=7 ; d8+5=10 ;
Monday February 16th, 2009 10:59:40 PM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

(OOC:Did Harley's teleport spell work? If so then Florin will have him teleport him for one and he will try and attack on of the clerics. Also, would that be this round or last round action?)

Cayzle: Harley turned undead last round and TALKED about Teleporting, but has not done so yet.

If Florin is teleported then he will take a stab at one of the clerics with his lance since that is what he had armed himself with at the moment. It also giveing him some reach.

(Can hit AC:36/20 (forgot to add the haste bonus) Damage:7/10=17)

(Quick question a lance is a large weapon and most large weapons require two hands to be used. However is it that way when useing a lance? Not sure if the books says or not. Personally doesn't make much sense if it requires two hands though but anyway.)

Cayzle: If mounted, you can use the lance one handed. You can also use it two handed.

Harley 
Monday February 16th, 2009 11:23:31 PM

Will be teleporting, assuming that he can see where he is going. From the way things look, it will probably be Florin and his horse going.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Tuesday February 17th, 2009 7:23:28 PM

Encouraged by Wynn's enthusiasm and his own success, Brahmah continues hacking away.

Syr Ac 35/34 HP 142 AA29  d20+20=30 ; 3d6+8=15 ;
Tuesday February 17th, 2009 7:54:13 PM

Assuming Syr still can't quite make out the enemy, he whispers to Max, "I'll go right, you either heal or go left." So, with a below he charges off along the east wall until he breaks through the mist or finds an opponent. (Attack 30 Damage 15)

(OOC: Charge until he sees/contacts the enemy, row 27 approximately column AD)

Harley (AC 35 (37 vs. evil); HP 132/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Shield of Faith, Aid, Spell Resistance, Resist Energy (Fire), Death Wa  d20+16=29 ; 2d6+23=27 ;
Tuesday February 17th, 2009 10:18:26 PM

Once Harley can see, he settles his weapons and armor before beginning to cast. Once he is ready, Harley reaches over to touch Florin and his mount. After a moment of brief vertigo, Harley and Florin appear adjacent to as many of the opposing clerics as possible, the aim being that the clerics would either have to cast defensively to avoid being attacked or move and allow themselves to be attacked.

Even though Harley cannot act after the teleport, he is ready to strike one of the clerics.

AoO = hit AC 29 (Power Attack -9 to hit), 27 damage (weapon is Good aligned)

Position
?

Actions
Standard - Cast Dimension Door to a visible point adjacent to several clerics, bringing

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Quickened Shield of Faith: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Spell Resistance (23): 19+/22 minutes
Aid: 21+/22 minutes
Death Ward: 21+/22 minutes
Align Weapon (good): 24/30 rounds
Divine Favor: 17/22 rounds
Divine Power: 18/22 rounds
Righteous Might: 19/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3

Horace. AC:24 (23 +1 Haste) HP 80/80  d20=2 ; d20=5 ;
Wednesday February 18th, 2009 5:12:11 AM

Horace attempts to clamber up the side of the machinery laid out in front of him.

Actions

Move action - climb on top of Z 36 and move to Z 35 and climb down again. DC Check: d20=2 ; d20=5 ;

Nuts.

Combat for Control - Round 4 Halfway Done (DM Cayzle)  d100=100 ; d100=73 ; d100=49 ; d100=52 ; d100=52 ; d20+14=28 ; d20+14=23 ; d20+14=31 ; d20+14=25 ; d20+14=24 ; d20+14=25 ; d20+14=17 ;
Wednesday February 18th, 2009 7:19:39 AM

Correction from last turn: Syr's Blind Fighting Feat means he killed one that had been turned (status updated below)

The Heros

Brahmah and Wynn continue to hack at the obstacle in their way. They succeed in creating an opening that even a Taur can squeeze through. Result: Small and Medium creatures can pass the gap with no problem; Large creatures can move through but at a cost of ten feet of movement, not five.

Belkior lifts the mists by dispelling them. As soon as he does, you and your enemy can see each other, and the readied actions of eight undead go off!

Enemy Readied Actions

Eight undead hurl vials of Woldsblood at Syr and Mac. Five are blind and suffer a 50% miss chance.

Five miss chances: d100=100 ; d100=73 ; d100=49 ; d100=52 ; d100=52. One misses completely. That means three at Syr and four on Mac.

Four Woldsblood Vials at Mac: Ranged touch attacks hit ACs: 28, 23, 31, 25.

Three Woldsblood Vials at Syr: Ranged touch attacks hit ACs: 24, 25, 17.

On a miss, Will save vs. DC 10 or dazed for one round (splash damage); On a hit, Will save vs. DC 15 or dazed for 1d20 minutes plus 1d20 Wisdom ability damage.

That means you both need to make 8 saves. For vials that hit you out of the 8, make DC15 saves for full effect. For the ones that did not hit you, make DC10 saves for the splash effect.

Once the mists lift, you see that the clerics and the rest of the undead have retreated to the pool of Woldsblood.

Hero actions resume

Florin delays his action, awaiting teleport.

Harley Dimension Doors himself, Florin, and Florin's warhorse. Harley, where will you go? Florin, what will you do when you get there?

Syr -- unless he is dazed by Woldsblood -- steps up and attacks blind and damaged Undead S, who had been at 27AC, destroying it.

Horace wants to move forward, and contemplates climbing, but he sees that Wynn and Brahmah have cleared a path. So he moves forward. Please move as a move action and then do a standard action (you can see those clerics now if you want to use your wand, fr example) or make two moves.

Things I need before the enemy can act --

SYR - eight saves vs Woldsblood, some vs DC10, some vs DC15.

MAC -- eight saves vs Woldsblood, some vs DC10, some vs DC15. PLUS a post and round's action.

HARLEY -- Coordinate of Dim Door destination.

FLORIN -- Full round's action after Dim Door.

HORACE -- Move destination and possible standard action.

BELKIOR, BRAHMAH, and WYNN -- You guys are done; please don't post yet.

And the Map!

Enemy Status (MIDDLE of Round 4)

ALL UNDEAD are AC20, 18 after a charge
Undead A - unwounded
Undead B - Destroyed
Undead C - unwounded
Undead D - Destroyed
Undead E - unwounded
Undead F - unwounded
Undead G - unwounded
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - Destroyed
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC32 with two Aid Anothers) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - unwounded
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Combat for Control - Round 4 Halfway Done EXTRA (DM Cayzle) 
Wednesday February 18th, 2009 6:26:24 PM

Syr seems temporarily dazed by Woldsblood, and therefore does not kill Undead S, at 27AC.

Still waiting for answers to questions.

Harley (AC 35 (37 vs. evil); HP 132/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Shield of Faith, Aid, Spell Resistance, Resist Energy (Fire), Death Wa 
Wednesday February 18th, 2009 10:11:58 PM

Rather than teleporting blind into the mist, Harley will arrive at W21 / X 22.

Florin and his horse would probably south of that so that he can move and act.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday February 18th, 2009 11:30:04 PM

OOC Will wait for DM to say its okay to post again. :)

Florin Jadenth AC:28/30 vs Undead HP:125/134  d20+18=30 ; d20+13=27 ; d20+18=30 ; d8+5=8 ; d8+5=10 ; d8+5=6 ;
Thursday February 19th, 2009 12:41:13 AM

Active effects:
Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

(Cayzle, looked at the map and not sure where Florin was teleported too? Was Harley able to teleport near to the clerics?)

If Florin is teleported near to one of the clerics then he will attack on, useing the reach of his lance to give him alittle space between him and the enemy and also hopeing the weapons reach might help if any undead charge him.

(Can hit AC:30/27/*30 if haste allowed attack* Damage:8/10/*6 is haste allowed*=18 or 25)

(If Florin wasn't able to get close enough to a cleric then I will redo this post or DM can just change target to a undead.)

Mac AC:30 (31 vs opponent I), HP: 37/119  d20+4=14 ; d3=1 ; d20+4=23 ; d20+4=18 ; d20+4=15 ; d20+4=16 ; d20+4=9 ; d20+4=15 ; d20+4=14 ; d20=16 ; d20=18 ;
Thursday February 19th, 2009 3:31:20 AM

Hit saves: 14, 23, 18 & 15 - 1 failure
Miss saves: 16, 9, 15 & 14 - 1 failure
Net Effect: dazed for 16 minutes (plus 1 round) = 161 rounds, and Wisdom reduced by 18... hitting the 0 minimum. So Mac is helpless - any utterances he makes being the intrusions into reality of the nightmare into which he has now plunged.

Actions: fall down, drool, mutter

Horace. AC:24 (23 +1 Haste) HP 80/80  3d4+3=8 ;
Thursday February 19th, 2009 4:06:53 AM

Horace moves forward through the gap hacked by Brahmah and Wynn attempting to provide some support for Mac where he lies prone in a drooling heap.

Actions

Move Action - Walk to AA 32
Standard Action - activate wand of magic missiles targetted at Cleric number 4 or which ever Cleric I can see. Damage is 8 (3d4+3=8)

Combat for Control - Round 4 COMPLETE (DM Cayzle)  d20+16=28 ; d20+11=16 ; d20+11=16 ; d20+11=20 ; d20+11=13 ; d20+11=17 ; d20+11=24 ; d20+11=12 ; d20+11=26 ; d20+11=31 ; d20+11=27 ; d20+11=17 ; d20+11=18 ; d20+11=20 ; d20+11=25 ; d4=3 ; d20+15=22 ; d20+15=27 ; d20+15=18 ; d8+10=16 ; d8+13=16 ; d8+13=19 ; d8+13=18 ; d8+13=19 ; d8+13=21 ; d8+13=18 ; d8+5=8 ; d20+10=19 ; d20+5=22 ; 2d8+4=11 ; d20+5=25 ; 2d8+3=12 ; d20+15=34 ; d20+15=21 ; d20+13=30 ; d20+13=14 ; d20+13=15 ; d20+13=21 ; d8+10=16 ; d4+5=6 ; d20+17=30 ; d20+15=18 ; d20+15=29 ; d8+10=15 ; d4+5=6 ;
Thursday February 19th, 2009 7:54:27 AM


The Heros

Brahmah and Wynn continue to hack at the obstacle in their way. They succeed in creating an opening that even a Taur can squeeze through. Result: Small and Medium creatures can pass the gap with no problem; Large creatures can move through but at a cost of ten feet of movement, not five.

Belkior lifts the mists by dispelling them. As soon as he does, you and your enemy can see each other, and the readied actions of eight undead go off!

Enemy Readied Actions

Eight undead hurl vials of Woldsblood at Syr and Mac. Five are blind and suffer a 50% miss chance.

Five miss chances: d100=100 ; d100=73 ; d100=49 ; d100=52 ; d100=52. One misses completely. That means three at Syr and four on Mac.

Four Woldsblood Vials at Mac: Ranged touch attacks hit ACs: 28, 23, 31, 25.

Three Woldsblood Vials at Syr: Ranged touch attacks hit ACs: 24, 25, 17.

On a miss, Will save vs. DC 10 or dazed for one round (splash damage); On a hit, Will save vs. DC 15 or dazed for 1d20 minutes plus 1d20 Wisdom ability damage.

That means you both need to make 8 saves. For vials that hit you out of the 8, make DC15 saves for full effect. For the ones that did not hit you, make DC10 saves for the splash effect.

Once the mists lift, you see that the clerics and the rest of the undead have retreated to the pool of Woldsblood.

RESULT: Syr is dazed for one round, and Mac is reduced to a drooling helpless prone lump.

Hero actions resume

Florin delays his action, awaiting teleport.

Harley Dimension Doors himself, Florin, and Florin's warhorse. Harley places himself right in front of a line of undead, with Florin behind him.

Florin then takes a five foot step and hits Undead E for 25 damage.

Syr is dazed.

Horace wants to move forward, and contemplates climbing, but he sees that Wynn and Brahmah have cleared a path. So he moves forward. He stands guard over the prone form of the minotaur, and hits Cleric 4 for 8 hp magic missile damage.

The Enemies

Eight undead near the entrance, having taken their readied actions, can do no more.

Undead A moves 15 feet around Harley, setting up for a flank, and provoking an AoO as it does so. If Harley wants to take his AoO (I assume he will), then Harley hits it for 27 damage.

Then Cleric 2 casts Dispel Magic on Harley. The cleric's Ring of Counterspells immediately kicks in, saving the cleric.

So Cleric 1 steps up, casting Dispel Magic on Harley.

FIrst, the Dispel has to punch through the Spell Resistance. The enemy cleric rolls 1d20 +12 (level) +4 (feats) and gets a 28, so that works!

Since Harley is 11th level, the DC to dispel is 21, except that he cast some of his spells with the Karma Bead -- longstrider, magic vestment, and greater magic weapon -- so the dispel DC on those spells is DC25.

Longstrider: 16 = intact.
Magic Vestment: 16 = intact.
Magic Vestment: 20 = intact.
Greater Magic Weapon: 13 = intact.
Magic Circle against Evil: 17 = intact.
Shield of Faith: 24 = Dispelled.
Resist Energy Fire (30): 12 = intact.
Spell Resistance (23): 26 = Dispelled.
Aid: 31 = Dispelled.
Death Ward: 27 = Dispelled.
Align Weapon (good): 17 = Intact.
Divine Favor: 18 = Intact.
Divine Power: 20 = Intact.
Righteous Might: 25 = Dispelled.
Later -- OH! Also the Haste on Harley -- a 19 is enough to dispel Wynn's spell!

Harley loses his Shield of Faith, Spell Resistance, Aid, Death Ward, and Righteous Might. And Haste. He shrinks down to normal size. D4 to see which square he ends up in. Please recalculate Harley's AC and Attacks.

Undead A, L, and G attack Harley. That's three bites (at +15) and six claws (at +13). Bites: Two misses and a potential hit vs AC27 for 16 damage. Claws: six misses due to poor rolling!

Cleric 3 comes out of the mist to flank Harley and try to touch him. He hits a Touch AC 22 (24 with flank) and Inflicts 11 points to Harley.

Cleric 4 casts a spell (Inflict Moderate Wounds) and tries to touch. He hits with a nat 20! Damage is 12 more.

So far Harley has taken 16+11+12 = 39 damage this round, depending on his adjusted AC.

Undead F, N, and E step up to attack Florin -- or rather, his horse! Undead N charges, and Florin gets an AoO on the undead as it approaches.

Undead F and E get two bites (at +15) and four claws (at +13) on the horse. The horse is AC22, but it is half in the Magic Circle, so lets call it 23 vs evil.
Bites: one hits. Claws: one hit. Damage to the mount is 22 damage.

Then Undead N charges the horse (assuming it survives the AoO). Its bite is a hit and its claws yeild one hit, for damage of 21 more.

Florin's mount has taken 43 hp damage this round.

Finally, Cleric 5 shouts a Command at Florin -- FALL! Will DC15 or falls to the ground and remain prone for 1 round. You may act normally while prone but takes any appropriate penalties. Note: Falling off your horse will inflict 1d6 nonlethal damage.

And the Map!

Enemy Status (END of Round 4)

ALL UNDEAD are AC20, 18 after a charge
Undead A - 27 dam
Undead B - Destroyed
Undead C - unwounded
Undead D - Destroyed
Undead E - 25 dam
Undead F - unwounded
Undead G - unwounded
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - Destroyed
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC28) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - 8 hp damage
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Wynn [AC=26; HP=66/75] Blinking  d4=3 ;
Thursday February 19th, 2009 5:27:38 PM

Wynn races forward through the gap in the machinery, pulling a potion of lesser restoration as he moves. On arriving by Mac's side, he pours the liquid down the taur's throat.

[OOC: some confusion re. effect of the potion, the PHB p. 272 suggests that this would dispel any magical effects reducing one of the subject's ability scores, or it cures 1d4 points of temporary ability damage. Two different examples, ray of enfeeblement versus a poison. I'm not sure which applies her. I hope the dispel magical effect which would remove all ability damage and the daze effect, or just the 1d4 ability score...I'll roll the ability score if you need it (3).]

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Thursday February 19th, 2009 6:40:49 PM

Brahmah will attempt to squeeze through the opening.

Harley (AC 28 (30 vs. evil); HP 73/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power,  d4=2 ; d20+3=19 2d6(5+6)+14=25 d20+22=32 2d6(1+1)+10=12
Thursday February 19th, 2009 9:57:19 PM

Harley wants to open up some space so that he and Florin can concentrate on the clerics, the important threats. He once again concentrates on his holy symbol and focuses his divine energy. Three of the closest undead flee away from him, clearing some space to get at the cleric that Harley believes is the leader. Hoping to get an opportunity later, Harley does not attack the fleeing undead.

Harley steps five feet closer to cleric 1 and readies himself to beat on the opponent.

Position
Y21

Actions
Standard - Turn Undead, turning maximum 14 HD, and a total of 25 HD of undead
Free - 5 foot step

AoO - hit AC 32, 12 damage

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: (empty)
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Align Weapon (good): 24/30 rounds
Divine Favor: 17/22 rounds
Divine Power: 18/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3



Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Thursday February 19th, 2009 10:24:34 PM

The halfling cleric descends so that he can reach the prone minotaur. Belkior recites a prayer to Alemi and casts one of his most powerful healing spells.

"Up and at 'em, big guy. This is no time for napping!"

Position
Z32

Actions
Free - 5 ft downwards
Standard - cast Heal, 130 pts of healing, remove the Daze and repair any Wisdom damage
Move - Held, to move with Mac like a shadow so that the minotaur remains within the circle

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (9 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune*, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal*(x2) (D - Heal*)
* = cast

Horace. AC:24 (23 +1 Haste) HP 80/80  d20+17=18 ; d20+11=24 ; d8+8=16 ; d8+8=14 ;
Friday February 20th, 2009 5:10:49 AM

"PREPARE FOR A HORRIBLE DEATH...AGAIN!" yells Horace as he steps past the prone body of his companion Mac and stalks forward preparing to chop down some undead with his unsheathed sword.

Actions

Move action - Walk to Y 27
Standard action - Attack Undead C - AC 18 for 16 Dam (Miss) and then AC 24 for 14 Dam.

Syr Ac 35/34 HP 142 Y22  d20+8=17 ;
Friday February 20th, 2009 5:36:51 AM

Syr shakes the cobwebs from his head and mutters to himself, "Gotta remember to stay away from those vials!" Seeing his partners pop into place behind the enemy, a suprised yell of hope escapes him. Looking back once at the blathering new guy, he then proceeds to overrun (Q, Overrun DC 17) one of the foes in front of him to get at the clerics.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Friday February 20th, 2009 10:38:30 AM

OOC: Checking in

Combat for Control - Extra Notes (DM Cayzle) 
Friday February 20th, 2009 10:52:54 AM

Brahmah, you can squeeze through at a cost of only an extra 5 feet of movement. That lets you go, what, 55 feet on a double move, or 25 feet on a move and attack. Where do you want to go? Double move? Maybe an attack?

Friends, you can heal the Wis damage and get Mac on his feet with stuff like Lesser Restoration, but I don't think anything less than a Wish or Heal would restore your soul to normal after it had been bruised by Woldsblood. Fortunately, you have that Heal. Woldsblood is nasty stuff; the effects are strong. Like Syr says, watch out for those vials!

Combat for Control - Round Five In Progress (Need 3 Player Actions) (DM Cayzle) 
Friday February 20th, 2009 6:40:59 PM


The Heros

Wynn runs to Mac's side, giving the Taur a potion. That helps, but does not do the whole job.

Brahmah squeezes through after Wynn and moves up. To where, and then what?

Harley uses his divine power to Turn Undead. Only two are affected, seeing as they had previously been bolstered.

Belkior casts Heal on Mac, and that does the trick. Mac, I need a full round of actions from you. Remember that you are prone, and you have dropped your axe.

Horace moves and attacks Undead C, inflicting 14 damage.

Syr attempts to move through Undead Q, but the undead's Overrun DC is 20. He fails to knock through it.

WHAT I NEED:

A full round of action from Florin, from Mac, and most of a round's action from Brahmah!

The Enemies

Enemy Actions Still To Come!

And the Map! (Midway through the round)

Enemy Status (MIDDLE of Round 5)

ALL UNDEAD are AC20, 18 after a charge
Undead A - 27 dam AND TURNED
Undead B - Destroyed
Undead C - 14 dam
Undead D - Destroyed
Undead E - 25 dam
Undead F - unwounded
Undead G - unwounded AND TURNED
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 29 dam and blind
Undead P - 29 dam and blind
Undead Q - 29 dam and blind
Undead R - 29 dam and blind
Undead S - Destroyed
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC28) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - 8 hp damage
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Mac AC:25 (26 vs opponent P), HP: 119/119 
Saturday February 21st, 2009 12:08:22 AM

Thanking those around him Mac reaches for his great axe, and using it to prop himself up, takes a step forward.
Actions: Pick up weapon(Move Eq. - AoO), Stand up from prone(Move Eq. - AoO), 5' step.
Final Position: Z29(where his axe was if memory serves - finally made that step!)

OOC:sorry for the delay - had 20hours awake and mostly on my feet yesterday, and then a bad night with the toddler.
Also, is there a spare Resistance spell available? Mac's last two failed rolls were by 1 point each... And, did Brahmah lose his haste, or is his hasted speed only 30'?

AC this round not effected by combat expertise (not actually attacking).

Combat for Control - Round Five Extra (Need 3 Player Actions) (DM Cayzle) 
Saturday February 21st, 2009 12:41:57 AM

Oh, yeah, haste. I forgot. That will let Brahmah go a lot farther.

Florin Jadenth AC:28/30 vs Undead HP:125/134  d20+21=28 ; d20+18=30 ; d20+13=31 ; d8+5=6 ; d8+5=8 ; d20+7=25 ;
Sunday February 22nd, 2009 3:49:28 PM

Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

(OOC:Sorry for the delay. I'm alittle confused on the rules for mounted combat. If Florin makes a ride check does that become the AC for a single attack or all attacks done by a single enemy?)

Florin takes a stab at the incomeing undead with his lance in hopes of dropping the one. (Can hit AC:30/31 Damage:6/8=14 not sure if haste will give him a extra attack for a AoA.)

Florin tries to get Ajax to survive alittle longer so uses his mounted combat training to try and help Ajax out. (Ride:28)

Florin doesn't follow the cleric's command either (Will:25) however Florin knows that he may end up haveing to tumble from Ajax since his horse is about done in.

Combat for Control - Round Five Extra (Need 3 Player Actions) (DM Cayzle) 
Monday February 23rd, 2009 10:40:11 AM

I'll be posting later today -- last chance for Brahmah to act this round!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+18=21 ; 2d4+7=15 ;
Monday February 23rd, 2009 12:18:17 PM

Moves to 28y and hacks at Letter 'p'. (hits AC 21, for 15 damage)

Combat for Control - Round Five Redux and Final (DM Cayzle)  d8=2 ; d8=1 ; d8=7 ;
Monday February 23rd, 2009 5:22:18 PM


Revision: With Mounted Combat, Florin protects his mount, who takes 15 hp less damage. At the start of the round, the horse is only down 28 hp. Note that Mounted Combat applies to the first attack that would otherwise hit the mount. Florin, please preroll me a Ride check each round to use if needed.

The Heros

Wynn runs to Mac's side, giving the Taur a potion. That helps, but does not do the whole job.

Brahmah squeezes through after Wynn and moves up. See below for more.

Harley uses his divine power to Turn Undead. Only two are affected, seeing as they had previously been bolstered.

Belkior casts Heal on Mac, and that does the trick.

Horace moves and attacks Undead C, inflicting 14 damage.

Syr attempts to move through Undead Q, but the undead's Overrun DC is 20. He fails to knock through it.

Mac picks up his axe, stands from prone, and takes a five foot step forward.

Florin wants to stab at an undead with his lance, but the weapon is a reach weapon, so he has to take a five foot step back first to do so. He hits twice, striking at Undead E (DM Pick, because it is the most wounded). It does not drop, but now it is very wounded.

Brahmah crowds up to the line and attacks Undead P, striking for 15 damage. It is very wounded.

The Enemies

Cleric 1 casts Mass Inflict Moderate Wounds, targetting 12 creatures. Rerolling a 1, the damage/curing from the spell is 21 hp. He cures 4 undead, and then targets 8 of the party -- Everyone, including Florin's Mount, but excluding Belkior, please make a Will save vs DC21 for 21 or 10 damage.

Then the undead attack.

Undead F, N, and E attack Florin's mount.

Undead L attacks Harley.

Undead O, W, C, Q, and P attack Horace.

Undead R, K, and S attack Syr.

Then Clerics 2-5 attack and/or cast spells.

DM Note: The map below is updated. The enemy attacks must wait for this evening for me to resolve them. Sorry.

And the Map! (Midway through the round)

Enemy Status (MIDDLE/END of Round 5)

ALL UNDEAD are AC20, 18 after a charge
Undead A - 27 dam AND TURNED
Undead B - Destroyed
Undead C - 14 dam
Undead D - Destroyed
Undead E - 18 dam
Undead F - unwounded
Undead G - unwounded AND TURNED
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 8 dam and blind
Undead P - 44 dam and blind
Undead Q - 8 dam and blind
Undead R - 8 dam and blind
Undead S - Destroyed
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC28) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - 8 hp damage
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Wynn [AC=26; HP=45/75] Blinking  d20+8=13 ;
Monday February 23rd, 2009 5:41:23 PM

Wynn fails will save

Syr Ac 35/34 HP 132/142 Y22  d20+18=26 ; d20+19=25 ;
Monday February 23rd, 2009 9:28:55 PM

Syr rubs his head but does not fall (Reflex 25) and looks at the undead in front of him (Q). "Man, I must be losing a step when a blind undead can block me!"

Harley (AC 28 (30 vs. evil); HP 63/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power  d20+19=25 ;
Monday February 23rd, 2009 9:56:25 PM

Harley makes the Will save, taking only 10 hps

Mac AC:25 (26 vs opponent P), HP: 98/119  d20+4=19 ;
Tuesday February 24th, 2009 2:19:42 AM

Will Save:No (19), taking 21 damage (it was nice to be briefly uninjured again). :)

Horace. AC:24 (23 +1 Haste) HP 80/80 
Tuesday February 24th, 2009 8:05:11 AM

This isn't going as well as I thought it would, thought Horace to himself as the undead gathered around him, attacking in a vicious flurry of fangs and claws.

Combat for Control - Round Five Redux and Final (DM Cayzle)  d20+15=18 ; d20+15=33 ; d20+15=17 ; d20+13=26 ; d20+13=27 ; d20+13=28 ; d20+13=33 ; d20+13=33 ; d20+13=21 ; d20+13=31 ; 6d4+30=41 ; d8+10=17 ; d20+17=33 ; d20+15=26 ; d20+15=19 ; d8+10=14 ; d20+17=18 ; d20+15=21 ; d20+15=20 ; d20+15=21 ; d20+13=22 ; d20+13=22 ; d20+15=22 ; d20+13=25 ; d20+13=24 ; d4+5=6 ; d20+15=21 ; d20+15=24 ; d20+13=32 ; d20+13=32 ; d20+13=22 ; d20+13=29 ; d100=51 ; d100=14 ; d100=73 ; d100=57 ; d8+10=17 ; d4+5=8 ; d4+5=9 ; d20+15=19 ; d20+13=18 ; d20+13=18 ; d20+13=33 ; d20+13=32 ; d20+13=14 ; d20+15=18 ; d20+15=31 ; d20+13=19 ; d20+13=29 ; d100=51 ; d4+5=9 ; d20+5=13 ; d20+7=13 ;
Tuesday February 24th, 2009 5:31:51 PM


Revision: With Mounted Combat, Florin protects his mount, who takes 15 hp less damage. At the start of the round, the horse is only down 28 hp. Note that Mounted Combat applies to the first attack that would otherwise hit the mount. Florin, please preroll me a Ride check each round to use if needed.

The Heros

Wynn runs to Mac's side, giving the Taur a potion. That helps, but does not do the whole job.

Brahmah squeezes through after Wynn and moves up. See below for more.

Harley uses his divine power to Turn Undead. Only two are affected, seeing as they had previously been bolstered.

Belkior casts Heal on Mac, and that does the trick.

Horace moves and attacks Undead C, inflicting 14 damage.

Syr attempts to move through Undead Q, but the undead's Overrun DC is 20. He fails to knock through it.

Mac picks up his axe, stands from prone, and takes a five foot step forward.

Florin wants to stab at an undead with his lance, but the weapon is a reach weapon, so he has to take a five foot step back first to do so. He hits twice, striking at Undead E (DM Pick, because it is the most wounded). It does not drop, but now it is very wounded.

Brahmah crowds up to the line and attacks Undead P, striking for 15 damage. It is very wounded.

The Enemies

Cleric 1 casts Mass Inflict Moderate Wounds, targetting 12 creatures. Rerolling a 1, the damage/curing from the spell is 21 hp. He cures 4 undead, and then targets 8 of the party -- Everyone, including Florin's Mount, but excluding Belkior, please make a Will save vs DC21 for 21 or 10 damage.

From posts above: Syr and Harley take half damage. Mac and Wynn take full. Florin, Florin's Mount, Horace, and Brahmah still have to save. Belkior does not have to save.

Then the undead attack.

Undead F, N, and E attack Florin's mount. These are three bites at +15 and six claws at +13. One bite hits unlesss Florin can roll a Ride check of 33. The claws are deadly! They hit AC26, 27, and 28; a crit vs AC33; and hit vs 31. That's 41 in claw damage and (depending on Ride check) a potential 17 more from a bite to Florin's mount.

Undead L attacks Harley. A bite and two claws, with a flanking bonus from cleric 3: Bite vs AC33, Claws hit AC26 and 19. Given Harley's AC30 vs evil, only the bite gets through. Harley takes 14 damage.

Undead O, W, C, Q, and P attack Horace.
-- Undead O has flanking bonuses: AC18 on the bite (a nat 1) and two misses on the claws (AC21 and 20). It does not matter than O is blind!
-- Undead W is not blind, and attacks with claw and bite. Three misses.
-- Undead C is not blind, and attacks with claw and bite. At last! A claw hits AC25 for 6 hp damage to Horace
-- Undead Q and P are blind. They attack, with claws and teeth. One bite may hit AC24. Claws flash and three may hit. Rolling miss chances for the four potential hits: One claw misses cue to blindness, so one bite and two claws land. Horace takes 17+8+9 = 34 more damage. That's 40 total from undead attacks, plus either 10 or 21 from the Mass Inflict Moderate Wounds.

Undead R, K, and S attack Syr. Two are blind. On all those attacks, one lands a lucky claw and inflicts 9 damage to Syr.

Then Clerics 2-5 attack and/or cast spells.

Cleric 2 steps back five feet to 20AA, takes out a scroll, and reads it. His level check to do so is a 13; but the mists prevent discernment of what he casts.

Cleric 3 takes out a wand, activates it, and tries to touch Harley. His touch attack does not hit Harley.

Clerics 4 and 5 cast Command on Harley: DROP first, then FLEE. The will saves are DC15.

DM Note: The map below is updated. The map is valid except that Cleric 2 is reading a scroll at 20AA in the mist.

And the Map! (End of the round)

Enemy Status (END of Round 5)

ALL UNDEAD are AC20, 18 after a charge
Undead A - 27 dam AND TURNED
Undead B - Destroyed
Undead C - 14 dam
Undead D - Destroyed
Undead E - 18 dam
Undead F - unwounded
Undead G - unwounded AND TURNED
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - 14 dam
Undead L - 14 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 8 dam and blind
Undead P - 44 dam and blind
Undead Q - 8 dam and blind
Undead R - 8 dam and blind
Undead S - 29 dam and blind
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - unwounded
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC28) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unwounded
Cleric 4 - 8 hp damage
Cleric 5 - unwounded
Cleric 6 - unwounded

ALL Animated Objects are inert again!

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+14=33 ; d20+14=33 ; d20+15=25 ; d20+9=24 ; d20+10=29 ; d20+4=22 ; d20+5=6 ; 2d4+7=12 ; 2d4+7=12 ; 2d4+7=14 ; 2d4+7=13 ; d6+5=8 ; d6+5=10
Tuesday February 24th, 2009 5:33:34 PM


Hasted.

Starting with 'p', then moving on to the next damaged one when its toast.

Hits AC 33, 33, 25, 24, 29, 22 and 6, for 12,12,8,14,10,13,miss... damage

Post moved by Cayzle since these are the actions for Round 6, if I understand correctly.

DM Cayzle OOC 
Tuesday February 24th, 2009 5:35:08 PM

Just to clarify, we are now entering Round 6, and everyone may post. Brahmah's orders are above, but feel free to issue new ones if desired.

Horace. AC:24 (23 +1 Haste) HP 80/80  d20+3=10 ; d20+17=36 ; d8+8=14 ; d20+11=22 ; d8+8=14 ; d8+8=10 ; d20+11=29 ; d8+8=14 ;
Tuesday February 24th, 2009 6:58:31 PM

Horace is in a pretty pickle and no mistake. Surrounded on all sides, sorely wounded by claws, fang and spell, it's not looking good. Just the way he likes it!

"HAVE AT YOU BOUNDER! PREPARE FOR A STABBING THE LIKES OF WHICH YOU HAVE NEVER ENCOUNTERED!" yells Horace as he swings his sword furiously at the undead he attacked before.

Actions

Stadard Action - Attack Undead C Hit AC 36 (Critical I think), 22 for 14(if Crit+10)+14 = 28(or 38 if Crit) Dam, if it dies I Cleave attack the next enemy Undead W for Hit AC 28 for 14 Dam



Wynn [AC=26; HP=45/75] Inspire Courage +2 
Tuesday February 24th, 2009 9:46:18 PM

Unable to reach the enemy past his larger companions, the bard can only cheer them on with song. He stops blinking and begins to sing. His voice rings clear and vibrant across the battleground before him.

A blade so keen and hand so quick, it's all I really wanted
To stand against the evil ones and remain undaunted
No wizard's staff or wand for me, no godly interventions
Only friends, with hearts of steel, filled with good intentions.


Wynn only hopes that wherever Xenia is, she can hear his voice and that it will bring her hope. [All allies in hearing distance gain a +2 on atk and dmg rolls and on saves vs fear]


Harley (AC 28 (30 vs. evil); HP 63/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power  d20+19=23 ; d20+19=27 ; d20+24=37 ; d20+8=15 ; d20+24=30 ; 2d6+10=14 ; d20+19=28 ; d20+8=17 ; d20+19=30 ; 2d6+10=16 ; d20+24=26 ; d8+10=15 ; d8+10=14 ; d8+12=19 ;
Tuesday February 24th, 2009 10:17:54 PM

Harley barely notices the feeble spells cast by the two opposing clerics.
Will saves = 23,27

Harely steps forward into the gap left by the retreating cleric. His flail whips out at the lead cleric, hitting the evil opponent squarely. A quick tug on the flail is enough to send the cleric to the ground. Harley immediately follows up with a smash of the flail to the prone cleric.
Trip - hits Touch AC 37, STR check = 15, cleric 1 falls Prone.
Using Improved Trip feat - Attack 1 - hits AC 30 (vs. AC 23), 17 damage (rolled damage as if large, forgot Wynn's song)


Harley then turns and attacks the cleric with the wand, also trying to trip and take advantage of a fallen opponent. Again, he is able to trip the cleric and then hit him on the ground.
Trip - hits Touch AC 28, STR check = 17, cleric 4 falls Prone.
Using Improved Trip feat - Attack 2 - hits AC 30 (vs. AC 14), 16 damage (rolled damage as if still large, forgot Wynn's song)


Harley then stands ready to strike one of the clerics, preferably one of the fallen ones.
AoO - hits AC 26, 19 damage

Position
Y21

Actions
Free - 5 foot step
Full - two melee attacks (see above)

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: (empty)
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Align Weapon (good): 23/30 rounds
Divine Favor: 16/22 rounds
Divine Power: 17/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3


Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d8=4 ; d8=8 ;
Tuesday February 24th, 2009 10:30:05 PM

The halfling cleric witnesses the unholy injuries inflicted upon his companions and winces in sympathy. Moving forward slightly, Belkior points and shouts at the cleric who is now laying on the floor.

"Two can play that game!"

Belkior intones a prayer to Alemi and more than repairs the damage inflicted upon his companions.

Harley, Florin, Florin's mount, Horace, Brahmah - receive 25 hps healing

8 undead still standing - take 25 hps healing damage, Will save vs. DC 22 for half (12 hps)

Position
Z30

Actions
Move
Standard - cast Mass Cure Moderate Wounds (using Heal), 25 pts of healing,

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 4 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (8 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune*, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal**(x2) (D - Heal*)
* = cast

Syr Ac 35/34 HP 123/142 y23  d20+18=22 ; d20+16=27 ; d20+16=30 ; 3d6+9=22 ; d20+20=38 ;
Tuesday February 24th, 2009 11:45:37 PM

Syr jerks his shoulder back as one of the undead catches him off guard (save 22). "Nice one Belk!" Assuming there is now a hole to step through, he charges cleric #3 and takes a leap at cleric #3.

If he is allowed to initiate a grapple then his touch attack (actually 31) succeeds and he hits the cleric around the legs holding on (Grapple check 30). If he can then make one attack, (attack 38, damage 22)

If Syr can not move and start the grapple then he simply charges cleric #3 and takes a flying leap (attack 38, damage 22)

If there is no hole created for him to charge, then he uses his full attack on Undead Q stepping through the line of undead assuming the creature falls.

Florin Jadenth AC:28/30 vs Undead HP:129/134  d20+7=15 ; d20+21=35 ; d20+3=4 ; d20+7=22 ;
Wednesday February 25th, 2009 1:21:14 AM

Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Florin does his best to try and keep Ajax alive alittle longer (Ride:35) frowns and tries to tumble from the saddle as Ajax takes enough damage to send him back to his plain. However Florin is rather lacking on those type of skills and lands pretty hard on the ground. (Tumble:4 (nat:1) DM, please remind me of what falling damage is.)

Florin is thankful for the healing spell from Belkior but now wonders at his new problem. On the ground, standing would open him to attacks, as will changeing his weapon to his sword. He calls out as he tries to get to his feet, dropping his lance so he can get his sword as soon as possible, "Anyone that might have a few moments, I could use alittle support for a couple moments here."

Roll over view:
Florin Will check VS inflict moderate wounds: 15
Ride: 35
Tumble: 4

Ajax Will check VS inflict moderate wounds: 22

Mac [AC:25 (30Combat Expertise, 31Dodge vs opponent S), HP:98/119], Haste, Disrupting Weapon  d20+16=35 ; 3d6+16=25 ; d20+16=35 ; 3d6+16=26 ; d20+16=18 ; 3d6+16=24 ; d20+16=23 ; 3d6+16=27 ; d20+16=31 ; 3d6+16=25 ; d20+16=27 ; 3d6+16=29 ; d20+16=24 ; 3d6+16=24 ; d20+16=25 ; 3d6+16=28 ; d20+16=26 ; 3d6+16=32 ; d20+16=31 ; 3d6+16=27 ;
Wednesday February 25th, 2009 3:33:07 AM

Mac takes a step forward to be shoulder to shoulder with Brahmah and Wynn's song hits the mark. There he swings his adamantine great axe at all opponents within reach, again!

Start Position: AA29 -> End Position: AA28 with a 5' step
Actions: Step and have at the undead... Whirlwind Attack.
Attacks: P: AC35 for 25 damage. (Disrupting Weapon] S: AC35 for 26 damage. (Disrupting Weapon) K: AC18 for 24 damage. (Disrupting Weapon) R: AC23 for 27 damage. (Disrupting Weapon) Q: AC31 for 25 damage. (Disrupting Weapon) C: AC27 for 29 damage. (Disrupting Weapon)
AoOs(next round): 1 AC24 for 24 damage. (Disrupting Weapon) 2 AC25 for 28 damage. (Disrupting Weapon) 3 AC26 for 32 damage. (Disrupting Weapon) 4 AC31 for [3d6+16] damage. (Disrupting Weapon)
Spell Effects: Disrupting Weapon - from Belkior (8 rounds remaining) - Undead <12 HD must make Will save vs. DC 21 or be destroyed. Haste - from Wynn (7 rounds remaining) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action Wynn's song - +2 BAB, +2 Damage, and +2 on fear saves (nice!)
Combat Notes: Dodge (opponent S), Mobility, Combat Expertise (-5 BAB, +5 Dodge), Combat Reflexes (make up to 4 AoOs/round), 10' Reach & Power Attack (-2 BAB, +4 Damage for 2HW) Whirlwind Attack.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Wednesday February 25th, 2009 1:34:17 PM

OOC: Checking in

Combat for Control - Round Six (DM Cayzle)  d20+7=19 ; d20+7=12 ; d20+7=15 ; d20+7=25 ; d20+7=15 ; d20+7=17 ; d20+7=27 ; d20+7=25 ; d20+17=20 ; d20+17=37 ; d20+17=25 ; d8+10=14 ; d6=4 ; d4=2 ; d20+15=31 ; d20+15=20 ; d8+10=12 ; d8+7=14 ; d8+7=14 ; d8+7=8 ; d8+3=10 ; d20+3=4 ; d20+7=17 ; d20+4=17 ; 2d8+4=17 ; d100=82 ; d100=85 ; d20+17=27 ; d20+17=26 ; d20+15=33 ; d20+15=21 ; d20+15=23 ; d20+15=29 ; d4+5=7 ; d20+17=29 ;
Wednesday February 25th, 2009 6:07:15 PM


Correction from last round: I meant to roll Concentration checks for casting on the defensive for the two clerics who Commanded Harley. Since he saved vs both, no prob, but I have damaged one for the 12 damage Harley's AoO inflicted.

The Heros

Brahmah starts slicing. He downs Undead P and Q this round.

Horace, badly wounded, gains some help as Brahmah destroys two of the undead attacking him. Then Horace attacks. NOTE: AS a full round action, you can make multiple attacks. There are no crits for undead, but I'll use your second roll as a second attack, and it hits! So Horace hits twice, inflicting 28 damage on the undead.

Wynn breaks into bardsong, inspiring his friends with courage. (+2)

Harley trips the lead cleric, Cleric 1, then pounds him for 17 damage. Only 9 of that hit the cleric. Then he turns and trips Cleric 3, and bashes him for 16 damage.

Belkior casts a mass cure, and 8 undead are hurt -- one of those is destroyed.

Syr charges and tackles Cleric 3, who is now prone. Doing so provokes an AoO from two undead as Syr leaps between them ... those AoOs are a miss and a hit, a bite for 14 damage to Syr. Syr tackles the cleric and squeezes -- and he's severely wounded.

Florin's mount goes down and out -- out of the Wold entirely. Florin falls, taking 4 hp nonlethal damage. Florin lands in one of the mount's four squares -- a DM's random roll puts Florin in 23V, next to two undead. So when Florin stands and draws a weapon, the standing up provokes two AoOs. One of those hits, for 12 damage to Florin.

Mac steps forward and whirlwinds, and the three remaining undead in reach (C, R, K) are hit ... and all three are destroyed.

The Enemies

Cleric 5 steps back five feet and cures Cleric 1, healing all his damage.

Cleric 1 stands from prone. This provokes an AoO that Harley can take advantage of -- but you cannot trip a prone foe, and the AoO comes just before the cleric stands up.

Then Cleric 1 takes a five foot step back and casts a Wall of Stone spell. The ten-foot-tall wall is shown as a heavy black line on the map. One end fo the Wall disappears into the mist.

Cleric 2 withdraws into the mist.

Cleric 3 tries to touch Syr -- his touch attack is at -4, and he rolls a natural one.

Cleric 4 casts a spell on the defensive -- Inflict Moderate Wounds -- and then tries to touch Harley. He hits Touch AC 17 (is that a hit?) -- Harley may take 17 damage

Undead N and E flank Florin and attack him. One hits for 5 hp damage.

Undead F and L fall back. L tumbles past Harley and into the mist.

Undead W, C, and O move around and take defensive postures, trying to buy their master a round or two. They use Tumble to avoid AoOs from the Taurs. Using Total Defense, their AC is now 26. W moves into the mist.

And the Map! Note: Both Syr and Cleric 3 are grappling in 22Y.

Enemy Status (END of Round 6)

UNDEAD N and E are AC20, others are AC26
Undead A - 27 dam AND TURNED
Undead B - Destroyed
Undead C - Destroyed
Undead D - Destroyed
Undead E - 30 dam
Undead F - unwounded
Undead G - unwounded AND TURNED
Undead H - Destroyed
Undead I - 21 dam AND TURNED
Undead J - 29 dam and blind AND TURNED
Undead K - Destroyed
Undead L - 26 dam
Undead M - 14 dam AND TURNED
Undead N - 14 dam
Undead O - 33 dam and blind
Undead P - Destroyed
Undead Q - Destroyed
Undead R - Destroyed
Undead S - Destroyed
Undead T - Destroyed
Undead U - Destroyed
Undead V - Destroyed
Undead W - 25 dam
Undead X - Destroyed
Undead Y - Destroyed
Undead Z - Destroyed

ALL CLERICS are AC19 except Cleric 3 (AC28) and Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - 38 dam
Cleric 4 - 8 dam
Cleric 5 - 12 dam
Cleric 6 - 8 damage

Horace. AC:24 (23 +1 Haste) HP 80/80  d20+17=18 ;
Wednesday February 25th, 2009 7:58:21 PM

OOC: Sorry Cayzle but isn't Undead C destroyed? Do you mean that it is another Undead?

Horace takes stock of the situation. Most, but not all, of the undead blighters have been finished off but the mad clerics who started all this hoohah still present a threat to him and his fellow adventurers. Moving forward Horace attacks the undead attacking Florin, attempting to even the odds somewhat.

Actions

Move action - move to X 24, avoiding Undead C if necessary.
Standard action - attack Undead E Hitting AC 18 a miss.

Wynn [AC=26; HP=45/75] Inspire Courage +2 
Wednesday February 25th, 2009 8:43:16 PM

Still stymied by the two Taurs blocking his way, Wynn slips by Bramah and to the left of Horace while continuing his song [double move to W-25]

A poem, a song, a hero's tale, to what end to they serve
When told aloud in battle, they sooth the ragged nerve
A battle cry sung loud and hale, a hero's charge requested
And now we press upon our foes and see them sorely tested.


Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+10=24 ;
Wednesday February 25th, 2009 10:06:42 PM

The halfling cleric moves ahead so that he can see the mist that hides some of the clerics and undead. Belkior raises the wand once more and attempts to remove the mist.

Position
Z30

Actions
Move
Standard - activate Dispel Magic wand, removing Mist effect cast by 13th caster

Turning Attempts Used - 2

Items Used
Wand of Cure Light Wounds - 3 charges
Wand of Cure Moderate Wounds - 8 charge
Wand of Dispel Magic, 10th lvl - 5 charge

Active Effects
Magic Circle vs. Evil - +2 AC, +2 saves vs. Evil
Status - Brahmah, Florin, Syr, Xenia (12 hours)
Disrupting Weapon - Mac (7 rounds) - Undead <12 HD must make Will save vs. DC 21 or be destroyed

Spells
0 - DC 16 - Detect Magic(x2), Detect Poison, Guidance, Read Magic
1 - DC 17 - Bless(x2), Detect Undead, Hide from Undead(x2), Sanctuary (D - Protection from Evil)
2 - DC 18 - Augury, Remove Paralysis(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic*(x2), Prayer*, Remove Disease*(x2) (D - Magic Circle vs. Evil*)
4 - DC 20 - Death Ward***(x3) (D - Holy Smite*)
5 - DC 21 - Commune*, Disrupting Weapon* (D - Dispel Evil)
6 - DC 22 - Heal**(x2) (D - Heal*)
* = cast



Harley (AC 28 (30 vs. evil); HP 85/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power  d20+16=23 ; d8=8 ; d20+19=25 ; d20+24=27 ; d8+10=14 ;
Wednesday February 25th, 2009 10:24:17 PM

Harley withstands the worst of the magical spell and then continues on.
Will save = 25, half damage from Inflict Wounds

Harley concentrates to avoid being attacked by either of the clerics standing next to him. He manages to cast the spell without being attacked. Using one of few remaining high level spells, Harley casts Mass Cure Light Wounds to both heal his companions and damage the undead.

After that, Harley turns his back on the two clerics and moves around the stone wall so that he threatens the two clerics.

Position
Z18 (unless wall is longer than shown)

Actions
Standard - Cast Mass Cure Light Wounds, Concentration = 23 to avoid AoO, healing 19 damage to Harley, Florin, Syr, Brahmah and Mac [b]and inflicting 19 damage to undead C, E, F, N, O (will save DC 22 for half)
Move - 30 feet to Z18

AoO = hits AC 27, 14 damage

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: (empty)
Ring of Counter-spells: Greater Dispel Magic
Magic Circle against Evil: 103+/110 minutes
Blade Barrier: 8+/11 minutes
Silence (cell M9): 8+/11 minutes
Resist Energy Fire (30): 107+/110 minutes
Align Weapon (good): 22/30 rounds
Divine Favor: 15/22 rounds
Divine Power: 16/22 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid x2 *, Align Weapon *, Resist Energy x2 * & Silence *
3rd Level (7): Fly, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (5): Dimension Door, Divine Power x2 *, Greater Magic Weapon & Death Ward *
5th Level (4): Teleport, Righteous Might *, Spell Resistance * & QUICKENED Divine Favor*
6th Level (3): Blade Barrier *, Greater Dispel Magic & QUICKENED Shield of Faith *

Metamagic Rod Usage:
Extend (1-3): 1/3; Extend (1-6): 3/3


Mac [AC:25 (30Combat Expertise, 31Dodge vs opponent S), HP:117/119], Haste, Disrupting Weapon  d20+18=36 ; 3d6+12=23 ; d20+18=23 ; d20+13=18 ; d20+8=19 ; d20+18=27 ; 3d6+12=28 ; d20+18=36 ; 3d6+12=27 ; d20+18=27 ; 3d6+12=18 ; d20+18=22 ; 3d6+12=24 ;
Thursday February 26th, 2009 6:42:11 AM

OOC: Lots of 'if's coming up. Am going ahead with the assumption that Undead C is no longer there, given that the only undestroyed and unturned undead are E, F, L, N, O, & W.

Action: Mac takes a swing at O (AC36 for 23 damage and DW save). If it is disrupted, then Mac follows after Belkior (up to 60', and hopefully positioning tactically for next round. I'd like to be more specific, but I don't know where Belkior ended up.), otherwise he continues to swing at O (AC:23 - miss, AC:18 - miss, and AC:19 - miss), and then takes a 5' step away fromO.
AoOs: 1-AC:27{26d} 2-AC:36{27d} 3-AC:27{18d} 4-AC:22{24d}

Notes: Same Magic and Combat features as last round except no Power Attack and no Whirlwind Attack.

Florin Jadenth AC:28/30 vs Undead HP:127/134 (2points of it subdual)  d20+18=29 ; d20+18=28 ; d20+13=23 ; d10+8=12 ; d10+8=15 ; d10+8=17 ;
Thursday February 26th, 2009 3:27:52 PM

Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Florin flinches some with the attacks specially since he does get hit not to mention the bruise from hitting the ground. However the mass healing spell takes some of the edge off of the damage.

Now that he is standing and has his weapon at the ready he speaks to Horace, "Thanks for the help my friend. I think I can handle this now if there is anyone else needing of assistance." Florin grins lightly which can't be seen through the vizor helmet but killing undead was what he does best so to speak. With this he brings his longsword to attack at the undead infront of him.

(Can hit AC:29/28/23 Damage:12/15/17)

(Cayzle:Florin will aim his attacks at a single undead. However if he drops one of the undead then he will either use his last attack on the other one close or cleave the thing.)

Florin thinks a moment and nods about a thought and calls out to Syr, "Hey Syr, your the leader but just a small comment. You think we should take one of those clerics alife just for questioning, etc? There might be more to this picture too and we might not get the whole idea inless we keep one alife. Knocked out of course but breathing. What do you think?"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+18=21 ; 2d4+7=11 ;
Thursday February 26th, 2009 4:59:30 PM

Moves to 24V and attacks N. HE draws whatever attacks he can from the others. (Hits AC 21, 11 damage)

Syr Ac 35/34 HP 123/142 y23  d20+16=34 ; d20+20=26 ; d20+20=30 ; d20+20=40 ; d20+20=27 ; d20+20=33 ; d20+15=35 ; d20+15=21 ; 3d6+9=21 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=13 ;
Thursday February 26th, 2009 6:34:40 PM

Syr hears Florin's comments but doesn't respond since he is entangled with the priest. (Grapple check 34)

He maintans his hold on the cleric and switches to using the palm of his hand (non-lethal damage) to pummel the priest (Attack 26,30,crit, not confirmed, 33, crit, not confirmed Damage 21,17, 18, 13)

Syr Ac 35/34 HP 123/142 y23 
Friday February 27th, 2009 4:04:25 PM

checking in... Hey Cayzle, I think we need a house rule for combat...

Each 24 hour period that a player doesn't post, that character takes 1 point of damage.

Each 24 hour period the DM doesn't post, all players healed 1 pt.

(and yes, I'm as guilty as anyone) What do ya'll think?


OOC (DM Cayzle) 
Friday February 27th, 2009 4:10:34 PM

Ouch! if we applied that rule to the DM, I would be dead, seeing as I have few hp and have taken too many!

Post to follow in a moment or ten.

Combat for Control - Round Seven (DM Cayzle)  d8+3=11 ; d8+3=8 ; d8+3=8 ;
Friday February 27th, 2009 4:47:15 PM

Correction: Sorry, my bad about Undead C. Yes, it was destroyed. See below for more.

Question for Horace: Did I miss something, or are you at 19 hp? Are you really pressing the attack while so wounded? Or did I miss something?


The Heros

If Horace chooses, he moves up, to X24, swings, and misses. Please confirm your hp and action.

Wynn moves to W25, singing.

Belkior moves to Z30 and then to dispel the mists, and does so. He sees that the stone wall bends around toward the Woldsblood pool, and that the enemy has taken a stand in the space between the pool and the end of the wall.

Harley casts a mass cure on the defensive and then walks along the wall. For final position see map. Harley sees, now that he is against the wall, that it is pierced every five feet with a tiny hole, enough to give improved cover and line of sight to anyone standing next to it.

Note that the mass cure affects 11 people, since Harley is 11th level IIRC. Please pick 11 friends and undead within 30 feet of each other to affect, and what is your save DC vs the cure?

Harley, look at the map -- I don't think you can get Line Of Sight on all the undead unless you back way up. Please keep that in mind when you figure out who has to save.

Mac attacks Undead O. It rolls a 16 and is disrupted (rolled off screen since I have no Web access as I type this). Then Mac looks to Belkior for direction. But Belkior is still behind him at Z30. Mac, where do you want to go?

Florin puts down Undead E and swings hard at Undead N.

Brahmah finishes the job, putting the kibosh on Undead N.

Syr knocks Cleric 3 deep into slumberland. He won't be back to the Wold for a while. His wand drops to the floor.

The Enemies

The three remaining Undead hold their ground using Total Defense. There may be some adjustment after the Mass Cure to their hit point totals.

Cleric 2 - Casts CLW.

Cleric 3 - Unconscious.

Cleric 4 - Withdraws, ending his move next to Undead F, putting his back to the Woldsblood pool, and drawing a vial -- probably of Woldsblood. He seems prepped to throw or shatter it.

Cleric 5 - Casts CLW.

Cleric 6 - Casts Inflict Light Wounds on Undead W.

Cleric 1 - For the first time in this so-far silent fight, a cleric speaks. Lead Cleric 1 laughs like a madman and shouts, "You may have defeated us, but I'll take you all with us! We can all die here together, doing Ga'al's work!"

Harley sees him doing something with some magic item. Suddenly the machines in the walls start to activate. Lights start flashing, and from every inanimate object -- even floors and ceilings -- comes a vast loud shrieking and grating sound. It sounds as if the machinery and the floor and the columns are being forced into motion. This can't be good.

Do you stick around? Try to fight? Or is it time to run away before the place comes crashing down?

And the Map!

Enemy Status (END of Round 7)

All UNDEAD are AC26 using Total Defense
Undead F - unwounded
Undead L - 26 dam
Undead W - 17 dam
(All others turned or destroyed)

ALL CLERICS are AC19 except Cleric 1 (AC27)
Cleric 1 - unwounded
Cleric 2 - unwounded
Cleric 3 - unconscious
Cleric 4 - 8 dam
Cleric 5 - 1 dam
Cleric 6 - unwounded

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126)  d20+18=28 ; 2d4+7=13 ;
Friday February 27th, 2009 5:55:46 PM

Moves to TU20. Hits cleric 4. (Hits 28, for 13 damage)

Harley (AC 28 (30 vs. evil); HP 85/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power 
Friday February 27th, 2009 9:48:21 PM

Targetted PC's were in original post - Harley, Florin, Syr, Brahmah, Mac

Undead - Don't have to be in line of sight. The Spell Description merely requires that all be within 30 feet. I was treating it like a "spread" area of effect which can violate line of sight and effect.

As originally stated - Undead C, E, F, N, O

Mac [AC:25 (30Combat Expertise, 31Dodge vs opponent S), HP:117/119], Haste, Disrupting Weapon 
Friday February 27th, 2009 10:18:30 PM

Last round: Mac looks to Belkior and nods in the direction of the wall before moving 45' to be at AB19 - next to Harley. "Wait for me."he says to the cleric.

OOC: Can we get more details about the wall (thickness, height, etc) and height of the room/cavern, please?

Will post again as soon as I have info. }(; :]

Combat for Control - Round Seven Extra (DM Cayzle) 
Friday February 27th, 2009 10:32:42 PM

Wall is 1o feet high. Ceiling is 20 feet high. More tomorrow am re undead and such.

Horace. AC:24 (23 +1 Haste) HP 44/80  d20+17=31 ; d8+8=15 ;
Saturday February 28th, 2009 3:34:50 AM

OOC: Cayzle yep I should be 19 but Belkior cast a Mass Cure Spell in Round 6 healing me of 25 Hp and taking me up to 44 Hp. I keep changing my HP total in my Post Name but for some reason it keeps reverting back to 80/80, I'm not sure why.

"Not a problem Florin!" responds Horace after he misses his attack against the undead pressing the Elf.

Horace hears the grinding of the machines and looks around warily.

"Do we run chaps or stay and finish this?" he asks as he stalks towards the cleric and undead standing next to the pool of Woldsblood.

Actions

Move Action - Walk to U 19
Standard Action - attack Cleric 4 Hit AC 31 Dam 15

Mac [AC:25 (26 Dodge vs 6), HP:117/119], Haste, Disrupting Weapon, Inspire Courage  d20+23=39 ; 3d6+12=22 ; d20+23=36 ; 3d6+12=22 ; d20+18=20 ; 3d6+12=23 ; d20+13=14 ; 3d6+12=22 ; d20+23=37 ; d3=2 ; d20+23=36 ; d20+23=33 ; d20+23=26 ; 3d6+12=22 ; 3d6+12=23 ; 3d6+12=19 ; 3d6+12=26 ;
Saturday February 28th, 2009 8:27:53 AM

Mac swings at the two undead... then he has an idea (read on).

Start Position: AB19 End Position: Same
Actions: Hit the two nearby undead (W&L), and then... an idea strikes the taur. He smashed his greataxe into his end of the front wall (bordering Z20). If that isn't enough to bring it down he does it again. If the first wall shot was enough then rather than attacking again he braces his axe against the side wall (Over Harvey) and tries to topple it over onto clerics 2, 6, & 5.
Attacks:: W: AC39{22}[DW] L: AC[36]{22}[DW] AC:26 Wall bordering Z20 AC[20]{23 - breaches 1.5" thick wall}Wall bordering Z20 AC[14]{22 - breaches 3" thick wall}
AoOs(next round): 1 AC[37]{22}[DW] 2 AC[36]{23}[DW] 3 AC[33]{19}[DW] 4 AC[26]{26}[DW]
Spell Effects: Disrupting Weapon - from Belkior (8 rounds left) - Undead <12HD must save Will(DC21) or be destroyed. Haste - from Wynn (6 rounds left) - +1BAB, +1Dodge, +1Reflex, +30'Speed, and gain one extra attack at your highest bonus in a full attack action. Inspire Courage - from Wynn (4 rounds left) - +2BAB, +2Damage, and +2 on fear saves
Combat Notes: Dodge (vs 6), Mobility, Combat Reflexes (4), 10' Reach, Adamantine weapon bypasses Hardness.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Saturday February 28th, 2009 1:03:03 PM

OOC: checking in

Florin Jadenth AC:28/30 vs Undead HP:127/134 (2points of it subdual)  d20+13=15 ; d20+14=29 ; d10+6=12 ; d6=3 ; d20+15=19 ;
Saturday February 28th, 2009 10:18:36 PM

Cloak of Displacement (minor: 20% miss chance)
Aura of Courage (Immune to fear and +4 morale bonus to everyone in 10ft against fear effects.)
Divine Health (Immune to diseases, even super natural ones)
Life Shield+2 (Bonus to AC vs Undead)
Magic Circle vs Evil *From Belkior*
Haste - from Wynn (7 rounds) - +1 BAB, +1 Dodge, +1 Reflex, +30' Speed, and gain one extra attack at your highest bonus in a full attack action

Florin moves forward to stand infront of the same cleric that Brahmah attacked and swings hard at the cleric.

(Can hit AC:15/29 Damage:0/12 Shocking:3)

(Cayzle: If Florin happen to land the finishing blow on the cleric I will roll a cleave attack on the undead next to him. Hit AC:19 Damage:0)

Syr Ac 35/34 HP 142  d20+20=21 ;
Sunday March 1st, 2009 2:31:32 AM

Looking up from the unconscious priest, "We were called upon to finish it and we will. Somebody get that thing he used to start this. It might stop it. Besides, if we flee, we walk out into traps and might even get lost while trying to escape. We need to save the Float and ourselves too."

Depending on what happens with Mac's attack, Syr will postion himself to hit undead W or cleric #6. (nevermind a natural 1).

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 103/126) 
Monday March 2nd, 2009 11:40:09 AM

OOC: Checking in

Mac [AC:25 (26 Dodge vs 6), HP:117/119], Haste, Disrupting Weapon, Inspire Courage 
Monday March 2nd, 2009 3:07:24 PM

OOC: Likewise

Combat for Control - Round Seven Extra (DM Cayzle) 
Monday March 2nd, 2009 8:02:55 PM

Turn to come before midnight, I promise!

Wynn [AC=26; HP=45/75] Inspire Courage +2 
Monday March 2nd, 2009 10:00:38 PM

The bard continues his song and begins making for the undead guarding the left side of the wall.

So raise your voices to the sky, let loose a thunderous sound
For hearts let loose in battle cry will win the hallowed ground
So steel your nerves and gird you loins against a foe tremendous
The shields are here and they will die those who stand against us.


New Position = W20

Combat for Control - Round Eight and Last (DM Cayzle)  d20+7=21 ; d20+7=23 ; d20+7=15 d20+7=15 ; d20+7=22 ; 12d6=46 ;
Tuesday March 3rd, 2009 2:43:42 AM

The Heros

From last round: Will saves vs Mass Cure: one save, two fail. All three undead are injured; all remain standing. Also, Mac moves to AB19.

Brahmah moves forward, swings, and strikes the wounded Cleric 4.

Horace moves up next to Brahmah and also swings.

So does Florin, for that matter. With the three attackers, Cleric 4 and undead F are both dropped.

Mac attacks two undead -- W fails and is disrupted; L saves but 22 dam is enough to take it down anyway. Then Mac attacks the stone wall. Each five foot by five foot by three inch section of wall has 45 hit points and hardness 8. The hardness does not matter versus adamantine. With two blows, Mac breaches the wall. He breaches either the upper five feet of that section, or the lower five feet.

Syr has to get up from prone after grappling the now-unconscious cleric. He moves to AA17. He does not have an attack left, but if he did it would not matter seeing as he missed anyway.

Wynn stands back, singing. Belkior does too, but not so much with the singing.

Syr is unaffected by the Woldsblood splashing around him. He attacks Undead B, destroying it as he takes a five foot step to the left.

The Enemies

The last three undead are down. So too are two clerics. You have ignored the lead cleric's bluff about bringing the place down on you.

The lead cleric casts Flame Strike, centered on 20-21-W-X. That is good to hit Brahmah, Horace, Florin, and both unconscious clerics (if you did not kill Cleric 4).

The damage is 46 or 23, Reflex save DC20 for half.

Behind the stone wall, all four Clerics survive it. On your side, Clerics 3 and 4 are now dead.

There are only the four clerics left. They step off into the Woldsblood pool and sink under its surface.

The room stops shaking. Combat is over (Although there are some turned undead in the northeast corner of the room).

Enemy Status (END of Round 8)

All UNDEAD are AC26 using Total Defense
Undead F - destroyed
Undead L - destroyed
Undead W - destroyed
(All others turned or destroyed)

ALL CLERICS are AC19 except Cleric 1 (AC27)
Cleric 1 - fled
Cleric 2 - fled
Cleric 3 - dead
Cleric 4 - dead
Cleric 5 - fled
Cleric 6 - fled

Mac [AC:25 HP:117/119], Haste, Disrupting Weapon, Inspire Courage 
Tuesday March 3rd, 2009 6:34:43 AM

Mac says, "No point leaving them here..." as he heads off towards the remaining undead. He gets into position this round to take a step in to pick them off delete, delete, delete relieve them of the burden of their continued existence in the next round(s). He gives voice to the few thoughts that run through his mind as he moves towards the corner, such as "How can they just walk off like that, into the Woldsblood!?", and "I thought this was a rescue mission.", and "I'm not feeling well.", and "Thanks for watching my back.", and "What do those machines do when they're not being used for... you know.".

Wynn [AC=26; HP=45/75] Inspire Courage +2  d20+3=13 ;
Tuesday March 3rd, 2009 6:37:35 PM

When the last of the clerics slips beneath the pool, Wynn rapidly scours the room looking for signs of Xenia [search=13]. Assuming he finds no signs of the comely rogue he kneels down and pulls a scroll from his pack. On the scroll he writes..."I seek to know the whereabouts and fate of one Alexandria Merryman Next. What has become of her?"

Xenia (from far away) 
Tuesday March 3rd, 2009 7:03:07 PM


... wynn? ... Faint and far away, familiar thoughts touch the mind of the bard. ... wyyyynnnnnn ... nia, can .. ear me ... mus doin ... scryi ... gic on ... Chaos Guys on som ... tinent ... portrap ... love ... tryin ... bac ...

The words fall away, fading into an unknowable distance.

... e back ... ve you ... Then the touch is gone.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126)  d20+11=22 ;
Tuesday March 3rd, 2009 8:15:36 PM

(ref 22, taking 23 damage)

"Is it over?"

Harley (AC 28 (30 vs. evil); HP 85/85) - Longstrider, Magic Vestment(x2), Greater Magic Weapon, Magic Circle vs. Evil, Resist Energy (Fire), Align Weapon (Good), Divine Favor, Divine Power 
Tuesday March 3rd, 2009 10:53:42 PM

Is taking a breather now that the combat is over.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+15=25 ; d20+10=30 ;
Tuesday March 3rd, 2009 10:58:34 PM

The halfling cleric busies himself with tending to his wounded companions. Belkior considers the implications of how the clerics left as he does, however.
Knowledge Religion = 25, Spellcraft = 30 (natural 20)

"Some of my brethren in the Temple of Alemi can do wondrous things with Woldsblood, like that pool over there. Maybe they could tell us how this happened?"

"For that matter, have we made the Float safe? Or do we have to deal with this Woldsblood, too?"


Combat for Control - Aftermath (DM Cayzle) 
Tuesday March 3rd, 2009 11:46:08 PM

Mac makes short work of the remaining cowering undead.

Wynn gets a sense through his mental link that Xenia is not in danger, and misses him. But it is hard to decipher the jumbled message. Does he still use the scroll?

Brahmah and Harley rest for a moment after the fight.

Belkior dishes some healing and wonders about this pool of Woldsblood. The cleric knows much about Woldsblood [OOC: everything here, for example] As for this in particualar ... well, he knows that Woldsblood should not even exist in the Wold proper. Those clerics should not have been able to step into it. Woldsblood should flow, not pool. Altogether, this seems like an abomination.

His insight that this is Fixers' business strikes him as right on target.

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual)  d20+10=22 ;
Wednesday March 4th, 2009 1:11:02 AM

Florin is happy to see that the battle is over and is atleast lucky enough to miss some of the damage from the flame strike spell. With the battle over he sheathes his weapon and frowns as he looks to the pool of Woldsblood, wondering about it, "I don't like that thing sitting there really. Something about it just gives me the creeps."

Florin looks over to Syr and thinks before smileing some, "Well, we took care of this but did it solve anything really? I mean, I see no cure and those of us who were infected don't seem to be better. We better hurry and get moveing. I mean, gather whats here and get out of here."

Horace. AC:24 (23 +1 Haste) HP -2/80  d20+2=13 ;
Wednesday March 4th, 2009 2:20:50 AM

The flamestrike spell strikes hard at Horace and he drops to the ground burnt to a crisp, slowly dying.

(OOC: Failed the DC roll and that means I'm on -2 HP)

Syr Ac 35/34 HP 142  d8+3=8 ; d8+3=4 ; d8+3=11 ; d8+3=11 ;
Wednesday March 4th, 2009 12:00:18 PM

Seeing Horace fall, he rushes over to see if he can help. Asking for Domi's blessing, he feels the healing magic flow from him to the man. "You aren't going anywhere yet. After all, you just joined us." (CLW 8, 11,11). "That's all I've got for now." Standing up, "Spread out and see if they left anything behind that will give us a clue? And while you are at it, can someone detect magic? I think that priest that I was fighting was a bit tougher than he should have been."

"What do you think 'Cap?" Having seen the minotaur in battle now, the title seems deserved. "Do ya think the pool is what keeps the city afloat? and if not, how do we get rid of it?"

Looking over at the bard, "Wynn.... Wynn.. C'mon guy we need you to focus now." He walks over to the bard and peers over his shoulder to see what the man is writing and his face softens, "How is she?" He waits for the man's reply before continuing, "Can you do your blink thingie and tell us if there are any more cords and where they might lead?"

(OOC: I seem to recall a house rule to reroll all 'ones' on heals, or is that just hps?)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday March 4th, 2009 12:37:16 PM

The ranger takes in his surroundings and is vigilant... just in case.

Combat for Control - OOC (DM Cayzle) 
Wednesday March 4th, 2009 5:39:44 PM

Yup, reroll 1s on cures and hit dice, please.

I've also been rerolling 1s on Inflicts. Fair's fair, after all.

Wynn [AC=26; HP=45/75] Inspire Courage +2 
Wednesday March 4th, 2009 8:37:26 PM

Wynn finishes his question on the Scroll of Answers and puts it away, hoping to get a response soon. "She is still out there somewhere" he replies. "She must be either far away, or pulled into the Woldsblood and the land of shadows. I could barely make out her voice". The bards voice trembles slightly as he speaks. In the meantime he reactivates the ring of blinking as requested by Syr and scans the great room.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Wednesday March 4th, 2009 10:04:57 PM

The halfling cleric looks around at his companions before speaking.

"Let's get everyone patched up and then head back. I think that this is something that we need to report to the Underlord because it's beyond our ability to fix."

"Woldsblood shouldn't be doing this, acting this way. I don't know if this is something that the clerics did or if this was always here, down in the bottom levels of the Float. It's potentially dangerous, too."

"Maybe the Underlord can arrange for some Fixers to come down here to set things right."

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Thursday March 5th, 2009 12:10:13 AM

Florin waits and watches the others before makeing a comment to Syr, "I don't think Brahmah is use to being called Cap." Florin does glance to the Woldblood and frowns as he still doesn't like the thing and shakes his head as he still really doesn't feel like they killed the root of the disease, the group didn't seem to find any cure or anything either so what was going to happen now.

Florin glances towards the others once more and wonders what the others might be thinking on all this also. Florin does take the time to move over by Wynn and speaks to him also, "Xenia is a very good friend to all of us and even more so to you. I'm sure that you two will find each other once again and I will help you in any way I can also Wynn. Please do not forget you have friends and where there is hope."

Horace. AC:24 (23 +1 Haste) HP 28/80  d100=35 ;
Thursday March 5th, 2009 8:32:10 AM

The healing power of Syr flows into Horaces body bringing him back from the brink of death. Horace takes this opportunity to lie on the floor for a while until the rest of the world stops spinning. Eventually it does and the stocky man gingerly gets to his feet, his body may be healed but the mental exhaustion from almost dying will affect him for a while longer.

"My thanks Syr, that fire spell almost proved more than a match for me! I'm able to cast detect magic so I can see if there is anything magical in this room, apart from the Woldblood, is there anything in particular you wish for me to keep an eye out for?" Horace asks Syr.

Turning to the rest of his new companions he says "Well fought everybody! Almost dying horribly always give you an appreciation for the life the gods have granted you. Now I'm going to loot the bodies!" says Horace with a cheerful grin as he attempts to cast his detect magic spell.

Actions

Cast spell - Detect Magic (Arcane Failure check roll=35)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Thursday March 5th, 2009 11:49:02 AM

OOC: Checking in

What remains (DM Cayzle) 
Thursday March 5th, 2009 6:45:59 PM


Horace is hit hard by the final flamestrike, but the healing attentions of Syr soon get him back on his feet.

Florin recognizes that the problem of the Woldsblood is not one that can be ignored. He wonders how to cure the disease. He reassures Wynn about Xenia.

Belkior urges the party to return to the Underlord as soon as possible. Of course, the Underlord is dead. The Acting Underlord, you recall, is your old adversary, Jonas.

Wynn uses his scroll but gets no response, at least not immediately. He blinks, looking for clues. He sees no grey cords. He sees that the empty spaces in the room are occupied in the Realm of Shadows by strange machines. He sees that the walls and floors of this room exist on both planes. But it seems to Wynn that the crater filled with Woldsblood is not part of the intended overall mechanism. It is damage, not design.

Horace, back on his feet, casts Detect Magic and looks around, not least on the bodies of the slain. The undead have nothing, but the two slain clerics have magic armor, magic shields, and a wand.

Horace also notes that part of the room has been set up with cots and two tables. There are several tomes and notes there -- one of the tomes is magical.

And the machinery is overwhelmingly magic -- with no one school, or maybe with all schools.

Horace also finds six undamaged vials of Woldsblood that had not been thrown at you.

Wynn [AC=26; HP=45/75] Inspire Courage +2 
Friday March 6th, 2009 7:36:02 AM

"There are no more chords!" the bard declares. "And this pool of Woldsblood is not part of the mechanism of the undercity. All of these machines exist both here and in the realm of shadows, but the Woldsblood is foreign to this spot. Is there anyway to seal it off?"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Friday March 6th, 2009 2:52:52 PM

"Can we shut the door to the shadow? Maybe a bright light spell? I'm jus a ranger, but doesn't the sun cancel out shadow on a plain. If there is nothing to cast a shadow, light reigns."

Syr Ac 35/34 HP 142 
Friday March 6th, 2009 3:58:57 PM

"First thing first, take care of yourselves. Anyone that has any lingering wounds needs to get them tended immediately. Belkior has the wand. Which reminds me, if we get out of here, we should probably sell this armor and buy him a new one. We don't want these guys coming back and catching us at half strength." The elf follows that by heading over to Brahmah and offering several cure light potions.

"Since Wynn says the cords are now gone, I can't help wondering what happened to the people that were infected. If they reverted to normal, then we could use someone that has knowledge of this place. Florin, why don't you and Mac stick your head out the door real fast and see if you can't find a dead body or a live person but don't go too far, remember the traps?"

Turning his attention to the pool. "I'm thinking we need to seal this somehow. It just makes me a bit nervous to give Jonas access to something like this." Turning to the smallest member of the group, "Hey, Belk, since this stuff is of the Realm of Shadow, can you... like... send it back there like you do undead?"We need to resolve this before leaving. Besides, I'm betting Gargul would appreciate it if we sent it back to him and I'd rather not meet him again. Horace, check out those books for anything about our pool here."

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+4=16 ; 2d6+15=21 ;
Friday March 6th, 2009 9:50:53 PM

The halfling cleric listens to Syr and his other companion as they discuss how to deal with the danger of the Woldsblood.

"I can try. Trying to channel holy energy, that is. I don't know if it will work but it might do something."

"But before I go, I should heal as many people as possible. Just in case something bad happens."

Belkior moves around his companions, using his Wand of Cure Moderate Wounds to repair any wounds that they have suffered.

Once the healing is completed, Belkior moves as close to the Woldsblood as he feels is safe. Once he starts feeling the tug of the Woldsblood, the Paragon stops and concentrates on channeling holy energy. Once he has done so, Belkior directs the energy at the pool of Woldsblood.

OOC - Anyone who wants healing, roll as if a Cure Moderate Wounds spell was being cast (2d8+3).

Turning Attempt - Maximum 13 HD, turning a total of 21 HD

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual)  d20+5=7 ; d20+10=22 ; d20+3=12 ; d20+3=9 ;
Saturday March 7th, 2009 12:03:40 AM

Florin tries to think over something before he will head to see if he can spot any undead around or see if they might of changed in anyway like Syr commented about.

(Knowledge Religion:7 *seeing if there is any healing or such qualities to Woldblood considering the vials) Knowledge Undead; 22 *seeing if he can think of any way Woldblood could be used to make undead*)

Spot:12 Listen: 9 for look and listening outside the door.

Wynn [AC=26; HP=68/75] Inspire Courage +2  2d8+3=13 ; 2d8+3=10 ; d20+12=17 ;
Saturday March 7th, 2009 8:25:41 AM

Wynn accepts two cures from the clerics wand. "Thank you Belkior." He then circles the pool of Woldsblood, trying to remember what if anything he has learned in his travels [Bardic Knowledge=17]

Mac [AC:25 HP:117/119], Haste, Disrupting Weapon, Inspire Courage  d20+6=23 ; d20+1=13 ;
Saturday March 7th, 2009 9:05:16 AM

Mac leaves the conversation for the most part, except to decline any further healing but thanking Belkior for his help, and heads down to the end of the first corridor, all the while trying to be aware of the sorts of dangers he is already to aware of. [Spot:23, Listen:13]

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Monday March 9th, 2009 11:26:33 AM

"Syr, thanks, but I think Horace need them more now. I'll take healing after everyone else."

Mac [AC:25 HP:117/119], Haste, Disrupting Weapon, Inspire Courage 
Tuesday March 10th, 2009 7:35:35 AM

OOC: Checking in.

A Scene Reset (DM Cayzle) 
Tuesday March 10th, 2009 7:59:22 PM

[OOC: Apologies for the delay of game. Real life, blah blah. Anyway, to get us back into it, here is a recap and a few more details, then a response to the latest PC actions, and then we'll see.]

The party has won through to the central command room of the Undercity of the Float. It is an ancient work of the lost Teucri art, and it -- the whole room, the machines lining the walls, the mechanisms that connect from here throughout the Floating City -- is a wonder of an age gone by. But there are recent signs of desecration, starting with the intrusion of a crater in the floor filled with Woldsblood. There are other signs too -- the stinking undead corpses. makeshift camp of beds and tables set up in the northwest corner of the room, the disease that right now is rooting in some of our heroes' hearts and veins.

Wynn recognizes that the Woldsblood has to be shut off or out or away.

Brahmah asks if bright light might work. Wynn's bardic lore suggests that light will counter Shadow, maybe, but the Woldsblood flows through the Realm of Shadows, but is not make of shadow. The brightest light does not cause the 'blood to go away.

Belkior tries to channel divine energy in an attempt to shut off or seal the crater. His attempt does not work -- but the experience, and his own deep knowledge, suggests that the idea is a good one, if only he had the right tool through which to channel the might of a god.

Florin wonders how Woldsblood can make an undead. He thinks of what undead are souls that have not gone on to the afterlife. The rivulets of Woldsblood draw dead souls away into the Shadows. Maybe a separate source of Woldsblood can oppose that pull, and keep the soul in the Wold proper.

But that's mere speculation. Maybe the books on the table over there have more answers?

Mac, Florin, and Syr look around the nearby corridors. They do not find any undead -- but they hear the sounds of a large party of people approaching. It sound like a somewhat happy sound, of people who are celebrating.

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Tuesday March 10th, 2009 9:17:29 PM

Florin glances to those looking out with him and speaks to them, "A party going on? I know we drove off the clerics but still, I have seen no sign yet that the disease is gone from anyone, let alone a cure. I guess one way to find out is have someone that was infected see if any signs of it leaveing is evident for one."

Florin still is alittle weary of all this and speaks to Belkior when he regroups with them, "Hey Belkior, why don't we offer a vial of that Wold's blood to our temples. Maybe they can pull some research on it. I mean inless you think that the temple of Alemi or Domi would be offended by such actions. You could ask your god if the idea would be ok, couldn't you?"

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Tuesday March 10th, 2009 9:48:36 PM

The halfling cleric listens to the Undead Hunter's question, nodding as he does. Belkior thinks that Florin might be on to something.

"Florin, it very likely wouldn't offend Alemi since some members of His clergy are known as Fixers, and they regularly handle Woldsblood. We don't have a lot of time until whoever that is arrives, but we can see what we can do. It might be some of the people serving the Underlord, but we don't know."

"What I'd really like to figure out is whether we need to deal with this pool of Woldsblood now, or try to get a message to the Temple of Alemi to send some Fixers down here. If we leave, we'll forget that this is here."

While waiting, Belkior moves over to the table and peruses the books. He will first examine the one book that has been identified as magic. If it seems harmless, he will open the book and determine if the book should be examined by a divine or arcane spellcaster. If divine, Belkior will read it himself, but not right away. Before spending the time reading, Belkior will examine the mundane books hoping to find a journal or similar record that describes how the Ga'alian clerics perverted the flow of Woldsblood and created these new undead.

All the while, the Paragon is wracking his brain in an attempt to figure out how best to channel his divine healing energy. Does he need ot rest and pray for a specific spell? Or does he need to use a magic item or focus to empower his attempt?


Wynn [AC=26; HP=68/75] 
Tuesday March 10th, 2009 10:58:39 PM

The bard also examines the books, looking for clues as to how the pool of Woldsblood arrived in the control room, and how it might be returned to the Realm of Shadows. "Seems like a job for Gargul. He can't be very happy that Ga'al is fooling around with his domain."



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday March 11th, 2009 1:52:28 PM

"I've met Gargul I think. Grey man, likes dead people. Good bloke."

Syr Ac 35/34 HP 142  d20+11=16 ;
Wednesday March 11th, 2009 6:13:38 PM

Syr watches as Belkior's attempt fails to banish the pool. Sighing, he moves on to the makeshift living space and searches it for anything of value. (Spot 16) "Like Florin said, make it quick folks, we have company coming most likely led by a weasel." He moves to the door to greet the newcomers.

Secrets Revealed (DM Cayzle) 
Thursday March 12th, 2009 12:11:27 AM

Wynn and Belkior look at the books.

The nonmagic ones deal with a range of subjects, but they are all clearly by Ga'alian authors. Three are philosophical texts, printed on the primitive printing presses known in the Wold in a few places. Those three are esoteric and might be of value to collectors or to enemies of Ga'al.

Two more books are hand-written volumes of notes.

One handwritten volume deals with the undead, and how they are made. There is a lot about how to plant a heartseed, and how to create a heartseeded undead. A variation on the undead creation spell, combined with a traditional Heartseed ritual and a sample of Woldsblood, is enough to create undead, But once created, they can spawn insofar as their touch is contagious. So humans are needed only to make the first couple.

The second handwritten volume talks about Woldsblood more generally. It seems that Ga'al found a vast reservoir of Woldsblood in the Southern Continent, and has been coming up with ways to use it to usurp Gargul's prerogatives. One idea was to use it to manipulate Teucri artifacts, of which the Float clearly has the greatest collection. But here the Ga'alian's success has been limited. Frankly, it has been a failure. The clerics here failed to learn how to use Woldsblood -- or cannot -- do so. But one success -- erupting a crater of Woldsblood and using the resulting pool to do magic -- has not been as helpful as you might think.

Wynn has the insight that talking with clerics and fixers of Alemi may help get to an answer.

The magic book is on the topic of divinity. You'll need an identify to find out more.

The oncoming party is coming up fast.

Syr hears that the oncoming party is approaching near.

Mac [AC:25 HP:117/119]  d20+6=11 ; d20+1=10 ;
Thursday March 12th, 2009 3:05:49 AM

Mac looks back and forth between Syr and Florin and whispers "Maybe you'd both be better off in front if you think the voices are familiar weasels. Shame they weren't here a few minutes ago." Mac supports the elves and blocks much of the view of the room from the outer corridor.

More Spot:11 and more Listen:10.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Thursday March 12th, 2009 8:16:26 PM

The minotaur places himself in between his party and the incoming group as much as possible.

The Undercrats Arrive (DM Cayzle) 
Thursday March 12th, 2009 9:10:58 PM

Mac and Brahmah are the first to see the approaching party of Undercrats, led by Jonas. As he gets closer, you see that the disease has progressed to a visible stage -- thin dark lines trace the veins in his skin.

He comes forward with both hands empty and open in greeting. His mouth is twisted in a satisfied sneer. "Congratulations, heroes! Our seer has told us of your victory. Have you learned yet about a cure for this pestilence?" He seems eager to hear your answer, for obvious reasons.

Syr Ac 35/34 HP 142 
Thursday March 12th, 2009 10:12:56 PM

Syr faces the approaching group, careful to keep some distance away from them, "Cure? Not as of yet but we are looking at what they abandoned for answers. Are there any fixers amoung you? Their insight might be needed. For that matter, your use of these strange machines may also help. What do they do exactly?"

A bit later, he whispers to Belkior, "If no cure is found, we may have to isolate those infected for safety reasons. Keep searching."



Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Friday March 13th, 2009 12:08:47 AM

Florin watches and still is unsure of the whole cure thing and glances towards the pool of Woldsblood in thought, "I believe Jonas Woldsblood might have something to do with your problem and that is beyond my ability, As Syr said, we need someone with knowledge of it and able to work with it down here and the sooner the better from the looks."

Florin looks to the group and moves over to Wynn after a moment and speaks to him, "Wynn, you were infected weren't you? Can i try something if you were?" If Wynn agrees then Florin will touch him gently and call on his ability to remove disease, hopeing that the powers granted him by his god may help in this.

Wynn [AC=26; HP=68/75] 
Friday March 13th, 2009 7:51:54 AM

Wynn keeps a wary eye on Jonas, for he has much experience with the man's treachery on the trash level of the Floating City. "This is a Ga'alian disease Jonas. They have discovered how to heartseed the undead and that vile curse has been passed to us through their bite. They used Woldsblood to make this work in the first place, know we need a Fixer of Alemi to help sort it out."

Wynn kistens to Florin's question. "Yes, I am infected Florin, I don't know whether it will help, but I accept your assistance, just be careful to not infect yourself!"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Friday March 13th, 2009 12:37:50 PM

Brahmah seems confused. "Woldsblood is odd."

Mac [AC:25 HP:117/119] 
Friday March 13th, 2009 6:08:28 PM

"Odd, yes - like all magic." Mac utters in reply. Keeping Brahmah's attention and gesturing (with some subtlety) towards the premature congratulator he asks, "Is this what we have to look forward to?"

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Friday March 13th, 2009 10:08:17 PM

The halfling cleric turns with his companions when the Undercrats enter the chamber. Belkior's dealings with Jonas were few, compared to his companions, but his opinion of the acting Undercrat is no better. When he speaks, Belkior is blunt and to the point.

"As my companions have said, we need the services of Fixers from the Temple of Alemi to deal with this Woldsblood. Of course, given the conditions that we agreed to when we accepted this mission, you will have to be ones to summon the Fixers. And I suggest that you do it quickly since it very likely has something to do with the virulence and persistence of the illness that affects both you and our companion."



Mac [AC:25 HP:117/119] 
Monday March 16th, 2009 3:12:51 AM

OOC: Checking in.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Monday March 16th, 2009 11:57:37 AM

OOC: Checking in

Fixers are Sent For (DM Cayzle) 
Tuesday March 17th, 2009 1:22:38 AM

The party makes it clear that Fixers will be needed. The acting Underlord nods, and sends word to the Overlord.

"While we wait," Jonas says, "Tell me what you have accomplished."

What will you tell him?

While waiting for the Fixers to arrive, you have time to further peruse the notes and books the Gaalians left behind. The paladin's touch does not cure the disease. It seems likely that only Heal spells will work, or maybe other similar and more esoteric magics, like Wish. Witches have some cleansing spells that might do the trick.

As for one who is actually undead? The only choice is to destroy the undead, cast Heal on the corpse, and then Raise Dead. If all that is done immediately, if might be possible that you would not even have to bargain with Great Gargul. But if the undead has been destroyed for a time, then you would.

In about three hours, the Fixers will arrive. Any other action before then?

Wynn/ Sub Buzz 
Tuesday March 17th, 2009 11:11:00 AM

Wynn is unsure if Jonas should know about the books they found with the knowledge. He waits for some clue from the others on if this knowledge should be shared or not.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Tuesday March 17th, 2009 11:20:31 AM

Impossible to divert his attention, Brahmah asks a very logical question.
"Well, what if the undead you slay, heal, then raise doesn't want to return, knowing they have been part of horrors unbecoming their living character? They might be remorseful and some might actually need to atone, like a paladin or some such. Then, say, can you rightfully convict them of a murder they committed while they themselves were dead themselves? Seems mighty irresponsible."

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Tuesday March 17th, 2009 9:57:03 PM

The halfling cleric considers how to answer Jonas' question. There is the simple, direct approach and a more subtle approach and the question, Belkior thinks, is how to respond. Unfortunately, there is neither time nor place for him to relax and pray to Alemi for additional spells. If there was, he could pray for some healing spells that are nearly sure to remove the infection spread by these created undead.

Belkior closes the book that he has been reading and moves away from the table. Hopefully, Harley has taken the opportunity to retain the magical book. In fact, it might be interesting for the Shields to try to hold on to all of these books for later use. But now the Paragon must speak to Jonas.

"Simply put, we came down here and defeated the undead. You see the bodies of these poor unfortunates all around this chamber and probably on the path here, as well. We also drove off the clerics that initiated this problem."

"Please tell me ... do you know if any Undercrat has had dealings with the clerics of Ga'al?"



Mac [AC:25 HP:117/119] 
Tuesday March 17th, 2009 10:44:53 PM

Mac nods the universally recognised gesture for What he said after Brahmah and Belkior, having little of his own to add.

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Tuesday March 17th, 2009 11:16:45 PM

Florin pats Wynn's shoulder after trying to heal him, "Sorry it didn't help but it was worth a try." Florin was hopeing to releive some of Wynn's worries considering his loss of Xenia.

Florin glances towards Brahmah and smiles abit at his comment, "Actually Brahmah if I'm any proof of the matter, I don't believe any paladin would of been infected, maybe killed but not infected. I have been injured by those creatures and of yet have noticed no ill sign of it. However I do agree with your comment and was the same thing I said to my friends too, with the things these people have done, it is quite possible that they would not want to be brought back. For instance, who among us would really want to be brought back to find you might of killed your friends, family and such."

Florin glances to Belkior and smiles saddly to him, "I'm sorry if it seems I'm being abit disreguarding of life and such, just to me seems more humane to allow them to rest in peace in the end. We should save the ones who can be saved though, the ones not completely turned and go from there."

Florin will approach whichever member has found the Woldsblood vials and speaks in a whisper to him, "If you do not mind I would like to pocket one of those vials to give to the Temple of Domi once we return."

Florin is also curious of something so speaks to Jonas, "I'm curious about this mind erase too and have a small question. With the machinery aside of course, if we wanted to ask say the temple about the Woldsblood or it's workings and such. Will we remember it? Or even info from anything we might of read down here as long as it doesn't concern the machinery and such as that? For instance I would like to keep the knowledge of these undead just incase we would run into them again one day."

Syr Ac 35/34 HP 142 
Wednesday March 18th, 2009 1:14:53 AM

Syr looks at Jonas and pauses before replying, "I think you have a bigger problem to worry about. Belkior is on the right path. How did these clerics of Ga'al gain access to here? We had to consent to a wipe and have seen your impressive security measures around this place. The secrets here, must be guarded carefully. Have you determined who on the inside was assisting them? and for that matter how that person got around the magic compelling service?"

Wynn/ Sub Buzz 
Wednesday March 18th, 2009 1:01:47 PM

Wynn is grateful to the paladin for his attempt, but the memory of Xenia, like a knife, is driven deeper into his soul at the mention of her name.

The many nights under the stars they spent together returns to his mind. The taste of her lips on his. Her sighs of comfort as she nuzzles herself against his neck.

Shaking his head, he brings himself back to the present with an attempt to take in the conversation in order to contribute as he can.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday March 18th, 2009 1:23:24 PM

"I didn't realize it had already been said." He looks confused, briefly. "Well, its good to know a paladin can't be infected."

Answers From A Seer, and Fixers Arrive (DM Cayzle) 
Wednesday March 18th, 2009 5:16:35 PM

Jonas rolls his eyes. "Is this all you have to tell me? What I can see play as day here tells me more. Feh."

He turns to an underling. "Shelik, see if you can talk to them. I want a look at that!" he points to the pool of Woldsblood, then walks off toward it.

The small, weasily, nervous man looks at you. "I -- I -- I am a seer. A diviner. I was the one who knew you had succeeded, the very moment you had defeated the invaders. The invaders here, I mean."

He addresses what you have said one by one, keeping track by counting on his fingers as he talks to you:

To Brahmah: "In the Floating City and in New Elenna, crimes committed by one who has been raised from the dead tend to be handled by the Justicars of Pantheon, in the Ecclesiastic Courts. But in general, only the monied or favored are raised, and for them, an atonement spell is usually not a considerable expense."

To Belkior: "The Undercrat, gods rest his soul, never consorted with the minions of Ga'al! No, such as that never were welcome in the Undercity. Why do you ask?"

To Florin: "Those of us who have labored for many years in the Undercity perforce lose almost all that we have experienced when our service is over and we return to the City Above. You, however, will not lose so much. You will forget any machine you have seen. You will forget the layout of this place, and the details of its appointments. You will remember your mission, and your enemies, and your battle, mostly. But anything that would relate to the workings of the Undercity you must lose."

To Syr: "It is good that you ask how the enemy arrived. But it was not through treachery, if so you might think. The enemy created this eruption of Woldsblood, here in the hart of the Undercity, and its spray and flow ruined many of us in our first trial. We were forced back, and we vacated this part of the Undercity."

Then there is a flurry of sudden activity. The control room is draped off, so that someone standing at the center would be unable to see the machinery. Then a group of five people in robes, cowls, and blindfolds are brought in by an escort of Undercrats. You see that one of the five is your old friend Theo! The five are led to the Woldsblood pool, and you are ushered there too. More black drapes are brought in, so that when at last the new arrivals are unblindfolded, all they can see is the Woldsblood pool.

The Undercrats are nervous, and the seer reveals in a whisper to you that in the interest of expediency, these worthy clerics and the Overlord's representative have been brought here to seal the crater and close the pool of Woldsblood, returning this place to its former state. Most of all, these have not agreed to forget their memories, but so be it. That's why they are not allowed to see anything other than the place they have to fix.

=== === ===

[OOC: I have heard from Horace; his computer died, but he should be with us again in a week, No worries! ALSO, I am pleased to welcome Shegger back to the game with Theo. Please feel free to start posting.]


Theodore & Macaw 
Wednesday March 18th, 2009 10:15:47 PM

Theodore blinks his eyes. His glowing blue eyes as he takes in the Woldsblood before him. "What's this, then?"

The slender mage wears a ridiculous brimmed hat on which a raven rests. The bird stirs and peers about before closing his lids again.

After a few moments, Theodore notices his friends standing nearby. "Oh, hello, guys. I hope that you're all well!" He grins foolishly. "Everything all right?"

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Wednesday March 18th, 2009 10:59:27 PM

The halfling cleric moves over towards Theodore, ready to welome the prodigal member of the Shields. While he is moving, Belkior moves the book with a magical dweomer so that it is extended towards the mage.

"Here. Thanks for letting us carry it."

Then Belkior reaches up to embrace the mage and whispers to him. "Can you Identify this?"

After greeting Theodore, Belkior turns to watch the Undercrats and the others brought in to deal with the pool of Woldsblood.

"Any idea how long this will take? I'd like to be here, just in case you know, since the Ga'alians escaped through that thing. If there's time, I'd like to pray to Alemi in case my healing abilities are needed again."


Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Wednesday March 18th, 2009 11:10:19 PM

Florin watches everything thats going on and listens to the seer as he explains things. Florin does glance to the Woldsblood a moment and whispers to Belkior, "I have never come in contact with such stuff before, how dangerous is it really? I mean, if someone would say jump in would it kill them, drive them mad, or what?" Florin has heard stories of Woldsblood growingup but considering those were childhood stories to more make him go to sleep, he wonders how much of what he knows is true, "Maybe I should ask Theo sometime."

Grinning some Florin glances to Syr and whispers to him also, "Friend, I know I'm a paladin but after we get out of here I deffinetly want a stiff drink and then hopefully the soft arms of Ivy. I'll buy first round, what do you think?"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Thursday March 19th, 2009 11:31:41 AM

This situation was not for Brahmah's feeble understanding of magic and the like. He stands listening and interested.

Wynn/ Sub Buzz  d20+10=19 ;
Thursday March 19th, 2009 12:42:19 PM

Wynn delves deep into his mind, putting aside the thoughts of his love in order to help the others.

"This is what I can tell you of Woldsblood...."

He goes into as much detail as his bardic knowledge allows.

Bardic Knowledge: 19

Syr Ac 35/34 HP 142 
Thursday March 19th, 2009 4:31:57 PM

"THEO! Welcome back! We sorely missed you these hours between the flying blades and fireballs." He shakes the mages hand and smiles.

As Jonas stalks towards the pool, the elf's eyes narrow keeping a close eye on the man. Muttering to Florin next to him, "A tiger can't change his spots" before grinning briefly. The elf can't resist the urge to tweak the Undercrat, "Hey Jonas, you do realize that we don't report to you, right?"

His brow furrows in doubt, at Shelik's remark, "So then they can create a pool anywhere? That doesn't sound right, does it Wynn? What's to stop them from doing it again?"

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Friday March 20th, 2009 11:41:17 AM

Turning to Syr, "Who do we report this to?"

It's in the 'Blood (DM Cayzle) 
Friday March 20th, 2009 11:43:43 AM


Theo greets his friends.

Belkior gives him the magical book, and, at a glance, Theo can detect an aura of Strong Evocation.

Florin wonders about this magical substance, Woldsblood. What is it? How dangerous is it?

Wynn shares what he knows about Woldsblood -- OOC: Everyone, please read that link.

Certainly, Woldsblood pulls at your soul -- something Mac and Syr experienced firsthand. If you dived into this pool? Somehow the Ga'alians managed it, but odds are your soul could get pulled right out of your body.

Syr greets Theo and tweaks Jonas. The acting overlord laughs. "I won't waste witty words on you, since you will not remember them anyway."

Syr wonders if a pool like this could erupt anywhere. The undercrat seer, Shelik, comes over, bringing the leader of the priests. Theo may introduce him as Father Bransis, an elderly but sturdy Fixer, one of the strongest, just teleported in from Plateau City.

The priest says that he has a theory, but he will not say what it is, seeing as he has not agreed to the memory erasure, and he does not want to say too much. But he thinks the vulnerability to this kind of attack was local, and that there is little danger that Woldsblood eruptions will happen in other places.

"I have not seen any other attacks like this coming," says the seer. "And I've asked."

"But more to the point," Father Bransis continues, "We have a big work ahead of us, and we will need to tune our skills to their highest pitch. Can you help us?"

OOC: He is saying that he and the others have some tough Concentration checks to make, and anything you all can do to boost their skills would be much appreciated.



Wynn/ Sub Buzz  d20+12=22 ;
Friday March 20th, 2009 11:59:30 AM

Wynn goes into great detail about the substance in question. His art of using words profound as he weaves a story worty of capturing the attention of all around.

At their request, the bard begins a song, one of Xenia's favorites, to inspire confidence in those that need to concentrate.

The ally gets a +2 competence bonus on skill checks.

Perform: 22

Theodore & Macaw  d20+11=19 ;
Friday March 20th, 2009 9:29:05 PM

Theodore returns Belkior's hug and shakes Syr's hand. After a quick glance at the book, Theodore bends down to Belkior.

"The book gives off a strong evocation. It is powerful, but I don't have an identify spell available. I apologize that I never took the time to scribe such a basic spell down into my book."

"What do you intend to do?" Theodore asks Father Bransis.

Theodore makes his own Concentration check (19) to aid Bransis.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Syr Ac 35/34 HP 142 
Saturday March 21st, 2009 12:46:19 AM

Syr growls at Jonah's comment before tilting his head to one side and chuckling, "I hate it when he's right."

"You know Cap, I sometimes forget you joined us in the middle. Unless anyone objects, once this pool is cleaned up, I say we have Theo escort us to the Overlord for that memory erasure thing he was talking about. Not that I want it, but it has to be done."

He stands near the edge of the pool, "I think some of us would volunteer to have more memories than just this place wiped. Right Wynn?" Pausing and looking at the bard, he sighs, "I'm sure she's fine."

(OOC: didn't the dead priests have some magic that we gathered?)

Mac [AC:25 HP:117/119] 
Saturday March 21st, 2009 1:46:06 AM

Mac looks from this Jonas to Syr to Horace. He thought Jonas was being dismissive and ill-mannered, but Syr's comments make it all too clear that wasn't the case. WIthout moving around Mac looks at Horace with one raised eyebrow, and if Horace notices, he then looks towards Horace's backpack or wherever else the man tucked their scrolls away.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Saturday March 21st, 2009 1:12:30 PM

"I had an experience with a black blood or ooze, which possessed a friend and made him violent toward us." States the ranger. "Woldsblood seems to be worse then. I'll keep away from it, thats certain."

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual)  d20+7=19 ;
Sunday March 22nd, 2009 4:13:52 PM

Florin listens to everything and nods before speaking up, "I will do what I can to help also." Florin does his best to aid the fixer also.

(Concentration:19)

Florin listens and keeps his eyes on Jonas since he doesn't trust the guy, to many things have happened in the past for him to really trust him.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+17=34 ;
Sunday March 22nd, 2009 10:49:33 PM

The halfling cleric appears shamefaced, looking downwards when the head Fixer requests assistance. Belkior has expended nearly all of his healing spells during the battle and has not had a chance to request more assistance from Alemi.

"If you need assistance from one untrained as a Fixer, but a follower of Alemi, you can count on me. For what it is worth."
Concentration = 34, for either Aid Another or to participate

Healing the Rift (DM Cayzle) 
Monday March 23rd, 2009 4:20:57 PM

Wynn's music helps the Fixers Concentrate. Theo, Florin and Belkior do their best to promote a distraction-free environment.

The Fixers stand equidistant around the pool. They reach out and place their hands into the Woldsblood. There is a shimmer, and the level of the pool starts to go down. The sides of the pool start to move in. The Fixers advance as the pool dwindles and contracts. The pool diminishes, fades, and then is gone.

Jonas comes over to you. This is the first time he has approached you in a few hours, since you first asked for Fixers to seal the rift. "So, are any of you infected by the disease? Have you learned anything from the works of the enemy? What is the cure?"

OOC: Here is the loot you have found this adventure.

Magic Book (strong evocation)
six vials of Woldsblood
Two suits magic plate armor, sized for medium people
Two magic large shields
Wand
Nonmagical books of Ga'alian lore



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Monday March 23rd, 2009 5:29:04 PM

"I can't say I've learned much myself, but I'm no idiot. That stuff is dangerous. Only crazies mess with it." He looks apologetic at the Fixers. "Your the sane ones I think."

Wynn/ Sub Buzz  d20+10=25 ;
Monday March 23rd, 2009 6:11:55 PM

When Wynn need no longer concentrate on helping the fixers, he attempts to use Bardic Knowledge on the disease and possible cure that Jonas has mentioned.

Bardic Knowledge: 25

{ooc: If Wynn has attempted this already, please disregard. I also do not know if Bob will post today, please delete if he does.}

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Monday March 23rd, 2009 10:33:04 PM

The halfling cleric turns towards Jonas when the Undercrat asks, making a hand gesture indicating that he is busy with assisting the Fixers. When Belkior gets a chance, he speaks quietly to the former villain.

"The others can speak for themselves. As near as we can tell, powerful healing magic should work. Unfortunately, I have nearly expended all of the magical energy granted by Alemi and I can do nothing more today."

"Perhaps, if given a chance to rest, we could test this theory in the morning."

Syr Ac 35/34 HP 142 
Tuesday March 24th, 2009 1:14:10 AM

Syr watches the pool cleanup with interest. He only turns to give Jonas a terse reply, "We may have some information to share with the priests of Alemi once we meet with the Overlord once again. Is there anything else that you require help with?"

Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Tuesday March 24th, 2009 3:42:38 AM

Florin looks towards the others and thinks, listening to what Belkior says he nods and then speaks up, glanceing towards the fixers, "Excuse me, I know you all just used a very powerful ability and such but would any of you have a heal spell or such? It would be a great help to test out our theory."

Florin thinks and smiles abit, he knows that this must be quite a strain if any of the fixers have the spell too considering the powers they just used, "I'm a servant of Domi but he and Alemi have a good standing. I can offer a small donation for now in return. I know thats not much but I have little else to offer for now other then my thanks and the ability to help if something would come up in the future that I could aid you with."

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Tuesday March 24th, 2009 10:45:07 AM

OOC: Checking in

Healing the Disease (DM Cayzle) 
Tuesday March 24th, 2009 4:21:22 PM

After the Fixers are done, they meet near the party. Jonas is very eager to hear about a cure.

Wynn and Belkior say that the greater healing magics seem to cure the disease.

Brahmah says that the Fixers are the ones who can deal with this. Florin too asks them if they can use the healing magic that might remove the disease.

Belkior says that he can try tomorrow.

Syr clearly would prefer not to deal with Jonas at all.

At Florin's request, the head Fixer -- Father Bransis -- says that he can cast a Heal spell, though the others of his fellowship are not advanced enough yet to do so.

He walks over to Jonas, but before he casts the spell, he says, "Wait! what is this?"

For the dark lines on Jonas's skin, the signs that the roots of the undead heartseed have been spreading through his body, are fading. In fact, as the party watches, they fade away entirely.

Jonas calls for the seer, "Shelik! Shelik, what do you see?"

Shelik looks at Jonas, and then throws some divination sticks to the ground. He inspects the pattern of their fall. "The danger rooted in the blood is gone!" he announces.

In fact, it becomes clear that with the healing of the crater, the disease has been eliminated too.

Wynn [AC=26; HP=68/75] 
Tuesday March 24th, 2009 5:49:56 PM

Wynn is relieved by the disappearance of the disease in Jonas and presumably himself, but he finds littel to be joyful about. Xenia has disappeared and all he can think is that she was sucked into the Woldsblood and the Shadowlands. His last visit there did not go well and they had left comrades behind. The last broken message had only revealed to him that she lived. The bard also voiced his concerns about where the Gaalians clerics had vanished to. "Where did they go? Are they like the witches that have found some refuge in Gargul's realm?

OOC Thanks Buzz for handling Wynn while I was on vacation!

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+25=27 ;
Tuesday March 24th, 2009 9:58:46 PM

The halfling cleric moves to examine Wynn, hoping that the bard has experienced the same healing evident on Jonas. After asking permission, Belkior carefully examines the talented hands of the bard and other areas where the disease had been evident.
Heal = 27

Belkior quietly speaks to Wynn while conducting the examination, pitching his voice so that hopefully only the bard can hear.

"Wynn ... we all worry about her. And you, too."

"I can only guess at how you feel about Xenia but I'm not so blind that I can't tell that you love her deeply. Maybe, just like these Ga'alians, she is somewhere else. If you want to search for her, count me in if you'll have me. I'll be there beside you no matter what we might face."

"Now, let's put a brave face on in front of Jonas and wrap this up. Then you can take some time to figure out what you want to do."




Syr Ac 35/34 HP 142 
Wednesday March 25th, 2009 1:24:10 AM

Syr grabs the nonmagical books and walks over to the priest's of Alemi, "Unless anyone objects, I think we should put these in the place where they will do the most good? I'm not too keen on reading but these should help understand what happened here."

To the rest of the group, "Let's get going."

Theodore & Macaw 
Wednesday March 25th, 2009 11:10:10 AM

Theodore blinks his alien blue eyes as the disease disappears from Jonas. "Well, I've certainly been gone for too long. I do hope that you guys will fill me in on what I missed."

Otherwise, he stays out of the way unless specifically asked to help with something.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

OOC - I'm going away on vacation for all of next week. Could anyone take over Theodore for me?

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday March 25th, 2009 1:10:16 PM

The minotaur ranger shrugs, "Well, thats done. What next?" He smiles and looks around.

Final Details (DM Cayzle) 
Wednesday March 25th, 2009 6:07:14 PM


Wynn asks where the Ga'alian clerics went. Shelik answers him: "The omens say they have flown South for the Winter. What that means, I don't know."

Belkior confirms that the disease is gone from those who were infected.

Jonas grins widely at that. "Best work you guys have done ever! Now we just have to erase the memory of how much you have helped me, more's the pity."

Syr offers the priests the books. Jonas scowls, but does not interfere.

When Theo says he hopes the party will fill him in, an undercrat looks at Jonas and steps forward. "I
m sorry. No. You all are not allowed to share your story with this wizard until after the memory proceduce. In fact, I must now ask the wizard to return to the Overlord to report, and the rest of you to travel with me now to the Temple of Flower for the procedure."

"That's right," gloats Jonas. "No telling of secrets. When we meet again, you won't remember me telling you all just how you were putty in my hands, doing my bidding like lackeys, and serving my purposes perfectly. Pity, that." And he laughs.

Brahmah asks what is next -- do any of you have any last words for the Fixers or Jonas? Will you g along with the undercrat for erasure of your memories -- except Theo. Will Theo return to the Overlord to complete his report?



Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Wednesday March 25th, 2009 9:51:29 PM

Florin shakes his head and looks towards Jonas, "Can't resist still stabbing at people. I can't say it was fun or I will miss remembering doing anything for you. Is no use to say keep your nose clean either." With this Florin is ready to head out. Florin can't help but wonder if he'll see his sister at the temple of Flower, she had became a priestess there quite some time ago now really and who knows, she might of went up the rank enough in this time to be one of those the group meets.

Wynn [AC=26; HP=68/75] 
Wednesday March 25th, 2009 10:28:23 PM

The bard turns away from Jonas without a word. The man has clearly learned nothing from his experiences.

"Thanks Belkior, but until I know where she has been taken, there is little for me to do". Wynn consults his scroll of answers to see if the being on the other end has answered his question about Xenia's whereabouts.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Wednesday March 25th, 2009 10:35:51 PM

The halfling cleric waits and watches, ready and eager to quit this place and return to the upper levels of the Float. If nothing else, there are probably still people to tend in the wards attached to the Temple of Alemi. Not to mention working on some of the healing magical items that he had planned.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Thursday March 26th, 2009 2:49:15 PM

Brahmah stands by, unsure of the next step.

Theodore & Macaw 
Thursday March 26th, 2009 5:17:41 PM

Theodore frowns at Jonas, but neglects saying anything to the idiot. "I will return and give my report, then. I will see you all later."

He waves to them and follows whomever is leading him back home.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Syr Ac 35/34 HP 142 
Thursday March 26th, 2009 11:27:11 PM

Without taking his eyes off Jonas, he tells Theo, "Make sure you tell us that we saved the city despite the undercrat, Jonas', failure to protect it. Other than that we will accompany you and take our leave now. Memory or not, I'm sure we'll meet again. Maybe next time, you won't have a 'badge' to hide behind."

With a dismissive hand gesture, he faces the others, "Anyone want to colunteer to make a run to the catacombs to identify this stuff?"

(OOC: is that okay Cayzle, are we at an appropriate point?)

Reporting for Duty, and Thanks are Given (DM Cayzle) 
Friday March 27th, 2009 1:19:07 AM


Wynn checks the scroll and obtains no answer. [OOC: The next day the scroll is blank again. Do you want to ask another question or questions?]

Making their farewells, of one sort or another, the party is led back to the upper levels of the Float -- Theo and the Fixers blindfolded.

There is some danger in the Trash Level, but the Overlord has sent troops into the area, along with many clerics, and the undead that remain there are slowly being taken care of.

Theo is brought to the Overlord's court. He is seated with a scribe who will transcribe the wizard's report.

The rest are taken to the Temple of Flower. There they are shown to low couches, where they are encouraged to rest. Several priests wearing grey flower masks tend to any wounds that are still unhealed. Your gear is cleaned, your heads annointed, and you are given simple but delicious water and wine, fruits and small cakes.

Then, one by one, you are set to sleep, and your memories are erased.

However, all of your experiences are not gone when you awake. You do not recall the machinery or layout of the Undercity at all. You do not recall the traps or the strange devices. You do not recall the rooms or passages.

You do recall fighting the enemy clerics and undead (but not the animated machinery). You recall the Woldsblood pool and the defeat of the enemy. You recall what you learned about the disease and its cure.

You still recall the undercrats, including Jonas. But some details of the conversations are fuzzy.

Florin's sister is among those at the Temple who greet you, and she says that she has sent word to Ivy.

When you are all done, you are invited to appear before the overlord (including Theo). When you arrive, you are prepared by attendants who groom you, trimming hair and nails, even going so far as to offering newer and more stylish clothing. When you finally meet the Overlord, you find her eager to hear all you can tell.

Do you tell her anything in particular? What do you tell her?

She informs you that with the Underlord dead, there will soon be new elections. She hopes to be re-elected. She asks if you will help "campaign' for her, working with bards and appearing as heroes at rallies.

She then says that she has rewards for each of you. She has the following gifts from which you can each pick one.

+3 halberd

+1 holy long sword

+3 ring of protection

A NG Intelligent Hat of Disguise that can cast Major Image once per day and Glibness once per day. (If you pick this, the Hat has to approve you and you cannot sell it.)

Cloak of Arachnida

Belt of Dwarvenkind

+3 Ring of Protection

Ring of Wizardry Level 1

+2 Dex Ioun Stone and +2 Con Ioun Stone

A Luckstone

A small chest with 1,600 pp (everyone may take one of these for his reward in place of a magic item)

To expedite things, she also gives you a wand of Identify with 26 charges in it. You use six of the charges to discover the following:

Magic Book (strong evocation) Tome of Wisdom +5
six vials of Woldsblood
Two suits magic plate armor, +1, sized for medium people
Two magic large shields +1
Wand of inflict serious wounds, 30 charges left

==========

OOC: Thanks everybody. This concludes the module. Please note the following:

1. You may visit the Catacombs. 2. Everyone is up a level. I'll give exact xp next week. 3. Would you like some down time to attend to life details, research things, make things, train, etc etc? Not more than a real life week? Shorter? 4. PLEASE send me nominations for hero points and RP awards. Thanks!


Cayzle, is the Hat a a FATE item? Or Legacy item? Jay B~

Cayzle: It is an Intelligent item, and I think the CC cannot buy or sell those. That makes it a Fate Item. Note that a Legacy Item is tied to a particular PC as a reward for DMing or ADMing, and it gains in power with character level. This is not a Legacy Item.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Friday March 27th, 2009 11:11:38 AM

"I'm not sure how this group handles treasure distribution.
However, I will say, I'm in need of a better ring and have a +1 ring I can toss on the pile. I could also use a belt. And anything that can improve combat and armor... although, to be honest, I have a +5 armor. I only have a +2 cloak too.
That said, I will wait for my turn. I realize I'm new and need to earn a place and say within the group." He smiles kindly and waits.

Mac [AC:25 HP:117/119] 
Friday March 27th, 2009 7:53:20 PM

"...and I'll wait until last, for much the same reasons. Can someone tell me if I'm guessing right here - if you want the belt or cloak, you might still have coins left if you took a small chest to the Catacombs for one instead. That aside, the weapons are nice, but I'm not interested in them. I already have a +2 ring, so they and the other ring don't interest me so much either. So I'm still tossing up between the Iouns, the Luckstone, or a small chest of my own. I'll see what's left..."

And aloud to Horace he adds, "And we have to report in."

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Friday March 27th, 2009 10:12:18 PM

The halfling cleric looks up in surprise when the results of the magical identification are announced. Some of the items sound promising, but the book is what really captures Belkior's attention. With a glance across at Syr, the Paragon speaks up.

"Of course, I would deeply appreciate a chance to study that book. But if someone else wishes it, we can discuss."

"The rings of protection are interesting, too, but I could make similar if I had sufficient time. How about we discuss this as we get out things together?"

OOC - Let's take this to e-mail to speed things along. I will send the e-mail, hoping that I have current e-mail addresses for everyone.

Speaking of which, can people include their name and e-mail address on the Google Docs version of the character sheet?

Cayzle - what is the current membership of the Shields with the departures? Is Harley still in?


Syr Ac 35/34 HP 142 
Saturday March 28th, 2009 3:13:47 AM

He looks at Wynn's sad eyes and puts a comforting shoulder around him, "Why don't you take the Hat and the Identify Wand? The hat looks like something you could hold on to for Xenia and ..." His voice drops to a whisper, "I don't know if Theo is gonna flake out on us again so we can't entrust him with the wand." With a final pat,

"You heard the lady fellas, Theo I see a ring there with your name all over it." As the others mill around examining the items he comments, "Of course we wouldn't mind helping you. You've kept a study hand on the Float's tiller during it's most trying times. Besides, it never hurts to make new friends. Wynn there has the best voice you've ever heard. You should commission him to create a song for the campaign."

His ears twitch when he hears Mac speak, "'Report in?' You didn't tell us you two were married? Do we get to meet the lucky ladies?"

Sighing looks down thoughts drifting to building, "I've been away too long, a little downtime to take care of the business would be perfect."

Loot aside, what about the Overlord? (DM Cayzle) 
Saturday March 28th, 2009 8:48:12 AM

Although the attractions of treasure are great, especially for those who have seen little enough reward lately, nonetheless there are other duties to attend to.

What do you report to the Overlord about what happened!?

And what do you say to her request that you help her re-election effort in the coming vote?

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Saturday March 28th, 2009 1:58:17 PM

Brahmah is not obligated to this 'overlord' for any vote.

He waits until loot is decided, but hopes for a fair share, though his role in the fight seemed less than adequate.

Mac [AC:25 HP:117/119] 
Saturday March 28th, 2009 7:32:48 PM

Mac smiles at Syr*. "I can't speak for Horace on the matter, but I'm not married - no. I mentioned when you found us - thanks again by the way - that we were sent here by The League to see what was going on here, and to confirm if their concerns were warranted. We may have helped deal with the problem for the moment, but I think a broader problem remains unresolved. Where did the priests go? makes for an interesting closing question in our report."

Mac shifts weight from hoof to hoof. "That said, once the report is made, my time is pretty much my own again. It has been an honor fighting alongside the Crimson Shields, and if you have use for my skills it would continue to be an honor. That means finding a WLA office, or Horace here reading one or both of his scrolls. In the latter case whoever goes may not be returning quickly. Do you have a WLA office in your city?" It should be clear to some that 'the Float' hasn't registered with Mac as the name of a place.

* Smile is an awfully big assumption, what with the teeth and everything else, but on this occasion the assumption is correct



Florin Jadenth AC:28/30 vs Undead HP:104/134 (2points of it subdual) 
Sunday March 29th, 2009 4:00:29 PM

Florin listens to what is said and then will go about telling the Overlord some about the undead and such if thats what she is wishing to know about, also of the woldsblood used to create the undead and the disease. He will mention that a watch for Ga'al servants she be watched for also since he still isn't sure if this is the full end of it, moreless doing the better safe then sorry thing.

Florin glances to the others after giveing the report and speaks up, "Once we are done here and such I hope we might beable to meet up for a drink at the GG or such. I for one could use one with all that has happened." Florin glances to Brahmah since he has seen the taur in the GG a couple times and spoken to him before, "A big guy like you wouldn't mind atleast one drink would ya?" Florin smiles abit, "However before that I should report in with Ivy and see how she is and how Jella is doing also." Florin thinks and looks to the Overlord, "I would be glad to help you out also,"

Florin thinks and glances to Syr, "Speaking of Jella I better get her some type of present to return home with,"

(OOC:Florin would prefer atleast alittle down time for rp and such purposes. Also gives alittle bit for character sheet reworking and buying/selling, etc.)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Sunday March 29th, 2009 5:19:25 PM

"Wait, the WLA. I have to go report too. And to the church too. Almost forgot."

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Sunday March 29th, 2009 10:54:45 PM

The halfling cleric shuffles his feet when the Overlord mentions making some appearances on her behalf. Belkior has never been one for being front and centre and standing on a stage, even with his friends and companions beside him, is more than he would contemplate. However, if enough of his companions choose to do so, he will be there with them.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Monday March 30th, 2009 2:10:32 PM

OOC: Checking in...

Brahmah is curious about the hat, but it seems too interesting for him.

The Grateful Overlord (DM Cayzle) 
Monday March 30th, 2009 5:28:54 PM


Mac wonders where the clerics went. But on reflection, he recalls that they accompanied you back to the upper levels of the Floating City and then went to the Temple of Alemi.

[OOC: Sorry, forgot to mention that. Thanks for keeping me honest.]

Brahmah and Mac declare their intent to report to the WLA.

Florin volunteers to stand up for the Overlord, and Alicia smiles and is obviously glad. Belkior is a little shy in front of crowds, it seems -- maybe that's one reason the halflng serves his god as an adventurer rather than as a temple priest. But he say that he will help out to a lesser degree.

Alicia thanks Florin for his report, but urges him to first reunite with his family. After that, she would welcome his help in the election.

That's four of seven. What say Theo, Syr, and Wynn? Alicia especially singles out the bard. "You, good sir, a most talented bard by all accounts, would be invaluable in communicating for me to the people as we go to an election. Will you not lend your talents to my cause? But only, I hope, if you think me to be the best candidate."

By the way, it is easy for Mac to discover that this is the famed Floating City, and that there is certainly a WLA outpost here.

[OOC: By the way, as you role play the meeting with the Overlord, PLEASE also be updating your PC sheet, visiting the Catacombs, e-mailing about loot division, and e-mailing or posting about your activities during R&R.]

Mac [AC:25 HP:117/119] 
Tuesday March 31st, 2009 6:54:28 AM

OOC: Mac was refering to the Ga'alian priests disappearance into the woldblood crater, but that was also good to know. :) Still OOC, we haven't heard from Horace in a while. Is he still with us? Finally, I can't update Mac's CS or consider visiting the Catacombs until the treasure distribution is dealt with. End OOC.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Tuesday March 31st, 2009 9:19:16 AM

OOC: I'm with Mac, can't visit the Cat without knowing if Brahmah gets anything or not. :)

Cayzle: So then get e-mailing, you guys, and make decisions! :-)

Florin Jadenth 
Tuesday March 31st, 2009 7:58:38 PM

(OOC:Sent my email about what my char will pick from the Overlord's gifts, giveing a either or post even. Just kind of waiting to see what the split on the sold items will be now and such. Also can't update experience till I get a exp number. I can do the other but CS won't be complete till then none the less.)

Once the group breaks up from the meeting with the Overlord, Florin heads home, only makeing a quick stop off to see about buying a something for Jella and some flowers to take to Ivy. Once this is done he heads the rest of the way home and greets his family. Giveing the gifts and spending time with them.

Later that day he heads to the temple of Domi to deliver the single vial of Woldsblood that he kept and gives it to one of the higher clerics there, explaining alittle of what he and the other Shields went through to get it and explaining he wished to deliver it to them for research, etc incase such a incident happens again. He also speaks to one of the temple scrubes to place in the archives the info he had learned about the undead variation of the heart seed of Ga'al since it may be of importance in the future.

With this done he finally heads to the GG to meet back up with his friends and also he has asked Ivy and Jella to come since he wanted to treat them to a meal. Not to mention Jella would probably be happy to meet Syr again.

Florin will spend the following days training and working on various things.

He does speak to Brahmah since he is curious about some things to, "I was wondering Brahmah, you can make the tattoos named after yourself can't you? Can you place them on another person too?" Florin has been thinking over this for awhile and has been thinking of getting a bull's strength or such but thought he would speak to Brahmah.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Tuesday March 31st, 2009 9:56:11 PM

The halfling cleric bids farewell to his companions and treks off to the Temple of Alemi. Belkior needs to report to the Patriarch and then rest and recover. Not to mention checking to see if there are any persons in the Temple infirmaries that he can assist.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Tuesday March 31st, 2009 10:13:57 PM

OOC - Rewards Selection

Florin - Ring of Protection +3
Wynn - ?
Syr - ?
Mac - Luckstone
Theodore - declined
Brahmah - Ring of Protection +3 (?)
Belkior - Ioun Stones (if anything, depends on downtime available)

Loot
Wynn - vote to sell and split (everything)
Syr - give Tome to Belkior or Harley, sell and split rest
Belkior - give Tome to Belkior or Harley, sell and split rest
Theo - declined (I think)
Mac - ?
Florin - ?
Brahmah - ?



Free at Last (DM Cayzle) 
Wednesday April 1st, 2009 12:38:08 AM

The Overlord looks at the quiet bard in the group, and says that she is sorry he will not commit. "For your silver tongue would be of great service in swaying hearts. Well, maybe another time."

You are dismissed, and then you are free to pursue some down time.

Florin and Ivy are very happy to reunite.

Several report to the WLA or to a temple. Does anyone keep a vial of Woldsblood? Speak now or I'll assume not.

If anyone wants to look into the matter of the Ga'alian priests who dived into the Woldsblood, just let me know. Divination? Scrying? Legend Lore? How?

Syr Ac 35/34 HP 142 
Wednesday April 1st, 2009 2:56:08 AM

Syr bids good bye to the Overload, "Let us know when you need us on the campaign trail?" (OOC: he did commit to assisting during previous post). Syr tucks a small chest under an arm and bows once to the Overload before leaving.

On the way out he comments to the others, "I have to see how Shield Construction is doing. Let me check with Dotta and I'll meet you guys back at the house." He stops suddenly and looks at Brahmah and Mac, "I apologize, you are more than welcome to stay around with us longer if the WLA permits it. Most of us have a room at the house,. Florin, we have a new place since the last one came crashing down around our ears. Wynn, can you lead them back?"

Turning to the new recruits he offers a hand, "We are pretty informal here but I think I speak for all of us when I state that you are more than welcome to join us. Cap, I'll be the first to say we could use your experience and leadership in the group. Mac, we haven't know you as long but I'm sure we can find a place for a person that likes to charge blindly into a room and has a tendency to faint when he sees a little blood." He smiles at the big minotaur and puts his hands up to protect himself from an imagined blow.

"Somehow, I think we have a way of finding trouble that might be of interest to you guys and maybe the WLA." Getting wide eyed and looking innocent, "I really don't know what causes it." With an infectious grin, he turns his back to Belkior and makes a subtle pointing motion at the halfling accompanied by a knowing nod and a wink of his eye.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday April 1st, 2009 3:35:16 PM

"Yes Florin I can do that for you. I can't cast Bull's Strength, but I can cast Bear's Endurance and others. As I understand it though, I can have someone cast the spell as long as I tattoo it. I need the materials though, ink and such."

"As for loot, I will take an equal value or the ring. However, if no one likes the hat, I'll take it instead. And someone else can take the ring."

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste  d20+6=7 ; d20+6=19 ;
Wednesday April 1st, 2009 11:02:02 PM

The halfling cleric rises before dawn to ready himself for his daily devotions to Alemi. The quiet, practised ritual of prayer and silent contemplation have never failed to ready Belkior for what will come during the day. Even when he is adventuring with his companions rather than the routine of the infirmaries of the Temple.

After rising, Belkior silently moves to the refrectory of the Temple to break his fast. Once he has gathered the fruits, grain cereal and breads that he normally eats in the morning, the Paragon will seek out some familiar faces. Not the Healers, Paragons and other practitioners who normally work in the infirmaries but the Fixers. Belkior scans the room but can't seem to find any of them, so he sits by himself.

Haveing failed in his attempt to spot them at breakfast, Belkior now seeks out the Fixers by going to that portion of the Temple and asking for whoever is in charge. If that person is familiar, Belkior will be encouraged but that is not absolutely necessary. Trying his best to recall what he saw, Belkior relates how the Ga'alian priests escaped through the pool of Woldsblood in the hope that the Fixers can provide some clues that he can share with his companions.

Once that discussion is complete, the Paragon will go to the infirmaries and use his skills and magic to treat those that have come to the Temple for healing.

At the conclusion of the day, though, Belkior will return to his cell and prepare to cast divinatory magics so that he can receive some insight from Alemi.

Florin Jadenth 
Wednesday April 1st, 2009 11:06:37 PM

Florin listens to what Brahmah says and nods before speaking to him, "I can cast bull's strength myself if that will help. I need to look into the ink and such then."

(Cayzle: How much would the ink and such cost for this? Is it something I have to go into the CC for considering Florin and Brahmah can team up to do the tattoo. Also, since my character is casting the spell to help Brahmah out would or could Florin take some of the exp penalty for makeing it, meaning if there is one.)

Florin will pray for the bull's strength spell for the next day to help Brahmah out with the tattoo and will work on this with Brahmah. Beyond that he spends his time doing things with Ivy and Jella, training and spending time at the temple. Being one of few paladin's of Domi in the Float he figures he has a obligation to aid in any training of paladins that may be done.

South, and still further South (DM Cayzle) 
Thursday April 2nd, 2009 8:11:20 AM

A Final Bit With The Overlord: She thanks you all, and tells Syr that she will be in touch about help in campaigning. OOC: By the way, friends, please *DO* come to a decision about who picked what magic items. Some folks seem to have been ignoring the e-mail messages.

At The Factory: Seems that sales of shields, weapons, and armor are up all over the city, given the rumors of an undead army about to invade from the Undercity.

At The Temple of Alemi: Belkior finds that the head fixer and several others returned to Plateau City already, likely with a Word of Recall. But one of the fixers calls the Float home, probably the highest level fixer in the Float, and he is happy to talk with Belkior. "I don't *know* where those priests of evil went, but I can say that we felt the depth of that pool, and it was deep indeed. So far as I could sense, it went South. To the Southern Continent, my guess is."

Regarding a Tattoo: Florin and Brahmah talk about tattoos. It seems that the two of them could indeed collaborate on such a thing. OOC: To get the ingredients you need, go to the Catacombs and buy the materials for a Brahmah's Tattoo there; the cost is half the cost of buying the Tattoo (and the Catacombs will forward 10% of that back to Brahmah as a royalty). Note that the Tattoo will let you activate it twice a day with the effect of a Bull's Strength as cast by a third level cleric, that is, for a duration of three minutes each time. Just this DM's opinion -- there might be some other second level spell that is more useful, considering you could buy a +4 belt of giant strength instead.


Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Thursday April 2nd, 2009 8:17:10 PM

Always willing to talk about tattoos, Brahmah discusses it with Florin.

Brahmah will take time however to see the commander of the WLA and explain the situation with the Woldsblood and weird clerics, as he understands it, to them.

Wynn 
Thursday April 2nd, 2009 9:49:55 PM

The bard spends the next several days roaming about the city in a deep funk. He cannot bear to stay at the apartments they had purchased as everything about the place reminded him of Xenia. Each day he checked the scroll of answers for news of Xenia. Was she still alive?, Was she in danger?, Where was she? Did she still love him? Each day he tried a different question hoping for an answer. Each night he tried to open his mind and reach out telepathically for that link that had so recently joined them together, hoping for even sporadic thoughts that would lead himto her.

[OOC Wynn will take a chest of platinum coins and otherwise will go with whatever the majority wishes re. the tome.]

Florin Jadenth 
Thursday April 2nd, 2009 10:04:32 PM

Florin has been thinking over the tattoo issue and is still wondering about things considering magic items and such and has another idea for a tattoo instead, "Hey Brahmah, do you have access to the longstrinder spell? Maybe something that could increase my movement would be a good idea." Florin just unsure rather he wants to save up for boots of haste but that is also a option too.

Florin plans to take one of the rings of protection+3 but otherwise is waiting on other treasure.

(I don't mind if we sale the other treasure beyond that which might be useful to others and split it.)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Friday April 3rd, 2009 12:23:54 PM

"Yes, I have Longstrider, Florin."

A Little R&R (DM Cayzle) 
Friday April 3rd, 2009 8:44:11 PM

Wynn consults the magic scroll for an answer about his lost Xenia ... and receives an answer -- maybe one that soothes his wounded heart. [OOC: Sorry, I want to consult with Co-DM Al before revealing the result of the scroll's answer.]

Brahmah and Florin consider the option of a Longstrider Tattoo. If may occur to the pair that a tattoo of Longstrider (1st level tattoo) lasts one hour, thrice a day, while a tattoo of Extended Longstrider (2nd level tattoo) lasts six hours, twice a day.

The party finds time to relax for a while. Life takes on a peaceful lull, and there is a chance to train, read, engage in business or leisure. So far, the party seems to be simply enjoying a little down time, with no big projects to devour a vacation, aside from Florin's Tattoo.

[OOC: Do please let's come to a resolution about loot and any big actions soon please. I'll send out RP and XP e-mail this week-end.]



Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Saturday April 4th, 2009 12:07:26 PM

(OOC: Cayzle, I thought we decided that metas can't work with tattoos? If we wanted, I suppose we could adjust it in the Pedia)

Brahmah looks at the hat, then at the ring. "Hey all, I think if no one else wants it, I'll take the silly little hat. There's just something about it. My second choice would of course be either gold or the ring. Whichever."

Mac [AC:25 HP:117/119] 
Saturday April 4th, 2009 9:28:42 PM

Mac reports in to the WLA (with Brahmah if that works in with his time), and spends a couple of days there training. When not engaged in the physical rigors he is patiently tutored over books (Skill points spent on Literacy - had to happen eventually). Afterwards, he meets back up with the Shields either at the house or one of the temples (Domi's first, then others).

He is interested in Brahmah's tattoos, and would like to see how they are 'applied' before giving the idea any further consideration.

When next with the Shields as a group he asks, "I'm not sure how long we are staying put, and I've not had much experience in politics, but would anyone be interested in commissioning me to make a weapon for them?"

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Sunday April 5th, 2009 11:02:27 PM

The halfling cleric thinks about what he has heard before seeking out the Fixer with further questions. Belkior hasn't bothered asking his companions, but locating these Ga'alians may be important. And the Fixers would know, if anyone did, how to locate someone who can use Woldsblood that way. Of course, if that fails, the Shields can always resort to divination magic.

Meanwhile, Belkior would like to be crafting his wands. All told, it will be several weeks until he can complete the work.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Monday April 6th, 2009 3:06:40 PM

OOC: Checking in

Theodore & Macaw 
Monday April 6th, 2009 8:20:35 PM

Theodore again waves away any offered prizes. "I abstained from the mission so I can't very well take any rewards from your hard work."

Noticing the two new member of the group, Theodore introduces himself to Mac and Brahmah. "Hello. I am Theodore, a practicing wizard that the Shields saved some months back. Before that, I called Dirt City my home. Where are you both from?"

He also notes the absence of Xenia and the resulting depression that Wynn is suffering from. When he has an opportunity to approach his friend alone, he places a hand on his shoulder and whispers, "Where's Xenia, Wynn? Is everything all right?"

Theodore offers his support of Alicia. She has been good to him while he served under her.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Wynn [AC=26; HP=68/75]  d20+12=22
Monday April 6th, 2009 8:43:42 PM

The bard continues his pattern of wandering the haunts of the Floating City. He takes in whatever knowledge he can of events in the city and it's hinterlands. He also seeks out other adventuring groups and asks what they know of Gaalian clerics and their recent fascination with Woldsblood.

When approached by Theo he describes the vanishing of Xenia and the brief mental contact he had with her. He explains that he does not know where she is, nor whether she is safe or in peril. The more he talks and remembers, the sadder he becomes.

OOC Gather Information = 22

Mask Day and Elections (DM Cayzle) 
Monday April 6th, 2009 10:00:13 PM

The party decides to take a month (or two?) off from adventuring.

Belkior hears that a couple fixers and paragons have gone off to the Southern Continent, to bring the news of the Ga'alians, and as a result of divinations that suggested they were needed. No divination has suggested the same of Belkior or his friends.

Belkior takes several weeks to craft wands -- OOC: How many, and of what spells and caster levels?

Florin, Brahmah, and possibly Mac talk about Tattoos, and possibly craft some. -- OOC: Same questions!

Mac also trains at the WLA and learns to read.

Some of the party are new to the Floating City, and may benefit from some exploration.

What is commonly known to those who have lived in the Float for a while, is that with the death of the Underlord, there will now be an election for Overlord and Underlord, and new undercrats will be chosen to replace the ones who fell recently in the plague.

But many do not know or remember the traditions, so the Overlord has hired bards and criers to travel throughout the Float to remind the people of the old ways that guide the City:

The Story Of The Day of Masks

In the Floating City, this is the most important day of the year. For most cultures it is a "fun" day, its meaning lost in the annals of time. In the Big Float and for the People of the Turtle, it is a matter of freedom and captivity, youth and old age. On this day, all citizens wear masks to hide their identity. For if they are one of the twenty chosen, their lives are irrevocably changed. On this day at mid-morning, the Underlord and the twenty Undercrats whose twenty years of service are completed, form a grand procession up through the city levels their way paved with flowers. These flowers are grown for a whole year with loving care by the citizenry in window boxes, due to a lack of land, just for this day. When the procession arrived on the top level, it enters the Temple of Caeroldra where a service is conducted by the Chief Servant known as the Evocation of Youth is held. There the twenty Undercrats are laid upon with hands and are transformed back to become the age of their choice, with or without their previous memories. From there, the procession makes the rounds of the other Big Four Temples and then enters the Arena. There a tournament takes place with both the Underlord and Overlord presiding. This begins with a speech from the Overlord concerning the status of the city and to thanks the Underlord for his service. This is followed by an address from the Underlord where he confirms the security of the realm and thanks the Twenty for their service. The procession of the Overlord then commences, forming on the Arena floor and led by the day's champions. The mood of the day then sobers when twenty trumpets sound announcing the Choosing. The crowd exits hurriedly to find a place along the procession route. The procession heads down through the levels and the difference in the demeanor of the crowd is marked. No one talks. The shuffling feet of the turtles as they proceed bearing the Overlord, can always be heard. Occasionally the droning of various religious groups can be heard as they give thanks for not being chosen. During the descent, the Crown of the Overlord glows green and sends a ghost-like image of itself to float above the crown where it settles on someone's head. And thus are the chosen selected. Eventually the procession disappears down the Underramp and the crowd explodes in celebration at not being chosen for another year. The masks are torn off and the celebrating continues far into the night. Those who are chosen spend twenty years working for the Underlord as an Undercrat. Reputed jobs done by Undercrats include: 1) acting as The Seekers writing the histories of the Wold's past and present via the Time Seeing Stones; 2) acting as the Custodians who monitor the floating of the city; and 3) working as the Preservers who monitor Dragon Bay and other interests that the Teucri left behind.

For most Citizens of the Float, the Day of Masks begins weeks and even months earlier -- this time, it is a bit of a rush. First, all citizens order or commission a mask. Those who order, go to a mask display store and select from the hundreds of masks of tradition, i.e. masks with proven track records of nonselection. You see, the Floating Citizens are very superstitious about their masks. They select their masks by multiple criteria which include: 1) the track record of the mask; 2) how many people have purchased this mask this year, because some thing that there is safety in large numbers and some the opposite; 3) cost; 4) station in life, for some buy masks above, on, or below their station); 5) the year, month and day of someone's birth, possibly theirs; 6) and a multitude of other criteria. Many also spend huge sums of coin to design or commission new masks which could be one of a kind or later become a common design. All of this is done to avoid being chosen as one of The Twenty, or in unusual cases in an effort to be chosen. Second, all citizens either change identities with someone or pretend to. This is usually done with a friend or with someone who has the same occupation so that the cover is believable. Sometime, days or hours before the Choosing, they arrange the switch. Some reveal afterward who they switched with, some do not, some choosing to exchange with the same person every year. It is considered rude to ask someone of their specific plans or strategies for mask day. Even families, kin, and spouses don't talk of their plans. Many use this opportunity of animosity to swap-wives by switching identities or to pull off a crime or slick business deal. Even though specifics are considered anathema, what happened last year and, who's reemerging this is the talk of the town.

Past experience has created law-customs that are followed by everyone. First, no citizen under age 16 can be chosen. Second, once the trumpets sound announcing the choosing, no one may change masks, alter their current mask in any way, put on a mask, or remove one. Third, visitors to the Floating city are eligible as well as citizens. Fourth, those chosen must be alive at the time of their choosing.


Mask Day will be two weeks after your meeting with the Overlord. She will meet with you again about 10 days before then. You must NOW decide on which magic items to accept, and describe what you will do to help the Overlord win re-election. At the minimum, state whether you will do little, some, or a lot.

Florin Jadenth 
Monday April 6th, 2009 10:16:31 PM

Florin looks listens to the talks of the group atleast when he is with them and when he notices Wynn looking down about Xenia, he can't help but move over to the bard and speaks to him, "It can't be easy for you, I can only imagine what it would be like to loose Ivy or Jella as far as that goes. If we find out anything and are able we'll all be behind you on finding her. Anyway, Xenia is crafty and can take care of herself very well so for now just have faith."

Florin still plans to go into the CC when he has the split on treasure is made and see about the stuff for a Brahmah tattoo with longstringer.

(Florin will look into buying a scroll with longstrider on it, extended if that can actually be used anyway. Also can Brahmah cast the extended longstrider from the scroll or will Florin need to seek someone else out that can do it?)

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Tuesday April 7th, 2009 2:37:32 AM

Brahmah will make the tattoo for Florin. (Cayzle, how many XP do I lose?)

The minotaur is happy to take whatever items they allow him. But he likes the hat and the ring.

(OOC: Buying the tattoo in the Catacombs will give Brahmah a commission. Having him make it costs XP and half the gold value.)

DM Al 
Tuesday April 7th, 2009 6:03:37 AM


You don't lose XP when crafting a Woldian item, Brahmah. Yeah! ^_^

I didn't remember that little fact about Woldian items Al, thanks. ~JayB

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Tuesday April 7th, 2009 4:22:56 PM

OOC: Checking in

Theodore & Macaw 
Tuesday April 7th, 2009 4:45:59 PM

Theodore awkwardly pats Wynn on his shoulder. "If there is anything I can do to help, please do not hesitate to ask. Until then, I will keep my ears and eyes open for any information about Xenia's whereabouts."

Theodore speaks privately with Alicia, "My Lady, I will speak with my associates in the area concerning your re-election. Are there any programs or incentives that you are thinking of implementing for the magically inclined that you might want me to pass along to them? I'm sure if they knew of your desire to make the City more comfortable to folks of my same passion, they'd be that much more eager to support you."

OOC - Is there a Star Mage's chapter house in the Floating City?

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Wynn [AC=26; HP=68/75] 
Tuesday April 7th, 2009 9:02:26 PM

Wynn agrees to help the Overlord by telling stories of how the Overlord has helped Floating City survive the tremendous turmoil that has been evident since the rise of the Fey King. Wynn will tell these stories in taverns throughout the city.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Tuesday April 7th, 2009 10:23:25 PM

The halfling cleric continues to work on his crafting, preparing items for the benefit of the group.

OOC - Two wands: Resist Energy (11th level) and Protection from Energy (10th level)

Mask Day and Elections, II (DM Cayzle) 
Wednesday April 8th, 2009 2:51:21 AM


Dealing with the Overlord

As far as the gifts go, the Overlord hands out gifts to those who state a preference:
Florin - Ring of Protection +3
Wynn - Chest of coins - 1,600 pp
Syr - Chest of coins - 1,600 pp
Mac - Luckstone
Theodore - declined
Brahmah - Ring of Protection +3
Belkior - Ioun Stones

Theo declines a gift, but the Overlord reminds him that she has yet to reward him for his time of service to her. [OOC: Also consider that the DM would prefer to avoid having some players who are much richer than others.] She presses a chest of coins on him, suggesting that his good heart can lead him to putting the coins to good use, should he choose not to use them for himself.

The DM reminds the party that they have yet to dispose of the rest of the treasure, so far as he knows.

Time Out for Item Creation

Belkior devotes his time and resources to creating wands of Resist Energy (11th level) and Protection from Energy (10th level)

Brahmah reminds Theo that he can indeed create extended tattoos. An Extended Longstrider Tattoo can be made. The easiest way to do so, if you do not have the Exended Spell feat, is to use a metamagic rod of Extend.

There is indeed a branch of the Star Mage Guild here in the Float -- the wizards' union does a very good side business in teleporting objects and people between the Float and Plateau City, with no error due to the magic circles to which the Star Mages have access.

Moreover, so long as its use is on the grounds of the Guild, a lesser metamagic rod of Extend can be rented for a paltry 250 gp. [The DM notes that you can buy it from the Catacombs for 3,000, use it, then sell it back to the Catacombs for 2,700, for a "rental fee" of 300 gp.]

Florin also watches closely, just in case he is needed.

Campaign Events

Belkior is too busy with items; Brahmah is too busy making tattoos. Florin seems distracted. Only wnn and Theo are willing to help put the Overlord. Right?

Wynn's bardic storytelling is an especially effective component.

Mask Day

The holiday is nearly here! Is there any special way to dress? What kinds of masks do you all choose?

Syr Ac 35/34 HP 142 
Wednesday April 8th, 2009 3:24:51 AM

Syr spends the next couple days catching up at Shield Construction. He is the 1st one to rise in the morning and the last to return home. He buries himself in the books and spending time with Dotta. Although to a casual observer, their relationship appears to be more on a professional level than before.

He tells Florin, "You know, we may need some friends in high places one day. I'm going to assist the Overlord getting elected. Besides, it may mean more business for us in the long run with that kind of visibility."

"Speaking of business," he gathers the 'older' Shields together, "Here are your shares from the past 8 weeks. I know we still haven't broken even but it's a slow thing. Right now, we have 2 houses and 1 shop being remodeled. The plague we had to deal with really dried up our contracts for a couple weeks. Now things are back to normal." The elf grins and hands over 160 gps to Florin, Wynn, and Belkior. To the newcomers, "You guys are more than free to buy a share, minimum buy in is 1k."

The next morning, he approaches the Overlord's election headquarters. While there, he schedules several speaking engagements on her behalf (Diplomacy +20 and Leadership may help) up until the election. He also volunteers Shield Construction to rebuild some of the fire damaged parts of the trash level. "I'm sure Tionel won't mind what we do with his share of the business." The crew even place a sign out front of the site supporting the Overlord.. Throwing himself into the task, Syr devotes 10 days in the 2 week period to the campaign.

Florin Jadenth 
Wednesday April 8th, 2009 5:20:21 PM

(Jay: As soon as the treasure gets fully taken care of I will get Florin to the CC to buy the things needed for the tattoo. Might speed things up if your free to handle the transaction. I seen the latest email on treasure splitting and Florin is still open to the other treasure being sold and the money split among the group. Also I think Jay/Brahmah was leaning more towards the hat then the ring, just a note.)

Florin chuckles when he hears Syr's comments and shakes his head, "I didn't really invest to get rich or anything anyway Syr, with the rebuilding and such that needs to be done I would like to offer my 160 gold up to help with that also if you would be willing to use it for that cause." Florin smiles and pats his elven friend on the shoulder, "Anyway, sometime in my life I would like to train some paladin and undead hunters so maybe when that day comes your company can help me make a place for the training."

Florin smiles as he just let out his dream for the future, to train young people in the ways he had learned and devoted his life too, "Some of the orphans show potential but I would not force my ways onto another, I just hope one day I will have the chance to share what I've learned. I been teaching Jella the way of the sword but I don't think the paladin life is what she wishes and I support her in whatever she may decide....never know, she is pretty good at talking her way out of trouble and such, maybe she'll be like Wynn." Florin frowns abit though, Wynn was popular and ladies liked him so Florin wondered how many young men he'll have to beat off with sticks if that happens, "But hopefully no one will encourage her too." Florin gives Wynn a smile though, hopeing the bard takes his picking on him, Florin trying to lighten the bard's mood due to the loss of Xenia.

Brahmah, Captain of the Chosen of Domi (AC 25, Hps 80/126) 
Wednesday April 8th, 2009 6:35:57 PM

"The hat is without and owner. I'll give up the ring for the hat. No one seemed interested in it."

Extra to Brahmah (DM Cayzle) 
Wednesday April 8th, 2009 8:06:17 PM

The hat did not much like it when Brahmah said, "I think if no one else wants it, I'll take the silly little hat." And it refuses Brahmah. Second choice for you, my friend!

Theodore & Macaw 
Wednesday April 8th, 2009 8:46:02 PM

Theodore bows to the Overlord. "Then I will accept the money. Thank you."

The thin wizard is interested in the Mask Day shenanigans and decides to purchase a raven mask in honor of his feathered friend.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Wednesday April 8th, 2009 9:45:51 PM

The halfling cleric will take the time, another 11 days, to create a Staff of Healing.



Mask Day (DM Cayzle) 
Thursday April 9th, 2009 1:34:13 AM

Syr checks up on the group's business venture. He says that he will help the Overlord, and lays out a strong plan to do so.

Florin thinks about the future and tries to cheer up his sad friend, Wynn.

Theo, the first of the Crimson Shields to do so, buys a raven mask.

Belkior adds a Staff of Healing to his to-do list.

More in morning. Feel free to add a PC post or response.

Mac [AC:25 HP:117/119] 
Thursday April 9th, 2009 3:51:13 AM

Mac takes some time out to wander the merchants quarter in search of a mask, though he is not certain he will find something he both likes and fits. Something aquiline maybe...

The tattoo idea is on the back burner, with the opportunity presented with the shop and stuff and being still short of the minimum entry fee and time. Mac seeks use of a portion of a forge for a reasonable fee. Mac heads off to the Catacombs to see what he can get for his less used weapons.

Message for Wynn Brightsong - DM/Al  d20+8=20 ;
Thursday April 9th, 2009 9:23:57 AM


The Message in a Bottle Tavern lies not far from the residence of the Crimson Shields. Set off of The Hole in The street on Merchant Level, it sports a cozy clubbish atmosphere where business persons and entrepreneurs meet to discuss politics and deals within quiet, relaxed surroundings. "The Message", as it is often simply known, caters to a different crowd than the large, well-lit, and sometimes raucous Giggling Ghost down on Fence Level.

On this day, Wynn Brightsong sits in The Message in conversation with a few local merchants over drams of warm mulled wine. The topic of conversation, to which the bard has skillfully steered the small group, is statesmanship of the Overlord Alicia, specifically, the efficient and compassionate way in which she has helped Floating City survive the turmoil brought on by the rise of the Fey King.

(Wynn Brightsong Will Save 20)

"Wynn?"

"I see him. He's alive! The Shields made it!"


The touch upon the bard's mind is like that which he felt during the battle in the Control Room some weeks ago, the touch and the few words, distant and unclear. As at that time, Wynn Brightsong has not the slimmest shadow of a doubt who it is that now speaks in his mind. It is Xenia. Her thoughts seem to mirror her spoken words, as she appears to be speaking to others that are present at her location.

"Wynn? Can you hear me? I love you. Um. Um. I think I got sucked into that Silvery Pool, and it sent me to this place called Hook City on some sorta Southern Place. 'Member them Chaos Guys? The Children of Chaos, they called themselves? This is where they live."

"I'm trying to find a way to get back to you, but there's some big 'pocolypse happening down here, and I think they need my help."

"What? Wynn? You hear me? Peerimus, the Druid Guy, is doing some ... "
The voice breaks as though from the interference of distance. Then, it continues again. " ... scrying thing on you, and he says we can maybe ... each other with the Mind thing we got at the Tower of Boydos."

"Wynn? You there?"


Mask Day, the Election, AND the Great Migration (DM Cayzle) 
Thursday April 9th, 2009 2:03:36 PM


The Floating City is a-buzz with preparations. Bakers are cooking, Brewers are brewing, and, most of all, mask-makers are crafting! In the middle of all the hustle-bustle, the election is coming up fast! And several of the Crimson Shields are waist -deep in it. Overlord Alicia even finds time to thank Syr personally for all he is doing.

Those helping Alicia soon find that most of the artisans and tradesfolk, as well as the priests of the Gods of the Wold, favor her. Many poor people, and a scattering of nobles, also back her. And due in part to the work of the Crimson Shields, a number of high-profile bards and adventurers are supporting the current Overlord.

As is tradition, whoever wins the race will serve as Overlord for a year, and the runner up serves as Underlord. Every year, the two switch jobs, and so on, alternating. So maybe it makes sense that your old pal Jonas, the current acting Overlord, is also running in the election. And it seems that he has gained the backing of the Temples of Caeroldra and Wardd.

Finally, among the candidates considered to be real contenders, Lord Perimon and Jamie Fairshot are running. Perimon, who you have met, has the support of many nobles, the merchants, and the Temple of Ffloy. Fairshot, a retired captain of the famed archers of the Order of the Lake, and owner of a well-regarded archery shop on the Barracks Level, has the support of the army and of many who think a stronger defense is needed; Fairshot is a pushing a "guy who can best defend you from ghouls and zombies" platform.

But amid these already dizzy-making activities, events are shaking the greater Wold! There are rumors that the legendary continent in the far southern ocean is shattering! The rumors talk about something called the "Great Migration." Many people are afraid that the migration is one of strangers to the lands in the north.

Fairshot has started talking about defending the Float from far-away invaders and refugees.

There is definitely something to this rumor; Belkior confirms that several priests of Alemi have gone south to help out there somehow. And you half-remember something about the Ga'alians you fought in the Undercity -- didn't they flee to the south? Something is up there too!

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Thursday April 9th, 2009 4:39:46 PM

The minotaur is concerned at the rumor of shattering continents, which remind him of home and unfinished tasks.

(OOC: A bit disappointed, Brahmah takes the ring. "I didn't mean silly as negative.")

Florin Jadenth  d20+9=27 ; d20+4=13 ;
Thursday April 9th, 2009 10:23:55 PM

Florin seeks out a mask that would match Ivy's since she would be joining him and also one for Jella. Infact if both Ivy and Jella wish to go then he plans to go shopping for masks with both of them.

Florin is concerned about the rumors but seeing as how there is little he can do about it for now he waits to see what more will happen. While out shopping and such Florin does try to campaign for the Overlord. Useing the knowledge of what she has done to help out with things and such to help. He hopes this will help the Overlord if even alittle. He also aims some of his talks at the nobles since Florin himself is one and his family, maybe he can score some points for the Overlord with the nobles.

(Diplomacy:27 Knowledge Nobility:13 *If able to aid in talks with nobles*)

(Cayzle: Just checking up, did you send a email about exp out? Checking since I'm worried my email might of are it. Yahoo has been alittle funny of late for me.)



Mac [AC:25 HP:117/119] 
Friday April 10th, 2009 3:03:54 AM

OOC mostly:
Loot: Mac no strong inclination as to the fate of the Tome. I hope this wasn't the deciding vote. That said, he is learning to read, so if someone would like to lend it to him when they are finished with it, he'd be okay with that.

oh, and Mac was never going to take the Cap. As an item of deception, it stands somewhere in opposition to his personal code.

Syr Ac 35/34 HP 142 
Friday April 10th, 2009 10:51:46 AM

Syr smiles as he receives input from the others regarding the division of the items found. He grimaces, recalling the worry he felt over how each person's opinion could have caused conflict. Muttering to himself, "These compromises and decisions bode well for us later."

When talks to the others, "Good deal. It looks like we are all in agreement? Sell all the items and spilt it with an extra share for 'group' purchases. Speaking of group items, do you still have the identify Wand, Theo?" He looks at the sorceror and waits for confirmation.

Turning his attention to the halfling, "And Frogger, ummm, I mean Belkior, (Sorry for the slip). Sometimes my mouth is too far ahead my brain." He glances once at the halfling's legs with a guilty look. "Unless anyone has any objections, why don't you take what you need from the group share to make those two wands?"

As Mask Day quickly approaches, Syr busies himself with the campaign and Construction, "Hey Florin, Did you get your mask yet? I still have my last panther mask and it's proved me lucky so far..."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Friday April 10th, 2009 2:25:49 PM

"Maybe the hat can ride around with one of us. Maybe it would like to be placed with someone who is good and friendly. I know a wemic who would enjoy this hat." He smiles. "But this ring will suit me."

The Overlord-Elect! (DM Cayzle) 
Friday April 10th, 2009 5:24:26 PM


In the days approaching the election, many people report having a strange dream. Especially those sensitive to divine powers, or to the spiritual side of the Wold, or even to the arts, are affected. In this dream, a slender figure rings an iron bell, and the sound of that bell shakes a continent to pieces.

But life goes on, and Mask Day is here! Several of the Crimson Shields are solidly behind Overlord Alicia, and when all the votes are tallied, she retains her seat as Overlord. The runner up is the retired archer, Jamie Fairshot, who will now be Underlord for the next year.

Alicia is grateful for your help, and she sends you all a note of thanks. "I want you all to know that the Wold needs heroes such as yourselves, and I will be keeping you all in my thoughts."

==========

[OOC by DM Cayzle: Sorry for the delay on exact experience point awards. Note that all PCs WILL level, and you should be updating your PC sheets. I WILL send personal e-mail messages to each player with an xp award this weekend -- likely not until Sunday nite or Monday morning given the holiday and the family clan descending on my home this weekend. Also note that I do not know what the final disposition of the remaining gold was, especially for the wand, armor, and (most of all) the Tome. Please do come to a conclusion on that. Finally, we will be starting a new module on Monday, with the first scene run by DM Al. Thanks, Al!]


Theodore & Macaw 
Friday April 10th, 2009 9:08:45 PM

Theodore has a blast at the festival, moving all over the crazy place with his mask, and then another raven perched atop that. He is glad that Alicia was chosen and expects good things from her.

Spells Active:
Arcane Sight - Permanent
Comprehend Languages - Permanent
Darkvision - Permanent
See Invisibility - Permanent
Tongues - Permanent

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Friday April 10th, 2009 11:59:40 PM

The halfling cleric keeps tinkering away on his shiny new staff.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Saturday April 11th, 2009 6:34:26 PM

"Nice stick Belkior."

Syr Ac 35/34 HP 142 
Saturday April 11th, 2009 7:15:59 PM

Syr heads off to the catacombs to sell ALL the items. He should return with 19528.71 gps per character.

He spends the night of the election at the Giggling Ghost toasting Alicia's election and even has a single drink to celebrate Jonas' failed bid for power.

Mac [AC:25 HP:117/119]  d20+20=24 ; d20+20=38 ;
Sunday April 12th, 2009 11:55:14 PM

During the election campaign Mac is purchasing materials from the Catacombs to make a large longsword. He hopes finish the weapon in 2 to 3 weeks. Does the WLA have a forge in their outpost, and if not is anyone willing to help him negotiate with a local smith? And, how much will it cost? In the latter case he is looking for a smith that isn't already overly busy or staffed. I'll make the checks when I know I have a site. He also (when Syr returns) makes good on his WLA subscriptions, and kicks another 1,000gp in for a share of the two houses and the shop (as mention by Syr: Wednesday April 8th).

Mac knuckles down to the forging of the large longsword (adding +10 to the DC, making it 25). Result is a 24 - he's a tad rusty on the anvil. Without a second thought he focusses on getting it right the second week under the same conditions. Result is 38, meaning 38*25sp = 95gp work done. The Large Longsword is worth 30gp book price, so it takes 1/3 of a week, plus the first week - time enough to observe the election. Once the original purchase is processed and approved Mac will have a sword to sell.

Mac's eagle mask seems to have done the job of not getting him selected. When the festivities are over he stows it away neatly in a wrap in his pack.


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Monday April 13th, 2009 8:26:24 AM

OOC: Checking in... I have an odd schedule for the next few days. Posting will be sketchy.

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