The Stone Portal (DM SteveK) Wednesday March 18th, 2009 12:33:10 PM
Once they touch the Stone Alter with Tokens in hand and the command word is spoken, the heroes see OddHolme and the Bloodpack fade away, and the stone domed chamber fade in.
It is the same stone domed chamber that Gimp brought the group to only yesterday to fight the undead and rescue the Bloodpack. As the heroes arrive, the chamber walls light up. There is one 20 foot wide tunnel leading out. (The CoC all remember the way to the Central Portal and the blue pool.)
Firn'gaer and Angus with thier Arcane Sight can seeHighlight to display spoiler: { magic emanations all around them; weak evocations on the walls; a strong evocation on the stone alter, and a medium strength divination 10 feet down the darkened corridor.}
The walls are carved with strangely spiral drawings that almost look like some form of pictogryph. It is a shame that there is no time to better study the drawings.
Once more in the warren of Portal Tunnels, the rogue puts on her Serious Face. This is her Business Face, and it means business.
"I'll scout ahead. In case the burning didn't put them deaders down for good," she whispers. "Angus, you wanna spell me with the Message thing? I'll report back."
The rogue casts a spell from one of her wands, she whispers to her ring and then vanishes from the sigh of all save Firn'gaer and Angus. Then she steps into shadow and disappears from the sight of all.
Rolls and Actions Hide 54 (+20 for Invisibility) Move Silently 34 Spot 38 Listen 37
Active Spells: Longstrider 1h, Message ?? 150m, Invisibility 5m
Items expended: Wands Longstrider 49/50
Rash Trinka AC 32 hps 130/130 Wednesday March 18th, 2009 7:13:54 PM
Rash sets her animated shield to float next to her loosens her falchion in its sheath. She will move up to Peerimus and say, "I suspect we will find a bunch of newly risen undead guarding the portal. I have a firestorm spell ready. Let me use it first. Hopefully I can clear out most of them and we can gang up on the bigger ones. We need to conserve our resources for when we enter the portal. I expect the real challenges will be there."
Durgan Stonewall AC 34 Hp 212/212 Wednesday March 18th, 2009 9:32:25 PM
"Good group, that Bloodpack. I'd let them guard me back anyday. Now then, let's go and give this place a good shake and see what turns up."
As Xenia runs off, Durgan says to her back, "be careful girl. And mebbe one of these days ye would consider stayin together eh?" But then he thinks, not likely, that girl is as chaotic as anyone else he'd met since being with the group.
Trace and Rhino Wednesday March 18th, 2009 9:56:43 PM
Trace nudges Rhino to the portal and move ahead with no prep Trace scans for any problems.
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 d20+23=35 ; d20+10=12 ; d20+10=27 ; d20+7=23 ; Wednesday March 18th, 2009 10:09:24 PM
Peerimus the dire bear nods several times to Xenia, "As Durgan has said, be careful. We will be moving up slowly in your wake" Peerimus also relays Rash's words. "If a large group again guards the portal, allow Rash to hit them first."
Peerimus casts Barkskin, sharing it with yorrick, "Mother watch over your children." the bear intones. "Durgan, Kazak, you have the lead brothers. Slow and easy" Peerimus and Yorrick move in behind the dwarven brothers. Both are alert trying to spy, hear or smell anything. [Peerimus Spot 35, Listen 12 Scent...Yorrick Spot 27 Listen 23 Scent. Both possess Low Light Vision]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Kazak - Ac 36 Hp 184 d20+6=9 ; d20-4=6 ; Wednesday March 18th, 2009 10:43:22 PM
Nodding to Peerimus ...." aye ....slow and easy ... you got it ... "
Moving thru the portal alongside his brother ....the dwarf slides his shield into place on his left arm ..... weapon not drawn .... but Kazak knows he can draw quickly when needed .....
His steel grey eyes sweep the dome ...(d20+6=9 spot check) ..... looking for signs of movement ..... moving slowly ... his boots click as he walks ....his armor creaks ....(d20-4=6 = move silently) ..... a smile creases his face .... " at least i'm quieter then dat Rhino " chuckles Kazak to Durgan .....
Jurgen - [AC 36 HP 150/150] Thursday March 19th, 2009 2:44:16 AM
"Peerimus, if you want to put the bell on a Levitating Disk now, it might make it easier to ring it..." Regardless, Kurgen throws up an Alter Self before heading through the portal. Defenseless with the Bloodpack was one thing, but defenseless in a strange environment where the Crones had sent? That was something just stupid. He also draws his sword, expecting trouble the moment the tokens are activated...
And nothing. The Children reach the other side and Jurgen's feelings of anticipation are not sated, instead they grow. It was a nagging in the back of his mind that dangers were approaching. It wasn't paladin instinct. It wasn't a magical sense. It wasn't even whispers from Domi. Just a knowledge that the Children of Chaos had to constantly be ready for anything. It had waned in the Hook; as if the Crones were giving the heroes one last moment of relaxation before the end-game.
And this did feel like the end-game. The Scattering was approaching the Southern Continent and the Children were always to help it along. Jurgen didn't understand Ga'al's true purpose nor did he really understand the necessities of the Children's task. All he knew is that it was it had to be done; as demanded by the Crones, by Domi, by the Children, by the Bloodpack, and by fate. If they had to face Ga'al, the God of Domination himself, then Jurgen would not falter. Which is probably why his path had been as it was. Courage, even in the face of insane odds, had been granted to the young man after years of fear. He wondered whether his entire life had been a preparation for this day; whether the random experiences of his existence had actually been ordered to create the person necessary to ring the Chaos Bell.
Jurgne realizes he'd been standing there, deep in thought, while the rest of the group was acting. "Well then..." He adds a Shield spell to himself and looks around at the group: Kazak the Strong, Firn'gaer the Brilliant, Trace the Fierce, Peerimus the Wise, Durgan the Sturdy, Xenia the Concealed, Rash the Devout, and Angus the Magnificent... These were the heroes Jurgen was joined with. And who he would stand with until death, if it came to that.
"You know, if we survive this... I'm writing a damn book." Jurgen mutters to himself. "Got enough thoughts for an entire library."
Angus HP 66/66 SR 20 Thursday March 19th, 2009 6:51:15 AM
Angus casts message on the group and then his resist energy tree on himself (fire, cold, sonic, acid, electricity) before entering the portal.
"Testing, Testing. Can you read me Xenia? If yes, move on out and do your scouting thing. We will wait for your report."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes
Permanent - Tounge, See Invisible, Arcane Sight
The Corridor of Darkness and Light (DM SteveK) Thursday March 19th, 2009 10:03:08 AM
The Children of Chaos gather in the light of the stone dome room and prepare. Spells are cast, words are spoken, best-sellers are contemplated if they survive long enough to write them....
And Xenia gets her message spell, turns invisible and pads off down the dark 20 foot wide tunnel. Angus and Firn'gaer can see her well enough, and they (and Xenia) notice that the corridor doesn't stay dark for long. Every time Xenia moves 10 feet further down the corridor, another section of wall lights up! The other CoC heroes can't see Xenia, but they can sure see her progress!
Xenia moves down about 40 feet to test the phenomenon. It seems that the walls light up 20 feet ahead of her advance, and then fade out 20 feet behind her. As the main body of heroes advance to the beginnings of the dark tunnel, the corridor lights up again in the same way.
Before, when the CoC charged through here with Gimp, the corridor COULD have done the same thing, but everyone's attention was diverted elsewhere at the time... :-)
Xenia (AC28, HP86/86) d20+23=32 ; Thursday March 19th, 2009 11:55:48 AM
The lights are a bit of a weerdo thing. But they make sense. Problem is, they let others know that she's coming. Time to try and foozle 'em. From her pack, she takes out a scroll. If she can foozle the lights, she'll need to be able to see. The Darkvision should fix that.
The rogue whispers to her boots and her feet lift up off the ground. Under the power of flight, she continues down the corridor watching to see if she sets off the lights or not.
Still watching and listening for dangers up ahead, Xenia reports back her findings.
Note: If the lights stop reacting to Xenia's progress, she'll cast Darkvision on herself, and proceed down the tunnel at half speed for full hiding.
Rolls and Actions Hide 54 (+20 for Invisibility) Move Silently 34 Spot 38 Listen 32
The Corridor of Darkness and Light- Addendum (DM SteveK) Thursday March 19th, 2009 2:32:28 PM
As Xenia flies off the floor, the lights fade out. Not touching the floor works!
Angus HP 66/66, AC 20, SR 20 Thursday March 19th, 2009 2:49:30 PM
Angus smiles at Xenia's resoursfulness and comments "Nice move Girlie. Keep the reports coming. We are slowing following you."
Angus reports to all of the CoC "Xenia is making progress with no real problems. We can follow slowly. The lights on the wall are sensitive to movement on the floor."
Angus casts Polymorph on himself and takes his favoirte form of a pixie.
OOC: What are the dimensions of the corridor and portal chamber, especially height. DMSteve: The corridor is 20 feet wide and 15 feet high. This Chamber is 80 feet in diameter and is 10 feet high along the walls, rising to 60 feet at the center.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form)
Permanent - Tounges, See Invisible, Arcane Sight
Durgan Stonewall AC 34 Hp 212/212 Thursday March 19th, 2009 4:21:24 PM
Durgan grins at his brother. "Quieter than a rhino? Barely." He smiled again, knowing the noise he was making as well. "Oh well, let's get on with it eh?" He keeps his shield and waraxe at the ready as they move forward.
Durgan sputters a bit when he hears Jurgen muttering something about 'if we survive this'. "Whatsa matter? Nervous? Don't worry, were adventurers. What could happen eh?"
Rash Trinka AC 32 hps 130/130 Thursday March 19th, 2009 4:56:22 PM
Rash follows along ready to cast her firestorm spell if they see a room filled with undead. She feels a bit nervous and in awe that the Children might be part of a new power being born. How many people can say that? Silently she urges Xenia on hoping she finds the path clear.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Firn'gaer; See Invisibility, SR18, Tongues Thursday March 19th, 2009 10:52:54 PM
Firn'gaer takes his position in the group. "Let's keep our heads, be smart, and deal with this tyrant harshly. If we make it out of this, drinks are on me."
Active Spells - Overland flight, Endure elements
Spells Prepared 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone ; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Kazak - Ac 36 Hp 184 Thursday March 19th, 2009 11:11:03 PM
"Hehehe .... you buying drinks eh .... you just made Durgan your newest best friend ..... he might even adopt ya " .... teases the dwarven warrior ....
Keeping even with his brother ... but on his brothers right side .... Kazak walks slowly ... alert for any surprises ....
Jurgen - [AC 36 HP 150/150] Friday March 20th, 2009 2:46:53 AM
Jurgen laughs at Durgan. "When, my friend. You're right. I misspoke. We're quite the force headed down this hallway. Why, I'd almost take odds that Big Red decides it isn't worth facing us and turns away now." He grins widely at the dwarf
Other then that, he pulls out a Shield of Faith potion. Resources well spent if it saved the Wold. And who knew. Maybe there was a castle full of treasure at the end of this tunnel...
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 d20+23=26 ; d20+10=27 ; d20+10=21 ; d20+7=23 ; Friday March 20th, 2009 8:46:12 AM
Peerimus answers Jurgan, "With a warning not to ring the bell until we are at the centrer, I just assume not let any of our enemy know where it is." [Peerimus Spot 26 Listen 27 Yorrick Spot 21 Listen 23]
"Angus, make sure you tell us the instant Xenia tells you anything. Remind her there should be an intersection up ahead adn that we wish to go straight. tell her to take a quick look down each direction and let us know if it is clear. Our destination is still about 10 minutes ahead where we found the Bloodpack." Peerimus says it all loud enough to remind everyone of where they are going and about how long it will take to get there.
The walls othered peerimus little, they wree not going to sneak up on anyone anyway. He was glad to see that Xenia had solved the problem of announcing her own presence though.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
The Corridors of Darkness and Light (DM SteveK) Friday March 20th, 2009 10:26:33 AM
Xenia keeps ahead of the CoC by about 50 feet, and not even Angus or Firn'gaer can see her now that she is enclosed in darkness. Yet that has not impaired the rogue, and with the Message spell, she is able to report back all she encounters.
Further back, the CoC main body walks down the corridor. Between two clanking dwarves, an equally clanking female human, a Rhino, and two large bears, the addition of a little light from the walls as they advance doesn't seriously give away their position too much...
Xenia encounters the intersection like Peerimus said, left, right, and straight ahead. The left and right curve slightly in the straight direction until the limits of sight are lost about 60 feet beyond. Xenia follows the druid's direction and continues on after seeing nothing of interest. At all.
And the CoC follow.
Xenia, in her forward position, is the first to encounter the Stone Wall across the corridor. It looks newly made and is of a different stone than the floor, walls, and ceiling of the corridor. And, from her memory, the great chamber with the central blue-pulsing Portal should be just on the other side...
Xenia (AC28, HP86/86) d100=94 ; d100=95 ; Friday March 20th, 2009 10:49:44 AM
"Wall, Angus. Looks like them deaders put up a stone wall."
The rogue reaches out to run a finger down the hard surface of the thing.
"Won't stop me none. Might be a good thing. Leastwise, with this wall here, whatever's on the other side isn't gonna see or hear you guys coming. Just make sure that when you break through, you do it quick."
Xenia lifts the hand with the Blinkie ring.
"I'm getting ready to go through the wall. I'm gonna be out of your spell while I'm on the other side. Just gonna go over for a look and then jump right back."
"This might hurt a bit."
The monochrome Wold of Darkvision begins to stutter as Xenia activates her ring of blinking. She takes a deep breath and then flies head on into the wall.
It's almost surprised to have made it safely through the first time. But even before the relief sets in, the dark rogue is scanning the room and cataloging the dangers.
Then she jumps back through the wall and reports in.
Rolls and Actions 50% Rolls to materialize within the wall. 94/Pass; 95/Pass
Hide 54 (+20 for Invisibility) Move Silently 34 Spot 38
Angus HP 66/66, AC 20, SR 20 Friday March 20th, 2009 11:36:12 AM
Angus will add to Xenia before she jumps through the wall "I am sure we can break down the wall in no time, but worst case senario a disentegrate can do the job as well. Good luck and stay safe. Do not take on nasties by yourself as we may not hear you through the wall."
Angus squeeks to the group "Xenia hit a Stone Wall and is blinking through to check the portal. Everyone can move up to the wall and prepare to break through."
Angus double times and flies forward to the stone wall (move 120 feet).
Angus is keeping at about 12 feet of elevation as he flies. Angus will scan the wall to see if it was cast magically, which he assumes.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form)
Permanent - Tounges, See Invisible, Arcane Sight
The Corridors of Darkness and Light - Addendum (DM SteveK) Friday March 20th, 2009 12:39:54 PM
ooc: Note to self: DM has to be more crafty. I wonder if Al has any idea how irritating an effective scout is? Yeah, I'm sure he knows!
Xenia blinks through and back from the Stone Wall and sees most of what she is expecting. The Central Portal Chamber is alive with light, both from the walls and from the Pulsing Reddish Glow of the Central Portal. She saw half a dozen humanoids who looked alive (ie not undead) who were standing around the reddish center. She saw the other three entrances to the Central Portal Chamber were similarly blocked by Stone Walls or Resiliant Spheres. She also saw two Large zombies, and both Deathbringers in a semi circle facing the wall she blinked through and back. All the undead and the alive humanoids had Silver Cords attached from the Red Portal. The last thing she saw was one Deathbringer beginning to react to her presense before she blinked back through the wall.
"They're there, Angus. They're there. I think one saw me, and that takes a lot."
"Tell the guys to hustle it over here. The Center Portal's glowing red now. We got six non-deaders, two big ... looked like Zombies. And those two ... what did the Packies call 'em? ... Deathbringers. Them Deathbringers came back. Tell Jurgen that burnin' 'em down didn't do no good."
"I'll work on a map of what I saw. No guarantee that they won't try and break down their own wall, though. They might be through by the time you get here."
The dark rogue then goes for her chalk. She draws a circle on the wall, then a smaller circle within it to represent the portal. Deathbringer. Deathbringer. Zombie. Zombie. On the map she places each of the creatures that she saw in the places that she saw them.
All the while, the girl rogue tunes her keen ears to sounds from beyond the wall. Would they try and break through, knowing that they'd been made? Or would they stand waiting for the Chaos Guys to make the move for them?
OoC: Would it be possible to have a map to mirror what Xenia has drawn up? That might help in assault planning. DM SteveK: I can't access docs.google from work (blocked), and so (just now) emailed map to group.
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 Friday March 20th, 2009 4:03:17 PM
When he hears the relay from Angus, "Pick up the pace, let's get there sooner rather then later. I have a Stone Shape and can open the wall. Rash ready on me and strike with the Fire Storm. Those Deathbringer's have spell capability remember. Angus and Firngear, You both should try and counter thier mostly likely first move, A dispel magic. Durgan and Kazak, Pick a target, preferrably one of those Deathbringers and the rest of us will follow. Know one get too seperated, we don't know what everyone in there is capable of."
Peerimus scans the group "Other thoughts or concerns on this.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Angus HP 66/66, AC 20, SR 20 Friday March 20th, 2009 6:21:26 PM
Angus starts to relay Xenia's report and then she is back and he lets her take over in the first person.
Angus squeeks "Its game time! Fininsh you preparation if you have any as it is going to get hot soon."
Angus lets Rash get to the front for her nasty spell.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form)
Permanent - Tounges, See Invisible, Arcane Sight
Rash Trinka AC 32 hps 130/130 15d6=47 ; d6+19=25 ; d6+19=21 ; d6+19=24 ; d20+19=21 ; d20+19=31 ; d20+19=35 ; d20+19=30 ; Friday March 20th, 2009 9:16:32 PM
Rash looks around and says, "OK, those creatures have that nasty dispel magic to counter my magic but they have to target me. Let me stand back and cast my spell into the room. I can cast it from 250' away and they have to target me to dispel it. While they might have the range, I doubt if I cast it quietly, will they know to dispel it. Since it is a confined space, we all might want to stand back anyway. Angus, can you take down the stone wall with a disintergrate? You cast first and then I will follow up with my spell once I see the wall go down. I can't cast through it. I also suggest we take a moment or two to do any buff spells we might want to cast. Haste might get our shorter friends to the combat a little faster and aid them in the fight.
Rash turns to Peerimus and asks, "What is the plan of attack? Are we fighting those creatures or just making our way to the portal? My spell will damage them nicely but I doubt it will take those big ones down in one hit."
Once the plans/preparations are made, Rash will ready her Firestorm spell. She will stand about 150 back into the tunnel (assuming it goes that far) and wait for Angus to bring down the wall. She will then follow up with her firestorm spell trying to include all of the foes into its effects. I believe I can easily do this if you allow me to not put it into a circle area. Don't think I have to. If I can't then I will make sure I get the big dudes first and then the smaller foes.
Rash does 47 points of damage to them or half if they make a reflex save of 26. (Started to roll spell resistance rolls but used a 6 sided die instead of a 20 4 rolls are 21,31,35,30)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith Friday March 20th, 2009 11:33:01 PM
As the Chaospack moves quiker towards Xenia's position ..... the dwarf informs Peermus .... " me sword of stone can also shape and cut stone ... give us two entry points of attack "
"I've still got me one magical spell left from Quinn our old cleric .... might be a good time to use it .... helps ya hide from undead ..... won't last long but certainly would lets us engage first ..... whatcha think ??"' .... growls Kazak to the druid .....
Reaching into a pouch at his belt he fishes out a vial .... gulps it down (Shield of faith )
"Eh brother ya ready for some fun " grins Kazak to his brother .....
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Friday March 20th, 2009 11:55:31 PM
Trace nudges Rhino closer, "Well I will hold Rhino up untill you need to knock down a path through them deaders. I will go invisable and rise into the air and pin down them zombies. Just wait and see what I have up my sleeve. Once I start letting my arrows fly they will forget about yall and be looking for me pretty darn quick. As far as battle commands, we destroy all that is in there and once we move into the room we spread and dont get taken over with an area spell. Once the tanks have shown them selves, the brothers along with Peerimus, Yorrick and Rash form a wall and start dropping them. Jurgen and Firn'gaer along with Angus and Xenia will take out the mass of humanoids. Once the greatest threat shows I will send my full wrath at it and should be able to take it out without much risk as long as I can get the shots off.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Angus HP 66/66, AC 20, SR 20 30d6=95 ; Saturday March 21st, 2009 8:54:34 AM
Angus nods his tiny head to Rash as he moves back with the Cleric "I am ready to pave the road. Everyone keep your head down and get ready to charge forward."
Once Angus is sure that Rash is ready and he is still in range he will disentegrate the Wall of Stone. "Shoot straight Rash as we do not want your firestorm on this side of the wall."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form)
Permanent - Tounges, See Invisible, Arcane Sight
Rash and Firestorm (DM SteveK) Saturday March 21st, 2009 10:10:32 AM
As high level folks, I assume each hero knows the effects and limitations of thier spells. Rather than making this attack an episode of the Keystone Kops, I suggest the group use the weekend to think out thier battleplan... :-)
ooc1: Firestorm Area of effect says (s), which means it spreads from a targeted point. (See Below) Rash has to designate a target square and the fires will spread from there.
ooc2: Rash needs to be close enough to see a target through the planned opening and have line of sight. Too many bears and rhinos in the way could reduce her options. Standing 150 feet away (possible) shooting at a 10 foot square opening with line of sight will give little option as to what square is targeted. (Red Portal also blocks line of sight)
Fire Storm Evocation [Fire] Level: Clr 8, Drd 7, Fire 7 Components: V, S Casting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Area: Two 10-ft. cubes per level (S) Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes
Spread: Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can't see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect.
ooc3: Disintegrate Angus needs to roll a ranged touch attack to hit the targeted wall section (designate a target square, please), and When used against an object, the ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted.
ooc4: Stone Shape Peerimus can shape away 16 cu foot of stone, but is a touch spell.
Jurgen - [AC 41 HP 150/150] Saturday March 21st, 2009 4:24:42 PM
Jurgen drinks his Shield of Faith potion, furthering preparing himself for the combat ahead.
[OOC: I'm gunna take Brian's advice and head to emails]
Xenia (AC28, HP86/86) Saturday March 21st, 2009 9:59:34 PM
The map is quick and dirty, but it shows what it needs to show. Xenia stows the chalk and grabs a quick scroll from her haversack. She casts the spell and touches the fletching on one of her arrows again. The act envelops her in magical Silence again until she plucks the arrow from her quiver and shoves it into one of the pouches of her haversack.
In the Catacombs, they said something about the innards of her pack being some sort of spaces between Wolds or realms or dimensions or such. One time, the rogue emptied a pouch and looked down inside. There was nothing there. Nothing. Not the bottom of the pouch, just nothing. She had reached her hand in, and then there was a hand inside. She had felt the sides of the pouch. It felt bigger on the inside than it did on the outside. But she still couldn't see anything inside the pouch except for her hand and arm.
Angus HP 66/66, AC 20, SR 20 d20+11=28 ; Monday March 23rd, 2009 6:38:02 AM
"One hole coming up Rash"
Angus aims and fires his disentegrate spell.
TAC 28
"Fire Away Girl"
Jurgen - [AC 41 HP 150/150] 13d6=49 ; d20+13=26 ; Monday March 23rd, 2009 11:44:07 AM
Jurgen winces at the possibility that not everyone in the room was working against them. But he had his orders. He takes aim with a Chain Lightning spell and also blasts Hulk1 [13d6=49 Damage - Reflex Save vs DC 23 for Half]. The lightning arcs to Hulk2, Human6 and Deathbringer 1 (if Jurgen can see him) [24 Damage - Reflex Save vs DC 23 for Half].
[Spell Resistance Roll - d20+13=26]
Rash Trinka AC 32 hps 130/130 Monday March 23rd, 2009 1:04:03 PM
Assuming Rash is in the front with Angus, "If not, she will move there, she will cast her fire storm through the hole Angus made. She will center her spell on the n16 which should get most of the bad guys.
Xenia keeps invisible, but lowers herself to stand on the floor, thus lighting up the stone wall for her teammates further back to see thier target.
Angus then points a finger and a ray of light strikes the center of the stone wall, making a ten foot section vanish! (ooc: G 16, G17 are gone)
Rash quickly follows up with a target directly under the feet of human #6, and a Firestorm engulfs the room. First it slides all around the walls, then climbs to the cieling, and finally blasts out of the opening of the stone wall, engulfing Xenia and 40 feet of corridor! (Xenia make Reflex DC 26 to evade: 47 damage or 23 for half). The large undead look to be little used, but the six humanoids are all charred remains around the Red Portal.
Without stopping to evaluate the attack, Peerimus targets the same space with a Sunburst, the giant spell ALSO striking everything in the area. Through the brilliant light, he sees the Large Zombie fall.
Jurgen is ready to fling a Chain Lightning spell into the fray, but there are no targets for him to shoot at! Wisely, he keeps his spell in reserve.
Finally, Firn'gaer reseals the area with a Wall of Stone, stopping the visibility of the carnage. (ooc: G 16, G17 are back)
Only then does Xenia drift once more off the floor, cutting off the light, and Blinks through the wall to check out the scene. (ooc: Xenia check your % to successfully blink in and out without taking damage.)
Xenia (once are able to see) Highlight to display spoiler: { The redhead counts the number of bodies and comes up with 6 humans in robes, two large zombie-things, and two medium-sized, reddish, two-legged, carniverous dinosaurs that disappear in a puff of brimstone. The two flail-wielding Deathbringers are still on thier feet and look like they have just healed some fire and light damage on themselves, they are also moving around the room, not staying in any one place. }
Fire. Fire, red as her hair, explodes out of the room. But the rogue is ready for it. Quick as the tongues of flame, Xenia twists and turns, letting the jets of searing plasma slip past her. When the firestorm subsides, she hangs in the air, unscathed.
"Goin' for another Sneaky Peak, Angus," she announces, and then slips through the solid stone as easily as she had evaded the flames.
"All down, 'cept for the two big'uns," Xenia calls out. All pretense to stealth have now dropped. "Them Deathbringers. I seen 'em healing themselves. Don't got a fix on where they're standing, 'cause they were movin' 'round. Don't think they liked the idea of being burned down too much."
"What's the next move? Charge in and beat 'em down?"
Rolls and Actions Reflex vs Firestorm 36 vs DC26 (No damage from Evasion) Blink 100% to materialize in Wall 65 over / Pass ; 79 back / Pass
Firn'gaer; See Invisibility, SR18, Tongues Monday March 23rd, 2009 2:21:37 PM
Firn'gaer waits for his orders. "Tell me what to do and what to cast and where to place it."
Active Spells - Overland flight, Endure elements
Spells Prepared 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Durgan Stonewall AC 34 Hp 212/212 Monday March 23rd, 2009 3:08:44 PM
"Aye. Charge in and beat em down. That's our department," Durgan says nodding at his brother. "Let's do this." The dwarven warrior readies his waraxe and shield, preparing for the charge into the room.
"Spells gnome? How about a boost eh?", Durgan says to Firn'gaer. "I have a feeling we'll need all the help we can get."
Angus HP 66/66, AC 20, SR 20 Monday March 23rd, 2009 3:22:02 PM
Angus sees the flames start to pour out of the hole he made in the wall of stone and he starts to move back but catches himself as he sees Xenia engulfed in the flames "Xenia." he squeeks with concern.
Angus is relieved to see Xenia is just fine and then squeeks outloud. "Peerimus stome shape the wall for everyone to rush though as there are only two Deathbringers left. Let's take them now and end this quick."
Angus will move forward 60 feet and ready his haste spell for when Peerimus takes down the wall. If not he will cast heroism on himself.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form)
Permanent - Tounges, See Invisible, Arcane Sight
Rash Trinka AC 32 hps 130/130 Monday March 23rd, 2009 10:24:52 PM
Rash gapes at her own spell as fire crashes through the hole and shoots 40' down the tunnel. She is concerned for a second seeing Xenia in the flames but smiles in relief when she sees that the drow is ok. She smirks and says, "I like that spell! Kazak, use your sword to cut an opening in the stone wall. Time for the fighters to earn their pay!"
Rash lets the fighters move around her as the wall is brought down and will follow behind ready to heal if they need it. She doesn't want to get targeted with a dispel magic spell.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 Monday March 23rd, 2009 10:37:00 PM
Peerimus looks to Durgan, "I recall correctly that the Sword of Turok Nor can take care of this wall quite quickly yes?" Peerimus gestures towards the wall, "Once it is down we move in quickly to finish the Deathbringers."
"Yorrick and I will go left, Trace and Kazak take the right. Durgan reinforce whomever you deem in need. Jurgen follow me Rash behind Kazak. Angus and Firngaer, I do not believe any more spell casting will be needed."
The two bears wait for the wall to get shaped awat and then move quickly into the chamber. Breaking left they try and locate the nearest target and close. [Peerimus and Yorrick can move up to 40']
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith Monday March 23rd, 2009 10:37:36 PM
"Aye brother ..... " hearing their nimble scouts report .... " heh they left us da big ones " .... laughs Kazak ..... lets get to work "
Moving forward ... thru the hole blasted by Angus ..... the dwarfs steel grey eyes sweep the domed room for the deathbringers ..... locking his sights on the nearest one .... he draws his steel sword .... raises his darkwood shield ...... sizing up his targets weapons and reach .... Kazak cooly moves directly towards his foe ....." ya keep coming back .... wonder what it takes ta keep ya down for good ..... gotta cut dat silver cord somehow " growls the dwarven warrior
Active Magic Shield of faith - potion
Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith Monday March 23rd, 2009 10:41:26 PM
ooc: posted at the same time
Kazak follows Peerimus's orders ...... draws his stone sword and activates its magic .... cutting a hole in the wall of stone .... then moves to the right with the trusted ranger .......
Jurgen - [AC [39] 41 HP 150/150] d20+24=32 ; d6+6=9 ; 2d6=7 ; d6=2 ; Tuesday March 24th, 2009 1:30:49 AM
Jurgen nods at Peerimus' order. "If you are able to leave an opening for me to charge, please do so." And then Jurgen watches as the other Children rush forward. He waits a moment, hoping they would move somewhat staggered and thus present more targets for the Deathbringers.
When he makes his way out of the corridor, he is pleased to discover the closeness of his foe and he Charges forward. His technique is sloppy, but he paladin is fairly confident in the attack unless the Deathbringers were made considerably stronger in the last day...
Charge Attack Hit vs. AC d20+24=32 Damage: d6+6=9 [Piercing] + 2d6=7 [Holy] + d6=2 [Electric] = 18 Total Jurgen's AC is temporarily 39 for this round.
Angus HP 66/66, AC 20, SR 20 Tuesday March 24th, 2009 9:55:50 AM
Angus will hold off casting his haste spell to conserve resources as suggested by Peerimus
Guess Who! (DM SteveK) d20+20=24 ; d20+20=26 d20+15=30 d20+10=17 d10+9=12 d10+9=17 d20+20=29 d20+20=38 d20+6=25 d20+6=17 d20+6=21 d20+1=18 d20+1=7 d20+6=18 d20+6=17 d20+1=20 d20+1=18 15d6(3+1+2+4+5+1+2+5+1+4+6+2+4+6+4)=50 7d6(2+3+6+5+1+1+1)=19 d20+15=29 d20+15=30 d2=1 d20+15=27 d20+15=28 d8+10=14 Tuesday March 24th, 2009 10:27:31 AM
The plan is made for an assault on the last undead defenders and the CoC make thier preparations.
Being a hundred feet back down the corridor, it takes half a minute (3 rounds) for the dwarves to get to the stone wall and Kazak to cut a 10 by 10 foot section (medium creature reaching) of rock out as easy as a glass cutter. Then, pushing, the two dwarves lead the charge!
What is immediately obvious is the Deathbringers are completely healed of any previous spell damage, and that there are a couple more reddish, two-legged, carnivorous dinosaurs with big toe claws in the chamber!
Kazak is first through and breaks right. In 20 feet, he levels his sword against one of the Deathbringers. The undead flail comes whistling over Kazak's head and the dwarf sees an opening. (DB AOO: 24 miss)(Kazak gets a swing this round.)
Durgan jumps through right beside his brother, and runs forward, able to support to the left or the right.
Peerimus and Yorrick break to the left and set themselves to confront the Deathbringer and his flails that advance upon them.
Jurgen jumps through the opening, and, spotting the closest Deathbringer, advances and attacks, his rapier slicing into the undead.
Angus holds off on more spells and waits to see how the battle is going. (DM assume staying in the corridor)
Firn'gaer also holds back, waiting to see how the leaders want to use the wizard. (DM assume staying in the corridor)
Rash keeps behind the front line of fighters, not wanting to get hit with a targeted dispel. (DM assume in the room following Kazak)
Trace doesn't hear the order to charge and stalls a bit. ..............................
Stepping up (5 foot step), DB1 swings its flails at Peerimus, grinning in enjoyment of the slaughter. Twice a metal ball connects with Peerimus the Bear, and bruises develop under the fur. (29 damage)
DB2 looks for mages, but can't see any, so he lets go with a focused burst of energy that strikes the active spells of Rash, Jurgen, Kazak, and Durgen. (Defensive Cast:25, no AOO) Durgen and Jurgen have no active spells at the moment, but Kazaks' Shield of Faith and Rash's Greater Magic Weapon are dispelled!
The two reddish, two-legged, carnivorous dinosaurs with big toe claws zip around DB2 and attack Jurgen! The Protector is well defended, and not a single claw or tooth make it through his defenses.
Then, a Lightning Bolt streaks out of the air to the south of the Red Portal and strikes Peerimus. Secondary bolts arc to Yorrick, Durgan, Jurgen, Kazak, and Rash! Peerimus: 50 damage, Reflex DC 19 for half (25dam) Yorrick, Durgan, Jurgen, Kazak, and Rash: 19 damage, Reflex DC 19 for half (9dam)
Appearing where the Chain Lightning originated, is an undead Dark Naga! "Kill the Children and collect the Bell!", she shouts encouragement to the other undead.
Finally, Angus and Firn'gaer are startled to see a large, undead Yuan-Ti slither down off the chamber's cieling and into the corridor! Xenia hears a large slithering, but neither she nor Trace see the large abomination as it raises two scimitars and attacks the wizards! Hide: 49 Move Silent: 30
Firn'gaer is struck with constricting coils and is Grappled! Touch AC 27, Grapple 36, Damage 14
Xenia (AC28, HP86/86) d20+1=7 Tuesday March 24th, 2009 11:33:32 AM
Wha!?!
"Fernie!" The name escapes Xenia's lips in a cry of surprise as the gnome's body contorts under invisible forces. "Sounds like a snake," the rogue warns the others.
She could escape. Just tumble out the door. But without being able to see this things, the others might get crushed.
Without further thought for herself, Xenia draws a scroll and reads the simple spell. She points at a spot in the center of the corridor near to the place where the Snake Guy must be hiding in order to be squeezing Firn'gaer. The space lights with green Faerie Fire.
"Hit 'im, Elfie!" she shouts out to Trace. "Burn 'im down!"
Rolls and Actions Cast Faerie Fire from Scroll (No AoO due to grappling)
Position: G15 (No Move)
Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Faerie Fire 1m
DM SteveK: Faerie Fire doesn't penetrate the aberrations Spell Resistance. (roll: 7) It's still invisible.
Angus HP 66/66, AC 20, SR 20 d20+15=22 ; Tuesday March 24th, 2009 1:02:22 PM
Angus lazilly watches the fighter rush up and cut a hole to get at the Deathbringers. Angus coments and to Firn'gaer as he flies forward "They should make quick work of those two Deathbringers, although we are giving them time to prep."
Angus is then shocked by the turn of events and yells very loud in his now high pitched voice "Invisible Naga has got Girn'gaer!"
---------------------
OOC: Do not have access to the map, but I do not want Angus to receive an AoO from the Naga if possible. If Angus can not safely fly out of simitar range he will dimension door 60 feet back.
Defensive casting roll 22
---------------------
Angus will back up as he flies 30 feet back (half movement) and pulls out a scroll of Glitterdust from his handy haversack. Angus comments to himself "Can't have both wizards out of the fight immediately."
"I only have one so I better make this work." Angus mutters to himself and he get ready to cast the scroll from as close to the ceiling as possible.
Angus will attempt to note any magical enchantments or items on the Naga with his Arcane Sight as he prepares his Glitterdust scroll.
Angus will cast the glitterdust on the Naga (no spell resistance)if he has enough actions left????
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Permanent - Tounges, See Invisible, Arcane Sight
DM Steve: As Al pointed out, the Yuan-Ti made a mistake to Grapple Firn'gaer since he lost his ability to conduct AOOs. Angus can fly back and pull a scroll from a HHH and cast at the same time. Sorry, the Yuan-Ti attacking the group has increased SR. So in fact do the Naga and the Deathbringers. The benefits are many when you give your will to Ga'al.
SteveK: Glitterdust, however, has no SR save. The Glitterdust outlines the Yuan-Ti, cancelling the greater invisibility. Firn'gaer, Xenia, Trace, and Rhino also have Will Save DC 17 or be blinded
Guess Who! Addendum(DM SteveK) Tuesday March 24th, 2009 2:58:18 PM
Deathbringers AC 32; Spell Resist 20 Yuan-Ti AC 25; SR 20 Naga AC 23; SR 20 Fiendish Dienonycius AC 16
Durgan Stonewall AC 34 Hp 203/212 d20+28=43 ; d10+13=14 ; 2d6=4 ; d20+12=24 Tuesday March 24th, 2009 3:18:01 PM
"Aha! So the wizards didn't take all the fun out of these beasties after all!" Durgan veers off to the left to give Peerimus some breathing room. (move to N13) "Peerimus just you and yer bear stay behind me and whup on him while I hold him off. Now let's see if me axe can convince him to go be ugly someplace else."
Actions: Move to N13 Attack (Death1)hit AC 43, dmg = 14+4 =18 total (assuming it is undead)
edit- doh! forgot the reflex save, here it is. save=24 for half
Firn'gaer; AC20 (T15), HP91/105; See Invisibility, SR18, Tongues Tuesday March 24th, 2009 3:50:16 PM
Firn'gaer finds himself in the grips of the invisible assailant. A quick word from the wizard and he is free from his bonds.
Cast - Dim Door (moves to L15)
Active Spells - Overland flight, Endure elements
Spells Prepared 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Rash Trinka AC 32 hps 121/130 d20+12=31 ; Tuesday March 24th, 2009 8:13:31 PM
Rash makes her save vs the lightning bolt only taking minimum damage. She feels her weapon get a bit heavier and less responsive and grunts in disapproval. She decides that she will use some of her magic and get into this fight. She uses her new rod of quicken to cast her divine favor and then follows up with a disrupting weapon on her falchion. She will then move towards the naga if she can see him preparing to get a full attack next round. H17
If she can't see it, she will move to K20 and prepare to take down the deathbringer
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Peerimus AC 26 HP 83/137 and Yorrick AC 36 HP 157/166 d20+13=27 ; d20+12=22 ; d20+19=23 ; d20+16=32 ; d20+16=34 ; d20+16=33 ; d20+16=35 ; d20+16=25 ; Tuesday March 24th, 2009 8:23:52 PM
Peerimus moves into the room, a bit diassapointed that the Deathbringers had fully healed themselves. A part of him started working that problem and quickly arrived at the answer, they were told the creatures could project negative energy. The pair simply had to do so while standing near each other and coupled with thier natural healing powers, this should not have been a surprise. The Lightning streaks in and Peerimus shifts out of the major portion of the stroke as the Deathbringer moves and attacks as well. Yorrick too, avoids the brunt of the secondary arc. Durgan moves in and Peerimus growls, Yorrick shifts to the North and closes on the Deathbringer. [Yorrick moves to N 11/12 Claw hit AC 23, miss]
Peerimus casts defensively [Auto Success with a +21 on lvl 6 spell] and places a Greater Dispel Magic in between the group to the south. [P/Q, 18/19 hitting both Dinosaurs, Deathbringer and Dark Naga Checks in order of Dino's, Death then Naga Check 32, 34, 33, 35, 25 roll if I need more]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 46/50 bane arrows d20+32=38 ; d20+32=39 ; d20+27=40 ; d20+24=41 ; d8+13=21 ; d8+13=17 ; d8+13=17 ; d8+13=14 ; 2d6=6 ; 2d6=7 ; 2d6=2 ; 2d6=10 ; Tuesday March 24th, 2009 11:01:21 PM
Trace rides in with Rhino and takes aim at the cloest enemy and lets loose four arrows as Rhino bears down on his target. (attack bonus and penalty +4 att and dmg fav enemy -4 att for mounted combat +2 att and dmg undead bane arrow)
hit ac 38 21 hps, 6 holy = 27 hit ac 39 17 hps, 7 holy = 24 hit ac 40 17 hps, 2 holy = 19 hit ac 41 14 hps, 10 holy = 24
Trace urges Rhino to charge while riding, he directs to the nearest target.
handle animale dc21 charge by Rhino hit ac 29 for 21 hps
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Kazak - Ac 36 Hp 184 d20+12=29 ; d20+24=43 ; d20+24=34 ; d20+19=34 ; d20+14=17 ; d10+11=20 ; d10+11=18 ; d10+11=12 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; Wednesday March 25th, 2009 12:56:59 AM
Feeling the wave of magic wash over and the potions magic fade .... " just straight up smashing and bashing " growls Kazak
The plodding dwarf somehow quicksteps the brunt of the lightning bolt ..... (d20+12=29 reflex save made it )..... " my turn ya lumbering oaf " .....
Dwarven steel rings out as Kazak slashes at the Deathbringer ....
1st swing d20+24=43 crit hit!! d10+11=20 damage (2d6=3 bane ) total = 23 crit hit d20+24=34 hit !! damage d10+11=18 (bane 2d6=7 ) total = 25 if crit hits work on these critters 2nd swing d20+19=34 damage d10+11=12 (bane 2d6=7 ) total = 19 3rd swing d20+14=17 missed
Grinning as his sword finds holes in the deathbringers defenses ... it widens even more when Rash Trinka joins the fray .... " yeah girl ... time to put a hurtin on dem here deaders " ... growls the dwarven warrior as Xenia's verbal influence rubs off on Kazak .....
Active magic Sof - potion - disspelled ;(
Jurgen - [AC 41 HP 150/150] d20+17=35 ; d20+20=39 ; d20+15=22 ; d20+10=18 ; d6+4=9 ; 2d6=7 ; d6=5 ; Wednesday March 25th, 2009 1:12:37 AM
Jurgen feels the dispel rush through him, but he doesn't feel his defenses fall. He looks at his slightly less magical sword and smirks. A paladin was not his sword or his spells or his little sparkly holy symbol. A paladin was a force of divinity to be reckoned with. And Jurgen was ready to fill that role.
After his initial attack on the Deathbringer, he easily avoids the dinosaurs and allows himself a moment of wondering why they were there. They couldn't provide much of a threat to the Children. Jurgen puts that thought away and focuses on dodging, rather easily, their claws and teeth. Not allowing it to make him cocky, his eyes still catch the Lightning flashing towards him. The paladin leaps into the air and Shay flies free of Jurgen's protection. The two targets confuse the spell and it shoots through the small space between them, blasting the ground with sparks. Shay drops back onto Jurgen and the paladin begins assaulting the Deathbringer. [Reflex Save vs DC 19 - d20+17=35 Success]
His first attack is the only one to hit and, were the Deathbringers alive, it would have caused some serious damage. Instead, Jurgen would be forced to duke it out with the undead for a bit longer. "Rash, start on the naga. Kazak and I will deal with this weak abomination."
Attacks d20+20=39 vs AC 34 - Hit [Critical Threat, but Undead so ignore it sadly] Damage: d6+4=9 [Piercing] + 2d6=7 [Holy] + d6=5 [Electric] = 21 damage d20+15=22 vs AC 34 - Miss d20+10=18 vs AC 34 - Miss
Active Magic Shield of Faith [2/180] Shield [3/130] Alter Self [4/1300]
It's the Children of Chaos! (DM SteveK) d20+20=24 ; d20+18=33 ; d20+7=19 ; d20+3=5 ; d20+15=27 ; d20+20=31 ; d20+15=16 ; d20+10=25 ; d20+20=33 ; d20+20=38 ; d20+15=16 ; d20+10=19 ; d20+20=32 ; d20+6=10 ; d20+15=30 ; d20+15=29 ; d20+10=23 ; d20+5=25 ; d20+5=10 ; d8+10=14 ; d8+15=16 ; d100=79 Wednesday March 25th, 2009 10:31:49 AM Xenia uses a scroll to pop a Faerie Fire in the space where Firn'gaer is, figuring that anything wrestling with the wizard is bound to be in the same space. Unfortuneately, both Firn'gaer and his invisible assailant have Spell Resistance, and the minor spell fails to catch either of them. It is still invisible!
Angus lazilly watches the fighters, and is shocked by the turn of events! "Invisible Naga has got Firn'gaer!", he yells. Keeping away from the moving coils, Angus-Pixie flies backwards and plants a Glitterdust spell from a scroll on the scene. Now Firn'gaer, Trace, Rhino, Xenia, and the Yuan-Ti are very visible. (Invisibility, Displacement, Blur, etc doesn't work) They also may be blinded!
Durgan is able to duck most of the secondary lightning strike and veers towards the Deathbringer on Peerimus. Stepping up, the large undead strikes at Durgan but misses the well-armored dwarf. Durgan returns the favor, wounding his enemy.
Firn'gaer finds himself in the grips of the invisible assailant, but keeps his quick wit. He avoids getting blinded by the Glitterdust spell (DM roll: 27) Casting a spell only requiring Verbal components, he disappears and reappears in the chamber. (L15)
Rash endures the lightning bolt and it sloughs off her faith in herself, and the loss of the spell on her weapon doesn't reduce her intent either. A Quickened Divine Favor and a Disrupting Weapon spell gets her prepared to take on the Yuan-Ti attacking the wizards. She moves next to the abomination. Yet the Yuan-Ti is no longer wrestling with Firn'gaer and he should be able to attack the advancing cleric, but it doesn't because it's blinded! (YT fails Glitterdust save)
Peerimus shifts away from the lightning strike (as does Yorrick). With a growl, Yorrick follows his companions command and attacks the undead with a claw. The druid himself casts to reduce the magic in the room. A Greater Dispel wells out from the man of nature and engulfs the enemy. The Deathbringers seem unconcerned, but the two dinosaurs wink out (Conjured), and the Naga herself seems to lose some of her quickness.
Trace avoids being blinded by Angus (DM roll: 19) and sees the Yuan-Ti sparkling in the corridor. Four arrows pierce its undead hide, but the gritty texture of its skin suggests that it didn't take very much damage at all. Trace then urges Rhino to charge, but the great beast snorts and tosses his head, slowly backing up. He's been blinded by Angus' spell! (DM roll: 5) (ooc: there is no Haste on Trace)
Kazak avoids most of the lightning bolt, and slashes repeatedly at the Deathbringer. (ooc: these are undead, so no crits)
Jurgen ignores the dinosaurs, dodges most of the lightning strike, and strikes out at the Deathbringer, his sword biting once.
Xenia must roll a Will Save DC 17 or be blinded. The others affected were rolled by DM. .........................
The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack.
DB1 takes a step closer to the Red Portal and lays four flail swings at its smallest opponent. Durgan can hear a couple of clangs off his armor, but the stout warrior is unscathed!
DB2 also takes a step towards the Red Portal and does a similar whirlwind of power against Jurgen, to similar effect.
The Yuan-Ti feels the loss of his prey, the impact of the arrows, and senses the arrival of reinforcements. Blind and cut off from the other undead, it flails its two swords at the archer, catching Trace with a single lucky strike. (Nat 20, 10 damage 79% hits)
The Dark Naga casts a minor spell and points to Durgan. A ray of dark light streaks out towards the embattled warrior but strikes the floor at his feet! (nat 1 for touch attack, ugh!) ........................
Notes
Deathbringers AC 32; Spell Resist 20 Yuan-Ti AC 20; SR 20 (Blinded -2 AC, lose Dex bonus, opponents have total concealment 50% miss) Naga AC 23; SR 20
PC Status (please update your Post Names) Angus - Firn'gaer - 14 dam Durgan - 9 dam Jurgen - 9 dam Kazak - 9 dam Peerimus - 54 dam Yorrick - 9 dam Rash - 9 dam Trace - 10 dam Rhino - blind Xenia -
"ANGUS! Will you watch where you aim those things?!?" the flame headed rogue shout as she shakes the glittery dust from her eyes. Now she's all asparkle! *sigh*
But Snakie Guy is worse. He's blind. hehe And looks like help is here too.
Pulling her crowbar as she zips to a place between the blind Snakie Guy and Traces rhino, Xenia calls out. "Lets kill him down, Momma Rash!" she shouts, and then clubs the thing with her electric crowbar.
Note: +2 Flanking Bonus to Rash
Rolls and Actions Will Save 25 / Pass
Hit Yuanti AC35, Damage 5+4Electricity = 9hp
Position: E17 (20ft move)
Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust
Rash Trinka AC 32 hps 121/130 d20+24=36 ; d20+19=39 ; d20+19=23 ; d20+14=33 ; 2d4+7=11 ; 2d4+7=11 ; 2d4+7=13 ; 2d6=7 ; 2d6=4 ; 2d6=3 ; Wednesday March 25th, 2009 2:08:57 PM
OCC Steve, I am doing this from work and I have a new laptop which doesn't have my character sheet on it so I am going blind here. Please check my rolls, didn't take Al/Xenia's flanking into effect. I have divine favor but missing my greater weapon so I bet they cancel each other out.
1st swing hits ac 36 damage doing 11 points of damage 2nd hits ac 39 natural 20 rolled 23 for follow up critical hit if needed not sure for undead doing another 11 points of damage 3rd hits ace 33 doing 13 points of damage holy damage is 7,4, and 3 for 14 more
Sword has disrupting weapon cast on it which is bad for undead. Needs to make three saving throws or be obliterated.
Firn'gaer; AC20 (T15), HP 91/105; See Invisibility, SR18, Tongues d20+12=27 ; d20+17=27 ; 30d6=91 ; 5d6=18 ; Wednesday March 25th, 2009 4:00:10 PM
Firn'gaer decides that the spell-casting Dark Naga is his target. With the dark god's ability to reuse bodies, Firn'gaer tries for a "final death." A thin green ray leaves (casting defesively in case w/ minimum of DC23 which is high enough to make it) and strikes the Naga.
Disintegrate: Touch AC27, SR27, Damage 91 (save Fort DC26 for 18 points)
Active Spells - Overland flight, Endure elements
Spells Prepared Highlight to display spoiler: { 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst. }
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Rash Trinka AC 32 hps 121/130 Divine favor, Disrupting weapon Wednesday March 25th, 2009 6:31:07 PM
OOC OK I am home now and can look at my character sheet. Wanted to post quickly since I might free up anyone fighting my opponent. With Xenia's flanking pluses my normal bonus is +22, +17, +12 so all of the previous rolls are good. However I shortchanged my damage I get another +5 per hit from the divine favor, so if the beast is still there, please add another 15 points of damage.
Disrupting Weapon has a chance to kill any undead who are my level (15) or less. If they fit the criteria, then they get a will save dc 23 or be destroyed utterly. no spell resistance
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Divine favor 2/10 Disrupting weapon 2/15
Lost Greater magic weapon to dispel magic
Peerimus AC 26 HP 83/137 and Yorrick AC 36 HP 157/166 d20+19=38 ; d20+19=20 ; d20+17=32 ; 2d6+11=20 ; d6=6 ; 2d6+6=10 ; d20+24=40 ; Wednesday March 25th, 2009 7:58:55 PM
Peerimus notes with satisfaction that he was not only correct that the Fiendish dinosaurs were summoned, but that he was able to counter the spell. Yorrick again tries to get a hold of the Deathbringer. [Claw AC 38/20 Bite 32 Dmg 30+6 Fire Grapple 40 Def Grapple 34]
Peeimus circles around to Yorrick's left to come to the North of the Death Bringer [move 40' to O 9/10] Thre the druid casts defensively placing a Protection from Energy Fire on himself and sharing the spell with Yorrick.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Durgan Stonewall AC 34 Hp 203/212 d20+28=48 ; d20+23=40 ; d20+18=21 ; d10+13=22 ; d10+13=17 ; 2d6=7 ; 2d6=8 ; Wednesday March 25th, 2009 9:48:26 PM
Durgan shows the undead beastie what the business end of his axe looks like. The mighty dwarven warrior takes several powerful swings, hoping to keep its' attention away from the circling bears of Peerimus and Yorrick.
Actions: full attack = 48, 40, 21 dmg = 22+ 7=29 , 17+ 8 = 25; 54 total dmg
Kazak - Ac 36 Hp 184 d20+24=39 ; d20+19=32 ; d20+14=28 ; d10+11=14 ; d10+11=19 ; 2d6=5 ; 2d6=6 ; Wednesday March 25th, 2009 11:39:03 PM
Working in tandem with Jurgan ..... the dwarven warrior keeps up a steady attack on the deathbringer .... his sword slashing and hacking finding holes in its defeenses ......
moving slightly to his right (5'ft move ) .... doing his best to manuver the deathbringer between himself and Jurgan ... to better use flanking tactics on the walking dead beast
Jurgen - [AC 41 HP 150/150] d20+20=27 ; d20+15=25 ; d20+10=20 ; Thursday March 26th, 2009 2:39:25 AM
Jurgen takes a five-foot step, moving to N-18 trying to block the Deathbringer off from its ally and the center of the room. Between the minor movement and dodging attacks, all three of Jurgen's swings are unable to connect with the undead.
Attacks d20+20=27 vs AC 32 - Miss d20+15=25 vs AC 32 - Miss d20+10=20 vs AC 32 - Miss
[OOC: Jurgen didn't take any damage from the lightning bolt. He has evasion thanks to his familiar. Also, I think by next round, Kazak and I should be able to flank this bugger. Maybe then, Jurgen will get a ruddy hit off. Not likely. =p]
Trace ac 33 hp 94/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows d20+30=36 ; d20+30=43 ; d20+26=38 ; d20+22=35 ; d8+13=21 ; d8+13=20 ; d8+13=14 ; d8+13=21 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; 2d6=7 ; Thursday March 26th, 2009 8:59:49 AM
Trace holds his ground and begins to unload on the Yuan-Ti, he calms Rhino by having him hold his ground as well.
hit ac 36 21 hps, 8 holy = 29 hit ac 43 20 hps, 5 holy = 25 hit ac 38 14 hps, 8 holy = 22 hit ac 35 21 hps, 7 holy = 28
total = 104 hps damage
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
The Children of Who? (DM SteveK) d20+8=12 ; d100=34 ; 3d8+10=23 ; 3d8+10=23 ; 15d6=62 ; 7d6=21 ; Thursday March 26th, 2009 10:43:38 AM Xenia puts the Yuan-Ti in an even worse tactical advantage by flanking the undead abomination!
Rash slams her sword against the undead horror again and again, and again! The granite facade fades from the undead and it begins to take serious damage.
Firn'gaer decides that the spell-casting Dark Naga is his target. A thin green ray strikes out at the Naga, but is diverted by the image-blurring spell on the undead! (50% miss chance: displacement)
Peerimus circles around the Death Bringer and defensively places a Protection from Energy Fire on himself and Yorrick . The great bear Yorrick lands a claw and bite on the ill-tasting necrotic flesh, but continues his attack to bring it into a bear hug.
Durgan smacks the undead beastie with his axe, and seriously peels off some skin!
Kazak keeps up a steady attack on his own deathbringer, his sword slashing and hacking through its defenses, edging to the right.
Jurgen edges to the left to eventually get the undead between himself and Kazak, but between the minor movement and dodging attacks, none of Jurgen's swings are unable to connect.
Trace calms Rhino, and continues to unload on the Yuan-Ti. There is no way the undead snake-man can fend off the point-blank shots and it falls to the floor, lifeless once again.
.........................
The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack.
DB1 can't step anywhere with the arms of Yorrick around him, but it grins all the same. It waits for DB2 to move and then unleashes a pulse of negative energy that reaches out 30 feet! Yorrick, Peerimus, Durgan, Firn'gaer, and Jurgen: 23 damage; Save Will DC 23 for half (11)
DB2 takes another step towards the Red Portal and gets out of the potential flank. It then releases its own negative energy pulse! Jurgen, Kazak, Firn'gaer, Rash, Yorrick, and Durgan: 23 damage; Save Will DC 23 for half (11) After the two pulses end, both Deathbringers look considerably healthier!
The Dark Naga also sees her most immediate enemy and creates a second Chain Lightning that arcs into Firn'gaer before splitting off into Peerimus, Yorrick, Durgan, Kazak, Jurgen, and Rash! Firn'gaer takes 62 damage, Reflex DC 19 for half (31) Peerimus, Yorrick, Durgan, Kazak, Jurgen, and Rash takes 21 damage, Reflex DC 19 for half (10)
........................
Notes
Deathbringers AC 32; Grapple Def: 34 Spell Resist 20
Naga AC 23; SR 20; Displacement 50% miss
PC Status (pending saves) Angus - Firn'gaer - 14 dam Durgan - 9 dam Jurgen - 9 dam; Familiar Imp Evasion is only for familiar, not for PC Kazak - 9 dam Peerimus - 54 dam Yorrick - 9 dam Rash - 9 dam Trace - 10 dam Rhino - blind Xenia -
Map is emailed
Xenia (AC28, HP86/86) d20+16=26 ; 2d4=3 ; Thursday March 26th, 2009 11:24:36 AM
Wooo!
"Good shooting, Elfie." The dark rogue steps into the doorway just in time to see the worst of the dark energy fade away. From her haversack, she whips out a wand.
It's something she's seen Wynn do to the cords that tied the deaders to the Control Room back in Floating City. It worked then. At the very least, it would be interesting to see if it works here. Xenia triggers the wand and lets loose an Acid Arrow. The corrosive green barb flies *NOT* at the dark Naga, but at the Silver Cord that ties it to the portal.
Rolls and Actions Draw Wand Range Touch Attack 16 on Naga's Silver Cord, 3hp Acid Damage
Position: G16 (5ft move)
Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust
Jurgen - [AC 41 HP 97+[39]/150] d20+15=20 ; d20+19=28 ; d20+15=27 ; d20+22=41 ; d6+4=10 ; 2d6=5 ; d6=5 ; d20+13=20 ; 10d6=39 ; d6+18=20 ; d20+18=26 ; Thursday March 26th, 2009 1:52:35 PM
Jurgen gets pelted with negative energy twice and then grazed by lightning. He doesn't catch DB2's spell in time to overpower it, but he does manage to dodge lightning and, though sheer force of will, shrug off the second negative energy [Will Save vs DC 23 - d20+15=20 - Failure. Reflex Save vs DC 19 - d20+19=28 - Success. Will Save vs DC 23 - d20+15=27 - Success.]. The group is well aware that the paladin should be able to withstand such minor attacks, so there might be some shock as he drops to the ground...
And then rolls under the DB2 to get to either O17 or P18 [to be determined by where Kazak rolls, to assure flanking. Hint: 017 works better for me. =D Also, tee-hee d6+18 is not a d20] [Tumble - d20+18=26]. He just barely manages to avoid the feet of the undead creature and avoid an attack of opportunity, before he leaps up and digs his sword into the Deathbringer. The rapier connects and then unleashes the stored Vampiric Touch [Spell Resistance Check vs DC 20 - d20+13=20 Success. Damage: 10d6=39].
Firn'gaer; AC20 (T15), HP 49/105; See Invisibility, SR18, Tongues d20+12=21 ; d20+17=25 ; d20+31=34 ; d20+17=27 ; 5d4+5=18 ; d20+11=13 d20+11=17 d20+15=27 Thursday March 26th, 2009 4:11:26 PM
The deathbringer and naga's magic overcome Firn'gaer's spell resistance. He manages to avoid most of the lightning and his will resists the Deathbringer.
Magic Missile - SR27, Damage 18 Spellcraft DC34
Active Spells - Overland flight, Endure elements
Spells Prepared Highlight to display spoiler: { 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.}
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
DM STeveK: Oops, forgot Firn'gaer's SR... DB1 fails :13 vs 18 SR, DB2 fails: 17 v 18SR, and Naga penetrates 27 v 18. Only the Naga's spell gets through. Firn'gaer takes a closer look at the Naga with his Arcane Sight and see that besides the now known Displacement she has a Stoneskin, Shield, and a minor Transmutation spell of some sort still active.
Durgan Stonewall AC 34 Hp 159/212 d20+16=17 ; d20+16=28 ; d20+14=27 ; d20+28=33 ; d20+23=27 ; d20+18=23 ; d10+13=14 ; 2d6=6 ; Thursday March 26th, 2009 10:01:45 PM
OOC: saves; vs will = 17(takes 23 dmg), vs will = 28(11 dmg), vs reflex = 27(10 dmg)
"Eh? That's a neat trick. Let's see ye try that one after I chop ye down with me axe." Durgan holds his ground and hacks away at the deathbringer in front of him with his waraxe.
Actions: full attack- hit AC 33, 27, 23 dmg = 14 + 6 = 20
"Or mebbe not."
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 d20+22=24 ; d20+22=28 ; d20+13=31 ; d20+8=16 ; d20+8=16 ; d20+12=14 ; d20+22=26 ; d20+24=27 ; d20+24=25 ; d20+24=28 ; Thursday March 26th, 2009 10:54:03 PM
Peerimus shrugs off both of the Death Bringer attacks and again avoids the brunt of the Naga's Lightning. [Will 24/28 Ref 31] Yorrick though, is hit by all the opponents have to offer. [Will 16/16 Ref 14] Peerimus casts a Defensive Heal, Sharing the power with Yorrick and erasing all signs of their physical wounds.
Yorrick continues to attempt to rend the Deathbringer to pieces, but the die roller sucks and the bear does nothing.
Seeing Xenia targetting the silver Cord of the Naga, the druid calls out, "Rash! Kazak, target the silver cords!"
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Trace ac 33 hp 94/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows Thursday March 26th, 2009 11:33:40 PM
Trace commands fly and moves off of Rhino telling Rhino to stay and then moves into the room. There he finds a place next to a wal and readies an attack.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Rash Trinka AC 32 hps 88/130 Divine favor, Disrupting weapon d20+20=22 ; d20+12=21 ; d20+19=36 ; d20+21=22 ; Thursday March 26th, 2009 11:43:31 PM
Rash is unprepared for the negative energy and succumbs to the full damage, but is able to dodge part of the lightning strike.
Rash moves up M17 in support of Jurgan and misses horribly rolling a natural 1. (not Rash's round for rolls. A 2, 7,17, and 1 bahh)
Angus HP 66/66, AC 20, SR 20 d20+15=16 ; d20+15=35 ; d20+15=34 ; d20+15=17 ; Friday March 27th, 2009 6:27:49 AM
OOC: Sorry about the missed post as I was traveling. I did not get the map emailed to me?? ----------------------------------------------------------------------
Angus finally clears the stray piece of glitterdust from one eye and is back in the fight.
Angus sees the Naga has one some defensive spells that will make it difficult to kill and he casts a targeted greater dispel magic on the beast "Take that." as he wants to get rid of that displacement.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Glitterdust (scroll) - active
Permanent - Tounges, See Invisible, Arcane Sight
The Children of Who? (DM SteveK) d100=90 ; d20+20=27 ; d20+15=28 ; d20+15=30 ; d20+15=17 ; d20+15=23 ; d20+20=29 ; d20+20=34 ; d20+15=34 ; d3=3 ; d20+15=35 ; d20+20=30 ; d20+20=33 ; d20+20=22 ; d20+20=29 ; 2d6=5 ; d20+20=25 ; d20+20=26 ; d20+20=34 ; d20+20=31 ; d4=4 ; d4=3 ; 2d6=7 ; d4=4 ; 10d6=39 ; Friday March 27th, 2009 10:36:12 AM Xenia looks through the stoneshaped hole into the chamber while bringing out a wand. She can't get a good fix on the Naga or its Silver Cord (DB2 and Red Portal block line of sight), so she triggers a wand and lets loose an Acid Arrow at the Silver Cord of DB2. Expecting a similar effect that she saw in The Big Float, Xenia sees her magic pass through the Silver Cord without effect!
Jurgen gets pelted with enemy spells, but is unconcerned; he's had worse. The paladin rolls under his opponent (to O17 for flanking). He avoids the undead creature and leaps up to dig his sword into the Deathbringer.
Firn'gaer avoids most of the lightning and the Deathbringers can't penetrate the protections of the Robe of Magi. Firn'gaer takes a closer look at the Naga with his Arcane Sight and see that besides the now known Displacement she has a Stoneskin, Shield, and a minor Transmutation spell of some sort still active. He targets the Naga with a Magic Missle spell, which strikes unerringly, but is turned by its Shield spell.
Durgan holds his ground and hacks away at the deathbringer in front of him with his waraxe, getting through the tough defense once.
Peerimus shrugs off both of the Death Bringer attacks and again avoids the brunt of the Naga's Lightning, but Yorrick is not so skilled. To assist his companion (and himself) the druid Heals all of thier wounds. Distracted by the healing, Yorrick doesn't press his advantage against the Deathbringer. Peerimus also calls out a different tactic.
Trace flies off Rhino, telling the animal to 'stay'. He moves into the room and finds a place to shoot from.
Rash is unprepared for the negative energy and succumbs to the full damage, but is able to dodge part of the lightning strike. She moves up, taking a flail swing from the Deathbringer on her shoulder pauldrons, and misses for being off balance.
Angus clears a stray piece of glitterdust from one eye and is back in the fight. Moving forward and then upwards to see the battle, he spies the Naga casts a targeted greater dispel magic. Between the undead Naga's spell resistance and Angus-the-Pixie concentration, only the Displacement fades from his enemy. From his vantage point 20 feet in the air, the sorcerer can see the entire battlefield.
Kazak is momentarily stunned by the spells assaulting him, and needs a moment to collect himself. .........................
The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack. "Ha!" exults the Naga watching the ineffectual attack on the Silver Cord. "The Master Ga'al has grown more powerful than that! We no longer need heartseeds, or the priesthood, or even undead. When next we die, the Great Master will bring us back fully living. Ga'al is now the Master of Life and Death!"
DB1 keeps grinning in the arms of Yorrick. Knowing it can't hit any of these well protected lifers, it seeks to reduce thier magical defenses. Using a supernatural ability, it projects a Greater Dispel Magic that effects Yorrick, Durgan, Firn'gaer, Rash, Angus, and Jurgen!
Yorrick- 29 dispels Protection v Fire Durgan- no active spells, no effect Firn'gaer- 34 dispels Overland Flight (already on ground, no falling) Rash- 30 dispels Disrupting Weapon Angus- 33 dispels Polymorph ; Angus resumes human form and falls 20 feet to the floor for 5 damage Jurgen- 22 dispels Alter Self; Jurgen resumes human form
DB2 continues to step backwards, keeping him from being flanked. He also follows his brother's move and projects a Greater Dispel Magic that effects Firn'gaer, Rash, Angus, Trace, Kazak, and Jurgen
Firn'gaer- 29 (two 3rd level spells active; rolled for which one alphabetically) dispels the Permenant Tongues Rash- 25 dispels Divine Favor Angus- 26 (two 3rd level spells active; rolled for which one alphabetically) dispels the Permenant Tongues Trace- 34 dispels Fly spell (active from boots) Trace floats 20 feet to the floor Kazak - no active spells, no effect Jurgen- 31 (two 31st level spells active; rolled for which one alphabetically) dispels the Shield of Faith
The Dark Naga continues to throw damaging spells, and a green bead streaks from the undead abomination sorceress to explode into a Fireball that catches Firn'gaer, Rash, Angus, and Kazak in a fiery conflagration; 39 damage, Reflex DC 16 for half (19)
........................
Notes
Deathbringers AC 32; Grapple Def: 34 Spell Resist 20
Naga AC 23; SR 20; Stoneskin, Shield,
PC Status (pending saves for fireball) Angus - 5 dam Firn'gaer - 45 dam Durgan - 9 dam Jurgen - 53 dam Kazak - 9 dam (Pending Saves 23 Dam; Will DC23 for half... 21 Dam; Reflex DC19 for half) Peerimus - 0 dam (Heal) Yorrick - 0 dam (Heal) Rash - 65 dam Trace - 10 dam Rhino - blind Xenia -
Map is emailed OOC: Angus - Can you email me and verify your address? stephen.knotts@us.army.mil
Kazak - Ac 36 Hp 92/184 d20+13=21 ; d20+12=13 ; d20+12=13 ; d20+24=37 ; d20+19=29 ; d20+14=22 ; d10+11=16 ; 2d6=9 ; Friday March 27th, 2009 11:04:20 AM
[will save vs Dc 23 - d20+13= 21 failed takes 23 dam ] [reflex save vs Dc 19 - d20+12=13 failed takes 21 dam] [reflex save vs Dc 16 - d20+12=13 failed takes 39 dam]
Moving after the dearhbringer .... " stay still ya walking corpse ..... i'll hack ya into little pieces ... da big red fella will hafta put ya together like a puzzle " .... growls the dwarf as he manuvers to try and help Jurgen flank the deader ......
His steel bastard sword swing in deadly arcs at the death bringer .......
" I said stay still " barks Kazak as the deathbringer somehow avoids his lethal blade .....
Firn'gaer; AC20 (T15), HP 21/105; See Invisibility, SR18, Tongues d20+12=14 ; d20+17=24 ; d20+17=35 ; d20+17=25 ; 15d6=40 ; Friday March 27th, 2009 11:22:28 AM
SR for the three: SR24, SR35, SR25
Firn'gaer casts Sunburst, which will cover the entire chamber. Using his master of shaping, he creates spaces where all of his allies are located.
Sunburst: damage 40, Reflex save for half DC27
Active Effects: Endure elements
Spells Prepared Highlight to display spoiler: { 0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.}
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Angus HP 61/66, AC 14, SR 20 d20+8=16 ; d20+19=37 ; d20+19=31 ; d20+19=31 ; Friday March 27th, 2009 1:03:19 PM
OOC: Please note that the Naga is not aided by its spell resistance verses the Dispel Magic as Angus and Firngear are either as Dispel Magic bypasses spell resitance. ------------------------------------
Angus is dropped to the ground in a heap "OOMF! Alright, now I'm mad."
Angus rolls to avoid all of the flames of the fireball.
Save 16 and evasion from ring
Angus is happy he took no fire damage does not have time to figure out how (ring or reistance).
OOC: Note that Angus has Spell Resistance of 20
Angus uses his maximize rod and cast Chain lightning at the Naga and two Deathbringers.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled Glitterdust (scroll) - active
Permanent - See Invisible, Arcane Sight
Xenia (AC28, HP86/86) Friday March 27th, 2009 2:45:56 PM
So, these deaders are different. No Ga'alie priests either from what the Black Snake Thing Guy is crowing about. Xenia moves for position. Glowing like a black and gold candle, she zooms out of the tunnel, and just before coming to one of the Deathbringers, shoots straight up into the air and over its head. From a higher vantage, she surveys the battle below.
Rolls and Actions Double Move
Position: R18 - 20ft up (120ft effective move)
Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust
Jurgen - [AC 30 HP 97+[39]/150] d20+13=21 ; d20+13=20 ; 13d6=54 ; d20+13=15 ; d20+10=11 ; d20+10=20 ; d20+10=16 ; d20+22=39 ; d20+13=30 ; d20+20=34 ; d20+20=32 ; Friday March 27th, 2009 5:19:56 PM
[OOC: Ignore the d20+10s. I didn't realize that Angus' had such bad luck with Dispel Magic on the Naga until after I rolled. After this battle, I'm going to take that Naga apart and figure out why he's so awesome. And then insert that into Jurgen via battlefield surgery]
Jurgen joins in the frustration at everything going wrong in such a simple battle. He'll hold his action until after the rest of the Children have acted and then he'll throw his own Chain Lightning with Angus. It centers on DB2 and arcs to DB1, then to the Naga.
IF either of the Deathbringers are dead before Jurgen casts, he'll instead cast a combat maneuver Telekinesis at the Naga which should grapple the Naga and stop it from damaging the Children.
Chain Lightning Concentration Check vs DC 21: d20+22=39 - Success Deathbringer 1 Spell Resistance Check vs DC 20: d20+13=21 - Success Damage: 13d6=54 [Reflex Save vs DC 23 for 27] Deathbringer 2 Spell Resistance Check vs DC 20: d20+13=20 - Success Damage: 13d6=27 [Reflex Save vs DC 23 for 13] Naga Spell Resistance Check vs DC 20: d20+13=15 - Failure
Telekinesis Spell Resistance Check vs DC 20: d20+13=30 - Success Grab Melee Touch Attack vs AC 20: d20+20=34 - Success Hold Opposed Grapple Check: d20+20=32 - Success
Active Magic Shield [5/130] Vampiric Touch [1 Hour]
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 d20+24=41 ; d20+24=25 ; d20+24=42 ; d20+26=40 ; d20+26=30 ; d20+26=36 ; 2d6+11=14 ; d6=6 ; 2d6+6=14 ; 2d8+5=9 ; Friday March 27th, 2009 8:17:05 PM
Yorrick continues to try and pull the Deathbringer apart, having more success this time around. With teh proclamation of the Yuan-ti and obvious ineffectiveness of the magical attack on the chord, Peerimus simply moves in and joins Yorrick in the Grapple.
Firn'gaer; AC20 (T15), HP 21/105; See Invisibility, SR18, Tongues Sunday March 29th, 2009 1:51:19 PM
Firn'gaer moves to I17.
Rash Trinka AC 32 hps 93/130 d20+12=16 ; 2d8+15=24 ; d20+19=30 ; d20+19=24 ; Sunday March 29th, 2009 8:44:29 PM
Rash barely sees the fireball coming but manages to dodge away only taking half damage. Frustration plays across her face as she feels her spells melted off her body.
She decides enough is enough and takes a 5' step back to M16 and casts cure moderate wounds mass, targeting the two deathbringers especially but also getting as many as his friends as possible. I think I can get everyone but the naga, but if not, I am sure I can get Durgan, Rash, Jurgen and Firn'gaer. Since they aren't targeted I don't believe that DBers get spell resistance but just in case (rolled 30 and 19)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
find the path let go for mass cure moderate
The Children of Chaos! (DM SteveK) d20+6=19 ; d20+6=7 ; d20+10=27 ; d20+10=20 ; d20+6=25 ; d20+6=18 ; d20+6=17 ; d20+6=23 ; Sunday March 29th, 2009 9:20:28 PM
Kazak smacks his Deathbringer once.
Firn'gaer lights up the chamber, causing all three undead to burn and shrivel, but they are all still up.
Angus then forks a Chain LIghtning spell into the Naga who all but bursts while she dies in the electricty. The Deathbringers are unaffected since they are both more than 30 feet away from the Naga (50 feet to closest)
Jurgen sends his own Chain LIghtning into the two Deathbringers. The closest one fries on the spot, but the one wrapped in Yorrick's paws manages to avoid the brunt of the strike.
It does him little good since a moment later, Yorrick's massive paws snuff out its unnatural life!
......................
End of Combat. Rash doesn't have to use her spell if she doesn't want to. The CoC are left in contol of the chamber and the Red Portal.
It takes a minute (10 more rounds) for the Glitterdust to get out of Rhino's eyes.
OOC: The Children have a minute (10 rounds of spellcasting possible) to heal and prepare before the next DM post.
The battle was worse than imagined, and the CoC are left weaker than they want, yet the sands are falling against them. Every moment, Ga'al is getting stronger. If this was one day of strength, what is the opposition going to be tomorrow? The Day After?
Durgan Stonewall AC 34 Hp 159/212 Sunday March 29th, 2009 9:39:53 PM
"Alright then. Let's regroup and keep moving. We got us a job ta do."
OOC- could use a shot of healing please :)
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows 3d8+5=22 ; 3d8+5=14 ; 3d8+5=14 ; 3d8+5=22 ; 3d8+5=25 ; Sunday March 29th, 2009 10:50:16 PM
Trace uses his csw wand and cures Durgan 72 hps and then heals himself 25 hps.
Trace works on Rhino and ask what he need to do to get rid of the blinding dust in his eyes.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Xenia (AC28, HP86/86) d8+1=7 ; d8+1=2 ; d8+1=5 ; d20+23=31 ; Monday March 30th, 2009 4:00:27 AM
Quick as things started, things end. Some of the Chaos Guys are ripped pretty bad, but they're still calling to move on. The gnome looks worst of all.
"Momma Rash!" Still glowing like a torch, Xenia calls out to the cleric even as she flies over to the gnomish wizard with her own wand in hand. "Momma Rash, I think we need some treatment up here." Xenia speaks the magic word and her touch sooths a small patch of the black and oozing wounds that cover the gnome.
"Not gonna be able to do much with this wand, Fernie," she admits. "But maybe that'll make it hurt less for now. Angus?" Again, the magic word, and she touches her fellow Crimson Shield. Then she gives deliberate attention to her hands, arms, legs and all the rest of herself. The Glittery Dust is gone. Good.
"Hey, I'm gonna take a look through the portal while you heal folks up. I'll maybe take two looks. One quick jump through and back. If nothings waiting right there, I'll maybe take a sneak walk around look for invisibles. Maybe put on some magic a'fore going."
The rogue stows her gear and the readies herself before the portal by whispering to both her rings. Both Invisible and Blinking between the planes, she prepares to jump through the portal for a look.
OoC Note: To move things forward, Xenia will jump through the portal and then back once. If there is nothing that posses an immediate threat to her (ie she is not detected) she'll make a second jump. For the second jump, she'll cast See Invisible.
Rash Trinka AC 32 hps 61/130 Monday March 30th, 2009 8:06:10 AM
Rash will hold off using the cure spell thinking they might need the find the path spell for the next portion of the adventure. She ponders her options as she looks at her beat up comrades. Before Xenia can use her wand on Firn'gaer, she will hold up her hand and say, "Xenia, use that on the less wounded. Let's burn through our temporary magic first and try to save my more powerful spells for when we go through the portal. I am sure we will find some combat there which will stretch us and I want my heals for then.
Pulling out two scrolls, (Rash made both, but Kazak paid for one, believe it is on his character sheet) Rash will first touch Kazak, healing him 110 points and then heal Firn'gaer back to his full amount. Rash will watch Xenia and Jurgan use their wands standing in line to receive some healing for herself as well.
(ooc I will keep healing with my spells if the group thinks it wise but will become less effective in the portal for later. Let me know)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Greater weapon dispelled for the day Expended resources 2 heal scrolls
Angus HP 61/66, AC 14, SR 20 Monday March 30th, 2009 9:17:46 AM
OOC: Did someone kill the YuanTi?
[DM SteveK: From Thursday Post: Trace calms Rhino, and continues to unload on the Yuan-Ti. There is no way the undead snake-man can fend off the point-blank shots and it falls to the floor, lifeless once again.]
----------------------------------------------
Angus as his normal thin human self, will forstall any efforts to cure him as he will cure himself once he polymorphs again.
Angus will wait to cast new spells until Xenia returns from her scouting trip.
Angus will walk over to the currently dead Deathbringers and look them over for magic (Arcane Sight) and comment "You two owe me 10,000 gp for the tounges spell."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 150 minutes Resist Fire - 150 minutes Resist Cold - 150 minutes Resist Sonic - 150 minutes Resist Electricity - 150 minutes Resist Acid - 150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled Glitterdust (scroll) - active
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Firn'gaer; AC20 (T15), HP 64/105; See Invisibility, SR18, Tongues 2d8+3=14 ; 2d8+3=11 ; d8+1=5 ; d8+1=6 ; Monday March 30th, 2009 9:43:29 AM
"Rash save your heal scroll for combat. It is overkill used on me. Let me use my own resources first. I'll take Xenia healing, but that kind of healing is better saved for when one of fighters or yourself is in dire need. If you have smaller spells, I will take those. Heals are better saved for our fighters."
Firn'gaer uses his potions to heal some of his wounds along with the wand from Xenia.
Active Spells: Endure elements Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
The Children of Chaos! Addendum(DM SteveK) Monday March 30th, 2009 10:57:44 AM
End of Combat. Rash doesn't have to use her spell if she doesn't want to. The CoC are left in contol of the chamber and the Red Portal.
It takes a minute (10 more rounds) for the Glitterdust to get out of Rhino's eyes.
OOC: The Children have a minute (10 rounds of spellcasting possible) to heal and prepare before the next DM post.
The battle was worse than imagined, and the CoC are left weaker than they want, yet the sands are falling against them. Every moment, Ga'al is getting stronger. If this was one day of strength, what is the opposition going to be tomorrow? The Day After?
Angus HP 61/66, AC 14, SR 20 Monday March 30th, 2009 1:08:22 PM
OOC: Thanks Steve, I must have missed it in my haste while traveling.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled Glitterdust (scroll) - active
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Durgan Stonewall AC 34 Hp 212/212 Monday March 30th, 2009 10:07:47 PM
"Thanks elf, I needed me some of that."
Durgan is about to protest when Xenia jumps through the portal to scout ahead. "One of these days that girl is goin' ta learn to stick together. But then again, wouldn't be chaotic if she did eh?"
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 Monday March 30th, 2009 10:17:14 PM
Peerimus grunts as the Deathbringer falls and gives Yorrick an approving nudge. "Xenia hold on that. There is no telling that you will be able to come back through. Wait until we are ready then make a quick round trip. that way if more than a dozen seconds go by and you are not back, we will know you can't get back and come through. I will not have you stranded on your own."
"Firngaer is right, use the wands. I gave Trace a CSW wand. Not enough power in combat but right now it is good option. The sooner the better but pass out the lower non combat resources for healing."
Peerimus keeps Yorrick at his side and moves to a spot near the portal. Casting Protection From Elements Lightning and sharing it with the bear.
"Xenia Trace Rash and myself can all use wands of Healing. Pass them out and let's put them to use." OoC I had one that i gave to Trace before shifting. How many wands we got? Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, Reverse Gravity
Kazak - Ac 36 Hp 184 Monday March 30th, 2009 10:31:14 PM
feeling better as Rash invokes the scroll of healing power into him ...... " Thanks .....i don't think that will be the last time i'll need help ..... dis big red fella keeps bringing dem back ....again and again ..... gotta be someway we ca cut dem silver cords " growls Kazak
Checking his gear ... the dwarven warrior ready's for the next encounter with the deaders....
Rash Trinka AC 32 hps 130/130 Monday March 30th, 2009 11:24:12 PM
Rash will hold off casting the heal spells and let the wands do their stuff. She will wait with the others adding her voice to Peerimus in holding off Xenia jumping through the portal until all are ready. When the group is prepared, she will take her spot in line and move forward with the group, ready for the worse.(ooc Rash still would have had 2 heal spells memorized but I will bow to the wisdom of the group, I am assuming we are burning through that want and I put Rash's hps up to 130)
Xenia (AC28, HP86/86) Tuesday March 31st, 2009 2:21:31 AM
The things what Peerimus Druid Guy says make sense, and who's a girl to pass up on good sense? The rogue acknowledges his words with a look and that odd hand sign that she'd given to Tishe the other day, three fingers and thumb and forefinger shaped into an Oh.
OoC: Not sure which wands we're speaking of here. Xenia has a CLW, but that's not going to help much with the major healing.
Jurgen - [AC 30 HP 149+[39]/150] 3d8+5=16 ; 3d8+5=24 ; 3d8+5=12 ; 3d8+5=23 ; 3d8+5=22 ; 3d8+5=27 ; d8+1=9 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=4 ; 3d8+3=15 ; 3d8+3=13 ; 3d8+3=20 ; 3d8+3=14 ; 3d8+3=14 ; d8+1=7 ; Tuesday March 31st, 2009 5:58:51 AM
Jurgen pulls out his Cure Serious Wounds wand and examines the wounds of those around him. Seeing the group in action, he commits his own resources as well.
[OOC: To get everything summarized for both Steve's and our own sake...
What has happened Jurgen heals Jurgen (52) and Rash (72). [6 rounds. 6 Charges Used from Jurgen's CSW Wand] Trace heals Durgan (72) and Trace (25). [5 rounds. 5 Charges Used from Trace's CSW Wand] Firn'gaer heals Firn'gaer (36). [4 rounds. Potions] Xenia heals Firn'gaer (12). [2 rounds. 2 Charges Used from Xenia's CLW Wand] Angus heals Angus (5). [1 round. Polymorph]
Xenia offered to heal Firn'gaer, but since Angus is going to Polymorph that 5 hp away, I transfered it to Firn'gear. Firn'gaer needs 36 hp of healing. Kazak needs 92 hp. Jurgen needs 1 hp. I'm just going to assume everyone would use their wand resources to heal everyone up and roll. Trace has 5 rounds of Cure Serious Wound to offer. Peerimus has 9 rounds of Cure Light Wounds (Jurgne's Wand). Rash has 10 rounds of Cure Light Wounds (Jurgen's Wand). Jurgen has 2 rounds of Cure Light Wounds.
Jeff's assumptions Rash/Peerimus heals Firn'gaer (36 - d8+1=9 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=4). [5 rounds. 5 Charges Used from Jurgen's CLW Wand] Trace heals Kazak (86 - 3d8+3=15 ; 3d8+3=13 ; 3d8+3=20 ; 3d8+3=14 ; 3d8+3=14). [5 rounds. 5 More Charges Used from Trace's CSW Wand] Rash/Peerimus heals Kazak (7 - d8+1=7). [1 round. 1 More Charges Used from Jurgen's CLW Wand]
Which places the group totals at:
Full Xenia: 86/86 Rash: 130/130 Peerimus: 137/137 Durgan: 212/212 Firn'gaer: 105/105 Trace: 104/104 Angus: 66/66 Not Full Kazak: 183/184 Jurgen: 149[+39]/150
I hope this works for everyone? If there are any objections, lemmie know. For example If anyone is casting buffs on themselves or the like and can't be committed to the rounds I assumed. Just mention it in your next post I can tweak it so it works in the 10 rounds we've got. I did abuse the fact that I was doing the math to give myself the rounds necessary to buff up, so I promise I won't feel bad if you complain :)
I had Rash and Peerimus do the healing so that we could send Xenia through for up to 8 rounds [knowing we'd only likely use the last 2-3] to go through the portal, discover what is over there, and come back. And, if she doesn't come back, then we all go through after her just as we've all buffed/healed up. I hope this way saves SteveK some stress.]
Jurgen - [AC 36 HP 149+[39]/150] Tuesday March 31st, 2009 6:23:36 AM
Jurgen, feeling completely exhausted after sorting out the details of the healing, prepares to renew the magics that were stripped of him. He gives his rapier the usual Greater Magic Weapon and places a Vampiric Touch into it then he gives himself the usual skin enhancement of Alter Self. And finally, following Peerimus' lead, adds a Resist Energy to himself.
The plan for the portal already decided when he begins to think on it. When Xenia slips through the portal, he is still focused on preparations and it isn't until Peerimus starts to count the seconds down that he stands at the portal ready to jump through if their scout doesn't appear at precisely the right moment.
Active Magic Level 13 Shield [25/130] Resist Energy - Electricity [1/1300] Alter Self [2/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [13/600]
The Central Portal (DM SteveK) Tuesday March 31st, 2009 10:43:03 AM Trace uses his csw wand five times, curing Durgan (72 healed) and himself (25 healed). In a minute, Rhino snorts and trots up to Trace, seemingly back to normal.
Xenia gives Firn'gaer a healing touch with her wand (7 healed) and, forestalled by Angus, gives a second tap to the gnome wizard (5 healed) before getting ready to scout the Red Portal.
Rash prepares to use some Heal scrolls but is momentarily stopped by several of the others who urge her to hold for a more critical time. (ooc: If still intend to use, please do so in next post)
Angus knows he will be fine when he polymorphs again, so refuses healing and waits for Xenia's scouting report. While he waits, he scans the redead Deathbringers. Finding nothing of magic, the sorcerer places potection from Evil, Polymorph (Pixie), and Shield spells on himself.
Firn'gaer uses some potions to partially heal (36 healed)
Peerimus stops Xenia from jumping through the Portal before plans are made. "There is no telling that you will be able to come back through." The suggestion is to wait until all are ready, then the elf jumps. If she's not back at the count of 12, they all jump through so she is not stranded.
Jurgen pulls out his own Cure Serious Wounds wand and uses it six times on himself and Rash. and examines the wounds of those around him. Seeing the group in action, he commits his own resources as well. Then, in a well orchestrated triage, Jurgen ensures everyone is patched up almost next to new. (ooc: Great breakdown, Jeff! I would have had to use another Post to get that straightened out!) Getting further ready, Jurgen renews the magics that were stripped of him; Greater Magic Weapon, Vampiric Touch to his rapier, Alter Self, and Resist Energy(fire) to himself.
Rash heals Firn'gaer fully with 5 Charges of Jurgen's CLW Wand. Trace heals Kazak with 5 More Charges Used of the Ranger's CSW Wand. And then Rash taps Kazak for a final healing from Jurgen's CLW Wand.
........................
The death of the Ga'alian guardians of the Portal causes the Red pulsing of the Portal to change. It is now a brilliant sapphire blue, the same incandescant color as the Powers as they spoke with you in the Temple of the Crones in Hook City...
With everyone ready, Xenia salutes Peerimus with her strange hand-sign and dives into the Red Portal, immediately popping out of existance. 1... 2... 3...
The waiting Children have one more opportunity to cast a final spell.
11... 12! Nothing. She's not back.
And the Children of Chaos jump through!!!
........................
Notes - Jumping order may be very important. - Please list active spells in Post Name - Please list what Characters have in each hand.
Angus HP 66/66, AC 24(26 vs evil), SR 20 Tuesday March 31st, 2009 10:54:39 AM
When Angus shifts into pixie form he feels his bumps and brusies mend themselves "That feels much better."
Angus flies above the group and squeeks "Let's go save Xenia. I will follow all of the armor. Remember Durgan and Kazak that if given the opportunity I may turn you into giants, at least temporarily...after you." Angus bows to Durgan and Kazak.
Angus is not holding anything in his hands as he will retrive them from his haversack as needed.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Glitterdust (scroll) - used
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 Tuesday March 31st, 2009 7:48:47 PM
Peerimus hits 12 in his slow count, she should have been back. Peerimus, ten calls out an order knowing it will take more time and if Xenia is still looking about will be the extra amount she might need.
"Kazak, Trace on Rhino, Jurgan, Rash, Angus, Myself, Yorrick, Durgan then Firngaer." Eyes open and weapons ready."
Peerimus casts Freedom of Movement on himself, shared with Yorrick
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: *(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes
... TAKE MY HAND AND YOU WILL NOT BE ALONE EVER AGAIN ... For a matter of several heartbeats, the lure calls to Xenia, and her hand reaches out to the God of Domination. Then she sees an image appear before the god, imposing himself between herself and Ga'al. It's Wynn. He turns and smiles at her and then disappears. As his image fades, she finds her will returned to herself. She's not alone. With Wynn in her heart, she never will be.
"FRAM YOU, PLISKYN!" the dark rogue shouts her defiance to the god. "I THOUGHT YOU WERE DEAD!" The rest of the Chaos Guys should be coming through any time now. Xenia folds her arms to her side and arrows off across the grassy plain toward the next red glowing portal. "YOU WANT ME GA'ALIE BOY, COME GET ME!"
Hopefully this will draw the Pliskyn off and the Chaos Guys will be able to come in behind him.
Rolls and Actions Will Save 17, use Hero Point Will Save 30 Double Move
* -- Spells cast [] -- permanently held spell slots
Durgan Stonewall AC 34 Hp 212/212 Tuesday March 31st, 2009 9:48:03 PM
OOC- nice work Jeff! on organizing the healing. The DM stuff is rubbing off on you I see.
Durgan jumps through when Peerimus tells him it's his turn. "Durned magic portals. Why can't any of these crazies ever just walk anywhere eh? I'll bet the amount of effort they'd save themselves from not making the portal, they'd just be able to retire comfortably instead of causing a ruckus. Humph!"
Durgan gives Angus a wild eyed look. "A giant eh? Grumble, grumble, well, if I gotta. But I ain't lookin forward to it. It just ain't right. The only proper magic is the kind ye put into weapons and armor."
Notes: Durgan jumps through in the order Peerimus set, he has no active spells, and axe in right hand, shield on left, and fierce grimace on his face.
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows Tuesday March 31st, 2009 9:50:59 PM
Trace on Rhino moves in line with the others into the portal.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof Tuesday March 31st, 2009 11:20:08 PM
Quickly sucking down a potion (shield of faith) ..... the dwarven warrior then hefts his shield and drawing his sword in a seemingly single motion ......
Nodding to Angus .... " sure thing ... da bigger da badder " ... grins kazak
"Aye i'm in first .." growls the dwarven warrior ...." afta da girl .....here we go " ..... and with that he charges thru the portal ..... coming to the aid of their daring scout .....
Active Magic Potion of Shield of faith + 2 Ac
Rash Trinka AC 32 hps 130/130 Tuesday March 31st, 2009 11:22:33 PM
Rash just nods her head and takes her place in line. She has a hold of her shield but keeps her sword sheathed to begin with. She murmurs a quick prayer to the powers asking for strength and wisdom for the group before she steps through the portal.
ooc I will keep healing with my spells if the group thinks it wise but will become less effective in the portal for later. Let me know)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Greater weapon dispelled for the day
Jurgen - [AC 36 HP 149+[39]/150] Wednesday April 1st, 2009 2:25:28 AM
Jurgen holds off drinking his potion, but he does jump through the portal in the order that Peerimus sets out. And, with his sword, he prepares for the worst case scenario on the other side.
Active Magic Level 13 Shield [26/130] Resist Energy - Electricity [2/1300] Alter Self [3/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [14/600]
The Center of the Southern Continent (DM SteveK) Wednesday April 1st, 2009 10:08:53 AM
Xenia starts running, but Ga'al doesn't move. It seems most of his concentration is on the Coccoon and the spot where Xenia appeared. It seems the god of Domination knows exactly what is going to happen...
.................
The CoC plunge into the portal in the order specified by Peerimus. Brilliant sapphire colors surround them and they feel welcomed and cradled like the happiest newborn. The feeling is only for a moment, but the memory will be with them for a lifetime.
Then, all prepared, they pop out into another location.
Firn'gaer and Angus' Arcane Sight is immediately blinded by the tremendous ammount of epic-level magical auras in the entire valley. With so much active magic, there is no telling what may occur!
They arrive on a hot, wind-swept plain with tiny grasses waving about their feet. The land is larger behind them and tapers several hundred feet in front of them to a point, much like a piece to a gigantic pie. And there is no Portal where they are standing. There is no way to get back!
Looking about, there are more pieces, a dozen or so, forming a near-circle of triangles. The land the heroes are on is much hotter and dryer than the apparently swampy land pie-piece to their left or the rocky land pie-piece to their right. And in the very center of this small, unusual valley, there is a 50 foot diameter circle that glows in the same sapphire colors as the Portal Xenia just left. Surrounding this very unusual set of pie-piece lands are what appear to be mountains, though they have no top, just rising. Rising forever...
But the Children of Chaos are not alone in the scorching hot land. Scampering across the miniature 'Grasses a hundred feet ahead of the team is a running Xenia, and she's running away from you and towards the distant sapphire portal. And she's continuing a run-on sentence of her strange explicatives which are focused... behind the CoC...
Standing directly behind them is a thirty foot tall man with a confident sneer and avarice dominating his eyes. Any statue or vision of him seen in the past pales in comparison as Ga'al, Lord of Domination, snarls at the group in the flesh. In his hands he holds a gigantic cocoon, and this cocoon has thousands of threads that move from the cocoon to disappear in the ground, spreading out to most of the other pie-piece lands in the valley.
Ga'al does not laugh, for he knows exactly what the CoC are doing here and that the Chaos Bell is capable of undoing all his plans. Faced with the puny mortals who can destroy his wonderfully ordered Wold, Ga'al turns his commanding gaze on the group, directly seeking to take their will and bring them under his control.
"COME AND TAKE MY HAND, MORTALS, AND YOU WILL BE WELCOMED INTO THE NEW ORDER."
But though the mind of a god races to strip the heroes of their minds, the Broken Spirals writhe on hands and the will of Ga'al is thwarted. Anger seethes across his face, and his hands tighten on the coccoon with Silver Cords.
The Children of Chaos are free to act!
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
Angus HP 66/66, AC 24(26 vs evil), SR 20 Wednesday April 1st, 2009 11:59:56 AM
Angus in Pixie form see Ga'al and then Xenia and looks to Peerimus "TIme to get to the center of things and quick. Bring the item!" Angus flies off after Xenia as she heads to the center of the pie world. Angus keeps a eye on Ga'al to see how he reacts to the group moving away from him.
Angus will huslte while flying in an effort to catch Xenia.
The dark rogue turns an eye over her shoulder to see how her ploy is working. Not well. She whirls and, halting her outward flight, begins an ascent up into the air. Just then Ga'alie Boy booms out with the mind voodoo again, and ... strangeness of strangeness ... The tattoos start spinning. Weerdo stuff, but they seem to be protecting the Guys. That's sump'in to remember.
They're gonna need an advanced scout to the portal. All them silver cords gotta mean there's lots of unfriendlies out here somewhere.
"I'll scout ahead!" Xenia cries out, and then zooms across the plain at an altitude of 10 feet over the ground. Her eyes watch for baddies and her ears listen for any approach, whether from air, ground, or underground. Her eyes try to trace the threads.
"Tattoo?" she whispers to the Chaos Tattoo, "can you show us all the enemies between here and the portal? Can you show us that? Please?"
Rash Trinka AC 32 hps 130/130 Wednesday April 1st, 2009 5:54:15 PM
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura Rash sees Ga'al and her mind reels in shock. She didn't expect to see him personally but expected to find his minions and slaves. Then his will crashes into them and she is surprised to find herself still standing. She glances down at the whirling tattoos in wonderment trying to figure out how much power they contained to hold off and actual power. She looks to the others and says, "I don't want to push our luck. Xenia is right, we need to move quickly.
Rash sprints off in Xenia's direction trying to catch up, gesturing for the others to follow.
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Greater weapon dispelled for the day
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 d20+22=27 ; d20+24=39 ; 2d6+11=14 ; d6=6 ; Wednesday April 1st, 2009 8:57:50 PM
Ga'al, Peerimus recognizes him and the druid knows he is a power beyond anything any of them can do. the quest is over before it truly begun. Then the tattoo burns on his arm and the overpowering will is gone. Peerimus banishes any thought of the Being and spins in place. Where the center was located is obvious as is to the druid where they must be. "Fall back towards the Center. and don't get too spread out" he calls out as he and Yorrick begin to do precisely that. [Move 40' to Col S straight line]
Yorrick Readies for anything to get too close. [Readied Attack Hit AC 27 Grapple 39 Dmg 14+6 fire] Peerimus will cast Freedom of Movement on Kazak or Durgan, whomever gets to him first.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: *(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes
Durgan Stonewall AC 34 Hp 212/212 Wednesday April 1st, 2009 9:37:40 PM
Durgan grunts in displeasure as the order is given to fall back. It was not in the dwarf warrior's nature to retreat from a fight, but the awesome power of the deity could not be ignored. "Alright, we'll try it yer way and see what happens. Fer once I'm glad I have this durned tattoo, mebbe it's not so bad after all eh?"
Actions: withdraw up to full movement towards center, but Durgan will try to remain last in line and be the first one in Ga'al's way if he attacks.
Active Effects: dodge feat on Ga'al (every little bit helps)
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows Wednesday April 1st, 2009 10:14:12 PM
Trace turns Rhino and urges him to a run to the portal then he commands fly and moves up ten feet off Rhino and faces the god while flying backwards waiting for first blood.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof freedom of movement Wednesday April 1st, 2009 11:33:56 PM
The dwarven warrior accepts the big druids magic .....then moves slightly ahead of his brother .... keeping in step .... years of training together .... the younger brother knows not to fall behind Durgan or he'll slow down to make sure he's last ....:-)
"Now you like dem tattoo's ??..... geez .... you must be getting old ... keep changing ya mind " .... growls Kazak
"Dem silver threads are every where .... wonder which one of dem is da big blue goose ... Ozhone ..... me and him have some business to settle "
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins
ooc: cool maps !!!
Jurgen - [AC 41 HP 149+[39]/150] Thursday April 2nd, 2009 5:06:35 AM
[OOC: Do Rash and Angus wanna throw up some personal/party buffs as we run?]
Jurgen smiles at Ga'al's command. As he stands, looking at the God of Destruction the paladin's ever-present sense of "future-readiness" fades. The feeling of a build-up to something greater is finally gone. This was the moment of action.
"Hey Ga'al, did you forget to wear your Domination pants today?" The paladin quips at the God before drinking his Shield of Faith potion and then joining the rest of the group in the race towards the center [Move 30 feet in a straight line to line R].
Active Magic Level 18 Shield of Faith [1/1800] Level 13 Shield [27/130] Resist Energy - Electricity [3/1300] Alter Self [4/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [15/600]
Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues Thursday April 2nd, 2009 8:35:41 AM
Firn'gaer takes a moment to cast Fly. "Keep moving towards the center. I'll keep them off us as much as I can." He says as he moves 60-ft towards the center. "Lhari, you know what to do. Keep a wall of force ready."
Active Spells: Endure elements, mirror image - 6 images (148 r), shield (149 r), fly (150 r) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
* -- Spells cast [] -- permanently held spell slots
Battle at the Center rd2 (DM SteveK) Thursday April 2nd, 2009 10:51:13 AM Angus-Pixie will huslte while flying (120' to AI, 30) in an effort to catch Xenia, but keeps a eye on Ga'al.
"I'll scout ahead!" Xenia cries out, and, hustling, flies10 feet above the ground (120' to BK,25), looking for 'baddies'. Hey, perhaps the Tattoo can help?
Rash sprints (x4 20= 80' to Z,31) off in Xenia's direction trying to catch up, gesturing for the others to follow.
Peerimus recognizes the futility of attacking Ga'al, and thinks of their mission. "Fall back towards the Center. and don't get too spread out" he calls out. And he and Yorrick follow his own call (40' to R,30(Peerimus) and R,33(Yorrick)). Yorrick Readies for anything to get too close. Then Peerimus casts Freedom of Movement on Kazak as the dwarf pounds up.
Durgan grunts in displeasure as the order is given to fall back, and begins his war grumbling. The stout dwarf also makes sure he is last in line to face off when needs be (move to P,31).
Trace pounds on Rhino and points at the Center; "Run!" he commands, and the beast lumbers out (move to AH,28). The ranger himself kicks out of the saddle and flies, hustling, while facing backwards (1/2 movement backwards, move to X,31)
Kazak runs up to Peerimus and gets the Freedom of Movement spell (Move to R,29). While starting up the dwarf battle-banter, he looks around for a huge blue dragon... there is a grudge to settle.
Jurgen taunts the god and drinks a potion before trotting out after the rest of the group. ( move to Q,33)
Firn'gaer casts Fly, then begins flying towards the center (move to V,31). Lhari hums happily to the gnome. "I'm ready and able. The Children of Chaos really get around!"
...........................
Ga'al still does not move as the Children of Chaos flee towards the Center of the Southern Continent, but his face contorts in fury, then smiles in triumph.
"MORTALS ARE FOOLISH, AND YOU HAVE MADE YOUR MISTAKE, BRINGING THE ONLY THING THAT CAN STOP ME WITHIN MY REACH!"
Ga'al strokes the cocoon, and several of the threads brighten. "I CANNOT REACH YOU, BUT WE ALREADY KNOW MY SERVANTS CAN!" And where the brightened threads touch the grounds, creatures appear to stop the Children of Chaos. "BRING ME THE BELL, MORTALS, OR KNOW PAIN BEFORE JOINING ME."
The Lord of Domination all but croons. "AH, YES, I KNOW THE DRUID CARRIES IT. I KNOW ALL THAT ANY OF MY SERVANTS KNOW, AND JHON OF HOOK CITY IS A VERY GOOD SERVANT". Another thread brightens, and Jurgen's cult member Jhon is standing next to Ga'al. "DO YOU WANT HIM, JURGEN THE PROTECTOR? COME AND TAKE HIM AND I WILL LET HIM GO."
............................
From the ground Silver Cords rise up and there are beings that block the way.
Two groups appear in the pie-piece of the Grasses, a group of dead-looking humans in robes just to the south of Rash, Angus, and Rhino (centered at AE 37), and a group of dead-looking minotaurs with armor and weapons 10 feet in front of Xenia (Centered at BO,24). The humans' hands dive into spell component pouches! The minotaurs unlimber a collection of polearms!
To the right of the running Children of Chaos in the pie-piece of rocky ground, a flying blue reptile rises into the air. It is huge. It is angry. ... And it appears to be fighting the Silver Cord! "I am my own! I am no god's puppet!" The shriek of Ohzone can be heard across the entire valley. (Ohzone currently at Y,73)
Beyond the rocky ground is another ground of looser soil that appears to have many holes in it. Rising from three of the holes are three large centaur-ants. These beings seem to have no trouble with taking Ga'als orders and they look at the fleeing CoC with hate in thier eyes. (Currently at BQ,68)
To the left of the CoC in the swampy-like overgrown lands, a group of 10 horsemen appear (the threads attached to horses and riders). The lead figure is ... familiar... By all the gods, it is Quinn deMarco, former Child of Chaos! (Currently at AK,5)
Beyond the rocky ground is a land all of ice. After the shocks of what is arrayed against the heroes, this is almost anti-climatic, but a block of 20 frost giants appear and begin marching towards the center. (currently off the map, far away)
Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues d20+23=29 ; d20+23=29 ; d20+23=30 ; d20+23=39 ; d20+23=24 ; d20+23=33 ; d20+23=29 ; d20+23=30 ; d20+23=29 ; d20+23=41 ; d6+4=9 ; d6+4=6 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=6 ; d6+4=8 ; d6+4=8 ; Thursday April 2nd, 2009 11:32:09 AM
"Casters. I have them but it may only delay them." Firn'gaer shouts. He has his own spell for dealing with casters. He calls forth a Black Tentacles spell centered at AD/AE - 37/38. "Run, we don't need to engage them. We only need to keep them occupied long enough to get the bell center. Angus if you have a Haste now would be a good time." He rises 10-ft off the ground.
"Lhari, I don't know if I got them all. Have that wall ready." He says to his intelligent staff.
* -- Spells cast [] -- permanently held spell slots
Xenia (AC28, HP86/86) Thursday April 2nd, 2009 5:33:01 PM
OoC: Aren't Minotaur supposed to take up 10x10? I ask, because that throws into doubt whether or not a minotaur with a polearm has a 20ft reach or not.
Oops!!! Yes, the minotaur are supposed to be Large creatures. I'll amend in my map tomorrow. - SteveK
Xenia (AC28, HP86/86) Thursday April 2nd, 2009 5:50:04 PM
Well, guess I asked for it, thinks the rogue. As Da used to say, 'Beware, you might get what you ask for.'
"I'LL TAKE CARE OF THE MINOTAURS," Xenia shouts back to the others, turning in midair and veering to the south. She twists and jinks, tumbling quickly through the air, tumbling through the reach of the long handled weapons in the gray hands of the deader cow guys. Then she shoots straight up into the air to a point just out of their reach and draws a scroll out of her haversack.
Rolls and Actions Tumble 26 to avoid AoO (-10 for Accelerated) Move/Draw Scroll
Durgan Stonewall AC 34 Hp 212/212 Thursday April 2nd, 2009 9:35:39 PM
Durgan sighs and shakes his head. "Jurgen if ye are going to taunt a deity then do it properly." Durgan looks around at all the summoned beasties. "Is that all ye got? The only pain I'm gonna feel from that bunch is the headache yer giving me from yer obnoxiously loud voice!" You see Durgan's beard shift as he grins. "There, that ought to tighten him up."
"Now then, on to business." Durgan retrieves a potion from his haversack while continuing to follow the group towards the portal. As he drinks it, he grumbles about the taste. "Meeah! Tastes like rotten orc! What do those confounded wizards put in those things anyway?"
Actions: move following group drink potion
Active Effects: dodge on first baddie to attack good hope(potion) -duration 8 min?
Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 Thursday April 2nd, 2009 9:37:26 PM
That is quite a host, but then when you have access to everything that dies...The thought trails to nothing as Peerimus spots the cleric of Gargul. He never particularlly liked the man, but certainly this was a fate worse than any other that could have been visited upon him. Firngaer's spell erupts about the wizards adn the druid knows how effective that will be. Unless they prepare as intelligently as his own dear friend does.
The others with Quinn are likely he followers, but the swamp lands should slow them down. Peerimus finds his mind exploring the terrain, the creatures being brought in are probably arriving from where they died. The land Quinn stood upon was not that of the lands about Heranmar, had Quinn gone after the lich in Dremor? The thought slides back as more pressing matters were requiring more resources.
What pressed them most was Dispelling magicand Quinn could easily reach them. Peerimus casts northward to slow that possibility. "Oywai Fa'awtha Uahmatha, Father heed me." 15' in front and to Quinn's right a Sleet storm erupts. [Sleet Storm centered at AJ/AK-7/8 40' radius 20' high blocking all vision]
Peerimus moves to Z-29/30 bringing Yorrick to his back incase Jvon had some sort of trick they did not know about.
"Rash if you can put a Silence Spell in space just behind the right shoulder of the first guy in the second row." [AD/AE-37/38] "It will prevent 6 of them from being able to Transport out. We need as many of the wizards contained as possible."
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang 6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes
16/16 rounds Sleet Storm Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
Jurgen - [AC 41 HP 149+[39]/150] d20+7=21 ; Thursday April 2nd, 2009 11:03:13 PM
"And Jhon of Hook City is a very good servant." Jurgen hears the name and nearly stumbles over his own feet. He turns around and sees the Cult of the Great Migration recruit in the flesh, so to speak. It could be a trick, but Jurgen knows it isn't. The rage that fills him almost makes the paladin stop and attack Ga'al himself. Knowing his anger is about overtake him, he forces his mind away.
---
"Some lies are necessary. Those done to protect, mainly. The truth is not always pleasant fo-."
Gerin cut Jurgen off and abruptly changed the topic, "Why is Ga'al your enemy, Brother?"
"He is Evil. Is that not enough?" Jurgen said.
"Perhaps for the masses. But that is not good enough for me. That is blind devotion and that is not good enough for you either. Evil is just a word. What makes Ga'al so dispicable?"
Jurgen paused for a moment. He took his time and sorted this thoughts, Gerin waited, as he always did, in silence and with infinite patience. "Ga'al is no God. He is a devil. Using promises of salvation and protection, he takes absolute control over lives. He enslaves the weak, the neady, and the foolish. His contracts are full of hidden clauses. He keeps the truth from his subjects and removes that which makes them a Nobel rac-." Jurgen stopped as he realized that Gerin had convinced the young paladin to disprove his own point.
---
There were too many problems to deal with at once. Jhon was for the paladin alone, but Jurgen realizes that to attempt save Jhon would put the Children's goal at risk. "I'm sorry, Jhon..."
Jurgen turns to the familiar sight of Ohzone and shouts, as the Dragon approachs. "OHZONE! You can fight Ga'al's tethering! If we defeats us, his powers will grow too vast and you will be his slave forever. Make the choice now between your revenge and your life!" [Charisma Check for kicks, even though this won't work :P - d20+7=21] And then Jurgen prepares to try something he is pretty sure is dangerous...
He casts Dimension Door and aims for CD21, hoping for the best....
Active Magic Level 18 Shield of Faith [2/1800] Level 13 Shield [28/130] Resist Energy - Electricity [4/1300] Alter Self [5/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [16/600]
Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof, freedom of movement , Hide from undead Thursday April 2nd, 2009 11:10:57 PM
Running along with Durgan .... the dwarven warrior spots Quinn in the distance ..... " hey dats our old cleric Quinn .... what is he doing here ..... but it gives me an idea ....he gaves us each some imbued magic .... i used most of it but i still hav dat hide from undead one .....lets see it it works ...."
Quickly activating the last imbued spell from Quinn ..... Kazak dashes back and forth among all the nearby Children of chaos .... touching as many as he can ( Dm's choice of how many kazak can reach)
"Hopefully it can sneak us by some of dem deaders so Peerimus can put dat bell in da right spot to ring it " .... growls Kazak to the mighty druid ..... "da big dragon might still see us .... but maybe we make him a deal .. he don't like da big red fella either ...." ..... growls the dwarfs as he throws out some ideas
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level
Rash Trinka AC 32 hps 130/130 15d6=57 ; Thursday April 2nd, 2009 11:19:11 PM
Rash hears Peerimus' suggestions but can't follow up since she didn't pray for that spell this morning. She mentally kicks herself, saying, "That was stupid! Silence is so useful and you don't think to ask the Powers for it. Duh!"
Rash sees the spell casters to the south and decides to try to do some damage and cut them off at the same time. She drops a blade barrier down on them getting the first two rows of opponents and cutting off the second two rows (planning on dropping the blade barrier between the two groups (36 and 37)getting both if possible. If not, I will drop in on row 36. Damage 57 points of damage reflex save for no damage for those affected is 24.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
Rash Trinka AC 32 hps 130/130 Thursday April 2nd, 2009 11:19:54 PM
(ooc sorry, forgot to add this)
Rash will then move off towards Peerimus for her movement.
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows d20+32=48 ; d20+32=42 ; d20+27=35 ; d20+22=35 ; d8+11=13 ; d8+11=15 ; d8+11=13 ; d8+11=13 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; d20+13=24 ; 2d6+12=21 ; Friday April 3rd, 2009 1:05:18 AM
Trace draws his deadly aim down on his sworn enemy moving in from the South. He lets go four undead bane arrows and they find their target true. (move from 1-4 as they fall).
hit ac 48 13hps, 8 holy = 21 hps hit ac 42 15hps, 6 holy = 21 hps hit ac 35 13hps, 7 holy = 20 hps hit ac 35 13hps, 8 holy = 21 hps total damage = 83 hps
Rhino continues to steam along to his target, the only thing that stands between him and the portal is Xenia and the undead. Xenia is afloat and the undead look to be pins in and ancient game his Uncle toldhim about. hit ac 24 for 21 hps damage at next target.
Angus HP 66/66, AC 24(26 vs evil), SR 20 Friday April 3rd, 2009 8:39:49 AM
Angus sees that his teammates are handeling all the various nasty groups so far. Angus keeps an eye on Xenia to see how she does against the minotaurs, so he holds his chain lightning and cast polymorph on Durgan.
Durgan become a Frost Giant Str 29 Dex 9 Con 21 AC -1 for size but +9 natural large Size
Angus squeeks down at Durgan "Stretch those legs and get moving."
Angus rises another 20 feet and moves 20 feet to the center following the group.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Glitterdust (scroll) - used
Battle at the Center rd3 (DM SteveK) d20+3=17 ; d20+3=6 ; d20+3=8 ; d20+3=11 ; d20+5=16 ; d20+5=13 ; d20+5=7 ; d20+5=16 ; d20+5=17 ; d20+10=15 ; d20+10=18 ; d20+3=13 ; d20+3=10 ; d20+3=9 ; d20+3=12 ; d20+3=18 ; d20+3=23 ; d20+3=5 ; d20+3=7 ; d20+3=11 ; d20+3=8 ; d20+10=21 ; d20+10=12 ; d20+10=16 ; d20+10=13 ; d20+10=27 ; d20+10=17 ; d20+10=29 ; d20+10=27 ; d20+10=12 ; Friday April 3rd, 2009 12:04:24 PM Firn'gaer calls forth a Black Tentacles spell and the magical tentacles grab hold of all the casters except for "5" (Grapples fail on 1,2,or 3 in Wold rules). The gnome rises 10-ft off the ground and has his staff guard for further attacks.
Xenia shouts back to the others and calls attention to the minotaurs before going through some serious aerial acrobatics. Then she shoots straight up into the air to a point just out of their reach (40' up) and draws a scroll out of her haversack.
Durgan retrieves a potion from his haversack and drinks as he continues to hustle forward.
Peerimus casts a Sleet Storm to slow Quinn and block his line of sight, then continues to move toward the Center with Yorrick.
Jurgen is torn by his responsibilities, but chooses the Children's goal over his personal obligations. Seeing the fight the dragon is having with himself, Jurgen tries to encourage the dragon to be free of Ga'als influence. Then the Paladin tries to find a faster way to the Center. He casts Dimension Door, but the magic is blocked. Spellcraft DC28 to read Highlight to display spoiler: {It appears there is a Dimensional Lock on the entire Valley. It must be only the Powers or Gods can even get to the Valley in the first place}
Kazak runs along with Durgan and tries a Hide from Undead spell Quinn left him with. Yorrick, Peerimus, and Kazak are now under the effects.
Rash drops a Blade Barrier on the spellcasters before continuing her run. The blades evicerate four of the undead who can't get out of the way. The very large Blade Barrier continues to run on the south almost to the Center and also cuts off sight to the south.
Trace looks to draws his deadly aim down on the tangled undead spellcasters, but Rash's Blade Barrier cuts off his sight. Rising 30 more feet in the air (Move action), he can see over and shoots one arrow into Caster #3. Rhino continues to steam along to the Center ready to bowl the minotaurs over.
Angus keeps an eye on Xenia while casting Polymorph on Durgan and making him a Frost Giant. The Pixie then rises higher and keeps flying. (20 up 20 forward)
....................................
Ga'al and Jhon make no move to pursue the Children of Chaos. Ga'al looks to be fully concerned with the Coccoon in his hands and the Threads coming out of the object. Jhon, looks fully occupied by staring adorably up at the Lord of Domination.
The Casters are in a big ol mess. Five are unable to get out of the tentacles, and seem unprepared for a magical escape. One of them is luckier than the others, and Caster #5 evades the spell and leaves the affected area. He weaves his arms into a Dispel Magic that attacks the tentacles and blade barrier, but fail to remove either effect. They are both still up!
The minotaurs KNOW there is a person in front of them because of Xenia's shout, but only one is able to get through her invisibility and spot her (nat 20), but even he can't find an opening to strike. But the others ignore what they don't know and prepare for what they do know about. Seven of them get on the front line and ground thier halbreds against the arrival of the Rhino. The other three back off, bringing out nets to swing and look for a target.
Ohzone writhes in the air with the Silver Cord, but it is quickly futile. Ga'al looks at the huge blue dragon and strokes the Coccoon and the dragon is under control once more. WITH THE POWER OF WOLDSBLOOD THAT IS CONTROLLED BY THIS CRYSALIS, I CONTROL ALL. GARGUL WILL BE NO MORE AND I AM NOW LORD OF ALL ORDER IN THE SOUTHERN CONTINENT. Yes, it looks like Ga'al has summed it up nicely, for Ohzone now speeds on to confront the CoC, 60 feet over the rocks and plains! Oh, and he doesn't look undead at all!!!
The three three large centaur-ants scuttle across their land without hindrance. Trace, Angus, and Xenia are high enough to see them over the Blade Barrier.
Quinn and his companions are lost from sight in the Sleet Storm. Angus and Xenia can see them emerge carefully from the east of the spell and begin to gather. A quick count confirms they all came out, and it looks like the swampiness of the land is no hindrance to their movement. Come to think of it, the heat and 'Grasses where the CoC now stand seems to bear no hindrance on the heroes movement either...
And in the land of ice, the troop of Frost Giants quick-step over the tundra. It looks like they may be able to get to the Center in under a minute... (currently off the map, far away)
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 15d6=52 ; d20+23=41 ; d20+23=26 ; d20+23=29 ; d20+23=32 ; d20+23=24 ; d6+4=9 ; d6+4=5 ; d6+4=6 ; d6+4=10 ; d3=1 ; Friday April 3rd, 2009 12:57:27 PM
"Here is the plan. Peerimus, cheetah form and sprint. The rest of you need to run! We can't hold out against Ohzone and the Minotaurs. Angus either cast Haste or something to deal with the Minotaurs. Polymorph is not going to help." Firn'gaer moves 60-ft and launches an empowered chain lightning bolt striking M4 at BN 25/26 and then arcing to all of the other Minotaurs except 6.
Empowered Chain Lightning (Reflex save DC25 for half): M4 takes (52+26) 78 points; others take 39 points.
* -- Spells cast [] -- permanently held spell slots
Angus HP 66/66, AC 24(26 vs evil), SR 20 15d6=58 ; Friday April 3rd, 2009 2:46:59 PM
Angus looks at Firn'gaer and comments "Xenia said she had the Minotaur, I trust her, so I left them to her as I am sure she still has plenty of tricks up her sleve. I will attempt to finish off the spell users just in case they get free of your tentacles."
Angus will rise an additional 20 feet and move forward 20 feet yet again.
Angus sends a delayed blast fireball at the spell uses and centers the blast on the one free spell user.
Damage 58 or 29 if a DC 25 reflex save is made.
Angus watches Kazak falling behind his now large sized brother "I will get to you shortly Kazak."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Glitterdust (scroll) - used
Peerimus AC 23 HP 105/105 and Yorrick AC 31 HP 166/166 Friday April 3rd, 2009 7:54:35 PM
Quinn is out and Ohzone is coming in fro the main event. Both things are not good. The risk of having a line disrupted seems too high for the druid. Firngaer spell is nice, Angus's would have opened the way most likely, another tact is going to be needed. Fortunately the options were numerous, though it meant abandoning Yorrick. Peerimus grunts to the bear. [Guard Kazak] And Yorrick looks to the dwarf to move with him.
Peerimus shifts to the form of an eagle and furiously beats his wings, sending the sleek raptor like an arrow 5' above the grass. [Move 80' to AQ/28] Catching up to Angus, "Nevermind Kazak, Quinn's group Put a wall in front of the, then the ants and then the giants."
Peerimus recollects the last contest with Ohzone and they were lucky with only one being killed. this time they were weakened from earlier combat and the Dragon had a considerable larger assisting force. he had to get to the center and hope ringing the bell evened the odds somewhat.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang 6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours
Xenia (AC28, HP86/86) Friday April 3rd, 2009 8:07:15 PM
The dark rogue reads her scroll and points to a spot of ground in the midst of the herd of deader horntaurs. A storm of sleet just like the one Peerimus conjured rains down upon them obscuring their sight and covering the ground under their undead hooves with slick and slippery ice. As the Sleet Storm hits the cow deaders, Xenia becomes visible.
"RUN!" The rogue shouts. "RUN AROUND TO THE NORTH WHILE THE MINOTAURS ARE TRAPPED INSIDE." Then she jets off to the north eying the guys on horses to the north just coming out of Peerimus' sleet storm.
Rolls and Actions Cast Sleet Storm from Scroll centered at BO&BP/25&26 (Balance check vs DC10 to move.)
Jurgen - [AC 41 HP 149+[39]/150] d20+19=22 ; 13d6=45 ; d20+13=29 ; d20+13=14 ; d20+13=16 ; Friday April 3rd, 2009 8:14:50 PM
Jurgen can't tell if he miscast the spell or if there was something else at work. [Spellcraft Check vs DC 28 - d20+19=22 - Failure] And he's about to try again when he sees Peerimus take to the sky. Sure that he'd never be able to keep up, Jurgen takes his own approach to evening the odds.
Lightning charges through his fingers and he throws it towards Ga'al. Instead of foolishly aiming at the God himself, the Chain Lightning starts on the Caccoon in his hands. Knowing full well that it wouldn't harm the God of Domination, he arcs it there anyway. He hopes the Caccoon isn't as well protected as the diety. And he hopes that there was enough life left in Jhon that not attacking him was the right thing to do.
And then Jurgen runs to 33W.
Chain Lightning Caccoon: Damage: 13d6=45 [Reflex Save vs DC 23 for half] - Spell Resistance Check: d20+13=29] Ga'al: Damage 22 [Reflex Save vs DC 23 for half] - Spell Resistance Check: d20+13=14]
Active Magic Level 18 Shield of Faith [3/1800] Level 13 Shield [29/130] Resist Energy - Electricity [5/1300] Alter Self [6/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [17/600]
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows d20+32=44 ; d20+32=46 ; d20+27=32 ; d20+22=28 ; d8+11=15 ; d8+11=16 ; d8+11=13 ; d8+11=12 ; 2d6=10 ; 2d6=8 ; 2d6=8 ; 2d6=11 ; Friday April 3rd, 2009 9:51:49 PM
Trace calls for Rhino to turn north to avoid the sleet storm. He then turns his attention on the only spell caster unaffected. He fires four arrows to him trying to stop any further attempts at disspelling.
hit ac 48 15hps, 10 holy = 25 hps hit ac 42 16hps, 08 holy = 24 hps hit ac 35 13hps, 08 holy = 21 hps hit ac 35 12hps, 11 holy = 23 hps total damage = 93 hps
Rash Trinka AC 32 hps 145/130 fly, divine power Friday April 3rd, 2009 11:39:01 PM
Rash scans the area and realizes that the group is in trouble. To many different groups are descending on them at once. She looks over to the dragon and grimaces. She uses her quicken rod (second time today) to cast fly on herself and then follows up with a divine power spell. She sets her shield to dancing and pulls out her sword getting ready for the pain to come.
"Keep going, I will try to slow down the dragon! Peerimus move your butt!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
2 uses of rod of quicken greater magic weapon dispelled. 1/15 divine power
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5 Friday April 3rd, 2009 11:48:20 PM " Don't worry bout me .... just clear da way for da Druid ..... he's da key to stopping da big red fella " ...... shouts Kazak
Running towards the center after the rhino ..... the dwarf moves to the south side of the big bear ..... observing Yorrick easily keeping pace ... " ya almost look like your slowing down just for me " .... as the dwarf suddenly has a passing thought .... " being a bear could be fun "
Quickly fishing a potion out of a pouch .... Kazak quickly quaffs it (barkskin +5) " lets see ya big teeth get thru this " .... as his steel grey eyes search the sky for the hugh blue dragon ....
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level Barkskin +5 - potion
ooc : would Yorrick accept a potion from Kazak ??
Durgan Stonewall AC 38/39 Hp 197/197 Saturday April 4th, 2009 9:42:38 AM
"Ok, Angus, this is kinda strange. But if it helps me fight better than I guess it's ok." Durgan grins at the wizard. He might never admit it, but wizards had their uses. Especially when yer fighting other wizards.
Durgan keeps moving but he wont let his brother fall too far behind. "KAZAK!", Durgan booms out with his new giant sized voice. "I see that durned dragon! Get yerself ready!" Durgan readies himself. It looks like some of the group may have to fight off the dragon to give the druid enough time to ring the Bell. So be it.
Actions: retrieve a potion from haversack and drink it keep moving, but not letting anyone fall behind
Active Effects: displacement(5 rounds) dodge on first baddie to attack good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,
Battle at the Center rd4 (DM SteveK) d20+3=12 ; d20+3=21 ; d20+3=9 ; d20+3=10 ; d20+3=8 ; d20+3=10 ; d20+3=22 ; d20+3=19 ; d20+3=13 ; d20+3=20 ; d20=15 ; d20=1 ; d20=10 ; d20=4 ; d20=4 ; d20=9 ; d20+3=20 ; d20+3=10 ; d20+3=22 ; d20+3=22 ; d20+3=4 ; d20+3=18 ; d20+3=17 ; d20+3=10 ; d20+3=16 ; d20+10=27 ; 2d8+10=25 ; d20+10=13 ; d20+10=22 ; 2d8+10=23 ; Monday April 6th, 2009 10:43:28 AM Firn'gaer extols Peerimus to get to the Center while the others make 'life' difficult for Ga'als minions. The gnome wizard flies forward and launches an empowered Chain Lightning bolt striking M4 and then arcing to all of the other Minotaurs except M6. Minotaur4 goes down in an acrid smell, and all the others take damage but not enough to drop them.
In the Black Tentacles, two more undead spell casters have the opportunity to free themselves. The other three continue to get the squeeze put on them.
Angus calls to Firn'gaer to trust his teammates when they say they've got something under control. The sorcerer wants to endure the undead spellcasters can't get back in the fight and throws a Delayed Blast Fireball on top of the #5, and the undead fries and dies. Again. Highlight to display spoiler: { Most of the horsemen with Quinn are illusions, only one other rider is actually with him out of the Sleet Storm}
Peerimus grunts to his bear, [Guard Kazak] and Yorrick looks to the dwarf to move with him. Then the druid shifts to the form of an eagle and furiously beats his wings, sending the sleek raptor like an arrow 5' above the grass. He catches up to Angus and asks him to begin a series of Wall spells to slow down the enemy.
Angus and Firn'gaer Highlight to display spoiler: { are confused by Peerimus referring to Quinn as a 'group'... Most of the horsemen with Quinn are illusions, only one other rider is actually with him out of the Sleet Storm}
Xenia reads her scroll and causes a Sleet Storm to make the minotaurs have trouble : they are obscured from vision and thier hooves find little purchase. The rogue becomes visible and encourages the flight to the Center to go around the north side of her storm. She then jets off to the north eying the guys on horses to the north just coming out of Peerimus' sleet storm.
Jurgenarches for his own way to even the odds, and releases a Chain Lightning on the the Caccoon and arcs it to Ga'al. The magic does no visible damage to the Cocoon or Ga'al. Highlight to display spoiler: { SR too high } Jurgen's magic doesn't detach any Silver Cords or anything that will immediately assist the Children of Chaos in this battle, but what is more amazing is the lightning stroke momentarily turned the Coccoon see-through. And inside the Coccoon, a being writhed. Shifting its shape between a huge caterpiller and a human, the throes look familiar... like a child trying to be born!
Trace calls for Rhino to turn north to avoid the sleet storm and then turns his attention on the spell casters wading out of the tentacles. They never make it and two more die to the ranger's arrows.
Rhino doesn't understand Trace's call (ie not a 'trick' that Rhino knows), but the animal is smart enough to know that charging through ice is a bad idea. Still trying to follow the last command it knows, the beast veers north. Finding a single minotaur still ready, the Rhino lowers his horn and charges. The clash is heard all over the valley, and it looks like the Minotaur is winning. Though having a horn gash in the minotaur's side (ooc: used last roll for rhino for 21 damage vs minotaur), Rhino ran up on a planted halbred and is in serious trouble. (ooc: Rhino is more than five feet from Trace and so does not have Cats Grace or Barkskin on. Halbred does double damage when set to recieve charge. Rhino 50 damage)
Rash uses her quicken rod to cast Fly and then follows up with a Divine Power. Setting her shield to dancing, the battle cleric pulls out her sword getting ready for the dragon.
Kazak runs after the rhino with Yorrick following the dwarf. He quaffs a potion of Barkskin +5 and looks for a blue dragon ....
Durgan grins at Angus and keeps moving, watching out for his brother and readying himself to fight off the dragon.
...................................
The Center of the valley, indeed, the entire Southern Continent is beginning to glow in the rich blue light.
....................................
Lightning dances around Ga'al and he ignores Jurgen, but has to use some concentration to stop the writhing form inside the Coccoon. It is but moments, and the thing inside the Coccoon is quiet again and the threads solid once more. Jhon begins running towards Jurgen. "My Lord Jurgen, I beseech thee!", he shouts, "Tear this Silver Cord from mine soul that thou may rightfully release me to go to unto my place in the Lands of Rest!" He carries no weapons or anything else in his hands.
Only three Casters with Silver Cords are left in the Black Tentacles, and they are helpless in the spell.
The minotaurs with Silver Cords formation is disrupted and the monstrous humanoids look for their best way out. Amazingly, most are able to keep thier feet, but it is going to take a few seconds to get out and look around. M6 reverses his halbred and thrusts twice at Rhino, striking him once. Rhino 23 damage
Ohzone wings in and ignores the slow-moving fighters on the ground. Instead, the wiley reptile climbs to 80 feet and then flies OVER Angus and Peerimus. Looking down, it lines up and lets go a blast of its electrified breath. ... And a Wall of Force cast by Lhari the Intelligent Staff blocks the shot! (ooc: Peerimus is 5' up, Angus is 60' up, Ohzone is 80' up all flying and stacked. Wall of Force is a horizontal sheet at 70' up, aproximately 30x30 and centered on Ohzone.) Lhari uses 3 charges for today
The three three large centaur-ants take a detour and scuttle around the Blade Barrier, hustling to the Center. Trace, Angus, and Xenia are high enough to see them over the Blade Barrier.
Quinn rises up, flying himelf and keeps ascending while nearing Xenia. The Silver Cord attaching him to the Coccoon is clearly visible. As he rises, he looks puzzledly at the red-haired dark elf. "You are not a Child of Chaos that I remember", he begins. "But you must be of thier number like I once was." He casts a stern clerical visage at the small rogue. "Ga'al owns my body and abilities, yet I can still focus my will to speak. And to warn. But I will kill you soon, so it will do you little good. Maybe you can get a mesage to someone who could actually help me."
Quinn's companions ride on without him, nine horses and eight riders, and they move to block the way...
And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, aprox 1/2 minute)
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
Xenia (AC28, HP86/86) Monday April 6th, 2009 1:44:37 PM
"Yeah? Well you're not nobody I 'member either," the dark rogue replies to the weirdo guy with the Gargul Eyes tattooed on his cheeks. "But, if this all works out the way we want, you can send that message yourself, 'kay? Howzat? Win for you. Win for me."
"For now, though, whyn't you and me just not say nothing for a bit, huh?" The rogue reaches to her haversack and pulls out the arrow that she had magicked before going through the portal from the Odd Home of the Bloodpackies. All the sound and fury of battle goes Silent.
That might surprise old Gargul eyes, but not for long. First thing he'd do, he'd run. Xenia readies herself to follow, keeping Mister I-Will-Kill-You-Soon inside the Silence. He could out run her for a bit, but he wouldn't be casting any spells after that.
Rolls and Actions Pull Silenced Arrow from Haversack. Ready Action. Follow Quinn if he moves, keeping him in the Silence.
Durgan Stonewall AC 38/39 Hp 197/197 Monday April 6th, 2009 10:14:37 PM
Durgan charges ahead at full speed, right underneath the dragon and tries to get in the way of the horsemen and their riders. "Come on Peerimus, move yer nature lovin' butt! I'll try to slow some of them down for ye. I guess the dragon will be fer the spellthrowers to take care of."
Actions: move(run) to AW/AX 25/26
Active Effects: displacement(4 rounds) dodge on first baddie to attack good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-? new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows d20+32=34 ; d20+32=47 ; d20+27=36 ; d20+22=42 ; d8+11=15 ; d8+11=15 ; d8+11=14 ; d20+22=35 ; 3d8+11=26 ; 2d6=9 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; Monday April 6th, 2009 10:20:09 PM
Rhino escapes back the way he came to Trace, blood streaming over his armor.
Trace turns his aim on the undead dragon and lets four bane of undead loose at the giant worm.
hit ac 34 15hps, 09 holy = 24 hps hit ac 47 15hps, 04 holy = 19 hps hit ac 36 14hps, 08 holy = 22 hps hit ac 42 hit ac 35 for critical 26hps, 07 holy = 33 hps total damage = 98 hps
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power Monday April 6th, 2009 11:14:50 PM
Rash works her magic yet again, casting a quickened divine favor and then following up with a righteous might causing the middle-aged cleric to swell in size. She will then leave the ground a few inches and fly to AO28 getting ready to support Peerimus.
"Peerimus, get to the center of the this place and ring the damn bell! We are gonna get overwhelmed and that is the only solution!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
3 uses of rod of quicken greater magic weapon dispelled. 2/15 divine power 1/10 divine favor 1/15 righteous might
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image d4+1=5 ; Monday April 6th, 2009 11:47:24 PM
Again drawing another vial from his belt pouch .... the dwarf again quaffs it ...(mirror image/toros philter).... and suddenly there are six dwarven warriors moving towards the center (1d4+1=5)....Kazak organizes them in a V formation ....
Continuing to move towards the big blue dragon .... " try and grab me now ya big blue goose " ... growls the dwarven warrior at Ozhone ..... as all six kazaks draw javelins .... from their quivers ..... threatening to throw at the flying dragon
With a peek over at the big bear running with him .. " hehehe ya got ya work cut out for ya now " .... laughs Kkazak
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level Barkskin +5 - potion Mirror image (5 images)
Jurgen - [AC 41 HP 149+[39]/150] d20+19=32 ; d20+19=22 ; d20-1=9 ; d20+7=24 ; d20+7=23 ; Tuesday April 7th, 2009 3:30:42 AM
[OOC: Time to move, Ted. And Steve, if it becomes necessary I'll do an update on my stats for the polymorph. But I'm kind of hoping Jurgen doesn't get hit by anything between now and when he dispels the polymorph. :D]
Jurgen watches Jhon with a cautious eye. The man was obviously a trap catered directly to the paladin. What the full extent of that trap was... Jurgen didn't know. And he didn't want to find out. With only a second to spare for such thoughts, Jurgen sends a prayer to Domi asking him to protect Jhon. And tries to determine if there is any spells on Jhon right now [Spellcraft - d20+19=32], whether the cords appear to be a magical effect that an antimagic field would have any effect on [Spellcraft - d20+19=22 - Knowledge: Arcane - d20+7=24], and if Jhon will attempt to harm him [Sense Motive - d20-1=9].
"TRACE! Time to move!" Jurgen hopes the ranger is able to go beyond his bloodlust for the moment. Quickly turning to the trap moving faster towards him, Jurgen shouts. "Jhon, come with me to the Center. I will help you there..." He hopes that is true, before he begins to change shape yet again.
With a Polymorph, the paladin transforms into a Giant Eagle and takes to the sky, flying to AL33.
Active Magic Level 18 Shield of Faith [4/1800] Level 13 Shield [30/130] Resist Energy - Electricity [6/1300] Alter Self [7/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [18/600] Polymorph [1/1300]
Angus HP 66/66, AC 24(26 vs evil), SR 20 15d6=45 ; Tuesday April 7th, 2009 8:49:45 AM
Angus is pleased that the spell caster and the minataurs are contained for now. Angus nods to the little gnome for potentially saving his life.
Angus squeeks a call of warning "Most of he horsemen are illusions! Only the leader and one other are real!"
Angus hates to leave an active cleric alone, but this dragon is a serious threat. The last dragon he met killed his friend, Lang.
Angus moves to the edge of the Wall of Force but gets a line of sight on the forward moving dragon.
Angus quickly scans the dragon for protective magics and casts a delayed blast fire ball in front of the dragon to explode in his face.
Damage 45 reflex save of DC 25 reflex for half damage 22
Angus will prepare to use the Wall of Force as a Shield and squeeks "THat should get his attention."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant
Permanent - See Invisible, Arcane Sight
Rod of Maximize 1/3
Glitterdust (scroll) - used
Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues d20+23=39 ; d20+23=30 ; d20+23=40 ; d6+4=5 ; d6+4=7 ; d6+4=5 ; d20+17=25 ; d20+32=39 ; d20+37=41 ; Tuesday April 7th, 2009 11:07:45 AM
"Good job, Lhari. Keep it up. Hopefully we can keep the path clear and Peerimus can ring the bell to end all this." Firn'gaer moves 60-ft closer to the center and looks to handle Quinn. He casts Grasping Hand and the former companion. The hand doesn't care about the images and gets a good hold on the cleric.
Active Spells: Endure elements, mirror image - 6 images (145 r), shield (146 r), fly (147 r), black tentacles (13 r) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Lhari: 2/6 used for day; 0 recharge (Wall of Force should be 2 charges instead of 3 charges)
* -- Spells cast [] -- permanently held spell slots
Battle at the Center rd5 (DM SteveK) d20+10=18 ; 2d8+10=22 ; d20+15=34 ; d20+15=31 ; d4=1 ; d20=16 ; d20=19 ; d20=5 ; d20+3=18 ; d20+3=20 ; d20+3=23 ; d20+10=29 ; d20+10=24 ; d20+10=17 ; d20+10=14 ; d20+10=14 ; d20+10=23 ; d20+10=13 ; d20+10=25 ; Tuesday April 7th, 2009 11:47:28 AM Xenia reaches to her haversack and pulls out the Silence arrow, looking to keep Quinn busy. She prepares to follow him wherever he may fly to keep him within the spell's effect. (at BG,14 40' up)
Durgan charges ahead at full speed towards the horsemen. Now that he is a Frost Giant, the champion can run faster than he anticipates (40' move :-). He is able, in fact to charge right into the Horsemen and slam them with his axe. Highlight to display spoiler: { Will DC 19 to disbelieve illusionary Horseman #6. If fail, go ahead and roll for a charge attack against him} (at AQ,23)
Rhino turns to flee the minotaur's weapons, but is cut down by a vicious cut. (ooc: Withdraw allows no AOO for the first 5 feet. Against an opponent with reach, it still gives the enemy an opportunity) Blood spurts and Rhino gives a death bellow... but he doesn't collapse! Instead, a Silver Cord streaks out from the Coccoon and attaches to Rhino. The animal immediately looks completely healed, and then snorts, tossing his head up and down.
Trace turns his aim on the dragon and lets four bane of undead arrows loose at the giant worm. The ranger is sure his tiny blades will pierce Ohzone's side, but is amazed. Not only does one of the arrows fail to penetrate at all, and his sure critical hit isn't, but the bane properties of his arrows don't seem to work. By all the Powers, Ohzone isn't undead!!! (at W,31)
Rash works two more spells and then zips forward to assist Peerimus. (at AO,28 5' up)
Drawing another vial from his belt pouch Kazak drinks and suddenly there are six dwarven warriors moving towards the center (1d4+1=5)....Kazak organizes them in a V formation .... (at AH,28) Yorrick follows the six dwarves. (at AF,28)
Jurgen watches Jhon and can only send a prayer to Domi asking him to protect Jhon. The Protector knows that there are no spells on Jhon and is almost certain that there is no mortal magic that can affect the Silver Cords. Thinking back, this makes sense, for with this power, Ga'al has been able to usurp Gargul himself and now the Gray Lord is nowhere to be found on the Southern Continent! As to Jhon's motives, no telling, but with his soul in Ga'al's hands.... it can't be good. With a Polymorph, the paladin transforms into a Giant Eagle and takes to the sky. (at AL,33 5' up).
Angus moves to the edge of the Wall of Force, keeping most of his body concealed and sends a Delayed Blast Fireball in the dragon's face. (at AT,29 70' up). It penetrates Ohzone's spell resistance, but the wily dragon evades some of the effects. Angus and Firn'gaer Highlight to display spoiler: { knows that Horseman #2 is real, the other Horsemen are illusions}
Firn'gaer thanks Lhari and encourages the staff to keep defending from the dragon. The gnome wizard then flies on before casting a spell that should reduce Quinn's effectiveness as well. The Grasping Hand closes around the cleric of Gargul.
Peerimus (email from DanK) continues his flight to the Center, winging upwards to go through the Sleet Storm. Getting up to 30 feet, the eagle wings into the frozen blizzard and is lost from sight. (at BS/27) (being at 80 feet and Peerimus is at 5 feet, Ohzone doesn't get an AOO)
...................................
The Center of the valley continues to glow in a rich blue light. Shapes are flitting in the light...
....................................
Ga'al holds the Coccoon and smiles triumphantly. "YOU SEE THE BLESSINGS OF MYSELF ON THIS LAND? YOU MAY NEVER NEED TO DIE, BUT TRULY LIVE. LIVE IN HARMONY AND GOOD ORDER. EVEN ANIMALS ARE UNDER MY PROTECTION." The god shakes his head as if moved to pity. "LAY DOWN YOUR STRUGGLE AND TAKE MY EASY BURDEN. NEVER TO DIE. ISN'T THAT THE PROTECTION YOU WANT?"
Jhon stops running as Jurgen transforms and flies away, but moves over to stand below Trace. "Warrior, please help me. If you can't get this Silver Cord off, at least kill me and end my servitude!"
The three Casters in the Black Tentacles succumb to their wounds and perish in the Tentacles.
Rhino snorts and continues his trotting back towards the CoC, his Silver Cord clearly visible.
The minotaurs are able to blunder out of the Sleet Storm except for one who is still lost in its frozen swirling.
Minotaurs 2, 5, 6, 9, and 10 begin moving up and getting thier halbreds ready.
Minotaurs 1 and 7 bring out nets and move to below Xenia. They Ready to throw thier nets if Xenia comes in range. Mino8 is also coming around the Sleet Storm to help out, net at the ready.
Ohzone screams in frustration as Force Walls pop up thwarting his breath. Having the arrows and penetrating spells strike him doesn't make him any happier, either! His claws twist in a spell and a muffled 'pop' envelops Durgan and Rash, trying to make them Slow Will DC 17 to negate (ooc: no action for a Wall of Force to stop, so Lhari saves his spell). His wings then carry him north-east for a hundred feet before he conducts a Wingover, reverses his direction and drops to 60 feet over the land.
The three three large centaur-ants hustling up to take defensive positions in front of the Center and are protected from line of sight from the Sleet Storm.
Quinn doesn't make a sound (well, he can't), and as the Grasping Hand settles around him it looks like he'll be out of action. And yet, while his eyebrows rise, he also smiles. Without effort, he disengages from the Grasping Hand, pulls a rod out, and Silently casts a targeted Dispel Magic on Xenia! All the rogues active magics vanish! "No, I can't tell you", the cleric says when the sound returns. "Trace would be best. He would know how to save me from my father, Quentin DeMarco." Looking at the little wizard, Quinn considers Firn'gaer. "Maybe you can avenge my death and those of my companions from the hands of my father", he calls, "if only you would remember that as a cleric of the Travelling God, I can never be held against my will."
(ooc: Travelling Granted power acts automatically, ie free action, to move as if having Freedom of Movement 1/round per level. Automatic wins all Grapple checks.)
Blinking - DC 16 v Dispel 29 Fly DC 16 v Dispel 24 Darkvision DC 14 v Dispel 17 Message DC 14 v Dispel 14 Silence DC 14 v Dispel 14 Longstrider DC 12 v Dispel 23
Then, floating down to the ground at the cancellation of her Flying spell, Xenia is within reach of the Minotaurs and thier nets! Two throws, and while Mino1 misses, Mino7 strikes the wily rogue (touch AC 25) (ranged touch attack, Xenia is Entangled: --2 attack and --4 Dex, move at half speed, rope is controlled and Xenia can only go 10 feet unless she escapes. DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).
Quinn's companions ride on without him, nine horses and eight riders, continuing to block the way from Durgan the Frost Giant. Three move to engage Kazak and Yorrick, while a final one moves back slightly.
Coming out of Peerimus' Ice Storm, some dismounted figures slide out of the ice and begin to pick themselves up.
And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, aprox 1/2 minute)
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
Angus HP 66/66, AC 24(26 vs evil), SR 20 Tuesday April 7th, 2009 1:17:46 PM
OOC: Nice Job with Quinn, Steve, Unfortunately some fool set him up to avoid the worst of grapples and silence!
----------------------------------------
Angus sees that the Dragon is attempting to block, but Peerimus should have no problem avoiding the blue dragon, everyone else may not and Xenia is in trouble.
THe enemy wizards are done and that is a minor relief.
Angus uses his rod again to maximize a chain lightning spell. Angus targets the Minotaur that snagged Xenia with the main bolt and his friends get the secondary bolts.
Damage 90 main bolt and 45 for the seconardy bolts DC 24 reflex save for half damage.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Message on all CoC - 20/150 minutes Resist Fire - 20/150 minutes Resist Cold - 20/150 minutes Resist Sonic - 20/150 minutes Resist Electricity - 20/150 minutes Resist Acid - 20/150 minutes Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant
Permanent - See Invisible, Arcane Sight
Rod of Maximize 2/3
Glitterdust (scroll) - used
Battle at the Center rd5 Addendum(DM SteveK) d20+3=19 ; d3=1 ; d20+3=10 ; d20+3=19 ; d20+3=7 ; d20+3=6 ; d20+3=13 ; d20+3=18 ; d20+3=7 ; d20+3=12 ; Tuesday April 7th, 2009 2:21:59 PM
Angus' Chain Lightning along with the other damage from Firn'gaer's own previously cast Chain Lightning fries all the Minotaurs except for Mino#3 (total concealment)
Xenia is Entangled, but not controlled.
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power d20+20=31 ; Tuesday April 7th, 2009 3:43:12 PM
Rash easily shrugs off the slow spell (made save of 31) and looking around decides to trail after Peerimus as he gets seperated from the group, heading for the center. She sees several nasties looking to block him off and thinks she should back him off. So all she does this turn is fly. She moves to BM26 avoiding any attack of opportunity from minotuars and such. She will keep an eye on the dragon to watch his movement and hopes for the best from her new friends.
3 uses of quicken rod (done for the day) Greater magic weapon dispelled 2/10 divine favor 2/10 righteous might 3/10 divine power
flying a couple of feet off the ground
Xenia (AC28, HP86/86) Tuesday April 7th, 2009 4:41:13 PM
"Woo! Go Angus!" the dark rogue shouts. "Thanks! They were looking all horny and they're not my type."
Trapped in the netting, though, and completely exposed on the naked ground, the rogue shoots off a final question before clicking her heels together and lifting back off the ground on the magic of her winged boots.
"Hey Elfie," she calls out to Trace, "you got any idea what this Gargul Eye Fruit Cup is trying to say? He mentioned your name. Sump'in 'bout saving him from his father."
"Bag o nuts," she mutters to herself, and then jets over the ground net and all. As Xenia nears her Sleet Storm, she pulls shadow from it to hide herself, and she disappears.
Rolls and Actions Activate Winged Boots Hide 27 (-5 for full movement)
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image Tuesday April 7th, 2009 5:45:54 PM
"We're getting seperated .... " growls Kazak .... " dats what Ozhone did to ua last time .... pick us off one by one .... we gotta catch up to dem "
Looking about he see's the ranger behind them .... and Jurgen off to their left ... " heya guys ... form up ....strength in numbers " ...
knowing he's slower then the duo and the big bear guarding his right flank ..... the dwarven warrior moves forward .....after Rash Trinka ..... but he leave the Paladin and Ranger .
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level Barkskin +5 - potion Mirror image (5 images)
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows d20+32=35 ; d20+32=42 ; d20+27=45 ; d20+22=23 ; d8+11=16 ; d8+11=14 ; d8+11=12 ; d8+11=18 ; 2d6=8 ; 2d6=7 ; 2d6=10 ; 2d6=11 ; Tuesday April 7th, 2009 9:13:24 PM
(ooc: I need to spend two rounds on my guess then I will fly with reckless abandonment to reinforce you.)
Trace takes aim at the cacoon in the god's hands and fires four bane undead arrows into it.
hit ac 35 16hps, 08 holy = 24 hps hit ac 42 14hps, 07 holy = 21 hps hit ac 45 12hps, 10 holy = 22 hps hit ac 23 18hps, 11 holy = 29 hps
total damage = 96 hps
Peerimus AC 23 HP 105/105 and Yorrick AC 31 HP 166/166 d20+19=37 ; 2d6+11=16 ; d6=1 ; Tuesday April 7th, 2009 9:44:04 PM
Peerimus can hear the group behind him, below him shouting. Ohzone is close by, the eagle dives into the sleet storm and into cover. The Center is just ahead and those ant creatures should be there by now, judging from thier speed before the Storm erupted. Quinn went after his father, stupid arrogance. So if he fell Quinn was a vampire as is his man. It also means the extend of control reaches into the shadow realm itself. Quinns father was in the vault in that terrible place. Peerimus breaks through the sleet storm and just past the ant creature he banks north. [CC/25 heading north] Worry not Quinn, I'll not leave you in such a state. Part o the druid wants to call out to him, but he needs to remain a bit more focused. Sifting through the next moves of where he was going and more importantly the moves of his opponents. The ant creatures he knew little of. The minotaurs had nets and polearms, pretty straight forward.
The other man....But could they hear him. Peerimus shouts as loud as he is able. "The other man with Quinn is his father! Kill him and Quinn is released!"
Peerimus casts Reverse Gravity [If they have something to hold onto, Reflex DC 26] The druid creates an arc shaped wall of Reverse Gravity. Beginning at BY/16-BZ/16 and effecting BY/18-BZ/19, BX/20-BY/21, BY/22-BZ/23, BZ/24-CA/25 Each cube is 10, except for the three 10x10 areas the ant creatures are in are 10x20' cubes
Yorrick grunts and moves with Kazak, easily being able to keep up and still ready for anything to come near. [Readied attack AC 37 Dmg 16+1Fire]
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang 6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, *Reverse Gravity *Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours
This spell reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling
Durgan Stonewall AC 38/39 Hp 197/197 d20+16=34 ; d20+16=23 ; Tuesday April 7th, 2009 11:18:15 PM
OOC- saves: will vs illusion=34, will vs slow =23, note: Durgan's hp are reduced to 197 by polymorph spell.
Durgan charges up to attack one of the horsemen, but discovers at the last moment that the creature is an illusion! "Confound it! Why can't anything just sit still and get smacked around by me axe without any durned magic!" Durgan begins moving off to aid Xenia, but a blast of lightning and the girl flying off change his plans. Instead he keeps going around the north side of the sleet storm and heads closer towards the center where Peerimus needs to be. "I reckon that boy is goin' to need some help, and I'm just the dwarf to give it to him."
"That Ga'al is barkin up the wrong tree. He should know a dwarf seeks the ultimate honor of joining his ancestors in Moradin's hall upon death. Can't do that if I can't die eh?"
Actions: move to BD/BE 19/20. Durgan ignores the other horsemen, not sure which is which he just keeps moving, giving AoO if need be.(If anything does hit him, he will stop moving there.)
Active Effects: displacement(3 rounds) dodge on first baddie to attack good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-? new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,
Jurgen - [AC 41 HP 149+[39]/150] Wednesday April 8th, 2009 3:55:00 AM
While Peerimus shouts, Jurgen agrees with the druid and attempts to pass the message to Angus through the message spell. What the paladin forgets is that his mouth is now a beak and all Angus hears is loud bird noises. Cursing his idiocy, Jurgen begins flying towards the Center to meet up with Peerimus. The Giant Eagle form of Jurgen begins a "run" action, arcing upward until he reaches above the Sleet Storm's height and then levels off in a straight line towards the center [CB21].
[OOC: Doing basic trig, it looks like in order to go up 15 feet, Jurgen actually needs to travel 17.4 feet. Since he has average flying, he moves at half his normal speed when going "up". So it takes 35 feet of Jurgen's 360 run to get high enough to go over the Sleet Storm. Which means he still has 325 feet of "run" left, which is enough to make it to the Center in one round. I believe he can get over Peerimus' Reverse Gravity at 20 feet, but if not, he'll climb to 30 feet (which is still enough to travel the 200-some-odd feet to the center. It may be the case that Jurgen has to fly for 5 feet before he can start climbing (Between down and up rules), but that doesn't change the mechanics only the description.
Now, there may be a much simpler method of determining what happens. 'Cause I honestly don't think the flying rules were ever actually meant to be "used" :P. If someone has an easier method, we can all laugh at Jeff for bringing out math he learned years ago. Otherwise, yay for trigonometry!]
Active Magic Level 18 Shield of Faith [5/1800] Level 13 Shield [31/130] Resist Energy - Electricity [7/1300] Alter Self [8/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [19/600] Polymorph [2/1300]
Battle at the Center rd6 (DM SteveK) d20+12=26 ; d20+12=16 ; d20+12=28 ; d20+13=19 ; d20+13=21 ; d20+3=6 ; d20+33=48 ; 2d8+11=24 ; d20+45=48 ; d20+3=7 ; d20+3=8 ; d20+3=6 ; d20+3=22 ; d20+19=28 ; d20+19=28 ; 5d8=12 ; d20+18=22 ; d20+16=28 ; d20+16=32 ; d20+16=17 ; d20+16=30 ; d20+16=32 ; d20+16=21 ; d20+16=32 ; d20+16=21 ; d20+16=18 ; d20+16=21 ; d20+16=28 ; d20+16=18 ; d20+16=19 ; 9d6=29 ; Wednesday April 8th, 2009 10:50:53 AM Angus uses his rod of maximize with another chain lightning that slices through the Minotaurs just getting the upper hand from Xenia. This timely intervention fries every seen Minotaur and they drop where they stood. (at AW,29 90' up)
Rash easily shrugs off the slow spell, and, thinking that Peerimus will need assistance in the Center, flies for all she's worth. Zipping into the Sleet Storm, Rash finds not being able to see as an impediment to flying and has to slow down. (1/2 move when not see)
"Woo! Go Angus!" Xenia is happy, but still entangled in the netting. She ducks into her own Sleet Storm to make use of not being seen. (at BN,19)
"We're getting seperated .... " growls Kazak, and the dwarf remembers the last time that happend ... He hustles up trying to catch up to Rash, ignoring the horsemen pacing him.
Yorrick warily watches the horsemen, but they are outside his immediate threat range and his human told him to 'guard' Kazak. The bear sniffs the back of the dwarf. Yep, that's Kazak. And as long as nothing gets too close, Yorrick will 'guard' Kazak. He lumbers on.
Trace ignores the calling Jhon below him and looks at the cacoon in the god's hands as his next target and fires four bane undead arrows into it. The Cocoon writhes as if in pain, (or is it like a woman in distress during childbirth?) There is no effect on the Silver Cords or the Battle. The only effect is the smile momentarily leaving Ga'als face, but it smoothly falls back into place.
Peerimus breaks through the sleet storm and just past the ant creature he banks north. [CC/25 heading north] He calls out instructions that may save Quinn and the party. "The other man with Quinn is his father! Kill him and Quinn is released!" Then the druid concentrates on the ant-taurs, casting Reverse Gravity creating an arc shaped wall. Ant-taur #1 and #3 both use thier six lower limbs to grab onto the vegetation and rocks below them and keep on their feet, but Ant-taur#2 rises up and is slowly oscilating at 20 feet above the ground!
Durgan is bemused and frustrated by all the magic that is rapidly changing a perfectly good battle. Figuring the biggest fight will be at the Center, the dwarf-now-Frost Giant hustles around the north side of Xenia's Sleet Storm. He ignores the other horsemen and moves right on through. They must all be illusions! But running through them, he is stopped by Rhino, who attacks Durgan, but misses! (ooc: Rhino takes AOO after Durgan moves 40 feet. Durgan has one attacck he can do this round in addition to his actions next round) (at AX,20)
Jurgen flies towards the Center to meet up with Peerimus. In Giant Eagle form, Jurgen streaks out and over the Sleet Storm and levels off above the Center. He has to get 40 feet up, but the hero can still make it. Blue light surrounds Jurgen-Eagle and whispers begin assailing his mind. Highlight to display spoiler: { The Bell... Bell... where is the instrument of Chaos... quickly now... soon it will be too late....} (ooc: begins a "run" action, arcing upward until he reaches above the Sleet Storm's height and then levels off in a straight line towards the center [CB21].
[OOC: not going to award a hero point for math (though with my grades in school I should), but Kudos to Jurgen for trigonometry! :-) ]
...................................
The Center of the valley continues to glow in a rich blue light. Shapes are flitting in the light...
....................................
Ga'al holds the Coccoon and looks at Trace. "YOU WOULD STOP MY PARADISE BY SLAYING AN UNBORN CHILD? THAT IS THE TACTIC OF MARTEUS, TO LET THE WEAK DIE. WHEN I HAVE YOU, YOU WILL BE A PROTECTOR OF MY ORDERED REALM."
Not having any reaction from Trace, Jhon stops and stands in place, once again only casting adoring eyes at Ga'al.
Rhino snorts and tries to get through Durgan's defenses, but the animal is not powerful enough.
The last minotaur is still lost somewhere in the Sleet Storm.
Ohzone's wily eyes know that Firn'gaer is the source of the bothersome Force Walls, and that the wizard's ability to use them is limited by distance. The huge blue dragon also spots the archer as too far away for help, the archer that has hurt him in both his lives.... Streaking across the sky, Ohzone keeps his distance from Firn'gaer and chargess down on Trace! The dragon's maw closes in on Trace and delivers a powerful bite. In addition, Ohzone tries to Snatch Trace from the air, but inconceivably fails to grab ahold! (AC 48 Dam 24 Grapple auto miss on 1,2,or 3)(Trace takes 24 damage) The dragon may not have gotten ahold of Trace, but the ranger is now in very close proximity to an angry Huge dragon!
With Jurgen and Peerimus much closer to the ant-taurs, they can see more details of the monsters. Each large ant-taur is about 7 feet long and about 5-1/2 feet tall at the front. The two claw-hands look capable of fine manipulation, like human hands, and each one wears a bronze helm of similar extravagance.
Ant-taur#1 uses its excellent climbing and reflexes to walk 'up the wall' of the Reverse Gravity until it is out of the effect. Then, with its claw-hands, calls forth a glowing 30x30 cube centered on Jurgen! Spellcraft DC 20 Highlight to display spoiler: { Order's Wrath } The Chaos Tattoo on Jurgen' s hand writhes and Jurgen is affected by the spell. (Jurgen 12 damage Will DC 17 for half) (ooc: oh, what a lousy roll!)
Ant-taur#2 oscillates in place, but it doesn't seem to mind, niether does it affect its own spell. (Concentration: 22) It looks at Peerimus, willing the druid to fall under its spell. "Let's stop fighting.", it says in Common to Peerimus. (Will DC 17 +5 to Peerimus' Will Save or Charmed)
Ant-taur#3 is also able to 'climb' out of the Reverse Gravity effect and tries to Charm Jurgen. "Come down, and we will talk." (Will DC 17 +5 to Jurgen's Will Save or Charmed)
Quinn flies closer to the Children of Chaos and spies the two arcane casters. "Firn'gaer!" he calls, "Ga'al has my body, but my mind will always be for Gargul! Listen quickly! My father attacked my temple and killed me and all my followers two weeks ago. But we did not die. Instead, Ga'al's new power stopped us from becoming undead and instead we became his slaves." He tries to say more, but the Silver Cord pulses and Quinn's mouth shuts. When it opens once more, it is for a spell aimed at Angus, and the Greater Dispel Magic strips him of six of his spells! Turning back into a human, the sorcerer falls 90 feet to the hard, hot ground below. (Angus 26 damage)
Greater Dispel vs Angus Spells is 11+ Caster Level 15 = DC 26 Polymorph 28 - dispelled Arcane Sight 32 - dispelled See Invisible 17 - Resist Fire - 30 - dispelled Resist Cold - 32- dispelled Resist Sonic - 21 Resist Electricity - 32- dispelled Resist Acid - 21 Endure Elements - 18 Mage Armor - 21 Message on all CoC - 28- dispelled Protection from Evil 18 Shield - 19
Quinn's illusionary companions on horses continue to populate the battlefield, but none of the heroes are paying attention to them anymore. There is one of them that Firn'gaer and Angus know is NOT an illusion, and it still has a few tricks up its sleeve! Pointing to the flying gnome wizard, he casts an incantation and Firn'gaer feels like he's getting stiff! (Flesh to Stone, Fort DC 20, or turn into a mindless, inert statue)
Four humans that got out of Peerimus' Ice Storm run as fast as they can to block movement between the two Sleet Storms. And another human emerges from the storm.
And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, less than 1/2 minute)
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
* -- Spells cast [] -- permanently held spell slots
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 d20+22=27 ; Wednesday April 8th, 2009 9:44:36 PM
Peerimus ignores the ant-taurs suggestion, not being studied in spellcraft he is unsure of precisely what the creature was doing , but the tugging within his mind conveyed the intention well enough. [Will save 27] Peerimus drops to the dead center of the blue light like a shot from the mightiest arrow. Coming in just behind Jurgen and pivoting about the paladin, his wings flare at the last minute, stealing all momentum and just before contact with the ground, Peerimus shifts into his human form. [Move to CB/20]
"Yours is the honor my friend"
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang 6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants 4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: *(2) Sunburst, *Reverse Gravity *Cast Spell Staff contains SunBurst Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours
Reverse Gravity 15/16 rounds
Durgan Stonewall AC 38/39 Hp 197/197 Wednesday April 8th, 2009 9:57:24 PM
"Bah! were gettin separated. I'm headed to the middle. Brother, want to help out Trace with the dragon? Mebbe the wizards can help ye. I'm more worried about those giants bearing down. I got a funny feeling..."
Durgan continues to move towards the center circling around the sleet storm to the north. He moves away from Rhino without attacking it, not being able to bring himself to swing at Trace's companion.
Actions: move to: BJ/BK 16/17(if I counted right)
Active Effects: displacement(2 rounds) dodge on first baddie to attack good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-? new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows d20+32=35 ; d20+32=46 ; d20+27=47 ; d20+27=37 ; d20+22=39 ; d8+11=19 ; d8+11=15 ; d8+11=16 ; d8+11=19 ; d8+11=14 ; d8+11=16 ; d8+11=15 ; 6d6=19 ; 2d6=7 ; 2d6=9 ; 2d6=10 ; Wednesday April 8th, 2009 10:07:29 PM
Trace truly hopes that his direction either helps Piermus or solves the puzzel as he takes aim at the cacoon and fires another four bane of undead into it. He will ignore the dragon and use what he has to avoid if possible.
hit ac 35 19hps, 07 holy = 26 hps hit ac 46 15hps, 09 holy = 24 hps hit ac 47, hit critical at 37 for 50hps (is this right or the first time?)plus 19for holy? hit ac 39 16hps, 10 holy = 26 hps
total damage = 145 hps (is this right? if not correct with my rolls)
Jurgen - [AC 41 HP 149+[27]/150] d20+19=24 ; Wednesday April 8th, 2009 10:29:07 PM
The Ant-Taur attempts to blast Jurgen with Lawful energy and the paladin laughs with his beak [Spellcraft Check vs DC 20 - d20+19=24 - Success]. He stops laughing when pain rips through his Chaos tattoo [Will Save vs DC 17 - d20+15=16 - Failure]. The weirdness of the pain makes it easy for him to shrug off the ridiculous command [Will Save vs DC 17 - d20+15=17 (+5 to Jurgen's Will Save) 22 - Success].
As Peerimus drops down beside him, Jurgen has already shed most of his eagle form. His feathers disgustingly slide into his body and are replaced with the tanned skin; most notably the divine tattoos that define his entire life. Whether Domi was offering any real protection to him with Ga'al's presence, but it made him feel safer. Would Domi forgive him for leaving Jhon behind? Would Jurgen convince himself? He sets aside his doubts and focuses on the Chaos Tattoo. The Crones were calling him. The Bell was calling him. And then Peerimus was calling. So Jurgen does as he feels he must and rings the bell.
[OOC: See the post above for the rolls. Jurgen's order of actions for ringing the bell will progess like this: attempting to ring with his mind, then he'll try to channel the ringing through his tattoo, and then, finally, he'll try to ring it with his sword. If none of that works, he'll kick and scream and ask the Bell to ring. :p]
Active Magic Level 18 Shield of Faith [7/1800] Level 13 Shield [33/130] Resist Energy - Electricity [9/1300] Alter Self [10/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [21/600]
Xenia (AC28, HP86/86) 2d4=5 ; d20+14=25 ; Wednesday April 8th, 2009 10:37:25 PM
Hiding time. Xenia remains cloaked within the shadow of the sleet storm. Gotta get this net off. The dark rogue pulls a wand from her haversack. She speaks the trigger word and points a finger at the net that entangles her. An arrow of acid strikes the ropes of the net, burning through. The net falls away and Xenia is free.
Peerimus, the Druid Guy lands in the Blue Zone and the Bell of the Power Crones drops from him, falling to the ground. Jurgen Metal Guy flies in to ring it. Around them are the weerdo Ant Taur Guys. Across the field, though, Angus looks to be in trouble. Xenia gets ready to fly off in either direction, ready to help whoever looks to be in the most trouble.
Rolls and Actions Draw Wand of Acid Arrow Cast Acid Arrow Touch Net 25 vs DC5, Acid Damage 5hp destroys Net
Hide 27 (-5 for full movement / Hide in Plain Sight)
Position: BL16 (5ft step upwards - 10ft in height)
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power d20+15=20 ; 15d6=54 ; Wednesday April 8th, 2009 11:24:47 PM
Rash smiles as she hears the bell ring but and decides that Peerimus should be able to handle things if the battle continues after the bell ring. Rash steps out of the sleet storm back the way she came and moving over to az29 and then casts a flame strike targeting the dragon that is being so bothersome doing 54 points of damage to Ohzone unless he makes his saving throw. He takes 27 if he does. Save is reflex 23.
Knowing that she barely dented the creature, she will yell, "Ohzone! I bet your mother was a dragon turtle!" Trying to draw its attention away from her companions.
ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike!*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
3 uses of rod of quicken greater magic weapon dispelled. 4/15 divine power 3/10 divine favor 3/15 righteous might
Angus HP 55/66, AC 24(26 vs evil), SR 20 Wednesday April 8th, 2009 11:31:56 PM
OOC: If Durgan has any constitution based magic it still works with the polymorph. Durgan only loses HP if his Con is less than 21?
Angus shakes his fist at Quinn "Get out of that sphere please! I need a piece of you and 20,000 gp you stupid git!"
Angus will stand and recast polymorph (pixie) on himself and feels his cracked rib heal a bit.
Angus eyes the blue dragon again and curses Quinn some more now that his protection from electricity is gone. Angus thinks to himself that this new headband of protection is just not working out the way he hoped, acursed dispel magics.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie
Permanent - See Invisible
Rod of Maximize 2/3
Glitterdust (scroll) - used
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image d20+11=15 ; d20+7=9 ; d20+3=16 ; d20+10=12 ; Wednesday April 8th, 2009 11:35:11 PM
Surveying the battlefield .... the professional soldier that he is ....Kazak winces as he sees all of the CoC scattered about ....." not good tactics .. ..." growls Kazak to the mighty Yorrick .... " well set up position here .... gives usa good field of vision and easy deployment to help anyone in need " .....
"Who do we help ... eh Yorrick .... Durgan of Trace ? .." questions the dwarf to the big bear ..... waiting a moment for an answer ..... " yeah your right me brother can take of himself .... so yeah attack da big blue Dragon ......
Turning about to Face Trace and Ozhone ...." Hey Ozhone .... remember me ..."
Watching as Trace fires on the cocoon ....the dwarven warrior launches his own volley at the big blue dragon ....quickly drawing (quick draw feat) .....a javelin from his effiecient quiver ..... al six of images launch at the dragon .... a full salvo of 18 javelins seek out Ozhone (i know they ain't going to hit but might look intimidating ...d20+10=12 intimidate check..... hehe guess not )
"Won't him much if at all but maybe git his attention " ..... as Kazak keeps up a running dialogue with the mighty Yorrick ...
1st throw d20+11=15 missed 2nd throw d20+7=9 missed 3rd throw d20+3=16 missed did two range inc modifiers for total of -4 included
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level Barkskin +5 - potion Mirror image (5 images)
Battle at the Center rd7 (DM SteveK) d20+5=19 ; d20+19=33 ; d20+19=38 ; 2d4+5=9 ; 2d6=10 ; d20+13=19 ; d20+4=20 ; d20+4=13 ; d20+4=5 ; d20+35=46 ; 2d8+11=24 ; d20+45=56 ; d20+19=38 ; d20+19=27 ; d20+1=14 ; d20+45=57 ; 2d8+11=16 ; d20+35=38 ; d20+31=48 ; d20+31=39 ; 2d8+11=25 ; 2d6+5=10 ; 2d6+5=16 ; 8d6=27 ; 4d6=12 ; Thursday April 9th, 2009 11:01:31 AM
"Let's try something else." The wizard says, and Firn'gaer casts a Resilient Sphere. Quinn is fast, but not fast enough, and the green sphere encloses the cleric! (Reflex 19) (at BE,28)
Peerimus ignores the ant-taurs suggestion, and drops to the dead center of the blue light like a shot. Zipping past Ant-taur#1, the Silver Corded being is also fast as lightning. Twice, its Stinger strikes out at Peerimus. Once, it misses, but its second opportunity pierces the tough druid. (AOO 1 AC 33, AOO 2 AC 38, Dam 9 + Poison. Fort DC 20 or lose 10 Dex) The poison threatening to uncoordinate his body is still not sufficient to stop the druid from shifting into his human form and revealing the Chaos Bell. [at CB/20]
Durgan continues to move towards the center, ignoring the Rhino and the three humans running towards him. Rhino tries again to stab Durgan-Frostie in the back but can't get through the tough armor. The three humans turn out to be real and also take the opportunity to slice at Durgan to the same effect. (at BJ16)
Trace truly hopes that his distraction helps Peerimus or solves the puzzle, and aims again at the Coccoon. But he never gets to fire. The first moment he is distracted and aiming at the Coccoon, Ohzone's head swoops in to deliver an opportunistic bite and snatches Trace from the air! (AOO AC 46 Dam 24 Snatch Grapple 56, Trace is Grappling) Helpless in the dragons jaws, Trace can only hope his sacrifice in keeping Ohzone occupied works.
Battered by a Lawful spell, Jurgen dives from 40 ' to the ground and shifts to human right next to Peerimus. The Ant-Taur is able to swing its Stinger two more times at the paladin, but Jurgen is simply too well protected. (2 AOOs fail). Jurgen steels himself and finds that he needs to focus on the Chaos Tattoo AND physically strike the Bell with the flat of his sword before the Bell begins to quivver... and...
.
DONG!!!
.
Hiding time, and Xenia remains cloaked in shadow. Pulling a wand, she Concentrates (DM roll: 15) and overcomes the dragging net enough to trigger an Acid Arrow which dissolves the net. Xenia is free! (BL,16 10ft up)
Rash smiles as she hears the bell ring and decides to step back out of the Sleet Storm, as she's no longer going to be needed at the Center. She casts a flame strike at Ohzone that shucks off of the reptiles Spell Resistance!
Angus lands in a heap and is getting irritated about his permenant spells getting dispelled! He Polymorphs to a Pixie again and curses the dragon and Quinn both.
Kazak tries to get Ohzone's attention and he (and his images) throw javelins at the dragon. Maybe he could use them for toothpicks?
...................................
At the peel of the Chaos Bell, the Center of the Southern Continent erupts in rich blue light. Shapes appear, facing outward, and the Children can recognize some of them. There are the Five Crones facing the swampy ground, an Icy Mountain facing the cold area, Ma'ab and Ebyron in the center turning to look at all the lands. There are others who watch over thier own lands, and Jurgen and Peerimus are in the middle of this great collection of Powers. They raise their hands and direct the vibrations of the Chaos Bell outward, into the lands of the Southern Continent.
"IT IS TIME", each Power joins the chorus, "THE LANDS CANNOT BE SAVED UNLESS THEY ARE CHANGED. LET THE GREAT MIGRATION BEGIN!"
A hand reaches down to pull Peerimus to his feet. It is rough and full of power and playfully tweaks his hand as the greater hand lets go. The touch heals the druid of all harm, spells, and effects, and Peerimus looks up into the dancing eyes of Ebyron. "Adapt you did. Unpredictable and changing. Great joke, too!" And Ebyron laughs.
A hand reaches down to help Jurgen to his feet. Calloused from work, it contains its own power to just enough to assist without taking over. The touch heals the paladin of all harm, spells, and effects, and Jurgen looks up into the unsmiling eyes of Domi himself! And he knows! Every chaotic action, each acknowledgement of another Power, leaving companions and those sworn to protect in danger... every percieved failing of Jurgen passes into those eyes. Jurgen knows those eyes weigh and consider every action since returning to the Children of Chaos. And then Domi speaks. "Well Done."
...................................
The vibrations of the Chaos Bell flow outward into the valley and for the space of almost 10 seconds nothing happens.
Except for two things...
Every non-personal spell is disrupted and dispelled from the lands.
And every Silver Cord falls from every one of Ga'als minions!
....................................
The effect on the battle is immediate.
Ga'al grabs at the Coccoon, "NO!!! YOU ARE MINE, FOREVER MINE!!!" The Lord of Domination has no concern for anything else happening, trying to keep grabbing a Coccoon that now seems very slippery in his hands.
Jhon slowly shakes his head as if coming out of a spell.
Rhino snorts and runs towards Trace.
The last minotaur blinks owlishly from where he stands, wondering what is happening.
Ohzone is faster on the uptake than the smaller creatures, and triumph of breaking free from Ga'al makes him bellow. "Free! As always Free! To do what I want!!!" Ohzone then croons almost gently to the captive Trace. "You have hurt me in both my lives, but should I forgive because your companions have freed me?" The jaws automatically crushes the Snatched elf. (Grapple 58 Damage 16). "No, I won't." And as he lets go of Trace, Ohzone's Claws and Teeth rip into the ranger before letting the body fall to the ground below (Ac 38 Dam 25, AC 48 Dam 10, AC 39 Dam 16) ([b]Trace takes 67 damage and is at -11[b]). With the loss of life, the Fly magic ends and the body of Trace falls 40' to the ground ( 12 more damage to -23). The great blue dragon conducts a Wingover and realigns himself on the advancing Kazak. Trace Highlight to display spoiler: { The ranger feels everything and that his body has been eviscerated, but is also certain he is not dead. Amazingly, he can even still open his eyes and speak, though he can't make any other movements. }
The Silver Cords drop from the Ant-Taurs, but they continue attacking! They try to get at Peerimus and Jurgen, but are repulsed by the blue light and the vibrations of the Bell!
Quinn looks relieved the Cord is away and he is not inside the Resilient Sphere any more. "Firn'gaer!", the cleric calls out once more. "I'm afraid that with Ga'als power fading, I will return to death and the power of my father. Remember how I hate the undead! Do not let me become one! Avenge and kill the vampire I will be!"
Quinn's companions also immediately stop attacking. They begin gathering around the arcane caster in their ranks, but put away weapons and try to look non threatening.
And in the land of ice, the troop of Frost Giants hurl themselves to their faces and begins praising the Ice Mountain in the Center.
........................
Notes - We are in combat rounds - Please list active spells in Post Name -Map emailed
Xenia (AC28, HP86/86) Thursday April 9th, 2009 4:48:27 PM
The bells! The bells! What a strange thought. For a moment, Xenia almost sees the giant form of Ga'alie, God of Domination as a deformed hunchback pawing at the silvery cocoon in his hands. Then the image is gone.
Weerdo stuff.
"Watch out, Durgan." Xenia's voice calls a warning from out of the darkness of the dwarf-turned-giant's shadow. "Them Bug Taurs got magic."
She whispers to her ring then, and her hand becomes invisible to her own eye.
"Gonna foozle those guys behind you, Durgan," and with those words, the dark rogue jets off to the west. Though invisible, the rogue still cleaves to the shadows. Arrowing ten feet over the ground, she leaves Durgan's shadow for but a moment before jumping into the shadow of one of the cluster of men, and once again cloaking herself in darkness. (Using the shadow of #4.)
Rolls and Actions Activate Ring of Blinking Hide 50 (-5 for full movement / Hide in Plain Sight; +20 for invisibility)
Durgan Stonewall AC 38/39 Hp 197/197 Thursday April 9th, 2009 8:21:35 PM
"Fantastic, ye know how I love that magic stuff. thanks fer the warning girl." Durgan moves off to attack the ant-taurs. He's not sure if Peerimus and Jurgen will need help with them, but they seem to be distracted at the moment so regardless of the creatures magic, off he goes.
When he hears the bell ring, Durgan lets Ga'al know how he feels about it. "Well I bet that got yer ugly keister all riled up eh?"
Actions: move to: BX/BY 18/19(double move should just get me there)
Active Effects: displacement(1 rounds) dodge on first baddie to attack good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-? new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,
OOC- hmm. Then his CON might actually go up. Have to recheck tomorrow when I have more time.
Trace ac 33 hp -23/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows Thursday April 9th, 2009 8:47:27 PM
Trace screams out from his chewed and clawed body, someone please help! I'm not ready to die!
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 d20+21=33 ; Thursday April 9th, 2009 9:44:15 PM
The ant creature slices the stinger across his arm, a minor cut and the blessings of Father and Mother prevent poison from harming him. The Bell tolls and the druid smiles, how could he not. For the second time in less than a year, he stares into the face of Father Ebyron. the druid has nothing to say in return, merely a great smile upon his face. Trace's scream and the roar of Ohzone gathers his attention. "Jurgen hold them off for a moment if you can, I am going to try and bring some assistance."
Peerimus steps back 5' from the center and begins casting defensively [Def Cast SNAVIII 33]
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes Spells affecting Yorrick Endure Elements 24 hours
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 Thursday April 9th, 2009 10:32:48 PM
Rash flies as fast as she can trying to get to Trace hearing his pain as he calls for help. She won't be able to get to him this round but she does a double move flying to AB31. She calls out, "Trace, hold on! I am coming!'
ro: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike!*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon! Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm!, Holy Aura
3 uses of rod of quicken greater magic weapon dispelled. 5/15 divine power 4/10 divine favor 4/15 righteous might
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image d20+24=40 ; d20+19=22 ; d20+14=22 ; d10+11=19 ; Thursday April 9th, 2009 11:39:43 PM
Watching Trace fall from the blue Dragons clutches and plummet to the ground .... "Traaaccceee ....... cries the agononized dwarf as his friend smashes into the ground .....
As Ozhone manuvers on the dwarven warrior ....Kazak draws the stone sword of Turak Nor ........ tapping it againist his shield in rythym ..... readying for when the big blue dragon is in striking distance .....(readied action -attack)
Standing ready in the center of the battlefield with the mighty Yorrick nearby .... thoughts race thru the Kazaks head ..... "Nothing else seems to die here ... wonder if that includes me .... this could be intresting ..... big ugly flying goose already chewed me up and spit me out once .... not this time " growls the dwrven warrior as his steel grey eyes harden at the fast approaching Dragon.....
Active Magic Shield of faith - potion Freedom of movement - from Peerimus 160 mins Hide from undead - imbued spell from Quinn ... 15th level Barkskin +5 - potion Mirror image (5 images)
Angus HP 55/66, AC 24(26 vs evil), SR 20 Friday April 10th, 2009 12:09:02 AM
Angus is real mad now and then the bell rings and the divine figures arrive and then thinge get worse especially for Trace.
Angus looks at Quinn as he rises twoenty feet in the air and shakes his head as the cleric will have to wait for now, much as it pains Angus. Angus looks at Kazak and the blue lizard. Kazak needs some help and Angus casts polymorph on the Dwarf.
Kazak becomes a Fire Giant.
Str 31 Dex 9 Con 21 AC -1 for size but +8 natural armor large Size
Angus smiles at Kazak "That will make you much harder to be swallowed. Have at him big guy!"
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie Polymorph on Kazak - Fire Giant
Permanent - See Invisible
Rod of Maximize 2/3
Glitterdust (scroll) - used
Jurgen - [AC 41 HP 150+[70]/150] d20+22=32 ; d20+17=32 ; d20+17=29 ; d20+12=24 ; d6+6=9 ; 2d6=10 ; d6=6 ; d20+13=32 ; 10d6=43 ; d6+6=8 ; 2d6=8 ; d6=1 ; d6+6=7 ; 2d6=6 ; d6=4 ; d6+6=12 ; 2d6=6 ; d6=4 ; Friday April 10th, 2009 3:40:46 AM
Peerimus' words that the honor of ringing the Bell was all Jurgen's was absolutely true. Jurgen could describe it no other: honor. The collection of Powers was overwhelming. As Ebyron reaches down to help Peerimus up, Jurgen feels a tinge of jealousy. Until...
Until a hand touches his own. The touch makes Jurgen feel incredible; strength, divinity, power, courage, knowledge. Within that hand was everything. And Jurgen allows the feeling to sink into his memory; one that he would play over again-and-again until his old age. The touch of Domi. Jurgen looked to it for forgiveness and could not find any. There was nothing to forgive. There was only approval. "Well done."
For the second time in his life, Domi was close enough to touch. There was not enough time to ask the millions of questions in his mind. There was not even enough time to ask one. The battle raged on. Trace had fallen. Kazak was in trouble. Would Jhon now die? Quinn had not... There was still more to do. "Thank you," is all Jurgen says, before returning to the battle.
"Brother Taur!" Jurgen shouts over the Ant-Lions, to the only remaining minotaur. "Domi forgives you for that which was out of your control!" And then starts attacking the Ant-Taurs with full force.
Attacks Attack One Target: F1 Attack Roll: d20+22=32 Damage: d6+6=9 [Piercing] + 2d6=10 [Holy] + d6=6 [Electric] + 10d6=43 [Vampiric Touch - Spell Resist Check: d20+13=32] = 68 Total Attack Two Target: F1 Attack Roll: d20+17=32 [Critical Threat: d20+17=29] Damage: d6+6=8 [Piercing] + 2d6=8 [Holy] + d6=1 [Electric] = 17 Sub-Total Critical Damage: d6+6=12 [Piercing] + 2d6=6 [Holy] + d6=4 [Electric] = 22 Critical 17 + 22 = 39 Total Damage Attack Three Target: F1 Attack Roll: d20+17=24 Damage: d6+6=7 [Piercing] + 2d6=6 [Holy] + d6=4 [Electric] = 17 Total
Total Damage: 124 Damage
Active Magic Level 18 Shield of Faith [8/1800] Level 13 Shield [34/130] Resist Energy - Electricity [10/1300] Alter Self [11/1300] Greater Magic Weapon [13 Hours] Vampiric Touch [22/600]
The GREAT MIGRATION! (DM SteveK) Friday April 10th, 2009 9:37:09 AM Xenia jets off, invisible and clinging to shadows. (at AZ,16) Durgan moves off to attack the ant-taurs. (at BX,18)
Trace screams out from his chewed and clawed body, someone please help! I'm not ready to die! Rhino runs to the mangled body of Trace and snuffles his ear in compasion and concern.
Peerimus basks in the presence of his diety, the steps back and begins to cast defensively. Ebyron interrupts the druid. "Chill and enjoy", Father Wold teases. This receives a stern look from Ma'ab, but the impulsive, repentant Power shrugs it off before returning to the circle of Powers.
Yorrick turns and moves with Kazak
Rash flies as fast as she can trying to get to Trace, "Hold on! I am coming!" (at AB,31)
Kazak watches as Trace is partially killed by Ohzone, nearly the same death the dwarf experienced in thier last encounter. "not this time " growls the dwarf.
Angus looks at Quinn and shakes his head: the cleric will have to wait for now. Rising into the air, Angus helps Kazak and Polymorphs him into a Fire Giant.
Jurgen is at a loss to speak with his diety but manages a few words. "Thank you." Then he turns to the fray. He calls forgiveness to the Minotaur and then attacks the nearest Ant-Taur with full force. The Ant-taur is incredibly wounded and nearly swaying on its feet, but it does not die, and it seems as if there is less effect than there should be. And then Jurgen knows... the Ant-taurs aren't evil!
And neither is the minotaur. Hearing Jurgen's words the large taur stoops and grabs his halbred. "For Imod!", he shouts and lines up against one of the Ant-taurs.
...................................
The Powers continue to face outward from the Center, the vibrations of the Bell infuse into the air, the ground, everywhere. And then the pie-piece lands begin to move! The earth shakes and vibrates and the lands lift from the very Wold to rearrange the Southern Continent!
They change shapes, altering from a pie-piece to squares of land, and the cacaphony of sound deafens any other verbal communication! One square in the south-west of the Valley crumbles and falls to nothingness. The Sargrass rotates and moves to the south. The Ice Vien rises into the air, not a crumble of land falling from the underside and also moves south, yet a bubble of land detaches from the Ice Vien and moves even further south, expanding into its own square! A second bubble appears in between the Sargrass and the Downs, forms another ssquare and flies north-east. The land where the Ant-Taurs came from arcs completly over the Center, flying up-side-down!!
The effect on the creatures still in the Valley are impressive as well. Death wounds appear on the former minions of Ga'al, then, like from an invisible rope, the creatures are pulled to thier lands then disappear. The minotaur dissolves as if from strong acid and is pulled into the Sargrass. The Ant-taurs are crushed like from a cave-in and are removed to thier land. Quinn and his minions get many battle-wounds and fade into the Gateway Downs, one by one. Heavily wounded and looking exhausted, Quinn is the last to go, but not before two bloody marks appear on his neck. Then he is gone without a sound. And Ohzone... he gets burned, slashed, grabbed, pounded and (most satisfying for the 'dead' Trace), struck with many arrows. The dragon fades back into the land of Turak Nor.
The Children of Chaos are also pulled, but by glowing blue cords to the Center of the Southern Continent. Amazingly, they all fit without effort in the Center, and along with all of the Powers of the Southern Continent. From here the heroes have a unsurpassed view of the event; The Great Migration.
...................................
The only ones unaffected by the Migration are the Powers in the Center of the Southern Continent... and Ga'al. The Lord of Domination stands where he has, unmoved by the migrating lands, but not unaffected. The Coccoon is wrested from the gods hands and flows, then merges with the land of the Sargrass. "GOOD", intones the Powers, "THE CHILD CAN NOW BE FOUND BY THOSE SWORN TO THE LAND."
Ga'al, the god who wants everything, is left in the Valley with nothing. Events are moving and he is not a part of it, not in the smallest sense. A divine howl of unimaginable loss is the only thing that can be heard above the sound of the moving lands. And then it becomes a howl of fear as Ga'al is joined in his unmoving observations. By Gargul. They speak. The CoC can't hear what is said, but Ga'al shrivels in fear and Gargul is a rock of judgement. Then the Gray Lord reaches a hand to Ga'als shoulder and they both vanish.
The heroes are left in the Center of the Southern Continent, surrounded by the Great Migration and all the Powers of the Wold, the Chaos Bell, and no challenge to overcome. Maybe its time to wonder, reflect, and ... ask.
Xenia (AC28, HP86/86) Friday April 10th, 2009 12:15:17 PM
"Off. Um ... please." Xenia appears then, hovering above the other Chaos Guys, her slim dark form materializing as her ring removes the magic of Invisibility. It makes you want to duck your head and shrink down real small. The sheer scale of things does. The roaring thunder of the lands in motion. Movement so vast that the mind can't comprehend the scale. Footing ain't too sure either. Like being up in a place so high and so big that you look to loose a sense of the ground and fear to fall out and into the sky.
Shaky legs. Good thing she's flying.
"I guess it's to them Packies now," the rogue says in a small voice. Her sea green eyes can't seem to tear themselves from the piece of land moving through the sky upside down, an impossibly large juggernaut, passing on its way to parts unknown. "To save the Child, that is."
"Hey Trace. You okay?" She asks, eyes still on the sky. "That looks like it hurts."
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 Friday April 10th, 2009 3:39:03 PM
Peerimus cocks his head to a side at Ebyron, his hands still going through the spell, waiting for the punchline. Deciding Father is not joking, he stops. Peerimus's eyes cast about for Quinn, the others he was sure now would be alright it was Quinn he wanted. Finding the cleric and his group he cups his hands to his mouth, "Quinn! We will come for you!" he keeps the message short and hopes it carries back with the cleric of the strange northern god.
The druid then simply reaches out a stablizing hand to Yorrick and from the ursine the druid continues to draw his own strength. A pernament grin that one might label the smile of the insane is affixed to Peerimus's face as the great land masses move. Part of his mind notes it all, a portion of the Ice Vein is now it's own land, the land between the Downs and Sawgrass. The spectacle is beyond words beyond his imagination and experience. Terrifyingly beautiful to behold and to witness the sheer magnitude of this would forever be etched in his mind. The lands continue to move and the druid continues to smile. Surrounded by all the Powers of the South a thought breaks free from what is going on and finds Peerimus's voice. "I would like to create a cabal of protectors of all the Southern Lands. A group that would help usher in the next great heroes when thier own time was drawing near. Those who would fight on the side of rightousness and freedom against tyranny and evil. Those who would stand up for the lands of the South, thier people and our Powers. I say this now as I would seek the blessing and guidance of all the Powers."
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image Friday April 10th, 2009 11:52:01 PM
Growing taller as Angus's magic infuses him ..... the dwarven fire giant ..... braces for Ozhones assault which never materializes ...... as the southern lands break apart ... and rearanges itself ..... the dwarf bends at the knees to keep his balance ..... " whoa ....."
Turning about in circles .... Kazak tries and take all the wold shattering effects in .... almost dizzy from trying to comprehend exactly the magnitude of what is happening ..... the dwarven warrior catches a glimpse of Ozhone as the mighty blue dragon disappears ......" ...He went to Turak Nor ... " .... Growls Kazak with awe .... as he turns his steel grey eyes to the stone sword of Turak Nor .... and back to where Ozhone dissapeared too .... " is there a connection ??..... " ... nodding to himself ...." someday i will find out "
Turning to look at Peermus " so what do we do wit da bell now ?
Angus HP 55/66, AC 24(26 vs evil), SR 20 Saturday April 11th, 2009 9:36:45 AM
Angus is hovering with his fellow but is still unsettled "Its over? For Now." Too much has happened too fast and Angus is not as fast reacting to it as the adrenaline is still flowing.
Angus watches Quinn and Ohzone leave the battle field "We will settle up soon enough I am sure."
Angus looks down at the ruined remains of the not dead yet Trace and since Peerimus is too caught up in events to assist him the wizard will attempt to hel the best he can.
Angus will polymorph Trace into a rhino to see if it gets him back to the living.
The polymorph will cure 15 hp to Trace as well.
"I have one more polymorph to try to fix you Trace, unless someone else has more powerful healing magic available. Let's not forget our injured brother."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie Polymorph on Kazak - Fire Giant
Permanent - See Invisible
Rod of Maximize 2/3
Glitterdust (scroll) - used
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 Sunday April 12th, 2009 12:06:10 PM
Rash, with wonder in her eyes as she watches the Wold literally change around her, will reach forth with her hand and touch Trace. She will cast a heal on him curing 150 points of damage and hopefully bring him back to life. She winces if he is undead knowing that the cure will turn into a horrible spell that will hurt Trace even more.
Rash will then drop to both knees and bow to the assembled powers, but look up with love and pride in her voice and say, "What do you need me to do now? I would like to help this new power be born if ....."she stumbles over the gender and finally says, "it needs some aid? I revere all of the powers and to see an new one born will complete my life. Tell me what needs doing and I will strive my best to accomplish this task."
Jurgen - [AC 41 HP 150+[70]/150] Monday April 13th, 2009 4:46:22 AM
Jurgen approves of the minotaur's action, before watching him fade away into the Southern Continent. The paladin's eyes fall on Quinn, noting that the old Child is back into the Downs. And then Ohzone, into Turak Nor. Quinn would be the immediate problem to solve. And then Ohzone. And, if there was time, perhaps Jurgen would try to find the 'taur. When the lands are empty and clean, The Great Migration begins. And Jurgen is unable to speak. How many mortals would be able to claim they had seen the remaking of the Wold, even this small bit of it? If ever Jurgen had doubted what the Children were, he would never again. There are many questions Jurgen has to ask the Powers.
What would happen to Ga'al? Had they influenced the Gods to act against the Lord of Domination? And Peerimus had a point with his Southern Lights, but Jurgen wanted to know if the Children be allowed to bring Order to this land of Chaos? And what was next for the Children of Chaos? Was this their last destined act?
All these questions (and many more) rush through him, but suddenly the paladin drops his sword and looks at the empty lands. Worry covers his face and he looses all feelings of reverence. Peerimus' blessing doesn't concern him. Nor does the birth of the Power. Of the thousands of words that were just in his head, only three come out now.
"Where is Jhon?"
The GREAT MIGRATION! (DM SteveK) Monday April 13th, 2009 1:39:04 PM
Lands fly, move, and rumble across the sky, but before any begin to settle, the awesome scene fades from view. The heroes that are the Children of Chaos are left in the bright blue light and surrounded by the Powers of the Southern Continent. And Domi.
Questions come to each heroes mind, and one or another of the Powers answers. Whatever the 'personality' of an immortal Power or diety of the Wold may be, they together look pleased with the actions that are happening now. And the role the Children of Chaos played within them.
Xenia looks to her own friends' health, and wonders about the Bloodpack, wherever they may be. The Power known as Ma'ab answers the not-question on the elf-girl's lips. "YES, IT IS TO THE BLOODPACK TO FIND AND NUTURE THE CHILD. THE SARGRASS NEEDS ITS OWN PROTECTORS AND ITS OWN POWER." She looks down, smiling, at Xenia. "AND ANY PROTECTOR NEEDS ALLIES AND FRIENDS FROM TIME TO TIME."
Peerimus calls to Quinn hoping he will know, will remember, will care that the CoC will not forget him in his most frightful nightmare. And then he asks the Powers together for the blessing of his heart's desire. The mountain is the first to speak. "THE ICE VIEN IS ITS OWN AND NO MORTAL WILL CHANGE IT". Followed by a blurry Power unseen, "A HIDDEN VOICE TO SLOW ANOTHER MIGRATION WOULD ALLOW MY HIDDDEN LAND TO BE MORE FRUITFUL." And a yawn from Ebyron, "ORGANIZATION? BORING!" But other voices begin, heard yet not understood by the mortals below until mighty Burfells speaks again. "THERE WILL BE NO POWER TO HINDER SUCH A GROUP. TO THE SUCCESS OF SUCH A VENTURE, BE CONSTANT. BE STRONG." The other Powers nod in agreement.
Kazak asks about the Chaos Bell, and is immediately answered by the Five Crones. "OUR CHAMPIONS OF CHAOS, YOU ARE WORTHY IN THIS LIFE TO WEAR OUR MARK AND BE/CONTROL/HOLD/RECIEVE/USE THE POWER OF THE BELL. YOU WILL RETURN TO OUR LAND OF GATEWAY DOWNS WITH THE CHAOS BELL AND YOU WILL PROTECT IT. IT WILL HELP YOU TO PROTECT OUR LAND, AND WILL GIVE YOU CLUES FOR YOU TO BE MORE THAN PROTECTORS OF ITS POWER."
Angus polymorphs Trace to a Rhino, and it partially heals the ranger, yet Trace is still in negative hit points and cannot move.
Rash delivers a powerful Heal to Trace-Rhino, and her fears are unrealized... Trace is again at full health! A dwarf-shaped Power turns to Rash. "YOU HAVE DONE YOUR DUTY AND YOU HAVE SEEN A POWER EVOLVE. NOT FOR YOU IS THE OBSERVATION OF ITS BIRTH. YET YOU WILL KNOW, AND WILL MEET THE POWER BEFORE YOU GO TO THE LANDS OF REST. BEWARE THE LIMITS OF YOUR MORTAL WISDOM", it continues in an admonishing tone, "FOR UNTIL YOU SEE THE LANDS OF REST FOR THE LAST TIME, YOUR LIFE IS NOT COMPLETE. HEED AND REMEMBER."
Jurgen has many questions, but only asks for Jhon. For some reason, the Powers don't answer the paladin, but Domi is still there. And the god only seems a tall human with a normal, companionable voice. Someone it would be really good to get to know and dependable on adventures. "Jhon is dead, my good hand", the god says compassionately, "so too all the beings that Ga'al, in using the power of the infant Power, used when he interrupted the cycle of life and death here in the Southern Continent. With the link between Ga'al and the Sargrass interrupted by the Great Migration, the life cycle is returned. All you fought against here are dead, and thier cycle has returned to what should have been. Whether they remain in the Lands of Rest or Unrest, restored by thier clerics, or willed into other forms of undeath well... that is as it should be. Your Jhon was a good man who was in the wrong place, but sometimes that happens."
Domi pauses, then continues. "As for Ga'al, he is still immortal and has not been stripped. But I imagine that Gargul has quite a few choice words for the dominator in trying to usurp life and death. Yes, quite a few words..."
............................
The scene further fades until there are only the Crones, the Chaos Bell, and the Children of Chaos in the blue light. There is a feeling of movement, like flying, and it is certain in each heroes soul that this latest meeting is almost at its end. The Crones are still here, and looks like they are getting ready for final instructions. It looks like the last chance for getting some no-nonsense answers...
Xenia (AC28, HP86/86) Monday April 13th, 2009 4:45:42 PM
And then the Wold fades away. Or, at least the crazy wild moving 'round bits of the Wold, that is.
"Um ... 'Scuse me ... Your ... uh ... Your Cronenesses, Alexandria Merrryman Next here." Xenia tentatively raises her hand. "I'm new to all this, and I was hopin' you could 'splain how it is someone gets one of these Chaos Tattoo thingies. I mean, how is it that you get chosen? Why is it that I got chose?"
"I mean, I don't wanna sound ungrateful or nothing, but I left someone special back in Floating City, and ... and I'd kinda like to get back to him."
Durgan Stonewall AC 38/39 Hp 197/197 Monday April 13th, 2009 7:29:17 PM
"Questions? Bah, not till I see another hunnerd years will I have any questions for ye." The dwarven warrior nods his head at his brother, knowing that one day they will go hunting a particular dragon together. Durgan looks around at the group and gives Trace a tremendous clap on the back. "Hey, wanna go hunting a certain blue dragon with me and me brudder some day? I'm glad yer allright elf."
"Ya know Peerimus, I think you have got yerself the start of a protector group right here," Durgan says looking at the Children. "All we need now is some recruits eh?"
"Humph, all them Powers and deites and such and no Moradin? Figgers."
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 Monday April 13th, 2009 8:35:12 PM
Peerimus nods to the Powers, it wasn't interpretted quite how he heard it in his head, but the great mix of responces was answer enough. The Powers as a collective group would not help. So be it. It was a long shot at best even as logshots go. The Bell presented another avenue and perhaps then a more possible route. Learn to use the bell and possibly tap into the power of the Chaos marks. First order of business was to go for Quinn and release him at worst, restore him at best. Then his father would be dealt with. the vampire had left the shadowy lands and struck into the Downs and had thus crossed into thier lands. With tht thought on his mind Peerimus addresses the group first. "Our first business is to free Quinn, immediately after we destroy his father. De Marco came into our lands, into the Downs and possibly even into Heranmar." Peerimus's eyes grow a bit dark and nagry as he thinks back to another time Heranmar was used against them, but he says no more on it. Instead changing to address Ohzone. "I do not think Ohzone or any of the others are still alive. When Ga'al lost control they were destroyed. The old wounds suffered, returned them to death. Remeber Ga'al usurped Gargul completely and thus had control over life as well. He seemed to have returned the souls into newly forged bodies just as Gargul did for Kazak." Peerimus looks to the Crones for confirmation and then moves to a question.
"We are first and Foremost the protectors of Heranmar. The lands have moved, what can you tell us of our neighbors and is the Pactid Ocean still a part of our lands?"
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 d20+10=20 ; Monday April 13th, 2009 11:12:32 PM
Rash listens to the dwarven like power and nods at the wisdom given but will willingly admit that she doesn't understand them. She understands that the new power is going to be helped by the Bloodpack and it will be their responsibility to aid in its birth. She doesn't understand the second part of the advice and asks the Crones. "What is the land of rest? Is that where we go when we die?" (Rash made a know religion check of 20 to try and figure out who the dwarf like power was.)
She scratches her chin and also asks, "Can you tell us if these tattoos can be activated at will? Or will they always be an agent of chaos and just work sometimes?"
She pipes in at Peerimus, "That dragon didn't look dead like the others. I think he was dominated somehow but not dead. I do fear that your friend Quinn is now undead and we will need to put him to rest along with his father.
She turns back to the Crones and asks, "Are we to become the protectors for the Southern Continent? Now that everything is topsy turvy, I bet the normal the normal power structures will be upset and all kinds of clashes will spring up."
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows Monday April 13th, 2009 11:40:27 PM
Trace is happy to return to full health, "its not very much fun being chewed on by a large lizzard. Trace smiles at the dwarf for the prospect of dragon hunting. "Yes blue dragons...red or any color, I dont like any of them. Their arrogant and dominate the land they live on. After we go and check up on an old friend and kill his pop then we can go into partnership and become dragon exterminators!"
Trace kneals before Domi and pays his respects and thanks him for looking over him in his battles. Trace finds a loss of words as he speaks to his god but shows respect.
Trace then finds Rhino and checks him over to make sure that he is allright.
Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image Monday April 13th, 2009 11:46:48 PM
the dwarf grins ear to ear as Trace seems to have escaped death after all ... " You had me worried there for a bit .... dat big blue dragon .... he's got a big ol bite ... dat i can remember " .... growls Kazak with a shiver ...
As Peerimus talks about Quinn .... " aye ... we should do something about dat ... but what do we do wit da bell ?? .. i mean we just display it at da wharehouse ?? .... its too powerful to just leave it lying about ... we should safeguard it somehow .... maybe in da room under da wharehouse ??"
Facing the crones ... " if i may so bold ... but who is behind dat dwarven voice ??.... "
Jurgen - [AC 41 HP 150+[70]/150] Tuesday April 14th, 2009 2:13:59 AM
The loud voices of the Crones do little for Jurgen. It was the calm of Domi that held him. "And his body?" The paladin shakes his head as he speaks, knowing that Domi has forgiven him, but fairly certain that he would never forgive himself. "I wish to take him home..."
He stands there for a moment, letting everything sink in. And then he asks his questions. "What now, Noble Crones? Will we be called again to action or is this the end of our following of fate?" He directs at the Crones, because he knows his service to Domi will never be complete. Even unto the Lands of Rest, Jurgen will be his man. Regardless of their answer, Jurgen will give a slight bow and end with "Thank you. This has been quite the honor."
"I agree with Peerimus. We owe a debt to our friends and so the De Marcos should be our concern. And settling Heranmar. And then the Southern Continent. A great deal of chaos will come from this Migration. And as necessary as that chaos may be, I think a guiding hand would be helpful for this continent. The Southern Lights is a good name. And I don't think we should hide the Bell. I think we should display it proudly. Wherever we end up setting up the Southern Lights, that is where the Chaos Bell should hang. Let none mistake who we are... Champions of Chaos and Movers of the Great Change."
TheCrones and CoC in a Fireside Chat (DM SteveK) Tuesday April 14th, 2009 6:56:42 AM
Only the Crones, the Chaos Bell, and the Children of Chaos are nestled in the cozy blue light. They continue to have the feeling of movement, but the light is opaque and doesn't reveal any secrets. The only answers are coming from the Crones themselves. While still blue and decidedly otherworldly, the five Crones have shrunk and are now the size of a normal human. And the term 'crone' may be a little off, for the ladies with the CoC keep changing thier appearance and age seemingly without pattern.
Xenia is tentative, but wants to knokw how she got a Chaos Tattoo, how she got chosen, and how she can get back to Floating City. "My child", responds one that currently looks a lot like Alexandria's mother, "since the first five heroes that becaume the Crones, there have been champions chosen at random from thier bloodline to continue the cycle. Gateway Downs must be preserved. Chaos must choose its next incarnation as good or evil. Chaos must strive to alter and change as Law strives to preserve without change. You, all of you, are chosen to be the instruments of change. From the first strike of the Chaos Bell by the Southern Lights, this cycle story was begun. The Children have preserved Gateway Downs from many threats. In defeating the evil champions of Chaos and the Adversary, you have chosen this incarnation of Chaos to be as good as you each are. And now in defeating the northern god of unchange, you are the champions who know that perfect Law is as bad for the Gateway Downs as perfect Chaos. Where the balance will be is your decision and will be shown by your actions."
Another speaks to continue Xenia's thread. "Others have come and gone from this incarnation of the Children of Chaos, and perhaps this is part of your chaotic nature. Yet we are not unfeeling to our Children who must also live. With experiencing emotion and overcoming challenges, you grow and change. This is also a part of Chaos. But we are also aware of the needs of our mortal champions." And at this, the Crone takes Xenia's hand. "Alexandria Merryman Next, you were chosen for you. Not for what you are but for who you are. We understand your loss, and will reveal this separation will not be forever. But others have left the Children before. Though it may change the events of the future, we will transport you to your Floating City and your someone special. If you want this." And the Chaos Tattoo on her hand fades until it is a shadow lightly touching her hand.
And there it is. The opportunity to leave without strings and return to her man! Yet at what cost?
Durgan doesn't have any questions for the Crones. All he wants is to fight and kill Ohzone once again. And disappointed that Moradin doesn't exist even as a Power. A Crone answers him even though he didn't ask. "And why do you think Moradin was ever here in this Wold? You were in prison in a strange plane of existance for a long time in the course of mortals. Perhaps you and your brother are really from a different Wold? Perhaps you would find more growth in knowing about the Wold you live in and not in pining for what might have been? But we would not want to lessen your experience in seeking, so the choice is yours."
Peerimus looks to the Crones for confirmation on Ohzone, and all five nod. "Without the northern god, Ohzone and all you fought here have returned to thier natural cycle. The dragon is dead."
Then one continues. "You are first the protectors of Gateway Downs. We are concerned with all our lands and not just your adopted town of Heranmar. The lands have moved, and new threats within and without will threaten the peoples of the Downs. Quinn and Quentin is your first challenge, but there will be others. You will learn soon enough that while the Pactik Ocean still borders the Downs, it is a different part than where the Tritons live."
Rash knows that the Lands of Rest are the place where good people die, and the Lands of Unrest is for those of evil. So too, those lands are where the Celestial and Fiendish summonings and outsiders come from (in the Wold: see Woldipedia for more information) She also figures the Dwarf was a reclusive Power named Turak Nor. "Chaos strives for change", begins a Crone who now looks like the oldest halfling anyone has ever seen, "but the balance struck between chaos and law will be up to you. If you strive for it, and are willing to pay the price, the tattoos will give you power at your command."
"We are concerned with the Gateway Downs. As the Powers will not assist but not hinder the formation of a continent wide support group, we will not assist nor hinder your reaching for a greater role in all these lands. We will not provide when you can provide for yourselves, like the healing of Trace. We are not strong outside of the Downs, and you will find the powers of the Tattoos and the Chaos Bell as lessened when outside of the Downs."
Trace finds Rhino, checks him over, and sees the animal is just fine.
Kazak wonders about the Chaos Bell, and a Crone looking like Shirley Temple answers. "The Bell must remain in Gateway Downs. Hook City no longer borders the Downs and is not a part. Your choice within the borders of the Downs is yours. Hide or display. Bury it if you wish. The choice is yours." The Crone doesn't answer Kazak's question about the dwarf. Maybe another CoC already knows the answer...
Jurgen still worries for Jhon, but Domi is gone. A Crone looking like a Hook City harlot puts a comforting arm around the paladin. "He already is. His family and friends will make the funeral arrangements while the rumbles still fill the city. He is laid in his family tomb along his grandfather." His other question is again unanswered, as if the answer is already there.
"Choose where you wish for the Bell to go, and then prepare for your continued work. With your choices, the light will fade."
And then the Crones are also gone, leaving the Children of Chaos alone with the Chaos Bell in the blue light.
Angus HP 66/66, AC 24(26 vs evil), SR 20 Tuesday April 14th, 2009 9:45:12 AM
Angus will cancel his pixie polymorph and recast it to finish curing himself.
"Well it looks like we will have to hire some carpenters to make a bell tower for us at our warehouse." Angus muses.
"What a day." Angus whistles.
Angus looks at Peerimus "So Quinn is now undead I take it and so is his father. They could be a tough nut to crack. If you know the area we should rest up and then send Xenia to scout out the area." Angus nods to Xenia "I trust you can hide from undead as well as you do the living."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie Polymorph on Kazak - Fire Giant
Permanent - See Invisible
Rod of Maximize 2/3
Glitterdust (scroll) - used
Xenia (AC28, HP86/86) Tuesday April 14th, 2009 12:12:00 PM
Xenia's heart leaps in her chest as the Power Crone takes on the form of her adopted mother, Sliver Merryman.
... bloodline ...
Then more. Something about good champions of chaos and evil champions of chaos.
... bloodline ...
Then one takes her hand, but there's a pounding within Xenia's head, a throbbing like a heartbeat.
... bloodline ...
And within that throbbing heartbeat there lies one single idea, an idea that grows in size until it seems to fill the entire Wold with itself, it grows until it cannot possibly be ignored.
"So ... so what you're saying is that this mark, this Chaos thing, it come from my mother. My real mother who I never met a'fore. Or ... or ... or it come from my father."
My father the Drow.
"And so, if they're alive, the could be here, right? In this Southern Place. In this Gateway Place, right?" Oh Wynn, please forgive me, but I gotta know. I gotta at least try to find 'em.
"I'll stay," Xenia says in reply to the Crone. "I'll stay for now. Peerimus says he can get me to Floating City, and we've scryed up there too already. I can do that to make sure my Wynn's alright at least. That's sump'in. But I gotta find out where I'm from. Who my folks really are. And from what you're saying, this Chaos Mark Thingie is what could lead me to them."
"So, thank you. For offering to take me back. That was real nice of you. But I'll be 'round a bit longer."
"Yeah, I can hide from deaders, Angus. If they need to see, I can hide from 'em. So ... is there more to this Gateway Downs place than that one little town?" the rogue asks. "I mean, hey, I was just getting to like that Hook Place."
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 Tuesday April 14th, 2009 8:32:05 PM
Rash says, "Well I think we need to go back to Heranmar and check in on our friends to make sure that they weathered the migration intact. I think we then need to figure out some protections for the bell but I would think we are better off trying to hide it if possible. Don't want people ringing it willy nilly. It's protection is our first priority it seems."
Rash Trinka will then look to Peerimus and say, "Well it looks like after that our first priority will be taking out your old comrade Quinn and his father. Fighting a vampire with those kind of clerical skills will be tough and we will need to plan out good tactics or we will be standing in front of Gargul yet again. If Quinn had followers, you can bet we will be facing them as well in their new undead form."
She claps the dwarves on the back and says, "Looks like you don't get to go dragon hunting. Sounds like the beast is dead. I am glad. I didn't want to fight the beast again."
Rash starts to check out to make sure everyone is healthy and will cast some cures if needed.
Fireside Chat Addendum (DM SteveK) Tuesday April 14th, 2009 8:38:44 PM
ooc: all, I'm away at a business trip for a couple weeks. Got really good internet service, so posting shouldn't be a problem. Gonna have to post at night for until 27 April though.
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 Wednesday April 15th, 2009 12:20:39 AM
Peerimus agrees with the group. "We return to Heranmar, as to the bell, I am not sure as of yet. For the immediate future i feel the grove will be the best place." Peerimus will also confirm Xenia's words, "yes, whenever we can scry on Wynn we will do so and whenever you wish to return, I will fullfill my promise originally given to you."
"I know where Quinn had set his church and yes he had a dozen or so others with him. I have no reason to doubht that all were turned to vampires by his father. A powerful vampire in his own right. Destroying the DeMarcos will be no easy task, but it is one we must take before any other concern."
Turning to the Crones, "You have our lives and loyalty as we are indeed your descendants. From here we must away to the grove I have created if you would please send us."
Jurgen - [AC 41 HP 150+[70]/150] Wednesday April 15th, 2009 7:32:46 PM
Jurgen looks at the group, alone in the weird demi-world their in and shrugs. "Do we click our heels and think of home? Where is home now?" Knowing the Children don't have an answer, Jurgen decides to think hard on his flat above Holly's store in Heranmar.
Arrival at Heranmar (DM SteveK) Wednesday April 15th, 2009 8:17:24 PM
Xenia finds she has a higher priority to seek than reuniting with Wynn; the circumstances of her parentage. Thanking the Crones for their generosity, she stays.
The other conversations deal with what to do with the Chaos Bell and how to deal with the DeMarcos. Both must wait until a decision is made as to where to go in the Gateway Downs.
And that is quickly made. The blue light fades, and the Children of Chaos find they are standing on the Green of Heranmar. The INN is just across the road, and other familiar buildings are about the older members of the Children of Chaos.
And the Chaos Bell is in the center of the group of nine heroes.
Just as they arrive, the ground rumbles again, and a damaged building collapses. There are few people on the streets, and, looking around, it appears that many of the buildings have been destroyed by an earthshake.
About a block away, the gate to the South Trade Road is shut and it looks as if the wall and gates have weathered well. A lookout shouts from the top. "Oyez!! Oyez!!! The sea is a-comming back!"
Xenia (AC28, HP86/86) Wednesday April 15th, 2009 9:29:40 PM
Xenia jets straight upwards to give the group a bird's eye view of things. Not sure what they can do against the rumble of the earth or the rush of the sea, but they'd sure be in a better position to do it if they knew what was happening in the greater Wold outside the walls of the little town.
Shouting at the top of her lungs, the girl rogue gives a play by play of the changes in the land.
Durgan Stonewall AC 38/39 Hp 197/197 Wednesday April 15th, 2009 9:56:17 PM
Durgan smiles as Rash claps him on the back. "Eh? No worries Girl. There's always another beastie to introduce to me axe. Like Quinn's father. We never got to finish the dance we started with that one. And while I didn't know Quinn that long, he was a comrade fer awhile and I will be first in line to avenge his death unless me brudder pushes me outta the way."
OOC- are all spell duarations expired?
Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 Wednesday April 15th, 2009 10:44:06 PM
Peerimus looks about quickly, "Jurgan you and I should try and get in touch with the council members as quickly as we can. Convey an emergency meeting and let them know what has and is happening." Turning to Durgan Kazak and the others, Split up, and go through th town, what ever you can do to assist the people or prevent more buildings from toppling. There are bound to be some more quakes and I do not wnat any of our people trapped under or in anything."
"Xenia, keep calling out what you see and stay there. We need your vantage view!"
Peerimus shouts out a few of the council members names as he heads towards the docks. He instructs Yorrick to fall in with him. The bear's strength may be needed.
Kazak - Ac 36 Hp 183/184 Wednesday April 15th, 2009 11:32:14 PM
"Aye Peerimus " .... growls Kazak ......
Quickly springing into action .... the dwarven warrior sprints in the direction of the quarry .... knowing he is more familar with the people and structures in that part of the town of Heranmar .... it would be wasier to assess the earthquake damage ......
As he runs a the lookouts voice rings in his nhead .... " da sea is a coming back .... dats got to be from the earthquake .... big waves are acoming ..." growls Kazak ....
Calling out as he goes .... the dwarf searches for survivors ..... helping where needed .... using his knowledge of stone to help rescue any citizens that are trapped ....
Jurgen - [AC 41 HP 150+[70]/150] d20+14=24 ; d20-1=7 ; d20-1=5 ; Thursday April 16th, 2009 3:06:51 AM
Seeing the damage, Jurgen opens his cloak and Shay extends his wings. The hawk's keen eyes scan for anyone in danger or anything else the Children should be focused on [Spot Check - d20+14=24]. The faithful hawk, stripped of his voice, is only able to caw. Fortunately, Jurgen knows enough to keep an eye on the bird and if there is something for him to see, Shay will dive towards it.
"Aye, Peerimus." Jurgen joins the druid in shouting. "Selenie! Bunwit! Chester!" are the first names that his first lips can recollect. "Does anyone need help?" The paladin's own eyes and ears are, as always, almost useless [Spot Check - d20-1=7. Listen Check - d20-1=5]. Peerimus would have to, as always, aim the paladin.
Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues d20+6=17 ; Thursday April 16th, 2009 7:13:44 AM
Firn'gaer recalls Wall of Stone and rises into the sky to get a better vantage point [Spot DC17]. When he locates the coast he will move there quickly and assess what he can do to help.
Active Spells: Endure elements, mirror image - 6 images (144 r), shield (145 r), fly (146 r) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage) Lhari: 4/6 used for day; 0 recharge
* -- Spells cast [] -- permanently held spell slots
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 Thursday April 16th, 2009 9:08:41 AM
Rash will also get some height (assuming her fly spell is still on) to see if their is an immediate danger of a tidal wave. If not, she will call for the injured to be brought to one place where she can heal them.
Angus HP 66/66, AC 24(26 vs evil), SR 20 Thursday April 16th, 2009 9:23:09 AM
With earthquakes happening and the sea coming back, Angus joins his fellows in the air on his pixie wings. "It does not look much beter from up here."
Angus will fly over buildings looking for survivors. "Call out if you are trapped or injured!" Angus squeeks in his now high pitched voice.
Angus looks at the dwarves turned Giants and calls down "Use your new size to rescue survivors."
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie Polymorph on Kazak - Fire Giant
Permanent - See Invisible
Rod of Maximize 2/3
Glitterdust (scroll) - used
Migrating Heranmar (DM SteveK) Thursday April 16th, 2009 6:42:11 PM
ooc: no time has passed for the Children of Chaos from the time the Chaos Bell was rung until now. All spells that were on are still active.
.................
Xenia, Firn'gaer, Jurgen's Shay, Rash, and Angus quickly find out that the Gateway Downs hasn't completed its journey for the Great Migration. As they rise into the air for a better view, they begin slipping to the south-west as the land moves from under them! In seconds (ie one round), the flyers are 200 feet south-west of the Green going towards the walls of Heranmar.
The vantage is good, however, and the flyers can look across the town. All buildings are at least a little damaged, but the sturdy construction techniques have ensured only three total collapses. The flyers can see (and relay) that the few people in the streets are now shutting themselves behind sturdy doors from the shout from the walls. There are about a dozen criers spaced around the walls that are relaying information, and with the Children of Chaos flying into the air, the one on the south-west wall is seen by the flyers easily, his eyes bugging out of his head. Excitedly, he calls. "Oyez, Oyez!! The Protectors are at Heranmar Green!"
A weather-roughened voice calls back from the docks, filled with surprise. "Ask them to come to the docks!" It is the voice of Bunwit the Fisherman, counsellor of Heranmar.
The call naturally sends all eyes (and feet) moving towards the docks, and the flyers can see the docks hanging out into open space. Far below, the blueness of a great body of water can be seen, and it is getting closer rapidly!
Also seen at the docks and going up and down the shoreline as far as the heroes can see, is a knee-high curtain of blue light.
At the docks (but not on them), the Children of Chaos meet the entire Council of Heranmar. Selenie is resplendant in her golden armor and she nods at each CoC to include Yorrick. "Well met, Protectors of Heranmar", she begins with great aplomb, "we thought that the Great Migration had consumed you. It is good to see we were wrong."
The rogue arrows down toward the docks, flying fast as she can to keep up with the flying land. The trick will be to match speeds and land. One mistake could mean a hard bump or even a fatal crash.
Xenia dives in and brakes hard, executing a flip-turn and then touches down light as a feather. (Reflex 40)
Protectors of Heranmar??? This little place needs pertecting by the Chaos Guys?
"Uhhm ... you aren't afraid of what that water's gonna do when we splash down there?" the girl rogue asks Golden Girl, pointing out toward the rapidly approaching waters. "Maybe getting to higher ground might be a good thing, don'cha think?"
Durgan Stonewall AC 38/39 Hp 197/197 Thursday April 16th, 2009 8:51:49 PM
Durgan glances down at his armor. "Yeah, I'd prefer not to take a dip in that drink meself. Of course, it's a good thing I kept that pearl thingie after we visited those tritons. Well, met councellors. So, what can we do to help eh?"
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows d20+12=15 ; d20+13=20 ; Thursday April 16th, 2009 9:53:28 PM
Trace moves with Rhino around the buildings looking and listening for people in trouble.
listen dc 15 search dc 20
Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 Thursday April 16th, 2009 10:55:13 PM
Rash also times her landing carefully and watches the water approach glad for her flying spell but wondering if the town would be flooded. "Peerimus, you might want to take up the bell just in case we get a lot of water rushing through here."
After this is said, she crosses her arms and waits for the water to rise or stop rising and the earth to finally settle. "I wonder is this town will suddenly be landlocked and who our new neighbors will be?"
Kazak - Ac 36 Hp 183/184 Thursday April 16th, 2009 11:33:35 PM
After quickly checking out the damaged buildings ... the dwarven warrior heads to the docks .... trailing after all the fast moving flyers ......
Climbing up to the top of the defending walls ..... Kazak peers out as the wold as it resets itself from yje great migration ..... " this is something we'll never see again " ... growls Kazak
Jurgen - [AC 41 HP 150+[70]/150] Friday April 17th, 2009 2:14:59 AM
Jurgen watches Selenie with reverence. She may have retired, but the young man would bet his sword that she could easily still carry the mantles of Protector and Champion of Chaos. "Well met, Selenie." Jurgen gives the ex-paladin a bow and then turns to the rest of the Council. "Well met, Councillors. As you correctly guessed, this seems to be Great Migration. What happens now is anyone's guess, I suppose." He is unable to take his eyes off the rapidly moving water.
The paladin doesn't particularly expect danger, but he is unable to shake a feeling. His eyes glow golden as his Detect Evil activates. And he wonders if Firn'gear's Arcane Sight was causing him some trouble with the bursts of magic that must be occurring to shift the Continent.
"Is all well, Council?"
Angus HP 66/66, AC 24(26 vs evil), SR 20 Friday April 17th, 2009 9:32:58 AM
Angus will cast haste on all the CoC fliers so that they have a better opportunity to keep up with the moving land. "This actually looks fun from the saftey of the air, much less so for those terrified by the process. It will be a costly rebuilding."
Angus calls down to the formerly Dwarven Brothers "Use those new Giant sized legs and keep up."
Angus will attempt to fly and keep pace with the land by the docks.
Mage Armor - 15 hours Endure Elements - 24 hours (scroll) Resist Sonic - 20/150 minutes Resist Acid - 20/150 minutes Protection from Evil on Angus 15 minutes Shield on Angus 15 minutes Polymorph on Durgan - Frost Giant Polymorph on Angus - Pixie Polymorph on Kazak - Fire Giant Haste on the CoC fliers