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The Great Migration
The Calling


Temples and Clues (DM SteveK) 
Friday February 13th, 2009 3:22:35 PM

The meeting brings shape to what the Children of Chaos are going to do.

The changing of the tattoos to the shape of what the older members know of as the Chaos Bell is taken as a sign. This, along with Rash's report on the Daughter of the Crones makes them think that everything is starting to come to a head.

Peerimus directs Durgan and Kazak to book a ship to the Sargrass in the name of the Protector 823. The dwarves are able to get one of the captains that knows of Rattledam and the New Life pilgrimage site to agree to take the Protectors aboard and ready to sail at dawn two days hence.

Previously, Peerimus' continued questions with the sage revealed more information about the Oglians. They were a well-organized and warlike race, subjugating other intelligent races to perform menial and manual labor. Thier 'cities' were vast underground warrens as well as tall piles of hardened earth that rose into the air. Few artifacts have been found, as it seems that most of thier tools were biological in nature, however, there are relics of thier writing preserved in places. The sage is learned enough to actually have a rock with a sample of the writing, and Peerimus can see that it is a form of extremely convoluted, sprially hieroglyphics. Upon the dousing of the lamps, the sage shows that the markings even glow with a faint light.

Finally, Peerimus suggests that everyone listen to Rash, Xenia, and Jurgen and get some undead-stomping equipment. Looks like the CoC is going to need it!

.............................

Peerimus' Greater Scrying fails to find Ohzone. The druid is reasonably sure it was the reptile's Spell Resistance.

Kazak takes some serious dragon frustrations out on poor, helpless, manikins.

Xenia pops out and zips over to the Temple of New Life. As she has to get over the River Hook to go from the CoC Warehouse on the south bank to the Causeway on the north bank, the shadowy rogue finds it impossible to be unseen the whole way there (has to pay the ferryman or Bridge guards). Not too much problem, however, since she is only one of dozens of crossers on dozens of ferries. And once on the other side, she blends into the shadows and continues on her way.

Once there, Xenia doesn't have the time to go into the New Life Temple, there is a full street riot going on right on the Causeway! There are a couple squads of Hook City guards here but so far they are completely overwhelmed by the numbers of rioters, mostly coming from the New LIfe Temple and the Great Migration Cult! There are a dozen already on the ground, hurt, bleeding, or dead. Stones and clubs are mostly seen, but it is only a matter of time before steel will be drawn!

Then, striding up to Xenia and apparently well aware the dark girl is hiding here, is an old man in a gray hooded cloak, a Priest of the Crones. "Child of Chaos", he says in his creaky voice, "you are arrived in time, but we need your friends." Reaching out, the old man touches one finger on Xenia's tattoo, and the Bell glows!

"Children of Chaos, the Crones call thier Champions. The Change must begin!"

Individually, wherever they are, the CoC feel thier Bell Tattoo writhe and PULL towards the Causeway. You are NEEDED, as if the ripples in a pool from a dropped pebble now run back to the center.

Peerimus, Trace, Jurgen, and Firn'gear have felt these stirrings before. They know without a doubt that the Chaos Bell is calling and it is located here in Hook City!



Xenia (AC27, HP86/86)  d20+20=23
Friday February 13th, 2009 4:58:07 PM


Huh? What? Whatchoo looking at? You can't see me!!!

The rogue in hiding looks frantically about -a cat in search of an exit- as the old guy in the gray hood comes unerringly in her direction. Frozen in place, she can do nothing as he reaches out to touch her gloved hand. Right through the material of the glove, the tattoo glows. It's a bell. No longer the swirly star pattern, it's now a bell! Wazzat?

Weerdness rules in the land of the Chaos Guys. That's something proved and proven again and again and then another again over the past couple of months in which she's been here in this place. Weerdness. And if you can't roll with the weerdness, you probs won't survive. You'd die and never make it home again. Adapt. That's what Da used to say. Adapt or die.

It's almost like she can feel the bell, like she can feel the call. No. Not Almost. Don't doubt it. Don't question it. Feel the call. Feel it reaching for the others. Peerimus and Fernie the two from long ago. Jurgen, Rash, the brother dwarves Durgan and Kazak, elfie Trace the battle commander. Angus too now. She can feel them as the bell names each one.

"Thanks Old Guy," Xenia tosses off the gratitude and then moves in darkness toward the melee. She whispers quickly to her ring to begin it's Blinking magic, and then with more deliberation to the glowing symbol on the back of her hand. "Alright, Tattoo Bell. Show Xenia where you want us to go. The others are right behind me, and if you and me can scout out a clear idea of where it is you want us to be, we'll be that much further ahead of the game, yeah?"

Trusting to the bell, the dark rogue follows the feelings that come to her, moving where the feelings lead her, and surrendering to the call of the bell.

Rolls and Actions
Hide 34
Move Silently 34
Spot 38
Search 23

Active Effects: Blinking

Rash Trinka 
Friday February 13th, 2009 5:18:34 PM

Feeling the pull on her tattoo, Rash grins with excitement. While it is true, she has never felt this sensation before, her study of the Children quickly reveals to her what is going on and she can't wait for her first test from the Crones and the Chaos Bell. She quickly hurries towards the pull wanting to see what the challenge is but is dismayed to she the riot in front of her when she turns a corner. Rash quickly casts a fly spell, soaring into the sky and starts yelling in her most commanding voice, {b} Cease this now! Stop fighting or by the Powers I will stop you! This is your only warning! {/b}

Rash will start casting a powerful summoning spell to get some allies to help cool the heads of these miscreats. She should have know Jurgen's hooligans would be involved.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Command, Endure Elements, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word Stun* Summon Monster 8, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.



Jurgen 
Friday February 13th, 2009 5:39:17 PM

When the tattoo flares up, Jurgen recognizes the familiar pull of Chaos. He pays little mind to the change from the spiral to the tattoo as Chaos would do what it would do. The pull towards the Causeway moves Jurgen from indifference to worry. That was where Xenia had headed... She had proved she could handle herself, as all the Children had. But if Chaos was at work, they shouldn't be separated...

Jurgen takes a moment to glance at Peerimus, attempting to judge the druid's reaction. Then, preparing for possible battle, he enhances his armor with the usual Alter Self. "Is a teleport necessary or is there enough time for us to get there?" Fairly certain that the spell resources may be needed later in the day, Jurgen gets ready to leave the warehouse and start the rush towards the Causeway.

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Friday February 13th, 2009 10:47:28 PM

The druid stands and his face reveals all Jurgen needs to know. A loud whistle stirs Yorrick fro his sunbeam and another thought puts his animated shield to hovering just before him. "With haste my friends." Peerimus is moving for the door and beyond. The druid had not cast any of his normal morning spells and so his speed is not overly exceeding any of the others, in fact he does keep his pace in check to match that of the dwarves.

Arriving at the Causeway he too calls out in a loud voice so as to be heard by everyone, "Enough! Cease your actions, we are the Protectors 823, The Children of Chaos and this ends now! His right hand cuts through the air and then alights on Yorrick signaling the bear the lend his might to gaining the attention of all present. A task that the mighty ursine is designed to perform. Yorrick stands to his full 12' height and issues a thunderous bellow that practically rocks the very stones while fire flares about his mighty claws.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (1) Resist Energy, Bull Strength, (2) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Blackthorn, Repel Vermin
5-Level 5: Animal Growth, (2) CCW, Stone skin, Wall of Thorns
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes

*Cast
Spell Staff contains SunBurst

Firn'gaer; See Invisibility, SR18, Tongues 
Friday February 13th, 2009 11:01:54 PM

[OOC - sorry about lack of posting this week. it has been exceptionally busy.]

Firn'gaer hand burns with the familiar, yet painful, burning. It's starting. This is different. I've never felt a pull before like this. Firn'gaer takes to flight and allows the pull of the Chaos Bell to carry him along.

Prepares Spells - 0 - Arcane Mark, Mage Hand, Message, Prestidigitation ; 1 - Elf Sight, Endure Elements, Magic Missile (x2) , Ray of Enfeeblement, Shield ; 2 - Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3 - Dispel Magic, Displacement, Fireball, Magic Missile (Empower Spell) (x2), Ray of Exhaustion ; 4 - Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Slow, Wall of Ice ; 5 - [High Arcane], Fireball (Empower Spell), Hold Monster, Overland Flight, Telekinesis ; 6 - [High Arcana], [Mage Lucubration x2], Disintegrate, Dispel Magic, Greater ; 7 - Bigby`s Grasping Hand, Mordenkainen`s Sword, Greater Teleport; 8 - Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
(r) -- racial spells
[] -- permanently held spell slots

Kazak -  d20+10=11 ;
Friday February 13th, 2009 11:50:17 PM

feeling his tattoo tingle .... "well tingle is to put it mildly " ..... grumbles Kazak as he has not felt this much power from the tattoo before ..... " and its changing " ... as his eyes widen shock ... " its never done dat before " .......

Looking about the wharehouse at his fellow wildcards and their reactions to the tats changing ....he races to his room and dons his equipment .... easily accessable as he has them hung on the wall for just such an occassion .....

"Something big is happening .." growls Kazak aloud ..... " be alert and protect da block " adds the dwarf to any 877's that are nearby ....

The dwarven warrior charges after Peerimus ... doing his best to keep up with the long legged Druid .... flanking Peerimus ... and showing a united front to the rioters .... (d20+10=11 intimidate check ;-)



Angus HP 66/66 
Saturday February 14th, 2009 7:42:29 AM

Angus feels his hand twinge "Is it always like this. I feel like a Prtector with a divining rod built into my hand. Let's get on with it so that we can make it stop."

Angus casts his standard Mage Armor spell in the morning and then right before everyone leaves he cast message spell on all the Children of Chaos.

As the group get nearer to the Causeway, Angus will get ready to cast some protective magics on himself, but he hopes to get a peek at the scene first.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours


Durgan 
Saturday February 14th, 2009 8:42:07 AM

Durgan stomps towards the direction the tattoo tells him to go. His shield is out, and his other arm is free, having stowed his weapons into their usual spots. With the free arm he bats away anyone foolish enough to step in front of the irritated dwarf. He walks in a straight line, right down the middle of the road, grumbling a string of dwarven curses the whole way. Anyone who happens to speak dwarven that he passes can make out some curses about tattoos in general, the magic Chaos tattoo in particular, people who make tattoos, people who wear tattoos, the inventor of the things needed to make tattoos, and the existence of ink.

By the time he reaches the scene of the riot, One look from the dwarf should be enough to get some of the rioters to take a break and stand down. "Alright then! Who wants to feel the backside of me axe? It won't hurt as much as the front side, but it will still hurt lots."

Riot in the Streets! (DM SteveK) 
Saturday February 14th, 2009 5:03:37 PM

Xenia follows the pull of her hand, keeping in the shadows and going wherever it may lead. Soon, she finds herself inside the Temple of the Crones. Meeting her in the foyer is the old man and several other robed people (though only the old man seems to know where Xenia is). "Soon you will be joined by the others, Child of Chaos. You may relax. Here you are temporarily safe."

Rash, Jurgen, Peerimus, Firn'gaer, Kazak, Angus, Durgan, and Trace also follow the pull of the Bell Tattoos and come to the rioting on the Causeway. Several of the Children try and quell the riot with reason or a show of power, but it looks like only Kazak has any effect. (Thanks for the SKILL ROLL, Kazak! :-) A few people notice the dwarf and immediately dismiss him as a blowhard. For the others here in NorthHook, either they aren't looking at the Children, they don't know who the Protectors 823 are, or the noise of the riot is too loud and drowns out the heroes' warnings.

Jurgen notices one of his most fervent cult members, one Jhon by name, is laying on the Causeway with his chest caved in (obviously dead). Nearby is a cult member and a Hook City guard also both dead. It looks like the riot has had a couple dozen fatalities so far.

The Protectors can see other Protector groups are wading into the crowd along with more squads of Hook City Guards using the butts of thier halbreds to knock sense into folks. Overhead a half-dozen lrge flying carpets have arrived, and the mages stationed on them look like they are preparing spells for the crowd.

The pull of the Tattoos is still strong and is urging the Children of Chaos to the side of the riot and towards... The Temple of the Crones.

Lhari, the Staff of Evocation unexpectedly speaks up while in Firn'gaer's hand. "War and destruction usually happen every generation that a Great Migration happens. Each reincarnation of the Children of Chaos are usually involved in some way. Yes, yes, now I remember. The first step is the tattoos activate, and the heroes have to speak with the Crones."

Trace and Rhino 
Saturday February 14th, 2009 5:17:32 PM

Trace races to the back of the wharehouse where he has stashed his new friend, not sure when to introduce the big guy to the group he decides this will be a better time than ever. Trace leads him around to the front and introduces him to the group, before long this hand has that familiar pull, not having time to show him off much, he mounts his new friend with his saddle and armor shinning. Trace thunders along the streets on rhino headed for the riots, upon seeing Yorrick makes his pressence known, Trace and rhino walk right inbetween the two groups. Trace draws his bow readies to fire on anyone that really wants to test the authority and ability of the COC! Trace then looks to Peerimus and waits for his go ahead to start dropping the nuts.

Trace and Rhino  d20+19=25 ; d20+1=17 ;
Saturday February 14th, 2009 5:23:13 PM

Peerimus!!, I dont have blunt force but I can target legs or have Rhino start charging through the crowds but I am sure he will kill those that do not scatter!

ride check 25
intimidate 17 + what ever bonus that Rhino might give


Jurgen 
Saturday February 14th, 2009 7:22:16 PM

The sight of Jhon fills Jurgen with rage. Yes, at the cults, but also at himself for letting it get this out of hand. He wants to go to the man and apologize, even though it would be pointless now. His tattoo pulls him towards the Crones, away from the riot, but Jurgen had other responsibilities. "Go ahead to the Temple. I'll be with you shortly." He says to the group.

He casts a Major Image spell centered next to himself. The illusion is an exact replica of the paladin, with one small exception. Instead of being six feet tall it is 160 feet tall. "CHILDREN OF THE GREAT MIGRATION! Hear me now!" The illusion speaks in the same preaching voice that Jurgen had acquired over the last few weeks. "Lay down your weapons. Return to the Temple. I will address you shortly!" [Diplomacy Check - d20+20=25]. The Giant-Jurgen image points towards the Temple of the Great Migration. His choice to address only the Great Migration cult was based on the fact that the New Life cult would probably turn on him if asked them to stop.

Rash Trinka  d20+8=13 ;
Sunday February 15th, 2009 11:33:03 AM

Rash lets her summoning fade away when she sees the really tall Jurgen spring up. She quickly deduces it is an illusion but her means might have gotten more people hurt and see didn't want to see that. She is grateful to see officials arriving but saddened to see the dead bodies lying around. Trinka feels the pull of the magic leading her towards the temple and flies in that direction keeping above the heads of the combatants but looking for anyone she knows in trouble (spot check 13)

She will land and enter the temple hand on her sword hilt.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Command, Endure Elements, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word Stun* Summon Monster 8, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast.


Xenia (AC27, HP86/86)  d20+9=24 ;
Sunday February 15th, 2009 3:20:59 PM


Xenia throws a quick glance over her shoulder. From outside in the roiling violence comes the sound of familiar voices. Through the screams of pain, the cries of anger, the fear and the sound of uncountable bodies raging against each other, the commanding tones of the Chaos Guys ride like great birds in the midst of a storm.

She steps out of the shadows.

"Hi, I'm Xenia." A quick introduction for those others in the temple who haven't happened to be able to see her. "You," she points to the old man, "you seen me and that ain't such an easy thing to do. Means you've got powers. Can you do sump'in to help stop them? I mean, that sound. Can't but be that they're out there trying to kill each other. Just people. But they can get that way sometimes. They get that way, but they don't deserve it. Can you stop it?" she pleads. "Can you?" (Diplomacy 24)

Angus HP 66/66 
Sunday February 15th, 2009 8:49:38 PM

Angus does not like where this is heading. Angry mobs are never a good thing. Angus keeps his eyes peeled for any more trouble.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours


Firn'gaer; See Invisibility, SR18, Tongues  d20+6=25 ; d20+30=43 ; d20+25=40 ;
Monday February 16th, 2009 8:43:14 AM

[Spot DC25 looking over the crowd. Spellcraft DC43 & KS (arcane) DC40 for the casters on the flying carpets]

"So, this has happened before." He says to Lhari. "I suppose if the Crones have answers, then we should see them as quickly as possible."

"Rufus, stay out here, hidden, and keep an eye on the crowd. Let me know if things start to go bad."

PREPARED SPELLS
0 - Arcane Mark, Mage Hand, Message, Prestidigitation ;
1 - Elf Sight, Endure Elements, Magic Missile(x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web;
3 - Dispel Magic, Displacement, Fireball, Magic Missile (Empower Spell)(x2), Ray of Exhaustion ;
4 - Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Slow, Wall of Ice ;
5 - [High Arcane], Fireball (Empower Spell), Hold Monster, Overland Flight, Telekinesis ;
6 - [High Arcana], [Mage Lucubration x2], Disintegrate, Dispel Magic, Greater ;
7 - Bigby`s Grasping Hand, Mordenkainen`s Sword, Greater Teleport;
8 - Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Monday February 16th, 2009 10:11:11 AM

The crowd ignores him, not too surprising to the druid. This was the noble races at their worst and as he spies the incoming carpets he expects things to go downhill. Jurgen's illusion would give many pause, hopefully save a few. He again feels the pull, the summons. His memory flashes back to the day in the forests just outside Fort Wayfarer. This was different though in that he knew more of what was going on. It was not the confusing urgency of his own mind fogging his judgement which nearly had caused him to flee from the call. No this time he knew full well what the pull and call of the Crones was. Peermius takes a last look about the melee and then narrows in on Trace and the Rhino. "Hold Trace." He says with a stopping hand upraised and then louder to his companions, "Xenia should be inside, move to the temple."

Peerimus slides in behind Yorrick and and with a whisper to the bear, Yorrick heads in a staright line towards the Temple of the Crones

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (1) Resist Energy, Bull Strength, (2) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (2) Flamestrike, Blackthorn, Repel Vermin
5-Level 5: Animal Growth, (2) CCW, Stone skin, Wall of Thorns
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: Whirlwind, Sunburst, Animal Shapes

*Cast
Spell Staff contains SunBurst

OOC made some updates to the CoC Woldepedia...http://www.woldiangames.com/Woldipedia/index.php/Children_of_Chaos#Current_Characters
Rash still need to get your sheet online.


Durgan 
Monday February 16th, 2009 3:55:07 PM

Durgan moves to start bashing heads, but then the tatto pulls him again. With a sigh that can't be heard over the noise, the dwarf moves to the Temple of the Crones. He tries to stop a few fights along the way, but leaves most of that work to the guards. The tattoo would not have summoned the Children for something as simple as a riot. Something important was happening.

He complains along the way, not that anyone is listening. "Humph! Durned humans. This must be the result of all the greed around here. They hoard gold as well as any dragon. Never seen a dwarf riot have ye? No. That's because a dwarf has a stronger sense of family and community than these humans do. I hope the Crones have some orcs or sumthin fer me to hit. The ale is wearing off and I'm gettin a little irritable."

Speaking with the Crones(DM SteveK) 
Monday February 16th, 2009 10:16:26 PM

The Children of Chaos feel the pull of the tattoos, but are still concerned with the riots. Jurgen and Trace try to directly affect the riot. {b]Rash[/b] looks to help on a more personal level, and Xenia sees if the Temple of the Crones can't help in some way.

Other Protector groups begin to shout out thier names, numbers, and warnings, and the carpet squad fills the Causeway with Webs, Stinking Clouds, Walls of Stone or Force or Iron. A couple Symbols of Sleep are eventually needed for a couple people, but the riot is quickly under control. Soon there is nothing that prevents the CoC to feel the increasingly uncomfortable pull of the tattoos towards the Temple of the Crones.
.......................

As the group arrives, the Children of Chaos see the first chamber holds a small glow as well as every member of the Crones grea-robed clergy.

The CoC move towards the centre of the chamber which is surrounded by a circle of gray-cowled priests of the Crones. There is a space for nine more to arrive before the circle is complete, and a small light pulses in the center of the circle. Once the CoC complete the circle, the light immediately brightens until the entire chamber is illuminated in something close to daylight. Somehow, none of the CoC cast a shadow and the no shadows can been anywhere in the room. At the very least, this removes any threat from any creature capable of hiding.

The circle is now filled with some kind of glowing plasm or energy which rises up until it towers over the people in the room. Everyone senses that something important is happening. For the Children of Chaos, however, the experience is something else again...

The glowing plasm rises up, shifting and bulging as it slowly takes the form of five old women, the perfect representation of the Crones. In the distance, somewhere beyond the Power that is the Crones, the heroes can see other beings: a Mountain: a Forest: a Man who constantly shifts from humanoid to animal and then to plant, the only constant being a pair of eyes that carry the weight of ages while still twinkling with mischief; a Matron with the swollen belly of late pregnancy that belies her careworn face and eyes; and others too indistinct to identify or even tell very much about the figures.

The five Crones begin speaking all at once, each speaking a different piece of advice, sagely, or impatient, or careless, or insistent, and all of them correcting each other and bickering as they do.

"I have set myself ..."

"No, we've decided to do this..."

"You must understand..."

"All do their part..."

"It is again your time..."

"Yes, our champions will break the bonds ..."

"To protect and nurture, rather, and keep things ..."

"To do both, if they can ..."

"Yes."

"Yes, to stop the Northern God..."

"The Woldsblood controlled..."

"The Sargrass enslaved..."

"The end of death..."

"The domination of all to the Test ..."

"This god seeks to trap the will of the Wold ..."

"Make the Wold his own will..."

"And this god has set himself against us..."

"We, and the others ... and we have sought to stymie his efforts, not without some loss..."


And then all five voices speak as one.

YOU, OUR CHILDREN, OUR CHAMPIONS, MUST SEVER THE CONNECTION"

After a moment, the five voices start again...

"The northern god seeks to dominate the child. Travel to the womb of the child aborning... "

"This chamber protected by the Blood ..."

"Holding blood of the Wold..."

"Go to the secret place in the 'Grass..."

"Find the Bloodpack ..."

"Yes, the Bloodpack, they..."

"They hold the way open..."

"They will guard your backs ..."

"To the heart of the battle."

"To the Center."

"With my key"

"With our possession"

"Do not ring until"

"Until you set it in the Center"

"At the Center Ring the Bell."

"And sever the Connection."


It feels like a timeless moment. A moment that perhaps, perhaps, answers may be given. Questions may be asked. Looking left and right, the priests and priestesses of the Crones do not move, they do not even draw breath. Only the Children of Chaos and the Powers before them seem alive and moving in this moment...



Trace and Rhino 
Monday February 16th, 2009 10:53:53 PM

As allways, directions are clear as a bell. Trace waits for the others to see if they are able to make heads or tails of what was said, "The only thing I can tell is to head back to the grass and find the blood pack and they should be able to send us in the right direction to fight the North God and sever his connection with the wolds blood." Trace gives a bit of hysterical laugh at his own recount of what is said. He leans forward and pats Rhino on the side. "We be mates you and me, lets see what kind of trouble we can get into."

Kazak - (I got skills ) Stonewall  d20+4=23 ;
Monday February 16th, 2009 11:18:48 PM

The dwarven warrior eyes sweep the crowd as the rioters wreak havoc among themselves ...... " what a mess " .... growls Kazak ....

As other protecter groups and other Hhook City authorities show up and exert their power .... Kazak feels the pull of the newly reformed tattoo .... and heads off after hid brother Durgan .... to the Temple of the Crones ....

Rushing into the temple .... Kazak quickly figures out his place .... moving to the center and the ....taking his place he circle of light ...... not the most diplomatic skilled .(d20+4=23 diplomacy check) ;-).. he keeps his tongue ..... just doing his best to sort out what is happening ....

ooc: hmmm trace .... uh umm how does one "stash" a rhino ??? ;-)

Jurgen 
Tuesday February 17th, 2009 4:36:00 AM

As the Crones begin, Jurgen turns to Xenia, Angus, and Rash. "This is going to be weird... Try not to be too alarmed."

A thousand questions run through Jurgen's mind. None of them are terribly important and so he lets them float away. The path was, if not clear, at least laid out. But without Captain Ganness, how would they find their way back to that "secret place". And what, exactly, would happen there? Was it worth even trying to ask the Crones? Probably not. Cryptic phrases and scattered speech. Never a direct answer from them. "What happens in the Center? Should we prepare in any special way?" He, knowing he has nothing else to ask of what their mission is, waits until everyone else has asked their questions. Peerimus might have some good ones. The newcomers might have a new way of looking at the Crones that could prove useful. But Jurgen was already clear on what to do next.

For him, what happened after that was more important. His mind is on Jhon and the other losses of the day; of what the future held in store for those the Children cared about and the consequences for them. "How can we protect people during the Great Migration? What can we do to make it easier for," he spreads his hands as if signifying more than just those outside at the subdued riot, "them?"

Angus HP 66/66 
Tuesday February 17th, 2009 9:05:33 AM

Angus looks to Jurgen "You were spot on. That was weird. How often has this happened to you and this group?"

Angus gives his head a quick shake as if to clear it. "So who knows where this place is the grass is? I hope there are no snakes in the grass." Angus muses.

Angus call out to all in attendance "Has anyone met a bloodpack before. Sounds like vampires and they are suppose to watch our back. I am worried about that."

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours


Rash Trinka  d20=12 ;
Tuesday February 17th, 2009 10:44:49 AM

Rash steps forward, drops to her knees and bows respectfully to the Crones in recognition of what they were and what they are now. She gracefully rises to her feet and says respectfully, "Ladies, your words are vague and I believe clarity might be important right now. It sounds like one of the Northern Powers is trying to extend his influence into our Southern Isle. Trying to take over this land held in balance by you and the other Powers whom I worship. This Power or God will upset the balance and enslave this Isle and possilbly the Wold?

It sounds like you need us to assume some task? We need to find this secret place out in the Sargrass. We need to join with another group called the Bloodpack who will be our allies? We need to go to the center with something important to you. An artifact? The Chaos Bell? Can you give us anymore information? Who is the Northern God we need to stop? What are his domains? Where is this secret place and what do we need to put in the center? I ask repectfully for more information. I don't think we can afford to make any mistakes."

To the others she says, "I believe I have heard of this group known as the Bloodpack. A younger group of adventurers quickly making a reputation for themselves. They are strong but not quite up to our powers yet. I think they will make good allies but we will need to do the heavy lifting. (ooc Steve took some liberties there, hope you don't mind. Local history roll of 14)

DMSteveK: No liberties taken. Everyone but Rash, Xenia, and Angus knows about the Bloodpack. They have been to OddHolme, the secret lair of the Bloodpack in the Sargrass and even delivered to the custodians of OddHolme a letter from Mara Weaver (local of Block 452) to her daughter and member of the Bloodpack, Tishe'. Since the Bloodpack are making a name for themselves in the heated grasslands of thier home, it stands to easy reason that only Xenia and Angus don't know anything about the Bloodpack. :-)

Xenia (AC27, HP86/86) 
Tuesday February 17th, 2009 10:47:17 AM


Everything's weerd when you don't know what's going on. And there's a whole boat load o' Not-Knowing-What's-Going-On here in this situation. It is *not* comforting to know, however, that even *this* is weerdness for the Chaos Guys.

"Yeah, well, whyn't we let you guys handle the Bell stuff and the Grass stuff, and the finding of the Center stuff, Jurgen," the dark rogue replies. Just point me in the right direction and I'll try'n help you out, huh?"

"Hey, Angus," Xenia adds from the corner of her mouth, "did those five old girls remind you of sump'in? They remind me of witches. 'Member? The witches we fought in the Crying Woods? Witches. The Southern Guys worship witches."

The dark girl gives her head of red hair an incredulous shake. Then a thought occurs. "'Travel to the womb of the child aborning... ' Wazzat?" she asks rhetorically. "'The northern god seeks to dominate the child.' And that picture of the woman all pregers. If we're talking gods from where Angus and me are from that must be Ga'al. It was his Red Maskies that Florin thought were attacking the Float. It was the Ga'alies who was using the Woldsblood. And that's what Ga'al does. That's his thing, dominating. He puts this heartseed thingie in your chest and you become his slave. Everything he wants just makes sense to you after that and you do whatever he wants even though you don't want to."

"Maybe Ga'al's gone all Plissken. I heard he was dead."

"So, what's this child he's tryin' to dominate? Didja see the woman? She looked all tired. How we gonna go to the womb? That don't make no sense."

"Hey, you know, it's really funny, but when I think of Bloodpack I think of gnomes. Weerd. Wonder why that is?"

Durgan 
Tuesday February 17th, 2009 3:46:15 PM

Durgan shrugged his shoulders. As far as quests go, this one didn't sound too bad. What could happen? "Well I think ye all have figured out what they meant eh? probably get no more from them." Durgan adjusts his armor to a more comfortable position. "Well at least they didn't outlaw ale. That's what I was really worried about."

Speaking with the Crones(DM SteveK) 
Tuesday February 17th, 2009 5:10:16 PM

The timeless moment continues, only the Children of Chaos and the liquidy-light beings seem capable of moving. The light beings behind the five women-shaped forms of bright light seem to wait in an encouraging manner. There are up to a dozen that the Children can see, some very indistinct, some (like the ever changing man-animal) almost as clear as the Crones themselves.

The five Crones seem to confer for a moment, and then with a simultaneous nod, four of them stand still while one, One moves forward a single step towards the heroes. Her light brightens still more, basking the area in almost painful light, yet her voice is of matronly concern.

"You, our Children, have guessed well in the hints and prophesies foretold. And so can you guess on why we provide you only these glimpses of possibilities?

When Powers and even greater entities interpose themselves directly upon the Wold, it tends to go poorly with the mortals in that affected area. And so we give ... hints to help our chosen heroes to take the action for us. We know that interference given directly to you may also allow our opponent to provide greater interference for his designs.

And such is the case now. The Northern One that our latest daughter describes is indeed seeking his powerbase, this time by using Woldsblood and the Sargrass. In dominating these tools, he now has power over death. Instead of dying, those within his sphere are ever alive, but now bound to him by the silken cords of domination.

The Power of LIfe-and-Death can break this hold, but only at the expense of breaking every living thing on the Continent of the Powers. Yet we and the other Powers have another way.

That way is the event that you have had in your dreams and prophesies."
(The CoC can tell from a slight hesitation that the Crone does not wish to speak the name of the ... event)

"The best way to help your people is to begin the event."

The Crone seems to hesitate, looking at the reactions of the heroes before continuing...

"Take our Bell and visit the 'Pack. They know the way to the Center.

At the Center, there is a place for the Bell. Place it there and strike it to begin the Event.

Know that you will be opposed. Yet no change is ever done without price."


Xenia (AC27, HP86/86) 
Tuesday February 17th, 2009 9:01:16 PM


Newest daughter? Xenia points a finger at herself, her face a dark and open question mark. Who else? Want to or not, that puts her in it. Right there smack in this Chaos thing. Unconsciously, she touches the back of her hand, the place where the strange tattoo had magically appeared. Wynn? What does this mean for you? I think they need me for this. I miss you so much. At night, when I turn, touch the bed, and there's no one there. But I think they need me for this. Wynn, I love you. I'll make my way back to you. Some day. But they need me for this now.

"Alright," Xenia takes the lenses off her face and runs the back of her hand across her eyes, "you Chaos Guys know where to find this Bloodpack, right? Lets get this Bell thingie and go, huh?" She takes a deep breath and puffs it out, ending with a sniffle or two. "Give us the Bell, huh, and lets go."

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166  d20+10=22 ;
Tuesday February 17th, 2009 9:06:11 PM

Peerimus remains silent taking all in that the Crones are saying. There were questions inded swirling through his head, but none that the druid deems worthy of voicing. The Bloodpack, a worthy group from what he has seen and heard, but also a group not easily given to trust and direction from outside thier circle. They would have to tread carefully about them. The dangers they would face were already known to some extent and he felt confident that they had deduced the signs and stories correctly. This latest piece that the Crones had delvered changed some but not much to where it was truly important to the druid. The womb, the beginning of life, of change itself. It seemed to Peerimus that the way to Dominate the child being referred to would mean to kill the child and thus bind it with the silver chord or thread that the dryad saw bind Ohzone. It was a near certainty in the druid's mind that Ohzone would be one of the mighty protectors the enemy would be using in the conflict. Would the dragon be as potent as an unliving thing? Likely, just an exchange of some power for others, that was unfortunate. it meant thier last encounter could not be used as a template for defeating him this time. the battle would be completely different.

The event was clear, Peerimus was glad none of the others felt the need to name it. How that would fend off this great power of the north was a bit baffling, but The Crones, and likely the other Powers standing behind them in reinforcement of the plan and choice of the Crones Champions, knew that would indeed do so. Peerimus dismissed his musing on the matter as unimportant. After, yes afterwards, he would look into it and try and apply some reason to how it could do so. Witches? Peerimus gives a slight smile to himself. An adaquate description he mused and one he had used himself some time ago during his first visual encounter with the Crones of the South. [Listen 22] Ga'al, Peerimus files away the name to speak to Xenia and Angus further about him. Firngaer, too, is from the north and might also have some light on the matter to reveal.

They would need a ship and would need to sail to find the Bloodpack. Could he navigate back to the hidden Home of the group or would they need more assistance from the Manfri? the druid knew where he might be able to talk to them, but they might not know themselves. Strange people they were however and so it was at least a possibility. First though he would need to see if he could find his way there on his own. Perhaps some inner comtemplation would provide insight to his chances.

Finally the druid moves and speaks, Both hands clasp each other at breast height, his elbows parrallel to the floor and with a nod the druids solemly states, "This god has made a greivous error and your champions stand ready. He will not succeed."

Jurgen 
Tuesday February 17th, 2009 10:18:52 PM

Jurgen smiles at Rash's desire to have the Crones provide something more than riddles and hints. His face shows his surprise when they speak. The situation must have been pretty extreme for them to elaborate; perhaps this really was was the beginning of the end-game.

He bows low to one knee with Peerimus' honoring. "I stand with the Children." He eyes are focused on Xenia. The woman was an oddity in the Children and Jurgen makes a mental note to pay some specific attention to her situation. And Angus too. Bring them into the loop. Give them a new community to be a part of. And do this amidst the Great Migration. Yeah, Jurgen. Fantastic timing on your part. Kneeling there, with his thoughts focused on the newest Children, Jurgen waits for the group to satisfy themselves so that the Crones would give up the Bell.

Trace and Rhino 
Tuesday February 17th, 2009 10:27:02 PM

Trace pats Rhino on his armor, "Ready to ride into battle?" Other than that Trace remains quite and waits for his marching orders.

Rash Trinka 
Wednesday February 18th, 2009 8:28:03 AM

Rash Trinka says to her new found companions, "I don't think we are going to get much time to enjoy our new homes. Still if we can avoid a war between two powerful gods, I believe it is in our best interest to do whatever it takes to make that happen or everyone we know and love is going to suffer. A strive between" Rash pauses for a moment considering her words, "Death and Domination could shatter this entire Wold."

Turning back to the Crones, the cleric continues, "While I have heard stories of the Bell of Chaos, I have never seen it. Is it heavy?" She shakes her head, "No matter...please give it to us so we can end this menace."

She bows in respect to the Crones

She then pulls Peerimus to the side and says, "I think we need to go pick a fight with some of these undead. I have a feeling that they are not going to respond like normal undead would and I don't think we want to go into the heart of the situation without having proper preparations made. Not with stakes this high.

Angus HP 66/66 SR 20 
Wednesday February 18th, 2009 10:05:58 AM

Angus nods to Xenia "I remember the witches as they cast a fear spell on me. I have taken some precautions on that front." Angus adjusts his new headband.

Angs looks to Rash "I was only getting settled in and now it is time to go. I barely got to know Henemar or Hook City."

Angus looks to each in the group "Do we have time to make preparation for our absence or are we teleporting away right now?"

End of a Conversation (DM SteveK) 
Wednesday February 18th, 2009 2:43:26 PM

The one blue-light-liquid figure of a woman seems to see into the Children's thoughts and intentions.

"We have chosen well. The Bell will be here when we depart. Make certain it is not ever sounded until properly placed at the Center of everything.

A warning, our children. You must meet the 'Pack tomorrow. Do not tarry, for you must be swifter than the wind."


The one illuminated woman steps back and then all five Crones raise a hand in benediction and farewell.

So too do the blue-liquid-light figures further in the circle. And the man-animal shifts again and then *winks* at Peerimus. "Adapt" he laughs, and the pregnant elf puts a hand on the man's arm before also turning to Peerimus. "Protect" she cautions....

And suddenly the lights are .... GONE!

The circle of clerics collapse in various stages of exhaustion. The Children of Chaos do not feel any fatigue at all, in fact, they feel like they have had a complete night's rest (ooc: with all spells restored and memorized)!

The faint light of dawn filters into the Temple foyer where the CoC stand. In the light before you is a Medium (four foot tall, three foot diameter) Black Bell. It may look different from the times before, but everyone immediately understands what it is.

Lhari, the intelligent staff of Evocation states the obvious anyways in a tone of awe. "The Chaos Bell!", he breathes.

Xenia (AC27, HP86/86) 
Wednesday February 18th, 2009 3:59:25 PM


Huh?!? What?!? The dark rogue stands, completely taken aback. This is her Jaw Drop face, escaped out all on its own.

"That's the Bell?" The top of the thing comes all the way up to her chin! "That's the Bell what we're supposed to Womb of some borning child?" Jaw Drop face makes way for Incredulous and Overly Excited face. "How we supposed to do that? It's ginormous." She throws up her hands.

"We need to get a cart. And some pads or sump'in to keep it from ringing itself a'fore we're ready. Or a hole. One of them Portable Hole thingies." She frowns. I think maybe I can afford one of them. We got a day, huh? I can pick up one of them magic holes at the Catacombs and meetcha back here. Someone get some blankets and stuff for pads. We'll pack it up, put it in the hole and then go."

Angus HP 66/66 SR 20 
Wednesday February 18th, 2009 4:36:24 PM

Angus looks at the bell "That is waay too big for me to carry and me without a shrink item spell." Angus looks at Xenia "A cart is a good idea, but we do not move like the wind in a cart. At least not a cart I have been in."

Angus will call over to Trace "Can Rhino pull a cart? Is he trained?"

Angus will inspect the bell to see what is it material of construction and get an idea of its weight (also see if there are enchantments on the bell - arcane sight). "We need to secure the clanger if it has one, so that it does not ring prematurely."

Angus looks at all the exhausted clerics "Thank you for your efforts. We will do what we can."

Angus looks back at his new found friends "I can travel like the wind, via teleport, but I do not know where we are going. If someone teleports me to where we are going, I can come back any transport more of us to the Bloodpack."

Angus looks to the group "What time do we leave as I wanted to stop by to see Archemides?"

Xenia (AC27, HP86/86) 
Wednesday February 18th, 2009 5:49:39 PM


"Rhino?" the rogue whispers, temporarily derailed from her track. hehe "Sorry, Trace, but I was thinking that was one big ugly horse you got there."

Durgan 
Wednesday February 18th, 2009 9:00:50 PM

"If we are to be travelling like the wind, then somebody better come up with sumthin, because I can only run so fast." Durgan gives Kazak a dirty look that promises a good brotherly beatdown if anything is made of Durgan 'running around at his age'.

"The magic to transport it sounds good though. I also got me bag of holding if ye think that will work?" Durgan tries to take it all in. Events were moving quickly, and dwarves were not always quick to adjust.

Firn'gaer; See Invisibility, SR18, Tongues 
Wednesday February 18th, 2009 9:16:27 PM

Firn'gaer listens to the Crones intently. Most of the time he strokes his beard. He doesn't say anything after the Crones finish.

"I can teleport some to the Bloodpack as long as I have a decent description of where they are. I can take everyone as soon as I prepare the teleport spells. I suspect that they may be at the Drow community we went to deliver the message to Trish. So, if everyone is ready to go, I'll need about an hour to get ready."

"Peerimus if you have another Tree tokens, I can plant it outside the Drow home. If you would prefer to travel that way."

Kazak - 
Wednesday February 18th, 2009 9:54:41 PM

Kazak nods as Peerimus sets the tone for their upcoming task ...... " "This god has made a greivous error and your champions stand ready. He will not succeed." .... ...." I'm with ya on dat " growls the dwarf in support of the druids statement .....

Staring at the black chaos bell ....." any way we can silence the bell ?/ .... magically that is ? .... dis way it won't be rung aloud " ......adds Kazak ......

At Durgan's comment about running .... the younger brother opens his mouth then closes it .... then opens it again as he grins widely ...... but he cannot contain himself ... " well you can always use that cane of yours " .... as he points to his brothers weapon ...... quickly heading to the doorway to put some healthy distance between them ..... but still giggles are heard from Kazak as he heads to the door ....." time to get any gear we need quickly ...den we can go meet dis Bloodpack .......

Once outside and headed to the wharehouse to pack ..... the dwarven warrior's grin fades ..... only the words from the crones echo in his head ......." Yet no change is ever done without price." ....



Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday February 18th, 2009 10:40:47 PM

Peerimus laughs aloud as the man-animal winks at him and just as quickly tries to cover the smile to a more serious expression when he makes contact with the elven woman. He had not felt so wonderful in years, perhaps ever. The light fades, the bell is present and Peerimus chuckles almost giggles for a few moments in the near silence that follows the departure of the Crones. the druid shoots Yorrick a wink and gives the bear a hug, speaking to him in ursine. Yorrick's head bobs about and and grunts pleasantly in return.

The druid then stands straighter to look at the rest of the group. "I believe I can carry the Bell safe enough as any other magic." Peerimus nods to Firngaer, "I suspect the Drow home is precisely where we can find them. I do have a Tree token, though not from preference, but to eleviate your need to prepare so many teleport spells friend. We need first to return to Labortown. Our agreement with Hook City is to use the Courtyard for all magical transit. Xenia hold on that idea for a moment."

Peerimus hand Firngaer a pair of tree tokkens. He then animates his shield to defend him. Pulling a wand of CSW out and hands it to Trace. To Rash he gives a Cure Critical Wounds spell adn to Jurgen he hands a Bracelet and an explanantion. "I purchased this to give to Didi. I need you to give it to her if this works. I'll explain more later. Peerimus will then move over to the Bell and firmly grasp it in a hug, but will not try and pick it up. The druid then Shifts into the form of a Dire Bear.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst

Rash Trinka 
Wednesday February 18th, 2009 11:40:22 PM

ooc I believe I scribed extra heal scrolls for Xenia, Kazak and Durgan. Did I do them for anyone else?

Rash mentally prepares herself for the rigors ahead. She says to the others, "I believe we are heading into this slightly blind on the abilities of our foe or at least his minions. These undead have me concerned. I wonder if they are normal undead or will have special ablilities? Will any other foes we face and kill just rise up and attack us? If one of us fall, will we be facing one of our own with our abilities and skills turned against us? I think I need to cast some divination to try and figure some of these tactical questions out."

ooc Steve, you mentioned that we are totally refreshed with new spells. Could I cast a divination or do I need to rest before hand. If I can cast it then my question will be, "Will normal combat spells and tactics be useful against the undead in our upcoming adventure."

Jurgen  d20+6=9 ;
Thursday February 19th, 2009 1:08:58 AM

The experience leaves Jurgen not sure how to feel. It reminded him of how he felt when he prayed to Domi. But with Domi, Jurgen felt a purpose an order to his life. With the Crones, Chaos was the only power at play. Still, he couldn't ignore that he felt good. "In the service of two masters..." He whispers.

Jurgen looks at the Bell and squints his eyes real tight. Immediately all thoughts of taking it on a ship across the Plains vanish. "Firn'gaer is right. We should teleport this. Anything could happen on a ship out in the Sargrass, as we've already discovered." He takess his backpack off and sets it on the ground next to the Bell. Rummaging through it, he pulls out hsi entertainering outfit and a green t-shirt ("Neutral Evil Isn't So Bad..."). "Peerimus, once you lift it, I'll mute the ... clanger? So that even if it does ring accidentally, the only effect will be cloth connecting with metal. Hopefully, that's enough to stall the magic." When the bear-druid does, Jurgen goes under and wraps all of the clothing around the clanger [[Use Rope: d20+6=9. Retry: Taking 20 - 26]. The first time, the bindings fall harmlessly to the ground and he sighes. Taking considerably longer, the paladin eventually manages the task.

He tosses the bracelet for Didi into his pocket with little more than a nod. "If anyone has any pressing business to manage, I'd guess you've the next hour or so to finish it. I'll meet with you back at the Warehouse, I have to speak with my... Cult." He shakes his head as he leaves the Temple and heads towards the Temple of the Great Migration.

Xenia (AC27, HP86/86)  d20+6=7 ;
Thursday February 19th, 2009 9:11:53 AM


"Well ... that's one way to do it," the rogue comments as Peerimus the Bear hugs the bell into his furry arms and lifts it from the ground. Looking up under the bell as the Jurgen Guy messes with the insides, she twitches her nose by way of a shrug. "Dunno," she adds. "On second thought, this is, like, a magic bell, right? Do you really think any kinda messing is gonna stop it from ringing if it wants to ring?" (Disable Device 7/Nat1)

Then, a word reaches her sensitive ears. A single word. Drow.

Her only reaction is in a greater stillness as she listens to the Chaos Guys talk about the Drow. Drow community. Drow home. Sounds like these Bloodpack Guys are knee deep in evil. Drow evil. The Chaos Guys know it. And, the Chaos Guys don't do nothing about it ...

Firn'gaer; See Invisibility, SR18, Tongues 
Thursday February 19th, 2009 10:00:24 AM

Firn'gaer gives a smile to his friend. "I also figured once the Migration begins, it would be nice to be able to make contact with our friends and allies. The trees are an easy way to do that."

"You're probably right." He says to Xenia. "The ringing of the bell probably is a metaphoric ringing and not an actual ringing. I also think it will require more than striking it to activate it."

"Let's remember that this drow community is very cautious. Let's not start anything because of any misunderstandings. For once, let's not live up to our namesake."

He winks at Xenia and whispers as he walks by. "Stereotypes can be a difficult label to shake. You understand this better that most."

"Right, let's get started. I'll go ahead with 4 others and Trace's rhino. I'll plant the tree, and then Peerimus can come through with 4 others and Yorrick. I think that brings everyone. So unless there are any last minutes things to add, we can get the party started.

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile(x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Dispel Magic, Displacement, Fireball, Magic Missile(Empower Spell)(x2), Slow ;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Scorching Ray (Empower Spell), Wall of Ice ;
5-[Spell-Like Ability], Fireball(Empower Spell)(x2), Overland Flight, Telekinesis ;
6-[Mage's Lucubration], [Master of Shaping], Disintegrate, Dispel Magic, Greater ;
7-Bigby`s Grasping Hand, Greater Teleport(x2) ;
8-Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC27, HP86/86) 
Thursday February 19th, 2009 10:10:33 AM


OoC: I'm still in the Catacombs trying to transact a last minute purchase.

Hook City, the Next Day (DM SteveK)  d100=80 ;
Thursday February 19th, 2009 11:14:04 AM

The clerics of the Crones are too exhausted to take part in any discussion, but the CoC themselves talk of several plans to 1) Move the Chaos Bell, 2) Keep it Silent, 3) Quickly prepare for thier task, and 4) Move to the drow community where the Bloodpack should be.

For the first and second, inspiration strikes Peerimus. He wraps his arms around the medium-sized Bell and, taking possession of the object, he Wildshapes! Within no more than a couple seconds, there stands the great bear Peerimus, and the Chaos Bell is gone, now assumed with the druid's other possessions into the being that is the Bear.

For the fourth task, Angus and Firn'gaer both state they have Teleport spells available. With an hour of talking with Firn'gaer, Angus is certain that he will be able to Teleport to this OddHolme place without a problem. Alternately, Firn'gaer and Peerimus have a Teleport, Plant a Tree, Move through Tree plan. Both are certain to work, but there is some nagging doubt in Peerimus' mind about planting a tree in the Sargrasss...

As the CoC leave the Temple of the Crones, acolytes begin arriving in the room and taking care of the exhausted clerics. They are so prompt, that it appears they knew what to expect and were given instructions not to come in until the CoC had left the foyer.

Stepping out into the light on the Causeway, the Children of Chaos discover that a Day has passed! They went into the Temple at mid-morning, but it is now early dawn the next day!

For Preparations, the CoC turn to thier own plans.
.........................

Xenia's thoughts of carts and portable holes seem less necessary with the Bell somewhere within Peerimus-Bear. Though the red-haired girl seems to have other things to worry about, like a whole community of drow in the Sargrass!

Angus' inspection of the Bell did accomplish one thing before Peerimus took care of transportation... the sorcerer is certain there is NO CLAPPER on the Bell. It will have to be rung by some other means. In getting ready, Angus stops by to see Archemides, and is able to have conversation with the learned Star Mage.

Durgan and Kazak banter in brotherly fashion and gather more mundane necessities of an adventure; like some of the Mountainhome Ale.

Peerimus is feeling good, and the Bear is able (with a person around the two Bears) to travel from the Temple back to the Warehouse and make ready under the giant Sycamore tree behind the shop. What is also more amazing, Peerimus discovers that he can now talk with anyone, even while in Bear-shape.

Rash returns to the Warehouse and, because she is fully up on spells, takes her time in a Divination of the Future. Getting settled, she casts and asks: "Will normal combat spells and tactics be useful against the undead in our upcoming adventure?" And the reply is prompt, whispering in the air before her: "Undead, not dead, reborn: by usual ability forlorn: beware the dawn each morn: final death all now scorn."

Jurgen also concludes there is no clapper on the Bell. He is able to provide the trinket to Didi once he returns to Block 452 without problems, but that is last on his 'to do' list. On leaving the Temple of the Crones, he goes to where the Great Migration Cult is setting up and is astounded to see Jhon and the others up and about, still fixing things! Jhon seems much more serene than Jurgen ever remembers the young hothead, and Jhon has a revelation for Jurgen. "The Temple of New Life and the Great Migration are not mutually exclusive, Sieur Jurgen. I must not have been as hurt as you remember seeing me, for I am fine now. And I now know that both of us are striving towards a more perfect future and in protecting others from the follies of themselves." There is not a mark on Jhon.

Firn'gaer plans ahead for thier arrival, quite unexpectedly, to the drow community, and cautions for everyone to keep thier heads about them in order to reduce misunderstandings from both sides.

Xenia (AC27, HP86/86) 
Thursday February 19th, 2009 11:53:48 AM


Xenia puts on a suspicious face for Firn'gaer, the once human, now gnome. Did he somehow magic her and read her mind?

"Alright, Fernie," she says upon catching up to the wizard, "I get what you're trying to say by talkin' 'round stuff. I get it. You Chaos Guys think you're friends with these Drow, so you don't want me to go killing any of them down and starting a war or nothing."

"So, why don't you tell me more about this community of Drow, huh? What you know about them what makes you trust 'em? You been in their Drow Home? You live with 'em for a while? You know for sure they don't keep slaves?"

"All you've said so far 'bout them is that they're cautious, and that sure fits all the Stereotypes of Drow that I've heard 'bout so far."

Firn'gaer; See Invisibility, SR18, Tongues 
Thursday February 19th, 2009 12:18:40 PM

"It doesn't require any magic to know that drow would spark a harsh reaction. And after hearing about what happened to you, it is obvious that you might react as normally you should. All I ask is that you suspend what you know and see for yourself if these drow are in fact different."

"I don't know if they keep slaves. I didn't see any. But I do know the reputation of the Bloodpack, and I am willing to give them the benefit of the doubt before I smite them. There is a lot at stake, and right now we cannot afford the delay. If it turns out that they have been lying, then I will be the first one to deal with them. Until that time, we should not judge. That's all I ask."

Jurgen  d20+20=33 ; d20-1=13 ; d20+19=36 ;
Thursday February 19th, 2009 12:46:02 PM

Jurgen lets out a sigh of relief when he realizes the group won't be relying on his knots to stop the bell. How to ring it, he'd think about later.

But seeing Jhon causes the paladin's jaw to drop. It didn't appear to be trickery, Jhon was legitimately there in front of him. And he sounded... close to the man Jurgen knew. He didn't like exactly what Jhon was saying. It sounded almost like he had been brainwashed into believing what the New Lifers believed, but Jurgen just couldn't tell [Sense Motive - d20-1=13] [Spellcraft - d20+19=36].

Jurgen lends a few words to the Cult before leaving. "Many of you felt it in your bones today, but I will confirm those feelings: The Great Migration is right around the corner." He allows them a moment of murmuring, before cutting through the noise with his powerful voice. "Which means your task is of the most importance. Gather and prepare storehouses of food and resources. And avoid the Temple of the New Life. When I leave today, I hope that I will discover enough about them to determine whether they are allies or enemies of the Migration." If he had powers of compulsion, the paladin would fill his words with it. Instead, all he can do is hope the words being his would be enough to keep them away [Diplomacy - d20+20=33]. "If you expect to survive the Great Migration, then you will heed my words now more then ever. Gather. Prepared. Spread the word. I will return when I can..."

When he leaves, he jumps into the Catacombs before heading back to the Warehouse. Once there, he gives Didi the bracelet from Peerimus with a small explanation. "This is from Peerimus. I believe I know what it is and you'll want to come with me to the Sycamore tree before we depart. In order to... key the bracelet." Jurgen smiles and walks with her, all smiles, to meet up with the rest of the group.

Angus HP 66/66 SR 20 
Thursday February 19th, 2009 6:04:25 PM

Angus needs no time to prepare for travel as he has very few belongings that he do not carry on his person.

Angus has his spells ready as he is a sorcerer and needs no time to prepare beside a good night sleep or an extended stay with Crones. Angus has plenty of Telport spells at his disposal.

Angus does stop by Archimedes before leaving and asks the mage what he knows of the rumors of these new undead and the chaos bell.

Once back with the group Angus recasts his Mage Armor spell and message spell on the group and asks "So who is going with me? I hope you did not have too big a breakfast if you are." Angus smiles widely and holds out his hands for his new friends to graps before Teleporting to OldHome as described by the little gnome.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours


Durgan 
Thursday February 19th, 2009 8:18:32 PM

Durgan packs for the journey. This mostly invovles stuffing a healthy number of mini kegs of Mountainhome ale into his bag of holding, followed by large amounts of food. "Hmm that should do it eh?" Then he goes and retrieves something from his new apartment and places it in the bag. "Clean shorts for Kazak", Durgan explains. "In case we run into old Ohzone eh?" The huge grin on the dwarf's face cannot be contained by his maasive combed and braided beard. Nor would he wish for it to be.

Durgan gives Xenia an elbow to get her attention. "Don't ye worry about them drow. Just stick close to me and me brother. If they start acting up, we'll take care of them.

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday February 19th, 2009 10:31:01 PM

The dire bear grins as he moves away from the where the Bell used to sit. "I can maintain a shifted form indefinately." He says in a deep voice. Continuing an earlier thought , "To save on needing multiple teleports, I think using one of the tree tokkens will be the best course. The tree will not survive long, but it will be long enough. Firngaer, take as many as you can and then I will take the rest of us." His voice carries some sadness knowing what will happen, but as the Crones said, prices will be paid and this seemd to be one of them.

Peerimus will speak to Didi when she arrives about the Bracelet. He tells her that he would like one charm tied to himself and suggests either Rash or Firngaer as the other. "If at all possible, make your way to this courtyard before activating it and of course only in the direst of circumstances."

Peerimus echoes Firngaers thoughts to Xenia about the Bloodpack. "If they trust and hold them as friends then we will do so as well. Assuming Rash conveys what she learns from her divination, peerimus nods to the information. "It sounds as if any we kill will rise again in the morning with the sun. It may also very well be with us if any of our number fall. I would suggest that some of us get gear of oil and fire. perhaps the dead may stay so if thier bodies are destroyed. Remember that we will assuredly be facing the dragon again. Plan for his lightning breath and his desire to fight while aloft and beyond most of our reach."

Peerimus then sists down and seems to be in meditation with Yorrick finding a comfortable place to sit near the larger Dire bear form of Peerimus.

After Firngaer leaves, Peerimus will wait a few minutes more and then Transport Via the tree to teh Bloodpack OddHome with all that Firngaer could not take with him. Peerimus will Share the spell with Yorrick and is able to transport 5 Medium creatures or 3 + 1 large

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst

Kazak - 
Thursday February 19th, 2009 11:10:39 PM

The dwarven warrior gathers his gear ...... not packing to heavy as they need to move fast ......once set he finds Durgan .... .. " ready to clobber dat big over grown wyrm ?" growls Kazak .....

"Lets go meet Peerimus ...... and walk da path dem crones have put us on ..."

once all are together .... the dwarf will travel whatever way is that is suggested ......

Trace and Rhino 
Thursday February 19th, 2009 11:34:05 PM

Trace travels by teleport and will drop a tree token when promted that they have arrived for Peerimus and the rest to arrive.

Jurgen 
Friday February 20th, 2009 2:12:29 AM

Jurgen chooses to go stay with the Chaos Bell and travels with Peerimus, to that effect.

Xenia (AC28, HP86/86) 
Friday February 20th, 2009 9:50:56 AM


The dark rogue nods at the reassuring words of the dwarven brother. It's nice to know that some of these Chaos Guys are not so easily taken in.

"We'll see," she says. "We'll look 'em over reeeeeaaaal close, and then we'll see."

The trip to this Center Place looks to be done in a couple of stages. Xenia does her best to be in the stage that Durgan is in.

Angus HP 66/66 SR 20 
Friday February 20th, 2009 10:25:46 AM

Angus will insist on Teleporting himself as he wants to learn the area by magical travel. "Never can know enough places."

Rash Trinka 
Friday February 20th, 2009 11:36:14 AM

Rash Trinka does tell the others of her answers from her spell. "I don't think we can count on these undead to act like normal undead. I would almost guess that they are possessed somehow and not real undead. I will try to turn some when I see them but I doubt it will work. Only time will tell on that score. I also fear that if we kill them, they will rise again in the morning, so lets get this done in one day!"

Rash prepares herself for battle casting her long duration spells using her normal means and gets her prayers for other spells that she believes will be useful in the upcoming battle.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!


Xenia (AC28, HP86/86) 
Friday February 20th, 2009 12:28:34 PM


"The ones we saw weren't very normal." (What's a normal 'bout an undead guy, anyhoo?) "Like I said, when I was blinking, I could see this silver cord coming from them and going into this pool of Woldsblood."

"Wynn cut that cord with his adamantine sword and when he cut it, the undead guys stopped, like they was stunned for a bit. Didn't take 'em down, though. Just stunned 'em for a while."

"Anyhoo, I bought lots of oil so we can try burnin' 'em down like trolls if we want."

Hook City, the Next Day (DM SteveK) 
Friday February 20th, 2009 1:04:43 PM

Travelling. Will post on Monday

Durgan 
Friday February 20th, 2009 3:27:18 PM

"I'm ready. Let's get goin then. Well Xenia, looks like we got sumthin in common."

"Yeah Kazak, we owe that dragon a good whuppin. With our new friends, I'm thinkin if he picks one of us up again, he might be in for a big old surprise eh?"

OOC- I bought a heal scroll. I need a volunteer who can use it to carry it.

Xenia (AC28, HP86/86) 
Friday February 20th, 2009 3:36:02 PM


OoC: I'll volunteer. Xenia doesn't mix it up in combat to the extend that everyone else does.

Trace and Rhino 
Friday February 20th, 2009 10:47:41 PM

(ooc: Trace has prefered enemy +4 on dragons and +4 on undead, if he faces ozone :), will it be +8, sounds logical to me.)

Jurgen 
Saturday February 21st, 2009 12:39:17 PM

(OOC: Hey Ted. Nice try: "If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher." I wish, though. That woulda made our life a little bit easier and a little bit longer :D )

Xenia (AC28, HP86/86) 
Monday February 23rd, 2009 4:30:24 PM


"Here. I was meaning to give this to you at, like, a better time, you know." Xenia, dressed up in full spying togs, presses her newly crafted bow into the hands of Madame Didi of the new Eight Seventy Seven Guys. "I mean, sort of as a congratulations for taking up with your own group and all."

The grain on the laminated strips of blonde wood are matched such that they form a pattern of whorls that twist about the like curls of smoke. The polish upon the surface of the shortbow glows like amber honey.

"I think we're going to a bad place now. And ... and so I wantcha to have it before we go. Take care of your group, and take care of your city. Watch out for them religious crazies. All of 'em. They all got weerd bees in their butts."

"See you when we get back." The rogue gives her signature hand wave. "Maybe."

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Monday February 23rd, 2009 10:16:14 PM

Peerimus agrees with Rash but adds "Though we are not going to push just for the sake of doing so. But it does mean that us spell casters are going to have to play conservative. Durgan and Kazak, see to your defences, nothing wrong with holding back a bit to make yourself harder to hit."

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst

And... Teleport! (DM SteveK) 
Tuesday February 24th, 2009 4:48:38 PM

Jurgen speaks urgently with the Cult of the Great Migration. They all listen carefully, but it seems that not all agree. No one looks ready to dispute Jurgen while he is there, however, and the Paladin goes to met the other CoC knowing he has done his best, and fearing that his best may not be good enough...

Xenia gives her bow and Jurgen provides Madame Didi with the bracelet while Peerimus describes the magical properties. Didi is very touched by the gifts, and promises to use them both only when absolutely necessary.

Angus stops by Archimedes and learns all the old mage knows of the rumors of these new undead and the chaos bell. Sadly, the mage knows less than the CoC have already discovered.

The others make thier last minute preparations as well, but soon enough the CoC are gathered underneath the Sycamore Tree in the secluded garden behind the small store.

And then the Children of Chaos are ready to go!

Firn'gaer and Angus are ready to teleport, and in the face of both mages insisting on doing the teleportation spell, Peerimus finds that the Tree Token isn't required: All the Children of Chaos are magically transported to a portion of the Sargrass directly before a large Grass Dome.

The dome is as Peerimus, Kazak, Durgan, Trace, Rash, and Firn'gaer remember it. The hot winds of the Sargrass strike the heroes like they are standing too close to an open oven. It is HOT!!!

Behind the Children of Chaos, the tall Sargrass rises almost 20 feet into the air, blocking out sight beyond the immediate area. For about 100 feet around the Grass Dome, the 'Grass is much shorter and grows only a couple inches high.

In one wall of the Grass Dome (easily big enough to contain a small village) there is a black opening as if a tunnel leads inside. In front of this opening, the hard-packed dirt is turned to sand in a perfect circle about 40 feet across.

There doesn't appear to be anyone here.

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166  d20+23=42 ;
Tuesday February 24th, 2009 6:14:32 PM

Peerimus casts Endure Elements on himself and Yorrick first and foremost. He then stands to get a better view of the area. Spot 42 "Let's move inside." Peerimus takes the lead and with Yorrick at his right side, the pair of bears move to enter the dome. In a loud voice as he approaches, Peerimus calls out "Anyone home! We are seeking assistance!"

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst

Xenia (AC28, HP86/86)  d20+20=21 ;
Tuesday February 24th, 2009 7:13:51 PM


"Hey, I'll be around, Durgan" from the corner of her mouth, Xenia whispers to the dwarf. "Angus," she nudges the sorcerer gently and surreptitiously in the side, "you wanna Message me up a'fore I go transparent?"

Then she whispers to her ring and the dark rogue disappears.

Stepping into the shadows, she puts distance between herself and the group as Peerimus draws the attention of anyone who might be waiting in the darkness. One hand reaches for her bow as the other raises to wipe the sweat, already raised, on the dark skin above her copper colored brows.

"STOP!" She whispers from the shadows near the edge of the dome as the druid and his bear approach the dark area on the dome. "The line," she continues "The line. The sand. The perfect circle. Don't it look like a trap?"

The rogue puzzles over it. Might be a trap. But what sort of trap is a mystery.

Rolls and Actions
Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38
Listen 33

Search 21 (Nat1)

Active Effects: Invisibility (5m)

Jurgen  d20+8=10 ;
Tuesday February 24th, 2009 7:58:47 PM

The other side of the teleport reminds Jurgen of why he had been considering some Endure Elements spells. Yet again, the paladin's forgetfulness has caused him some hassle. The Grass Dome is just as mysterious to him now as it was before. There were some things that were outside of his expertise. "Like that circle of sand," he says to himself. Fairly certain it wasn't an active spell, he still does his best to recall if it was an after-effect of anything magical [Arcane Knowldge - d20+8=10]. It doesn't seem that familiar to him.

The paladin-sorcerer waits on a further understanding of the circle of sand before moving through it.

[OOC: I've been slacking in the Catacombs. Hopefully Steve and Brian will let my laziness this weekend slide and allow Jurgen to have the floating disk scrolls he's buying right now. If they do, next post Jurgen will start taking care of the Bell with one]

Durgan 
Tuesday February 24th, 2009 10:15:41 PM

OOC- Xenia, take the scroll and add it to CS. Rash, do I owe you for one of the scrolls you scribed?

"Durgan grunts in the oppressive heat. "Oh, I remember this place. All hot and stinging bugs. Wonderful place to build a home eh? Why don't everyone like to build homes in nice cool caves?"

Durgan takes a look at the sand but does not step onto it. "Hmm. Does anyone remember if that stuff was here the last time we were here?"

Rash Trinka  d20+8=25 ; d20+8=20 ;
Tuesday February 24th, 2009 11:33:40 PM

Rash Trinka steps into the area and looks around intently trying to spot anything that might give a clue on where all the people were and if something might have happened to them. (spot check 25) She will notice the others immediately break out into sweat and smile to herself and congratulate herself on her endure element spell that she is now casting daily.

She will see the tunnel and move closer to examine the sandy ground and the tunnel wondering what might have caused the trouble and wondering if some kind of spell might have caused it (know arcane check of 20) She will share any answers with the rest of the group is she comes up with anything.

She says, "Well looks like we are moving into some kind of trouble. There should be people here and the fact that they are missing doesn't bode well. Either they are hiding or something has driven them away or killed them. None of those things are good."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Trace and Rhino 
Wednesday February 25th, 2009 12:16:34 AM

Trace cast endure elements on himself and spell share with rhino, he then activates his new ring and will become invisible. Trace readis his bow and pats rhino on his flank to calm him.

Firn'gaer; See Invisibility, SR18, Tongues 
Wednesday February 25th, 2009 12:37:58 AM

Firn'gaer casts his teleport and he arrives at the drow village. The heat is blistering and Firn'gaer cast Endure Elements to ease the discomfort. "I wonder where are the guards?" He says.

"Hold on." He says. "I want to take a look before we go in. We don't want any surprises." He looks at the entrance and what hall he can see with arcane sight and see invisibility. (Take 10 on Spellcraft and KS - arcane; DC41 and DC36 respectively)

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Angus HP 66/66 SR 20 
Wednesday February 25th, 2009 9:28:26 AM

Angus is shocked by the heat "I did not think it would be this hot! I did not prepare well enough. I may have to teleport back to Hook City to purchase a endure elements wand. And I am now wearing a Robe and a cloak." Angus wipes his already wet brow.

"I think I may be sleeping at the warehouse tonight. I will bring water and breakfast in the morning."

Angus sees Xenia's point " I can see Trace, but never you."

Angus casts message on the group. Angus then casts resist energy fire to see if that give him any relief.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes

Outside of Oddholme (DM SteveK) 
Wednesday February 25th, 2009 3:38:46 PM

The Children of Chaos once again are reminded of the harsh climate of the Sargrass Plains as they stand in the intense heat of the day. Spells are cast to better endure the temperature, and Peerimus, Rash, Trace, and Firn'gaer are protected from the oppressive heat. The others are going to have to endure, at least until they get into a sheltered area.

The Sand Circle is the first obstacle the group sees. It doesn't completely block the entrance, at least 20 feet separating the Circle from the dark tunnel-like etrance to the dome, and so it would be simple to go around, especially since it is an obvious circle. Rash and Firn'gaer are able to tell the others that it is the remains of a druidic or earth-aligned clerical spell, Soften Earth and Stone and should do nothing other than stop people from running and charging. Why it is here remains a mystery...

Peerimus calls out thier arrival in Common even though he is in bear-form, and moves to the entrance of the dark tunnel.

Firn'gaer uses his arcane sight and detects a weak Abjuration aura at the tunnel entrance. (ooc: remember a spell check is needed to get the auras at DC 15 + spell level of effect. I already gave the info this time. :-)

Xenia arrives at the entrance with Peerimus and cautions the druid-bear to not go further until the spellcasters are done with thier analysis. The sand or the spell Firn'gaer detects could be dangerous after all.

Peerimus, Kazak, Durgan, Firn'gaer, Trace, and Rash conduct Recent Memory Check (straight check + Int bonus) DC 5 to remember Highlight to display spoiler: { The last (and only) time the CoC were here, they sailed up on the GrassSwift and were met by two drow named Murdock (arcane-type) and Aeryon (warrior-type). The two drow (once cross-examination was complete) confirmed this was the home of the Bloodpack but they weren't in right then. They promised to give the letter to Mara Weaver's daughter. They also remember the Sand Circle was here last time, too. Oh, and that the little people of the Sargrass, the Manfri, said the drow were OK.}

Xenia (AC28, HP86/86) 
Wednesday February 25th, 2009 5:04:49 PM


The dark rogue nods at the revelation that the circle of sand is the remnants of a druid spell. It's a nod that no one sees. Been fighting here before. But how long ago? Earth softened to sand. How long ago? No bodies. No signs of blood. Wonder who won?

"I'm moving in, Angus." Her invisible lips move with the words. "I'll whisper back if it's clear."

She slips past the circle of sand and through the entrance of the dome. Green eyes born of elfish blood drink in what little light streams through the very big arched entryway to the far reaches of the interior of the dome.

Keeping up a stream of description, a feed to Angus of What Xenia Sees, the rogue proceeds into the Dome of the Desert Drow.
Rolls and Actions
Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38
Listen 33

Active Effects: Invisibility (5m)

Durgan  d20+2=3 ;
Wednesday February 25th, 2009 8:35:49 PM

OOC- memory check = 3 LOL! duh...

"Angus is that fool girl running off by herself again? Somebody better remind her that the drow here aren't of the bad sort. At least not yet anyway."

Kazak -  d20+1=12 ;
Wednesday February 25th, 2009 11:15:14 PM

Smiling as Xenia goes into hide and seek mode ..... " easy girl ... we been here before .... its no trap .... just a way of maybe checking for tracks of any visitors " growls Kazak

Knowing that drow lurk hidden in the shadows ....the dwarven warrior stays visible .... making no threatening actions .... following Peerimus's lead ....

" Darn its hot .... we gotta do something about dis here heat .... feel like i'm gonna melt .. "

Rash Trinka 
Wednesday February 25th, 2009 11:28:52 PM

Rash fingers her weapons and decides to animate her shield preparing for any nasty surprises. She stares down the tunnel wondering if some big nasty would soon be stampeding towards them bellowing death. She doesn't like this mystery. She wants to start yelling loudly and banging down doors looking for the townspeople or at least some sign on what happened to them but wisely is able to restrain herself and wait for the sneaky Xenia to perform her scout function.

"Peerimus, should we explore the town or head down this tunnel? I vote for the tunnel because my gut tells me that that is the way to go to find the townspeople and this Bloodpack group." Rash pauses for a second, a reflective expression on her face, and then says, "I wonder where they got the name the Bloodpack? That is sort of a strange name...no stranger than the Children of Chaos but still strange. Why can't anyone call themselves the Grey Knights or something like that? Maybe we should change our group's name. Maybe the Adults of Chaos? At least it sounds more grown up." Rash lets her ramble die away realizing that nerves are making her speak out of turn.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Jurgen 
Thursday February 26th, 2009 3:49:28 AM

Jurgen suffers through the heat in silence, although he's beginning to become drenched in sweat. "We could just boldly enter... You know, on the off-chance that one group doesn't want to kill us today." The paladin grins as he speaks, making the attempt at humor clear. "They do know who we are and, if this is a mission for the Crones, perhaps they already know about it?"

He takes a moment to cast Floating Disk from a scroll [Caster Level 10] and using that to carry the Chaos Bell on top of it. But instead of letting it remain a comfortable distance, Jurgen makes sure that it is always within arms reach... It was an artifact and if someone wanted to touch it, he was sure going to make them go through him first.

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday February 26th, 2009 7:53:13 AM

Peerimus skirts around the circle and heads inside the dome, Yorrick trailing him. In answer to Jurgen, "Yes let's go in and out of the sun."

Clarifications (DM SteveK) 
Thursday February 26th, 2009 9:19:19 AM

ooc: Just to make sure we're all on the same page. :-)

OddHolme - The CoC are currently outside the enormous grass dome with only one known way in (the dark tunnel). Outside the dome there are only the short grasses close by and the giant Sargrasses surrounding everything. It is assumed that the giant grass dome is big enough to house a good sized village, but the CoC can't see anything other that what is described.

Chaos Bell - The Bell was 'possessed' by Peerimus and he is holding it in the same place his other possessions go when he wild-shaped into a Dire Bear. No one can see the Chaos Bell right now because it isn't here.

Angus HP 66/66 SR 20  d20+6=14 ; d20+6=26 ;
Thursday February 26th, 2009 9:25:56 AM

Angus nods to Xenia as she prepares to recon "See what you can see girl. I will be top cover as I pixie up. So look for me up high."

Angus proceeds to cast polymorph on himself and assume his favoritie form, a pixie. Angus then flies up 30 feet to get a better view of the surroundings and be more visible for Xenia.

Spot 14 for suroundings
Spot 26 to keep an eye on Xenia (natural 20!!)

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes

Jurgen 
Thursday February 26th, 2009 11:22:06 AM

[OOC: Whoops. I thought he was holding it like a giant bear holds it. Whoops.]

Inside of Oddholme (DM SteveK)  d20+7=14 ; d20+7=26 ; d20+27=42 ; d20+34=53 ;
Thursday February 26th, 2009 1:39:05 PM

Xenia moves in, and keeps a steady stream of talking to the group through Angus' Message spell.

Durgan worries about Xenia

Kazak wants to get out of the heat before he melts.

Rash animates her shield against any problems and votes to head into the tunnel.

Jurgen sweats and follows Peerimus.

Peerimus and Yorrick skirts the sand and heads inside the dome.

Angus casts polymorph, making him into a Pixie, then flies up 30 feet to look around. Amazingly, he can still see the area where the invisible Xenia is.
..........................

The Children of Chaos are able to get into the tunnel without mishap, and all can feel relief over the coolness in the dome. Xenia moves about 50 feet in front of the group and keeps her patter up to inform the others via the Message spell.

Xenia can tell that the tunnel is an arch about 15 feet wide and tall. The walls and cieling are made of what looks to be densely woven Sargrass. This part is not airtight, and little zephyrs of air continue to move up and down the tunnel as well as through the walls. Xenia finds it is dark but not pitchblack, and from light filtering from ahead, behind, and through the weave of grass, her lowlight vision can see 20 feet ahead of her.

At 50 feet in the tunnel, Xenia hears a scrunch of footsteps on the dirt coming down the tunnel towards the entrance and the CoC. She can't see a thing, and so is mildly surprised when a voice whispers almost in her ear!

"My Alarm went off almost a minute ago. Be wary, there may be intruders in OddHolme already." says one low voice.

And another voice speaks up. "The Manfri did not alert us."

And then the first voice whispers again. "So the intruders did not sail or walk here. Be very wary."

The voices stop, but the soft shuffle of one set of footsteps continues towards the entrance.


Xenia (AC28, HP86/86)  d20+23=30 ; d100=83 ;
Thursday February 26th, 2009 3:36:45 PM


"In coming, Angus." The dark rogue stands, poised and unmoving, allowing the voices to pass.

"Two voices. Probs 'nvisible like me. They know you're here. They're calling you 'intruders'. May be one more out there named Manfred. One staying here. Another coming your way now."

"Warn the others, Angus. I'm gonna try and distract these guys. Come up behind 'em and take 'em by surprise."


Quietly, quietly, Xenia puts up her bow and brings out her special Gray Bag. From within she pulls a small ball of fuzz which she tosses to a place twenty feet back in the direction of the heat, the light, and the opening of this weerdo grass dome. The ball of fuzz lands, and the long low form that materializes immediately takes a spitting hissing defensive stance.

Rolls and Actions
Hide 74 (+20 for Invisibility +20 for Stillness)
Move Silently 34
Spot 38
Listen 30

Bag of Tricks: 83 for a Weasel

Active Effects: Invisibility (5m)

Firn'gaer; See Invisibility, SR18, Tongues  d20+6=19 ; d20+8=27 ;
Thursday February 26th, 2009 9:08:23 PM

Firn'gaer moves to the front of the group as they move into OddHolme. He uses has magical sight to avoid unnecessary mishaps. "Helllloooooo . . ." He shouts. "Anyone herrreeee . . ."

Spot DC19, Listen DC27, Spellcraft DC41 (take 10), KS - arcane DC36 (take 10)

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Rash Trinka  d20+8=16 ; d20+8=27 ;
Thursday February 26th, 2009 10:19:48 PM

Rash draws her sword and readies a strike sensing the tension in the air. She considers powering up but holds off for now. She moves steadily down the tunnel her eyes flicking around looking for trouble (spot 18 listen 27)

Kazak -  d20-4=-1 ;
Thursday February 26th, 2009 11:00:25 PM

The dwarven warrior continues to follow in Peerimus's and Yorrick's giant footprints .... being careful and alert but showing no outward sighs of aggression ..... hands weaponless .....

(d20-4= -1 move silently ) .... looking about the structure as he goes ..... " keeps da heat out ...feels better in here " growls Kazak


Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Friday February 27th, 2009 6:39:06 AM

With things growing darker, Peerimus holds up. "Kazak, Durgan. You two should lead from here. Your eyes see better than the rest of us. Rash put that away. We are essentially intruding and what ever we first encouter is going to be unhappy and suspicious as it is. Looking like a nervous wreck with a weapon ready to strike will make talking first much harder." Peerimus pauses and then seems to consider a few things.

"Can anyone add some light wthout casting a spell?"

Angus HP 66/66 SR 20 
Friday February 27th, 2009 9:32:59 AM

Angus starts to relay Xenia's message back to the group as carefully and quitely as possible and then Firn'gaer announces our presence. Angus takes the palm of his tiny pixie hand and slaps his forehead "Apparently you know this crew that Xenia found and trust them. We could be wasting Xenia's many talents as a scout if we do not let her do her job."

Angus continues to flutter near the ceiling of the tunnel 15 feet up.

Angus casts his light cantrip 20 feet in front of the group (on the ground), but first announces. "Light is coming." as a warning and then "Let there be light."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes
Light

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)

Jurgen  d20-1=7 ; d20-1=11 ;
Friday February 27th, 2009 11:21:07 AM

Jurgen looks at Peerimus. "We're supposed to be the good guys... And so are the Bloodpack. Let's show them we come in peace." He shrugs his shoulders as he speaks and steps towards the opening next to Firn'gaer. He doesn't say anything, instead he stands there with his arms clearly in the air to make obvious his intent not to attack.

[Spot Check - d20-1=7]
[Listen Check - d20-1=11]

Inside of Oddholme (DM SteveK) 
Friday February 27th, 2009 2:52:12 PM

Xenia reports the presense of two beings and then waits for them to pass before chucking a Weasel out of her Bag of Tricks.

As the Weasel is out of the Bag of Tricks, the animal will obey any command given by Xenia. Keeping quiet, the Weasel is out on his own and looks around for a target. Finding none within his sight, he settles down into a defensive stance.

Firn'gaer moves to the front of the group and calls out.

Rash draws her sword and moves steadily down the tunnel looking for trouble.

Kazak continues to follow Peerimus, hands weaponless.

Peerimus wants Kazak and Durgan to take the lead, and cautions the others that the CoC are the intruders here. He wants Rash to put down her weapon and calls for a light.

Angus suggests that shouting up the tunnel is less supportive of Xenia's scouting than in the sorcerer relaying to the group. The pixie then plants a light spell in front of the group after announcing the spell.

Jurgen suggests that both teams are supposed to be 'good guys' and makes a show that he is not looking for a confrontation.
.........................

Sneakiness is the name of the game until Angus sets his Light spell off. Then the situation is fully identified rather well.

(ooc: In rough map below, each "-" equals 5 feet)

COC - - - - Light - - - - Invisible Drow/Weasel - - - - Inv Xenia/ Inv Drow

Both the CoC and the first invisible Drow are in shadows.

Angus and Firn'gaer can see the first Drow. He is in light armor with a bow, arrow is Ready

Xenia can't see any of the Drow, but she knows they are in the area because of the sounds.

.............

When the Light spell goes off, Firn'gaer and Angus can see the bowman Drow tense and then relax somewhat. The bow is pointed at the ground right now. And the drow calls over his shoulder.

"Looks like that group who came by a couple months ago."

And then he turns to look at the dwarves and Jurgen and Firn'gaer. "Just to make sure. What was the name on the letter you delivered? And what kind of animal is my companion, Rover?"

Xenia knows the other voice hasn't moved so knows he is nearby, but doesn't know exactly where.

Xenia (AC28, HP86/86) 
Friday February 27th, 2009 3:31:25 PM


The Chaos Guys. Under the light from above, they're coming in like they pretty much don't 'spect to be attacked.

The Voices. The tenor of them, it ain't stabby attacky. With a single word she could have the weasel seek one of those voices out. Smell it to ground. Then they'd all know where it was.

Were they the drow? The ones the Chaos Guys were talking 'bout? What would they look like, real and in the flesh? Xenia reviews the few curses that she'd memorized in her book-learned Undercommon.

For now, though, she says nothing, waiting for either the Chaos Guys or the Would-Be-Possibly-Drow, to make a move.

Rolls and Actions
Hide 74 (+20 for Invisibility +20 for Stillness)
Move Silently 34
Spot 38
Listen 30

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Kazak - 
Friday February 27th, 2009 11:32:48 PM

The dwarven warrior blinks rapidly as the light spell goes off .... shading his eyes with his left hand ...."gosh dat is bright ... no low light touch on dat thingy ??" growls Kazak

Stepping to the front of the group as Peerimus directed ..... " anybody home ?? "

Firn'gaer; See Invisibility, SR18, Tongues 
Saturday February 28th, 2009 12:11:01 AM

Firn'gaer speaks to the drow. "The letter we delivered was to Tishe, and I don't remember any Rover. We need to speak to the Bloodpack right away - if they are here."

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Durgan 
Saturday February 28th, 2009 11:00:27 AM

Durgan grunts his displeasure at these games. he wanted to either chat nicely or start swinging. "Eh, the gnome told ye about yer letter and I don't care about any durned animals. That's Peerimus' area. Now why don't ye come out like a good lad. There are too many itchy arrows around here for ye to be playin' these games."

Angus HP 66/66 SR 20 
Saturday February 28th, 2009 1:26:38 PM

Angus as the pixies waves at the Drow "Nice bow."

Angus lets Firn'gaer speak to the Drow since he has never been to this land before. Instead he move forward 10 feet and contacts Xenia if he can on the message line.

"Xenia, the Drow are invisible if you did not guess. Hopefully we pass inspection. Either way be careful."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes
Light

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)


Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Saturday February 28th, 2009 3:12:03 PM

Peerimus grunts as Firngaer's comments and adds his own. "Indeed Aeryon and Murdock. We do not have too much time to waste on this. It is as Firngaer has said. Now we need to meet with the Bloodpack as soon as we can." Peerimus moves forward a few feet with Yorrick as he talks. When he finishes speaking, the Dire bear sits down.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame
7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Animate Plants
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst

Xenia (AC28, HP86/86) 
Saturday February 28th, 2009 4:44:23 PM


DROW!!!

If there had been any doubt as to what was behind the invisible voices, Angus dispels them now. Drow. These are drow.

Xenia reaches with the surety bought by long hard training and her hands fill with the things she needs. Bow. Scroll. Her eyes search for the telltale signs of invisible critters moving about. If they don't know how to hide their footprints. If they don't know how to mask their movement, you can see when they're in the area. Somewhere within 30ft. Any Drow treachery and *bam*, they get the glittery dust. Then *schutk*, they get arrows up their fram-drow-damning backsides.

Rolls and Actions
Hide 74 (+20 for Invisibility +20 for Stillness)
Move Silently 34
Spot 38
Listen 30

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Rash Trinka 
Sunday March 1st, 2009 12:35:28 AM

Rash hears Peerimus's orders and while she thinks they are foolish, she will obey him and sheath her weapons. She holds her hands open, palms up, trusting in the Powers. She will add her words of encouragement along with the others and says, "Please take us to the Bloodpack. The fate of every free willed human, demi-human and humanoid on the big island might depend upon it. The Crones have told us we have to meet with them and together defeat this evil which threatens us all."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!


Jurgen 
Sunday March 1st, 2009 6:42:22 PM

There was too much talking going on and not enough of it was helpful. Jurgen decides not to add to the caucophany of sound. Instead he raises his hands, showing off the tattoos that adorn him. The Chaos Spiral transformed into the Chaos Bell might be confusing, but he hoped it would have some meaning for them either way. And the symbol of Domi was known to most adventurers, even here on the Southern Continent.

Aeryon and Murdock (DM SteveK) 
Monday March 2nd, 2009 9:37:42 PM

A rueful laugh comes out of the invisible drow. "I think we can forego the invisibility, Murdock", he says. And a moment later, both drow are seen by all eyes; the ranger and the wizard. Aeryon the ranger smiles at Peerimus, "can't be too careful since there aren't many of us."

That brings a small smile from the wizard which is quickly gone. "Understatement", he mutters where only the invisible Xenia can hear. And then louder, "Come, Children of Chaos, we will go to the Central Chamber."

The journey is a few hundred feet of dim tunnel that occasionally branches out left or right before it opens to what appears to be a brightly lit small arena or a large audience chamber with tiered seating. The tunnel empties directly on the sandy floor of the chamber, and the Children of Chaos can see three other openings going out that are similar to the one they just cam in on. In the center of the sandy floor, a three story stone tower is built. Above everything, the top of the OddHolme dome is seen a hundred feet above everyone, and this is where the light (but no heat) of the Sargrass Sun shines through the OddHolme weavings.

Looking about, the walls here have openings that appear to be balconies, windows, and staircases. But the only ones moving in the entire complex are the Children of Chaos and the two drow.

"Make yourself at home, Children of Chaos", says Aeryon. "The Bloodpack is out on business right now, but we expect them back before the end of the day." He seems abnormally outgoing for a drow.

The one called Murdock seems to have much fewer words than Aeryon. Sitting on one of the tiered seats near Firn'gaer and Angus, he looks a question at the gnome and human. "Teleported?"

Rash Trinka 
Monday March 2nd, 2009 10:42:39 PM

Rash smiles at Murdock and answers for the others saying, "Yes we teleported in. I hope we didn't upset you with our just popping in. It is much easier to travel this way and it saves so much time and money. Horses are always wearing out and it is tough to ride through these grasses. Where is the Bloodpack? Is there some way we might assist them?"



Kazak - 
Monday March 2nd, 2009 11:29:53 PM

Trudging after Peerimus and Yorrick ..... the dwarven warrior peers upward at the tower and the ceiling above it .... " nice place .... cool ..... spacious "

Glamering his armor to appear as his normal clothes .... " Good to see ya again .... " as he greets Aeryon and Murdock ......"we brought a couple new friends wit us ..... da tall skinny one is Angus ... and da bright and cheery one is Xenia " .... growls Kazak as he points out their newest additions to the group .... " so have ya heard any intresting tidbits ??"

Searching out some water ... the dwarf pulls out a drinking mug and helps himself ....

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166 
Tuesday March 3rd, 2009 7:22:57 AM

The dire bear grins back at Aeryon. "Too few of us I agree." Peerimus follows and enters the spacious chamber and finds a seat. An eyebrow arches to Kazak, "I'm surprised to hear you say that. I always thought dwarves preferred thier spaces a bit closer overhead."

On the subject of the Bloodpack, Peerimus asks the pair of sentries what business they might be on. "For rumor and portence has reached our ears of a brewing evil in the heart of the Sawgrass and that is why we have come. An evil is arising and calling to it all forms of the undying."

Angus HP 66/66 SR 20 
Tuesday March 3rd, 2009 9:54:39 AM

Angus smiles at the Draw and gives a slight bow. "Pleased to meet you."

Angus looks around and claps his hands together "Well if the Bloodpack crew will not be back for a bit, I propose that I teleport back to Hook City and get more than the one Endure Elements scroll I currently have. I will also bring back some water. I heard it was hot here, but I did not realize HOW HOT."

Angus will look at the two drow "Do you two need anything from Hook City? Within reason that is. A chilled bottle of wine perhaps? Anyone else?"

If there is no serious disagreement, Angus will teleport back to Hook City to purchase five more Endure Element scrolls, some wine and water. "I will be back in three hours."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes
Light

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)



Jurgen 
Tuesday March 3rd, 2009 1:31:23 PM

Jurgen doesn't think about Aeryon and Murdock yet. His eyes scan for Xenia, fruitlessly. His worries about how she'll react to the drow. Instead of waiting to find out, he speaks out. "Xenia, would you join me please?" He looks out, hoping that she would show herself. If she does, he'll lean close and whipser to her. "We don't ask that you befriend them if you don't want to... But can you give them an opportunity to prove that they are not the drow you've dealt with in the past?"

When Angus leaves, Jurgen asks the sorcerer to come back with two of the same scrolls for himself. Otherwise, Peerimus has asked the important question of the Bloodpack and if there were answers, he would have more questions later.

Xenia (AC28, HP86/86) 
Tuesday March 3rd, 2009 3:49:08 PM


Cloaked still in invisible magic, the dark rogue skirts the periphery of the group, letting the weasel squeak and protest as all leave it behind. Chatty. That would be a good word for these Drow. And the Chaos Guys seem pretty easy with them. Even Angus.

"Buy me three or four of them too, Angus," Xenia whispers through the magic as she flits from shadow to shadow, winding up behind Jurgen.

"Vendui'!" Suddenly she calls out the greeting in her book-learned Undercommon. "Jal khaless zhah weala. Jal folggash zhah ulnen. Usstan zhaun dos. Usstan zhaun dosst i'dollen. Usstan zhaun alur taga khal folt 'zil dos."

As soon as the last syllable of the dark language leaves her lips, Xenia moves, shifting from Jurgen to Peerimus, hiding behind the big bear.

Rolls and Actions
Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Use this site to create your own translation.

Aeryon and Murdock (DM SteveK)  d20+5=16 ; d20+5=20 ;
Tuesday March 3rd, 2009 7:45:44 PM

Murdock sits quietly, not quite brooding, but keeping his silence around him like a cloak while watching the others get comfortable around the sandy area.

Aeryon is as outgoing as any drow anyone has encountered, and responds to all of the questions with good humor.

"Yes, we remember many of you, and just like the Bloodpack, we understand how quickly the leading line up can change. We just have to be careful about new people arriving here you understand. With the Bloodpack gone, it is only Murdock and myself who live in this large dome, and we're the only ones to protect the place. Soon, Trellus and the others hope to encourage others of the Sargrass to join us here at OddHolme and have a thriving community. Yet for now, there is only us... two adventurers who are tired of adventure and wanting a place to settle down."

To Rash. "Well that's why the Manfri were'nt able to warn us you were coming. Certainly good to know. As for the Bloodpack..." he looks over at Murdock who gives a small shrug, "they went through the Portal a couple of hours ago. Tishe' told us that they can only stay through the Portal for a day, and so they should be back before sun-down."

In response to Peerimus, the two drow are careful to mask thier reactions (DC 16 Sense Motive Highlight to display spoiler: { They already know about undead and evil calling them in the Sargrass. They may have more information as well behind thier dark eyes.}. "Trellus said something about 'keeping the way clear' before they travelled to the Portal. It may be a very good thing for the two of you to talk."

Niether drow seems to want anything from Angus or Hook City and the sorcerer prepares to 'port out.

Aeryon nods at Kazak's introduction of the Pixie-form of Angus, and looks around for the identified-but-not-seen Xenia. "It's hardly likely we're going to ambush you, Children of Chaos", he admonishes, "and quite rude to keep a member of your group skulking about our home." Murdock's brows furrow in suspicion, but niether drow gives any demands. Jurgen's suggestion to Xenia also falls on ears that do not hear.

And then Xenia speaks a strange language that Peerimus, Firn'gaer, and Angus can understand. So too, obviously, does Aeryon and Murdock. Highlight to display spoiler: {"Hello. All trust is weala. All friendship is lies. I know you. I know your ways. I know better than to trust such 'consort you." }

................

Both drow spring to thier feet, naked hatred on thier faces! Murdock does something with a ring on his finger and suddenly Xenia is no longer invisible! SpellCraft DC 18 Highlight to display spoiler: {Invisibility Purge} he then scrambles up the tiered seats to put some distance between himself and the Children of Chaos. As he moves, Murdock calls out a strange word. (Firn'gaer, Angus, and Peerimus only Highlight to display spoiler: Highlight to display spoiler: {the Manfri word for "Light"}, and the dome is bathed in the Sargrass suns light in such a way that there is no shadows at all!

Aeryon has his two blades out in a flash and looks for a target. Yet Xenia ducked behind the Large Peerimus-Bear and is safely out of line of sight. Instead the ranger bounds after Aeryon, keeping his blades and body between the CoC and the drow Wizard.

"Treachery!" Aeryon shouts in Common and blinking at the light. "You murdering bastards can reach even here? Fine. Now is a good day to die, but you will never leave this dome alive!"



Durgan 
Tuesday March 3rd, 2009 7:46:34 PM

Durgan stood shaking his head. His brother had just proclaimed enjoyment of the open space and then ha a drink of water. "I need an ale. Got any?" The dwarf looks around for somw good refreshment, and if he doesn't find any he dips into his private stock.

When Xenia starts speaking to the drow in their own tongue, Durgan mutters under his breath. "Girl, ye are full of surprises." Durgan keeps a close eye on the drow for suspicious activity.

OOC- Let's assume this post was ahead of DM post eh?

Jurgen  d20+19=28 ; d20+22=31
Tuesday March 3rd, 2009 8:48:59 PM

"NO!" Jurgen shouts to everyone. He makes no attempt to draw his weapon or cast a spell. He does position himself that, if any attack were to come on Xenia, he would take it [Interpose]. "Aeryon and Murdock, she is an ally. Xenia, they are allies. There is no need for this to come to blood. If you wish to pointlessly take lives, do so after our mission. Right now, we need every sword pointed towards the undead. And Ga'al, as the case may be."

[Spellcraft Check - d20+19=28]
[Diplomacy Check - d20+20=31]

Rash Trinka 
Tuesday March 3rd, 2009 8:58:09 PM

Chris, I can't post now but will later. No need to post for me. Thanks Steve feel free to delete this after I post. Thanks

Trace and Rhino 
Tuesday March 3rd, 2009 9:15:34 PM

(ooc: Trace is back, back again, Trace is back Trace is back nah na nana.. done do not accept an exe with audiobooks on it. I know better and yet clicked it anyway, had to fdisk my whold d@#! computer sorry to the absent t.)

Trace sits witht the others feeding Rhino some grass to chew on while waiting for the blood back to return. He can only smile when the two drow freak, yet he stays seated and waits for cooler heads to get hold of the situation, calming matters is not his perfection. "Hey brothers, did yall bring the ale?"

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166  d20+8=24 ; d20+14=31 ;
Tuesday March 3rd, 2009 10:26:52 PM

The Dire bear Peerimus licks his nose and nods as they Aeryon speaks of the portal and Trellus. They knew more, but the druid was not planning on prying. He could certainly wait a few hours or so for the Bloodpack to return. If they became overdue, than he would move on that conversation. Peerimus nods again, "I believe you are right on that Trellus and I should speak further on that." [Sence Motive 24]

Then, all Shades breaks loose....

Peerimus catches it all or nearly all of it, the magic of the ring is beyond him, but the shouts are plenty enough. The Manfri's magic protect and likely created this place. The two lone drow sentries likely had plenty of firepower backing them up here. Peerimus looks over his shoulder at Xenia. Had he made a mistake and how far would he need travel to correct it now?

Peerimus calls out in his bear voice "Everyone stay calm." Peerimus moves to his four feet and shifts to allow Murdock and Aeryon line of sight to Xenia. "Xenia, apologize and I would suggest being sincere."

Perimus then speaks louder directing himself to the the ranger and wizard. "Aeryon, There is no treachery afoot here, but only an unwise spewing of ignorance. We brought her as she has first hand knowledge of the undead from another part of the Wold. This evil spreads far and wide and her counsil on such matters I felt would be of the greater good. So I ask you good men of OddHolme to curb your anger." Peerimus feels as if he should say more, but sometimes the better part of talking was in not doing so and so he does. [Diplomacy 31]

Firn'gaer; See Invisibility, SR18, Tongues  d20+31=46 ; d20+26=37 ;
Tuesday March 3rd, 2009 10:27:50 PM

"Oh, no!" Firn'gaer says as he hears Xenia's insult. "I can't believe you . . ." He doesn't finish his sentence before the drow take offense and draw weapons.

"No one will die here today!" Shouts Firn'gaer. "Put your weapons away! Xenia! Aeryon! Murdock! We are not here to harm you! We have spoken the truth. We only wish to meet with the Bloodpack. Her prejudice runs deep, but she knows not of what she speaks." He continues to shout. "We will wait outside if that will prevent the violence. As for the insult, I apologize for my companion's actions. There is no need for this to escalate.

He Lhari to cast a Wall of Force to separate any outwardly aggression against anyone.

Spellcraft DC 46; KS - Arcane DC 37

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

[OOC - Is that a can being opened somewhere I hear.]

Rash Trinka 
Tuesday March 3rd, 2009 10:36:35 PM

Rash is surprised at the sudden commotion but with so many others leaping between the drow and calling for calm, she decides to hold off adding to the confusion. She keeps her eyes open and mentally prepares a healing spell in case it is needed.

Kazak - 
Tuesday March 3rd, 2009 11:24:20 PM

The dwarven warrior remains calm ..... following Trace's example and Peerimus's advice ..... remaining rooted to his spot .... Kazak quietly sips his mug of water .... his eyes sweep the well lit room ..

Raising his mug to the two drow he simply says ... " Peace " .... and awaits a reply

Angus HP 66/66 SR 20 
Wednesday March 4th, 2009 6:53:27 AM

Angus takes off his big leather floppy traveling hat and scrathes his head and mumbles loudly "We have some serious over reaction by all parties. We are on the same side. Can't we all just get along. At least until the undead menance is destroyed."

Angus will wait to leave as he wants to see the Drow calm down first. Angus mumbles softly "mental note..two bottles of wine are needed."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes
Light

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)



Xenia (AC28, HP86/86)  d20+4=14 ;
Wednesday March 4th, 2009 8:46:40 AM


Caught out, and alone, the dark rogue freezes, her focus drawing down on the two drow up on the arena seats. This is it. This is where they either blast her or they don't.

When the blow fails to come, she straightens from her crouch and makes as if to dust invisible detritus from the lap of her leggings. She turns an assessing eye to those drow up above for signs of further play acting, for the drow's schemes within schemes within schemes. Then she shrugs.

"WHATCHOO TALKIN' 'BOUT, APOLOGY?" The flame headed girl rounds then on Peerimus with hand on hip and finger of accusation in full accusation mode. "You're the one who's ignorant here if you don't know that Drow need to be tested, and a Drow would be the first one to admit that."

"You, on the other hand, Mister Bear, are a moral coward. Yes, I seen what you did, throwing me open like that, and I tell you, I won't be staying with folks who won't back up their own."

"Angus, I'll go back with you to that Hook Place. I'll find my own way back to Floating City, thank you. Good bye."

Rolls and Actions
Sense Motive 14

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Firn'gaer; See Invisibility, SR18, Tongues 
Wednesday March 4th, 2009 10:30:35 AM

"No, Xenia. There is something more at stake then your petty hatred. But you couldn't see past your insignificant existence. We are here for something that effects the entire continent. There is no room for vendettas. We know the Bloodpack, and if they live here and call these drow friend, then that will do. I am not going to allow your actions to jeopardize what needs to be done."

"If you want to leave . . . leave. I cannot afford to watch the enemy and my - so called - friends too. Your action jeopardized all of us, and I don't want that reckless disregard when it may cost me my life or the lives of my friends and companions. Not all chosen can handle the great responsibility that comes with being a member of the Children of Chaos."

Firn'gaer will still be readying a Wall of Force from Lhari to intercede any aggressions.

Active Spells: Endure Elements (24 hours), Overland Flight (15 hours)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield;
2-Invisibility, Knock, Mirror Image, Scorching Ray(x2), Web;
3-Dispel Magic, Displacement, Fireball, (Empower Spell) Magic Missile (x2), Slow;
4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice;
5-[Spell-like Ability], (Empower Spell)Fireball (x2), Overland Flight, Telekinesis;
6-[Master of Shaping], [Mage's Lucubration x2], Disintegrate, Greater Dispel Magic;
7-Bigby`s Grasping Hand, Greater Teleport (x2)*;
8-Prismatic Wall, Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC28, HP86/86) 
Wednesday March 4th, 2009 10:47:11 AM


"Good! Fine, Fernie." Flame head whirls on the gnome. "I'll take my petty existence and leave. You clearly got no more sense than a fram samwich, and I don't wanna be 'round when it gets you killed down."

With a swift and haughty turn, the dark girl stalks in the direction of the elder of the two dwarven brothers. "Here." With one quick movement she draws out a scroll and hands it to him. "Better take this back. You're gonna need it."

Rolls and Actions

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Jurgen 
Wednesday March 4th, 2009 11:35:33 AM

Jurgen steps back from the group and looks at the whole situation. Here stood the most powerful people he had ever met and they were splintering because of racial tensions. It was... absurd. Jurgen certainly wasn't the most enlightened of the group, but he had never been able to understand judgments of character based on race. Even religion was a stretch for him. That being said, he did understand some of how Xenia must be feeling. His own difficulties between duties to Domi and the necessities of Chaos...

As everyone else had already tried the loud, commanding voice, Jurgen goes another route. While Xenia is preparing to leave, he moves towards her and, in a quiet voice, speaks. "Xenia, we need you. Plain and simple. The Chaos Powers would not have chosen you if we did not."

"That does not bind you to us, though, and you are free to go whenever you desire. But I would ask you to stay, despite your misgivings. There is something bigger than all of us going on here. The Southern Continent is at stake, perhaps the entire Wold. If we are not able to overcome this, than there is a good chance nobody can. And it won't matter where you go or who you are with, if we fall then the Wold falls with us. I ask you to stay with us, if not for our sake, then for those you love and care about." He falls silent, not wanting to risk mentioning the Wynn whom Xenia appears to care so much for. Instead, he looks at her apologetically, knowing full well that there was nothing easy in being a Champion of Chaos.

Xenia (AC28, HP86/86) 
Wednesday March 4th, 2009 1:13:27 PM


Xenia folds her arms across her less than ample chest. Her face is a dark brooding mask of discontent.

"Yeah?"

Her green eyes smolder, burning with a fury red hot as her hair.

"You know I wanna help you, Jurgen. I do. But, you know, I don't take to folks calling others ignorant or calling for apologies for stuff they don't understand. I just don't."

"You understand, up there. Don'tcha?" The dark girl calls up to the two in the bleachers. "Yeah, I can see that you're no friend of the Drow. But you know, 'em. Don'tcha? I can see that. And you know you had to be tested. Right? Wouldn't you do the same? Or would you just go ahead and attack 'em right out?"

Rolls and Actions

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

Angus HP 66/66 SR 20 
Wednesday March 4th, 2009 2:12:30 PM

Angus shakes his head "Well if someone wanted discord in our group they certainly got it. Firn'gaer you have know Xenia now for almost two months and now you insult her and call her a...so called friend...If any one need to apologize it is you to Xenia."

Angus walks over to Xenia and stands behind the small rouge. "We can leave in a moments notice."

Xenia (AC28, HP86/86) 
Wednesday March 4th, 2009 3:28:29 PM


Xenia shakes her head. "Thanks, Angus. I don't need no 'pology. I can see this thing is serious. Stars, I mean, those folks back in Hook City were fighting each other. They died 'cause of this thing working out here in ... whatchacallit ... Sargrass."

"But, I do what I think's necessary," she turns her eyes to Peerimus and Firn'gaer, "and not just for myself. "If others don't agree, I'm willing to talk 'bout it. But I don't see no need for going and calling people ignorant and stuff."

"And if some feel that they gotta watch out for me for fear of dying, then I got no troubles taking that fear from them by taking myself off somewhere else."

Rolls and Actions

Active Effects: Invisibility (5m), Bag of Tricks - Weasel (10m)

A Trumpet Call (DM SteveK) 
Wednesday March 4th, 2009 7:21:09 PM

Action and accusations shake the Children of Chaos as the two drow continue to retreat up the steps. Apologies are called for, rejected, ultimatums offered, and tempers heating and flaring all over the chaotic group. It takes about a minute to get things a little quieter. There are still hurt feelings and almost certainly more things that need to be worked out, but one thing is clear... nobody attacked anybody.

That more than anything seems to settle Aeryon and Murdock a little. It should also come as a profound relief to the CoC also that the threats by Aeryon have not had an immediate violent reaction. And Xenia's call for why there was a 'test' seems to mollify at least Aeryon if not the more suspicious Murdock.

The ranger nods jerkily in the bright sunlight. "If you know that tongue, you know enough to be cautious of treachery", he acknowledges from the hieght of the tiers. "Both me and my brother and also Murdock here all fled that society, and that language should be the death sentence of anyone who speaks it." And to this, Murdock gives an emphatic nod of his head. "But", continues Aeryon, "there may be more important things going on in the Sargrass, and I'll let the Bloodpack deal with you."

"And for now, maybe it were best for you all to stay right there and wait for the Bloodpack. For us, we'll leave you here and we'll be in other parts of OddHolme until Trellus gets back."

With that, the two drow move though a small entrance at the top of the tier and leave. When Murdock leaves, the level of light comes back to a normally lit indoor area, and there is again the odd shadow for lurking.

...............................

In the silence following the exit of the two drow, the Children of Chaos hear one pair of small hands clapping. Slowly. Turning around, a small imp-like being in coveralls hovers about a foot off the ground.

"Oh, well done, well done", it says sardonically. "You were almost able to pull complete catastrophy out of everyones plans right there." It looks around in an exagerated manner before putting up one hand and stage-whispering at the assembled heroes. "Confidentially, if you wait around here, all the Bloodpack will be dead and under the control of You-Know-Who. My suggestion? You get your associated feet in gear and follow me to the Portal Chamber. They are really getting pounded!"

All but Angus and Xenia Highlight to display spoiler: { you all met Gimp the Imp, one of the personal messengers of Gargul, on the raising of Kazak and Jurgen after killing Ohzone the Dragon.}

Durgan 
Wednesday March 4th, 2009 8:12:33 PM

"Never a dull moment with the Children...sometimes I feel like I'm puttin out fires. This is exactly the reason why I drink ale. Helps with keepin cooler heads." Durgan takes a big gulp of the ale he retrieved previously from his bag of holding before continuing. "Don't worry girl. I'm not one to call myself a friend to any drow, but if these are allies of the Bloodpack then they are probably ok. Not too much mischief they can get up to out here by themselves anyway."

He takes another gulp from his mug. A mug with the Stonewall family crest etched into the side of it. "And don't worry about all the shoutin, seems to happen every couple of months around here. Me? I blame it on all this chaos hoohah."

After the imp is finished speaking, Durgan drains the rest of his mug of ale then puts it away in his haversack. then he gets his weapon and shield ready. Holding his axe steady like he expected to be attacked any moment, he grumbles. "I knew this was gonna be a long day today. Just had that feelin. Hey Kazak, if ye are done foolin around with that water, I believe there is some work to do."

Peerimus AC 34 HP 137/137 and Yorrick AC 31 HP 166/166  d20+14=17 ; d20+23=30 ;
Wednesday March 4th, 2009 9:59:47 PM

Peerimus merely blinks at Xenia, he had been through nearly all of this the last time he met members of the Crimson Shiled. He was thoroughly unimpressed then and certainly no more so now. As Xenia continues to shout he continues to watch Aeryon and Murdock, pointedly ignoring her. Well there was that, the pair seemed placated at least. [Sense Motive 17] It would be foolish for them to attack of course, but hatred and blind anger has created many fools. Still the druid can not get a firm read on whether they are leaving to gear up for a later attack. In a differnt section of his mind he is still aware of Xenia shouting, talking and the added voices of Angus and Jurgen. More inane chatter as far as he is concerned, but then something grabs his attention as he was taking a few steps towards where Aeryon and Murdock had just departed. Peerimus stops and turns back to regard Xenia and Angus.

Peerimus moves back to Xenia, stopping a comfortable distance away and sitting down, "That is precisely the problem. You cannot simply do whatever you feel like at any occassion when any stray thought or whim strikes you. You were told Murdock and Aeryon were drow and more importantly you were told not to do anything rash and that they are on the side of right. You ignored both points, all of us. You do not trust us, any of us it appears. And if you can not hold trust in us or in our judgement ..." Peerimus stops and takes a breath, obviously mentally rechecking what he was about to say and stopping.

"Trust extends beyond the battlefield and horrors of the deep." Peerimus stops talking, obviously done and after a second or so pause, in case the woman had something immediate to say, which he fully expected her to. The elves seemed to have a much closer tie to the whims of emotion and spontanaity than any other race he had encountered. Peerimus' mind began to wander at the thought, could it be a connection strengthening with thereturn of Father to the waking Wold? The Shift of the Cradle and the elven link to the fey? Or was he only paying more attention now and make correlations where they did not exist?

The clapping breaks his thoughts and he stows the matter for another day. Perhaps a fireside talk with Firngaer or Jurgen one night.

"Gimp." Peerimus says straightforwardly as he moves quickly toward the creature, "lead the way quickly and tell us what is going on right now with them and what has lead them to their current situation. Yorrick moves quickly too, hairs bristling as he feeds on Peerimu's more excited tones and purposeful movements. [Handle animal 30]

the And it works in reverse Angus. If Xenia believes us to be her friends than our word should suffice. Her actions declare differently.

Trace and Rhino 
Wednesday March 4th, 2009 10:24:57 PM

Trace cracks his neck right and left and then lightly kicks Rhino to xenia postion. "You dont worry about being left in the open. Peerimus is the best commander I have had the privlege and discomcort to be a part of. He did not do this to put you in danger on to defuse the situation that you had caused. Even if you do something so crazy as to spit in the face of a king in front of his army and kingdom, I will blindly die beside you fighting for the simple fact of that you too are a child of chaos. In that same thought and peace of mind, do get a friend killed cause you dont know how to keep your cool, k? We have your back no matter what, so having this great bond, power and friendship, dont waste it on hate for a group of people unless they are directly responsible for your troubles.

Trace's train of thought is broken when the imp is clapping. He spits and gets ready for battle, "Well Peerimus, let me know what the marching orders are, I also have our new friend decked out, we might be able to use him to blast a hole to any magic users for the brothers to attack.

Kazak - Ac 36 Hp 184 
Wednesday March 4th, 2009 11:46:51 PM

As calmer heads prevail ..... and the gimp makes his appeareance ...... Kazak steps by Peerimus as he speaks to Xenia ... nodding in support of the druids wise words ...

With Rangers added words .... " well said Trace .... couldn't of said it any better " ... growls Kazak

With a wink at Xenia ..... " come on ......time to have some fun withe dem deaders as you call dem "

walking after Peerimus and by his brother Durgan .... " yes bro ... i'm done foolin wit da water .... time to work .... with steel and stone we'll aid da Bloodpack ..... hopefully dat will build some trust wit Aeryon and Murdock " .... as he looks over his shoulder at the two drow ......

Following in Yorricks big paw prints .... towards the portal ...... shield and steel unsheathed ready for action .......

"Intresting new friend ya got there Trace .... certainly will clear a path ahead of itself ... i wouldn't want to be infront of dat little doggie charging at full gallop " .... adds Kazak with respect



Xenia (AC28, HP86/86) 
Thursday March 5th, 2009 4:27:47 AM


Drow. Real drow. Drow that hate the Drow as much as she did. Xenia longs to follow after them as they leave out the top of the big arena place. Not a bad idea. Especially with a couple of the Chaos Guys not real crazy about having her around now.

"Durgan wasn't really sure 'bout them two either, Peerimus, you know. You forget that? I trust you. They trust you so I trust you," with a sweep of her arm she indicates the other Chaos Guys. But I had a good idea. I don't see what I did was so bad. No one got hurt, right? And now you know even more 'bout them two than you did a'fore. You even know what it was I said to them?"

Then, that little weerdo shows up again.

"Hey, Angus," the dark rogue whispers across the sorcerer's magic, "isn't that the little guy what was showing us 'round when we went to the Land of the Dead after Lang died? I mean, Gimp, right? That was him."

Striding along with the pace of the others as they make their way behind the Gimp Guy, Xenia spares a moment to call across to Peerimus and Firn'gaer. "So, whaddya say? Still want me along?"

Rash Trinka 
Thursday March 5th, 2009 9:49:33 AM

Rash walks up behind Xenia and says, "Doesn't really matter if they want you along. You are one of the Children of Chaos. The tattoos mark you as one of this company. You will get our loyalty and we expect yours. Peerimus can be frustrating at times at his ...." Rash obviously struggles for a word "Reasonableness?He is a good leader and thinks things through from all sides but..." Rash looks around and lowers her voice to a whisper, "I think he is so caught up in his study of nature that he forgets he is a human being. I suppose it comes from turning himself into a tree every now and then and worshipping dirt."

Rash raises her voice again and says, "Now me, on the other hand, am the exact opposite. Did you think my Mother and Father were actually cruel enough to name me Rash? My father looked up and saw a rash on the midwife's neck and said, 'Hey now there is a nice name for my girl!' No, the members of my old adventuring group stuck me with that nickname years ago. I was forever the first through the door, or swinging my falchion before the negotiations ended, or a hundred other things that saw the leader of our group turn red with frustration. Time has tempered me somewhat but I have the odd relapse here and there.

Now it seems that we have been summoned by the powers to aid in some scheme. Believe it or not, but not often do the powers ask for our mortal aid, so we need to put our petty differences aside and strap it up. It looks like this Bloodpack group is going to need our aid. Nothing like a good scrap to warm the blood and help set aside differences." Rash puts her hand on her sword and strides more quickly forward, her animated shield bobbing along beside her.

She calls out to Gimp, "Can you tell us what the Bloodpack's difficulties are? Should we gear up for battle? Do they need saving from a trap? How long til we arrive?"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement
Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike
Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Angus HP 66/66 SR 20 
Thursday March 5th, 2009 11:48:39 AM

Angus looks at his tatoo "Being a Chaos guy is so serious. No fun at all. There are times to take care of business and this seems to be one of them. Let's get to work and save this other group."

Angus looks over at Peerimus and recalls his first contact with the CoC and his immpression as not improved on the potential for aggorance. Angus just hopes it does not rub off on him.

Angus looks at Xenia "I remember the imp from when lost Lang. Sad times and I hope this is not an omen."

Spell slots: Used/Available
0 Level 2/6
1 Level 1/8
2 Level 1/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Message on all - 150 minutes (Angus will recast when the spell ends)
Resist Energy Fire on Angus - 150 minutes
Polymorph, Angus, Pixie - 15 minutes
Light

Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)


Jurgen 
Thursday March 5th, 2009 12:57:40 PM

For perhaps the first time in his life, Jurgen finds himself disagreeing with the words of Peerimus. The feeling was an unnerving one. But it would have to be dealt with another time, as the pull of Chaos was dragging the Children harder and harder. Angus' comment about fun almost gives Jurgen pause, but he wonders whether the sorcerer might be speaking some truth. Something else to ponder on at a late date.

Before Gimp turns away, Jurgen throws up an Alter Self, as per usual preparations for combat. And then he follows quickly after the servent of Gargul. Jurgen had no clue as to what was happening to the Bloodpack, but he did know that if Gimp was getting involved the situation was probably drastic. As such, the world would get put on hold. Idly, Jurgen wonders how many people could say such ridiculous things. Such was the life of an adventurer.

Xenia (AC28, HP86/86) 
Thursday March 5th, 2009 2:33:57 PM


Sea green eyes glance sidelong at the two Chaos Guys who had delivered her tongue lashing. The peek turns into a hard look of decision. Xenia turns her head to Momma Rash, and her only reply is a nod.

Striding in step with the others as they make their way to the Portal Chamber, the red-headed rogue works at her hair, binding it back in a black bandana. A click of her heels and she lifts off the ground. Then, with a scroll in one hand and a wand in the other, she whispers to both rings, and Xenia vanishes from sight.

Rolls and Actions

Active Effects: Invisibility (5m), Fly (5m), Blinking (7r)

A Trumpet Call (DM SteveK) 
Thursday March 5th, 2009 8:25:55 PM

There are frustrations and anger simmering under the surface of the Children of Chaos, but all seem to agree that since they are here for the Bloodpack and the Bloodpack is supposed to be in trouble, then they should all follow Gimp (specially since he has proved in the past to be a somewhat reliable character).

Gimp dusts his hands on his coveralls and smiles with pointed teeth. "Awright! Let's get the party started!" And the imp flies off setting a pace that will allow the dwarves to keep up if they hustle.

All the while, Gimp keeps up the chatter. "Yep them Bloodpack are in big trouble. Them Powers told em to keep the portal open, and they were clearing out all the undead in the area. But then the Dominator himself arrived and brought in more and more undead. Strengthened them too. Yep, right about now they are surrounded and getting beaten on pretty badly."

Zipping back up the tunnel, Gimp passes a few passages and then moves off into a side tunnel. In no time at all, the tunnel ends in another chamber. This chamber is another dome, about 40 feet in diameter. In the center of the dome, a stone slab looking like an alter rests, its sides carved in unusual designs and motifs.

"No time for Portal Tokens this time, I'll open the way, OK? Get in there and follow the sound of the fighting. Oh, hey, don't try any other Portal right now, hear? The Dominator owns the portals and they won't take you where you want to go."

Not waiting to see if they are ready, Gimp sits on the stone slab which immediately begins to glow. THen it pulses and everyone in the chamber (ie all the CoC) are somewhere else.

.........................

Between one blink and the next, the CoC are in another domed chamber, and Gimp is nowhere in sight. This one is made of stone with even more carvings on the walls and alter. There is one way out, and the CoC can hear sounds of fighting!

The corridors may be a little confusing, but the CoC follow the sounds of the fight and find themselves running down a 20 foot wide corridor about 40 feet from another opening that looks like yet another dome. The sounds of battle come from within...

...............................

(All CoC please goto the Bloodpack Board for a CROSSOVER. All players have permissions to post in the Bloodpack. Wait for the next Bloodpack DM Post before posting...

(We will come back to this board after the CROSSOVER is over.)

(ooC: It has been 30 minutes since the Children of Chaos first arrived at OddHolme in the Sargrass. Please adjust spell durations. :-)


CROSSOVER


A Trumpet Call (DM SteveK) 
Thursday March 5th, 2009 9:15:23 PM

Between one blink and the next, the CoC are in another domed chamber, and Gimp is nowhere in sight. This one is made of stone with even more carvings on the walls and alter. There is one way out, and the CoC can hear sounds of fighting!

The corridors may be a little confusing, but the CoC follow the sounds of the fight and find themselves running down a 20 foot wide corridor about 40 feet from another opening that looks like yet another dome. The sounds of battle come from within...

...............................

(All CoC please goto the Bloodpack Board for a CROSSOVER. All players have permissions to post in the Bloodpack. Wait for the next Bloodpack DM Post before posting...

(We will come back to this board after the CROSSOVER is over.)

(ooC: It has been 30 minutes since the Children of Chaos first arrived at OddHolme in the Sargrass. Please adjust spell durations. :-)

Through the Portals


The Stone Portal (DM SteveK) 
Wednesday March 18th, 2009 12:33:10 PM

Once they touch the Stone Alter with Tokens in hand and the command word is spoken, the heroes see OddHolme and the Bloodpack fade away, and the stone domed chamber fade in.

It is the same stone domed chamber that Gimp brought the group to only yesterday to fight the undead and rescue the Bloodpack. As the heroes arrive, the chamber walls light up. There is one 20 foot wide tunnel leading out. (The CoC all remember the way to the Central Portal and the blue pool.)

Firn'gaer and Angus with thier Arcane Sight can seeHighlight to display spoiler: { magic emanations all around them; weak evocations on the walls; a strong evocation on the stone alter, and a medium strength divination 10 feet down the darkened corridor.}

The walls are carved with strangely spiral drawings that almost look like some form of pictogryph. It is a shame that there is no time to better study the drawings.

Xenia (AC28, HP86/86)  d20+23=37 ;
Wednesday March 18th, 2009 1:09:17 PM


Once more in the warren of Portal Tunnels, the rogue puts on her Serious Face. This is her Business Face, and it means business.

"I'll scout ahead. In case the burning didn't put them deaders down for good," she whispers. "Angus, you wanna spell me with the Message thing? I'll report back."

The rogue casts a spell from one of her wands, she whispers to her ring and then vanishes from the sigh of all save Firn'gaer and Angus. Then she steps into shadow and disappears from the sight of all.

Rolls and Actions
Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38
Listen 37

Active Spells: Longstrider 1h, Message ?? 150m, Invisibility 5m

Items expended: Wands Longstrider 49/50

Rash Trinka AC 32 hps 130/130 
Wednesday March 18th, 2009 7:13:54 PM

Rash sets her animated shield to float next to her loosens her falchion in its sheath. She will move up to Peerimus and say, "I suspect we will find a bunch of newly risen undead guarding the portal. I have a firestorm spell ready. Let me use it first. Hopefully I can clear out most of them and we can gang up on the bigger ones. We need to conserve our resources for when we enter the portal. I expect the real challenges will be there."



Durgan Stonewall AC 34 Hp 212/212 
Wednesday March 18th, 2009 9:32:25 PM

"Good group, that Bloodpack. I'd let them guard me back anyday. Now then, let's go and give this place a good shake and see what turns up."

As Xenia runs off, Durgan says to her back, "be careful girl. And mebbe one of these days ye would consider stayin together eh?" But then he thinks, not likely, that girl is as chaotic as anyone else he'd met since being with the group.

Trace and Rhino 
Wednesday March 18th, 2009 9:56:43 PM

Trace nudges Rhino to the portal and move ahead with no prep Trace scans for any problems.

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166  d20+23=35 ; d20+10=12 ; d20+10=27 ; d20+7=23 ;
Wednesday March 18th, 2009 10:09:24 PM

Peerimus the dire bear nods several times to Xenia, "As Durgan has said, be careful. We will be moving up slowly in your wake" Peerimus also relays Rash's words. "If a large group again guards the portal, allow Rash to hit them first."

Peerimus casts Barkskin, sharing it with yorrick, "Mother watch over your children." the bear intones. "Durgan, Kazak, you have the lead brothers. Slow and easy" Peerimus and Yorrick move in behind the dwarven brothers. Both are alert trying to spy, hear or smell anything.
[Peerimus Spot 35, Listen 12 Scent...Yorrick Spot 27 Listen 23 Scent. Both possess Low Light Vision]

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes

Kazak - Ac 36 Hp 184  d20+6=9 ; d20-4=6 ;
Wednesday March 18th, 2009 10:43:22 PM

Nodding to Peerimus ...." aye ....slow and easy ... you got it ... "

Moving thru the portal alongside his brother ....the dwarf slides his shield into place on his left arm ..... weapon not drawn .... but Kazak knows he can draw quickly when needed .....

His steel grey eyes sweep the dome ...(d20+6=9 spot check) ..... looking for signs of movement ..... moving slowly ... his boots click as he walks ....his armor creaks ....(d20-4=6 = move silently) ..... a smile creases his face .... " at least i'm quieter then dat Rhino " chuckles Kazak to Durgan .....

Jurgen - [AC 36 HP 150/150] 
Thursday March 19th, 2009 2:44:16 AM

"Peerimus, if you want to put the bell on a Levitating Disk now, it might make it easier to ring it..." Regardless, Kurgen throws up an Alter Self before heading through the portal. Defenseless with the Bloodpack was one thing, but defenseless in a strange environment where the Crones had sent? That was something just stupid. He also draws his sword, expecting trouble the moment the tokens are activated...

And nothing. The Children reach the other side and Jurgen's feelings of anticipation are not sated, instead they grow. It was a nagging in the back of his mind that dangers were approaching. It wasn't paladin instinct. It wasn't a magical sense. It wasn't even whispers from Domi. Just a knowledge that the Children of Chaos had to constantly be ready for anything. It had waned in the Hook; as if the Crones were giving the heroes one last moment of relaxation before the end-game.

And this did feel like the end-game. The Scattering was approaching the Southern Continent and the Children were always to help it along. Jurgen didn't understand Ga'al's true purpose nor did he really understand the necessities of the Children's task. All he knew is that it was it had to be done; as demanded by the Crones, by Domi, by the Children, by the Bloodpack, and by fate. If they had to face Ga'al, the God of Domination himself, then Jurgen would not falter. Which is probably why his path had been as it was. Courage, even in the face of insane odds, had been granted to the young man after years of fear. He wondered whether his entire life had been a preparation for this day; whether the random experiences of his existence had actually been ordered to create the person necessary to ring the Chaos Bell.

Jurgne realizes he'd been standing there, deep in thought, while the rest of the group was acting. "Well then..." He adds a Shield spell to himself and looks around at the group: Kazak the Strong, Firn'gaer the Brilliant, Trace the Fierce, Peerimus the Wise, Durgan the Sturdy, Xenia the Concealed, Rash the Devout, and Angus the Magnificent... These were the heroes Jurgen was joined with. And who he would stand with until death, if it came to that.

"You know, if we survive this... I'm writing a damn book." Jurgen mutters to himself. "Got enough thoughts for an entire library."

Angus HP 66/66 SR 20 
Thursday March 19th, 2009 6:51:15 AM

Angus casts message on the group and then his resist energy tree on himself (fire, cold, sonic, acid, electricity) before entering the portal.

"Testing, Testing. Can you read me Xenia? If yes, move on out and do your scouting thing. We will wait for your report."

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes

Permanent - Tounge, See Invisible, Arcane Sight


The Corridor of Darkness and Light (DM SteveK) 
Thursday March 19th, 2009 10:03:08 AM

The Children of Chaos gather in the light of the stone dome room and prepare. Spells are cast, words are spoken, best-sellers are contemplated if they survive long enough to write them....

And Xenia gets her message spell, turns invisible and pads off down the dark 20 foot wide tunnel. Angus and Firn'gaer can see her well enough, and they (and Xenia) notice that the corridor doesn't stay dark for long. Every time Xenia moves 10 feet further down the corridor, another section of wall lights up! The other CoC heroes can't see Xenia, but they can sure see her progress!

Xenia moves down about 40 feet to test the phenomenon. It seems that the walls light up 20 feet ahead of her advance, and then fade out 20 feet behind her. As the main body of heroes advance to the beginnings of the dark tunnel, the corridor lights up again in the same way.

Before, when the CoC charged through here with Gimp, the corridor COULD have done the same thing, but everyone's attention was diverted elsewhere at the time... :-)

Xenia (AC28, HP86/86)  d20+23=32 ;
Thursday March 19th, 2009 11:55:48 AM


The lights are a bit of a weerdo thing. But they make sense. Problem is, they let others know that she's coming. Time to try and foozle 'em. From her pack, she takes out a scroll. If she can foozle the lights, she'll need to be able to see. The Darkvision should fix that.

The rogue whispers to her boots and her feet lift up off the ground. Under the power of flight, she continues down the corridor watching to see if she sets off the lights or not.

Still watching and listening for dangers up ahead, Xenia reports back her findings.

Note: If the lights stop reacting to Xenia's progress, she'll cast Darkvision on herself, and proceed down the tunnel at half speed for full hiding.

Rolls and Actions
Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38
Listen 32

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Invisibility 5m, Fly 5m

Items expended: Wands: Longstrider 49/50, Scrolls: Darkvision, Winged Boots 1/3

The Corridor of Darkness and Light- Addendum (DM SteveK) 
Thursday March 19th, 2009 2:32:28 PM

As Xenia flies off the floor, the lights fade out. Not touching the floor works!

Angus HP 66/66, AC 20, SR 20 
Thursday March 19th, 2009 2:49:30 PM

Angus smiles at Xenia's resoursfulness and comments "Nice move Girlie. Keep the reports coming. We are slowing following you."

Angus reports to all of the CoC "Xenia is making progress with no real problems. We can follow slowly. The lights on the wall are sensitive to movement on the floor."

Angus casts Polymorph on himself and takes his favoirte form of a pixie.

OOC: What are the dimensions of the corridor and portal chamber, especially height.
DMSteve: The corridor is 20 feet wide and 15 feet high. This Chamber is 80 feet in diameter and is 10 feet high along the walls, rising to 60 feet at the center.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form)

Permanent - Tounges, See Invisible, Arcane Sight


Durgan Stonewall AC 34 Hp 212/212 
Thursday March 19th, 2009 4:21:24 PM

Durgan grins at his brother. "Quieter than a rhino? Barely." He smiled again, knowing the noise he was making as well. "Oh well, let's get on with it eh?" He keeps his shield and waraxe at the ready as they move forward.

Durgan sputters a bit when he hears Jurgen muttering something about 'if we survive this'. "Whatsa matter? Nervous? Don't worry, were adventurers. What could happen eh?"

Rash Trinka AC 32 hps 130/130 
Thursday March 19th, 2009 4:56:22 PM

Rash follows along ready to cast her firestorm spell if they see a room filled with undead. She feels a bit nervous and in awe that the Children might be part of a new power being born. How many people can say that? Silently she urges Xenia on hoping she finds the path clear.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Firn'gaer; See Invisibility, SR18, Tongues 
Thursday March 19th, 2009 10:52:54 PM

Firn'gaer takes his position in the group. "Let's keep our heads, be smart, and deal with this tyrant harshly. If we make it out of this, drinks are on me."

Active Spells - Overland flight, Endure elements

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone ; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Kazak - Ac 36 Hp 184 
Thursday March 19th, 2009 11:11:03 PM

"Hehehe .... you buying drinks eh .... you just made Durgan your newest best friend ..... he might even adopt ya " .... teases the dwarven warrior ....

Keeping even with his brother ... but on his brothers right side .... Kazak walks slowly ... alert for any surprises ....

Jurgen - [AC 36 HP 150/150] 
Friday March 20th, 2009 2:46:53 AM

Jurgen laughs at Durgan. "When, my friend. You're right. I misspoke. We're quite the force headed down this hallway. Why, I'd almost take odds that Big Red decides it isn't worth facing us and turns away now." He grins widely at the dwarf

Other then that, he pulls out a Shield of Faith potion. Resources well spent if it saved the Wold. And who knew. Maybe there was a castle full of treasure at the end of this tunnel...

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166  d20+23=26 ; d20+10=27 ; d20+10=21 ; d20+7=23 ;
Friday March 20th, 2009 8:46:12 AM

Peerimus answers Jurgan, "With a warning not to ring the bell until we are at the centrer, I just assume not let any of our enemy know where it is."
[Peerimus Spot 26 Listen 27 Yorrick Spot 21 Listen 23]

"Angus, make sure you tell us the instant Xenia tells you anything. Remind her there should be an intersection up ahead adn that we wish to go straight. tell her to take a quick look down each direction and let us know if it is clear. Our destination is still about 10 minutes ahead where we found the Bloodpack." Peerimus says it all loud enough to remind everyone of where they are going and about how long it will take to get there.

The walls othered peerimus little, they wree not going to sneak up on anyone anyway. He was glad to see that Xenia had solved the problem of announcing her own presence though.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes

The Corridors of Darkness and Light (DM SteveK) 
Friday March 20th, 2009 10:26:33 AM

Xenia keeps ahead of the CoC by about 50 feet, and not even Angus or Firn'gaer can see her now that she is enclosed in darkness. Yet that has not impaired the rogue, and with the Message spell, she is able to report back all she encounters.

Further back, the CoC main body walks down the corridor. Between two clanking dwarves, an equally clanking female human, a Rhino, and two large bears, the addition of a little light from the walls as they advance doesn't seriously give away their position too much...

Xenia encounters the intersection like Peerimus said, left, right, and straight ahead. The left and right curve slightly in the straight direction until the limits of sight are lost about 60 feet beyond. Xenia follows the druid's direction and continues on after seeing nothing of interest. At all.

And the CoC follow.

Xenia, in her forward position, is the first to encounter the Stone Wall across the corridor. It looks newly made and is of a different stone than the floor, walls, and ceiling of the corridor. And, from her memory, the great chamber with the central blue-pulsing Portal should be just on the other side...

Xenia (AC28, HP86/86)  d100=94 ; d100=95 ;
Friday March 20th, 2009 10:49:44 AM


"Wall, Angus. Looks like them deaders put up a stone wall."

The rogue reaches out to run a finger down the hard surface of the thing.

"Won't stop me none. Might be a good thing. Leastwise, with this wall here, whatever's on the other side isn't gonna see or hear you guys coming. Just make sure that when you break through, you do it quick."

Xenia lifts the hand with the Blinkie ring.

"I'm getting ready to go through the wall. I'm gonna be out of your spell while I'm on the other side. Just gonna go over for a look and then jump right back."

"This might hurt a bit."


The monochrome Wold of Darkvision begins to stutter as Xenia activates her ring of blinking. She takes a deep breath and then flies head on into the wall.

It's almost surprised to have made it safely through the first time. But even before the relief sets in, the dark rogue is scanning the room and cataloging the dangers.

Then she jumps back through the wall and reports in.

Rolls and Actions
50% Rolls to materialize within the wall.
94/Pass; 95/Pass

Hide 54 (+20 for Invisibility)
Move Silently 34
Spot 38

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Invisibility 5m, Fly 5m, Blinking

Items expended: Wands: Longstrider 49/50, Scrolls: Darkvision, Winged Boots 1/3

Angus HP 66/66, AC 20, SR 20 
Friday March 20th, 2009 11:36:12 AM

Angus will add to Xenia before she jumps through the wall "I am sure we can break down the wall in no time, but worst case senario a disentegrate can do the job as well. Good luck and stay safe. Do not take on nasties by yourself as we may not hear you through the wall."

Angus squeeks to the group "Xenia hit a Stone Wall and is blinking through to check the portal. Everyone can move up to the wall and prepare to break through."

Angus double times and flies forward to the stone wall (move 120 feet).

Angus is keeping at about 12 feet of elevation as he flies. Angus will scan the wall to see if it was cast magically, which he assumes.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form)

Permanent - Tounges, See Invisible, Arcane Sight


The Corridors of Darkness and Light - Addendum (DM SteveK) 
Friday March 20th, 2009 12:39:54 PM

ooc: Note to self: DM has to be more crafty. I wonder if Al has any idea how irritating an effective scout is? Yeah, I'm sure he knows!

Xenia blinks through and back from the Stone Wall and sees most of what she is expecting. The Central Portal Chamber is alive with light, both from the walls and from the Pulsing Reddish Glow of the Central Portal. She saw half a dozen humanoids who looked alive (ie not undead) who were standing around the reddish center. She saw the other three entrances to the Central Portal Chamber were similarly blocked by Stone Walls or Resiliant Spheres. She also saw two Large zombies, and both Deathbringers in a semi circle facing the wall she blinked through and back. All the undead and the alive humanoids had Silver Cords attached from the Red Portal. The last thing she saw was one Deathbringer beginning to react to her presense before she blinked back through the wall.

Wow! That was close!

Xenia (AC28, HP86/86)  d20+23=33 ;
Friday March 20th, 2009 1:46:06 PM


OoC: " ... effective scout ... " Thank you. High praise.

"They're there, Angus. They're there. I think one saw me, and that takes a lot."

"Tell the guys to hustle it over here. The Center Portal's glowing red now. We got six non-deaders, two big ... looked like Zombies. And those two ... what did the Packies call 'em? ... Deathbringers. Them Deathbringers came back. Tell Jurgen that burnin' 'em down didn't do no good."

"I'll work on a map of what I saw. No guarantee that they won't try and break down their own wall, though. They might be through by the time you get here."


The dark rogue then goes for her chalk. She draws a circle on the wall, then a smaller circle within it to represent the portal. Deathbringer. Deathbringer. Zombie. Zombie. On the map she places each of the creatures that she saw in the places that she saw them.

All the while, the girl rogue tunes her keen ears to sounds from beyond the wall. Would they try and break through, knowing that they'd been made? Or would they stand waiting for the Chaos Guys to make the move for them?

Rolls and Actions
Listen 33

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Fly 5m, Invisibility 5m

Items expended: Wands: Longstrider 49/50, Scrolls: Darkvision, Winged Boots 1/3

OoC: Would it be possible to have a map to mirror what Xenia has drawn up? That might help in assault planning.
DM SteveK: I can't access docs.google from work (blocked), and so (just now) emailed map to group.

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 
Friday March 20th, 2009 4:03:17 PM

When he hears the relay from Angus, "Pick up the pace, let's get there sooner rather then later. I have a Stone Shape and can open the wall. Rash ready on me and strike with the Fire Storm. Those Deathbringer's have spell capability remember. Angus and Firngear, You both should try and counter thier mostly likely first move, A dispel magic. Durgan and Kazak, Pick a target, preferrably one of those Deathbringers and the rest of us will follow. Know one get too seperated, we don't know what everyone in there is capable of."

Peerimus scans the group "Other thoughts or concerns on this.

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes

Angus HP 66/66, AC 20, SR 20 
Friday March 20th, 2009 6:21:26 PM

Angus starts to relay Xenia's report and then she is back and he lets her take over in the first person.

Angus squeeks "Its game time! Fininsh you preparation if you have any as it is going to get hot soon."

Angus lets Rash get to the front for her nasty spell.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 0/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form)

Permanent - Tounges, See Invisible, Arcane Sight

Rash Trinka AC 32 hps 130/130  15d6=47 ; d6+19=25 ; d6+19=21 ; d6+19=24 ; d20+19=21 ; d20+19=31 ; d20+19=35 ; d20+19=30 ;
Friday March 20th, 2009 9:16:32 PM

Rash looks around and says, "OK, those creatures have that nasty dispel magic to counter my magic but they have to target me. Let me stand back and cast my spell into the room. I can cast it from 250' away and they have to target me to dispel it. While they might have the range, I doubt if I cast it quietly, will they know to dispel it. Since it is a confined space, we all might want to stand back anyway. Angus, can you take down the stone wall with a disintergrate? You cast first and then I will follow up with my spell once I see the wall go down. I can't cast through it. I also suggest we take a moment or two to do any buff spells we might want to cast. Haste might get our shorter friends to the combat a little faster and aid them in the fight.

Rash turns to Peerimus and asks, "What is the plan of attack? Are we fighting those creatures or just making our way to the portal? My spell will damage them nicely but I doubt it will take those big ones down in one hit."

Once the plans/preparations are made, Rash will ready her Firestorm spell. She will stand about 150 back into the tunnel (assuming it goes that far) and wait for Angus to bring down the wall. She will then follow up with her firestorm spell trying to include all of the foes into its effects. I believe I can easily do this if you allow me to not put it into a circle area. Don't think I have to. If I can't then I will make sure I get the big dudes first and then the smaller foes.

Rash does 47 points of damage to them or half if they make a reflex save of 26. (Started to roll spell resistance rolls but used a 6 sided die instead of a 20 4 rolls are 21,31,35,30)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith 
Friday March 20th, 2009 11:33:01 PM

As the Chaospack moves quiker towards Xenia's position ..... the dwarf informs Peermus .... " me sword of stone can also shape and cut stone ... give us two entry points of attack "

"I've still got me one magical spell left from Quinn our old cleric .... might be a good time to use it .... helps ya hide from undead ..... won't last long but certainly would lets us engage first ..... whatcha think ??"' .... growls Kazak to the druid .....

Reaching into a pouch at his belt he fishes out a vial .... gulps it down (Shield of faith )

"Eh brother ya ready for some fun " grins Kazak to his brother .....


Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 
Friday March 20th, 2009 11:55:31 PM

Trace nudges Rhino closer, "Well I will hold Rhino up untill you need to knock down a path through them deaders. I will go invisable and rise into the air and pin down them zombies. Just wait and see what I have up my sleeve. Once I start letting my arrows fly they will forget about yall and be looking for me pretty darn quick. As far as battle commands, we destroy all that is in there and once we move into the room we spread and dont get taken over with an area spell. Once the tanks have shown them selves, the brothers along with Peerimus, Yorrick and Rash form a wall and start dropping them. Jurgen and Firn'gaer along with Angus and Xenia will take out the mass of humanoids. Once the greatest threat shows I will send my full wrath at it and should be able to take it out without much risk as long as I can get the shots off.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Angus HP 66/66, AC 20, SR 20  30d6=95 ;
Saturday March 21st, 2009 8:54:34 AM

Angus nods his tiny head to Rash as he moves back with the Cleric "I am ready to pave the road. Everyone keep your head down and get ready to charge forward."

Once Angus is sure that Rash is ready and he is still in range he will disentegrate the Wall of Stone. "Shoot straight Rash as we do not want your firestorm on this side of the wall."

damage to wall 95 points

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form)

Permanent - Tounges, See Invisible, Arcane Sight

Rash and Firestorm (DM SteveK) 
Saturday March 21st, 2009 10:10:32 AM

As high level folks, I assume each hero knows the effects and limitations of thier spells. Rather than making this attack an episode of the Keystone Kops, I suggest the group use the weekend to think out thier battleplan... :-)

ooc1: Firestorm Area of effect says (s), which means it spreads from a targeted point. (See Below) Rash has to designate a target square and the fires will spread from there.

ooc2: Rash needs to be close enough to see a target through the planned opening and have line of sight. Too many bears and rhinos in the way could reduce her options. Standing 150 feet away (possible) shooting at a 10 foot square opening with line of sight will give little option as to what square is targeted. (Red Portal also blocks line of sight)

Fire Storm
Evocation [Fire]
Level: Clr 8, Drd 7, Fire 7
Components: V, S
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Area: Two 10-ft. cubes per level (S)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Spread: Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can't see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect.

ooc3: Disintegrate Angus needs to roll a ranged touch attack to hit the targeted wall section (designate a target square, please), and When used against an object, the ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted.

ooc4: Stone Shape Peerimus can shape away 16 cu foot of stone, but is a touch spell.

Jurgen - [AC 41 HP 150/150] 
Saturday March 21st, 2009 4:24:42 PM

Jurgen drinks his Shield of Faith potion, furthering preparing himself for the combat ahead.

[OOC: I'm gunna take Brian's advice and head to emails]

Xenia (AC28, HP86/86) 
Saturday March 21st, 2009 9:59:34 PM


The map is quick and dirty, but it shows what it needs to show. Xenia stows the chalk and grabs a quick scroll from her haversack. She casts the spell and touches the fletching on one of her arrows again. The act envelops her in magical Silence again until she plucks the arrow from her quiver and shoves it into one of the pouches of her haversack.

In the Catacombs, they said something about the innards of her pack being some sort of spaces between Wolds or realms or dimensions or such. One time, the rogue emptied a pouch and looked down inside. There was nothing there. Nothing. Not the bottom of the pouch, just nothing. She had reached her hand in, and then there was a hand inside. She had felt the sides of the pouch. It felt bigger on the inside than it did on the outside. But she still couldn't see anything inside the pouch except for her hand and arm.

Strange stuff, but it works.

Rolls and Actions
Listen 33

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m

Items expended: Wands: Longstrider 49/50; Scrolls: Darkvision, Silence; Winged Boots 1/3

Angus HP 66/66, AC 20, SR 20  d20+11=28 ;
Monday March 23rd, 2009 6:38:02 AM

"One hole coming up Rash"

Angus aims and fires his disentegrate spell.

TAC 28

"Fire Away Girl"


Jurgen - [AC 41 HP 150/150]  13d6=49 ; d20+13=26 ;
Monday March 23rd, 2009 11:44:07 AM

Jurgen winces at the possibility that not everyone in the room was working against them. But he had his orders. He takes aim with a Chain Lightning spell and also blasts Hulk1 [13d6=49 Damage - Reflex Save vs DC 23 for Half]. The lightning arcs to Hulk2, Human6 and Deathbringer 1 (if Jurgen can see him) [24 Damage - Reflex Save vs DC 23 for Half].

[Spell Resistance Roll - d20+13=26]

Rash Trinka AC 32 hps 130/130 
Monday March 23rd, 2009 1:04:03 PM

Assuming Rash is in the front with Angus, "If not, she will move there, she will cast her fire storm through the hole Angus made. She will center her spell on the n16 which should get most of the bad guys.

Knock Knock... (DM SteveK)  d20+19=24 ; d20+19=33 ; d20+19=20 ; d20+19=35 ; d20+19=38 ; d20+19=23 ; d20+19=22 ; d20+19=29 ; d20+24=44 ; d20+24=43 ; d20+24=32 ; d20+24=30 ; d20+24=29 ; d20+24=42 ; d20+24=35 ; d20+24=29 ; d20+24=43 ; d20+24=33 ; d20+24=29 ; d20+24=39 ; 16d6=75 ; d20+12=27 ; d20+12=23 ; d20+12=23 ; d20+12=21 ; d20+3=9 ; d20+3=16 ; d20+10=16 ; d20+10=27 ; d20+16=35 ; d20+16=35 ; 6d6=24 ; d20+3=7 ; d20+3=23 ; d20+3=12 ; d20+3=6 ; 3d8+10=32 ; 3d8+10=25 ;
Monday March 23rd, 2009 1:04:47 PM

Plans made, the heroes spring into action!

Xenia keeps invisible, but lowers herself to stand on the floor, thus lighting up the stone wall for her teammates further back to see thier target.

Angus then points a finger and a ray of light strikes the center of the stone wall, making a ten foot section vanish! (ooc: G 16, G17 are gone)

Rash quickly follows up with a target directly under the feet of human #6, and a Firestorm engulfs the room. First it slides all around the walls, then climbs to the cieling, and finally blasts out of the opening of the stone wall, engulfing Xenia and 40 feet of corridor! (Xenia make Reflex DC 26 to evade: 47 damage or 23 for half). The large undead look to be little used, but the six humanoids are all charred remains around the Red Portal.

Without stopping to evaluate the attack, Peerimus targets the same space with a Sunburst, the giant spell ALSO striking everything in the area. Through the brilliant light, he sees the Large Zombie fall.

Jurgen is ready to fling a Chain Lightning spell into the fray, but there are no targets for him to shoot at! Wisely, he keeps his spell in reserve.

Finally, Firn'gaer reseals the area with a Wall of Stone, stopping the visibility of the carnage. (ooc: G 16, G17 are back)

Only then does Xenia drift once more off the floor, cutting off the light, and Blinks through the wall to check out the scene. (ooc: Xenia check your % to successfully blink in and out without taking damage.)

Xenia (once are able to see) Highlight to display spoiler: { The redhead counts the number of bodies and comes up with 6 humans in robes, two large zombie-things, and two medium-sized, reddish, two-legged, carniverous dinosaurs that disappear in a puff of brimstone. The two flail-wielding Deathbringers are still on thier feet and look like they have just healed some fire and light damage on themselves, they are also moving around the room, not staying in any one place. }

Xenia (AC28, HP86/86)  d20+23=36 ; d100=65 ; d100=79 ;
Monday March 23rd, 2009 1:32:54 PM


Fire. Fire, red as her hair, explodes out of the room. But the rogue is ready for it. Quick as the tongues of flame, Xenia twists and turns, letting the jets of searing plasma slip past her. When the firestorm subsides, she hangs in the air, unscathed.

"Goin' for another Sneaky Peak, Angus," she announces, and then slips through the solid stone as easily as she had evaded the flames.

"All down, 'cept for the two big'uns," Xenia calls out. All pretense to stealth have now dropped. "Them Deathbringers. I seen 'em healing themselves. Don't got a fix on where they're standing, 'cause they were movin' 'round. Don't think they liked the idea of being burned down too much."

"What's the next move? Charge in and beat 'em down?"

Rolls and Actions
Reflex vs Firestorm 36 vs DC26 (No damage from Evasion)
Blink 100% to materialize in Wall 65 over / Pass ; 79 back / Pass

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m

Items expended: Wands: Longstrider 49/50; Scrolls: Darkvision, Silence; Winged Boots 1/3

Firn'gaer; See Invisibility, SR18, Tongues 
Monday March 23rd, 2009 2:21:37 PM

Firn'gaer waits for his orders. "Tell me what to do and what to cast and where to place it."

Active Spells - Overland flight, Endure elements

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall AC 34 Hp 212/212 
Monday March 23rd, 2009 3:08:44 PM

"Aye. Charge in and beat em down. That's our department," Durgan says nodding at his brother. "Let's do this." The dwarven warrior readies his waraxe and shield, preparing for the charge into the room.

"Spells gnome? How about a boost eh?", Durgan says to Firn'gaer. "I have a feeling we'll need all the help we can get."

Angus HP 66/66, AC 20, SR 20 
Monday March 23rd, 2009 3:22:02 PM

Angus sees the flames start to pour out of the hole he made in the wall of stone and he starts to move back but catches himself as he sees Xenia engulfed in the flames "Xenia." he squeeks with concern.

Angus is relieved to see Xenia is just fine and then squeeks outloud. "Peerimus stome shape the wall for everyone to rush though as there are only two Deathbringers left. Let's take them now and end this quick."

Angus will move forward 60 feet and ready his haste spell for when Peerimus takes down the wall. If not he will cast heroism on himself.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form)

Permanent - Tounges, See Invisible, Arcane Sight


Rash Trinka AC 32 hps 130/130 
Monday March 23rd, 2009 10:24:52 PM

Rash gapes at her own spell as fire crashes through the hole and shoots 40' down the tunnel. She is concerned for a second seeing Xenia in the flames but smiles in relief when she sees that the drow is ok. She smirks and says, "I like that spell! Kazak, use your sword to cut an opening in the stone wall. Time for the fighters to earn their pay!"

Rash lets the fighters move around her as the wall is brought down and will follow behind ready to heal if they need it. She doesn't want to get targeted with a dispel magic spell.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!


Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 
Monday March 23rd, 2009 10:37:00 PM

Peerimus looks to Durgan, "I recall correctly that the Sword of Turok Nor can take care of this wall quite quickly yes?" Peerimus gestures towards the wall, "Once it is down we move in quickly to finish the Deathbringers."

"Yorrick and I will go left, Trace and Kazak take the right. Durgan reinforce whomever you deem in need. Jurgen follow me Rash behind Kazak. Angus and Firngaer, I do not believe any more spell casting will be needed."

The two bears wait for the wall to get shaped awat and then move quickly into the chamber. Breaking left they try and locate the nearest target and close. [Peerimus and Yorrick can move up to 40']

6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes

Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith 
Monday March 23rd, 2009 10:37:36 PM

"Aye brother ..... " hearing their nimble scouts report .... " heh they left us da big ones " .... laughs Kazak ..... lets get to work "

Moving forward ... thru the hole blasted by Angus ..... the dwarfs steel grey eyes sweep the domed room for the deathbringers ..... locking his sights on the nearest one .... he draws his steel sword .... raises his darkwood shield ...... sizing up his targets weapons and reach .... Kazak cooly moves directly towards his foe ....." ya keep coming back .... wonder what it takes ta keep ya down for good ..... gotta cut dat silver cord somehow " growls the dwarven warrior

Active Magic
Shield of faith - potion

Kazak - Ac 36(38 w/sof) Hp 184 Shield of faith 
Monday March 23rd, 2009 10:41:26 PM

ooc: posted at the same time

Kazak follows Peerimus's orders ...... draws his stone sword and activates its magic .... cutting a hole in the wall of stone .... then moves to the right with the trusted ranger .......

Jurgen - [AC [39] 41 HP 150/150]  d20+24=32 ; d6+6=9 ; 2d6=7 ; d6=2 ;
Tuesday March 24th, 2009 1:30:49 AM

Jurgen nods at Peerimus' order. "If you are able to leave an opening for me to charge, please do so." And then Jurgen watches as the other Children rush forward. He waits a moment, hoping they would move somewhat staggered and thus present more targets for the Deathbringers.

When he makes his way out of the corridor, he is pleased to discover the closeness of his foe and he Charges forward. His technique is sloppy, but he paladin is fairly confident in the attack unless the Deathbringers were made considerably stronger in the last day...

Charge Attack
Hit vs. AC d20+24=32
Damage: d6+6=9 [Piercing] + 2d6=7 [Holy] + d6=2 [Electric] = 18 Total
Jurgen's AC is temporarily 39 for this round.

Angus HP 66/66, AC 20, SR 20 
Tuesday March 24th, 2009 9:55:50 AM

Angus will hold off casting his haste spell to conserve resources as suggested by Peerimus

Guess Who! (DM SteveK)  d20+20=24 ; d20+20=26 d20+15=30 d20+10=17 d10+9=12 d10+9=17 d20+20=29 d20+20=38 d20+6=25 d20+6=17 d20+6=21 d20+1=18 d20+1=7 d20+6=18 d20+6=17 d20+1=20 d20+1=18 15d6(3+1+2+4+5+1+2+5+1+4+6+2+4+6+4)=50 7d6(2+3+6+5+1+1+1)=19 d20+15=29 d20+15=30 d2=1 d20+15=27 d20+15=28 d8+10=14
Tuesday March 24th, 2009 10:27:31 AM

The plan is made for an assault on the last undead defenders and the CoC make thier preparations.

Being a hundred feet back down the corridor, it takes half a minute (3 rounds) for the dwarves to get to the stone wall and Kazak to cut a 10 by 10 foot section (medium creature reaching) of rock out as easy as a glass cutter. Then, pushing, the two dwarves lead the charge!

What is immediately obvious is the Deathbringers are completely healed of any previous spell damage, and that there are a couple more reddish, two-legged, carnivorous dinosaurs with big toe claws in the chamber!

Kazak is first through and breaks right. In 20 feet, he levels his sword against one of the Deathbringers. The undead flail comes whistling over Kazak's head and the dwarf sees an opening.
(DB AOO: 24 miss)(Kazak gets a swing this round.)

Durgan jumps through right beside his brother, and runs forward, able to support to the left or the right.

Peerimus and Yorrick break to the left and set themselves to confront the Deathbringer and his flails that advance upon them.

Jurgen jumps through the opening, and, spotting the closest Deathbringer, advances and attacks, his rapier slicing into the undead.

Angus holds off on more spells and waits to see how the battle is going. (DM assume staying in the corridor)

Firn'gaer also holds back, waiting to see how the leaders want to use the wizard. (DM assume staying in the corridor)

Rash keeps behind the front line of fighters, not wanting to get hit with a targeted dispel. (DM assume in the room following Kazak)

Trace doesn't hear the order to charge and stalls a bit.
..............................

Stepping up (5 foot step), DB1 swings its flails at Peerimus, grinning in enjoyment of the slaughter. Twice a metal ball connects with Peerimus the Bear, and bruises develop under the fur. (29 damage)

DB2 looks for mages, but can't see any, so he lets go with a focused burst of energy that strikes the active spells of Rash, Jurgen, Kazak, and Durgen. (Defensive Cast:25, no AOO) Durgen and Jurgen have no active spells at the moment, but Kazaks' Shield of Faith and Rash's Greater Magic Weapon are dispelled!

The two reddish, two-legged, carnivorous dinosaurs with big toe claws zip around DB2 and attack Jurgen! The Protector is well defended, and not a single claw or tooth make it through his defenses.

Then, a Lightning Bolt streaks out of the air to the south of the Red Portal and strikes Peerimus. Secondary bolts arc to Yorrick, Durgan, Jurgen, Kazak, and Rash!
Peerimus: 50 damage, Reflex DC 19 for half (25dam)
Yorrick, Durgan, Jurgen, Kazak, and Rash: 19 damage, Reflex DC 19 for half (9dam)

Appearing where the Chain Lightning originated, is an undead Dark Naga! "Kill the Children and collect the Bell!", she shouts encouragement to the other undead.

Finally, Angus and Firn'gaer are startled to see a large, undead Yuan-Ti slither down off the chamber's cieling and into the corridor! Xenia hears a large slithering, but neither she nor Trace see the large abomination as it raises two scimitars and attacks the wizards!
Hide: 49
Move Silent: 30

Firn'gaer is struck with constricting coils and is Grappled!
Touch AC 27, Grapple 36, Damage 14

And nobody but Angus and Firn'gaer can see it!

Guess Who! (DM SteveK) 
Tuesday March 24th, 2009 11:23:01 AM

All: practicing with new map link setup.
https://www.us.army.mil/suite/collaboration/GetDocument.do?doid=15874736

Xenia (AC28, HP86/86)  d20+1=7
Tuesday March 24th, 2009 11:33:32 AM


Wha!?!

"Fernie!" The name escapes Xenia's lips in a cry of surprise as the gnome's body contorts under invisible forces. "Sounds like a snake," the rogue warns the others.

She could escape. Just tumble out the door. But without being able to see this things, the others might get crushed.

Without further thought for herself, Xenia draws a scroll and reads the simple spell. She points at a spot in the center of the corridor near to the place where the Snake Guy must be hiding in order to be squeezing Firn'gaer. The space lights with green Faerie Fire.

"Hit 'im, Elfie!" she shouts out to Trace. "Burn 'im down!"

Rolls and Actions
Cast Faerie Fire from Scroll (No AoO due to grappling)

Position: G15 (No Move)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Faerie Fire 1m

Items expended: Wands: Longstrider 49/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

DM SteveK: Faerie Fire doesn't penetrate the aberrations Spell Resistance. (roll: 7) It's still invisible.

Angus HP 66/66, AC 20, SR 20  d20+15=22 ;
Tuesday March 24th, 2009 1:02:22 PM

Angus lazilly watches the fighter rush up and cut a hole to get at the Deathbringers. Angus coments and to Firn'gaer as he flies forward "They should make quick work of those two Deathbringers, although we are giving them time to prep."

Angus is then shocked by the turn of events and yells very loud in his now high pitched voice "Invisible Naga has got Girn'gaer!"

---------------------

OOC: Do not have access to the map, but I do not want Angus to receive an AoO from the Naga if possible. If Angus can not safely fly out of simitar range he will dimension door 60 feet back.

Defensive casting roll 22

---------------------

Angus will back up as he flies 30 feet back (half movement) and pulls out a scroll of Glitterdust from his handy haversack. Angus comments to himself "Can't have both wizards out of the fight immediately."

"I only have one so I better make this work." Angus mutters to himself and he get ready to cast the scroll from as close to the ceiling as possible.

Angus will attempt to note any magical enchantments or items on the Naga with his Arcane Sight as he prepares his Glitterdust scroll.

Angus will cast the glitterdust on the Naga (no spell resistance)if he has enough actions left????

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)

Permanent - Tounges, See Invisible, Arcane Sight

DM Steve: As Al pointed out, the Yuan-Ti made a mistake to Grapple Firn'gaer since he lost his ability to conduct AOOs. Angus can fly back and pull a scroll from a HHH and cast at the same time.
Sorry, the Yuan-Ti attacking the group has increased SR. So in fact do the Naga and the Deathbringers. The benefits are many when you give your will to Ga'al.

SteveK: Glitterdust, however, has no SR save. The Glitterdust outlines the Yuan-Ti, cancelling the greater invisibility. Firn'gaer, Xenia, Trace, and Rhino also have Will Save DC 17 or be blinded

Guess Who! Addendum(DM SteveK) 
Tuesday March 24th, 2009 2:58:18 PM

Deathbringers AC 32; Spell Resist 20
Yuan-Ti AC 25; SR 20
Naga AC 23; SR 20
Fiendish Dienonycius AC 16

Durgan Stonewall AC 34 Hp 203/212  d20+28=43 ; d10+13=14 ; 2d6=4 ; d20+12=24
Tuesday March 24th, 2009 3:18:01 PM

"Aha! So the wizards didn't take all the fun out of these beasties after all!" Durgan veers off to the left to give Peerimus some breathing room. (move to N13) "Peerimus just you and yer bear stay behind me and whup on him while I hold him off. Now let's see if me axe can convince him to go be ugly someplace else."

Actions:
Move to N13
Attack (Death1)hit AC 43, dmg = 14+4 =18 total (assuming it is undead)

edit- doh! forgot the reflex save, here it is. save=24 for half

Firn'gaer; AC20 (T15), HP91/105; See Invisibility, SR18, Tongues 
Tuesday March 24th, 2009 3:50:16 PM

Firn'gaer finds himself in the grips of the invisible assailant. A quick word from the wizard and he is free from his bonds.

Cast - Dim Door (moves to L15)

Active Spells - Overland flight, Endure elements

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Rash Trinka AC 32 hps 121/130  d20+12=31 ;
Tuesday March 24th, 2009 8:13:31 PM

Rash makes her save vs the lightning bolt only taking minimum damage. She feels her weapon get a bit heavier and less responsive and grunts in disapproval. She decides that she will use some of her magic and get into this fight. She uses her new rod of quicken to cast her divine favor and then follows up with a disrupting weapon on her falchion. She will then move towards the naga if she can see him preparing to get a full attack next round. H17

If she can't see it, she will move to K20 and prepare to take down the deathbringer

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!



Peerimus AC 26 HP 83/137 and Yorrick AC 36 HP 157/166  d20+13=27 ; d20+12=22 ; d20+19=23 ; d20+16=32 ; d20+16=34 ; d20+16=33 ; d20+16=35 ; d20+16=25 ;
Tuesday March 24th, 2009 8:23:52 PM

Peerimus moves into the room, a bit diassapointed that the Deathbringers had fully healed themselves. A part of him started working that problem and quickly arrived at the answer, they were told the creatures could project negative energy. The pair simply had to do so while standing near each other and coupled with thier natural healing powers, this should not have been a surprise. The Lightning streaks in and Peerimus shifts out of the major portion of the stroke as the Deathbringer moves and attacks as well. Yorrick too, avoids the brunt of the secondary arc. Durgan moves in and Peerimus growls, Yorrick shifts to the North and closes on the Deathbringer. [Yorrick moves to N 11/12 Claw hit AC 23, miss]

Peerimus casts defensively [Auto Success with a +21 on lvl 6 spell] and places a Greater Dispel Magic in between the group to the south. [P/Q, 18/19 hitting both Dinosaurs, Deathbringer and Dark Naga Checks in order of Dino's, Death then Naga Check 32, 34, 33, 35, 25 roll if I need more]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes

Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) 46/50 bane arrows  d20+32=38 ; d20+32=39 ; d20+27=40 ; d20+24=41 ; d8+13=21 ; d8+13=17 ; d8+13=17 ; d8+13=14 ; 2d6=6 ; 2d6=7 ; 2d6=2 ; 2d6=10 ;
Tuesday March 24th, 2009 11:01:21 PM

Trace rides in with Rhino and takes aim at the cloest enemy and lets loose four arrows as Rhino bears down on his target.
(attack bonus and penalty +4 att and dmg fav enemy -4 att for mounted combat +2 att and dmg undead bane arrow)

hit ac 38 21 hps, 6 holy = 27
hit ac 39 17 hps, 7 holy = 24
hit ac 40 17 hps, 2 holy = 19
hit ac 41 14 hps, 10 holy = 24

total = 94 hps

......................................................................................................................................................................

Trace urges Rhino to charge while riding, he directs to the nearest target.

handle animale dc21
charge by Rhino hit ac 29 for 21 hps

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Kazak - Ac 36 Hp 184  d20+12=29 ; d20+24=43 ; d20+24=34 ; d20+19=34 ; d20+14=17 ; d10+11=20 ; d10+11=18 ; d10+11=12 ; 2d6=3 ; 2d6=7 ; 2d6=7 ;
Wednesday March 25th, 2009 12:56:59 AM

Feeling the wave of magic wash over and the potions magic fade .... " just straight up smashing and bashing " growls Kazak

The plodding dwarf somehow quicksteps the brunt of the lightning bolt ..... (d20+12=29 reflex save made it )..... " my turn ya lumbering oaf " .....

Dwarven steel rings out as Kazak slashes at the Deathbringer ....

1st swing d20+24=43 crit hit!! d10+11=20 damage (2d6=3 bane ) total = 23
crit hit d20+24=34 hit !! damage d10+11=18 (bane 2d6=7 ) total = 25 if crit hits work on these critters
2nd swing d20+19=34 damage d10+11=12 (bane 2d6=7 ) total = 19
3rd swing d20+14=17 missed

Grinning as his sword finds holes in the deathbringers defenses ... it widens even more when Rash Trinka joins the fray .... " yeah girl ... time to put a hurtin on dem here deaders " ... growls the dwarven warrior as Xenia's verbal influence rubs off on Kazak .....

Active magic
Sof - potion - disspelled ;(



Jurgen - [AC 41 HP 150/150]  d20+17=35 ; d20+20=39 ; d20+15=22 ; d20+10=18 ; d6+4=9 ; 2d6=7 ; d6=5 ;
Wednesday March 25th, 2009 1:12:37 AM

Jurgen feels the dispel rush through him, but he doesn't feel his defenses fall. He looks at his slightly less magical sword and smirks. A paladin was not his sword or his spells or his little sparkly holy symbol. A paladin was a force of divinity to be reckoned with. And Jurgen was ready to fill that role.

After his initial attack on the Deathbringer, he easily avoids the dinosaurs and allows himself a moment of wondering why they were there. They couldn't provide much of a threat to the Children. Jurgen puts that thought away and focuses on dodging, rather easily, their claws and teeth. Not allowing it to make him cocky, his eyes still catch the Lightning flashing towards him. The paladin leaps into the air and Shay flies free of Jurgen's protection. The two targets confuse the spell and it shoots through the small space between them, blasting the ground with sparks. Shay drops back onto Jurgen and the paladin begins assaulting the Deathbringer. [Reflex Save vs DC 19 - d20+17=35 Success]

His first attack is the only one to hit and, were the Deathbringers alive, it would have caused some serious damage. Instead, Jurgen would be forced to duke it out with the undead for a bit longer. "Rash, start on the naga. Kazak and I will deal with this weak abomination."

Attacks
d20+20=39 vs AC 34 - Hit [Critical Threat, but Undead so ignore it sadly] Damage: d6+4=9 [Piercing] + 2d6=7 [Holy] + d6=5 [Electric] = 21 damage
d20+15=22 vs AC 34 - Miss
d20+10=18 vs AC 34 - Miss

Active Magic
Shield of Faith [2/180]
Shield [3/130]
Alter Self [4/1300]

It's the Children of Chaos! (DM SteveK)  d20+20=24 ; d20+18=33 ; d20+7=19 ; d20+3=5 ; d20+15=27 ; d20+20=31 ; d20+15=16 ; d20+10=25 ; d20+20=33 ; d20+20=38 ; d20+15=16 ; d20+10=19 ; d20+20=32 ; d20+6=10 ; d20+15=30 ; d20+15=29 ; d20+10=23 ; d20+5=25 ; d20+5=10 ; d8+10=14 ; d8+15=16 ; d100=79
Wednesday March 25th, 2009 10:31:49 AM

Xenia uses a scroll to pop a Faerie Fire in the space where Firn'gaer is, figuring that anything wrestling with the wizard is bound to be in the same space. Unfortuneately, both Firn'gaer and his invisible assailant have Spell Resistance, and the minor spell fails to catch either of them. It is still invisible!

Angus lazilly watches the fighters, and is shocked by the turn of events! "Invisible Naga has got Firn'gaer!", he yells. Keeping away from the moving coils, Angus-Pixie flies backwards and plants a Glitterdust spell from a scroll on the scene. Now Firn'gaer, Trace, Rhino, Xenia, and the Yuan-Ti are very visible. (Invisibility, Displacement, Blur, etc doesn't work) They also may be blinded!

Durgan is able to duck most of the secondary lightning strike and veers towards the Deathbringer on Peerimus. Stepping up, the large undead strikes at Durgan but misses the well-armored dwarf. Durgan returns the favor, wounding his enemy.

Firn'gaer finds himself in the grips of the invisible assailant, but keeps his quick wit. He avoids getting blinded by the Glitterdust spell (DM roll: 27) Casting a spell only requiring Verbal components, he disappears and reappears in the chamber. (L15)

Rash endures the lightning bolt and it sloughs off her faith in herself, and the loss of the spell on her weapon doesn't reduce her intent either. A Quickened Divine Favor and a Disrupting Weapon spell gets her prepared to take on the Yuan-Ti attacking the wizards. She moves next to the abomination. Yet the Yuan-Ti is no longer wrestling with Firn'gaer and he should be able to attack the advancing cleric, but it doesn't because it's blinded! (YT fails Glitterdust save)

Peerimus shifts away from the lightning strike (as does Yorrick). With a growl, Yorrick follows his companions command and attacks the undead with a claw. The druid himself casts to reduce the magic in the room. A Greater Dispel wells out from the man of nature and engulfs the enemy. The Deathbringers seem unconcerned, but the two dinosaurs wink out (Conjured), and the Naga herself seems to lose some of her quickness.

Trace avoids being blinded by Angus (DM roll: 19) and sees the Yuan-Ti sparkling in the corridor. Four arrows pierce its undead hide, but the gritty texture of its skin suggests that it didn't take very much damage at all. Trace then urges Rhino to charge, but the great beast snorts and tosses his head, slowly backing up. He's been blinded by Angus' spell! (DM roll: 5)
(ooc: there is no Haste on Trace)

Kazak avoids most of the lightning bolt, and slashes repeatedly at the Deathbringer. (ooc: these are undead, so no crits)

Jurgen ignores the dinosaurs, dodges most of the lightning strike, and strikes out at the Deathbringer, his sword biting once.

Xenia must roll a Will Save DC 17 or be blinded. The others affected were rolled by DM.
.........................

The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack.

DB1 takes a step closer to the Red Portal and lays four flail swings at its smallest opponent. Durgan can hear a couple of clangs off his armor, but the stout warrior is unscathed!

DB2 also takes a step towards the Red Portal and does a similar whirlwind of power against Jurgen, to similar effect.

The Yuan-Ti feels the loss of his prey, the impact of the arrows, and senses the arrival of reinforcements. Blind and cut off from the other undead, it flails its two swords at the archer, catching Trace with a single lucky strike. (Nat 20, 10 damage 79% hits)

The Dark Naga casts a minor spell and points to Durgan. A ray of dark light streaks out towards the embattled warrior but strikes the floor at his feet! (nat 1 for touch attack, ugh!)
........................

Notes

Deathbringers AC 32; Spell Resist 20
Yuan-Ti AC 20; SR 20 (Blinded -2 AC, lose Dex bonus, opponents have total concealment 50% miss)
Naga AC 23; SR 20

PC Status (please update your Post Names)
Angus -
Firn'gaer - 14 dam
Durgan - 9 dam
Jurgen - 9 dam
Kazak - 9 dam
Peerimus - 54 dam
Yorrick - 9 dam
Rash - 9 dam
Trace - 10 dam
Rhino - blind
Xenia -

Map is emailed

Xenia (AC28, HP86/86)  d20+13=25 ; d20+19=35 ; d6+1=5 ; d6=4 ; d100=76 ;
Wednesday March 25th, 2009 1:06:14 PM


"ANGUS! Will you watch where you aim those things?!?" the flame headed rogue shout as she shakes the glittery dust from her eyes. Now she's all asparkle! *sigh*

But Snakie Guy is worse. He's blind. hehe And looks like help is here too.

Pulling her crowbar as she zips to a place between the blind Snakie Guy and Traces rhino, Xenia calls out. "Lets kill him down, Momma Rash!" she shouts, and then clubs the thing with her electric crowbar.

Note: +2 Flanking Bonus to Rash

Rolls and Actions
Will Save 25 / Pass

Hit Yuanti AC35, Damage 5+4Electricity = 9hp

Position: E17 (20ft move)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust

Items expended: Wands: Longstrider 49/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

Rash Trinka AC 32 hps 121/130  d20+24=36 ; d20+19=39 ; d20+19=23 ; d20+14=33 ; 2d4+7=11 ; 2d4+7=11 ; 2d4+7=13 ; 2d6=7 ; 2d6=4 ; 2d6=3 ;
Wednesday March 25th, 2009 2:08:57 PM

OCC Steve, I am doing this from work and I have a new laptop which doesn't have my character sheet on it so I am going blind here. Please check my rolls, didn't take Al/Xenia's flanking into effect. I have divine favor but missing my greater weapon so I bet they cancel each other out.

1st swing hits ac 36 damage doing 11 points of damage
2nd hits ac 39 natural 20 rolled 23 for follow up critical hit if needed not sure for undead doing another 11 points of damage
3rd hits ace 33 doing 13 points of damage
holy damage is 7,4, and 3 for 14 more

Sword has disrupting weapon cast on it which is bad for undead. Needs to make three saving throws or be obliterated.


Firn'gaer; AC20 (T15), HP 91/105; See Invisibility, SR18, Tongues  d20+12=27 ; d20+17=27 ; 30d6=91 ; 5d6=18 ;
Wednesday March 25th, 2009 4:00:10 PM

Firn'gaer decides that the spell-casting Dark Naga is his target. With the dark god's ability to reuse bodies, Firn'gaer tries for a "final death." A thin green ray leaves (casting defesively in case w/ minimum of DC23 which is high enough to make it) and strikes the Naga.

Disintegrate: Touch AC27, SR27, Damage 91 (save Fort DC26 for 18 points)

Active Spells - Overland flight, Endure elements

Spells Prepared Highlight to display spoiler: {
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
}

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Rash Trinka AC 32 hps 121/130 Divine favor, Disrupting weapon 
Wednesday March 25th, 2009 6:31:07 PM

OOC OK I am home now and can look at my character sheet. Wanted to post quickly since I might free up anyone fighting my opponent. With Xenia's flanking pluses my normal bonus is +22, +17, +12 so all of the previous rolls are good. However I shortchanged my damage I get another +5 per hit from the divine favor, so if the beast is still there, please add another 15 points of damage.

Disrupting Weapon has a chance to kill any undead who are my level (15) or less. If they fit the criteria, then they get a will save dc 23 or be destroyed utterly. no spell resistance

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

Divine favor 2/10
Disrupting weapon 2/15

Lost Greater magic weapon to dispel magic



Peerimus AC 26 HP 83/137 and Yorrick AC 36 HP 157/166  d20+19=38 ; d20+19=20 ; d20+17=32 ; 2d6+11=20 ; d6=6 ; 2d6+6=10 ; d20+24=40 ;
Wednesday March 25th, 2009 7:58:55 PM

Peerimus notes with satisfaction that he was not only correct that the Fiendish dinosaurs were summoned, but that he was able to counter the spell. Yorrick again tries to get a hold of the Deathbringer. [Claw AC 38/20 Bite 32 Dmg 30+6 Fire Grapple 40 Def Grapple 34]

Peeimus circles around to Yorrick's left to come to the North of the Death Bringer [move 40' to O 9/10] Thre the druid casts defensively placing a Protection from Energy Fire on himself and sharing the spell with Yorrick.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes, Protection Fire 120/120 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes, Protection Fire 120/120 160 minutes

Durgan Stonewall AC 34 Hp 203/212  d20+28=48 ; d20+23=40 ; d20+18=21 ; d10+13=22 ; d10+13=17 ; 2d6=7 ; 2d6=8 ;
Wednesday March 25th, 2009 9:48:26 PM

Durgan shows the undead beastie what the business end of his axe looks like. The mighty dwarven warrior takes several powerful swings, hoping to keep its' attention away from the circling bears of Peerimus and Yorrick.

Actions:
full attack = 48, 40, 21
dmg = 22+ 7=29 , 17+ 8 = 25; 54 total dmg

Kazak - Ac 36 Hp 184  d20+24=39 ; d20+19=32 ; d20+14=28 ; d10+11=14 ; d10+11=19 ; 2d6=5 ; 2d6=6 ;
Wednesday March 25th, 2009 11:39:03 PM

Working in tandem with Jurgan ..... the dwarven warrior keeps up a steady attack on the deathbringer .... his sword slashing and hacking finding holes in its defeenses ......

1st swing d20+24=39 damage d10+11=14 ( bane 2d6=5 ) total = 19
2nd swing d20+19=32 damage d10+11=19 (bane 2d6=6 ) total = 25
3rd swing d20+14=28 missed

moving slightly to his right (5'ft move ) .... doing his best to manuver the deathbringer between himself and Jurgan ... to better use flanking tactics on the walking dead beast

Jurgen - [AC 41 HP 150/150]  d20+20=27 ; d20+15=25 ; d20+10=20 ;
Thursday March 26th, 2009 2:39:25 AM

Jurgen takes a five-foot step, moving to N-18 trying to block the Deathbringer off from its ally and the center of the room. Between the minor movement and dodging attacks, all three of Jurgen's swings are unable to connect with the undead.

Attacks
d20+20=27 vs AC 32 - Miss
d20+15=25 vs AC 32 - Miss
d20+10=20 vs AC 32 - Miss

[OOC: Jurgen didn't take any damage from the lightning bolt. He has evasion thanks to his familiar. Also, I think by next round, Kazak and I should be able to flank this bugger. Maybe then, Jurgen will get a ruddy hit off. Not likely. =p]

Trace ac 33 hp 94/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows  d20+30=36 ; d20+30=43 ; d20+26=38 ; d20+22=35 ; d8+13=21 ; d8+13=20 ; d8+13=14 ; d8+13=21 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; 2d6=7 ;
Thursday March 26th, 2009 8:59:49 AM

Trace holds his ground and begins to unload on the Yuan-Ti, he calms Rhino by having him hold his ground as well.

hit ac 36 21 hps, 8 holy = 29
hit ac 43 20 hps, 5 holy = 25
hit ac 38 14 hps, 8 holy = 22
hit ac 35 21 hps, 7 holy = 28

total = 104 hps damage

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

The Children of Who? (DM SteveK)  d20+8=12 ; d100=34 ; 3d8+10=23 ; 3d8+10=23 ; 15d6=62 ; 7d6=21 ;
Thursday March 26th, 2009 10:43:38 AM

Xenia puts the Yuan-Ti in an even worse tactical advantage by flanking the undead abomination!

Rash slams her sword against the undead horror again and again, and again! The granite facade fades from the undead and it begins to take serious damage.

Firn'gaer decides that the spell-casting Dark Naga is his target. A thin green ray strikes out at the Naga, but is diverted by the image-blurring spell on the undead! (50% miss chance: displacement)

Peerimus circles around the Death Bringer and defensively places a Protection from Energy Fire on himself and Yorrick . The great bear Yorrick lands a claw and bite on the ill-tasting necrotic flesh, but continues his attack to bring it into a bear hug.

Durgan smacks the undead beastie with his axe, and seriously peels off some skin!

Kazak keeps up a steady attack on his own deathbringer, his sword slashing and hacking through its defenses, edging to the right.

Jurgen edges to the left to eventually get the undead between himself and Kazak, but between the minor movement and dodging attacks, none of Jurgen's swings are unable to connect.

Trace calms Rhino, and continues to unload on the Yuan-Ti. There is no way the undead snake-man can fend off the point-blank shots and it falls to the floor, lifeless once again.

.........................

The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack.

DB1 can't step anywhere with the arms of Yorrick around him, but it grins all the same. It waits for DB2 to move and then unleashes a pulse of negative energy that reaches out 30 feet! Yorrick, Peerimus, Durgan, Firn'gaer, and Jurgen: 23 damage; Save Will DC 23 for half (11)

DB2 takes another step towards the Red Portal and gets out of the potential flank. It then releases its own negative energy pulse! Jurgen, Kazak, Firn'gaer, Rash, Yorrick, and Durgan: 23 damage; Save Will DC 23 for half (11) After the two pulses end, both Deathbringers look considerably healthier!

The Dark Naga also sees her most immediate enemy and creates a second Chain Lightning that arcs into Firn'gaer before splitting off into Peerimus, Yorrick, Durgan, Kazak, Jurgen, and Rash!
Firn'gaer takes 62 damage, Reflex DC 19 for half (31)
Peerimus, Yorrick, Durgan, Kazak, Jurgen, and Rash takes 21 damage, Reflex DC 19 for half (10)


........................

Notes

Deathbringers AC 32; Grapple Def: 34 Spell Resist 20

Naga AC 23; SR 20; Displacement 50% miss

PC Status (pending saves)
Angus -
Firn'gaer - 14 dam
Durgan - 9 dam
Jurgen - 9 dam; Familiar Imp Evasion is only for familiar, not for PC
Kazak - 9 dam
Peerimus - 54 dam
Yorrick - 9 dam
Rash - 9 dam
Trace - 10 dam
Rhino - blind
Xenia -

Map is emailed

Xenia (AC28, HP86/86)  d20+16=26 ; 2d4=3 ;
Thursday March 26th, 2009 11:24:36 AM


Wooo!

"Good shooting, Elfie." The dark rogue steps into the doorway just in time to see the worst of the dark energy fade away. From her haversack, she whips out a wand.

It's something she's seen Wynn do to the cords that tied the deaders to the Control Room back in Floating City. It worked then. At the very least, it would be interesting to see if it works here. Xenia triggers the wand and lets loose an Acid Arrow. The corrosive green barb flies *NOT* at the dark Naga, but at the Silver Cord that ties it to the portal.

Rolls and Actions
Draw Wand
Range Touch Attack 16 on Naga's Silver Cord, 3hp Acid Damage

Position: G16 (5ft move)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

Jurgen - [AC 41 HP 97+[39]/150]  d20+15=20 ; d20+19=28 ; d20+15=27 ; d20+22=41 ; d6+4=10 ; 2d6=5 ; d6=5 ; d20+13=20 ; 10d6=39 ; d6+18=20 ; d20+18=26 ;
Thursday March 26th, 2009 1:52:35 PM

Jurgen gets pelted with negative energy twice and then grazed by lightning. He doesn't catch DB2's spell in time to overpower it, but he does manage to dodge lightning and, though sheer force of will, shrug off the second negative energy [Will Save vs DC 23 - d20+15=20 - Failure. Reflex Save vs DC 19 - d20+19=28 - Success. Will Save vs DC 23 - d20+15=27 - Success.]. The group is well aware that the paladin should be able to withstand such minor attacks, so there might be some shock as he drops to the ground...

And then rolls under the DB2 to get to either O17 or P18 [to be determined by where Kazak rolls, to assure flanking. Hint: 017 works better for me. =D Also, tee-hee d6+18 is not a d20] [Tumble - d20+18=26]. He just barely manages to avoid the feet of the undead creature and avoid an attack of opportunity, before he leaps up and digs his sword into the Deathbringer. The rapier connects and then unleashes the stored Vampiric Touch [Spell Resistance Check vs DC 20 - d20+13=20 Success. Damage: 10d6=39].

Attacks
d20+22=41 vc AC 32 - Damage: d6+4=10 [Piercing] + 2d6=5 [Holy] + d6=5 [Electric] + 39 [Vampiric Touch] = 59 [Total]

Firn'gaer; AC20 (T15), HP 49/105; See Invisibility, SR18, Tongues  d20+12=21 ; d20+17=25 ; d20+31=34 ; d20+17=27 ; 5d4+5=18 ; d20+11=13 d20+11=17 d20+15=27
Thursday March 26th, 2009 4:11:26 PM

The deathbringer and naga's magic overcome Firn'gaer's spell resistance. He manages to avoid most of the lightning and his will resists the Deathbringer.

Magic Missile - SR27, Damage 18
Spellcraft DC34

Active Spells - Overland flight, Endure elements

Spells Prepared Highlight to display spoiler: {
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
}

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

DM STeveK: Oops, forgot Firn'gaer's SR... DB1 fails :13 vs 18 SR, DB2 fails: 17 v 18SR, and Naga penetrates 27 v 18. Only the Naga's spell gets through.
Firn'gaer takes a closer look at the Naga with his Arcane Sight and see that besides the now known Displacement she has a Stoneskin, Shield, and a minor Transmutation spell of some sort still active.

Durgan Stonewall AC 34 Hp 159/212  d20+16=17 ; d20+16=28 ; d20+14=27 ; d20+28=33 ; d20+23=27 ; d20+18=23 ; d10+13=14 ; 2d6=6 ;
Thursday March 26th, 2009 10:01:45 PM

OOC: saves; vs will = 17(takes 23 dmg), vs will = 28(11 dmg), vs reflex = 27(10 dmg)

"Eh? That's a neat trick. Let's see ye try that one after I chop ye down with me axe." Durgan holds his ground and hacks away at the deathbringer in front of him with his waraxe.

Actions:
full attack- hit AC 33, 27, 23
dmg = 14 + 6 = 20

"Or mebbe not."



Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166  d20+22=24 ; d20+22=28 ; d20+13=31 ; d20+8=16 ; d20+8=16 ; d20+12=14 ; d20+22=26 ; d20+24=27 ; d20+24=25 ; d20+24=28 ;
Thursday March 26th, 2009 10:54:03 PM

Peerimus shrugs off both of the Death Bringer attacks and again avoids the brunt of the Naga's Lightning. [Will 24/28 Ref 31]
Yorrick though, is hit by all the opponents have to offer. [Will 16/16 Ref 14]
Peerimus casts a Defensive Heal, Sharing the power with Yorrick and erasing all signs of their physical wounds.

Yorrick continues to attempt to rend the Deathbringer to pieces, but the die roller sucks and the bear does nothing.

Seeing Xenia targetting the silver Cord of the Naga, the druid calls out, "Rash! Kazak, target the silver cords!"

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes, Protection Fire 120/120 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes, Protection Fire 120/120 160 minutes

Trace ac 33 hp 94/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows 
Thursday March 26th, 2009 11:33:40 PM

Trace commands fly and moves off of Rhino telling Rhino to stay and then moves into the room. There he finds a place next to a wal and readies an attack.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Rash Trinka AC 32 hps 88/130 Divine favor, Disrupting weapon  d20+20=22 ; d20+12=21 ; d20+19=36 ; d20+21=22 ;
Thursday March 26th, 2009 11:43:31 PM

Rash is unprepared for the negative energy and succumbs to the full damage, but is able to dodge part of the lightning strike.

Rash moves up M17 in support of Jurgan and misses horribly rolling a natural 1. (not Rash's round for rolls.
A 2, 7,17, and 1 bahh)

Angus HP 66/66, AC 20, SR 20  d20+15=16 ; d20+15=35 ; d20+15=34 ; d20+15=17 ;
Friday March 27th, 2009 6:27:49 AM

OOC: Sorry about the missed post as I was traveling. I did not get the map emailed to me??
----------------------------------------------------------------------

Angus finally clears the stray piece of glitterdust from one eye and is back in the fight.

Angus sees the Naga has one some defensive spells that will make it difficult to kill and he casts a targeted greater dispel magic on the beast "Take that." as he wants to get rid of that displacement.

Dispel Rolls 16 (natural 1 Ugh!) 35 (natural 20!), 34, 17

Angus makes sure he stays out of melee range of the Naga and Yuan Ti.

OOC: Can Angus see the fighters in the room to be able to cast spells upon them in the future (polymorph)?

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 6/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Glitterdust (scroll) - active

Permanent - Tounges, See Invisible, Arcane Sight


The Children of Who? (DM SteveK)  d100=90 ; d20+20=27 ; d20+15=28 ; d20+15=30 ; d20+15=17 ; d20+15=23 ; d20+20=29 ; d20+20=34 ; d20+15=34 ; d3=3 ; d20+15=35 ; d20+20=30 ; d20+20=33 ; d20+20=22 ; d20+20=29 ; 2d6=5 ; d20+20=25 ; d20+20=26 ; d20+20=34 ; d20+20=31 ; d4=4 ; d4=3 ; 2d6=7 ; d4=4 ; 10d6=39 ;
Friday March 27th, 2009 10:36:12 AM

Xenia looks through the stoneshaped hole into the chamber while bringing out a wand. She can't get a good fix on the Naga or its Silver Cord (DB2 and Red Portal block line of sight), so she triggers a wand and lets loose an Acid Arrow at the Silver Cord of DB2. Expecting a similar effect that she saw in The Big Float, Xenia sees her magic pass through the Silver Cord without effect!

Jurgen gets pelted with enemy spells, but is unconcerned; he's had worse. The paladin rolls under his opponent (to O17 for flanking). He avoids the undead creature and leaps up to dig his sword into the Deathbringer.

Firn'gaer avoids most of the lightning and the Deathbringers can't penetrate the protections of the Robe of Magi. Firn'gaer takes a closer look at the Naga with his Arcane Sight and see that besides the now known Displacement she has a Stoneskin, Shield, and a minor Transmutation spell of some sort still active. He targets the Naga with a Magic Missle spell, which strikes unerringly, but is turned by its Shield spell.

Durgan holds his ground and hacks away at the deathbringer in front of him with his waraxe, getting through the tough defense once.

Peerimus shrugs off both of the Death Bringer attacks and again avoids the brunt of the Naga's Lightning, but Yorrick is not so skilled. To assist his companion (and himself) the druid Heals all of thier wounds. Distracted by the healing, Yorrick doesn't press his advantage against the Deathbringer. Peerimus also calls out a different tactic.

Trace flies off Rhino, telling the animal to 'stay'. He moves into the room and finds a place to shoot from.

Rash is unprepared for the negative energy and succumbs to the full damage, but is able to dodge part of the lightning strike. She moves up, taking a flail swing from the Deathbringer on her shoulder pauldrons, and misses for being off balance.

Angus clears a stray piece of glitterdust from one eye and is back in the fight. Moving forward and then upwards to see the battle, he spies the Naga casts a targeted greater dispel magic. Between the undead Naga's spell resistance and Angus-the-Pixie concentration, only the Displacement fades from his enemy. From his vantage point 20 feet in the air, the sorcerer can see the entire battlefield.

Kazak is momentarily stunned by the spells assaulting him, and needs a moment to collect himself.
.........................

The Silver Cords attaching the undead to the Red Portal are clearly visible as the enemy continue to attack. "Ha!" exults the Naga watching the ineffectual attack on the Silver Cord. "The Master Ga'al has grown more powerful than that! We no longer need heartseeds, or the priesthood, or even undead. When next we die, the Great Master will bring us back fully living. Ga'al is now the Master of Life and Death!"

DB1 keeps grinning in the arms of Yorrick. Knowing it can't hit any of these well protected lifers, it seeks to reduce thier magical defenses. Using a supernatural ability, it projects a Greater Dispel Magic that effects Yorrick, Durgan, Firn'gaer, Rash, Angus, and Jurgen!

Yorrick- 29 dispels Protection v Fire
Durgan- no active spells, no effect
Firn'gaer- 34 dispels Overland Flight (already on ground, no falling)
Rash- 30 dispels Disrupting Weapon
Angus- 33 dispels Polymorph ; Angus resumes human form and falls 20 feet to the floor for 5 damage
Jurgen- 22 dispels Alter Self; Jurgen resumes human form

DB2 continues to step backwards, keeping him from being flanked. He also follows his brother's move and projects a Greater Dispel Magic that effects Firn'gaer, Rash, Angus, Trace, Kazak, and Jurgen

Firn'gaer- 29 (two 3rd level spells active; rolled for which one alphabetically) dispels the Permenant Tongues
Rash- 25 dispels Divine Favor
Angus- 26 (two 3rd level spells active; rolled for which one alphabetically) dispels the Permenant Tongues
Trace- 34 dispels Fly spell (active from boots) Trace floats 20 feet to the floor
Kazak - no active spells, no effect
Jurgen- 31 (two 31st level spells active; rolled for which one alphabetically) dispels the Shield of Faith

The Dark Naga continues to throw damaging spells, and a green bead streaks from the undead abomination sorceress to explode into a Fireball that catches Firn'gaer, Rash, Angus, and Kazak in a fiery conflagration; 39 damage, Reflex DC 16 for half (19)

........................

Notes

Deathbringers AC 32; Grapple Def: 34 Spell Resist 20

Naga AC 23; SR 20; Stoneskin, Shield,

PC Status (pending saves for fireball)
Angus - 5 dam
Firn'gaer - 45 dam
Durgan - 9 dam
Jurgen - 53 dam
Kazak - 9 dam (Pending Saves 23 Dam; Will DC23 for half... 21 Dam; Reflex DC19 for half)
Peerimus - 0 dam (Heal)
Yorrick - 0 dam (Heal)
Rash - 65 dam
Trace - 10 dam
Rhino - blind
Xenia -

Map is emailed
OOC: Angus - Can you email me and verify your address? stephen.knotts@us.army.mil

Kazak - Ac 36 Hp 92/184  d20+13=21 ; d20+12=13 ; d20+12=13 ; d20+24=37 ; d20+19=29 ; d20+14=22 ; d10+11=16 ; 2d6=9 ;
Friday March 27th, 2009 11:04:20 AM

[will save vs Dc 23 - d20+13= 21 failed takes 23 dam ]
[reflex save vs Dc 19 - d20+12=13 failed takes 21 dam]
[reflex save vs Dc 16 - d20+12=13 failed takes 39 dam]

Moving after the dearhbringer .... " stay still ya walking corpse ..... i'll hack ya into little pieces ... da big red fella will hafta put ya together like a puzzle " .... growls the dwarf as he manuvers to try and help Jurgen flank the deader ......

His steel bastard sword swing in deadly arcs at the death bringer .......

1st swing d20+24=37 damage d10+11=16 (2d6=9 bane ) total = 25
2nd swing d20+19=29 missed
3rd swing d20+14=22 missed

" I said stay still " barks Kazak as the deathbringer somehow avoids his lethal blade .....



Firn'gaer; AC20 (T15), HP 21/105; See Invisibility, SR18, Tongues  d20+12=14 ; d20+17=24 ; d20+17=35 ; d20+17=25 ; 15d6=40 ;
Friday March 27th, 2009 11:22:28 AM


SR for the three: SR24, SR35, SR25

Firn'gaer casts Sunburst, which will cover the entire chamber. Using his master of shaping, he creates spaces where all of his allies are located.

Sunburst: damage 40, Reflex save for half DC27

Active Effects: Endure elements

Spells Prepared Highlight to display spoiler: {
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, Magic Missile (Empower Spell) (x2); 4-Dimension Door*, Evard`s Black Tentacles, Globe of Invulnerability, Lesser, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice ; 5-[Spell-like ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone*; 6-[Mage's Lucubration x2], [Master of Shaping] , Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8-Chain Lightning (Empower Spell), Sunburst.
}

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

* -- Spells cast
[] -- permanently held spell slots

Angus HP 61/66, AC 14, SR 20  d20+8=16 ; d20+19=37 ; d20+19=31 ; d20+19=31 ;
Friday March 27th, 2009 1:03:19 PM

OOC: Please note that the Naga is not aided by its spell resistance verses the Dispel Magic as Angus and Firngear are either as Dispel Magic bypasses spell resitance.
------------------------------------

Angus is dropped to the ground in a heap "OOMF! Alright, now I'm mad."

Angus rolls to avoid all of the flames of the fireball.

Save 16 and evasion from ring

Angus is happy he took no fire damage does not have time to figure out how (ring or reistance).

OOC: Note that Angus has Spell Resistance of 20

Angus uses his maximize rod and cast Chain lightning at the Naga and two Deathbringers.

Spell reistance roll 37, 31, 31

damage 90 or 45 with a DC 24 reflex save

Angus backs up 5 feet away from combat.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled
Glitterdust (scroll) - active

Permanent - See Invisible, Arcane Sight


Xenia (AC28, HP86/86) 
Friday March 27th, 2009 2:45:56 PM


So, these deaders are different. No Ga'alie priests either from what the Black Snake Thing Guy is crowing about. Xenia moves for position. Glowing like a black and gold candle, she zooms out of the tunnel, and just before coming to one of the Deathbringers, shoots straight up into the air and over its head. From a higher vantage, she surveys the battle below.

Rolls and Actions
Double Move

Position: R18 - 20ft up (120ft effective move)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m / Negated by Glitterdust

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

Jurgen - [AC 30 HP 97+[39]/150]  d20+13=21 ; d20+13=20 ; 13d6=54 ; d20+13=15 ; d20+10=11 ; d20+10=20 ; d20+10=16 ; d20+22=39 ; d20+13=30 ; d20+20=34 ; d20+20=32 ;
Friday March 27th, 2009 5:19:56 PM

[OOC: Ignore the d20+10s. I didn't realize that Angus' had such bad luck with Dispel Magic on the Naga until after I rolled. After this battle, I'm going to take that Naga apart and figure out why he's so awesome. And then insert that into Jurgen via battlefield surgery]

Jurgen joins in the frustration at everything going wrong in such a simple battle. He'll hold his action until after the rest of the Children have acted and then he'll throw his own Chain Lightning with Angus. It centers on DB2 and arcs to DB1, then to the Naga.

IF either of the Deathbringers are dead before Jurgen casts, he'll instead cast a combat maneuver Telekinesis at the Naga which should grapple the Naga and stop it from damaging the Children.

Chain Lightning
Concentration Check vs DC 21: d20+22=39 - Success
Deathbringer 1
Spell Resistance Check vs DC 20: d20+13=21 - Success
Damage: 13d6=54 [Reflex Save vs DC 23 for 27]
Deathbringer 2
Spell Resistance Check vs DC 20: d20+13=20 - Success
Damage: 13d6=27 [Reflex Save vs DC 23 for 13]
Naga
Spell Resistance Check vs DC 20: d20+13=15 - Failure

Telekinesis
Spell Resistance Check vs DC 20: d20+13=30 - Success
Grab
Melee Touch Attack vs AC 20: d20+20=34 - Success
Hold
Opposed Grapple Check: d20+20=32 - Success

Active Magic
Shield [5/130]
Vampiric Touch [1 Hour]

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166  d20+24=41 ; d20+24=25 ; d20+24=42 ; d20+26=40 ; d20+26=30 ; d20+26=36 ; 2d6+11=14 ; d6=6 ; 2d6+6=14 ; 2d8+5=9 ;
Friday March 27th, 2009 8:17:05 PM

Yorrick continues to try and pull the Deathbringer apart, having more success this time around. With teh proclamation of the Yuan-ti and obvious ineffectiveness of the magical attack on the chord, Peerimus simply moves in and joins Yorrick in the Grapple.

Yorrick Grapple 41/25/42 Dmg 34 Peerimus joins Grapple 40/30/36 Dmg 9

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: (2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 160 minutes, Protection Fire 120/120 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 160 minutes,

Firn'gaer; AC20 (T15), HP 21/105; See Invisibility, SR18, Tongues 
Sunday March 29th, 2009 1:51:19 PM

Firn'gaer moves to I17.

Rash Trinka AC 32 hps 93/130  d20+12=16 ; 2d8+15=24 ; d20+19=30 ; d20+19=24 ;
Sunday March 29th, 2009 8:44:29 PM

Rash barely sees the fireball coming but manages to dodge away only taking half damage. Frustration plays across her face as she feels her spells melted off her body.

She decides enough is enough and takes a 5' step back to M16 and casts cure moderate wounds mass, targeting the two deathbringers especially but also getting as many as his friends as possible. I think I can get everyone but the naga, but if not, I am sure I can get Durgan, Rash, Jurgen and Firn'gaer. Since they aren't targeted I don't believe that DBers get spell resistance but just in case (rolled 30 and 19)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

find the path let go for mass cure moderate



The Children of Chaos! (DM SteveK)  d20+6=19 ; d20+6=7 ; d20+10=27 ; d20+10=20 ; d20+6=25 ; d20+6=18 ; d20+6=17 ; d20+6=23 ;
Sunday March 29th, 2009 9:20:28 PM

Kazak smacks his Deathbringer once.

Firn'gaer lights up the chamber, causing all three undead to burn and shrivel, but they are all still up.

Angus then forks a Chain LIghtning spell into the Naga who all but bursts while she dies in the electricty. The Deathbringers are unaffected since they are both more than 30 feet away from the Naga (50 feet to closest)

Jurgen sends his own Chain LIghtning into the two Deathbringers. The closest one fries on the spot, but the one wrapped in Yorrick's paws manages to avoid the brunt of the strike.

It does him little good since a moment later, Yorrick's massive paws snuff out its unnatural life!

......................

End of Combat. Rash doesn't have to use her spell if she doesn't want to. The CoC are left in contol of the chamber and the Red Portal.

It takes a minute (10 more rounds) for the Glitterdust to get out of Rhino's eyes.

OOC: The Children have a minute (10 rounds of spellcasting possible) to heal and prepare before the next DM post.

The battle was worse than imagined, and the CoC are left weaker than they want, yet the sands are falling against them. Every moment, Ga'al is getting stronger. If this was one day of strength, what is the opposition going to be tomorrow? The Day After?



Durgan Stonewall AC 34 Hp 159/212 
Sunday March 29th, 2009 9:39:53 PM

"Alright then. Let's regroup and keep moving. We got us a job ta do."

OOC- could use a shot of healing please :)

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows  3d8+5=22 ; 3d8+5=14 ; 3d8+5=14 ; 3d8+5=22 ; 3d8+5=25 ;
Sunday March 29th, 2009 10:50:16 PM

Trace uses his csw wand and cures Durgan 72 hps and then heals himself 25 hps.

Trace works on Rhino and ask what he need to do to get rid of the blinding dust in his eyes.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Xenia (AC28, HP86/86)  d8+1=7 ; d8+1=2 ; d8+1=5 ; d20+23=31 ;
Monday March 30th, 2009 4:00:27 AM


Quick as things started, things end. Some of the Chaos Guys are ripped pretty bad, but they're still calling to move on. The gnome looks worst of all.

"Momma Rash!" Still glowing like a torch, Xenia calls out to the cleric even as she flies over to the gnomish wizard with her own wand in hand. "Momma Rash, I think we need some treatment up here." Xenia speaks the magic word and her touch sooths a small patch of the black and oozing wounds that cover the gnome.

"Not gonna be able to do much with this wand, Fernie," she admits. "But maybe that'll make it hurt less for now. Angus?" Again, the magic word, and she touches her fellow Crimson Shield. Then she gives deliberate attention to her hands, arms, legs and all the rest of herself. The Glittery Dust is gone. Good.

"Hey, I'm gonna take a look through the portal while you heal folks up. I'll maybe take two looks. One quick jump through and back. If nothings waiting right there, I'll maybe take a sneak walk around look for invisibles. Maybe put on some magic a'fore going."

The rogue stows her gear and the readies herself before the portal by whispering to both her rings. Both Invisible and Blinking between the planes, she prepares to jump through the portal for a look.

OoC Note: To move things forward, Xenia will jump through the portal and then back once. If there is nothing that posses an immediate threat to her (ie she is not detected) she'll make a second jump. For the second jump, she'll cast See Invisible.

Rolls and Actions
Heal Firn'gaer 7hp
Heal Angus 5hp (rerolled 1)

Hide 54
MS 34
Spot 38
Listen 31

Position: NA

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

Rash Trinka AC 32 hps 61/130 
Monday March 30th, 2009 8:06:10 AM

Rash will hold off using the cure spell thinking they might need the find the path spell for the next portion of the adventure. She ponders her options as she looks at her beat up comrades. Before Xenia can use her wand on Firn'gaer, she will hold up her hand and say, "Xenia, use that on the less wounded. Let's burn through our temporary magic first and try to save my more powerful spells for when we go through the portal. I am sure we will find some combat there which will stretch us and I want my heals for then.

Pulling out two scrolls, (Rash made both, but Kazak paid for one, believe it is on his character sheet) Rash will first touch Kazak, healing him 110 points and then heal Firn'gaer back to his full amount. Rash will watch Xenia and Jurgan use their wands standing in line to receive some healing for herself as well.

(ooc I will keep healing with my spells if the group thinks it wise but will become less effective in the portal for later. Let me know)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

Greater weapon dispelled for the day
Expended resources 2 heal scrolls



Angus HP 61/66, AC 14, SR 20 
Monday March 30th, 2009 9:17:46 AM

OOC: Did someone kill the YuanTi?

[DM SteveK: From Thursday Post: Trace calms Rhino, and continues to unload on the Yuan-Ti. There is no way the undead snake-man can fend off the point-blank shots and it falls to the floor, lifeless once again.]

----------------------------------------------

Angus as his normal thin human self, will forstall any efforts to cure him as he will cure himself once he polymorphs again.

Angus will wait to cast new spells until Xenia returns from her scouting trip.

Angus will walk over to the currently dead Deathbringers and look them over for magic (Arcane Sight) and comment "You two owe me 10,000 gp for the tounges spell."

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 150 minutes
Resist Fire - 150 minutes
Resist Cold - 150 minutes
Resist Sonic - 150 minutes
Resist Electricity - 150 minutes
Resist Acid - 150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled
Glitterdust (scroll) - active

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3



Firn'gaer; AC20 (T15), HP 64/105; See Invisibility, SR18, Tongues  2d8+3=14 ; 2d8+3=11 ; d8+1=5 ; d8+1=6 ;
Monday March 30th, 2009 9:43:29 AM

"Rash save your heal scroll for combat. It is overkill used on me. Let me use my own resources first. I'll take Xenia healing, but that kind of healing is better saved for when one of fighters or yourself is in dire need. If you have smaller spells, I will take those. Heals are better saved for our fighters."

Firn'gaer uses his potions to heal some of his wounds along with the wand from Xenia.

Active Spells: Endure elements
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door*, Evard`s Black Tentacles, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

The Children of Chaos! Addendum(DM SteveK) 
Monday March 30th, 2009 10:57:44 AM


End of Combat. Rash doesn't have to use her spell if she doesn't want to. The CoC are left in contol of the chamber and the Red Portal.

It takes a minute (10 more rounds) for the Glitterdust to get out of Rhino's eyes.

OOC: The Children have a minute (10 rounds of spellcasting possible) to heal and prepare before the next DM post.

The battle was worse than imagined, and the CoC are left weaker than they want, yet the sands are falling against them. Every moment, Ga'al is getting stronger. If this was one day of strength, what is the opposition going to be tomorrow? The Day After?

Angus HP 61/66, AC 14, SR 20 
Monday March 30th, 2009 1:08:22 PM

OOC: Thanks Steve, I must have missed it in my haste while traveling.

-------------------------------------------------------

Angus will cast potection from Evil, Polymorph (Pixie), and Shield before we leave on the next task.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/8
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor) - Dipelled
Glitterdust (scroll) - active

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3


Durgan Stonewall AC 34 Hp 212/212 
Monday March 30th, 2009 10:07:47 PM

"Thanks elf, I needed me some of that."

Durgan is about to protest when Xenia jumps through the portal to scout ahead. "One of these days that girl is goin' ta learn to stick together. But then again, wouldn't be chaotic if she did eh?"

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 
Monday March 30th, 2009 10:17:14 PM

Peerimus grunts as the Deathbringer falls and gives Yorrick an approving nudge. "Xenia hold on that. There is no telling that you will be able to come back through. Wait until we are ready then make a quick round trip. that way if more than a dozen seconds go by and you are not back, we will know you can't get back and come through. I will not have you stranded on your own."

"Firngaer is right, use the wands. I gave Trace a CSW wand. Not enough power in combat but right now it is good option. The sooner the better but pass out the lower non combat resources for healing."

Peerimus keeps Yorrick at his side and moves to a spot near the portal. Casting Protection From Elements Lightning and sharing it with the bear.

"Xenia Trace Rash and myself can all use wands of Healing. Pass them out and let's put them to use."
OoC I had one that i gave to Trace before shifting. How many wands we got?
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: *(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes


Kazak - Ac 36 Hp 184 
Monday March 30th, 2009 10:31:14 PM

feeling better as Rash invokes the scroll of healing power into him ...... " Thanks .....i don't think that will be the last time i'll need help ..... dis big red fella keeps bringing dem back ....again and again ..... gotta be someway we ca cut dem silver cords " growls Kazak

Checking his gear ... the dwarven warrior ready's for the next encounter with the deaders....

Rash Trinka AC 32 hps 130/130 
Monday March 30th, 2009 11:24:12 PM

Rash will hold off casting the heal spells and let the wands do their stuff. She will wait with the others adding her voice to Peerimus in holding off Xenia jumping through the portal until all are ready. When the group is prepared, she will take her spot in line and move forward with the group, ready for the worse.(ooc Rash still would have had 2 heal spells memorized but I will bow to the wisdom of the group, I am assuming we are burning through that want and I put Rash's hps up to 130)

Xenia (AC28, HP86/86) 
Tuesday March 31st, 2009 2:21:31 AM


The things what Peerimus Druid Guy says make sense, and who's a girl to pass up on good sense? The rogue acknowledges his words with a look and that odd hand sign that she'd given to Tishe the other day, three fingers and thumb and forefinger shaped into an Oh.

OoC: Not sure which wands we're speaking of here. Xenia has a CLW, but that's not going to help much with the major healing.

Rolls and Actions
Heal Firn'gaer 7hp
Heal Angus 5hp (rerolled 1)

Hide 54
MS 34
Spot 38
Listen 31

Position: NA

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Blinking

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3

Jurgen - [AC 30 HP 149+[39]/150]  3d8+5=16 ; 3d8+5=24 ; 3d8+5=12 ; 3d8+5=23 ; 3d8+5=22 ; 3d8+5=27 ; d8+1=9 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=4 ; 3d8+3=15 ; 3d8+3=13 ; 3d8+3=20 ; 3d8+3=14 ; 3d8+3=14 ; d8+1=7 ;
Tuesday March 31st, 2009 5:58:51 AM

Jurgen pulls out his Cure Serious Wounds wand and examines the wounds of those around him. Seeing the group in action, he commits his own resources as well.

Round 1: 3d8+5=16 [Jurgen]
Round 2: 3d8+5=24 [Jurgen]
Round 3: 3d8+5=12 [Jurgen]
Round 4: 3d8+5=23 [Rash]
Round 5: 3d8+5=22 [Rash]
Round 6: 3d8+5=27 [Rash]

[OOC: To get everything summarized for both Steve's and our own sake...

What has happened
Jurgen heals Jurgen (52) and Rash (72). [6 rounds. 6 Charges Used from Jurgen's CSW Wand]
Trace heals Durgan (72) and Trace (25). [5 rounds. 5 Charges Used from Trace's CSW Wand]
Firn'gaer heals Firn'gaer (36). [4 rounds. Potions]
Xenia heals Firn'gaer (12). [2 rounds. 2 Charges Used from Xenia's CLW Wand]
Angus heals Angus (5). [1 round. Polymorph]

Xenia offered to heal Firn'gaer, but since Angus is going to Polymorph that 5 hp away, I transfered it to Firn'gear. Firn'gaer needs 36 hp of healing. Kazak needs 92 hp. Jurgen needs 1 hp. I'm just going to assume everyone would use their wand resources to heal everyone up and roll. Trace has 5 rounds of Cure Serious Wound to offer. Peerimus has 9 rounds of Cure Light Wounds (Jurgne's Wand). Rash has 10 rounds of Cure Light Wounds (Jurgen's Wand). Jurgen has 2 rounds of Cure Light Wounds.

Jeff's assumptions
Rash/Peerimus heals Firn'gaer (36 - d8+1=9 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=4). [5 rounds. 5 Charges Used from Jurgen's CLW Wand]
Trace heals Kazak (86 - 3d8+3=15 ; 3d8+3=13 ; 3d8+3=20 ; 3d8+3=14 ; 3d8+3=14). [5 rounds. 5 More Charges Used from Trace's CSW Wand]
Rash/Peerimus heals Kazak (7 - d8+1=7). [1 round. 1 More Charges Used from Jurgen's CLW Wand]

Which places the group totals at:

Full
Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Durgan: 212/212
Firn'gaer: 105/105
Trace: 104/104
Angus: 66/66
Not Full
Kazak: 183/184
Jurgen: 149[+39]/150

I hope this works for everyone? If there are any objections, lemmie know. For example If anyone is casting buffs on themselves or the like and can't be committed to the rounds I assumed. Just mention it in your next post I can tweak it so it works in the 10 rounds we've got. I did abuse the fact that I was doing the math to give myself the rounds necessary to buff up, so I promise I won't feel bad if you complain :)

I had Rash and Peerimus do the healing so that we could send Xenia through for up to 8 rounds [knowing we'd only likely use the last 2-3] to go through the portal, discover what is over there, and come back. And, if she doesn't come back, then we all go through after her just as we've all buffed/healed up. I hope this way saves SteveK some stress.]

Jurgen - [AC 36 HP 149+[39]/150] 
Tuesday March 31st, 2009 6:23:36 AM

Jurgen, feeling completely exhausted after sorting out the details of the healing, prepares to renew the magics that were stripped of him. He gives his rapier the usual Greater Magic Weapon and places a Vampiric Touch into it then he gives himself the usual skin enhancement of Alter Self. And finally, following Peerimus' lead, adds a Resist Energy to himself.

The plan for the portal already decided when he begins to think on it. When Xenia slips through the portal, he is still focused on preparations and it isn't until Peerimus starts to count the seconds down that he stands at the portal ready to jump through if their scout doesn't appear at precisely the right moment.

Active Magic
Level 13
Shield [25/130]
Resist Energy - Electricity [1/1300]
Alter Self [2/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [13/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 0/7
5: 0/7
6: 1/5

The Central Portal (DM SteveK) 
Tuesday March 31st, 2009 10:43:03 AM

Trace uses his csw wand five times, curing Durgan (72 healed) and himself (25 healed). In a minute, Rhino snorts and trots up to Trace, seemingly back to normal.

Xenia gives Firn'gaer a healing touch with her wand (7 healed) and, forestalled by Angus, gives a second tap to the gnome wizard (5 healed) before getting ready to scout the Red Portal.

Rash prepares to use some Heal scrolls but is momentarily stopped by several of the others who urge her to hold for a more critical time. (ooc: If still intend to use, please do so in next post)

Angus knows he will be fine when he polymorphs again, so refuses healing and waits for Xenia's scouting report. While he waits, he scans the redead Deathbringers. Finding nothing of magic, the sorcerer places potection from Evil, Polymorph (Pixie), and Shield spells on himself.

Firn'gaer uses some potions to partially heal (36 healed)

Peerimus stops Xenia from jumping through the Portal before plans are made. "There is no telling that you will be able to come back through." The suggestion is to wait until all are ready, then the elf jumps. If she's not back at the count of 12, they all jump through so she is not stranded.

Jurgen pulls out his own Cure Serious Wounds wand and uses it six times on himself and Rash. and examines the wounds of those around him. Seeing the group in action, he commits his own resources as well. Then, in a well orchestrated triage, Jurgen ensures everyone is patched up almost next to new. (ooc: Great breakdown, Jeff! I would have had to use another Post to get that straightened out!) Getting further ready, Jurgen renews the magics that were stripped of him; Greater Magic Weapon, Vampiric Touch to his rapier, Alter Self, and Resist Energy(fire) to himself.

Rash heals Firn'gaer fully with 5 Charges of Jurgen's CLW Wand.
Trace heals Kazak with 5 More Charges Used of the Ranger's CSW Wand.
And then Rash taps Kazak for a final healing from Jurgen's CLW Wand.

........................

The death of the Ga'alian guardians of the Portal causes the Red pulsing of the Portal to change. It is now a brilliant sapphire blue, the same incandescant color as the Powers as they spoke with you in the Temple of the Crones in Hook City...

With everyone ready, Xenia salutes Peerimus with her strange hand-sign and dives into the Red Portal, immediately popping out of existance. 1... 2... 3...

The waiting Children have one more opportunity to cast a final spell.

11... 12! Nothing. She's not back.

And the Children of Chaos jump through!!!

........................

Notes
- Jumping order may be very important.
- Please list active spells in Post Name
- Please list what Characters have in each hand.

PC Status

Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Durgan: 212/212
Firn'gaer: 105/105
Trace: 104/104
Angus: 66/66

Kazak: 183/184
Jurgen: 149[+39]/150

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Tuesday March 31st, 2009 10:54:39 AM

When Angus shifts into pixie form he feels his bumps and brusies mend themselves "That feels much better."

Angus flies above the group and squeeks "Let's go save Xenia. I will follow all of the armor. Remember Durgan and Kazak that if given the opportunity I may turn you into giants, at least temporarily...after you." Angus bows to Durgan and Kazak.

Angus is not holding anything in his hands as he will retrive them from his haversack as needed.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 2/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3

Glitterdust (scroll) - used


Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 
Tuesday March 31st, 2009 7:48:47 PM

Peerimus hits 12 in his slow count, she should have been back. Peerimus, ten calls out an order knowing it will take more time and if Xenia is still looking about will be the extra amount she might need.

"Kazak, Trace on Rhino, Jurgan, Rash, Angus, Myself, Yorrick, Durgan then Firngaer." Eyes open and weapons ready."

Peerimus casts Freedom of Movement on himself, shared with Yorrick

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: *(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes

Xenia (AC28, HP86/86)  d20+13=17 ; d20+13=30 ;
Tuesday March 31st, 2009 8:03:37 PM


... 12 ... RED! And there's no portal back.

... TAKE MY HAND AND YOU WILL NOT BE ALONE EVER AGAIN ... For a matter of several heartbeats, the lure calls to Xenia, and her hand reaches out to the God of Domination. Then she sees an image appear before the god, imposing himself between herself and Ga'al. It's Wynn. He turns and smiles at her and then disappears. As his image fades, she finds her will returned to herself. She's not alone. With Wynn in her heart, she never will be.

"FRAM YOU, PLISKYN!" the dark rogue shouts her defiance to the god. "I THOUGHT YOU WERE DEAD!" The rest of the Chaos Guys should be coming through any time now. Xenia folds her arms to her side and arrows off across the grassy plain toward the next red glowing portal. "YOU WANT ME GA'ALIE BOY, COME GET ME!"

Hopefully this will draw the Pliskyn off and the Chaos Guys will be able to come in behind him.

Rolls and Actions
Will Save 17, use Hero Point Will Save 30
Double Move

Position: NA

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Blinking

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3, Hero Point 1

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d4+5=6 ;
Tuesday March 31st, 2009 9:18:28 PM

Firn'gaer recalls Dim Door.

Firn'gaer casts a couple of defensive spells and readies to jump through the portal.

Active Spells: Endure elements, mirror image - 6 images (149 r), shield (150 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall AC 34 Hp 212/212 
Tuesday March 31st, 2009 9:48:03 PM

OOC- nice work Jeff! on organizing the healing. The DM stuff is rubbing off on you I see.

Durgan jumps through when Peerimus tells him it's his turn. "Durned magic portals. Why can't any of these crazies ever just walk anywhere eh? I'll bet the amount of effort they'd save themselves from not making the portal, they'd just be able to retire comfortably instead of causing a ruckus. Humph!"

Durgan gives Angus a wild eyed look. "A giant eh? Grumble, grumble, well, if I gotta. But I ain't lookin forward to it. It just ain't right. The only proper magic is the kind ye put into weapons and armor."

Notes: Durgan jumps through in the order Peerimus set, he has no active spells, and axe in right hand, shield on left, and fierce grimace on his face.

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows 
Tuesday March 31st, 2009 9:50:59 PM

Trace on Rhino moves in line with the others into the portal.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof 
Tuesday March 31st, 2009 11:20:08 PM

Quickly sucking down a potion (shield of faith) ..... the dwarven warrior then hefts his shield and drawing his sword in a seemingly single motion ......

Nodding to Angus .... " sure thing ... da bigger da badder " ... grins kazak

"Aye i'm in first .." growls the dwarven warrior ...." afta da girl .....here we go " ..... and with that he charges thru the portal ..... coming to the aid of their daring scout .....

Active Magic
Potion of Shield of faith + 2 Ac

Rash Trinka AC 32 hps 130/130 
Tuesday March 31st, 2009 11:22:33 PM

Rash just nods her head and takes her place in line. She has a hold of her shield but keeps her sword sheathed to begin with. She murmurs a quick prayer to the powers asking for strength and wisdom for the group before she steps through the portal.

ooc I will keep healing with my spells if the group thinks it wise but will become less effective in the portal for later. Let me know)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

Greater weapon dispelled for the day



Jurgen - [AC 36 HP 149+[39]/150] 
Wednesday April 1st, 2009 2:25:28 AM

Jurgen holds off drinking his potion, but he does jump through the portal in the order that Peerimus sets out. And, with his sword, he prepares for the worst case scenario on the other side.

Active Magic
Level 13
Shield [26/130]
Resist Energy - Electricity [2/1300]
Alter Self [3/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [14/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 0/7
5: 0/7
6: 1/5

The Center of the Southern Continent (DM SteveK) 
Wednesday April 1st, 2009 10:08:53 AM

Xenia starts running, but Ga'al doesn't move. It seems most of his concentration is on the Coccoon and the spot where Xenia appeared. It seems the god of Domination knows exactly what is going to happen...

.................

The CoC plunge into the portal in the order specified by Peerimus. Brilliant sapphire colors surround them and they feel welcomed and cradled like the happiest newborn. The feeling is only for a moment, but the memory will be with them for a lifetime.

Then, all prepared, they pop out into another location.

Firn'gaer and Angus' Arcane Sight is immediately blinded by the tremendous ammount of epic-level magical auras in the entire valley. With so much active magic, there is no telling what may occur!

They arrive on a hot, wind-swept plain with tiny grasses waving about their feet. The land is larger behind them and tapers several hundred feet in front of them to a point, much like a piece to a gigantic pie. And there is no Portal where they are standing. There is no way to get back!

Looking about, there are more pieces, a dozen or so, forming a near-circle of triangles. The land the heroes are on is much hotter and dryer than the apparently swampy land pie-piece to their left or the rocky land pie-piece to their right. And in the very center of this small, unusual valley, there is a 50 foot diameter circle that glows in the same sapphire colors as the Portal Xenia just left. Surrounding this very unusual set of pie-piece lands are what appear to be mountains, though they have no top, just rising. Rising forever...

But the Children of Chaos are not alone in the scorching hot land. Scampering across the miniature 'Grasses a hundred feet ahead of the team is a running Xenia, and she's running away from you and towards the distant sapphire portal. And she's continuing a run-on sentence of her strange explicatives which are focused... behind the CoC...

Standing directly behind them is a thirty foot tall man with a confident sneer and avarice dominating his eyes. Any statue or vision of him seen in the past pales in comparison as Ga'al, Lord of Domination, snarls at the group in the flesh. In his hands he holds a gigantic cocoon, and this cocoon has thousands of threads that move from the cocoon to disappear in the ground, spreading out to most of the other pie-piece lands in the valley.

Ga'al does not laugh, for he knows exactly what the CoC are doing here and that the Chaos Bell is capable of undoing all his plans. Faced with the puny mortals who can destroy his wonderfully ordered Wold, Ga'al turns his commanding gaze on the group, directly seeking to take their will and bring them under his control.

"COME AND TAKE MY HAND, MORTALS, AND YOU WILL BE WELCOMED INTO THE NEW ORDER."

But though the mind of a god races to strip the heroes of their minds, the Broken Spirals writhe on hands and the will of Ga'al is thwarted. Anger seethes across his face, and his hands tighten on the coccoon with Silver Cords.

The Children of Chaos are free to act!

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Durgan: 212/212
Firn'gaer: 105/105
Trace: 104/104
Angus: 66/66

Kazak: 183/184
Jurgen: 149[+39]/150

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Wednesday April 1st, 2009 11:59:56 AM

Angus in Pixie form see Ga'al and then Xenia and looks to Peerimus "TIme to get to the center of things and quick. Bring the item!" Angus flies off after Xenia as she heads to the center of the pie world. Angus keeps a eye on Ga'al to see how he reacts to the group moving away from him.

Angus will huslte while flying in an effort to catch Xenia.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 2/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3

Glitterdust (scroll) - used


Xenia (AC28, HP86/86)  d20+23=38 ;
Wednesday April 1st, 2009 5:10:06 PM


The dark rogue turns an eye over her shoulder to see how her ploy is working. Not well. She whirls and, halting her outward flight, begins an ascent up into the air. Just then Ga'alie Boy booms out with the mind voodoo again, and ... strangeness of strangeness ... The tattoos start spinning. Weerdo stuff, but they seem to be protecting the Guys. That's sump'in to remember.

They're gonna need an advanced scout to the portal. All them silver cords gotta mean there's lots of unfriendlies out here somewhere.

"I'll scout ahead!" Xenia cries out, and then zooms across the plain at an altitude of 10 feet over the ground. Her eyes watch for baddies and her ears listen for any approach, whether from air, ground, or underground. Her eyes try to trace the threads.

"Tattoo?" she whispers to the Chaos Tattoo, "can you show us all the enemies between here and the portal? Can you show us that? Please?"

Rolls and Actions
Double Move
Spot 38
Listen 38

Position: AT/29 (10ft up)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Blinking

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3, Hero Point 1

Rash Trinka AC 32 hps 130/130 
Wednesday April 1st, 2009 5:54:15 PM

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura
Rash sees Ga'al and her mind reels in shock. She didn't expect to see him personally but expected to find his minions and slaves. Then his will crashes into them and she is surprised to find herself still standing. She glances down at the whirling tattoos in wonderment trying to figure out how much power they contained to hold off and actual power. She looks to the others and says, "I don't want to push our luck. Xenia is right, we need to move quickly.

Rash sprints off in Xenia's direction trying to catch up, gesturing for the others to follow.

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!

Greater weapon dispelled for the day



Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166  d20+22=27 ; d20+24=39 ; 2d6+11=14 ; d6=6 ;
Wednesday April 1st, 2009 8:57:50 PM

Ga'al, Peerimus recognizes him and the druid knows he is a power beyond anything any of them can do. the quest is over before it truly begun. Then the tattoo burns on his arm and the overpowering will is gone. Peerimus banishes any thought of the Being and spins in place. Where the center was located is obvious as is to the druid where they must be. "Fall back towards the Center. and don't get too spread out" he calls out as he and Yorrick begin to do precisely that. [Move 40' to Col S straight line]

Yorrick Readies for anything to get too close. [Readied Attack Hit AC 27 Grapple 39 Dmg 14+6 fire]
Peerimus will cast Freedom of Movement on Kazak or Durgan, whomever gets to him first.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang
6-Level 4: *(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes


Durgan Stonewall AC 34 Hp 212/212 
Wednesday April 1st, 2009 9:37:40 PM

Durgan grunts in displeasure as the order is given to fall back. It was not in the dwarf warrior's nature to retreat from a fight, but the awesome power of the deity could not be ignored. "Alright, we'll try it yer way and see what happens. Fer once I'm glad I have this durned tattoo, mebbe it's not so bad after all eh?"

Actions:
withdraw up to full movement towards center, but Durgan will try to remain last in line and be the first one in Ga'al's way if he attacks.

Active Effects:
dodge feat on Ga'al (every little bit helps)

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows 
Wednesday April 1st, 2009 10:14:12 PM

Trace turns Rhino and urges him to a run to the portal then he commands fly and moves up ten feet off Rhino and faces the god while flying backwards waiting for first blood.

Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace)
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds

Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof freedom of movement 
Wednesday April 1st, 2009 11:33:56 PM

The dwarven warrior accepts the big druids magic .....then moves slightly ahead of his brother .... keeping in step .... years of training together .... the younger brother knows not to fall behind Durgan or he'll slow down to make sure he's last ....:-)

"Now you like dem tattoo's ??..... geez .... you must be getting old ... keep changing ya mind " .... growls Kazak

"Dem silver threads are every where .... wonder which one of dem is da big blue goose ... Ozhone ..... me and him have some business to settle "

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins

ooc: cool maps !!!

Jurgen - [AC 41 HP 149+[39]/150] 
Thursday April 2nd, 2009 5:06:35 AM

[OOC: Do Rash and Angus wanna throw up some personal/party buffs as we run?]

Jurgen smiles at Ga'al's command. As he stands, looking at the God of Destruction the paladin's ever-present sense of "future-readiness" fades. The feeling of a build-up to something greater is finally gone. This was the moment of action.

"Hey Ga'al, did you forget to wear your Domination pants today?" The paladin quips at the God before drinking his Shield of Faith potion and then joining the rest of the group in the race towards the center [Move 30 feet in a straight line to line R].

Active Magic
Level 18
Shield of Faith [1/1800]
Level 13
Shield [27/130]
Resist Energy - Electricity [3/1300]
Alter Self [4/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [15/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 0/7
5: 0/7
6: 1/5

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 
Thursday April 2nd, 2009 8:35:41 AM

Firn'gaer takes a moment to cast Fly. "Keep moving towards the center. I'll keep them off us as much as I can." He says as he moves 60-ft towards the center. "Lhari, you know what to do. Keep a wall of force ready."

Active Spells: Endure elements, mirror image - 6 images (148 r), shield (149 r), fly (150 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Battle at the Center rd2 (DM SteveK) 
Thursday April 2nd, 2009 10:51:13 AM

Angus-Pixie will huslte while flying (120' to AI, 30) in an effort to catch Xenia, but keeps a eye on Ga'al.

"I'll scout ahead!" Xenia cries out, and, hustling, flies10 feet above the ground (120' to BK,25), looking for 'baddies'. Hey, perhaps the Tattoo can help?

Rash sprints (x4 20= 80' to Z,31) off in Xenia's direction trying to catch up, gesturing for the others to follow.

Peerimus recognizes the futility of attacking Ga'al, and thinks of their mission. "Fall back towards the Center. and don't get too spread out" he calls out. And he and Yorrick follow his own call (40' to R,30(Peerimus) and R,33(Yorrick)). Yorrick Readies for anything to get too close. Then Peerimus casts Freedom of Movement on Kazak as the dwarf pounds up.

Durgan grunts in displeasure as the order is given to fall back, and begins his war grumbling. The stout dwarf also makes sure he is last in line to face off when needs be (move to P,31).

Trace pounds on Rhino and points at the Center; "Run!" he commands, and the beast lumbers out (move to AH,28). The ranger himself kicks out of the saddle and flies, hustling, while facing backwards (1/2 movement backwards, move to X,31)

Kazak runs up to Peerimus and gets the Freedom of Movement spell (Move to R,29). While starting up the dwarf battle-banter, he looks around for a huge blue dragon... there is a grudge to settle.

Jurgen taunts the god and drinks a potion before trotting out after the rest of the group. ( move to Q,33)

Firn'gaer casts Fly, then begins flying towards the center (move to V,31). Lhari hums happily to the gnome. "I'm ready and able. The Children of Chaos really get around!"

...........................

Ga'al still does not move as the Children of Chaos flee towards the Center of the Southern Continent, but his face contorts in fury, then smiles in triumph.

"MORTALS ARE FOOLISH, AND YOU HAVE MADE YOUR MISTAKE, BRINGING THE ONLY THING THAT CAN STOP ME WITHIN MY REACH!"

Ga'al strokes the cocoon, and several of the threads brighten. "I CANNOT REACH YOU, BUT WE ALREADY KNOW MY SERVANTS CAN!" And where the brightened threads touch the grounds, creatures appear to stop the Children of Chaos. "BRING ME THE BELL, MORTALS, OR KNOW PAIN BEFORE JOINING ME."

The Lord of Domination all but croons. "AH, YES, I KNOW THE DRUID CARRIES IT. I KNOW ALL THAT ANY OF MY SERVANTS KNOW, AND JHON OF HOOK CITY IS A VERY GOOD SERVANT". Another thread brightens, and Jurgen's cult member Jhon is standing next to Ga'al. "DO YOU WANT HIM, JURGEN THE PROTECTOR? COME AND TAKE HIM AND I WILL LET HIM GO."

............................

From the ground Silver Cords rise up and there are beings that block the way.

Two groups appear in the pie-piece of the Grasses, a group of dead-looking humans in robes just to the south of Rash, Angus, and Rhino (centered at AE 37), and a group of dead-looking minotaurs with armor and weapons 10 feet in front of Xenia (Centered at BO,24). The humans' hands dive into spell component pouches! The minotaurs unlimber a collection of polearms!

To the right of the running Children of Chaos in the pie-piece of rocky ground, a flying blue reptile rises into the air. It is huge. It is angry. ... And it appears to be fighting the Silver Cord! "I am my own! I am no god's puppet!" The shriek of Ohzone can be heard across the entire valley. (Ohzone currently at Y,73)

Beyond the rocky ground is another ground of looser soil that appears to have many holes in it. Rising from three of the holes are three large centaur-ants. These beings seem to have no trouble with taking Ga'als orders and they look at the fleeing CoC with hate in thier eyes. (Currently at BQ,68)

To the left of the CoC in the swampy-like overgrown lands, a group of 10 horsemen appear (the threads attached to horses and riders). The lead figure is ... familiar... By all the gods, it is Quinn deMarco, former Child of Chaos! (Currently at AK,5)

Beyond the rocky ground is a land all of ice. After the shocks of what is arrayed against the heroes, this is almost anti-climatic, but a block of 20 frost giants appear and begin marching towards the center. (currently off the map, far away)

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d20+23=29 ; d20+23=29 ; d20+23=30 ; d20+23=39 ; d20+23=24 ; d20+23=33 ; d20+23=29 ; d20+23=30 ; d20+23=29 ; d20+23=41 ; d6+4=9 ; d6+4=6 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=7 ; d6+4=6 ; d6+4=8 ; d6+4=8 ;
Thursday April 2nd, 2009 11:32:09 AM

"Casters. I have them but it may only delay them." Firn'gaer shouts. He has his own spell for dealing with casters. He calls forth a Black Tentacles spell centered at AD/AE - 37/38. "Run, we don't need to engage them. We only need to keep them occupied long enough to get the bell center. Angus if you have a Haste now would be a good time." He rises 10-ft off the ground.

"Lhari, I don't know if I got them all. Have that wall ready." He says to his intelligent staff.

Black Tentacles (15/15 r): Grapple check +23; 1: DC29 (9pts), 2: DC29 (6pts), 3: DC30 (7pts), 4: DC39 (7pts), 5: DC24 (7pts), 6: DC33 (7pts), 7: DC29 (7pts), 8: DC30 (6pts), 9: DC29 (8pts), 10: DC41 (8pts)

Active Spells: Endure elements, mirror image - 6 images (147 r), shield (148 r), fly (149 r), black tentacles (15 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC28, HP86/86) 
Thursday April 2nd, 2009 5:33:01 PM


OoC: Aren't Minotaur supposed to take up 10x10? I ask, because that throws into doubt whether or not a minotaur with a polearm has a 20ft reach or not.

Oops!!! Yes, the minotaur are supposed to be Large creatures. I'll amend in my map tomorrow. - SteveK

Xenia (AC28, HP86/86) 
Thursday April 2nd, 2009 5:50:04 PM


Well, guess I asked for it, thinks the rogue. As Da used to say, 'Beware, you might get what you ask for.'

"I'LL TAKE CARE OF THE MINOTAURS," Xenia shouts back to the others, turning in midair and veering to the south. She twists and jinks, tumbling quickly through the air, tumbling through the reach of the long handled weapons in the gray hands of the deader cow guys. Then she shoots straight up into the air to a point just out of their reach and draws a scroll out of her haversack.

Rolls and Actions
Tumble 26 to avoid AoO (-10 for Accelerated)
Move/Draw Scroll

Position: BO/29 (25ft up)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Invisibility 5m, Blinking

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Darkvision, Silence, Faerie Fire; Winged Boots 1/3, Hero Point 1

Durgan Stonewall AC 34 Hp 212/212 
Thursday April 2nd, 2009 9:35:39 PM

Durgan sighs and shakes his head. "Jurgen if ye are going to taunt a deity then do it properly." Durgan looks around at all the summoned beasties. "Is that all ye got? The only pain I'm gonna feel from that bunch is the headache yer giving me from yer obnoxiously loud voice!" You see Durgan's beard shift as he grins. "There, that ought to tighten him up."

"Now then, on to business." Durgan retrieves a potion from his haversack while continuing to follow the group towards the portal. As he drinks it, he grumbles about the taste. "Meeah! Tastes like rotten orc! What do those confounded wizards put in those things anyway?"

Actions:
move following group
drink potion

Active Effects:
dodge on first baddie to attack
good hope(potion) -duration 8 min?

Peerimus AC 26 HP 137/137 and Yorrick AC 36 HP 166/166 
Thursday April 2nd, 2009 9:37:26 PM

That is quite a host, but then when you have access to everything that dies...The thought trails to nothing as Peerimus spots the cleric of Gargul. He never particularlly liked the man, but certainly this was a fate worse than any other that could have been visited upon him. Firngaer's spell erupts about the wizards adn the druid knows how effective that will be. Unless they prepare as intelligently as his own dear friend does.

The others with Quinn are likely he followers, but the swamp lands should slow them down. Peerimus finds his mind exploring the terrain, the creatures being brought in are probably arriving from where they died. The land Quinn stood upon was not that of the lands about Heranmar, had Quinn gone after the lich in Dremor? The thought slides back as more pressing matters were requiring more resources.

What pressed them most was Dispelling magicand Quinn could easily reach them. Peerimus casts northward to slow that possibility. "Oywai Fa'awtha Uahmatha, Father heed me." 15' in front and to Quinn's right a Sleet storm erupts. [Sleet Storm centered at AJ/AK-7/8 40' radius 20' high blocking all vision]

Peerimus moves to Z-29/30 bringing Yorrick to his back incase Jvon had some sort of trick they did not know about.

"Rash if you can put a Silence Spell in space just behind the right shoulder of the first guy in the second row." [AD/AE-37/38] "It will prevent 6 of them from being able to Transport out. We need as many of the wizards contained as possible."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours, Barkskin 159 minutes, 120/120 160 minutes Freedom of Movement 160 minutes

16/16 rounds Sleet Storm Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

Jurgen - [AC 41 HP 149+[39]/150]  d20+7=21 ;
Thursday April 2nd, 2009 11:03:13 PM

"And Jhon of Hook City is a very good servant." Jurgen hears the name and nearly stumbles over his own feet. He turns around and sees the Cult of the Great Migration recruit in the flesh, so to speak. It could be a trick, but Jurgen knows it isn't. The rage that fills him almost makes the paladin stop and attack Ga'al himself. Knowing his anger is about overtake him, he forces his mind away.

---

"Some lies are necessary. Those done to protect, mainly. The truth is not always pleasant fo-."

Gerin cut Jurgen off and abruptly changed the topic, "Why is Ga'al your enemy, Brother?"

"He is Evil. Is that not enough?" Jurgen said.

"Perhaps for the masses. But that is not good enough for me. That is blind devotion and that is not good enough for you either. Evil is just a word. What makes Ga'al so dispicable?"

Jurgen paused for a moment. He took his time and sorted this thoughts, Gerin waited, as he always did, in silence and with infinite patience. "Ga'al is no God. He is a devil. Using promises of salvation and protection, he takes absolute control over lives. He enslaves the weak, the neady, and the foolish. His contracts are full of hidden clauses. He keeps the truth from his subjects and removes that which makes them a Nobel rac-." Jurgen stopped as he realized that Gerin had convinced the young paladin to disprove his own point.


---

There were too many problems to deal with at once. Jhon was for the paladin alone, but Jurgen realizes that to attempt save Jhon would put the Children's goal at risk. "I'm sorry, Jhon..."

Jurgen turns to the familiar sight of Ohzone and shouts, as the Dragon approachs. "OHZONE! You can fight Ga'al's tethering! If we defeats us, his powers will grow too vast and you will be his slave forever. Make the choice now between your revenge and your life!" [Charisma Check for kicks, even though this won't work :P - d20+7=21] And then Jurgen prepares to try something he is pretty sure is dangerous...

He casts Dimension Door and aims for CD21, hoping for the best....

Active Magic
Level 18
Shield of Faith [2/1800]
Level 13
Shield [28/130]
Resist Energy - Electricity [4/1300]
Alter Self [5/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [16/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 1/7
5: 0/7
6: 1/5


Kazak - Ac 36 (38 w/sof) Hp 183/184 Sof, freedom of movement , Hide from undead 
Thursday April 2nd, 2009 11:10:57 PM

Running along with Durgan .... the dwarven warrior spots Quinn in the distance ..... " hey dats our old cleric Quinn .... what is he doing here ..... but it gives me an idea ....he gaves us each some imbued magic .... i used most of it but i still hav dat hide from undead one .....lets see it it works ...."

Quickly activating the last imbued spell from Quinn ..... Kazak dashes back and forth among all the nearby Children of chaos .... touching as many as he can ( Dm's choice of how many kazak can reach)

"Hopefully it can sneak us by some of dem deaders so Peerimus can put dat bell in da right spot to ring it " .... growls Kazak to the mighty druid ..... "da big dragon might still see us .... but maybe we make him a deal .. he don't like da big red fella either ...." ..... growls the dwarfs as he throws out some ideas

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level

Rash Trinka AC 32 hps 130/130  15d6=57 ;
Thursday April 2nd, 2009 11:19:11 PM

Rash hears Peerimus' suggestions but can't follow up since she didn't pray for that spell this morning. She mentally kicks herself, saying, "That was stupid! Silence is so useful and you don't think to ask the Powers for it. Duh!"

Rash sees the spell casters to the south and decides to try to do some damage and cut them off at the same time. She drops a blade barrier down on them getting the first two rows of opponents and cutting off the second two rows (planning on dropping the blade barrier between the two groups (36 and 37)getting both if possible. If not, I will drop in on row 36. Damage 57 points of damage reflex save for no damage for those affected is 24.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

Rash Trinka AC 32 hps 130/130 
Thursday April 2nd, 2009 11:19:54 PM

(ooc sorry, forgot to add this)

Rash will then move off towards Peerimus for her movement.

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows  d20+32=48 ; d20+32=42 ; d20+27=35 ; d20+22=35 ; d8+11=13 ; d8+11=15 ; d8+11=13 ; d8+11=13 ; 2d6=8 ; 2d6=6 ; 2d6=7 ; 2d6=8 ; d20+13=24 ; 2d6+12=21 ;
Friday April 3rd, 2009 1:05:18 AM

Trace draws his deadly aim down on his sworn enemy moving in from the South. He lets go four undead bane arrows and they find their target true. (move from 1-4 as they fall).

hit ac 48 13hps, 8 holy = 21 hps
hit ac 42 15hps, 6 holy = 21 hps
hit ac 35 13hps, 7 holy = 20 hps
hit ac 35 13hps, 8 holy = 21 hps
total damage = 83 hps

Rhino continues to steam along to his target, the only thing that stands between him and the portal is Xenia and the undead. Xenia is afloat and the undead look to be pins in and ancient game his Uncle toldhim about.
hit ac 24 for 21 hps damage at next target.


Angus HP 66/66, AC 24(26 vs evil), SR 20 
Friday April 3rd, 2009 8:39:49 AM

Angus sees that his teammates are handeling all the various nasty groups so far. Angus keeps an eye on Xenia to see how she does against the minotaurs, so he holds his chain lightning and cast polymorph on Durgan.

Durgan become a Frost Giant
Str 29
Dex 9
Con 21
AC -1 for size but +9 natural
large Size

Angus squeeks down at Durgan "Stretch those legs and get moving."

Angus rises another 20 feet and moves 20 feet to the center following the group.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 3/8
5 Level 0/7
6 Level 3/7
7 Level 0/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3

Glitterdust (scroll) - used


Battle at the Center rd3 (DM SteveK)  d20+3=17 ; d20+3=6 ; d20+3=8 ; d20+3=11 ; d20+5=16 ; d20+5=13 ; d20+5=7 ; d20+5=16 ; d20+5=17 ; d20+10=15 ; d20+10=18 ; d20+3=13 ; d20+3=10 ; d20+3=9 ; d20+3=12 ; d20+3=18 ; d20+3=23 ; d20+3=5 ; d20+3=7 ; d20+3=11 ; d20+3=8 ; d20+10=21 ; d20+10=12 ; d20+10=16 ; d20+10=13 ; d20+10=27 ; d20+10=17 ; d20+10=29 ; d20+10=27 ; d20+10=12 ;
Friday April 3rd, 2009 12:04:24 PM

Firn'gaer calls forth a Black Tentacles spell and the magical tentacles grab hold of all the casters except for "5" (Grapples fail on 1,2,or 3 in Wold rules). The gnome rises 10-ft off the ground and has his staff guard for further attacks.

Xenia shouts back to the others and calls attention to the minotaurs before going through some serious aerial acrobatics. Then she shoots straight up into the air to a point just out of their reach (40' up) and draws a scroll out of her haversack.

Durgan retrieves a potion from his haversack and drinks as he continues to hustle forward.

Peerimus casts a Sleet Storm to slow Quinn and block his line of sight, then continues to move toward the Center with Yorrick.

Jurgen is torn by his responsibilities, but chooses the Children's goal over his personal obligations. Seeing the fight the dragon is having with himself, Jurgen tries to encourage the dragon to be free of Ga'als influence. Then the Paladin tries to find a faster way to the Center. He casts Dimension Door, but the magic is blocked. Spellcraft DC28 to read Highlight to display spoiler: {It appears there is a Dimensional Lock on the entire Valley. It must be only the Powers or Gods can even get to the Valley in the first place}

Kazak runs along with Durgan and tries a Hide from Undead spell Quinn left him with. Yorrick, Peerimus, and Kazak are now under the effects.

Rash drops a Blade Barrier on the spellcasters before continuing her run. The blades evicerate four of the undead who can't get out of the way. The very large Blade Barrier continues to run on the south almost to the Center and also cuts off sight to the south.

Trace looks to draws his deadly aim down on the tangled undead spellcasters, but Rash's Blade Barrier cuts off his sight. Rising 30 more feet in the air (Move action), he can see over and shoots one arrow into Caster #3. Rhino continues to steam along to the Center ready to bowl the minotaurs over.

Angus keeps an eye on Xenia while casting Polymorph on Durgan and making him a Frost Giant. The Pixie then rises higher and keeps flying. (20 up 20 forward)

....................................

Ga'al and Jhon make no move to pursue the Children of Chaos. Ga'al looks to be fully concerned with the Coccoon in his hands and the Threads coming out of the object. Jhon, looks fully occupied by staring adorably up at the Lord of Domination.

The Casters are in a big ol mess. Five are unable to get out of the tentacles, and seem unprepared for a magical escape. One of them is luckier than the others, and Caster #5 evades the spell and leaves the affected area. He weaves his arms into a Dispel Magic that attacks the tentacles and blade barrier, but fail to remove either effect. They are both still up!

The minotaurs KNOW there is a person in front of them because of Xenia's shout, but only one is able to get through her invisibility and spot her (nat 20), but even he can't find an opening to strike. But the others ignore what they don't know and prepare for what they do know about. Seven of them get on the front line and ground thier halbreds against the arrival of the Rhino. The other three back off, bringing out nets to swing and look for a target.

Ohzone writhes in the air with the Silver Cord, but it is quickly futile. Ga'al looks at the huge blue dragon and strokes the Coccoon and the dragon is under control once more. WITH THE POWER OF WOLDSBLOOD THAT IS CONTROLLED BY THIS CRYSALIS, I CONTROL ALL. GARGUL WILL BE NO MORE AND I AM NOW LORD OF ALL ORDER IN THE SOUTHERN CONTINENT. Yes, it looks like Ga'al has summed it up nicely, for Ohzone now speeds on to confront the CoC, 60 feet over the rocks and plains! Oh, and he doesn't look undead at all!!!

The three three large centaur-ants scuttle across their land without hindrance. Trace, Angus, and Xenia are high enough to see them over the Blade Barrier.

Quinn and his companions are lost from sight in the Sleet Storm. Angus and Xenia can see them emerge carefully from the east of the spell and begin to gather. A quick count confirms they all came out, and it looks like the swampiness of the land is no hindrance to their movement. Come to think of it, the heat and 'Grasses where the CoC now stand seems to bear no hindrance on the heroes movement either...

And in the land of ice, the troop of Frost Giants quick-step over the tundra. It looks like they may be able to get to the Center in under a minute... (currently off the map, far away)

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Durgan: 212/212
Firn'gaer: 105/105
Trace: 104/104
Angus: 66/66

Kazak: 183/184
Jurgen: 149[+39]/150

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  15d6=52 ; d20+23=41 ; d20+23=26 ; d20+23=29 ; d20+23=32 ; d20+23=24 ; d6+4=9 ; d6+4=5 ; d6+4=6 ; d6+4=10 ; d3=1 ;
Friday April 3rd, 2009 12:57:27 PM

"Here is the plan. Peerimus, cheetah form and sprint. The rest of you need to run! We can't hold out against Ohzone and the Minotaurs. Angus either cast Haste or something to deal with the Minotaurs. Polymorph is not going to help." Firn'gaer moves 60-ft and launches an empowered chain lightning bolt striking M4 at BN 25/26 and then arcing to all of the other Minotaurs except 6.

Empowered Chain Lightning (Reflex save DC25 for half): M4 takes (52+26) 78 points; others take 39 points.

Black Tentacles (14/15 r): Grapple check +23; 3: DC41 (9pts), 4: DC26 (fail), 8: DC29 (6pts), 9: DC32 (10pts), 10: DC23 (fail)

Active Spells: Endure elements, mirror image - 6 images (146 r), shield (147 r), fly (148 r), black tentacles (14 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Angus HP 66/66, AC 24(26 vs evil), SR 20  15d6=58 ;
Friday April 3rd, 2009 2:46:59 PM

Angus looks at Firn'gaer and comments "Xenia said she had the Minotaur, I trust her, so I left them to her as I am sure she still has plenty of tricks up her sleve. I will attempt to finish off the spell users just in case they get free of your tentacles."

Angus will rise an additional 20 feet and move forward 20 feet yet again.

Angus sends a delayed blast fireball at the spell uses and centers the blast on the one free spell user.

Damage 58 or 29 if a DC 25 reflex save is made.

Angus watches Kazak falling behind his now large sized brother "I will get to you shortly Kazak."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 3/8
5 Level 0/7
6 Level 3/7
7 Level 1/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3

Glitterdust (scroll) - used


Peerimus AC 23 HP 105/105 and Yorrick AC 31 HP 166/166 
Friday April 3rd, 2009 7:54:35 PM

Quinn is out and Ohzone is coming in fro the main event. Both things are not good. The risk of having a line disrupted seems too high for the druid. Firngaer spell is nice, Angus's would have opened the way most likely, another tact is going to be needed. Fortunately the options were numerous, though it meant abandoning Yorrick. Peerimus grunts to the bear. [Guard Kazak] And Yorrick looks to the dwarf to move with him.

Peerimus shifts to the form of an eagle and furiously beats his wings, sending the sleek raptor like an arrow 5' above the grass. [Move 80' to AQ/28] Catching up to Angus, "Nevermind Kazak, Quinn's group Put a wall in front of the, then the ants and then the giants."

Peerimus recollects the last contest with Ohzone and they were lucky with only one being killed. this time they were weakened from earlier combat and the Dragon had a considerable larger assisting force. he had to get to the center and hope ringing the bell evened the odds somewhat.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, Reverse Gravity

*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Xenia (AC28, HP86/86) 
Friday April 3rd, 2009 8:07:15 PM


The dark rogue reads her scroll and points to a spot of ground in the midst of the herd of deader horntaurs. A storm of sleet just like the one Peerimus conjured rains down upon them obscuring their sight and covering the ground under their undead hooves with slick and slippery ice. As the Sleet Storm hits the cow deaders, Xenia becomes visible.

"RUN!" The rogue shouts. "RUN AROUND TO THE NORTH WHILE THE MINOTAURS ARE TRAPPED INSIDE." Then she jets off to the north eying the guys on horses to the north just coming out of Peerimus' sleet storm.

Rolls and Actions
Cast Sleet Storm from Scroll centered at BO&BP/25&26 (Balance check vs DC10 to move.)

Position: BK/12 (25ft up)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Blinking, Sleet storm 5r

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 1/3, Hero Point 1

Jurgen - [AC 41 HP 149+[39]/150]  d20+19=22 ; 13d6=45 ; d20+13=29 ; d20+13=14 ; d20+13=16 ;
Friday April 3rd, 2009 8:14:50 PM

Jurgen can't tell if he miscast the spell or if there was something else at work. [Spellcraft Check vs DC 28 - d20+19=22 - Failure] And he's about to try again when he sees Peerimus take to the sky. Sure that he'd never be able to keep up, Jurgen takes his own approach to evening the odds.

Lightning charges through his fingers and he throws it towards Ga'al. Instead of foolishly aiming at the God himself, the Chain Lightning starts on the Caccoon in his hands. Knowing full well that it wouldn't harm the God of Domination, he arcs it there anyway. He hopes the Caccoon isn't as well protected as the diety. And he hopes that there was enough life left in Jhon that not attacking him was the right thing to do.

And then Jurgen runs to 33W.

Chain Lightning
Caccoon: Damage: 13d6=45 [Reflex Save vs DC 23 for half] - Spell Resistance Check: d20+13=29]
Ga'al: Damage 22 [Reflex Save vs DC 23 for half] - Spell Resistance Check: d20+13=14]

Active Magic
Level 18
Shield of Faith [3/1800]
Level 13
Shield [29/130]
Resist Energy - Electricity [5/1300]
Alter Self [6/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [17/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 1/7
5: 0/7
6: 2/5

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 42/50 bane arrows  d20+32=44 ; d20+32=46 ; d20+27=32 ; d20+22=28 ; d8+11=15 ; d8+11=16 ; d8+11=13 ; d8+11=12 ; 2d6=10 ; 2d6=8 ; 2d6=8 ; 2d6=11 ;
Friday April 3rd, 2009 9:51:49 PM

Trace calls for Rhino to turn north to avoid the sleet storm. He then turns his attention on the only spell caster unaffected. He fires four arrows to him trying to stop any further attempts at disspelling.

hit ac 48 15hps, 10 holy = 25 hps
hit ac 42 16hps, 08 holy = 24 hps
hit ac 35 13hps, 08 holy = 21 hps
hit ac 35 12hps, 11 holy = 23 hps
total damage = 93 hps

Rash Trinka AC 32 hps 145/130 fly, divine power 
Friday April 3rd, 2009 11:39:01 PM

Rash scans the area and realizes that the group is in trouble. To many different groups are descending on them at once. She looks over to the dragon and grimaces. She uses her quicken rod (second time today) to cast fly on herself and then follows up with a divine power spell. She sets her shield to dancing and pulls out her sword getting ready for the pain to come.

"Keep going, I will try to slow down the dragon! Peerimus move your butt!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

2 uses of rod of quicken
greater magic weapon dispelled.
1/15 divine power



Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5 
Friday April 3rd, 2009 11:48:20 PM

" Don't worry bout me .... just clear da way for da Druid ..... he's da key to stopping da big red fella " ...... shouts Kazak

Running towards the center after the rhino ..... the dwarf moves to the south side of the big bear ..... observing Yorrick easily keeping pace ... " ya almost look like your slowing down just for me " .... as the dwarf suddenly has a passing thought .... " being a bear could be fun "

Quickly fishing a potion out of a pouch .... Kazak quickly quaffs it (barkskin +5) " lets see ya big teeth get thru this " .... as his steel grey eyes search the sky for the hugh blue dragon ....

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level
Barkskin +5 - potion

ooc : would Yorrick accept a potion from Kazak ??


Durgan Stonewall AC 38/39 Hp 197/197 
Saturday April 4th, 2009 9:42:38 AM

"Ok, Angus, this is kinda strange. But if it helps me fight better than I guess it's ok." Durgan grins at the wizard. He might never admit it, but wizards had their uses. Especially when yer fighting other wizards.

Durgan keeps moving but he wont let his brother fall too far behind. "KAZAK!", Durgan booms out with his new giant sized voice. "I see that durned dragon! Get yerself ready!" Durgan readies himself. It looks like some of the group may have to fight off the dragon to give the druid enough time to ring the Bell. So be it.

Actions:
retrieve a potion from haversack and drink it
keep moving, but not letting anyone fall behind

Active Effects:
displacement(5 rounds)
dodge on first baddie to attack
good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks
polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level)
new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,



Battle at the Center rd4 (DM SteveK)  d20+3=12 ; d20+3=21 ; d20+3=9 ; d20+3=10 ; d20+3=8 ; d20+3=10 ; d20+3=22 ; d20+3=19 ; d20+3=13 ; d20+3=20 ; d20=15 ; d20=1 ; d20=10 ; d20=4 ; d20=4 ; d20=9 ; d20+3=20 ; d20+3=10 ; d20+3=22 ; d20+3=22 ; d20+3=4 ; d20+3=18 ; d20+3=17 ; d20+3=10 ; d20+3=16 ; d20+10=27 ; 2d8+10=25 ; d20+10=13 ; d20+10=22 ; 2d8+10=23 ;
Monday April 6th, 2009 10:43:28 AM

Firn'gaer extols Peerimus to get to the Center while the others make 'life' difficult for Ga'als minions. The gnome wizard flies forward and launches an empowered Chain Lightning bolt striking M4 and then arcing to all of the other Minotaurs except M6. Minotaur4 goes down in an acrid smell, and all the others take damage but not enough to drop them.

In the Black Tentacles, two more undead spell casters have the opportunity to free themselves. The other three continue to get the squeeze put on them.

Angus calls to Firn'gaer to trust his teammates when they say they've got something under control. The sorcerer wants to endure the undead spellcasters can't get back in the fight and throws a Delayed Blast Fireball on top of the #5, and the undead fries and dies. Again. Highlight to display spoiler: { Most of the horsemen with Quinn are illusions, only one other rider is actually with him out of the Sleet Storm}

Peerimus grunts to his bear, [Guard Kazak] and Yorrick looks to the dwarf to move with him. Then the druid shifts to the form of an eagle and furiously beats his wings, sending the sleek raptor like an arrow 5' above the grass. He catches up to Angus and asks him to begin a series of Wall spells to slow down the enemy.

Angus and Firn'gaer Highlight to display spoiler: { are confused by Peerimus referring to Quinn as a 'group'... Most of the horsemen with Quinn are illusions, only one other rider is actually with him out of the Sleet Storm}

Xenia reads her scroll and causes a Sleet Storm to make the minotaurs have trouble : they are obscured from vision and thier hooves find little purchase. The rogue becomes visible and encourages the flight to the Center to go around the north side of her storm. She then jets off to the north eying the guys on horses to the north just coming out of Peerimus' sleet storm.

Jurgenarches for his own way to even the odds, and releases a Chain Lightning on the the Caccoon and arcs it to Ga'al. The magic does no visible damage to the Cocoon or Ga'al. Highlight to display spoiler: { SR too high } Jurgen's magic doesn't detach any Silver Cords or anything that will immediately assist the Children of Chaos in this battle, but what is more amazing is the lightning stroke momentarily turned the Coccoon see-through. And inside the Coccoon, a being writhed. Shifting its shape between a huge caterpiller and a human, the throes look familiar... like a child trying to be born!

Trace calls for Rhino to turn north to avoid the sleet storm and then turns his attention on the spell casters wading out of the tentacles. They never make it and two more die to the ranger's arrows.

Rhino doesn't understand Trace's call (ie not a 'trick' that Rhino knows), but the animal is smart enough to know that charging through ice is a bad idea. Still trying to follow the last command it knows, the beast veers north. Finding a single minotaur still ready, the Rhino lowers his horn and charges. The clash is heard all over the valley, and it looks like the Minotaur is winning. Though having a horn gash in the minotaur's side (ooc: used last roll for rhino for 21 damage vs minotaur), Rhino ran up on a planted halbred and is in serious trouble. (ooc: Rhino is more than five feet from Trace and so does not have Cats Grace or Barkskin on. Halbred does double damage when set to recieve charge. Rhino 50 damage)

Rash uses her quicken rod to cast Fly and then follows up with a Divine Power. Setting her shield to dancing, the battle cleric pulls out her sword getting ready for the dragon.

Kazak runs after the rhino with Yorrick following the dwarf. He quaffs a potion of Barkskin +5 and looks for a blue dragon ....

Durgan grins at Angus and keeps moving, watching out for his brother and readying himself to fight off the dragon.

...................................

The Center of the valley, indeed, the entire Southern Continent is beginning to glow in the rich blue light.

....................................

Lightning dances around Ga'al and he ignores Jurgen, but has to use some concentration to stop the writhing form inside the Coccoon. It is but moments, and the thing inside the Coccoon is quiet again and the threads solid once more. Jhon begins running towards Jurgen. "My Lord Jurgen, I beseech thee!", he shouts, "Tear this Silver Cord from mine soul that thou may rightfully release me to go to unto my place in the Lands of Rest!" He carries no weapons or anything else in his hands.

Only three Casters with Silver Cords are left in the Black Tentacles, and they are helpless in the spell.

The minotaurs with Silver Cords formation is disrupted and the monstrous humanoids look for their best way out. Amazingly, most are able to keep thier feet, but it is going to take a few seconds to get out and look around. M6 reverses his halbred and thrusts twice at Rhino, striking him once. Rhino 23 damage

Ohzone wings in and ignores the slow-moving fighters on the ground. Instead, the wiley reptile climbs to 80 feet and then flies OVER Angus and Peerimus. Looking down, it lines up and lets go a blast of its electrified breath. ... And a Wall of Force cast by Lhari the Intelligent Staff blocks the shot! (ooc: Peerimus is 5' up, Angus is 60' up, Ohzone is 80' up all flying and stacked. Wall of Force is a horizontal sheet at 70' up, aproximately 30x30 and centered on Ohzone.) Lhari uses 3 charges for today

The three three large centaur-ants take a detour and scuttle around the Blade Barrier, hustling to the Center. Trace, Angus, and Xenia are high enough to see them over the Blade Barrier.

Quinn rises up, flying himelf and keeps ascending while nearing Xenia. The Silver Cord attaching him to the Coccoon is clearly visible. As he rises, he looks puzzledly at the red-haired dark elf. "You are not a Child of Chaos that I remember", he begins. "But you must be of thier number like I once was." He casts a stern clerical visage at the small rogue. "Ga'al owns my body and abilities, yet I can still focus my will to speak. And to warn. But I will kill you soon, so it will do you little good. Maybe you can get a mesage to someone who could actually help me."

Quinn's companions ride on without him, nine horses and eight riders, and they move to block the way...

And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, aprox 1/2 minute)

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Yorrick: 166/166
Durgan: 212/212
Firn'gaer: 105/105
Trace: 104/104
Rhino: 03/76
Angus: 66/66

Kazak: 183/184
Jurgen: 149[+39]/150

Xenia (AC28, HP86/86) 
Monday April 6th, 2009 1:44:37 PM


"Yeah? Well you're not nobody I 'member either," the dark rogue replies to the weirdo guy with the Gargul Eyes tattooed on his cheeks. "But, if this all works out the way we want, you can send that message yourself, 'kay? Howzat? Win for you. Win for me."

"For now, though, whyn't you and me just not say nothing for a bit, huh?" The rogue reaches to her haversack and pulls out the arrow that she had magicked before going through the portal from the Odd Home of the Bloodpackies. All the sound and fury of battle goes Silent.

That might surprise old Gargul eyes, but not for long. First thing he'd do, he'd run. Xenia readies herself to follow, keeping Mister I-Will-Kill-You-Soon inside the Silence. He could out run her for a bit, but he wouldn't be casting any spells after that.

Rolls and Actions
Pull Silenced Arrow from Haversack.
Ready Action. Follow Quinn if he moves, keeping him in the Silence.

Position: BK/12 (25ft up)

Active Spells: Darkvision 3h, Longstrider 1h, Message 150m, Silence 20m, Fly 5m, Blinking, Sleet storm 4/5r

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 1/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Monday April 6th, 2009 10:14:37 PM

Durgan charges ahead at full speed, right underneath the dragon and tries to get in the way of the horsemen and their riders. "Come on Peerimus, move yer nature lovin' butt! I'll try to slow some of them down for ye. I guess the dragon will be fer the spellthrowers to take care of."

Actions:
move(run) to AW/AX 25/26

Active Effects:
displacement(4 rounds)
dodge on first baddie to attack
good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks
polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-?
new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows  d20+32=34 ; d20+32=47 ; d20+27=36 ; d20+22=42 ; d8+11=15 ; d8+11=15 ; d8+11=14 ; d20+22=35 ; 3d8+11=26 ; 2d6=9 ; 2d6=4 ; 2d6=8 ; 2d6=7 ;
Monday April 6th, 2009 10:20:09 PM

Rhino escapes back the way he came to Trace, blood streaming over his armor.

Trace turns his aim on the undead dragon and lets four bane of undead loose at the giant worm.

hit ac 34 15hps, 09 holy = 24 hps
hit ac 47 15hps, 04 holy = 19 hps
hit ac 36 14hps, 08 holy = 22 hps
hit ac 42
hit ac 35 for critical 26hps, 07 holy = 33 hps
total damage = 98 hps

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power 
Monday April 6th, 2009 11:14:50 PM

Rash works her magic yet again, casting a quickened divine favor and then following up with a righteous might causing the middle-aged cleric to swell in size. She will then leave the ground a few inches and fly to AO28 getting ready to support Peerimus.

"Peerimus, get to the center of the this place and ring the damn bell! We are gonna get overwhelmed and that is the only solution!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

3 uses of rod of quicken
greater magic weapon dispelled.
2/15 divine power
1/10 divine favor
1/15 righteous might



Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image  d4+1=5 ;
Monday April 6th, 2009 11:47:24 PM

Again drawing another vial from his belt pouch .... the dwarf again quaffs it ...(mirror image/toros philter).... and suddenly there are six dwarven warriors moving towards the center (1d4+1=5)....Kazak organizes them in a V formation ....

Continuing to move towards the big blue dragon .... " try and grab me now ya big blue goose " ... growls the dwarven warrior at Ozhone ..... as all six kazaks draw javelins .... from their quivers ..... threatening to throw at the flying dragon

With a peek over at the big bear running with him .. " hehehe ya got ya work cut out for ya now " .... laughs Kkazak

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level
Barkskin +5 - potion
Mirror image (5 images)



Jurgen - [AC 41 HP 149+[39]/150]  d20+19=32 ; d20+19=22 ; d20-1=9 ; d20+7=24 ; d20+7=23 ;
Tuesday April 7th, 2009 3:30:42 AM

[OOC: Time to move, Ted. And Steve, if it becomes necessary I'll do an update on my stats for the polymorph. But I'm kind of hoping Jurgen doesn't get hit by anything between now and when he dispels the polymorph. :D]

Jurgen watches Jhon with a cautious eye. The man was obviously a trap catered directly to the paladin. What the full extent of that trap was... Jurgen didn't know. And he didn't want to find out. With only a second to spare for such thoughts, Jurgen sends a prayer to Domi asking him to protect Jhon. And tries to determine if there is any spells on Jhon right now [Spellcraft - d20+19=32], whether the cords appear to be a magical effect that an antimagic field would have any effect on [Spellcraft - d20+19=22 - Knowledge: Arcane - d20+7=24], and if Jhon will attempt to harm him [Sense Motive - d20-1=9].

"TRACE! Time to move!" Jurgen hopes the ranger is able to go beyond his bloodlust for the moment. Quickly turning to the trap moving faster towards him, Jurgen shouts. "Jhon, come with me to the Center. I will help you there..." He hopes that is true, before he begins to change shape yet again.

With a Polymorph, the paladin transforms into a Giant Eagle and takes to the sky, flying to AL33.

Active Magic
Level 18
Shield of Faith [4/1800]
Level 13
Shield [30/130]
Resist Energy - Electricity [6/1300]
Alter Self [7/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [18/600]
Polymorph [1/1300]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 2/7
5: 0/7
6: 2/5

Angus HP 66/66, AC 24(26 vs evil), SR 20  15d6=45 ;
Tuesday April 7th, 2009 8:49:45 AM

Angus is pleased that the spell caster and the minataurs are contained for now. Angus nods to the little gnome for potentially saving his life.

Angus squeeks a call of warning "Most of he horsemen are illusions! Only the leader and one other are real!"

Angus hates to leave an active cleric alone, but this dragon is a serious threat. The last dragon he met killed his friend, Lang.

Angus moves to the edge of the Wall of Force but gets a line of sight on the forward moving dragon.

Angus quickly scans the dragon for protective magics and casts a delayed blast fire ball in front of the dragon to explode in his face.

Damage 45 reflex save of DC 25 reflex for half damage 22

Angus will prepare to use the Wall of Force as a Shield and squeeks "THat should get his attention."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 3/8
5 Level 0/7
6 Level 3/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant

Permanent - See Invisible, Arcane Sight

Rod of Maximize 1/3

Glitterdust (scroll) - used


Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d20+23=39 ; d20+23=30 ; d20+23=40 ; d6+4=5 ; d6+4=7 ; d6+4=5 ; d20+17=25 ; d20+32=39 ; d20+37=41 ;
Tuesday April 7th, 2009 11:07:45 AM

"Good job, Lhari. Keep it up. Hopefully we can keep the path clear and Peerimus can ring the bell to end all this." Firn'gaer moves 60-ft closer to the center and looks to handle Quinn. He casts Grasping Hand and the former companion. The hand doesn't care about the images and gets a good hold on the cleric.

Grasping Hand (SR check 25) (15/15 r): touch attack AC39, grapple check DC41 (+37 check)
Black Tentacles (13/15 r): Grapple check +23; 3: DC39 (5pts), 8: DC30 (7pts), 10: DC40 (5pts)

Active Spells: Endure elements, mirror image - 6 images (145 r), shield (146 r), fly (147 r), black tentacles (13 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 2/6 used for day; 0 recharge (Wall of Force should be 2 charges instead of 3 charges)

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice ; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Battle at the Center rd5 (DM SteveK)  d20+10=18 ; 2d8+10=22 ; d20+15=34 ; d20+15=31 ; d4=1 ; d20=16 ; d20=19 ; d20=5 ; d20+3=18 ; d20+3=20 ; d20+3=23 ; d20+10=29 ; d20+10=24 ; d20+10=17 ; d20+10=14 ; d20+10=14 ; d20+10=23 ; d20+10=13 ; d20+10=25 ;
Tuesday April 7th, 2009 11:47:28 AM

Xenia reaches to her haversack and pulls out the Silence arrow, looking to keep Quinn busy. She prepares to follow him wherever he may fly to keep him within the spell's effect. (at BG,14 40' up)

Durgan charges ahead at full speed towards the horsemen. Now that he is a Frost Giant, the champion can run faster than he anticipates (40' move :-). He is able, in fact to charge right into the Horsemen and slam them with his axe. Highlight to display spoiler: { Will DC 19 to disbelieve illusionary Horseman #6. If fail, go ahead and roll for a charge attack against him} (at AQ,23)

Rhino turns to flee the minotaur's weapons, but is cut down by a vicious cut. (ooc: Withdraw allows no AOO for the first 5 feet. Against an opponent with reach, it still gives the enemy an opportunity) Blood spurts and Rhino gives a death bellow... but he doesn't collapse! Instead, a Silver Cord streaks out from the Coccoon and attaches to Rhino. The animal immediately looks completely healed, and then snorts, tossing his head up and down.

Trace turns his aim on the dragon and lets four bane of undead arrows loose at the giant worm. The ranger is sure his tiny blades will pierce Ohzone's side, but is amazed. Not only does one of the arrows fail to penetrate at all, and his sure critical hit isn't, but the bane properties of his arrows don't seem to work. By all the Powers, Ohzone isn't undead!!! (at W,31)

Rash works two more spells and then zips forward to assist Peerimus. (at AO,28 5' up)

Drawing another vial from his belt pouch Kazak drinks and suddenly there are six dwarven warriors moving towards the center (1d4+1=5)....Kazak organizes them in a V formation .... (at AH,28)
Yorrick follows the six dwarves. (at AF,28)

Jurgen watches Jhon and can only send a prayer to Domi asking him to protect Jhon. The Protector knows that there are no spells on Jhon and is almost certain that there is no mortal magic that can affect the Silver Cords. Thinking back, this makes sense, for with this power, Ga'al has been able to usurp Gargul himself and now the Gray Lord is nowhere to be found on the Southern Continent! As to Jhon's motives, no telling, but with his soul in Ga'al's hands.... it can't be good. With a Polymorph, the paladin transforms into a Giant Eagle and takes to the sky. (at AL,33 5' up).

Angus moves to the edge of the Wall of Force, keeping most of his body concealed and sends a Delayed Blast Fireball in the dragon's face. (at AT,29 70' up). It penetrates Ohzone's spell resistance, but the wily dragon evades some of the effects.
Angus and Firn'gaer Highlight to display spoiler: { knows that Horseman #2 is real, the other Horsemen are illusions}

Firn'gaer thanks Lhari and encourages the staff to keep defending from the dragon. The gnome wizard then flies on before casting a spell that should reduce Quinn's effectiveness as well. The Grasping Hand closes around the cleric of Gargul.

Peerimus (email from DanK) continues his flight to the Center, winging upwards to go through the Sleet Storm. Getting up to 30 feet, the eagle wings into the frozen blizzard and is lost from sight. (at BS/27) (being at 80 feet and Peerimus is at 5 feet, Ohzone doesn't get an AOO)

...................................

The Center of the valley continues to glow in a rich blue light. Shapes are flitting in the light...

....................................

Ga'al holds the Coccoon and smiles triumphantly. "YOU SEE THE BLESSINGS OF MYSELF ON THIS LAND? YOU MAY NEVER NEED TO DIE, BUT TRULY LIVE. LIVE IN HARMONY AND GOOD ORDER. EVEN ANIMALS ARE UNDER MY PROTECTION." The god shakes his head as if moved to pity. "LAY DOWN YOUR STRUGGLE AND TAKE MY EASY BURDEN. NEVER TO DIE. ISN'T THAT THE PROTECTION YOU WANT?"

Jhon stops running as Jurgen transforms and flies away, but moves over to stand below Trace. "Warrior, please help me. If you can't get this Silver Cord off, at least kill me and end my servitude!"

The three Casters in the Black Tentacles succumb to their wounds and perish in the Tentacles.

Rhino snorts and continues his trotting back towards the CoC, his Silver Cord clearly visible.

The minotaurs are able to blunder out of the Sleet Storm except for one who is still lost in its frozen swirling.

Minotaurs 2, 5, 6, 9, and 10 begin moving up and getting thier halbreds ready.

Minotaurs 1 and 7 bring out nets and move to below Xenia. They Ready to throw thier nets if Xenia comes in range. Mino8 is also coming around the Sleet Storm to help out, net at the ready.

Ohzone screams in frustration as Force Walls pop up thwarting his breath. Having the arrows and penetrating spells strike him doesn't make him any happier, either! His claws twist in a spell and a muffled 'pop' envelops Durgan and Rash, trying to make them Slow Will DC 17 to negate (ooc: no action for a Wall of Force to stop, so Lhari saves his spell). His wings then carry him north-east for a hundred feet before he conducts a Wingover, reverses his direction and drops to 60 feet over the land.

The three three large centaur-ants hustling up to take defensive positions in front of the Center and are protected from line of sight from the Sleet Storm.

Quinn doesn't make a sound (well, he can't), and as the Grasping Hand settles around him it looks like he'll be out of action. And yet, while his eyebrows rise, he also smiles. Without effort, he disengages from the Grasping Hand, pulls a rod out, and Silently casts a targeted Dispel Magic on Xenia! All the rogues active magics vanish! "No, I can't tell you", the cleric says when the sound returns. "Trace would be best. He would know how to save me from my father, Quentin DeMarco." Looking at the little wizard, Quinn considers Firn'gaer. "Maybe you can avenge my death and those of my companions from the hands of my father", he calls, "if only you would remember that as a cleric of the Travelling God, I can never be held against my will."

(ooc: Travelling Granted power acts automatically, ie free action, to move as if having Freedom of Movement 1/round per level. Automatic wins all Grapple checks.)

Blinking - DC 16 v Dispel 29
Fly DC 16 v Dispel 24
Darkvision DC 14 v Dispel 17
Message DC 14 v Dispel 14
Silence DC 14 v Dispel 14
Longstrider DC 12 v Dispel 23

Then, floating down to the ground at the cancellation of her Flying spell, Xenia is within reach of the Minotaurs and thier nets! Two throws, and while Mino1 misses, Mino7 strikes the wily rogue (touch AC 25) (ranged touch attack, Xenia is Entangled: --2 attack and --4 Dex, move at half speed, rope is controlled and Xenia can only go 10 feet unless she escapes. DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

Quinn's companions ride on without him, nine horses and eight riders, continuing to block the way from Durgan the Frost Giant. Three move to engage Kazak and Yorrick, while a final one moves back slightly.

Coming out of Peerimus' Ice Storm, some dismounted figures slide out of the ice and begin to pick themselves up.

And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, aprox 1/2 minute)

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86 Entangled
Rash: 130/130 Slow?
Peerimus: 137/137 Slow?
Yorrick: 166/166
Durgan: 212/212 Slow?
Firn'gaer: 105/105
Trace: 104/104
Angus: 66/66
Kazak: 183/184
Jurgen: 149[+39]/150

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Tuesday April 7th, 2009 1:17:46 PM

OOC: Nice Job with Quinn, Steve, Unfortunately some fool set him up to avoid the worst of grapples and silence!

----------------------------------------

Angus sees that the Dragon is attempting to block, but Peerimus should have no problem avoiding the blue dragon, everyone else may not and Xenia is in trouble.

THe enemy wizards are done and that is a minor relief.

Angus uses his rod again to maximize a chain lightning spell. Angus targets the Minotaur that snagged Xenia with the main bolt and his friends get the secondary bolts.

Damage 90 main bolt and 45 for the seconardy bolts DC 24 reflex save for half damage.

Angus will up 20 feet and forward 20 feet.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 3/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Message on all CoC - 20/150 minutes
Resist Fire - 20/150 minutes
Resist Cold - 20/150 minutes
Resist Sonic - 20/150 minutes
Resist Electricity - 20/150 minutes
Resist Acid - 20/150 minutes
Polymorph on Angus - 15 minutes (Pixie Form: 18 Dex, +1 AC for size, +1 Natural armor)
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant

Permanent - See Invisible, Arcane Sight

Rod of Maximize 2/3

Glitterdust (scroll) - used



Battle at the Center rd5 Addendum(DM SteveK)  d20+3=19 ; d3=1 ; d20+3=10 ; d20+3=19 ; d20+3=7 ; d20+3=6 ; d20+3=13 ; d20+3=18 ; d20+3=7 ; d20+3=12 ;
Tuesday April 7th, 2009 2:21:59 PM

Angus' Chain Lightning along with the other damage from Firn'gaer's own previously cast Chain Lightning fries all the Minotaurs except for Mino#3 (total concealment)

Xenia is Entangled, but not controlled.

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power  d20+20=31 ;
Tuesday April 7th, 2009 3:43:12 PM

Rash easily shrugs off the slow spell (made save of 31) and looking around decides to trail after Peerimus as he gets seperated from the group, heading for the center. She sees several nasties looking to block him off and thinks she should back him off. So all she does this turn is fly. She moves to BM26 avoiding any attack of opportunity from minotuars and such. She will keep an eye on the dragon to watch his movement and hopes for the best from her new friends.

3 uses of quicken rod (done for the day)
Greater magic weapon dispelled
2/10 divine favor
2/10 righteous might
3/10 divine power

flying a couple of feet off the ground

Xenia (AC28, HP86/86) 
Tuesday April 7th, 2009 4:41:13 PM


"Woo! Go Angus!" the dark rogue shouts. "Thanks! They were looking all horny and they're not my type."

Trapped in the netting, though, and completely exposed on the naked ground, the rogue shoots off a final question before clicking her heels together and lifting back off the ground on the magic of her winged boots.

"Hey Elfie," she calls out to Trace, "you got any idea what this Gargul Eye Fruit Cup is trying to say? He mentioned your name. Sump'in 'bout saving him from his father."

"Bag o nuts," she mutters to herself, and then jets over the ground net and all. As Xenia nears her Sleet Storm, she pulls shadow from it to hide herself, and she disappears.

Rolls and Actions
Activate Winged Boots
Hide 27 (-5 for full movement)

Position: BL16 (25ft up)

Active Spells: Fly 5m, Sleet storm 3/5r

Items expended: Wands: Longstrider 49/50, Acid Arrow 49/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image 
Tuesday April 7th, 2009 5:45:54 PM

"We're getting seperated .... " growls Kazak .... " dats what Ozhone did to ua last time .... pick us off one by one .... we gotta catch up to dem "

Looking about he see's the ranger behind them .... and Jurgen off to their left ... " heya guys ... form up ....strength in numbers " ...

knowing he's slower then the duo and the big bear guarding his right flank ..... the dwarven warrior moves forward .....after Rash Trinka ..... but he leave the Paladin and Ranger .

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level
Barkskin +5 - potion
Mirror image (5 images)


Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows  d20+32=35 ; d20+32=42 ; d20+27=45 ; d20+22=23 ; d8+11=16 ; d8+11=14 ; d8+11=12 ; d8+11=18 ; 2d6=8 ; 2d6=7 ; 2d6=10 ; 2d6=11 ;
Tuesday April 7th, 2009 9:13:24 PM

(ooc: I need to spend two rounds on my guess then I will fly with reckless abandonment to reinforce you.)

Trace takes aim at the cacoon in the god's hands and fires four bane undead arrows into it.

hit ac 35 16hps, 08 holy = 24 hps
hit ac 42 14hps, 07 holy = 21 hps
hit ac 45 12hps, 10 holy = 22 hps
hit ac 23 18hps, 11 holy = 29 hps

total damage = 96 hps

Peerimus AC 23 HP 105/105 and Yorrick AC 31 HP 166/166  d20+19=37 ; 2d6+11=16 ; d6=1 ;
Tuesday April 7th, 2009 9:44:04 PM

Peerimus can hear the group behind him, below him shouting. Ohzone is close by, the eagle dives into the sleet storm and into cover. The Center is just ahead and those ant creatures should be there by now, judging from thier speed before the Storm erupted. Quinn went after his father, stupid arrogance. So if he fell Quinn was a vampire as is his man. It also means the extend of control reaches into the shadow realm itself. Quinns father was in the vault in that terrible place. Peerimus breaks through the sleet storm and just past the ant creature he banks north. [CC/25 heading north]
Worry not Quinn, I'll not leave you in such a state. Part o the druid wants to call out to him, but he needs to remain a bit more focused. Sifting through the next moves of where he was going and more importantly the moves of his opponents. The ant creatures he knew little of. The minotaurs had nets and polearms, pretty straight forward.

The other man....But could they hear him. Peerimus shouts as loud as he is able. "The other man with Quinn is his father! Kill him and Quinn is released!"

Peerimus casts Reverse Gravity [If they have something to hold onto, Reflex DC 26] The druid creates an arc shaped wall of Reverse Gravity.
Beginning at BY/16-BZ/16 and effecting BY/18-BZ/19, BX/20-BY/21, BY/22-BZ/23, BZ/24-CA/25
Each cube is 10, except for the three 10x10 areas the ant creatures are in are 10x20' cubes

Yorrick grunts and moves with Kazak, easily being able to keep up and still ready for anything to come near. [Readied attack AC 37 Dmg 16+1Fire]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

This spell reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling

Durgan Stonewall AC 38/39 Hp 197/197  d20+16=34 ; d20+16=23 ;
Tuesday April 7th, 2009 11:18:15 PM

OOC- saves: will vs illusion=34, will vs slow =23, note: Durgan's hp are reduced to 197 by polymorph spell.

Durgan charges up to attack one of the horsemen, but discovers at the last moment that the creature is an illusion! "Confound it! Why can't anything just sit still and get smacked around by me axe without any durned magic!" Durgan begins moving off to aid Xenia, but a blast of lightning and the girl flying off change his plans. Instead he keeps going around the north side of the sleet storm and heads closer towards the center where Peerimus needs to be. "I reckon that boy is goin' to need some help, and I'm just the dwarf to give it to him."

"That Ga'al is barkin up the wrong tree. He should know a dwarf seeks the ultimate honor of joining his ancestors in Moradin's hall upon death. Can't do that if I can't die eh?"

Actions:
move to BD/BE 19/20. Durgan ignores the other horsemen, not sure which is which he just keeps moving, giving AoO if need be.(If anything does hit him, he will stop moving there.)

Active Effects:
displacement(3 rounds)
dodge on first baddie to attack
good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks
polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-?
new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,



Jurgen - [AC 41 HP 149+[39]/150] 
Wednesday April 8th, 2009 3:55:00 AM

While Peerimus shouts, Jurgen agrees with the druid and attempts to pass the message to Angus through the message spell. What the paladin forgets is that his mouth is now a beak and all Angus hears is loud bird noises. Cursing his idiocy, Jurgen begins flying towards the Center to meet up with Peerimus. The Giant Eagle form of Jurgen begins a "run" action, arcing upward until he reaches above the Sleet Storm's height and then levels off in a straight line towards the center [CB21].

[OOC: Doing basic trig, it looks like in order to go up 15 feet, Jurgen actually needs to travel 17.4 feet. Since he has average flying, he moves at half his normal speed when going "up". So it takes 35 feet of Jurgen's 360 run to get high enough to go over the Sleet Storm. Which means he still has 325 feet of "run" left, which is enough to make it to the Center in one round. I believe he can get over Peerimus' Reverse Gravity at 20 feet, but if not, he'll climb to 30 feet (which is still enough to travel the 200-some-odd feet to the center. It may be the case that Jurgen has to fly for 5 feet before he can start climbing (Between down and up rules), but that doesn't change the mechanics only the description.

Now, there may be a much simpler method of determining what happens. 'Cause I honestly don't think the flying rules were ever actually meant to be "used" :P. If someone has an easier method, we can all laugh at Jeff for bringing out math he learned years ago. Otherwise, yay for trigonometry!]

Active Magic
Level 18
Shield of Faith [5/1800]
Level 13
Shield [31/130]
Resist Energy - Electricity [7/1300]
Alter Self [8/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [19/600]
Polymorph [2/1300]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 2/7
5: 0/7
6: 2/5

Battle at the Center rd6 (DM SteveK)  d20+12=26 ; d20+12=16 ; d20+12=28 ; d20+13=19 ; d20+13=21 ; d20+3=6 ; d20+33=48 ; 2d8+11=24 ; d20+45=48 ; d20+3=7 ; d20+3=8 ; d20+3=6 ; d20+3=22 ; d20+19=28 ; d20+19=28 ; 5d8=12 ; d20+18=22 ; d20+16=28 ; d20+16=32 ; d20+16=17 ; d20+16=30 ; d20+16=32 ; d20+16=21 ; d20+16=32 ; d20+16=21 ; d20+16=18 ; d20+16=21 ; d20+16=28 ; d20+16=18 ; d20+16=19 ; 9d6=29 ;
Wednesday April 8th, 2009 10:50:53 AM

Angus uses his rod of maximize with another chain lightning that slices through the Minotaurs just getting the upper hand from Xenia. This timely intervention fries every seen Minotaur and they drop where they stood. (at AW,29 90' up)

Rash easily shrugs off the slow spell, and, thinking that Peerimus will need assistance in the Center, flies for all she's worth. Zipping into the Sleet Storm, Rash finds not being able to see as an impediment to flying and has to slow down. (1/2 move when not see)

"Woo! Go Angus!" Xenia is happy, but still entangled in the netting. She ducks into her own Sleet Storm to make use of not being seen. (at BN,19)

"We're getting seperated .... " growls Kazak, and the dwarf remembers the last time that happend ... He hustles up trying to catch up to Rash, ignoring the horsemen pacing him.

Yorrick warily watches the horsemen, but they are outside his immediate threat range and his human told him to 'guard' Kazak. The bear sniffs the back of the dwarf. Yep, that's Kazak. And as long as nothing gets too close, Yorrick will 'guard' Kazak. He lumbers on.

Trace ignores the calling Jhon below him and looks at the cacoon in the god's hands as his next target and fires four bane undead arrows into it. The Cocoon writhes as if in pain, (or is it like a woman in distress during childbirth?) There is no effect on the Silver Cords or the Battle. The only effect is the smile momentarily leaving Ga'als face, but it smoothly falls back into place.

Peerimus breaks through the sleet storm and just past the ant creature he banks north. [CC/25 heading north]
He calls out instructions that may save Quinn and the party. "The other man with Quinn is his father! Kill him and Quinn is released!" Then the druid concentrates on the ant-taurs, casting Reverse Gravity creating an arc shaped wall. Ant-taur #1 and #3 both use thier six lower limbs to grab onto the vegetation and rocks below them and keep on their feet, but Ant-taur#2 rises up and is slowly oscilating at 20 feet above the ground!

Durgan is bemused and frustrated by all the magic that is rapidly changing a perfectly good battle. Figuring the biggest fight will be at the Center, the dwarf-now-Frost Giant hustles around the north side of Xenia's Sleet Storm. He ignores the other horsemen and moves right on through. They must all be illusions! But running through them, he is stopped by Rhino, who attacks Durgan, but misses! (ooc: Rhino takes AOO after Durgan moves 40 feet. Durgan has one attacck he can do this round in addition to his actions next round) (at AX,20)

Jurgen flies towards the Center to meet up with Peerimus. In Giant Eagle form, Jurgen streaks out and over the Sleet Storm and levels off above the Center. He has to get 40 feet up, but the hero can still make it. Blue light surrounds Jurgen-Eagle and whispers begin assailing his mind. Highlight to display spoiler: { The Bell... Bell... where is the instrument of Chaos... quickly now... soon it will be too late....} (ooc: begins a "run" action, arcing upward until he reaches above the Sleet Storm's height and then levels off in a straight line towards the center [CB21].

[OOC: not going to award a hero point for math (though with my grades in school I should), but Kudos to Jurgen for trigonometry! :-) ]

...................................

The Center of the valley continues to glow in a rich blue light. Shapes are flitting in the light...

....................................

Ga'al holds the Coccoon and looks at Trace. "YOU WOULD STOP MY PARADISE BY SLAYING AN UNBORN CHILD? THAT IS THE TACTIC OF MARTEUS, TO LET THE WEAK DIE. WHEN I HAVE YOU, YOU WILL BE A PROTECTOR OF MY ORDERED REALM."

Not having any reaction from Trace, Jhon stops and stands in place, once again only casting adoring eyes at Ga'al.

Rhino snorts and tries to get through Durgan's defenses, but the animal is not powerful enough.

The last minotaur is still lost somewhere in the Sleet Storm.

Ohzone's wily eyes know that Firn'gaer is the source of the bothersome Force Walls, and that the wizard's ability to use them is limited by distance. The huge blue dragon also spots the archer as too far away for help, the archer that has hurt him in both his lives.... Streaking across the sky, Ohzone keeps his distance from Firn'gaer and chargess down on Trace! The dragon's maw closes in on Trace and delivers a powerful bite. In addition, Ohzone tries to Snatch Trace from the air, but inconceivably fails to grab ahold! (AC 48 Dam 24 Grapple auto miss on 1,2,or 3)(Trace takes 24 damage) The dragon may not have gotten ahold of Trace, but the ranger is now in very close proximity to an angry Huge dragon!

With Jurgen and Peerimus much closer to the ant-taurs, they can see more details of the monsters. Each large ant-taur is about 7 feet long and about 5-1/2 feet tall at the front. The two claw-hands look capable of fine manipulation, like human hands, and each one wears a bronze helm of similar extravagance.

Ant-taur#1 uses its excellent climbing and reflexes to walk 'up the wall' of the Reverse Gravity until it is out of the effect. Then, with its claw-hands, calls forth a glowing 30x30 cube centered on Jurgen! Spellcraft DC 20 Highlight to display spoiler: { Order's Wrath } The Chaos Tattoo on Jurgen' s hand writhes and Jurgen is affected by the spell. (Jurgen 12 damage Will DC 17 for half) (ooc: oh, what a lousy roll!)

Ant-taur#2 oscillates in place, but it doesn't seem to mind, niether does it affect its own spell. (Concentration: 22) It looks at Peerimus, willing the druid to fall under its spell. "Let's stop fighting.", it says in Common to Peerimus. (Will DC 17 +5 to Peerimus' Will Save or Charmed)

Ant-taur#3 is also able to 'climb' out of the Reverse Gravity effect and tries to Charm Jurgen. "Come down, and we will talk." (Will DC 17 +5 to Jurgen's Will Save or Charmed)

Quinn flies closer to the Children of Chaos and spies the two arcane casters. "Firn'gaer!" he calls, "Ga'al has my body, but my mind will always be for Gargul! Listen quickly! My father attacked my temple and killed me and all my followers two weeks ago. But we did not die. Instead, Ga'al's new power stopped us from becoming undead and instead we became his slaves." He tries to say more, but the Silver Cord pulses and Quinn's mouth shuts. When it opens once more, it is for a spell aimed at Angus, and the Greater Dispel Magic strips him of six of his spells! Turning back into a human, the sorcerer falls 90 feet to the hard, hot ground below. (Angus 26 damage)

Greater Dispel vs Angus Spells is 11+ Caster Level 15 = DC 26
Polymorph 28 - dispelled
Arcane Sight 32 - dispelled
See Invisible 17 -
Resist Fire - 30 - dispelled
Resist Cold - 32- dispelled
Resist Sonic - 21
Resist Electricity - 32- dispelled
Resist Acid - 21
Endure Elements - 18
Mage Armor - 21
Message on all CoC - 28- dispelled
Protection from Evil 18
Shield - 19

Quinn's illusionary companions on horses continue to populate the battlefield, but none of the heroes are paying attention to them anymore. There is one of them that Firn'gaer and Angus know is NOT an illusion, and it still has a few tricks up its sleeve! Pointing to the flying gnome wizard, he casts an incantation and Firn'gaer feels like he's getting stiff! (Flesh to Stone, Fort DC 20, or turn into a mindless, inert statue)

Four humans that got out of Peerimus' Ice Storm run as fast as they can to block movement between the two Sleet Storms. And another human emerges from the storm.

And in the land of ice, the troop of Silver-Corded Frost Giants quick-step over the tundra, getting closer... (currently off the map, less than 1/2 minute)

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86 Entangled
Rash: 130/130
Peerimus: 137/137 Charmed?
Yorrick: 166/166
Durgan: 212/212
Firn'gaer: 105/105 Stoned?
Trace: 80/104
Angus: 40/66
Kazak: 183/184
Jurgen: 149[+39]/150 12 possible 6? Charmed?

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d20+14=16 ; d20+14=33 ;
Wednesday April 8th, 2009 1:43:50 PM

[Fort save DC33 (with 1 hero point)]

The grasping hand continues to unsuccessfully attempt to grab Quinn. Firn'gaer feels his body start to stiffen but fights back the magic.

Firn'gaer moves 60-ft towards the center.

"Let's try something else." The wizard says, and Firn'gaer casts a Resilient Sphere over the cleric.

Res Sphere: Reflex DC23 to avoid.

Active Spells: Endure elements, mirror image - 6 images (144 r), shield (145 r), fly (146 r), black tentacles (12 r), grasping hand (14 r), wall of ice (150 r), wall of force (15 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone* ; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+22=27 ;
Wednesday April 8th, 2009 9:44:36 PM

Peerimus ignores the ant-taurs suggestion, not being studied in spellcraft he is unsure of precisely what the creature was doing , but the tugging within his mind conveyed the intention well enough. [Will save 27] Peerimus drops to the dead center of the blue light like a shot from the mightiest arrow. Coming in just behind Jurgen and pivoting about the paladin, his wings flare at the last minute, stealing all momentum and just before contact with the ground, Peerimus shifts into his human form. [Move to CB/20]

"Yours is the honor my friend"

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Reverse Gravity 15/16 rounds

Durgan Stonewall AC 38/39 Hp 197/197 
Wednesday April 8th, 2009 9:57:24 PM

"Bah! were gettin separated. I'm headed to the middle. Brother, want to help out Trace with the dragon? Mebbe the wizards can help ye. I'm more worried about those giants bearing down. I got a funny feeling..."

Durgan continues to move towards the center circling around the sleet storm to the north. He moves away from Rhino without attacking it, not being able to bring himself to swing at Trace's companion.

Actions:
move to: BJ/BK 16/17(if I counted right)

Active Effects:
displacement(2 rounds)
dodge on first baddie to attack
good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks
polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-?
new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,


Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows  d20+32=35 ; d20+32=46 ; d20+27=47 ; d20+27=37 ; d20+22=39 ; d8+11=19 ; d8+11=15 ; d8+11=16 ; d8+11=19 ; d8+11=14 ; d8+11=16 ; d8+11=15 ; 6d6=19 ; 2d6=7 ; 2d6=9 ; 2d6=10 ;
Wednesday April 8th, 2009 10:07:29 PM

Trace truly hopes that his direction either helps Piermus or solves the puzzel as he takes aim at the cacoon and fires another four bane of undead into it. He will ignore the dragon and use what he has to avoid if possible.

hit ac 35 19hps, 07 holy = 26 hps
hit ac 46 15hps, 09 holy = 24 hps
hit ac 47, hit critical at 37 for 50hps (is this right or the first time?)plus 19for holy?
hit ac 39 16hps, 10 holy = 26 hps

total damage = 145 hps (is this right? if not correct with my rolls)

Jurgen - [AC 41 HP 149+[27]/150]  d20+19=24 ;
Wednesday April 8th, 2009 10:29:07 PM

The Ant-Taur attempts to blast Jurgen with Lawful energy and the paladin laughs with his beak [Spellcraft Check vs DC 20 - d20+19=24 - Success]. He stops laughing when pain rips through his Chaos tattoo [Will Save vs DC 17 - d20+15=16 - Failure]. The weirdness of the pain makes it easy for him to shrug off the ridiculous command [Will Save vs DC 17 - d20+15=17 (+5 to Jurgen's Will Save) 22 - Success].

As Peerimus drops down beside him, Jurgen has already shed most of his eagle form. His feathers disgustingly slide into his body and are replaced with the tanned skin; most notably the divine tattoos that define his entire life. Whether Domi was offering any real protection to him with Ga'al's presence, but it made him feel safer. Would Domi forgive him for leaving Jhon behind? Would Jurgen convince himself? He sets aside his doubts and focuses on the Chaos Tattoo. The Crones were calling him. The Bell was calling him. And then Peerimus was calling. So Jurgen does as he feels he must and rings the bell.

[OOC: See the post above for the rolls. Jurgen's order of actions for ringing the bell will progess like this: attempting to ring with his mind, then he'll try to channel the ringing through his tattoo, and then, finally, he'll try to ring it with his sword. If none of that works, he'll kick and scream and ask the Bell to ring. :p]

Active Magic
Level 18
Shield of Faith [7/1800]
Level 13
Shield [33/130]
Resist Energy - Electricity [9/1300]
Alter Self [10/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [21/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 2/7
5: 0/7
6: 2/5

Xenia (AC28, HP86/86)  2d4=5 ; d20+14=25 ;
Wednesday April 8th, 2009 10:37:25 PM

Hiding time. Xenia remains cloaked within the shadow of the sleet storm. Gotta get this net off. The dark rogue pulls a wand from her haversack. She speaks the trigger word and points a finger at the net that entangles her. An arrow of acid strikes the ropes of the net, burning through. The net falls away and Xenia is free.

Peerimus, the Druid Guy lands in the Blue Zone and the Bell of the Power Crones drops from him, falling to the ground. Jurgen Metal Guy flies in to ring it. Around them are the weerdo Ant Taur Guys. Across the field, though, Angus looks to be in trouble. Xenia gets ready to fly off in either direction, ready to help whoever looks to be in the most trouble.

Rolls and Actions
Draw Wand of Acid Arrow
Cast Acid Arrow Touch Net 25 vs DC5, Acid Damage 5hp destroys Net

Hide 27 (-5 for full movement / Hide in Plain Sight)

Position: BL16 (5ft step upwards - 10ft in height)

Active Spells: Fly 5m, Blinking, Sleet storm 2/5r

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power  d20+15=20 ; 15d6=54 ;
Wednesday April 8th, 2009 11:24:47 PM

Rash smiles as she hears the bell ring but and decides that Peerimus should be able to handle things if the battle continues after the bell ring. Rash steps out of the sleet storm back the way she came and moving over to az29 and then casts a flame strike targeting the dragon that is being so bothersome doing 54 points of damage to Ohzone unless he makes his saving throw. He takes 27 if he does. Save is reflex 23.

Knowing that she barely dented the creature, she will yell, "Ohzone! I bet your mother was a dragon turtle!" Trying to draw its attention away from her companions.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike!*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

3 uses of rod of quicken
greater magic weapon dispelled.
4/15 divine power
3/10 divine favor
3/15 righteous might



Angus HP 55/66, AC 24(26 vs evil), SR 20 
Wednesday April 8th, 2009 11:31:56 PM

OOC: If Durgan has any constitution based magic it still works with the polymorph. Durgan only loses HP if his Con is less than 21?

-------------------------------------------------------------------------

Angus takes a major tumble and lands in a heap.

Angus shakes his fist at Quinn "Get out of that sphere please! I need a piece of you and 20,000 gp you stupid git!"

Angus will stand and recast polymorph (pixie) on himself and feels his cracked rib heal a bit.

Angus eyes the blue dragon again and curses Quinn some more now that his protection from electricity is gone. Angus thinks to himself that this new headband of protection is just not working out the way he hoped, acursed dispel magics.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 5/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image  d20+11=15 ; d20+7=9 ; d20+3=16 ; d20+10=12 ;
Wednesday April 8th, 2009 11:35:11 PM

Surveying the battlefield .... the professional soldier that he is ....Kazak winces as he sees all of the CoC scattered about ....." not good tactics .. ..." growls Kazak to the mighty Yorrick .... " well set up position here .... gives usa good field of vision and easy deployment to help anyone in need " .....

"Who do we help ... eh Yorrick .... Durgan of Trace ? .." questions the dwarf to the big bear ..... waiting a moment for an answer ..... " yeah your right me brother can take of himself .... so yeah attack da big blue Dragon ......

Turning about to Face Trace and Ozhone ...." Hey Ozhone .... remember me ..."

Watching as Trace fires on the cocoon ....the dwarven warrior launches his own volley at the big blue dragon ....quickly drawing (quick draw feat) .....a javelin from his effiecient quiver ..... al six of images launch at the dragon .... a full salvo of 18 javelins seek out Ozhone (i know they ain't going to hit but might look intimidating ...d20+10=12 intimidate check..... hehe guess not )

"Won't him much if at all but maybe git his attention " ..... as Kazak keeps up a running dialogue with the mighty Yorrick ...

1st throw d20+11=15 missed
2nd throw d20+7=9 missed
3rd throw d20+3=16 missed
did two range inc modifiers for total of -4 included

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level
Barkskin +5 - potion
Mirror image (5 images)


Battle at the Center rd7 (DM SteveK)  d20+5=19 ; d20+19=33 ; d20+19=38 ; 2d4+5=9 ; 2d6=10 ; d20+13=19 ; d20+4=20 ; d20+4=13 ; d20+4=5 ; d20+35=46 ; 2d8+11=24 ; d20+45=56 ; d20+19=38 ; d20+19=27 ; d20+1=14 ; d20+45=57 ; 2d8+11=16 ; d20+35=38 ; d20+31=48 ; d20+31=39 ; 2d8+11=25 ; 2d6+5=10 ; 2d6+5=16 ; 8d6=27 ; 4d6=12 ;
Thursday April 9th, 2009 11:01:31 AM

"Let's try something else." The wizard says, and Firn'gaer casts a Resilient Sphere. Quinn is fast, but not fast enough, and the green sphere encloses the cleric! (Reflex 19) (at BE,28)

Peerimus ignores the ant-taurs suggestion, and drops to the dead center of the blue light like a shot. Zipping past Ant-taur#1, the Silver Corded being is also fast as lightning. Twice, its Stinger strikes out at Peerimus. Once, it misses, but its second opportunity pierces the tough druid. (AOO 1 AC 33, AOO 2 AC 38, Dam 9 + Poison. Fort DC 20 or lose 10 Dex) The poison threatening to uncoordinate his body is still not sufficient to stop the druid from shifting into his human form and revealing the Chaos Bell. [at CB/20]

Durgan continues to move towards the center, ignoring the Rhino and the three humans running towards him. Rhino tries again to stab Durgan-Frostie in the back but can't get through the tough armor. The three humans turn out to be real and also take the opportunity to slice at Durgan to the same effect. (at BJ16)

Trace truly hopes that his distraction helps Peerimus or solves the puzzle, and aims again at the Coccoon. But he never gets to fire. The first moment he is distracted and aiming at the Coccoon, Ohzone's head swoops in to deliver an opportunistic bite and snatches Trace from the air! (AOO AC 46 Dam 24 Snatch Grapple 56, Trace is Grappling) Helpless in the dragons jaws, Trace can only hope his sacrifice in keeping Ohzone occupied works.

Battered by a Lawful spell, Jurgen dives from 40 ' to the ground and shifts to human right next to Peerimus. The Ant-Taur is able to swing its Stinger two more times at the paladin, but Jurgen is simply too well protected. (2 AOOs fail). Jurgen steels himself and finds that he needs to focus on the Chaos Tattoo AND physically strike the Bell with the flat of his sword before the Bell begins to quivver... and...

.

DONG!!!

.

Hiding time, and Xenia remains cloaked in shadow. Pulling a wand, she Concentrates (DM roll: 15) and overcomes the dragging net enough to trigger an Acid Arrow which dissolves the net. Xenia is free! (BL,16 10ft up)

Rash smiles as she hears the bell ring and decides to step back out of the Sleet Storm, as she's no longer going to be needed at the Center. She casts a flame strike at Ohzone that shucks off of the reptiles Spell Resistance!

Angus lands in a heap and is getting irritated about his permenant spells getting dispelled! He Polymorphs to a Pixie again and curses the dragon and Quinn both.

Kazak tries to get Ohzone's attention and he (and his images) throw javelins at the dragon. Maybe he could use them for toothpicks?

...................................

At the peel of the Chaos Bell, the Center of the Southern Continent erupts in rich blue light. Shapes appear, facing outward, and the Children can recognize some of them. There are the Five Crones facing the swampy ground, an Icy Mountain facing the cold area, Ma'ab and Ebyron in the center turning to look at all the lands. There are others who watch over thier own lands, and Jurgen and Peerimus are in the middle of this great collection of Powers. They raise their hands and direct the vibrations of the Chaos Bell outward, into the lands of the Southern Continent.

"IT IS TIME", each Power joins the chorus, "THE LANDS CANNOT BE SAVED UNLESS THEY ARE CHANGED. LET THE GREAT MIGRATION BEGIN!"

A hand reaches down to pull Peerimus to his feet. It is rough and full of power and playfully tweaks his hand as the greater hand lets go. The touch heals the druid of all harm, spells, and effects, and Peerimus looks up into the dancing eyes of Ebyron. "Adapt you did. Unpredictable and changing. Great joke, too!" And Ebyron laughs.

A hand reaches down to help Jurgen to his feet. Calloused from work, it contains its own power to just enough to assist without taking over. The touch heals the paladin of all harm, spells, and effects, and Jurgen looks up into the unsmiling eyes of Domi himself! And he knows! Every chaotic action, each acknowledgement of another Power, leaving companions and those sworn to protect in danger... every percieved failing of Jurgen passes into those eyes. Jurgen knows those eyes weigh and consider every action since returning to the Children of Chaos. And then Domi speaks. "Well Done."

...................................

The vibrations of the Chaos Bell flow outward into the valley and for the space of almost 10 seconds nothing happens.

Except for two things...

Every non-personal spell is disrupted and dispelled from the lands.

And every Silver Cord falls from every one of Ga'als minions!

....................................

The effect on the battle is immediate.

Ga'al grabs at the Coccoon, "NO!!! YOU ARE MINE, FOREVER MINE!!!" The Lord of Domination has no concern for anything else happening, trying to keep grabbing a Coccoon that now seems very slippery in his hands.

Jhon slowly shakes his head as if coming out of a spell.

Rhino snorts and runs towards Trace.

The last minotaur blinks owlishly from where he stands, wondering what is happening.

Ohzone is faster on the uptake than the smaller creatures, and triumph of breaking free from Ga'al makes him bellow. "Free! As always Free! To do what I want!!!" Ohzone then croons almost gently to the captive Trace. "You have hurt me in both my lives, but should I forgive because your companions have freed me?" The jaws automatically crushes the Snatched elf. (Grapple 58 Damage 16). "No, I won't." And as he lets go of Trace, Ohzone's Claws and Teeth rip into the ranger before letting the body fall to the ground below (Ac 38 Dam 25, AC 48 Dam 10, AC 39 Dam 16) ([b]Trace takes 67 damage and is at -11[b]). With the loss of life, the Fly magic ends and the body of Trace falls 40' to the ground ( 12 more damage to -23). The great blue dragon conducts a Wingover and realigns himself on the advancing Kazak. Trace Highlight to display spoiler: { The ranger feels everything and that his body has been eviscerated, but is also certain he is not dead. Amazingly, he can even still open his eyes and speak, though he can't make any other movements. }

The Silver Cords drop from the Ant-Taurs, but they continue attacking! They try to get at Peerimus and Jurgen, but are repulsed by the blue light and the vibrations of the Bell!

Quinn looks relieved the Cord is away and he is not inside the Resilient Sphere any more. "Firn'gaer!", the cleric calls out once more. "I'm afraid that with Ga'als power fading, I will return to death and the power of my father. Remember how I hate the undead! Do not let me become one! Avenge and kill the vampire I will be!"

Quinn's companions also immediately stop attacking. They begin gathering around the arcane caster in their ranks, but put away weapons and try to look non threatening.

And in the land of ice, the troop of Frost Giants hurl themselves to their faces and begins praising the Ice Mountain in the Center.

........................

Notes
- We are in combat rounds
- Please list active spells in Post Name
-Map emailed

PC Status

Xenia: 86/86
Rash: 130/130
Peerimus: 137/137
Yorrick: 166/166
Durgan: 212/212
Firn'gaer: 105/105
Trace: -23/104
Angus: 55/66
Kazak: 183/184
Jurgen: 149[+27]/150

Xenia (AC28, HP86/86) 
Thursday April 9th, 2009 4:48:27 PM


The bells! The bells! What a strange thought. For a moment, Xenia almost sees the giant form of Ga'alie, God of Domination as a deformed hunchback pawing at the silvery cocoon in his hands. Then the image is gone.

Weerdo stuff.

"Watch out, Durgan." Xenia's voice calls a warning from out of the darkness of the dwarf-turned-giant's shadow. "Them Bug Taurs got magic."

She whispers to her ring then, and her hand becomes invisible to her own eye.

"Gonna foozle those guys behind you, Durgan," and with those words, the dark rogue jets off to the west. Though invisible, the rogue still cleaves to the shadows. Arrowing ten feet over the ground, she leaves Durgan's shadow for but a moment before jumping into the shadow of one of the cluster of men, and once again cloaking herself in darkness. (Using the shadow of #4.)

Rolls and Actions
Activate Ring of Blinking
Hide 50 (-5 for full movement / Hide in Plain Sight; +20 for invisibility)

Position: AZ16 (60ft move - 10ft in height)

Active Spells: Fly 5m, Invisibility 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Thursday April 9th, 2009 8:21:35 PM

"Fantastic, ye know how I love that magic stuff. thanks fer the warning girl." Durgan moves off to attack the ant-taurs. He's not sure if Peerimus and Jurgen will need help with them, but they seem to be distracted at the moment so regardless of the creatures magic, off he goes.

When he hears the bell ring, Durgan lets Ga'al know how he feels about it. "Well I bet that got yer ugly keister all riled up eh?"

Actions:
move to: BX/BY 18/19(double move should just get me there)

Active Effects:
displacement(1 rounds)
dodge on first baddie to attack
good hope(potion) -duration 8 min? -+2 hit,dmg, saves, skills, checks
polymorph to frost giant- STR29, DEX 9, CON 21, AC -1, +9 natAC, large size(-1hit). (+2 hit/dmg, -4 AC, -1hp/level) dur-?
new stats: AC 38/39 dodge, +29 hit, 2d8 + 15,

OOC- hmm. Then his CON might actually go up. Have to recheck tomorrow when I have more time.

Trace ac 33 hp -23/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows 
Thursday April 9th, 2009 8:47:27 PM

Trace screams out from his chewed and clawed body, someone please help! I'm not ready to die!

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+21=33 ;
Thursday April 9th, 2009 9:44:15 PM

The ant creature slices the stinger across his arm, a minor cut and the blessings of Father and Mother prevent poison from harming him. The Bell tolls and the druid smiles, how could he not. For the second time in less than a year, he stares into the face of Father Ebyron. the druid has nothing to say in return, merely a great smile upon his face. Trace's scream and the roar of Ohzone gathers his attention. "Jurgen hold them off for a moment if you can, I am going to try and bring some assistance."

Peerimus steps back 5' from the center and begins casting defensively [Def Cast SNAVIII 33]

Yorrick turns and moves with Kazak.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst

Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Thursday April 9th, 2009 10:32:48 PM

Rash flies as fast as she can trying to get to Trace hearing his pain as he calls for help. She won't be able to get to him this round but she does a double move flying to AB31. She calls out, "Trace, hold on! I am coming!'

ro: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider!* Shield of Faith, Divine favor x2!, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2
Third:Fly!*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy
Fourth:Dimension Door*, Divine Power!, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement
Fifth:Flame strike!*, Righteous Might, Spell resistance, True Seeing, Flame Strike
Sixth:Blade barrier!* Heal x2, Dispel Magic Greater, Find the path!, Disrupting weapon!
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather
Eighth: Power Word stun* Firestorm!, Holy Aura

3 uses of rod of quicken
greater magic weapon dispelled.
5/15 divine power
4/10 divine favor
4/15 righteous might



Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image  d20+24=40 ; d20+19=22 ; d20+14=22 ; d10+11=19 ;
Thursday April 9th, 2009 11:39:43 PM

Watching Trace fall from the blue Dragons clutches and plummet to the ground .... "Traaaccceee ....... cries the agononized dwarf as his friend smashes into the ground .....

As Ozhone manuvers on the dwarven warrior ....Kazak draws the stone sword of Turak Nor ........ tapping it againist his shield in rythym ..... readying for when the big blue dragon is in striking distance .....(readied action -attack)

Standing ready in the center of the battlefield with the mighty Yorrick nearby .... thoughts race thru the Kazaks head ..... "Nothing else seems to die here ... wonder if that includes me .... this could be intresting ..... big ugly flying goose already chewed me up and spit me out once .... not this time " growls the dwrven warrior as his steel grey eyes harden at the fast approaching Dragon.....

1st swing d20+24=40 damage d10+11=19
2nd swing d20+19=22 missed
3rd swing d20+14=22 missed

Active Magic
Shield of faith - potion
Freedom of movement - from Peerimus 160 mins
Hide from undead - imbued spell from Quinn ... 15th level
Barkskin +5 - potion
Mirror image (5 images)



Angus HP 55/66, AC 24(26 vs evil), SR 20 
Friday April 10th, 2009 12:09:02 AM

Angus is real mad now and then the bell rings and the divine figures arrive and then thinge get worse especially for Trace.

Angus looks at Quinn as he rises twoenty feet in the air and shakes his head as the cleric will have to wait for now, much as it pains Angus. Angus looks at Kazak and the blue lizard. Kazak needs some help and Angus casts polymorph on the Dwarf.

Kazak becomes a Fire Giant.

Str 31
Dex 9
Con 21
AC -1 for size but +8 natural armor
large Size

Angus smiles at Kazak "That will make you much harder to be swallowed. Have at him big guy!"

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 6/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used



Jurgen - [AC 41 HP 150+[70]/150]  d20+22=32 ; d20+17=32 ; d20+17=29 ; d20+12=24 ; d6+6=9 ; 2d6=10 ; d6=6 ; d20+13=32 ; 10d6=43 ; d6+6=8 ; 2d6=8 ; d6=1 ; d6+6=7 ; 2d6=6 ; d6=4 ; d6+6=12 ; 2d6=6 ; d6=4 ;
Friday April 10th, 2009 3:40:46 AM

Peerimus' words that the honor of ringing the Bell was all Jurgen's was absolutely true. Jurgen could describe it no other: honor. The collection of Powers was overwhelming. As Ebyron reaches down to help Peerimus up, Jurgen feels a tinge of jealousy. Until...

Until a hand touches his own. The touch makes Jurgen feel incredible; strength, divinity, power, courage, knowledge. Within that hand was everything. And Jurgen allows the feeling to sink into his memory; one that he would play over again-and-again until his old age. The touch of Domi. Jurgen looked to it for forgiveness and could not find any. There was nothing to forgive. There was only approval. "Well done."

For the second time in his life, Domi was close enough to touch. There was not enough time to ask the millions of questions in his mind. There was not even enough time to ask one. The battle raged on. Trace had fallen. Kazak was in trouble. Would Jhon now die? Quinn had not... There was still more to do. "Thank you," is all Jurgen says, before returning to the battle.

"Brother Taur!" Jurgen shouts over the Ant-Lions, to the only remaining minotaur. "Domi forgives you for that which was out of your control!" And then starts attacking the Ant-Taurs with full force.

Attacks
Attack One
Target: F1
Attack Roll: d20+22=32
Damage: d6+6=9 [Piercing] + 2d6=10 [Holy] + d6=6 [Electric] + 10d6=43 [Vampiric Touch - Spell Resist Check: d20+13=32] = 68 Total
Attack Two
Target: F1
Attack Roll: d20+17=32 [Critical Threat: d20+17=29]
Damage: d6+6=8 [Piercing] + 2d6=8 [Holy] + d6=1 [Electric] = 17 Sub-Total
Critical Damage: d6+6=12 [Piercing] + 2d6=6 [Holy] + d6=4 [Electric] = 22 Critical
17 + 22 = 39 Total Damage
Attack Three
Target: F1
Attack Roll: d20+17=24
Damage: d6+6=7 [Piercing] + 2d6=6 [Holy] + d6=4 [Electric] = 17 Total

Total Damage: 124 Damage

Active Magic
Level 18
Shield of Faith [8/1800]
Level 13
Shield [34/130]
Resist Energy - Electricity [10/1300]
Alter Self [11/1300]
Greater Magic Weapon [13 Hours]
Vampiric Touch [22/600]

Spells Used
0: 0/6
1: 1/8
2: 2/8
3: 3/8
4: 2/7
5: 0/7
6: 2/5

The GREAT MIGRATION! (DM SteveK) 
Friday April 10th, 2009 9:37:09 AM

Xenia jets off, invisible and clinging to shadows. (at AZ,16)
Durgan moves off to attack the ant-taurs. (at BX,18)

Trace screams out from his chewed and clawed body, someone please help! I'm not ready to die!
Rhino runs to the mangled body of Trace and snuffles his ear in compasion and concern.

Peerimus basks in the presence of his diety, the steps back and begins to cast defensively. Ebyron interrupts the druid. "Chill and enjoy", Father Wold teases. This receives a stern look from Ma'ab, but the impulsive, repentant Power shrugs it off before returning to the circle of Powers.

Yorrick turns and moves with Kazak

Rash flies as fast as she can trying to get to Trace, "Hold on! I am coming!" (at AB,31)

Kazak watches as Trace is partially killed by Ohzone, nearly the same death the dwarf experienced in thier last encounter. "not this time " growls the dwarf.

Angus looks at Quinn and shakes his head: the cleric will have to wait for now. Rising into the air, Angus helps Kazak and Polymorphs him into a Fire Giant.

Jurgen is at a loss to speak with his diety but manages a few words. "Thank you." Then he turns to the fray. He calls forgiveness to the Minotaur and then attacks the nearest Ant-Taur with full force. The Ant-taur is incredibly wounded and nearly swaying on its feet, but it does not die, and it seems as if there is less effect than there should be. And then Jurgen knows... the Ant-taurs aren't evil!

And neither is the minotaur. Hearing Jurgen's words the large taur stoops and grabs his halbred. "For Imod!", he shouts and lines up against one of the Ant-taurs.

...................................

The Powers continue to face outward from the Center, the vibrations of the Bell infuse into the air, the ground, everywhere. And then the pie-piece lands begin to move! The earth shakes and vibrates and the lands lift from the very Wold to rearrange the Southern Continent!

They change shapes, altering from a pie-piece to squares of land, and the cacaphony of sound deafens any other verbal communication! One square in the south-west of the Valley crumbles and falls to nothingness. The Sargrass rotates and moves to the south. The Ice Vien rises into the air, not a crumble of land falling from the underside and also moves south, yet a bubble of land detaches from the Ice Vien and moves even further south, expanding into its own square! A second bubble appears in between the Sargrass and the Downs, forms another ssquare and flies north-east. The land where the Ant-Taurs came from arcs completly over the Center, flying up-side-down!!

The effect on the creatures still in the Valley are impressive as well. Death wounds appear on the former minions of Ga'al, then, like from an invisible rope, the creatures are pulled to thier lands then disappear. The minotaur dissolves as if from strong acid and is pulled into the Sargrass. The Ant-taurs are crushed like from a cave-in and are removed to thier land. Quinn and his minions get many battle-wounds and fade into the Gateway Downs, one by one. Heavily wounded and looking exhausted, Quinn is the last to go, but not before two bloody marks appear on his neck. Then he is gone without a sound. And Ohzone... he gets burned, slashed, grabbed, pounded and (most satisfying for the 'dead' Trace), struck with many arrows. The dragon fades back into the land of Turak Nor.

The Children of Chaos are also pulled, but by glowing blue cords to the Center of the Southern Continent. Amazingly, they all fit without effort in the Center, and along with all of the Powers of the Southern Continent. From here the heroes have a unsurpassed view of the event; The Great Migration.

...................................

The only ones unaffected by the Migration are the Powers in the Center of the Southern Continent... and Ga'al. The Lord of Domination stands where he has, unmoved by the migrating lands, but not unaffected. The Coccoon is wrested from the gods hands and flows, then merges with the land of the Sargrass. "GOOD", intones the Powers, "THE CHILD CAN NOW BE FOUND BY THOSE SWORN TO THE LAND."

Ga'al, the god who wants everything, is left in the Valley with nothing. Events are moving and he is not a part of it, not in the smallest sense. A divine howl of unimaginable loss is the only thing that can be heard above the sound of the moving lands. And then it becomes a howl of fear as Ga'al is joined in his unmoving observations. By Gargul. They speak. The CoC can't hear what is said, but Ga'al shrivels in fear and Gargul is a rock of judgement. Then the Gray Lord reaches a hand to Ga'als shoulder and they both vanish.

The heroes are left in the Center of the Southern Continent, surrounded by the Great Migration and all the Powers of the Wold, the Chaos Bell, and no challenge to overcome. Maybe its time to wonder, reflect, and ... ask.

Xenia (AC28, HP86/86) 
Friday April 10th, 2009 12:15:17 PM


"Off. Um ... please." Xenia appears then, hovering above the other Chaos Guys, her slim dark form materializing as her ring removes the magic of Invisibility. It makes you want to duck your head and shrink down real small. The sheer scale of things does. The roaring thunder of the lands in motion. Movement so vast that the mind can't comprehend the scale. Footing ain't too sure either. Like being up in a place so high and so big that you look to loose a sense of the ground and fear to fall out and into the sky.

Shaky legs. Good thing she's flying.

"I guess it's to them Packies now," the rogue says in a small voice. Her sea green eyes can't seem to tear themselves from the piece of land moving through the sky upside down, an impossibly large juggernaut, passing on its way to parts unknown. "To save the Child, that is."

"Hey Trace. You okay?" She asks, eyes still on the sky. "That looks like it hurts."

Rolls and Actions
Dismiss Invisibility

Position: N/A

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Friday April 10th, 2009 3:39:03 PM

Peerimus cocks his head to a side at Ebyron, his hands still going through the spell, waiting for the punchline. Deciding Father is not joking, he stops. Peerimus's eyes cast about for Quinn, the others he was sure now would be alright it was Quinn he wanted. Finding the cleric and his group he cups his hands to his mouth, "Quinn! We will come for you!" he keeps the message short and hopes it carries back with the cleric of the strange northern god.

The druid then simply reaches out a stablizing hand to Yorrick and from the ursine the druid continues to draw his own strength. A pernament grin that one might label the smile of the insane is affixed to Peerimus's face as the great land masses move. Part of his mind notes it all, a portion of the Ice Vein is now it's own land, the land between the Downs and Sawgrass. The spectacle is beyond words beyond his imagination and experience. Terrifyingly beautiful to behold and to witness the sheer magnitude of this would forever be etched in his mind. The lands continue to move and the druid continues to smile. Surrounded by all the Powers of the South a thought breaks free from what is going on and finds Peerimus's voice.
"I would like to create a cabal of protectors of all the Southern Lands. A group that would help usher in the next great heroes when thier own time was drawing near. Those who would fight on the side of rightousness and freedom against tyranny and evil. Those who would stand up for the lands of the South, thier people and our Powers. I say this now as I would seek the blessing and guidance of all the Powers."

Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image 
Friday April 10th, 2009 11:52:01 PM

Growing taller as Angus's magic infuses him ..... the dwarven fire giant ..... braces for Ozhones assault
which never materializes ...... as the southern lands break apart ... and rearanges itself ..... the dwarf bends at the knees to keep his balance ..... " whoa ....."

Turning about in circles .... Kazak tries and take all the wold shattering effects in .... almost dizzy from trying to comprehend exactly the magnitude of what is happening ..... the dwarven warrior catches a glimpse of Ozhone as the mighty blue dragon disappears ......" ...He went to Turak Nor ... " .... Growls Kazak with awe .... as he turns his steel grey eyes to the stone sword of Turak Nor .... and back to where Ozhone dissapeared too .... " is there a connection ??..... " ... nodding to himself ...." someday i will find out "

Turning to look at Peermus " so what do we do wit da bell now ?

Angus HP 55/66, AC 24(26 vs evil), SR 20 
Saturday April 11th, 2009 9:36:45 AM

Angus is hovering with his fellow but is still unsettled "Its over? For Now." Too much has happened too fast and Angus is not as fast reacting to it as the adrenaline is still flowing.

Angus watches Quinn and Ohzone leave the battle field "We will settle up soon enough I am sure."

Angus looks down at the ruined remains of the not dead yet Trace and since Peerimus is too caught up in events to assist him the wizard will attempt to hel the best he can.

Angus will polymorph Trace into a rhino to see if it gets him back to the living.

The polymorph will cure 15 hp to Trace as well.

"I have one more polymorph to try to fix you Trace, unless someone else has more powerful healing magic available. Let's not forget our injured brother."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 7/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Sunday April 12th, 2009 12:06:10 PM

Rash, with wonder in her eyes as she watches the Wold literally change around her, will reach forth with her hand and touch Trace. She will cast a heal on him curing 150 points of damage and hopefully bring him back to life. She winces if he is undead knowing that the cure will turn into a horrible spell that will hurt Trace even more.

Rash will then drop to both knees and bow to the assembled powers, but look up with love and pride in her voice and say, "What do you need me to do now? I would like to help this new power be born if ....."she stumbles over the gender and finally says, "it needs some aid? I revere all of the powers and to see an new one born will complete my life. Tell me what needs doing and I will strive my best to accomplish this task."

Jurgen - [AC 41 HP 150+[70]/150] 
Monday April 13th, 2009 4:46:22 AM

Jurgen approves of the minotaur's action, before watching him fade away into the Southern Continent. The paladin's eyes fall on Quinn, noting that the old Child is back into the Downs. And then Ohzone, into Turak Nor. Quinn would be the immediate problem to solve. And then Ohzone. And, if there was time, perhaps Jurgen would try to find the 'taur. When the lands are empty and clean, The Great Migration begins. And Jurgen is unable to speak. How many mortals would be able to claim they had seen the remaking of the Wold, even this small bit of it? If ever Jurgen had doubted what the Children were, he would never again. There are many questions Jurgen has to ask the Powers.

What would happen to Ga'al? Had they influenced the Gods to act against the Lord of Domination? And Peerimus had a point with his Southern Lights, but Jurgen wanted to know if the Children be allowed to bring Order to this land of Chaos? And what was next for the Children of Chaos? Was this their last destined act?

All these questions (and many more) rush through him, but suddenly the paladin drops his sword and looks at the empty lands. Worry covers his face and he looses all feelings of reverence. Peerimus' blessing doesn't concern him. Nor does the birth of the Power. Of the thousands of words that were just in his head, only three come out now.

"Where is Jhon?"

The GREAT MIGRATION! (DM SteveK) 
Monday April 13th, 2009 1:39:04 PM

Lands fly, move, and rumble across the sky, but before any begin to settle, the awesome scene fades from view. The heroes that are the Children of Chaos are left in the bright blue light and surrounded by the Powers of the Southern Continent. And Domi.

Questions come to each heroes mind, and one or another of the Powers answers. Whatever the 'personality' of an immortal Power or diety of the Wold may be, they together look pleased with the actions that are happening now. And the role the Children of Chaos played within them.

Xenia looks to her own friends' health, and wonders about the Bloodpack, wherever they may be. The Power known as Ma'ab answers the not-question on the elf-girl's lips. "YES, IT IS TO THE BLOODPACK TO FIND AND NUTURE THE CHILD. THE SARGRASS NEEDS ITS OWN PROTECTORS AND ITS OWN POWER." She looks down, smiling, at Xenia. "AND ANY PROTECTOR NEEDS ALLIES AND FRIENDS FROM TIME TO TIME."

Peerimus calls to Quinn hoping he will know, will remember, will care that the CoC will not forget him in his most frightful nightmare. And then he asks the Powers together for the blessing of his heart's desire. The mountain is the first to speak. "THE ICE VIEN IS ITS OWN AND NO MORTAL WILL CHANGE IT". Followed by a blurry Power unseen, "A HIDDEN VOICE TO SLOW ANOTHER MIGRATION WOULD ALLOW MY HIDDDEN LAND TO BE MORE FRUITFUL." And a yawn from Ebyron, "ORGANIZATION? BORING!" But other voices begin, heard yet not understood by the mortals below until mighty Burfells speaks again. "THERE WILL BE NO POWER TO HINDER SUCH A GROUP. TO THE SUCCESS OF SUCH A VENTURE, BE CONSTANT. BE STRONG." The other Powers nod in agreement.

Kazak asks about the Chaos Bell, and is immediately answered by the Five Crones. "OUR CHAMPIONS OF CHAOS, YOU ARE WORTHY IN THIS LIFE TO WEAR OUR MARK AND BE/CONTROL/HOLD/RECIEVE/USE THE POWER OF THE BELL. YOU WILL RETURN TO OUR LAND OF GATEWAY DOWNS WITH THE CHAOS BELL AND YOU WILL PROTECT IT. IT WILL HELP YOU TO PROTECT OUR LAND, AND WILL GIVE YOU CLUES FOR YOU TO BE MORE THAN PROTECTORS OF ITS POWER."

Angus polymorphs Trace to a Rhino, and it partially heals the ranger, yet Trace is still in negative hit points and cannot move.

Rash delivers a powerful Heal to Trace-Rhino, and her fears are unrealized... Trace is again at full health! A dwarf-shaped Power turns to Rash. "YOU HAVE DONE YOUR DUTY AND YOU HAVE SEEN A POWER EVOLVE. NOT FOR YOU IS THE OBSERVATION OF ITS BIRTH. YET YOU WILL KNOW, AND WILL MEET THE POWER BEFORE YOU GO TO THE LANDS OF REST. BEWARE THE LIMITS OF YOUR MORTAL WISDOM", it continues in an admonishing tone, "FOR UNTIL YOU SEE THE LANDS OF REST FOR THE LAST TIME, YOUR LIFE IS NOT COMPLETE. HEED AND REMEMBER."

Jurgen has many questions, but only asks for Jhon. For some reason, the Powers don't answer the paladin, but Domi is still there. And the god only seems a tall human with a normal, companionable voice. Someone it would be really good to get to know and dependable on adventures. "Jhon is dead, my good hand", the god says compassionately, "so too all the beings that Ga'al, in using the power of the infant Power, used when he interrupted the cycle of life and death here in the Southern Continent. With the link between Ga'al and the Sargrass interrupted by the Great Migration, the life cycle is returned. All you fought against here are dead, and thier cycle has returned to what should have been. Whether they remain in the Lands of Rest or Unrest, restored by thier clerics, or willed into other forms of undeath well... that is as it should be. Your Jhon was a good man who was in the wrong place, but sometimes that happens."

Domi pauses, then continues. "As for Ga'al, he is still immortal and has not been stripped. But I imagine that Gargul has quite a few choice words for the dominator in trying to usurp life and death. Yes, quite a few words..."

............................

The scene further fades until there are only the Crones, the Chaos Bell, and the Children of Chaos in the blue light. There is a feeling of movement, like flying, and it is certain in each heroes soul that this latest meeting is almost at its end. The Crones are still here, and looks like they are getting ready for final instructions. It looks like the last chance for getting some no-nonsense answers...

Xenia (AC28, HP86/86) 
Monday April 13th, 2009 4:45:42 PM


And then the Wold fades away. Or, at least the crazy wild moving 'round bits of the Wold, that is.

"Um ... 'Scuse me ... Your ... uh ... Your Cronenesses, Alexandria Merrryman Next here." Xenia tentatively raises her hand. "I'm new to all this, and I was hopin' you could 'splain how it is someone gets one of these Chaos Tattoo thingies. I mean, how is it that you get chosen? Why is it that I got chose?"

"I mean, I don't wanna sound ungrateful or nothing, but I left someone special back in Floating City, and ... and I'd kinda like to get back to him."

Rolls and Actions

Position: N/A

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Monday April 13th, 2009 7:29:17 PM

"Questions? Bah, not till I see another hunnerd years will I have any questions for ye." The dwarven warrior nods his head at his brother, knowing that one day they will go hunting a particular dragon together. Durgan looks around at the group and gives Trace a tremendous clap on the back. "Hey, wanna go hunting a certain blue dragon with me and me brudder some day? I'm glad yer allright elf."

"Ya know Peerimus, I think you have got yerself the start of a protector group right here," Durgan says looking at the Children. "All we need now is some recruits eh?"

"Humph, all them Powers and deites and such and no Moradin? Figgers."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Monday April 13th, 2009 8:35:12 PM

Peerimus nods to the Powers, it wasn't interpretted quite how he heard it in his head, but the great mix of responces was answer enough. The Powers as a collective group would not help. So be it. It was a long shot at best even as logshots go. The Bell presented another avenue and perhaps then a more possible route. Learn to use the bell and possibly tap into the power of the Chaos marks. First order of business was to go for Quinn and release him at worst, restore him at best. Then his father would be dealt with. the vampire had left the shadowy lands and struck into the Downs and had thus crossed into thier lands. With tht thought on his mind Peerimus addresses the group first. "Our first business is to free Quinn, immediately after we destroy his father. De Marco came into our lands, into the Downs and possibly even into Heranmar." Peerimus's eyes grow a bit dark and nagry as he thinks back to another time Heranmar was used against them, but he says no more on it. Instead changing to address Ohzone.
"I do not think Ohzone or any of the others are still alive. When Ga'al lost control they were destroyed. The old wounds suffered, returned them to death. Remeber Ga'al usurped Gargul completely and thus had control over life as well. He seemed to have returned the souls into newly forged bodies just as Gargul did for Kazak." Peerimus looks to the Crones for confirmation and then moves to a question.

"We are first and Foremost the protectors of Heranmar. The lands have moved, what can you tell us of our neighbors and is the Pactid Ocean still a part of our lands?"

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31  d20+10=20 ;
Monday April 13th, 2009 11:12:32 PM

Rash listens to the dwarven like power and nods at the wisdom given but will willingly admit that she doesn't understand them. She understands that the new power is going to be helped by the Bloodpack and it will be their responsibility to aid in its birth. She doesn't understand the second part of the advice and asks the Crones. "What is the land of rest? Is that where we go when we die?" (Rash made a know religion check of 20 to try and figure out who the dwarf like power was.)

She scratches her chin and also asks, "Can you tell us if these tattoos can be activated at will? Or will they always be an agent of chaos and just work sometimes?"

She pipes in at Peerimus, "That dragon didn't look dead like the others. I think he was dominated somehow but not dead. I do fear that your friend Quinn is now undead and we will need to put him to rest along with his father.

She turns back to the Crones and asks, "Are we to become the protectors for the Southern Continent? Now that everything is topsy turvy, I bet the normal the normal power structures will be upset and all kinds of clashes will spring up."

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows 
Monday April 13th, 2009 11:40:27 PM

Trace is happy to return to full health, "its not very much fun being chewed on by a large lizzard. Trace smiles at the dwarf for the prospect of dragon hunting. "Yes blue dragons...red or any color, I dont like any of them. Their arrogant and dominate the land they live on. After we go and check up on an old friend and kill his pop then we can go into partnership and become dragon exterminators!"

Trace kneals before Domi and pays his respects and thanks him for looking over him in his battles. Trace finds a loss of words as he speaks to his god but shows respect.

Trace then finds Rhino and checks him over to make sure that he is allright.

Kazak - Ac 36 (38 w/sof)(43 w/bs) Hp 183/184 Sof, freedom of movement , Hide from undead , Barkskin +5,Mirror image 
Monday April 13th, 2009 11:46:48 PM

the dwarf grins ear to ear as Trace seems to have escaped death after all ... " You had me worried there for a bit .... dat big blue dragon .... he's got a big ol bite ... dat i can remember " .... growls Kazak with a shiver ...

As Peerimus talks about Quinn .... " aye ... we should do something about dat ... but what do we do wit da bell ?? .. i mean we just display it at da wharehouse ?? .... its too powerful to just leave it lying about ... we should safeguard it somehow .... maybe in da room under da wharehouse ??"

Facing the crones ... " if i may so bold ... but who is behind dat dwarven voice ??.... "



Jurgen - [AC 41 HP 150+[70]/150] 
Tuesday April 14th, 2009 2:13:59 AM

The loud voices of the Crones do little for Jurgen. It was the calm of Domi that held him. "And his body?" The paladin shakes his head as he speaks, knowing that Domi has forgiven him, but fairly certain that he would never forgive himself. "I wish to take him home..."

He stands there for a moment, letting everything sink in. And then he asks his questions. "What now, Noble Crones? Will we be called again to action or is this the end of our following of fate?" He directs at the Crones, because he knows his service to Domi will never be complete. Even unto the Lands of Rest, Jurgen will be his man. Regardless of their answer, Jurgen will give a slight bow and end with "Thank you. This has been quite the honor."

"I agree with Peerimus. We owe a debt to our friends and so the De Marcos should be our concern. And settling Heranmar. And then the Southern Continent. A great deal of chaos will come from this Migration. And as necessary as that chaos may be, I think a guiding hand would be helpful for this continent. The Southern Lights is a good name. And I don't think we should hide the Bell. I think we should display it proudly. Wherever we end up setting up the Southern Lights, that is where the Chaos Bell should hang. Let none mistake who we are... Champions of Chaos and Movers of the Great Change."

TheCrones and CoC in a Fireside Chat (DM SteveK) 
Tuesday April 14th, 2009 6:56:42 AM

Only the Crones, the Chaos Bell, and the Children of Chaos are nestled in the cozy blue light. They continue to have the feeling of movement, but the light is opaque and doesn't reveal any secrets. The only answers are coming from the Crones themselves. While still blue and decidedly otherworldly, the five Crones have shrunk and are now the size of a normal human. And the term 'crone' may be a little off, for the ladies with the CoC keep changing thier appearance and age seemingly without pattern.

Xenia is tentative, but wants to knokw how she got a Chaos Tattoo, how she got chosen, and how she can get back to Floating City. "My child", responds one that currently looks a lot like Alexandria's mother, "since the first five heroes that becaume the Crones, there have been champions chosen at random from thier bloodline to continue the cycle. Gateway Downs must be preserved. Chaos must choose its next incarnation as good or evil. Chaos must strive to alter and change as Law strives to preserve without change. You, all of you, are chosen to be the instruments of change. From the first strike of the Chaos Bell by the Southern Lights, this cycle story was begun. The Children have preserved Gateway Downs from many threats. In defeating the evil champions of Chaos and the Adversary, you have chosen this incarnation of Chaos to be as good as you each are. And now in defeating the northern god of unchange, you are the champions who know that perfect Law is as bad for the Gateway Downs as perfect Chaos. Where the balance will be is your decision and will be shown by your actions."

Another speaks to continue Xenia's thread. "Others have come and gone from this incarnation of the Children of Chaos, and perhaps this is part of your chaotic nature. Yet we are not unfeeling to our Children who must also live. With experiencing emotion and overcoming challenges, you grow and change. This is also a part of Chaos. But we are also aware of the needs of our mortal champions." And at this, the Crone takes Xenia's hand. "Alexandria Merryman Next, you were chosen for you. Not for what you are but for who you are. We understand your loss, and will reveal this separation will not be forever. But others have left the Children before. Though it may change the events of the future, we will transport you to your Floating City and your someone special. If you want this." And the Chaos Tattoo on her hand fades until it is a shadow lightly touching her hand.

And there it is. The opportunity to leave without strings and return to her man! Yet at what cost?


Durgan doesn't have any questions for the Crones. All he wants is to fight and kill Ohzone once again. And disappointed that Moradin doesn't exist even as a Power. A Crone answers him even though he didn't ask. "And why do you think Moradin was ever here in this Wold? You were in prison in a strange plane of existance for a long time in the course of mortals. Perhaps you and your brother are really from a different Wold? Perhaps you would find more growth in knowing about the Wold you live in and not in pining for what might have been? But we would not want to lessen your experience in seeking, so the choice is yours."

Peerimus looks to the Crones for confirmation on Ohzone, and all five nod. "Without the northern god, Ohzone and all you fought here have returned to thier natural cycle. The dragon is dead."

Then one continues. "You are first the protectors of Gateway Downs. We are concerned with all our lands and not just your adopted town of Heranmar. The lands have moved, and new threats within and without will threaten the peoples of the Downs. Quinn and Quentin is your first challenge, but there will be others. You will learn soon enough that while the Pactik Ocean still borders the Downs, it is a different part than where the Tritons live."

Rash knows that the Lands of Rest are the place where good people die, and the Lands of Unrest is for those of evil. So too, those lands are where the Celestial and Fiendish summonings and outsiders come from (in the Wold: see Woldipedia for more information) She also figures the Dwarf was a reclusive Power named Turak Nor. "Chaos strives for change", begins a Crone who now looks like the oldest halfling anyone has ever seen, "but the balance struck between chaos and law will be up to you. If you strive for it, and are willing to pay the price, the tattoos will give you power at your command."

"We are concerned with the Gateway Downs. As the Powers will not assist but not hinder the formation of a continent wide support group, we will not assist nor hinder your reaching for a greater role in all these lands. We will not provide when you can provide for yourselves, like the healing of Trace. We are not strong outside of the Downs, and you will find the powers of the Tattoos and the Chaos Bell as lessened when outside of the Downs."

Trace finds Rhino, checks him over, and sees the animal is just fine.

Kazak wonders about the Chaos Bell, and a Crone looking like Shirley Temple answers. "The Bell must remain in Gateway Downs. Hook City no longer borders the Downs and is not a part. Your choice within the borders of the Downs is yours. Hide or display. Bury it if you wish. The choice is yours." The Crone doesn't answer Kazak's question about the dwarf. Maybe another CoC already knows the answer...

Jurgen still worries for Jhon, but Domi is gone. A Crone looking like a Hook City harlot puts a comforting arm around the paladin. "He already is. His family and friends will make the funeral arrangements while the rumbles still fill the city. He is laid in his family tomb along his grandfather." His other question is again unanswered, as if the answer is already there.

"Choose where you wish for the Bell to go, and then prepare for your continued work. With your choices, the light will fade."

And then the Crones are also gone, leaving the Children of Chaos alone with the Chaos Bell in the blue light.

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Tuesday April 14th, 2009 9:45:12 AM

Angus will cancel his pixie polymorph and recast it to finish curing himself.

"Well it looks like we will have to hire some carpenters to make a bell tower for us at our warehouse." Angus muses.

"What a day." Angus whistles.

Angus looks at Peerimus "So Quinn is now undead I take it and so is his father. They could be a tough nut to crack. If you know the area we should rest up and then send Xenia to scout out the area." Angus nods to Xenia "I trust you can hide from undead as well as you do the living."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 8/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Xenia (AC28, HP86/86) 
Tuesday April 14th, 2009 12:12:00 PM


Xenia's heart leaps in her chest as the Power Crone takes on the form of her adopted mother, Sliver Merryman.

... bloodline ...

Then more. Something about good champions of chaos and evil champions of chaos.

... bloodline ...

Then one takes her hand, but there's a pounding within Xenia's head, a throbbing like a heartbeat.

... bloodline ...

And within that throbbing heartbeat there lies one single idea, an idea that grows in size until it seems to fill the entire Wold with itself, it grows until it cannot possibly be ignored.

"So ... so what you're saying is that this mark, this Chaos thing, it come from my mother. My real mother who I never met a'fore. Or ... or ... or it come from my father."

My father the Drow.

"And so, if they're alive, the could be here, right? In this Southern Place. In this Gateway Place, right?" Oh Wynn, please forgive me, but I gotta know. I gotta at least try to find 'em.

"I'll stay," Xenia says in reply to the Crone. "I'll stay for now. Peerimus says he can get me to Floating City, and we've scryed up there too already. I can do that to make sure my Wynn's alright at least. That's sump'in. But I gotta find out where I'm from. Who my folks really are. And from what you're saying, this Chaos Mark Thingie is what could lead me to them."

"So, thank you. For offering to take me back. That was real nice of you. But I'll be 'round a bit longer."

"Yeah, I can hide from deaders, Angus. If they need to see, I can hide from 'em. So ... is there more to this Gateway Downs place than that one little town?" the rogue asks. "I mean, hey, I was just getting to like that Hook Place."

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Tuesday April 14th, 2009 8:32:05 PM

Rash says, "Well I think we need to go back to Heranmar and check in on our friends to make sure that they weathered the migration intact. I think we then need to figure out some protections for the bell but I would think we are better off trying to hide it if possible. Don't want people ringing it willy nilly. It's protection is our first priority it seems."

Rash Trinka will then look to Peerimus and say, "Well it looks like after that our first priority will be taking out your old comrade Quinn and his father. Fighting a vampire with those kind of clerical skills will be tough and we will need to plan out good tactics or we will be standing in front of Gargul yet again. If Quinn had followers, you can bet we will be facing them as well in their new undead form."

She claps the dwarves on the back and says, "Looks like you don't get to go dragon hunting. Sounds like the beast is dead. I am glad. I didn't want to fight the beast again."

Rash starts to check out to make sure everyone is healthy and will cast some cures if needed.

Fireside Chat Addendum (DM SteveK) 
Tuesday April 14th, 2009 8:38:44 PM

ooc: all, I'm away at a business trip for a couple weeks. Got really good internet service, so posting shouldn't be a problem. Gonna have to post at night for until 27 April though.

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday April 15th, 2009 12:20:39 AM

Peerimus agrees with the group. "We return to Heranmar, as to the bell, I am not sure as of yet. For the immediate future i feel the grove will be the best place." Peerimus will also confirm Xenia's words, "yes, whenever we can scry on Wynn we will do so and whenever you wish to return, I will fullfill my promise originally given to you."

"I know where Quinn had set his church and yes he had a dozen or so others with him. I have no reason to doubht that all were turned to vampires by his father. A powerful vampire in his own right. Destroying the DeMarcos will be no easy task, but it is one we must take before any other concern."

Turning to the Crones, "You have our lives and loyalty as we are indeed your descendants. From here we must away to the grove I have created if you would please send us."

Jurgen - [AC 41 HP 150+[70]/150] 
Wednesday April 15th, 2009 7:32:46 PM

Jurgen looks at the group, alone in the weird demi-world their in and shrugs. "Do we click our heels and think of home? Where is home now?" Knowing the Children don't have an answer, Jurgen decides to think hard on his flat above Holly's store in Heranmar.


Arrival at Heranmar (DM SteveK) 
Wednesday April 15th, 2009 8:17:24 PM

Xenia finds she has a higher priority to seek than reuniting with Wynn; the circumstances of her parentage. Thanking the Crones for their generosity, she stays.

The other conversations deal with what to do with the Chaos Bell and how to deal with the DeMarcos. Both must wait until a decision is made as to where to go in the Gateway Downs.

And that is quickly made. The blue light fades, and the Children of Chaos find they are standing on the Green of Heranmar. The INN is just across the road, and other familiar buildings are about the older members of the Children of Chaos.

And the Chaos Bell is in the center of the group of nine heroes.

Just as they arrive, the ground rumbles again, and a damaged building collapses. There are few people on the streets, and, looking around, it appears that many of the buildings have been destroyed by an earthshake.

About a block away, the gate to the South Trade Road is shut and it looks as if the wall and gates have weathered well. A lookout shouts from the top. "Oyez!! Oyez!!! The sea is a-comming back!"



Xenia (AC28, HP86/86) 
Wednesday April 15th, 2009 9:29:40 PM


Xenia jets straight upwards to give the group a bird's eye view of things. Not sure what they can do against the rumble of the earth or the rush of the sea, but they'd sure be in a better position to do it if they knew what was happening in the greater Wold outside the walls of the little town.

Shouting at the top of her lungs, the girl rogue gives a play by play of the changes in the land.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Wednesday April 15th, 2009 9:56:17 PM

Durgan smiles as Rash claps him on the back. "Eh? No worries Girl. There's always another beastie to introduce to me axe. Like Quinn's father. We never got to finish the dance we started with that one. And while I didn't know Quinn that long, he was a comrade fer awhile and I will be first in line to avenge his death unless me brudder pushes me outta the way."

OOC- are all spell duarations expired?

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday April 15th, 2009 10:44:06 PM

Peerimus looks about quickly, "Jurgan you and I should try and get in touch with the council members as quickly as we can. Convey an emergency meeting and let them know what has and is happening." Turning to Durgan Kazak and the others, Split up, and go through th town, what ever you can do to assist the people or prevent more buildings from toppling. There are bound to be some more quakes and I do not wnat any of our people trapped under or in anything."

"Xenia, keep calling out what you see and stay there. We need your vantage view!"

Peerimus shouts out a few of the council members names as he heads towards the docks. He instructs Yorrick to fall in with him. The bear's strength may be needed.

Kazak - Ac 36 Hp 183/184 
Wednesday April 15th, 2009 11:32:14 PM

"Aye Peerimus " .... growls Kazak ......

Quickly springing into action .... the dwarven warrior sprints in the direction of the quarry .... knowing he is more familar with the people and structures in that part of the town of Heranmar .... it would be wasier to assess the earthquake damage ......

As he runs a the lookouts voice rings in his nhead .... " da sea is a coming back .... dats got to be from the earthquake .... big waves are acoming ..." growls Kazak ....

Calling out as he goes .... the dwarf searches for survivors ..... helping where needed .... using his knowledge of stone to help rescue any citizens that are trapped ....

Jurgen - [AC 41 HP 150+[70]/150]  d20+14=24 ; d20-1=7 ; d20-1=5 ;
Thursday April 16th, 2009 3:06:51 AM

Seeing the damage, Jurgen opens his cloak and Shay extends his wings. The hawk's keen eyes scan for anyone in danger or anything else the Children should be focused on [Spot Check - d20+14=24]. The faithful hawk, stripped of his voice, is only able to caw. Fortunately, Jurgen knows enough to keep an eye on the bird and if there is something for him to see, Shay will dive towards it.

"Aye, Peerimus." Jurgen joins the druid in shouting. "Selenie! Bunwit! Chester!" are the first names that his first lips can recollect. "Does anyone need help?" The paladin's own eyes and ears are, as always, almost useless [Spot Check - d20-1=7. Listen Check - d20-1=5]. Peerimus would have to, as always, aim the paladin.

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d20+6=17 ;
Thursday April 16th, 2009 7:13:44 AM

Firn'gaer recalls Wall of Stone and rises into the sky to get a better vantage point [Spot DC17]. When he locates the coast he will move there quickly and assess what he can do to help.

Active Spells: Endure elements, mirror image - 6 images (144 r), shield (145 r), fly (146 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Thursday April 16th, 2009 9:08:41 AM

Rash will also get some height (assuming her fly spell is still on) to see if their is an immediate danger of a tidal wave. If not, she will call for the injured to be brought to one place where she can heal them.

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Thursday April 16th, 2009 9:23:09 AM

With earthquakes happening and the sea coming back, Angus joins his fellows in the air on his pixie wings. "It does not look much beter from up here."

Angus will fly over buildings looking for survivors. "Call out if you are trapped or injured!" Angus squeeks in his now high pitched voice.

Angus looks at the dwarves turned Giants and calls down "Use your new size to rescue survivors."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 8/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Migrating Heranmar (DM SteveK) 
Thursday April 16th, 2009 6:42:11 PM

ooc: no time has passed for the Children of Chaos from the time the Chaos Bell was rung until now. All spells that were on are still active.

.................

Xenia, Firn'gaer, Jurgen's Shay, Rash, and Angus quickly find out that the Gateway Downs hasn't completed its journey for the Great Migration. As they rise into the air for a better view, they begin slipping to the south-west as the land moves from under them! In seconds (ie one round), the flyers are 200 feet south-west of the Green going towards the walls of Heranmar.

The vantage is good, however, and the flyers can look across the town. All buildings are at least a little damaged, but the sturdy construction techniques have ensured only three total collapses. The flyers can see (and relay) that the few people in the streets are now shutting themselves behind sturdy doors from the shout from the walls. There are about a dozen criers spaced around the walls that are relaying information, and with the Children of Chaos flying into the air, the one on the south-west wall is seen by the flyers easily, his eyes bugging out of his head. Excitedly, he calls. "Oyez, Oyez!! The Protectors are at Heranmar Green!"

A weather-roughened voice calls back from the docks, filled with surprise. "Ask them to come to the docks!" It is the voice of Bunwit the Fisherman, counsellor of Heranmar.

The call naturally sends all eyes (and feet) moving towards the docks, and the flyers can see the docks hanging out into open space. Far below, the blueness of a great body of water can be seen, and it is getting closer rapidly!

Also seen at the docks and going up and down the shoreline as far as the heroes can see, is a knee-high curtain of blue light.

At the docks (but not on them), the Children of Chaos meet the entire Council of Heranmar. Selenie is resplendant in her golden armor and she nods at each CoC to include Yorrick. "Well met, Protectors of Heranmar", she begins with great aplomb, "we thought that the Great Migration had consumed you. It is good to see we were wrong."

Xenia (AC28, HP86/86)  d20+23=40 ;
Thursday April 16th, 2009 8:37:51 PM


The rogue arrows down toward the docks, flying fast as she can to keep up with the flying land. The trick will be to match speeds and land. One mistake could mean a hard bump or even a fatal crash.

Xenia dives in and brakes hard, executing a flip-turn and then touches down light as a feather. (Reflex 40)

Protectors of Heranmar??? This little place needs pertecting by the Chaos Guys?

"Uhhm ... you aren't afraid of what that water's gonna do when we splash down there?" the girl rogue asks Golden Girl, pointing out toward the rapidly approaching waters. "Maybe getting to higher ground might be a good thing, don'cha think?"

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Thursday April 16th, 2009 8:51:49 PM

Durgan glances down at his armor. "Yeah, I'd prefer not to take a dip in that drink meself. Of course, it's a good thing I kept that pearl thingie after we visited those tritons. Well, met councellors. So, what can we do to help eh?"

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows  d20+12=15 ; d20+13=20 ;
Thursday April 16th, 2009 9:53:28 PM

Trace moves with Rhino around the buildings looking and listening for people in trouble.

listen dc 15
search dc 20

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Thursday April 16th, 2009 10:55:13 PM

Rash also times her landing carefully and watches the water approach glad for her flying spell but wondering if the town would be flooded. "Peerimus, you might want to take up the bell just in case we get a lot of water rushing through here."

After this is said, she crosses her arms and waits for the water to rise or stop rising and the earth to finally settle. "I wonder is this town will suddenly be landlocked and who our new neighbors will be?"

Kazak - Ac 36 Hp 183/184 
Thursday April 16th, 2009 11:33:35 PM

After quickly checking out the damaged buildings ... the dwarven warrior heads to the docks .... trailing after all the fast moving flyers ......

Climbing up to the top of the defending walls ..... Kazak peers out as the wold as it resets itself from yje great migration ..... " this is something we'll never see again " ... growls Kazak

Jurgen - [AC 41 HP 150+[70]/150] 
Friday April 17th, 2009 2:14:59 AM

Jurgen watches Selenie with reverence. She may have retired, but the young man would bet his sword that she could easily still carry the mantles of Protector and Champion of Chaos. "Well met, Selenie." Jurgen gives the ex-paladin a bow and then turns to the rest of the Council. "Well met, Councillors. As you correctly guessed, this seems to be Great Migration. What happens now is anyone's guess, I suppose." He is unable to take his eyes off the rapidly moving water.

The paladin doesn't particularly expect danger, but he is unable to shake a feeling. His eyes glow golden as his Detect Evil activates. And he wonders if Firn'gear's Arcane Sight was causing him some trouble with the bursts of magic that must be occurring to shift the Continent.

"Is all well, Council?"

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Friday April 17th, 2009 9:32:58 AM

Angus will cast haste on all the CoC fliers so that they have a better opportunity to keep up with the moving land. "This actually looks fun from the saftey of the air, much less so for those terrified by the process. It will be a costly rebuilding."

Angus calls down to the formerly Dwarven Brothers "Use those new Giant sized legs and keep up."

Angus will attempt to fly and keep pace with the land by the docks.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 8/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant
Haste on the CoC fliers

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 
Friday April 17th, 2009 1:14:40 PM

Firn'gaer lands near the others. "We might need some break walls to prevent flooding."

Active Spells: Endure elements, mirror image - 6 images (142 r), shield (143 r), fly (144 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Friday April 17th, 2009 7:33:17 PM

Peerimus and Yorrick arrive at the Docks and he greets the council. "As you surely know, we struck the Chaos Bell at the center of the lands and began the Great Migration. I am not sure what I was expecting, but it was not this. The town seems to be weathering the Migration well thus far."

Peerimus looks to the docks and then below to the water, it seemed illogical to him for the normal laws of nature to have any sway and the druid personally thought the two peices would come together roughly to be sure, but not catastrophically.

...more to come

Migrating Heranmar continues (DM SteveK)  d20+12=32 ;
Friday April 17th, 2009 8:23:02 PM

Angus casts Haste to help allow the fliers to keep up with the moving land, yet all except the sorcerer-Pixie elects to land and make thier way to the docks on the ground. Not so Angus, but he finds that the land is moving faster than he can, even with the extra haste! In addition, the land seems to be falling away from the Pixie as well. Angus is now 20 feet south-west of the south wall of Heranmar and is 100 feet in the air. (Angus as Pixie with Haste can move 90 feet, or hustle at 180 feet. The land is moving north-east at 200 feet. Right now it is falling at 40 feet a round.)

Most of the Children who arrive at the docks suggest to the Council that they should move to higher ground. You know... just in case. "No", responds Selenie and the Crone's Daughter. Bunwit, Harrin, Tap Goodfellow, and Chester all echo the two women although in various stages of nervousness. At a nod from the Daughter, Selenie continues, "At the last Migration, the Gateway Down suffered 50 years of rain, cursed because the people had turned away from the belief in the protection of the Crones. That is why we will stay here, at the very lip of the land. We can clearly see the blue fence of the Crones protection", (and she points at the sparkling blue curtain), "and we will show we believe in thier protections."

"Come, stand with us and be confident the Crones will keep all Heranmar safe."

Jurgen offers his respects to Selenie, and notes she is older than when he first met her. She has been an ageless bastion of the town, but it suddenly occurs to the younger paladin that there are less rather than more years before she will find her rest. A thought passes, and Jurgen looks out with his paladinic sight; there is evil here, though very faint. Looking further, Jurgen looks into the soul of... Bunwit the Fisherman. Selenie notices (Sense Motive: nat 20!) and gives Jurgen a knowing nod, and then shakes her head at any action.

Peerimus talks of the Chaos Bell and Migration, and surmises that the lands should come together without catastrophe. The Daughter of the Crones speaks out, still looking seaward with her blind eyes. "No, Protector, we did not know, only suspected. And knew nothing of the Chaos Bell. Beware! It's power must be closely guarded!" "When the Migration began and the Crones protection ringed the land of Gateway Downs, we expected you. But after so long in waiting for you, we were afraid that you succeeded only at the cost of your own lives."

Lhari, Firn'gaer's staff speaks up for all to hear. "Yes, like the fourth incarnation of the Children. Sucked into soulless oblivion, but they won. They won."

...............

As they speak the land continues its fast travel to the north-west, and speeds up its descent. The water is a 1/4 mile below and coming up fast!

"Come, Protectors and Children. Demonstrate to our people and the Crones that we are confident. The Powers will preserve." Selenie turns back to watch the waters below.



Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Friday April 17th, 2009 10:14:57 PM

Rash looks down at her armor and the shield on her back and then back to the swirling rising water and then back to the heavy armor she is wearing. She will then sit and look to the blind daughter of the Crones and say, "While I respect all of the powers and revere them, it has come to my attention that they respect those who help themselves. Still if you believe that faith is what is needed, I will trust you and the Crones to keep us safe. "So tell me your story? How did you come to this town? Was it the Children who drew you here or your Mother? Might as well find a productive way to pass the time."

Xenia (AC28, HP86/86) 
Friday April 17th, 2009 10:56:27 PM


"ANGUS!!!"

Xenia waves her arms in the air, then cups her hands into a cone around her mouth.

"YOU!"
"NEED!"
"ANY!"
"HELP?!?!"


Faith. The girl rogue sighs inside. Trust. They're so much easier when you're with folks you know already. One guy's bravery is another guy's stupidity. But, you only die once, right? And you'd figure with the ground flying through the sky like this, odds are they should be smooshed to bloody paste already. Right?

Xenia beckons with her arm for Angus to fly down with the rest of them. You only live once. Might as well roll the *big* dice. Sounds like sump'in that would come outta Wardd's temple, Xenia thinks as the water rushes upward from just below the edge of the Wold.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Kazak - Ac 36 Hp 183/184 
Friday April 17th, 2009 11:54:32 PM

Kazak just takes in the once in a lifetime event ..... the changing of the wold ......but the staffs words catch his attention .... " 4th incarnation ??? " blurts out the dwarf

the dwarven warrior observes as the seas rise up from the disruption of the wold ..... " well i don't think this land will be cursed again ..... things were looking up before .... but i'm sure we can all work to bring Heranmar to a productive and vibrant town .... a strong presence in da area "

Migrating Heranmar continues (DM SteveK) 
Saturday April 18th, 2009 8:14:02 PM

The Council continues to watch the sea below them as the land of Gateway Downs moves across the sky.

The Daughter answers. "The Mother sent me here. There is the most holy site of the Crones just south of town, the Standing Stones, the place where the first five Children of Chaos became the Five Crones. I am the voice of the Crones here, but a voice that counsels only, never commands."

It looks like there is barely enough time for the rest of the Children to decide to secure themselves in stout walls before the land and sea will meet.

(Short post, to give everyone time to decide, Next post will be Monday night)

Xenia (AC28, HP86/86) 
Saturday April 18th, 2009 10:31:53 PM


The rogue turns a worried eye in Angus' direction again, ready to go to his aid should he require.

"Look, I gotta tell you guys, this is some pretty weerdo stuff you got going here. If it were Wardd we was relying on to save us, I'd be the first to start gathering folks together and head for the hills."

"But I'm new here. This Southie Place is yours, and I figure you know it pretty good. I'll follow you, whatever you decide to do."

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Jurgen - [AC 41 HP 150+[70]/150]  d20+8=20 ; d20+19=25 ;
Sunday April 19th, 2009 3:32:40 PM

At the mention of the blue curtain, Jurgen tries to better understand the magic involved [Arcane Knowledge Check - d20+8=20. Spellcraft Check - d20+19=25]. He turns to Firn'gaer and asks the wizard, "What do you see out there? Are we protected?"

Jurgen sees Bunwit's evil and his hand immediately goes to his sword. Selenie's nod keeps him from drawing it, but his hand remains. He curiously watches Selenie, wondering if she'll offer something more. But she is tight-lipped on the topic. Finally, he pieces together something that had seemed odd. The paladin's jaw drops and he looks at the other Children to see if they notice it.

"Peerimus, all is not right here." Jurgen shakes his head, unsure of how to explain. "Look closely at the Councillors. Either we've been gone from the Wold for... a considerable time. Or there is trickery at work. I'm not sure what to trust." His knuckles are white from gripping his sword so tightly. "If you were asking me have faith in Domi, I would tell you that Domi respects those who protect and defend themselves. This is a challenge for us to face not a test of our faith. We meet it head-on instead of trusting in divine providence. That is how we weather this storm and that is how we prove our worth. Do not wait for the Powers or the Gods to save us. Save yourselves!"

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power 
Sunday April 19th, 2009 9:08:07 PM

Rash looks to the others and says, "I doubt that the Crones would send us here to die in a flood. I will have faith in them and the other powers to look out for us and our friends during this migration. If they wish my death in their name, all they have to do is ask/"

Durgan Stonewall AC 38/39 Hp 197/197 
Monday April 20th, 2009 5:21:11 PM

..."things were looking up before...? My brother ye have a way with words. All right Selenie, I trust ye. And the crones too. If nothing else, I want a front row seat for whatever is gonna happen. Should be a good one ta tell to the grandkids."

"Calm down Jurgen. Ye just met yer Domi recently and he seemed pleased enough with ye. Why don't ye try having a bit of faith? We serve the Crones too even if only indirectly. They might not be Moradin, but seem ta be allright."



Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+23=42 ;
Monday April 20th, 2009 7:12:37 PM

Peerimus rubs his chin in thought for a moment or two before answering. "Yes the Chaos bell is something we will need to attend to shortly." the druid turns back out to look upon the sea. Peerimus reaches a hand to gently rub Yorrick and then gives the great ursine a grunt and a pat. [Handle Animal to send Yorrick home to the grove 42]

Peerimus continues to watch the approaching water. "It makes far more sence for the Great Migration that is enacted to protect and save the peoples and the land to not destroy everything than it does for it to. That said as Protectors we are able to do more good at the front of any incident than from behind the wall and blind."

Peerimus chuckles at Kazak's comment on the 4th incarnation

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Migrating Heranmar and the Sea (DM SteveK) 
Monday April 20th, 2009 7:27:22 PM

Most of the Children accept the words of the Daughter and Selenie. The presence of the blue curtain of magic all along the shore helps as well. Jurgen (nor anyone else) can't identify the exact spell, only that it appears to be a divine abjuration of tremendous power. So too, the color and radiance is identical to the color of the Center of the Southern Continent and the manifestation of the Crones the CoC experienced back in Hook City, was it only days ago?

Jurgen also notes that he doesn't like Bunwit. And that there are things that Selenie and the Daughter have said that don't quite make sense. It must be a test! Domi helps those who help themselves, so they should be actively preparing, not sitting here and waiting for fate! But none of the Councillors move from the docks. "Our ancestors turned away from the Crones and the land was cursed. I won't make that mistake." states Chester.

Angus also hesitates in descending from his vantage point, and now it is too late. The land is moving north-east and down faster than the pixie can fly.. he will have to wait until the lands have finished moving to get back to Heranmar.

...................

And the end of movement is not far away! Heranmar (and the land with it) plummets towards the water, and Tap stifles a small scream, and the halfling is not alone.

100 feet

50 feet

10 feet!

And the land of Gateway Downs settles right next to the water, linking up with a similar blue curtain that is keeping the waters at bay! The land and water fit together like pieces of a child's puzzle, and there is not even a drop of water that falls on the land. And then the blue curtain disappears, and the Council and the CoC look out on an ocean of a darker blue than that of the Plactic Ocean they remember.

The moment passes where everything is absolutely quiet, and then the cheers begin, first at the dock and then throughout Heranmar. The Great Migration is over and the Crones must be pleased!

Selenie turns to the CoC. "The Daughter anticipated the Migration would eventually be complete, and we have laid supplies for a feast. Please, come to my house tonight and we will all speak of our adventures."

Tap pipes up. "Yeah, and you can tell the story of where you have been for the last 4 months!"

Xenia (AC28, HP86/86)  d20+7=15 ;
Monday April 20th, 2009 9:08:35 PM


The dark girl arrows up into the air once the land settles and all seems safe. "You had me worried there for a bit, Angus," she says, meeting him half way. "Looks like they're planning a party for this Migration Thingie. Good time to be us, huh?"

Good time to find stuff out. Parties what bring folks from all over the place are always good places to find stuff out. Might as well start now.

"Hi, I'm Xenia." The rogue introduces herself all around with the signature hand wave for everyone. In the midst of conversation, she ask about drow sightings, where they were, for the names of who might have seen them, and how many drow might have been seen. It's not difficult topic to bring up, given her skin color. And it's some productive small talk to fill the time while listening to the Chaos Guys tell of all the stuff that lead up to their charge up the Star Mages' tower and this Great Migration thing.

Rolls and Actions
Gather Information 15

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Rash Trinka 
Monday April 20th, 2009 10:47:27 PM

Trinka rises up into the air once again gaining height as her eyes scan the new local of Heranmar. She will spend the rest of her fly spell scouting the area, looking for obvious dangers and possibilities for defense and economic advance for the township. She will check the coast line for possible harbors and the local trees for lumbering and fruit. She is trying to get a feel of how much land actually travelled with Heranmar and who much is new terrain that might need exploring.

When she lands, she will check on the monk school to make sure the weathered the migration and look for any injured who might need her healing. After she does this, she will join the party and discuss her findings.

Kazak - Ac 36 Hp 183/184 
Monday April 20th, 2009 11:47:29 PM

Taking a a few minutes to look out at the horizen and the deep blue sea ... " i'm no sailor but doesn't darker blue mean deeper water ?? ..... deep water port ?" asks Kazak aloud to noone in particular ..

Watching as people start dealing with the end of the migration .... " Peermus i'm gonna make a tour of da town ... take notes on da stone structures and der integrity ...... check and see about any injury's ..... i'll give ya details later tonight at da party ... ok ? " ....

" might help da council to come to agreements on what direction dat Heranmar can go forward in " growls Kazak

Slapping Durgan on his back .... " did i hear you want grandkids .... hehe .... don'tcha need kids first ?" ..
laughs the younger brother .... " hehehe i'm gonna be an uncle .... hahahaha .... i'll buy da drinks tonight just for dat " .... teases Kazak

Jurgen - [AC 41 HP 150+[70]/150] 
Tuesday April 21st, 2009 2:27:50 AM

Jurgen, seeing that he was clearly the minority, still braces himself. And then... nothing. He opens his eyes and looks around. Everything was okay. Different, but okay. All he can muster is a sheepish shrug. "Well then... I will most definitely be there. After offering my healing hands around Heranmar." He doesn't offer anything on the comments about time gone by. It was as he suspected. Jurgen idly wonders how long would have passed if they had not been so prompt in ringing the bell.

He waits to gain a moment with Selenie and, in little more than a whisper, asks. "You've known it longer than I. Tell me of him." It is clear who the paladin is speaking about. Still Jurgen keeps the tone respectful as she has clearly faced many evils in her time, but he is worried. Yes, about Bunwit. But also the idea that Selenie had strayed from the path enough to allow an agent of evil to remain so close to the Children...

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 
Tuesday April 21st, 2009 8:47:33 AM

Gateway Downs comes to a final rest and Firn'gaer turns his attention to the town and its people. He will help out with the injured. His spells are much help is helping the injured or the damage to the buildings, but he will do what he can for the day.

Rufus volunteers to look for injured if there are collapsed buildings. To others they only hear a constant chatter of squeaks coming from the magical rodent, but Firn'gaer hears it endlessly.

At any meeting with the council, Firn'gaer will suggests stone walls to augment the existing walls of the town.

Active Spells: Endure elements, mirror image - 6 images (142 r), shield (143 r), fly (144 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2**], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Migrating Heranmar and the Sea (DM SteveK) 
Tuesday April 21st, 2009 7:46:59 PM

http://www.woldiangames.com/Woldipedia/index.php/Geography:_Heranmar

The Children of Chaos collect thier bearings and get ready for the evening. Rash, Xenia, and Angus have ample time to wander about the small town and make themselves aware of the layout of the town.

There seem to be no one captured in the rubble, not alive or dead. And while there are less people (and after a quick check to the graveyard) and several freshly dug graves, the people who are alive do not seem to be in a state of mourning.

Kazak's careful inspection of the stone (assuming a take 20) reveals to the dwarf that the last major crack in the walls was made over a month ago. But that can't be right, for Peerimus was in Heranmar the day before they got the visitation from the Crones in Hook City, and that was only... 1, 2, 3 days ago at most! (The CoC had one night after the visitation in Hook City, to one night at Oddholme, to the day they rang the Chaos Bell)

Even though he and Rufus can't help with any search and rescue, Firn'gaer can help to shore up the stone walls of Heranmar with more walls of stone or other repairing spells.

Xenia finds out that the people of Heranmar (other than the Councillors) are cautious about speaking with her unless one of the older CoC heroes is with her. Chester takes the young rogue under his wing. "We of the Gateway Downs have always been suspicious of strangers, young miss. The Children have been helping us be more open, but things take time, they take time." Xenia also finds out that she is the first black skinned elf these people have ever seen. Not many drow around here evidently.

Jurgen gets Selenie aside and speaks about a certain Councillor. "Yes, he is evil", she agrees, "but there are degrees of evil in the world. Bunwit is a petty, grasping soul, and not really malicious, just doesn't care about anyone else than he and his. I have allowed his continued presence on the Council in order to try and change his attitude. As I am less able to defend the good with sword and shield as I grow older, I'm going to see how well I can convert a soul instead of splitting one in twain." Selenie hopes her explanation is enough for the young paladin.

........................

As evening approaches, the sun slides to the horizon. People who are moving to the central Council building (and Selenie's mansion being the same thing) a new surprise awaits them.... the sun is not sinking into the western sea. Instead, it is nearing the horizon to the South!!!


Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+31=44 ; d20+23=30 ; d20+30=34 ;
Tuesday April 21st, 2009 9:33:57 PM

Four Months? The druid looks towards the sky and squints, if it were night he would be able to tell more easily. Irrelevant though for now, he would have much to learn tomorrow. More immediately would be taking the bell to a safer location. For now that would be the grove and there he would speak with Two Stripes and Wanderwood and get his own birds eye view of the land. As Kazak and the others break to move about the town, Peerimus nods his agreement to them, "Yes a survey of what damges may have been done is needed, I'll be out of your way." he adds the last with a small smile and the druid is quickly off to the Bell.

Grasping it Peerimus shifts first to a Great bear and then to an eagle. In avian form, the druid streaks skyward and spins an ever widening circle out over the sea and eventually to his grove. Sharp eyes scan the ground both near and far to take in as much as he can. [Spot 44 Know Nature 30 Survival 34]
Wings fold back and in moments he plunges through the canopy and lands.

Peerimus shifts placing the Bell at the feet of Wanderwood and asking him to please keep it safe for now. "I will find a better location soon my old friend." Knowing the party to be starting son, he quickly gives greeting to Two Stripes and then is off.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows 
Tuesday April 21st, 2009 9:54:34 PM

Trace remains quite while still trying to grasp what has gone on. He and Rhino help where they can and soon join the others with the party and joins with with some wine and takes this time to relax. He waits to hear what plans are laid out for the city and when the time comes will ask if some local exploring needs to be done before they run off to hunt vampires. "I think it is a good idea that since the land has changed, that we move about the area and find out the extent of what has changed. At least for the surrounding area. You dont know, orcs might have been pushed next to us during all this, I would like to head off on our next adventure with a clear head and not worry about who we leave behind."

Done with his two cents he ask if there is anyone around to play some music so that he can sit by the fire and enjoy his wine during this relaxing time. He has truly become to enjoy his visits to his home of Hernamar. It is slower here and easier on the head while his second home in Hook City , wich by the way needs to be checked on as well is allways surrounded by city officers and busy bodies forcing their way on you.

Xenia (AC28, HP86/86) 
Tuesday April 21st, 2009 9:59:45 PM


"Thanks," Xenia thanks the guy, Chester, before wandering off down the street by herself. It's such a small town. You can walk from one end to the other without really intending to. Before you know it, it's just there.

It could be nice. It could. But not without Wynn.

Xenia whispers a magic word to her boots and lifts up off the ground. She flies up to the top of one of the nice white walls that surround the town, and seats herself on the edge. Her feet kick in idle arcs. In some ways, it's like sitting on the docks in Floating City. Except that the sky here is so high. And it's so quiet. Xenia watches as the sun sets over the endless water.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Tuesday April 21st, 2009 10:45:35 PM

"Did somebody mention a feast? That means there will be drink eh? Ok, ye talked me into it, I'll come."

Durgan walks around town until the giant magic wears off, using the extra size to help where he can. Once he returns to normal he checks in with the townsfolk he knows, and stops by the smithy.

"Kids? Well brother I figured ye would be there first. How are things going with Brina lately eh?"

Rash Trinka 
Tuesday April 21st, 2009 11:08:53 PM

Rash Trinka finishes her survey and tells the others of the surrounding area and any changes that might have occurred. (ooc Is it possible to get a map of the area and terrain?) When she sits down at the feast, she will gesture Peerimus to sit next to her. After I get a nights rest, I want to scry my family and then teleport to them for a visit. They haven't heard from me in 4 months and my husband must be frantic with worry. You should check in on your grove as well. It might not even be there anymore or at least not in the same place it was in the past. The migration has changed everything." To prove her point, the cleric points at the setting southern sun and adds, "That makes my blood run cold."

The next morning she will scry on her family after prayer and then teleport to them using a greater teleport for a visit. She will have the conversation on bringing them back to Heranmar since she believes this portion of her life is gonna take a bit longer than originally anticipated.

Kazak - Ac 36 Hp 183/184 
Tuesday April 21st, 2009 11:52:35 PM

Tthe dwarven warrior ... reports back to Peerimus about his findings on the stae of the town ..... " seems strange .... we be gone 4 months ?? .... da choas bell musta of caused some chaos wit time ... maybe ?? .... but all dis movement of land has to be done wit great magic no doubt .... somehow i bet all of da wold has been affected " .... growls Kazak

" Good idea Trace .... we can get da fliers to scout about .....seems da sun has changed in our sky ... changing where is rises and sets .... maybe tonight we can startgaze and check our bearings to where Heranmar and da whole of da Gateway Downs as repostioned itself in da wold .... check it againist any old maps "

As night falls Kkazak makes his way to join the feast .... keeping an eye open for other new changes and diffrences .....

Jurgen and Shay 
Wednesday April 22nd, 2009 2:38:47 AM

Jurgen finds himself embarrassed that he asked Selenie at all. Just a few months ago, the paladin was the only one in the group who was recommending sparing lives. "I apologize, Selenie. I a-. It is often that I act without thought. And more often that I speak with out it. I am sorry." He shakes his head at his own foolishness. When he was Selenie's age, would he have that wisdom?

Jurgen watches as the Children scatter. Peerimus to his grove. Trace to find music. Xenia to be alone. Even Shay, normally so close to Jurgen, had taken to the sky and was exploring the new geography. They were a group bound together by ties much stronger than most adventurers. And yet, they all had lives they kept apart from the others; chose to keep apart or were kept apart. Either way, Children were the Champions of Chaos and the Protectors of Heranmar, but not family. And right now, all Jurgen wanted was to be with family.

With thoughts mimicing Xenia's, although he didn't know it, it is little surprise he goes to watch the sun fade away. Without thinking, he goes to the docks to watch it and is surprised when he looks up and the sun is gone. Looking around the sky, the paladin finds it setting in the south. A smile touches his lips at the unexpected pleasure and he sits down at the docks to watch it for a while.

Eventually, he makes his way to everyone else and to the feast

Migration Night (DM SteveK) 
Wednesday April 22nd, 2009 5:41:23 PM

Peerimus brings the Chaos Bell to Wanderwood's care, and the great tree and Two-Stripe both agree to keep it safe. Two-Stripes family comes along and each gives greetings to the druid. One of the badger twins has a surprise, and Delver demonstrates; he casts a Light spell! It looks like one of Two-Stripes' children is also a Sorcerer!

The druid and several other flying Children take a gander at the immidieate are outside of Heranmar. For those who are familiar, the land looks unchanged from what each remembers. (ooc: immediate land knowledge still is like what the CoC remember as conforming to the Gateway Downs map in Woldipedia. To see if the land and map is really the same, the CoC or another group is going to have to do som exploring...) Peerimus himself determines that the seas around Heranmar are different than before, the tides, the colors, the formation of the waves is different. The animals that he spots are the same, however, and Peerimus figures that this is the same ocean, just a different stretch.

When evening comes, Peerimus does some star gazing, and notes that the stars are also aligned differently, altered so the normal east-west course now runs north-south, just like the sun.

Trace cautions that seeing all the differences around Heranmar should be a greater priority than killing Quinn and his vampire father.

Rash makes plans to bring her family to Heranmar the next day after the feast.

Durgan and Kazak banter back and forth, and the subject of Brina comes up...

...................

At the feast, there is the usual Heranmar surf-and-turf along with the local vintages, brews, and fresh produce. Brina is there, helping to serve, and she gives Kazak a very un-dwarfish display of public affection: smooching him lingeringly in front of everyone in the hall!

Many of the town populace are here as well, along with a couple of strangers to the CoC. An embassador from the centaur tribe is with the Councillors and also a woman dressed in a simple knee-length robe made of some sturdy material that looks very similar to the Sargrass garments worn by Gilan, Grymash, and Tishe' of the Bloodpack!

Tap Goodfellow calls for quiet, and then asks the Children of Chaos to relate thier latest adventures for everyone.

.................

EXPOINTS All heroes recieve 7,500xp for the last module. Great job everyone!

1ea Hero Point for
Peerimus - ignoring attacks to deliver the Chaos Bell
Jurgen - for ringing the Chaos Bell
Trace - for standing up to Ohzone... alone!
Xenia - for scouting and living

...............

All CS need to be updated and posted on docs.google.com with a link to the heroes Posted Name for ease of reference.

Administration Notes (DM SteveK) 
Wednesday April 22nd, 2009 9:50:38 PM

Multi slot magic is no longer authorized in the Wold. (ie Gauntlets of Dexterous Ogre Power: +2 Dex and +2 Str)

CoC PCs with this type of magic items must adjust to compensate for recently decreed rule.

Your Friendly Neighborhood DMs will be checking new PC Sheets for compliance and to see if everyone has generally the same amount of magic items as other Children of Chaos.

Thank you for your understanding in this matter.



Xenia (AC28, HP86/86)  d20+10=28 ; d20+7=27 ;
Wednesday April 22nd, 2009 10:07:43 PM


The party is nice. Seem like lot more people here from parts further out of town that there were earlier today. Maybe *they* might know something.

The dark girl takes a glass of something that tastes sort of like Grape Rink, and she collects a shallow bowl full of berries and sharp cheese.

"Hey, Angus, play a song," she calls out. She raises her hands above her head, and with her long slim legs, begins to dance. Her hands clap a rhythm as her feet step step and syncopate a step. She moves about the room, weaving and turning about chairs. A kick turn, puts her up on top of one of the tabletops without missing a beat where she whirls and spins, her red hair whipping about like a flame in the wind. Her tempo climbs, swells, growing ever faster, faster and ever faster, until it reaches a peak, and Xenia steals all of her movement, freezes in mid air, holding the kinetic moment for all to see. Then she sinks down into a curtsy.

The rest of the evening is spent talking to folks. The Centaur Guy, the woman from the Sargrass, and others. Maybe they've heard of drow. Maybe they've seen 'em. Maybe they can tell her where.

Rolls and Actions
Perform (Dance) 28
Gather Information 27 /Nat20 Ultimate Success!!!

Rash Trinka  d20=14 ;
Wednesday April 22nd, 2009 11:16:29 PM

Trinka spends most of the night wandering around the party trying to have as many short conversations as she can while meeting the maximum amount of people. She will purposely stay away from the other Children using the time to gather information on the towns economic status, who the respected and who is considered a rascal. She will try and meet any other clerics who live here and politely question the town's religious beliefs. (Is there a church in town?)

She will also use the time to try and find a home for her and her family whom she wants to move here. (Steve, my husband used to be part of my old adventuring group. He is supposed to be a mage close to my level. Obviously if this doesn't work for you, let me know). She will look for a small farm or house she can rent. Any new houses suddenly empty with the migration? (Gather information 14)

As posted earlier, she will scry out her husband and the greater teleport to him in the morning.

Angus  d20+12=15 ;
Wednesday April 22nd, 2009 11:33:30 PM

The tall thin sorcerer does some of his own scouting before attending the planned feast at Selenie's mansion ...... enjoying some fine wine ....till Xenia calls for music .... with a big grin and more then a little flair .... Angus pulls out his flute and spins a fast paced tune .... (d20+12=15 perform )

" I can play a faster tune too " ... inquires Angus with a mischievious smile ...... standing up when Xxenia finshes her dance ..... angus ..... claps enthustiatically

When Tap Goodfellow calls for storys to be told .... Angus tells of his time in the floating city with Xenia .... emphasizing her good character and enthusiasm she exudes .... hoping to warmly introduce her to the council and the locals

(posted by chris while Jim's on vacation down south)(sorry for the missed posts , blame me not Jim)

Kazak 
Wednesday April 22nd, 2009 11:48:12 PM

Once arriving at the celebration ... the dwarven warrior makes his way thru the crowd ... introducing himself to one and all ..... concious of that fact he is still new to the town and one of the few dwarves in the area ....

When Brina plants a lingering smooch .... Kazak at first is slightly surprised but quickly returns it in kind .... " i've missed you too sweetie " ... adds the dwarf breathlessly as he blushes deeply ....

With a sheepish grin .... he grabs a mug of ale and chats up the townsfolk ... all the while stealing glances at Brina as she serves the crowd

Jurgen and Shay  d20+7=25 ;
Thursday April 23rd, 2009 3:43:22 AM

If nobody else takes the opportunity, Jurgen will tell his version of the events of the last four months. The story skirts the boundaries of truth, making what was a relatively short battle into an epic show-down. Each of the Children has their own heroic moments where everything depended on their actions [Performance Check - d20+7=25]. Some parts of the story even get their own illusionary version of the events [Major Image]. He seeks more to entertain than to relay the facts.

After his retelling, Jurgen will take some time to enjoy the food, the music, and the company. He'll spend most of his time with the Centaur and try to begin discussions regarding a more formal alliance.

Heranmar's Stories (DM SteveK) 
Thursday April 23rd, 2009 7:51:37 PM

The people seem to enjoy Jurgen's story, and eat and drink to mild excess. Through the evening, the Children of Chaos find out what has gone on in Heranmar.

Almost 4 months ago, the blue curtain appeared around the docks and the fishing boats that were tied up. And then a mighty earthquake rumbled through the land, and then the land rose above the waters and began to move! The land saw the snowy scapes of the Ice Vien pass overhead about 3 months ago, endless vistas of ice and snow. A mountain came so close that Donk the dwarf (a local hero) drank a flying potion and made it to the mountain. He hasn't been seen since.

For the last 2 months, the people who died in the earthquake were found and buried, and the Daughter started getting visions of the Crones and to trust what was happening.

Just a week before the CoC showed up again, a people showed up at the south gate. They said they were an orphan village that used to be in a place called the Sargrass Plains, but the entire village was displaced to just 5 miles to the south-east. The monks who run the orphan village are coordinating with the Council to integrate the two communities here at Heranmar.

Bunwit interrupts and bluntly asks : "since the Protectors are back, what are they going to do about my missing fishermen?" It seems that when the Migration started, three fishing ships were not in port. It is assumed they are still somewhere out to sea where Heranmar used to be.

......................

No one around here knows about drow.

There are several abandoned farms in the area that could be used for Rash Trinka's family. In the morning, it should be little problem for Rash to find her family.

Durgan Stonewall AC 38/39 Hp 197/197 
Thursday April 23rd, 2009 7:57:25 PM

"Lots goin on. Lots ta think about. Dwarves are not used to big changes, slow and steady as the saying goes eh?" Durgan spends some time at the town forge to help focus his thoughts on all that has occured.

Xenia (AC28, HP86/86) 
Thursday April 23rd, 2009 8:57:01 PM


"Four months?" The rogue sits up and exclaims. "Sounds like these folks was talking 'bout a different four months, Jurgen."

"We were in a blue light, just like you," she tells the folks at the party. "After what Jurgen told you, 'bout the Bell and stuff, we all floated up in this bubble of blue light. From inside that bubble, we saw the lands movin' 'round, floatin' 'bout and the like. Just like you did."

"The bubble just floated through the air, and came down here. But ... for us, this all happened in a short enough time that we didn't even get hungry. It's like, the stuff that happened for you in four months didn't even take four minutes for us."

"Explain that, huh?"

Inside, Xenia wonders how long it's been for Wynn and the Crimson Shields. Four months without her checking in. Not a word through the scrying thing. What would they make of that? What would they think might have happened to her?

Firn'gaer 
Thursday April 23rd, 2009 9:25:57 PM

Firn'gaer answers the question about the missing fishermen. "I can looking into their location. I will stop by the families and speak to them."

Later, Firn'gaer will speak to the families and learn as much as he can about the missing fishermen. He will also ask for a personal item from them to assist with the greater scry.

Firn'gaer will see if anyone wants to go with him to inspect the boundaries of Gateway Downs and stop by the other towns and villages of The Downs.

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday April 23rd, 2009 9:38:03 PM

peerimus listens to Jurgen and does his best to reassure the people of heranmar and his own that the sun is not setting in the south. It is the land that rotated during the migration.

in the morning Peerimus will be Communing with the natural wold about through 2 complete cstings to learn all that he can to 16 miles out from the center of Heranmar

Angus  d20+12=13 ;
Thursday April 23rd, 2009 11:22:39 PM

"I'll take a trip with you Frirn'gaer .... be intresting to see the changes and try to figure out exactly where in the wold Heranmar has been placed ....... we can leave first thing in the morning "

Spotting the wistful look on Xenia face .... the sorcerer plays a cheerful tune on the flute to try and bring a smile to her sadden look (d20+12=13 perform check) ... but poor is his attempt

(posted by chris for Jim who is deading home from south carolina .)

Kazak 
Thursday April 23rd, 2009 11:35:14 PM

While Brina is busy serving the crowd .... Kazak greets the monks ...." we was just done in Hook City ... met some good people .... Yanosh da dwarf and his good friend Olaf ..... dey were in a pack called da Bloodpack .... ya ever hear of dem ?? dey roamed da sargrass plains helping protect it ..... "

"oh and welcome to da neighborhood .... anything i can do ta help just ask .... you said ya was an orphan village ?? right .... what is exactly is an orphan village ?? ... sorry if dat is to blunt of ah question ... "



Rash Trinka 
Thursday April 23rd, 2009 11:43:53 PM

(ooc Steve any answers for Rash's questions last post? Any clerics and churches in town?)

Rash listens with concern about the missing fishermen and asks Bunwit, "How long have they been missing? Is it recent or have they been missing for days or weeks? Once she hears that the mages of the group will be taking control of the situation, she leaves it in their capable hands.

Rash leaves the party, and finds an inn to stay in asking for a private room. She will get some sleep anxious to get home. Rash scrys for her husband and son and then teleports to them if she can find them.

Xenia (AC28, HP86/86) 
Friday April 24th, 2009 10:27:31 AM


"I'll see if I can get an old map of the place," Xenia volunteers at Firn'gaer's inquires as to who would like to tour the boundaries of the Gateway Downs. "We could check what's out there now against the old map. See what's still there and what's changed."

Best way to scout the place for drow too, she thinks to herself.

Jurgen and Shay 
Friday April 24th, 2009 6:28:12 PM

Jurgen is interested to hear about Heranmar's recent past. "Donk is gone? And what of Holly" The paladin muses to himself. Everything seemed to be as expected even if not entirely normal.

"We can inspect Heranmar and the area... But Quinn is a pressing concern. Has he been on the Continent months longer than us or did he just arrive? Yet another promise to fulfill." Jurgen speaks to the Children when they gather back together. "And what of the Bloodpack? And Hook City? A thousand things to do. Peerimus, would you object if I spent tomorrow in Hook City? I'll check up on our friends. And I'll look to gathering some information. Where was Quinn's proposed temple?" If Peerimus approves then he'll ask Angus to teleport them to Hook City in the early morning.


The Feast and the Day After (DM SteveK) 
Friday April 24th, 2009 7:07:11 PM

The Feast goes on into the night, and once it breaks up, it goes on in smaller parties or individuals finding places to hole up.

Xenia is able to find a couple old maps at the General Store owned by an elf named Holly. (see Woldipedia) Holly looks really suspicious of the dark elf, but doesn't pry.

The monks have heard of the Bloodpack but never met them. One of them explains about thier village. "Scattered throughout the plains are a number of villages run by the Monks. These small villages raise crops and trade goods to help support the Monks. Because the populations of most of these villages are made up of exiles and found people rescued from the Sargrass, they rarely last long or stay in one place. The only exception to this is the Foundling City of Rattledam. It is hidden and has never been shown on any map." This group seems to be one of those Foundling villages.

Once the feast breaks up, Brina finds Kazak and suggests they have their own, private party at her place...

Rash finds out the one tavern here is called the INN, and is run by one of the Council members, Chester. He has rooms and will provide his best one for Rash at a very reasonable rate. The cleric also finds out there are no churches or temples in Heranmar. For divine things, there is a dozen clerics of the Crones who live near the Standing Stones to the south. There is Peerimus' Druid's Grove that is slowly getting recognition as a holy place. And there is the ruined abbey, having been abandoned for over 50 years.

The people of Heranmar are very, very happy that they are not crazy, and that it is 'merely' the land has been moved and not the sun. "Great Migration indeed!" is the general comment.

........................

The Next Day(s)

Rash is easily able to scry and then teleport to her family who are very happy to see her. Over the course of a day, Rash tells her story and the children (and Mr. Trinka) tell thiers. They didn't see any blue lights, but there was a huge earthquake (that the family and farm weathered fine), and the days of the Ice Vien land passing by overhead. The most significant thing is the nearby village that was on the beach. While it is still on the seashore, it is now on top of a cliff that is hundreds of feet tall and as far as anyone has walked: it's not much of a fishing village anymore!

Mr. Trinka isn't convinced to move the family, but does agree for an extended vacation in the town protected by the Children of Chaos. After getting a neighbor to look after the land and animals, husband and wife both cast teleports to bring the family to Heranmar.

Firn'gaer and Angus talk to family of the missing fishermen. They've been missing for 4 months, but the arcane mages try thier luck anyways. After a couple of failures, Firn'gaer is able to latch onto a distinctively painted boat of one of the fishermen and the two are off! The gnome and pixie find three fishing boats and a dozen fishermen holed up on a desolate rocky, mountaineous coast. They've been surviving on fish, seaweed, and a jury-rigged still that makes fresh water. They are VERY happy to see the COC, and very happy to have a couple of teleports to return them all to Heranmar.

Jurgen is concerned about thier friends in Hook City as well as thier promise to help Quinn's predicament. The paladin suggests to catch a teleport to Hook City, but he's going to have to wait until Angus gets back. And the young protector is quite right... what has been going on with Quinn since they've been surrounded by blue light for 4 months???

(ooc: Quinn's temple was located just outside of Threshold in the Gateway Downs. I know Quinn brought the dwarf brothers there at least once...)



Rash Trinka 
Friday April 24th, 2009 10:31:49 PM

Trinka spends a very enjoyable day with her family and even a more enjoyable night with her husband. Those silence spells cast into the kid's room can come in very handy! She prays the next morning to get her spells back and then has a huge brunch with her family discussing the possible relocation to Heranmar. She is happy that her husband is willing to at least check out the town but understands his reserve in just moving right away.

When the five teleport back to Heranmar, Rash is eager to show off her family to her new friends. She will introduce her husband Darn and her son Astin and daughters Trena and Joline to the Children. The surprise being that her husband is an elf and her 1 son and 2 daughters obviously a half-elves. She will explain that Darn was in her old adventuring group, providing his intelligence and spell casting abilities to the party and decided to retire from active adventuring when their son was born. She puts her arm around her son's Astin's shoulder and proudly says that he is following in his father's footsteps to become a mage. The two pretty girls are still to young to have thoughts of their adult lives.

Later that day, Rash will ask the dwarven brothers Kazak and Durgen to travel with her and her family out to check out the ruined abbey. She wants their opinion if it could be salvaged and brought back up to snuff. She wonders if it could be made into place of learning for both mages and those who wanted to worship the powers bringing those two groups closer together in understanding each others powers.

Kazak 
Friday April 24th, 2009 11:32:47 PM

As the party breaks up .... Kazak whole heartedly agrees with Brina's suggestion .... and walks hand in hand with her to her place .....:)

During the next few day(s) .... the dwarf happily agrees to accompany Rash and her family .... to the ruined abbey .... discussing its quality's and possible improvements .... with how her and her faimly's ideas about the place .....

Checking in on the quarry ....and the workers .... Kazak talks with the men and the foreman ..... " with the great migration haven taken place and Heranmar and its surroundings having moved .... we need to check out what new type of rock might be neighboring in the area .... no need to hurry but we should keep dat in our future plans " ... suggests the dwarven stonemason .....

Angus 
Friday April 24th, 2009 11:41:32 PM

The tall thin sorcerer is more then happy to help Jurgen reach Hook City .... he's curious to see the affects of the great migration ..... on the wold .... hoping to learn if it has any affect on his abilities .... not to mention it just might be fun

(posted by chris for Jim who is driving(12-14 hours) home from south carolina with his wife and two screaming kids .... well i hope they're screaming ;-) ...... i wonder how many times hes had to stop ?? )

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Saturday April 25th, 2009 6:20:41 PM

Post got blended....

Peerimus needs to hustle back to the town meeting/feast and thus apologises to Two Stripes young budding Sorcerer. "A rare gift indeed little one, use it well."

Quinn is top priority, especially since he and his father, have now had another 4 months. Peerimus's has questions and hopefully Rash has answers [Know religion gives undead know :)] "When Quinn returns will his father, the master vampire know what he knows? Can Quinn keep it from him?" peerimus explains his concern, "If not, the senior DeMarco, a vampire capable of taking out Quinn, a powerful cleric in his own right, will have had 4 months to prepare for us."

Peerimus tells the group that Quinn's temple was not far, his earlier Commune spells had pikcked it up, putting it under 15 miles from Heranmar. In the Morning, Peerimus will be casting multiple Commune Spells in looking for the powerful Vampires and pinpoint the temple. Hook City and everything else will need to wait. At Least until the group can catch up to what Quinn and his father have been up to.

"What has just happened leaves a great deal of confusion and a pair of powerful vampires could reek a great deal of havok. Threshold in the Gateway Downs would be a good starting place and thus we need to find out where that may have gone to. For Donk, he is on his own. The good dwarf was an adventurer for some time. We shall hope he faired well in his latest."

"I don't want to go to Hook also for the reason that we don't need more to do right now. We can only see to one place at a time and right now that place is home. Here in Heranmar. The Star Mages are gone for all intent and purpose, Hook will be looking for help anywhere they can get it. We secure our homes and land proper and take out the DeMarco's. After the Commune I am going to go up and do some recon by air. See what landmarks are about and so learn the extent of our lands. "Jurgen I was going to see if you and Shay wanted to go as well."

"The Abbey is a fine idea as long as it is respected for the shrine it is. I have all confidence in you Rash on that and our good brothers here will surely be the Wolds help in such matters. Firngaer, you travelled with Quinn, see if you can get to him through a scry or if you and Angus can come up with something to help us pinpoint him. Or better yet, maybe the both of you take Xenia to Threshold so you can watch her back and she can put her ear to the ground."

Xenia (AC28, HP86/86)  d20+9=21 ;
Sunday April 26th, 2009 8:15:58 AM


"Hi. I'm Xenia. Alexandria, really. And my Da's sieur name is Merryman. Next is the name he gave me when it was time for me to leave home." Xenia smiles, white teeth in her dark face, and gives her signature hand wave to Holly, the elf at the store. There's something about her. Something familiar and adventuree about her.

"But call me Xenia, 'kay? Everyone does. You know, I'm thinking someday of maybe opening up a store too. But Wynn, he's my guy, his family used to be in the trading business and they lost all they had. So, he's sorta against it. But I keep thinking, you know."

So, Xenia chats with Holly about how a girl goes about starting a business, about Heranmar, the southern lands, and about being an adventurer. And, when it's time to leave, she makes a purchase. (See roll below)

"When I woke this morning, I found this in my hand. A dream told me it would help me make magic stuff, so I thought I'd try it." Rumor (and lots of shopping) brings word of a magic headband invented by a dwarf named Vedik. Dwarves are good at making stuff. Sounds like a good first project.

+++++++++++++++++++++++++++++++++++++++++++++++

"Threshold, huh?" Xenia takes a few minutes out from her crafting project to unroll one of the maps from Holly's shop. "Looks like it's on sump'in called the Trade Road. That's promising. Hmmm. Veil of Death. Trail of Weeping. Abandon. That's not so promising."

"Sure, Peerimus, whyn't we take a look 'round there. I mean, that would do for your checking out the Gateway Downs thing too, right? We can see if the place is still there. Two birds, one stone, huh?"

Rolls and Actions
Diplomacy 21 (to improve Holly's attitude toward Xenia)

OoC: Spend 17500 gp in raw materials to craft Vedik's Headband of Focus, Greater. Days to completion: 35. XP expenditure None (Woldian Item)

Jurgen and Shay  d20-1=14 ;
Sunday April 26th, 2009 7:48:27 PM

[Sense Motive: d20-1=14 - On Holly, to see if he recognizes her feelings towards Xenia. But the young Paladin is, as always, oblivious]

Jurgen's idea to teleport to Hook City a bit late, as Angus is gone. He wants to bring the idea to Peerimus, but decides against it with the druid so focused on Quinn. Eager for something constructive to do, Jurgen jumps at the opportunity to scout. His ability to fly is severely limited because of the duration of his polymorph spell. Still, he is able to be in the form of an eagle for up to five hours a day and he uses that to scout (Unless Peerimus wants to throw a Wind Walk on Jurgen. In which case... Weee).

Jurgen takes his time in the air and not just for the sheer enjoyment of flying, but because he wants to make sure he knows where everything is so he can put it down on paper. A map of the Southern Continent might be a relatively good idea, since there wasn't likely to be another Migration for a good many years.

Firn'gaer 
Monday April 27th, 2009 1:14:05 PM

Firn'gaer prepares himself for the trip to Threshold and a scouting trip of Gateway Downs. "We will try to avoid confrontations if at all possible. I have 3 flying spells for those who want them and shelter ready when we camp. I don't suspect that we will be gone too long. I would think a couple of weeks."

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Identify,Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic, Fireball, Lightning Bolt, Empowered Magic Missile, Water Breathing ; 4-Dimension Door, Evard`s Black Tentacles, Extended Fly, Leomund`s Secure Shelter, Resilient Sphere, Wall of Ice ; 5-[High Arcana: Spell-like Ability], Overland Flight (x3), Wall of Stone ; 6-[High Arcana: Master of Shaping], [Mordenkainen`s Lucubration x2], Analyze Dweomer, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Heightened Slow, Teleport, Greater ; 8- Empowered Disintegrate , Heightened Hold Monster.

Preparations (DM SteveK) 
Monday April 27th, 2009 3:30:48 PM

Rash spends several enjoyable days with her family, introducing them to the other heroes and to Heranmar in general. The town is cautiously friendly, which suits Darn's mood fine. The three children are more open and by the end of thier stay, they are already making plans with other children for thier next visit.

The visit to the abbey gives Kazak and Durgan opportunity to check out the stonework. And the assessment is: its better to tear the whole thing down and start rebuilding from scratch than to try and save anything.

Kazak reaquaints himself with Brina, checks out the abbey, and talks to his quarry business companions to be on the lookout for new stone in the area... may be a market for it.

Angus is more then happy to help Jurgen reach Hook City, but it looks like the CoC have other priorities... Quinn and Quentin.

Peerimus is convinced Quinn is top priority. Rash is certain that Quinn would not have even wanted to keep any information away from Quentin, so it is safe to assume that the vampires know that the CoC is on the way. Dangerous indeed.

Peerimus realizes he has to readjust his memory, because Quinn's main temple area is just outside of Threshold, several hundred miles away! The druid remembers the abbey he picked up in his earlier Commune spells was the Ruined Abbey that Rash is looking over, and not Quinn's stronghold. (ooc: not sure where the disconnect was, but Quinn's place is much further away than Peerimus' ability to Commune with Nature)

Peerimus also casts multiple Commune Spells to check out 16 mile radius around Heranmar. He finds the centaur herd, a blank spot where the Sargrass Foundling Village is said to be, and a couple blank spots where he knows there are small clusters of farmers. There is a single Winter Wolf that is ranging in right at the edge of 16 miles to the east, and a kobold's lair right on 15 miles due south. In the ocean, he sees large ammounts of fish, shark, and a pod of very large whales. He also sees a nomadic tribe of sahaugin, a group of warriors, females, and youngsters that seem to be following a deep water current 10 miles off shore.

Xenia introduces herself to Holly, and the elf-girl unbends enough to speak amiably to Xenia. She inherited the store as Protector when the last owner was killed. "And so I decided to settle down."

Xenia finds some old maps and they don't look promising. She's all for a scouting trip, and is ready whenever Firn'gear is.

Jurgen and Shay checks out the area around Heranmar, and is able to fly a 20 mile circle in a day without too much trouble. Besides the Sargrass Foundling Village, everything seems to belong here, mostly forest and small clusters of farmers.

Firn'gaer prepares himself for the trip to Threshold, but is going to need to teleport, as Quinn's place is too far away by fly spell.

Xenia (AC29, HP92/92) 
Monday April 27th, 2009 8:33:45 PM


"So, tell me 'bout this Quinn Guy." The rogue speaks without looking up from her project. "Could help the spying to know sump'in 'bout him. So he's a vampie, right? His father's a Vampie too, and it was his father what turned him. And they're both Priesty Guys, is the gist I get. From the Eye Tattoos on Quinn's face, I'd say Gargul, right?"

"Oh yeah. Right. You don't do Gargul down here."

"From what I saw in that Center Place, I'd guess Quinn had minions too. Probs all Vampies too, right? That would be good. Means we'd be free to look around during the day. Anyone know if any of the minions were magickers?"

"Oh, and one more thing, seemed to me that you knew this Quinn Guy pretty well. What's the story there? He another Chaos Guy? Anybody know his favorite spells? Tactics? Woulda been nice to have known 'bout that Anti-Silence Stick he had."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d4+1=2 ;
Monday April 27th, 2009 8:53:38 PM

Peerimus comes out of the Commune with Mother and Father. All things considered the natural area for a day in all directions was well. Peerimus casts Wind Walk for Jurgen's scouting mission. he was going to use Animal shapes and go with as an eagle, but thinks better of it and instead decides to spend the morning in the grove and then the afternoon and evening in the town. Before leaving the Grove, Peerimus summons a pair of Shamblers at the very center where the Bell and Wanderwood currently reside. He places the Shamblers to guard the bell and to listen to Wanderwood in the defence of the Bell. "Additional allies for the short term." Peerimus knows that to Wanderwood 4 months is hardly worth mentioning, but he has been away and wishes to speak as long as Wanderwood cares to. The druid has no particular topic and for the most part merely sits at the great hickory's base and is simply there. Mid morning finds the druid off to visit Two Stripes, dropping off a few Goodberries and to speak with the family. On the way to the badgers, Peerimus selcts half a dozen trees and casts Plant Growth upon them. Peerimus will mention Angus to Two Stripes and her mate, a powerful sorcerer whom he was sure would be willing to instruct the young badger. The duties of Angus and indeed himself would prohibit the training from being to extensive. A thought to ponder and if wished, Peerimus will take it up with Angus when he saw him again.

With lunch passed, Peerimus heads into town to visit with the people and speak to any about the recognition his grove is getting and the possibility it will blossom to a more travelled to location. A thought the druid plans to encourage. The bell could be kept safe deeper in the recesses and a 'secondary grove ' could be set as a place of meditation relaxation and peace. Anbd so Peerimus sets to begin finding stone artisans and perhaps a grounds keeper to assist him in shaping and creating a tranquil glade with a gazebo, sculptures fountain and pillars. Perhaps a small vinyard and live in resident keeper.

Shambler spell should have been d4+2 so 3 shamblers reside at the Bell with Wanderwood currently

Durgan Stonewall 
Monday April 27th, 2009 10:30:09 PM

Durgan looks over the ruins disapprovingly. "Well, if me brother says it can be fixed, then it can be fixed. Quite an interestin idea ye got there Rash. Having both clerics and wizards studying together under the same roof. Might help prevent havin the same sort of problem that we had to take care of eh? Might cause a few problems of its' own though..."

Overhearing Xenia later, Durgan decides to chime in. "Actually I think Quinn was a priest of old Gargul. He was always mutterin about how he wouldn't heal you in combat, but only if ye survived. Strange chap that one was."

Rash Trinka 
Monday April 27th, 2009 10:36:37 PM

Rash listens to Xenia and says, "I don't know much about Quinn but I do know that he must hate what he has become. As a cleric of Gargul, he hated undead with a passion and holy zeal. To be turned into one must be eating at his soul even if he doesn't know it. I wonder if Gargul will forgive him once we put him down.

Upon hearing the fireside chats about Quinn, I know he wasn't a healer and would use his magic to his best advantage. He will try to take our advantages away before closing. I would expect dispel magics, silences and his ground to be very deadly and protected. He will have the area protected with glyphs and more powerful spells to hurt us. Expect symbols of pain, harm spells and the like. He was a powerful cleric and I believe his father was as well. They will wear us down with minion and spell before attacking themselves.

We better go in very prepared or we can expect disaster. Vampires are bad enough but high level priest who are also vampires are a disaster. I don't think we have to hurry to much though. They will want us to come to them first and fight on their ground. If they weren't caught in the same time loop as we were, then they have already had 4 months to prepare and first strike. I think we can take a couple of days to properly prepare."


Kazak 
Monday April 27th, 2009 11:42:59 PM

The dwarf advises Rash Trinka about the abbey's condtions ... " gonna take lotta work ..... i think too much ..... but if ya stay here long term ... could be possible .... but like i just told ya ... hugh project "

Once back intown ....Kazak adds his own thoughts on combat tactics to the discussion ..... " yeah Quinn he was pretty zealous about stuff ... but he was a smart one for ssure ..... i remember da last time we fought his father .... dem vamps like to take over ya mind and make ya fight ya friends .... use us againist each other .... we'll need something to help shield our heads from der thoughts ..... "

The dwarven warrior checks in on the town miltia ..... re-connecting with them after the months away ....

Jurgen and Shay 
Tuesday April 28th, 2009 4:23:02 AM

There is some surprise in Jurgen as he flies over the surrounding area. He expects their part of the Wold to be radically different, but to find it relatively unchanged... It was anticlimatic.

"Heranmar is safe," Jurgen passes on to the Children, "I suppose it is Threshold that presents the greatest threat. But I am still nervous about leaving the town. It could be a trap. The moment we teleport there, Quinn and his father attack Heranmar. I think we should ask Protectors 877 to remain here while we are at Threshold..." The idea isn't without flaws, but there were too many unknowns here. Surprisingly, Jurgen has few personal preparations before leaving their assault. He was as ready any day as he ever would be...

Angus HP 66/66, SR 20 
Tuesday April 28th, 2009 5:41:08 AM

OOC: Back from vacation - Chris, thanks for taking care of Angus for me.

Steve, it looks like Angus went up in level. I will send you the updated Angus is a few days.

-------------------------------------------------------------

Angus listens to the talk of Quinn "Sounds like a tough nut, especially with his father. It will not be easy to fight him in his lair. Maybe we can find a way to draw him out, away from his potential defenses."

Angus will listen to Peerimus "What exactly do you want me to do with this bager friend of yours?"

Once back in Hook City, Angus will report back to Archimedes and inform him of the CoC sucess and get whatever additional Arch mage training he can. "We will be off on some monster hunting, but when I return, I am hopeful you can find a mage that will be willing to cast a few permancy spells on me, for a price. I lost a few in the last battle that need to be replaced."

Firn'gaer 
Tuesday April 28th, 2009 10:46:49 AM

"I don't think that Quinn will attack as soon as we leave. They've had four months to attack without our presence here. My concern is for The Downs now. We are the protectors of the entire region, not just Heranmar. I think a trip to all the major towns in the region is called for. If we suspect Quinn's plans are ready then we should try to discover them with divinations and scrying. But being immortal beings, I suspect their plans are more long term."

"i don't think we should travel to Hook City until we have taken care of The Downs first. As registered protectors of the City, we will most likely be required to deal with Hook City problems from the Migration. Angus, I can instruct you some on the ways of Archmage if you would like." (DM permitting. Firn'gaer is 2nd level Archmage)

"The question I am asking is - are we going after Quinn first or looking to the needs of The Downs first?"

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Identify,Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic, Fireball, Lightning Bolt, Empowered Magic Missile, Water Breathing ; 4-Dimension Door, Evard`s Black Tentacles, Extended Fly, Leomund`s Secure Shelter, Resilient Sphere, Wall of Ice ; 5-[High Arcana: Spell-like Ability], Overland Flight (x3), Wall of Stone ; 6-[High Arcana: Master of Shaping], [Mordenkainen`s Lucubration x2], Analyze Dweomer, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Heightened Slow, Teleport, Greater ; 8- Empowered Disintegrate , Heightened Hold Monster.

Rash Trinka 
Tuesday April 28th, 2009 11:25:36 AM

Rash listens to Firn'gaer and concurs adding, "We know that Quinn is a threat but he has no real reason to come after us. Yes he was used as a pawn for Ga'al in our last battle and you came up against his father in the lands of the dead but my understanding is you were driven off without doing much damage. He is evil and we need to stop him because we are the protectors of this region but I would think Quinn would want to avoid tangling with us if he could. What does he gain by attacking? I think we have time to prepare and scout the region properly before going in half cocked."

Xenia (AC29, HP92/92) 
Tuesday April 28th, 2009 11:59:37 AM


Xenia looks up from her project this time.

"Yeah. I thought this was just going to be a look see, not a stomp down. I mean, we gotta start somewhere, right, Firnie? Whyn't we take a peek in at Threshold first. If nothing's building up to come out, we can move on from there, huh?"

Preparations (DM SteveK) 
Tuesday April 28th, 2009 5:42:08 PM

As Rash, Kazak, and Durgan move about the old ruined abbey, Xenia and Trace tags along. The ranger is able to give the others a little ancient history about the Ruined Abbey, that this place was once where thieves and killers came for a little quiet talk. The place where a young group called the "Southern Lights" came to clean up the area. The place where those heroes found stairs to a basement and a half-buried object. The place where a young ranger named Trace pulled out the object and first rang the Chaos Bell. "This is the Abbey of the Bell", Trace is able to tell them, "and where we first got our tattoos; Pip, Cirg, Alec, Neko, Gniffle, Soloman, Sir Thomas, and me."

Abbey of the Bell (circa Nov 1999)

The passage of time (or the Migration) has done its work, and the Abbey is even more dilapitated than it was before. And the stairs Trace speaks about are completely hidden, lost somewhere in the dirt and stone.

...................................

Peerimus keeps to himself and looks to the defenses of the Chaos Bell only in the woods of his grove. An awakened hickory tree, a family of awakened badgers, and 3 Shambling Mounds now guard the treasure. That, and the secrecy of where it is...

................................

Battle plans are discussed amongst the Children of Chaos.

It is agreed that Hook City will have to wait. WIth that thought, neither Angus or Jurgen travels to the town yet. (ie I'm trying to not get the story too complicated)

That Threshold is at least 300 miles from Heranmar, and so while Quinn knows that this town is precious to the CoC, it is much more likely that the vampires are consolidating thier position. (ie I'm trying to not get the story too complicated)

An interesting thought pops up that if the CoC were in limbo in the blue light, perhaps Quinn and his companions were also caught?

What is known about Quinn is discussed; that he was (is?) a cleric of Gargul, the northern god. That he was very good at combat and disrupting others' spells, and that he hated undead with an obsession.

.

As to specific plans, the CoC need to decide.



Xenia (AC29, HP92/92) 
Tuesday April 28th, 2009 9:20:51 PM


"Whyn't we do what Peerimus suggested in the first place, huh?" The rogue's attention goes back to the strip of cloth upon which she works. "Angus, Firnie and me go take a look see at Threshold. If the Vampies are there, we see what they're up to without being seen ourselves. Then we come back. That'll leave the rest of you here in town to pertect it. I mean, if you're worried 'bout it being attacked in the while-we're-gone-time, that is."

"Dunno how we'd draw him out, Angus. I think we'd have to know what he wants to do that. And, from what I seen from the tiny bit I saw of him in the Center Place, what he really wants is for us to go in after him."

Durgan Stonewall 
Tuesday April 28th, 2009 10:05:08 PM

All the talk about a scouting mission has Durgan grumbling and irritable. "Fine go then if ye want to get yerselves into trouble that ye can't get out of. And who do ye think is going to rescue you if that happens? The rest of us will have to trek overland just ta get there! There is a time and place fer scoutin ahead and this ain't it. They know were comin as we were invited to do so by Quinn, and we know were goin. So let's just get there, put on the fancy magics, kick the door in, and show em which end of an axe is the business end."

"And I won't have no problems taking Quinn down. If it happened ta me I'd expect ye to do the same."

Rash Trinka 
Tuesday April 28th, 2009 10:37:10 PM

Rash nods at Durgan's words and says, "I agree with the good dwarf. Wait a couple of days while we prepare ourselves for this battle. Then we can all go. When we are closer to aid you, you can do your scouting. Remember, I expect the vampires will have seriously protected their lair. Even though your hiding in your shadows Xenia, you could still run into defensive magic. A glyph with a harm spell maybe. We wouldn't even know what happened to you. Then when you go in, we can combine our skills to help keep you alive."

Kazak 
Tuesday April 28th, 2009 11:21:16 PM

Shaking his head at Xenia's suggestion .... " i'd rather not seperate .... we need to stick together ... work and support each other ..... Quetin must be one strong vampire too have taken Quinn and his followers ....." growls Kazak

"some protection from evil spells would be handy .... keep dem vamps from controling our thoughts .... " adds the dwarf to Rash

Jurgen and Shay 
Wednesday April 29th, 2009 6:59:14 AM

"Quinn is no longer a cleric of Gargul." Jurgen states, absolutely positive of this. "To allow an undead, especially a vampire, to maintain a connection to the divine? No, not likely at all. If the vampire version of him now follows some other God, perhaps he still has some of his previous powers. But I think it's safe to assume we'll be going into this blind."

"As for some going and some staying here... Quinn likely has enough knowledge on some of us to Scry. Even if that isn't the case, Durgan's right. Splitting up like that could end up with you trapped. And us unable to back you up in time." He looks at Xenia. She was an impressive scout and Jurgen was almost tempted to see how good. But there was no sense risking more than was necessary.

"My preparations are done... But it's too late in the day to leave now. How about we do any necessary at the Catacombs and then tomorrow, just before dawn, we teleport to Threshold. Give ourselves as much daylight as possible. It's not likely that we'll be facing him in the open sun anyway, but why not give ourselves any advantage we can find..."

Angus HP 66/66, SR 20  d4=2 ;
Wednesday April 29th, 2009 7:27:42 AM

Angus stops his practice with the elements as he was changing his scorching ray into a ray of acid and comments to Xenia. "Let's go girl. I'm ready. We go in daylight. You snoop around and I will back you up then we come back and report and come back the following day...in daylight. Sounds like a plan."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday April 29th, 2009 5:24:43 PM

Peerimus rubs is chin as the group talks it over, "I was certainly not thinking of asking or expecting Xenia to scout any holdings. We simply need to have ears in the area and someone who knows how to be discreet and learn things from the locals. Without a destination what is the point in going to Threshold looking for a fight? We know Quinn had built his temple outside of Threshold, but we do not know if he is still there. If he is I'd rather not tip him immediately by poofing in. We are rather hard to miss as a group. Xenia could easily poke around Threshold itself for a day or two come back and then we can make plans."

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