The Surprising Mess at Felix's Farm (DM Cayzle) Thursday April 9th, 2009 3:18:35 PM
[OOC: Please note Natural Healing. Nirith, you should be at 27 hp, right?]
Following the map, the party heads back to the northern field where you have been defending the farm. You see obvious find fresh tracks following the path of the map. They leave the Dread and enter the Cinnamon Valley -- and later return to the Dread, it seems -- where the Ley Line had been attacked. You follow the muddy tracks to Felix's house over the hill.
To the passer-by, this is a prosperous farm. But on close inspection, you see that it is a triumph of appearance over substance. All the buildings looks great. Fields appear to be flourishing. But up close, you see pests in the fields, and disease on his crops. His house looks great on the outside, but it is falling apart on the inside.
But there's more. The house is overrun with tracks. There are signs of a struggle. There is no one here at all.
If you make a search check or tracking check vs DC12, then Please Highlight to display spoiler: { You find Felix hanged in his own well with his own well rope.}
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 d20+11=14 ; d20+10=28 ; Thursday April 9th, 2009 4:27:44 PM
(Survival 14, Search 28)
"Cleric!" She attempts to pull up the corpse. "Check for signs of life."
DM Note: Sira has found Felix's corpse in the well.
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) d20+1=10 ; Thursday April 9th, 2009 6:38:41 PM
"Tracks, Sira", asks the big taur. "Does it look like Felix was hiding and accidentally killed himself, that the undead tracks to the Dread did this, or was this something else?"
He looks at the spellcasters of the group. "Any speaking with dead people spells?"
"We need to keep looking to see if Felix is a innocent victim, a dupe killed, or a willing pawn in the undead plans."
Marcas is willing to spend a great deal of time around the farm houses and well, checking for clues, attics, basements, cellars. (ooc: would like to take 20 on a search check here)
Speck AC18/19 HP:26/26 Thursday April 9th, 2009 9:38:39 PM
Reaching the farm and seeing the destruction and Felix's demise, Speck asks, "Do I have permission to snoop around now?"
As if such permission was really necessary, Speck inspecks the area around the well, including the rope, crushed grasses, footprints, and so forth, taking 20.
"We should take the time to search the buildings as well. Specially the house. If he was involved in some way, there's bound to be something written linking him."
Speck searches the house and outbuildings, taking 10.
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet d20+14=30 ; d20+16=26 ; d20+18=35 ; Friday April 10th, 2009 9:02:58 AM
Cedric frowns, wondering if the outcome would have been different had they made more haste last night. He helps pull the body out of the well, treating it with great respect.
"Let us figure out what happened here, and then bury him." He examines the situation, trying to look for clues.
OOC: 30 Spot 26 Survival 35 Knowledge Nature
The King AC14 HP 41 of 42 Friday April 10th, 2009 10:01:33 AM
Lucky runs up when Sira calls for a cleric. He helps her lift the body out of the well. "Like you said, missy, you're not that muscular. Let a strong guy like myself give you a hand!"
Then he takes a good look at the body. He says, "A cleric knows the news is grim -- I thoroughly examined him. And he's not only merely dead, he's really most sincerely dead."
When Marcasthai asks if he accidently killed himself, Lucky laughs. "Well, there's unlucky and then there's unlucky, but you'd even have to be more unlucky than that to accidentally tie a noose around your neck and then end up dangling in a well. No, my guess is that this was what you might call intentional."
Lucky helps in the searching too.
Sir John (Ken M) AC 23, 47/50 hps Friday April 10th, 2009 11:26:01 AM
(OOC = Ditto to Cedric's comment... "The King???? ... You've probably been waiting breathlessly to come up with that one... Cayzle...)
When Sir John sees the corpse, he curses softly at the thought of someone innocent dying so. He vows to find out who or what did this and make them pay. While the others are searching, he'll take the body, give it a quick liturgy to remove any "evilness" that remains from the attacker, and then bury him somewhere deep and near his home.
The Mystery Deepens? (DM Cayzle) Friday April 10th, 2009 12:28:04 PM
Perhaps slightly shocked, the party dignifies Felix's remains with care, a burial, and a few prayers.
And you take a really good look around, spending maybe a few hours to make sure that no detail is missed.
It seems that the most likely explanation (and here Cedric's survival skills serve him well) is that some boney-footed undead creatures came to the house. Felix stood on the porch and talked with them. They seized him and hung him in the well. That seems like the best explanation to you all.
You find signs of a brief search of the house by the undead. Then the undead went back the way they came.
That's really all you discover. It is midmorning, not far from noon. Tonight you will have to stop the undead assault *before* it can get to the Ley Line. What will you do to help you achieve that goal? What can you expect the enemy to use against you? What resources can you muster in defense?
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Friday April 10th, 2009 2:12:41 PM
"Duh! What a genius this one! Dead is dead regardless what spin you drop." The twilight ranger sneers.
"Lets be sure he can' rise too."
"Ley lines are not my expertise."
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Friday April 10th, 2009 6:25:32 PM
"It doesn't make sense", says Marcas. "Thaela's sons were captured and taken back to the Dread in order to swell thier ranks. If this were a normal raid, they would have captured Felix and taken him for undead. Why leave his dead corpse here?" Thinking hard, Marcas answers his own question. "Because he wasn't invisible and they needed to sneak by us."
"Then if he was helping, why kill him?" Again, the minotaur answers himself. "Because he failed to get us to turn against Thaela."
He takes a handful of dirt and tosses it on the new grave of Felix. "Then there is nothing else to do then return to Thaela's Farm and prepare our defenses. In front of the Ley LInes."
More fires?
Holy Water?
Sir John (Ken M) AC 23, 47/50 hps Saturday April 11th, 2009 10:18:08 AM
After grieving briefly over the loss of Felix, Sir John joins the strategising re: how to defend the lay lines next time...
"Well, the fires do seem to help somewhat, but we need to set up some sort of barrier to funnel them into a smaller area. They keep spreading us out and we can't concentrate our attacks... Are there any downed trees that we could move to block some of the ways in or ditches in front of the lines we could use to help slow them down? If there are several undead, we could be outnumbered and end up fighting one on one while others get past us to the lay lines..."
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Saturday April 11th, 2009 1:03:13 PM
Marcas turns to Sira and Speck. "We will need booby traps and other deadfalls to channel the undead to our part of the Ley Line defense. You are the best at that. Use me and Sir John's strength where you need."
"Lucky, do you have any ideas that may increase our Luck tonight?"
"Cedric, what of animals in the area to assist making holes or things?"
"Nirith, I have heard witches can brew unusual things. What sort of things can you prepare?"
Speck AC18/19 HP:26/26 d20+10=28 ; Sunday April 12th, 2009 11:40:18 PM
"Booby traps? Deadfalls?" Speck exclaims. "In one afternoon?"
He start looking around Felix's place for easy timber for traps. "Sharpened poles work well to herd things... and cover pits..."
Search d20+10 for wood planks that can easily be pried from any of the outbuildings = 28
"Whoose gonna do the digging?"
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 d20=12 ; Monday April 13th, 2009 8:29:21 AM
Sira helps with any of Specks ideas. (rolled a generic d20 and made DC 12 to assist with whatever.
OOC: I have an odd schedule for the next few days. Posting will be sketchy.
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Monday April 13th, 2009 9:09:04 AM
"There's probably not much to help us did but ourselves."
He thinks for a moment.
"But, I could wildshape into a dire badger. They dig very well."
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) d20+9=22 ; Monday April 13th, 2009 12:42:00 PM
Nirith turns to Marcas as he questions her about the potions she can brew.
"I can basically brew any spell I know into a potion... though it's far more interesting to pour healing or enhancing spells into a flask... Cure spells, Cat's Grace, Bear's Endurance, Delay Poison and so on... but the strange substance these Undead are using to destroy the Ley Lines is far beyond my knowledge... sorry..."
The Nirith looks around wondering what it is they are missing and turns to Nekron...
"How about you go scouting beyond the lines once more? You're a brave companion and a loyal friend so I know you're capable of this..."
"KRAAAAA... Wanna kille me huh?!... BAH... KRAAAAA.... You wingless bipeds are useless... KRAAAA....
And with that Nekron flies up and beyond the Ley Lines trying to follow any paths he can find up there...
Turning to her friends Nirith says : "He always says what he thinks but other than that he's a fine companion..."
Nekron spot: 22
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Monday April 13th, 2009 1:49:25 PM
"I will help dig or cut branches, or move logs for your traps. I and Sira and Sir John and his steed will be your strength." replies Marcas to Speck.
The minotaur ponders Nirith's words. "Would these brews then erase the spells from your mind?", he asks. "If so, then they will do no good for tonight. But a scout is very welcome." Marcas gives an involuntary snort of laughter as Nirith talks about Nekron, but says no more, only softly petting the white persian cat snuggled in his knapsack.
Nirith Dahaka(AC21 - HP20/39 - Cat's Grace] and Nekron (StevenVdB) Monday April 13th, 2009 2:49:24 PM
"Brewing potions is an art my friend..." Nirith kindly answers Maracthai "It is not something you can do quickly overnight... it takes time, preparations, skill, patience... I won't be able to brew any potions tonight... all I could do, if you really want something I don't have allready is to prepare it and leave it unattended during the day. Anything particular you are looking for?"
"Although I do prefer writing scrolls. They tend to drain me far less than brewing potions do..."
King Curlique AC14 HP 41 of 42 Monday April 13th, 2009 5:08:47 PM
Lucky listens carefully to the ideas being tossed around.
"Good thinking!" he says to the minotaur war leader. "Marks-On-Thighs, your deductions are stunning! Perhaps you are a seer in disguise? And I like the fire and holy water idea. Who has fire? Who has holy water? And as for booby traps and deadfalls, great! Who can make those?"
"John, excellent idea! Can you cut down trees? Can you dig ditches? Where?"
"Speck-You-Late! Do you think you can make covered pits and spikes? You can! Great!"
Cedric says he can dig pretty well. Lucky exclaims, "Old man! I would never have guessed you had it in you! Great! I will call on you to dig dig dig!"
He listens to Nirith talk about potions, and gently "corrects" her. "No, my dear," he explains to the witch. "Many thanks for your devotion, but you simply have no time to make potions or scrolls before night falls, not if you want to regain that spell. And if you are simply moving a spell from your head to a potion or scroll, what good is that? Besides, brewing potions is an art, not something you can do quickly overnight, or even during the rest of the day, unless you have a quiet place to work."
The halfling walks up and down, lecturing. "So! We are going to go beyond the Ley Line, set up ditches and covered pits and spikes, to channel the undead to our strong point and engage them before they get to the Line, right?"
OOC: By the way, these are Lucky's spells. Please consider for yourself how we can use them, and ask him if you want him to cast one.
Lucky helps with the searching.
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water 1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law 2: Aid, Sound Burst, Inflict Moderate Wounds, Aid 3: Remove Curse, Protection from Energy, Protection from Energy
Speck AC18/19 HP:26/26 Monday April 13th, 2009 7:54:51 PM
Speck speculates on the deadfalls he'll need to design, quickly assessing what they've encountered so far.
"I'd prefer to dig pits fifteen to twenty feet deep, but we don't have time for that. We'll have to settle with pits ten feet deep, I'm afraid. However, we can bolster the pits by having spikes at the bottom and a pile of wood soaked in oil. When something falls in, we immediatle toss a torch inside.
We will take some these planks from Felix's barn to lay over the pits. I'll have the planks weakened so they will snap when something heavy, like a fat hafling, treds on them. I'll have the planks covered in dirt, with some minor magics to hide the newness of the dig. The enemy will fall on the spikes, then the pit will become a roasting oven, so that oughta hurt their footsies."
He ponders a little more then adds, "Ditches, lined with long, sharp poles, can be dug to steer the enemy towards the pits. If they decide to pass through the ditch and poles, we toss Holy Water to steer them down the right path."
OOC: I will create a visual of what I'm thinking and add the link.
"So, I'll need help pulling the planks from the barn wall and flooring. Also cutting sapplings to create the spikes and long poles. So let's get to it."
Speck starts picking out choice planks, those that already look weakend, and directing the strong ones on pulling them loose.
Spot 10 + 5 = 15 (taking ten) until there's enough planks to cover three 10' x 10' areas, although the pits will be 10x20. The idea is that they will see the open 10' and go around it, thus treading on the covered 10'.
Laying a Defense (DM Cayzle) Tuesday April 14th, 2009 7:37:27 AM
At Felix's Farm
The party gives the dead farmer a moment of mourning. Marcasthai ponders the most probable explanations for what the party has found, and his theories are born out by all the available evidence. Marcasthai, please accept a 100 xp cleverness award.
Then it is time to plan a defense. You can find poles and stakes here, for sure. Also some shovels, a pick, a pitchfork, etc. There is lots of firewood, and even a cart and an ox to haul it. You can salvage some planks too.
Then it is time to leave the farm.
Defending the North Field
Brother Shod shows you the sensitive length that must be guarded. It is 100 feet long from L3 to AE3 on this map. I'll put up a cleaner version later today or tomorrow.
You have a solid seven or eight hours before twilight, and the enemy has come prior to this several hours after sunset. Please detail any ditches you dig, pits set up, etc etc -- using the map (or the one to come later).
Laying a Defense MAP (DM Cayzle) Tuesday April 14th, 2009 12:58:20 PM
And here is a new map of the battlefield, bare of improvements and things.
Sir John (Ken M) AC 23, 47/50 hps Tuesday April 14th, 2009 2:16:30 PM
Sir John listens to the plan of defense and gets quickly to work building the pits. He recalls Joshua and directs his horse to help move trees and other heavy objects to the pits, as well as helping wherever else is needed. He knows that acting as a draft horse rather than a majestic steed may be frustrating for his young mount, but he gently explains that it has a holy purpose and that Joshua will have plenty of time to fight that night...
Since Marcas and Speck appear to have a plan in mind, Sir John goes to wherever they direct and enjoys the chance at good, hard labor...
Laying a Defense EXTRA (DM Cayzle) Tuesday April 14th, 2009 3:44:56 PM
Someone / everyone, please do give map coordinates for your activities!
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 Tuesday April 14th, 2009 7:44:42 PM
"Ced, dig here with me, parallel to the Ley Lines." (N17)
Cedric AC 15 HP 63/63 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Tuesday April 14th, 2009 8:58:48 PM
Cedric shifts into a dire badger, and digs the trenches, as well as some deeper holes straight down scattered throughout the field about 60 feet from the ley lines, going in an arc all the way around. He digs any other requests from the group as well.
OOC: A trench along the 17th row, and a half hemisphere band of random holes 60' out from every edge of the ley line.
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) Tuesday April 14th, 2009 10:32:41 PM
Marcas plugs any chance of the undead outflanking the vulnerable area by having the Farmer and the ox cart place two large woodpiles on the edges of the Ley Lines. (at K/L,18/19 and AE/AF,18/19)
"Do not place the trench all the way across", warns Marcas to Cedric, "we want them to see an easy way to come and that is where I will stand." Place the trench further out, so we may move behind the barrier." (Marcas indicates to dig up J,16 to Q,16 for the trench.) And will then emplace stakes into the ground angling outwards at a 45 degree angle. Then the druid digs the foot-twisting holes. (great idea!)
Marcas asks Sir John and Joshua to bring Lucky's dirt-filled barrels up too. "Place them here and here", he says and points to the places on the ground. (at AD,16 AC,15 AA,15 and Z,16)
The minotaur makes two more woodpiles and soaks with oil to light when night comes and places them in front. (at R/S,15/16 and W/X,15/16)
"This leaves a 20 foot space for me to stand."
Speck, you are in charge of thefire at R/S to light, and Nirith the one at W/S. When we are attacked, this is your first duty to light these fires.
Sir John, you have the fire to light at AE/AF and Cedric the one at K/L.
Sira be our scout out front with Nekron, but return when you spot any before you engage.
With luck, our preparations will make them come right for the center where we can throw fire and hold them on a narrow front.
Marcas looks around for more ideas from his friends.
Speck AC18/19 HP:26/26 Tuesday April 14th, 2009 10:53:29 PM
Speck prepares the planks to be used over the pits, whereever Cedric digs them. He weakens them such that the'll snap when weight is put on them in the middle. Taking 20 on each set of planks Craft 20+3=23
OOC: DMG pg 71, CR2 Traps, Well-Camouflaged Pit Trap, DC20 Ref to avoid, 1d6 fall (10f) and Pit Spikes (see DMG pg 70) 1d4 spikes (as daggers) at +10 att bonus (+1 bonus per 10f of fall), with damage bonus of +1, or 1d4+1 dmg, I believe.
If the pits are deeper, then adjust the damage per DMG pg 70-71.
Speck will use his Prestidigitation spell to make the dirt covering over the planks look 'old', as opposed to freshly turned. One casting will last an hour and he can affect 1 cubic foot per round of material. He can cast it 3 times, but once will probably do.
Sir John (Ken M) AC 23, 47/50 hps Wednesday April 15th, 2009 11:47:50 AM
Sir John nods at the numerous instructions of Marcas and beings by bringing up the dirt barrels to the coordinates specified. Then, he helps Speck with moving planks, and Cedric with moving dirt from the trenches and pits... Finally, he observes the area around them and sees if anything is missed... "I can't think of anything we've missed and it seems we're prepared as best as we can. Make sure, however, that I have room to charge an enemy from where I'm standing by the fire at AE/AF." Once they start their building project, he'll ensure that he has this room (OOC = it's tough to tell w/o seeing the map with all the obstacles......)
When he has a chance, he does take a moment to look around the general area for something that could act as a lance, since it is an ideal weapon for charging with Joshua. He'll take any long piece of straight wood that can be sharpened, but wants to ensure that it will get the same bonus as a lance would... He'll cut off any excess branches, and sharpen it as best as possible.
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 d20+11=27 ; d20+12=26 ; d20+11=28 ; Wednesday April 15th, 2009 1:36:21 PM
"I'll go scout."
(Spot 27, Listen 26, Survival 28.... +6 vs undead)
King Curlique AC14 HP 41 of 42 Wednesday April 15th, 2009 6:31:01 PM
Lucky makes sure he has a supply of rocks for throwing. He takes the pitchfork in case he has to spear someone. He lends a hand shifting barrels and setting up bonfires.
But otherwise he is subdued, and says little.
Nirith Dahaka(AC21 - HP27/39 - Cat's Grace] and Nekron (StevenVdB) Wednesday April 15th, 2009 6:35:16 PM
Nirith stands to watch out where Nekron is... the Raven has allready flown away last turn and it somewhere far beyond the Ley Lines...
She herself isn't too keen about digging holes in the ground but instead takes out a Tanglefoot bag and an alchemist fire from her backpack and hangs it on her belt.
(she walks the line at row 16 going from L to AE and back...)
When evening falls Nirith questions her friends of how much time they have left and when to start using the enhancments she has for them.
"Cat's Grace or Bull's Strength anyone? Enlarge maybe? "
The Battlefield (DM Cayzle) Wednesday April 15th, 2009 6:35:27 PM
I'll complete this post tonite. I just wanted to get the new map up.
Speck AC18/19 HP:26/26 Wednesday April 15th, 2009 7:45:04 PM
OOC: Please add Caltrops to U4 and V4. Thanks.
Speck busies himself with the preparations, humming a tune as he goes. He reminds everyone that most undead they've encountered so far were resistant to edged weapons, and totally immune to mind-affecting spells.
The Battlefield And More (DM Cayzle) Wednesday April 15th, 2009 8:39:26 PM
For untrained diggers, even those in the form of digging creatures, you cannot dig a hole or trench deeper than it is wide. Without shoring-up, the kind that would require Profession (Miner) ranks, your trenches fall in on themselves. So the five foot wide trench is only five feet deep, and the ten foot wide holes are ten feet deep. Even these, though, are not sheer-walled. They slope, albeit pretty steeply.
The barrels that form a barrier on the right hand side need a gap so that Sir John can charge out through them. That gap is shown on the map.
The party sets up for a fight. Do you like your positions as shown? Tell me where you want to be, if not. What do the fire watchers do to be able to light the bonfires? Torches? What? What lighting do you use before lighting the fires?
Sira, how far out do you go to scout? Do you make any attempt at stealth?
Are you all putting dirt or such on the weakened planks that cover the pits? That is, are you trying to disguise them? The cantrip will work to help with that, but only for an hour, and you do not know when the enemy will come. Will you recast every hour? Each casting only covers one pit.
Speck puts caltrops on the field of battle too. (I'll update the map in the morning.)
As twilight approaches, Brother Shod joins you. "My work on the Lines is done, but I'll help you defend them, tonite!"
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) d20+1=13 ; d20+7=23 ; Wednesday April 15th, 2009 8:42:51 PM
Marcas nods in response to Speck's words and the placing of the caltrops. Once the heavy work is done, he encourages everyone in shifts to get a little sleep, starting with the spellcasters on watch while the warriors get some shut eye.
"Remember that after the fires are lit, we should be able to see our enemy. Throw fire at them, and prepare to shift to places along our line where they may try to break through."
To Nirith: "Keep the Enlarge for me when the time is right. The other spells to give to Sira, Sir John, or Cedric."
As evening glooms, Marcas will shift a little forward to give himself some fighting room. (move to U/V,14/15)
Listen: 13 Spot: 23
Sir John (Ken M) AC 23, 47/50 hps Thursday April 16th, 2009 10:20:27 AM
Sir John looks around and says, "Torches sound like a good way to light these fires when the time comes. To light them, we'll need some tinder and flint/steel to get them started off... Is there anyone here who has a flint/steel kit to get some small pilot fires started somewhere nearby, where we could grab them, move quiclky to our fires and then start them off?"
He finishes making his lance and tries to make it seem as majestic as possible...
He looks at the gap for him to charge through and says, "That gap doesn't need to as big as it is... I only need 5' wide to get started so let's put another barrel at AB15, move the barrel from 16 to AA15 and that leaves me a 5' wide movement next to the fire when I charge... It'll warm Joshua and I up a bit, but I don't want a hole in our defenses..."
While waiting, he'll help move dirt and brush to cover the pits and assist however he can with disguising the holes...
Cayzle -- since your horse is Large, he takes up a 10x10 space. So he needs a ten-ft wide gap if he is to charge through. Otherwise he can squeeze through a five-ft wide gap, but not charge.
Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet Thursday April 16th, 2009 1:00:46 PM
Cedric looks over the holes they have dug, satisfied with the work. "Good enough" he says as he shifts out of form. He puts Quellis behind the ley line buttress, on the right side as an emergency reserve.
"Is there anything else to be done?" If there's not around twilight he casts a few protective spells, extended with his rod, and shifts into form, getting assistance with his armor from Lucky.
OOC: Cast Long Strider, Delay Poison, and Greater Magic Fang, all extended by rod Shift into Dino form.
Sir John (Ken M) AC 23, 47/50 hps Thursday April 16th, 2009 2:14:30 PM
(Thanks Cayzle... for the clarification. I've got quite a big horse don't I... Need to cut back on his chocolate treats and donuts for breakfast... Anyway, let's clear up a 10' space to the East of the fire so I don't leave a hole anywhere else...
Lucky Eddie AC14 HP 41 of 42 Thursday April 16th, 2009 6:31:16 PM
Lucky Eddie is pleased to see his faithful mount. "Tyco! I wondered where you had gone!" he exclaims. "Here let me rub you down and get you some dino-snackies. Then we'll get you all ready for the night's business."
He helps get all of Cedric's gear in placed cinched up well.
Then he mounts up and grabs a torch. He's ready for the night's work. His plan is to make magic stones, throw them, and help out with cures. But if anyone suggests some other action or spell, he'll take it.
SPELLS 0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water 1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law 2: Aid, Sound Burst, Inflict Moderate Wounds, Aid 3: Remove Curse, Protection from Energy, Protection from Energy
Luck Points: 6 Tattoo used: 0 of 3. Each use makes three Magic Stones. Wand of CLW, 45 charges.
Twilight. And NOT the kind with the friendly undead who has a crush on you but would never hurt you. (DM Cayzle) Thursday April 16th, 2009 6:35:53 PM
A few last minute adjustments are made to the battlefield. Traps are set, fires readied, positions taken. The only remaining question outstanding is for Sira -- how far away will she scout? Is she trying to be stealthy? What is her plan if she sees something like undead? Sira, please make some spot and listen checks!
The sun falls below the horizon, and it is getting dim.
Marcasthai AC 19 HP 70/74 (SteveK)(Cats Grace) d20+7=10 ; Thursday April 16th, 2009 7:14:29 PM
Marcas is satisfied that they have a stronger position than the previous nights. Now, they must wait. Sira and Nekron are out in front and so should give a few seconds warning, so the minotaur sits down. He slowly chews a travel bar made of nuts, berries, and honey, feeding tidbits to Khloe who licks the honey from her white fur.
He keeps looking around to see if his blinking eyes can see anything. (Spot: 10)
Sira Nailo hps 46 AC 19 vs undead Life Shield +1 d20+11=23 ; d20+12=29 ; Thursday April 16th, 2009 9:15:18 PM
Spot 23, Listen 29 plus 6 versus undead
Speck AC18/19 HP:26/26 Thursday April 16th, 2009 11:29:27 PM
OOC: as stated above: [Speck will use his Prestidigitation spell to make the dirt covering over the planks look 'old', as opposed to freshly turned.]
Per PHB pg 264, under Pretidigitation, last sentence: "Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour."
I envision Specks usage of the spell on the dirt covering the wooden planks to fall into the Soiling category. He's just drying up the dirt and placing pebbles and such in a way to make the area look like it's been trod on many times, even adding hoofprints and footprints. This, I think should be permanent. He can cast the spell 3 times and affect 1cu foot of area per round. The spell duration is 1 hour, so that is (1 round = 6 sec) 10 rds/min at 60min/hr, or 600 rds., or 600cu feet.
One pit covering is 100sq feet, so he can affect 6 pit coverings on his fist casting and the last on his second casting, using up the rest of the spell to 'tidy' up the pit coverings. If you like, he can cast his 3rd casting to add features like hoofprints, footprints, and such.
Also, the 10' deep holes should have spikes at the bottom of them, as per: DMG pg 71, CR2 Traps, Well-Camouflaged Pit Trap, DC20 Ref to avoid, 1d6 fall (10f) and Pit Spikes (see DMG pg 70) 1d4 spikes (as daggers) at +10 att bonus (+1 bonus per 10f of fall), with damage bonus of +1, or 1d4+1 dmg, I believe.
This all done, he gets into his spot and lights his torch and holds his Grease wand at the ready. A casting of grease on the pile of wood should make the wood catch fire a lot faster, he figures.
Nirith Dahaka(AC21 - HP27/39 - Cat's Grace] and Nekron (StevenVdB) Friday April 17th, 2009 12:58:10 AM
Nirith sees nighttime approaching and gets more and more nervous about Nekron... where is he? Shouldn't he be back by now?!? Of course Nirith can't remember asking him tp hurry back... for all that matters he's perched up a tree by now taking his afternoon nap...
Putting aside one Enlarge scroll for Marcasthai, Nirith looks around to see what she can do to help...
The scrolls she will use to enhance herself and some of her friends are all short duration... so she'll have to make'm count and cast them after they got the first warning... with any luck she then has some time to do all the casting...