Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Wednesday April 1st, 2009 4:59:51 PM
ooc: Blushes at not obeying the DM
Tishe' continues to cast her spells, turning so that her voice carries out into the winds of the Sargrass.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
FleaAC 21, 67 HP Blinking d20+7=19 ; d20+7=26 Wednesday April 1st, 2009 7:18:19 PM
Flea takes a chance, and casting quickly sends 4 lights resembling lanterns down the tunnel well ahead of her. She hopes to catch the folks up ahead by surprise, but also hopes they won't find the familiar images threatening.
"Show yourselves yourself!" she calls out in a high, light voice from the shadows behind the dancing lights, hoping they might reveal the somethings or someones up ahead. "I'm just a 'venturer coming home from off the plains," she adds. (Diplomacy=19)
The rogue tries to remember the name of Xarien (Bardic Knowledge=26) and thinks that if she ever heard of the lady before, she'd surely remember!
Making a signal for the group to keep quiet, and stay back, she adds, "your pack coming or going?"
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 10r; barkskin 90m) d20+16=20 ; d3=3 ; d20+16=31 ; Wednesday April 1st, 2009 8:21:17 PM
Olaf fades into the shadows, letting Flea take the lead here. He silently curses their ill luck.
[hide 20, move silently 31]
Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] Wednesday April 1st, 2009 11:24:49 PM
Gilan freezes in place on the ceiling and squishes up as much as he can. For a short minute he wishes he was one of those lizards that can change coloration to match it's surroundings as well. As he waits for somekind of response from the call from Flea, he already lets his mind race to the differrent options open to him.
He has already prepared himself for a battle, the image of his worm form already playing around the edge of his mind...though he also ponders a couple of other forms as well. Silently he wishes that he had the ability to touch some other forms but knows that those powers will come with time.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 1/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Grymash d20+5=13 ; d20-2=6 ; Thursday April 2nd, 2009 1:17:47 AM
Grymash also pauses to end the rattle of his armor and gear. Hmmm, does he recognize this voice. Having lived in Rattledam most of his life, he would probably know the name or the sound of the voice. Especially a beater put in charge of the important duty of guarding the Golden Door.
(Listen check 13, Intel check 6)
Trellus Thursday April 2nd, 2009 8:19:04 AM
Trellus sits quietly in Tishe's hut, as if listening to some internal voice.
Which, in fact, is pretty much exactly what he's doing. [Concentrating on Status spell to keep tabs on Gilan, Flea, and Olaf]
Entering the tunnels beneath Rattledam once again... [DM StevenVdB] Thursday April 2nd, 2009 8:30:05 AM
Having cast all her spells (grumble grumble ;-) ) Tishe' follows close behind...
Once they hear the voice calling out to them Gilan freezes in place hiding... allready considering what battle form to take once they get down to business...
Grymash too stops in place to end the rattle of his armor trying to recognise the voice of whoomever is down that tunnel... he does not seem to recognise any beater's voice.. could be though that he hears this voice before by one of the younger kids when he and his friends used to linger around the pool...
Trellus confortly waits in Tishe's tiny hut...
Olaf blends into shadows and lets Flea take the lead...
"Show yourselves yourself!" Flea calls out... "I'm just a 'venturer coming home from off the Plains"
Trying to remember the name doesn't ring a bell in Flea's head... (if I'm correct Flea didn't grow up in Rattledam right?)
"Your Pack coming or going?" she then adds...
----------------------------
"Why then come right in!" the woman adds, "we are here by orders of Galafar watching the place."
Then Flea can tell she is talking to other people "Come friends no worries it's another Pack! Nothing to worry about. Who knows perhaps they can tell us something of the outside!"
Again those shuffeling noises most likely of a group of people crawling out of hiding places...
"Looks like we're never going to get some exitement around here" a grunting voice says...
The group at the water edge is not coming towards you... they have clearly invited you to come towards them...
Yanosh AC22- HP81/81 Hide from Undead Thursday April 2nd, 2009 11:37:19 AM
Yanosh stands as quiet as he can. Not wanting his armor to give away to much. He hopes that Flea knows what shes doing and that she wont get too far ahead in case of trouble. The Dwarf peers into the darkness of the cave (Darkvision).
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=26 ; d20+11=30 ; Thursday April 2nd, 2009 1:40:21 PM
Tishe' also keeps within the Tiny Hut, watching the Grass and Trellus to see when to meet the sneaky team. Spot - 26 Listen- 30
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4698 rounds Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out Longstrider- 4795 rounds, +10 movement Resist Elecricity- 796 rounds, 20/electricity Barkskin- 797 rounds, +2 natural AC See Invisibility - 798 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 8 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Thursday April 2nd, 2009 1:43:33 PM
Keeping his crossbow ready, Vayine looks at Trellus for the word so the clanky, loud drow can close with and defeat the enemy using sword-power and shock effect.
FleaAC 21, 67 HP Blinking d3=1 ; d20+7=9 ; Thursday April 2nd, 2009 5:59:40 PM
Flea makes one last gesture to her 'mates, indicating they should stay back as she advances after her dancing lights.
"It's just me," she calls, (Bluff=7), "sorry 'bout all the noise!" Flea hopes the 'guards' accept her patent lie. It would help if her friends tried to hide or at least not make so much noise! she thinks.
Flea advances towards the water and the group guarding it, making sure they can see that she is resheathing her short sword. "You guys gave me quite a start!"
"Galafar, eh?" she continues, "who you watching for? This place didn't used to be guarded."
Flea's eyes roam the confines of the cave illuminated by her spell, trying to discern how many guard the place, and what might be their strengths...and weaknesses.
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
(OOC: Flea didn't grow up in Rattledam, but she did 'arrive' via boat, as a stowaway. She's lived here for a bit, at Gilan's hut, and is familiar with some of the packs and the folks who run the place. I've been with the game almost since the beginning. The game started in Oct02 and I started the following March03.-Carla)
Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] Thursday April 2nd, 2009 8:54:32 PM
Gilan maintains his position on the ceiling and watches the proceedings with a little bit of interest. The only part of him that is moving is his eyes, as he has no reason to move otherwise...though he does prepare himself for anything that might happen.
Growing up in Rattledam, from the age of eight, he tries to place the woman and any others that have come out as well. He is looking for familiar faces or anyone that might know them, much like he figures Flea is doing as well. This was a big test and he doubted that Galafar would leave much to chance, unless he was turning into a fool.....which he doubted.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 1/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 2/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 8r; barkskin 90m) d20+16=20 ; d20+16=36 ; d20+18=34 ; Thursday April 2nd, 2009 10:20:06 PM
[ooc: sorry for being daring...but here goes.]
Olaf observes Flea's bluffing performance, and dismayed, he checks the position of his smooth talking shades. He touches a bare spot on his wrist, and slides forward, sneaking up behind Flea [hide 20, move silently 36].
He grins at the pack waiting for them--a wide, open smile--then taps Flea on the shoulder and says, softly, "Boo! Leaf," he says, subtly winking at Flea, "Ya gotta work on yer scoutin'. Galafret's sure ta fail us now--never can get one past 'im." Turning to the Pack in front of them, he says, "You must be the one's ta guard fer us. How typical, ta pad the last bit 'o the test. He probably fed a line 'bout somethin' er other comin' in and how ya have to prove yer worth er the like." He sighs, then adds, "Well, wadda ya say? Think you can help us out here? Know we helped out another Pack when we were gettin' started, a similar deal. Otherwise you'll never get a chance at the outside." [bluff 34 to get that fast talking past them]
Galafar's Guards... [DM StevenVdB] d20+4=15 Friday April 3rd, 2009 10:19:33 AM
While most of the Bloodpack stop moving and try to hide Flea works her diplomacy...
"It's just me"
As she steps into the clearing she can see 6 armed adventurers hanging around the place. The one they call Xarien stands close to the water. Flea can tell she's a spell casting type and probably the leader of this Pack.
"Just you... right... strange I do think I heard more noises back there..." (sense motive 15)
Then as Flea mentions Galafar and asks who they are watching out for the group looks at her as one...
"Where did you say you came from..." Xarien says clearly doubting Flea's words...
"BOOO!! Leaf!!"
Not just Flea jumps up but so do several of Galafar's guards as Olaf suddenly towers over the little Gnome...
"You must be the one's ta guard fer us" Olaf continues and adds several more things about Galafar...
"Bloodpack..." Xarien hisses... "Galafar told us you would defy your exile and try to sneak into the town anyhow!! Well then you will first need to get past us!!
To arms!" she commands her Pack!
They all watch Flea and Olaf but don't act right away...
"Where's the rest of them..." one of them whispers to Xarien...
One of the guards suddenly grows large wielding a Bastard Sword... another one draws his crossbow and ducks into hiding... Xarien touches herself making her armor shimmer briefly... and there's another spellcaster clearly casting something to summon something...
Yanosh AC22- HP81/81 Hide from Undead Friday April 3rd, 2009 11:52:20 AM
"Time to act Boss" Yanosh wispers to Trellus. "Flea is in over her head." Yet the Dwarf waits for orders and to see what happens.
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Trellus Friday April 3rd, 2009 1:35:49 PM
Hearing the commotion, Trellus rolls his eyes heavenward. "Well, THAT worked," he remarks with much sarcasm.
"OK Gry, you're up. Let's weave."
The cleric exits the hut and heads for the noise.
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Friday April 3rd, 2009 3:01:55 PM "Let's Weave."
Tishe' hears Trellus and the muffled shouts from the cave. "Right!", she says. Putting her hands into her Pants-o-Plenty, Tishe' comes out with the perfect scroll. Touching Grymash and Vayine, Tishe' shouts "Dim Door!", and the three of them are instantly transported to 10 feet away from the pool of water inside the cave. "Go get em, packmates!", she urges with predatory anticipation.
ooc: Tishe' can't take any other action this turn, but Grymash and Vayine have full round actions available! Go get em!
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4697 rounds Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out Longstrider- 4794 rounds, +10 movement Resist Elecricity- 795 rounds, 20/electricity Barkskin- 796 rounds, +2 natural AC See Invisibility - 797 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 7 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+21=28 ; d20+15=26 ; d20+10=18 ; d20+10=24 ; Friday April 3rd, 2009 3:10:00 PM
In one second, Vayine is looking at the Sargrasss from inside a magical Hut, and then the next second he's inside the dim cave!
He discards his crossbow and in a fluid movement brings his bastard sword out and against Xarian (or the closest he can get to in a 5 foot step). "The Bloodpack are behind you, decieved one. Stop fighting the land and we may let you live."
Vayine keeps his shield weaving as his sword attacks weak spots in his opponents armor.
AC 28 Dam 18 AC 26 Dam 24
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 7r; barkskin 90m) d20+18=25 ; d20+11=22 ; d20+5=6 ; Friday April 3rd, 2009 11:11:04 PM
Nonplussed at Xavien's rebuff of his ploy, Olaf replies, "We're just weavin' to help Rattledam, same as you." [bluff 25] Seeing Vayine, Gry, and Tishe' appearing out of thin air, he adds, "But you'd best be lettin' us through. And no summonin'!" And with that, he pulls out his sickle while heading to the caster [draw weapon as part of a move action] and trips the caster who's starting the summoning spell, hoping to disrupt it without causing harm. [trip attack with sickle. Melee touch: 22 versus touch AC. Trip strength check (+4 for improved trip feat) 6 (natural 1, automatic fail)]
Olaf (illegal second post) d20+9=28 ; Friday April 3rd, 2009 11:12:30 PM
[ooc: forgot to do my reflex save against the failed trip. Reflex save: 28 vs. caster's trip DC, probably a success].
Grymash (ac22 hp125) d20+12=26 ; d20+16=29 ; d8+23=26 ; Sunday April 5th, 2009 5:48:17 PM
With the "thud thud" of his heavy boots against the floor, the large half-orc emerges from around the corner"Hahahahaahhahaha ... " in his most menacing tone, "Yooz thinks yooz can stand befores da Slayer of Demons, da Bane of Undead, da Reaper of Lord Gargul!!! I be Grymash Mountainback, an Lord Gargul commands weez goes through dat door. If yooz against us, yooz against uh god!!" He pulls out his glimmering double-headed ax. "An if yooz wish, Gry can arrange uh meeting wit Lord Gargul! Hahahaha, ifs yooz wish!"
(Intimidate 26)
(If they wish, Grymash will charge the nearest melee combatant. Charge +2hit/-2ac. Powerattack -6hit/+12damage HitAC 29. Damage 26. Wounding = -1 Con.)
Gilan[HP: 140/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+12=20 ; Sunday April 5th, 2009 6:38:19 PM
Gilan scuttles across the cave ceiling to get into a better position for any combat that he will be getting into, he also wants to get a feel for the land as well. Shaking his head he hates to say that this natural surrounding will favor a few of his spells, but he does not want to use them yet.
He places himself over top of the caster that is summoning and looks down. With a smile on his lizard face his form starts to ripple and reform into a customary sight to his pack but not for much of anyone else...and he is dropping from the ceiling, straight over top of the summoning mage. After landing, he will try to tumble his large bulk to his feet and be ready for the coming fight.
[tumble 20]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 2/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Galafar's Guards... [DM StevenVdB] d20+8=19 ; d20+10=16 ; d20+12=32 ; d20+5=23 ; d20+5=12 ; d20=7 ; d10=8 ; d20+6=21 ; d20+1=5 ; d20+6=19 ; d20+6=19 ; 4d6=13 ; 4d6=12 ; d20+12=31 ; d100=76 ; d20+8=19 ; d20+3=8 ; d8+3=10 ; Monday April 6th, 2009 8:48:29 AM
Upon hearing things unfolding near the water front Yanosh thinks its time to act... Waiting for the Bloodpack leader to give the sign some of his other friends spring to immediate action...
"Well, THAT worked" Trellus remarks with much sarcasm before he gives the sign for his friends to get down to business... Trellus himself exits the hut and moves closer.
Tishe' hears Trellus commands and taking the perfect scroll she touches Gry and Vayine and Dim Doors to 10ft away from the water! She ends up right behind the one called Xarien offering full rounds for Gry and Vayine!
Vayine immediately takes advantage of the situation makes a 5ft step forward and sneaks up behind Xarien!! Vayine's blade cuts with gruesome accuracy!! Blood literally gushes from the wounds he created bringing the spell caster down on her knees!! (42 Hp damage!)
Trying to convince Xarien that the Bloodpack is here to help Rattledam Olaf spots Gry and Vayine appearing behind the mage with Tishe'... Seeing one of the guards trying to summon some creatures he hops forward and attempts to trip the sumonner with his sickle... too bad he fails though.
Gry prepares to go barging into the place but just as he is about to enter the cave Tishe' touches him on the shoulder and Gry suddenly finds himself standing at the other side of the cave!! Too much for his half-orc brain the barbarian does utter his challenges to what ever guard feels keen to fight him...
Seeing Olaf fail to trip the sumonner he scuttles across the cave ceiling and tumbles right on top of him!
-------------------------------
Xarien is brought down on her knees and is seriously injured... her men look at her in a state of fear...
"Get them or Galafar will get to us..." she utters in pain...
Her men are puzzled... the Bloodpack is much stronger and it is obvious that their leader will not survive another blow of that Drow warrior!!
Grymash's intimidating presence freezes some of her men (Saves vs Intimidation : G:19 / Gi: 16 / T:32 Nat 20). G and Gi cower in presence of Gry and don't dare to make a move. T however is not intimidated!! She moves forward and unarmed she lashes out at the brute Half-Orc!! In a Flurry of Blows she attempts to hit right through his armor... (hitting AC23, 12, 7 -- damage 8 -- absorbed by stoneskin)
Even though the monk was quite effective in her first blow, Trellus's stoneskin helps absorbing all damage... (Stephen- could you list the active spells? Stoneskin is one of them cast by Trellus) Having saved his action last round Grymash lands a killing blow on the brave monk that almost knocks her teeth out!
E is knocked on the ground by Gilan jumping on top of him and has lost concentration... he fails his spell. The druid attempts to stand up drawing an AoO from Olaf and Gilan...
The enlarged human behind Gilan raises his impressive looking bastard sword and takes a full swing at Gilan (hitting AC21 and 5) but his blade not even scratches the scales Gilan now has...
L jumps a few feet off the ground as he suddenly sees Gilan lizard dropping right in front of him! Quickly getting a grip he points his fingers at the Lizard and two nasty scorching rays fly straight into Gilan! (hitting touch AC19 and 19 -- damage 13 and 12)
Then out of thin air a Halfling drops in front of Flea wielding a Flame Blade that was hidden underneath her cloak... (tumble31) Immediately she takes a double swing at Flea (Hitting MC76 -- Touch AC 19 and 8 -- damage 10)
Yanosh AC22- HP81/81 Hide from Undead d20+14=15 ; Monday April 6th, 2009 4:53:45 PM
b]"FOR GARGUL!!!!"[/b] With that cry Yanosh charges 20 feet ahead to K9 and and his Axe slices at the one in front of Flea. Yanosh stops next to the bad guy Flea is speaking to giving Flea a Flanking attack.
Hit Ac 15 (Nat 1) Fail
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Flea curses a gnomish vulgarity. She had hoped to bluff and parlay her way past this pack. Maybe say that they were come to replace them for a watch, or something. Oh, well...the pack sent by Galafar doesn't seem very strong, though.
Then some rude dude pulls a roguish pick, and drops outta' nowhere!
"Yo! Thanks 'nosh!" she calls to her dwarvish partner. Flea grabs up her holy short sword, and at close quarters stabs out at her opponent (A). (Hit AC 21, 6 pts dmg, +9 if evil, +15 sneak attack dmg. , success over Blinking with 57%).
"Drop your weapons, drop your weapons!" Flea cries out (Diplomacy=19). "We mean no harm to Rattledam!" The gnome hopes her voice can be heard over the din of combat.
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+21=24 ; d20+15=22 ; d20+21=22 ; d10+10=19 ; d10+10=13 ; Monday April 6th, 2009 8:08:16 PM
Vayine doesn't change expression as he cuts down Xarien. "You should have surrendered" the elf says.
As soon as the woman is permenantly down, the dark elf sidles over to big I (5 foot move to F,10) and continues his bladed assault.
Swing#1 AC 24 Dam 19 Swing#2 AC 22 Dam 13 Cleave (extra attack) - AC 22 nat 1!
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=18 ; Monday April 6th, 2009 8:17:22 PM
Looking about the cavern, Tishe' identifes "G" and "Gi" as opponents that don't need to get involved with Grymash. "Hey boys!", she calls, "watch the pretty sparkles!"
The brown-haired woman blows a small pile of mica out of her hand and she casts Glitterdust to erupt behind the two (point at 2,3 / D,E). Immediately, "G", "Gi", and "T" are inside her spell, getting blinded and glitter all over themselves.
(ooC: Will DC 18 or blinded, no save and no invisible, blur, displacement works)
She then backs up to get a better view of the battle. (move to C,10)
Spot: 18
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4696 rounds Longstrider- 4793 rounds, +10 movement Resist Elecricity- 794 rounds, 20/electricity Barkskin- 795 rounds, +2 natural AC See Invisibility - 796 rounds, see invisible and etheral creatures Glitterdust 8 rounds (@ at 2,3 / D,E) 20' radius, DC18 or blind
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 6 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+19=34 ; 3d8+15=27 ; d20+23=27 ; Monday April 6th, 2009 9:46:27 PM
The sword attack does not cause Gilan any major problems as he is expecting them to come but the burning spell is another matter. He his head whips around to snap at the caster with a vengeance. Hearing the call for the other pack to drop their weapons he still does not relent, hoping that his own ferociety will aid in this pack deciding against their present course of actions.
[hit: 34 and damage: 27 ; grapple: 27]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 3/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 6r; barkskin 90m) d20+9=28 ; d20+11=29 ; d20+5=22 ; d20+9=29 ; Monday April 6th, 2009 9:55:35 PM
[first, last round's aoo: Trip attempt: touch attack 29 versus AC, 22 versus trip DC, knocks the druid over again].
Olaf joins in with Flea, "Like she says, we're here to help Rattledam!" [aid another, diplomacy, 28 gives +2 to Flea's check]. He then steps forward to Xarien, saying in a softer voice, "You gotta less us know what Galafret's got against ya. We'll make it right, if we can." [diplomacy 29, nat 20, to convince her]
With that Yanosh charges and slices at the one in front of Flea... too bad he misses and on top of that his trajectory offers the Halfling an AoO! She hits touch AC26 -- damage 5HP... Too bad Yanosh misses though...
Flea curses a gnomish vulgarity... she had hoped to bluff and parlay her way past this pack... Surprised by the rogue dropping in front of her she thanks Yanosh who came to her aid and draws her holy sword. Her blade only scratches the rogue's light armor...
Vayine doesn't change expression as he cuts down Xarien... without showing mercy he brings down his blade once again and slaughters the helpless woman on the ground... she goes down in a pool of blood...
Xarien's pack watches her sinking to the ground and hesitates...
Already looking for a new target Vayine ignores the massacre he caused and moves to engage the enlarged human... he can not cut through the warrior's armor though...
Already out of combat from being intimidated by the large half-orc Tishe' decides to hamper them some more by casting a glitterdust spell around them... (Will saves : G:24 / Gi:19 / T:24) All of them easily shrugs of the blinding effect... still G and Gi are too intimidated by Grymash's presence to fight...
Gilan isn't too worried about the enlarged human's blade but all the more of the wizards scorching rays... he's the one to deal with first! Gilan bites down and easily pulls the second wizard close!! Almost passing out in Gilan's grip the Wizard calls out for help!!
"DROP YOUR WEAPONS, DROP YOUR WEAPONS"Flea cries out Olaf comes to aid her in this last effort to solve this through diplomacy (resulting in Diplomacy check 21). With Xarien already dying in a pool of blood Olaf too speaks to anyone who is willing to listen to reason...
(saves vs Diplomacy: T:20 / I:8 / E:14 / A:5 -- G and Gi already are out of combat for being intimidated and L is grappled by Gilan)
---------------------------------
Looks like Diplomacy is stronger than the sword this time... All of the Pack's remaining men are throwing down their weapons. Having lost their leader they are now clueless how to continue...
"Why have you returned..." Lesor whispers in Gilan's grapple... he seems close to passing out but never the less the next in line for leadership of this group. It is odd though... they were absolutely no match for the Bloodpack! Why then would Galafar put them in charge of guarding the place?!?
Yanosh AC22- HP81/81 Hide from Undead d20+12=24 ; d20+7=15 ; d10+5=11 ; Tuesday April 7th, 2009 12:47:26 PM
Growling deep in his throat the Dwarf swings twice again. "Surender or die!"
Hit AC 24 dmg 11 Hit AC 15
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
(OoC I just noticed that I am using the wronge Attack bonus. (sigh) But I will use it since i rolled it. lol)
Grymash (ac24 hp125, stoneskin) d20+8=9 ; d20+8=11 ; Tuesday April 7th, 2009 6:24:31 PM
Grymash grumbles a bit. He appreciates such grit and spirit in the woman, but killing her gave him no satisfaction. It was way too easy. He kneels down to the broken body of the monk and quickly sends a small spark of healing energy into her. (cast cure minor wounds, 1 hp, just enough to stabilize if she was merely dying and not already dead). He then feels for a pulse to see if her spirit has already started its journey. (Heal check 9, heal check again 11)
If she's dead, then Grymash curses her for being so weak ... and stupid for provoking him.
Flea AC 21, 57/67 HP, Blinking d20+7=16 ; Tuesday April 7th, 2009 6:46:02 PM
"Stop, Yanosh!" cries Flea stepping back from (A), but with her sword held out and pointed at the enemy pack's rogue. "These folks aren't bad, an' they're no match for us."
She catches Olaf's eye, and any other Bloodpack who might look at her as she ontinues her diplomatic efforts (Diplomacy=16) , the rogue contiues, "that beater Galafar set you up!" she tells the surviving guard-pack, adding, " 'specially if he told you we meant Rattledam folks any harm. We'd look like white hands, killing off a junior guard-pack, and it would make us look bad to folks. We've still got friends and family under the dome, even if they don't speak up for us out of fear of Galafar and his cronies."
...at least, that's the way it seems to Flea!
Flea won't tell these guys what their mission is. Rather, she directs her pack mates to the dropped weapons, "confiscate their arms, and round 'em up, an' someone fetch Trellus."
Flea doesn't want to delay in her quest for the golden door and what lays behind it to deal with captives, but none the less, this ill equiped pack didn't merit a trip to the Shadowlands.
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Tuesday April 7th, 2009 6:51:09 PM
"Yanosh, Vayine stop your attacks!", the small woman shouts to her packmates. "They're just piggies and have put down thier weapons!"
Tishe' tries to stop Vayine by moving over to him and waving her hands.
"Galafar is sunbaked if he thinks these piggies would even slow us down." Her eyes turn shrewd. "So why put them here?" The last question is actually directed towards Lesor, who Tishe' thinks has the best chance of answering.
Quick as liquid silver, her mind focuses on another part of the puzzle. "OK Flea, where to we go from here to get to the Golden Door?"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4695 rounds Longstrider- 4792 rounds, +10 movement Resist Elecricity- 793 rounds, 20/electricity Barkskin- 794 rounds, +2 natural AC See Invisibility - 795 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 5 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Tuesday April 7th, 2009 6:53:37 PM
Vayine lowers his sword, but keeps ready if the enlarged warrior tries anything tricky. (Ready Action to attack)
"I won't kill prisoners." he says without remorse for Xarian. The dark elf says nothing about enemy under arms.
Trellus (sub-SteveK) d20=3 ; d20+11=20 ; d20+6=8 ; Tuesday April 7th, 2009 7:56:45 PM
(ooc: OOps, I promised to take care of Trellus this week...)
Arriving, the blonde cleric sees that his battle skills are not needed at all. And since Grymash is looking over the only otherpack member that is down, he's not needed there either.
Then he sees Tishe' trying to interrogate the opposing leader. "Light.", he sighs. With a hand ruffling his short cropped hair, the cleric of Domi moves over to Lesor.
"OK, dude" he begins not unkindly "this is the way we're gonna weave. You get your packmates to dump thier weapons in the pool, and then you go outside. There is a tan bubble there that will keep the sun off you and keep you safe until sunset. Then you get to come back in. Leave the bubble before the last hour of light and Anuk, Sterlin, and Aeryon all get to cut your threads. They're all Walker friends of ours, right?"
"But before you go, we need to talk. I and the Bloodpack want to help Rattledam. Have you seen any red-robed priest-strangers around? Any undead? People talking about getting reborn and living forever?"
"Oh, and we seriously need to talk to Galafar. You know where we can find him?"
Bluff 3 Diplomacy 20 Sense Motive 8
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 6r; barkskin 90m) d20+4=21 ; d20+13=30 ; Tuesday April 7th, 2009 10:14:18 PM
Grieved at the senseless violence, Olaf checks Xarien's corpse briefly, hoping she might not be past help. [heal check 21 vs DC 15 to stabilize] He also looks to see if there are any written instructions upon her [search 30]
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Tuesday April 7th, 2009 10:22:29 PM
The large remorahz drops the wizard on the ground letting him go and breathe freely again. He backs off slightly but it is still painfully obvious that he can reach the wizard should he be stupid. Cocking his head to the side he glances to the wizard. "We broke from the Council when they went too far. They wanted us to kill innocents and even leave another pack to their deaths or life as stone statues if necessary." His voice is a loud rumble coming from the mouth of a very large worm, still not that hard to understand.
His eyes survey the area and he starts to worry about what it is that Galafar has set them up for. "What is Galafar's true plans...tell us what you know." There is no intimidation in his voice just worry for those that might be hurt in the process of whatever the man is planning.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 4/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Galafar's Guards... [DM StevenVdB] Wednesday April 8th, 2009 9:27:01 AM
One by one the Pack that was guarding this place throw down their weapons. Still not fast enough for Yanosh... he swings twice at the Halfling in front of him hitting her once...
Flea cries out to Yanosh to make him stop attacking. These men aren't bad and they were no match for the Bloodpack... Grymash tends to the woman he nearly killed while Olaf sees if he can still help Xarien...
Vayine still stands strong over the fallen woman's body and sees Olaf shake his head... the woman is dead and should be in Gargul's hands now... or will she be in Ga'al's hands...
Tishe' and Trellus interrogate Lesor - once he is released by Gilan of course...
"The High Priest has ordered us to guard this place while some of his best men were sent elsewhere... we don't know where they are though... we only recently formed this pack... we have heard of you and how you were exiled form Rattledam..."
The Bloodpack then thinks about their actual reason for being here and Tishe' brings the toppic back to the Golden Door...
"A Golden Door?" Lesor asks... "I have never heard of something like that... where is this door? What lies behind?!? Is that where you are going?!?"
Obviously these guys are unimportant and inexperienced... But then where did Galafar put his 'best' men??!!??
"Can't we come with you?" Lesor asks.
Time slowly goes by and this little sidekick consumed prescious minutes...
Towards the Golden Door? Flea? Lead the way!!
Trellus (sub-SteveK) Wednesday April 8th, 2009 11:12:33 AM inexperienced, or spies for Galafar? Trellus can't decide which, but either one would mean the pack can't come with them. Trying to give this young pack the benefit of the doubt, Trellus assumes the first.
"We may be hard pressed in a while and will not be able to help you should your pack get in trouble. Run out to the 'bubble' I told you of, and you will be safe enough until sunset. Then get your threads back to your homes before you get into more warped patterns."
The blonde cleric will have Vayine and Gilan 'escort' the unarmed Youngpack to the tunnel entrance and make sure they leave.
Then he turns to Flea. "Lead the weave, Flea. Let's get to the Golden Door and keep the Child safe from everyone. And stay shuttlecocked. Galafar's 'best' may be there."
Trellus lets Flea and Olaf lead off, then Grymash, Yanosh, and himself, before Tishe', Gilan, and Vayine follow.
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+4=18 ; Wednesday April 8th, 2009 12:07:14 PM
Vayine gestures with his sword at the disarmed Youngpack. "Get moving. Fast." And he herds the group into the tunnel. Once they are on the way, Vayine takes his usual place at the end, keeping his sight in back to ensure they don't try to sneak up on the Bloodpack.
Spot: 18 Darkvision
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Wednesday April 8th, 2009 2:03:51 PM
Not really having anything else to say, Tishe' makes sure her Staff of Ice is ready in her hand, that Wart hasn't been dislodged from his satchel-nest, and that she is ready to follow the group.
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4694 rounds Longstrider- 4791 rounds, +10 movement Resist Elecricity- 792 rounds, 20/electricity Barkskin- 793 rounds, +2 natural AC See Invisibility - 794 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 4 rounds: +1 saves
"Dese piggies are dead for failin' Galafar! Light, Galafar sent themz here ta die! Gry thinks Galafar offer da piggies up for da slaughter, jus so da council be agreein' ta hunt down da Bloodpack an cut us down!! Gry say Rattledam be theirz home no more!!" After realizing the monk is still alive, he sends a more power blast of healing energy into her.
(Cure Moderate Wounds. reroll the first roll, those were obvious 1's. 9 points.)
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Wednesday April 8th, 2009 9:59:27 PM
Gilan, still in his battle form, nods his head and buts the mage lightly. "You got to move and hide. Maybe if things do not go good for you, we can provide a better place to live." He glances to Trellus and nods his head as he does not want to make promises, but if this group was in that much trouble he felt it might be wise to help them out. There was also the fact that their pack was to blame, no matter who set it all up.
He will help to herd them back to the protection of the hidey area and remind them not to stay past a certain time before he moves to catch back up with his pack. Glancing to Vayine he gives a large wormie smile. "Want a ride back?" He will allow Vayine to use him as a mount for at least this bit of time, though he might be good at that later as well. It is something that might be good to think about in the future.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 5/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Yanosh AC22- HP81/81 Hide from Undead d8+5=6 ; d100=56 ; Wednesday April 8th, 2009 10:32:07 PM
Stepping back from the Halfling the Dwarf has a stricken look on his face. He has broken his oath made when he left home, to always protect the weak and innoccent. These guards were lied to and sent here to die at their hands. Yanosh lowers his head and swears "Galafar will die for sending them here to their deaths."
Shouldering his Axe he draws his dagger and slices the braid from his Goatee. Yanosh drops the Braid into his pouch. Silently he reaches out and places a healing hand on the Halfing. "Go with Garguls Blessings little Friend." Healing for 6 hps.
Cure light Wounds 6 Spell chance 56%
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Flea AC 21, 57/67 HP, Blinking Wednesday April 8th, 2009 10:56:33 PM
"Right" the gnome replies to Trellus. "Follow me" and she leads the way towards the golden door and the mystery hidden behind it.
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+16=35 ; d20+16=25 ; d20+13=15 ; Thursday April 9th, 2009 1:37:00 AM
Olaf trails behind Flea, keeping within the shadows as best he can. [hide 35, move silently 25] He keeps an eye out for traps or other "surprises" that Galafret may have left for them. [search check of 15]
The Golden Door... [DM StevenVdB] d20+15=31 d20+32=51 Thursday April 9th, 2009 9:50:51 AM Inexperienced of spies...
Trellus can't decide which but either one would mean they can't come with the Bloodpack... The blond cleric advises this young pack to go outside and hide... Grymash realizes these young adventurers were sent here to die by Galafar for who knows what reason! For all that matters he could even have sent them here so he can blame the Bloodpack for having slaughtered a young Pack!
Lesor whimpers at the Half-Orcs outburst and when the Remorhaz gives him a nudge also claiming they can no longer call Rattledam their home the young wizard frowns...
"Then where do we go?! You speak of a better place... all we know out there is cursed grass..." he asks out loud...
Grymash tends to the monk he attacked. Yanosh is furious for Galafar making him attack these young ignorent lads... He will die for this!
Knowing time is slowly passing by the Bloodpack now has no time to deal with this young Pack... they have to get outside and the Bloodpack has to get to the Golden Door before the Chaospack will ring the Chaos Bell!!
Herding the youngsters outside the Pack then follows Flea down the tunnels towards the Golden Door...
------------------------------
Slowly the Pack moves through the corridor...
Then finally the tunnel opens up into the the large round chamber where the Bloodpack swore their oath in front of the Mankife, Malafret and ... well ok... Galafar...
Covering the floor, walls, and ceiling are hundreds upon thousands of cave paintings. Most of them are hands, but some are of other things... However of most interest is the huge gold door set into the far side of the chamber
Trellus remember the door well as he felt almost slammed back into his body as he was trying to find out if the door was magical... oh it is... it's VERY magical! Magic radiates through this chamber and works intoxicating...
The room appears to be deserted...
Spot DC20 Highlight to display spoiler: { It seems as though there are new drawings on the walls... ?!? ... taking a closer look tells you these are very fresh drawings! They appear to be splatters of some thick red substance... also known as... blood... }
Flea Highlight to display spoiler: { Since you are taking the lead it suddenly feels as though you have just stepped on something sticky... looking down at your feet you see you have stepped in a pool of blood... checking more closely you see the floor is covered in bloodsplatters!! Something serious has been going on here... people have been slaughtered here!!! It's bizar though to see the room is completely deserted... The blood on the floor and on the walls appears to be the only remaining evidence of the brutalities that have taken place here...}
Make you checks friends...
The door is but 50ft away from you... radiating it's comforting magic and golden light...
what lies beyond?!?
Danger... most likely...
Death... perhaps...
Glory... most definetely...
Gargul? Ga'al? ... who knows...
Yanosh AC22- HP81/81 Hide from Undead d20+2=17 ; d20+1=9 ; Thursday April 9th, 2009 11:45:15 AM
(OoC oooo Close but no Cigar.)
Yanosh fallows in his appointed place in line. Moving as quietly as he can the Dwarf looks into the murky darkness. The Cleric remains vigilant for danger around them.
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=12 ; d20+2=22 ; Thursday April 9th, 2009 1:43:28 PM
Tishe' keeps in line and tries to remain as quiet as possible to help the ones in front. She tries to see around them, but Trellus and Grymash are too big to see around.
Spot: Nat 1! Move Silent: nat 20!
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4693 rounds Longstrider- 4790 rounds, +10 movement Resist Elecricity- 791 rounds, 20/electricity Barkskin- 792 rounds, +2 natural AC See Invisibility - 793 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 3 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+4=21 ; d3=1 ; d20+4=11 ; Thursday April 9th, 2009 1:45:00 PM
Vayine keeps an eye on the rear as the Bloodpack moves to the Golden Door.
Spot: 21 Listen: 11 d3: no reason
Trellus (sub-SteveK) Thursday April 9th, 2009 1:51:42 PM
Trellus continues walking until Flea gives up her new-found information. (ooc: I peeked at Flea's post so as not to waste a post) "Get shuttlecocked, dudes. There aren't any bodies, but all that blood had to come from somewhere..."
"Let's get to the Door fast."
Then Trellus remembers one other thing. "Oh, yeah. Remember we want to help. We DON"T want to take or use anything that's on the other side, right?"
Keeping the group together at his own (slowest) pace, Trellus hustles over towards the Door. (double move, 40 ')
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+4=18 ; d20+13=23 ; Thursday April 9th, 2009 8:16:35 PM
[spot 18] Olaf scuttles forward slightly, weaving slightly as he refuses to step on any of the paintings. He looks about suspiciously, wandering if a trap might lay in wait for them here. [search 23]
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Thursday April 9th, 2009 8:38:52 PM
Gilan allows his large head to survey the room and he wonders what type of blood magic might have been used here. Hopefully though, it was just a battle though it does look like one that someone lost adn very badly.
With a last look to the group he moves slowly into the open area and towards the door. Most likely he will be joining a number of them that have already moved there as well. "Someone lost badly here...or something worse than that happened." He does not even want to think about that, so focuses on the task ahead of them...saving the Wold, saving Rattledam and saving those he cares about.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 5/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Golden Door... [DM StevenVdB] Friday April 10th, 2009 1:24:22 PM
(making a post tonight - needed to build the map which I should have done earlier and I'm incorporating a few very interesting extra's because the CoC is a bit ahead of the Bloodpack... but never the less it's even better now!!! Expect some good fun!! So please have a few more hours patience please...)
Grymash (ac24 hp125, stoneskin, darkvision, blindfighting) d20+2=10 ; d20+2=7 ; d20+5=17 ; Friday April 10th, 2009 1:57:11 PM
(Why such an incredibly high DC for that? Is the "squish squish" under our feet and its pungent aroma actively hiding from us like a rogue?)
Grymash scans the room carefully. Looking at the ceiling and the floor. Every little nook and cranny. Listening to all the sounds he can hear (listen 17). Every little heartbeat, every little breath. Trying to gain a sense of what's there and what isn't.
(the spot was merely to see there were additional splatters on the wall between the normal drawings... just to get you all on your nerves :) )
The Golden Door... [DM StevenVdB] d100=40 d100=72 d20+9=25 d100=50 d6+6=12 d20+14=16 d20+9=19 d20+4=16 d100=97 d20+21=31 d100=8 d100=86 d100=7 d20+16=19 d8+5=10 d6=2 d20+21=39 d20+21=33 d20+16=27 d20+11=12 d8+5=10 d8+5=12 d8+5=11 d6=6 d6=4 d6=2 d20+21=38 2d6(3+1)+14=18 d20+21=38 2d6(6+6)+14=26 d20+21=31 d8+7=10 d6=4 d20+16=24 d20+11=29 Friday April 10th, 2009 5:17:38 PM
Yanosh falls into place as the Bloodpacks moves towards the Door... Flea remembers the way and allready she can feel the thrill of finally being able to see what is hidden behind... Tishe' and Vayine too follow close behind... Vigilent for danger...
Flea enters the room first and alerts the Bloodpack of all the blood on the ground... she also spots more splatters on the far walls... phew...
Trellus keeps his calm... he decides ot get to the door fast... He reminds everyone that they are here to help and they don't want to use anythign that's on the other side...
Olaf and Gilan position themselfs behind their leader.. Grymash scans the room more closely but can't see anything else but the blood...
The room looks empty... but does it feel empty?
--------------------------------
Then as Flea and Trellus get closer to the door and Trellus speaks to remind them all not to want anything from behind the door and to be here to help...
Flea reaches out...
And then the hinges crack!!
A gush of wind and an eery sound...
The Golden Door opens!!!
Slowly the door opens outwards and it slowly reveals what is behind it...
Trellus and Flea are the first to see well armored guards behind!!!
"LET NO ONE ENTER!!!"
On the first row the Bloodpack can see two Dwarves armed with Throwing Axes... Each of them takes a 5ft step closer to the door and throws axes at Trellus and Flea as they are standing closest to the door!!
D1 attacks Flea and hits MC40; MC72 AC25; MC50 - damage 12 D2 attacks Trellus and hits AC 16, 19, 16
Two Archers at the back allready have their arrows nocked and make rapid shot attacks at the Bloodpack! Again Flea and Trellus are standing closest to the door and are the most favorable targets!! Their composite longbows crackle with energy as the arrows veer towards their targets...
"We thank you for opening the door for us... the door would not open for us... we WANT was is hidden inside!!! HAHAHAHA... you have served us well!! Ga'al will most certainly serve you a place among his finest army!!!"
By the time this hidden one has spoken behind you a number of Ga'alians appear!!
(OOC I had to position you all somewhere on the map so had to pick targets... I positioned you with dice rolls... hope you don't mind)
Yanosh suddenly sees a Mummy stumbeling towards him wielding a vicious looking greatsword!! The Mummie can't make a full attack but never the less he strikes Yanosh ones... (M1 attacks Yanosh and hits AC38 - damage 18)
A second mummie strumples towards Gilan Remorhaz and also lashes out with it's Greatsword... (M2 attacks Gilan and hits AC38 - damage 26)
A third mummie tries to reach Vayine but can't get there yet...
The ones who brought the mummie can't act this turn but they do look dangerous too...
Two more fighters appeared! One of them makes use of his full round... The fighter walks straight up to Grymash wielding a longsword... (F1 attacks Grymash and hits AC31 - damage 10 + 4 electricity damage (gry is covered with a stoneskin I believe and his armor is resisting to Electricity right? So in that case none of the damage actually hurt Gry...)
The Shadowdancer that was hiding among the walls throws a few sling bullets at the largest enemy on the field and that happens to be Gilan... (S1 attacks Gilan and hits AC24 and 29) but nothing strikes...
The Golden door has openend... this is what Ga'al's men have been waiting for. Inside there appear to be guardians of Rattledam... Both the Ga'alians as the Rattledam guards seem to dislike the Bloodpack...
And so the first deserted chamber becomes pretty crowded!!
------------------------------
But this is not everything...
Be it a coincidence of a brutal twist of fate but suddenly you can see the vision of the Chaospack battleling hordes of Ga'alians and Ga'al standing in the center!!!
BANG.... BANG....
THEY HAVE SUCCEEDED!!! The Children of Chaos have hit the Chaosbell!!!
First you can all feel a little tremmor... must be from the fight... but then it gets stronger... and it is accompanied by a rumbling sound... the Wold begins to quake... meaningless at the moment who knows where it will lead to!!
Yanosh AC22- HP63/81 Hide from Undead d20+14=29 ; d20+9=17 ; d10+5=6 ; d10+5=6 ; Friday April 10th, 2009 7:08:48 PM
(OoC First Yanosh has hide from undead in effect. Its a potion and not a spell from himself so not affected by the lack of Gargul missing. That said ..The Mummy can see him to attack? If so thats cool.)
Yanosh swings his Holy War Axe at the mummy. Twin silver streaks arc through the air.
Hit Ac 29 Dmg 6 Hit Ac 17 Dmg 6
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 89/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+19=32 ; 3d8+15=26 ; d20+23=26 ; Friday April 10th, 2009 11:28:08 PM
Gilan grunts under the sudden impact of the greatsword upon his scaley body and it hurts more than the bullets smacking upon his scales. With a roar of rage he turns his attention to the mummy with the intent to crush him under his claws or teeth. His head snaps forward to grab at the mummy and latch onto it.
The sword that hits him lights with the heat from his own body, but as to what that effect has upon the weapon is unknown[DC 18 Fort or weapon is destroyed]. Though he can feel the changes in the land underneath him, he does not have time to ponder it further than to glance around.
[hit: 32 and damage: 26; grapple: 26]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 6/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Golden Door... [DM StevenVdB] Saturday April 11th, 2009 3:56:47 AM
ooc - let me know if the map is viewable for everyone ok? I tried to use the Google spreadsheets this time (I'm still trying to figure out what works best... Of course using these is not as graphical but it takes less time...
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Saturday April 11th, 2009 1:00:44 PM
ooc1: I'm gonna hold off posting until Sunday night, thinking that MikeK will be back and post to what the Wold Trellus wants to do in this piggie-cluster :-)
ooc2: Did a quick add up on Tishe's magic items. Not including potions or scrolls or saved money, she's got 160,000gp worth of magic items!!! At 11th level, she's only supposed to have 66,000gp. So, after this adventure, I'm going to do some surgury to put her magic level back to normal.
FleaAC 21, 33/67 HP Blinking d100=66 d20+15=30 d4+2=6 2d6(1+5)=6 4d6(3+5+3+4)=15 Saturday April 11th, 2009 8:02:19 PM What the ??? thinks Flea as she steps through the sticky red blood on the floor in front of the Golden Door.
What the ??? cries Flea as she steps through the Golden door and takes a couple of hits from the enemy in front of her.
"COURAGE!" screams the gnome as she throws herself at the enemy (D1) moving to O22
Hit AC 30 (66=vs Blinking -- success), 6dmg,+6 dmg if evil,+ 15 SA dmg)
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+18=33 ; d10+17=26 ; Sunday April 12th, 2009 4:07:28 PM
"Attacked!" calls the dark elf, as he turns and charges Galafar's defenders. "I shall help clear a path! The Land, My Life!"
Pulling his sword from its sheath, Vayine heads in a dead run at the first axe-throwing dwarf (D1) (charge to N,22), and throws a tremenous swing at the enemy. (Power attack +5)
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d100=25 ; d20+11=12 ; d20+11=17 ; d20+6=14 ; d20+11=28 ; d8+8=13 ; d20+16=22 ; Sunday April 12th, 2009 4:23:33 PM
"But there's a mummy right here!", calls Tishe' in exasperation as Vayine runs to the other attackers of the Bloodpack. "Piggie dumps!" she curses mildly as she sticks her hand in her pocket and pulls out a small tan bag while moving out of the way of immediate fire. (move to K,24)
Plucking a small furry ball from her bag and tosses it on the ground in front of Mummy#3, which grows into a Brown Bear (25%) (at L/M, 27/28). "Kill it!" commands the mystic looking for some breathing room, and the Bear lashes out in a full attack, missing everything. (10 foot reach)
Claw AC nat 1 Claw AC 17 Bite AC 14
(AOO just in case: If the mummy moves forward to engage the bear, it tries again AC 28, Dam 13, Grapple: 22 imp grab, Grapple not allow sword attack)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4693 rounds Longstrider- 4790 rounds, +10 movement Resist Elecricity- 791 rounds, 20/electricity Barkskin- 792 rounds, +2 natural AC See Invisibility - 793 rounds, see invisible and etheral creatures
Brown Bear AC 15 HP 51/51 Move 40' A: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) Improved Grab +16 Grapple
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 3 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Trellus (sub-SteveK) (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 12d6(4+4+6+1+6+2+1+4+1+1+2+4)=36 Sunday April 12th, 2009 4:27:09 PM
"Light!" agonizes Trellus as the Bloodpack walks right into a three way battle and BOTH other sides get the drop on the pack. And he gets hit twice by arrows from the composite longbows! (AC 29 due to two magic vestments and barkskin)
"Galafar! Call off your pack! The Bloodpack wants to save the Sargrass, not destroy it! Help us to defeat the Ga'alian undead!"
Trellus has no idea if Galafar and his folks will listen even a little, but Domi would want him to try. He casts his Quickened Shield of Faith to provide even more protection.
"Bloodpack! Slay the Ga'alian undead first! We need to block Galafar's dudes from stabbing us in the back with some shady picks!"
The cleric then turns in place (keeping his hard to hit body as a possible target) and calls Domis Fire on the Undead. A Flame Strike erupts in a column of fire and touches F1, M2, F2, and Gilan in the fire. (10' radius from R/S 33/34; 36 Damage, Reflex DC 19 for only 27 damage. [half is physical damage, half is fire damage, save is only for fire damage])
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Grymash (ac24 hp125, stoneskin, darkvision, blindfighting) d20+15=17 ; d20+15=16 ; d20+10=26 ; d20+10=14 ; d8+13=16 ; Sunday April 12th, 2009 4:36:45 PM
Looks back down at the warrior attacking him. The strikes made by his weapon leave the barbarian priest completely unscathed. With a grim smile on his face, Grymash says, "Dis be uh bad day for yooz!!"
(Powerattack -5hit/+5dam. Attack1: Hit AC 17. glub! Attack2: Hit AC 16. omg! Attack3: Hit AC 26. Damage 16. Attack4: Hit AC 14. yikes! Wounding: -1 Con.)
Grymash wonders what strange magiks are at work. His own attacks are wild and clumsy as if made by yearling or a whelp!
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+16=20 ; d20+5=25 ; d20+11=23 ; Sunday April 12th, 2009 8:51:52 PM
"Great," Olaf mutters to himself. "Mummies. No good with mummies" He tumbles past the fighter, ending flanking M1 at W28. He promptly trips the mummy in question. [touch attack hits AC 23, trip attack of 25 (nat 20!)]
The Golden Door... [DM StevenVdB] d20+15=25 ; d20+15=35 ; d20+8=15 ; d20+8=27 ; d20+18=31 ; d10+11=12 ; d6=2 ; d100=54 ; d20+14=22 ; d100=17 ; d100=86 ; d20+5=7 ; d8+7=14 ; d20+14=32 ; d20+14=31 ; d8+6=12 ; d8+6=9 ; d20+21=37 ; 2d6+14=20 ; d20+21=39 ; d20+15=19 ; d20+16=36 ; d20+21=32 ; d20+16=26 ; d20+15=26 ; d20+11=17 ; 2d6+14=19 ; 2d6+14=20 ; d20+21=36 ; d20+16=27 ; d20+11=16 ; 2d6+14=16 ; 2d6+14=20 ; 2d6+14=23 ; d20+17=22 ; d20+19=39 ; d20+14=30 ; d20+9=27 ; d20+19=30 ; d8+7=12 ; d8+7=10 ; d8+7=8 ; d8+7=13 ; d20+19=36 ; d8+7=15 ; d20+28=41 ; Monday April 13th, 2009 9:29:33 AM Yanosh can see the Undead Mummy coming towards him... Most likely he was trying to get to the Golden Door for he can not see Yanosh... Good think Yanosh is there to block him! Yanosh swings twice with his Holy Was Axe but fails to hit!
Gilan grunts under the impact of the Greatsword! Few warriors have ever been able to penetrate his tough hide... The Blade comes out of Gilan's Remorhaz body red hot but the impressive blade is undamaged (Fort Save 25 vs 18). Then the Remorhaz takes a bite hoping to grapple the Mummy... it fails! The Remorhaz jaws snap shut but it's teeth can not damage the Undead creature!!!
Flea is surprised by all the attacks! Screaming to fill herself and her friends with courage she throws herself at the Rattledam Dwarves in front of her! She succeeds to slice through the Dwarves' armor... but he is not hurt by the Evil damage... they are not evil... (ooc Why sneak attack damage?)
"Attacked!"Vayine calls as he turns to face the Ratteldam Guards... "The Land, My Life!!" and then pulling out his sword he runs at the Axe-throwing dwarves... He easily hits the Dwarf and cuts deep through his armor...
Seeing Vayine running towards the Rattledam Guards Tishe' calls out in exasperation as she is facing a mummy... The mystic makes an evasive maneuver and throws a small furry ball in front of Mummy 3... immediately a large brown bear towers in front of the mummy with a craving for rotting mummy flesh... Too bad none of the attacks hit!!
"Light!Trellus agonizes as the Bloodpack walks right into a three way battle and both other sides seem to dislike the Pack... Struck twice by the arrows he calls out for Galafar who he expects to be back there... Ordering his friends to concentrate on the Ga'alians first he then calls Domi's Fire upon the Undead... (Ref Saves : M2:35 ; F1:15 ; F2:27) Even though the Mummy was able to avoid part of the damage the fire does more damage that it does with other creatures...
Grymash looks down at the fighter attacking him... with a grim smile she bashes several times with his axe??? Only one of his attacks hit...
Olaf sprints around Yanosh and the Mummy that attacks the dwarf and engages him with his Sickle... Hitting the Mummy's Touch AC the Mummy is knocked on the ground!!
---------------------------------------
Rattledam Turn
Vayine, Flea and Trellus can see the Rattledam guards hesitate as Vayine speaks the same oath they all one took... but then the Drow warrior brutally attacks one of the guards and so does Flea...
The orders were clear... let no one in... But that oath!?! Still they attack! They fight hard!
"Defend the Chamber!!! their leader (L) shouts...
D1 drops the Axe he was holding and takes out a Holy Adamantice War Axe... (drawing an AoO from both Vayine and Flea). Then he swings his axe and aims for the Drow warrior that bites hardest... (hitting AC31 -- damage 12 with Adamantine weapon + 2 Holy (no effect) )
D2 also drops his remaining axes and switches to a Warhammer... he makes a 5ft step forward to meet Flea and swings his weapon in a brutal full attack ... (hits MC54 AC22 ; MC17 ; MC86 AC 7 -- Damage 14)
One of the Palladins guarding the Well Chamber steps forward towards Vayine wielding an Adamantine Longsword... (hitting AC34 confirmed critical -- damage 12 + 9 = 21)
The other two Palladins block the door... standing ready for anyone approaching...
------------------------------------
Ga'alian's Turn
M1 is attacked from the front and rear and is prone on the ground... standing up he offers Olaf and Yanosh an AoO... then (unless he is tripped again by Olaf) he lashes out at the dwarf with his Unholy Greatsword... (hitting AC 37 -- damage 20)
M2 further engages the Remorhaz... his weapon now red hot from hitting the Remorhaz he goes for a full attack! (Hitting AC39 -- no crit - Fort Save 19 ; AC36 -- Nat 20 -- No Crit -- Fort save 26 ; AC17 -- damage 19 and 20 = 39) The Greatsword is burning red and it is amazing that it's not melting yet!!
M3 takes a 5ft step closer to the Brown Bear (taking an AoO that does nothing) and swings his Greatsword... (hitting AC36, 27, 16 -- damage 16, 20, 23 = 59) immediately killing the Bear!!! Then the Mummy growls at Tishe'...
Blackguard 1 moves closer to Olaf wielding an Unholy Bastard Sword... (hitting AC22)
B2 hustles forward towards Tishe' ...
F1 further attacks Grymash... This time he makes a full attack at the Half-Orc (hitting AC39 -- confirmed Critical, 30 and 27 -- damage 12+13 , 10, 8 = 43 -- ignoring electricity damage)
F2 also closes in on Grymash and takes a swing at the Half-Orc (hitting AC36 -- damage 15)
The Shadowdancer disappears... (spot check 41 -- to know he has made a double move towards S23 surrounding the battle)...
------------------------------------------------
Great Migration
The Wold rumbles more and the quaking effects become stronger... so far you have no problem standing or fighting but if this Quake becomes worse things will look bad... of course this will also affect the Ga'alian.
Casting spells now needs a Concentration DC10.
Dust falls from the ceiling and here and there a little rock comes loose... little cracks become visible in the floor... the noise becomes louder...
Yanosh AC22- HP63/81 Hide from Undead d20+14=16 ; d20+14=25 ; d20+9=17 ; d10+5=8 ; d10+5=6 ; Monday April 13th, 2009 10:41:29 AM
Hearing Vayine using the oath as a battle cry Yanosh repeats it, "Talki Fresal, dondit liki." Seeing the mummy go down the Cleric of Gargul takes his chance and strikes at it as it trys to rise (hit Ac 16 miss). Axe throws sparks as he hits the ground next to it. Recovering as the thing gains its feet the Dwarf launches into it with his full attacks.
AoO Hit Ac 16 Attacks Hit Ac 25 Dmg 8 Hit Ac 17 miss (Im sure so disregaurd last d10 roll.)
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Yanosh AC22- HP63/81 Hide from Undead Monday April 13th, 2009 10:42:18 AM
OoC I'll take the dmg from the mummy once Olaf's turn is done.
DM StevenVdB : Al has allready provided me with extra rule details : Olaf's AoO comes before the Mummy tries to get up or while he is still prone (at a +2 attack roll). So Olaf can not trip the mummy again in his AoO. He can do so next turn if he wants to though.
So Yanosh does take damage anyhow...
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+11=26 ; d6+1=5 ; d6=6 ; d20+11=16 ; d20+5=9 ; Monday April 13th, 2009 2:40:16 PM
Hitting the mummy as it tries to get up [opp. att. against mummy hits AC 26, 5+6 cold=11 damage], Olaf shouts above the din of battle, "Vayine! Flea! Rattledam guards! We're on the same side! Against the undead!"
Seeing himself about to be flanked, he promptly sends his dull metal sickle sliding under the legs of the closing blackguard [touch attack to trip hits AC 16, trip check of 9 fails to trip].
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+11=31 ; d20+6=16 ; d20+5=24 ; Monday April 13th, 2009 2:42:39 PM
[ooc: forgot to include my second attack of the full attack action] Missing the first time, he follows with a second attempt [ignore the 31--forgot to reduce my attack bonus; hits touch AC 16, hits trip DC of 24, likely knocking the blackguard down]
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Monday April 13th, 2009 3:41:07 PM
The mystic wobbles on her feet. "Does this mean Xenia and her pack succeeded or failed?", she wants to know.
Tishe' is dismayed that her bear didn't last very long at all. "When I wanted breathing room", she complains to no one in particular, "it would have been nice for more than just inhaling!"
The mystic is nothing if not resourceful, though, and she hears Trellus' cry to get the Ga'al undead first. "To kill the undead, we need to disengage from the door defenders", she tells herself, and slings a Fog Cloud to cover the open doors. (point of impact, L/P, 19/20, 20 foot radius)
Then the woman slides over to get better cover from Trellus and the fighters. (move to Q,24)
"OK Flea and Vayine, you're covered, now come back out and help!"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4692 rounds Longstrider- 4789 rounds, +10 movement Resist Elecricity- 790 rounds, 20/electricity Barkskin- 791 rounds, +2 natural AC See Invisibility - 792 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 2 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC31, 32 to Blackguard HP 65/98 (Endure Elements, Dodge, Total Defense) Monday April 13th, 2009 3:54:59 PM
Vayine grits his teeth against the pain of the two very deadly warriors and prepares to deliver in kind when fog obscures everything in sight! "We dance later", says the dark elf, before he spins in his silvery mail and disappears into the fog (Total Defense +4 AC, Withdraw, no AOO). Emerging, he positions himself to intercept the Blackguard and Mummy. "Come and get me", he hisses from the pain of his wounds. (Move to N,26)
Effects Dodge: vs Blackguard +1 AC Total Defense +4 AC
Trellus (sub-SteveK) (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Monday April 13th, 2009 4:07:50 PM
ooc: tell me when you are ready, MikeK. Don't want to drop a round for Trellus in the middle of a fight!
"Back off, Bloodpack, let the Door Defenders alone! The Land, My Life!" Trellus shouts as much to the defenders as he does to his own packmates. Let's let them weave that on thier looms for a while!, he thinks.
The sound of a Bell echoes in the cleric's mind, and the ground is shaking, but there is too much to worry about right now to feel much more than a sense of elation that the Bloodpack kept the door open for the Children of Chaos. Good!
Then he shouts something else: "Domi Pray for us!", and casts Prayer to help sway the battle to the Bloodpack's side. Prayer: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 12 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
FleaAC 21+1Hasted, 19/67 HP Blinking d100=84 d20+15=19 d4+2=6 2d6(3+5)=8 4d6(1+4+3+1)=9 Monday April 13th, 2009 8:25:52 PM
"Whoof!" comes from the rogue as she is smashed by the dwarf.
The rogue hears Tishes' order over the commotion, and clicking her magic boots together (free action) she hustles after Vayine (moving 40 ft) to K26, abandoning her dwarven attacker.
"DANCE WITH ME!" she cries striking at the enemy from her new position.
Hit AC19 (84=vs Blinking -- success), 6dmg,+8 dmg if evil,+9 SA dmg)
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (1/20 per day)
(OOC: What Al said re: SA for Blinking)
Gilan[HP: 23/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+8=19 ; d20+10=21 ; Monday April 13th, 2009 9:56:36 PM
Gilan feels the flames sweep down upon him and though he is able to avoid some of it, he is still burnt badly. Then the sword is slamming into him and cutting through his hide rather well. Stumbling back slightly and racking his brain for his next move he is not sure how long he can hold out in this battle.
Taking the gamble he backs off and casts a simple spell that will at least outlast him in this battle. Hopefully it will help the group in turning the tide against the undead of Ga'al.
[hit: and damage: ; grapple: ] [concentration 21]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 7/900 rounds] *greater magic fang[+3 to hit : 10 hours] *mass bull's strength[+4 to Strength : 0/110 rounds : all allies]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Everyone is now under the effects of Mass Bull's Strength.
Grymash (ac23 hp105/125 ragehp127/147, stoneskin62/110, darkvision, prayer, haste1, rage1) d20+16=30 ; d20+16=35 ; d20+16=18 ; d20+16=17 ; d20+16=20 ; d20+11=23 ; d20+11=19 ; d8+16=17 ; d8+16=18 ; d8+16=23 ; d20+16=29 ; d8+16=24 ; Monday April 13th, 2009 11:29:55 PM
(ooc: Was Gry hit 4 times last round? Then stoneskin reduced each hit by 10 points. Has that been figured in to you damage totals already?)
Now Grymash gets angry. He clicks his heels and lets loose the rabid dogs of war! (boots of speed, then rage.)
(powerattack -5hit, +5damage Haste attack: HitAC 30. Damage 17. 1st Attack: HitAC 35 threat, 18 no crit, hero point reroll 17, crap!. Damage 18. 2nd Attack: HitAC 20. miss. 3rd Attack: HitAC 23. Damage 23. 4th Attack: HitAC 19. miss. Wounding: Possible -3 Con. Possible Total Damage: 58
Possible Cleave attack: HitAC 29. Damage 24. Wounding: -1 Con.)
"Talki Fresal, Dondit Liki" ... (ooc the line I was waiting for!!! 200 extra Xp for Yanosh)
Taking advantage of the Mummy in front him as he tries to get up Yanosh swings his axe but it only throws sparks as it hits the ground next to it... Then he recovers and takes a double swing... Yanosh misses with both swings...
Olaf too tries to hit the tripped mummy but fails as well... Shouting to Vayine, Flea and the Rattledam Guards Olaf hopes to convince all that they are on the same side... Olaf can see the Mummy brutally bashing Yanosh after he got up but can also see a Blackguard trying to flank him... he turns around and with his second attempts he drops the Blackguard to the ground...
Feeling the tremors beneath her Tishe' wobbles on her feet wondering if this means Xenia and her pack succeeded or failed... Dismayed that her bear didn't last long she hopes to give her friends and the Rattledam Guards some more time by creating a Fog Cloud covering the open doors...
Vayine grits his teeth against the pain of the tough Ratteldam Guards and prepares to return the favor... but then Tishe's Fog Cloud appears... turning around he withdraws from the Fog and positions himself to intercept B2 and M3...
Trellus too commands his Pack to let the Door Defenders alone followed by their Oath... Then he calls for Domi's strength for him and his friends... the power of Domi blesses all the Bloodpack and lowers the Ga'alians strength...
"Whoooof..." comes from the Gnome as she is smashed by the Dwarven defenders... Then hearing Tishe' and Trellus ordering the Bloodpack to back down from the Door and deal with the Ga'alians first she hustles after Vayine and takes position directly in front of the Blackguard B2... she swings her Holy blade but misses...
Gilan stumbles back slightly as the Mummy blade pierces him over and over again... racking his brain for his next move... unsure how long he will hold out in this battle... Taking a gamble he blesses the entire Bloodpack with a Bull's Strength Spell...
Strengthened by Gilan's spell Grymash gets anGry and goes for the kill...
Hitt!!... hit!!... miss... miss...miss...
Twice Grymash is able to slice through the Fighters' armor... cutting deep into his flesh...
--------------------------------------
Rattledam Turn
Hearing the oaths the Rattledam Guards eyeball each other...
"Are they on our side?" one of the dwarves hisses to his companions...
"Galafar warned us about them..." answers his brother...
But the oath..." says the first...
Then a Fog Cloud surrounds them and both Flea and Vayine back down...
Suddenly you can hear the voice of their leader coming out of the Well Chamber
"They fight on our side! Engage the Ga'alian's!!"
P2 follows Flea and stands beside her fighting the Blackguard... (hitting AC30 -- damage 8)
The Dwarves and remaining Palladins now seem to fight on your side and they all barge out of the room to assist the Bloodpack fighting the Ga'alians...
The Archers remain in the room and so does their leader...
-----------------------------------------------
Ga'alian turn
B2 finds himself attacked by a Blinking Gnome and a Paladin... the Blackguard growls upon seeing his nemesis engaging him and readies his blade to smite the Good Paladin!! (hitting AC41-1 -- damage 32-1)
M3 stumbles forward growling mindlessly and waves his Greatsword at the Dwarf in front of him... (hitting AC40-1 -- damage 21-1)
With no one to help him Gilan backed away to cast his simple spell but of course this leaves him open for another full attack by M2... the mummy takes a 5ft step closer (AoO from Gilan) and then swings his blade... (hitting AC38-, 22-1, 12-1 -- damage 22-1) (Gilan is down to 2Hp) The Mummy's blade still isn't broken (FS28)...
Fighters 1 and 2 are all over Grymash and both have the ability to take full attacks!! F1 hits AC35-1, 18-1, 28-1 (confirmed Crit) -- damage 12-1, 9-1+8-1 / 20 absorbed by stoneskin = 6 effective damage F2 hits AC32, 27, 14 -- damage 9-1, 11-1 / 10 absorbed = 8 effective
M1 stands to face Yanosh and takes a full attack (hitting AC38-1 confirmed crit, 22-1, 15-1 -- damage 19-1 + 23-1 = 40Hp (Yanoshis at 3Hp)
B2 is angered because Olaf has tripped him and can't do anything but getting up to fight him... (Olaf gets an AoO)... once back on his feet he raises his Unholy Bastard Sword and lashes out at Olaf making a Smite vs Goodattack! (hitting MC81 AC36-1 -- damage 26-1Hp)
No one is paying attention to the Shadowdancer who just entered the Well Chamber... (and no one of the Bloodpack knows so telling the Rattledam Guards will be ignored by your friendly DM... I just wanted to let you know :-) )
------------------------------
Great Migration
The Wold begins to shake more violently!! Small rocks fall from the ceiling... stones lying on the ground move around due to the vibrations...it gets harder to keep standing now!!
Talking to eachother becomes harder because of the noise the Quake makes...
Again a voice comes from the Well Chamber...
"FOR THE LOVE OF .... LOOK AT THE WELL!!!!.... IT'S GOING TO CRACK!!!!!"
No way of telling what exactly is going on in the Well Chamber due to the Fog...
ALL MAKE A BALANCE CHECK DC10 AT THE END OF YOUR TURN Not making this roll means an AUTOMATIC FAILURE. The Ga'alians and Rattledam guards will make their check PRIOR to their turn...
CASTING SPELLS NEEDS A CON DC15 CHECK
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 2 Hp Yanosh : 3 Hp Olaf: 41 Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 65 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 71
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+12=13 ; d20-1=11 ; Tuesday April 14th, 2009 10:53:31 AM
"Shady," Trellus breathes as the defenders of the Well move in to assist the pack. The cleric's relief is short lived as he witnesses the massive damage taken by most of his friends.
"Gil, Flea," back out and heal yourselves, he directs. Then, the man heads for Yanosh - [Move to T27] - and upon reaching him, lays a healing hand on the dwarf. And just as he gets there, the ground heaves violently, completely startling the cleric.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 12 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, 3d8+4=18 ; Tuesday April 14th, 2009 1:53:18 PM
Calling out the command words the Cleric commands a Tattoo "Heal me." Yanosh holds a deffensive possition and refuses to back out of the fight.
Cure serious wounds 18hp
Used Potion of Hide from Undead Cure Light Wounds Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
ooc : DM StevenVdB : Make your Balance DC10 check please... Who knows what will happen if you fail... an not rolling is an automatic failure...
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+2=22 ; Tuesday April 14th, 2009 3:45:57 PM
(OoC Sorry forgot it. And does the dwarven Stability trait come into effect here?)
(OoC2 Also Yanosh used his tattoo so does he still need to roll spell failure?)
Unshaken by the Wolds upheavals Yanosh stands his ground.
Balance check 22 (Nat 20 Never mind the stability bonus lol)
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+11=20 ; d6=2 ; d6+1=2 ; d20+16=33 ; d20+16=27 ; d20+2=6 ; d20+6=17 ; Tuesday April 14th, 2009 5:53:49 PM
[ooc: last round, the mummy was prone when it provoked attacks of opportunity. Thus Olaf's hit against AC 26 was actually a hit against 30. Did it still miss?]
Olaf strikes at the blackguard as he rises, [AoO hits AC 20 + 4 for prone +1 for prayer +2 for Bull strength = 27, for 2 + 2 cold +2 for bull strength damage ], then he reels from the blackguard's smiting blow. Seeing Yanosh and Gilan teetering, and the defenders now aiding their cause, he fades back to Gilan [tumble to V29, U29, tumble checks 33 vs DC 15, 27 vs DC 17, then regular move the rest of the way to R29], and concentrating (check of 6 versus DC 15, fails), attempts to heal Gilan by losing Silence. [spell wasted]. He does manage to keep his feet, though [balance check of 17]
Highlight to display spoiler: { Spells memorized: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2* 2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)* 3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 65/98 (Endure Elements, Dodge, Total Defense) d20+4=20 ; d20+21=25 ; d20+16=32 ; d10+11=18 ; d10+11=18 ; Tuesday April 14th, 2009 8:47:40 PM
Vayine has an opportunity to do some good damage against the mummy and so plants his feet against the shaking floor, and levels a couple of wicked cuts at the undead.
AC 26 (with prayer) Dam 18 AC 33 (with prayer) Dam 18
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+2=4 ; d20+9=15 ; 3d8+8=27 ; Tuesday April 14th, 2009 9:08:27 PM
ooc: Tishe' moved to Q,24 last round.
Tishe' sees that Trellus goes to help Yanosh, Tishe' does the same to Gilan while traversing the shaking floor (move to Q,28). She concentrates (Concentrate: 25) and succeeds in letting the blessing of Mother Wold flow into her fellow druid. Cure Serious Wounds (Gilan healed 27 points), and then promptly loses her balance from the renewed shaking. (Balance: 4)
"Whoops!"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4691 rounds Longstrider- 4788 rounds, +10 movement Resist Elecricity- 789 rounds, 20/electricity Barkskin- 790 rounds, +2 natural AC See Invisibility - 791 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 1 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Flea AC 21, 57/67 HP, Blinking d20+11=23 ; d20+17=28 ; d20+17=30 ; d20+17=36 ; d20+16=18 ; Tuesday April 14th, 2009 11:37:56 PM
The rogue, blinking and hasted, tumbles adroitly to behind the blackguard before stabbing vainly with her shortsword. Perhaps it will be sufficient to distract her enemy from the guard.
[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18] New Position = J28
Gilan[HP: 130/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+19=39 ; d20+19=34 ; 3d8+15=25 ; 6d8+15=45 ; d20+6=9 ; d20+6=26 ; Tuesday April 14th, 2009 11:48:12 PM
As the mummy moves in, Gilan takes a nice bite out of the thing. Then the blade is biting into his flesh again and he feels what little bits of his life still holding...if only by a thread. His mind races but he knows that he cannot give up now or his friends will pay the price.
Then he feels healing pour into his body from Tishe', though Olaf tries to aid him but his spell fails. He had been about to pull back when Tishe' stumbles with the quake that is slowly building. His form ripples once again and soon a large white bear is standing where the wyrm once way, but he uses his large body to shield Tishe'.
(same as before Haste Attack: HitAC 22. These 1st Attack: HitAC 19. Rolls 2nd Attack: HitAC 22. Suck! 3rd Attack: HitAC 32 crit.threat, 20 crap! Damage 24. 4th Attack: HitAC 25. Damage 15. Wounding: -1 Con each hit. This better drop him, i want this cleave attack... BAD!!!
IF that drops him, cleave other fighter. Cleave attack: HitAC 37 nat20, crit roll 37 nat20!!! Damage: 25+24+25=74 Wounding: -1 Con. Massive Damage: Fort save DC 15 to die instantly.)
The Golden Door... [DM StevenVdB] d20+13=19 ; d20+18=37 ; d8+19=23 ; d20+18=25 ; d20+13=20 ; d20+8=13 ; d20+20=35 ; d20+15=33 ; d20+10=14 ; d20+15=32 ; d8+7=9 ; d8+7=10 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=29 ; d20+9=15 ; d20+4=17 ; d8+6=10 ; d20+14=28 ; d8+6=14 ; d20-2=10 d20-2=2 d20-2=4 d20+1=18 d20+1=21 d20+11=30 d20+11=14 d20+6=9 d20+4=17 d20+4=16 d20+4=23 d20+1=20 d20+1=19 d20+16=21 d20+17=32 d20+12=28 d20+7=23 d10+6=16 d10+6=7 d6=6 d6=4 d20+21=34 d20+16=19 d20+11=31 d20+11=14 2d6(6+5)+14=25 2d6(1+5)+14=20 d20+21=31 d20+16=27 d20+11=30 d20+21=22 d20+16=24 d20+11=23 d20+17=27 d20+12=31 d20+12=15 d20+7=13 d100=38 d100=68 d100=58 d10+6=10 d6=5 d20+15=32 d20+15=16 d20+10=28 2d8(8+1)+4=13 2d8(2+3)+4=9 d20+28=47 d20+17=36 d20+17=33 d10+6=14 d10+6=16 d6=5 d6=3 Wednesday April 15th, 2009 10:35:19 AM "Shady"Trellus breathes as the defenders of the well move in to assist the pack... But then the Cleric sees the massive damage his friends have already taken and orders Gilan and Flea to get out of the way while he attempts to heal Yanosh... greatly disturbed by the Quake though, Trellus fails his healing spell...
Yanosh takes a 5ft step backwards so he can use his tattoo safely. The tattoo magic is not disturbed by the Quake nor by the absence of Gargul and works perfectly.
Olaf takes advantage of the Blackguard as he tries to get back on his feet and despite his lower defence Olaf still fails to hit him!
(ooc like the Mummy last turn : AC26 +4 prone +1 prayer = AC31 was insufficient. Gilan's Bull's Strength came later... it was a hit with Bull's strength... Mummy has AC33...)
Reeling from the Blackguard's smiting blow and seeing Yanosh and Gilan teetering Olaf tumbles backwards to help Gilan... but like TrellusOlaf too is disturbed by the quake and fails his healing spell...
Vayine braces himself against the earthquake and lashes out at M3... even though his hits would have damaged practically any creature he only hits once! (damage 19 with prayer)
Seeing Trellus trying to help Yanosh, Tishe' does the same with Gilan. The mystic sneaks up behind the heavily wounded Remorhaz and heals the worm... but then the Quake becomes too violent for Tishe' as she falls on the ground... (prone)
Flea tumbles up and around the Blackguard but vainly stabs with her sword... perhaps it will distract him but then the Quake makes Flea fall to the ground!! (can't see the Balance check...)
Gilan takes advantage of the Mummy as he tries to close in... this time he bites and his bite is extremely effective!!! It's a Critical hit!!! Unable to move backwards as Tishe' falls on the ground behind him Gilan stands and changes shape into a White Bear...
Grymash goes berserk as he bashes his axe over and over again at the Fighters in front of him...
miss... miss... miss... HIT!!... HIT!!...
The last hit was enough for the Fighter to sink to his knees!! And with that Grymash's axe slices on cutting extremely deep into the second fighter!!! Way to go Gry!!! (fort save 19 vs 15)
Heavily wounded and wobbeling on his legs the Fighter does not go down because of the heavy damage... The Wounding effect of Grymash's axe brings the fighter even closer to meeting Gargul or Ga'al but still he stands...
But Grymash too fails to brace himself against the earthquake!! (can't see the Balance Check...)
With a few impressive attacks the Bloodpack has succeeded to weaken several of the Ga'alian forces... but the Quake has a terrible effect... 3 members of the Bloodpack go down and are prone!!! (marked as dark green on the map. Sorry friends but I asked to roll the Balance Check several times)
-----------------------------------
Rattledam Turn
P2 is eager to return the Smiting favor to the Blackguard that just attacked him... (hitting AC33 -- damage 23)
D1 tries to deal with the Mummy in front of him taking a full attack... (hitting AC25, 20, 13) but he fails to connect even once!!
D2 the second dwarf takes a 5ft step closer to the mummy and goes into a flanking position... (hitting AC35, 33 no crit, 14 -- damage 9+2 , 10+6
P1 takes a 5ft step closer to M2 and takes a full attack (hitting AC30, 29 NAT20 no crit, 17 -- damage 10 HP)
P3 moves around the fallen Grymash and helps him dealing with the remaining fighter (hitting AC28 -- damage 14)... Fighter 2 has had it... he readies himself to meet Ga'al and explain why he has failed...
The Archers inside the Well Chamber try to see through the fog but are mostly concerned for something else that is happening in there... They are clearly panicking about something...
The Earthquake also has it's effect on the Rattledam Guards... Two Paladins fall prone on the ground and so does their Leader!! (marked in darker yellow on the map)
None of the remaining Ga'alian taskforce are affected by the Earthquake.
And so the frenzy continues...
B2 if more angered by the Paladin P2 than he would ever be by the little Gnome (even though she can sting quite hard). These Blackguards are both fallen paladins so they absolutely hate everything there is about Good Paladins... Seeing the Paladin Prone on the ground is absolutely fantastic for this Blackguard... he raises his unholy bastard sword and makes a full attack at the Prone defender of the Well Chamber.... (hitting AC32-1+4, 28-1+4, 23-1+4 -- damage 16+6, 7+4)
M3 is painfully struck by Vayine and hopes to get back at him... (hitting AC34-1, 19-1, 31 nat 20 no crit -- damage 25, 20)
M2 doesn't quite understand where the huge Worm just went but instead suddenly finds a White Bear in front of him... the Paladin is a pain in the... but the Bear is a lot bigger... so M2 pummels the White Bear... (hitting AC31-1, 27-1, 30-1)
M1 still faces Yanosh and sees he is being helped by Trellus... mindlessly he makes a 5ft step forward and bashes the Dwarf into the ground... (hitting AC22, 24, 23)
(Gilan and Yanosh you guys are SOOOO lucky!!!!)
B1 sees Olaf getting away... but then he eyes the Paladin that fell to the ground from the Quake and a maniacal grin appears on his face... He closes in on the Paladin and bashes him with his Unholy Bastard Sword... (hitting AC36+4-1 CONFIRMED CRIT - damage 14+5 + 16+3)
(invisible to all of you) The Shadowdancer makes a move behind the leader and as he sees him sink to the ground and goes into an unarmed Flurry of Blows against the Prone Leader... (hitting AC32+4-1, 16+4-1, +28+4-1 -- damage 13 + 9 + 2 lvl drain!)
After the attack the Shadowdancer hides in plain sight... (Hide: 47)
------------------------------
Great Migration
The Quake continues... the noise becomes very loud and makes it hard to communicate with eachother... the tremors also continue...
You no longer hear anything coming from within the well chamber due to the noise and because of the fog you can't see anything either...
Again make DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE. -----------------------------
Bloodpack (hitpoints remaining) Gilan : 40 Hp Yanosh : 21 Hp Olaf: 41 Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 20 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 71
The Golden Door... [DM StevenVdB] Wednesday April 15th, 2009 3:27:50 PM
Remark to Gilan/Jim:
Jim, there seems to be a misunderstanding in the Shapeshifting as far as your HP's are concerned...
Here's what's on Woldipedia :
Shapeshifting
Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further).
This actually means that Gilan will regain 11HP's from shapeshifting instead of being at full health...
Gilan was at 2HP at the end of previous round. He was healed by Tishe' for 27HP's. Then you shapechange from Remorhaz to White Bear gaining 11HP (your level).
So at the end of this turn (since Gilan took no damage this round) Gilan White Bear is at 40HP
FleaAC 21+1Hasted, 19/67 HP Blinking Wednesday April 15th, 2009 6:33:22 PM
see post above
[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18] New Position = J28]
*The balance check was the first d20 roll in the sequence. Maybe you just missed it?--Carla*
OOC StevenVdB - Yup missed it!! That's why I wrote I did not see the Balance Check ;-) Sorry... my fault. Flea of course is not down on the ground!! Map adjusted to mark Flea in bright green...
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+13=27 ; 4d8+12=31 ; d20=2 ; Wednesday April 15th, 2009 7:23:15 PM
"Piggie dumps," Trellus mutters, as the earthquake makes him lose focus. Telling himself to deal with what's in front of him, the cleric takes a step away from the mummy [5' move to S27], and tries again. The results are a whole lot better.
[Cast Cure Critical Wounds spontaneously over .... Concentration check 31 Heal Yanosh for 31 hp damage.]
However, when one is concentrating on getting one's spell off, he can't also pay attention to where one is putting one's feet...... [Balance Check 2]
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+14=20 ; d20+9=21 ; d10+5=13 ; d10+5=13 ; d20+2=10 ; Wednesday April 15th, 2009 7:31:13 PM
Steadily the Dwarven Cleric returns attacks with the mummy. "The Bell rang out! The ChaosPack has won! We will prevail!" Yanosh calls out confidently.
Hit Ac 20 Dmg 13 Hit Ac 21 Dmg 13
Balance check 10 (+4 for Dwarven stability if its used here is 14)
Used Potion of Hide from Undead Cure Light Wounds Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+9=15 ; d20+11=13 ; d20+11=15 ; Wednesday April 15th, 2009 8:28:22 PM
Laying prone on the ground in the middle of a battle underground with the stone shaking is not a pleasant position to be in, thinks Tishe' with a gift of understatement. Without moving from her spot dead on her back, she casts a spell upon herself (Concentration: 15: whew!) and now she can Fly.
With her newly provided movement capability, the mystic floats off the ground and moves to get a better advantage of the battle. (move to Q,22) and she dismisses the Fog Cloud.
Spot: 11 (see invisible) Listen: 15
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4690 rounds Longstrider- 4787 rounds, +10 movement Resist Elecricity- 788 rounds, 20/electricity Barkskin- 789 rounds, +2 natural AC See Invisibility - 790 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 20/98 (Endure Elements, Dodge) d20+22=33 ; d10+11=19 ; Wednesday April 15th, 2009 8:34:28 PM
Vayine staggers under the assault of the mummy, and looks to extracate himself from this predicament. Taking one carefully aimed shot at the mummy, (AC 33 Dam 19), he covers himself with his shield and takes a single step back. (5 foot step = no AOO; move to O,26)
Now with the dwarf covering down on the mummy, Vayine calls out. "I am too wounded to continue the fight!" in the hope one of the clerics could get him back into trim.
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+11=28 ; d20+5=20 ; Wednesday April 15th, 2009 8:55:08 PM
Olaf sees Vayine stepping out, and Yanosh healed. Unable to speak above the din, he heads to N26 (where Vayine was), then strikes out with his sickle, attempt to knock down the mummy. [touch attack: 28, trip attempt: 20 versus the mummy's DC, a likely trip]
FleaAC 21+1Hasted, 19/67 HP Blinking d20+11=31 d100=74 d20+15=29 d4+2=6 2d6(3+4)=7 4d6(1+3+3+6)=13 Wednesday April 15th, 2009 10:27:32 PM
The ground shakes, however the nimble rogue keeps her feet firmly planted (Balance=31, nat. 20!).
Run or fight? she thinks, assessing her health. With stealy determination, Flea grunts as she attacks the enemy, (Hit AC 29,(74=vs Blinking -- success), 6 dmg,+ 7 dmg if evil,+ 13 SA dmg. )
Unable to see what is going on by the well, Flea none the less feels a sense of urgency. She raises her voice and chants out a song of courage, hoping to inspire* her companions...and the dwarves who are now fighting along with the Bloopdack.
*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (3/20 per day)
(
Gilan[HP: 40/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=25 ; d20+21=38 ; d20+21=32 ; d20+17=30 ; 2d8+13=20 ; 2d8+13=19 ; 3d6+9=18 ; d20+25=38 ; Wednesday April 15th, 2009 11:17:55 PM
Without a whole lot of choice, Gilan turns his attention to the mummy once again. With Tishe' now out of danger he feels that he has no choice but to try and continue his attacks. Hopefully he will be able to put the mummy down this time around and he will be in slightly better sheep.
Hopefully he will be able to pull the mummy into a grapple and lessen some of the damage that he will be able to put out, not that it will save him for very long.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 9/900 rounds] *greater magic fang[+3 to hit : 10 hours] *mass bull's strength[+4 to Strength : 2/110 rounds : all allies]
Highlight to display spoiler: { Polar Bear HP: 130/130 AC: 31 Grapple: +25 Attack: 2-claws +21(2d8+13) and bite +17(3d6+9) Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: endurance, run, track}
Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2) d20+5=12 ; d20+14=26 ; d4+12=15 ; Thursday April 16th, 2009 12:49:47 AM
Grymash scrambles to his feet and maintains his balance this time. (Balance 12) Gry is very satisfied that the two warriors that were attacking him are dead. However, his rage is goaded by the fact he slipped in their blood!!! To slip in someone else's blood ... HOW INSULTING! So he turns his fury to a creature devoid of blood ... the mummy! He takes his favorite dagger, Stabby, and sends it flying at the mummy's head. Grymash lets out a feral roar, giving his double axe a menacing twirl. Taunting the mummy to come for him. Assuming Stabby got his attention.
(Attack on the mummy next to Yanosh. Since I have no more movement. HitAC 26. Damage: 15.)
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=11 ; Thursday April 16th, 2009 3:58:42 AM
[ooc: blast! Forgot my blance check. 11 vs DC 10.]
The Golden Door... [DM StevenVdB] d20+8=15 ; d20+17=29 ; d10+6=15 ; d6=2 ; d20+14=32 ; d20+9=21 ; d20+4=11 ; d8+6=9 ; d20+18=35 ; d20+13=29 ; d20+8=17 ; d10+12=22 ; d6=4 ; d10+12=20 ; d6=4 ; d20+18=36 ; d20+13=19 ; d20+8=13 ; d12+12=16 ; d4=2 ; d20+14=23 ; d20+17=36 ; d20+17=32 ; d10+6=12 ; d6=1 ; d10+6=9 ; d6=6 ; d20+14=20 ; d20+14=25 ; d20+19=38 ; 2d8=12 ; 2d6=8 ; d20+7=13 ; d6=2 ; 2d6=11 ; d20+21=36 ; d20+21=36 ; d20+16=34 ; d20+11=28 ; d8+5=6 ; d6=5 ; d8+5=7 ; d6=3 ; d8+5=8 ; d6=1 ; d20+22=34 ; d10+22=31 ; d6=1 ; d20+18=30 ; d20+18=25 ; d10+12=20 ; d20+18=34 ; d6+12=13 ; d20+13=21 ; d20+8=17 ; d20+21=28 ; d20+16=24 ; d20+11=18 ; 2d6+14=20 ; 2d6+14=25 ; d20+17=21 ; d20+12=30 ; d20+7=17 ; d10+6=12 ; d6=6 ; d20+14=21 ; d20+28=30 ; d100=46 ; d100=36 ; d100=49 ; d100=44 ; d100=86 ; d100=35 ; d100=63 ; d100=14 ; d100=44 ; d100=9 ; d100=11 ; d100=34 ; d100=21 ; d100=92 ; d100=64 ; d100=50 ; d100=2 ; d100=61 ; d100=24 ; d100=89 ; d100=45 ; d100=63 ; d100=40 ; 2d6=5 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=6 ; d20-2=0 ; d20-2=1 ; d20+11=19 ; d20+11=26 ; d20+1=3 ; d20+1=11 ; d20+6=14 ; d20+16=32 ; d20+4=9 ; d20+1=7 ; d20+1=19 ; Thursday April 16th, 2009 6:54:26 AM Trellus is annoyed when he looses his spell because of the quake... he tries again and this time with success! He takes a 5ft step backwards and then heals Yanosh for a good 31Hp! But then the blond cleric is no longer able to stay on his feet...
Feeling a lot better Yanosh keeps trying to hurt the Mummy... to no avail...
Rather than getting up first Tishe' concentrates and casts a Fly spell on herself. She flies up and hovers towards the door... dismissing the Fog Cloud she can see the Rattledam Leader laying on the ground... wounded...
Tishe's' eyes grow wide as she sees what is happening in the Well Chamber... the well itself holding the very dangerous Woldsblood is protected by a thick glass semi sphere... but the glass is cracked!! Inside due to the earthquake Tishe' sees the Woldsblood bubbling and splashing against the interior glass dome that contains it... if the glass breaks... Woldsblood will splash all around the Well Chamber!!!
Staggering from the Mummy's assault Vayine looks to get out of trouble... taking one well aimed shot at the mummy he does a fair amount of damage and then takes a 5ft step backwards... With the mummy surrounded by two Dwarves there's a good chance Vayine will stay unharmed this round... But... he fails to brace himself against the tremors and falls to the floor!!! (aarghhh... can't see Balance Check!!)
Vayine calls out for healing but his words are lost in the noise...
Olaf can see Vayine stepping out of close combat and Yanosh being healed... things look better... he moves in position where Vayine stood earlier and makes a trip attack at M3... once again he is successful! (Trip DC19 vs trip attempt 20) M3 falls prone in the ground right in front of the two dwarves... they already cheer as they see him go down!
Flea stays in place to fight and attacks the Blackguard in his back... her attack is successful and her Holy blade stings hard... Despite all the noise the Quake makes Flea hopes to inspire courage in the hearts of all allies... (due to the noise the song only reaches those 15ft away from you instead of 30ft away... D2, D1 and P2 are affected.)
Gilan once again turns his attention on the Mummy... with Tishe' out of danger he hopes to put the mummy down... (mummy grapple DC 10+13BAB+9STR=32 vs Grapple attempt 38) Gilan successfully takes hold of the Mummy!! ... but he is not defeated yet!! (close but not yet ;-) )
Grymash scrambles to his feet and this time has no trouble to keep standing... insulted that he fell in the blood of his slain foes he throws his beloved dagger at M1 without success...
Vayine and Trellus are prone on the ground but not threatened...
--------------------------
Rattledam Turn
P2 tries to get back on his feet and is immediately bashed by the Blackguard in front of him... (AoO hitting AC29 -- damage 15 +2 unholy)... wobbling on his feet because of the wounds he has suffered he raises his Longsword hoping to slay the Blackguard quickly... the Well must be kept safe!! (hitting AC32 -- damage 9)
D1 and D2 hope to destroy the Mummy as he lays down on the ground thanks to Olaf's Trip attack!! They take full advantage of his lowered defenses!!
P1 can't reach the Mummy that is being held by Gilan now without risking to hurt the White Bear too... instead he turns to face his nemesis and engages B2! (hitting AC23)
P3 tries to get up but is immediately bashed by the Blackguard (AoO AC36 confirmed critical -- damage 12+1+9+6) Taking the hit the Paladin then swings his Longsword to return the favor to the Blackguard... (hitting AC20)
The Rattledam Guards Leader tries to get back on his feet but is immediately struck by the Shadowdancer behind him!! (AoO hitting AC25+4)
Then the Leader turns around to face the Dancer... not wielding any weapons he strikes the Shadowdancer with full force!! (hitting AC38 -- damage 12+8+6) Shadowdancer makes a Fort save 13 vs Touch of Golden Ice DC14 and fails. Takes another 2Hp initial damage and 11Hp secondary damage)
R1 and R2 move in to help their Leader but he instructs them to keep everyone else from entering the room... so instead of mixing in the battle between the Ga'alian leader and their own leader they concentrate on the battle outside... R1 makes a 5ft step forward so he can get a clear line of fight to M1... Tishe' suddenly hears and feels 4 arrows veering right next to her ears as they speed towards M1... (hitting AC36, 36, 34, 28 -- damage 6+5, 7+3, 8+1)
R2 can't get any clear line of sight anywhere... instead he takes position close to the door...
The Rattledam Guards are having a tough time bracing themselves from the Quake... the two remaining Paladins and one dwarf fall to the floor!!
-----------------------------
Ga'alian turn B2 is surrounded but doesn't plan on giving in just yet... he continues to concentrate on P2 and for the second time he goes for a Smite attack hoping to kill the Paladin!! (Hitting AC34 -- damage 31+1) The Paladin cries in agony as the Unholy Blade pierces his armor... then he sinks to the ground and dies... The Blackguard roars in pleasure as the first Paladin goes down!! He then spins around to face Flea and the other Paladin and takes a 5ft step backwards... (no AoO)
M3 is down on the ground... heavily wounded... he tries to get up but thus provokes AoO's from D1, D2, O and P1... (D1 hits AC30+4+1 -- damage 20)... already it proves t be sufficient... D1's blade strikes down the Mummy not to get up anymore...
M2 is being held firm by Gilan and drops his Greatsword... instead he bashes Gilan Bear with his bare hands (hitting AC34, 21, 17 -- damage 13 + Mummy Rot- Gilan must make a Fort DC22)
M1 grins at Yanosh who appears to be healed nicely... again the mummy raises his blade and swings madly at the Dwarf... (hitting AC28, 24, 18 -- damage 20, 25) (Yanosh drops to 7Hp!!)
B1 concentrates on P3 and makes a full attack at the Prone Paladin (hitting AC21+4, 30+4, 17+4 -- damage 12+6)
The Shadowdancer makes an devious attack at the Ratteldam Leader (hitting AC21) and then hops into the Shadows surrounding the Well... (hide 30)
(Balance checks : S1:32/M1:9/B1:7/B2:19)
The Mummy threathening Yanosh falls to the floor!! And so does the Blackguard facing P3... Mummy 2 is being held by Gilan and is unaffected by the quake.
The dead... well... they seem to wobble around a little and slowly start to move across the floor... a macabre sight...
------------------------------
Great Migration
The Quake already lasted 18 seconds and still is seems to get worse... more and more rocks are falling from the ceiling...
Everyone on the map has a 25% chance of getting hit by a falling rock -- no ref save
One of the Dwarves suddenly gets a rock on his head taking 5Hp damage... The Rattledam Leader is also hit taking 10Hp damage... Gilan, being large he of course had a bigger risk, is hit by one stone... 8Hp... Even though Tishe' is now flying and can no longer be hampered by the tremors is not clear from the falling rocks... she get's one on the shoulder doing 3Hp damage... Yanosh is already badly wounded by the Mummy and to make all things even worse he gets a medium sized rock on the cranium... 6Hp ... ([b]Yanosh down to 1Hp!!!!)[/b]
Inside the Well Chamber the Glass covering the Woldsblood is also hit by several Rocks... It won't take much longer before it breaks!! And then Woldsblood will be splashing around the Chamber!! Those with some hint on the Woldsblood power know that getting hit by but even a little drop would have devastating effects...
Again made DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE.
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 1 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 20 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 68
OOC : Woooof... 2.5 hours posting!! Hope I didn't miss anything...
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 4d8+7=20 ; d8=5 ; Thursday April 16th, 2009 9:03:45 AM
Tossed around on the shaking, rock strewn floor, Trellus fishes a wand out his magical haversack and touches Yanosh. [CSW - heal Yanosh for 18 hp rolled 4d8 by mistake, the third of which was a 1, so I re-rolled that and went with 3,5,3 + 7]
He and the dwarf are in trouble, and the blond man instinctively reaches way back to his tried and true solution to such problems..
"GRY! HELP!"
[No balance check as he's still prone]
Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge) d20+4=20 ; d8+1=5 ; Thursday April 16th, 2009 6:53:18 PM
ooc: amazing to keep all this in order, StevevdB. Terrific battle! Three different groups, two elements (quake and Woldsblood). Wow. I don't know if I would have attempted this (just don't look at my recent fight in CoC :-)
ooc2: Piggies! forgot the Balance check!
Vayine scrapes himself off the floor (Balance: 20) and activates a Tattoo, healing him for 6 hit points. (5+1 for Prayer)
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=22 ; d20+11=30 ; Thursday April 16th, 2009 7:06:19 PM
"Ow!" barks Tishe' as the rock smacks her in the shoulder. Panic is rising in her eyes as she spins her head looking at helping Yanosh, no Gilan, no Vayine, no the Rattledam Leader, no...
"The Woldsblood container is cracking!" she exclaims, her voice rising. Then she looks at the archers that have an excellent target in the unarmored mystic. "Now, don't shoot me, I'm trying to help!"
Taking out her Staff of Frost, she casts a hemisphere of ice over the glass like a helmet. (Wall of Ice). "That should help a little!"
Spot: 22 (see invisible) Listen: 30
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4689 rounds Longstrider- 4786 rounds, +10 movement Resist Elecricity- 787 rounds, 20/electricity Barkskin- 788 rounds, +2 natural AC See Invisibility - 789 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 79 minutes: 80/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=15 ; d20+13=30 ; d20+7=8 ; d20+9=14 ; Thursday April 16th, 2009 7:40:00 PM
[ooc: I totally forgot to use my free attack after each successful trip! Doh!]
Olaf scrambles against the shaking [balance check 15], and keeps his feet. Hearing Trellus's call, he tumbles over to V27, and attempts to trip the mummy (M1) once more (touch attack hits AC 30; trip attempt 8 (nat 1), reflex save to not drop the sickle 14, no problem)
Did Trellus say something? All Grymash hears in his head is the screaming of anguished souls all who fell to the half-orc's ax. Stepping forward (5-ft step, U29), he blurred barrage of slashing attacks descend up on the mummy.
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+2=3 ; d20+14=28 ; 3d8+4=14 ; Thursday April 16th, 2009 9:10:11 PM
Dropping his Axe the Cleric quickly pulls a vile from his pack. Yanosh, finally shaken by the quake, dives at the mummy on the floop near him. [b] may die but you are going with me. Make room Gargul! Yanosh brings home to rest.!"[/] He calls out as he attacks the mummy with a vile of CURE SERIOUS WOUNDS. With a small sounding crash he smashes the vile.
(OoC If I am right it has the oposite effect on the undead. Been awhile since I have tryed a move like this.)
Hit Ac 28 touch attack against prone Mummy Dmg 14
Balance 3 (Nat 1 so Dwarf stability dosent matter on this one.)
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 32/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=24 ; d20+17=22 ; d20+21=24 ; d20+21=22 ; 3d6+9=19 ; d20+25=36 ; d20+15=34 ; Thursday April 16th, 2009 10:28:11 PM
Gilan takes his chances and bites at the mummy that he is holding, Attempting to tear into the unprotected face and chest that he can reach with his teeth. He is unwilling to let go of his victim, though his attack seems to have been turned by the things bandages.
He does not lose his balance as the ground continues to shake, but the rocks falling are a bad sign but he will not abandon his pack.
[hit: 22 and damage: 19 ; grapple: 36(maintain grapple)] [concentration ] [balance 24] [Fort 34 vs. mummy rot]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 10/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 3/110 rounds : all allies]
Highlight to display spoiler: { Polar Bear HP: 130/130 AC: 31 Grapple: +25 Attack: 2-claws +21(2d8+13) and bite +17(3d6+9) Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: endurance, run, track}
[Ignore last two attacks. Realized that you cannot make all the attacks while grappling. Sorry.]
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+11=28 ; d20+17=20 ; d20+16=30 ; d100=41 ; d4+5=8 ; 2d6=10 ; Thursday April 16th, 2009 10:55:38 PM
Again the rogue manages to keep her feet despite the quake [Baance=28]. She uses the confusion to tumble into a flanking position against the blackguard [Tumble=20] and stabs at it with her holy shortsword [Hit AC=33 (forgot Bulls strength and inspired courage); miss chance = 41 pass; damage =8+10=18 hp]. She smiles a wicked smile as her blade strikes home, and then she prepares to avoid the inevitable onslaught [Dodge vs B2; effective AC=23]. The gnome continues her chanting throughout the attack.
New Position = J26
The Golden Door... [DM StevenVdB] Friday April 17th, 2009 3:58:33 AM
OK... there we go again :-)
POSTING!!
The Golden Door... [DM StevenVdB] d20+21=41 ; d20+21=32 ; d20+21=39 ; d20+16=26 ; d20+11=13 ; d8+5=8 ; d6=3 ; d8+5=8 ; d6=4 ; d8+5=12 ; d6=6 ; d8+5=13 ; d6=2 ; d20+14=15 ; d20+18=26 ; d10+12=22 ; d6=3 ; d10+18=27 ; d10+12=22 ; d6=2 ; d20+21=40 ; d20+21=35 ; d20+16=26 ; d20+11=16 ; d8+5=9 ; d6=6 ; d20+14=23 ; d8+6=13 ; d20-2=12 ; d20-2=16 ; d20+11=12 ; d20+11=29 ; d20+1=3 ; d20+1=13 ; d20+6=23 ; d20+18=22 ; d20+13=27 ; d20+8=23 ; d20+21=29 ; d20+16=26 ; d20+11=26 ; 2d6+14=22 ; 2d6+14=20 ; 2d6+14=22 ; d20+14=27 ; d8+6=14 ; d20+17=31 ; d10+6=16 ; d20+13=29 ; d20+13=31 ; d20+8=23 ; 2d8+4=18 ; 4d8=22 ; d20+16=22 ; d20+4=19 ; d20+1=14 ; Friday April 17th, 2009 5:51:22 AM
Tossed around on the shacking floor Trellus fishes out a Wand and touches Yanosh... This again heals the battered dwarf who has seen but not entered the dark tunnel with a light at the end twice now during this battle...
Then the blond Cleric instinctively reaches to the Bloodpack's tried and true solution to problems like these...
"GRY! HELP!!"
Being temporarily clear from combat Vayine scrapes himself of the ground and touches his healing tattoo... This time he won't fall on the ground no more!!
"OW!"Tishe' barks as she is hit by a rock on the shoulder... looking around in panic the mystic no longer knows where to go first... help Yanosh... no Gilan... Vayine... the Rattledam dudes... the well!... aaarghhhh...
Realizing the threat the cracked Woldsblood container would pose she turns around to face the Rattledam archers and warns them not to take her as target practice while she tries to help! Taking her Staff of Frost she casts a hemisphere of ice over the glass!!
(GOOD THINKING!!! [b]Tishe' gains an extra 200XP !!)[/b]
(OOC : Tishe' is flying right? It's not listed in your header but I think she is... I was searching for your balance check... could not find it... got an evil grin on my face... it quickly faded as I realized you have a flying spell... sniff sniff... taking back the 200XP I just awarded for opposing your friendly DM... ok just kidding...)
Olaf braces himself against the shaking and as he hears Trellus holler for aid the unkempt Human tumbles across the room to trip the Mummy but he's already prone on the ground... Olaf decides to hold his attack till after the mummy got up...
Making a 5ft step towards the prone mummy Grymash goes in for the kill... only his haste attack hits though.
Yanosh drops his axe... so far he has been unable to hit the Mummy with it. This time he tries something different... pulling a vile from his pack he dives at the mummy and breaks the vile... (Unsure but I believe potions must be drunk for them to function... is breaking them and pouring the content over someone successful?! Dunno but I'm going along with it as I like the idea...) The Mummy roars in pain as the healing liquid burns into his rotting carcass...
Gilan still has hold of the Mummy in his arms but can't bite through its armor... he does however maintain hold!
Flea takes advantage of all the confusion and moves into a flanking position to engage B2... her blade stings deep but it is not nearly enough to kill the Blackguard...
--------------------------
Rattledam Turn
With hardly anyone surrounding B2, the Rattledam archer R2 has found an interesting mark in the Blackguard... (hitting AC41 Nat20 confirmed crit, 39, 26, 13 -- damage 8+3+8+4+12+6 , 13+2)... the Blackguard takes massive damage but does not yield...
P1 gets back on his feet and immediately throws himself upon the Blackguard once more... (hitting AC15-nat1)... good thing Flea just blinked for his blade would have cut right through her instead!!
D1 also gets back on his feet, manouvres between his fallen comerades, tries to stay out of the Archer's line of fire and then lashes out at the Blackguard... (hitting AC26+1 -- damage 22+3)... still the Blackguard does not sink to the ground although it is obvious he can't hold much longer... blood literally gushes from the many wounds he has taken and he won't be able to resist any more of the Holy weapons used by the Rattledam guards...
The Dwarf's brother too moves in again... (hitting AC27+1 -- damage 22+2)
At last the Blackguard screams in pain and agony as he is preparing himself to face Ga'al... he has failed!!
The second archer sees Tishe' standing in his line of fire towards the prone mummy... nothing a 5ft step can't medicate... then he rapidly fires... again Tishe' can feel the wind next to her as 4 deadly arrows veer towards their target... Being Prone though the Mummy gains protection from ranged attacks +4... (hitting AC40-4, 35-4, 26-4, 16-4 -- damage 9+6) Only one arrow strikes the prone mummy...
P3 gets back on his feet before the Blackguard does and immediately plants his sword into the Blackguard's armor... (hitting AC23+4 -- damage 13) This only is the first wound the Ga'alian Blackguard takes!!
One of the Archers makes a wrong move, twisting his ankle on a rock than fell from the ceiling and falls to the floor!! One of the dwarves too falls once again...
-----------------------------
Ga'alian turn
Many of the Ga'alian task force have been slain but they will not give in... admitting to have fallen in combat is not as bad as yielding in combat...
M2 is still grappled by Gilan and pounds away with his fists... (hitting AC22, 27, 23) none of the rotting fists can get through Gilan's tough hide...
M1 gets back on his feet leaving Yanosh on the ground but meets Grymash's axe once again (Gry take an AoO please)... this is exactly the moment Olaf has been waiting for... he lashes out with his sickle trying to trip the mummy again but this time he fails...
Back on his feet the Mummy can see the hulking Half-Orc, a fallen Dwarf and a human that enjoys tripping everyone... even though being tripped is annoying it doesn't hurt as much as a Half-Orc's axe... he raises his Greatsword and turns to Grymash... (hitting AC29, 26, 26 -- damage 22, 20, 22 -- 30 absorbed by stoneskin -- 34 effective damage)
B1 too has to get up... but this he can not without getting the Paladin's blade on the back of his neck... (P3 AoO hitting AC27 -- damage 14) Then he grins wickedly and decides to plant his Unholy Bastard Sword into the Paladin's gut... (hitting AC31 -- damage 16)
S1 makes a 5ft step out of hiding, attacks the leader unarmed with a full attack (hitting AC22, 31, 23 -- damage 18 -- 2 levels energy drain) The Rattledam leader is visibly being drained of many of his capabilities as the vampiric Monk/Shadowdancer does his job... this time though he can not hide as he took a full attack... (ooc : rules concerning Shadowdancers are under debate on the rules board atm)
(Balance checks : S1:22/M1:19/ B1:14)
------------------------------
Great Migration
The Quake already lasts 24 seconds and is far from over... there appears to be a less violent moment as fewer rocks come falling from the ceiling... but it does not appear to be over yet...
A crack in the floor grows bigger as the Quake continues...
Underneath Tishe's Ice Helmet and the Glass Cover you can still see the Woldsblood splashing against the interior of the hemisphere...
Again made DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE.
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 19 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 68
OOC : next week DM JohnP will take over as I will be on a business trip to Germany the whole week (HMI messe Hannover - anyone visiting perhaps?!?). John will likely continue a few more weeks afterwards... so he has the honor to kill you all next week... euhm... no I should not have said that... oh well... you'll see ;-)
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+14=28 ; 2d8+2=11 ; Friday April 17th, 2009 12:34:40 PM
Yanosh reaches into his pack again and draws out another potion. He smashes the vile into the mummy again as he draws his sheild over him to protect him from falling rocks and attacks. "To Gargul with you!"
HIt Ac 28 Touch attack Dmg 11
No balance check Yanosh is prone.
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+14=19 ; d20+6=25 ; d20+16=33 ; d20+16=21 ; d20+14=21 ; d20+7=9 ; d20+9=29 ; Friday April 17th, 2009 4:20:57 PM
[ooc: In addition to the trip attack (a readied action) Olaf would get an opportunity attack as the mummy gets up the first time. ooa hits AC 19, a miss]
Olaf sways in the rocking ground, but stands upright still [balance check 25]. Seeing the blackguard in position and barely hurt, he tumbles to flank the blackguard (tumble to W30, 33 vs DC 15 for the mummy, 21 vs DC 17 for the blackguard). He then lays in with his sickle, attempting to trip the blackguard. [touch attack hits AC 21+2 for flanking=23; trip attempt hits DC 9, missing. Reflex save to not drop sickle: 29].
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=25 ; d20+11=14 ; d20+11=27 ; Friday April 17th, 2009 8:42:34 PM
Tishe' moves up to 20 feet above the floor, enabling her to look around and also let the archers shoot without getting quite so close!
That the Leader is fighting something that is flickering in and out of sight is rather obvious, and Tishe' thinks she knows a way to even the odds. Weaving her hands, she places a Daylight spell onto her dagger at her side. She then draws the weapon and throws it to land behind the Leader (toss to P,15, AC 25) "That should reduce the shadows in the chamber!" she calls.
Spot: 14 (see invisible) Listen: 27 No Balance as Tishe' is in the air, flying (thanks for the 200xp!)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4688 rounds Longstrider- 4785 rounds, +10 movement Resist Elecricity- 786 rounds, 20/electricity Barkskin- 787 rounds, +2 natural AC See Invisibility - 788 rounds, see invisible and etheral creatures Fly - 78 rounds, 60 feet average maneuver Prayer (from Trellus)
- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 26/98 (Endure Elements, Dodge, Prayer) d20+21=40 ; d10+11=13 ; d20+4=20 ; Friday April 17th, 2009 8:49:52 PM
Vayine moves forward to assist Gilan, placing a carefully placed sword strike on the mummy. And then he even manages to keep to his feet!
AC 40 Dam 13
Balance: 20
(I couldn't find any penalties for melee attacking into a Grapple)
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) Friday April 17th, 2009 9:12:12 PM
Trellus looks around and sees Tishe flying through the air. good idea, he thinks to himself, and activates his Winged Boots.
With a thought, the blond cleric rises into the air. [5' up]
Gilan[HP: 32/130 - AC: 30][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=17 ; d20+17=32 ; 3d6+9=14 ; d20+25=34 ; Friday April 17th, 2009 10:05:58 PM
Gilan continues to maintain his hold upon the mummy and finds that his fur is more than enough to turn the things blows. Breathing slightly harder and getting a little worried about the final outcome, he hopes that he will get lucky this time with his own bite. Still trying to maintain his hold upon the mummy he is lucky to not fall with the continued shaking of the ground, but a new plan is starting to form in his mind.
His eyes turn to the crack that is forming, trying to judge how big it will be getting really soon and if he figures he can dump a mummy into it.
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+11=26 ; d20+9=17 ; d20+9=29 Sunday April 19th, 2009 7:57:05 PM
The ground shakes once again, however the nimble rogue keeps her feet (Balance=26).
The blackguard is down! Activating the magic of her boots she runs after the flying members of her party...towards the well. (New position P22)
Peering into the room, she tries to make sense of what is going on (Spot=17). Has anything like this ever happened before? (Knowledge History=29, nat 20!)
"Trellus! Tishe'!" the gnome calls out, "I'm right behind you!"
DM Sanitly Info:
Position" P22
*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (4/20 per day)
DM Post Tomorrow Night (JohnP) d20-2=12 ; d20+16=36 ; d20+16=26 ; d8+6=9 ; d20+11=12 ; d20+6=20 ; d20-2=17 ; d20+11=12 ; d20+11=15 ; d20+19=25 ; d20+14=16 ; d20+9=14 ; Sunday April 19th, 2009 11:00:06 PM
Post on Monday night.
Yanosh pulls a vial from his pouch while laying on the floor and smashes it against the legs of the mummy standing in front of him. The Cure Moderate Wounds potion damages the undead as the liquid seeps into the bandages that cover its legs.
Olaf keeps his feet and sees an opportunity. The rogue tumbles to flank one of the Ga'alian opponents but cannot pull the blackguard down.
Tishe' moves higher into the air in order to get a better look at whatever the leader of the defenders is fighting. Hoping to shed some light on the situation, the theurge casts a Daylight spell on a dagger sheathed at her side. Even before drawing the weapon, the spell is enough to banish many of the shadows in the chamber. Tishe' will have an opportunity next turn to draw and throw the dagger.
Vayine moves forward and attacks the mummy held in Gilan's mouth. The sword sinks into the undead flesh of the opponent.
Trellus recognizes Tishe's wisdom and activates his boots, rising above the floor and avoiding the tremors that could knock anyone down.
Gilan tightens his grip upon the mummy and succeeds in damaging it enough to disperse the evil magic animating the undead creature. The mummy slumps into a pile of bandages and dust under the great white bear.
Grymash swings at the mummy, hitting it with his third attack. His double axe swings further, hitting the blackguard. The half-orc barbarian keeps swinging at the blackguard and hits once more.
Flea activates her boots and moves into the central chamber, shouting to Tishe' and Trellus as she goes. The rogue sees what is happening here but it appears to be similar to nothing from her knowledge of Rattledam or of the Sargrass. There are rumors about Woldsblood, though, that suggest that there is great danger if that pool erupts.
Rattledam
The leader channels his healing energy and tries to touch the vampiric leader of the Ga'alians. The first attack misses but the second connects. The undead creature withstands a portion of the positive energy but is still badly hurt. The leader then steps back to create some space.
P2 glances over at the Bloodpack and his partner surrounding the last blackguard and decides to aid his leader. He nimbly avoids the ankle-twisting rocks scattered across the floor.
P3 keeps his feet and swings at the blackguard. Only one blow lands, though.
R1 gets to his feet and immediately falls again.
R2 feels that the blackguard is no threat, and nimbly moves to get a better shot at the opponent fighting with his leader. The one arrow that he loses, however, goes wide.
The first dwarf (D1) keeps rolling around on the floor. The other dwarf (D2) heads towards his leader.
Ga'alians
The sole remaining blackguard steps aside and swings at the paladin. His bastard sword lands only once before the Ga'alian steps on a piece of rubble and crashes to the floor.
The vampiric shadowdancer keeps his feet and closes with the leader once more. This time, none of it's attacks land.
Great Migration
The shaking intensifies and only those flying overhead are not hindered. Even worse, the rocks falling from the ceiling are getting larger.
Even more frightening, several rocks fall on the dome of ice protecting the pool of Woldsblood. Each rock chips away at the ice until the dome is fissured and cracked. But the dome has served to protect the Woldsblood and everyone near it for the time being.
Flea -- hit for 12 damage Gilan -- missed (x4 since he is large) Grymash -- missed Olaf - missed Tishe'- missed Trellus -- missed Vayine - missed Yanosh -- missed
L1 -- hit for 12 damage D1 -- missed D2 -- hit for 11 damage P3 -- hit for 3 damage R1 -- missed R2 -- hit for 8 damage
S1 -- hit for 3 damage B1 - missed
Everyone needs to make a DC 10 Balance check to remain standing (unless flying). Those standing and casting spells need to make a DC 15 Concentration check
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 19 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 7 Hp Tishe' : 68
Gilan[HP: 32/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+7=24 ; Tuesday April 21st, 2009 12:27:42 AM
With the mummy now simple dust at his feet, the large white bear slowly shifts his form to that of his human one. As he staggers a little he reaches into his pack and pulls out a potion, making ready to make use of it. His eyes scan the room as he takes stock of what is totally going on with a lull in the battle.
[hit: and damage: ; grapple: ] [concentration ] [balance 24]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 12/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 5/110 rounds : all allies]
Just thought I would mention that I could not view the map. Was told that I did not have access to view it.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 3d8+5=22 ; Tuesday April 21st, 2009 10:50:12 AM
Amid the chaos of the collapsing chamber, Trellus looks about. The blond man winces as he witnesses a large rock slam into Flea. The nimble rogue is still up, but she looks a mess.
After a quick shout at Yanosh and Olaf - "Get him!" <pointing to the last remaining Blackguard> -- the cleric flies toward Flea, pulling out a wand as he moves through the air. When he gets close enough, he reaches out and taps her on the top of the head.
[Fly 30' to Q23. Wand of CSW heals Flea for 22 hp]
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 2d8+2=14 ; d20+2=4 ; Tuesday April 21st, 2009 4:38:08 PM
Hearing the command from Trellus Yanosh rises from the floor. Activating his last healing Tattoo on himself,Yanosh then picks up his Holy War Axe. Starting for the last enemy Yanosn smiles with bloodlust. With a sudden violent movement Yanosh is knocked back to the floor of the cavern by the moving Wold.
Cure moderate wounds Tattoo 14hps to Yanosh Balance 4
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
Grymash shifts his position (5-ft step to V28) and continues to wail on the Blackguard.
(Haste attack. HitAC 27. Damage 19. 1st Attack: HitAC 40. Damage 16. 2nd Attack: HitAC 39. Damage 14. 3rd Attack: HitAC 33. Damage 19. 4th Attack: HitAC 25. Damage 12. Total Possible Damage: 80. Wounding: -1 Con per hit.)
Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste5, rage5) Tuesday April 21st, 2009 7:37:42 PM
(Whoops, i forgot to put the proper header in my previous post. If anyone change it to what i have typed above, that would be awesome!!)
Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge, Prayer) d20+21=24 ; d20+4=6 ; Tuesday April 21st, 2009 7:56:08 PM
Vayine heeds Trellus' call and moves through Gilan's occupying space (walk through ally without penalty) and makes it to the side of the last Blackguard (move to U.30)
He swings his bastard sword, but he over compensates on the rocky ground, misses, and falls to the floor.
AC 24 Balance 6
Effects Dodge: vs Blackguard +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Tuesday April 21st, 2009 8:55:04 PM
ooc: OK, I can see that Tishe' couldn't cast and throw at the same time, but she should be able to have the dagger in her hand since she can draw as a free action in conjunction with movement, yes? :-) pretty please... :-)
"OK, I'm coming in and I'm really trying to help!" calls Tishe' to the archers, and, taking her life into her hands, swoops into the chamber!
The mystic flies to the bubble of Woldsblood (moves to S,10) dropping her Daylight dagger (free action) while passing overhead the Rattledam Leader and the Shadowdancer. (drops at Q,14)
Weaving her hands into mystic symbols, Tishe' places a Resilient Sphere above the container of Woldsblood, forming a partial protective barrier for the Woldsblood. (ooc; Resilient Sphere is 9 feet radius impregnable sphere directly above the Woldsblood at P,8/9))
And she is completely exposed to any arrows of the Rattledammers.
Spot: 14 (see invisible) Listen: 27 No Balance as Tishe' is in the air, flying (thanks for the 200xp!)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4687 rounds Longstrider- 4784 rounds, +10 movement Resist Elecricity- 785 rounds, 20/electricity Barkskin- 786 rounds, +2 natural AC See Invisibility - 787 rounds, see invisible and etheral creatures Fly - 77 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin* }
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+14=28 ; d20+7=14 ; d20+14=30 ; d20+14=17 ; d6+1=2 ; d6=5 ; 2d6=4 ; d20+6=17 ; Tuesday April 21st, 2009 10:52:24 PM
Olaf heeds Trellus's words and, stepping 5 feet to flank the blackguard, he lays into him with a full attack. First attack: trip attempt touch 28 vs Ac, hits trip DC of 14, likely tripping. Free followup attack from IMP trip hits AC 30, second attack hits AC 17. First attack damage, 2 +5 cold + 4 sneak attack. Balance check 17, stays up.
DM Post Tomorrow Night (JohnP) d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-7=11 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ; Tuesday April 21st, 2009 11:00:44 PM
Again, I'll be making the post tomorrow night.
As a bonus ... the last blackguard went down as a result of Grymash' attacks. Olaf and Vayine can re-consider their actions.
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+11=25 ; d20+18=32 ; d100=88 ; d4+5=8 ; 2d6=7 ; 4d6=16 ; Tuesday April 21st, 2009 11:18:55 PM
Flea manages to keep her balance as the floor buckles and heaves [Balance=25]. She spots an opening and charges forward to attack the Shadowdancer, stabbing once with her holy short sword. With her boots and her ring activated she moves in a blur [Hit AC=32; Miss chance =88 pass; Damage = 8, +7 vs evil, + 16 Sneak attack = 31 HP]
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+15=19 ; d20+7=22 ; d20+15=31 ; d6+4=5 ; d6=4 ; d20+9=26 ; d20+6=15 ; Wednesday April 22nd, 2009 11:21:05 AM
[ooc: changing plans as per the DM's largess. Also, I don't have access to the map, so I'll just guess.]
Seeing the blackguard down, Olaf heads into the room with the pool of Woldsblood, sickle at the ready. He mutters to the Powers of the Vein, "Celsiun, now'd be a good time ta be helpin' us, as ya can...containin' the Woldsblood ain't 'xactly our expertise..." If he has enough room to charge the vampire (80' from his current position or less) he will do so, swinging his sickle to trip (hit touch AC 19, likely hitting, hit trip DC 22, likely tripping; followup attack hits AC 31+4 for prone, for 5 + 4 cold damage). He sways on his feet, [sorry about the +9 roll; balance check of 15 vs DC 10], but stays upright.
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=8 ; Wednesday April 22nd, 2009 4:18:57 PM
Seeing no more threats i his area Yanosh attemps to stand up. A sudden upheval and the Dwarf is knocked down again. "I must be weaker then I thought ." he grumbles to himself.
Balance check 8
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: {} Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 BlinkHighlight to display spoiler: {}
Vayine (sub-SteveK) AC27, 28 to Archer2 HP 29/98 (Endure Elements, Dodge, Prayer) d8+1=3 ; d10+11=18 ; d20+21=35 ; d20+11=27 ; d10+11=17 ; Wednesday April 22nd, 2009 7:37:24 PM
Seeing the Blackguard go down, Vayine instead touches his tattoo and healing a little. (3 heal)
He then moves to the entrance of the Golden Doors (to O,22) and right next to R2. "We're all going to be nice together now, aren't we?", he asks. Vayine won't strike unless the archer tries to shoot a member of the Bloodpack.
(Readied attack: Hit R2 if he aims at a Bloodpack member AC 25 [previous roll + Prayer] Damage: 18) (AOO if R2 uses bow at Bloodpack member AC 35 Dam 17 [ignore d20+11 :-) ] )
But all the preparation of Vayine is useless, because he falls on his tuckus. (previous balance roll)
Balance 6
Effects Dodge: vs Blackguard +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls Prone
DM Post Tomorrow Night (JohnP) d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-3=15 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ; d4=3 ; d20+13=22 ; d20+13=17 ; d20+8=12 ; d20+16=21 ; Wednesday April 22nd, 2009 10:41:26 PM Gilan shifts back to his native form and reaches into a pouch for a potion.
Trellus flies towards Flea, drawing a wand as he moves. Once close enough to the gnome, the human cleric activates the wand and heals Flea.
Yanosh gets to his feet, grabbing his axe as he rises, before activating his Tattoo. However, the earthquake's shaking topples him again.
Grymash closes with the remaining blackguard. His axe flashes repeatedly, striking the Ga'alian four times. Between the damage and the wounding effect of the weapon, the blackguard is killed. Like the others, the evil fighter dies with an expression of mixed terror and hope on his face.
Vayine moves up beside one of the archers. The man nods curtly in response to Vayine's words. Perhaps the defenders have determined that the undead is the immediate threat?
Tishe' flies over the Rattledam leader and the vampiric shadowdancer, dropping her dagger with the Daylight spell as she passes overhead. Once she gets close to the pool of Woldsblood, Tishe' casts a spell to protect some of it from any falling rocks.
Flea darts in and attacks the vampire. Her sword strikes true but the undead's nature prevents the rogue from using her sneak attack.
Olaf heads towards the other room. He gets close, but not quite all the way, to the leader of the Rattledam defenders and the vampire shadowdancer.
Rattledam
The leader unleashes a series of strikes at the vampire, hoping to wound or disable the creature. None of the strikes land, but it keeps the vampire occupied. After this, the leader steps away to allow his companions to fire at the undead. The leader remains on his feet.
R1 gets to his feet and fires one arrow at the vampire. The arrow strikes but barely harms the vampire. For once, this Rattledam defender doesn't fall.
R2 steps a bit closer and releases a barrage of arrows at the vampire. Only one strikes and it also barely seems to harm the vampire.
The first dwarf (D1) gets to his feet and moves close to his leader. This time, he remains on his feet.
The second dwarf charges the vampiric shadowdancer and misses with the swing of his waraxe. Then, to make matters worse, the dwarf slips and falls right at the feet of the vampire.
P1 also charges the vampire to put himself between the Ga'alian and his leader. The paladin swings his longsword just as he steps on a piece of rubble and falls to the floor. The vampire now has two fallen opponents to choose from.
The other paladin (P3) heads toward his companions before slipping and falling to the floor.
Ga'alian
The vampire shadowdancer glances downwards at the two foes at its feet, seeming to compare and determine which is the daintiest morsel. It strikes down at the paladin but all three attacks miss. It does stay on it's feet, though.
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 33 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 29 Hp Tishe' : 68
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=11 ; Thursday April 23rd, 2009 12:14:46 PM
Slowly the Dwarf Cleric rises to his feet. Picking up his Holy War Axe he heads for the fun iin the other room.
Balance Check 11
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, Thursday April 23rd, 2009 12:23:55 PM
OoC Sub needed!!! Will be out of town starting Saturday 4-25-09 untill 5-1-09 for a training class for work.
Grymash spins around looking for more victims to suffer from his blades. He leaps over the fallen pile of sand and bandages that was the mummy heads for the open doorway into the next room. Without even thinking, the raging barbarian charges at the first sight of the vampire. The wrath of Gargul himself is brought down against the abomination that dares to work against his master's will.
(40ft movement + haste, + double movement allowed by a charge. More than enough movement. Twohanded Powerattack -10hit/+20damage Charge -2AC/+2hit HitAC 37. Damage 44.)
Vayine (sub-SteveK) AC27, 28 to Archer2 HP 34/98 (Endure Elements, Dodge, Prayer) d20+4=19 ; d8+1=5 ; Thursday April 23rd, 2009 7:54:46 PM
Vayine manages to get to his feet and uses the last of his curing tattoo.
Balance: 19 CLW: 5
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 4d4=8 ; d20+11=31 ; d20+11=18 ; Thursday April 23rd, 2009 7:59:54 PM
Tishe' again tries to assist the Rattledam Leader by pulling a wand from her Pants o Plenty and firing 4 magic missles into the Vampire Shadowdancer. (8 damage)
Spot: 31 (see invisible) Listen: 18 No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4686 rounds Longstrider- 4783 rounds, +10 movement Resist Elecricity- 784 rounds, 20/electricity Barkskin- 785 rounds, +2 natural AC See Invisibility - 786 rounds, see invisible and etheral creatures Fly - 76 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin* }
DM Apology (JohnP) Thursday April 23rd, 2009 9:36:01 PM
Sorry folks ... I'm still trying to get the hang of the Googledocs spreadsheet that Steven was using for the Battlemap. Tonight, I'll try to get it working better.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+10=12 ; Thursday April 23rd, 2009 9:39:43 PM
[OOC - Trellus started at Q23]
Eyeing the vampire, Trellus flies on a diagonal in order to get a clear angle. [Fly 30' to U19]
Calling out an incantation that is nearly inaudible amid the rocking cavern, the cleric holds out his palm. A beam of light streams from his hand. A large rock nearly falls on the the blond man, who reflexively brings up his shield....and the beam of light shoots off into a nearby wall.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 5 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan[HP: 49/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d8=2 ; d8+9=15 ; d20+6=12 ; Thursday April 23rd, 2009 11:11:23 PM
Gilan pops the top on the potion and downs it in one chug, but takes the time to stow the potion bottle back inside the pack. He shifts slightly to come closer to the room that contains the woldsblood and the area that they had been sent to protect. With little he can do he once again pulls out another potion and makes ready to drink it down as well. Luckily he is still able to keep his footing and does not get hit by anymore big rocks. "How are we doing?" He calls out to his pack, feeling slightly better with the healing and should be feeling even better in a few more.
[CMW potion - 17 hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 12]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 13/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 6/110 rounds : all allies]
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+11=16 ; d20+18=26 ; d100=55 ; d4+5=6 ; 2d6=9 ; d20+18=37 ; d100=38 ; d4+5=6 ; 2d6=9 ; d20+13=22 ; d100=21 ; d4+5=7 ; 2d6=8 ; Thursday April 23rd, 2009 11:55:32 PM
The rogue keeps her feet [Balance = 16] and continues her attack on the shadow dancer. Her holy short sword stabs in and out in a blur of motion [Hit AC=26, 37, and 22 for 15, 15 and 15 HP damage respectively; miss chance rolls of 55, 38, and 21 (all passes)]. Flea calls out to the others, "C'mon, lets bring this thing down and get out of here!"
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Friday April 24th, 2009 7:09:16 PM
ooC: Yep, I can see the map! :-)
The Defenders Back Off (JohnP) d20+10=12 ; d20+6=12 ; d20+11=26 ; d20+11=13 ; d20+14=28 ; 2d8+4=18 ; d20-4=3 ; d20+14=30 ; 2d8+4=13 ; d20-6=4 ; d20-2=18 ; d20+13=26 ; d20+13=14 ; d20+8=17 ; d20+8=19 ; 2d8+4=16 ; d20+16=32 ; Friday April 24th, 2009 11:33:00 PM Yanosh picks himself, and his axe, up from the floor and moves towards the other room.
Grymash turns from the fallen blackguard and moves quickly into the other room. Unfortunately, he had to turn a corner to enter the chamber with the Woldsblood and he was unable to close and attack the vampire. DM Note -- I placed Grymash fairly close to the vampire rather than actually moving right next. If you want it different, please tell me.
Vayine gets to his feet and heals himself by activating a Tattoo.
Tishe' uses a wand to send four magical missiles unerringly at the vampire.
Trellus flies deeper into the Woldsblood chamber. Once in position, the human cleric casts a spell to send a searing ray of light glancing harmlessly off the floor near the vampire.
Gilan gulps down a potion and draws another.
Flea stabs at the vampire but hits only once.
Olaf
Rattledam
The leader bounds away from the vampire, using the intervention of Flea and the other members of the Bloodpack to create some breathing room. Once he is out of the way, the leader of the defenders gestures to his companions.
The first archer (R1) stands and moves into the chamber, keeping close to the wall. For a change, the archer keeps his feet. The second archer (R2) does not fire but also moves towards a wall of the chamber.
The standing paladin (P3) moves next to his leader.
The paladin that has fallen (P1) at the vampire's feet tries to move away, allowing the vampire to attack. The vampire lands a great attack and staggers the paladin. Instead of attacking, the paladin moves towards his leader and then falls to the floor.
The fallen dwarf (D2) also tries to move away and the vampire swings again, hitting the dwarf. The dwarf moves towards one of the rangers but the shaking from the earthquake causes him to fall.
The other dwarf (D1) moves beside the other archer, keeping his feet despite the shaking of the room.
Clearly, the Bloodpack is being left to deal with the threat of the vampire.
Ga'alians
The vampire shadowdancer grabs at Flea, allowing the rogue to attack.
FLEA -- Take an Attack of Opportunity
It's first grab slips from the rogue's armor. Vampire -- Touch Attack hits TOUCH AC 26, Grapple check = 14 (natural 1, failure)
The vampire tries again, though, and the second attack manages to grapple the gnome rogue. Vampire -- 2nd Touch Attack hits TOUCH AC 17 (possibly a hit) Grapple check = 19 (probably beats Flea's Grapple DC) Unarmed damage = 16
The vampire shadowdancer moves close to Flea and wraps both arms around the gnome, holding the gnome up as a shield against the other members of the Bloodpack and the Defenders of Rattledam.
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 33 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 13 Hp Tishe' : 68
Gilan[HP: 71/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d8=5 ; d8+9=17 ; d20+7=15 ; Saturday April 25th, 2009 1:55:57 AM
Downing the newest potion that he pulled out, he feels the warmth of healing again enter his body and sighs. Despite the rumbling of the ground and the other problems he is still able to stay on his feet. Making his way towards the room with the Woldsblood he takes in the situation and tries to figure out his move.
The vampire trying to capture or capturing Flea in her grasp sets his blood to boiling. She is more than pack, she is his sister in everyway but blood. He accepted her into his home and swore to himself that he would protect her. His eyes narrow, the animal part of him slowly boiling to the surface as well.
[CMW potion - 22 hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 15]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 14/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 7/110 rounds : all allies]
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+6=19 ; Saturday April 25th, 2009 9:47:14 AM
"Two piggies can make the same weave", mumbles Tishe' to herself and flies down right beside the Vampire and Flea. She joins the grapple by grabbing ahold of Flea (AC 19 Touch) and then shouts a quick phrase, and suddenly Tishe' and Flea are 5 feet above the ground and floating behind Vayine! The vampire is completely exposed to the Bloodpack.
(Grappling: Vampire gets no AOO while grappling.)
(Dimension Door: Verbal only spell, only willing subjects that you choose and are touching. Touch spell can cast and touch in same round. Dim Door to N,23 5 feet up)
She then shouts to the others. "OK, it's time to cut his thread!"
No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4685 rounds Longstrider- 4782 rounds, +10 movement Resist Elecricity- 783 rounds, 20/electricity Barkskin- 784 rounds, +2 natural AC See Invisibility - 785 rounds, see invisible and etheral creatures Fly - 75 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) d20+4=14 ; d8+1=6 ; Saturday April 25th, 2009 9:54:03 AM
Vayine casts his own Cure Light Wounds on himself and heals a little more. The elf keeps his position, blocking the vampire from reaching the Golden Doors.
But the next earth shake brings him flat on his back. Balance: 14
CLW: 6
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+18=19 ; d20+9=29 ; Sunday April 26th, 2009 8:42:51 AM
Flea tries stabbing at the vampire when it grabs at her, but misses badly. Once it has her [I presume you rolled vs 50% miss chance] she kicks and struggles mightily to escape and slips free [Escape artist = 29] just as Tishe blinks her out of the vampire's grasp.
The rogue is too flustered by the how quickly the entire sequence of events transpired to even thank her rescuer.
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Sunday April 26th, 2009 9:42:40 PM
[ooc: sorry for missing the prior post]
Olaf sheathes his sickle and, moving to 10' from the vampire, takes out his wand of cure light wounds, preparing to attack the vampire next round with something a bit nastier than his usual sickle.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+10=11 ; Monday April 27th, 2009 9:53:00 AM
Trellus smirks as Tishe pops the would be hostage out of the vampire's hands. The smirk quickly fades as he's once again unable to hit a ranthom with a dungball.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 4 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
DM Apology (JohnP) Monday April 27th, 2009 11:00:18 PM
My ISP seems to be having problems with it's DNS server again tonight. I'm having intermittent problems connecting to the Wold and can't access the map spreadsheet.
DM post tomorrow night.
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) Tuesday April 28th, 2009 10:12:58 AM
The dark elf calls out in exasperation. "Can someone stop shaking the floor?"
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Tuesday April 28th, 2009 10:14:35 AM
Panting slightly from all the action, Tishe' looks at Flea with a grin. "You look like the back end of a ranthom, sweetie!"
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=17 ; Tuesday April 28th, 2009 6:23:21 PM
Olaf's face crinkles in concentration, apparently contemplating Tishe's comment. "ugh.".
He then sways slightly, in time to the shaking [balance check 17 vs DC 10]
Tuesday April 28th, 2009 10:17:40 PM Gilan downs the second potion and then moves towards the chamber containing the Woldsblood.
Tishe' flits in close and casts a spell to retrieve her companion from the embrace of the vampire. The theurge teleports herself and Flea a short distance away. Tishe' calls out for her companions to attack the vampire.
Vayine heals himself again before being knocked to the floor.
Flea arrives with Tishe' and thinks of how to respond.
Olaf moves closer and removes a wand to use as a weapon against the vampire.
Trellus casts another Searing Light spell. The cleric misses again, this time even worse than the last.
Grymash charges the vampire, swinging his mighty axe. Unfortunately, the vampire avoids the blow.
Rattledam
The Rattledam defenders keep their distance, allowing the Bloodpack to deal with the vampire.
The leader easily keeps his feet.
The first paladin (P1) climbs to his feet and slowly makes his way to the wall beside the leader. A tremble caused by the earthquake trips him again.
The other remaining paladin (P3) keeps his feet, sword out and ready to defend himself and his leader.
The two archers keep their feet, too.
The first dwarf (D1) keeps his feet beside the archer. The second dwarf (D2) stands up and makes his way towards the other ranger. He gets only partway before falling again.
Ga'alians
The vampire shadowdancer swings at Grymash, trying to wound and weaken the half-orc. Only the last swing lands, lightly hurting Grymash but it's the draining effects that weaken the half-orc. Vampire -- swing 1 misses AC 15 Vampire -- swing 2 misses AC 18 Vampire -- swing 3 hits AC 23, 12 damage Grymash -- Two (2) negative levels -- effects are: -2 to skill checks, -2 to attacks, -2 to saves, -10 hps (not absorbed by Stoneskin), -2 levels for purposes of level-based effects)
Falling Rocks
Flea -- missed Gilan -- missed Grymash -- hit for 15 damage Olaf - missed Tishe'- hit for 8 damage Trellus -- hit for 12 damage Vayine - missed Yanosh -- missed
Gilan[HP: 82/108 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+13=20 ; Tuesday April 28th, 2009 11:15:08 PM
Much like the animal forms that he takes, there is the sound of a low growl already coming from his throat as he circles slowly around the vampire lady. He does not move very far as his form starts to ripple and soon is replaced by a large black cat.
Crouched low to the ground, his tail whips back and forth in aggitation. Yellow eyes have narrowed to mere slits and he looks rather angry even in this form.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 20]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 15/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 8/110 rounds : all allies]
Highlight to display spoiler: { Leopard HP: 108 AC: 29 Attack: bite +16(1d8+6) and 2-claws +13(1d4+3) Special Attacks: improved grab, pounce, rake [1d4+3] Special Qualities: low-light vision, scent Feats: alertness, weapon finesse}
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+13=26 ; d8+12=14 ; Wednesday April 29th, 2009 9:37:22 AM
[Concentration check 26]
Trellus mumbles to himself for a moment as he watches the vampire rip into Gry. "Fine, try this pick," he mutters, casting another spell.
[Spontaneously cast Mass CLW over Flame Strike - affects vampire, Grymash, Olaf and Trellus - heal/harm 14 hp Vampire Will Save DC 21 for half damage] ------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 3 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=24 ; d20+7=20 ; 4d6=10 ; 4d6=18 ; Wednesday April 29th, 2009 10:06:40 AM
Tishe' frowns, seeing the vampire still on its feet and now laying into Grymash. "Looks like we still have to spin and weave, sweetie", she comments to Flea. Raising her hands, she throws two rays of fire at the vampire. "Spin away from this, you sun-baked treadle!"
(Scorching Ray: Touch Attack AC 20, AC 24 Dam 10 +18 = 28 no save)
No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4684 rounds Longstrider- 4781 rounds, +10 movement Resist Elecricity- 782 rounds, 20/electricity Barkskin- 783 rounds, +2 natural AC See Invisibility - 784 rounds, see invisible and etheral creatures Fly - 74 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) d20+4=12 ; Wednesday April 29th, 2009 10:09:45 AM
Vayine gets up and promptly falls down again. "I bet it's that Xenia girls fault. I bet she rang the Bell too soon!" The elf warrior is obviously looking for someone to lash out at since he can't stay on his feet.
Balance: 12
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls